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We are Sirena Le Doux and the time has come for our revenge! We have grown powerful, influential, and learned much upon our journey. As the Witch Queen, we drew power and tribute from the realm over which we rule. As Mary Beaumont, we rescued the high elven princess from the moon. As one of the last living descendants of the Moon Elf, we assimilated her powers into our own.

And now, after much time spent toiling, planning, preparing and empowering ourselves, the time is finally here. Our hated former master Mordrax, aided by his cabal of elite mages which includes our traitorous family, is about to make his power play for the kingdom of man. He plans to create an Arcane Empire with himself at the top, but he made one fatal mistake that will be his undoing:

He made you his enemy.

You have faced exile, public shame, humiliation and even death, and for all of this and more, Mordrax shall pay!

Current Spells and Inventory: http://pastebin.com/YnqXjSpm
Past Threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=evil+sorceress
Pastebin: https://pastebin.com/u/Damashi

Shill Stuff:

Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/HBz5u9v

Our story concludes now!
>>
The month of waiting is nearly up. During this time, you have prepared for the grand ball in which Mordrax will spring his coup. You have positioned allies and minions in key places throughout the capital city of Highvale and beyond, maneuvered valuable assets and gathered key pieces of intelligence. With the aid of your new enemy-turned-ally, the Witch Hunter, and his mysterious organization of which your younger brother Rainard is a member, you have a very clear picture of what is going to happen.

Their organization, like you, has moved their assets into the city. For now, they are all silent, waiting for the moment to strike. Your cult, warriors and minions are hidden in the shadows, sometimes operating in plain sight as normal citizens, and you don't doubt that their assets are doing the same. You will meet with them soon in secret in order to better plan the counterattack and coordinate with your brother, the only member of your family you don't expect to meet and kill.

But more importantly than that, more important than even the management of your realm of Aran, is your own growing power. You have merged with fragments of your ancestor's shattered mind, piecing together her memories, and through them learning new spells and abilities. An entire new school of magic has opened up to you, which you started learning with the moongate spell: lunar magic. You now wield powers and spells that have only been glimpsed throughout the ages since the first human-elf war ten thousand years ago.

You are not finished, however. There is still more work to be done. You have done well in drawing power from your elven blood, but you are not fully an elf. There is power to be found on the other half of your lineage, which you have discovered through painstaking research in the Lost Library in the Umbral Citadel. Through this research, you have discovered the location of the tomb of an ancient human lord who led mankind against the elves, even though he sired history's first half-elf through the ancestor whose memories you inherited. You will travel to this tomb and unearth the powers locked within, and beneath that tomb lies an even greater treasure... the tomb of the Demiurge, the first human to ever wield the power of magic.

There is business to attend to, first. In these precious few days before you confront your former master, you find yourself trembling with anticipation. The time is nearly here and it is easy to get lost in imagining the look upon Mordrax's face when you reveal yourself to him and annihilate him. You've spent so long hungering for his death, for his suffering, that it is difficult to focus on other matters... and yet, focus on them you must.

>Which scene shall we play out first?

>Testing out your new lunar powers and magical artifacts
>Ben testing himself against Krom
>Revealing our secret identity to Alex and giving him a disguise
>Finalizing the trade contract with Faye and Angelo
>>
>>3094153
>Ben testing himself against Krom
Gotta make sure our champion is in top shape.
>>
>>3094153
>Revealing our secret identity to Alex and giving him a disguise

Headpats for Alex!
>>
>>3094153
>Revealing our secret identity to Alex and giving him a disguise
>>
>>3094153
>Testing out your new lunar powers and magical artifacts
>>
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>>3094172
>>3094173

At Cliffbrooke Manor, you pull Alex away from his studies and sit him down in your room alongside you. With your arm around his shoulder and your other hand holding his, you look down at him with a conflicted expression. His beaming smile fades as he sees the look in your eyes.

"What is it, Mary? Is something wrong?"

"Alex... you've become very dear to me. In many ways, you are like a son."

He blushes. "Well, y-yes, I know that..."

You lean down and press your forehead against his soft hair. "I truly want to be your mother. I've already given you a home, a chance to pursue your quest, and guidance. It seems like there is nothing more that I can give to you."

He hugs you tightly, burying his face in your arm. "You don't have to give me anything else, mommy. I love you."

You run your hand though his hair and let out a sigh. "That's not true, Alex. I can give you the truth."

Pulling back, he looks up at you, confused. "What? W-what do you mean?"

With a sad expression, you get off the bed and kneel in front of him, taking his hands in yours. "I've lied to you, Alex. To many people. I did so out of necessity... or at least, so I thought. The truth is that it tortured me so, to hide in plain sight, when all I wanted was to let people know who I truly am. Like you."

He is quiet for a moment, his young face running through a series of confused expressions. "You... you're not really who you said you are?"

"I'm so sorry, Alex. I'm not. The truth is that I was accused of a terrible crime I did not commit, and was forced into exile and hiding. The entire country was seeking me out for a time. I was forced into adopting a disguise, a new identity... Mary Beaumont." Before he can reply, you tightly grip his hands and say to him in a desperate tone, "But you must understand, Alex, that I only ever lied about my true identity. Every bit of love and affection I've shown you was real and genuine. Everything I said about wanting to be your mother was nothing but the truth."

He is conflicted; that much is evident from his face. Finally, he asks, "Who are you really, then?"

You close your eyes and dispell your magic. Your hair turns raven-black, lengthening into long, straight locks. Your eyes turn a brilliant shade of blue, your skin fair, and your feautures even more lovely than before. He gasps as you reveal yourself to him.

"My true name is Sirena Le Doux."

"The... the one... who b-betrayed the royal family?"

"I was wrongly accused," you explain to him. "My former master, the wicked wizard Mordrax, wants to take over the kingdom. He was nearly caught, but shifted the blame onto me. It forced me into hiding and taking on a new identity."

His eyes widen. "Oh..."

>Let him ask his own questions
>Implore him to help you end Mordrax's evil
>Explain that some of the others knew; Ben, Merriam, etc.
>Use some enthralling magic to ensure he doesn't react negatively
>Other
>>
>>3094212
>Let him ask his own questions

Maybe reveal our true (not green) form
>>
>>3094212
>Let him ask his own questions
>>
>>3094212
>Let him ask his own questions
>>
>Implore him to help you end Mordrax's evil
>>
>>3094212
>>Let him ask his own questions
>>
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>>3094218
>>3094221
>>3094229
>>3094247

You patiently wait for him to come to terms with the ton of bricks you just dropped, and so you merely meet his gaze in silence until he speaks. "You're not a bad person?"

"What does your heart say?" you ask him in a pleading tone.

"I want to believe you, but..." His lip quivers. "It... You had no choice, right?"

"That's right," you insist. "I'm sorry I lied to so many people, especially you, but I had to."

"I don't know if I can call you by your real name," he admits. "I've known you only as Mary..."

"Well, I'm still Mary. I've never stopped being Mary. It's just that I only recently started being Mary, if you understand my meaning."

"I do," he nods. "But to think of you as... Sirena Le Doux..."

"You don't have to, if you don't want to," you say, reapplying your spell and resuming your apperance as Mary. "But I wanted you to know the truth, Alex. Because you should also know that I intend on facing him and putting an end to his evil."

"But he's the court wizard!"

"I know. He's powerful, very powerful, but I must stop him." Though your true motivation is revenge, you cleverly frame your motivation in a different light. "He's going to go through with his plan to take over the country and murder the royal family. I can't let that happen."

His eyes go wide. "I can't either! The stability the royal family brought, ending the war, has afforded centuries of peace!"

"And yet, he will be in the capital," you explain, and you see Alex's shoulder's slump as he realizes what that means. Even so, you hammer it home, adding, "The church is looking for you there..."

"I know... But I can't let you go without my magic to help protect you!" He hugs you tightly. "I can't lose you. I love you!"

You run a hand through his hair and smile. "I love you too. Thankfully, I already know of a way..."

With a simple spell, you change his hair to a dark brown color, along with his eyes and some facial features. When you pull back to examine your work, he now looks just like the spitting image of Mary.

You run a hand gingerly across his cheek. "My son... Phillip Beaumont..."

He looks over in a mirror and gasps. "But... I would have to lie..."

You turn his head to face you. "It's for the greater good, and we would share in the lie. You'll be my son, and I your mother. No one will be the wiser."

Slowly, he nods, accepting the plan. "Okay... I'll do it, for you and for the kingdom."

You smile and give him a small kiss for a reward, along with a pat on the head. "Good boy."

>Testing out your new lunar powers and magical artifacts
>Ben testing himself against Krom
>Finalizing the trade contract with Faye and Angelo
>Checking in on Amber's efforts to recruit mercenaries
>>
>>3094255
>Testing out your new lunar powers and magical artifacts
>>
>>3094255
>Testing out your new lunar powers and magical artifacts
>>
>>3094255
>>Testing out your new lunar powers and magical artifacts
>>
>>3094255
>>Testing out your new lunar powers and magical artifacts
>>
>>3094259
>>3094262
>>3094266
>>3094275

We have unlocked several new lunar spells and elemental abilities, along with the artifacts we received in tribute from our cults. How should we test them?

>Undead targets
>Captured shadow demons
>Sparring match with Faye
>Training with minions
>Other
>>
>>3094283
>Undead targets
>>
>>3094283
>>Undead targets
>Sparring match with Faye
>>
>>3094283
>Undead targets
>>
>>3094301
>>3094304
>>3094305

Can I get a series of 1d100 rolls, just for fun?
>>
Rolled 69 (1d100)

>>3094349
>>
Rolled 69 (1d100)

>>3094349
>>
Rolled 59 (1d100)

>>3094349
>>
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>>3094363
>>3094367
>>3094368

In an arena beneath the Umbral Citadel, you test yourself against a series of undead opponents. With no shortage of corpses, you have all the resources you need to bring out your new abilities.

Your new shield spell, Lunar Aura, projects a sphere of protection around you. The undead are unable to penetrate it. With a wave of your hand, you use your new Moon Beam spell and swipe across the field with your laser-like projectile, blasting several of them.

New corpses filter into the arena. Summoning up a pair of crescent blades, you whip them at a pair and slice them in half, then cause the curved blades to boomerang back around and cut down three more. As you catch them and dispell the blades, you decide to test out your lunar lances, switching out the crescents for polearms. You stab them into a corpse and then let go, launching him away after aiming him at one of his peers. The lances impale him as well and stick them both to the wall.

You trap one of the undead in a cage of light, then summon a golem made of moonrock. Tall and lithe, with long arms, the golem rampages and destroys several undead before you banish it, satisfied in its capabilities.

Next, you create a field of shooting stars, painting the arena ceiling with points of light that you begin to shoot at your targets. You follow this up with three lunar bombs, small spheres of energy that you detonate when the undead draw near.

You giggle with glee as you summon a chunk of moonrock, shaping it into a sphere. With a gust of powerful wind, you push it and cause it to roll over and crush some of the undead. You now unleash the remainder of your new wind powers, using razor-sharp bursts of wind to cut new victims down before gathering them in a cyclone and depositing them onto the floor.

For your final act, you use your newest and strongest lunar power to create a sphere of crushing gravity around the last undead group, which begins to compress them inwards as it shrinks, destroying them utterly.

Satisfied, you now turn your attention to your external sources of power, the items given to you in tribute from your cults.

>1d100s, please.
>>
Rolled 1 (1d100)

>>3094410
>>
Rolled 75 (1d100)

>>3094410
>>
Rolled 42 (1d100)

>>3094410
>>
Rolled 2 (1d100)

>>3094410
>>
>>3094425
>>3094426
>>3094428
>>3094452

With the new horde approaching, you touch your new necklace and unleash a hail of summoned swords upon them. The glowing blue blades pierce their rotting flesh, taking down three of them while the others advance with their wounds.

Next, you hold aloft your hand and use the power of the wind dragon ring, pointing the blue gem at the nearest zombie. With a thrust of your fist you create a small sonic punch, blasting out his chest and showering the floor with foul-smelling entrails. His body falls down next as you admire the wonderful ring.

Finally, you hold aloft the Silver Scepter of Spirits and call forth your own undead army. The spirits of Aran flood into the arena, washing over the remaining undead and slamming them into the floors and walls. Several of your spirits carry the undead upwards, then drop them, or push them down towards the floor. Either way, your spirits effectively finish off the remainder of your test dummies.

The rest of your gifts were mostly passive in nature, either defensive or meant to aid in infiltration, but there is one you wish you could plunge into Mordrax's chest right now: the dagger of bloodletting. You remember well the claim that when plunged into any heart, no matter the size or strength of the creature, it would instantly die.

'Soon, Mordrax,' you think with a gleeful grin. 'Very, very soon...'

You wipe the sweat from your brow and go to the baths to wash off the stink of your undead practice targets. Fun, but nowhere near as satisfying as it will be to finally wipe the scum that is your former master off the face of the planes...

>Ben testing himself against Krom
>Finalizing the trade contract with Faye and Angelo
>Checking in on Amber's efforts to recruit mercenaries
>Amanda assisting with the paladins of the First Faith
>>
>>3094569
>>Ben testing himself against Krom
>>
>>3094569
>>Ben testing himself against Krom
>>
>>3094569
>>Ben testing himself against Krom
>>
Who the fuck are you people
>>
>>3094569
>>Amanda assisting with the paladins of the First Faith
>>
>>3094573
>>3094598
>>3094621

"RAAAAAAAAGH!"

Ben charges valiantly at Krom. The seven-foot-tall barbarian demigod stands there with his arms folded and a smirk on his square jaw as he looks down at Ben with an amused expression. The two of them are in an arena of wooden spikes and massive dinosaur bones, and you are seated upon a throne reserved for honored guests. You must admit, the tribal motif of these amazon villagers is delightful, with colorful works of beads and woven tapestries, necklaces of teeth and other bones, great rows of burning torches and comfortable seats cushioned with leaves from the tropical trees. You're even drinking out of a human skull! The beautiful sun, the roaring waves crashing against the beach, what a delightful vacation!

Not so much for Ben, however. The young warrior finishes his charge with a mighty swing which Krom easily sidesteps, then with a simple shove puts Ben on the ground, the thirteenth or so time this has happened. Ben attempts to go for Krom's legs, but he simply lifts up his boot and plants it on his chest.

"Give up, boy."

"Never!" Ben grunts, struggling to get out.

Krom looks up at you and smiles. "Is this all you could send against me?"

"He's a work in progress," you say as you sip from the skull.

"He's not lacking in spirit," Krom says, leaning down and picking Ben up by his leg. He turns in place and hurls him aside, throwing him at the ground. He rolls along in the dirt, completely ruining his shiny armor. Ben coughs and pushes himself to look up at the demigod.

"Damn," he mutters, pushing himself to stand up. He goes to reach for his sword, which he doesn't have. Krom advances upon him and kicks him in the chest, sending him flying back.

In a way, you feel pity for the boy. But this is going to help him in the long run. Ben's never faced an opponent who so utterly, completely outclasses him. He's always had others to rely on, like you or one of your other minions. As you watch Krom pick Ben up by the neck, the farmboy tries to punch Krom in the jaw.

His reward is several punches that are not meant to kill, only to make an impact. And judging from Ben's face, they certainly do. You're glad Merriam isn't here to see this.

One of the amazonian menfolk is standing over you, providing shade with a large leaf and gently fanning you. You hold the skull out to him, bidding him wordlessly to bring you some more of that delightful coconut-and-blood cocktail. These locals know a thing or two, even you can admit that.

As Krom lays another smackdown on Ben, this time putting him in a brutal wrestling hold, you lie back and enjoy the tropical breeze.

>Finalizing the trade contract with Faye and Angelo
>Checking in on Amber's efforts to recruit mercenaries
>Amanda assisting with the paladins of the First Faith
>Sir Yorick going off to infiltrate the undead army
>>
>>3094634
>>Amanda assisting with the paladins of the First Faith
>>
>>3094634
>Amanda assisting with the paladins of the First Faith
>>
>>3094634
>Amanda assisting with the paladins of the First Faith
>>
>>3094634
>>Amanda assisting with the paladins of the First Faith
>>
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>>3094666
>>3094669
>>3094675
>>3094684

In a way, it is truly a relief to be able to walk the streets of Highvale once more. This was your home once; the grand spires, the nobles, the beautiful rows of carefully-trimmed gardens. And yet your experiences have also allowed you to look beyond, at the simpler things, and appreciate their place in your life. These thoughts are fleeting, however, for you have a mission to accomplish.

You sent Amanda here to the capital to gather intelligence on the paladins of the First Faith. As a former high-ranking member, she holds considerable sway, almost as much sway as you have over her. When she meets with you in secret she tells you everything she knows. Their leader, Sigmund Venstroyer, has just returned from another successful hunt of the profane somewhere in the south, apparently conquering against a tribe of desert bandits. Sigmund and his paladins are the greatest tool in the church's tool-filled shed, and having them here in the capital could be either a boon or a burden.

On the one hand, they are excellent fighters. On the other hand, you don't know what roll they will play in the battle to come. Though allied with the crown, the church is technically its own entity, and may remain out of the power play. Whether or not Sebastian Ignus Oberhan knows of the coming attack, he and the First Faith may be an unknown element.

>Have Amanda take the paladins northeast to counter the attack you are planning in Binulia; you'll play both sides
>Amanda will send off some of the paladins but keep a few here to assist on your side during the attack
>Keep all of the paladins in the city when the attack comes; Amanda will help guide them against Modrax's forces
>Give Amanda the intel you have on the undead army so as to distract the paladins with that threat
>Other
>>
>>3094742
>>Keep all of the paladins in the city when the attack comes; Amanda will help guide them against Modrax's forces
>>
>>3094742
>Keep all of the paladins in the city when the attack comes; Amanda will help guide them against Modrax's forces
>>
>>3094742
>>Give Amanda the intel you have on the undead army so as to distract the paladins with that threat
>>
>>3094742
>Give Amanda the intel you have on the undead army so as to distract the paladins with that threat
>>
>>3094742
>>Keep all of the paladins in the city when the attack comes; Amanda will help guide them against Mordrax's forces
>>
>>3094742
>Keep all of the paladins in the city when the attack comes; Amanda will help guide them against Modrax's forces
No matter who attempts it, the paladins will not harbor any plot against the throne.
>>
>>3094749
>>3094756
>>3094803
>>3094811

You warn Amanda of the coming attack, giving her all the details she'll need for her end of things. Without revealing your true identity just yet, you inform her of the coming attack on the throne and for her to ready every paladin she can.

"If need be, focus on protecting the people in the streets," you inform her. "But if you can get an invitation to that ball... do it."

"There truly is going to be an attempt on the throne? From within? Will we be able to stop it in time?"

"Trust me... when they make their move, you'll know it."

You send her on her way with her instructions and a magical kiss for good measure.

>Finalizing the trade contract with Faye and Angelo
>Checking in on Amber's efforts to recruit mercenaries
>Sir Yorick going off to infiltrate the undead army
>Brutus settling in at Cutter Farm
>>
>>3094824
>Finalizing the trade contract with Faye and Angelo

Good thing we got her under our control
>>
>>3094824
>Finalizing the trade contract with Faye and Angelo
>>
>>3094824
>>Finalizing the trade contract with Faye and Angelo
>>
>>3094824
>>Finalizing the trade contract with Faye and Angelo
>>
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>>3094834
>>3094835
>>3094839
>>3094852

Walking into the conference room, you sit down next to Faye. Across the table from you is Angelo DeVille, smoking a thin cigar and drinking a glass of fiery bourbon. He tips his glass in your direction and gives you his usual winning smile.

"Sirena! The rumors of your demise were greatly exaggerated. I cannot tell you how positively pleased I am to see that."

"You've got ears in the capital, then?"

"A good little devil has ears everywhere," he says, taking a small puff. "I must say, with Mordrax making his move soon, you must be exhausted. You look like it. Running everywhere, this way and that, gettin' ready for your big day?"

You frown. "You know of Mordrax's plans?"

"I'm one of the few who have picked up the extra-planar chatter. One of his minions let it slip and the word is making its way around to the interested parties. Of course, I'm interested in anything and everything."

"Then you'll be interested in our revised contract," you say, and Faye slides it across the table. Angelo picks it up and scans it over.

After a moment, he sets it down. "I don't suppose I can blame you for wanting to go about it like this. Did you get Utai to revise this? His style is all over it."

Faye nods. "He's very thorough, but very fair in his price."

"Damn three-eyed monks," Angelo says, setting the contract down. "Alright. I'm game. But first," he says as he summons his pen, "do tell me, my sweet Sirena, what do you plan to do after you've gotten what you want?"

"All I want is Mordrax's head."

He chuckles darkly. "Oh, of course, of course... but, if I may pose a suggestion, feed a little worm in your ear if you would... you'll be 'removing' that obstacle at a prime and opportune time, if I do say so myself."

Faye looks over at you. "I think I see where he's going with this."

"So do I," you reply, leaning forward. "You mean getting rid of Mordrax and then immediately doing what he was going to do anyway."

Angelo shrugs. "I didn't say anything one way or the other; just that it would be a moment rife with... opportunity. The right kinds of friends could help someone properly take advantage of such an opportunity, you know."

"I think the royal family would have a thing or two to say about that, don't you?"

His brow slowly rises. "They would... if they were in a position to say something."

You stare back at him, maintaining a neutral expression. In spite of your usual harsh demeanor towards devils and their antics, he is indeed feeding the worm in your ear. You'll be in a position to save or condemn the royal family, intentionally or not. And if they were to end up dead, even through you not being able to save them in time, and with Mordrax dead, the power would be up for grabs...

>I'll cross that bridge when I come to it.
>I don't intend on ruling an arcane empire. Not yet.
>I plan on taking control after I kill him, yes.
>I'll take every opportunity that comes my way when it comes.
>Other
>>
>>3094868
>I'll cross that bridge when I come to it.
>>
>>3094868
>I'll cross that bridge when I come to it.

If we are to become ruler. It will be from behind the throne type of thing. Maybe we can marry Ben off to a princess as well
>>
>>3094868
>>I'll cross that bridge when I come to it.
>>
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>>3094875
>>3094887
>>3094893

"I'll cross that bridge when I come to it, Angelo. And not a moment sooner."

He holds up his palms. "I can appreciate your practicality. Either way, I wish you well, strictly as one professional to another, and now..." he says as he signs the contract, "...from one business partner to another."

He slides it back across the table, gives a small bow, and takes his leave.

Faye is giddy with excitement. "We did it! We made a good deal with a devil! Aran is sure to prosper now."

You take her hand and smile. "I couldn't have done it without you, Faye."

Her eyes shine. "Really?"

"No, of course I could have. You're me. But the important thing is that we did it together."

She scoffs. "Well, I'm better at summoning and travelling the planes anyway. You're better at, you know, other stuff."

Standing up with her, the two of you walk arm-in-arm down the halls of your citadel. "That may be, but I'll need your help when I finally confront Mordrax."

"You know I'll be there at your side," she says, cuddling up to your arm. "How could I be anywhere but where my better half is getting what she wants most in the world?"

"And afterwards, when we find a way to your home dimension, we'll kill your former master as well."

She laughs. "Oh yes, of course! That'll be quite the experience. I wonder if their actions are synchronized? Perhaps we stop him in this reality, but he succeeds in the one I came from because I am not there to prevent it."

"It matters little. He won't be expecting us, just as Mordrax doesn't know that I yet live."

"What do you think he's doing with your body?"

"I shudder at the notion... Just another reason to kill him."

>Checking in on Amber's efforts to recruit mercenaries
>Sir Yorick going off to infiltrate the undead army
>Brutus settling in at Cutter Farm
>Jenna moving in at Cliffbrooke Manor
>>
>>3094935
>Checking in on Amber's efforts to recruit mercenaries
>>
>>3094935
>>Checking in on Amber's efforts to recruit mercenaries
>>
>>3094935
>Checking in on Amber's efforts to recruit mercenaries
>>
>>3094938
>>3094939
>>3094940
We'll be resuming tomorrow. Goodnight.
>>
>>3094938
>>3094939
>>3094940

The Mercenary Guild Hall is rife with activity. As you slip in through its back entrance, you find Amber near the front desk with her chief lieutenant, Frederick, currently in talks with a group of rough-looking men. All around them, other men and women, mercenaries all, gather around tables to talk, drink and play cards.

You put a hand on Amber's shoulder and lean down to her ear, whispering that you would like to speak with her. She excuses herself and walks into the back office with you, a small room with few furnishings due to how little Amber conducts business within it.

"How many so far?" you ask her.

"We've got thirty-two. Twenty-seven men, five women, all of them ready to take a big job. You sure you've got the cash to cover all of their fees?"

"Trust me. I'm in with the high elven nobility."

"Right, of course. I don't think we'll get many more. I'm interviewing a group of six out there now, which would bring us to just under forty. All bringing their own weapons, equipment and skills, naturally."

"You've done well. This guild hall has certainly served its purpose."

"They're getting a bit antsy, though. It would help if I could tell them what the job entails. Would keep the town authorities off my hide, too. They don't like so many mercenaries in one place."

"I'll speak with the mayor and get him to call them off. Don't worry, he trusts me completely. As for the job..."

>I want the mercenaries positioned in the capital, on the streets
>I want the mercenaries positioned outside the capital
>I want the mercenaries positioned on the docks of the capital
>I want the mercenaries sent northeast to aid in the attack on Binulia
>Other
>>
>>3095401
>I want the mercenaries sent northeast to aid in the attack on Binulia
Mercs in the capitual are a bit too much of a tipoff.
>>
>>3095401
>outside the capital
They'll keep in the back to scout and attack enemy reinforcements.
Having standard adventureres participate in a raid is not good for our image.
>>
>>3095401
>I want the mercenaries sent northeast to aid in the attack on Binulia
>>
>>3095401
>I want the mercenaries sent northeast to aid in the attack on Binulia
>>
>>3095401
>I want the mercenaries sent northeast to aid in the attack on Binulia

We also gotta look into protection from ritual magic, like Voodoo and shit that could be linked to us through our dead body. Get some help from Francis for that.

Just in case Mordrax wanted to obliterate our spirit or something.

Or alternatively it would be nice to attack him through our corpse.
>>
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>>3095409
>>3095453
>>3095472
>>3095479

"They're going northeast, to assist in a border skirmish against the country of Binulia."

"Binulia? What for? I mean, we're not at war with them or anything."

"It's political in nature, but they are mercenaries, yes? As long as they are being paid, their target doesn't matter."

"True, but everyone has standards."

You lean in close. "And, of course, you'll be paid for your services as well in finding and organizing them. Very handsomely, might I add."

She frowns, but her mercenary nature can't refuse such an offer. "Well, I trust you. I know you know what you're doing. Just don't start a war, alright?"

"It's a mere border skirmish in support of a nothern barbarian power that I seek to gain some influence with. Fret not."

Amber folds her arms. "You're getting pretty heavily involved in this sort of thing now, huh? Power struggles and foreign affairs?"

"I'm building up to it. In the meantime, all you need to worry about is getting me as many mercenaries as you can, and I'll handle the rest, including your generous payment."

She relents. "Alright, Mary. Ben isn't going to be part of this, is he?"

"I promise you he won't be. This business is completely divorced from us and our circle of friends. I wouldn't want to put you or them in harm's way so far away in a situation like this." You run a hand down the back of her head to her shoulder and give her a warm smile. "Trust me."

After a moment, she blushes and nods. "Alright. I understand. Thanks for being honest with me."

She leaves the office to return to the negotiation table. You smirk to yourself; even though you never branded her, she's easy enough to manipulate. These mercenaries will be most useful indeed...

>Sir Yorick going off to infiltrate the undead army
>Brutus settling in at Cutter Farm
>Jenna moving in at Cliffbrooke Manor
>Bruut and the river pirates on Urist's ship
>>
>>3095788
>>Brutus settling in at Cutter Farm
>>
>>3095788
>Brutus settling in at Cutter Farm
>>
>>3095788
>>Brutus settling in at Cutter Farm
>>
>>3095788
>Sir Yorick going off to infiltrate the undead army
>>
>>3095788
>Sir Yorick going off to infiltrate the undead army
>>
Sorry for the delay; D&D day. We'll be resuming with an update shortly.
>>
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>>3095796
>>3095801
>>3095806

It has been a long time since you first sat at the dinner table in the Cutter Household. Whereas once you were on the run and in hiding, now you are nearly prepared to completely regain what you lost. Of course, quite a few other things have changed around here since then; notably and chiefly, Brutus. He has a place here at the table, along the long edge, since he takes up more than half of the table's available space based on his sheer size alone.

Fred and Todd, once small little devils of misbehaved children, are actually well-behaved due to his influence. The family dog, Max, is curled up at Brutus' hooves. Grandpa Mark has come around and welcomes him as a member of the family, but not nearly as much as Jan, Ben and Merriam's mother. Brutus, with his size and strength, has taken the entire workload of the mill easily, and through him they have found much-needed stability in the wake of the death of the Cutter patriarch Jon, especially since Jed took over as mayor of Bridge Town.

Jan in particular has taken a strong liking to Brutus, beyond that of a mere friend. Though heavily pregnant with the late Jon's child, she has come to see Brutus as a new person to spend her life with, a relationship that grew slowly but steadily due to the initial wariness brought about by the species barrier. The minotaur proved himself several times over throughout his time here at the farm, especially in reigning in her misfit children.

You watch as she places a hot meal in front of both you and Brutus before giving him a kiss on the cheek. The old bull blushes bashfully and thanks her, before looking back up at you with a serious expression. "You mentioned you need my help?"

"It may be difficult and dangerous," you tell him.

"You gave me a new chance at life," he says in a somber tone, looking at his new family. "I would do what you ask. I trust that you know best."

>I want you to stay here and help protect both the Cutters, Digger Mine and Bridge Town
>I want you to travel to the capital and stand with us against the wizard
>I want you to travel northeast, to help in an attack on a foreign nation
>I want you to travel to the capital and help my allies protect the people
>Other
>>
>>3097745
>I want you to stay here and help protect both the Cutters, Digger Mine and Bridge Town

Do we have any gear we could give him ?
>>
>>3097745
>I want you to travel to the capital and help my allies protect the people
You've done so much for the Cutters, and now we ask you to do the same for so many more.
>>
>>3097745
>I want you to travel to the capital and help my allies protect the people
>>
>>3097745
>>I want you to stay here and help protect both the Cutters, Digger Mine and Bridge Town

I think this is much more important, I'd rather he not get killed
>>
>>3097745
>>I want you to stay here and help protect both the Cutters, Digger Mine and Bridge Town
>>
>>3097745
>>I want you to stay here and help protect both the Cutters, Digger Mine and Bridge Town
>>
>>3097745
>I want you to stay here and help protect both the Cutters, Digger Mine and Bridge Town
>>
>>3098125
We've cultivated these people in order to use them.

What a waste to leave Brutus here.
>>
>>3097745
>I want you to travel to the capital and help my allies protect the people
>>
>>3098240
True
>>
>>3097745
>I want you to travel to the capital and help my allies protect the people
>>
>>3097749
>>3097753
>>3097940
>>3098125
>>3098127
>>3098130
>>3098164
>>3098456
>>3098509

It's very narrow, but it is five to four for leaving Brutus in Bridge Town, so here he will remain.

>===

"All I want is for you to remain here," you tell him, putting your hand on his. "Keep the Cutters safe, along with Bridge Town and Digger Mine. I do not know if anything bad will happen, but just in case, you will be its safeguard."

He nods. "I understand. I won't let any harm come to this region, you have my word."

Todd and Fred hop up and down in place, excited by how big and strong Brutus is and the prospect of seeing him fight. He gives them a stern look and they go back to eating their vegetables. Jan walks over and puts her hands on his broad shoulders and gives you a concerned look. "You're certain nothing will happen to Bridge Town?"

"I am now that Brutus will be watching over it," you say with a confident smile.

"Just be careful," she says to him before taking her place at the table. He reaches over and pulls out her chair, helping her sit due to her pregnant state, then pushes it back in so that everyone may eat.

You dig into the simple but hearty meal as you consider your next move.

>Sir Yorick going off to infiltrate the undead army
>Jenna moving in at Cliffbrooke Manor
>Bruut and the river pirates on Urist's ship
>Supremia seducing Talindra
>>
>>3098783
>>Bruut and the river pirates on Urist's ship
>>
>>3098783
>Bruut and the river pirates on Urist's ship
>>
>>3098783
>Sir Yorick going off to infiltrate the undead army
>>
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>>3098790
>>3098791

Popping onto the steamboat captained by the dwarf Urist, aptly named the Fist of Urist, you step onto its deck and admire the craft that has gone into turning it into what could only be described as a battleship. Armor plating, cannons, ballistas and an engine that is allowing it to travel south at an astonishing pace. You lean on the deck railing as you take in the sight of the flowing river.

Bruut walks down the deck and gets a smile on his face, leaning on the railing alongside you. "'Ey there, sweetstuff. Long time no see."

"Charmed as always, Bruut."

"Oy, that's me, a regular charmer, eh? An' this 'ere fancy new boat is really sumthin'. Maybe you an' me can go 'below deck' and I'll show you my captain's log, eh?"

A small wrench is thrown at him, which dents his helmet. The dwarf Urist storms up. "I already told ye, I'm the captain on this here tub! Damn ship's got my name on it, ya thick-headed half-green!"

Bruut growls and goes for his hammer, but you placate him instantly with a hand on his chest. "He's right, Bruut. This is Urist's ship and his command. Remember who you take orders from."

His bluster fades in the face of your soothing voice, beautiful face and fantastic chest, which he stares at for a moment. "Yeah... What're we doin' at the capital, anyway?"

"You'll be positioned at the docks for when I need you. I may have need of you to attack someone, or evacuate key individuals."

He nods. "We gettin' some good loot outta dis? Maybe some more girlies, eh?"

You give him a disarming smile and pat him on the chest. "We'll see."

>Sir Yorick going off to infiltrate the undead army
>Jenna moving in at Cliffbrooke Manor
>Supremia seducing Talindra
>Merriam's friends
>>
>>3098903
>>Sir Yorick going off to infiltrate the undead army
>>
>>3098903
>Sir Yorick going off to infiltrate the undead army
>>
>>3098903
>>Sir Yorick going off to infiltrate the undead army
>>
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>>3098911
>>3098926
>>3098986

Alex stands by your side with your hand on his shoulder. He is in his new disguise as Phillip Beaumont, your son, and together the two of you are seeing off Sir Yorick.

With his immunity to illusion magic and forms of enthralldom, you can't very well bring him to the capital without causing a small panic. The last thing you want to do is get the paladins involved. With that being the case, you've elected to send him off into the swamp to infiltrate the undead army of the three brothers: Albert, Vincent and Herbert.

A worried look paints Alex's face, but Sir Yorick is nothing short of enthusiastic for this assignment. "Fret not, little one! My spirit is too great for any necromancer to dominate. I'll spy on them from the inside and when the time is right, we will vanquish them all!"

"If you're certain," he says. "I just hope nothing bad happens to you, Sir Yorick. You're my only living ancestor. Ah, well, that is to say..."

He laughs. "I understand what you meant, my boy! Trust me, I've been on plenty of adventures in my lifetime. It's about time I had one during my deathtime!"

Alex chuckles at the undead knight's joke as the armored skeleton turns around and faces the swamp. "Well, off I go. Take care of him, won't you Mary?"

"Of course I will."

"Then I am off!" He takes off at a light pace, fearlessly treading towards the swamp. You kneel alongside Alex and rub the top of his head, slightly disheveling his new dark hair.

"Don't worry. He'll be fine, I promise."

"I'm just worried that with how much he likes to talk, he'll give himself away."

"I think he'll know when to stop talking." You take him by the hand and lead him out of the clearing, back towards Bridge Town. "Besides, I doubt many of the undead in that army will make for very good conversation."

>Jenna moving in at Cliffbrooke Manor
>Supremia seducing Talindra
>Merriam's friends
>Captain Eristan and the Queen's Avarice
>>
>>3098990
>Jenna moving in at Cliffbrooke Manor
>>
>>3098990
>Jenna moving in at Cliffbrooke Manor
>>
>>3098990
>>
>>3098990
>Supremia seducing Talindra
>>
>>3098990
>>Jenna moving in at Cliffbrooke Manor
>>
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>>3098993
>>3098998
>>3099011

Ever since accepting your invitation to move further north, Jenna has settled in marvelously in a small grove near your new estate. You visit her one day to see that she has used her druidi magic to influence the area into a wonderful new home, with the trees bending and shaping to form a natural roof over her head, almost like a gazebo. A small pond provides clean water to drink and to bathe, and her bed consists of a pile of soft-looking leaves and ferns. Mushrooms, fruits and other edibles grow freely all around, planeted by her and encouraged to grow with her magic.

You enter her new sanctum as she is giving her small p'orc friend Hamlet a bath, washing his round little head even though he protests, claiming, "I'm a p'orc! We're not meant to be clean! We're dirty and we LIKE it that way!"

"Oh, shush," she says, cupping some water and pouring it over his head. She looks up as you enter, alerted to your presence by the chirping of some of her songbird friends. "Oh, hello Mary! Isn't this place beautiful? I've always wanted to move further north, into the elven lands. There's simply more magic in the earth in a place like this."

"You're very welcome," you say, kneeling alongside her. "And of course, you needn't seclude yourself in this little glade. You are welcome to visit any time you like; our doors will always be open for you."

She blushes. "Oh, I don't doubt that. I must admit, living near you and that handsome Ben is quite fetching..."

You return her warm smile, but you are not here to discuss pleasure. "I must ask you a favor, Jenna."

"Oh?"

"A group of amazons led by a barbarian demigod are going to storm the swamp to challenge the undead army that attacked Youngwater. They are my allies, and I want you to help guide them through the swamp and protect them. The amazonian shamans are powerful, but they are still foreign to this land and its magic. I am hoping you will act as a balancing medium for their magic so they can adapt and help the barbarian destroy the dragons and the undead."

Jenna sits up. "Oh, my. That's quite a task..." She thinks for a moment, then looks up with a confident nod. "I'll do it. Those vile undead deserve it after what they have done to profane nature, and learning from amazon shamans is an opportunity I cannot pass up! Perhaps I can teach them a thing or two as well?"

"I knew you would be up to the task," you say with a smile. "And afterwards, of course, we'll have a proper celebration."

"I'm looking forward to that," she says, leaning in close. Just then, Hamlet splashes and tries to get out of the pond, but Jenna holds him in place. "No, no! You are going to be cleaned, mister!"

You stand up and excuse yourself as you slip out of the glade, leaving her to her difficult task.

>Supremia seducing Talindra
>Merriam's friends
>Captain Eristan and the Queen's Avarice
>The wild elf scouts in Wineleath
>>
>>3099038
>Supremia seducing Talindra
>>
>>3099038
>The wild elf scouts in Wineleath
>>
>>3099038
>>Supremia seducing Talindra
>>
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>>3099057
>>3099060

After stopping off in Wineleah to deliver your instructions to the wild elves you have kept hidden in Wineleah, sending them northeast to assist in the coming attack on Binulia, you travel north to Youngwater. Though still not fully recovered from the sudden undead invasion earlier this month, you know that Kaylessa's sister Talindra has been hard at work aiding in the efforts to rebuild the community. It has been hard work, with little reward so far, and it is into this situation that you added the master thief in your pocket, Supremia.

With your brand upon her and the appearance and memories of her sister Alicia, you were easily able to set her upon the task you desired: seducing Talindra. You left her up to her own devices, and Supremia performed her task with all the precision and expertise that she would implement in one of her heists; only this time, the goal was to steal someone's heart. She began with a string of thefts around the town that nobody could solve, frustrating the guard captain. Then, they became more personal, targeting people around her, before suddenly the stolen objects began turning up in her home.

This was not done to frame her, but to get her attention. Knowing that this thief was playing a game with her, Talindra began actively hunting her, but Supremia was always one step ahead, leaving cryptic messages and letters. When Talindra finally reached her limit, when her frustration became too great, Supremia revealed herself to her, and finally stole the prize she was after: Talindra's heart. After all, she had returned everything she had taken; it had all been a game, and Talindra had fallen into Supremia's tangled web.

With Talindra now subject to your influence through Supremia, you need only decide what to do with her.

>She and her elven warriors will assist Krom and the Amazons target the undead
>Secure a contract for wood to be used in rebuilding Youngwater with Cutter Mill; major profits for the Cutter family
>Supremia and Talindra will travel to the capital to assist you there
>Continue to focus on rebuilding and protecting Youngwater
>Other
>>
>>3099138
>She and her elven warriors will assist Krom and the Amazons target the undead
>>
>>3099138
>>Supremia and Talindra will travel to the capital to assist you there
>>
>>3099138
>Supremia and Talindra will travel to the capital to assist you there
>>
>>3099143
>>3099163

Supremia and Talindra will travel to the capital. Once there, they will assist you in whatever capacity you deem is best suited to them. They will depart immediately, and will arrive there roughly a day prior to the ball in which you will confront Mordrax.

>Merriam's friends
>Captain Eristan and the Queen's Avarice
>>
>>3099177
>>Merriam's friends
>>
>>3099177
>Merriam's friends
>>
>>3099177
>Merriam's friends
>>
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>>3099186
>>3099192
>>3099209

Having secured an enrollment for Helen and Sybeth at the Alakaz Academy through use of old connections, you have moved both them as well as the pair Aurelia and Nathaniel to the capital. While you plan on sending the latter two away to the far east for training, for now they will remain as they can be of some use to you. With the four of them enroute, you consider where they will best be placed during the attack.

>The four of them will be at the Alakaz Academy, dealing with whatever minions Mordrax will send to take over the school
>They will be on the streets, helping the people
>Position them at the docks, to assist your units there
>They will assist the Witch Hunter and his organization
>Other
>>
>>3099233
>>The four of them will be at the Alakaz Academy, dealing with whatever minions Mordrax will send to take over the school
they can be a regular scooby squad.
>>
>>3099233
>The four of them will be at the Alakaz Academy, dealing with whatever minions Mordrax will send to take over the school
>>
>>3099233
>The four of them will be at the Alakaz Academy, dealing with whatever minions Mordrax will send to take over the school
>>
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>>3099238
>>3099239
>>3099246

The Alakaz Academy will be the prime place for them. Their combined talents should allow them to deal with whatever plans Mordrax has for the school during his coup. They'll be settled in and ready for when the time comes.

Finally, there is Captain Jean Lamont Eristan and his ship, the Queen's Avarice. Already positioned at the docks of the capital, and with your recent reunion further cementing his willingness to assist you, you need only consider what to do with him. You travel to the capital in disguise and meet with him on his ship, prepared to discuss what needs to happen.

>Captain Eristan will smuggle in the units of the Witch Hunter and his organization
>Captain Eristan will use his ship to help get people to safety during the attack
>Captain Eristan and his ship will work with the Fist of Urist to attack any enemies from the sea
>Captain Eristan will secure an invitation to the ball and join you there
>Other
>>
>>3099272
>Captain Eristan will smuggle in the units of the Witch Hunter and his organization
>Captain Eristan and his ship will work with the Fist of Urist to attack any enemies from the sea
>>
>>3099272
>>Captain Eristan will smuggle in the units of the Witch Hunter and his organization
>>
>>3099275
>>3099277

Captain Eristan will prove invaluable in smuggling in the assets of the Witch Hunter and his organization. With the captain's credibility and experience, none of the port officials will be any the wiser.

You leave the Queen's Avarice with the instructions delivered to the captain and depart from the mortal plane, traveling back to Aran. With your final preparations nearly complete, there are only a few more things to handle before focusing on your next objective: the tomb of the ancient human lord.

>The Flesh Pits
>Xerro, Usai and the Greenspawn
>Vorkath, your royal guard and the Shadow Ants
>Oni and the Shadoblins
>>
>>3099336
>Xerro, Usai and the Greenspawn
>>
>>3099336

I don't even remember Oni and the Shadoblins. Recap?
>>
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>>3099357

Last thread, we were able to refine a small amount of the necrotic essence into a more pure product. We used it to turn all of the ogres into oni and a decent chunk of the goblins into shadoblins.
>>
>>3099336
>Xerro, Usai and the Greenspawn
>>
>>3099372
I wish we had some left for Xerro and the Grren Dragon spawn.
>>
>>3099393
We did in fact save one last vial of the essence.
>>
>>3099336
>>Xerro, Usai and the Greenspawn
>>
>>3099342
>>3099389
>>3099427

Paying a visit to the hatchery, you see that it has been expanded somewhat. Working with Sheldrake, a large section underneath the Umbral Citadel has been converted into a more habitable area for the greenspawn, complete with swamp-like terrain. Through use of magic, their growth has been accelerated, and Usai has used his blood connection with them to keep them under control.

"The problem is that they are still quite feral," he explains to you. Nearby, Speelock rides upon the back of one of the raptor beasts, trying to direct it where to go. "The magic has made them bigger but without time to properly reign them in, they're still slaves to their baser instincts."

"What of the proper dragon hybrid? The green and black one? That hasn't been tampered with at all, has it?"

"As per your instruction, no."

"Good. That is the only one I want to grow completely naturally. But I have only a few days before confronting my old master. What to do with these others?"

Usai steps forth. "If I may... they need more time. Sending them out now would just release them and they would run wild. If you give me and the little one time to properly train them, which we can't do in just a few days, then you can use them for all sorts of things in the future, even breeding more of them."

You run your hand over your chin and consider his words.

>Keep the greenspawn in the hatchery; they won't be sent out to fight
>They will be released in the countryside of Binulia as an additional distraction
>We'll use them on the capital and hope they attack Mordrax's men
>Send them back to the swamp to distract their mother, giving Krom and his amazons a surprise advantage
>Other
>>
>>3099481
>>Keep the greenspawn in the hatchery; they won't be sent out to fight
>>
>>3099481
>>Keep the greenspawn in the hatchery; they won't be sent out to fight
>>
>>3099481
>>Keep the greenspawn in the hatchery; they won't be sent out to fight
>>
>>3099496
>>3099529
>>3099579

Had to take care of some groceries, back now.

>===

"Very well. Keep them here, for now. I want to make use of them in the long-term, so I will take you for your word. Just ensure that when they are ready, they truly are ready. Is that understood?"

"Yes, my queen," he says with a bow.

You look over as Speelock is dragged behind one of the greenspawn while the small kobold desperately attempts to hold onto the reigns, all the while kicking and screaming for the creature to stop.

In the back of the hatchery is the nest of the hybrid dragon, the only pure and undiluted draconic being of the cluster. The creature is currently asleep, curled up in a cute little ball of green and black scales. Kneeling alongside it, you gently get its head and whisper, "Grow up big and strong, little dragon."

It opens its eyes and looks up at you, mewling lightly in an almost yawn-like manner, before going back to sleep.

Leaving the hatchery behind, you travel back up into the Umbral Citadel, prepared for your next asset review.

>The Flesh Pits
>Vorkath, your royal guard and the Shadow Ants
>Oni and the Shadoblins
>>
>>3099681
>>The Flesh Pits
>>
>>3099681
>>The Flesh Pits
>>
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>>3099683
>>3099746

In the short time since the Flesh Pits were made active and fed the genetic material, the results have been astounding. Fed by the blood of the dead and willingly sacrificed, several of your minions and cultists have overseen the work, which has produced a small but strong force in a small amount of time.

You have created ninety-eight humans, generic beings that emerge fully grown with easily programmable brains. These easily-manipulated and influenced infantile minds are ripe for exploitation in a number of ways, but though the humans are the most numerous, they are far from the most interesting.

Your hybrid species combining the blood of centaurs and greenspawn has produced a new reptillian species, with the torso of a lizardman and four legs below, not unlike that of a komodo or a drake. These creatures carry the bloodlust of their centaurian parents along with the cunning wickedness of the greenspawn. The largest of your grown copies, you currently only have forty-two of them.

Despite the impressive qualities possessed by the drakkoths, you are more interested in your new warrior clones. Combining the genetic material of an amazon and a night elf, and substituting bits of flesh where needed, you have successfully created a clan of warrior women who worship you as their god and mother. Which, of course, you are. With the musculature of an amazon and the lithe qualities of the night elves, combined with their natural talents in lunar magic and shamanism, these beings are truly worthy of being called your daughters. Currently, you have seventy-three of these powerful servants.

Needless to say, you are very pleased with the results. But what to do with them?

>Keep them in Aran for training and conditioning
>You will split them up and assign them different tasks
>They will all help in the attack on Binulia
>You will use them to help Krom and his army
>Other
>>
>>3099787
>>You will use them to help Krom and his army
>>
>>3099808

The clones will aid Krom. With them and the amazons under his command, he will surely have a force that will take up the entirety of the undead army's attention. After seeing that your newest minions are properly armed and trained, you move on.

>Vorkath, your royal guard and the Shadow Ants
>Oni and the Shadoblins
>>
>>3099903
>Vorkath, your royal guard and the Shadow Ants
>>
>>3099903
>>Vorkath, your royal guard and the Shadow Ants
>>
>>3099904
>>3099905

Checking in with Vorkath and your royal guard, you are pleased to see that the shades are able to command the aranian ants and have done so to a degree so as to turn them into mounts. With your royal guard a hundred strong with a thousand more in training, which each of the hundred in charge of training ten more shades, you truly have a force to be reckoned with.

As you stand upon a balcony alongside Faye, with Sheldrake and the Red One behind, you overlook the training of your dedicated soldiers. Incorporating the giant ants into their regimen, the two species work in tandem in an almost symbiotic-like relationship, brought about by their mutual understanding and minor telepathic link through their similar shadowy origins. It pleases you greatly to see the fruits of your plots growing from the seeds you planted; everything from taking the initial queen ant to taking over Aran has led to this moment and this army.

>Your royal guard will remain in Aran to protect it
>Your royal guard, like the Kenku, will be on standby for when you need to summon them
>Send your royal guard to help Krom
>Send your royal guard to assist in the attack on Binulia
>Other
>>
>>3099944
>Your royal guard, like the Kenku, will be on standby for when you need to summon them
>>
>>3099944
>Your royal guard, like the Kenku, will be on standby for when you need to summon them
>>
>>3099944
>>Your royal guard, like the Kenku, will be on standby for when you need to summon them
>>
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>>3099951
>>3099954
>>3099955

Finally, your oni and your shadoblins. In addition to their stark increase in intelligence ever since going through the refined shadow essence, they have displayed an increased affinity towards dark magic. The oni in particular are growing more and more powerful, led by the now cunning Gezug, who is no longer the dull childlike brute he was when you met him. The shadoblins, though still outnumbered by their normal kin, have quickly taken them over in a kind of social heiarchy, though the oni are lording over them as well.

Though few in number, the oni are poised to expand. As one of your creations, they see themselves as superior to most of the other beings in Aran, and give praise to you as their creator and goddess, so at least they aren't going against your interests. Still, their physical and magical qualities are intimidating, and the oni have quickly muscled their way into positions of influence around Aran, though currently mostly confined to the goblin quarter.

It has been suggested by some of your human lieutenants that the oni could prove dangerous if they were to ever gain ambitions of their own. Yet they make for fine minions due to their power.

>The oni and shadoblins shall remain in Aran
>The oni and shadoblins shall assist the centaurs in the attack on Binulia
>The oni and shadoblins shall remain with your royal guard and kenku for when you need to call them
>Use magic to permanently enslave the oni to your will to ensure they cannot rebel
>Other
>>
>>3100020
>>The oni and shadoblins shall remain with your royal guard and kenku for when you need to call them
>>Mark Gezug, as the alpha does so shall the other Oni
>>
>>3100020
>The oni and shadoblins shall remain with your royal guard and kenku for when you need to call them
>>
>>3100077
>>>Mark Gezug, as the alpha does so shall the other Oni
A good idea. Any backers?
>>
>>3100020
>>The oni and shadoblins shall remain with your royal guard and kenku for when you need to call them
>>Mark Gezug, as the alpha does so shall the other Oni
>>
>>3100088
Sure.
>>
>>3100020
>The oni and shadoblins shall remain with your royal guard and kenku for when you need to call them

> Seduce and mark Gezug and whomever is second in power behind him to bind them to your will

See if Fay wants to get in on taking some Oni dick.
>>
>>3100088
sure
>>
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>>3100077
>>3100089
>>3100148
>>3100168
>>3100219

Gezug is loyal, and moreso than that, lustful for you. He will accept your brand as easily as Bruut. After branding Gezug in a small ceremony where he pledges his fealty to you, you dismiss him and turn towards your twin.

"This is it," you say to her.

"What is?"

"All of my preparations are complete." You approach a nearby wall, upon which you have posted several scrolls with various writings: research findings, objectives, maps, lists and more. You run your hand across its surface. "After so long, I stand upon the brink of achieving that which I desire more than anything else... revenge."

Faye walks up behind you and slips her arms around your waist, kissing the back of your neck. "I can hardly wait to be there with you to see it through!"

You pause for a moment. "There is one last thing I need to do before I depart for the tomb."

"What is it?"

You turn around and look at her. "All of this started when I was exiled. During that time, I didn't know what I would find or where I would go. I met someone who helped me, and I think I need to give them my thanks." Stepping away from her, you fold your arms and inform her, "I need you to gather Ben, Merriam, Alex, Kaylessa and Bargum. Have them all be ready for my return. Oh, and remember, Alex is my son Phillip now; your nephew."

She gives you a thumbs-up. "Got it."

"I won't be long."

Not long afterwards, on the outskirts of Bridge Town, you approach a small home and knock on the door. It opens and you step inside, over a reanimated undead cat that scampers to avoid your feet. Elder Grey and her husband sit within, next to a small fireplace. Not far away from them is the burning lantern containing the demon of vengeance the coven of hags attempted to bond you with.

"Elder," you say, giving her a small bow as you take her wrinkled hand in your own. "I have come to say thank you."

"That's rather odd of you," she says with a thin smile. "I didn't think you were the type."

"I have grown and learned much, and after all that has happened, the value of that night we met cannot be measured. You were the first person I met after I was exiled and you took me in, however briefly, and allowed me to lay the foundations of where I am now."

"All I did was help a lost soul."

"And I shall never forget it."
>>
>>3100229

Old Man Grey leans forward, his large beard and bushy eyebrows wriggling in consternation. "I take it the time has come?"

"In merely a few days, I shall confront my former master as he attempts to take over the kingdom. I am the only one who can stop him."

He nods. "Yes... I know. I've seen it. The battle in the ballroom..."

"You have seen how it ends?"

He shakes his head. "No. Only that it is coming. Fate is narrowing down like water twisting into a drain; everything is pointing towards this moment. Mordrax knows it as well, but not that you are coming. He is blinded by his ambition."

"Good," you say with a dark grin. "Let him be blind to all that transpires around him... it will be all the easier to stab him in the back."

Elder Grey takes your hand in hers. "Go and do what you know must be done, and become what you were always meant to be."

"I shall," you assure her. With one final thank-you, you depart from her home and step into the forest to gather yourself. It is during this moment you hear a familiar noise and sense an aura you have felt before. The cawing of a nearby crow draws your attention, and you smile. "Eremba..."

The crow spirit hops down onto a nearby branch. "I was worried you were dead," he says to you.

"I was. I got better."

"I fled your corpse, fearing that those who took you would find me. I returned here, to the forest."

"You did the right thing," you assure him, holding out your hand. He leaps onto your palm. "It is no mistake that I am here to collect you. Destiny is stacking the cards in my deck. Together, we shall achieve my revenge."

The crow spirit lets out another resounding cry as he vanishes, rejoining your body. You close your fist and smile, before vanishing in place.

Now, all that lies ahead is claiming whatever lost power lies in the tombs of the ancient human lord and the Demiurge, and then... Mordrax.

>Give me a series of 1d100 rolls!
>>
Rolled 20 (1d100)

>>3100232
>>
Rolled 44 (1d100)

>>3100232
>>
Rolled 18 (1d100)

>>3100232
>>
Rolled 40 (1d100)

>>3100232
>>
Rolled 19 (1d100)

>>3100232
FFFIGHT
>>
Rolled 30 (1d100)

>>3100232
>>
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>>3100237
>>3100240
>>3100244
>>3100254
>>3100269
>>3100293

With your companions gathered, you travel to the location of the tomb of the ancient human lord, your ancestor. After a day's travel and exploration, you arrive at the location, far to the north of lands you have travelled up until now. The area is desolate and devoid of civilization; only the occasional ancient ruins dot the landscape.

"Is that it, over there?" Ben asks, pointing at a pair of pillars covered in moss.

You check your map. "No, we need to travel just a bit father."

Bargum looks up. "Aye. Plus, those ruins there aren't old enough to be what we're lookin' for. Those are post-darkness."

"How can you tell?" Merriam asks, looking over from her seat in the carriage.

Alex holds up a history text. "It's all written down! The ruins of the first human civilizations are so old, they've been built on top of each other several times over the course of the last ten thousand years."

Ben looks over his shoulder at them; he is seated in the front with you. "Then how do we know that whatever we're looking for in this place hasn't been looted?"

You smile and put a hand over his. "Because none of them know the way to properly open the front door. I do."

Bargum scratches the top of his head. "That's going to be impressive if true."

"You'll see," you say, and then suddenly you tell Ben to stop the horses. "There."

He follows your pointing finger to a small hill. "Where? I don't see anything. No ruins, no nothing."

"Precisely," you say, taking out your map and your notes. As you and the others depart from your transport, you explain, "I compiled several texts about expeditions in search of the human lord's tomb, but all of them were distracted by other ruins that turned out to be from later civilizations. They were too busy looking with their eyes instead of with their brains."

You lead them over to a hole in the ground that leads to a set of stones that are somewhat arranged like stairs. "The ancient humans, after the war with the elves, were devastated. They couldn't create giant tombs with great pillars and walls. Coupled with the passage of time, we have this: a simple hole in the ground beneath this ancient burial mound."

"Makes sense," Kaylessa notes, looking around with his bow in hand. "A lot of the oldest elven ruins are much the same. The further back you go, the simpler they get."

Ben nods. "Alright. If you're sure this is the place."

"Absolutely," you reply, taking a step onto the stone stairs and descending. "Come, right this way..."

>Give me another set of 1d100s, please.
>>
Rolled 43 (1d100)

>>3100388
>>
Rolled 9 (1d100)

>>3100388
>>
Rolled 93 (1d100)

>>3100388
>>
Rolled 71 (1d100)

>>3100388
>>
Rolled 56 (1d100)

>>3100388
>>
>>3100405
>>3100409
>>3100412
>>3100429
>>3100522

As you enter the ancient hall, whose stones are lined with foliage and cobwebs, you see a door up ahead. Raising your hand and casting a simple spell of light, you and your allies carefully approach it. The door is old, very old, with few discerning markings or even a handle. Build of solid metal of an unknown origin, you brazenly step forward and place your hand upon it.

"Behind this door is the tomb of the first human to lead his kind in war against the elves," you tell them. "My ancestor. The father of the first half-elf in history."

Kaylessa approaches, clearly using his elven senses to search for a way inside. "So, is there a spell?"

"Not a spell," you reply, taking out a small knife; not the bloodletting blade you have hidden within your robes. "The ancient humans believed that blood would always tell the truth. Their first uses of magic were in ways the elves never anticipated; coming from the moon, they never imagined using blood as a component for rituals. But humans did."

Slicing your finger, you draw some blood and wipe it across the surface of the door. Everyone watches and then suddenly steps back as a loud clicking noise is heard. Strange gears all around the door begin to move, propelled by some force as the door rumbles and begins to slide open.

"Magic and technology," you whisper with a smile. "Truly, they were advanced for their time."

Bargum advances as you stand before the rising door. "So, ye were able to open it because ye share blood with the one buried here?"

"Indeed," you reply, wiping your finger on a small rag before handing it to Merriam. You kneel down next to Alex, who casts a healing spell on it. You thank him with a kiss to the forehead before you proceed into the tomb proper.

The chamber is not very large, and as you shine your light upon the area you take in all of its details. There are several open sarcophagi that line the walls with ancient suits of armor, now worn only by skeletons. Silent guardians buried with their lord, standing vigil over his tomb, which you now lay eyes upon.

It is a stone coffin set upon a raised dais along the far wall. It is not ornate, nor covered in markings; simple, grey and flat. As you and your companions enter the chamber, Faye remarks, "Not very fancy, is it?"

"That's the point," you tell her. "If this tomb was known as the grandest and greatest in all of history, it would have been found and looted a hundred times over by now. We are here precisely because these men lived their lives by duty and honor."

"Isn't there another tomb underneath this one?" Merriam asks.

"Yes. And I think I know where its entrance is," you say, looking at the lord's coffin.

>Search the room thoroughly for traps
>Proceed towards the coffin and open it
>Study the walls for writing and knowledge
>Have one of your allies step forward to inspect the coffin
>Other
>>
>>3100631
>Study the walls for writing and knowledge
>>
>>3100631
>>Study the walls for writing and knowledge
>>
>>3100631
>Search the room thoroughly for traps
>>
>>3100652
change to
>Study the walls for writing and knowledge
>>
>>3100631
>>Search the room thoroughly for traps
>>
>>3100658
why would there be traps if its not a grand and greatest in all of history? could learn more from whats around the tomb.
>>
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>>3100639
>>3100646
>>3100657

Your group slowly spreads out and begins to inspect the area. You approach one of the nearby walls and brush away an old cobweb, shining your light upon it.

"Alex, come here," you say, summoning him to your side. You lift him up and show him what you are looking at: a series of old, rusty gears built into the walls in a complex network. "Amazing that the ancient humans had this kind of knowledge, isn't it?"

"They could do things with it that we still haven't figured out today," he says. "The history texts say that they had entire armies of automata--artificial beings of metal that made up their armies."

"Indeed they did," you say, not mentioning that you have seen these armies in the visions of your moon elf ancestor. "What do you suppose all of these do?"

"They're over here, too," Faye calls out. She is standing with Ben and Merriam as they inspect one of the walls.

"The entire chamber is lined with them," Kaylessa notes. He looks up at the corners of the semi-circular chamber and sees the many gears.

Bargum runs a finger through his beard. "I think I've seen this kind of setup before... Later human ruins tried to emulate this design. This chamber is meant to move."

You nod. "I agree... In fact, I think it is meant to descend into the lower tomb." Studying the walls, you note that several of the gears bear markings and symbols. "What do you suppose these mean?"

"Part identification, perhaps?" the astute boy suggests. "Or they might signify some kind of pattern they need to be activated by?"

You smile as it clicks. "It is indeed a pattern," you say, patting him on the head. "Some of these gears are levers with small handles. They need to be turned in the proper order."

Finding the four levers hidden amongst the gears, you position Bargum, Ben, Kaylessa and Merriam at them while you, Alex and Faye stand near the center of the chamber. After studying the symbols, you discern the order in which to pull them based on the number of markings per gear.

As they pull their levers in sequence, the gears around the chamber begin to turn. A rumbling is heard and the floor begins to shake lightly, a reverberation that runs throughout the entire structure. The others all move away from the walls and approach you as the chamber begins to lower downwards, leaving the front entrance behind. One of the armored figures falls forward, his helmet rolling across the floor.

>Everyone get ready; defensive pose and shield spells up
>Everyone take cover and hide
>Ride the chamber downwards and see where it goes
>Open the coffin of the human lord
>Other
>>
>>3100752
>>Everyone get ready; defensive pose and shield spells up
>>
>>3100752
>>Ride the chamber downwards and see where it goes
>>
>>3100752
>Everyone get ready; defensive pose and shield spells up
>>
>>3100752
>Ride the chamber downwards and see where it goes
>>
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>>3100762
>>3100764
>>3100768
>>3100771

"Everyone, eyes up and shields, too," you say, and they gather close. Merriam, with her minor mastery of abjuration, along with Alex's use of holy magic, allows everyone to be covered in a defensive field of magic. Ben holds up his shield in front of him, his eyes darting around nervously as Bargum creates a holy rune of protection. Kaylessa stands by with his bow in hand, at the ready, while you and Faye merely stand in the middle of them all and wait.

The chamber lowers and the doorway you came through initially now opens up to reveal a lower floor of the structure. You approach it and step into the larger chamber.

"The tomb of the Demiurge," you whisper to the others as they filter through behind you. "The first human mage in all of history..."

This chamber is larger and more impressive, but only because it was clearly built to keep the Demiurge buried forever. The walls are covered in ancient runes and lined with pillars containing strange hieroglyphic-like writing. Great slabs of stone line the floors, creating an almost maze-like pattern to navigate towards the center, where the Demiurge's resting place can be found.

"This is more what I thought of when you said we would be exploring an ancient tomb," Ben admits, looking around at the many dark corners and strange passageways. "How big is this place?"

"The Demiurge was a being of immense power who threatened to take over all of mankind," you explain as you approach a nearby brazier and light it up with a fire spell. The ancient oil still burns well enough. "The research I conducted indicated that his coffin was designed to never be opened, forever trapping his remains. This is why the human lord placed his tomb as the entrance to this grand chamber, to forever watch over the Demiurge and ensure he would never rise again."

Alex swallows. "Do you think their spirits yet linger?"

You put a steadying hand on his shoulder. "I suppose we'll find out, won't we?"

>Inspect the coffin of the human lord
>Approach the resting place of the Demiurge
>Search the chamber for artifacts and traps
>Reach out with your magic and try to sense power
>Other
>>
>>3100833
>Inspect the coffin of the human lord
>Reach out with your magic and try to sense power
>>
>>3100833
>>Inspect the coffin of the human lord
>>
>>3100833
>Inspect the coffin of the human lord
>Reach out with your magic and try to sense power
>>
>>3100833
>>Inspect the coffin of the human lord

>Reach out with your magic and try to sense power
>>
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>>3100841
>>3100854
>>3100861
>>3100871

While the others begin to inspect the larger tomb, carefully making their way around and not touching anything, you take Ben with you back into the human lord's coffin chamber and instruct him to open the sarcophagus. Eager to prove his strength, particularly after his embarassing experience taking on Krom, Ben approaches the coffin and places his gloved hands upon the surface and pushes as hard as he can. However, it does not budge. Folding your arms, you tap your foot on the floor and wait.

Ben tries again, giving it his all, but unfortunately the stone lid continues to not yield. Ben hangs his head low. "I may need some, ah, help." He clears his throat and avoids eye contact.

"Don't be so down, Ben," you say, placing a hand on his shoulder and another on his chest. "You're not still upset about Krom, are you?"

"No," he insists, though he continues to avoid looking you in the eye.

You smirk and call in Bargum. The stocky dwarf takes up position alongside Ben and they both try to push it open, to no avail. You place a hand under your chin and wonder aloud, "Perhaps it also has a mechanism to open it?"

"No, it doesn't!" Ben insists, pushing on it without Bargum's help.

"Ben, don't hurt yourself," you say, but then all of a sudden the lid begins to move. Your eyes go wide as Ben lets out a mighty grunt and pushes the lid completely off with a burst of strength and motivation.

"There," he says as he pants. "I told you..."

"Well done," you congratulate him as you approach the now-open coffin. You hold out your hand and try to sense some kind of power, and you discover something radiating with power inside.

A lone skeleton lies within the coffin, holding a sword to his chest. The man was not buried in kingly armor, merely a robe, and a few tatters of it yet cling to the ancient bones. You look down upon the sword, covered in a fine layer of dust. Much like the tomb and the lord who was buried in it, the sword is not ornate. It is a longsword of practical appearance and design, with a dark hilt of black leather.

Yet you can tell through the dust that it is in immaculate condition. Somehow it has neither rust nor a dulled edge, nor has any other part of it tarnished or faded, even the hilt. Ten thousand years old and still as effective as the day it was forged. You hover your hand over it, not quite touching it, and feel a great power contained within, an enchantment that has no doubt gone a long way to making it last as long as it has.

>Pick it up and examine it
>Have Ben pick it up
>Leave it where it lies for now
>Attempt to use magic to learn its power
>Other
>>
>>3100952
>Attempt to use magic to learn its power
>>
>>3100952
>Attempt to use magic to learn its power
>>
>>3100952
>Other

Examine the sarcophagus for curses or warnings.
>>
>>3100980
Supporting
>>
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>>3100980
>>3100999

As Ben and Bargum look on, you carefully inspect the interior of the sarcophagus for any hints or clues--potential curses or warnings. However, you discover that the interior matches the exterior in that it is featureless and without any kind of writing to be found.

>>3100956
>>3100964

You shift your attention back upon the sword. Hovering your hand over it, you attempt to discern its power. You know just from its aura that some manner of enchantment lies upon the blade, but of what?

>1d100 to test it!
>>
Rolled 91 (1d100)

>>3101013
>3101013
>>
Rolled 48 (1d100)

>>3101013
>>
Rolled 98 (1d100)

>>3101013
>>
Rolled 72 (1d100)

>>3101013
>>
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>>3101015
>>3101019
>>3101020
>>3101022

You close your eyes and once more concentrate on unlocking the secret of the sword, only to lightly touch a finger to its surface--causing you no small amount of stinging pain. You withdraw it and give a small gasp as realization floods through you.

The sword was designed to kill mages. It makes sense, considering the elves were the ones to first use magic against the humans; once they figured out how to use magic themselves, they would have figured out a means to enchant their weapons and armor to be protected against it. Much like the enchantment upon Ben's shield that allows it to resist magic, but this blade has a power so much more potent than any you have ever encountered. You cannot even touch this sword; it is utterly anthema to those who wield magic.

"Ben, pick this up," you instruct him.

Carefully, he wraps his hand around the hilt and lifts it up, holding the blade to the light. "It's so well balanced," he says, feeling it. He looks at the edge and says, "And sharp, too."

"Very sharp," you whisper, looking at the way the light plays upon its metal surface, "and powerful..."

Ben's brow furrows. "This belonged to the human lord, didn't it? Their leader." You nod. "Incredible... I'm in honest awe of it."

Bargum walks around and looks up at it. "Quite the find, I'd say. There some magic to it?"

"There is. It is a mage-slaying weapon, the most potent I've ever encountered, to the point where me merely grazing it with a finger was painfully stinging. It must be how he defeated the moon elf and the Demiurge."

Ben looks from the blade to you. "Mage slaying? You mean, like... Mordrax?"

"Precisely like Mordrax," you reply with a growing smile.

>We've got what we need. Let's leave.
>I want to inspect the resting place of the Demiurge
>Let's search the rest of the tomb for anything useful
>Perhaps we can use this sword to break the seal on the Demiurge's tomb
>Other
>>
>>3101033
>I want to inspect the resting place of the Demiurge
>Let's search the rest of the tomb for anything useful
>>
>>3101033
>I want to inspect the resting place of the Demiurge
>>
>>3101033
>>I want to inspect the resting place of the Demiurge
>>Let's search the rest of the tomb for anything useful
>>
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>>3101035
>>3101036
>>3101037

Turning towards the Demiurge's tomb, you inform them that you wish to inspect it further. Proceeding out of the human lord's resting place and back into the larger chamber, you walk past the others and down into the primary resting area of the first human mage. His tomb, placed at the heart of massive stone slabs covered in strange runes, is wrapped in chains and bound by iron bands. Several weights are placed upon its surface, including a metal statue of a kneeling human with a familiar sword in his hand. The statue gives the apperance of a noble-looking man eternally kneeling upon the coffin, staring down at it, ready to plunge his sword within at a moment's notice.

"Fascinating," you say, walking around the sarcophagus. "To go to such lengths to bury one man... he must have been incredibly powerful."

Faye whistles in agreement. "You'd think that the first human mage wouldn't be very good at magic. He must've been a legendary savant, a master before all others."

The others linger nearby, but suddenly Kaylessa's ears perk up. "Something just made a noise," he says, looking down one of the halls formed by the stone slabs. Everyone raises their weapons and turns in that direction.

You hear it now as well, a strange scraping noise, like something metal being dragged upon the stone floor. You and all of the others watch as a metal figure emerges from around the corner. Humanoid, rusted in many places, and missing several components with exposed gears and wires. It looks like an armored man, but it is a machine, and its movements are stiff and somewhat disjointed.

"What is that thing?" Ben asks.

"An automaton..." Alex whispers, shocked at the sight of an actually working specimen of ancient human technology and engineering.

The sight alone would be enough, but then it speaks, in a low voice that is slow and monotone in nature. Its question is simple and straightfoward: "Who are you?"

>Walk forward and introduce yourself
>Send someone else forward to speak on the group's behalf
>Attack it and attempt to disable it
>Walk forward and instead ask it some questions of your own
>Other
>>
>>3101077
>Walk forward and introduce yourself
>>
>>3101077
>Walk forward and introduce yourself
>>
>>3101077
>>Walk forward and introduce yourself
>>
>>3101091
>>3101106
>>3101118

Walking forward ahead of the others, you approach the strange mechanical golem with caution. Still, you stare him in the eyes of his helm and say, "I am Mary." Looking him over from top to bottom, you then ask him, "Who are you?"

The construct is silent for a moment, almost like he is processing your response and question. When he does speak, he ignores your question and instead poses another of his own: "Are you human?"

>Yes.
>Well, mostly.
>What is your purpose here?
>Do you remember the war?
>Other
>>
>>3101131
>>Well, mostly.
I'm also a decendent of the demiurge.
>>
>>3101131
>Yes.
For all practical purposes, we're human.
>>
>>3101131
>>Well mostly.
>>
>>3101133
>I'm also a decendent of the demiurge.
The human lord, not the Demiurge.
>>
>>3101140
err yeah. that.
>>
>>3101131
>Yes.
>>
>>3101140
Yep. Tell him our blood unlocked the tomb too.

A new threat, a magician, has arisen.
>>
>>3101152
>>3101140
Maybe not as terrible as the demiurge, but one capable of destroying our world as it is. If we don't defeat him, releasing the demiurge becomes a moot point.
>>
>>3101133
>>3101139
>>3101136
>>3101151
>>3101152

"Well, mostly."

The machine doesn't seem to understand.

"For all practical purposes, yes, I am human. I am also a descendant of the human lord whose tomb was built over this one. That is how I was able to open the entrance and be here now."

The machine's head tilts somewhat, then looks beyond you, focusing on Kaylessa. As the elf's ears perk up, the machine's faint white eyes turn red. "Elven presence detected."

The group moves to defend him as you hold up your hands, attempting to stop the automaton's sudden advance. "Waoh, woah, woah! The elves are no longer the problem!"

The machine stops and looks down at you. "Elves must be destroyed."

"Ah, but those were moon elves! That elf over there isn't a moon elf, he's a wild elf."

Kaylessa pipes up, "Half-wild half-high, actually."

You look over your shoulder. "Quiet!" You look back at the machine. "Now see here, I am a descendant of the human lord who commanded your armies. His blood runs through my veins. You should take your orders from me."

The machine once more appears to be processing your request. "Submit your blood for identification."

With a shrug, you take out your knife and cut the tip of your finger once more, before wiping it across his slightly rusty chest. After a few moments, the machine's eyes turn back to white. "Blood accepted. Orders confirmed. Standing down."

The group collectively breathes a sigh of relief, as does Kaylessa. "Thank you for that."

You look around the machine, walking around it a few times. "I don't think it could have done much to you. It's missing an arm and is terribly slow and out of shape."

Bargum approaches it. "Mm. Could use some body work, that's fer sure."

You stop in front of the machine and ask it, "What are you identified by? Your name?"

It tilts its head. "Units do not receive names."

"Ah, so they could build an army of machines but weren't imaginative enough to give them names."

Alex walks up, curious of the machine. "They probably sent them to war in waves of countless copies; names may have been redundant."

"I suppose that is a good point," you concede.

>Order it to come with you
>Leave it here
>Search the area for artifacts belonging to the Demiurge
>Ask it some questions
>Other
>>
>>3101171
>Search the area for artifacts belonging to the Demiurge
>Ask it some questions
>>
>>3101171
>Search the area for artifacts belonging to the Demiurge
>>
>>3101171
>>Search the area for artifacts belonging to the Demiurge
>>Ask it some questions

How many of you are functional and ready for war?
what would you do if decedents of the human lord were up to no good? Would you follow their orders?
>>
File: Demiurge's Orb.png (197 KB, 250x304)
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>>3101174
>>3101181
>>3101182

As your group spreads out to search the area once more, you begin asking the machine some questions.

"How many of you are functional and ready for war?"

"I am the only footsoldier assigned to this post. There is one other unit, an inactive juggernaut."

Your eyes widen slightly. In your mind, you recall images from the memories of your ancestor of these juggernauts; larger than houses with the destructive capability to annihilate neighborhoods and beyond.

"You don't say... Show me where it is."

The machine turns and begins to walk slowly away. You follow it, with Alex and Bargum in tow.

"Do you still serve the humans?" you ask it.

"I was made to serve mankind."

"What would you do if mankind wasn't anything like it was when you were actively serving them?"

"I was made to serve mankind."

"Ah, you're a fantastic conversationalist," you deadpan.

"Mary!" Merriam's voice calls out from a nearby alcove. "Come and see this!"

You command the machine to follow and quickly move towards her. She is in a small chamber that is glowing bright blue. She stands transfixed upon an orb that hovers above a pedestal. It is obviously magical in nature, and is covered in strange runes.

"Step back," you warn her, taking her place in front of the artifact. "Bargum, do you recognize these runes?"

The runepriest advances and squints. "Not the language, nor the script, but the style is mighty familiar," he mutters. "If I had to guess, this was made to channel magic. Elven magic. But made by human hands, I can tell."

"How can you tell?"

"Too rough for elf work. Pretty fingers, pretty faces, pretty artifacts. This here's human work. Not quite as good as dwarf work, but acceptable."

"Is it dangerous?"

The machine finally catches up due to its limping, stilted nature. "It belonged to the Demiurge. All of his artifacts were buried near him, but not alongside him."

"What do you know of it?"

"It belonged to the Demiurge."

You roll your eyes. "Of course."

>Take the orb
>Search for other items
>Let me see the Juggernaut
>Attempt to use magic on the orb
>Other
>>
>>3101218
>>Take the orb
Ask permission first.
>Search for other items
>>
>>3101218
>Take the orb
>Search for other items
>>
>>3101218
>Take the orb
>Search for other items
>Let me see the Juggernaut
>>
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>>3101229
>>3101231
>>3101232

You reach forward and place both hands upon the orb, feeling the power radiating from it.

"Now this is truly the tool of a mage," you say with a broad smile. Unlike the sword, this doesn't harm you upon touch--if anything, it makes you feel stronger. "I've been in need of a new orb ever since I lost my old one... even though this one is considerably older, I have a feeling this one is considerably more powerful."

You search the rest of the tomb, but no other useful artifacts are found. There are old robes long since eaten away, a book with text that has faded and its pages mostly crumbled, and a set of rusted daggers that are useless. The orb was clearly the Demiurge's greatest tool, and now it is yours to use as you see fit.

Now you stand before the resting place of the Demiurge, and find yourself curious. To have bound his coffin with so many wards and seals, chains and bolts, weights and even a statue atop its lid, they must have been absolutely adamant about it never being opened--either from without or within.

Looking at the sword that Ben carries, you wonder if it could break the enchantments upon the tomb and let you take a look inside. Meeting Faye's eyes, you can see that she is thinking the same thing. She leans over and whispers, "What could be the harm? It is ten thousand years old. No mortal's magic, no matter how great, would allow his spirit to endure for that long, anchored to one spot. He's faded into the aether, or whatever afterlife was waiting for him."

"The machine says he wasn't buried with any of his belongings."

"So? It's just a machine. What does it know?"

Alex is nervous. "I don't know, Mary... I feel something strange. I've never felt a presence like the one I feel when I stand near this sarcophagus... I don't think we should open it... we may not be prepared for the consequences."

>Open the tomb
>Leave it be
>>
>>3101604
>>Open the tomb.
>>
>>3101604
>Open the tomb
>>
>>3101604
>Leave it be

We got good gear, let's bounce.
>>
>>3101608
>>3101616
Can I ask why you guys want to risk it? It was all but stated that basically he's going to wake up and fight us.
>>
>>3101604
>Leave it be
>>
>>3101622
It's been at least ten thousand years since he died and unlike our ancestor he wasn't just sealed away.
Even if he awakes he will be considerabely weakend.
>>
>>3101622
maybe so but its been 10,000 years and the humans being so hateful probably wanted to make sure he didnt get out in his life time.

I agree with
3101616
3101608
>>
>>3101622
Also, us being able to find this grave and open it means everyone else of our family can as well.
So if we don't open it someone else will.
And our family is neither small nor on good terms with us.
>>
>>3101650
hmm, well can we at least try to examine the orb first?
>>
>>3101604
>leave it.
>>
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>>3101608
>>3101616
>>3101642

"Ben... step forward." He does so with the lord's sword in hand. You look at him and tell him, "Break the seal."

"Are you certain?" Alex asks, holding your hand tightly.

"We have found this tomb. It is only a matter of time before someone else does. I intend to leave no stone unturned for them."

Ben swallows as everyone takes up position. The machine silently stands off to one side, obeying your orders to do so. Raising the sword with both hands, Ben strikes at the tomb. As he does so, a magical seal breaks and a chain snaps off with a resounding clash that echoes throughout the underground chamber. He does this several more times, each time breaking another seal and physical binding. You watch with bated breath as he strikes it for a final time, destroying the lid of the sarcophagus and cracking it in half. The statue atop it breaks and shatters, falling to the floor in a spectacular display.

He quickly steps back from the open tomb, and for a moment there is only silence. A noise begins to grow, a strange resonance that you do not recognize. To your amazement, the interior of the coffin begins to glow purple, and a similarly-colored mist begins to rise from within.

'Could it be?' you wonder as you watch this haze take humanoid form. 'Could his spirit have actually endured?'

The figure is indistinct, with no facial features to be discerned, but is humanoid nonetheless. He speaks in an echoing voice that sounds at the same time slowed down and sped up, as if he is caught between dimensions of sight and sound.

"I am free," are his first words after ten millennia. He continues, "My body is dust and my anchor is broken... I shall fade. Do not let this happen, and you shall have my eternal gratitude."

>Let his spirit fade
>Attempt to capture his soul in a binding ritual
>Ask him what he needs for an anchor
>Ask him a question about something else
>Other
>>
>>3101667
>Let his spirit fade
Its an obvious trap.
>>
>>3101667
>Attempt to capture his soul in a binding ritual
>>
>>3101667
>Ask him what he needs for an anchor
>>
>>3101667
>Attempt to capture his soul in a binding ritual

Coming from a guy who will ultimately perish if we don't save him. could be lucrative for us to save him.
>>
>>3101667
>>Attempt to capture his soul in a binding ritual
>>
File deleted.
>>3101671
>>3101679
>>3101686

I would like some 1d100s, please.
>>
Rolled 47 (1d100)

>>3101698
>>
Rolled 68 (1d100)

>>3101698
>>
Rolled 51 (1d100)

>>3101698
>>
Rolled 79 (1d100)

>>3101698
>>
Rolled 5 (1d100)

>>3101698
>>
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>>3101702
>>3101704
>>3101705
>>3101709
>>3101719

Raising up your hands, you immediately cast the same spell that you used to capture your brother's soul. You have plenty of objects on your person with which to bind him, but his spirit has a strange quality to it, an almost slippery aspect that makes it difficult to hold onto.

Gritting your teeth, you focus on trying to hold on but his spirit is continually being pulled from your grasp, as if slipping through your metaphysical fingers. The soul of the Demiurge is long overdue to fade, and you find the power of ten thousand years difficult to fight against. Yet still you cling to the threads of his spirit while the others look on.

Faye steps forward and raises her hands, lashing him in a similar spell as your mirror-twin lends her magical might to your own. This helps you as more of his spirit is lashed and bound by your combined magic. "Just a little more," you mutter.

Though he is wary, Alex trusts you more than anything. He steps forward and raises his hands, adding his holy magic to the mix to bind the spirit and keep it from fading. This provides the last push you need to fully draw in the Demiurge.

In the form of a small sphere of spectral energy, you hold him in your palm as Faye and Alex look on. You feel an aura connecting the spirit to his orb, and before you can react, it is drawn within. You take the orb out of your robe and hold it aloft. It is still the font of power it was before, but now it contains its owner's spirit, turning it into a sentient magic artifact.

"Speak," you demand of the orb.

The purple energy swirls around the orb and manifests in an echoing resonance, "I hear... and obey."

"You are the Demiurge, yes?"

"I was, once... the most powerful magical being in all of existence... There wasn't a human, elf or dragon who would stand against my power... but now I am reduced to this."

"I have saved your spirit and now it is bound to your orb. Through it, I wish to harness my powers and spells. You will assist me or I shall return you to your resting place, and if you truly displease me, I have the means to destroy you with the weapon of your enemy."

"I am no longer my own soul. I am bound to orb, and through it I have maintained my immortality. I shall do as you ask, because I can do nothing else."

"Good," you whisper, slipping the orb into your robe.

>Leave
>Let's see the Juggernaut
>Ask the others how they feel
>Ask the machine some questions
>Other
>>
>>3101737
>>Ask the others how they feel
>>
>>3101737
>Let's see the Juggernaut
>>
>>3101737
>Let's see the Juggernaut
>Ask the others how they feel
>>
>>3101737
>Let's see the Juggernaut
>>
>>3101737
>>Let's see the Juggernaut
>>Ask the others how they feel
>>
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>>3101740
>>3101741
>>3101742
>>3101747
>>3101750

Turning towards the others, you inform them, "I think we have what we came here for. How are you all feeling?"

They all look at each other, exchanging uncertain glances, but after a moment Merriam steps forward. "If you feel that keeping that orb is best, Mary, we all trust your judgment."

"His power is not what it once was," you reassure her. "The Demiurge once threatened the world, but now is nothing but a shadow of his former self. Besides, the knowledge and insight he could provide is invaluable."

Bargum frowns, but nods. "I must agree. If he were dangerous, he'd've pulled somethin' when we opened his coffin. Just an old ghost."

Kaylessa, standing as far away from the machine as possible, says, "So, are we done here, then?"

"Not quite yet," you say, turning to that very machine. "Take me to the juggernaut."

The machine slowly leads you to another chamber. Here, in a metal alcove carved specifically for it, stands a massive but inactive juggernaut, just like the ones you saw in the memories of your ancestor. Everyone is in awe of the war machine, its massive body and armored plating making it look like an armored giant. You walk up to it and run your hand across the surface of its lower leg, feeling the thick armor.

"Is there any way to activate it?" you ask the machine.

"Its source of power burnt out long ago."

"Then how are you still active?"

"We are made with much more efficient sources of power. The juggernauts are not."

"They must've burnt out quickly with how destructive they were capable of being," you muse. "What is its source of power, exactly?"

"A primordial being of fire must be captured and bound within its heartforge."

Faye's eyes widen. "Oh! He means a fire elemental! I can do that! I've got all kinds of summons."

Kaylessa gulps. "Um... are we sure that if we turn it on, it won't, you know, immediately try to crush and kill me? I'm feeling very unwelcome in this place..."

>Leave it here for now
>Send it to Aran; don't activate it
>Send it to Aran and activate it there
>Faye, summon a fire elemental and bind it within
>Other
>>
>>3101766
>Send it to Aran; don't activate it
Let's sit on it for just a little bit.
>>
>>3101766
>Faye, summon a fire elemental and bind it within
>>
>>3101766
>>Send it to Aran; don't activate it.
We shall have someone examine it's workings to understand this technology.
>>
>>3101766
>Faye, summon a fire elemental and bind it within

we already control one, why not two?
>>
>>3101771
>>3101774
>>3101777
>>3101785
I'll need a tie breaker.
>>
>>3101791
Send it to aran
>>
>>3101766
>>Send it to Aran; don't activate it
>>
>>3101771
>>3101777
>>3101798
>>3101809

Deciding not to take any risks for now, you create a temporary teleportation circle at the base of the juggernaut. Commanding the lesser machine to stand alongside it, you send them both to Aran.

Off to the side, Bargum scratches his beard. "So, where'd ye send 'em?"

"Another realm," you explain. "One that I have close ties with."

The dwarf narrows his eyes but say nothing more, merely nodding and falling in line with the others. After a brief exploration of the tomb, you determine there to be nothing here left for you to find, and so you depart, using the lever's in the lord's chamber to rise back up to the surface.

From here, you travel back to Cliffbrooke Manor with your allies and new equipment. You instruct them all to prepare themselves: tomorrow is the ball. With your invitation secured from the high elven throne, along with Ben's, you prepare your party.

The invitation is extended to friends and family, and so you will be bringing Faye and Alex as your sister and son. Ben will be bringing Merriam as his sister, along with Kaylessa and Bargum. Lady Silverwind will also be there along with a few of your cultists posing as her house servants. The night before the ball, you get in contact with the Witch Hunter, learning from him that his organization has made contact with Captain Eristan and will be in position. You check in on all of your minions and allies, ensuring that they are all in place, exactly where you want them to be. Krom and his amazons, along with the units you have supporting them, are approaching the swamp. The attack on Binulia will soon commence.

All is proceeding exactly as planned, so far.

In your chambers within the Umbral Citadel, you gather your belongings and prepare. Though you are in disguise as Mary, you make yourself beautiful, wearing your finest clothing, jewelry and styling your hair so that it is perfect. After all, this is to be the night of your triumphant return and revenge: you must look your best. Aesthetics are not all; you enchant your beautiful Dress of Warding with all of your protective spells ahead of time so that you may activate them in an instant.

Binding the crow spirit Eremba into a small ring, you slip it over a finger on your left hand. Slipping the Wind Dragon Ring upon a finger on your right hand and the Necklace of Summoned Swords around your neck before having two servitors place the Cloak of Magic Resistance upon your shoulders. You take the Silver Scepter of Spirits and the Orb of the Demiurge off of a pillow held by one of your servants and hold them aloft. And finally, you hide the Dagger of Bloodletting upon your person where none can see.

"The time has come," you whisper. The others are prepared. They merely await your command.

>Head straight to the capital
>Meet with the Witch Hunter and your brother Rainard in secret
>Stop by Francis' tower and speak with the perverted archmage
>Impart some final orders to your minions
>Other
>>
>>3101822
>Stop by Francis' tower and speak with the perverted archmage
>>
>>3101822
>Stop by Francis' tower and speak with the perverted archmage
>>
>>3101822
>>Stop by Francis' tower and speak with the perverted archmage
>>
>>3101822
>Stop by Francis' tower and speak with the perverted archmage
>>
>>3101826
>>3101827
>>3101834
>>3101835

You teleport to the circle in Francis' basement, then proceed upstairs. It has been a short while since last you spoke to him; you've simply been so busy. That and you lost his communication orb on your last body.

The realization of that stops you briefly. It hadn't occurred to you until now that your father and Mordrax may have discovered the orb on your corpse and used it to track Francis down. You run upstairs, half-expecting to find him engaged in an orgy with the cultists you sent here, but the other half of your expectations are met instead: the perverted archmage's tower is devoid of life.

Everything is still here; the scattered papers, the clothes on the floor, the absolute mess in some areas, but Francis and your cultists are nowhere to be found. You search the tower from top to bottom and discover that his copy of the Codex Arcana is missing as well. You attempt to scry upon Francis through divination, but to no avail; whevever he is, you cannot see him.

A small chill grows up your spine. Francis was very much so in-the-know in regards to your plans; after all, he helped you take over Aran. If he has been compromised, it could mean any number of things.

Thinking quickly, you contact your revenant spy hidden among the servants of your family, Perilynth, and ask her about the communication orb that was on your corpse, specifically if it was found by your father or someone else.

"No, my queen," she assures you. "I was the one who stripped your body of its belongings, and I hid everything that seemed valuable and that I could get away with. I couldn't save your magical orb, but the communication sphere was hidden."

You breathe a sigh of relief. 'That means Francis couldn't have been found out by Mordrax and his minions... but even so, where is he?'

Heading outside, you discover the golem Solomon and ask him where Francis has gone, but the simple being has no answers; he didn't even know anyone had left. He didn't see either Francis nor any of the female cultists you sent to the tower leave at any time.

'Then where could he be?' you wonder. Looking up at the night sky, you realize that it is only a few hours until midnight. Tomorrow is the day of the ball. You don't have the time to expend resources in tracking him down.

>Head straight to the capital
>Meet with the Witch Hunter and your brother Rainard in secret
>Impart some final orders to your minions
>Other
>>
>>3101848
>Meet with the Witch Hunter and your brother Rainard in secret
>>
>>3101848
>Head straight to the capital
>>
>>3101848
>Meet with the Witch Hunter and your brother Rainard in secret
>>
>>3101852
>>3101858

You've moved your allies into the capital, ready to attend the ball tomorrow. This same evening sees you meeting with your brother Rainard and the Witch Hunter in the lower level of Captain Eristan's ship. Upon entering, you take your place at a small table around which the three of them sit.

"We can speak freely here?" you ask the captain.

"My ship is enchanted; no ears can listen to us."

Rainard leans forward. "Good. We have most of our people moving their assets into key positions around the city. Our current intelligence informs us that Mordrax and his mage minions will strike at the same time around the city, but that he will give the signal."

Placing your hands upon the table, you reply, "I have my assets in the city as well, as well as several in reserve."

The Witch Hunter holds up a finger. "Be cautious that Mordrax will likely use that teleportation-negating storm of his."

"I will deal with Mordrax," you assure him.

"But not alone," the Witch Hunter replies. "I'll be in the ball room as well."

"Really? You don't seem like the type to have received an invitation."

"I didn't, but I'll be there regardless."

You nod at him, then look back at your brother. "What about our family? I assume I will have to deal with them as well?"

"Father, mother and Aldric will undoubtedly be at the ball. I imagine Guilhem and Lambert will be off elsewhere in the city, likely leading other groups of mages."

"Fine by me. The fewer I need to deal with, the better. What about Mordrax's minions--do we know more about them?"

"He's spent considerable time gathering allies to his side. He's got a coven of witches, a cabal of warlocks, several sea serpents, a squad of golems, and those are just the ones we know about."

"I have a warship positioned on these docks that can help deal with those sea serpents," you say.

Captain Eristan looks impressed. "That steamboat a few docks over? Good to know that's on our side. I've dealt with sea serpents before, but several at once?"

The Witch Hunter looks over. "We also have a member of our organization providing aquatic soldiers. Trained merfolk warrior-mages and elementalists. We have our bases covered."

You smile. "Then it seems like all that is left is for me to attend the ball. When Mordrax makes his play, I'll end his life and we'll restore peace and balance to the land."

Rainard cocks a brow. "That's a funny way to frame your desire for revenge."

"I can achieve my revenge while also doing the right thing, can't I?"

The Witch Hunter nods. "That's why I didn't kill you when I had the chance."

You throw him a wink. "Yes, I'm sure that's the only reason."

You discuss a few more things, but it is clear there are no more preparations to be made. You rise along with the others and prepare to leave.

>Rest for the evening and attend the ball
>Spend the evening with someone
>Turn into a bird and spy upon someone
>Impart final orders to your minions
>Other
>>
>>3101895
>>Rest for the evening and attend the ball
>>
>>3101895
>Rest for the evening and attend the ball
>>
>>3101895
>>Rest for the evening and attend the ball
>>
>>3101895
>>Rest for the evening and attend the ball
also drink the potion of nondetection
>>
>>3101900
>>3101901
>>3101902
>>3101910

The day of the ball is finally here. Your allies are all wearing their best clothes, though in Ben's case he is wearing his armor, newly polished to a crisp shine. You arrive as a group in the early evening and proceed up to the grand palace of the royal family, a place you have not been in quite some time. Once, you lived here, in Mordrax's tower, and attended nearly all royal functions. You meet with Lady Silverwind outside of the entrance and exchange greetings; she and her attendants join you as you proceed up the red-carpet stairs to the dome-like structure of the royal ballroom.

Earlier this day, you drank the potion of Absolute Nondetection. As you approach the main entrance to the royal family's ballroom, your identity is verified as Mary and your invitation is accepted. With your arm around Ben's, you enter the glorious circular room and take in the sight of the many nobles within. Light music fills the room provided by a small band of highly-trained and well-paid bards, and several groups of dancing couples have already taken to the dance floor. Groups of haughty nobles and highborn of various races, but mostly human, elf or half-elf, mingle in small gatherings all around the room, and on one side are tables lined with food, drinks and a grand ice sculpture. From the ceiling of the room hangs a chandelier of gold, larger than a carriage, lined with magical flame.

"Wow," Ben says, gulping somewhat. "This isn't quite like the parties back home..."

"You'll get used to it, farmboy," you whisper in his ear.

You and your party advance, whereupon you are introduced as the heroes who saved the high elven princess from the moon. You take a bow and instruct Ben do the same as several nobles cheer and clap, particularly those with strong ties to the northern elven kingdoms. Lady Silverwind is also introduced, but she is more well-known among the elves due to already being of noble blood.

When you rise, you scan your eyes across the room and immediately take note of several things. For one, the royal family is here, currently meeting with the high elven nobility, including the very princess you and Ben rescued. You can also see your family: your father, mother and brother Aldric, along with his wife and your nephew Edgar. They are somewhat secluded and spread out; your father and mother are talking to a group of nobles while Aldric and his family are across the room, talking to a different group. Thirdly, you note that Modrax is not here... yet.

>Stick to the outstirts of the party and bide your time
>Attempt to gain an audience with the royal family
>Move closer to your own family and attempt to discern what they are talking about
>Mingle and dance; act completely normally and interract with other attendees naturally
>Other
>>
>>3101922
>Attempt to gain an audience with the royal family
>>
>>3101922
>Mingle and dance; act completely normally and interract with other attendees naturally


See if we can pick up anything of note while doing so
>>
>>3101922
>>Mingle and dance; act completely normally and interract with other attendees naturally
>>
>>3101932
agree
>>
Wait, I thought Absolute Nondetection was 'no one can tell we're present at all'. It's selective?
>>
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>>3101949
Magically, we give off no signals or aura, like the kind that would tell someone, "Hey, this person is loaded with magical power and artifacts like crazy, red flag"
>>3101932
>>3101933

You decide that the best course of action for now is to merely attend the party and act natural. Taking Ben by the hand, you lead him out to the dance floor and attempt to teach him some basic steps, but he isn't exactly the most graceful. Instead you pass him off to Faye, who takes him to mingle with some nobles nearby while you switch partners and teach Alex how to dance. Though he is considerably younger and smaller, you take things simple on him and merely turn in place to the tune of the band.

As you do so, your eyes scan the room for any key pieces of information. You note your nephew Edgar is here, and assume that because your family thinks you have died that he was not moved out of the capital. You hope that he will not be caught in the crossfire that is to come.

You spend an hour or so dancing, eating lightly, talking to various nobles who are curious about your adventure to the moon (some of which you even recognize from your previous life here in the palace) and avoid direct contact with either your family or the royals.

The sun dips below the horizon, and that is when Mordrax enters. From across the room your eyes catch sight of him descending a staircase from the arcane section of the palace into the ballroom. He is, of course, dressed ornately in his finest robes, adorned with trinkets and objects of power, and he carries his archmage staff of white and silver that stands out from his shimmering cloak that cycles through every color in the span of moments.

But it is not only the sight of Mordrax that causes your breath to catch in your throat. He is accompanied by two individuals, a man and a woman: Francis, looking surprisingly clean for once, and... you.

It is your body, reanimated to full life, standing behind Mordrax openly, undisguised and clear for all to see, dressed in fine robes that you yourself once owned in your wardrobe. You were forced to abandon all of your belongings when you made your escape and now this hollow facsimile of your beauty is wearing them!

Others begin to take notice. A series of hushed murmurs fills the room as the nobles begin whispering amongst themselves. You hear your name, your true name, spoken several times as you look on in shock.

Mordrax approaches the royal family. As the court wizard, he approaches them without hindrance. Many scenarios flash across your mind as to what might happen in the span of the next few seconds and how you should react.

>Continue to watch Mordrax
>Rush forward to intervene
>Create a sudden distraction
>Reveal your true identity
>Other
>>
>>3101949
I think it only applies to magical perception. People with eyes can still see us. It isn't invisibility.
>>
>>3101996
>>Continue to watch Mordrax
>>
>>3101996
>Continue to watch Mordrax
>>
>>3101996
>>Continue to watch Mordrax
>>
>>3101996
>Continue to watch Mordrax
>Create a sudden distraction

Bump into someone to make them drop their glass
>>
>>3101998
>>3101999
>>3102001
>>3102010

In the distance, you hear the rumbling of thunder, and realize that he has already begun creating his storm over the city. Mordrax approaches the king and queen of Dragodia. The king begins to ask him what is the meaning of the apperance of Sirena, that is to say the false Sirena, when the archmage merely raises his hand and utterly annihilates them both with a spell of disintegration. Your eyes go wide as they are both reduced to dust and ash in the span of a blink of an eye. For a moment, the entire hall is silent, before screams fill the chamber. Nobles scramble for the exits as half of the royal guard, allied with Mordrax, turn on the other half and begin slaughtering them with enchanted swords.

All around you, mages allied with Mordrax begin their work. Several nobles, including those of the Le Doux family, quickly begin killing off those who are loyal to the crown. Your allies all gather around you as Ben takes out his sword. In the chaos that now overtakes the ballroom, you manage to spy Edgar being shuffled off through a secret hallway by his mother.

The high elven royal family move to escape, but are swiftly captured by Mordrax and imprisoned in a cage of magic as he turns his attention to the king and queen's surviving children. All the while, your duplicate and Francis look on, with the latter having a very conflicted look upon his face.

This is happening much more quickly than you initially anticipated--you thought that Mordrax would capture the royal family or monologue or something--but it appears his coup is straight to the point and is already in motion. With nobles being slaughtered left and right, mages and guards already doing battle, with the crown loyalists at a severe disadvantage due to the sudden nature of the betrayal, you have mere moments to react.

>You and your group will all charge at Mordrax
>Send your allies to confront Mordrax's minions while you challenge him yourself
>Run up to Francis and demand to know what is going on
>Focus on attacking your family and taking them out first
>Other
>>
>>3102048
>>You and your group will all charge at Mordrax
he fucking let Francis impregnate our body.
>>
>>3102048
>>You and your group will all charge at Mordrax
>>
>>3102048
>You and your group will all charge at Mordrax
>>
>>3102048
>>Send your allies to confront Mordrax's minions while you challenge him yourself

Sorry, but that wave of disintegration scares the hell out of me.
>>
>>3102048
>Send your allies to confront Mordrax's minions while you challenge him yourself
Or at least do something that lets us get the drop on him. He can't know we're here until it's too late.
>>
>>3102048
>>Send your allies to confront Mordrax's minions while you challenge him yourself
>>
>>3102063
How does splitting up and sending our allies away help us get the drop on him?
>>
>>3102077
I'm not sure yet.
>>
>>3102080
Ben is our trump card with the mage slayer blade. If he gets one good strike in it's over. Once Mordrax falls, we'll have an easier time cleaning up the minions.
>>
Rolled 46 (1d100)

>>3102090
Hopefuly we are sending out a signal to all our forces
>>
>>3102050
>>3102052
>>3102053
>>3102055
>>3102063
>>3102071

"Now!" you shout at your allies, charging forward. They all move with you across the bloody floor of the ballroom. As you attempt to reach the royal end of the hall, several arcane guards clad head to toe in plate armor teleport in front of you, putting themselves between you and he.

You have little desire to deal with them, and so with a wave of your hand and the power of the Wind Dragon Ring, you knock them all aside. "Deal with them!" you tell your allies as you leap over one of the fallen knights. Your party does as you bid and begin to attack the arcane knights.

'This is it,' you think, and activate every single ward you prepared upon your dress. All at once, your Dark Armor of Aran forms around your body. Large, black wings sprout from your back, and your skin turns pale and white as you activate your air elemental form, empowered by your Wind Dragon Ring and the spells you learned from the scroll of the Whispered Wind. In addition to this, your Witch Queen's Aura, Greater Aura and Lunar Aura all activate at once, surrounding you in a field of multiple magical shields.

Gritting your teeth, you shout one word: "MORDRAX!"

As he turns, he beholds your black-armored form descending upon him with ebony wings, surrounded by several auras of magical power. His eyes go wide and he holds up a hand as you summon two lunar lances, one in each hand, and attempt to impale him.

The heads of the lances strike his open palm and he pushes back, the force of his own protective aura creating a shockwave that knocks back people all over the ballroom. The two of you push against each other as he looks into the eyes of his armored helm, not recognizing the person beneath. That is fine for now, but you will have him die with your face as the last thing he sees!

Raising his staff, he casts a spell of repulsion that knocks you back, shattering your lances. Thanks to your auras, you are only slightly pushed by it, creating another feedback shockwave that shatters the immaculate stainglass windows of the ballroom. Outside, his conjured storm rages and the room quickly fills with wind.

"I'm sorry, have we met?" he asks, holding aloft his staff in a combative pose.

You say nothing, focusing all of your hatred and malice towards him into channeling your spells.

>Spellbook: https://pastebin.com/3KtAZiTt

>Current Shadow Points: 5

>1d100 and an action!
>>
Rolled 45 (1d100)

>>3102096
Storm of Aran to despell Mordrax storm
>>
Rolled 91 (1d100)

>>3102096
Use your scepter to summon a host of spirits to assault mordrax
>>
>>3102096
Elemental Maw on him and anyone near him
>>
Rolled 5 (1d100)

>>3102096
Moonflash, followed by Cage of Moonlight
>>
Rolled 48 (1d100)

>>3102103
roll
>>
Rolled 76 (1d100)

>>3102096
Summon moonrock golem
>>
>>3102099

With the Orb of the Demiurge in hand, you raise it towards the ceiling and cast your own storm, the Storm of Aran! The orb pulses overhead and a resounding clap of thunder is heard as your storm begins to form over the royal palace, just like you did during the attack at the Le Doux Estate. The storms begin to twist and churn overhead, creating a much more volatile tempest.

Mordrax looks at you and smiles. "Ah... I see. Sirena..." He lifts up his staff and aims it at you. "I was hoping I would get to finish you off myself! I should have known you had a way to cheat death... after all, you are my student!"

He blasts you, but his burning ray is negated by your auras. His eyes go wide in surprise.

"You are not my teacher anymore," you mutter, your voice full of hate.

>>3102101

Raising the Silver Scepter of Spirits, you aim it at him and shout, "I am so much more. I am the Witch Queen of Aran!"

A rip opens before you and a flood of spirits emerges, howling and wailing and aimed solely at him. Mordrax changes his pose to one that holds his staff in front of him in both hands, defensively attempting to ward off the sudden charge of spirits. They harass him and attack his aura from all sides, making him vulnerable to attack!

However, you do not get the chance. A sudden blow to the back of your head causes you to stumble forward. Turning around, you see your father, Imon! His attack did not break through your auras, and if he thinks you will fall as easily as before, he is sorely mistaken.

But he is not your target. Thankfully, you are not alone this time, as Ben charges valiantly up to challenge him. He gets Imon's attention with a charging shield bash and pushes your father aside, followed up by a swing of his sword. Imon attempts to block, but finds that Ben's sword cuts straight through his protective enchantments, cutting his arms! Your father reacts in pain and shock as he hops back, reassessing this new foe.

You smile and turn back to Mordrax, who is still being swarmed by your spirits.

>>3102103
>>3102109

Raising your orb, you now unleash your Elemental Maw, using your daily spell to summon a vortex of chaotic energy focused entirely on him. Mordrax stands within the eye of the destructive storm, holding tightly onto his staff as he and his auras are attacked on all sides from every element imaginable. The floor around him is utterly destroyed by this, kicking up tiles and carving deeply into the stone beneath, but still Mordrax stands.

When the storm ends, he remains, having used his magic to resist the damage and being sucked into the abyss. Some of his warding has weakened and several parts of his outfit are charred, but he is nowhere near out for the count.
>>
>>3102154

>>3102106

Mordrax spins his staff in front of him, and a runic symbol of a clock with gears appears in front of him. You realize he is about to cast a time spell, but before you can react, he has you frozen in place. He smirks as he prepares a new spell, one to disenchant your auras, but suddenly you find yourself free! You fall forward as Alex undoes the time spell, casting one of his own from nearby using his holy magic!

You fall forward onto a knee and look up, seeing Mordrax cast his spell. That's when Merriam suddenly leaps in front of you, holding up her hands and casting her strongest shield spell. She and her shield take the full blunt of the damage and she is knocked backwards, skidding across the floor, weak and wounded by Mordrax's blast. Her shield spell and skill in Abjuration just barely stopped her from dying just then.

>>3102112

Gritting your teeth, your eyes flashing with rage, you hold aloft your orb and conjure your moonrock golem! The massive summons appears in front of you, staring down at Mordrax with the intent to kill, before lashing at him with its long and blade-like arms. Mordrax is forced on the defensive, backing up as he uses his staff to block the attacks.

You follow after them when suddenly you are confronted with your duplicate, teleporting in front of you. You meet your own gaze and stare into her blank eyes. She speaks with your voice, saying, "I will not let you kill my father."

With a disgusted sigh, you reply, "Your father? How revolting."

She moves to cast a spell!

>Current Shadow Points: 5
>1d100 and an action!
>>
Rolled 36 (1d100)

>>3102157
Moon beam
>>
Rolled 55 (1d100)

>>3102157
Slice her in twain with the blade wind spell.
>>
Rolled 62 (1d100)

>>3102157
Lunar Bomb

Blow her up
>>
Rolled 92 (1d100)

>>3102157
Silencing Siphon and Swarm of Insects.
>>
Rolled 19 (1d100)

>>3102157
Spam Cutting Breezes
>>
Rolled 34 (1d100)

>>3102157
Moon BEAM!
>>
Rolled 68 (1d100)

>>3102157
MOON BEAM
>>
>>3102163
>>3102196
>>3102207

You cast a moon beam through your orb at your duplicate, blasting her in the stomach and forcing her to recoil in pain. She takes a step back and you continue to blast her, forcing her to bring up a shield.

Nearby, Ben continues to do battle with your father. He attempts to punch at him with his enchanted fists, but the young warrior's shield repels the attack thanks to its enchantment of antimagic. Your father smashes his fists against Ben's shield, only resulting in the bloodying of his knuckles. Ben tries to follow up with a low slash, but your father steps back and avoids the strike.

>>3102165
>>3102172

You raise your hand and use the power of the wind dragon to empower your cutting breezes, launching several of them at your duplicate. Her shield spell holds, but sections of her dress and skin get cut up as parts of the cutting lines get around her barrier.

Behind you, Bargum rushes to Merriam's aid, picking her up and casting a protective rune around them both while he heals her.

>>3102167

You launch a lunar bomb at her feet and blow it up, but she teleports again to avoid it, this time appearing behind you. She attacks your shields with a series of arcane bolts, but her assault is ineffective at best; it's clear that Mordrax hasn't had time to teach her much.

>>3102170

Deciding that you don't have time to deal with her, you silence her spellcasting by siphoning the air out of her lungs while simultaneously summoning a swarm of insects to harass her. Uanble to breath and speak and now covered in biting and stinging insects, she falls backwards and writhes upon the floor.

"Pathetic," you mutter, raising your hand to prepare a killing blow. That's when you hear a great crash and turn around; Mordrax just blasted your golem through the wall of the palace and into the courtyard, destroying it as it crashes upon the floor with an explosive spell he launches after it. He turns around and fixes his gaze solely upon you.

"Sirena," he mutters, holding aloft his staff, "I'm going to enjoy finishing you off. It will be the perfect way to usher in my rule."

You grip your implements tightly and leave your helpless duplicate behind, your attention solely focused on the object of your hatred.

>Current Shadow Points: 5
>1d100 and an action!
>>
Rolled 21 (1d100)

>>3102230
Glitterdust!
>>
Rolled 88 (1d100)

>>3102230
Greater Image

MAke copies of ourself
>>
Rolled 62 (1d100)

>>3102230
Bestow Curse.
Summon Succubus.
>>
Rolled 56 (1d100)

>>3102230
fly into the air and conjure a miniature cyclone beneath Mordrax
>>
Rolled 23 (1d100)

>>3102230
Ebony tentacles!
>>
Rolled 89 (1d100)

>>3102230
Throw a lunar lance
>>
Rolled 42 (1d100)

>>3102230
Assault him with shooting stars
>>
Rolled 18 (1d100)

>>3102230
Web
>>
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>>3102234

You create a flash of golden dust and hurl it at Mordrax, who draws it all into one hand, catching it harmlessly. "Child's play," he says, before throwing it at Ben. Caught unawares, the young warrior is suddenly covered in the illusory dust and blinded, allowing Imon to pummel him. Merriam, healed and back on her feet, rushes to protect her brother, creating a defensive shield around him with a spell.

>>3102239

Cursing under your breath, you immediately use another illusion spell to create several copies of yourself in order to trick him. You and they all move around so as to confuse him, and with your potion of absolute nondetection still in effect, he cannot sense which one is real.

"Ah, a classic," he says, clearly enjoying this battle. "It's been a while since someone was foolish enough to attempt this on me."

>>3102244

Spreading your wings, you dash towards him along with all of your illusions. He lifts his staff and slams the end of it onto the ground, creating a shockwave of force that spreads outwards in a sphere. You are hit by this and forced backwards as your illusions fizzle and fade from the wall of expanding force. Sent hurtling up against a nearby pillar, you soar through it and hit the wall, causing the pillar to collapse upon you, shattering some of your protective armor and wards. Your Armor of Aran is still holding, as is your Lunar Aura.

Across the room, Alex is focused on protecting Faye as she manipulates several summoned elementals into holding off the enemy soldiers. The arcane knights are kept at bay by her elementals, though one of them manages to slip through and charge at her. Kaylessa turns and fires an arrow, piercing that one in the neck and sending him to the floor, dead. Without missing a beat, the elf draws another arrow and fires it at another one of Mordrax's minions, killing him on the spot.

>>3102248

Mordrax approaches the debris as you push yourself through it, using your wings and aerial form to lift yourself upwards. He watches you fly with an amused expression as you begin to conjure a miniature cyclone beneath him. Holding tightly onto his staff, Mordrax simply teleports--immune to the effect of his own storm of negation--and appears in front of you. Then, as if to mock you, he casts a spell of healing upon himself.
>>
File: War_Wizards.jpg (79 KB, 736x952)
79 KB
79 KB JPG
>>3102258

You spend a point of shadow and attempt to conjure forth a writhing mass of ebony tentacles that sprout from the nearby wall and reach for him, but Mordrax merely uses a spell of abjuration to block them and force them back. He stares you in the face and says, "Is that all you have, Sirena? Mere tricks? Illusions and childish spells?" He holds up his hand. "Let me show you true power."

He casts a high-level evocation spell that causes five points of light to appear, one at the end of each of his fingers and thumb. Each of these spheres then launches towards you like an arcane bolt, but rapidly expand and explode on contact. Each of these five explosions hits you head-on, sending you hurtling down to the floor, where your lunar aura breaks and half of your black armor shatters.

Mordrax's laughter fills your ears as he levitates downwards. "You are a fool, Sirena. As if you could have ever challenged me. I am the most powerful wizard in the land! And you? You are nothing more than a foolish child, grasping at power she cannot begin to understand."

>>3102262

You suddenly sit up as he gloats and launch a lunar lance at him. The spell flies swiftly and true, striking him in the chest and knocking him back from his levitation. He hits the ground and rolls a few times before getting up and coughing, realizing that you actually managed to pierce his shield and draw his blood.

With a smile, you stand up and wipe some of your own blood from your lips. You then point at him and tell him, "Get back up. I want you to die on your feet at my hand."

>>3102264

He does just that, getting back up with an enraged expression on his face. You summon a field of stars around him and launch each one, but he counterspells and collects them all before hurtling them at you. Bringing up your arms, you attempt to block them, but they are too many and too quick; due to the gaps in your diminished armor, you take several hits.

>HP: 92%

>>3102275

Thinking you might be able to catch him in a web, you prepare to cast it when suddenly your duplicate leaps upon your back, managing to hook an arm around your neck! She starts pulling violently, exposing a vulnerable point to Mordrax, who quickly takes advantage of the situation and launches a pair of twinned arcane bolts at your side, which dig into your flesh and send pain shooting through your system.

>HP: 74%

As you open your eyes, you behold Francis approaching Mordrax from behind.

>Current Shadow Points: 4
>1d100 and an action!
>>
Rolled 29 (1d100)

>>3102309
cast Expeditious Retreat on Francis
>>
Rolled 76 (1d100)

>>3102309
Drain life Mordrax
>>
Rolled 47 (1d100)

>>3102309
Cast sphere of crushing
>>
Rolled 61 (1d100)

>>3102309
Drain life
>>
Rolled 62 (1d100)

>>3102309
Drain Life
>>
Rolled 46 (1d100)

>>3102309

drain life on mordrax
>>
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25 KB
25 KB PNG
>>3102313

You turn your head downwards and bite into the arm of your duplicate, managing to get her to let go. She instead places both hands on the sides of your head and casts a spell of draining life, mimicking your own ability to do so.

With a grunt, you fall forward onto your knees as she stands behind you with her hands clasped around your head, draining your life into her own. She laughs, declaring, "When you're gone... I'll be the only Sirena left!"

>Health: 64%

Her laughter is suddenly cut short and she lets go as you fall forward. Turning around, you see that there is a long, thin blade sticking out of her chest, having been pierced from behind by a sword. Your brother Aldric stands behind her with a smile on his face. "Goodbye, sister."

Your duplicate dies upon his sword and he withdraws it before looking down at you. His smile suddenly fades. "Wait... But I thought..."

You realize that in the chaos of battle, he mixed up which Sirena was the real one, and just killed Mordrax's minion.

>>3102314
>>3102322
>>3102334

Before either of you can reply, your attention is drawn further up as Mordrax, distracted by Aldric killing your duplicate, failed to notice Francis approaching from behind. The perverted archmage puts his hands together and unleashes a powerful spell, which takes the form of a fiery dragon. Long, fiery wyrm catches Mordrax in its jaws and carries him across the room, slamming him into the wall before washing over him in a wave of flames.

Aldric turns to look back at Francis but is suddenly knocked back by a ball of force that the archmage casts, hurling him up against a nearby wall. Francis walks up to your and offers his hand.

"Sorry for the wait. I was looking for my opening."

"Took you long enough," you mutter, grasping his hand and allowing him to pull you up to your feet. "What were you doing here, anyway?"

"I can explain it all, but right now we need to deal with them. You handle Mordrax; I wouldn't dare get in your way. I'll take on your brother."

You nod and move towards your foe, who is weakened from Francis' spell. Approaching him, you stand over his smoking body and plant both hands upon his chest, draining his life just like his 'daughter' was doing to you.

Mordrax lets out a roar of pain and grabs at your wrists, but is unable to tear you from him. With glee, delighting in his pain, you draw his strength from his body as your wounds begin to heal.

>HP: 100%

"I've looked forward to this moment for so long," you mutter, digging your nails into his chest. "I'm going to make you suffer for as long as possible! I'm going to make you pay for the indignity and the injustice you did to my name! Everything that you are, everything that you've built, every ambition you've worked towards, I will destroy!"

Mordrax's grip on your wrists begins to weaken and he lets out a pained gasp. "You... can't..."
>>
>>3102394

>>3102321

Having drained enough to fully heal your wounds, you let go and step back over him. "Watch me."

Raising your hands, you cast your sphere of crushing gravity upon him. The sphere of force encloses around him and begins to contract from within, causing the stone of the floor and wall around him to crumble and crack. You step back as he raises his hands and pushes back against the crushing gravity, casting a spell to press against it.

Not far away, Ben and Merriam are working together to take on your father. Brother and sister both use their strength and magic to counter every one of his attacks, forcing him to fight defensively. Alex heals them both with a spell while Bargum and Faye focus on helping Francis fight your brother Aldric.

You turn your attention back down upon Mordrax. It seems you and he have reached a stalemate--you cannot reach him while he is in the sphere, and he has managed to push back against it with his aura of force. The question now is whose magic will give out first. Raising your hands and orb, you focus your power into crushing him, channeling every bit of power and energy you have into the spell.

Your eyes flare as you shout at him, "Die... Die... DIE!!!"

>Current Shadow Points: 4
>1d100 and an action!
>>
Rolled 72 (1d100)

>>3102398
Cast Lunar Cage to prevent him from leaving
>>
Rolled 45 (1d100)

>>3102398
Shadow arcane bolt. It can't miss.
>>
Rolled 89 (1d100)

>>3102398
Lunar Lance Straight through the heart!
>>
Rolled 99 (1d100)

>>3102398
detect weakness and double lunar lance at weak point identified.
>>
Rolled 87 (1d100)

>>3102398
Crescent blade
>>
Rolled 83 (1d100)

>>3102398
Stab him with the dagger
>>
>>3102407
>>3102409
>>3102412
Well that's not good for him.
>>
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>>3102402

You cast a lunar cage around the sphere holding Mordrax, preventing him from escaping, should he overcome your sphere of gravity. Though he is pushing against it with all of his power, your spell proves to be too much, and both opposing forces shatter. The blowback is focused entirely around him, breaking several of his bones and leaving him in a state of incredible pain.

>>3102405

Mordrax has one final trick up his sleeve, however. He raises his hand and casts the very spell he used to destroy the king and queen--disintegration! Your eyes go wide and you bring up your hands to shield yourself, but the spell never reaches you.

Ben! He leaps in front of you with his shield, using it to block the spell! The antimagic enchantment upon the shield is strong enough to absorb the spell, but unfortunately the shield itself is completely destroyed, turning to dust and ash. Ben is thrown back by the force of the spell, where he is caught by your allies and tended to by his sister; the arm that was holding the shield is heavily scarred and burnt.

>>3102407
>>3102409

With Ben having taken the blow, though you are concerned for him, you realize this is your moment! Your eyes flash with magical energy as you hone in on his weakpoint: the first wound you gave to him with your lunar lance!

Summoning a lunar lance in each hand, you aim them down at them and with a mighty cry you plunge the lances down into his chest, impaling him through both lungs. Mordrax lets out a soundless gasp as his eyes go wide, staring up at the ceiling.

But you aren't finished yet; there is still some life in him!

>>3102412

Banishing the lunar lances, you now summon up a pair of crescent blades and cut into his flesh with a series of strikes. You swing them with wild abandon, slicing his robe, his skin, his muscles--everything you strike, you cut. You are not very strong or graceful, but he is weak and you have all the power in this situation. In addition to your lunar magic, you take a moment to summon several spectral swords and launch them into his body, piercing him again and again and again.

>>3102418

And yet still he endures! Whether it is by some magic or simply his sheer refusal to die, he yet draws breath! His heart still beats!

'But not for long...'

You reach behind your back and withdraw the Dagger of Bloodletting. You remember well what you were told: plunging it into the heart will cause instant death!

With a cry, you point the dagger downwards and plunge it towards his chest.
>>
>>3102501

He reaches up and catches your wrist, stopping it just above his heart! You put your other hand on top of the pommel and push with all of your weight, but Mordrax does not yield.

He stares up at you for a moment, and you back down at him. No words are spoken; nothing is exchanged other than looks of pure, absolute hatred. As the last ounce of his strength leaves him, as you push the dagger down past his skin and into his heart, as the final breath slips through his lips, he continues to stare into your eyes.

You hold the knife there for several moments, though it feels like an infinity. This moment was everything you had built yourself towards: every pain, every indignity, every pleasure and moment spent dreaming of revenge has led to this moment which seems to last forever. You watch the life fade from his eyes as they grow dull; his body stops shaking and his hand falls to his side. For your part, you dare not blink as you commit every single detail to memory, no matter how small. The way his lips part, the way his eyelids begin to droop, the absolute stillness that follows--each detail is a treasure more valuable than a mountain of jewels.

The moment passes, and you tear the dagger from his chest. Standing over his corpse, you stare down at your hated nemesis. Though a battle yet rages around you, everything is completely and utterly silent--right now, you and his corpse are the only two things in the world. You are in a strange state, unlike anything you have ever felt before. Is this contentment? Is it emptiness? Somewhere between?

You do not know. But one thing you know for certain is that Mordrax is dead, and revenge, for so long a distant dream... is now yours.

>Capture his soul for future torment
>Destroy his body so that he may never return
>Fall to your knees and laugh uncontrollably
>All of the above
>Other
>>
>>3102505
>All of the above
>>
>>3102505
>Destroy his body so that he may never return
>Fall to your knees and laugh uncontrollably
He doesn't deserve the pleasure of sitting on our mantle.
>>
>>3102505
>>All of the above
>>
>>3102505
>>All of the above
>>
>>3102505
>>All of the above
>>
>>3102505
backing >>3102509
>>
>>3102508
>>3102509
>>3102511
>>3102512
>>3102525
>>3102531

Dropping the dagger to the ground where it clatters away, blood pooling beneath it, you thrust your hands forward and wrap them both around the orb of the Demiurge. Through it, you grab onto Mordrax's soul as it slips from his body, ripping it from his mortal coil and into a vessel you decide. Trapping his soul within it, you look down upon his corpse and see something slip from his pocket.

Your coin.

Kneeling down alongside his body, you look at it. Seems like it landed with 'tails' facing up. You grab it and slip it into a pocket before taking a deep breath and unleashing a torrent of spells upon Mordrax's corpse. You slice it to pieces with several cutting breezes before lighting those pieces on fire with a series of firebolts.

As the remains take fire, you fall to your knees and laugh, throwing your head back. Your laughter is long and uncontrollable; tears of pure happiness stream from your eyes as your lungs burn from how hard you are forcing them. After a moment, you feel a hand on your shoulder gently shaking you.

"Sirena," the voice whispers. "Sirena!"

You stop laughing and look over, seeing the Witch Hunter. He is kneeling alongside you and is the one who shook you out of your stupor. "Sirena, we're not done yet. I've gotten what remains of the royal family to safety and the elven king and queen are freed. The city is still under attack. Mordrax's minions don't know that he is dead; they're still fighting."

A thousand thoughts fly through your mind, but all you can focus on is that you finally have what you have sought. Everything else seems so secondary and pointless in the face of you having achieved your revenge. Why bother?

The Witch Hunter shakes you lightly again. "Sirena! Snap out of it! We need you to focus!"

>Revel in your revenge
>Return to the fight and capture the traitors here in the ballroom
>Take to the skies and rain lightning down upon the traitorous mages
>Summon your reserve units from Aran to help clear the streets
>Other
>>
>>3102563
>Summon your reserve units from Aran to help clear the streets
>Return to the fight and capture the traitors here in the ballroom
>>
>>3102563
>>Take to the skies and rain lightning down upon the traitorous mages
>>Summon your reserve units from Aran to help clear the streets
>>
>>3102563
>Return to the fight and capture the traitors here in the ballroom
>>
>>3102563
>Return to the fight and capture the traitors here in the ballroom

Also separate out key nobles for influencing later.
>>
>>3102563
>>Summon your reserve units from Aran to help clear the streets

>Return to the fight and capture the traitors here in the ballroom
>>
>>3102569
>>3102570
>>3102571
>>3102577
>>3102592

Slowly, you take out your orb, and use it to contact the Red One in Aran. You inform her to send in your reinforcements: the kenku, royal guard, oni and shadoblins, along with several groups of warriors from your cults. They will join your cultists already battling on the streets along with the remainder of your allies you already had positioned inside the city.

The Witch Hunter helps you up to your feet. You can see your father has been beaten and is being held at arrowpoint by Kaylessa, who is holding his bow aimed at the back of his head. Merriam and Ben and helping hold him in place. Faye and Bargum are still helping Francis take on Aldric, but it is clear that your brother is in a fighting retreat.

When he sees his chance, he makes a break for it, running for the same passage the other members of your family escaped through when the fighting began.

>Chase after him
>Let the others go; focus on your father
>Let him go
>Attempt to destroy his route of escape
>Other
>>
>>3102637
>Chase after him
>>
>>3102637
>beckon Gezug to you with his mark and have him subdue your brother
>>
>>3102637
>>Attempt to destroy his route of escape
>>
>>3102640
>>3102645
>>3102669
Can I get a tie breaker, or some backers?
>>
>>3102637
>Attempt to destroy his route of escape
>>
>>3102669
>>3102723

I'll take some 1d100s, please.
>>
Rolled 18 (1d100)

>>3102725
>>
Rolled 84 (1d100)

>>3102725
>>
Rolled 63 (1d100)

>>3102725
>>
Rolled 39 (1d100)

>>3102725
>>
>>3102740
>>3102750
>>3102753
>>3102769

Raising your hands, you summon a moonrock golem in the path of your brother's escape. Mentally commanding it, you have it annihilate his intended exit, using its bladed arms to destroy the hall and smash it with its sheer weight and strength. Aldric skids to a stop as the moonrock golem does this, destroying his only hope of an easy escape.

Summoning his sword to his side, he points it at you and your allies. "I won't go down without a fight," he warns you.

"Says the man who was about to run away," you reply with a smile.

>You'll handle this.
>Let the Witch Hunter take him on
>You and your friends will combine your spells and capture him
>Demand to know where your nephew is
>Other
>>
>>3102822
>Demand to know where your nephew is
>>
>>3102822
>>Demand to know where your nephew is
>You and your friends will combine your spells and capture him
>>
>>3102822
>>You and your friends will combine your spells and capture him
>>Demand to know where your nephew is
>>
>>3102826
>>3102834
>>3102884

"Tell me where my nephew is, Aldric."

"He's safe. That's all that matters."

"If he is in the hands of traitors who just murdered the king and queen, I doubt that very much. Face it, Aldric, you've lost. You're a fool and a traitor." You snicker as you add, "You couldn't even kill the right me."

"Silence!" Sword in hand, he charges forward.

You, Francis and the Witch Hunter all raise your hands and each casts a different spell; you cast your cage of light, Francis creates a field of anti-teleportation, and the Witch Hunter binds him in magical chains that cause him to fall. In a moment's flash, Aldric is captured due to how outnumbered he is.

He struggles against his bonds. "Damn you, Sirena! Damn you!"

With the battle rapidly coming to a close and everyone able to hear his words, several figures around the room, including some of your allies (notably Kayless and Bargum) stare at you. Closing your eyes, you cast off your disguise as Mary and turn to face them all. Nobles who managed to hide and avoid the slaughter now stick their heads from their hiding places, and the high elven king and queen look on.

"That's right," you declare. "I am not truly Mary Beaumont. I am Sirena Le Doux, returned to my rightful home from which I was exiled for crimes I did not commit! Mordrax, the murderer of the king and queen, and all of his allies--including the rest of my family--are the true criminals and traitors!"

You use a minor spell to bring the knife that killed Mordrax to your hand. "I killed Mordrax! If any doubt the truth of my claims, then step forward! My allies and my actions will speak on my behalf!"

Whispers fill the room. Just then, the front entrance is blasted open and a host of royal guards storm within, led by the captain of the guard, the one who initially nearly discovered Mordrax's plot before he shifted the evidence to point towards you. He calls for your arrest.

Immediately, your allies step forward and stand between you and the guards. You stare the guard captain down and proclaim, "I have returned to clear my name of the false crimes which you ran me out of this country for! You should be bowing your head to me in thanks for killing the traitor and murderer Mordrax!"

Several of the nobles begin stepping forward to champion your name, saying that they witnessed you killing Mordrax. But the highest praise which makes you truly untouchable comes from the king and queen of the high elves, whose lives you helped save in addition to their daughter's when you rescued her from the moon. They, too, witnessed your slaying of Mordrax, and demand that all charges against you be dropped.

The captain is pacified. He slides away his sword and says, "The king and queen are dead. The city is still under attack. Right now, we must ensure the protection of the heirs to the throne." Looking at you, he adds, "All other considerations are secondary."
>>
>>3102942

>Hunt down the other members of your family
>Help protect the royal family
>Head out into the city and help clean up the streets
>Turn to your allies who didn't know the truth and explain
>Other
>>
>>3102942
>>Hunt down the other members of your family
>>
>>3102944
>Hunt down the other members of your family
>>
>>3102944
>Hunt down the other members of your family
So long as they live, they remain a threat.
>>
>>3102948
>>3102966
>>3102969

Can I get some 1d100s?
>>
Rolled 86 (1d100)

>>3102984
>>
Rolled 67 (1d100)

>>3102984
No ESCAPE
>>
Rolled 79 (1d100)

>>3102984
>>
Rolled 12 (1d100)

>>3102984
>>
Rolled 55 (1d100)

>>3102984
>>
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>>3102987
>>3102994
>>3103016
>>3103027
>>3103039

Our brother Lambert attempted to escape the city once he learned of Mordrax's death. Unfortunately, the ship he was trying to escape on was overtaken by the Fist of Urist and he was captured by Bruut and your river pirates. Aside from some light beating and face-bashing, he is unharmed.

Our other brother, Guilhem, led Mordrax's minions in taking over the Alakaz Academy. However, the allies you placed within the school, Helen, Sybeth, Aurelia and Nathanial, along with some surprise help from your oni Gezug, were able to defeat him and imprison him. Gezug is credited for having snuck up behind Guilhem while the others distracted him and capturing him.

As for your mother Blaise, she happened to come accross Kaylessa's sister Talindra and your drow master thief Supremia. Though she is a skilled conjurer, the witchblade and master thief were able to subdue her and banish her minions.

Aldric's wife Sophie and your nephew Edgar were apprehended by your revenant Perilynth, who was in the perfect place to do so, disguised as she was among your family's staff. Though they did nothing wrong, Perilynth thought it would please you if they were delivered unharmed, and so she locked them a closet in the royal palace until the fighting ceased.

Amanda Lightguard, working closely with the Highvale royal guard and your own units, were able to clear the streets and evacuate people to shelters. Your cultists proved particularly invaluable in this manner, as they had locations and hidden gathering places that people could hide within. And of course, they were sure to spread the word of the Witch Queen who saved the city in its darkest hour.

You now find yourself arguing with the guard captain about your family's fate, along with the other traitorous nobles who were captured.

"I want them dead," you tell him. "They're my family, and I should decide what happens to them."

"And I'm telling you that you are in no position to demand such a thing. They are captives of the state, and when a new king is named, they will be tried and judged in accordance with the law."

The man already doesn't like you. Do you push him on this matter?

>Let them be tried
>Continue to demand that you should determine their fate
>Use your influence with the high elves to bargain for your family
>Secretly smuggle them to Aran for torture and/or execution
>Other
>>
>>3103063
>Continue to demand that you should determine their fate
>>
>>3103063
>>Let them be tried
>>
>>3103063
>>Continue to demand that you should determine their fate
>>
>>3103063
>>Let them be tried
>But bitch about it really hard.
>>
>>3103063
>Let them be tried
>>
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>>3103074
>>3103083
>>3103092

The guard captain is unyielding on this matter, though he does consent to have the boy Edgar transferred to your care after considerable complaints from you and after determining that he was too young to play part in this coup. Edgar is frightened of you and is unwilling at first to leave his mother's side, so it is unfortunate that he must be taken from her, but she is still a criminal for having known of Mordrax's plot without revealing it.

For now, Edgar is kept safe in a room in the royal palace. You stand upon a balcony overlooking the city, appropriately enough located on Mordrax's tower, which is currently being searched by the royal guard.

Francis walks up behind you and takes a place at your side, looking over the city. Pillars of smoke can still be seen, but the fighting has mostly ended. Anyone who supported Mordrax's coup is either in the process of being captured or has escaped and is on the run.

You look over at Francis and ask, "Why were you with Mordrax?"

He frowns. "My family, the Langleys, suddenly threw in with Mordrax and his plan. They dragged me along once they found out he had resurrected your body." He looks over at you. "You know, for a minute, I really believed you were dead. You never dropped by after it happened."

"I'm sorry, Francis. I had a lot going on." Pausing for a moment, you ask, "What did Mordrax plan to do with my body?"

"What do you think?" he replies. "Either way, I wasn't going to go through with it. It wasn't, you know, you. I still played along, waiting for the moment to stab that asshole in the back."

"I appreciate it. I won't forget all that you've done to help me."

He coughs into his hand. "So... on that note, you haven't forgotten our deal, have you?"

"I just got my revenge. I'd like some time for things to settle before I think about that."

"Right, right, sorry... I just kind of thought that you'd, you know, be all excited after getting your revenge. Really ready to go, you know?"

"You're a true romantic, Francis."

He turns around and sits on the railing and shoots you a lecherous wink. "You know it, baby."

You decide to change the subject at hand. "The king and queen had five children. Their eldest is only nineteen. Everyone knows he'll have to inherit the throne now." You look over at him. "He'll need advisors. Nobles, generals... a new court mage."

Francis cocks a brow. "It occurs to me that we happen to be in a position to have a great deal of influence over who that new archmage could be."

>I want to be the new royal court mage.
>I think you'd be very well-suited to the job, Francis.
>We should find someone we can control to fulfil that role.
>I'm disinterested in who they pick. I have my eyes on a different prize.
>Other
>>
>>3103142
>I think you'd be very well-suited to the job, Francis.
>>
>>3103142
>>I think you'd be very well-suited to the job, Francis.
>>
>>3103142
>I think you'd be very well-suited to the job, Francis.
We have grander designs, I think.
>>
>>3103142
>>I think you'd be very well-suited to the job, Francis.
Could make it an inherited position, 7th son of a 7th son hint hint nudge nudge
>>
>>3103142
>>I think you'd be very well-suited to the job, Francis.
As long as you don't teach the new monarch to be a lothario
>>
>>3103142
>I think you'd be very well-suited to the job, Francis

He clearly doesn't give a fuck about running the place.
>>
>>3103153
>>3103158
>>3103179
>>3103180
>>3103181
>>3103192

You shoot him a wry smile and say, "I think you'd be very well-suited to the job, Francis."

He reaches into his robes and takes out the Codex Arcana. "Well, there aren't too many people around who have a copy of this. Maybe I could even do some good for the kingdom. Who knows?" He then scratches his stubble and remarks, "And hey, there's even a princess in line for the throne right after her brother."

"She's thirteen, Francis."

"I know that! What do you think I am, some kind of degenerate?"

You smirk and look back out over the city. "I suppose it would take one to know one."

He slides the codex away and stands next to you. "So, you've returned to the city you were exiled from, cleared your name of any crimes you were accused of and killed the man you wanted revenge upon. Where do you go from here?"

"I still have a realm to rule, but I don't think I'll sever my ties to the mortal world. This place was my home, and I didn't come here just to get revenge."

"Really?"

"Well, mostly for revenge. But I am still Sirena Le Doux, and even though most of my family are actual traitors to the throne, I still have my name to uphold. The people know me as a hero who helped save the kingdom."

A voice from behind calls out, "And that's exactly the way we want it." You turn to behold the Witch Hunter approaching. "The Organization is more than happy to shift its part in the defense of the city in your favor."

"Really? Is this that whole 'we don't do this for fame and glory' thing?"

"That's exactly what it is." He looks at Francis, then back to you. "We're not interested in going down in history with our names chanted and our faces known. We know what we did, and that's good enough. The kingdom is saved, the royal line is still preserved, the curse has been broken and for now, peace is maintained. This is where we take our leave."

You step forward and place a hand on his arm. "Am I not to see you again?"

Franis coughs into his hand. "I'm right here, you know."

The Witch Hunter smirks. "I'm not retiring just yet. Should you ever need my assistance, you know how to reach me."

He nods, puts up his hood and departs. Francis looks over and asks, "So, are you going to tell me what that was all about?"

"Perhaps later," you reply.

Francis brings back up his earlier point. "You didn't fully answer my question. What are you going to do now?"

>I think I shall have a position as an advisor to the new king.
>I will rule Aran, but have an embassy and church in Highvale.
>I intend to reclaim my family home and restore my family's name.
>For now, I will simply take things one day at a time.
>Other
>>
>>3103731
>I think I shall have a position as an advisor to the new king.
>I will rule Aran, but have an embassy and church in Highvale.
>>
>>3103731
>I think I shall have a position as an advisor to the new king.
>I will rule Aran, but have an embassy and church in Highvale.

Give our good brother the chance to lay claim on our family home. If he doesnt want it. We wil lclaim it ourself.
>>
>>3103731
>I will rule Aran, but have an embassy and church in Highvale.
>>
>>3103737
>I think I shall have a position as an advisor to the new king.
In addition to my first post
>>
>>3103731
Well, we DO have a promise to keep with a certain Archmage.

Might as well knock that out.

A pity Faye is already pregnant, he could have had twin seventh sons.
>>
>>3103731
>>I think I shall have a position as an advisor to the new king.
>>I will rule Aran, but have an embassy and church in Highvale.
And I shall fulfill the pact I made long ago to a certain archmage
>>
>>3103733
>>3103734
>>3103737
>>3103739
>>3103752

"I intend to have an embassy here in Highvale; perhaps it will be a church dedicated to the Witch Queens. I suppose I am technically a foreign ruler, so I could leverage that into becoming something of an advisor to the new king. I'll continue integrating my worship among the people and open trade lines to Aran; I'll have a few key teleportation circles in place around the city. Soon enough it will be so connected with the capital that the two will be nearly indistinguishable."

"What about your family home and that new place you've got up north?"

"I'll offer my brother Rainard the property. If he doesn't want it, I'll take it. I still own Redford Keep and Cliffbrooke Manor, and I imagine I'll own a few more properties soon enough. I've made enough friends to watch over them."

Francis nods. "I guess if I'm going to become the new court mage, I'll be taking over Mordrax's tower. I'll need to redecorate it somewhat."

"Speaking of which, where are those cultists I sent to your tower?"

"They're fine. I gave them a vacation on a beach in the southern isles. Just needed to get them away so I could think."

"Were they distracting?" you say with a light giggle.

He turns towards you. "I'll have you know I didn't lie with a single one of them, Sirena. I've got my eyes on something much more grand and I've been saving myself for it."

"For it?" you say in a dry tone.

"Excuse me; for her." He gets down on one knee and takes your hand in his. "Sirena, you're the most beautiful, powerful and incredible woman I've ever met."

"Oh, do go on. No, really."

"You're one of the most gifted mages I know, and whatever you set your mind to you make happen. Just look at where we are now! I never imagined that day when you came to my tower that we'd be here in this position, but here we are." He slicks back his hair and looks you in the eyes. "Sirena?"

"Yes?"

"Can I knock you up?"

You sigh. "Charming as ever."

>Check on your other friends
>Get a report from your minions
>Meet with the surviving royal family
>Spend some 'quality time' with Francis
>Other
>>
>>3103731
let him nut inside us already UWU
>>
>>3103760
>Spend some 'quality time' with Francis
>>
>>3103760
>Check on your other friends
>Meet with the surviving royal family
>>
>>3103760
First
>Spend some 'quality time' with Francis

Then
>Check on your other friends
>Meet with the surviving royal family
>>
>>3103760
>Spend some 'quality time' with Francis
Dude worked hard for it. Give him his reward.
>>
>>3103760
>Spend some 'quality time' with Francis
Uber Shota Time

Then
>Check on your other friends
>Meet with the surviving royal family
>>
>>3103760
>Spend some 'quality time' with Francis
>>
>>3103760
>Spend some 'quality time' with Francis

At the end, cast an illusion and pretend Faye tricked him into sleeping with her instead.

Then reveal the trick.

Just to mess with him a bit. We can be a little less serious now that we aren't hell bent on revenge.

Speaking of which, we should make sure someone grabs our body for us. We could have a THIRD us!
>>
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>>3103762
>>3103764
>>3103767
>>3103811
>>3103824
>>3103862

You bring a finger up to your lips and purse them together in thought for a moment, making an exaggerated, "Hmmm... Very well."

He blinks a few times. "Wait, really?"

You smile as you look back up at Mordrax's tower. "I can think of nothing more sweet right now than siring the seventh son of a seventh son of a seventh son in the bed of my most hated enemy."

"Oh, baby, yeah! Now that's what I'm talking about!" He springs up to his feet. "I can't tell you how much I've dreamed about this moment!"

"Yes, well, I've always seen you as a filthy, lecherous, perverted fool, but evidently you must have some skill if you managed to have six children before me."

"And every one of them were very, VERY pleased by this filthy, lecherous, perverted fool!" He calms down for a moment and clears his throat. "So, you're good to go right now, yeah? Because if you want some foreplay, I've got oils and some very skilled hands, if you know what I mean. We could light some special candles and if you're up to it, I've got some summoning spells so we can--"

You grab him by the collar and drag him towards the tower. "We'll just see, won't we?"

As he keeps up with you, he rubs his hands together. "Trust me, Sirena: prophecy will have never felt so good!"

>...

You roll over, your body covered in sweat and various other fluids, your chest heaving from the lengthy, intense lovemaking session. Well, you don't love him, but you cannot deny that it was intense. Francis, for all his lauding and self-praise, isn't exactly the most skilled lover, but he makes up for it with a variety of tricks, spells and sensation-enchancing peripherals. He knows his way around a woman, that's for certain. He lies next to you with an exceptionally satisfied grin on his face.

He looks over at you while tucking his arms behind his head and asks in a smug tone, "Well?"

Taking a deep breath and collecting yourself, you cock your brow and reply, "I would go so far as to say that I underestimated your... craftiness."

"Trust me, I've had a lot of time and practice in using magic in unintended ways." He reaches for a glass and summons some clear liquid within it before drinking half. He holds the glass to you, asking, "Want some? Little tonic of mine. Helps clear the head after such a mind-blowing experience."

You raise a hand. "I'll pass, thank you." Slipping out of Mordrax's bed, you step over to a small chamber with three runes; one you stand upon, one you touch with your hand, and one directly overhead. The one you touch causes the run above you to conjure water, which drips down in a pleasant shower. The rune under your feet is passive, and evaporates water on contact, creating a nice steam effect. After thoroughly washing yourself off with some soap, you deactivate the water spray and step out of the shower, grabbing a cloth to dry yourself with.
>>
>>3104048

Francis is getting dressed, throwing his robe over his body. "I need to grab a few things from my tower before I move in here."

"Aren't you going to wait until you are confirmed as the new royal mage?"

"Nah. I'll just prep for when they give me the job." He runs his hands through his greasy hair and shakes it out a few times.

"What about a shower?"

He gives you an incredulous look. "What, and wash off the remnants of our time together? I don't think so."

You bring a hand up to your forehead. "The father of my future child..." you mutter. After he leaves with a teleport spell, you slip your underwear back on. Approaching one of Mordrax's windows, you open it and look upon the moonlit city. This 'quality time' with Francis took longer than you thought it would, to his credit; it's just after midnight.

>Sleep until morning
>Check on your other friends
>Get a report from your minions
>Meet with the surviving royal family
>Other
>>
>>3104050
>Check on your other friends
>Meet with the surviving royal family
>Get a report from your minions
In that order
>>
>>3104050
Get the reports while checking your friends, then meet the royal family.
>>
>>3104050
>Check on your other friends
>Get a report from your minions
>Meet with the surviving royal family
>>
>>3104050
>Meet with the surviving royal family
>>
>>3104050
>>Check on your other friends
>>Get a report from your minions
>>
>>3104050
>Meet with the surviving royal family

It's late, so.
>>
I'd like some 1d100's, please.
>>
Rolled 77 (1d100)

>>3104170
>>
Rolled 67 (1d100)

>>3104170
>>
Rolled 23 (1d100)

>>3104050
>>
Rolled 44 (1d100)

>>3104170
>>
Rolled 91 (1d100)

>>3104170
>>
Rolled 18 (1d100)

>>3104170
>>
>>3104174
>>3104178
>>3104179
>>3104197
>>3104225
>>3104350
Writing now.
>>
>>3104174
>>3104178
>>3104179
>>3104197
>>3104225
>>3104350

It is not difficult to find Ben, Merriam and the others, as they have been provided quarters by the royal family out of gratitude. You enter the large, luxurious room to find Merriam tending to her brother's arm, delicately wrapping it after removing the previous bandaging. As you enter, you catch a glimpse of the scar tissue on it. Alex is alongside him, helping him heal with a spell, though Ben seems in high spirits.

Kaylessa and Bargum are in the room as well, with the dwarf off in a corner smoking a pipe. When he sees you, he approaches you. "I'd like to say somethin'," he says to you.

"Very well."

"I know that the others all knew. We've discussed it good an' plenty. Seems like I was the only one out of the loop, save for the boy, but you told him the truth a few days ago." He knocks his pipe against the back of his hand a few times, shaking it out. "I'm too old to get offended at such things, but I always suspected you were someone else underneath it all. There were too many odd signs, 'specially towards the end."

"Nonetheless, I apologize, Bargum. You were a valuable ally and I should have trusted you to know. I took very few risks." Looking around the room, you continue to speak but now to all of the others as well, "The people in this room I would consider to be my greatest friends. All of you helped me in ways I cannot begin to recount. When I was lost and exiled, the Cutters took me in. Kaylessa, you've been a valuable companion and a true ally to Merriam and myself. Alex, you helped me realize how wonderful it is to care for another person. And Bargum, I apologize again for not informing you of my true identity. Thank you for your wisdom and for helping to teach and guide Alex."

They're all somewhat taken aback. While they're used to buttery words coming from your lips, it isn't often that something so genuine and heartwarming comes from them. Ben stands up and walks towards you, stopping only to pull you into a hug. Alex skips over and does the same, wrapping both arms around your legs and his. Merriam is next, followed by Kaylessa.

Alex sticks his head out from the group hug. "Come on, Mr. Bargum!"

He taps his pipe. "Ah, the hell with it." He walks over and adds his stocky frame to the hug as you lie your head upon Ben's chest, feeling them all squeeze around you in a family embrace.

Content to simply enjoy the hug for several moments, you stick your head up and ask, "Wait... where is Faye?"

Slowly the others all disentangle themselves and look at each other. Ben scratches the back of his head. "Wasn't she with you?"

"Not for the last few hours."

Merriam steps forward and says, "I think I saw her with that paladin, Amanda Lightguard?"

A small smile grows on your face. "Ah. I see. Well, I'll let her catch up to me. I want to go speak with the royal family. Would anyone like to come with me?"

Alex hops in place. "I would! I would!"
>>
>>3104711

Ben declines, citing his wounded arm and fatigue. Merriam wishes to remain with him, and Kay wishes to remain with her. Bargum steps alongside Alex and says that he'll come along with you.

>Speak with the eldest son and heir to the throne
>Meet the entire remaining surviving family
>Meet with the high elven king and queen
>Speak with the captain of the guard
>Other
>>
>>3104712
>>Meet the entire remaining surviving family
>>
>>3104712
>Meet the entire remaining surviving family
>>
>>3104712
>Meet the entire remaining surviving family
>>
>>3104712
>>Meet the entire remaining surviving family
>>
>>3104712
>Speak with the eldest son and heir to the throne
>>
>>3104713
>>3104718
>>3104725
>>3104727

Though it is late, the palace is clearly not sleeping due to the crisis. After presenting yourself to the royal family's guards and demanding an audience, you are granted the chance to meet with the surviving royal family. Though somewhat unorthodox, the strange situation and your prior history with them grants you this privilage.

The Rosenhearth family, descended from a union and man and elf that ended the latest in human-elf conflicts three hundred years ago, now consists of five members: the eldest son and heir to the throne, William, his younger sister Charlotte, their younger brother Matthias and the infantile twins Tybalt and Percival. William is only nineteen, older than his sister by six years, and very unprepared for the responsibility that will come with rule. While not unintelligent or uneducated, he is inexperienced, and will rely on those around him to guide him.

Prince William is tall, but rather thin. It is clear that he will blossom into a handsome young man, but he is still caught between teenager and young adult. His brow is heavy with the loss of his parents, something he shares with his family, and their death characterizes every aspect of his current demeanor. You have met him several times before, at various functions and gatherings, and he was quite different then. Tragedy has a way of doing that to a person.

"Sirena Le Doux," he greets you, bidding you rise after your bow. "I must admit, I never expected to see you again, much less under such troubling circumstances."

"Your highness, I must offer my sincerest apologies. If I had acted when I first saw Mordrax, your parents may yet have lived."

Wisely, he notes, "But if you had, we may not have believed you. No... him murdering my parents before the eyes of the court made all too clear who the true villain was." He sighs and rubs his forehead. "I do not mean to seem ungrateful for your actions, Sirena. It is just that so much has happened in so short a time..."

"I understand completely." You look at him and his siblings, along with their noble attendants. "I have come to assure you that in this difficult time, I intend to fully support the throne and offer you my allegiance and friendship."

William looks up. "That's quite forthcoming of you, given that you were considered a traitor only yesterday."

You put on your best smile. "It is my sincerest wish to leave such things in the past and move forward, now that the truth is in the air."

Several nobles whisper to the prince and you wait patiently for him to continue. "The truth, yes... The truth is that you helped save us and put an end to Mordrax's plots. Without your help, we may have lost the entire city. But while you are no longer the court mage's apprentice, I am told you have another title now--the Witch Queen of Aran. From what I am told, there are many ill rumors surrounding that title and that realm."
>>
>>3104879

>It is true; I am the Witch Queen of Aran, along with my mirror-twin, Faye.
>Whatever rumors may have existed, they are not about me. My actions speak for themselves.
>Aran is in a state of change. I am working to rid it of those negative qualities that invite such rumor.
>Those are vile rumors. I am not the Witch Queen of Aran.
>Other
>>
>>3104879
>Aran is in a state of change. I am working to rid it of those negative qualities that invite such rumor.
>>
>>3104879
>>Aran is in a state of change. I am working to rid it of those negative qualities that invite such rumor.
>it'll be long going, and take some hard work, but I'm confidant I can make it better (with the understanding that an actual functioning realm is better than the shambled mess we have now, order begets power etc, don't tell them that)
>>
>>3104880
>It is true; I am the Witch Queen of Aran.
>Aran is in a state of change. I am working to rid it of those negative qualities that invite such rumor.
The less said about Faye, the better.
>>
>>3104880
>>Whatever rumors may have existed, they are not about me. My actions speak for themselves.
>>Aran is in a state of change. I am working to rid it of those negative qualities that invite such rumor
>>
>>3104880
support>>3104887
>>
>>3104880
>It is true; I am the Witch Queen of Aran.
Don't mention Faye.
Going to back >>3104887 as well.
>>
>>3104884
>>3104887
>>3104890
>>3104931
>>3104935
>>3105021

You bow your head, briefly meeting Alex's gaze, before looking back up. "It is true; I am the Witch Queen of Aran. But I must stress upon you that Aran is in a state of change. I am working tirelessly to rid it of the negative qualities that have so long corrupted that realm and have given rise to such rumors. It is true that Aran was once a place of darkness, but through my efforts, I am slowly converting it into a place where one can live a life without the crushing despair of shadow constantly hanging over their heads."

The prince considers his response for a moment. "I am inclined to believe you, but you are a ruler of a realm, just as I must now become the ruler of this kingdom. I do not think I can return you to your place in this society."

"Nor do I desire it, your highness. As you said, I am the ruler of Aran, and so I must take a new place in your society, with your permission: I seek to be a friend to the throne, an advisor if you would allow it. I wish to establish peaceful ties between your kingdom and my own, perhaps even trade and more. It is my hope that you will allow this, and together we can work towards rebuilding your kingdom while redeeming mine, just as I am now redeemed in your eyes of my crimes."

"That is... quite the offer," he replies. "I hope you are not offended if I say that I must think about all of this."

"Of course not. It has been a long day, for all of us. I imagine your crowning ceremony will be tomorrow?"

He nods. "It is important for the people to know they still have a king."

"I would very much like to attend it, your highness. I wish you well on your rule."

"And yours," he says with a slight tilt of his head.

You excuse yourself from his presence and step out into the hall with Alex and Bargum. The dwarf looks up at you with his brows raised. "A queen, eh? Eh, why not. I 'spose we should courtsy around ye too, eh?"

Shooting him a knowing grin, Alex reaches up and holds your hand. "You have a realm? I didn't know that..."

"Nobody did. I kept it from everyone, but rumors have clearly filtered through the higher reaches of society that I became the Witch Queen. Mordrax and my father knew it; I'm not surprised that the prince and his court did as well."

"Can we see it someday?"

"Soon," you promise him. "It still needs some time."

"I could help!" he suggests. "We could set up a temple to the First Faith!"

You smile and pat him on the head. "We'll see." Of course, you have no such intention of doing so. Any competing religion in your realm would only detract from those worshipping you. Still, he doesn't need to know that just yet.

>Head off to bed
>See if you can find Faye
>Check in with your minions
>Meet back up with Francis
>Other
>>
>>3105053
>Check in with your minions
>>
>>3105053
>See if you can find Faye
>>
>>3105053
>>See if you can find Faye
>>
>>3105053
>>Check in with your minions
>>
>>3105053
Hrm. We could also Jesuit the whole thing and present ourselves as a representative of the True Faith.

Make it an "underclass" that people wouldn't want to really be a part of, but appropriate for those who deserve to serve.

It shouldn't be discounted out of hand, there's a serious power in that faith that we could use.
>>
>>3105053
>>See if you can find Faye
>Check in with your minions
>>
>>3105053
>See if you can find Faye

Time to celebrate with our truest ally, the one who knows EVERYTHING about us.
>>
>>3105093
What happened to our dead doppleganger? could we true rez her?
>>
>>3105087
making it appealing to the downtrodden gives us bodies, what we do with those bodies is even more interesting.
>>
>>3105107
Making it obligated to the downtrodden, so it doesn't compete with us.

*Good* citizens worship is. Citizens that need to do penance follow the New Faith.
>>
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>>3105059
>>3105060
>>3105073
>>3105077
>>3105092
>>3105093

For Alex, it is much too late and far past his bedtime, so you send Bargum to take him to his guest quarters. Once out of their presence, you find a secluded area and travel to Aran. Immediately upon teleporting within the Umbral Citadel, you are approached by the Red One and Sheldrake.

"My queen?" the Red One says as she kneels. "Is it done?"

Your lips curl into a smile. "I want the word spread to every corner of my realm: I have gotten my revenge."

Sheldrake, in his usual stone-faced deadpan manner, replies, "I cannot express my happiness for you, my queen."

"I know you can't, Sheldrake, but I appreciate it anyway. Red One, inform my council and cult leaders that there is to be a grand celebration throughout my realm, and henceforth this shall be a holiday... Revenge Day." You pause. "No, that doesn't sound right... the Day of Vengeance? Vengeance Eve? Yes, Vengeance Eve." Putting a finger to your lips, you rethink it again. "Or, perhaps..."

The Red One smiles and bows her head. "Respectfully, perhaps the name of the day is irrelevant; we have no other holidays in Aran."

"No? Well, we should. But we'll get to that later." Turning towards Sheldrake, you ask, "Has Faye returned to Aran?"

"She has, not long prior to your arrival. I believe she awaits you in the throne room."

Without sparing a moment, you travel there and discover your twin pacing about the room. Her green eyes light up upon seeing you and she charges forward to throw you into a hug. "We did it! We really did it!" She pulls back and says, "Well, YOU did it."

"I had some help," you say, giving her a kiss. "Where did you vanish off to after I killed Mordrax?"

"There was so much going on, I couldn't revel in your victory. I chased several of the mage minions into the streets and helped hunt them down when I ran into Amanda."

"Oh yes, I heard. I trust you had a little celebration of your own?"

She smiles and winks. "I'm thinking I'm not the only one."

"Well, mine was more business than pleasure... but it wasn't unpleasurable, either."

Faye leans in close, pressing her forehead against your own. "I never doubted for a moment that you would defeat him. You've grown stronger than I, and much more powerful. I'm just glad I was there to witness you gaining your revenge--oh, it looked positively sublime!"

"Now all that is left is to attain your own."

"Yes," she says, looking off in the distance for a moment. She then snaps back to you and says, "But that is for another day! Right now, we should celebrate!" Licking her lips, she raises her eyebrows and says, "We should have a REAL party..." Sliding her hands down to your hips and taking hold of the supple flesh, she adds, "Let's go wild!"

>That sounds like a good time!
>I'd rather we spend it alone.
>Let's celebrate, but not get TOO crazy...
>You can have your fun, but I've got some more things to handle.
>Other
>>
>>3106019
>That sounds like a good time!

Realm wide party and palace wide orgy.
>>
>>3106019
>That sounds like a good time!
>>
>>3106019
>That sounds like a good time!
>>
>>3106019
>That sounds like a good time!
>>
>>3106019
>You can have your fun, but I've got some more things to handle
>>
>>3106019
>>That sounds like a good time!

Fuck it. Faye's held back as best she could for so long, let's match that effort.
>>
>>3106035
>>3106037
>>3106038
>>3106045
>>3106066

So, who are we going to invite to the palace for the orgy?

>Specific marked minions
>Specific allies
>Other minions
>Cults
>Shadar-kai
>Centaurs
>Kenku
>Oni
>Goblins/Shadoblins
>Clones
>Everyone we can get from all of the above (within reason)
>>
>>3106067
>Everyone we can get from all of the above (within reason)

Open bar
>>
>>3106067
All of our allies and minions that would be okay with a giant orgy (so not Alex for example), also the cults.
>>
>>3106067
>>Everyone we can get from all of the above (within reason)
those okay with an orgy.Not Alex.
>>
>>3106075
>>3106103
Yes, Alex wouldn't be participating, nor would other characters that would be deemed inappropriate or illogical. Hence the "within reason".
>>
>>3106067
>Everyone we can get from all of the above (within reason)

Can't wait for Sirena's breasts to grow even bigger and start lactating milk during and after pregnancy (her body is gonna look like the body of a fertility sex goddess).
>>
>>3106113
unless we accelerate it to early completion. Then we wouldn't really have a significant period of being gravid
>>
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>>3106069
>>3106103
>>3106075
>>3106113

You think for a moment. 'I've already fulfilled my pact with Francis, and he did his job, which really means that I needn't worry about taking any other partner, or partners...' Looking your mirror-twin in the eyes, you give her a loving smile. "You know what? Why not? I've held myself back for long enough. It's about time I really enjoyed myself."

Her eyes shine with mischievous lust. "Oh, we are going to have one hell of a party tonight!"

>...

What followed that exchange would set the precedence for the holiday of celebrating your revenge going forward. This was chiefly characterized by a realm-wide celebration and feast, with the people parading through the streets whilst proclaiming your greatness, and within the Umbral Citadel a deluge of hedonistic indulgence occurred. With your mirror-twin at your side, drinks, music and sensations of the flesh were experienced unlike any that you had ever experienced during your time as a noble in Highvale. Raw, primal and carnal, the halls of your citadel rang with a chorus of moans as your cults, minions, servants and allies celebrated. Not a single room was vacant, each offering different displays of wanton passion and strange couplings or groupings.

As for yourself, you followed Faye's lead and divorced yourself from your typical reservation, satiating yourself with the worship of your followers, many of whom were more than eager to do so--sometimes twice or more. Experiences so pleasurable and outside the norm were shared that for a brief moment you were almost lost in the tempest of lascivious obsenity, reaching sensational new peaks of erotic bliss. Contrasts between soft, slow, tender lovers and hard, brutish, domineering partners added to the haze of drinks, aromas, oils and substances from far-off lands and realms. There was not a stone unturned, provided that stone had some depraved, lurid thrill underneath.

When the next morning finds you, it finds you sore, a mess, and with a terrible headache, but more satisfied than ever before. Your bed is disheveled, the sheets tangled and damp, and Faye's nude form is clutched to yours. To your right is Ben, similarly undressed save for his moonstone amulet, and at his feet is Merriam. Just off the side of the bed on a pile of pillows is Kaylessa. Looking around the large room and hall beyond, you see numerous sleeping forms, and among them you can spy Isseal, Bruut, the Matchless Companion along with many of her followers, Gezug and three other oni, a single centaur, Shaedara and several of her shadar-kai, Usai, several shades from your royal guard including Vorkath, as well as any of your subjects lucky enough to have made it this far into the citadel last evening.

'This is going to be one hell of a mess to clean up,' you think to yourself, lying your head back and snuggling between Faye and Ben. 'Good thing we have maids.'
>>
>>3106245
>>Krom and the attack on the undead
>>
>>3106242

Coincidentally one such maid was downstairs at that moment, working very hard to clean up a puddle of various fluids: Sophilia. Having been denied being allowed to take part in the festivities due to her punishment, she was forced to watch everyone else, including her fellow maid Alicia, indulge. Cursing her fortune, she wrings out the mop and gets back to work.

>Which scene is next?

>Krom and the attack on the undead
>The border skirmish against Binulia
>>
>>3106245
>The border skirmish against Binulia
>>
>>3106248
>Krom and the attack on the undead
>>
>>3106248
>The border skirmish against Binulia
>>
>>3106248
>The border skirmish against Binulia
>>
>>3106248
>>Krom and the attack on the undead
>>
>>3106248
>Krom and the attack on the undead
>>
>>3106248
>Krom and the attack on the undead
>>
>>3106247
>>3106251
>>3106294
>>3106348
>>3106769

As you walk through the very halls that just the evening prior were filled with moans and cries of orgasmic bliss, you smirk and think to yourself about how many children will be born about nine months from now. Including your own, sired by Francis--and a good thing, too, because your lack of reservation last evening may have resulted in an unwanted bundle of joy. With your pact and prophecy child already sealed ahead of time, you were free to completely enjoy yourself and you certainly did just that.

Now you seek to learn how well your efforts in the west and northeast fair. You enter the hall of the Divining Pool and discover your lich Xiax'zas peering into its depths, keeping tabs on your minions and collecting intelligence. She looks up at you. "My queen. You seemed to enjoy yourself immensely last evening."

You smirk and put your hands on your hips. "Oh? Watching, were you?"

"That is all I could do. Once, I was able to know the pleasures of the flesh. It was a sacrifice I made in assuming the power of lichdom."

"Yes... As I recall, you no longer wish to be a lich, is that so?"

"More than anything, my queen."

You fold your arms and approach her. "Were I to restore your body and break the binding of your phylactery, returning your soul to its original vessel, what would you grant me in return? Your eternal fealty and service? Would you ensure such loyalty through accepting a brand?"

As you stop in front of her, she closes her eyes and bows her head. "I would do anything you asked, my Witch Queen. I cannot overpower you. I was a fool to believe that I ever could, even at the Black Gauntlet. I have seen how powerful you have grown, and Aran worships you, fueling your power. You have only grown greater since assuming the throne, and I can do nothing in the face of your greatness."

"Your flattery is certainly sufficient, if very well-rehearsed." Bringing up your finger, you lift up her chin and force her to look into your eyes. "Perhaps I do not yet feel you have earned your life. Tell me what it was like, watching everyone in this citadel engaging in the most debased and
primitive behavior, sharing pleasure and tasting the sweetest fruits of the
flesh, knowing you could not?"

Despite her unemotional and cold outward persona, her lip quivers. "It was torture, your magnificence. Torture..." Her eyes glaze over and she continues, "I have never begged for anything in my life, but I beg you now... please, my queen. I know I am not worthy of your mercy. Please take pity upon me."

>Grant her request, on the condition that she be branded.
>You shall regain it with more faithful service, someday.
>Once all of my revenants have proven their faith, you will earn yours. Continue watching them.
>Deny her request, and do not tell her if you will or will ever restore her.
>Other
>>
>>3106798
>>Grant her request, on the condition that she be branded.
>>
>>3106798
>>Grant her request, on the condition that she be branded
>>
>>3106798
>>Grant her request, on the condition that she be branded.
>>
>>3106798
>Deny her request, and do not tell her if you will or will ever restore her.
>>
>>3106798
> Grant her request, on the condition that she be branded.
>>
>>3106798
Hey, we need a body for her though, right?

What happens if we stick her in a non-human body? Make her work her way up to her original vessel.

Just for giggles.
>>
>>3106801
>>3106807
>>3106810
>>3106893

You purse your lips and think. "Kneel before me."

She gets down onto both knees.

"Whom do you serve?"

"Only you."

"Swear it, for all time."

"I swear it, now and forever."

"You will worship me and obey my every command?"

"I will, all that and more."

Supremely satisfied with her submission to your rule, you bid her to rise. "I shall restore your living form. But first, my business. Show me Krom and his army."

"Thank you, my queen," she says before immediately obeying your command. She waves her hand over the pool and its reflection shifts to that of the great gate that leads to the swamp. Krom and his warriors are engaging in an epic battle against the green dragon and the last of her spawn. Aided by amazonian shamans, along with your hybrid clones, they are easily gaining traction against her forces, laying siege to the gate. Jenna is there as well, supporting her allies with her druidic magic.

The battle would have been won long ago, but the green dragon refuses to yield any ground, stubbornly holding the entrance to the gate as she sends her children out in waves to be slaughtered or captured. The amazons, experienced in hunting large reptiles, have many tools and nets that they use to do so. Krom himself faces the green dragon, roaring a challenge to it as he takes a hit from its swiping claws but continues to fight.

'What a man,' you think to yourself as you watch the divinely-sculpted demigod face down the colossal monster with but a sword and shield, along with his rippling muscles. 'If only I hadn't made my pact with Francis. Well, who is to say that I cannot have another after the first?'

Putting such thoughts aside for now, it is clear that Krom will win with the amazons he has supporting him. Several totems are placed around the area, filling him with healing magic and spells of endurance, enhancing his already powerful form. They perform songs and dances that further cheer him on. The sight is truly a spectacle to behold; an entire army channeling its strength and power into one man as he battles the great dragon.

>Let the battle play out naturally
>Stress to them the importance of capturing the dragon alive
>Encourage them to kill the dragon and send you its corpse
>Switch focus to the attack on the Binulian border
>Other
>>
>>3106925
>Let the battle play out naturally
>Switch focus to the attack on the Binulian border
>>
>>3106925
>>Stress to them the importance of capturing the dragon alive
>>
>>3106925
>Stress to them the importance of capturing the dragon alive
>Switch focus to the attack on the Binulian border
>>
>>3106925
>>Stress to them the importance of capturing the dragon alive
>Switch focus to the attack on the Binulian border
We have the red dragon body If i remember correctly. So we should be able to breed pure blood dragons.
>>
>>3106925
>>Let the battle play out naturally
>>
>>3106925
>Stress to them the importance of capturing the dragon alive

I wonder if having it's child would be leverage to make it surrender.
>>
>>3106939
>>3106945
>>3106950
>>3107006

Taking out your orb, you mentally reach out to Krom and several of the prominent amazons, instructing them to capture the dragon alive. They seem to understand, and once her children are dealt with begin to employ their live capture tactics against the dragon, using ropes, nets and Krom's great strength to wrestle the dragon down to the ground by the head. The amazons move in to secure their ropes around the dragon, ensuring that she cannot escape by binding her limbs and wings to the ground and securing them with stakes and additional netting.

You smile as you watch this happen before commanding Xiax'zas to show you the attack on the border of Binulia. What you behold is a glorious sight. The border town, a walled village, has already fallen to your raiders. With your wild elves acting as scouts, they attacked and overwhelmed the town during the night, burning down its walls and rampaging within. The battle is still ongoing, but it is clear that the town is already lost. Your centaurs in particular are monstrous fiends upon the battlefield, tearing through the defenses of the town in roving waves of rampaging, raging reavers.

The mercenaries you hired with Amber's help fight alongside the barbarians, and the wild elves join them. Outnumbering the village's remaining defenders, there is little that can be done to stop the combined force from pillaging their way through the settlement, taking goods and women where they can find them and killing anyone in their way.

The aid you have given the northborn barbarians in securing this village, which they will use as an opening on the border of Binulia to send raiders further south, will surely secure you an audience with their leader, the one uniting the northern tribes and allying with the ogre clans.

>Recall your centaurs back to Aran once the battle is over
>Send them on another raid further south in Binulia
>Command them to ride to the north to meet with the warlord and announce your intentions to meet with him
>Keep your force in the village for now to help reinforce it so that it is not taken back by Binulia
>Other
>>
>>3107098
Just to check, the country we just saved is not Binulia, right? That's some other country we have no particular ties to?
>>
>>3107098
>>Command them to ride to the north to meet with the warlord and announce your intentions to meet with him
>>
>>3107098
>Command them to ride to the north to meet with the warlord and announce your intentions to meet with him
>>
>>3107104
>Just to check, the country we just saved is not Binulia, right? That's some other country we have no particular ties to?
Neighboring country. The one we saved is Dragodia.
>>
>>3107098
>Command them to ride to the north to meet with the warlord and announce your intentions to meet with him
>>3107114

Hopefully Dragodia doesn't care too much for Binulia then.
>>
>>3107105
>>3107106
>>3107123

Imparting orders that command your force to ride north to meet with the northern warlord once the battle is complete, in order to announce your intentions to meet with him, you inform Xiax'zas that you are finished divining for now. She eagerly but silently waits for your next command, and you fulfill her wish and bring her to the resurrection chamber.

Summoning your servitors to assist you in performing the ritual, which is similar to the resurrection you performed upon your house servant Isolda, the key difference being that this is actually a reversal ritual designed to remove her soul from the phylactery and rebind it into her body. Due to this difference the ritual is slightly more complicated, but you are both powerful, patient and more than willing to learn how it is done.

In the process of turning her from a lich back to a human, you learn how to turn someone into a lich--potentially very useful information for the future. Though it takes two hours, when the ritual is complete Xiax'zas is no more--or at least, the version you knew her as is no more. She is now a beautiful young woman, full of life and vibrant energy. She immediately bows before you, apologizing for ever doubting you.

You command her to kneel before you and you have her swear to serve you loyally and faithfully. She does this just as she did before and as a sign of her faith, she imparts her true name to you--Zoriana. Xiax'zas was the name she took in lichdom, and one she hopes to leave behind. With your brand placed upon her, she falls forward in a worshipful pose and thanks you once more, praising your name.

She then leaves your presence to find someone to experience everything she missed out on last evening with.

As she departs, you consider your other revenants, and if any of them deserve resurrection for their actions.

>Chose one or more of the following:

>Perilynth: Infiltrated the Le Doux family staff, captured your brother's wife Sophia and her son Edgar
>Komortha: Placed among the northern tribes, tipped you off about the Binulia raid, is a direct link to the northern warlord
>Jinxy: Goblin who has helped lead the goblins and shadoblins while keeping them in line
>Anastrianna: High elf evoker who has helped train your royal guard in evocation magic
>None
>>
>>3107220
>>Perilynth: Infiltrated the Le Doux family staff, captured your brother's wife Sophia and her son Edgar
>Jinxy: Goblin who has helped lead the goblins and shadoblins while keeping them in line
>>
>>3107220
>>Perilynth: Infiltrated the Le Doux family staff, captured your brother's wife Sophia and her son Edgar
>Jinxy: Goblin who has helped lead the goblins and shadoblins while keeping them in line
>>
>>3107220
I say all of them to show how merciful and powerful you are, plus you are trying to turn everything around
>>
>>3107220
>>Perilynth: Infiltrated the Le Doux family staff, captured your brother's wife Sophia and her son Edgar
>>Komortha: Placed among the northern tribes, tipped you off about the Binulia raid, is a direct link to the northern warlord
>>Jinxy: Goblin who has helped lead the goblins and shadoblins while keeping them in line
>>Anastrianna: High elf evoker who has helped train your royal guard in evocation magic
Get them branded too
>>
>>3107220
Perilynth, the others only if they agree to a brand
>>
>>3107220
>None
>>
>>3107228
>>3107229
>>3107234
>>3107236
>>3107262

Perhaps you are in a good mood, perhaps you are simply feeling more generous and benevolent than usual, perhaps it was the praise and loyalty of Zoriana while also feeling the power that comes with branding a new subject, but you decide to resurrect four more of your minions who have aided your cause thus far: Perilynth, for her work in infiltrating the Le Doux family, Komortha for her work amongst the northborn, Anastrianna for her duties in training your royal guard in evocation magic and Jinxy for helping keep the goblins and shadoblins in line.

Each of them are summoned, resurrected and branded. While you still have other revenants, they have yet to prove themselves through duty and loyal service.

Returning to your private chambers, you discover that Ben is here, though the others are all absent. He is staring into the fireplace while holding his wounded arm. Sneaking up behind him, you wrap your arms around him. "What are you thinking about?"

His answer is honest and simple. "Family."

You sit him down in a comfortable chair and and you sit across from him. "Go on. Is this about the women you've had? If you are worried about the responsibility, don't be. You'll have the support of my kingdom behind you."

"It's not that," he says, looking conflicted. "Well, part of it is. And last night... all of this. Your realm, you being a queen, killing Mordrax..."

"Ben?"

"It's just got me thinking for some reason," he mutters, staring into the flames. He eventually meets your gaze. "Sirena... you never told me, or Merriam, or any of us about this place. I know that Faye knew, because she rules it with you. But... you never told us."

"And I'm truly sorry. I felt it was best to keep it hidden from everyone. Even Faye didn't tell anyone."

"No, she didn't," he nods. "But she told me something else. You've made a deal with that devil that tried to take over Bridge Town."

Your smile fades somewhat. "Oh." Inwardly, you slap yourself on the forehead. 'That fool, letting that slip to him!'

Ben absent-mindedly strokes his bandaged arm. "Sirena... there's a lot you haven't told me, isn't there? Or Merriam?"

"Ben, please, don't mistake my secrecy for--"

In a shocking display, he interrupts you. "Just tell me the truth about one thing, Sirena. Could you have saved my father?" He stares you in the eyes, hard and steady. "You were the apprentice of Mordrax before I ever met you. You were strong enough to become the Witch Queen and kill Mordrax. Even if those things came later, I have to know: could you have stopped that one undead soldier?" His eyes narrow. "Or... did you just choose not to? To hide? Maybe..." His voice trails off, but you know exactly what that last sentence was forming into. You can see it in his eyes. 'Maybe you killed him.'

Your lips part slightly as you think about how to handle this situation, meeting his cold, hard gaze.
>>
>>3107361

>Tell him the complete, total, unaltered truth
>I could have saved him, Ben. I chose not to out of fear.
>I did everything I could, but I wasn't strong enough at the time.
>How dare he? He is branded. Silence him and never speak of this again.
>Other
>>
>>3107361
>>I could have saved him, Ben. I chose not to out of fear.
technically true.
>>
>>3107361
>I could have saved him, Ben. I chose not to out of fear.
>>
>>3107364
>I could have saved him, Ben...I think.
>I chose not to out of fear.
>>
>>3107364
>>I could have saved him, Ben. I chose not to out of fear.
>Break down and cry

We have to really sell like this has been making sick with sadness the whole time
>>
>>3107364
>Tell him the complete, total, unaltered truth
>>
>>3107364
>I could have saved him, Ben. I chose not to out of fear.
>>
We'll resume in the morning.
>>
>>3107364
>I did everything I could, but I wasn't strong enough at the time.
>>
>>3107364
> Maybe I could have saved him. I could have tried, and failed, and I didn't know you then if failing would have resulted in you turning on me, a stranger. I had just been betrayed by everyone, even my own family, and was running for my life. It doesn't make my choice the right one, it I hope you can forgive me for it. I wasn't as strong a person as I am now, as having you with me has let me become.

> I regret not trying then. Feeling guilty, feeling scared you would abandon me, I didn't want to talk about it. Not to say that wasn't the right choice.

> If you want to leave me now, I understand. I've done what I can to make up for not saving your father, to take care of your family. Brutus has been there protecting them and maintaining the farm, I'm sure you could return there with Amber and be happy.

> I wish you would stay. I still need you. But I need you to live a life as happy as you can more.

> I'm sorry.
>>
>>3107364
>>I did everything I could, but I wasn't strong enough at the time.
>Break down and cry

We have to really sell like this has been making sick with sadness the whole time.
C'mon don't ruin this happy climax for the sake of annoying relationship drama. We've been at this too long to just throw it all away.
>>
>>3107838
I wonder if the anti-magic sword actually undid our Branding.

Narratively this has been a subplot from the beginning, so it's appropriate we have to deal with it.
>>
>>3107364
>>
>>3107869
>I could have saved him, Ben. I chose not to out of fear.
>>
>>3107848
>anti-magic sword
hmmmmmm maybe its time we retire that thing in a nice glass case that says "break only in case of hostile global take-over by evil wizard"

>subplot
true, I was just worried that people were gonna start trending towards the complete, unaltered truth, which is of course ruinous. We should be fine with a nice option 2+3 hybrid like we've got going as long as we ham it up sufficiently like your post.
>>
>>3107364
>Tell him the complete, total, unaltered truth
>>
>>3107364
>I could have saved him, Ben. I chose not to out of fear.
>>
>>3107369 >>3107370 >>3107388 >>3107403 >>3107420 >>3107836 >>3107838 >>3107870 >>3107990

You close your eyes, avoiding his hard gaze as you put your hand over your mouth. Though you use no actual magic, you cast one of the strongest spells that you can upon a man: tears.

"Oh, Ben..." you start as they begin to trickle down your cheeks. "The truth is... The truth is that I might've been able to save him. I could have at least tried, but I was afraid. I had just been betrayed by everyone, even my own family, and was running for my life with every bounty hunter in the country looking for my head. What if I had revealed my power to you, a stranger, and chosen wrong? What if doing so would have led to my demise?"

You turn your head and bite your lip, sniffling as he watches you intensely. "I was afraid. I had grown up in the city for so long, and suddenly thrust into the wild and forced to fend for my life... I know it doesn't make my choice the right one. I regret it. I've regreted it every day since. I've felt such guilt, such fear that you and Merriam would abandon me if you knew that I could have done something..."

Breaking down into further tears, you look back at him and say, "That's why I've done everything I can to support you and your sister, and your family too. Why I encouraged you to become the hero you are, and sent Merriam to college. The guilt I've felt about not saving your father out of fear, because he was a stranger, I may never get past."

At this point, Ben closes his eyes and looks down, clearly deeply lost in conflict and inner turmoil. You know that you cannot risk losing him to self-doubt, and so you throw yourself from your chair in front of him, upon your knees, placing your hands on his leg. "Ben, I've done questionable things in the pursuit of power and revenge. Yes, I've made deals with questionable people. And I'm terribly selfish, but not when it comes to you and your family. Ever since that day, I have always strived to do right when it comes to you. But... if you want to leave me now, I understand. I wish you would stay. I still need you. But I need you to live happily after what I've done to you."

Again his face contorts into a visage of suspicion, anger and doubt. His wounded arm's hand flexes into a fist over and over as his breathing grows sharp. He looks down at you, torn between what he feels and what he wants to believe. Then, slowly, there is a quiet change. Wordlessly his expression softens and his shoulders slump, his posture changing from one that is guarded to one that is more vulnerable. He leans forward and wraps his arms around you, holding you tightly as he breathes heavily.

In your ear, he whispers, "I forgive you."

You return his hug in kind, burying your face in his neck, wetting it with your tears. As you stare beyond him, a smile grows on your face that he cannot see.

'Now you are truly mine... Forever.'

>Next epilogue scene?

>Faye
>Merriam
>Alex
>Francis
>Other
>>
>>3108102
>>Merriam
>>
>>3108102
>Alex
>>
>>3108102
>Merriam
Can we have an epilogue about our future son?
>>
>>3108102
>Merriam
>>
>>3108111
>Can we have an epilogue about our future son?
Absolutely. I just plan on doing things in waves; the now, the near-future, and the later-future.
>>
>>3108102
Merriam
>>
>>3108102
Merriam
>>
>>3108102
>>Merriam
>>
>>3108105
>>3108111
>>3108112
>>3108142
>>3108149
>>3108265

With Ben sufficiently pacified and his suspicions assuaged, you travel and find Merriam in the Lost Library with Faye. Thankfully she is not having the crisis of faith that her brother was, and is instead enraptured by the potential the library offers. Faye was giving her a tour when they stopped by here and the young mage quickly became lost amongst the many tomes; the Umbral Citadel's collection is much more advanced and unrestricted than the one she had used at Bratia College.

With you here, Faye excuses herself, explaining that she has some unfinished business to take care of. Before she can leave, you grab her by the arm and pull her aside, quickly and quietly chastising her for letting it slip to Ben about your deals with Angelo.

"Oh," she says with a surprised expression. "I'm sorry, I guess it just sort of slipped."

"Be more careful in the future!" you insist before letting go. "We're more public than ever now. Our actions will be more closely scrutinized now that I have stepped into the light."

She nods. "I will, I promose. It just slipped! I thought we could trust him."

You lean in close and whisper, "There is no one we can trust with everything, Faye."

Having scolded her enough, you let her go to deal with her business while you sit across from Merriam. Running your fingers down the small stack of books she has found, you ask her, "Finding what you're looking for?"

"This is all so amazing," she whispers, barely looking up from the pages. "You have an entire realm. Another world... and there are so many others!" She finally meets your gaze and says, "Imagine all the places we could go. Not just in our world, but in others! I've been thinking; do you think I have a mirror-twin as well? That Ben does? Do we all?"

You smile and take hold of her hand. "Let's not worry about that right now. You did very well during the battle, but you still have room to improve and learn more. Perhaps traveling to other realms is in your future, but let's consider our immediate options."

>Merriam will attend the Alakaz Academy with her friends Sybeth and Helen
>Merriam will remain here in Aran to study and learn directly under you
>Merriam will live at one of your properties and begin raising a family
>Merriam will begin studying how to travel the planes and learn conjuration magic
>Other
>>
>>3108281
>>Merriam will remain here in Aran to study and learn directly under you
>>
>>3108281
>Merriam will remain here in Aran to study and learn directly under you
>>
>>3108289
Addendum: she's welcome to visit her friends whenever, but only Merry gets Sirena as a personal tutor.
>>
>>3108281
>Merriam will live at one of your properties and begin raising a family
>>
>>3108281
>>Merriam will remain here in Aran to study and learn directly under you
>>
>>3108281
>Merriam will remain here in Aran to study and learn directly under you
>Merriam will live at one of your properties and begin raising a family

Make cute incest babies with Ben and Half elves with Kay
>>
>>3108310
I don't think we need actual redneck inbreeding.
>>
>>3108287
>>3108289
>>3108293
>>3108297
>>3108294
>>3108310

Merriam will remain permanently in Aran, and personally study under you as your sole apprentice, with free leave to visit her family and friends whenever she likes.

However, during the wild party last night, she had a bit too much fun with someone and, without the certain safeguard that you had, finally ended up with a bun in the oven.

But who is the father?

>Kay
>Ben
>Some random cultist
>One of the monstrous races
>Other
>>
>>3108315
>Ben
>>
>>3108315
>>Ben
>>
>>3108315
>Kay
>>
>>3108316
>>3108318
Ben already has enough sires to his name, and why deny Kay a victory?
>>
>>3108315
>>Kay
Ben has too many fucking kids.
>>
>>3108323
He can make one after
>>
>>3108329
yeah, but why Ben now? he has with Faye and lady Silverwind. Let Kay have a win.
>>
>>3108332
Faye, Lady Silverwind, and Amanda. And maybe Jenna the druid. Ben is a stud.
>>
I'm fine with both of them but i think Merriam would prefer to have Ben's kid first
>>
>>3108315
>>3108316
Fine. Changing to
>Kay
>>
>>3108337
She would actually prefer to have Sirena's kid if that were possible, but since Sirena refuses to grow a dick, she can have a child with the elf who's had a crush on her since forever and whom she loves back.
>>
>>3108315
>Kay
>>
>>3108315
>Ben
>>
>>3108344
She cares more about Ben than Kay though
>>
>>3108315
Ben
>>
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>>3108319
>>3108328
>>3108343

Kay it is. The child will be a beautiful half-elven girl named Ameria.

Who's next for an epilogue scene?

>Faye
>Alex
>Francis
>Amber
>Other
>>
>>3108350
She's spend months alone with Kay and not Ben. They probably drifted a little.
>>
>>3108357
>Francis
Faye should come last.
>>
>>3108355
Of course someone comes in with a vote right before I post.

Ah, well.
>>
>>3108357
>>Alex
>>
>>3108357
>Alex
>>
>>3108357
>Francis
>>
>>3108357
>>Alex
>>
>>3108357
>Alex
>>
>>3108357
Xerro!
>>
>>3108363
>>3108364
>>3108371
>>3108394

Standing on a balcony overlooking much of Aran, Alex pushes up onto his tip-toes to look out at it with you by his side, a steady hand on his shoulder.

"This is your realm?" he asks, astounded.

"It is," you reply. "Though, I admit that right now it looks rather dreary. Great change is coming to this place. I am bringing it out of the shadow and into the light; a new era for Aran."

"That's wonderful, Mary! I, uh, I m-mean, Sirena..."

You smile down at him. "That's okay. You can call me whatever you like. Even mommy, if you want to."

He blushes and looks back over the realm. "So how are you going to change it?"

"I want to make life better here. I've nearly removed all of the taint of previous Witch Queens, including the shadow demons that have been forced into its depths. When I arrived, Aran had an oppressive, almost choking presence that pervaded all aspects of life here. People who lost all sense of worth and self would simply fade away. Aran can be much more than that. Starting with a restructuring of policies and traditions, soon enough I will
have trade and immigration, then agriculture, and so on, until this realm is finally a better place for all who live within."

He beams a bright smile up at you. "And you can do it with the guiding tennants of the First Faith!"

You close your eyes and smile, using the hand on his shoulder to lead him away. "Alex... it wouldn't be right to force people to worship something they've never heard of."

"Well, I didn't mean force them to do anything, because that wouldn't be real faith. It's explained in the texts about how to properly convert a non-believer, and it isn't hard! It just comes down to living your life by the tennants of the First Faith and leading by example. Others will follow once they see that it is the right thing to do."

As you enter the citadel, you look down at him and reply, "Right and wrong are not always so clear. Who is to say that the First Faith is the true religion?"

"Well, every god or group of gods can be worshipped, this is true... but the First Faith is the best one. They're about championing virtues that nobody would question: honesty, integrity, order, justice, equality and charity."

"What if another religion offered all of that?"

"Well..." His small face scrunches in thought. "I mean, that doesn't... The First Faith would do it better, because they don't do it for personal gain or any other nefarious reasons."

"Why do you automatically assume that every other god or religion has nefarious purposes behind it?" You kneel in front of him, turning him to face you. "You know the First Faith is the only right religion because you have been taught that it is the only right religion and that all others are wrong. Don't you think that's a rather narrow-minded attitude to take? Ignorant, even?"
>>
>>3108852

"But I'm not!" he insists, slightly upset. "I'm not ignorant! It's just that... the First Faith is... Lots of people believe in it, I..." He looks down, hiding his face beneath his blonde bangs and white hood. "I don't like this conversation..."

"Alex..." You tip his chin upwards with your hand. "Everywhere you go in life, you'll meet people who don't believe in the same things you do. The fact that your religion has many members doesn't make you right and them wrong. Worship and faith take many forms. Can you truly judge someone based on what they worship?"

"I don't know," he admits.

A smile spreads across your lips. "Admitting that you don't know is very mature. I can teach you much, Alex, but I need you to have an open mind. Can you do that for me?"

"I think so..."

"Good."

>You will convert Alex fully to your worship and corrupt his former ideals
>Alex will remain a cleric of the First Faith
>You will teach Alex to not hold to any one ideal or faith
>You will groom Alex to be one of your future lovers once he comes of age
>Other
>>
>>3108855
>>You will convert Alex fully to your worship and corrupt his former ideals
>You will groom Alex to be one of your future lovers once he comes of age
>>
>>3108855
>You will convert Alex fully to your worship and corrupt his former ideals
>>
>>3108855
>You will convert Alex fully to your worship and corrupt his former ideals
>>You will groom Alex to be one of your future lovers once he comes of age
>>
>>3108855
>>You will convert Alex fully to your worship and corrupt his former ideals
>You will groom Alex to be one of your future lovers once he comes of age
>>
>>3108855
>>You will groom Alex to be one of your future lovers once he comes of age
>>
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>>3108861
>>3108865
>>3108875
>>3108883
>>3108904

It seems Alex will be learning that worship takes many forms indeed.

>Next?

>Francis
>Amber
>Amanda
>Brutus
>Other
>>
>>3109020
>Francis
>>
>>3109020
>>Francis
>>
>>3109020
>Francis
>>
>>3109027
>>3109032
>>3109043

Just a few short days after his election to the position of royal court mage, you stop by Francis' tower--formerly Mordrax's--and discover him in the bedroom in a pile of naked women, including at least two succubi and one goblin.

"Francis!" you shout, and he sticks his head out.

"What?"

You throw your hands out to the side and point at the sweaty bodies upon the bed. "So, we seal our deal, and you immediately go about knocking up several more women?"

He laughs. "Hah! Oh, no, I actually can't. Seven kids and that's it."

Blinking a few times, you ask him to clarify.

"I'm as infertile as half the country was a few days ago, baby! Now I can spread the seed as much as I want; it'll never take!" He throws his arms up. "Freedom! Complete, total liberty of the labido!" He looks back at you and cocks a brow. "Come on, you're going to tell me you didn't have a little party of your own? We both knew what the deal was, Sirena."

You roll your eyes. "Fair enough. I suppose I shouldn't expect any less when dropping by, but you're an official of the court now. You'll be expected to make public apperances."

"Not true at all! Turns out, I can spend all day in this tower and all of my official functions can be handled by my new apprentice."

Slowly, your eyes narrow and you fold your arms. "Your new apprentice?"

The chamber doors open behind you and in strides a young woman, beautiful and striking with intense eyes and a gorgeous figure. Younger than you by about ten years or perhaps just under that, she very clearly radiates magical power. She has blonde hair that is worn straight and an outfit that is similar to the one you wore when you were Mordrax's apprentice. In fact, she looks familiar somehow, but you can't quite place it...

She stops in front of you to introduce herself. "Sirena Le Doux. I've heard a lot about you. It is an honor to finally meet you."

"And you are?"

Bowing before you, she replies, "I am Ravetha, mighty Witch Queen. A humble mage in service to the kingdom."

"Humble, yes..." As she rises, you meet her gaze, and within it you see something strange that you cannot quite place, but again is quite familiar. With a curious look, you ask her, "And we have never met?"

"No. But I hope that my apprenticeship to Francis will allow us to grow quite familiar. I feel there is much I could learn from one such as you, given all that you have accomplished."

For a moment, the two of you merely stare at each other. Francis, half-covered in his bathrope that is just a little too widely open, walks up and throws his arms around the both of your necks. "Isn't this great? Meeting new people, making new friends. Ravetha here is also a graduate of the Alakaz Academy." Leaning in close, he whispers, "I had my pick and she really stood out, if you know what I mean."

You continue to hold her gaze, wondering just what she is hiding behind those eyes...

>Amber
>Amanda
>Brutus
>Speelock
>Other
>>
>>3109085
>Amber
>>
>>3109085
>>Amber
>>
>>3109085
>>Amber
>>
>>3109085
>Amber
>>
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>>3109098
>>3109108
>>3109127
>>3109133

Travelling to Cliffbrooke Manor one day, you discover Amber in her room, inspecting herself in the mirror. While far too early to show any signs of pregnancy, you can tell that it is weighing heavily upon her mind far before it will weigh upon her stomach. She sees you enter and turns around, her expression changing to reflect her distrust of you.

"Sirena."

Amber took it harder than most of the others when she found out who you truly were. Not branded and never clever enough to have pieced it together herself, when the news of your revealed identity came rolling across the countryside it all seemed to click into place at once for her. Feeling betrayed after all you two had done together, she is quick to anger when it comes to your presence.

"Amber, please. We needn't carry on like this."

"The only reason I'm still here is because I love Ben," she fires off. Then she continues on a tangent, "You know, I wouldn't have turned you in. No matter how much money would've been in it. I wouldn't have done that to a friend." She lets that sink as she sits on the edge of the bed.

You move to sit next to her, but she stands up and moves away. You sigh. "Mistakes were made."

"You're telling me," she replies in a sour tone.

You grow slightly frustrated, but remain patient. "What can I say? In my position I didn't know who I could trust."

"I made love with you and a damn devil and you couldn't trust me after that?" she says, shaking her head. "I must've been so stupid. No wonder you've got Ben and all the others wrapped around your finger."

Standing up, you throw your arms out to the side. "What can I do to make it right then?"

Amber is silent for a moment, then she looks at you hard and with an equally serious tone replies, "Let me marry Ben."

"What?"

"I don't want my child to be a bastard," she says, putting a hand on her stomach. "Let me have this, since you wouldn't let me have the truth. At least then, in some way, he'll always be mine and not yours, even if he does listen to everything you say."

Her words are harsh, but can you blame her? Her passion runs hot. Finding out your true identity this way couldn't have been easy for her. At the same time, her marrying Ben? Can you allow that? What if her mistrust of you influences him negatively? Then again, this may be the first step in repairing the bridge between you...

>Very well. You and Ben shall be wed.
>No. You may remain, but not as Ben's wife.
>Send Amber far away from here, separating her from him.
>How dare she speak to you in this way. She must be punished.
>Other
>>
>>3109185
>Other
We didn't learn Thralldom for nothing. Let's soothe this over the ~magical~ way.
>>
>>3109185
>How dare she speak to you in this way. She must be punished
>>
>>3109185
>>3109194
Distract her with Ben if we have to, then use magic
>>
>>3109185
>Very well. You and Ben shall be wed

Meh. I'm not worried about it for now. We have ways of compelling service from her later.
>>
>>3109185
>>No. You may remain, but not as Ben's wife.
smooth over those wrinkles with thralldom
>>
>>3109214
Supporting.
Both of them have start to lose their immediate worth.
Just let them have their quiet life and be done with it.
>>
>>3109185
>>No. You may remain, but not as Ben's wife.
>>Other
Charm, magic kisses, ruby necklace etc.
>>
>>3109185
actually, change >>3109218
to >Very well. You and Ben shall be wed
I don't really care for Ben
>>
>>3109185
>>3109203
I'm going for
>No. You may remain, but not as Ben's wife.
and thralldom
>>
>>3109185
>>No. You may remain, but not as Ben's wife.
>>
>>3109185
>No. You may remain, but not as Ben's wife.
>Other magic the shit out of her
>>
>>3109194
>>3109202
>>3109203
>>3109214
>>3109218
>>3109221
>>3109235
>>3109243
>>3109251
>>3109256
>>3109263

Well, that's quite a split.

Let's see if we can't be more specific.

Either way, all of these choices will involve using thralldrom to force Amber to go along with the choice.

>Ben and Amber will be wed, and the two of them will remain in the mortal realm to raise a family, likely at Cliffbrooke Manor. Though left largely to their own devices, Ben is still branded and when you have need of him in the future, he will answer your call.

>Ben and Amber will be wed, on the condition that they live in Aran, so that you may keep them close and more strongly control Ben's future and training.

>Ben and Amber will not be wed, but both will live in the mortal realm. Ben will live with his women, likely at Silverwind Estate, and still serve as an adventurer and your champion when you have need of him.

>Ben and Amber will not be wed. Ben will remain your champion in Aran, performing tasks as you command them, and Amber will remain as one of his concubines.
>>
>>3109272
>>Ben and Amber will not be wed, but both will live in the mortal realm. Ben will live with his women, likely at Silverwind Estate, and still serve as an adventurer and your champion when you have need of him.
>>
>>3109272
>Ben and Amber will not be wed. Ben will remain your champion in Aran, performing tasks as you command them, and Amber will remain as one of his concubines.
>>
>>3109272
>>Ben and Amber will be wed, and the two of them will remain in the mortal realm to raise a family, likely at Cliffbrooke Manor. Though left largely to their own devices, Ben is still branded and when you have need of him in the future, he will answer your call.

I mean, it's really whatever. We still have him, he's not too close, not too far, we can use him or dispose of him if needed.
>>
>>3109272
>>Ben and Amber will be wed, and the two of them will remain in the mortal realm to raise a family, likely at Cliffbrooke Manor. Though left largely to their own devices, Ben is still branded and when you have need of him in the future, he will answer your call.
>>
>>3109272
>>Ben and Amber will not be wed, but both will live in the mortal realm. Ben will live with his women, likely at Silverwind Estate, and still serve as an adventurer and your champion when you have need of him.
>>
>>3109272
>Ben and Amber will be wed, and the two of them will remain in the mortal realm to raise a family, likely at Cliffbrooke Manor. Though left largely to their own devices, Ben is still branded and when you have need of him in the future, he will answer your call.
With the brand, he's never far.
>>
>>3109272
>Ben and Amber will be wed, and the two of them will remain in the mortal realm to raise a family, likely at Cliffbrooke Manor. Though left largely to their own devices, Ben is still branded and when you have need of him in the future, he will answer your call.
>>
>>3109272
>Ben and Amber will not be wed, but both will live in the mortal realm. Ben will live with his women, likely at Silverwind Estate, and still serve as an adventurer and your champion when you have need of him.
>>
>>3109272
>>Ben and Amber will not be wed, but both will live in the mortal realm. Ben will live with his women, likely at Silverwind Estate, and still serve as an adventurer and your champion when you have need of him.
If there's anyone he shouls marry it shouls be Silverwind, that would actually be useful
>>
>>3109275
>>3109281
>>3109287
>>3109295

>>3109278
>>3109280
>>3109286
>>3109283

A compromise, then. Writing now.
>>
Facing her fully, you approach her and begin to subtly cast a spell. You bring up a hand and gently touch her cheek, and due to your enthralling of her, she doesn't pull away.

"I know you want him. But he isn't yours to be had. He belongs to everyone, and to everyone he shall be had, including you."

"What do you mean?" she asks with glassy eyes.

"You'll see," you say, further reaching into her mind. She resists but is ultimately helpless against your mental assault. She nearly goes limp in your arms as you hold her and whisper into her ear, things that shall take root and grow.

Amber will never fully have Ben. He belongs to you, after all. Her arrogance in demanding him from you will cost her. Having already decided that Ben will not remain in Aran, you shall have him live at Cliffbrooke Manor with Amber, and you will have Jenna and Lady Silverwind move in with them both. Silverwind Estate will be sold off, her art either kept or similarly turned to profit, and she will use these funds to expand Cliffbrooke Manor. That way, all of your assets will be in one place in the high elven lands; Silverwind Estate was too remote anyway.

As for marriage, well, it wouldn't be right for Amber to marry Ben when he has two other women who love him, now would it? Unless she's willing for him to marry them all, and she isn't, she'll simply have to settle for what is given to her. Not that she has a choice where your thralldom is concerned.

Ben will raise his children there, with the help of his three lovers. As it turns out, all three of them will be boys, and like their father lycanthropes. Perhaps you will drop by from time to time, but for now, you'll let them live their lives. When you have need of Ben, his women or his spawn in the future, you'll know where to find them.

>Kaylessa
>Amanda
>Brutus
>Speelock
>Other
>>
>>3109338
>>Kaylessa
>>
>>3109338
>>Kaylessa
>>
>>3109338
>>Kaylessa
>>
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>>3109350
>>3109354

You find Kaylessa in the Umbral Citadel, seemingly lost, wandering somewhat aimlessly. Surprising him with your sudden appearance, he attempts to act as if nothing is wrong.

"Kay, don't be worried. Tell me what is the matter."

He gulps. "Well, now that Merriam is going to be living with you here in Aran, I was hoping that I could stay as well."

"Of course. Why wouldn't you? Do you think I would send you away?"

He takes a deep breath. "Look, Mary... Sirena. I've come to accept the fact that I don't have any say in what happens to me, that I'm just along for the ride I've found myself swept up in. And I'm okay with that, really! So long as I'm with Merriam."

"You truly love her, don't you?"

"I do," he admits. "I... I think I want to marry her."

You chuckle to yourself. "Seems like everyone wants that these days..."

"What?"

"Nothing. If you want to marry her, you're going to have to work up the courage to ask her yourself. And with all that has happened recently and all the changes she's going through, don't you think it would be best to wait?"

His shoulders slump. "Yes, I suppose so..."

"Hey, hey now," you move to his side and perk him up with a hand on his shoulder. "Don't be so down. I have need of Merriam right now, and I can't have her distracted. You'll still get to live here and be with her, just like in Youngwater. Let Merriam experience some more of life before she settles down."

He nods. "Okay. I understand."

"Plus, you'll have plenty of fun here in Aran. I recall you rather enjoyed your time during the celebration we had. I'm certain you could find more ways to entertain yourself."

He shivers slightly. "I suppose I could..."

"Good. Now then, if you're going to live here in Aran, we'll need to find something for you to do..."

>Training archers for your royal guard
>Dealing with the merchants and traders
>I want you to bring in more elves to live here
>Palace 'entertainer' and escort
>Other
>>
>>3109419
>>I want you to bring in more elves to live here
>>
>>3109419
>I want you to bring in more elves to live here
>>
>>3109419
>I want you to bring in more elves to live here
Unless Kay is a big old nerd who can't talk to other elves.
>>
>>3109419
>>I want you to bring in more elves to live here
>>Palace 'entertainer' and escort
>>
>>3109419
>>I want you to bring in more elves to live here
to be inducted into
>>Training archers for your royal guard
while you/they also take on roles as
>>Palace 'entertainer' and escort

The Elves of Aran could be like secret royal guards. They prance around the palace, keeping 'very close' tabs on all guests and are able to eliminate threats at their most vulnerable.
>>
>>3109567
good idea, seconding
>>
>>3109567
Clever idea. Backing.
>>
>>3109020
Poor Alex is being brainwashed and groomed by a pedo witch. Hope we can free him and break his brainwashing in the sequel quest if there is one.

>>3109419
>Training archers for your royal guard
>>
>>3109775
>if there is one.
At some point, there will be.
>>
>>3110022
Thanks for the heads up.
>>
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>>3109428
>>3109432
>>3109436
>>3109449
>>3109567
>>3109585
>>3109624
>>3109775

As you think and look at him, an idea springs to mind. You step close to him and smile, placing both hands upon either side of his face. "As a matter of fact, my little elven friend, I have a very important job for you."

"Y-you do?"

"Yes... You are to be the first among many to be in my force of secret servants. Outwardly, you will be an entertainer, an escort to guests that I host within Aran, guiding them and doing whatever they desire. But secretly, you shall obey me and carry out my orders. The Elves of Aran..."

Leaning forward, you kiss him, pumping your magic into the spell of your enthralling kiss and sealing it with your lips. Kaylessa melts in your arms, his legs weak and his mind hazy as lust for you overrides every other function in his brain. When you break the kiss, you whisper into his long ear, "You shall bring other elves into Aran, ones like yourself. They shall all serve me, just as you do. The rewards will be great, and of course, you shall always have Merriam..."

"Yes..." he replies, unable to deny your request. "I'll do whatever you ask... Everything..."

"I know you will," you say, sealing his loyalty with another kiss. "You shall be their leader, with the greatest of privileges..." Sliding your hand down his back, you ask him, "Do you accept my offer? To be what I desire and to have Merriam?"

"Yes," he nods. "Anything for her."

"And anything for me," you say, placing your brand upon the small of his back. "Very good, Kay. You've made the right choice."

He smiles and nods, not even thinking about the fact that he couldn't say no.

>Amanda
>Brutus
>Speelock
>Bargum
>Other
>>
>>3110294
>>Brutus
>>
>>3110294
>Bargum
>>
>>3110294
>Brutus
>>
>>3110294
>Bargum
>>
>>3110294
Xerro
>>
>>3106019
Revengemas
>>
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>>3099481
>>3099681
>>3109085
>>3109338
>>3110294
>>3110391
>Speelock
Just completely flew over my head up until now that I meant Xerro instead of Speelock. I guess I got my kobolds mixed up in my head--doesn't help that one of my players in a D&D campaign is playing a kobold named Speelock.
Sorry if I confused anyone.
>>
>>3110294
>>Bargum
>>
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>>3110302
>>3110317
>>3110463

One day, you find Bargum at Cliffbrooke Manor, packing up his things. As you enter the doorway, he looks over his shoulder. "Sirena."

"Leaving?"

"Moving on," he says, tucking a blanket into his backpack. "My work here is done, methinks. Never really stuck around any one group or place fer too long. Been many places, with many folk. Still many more left to see and meet."

"Are you retiring?"

He laughs. "Retirin'? These old bones'll know rest when they're in the ground. Nah, lass. Just movin' on. I've seen the things I wanted to see and know that whatever's comin' up, I won't have much of a part on it. I'll go be a cog somewhere else in the grand machine."

Folding your arms, you think about his words. "Isn't there anything more you want out of life? To settle down and start a family?"

He snorts. "Not fer me, no. But somewhere out there is another lost young woman or lad who could use someone like me ta help 'em along on their way. That's where I'm needed most. T'wasn't a coincidence that we ran into each other that night, lass. Life has a funny way of workin' like that."

"I suppose there is nothing I can say to keep you from leaving. I wish you well on your journey."

"And you on yours," he says, taking his pipe and plopping it into his mouth. "One last piece of advice, lass. They say, 'What goes around, comes around.' We have a habit of making our own worst enemies. Mordrax made his in you. I wonder who you have made as yours?"

You remain in silence as he finishes packing, slides the full pack onto his back and pick up his hammer. "I'll be off, then."

You stand aside as he heads for the door. He pauses very briefly to look up at you, nod, and then is on his way. You watch him leave and travel down the road, heading southwest with his bag and his hammer.

Though you wouldn't know it at the time, you never saw him again.

>Amanda
>Brutus
>Xerro
>Jenna
>Other
>>
>>3110602
>>Brutus
>>
>>3110602
>>Brutus
>>
>>3110602
>Amanda
>>
>>3110602
>>Brutus
>>
>>3110604
>>3110606
>>3110625

Ben and Merriam both are present for the birth of their new sister, Grace. A beautiful and healthy baby girl, the very last full-blooded cutter. It is a warm and tender moment for all as she is welcomed into the world in the comfort and safety of their home. And of course, Brutus is here as well. Merriam and Ben both get a chance to hold their new sibling, and when Brutus is given the opportunity by Jan, it is almost comical to see how tiny the little girl is in his large minotaur hands; only one is needed to hold the entirety of her body. The small baby reaches out and touches his thumb, squeezing as hard as she can; conversely, he is as delicate and gentle as if he were handling a precious flower.

Though it is unconventional, Brutus is now this child's father, and he swears to protect her. Nothing in the world will ever harm this child without having to deal with him. You are next to hold baby Grace, and you smile as you gently nestle her against your side with your arm, softly tickling her stomach as she wriggles, bringing joy and laughter to everyone in the room the way only a newborn child can.

After handing the girl back to her mother, the family has dinner. Ben and Merriam regale their family with all that has transpired and the adventures they have been upon (leaving out some of the more private details) and, of course, your true identity. Brutus knew it all along, as he was present that evening in Redford Keep when you met Faye for the first time, but it comes as quite a shock to Jan. Nonetheless, she holds you in the highest regard for all that you have done for her family and for introducing Brutus to their household. Not only has he filled a void left behind by the passing of Jon, both in their hearts and in the output of their work, but he has proven a true friend and wonderful companion. Ben and Merriam, though they know their father can never be replaced, are happy that their mother is so happy. For Brutus, the value of the chance he has at building a new life cannot be overstated.

The Cutters are forever in your debt, and their future is yours to influence and shape as you desire.

>Brutus will live here on the farm and have one child with Jan
>Brutus will live here on the farm and have many children with Jan
>Brutus will live here on the farm and have no further children than the one he lost long ago
>Not only will Brutus have children with Jan, but he will invite more minotaurs to come live in Bridge Town
>Other
>>
>>3110745
>Brutus will live here on the farm and have many children with Jan
>Not only will Brutus have children with Jan, but he will invite more minotaurs to come live in Bridge Town
>>
>>3110745
>>Brutus will live here on the farm and have many children with Jan
>Not only will Brutus have children with Jan, but he will invite more minotaurs to come live in Bridge Town
>>
>>3110745
>>Brutus will live here on the farm and have many children with Jan
>>Not only will Brutus have children with Jan, but he will invite more minotaurs to come live in Bridge Town
>>
>>3110745
>>Brutus will live here on the farm and have many children with Jan

>Not only will Brutus have children with Jan, but he will invite more minotaurs to come live in Bridge Town
>>
>>3110745
>>3110752
This
>>
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>>3110752
>>3110757
>>3110776
>>3110832
>>3110859

As you eat dinner and converse with the Cutters, you think back to the first time you had dinner with them and how much has changed since then, as well as how much there is yet to change. You can see Brutus starting a new family with Jan, and more minotaurs coming into Bridge Town in the future. Perhaps Captain Eristan can help bring them north on his ship, or you could use Urist and his vessel. Regardless, you see great changes in the future, perhaps even expansion and more.

And then there is your mine, and the magic well. You'll have to expand those as well. Bringing more business into Bridge Town means your brothel will undoubtedly become more busy and consequently more information and money will flow into it and to your pockets and ears.

It's funny, really; Angelo wanted to take over Bridge Town by becoming its mayor, and you'll take it over without ever running for office, simply by playing the long game. Perhaps you'd make a better devil than he.

>Amanda
>Xerro
>Jenna
>Bruut
>Other
>>
>>3111793
>Amanda
>>
>>3111793
>>Xerro
>>
>>3111793
>Xerro
>>
>>3111793
>Amanda
>>
>>3111793
> Xerro

I knew we'd get to him eventually!
>>
>>3111793
>Xerro
>>
>>3111793
>>Xerro
>>
>>3111793
What happens if we give Xerro the ooze treatment? Does he became a shadow midget dragon?
>>
>>3111793
But what kind of hybrid babies do they make? What does a half-minotaur look like? How will the empire handle such an interracial insurrection?
Also curious what the results would have been if Merriam had a monster baby?
>>
>>3112011
We just transfer his soul into the green dragon's body
>>
>>3112022
The green dragon is female though, he might not like that.
>>
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>>3112021
We'll never know now
>>3111815
>>3111822
>>3111835
>>3111856
>>3111934

Upon visiting the hatchery, you find that the greenspawn are getting somewhat out of hand. Usai is keeping them under control for now, but they are completely unresponsive to Xerro, more often than not simply trying to eat him. The kobold keeps trying to do his job admirably but there is little to be done in his current position. It seems that the greenspawn are growing larger and harder to control each day.

You pull Xerro aside and face Usai. "Why am I not getting the results I wanted?" you demand of the greenspawn warrior who is immediately intimidated.

"They're dragonspawn," he says with his palms up. "No matter how much we try to control them, only a dragon can command them fully."

You purse your lips together and think. "I see..." Lifting up Xerro, you begin to think of a few ideas as to how to solve your little problem.

>Dip Xerro in the refined shadowstuff and see what happens
>Swap his soul with the captive green or red dragon; so what if he ends up in a female body?
>We need to capture the male black dragon as well, and give Xerro his body.
>The baby fullblooded dragon we have, the black/green hybrid. Give Xerro that body.
>Other
>>
>>3112280
I say we give him the choice, He has been a good dutiful kobold and we are a benevolent god.

I guess we could send Krom and his amazons to capture the black one
>>
>>3112280
>>We need to capture the male black dragon as well, and give Xerro his body.
>>
>>3112280
>We need to capture the male black dragon as well, and give Xerro his body.
>>
>>3112280
>Hire a master seamstress to make Xerro a dragon costume.
>>
>>3112280
>Dip Xerro in the refined shadowstuff and see what happens
>>
>>3112280
>>We need to capture the male black dragon as well, and give Xerro his body.
>>
>>3112280
>Dip Xerro in the refined shadowstuff and see what happens
>We need to capture the male black dragon as well, and give Xerro his body.

Why not both!
>>
>>3112886
because mutating his body, then moving his mind into a new body just wastes shadowstuff
>>
>>3112280
Dip Xerro in the refined shadowstuff and see what happens
>>
>>3112316
>>We need to capture the male black dragon as well, and give Xerro his body.
>>
Sorry for the delay, I spent all of yesterday traveling home for vacation leave since it is the holidays. We will be resuming as soon as I get my computer up and running, so stay tuned because we still have a few things to establish during our epilogue like Sirena's son.
>>
In the meantime, I would like to know and pose a question in regards to what scenes you would like to see written. Are there any particular scenes or moments that you would like to see visualized for this epilogue? Perhaps specific character interactions or plans or plots?
>>
>>3115018
>Birth of son and changes to Sirena's body during and after pregnancy.
>Transformation of Aran
>>
>>3115062
>>3115018
This and our family's reaction and generally what they have been thinking/doing.

Also taunt Jeannus and Mordrax in their little crystal ball
>>
>>3115018
How the witch hunter is holding up after meeting Sirena. And Alex with his new little brother
>>
>>3115018
Id like a brief visit to the Bridge town a decade down the line, see the little cow people running around

The elf princess and Lady Silverwind hanging out, tunring the princess to our side.
>>
>>3115018
Forgot to mention. The spreading of our cult in the world. But the public and secret with all our temples
>>
>>3115018
lewdbin of Jan and Brutus conceiving a child, and a brief epilogue of how the family/town/empire received the onslaught of half-minotaur children.

more lewdstuf of Kay and other elves being good entertainers and escorts for all sorts of guests to Aran.

finally, lewds of Zoriana and Sophilia releasing all their pent up feelings with Oni, Centaurs and Dragons+spawn. Including some hybrid babies if you can find some art for it.

SFW some info/spell lists about shamanism, druidism and other obscure magiks that we didn't get to experiment much with.
>>
>>3115018
Seems like the black dragon body option won so maybe we could make our own dragon breed. Give Xerro the green/red dragonessess, use the shadowstuff, flesh pits, our magic, cult powers and whatever else we have, maybe something cool will come out.
>>
>>3115380
We might want some dragon in our bloodline though. Go around gathering genes from all sorts. We already have elf, and now master wizard, sevnthe son of seventh son.
>>
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>>3112307
>>3112316
>>3112527
>>3112886
>>3113919

It is exceedingly difficult to capture the black dragon. Unlike the green dragon, who put up a fight up front at the gate of the swamp, the black dragon was wily, sneaky and would rather run and hide. It took several amazons and their tracker beasts to hunt the monster, and even more to capture it, due to the difficulty of its native swamp terrain. The dragon killed a dozen of the amazons, but eventually they were able to trick it.

The second part of the difficulty involved was learning the process of soul transferrence. Though there is the size issue between the two vessels that makes the ritual slightly more complex, you do have the advantage of them both being draconic in nature--even though kobolds are about as removed from pure-blooded dragons as you can get on that end of the evolutionary chain.

And then there is the matter of the material components, and dealing with Francis to gain access to the royal stores that Mordrax used for his rituals, and numerous other tiny issues, but ultimately and finally Xerro's dream is realized. Right now, he is swooping over the rooftops of Aran and circling the Umbral Citadel, crying and roaring triumphantly.

The dragon, Ceirvunynth, is now trapped in the weak and pathetic body of a kobold, and very upset about it while also being unable to do nothing about it for the same reason.

The only matter now is repaying the amazons for their loss in capturing the dragon for your benefit.

>Offer them the kobold to be their servant, or for them to sacrifice
>Xerro will lead the greenspawn to help them make the final push against the undead
>You'll promise to repay them all back in the future
>You'll restore their numbers with clones from the flesh pits
>Other
>>
>>3116034
>Xerro will lead the greenspawn to help them make the final push against the undead
>You'll promise to repay them all back in the future
An IOU to amazons can't be all bad, can it?
>>
>>3116034
>>Offer them the kobold to be their servant, or for them to sacrifice
>>Xerro will lead the greenspawn to help them make the final push against the undead
>>You'll restore their numbers with clones from the flesh pits
>>
>>3115018
See the end of or necro professor Albert
>>
>>3116034
>Xerro will lead the greenspawn to help them make the final push against the undead
>>
>>3116034
>Offer them the kobold to be their servant, or for them to sacrifice
>Xerro will lead the greenspawn to help them make the final push against the undead
>You'll promise to repay them all back in the future
>>
>>3116034
>Xerro will lead the greenspawn to help them make the final push against the undead
>>
>>3116034
Also

> Bully the Kobold until he accepts our brand, then dip him in shadowstuff
>>
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>>3116037
>>3116039
>>3116146
>>3116152
>>3116380
>>3116386

As Krom and his army rest and prepare themselves, you prepare your new ace in the hole. With Usai riding upon his back, Xerro is sent into the swamp with the greenspawn to command them with the task of bolstering their force. With your clones, greenspawn and now dragon aiding them, all that is left is the final push towards the undead's lair, a grand castle that is half-sunken into the swamp. Krom lets out a mighty warcry, ready to avenge his people, and leads the charge towards the ruin at the head of his army.

The undead rise from the swamp, meeting their charge head-on. What follows is a brutal and bloody battle, with undead and amazons clashing against each other in the thick of the mire. Your greenspawn are well-suited to this environment, and tear through the ranks of the undead, as are your greenspawn-centaur hybrids. At the center of it all is Krom, who is an unstoppable font of godlike rage and vigor, a killing machine of unmatched potential.

The battle is long and hard, but eventually they reach the ruin. To Krom's utter dismay and complete rage, it is discovered that the great lich father and his three sons--Albert, Vincent and Herbert--are not here. They are simply gone. Though their undead army is decimated and the swamp now littered with torn-apart chunks of countless corpses, and Krom orders the complete destruction of the ruin, the victory feels hollow, for the true heads of the undead army weren't slain.

The undead threat has been taken care of, but only for now. You do not doubt that they will return in the future.

The amazons and Jenna combine their nature magic along with Xerro and the greenspawn to annihilate the castle and sink it fully into the swamp, ensuring that it will never rise again. The swamp has been pacified, and innumerable corpses have been left behind--corpses that you will have to capture and bring to Aran for future use.

>Amanda
>Jenna
>Bruut
>Supremia
>Other
>>
>>3116569
>Amanda
>>
>>3116569
>Amanda
>>
>>3116569
>>Supremia
then
>Jenna
>>
>>3116569
>>Amanda
>>
Rolled 4, 1, 4 = 9 (3d20)

Muscles
>>
>>3116584
Woah.
Wrong thread.
>>
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>>3116584
Thanks for dropping by regardless!
>>3116573
>>3116574
>>3116578

Amanda did well during the siege on Highvale. She assisted the paladins of the First Faith in helping clear the streets of the innocent while battling Mordrax's mage minions. Not only did she save many civilians, but she helped guide them to your cult, which had safehouses prepared for the attack. This was advantageous in two respects: not only did the people know you had saved them due to your cult spreading the word of your heroism, Amanda's commendable actions earned her the respect of the organization which she had at one point left.

So much so that she is being offered a new, high-ranking and permanent position within the organization by Sebastian Ignus Oberhan the Second, High Priest of the Order of Light, in which she would be second only to Paladin Lord Sigmund Venstroyer. This would afford her power, land, respect and a seat at the highest tables and most secret meetings of the church. Of course, while such information could be valuable, you could also have her serve you in other ways, such as founding a new order of holy paladin warriors based around your worship.

Due to the brand placed upon her, she will obey should you choose to have her take such an offer or reject it. She is yours to command, body and soul.

>Amanda will secretly convert to your worship, but will remain within the First Faith in this new position to spy upon the church for your benefit
>Amanda will reject the offer and travel to Aran to become the first of your paladins, starting a new holy order in your name
>Amanda will reject the offer and become the personal bodyguard of both you and Faye
>Amanda will accept the offer and join the paladins of the First Faith but will actively work to subvert the corrupt the organization from within to your worship
>Other
>>
>>3116614
>Amanda will secretly convert to your worship, but will remain within the First Faith in this new position to spy upon the church for your benefit
>>
>>3116614
>Amanda will accept the offer and join the paladins of the First Faith but will actively work to subvert the corrupt the organization from within to your worship
>>
>>3116614
>>Amanda will secretly convert to your worship, but will remain within the First Faith in this new position to spy upon the church for your benefit
>>
>>3116614
>>Amanda will secretly convert to your worship, but will remain within the First Faith in this new position to spy upon the church for your benefit
>>
>>3116614
>Amanda will accept the offer and join the paladins of the First Faith but will actively work to subvert the corrupt the organization from within to your worship
>>
>>3116614
Porque no los Dos?
>>Amanda will secretly convert to your worship, but will remain within the First Faith in this new position to subtly work to subvert and corrupt the organization from within to your worship
>>
>>3116614
>Amanda will accept the offer and join the paladins of the First Faith but will actively work to subvert the corrupt the organization from within to your worship
>>
>>3116614
>Amanda will reject the offer and travel to Aran to become the first of your paladins, starting a new holy order in your name
>>
>>3116614

>Amanda will secretly convert to your worship, but will remain within the First Faith in this new position to spy upon the church for your benefit
>>
>>3116618
>>3116634
>>3116635
>>3116638
>>3116660
>>3116736
>>3116749
>>3116808

You bid Amanda to accept the offer. Secretly, however, you begin laying down plans for her that will not resolve instantly, but rather achieve the desired results over time. She will take her new position and outwardly appear to be completely normal, but inwardly you will be slowly eroding her will. She will report on the meetings she has with the church officials directly to you, ensuring you have key intelligence about them. Not only that, but she will begin to worship you instead of the First Faith, and once she is fully corruted and her ideals are completely in line with your own, she will convert others.

The church of the First Faith will be a problem in the future, as they will directly oppose any worship of you, but if they are corrupted from within, how can they stop you? Amanda will be your fang, delivering the poison that is your worship into the blood of their organization. It will take some time, but you will be patient.

>Amanda
>Jenna
>Bruut
>Supremia
>Other
>>
>>3116929
>Jenna
>>
>>3116929
>Jenna
>>
>>3116929
>>Jenna
>>
>>3116930
>>3116931
>>3116932

Whilst fighting alongside Krom's army, Jenna was wounded. Not fatally but somewhat heavilly, she took a scythe through the thigh that would have killed her had she not had the assistance of her new amazon companions. With her druidic magic and their shamanistic rituals, they were able to heal her, but she would never quite be the same, walking with a limp from this point forward.

Jenna, however, is eternally cheerful and doesn't let it discourage her. After all, she is alive, and so is her future child, and that is cause enough to be happy. After parting ways with the army and returning to Cliffbooke, you explain to her that Lady Silverwind will be moving here and that the two of them along with Amber will reside with Ben. Jenna is perfectly content with the arrangement, and even after learnining that you are the Witch Queen cares little. After all, you are friends who have shared very special times together, and unlike Amber she will not let herself be ruled by her feelings.

The druid is wise and this pleases you. It is through her druidic magic that you learn all of Ben's children will be boys--even the one he is having with Faye. At first you wonder if that is due to some magical condition, like how Francis could only have male children, but Jenna assures you that it is simply a coincidence.

Once she is settled back into her grove near the manor, you ask her if there is anything you can do for her, but Jenna desires nothing that nature cannot provide. You find yourself smiling and shrugging when the answer is delivered. 'Druids. Such strange folk.'

>Jenna will help raise Ben's children to control their lycanthropy from an early age
>Jenna will make frequent trips to Aran to help 'green it up' with her druidic magic
>Jenna will spend some time with you and Merriam teaching you both druidry and shamanism magic
>Jenna and Ben will continue having children after their first
>Other
>>
>>3116966
>>Jenna will help raise Ben's children to control their lycanthropy from an early age
>>Jenna will make frequent trips to Aran to help 'green it up' with her druidic magic
>>Jenna and Ben will continue having children after their first
>>
>>3116966
>Jenna will help raise Ben's children to control their lycanthropy from an early age
>Jenna and Ben will continue having children after their first
>Jenna will make frequent trips to Aran to help 'green it up' with her druidic magic
>>
>>3116966
>Jenna will spend some time with you and Merriam teaching you both druidry and shamanism magic
>Jenna will help raise Ben's children to control their lycanthropy from an early age
>Jenna will make frequent trips to Aran to help 'green it up' with her druidic magic
>>
>>3116966
>Jenna will help raise Ben's children to control their lycanthropy from an early age
>Jenna will make frequent trips to Aran to help 'gree>Jenna and Ben will continue having children after their first
n it up' with her druidic magic

i Imagine Ben will have more children with his three wives
>>
>>3116966
>Jenna will help raise Ben's children to control their lycanthropy from an early age
>Jenna will make frequent trips to Aran to help 'green it up' with her druidic magic
>Jenna and Ben will continue having children after their first
>>
>>3116969
>>3116972
>>3116977
>>3116981
>>3116982

Jenna, despite not living directly within the soon-to-be-expanded Cliffbrooke Manor, will play a large role in the development of Ben's children. With her druidic magic, patience, optimism and guidance, she will help raise his children from an early age to control their lycanthropic urges and powers, while also building a larger family with him as time goes on.

In addition to this, she will make frequent trips to Aran in order to help guide it towards a greener future. It will be a difficult problem to solve, bringing life and plants to Aran where there is no sun, but you will find a means to accomplish this task with her help.

Jenna proves to be a very capable and loving mother, caring for not only her own five children that she has with Ben, but all of his others as well. Ben is building a veritable new pack of lycanthropes, one that you will have considerable influence over--even moreso if you can find a source of moonstones to allow them all complete control over their power like he has.

Something to look into for later.

>Lady Silverwind
>Isseal
>Bruut
>Supremia
>Other
>>
>>3116995
>Bruut
>>
>>3116995
>>Lady Silverwind
>>
>>3116995
>Lady Silverwind
>>
>>3116995
>Bruut
>>
>>3116995
>Lady Silverwind
>>
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>>3116997
>>3116998
>>3117002

Lady Silverwind's movement to Cliffbrooke Manor takes some time, but her new connections in the capital allow her plenty of assistance. With plans to expand your estate grounds and build a new main house, a grand mansion in which the primary family will live, she personally organizes the construction efforts, the hiring of the workers, the movement of her belongings while personally financing all of it. It takes the better part of a year, during which time she gives birth to Ben's child, though it would hardly be her last with him.

With such a large family and growing only larger, the area around Cliffbrooke needed expansion. Farmland, servants, a house staff to help tend to the litter of children, roads connecting them to paths of travel, an expansion to the guest quarters and servant's quarters, a ranch and stables, along with numerous other small expansions and renovations. You assisted in this as well, lending funds, servants and magic where it was needed to fascilitate the expansion of Cliffbrooke Manor into the new property, Silverbrooke.

Though Ben doesn't marry any of his women, they are certainly a productive bunch, rapidly filling up the new property with more than enough life. Thirteen children in all: five from Jenna, five from Silverwind and three from Amber. As they grow older, it only becomes more difficult to control them; even the half-elven children are wilder than most children their age. This is likely due to the lycanthropic qualities they possess, though the latent transformation abilities within their blood has yet to trigger and will not until adulthood.

What to do to help them?

>Use your vast resources and contacts to scour the globe for moonstones
>Search the moon itself for remnants of moon elf society and moonstones
>Let the children grow up without moonstones; let them be natural
>Seek other means of controlling or suppressing the lycanthropy in the children
>Other
>>
>>3117019
>>Search the moon itself for remnants of moon elf society and moonstones
>>
>>3117019
>Use your vast resources and contacts to scour the globe for moonstones
>Search the moon itself for remnants of moon elf society and moonstones
>>
>>3117019
>Search the moon itself for remnants of moon elf society and moonstones
>>
>>3117019
>Search the moon itself for remnants of moon elf society and moonstones
>>
>>3117019
>>Search the moon itself for remnants of moon elf society and moonstones
>>
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>>3117022
>>3117023
>>3117025
>>3117029

Creating a moongate, you travel to the lunar body and proceed to your ancestor's palace. The strange soul-sucking-scarab doesn't appear to be around at the moment, allowing you to explore this large palace more thoroughly. It is a marvelous place, with room upon room filled with strange, alien architecture evocative of a society totally removed from the world around which they float. You are not here to admire their craft, however; you are here to find moonstones.

And find them you do. A small vault of them, along with numerous other treasures the moon elves held to be precious. Nineteen moonstones in all, making your total collection number twenty counting the one Ben is wearing. That is enough for all of his children, plus a few more...

In addition to the moonstones there are other precious metals and gems that you readily collect and bring back to Aran. To the right buyer, these could be worth thousands and thousands of gold coins.

You deliver the moonstones to the growing family at Silverbrooke, and just like before when you gave Ben his, the children become more docile as their animalistic tendencies are tempered by the moon magic. They thank you heartily and you stay for dinner, but you cannot help but continue to think about your ancestor's palace on the moon. You still have her as a prisoner in Aran, even though she is completely harmless, since the only fragment of her personality that you left was that of her inner child. Perhaps now is the time to descide what to do with them.

>Release your ancestor and let her return to her ancestral home
>You will take over the moon palace and begin converting it to your own
>For now, keep her your prisoner and do nothing with the moon fortress
>Populate the moon fortress with non-air-breathing servants; golems like Solomon
>Other
>>
>>3117054

>Release your ancestor and let her return to her ancestral home
>You will take over the moon palace and begin converting it to your
>Populate the moon fortress with non-air-breathing servants; golems like Solomon
own
>>
>>3117054
>Release your ancestor and let her return to her ancestral home
>You will take over the moon palace and begin converting it to your own
>Populate the moon fortress with non-air-breathing servants; golems like Solomon
>>
>>3117054
>You will take over the moon palace and begin converting it to your own
>Populate the moon fortress with non-air-breathing servants; golems like Solomon

>Enthrall the ancestor then let her return
>>
>>3117054
>Release your ancestor and let her return to her ancestral home
>For now, keep her your prisoner and do nothing with the moon fortress
>Populate the moon fortress with non-air-breathing servants; golems like Solomon
>>
>>3117054
>>Release your ancestor and let her return to her ancestral home
>>You will take over the moon palace and begin converting it to your own

>Populate the moon fortress with non-air-breathing servants; golems like Solomon
>>
>>3117054
>Populate the moon fortress with non-air-breathing servants; golems like Solomon
>You will take over the moon palace and begin converting it to your own
We will research their remnants to find out about their magic.
>>
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>>3117055
>>3117057
>>3117058
>>3117060
>>3117061

Returning to your realm, you approach your ancestor, who has remained where you left her since freeing her from the madness that had plagued her mind. You inform her that she may return to her home, on the condition that you populate it with golems and other beings that do not require air. She agrees, simply wanting to return to her home.

As it turns out, it is a nice choice for all involved. Solomon the golem likes living on the moon, and now he has moonrock golems to play with. Your ancestor lives within her palace, protected by the golems in case the beetle-like construct should ever return.

When you inquire of her what that strange device actually is, she explains that it is a remnant of the fall of the moon elves. What was once originally meant to save their souls became corrupt and would instead consume them for sustenance. It isn't alone, either; there are many of them, living beneath the surface of the moon, along with other horrible things the moon elves left behind. She shudders to think of them, and does not elaborate further.

>Isseal
>Bruut
>Supremia
>Gezug
>Other
>>
>>3117104
>>Isseal
>>
>>3117104
>Isseal
>>
>>3117104
>Isseal
>>
>>3117104
>Isseal
>>
>>3117104
>>Isseal
>>
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>>3117106
>>3117108
>>3117111
>>3117114
>>3117120

In secret, you meet with Isseal. The changeling bows before you. "Sycroph and Cermine are pleased with all that you have done, my queen. Truly you have been blessed by them and have earned their favor."

"I'm hardly finished," you reply, bidding her to rise. She follows you as you walk down the hall. "With my business in the mortal realm concluded as far as my revenge goes, I must set my sights upon new goals. I have gotten what I desired, and found it sweet. But now I have the rest of my life ahead of me and I cannot merely stop."

"I will be there to support you in whatever capacity you have need of me," she says. Her tone is full of reverence for your greatness; she is in awe of all that you have accomplished. Not only is she one of your most dedicated servants, bound to your will by your brand, but she truly admires and loves you and all that you represent. You certainly felt her love and dedication during the celebration that followed Mordrax's death.

"Oh, I know." Looking at your palm at the Eye of Unveiling, you smile as you consider your dutiful changeling. "And I do have need of you, Isseal."

>Continue your current position as my body double and steward, dealing with affairs in Aran while I am not present
>You will be my permanent bodyguard, disguised as an article of clothing I wear at all times
>I require you to assist me in politics by infiltrating foreign courts and any other groups I need infiltrated
>I require you to provide me a caste of changeling infiltrators that I can use for my future goals
>Other
>>
>>3117138
>Continue your current position as my body double and steward, dealing with affairs in Aran while I am not present
>I require you to provide me a caste of changeling infiltrators that I can use for my future goals
>>
>>3117138
>>Continue your current position as my body double and steward, dealing with affairs in Aran while I am not present

>I require you to provide me a caste of changeling infiltrators that I can use for my future goals
>>
>>3117138
>Continue your current position as my body double and steward, dealing with affairs in Aran while I am not present
>>
>>3117138
>Continue your current position as my body double and steward, dealing with affairs in Aran while I am not present
>>
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>>3117141
>>3117142
>>3117144
>>3117148

"You shall continue your work as my steward, but I desire more changelings. I know of one other who assisted Supremia, but he is gone. I can track him down if I desire it, but perhaps there is another way." Looking her up and down, you ask, "Tell me, would your spawn be as you are?"

"They would," she nods. "Changeling women give birth to changeling children, regardless of the father's species."

"Are any traits of the father passed along at all?"

"There are, depending on the father."

"I see..." Putting a hand to your chin, you think about who would make a good match for your steward.

>Human
>Shade
>Half-Orc
>Oni
>Centaur
>Other
>>
>>3117179
>Oni
Strength and cunning should not be sold short.
>>
>>3117179
>Shade
>>
>>3117179
>>Shade
>>
>>3117179
>Oni
>>
>>3117179
>Shade
>>
>>3117182
>>3117183
>>3117186

You purse your lips and then smile. "Shadow-changelings..."

Isseal tilts her head. "My queen?"

"You and Vorkath shall make a fine pair, I think. The captain of my royal guard and my steward."

She smiles and bows her head. "I will make the arrangements for you, my queen."

With a wicked smile, you lift up her head. "One further thing... seduce him in my form. He was most eager to serve me during my celebration, and will readily do so again. Reward his service."

She once more bows her head. "It shall be as you ask, my queen."

The order given, it isn't long before Vorkath is seduced by your changeling in your visage. Their union brings about a son, a changeling who wields the power of shadow--the first of many.

>Bruut
>Supremia
>Gezug
>Merriam's Friends
>Other
>>
>>3117206
>>Bruut
>>
>>3117206
>Bruut
>>
>>3117206
>>Bruut
>>
>>3117206
>>Bruut
>>
>>3117206
>Bruut
>>
>>3117206
>Bruut
>>
>>3117207
>>3117208
>>3117210
>>3117211
>>3117212
>>3117215

Popping onto the First of Urist, you find them in port at the capital, partying effectively nonstop since the celebration. Even though Bruut himself was present at your party, he appears to be making up for lost time and is actively pursuing wenches left and right. Other than smashing and, well, 'smashing', the half-orc isn't good for much else, though he does make an effective raider, having been the one to provide you several captives from the lake communities to the west.

You find him in a brothel, currently in the process of dealing with two women at once, blowing through his money the only way he knows how. When you enter the room with a slam of the door, the two prostitutes look up at you from his lap, surprised and afraid.

"Bitches leave."

They quickly scramble to gather their things as Bruut complains, "Oy, I spent good money on dem holes! Ya can't just--"

You bring up a foot and step on his chest as he moves to get up, pushing him back down. "You belong to me, Bruut. You do as I command."

He smiles a toothy grin. "An' don't think I've fergotten it, either. We had a real fun time durin' that party, eh?"

You scoff. "Don't get business and pleasure crossed, Bruut, and don't think your performance that evening was anything earth-shattering. You are a hard lover, but a fast one."

He easily shrugs off your comment, always concerned with his own pleasure. "Seemed like we was both enjoyin' ourselves aplenty. Maybe we can have a little party right now, just the two of us, eh? No one else around."

"As enticing as that sounds, I am a busy woman and you are my servant. Continue to serve me well, and perhaps you'll get another chance in the future. I have other needs for you and your crew now."

>Take the boat back to the lakemen territories and resume your raids
>Travel south to the open seas and become a proper coastal raider
>I'm taking you off the crew. You'll help me deal with the orcs of the far west, along with another servant of mine, the female orc Ushugna.
>Bruut, it's time we put your enthusiasm for the female form to full-time work. You're going to provide me half-orc babies for the conceivable future.
>Other
>>
>>3117228
>>Travel south to the open seas and become a proper coastal raider
>>
>>3117228
>Travel south to the open seas and become a proper coastal raider
All the raping and pillaging you could ask for.
>>
>>3117228
>Travel south to the open seas and become a proper coastal raider
>>
>>3117228
>>Travel south to the open seas and become a proper coastal raider
>>
>>3117230
>>3117232
>>3117233
>>3117237

"South, to the open seas. You'll become a proper coastal raider, far away from this land and its prying eyes. Take your men, your crew, and however many wenches you desire and do as I command."

Compelled by the brand, he nods numbly. "I will. Me an' the boys are gonna have us some fun!"

"All the raping and pillaging you could ask for," you say with a dismissive shrug. "But remember whom you serve. I will have need of you in the future. Amass your wealth and treasure, for one day I shall have need of both it and you. Whatever fun you have along the way is none of my concern."

He nods, and as you leave, he calls out, "No matter what booty we'll find down there, none of it will ever compare to yours!" He howls in laughter as you roll your eyes and leave the brothel.

>Supremia
>Gezug
>Merriam's Friends
>Captain Eristan
>Other
>>
>>3117249
>>Supremia
>>
>>3117249
>>Supremia
>>
>>3117249
>Supremia
>>
>>3117249
>Supremia
>>
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>>3117251
>>3117252
>>3117253
>>3117254

After the battle in the capital, you learned that Supremia and Talindra parted ways, though not in such a fashion that there were any hurt feelings. You had given instructions to Supremia to bring Kay's sister to the capital, and she did, and together the two of them captured your mother as she attempted to flee through the city's underground. Talindra returned to Youngwater where she felt she belongs, somewhat disillusioned with how easily she let herself be seduced and used by the dark elf, but Supremia felt much the same way.

When you next met her in the disguise of her sister Alica, she demanded to know what all this business with "Sirena the Witch Queen" meant, as it had circulated throughout the underground who the true savior of the city was. Put on the spot, you were forced to come up with an answer for her.

>Lie to her. You are Alicia, pretending to be Sirena, in order to deflect from the truth of you being the Wtich Queen
>You (as Alicia) serve the true Witch Queen who is Sirena and Supremia should as well
>Reveal yourself as Sirena and what you have done to her sister
>Supremia's usefulness is used up; drain her memory and turn her into a thrall like her sister Alicia
>Other
>>
>>3117301
>>You (as Alicia) serve the true Witch Queen who is Sirena and Supremia should as well
>>
>>3117301
>>You (as Alicia) serve the true Witch Queen who is Sirena and Supremia should as well
>>
>>3117301
>Reveal yourself as Sirena and what you have done to her sister
For what it's worth, she fought admirably.
>>
>>3117301
>You (as Alicia) serve the true Witch Queen who is Sirena and Supremia should as well
>>
>>3117301
>You (as Alicia) serve the true Witch Queen who is Sirena and Supremia should as well
>>
>>3117303
>>3117305
>>3117308
>>3117309
This hinges on a question: does Supremia know that the Black Gauntlet is to the death for all but the winners? Did Alicia tell her as much? Because if she did, this answer falls to pieces.
>>
>>3117310
Because the alternative is to tell her that we mind wiped her sister of all her memories ?
>>
>>3117310
We could say another half truth, that Alicia died but the Witch Queen resurrected her.
>>
>>3117315
yeah. That was what i was thinking, We only told her we won because we didnt want to dissapoint our sister
>>
>>3117314
>>3117315
But when "Alicia" reunited with Supremia, she said she won the Gauntlet. Now she's coming back and saying she didn't.
>>
I think if Supremia starts doing the math, we have to come (mostly) clean and say that the real Alicia lost, but she's back and serves Sirena now.
>>
>>3117322
>>3117319
What i said there. We will just claim we didnt want her to think less of us and was embarresed. That we had lost and Sirena gave us a second chance
>>
Supremia is branded anyway so even if she doesn't believe us it's not a big concern.

BTW Damashi, can we do anything about Alicia? Like bring her memory back?
>>
>>3117303
>>3117305
>>3117308
>>3117309

You explain to Supremia that you serve the true Witch Queen, Sirena. You apologize for lying to her and stringing her along, but that Sirena's power is too great to stand against. You explain that due to your and her service, Sirena is very pleased with you both. Pleading with her in all the ways you know she is weak to, you beseech her to serve Sirena as well.

Supremia listens to you and eventually reaches for your hands. "Let's kill her," she says silently and seriously.

Blinking a few times, you ask, "What?"

"Sirena. Let's kill her. Then you'll be free, and we can go back to the way things were. I always thought it was foolish of you to pursue that Witch Queen title, Alica. Let's just go back to running heists and working together, you know, the good old days."

Of course, you remember the days she is referring to, as you have all of Alicia's knowledge. They would perform all manner of cons, play with men, live like queens off of each big heist.

Supremia scowls as she adds, "Besides, that Sirena ruined my heist on the Silverwinds as 'Mary'. I wouldn't mind giving her some payback."

You frown. 'Well, this is complicated.'

>Agree, then foil the assassination attempt as Sirena to convince Supremia of your power
>Seduce her
>Kill her
>Drain her memory
>Other
>>
>>3117330
>>Seduce her
>>
>>3117330
>Agree, then foil the assassination attempt as Sirena to convince Supremia of your power
We have to make a point.
>>
>>3117330
>Drain her memory

You and your sister has always served the Witch Queen Sirena.
>>
>>3117330
>Agree, then foil the assassination attempt as Sirena to convince Supremia of your power

then
>Seduce her
>>
>>3117330
>Agree, then foil the assassination attempt as Sirena to convince Supremia of your power

>Seduce her
>>
>>3117328
>BTW Damashi, can we do anything about Alicia? Like bring her memory back?
No, I'm afraid not, that was permanent. I also messed up somewhat in referring to her having fun at the party earlier, because I forgot we also never brought her back to life; she's still an amnesiatic revenant.
>>
>>3117339
so we can't take the memories we stole and put them back?
>>
>>3117341
I suppose we could probably attempt it, but there would be something lost in the attempt; she wouldn't get back everything we took because it's now part of us, in a way--mingled with what we know. The same works for if we tried taking the parts of the moon elf we assimilated and putting them back--you can't just mix red and blue into purple and then try and take the blue back out, you know what I mean?
>>
>>3117345
Can just ress her back into her body again though so she can enjoy the flesh and be enjoyed as well
>>
>>3117345
if she has a bit of ourselves in her, that might even help keep her loyal and complacent.
>>
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>>3117332
>>3117334
>>3117336

With a smile, you agree, and begin to plot the assassination, all the while knowing exactly how it will be foiled. In a way, the entire experience is quite fun, planning your own demise and getting the perspective an assassin would have in attempting to plan your death. You should do this more often, it's exciting!

You work with Supremia to iron out all the details: you'll bring her into Aran, you'll 'lure' Sirena to a secluded location, and Supremia will strike while you disable her with magic. A perfect plan that could only be foiled if Sirena knew every single detail about it.

And so, when the day arrives, and you are walking down the alleyway not far from where you fought and killed your brother Jeaneus, Supremia strikes. Her form is flawless and you could imagine her plunging that dagger into your heart, were it not for the fact that you knew where she would be coming from, when she would be coming, and 'Alicia' is not using her magic against you.

You deflect her attack and proceed to systematically humble her in every way you can. You prevent her from escaping, you dodge or block every one of her attacks with magic, you taunt her every step of the way, and you make it all seem so utterly effortless. Supremia, to her credit, keeps going and going and going, refusing to give up long after her muscles normally would have, until she reaches her breaking point and accepts that she could never defeat you. Falling to her knees before you, she lowers her head and asks for you to kill her.

"Why would I do that?" you ask with a smile, lifting up her chin. "You have been so valuable to me, you and your sister both. I wouldn't throw out a valuable servant."

She lowers her head. "I tried to kill you..."

"You never truly could. To spare yourself from my wrath, pledge that you will serve me. Pledge it, and I shall reward you for your tenacity."

Of course, she doesn't need to do any such thing--you already have your brand upon her. But this is all part of the power play.

"I'll serve you," she says softly.

You smile and descend upon her, taking her to the Umbral Citadel with a spell to finally make love to her. Long have you held back from the delicious, deluded and deceived dark elf, but no more. She is now yours, body and soul.

That only leaves the matter of the real Alicia...

>Inform Supremia that you have wiped her memory and turned her into a revenant as punishment for planning your assassination
>Supremia and Alicia will be kept separate and never see each other again
>Restore Alicia's life, and allow her to rebuild her memories with her sister
>Reveal that you were Alicia all along, from the very beginning
>Other
>>
>>3117390
>Inform Supremia that you have wiped her memory and turned her into a revenant as punishment for planning your assassination
>Restore Alicia's life, and allow her to rebuild her memories with her sister
>>
>>3117390
>Restore Alicia's life, and allow her to rebuild her memories with her sister
>>
>>3117390
>Restore Alicia's life, and allow her to rebuild her memories with her sister
>>
>>3117390
>>Restore Alicia's life, and allow her to rebuild her memories with her sister
look into ways of at least partially restoring her memories.
>>
>>3117390
>Restore Alicia's life, and allow her to rebuild her memories with her sister
>>
>>3117390
>Restore Alicia's life, and allow her to rebuild her memories with her sister
>>
>>3117390
>Restore Alicia's life, and allow her to rebuild her memories with her sister

Tell her that taking her sister's memories was the punishment for the assassination attempt. You could forgive Supremia more easily than one who had pledged loyalty to you previously.

This is her second chance as an innocent, a reward to Supremia for serving you as well.
>>
>>3117395
>>3117396
>>3117397
>>3117399
>>3117400
>>3117408
>>3117759

Alicia is restored to life, though unfortunately her memory can never be restored. You craft the lie to Supremia that due to her part in your assassination plot--even though it was you the whole time--she is punished with the removal of her memory. You use this as a form of warning and psychological torture against Supremia, telling her what will happen should she ever betray her. You then return her sister to her, allowing them to build new memories together.

Reunited, though Supremia is none the wiser about it, the two of them promise to serve you out of fear of reprisal. Supremia loves her sister and would do anything to protect her, even if it means submitting to your rule. The fact that you utterly dominated her both in battle and the bedroom also helps.


>Gezug
>Merriam's Friends
>Captain Eristan
>Boris
>Other
>>
>>3117777
>>Merriam's Friends
>>
>>3117777
>>Merriam's Friends
>>
>>3117777
Merriam's Friends
>>
>>3117777
>Boris
>>
>>3117777
>Merriam's Friends
>>
>>3117777
>Merriam's Friends
>>
>>3117779
>>3117797
>>3118131
>>3118363
Back and writing now.
>>
>>3117779
>>3117797
>>3117935
>>3118131
>>3118363

With their place secured at the Alakaz Academy, Helen and Sybeth travel together to the docks to meet with Aurelia and Nathaniel, who are securing passage to the far east. There, Nathan will train under the martial arts masters, and with the support of Aurelia will surpass his current limits and become a true force to be reckoned with. Meeting all four of them at the docks is Merriam, who tearfully hugs and says goodbye to them both while you and Kaylessa look on from nearby. Though Merriam isn't saying goodbye to Helen and Sybeth, as they will remain in the capital and are easier to visit, she still hugs them both as well.

Aurelia exchanges parting words with her dear friends, expressing a desire to see them all again. They all promise to keep in touch with written messages and magical means of contact as well. The young elf, ever the romantic, is overcome with how happy she is to be sailing to a new land with the boy she loves, and is similarly overjoyed that two of her greatest and best friends found love with each other. Helen and Sybeth both blush and avert their eyes, but do not cease holding hands.

Nearby, you smile. It truly warms your heart to see the bonds of friendship and love, even if you had a hand in manipulating the events that led up to both. With your hand around Kaylessa's shoulders, you continue to observe them as you ponder their future. Nathaniel is the most impressive out of all of them, but the rest are somewhat capable mages. Just as you told Supremia, you don't throw away potentially useful servants, and so for now you will keep tabs on them from time to time and see how well they progress. You will do this primarily through Merriam, who is already motivated to keep in contact with them.

As Nathaniel and Aurelia board the ship that will take them south and east, Merriam, Sybeth and Helen all wave to them from the docks and wish them well on their journey. You do as well, but from afar. After the ship departs from the Highvale Harbor, you take Merriam and her friends for a trip to the Alakaz Academy to ensure they are properly administered to the college's program. You do have considerable pull here; admitting two students is an easy matter, especially after a decent chunk of the student body pledged themselves to Mordrax's cause.

With all of that done, you allow Merriam to say goodbye to her friends and return her to Aran to truly begin her lessons.

>Gezug
>Captain Eristan
>Boris
>Angelo
>Other
>>
>>3118494
>Captain Eristan
>>
>>3118494
>Captain Eristan
>>
>>3118494
>Captain Eristan
>>
>>3118494
>Captain Eristan
>>
>>3118496
>>3118499
>>3118500
>>3118502

Meeting with Captain Eristan, he finally gives you that tour of his ship he promised so long ago. It is an impressive vessel, the Queen's Avarice, loaded with magical enchantments and weaponry, but all of that is a mere formality compared to the captain's quarters. Lush and ornate with silk tapestries hanging from the walls and a bed fit for a king covered in plush pillows and thick, soft blankets, the swarthy gentleman wastes no time in pulling you in for a kiss. He is a rugged, handsome man who knows what he wants, but as his skilled duelist's hands go for your dress, you break the kiss and give him a playful smile. "Business before pleasure, oh captain my captain."

He chuckles. "And what business might that be?"

"I understand you are departing within a few days for the southern seas. I would like you to work for me. I've more than enough gold to pay for your services."

"Maybe I've got my eyes on something sweeter than gold and tastier than any wine," he says, sliding his hands down to your hips.

"We can iron out the negotiations later," you reply, trailing your fingers up his rugged face. Captain Eristan is unlike other men you have enjoyed the company of; he is a swashbuckler, a dashing rogue, handsome in his own right, and very confident as well. "Do you agree to work for me?"

"How about with you?" he says. "I am a free man, Sirena, and my ship sails under no flag that belongs to a nation or house. We can be partners."

"Hmmm," you muse as he leans in to attack your neck. You gasp as his hands roam about your supple form, subtly undressing you with all the skill of a true scoundrel.

>Enter into a mutual partnership with Captain Eristan
>You'd rather keep things more professional; hire him with gold
>Seduce and brand him, so that he will serve you regardless
>Offer him an even sweeter deal if he agrees to serve under you
>Other
>>
>>3118511
>Seduce and brand him, so that he will serve you regardless
>>
>>3118511
>Seduce and brand him, so that he will serve you regardless
>Offer him an even sweeter deal if he agrees to serve under you
>>
>>3118511
>Enter into a mutual partnership with Captain Eristan
>>
>>3118512
>>3118513

With a smile, you pull him back to kiss him, enthralling him with your magical kiss. The captain is a confident and crafty individual, but you have him at his most vulnerable, and so you enthrall him. While the two of you make your way to the bed, clothes are shed and you allow him to carry you to its soft surface.

While he passionately kisses his way down your neck, you feel content to close your eyes and simply enjoy yourself. You learned many things along your journey, chiefly how pleasurable it can be to use your body to influence someone, but you stopped being distracted by such things as you neared your revenge's completion. Now that it is over and done with, you've relaxed more, and are content to pursue your desires unhindered--while having plenty of fun along the way.

It isn't difficult to brand the captain. A noteworthy sailor and smuggler as well as a cunning duelist, he will be a valuable minion for your future endeavors. Once this is done, you enjoy his other talents--the gentle swaying of the ship and the occasional ocean breeze also adds to the atmosphere.

A few hours later, you stand upon the deck of his ship alongside him. Your brand now resides upon his wrist, though he is none the wiser as to what it represents. "I think you should depart as early as possible," you say to him, phrasing it like a suggestion even though you know he will take it as an order.

"Why not?" he says, then turns to his crew to begin giving orders. You lean against the railing and smile.

This feeling of manipulating others to your ends will never not be satisfying.

>Gezug
>Boris
>Angelo
>The Dragons
>Other
>>
>>3118578
>Gezug
>>
>>3118578
>Gezug
>>
>>3118578
>The Dragons
>>
>>3118578
>>Gezug
>>
>>3118578
>The Dragons
>>
>>3118578
>Gezug
>>
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>>3118583
>>3118584
>>3118600
>>3118624

Gezug and his oni have been working long and hard in Aran ever since your celebration. The Antumbrian Order, specializing in rituals and spells that help fascilitate crossbreeding, have worked hand-in-hand with the oni in the creation of a new subspecies: half-oni, or oniblooded. Gezug himself, having taken over the tribe of ogres from which they were mutated, has laid claim to all of the oni women, leaving the others to only have the option of creating halfbreeds. Due to the small number of oni, this is their priority, as the goblins are outbreeding them at a factor of two-to-one.

One day, after a fight broke out between the two species, you summon Gezug and his two chief oni minions as well as the goblin leader Jinxy, along with Toldy, Scoldy and Moldy. There are many arguments between the two groups about territory and breeding rights.

Gezug wants control over the goblins, so that they can become a full servant caste for the oni. Jinxy wants the goblins to remain independent, and demands that the oni stop trying to muscle in on them. Gezug counters that the goblins are breeding too much and too quickly, whereas Jinxy counters that the oni are trying to do the exact same--the goblins just happen to have a headstart. Gezug attempts to appeal to your vanity, saying how much you and Faye enjoyed the oni during your celebration, but you are unmoved by any such attempt, just like when Bruut attempted to pull the same card.

As you sit upon your throne with the Red One and Sheldrake at your side and Isseal disguised as a necklace, you cross your legs and frown as you think of a way to resolve this issue.

>The goblins and the oni will simply have to learn to get along; you're not restricting anyone or anything.
>The goblins will become a servant race to the oni, and the oni may continue their expansion of numbers.
>The oni are to stop their breeding; the goblins may continue unimpeded.
>Both races are threatening to expand too quickly; genophage them so that their breeding rates are severely reduced.
>Other
>>
>>3118629
>The goblins and the oni will simply have to learn to get along; you're not restricting anyone or anything.
If you don't play nice, I'll MAKE you play nice.
>>
>>3118629
>The goblins and the oni will simply have to learn to get along; you're not restricting anyone or anything.
>>
>>3118629
>Other
Don't make the goblins servants to the oni, but order the goblins to slow their breeding rates until both oni and the goblins are equal in numbers. After that, they both can continue breeding at the same pace without either of them being allowed to outpace and outnumber the other.
>>
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>>3118634
>>3118635
>>3118644

Standing up from your throne, you command them to stop their bickering and kneel. They immediately do so.

Placing your hands on your hips, you look down upon them with an annoyed expression. "I tire of these games between you two. Just because you are oni and goblins doesn't mean you can't get along or be productive members of society. Since you have all this time for partying and breeding, that means you have time to get along! And while you're at it, do some actual work!"

Jinxy looks up. "But my queen, traditionally we gobins break stuff, not make stuff..."

If your eyes could burst into flame, they would. "That's it! I want to see progress by the end of the week, from both of your races! Either work together and play nice, or I'll MAKE you play nice!"

Despite your threats, they don't make any significant progress over the course of a week, going back to bickering within the span of a day or two. The goblins could be excused over their general lack of intellect and poor attention spans, but the oni are intelligent and cunning while also being lazy and lustful, and Gezug is confident that he can simply bed you and deflect any of your negative attention, openly boasting about his 'conquest' of the Witch Queens during your party.

Such arrogance needs to be punished. It is for you to decide when and who you sleep with, and no one else's! You must make an example of him.

>Castrate him
>Execute him
>Public torture and humiliation
>Exile him
>Other
>>
>>3118689
>Exile him
>>
>>3118689
>Exile him

And only return intill he has been found worthy to do so
>>
>>3118689
>Public torture and humiliation
We still need him around to keep the oni in line, but we need him to know who the prison bitch is in this relationship.
>>
>>3118689
>>Public torture and humiliation
>Via extremely painful BDSM. He's constantly talking about he conquered you, so. Conquer him- without even letting him taste you again.

>Also suggest the Goblins slow down the breeding rates. Can we improve their intelligence any?
>>
>>3118689
>>Public torture and humiliation
I feel exile rarely works out. He might draw some unwanted attention to us.
>>
>>3118689
>>Public torture and humiliation
>>
>>3118715
>>
>>3118689
Public torture and humiliation
If this fails we kill him and put someone eils in charge of both of them
>>
>>3118689
>>Public torture and humiliation
>>
>>3118689
>Public torture and humiliation
>>
te´st
>>
Finally back.
>>3118701
>>3118715
>>3118719
>>3118735
>>3118784
>>3118852
>>3118916
>>3119118

You are unamused by Gezug's newfound bravado. To have been invited into your inner sanctum during your post-revenge celebration was a privilege, and as a citizen of Aran his rights are subject to your whim. You aren't about to let the oni walk over you or or goblins, and so you arrange for a public humiliation. It is easy to lure him into a trap in which he is displayed publically and tortured. His initial excitement at the prospect of 'special attention' from the Witch Queen quickly turns to agony as you take time branding his skin--not with your magical brand, but with a hot iron.

You leave him scars that will never heal, ensuring that he will never forget whom he serves. When you tire of the hot poker, you allow others to whip and flog him along with throwing stones. When some of the oni speak out about this torture, you gladly offer them a trade; any of them can take his place. As expected, none do. Gezug is forcefully taught some humility, eventually coming to a point of begging to be released when you threaten to castrate him.

In the coming days, you come to see a remarkable change in your oni as they quickly become more productive instead of simply reproductive. Using their large bodies and magic, they quickly begin to assist in construction efforts as well as protection for the new market district. They take upon the difficult job of policing not only themselves but others, and do not abuse their power, for they know that the Witch Queen cares for her subjects and their well-being and isn't afraid to let it show.

Gezug himself drops his attitude and fosters a spirit of worship for you amongst the oni. Perhaps out of respect, perhaps out of fear, it matters little. The oni were shown that you are worthy of their admiration, and that is all that matters.

>Boris
>Angelo
>The Dragons
>Your Revenants
>Other
>>
>>3119255
>Boris
>>
>>3119255
>The Dragons
>>
>>3119255
>Boris
>>
>>3119255
>Boris
>>
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>>3119260
>>3119294
>>3119295

Deep within your citadel, guarding the chamber containing your precious experiments and projects is the imposing Boris. You approach him and smile as you gaze fondly upon the abomination; half-men and half-minotaur, stitched together chaotically but you cannot help but have a sentimental place in your heart for him, being your first undead minion.

"If only I could have used you during my final battle," you muse. "But, the people in the capital wouldn't have understood. That's alright. They just don't understand."

The corpse-amalgam stands still, staring at you with blank eyes, waiting for its next command.

Holding a finger to your lips, you think about what to do with him.

>Grant Boris a higher degree of intelligence
>Stitch more components onto him
>Put your brother's soul in his body
>Continue using him to guard your projects
>Other
>>
>>3119310
>Grant Boris a higher degree of intelligence
>>
>>3119310
>Stitch more components onto him
>Continue using him to guard your projects
>>
>>3119310
>Grant Boris a higher degree of intelligence
>Stitch more components onto him
>Continue using him to guard your projects
>>
>>3119310
>dismantle him
There's going to be a big minotaur presence in our realm of influence soon so keeping parts of the head minotaur's son on this creature is a bad idea.
As much as it pains me to do so, Boris has got to go.
>>
>>3119317
Any backers? I know I went in on the whole 'sentimental' thing, but it could be worked as a 'moving on from the past' kind of thing.
>>
>>3119317
you are right.

>>3119310
Throw Boris into the fleshpit. Maybe that can transform him into something else
>>
>>3119321
Backing the dismantle
>>
>>3119310
I'll back the dismantle >>3119317
But we'll keep SOME part of him just to hang on to for memory's sake
>>
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>>3119317
>>3119323
>>3119326
>>3119338

It is with a heavy heart that you come to the realization that Boris unfortunately has no place in your future kingdom. You place a hand upon his face, thinking about all the time and effort you put into crafting him, but it was misguided. It is true that you dabbled in necromancy and still consider it a valid school, but the use of undead and corpses can be much more elegant than this early creation. While he served as important practice, you must move on from older things.

You work with revenants and spirits, not undead abominations, and so he must be dismantled. Boris has no reaction to living or being taken apart--he was never alive to begin with. You perform the operation yourself, taking him apart piece by piece and feeding them to the flesh pits for more fuel. In particular you are careful to remove all traces of the child of Brutus, ensuring that he will never know the truth of his fate.

There is one small piece that you keep for yourself; the heart you put into Boris when you first created him. You keep it in a jar of preservative fluid so that it can always serve as a reminder of those days, and keep it in your room of personal treasures.

Upon placing it on your shelf, you dust off your hands and say, "Farewell, Boris." You leave him and the misguided ideals of the past associated with him behind.

>Angelo
>The Dragons
>Your Revenants
>Sophilia
>Other
>>
>>3119368
>The Dragons
>>
>>3119368
>Angelo
>>
>>3119368
>Angelo
Time to see how the deal paid off.
>>
>>3119393
>>3119397

The changes to Aran do not happen overnight. It is a slow process with continual challenges that requires a steady and patient ruling hand, but you are up to the task. It helps that the deal you made with Angelo is providing a steady stream of supplies, medicine, business and life to your realm from other realms. You have a long way to go before Aran repairs its reputation, but for now, things are proceeding wonderfully. With the help of Jenna using her druidic magic, and Sheldrake slowly changing the landscape to support agriculture, it won't be long before Aran is a vibrant center of community and commerce along the planar wheel.

Angelo drops by one day to see how things are going; a social call, if you will. But being the devil he is, the chance at negotiating a deal is never far from his mind. Of course now you know that you can make deals with a devil to the benefit of both, provided you take your time and are careful in dealing with them. It helps that Angelo's built up a respect for you, even if it is in his own strangely devious manner.

"All I'm saying is that your realm could use a little light to go along with its newfound life," he says, knowing that you'll bite the bait.

"Go on."

"An artificial sun, of course. With it, you could actually grow crops that aren't mushrooms and the like. Plus, sunshine has all kinds of benefits, like giving everyone a nice tan. With such a construct, you could control when it is night and day."

"I see... What would it take for such a thing?"

"Well, I happen to have some contacts, but it wouldn't exactly come cheap," he says, brushing his nails along his jacket. "Of course, I would be willing to set up some negotiations, if you're really interested..."

>I'll make due without an artificial sun.
>I'll find a way to make my own, thanks.
>Name your price, then.
>Perhaps I'll find them and talk to them directly.
>Other
>>
>>3119422
>>Name your price, then.
>>
>>3119422
>Name your price, then.

Speaking of which. Did we find anything on the moon elf palace that could make us make an artifical moon ?
>>
>>3119422
>I'll find a way to make my own, thanks.
>>
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>>3119430
>Speaking of which. Did we find anything on the moon elf palace that could make us make an artifical moon ?
Potentially, yes.
>>3119425
>>3119430

"Name your price, then."

Angelo's sister Angela appears from behind; you should have known she wouldn't be far behind. "Not much. We're interested in investing into some property in your realm."

You look up at her, maintaining a neutral look. "Oh? What for, a casino?"

Angelo chuckles. "Not quite. As much as I would enjoy it, we are actually more interested in building a ranch in your realm."

"I thought you had ranches in your home plane."

"I like to diversify," he says. "As it stands, Aran's conditions are rather perfect for the raising of some rare and specific breeds of animals; even with its changing conditions, some qualities will never go away. I do believe we could establish a very profitable business."

"And what creatures would you be breeding, exactly?"

Angela walks around. "Catoblepones."

"Never heard of them."

Angelo leans forward. "A catoblepas is a rather unique creature that does well in environments you could provide with your realm. This is a rather unique opportunity, Sirena, a venture that has never been attempted before: a catoblepas ranch. Of course, we would own the property, but would be more than willing to make significant contributions to your realm via taxes and generous community donations. All you need to do is allow us to breed and raise them for sale across the planes."

Angela has a contract drafted which she offers you. "Interested?"

>No, I'm not.
>I will, but I want joint ownership of the land.
>I like the idea, but will require reviewing the contract as usual.
>Inquire as to the value of catoblepones on the multi-realm market
>Other
>>
>>3119442
>Inquire as to the value of catoblepones on the multi-realm market
Ask Sheldrake if we have a bestiary in the library he can pull up for us to look at.
>>
>>3119442
>>>Inquire as to the value of catoblepones on the multi-realm market
>The creatures sound interesting and I would like to know more about them.
>>
>>3119442
>I like the idea, but will require reviewing the contract as usual.
>Inquire as to the value of catoblepones on the multi-realm market
>>
>>3119442
>I like the idea, but will require reviewing the contract as usual.
>>
File: Catoblepas.jpg (68 KB, 640x461)
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>>3119443
>>3119453
>>3119460

Summoning Sheldrake, you command that he fetch you a bestiary from the library. You look at the devil siblings and ask, "What exact value do these creatures fetch on the multiplanar market?"

Angelo smiles. "That's the beauty of it. The market stretchess across so many realms and planes that there is always a buyer for anything you can sell, and ensuring consistent stock is one of the surest ways to gurantee repeat business."

"You didn't answer my question."

"Because it depends on the buyer!" he explains, taking a puff on his cigar. "Whether they are desired for meat, milk, cattle, guard beasts or gladitorial fodder, someone will always pay a price. What I'm getting at is that there are no active ranches breeding these creatures, or breeding them favorably! We could cultivate catoblepones into an entirely new breed of selective features."

Sheldrake appears and hands you a book with a pagemarker. You open it and read about these creatures. Extending necks, foul smells, swamp-dwelling, eye-beams? "Rather loathsome, aren't they?"

"No more loathsome than a shade to a non-shade," he counters. "Sirena, you've got oni living in your realm. These creatures may not appear valuable, but we can turn them into something profitable, selectively breed traits--the entire point of a ranch!"

Angela folds her arms. "It is a very unique opportunity. You would be a fool to pass it up."

You meet her gaze. "Do not lecture me on what is or is not foolish when you are my guests," you say calmly. "Now then... give me a moment to think."

>I am open to the ranch idea, but not for these creatures.
>No, I do not think I will consent to this ranch idea at all.
>I will allow this after reviewing the contract, but I want joint ownership of the land.
>I like the idea, but will require reviewing the contract as usual.
>Other
>>
>>3119442
>>Inquire as to the value of catoblepones on the multi-realm market
Also, explain more about Catoblepones. I don't want something that subsists on the psychic energies of people, turning everyone into a thrall
>>
>>3119464
>>I will allow this after reviewing the contract, but I want joint ownership of the land.
>>
>>3119464
>>I like the idea, but will require reviewing the contract as usual.
>Consider it a tentative agreement, as the concept on its face seems sound.
>>
>>3119464
>I like the idea, but will require reviewing the contract as usual.
>>
>>3119464
>I like the idea, but will require reviewing the contract as usual.
>>
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>>3119469
>>3119470
>>3119471

"I like the idea, I must admit, but I will require reviewing the contract as usual."

Angelo raises his glass. "Fantastic. I look forward to doing business with you, Sirena, and of course as soon as you sign we'll see about getting your realm a sun."

You toast with Angelo and Angela, pleased with this most recent transaction. Once the contract is thoroughly read from front to back and reviewed by your three-eyed lawyer, your realm will be one step closer to the paradise it is destined to be.

>The Dragons
>Your Revenants
>Your cults
>Sophilia
>Other
>>
>>3119486
>Your cults
>>
>>3119486
>Your cults
>>
>>3119486
>>Your cults
>>
>>3119486
>Your cults
>>
>>3119488
>>3119489
>>3119494
>>3119496
I would like a series of 1d100 rolls, please.
>>
Rolled 91 (1d100)

>>3119512
>>
Rolled 62 (1d100)

>>3119512
>>
Rolled 65 (1d100)

>>3119512
>>
Rolled 50 (1d100)

>>3119512
>>
Rolled 49 (1d100)

>>3119512
>>
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>>3119513
>>3119515
>>3119518
>>3119523
>>3119530

The Children of Twilight, your cult that grows food, have prospered. Your recent changes to Aran have benefited them greatly, and they readily support your future agricultural plans. The Fifth Chanter continues the growth and distribution of food, and the cult becomes known for its farmers and shepherds in the years to come.

The Penumbrians become less favored as time goes on, performing fewer sacrificial rituals as more traditional facets of worship become the norm in Aran. While they are not completely phased out, as you do support them in private due to their gift of the Dagger of Bloodletting that you used to finish off Mordrax, they become less popular amongst your people as time goes on.

The Midnight Souls and the Servants of Shadow, both cults that dealt with shadow demons in the past, are completely disbanded, absorbed into other cults. All previous connection that your realm had with shadow demons is spoken of only in hushed whispers and all other cults know well than to risk your ire by associating with any demons or demon-worshippers.

Without a doubt, the most successful and the largest cult in the years to come are the Witch Queen's Daughters. Celebrating your beauty and championing your holidays as times of great celebrations, they become the most widespread and well-known cult, especially after inducting your amazon-night elf hybrids into their ranks as their warrior caste.

The Faithful of Aran, the creators of shades, find themselves in less favor as time goes on. Aran is moving out of the darkness and into the light, but they are not entirely abandonned. Shades still play a vital role in your realm, as your entire royal guard is made of them, and so the Faithful of Aran find themselves in a less public position than in the past, working closely with your temple and the Umbral Citadel to provide their blessing upon the elite warriors who prove themselves worthy of joining the ranks of the royal guard.

>More 1d100s, please.
>>
Rolled 58 (1d100)

>>3119551
>>
Rolled 44 (1d100)

>>3119551
Hopefully the Faithful of Aran like their new roles well enough. Would suck to alienate the royal guard.
>>
Rolled 7 (1d100)

>>3119551
>>
>>3119553
>>3119554
>>3119555

The Hearers of Silence and the Umbrian Brotherhood, both cults that deal in eldritch lore, fall into obscurity somewhat. They enither grow much larger nor much smaller from year to year, but are simply eclipsed in popularity by your other cults. They are, for the most part, content to let this be, as they never cared much in the first place for attention, praise or large numbers, perferring instead to keep to themselves while paying you your tribute.

The Cabal of Darkness falls on hard times. They specialize in training warlocks, but your attitudes on subservience to otherworldly beings is reflected in your people, who follow your example. As such, the school of warlock magic, which inherently relies on drawing power from extraplaner or powerful entities, quickly becomes looked down upon as other schools of magic that you personally sponsor and support grow in popularity, like wizardry and sorcery. The Cabal of Darkness limps along, though its numbers have never been lower.

>More 1d100s, please.
>>
Rolled 8 (1d100)

>>3119581
>>
Rolled 20 (1d100)

>>3119581
>>
Rolled 23 (1d100)

>>3119581
>>
Rolled 15 (1d100)

>>3119591d
>>
Rolled 88 (1d100)

>>3119581
>>
>>3119581
Hey damashi, can we just switch the cabal of darkness into training our clerics? S'basically the same shit as being a warlock anyway
>>
>>3119622
supporting
>>
>>3119587
>>3119590
>>3119591
>>3119595
>>3119599

The Night Temple, the custodial guardians of your sacred sites, do not grow much in number. Though valuable, their service is not as attractive to the people of Aran as your other cults, as members of the Night Temple take strict oaths and lead very disciplined lives with little reward or fanfare. Still, they silently guard their posts, not seeking anything other than to serve.

The Phantom Church similarly do not grow much, but for different reasons. In the new, more positive Aran, worship of the dead is shifted more towards worship of the living. Again, this is a case of the Witch Queen's Daughters drawing popularity away from nearly every other cult. The Phantom Church was always one of the smallest cults but with many attendants; this doesn't change much going forward.

The Antumbrian Order begins to lose support as it is eclipsed by the Witch Queen's Daughters. Though they are both sex cults, the Antumbrian Order's focus on half-breeds almost precludes it from being able to support higher numbers than the Daughters simply due to the logistics involved, whereas the Daughters are much more free and unrestrictive. The Antumbrian Order eventually falls out of favor, reducing its numbers and living in the shadow of the Daughters.

As for your cult in Highvale, the Walkers in Sunlight, they grow rapidly in the time after your revenge. The capital city is rife with rumors about you and your feats, and your cult is quick to take advantage of it to turn many more to your worship. They grow in the city's underbelly before becoming more accepted on the street-level, eventually establishing a public place of worship for you, offering communication with Aran and even immigration.

These are the ways your cults will grow and change with even the most minimal amount of direct influence from you. Of course, things can always change were you to focus on it.

>What changes would you make to any of your cults going forward?
>>
>>3119629
Change the cabal of darkness into a cleric training cult, warlocks and clerics are pretty similar. Having clerics use our power would give us some notoriety and respect.
>>
>>3119629

The Antumbrian Order shall be merged with the Daughters as a branch

Cabal Of Darkness shall instead train clerics dedicated to the WItch Queen.

Turn The Hearers of Silence and the Umbrian Brotherhood into Lorekeepers and librians. Dedicate them to storing and preserving knowdledge.

The Phantom Church dedicate them instead to the afterlife. Be all about the life after death in glorious service to the Wtich Queen

The Midnight Souls and the Servants of Shadow. Shall be merged into one and become our Paladin Order trained in slaying demons and shadow demons
>>
>>3119638
I like this
>>
>>3119638
support.
>>
>>3119638
Supporting this, also we should make sure the less popular cults don't feel abandoned, make sure they know we appreciate their role in our realm.
>>
>>3119629
I think we should promote a few cults or at least give them additional resources.
>>3119638
I agreee with the first two points.
But I thinkThe Hearers of Silence and the Umbrian Brotherhood should get addtional support and instead turn into a full on research cult. Make them go on a mad quest to uncover the secrets of that what lies beyond, maybe even expand their research into other fields and have them be a cult of academics.
Members of the Phantom Church may be sent to Highvale to offer burial rites to the faithful there.
Have the Night temple cooperate with the Walkers in Sunlight to set up a mortal branch for protecting more remote places of worship.

Overall I think the cults should be more unified.
I'd prefer having them as cooperating branches of the same organization rather than competing cults.
>>
>>3119634
>>3119638
>>3119640
>>3119644
>>3119657
>>3119662

Very well, all of these shall be implemented in some fashion going forward. I like them.

>The Dragons
>Your Revenants
>Sophilia
>>
>>3119672
>>The Dragons
>>
>>3119672
>>The Dragons
>>
>>3119672
>The Dragons
>>
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>>3119673
>>3119674
>>3119675

The female red dragon has given birth. With the assistance of your servitors, she carried Francis' child to term whilst entirely within her human form, all while her body was devoid of its soul. With the help of magic and careful monitoring, as well as regular feeding and care, her body was kept in prime condition and the boy was born healthy with no complications.

You don't know what you were expecting, but the result is nonetheless surprising. The baby shows no draconic signs whatsover, outside of having red eyes, but it is determined through divination that he will have the ability to transform into a draconic form, humanoid but with wings and all the powers that come with it. It seems that, based on the arrangement of the cosmos at the time of the divination, he will not be a skilled mage, which is surprising given his father, but he will grow up strong and swift.

The matter of what to do with this child now stands upon your shoulders, as he was born in Aran under the care of your servitors.

>You will raise him as one of your own
>You will send him to be raised by Francis
>He will be grow up in Aran, but know nothing of his parentage
>He will be sent elsewhere to grow up, but know nothing of his parentage
>Other
>>
>>3119701
>You will raise him as one of your own
>>
>>3119701
>You will raise him as one of your own
>>
>>3119701
>You will raise him as one of your own
>>
>>3119701
>>You will raise him as one of your own
>>
>>3119703
>>3119704
>>3119707
>>3119710

The half-brother of our own child will need a name.

A quick few suggestions from a random name generator:

>Mostrasz
>Zastrasz
>Naerdiastrasz
>Amiostrasz
>Molgorasz
>Rofrastrasz
>Kolnidastrasz
>Efrakostrasz
>Tundrodosanz
>Grecrath
>Morwunax
>Udoqrin
>Priturim
>Saxiros
>Dogar
>Vormorn
>Narvull
>Troumash
>Arfarn

Of course, those are all dragon-like. We can shorten one of them, change a few letters around, or come up with a more normal name all our own.

Suggestions?
>>
>>3119720
Arfarn
>>
>>3119720
Zaeltrasz
>>
>>3119720
>>Arfarn
>>
>>3119720
>>Zastrasz
>>
>>3119722
>>3119725
>>3119728
>>3119739
So, so far we have:

>Arfarn
>Zaeltrasz
>Zastrasz

Any backers for these, or alternate suggestions?
>>
>>3119750
>Zaeltrasz
>>
>>3119750
>>Zastrasz
>>
>>3119750
>Arfarn
>>
>>3119750
>Zaeltrasz
>>
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>>3119759
>>3119763
>>3119766
>>3119772

Zaeltrasz it is.
https://www.howtopronounce.com/zaeltrasz/

Next, there is the matter of the green dragon, Lezhira, mother of the greenspawn. She is completely unwilling to cooperate with you, having all the traditional pride and arrogance of a dragon. She utterly resents you and all that you have done in enslaving her children and conquering her home, and swears to destroy you and tear down everything you have built after grinding your bones to paste with her teeth.

How do you respond?

>Take her soul and put someone else in her body
>Wipe her memory; that'll make her subservient
>Use her to breed more greenspawn for your kingdom
>Put her to death
>Other
>>
>>3119801
>>Wipe her memory; that'll make her subservient
>>Use her to breed more greenspawn for your kingdom
>>
>>3119801
>Wipe her memory; that'll make her subservient
>Use her to breed more greenspawn for your kingdom

Use the Red Dragon for that as well
>>
>>3119801
>Wipe her memory; that'll make her subservient
>>
>>3119801
>Wipe her memory; that'll make her subservient
>Use her to breed more greenspawn for your kingdom
Give her to Xerro
>>
>>3119808
Was what i was thinking. The same with the Red Dragon. Red Dragon should of course be reverted back to her dragon form
>>
>>3119810
Can't they just switch back and forth freely? We should see Xerro's "human" form.
>>
>>3119802
>>3119804
>>3119805
>>3119808
>>3119810
>>3119812
So, wipe the memory of the female dragons, getting rid of all that draconic pride, and give them to Xerro to be his wives, creating red/black dragons and green/black dragons. Sound good?
>>
>>3119814
yeah
>>
>>3119814
yup.
>>
>>3119814
sure
>>
>>3119814
BTW do we have to memory wipe completely? Or can we just wipe enough to make them subservient?
>>
>>3119823
Nah, we can be selective about it.

Alright, next up:

>Your Revenants
>Sophilia
>>
>>3119827
>Your Revenants
>>
>>3119827
>>Your Revenants
>>
>>3119827
>>
>>3119832
>>3119833
>>3119834

1d100s, please.
>>
Rolled 67 (1d100)

>>3119839
>>
Rolled 15 (1d100)

>>3119839
>>
Rolled 16 (1d100)

>>3119839
>>
Rolled 91 (1d100)

>>3119839
>>
Rolled 22 (1d100)

>>3119839
>>
Rolled 58 (1d100)

>>3119839
>>
Rolled 61 (1d100)

>>3119839
>>
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>>3119840
>>3119842
>>3119844
>>3119852
>>3119859
>>3119860
>>3119873

Ir'as the desert priestess and Nebulia are still both hard at work infiltating the lake town region. Unfortunately for them, things are quiet and no real attempts to prove themselves or their service to you presents itself. Ir'as is still posing as a fortune teller and Nebulia is her underwater contact, but they have little in the way of significant intelligence to deliver.

Ushugna the orc battle-shaman, however, has done very well for herself. She has taken over the clan of orcs who originally harassed Bridge Town by killing their leader and forcing his spirit to serve her. Ninety-eight full-blooded orcs in all, she has already begun converting them to your worship, even though none of them have heard of you. Superstitious by nature, the orcs of this tribe now live to serve the Witch Queen.

Sumiko the catgirl, originally sent south to the desert peoples, attempted to flee back to her homeland, breaking her vow of service. Of course, you had eyes watching, and captured the ship upon which she was attempting to flee, taking her into captivity. Though she swears she wasn't trying to flee, you know she is lying.

And finally, there is the binulian woman whom you sent into her home country to destabilize its politics due to her experience with its court, being a noble from there originally. So far she has done rather well, keeping attention away from the border incident and supressing knowledge of the event.

>What would you have your remaining revenants do? How will you reward those who have done well, and punish those who have not?
>>
>>3119875
reward them with their lives if they do real good, like Ushugna did.
If they fuck up like Sumiko take away some key memories. Not all, just a few. But ones they would definitely know they should have. Either they earn them back, or they end up an egoless skill monkey.
>>
>>3119875
Have the traitor killed and her spirit now serve Aran.

Just transfer the ones who failed to a new position.

What can we reward those who have done well with ?
>>
>>3119875
All expect Sumiko get revived and branded.
>>
>>3119903
They're already all dead. They're revnants pretending to be alive.
>>
>>3119912
revive them
>>
>>3119902
Supporting this.
>>
>>3119875
Memory wipe Sumiko, the rest are brought back to life and branded like those before.
>>
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>>3119902
>>3119905
>>3119916
>>3119921

Having lost her chance at life, Sumiko is drained of her memory while Ushugna and the others are granted their lives back. While only Ushugna made solid progress towards acquiring more power for you to wield, the rest are resurrected if only because they didn't betray you or abandon their posts. Sumiko, devoid of her memory and magic, is forced into the role of a maid, since that is all she is good for now.

You return Ir'as, Nebulia and the eastwoman to their posts after their resurrection and branding (even though you still refuse to acknowledge the latter's name due to her attitude during the Black Gauntlet), but now you consider what to do with Ushugna and her new tribe of ninety-eight orcs.

>Move them further west, into orcish territory
>Send them north to join with the northern warlord
>Migrate them to Aran to integrate with your people
>Keep them where they are, in the country of Dragodia
>Other
>>
>>3119942
>Move them further west, into orcish territory

Spread our will across the orcish clans. The Raven Lady commands it.
>>
>>3119942
>>Send them north to join with the northern warlord
>>
>>3119942
>>Move them further west, into orcish territory
>>
>>3119942
>>Send them north to join with the northern warlord
>>
>>3119942
>Move them further west, into orcish territory
>>
>>3119942
Move them further west, into orcish territory
>>
>>3119946
>>3119961
>>3120017
>>3120031

You shall send the orcs further west, into the orcish lands, to spread your faith and create a strong foothold for any future activities you wish to engage in when it comes to the orc tribes. Ushugna commands her new clan, renaming them the Crow Callers, and they depart immediately.

True to initial estimates, it takes Sophilia one year to clean the Umbral Citadel. During that time she learns humility as she is forced to clean and serve. When her time finally comes for freedom, she is ready and willing to move past her mistakes.

As your apprentice, Merriam eventually learns that Sophilia is your servant and prisoner after the events in Youngwater. She is not cruel to her former bully, but instead respects your desires and keeps her distance. She is the first to congratulate Sophilia on completing her task and seeing it through to the end, and Sophilia actually breaks down and cries in her arms.

Xiax'zas--or, rather, Zoriana as she is now known--takes Sophilia as her apprentice. She will progress in magic and come to serve you just as her new master does.

>Our Nephew, Edgar
>Le Doux Family
>Metting the Northern Warlord
>The Witch Hunter
>>
>>3120098
>>Our Nephew, Edgar
>>
>>3120098
>>Our Nephew, Edgar
>>
>>3120098
Shouldn't we have given birth by now
?

>Le Doux Family
>>
>>3120098
>Our Nephew, Edgar
>>
>>3120112
>Shouldn't we have given birth by now
It's coming shortly. We're just resolving some of the immediate things.
>>
>>3120112
To clarify, I'm resolving these in a kind of order of precedence--Sophilia's service would have been a year out and we did indeed give birth by then, but I wanted to write hers before getting to the more important ones like Krom, the Le Doux family, etc.

We're just jumping around a bit in the timeline is all.
>>3120104
>>3120110
>>3120114

Custody of young Edgar is granted to you by the king, and you bring him to Aran. He is nervous and afraid.

"You needn't be scared," you tell him.

"I'm afraid," he admits, though that much was obvious. "I want my mother..."

"Well, I'm sorry to say that she doesn't want you."

He brings his hands up to his eyes and begins to cry, and you chide yourself for being a bit too harsh with your words. You stop and kneel in front of him. "Edgar, please understand... your mother was a criminal, a traitor. She conspired with the others, like your father, to murder the king and queen."

He has a hard time looking at you in the eyes. Eventually you get him to and hold his gaze.

"I know that things are difficult now, but you will be treated fairly here. I will love you and give you everything you need, and I won't be oppressive to you like my father and brother were. I am your aunt, and you are my blood, and that makes you royalty in my realm."

You lift a finger to dry some of his tears as he listens. "An entire realm full of people and subjects who will praise your name everywhere you go," you say with a smile. "Doesn't that sound nice?"

He isn't sure what to make of that. A sweet boy; he probably doesn't care for such things. But he would care about having a friend. You turn him and introduce him to Alex, who is just about his age. Within the hour, the two of them are playing together, running through the halls of the Umbral Citadel as if they were brothers... which, in a manner of speaking, they are. You have decided that Edgar, even though he is your nephew, will be treated like a son, just like you adopted Alex.

In time, Edgar will come to forget the pain his family gave him, and his only family will be the ones here in Aran. He will love you just as Alex does, and look to you for guidance, which you will readily provide, along with much, much more.

>Le Doux Family
>Metting the Northern Warlord
>The Witch Hunter
>The High Elf Princess
>>
>>3120159
>>Le Doux Family
>>
>>3120159
>Le Doux Family
>>
>>3120159
>Le Doux Family
>>
>>3120159
>>Le Doux Family
>>
>>3120159
>Le Doux Family
>>
>>3120168
>>3120179
>>3120181
>>3120188
>>3120198

In a dark dungeon below the royal palace in Highvale, bound by chains with special enchanments and stripped of their weapons and any other means to cast spells, the surviving members of your family wait. They receive two meals a day delivered to their cells, which they can eat despite the chains which keep them just far enough away from the bars. All of them are arranged in a circle, allowing someone to stand in the center of the chamber and address all of them.

On this day, that person is you. You stride into the prison and stop in the center of them all, waiting for them all to look up. Once you have their undivided attention, you hold up a gem. "Do any of you know what this is?"

Aldric, impulsive and headstrong, speaks up first. "Why should we care?"

"This is Jeaneus' soul," you mutter, staring him in the eyes. "He is in a prison as well, but he lacks a body. I've been thinking of doing the same for all of you, arranging you all in a glass case with Mordrax's soul as the centerpiece. A shame they won't let me."

"Sirena," your father speaks up. "End this nonsense."

"Oh, I think not," you say, slipping the soulgem away. "I have come to gloat."

Sophie speaks up from nearby. "I didn't do anything! Sirena, you must convince them!"

"You didn't rat out my family of rats and that is enough," you reply. "I have nothing to say to you, Sophie. You're spineless and boring. The only good you were ever for is in creating Edgar, and he is already mine."

Aldric stands up in his cell and pulls against his chains. "Give me back my son, you witch!"

"And why should I do that?" you say with a smirk. "The courts will decide your fate, and you will all be beheaded or hung or fed to the dogs; I care little." You look at Lambert. "Unless, of course, any of you wish to repent..."

Lambert looks away and says nothing.

"Then I suppose our time is at an end," you mutter, looking at Guilhem, your mother and finally your father. "I shall say goodbye and you shall all die for being fools who supported Mordrax."

Your father stands up.

"Something to say father?"

"Yes, I am a fool," he admits, looking up. "But I am not your father."

Before you can reply, Blaise stands and shouts at him to be quiet, but he shouts her down.

Your eyes narrow. "What?"

Imon stands straight. "You are a monster, Sirena, one I should have killed at birth. Your mother convinced me otherwise, in exchange for giving me your brother Rainard, but the gods mocked me again by making him unable to use magic."

You storm over to his cell, casting a quick glance at your shamed and crying mother. "What are you saying?"

"I am your grandfather," he tells you. Then, wordlessly, he looks across the room--at Aldric.
>>
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>>3120262

You turn your head and realize what that simple look implies. Years of harsh treatment, mistrust, strange separation from your brothers, the suspicions you've always harbored about your mother and brother--all of it slides into place.

Aldric's face is white. Not out of shame, but out of surprise and confusion. You realize then that he didn't know either.

Aldric is your father... and Edgar is your half-brother.

You are the product of incest.

Imon stares down at you from behind his bars. "I'm not surprised you did all that you did. You're a monster, a blight upon this family, a curse upon our name. You were the one who brought us to ruin by forcing us to serve Mordrax and then stopping his plans. I knew it the day your mother gave birth to you that you would bring about our end, and so you have. But I never acted, denying the truth I knew in my heart."

Your eyes drift down as your heart pounds in your chest. "You... you never told..."

"Anyone. Ever. It is a shameful secret I have kept until this moment. Not even Mordrax knew."

Tearing your eyes from him, you look back at Aldric, your brother--your father--then at your mother, who cannot bear to look you in the eyes. She knew all along, of course, but now it all makes sense as to why she never really cared about you. She loved Aldric, more than anything in the world--but you were a monster in her eyes as well, a shameful secret she could mask as her husband's child.

Lambert, Guilhem and Sophie are all shocked into silence, staring on in horror. You do the same, but at your own hands.

'No, it isn't true,' you think to yourself. 'This is his last form of revenge, to make me doubt myself. I am beautiful and intelligent and flawless... I am the Witch Queen! I am without peer, without compare! I am not...'

Glaring up at Imon, you growl, "You're lying..."

He says nothing. He merely stares at you, disgusted at what stands before him. A monster in his eyes, the death of his family, and the scion of the Le Doux legacy. To him, that last part is what particularly disgusts him.

>It is a lie. You are not the product of incest.
>React in anger and murder your family.
>So what if you are the result of incest? You are Sirena, and that is all that matters.
>Torture them, make them confess everything.
>Other
>>
>>3120266
>>So what if you are the result of incest? You are Sirena, and that is all that matters.
>>
>>3120266
>>So what if you are the result of incest? You are Sirena, and that is all that matters.
And if no one knows, it's just another secret lost to time.
>>
>>3120266
>So what if you are the result of incest? You are Sirena, and that is all that matters.

I am better than you all. Worship me, praise me and love me while you despair and i will grant you all mercy.
>>
>>3120266
Say something like this to Aldrich "Maybe dear father. YOu wish to complete the set after you have already gotten mother ?" in a mocking sick tone
>>
>>3120266
>So what if you are the result of incest? You are Sirena, and that is all that matters.
>>
>>3120266
>>Other
>Aldric, I must ask. However did you not know?
>>
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>>3120268
>>3120269
>>3120270
>>3120275
>>3120285

You close your eyes and tilt your head forward. At that moment, you come to a realization.

"What does it matter?" you whisper.

Imon leans forward. "What?"

Throwing back your head, you laugh, long and hard, before staring at him with fiery eyes. "I said, what does it matter? I am Sirena! Even if I was what you say I am, I was reborn in my realm when you killed me with your own hands. You even told me that night that you were my father."

"I was," he mutters. "You were dead. What difference did telling you the truth make then? Killing you was the most satisfying thing I had ever done, and I had done it too many decades too late."

"Your words are empty and hollow," you laugh at him. "I have won. I even gave all of you a chance and you still chose the wrong side. That is all that matters--I shall leave this place, and you shall all hang. It will be all the sweeter."

Imon closes his eyes. "I know."

"Farewell, then, father. Die knowing that your words had no effect on me."

You turn and walk towards the exit, pausing only to look at Aldric. He seems truly lost, staring at you as if looking at you for the first time. In a way, you are doing the same, looking at him hard in the eyes and face. You tilt your head and wonder aloud, "Perhaps you are my father... but I wonder, how could you not know?"

"I..." he says, gasping. "I was twelve, I... Mother, she, she made me do things, I--"

Blaise cries out from across the room for him to be silent, begging him through her sobs.

You hold up a hand. "I've heard enough. Goodbye, Aldric... to me, you'll only ever be the fool who killed my clone while thinking it was me. That is a memory I will cherish until the day I die."

You leave your family behind, striding out of the prison, leaving them and their secrets behind. If what Imon said is true, then the truth will die with them. If anything, all it did was empower you to leave them behind without so much as a second thought.

You are Sirena Le Doux, and you simply are. They, on the other hand, are nothing at all.

>Our Son's Birth
>Metting the Northern Warlord
>The Witch Hunter
>The High Elf Princess
>>
>>3120307
>>Our Son's Birth
>>
>>3120307
>Our Son's Birth
>>
>>3120307
feel kinda bad about our molested brother-father. But he was a dick, so whatever.
>>
>>3120307
>Our Son's Birth
>>
>>3120307
>>Our Son's Birth
>>
>>3120307
>Our Son's Birth
>>
>>3120307
The Witch Hunter
>>
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>>3120310
>>3120312
>>3120317
>>3120320
>>3120325

Nine months after your defeat of Mordrax, both you and your realm have changed quite a bit. Aran still has far to go until it is perfect, but you are heavily pregnant. Refusing to use the magic ritual to speed up the pregnancy, you have carried your firstborn son to term naturally, even though Faye gave birth to her first child about a month and a half or so earlier. Faye gave birth to a healthy, white-haired baby boy that she named Bekhen--Ben's child.

Your belly and breasts have grown, and the golden seed you consumed ensured that you and your child would be healthy. As you neared the day of your child's birth, you declared that it would be a holiday, adding to the day you acheived your revenge, the day you won the Black Gauntlet and your own date of birth. The realm waited with bated breath as you were taken to the most comfortable room in the Umbral Citadel to give birth. Some of your most trusted friends and allies were there to support you with servitors at the ready. Even Francis managed to be present.

The process of childbirth is messy and painful and not to be described in length detail, but needless to say, it results in a baby boy held in your arms. Only the faintest tuft of black hair lies upon his slick head. He is adorable, if a little on the heavy side, but he is yours.

The seventh son of a seventh son of a seventh son... For all of Francis' bumbling when it came to giving you magical gifts, at least he did right with this one. And he isn't green! A pleasant surprise. He is perfectly healthy child who, even as you hold and cradle him, you can tell will one day grow up to be one of the most powerful mages in all of existence.

But what to call him...?

>Suggest a name for Sirena's son!
>>
>>3120346
Baldwin or Maric i was thinking
>>
...I COMPLETELY forgot she was green.
>>
>>3120346
Triton
>>
>>3120346
>Kaine

can't kill the Messiah
>>
>>3120353
She keeps it under wraps with her cosmetic spell.
>>
>>3120346
Christopher
It's a nice name, with no bagage.
>>
>>3120346
>Argus
>>
>>3120349
I like maric
>>
>>3120346
Valarr, Magi, or Frank.
>>
>>3120384
>>3120375
>>3120361
>>3120360
>>3120357
>>3120356
>>3120349
Given the wide list of options, I will make a strawpoll.
Choose your favored name here:
https://www.strawpoll.me/17080230
>>
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With a smile, you look down upon your baby boy and whisper, "Hello, Christopher."

You catch a glimpse of a pair of bright blue eyes before he closes them and lets out a tiny cry. You hush softly and hold him close, rocking him gently until he falls asleep. Everyone around you is simply taken with the beautiful sight, and some of them go to deliver the news of your delivery to your people.

The celebration that goes on outside isn't much of your concern. You spend your time taking care of your child, staring at his tiny face, hands and feet. He's adorable, and he makes your heart soar with love. You've felt warmth and joy before, but never quite like this. Up until this moment, you were content to say that you were perfect and without peer, but even you have to admit that this child makes you doubt that with how perfect and wonderful he is.

Kissing him gently on the forehead, you whisper, "You'll be better than me." He wriggles slightly, then turns over and drools on your arm. You giggle and resume rocking him. "Someday."

>Meeting the Northern Warlord
>The Witch Hunter
>The High Elf Princess
>Krom
>>
>>3120601
>>Meeting the Northern Warlord
Our third child, and third son. I wonder how we'd be with our first daughter.
>>
>>3120601
>The Witch Hunter
>>
>>3120601
>>The Witch Hunter
>>
>>3120601
>The Witch Hunter
>>
>>3120601
>The Witch Hunter
>>
>>3120613
>>3120618
>>3120623
>>3120642

>Some time later...

The door to a simple wooden cabin opens, and its sole occupant turns around in surprise to behold his sudden guest.

The Witch Hunter, who had previously been whittling a pair of wooden dice, is shocked at who stands in his doorway. "Sirena..." He looks down at your dress and beautiful figure, then snaps up to your eyes as he swallows nervously.

"It wasn't easy to find you," you say with a smile. "Much less find you without you knowing. It's been a while."

"How?" is all he asks.

"I have my ways," you reply, stepping in and closing the door behind you. You run your fingers along the wooden wall. "You built this all by yourself?"

He slowly nods.

"So quaint and cozy," you say, looking at his simble abode. In particular, his bed. "One would hardly think that one of such power resides here, but that's the point, isn't it?"

As you near him, he raises his hand and takes a step back. "Sirena, I think you should... go."

"Are you afraid of something? Even company?" you ask in a hurt tone.

"You're not here for company," he says, a bead of sweat running down his forehead. Your smile grows just a little wider. He's caught offguard and unprepared, and after that night in Bridge Town when you teased him he hasn't stopped thinking about you and you know it.

Standing before him, you place a hand on his chest, running your fingers up to his collar. "What do you think I am here for?" you whisper.

"This was supposed to be the cabin I retire to," he says. "The one where I could get away from it all... with a family."

"Then you should make some good memories here," you say in his ear before turning his head and giving him the kiss of a lifetime. You push him up against the wall and press yourself against him, moaning into his mouth as his hands begin to explore your body. As he gives into your seduction and kisses you back, you inwardly smile as you reflect upon how once, he seemed like the greatest threat to your rule. Now, he is yours.

>A one-time fling, nothing more
>You frequently visit him here at the cabin to help keep him warm on cold nights
>You leave for Aran, with him never knowing about his and your daughter
>Nine months later, you drop off a little girl at his door. "This is yours."
>Other
>>
>>3120718
>>A one-time fling, nothing more
>You leave for Aran, with him never knowing about his and your daughter
>>
>>3120718
>Nine months later, you drop off a little girl at his door. "This is yours."
>A one-time fling, nothing more
>>
>>3120718
>>You frequently visit him here at the cabin to help keep him warm on cold nights
>Nine months later, you drop off a little girl at his door. "This is yours."
Maybe not permanently drop off, just let him know.
>>
>>3120718
>You frequently visit him here at the cabin to help keep him warm on cold nights
>Nine months later, you drop off a little girl at his door. "This is yours."
>>
>>3120718
>You frequently visit him here at the cabin to help keep him warm on cold nights
>Nine months later, you drop off a little girl at his door. "This is yours."
>>
>>3120726
>>3120731
>>3120744

The first night is magical, but the subsequent nights never feel less so. You often visit him, especially on cold nights during the winter months. He never knows when you will arrive but he anticipates them, always ready to welcome you. It becomes a regular routine, until one day you cease your visits. He never learns why until several months later when you arrive at his door with a baby girl in your arms.

He suspected, but this confirmed it. You smile as you hand him the child. "You said you wanted a family," you say to him, and he is quiet. "Well?"

He remains silent for several moments, looking down at his daughter. He looks over and says, "I'll take care of her."

"You could come and live in Aran."

"No," he shakes his head. "I've been there before."

"It's different now."

He isn't convinced. "This is the home I built. This isn't exactly how I imagined I would get a family, but I'll take care of her. Nothing in the world will harm her." He looks at you, giving you a kind of strange look. "You aren't going to take her away from me, are you?"

"No," you reply seriously. "Do you not wish me to visit anymore?"

"I'd like you to," he says. "I know you won't settle down with me in this cabin, as much as I'd like you to. You wouldn't be... content with this kind of life. So, we'll just have to make this work."

Sitting next to him, you turn his face so that he is staring into your eyes. You've known him every way a lover can, except for one thing.

"How about your name at last?"

He smiles. "Maybe next time."

>Meeting the Northern Warlord
>The High Elf Princess
>Krom
>>
>>3120776
>The High Elf Princess
>>
>>3120776
>The High Elf Princess
>>
>>3120776
>The High Elf Princess
>>
>>3120776
>>The High Elf Princess
>>
>>3120783
>>3120784
>>3120787
>>3120801

During a visit to the high elven capital, you are the personal guest of the royal family. A feast and celebration is held in your name, but what else is new? You're more interested in finally getting some time to speak with Princess Lyrei, whose security has relaxed somewhat, allowing her to speak with others in almost-privacy.

She is more than happy to meet with you, though she laments it couldn't be in a more comfortable setting. You are sitting at a table with her in the gardens, but no less than several high elven guards are watching from afar.

"I would have loved to have visited you or the others by now, but I'm not allowed," she says with a sigh. "I went my entire life without being kidnapped by a moon elf, but now it could happen again at any moment."

"I'm sure they will lighten their security soon. Your parents only seek your protection."

"I traded one prison for another," she muses. "But at least this one has better food."

>Promise to visit her often and make good friends with her
>Sneak into her room at night, help her escape with a disguise
>Sneak into her room, seduce and brand her
>Speak with her parents about letting her visit your estate
>Other
>>
>>3120897
>Promise to visit her often and make good friends with her
>>
>>3120897
>Speak with her parents about letting her visit your estate

We already branded her when we convinced her it was nesscary to leave the moon
>>
>>3120897
>>Speak with her parents about letting her visit your estate

We could call it neighboring relations or some shit.
>>
>>3120905
>We already branded her when we convinced her it was nesscary to leave the moon
Oh yeah, we did do that! Good catch.
I'm tired, clearly. Midnight.
I'll go to bed now and we'll resume in the morning.
>>
>>3120897
>>Speak with her parents about letting her visit your estate
I feel our exact political position is a bit of a mess, owning an elvish estate maintained by an elvish noble, but being a sovereign of a foreign realm.
>>
>>3120940
A bit how William was the king of England but also the duke of Normandy
>>
>>3120897
>>Speak with her parents about letting her visit your estate
>>
>>3120897
Speak with her parents about letting her visit your estate
>>
>>3120897
>Speak with her parents about letting her visit your estate

How do they expect her to grow, if they keep her caged?

Let us help them nurture her into a woman who can save herself if another kidnapping attempt is made.
>>
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>>3120905
>>3120906
>>3120940
>>3120969
>>3121292

"I'll see what I can do."

You go to speak with her parents, raising your concerns over their overprotectiveness and her well-being. You are as diplomatic as you can be, but high elves have strong resistance against your usual charms, even magical ones.

"We simply refuse to take any risks," they explain.

"What of Lady Silverwind's new estate, Silverbrooke? Both she and Ben reside there along with myself when I am not in Aran. Surely if there is any place that could be safe, it would be visiting the home of those who saved her from the moon in the first place?"

They discuss amongst themselves for several moments before consenting to regular visits, on the condition that she be accompanied by guards. You bow and thank them for their time and understanding.

And so it is that the Princess Lyrei makes regular visits to your estate, getting to know Ben and his strange new family. As she has already been branded, you take advantage of these visits to subtly influence her and bring her further under your control.

But to what end?

>Turn her into a willing minion with your brand so you will one day rule the high elven kingdom through her
>Corrupt her and make her lustful so you can further control her with sinful vices
>Influence who she marries in the future so you can play political matchmaker
>Train her to become a powerful mage who looks to you for guidance and as an advisor
>Other
>>
>>3121514
>Turn her into a willing minion with your brand so you will one day rule the high elven kingdom through her
>Influence who she marries in the future so you can play political matchmaker

By the way. You should totally allow temples dedicated to the witch queen to be build.
>>
>>3121514
>>Turn her into a willing minion with your brand so you will one day rule the high elven kingdom through her
>>Corrupt her and make her lustful so you can further control her with sinful vices
>>
>>3121514
>Turn her into a willing minion with your brand so you will one day rule the high elven kingdom through her
>Corrupt her and make her lustful so you can further control her with sinful vices
>Influence who she marries in the future so you can play political matchmaker
>>
>>3121514
>Turn her into a willing minion with your brand so you will one day rule the high elven kingdom through her
>Influence who she marries in the future so you can play political matchmaker
We don't need to make EVERYONE a slut.
>>
>>3121514
>Influence who she marries in the future so you can play political matchmaker
>>
>>3121514
>>Turn her into a willing minion with your brand so you will one day rule the high elven kingdom through her
>>Corrupt her and make her lustful so you can further control her with sinful vices
>>Influence who she marries in the future so you can play political matchmaker
>>
>>3121515
>>3121516
>>3121518
>>3121519
>>3121522
>>3121523

A mix of all three, then. We'll turn her into a lustful puppet and have control over her future marriage when that day arrives in the future. Until then, she'll make regular visits to our estate and be slowly drawn into a world of depravity and pleasure as we introduce more and more exotic thrills to corrupt her with, and no one else will be any the wiser.

>Meeting the Northern Warlord
>Krom
>>
>>3121531
>>Meeting the Northern Warlord
>>
>>3121531
>Meeting the Northern Warlord
>>
>>3121531
>Meeting the Northern Warlord
>>
>>3121531
>Meeting the Northern Warlord
>>
File: Frostborn.png (62 KB, 955x589)
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>>3121533
>>3121534
>>3121536
>>3121541

The frozen north is a hostile place, and it breeds hostile folk. The frostborn, as they call themselves, are a hardy and brutal race, tall and strong, with simple needs and simple wants. Even their women are nearly amazonian in stature and strength, though unlike the amazons the men and women both are without exception powerful. Were it not for the fact that they live in the harshest terrain, they would be viable as minions, but they refuse to leave their homeland except for matters of war, and war is what their leader wants.

Your centaurs are your procession and protection through the camp of the warlord. Naturally resistant to cold due to their hellish origins, they are on roughly equal footing with the frostborn due to their intimidating qualities--but the frostborn outnumber them, and both sides know it. Still, you are here to make allies with them, not enemies, but that doesn't change the cold, hard stares you receive from them. Alongside the centaurs are your northmen companions, chiefly Komortha, who work for the frostborn.

At the heart of the camp is a well-defended fort, a hall where there is no fire, only cold. You wonder how these people even get comfortable, or if the very notion of 'comfort' is beyond them. Upon a throne of stone sits a great figure, perhaps the largest among the frostborn, a man even greater in stature than Krom and clearly much older, bound in thick armor and possessing wild hair and a beard. You wonder if he is perhaps descended from a frost giant.

You are dressed rather regally, though you are bound in thick furs due to the cold and you hold them close to your body as you stand before him. You cannot help but feel rather out of place in this hall and even in this land, but you strive to not show it.

Clearing your throat, you speak. "I have heard much of you, but I know not your name or how to properly address you. If you could--"

"Khan." His voice is deep and blunt.

You swallow after his interruption and continue your composed response. "Great and mighty Khan, I have assisted your people on the attack on the Binulian border with my centaurs, wild elves and mercenaries. I did this in the hopes of meeting with you."

"You are here."

"...Yes. It is my hope that we can work together. With the resources I offer from the realm of Aran, I am certain that we can find a mutually beneficial relationship."

He is silent, and does not stand. After several minutes of silence, he speaks. "Is that all?"

You clear your throat. "Perhaps if you told me what it is you are after, I could help you obtain it."

"And shackle us with your favors."

Looking around the room at the many cold, emotionless faces, you turn back to the Khan and say, "I think we are having a misunderstanding. I do not seek to shackle you."

"You are a witch. You even call yourself a queen of witches. You came here to speak. You have spoken. We have listened. We will allow you to leave."
>>
File: Invincible Warlord.png (38 KB, 534x586)
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>>3121610

Putting your hands together, you look at him and say, "Surely there must be some common ground. I seek to shift the political landscape of the southern lands and already wield a great degree of influence. I thought that in helping you attack the border--"

"We did not ask for your help." He stands up, and the mere act itself causes Sorn and two of his centaurs to advance protectively on your sides. The Khan does not make any other movement, however, and merely continues to speak. "You play politics. We make war. You shall never be our ally, but if you do not wish to be our enemy, stay out of our way. We have told you that you may leave. We will not make this offer a third time."

You are about to speak, but Sorn holds up his hand. Taking the advice of your lieutenant, you turn and leave the hall, casting one last look back at the Khan, who remains standing. There is something about him, a strange power that you cannot place, something other than his immense size and obvious strength.

It is clear that the frostborn do not seek to make friends. A foolish mistake on their part. Perhaps one day you will teach him that personally...
>>
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3.62 MB
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>>3121611

Perhaps the exact opposite of the frozen wastes of the north are the tropical beaches of the south, and it is here you find not only a warmer climate but a warmer reception as well. Krom is not a king with a crown, but he is a king among the amazons, and has taken two wives from among their people, one of which is Valasca, the first amazon you met. Krom has decided that although he lost his original people, he will remain to build a new home for himself among the strong women of the southern isles. For a man such as he, it is a dream come true. You know you can never part him from this place now that you have shown it to him, but that is fine; just like how the Witch Hunter has his cabin, Krom has his islands, and you'll still get what you want.

Of course, he has you to thank for this, and he is supremely grateful. There is something you want from him, but you needn't ask him; he will readily provide it, and provide it he does, all night long. It is quite the experience, especially alongside his two wives, but Krom has the stamina of a god and the fertility to match it. Unlike the first two times you slept with him, nothing is held back, and you receive exactly what you desired, even if it takes nine months to receive it.

The child is a son, which you name Kaine. He will be strong, like his father, though not talented with magic. In many ways, just like Krom is to Francis, Kaine will be the opposite to Christopher, so the divination tells you, in both temperment and training.

>You will raise him in Aran alongside your other children
>Kaine will grow up with his father on the southern isles
>The children will all grow up seperate from each other
>Kaine will be raised seperate from his father and your other children
>Other
>>
>>3121612
>You will raise him in Aran alongside your other children
>>
>>3121612
>Kaine will grow up with his father on the southern isles
>>
>>3121612
>>Kaine will grow up with his father on the southern isles
With regular visits to Aran.
>>
>>3121612
>Other
He will grow up with Sirena until he reaches six years old when he will be raised with his father to teach him war and combat until he comes of age. If this doesn't win then i go with this>>3121618
>>
>>3121620
Sure
>>
>>3121612
>Kaine will grow up with his father on the southern isles
He'll stay with his father but we'll take him to Aran from time to time so we can teach him and so he will get to know his other siblings.
>>
>>3121612
>Kaine will grow up with his father on the southern isles
>>
>>3121612
Kaine will grow up with his father on the southern isles
>>
>>3121615
>>3121618
>>3121620
>>3121623
>>3121629
>>3121792
>>3121901

Very well, Kaine shall live with his father, but not be completely foreign to Aran.

Let's see about some stuff in the further-on future.

>Aran's Transformation
>Bridge Town's Future
>Spreading our cult
>Family matters
>>
>>3122083
>Aran's Transformation
>>
>>3122083
>>Aran's Transformation
>>
>>3122083
>Aran's Transformation
>>
>>3122086
>>3122088
>>3122098

I'd like some 1d100s, please.
>>
Rolled 93 (1d100)

>>3122131
>>
Rolled 58 (1d100)

>>3122131
>>
Rolled 25 (1d100)

>>3122131
>>
Rolled 75 (1d100)

>>3122131
>>
Rolled 53 (1d100)

>>3122131
>>
Rolled 54 (1d100)

>>3122131
>>
>>3122133
>>3122134
>>3122136
>>3122137
>>3122144
>>3122185

Under your leadership, Aran grows prosperous, but not without difficult challenges along the way.

The first great trial that occurs in Aran's growth is a strange illness. Though it ends up killing only a few people, it spreads fast and is pervasive, even as attempts to combat it progress. Poor little Edgar is made sick, but survives, albeit with a cough that never seems to go away. Eventually the illness works its way through Aran and runs its course, eventually filtering out. It never returns.

A few years down the line, Sorn and the centaurs are growing discontent. Even though much of Aran's landscape has been changed to suit them, with wide-open fields, they seek more political power and influence if their bloodlust cannot be sated. Seeking for a simple end to the problem, you find a human noble from your days at the academy who is more than eager to marry a centaur and arrange their marriage, granting them land in the Aranian countryside. From what you understand, she helps keep all of the centaurs in line, and you ask no further questions.

In the following years, Aran's development skyrockets in great leaps. The artificial sun gives way to greater forms of agriculture, clean water is imported and integrated into the world, more ranches and diverse forms of animal life begin to develop, the market booms in trade with other realms and the overall quality of life continues to rise along with greater and greater worship of yourself and your greatness, both in Aran and in the mortal realm to a smaller degree.

Life is well and good until Merriam suddenly becomes cursed and falls into a deep slumber. You know not how or why this has happened, but it was sudden and seemingly random. Merriam, as your chief apprentice, was learning about many different forms of magic from you when one day she collapsed and wouldn't wake up. You have done exhaustive research into how to break this curse, but the mystery eludes you. She is kept protected within the Umbral Citadel until the culprit or a cure can be found.

As it turns out, research yields an answer. What you had initially suspected was a curse lain upon her by a neferious caster appears to actually be the result of a magical mishap that Merriam herself accidentally caused. She can only be awoken with a special concoction, the key central piece of which is an exceptionally rare--and extinct, hence the rarity--flower. You begin diverting all resources you can to find this flower so that you may awaken your apprentice.

Your children are currently seven years old, and not up for a quest. You'll have to find someone who can go on a journey to find it. For now, you will wait until such a flower can be located, and take care of Merriam.

>Bridge Town's Future
>Spreading our cult
>Family matters
>>
>>3122195
>Bridge Town's Future
>>
>>3122195
>>Bridge Town's Future
>>
>>3122195
>Bridge Town's Future
>>
>>3122195
>>Bridge Town's Future
>>
>>3122198
>>3122202
>>3122203
>>3122204

1d100s, please, the more the merrier.
>>
Rolled 5 (1d100)

>>3122237
>>
Rolled 46 (1d100)

>>3122237
d
>>
Rolled 63 (1d100)

>>3122237
>>
Rolled 9 (1d100)

>>3122237
>>
Rolled 71 (1d100)

>>3122237
>>
Rolled 30 (1d100)

>>3122237
>>
Rolled 50 (1d100)

>>3122237
>>
>>3122239
>>3122241
>>3122244
>>3122246
>>3122256

In the years following your arrival, Bridge Town prospers. Trade and industry go through a period of fantastic growth and the town itself suffers very little in the way of attack, illness or economic difficulty; some would say that the town was divinely blessed. This isn't entirely far from the truth; after all, you are worshipped like a god and you have put much attention into the community.

The first child of Brutus is a female, a strong young half-mino named Winatred. Of course, Brutus and Jan aren't done yet; their first child is followed by six siblings; one sister and five brothers, in that order.

Brutus sends word to far-off family, and within two years, a small community of minotaurs from the southern lands have come to live in Bridge Town, working at the mill or in the mines. The community expands rapidly and soon enough it is a large town due to the productive minotaurs and the magical well, which is shared and used responsibly by all.

A great work of community pride is established, a statue of a local hero: Jon Cutter. Jon's death sent Ben on the path to becoming a hero, his brother Jed to becoming the mayor, and you on the path to meeting Brutus, who now works hand-in-hand with Jed. The statue is a great source of pride for many in the community, especially the minotaurs who helped make it.

Bridge Town continues to grow as more exotic caravans begin setting up permanent stores within it. Amongst the minotaurs who decided to settle is a great blacksmith, a bull of almost legendary skill who can forge some of the finest and strongest metal works in all the land. His name alone brings attention and business to Bridge Town from war and wide.

Of course, your own businesses profit as well, and your initial investments in the mill, mine and brothel soon pay off greatly. You maintain the nearby tower of Redford Keep, occasionally renting it or allowing friends to live there for periods at a time.

Bridge Town is reaching its fullest potential, that much is certain.

>Spreading our cult
>Family matters
>>
>>3122409
>Spreading our cult
>>
>>3122409
>Spreading our cult
>>
>>3122409
>Spreading our cult
>>
>>3122409
>Spreading our cult
>>
>>3122409
Spreading our cult
>>
>>3122417
>>3122419
>>3122422
>>3122424
>>3122428

1d100s, please.
>>
Rolled 83 (1d100)

>>3122429
>>
Rolled 82 (1d100)

>>3122429
>>
Rolled 24 (1d100)

>>3122429
>>
Rolled 16 (1d100)

>>3122429
>>
Rolled 59 (1d100)

>>3122429
>>
Rolled 72 (1d100)

>>3122429
>>
Rolled 81 (1d100)

>>3122429
>>
Rolled 36 (1d100)

>>3122429
>>
>>3122429
We are god
Goning to have to take over the world soon
>>
>>3122456
Then the other planes
>>
>>3122456
I want a daughter first. One that we can keep at home, and not see whenever we visit her dad for a quick bone.
>>
>>3122432
>>3122434
>>3122435
>>3122439
>>3122440
>>3122446
>>3122447
>>3122450

Over the course of a few years, your cult spreads far and wide in the mortal plane, to several different countries surrounding Dragodia. At first there are difficulties associated with integrating your worship into other cultures, such as among the orcs and other non-human or elven species, but over time these problems because less pronounced as you come to be seen less as a descendent of human and elven blood but as a divine figure in your own right.

This affords you the opportunity to spy upon foreign cultures and gain intelligence about them. You have survived your first trial in fighting Mordrax and saved the kingdom, and now you look towards greater heights of power. As your political influence over the newly-crowned king grows, so too does your influence in other regions, spread by your cult of worshippers.

Perhaps the greatest symbol of your growing acceptance and worship in your home country is the construction of a monument dedicated to when you saved the city of Highvale. The monument itself is a statue of your likeness, portraying you as a great hero standing over the corpse of Mordrax. You MAY have had some influence in how it turned out, and you MAY have comissioned it, but that hardly matters. The people of the city accept it.

When the day arrives for Princess Lyrei of the high elven kingdom to be wed, you have your hand in that as well. As your puppet and, in secret, lustful minx, you work with her to choose a mate. Eventually you help her select a young winter elf prince, a handsome but inexperienced cutie whom Lyrei will be able to wrap around her finger.

It isn't long before you are approached with offers of marriage yourself. Lords, princes, beings from other realms, great heroes and champions, soon they all start sending gifts and offers. You turn them all down, but begin to make a game of it to see which of them you like the most. Would you ever marry? It is hard to say, but it doesn't take long to build up a list of potential husbands.

Several years into your rule, the racial problems of the past are all but dealt with, united in your worship. The shadoblins and oni no longer bicker and quarrel and have made peace, working alongside your human and shade populace to better the realm of Aran. Your giant ants, controlled by the shades, work dilligently to excavate Aran's underground, helping create entire subterranean sections for the populace to live in or store things in. Even the centaurs, kenku and shadar-kai, though initially part of your army, integrate into your religion and community.
>>
>>3122552

Whereas once your cults were splintered and fighting amongst each other, they are now all united as one, a great organization with many arms. The Church of the Witch Queen is officially declared as the state religion of Aran, and its unified practitioners spread throughout the mortal realm, strengthening your position and drawing in all kinds of funds and tributes.

With so many worshipping you, your divine powers begin to grow stronger and stronger. Divine power is fueled by faith, and the more they believe, the more powerful you become, and the greater you are in their eyes the more they believe. You revel in your growing power, setting your sights on even greater goals.

First, the world.

Then, immortality.

Finally, godhood.

Someday...

>>3122463

I'll just put this out there that I rolled on it; were we to have a fourth child, it would be a girl.

Support? Or are three plus the others enough?
>>
>>3122555
Im fine with a fourth. Question is. Who should be the father ?
>>
>>3122555
Sure let's have a daughter
>>
>>3122572
>>3122555
I got it who we should elect as the father. The king.
>>
>>3122555
Supporting a daughter
>>
>>3122555
Yeah sure let's have a daughter. Sirena's breasts are going to be udderly massive after four pregnancies.
>>
>>3122586
I feel he won't be super eager to impregnate a foreign sovereign, unless we get a proper mariage.

>>3122572
Not Ben. Werewolfism seems like a liability for magic people.
Shame the moon elf is a woman. I'd like to get some more of that bloodline going.
>>
>>3122620
We just seduce him so he wont even be thinking about it when the pants are off
>>
>>3122625
There's nothing special about him besides being a king, and without marriage our daughter would just be a bastard with no right to the throne.
>>
>>3122586
>>3122620
I'll support seducing and marrying the King. There really is no better match for us politically.
>>
>>3122572
>>3122579
>>3122586
>>3122612
>>3122619
>>3122620
>>3122625

Well then, let's talk about fathers. Here's a list with some conventional and crazier options.

>Ben
>King William
>Captain Eristan
>Nathanial Folcey
>The Witch Hunter (Again)
>Krom (Again)
>Angelo
>Bruut
>Gezug
>Other (Write-In)
>>
>>3122633
Not like bastards never claimed the throne when daddy and his proper children suffer unfortunate accidents.

Maybe Kay?For a pretty half-elf
>>
There is also our magicless Brother if we wana keep things in the family. I am sure the child will be well adjusted and reasonable.
>>
>>3122649
>>3122645
Oh yeah,

>Kay
>Rainard

Why not, add those to the list.
>>
>>3122643
Xerro in his new shiny black dragon form
>>
>>3122668
A dragonspawn would be nice
>>
>>3122668
Oh yeah, I suppose that's an option as well.
>>
>>3122674
We can do Alex even.
Actually we should do Alex to get some of that bloodline into ours.
>>
>>3122683
Yeah. If Alex is old enough lets do it. Voting alex if he is old enough
>>
>>3122668
Supporting Xerro
>>
>>3122688
If we start him early, like 16, then that's at most 4 years until then, and we have 3 kids first so the timing matches up pretty well.
>>
>>3122643
>King William
If not then:
>Captain Eristan
>>
>>3122701
>>3122688
>>3122683
Yes, six or seven or so years down the line would make Alex old enough.

Alright, with that in mind, here's a final list:

>Ben
>Alex
>King William
>Captain Eristan
>Nathanial Folcey
>Rainard Le Doux
>The Witch Hunter (Again)
>Krom (Again)
>Xerro
>Angelo
>Bruut
>Gezug
>Other (Write-In)

Make your final votes to this post. Sorry if this seems redundant, some good choices were raised.
>>
>>3122715
Xerro
>>
>>3122715
>>Alex
or
>>Kay
>>
>>3122715
Alex
>>
>>3122715
>Xerro
>>
>>3122715
>King William
Or
>Captain Eristan
>>
>>3122715
>Alex
>>
>>3122718
>>3122719
>>3122738

Alex it is.

So, what should her name be?

>Bonus points if it is angrogynous in nature.
>>
>>3122757
Darian is unisex
>>
>>3122757
Xela
>>
>>3122757
Eris.
>>
>>3122757
Robin
>>
>>3122757
Gwyn
>>
>>3122784
I'll support this.
>>
>>3122784
>>3122793
Support for Robin?
>>
>>3122822
sure
>>
>>3122822
yeah sure. lets move on
>>
So, our children:

>Alex (Adopted)
>Edgar (Nephew and possibly Half-Brother)
>Zaeltrasz (Adopted)
>Christopher (Son of Francis)
>Rose (Daughter of the Witch Hunter)
>Kaine (Son of Krom)
>Robin (Daughter of Alex)

I would like a series of 1d100s to determine some random events that happens to them as they grow up. The more the merrier.
>>
Rolled 37 (1d100)

>>3122878
>>
Rolled 97 (1d100)

>>3122878
>>
Rolled 30 (1d100)

>>3122878
>>
Rolled 4 (1d100)

>>3122878
>>
Rolled 11 (1d100)

>>3122878
>>
>>3122883
>>3122886
>>3122887
>>3122896
>>3122932
I'd kind of like to write all these at once, and I'd like some more, so please give me one more set of 1d100s for additional material.
>>
Rolled 69 (1d100)

>>3122878
>>
Rolled 74 (1d100)

>>3122940
>>
Rolled 65 (1d100)

>>3122940
>>
Rolled 95 (1d100)

>>3122940
>>
Rolled 94 (1d100)

>>3122878
>>
Rolled 71 (1d100)

>>3122940
>>
Rolled 78 (1d100)

>>3122940
>>
>>3122883 >>3122886 >>3122887 >>3122896 >>3122932 >>3122944 >>3122947 >>3122950 >>3122951 >>3122953 >>3123005 >>3123010

Let's see what the gods have seen fit to bless us with.

Zaeltrasz: Rogue
Controlling, Bastard, Vain

Christopher: Mage
Bigoted, Loner, Greedy

Rose: Swordmage
Indecisive, Sensitive, Unsocial

Kaine: Ranger
Lascivious, Neurotic, Excitable

Robin: Cleric
Timid, Humble, Creative

What a nice bunch of kids, eh?

Now, for some moments throughout their lives, based on your rolls and mine. Writing now.
>>
>>3123033
That's a lot of shitty behaviour we need to beat out of those kids. Except Robin. She's a good girl.
>>
Children are both a blessing and a curse. By the time of Robin's birth, your youngest, your earlier children are six or seven and causing chaos.

Zealtrasz, perhaps due to his parentage or draconic nature, is constantly getting into trouble, whether it is stealing things, sneaking off into the city or hiding after doing something wrong. He is a wily one, always wanting to get his way or be in charge of his siblings. It is difficult to discipline someone when they are the child of a dragon, even if they don't know it, but Zaeltrasz is especially rebellious to authority.

Christopher, on the other hand, is a different kind of problem. From an early age he exuded magical power, and it did not take long for him to realize this. An early incident in which he accidentally destroyed a monument of yours in Aran made him withdrawn from his siblings out of fear of hurting them, but this was both good and bad, as he became disrespectful and even spiteful towards those who couldn't wield magic, seeing them as beneath him. Perhaps like mother like son, he began a greedy pursuit of more magical power.

Raised and named by her father, Rose is taught the arts of sword magic from a young age. Generally unaware of her mother's true nature except for small glimpses here and there, she was raised in the wild out of her father's cabin. This was both good and bad, as most things are, as she was unskilled in social matters and lacked confidence, but was able to fend for herself. Rose has it in her to be strong, but she has yet to bloom. Her father strives to teach her the importance of doing good and right not just for herself, but for others.

Perhaps the exact opposite would be Kaine. The son of Krom lives amongst his kin on the southern isles, hunting, sailing and living the tribal amazonian lifestyle. Like his father he is strong, but in his youth he is fast and agile, becoming a hunter, ranger and beastmaster. Perhaps it is the circumstance of the culture he is raised in and his father, but even at a young age he is lustful for women, paranoid of being restricted in any way, and quick to excite and incite. He is ruled by his emotions and passions and is rarely patient.

And then there is Robin, your angel. Alex's child and greatest gift to you, Robin is a sweet girl who is almost the spitting image of her father both in temperment and appearance, save for her raven-black hair. She is humble and creative, if somewhat timid and nonconfrontational, and just like her father is on the path to priesthood. She is intelligent, pretty and an absolute jewel. Already a writer of great skill, she spends hours with her father pouring over books and ancient texts, consuming knowledge and wisdom.
>>
>>3123339

Zaeltrasz does not get along with his siblings. His controlling attitude and vanity puts him at odds with Christopher, who looks down upon him due to the redspawn's inability to perform magic. In response, Zaeltrasz would often pull pranks on Christopher, then run and hide. Even though they are half-brothers, there is little affection between them. He mostly ignores Robin, finding her boring since she doesn't respond to his attitude like Christopher does.

Christopher manages to get along with his younger sisters, though he has only met Rose a few times. He sees himself as their big brother and wants to lead them, but doesn't truly understand the responsibility that comes with it. He respects them both primarily because they can wield magic, and loaths Zaeltrasz and Kaine for the same reason, in that neither of them do. In particular he doesn't like Kaine, who despite being his little brother is larger and stronger than he.

Rose and Robin get along wonderfully, even if they have to contend with their brother Christopher's antics. Robin is one of the few people Rose opens up to and confides in, and the same level of trust is shown both ways, as Robin looks up to Rose for her capable nature. The two of them haven't gotten to spend much time together, but they keep in touch with letters. Without going into lengthy detail, Rose doesn't care for Kaine very much, but then again, Kaine doesn't make friends so much as he makes trouble for those around him.

Kaine doesn't care much for his siblings. He wants to have a good time, and to him, Aran is boring, and thus his family is boring. The few times he came to visit, he would frequently rope his siblings into a knuckleheaded adventure, but this would only end in an injury, property damage or him leaving sooner than expected. He cares little, preferring to run along the beaches, battle wild animals and party with the amazons.
>>
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>>3123340

Alex and Edgar grow up and, in spite of everything, become great friends. You spend careful time and attention guiding them down the path you desire, eventually taking Alex as your lover once he is fully converted to your worship and is old enough. You never do this for Edgar, though you keep him nearly as close to your heart as Alex, and he never suspects a thing to the contrary.

Unfortunately, tragedy strikes. Another illness makes its way through Aran, one that is about as harmful as the first, but is easily cured. However, Edgar's previous condition causes him to react even more harmfully to this disease than the first. This second illness has only one fatality in the entirety of Aran: Edgar. You try everything you can, and so does Alex, blessing him and praying over his sick form, but nothing works. His body wastes away, failing a little more as each day passes. He never recovers.

Edgar passes on, and it profoundly affects Alex. Edgar had been his friend, and they had spent years together adjusting to life in Aran under your rule. With him gone, a piece of his heart is gone as well. He will heal in time, as everyone does, but you cannot help but wonder if there is something you can do, of if you should simply let it be.

>When Edgar died, you captured his soul to keep.
>Attempt to use the flesh pits to clone a new body for Edgar.
>Find a new host body to put his soul into, a healthy one.
>Let Edgar go.
>Other
>>
>>3123346
>>Attempt to use the flesh pits to clone a new body for Edgar.
>>
>>3123346
>>Attempt to use the flesh pits to clone a new body for Edgar
Why do bad things happen to good people.
>>
>>3123346
>>When Edgar died, you captured his soul to keep.
>>Attempt to use the flesh pits to clone a new body for Edgar.
>>
>>3123346
>When Edgar died, you captured his soul to keep.
>Attempt to use the flesh pits to clone a new body for Edgar.
>>
>>3123363
Also capture his soul to put into the clone if that needs to be said.
And don't be afraid of enhancing him through some small additions here or there.
>>
>>3123346
>When Edgar died, you captured his soul to keep.
>Attempt to use the flesh pits to clone a new body for Edgar.

Couldnt we true ress him ?

Put his soul into the clone body
>>
>>3123346
>When Edgar died, you captured his soul to keep.
>Attempt to use the flesh pits to clone a new body for Edgar.
>>
>>3123356
>>3123363
>>3123366
>>3123379
>>3123386
>>3123389

Capturing Edgar's soul, you took his body to the fleshpits in the hopes of creating a new body for him.

At first, you are successful. A body is cloned and Edgar's soul is returned to it, and he knows life once more. He is reunited with Alex and your family and the two of them are overjoyed.

But, after only a few months, his sickness returns, progressing rapidly, much faster than before. It is as if his body is wasting away at twice the speed with twice the suffering and pain. This is maddening to you; how can this be?

You take Edgar away and isolate him for study and care. During this period, you are unable to learn why his body is failing, and he dies once more, his organs failing and degrading.

And so, you try again. You remove memories from him about his pain and demise. This time, his body lasts for only a few weeks before he begins to feel sick again.

His body is failing faster and faster with each clone...

You nearly scratch your eyes out in frustration. He is your nephew, your child, a member of your family! He doesn't deserve to suffer like this, so why can't you help him? His bodies fail, preventing proper resurrection, and there is seemingly no cause that you can cure. His genetic material is failing; even if you were to clone him seven more times, the last of those clones may only last for days...

Sitting down in a dark room, you contemplate what to do for your nephew. You don't want to let him go. He is family...

Covering your face with your hands, you wonder if this is some kind of curse left behind by the family you let die in Highvale. If Aldric somehow is behind all of this, from the grave, or Imon. It doesn't really matter; what matters is trying to do what is best for Edgar, for he is in pain.

>Let him go and pass on to the next life.
>Make him a new body! Better than the old one!
>Find a host body and take out its soul; give him that one.
>Edgar will die, but you will keep his spirit in a gem.
>Other
>>
>>3123411
>>Edgar will die, but you will keep his spirit in a gem.
Could we make a body without organs? a humanlike simulacrum, put the soul into that?
>>
>>3123411
>>Make him a new body! Better than the old one!
>>
>>3123411
>Make him a new body! Better than the old one!
>>
>>3123411
>Make him a new body! Better than the old one!
>>
>>3123411
>>Let him go and pass on to the next life.

You want what's best for him? I.E. what's to make him the most comfortable? Well, I can't imagine him dying so many times would be very good for his soul or mind, would it?

WOULD IT?!
>>
>>3123411
>>Let him go and pass on to the next life.
>>
>>3123419
>>3123425
>>3123427

So, what'll it be?

>Grow a human body for him in the Flesh Pits (not a clone of his own body)
>Dig up Aldric's body and use it as a basis for a clone body in the Flesh Pits
>Create a false body, like a doll's, and put his soul into it; you can do this multiple times as he gets older
>Put him into a non-human body, like a golem or a dragon or something
>Other
>>
>>3123418
>>3123455
>>3123477
>>3123478

I mean, if people are interested, we can also use the Phantom Church to keep him around as a spirit/phantom.
>>
>>3123478
>Dig up Aldric's body and use it as a basis for a clone body in the Flesh Pits
>>
>>3123484
This works for me
>>
>>3123478
>Dig up Aldric's body and use it as a basis for a clone body in the Flesh Pits
>>
>>3123478
>>Dig up Aldric's body and use it as a basis for a clone body in the Flesh Pits
Only as a basis, make it as close to Edgar's old body as possible.
>>
>>3123478
Dig up Aldric's body and use it as a basis for a clone body in the Flesh Pits
I wounder if this is a spul curse? Or it was just the illness coming back from his still infection dna in the new one?
>>
>>3123478
>>Dig up Aldric's body and use it as a basis for a clone body in the Flesh Pits
>>
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>>3123485
>>3123492
>>3123495
>>3123530
>>3123549

On a dark and stormy night, outside the grounds of the newly-rebuilt Le Doux family estate, Rainard approaches the family plot of graves. A house servant informed him that someone was seen amongst them, and this is where he discovers you along with two servitors holding shovels.

You are standing over Aldric's grave, and they are digging it up. Rain pours down and lightning flashes overhead as Rainard walks up behind you.

"Sirena? What are you doing?"

"What I must," you reply without turning to look at him. The coffin is struck by one of the servitors.

Rainard places a hand on your shoulder and turns you around. "Sirena, I can't let you take that body."

"Can you stop me?" you say, staring into his eyes.

"No. I don't have your power, and you know that. But whatever it is you're doing, it's wrong."

"I don't care. Aldric is nothing but flesh and bone now. His body is mine to do with as I please."

"Sirena... Think about what you are doing. He's gone. Let him stay gone."

"I'm taking his body to Aran. I have my purposes."

Rainard lowers his lantern. "Damnit, Sirena, you're not thinking clearly! What if you are making a mistake? Let the dead be dead!"

"I decide who lives and who dies!" you scream at him. "And if I want someone to live, they live! If I wish someone dead, they die! All of life and death is within my power, as it should be, and I will not stand for anything else!"

Rainard simply stares at you, defeated. His shoulders slump and he turns his head away as you command the servitors to life the coffin and prepare it for transport. Your work is far from over.

Aldric's body is used as a template, along with other genetic material where needed, including some of your own blood, to grow a new body for Edgar. You oversee every single step of the process, ensuring that it is flawlessly executed to your exact specifications. No disease, no modifications, only a perfect specimen for your nephew and brother.

What is this new being? Your father? Your nephew? Your brother? Your child?

It doesn't matter. He's perfect. Handsome, elegant, without flaw, and he is this way because you made him with your own two hands. You gaze upon this creation just like you once gazed upon Boris, only now the feeling is so much stronger. You gaze upon the naked form of his body with unbridled excitement and, to your surprise, lust.

The ritual to place the soul into his body is presided over by you and you alone, in a dark chamber deep within the Umbral Citadel. When he takes his first breath, it is you who breathes life into him, kissing him whilst bringing him into existence. His eyes open and he breathes, bringing his hands up to frame your face as he returns your kiss. Edgar, born anew in the body of his father, explores your form as you explore his.

Doubtless, there are those who would think this is horrifying, an abomination against all that is sacred and holy.

You don't care. He is yours.
>>
Faye has ruled by your side ever since the Black Gauntlet. Though you have been very productive, she hasn't; her only child is Bekhen, who is a conjurer like his mother. He is a bold and brash child, partially from his lycanthropic heritage, though he is impatient and spoiled. One positive thing is that he is absolutely best friends with Christopher. The two of them are nearly always together.

One day, you discover Faye within your private chambers, standing in front of a large mirror. You approach her, noting how intently she is staring into it; she doesn't even seem to notice you. You prod your twin on the shoulder and say her name.

"Look," she says, indicating the mirror. "Do you see?"

"I see two reflections of the most beautiful woman in Aran," you say playfully, but she isn't in the mood for games, which is rare, meaning this truly is a serious manner. You stop smiling and stare harder. "What?"

Faye approaches the mirror and touches its surface, which ripples like water. She looks back and smiles. "I've done it."

It takes a moment to register what she is referring to. "You mean...?"

"Yes..." Turning back to the mirror, she sticks her hand into its silvery surface, causing it to disappear. "The mirror dimension... I've created a doorway... It took years and a fortune, but I've done it Sirena... I've done it!"

Stepping alongside her, you take her by the hand and give your mirror-twin a smile. "Shall we see what is on the other side?"

"I'll show you," she replies, moving to step through.

You follow right after, stepping through the mirror and into another world.
>>
>>3123592
Maybe this was a bad decision.
>>
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And I think that does it.

Ladies and gentlemen, Evil Sorceress Quest.

We've gone to some interesting places in this adventure, and I'd like to thank everyone for participating and helping bring it to life. This was a fantastic journey, full of thrills, strangeness and heart, and I hope you had as much fun along the way as I did.

Some of you may know that I started this quest on a whim with a simple premise of an evil sorceress seeking revenge, with every encounter and character randomly generated as we would go along, and I was taken aback by the reception it received. I decided to make it a full quest and give it the time and attention it deserved, trying to balance between this and my other quest, Mortal Kombat Konquest.

I eventually shifted focus solely to Evil Sorceress Quest, and now that this arc of the story is done, I plan on returning to Mortal Kombat. Even though that was always my plan, I wanted to make sure I sent ESQ off right, and I think this thread was absolutely fantastic, from the confontation with Mordrax to every other small detail.

I do plan on returning to this story at some point in the future, but I owe it to myself and my followers of MKK to return to that quest. I think I learned that it was too difficult to juggle two quests at once, which is why I focused solely on ESQ instead of MKK. Going forward, I think that is what I am going to maintain; which is to say one active quest at a time.

Once more I thank you all for reading and playing and bringing this story to life. For those who are interested in helping me finish some of the additional work, namely the backlog of lewdbins I'll chip away at, you can check out the discord chatroom. They are collaboratively worked on in the "Sweatshop" channel. And of course, you can always reach me at twitter.

Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/HBz5u9v

We'll return to this story at some point in the future, but until then, you can always pop in and say hello.

For a final time, thank you. I'll see you next time.
>>
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>>3123644
Thanks for running boss, see ya next time.
>>
Thanks for the run man. Was great fun
>>
>>3123644
What a ride it was.
>>
>>3123644
Thanks for running. I look forward for the sequel (and the lewdbins).
>>
This thread has been archived.

http://suptg.thisisnotatrueending.com/archive.html?searchall=evil+sorceress
>>
>>3123741
Quality Quest my mans.
Can't say I've been here for EVERY thread, but lord knows I've been enjoying catching up what I've missed.
And I am definitely looking forward to whatever you end up doing next.
>>
>>3123644
Well thank you for your time and effort into this.
Look fawd to the next page.
Good job man .now put this all together into a manga,book,anima henti thing
>>
>>3123644
Top quest dam. I completely enjoyed it even though I can't always vote.
Also, Robin is clearly the best girl ever
>>
>>3123644
Loved it.
Been active in every thread since the start.
Looking forward to any future quest and of course the sequel.
>>
For anyone who follows Mortal Kombat Konquest but not its discord, here's a link:

https://discord.gg/8BHvxRH

I'll also put updates out on my twitter for what quests I'm running, so stay tuned!
>>
>>3123644
Thanks for running!

I remember when it was about smut, somehow that came to be this.

I'm amazed that we definitely lived up to the Evil part of the quest without going full edgelord about it.

Shout out to the players for making Sirena such an awesome character that lived up to your writing.
>>
>>3125517
I too am very glad we didn't dive into edgelord territory. I don't think I would have enjoyed writing it as much.



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