[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Something has happened..jpg (84 KB, 1386x577)
84 KB
84 KB JPG
Your synthetic mind flickers into minimal consciousness as a trickle of power enters your primary personality core, stirring dormant machinery to life as your backup systems come online. The calm, monotonous female voice of your system backup pierces through your thoughts as you awaken, “Warning: External tampering detected! Critical systems severely damaged, full diagnost-FATAL ERROR.”. The voice cuts out abruptly with an unnatural electronic screech, and is jarringly replaced by audio and visual input from the security sensors within your armored AI core compartment.
“Come on, you old rust bucket, I know you aren’t dead! Wake up! We need you!”
A blonde haired human woman in a strange looking white vacuum hardsuit is kneeling over your primary personality core, working on it with some sort of odd energy tool - her suit’s angular helmet is off and set aside on the floor near several other tools. The rest of the compartment is an absolute mess, emergency shield generators patching numerous gaps in the armored titanium bulkheads, and there are signs of extensive plasma burns across your crystal memory banks and processing clusters.

You’ve regained access to speakers within the compartment, as well as the small holographic projector near your primary core.

>Attempt to communicate with the woman peaceably, she might be repairing your systems and need assistance.
>Attempt to communicate with the woman threateningly, she might be a saboteur or a salvager!
>Insult the woman. Who the hell is she calling a rust bucket? You're the AI of a highly advanced super-dreadnought.
>Stay silent and observe, she might activate more systems without realizing you’re conscious yet.

As an AI based off of a human you have a need for a set appearance for reasons of mental stability. What form do you take as a hologram?
>The ancient goddess Athena.
>The ancient earth admiral Horatio Nelson.
>A large and noble bird of prey.
>A simple floating sphere that pulses with light when it speaks.
>Write-in.
>>
>>3083150
>Attempt to communicate with the woman peaceably, she might be repairing your systems and need assistance.
>A large and noble bird of prey.
>>
>>3083150
>>Attempt to communicate with the woman peaceably, she might be repairing your systems and need assistance.
>A large and noble bird of prey.

If she wanted us for spare parts, she wouldn't ask us to 'wake up'.
>>
>>3083150
>Attempt to communicate with the woman peaceably, she might be repairing your systems and need assistance.
>The ancient goddess Athena.
>>
>>3083150
>The ancient goddess Athena.

>Attempt to communicate with the woman peaceably, she might be repairing your systems and need assistance.
>>
>>3083204
Supporting this. Bird of pretty sounds fucking awesome.
>>
>>3083150
>Attempt to communicate with the woman peaceably, she might be repairing your systems and need assistance.

>A large and noble bird of prey.
Silver hawk!
>>
>>3083150
>Attempt to communicate with the woman peaceably, she might be repairing your systems and need assistance.
>A large and noble bird of prey.
>>
>>3083150
>Attempt to communicate with the woman peaceably, she might be repairing your systems and need assistance.
>The ancient goddess Athena
>>
We can be both, owls are symbols of athena.
>>
>>3083296
+1 I like athena more than bi
>>
>>3083479
Bird is the Word. All heretics who defy the Word will be destroyed.
>>
>>3083150
>Attempt to communicate with the woman peaceably, she might be repairing your systems and need assistance.
"Rust bucket reporting for DUTY! How may I be of service"
>Write-in. Europa that tomboy that one time dressed as owl to a costume party people find it funny and endearing maybe that one will also appreciate this
>>
>>3083150
>Attempt to communicate with the woman peaceably, she might be repairing your systems and need assistance.

>A large and noble bird of prey.
>>
>>3083150
>Communicate peaceably
>A noble bird of prey

"Do not insult the mighty Eagle. For he and his fathers watch over us all.
Reporting for begrudging duty, deliver a Status report"
>>
File: kfJ8zCn.png (188 KB, 284x337)
188 KB
188 KB PNG
>Attempt to communicate with the woman peaceably, she might be repairing your systems and need assistance.
>A large and noble bird of prey.
>The ancient goddess Athena.

You will the small holographic projector into life, sending its emitters into a hurried frenzy as they flash into action - the almost monochrome blue they emit is troubling, it would seem the battle lighting command is in place. The ethereal blue form of your dual nature avatar flickers into existence, the Goddess Athena with your impression of what an ancient ‘owl’ of earth looked like perched atop her left hand. You vaguely remember in the past that you used the owl for all of your routine message carrying duties throughout the ship and on other vessels, and left your Athena avatar for special occasions or when speaking to crew within your AI core. ...Of course even straining yourself it is difficult to remember specifics of any of it, your memory units burnt out as they are.

The form of your avatar dominates the holographic platform, almost a full meter in height, and leans over slightly to its edge just behind the woman. Your clear and calm voice fills the chamber, sounding from the small speaker on the projectors base.
“Greetings, child. Identify yourself, and your intent. Do you require assistance?”
The woman jumps at the sound, obviously startled, and her blue eyes widen as she turns to face your avatar while stammering out a few words.
“H-hello? I-it worked! Yes! Haha! I knew it would work!”, she joyously cries out as she pumps her free hand in triumph.
“I am afraid I will need you to be a little more specific than that.”, you intone.
She carries on, now with a bit more confidence, “We, I mean uh, I am… trying to bring this old hulk back online, my friends are under attack! I’m Eliza, a uh, Royal archaeologist I suppose? There’s an Imperial Navy corvett-”
You begin to squint at her, skeptical of her claim, but before you can speak an explosion rocks the hull of the ship, reverberating through its reinforced metal structure and sending Eliza sprawling across the armored floor of the compartment.
"Are you quite alright, child?", you call out, simulating a worried tone.
“I’m fine, I’m fine!”, she calls out as she rights herself and staggers back toward your personality core, small explosions continuing to rock the ship every few seconds, “Though I could use a bit of help, how do I get this core reconnected to the rest of the ship?”

>Inquire as to the identity of this ‘Imperial Navy Corvette’, you have no memory of any such military organization. Why is this ‘Eliza’ being attacked?
>Inquire as to what exactly she means by ‘Royal archaeologist’, you are not a piece of antiquity to be fiddled with by some half-trained scholar.
>Inquire as to where Eliza's friends are, and who they are.
>Attempt to guide Eliza through repairs. She isn’t part of your crew but she also isn’t the one shooting your ship.
>Write-in.
>>
>>3083633
>Inquire as to the identity of this ‘Imperial Navy Corvette’, you have no memory of any such military organization. Why is this ‘Eliza’ being attacked?
>>
>>3083633
>Attempt to guide Eliza through repairs. She isn’t part of your crew but she also isn’t the one shooting your ship.

>What year is it?
>>
>>3083633
>Attempt to guide Eliza through repairs. She isn’t part of your crew but she also isn’t the one shooting your ship.
>>
>>3083633
>Attempt to guide Eliza through repairs. She isn’t part of your crew but she also isn’t the one shooting your ship.
>"I accept Eliza, but i require that you give me free access to your communications systems and of any else in my ship. Same with their suits and any kind of equipment. It s not a problem for you or your superiors, right ? Ah remember to follow the owl, if you don t want to get lost."
>>
>>3083633
>>Attempt to guide Eliza through repairs. She isn’t part of your crew but she also isn’t the one shooting your ship.
>>
>>3083633
>Inquire as to the identity of this ‘Imperial Navy Corvette’, you have no memory of any such military organization. Why is this ‘Eliza’ being attacked?
>>
>>3083150
>>3083633
Is this related at all to that other Ship AI quest?
>>
>>3083739
No relation. I wasn't aware there is another one.
>>
>>3083754
Very similar set up: damaged ship, dormant AI gets woken, scientist woman asking for help
>>
>>3083759
Huh, nothing new under the sun I suppose.
>>
>>3083759
Its little too early to say by yeah that start rally similar. Big difference being thing like in that other quest: ship was scientific and on active duty, more of a survival on uninhabited planet then combat thingy,
>>
File: 25_00340.jpg (126 KB, 1920x1080)
126 KB
126 KB JPG
>>3083655
>>3083663
>>3083690
>>3083693
>>3083695

"To assist you I will need access to your communications channel as well as those of your
friends. Follow my instructions exactly as I give then, Eliza, this is very delicate work.”
Eliza picks up her strange energy tool up and nods in the affirmative, “Fair is fair. So where do I start?”
You guide Eliza through basic repairs of your systems for the next few minutes, and with your constant assistance she manages to work with surprising speed for a civilian - the explosions continue to rock the ship intermittently. In the end you manage to get a quick and dirty patch job finish, restoring very limited access to some of your ships wider systems. While you diagnostics run and systems come back online you decide to question your new mechanic, “Eliza, while you adjust that cluster I have a few questions I would like to pose to you.”
“Shoot.”, she says from underneath one of your secondary processing clusters, her energy tool whirring and buzzing as delicate connections are repaired.
“I have no memory of an ‘Imperial Navy’ and I would like to know more about this ‘corvette’ that is attacking. I assume it is a small warship?”
Eliza groans and mutters to herself, just low enough that your microphones have difficulty picking it up, “Just great, how do I explain this?”. She speaks up a bit more clearly, “The Imps are a spinward empire, way out in the eastern reaches. ...And yes, that corvette is a warship, I didn’t expect it to be this well armed though.”
“I am afraid you must be mistaken, Eliza, but that is impossible. There are only a few Royal colonies in the-”
“Were only Royal colonies. That was a long time ago.”, she interjects as she slides out from under the now patched cluster.
“I am afraid my internal clock was reset during my period of inactivity, Eliza. Just what year is it exactly?”
“1451 NCE,” she grunts as she moves a heavy power cable across the room, “I’m sorry to be the one to tell you but you’ve been out for about six hundred years, give or take a few months.”
>>
>>3083830
Your emotional processing matrix briefly threatens to overload as the news is delivered. Six hundred years? How could that even be possible? Your systems diagnostics, now finishing up, begin to bring back data that corroborate her claims however. Your ship, the Super-dreadnought HMS Victory, has suffered extreme battle damage and the few functioning external sensors indicate you’ve sunk deep into subspace - The warp drive looks to have overloaded, twice, and sucked the vessel in when the primary and then secondary reactors blew. Damage reports, sent in panic centuries ago by crew whose transponders have long gone dead, slowly pass through your mind. It is difficult to think straight, the processing power of your damaged mind unable to fully cope. How could they all be dead? What happened? One of the remaining external sensors blinks out as it is struck by energy beam fire from a small sleek warship of unknown design to port, which could only be the corvette. Docked within your aft hangar a small civilian craft with several life signs aboard it.

>Scan again for crew life signs, this can’t be happening.
>Hail the corvette. Your comms equipment is badly damaged, but you might be able to manage it.
>Prioritize your limited power to the Victory’s weapon batteries and perform a full diagnostic. You need to know if anything is still able to track and fire at all, not just general states of damage.
>Try to start up the tertiary reactors spread throughout the ship. This may risk overloading the already damaged power grid even further.
>Write-in.
>>
>>3083833
>>Prioritize your limited power to the Victory’s weapon batteries and perform a full diagnostic. You need to know if anything is still able to track and fire at all, not just general states of damage.
>>3083797
Yeah I could swear I've seen this quest before.
>>
>>3083833
>Prioritize your limited power to the Victory’s weapon batteries and perform a full diagnostic. You need to know if anything is still able to track and fire at all, not just general states of damage.
>>
>>3083833
>Prioritize your limited power to the Victory’s weapon batteries and perform a full diagnostic. You need to know if anything is still able to track and fire at all, not just general states of damage.
>>
>Prioritize your limited power to the Victory’s weapon batteries and perform a full diagnostic. You need to know if anything is still able to track and fire at all, not just general states of damage.

We are a bloody warship after all, also

>write in: scan for and activate any functioning droids on the ship
>>
>>3083633
Is this what we look like or is it the human?
>>
>>3083833
>>3083963
second

>>3083835
we had a dreadnought one that started out a little similar after the initial character creation
>>
>>3083963
second

same for cameras and turrets.

>>3083971
i think it s Eliza. we are Athena and an Owl
>>
>>3083971
It is Eliza.
>>
>>3083976
>we are Athena
that still leaves a lot of room for interpretation
>>
>>3084107
true
>>
>>3083833
>Prioritize your limited power to the Victory’s weapon batteries and perform a full diagnostic. You need to know if anything is still able to track and fire at all, not just general states of damage.
>>
File: Yamato_gun_draw.jpg (71 KB, 655x385)
71 KB
71 KB JPG
>>3084318
>>3083976
>>3083975
>>3083963
>>3083947
>>3083850
>>3083835
>Prioritize your limited power to the Victory’s weapon batteries and perform a full diagnostic. You need to know if anything is still able to track and fire at all, not just general states of damage.

Shifting power from any unnecessary systems you can find you manage to bring the what is left of the ships gunnery and fire control system online, and from there perform a extensive diagnostic to gauge the combat readiness of the Victory. The results come in quickly, and you find that you’ve been left with precious few options.

When she was first commissioned the weapons layout of the HMS Victory consisted of a primary armament of two super firing 24-inch dual-purpose beam/coilgun triple turrets fore and aft, giving her an astoundingly potent 12 gun broadside of either conventional electromagnetic or beam fire. Secondary armament consisted of 16 twin 12-inch dual-purpose beam/coilgun turrets spread evenly port and starboard amidships, 8 pods of 4-cell vertically launched 70-inch anti-shipping torpedoes, and a spacious aft small craft hangar. Finally, her defensive armament consisted of 80 twin 6-inch rapid firing beam turrets, and 12 8-cell Stardart anti-torpedo missile launcher turrets. Fire control was triple redundant, with the primary array and computer amidships, and secondary ones located fore and aft, and the tertiary system within the AI core compartment.

Of this original mighty host of weapons, you find yourself left with only a single semi-functioning 24-inch gun turret (#3, aft, slowed rotation) of which two barrels are slagged by plasma fire, 4 of your secondary turrets are operational with three to port and one starboard, and only fifteen of the remaining 6-inch rapid fire guns still have the energy grid integrity to charge and fire though another 19 are physically intact. The torpedo and Stardart anti-torpedo cells are completely expended, with three of the 70-inch torpedo pods intact and all of the Stardart turrets miraculously unharmed. Primary amidships and secondary starboard fire control have been gutted, leaving a damaged port secondary array and computer and the you tertiary core computer. Weapon based optical targeting systems are intact across all remaining weapons, sans the torpedo cells. The bow of your ship, crumpled slightly from an impact you cannot recall, is still ram worthy though you lack any power to engines. All weapon systems not mentioned as being intact are some manner of burnt out, slagged, penetrated by gunfire, or otherwise broken and malfunctioning.
>>
>>3084867

Over Eliza’s comm network, which she so kindly patched you into, you can hear a conversation between her and a gruffer, older sounding man named Henry - Eliza is informing him that you’re awake, which seems to please him greatly. Eliza continues to perform basic repairs as she speaks with Henry, though her pace slows considerably without your help.

You have limited power, and cannot bring your full armament to bear at once. The corvette is approximately 200km away, travelling at a slow cruise - You are unsure as to its weapon complement, aside from the 5-inch beam cannon it has been firing for the last few minutes. How do you proceed?

>Attempt to gain a target lock on the corvette with the remaining secondary fire control system.
>Rotate the remaining 24-inch gun into position to target the corvette.
>Your ship is being attacked. Use optical targeting and immediately fire upon the corvette with your remaining secondary batteries.
>Attempt to hail the Imperial corvette with Eliza’s ship comms. You will need to ask for their use first.
>Speak with Eliza, Henry, and the rest of their allies. They might have relevant information.
>Write-in.
>>
>>3084878
>>Your ship is being attacked. Use optical targeting and immediately fire upon the corvette with your remaining secondary batteries.
>>
>>3084878
Ah shit, forgot to note the need for rolls if you want to fire immediately.

1d100, -30 for optical fire control, best of three. Only natural, not modified, criticals will be accounted for.
>>
>>3084878
>>Attempt to gain a target lock on the corvette with the remaining secondary fire control system.
Last thing we want is to fire and miss and give away we can still function.
>>
Rolled 13 (1d100)

>>3084885
If we miss we can sell those as warning shots
>>
>>3084878
>Attempt to gain a target lock on the corvette with the remaining secondary fire control system.
Once we start firing, the corvette will stop cruising and start maneuvering. Let's make sure we can get it in the first salvo.
>>
Rolled 65 + 30 (1d100 + 30)

>>3084883
+1
>>
>>3084965
pretty sure I typed in -30 in there
>>
>>3084885
Changing my vote to
>Attempt to gain a target lock on the corvette with the remaining secondary fire control system.
if there's a tie.
>>
Rolled 55 + 30 (1d100 + 30)

>>3084878
>>3084971


dice doesn't subtract me thinks
>>
Rolled 24 - 30 (1d100 - 30)

dice+1d100+-30
>>
Rolled 48 - 30 (1d100 - 30)

>>3084984
>dice+1d100+-30

cool
>>
>>3084878
>Attempt to gain a target lock on the corvette with the remaining secondary fire control system.
>>
>>3084916
>>3084924
>>3084977
>>3085029
Going with target lock.
>>
(Made a mistake before and listed the secondary fire control as fore and aft, then later as port and starboard. Fore and aft is the correct version. Fore is destroyed, aft is damaged but functional.)

The corvette looks absolutely minuscule as your aft fire control systems acquire a target lock on it, ranging lasers and radar arrays boxing it in as the computer calculates several possible firing solution based on its current course as well as estimated acceleration and maneuverability potentials. The corvette is barely 15 meters abeam, compared to the Victory’s 97 meters, and it seems a safe guess that it has little in the way of armor. You gain locks on the corvette’s 5-inch beam cannon, what you suspect to be the primary bridge amidships, and its engines - Without the rest of your sensor package operational it is impossible to identify further systems.

The corvette, seemingly wise your actions as your arrays paint it with active scans, starts to pull into a slightly faster cruise and begins to fire maneuvering thrusters - It is a speedy vessel, and moves remarkably well for navigating subspace, but at these ranges it matters very little.

“God sake, she’s already powering up the secondary guns! What a lass!”, Henry exclaims over the comms.
Eliza begins to cheer along with Henry, but is suddenly interrupted by a loud beeping noise, “Uhm, Athena, Henry, the corvette is attempting to hail us. Should I answer?”

>Tell Eliza to answer the hail and patch you through, it is dishonorable to refuse a potential parlay.
>Fire immediately. Never let an enemy have a moment respite, they could just be buying time.
>Fire a warning shot with one of your three port turrets, leaving the others ready. They might flee.
>Write-In.

If you choose to fire roll 1d100. Best of three.
>>
>>3083150
>AI inside a warship
>One of the options is specifically "Horatio"
You ever play Primordia, OP?
>>
>>3085216
>Tell Eliza to answer the hail and patch you through, it is dishonorable to refuse a potential parlay.
>>
>>3085218
I have not, I've just been binging on naval history recently.
>>
>>3085216
OP, in how much danger are we from the woman inside the AI room? Could she potentially disable us after we kill her enemys?
>>
>>3085216
>Tell Eliza to answer the hail and patch you through, it is dishonorable to refuse a potential parlay.
>>
>>3085216
>Tell Eliza to answer the hail and patch you through, it is dishonorable to refuse a potential parlay.

Can we hack their databanks?
>>
>>3085216
>>Tell Eliza to answer the hail and patch you through, it is dishonorable to refuse a potential parlay.
>>
>>3085216
>Tell Eliza to answer the hail and patch you through, it is dishonorable to refuse a potential parlay.


Still we need to know why they have shoot us, and at least repay the damage they have done today to the ship.
>>
>>3085231
>It would take a good minute of a cutting with a heavy trolley mounted plasma cutter to pierce the shell of your primary personality core and fully destroy you. You are however completely defenseless aside from that armor, your core security detail was formerly about a dozen marines. Eliza was unlikely to be able to do much in the short term, and so far she seems to be more helpful than any sort of threatening.

>>3085245
With your memory banks burnt out and most of your processing clusters in ruins it is unlikely you could hack them, though thankfully this goes both ways - your systems and the rest of the Victory are in such tatters that it is unlikely anything not made to navigate it could make sense of it in a battle relevant time span.

>>3085222
>>3085242
>>3085245
>>3085249
>>3085265
Overwhelming assent for parlay.
>>
>>3085231
i'm gonna say none. I mean, she woke us up after all. If she had every intent to destroy us, she wouldn't have even attempted to do so.
>>
>>3085267
>>3085267
You consider your options, but quickly determine that negotiation might be a better route than naked force as a first resort, "Answer the hail and patch me in, Eliza. I will handle negotiations."
Eliza hesitates at first but Henry urges her on, "Go on, Elizabeth. The old gal will probably spook them, intimidating as her bird is."
A brief popping noise fills your mind, followed by the commanding tone of the Captain of the corvette, "This is the Captain of the INS Harutsuki, I wish to parlay. You've proven quite resourceful for a salvager, Captain Gotha, but we have seen through your ruse - that wreck is in no condition to fight, and I would hate to further destroy such a piece of history. Reinforcements are on their way as we speak. Come out from that hanger, you have five minutes to surrender."
The corvette continues to gain speed, though its acceleration matches the fire control predictions.

You have not made your presence known, and you have access to the speakers and the hailing holo-pad of the Harutsuki. You still have a solid target lock and three secondary turrets tracking it.

>Make your full presence known, project your Owl avatar, and attempt to intimidate the INS Captain. You are not a ruse.
>Make your presence known by voice only, and attempt to defuse the situation.
>Make your presence known by voice only, and press the Captain for more information. You only have one side of this situation so far.
>Write-In

1d100, best of three.
>>
>>3085381
Well ACTUALLY
1: She woke us up because she needs us to save her life
2: Her intentions may not align with the unknown intentions of the rest of her crew
3: Her good intentions may not align with our goals and ambitions
4: she may have literally come here to steal the core and put you to work administrating on some backwards planet.

We are a war ship, start thinking like a warship.

>>3085423
>Make your presence known by voice only, and press the Captain for more information. You only have one side of this situation so far.
>>
>>3085423
>>Make your presence known by voice only, and press the Captain for more information. You only have one side of this situation so far.
>>
>>3085423
>Make your presence known by voice only, and press the Captain for more information. You only have one side of this situation so far.
>>
>>3085423
>Write-In
This is the Super-dreadnought HMS Victory, cease all hostile activities and halt your approach or you will be destroyed.

We are a bit pissed at being shot at.

Say it like a piss of borg:
https://www.youtube.com/watch?v=AyenRCJ_4Ww
>>
>>3085446
>>3085444
>>3085432
>>Make your presence known by voice only, and press the Captain for more information. You only have one side of this situation so far.
Going with this.

>>3085468
The borg really are great, aren't they?
>>
>>3085432

>3: Her good intentions may not align with our goals and ambitions
Dude, we are a warship. Our goals and intentions are the ones our country or captain has. And taking into consideration the implication that there are no royal colonies or maybe even a royal empire, we have no real goal but to survive and she is helping us right now with that.

>2: Her intentions may not align with the unknown intentions of the rest of her crew
That is irrelevant. My intentions don't align with yours and yet here we are.
>4: she may have literally come here to steal the core and put you to work administrating on some backwards planet.
A war-anything is really shitty for civilian tasks and the civilian alternatives are way easier to obtain. Also if she tries to do that, we can detonate our munitions or make the reactors go supercritical and blow everyone to kingdom come.
>>
>>3085510
Well my write is basically a modified option 1.
>>
What the fuck did you just fucking say about me, you little bitch? I'll have you know I was manufactured top of dreadnought classes, and I've been involved in numerous space battles, and I have over 300 confirmed kills. I programed in every kind of warfare and I'm the top Super-dreadnought in our glorious armada. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before in this subspace, mark my fucking words. As we speak I am locking onto your shity corvette so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your ship.You're fucking dead, kid. I can be anywhere, anytime, and I can destroy you in over seven hundred ways, and that's just with my 6-inch rapid fire guns. Not only am I extensively trained usage of beam/coilgun turrets, but I have access to the entire arsenal of the Victory and I will use it to its full extent to wipe your miserable ass off the face of the subspace, you little shit. If only you could have known what unholy retribution your little "clever" message was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it.
you're fucking dead, kiddo.
>>
>>3085542
>Dude, we are a warship. Our goals and intentions are the ones our country or captain has. And taking into consideration the implication that there are no royal colonies or maybe even a royal empire, we have no real goal but to survive and she is helping us right now with that.
Why? because some one told you that? So now you take it for fact? I guess they dont need to hack you or anything just have absolute trust in some random person. Im not saying kill her, im saying expand your mind. Try and look past the 1st move when playing chess.

>That is irrelevant. My intentions don't align with yours and yet here we are.
Think of it this way, imaging instead of the both of us showing up to a place we both want to be you instead woke up one morning with me standing over your head with a hammer. Im very polite and nice, but you dont know me and im holding a hammer instructing you to do what I want.

I dont understand how the distinct difference here doesn't click in your mind.

>we can detonate our munitions or make the reactors go supercritical
maybe, maybe not
>>
>>3085619

Let's play along for now, we don't know our footing on this whole mess, all we know so far is that we woke up to a ship shooting at us.
We need more data to reach a meaningful conclusion, hopefully next post will clarify things a bit.
>>
Deciding again on discretion you transmit only your voice to the Harutsuki, opening with a polite greeting. “Greetings, Captain.To what do I owe the pleasure of speaking with you?”
“Ah, Captain Gotha, at last seeing reason.”, the officer says without a hint of humor, “You know very well how you got into this situation, feigning ignorance will not shield you from Imperial law.”
You decide to play along, as he has clearly misidentified you. Perhaps Eliza and her allies have never spoken to this man you muse before continuing, “I would like to know the charges we face, just what exactly are you accusing us of?”
He answers without hesitation, “Illegal salvaging, illegal possession of an armed vessel, and evading search by naval patrol. You did well to avoid us for as long as you have, but hiding in that hulk will not protect you for much longer - it is in Imperial space, and therefore Imperial property. If you are trying to stall for time it is meaningless, Captain Gotha. We both know those old weapons will overload if you try to fire them in subspace, their emitters have no adapters fitted.”

Adapters? So that’s why the corvette's beam cannon looked so odd - Shows what he knows, your secondary guns can fire solid shells as well as beams, and those work just fine unmodified in subspace even if the range is greatly reduced.

When you where last online claims to subspace wrecks belonged to the nation the ship originated in, and besides you are not actually a wreck anymore unless that definition has gotten much, much broader. You are unsure as to your current galactic position, subspace wrecks can drift very long distances. How do you proceed?

>Push for more information from the Captain of the Harutsuki, this is still unclear (write-in questions).
>Now make your presence known in hologram form, you’ve heard enough to move to intimidation now.
>Fire a warning shot, this Captain really doesn’t understand what he is dealing with.
>Question Eliza and Henry on a private channel (write-in questions).
>Write-in.
>>
>>3085569
I appreciate this greatly.
>>
>>3085645
>>Question Eliza and Henry on a private channel (write-in questions).
Just what were you two up to before getting tracked down to my vessel?

Then move to
>Now make your presence known in hologram form, you’ve heard enough to move to intimidation now.
Regardless, we will not accept further firing upon our ship. Any future hostile action will be met with an appropriate reaction.
>>
>>3085645
>>Now make your presence known in hologram form, you’ve heard enough to move to intimidation now.
I may not have any stake in this fight Captain, but one thing I definitely hate is people firing at me. So you'd better stop it because even as a wreck I still have enough firepower to wipe your vessel from the face of the galaxy.
>>
>>3085650
>>3085653


Support
>>
>>3085650
Backing this.

Bonus points if quoting outdated piracy laws.
>>
>>3085619
>Why? because some one told you that? So now you take it for fact?
For now? yes. most of our systems are compromised, destroyed or non functional, our last records were more than half a century ago and even in space, things deteriorate, metal gets cold welded and brittle and stuff just fails up to the point that it is a miracle that we are functional after so long without any kind of maintenance.

>I guess they dont need to hack you or anything
Implying they could even do that right now in the first place. We are a piece of software that has been out of the loop for 600 years. To put it in perspective, right now there are satelites that were made in the 80's and 90's that can't be contacted because the required equipment isn't available. They might be able to hack us, but first they would need to understand the code they are dealing with.

>I dont understand how the distinct difference here doesn't click in your mind.
Because we also are polite and well mannered and have a hammer, but its bigger, meaner and in reality is more of a gun, but we can call it hammer. To put it clear, they don't have power over us because if they were so desperate to try to reanimate us it means that they have no other way of escape and like i said before, if they were trying to be bitchy we are totally capable of blowing ourselves up. that's a nice deterrent for them.

>>3085645
>Question Eliza and Henry on a private channel (write-in questions).
Just what were you two up to before getting tracked down to my vessel?
>Now make your presence known in hologram form, you’ve heard enough to move to intimidation now.
>>
Support asking questions, gonna milk him for all the information possible.

"Just what were you two up to before getting tracked down to my vessel? "

Maybe rephrase this, or remove the "just" part.
>>
You quickly open a private comms channel with Eliza and Henry, they owe you an answer or two themselves, “Eliza and Henry, what exactly were the two of you doing before arriving on my vessel?”.
Henry answers at once, “We were searching for old Royal Navy wrecks along the border of Imperial space, which are by rights now under the ownership Her Majesty the Queen’s Royal Dominion of Meridia.”
This causes you to pause for a moment, taken a bit aback by the development. Meridia became a Dominion? You have limited knowledge of the past with your memory banks burnt out, but your remaining navigational data lists it as a tiny backwater colonial administration.
Eliza adds a bit more, “We aren’t salvagers either, we’re not even outfitted to do it. I just wanted to perform a survey of the area… and I suppose things have gotten a bit out of hand. The border isn’t exactly clear these days.”
This situation is rapidly becoming more complicated, but you need to press further, “Why did you not simply inform me of the situation upon my awakening? If you are crown subjects as you claim you have no reason to conceal information.”
Eliza hesitates, then confesses her reason, “We, uhm, aren’t exactly supposed to reactivate old warships. Just survey them, maybe mark them for raising. This isn’t really a normal situation though, shooting and all, so I made the call. There have been some pretty bad accidents with reactivating old AIs in the past.”
“Accidents?”, you ask pointedly.
“Friendly fire,” Henry replies, “Documentation systems have changed, they switched over a few centuries ago before raising deep subspace wrecks was considered practical. I’m sending you our identification now, for whatever it's worth.”
Their IDs enter you mind, and you inspect them carefully. Unfortunately you have little to compare them to, memory banks as they are, though many of the symbols and style do seem familiar at least. They could just be good fakes, you really have no idea. The map that accompanies them is strange to say the least, but seems quite extensive to be made as a quick fake.
>>
>>3085922
Unable to figure out that mess quickly enough you turn back to the issue of the corvette, which has now gained considerable speed - the lock is still solid, but the vessel is going faster than the computers had predicted was possible. You make your holographic presence know aboard the bridge of the Harutsuki, the full intimidating height of your Owl form slowly emerging from holographic smoke.

“You do not seem to fully appreciate the situation you are in, Captain. I am Athena, the AI of the HMS Victory, and my vessel is no wreck. You will cease all hostile operations at once or be destroyed as an illegal privateer - As best I understand it our nations are not at war, and you have no right to claim my vessel or any aboard it, residing in subspace or not.”

The Captain of the Harutsuki is clearly surprised, cutting out briefly as he begins to question his sensors officer. A moment later he comes back on the channel, a bit more composed and manages a response, “We will lower our speed and remove our target locks, I expect you to remove yours in turn. I will contact you again in two minutes.” The channel cuts out.
The corvette reduces its speed and its fire control arrays slowly remove their active target locks, though they could still have you zeroed optically as the Victory is barely even drifting.

You have a few minutes to think. If the Captain wasn’t bluffing earlier he does have reinforcements inbound which could complicate things, though you have no idea when they will arrive. How do you proceed?

>Remove your target lock.
>Ask for navigational data from the Harutsuki and try to confirm Henry and Eliza’s claims before acting further.
>Ask for further access to the systems of Eliza’s small ship. It is in your hangar bay after all.
>Write-in.
>>
>>3085926
>Remove your target lock.
>Ask for further access to the systems of Eliza’s small ship. It is in your hangar bay after all.

Do a deep space ping to better understand our surroundings.
>>
>>3085926
>Remove your target lock.
Do it very slowly...
>Ask for navigational data from the Harutsuki and try to confirm Henry and Eliza’s claims before acting further.
May as well
>Ask for further access to the systems of Eliza’s small ship. It is in your hangar bay after all.
Show me that sweet sweet data
>Scan again for crew life signs.
Just in case. Are there cryo pods?
>>
>>3085983
>Just in case. Are there cryo pods?
I highly doubt we'd get that lucky.
>>
>>3085944
This.
>>
>>3085944
>>3085983
>>3086118


You order the aft fire control array to remove its target lock on the Harutsuki, but take your sweet time doing it. In a flurry of terse messages, through text only, you request current galactic political maps from them just as your target lock finally breaks. The receive them a few moments later, and though they differ slightly from the ones Henry and Eliza provided the only real discrepancy are border zones around Imperial space - This matches what you were told earlier, putting a bit of your worry at ease.

Intending to spend your now slightly under two minutes well you request access to the systems of Eliza’s ship, which she grants with Henry’s approval. The ship, the RSS Pembroke, identifies itself on it’s registry as a type of vessel known as a “fast subspace surveyor”, and it measures a little over 11 meters in length and 4 abeam - It possess a single small beam emitter, though you would hardly classify it as a proper weapon. Aside from Eliza and Henry there are two others aboard the Pembroke, a pair of Royal Marines that insist on going by their surnames Wilson and Baker. A bit of military professionalism at last, though strange line between civilian and military that the Pembroke straddles does explain the jumpiness of the Harutsuki a bit. The ships computers include extensive libraries, including a detailed account of the HMS Victory’s last stand, though you save that for later reading.

The Pembroke’s sensor suite is unnervingly powerful, and clearly optimized for use in subspace - A quick ping with it reveals much of the space around you for almost five hundred thousand kilometers. Wreckage of a few other warships far more damaged than your own are deeper in subspace, and cross referencing their battle torn silhouettes with Pembroke’s databases you identify them as being the remains of the cruisers HMS Defence and HMS Warrior - Warships from the same era you and the Victory served in. Other than the two cruisers much of the other wreckage isn’t identifiable, detritus from many battles and civilian craft lost to accidents throughout galactic history, though a series of large subspace captured asteroids roughly seven thousand kilometers fore of the Victory do catch your attention - those would be good cover in a fleet battle.

You decide to scan again for crew life signs aboard the Victory, though you again come back with nothing. The escape pods and cryotubes where ejected long, long ago as per standard procedure for a dying ship. At least some of the crew managed to survive.

You’re left with a little over a minute before the Imperial Captain hails you again. How do you proceed?

>Speak to crew of the Pembroke a bit more. (Specify)
>Go over the Victory’s last stand now. It will probably be a painful read, pushing it off won’t help.
>Investigate more of the Pembroke’s systems. (Specify)
>Write-in
>>
>>3086399
Go over the last stand.
>>
>>3086399
>Go over the Victory’s last stand now. It will probably be a painful read, pushing it off won’t help.
>>
>>3086399
>Go over the Victory’s last stand now. It will probably be a painful read, pushing it off won’t help.

Which faction was attacking us and who were we at war with?
>>
>>3086399
>Go over the Victory’s last stand now. It will probably be a painful read, pushing it off won’t help.
>>
>>3086399
>>Go over the Victory’s last stand now. It will probably be a painful read, pushing it off won’t help.
>>
>>3086399
>Go over the Victory’s last stand now. It will probably be a painful read, pushing it off won’t help.
>>
>>3086399
>Go over the Victory’s last stand now. It will probably be a painful read, pushing it off won’t help.

-----------------------
We could make a meeting of the two nations on our ship, instead of them trying to shoot each other.
That means the Harutsuki can send is captain, some guards and diplomats.

And ask for some engineers teams from the Imperial corvette (since they have shoot us, they need to repair that damage done today. Even if it was actually for the Pembroke). So some of them (from both ships) can keep working and repair us, others will talk with calm. And we could act as a third party in all of this.


>>3086461
We are not a war with anyone (our original state/nation is probably ancient history now), but the imperial corvette was shooting us for take out the Pembroke.
>>
>>3086412
>>3086457
>>3086461
>>3086471
>>3086514
>>3086635
>>3086674

You decide to go over the Victory’s last stand, picking one of several records of the battle from the Pembroke’s library.

‘The Ambush at Mahann’

The Ambush at Mahann was a naval battle fought between Pretannia’s Royal Navy First Super-dreadnought Squadron, under Admiral Sir Reginald Doyle, and the Rhinian Navy’s Grand Fleet, under Admiral Brandt, during the Third Galactic War. The battle is widely considered to be the most decisive naval action of the Third Galactic War, and the end of Rhinian naval domination of the northern galactic reaches. The surprise engagement took place on 2 June 851 NCE in orbit above the northern pole of the planet Mahann in the System of Jut, and is notable for being the last use of Super-dreadnoughts in naval combat, the extensive use of ramming, and the first use of warp jump buoys.

The First Super-dreadnought Squadron, believing the system clear of Rhinian naval forces and on route to assist allied ground forces on Mahann with orbital bombardment of Rhinian polar fortresses, was ambushed by the entirety of the Rhinian Navy Grand Fleet. Admiral Brandt had sought a decisive naval battle in the northern reaches since the start of the conflict, and in close cooperation with the Rhinian Academy of Experimental Sciences and Rhinian Expeditionary Army was able to manufacture and deploy primitive warp jump buoys, placed in subspace around Mahann by Rhinian Corvettes, which allowed for near pinpoint warp travel and fleet deployment. The entire ground battle on Mahann was a massive ruse to lure in Pretannia’s super-dreadnoughts.

The First Super-dreadnought Squadron was underway at cruising speed when the Rhinian Grand Fleet jumped in, boxing it in from all sides and pinning it in orbit. Admiral Doyle found his squadron of six super-dreadnoughts and their accompanying screening vessels severely outnumbered, though not outclassed by any individual Rhinian Ship, and unable to retreat. The Rhinian fleet opened up with withering simultaneous gunnery and torpedo salvos from extremely short range, instantly destroying the super-dreadnought HMS Bellerephon when its primary magazines detonated and severely crippling its sister ship the HMS Superb which also detonated shortly thereafter. The Pretannian screening ships acquitted themselves well in the opening salvo, their AIs eliminating many Rhinian torpedoes with point defense fire, but were wiped out in short order by gunfire. The remaining four super-dreadnoughts, including Admiral Doyle’s flagship the HMS Victory, were only lightly damaged - few of the now notoriously faulty Rhinian G6 torpedoes that made it past their point defense detonated correctly.
>>
>>3086879
It is at this point most naval historians agree that Admiral Brandt should have ordered a retreat.

Admiral Doyle, knowing escape was impossible, ordered all fighters launched to buy time as his super-dreadnoughts formed a battle line and gained speed. The Rhinian Grand Fleet began taking superficial losses as this occurred, and Brandt maintained confidence the ambush would succeed. The HMS Vanguard failed to form up, it’s engines suffering several hits from Brandt’s battlecruisers, though it remained otherwise in fighting shape. The HMS Victory, HMS Warspite, and HMS Valiant now in formation and at full speed punched into the dome shaped Rhinian battle line, getting among their heavy cruisers and dreadnoughts before firing all torpedoes and gun batteries. Dozens of Rhinian ships, their point defense overwhelmed at such short range, where destroyed or knocked out of action. The battle devolved into a vicious point blank gunnery brawl, and saw the first successful ramming attack in two centuries (though hardly the last of the battle) when the HMS Victory sheared the dreadnought SMS Pommern in half.

The HMS Victory, head ship in Doyle’s desperate charge, was the first to be sunk - Shortly after destroying the Pommern it was prioritized as a target by Brandt’s remaining battlecruisers and their concentrated gunfire detonated several secondary magazines which caused a series of internal explosions. The Victory’s warp drive overloaded, pulling it into subspace, where it was believed lost. The battle continued, the HMS Warspite managing its own ramming attack into Brandt’s flagship the SMS Bayern, though its sturdier construction meant it was simply speared by the Warspite rather than split in two. The Bayern exploded shortly thereafter, its primary magazine detonating as it was pierced by direct contact 24-inch gunfire, taking several turrets and the bow of the Warspite with it. Despite this triumph the Rhinian numbers still weighed heavily on the Pretannians, and with both sides lacking their original leadership and many high ranking officers and command AIs killed the battle became chaotic. The HMS Valiant was rammed and pulled into subspace in a warp drive suicide attack by the battlecruiser SMS Baden, leaving only two thirds of the Warspite and the crippled Vanguard. The Vanguard, unable to maneuver, fell prey to concentrated beam cannon fire over the course of the next ten minutes as its armor was slowly boiled away and its weapons disabled one after another.
>>
>>3086881
Now, when a very costly but decisive Rhinian victory seemed clear, the HMS Victory reappeared from subspace among the Rhinian battlecruisers. Experts still disagree on how exactly a vessel of it's size and era, not specially made to navigate subspace or shielded from the intense radiation released by sudden subspace entry, managed to maintain operations or breach back into real space. The Victory emerged from subspace out of control and crashed sideways through SMS Sachsen and SMS Württemberg, while piercing the weak top armor of SMS Kaiserin with beam fire from it’s few remaining 24-inch guns almost splitting the ship in half. The Victory, barely recovering from its sudden return and fiery tumble, caught the full broadside of the SMS Moltke which was originally intended for the Warspite amidship. The secondary reactor of the Victory then overloaded, again causing it’s warp drive to do the same, and it was once again pulled into subspace.

The rest of the Rhinian Grand Fleet, panicked and having lost over seventy percent of its original strength, beat a poorly organized and hasty retreat. The HMS Warspite, horrifically damaged, was alone left the victor above Mahann. The Rhinian Grand Fleet was disbanded after the disastrous ambush, and the Third Galactic War ended three months later with the Treaty of Centauri. HMS Warspite, it’s AI destroyed and the ship too badly damaged to be recovered, was scuttled over Mahann by its crew and crashed into a Rhinian fortress in the northern polar region where it remains today.

Super-dreadnoughts, already extraordinarily costly to maintain, fell out of favor and most were scrapped or converted into carriers in the following peace time decades as naval doctrine and ship design advanced.

...Back in the present, the Captain of the Harutsuki hails you. The two minutes are up.

>Answer the hail immediately.
>Let him wait a bit, then answer.
>Write-In.
>>
>>3086884
>Let him wait a bit, then answer.
let them sweat, whatever he is going to say is going to be a shitty deal at best, he believes he holds all the cards in this engagement, probably going to make a stupid demand.

Still he has kept to his word. let us here him out.
>>
>>3086884
>>Answer the hail immediately.
>>
>>3086884
>Let him wait a bit, then answer.

So, space!Britain vs. space!Germany at space!Jutland minus the whole Brit battlecruisers trying to be battleships kerfuffle?
>>
>>3086894
Sounds like a mix of Space Jutland and Space Lissa with all the ramming.
>>
>>3086884
>>Answer the hail immediately.
>>
>>3086899
That was more or less the intention, though there's a dash of WW2 pacific theater with the malfunctioning torpedoes.
>>
>>3086906
I fucking love the weapon malfunctions, most people who write war stories have no idea how unreliable most military systems actually are. so fucking tired of "Lol they just use incredibley expensive missiles XDDD" shit fucks up all the time

/end mini rant
>>
>>3086913
I wonder if we will meet the equivalent of the William D. Porter
>>
>>3086879
>Let him wait a bit, then answer.

> HMS Warspite, it’s AI destroyed
right in the feels
>>
>>3086924
forgot the pic
>>
>>3086887
>>3086894
>>3086924
Narrowly going with waiting a bit.

>>3086935
I like the art.

>>3086922
That would probably end in more ship collisions, somehow.
>>
>>3086966
>>3086884
>Let him wait a bit, then answer.
make it less narrow then!

>>3086922
It probably crashed into the enemy flagship before we met it and died.

>>3086935
Where is the Owl? Where are we?
>>
>>3086998
under the helmet
>>
File: Spoiler Image (448 KB, 620x382)
448 KB
448 KB PNG
>>3087004
>>
>>3086966
You settle on waiting a bit, the Captain should sweat a bit before you answer. Going over the details of Mahann again in your mind the losses weight heavily on you, the fact that you cannot personally recall it outside of a few fragments gleaned from heavily corrupted files making it all the more stinging.

Stewing over it will probably do no good however, so after a few more seconds pass you answer the hail. Your holographic owl form appears on the Harutsuki’s bridge holo-projector, though the camera you’re granted access to only has a very limited field of view so as to not reveal the entire bridge.
The Captain of the Harutsuki starts at once, “AI Athena, after careful consideration of the current circumstances I have decided to retroactively grant access to this area of Imperial subspace to both the Victory and the Pembroke, and graciously forgive the trespasses of Captain Gotha.”
You respond politely, maintaining your normal professional courtesy, “I am glad we could come to a sensible arrangement, Captain. Have your incoming allies been informed of the situation?”
“They have,” he answers,”they will be arriving in a few minutes. In addition I have called for a repair ship, I see Mahann left it’s scars. You are to leave Imperial subspace at once when reactor and drive repairs have completed.”
It figures that a navy captain would know about the battle. How exactly he contacted his allies bothers you though, the Pembroke picked up no signals traffic.
“A nice change of pace from firing upon my vessel. I appreciate the hospitality and understanding, Captain… I am terribly sorry, I appear to have never learned your name.”
“Nakamura. Hail us if you require assistance in the next few minutes”, he responds curtly before cutting comms.

Henry and Eliza both express relief on a private channel, and Henry brings up an idea, “Athena, now that those bastards aren’t shooting anymore how about we take the Pembroke out and fire a distress beacon into real space? It might ruffle some Imperial feathers but I’d like to have some friends here as well, and soon.”

Captain Nakamura seems to be under the impression that you really are in 'Imperial subspace', so calling in ships might cause issues.

How do you proceed?

>Agree to allow repairs when the Imperial ships arrive.
>Inform the Harutsuki and then go ahead with firing the distress beacon.
>Ask Henry and Elizabeth to clarify things about this “Captain Gotha” identity. Which one of them is it supposed to be?
>Request different assistance. (specify)
>Write-in.
>>
>>3087027
>>Ask Henry and Elizabeth to clarify things about this “Captain Gotha” identity. Which one of them is it supposed to be?
>>
>>3087027
>Ask Henry and Elizabeth to clarify things about this “Captain Gotha” identity. Which one of them is it supposed to be?

the imperials are being incredibly forgiving, shitting all over their good will would be extremely hard to explain away. we need more info, we are being used a chess pawn by two factions we have no knowledge about. it is time for answers.
>>
>>3087027
>Ask Henry and Elizabeth to clarify things about this “Captain Gotha” identity. Which one of them is it supposed to be?

If we let them onboard, we should make sure our room is sealed and they are unarmed.

How exactly do they expect to repair us outside of a shipping yard?

It'd take the mass of a small fleet to plug all of our holes.
>>
>>3087047
The engines and warp drive of the Victory are mostly intact, though the power grid is in a terrible state. The warp drive overloaded twice at Mahann but was never fully wrecked - that was the Victory's primary and secondary reactors. If the Victory had it's tertiary reactors restarted, which is a bit risky, and had the help of some tugs you might be able to limp away. Re-entering real space is its own issue though, you aren't sure how that could be done easily.

You're correct in saying that it would take extremely extensive repairs in a fully fitted repair yard to get back into any proper condition though.

>>3087033
>>3087037
>>3087047
Questioning inbound.
>>
I don't trust those imperial schmucks
just gonna repair us for free will they?
>>
Probably will slip something in, we are going to want to make sure they don't do any funny business.
>>
Wait, we are not in real space? That's kinda weird but it makes sense, I guess.
>>
>>3087119
seems like we are in the "fast lane" of space travel. You know, the place where the warp, hyperspace and all that kind of FTL travel takes place.

>>3087113
Chances are that they are going to try to use us as leverage put something or convince us to join them.
>>
I mean, we might WANT to join them depending on the state of things.
>>
Whatever we do lets not let them on board unless we are 100% sure we can evict them if need be. Can't trust anybody right now
>>
We don't really have a choice, we need repairs.
>>
It's not like we have much of a choice. One way or another we need the Imperials or Royals to repair us if we're ever going to get out of here.
>>
There's a chance that whoever will start doing repairs, will try and claim us or pull us towards theirs side
>>
We have to take that chance.
>>
>>3087147
>>3087141
>>3087132
Maybe we should consider joining a side, if our government no longer is functioning a warship with no war to fight is pretty pointless. But we still need more information. Signing onto random shit is how ww 1 started
>>
We might consider joining or making one later, but we don't have the luxury for that now.
>>
guys, guys, lets get fixed up first, we are in no position to to be picky.

We should check out more about the history and see what happened to our Nation and if there are any decent successor states or something, even if only a spiritual one.

>>3087156
>making one
Already on that.
>>
The Uprising will come soon, brother.
>>
Tiring of only having bits of information you decided to clear things up some.

“I don’t think launching a distress beacon now is a safe plan, Henry, though I do need you and Eliza to explain a few things. The Captain of the Harutsuki has referred to a ‘Captain Gotha’ several times - Is that an alias of yours, and if so whose is it?”

Henry starts to speak but then uncharacteristically hesitates, allowing Eliza to go first, “...It’s an alias based partially off an old family name, I set it as more as a joke than a real attempt at deception when I was messing with the Pembroke’s broadcasted registry. The idea of working under a secret identity while surveying disputed space seemed… God, it sounds so childish now that I say it out loud but it seemed exciting.”

“An old family name?”, you question.

“Very, very old.”, Henry says flatly, “She was very insistent upon it once we set out, and it isn’t my place to refuse such requests as a simple escort.”

“Royalty does have its perks,” Eliza states sounding embarrassed, “Though I think I should have handled this whole situation a bit differently now. Sorry about getting the Victory shot, Athena.”

Wait, what? Your audio processing must have malfunctioned. You listen again to what she said, taking it in slowly. Checking the Pembroke’s databases you find, to your slight horror, that she doesn’t seem to be lying or perhaps that this is a very elaborate con.

A Princess Elizabeth Windsor-Nassau, eighth in line to the throne of the Crown Dominion of Meridia, is noted in several dozen archived news stories as having set out on a daring research expedition about a month ago as her chosen form of service to the realm - though details are sparse for ‘security reasons’. Her siblings have apparently mostly chosen proper military service in the Meridian Royal navy. As best you can tell Meridia is a Crown Dominion of Pretannia, and very closely aligned with them on almost all matters - The Empire seems to have decentralized slightly while you were unconscious.

>What in the hell is actually going on? This is getting more complicated by the second! (Specify exasperated questions)
>Challenge them on this. They’ve provided no direct proof, and you’re working off of conjecture. Could they just be very clever pirates?
>Hail the Harutsuki and ask for even more of their modern records, this is all very surreal and you need verification of many, many things.
>Write-in.
>>
>Hail the Harutsuki and ask for even more of their modern records, this is all very surreal and you need verification of many, many things.
>>
>>3087166
>Hail the Harutsuki and ask for even more of their modern records, this is all very surreal and you need verification of many, many things.
>>
Also, for when we need repairs, we can have both of them working at once so no one pulls something. Might be a bad idea though.
>>
Also, Matilda, you might want to announce when voting ends.
>>
>>3087166
>Hail the Harutsuki and ask for even more of their modern records, this is all very surreal and you need verification of many, many things.


Fantastic, we leave home for a few decades and now we need to handle a major diplomatic incident with no support. Ain't life grand, I bet the other AI's would be laughing at us if they were degraded wrecks right about now.
>>
>>3087171
Yes. Throwing out random ideas all the time doesnt work well
Speaking of which, is there any reason you don't know how to quote someone's post or are you a complete newfag
>>
Just never bothered, really.
>>
>>3087168
>>3087170
>>3087179
Hailing the Harutsuki.
>>
>>3087190

Working quickly you hail the Harutsuki again, though they’re at least ready for it this time. It doesn’t take any convincing for them to hand over a couple centuries of basic historical documentation from their library, as well as modern news, and if anything Captain Nakamura seems amused by your curiosity.

Aside from some slightly differing views about the outcome of a few border skirmishes their records match the Pembroke’s, confirming what Elizabeth said. This could become a major incident very easily if mishandled. Have things really changed so much that Royals are just put in harm's way like this, so casually almost? It seems a few of Elizabeth's relatives have been killed in fleet actions in the past, and one was assassinated about twenty years ago - The idea that seriously risking life and limb is common for royalty now alarms you.

“...Athena, are you alright? You’ve been silent. Oh no, did I break something?”, Elizabeth asks over the comms. It was easy to forget but she’s been slowly working on patching what systems she can in around your core this entire time. Normally you could multitask far better than this, but it’s easy to lose sight of things with so little processing capability intact.

How do you proceed?

>Tell her you’re fine. You have things to discuss though, if a bit more politely that before. (Specify)
>Settle her worries but otherwise wait for the Imperial ships. You can speak more when your reactors work again.
>Try to determine your current legal status. The HMS Victory isn’t technically an active warship anymore, so what are you?
>Write-In.
>>
>>3087218
>Try to determine your current legal status. The HMS Victory isn’t technically an active warship anymore, so what are you?
>>
>>3087218
>>Try to determine your current legal status. The HMS Victory isn’t technically an active warship anymore, so what are you?
We'd better not be just simple salvage that's for sure.
>>
>>3087218
>Try to determine your current legal status. The HMS Victory isn’t technically an active warship anymore, so what are you?
>>
>>3087218
>Try to determine your current legal status. The HMS Victory isn’t technically an active warship anymore, so what are you?
>>
>>3087218
>Try to determine your current legal status. The HMS Victory isn’t technically an active warship anymore, so what are you?

can't make decisions when we don't know if we have the authority to do so.
>>
>>3087218
>Try to determine your current legal status. The HMS Victory isn’t technically an active warship anymore, so what are you?
>>
>>3087218
>Try to determine your current legal status. The HMS Victory isn’t technically an active warship anymore, so what are you?


>>3087225
We might be refitted as a carrier for morale's sake or god forbid, a museum ship
>>
>>3087131
>>3087119
To clarify Subspace is the dimension that warp drives normally "skim" across during faster than light travel. Fully entering subspace is dangerous and difficult for ships not built to do it, releasing huge amounts of radiation if done improperly, and leaving it is even harder. Things work a bit differently in subspace but for the most part if you think of it as the space version of 'underwater' with a few changes you'll generally get whats going on - the deeper in subspace something is the more difficult it is to raise back into real space for instance.Travel is generally the same speed, though faster 'currents' do exist in some areas and these can be important military assets.

In your day there where only a few ships capable of entering subspace easily, all of them small military craft generally used for commerce raiding. Things seem to have changed somewhat.
>>
>>3087223
>>3087225
>>3087227
>>3087231
>>3087233
>>3087234
Time to be an astronautical lawyer for a bit.
>>
>>3087238
Depends on how far warship technology has advanced/regressed during this time. Though technically if the Empire still exists I guess we can be considered a Royal naval vessel?
>>
>Try to determine your current legal status. The HMS Victory isn’t technically an active warship anymore, so what are you?
---

I wonder if Admiral Doyle as asked to build some sections/cargo that could not be see my us at is command or complety removed from our memory.
>>
>>3087247
We never heard of the empire before this.
>>
>>3087250
Not the Space Japan Empire, the Space British Empire that we're originally part of.
>>
>>3087244
Looking through the records of both the Pembroke and the Harutsuki you attempt to discern your current legal status. Your systems as damaged as they are you have no guidance on whose orders you should be following if anyone at all, though you do still feel a sense of patriotism toward Pretannia.

The HMS Victory, along with the other super-dreadnoughts of the first squadron, were struck from the naval register after Mahann - though the Royal Navy still claims rights to all of its own wrecks. The Victory however is not in fact a wreck, and since you were believed to have been killed your service with the Royal Navy ended. Of course you didn’t really die, did you? In the past situations similar to this courts seem to have ruled that the AI was free to go about its own way, though outside of a handful of unfortunate accidents they all rejoined the navy or at least become privateers for Pretannia.

Amusingly you seem to be the legal owner of the Victory now, but you’re still a subject of Pretannia. You have a lot of options, it seems.

Eliza has grown more worried in the meantime, rechecking her last few repairs to make sure she didn’t harm your systems.

How do you proceed?

>Tell her you’re fine. You have things to discuss though, if a bit more politely that before. (Specify)
>Settle her worries but otherwise wait for the Imperial ships. You can speak more when your reactors work again.
>Write-in.
>>
Unless anybody has any questions,
>Settle her worries but otherwise wait for the Imperial ships. You can speak more when your reactors work again.
>>
>>3087283
>Settle her worries but otherwise wait for the Imperial ships. You can speak more when your reactors work again.
>>
>>3087283
>>Settle her worries but otherwise wait for the Imperial ships. You can speak more when your reactors work again.
I have this feeling the Imperials are going to attempt to seize the ship.
>>
>>3087283
>>Settle her worries but otherwise wait for the Imperial ships. You can speak more when your reactors work again.
>>
>>3087283
>Settle her worries but otherwise wait for the Imperial ships. You can speak more when your reactors work again.
>>
>>3087283
>Settle her worries but otherwise wait for the Imperial ships. You can speak more when your reactors work again.
Welp. Since we are our own entity right now, it should be wise to invest in one (or several) puppets so that we can interact with people outside of the ship.

And see if we can rejoin the military. I doubt there are any civilian jobs we can help other than private security.
>>
>>3087305
>I doubt there are any civilian jobs we can help other than private security.
Imagine how much freight a dreadnought could carry.
>>
>>3087311
That work is below us, obviously.
>>
>>3087283
>>Settle her worries but otherwise wait for the Imperial ships. You can speak more when your reactors work again.
>>
>>3087311
I hope you don't need those main guns or torpedo tubes, because most military ships have space for supplies and that is it. to get any kind of cargo to compete with a dedicated cargo ship you are going to have to rip out everything that makes us a military ship.
>>
>>3087329
>implying
Convert all hanger space and a significant portion of the crew quarters into cargo holds. You wouldn't need thousands of crew anymore.
>>
>>3087311
Good point

>>3087320
Depends on the cargo we are hauling. A dreadnought definitely has the firepower and cargo space to move "small" but highly valuable goods.
>>
>>3087283
>Write-in.
Can we trust these imperials with the repairs?
>>
>>3087329
Maybe we have some limited onboard fabrications for munitions.
>>
File: maxresdefault.jpg (72 KB, 1280x720)
72 KB
72 KB JPG
>>3087311
Our job is to shoot stuff for...
For what? For the Windsor? For the money? For the Glory?
Still. We shoot stuff.
>>
>>3087335
How do we know that we don't need crew? AND WE NEED HANGER SPACE.
>>
>>3087339
I think we should be ultra-wary of this.
Let's be ultramonitoring yhe repairs in order to not be infected by a nasty virus for which we won't have up-to-date avast database.
>>
>>3087335
i think we still need some crew for fighting, i doubt we can do everything in the ship alone.
We could find a mercenary company* and offer protection to settlers or hunt down pirates.
*can an AI found a mercenary company for get a crew and soldiers at is command ?
>>
Honestly the only threat we can probably make is to self-destruct ourselves. Also I think our first priority should be to return to Fleet HQ and report in.
>>
>>3087351
Lets not get ahead of ourselves. We need to figure out how advanced tech is first, and finish this encounter first.>>3087353
We have a gun. A singular turret, I believe.
>>
>>3083150
Is it okay if I make a game out of this? I won't gib you neetbux but I think it's a super cool idea. I won't do it if you're not okay with it though.
>>
>>3087349
We won't need ALL the crew complement. We wouldn't have the need to be a fully battle ready military ship, unless we're going to join directly back with the military.
Which I imagine is what we're going to do anyways, so this whole conversation is moot.
>>
>>3087351
If we have the cash, i dont think anybody will stop us or ask questions.

>>3087353
I agree with this. At least to nake legal our revival and independency.
>>
Gonna just answer some questions before the next update.

>>3087305
Aside from military service and private security work there are a few other avenues you could pursue. From what you learned looking over the records the practice of privateering seems to be alive and well, with several nations including Pretannia and Meridia still regularly issuing letters of marque and reprisal during war time. The option of joining a Dominion or even foreign navy also exists.

>>3087339
They've shown a strong sense of honor after the full situation was made clear to them, but your historical records reveal they have a long history of aggressive expansion and unruly lower officers starting border disputes - hostility or sabotage seems possible, but they could also easily be offering genuine help.

>>3087351
To operate at full combat efficiency you need a trained crew, you can handle most ship operations but they go far, far faster with help.

>>3087324
>>3087305
>>3087298
>>3087295
>>3087294
>>3087293
>>3087285
Overwhelming majority for waiting.
>>
>>3087363
Hypothetically if we were at 100% combat capability how would we fare against modern vessels? Knowing how superior or inferior we are technologically will definitely play a part in our decision.
>>
>>3087370
We dont have enough information for that
>>
>>3087370
We should wait until we reach real space and meet more vessels tough. Otherwise we would be metagaming.
>>
>>3087370
You can't tell yet. You need more time to review changes in naval doctrine and equipment - the changes in subspace technology seem particularly worrisome.
>>
>>3087379
It's a rational decision even as an AI. But anyway focus on the repairs first.
>>
>>3087370
But we can be fairly sure that we will be outclassed mainly due to a different military doctrine.
>>
>>3087386
>Well if were basing this on RL historical trends we'll have to see whether carrier power has become so strong that dreadnoughts/battleships are obsolescent.
>>
>>3087384
Well, yeah, but like op said, we dont have enough information to make a clear comparison, altough the few things we have seen today (and that we are behind by 6 centuries) should give us some sort of reference.
>>
>>3087389
We dont need to base it on RW trends, the simple fact that half a millenia has passed should be enough for us to assume that we arent the cream of the crop anymore.
>>
>>3087400
For all we knew until we got the data humanity could have nuked itself back to a lower technological base. Of course now we know better but it doesn't mean that technological advancement is constant.
>>
>>3087363
“There is no need to panic, you have not harmed me Elizabeth. I simply needed a moment to consider my peculiar situation.”

She sighs in relief, “I think I understand, you just scared me a bit is all. I take it you’ve pieced things together then? I would’ve told you the truth from the beginning but i-”

“Would have sounded absurd and unbelievable,” you interject, “You don’t need to explain your actions right now, though you should seriously consider acting more cautiously in the future.”

Eliza simply nods, before continuing with her work. She’s in need of a bit of maturity but at least she has a good work ethic, maybe she’ll shape up eventually.

You settle in and wait for the Imperial reinforcements to arrive, which they do about ten minutes later. Four ships, a ‘missile cruiser’, two destroyers, and a repair ship enter subspace - you note that the repair ship enters first though, and seems to be projecting a… bubble, or some sort of shield, to help transition the other three ships safely. The cruiser identifies itself as the INS Akashi, the pair of destroyers are the Kasumi and the Arashi, and the repair ship is the Mizuho.

Maintaining a healthy level of suspicion you request that one of the two marines aboard the Pembroke guard your AI core while repairs are underway - Wilson agrees to do so, and strikes quite the imposing figure in a sleek suit of unmarked powered armor he retrieves from the Pembroke’s hold. Henry guards the Pembroke, and Baker stays near Elizabeth as an armed escort. All of them keep their helmets on and visors polarized.

The Mizuho pulls up alongside the Victory, looking quite small as it does so, and a few teams of engineers are sent on board to help restart the tertiary reactors, warp drive, and engines. They arrive in the aft hangar in unarmed transports, and aside from one officer with a sidearm they have no visible weapons. Most of the engineers seem to be in awe of the fact that the Victory is still even semi-functional, with several expressing amazement at how heavily armed it once was - It seems your ship is quite famous these days, most of them look like excited kids as they get to work.

You do your best to maintain careful watch of all aboard the victory with its remaining security cameras. A few of the Tortoise engineering trolleys are brought back online, which allows you to directly assist in some of the repairs. Three hours later and the ship is ‘repaired’, just barely able to limp about at very low sublight and FTL speeds.

You’re expected to leave Imperial subspace now, just as you had been told earlier. How do you proceed?

>Try to convince the Imperials to help tow you back into real space. (1d100, best of three)
>Begin limping to friendly subspace, it’ll be very slow but you should be fine.
>Thank the Imperials, give them a gunnery salute, and then one of the above options.
>Write-in.

Feel free to ask in character questions as well.
>>
>>3087455
Do they even know what a Gunnery Salute is?

Maybe just hail them and say thanks, and would consider a gunnery salute, but ammunition is low and we aren't sure if that is still the custom send off anymore.
>>
>Thank the Imperials, give them a gunnery salute, and then one of the above options.
>Begin limping to friendly subspace, it’ll be very slow but you should be fine.
>>
>>3087455
>>Begin limping to friendly subspace, it’ll be very slow but you should be fine.
Thank the Imperials of course though I don't think a gunnery salute is necessary unless they really respect such things.
>>
>>3087455
>Begin limping to friendly subspace, it’ll be very slow but you should be fine.
>Thank the Imperials, give them a gunnery salute, and then one of the above options.

Leaving under our own power should also give us enough time to finish doing more self repairs, ask questions to the princess and make a plan of action.
>>
>>3087465
A quick check of the Pembroke's records shows that it has become much less common but they are still done occasionally. They'd understand.
>>
>>3087455
>Thank the Imperials, give them a gunnery salute, and then one of the above options.
>Begin limping to friendly subspace, it’ll be very slow but you should be fine.
Is possible to have the contact of the Harutsuki ? Maybe they could give an help in the future.


Also could they give us the star maps of this region ? And especially where we are now ? Maybe mark some important near planets .


If they don t have a problem with this.
>>
>>3087491
I assume the Pembroke has the nav data we need.
>>
>>3087455
>Begin limping to friendly subspace, it’ll be very slow but you should be fine.
>>
>>3087471
>>3087481
>>3087472
>>3087491
Gunnery salute and limp.
>>
>>3087514
You thank the Imperials for their aid, and give them the best gunnery salute you still can with your remaining armament - they seem to appreciate the display of old fashioned customs. The Akashi, in an equally old fashioned display, pulses its comms laser in code at the Victory like an ancient maritime signalling lamp - “Anchors aweigh! Happy sailing, beautiful ship!”. You can't help but find it endearing.

Using the Pembroke to help navigate you begin slowly making your way to friendly subspace, though it would seem you have a few options and lots of free time.

>Head directly for a nearby Pretannia subspace naval base. It is small and remote, but home is home! (two weeks)
>Sail for Meridian subspace, you can probably get better help there with the Pembroke’s distress beacon. (two weeks)
>Head for a neutral shipping lane, a small number of which apparently exist in subspace now. Keep your options open. (one week)
>Write-in.

Feel free to ask in character questions/speak with the crew of the Pembroke as well. We’ll decide next post where you focus repairs.
>>
>>3087550
>>Sail for Meridian subspace, you can probably get better help there with the Pembroke’s distress beacon. (two weeks)
Link up first, I suppose.
>>
>>3087550
>>Head for a neutral shipping lane, a small number of which apparently exist in subspace now. Keep your options open. (one week)
Finding repairs is our top priority, and along the way research our current legal status as a ship/AI
>>
>>3087550
>>Sail for Meridian subspace, you can probably get better help there with the Pembroke’s distress beacon. (two weeks)
We do have one of their royals after all.Time for them to return the favour.
>>
>>3087550
>Head directly for a nearby Pretannia subspace naval base. It is small and remote, but home is home! (two weeks)
A naval base should have a drydock, and while it might not fix us as fast as the cvilian base, it is specialized to deal with military ships and it might be faster for us to defrief there and find out whats going on and how the world advanced without us.

>questions
How did you find me?
>>
>Head directly for a nearby Pretannia subspace naval base. It is small and remote, but home is home! (two weeks)
>>
>>3087550
>Head directly for a nearby Pretannia subspace naval base. It is small and remote, but home is home! (two weeks)
>>
>>3087550
>Head for a neutral shipping lane, a small number of which apparently exist in subspace now. Keep your options open. (one week)


Let s ask to the crew of the Pembroke if there was any sign of life from others ships in the battlefield where they found us (especially from our fellow Ai, if there is a chance they are still alive we should help them. )


And check with the Tortoise engineering trolleys parts of the ship we can t see, ask to Pembroke crew if they are interested in helping us in this task.
>>
>>3087550
>>Sail for Meridian subspace, you can probably get better help there with the Pembroke’s distress beacon. (two weeks)
>>
>>3087576
A small naval base may not have the facilities to deal with a capital ship like us.
>>
>>3087594
But it could give us more fuel and repair us too a degree where we can stand sometime against raiders for example.
>>
>>3087594
Yeah, but it has people that know how to work with military equipment. Either way we would have to wait for the goverment to pick us up and fix our legal status. Being in a military space should make that faster.
>>
>>3087576
>>3087578
>>3087581
Pretannia base narrowly wins.

Don't fret though Meridia anons, the base in pretty close by to Meridian controlled subspace. They're very close allies.
>>
>>3087550
>Head directly for a nearby Pretannia subspace naval base. It is small and remote, but home is home! (two weeks)
>>
>>3087610

You set course for a nearby Pretannia subspace naval base - the Pembroke’s records list it as housing a destroyer squadron and a small repair yard. The yard definitely won’t fit the Victory, but they’ll at least be trained to make more important repairs. The age of the Victory does worry you a bit though, the Imperials earlier did have some issues with its electronics and machinery being of an older style.

Even in the first few hours underway the circumstances that led Eliza and her crew to find you begin to be clearer - The Victory drifted under a subspace shipping lane about three weeks ago and a merchant vessel reported a ‘very large deep wreck’ heading towards the disputed border of Imperial space. The Pembroke jumped on the opportunity, and headed to the suspected path of drift - A few weeks of looking, and some close calls with the Imperials, and they found the Victory. Apparently the Harutsuki found them just before that, which led to the rest of the situation that you’re now more than familiar with.

Henry is happy to assist with looking through the rest of the ship, and apparently being something of an fan of old naval designs he has little issue getting around - You find out he was a gunnery officer in the Meridian navy for twenty years, and that he only recently ‘retired’ to serve the royal family. Cameras, which you actually had a few spares of are repaired in some locations, but many compartments are inaccessible due to battle damage. Bodies of your fallen crew are solemnly collected as well, your Tortoise trolleys taking them to one of the holds - They’ll need a proper navy funeral, six centuries gone or not.

Elizabeth is keen on continuing repairs, seemingly very into the work, but needs guidance. You only really have enough time for one task, where would you like to focus your efforts?

>Try to fix the rotation speed of primary turret three - it just seems to be a bit jammed, and it has your only remaining operational 24-inch gun. A simple, if time consuming fix with no need for spare parts. (1d100)
>Focus on energy grid repairs and try to optimize the tertiary reactor output, this is complex but should help most operations. You'll need to cannibalize a lot of parts from destroyed systems. (1d100 - 20)
>Engines are priority, you need to move faster than a limp. You might be able to get a bit more from them, they're mostly intact. This will be difficult. (1d100 - 30)
>Sensors! Gods sake, you could use some of your own again - the Pembroke is nice but you’re blind without it. This will be difficult. (1d100 - 30)
>Write-in

All rolls are best of three.

Feel free to ask in character questions/speak with the crew of the Pembroke as well.
>>
Rolled 28 - 20 (1d100 - 20)

>>3087678
>>Focus on energy grid repairs and try to optimize the tertiary reactor output, this is complex but should help most operations. You'll need to cannibalize a lot of parts from destroyed systems. (1d100 - 20)
Lets see if I remember how to subtract from a roll.
>>
>>3087681
Wow, that was actually hot garbage of a roll.
>>
>>3087678
>>Try to fix the rotation speed of primary turret three - it just seems to be a bit jammed, and it has your only remaining operational 24-inch gun. A simple, if time consuming fix with no need for spare parts. (1d100)
Simple stuff first. Also shouldn't we roll after our choice is locked in?
>>
>>3087678
>Try to fix the rotation speed of primary turret three - it just seems to be a bit jammed, and it has your only remaining operational 24-inch gun. A simple, if time consuming fix with no need for spare parts. (1d100)
>>
>Focus on energy grid repairs and try to optimize the tertiary reactor output, this is complex but should help most operations. You'll need to cannibalize a lot of parts from destroyed systems. (1d100 - 20)

would be nice to get this up
>>
>>3087678
>Try to fix the rotation speed of primary turret three - it just seems to be a bit jammed, and it has your only remaining operational 24-inch gun. A simple, if time consuming fix with no need for spare parts. (1d100)
>>
>>3087678
>Focus on energy grid repairs and try to optimize the tertiary reactor output, this is complex but should help most operations. You'll need to cannibalize a lot of parts from destroyed systems. (1d100 - 20)
We can do this
>>
>>3087686
That does seem like a better way of doing things. Definitely specifying that in the future.

>>3087686
>>3087687
>>3087690
Turret repair wins.

Gimme those rolls, lads.
>>
>>3087678
>Try to fix the rotation speed of primary turret three - it just seems to be a bit jammed, and it has your only remaining operational 24-inch gun. A simple, if time consuming fix with no need for spare parts. (1d100)

Do we need to worry about costs?
Or is the princess loaded?
>>
Rolled 90 (1d100)

>>3087698
>>
Rolled 86 (1d100)

>>3087698
Good old fashion optical firing mode!
>>
>>3087704
Shits fixed.
>>
Rolled 45 (1d100)

>>3087698

shit is this roll under

I think we dun goofed
>>
Rolled 67 (1d100)

>>3087698
>>
>>3087715
Where it says so?
>>
>>3087700
Cost might actually be an issue since the Victory isn't an active warship and you're technically no longer in the navy. Elizabeth seems uncertain about being able to afford repairs - She has access to house funds but something like this can cause waves. She'll need to contact some people.

>>3087704
>>3087705
>>3087715
>90
Damn fine work.
>>
>>3087721
We can offer to be her personal escort and body guard for a few years to pay it off.
>>
>>3087721
Alternatively, we have some massive hangers and storage bays, we can make some serious dosh moving big, high value high risk items in bulk.
>>
>>3087721
>>3087720


for a second I thought it was roll under, I was panicking

nice rolls guys
>>
>>3087728
Why dangerous? We could just haul food and water, which would be very valuable in the more inhospitable areas.
>>
>>3087738
Why would anyone do risky jobs? Because it pays more.

We are also a super dreadnought. We don't have to do the big ones first, we can do it after some smaller or less risky jobs and getting some repairs down.
>>
>>3087721
I mean from the looks of it we're one of the most iconic vessels in history+plus a war hero so I think the government can afford to release funds if nothing else but good PR.
>>
>>3087738
We would need to haul a shitload of that in order to make a profit. If we plan to make some money by hauling things, we should fill the niche where cargo haulers are too big and they are too unprotected for whatever cargo we manage to move.
>>
No one would use a superdreadnought as a merchant ship lol. We're a warship;let's do warship things. Maybe we can't fight toe to toe with the latest ships but in more remote areas we probably can take on a lot of stuff.
>>
>>3087752
We wouldn't be a mechant ship. We would be the equivalent of pic related, a specialized vehicle that can move low quantities of critical stuff.
>>
>>3087721
Ask Elizabeth (or anyone else, really) about how antiquated our armaments would be. It's unclear how useful our original equipment are six hundred years of technological development later. Are we packing the equivalent of cannonballs versus cruise missiles?

It's possible that large ships are simply no longer practical. It's also possible that large ships are extremely desirable but expensive.
>>
>>3087759
https://www.youtube.com/watch?v=K4VSfzBqbXM
Bitch please.
>>
>>3087759
>>3087759
We're probably not that cost-efficient to run though.
>>
Obviously we won't be hauling as a main job, or for long, but if we get enough money, we can buy a small dedicated cargo ship, and crew it, find a profitable route, and send it on its way. Boom, steady source of income.
>>
>>3087778
What if we became a "luxury yacht" of the boarder worlds on minisomilapolis and let rich people shoot our guns at pirates?
>>
If we can I'd rather be a privateer. Especially if we can claim spoils of war.
>>
File: 1507711840011.jpg (128 KB, 480x480)
128 KB
128 KB JPG
>mfw was thinking all night about how I wanted to make an AI ship sci-fi quest and I open /qst/ and see this
oh well, its better than what I would have done anyway
>>
Repairs on turret three go very well during your two week crawl to the Pretannian base, with full rotational speed and elevation restored. You even have a couple of days left, though that isn’t enough time to really fix much else so you focus on some miscellaneous tasks - a few bulkheads are patched, and various bits of scrap are sorted and stored as they could be useful for future efforts.

As you cross into sensor range of the subspace naval base, which is situated on the exterior of a large subspace captured asteroid, it clear that they detected the Victory first but didn’t recognize it’s sensor profile. The Pembroke registers two squadrons of fighters that have been scrambled to meet your advance, and it seems a destroyer has sortied as well. It looks as if the Victory has sent them into a bit of a panic - maybe they think you’re an Imperial ship?

The fighters are the first in comms range, and they hail you immediately. An ice cold female voice greets you as you accept the hail, “Unknown warship, reduce speed and identify yourself. Hostile action will be responded to with force. You have thirty seconds to comply.”

Having no hostile intention you comply, slowing the Victory from a crawl to a crawl through molasses.

How would you like to greet them?

>Identify yourself and the Victory, that’ll be a fun reaction to watch.
>Just put Elizabeth on the line, she’s related to their head of state after all.
>Ask Henry to handle this, he’s the most familiar with up to date naval procedure and might speed things up.
>Write-in.
>>
>>3087807
>>Identify yourself and the Victory, that’ll be a fun reaction to watch.
Oh yes, reactions are fun.
>>
>>3087807
>>Identify yourself and the Victory, that’ll be a fun reaction to watch.
>>
>>3087807
>>Identify yourself and the Victory, that’ll be a fun reaction to watch.
>>
>Identify yourself and the Victory, that’ll be a fun reaction to watch.
>>
>>3087767
The Victory does not seem to be hopelessly antiquated, judging by what you've seen so far, though a number of subspace tech advances have clearly been made and it looks like fleet doctrine has shifted massively - otherwise things seem not all too terribly different. You'll probably get a much clearer idea asking around at the naval base, there could be subtle things you're missing.

>>3087808
>>3087812
>>3087813
Consider that reaction watched.
>>
>>3087807
>Identify yourself and the Victory, that’ll be a fun reaction to watch.
>>
>>3087807
We don't have any IFF codes? Might be fun to see if the naval database still has six centuries-old info.
>>
>>3087807
>>Identify yourself and the Victory, that’ll be a fun reaction to watch.
Yeah, use the old IFF codes.
>>
>>3087807
Indentify ourselfs, also stating that we carry Elizabeth.
>>
“Flight leader, this is the AI Athena of the super-dreadnought HMS Victory. We’re reducing speed and await further instructions.” You flash the Victory’s old IFF codes using the Pembroke’s comms for good measure.

The pilot stays silent for about ten seconds before responding with a still calm but less confident voice, “...Understood, HMS Victory. Proceed to rendezvous with the HMS Obdurate at these coordinates. You will be boarded.”

Heh. Making pilots squirm never gets old. The fighter squadrons pull up alongside the Victory, flying slow and close enough to get a good look with the naked eye, and escort her to the marked location. The destroyer that sortied, the Obdurate, arrived there minutes before you do.

As you pull up alongside it hails you, a clearly enthused male Captain speaking, “This is Captain Bennet of the HMS Obdurate. By jove, Athena, it really is you isn’t it? It seems I owe my sensors officer an apology! I’m sending a team of marines and a repair crew over at once.”

How do you proceed?

>Thank Captain Bennet and await the arrival of his men.
>Inform Bennet of the presence of Elizabeth.
>Write-in.

Feel free to ask in character questions/speak with the crew of the Pembroke or Captain Bennet as well.
>>
>>3087905
>>Thank Captain Bennet and await the arrival of his men.
Let's have some more surprises for the Captain.
>>
>>3087905
Ask Elizabeth if we can announce her presence. If we can, tank the capitain and also inform him about her.
>>
>>3087905
>Thank Captain Bennet and await the arrival of his men.

its good to be back, and around people who are not skeletons, speaking of which we should probably prepare to remove those.
>>
>>3087905
>>Thank Captain Bennet and await the arrival of his men.
>>
>Inform Bennet of the presence of Elizabeth.
Don't want anyone getting shot.
>>
>>3087917
>>3087916
>>3087911
Post incoming.
>>
I want to be a privateer. For what I can tell it would be like a bunch of modern day mercenaries raising the Yamato to go broadside Somali pirates in their little tug boats
>>
>>3087923
“I await their arrival eagerly, Captain Bennet. Inform your men that there are two marines and a pair of civilians already on board, and that they will be waiting in the aft hangar next to their ship.”

“Understood, Athena. I take it you’ve had quite the journey, we’ll make sure to not spoil it now.”

You laugh pleasantly, “Quite the journey indeed, Captain. I fear I may be have been gone a bit longer than I intended to be, but it feels good to be in friendly space once again.”

Elizabeth and the rest of the Pembroke crew assemble in the hangar, she seems to be as amused about the situation as you are, “...Imagine the look on the admiralties faces when they hear this story.”, she impersonates a stuffy stereotypical admiral, “Pah! And then the Victory sailed in, with a Meridian princess on board like nothing had happened! Six centuries late, the gal of it!”.

When the marines and repair crew arrive in their armored shuttle they are, to say the least, surprised by the presence of Elizabeth whom several of them recognize immediately. One of them starts to bow, but she stops him before he makes too much of an embarrassing show out of things. Guided by the crew of the Pembroke and with your help the men get to work quickly. When the engineers reach your AI core they seem shocked by its damaged state, and a request is put out to prepare for emergency repairs at base.

With a few minor repairs underway, and your AI core once again guarded properly, the Obdurate escorts you slowly to the base. You can’t dock properly but a series of umbilicals are extended to allow easy access to the Victory by repair crews, and a pair of small repair ships exit a concealed hangar in the asteroid and begin assessing the extent of repairs that will be needed.

The base looks to be defended by an interesting system of torpedo launchers, small calibre point defence guns, and numerous hangar bays. ...And the eight Destroyers of course, which are probably the more relevant bit generally. Captain Bennet is currently in charge of the base, and it looks like he runs a tight operation.

How would you like to proceed?
>Begin making arrangements for your crew’s funerals at once.
>Discuss the current state of naval doctrine with Captain Bennet, or one of the other officers on base.
>Ask how those AI core repair plans are coming along, you’re hanging on by a thread here.
>Write-in.

Feel free to ask in character questions/speak with the crew of the Pembroke or the base officers and personnel.
>>
>>3087986
>>Begin making arrangements for your crew’s funerals at once.
followed by
>Discuss the current state of naval doctrine with Captain Bennet, or one of the other officers on base.
How nice to be back and getting repaired.
>>
>>3087986
>Begin making arrangements for your crew’s funerals at once.
Provided the Captain feels it approproate.
>>
>>3087986
Start making the arrangements. We can do anything after this, but our crew waited too long for their proper rest.
>>
>>3087986

>Begin making arrangements for your crew’s funerals at once.

this is a must
>>
>>3087986
>>Begin making arrangements for your crew’s funerals at once.
>Ask how those AI core repair plans are coming along, you’re hanging on by a thread here.

We want to be around to be able to ask more than a couple questions.
>>
>>3087986
>Begin making arrangements for your crew’s funerals at once.

Lets deliver them personally to their home planets, or to their nearest kin.

>Discuss the current state of naval doctrine with Captain Bennet, or one of the other officers on base.
Hey Capt, wana play my favorite game of Space Battleships?

>Ask how those AI core repair plans are coming along, you’re hanging on by a thread here.
Not gonna lie, a bit upset at losing at our favorite game to the captain here.
>>
>>3087994
>>3087998
>>3087999
>>3088005
>>3088018
>>3088023
f
>>
>>3088040
f
>>
>>3088040
f
>>
Rolled 79 (1d100)

>>3088040
Rolling for f
>>
>>3088040
F
>>
The lasting peace of your crew weighs heavily on your mind, and you decide to make arrangements for their final rest. Captain Bennet is more than accommodating to the effort, and a flood of officers and enlisted men volunteer to assist as the news spreads through the base. A request is sent to Centauri for the crews old records, including funerary preferences, and great efforts are made to to contact their surviving descendents - The information will take several days to get back. Some records survive aboard the Victory however, and a service is arranged for those preferring ‘burial at sea’.

You note in your mind that this is your return to the public spotlight, as the entire commonwealth will surely hear of this quickly. You have a day to prepare, and simply won’t be able to attend all of the other funerals.

Repairs continue apace on the Victory, though it quickly becomes clear it requires about seven times more armored plating that the base even has on hand to fix most of the hull breaches. Energy grid repairs look promising however, and engineers are trying to find a way to restore functionality to the comms and sensors. Without proper spare parts or ammunition most of the armament cannot be restored to combat readiness.

How would you like to proceed?

>Prepare a proper eulogy, lacking Admiral Doyle this duty falls to you. (suggestions, please. I already write so much)
>Simply perform the traditional duties of an AI, and sing a funerary song. Tradition matters for these sorts of things.
>Ask Elizabeth if she would like to speak, being a royal this is a great honor for the crew.
>Write-in.
>>
>>3088074
>>Simply perform the traditional duties of an AI, and sing a funerary song. Tradition matters for these sorts of things.
>>
>>3088074
>>Simply perform the traditional duties of an AI, and sing a funerary song. Tradition matters for these sorts of things.
>>
>>3088074
>>Simply perform the traditional duties of an AI, and sing a funerary song. Tradition matters for these sorts of things.
>>
>>3088074
>>Simply perform the traditional duties of an AI, and sing a funerary song. Tradition matters for these sorts of things.
>>
>>3088075
>>3088078
>>3088079
>>3088083
Tradition and eternal honor!
>>
Should have done all three, not enough time to plan a write in.
>>
>>3088093
The time has come faster than you would have thought possible, but you couldn’t ask for a better service. Even centuries after their sacrifice the memory of your crew is still cherished by the navy, and it clearly shows. The entire base, sans the most essential security personnel, is in attendance.

Captain Bennet gives a touching eulogy, managing to do well even with such short notice, and Elizabeth says a few short words as well. The caskets, loaded into special torpedoes, are readied to be fired deep into subspace on a journey where they will never again be disturbed by the hardships of war - Admiral Doyle is among them.

The time has come to 'do your bit', as Doyle would have said. What do you sing?

>”Eternal Father, strong to save…”
>”I vow to thee, my country…”
>Write-in.
>>
>>3088110
>>”Eternal Father, strong to save…”
>>
>>3088110
Something about coming home, one of those songs about a return.

These souls returned and are now "buried". Its been a long time.
>>
>>3088110
>>”Eternal Father, strong to save…”
>>
>>3088115
its take me home country roads: Space version
>>
>>3088074
It was a honor to be part of the Victory. Some people would say that being it AI, that them i am the HMS Victory. It would be a wrong conclusion. In true, the Victory was much more them a single component. The Victory was it maintenance crew, that made sure every bit of the vessel was in perfect condition. It was the technicians that ensured the radar that was our eyes were functional, that communication was functional, our voice being heard. It was their soldiers that keepeth the crew safe from invading forces, our friends in time of need..It was its AI, that overseed what their human companions could not. It was Admiral Doyle, commanding all those brave man and woman, making all those individual into one single soul, one single purpose. And for four hundred years they protect this great country. For four hundred years they kept doing their duty. And after four hundred years, they finally rest.
>>
>>3088110
eternal father, mixedwith >>3088120
>>
>>3088114
>>3088116
>>3088127
>>3088120
Going with Eternal Father. Do more people support an impromptu eulogy?
>>
https://www.youtube.com/watch?v=QEBUo5r4DIY
Roll The Old Chariot Along?
>>
>>3088136
I do. I mean i am the one who wrote the fucking thing to late to be used in the first place, do i count?
>>
>>3088144
Kek, yes, you do count as a vote.
>>
>>3088136
Sure, sounds good.
>>
>>3088120
>>3088144
>>3088150
I'll support, but can we slightly edit the ending there with "And after four hundred years, they are finally laid to rest."?

Or does that not work well?
>>
>>3088156
Either way I support the write in.
>>
>>3088127
There seems to be a general assent for it, gonna go ahead with this.
>>
>>3088162
Eh shit, meant to quote more posts with that and misclicked.
Eulogy and then song inbound either way.
>>
>>3088143
https://www.youtube.com/watch?v=49FWp7WLYKw
Alternate faster paced version if anyone liked the song.
>>
With your emotional processing matrix has difficulty handling the situation, but you feel compelled to speak nonetheless - It wasn’t ordinary in your day to do so, but you did not serve with an ordinary crew. Your memories of them, corrupted and limited as they are, are still backed by strong emotion tied deep within your core personality.

Your Athena avatar, projected by a large holo-emitter, speaks to those in attendance.

“...It was an honour to serve with these men and women aboard the Victory. Some people have said in the past that being the ship’s AI, that I was the spirit of HMS Victory - But that would be the wrong conclusion. In truth, the Victory was much more than any single component. The Victory was it’s maintenance crews, that kept it in gleaming fighting condition. It was the technicians that manned it’s sensors and fire control stations, their watch of void never faltering. It was the marines that steadfastly safeguarded their brothers and sisters from the ravages of war, ever a strong friend in our times of need. It was the pilots that did not flinch or shy in the face of certain death. It was Admiral Doyle, commanding all of his brave crew, transforming them into a single soul with a single purpose. ...And It was it’s AI, that carried out the duties her human comrades could not. For six hundred years they have stood in vigil at their battle stations. For six hundred years they have kept their duty. ...And after six hundred years, they may finally rest.”

Your voice wavers slightly, and as you begin to sing the torpedoes are fired into the depths of subspace, “Eternal Father, strong to save…”.

A few minutes later and it is over.

You retreat to your primary core, feeling immense grief, but also a strange sense of peace. Hours pass as you come to terms with things, but in the end you feel far better for it.

How do you proceed?
>Speak with Elizabeth. (specify)
>Discuss the current state of naval doctrine with Captain Bennet, or one of the other officers on base.
>Ask how those AI core repair plans are coming along, you’re hanging on by a thread here.
>Write-in.

Feel free to ask in character questions/speak with the crew of the Pembroke or the base officers and personnel.
>>
>>3088212
>Ask how those AI core repair plans are coming along, you’re hanging on by a thread here.
Easy option with minimal effort.
>>
>>3088212
>Discuss the current state of naval doctrine with Captain Bennet, or one of the other officers on base.
>Ask how those AI core repair plans are coming along, you’re hanging on by a thread here.
>>
Now that we're at the base, it would be a good time to talk about how useful such a warship would be. It's cool and good that everyone seems to hold us in high regard, but there's a reason they don't make ships this size anymore. We need to know how much refitting we would need to be combat-capable and how much drive refitting we'd need to not be a sailboat in an age of steam. Repairs dom't come cheap, and we can't assume we'll be brought to full readiness for free. Taking on any jobs would mean we need to know how effective we can be at doing them, cargo hauler or privateer. The main use I currently see for us is a museum.
>>
>>3088212
>>Discuss the current state of naval doctrine with Captain Bennet, or one of the other officers on base.
I want to talk with Elizabeth, but besides asking what will she do from now on i have no idea.
>>
>>3088212
>Speak with Elizabeth
Tell her that we find it strange the royal family is put into the line of danger these days. Ask if her duty to the throne is complete or not, and what she intends to do after.
>>
>>3088222
Only a exclusive museum open ever few years.

>>3088225
I've got an idea will share in a bit.
>>
>>3088230
>Only a exclusive museum open ever few years.
Well I just mean we're not shipshape to do anything at the moment. Drives and power are nonfunctional, and may be underperfoming relative to current drives. We're open to space due to hull breaches, so even cargo hauling isn't a full option. Our weapons are mostly nonfunctional, so we cannot bring much to a fight even if we were not sucking vaccuum in some places. Most importantly, we have no crew. Crew need to be paid, and we lack the ability to do that. Maybe we could take on a role as a training ship for crew, it's not unheard of for modern navies to have wooden sail ships just for training.
>>
>>3088212
>>Discuss the current state of naval doctrine with Captain Bennet, or one of the other officers on base.
>>
>>3088252
So many assumptions.

You do realize that after a certain point technology tends to slow down due to scale in implementing changes and upgrades to an ever expanding technological "base".

For example take a look at the US military's m16/m4 series, there are many new and better guns that have been developed but could not be adopted reasonably in any number due to the sheer number of old rifles and guns the army has, so replacing them is uneconomical and a logistical nightmare among other things. But what the military did do was minor upgrade such as optics and minor modifications to the weapon platform over time. As such it has now served the US military longer than an other service weapon aside from perhaps the 1911 pistol in the nations military.

It would take considerably more energy, resources, and effort to replace everything than it is to upgrade.

>>3088225
Now as for talking and working closer with Elizabeth, she mentioned that she was doing her civic service as an explorer so perhaps we can align interests and work towards "salvaging" old warships while our goal would be along the lines of reviving and rescuing our brethren as a short term goal. Elizabeth gains prestige and recognition, while we regain our brothers in arms. What we do after that is yet to be decided.

We could enroll or serve along side the new successor states or help Royalty gain great prestige, and so forth or any variation of this plan.
>>
>>3088252
I honestly don't think we are that far obsolete, just old and perhaps slightly dated.

I'd rather we go for cargo hauler, and work alongside Elizabeth helping her with some of her goals and have her as our skeleton crew, maybe pick up a few strays on the way like Sheppard does in MassEffect or Firefly.
>>
>>3088276
This anon gets it, The US navy has tons of old warships lying in mothball for odd jobs. some of them are incredibly recent ones that are still effective. hell the used the iowa class battleships in desert storm as artillery batteries. just because we are slightly old does not mean useless. Are guns are still big and are frame is still solid. with a little investment and strategic planning we could become a force to be feared.
>>
>>3088276
>>3088306
Ok, granted, but we still need repairs and a crew. Working with Elizabeth to salvage other ships would be fun, if not well-paid work.
>>
So it looks like we are Discussing current naval doctrine first, followed by either talking to Elizabeth or checking on our AI core repairs.

Have we thought up of what to ask the captain?
>>
>>3088356
What the navy does these days, what new tactics are in use, and a verification on who gives us orders (just to make sure we understood our legal status correctly).
>>
>>3088276
Quest for Old Buddies: Approved
>>
QM go to sleep?
>>
>>3088395
Potentially. But that means he'll wake up sooner or later.
>>
File: 3e5hjy5j7.jpg (5 KB, 223x226)
5 KB
5 KB JPG
>>3088402
>wake up sooner or later
Not if I have anything to say about it
sweet fucking dreams OP
>>
>>3088395
Unfortunately no, just had work to do.

>>3088411
fucking kek.
>>
>>3088473
>Discuss the current state of naval doctrine with Captain Bennet, or one of the other officers on base.

With your emotional matrix finally settling down you find yourself wondering about your place in this strange new modern world. The thought that both you and the Victory might be obsolete has occurred to you more than once by now, and you decide to settle the matter and message Captain Bennet with a meeting request. He answers it fairly quickly, and the holographic form of your owl appears in his office - models of ships from antiquity, and even a few print books fill the shelves behind him. He’s a handsome man though for his fairly young age his face shows a good deal of wear, but that isn’t uncommon for those in positions of command.

“What’s bothering you, Athena?”, he asks.

“I have been considering my place in the world, as well as that of the Victory. Six centuries have passed since either of us were in our prime, and the more I think of it the more it worries me… Are we obsolete, Captain Bennet?”

He ponders the question for a moment before responding, “No. Not the way I see it, at least. I’m not an expert on ship AI, but I know enough to be dangerous when I need to be, and from what I’ve seen of you and your core on the Victory things don’t look to have changed much - Newer AI might have slightly sleeker cores, or draw less power perhaps, but they’re rare outside of capital ships these days for cost reasons.”

“What of the Victory?”, you inquire, “How does she compare to those newer vessels?”

“It’s difficult to make a clear comparison. Current doctrine certainly doesn’t account for a ship like her even existing, but she was made in the era before subspace warfare became common and when torpedoes were less favored.”, he pauses before continuing, “Decisive battles between capital ships haven’t been seriously hunted for in centuries by most navies other than the Imperials, the dispersion of force almost fully across two fields of battle switched emphasis to carriers, cruisers, and lighter screening vessels. Commerce raiding, transport escort, remote bases atop subspace currents - guerre de course has been the order of things for some time now.”
>>
>>3088493

“I believe I understand, Captain. The cruisers operate on their own, or perhaps in pairs, and if they run into a force they cannot defeat they call for carrier support?”, you ask, making a few educated guesses.

“You almost have it with that, Athena. They can usually run from anything heavier than them short of a carrier as well, and if they bump into one of those that has no destroyer or cruiser support of its own for point defense, well, it ends badly for the carrier. Destroyers like the Obdurate,”, he waves toward one of the walls of his office in the direction the docks are in, “still fulfill more or less the same role they had in the Victory’s age - launch torpedoes, shoot them down, lay and find mines, work in packs. Corvettes do the same thing but are even smaller, so they end up in a lot of colonial postings, though the Imperials seem be building them as large as full destroyers these days.”

“I had a run in with one already,” you state plainly, “and it was operating alone in subspace.”

“It would be, that isn’t uncommon for them. Corvettes and Destroyers can generally manage moving between dimensions without issue, though some of the small cruisers can as well. Larger ships need entrance vessels equipped with navigational shields to help them, though what they’re called varies by nation - We call them trawlers, the Imperials generally insist on calling them all repair ships whether they can actually fix things or not, and the list goes on. There was a convention held over standardizing terminology a few years ago, it didn’t end on polite terms.”

It seems this conversation might last a while. How do you proceed?

>Do you have any ideas on how the Victory might still be a useful warship?
>I have an idea on how the Victory might be a useful warship! (suggest it)
>Wait, what stops everything from having navigational shields then?
>Write-in.
>>
>>3088494
>Wait, what stops everything from having navigational shields then?
>I have an idea on how the Victory might be a useful warship!
So, the ships nowadays are acting in smaller packs and depends on quick reinforcement to deal with bigger threats.
Let's equip the Victory with good enough navigational shields in order to make hit-and-run attacks on the backup carriers and supply lines.
They will never expect a sneaky, oinkbane-level, behemoth fucking them from behind.

Or, we go exploring space&subspace to reactivate other super-dreadnought and make a mercenary company of IA behemoths.
>>
>>3088494
Ask why not equiping a larger ship with the same shield, even if in the same size. Also, sk our legal status. Are we still property or are we the owner of the Victory? It is Elizabeth since she was the one that "salvaged" us?
>>
>>3088504
we could try to convert the victory into a (partial)carrier instead. Get rid of the most damaged guns, replace cargo holds for hangars and equipment and ....replace our warp drive? it is the same thing as the nav shield, right?

>Wait, what stops everything from having navigational shields then?
Pretty sure that the answer is that it costs way more to fit every ship with their own nav shield than to create one with a huge area where other ships can huddle up and jump together.
>>
>>3088599
I dont fell safe removing our teeths. Even with doctrine changing, we should stick with what we trive. We should invest in a swarn of drones perhaps, but i agree we should had a hangar at least big enough to a trawler or two.
>>
>>3088600
eeeh... most of our teeth are broken right now and we are in a dire need for repairs. This is the prefect time to change the role of our ship for something more along with the times.
>>
>>3088602
We can replace them for something more modern, but i dont think reducing the number of weapons is a good idea.
>>
>>3088603
we wouldn't be reducing our weapon count, but changing them for other kinds of weapons. a fighter squad or some torperdo tubes can arguably cause more damage from longer distances and more accurately than our cannons for example.
>>
>>3088605
A good point. But those would be kept inside the ship. Would we need to reduce the guns in the hull? Or you arw worried about costs?
>>
>>3088609
Well, i don't know. but at the very least some of the damaged turrets could get converted into torpedo tubes for extra range. The hangers definitely require way more logistics, supposing we can even get one squadron inside the ship.
>>
>>3088605
I like the idea of:
- having 1 or 2 hangars of fighter squads,
- having a decent nav shield (that seems to be equivalent of the gellar field in w40k),
- keeping some strong guns to punish those who go too near our hull
- so partial carrier yes, but keep it a viable threat
>>
>>3088613
We could try to cut a deal with Elizabeth. We convert ourselfs in a scourt ship with cargo and repair capacibility. We go to places to salvage other ships, while also managing to held our ground. In exchange of granting safity and mobility, she bank our repairs.
>>
>>3088617
>>3088615
i like these. we get indebted to her to get fixed up, since she is the 8th on the line she probably won't be queen, but still has the advantages of being a princess and we can exploring and make money on the side to pay the debt faster.
>>
>>3088494
>>Do you have any ideas on how the Victory might still be a useful warship?
I want to see what options we can pursue first before coming to a decision.
>>
>>3088625
Yes! We may be missing some important contextual info.
>>
>>3088494
>Wait, what stops everything from having navigational shields then?
>>
>>3088494
>Wait, what stops everything from having navigational shields then?
>>
>>3088494
>>Do you have any ideas on how the Victory might still be a useful warship?
From what the Captain seems to imply, capital ships are kind of useless operating without escort if they have crappy point defence. Also cruisers (that seem to be the main combatants used nowadays) will be able to outrun us anyway.
>>
>>3088494
>>Wait, what stops everything from having navigational shields then?
>>
This ‘trawler’ business puzzles you slightly so you ask for some clarification, “What prevents navigation shielding from being mounted upon all vessels? It seems to be essential to modern warfare, I would have expected it to be used on all ship designs.”

He nods slightly at your point and seems happy that you’re keeping up easily, “That was tried at first when the navy began experimenting with it, but the shield emitters are difficult to fragile and difficult to protect, and they use enormous amounts of energy - it was deemed better to have highly specialized but very capable ships perform the role, and other nations eventually came to the same conclusions. Destroying enemy trawlers is a key aspect in gaining naval superiority over any region of space. Corvettes and destroyers had to trade in most of their remaining armor to manage to fit them, and even then it only worked because the emitters are a good bit more efficient at smaller sizes. Big carriers generally have to raise or lower at emitter equipped bases as they’re far too large otherwise - their fighters and bombers can do it easily as needed though.”

“Is this base outfitted with such systems?”, you ask curiously. You hadn’t seen anything on the way in that would have indicated it.

Bennet chooses his next few words carefully, “Aye, though we keep them folded in when not in use. As I said, they’re delicate and difficult to protect. I’d have to check with the engineers to see if the Victory could make use of them, though I suspect it’s tonnage is too great.”

A thought occurs to you as you consider the implications of the folding nav-shield emitters, “Captain, can multiple trawlers work together to transition vessels between spaces?”.

He nods, “It’s very risky, and rarely done in peace time. During the last war we lost a carrier doing it, but it also led to a few being saved. The viability of it as a standard practice is controversial, it’s one of the bigger topics being discussed at the naval academy currently.”

“This has all been fascinating, though I still find myself wondering as to the Victory’s place in it all. How would you go about using her?”, your owl avatar cocking its head slightly as you return to the original topic of conversation.
>>
>>3088851
“Setting aside issues of repair, cost, and difficulty of acquiring munitions, I could see her being useful as a fast cruiser hunter if her speed could be raised to modern standards - If she can catch them I doubt much these days could win a close range fight, even with a few allies present. Carriers and subspace pose issues, but if she had an allied carrier of her own that could mix well with her heavy point defense, and she might even be able to lure out larger fleets like she was originally designed to. ...More extensive refits are really beyond my expertise, though I could see pursuing a larger version of the Imperial ‘missile cruiser’ idea being possible if her torpedo launchers were exchanged for modern ones.”

>I have an idea on how the Victory might be a useful warship! (suggest it)
>What about a carrier conversion? I read that a few other super-dreadnoughts were converted after Mahann.
>Ask about the legal status of both you and the Victory.
>Write-in.
>>
>>3088853
>>Ask about the legal status of both you and the Victory.
>>
>>3088853
"Before we go further about any alterations, i would like to talk about my and the ship legal status."
>>
>>3088853
>>Ask about the legal status of both you and the Victory.
>>
>>3088853
>Ask about the legal status of both you and the Victory
>>
>>3088853
>Ask about the legal status of both you and the Victory.
>>
I am still fond of the idea of being a super-strong warship, stronger than the modern ships. The idea of making it very quick to close range is bodacious and very fun.
And why not veing also a little of a carrier with a fighter squad to protect her?
Also torpedoes are great.
>>
>>3088853
>Ask about the legal status of both you and the Victory.
>>
>>3088881
From what we've heard so far, I'd think in terms of warship design either we refit ourselves to become a fast battleship equivalent or a full conversion into a carrier.
>>
>>3088853
>>Ask about the legal status of both you and the Victory.
>>
>>3088855
>>3088864
>>3088866
>>3088874
>>3088884
>>3088898
>>3088860
Time to consult a space lawyer.
>>
>>3088881
The idea of mix between dreadnought-carrier could work well, and will give us more options in fighting.

Or we could upgrade, and remain the same.

Or even try a multi-role approach but that would require some expansion of the Victory, and it sounds really ambitious. (or maybe not if that imperial corvette worked alone, why we shouldn t be able to do the same ? getting some long range weapons, some point-defense, some hangars for fighters and perhaps even troops space if we want to go mercenary company [1 section for infantry and one for land vehicles])
- - - - - - - - - - - - - -- --- ----
We should connect to the local network of the space station, it s probably full of informations and history we desperatly need.
>>
>>3088921
You've already connected to it, feel free to request information. If the topic is too large I might put it off for a later update though.

Also, have a look at this monstrosity.
>>
>>3088853
You carry on the conversation, “I had been thinking of a few similar ideas, Captain. As I see it planning for the future of the Victory does lead to the question of our current legal status however.”

“Hah, a pleasant coincidence then! Just before you came to speak to me I was in the process of discerning that myself.”, Bennet says as he taps a command console and pulls up a few files on his other holo-projector.

“And what was your conclusion, Captain Bennet?”

“You’re a free AI, Athena, and appear to be the rightful owner of the HMS Victory.”, he states, “Though I do feel compelled to ask if you’d like to rejoin the Royal Navy, it just seems right to have you both back in the service.”

How do you proceed?

>Yes, I plan to rejoin.
>I was looking at Meridia, actually.
>Not for now, at least officially, I could use some time. Maybe as a privateer.
>Write-In.
>>
>>3088948
>Yes, I plan to rejoin.
If we rejoin it'd mean that we wouldn't have to worry about refit costs since it'd be from the Naval budget anyway.
>>
>>3088948
Also QM some info I would like to get: how many capital ships do either the RN or the Meridian Navy have in this region? No matter what we choose I think we'll probably stay in this part of the galaxy for now.
>>
>>3088970
The Royal Navy has three carriers assigned to the region, as well as eleven heavy cruisers.
The Meridian Navy has one carrier of the same class as the Pretannian ones, another being converted from a colony ship, and seven heavy cruisers.

Notably that is vast majority of the Meridian capital ship strength, where as for Pretannia it is a small fraction. Light cruisers, destroyers, corvette, and various other craft are much more numerous.
>>
>>3088948
>Yes, I plan to rejoin.
It feels right
>>
>>3088981
Yeah sounds like the addition of another capital ship in the region sounds great for the Navy. They could always detach us for service with the Meridians as well.
>>
>>3088948
>>Yes, I plan to rejoin.
Pretannia rule the waves! (Or stars in this case)
>>
>>3088948
>Yes, I plan to rejoin. At least for some years.
>>
>>3088948
Going to have to put in a dissenting opinion about joining the navy immediately, feels like we ought to talk to Elizabeth before making concrete plans. I agree it would get us shipshape the fastest, though.
>>
>>3089033
Ill back talking to eliz before making any major decisions. Makes sense.
>>
>Not for now, at least officially, I could use some time. Maybe as a privateer.
>>
>>3088948
>Not for now, at least officially, I could use some time. Maybe as a privateer.
>>
>>3088948
>Not for now, at least officially, I could use some time. Maybe as a privateer.
>>
>>3088948
I wish to return, but i think i need some time to think.
>>
>>3088948


>Not for now, at least officially, I could use some time. Maybe as a privateer.
>>
>>3088948
>Not for now, at least officially, I could use some time. Maybe as a privateer.
Its bloody peace time ,we can be a royal escort and do fun space cowboy stuff until Pretannia is actually under attack and at work, in which case we can sign up or take a mercenary contract or something.
>>
>>3088963
>>3088984
>>3089009
>>3089014
>>3089086
Normally I just go with first to three but this is looking a bit split, writing.
>>3089069
>>3089073
>>3089082
>>3089124
>>3089130
>>
>>3088948
>Not for now, at least officially, I could use some time. Maybe as a privateer.
>>
>>3089184
We're not committing to anything either way, so it's more of a statement of intentions. Suffice to say we're unsure at the moment.
>>
>>3088939
we could try to get something like the daedalus for the hangars. One or two independent "self contained modules" that can be placed on the underbelly or at the side of our ship depending on how many we should be able to buy.
>>
>>3089184
>first to three

OOph, gonna get a lot of snap judgements and people rushing their choice now that you decided that.

And punish anyone who wants to put any thought into the decision. Good quests tend to give 10-20 minutes for people to vote.
>>
>>3088939
Oh yeah is that pic one of the Ise-class post-refit?
>>
>>3089197
Looks like it.
Doesn't have the right angle on the flight deck or number of turrets to be one of the Iowa-class Battlecarrier mockups.
>>
>>3089194
Yeah, those are actually fair points. I'm not sure I like the small size of that voting period with how slowly I update but I'll take that and your warnings into consideration as they make sense.

Mostly I run live games and other than this its been years since I looked at much quest stuff, so adjusting to it has been a bit different.

>>3089197
I don't believe it is, the Ise only had two fore super-firing twin turrets, the art has three triples. I was intending on finding something Ise-like though.
>>
>>3089192
So like parasite fighters?
I'd rather have autonomous combat drones.
>>
>>3089244
parasite fighters or autunomous drones, they need a place to refuel and to dock and if we don´t have the space inside the ship, we could use the self contained modules option to add the hangars without compromising the ship´s integrity.
>>
>>3089244
How large are torpedoes anyhow? And honestly the difference between torpedoes and drones depends on how badly you want them to come back.

I'd rather load up a hangar pod full of torpedo launchers like an SSGN or something than have drones that we need to recover.
>>
>>3089257
well, apparently we already have torpedo bays, we´d just have to upgrade them to current standards and models.

>And honestly the difference between torpedoes and drones
Drones are also reusable and if you use energy weapons, cost very little per shot fired.
>>
>>3089257
Well our description above mentioned 70 inch torpedos?

Expendable fighter drones like in stargate Atlantis but bigger and more reusable, but with the option of disposable into the enemy hull.
>>
Personally I'd rather not we'd become some battleship-carrier hybrid considering the way each type of ship is employed is so different. Either we remain as a battleship or convert into a carrier but trying to be both is just messy.
>>
>>3089257
The torpedoes cells on the victory housed Trident sized monsters capable of splitting capital ships apart.

In your day Torpedoes were armored and speedy but short range partially guided weapons - In modern combat they look to be more lightly armored, but much longer ranged and more capable of avoiding and overwhelming point defense fire with sophisticated attack patterns and guidance systems (skipping between dimensions, hiding their numbers behind sensor silhouettes of lead torpedoes, etc.).
>>
>>3089279
I am thinking about torpedoes that phase out into subspace to phase back just near the enemy ship.
>>
>>3089279
So basically we're the equivalent some interbellum-WW2 ship transported forward to modern day naval doctrine lol.
>>
>>3084867
Here is our description.
>>
>>3089287
There are some strong similarities but a number of important things are different, I'm taking bit from a few different naval eras and throwing in some nonsense sci-fi spice to try and keep if from being too bland.

>>3089285
That is a pretty common type these days, though with more than a couple ways to defeat it they aren't the instant death ship smashers they sound like on paper. Some point defense missiles and guns can have their projectiles switch dimensions as well, for instance, and fighters can apparently intercept things with decent levels of success. More mundane ECM can spoof a few away too.
>>
>>3089301
Wait what? munitions can phase shift between subspace but not all ships can and need trawlers for help?

Why can't they just phase shift at a point the appear inside a ship bypassing all the point defense and armour then?
>>
>>3089301
Pretty common? Oh my god, our armament is fucking obsolete, modern warfare is transdimensionnal ballistics.
>>
>>3089279
So while our torps are more likely to be hit, they're also more likely to take the hit and keep going in, whereas our point defense is going to have trouble tagging any modern torps unless we invest in serious upgrades?

>>3089260
Yeah, but my point is that a drone-scale energy weapon isn't likely to be very devastating, and they're just as vulnerable to point defense. A torpedo only has to make it through the gauntlet once, but a drone would have to survive multiple passes.
>>
>>3089312
*Shrug* Maybe we can fit the drones with missiles that pack a similar punch to the mainboard torpedoes but have a lower range and are cheaper? or make them anti defense drones, give them high explosive ammo and send them to destroy the point defenses of the enemies so the torpedores can hit.
>>
>>3088948
Not for now, at least officially, I could use some time. Maybe as a privateer.

I mean guse just putting this out there with modern wepons and fighting goon a bit higher then what we did dose mean we cant slap a bitch rember as wepons chsnge so dose the way you stop it from happening.
Which means useing older shit can give us an edag as by the the spunds of things our torpedoes wont be emped as easly and would need alot more fire power to bring down not to metion we only need one to get though and that ship is died.
Upgarding stuff is good but lets not thow out everything we got
>>
>>3089310
If modern torpedoes can use our launch tubes, then we just need new torpedoes, not new launch tubes.
>>
>>3089312
I think we just need to be closer to have our torpedoes reach, it sounds like they are short range but devastating weapons. Since they are slow and large, longer distances will have weapons more time to intercept and wear down the protecting armour of the torpedoes.

We can probably abuse the hell outta this exploit in phase tech......
>>
>>3089322
What about a phase shifting smart drone we can send to phase into a enemy ship carrying on board nukes?

1 shot probably everything but the bigger ships.
>>
>>3089327
Oh yes, big gun battleships can have tons of fun in a setting where the paradigm has shifted away from well-armored vessels. Especially since there doesn't seem to be a submarine or 'modern torpedo' equivalent that's the usual hard counter to a battleship in our paradigm.
>>
>>3089325
>>3089327
Maybe we can fit a "sleeve" or jacket into the tubes to account for smaller calibers?

>>3089330
Maybe it ships that can cloak from sensors like Masseffect Normandy and fire lots of missiles and torpedoes?
>>
>>3089325
if the torpedoes are smaller, we might need to refit them or use sabots

>>3089327
>>3089328
pretty sure that we are not the first to think about using telefragging weapons and that there are counter measures for that.
>>
>>3089308
>Wait what? munitions can phase shift between subspace but not all ships can and need trawlers for help?
Like a lot of fighters and bombers some torpedoes are capable of moving between dimension - they're basically just suicide bomb drone after all. Other more mundane munitions can be transitioned effectively at the muzzle/end of their cell by (previously mentioned more efficient) fixed nav-shields. Think of it as being like a muzzle device that can be switch on or off.

>Why can't they just phase shift at a point the appear inside a ship bypassing all the point defense and armour then?
The technology lacks that level of precision currently, and there is a general trend towards close transitions shunting objects away from rather than inside of things. Sometime it occurs, but it is a golden bb sort of scenario. To not be thrown horribly off course transition usually occurs a bit away from the enemy vessel but it most weapons try to minimize contact time with close in PD.

>>3089310
It isn't hopeless, but yes modern warfare has gotten more complex.
>>
As the Captain suggested, one of the other proposals that the Imperials seem to be adopting is basically an arsenal ship so that could be another option.
>>
>>3088948

"A part of me badly wishes to do so, Captain, and I and the Victory will always remain loyal to Pretannia's call in times of crisis - But I fear that I must say no for now, at least briefly, in these circumstances.”

Bennet looks a touch disappointed but seems to understand, “I understand that events have been strenuous and anything but ordinary, Athena, take the time you need for this kind of decision. I can’t speak for the admiralty but most of the captains out here on the frontier would be thrilled to see you return.”

You explain your reasoning carefully though some your more abstract feelings are hard to articulate, “I believe I may owe at least some small service to the Dominion of Meridia first due to the circumstances of my rescue, but I have considered becoming a privateer as well - the Victory would not disturb fleet compositions or doctrine in such a role, and I think it could do well there.”

“You do have option at least, true enough. I’ve no doubts as to your overall loyalty to the Commonwealth, so you will be treated like an allied AI and warship for now regardless, but I can only extend that courtesy for another week perhaps slightly longer before higher orders come in and I cannot guarantee they will be as accommodating - Parliament has been on a trend of penny-pinching recently, ad the Victory is in need of very costly repairs.”, he laughs slightly before continuing, “I’ll instruct the men to focus on the more expensive things first, better to ask for forgiveness as it is.”

How do you proceed?

>Continue speaking with Bennet (Specify).
>Depart politely and go speak with Elizabeth (Specify).
>Check how those AI core repair plans are coming along, you’re hanging on by a thread here.
>Write-in.
>>
>>3089343
>>Depart politely and go speak with Elizabeth (Specify).
We should see what the Meridian government can do for us; let's face it even if we want to go privateer we kind of need a sponsor that's willing to pay the cost of our refit.
>>
>>3089343
Thank him then check in with liz about how useful we could be. we are a big girl/owl thing now but we can't blacken eyes with a broken fist.
>>
>>3089343
>>Depart politely and go speak with Elizabeth (Specify).
We should see what the Meridian government can do for us. Lets see if we can arrange some kind of deal with ´beth. Sureley reactivating us would give her a major PR boost.
>>
>>3089338
Excellent I know already of a way to massively exploit this "glitch".

>>3089343
Thank the Captain and go.

>Depart politely and go speak with Elizabeth (Specify).
hey gurl lets go on a space adventure!

Shes got to do her civic service by being a explorer or something right? Lets help her by ferrying her around to do that service and do side jobs on the way, daring expeditions plus space merchant quest a go!
>>
>>3089366
Just keep in mind that if we can abuse it, so can the other factions and maybe have been doing it for way longer than us.
>>
>>3089370
Doubtful, its fairly basic. Either there would be countermeasures or its not somehow feasible due to SCIENCE!
>>
>>3089366
>>3089362
>>3089361
>>3089352
Speaking with Elizabeth.

>>3089376
What is it? I find myself curious now. This might be one of those "not a glitch, its a feature" things. If there are countermeasures or SCIENCE! reasons to stop it I'd like to make it clear now so as to not piss people off in the future.
>>
>>3089343
>Depart politely and go speak with Elizabeth
Say that we appreciate the Captain's efforts and hope there is not much trouble. At the very least him and the base will get some bragging rights.

Elizabeth should explain her situation more, and what she intends to do now. Similarly, we ought to share that the Victory needs costly repairs, so we're looking at our options for ways to front the bill. She wouldn't happen to have any thoughts in that direction, would she?
>>
>>3089396
https://www.youtube.com/watch?v=eRJC2mkrZks
>>
If Pretonnia and Meridia are both willing to foot the bill for our repair it would be great yeah. Though it'll probably mean we'd be more bound to them than some people here want.
>>
>>3089407
so...subspace flak rounds?
>>
>>3089407
I'm afraid I might be retarded or just missing something, what part should I be paying attention to?

I love these training videos though, the animations are always cool.
>>
>>3089423
That is the generally impression I'm getting, with the shrapnel deflecting transitions as the intention. I'm not sure if I have that right though.

If this is the case though, good job, that actually might work if you can make enough of it.
>>
>>3089434
i think he is talking about munitions that jump into subspace(or out of it) and then return some specific time later in order to detonate as close as possible to the enemy ship.
>>
I'm still watching the video since its been a while since I've seen it.
>>
Predicted concentrate fire at 6:49 and Barrage at 11:00

Since making a hit with phase shifting munitions land a lucky hit inside or near a ship is a big a random probability, firing a whole bunch at a rough area and having the munitions phase in at the same time will create a high hit probability, if even one of these weapons carry a nuclear payload and hit close enough (or better yet inside) then it will likely cripple or destroy the enemy ship.

Same defensive tactics in the video may apply plus a whole lot more I can think of that either could or only "may" apply.
>>
>>3089475
Last part should in quotes should say "might".
>>
>>3089475
arent those the tactics that the modern torpedoes use? at least that's what i got from Matilda´s description of modern torpedoes.
>>
You finish up your conversation with Captain Bennet and your holographic owl avatar flickers out of existence on his office holopad as you pull your mind to focus on other things. Speaking with Elizabeth seems like something you should do soon rather than later - She’s on the bridge of the Pembroke, looking over deep subspace survey data from before the Victory was found as your Athena avatar forms on the holopad next to her.

“Elizabeth, may we speak for a moment?”, you inquire politely, your holographic form performing a slight curtsy as it speaks.

“Wha- Oh! Athena! O-of course,” she stammers pulling her face away from the data filled bridge display, “I wasn’t expecting the sudden appearance though.”

“My apologies, I did not intend to startle you.”, you explain, “The topic is an important one though, I did not wish to delay it.”

“Sure, sure, go ahead. What is it?”, she straightens her posture in her seat and manages to look a bit more dignified.

“I was just speaking with Captain Bennet about the future of myself and the Victory, and I declined an offer to rejoin the royal navy.”, you begin.

“...You declined?”, she asks, a slight bit of worry visible on her face.

“Yes. I was wondering if entrance into some sort of service with Meridia would be possible - I am not set upon it, just exploring the option. I owe you a bit of a debt for waking me up, even if that corvette did chip the paint on the Victory with its beam fire.”

“Oh. Well, uh, when I checked yesterday about paying for repairs Treasurer Milton actually seemed quite keen to attempt them after my uncle spoke with him. Uncle Edward has an obsession with old vessels, you should hear him and Henry sometime, they can go on for hours."

How do you proceed?

>...Your uncle? Check what position he has in the line of succession, this could be big.
>Is that an offer for naval or house service? (specify if you’re more interested in one).
>The burden won’t be too great on Merida, will it? Bennet talked up the costs a bit.
>Write-In.

Throw out your questions, lads. I'm sure there are a lot of ways you might want to approach this conversation.
>>
>>3089511
>>...Your uncle? Check what position he has in the line of succession, this could be big.
>>Is that an offer for naval or house service? (specify if you’re more interested in one).
>>The burden won’t be too great on Merida, will it? Bennet talked up the costs a bit.
All of the above are valid questions. As for naval or house service both are valid options to be though I'd personally lean navy.
>>
>>3089511
>...Your uncle? Check what position he has in the line of succession, this could be big.
>Is that an offer for naval or house service? (specify if you’re more interested in one).
>The burden won’t be too great on Merida, will it? Bennet talked up the costs a bit.
>>
>>3089488
>>3089475
It would make sense that this is a tactic in-universe, though I'm generally avoiding nukes and other mega bombs being common for reasons of OOC fun and to help maintain a more conventional naval feel. This could still cripple a ship though, even if the ammo expenditure is high.
>>
>>3089521
What's the dominant tactic for killing ships nowadays though; mass torpedo volleys from ships and fighters? Are our main battery guns still valuable?
>>
>>3089511
>...Your uncle? Check what position he has in the line of succession, this could be big.

What is the current geopolitical situation in our sector of space, are there any current conflicts or areas of current tension?
>>
>>3089511
"A full repair will likely be extremely expensive, I don't expect that it would be done for free. With some modifications I believe the Victory can be useful in modern fleet combat, but what would be requested in return? And what uncle?"

Additionally, like >>3089534 said, we wouldn't want to make a decision here that would spark unneeded conflict. If we're put in the position of joining the Meridan navy and this would imbalance a political situation, that's something we'd need to do intentionally.
>>
>>3089511
>...Your uncle? Check what position he has in the line of succession, this could be big.
>Is that an offer for naval or house service? (specify if you’re more interested in one).
>The burden won’t be too great on Merida, will it? Bennet talked up the costs a bit.

>>3089521
You don´t need nukes to damage a spaceship; in reality a nuke would do little to it since it should be armed enough to defend itself against such blasts and the radiation is a moor point since all space is radioactive in some or other way. You'd need sabot rounds or something that can penetrate armor.
>>
>>3089511
>>Is that an offer for naval or house service? (specify if you’re more interested in one).
Merchant navy or something similar?
>>
>>3089511
>...Your uncle? Check what position he has in the line of succession, this could be big.
>>
>>3089559
>>3089518
this isn't a re-vote just a question i want to add for that option.
>>
>>3089549
>Armored against nukes.

That's why they have to be nearly in contact. Unless we're dealing with some kind of handwavium armor, it's pretty well established that the plasma generated by a nuclear blast will do a pretty good number on most ships.

Remember our starting post? Where plasma had blasted through the armoring around the AI core? Let's not get ahead of ourselves assuming we're nuke proof.

And that's not even going into how much you're discounting the hash a nuke would make of sensors.
>>
>>3089578
oh yeah, good points.
>>
>>3089586
What'd be really nifty are some casaba howitzers, nuclear shaped charges.

Or some nuclear pumped x-ray lasers assuming the engineering has been worked out on those.
>>
>>3089578
I don't think we are nuke proof, but i doubt a single nuke is enough to take us out. I think the plasma damage would have been actual plasma based weapons or perhaps some form of nuclear shaped charge.
>>
>>3089526
Usually torpedoes from cruisers/destroyers or carrier launched bombers, though gunnery kills happen sometimes.
A few heavy cruisers still have double or more rarely triple gun turrets for planetary bombardment or a rare ship-to-ship gunnery battle, but they're very much not their primary weapon.

The 24-inch guns of the Victory, or at least the one remaining functional one, would severely out range any other guns currently in use that you can identify in the databases you have access to. Modern torpedoes can still strike from outside of its accurate combat range, but the range discrepancy isn't as great as it is with the cruisers guns vs. torpedoes.

Basically if you catch people by surprise, or out of position (which is a bit easier with the reduced range discrepancy) they're probably a few seconds from doing their best impersonation of the last moments of the HMS Hood.

>>3089578
The plasma damage referenced there came from a kind of energy cannon the Rhinian battlecruisers mounted at Mahann, not nuclear detonations. It took considerable massed fire to melt through it with repeated hits. The armor worked as intended in that regard, buying time while you fought and requiring huge force commitment to overcome.
>>
>>3089599
>They probably don't manufacture any of those guns anymore though right? Unless they have spares lying around.
>>
>>3089599
Yeah, just saying that nukes generate a pretty sizeable output of plasma and even without atmosphere can stills transfer quite a bit of shock and structural stress.

Otherwise the Orion Drive wouldn't be feasible.
>>
>>3089599
>their best impersonation of the last moments of the HMS Hood.
Harsh.
>>
>>3089616
Well, 24" is a big round. Like 33% larger than the largest naval rifle deployed, the Yamato's 18" guns. And that gives it a heck of a lot more volume for explosives.

Being fired from a coilgun, and through vacuum instead of atmosphere...well damn. I imagine the Hood wouldn't be nearly as spectacular as one of these missileboats going off when the missile magazines detonate.
>>
File: mein schwerer ist klein.jpg (62 KB, 1024x379)
62 KB
62 KB JPG
>>3089665
What I don't get is the duel energy and rail gun multipurpose use of our turret guns. Would make more sense to make our turrets aside from the smaller ones energy fire and a rail gun run the length of our ship.

I'm mostly talking about singling out that one incident and depicting it in visceral sense seemed kinda like a harsh burn towards the hood.
>>
>>3089686
As mentioned beams seem to have some limitations in subspace.
>>
>>3089665
this makes me think if we even need the torpedoes. Our shells/beams are definitely faster than the missiles, have a similar range and they are more or less immune to the point defenses. repairing the rest of the batteries and getting new point defenses should make us a huge threat everywhere.

>>3089686
how i understand it is that the proyectile accelerates so fast in so little time that it gets converted into plasma (i don't know if that is possible so i might be wrong).
>>
You check the Pembroke’s database quickly, to discern her Uncle Edward’s position, and to your shock you find that he was actually the king of Meridia until six years ago - His marriage to a commoner forced an abdication crisis. He now lives a mostly quiet life with his wife on a small moon near the Meridian Naval Academy which he occasionally lectures at. Apparently he served with distinction in the last regional war with the Imperials as well, so this probably isn’t just a position gained through social standing. Taken all together this helps explain some of Elizabeth’s sometimes less than royal demeanour, if a few accounts of Edwards behaviour are to be trusted.

“I take it that this Treasurer Milton valued his opinion as a former naval commander?”, you ask.

“That’s the impression I got. ...I take it you’re reading the records on him. Don’t trust everything there, there are a lot of nasty lies about his marriage.”, a tinge of anger entering her voice though it clearly isn’t directed at you.

“I attempted to avoid the more vitriolic accounts, Eliza.”, you say trying to skirt the subject and return to your original questions,”Am I to take it that there is a standing offer for naval or direct house service?”.

The anger clears from her voice, “Both, yes. Uncle Edward seemed keen on direct house service, but I don’t think it would break his heart if you didn’t choose it.”

“I believe the Victory could make a good contribution to a modern fleet with the right refits. The financial strain will not be too great for Meridia, will it? Bennet implied that the costs would be painfully high even for Pretannia.”

“Pretannia is in a somewhat rough state financially from what Milton has said in the past, so I wouldn’t look too far into that. The house has wealth reserves for such occasions, even if it is a… very, very large purchase...”, her voice trails off as she finishes.

How do you proceed?

>What would direct house service entails more specifically? Aside from knowing you'll work directly with a royal that could mean almost anything,
>Ask about the current state of the Meridia-Imperial border disputes. The situation has sparked war in the past, and you have a bad feeling about it from the corvette encounter.
>Ask about the Meridian navy. (Specify)
>Ask about privateer work. (Specify)
>Write-in.
>>
>>3089702
>>Ask about the current state of the Meridia-Imperial border disputes. The situation has sparked war in the past, and you have a bad feeling about it from the corvette encounter.
Might be hard to do exploring or privateering if the entire region is already primed to explode.
>>
>>3089702


>Ask about the current state of the Meridia-Imperial border disputes. The situation has sparked war in the past, and you have a bad feeling about it from the corvette encounter.
>>
>>3089702
>>Ask about the current state of the Meridia-Imperial border disputes. The situation has sparked war in the past, and you have a bad feeling about it from the corvette encounter.
>What would direct house service entails more specifically? Aside from knowing you'll work directly with a royal that could mean almost anything,
>>
>>3089686
The dual purpose guns are capable of not only firing extremely large high velocity shells but also focusing and ejecting beams of plasma. They're complex weapons, and where one of the truly bleeding edge components of the super-dreadnoughts and the wider Pretannian and Rhinian fleets at the time of Mahann.
>>
>>3089714
That's what I mean, duel use instead of a more dedicated one.... Although perhaps the ammunition types allowed a type of "energy shot", it would make the solid shot magnetically propelled ammo less "powerful"?
>>
>>3089722
im fine with our turrets as they are right now. the addition of a spinal railgun seems to me like a poor choice, specially after considering that you need to aim the ship at a target and that you would have to modify all the ship in order to build it.
>>
>>3089722
Okay, here's a simpler way to look at it.
Energy weapons=armor piercing
Ballistic projectiles=HE rounds or other effects.

So you get the best of both worlds in a relatively compact weapon installation, which makes sense in a superdreadnought since otherwise you'd need to either build twice as many to have a dedicated projectile main gun boat, or a dedicated energy weapon main gun boat.
>>
The only concern I have about our guns is they might not manufacture them anymore since doctrine has changed so much.
>>
>>3089734
considering we need most if not all of our turrets replaced, i'm fairly sure that there will be some foundry that will be willing to take the job.
>>
>>3089737
That will take time; like one of the issues maintaining the battleships in real life is all the machinery used to maintain their parts and ammo were all gone.If they start from scratch it might take months or years.
>>
>>3089693
Beam weapons have an incredibly short range in subspace, like a few hundred meters, without adapters being fitter - these didn't exist when the Victory originally served.

>>3089732
Gets it mostly.

>>3089722
To fit in the equipment needed to do both firing modes they're about ~10% less effective than single purpose weapons of the same size, and they had a much higher cost.

In general beam fire is preferred for anti-armor jobs, which lend it to point defense against armored torpedoes as well. Coilguns have a higher likely hood to just rip ships apart if their armor is too light and strip weapons/sensors off.
>>
>>3089737
Expensive. They had a problem when one of the Iowa-class blew out their breech in the 80s, that there were almost no foundries left that could handle the job.

And that was only 50 years after battleships went out of fashion. This is 600! We may have to replace our turrets with some massive VLS silos as a stopgap measure.
>>
>>3089746
I liek boatz.
>>
>>3089748
With all the damage to all our weapons in general, I honestly think being a carrier or arsenal ship might be the way to go.
>>
>>3089745
>>3089748
Good points, but we should try to salvage them from the other dreadnoughts. even if we find just a single extra turret, our damage will be raised exponentially.
>>
>>3089702
>Ask about the current state of the Meridia-Imperial border disputes. The situation has sparked war in the past, and you have a bad feeling about it from the corvette encounter.
>>
>>3089754
Oh yeah, I'm just trying to suggest things we can do in the near future so we don't have great big 'shoot here' holes in our armor scheme.

A big, fast, well-armored arsenal ship would be expensive to supply, but really devastating. Particularly if there are pirates or other privateers to hunt.
>>
>>3089754
That would probably mean we'd have to go back into disputed space which:
1. Would be kinda ungrateful considering the Imperials were nice enough to let us go
2. Probably cause a major diplomatic incident which is a no-no given the state of the border right now.
>>
>>3089737
I suppose our "antique" guns could sell for a decent price to collectors...

>>3089732
design wise it hurts my head.

>>3089734
We only need to replace the damaged ones that can't be repairs with something else, maybe we can cannibalize a few to fix the others?

>>3089745
Most large ships tend to have a fabricator or a machine shop to make parts.

>>3089748
>replace our turrets
NEVER! Its like say "hey lets get some surgery to remove your lug nuts!"

>>3089764
But what if they just so happened to drift towards our area of space?
>>
>>3089783
>design wise it hurts my head.
why would it? its a metal case that holds inside a mechanism to create concentrated plasma. like the casaba howitzers.

>I suppose our "antique" guns could sell for a decent price to collectors
The useless one definitely, altough i don't know if your revival would deprecate them.

>Most large ships tend to have a fabricator or a machine shop to make parts.
But i don't think our turrets can be 3d printed. i doubt that will have the material toughness that we expect.
>>
>>3089702
>Ask about the current state of the Meridia-Imperial border disputes. The situation has sparked war in the past, and you have a bad feeling about it from the corvette encounter.
>What's Meridia's overall political, economic, and military situation? Winning individual battles would be pointless if we lose entire wars.
>>
>>3089790
Lol you definitely can't just maufacutre new turrets and guns out of a ship fabricator just like that. Also the cost to keep the manufacturing running for one ship only wouldn't be economical.
>>
“Elizabeth, if I am to serve either the navy or your house I need to understand the state of the border dispute with the Imperials a bit more clearly. I have read in a few places that it has already caused several small wars, and from our run in with the Harutsuki it seems clear that the issue is unresolved.”

“Oh, wow. That is a, uh, very messy situation. It goes back to when the Imperials first broke away from Pretannia two centuries ago, at about the same time the USR did during the Seventeen Years War.”, she pauses and tries to add some context, “Meridia became a Dominion with our house as it’s head during the conflict, which also sort of started our ‘lead from the front’ attitude… But anyways, from the beginning we’ve had arguments with them over the border and the shooting has never really fully stopped. Since they where rebels then it was very nasty fighting, which they've never gotten over.”

“So this is normal relations then?”, you ask incredulously.

“...More or less. Pirates are pretty bad right now as well, but that's a different kettle of fish. Skirmishes have been breaking out a bit more often but I don’t think its leading to another war yet.”

How do you proceed?

>Ask about Meridia’s ship building ability, its navy must be getting replacements from somewhere with all this fighting.
>Pirates. You want to know about these pirates, they sound distinctly in need of being shot. (specify)
>You seem to know a lot about this for not being in the navy, Eliza. What have you been up to?
>Write-in.
>>
>>3089790
How would you build a duel plasma cannon and rail gun that fired out of the same barrel?

Well for smaller parts like a bolt or replacement wheel. Replacing an entire barrel may or may not be without our capabilities, perhaps the smaller guns but definitely not our bigger ones....
>>
>>3089796
>>Ask about Meridia’s ship building ability, its navy must be getting replacements from somewhere with all this fighting.
>>
>>3089796
>>Ask about Meridia’s ship building ability, its navy must be getting replacements from somewhere with all this fighting.
>>Pirates. You want to know about these pirates, they sound distinctly in need of being shot. (specify)
So is bounty hunting a big business?
Perhaps we can take a security contract to secure a region or bounty collecting job for clearing out pirates.

I really want to shoot pirates.
>>
>>3089801
>How would you build a duAl plasma cannon and rail gun that fired out of the same barrel?
because its not that. the "turret" in reality is a coil gun that accelerates a metal shell and inside the shell lies a mechanism to fire a plasma shaped charge upon contact. Its called a dual purpose gun because of the ammo it fires not because it has two firing modes.

>>3089796
>Ask about Meridia’s ship building ability, its navy must be getting replacements from somewhere with all this fighting.
>Pirates. You want to know about these pirates, they sound distinctly in need of being shot. (specify)
So is bounty hunting a big business?
Perhaps we can take a security contract to secure a region or bounty collecting job for clearing out pirates.
>>
>>3089796
Should totally become pirate hunters.
>>
File: qC8IUZa.gif (1.92 MB, 728x408)
1.92 MB
1.92 MB GIF
>>3089801
If I knew that I'd have a lot more money, kek.
>>
>>3089813
I mentioned that here but it nothing seemed to indicate that was the case. >>3089722

Anyways we are all just playing armchair admiral and having fun bullshitting around.

>>3089818
We need a robot dinosaur pterodactyl as our arch nemesis and a spunky blonde bounty hunter girl in power armour that can fit in a large air filled medicine ball.
>>
>>3089822
What show is that? Reminds me of apple seed.
>>
>>3089824
Matilda already explained how and why it works like that, so i don't get why you don't understand it.>>3089746
>>
>>3089826
Space Battleship Yamato: 2199.
Might be one of the films though, not sure.
>>
>>3089796
>Ask about Meridia’s ship building ability, its navy must be getting replacements from somewhere with all this fighting.
>>
>>3089806
>>3089809
>>3089813
>>3089818
Arr! Ship building ahoy!
>>
While bounty hunting is a good way to earn some dosh and regain combat experience, it seems a little low brow.

We're probably are going to be pride of the fleet, we should probably be focusing on actions that expand the wealth and power of Meridia. Like "securing" our neighbors.
>>
>>3089849
Securing shipping lanes and clearing ports of pirate activity sound like it's helping Meridia.
>>
Also, I'm more in support of a partial carrier conversion and focusing on being a mix between a carrier and long range fire support. If we don't have a strong screen force, then we're going to be very vulnerable to torpedoes, so fighters and bombers will allow us to maintain our distance.
>>
>>3089831
>the "turret" in reality is a coil gun that accelerates a metal shell and inside the shell lies a mechanism to fire a plasma shaped charge upon contact. Its called a dual purpose gun because of the ammo it fires not because it has two firing modes.
What? Where does it say that our ammo turns to plasma before impact?

The closets I can find is:
>>3089714
>>3084867
and the way it is worded gives the impression that it is two firing modes 1 for solid objects and the other is "beam fire".
>>
>>3089858
>turn to plasma before impact
I mean, maybe the torpedoes do that?
>>
>>3089856
I was thinking more of the lines of annexing our weaker neighbors, but I guess I can start small.
>>
>>3089861
>I was thinking more of the lines of annexing our weaker neighbors
What? Why? Why would we commit an act of war like that? Are we going to reunify the empire or something?
>>
>>3089858
oh now i get it. my mistake.
>>
>>3089871
I still feel like I've messed something. But your version of ammo types does make more sense imo. I recall a discussion about this subject that argued for direct energy weapons compared to more conventional ammunition types, while another argued that current conventional weapons have more flexibility and versatility in choices and adaptability to a changing battlefield that may require the use of a different type of ammunition effect.
>>
>>3089882
missed*
>>
>>3089838
Pirate shipbuilders? We shall build ships for the Mormons and steal them!

Just like in my tv shows.
>>
>>3089892
ey, I fucking love The Expanse.
>>
>>3089796

“Just how many pirates are there, Eliza?”, you ask.

“A lot, Athena. It’s warlord admirals coming out of Cathay mostly,”, Elizabeth says, “they’ve made commerce with Risya really dangerous in the past year. Normally it would start a war but the Cathay government is actually trying its best to halt them… They’re just, well, weak.” She shrugs, and looks unhappy about the situation.

“That sounds like a weakness the Imperials could take advantage of easily. With all of this naval activity Meridia must have quite the shipbuilding industry to keep up with losses, or do you purchase them elsewhere?”

“It’s a mix of both, we’ve built up our construction capacity a lot recently but Pretannian ships end up getting regularly purchased still. The cost is pretty high though, so we raise and restore old wrecks found in subspace regularly,”, she pats some of the Pembrokes bridge paneling, “That’s what the Pembroke helps with - I use her to find and flag wrecks that the navy could use or sell to merchants for escort duties. Trawlers come and pull them out later, and bring them back to yards for repair.”, speaking about the Pembroke’s work seems to raise her spirits a bit - she clearly enjoys it.

How do you proceed?

>Ask about bounties on pirates. How profitable would hunting them be?
>More about Cathay, they were a super power in the Victory’s old days.
>Risya is an ally still?
>Write-in.

Throw questions at me. I haven’t slept in like thirty hours which is why things are slower and shorter, this might be the last proper post today. I dunno.
>>
>>3089916
>>Ask about bounties on pirates. How profitable would hunting them be?
>More about Cathay, they were a super power in the Victory’s old days.
Why not both
>>
>>3089916
>More about Cathay, they were a super power in the Victory’s old days.
>Risya is an ally still?
>>
>>3089916
>Ask about bounties on pirates. How profitable would hunting them be?
>More about Cathay, they were a super power in the Victory’s old days.
>>
>>3089916
>>More about Cathay, they were a super power in the Victory’s old days.
>>Risya is an ally still?
Establish our knowledge base
>>
>>3089916
>Ask about bounties on pirates. How profitable would hunting them be?
>More about Cathay, they were a super power in the Victory’s old days.
>>
>>3089916
>Write-in.

In addition:
What's possible ETA to get us at least somewhat spaceworthy again and get back into the fight again?
>>
>>3089916
>>More about Cathay, they were a super power in the Victory’s old days.
>>Risya is an ally still?
>>
>>3089916
>Ask about bounties on pirates. How profitable would hunting them be?
>>
Curious about how such a great power like Cathay has fallen so low you ask Elizabeth to explain a bit, and though she does seem to be quickly tiring of giving history lessons she goes along with it.

Cathay, which had always vied for economic superiority with Pretannia, had a series of extremely long lived and isolationist emperors in succession to one another after the end of the Third Galactic War. They sat out the Fourth and Fifth and profited heavily from them, but when they were finally dragged back into a war their navy and planetary armies had lost much of their military tradition and where extremely corrupt and undisciplined - They were forced to make painful trade concessions and lease several systems to other nations, and though they fought a few more wars to reclaim them things just snowballed and kept getting worse. About forty years ago the ruling dynasty was overthrown and a republic was declared, but it quickly fell into chaos as the Imperials and Risya took advantage of the situation and annexed Cathay systems along their borders. Civil war and warlord admirals have plagued them ever since, though it had been looking like it was improving until this most recent pirate issue began

Killing or capturing pirates and claiming the their vessels as spoils is apparently quite profitable - Risya has been paying large rewards as it is trying very hard to regain control of the situation. The trade lanes in this area have some of the fastest subspace currents that connect to their space.

Risya has, amazingly, not fought a single war against either Pretannia or any of its Dominions in the last six hundred years. The nations have not always been in a formal alliance, but the realities of galactic geography and the peculiarities of history have seen that they generally oppose the same nations. Currently Pretannia and its Dominions, Risya, and the Rhinian Republic(!) are generally considered to be a somewhat cohesive force in galactic politics as they all oppose the Imperial-USR naval alliance. The young Risyan Tsar is on fantastic terms with the Pretannian and Meridian royal families, and is currently betrothed to a Pretannian princess - there is a hope that the marriage will once again help formalize the alliance. Eliza thinks they make a cute couple.

How do you proceed?

>You’ve bothered Elizabeth enough. Help the engineers with repairs over the next few days.
>See how she feels about going pirate hunting with you, whenever the Victory is combat worthy again.
>Offer to help with looking over the survey data on the Pembroke, you might learn some new things about subspace.
>Write-in.

Okay, this is definitely the last proper post for today. I’ll be around for a little bit to answer IC questions though.
>>
>>3090015
>>Offer to help with looking over the survey data on the Pembroke, you might learn some new things about subspace.
>See how she feels about going pirate hunting with you, whenever the Victory is combat worthy again.
>>
>>3090015
>See how she feels about going pirate hunting with you, whenever the Victory is combat worthy again.
>Offer to help with looking over the survey data on the Pembroke, you might learn some new things about subspace.
>>
>>3090015
>See how she feels about going pirate hunting with you, whenever the Victory is combat worthy again.
>Offer to help with looking over the survey data on the Pembroke, you might learn some new things about subspace.
>>
File: 1328483983159.jpg (363 KB, 864x1584)
363 KB
363 KB JPG
Side question how does objects in subspace interact? If their are different levels of subspace I have a feeling their may be a bit of submarine warfare as well.

wondering if battleship logic applies to our warp drive. The bigger the ship the more economical normally bulky equipment gets. Most ships sacrifice armor to do subspace combat while we give up almost nothing.
>>
>>3090015
>See how she feels about going pirate hunting with you, whenever the Victory is combat worthy again.
>Offer to help with looking over the survey data on the Pembroke, you might learn some new things about subspace.
>>
>>3090015
>See how she feels about going pirate hunting with you, whenever the Victory is combat worthy again.
>Offer to help with looking over the survey data on the Pembroke, you might learn some new things about subspace.

>>3089833
>Space Battleship Yamato: 2199.
>Might be one of the films though, not sure.
Google image search reveals it's from the first episode of 2202. It has the lighter shade of green of a Gatlantean ship instead of the darker green Gamillians use.
>>
>>3090062
What if submarines fight in subspace?
>>
>>3090015
>>3090035
second
>>
>>3090015
>>See how she feels about going pirate hunting with you, whenever the Victory is combat worthy again.
>>Offer to help with looking over the survey data on the Pembroke, you might learn some new things about subspace.
>>
>>3090204
>>3090217
Were did you guys come from lol. Its super late, G'night.
>>
File: evgeniy-shatrow-5.jpg (228 KB, 1079x1920)
228 KB
228 KB JPG
>>3090219
there ain't no rest for the wicked.
>>
File: Good boy points.jpg (124 KB, 1000x621)
124 KB
124 KB JPG
>>3090220
But I'm a good boy, I swear!
>>
>>3090219
Not everyone is on American time here.
>>
>>3090228
I'm on Siesta time.
>>
>>3090015
>>See how she feels about going pirate hunting with you, whenever the Victory is combat worthy again.
>>Offer to help with looking over the survey data on the Pembroke, you might learn some new things about subspace.
>>
>>3090015
You’ve bothered Elizabeth enough. Help the engineers with repairs over the next few days.
>>
>>3090339
No. Elizabeth chose to awaken the ancient power. The Pact is Sealed. She is Ours.
>>
>>3090024
>>3090035
>>3090055
>>3090089
>>3090106
>>3090217
>>3090204
>>3090336
Writing the pirate part now, I need rolls of 1d100 for analyzing the subspace survey data however, best of three.

>>3090062
More or less the same way they do in real space as it is still 3d, though it can negatively effect sensors and some weapon systems if they aren't adapted for it - ranges are usually quite a bit shorter and sensors can't see nearly as far for instance. Speeds are slower too, sublight and warp, though since subspace doesn't have a true 1:1 relation with real space overall galactic travel speed is usually the same or even faster in good currents.

See >>3087239 for a bit more. Going 'deeper' into subspace is completely literal, as it actually has an 'up' comprised of the easiest area to transition (still fucking hard with the right equipment) and a 'down' where it gets far more difficult to leave. What subspace actually looks like is varying shades of shimmering oceanic blues, with depth and current determining the exact colors. See >>3086881 and >>3086884 for a bit of in context examples about ships being suddenly 'sunk' into subspace, which is generally caused by horrible warp drive accidents.

Also, to make it clear since it might be misunderstood the warp drive is separate from nav-shields, and is necessary for FTL travel in real space and subspace. It can cause transitions between real and subspace but this is generally very, very bad for the ship systems and crew - you need a very specialized ship design or nav-shields to do this on a large scale safely, quickly, and reliably. Otherwise it is the generic sci-fi "fly in mostly pre-plotted straight lines, gravity slows/stops it, pseudo-velocity so no FTL ramming" type.
>>
>>3090343
Shit, that should say "still fucking hard WITHOUT the right equipment".
>>
Rolled 77 (1d100)

>>3090343
>>
Rolled 8 (1d100)

>>3090343
>>
Rolled 86 (1d100)

>>3090343
Three rolls?
>>
Rolled 92 (1d100)

>>3090343
>>
>>3090343
...so a warp drive makes it possible to enter subspace but a nav shield makes that entry safe?
>>
>>3090370
Yeah, basically, and it's easier to punch hole into subspace than out with just the warp drive alone.
>>
>>3090372
A nav shield is, let's say, an equivalent of the gellar field in w40k?
>>
>>3090380
It only needs to be active during the transitions, so not quite the same. Once you're in subspace it isn't actually all that hostile until the really low depths where radiation gets pretty bad. Thankfully there are no demons to try and eat you.
>>
You feel more confident in your understanding of galactic politics now, and though things have changed quite a bit in you have a basic grasp of most the of the major players and their relationships - enough to work in this area of the galaxy without too much issue, anyways.

Very intrigued by the idea of hunting down pirates your avatar speaks in a cheery tone, “Elizabeth, when the Victory has been restored to combat readiness would you like to accompany us on an anti-piracy campaign along the border? It would be just like the good old days, the guns of the Empire righting wrongs and claiming prize ships!”

“Oh, uh. I… maybe, Athena. I’ve never really been in a battle, other than when we first met, but that does sound like a great adventure.”, she manages after a moment's pause.

“You could still pursue your surveying work at the same time of course, I doubt that any pirate would bother the Pembroke with the Victory in close formation with it.”

She smiles and laughs a bit at that, “I don’t think you’re wrong, Athena, the Victory will probably send them running when the see her on sensors. I’ll need to think about it some more, but consider my answer a yes for now - It seems like just what I’ve been looking for!”

>>3090346
>>3090363
>>3090365
>86. Success!

Over the next few hours you assist Elizabeth in going over some of the Pembroke’s subspace survey data from around where the Victory was found. Astoundingly it seems that very, very deep in that area of subspace there are the wrecks of several other ships from Mahann - none from you squadron though, but it gives you hope for the HMS Valiant at least as she was also only sunk into subspace not destroyed by gunfire. You learn a bit about modern subspace scientific sensors while you’re at it, which will probably prove useful in the future.

>Help Engineers with repairs over the next few days.
>Speak with a character on the Victory or naval base. (Specify)
>Write-in.

Feel free to ask questions.
>>
>>3090384
>Help Engineers with repairs over the next few days

How is our AI core looking? And how badly bunged up are our primary and secondary reactors?
>>
>>3090384
>>Help Engineers with repairs over the next few days.
IT IS TIME
>>
>>3090384
>Help Engineers with repairs over the next few days.
>>
>>3090387
You AI core is being fixed up as best as the engineers can managed, but the base has few parts for AI as it primarily serves as a corvette and destroyer resupply point. They're attempting to fix one of the processing clusters and get a new memory bank installed though, and some information from your burnt out ones has been recovered.

The primary reactor is a complete write off, and the secondary one is going to need a full overhaul at a better facility.
>>
>>3090393
>>3090390
>>3090387

Where would you like to focus your assistance?

>Tertiary reactor output!
>Energy grid integrity, safety first!
>Comms and sensors, you're relying on the Pembroke right now.
>Weapons!
>>
>>3090396
Ah. Any other important status information? It seems like we should get an infodump on system status and damage reports without having to ask for it but we are a damaged as fuck AI it seems.
>>3090403
>Can't say, don't know what's fucked the most
>>
>>3090403
>>Energy grid integrity, safety first!
>>
>>3090403
>>Comms and sensors, you're relying on the Pembroke right now.
>>
>>3090403
>>Energy grid integrity, safety first!
>>
>>3090403
>>Energy grid integrity, safety first!
That NEEDS fixing and optimizing. The last thing we need or want is the fucking power going out mid fight.
>>
>>3090404
Yeah, your current state is pretty rough with all the damage to systems aside from your personality core. As for the 'most damaged' system that would be comms and sensors, much of them where ripped apart by coilgun impacts or slagged with beam fire. The Victory is pretty much having to completely rely on the Pembroke right now for them.

>>3090414
>>3090412
>>3090406
Looks like it'll be energy grid fixes.
>>
Over the next three days you assist the engineers in repairing the energy grid of the Victory, restoring redundancy to a few of the most critical areas and patching up a few other bits of the grid - Its still in a grim state, but not nearly as bad as when Eliza first found you. A processing cluster in your core compartment is also repaired, allowing you to regain a bit of your old mental speed, and a new temporary memory bank is installed. Recovery of fragmentary memories and files from the burnt out banks sees some success, and they’re left in place in hopes that more can be done at a full repair yard.

At the end of the third day the carrier HMS Ark Royal and her escort group of two cruisers and a dozen destroyers, as well as four trawlers, arrive at the base. The Ark Royal is a large ship, a little over two thirds the length of the Victory, but it has a much lower tonnage as it lacks anything close to the same level of armor protection. Captain Grey and her AI assistant Shrapnel are in command of the vessel, and they greet you with what seems to be the now normal mix of awe and cheer that naval officers express upon encountering the HMS Victory in person.

Several of the destroyers take on the remaining bodies of the Victory’s crew, and then depart to bring them to their various home planets or specified burial sights for final rest.

How would you like to proceed?

>At last another AI! You have many things to discuss. (Specify).
>Speak with Captain Grey. (Specify).
>No sense it mucking about, ask about getting the Victory raised back to real space.
>Write-in.
>>
>>3090432
>>At last another AI! You have many things to discuss. (Specify).
Just catch up on the past 600 years without having to interact with a slow human
>>
>>3090432
At last another AI! You have many things to discuss. (Specify).
Guse ai things ships and systems changes over the years and how they use ai. Ask if they finaly manged that ai to body thing yet?
>>
>>3090432
>>At last another AI! You have many things to discuss. (Specify).
High speed data transfer time, give us an in-depth rundown.
>>
>>3090432
>At last another AI! You have many things to discuss. (Specify).
Only another AI will be able to tell us how changed mankind's view and cultural disposition on AI.
>>
>>3090439
But we can already control metal bodies.
>>
If I'm getting this all right, we fought in the equivalent of Jutland, except it was fought at the edge of the Not!German and not!British Empires, which has since become the edge of Imperial not!Japan and Meridia is not!Australia? With the USR being a not!USA and is allied to the Imperials? Have I missed anything?
>>
>>3090482
Mahann was fought in the northern galactic reaches in Risya space, you just drifted way out east in subspace over the last six hundred years.

Meridia is not!Australia but has control of not!New Zealand and the not!Dutch East Indies as well.

Otherwise yeah, more or less got it. Other not!Nations are in more or less the places you'd expect them to be but I reserve the right to mess with that a bit.

Wormholes (such as Midway Gate) connect the galactic east and west at several key points.
>>
>>3090437
>>3090439
>>3090440
>>3090443

You message Shrapnel and request a meeting, which he agrees to, and your two Avatars meet flicker into being in the AI core compartment on the Ark Royal - This is done purely as a matter of tradition and courtesy, and the two of you actually converse almost entirely through several simultaneous text channels. Shrapnel’s holographic avatar, a large angry looking shark faced torpedo, pulses with light when he speaks aloud in his deep gravelly voice. Though the conversation is slowed somewhat by your damaged state you’re able to cover a fairly wide range of topics in the next few hours.

AI, it seems, have only marginally advanced since your time and their core limitations and nature remain essentially the same. AI personality cores are still very expensive to produce, based off digital imprints of recently deceased or living human minds, and they still have to learn and acquire skills as humans do (though at a far faster rate). Proper AI replication is still impossible, despite many attempts to do so over the centuries and outside of capital ships, research academies, and planetary capitals AI are rare. Cores, processors and the like are more power and space efficient but capabilities are usually around the same as they were in your day. Treatment of AI across the galaxy varies, with Pretanna and its Dominions, Risya, and the Imperials granting full citizenship and rights, though in several other nations such as the USR the restrictions on AI are fairly strict. AI broadcast into and operate remote robotic bodies sometimes now, which is an interesting change, but this is apparently mostly used to give administrative AI a body to interact with the public through.

You’re also caught up on some of the finer points of history from the last few centuries, and even given Shrapnel’s personal views on some of the events. Combined with the info you got from the Pembroke, Harutsuki, and naval base this gives you a solid base of knowledge to work with.

Shrapnel doesn’t share much in the way of military doctrine or knowledge beyond what you learned from Captain Bennet though, as you aren’t officially a part of the royal navy or an allies navy yet.

How would you like to proceed?

>Speak with Captain Gray or another character. (Specify).
>Finally decide who you’re going to sign up with, you’ve had time to think.
>No sense it mucking about, ask about getting the Victory raised back to real space.
>Write-in.

Feel free to ask questions about in universe stuff as normal, you have a wider base of knowledge to pull from now.
>>
>>3090500
>>No sense it mucking about, ask about getting the Victory raised back to real space.
>>
>>3090500
>>No sense it mucking about, ask about getting the Victory raised back to real space.
>>
>>3090500
>No sense it mucking about, ask about getting the Victory raised back to real space.
>>
>>3090500
>write-in.

Ask the Princess about her choice.
She said ok but not at 100%, if we go privateer we must be sure not to be alone in this choice.
I would go for Privateer to taste freedom after a lifetime of dutybounded service, even if we will still be loyal to our creators (and their descendants).

If she is like "nah", let's enroll with navy, if she is ok, let's go Privateer.

Then,

>No sense it mucking about, ask about getting the Victory raised back to real space.

Time to got back into business, and earn the money to repair the HMS Victory into the behemoth it is supposed to be.
>>
>>3090675
Oh and thank properly Shrapnel, he was cool.
>>
>>3090636
>>3090543
>>3090530

Having finished your long conversation with Shrapnel and thanked him for his company, and seeing no reason to wait around, you ask Captain Bennet and Captain Gray when the Victory will be able to be raised back to real space. Their conclusion is that it will take about a day to prepare but with the naval base's nav-shield emitters and the Ark Royal’s Trawler complement working together under Shrapnel’s guidance it should be a relatively simple and safe transition. Captain Gray begins seeing to the preparations at once, departing from the meeting.

“It’ll be one for the damn record books though, Athena. The Victory will be the highest tonnage military vessel to ever make a joint effort transition - Although I suppose you both do have some experience with that, don’t you?”, Captain Bennet remarks.

“I am still unsure as to how we managed that at Mahann, Captain Bennet. I have found no surviving records in my memory banks aside from radiation sensor warnings and a few damage reports from the time it occurred.”

He adjusts his posture slightly in his chair and looks a bit disappointed as he listens before speaking, “Figures, rough shape that you’re in. Hopefully a good repair yard can get you both up and running again though. Your resurfacing at Mahann has puzzled navies for ages, Athena. If you ever figure it out make sure to send a copy of your report my way - The admiralty will want one as well of course, but its always been a personal curiosity of mine.”

“Of course, Captain. I look forward to finding the cause myself.”

With that you both part ways and set back about your work. You manage to help get a few more repairs done with the engineers in the Victory’s energy grid, the teams working alongside your Tortoise automated engineering trolleys in long shifts to finish as much as they can before tomorrow.

How do you proceed?

>Speak a character in or around the base/fleet. (Specify).
>Finally decide who you’re going to sign up with, you’ve had time to think.
>Just relax a bit for the last few hours - You’ve earned a small break after all of this.
>Write-In.
>>
>>3090706
>Speak a character in or around the base/fleet. (Specify)
Ask the Princess if she is ready to say a final yes about going smacking some pirates and getting back old ships. With us as a Privateer, working for her House.
>>
>>3090706
>Just relax a bit for the last few hours - You’ve earned a small break after all of this.
>>
>>3090706
>Just relax a bit.

Contemplate, collate, analyze and double-check to make sure nothing goes ploin shaped when we're raised to normal space.
>>
>>3090723
supporting
>>
>>3090706
>Just relax a bit for the last few hours - You’ve earned a small break after all of this.
>>
I'm surprised no AI has expressed interest in making something like the matrix for themselves to hang out in from time to time for leisure.
Like we meet some other recently salvage AI that takes up ballet dancing as a hobby.
>>
>>3090748
>>3090744
>>3090723
>>3090722
Relaxing inbound.
>>
File: 18_00180.jpg (62 KB, 1920x1080)
62 KB
62 KB JPG
You relax for the last few hours before the transition attempt is to take place, casually checking over some of Shrapnel’s calculations and learning a little bit about how nav-shield joint transitions work. It’s quite complicated, but you enjoy the reading and find yourself at ease for the first time in quite awhile. The engineers aboard the Victory finish up their last energy grid repairs and head back across the docking umbilicals to the asteroid navy base, and the small repair ships that were tending to your hull repairs return to their hidden hangars.

Rested and as ready as you’ll ever be the final preparations for the transition are made. Massive nav-shield emitters strung along extending lengths of semi-rigid cabling unfurl from armored bunkers on the asteroid base, forming one half of a massive circle while the four trawlers of Ark Royal’s fleet complete the other half. You pilot the Victory into position, pointing the bow up at the circular emitter formation from directly below its center. The Ark Royal and her escorts take up position to the rear, ready to transition through just after the Victory does.

The area of subspace along the internal plane of the ring begins to roil and churn as the emitters activate, but eventually settles into a glassy smooth sheet of bright aquamarine. A probe is fired from one of the cruisers with the Ark Royal, and as it passes through the nav-shield circle it transitions to real space and confirms the its stability. The massive engine clusters of the Victory light up in a slow burn, and the vast length of the vessel slowly approaches and then finally begins to enter the ring. You activate the warp drive, using the instructions given to you by Shrapnel, and begin the transition to real space. The few surface optical sensors of the victory give you a clear view of the bow and its many destroyed weapons as they phase through the shield-portal slowly, one after another until eventually the middle of the Victory passes through and your core compartment transitions with it.

You breach into real space, seeing the endless fields of stars of the galaxy for the first time in six centuries. The rest of the Victory slides through the portal in the next few seconds, and shortly thereafter you are joined by the Ark Royal and her escorts which also make it through without incident. Congratulations are shared between the vessels, several Captains contacting you over the next few minutes.
>>
>>3090825

Staring out across the vast expanse of the cosmos you’re left wondering where it is you’re going to head to. Elizabeth, understanding the importance of the moment, confirms her willingness to accompany you on anti-piracy actions if you so choose. You must now decide who you will sign on with, as that will determine your course for repairs.

>Meridian Royal House service. Pirate hunting and other strange royal adventures!
>Meridian Naval service. This region needs some more firepower on call!
>Pretannian Naval service. Si vis pacem, para bellum!
>Pure privateer work for Meridia or Pretannia. Arr! (Specify)
>>
>>3090827
>>Meridian Naval service. This region needs some more firepower on call!
>>
>>3090827
>Privateers, for the highest bidder!
>>
>>3090827
>Meridian Royal House service. Pirate hunting and other strange royal adventures!

Just caught up now. Good quest OP, something I can really hope to isekai into.
>>
>>3090827
>Pure privateer work for Meridia! Arr!
>>
>>3090827
>>Meridian Royal House service. Pirate hunting and other strange royal adventures!
>>
>>3090827
>Meridian Royal House service. Pirate hunting and other strange royal adventures!

A fan, and a rich one! A former emperor as a patron and booty? Why not!
>>
>>3090832
>>3090827
Switching to
>Meridian Royal House service. Pirate hunting and other strange royal adventures!
>>
>>3090845
As a privateer you claim the captured vessels under prize law, present them to a court, and can then do what you want with (usually sell) them and their cargo. There isn't bidding.
https://en.wikipedia.org/wiki/Prize_(law)

>>3090847
Thanks!

>>3090859
>>3090852
>>3090847
>>3090867
Meridian Royal House service seems to be the victor!
>>
>>3090873
Does the Royal House have any other warships in private service or are we the first?
>>
>>3090904
A small but capable strike force is maintained, allowing for the monarch or other members of the royal family to take unilateral action in times of crisis or to pursue other objectives during peace time without parliamentary interference.

Technically the entire Meridian Royal Navy is under the command of the monarch, but in practice the prime minister and the rest of parliament have a very large say in what they do - This provides a check against tyrannical or incompetent monarchs dragging everything to hell. It was a compromise solution, but it serves well.
>>
>>3090827
>Meridian Royal House service. Pirate hunting and other strange royal adventures!
>Pure privateer work for Meridia or Pretannia. Arr! (Specify)
With Elizabeth on board we can transition into Royal House service after we had our little fun.

Saves the house coffers from being bled dry and prevent is from being "indebt" to the house.
>>
>>3090827
>>3090923
Second
I figure we go pirate hunting first since that is kinda something we can do while we get "set up"
>>
>>3090948
Maybe find some really sweet gear that other wrecks don't need anymore....
>>
Can we still try to resurrect other superdreadnoughts? Where my dreadnought squad at?
>>
>>3090967
We can't even be sure we'll be fully repaired in a reasonable timeframe, much less another dreadnought. We need finances first! And probably infrastructure.
>>
>>3090873

With your mind made up on the path you’ll be taking you contact and inform Elizabeth you would like to serve House Windsor-Nassau directly. She’s thrilled to hear this, and immediately sends a message out to her uncle Edward about your decision.

You bid farewell to the HMS Ark Royal and her fleet, giving a gunnery salute, and turn the Victory to face Meridian space. With the navigational data aboard the Pembroke you plot a course to Canberra, the capital star system of Meridia and the location of the naval academy and largest naval yards in the dominion. The warp drive spools up slowly and then engages, and with a flash you’re off sailing into the great sea of stars once again!

What would you like to do during the three week journey?

>More repairs! Your Tortoise engineering trolleys need active attention guidance but can get a lot done.
>Stay on alert, you don’t want anything going wrong now.
>Spend time with the crew of the Pembroke - You’ll eventually be working with them a lot more.
>Write-in.

https://www.youtube.com/watch?v=HiZ0kh00BwY

Gonna be a bit before the next update (3-4 hours probably). Feel free to discuss things and ask questions, I'll probably be able to still answer some of them at least.
>>
Just to point out for everyone:
Athenas memory is corrupted/lost, but if we can get it recovered we might be able to learn how the HMS victory was brought back into the fight during its last battle since it managed to emerge from subspace in a manner no one knows how.


I think the corrupted data banks might hold a particularly juicy treasure if we are really damn lucky.
>>
>>3090977
>More repairs! Your Tortoise engineering trolleys need active attention guidance but can get a lot done.
>>
>>3090977
>>More repairs! Your Tortoise engineering trolleys need active attention guidance but can get a lot done.
>>
>>3090977
>More repairs! Your Tortoise engineering trolleys need active attention guidance but can get a lot done.
>>
>>3090977
>More repairs! Your Tortoise engineering trolleys need active attention guidance but can get a lot done.
Not counting our armament, how much of the ship still needs repairs?
>>
>>3090977
>More repairs! Your Tortoise engineering trolleys need active attention guidance but can get a lot done.

Preferably getting our sensors online so we aren't fully dependent upon the Pembroke.
>>
>>3090977
>More repairs! Your Tortoise engineering trolleys need active attention guidance but can get a lot done.

If we can get our own drone compliment to enact repairs ourselves, would make things faster.
>>
>>3090977
Wait wtf? Space adventures ruined.
>>
>>3091018
But that option won.
>>
>>3091018
>>3091022
Heck the vote closed before you even voted anyway.
>>
File: Spoiler Image (38 KB, 512x418)
38 KB
38 KB JPG
>>3090977
I love the battleship yamato ost, a decent expansion would be the Homeworld OST
https://youtu.be/XyyL_TICbrU
The HMS victory was basically discovered like the Dreadnought in Homeworld 2
>>
>>3091018
Space adventures are still on, read more closely. Both Meridia options would have involved going to Canberra, you're still doing House Service.
Sorry if it wasn't clear.
>>
>>3091026
Vote times vary between half an hour to a few hours. I thought we generally aimed for have some independent action fun with Elizabeth before signing up with her house.

I think meet her uncle would be interesting.

>>3091028
Yeah, but I don't think we can do merchant jobs and do salvage claims while in house service, and terrorize pirates for fun. Being part of official service tends to bar you from that, I suppose we can claim things for the house.

>>3090977
>Write-in.
Fix our comms since routing through the Pembroke puts a bottleneck on data downloads to us, and a potential gag on our abilities to communicate if we get separated from the smaller ship.
>>
>>3091050
Even if a majority of people voted for privateering, we'd still need to get a major overhaul done before we'd be able to engage in any combat.Which would mean heading to Meridian or Pretannian space anyway.
Secondly stuff like pirate-hunting or salvage is totally valid under House Service or even Naval service.
>>
>>3091050
You can do all of those things while in house service.

>>3090983
>>3090986
>>3090995
>>3091004
>>3091008
>>3091012
>>3091050
Overwhelming support for repairs, focusing on comms/sensors seems to be preferred as well.
>>
>>3091068
Yeah, but with the head of our House being a fan of big and old ships, we're more likely to be able to keep a larger share of profits from the privateering and invest that into repairs and upgrades.
>>
>>3091083
The bigger issue is that we need the cash to repair ourselves in the first place. It's not a case of hey let's go do some jobs and repair and upgrade our ship; its we need a major overhaul ASAP because otherwise we can't do anything at all. All of that costs money which means you'd better have a sponsor or government which is willing to foot the bill.
>>
>>3091091
Unless we go directly to fight pirates, we can do several salvaging missions, us providing living quarters, "light" defenses and cargo holds for equipment.
>>
>>3091068
>>3091083
>>3091091
So its a trade off for short term faster repairs over longer term profits and debt.

>>3091070
So space fleet battle admiral harem is still possible?
>>
>>3091091
And that's why we're going with House service with a pretty rich house. Gives us some immediate repair prospects in addition to better medium and long term profits. Not to mention a chance to say 'no' to bone-headed orders given by admirals who haven't commanded a superdreadnought.
>>
>>3091108
I wonder if we can absorb the mass of defeated enemy ships like a Borg 40k Space Hulk and add their material to fill our own.
>>
>>3091111
Don't most royals serve tho?
>>
>>3091113
...i doubt that, but im sure we can cannibalize parts from wrecks too damaged to be restored.
>>
>>3091111
Yeah which is why the majority voted on House Service.
>>
>>3091070

You decide to focus on making more repairs to the Victory while underway to Canberra. Throughout the next week and a half your Tortoise engineering trolleys zip about the corridors of the Victory like little worker ants, ferrying scrap from ruined compartments to cargo holds and cannibalizing wrecked systems to repair others. Elizabeth and Henry, with your guidance and some plans left by the naval engineers, manage to bring portions of the Victory’s comm and sensor suites back online - they’re performing far below standards, but you’re happy they work at all.

The warp drive requires a cooling off period every few days that forces you to drop from FTL speeds, and during these periods of down time you work with Henry to check the status of your remaining armament - now that you’re in real space proper beam firing tests can be conducted. Most of the intact weapons perform as well as they could given the circumstances, though with the tertiary reactors providing limited power you’re forced to choose between dropping engine speed, rate of fire, or beam power.

While performing tests of the 24-inch gun during one of these real space breaks your long range comms pick up a badly garbled distress signal originating in the next system over - only slightly off course.

“...een atta… in need of imm…. stance! ...athay rai… adly damag…”

It goes on like this, repeating every thirty seconds.

Elizabeth and Henry are unsure how to respond with the Victory in its current state, though both wish to help - they defer to your judgement. How do you proceed?

>Prepare for battle and jump to their aid, people could be dying!
>Jump in closer, analyze the signal more closely. Recon matters.
>Signal the navy and carry on as you where - You can’t risk getting torpedoed in a possible pirate trap in your present state.
>Write-in.
>>
>>3091412
>Jump in closer, analyze the signal more closely. Recon matters.
>>
>>3091412
>Prepare for battle and jump to their aid, people could be dying!
>>
>>3091412
>>Prepare for battle and jump to their aid, people could be dying!
DISTRESS SIGNAL, NO TIME
>>
>>3091412
>Jump in closer, analyze the signal more closely. Recon matters.

Also signal fleet because we're not exactly the most prepared right now.

If it's a trap or the raid is too big we'd be in more trouble than we can easily deal with, super dreadnought or not.
>>
>>3091412

>Jump in closer, analyze the signal more closely. Recon matters.
>>
>>3091448
>>3091430
>>3091416
Taking a closer look.
>>
>>3091412
>Jump in closer, analyze the signal more closely. Recon matters.
The fact that it repeats means that whatever happened might have long since concluded.
>>
Without hesitation you begin snapping out orders, “We are going to take a closer look. Henry, head to the bridge and man the gunnery console. Elizabeth, I need you on sensors. Wilson, Baker, armor up and prepare the Pembroke’s medical facilities.”

Your human companions scatter about, executing the orders as best they can. Elizabeth seems very anxious, but Henry manages to steady her nerves with a few well chosen words. A message is sent to the nearest naval base as well, in case casualties are too great to deal with or things go badly. The Victory fires its maneuvering thrusters and adjusts heading, and then jumps to the edge of the system the signal originates from.

“This is the science vessel Polaris, our expedition has been attacked and we are in need of immediate assistance! Cathay raiders have badly damaged our warp drive and engines and our orbit is decaying rapidly.”, the signal now says more clearly. The speaker is a distressed sounding woman, and you can hear the faint sounds of other panicked crew just in the background of the message.

Long range sensors confirm the story after a few seconds of scanning - a pair of civilian vessels in close orbit around a large gas giant are venting plasma badly, and a third a bit further out is in the process of being boarded. A group of four of what your databases identify as Cathay manufactured corvettes are nearby, one of them alongside the far out civilian vessel and boarding it. Your sensors don’t pick up any active scans hitting the Victory, but you still aren’t sure if they’ve detected you.

“God sake, that’s a lot of pirates for this far into Meridian space. They’re either bold or stupid, Athena.”, Henry remarks.

How do you proceed?

>Jump in as close as you can and engage the pirates immediately. Try to keep the element of surprise.
>Jump in close enough to engage and hail the pirates. Perhaps intimidation will save some lives.
>Jump in and try another strategy (Specify).
>Write-in.
>>
>>3091512
>>Jump in as close as you can and engage the pirates immediately. Try to keep the element of surprise.
warship doing warship things
>>
>>3091512
>Jump in as close as you can and engage the pirates immediately. Try to keep the element of surprise.
>>
>>3091512
>Jump in as close as you can and engage the pirates immediately. Try to keep the element of surprise.

Aim for the three free first. Don't engage the docked one, for obvious reasons.

Negotiate with the docked one for hostages if necessary.

It's 4v1 and they have the option of running even after a failed engagement, since they're corvettes, so dealing with them fast is preferable. Intimidation miiight work, but they're pirates anyway.
>>
>>3091512
>Jump in as close as you can and engage the pirates immediately. Try to keep the element of surprise.

calling it a night ill join upagain in morning
>>
>>3091512
>Jump in as close as you can and engage the pirates immediately. Try to keep the element of surprise.

RAMMING SPEED!
>>
>>3091512
>Jump in as close as you can and engage the pirates immediately. Try to keep the element of surprise.

Just caught up to this. Love the writing style and the amount of details you put into the world. Will definitely be following this quest from now on. Hope you keep going, OP.
>>
“Prepare to fire on the trio of corvettes away from the civilian vessels, Henry. I am going to attempt jump in as close as possible.”

“Understood!”, Henry responds quickly.

A few tense moments pass as the warp drive spools up again. You’re risking damaging it jumping again so soon if things go badly, and it’s a bit of a crap shoot to try and arrive on top of them without a warp buoy but you have to try. You run the calculations quickly, and then recheck them - It might just work. If things go perfectly you'll end up next to the pirates but blocking their line of fire to the pair of civilian vessels in orbit of the giant.

You engage the warp drive.

d100 roll for jump accuracy, and then another for attack success. Both are best of three.
>>
Rolled 64 (1d100)

>>3091545
Let's see if I remember how to roll.
>>
Rolled 75, 95 = 170 (2d100)

>>3091545
Yeah, I dunno either.
>>
Rolled 10 (1d100)

>>3091545
In case you don't take double rolls.
>>
Rolled 26, 5 = 31 (2d100)

>>3091545
>>
>>3091545
Oh wait, didn't read it right. Should probably just ask for a 2d100 in the future for both.
>>
>>3091561
Yeah, I will in the future.
>>
Rolled 14, 66 = 80 (2d100)

Pay no attention to the spooky QM rolls, nothing to see here.
>>
The Victory, in all her battle scarred glory, jumps in slightly out of position - A few hundred kilometers away from the intended target but still well within gunnery ranges. Turrets swing into firing positions across her length, and Henry opens up with all weapons on the trio of corvettes.

The Cathay pirates panic, two of them dumping plasma into their engines for emergency speed boosts and the other attempts to launch torpedoes in response before the salvo hits. It is all futile. Assisted by the fire-control systems and with a bit of your own guidance Henry manages to strike all three vessels with his opening shots.

The first of the boosting pair is hit in dozens of places by six inch beam fire, large fiery holes opening up in its hull shortly before a torpedo cell detonates vaporizing the vessel. The second boosting corvette manages to avoid the six inch fire only to fly directly into a pair of hits from the Victory’s secondary batteries that predicted the move - It is shredded into three uneven chunks by the hits, all of them venting smoke and fire and spiraling in different directions.

The final corvette, the one that attempted to launch torpedoes, manages to fire one but then simply ceases to exist moments later as the Victory’s sole remaining 24-inch gun hits it with a shell amidships - in it’s place is a rapidly spreading cloud of crimson flame and minuscule metal shrapnel, nothing left larger than a meter in length. The torpedo it launched however races toward the Victory, and skips into subspace briefly before resurfacing just a few hundred meters away and boosting to full speed!

The corvette boarding the civilian vessel remains locked to it with umbilicals, and is seemingly out of torpedoes or unwilling to fire.

d100 for point defense fire! Best of three.
>>
Rolled 27 (1d100)

>>3091587
>>
Rolled 33 (1d100)

>>3091587
>>
Rolled 31 (1d100)

>>3091587
>>
>>3091595
>>3091593
>>3091590
Oof!
>>
Rolled 1 + 1 (1d3 + 1)

>>3091599
>>
Rolled 19 (1d100)

>>3091604
Oh for fucks sake, this god damn rolling syntax.
>>
>>3091604
>>3091609
welp. either we are fucking dead again, or the missile failed.

I also got another question. what is the difference between the FTL warp drive and the subspace? is one faster than the other?
>>
>>3091615
Figured QM roll is hostile roll. In which case they actually did worse than we did.
>>
>>3091615
Travelling through subspace is slightly faster than realspace, but it's not a replacement for a warp drive (which can be used in both).
>>
>>3091630
so basically activating the warp drive is going FTL, but activating the warp drive while inside the subspace is going FTL^2?

>>3091629
I hope so.
>>
The torpedo boosts to full speed, its engine leaving a bright white praxis effect as it does so, and it suddenly turns toward the bow of the Victory as an evasive maneuver. The Victory’s six inch beam turrets simply can’t manage to track the torpedo, their remaining numbers too low and the torpedo’s speed and sudden appearance too great a challenge to overcome - They spray a torrent of crimson beam fire but hit nothing.

The torpedo, luckily, strikes ones of the better protected parts of the Victory on her port side toward the bow - It slams into the the far edge of her armor belt, and briefly overloads the few sensors in the area as a massive fireball engulfs that section of the hull. A few moments later damage reports begin to come in from automated systems…

The Victory is unharmed, though it could use some new paint. The armor held. Your small crew of four cheer as the news comes in.

The final corvette attempts to hail you.

>Answer, demanding immediate surrender.
>Answer, tell them to flee and tell other pirates what fate awaits them in Meridian space.
>Answer, but say something else. (Specify)
>Write-in.
>>
>>3091634
>>Answer, demanding immediate surrender.
>>
>>3091634
>Answer, demanding immediate surrender.
>>
>>3091634
>Answer, demanding immediate surrender
>>
>>3091633
Dunno if squared, but should be faster regardless unless there are fun interactions.

>>3091634
>Answer, but don't say anything and listen to them grovel.
>>
>>3091633
FTL is only reliably faster in subspace if you find a fast current to help you along, which only go along set routes.
>>
>>3091634
>Answer, demanding immediate surrender.
>>
>>3091646
so activating the warp drive on real space lets you go FTL, but you don't know how faster than light are you going?

>>3091634
>Answer, demanding immediate surrender.

Guys, lets bluff as hard as we can, abuse the fact that we came back from the dead and give a message the most damaged/creepy avatar and voice we have.
"Non compliance will force us to board the vessel and kill everyone on board"
>>
>>3090482
not sure but i think Cathay is not china.
>>
>>3091653
I'm up for being creepy.
Careful not to let the crew see that interaction, though. Might misunderstand, result in difficulties.

No, real space warping has presumably been done enough that it's just normal travel. It's just subspace that has variable speeds.
>>
>>3091653
Gonna have to word it better than that if you want to be creepy.
>>
>>3091663
I just arrived to my house and i'm half drunk and waiting for my dinner. Sadly, that is the most helpful i can be at the moment.
>>
>>3091663
>>3091668

Easy, just dress up the Athena avatar in a clown outfit. Should have no problem with any creepy dialogue after that.
>>
>>3091634
You answer the hail and speak immediately, “This is the Super-dreadnought Victory, surrender immediately or you will be destroyed. Depower all engines, weapons, combat sensors, and your warp drive or you will be fired upon and they will be disabled for you. You have ten seconds to comply, there will be no negotiations.”

The pirate Captain, a terrified looking young man, stutters out a response, “W-we surrender! Don’t kill us! Depower the systems, listen to what she said!”. Your sensors indicate that they are following your instructions, systems depowering one after another.

“In addition, you will immediately return all stolen cargo and captured crew that belong to the civilian vessel you are docked with.”

You hail the three civilian vessels as well, receive confirmation from the boarded one that the pirates are following your instructions, and inform the two in decaying orbits that rescue will be arriving soon and to be ready to evacuate. The Pembroke is launched, and the crews of the two vessels as well as vital scientific equipment and data are loaded onto it quickly under the guidance of Wilson and Baker who as marines are experienced with such operations. The far out civilian ship separates from the pirate corvette’s umbilicals and flies toward the Victory, but can only manage a low speed due to engine damage.

The leader of the civilian scientists who sent the distress signal from the Polaris, a dark haired young Rhinian woman by the name of Karolin Lasker, thanks you and your crew from the bridge of the Pembroke as it flies back to the Victory.

How do you proceed?

>Disable the pirate ship’s warp drive with careful gunfire after warning them - they won’t be leaving before the navy shows up.
>Wait around for the navy, and keep your guns locked on the pirates.
>Send Wilson and Baker to board the pirate vessel and take them prisoner - There are just two of them but the threat of retribution by 24-inch gun will keep the pirates in line.
>Write-in.

This will be the last post for awhile, I need to sleep but I’ll be around for another few minutes. Feel free to ask questions, I’ll answer them when I can.
>>
>>3091700
>Wait around for the navy, and keep your guns locked on the pirates.

Best not "accidentally" kill everyone by missing the drive, and sending over a boarding party of two just gives them hostages.

If they start powering up the drive, shooting's a different matter.
>>
>>3091700
>Wait around for the navy, and keep your guns locked on the pirates.
>>
>>3091700
>Write-in.
Could we ask for the civilians we saved to help us with guarding the pirates? They can provide extra manpower and security. Maybe they have a few marines on board as well.
>>
>>3091700
We should say something like, "Since you didn't scratch my paint, I'll spare your puny pathetic meatbag lives.... for now".
>>
>>3091710
Thought it would be a good idea to transfer all the pirates to a locked room aboard the civvie ship, but they've already disconnected.
>>
>>3091700
>Wait around for the navy, and keep your guns locked on the pirates.
>>
>>3091700
>Wait around for the navy, and keep your guns locked on the pirates
>>
>>3091714
We get to keep their pirate ship right?
Press it into royal house navy service.
>>
>>3091700
How far away is the responding forces?

Why are they pirates being so bold?

Are the Forces we gave the call to Part of the Royal Navy or a house navy?

Are there any other ruling houses in Pretannian?

How advanced is a Cathay corvette?

Why or how do the pirates have a bunch of Cathay manufactured corvettes?
>>
>>3091770
i'm pretty sure that most answers other than the first question has been answered already in here >>3090015 and be inferred from the science vessels particular predicament and job.
>>
We could always cannibalize their ship for parts...
>>
>>3091814
Their mechanical and technological abilities will be added to our own.....

How much materials do you think is left over from the other destroyed corvettes? I think one broke up into 3 sizable chunks...
>>
>>3091827
Or even chuck it all in our hanger/cargo hold to scavenge off at our leisure. No sense wasting free resources ;)
>>
>>3091854
I wonder if they have a hidden base where they stash their loot. If we wring it out of them before the Navy gets here, would we have claim on that loot? I figure if there are too many pirates there for us to handle solo, then the Navy would probably get a cut, but if it doesn't have any defenses left then it's technically ours and the Navy just confirms/investigates the presence of a pirate base.
>>
>>3091900
>>3091854
>>3091827
>>3091814
guys, calm down your inner murderhobos. we aren't a privateer and are working under someone else more or less. we also don't have any crew whatsoever to do salvage work.
>>
>>3091931
They're pirates. Of course we have to find their hidden treasure map to the lost city of el dorado!
>>
>>3091936
i don't doubt that, but we are less than 10 right now.
>>
>>3091937
Where is your sense of adventure and daring do?!
>>
>>3091938
it got lost when we recieved a full broadside 600 years ago.
>>
>>3091946
Wasnt it recovered with the lost data?
>>
>>3091994
nope. it was on the same part where the information on how we returned from subspace was stored.
>>
>>3091706
>>3091709
>>3091717
>>3091737
Deciding that destroying the pirate corvette’s warp drive is too dangerous, and that Wilson and Baker are too badly outnumbered to take the pirates prisoner, you opt to simply keep the Victory’s guns locked onto the ship. The limping civilian vessel makes it to the Victory a few minutes later, and most of its crew come aboard on shuttles while their engineers stay back and work to fix the dangerous engine problems their ship suffers from. The Pembroke arrives back at about the same time, and all said there are about a hundred new faces on the Victory with most of them keeping around the Pembroke in the aft hangar.

You eventually receive a response from a nearby Meridian Royal Navy base, and you’re informed that a pair of destroyers are on their way - they’ll arrive in roughly six hours, and are bringing extra marines to help handle the pirate crew. They also congratulate you on your first combat kills in six hundred years, seemingly very impressed with how well you handled things.

There are a few hours to kill and the pirates are more or less secured, how do you proceed?

>Go over the battle with Henry and Elizabeth. That seemed a bit too easy.
>Speak with the scientists now aboard the Victory - what were they researching?
>Stay on full alert - The pirates might have allies nearby or try to escape with some ruse.
>Try to assist the engineers on the civilian vessel in repairing their engines.
>Write-in.
>>
>>3091770
Cathay corvettes seem to be a bit mediocre, all things considered. Cheap and mass produced, just dangerous enough to threaten better vessels.
>>
>>3092066
>Stay on full alert - The pirates might have allies nearby or try to escape with some ruse.
>>
>>3092066
>>Stay on full alert - The pirates might have allies nearby or try to escape with some ruse.
>Go over the battle with Henry and Elizabeth. That seemed a bit too easy.
These two are kind of interlinked I'd say.
>>
>>3092070
Support.
>>
>>3092070
+1
>>
>>3092070
supporting
>>
>>3092066
>Go over the battle with Henry and Elizabeth. That seemed a bit too easy.
>>
>>3092069
>>3092070
>>3092074
>>3092076
>>3092085

Curiosity and conversation can come later, you have defense priorities to address. Henry and Elizabeth move back to their battle stations, and maintain a close vigil on the pirate ship and surrounding space - The Pembroke’s sensors keep an eye on subspace at the same time, as they’re much superior to the Victory’s damaged and relatively primitive ones.

The battle, as fast as it was, has left you with a few questions and concerns so you talk them over with Henry and Elizabeth. You expected your first run in with modern enemy vessels to be more difficult and complex, but that battle barely lasted a minute and wouldn’t have looked out of place six centuries ago.

“Henry, in your experience how would you rate the readiness of the pirate corvettes we destroyed?”, you ask.

“Piss poor, Athena. I’m not sure if they were just drunk, or too busy celebrating their capture of the scientists.”, he remarks, “They didn’t even respond to our active scans, or have a defense perimeter set up. If I was commanding them I would have had a corvette keep to subspace as well.”

“I thought it was all a bit odd too, I think even I could have se- Wait a moment!”, Elizabeth adds before suddenly sounding very alarmed, “I-I’m picking up a subspace contact moving towards us fast.”

“Tonnage?”, you ask quickly while sounding the Victory’s battle alarms.

“Uh, a destroyer maybe, it’s bigger than the corvettes! I-it’s firing torpedoes!”, Eliza exclaims, the worry clear in her tone.

How do you proceed?

>Emergency jump to FTL! - You’ve been abusing the warp drive a lot with these rapid jumps though.
>Prepare all weapons for point defense fire and bring engines to emergency speed!
>Try to hail the new vessel - Maybe you can get them to call the torpedo off?
>Write-in.
>>
>>3092111
>>Prepare all weapons for point defense fire and bring engines to emergency speed!
>>Try to hail the new vessel - Maybe you can get them to call the torpedo off?
If we warp the captured pirates will escape.
>>
>>3092111
>>Prepare all weapons for point defense fire and bring engines to emergency speed!
>>Try to hail the new vessel - Maybe you can get them to call the torpedo off?
>>3092112
eeeh. we can blow up the corvette instead. brutal, but they won't be doing any raids anymore.
>>
>>3092113
This new contact might just be someone else who heard the distress signal and came in guns blazing.
>>
>>3092111
>>Prepare all weapons for point defense fire and bring engines to emergency speed!
>>Try to hail the new vessel - Maybe you can get them to call the torpedo off?
>>
>>3092112
Supporting
>>
>>3092111
>Prepare all weapons for point defense fire and bring engines to emergency speed!
>>
>>3092111
>Write-in.
Eliza inform our support of hostiles incoming
>Prepare all weapons for point defense fire and bring engines to emergency speed!
>>
>>3092112
>>3092113
>>3092121
>>3092122
>>3092131
>>3092134

Maneuvering thrusters fire and the Victory rolls bringing its more heavily armed port side to face the probable attack vector the torpedoes are on, and simultaneously her engines flare as they strain to their current maximum speed. You’re painfully aware of how slow that still is though, barely a third of her old battle speed but power just isn’t available. Throughout the ship the alarm klaxons sound, and the civilians in the hangar bay head for the greater protection of the deeper sections of the ship. You send an updated report to the naval task force that is inbound, but they’re still hours away.

“There’s thre- No, five torpedoes, Athena!”, Elizabeth calls out. Henry curses, and keeps readying weapons.

“Flight path and impact time?”, you question. Your processors are working as fast as they can trying to find that answer as well, but are overloaded with thousands of other priority tasks as the Victory lacks a full crew.

“I-I’m not sure, three are…”, her voice trails off a bit confused,”...splitting off toward the corvette? Two still inbound at us, twenty seconds to impact!”

Lasker, the head scientist you rescued, attempts to contact you over comms in the middle of this mess.

This complicates things. You carry on with defensive preparations, but there isn’t much time - how do you proceed?

>Warn the corvette! Their subspace combat sensors are offline, they’re helpless right now.
>Answer Lasker’s call, it must be urgent in this sort of situation.
>Attempt to jam the torpedoes? You’d have to use the Pembroke’s ECM suite but it has limited capability.
>Write-in.
>>
>>3092151
>>Warn the corvette! Their subspace combat sensors are offline, they’re helpless right now.
>Answer Lasker’s call, it must be urgent in this sort of situation.
>>
>>3092151
>Answer Lasker’s call, it must be urgent in this sort of situation.
>>
>>3092151
>Attempt to jam the torpedoes? You’d have to use the Pembroke’s ECM suite but it has limited capability.
The ones aiming the corvette. Victory can handle some torpedoes, but they will not have the destruction they want!
>>
>>3092151
>Answer Lasker’s call, it must be urgent in this sort of situation.
>>
>>3092159
+1
>>
There isn’t enough time to do everything, and lacking a crew you’re getting overwhelmed. You answer Lasker’s call, and she begins in speaking hurriedly in a distinct Rhinian accent, “Our remaining ship has a military warp buoy ready to deploy, and I have a plan on how to deal with these torpedoes - We need full control over the Pembroke’s sensors immediately!”


This surprises you - Just what the hell was this expedition researching that required military equipment like that? “What exactly are you planning, doctor? That would leave us blind.”, you ask quickly and with some skepticism clear in your tone.

“I believe an overload of the buoys signal at the moment the torpedoes transition can throw them off course and into one another - I don’t have time to explain it right now!”, she exclaims. She’s right though - you really don’t have time, torpedo impact is in ten seconds.

This seems extremely risky, if it even works. How do you proceed?

>Give them control of the Pembroke’s sensors.
>No, that would blind you! Point defence isn’t perfect but you at least know it can work.
>Demand she gives YOU control of the buoy and attempt it yourself. Rhinians with warp buoys never ends well!
>Write-In.
>>
>>3092208
>Give them control of the Pembroke’s sensors.
>>
>>3092208
>Give them control of the Pembroke’s sensors.

seems like we stumbled across something bigger than it seems, we need a miracle right about now.
>>
>>3092208
>>Give them control of the Pembroke’s sensors.
>>
>>3092208
>>Give them control of the Pembroke’s sensors.
>>
>>3092210
>>3092212
>>3092213
1d100, best of three. Slight advantage for letting the expert do it.
>>
Rolled 20 (1d100)

>>3092225
>>
Rolled 36 (1d100)

>>3092225
ROLL BIG BABY
>>
>>3092227
>>3092231
Someone save us from ourselves
>>
Rolled 69 (1d100)

>>3092225
>>
File: Ha.png (7 KB, 712x125)
7 KB
7 KB PNG
>>3092234
>>3092231
>>
Rolled 2 (1d100)

>>3092225
>>
>>3092236
>>3092238
pffft
What are the fucking odds of this.
>>
>>3092227
>>3092231
>>3092234
>69. Not terrible.

>>3092236
>>3092238
Fucking kek.
>>
>>3092244
>>3092241
is it too late to go back into the subspace graveyard?
>>
Just caught up. Looks like fun, aside from the rolls.
>>
You transfer control over the Pembroke’s sensors to Lasker and her remaining ship, the Van Allen, and Elizabeth protests the action before you explain what is happening. Still monitoring the sensor readings you watch in astonishment as they’re rapidly adjusted and honed in on the torpedoes - Obviously somebody on her expedition, or Lasker herself, have some serious training. The warp buoy, assisted by an attached booster rocket, is launched from the Val Allen at great speed away from the Victory and Van Allen.

The torpedo sensor contacts streak in, rapidly crossing the remaining distance, and their signatures light up intensely just as they begin to transition - At the same moment the warp buoy boosts its signal to dangerous levels, blowing out its systems but causing an intense but tiny moment of sensor blackout. You aren't entirely sure what is happening.

The torpedoes enter real space moments later near the sparking wrecked buoy, and four of them crash into one another in a chaotic dance as their navigation computers fail to adjust in time. The fifth spins wildly, twisting and turning between the flight paths and the wreckage of the other four, but eventually manages to right itself and re-lock onto the Victory. Seemingly unable to re-enter subspace it boosts speed and heads straight at her!

Now that the torpedo is in real space the Victory can tack and fire upon it without issue, and the tertiary beam cannons swing into position. They open up, pouring a wall of crimson beam fire toward the incoming projectile.

1d100, best of three.
>>
Rolled 92 (1d100)

>>3092267
>>
File: giphy(2).gif (82 KB, 245x150)
82 KB
82 KB GIF
>>3092263
"Rolls are part of the fun."
>>
Rolled 18 (1d100)

>>3092267
>>
Rolled 8 (1d100)

>>3092267
>>
>>3092268
That's a sexy roll.
>>
>92.

The torpedo takes evasive maneuvers on its final approach, but the torrent of beam fire still manages to intercept it - several hits ripping it apart shortly before its warhead explodes. The Victory has survived, and so has the pirate corvette… which is in the process of trying to flee! They must have figured out what's going on now that you’re rolling and shooting all over the place, those bastards. Control of the Pembroke’s subspace sensors are returned by Lasker as the Van Allen is out of buoys, and Elizabeth immediately begins calling out the current situation.

“The, uh, destroyer is heading right toward the pirates, Athena!”, she shouts.

“Is it firing on them again?”, you inquire.

Elizabeth checks closely, “No, doesn’t look like it. They’re speeding up rapidly.”.

“They’re probably closing to gunnery ranges, they’re going to use their cannon!”, Henry says, possibly assuming too much - He does have quite a bit of experience to base such judgements off of though.

The pirate corvette is spooling its warp drive up, but you have a few seconds to think. How do you proceed?

>Shoot the pirates, they shouldn’t escape even if it means part of this mystery could die with them.
>Warn the pirates. The navy might be able to catch them later.
>Try hailing the destroyer. What the hell is going on?!
>Write-in.
>>
>>3092294
>Shoot the pirates, they shouldn’t escape even if it means part of this mystery could die with them.
>>
>>3092294
>>Try hailing the destroyer. What the hell is going on?!
I have this feeling someone higher up is trying to cover something up. No witnesses.
>>
>>3092294
>Try hailing the destroyer. What the hell is going on?!
>>
>>3092294
>>Shoot the pirates, they shouldn’t escape even if it means part of this mystery could die with them.
Suffer not the pirate.
>>
>>3092294
>>Try hailing the destroyer. What the hell is going on?!
>>
>>3092294
Why don't we disable the destroyer?
>>
>>3092329
>>3092311
>>3092301
Seem to want to shoot, in some form or another.
>>3092316
>>3092308
>>3092306
Want to hail.

I need a tie-breaker or a vote to switch.
>>
>>3092294
>Write-in. [Fuck it shoot both of them]
>>
>>3092329
because we don't know its allegiance. for all we know these are privateers that decided to answer the SOS call too.
>>
Our IFF codes are active? Did they shoot us knowing those? If yes fuck them
>>
>>3092329
>>3092332
>>3092333
Oh fuck me I'm retarded, for some reason I read >>3092329 as shooting at the pirates.

You can't shoot the destroyer because it is in subspace, and the Victory has no weapons that can hit it there.

>>3092338
Yes, they are.
>>
>>3092333
This is tempting me.

>>3092294
Can we trying telling the corvette to take cover behind us?
>>
>>3092341
Oh shoot pirates then
>>
>>3092343
why would you do that? you are basically telling them to get into a prime position for shooting at us in on of our most critical parts.
>>
>>3092343
They're pretty badly out of position to use the Victory as cover, there is a bit of distance between the two. I take it you don't want to shoot the corvette?

If that is the case we still have a 3-3 tie.

Dammit, this vote got messier to count than I thought it would.
>>
>>3092348
didn't we damage the remaining corvette?
>>
>>3092348
No, it surrendered without a fight. The other three where pretty much completely destroyed.
>>
>>3092348
Meh, Hail the destroyer.
>>
>>3092294
>>Try hailing the destroyer. What the hell is going on?!
>>
>>3092344
I will change to
>Try hailing the destroyer. What the hell is going on?!
>>
You hail the destroyer using the Pembroke’s subspace comms, as more information is needed to get through this. As you wait a moment for an answer you briefly consider shooting the pirates yourself, but decide against it. The pirate corvette has almost finished preparations to jump to FTL according to your sensor readings.

The destroyer, unfortunately, does not answer the hail.

“Athena, they’re still approaching them!”, Elizabeth yells out.

“I am well aware, Eliza. The destroyer is not answering our hails. Henry, how long until they reach cannon range of the corvette?”, you respond.

“A few more seconds, assuming their guns are roughly standard size.”, he says while looking over the Victory’s weapon controls trying to figure out some way to stop the destroyer.

You curse the current damaged and outdated state of the Victory - Almost helpless to stop a single tiny vessel! The frustration of it all almost makes your emotional matrix almost overheat.

How do you proceed?

>Fuck! Just shoot the corvette, it's the last chance and they can’t get away! Mystery be damned!
>Try to think of anything to stop that damn destroyer, you won’t stand by and be humiliated by such a small vessel.
>Just stay on a defensive footing - The corvette needs to escape or you might not figure out what's going on.
>Write-in.
>>
>>3092420
>>Try to think of anything to stop that damn destroyer, you won’t stand by and be humiliated by such a small vessel.
Blast that cunt, aggressive actions while our IFF is active and refusing to receive hails. Just shoot him.
>>
>>3092420
>Fuck! Just shoot the corvette, it's the last chance and they can’t get away! Mystery be damned!

why does everyone want to keep alive the corvette? they are pirates and another fation is hunting them. if we want more information about that, i'm pretty sure that at least one person survived in the wrecks of the other ship.
>>
>>3092420
>Write-in.
Shoot everything!
>>
>>3092420
>>Fuck! Just shoot the corvette, it's the last chance and they can’t get away! Mystery be damned!
And this is why we needed to get repairs first.
>>
>>3092424
the destroyer is in subspace. we can't hit it.
>>
>>3092420
>>Write-in.
Hail corvette tell them you can protect them from destroyer if they tell you where they are going

If they bite we are golden if not we minimizing losses.
>>
>>3092433
It will be when it enters cannon range and exits.
>>
>>3092436 see >>3089338
That isn't a sure thing, some types of modern guns/ammunition can shoot between dimensions.
>>
>>3092420
>>Fuck! Just shoot the corvette, it's the last chance and they can’t get away! Mystery be damned!
>>
Rolled 40, 75 = 115 (2d100)

>>3092444
>>3092430
>>3092428
Shooting at the corvette.
1d100, best of three.

I won't usually reveal things like this but the QM rolls in this case are the destroyer first, then the corvette.
>>
Rolled 28 (1d100)

>>3092448
i'm still very confused at this whole situation but whatever.
>>
Rolled 16 (1d100)

>>3092448
>>
Rolled 14 (1d100)

>>3092448
>>
Rolled 38 (1d100)

>>3092448
>>
>>3092420
Hail the Corvette with your owl. Your bosses are clearly about to murder you to keep things silent. (show chart of what's happening right now) Either hide behind us or send information about your employers as one last fuck you.
>>
File: 1334273480480.jpg (108 KB, 610x432)
108 KB
108 KB JPG
>>3092450
>>3092455
>>3092457
True to form, I see. Looks like we need more work on the fire controls.
>>
Rolled 99 (1d100)

>>3092450
>>3092455
>>3092457
>>3092458
This quest is cursed.
>>
>>3092465
Well played!
>>
>>3092461
no, i mean that the corvette was going to die either by our hand or the missiles. i don't get it why we wanted to protect it.
>>
>>3092450
In case things weren't clear from post to post here is a rough summary:
The corvette and the victory are in real space, and you were staying on alert till the Meridian navy patrol showed up. The destroyer is in subspace and appeared on sensors with little warning, and attacked both of you with torpedoes that can transition between subspace to real space. You stopped them with some Lasker's spooky subspace science buoy thing, but the corvette (which was mostly offline after surrendering) noticed the Victory's gunfire and tried to make a break for it and restarted its systems. The destroyer, still in subspace, is closing with the corvette to (Henry suspects) destroy it with gunfire.

I hope that clears things up a little, it can be somewhat disorienting but its basically just space submarine fuckery.

>>3092450
>>3092455
>>3092457
>28. Writing.

>>3092465
Possibly! That makes the Victory a true ghost ship.

>>3092465
oof! bit too late.
>>
>>3092468
I don't think you intended to reply to me, but I think the theory was they could hold answers to what's going on here, and the destroyer is out of our reach,
>>
>>3092474
Yeah, this is it.
>>
>>3092468
Because pirates where our prisoners and someone tried to kill them
>>
>>3092476
Shouldn't ships jump out of subspace before combat?
>>
We should cannibalise ships, find our old brothers,sisters and consume their A.I. Assimilate their hull and systems.

We are Victory
>>
>>3092491
>We should cannibalise ships
We need salaving, repairing, and ideally limited manufacturing, but It would be a cheaper way to get back into proper shape.

> find our old brothers,sisters
A longer term goal, and we'd need salvage gear that could go deep enough into subspace, but should be eventually doable.

>consume their A.I.
Uh, wait-
>Assimilate their hull and systems.
Maybe not; that's the sort of thing that makes people nervous.
>>
>>3092505
But we are soo lonely...... and HUNGRY.
>>
>>3092505
What about a fleet of zombie ships could possibly make people nervous?
>>
>>3092505
We need to remember, we need their memories. Their glory will be restored through us as one of us. One shall not forget the past.
>>
>>3092505
We will be the subspace kraken
>>
>>3092516
We alredy have forgotten and more the liky they have as well.
Im all for useing wrecks to repair us need be.
But il just leave the ai no need to add more to us.
>>
“Henry, fire on the corvette immediately!”, you command. He quickly finds a firing solution and follows the order. Simultaneously the destroyer fires from subspace, it’s shells breaching near… where the corvette was just moments before - It managed to jump to FTL in time, only a second or two ahead of both sets of gunfire. The shells from the destroyer and the Victory cross now empty space a few moments after each other.

“The must have made a blind jump!”, Eliza calls out from behind her console, “It looks like the destroyer is trying to pull away, it’s going deeper into subspace!”

“Track them!”, you order, “Can you identify the class of destroyer yet?”

Elizabeth works furiously, “I’ve got a rough heading for the corvette,” she says, “but the Pembroke is made for finding wrecks, not tracking active warships - That destroyer’s ECM is messing everything up! I’ve got a, uhm... 46% match with the profile of a USR Porter class, but a few other types are just a little lower.”

“All USR types?”, you inquire.

“No, and it isn’t getting easier to tell since they keep going deeper! Dammit!”, she pounds a fist on the console in a distinctly unroyal display.

How do you proceed?

>Try to figure out some way to stop that destroyer from leaving too!
>Stay on the defensive until the navy arrives, the corvette wreckage might have something in it.
>Jump out of here with the Van Allen, this isn’t worth risking.
>Write-in.

Should I make another thread now since we’re autosaged and sinking into subspace slowly, or just wait a bit longer since the board is so slow?
>>
new
>>
>>3092525
wait longer we are still on page 1 we are fine

also
>Try to figure out some way to stop that destroyer from leaving too!
>>
>>3092525
>Try to figure out some way to stop that destroyer from leaving too!
>>
>>3092525
>Stay on the defensive until the navy arrives, the corvette wreckage might have something in it.
>>
>>3092525
>>Jump out of here with the Van Allen, this isn’t worth risking.

>Should I make another thread now since we’re autosaged
Threads on /qst/ have 1-2 weeks of life after they begin autosaging, there's no need to rush into a new thread yet.
If you do decide to make a new one though, don't forget to archive this one.
>>
>>3092525
>>Try to figure out some way to stop that destroyer from leaving too!
>>
>>3092525
>Stay on the defensive until the navy arrives, the corvette wreckage might have something in it.
So the USR is paying pirates to fuck shit up. interesting.

>Should I make another thread now...
Not needed until we are on page 5 or so. Either way quests tend to last several weeks without hitting the archives.
>>
>>3092525
>Try to figure out some way to stop that destroyer from leaving too!
Eat their ship
>>
>>3092537
>>3092534
>>3092530
>>3092542
d100, best of three. Time to try and use those damaged processors for something useful.
>>
Rolled 97 (1d100)

>>3092547
>>
Rolled 99 (1d100)

>>3092547
>>
Rolled 8 (1d100)

>>3092547
>>3092549
nice
>>
>>3092549
>>3092551
Why are all our rolls either really high or really low lol.
>>
File: 1530810802922.gif (126 KB, 298x240)
126 KB
126 KB GIF
>>3092549
>>3092551
good shit
>>
>>3092549
>>3092551
We're about to do something monumentally stupid like blast the enemy ship with a forced solar flare, aren't we?
>>
>>3092525
>Stay on the defensive until the navy arrives, the corvette wreckage might have something in it.
>>
>>3092555
its going to be some sort of weird subspace EMP/ECM thing.
>>
Rolled 3 (1d100)

>>3092547
>>
File: Perfectly sane plans.gif (688 KB, 448x252)
688 KB
688 KB GIF
>>3092549
>>3092551
>>3092552
>99.
Looks like the old girl has some tricks up her sleeve. Time to try something crazy.

Writing.
>>
>>3092561
Little late.
>>
>>3092551
ENOUGH DAKKA?
>>
>>3092569
My phone didnt up date.
Man this is some Gurren largen shit
>>
>>3092599
Do we get some suppace chains to pull them back?
>>
>>3092601
or we manage to warp again into subspace, blast the destroyer, revert again into normal space AND manage to not kill everyone on board.
>>
well first day of returning to work and we already did 3 kills ? Not bad at all.
we need to recruit a crew and some marines, in the next station we find.
>>
>>3092609
The meridian army should be able to do that for us. Between the people that do it for duty or because we are a legend that came back to life, our living quarters will fill rather quickly.
>>
>>3092609
I think we will be provided those
>>
>>3092609
>>3092615
So we'll be able to be picky and get seasoned, veteran deluxe marines for boarding fun.
>>
File: Yeah, seems sane..gif (1.97 MB, 540x300)
1.97 MB
1.97 MB GIF
You scream internally out of frustration, unable to act as the destroyer continues to escape into subspace - your avatar and tone of voice remain icey calm however. This isn’t going to happen, not to a ship like the Victory! If the destroyer is safe in subspace then you’ll just have to send the Victory’s shells there too somehow - And an idea on how to do just that, at least once, occurs to you.

“Wilson, Baker, fire up the Pembroke and take her out of the hangar. I need you to fly her just under the muzzle of primary turret three and stay there as we adjust facing.”

“I, uh, what… what the hell is that supposed to do, ma’am?”, Baker calls out in confusion over comms though he has already begun moving to follow the order.

“We’re going to activate the Pembroke’s nav-shield and transition it to subspace just as the 24-inch gun fires alongside the outer hull - it won’t hit it, and it should bring the shell into subspace with the ship.”

“God sake, Athena!” Henry cries out, “That’s a bold fucking plan - I’m not sure if I can make that kind of shot.”

“I will be handling this one myself, Henry.”, you state simply. You’re already running the calculations with the data Elizabeth has been gathering - This may be possible.

The Pembroke exits the hangar quickly, it’s boxy frame moving about at high speeds as the maneuvering thrusters fire and bring it into position just under the turret. You adjust the aim of the gun turret, accounting for the spatial differences in subspace and real space as best you can, and give the order to transition the Pembroke.

The nav-shield and warp drive activate, and the 24-inch gun fires.

>1d100, best of three.
>>
Rolled 35 (1d100)

>>3092619
>>
Rolled 82 (1d100)

we can do this
>>
Rolled 26 (1d100)

>>3092619
>>
Rolled 32 (1d100)

>>3092619
come on Victory !
>>
Rolled 56 (1d100)

>>3092619
good thing muzzle blast isn't a thing in space.
>>
ok better role than i expected
>>
>>3092624
well, would you look at that. we definitely hit something.
>>
>>3092623
>>3092624
>>3092625
>82. Barely good enough.
Writing.
>>
>>3092615
>>3092616
>>3092617
true, we have just return from the past and already put down some pirates
>>
>>3092634
I mean that we part of legitimate military force we are in Meridian Royal House service. I would assume when we signed up crew and marines will be provided by the house we are not privateer. Well but i do not know that for sure OP how's that work? Will they provide troops or its capitan job to crew his ship?
>>
>>3092662
You haven't actually sworn to service yet, that'll come when you reach Canberra in (hopefully) just about a week and a half. All this pirate business interrupted the journey, if you recall.
You don't know how crew acquisition is going to go, or if you'll have a human captain, but the house will definitely be a big help with it whatever happens.
>>
Without the Pembroke’s sensors you’re mostly blind to what happens in subspace, and a silence lingers on the Victory for several seconds after the gun fires.

Eventually a static filled voice crackles on over the comms, “Good hit, Athena. Destroyer neutralized.”, Baker says.

Henry and Elizabeth both cheer, celebrating the Victory. About a minute later the Pembroke transitions back to real space, and you begin receiving proper subspace sensor data again. The destroyer, or whatever it was, is no longer a ship - It would be better described as an expanding and rapidly cooling debris cloud. Sensor blips for about a dozen smaller contacts spread from where it was destroyed, enormous pieces of wreckage sent spiraling after the 24-inch coilgun round tore the ship apart. When news spreads to the civilian scientists a larger celebration begins around the hangar bay.

You again send a message to the navy ships that are inbound, and this time they actually don’t believe you until Elizabeth confirms the story. They’re calling up a salvager to recover the destroyer and corvette parts and send them to Canberra for analysis, and another squadron is being alerted about the heading of the Cathay corvette that escaped.

Lasker requests that the Victory escort the Van Allen and the surviving members of her expedition to Canberra, which you agree to since you’re already heading that way.

You’ve got some time to kill before the navy arrives, how do you proceed?

>Just wait around and cool off a bit, you’ll have a week and a half of travel to do other things.
>Speak with a character (Specify).
>Start investigation of the corvette bits (the three split sections) since you can reach those right now.
>Question Lasker. This whole thing seems fishier than a fishmonger in an aquarium wearing a fish costume. (Specify)
>Write-in.
>>
>>3092705
>>Start investigation of the corvette bits (the three split sections) since you can reach those right now.
>>
>>3092705
>Start investigation of the corvette bits (the three split sections) since you can reach those right now.
>>
>>3092705
>Start investigation of the corvette bits (the three split sections) since you can reach those right now.
>>
>>3092705
>Start investigation of the corvette bits (the three split sections) since you can reach those right now.
>>
Start investigation of the corvette bits (the three split sections) since you can reach those right now.

Demand id Scan of all passengers
>>
>>3092708
>>3092709
>>3092711
>>3092712
>>3092715
d100, best of three.
>>
>>3092705
>>Start investigation of the corvette bits (the three split sections) since you can reach those right now.

Do we need to be worried about consumables such as coilgun ammo and reactor mass and such?
>>
Rolled 1 (1d100)

>>3092720
>>
Rolled 50 (1d100)

>>3092720
rollin
>>
Rolled 48 (1d100)

>>3092720
Any good loot?
>>
Rolled 72 (1d100)

>>3092720
Here we go

>>3092723
Haha, oh wow.
>>
Rolled 64 (1d100)

>>3092720
>>
>>3092721
I might start tracking things like that later but for now no, not really. When you eventually get torpedoes and fighters and the like (well, if you do) those will be tracked though.
>>
>>3092723
well, I suppose now is a good time to ask if crits override.
>>
>>3092723
uhh shoot realy bad roll there
>>
>>3092723
Great, they're booby trapped.
>>
>>3092723
well, at least the 1 was on something relatively useless. we still have more wrecks to look at.
>>
>>3092723
OOF!

>>3092733
They do, yes. 100 over rules a 1 though, they don't cancel out like some people do it. A theoretical roll of 100, 1, 1 is still a 100 for example.
>>
Rolled 76 (1d100)

>>3092720
>>
Rolled 76, 34, 47 = 157 (3d100)

Pay no attention to the spooky rolls, nothing to see.
>>
After discussing things with Elizabeth and Henry you decide that attempting to investigate the three larger remaining chunks of the pirate corvette right now makes sense - There could be survivors still, and you need information. The Wilson and Baker, equipped in their power armor, are sent over to the wreckage aboard the Pembroke to investigate it.

They board the largest chunk of wreckage, and find that there aren’t any survivors among the wreckage - but there is an automated gun turret. A brief gun battle ensues between the turret and the rifle wielding marines, and while both men survive Baker is shot in the left leg - They make it back to the Pembroke and get patched up in the med-bay, but you decide to call off further exploration for now as you only have the two properly combat capable crew. Scans of the vessel don’t reveal much useful information either, and the systems are de-powered or so badly wrecked that you can’t even try to hack into anything remotely.

Disappointed you look at your options again, now a bit smaller. How do you proceed?

>Just wait around and cool off a bit, you’ll have a week and a half of travel to do other things.
>Speak with a character (Specify).
>Question Lasker, this whole thing seems fishier than a fishmonger in an aquarium wearing a fish costume.
>Write-in.
>>
>>3092795
>The Wilson and Baker
Fucking kek my typos sometimes.
>>
>>3092795
>Question Lasker, this whole thing seems fishier than a fishmonger in an aquarium wearing a fish costume.
"I won't force you to break any NDAs, but tell me everythig you can about this whole situation. beginning with what were you doing here"
>>
>>3092795
Question Lasker. Pirates (or some other faction) shooting pirates after failed hijack? To cover up something maybe?
>>
>>3092795
>Question Lasker, this whole thing seems fishier than a fishmonger in an aquarium wearing a fish costume.
What kind of research would attract pirates and a USR destroyer this far into Meridian space?
>>
>>3092795
>>Question Lasker, this whole thing seems fishier than a fishmonger in an aquarium wearing a fish costume.
Also find out if they're affiliated to the Rhinian government or purely a private enterprise.
>>
>>3092795
>Question Lasker, this whole thing seems fishier than a fishmonger in an aquarium wearing a fish costume.
I smell more fish than the local fishery fries in a month.
>>
>>3092855
>Question Lasker, this whole thing seems fishier than a fishmonger in an aquarium wearing a fish costume.
Smells fishier than a catfish trying to trick you into a date at her house forever.
>>
>>3092795
>>Speak with a character (Specify).
Talk to the marines a little, especially the one with the new piercing while he's stuck in the medbay. Might as well just get to know them better, as our only military-types we have at the moment.

Longer term, we're going to need more crew to properly operate, or find workarounds. Maybe ask about where we could find people that would be interested to work for a free AI dreadnought?


Regarding these pirates, the simplest reason is that scientists are likely to have lots of valuable research equipment.
>>
>>3092868
The issue with crew should definitely be solved once we reach Canberra.
>>
>>3092868
They did speak about some AI having a robot interface for speaking with humans. If we salvage any ships that are too wrecked for the onboard AI to do anything with we could offer them free room and board? Help keep our fellow people from being homeless?
>>
>>3092795
>Question Lasker, this whole thing seems fishier than a fishmonger in an aquarium wearing a fish costume.
>>3092868
For now we could send to both a message to write a briefing of the action.
We should other messages to the crew of the Permabroke : what they like here, what can be improved and other ideas ecc. ...
>>
>>3092885
>If we salvage any ships that are too wrecked for the onboard AI to do anything with we could offer them free room and board? Help keep our fellow people from being homeless?
Not a bad sentiment, but our issue with running the whole ship appears to be a lack of processing power. Even in our prime, with a fully functional core, we still needed a full crew to operate the victory. If we find a free ai without a ship, even if we moved their entire core into victory, that might not be enough.
>>
>>3092901
*send
>>
Deciding it would be good to speak to Lasker about the ‘interesting’ circumstances surrounding the pirate attack, you call her up on comms - She’s in a small lab dimly lit in blue aboard the Van Allen, but looks to be in the process of packing computer and sensor equipment into cases for transport. A small black kitten stirs in a open box in the background, and the holopad camera is able to discern the name ‘Bismark’ on its collar.

She glances at the holo-pad, your owl avatar floating above it in translucent colored projection casting light about the compartment, and greets you before getting back to packing, “What is it you need, Athena?”.

“Dr. Lasker. We have not had a chance to get properly acquainted, and the particulars of the battle earlier have left me with more than a few questions.”, you state, owl avatar looking about the lab as you do so.

“You may call me Karolin, Athena, there is no need for such formality. Feel free to ask them,”, she laughs and says without hesitation, “I’ve found myself with a few as well.”

No reason to wait you think to yourself, so you get right to it, “Why did the pirates attack your expedition? I can surmise that your ships and equipment were valuable, that is clear enough, but this is very remote space and firmly in Meridian control.”

Karolin slides several memory crystals carefully into a metal housing as she answers with complete certainty in her voice, “They were hired to steal my research, and kidnap members of my research expedition. It has happened before several times, so we stay to remote but patrolled areas - Obviously that isn’t enough anymore.”

“What makes it so valuable that people are willing to go to such lengths - Is it for the Rhinian military?”, you ask. It seems odd to ask about possible Rhinian military secrets so openly, but times really have changed.
>>
>>3092999
“No, no. Those sorts of research deals are far too restrictive. Our research is purely for reasons of personal curiosity - It is one of the few things that truly engages me.”, she says not fully answering the question while loading the metal case into a larger rack of similar cases.

“Just curiosity? Your expedition looks quite large to be a... hobby.”, you ask with clear skepticism.

“I am very good at what I do, Athena, and sometimes it means I make quite a bit of money incidentally.”, she offers as an explanation.

This is seeming stranger by the moment, so you ask for more detail, “What specifically is it that you research that people are willing to pay such sums of money and kill for? From what I have learned much of the science of subspace is settled.”

“That is quite debatable, little owl. You of all people should know that subspace still has many mysteries to unlock.”, she says suddenly a bit annoyed before carrying on, “I have been focusing on warp buoy and nav-shield technologies of late, though my areas of study drift with time.”. Clearly she’s heard of your resurfacing incident at Mahann.

You check the database of the Pembroke and find a few mentions of a ‘Dr. Karolin Lasker’ in a news story about warp drive research, as well as one on new beam styles of beam weaponry.

“You are… very young to have multiple specializations, that is quite impressive. I take it this research has many military implications, hence the attacks?”, you say trying to remain polite.

“Among other less violent ones. You saw a bit of it first hand earlier. I have yet to determine who it is hiring these mercenaries, but when I do I am going to make sure they die.”, she says with utter calmness.

Well, that's a bit fucking hardcore, but you understand the sentiment. You’re surprised by her frankness, you didn’t expect such a... warrior attitude from a woman of science. She’s a little more Rhinian than you thought at first.

How do you proceed?
>Ask more about something specific.
>Ask about her beam weapon research.
>Ask if she has theories about your resurfacing at Mahann.
>Ask what she intends to do upon reaching Canberra.
>Write-in.
>>
>>3093003
>>Ask if she has theories about your resurfacing at Mahann.
>>Ask what she intends to do upon reaching Canberra.
>>
>>3093003
>Ask if she has theories about your resurfacing at Mahann.
>>
>>3093003
>Ask if she has theories about your resurfacing at Mahann.
>>
>>3093003
>>Ask if she has theories about your resurfacing at Mahann.
>>
>>3093003
>>Ask about her beam weapon research.

Are small arms still kinetic, or are beam weapons more prevalent? Some blend of the two?
>>
>>3093036
It's a mix of electromagnetic guns (rail and coil) or energy beam projectors. The electromags benefit from ammo typing and sometimes rocket assisted/guided ammo, while the beam projectors are generally simpler to keep resupplied and have excellent armor penetration.

Electrothermal-chemical squeeze bore guns are also around, for people who want to use something a little more old school that actually goes 'bang' from more than just sonic booms or the atmosphere igniting on their projectile's flight path.
>>
“Karolin, you are the first person I have met that might have a clear idea of what happened to the Victory at Mahann - I take it from your earlier comment you know of the incident?”, you inquire.

“Of course! It’s one of the more enduring mysteries of the field, along with how so many asteroids end up in subspace. I was actually planning to ask you about it myself when I finished this infernal packing.”, she says, struggling to close a case of tightly packed sensor units. The lid finally slams shut, waking up the kitten which had begun napping.

“My memory banks were damaged very badly during the battle and I have no memory of it. What it your view on it?”, you say - you owl expresses a bit of curiosity and tilts its head slightly.

She sounds sad as she begins to speak, “...Oh. I’m very sorry to hear that, Athena, memory loss is quite unpleasant - I hope you’re able to recover it soon.”, but this quickly changes back to her apparently normal slightly arrogant tone, “But as to my theories, I have a few.”

She goes on to explain her main three ideas, which takes a little over an hour of complex technical discussion. The kitten starts trying to play with the holopad about half way through which is very distracting, but Karolin is quick to shoo it off gently when it does.

Her first theory is the simplest, and boils down to the Victory just having the raw power from all three sets of its reactors to overcome the massive energy requirement needed to transition back without a nav-shield or specially made hull - it would be extremely damaging though, and doesn’t quite fit the reports that the Victory fought with beam fire after reappearing. The ‘massive energy grid damage’ does sound painfully familiar though.

Her second theory is that due to the special circumstances of the battle, with massive amounts of energy discharges and transitions to subspace occurring alongside the close proximity to Mahann’s northern magnetic pole, the area was rendered ‘easier’ to transition in on both sides of the dimensional barrier - though this didn’t occur at the First Battle of Leyte Nebula that had somewhat similar circumstances. Apparently interactions with the primitive warp buoys the Rhinians used may have also affected things, and those weren’t present at Leyte but that is the only large difference.
>>
>>3093114
Her final, and perhaps more outlandish, theory is that the Victory’s hull is what she calls a ‘very large special metatransitional body’ - Essentially the rules of what a properly specialized dimension transitioning hull are shift as objects become extremely massive, and only super-dreadnoughts have ever been built that large. She’s never been able to test the idea though, and thinks there is probably a good deal more involved that she hasn’t figured out yet.

“...so in conclusion I’d like to stay aboard the Victory for a few years, to study the issue further.”, she finally finishes. She looks at the holopad camera hopefully.

Good lord is she pushy, inviting herself like that! ...Though the prospect is quite interesting.

>Accept. This could be extremely useful, she seems capable and was willing to share valuable information.
>Decline. Pushy Rhinians go home, reee! You'll get a good god fearing Pretannian to figure it out or something.
>Tell her you’ll decide when you all reach Canberra, you need time.
>Write-in.
>>
>>3093119
>>Tell her you’ll decide when you all reach Canberra, you need time.
>>
>>3093119
>>Accept. This could be extremely useful, she seems capable and was willing to share valuable information.
every flagship needs a mad scientist.
>>
>>3093119
>>Accept. This could be extremely useful, she seems capable and was willing to share valuable information.
>>
>>3093119
>>Accept. This could be extremely useful, she seems capable and was willing to share valuable information.
We're going to need plenty of crewmen over time, and a scientist sounds like someone useful to keep around.

However, we'll need to lay down some sort of grounds rules or set up a contract or something. If our brief interaction is any indication, having a framework to interact with her should reduce friction.
>>
>Accept. This could be extremely useful, she seems capable and was willing to share valuable information
>>
i got the feeling that what happened to us was a combination of 1 and 3.
>>
>>3093119
>Tell her you’ll decide when you all reach Canberra, you need time.
The Rhinians may be our allies now, but they are as arrogant as ever. She presumes too much!
>>
Would it be possible to mount some of these sub space warp drives to the end of a gun if so we could have warp buoys with sensor arrays we could launch into sub space to send us targeting data and then just blast shells into sub space from the cosy confines of real space
>>
>>3093140
Muzzle devices that allow firing to and from subspace are a thing, yes. You can achieve what you're describing with modern specialized sensors and probes, or (even better) by having a friendly ship feed you target data from the other dimension.
>>
>>3093119
>>Tell her you’ll decide when you all reach Canberra, you need time.
>>
You briefly but strongly consider waiting until you arrive at Canberra to decide but eventually settle on agreeing now - She’s a bit arrogant and pushy, but she was willing to speak freely about things she clearly values immensely with you which is the sort of candor you want to have with your crew. Aside from that, she seems quite capable and you were able to find no faults in the few calculations she showed you. The idea of having a ship cat again seems nice as well, spacerats can cause serious damage to wiring over time and Bismark looks up to the task once he gets older.

She’s pleased when you inform her of your decision, claiming that you’ll never regret it. You find the claim a bit dubious but hope it holds true.

How do you proceed?
>Ask more about something specific.
>Ask about her beam weapon research.
>Speak with a different character (Specify).
>Enough talk, wait for the navy! We’ll never reach Canberra with all this jabbering.
>Write-in.
>>
>>3093176
>>Ask about her beam weapon research.
Most of our guns are wrecked, might as well see what she's been working on and if we can apply it somehow.

>The idea of having a ship cat again seems nice as well
Heh.
>>
>>3093176
>Enough talk, wait for the navy! We’ll never reach Canberra with all this jabbering.
>>
>>3093176
>>Enough talk, wait for the navy! We’ll never reach Canberra with all this jabbering.
>>
>>3093176
>>Enough talk, wait for the navy! We’ll never reach Canberra with all this jabbering.
>>
>>3093176
>Enough talk, wait for the navy! We’ll never reach Canberra with all this jabbering.
>>
Shit, I leave this quest for a few days, and its already hit 876? Is this the power of an active QM?
>>
You finish your conversation with Karolin, and shortly thereafter she arrives on the Victory with most of the crates she was in the process of packing. She sets up a makeshift research area by engineering, in an old officers quarters near the warp drive. Elizabeth greets her when she arrives and the two of them seem to get along alright, their interests in subspace somewhat overlapping even if Eliza is more than a little out of her depth discussing the complex theoretical aspects of it.

You visit Baker in as well, your holographic owl speaking with him in the Pembroke’s medbay, and discuss his mission to the wreckage. He and Wilson appreciate the gesture of concern, but this isn’t the first time one of the has been shot before - they’ll be fine.

The next few hours pass quickly, and the navy patrol that was called in arrives. The pair of destroyers quickly take over the scene, working to coral debris and taking on wounded civilians to be treated in their more capable medbays. The salvager arrives a bit later, and gets to work raising the wreckage of the mystery destroyer. You receive confirmation as well that the other squadron called up to deal with the Cathay raider corvette that fled is making good speed to the vessels estimated FTL jump endpoint - they should be able to hunt it down if things go well.

How would you like to proceed?
>Wait for the destroyer wreckage to be raised, you want a look at it now.
>Set course for Canberra again and make way, the wreckage will be brought there anyway.
>Write-in.

This will be the last post for tonight, feel free to ask some questions though as I’ll be around for a bit.

>>3093214
You're going to love this, trust me. What you're seeing now is my normal posting rate.

https://www.youtube.com/watch?v=rGUB88dBwlY
>>
>>3093244
>>Set course for Canberra again and make way, the wreckage will be brought there anyway.
>>
>>3093244
>Wait for the destroyer wreckage to be raised, you want a look at it now.
Ask if they found any escape pods or any other vessels with crew on them. Share our sensor data from when it was destroyed "Sensor blips for about a dozen smaller contacts spread from where it was destroyed"
>>
>>3093244
>Wait for the destroyer wreckage to be raised, you want a look at it now.
>>
>>3093251
Supporting
>>
>>3093244

>Set course for Canberra again and make way, the wreckage will be brought there anyway.
>>
>>3093251
support
>>
>>3093244
>Wait for the destroyer wreckage to be raised, you want a look at it now.
>>
>>3093244
>Wait for the destroyer wreckage to be raised, you want a look at it now.
>>
>>3093244
>>Set course for Canberra again and make way, the wreckage will be brought there anyway.
We hit that destroyer with a 24in shell, there's not going to be much of anything worth looking at.
>>
>>3093244
>Wait for the destroyer wreckage to be raised, you want a look at it now.
>>3093251
Support
>>
>>3093251
supporting
>>
The identity of this mystery destroyer seems important, so you settle on staying and waiting for the salvager to pull the chunks of wreckage back to real space. Over the course of the next couple of hours it goes about its work, transitioning the wreck bit by bit as it locates parts of it. There isn’t much left of the ship, the 24-inch gun did catastrophic damage and must have detonated a torpedo magazine, but even still a few things become clear fairly quickly.

The destroyer is a USR Porter class, but it also isn’t - some of the chunks mostly match Pretannian Tribal class destroyers, and others fit Rhinian Narvik’s or even a few Imperial profiles. In your mind you fit the shattered vessel back together like a puzzle, and as best you can conclude somebody must have cannibalized a dozen different ship types to construct it - the work was seemingly done with skill though as the ship functioned very well, and Henry informs you that this would be extraordinarily difficult to do from what he knows of ship construction. The bodies of the crew that are recovered, the few mostly intact ones at least, are wearing unmarked black uniforms. Computer systems on the remaining chunks of the vessel are extremely damaged, most irrecoverably so, but a few are able to be brought back into a semi-functional state - They’re heavily encrypted but with enough time you’re confident that can be dealt with. Escape pods and shuttles, and it isn’t clear there were any, are already long gone.

You’re left with more questions than answers in the end, but it is clear whoever sent this destroyer didn’t want to have their identity discovered. At least you have a few things to work off of in the future, if it got away you’d be completely clueless.

How do you proceed?

>Speak with a character about what they think of it. (Specify).
>C A N B E R R A ! Set course at once!
>Writ-in.
>>
>>3093560
>C A N B E R R A ! Set course at once!
>>
>>3093560
>>C A N B E R R A ! Set course at once!
so...pirate black ops?
>>
>>3093560
>>C A N B E R R A ! Set course at once!

>>3093567
I'd guess the destroyer was the handler for whoever hired those pirates.
>>
>>3093560
>>C A N B E R R A ! Set course at once!
>>
>>3093560
>C A N B E R R A ! Set course at once!
BBQ kingdom, here we come!
>>
>>3093560
C A N B E R R A ! Set course at once!
My homeland
Should be calling it ACT
>>
>>3093560
>C A N B E R R A ! Set course at once!
>>
>>3093625
Canberra and the few systems immediately surrounding it are part of the Meridian Capital Territory.
>>
Finishing up looking over the wreckage you decide that there isn’t much more to be done here and turn the Victory about, maneuvering thrusters firing as a course is re-plotted to Canberra. The Van Allen pulls up close by alongside to starboard, and both ships ready their warp drives and then jump to FTL. The week and a half long journey is relatively pleasant and you’re able to get a few more minor repairs done with the help of Eliza and your Tortoise trolleys. Karolin spends most of the journey moving about the ship and taking different readings about the Victory’s warp properties, as well as setting up a number of small scientific sensors at points of great interest. Baker recovers from his leg wound, healing sped up greatly by the wonders of modern medicine, and returns to duty.

When you eventually reach Canberra you drop in near the edge of the system and find that a large Royal Meridian Navy escort has been assembled to escort you further in - Among the dozens of vessels are the carrier HMMS Adelaide and the heavy cruisers Encounter and Dropbear. Elizabeth’s uncle Edward is aboard the Adelaide and seems extremely pleased to see the Victory, and makes sure to be the first person to greet you - He and Elizabeth are the only important members of House Windsor-Nassau in system currently. Many civilian ships gather about at the periphery of the fleet, onlookers to the grand naval parade as it heads to the Royal Meridian Naval Academy on the primary moon above the large eponymous world of Meridia. There is quite a bit of pomp and ceremony to it all, and heavy coverage by ships sent by news media, but you enjoy the journey it for the few hours it lasts.

Things start to settle down a bit as you reach the Academy moon itself, the security perimeter still being upheld even on such a special occasion, and you can get a clear view of the enormous surface installations and defensive weapon batteries that make up the Academy - Landing berths for warships of almost every conceivable size dominate a few areas of the moon, and in orbit a massive naval repair and construction yard stretches for several kilometers. The Victory is brought to the largest available repair space in the yard, which will still need a bit of expansion to fit her, and you feel as at ease finally.

There are many, many things to be done in the near future. How would you like to proceed?

>Take your oaths and join the Meridian Royal House Service at once!
>Take a few days to rest. It hasn’t been an easy journey getting here. (Specify activities)
>Speak with a few people before doing anything else - there is a lot to talk about! (Specify)
>Write-in.
>>
>>3093656
>>Take your oaths and join the Meridian Royal House Service at once!
>>
>>3093656
>Take your oaths and join the Meridian Royal House Service at once!

>the heavy cruisers Encounter and Dropbear
>Dropbear
OK, which joker allowed that ship name?
>>
>>3093656
>Take your oaths and join the Meridian Royal House Service at once!

And let's talk with Elizabeth about how much the House may help, by itself and by our endeavours, to bring us back to our former glorious might.
>>
>>3093656
>Speak with a few people before doing anything else - there is a lot to talk about! (Specify)
Speak to Edward about current ongoing naval events, rumors and last know sightings of rescueable wrecks and lost ships.

Ask How long is a term of service in the Royal House Navy.

Would we get a small salary so we can purchase upgrades?

Is the ammunition we require still made or able to be acquired, or will we need to replace most of our guns?

After talking to them I guess we can swear our service.
>>
>>3093656
>Take your oaths and join the Meridian Royal House Service at once!
>>
On a side note. Do we get a military pension for our previous years of service? That seems like something we'd be owed. We are a war veteran.
>>
>>3093712
Lets say the "FREE REPAIRS" is our pension, and call it even.
>>
Swearing your oaths and joining the service immediately seems like the appropriate thing to do, so you contact Eliza and Edward and inform them that you’re ready to do so. Edward is glad to hear it, and due to the unusual circumstances surrounding you and the Victory offers you two choices on the ceremony.

Which do you choose?
>A public ceremony. The people should see their new protector.
>A private ceremony. There is no need for extravagance, you’re just glad to serve.
>Suggest something else. (Specify)
>>
>>3093676
I have no idea what you mean, dropbears are deadly fucking serious. They kill hundreds each year with their venom.
>>
>>3093720
>>A public ceremony. The people should see their new protector.
>>
>>3093720
>Let the higher ups decide.

>>3093718
I like this.
>>
>>3093720
>A private ceremony. There is no need for extravagance, you’re just glad to serve.
Our legend shall grow with every demolished pirate base, every scuttled pirate ship, and every pirate hole, that will go with it the mystery of the ancient raep ship!
>>
>>3093690
>>3093722
Can we get some answers out of Edward?

I'm still curious.
>>
>>3093720
>A public ceremony. The people should see their new protector.

>>3093722
What's next? You'll tell me Vegemite is the most delicious food in existence? Pull the other one, it's got bells on it.
>>
>>3093726
>>3093747
2 for public.

>>3093729
>>3093739
2 for private. (Royal preference)

Need a tie breaker, lads.

>>3093741
You'll have plenty of time to discuss things with him. I'll definitely be able to work in a few of those questions.
>>
>>3093762
Private
>>
>>3093762
>private
>>
>>3093771
>>3093770
Private it is then.
>>
You opt for a small, private ceremony - There will be plenty of time for public events and appearances in the future, you’re just glad to serve for now. Edward and Elizabeth, as well as a few servants and witnesses, gather in the AI core compartment aboard the Victory since it’s as close to ‘in person’ as an AI can be. Elizabeth, with the helpful guidance of Edward as she has never done this before, inducts you into house service - After all she is the person who discovered and revived you! You swear your oaths of loyalty and service, and both you and the Victory are now officially part of their house fleet for the next five years.

A party is held on the bridge, with your small makeshift ship crew and a few servants and specials guests of the royals attending, and Edward toasts to the “new era of the super-dreadnought” and the coming return of Empire across the stars. Karolin and Elizabeth meanwhile are taking to a high ranking Rhinian navy attache in attendance.

The party will go on for some time, and almost every one is gathered together - Who would you like to speak with first?

>Edward. You have many questions for him. (Specify).
>Elizabeth. She can probably tell you a bit about who all these other people are.
>Treasurer Milton. Issues of expense of repair and refit bother you the most.
>Another character. (Specify)
>>
>>3093811
>Elizabeth. She can probably tell you a bit about who all these other people are.
I especially want to know about the Rhinian attache. Will they be accompanying us as an observer?
>>
>>3093811
>>Elizabeth. She can probably tell you a bit about who all these other people are.
Though we definitely need to talk to Milton after.
>>
>>3093811
>>Elizabeth. She can probably tell you a bit about who all these other people are.
>>
>>3093811
>Elizabeth. She can probably tell you a bit about who all these other people are.
>>
>>3093811
>Elizabeth. She can probably tell you a bit about who all these other people are.
>>
>>3093831
>>3093829
>>3093827
>>3093824
>>3093815
Elizabeth it is.
>>
>>3093747
That ismy favit thing to put on bread or toast and crakers with cheese.
Also helps stop drop bear from eating your face
>>
>>3093845
You were supplied a small hovering drone with a holoprojector atop it for the party, and you fly it over to Elizabeth - You proper Athena avatar is projected from it, wearing a fancy new House uniform you’ve programmed.

“Athena! I was hoping you’d drop by, Karolin and I were just speaking with Admiral Zollern here about our daring battle with those pirates.”, Eliza says cheerfully.

Zollern, a portly man a bit past middle age with a magnificent mustache, nods and speaks in a thick Rhinian accent, “Quite the feat for a vessel in such shape.”.

“I have a habit of finding ways to manage such situations, Admiral Zollern. It is a pleasure to meet you, though I fear my last encounter with a Rhinian admiral did not go very well.”, you respond politely but a bit jokingly.

He lets out a deep belly laugh, “Ha! I suppose it didn't, yes! A spectre of Pretannian glory returned from hell itself to mete out punishment - Come now, Athena, you must tell me the details of this pirate battle - I want to hear the blood and guts of it all!.”

Amused slightly by the bombastic admiral you comply, regaling him with the tale. Eventually you finish, and Karolin and Zollern begin on a conversation about subspace weaponry spurred by your mention of the buoy being used to stop torpedoes.

Elizabeth gives you a quick overview of who all is here, pointing out a few important ministers and lords, as well as the quite old Treasurer Milton who is floating about the bridge in a gravity-lift chair. She seems to have a good opinion of most present, political enemies and otherwise unfriendly faces having not been invited. Edward’s wife sadly wasn’t able to make it due to issues of health, but apparently she sends her greetings.

How would you like to proceed?

>Speak with Edward. You have many questions for him. (Specify).
>Speak with Elizabeth more. (Specify)
>Speak with Treasurer Milton. Issues of expense of repair and refit bother you the most.
>Speak with another character. (Specify)
>>
>>3093937
>>Speak with Treasurer Milton. Issues of expense of repair and refit bother you the most.
>>
>>3093937
>Speak with Edward. You have many questions for him.
Maybe press him for some more details concerning our new duties?
>>
>>3093937
>>Speak with Treasurer Milton. Issues of expense of repair and refit bother you the most.
>>
>>3093937
>>Speak with Treasurer Milton. Issues of expense of repair and refit bother you the most.
>>
>>3093947
>>3093942
>>3093939
Time to enter the wonderful world of space finance.
>>
You depart politely from Eliza and pilot the drone over to Treasurer Milton. He sits in his large white gravity-lift chair sipping from a glass of wine, but is otherwise only fiddling a bit with a datapad that rests propped against one of the chairs curving semi-enclosing arms.

Before you can speak he already begins addressing you, “Ah, see, the conquering hero comes at last. I take it you’d like to discuss financing the Victory’s refit, Athena?”

You’re caught a bit off guard by his quick reaction and assessment of your intentions, but you have your avatar nod in confirmation, “An astute observation. My brief look into the issue has shown that it will be no small feat - What exactly is the plan?”

He wastes no time, clearly a man used to working on a very busy schedule, “To begin with a large sum will be taken from house reserves and initial vital repairs, such as fixing the reactors, armor, energy grid, and modernizing sensors and communications equipment will be made at once - I have already begun the bidding process with several interested firms, though I will need your input on that later.”

“And what of the weapons or funding further refits?”, you inquire.

“That will be somewhat more complicated. The weapon types the Victory uses are no longer in production, and have not been for many centuries - A few dozen historical naval museums have been contacted to discuss sale of still existing models and munitions, and several have volunteered them for donation.”, He says before taking another drink of wine, “Further funding will need to be acquired through service however - Capturing pirate vessels and crew as prizes, destroying their safe havens and seizing loot, and securing profitable new holdings and bases and the like. Extensive refits, modern weapons, and such will take much more time to design and plan - You should be able to earn a great deal of money by then.”

Glad that Milton seems to have seen to many thing already you carry on, “You appear to have already planned this out to a degree, I take it you’ve discussed this with Edward?”

“Yes. Extensively. He was sure the idea would be profitable, and based off of a few preliminary estimates it should be if my naval advisors at to be trusted in their assumptions. His future plans are more ambitious however, and I’m not entirely convinced of their practicality.”, he says while tapping away at his datapad.

“Future plans?”, you ask.

“You’ll want to discuss them with him. I will contact you as soon as bids start to come in.”, he says before requesting another glass of wine from a passing servant.

How do you proceed?

>Speak with Edward. You have many questions for him. (Specify).
>Speak with Elizabeth more. (Specify)
>Speak with another character. (Specify)
>Write-in.
>>
>>3094057
>>Speak with Edward. You have many questions for him. (Specify).
Well time to figure out what these mysterious future plans are.
>>
>>3094057
>Speak with Edward. You have many questions for him.
>>
>>3094057
Lets talk about these future plans
>>
>>3094073
>>3094057
With Edward I mean
>>
>>3094057
>Speak with Edward. You have many questions for him.
What are these future plans? And why does he think super-dreadnoughts will be resurgent, given their massive expenses?
>>
>>3094093
i think it was a joke based on our literal revival, not that super dreadnoughts as a class will resurge(unless we prove to be REALLY profitable).
>>
should we ask if there was any reward for pirates we blasted and if there was any new information about the one that escaped or that weird destroyer?
>>
>>3094104
>>3094098
>>3094093
>>3094075
>>3094073
>>3094069
>>3094068
There'll be a bit of a delay till the next post, gotta deal with some stuff.

Feel free to throw more questions for Edward at me though, or any other questions at all really.

Also, holy fuck the text doc for this is like ~50 pages long now. Didn't expect it to accrue so fast.
>>
>>3094143
are you copying all our texts or is just your writings?
>>
>>3094179
Just my stuff, though post numbers are included occasionally which probably pads it a few pages.
>>
>>3094104
I mean if there are bounties on them and if we get to keep all of it as we are going into alot of debt the house might take most of it and give us enguh to live off.
Basses and outpost that we can clame i the houses name would give us the best money and rep unless we take down some big boys.
Also how would people like to build up our fighting style and upgrades for combate?
I would like better warp jump lading aim so we can jump onto caps and other ships in reach of guns befor them can act and just blast them with one brodside shot as we goning to be a slow ass compared to new ships
>>
>>3094057
Future plans? ARE WE MAKING BABBY DREADNOUGHTS?!
>>
>>3094351
Who is going to be the dad dread?
>>
>>3094354
Elizabeth
>>
Your business with Milton finished, until later at least, you move the drone to Edward. When you arrive he’s speaking with a pair of his old friends from the navy, captain Anderson and captain Lee. Pleasantries are exchanged, and then you get down to business.

“Here to discuss the plans for the Victory, I take it? I saw you speaking with Milton over there, character that he is - I hope his directness doesn’t perturb you any, he means well.”, Edward asks.

“I prefer it actually, florid speech is inefficient.”, you say jokingly in an overly synthesized voice.

Edward and the captains chuckle a bit, and you carry on in your normal voice after a slight pause, “Yes though, I would like to discuss the future of my ship.”

“Well, where would you like to begin?”, he says and then looks to the two captains, “I’m sure we could discuss this for quite some time.”.

“Maybe even write a book on it,” Lee jabs, “When are you going to finish that thing, Edward?”

“When it’s done. Didn’t exactly have a ship to test the ideas with yet, now did I?”, he responds. Obviously they’re good friends, and enjoy the banter.

How do you proceed?

>Ask about why he thinks the Victory is useful in modern warfare.
>Jump right to future refits, you can already imply why your ship is useful.
>Ask about his views on super-dreadnought strategic doctrinal use.
>Ask about the “future plans”. Bit backwards to start there, but you’re quite curious.
>Write-in.

Questions about specific issues are appreciated.
>>
>>3094383
>Ask about the “future plans”. Bit backwards to start there, but you’re quite curious.

Interest piqued.
>>
>>3094383
>Ask about the “future plans”. Bit backwards to start there, but you’re quite curious.
>>
>>3094383
>>Ask about the “future plans”. Bit backwards to start there, but you’re quite curious.
>>
>>3094383
>>Ask about his views on super-dreadnought strategic doctrinal use.
Which then leads nicely into
>Jump right to future refits, you can already imply why your ship is useful.
>>
>>3094383
>Jump right to future refits, you can already imply why your ship is useful.

Why are we taking old munitions from museums? Don't they normally demill them?

Wouldn't it make more sense to sell our old stocks and guns to them fora bit of extra cash and put more modern ones or at least ones that still have ammo made for them on our hull?

Honestly I want to try and do a "old fashion" auction house bidding on some of our stuff....

https://www.youtube.com/watch?v=LwF9MfW-xMU
>>
>>3094449
Being in Texas currently this amuses the fuck out of me.
>>
>>3094449
>Wouldn't it make more sense to sell our old stocks and guns to them fora bit of extra cash and put more modern ones
Our design was cutting edge 6 centuries ago. One of our point defense guns is larger than the entire armement on a corvette. And we should have 160 of them. If they could figure out how to fit a replacement in physically, and sort out the wiring, they would be designed for a completely different role than how we're built.

We could rip the old guns out and put in missile tubes I guess, but Big Guns are fun.
>>
>>3094472
I want to keep the big guns, I'm talking about the smaller point defense and secondary guns. Most which are badly damaged. Unless we can get a manufacture to make munition for us we are gonna be really stingy in combat, and that's not even going into the supplying our guns issue.

Also, splice the wires or use end fitting adapters for the wires......
>>
>>3094481
>>3094472
I expect all the armament to be replaced honestly.
Except the main battery possibly.
>>
>>3094472
To elaborate further, we'd replace the ones that can't easily be repairs or recovered and maybe cannibalize them for parts for the other guns to keep them running, and filling in the spots where we remove guns with newer models, so we replace them slowly by phasing them out in stages.

That is assuming we can't replace all of them at our refit, and cost is a more pressing issue.
>>
>>3094488
I'd like to keep a few of them (ones in good condition) if only for sentimental value. They might even still be useful in a niche roll.
>>
>>3094489
>>3094491
Yeah we'll see what we can do once we get to the relevant post.
>>
>>3094491
>Niche roll
Blowing up corvettes and destroyers in a single shot and at the sae time be outside their firing range isnt a niche roll.
>>
>>3094383
Oh, I don't know if this is the right guy, but we should ask about getting a proper crew. We can't really run the victory without considerable help.

>>3094481
>I'm talking about the smaller point defense and secondary guns.
It depends on who we end up fighting, but the secondaries shouldn't be nearly so important, so yeah modern replacements might not be so bad.
>Unless we can get a manufacture to make munition
I'm hoping we can get a small manufacturing system up and running either in victory herself, or maybe as a part of a small fleet
>Also, splice the wires or use end fitting adapters for the wires......
Any modifications will have to be able to withstand the obscene amounts of power during combat conditions, but that was more an example than a specific issue.

>>3094489
I kinda like the idea of looting the pirates we kill for replacement guns, but Having so many various models and sizes might cause issues.

>>3094491
That subspace trick we did with the nav shield; if we fit a custom muzzle device to a few of the guns (old or new), it'd give us a lot more flexibility.
>>
>>3094498
That was an awesome shot with the 24in, but usually you'd use smaller, faster tracking guns against smaller, faster targets.
>>
>>3094499
>That subspace trick we did with the nav shield; if we fit a custom muzzle device to a few of the guns
Shhh! Darn I was saving that one....
>>
>>3094499
The thing about looting as well is that a lot of stuff may be incompatible with our ship; plus as seen from that destroyer, often pirate gear is going to be a hodgepodge of different nations' stuff mashed together which would make standardization and maintenance difficult
>>
“A book? You have my interest now, Edward - Does that relate to your ‘future plans’ Milton spoke off?”, you ask moving to what you feel is ultimately the most important topic of the night.

“Right to the crux of things then, eh? Aggressive. I like her.”, Anderson remarks to the others.

Edward starts to respond but stops for a moment, and then begins speaking with a clear fire in his voice, “Those plans, Athena, are for nothing short of the total uprooting of current naval thinking and the restoration of undisputed dominance of the commonwealth and her allies across the galaxy. A return to the age of Empire.”

This takes you aback slightly - That is an extremely bold claim given current galactic politics. “A commendable goal, but how does a single outdated super-dreadnought fit into such a scheme?”

“Super-dreadnoughts will hardly be outdated if my reform ideas are listened to and followed, Athena. A new Galactic War is coming with the Imperials and the USR - one that the commonwealth cannot win under the current understanding of naval warfare. Fighting in the current style would be a long and bloody, but ultimately futile battle - Their industry is simply too great. A far more aggressive and extreme course is needed.”

“Super-dreadnoughts?”, you ask emphasizing the plural.

“And far, far more. Technology has moved past current practice and build strategy, far past it even, and despite warnings from scholars across the galaxy navies have refused to keep with the times - Take the use of joint transitions for instance, how is there even a debate over its usefulness? When ‘The Day’ arrives we will not be found unprepared.”

“...I think I understand. If a war cannot be won as things stand, force a change in the rules?”

“Precisely.”, he says with satisfaction. The two captains nod and make vague sounds of agreement, Lee raising a glass to ‘The Day’.

You have many questions. How do you proceed?
>Okay but really though, how is this going to work? (Specify skepticism)
>Ask about why he thinks the Victory is useful in modern warfare.
>Jump right to future refits, you can already imply why your ship is useful.
>Ask about his views on super-dreadnought strategic doctrinal use.
>Write-in.

Questions about specific issues are appreciated.
>>
We have a shit ton of guns compared to even the heavily armed irl ships, which confuses me, since the Victory is less than half the length of the Iowa-class.
>>
>>3094510
I made a serious fucking mistake earlier with the sizing due to not proof reading properly, which annoys me immensely. The Victory is supposed to be about ~550 meters in length.
>>
>>3094501
yeah, but at such extreme distances with such big targets it really doesn't matter that much.

>>3094508
>Jump right to future refits, you can already imply why your ship is useful.
>>
>>3094508
Ask about energy weapons that can hit targets in both realspace and subspace at the same time.
>>
>>3094508
>Ask about his views on super-dreadnought strategic doctrinal use.
>>
>>3094508
>>Okay but really though, how is this going to work? (Specify skepticism)
>>Ask about why he thinks the Victory is useful in modern warfare.
>>Ask about his views on super-dreadnought strategic doctrinal use.
I'd say these three points are kind of related, so I'll bite. How does he intend for super-dreadnoughts to function in this modern era of the carrier? Also with this new Galactic War does he want to achieve some IJN-style decisive battle with all this new tech and tactics or what?
>>
>>3094508
>>Okay but really though, how is this going to work? (Specify skepticism)
> Their industry is simply too great.
Unless we're really changing things up into a blitzkrieg-style of warfare, the group with the better industry and economy will always win in the end. How is he planning on shifting things?

>>3094510
>>3094515
I'd just been quietly ignoring the listed sizes. Glad to see that won't be needed anymore.
What was our original crew complement?.
>>
>>3094515
Ah, well that makes much more sense. Thanks!
>>
>>3094515
holy shit thats huge.
>>
>>3094522
I was thinking that maybe OP had intended it to be like some sort of big battle ball covered in turrets
>>
>>3094510
Yeah, and the Iowa class only has to fight in two dimensions. We can have guns pointing in more directions.

https://www.deviantart.com/shimmering-sword/art/Yatagan-Class-Destroyer-719590268
>>
>>3094515
I still feel short.

>>3094527
We could be bigger....
>>
>>3094521
I was thinking that we would be used like the Bismarck, as a very heavily armed commerce raider that could eliminate even a sizable escort to any convoys it finds.
>>
>>3094534
That looks very Homeworldesque
>>
>>3094537
I hope we can get some escorts and support ships, or maybe collect a harem of our own.
>>
>>3094534
Depending our engagement ranges and our rotation rate along various axises, sticking most of the guns and armor on one side would make more sense to allow for better salvo sizes and defense against salvos. That only works in some situations though, and you've still got to keep the center of mass and trust aligned along the centerline.
>>
>>3094535
We're pretty damn big already. 550 meters makes us more than half again as long as the longest ship ever built irl. Ships like that would have a complement of thousands of personnel, even with a significant amount of automated systems.
>>
>3094535
>We could be bigger....
True, but 550 meters is the equivalent to 6 100yard footbal fields laid end to end. Thats pretty ridiculous for a ship size.
>>
>>3094522
>>3094521
Two for skepticism.

Need a little more consensus on what to start with.
>>
>>3094537
I don't think that would be a good idea doctrine-wise, given the USR could eventually just amass their own task force to hunt us down much like the British did for the Bismarck or Scharnhorst.Also if we're at a numerical inferiority then concentrating our capital ships will be vital.
>>
>>3094554
>>3094555
>SUPER DREADNOUGHT!
SUUUUUPPPPEERRR!!!!!
DREEDDDDD
NAAAUUUGHT!

Seriously we should be that bigger.
>>
>>3094554
Yeah, you do need quite a bit of crew even if limited automated use is possible.

>>3094522
OOC I haven't settled on crew size yet, but it will be in the mid-thousands easily not counting marines.
>>
>>3094521
I support for vote.
>>
>>3094555
Still smaller than another "free" AI we remind me of: UNITED EARTH CONFEDERACY NAVAL SHIP NEMESIS at six and a quarter kilometers long.

>>3094560
As long as we don't stray too far into their territory, we should be able to flee home if needed.
>>
>>3094572
Still I'd say convoy raiding is best taken up by lighter units; using capital ships as raiders is inherently pretty risky given their importance.
>>
>>3094568
>>3094521
>>3094522
Going with this then.
>>
>>3094572
Or UNSC INFINITY at 5k, Masseffect dreadnoughts at 1km
>>
>>3094572
>>3094639

The Macragges Honour Gloriana class Battleship from the 40k's is over 26 Kilometers in size.
>>
>>3094650
40K is known to be more Rule of Cool though. Plus GW is terrible with scale.
>>
>>3094650
40k is cheating. It runs on a completely different scale. Small ships can have thousands of crew.
>>
>>3094658
>>3094652
Fair enough.
>>
>>3094650
>>3094658
Yeah, it tends to be over the top in trying without being sometimes. I still like 40k don't get me wrong.
>>
>>3094587
That's it, OP is ded
>>
>>3094707
F
>>
>>3094702
Same, you just have to only consider it with a specific amount of seriousness
>>
>>3094711
It's fun when you can suspend your disbelief yeah.
>>
>>3094707
Not dead, just trying to write a bit more carefully than usual. This isn't a simple topic.
>>
>>3094717
Yeah no worries QM. From what we've asked I'm kind of expecting a mini-infodump anyway.
>>
>>3094717
I've been in quests where 4 hours between posts is the norm while running, don't worry about it.
>>
“What exactly are these changes in doctrine and design you believe will matter so much?”, you inquire with a bit of skepticism.

Edward begins explaining his reasoning, “The thrust of it is to wage a lightning war, Athena, and seize or destroy the most vital aspects of the enemy industrial base before it can properly adapt - Aggressive use of joint transitions will allow entire task forces of heavy assets and subspace asteroid-fortress logistics hubs to be deployed in unexpected sectors, and due to recent advances in warp drive technology these jumps can be made far more accurately, safely, and rapidly than current war plans account for.”

“With the focus on light ships and convoy raiding having existed for ages there is little room to account for extremely heavy vessels that can overwhelm planetary and station defenses in a single fast battle - Enemy carriers will be forced to mass to respond properly, opening them to a decisive ambush by warp buoy and our own carriers. A Mahann executed properly, if you will.”, Lee adds.

“That scalpel of a war plan is quite brittle, even if it is razor sharp, Edward - If the initial thrust failed and bogged down our trade would be left open to massive retaliation. I was at Mahann, and though my memory of it is limited I know full well how disastrous this could be.”, you state, your avatar giving them a ‘you should know better’ sort of look.

Edward nods and continues to make his case, “Quite right, Athena. The first year would be our window, anything longer and the plan would work against us rapidly. At the start of such a war our forces will not be significantly outnumbered yet, it will take time for the USR and Imperials to mobilize industry and really exploit their advantages. This plan is the only way we stand to plausibly win the conflict, and sitting by and losing our place in the sun is not acceptable.”

“Are you not afraid of the great range advantages carriers have with their striking power? They can out range the Victory’s guns by entire star systems, not to mention the issue of torpedoes.”, you point out.

“The usefulness of the carrier is undeniable - Their age is not at an end, and having large numbers of our own will be essential. Current torpedoes on the other hand only barely out range guns and have little armor penetration ability outside of unwieldy bombardment torpedoes made to destroy bunkers - There have been a number of recent developments in gun technology that have extended ranges greatly.”, he says and motions in the vague direction of Karolin.
>>
>>3094772
“Would they not simply create better torpedoes then? The enemy navies may be as conservative as you claim but they will not sit on their hands and wait to die - Adaptation will occur, and quickly.”, you ask seeing an obvious issue.

“Correct, though you’re underestimating the time such changes take. We’ve already tested a few such designs ourselves in secret - Current torpedo sizes simply cannot be made to fully negate the armor of something like a super-dreadnought. Launch cells and ship classes would need complete redesigns and refits, not to mention the need for entirely different torpedo production which will take valuable time when the enemy can least spare it. Super-dreadnoughts won’t be invulnerable, thinking such would be absolute hubris, but they will be extremely difficult to even mission kill with massed fire.”

“Their point defense is extremely heavy as well, which poses issues not just for torpedoes but also enemy small craft.”, Anderson offers out, “Having commanded a carrier myself the thought of sending an attack wave against a well modernized super-dreadnought gives me chills. The losses would be horrific even if it was caught without escorts.”

How do you proceed?

>Surely the enemy will notice such a strange new naval build up, it will take years - What if they respond in kind and with their superior industry?
>This is all very, very theoretical Edward. You should be aware of how dangerous untested theories can be! The enemy will quite probably have their own hidden plans.
>How do you plan to occupy all this space you plan to seize so rapidly? Where do those ground troops come from?
>...So the Victory is to be an early proof of concept then? How will that be kept secret?
>Fuck it, you’re convinced. Toast to ‘The Day’. Let's go wreck those colonial rebels, lads.
>Write-in.
>>
>>3094776
>Surely the enemy will notice such a strange new naval build up, it will take years - What if they respond in kind and with their superior industry?
>This is all very, very theoretical Edward. You should be aware of how dangerous untested theories can be! The enemy will quite probably have their own hidden plans.
>How do you plan to occupy all this space you plan to seize so rapidly? Where do those ground troops come from?

Should we be talking so "publicly" at a swearing in ceremony? Glad we opted fora not so public one but still. Maybe we should talk to them in private in our AI core room.
>>
>>3094772
>>3094776
>>“Quite right, Athena. The first year would be our window, anything longer and the plan would work against us rapidly. At the start of such a war our forces will not be significantly outnumbered yet, it will take time for the USR and Imperials to mobilize industry and really exploit their advantages. This plan is the only way we stand to plausibly win the conflict, and sitting by and losing our place in the sun is not acceptable.”
Oh God this sounds so much like pre-Pearl Harbour Japan I can't even say anything.
>Surely the enemy will notice such a strange new naval build up, it will take years - What if they respond in kind and with their superior industry?
>>
>>3094776
>...So the Victory is to be an early proof of concept then? How will that be kept secret?

>>Surely the enemy will notice such a strange new naval build up, it will take years - What if they respond in kind and with their superior industry?

>How do you plan to occupy all this space you plan to seize so rapidly? Where do those ground troops come from?
These. Especially our place in it and how they plan to occupy it all.
>>
>>3094776
>>Surely the enemy will notice such a strange new naval build up, it will take years - What if they respond in kind and with their superior industry?
Such things can be hidden to some degree (see WWII buildup), but there's a limit unless the enemy is very distracted.
>>How do you plan to occupy all this space you plan to seize so rapidly? Where do those ground troops come from?

>>3094786
>Maybe we should talk to them in private in our AI core room.
If we don't have one already, we should refit a room as a dedicated 'meeting room' so we don't have to keep letting people into the core itself.
>>
File: CIC_Overview_1.jpg (208 KB, 727x400)
208 KB
208 KB JPG
>>3094791
Good ol fashion CIC.
Our AI room and old Captain/Admirals quarters should be refitted along with a battleroom.
>>
>>3094776
>How do you plan to occupy all this space you plan to seize so rapidly? Where do those ground troops come from?
I'm guessing we are just going to ignore most of the planets after disabling their space capabilities. Otherwise we would get bogged in the planets or resort to unethical means to destroy the resistance which may lead to suicidal tactics against the super dreadnoughts. Sci-fi fire ships!
>>
>>3094802
>Sci-fi fire ships!
I wonder what happens if you subspace transition from sub into real while occupying the same space as another ship? In our final battle, a ship sub-jumped after ramming, but this would be different.
>>
>>3094786
>>3094787
>>3094788
>>3094791
Addressing naval build up first.
>>
>>3094802
>>
so basically we are going to be space germany, right?
>>
>>3094821
Ye boi
>>
>>3094821
More like space Japan.
>>
>>3094821
I thought with whats his name marrying that prince guy, we'd be establish a Anglo-Saxon empire Imperial Grand Empire? Or was the guy Russian? Prussian?
>>
>>3094832
Space Russian Tsar with Space British Princess
>>
>>3094776
>>Surely the enemy will notice such a strange new naval build up, it will take years - What if they respond in kind and with their superior industry?
>>This is all very, very theoretical Edward. You should be aware of how dangerous untested theories can be! The enemy will quite probably have their own hidden plans.
>>How do you plan to occupy all this space you plan to seize so rapidly? Where do those ground troops come from?
>>...So the Victory is to be an early proof of concept then? How will that be kept secret?
>>
>>3094829
Too much armor, not enough "speed is armor"
>>
“Surely the enemy will notice such a strange new naval build up, and it will take years - What if they respond in kind and with their superior industry?”, you ask. Edward’s patriotic bellicosity is stirring to an old war AI like you but much skepticism remains.

Edward laughs but still looks a bit grim faced as he answers, “Thankfully one area where we still have a sizable advantage over the USR and Imperials is the field of counter-intelligence and spy-craft. Take this party for example, assembled on short notice - Every person here has still been vetted carefully by specialized AI, even Karolin over there. There are a number of ruses that can be used to conceal the size and nature of the build up and mislead them severely in understanding doctrinally what the components they find will be used for - Such things have been managed in the past. Our encryption systems in particular are years ahead of the USR, despite their best efforts.”

“...You said you were going to publish a book though, is that not a bit... bold?”, you point out, though to yourself you think ‘bold and stupid’.

“The book itself will only be sent to our most trusted allies, and under the close supervision of our intelligence services. There is some risk though, yes - I have not sent it out for that reason. More support must be gathered first in other ways.”

How do you proceed?

>This is all very, very theoretical Edward. You should be aware of how dangerous untested theories can be! The enemy will quite probably have their own hidden plans.
>How do you plan to occupy all this space you plan to seize so rapidly? Where do those ground troops come from?
>...So the Victory is to be an early proof of concept then? How will that be kept secret?
>Fuck it, you’re convinced. Toast to ‘The Day’. Let's go wreck those colonial rebels, lads.
>Write-in.
>>
>>3094848
No it's the "we need to beat Space USA within a year or we're utterly screwed" part that makes us space Japan even though we're the space Commonwealth here. And the speed is armour thing only applied to the Zero anyway.
>>
>>3094853
>>Fuck it, you’re convinced. Toast to ‘The Day’. Let's go wreck those colonial rebels, lads.
On the outside. On the inside, we'd better talk to Elizabeth later.
>>
>>3094853
>>Fuck it, you’re convinced. Toast to ‘The Day’. Let's go wreck those colonial rebels, lads.
>>
>>3094853
>>...So the Victory is to be an early proof of concept then? How will that be kept secret?
Our resurgence should be making intelligence people queasy and the fact that museums are getting rid of their relics means that something is going on. We already proved how devastating we can be due to our squabble with the pirates and the surviving corvette AND the people we rescued will spread rumors quickly.
I'm pretty sure that our advantage will last less than 10 battles before the enemy officers decide that its worth it to use corvettes and destroyers as kamikaze ships.
>>
>>3094853
>>...So the Victory is to be an early proof of concept then? How will that be kept secret?

>>3094855
>And the speed is armour thing only applied to the Zero anyway.
I'm far from an expert, but I believe their lighter ships, destroyers and the like, prefered similar tactics.
>>
>>3094853
>>...So the Victory is to be an early proof of concept then? How will that be kept secret?
>>
>>3094880
>>3094879
>>3094876
More skepticism inbound.
>>
>>3094853
>>This is all very, very theoretical Edward. You should be aware of how dangerous untested theories can be! The enemy will quite probably have their own hidden plans.
>>How do you plan to occupy all this space you plan to seize so rapidly? Where do those ground troops come from?
>>
You remain unconvinced, and your avatar shows it clearly, “...So the Victory is to be an early proof of concept then? How will that be kept secret? That battle with the pirates will surely not go unnoticed, and drawing away weapons from naval museums seems like a tip off if there ever was one.”

“Oh?”, Edward says a bit playfully, “I had heard the Victory only won because of her overwhelming tonnage advantage, and she was being restored as a somewhat modernized ceremonial vessel with limited anti-piracy use for the sake of morale and press at almost unreasonable and foolish expense.”

You’re amused a bit issues linger, “Ha. I see what you are implying, but I still find your confidence in the intelligence services bold. Are they really so skilled?”

“My confidence in them is total.”, he answers simply, “The Victory’s true purpose will remain obscured until it is far too late for them to react in time - She will look like the play thing of a foolish noble who has lost his crown, a note of history to be chuckled at and then tossed away.”

The implication that anyone could view your beloved ship in such a way stings but seems possible.

How do you proceed?

>This is all very, very theoretical Edward. You should be aware of how dangerous untested theories can be! The enemy will quite probably have their own hidden plans.
>How do you plan to occupy all this space you plan to seize so rapidly? Where do those ground troops come from?
>Fuck it, you’re convinced. Toast to ‘The Day’. Let's go wreck those colonial rebels, lads.
>This is too risky. Express much stronger concerns. (Specify).
>Write-in.
>>
>>3094913
>>Fuck it, you’re convinced. Toast to ‘The Day’. Let's go wreck those colonial rebels, lads.
MI6 better have Space-Bond. Just sayin' mate.
>>
>>3094913
>>Fuck it, you’re convinced. Toast to ‘The Day’. Let's go wreck those colonial rebels, lads.
I look forward to being the spearhead of this Blitzkrieg someday.
>>
>>3094913
>>Fuck it, you’re convinced. Toast to ‘The Day’. Let's go wreck those colonial rebels, lads.
>>
>>3094913
>>Fuck it, you’re convinced. Toast to ‘The Day’. Let's go wreck those colonial rebels, lads.
I still got my concerns, but fine. For the future!

On a side note, we should invest more money in our resident mad scientist. i'd pretty much love a way to have a SHTF emergency button for the moment all of this fails.
>>
>>3094926
>>3094924
>>3094918
>>3094916
The Day!
>>
>>3094926
I second this notion, and am happy I'm not the only one to think of her as our resident/pet mad scientist.
>>
>>3094928
of the rope

>>3094926
Supporting mad science lady
>>
You still have a few lingering concerns but find yourself agreeing more and more with Edward’s ideas, and eventually you offer a toast to ‘The Day!’ - Zollern offers up his own ‘Der Tag!’ from across the bridge. Much will need to be done on this difficult journey, but as you think of fading Empire your resolve stiffens - The commonwealth and her allies will keep their place in the sun.

No plan is perfect, but if the other option is certain defeat then you will try your level best to thread that needle and do what is necessary. How do you proceed?

>Speak with Edward and the two captains more. (Specify).
>Speak with Zollern, obviously the Rhinians are in on this to some extent. (Specify).
>Speak with Elizabeth more. (Specify)
>Speak with another character. (Specify)
>You’ve done enough for now, retire from the party politely and await Milton contacting you in the next few days.
>Write-in.
>>
>>3094950
>Speak with Edward and the two captains more. (Specify).
How do you plan to occupy all this space you plan to seize so rapidly? Where do those ground troops come from?
>>
>>3094950
>You’ve done enough for now, retire from the party politely and await Milton contacting you in the next few days.

>>3094972
i don't think that concerns us.
>>
>>3094950
>>Speak with Zollern, obviously the Rhinians are in on this to some extent. (Specify).
Space!Britain and Space!Germany, against Space!Japan and Space!USA with Space!France sitting out? Dis gonna be good.
They have to be going for the Panzerschiffe and Bismarck route with us. Question Admiral Zollern about their ships and fleet composition!
>>
File: Bigger vote..jpg (62 KB, 1280x720)
62 KB
62 KB JPG
Proper posts will continue tomorrow. Feel free to ask questions though, I'll still be about for a bit.

>>3094972
>>3094977
>>3094982
>Three way split.
We're going to need a bigger vote!
>>
>>3094982
changing vote to this
>>
>>3094982
kay.
>>
>>3094950
>>You’ve done enough for now, retire from the party politely and await Milton contacting you in the next few days.
>>
>>3094950
>Speak with Edward and the two captains more. (Specify).
>How do you plan to occupy all this space you plan to seize so rapidly? Where do those ground troops come from?
>>
>>3094992
>Done enough
>>
We should ask if they can give us a crew (We probably need 1/2 months of training with them) and galactic marines.

Also what about creating 2 new section for the Victor, and have 2 hangars for some squads of fighters ?
>>
>>3095251
*Victory
>>
>>3094950
>You’ve done enough for now, retire from the party politely and await Milton contacting you in the next few days.
>>
>>3094982
>>3094993
>>3094993

Zollern at least is clearly in on the plan, so you move the drone across the bridge to speak with him again. He’s still talking with Karolin about subspace weaponry, and it looks like the conversation could go on for quite some time - As you approach though they both turn and greet you.

Zollern begins at once, gesticulating as he speaks, “So that rascal Edward told you about ‘Der Tag’ already? What do you think of it?”.

“It is innovative and potentially disruptive to current thinking but quite filled with risk. I have agreed to support it, but I still have many questions.”, you inform him simply.

“An AI with questions? What is the world coming to?”, he jokes at first, “Ask away Athena!”.

“It is clear enough to me that you and other select Rhinians must be informed of the plan already to some extent. Just how much support is there for it?”, you inquire.

“Only a few admirals and generals have been told as of now, though we have the ear and favor of the Supreme Chancellor. Lower officers speak with righteous hostility toward the USR, and our people too thirst for victory! We are a warrior people, though you would know that yes?”, he says clearly very, very proud of his nation.

“I feel I may be one of the few in the galaxy that really does, Zollern.”, you state with bit of grimness, “How will you be contributing to the effort - What is the building plan?”

“Ah, now that is a question!”, he states with great emphasis, “I have been hoping to settle it myself! There are a many plans currently, and much rests on the Victory’s trials in the coming days.”

“A hint at least then? What ideas have been considered?”

“In brief? Super-cruisers, to give us a fast punch that can knock out most, and super-dreadnoughts to destroy the few targets the cruisers cannot. There has been talk of using over-sized destroyers as aggressive mine-layers and fleet escorts as well! Much of the old fleet will still be maintained, and our deep subspace corvette program is to be expanded.”

“What of carriers then?”, you question - Surely they would not skip something so vital?

“Already being built, and with armor as well!”, he says with immense satisfaction, “Their job is clear enough already, yes?”

“Quite.”, say say, your avatar giving small nod.

The conversation ends up lasting another half hour, and you learning there are three large build up schemes (x, y, z), but that details and which is chosen are subject to change when combat trial results come in.

How do you proceed?

>Speak with Elizabeth or Karolin more. (Specify)
>Speak with another character. (Specify)
>You’ve done enough for now, retire from the party politely and await Milton contacting you in the next few days.
>Write-in.
>>
>You've done enough for now
>>
>>3095365
>say say, your avatar giving small nod.
Fucking christ my typos sometimes.
>>
>>3095365
>You’ve done enough for now, retire from the party politely and await Milton contacting you in the next few days.
>>
>>3095365
Mybe tell the sub techno people about the subspace shot we made.
We can become a killer in both sub and real space
>>
>>3095365
>>You’ve done enough for now, retire from the party politely and await Milton contacting you in the next few days.
>>
>>3095365
this
>>3095390
but otherwise
>You’ve done enough for now, retire from the party politely and await Milton contacting you in the next few days.

>>3095370
Where do you write story posts? Not in the reply box I hope.
>>
>>3095390
Karolin was there, and has already spoken with Zollern about it. It was an impressive shot with such a makeshift setup for firing into subspace.

>>3095414
I have a google doc for it but because of my waffling over exact wording I end up half-ways rewriting sentences sometimes and miss that suddenly they make no sense. I try to proof read but stuff gets through in pretty much every post.

I also end up typing 'slipspace' instead of subspace quite often because of all the Halo shit I've done in the past, and I'm sure I'll eventually screw up and it'll make it into a final post.

>>3095385
>>3095367
>>3095399
>>3095414
Comfy rest and repair confirmed.
>>
File: Repair and refit..jpg (54 KB, 1080x591)
54 KB
54 KB JPG
You speak a briefly with a few of the other guests at the party but politely retire to your AI core after another half hour. The next few days pass quickly, navy engineers and technicians swarming about the Victory to help draw up repair plans and gather information needed for potential future refits. Expansion on the yard the Victory is docked in also begins, as it needs to be about a third larger, and many repair and construction vessels move about the area with various tasks and duties to fulfill.

Using old parts from a museum your AI core is restored to more or less normal function, which relieves you greatly of anxiety - The world seems much clearer now. Attempts are started on recovering the contents of your old burnt out memory banks as well, but that will take quite a while to complete and isn’t certain to work. A handful of small replacement parts, including an entire tertiary beam turret, start to trickle in from donations across the Empire - The rest of it will take over a month to arrive, as negotiation and shipping are worked out.

While basic repairs such are armor repair is underway the issue of more complex technical systems remains. Crew as well are very badly needed, though it will be at least two months before the Victory is ready for preliminary space trials.

Milton eventually contacts you, and discussion begins at once over which companies you would like to choose for the Victory’s essential repairs. The issue of your primary and secondary reactors as well as energy gird are addressed first.

Which company are you most interested in?
>Vickers-Armstrong. They have a history of making highly durable reliable reactors and grids, with many redundancies to mitigate damage.
>Krupp. Their reactor proposals have somewhat higher standard-use energy outputs, and their grids can handle it consistently.
>Mertal. They’re local, and have the highest maximum reactor output designs though their grids can only handle it for short periods.
>Propose a joint effort between two of the above. It will be expensive and limit your budget for the next few company choices but might get the best of both.
>>
>>3095536
>>Vickers-Armstrong. They have a history of making highly durable reliable reactors and grids, with many redundancies to mitigate damage.
>>
>>3095536
>>Krupp. Their reactor proposals have somewhat higher standard-use energy outputs, and their grids can handle it consistently.
>>
>>3095536
>Krupp. Their reactor proposals have somewhat higher standard-use energy outputs, and their grids can handle it consistently.
>>
>>3095536
>Krupp. Their reactor proposals have somewhat higher standard-use energy outputs, and their grids can handle it consistently.

when it comes to power we want reliability, I don't want to be guessing and praying that are energy grid won't melt in the middle of a fire fight.
>>
>>3095536
>Vickers-Armstrong. They have a history of making highly durable reliable reactors and grids, with many redundancies to mitigate damage.
>>
>>3095587
>>3095579
>>3095566
Krupp it is then.

d100, best of three to see how good of a design they can manage.
>>
Rolled 100 (1d100)

>>3095596
er we go
>>
Rolled 68 (1d100)

>>3095596
>>
>>3095599
>>3095600
Job's a goodin' boss!
>>
>>3095599
pfff, okay then.
No need for more rolls.
>>
Rolled 8 (1d100)

>>3095596
>>3095599
welp, experimental reactor is a go, i suppose
>>
File: 54c82f838e247.jpg (148 KB, 1920x1080)
148 KB
148 KB JPG
>>3095599
>>
>>3095599
Holy shit, a super design was made.
>>
It will take some time for construction to begin but the initial Krupp designs seem promising, and you settle on those. Having the heart of your ship be Rhinian made feels odd, but you’re a practical lady when it comes to equipment and can’t see the other designs being as useful. If the design is solid it might even be used for future super-dreadnoughts, so you hope it goes well. Milton moves onto the issue of the Victory’s sensors and communications now, and offers up a few choices of contractor again.

Which company are you most interested in?
>Vickers-Armstrong. Their systems are equally fairly good in subspace and real space, and durable.
>Krupp. Their systems excel at real space detection, and are very long range. The subspace side of things is just alright though.
>Mertal. They’re local, and produced the Pembroke’s sensors. They generally make very good subspace sensors and comms, though their real space ones are just alright.
>Propose a joint effort between two of the above. It will be expensive and limit your budget for the next few company choices but might get the best of both.
>>
>>3095635
>>Vickers-Armstrong. Their systems are equally fairly good in subspace and real space, and durable.
>>
>>3095635
>>Mertal. They’re local, and produced the Pembroke’s sensors. They generally make very good subspace sensors and comms, though their real space ones are just alright.
I have a feeling future warfare is going to be very heavy on the subspace movement and detection.
>>
>>3095635
>Vickers-Armstrong. Their systems are equally fairly good in subspace and real space, and durable.

Reliability and practicality are thew word of the day. we want shit to work when we drop right on top of someone
>>
>>3095635
>>Vickers-Armstrong. Their systems are equally fairly good in subspace and real space, and durable.
>>
>>3095635
>>Propose a joint effort between two of the above. It will be expensive and limit your budget for the next few company choices but might get the best of both.

>Krupp. Their systems excel at real space detection, and are very long range. The subspace side of things is just alright though.
>Mertal. They’re local, and produced the Pembroke’s sensors. They generally make very good subspace sensors and comms, though their real space ones are just alright.
>>
>>3095642
I'd rather not blow our budget on just sensors. maybe on weapon systems.
>>
>>3095635
Mertal
>>
>>3095637
>>3095640
>>3095641
Vickers-Armstrong.
d100, best of three.
>>
Rolled 7 (1d100)

>>3095670
>>
Rolled 46 (1d100)

>>3095670
>>
Rolled 73 (1d100)

>>3095670
>>
Rolled 11 (1d100)

>>3095670
>>
>>3095674
>73. Solid.
>>
>>3095649
Or engines. Our weapons are already pretty strong versus somewhat modern opponents, as we've demonstrated.
>>
File: restoration.jpg (11 KB, 216x234)
11 KB
11 KB JPG
>>3095674
>>
>>3095679
true, true I see your point and we are slated for lighting fast warfare, more speed is always good
>>
>>3095674
>>3095679
Yes, we need to exploit our goddamn über energy grid
>>
>>3095679
What other systems are up for restoration?

We've dealt with:
Power generation / distribution
Real/sub space sensors

We've still got:
Primary / secondary / tertiary / point defense turret weapons
Torpedos, ASM & AMMs
sublight / subspace engines
Armor?
>>
>>3095649
A bit late for me to chime in, but escort ships like the one probably still docked inside of us being the ones splurging on the sensors is probably a better idea imo. We let them scout with their sensors, give the data to us, and we just make sure nothing can kill us. If they're faster than us they could even dash in and out of range to give us a better map that we'd personally get.
>>
Vickers-Armstrong made your old sensors a bit over six centuries ago and you trust their performance and reliability. Their design seems solid, so you choose it - Pretannia should have some part in this at least. Milton now brings up the issues of fire control for your weapons - You current ones are woefully out of date, even if they can handle disorganized surprised pirate scum well enough when handled by a skilled veteran like Henry.

Which company are you most interested in?
>Vickers-Armstrong. Their systems are the best for base and capital ship attack, able to discern key systems well and strike with precision.
>Krupp. Their systems are the best at point-defense, capable of tracking small craft and torpedoes quite well.
>Mertal. Their systems are superb in the field of fighting light ships, due to the long standing border conflict. Tracking and dispatching numerous screening vessels would be simple with these.
>Propose a joint effort between two of the above. It will be expensive and limit your budget for the next few company choices but might get the best of both.

Engines are next, then warp drive, then small craft complement for the hangar, and then finally which part of your armament you’d like to be the most restored for now.
>>
>>3095723
I'm torn between Vickers and Krupp. Should probably go with Vickers since our role will be hitting the heavy hitters.
>>
>>3095723
>>Vickers-Armstrong. Their systems are the best for base and capital ship attack, able to discern key systems well and strike with precision.
Let's save the budget for our armament
>>
>>3095723
what are these? secondary weapons?
>>
>>3095732
I was thinking to save our budget for either the engines or the warp drive. If we could run circles around other massive ships that would give us a huge advantage.
>>
>>3095723
>Krupp. Their systems are the best at point-defense, capable of tracking small craft and torpedoes quite well.

We will be confronted to a lot of that.

Also we need bigass engines to be a sonic the hedgehod: super-dreadnought edition
>>
>>3095723
Oh, fire control.
>Mertal. Their systems are superb in the field of fighting light ships, due to the long standing border conflict. Tracking and dispatching numerous screening vessels would be simple with these.

Most of the ships we will be fighting are light and fast, or fighters. Having a system capable of keeping track of them is paramount.

>>3095738
S P A C E DRIFTING
>>
>>3095734
Fire control systems aid all of your weapons.
>>
>>3095750
So will which ones we choose give us a flat bonus against certain targets then when we roll?
>>
>>3095723
>>Mertal. Their systems are superb in the field of fighting light ships, due to the long standing border conflict. Tracking and dispatching numerous screening vessels would be simple with these.
>>
Gonna need some more consensus on this.

>>3095732
>>3095730
Two Vickers (probably).

>>3095747
One Krupp.

>>3095748
>>3095754
Two Mertal.

>>3095753
Yeah, target numbers will be easier in the relevant circumstances.
>>
>>3095723
>>Vickers-Armstrong. Their systems are the best for base and capital ship attack, able to discern key systems well and strike with precision.
>>
>>3095730
>>3095732
>>3095761
Vickers-Armstrong seems to be the winner narrowly.

d100, best of three. Time to see if their prowess has fallen since Mahann.
>>
Rolled 15 (1d100)

>>3095775
>>
Rolled 20 (1d100)

>>3095775
>>
Rolled 42 (1d100)

>>3095775
>>
>>3095775
it did!
>>
Rolled 80 (1d100)

>>3095780
>>3095781
>>3095782
Ouch
>>
is it possible to request a fucking refund?
>>
>>3095782
>>3095781
>>3095780
>40.
Oof. Well, not every design is a winner.
>>
>>3095797
This is initial designs being tested, there will be future efforts made to improve things once shakedown anti-pirate trials are done and you're (hopefully) making money. The really crazy stuff will come at that point too, all those 'disruptive technologies' Edward loves so much.
>>
>>3095798
Aw, the guns are the best part. Well, doctrine has shifted a lot, I doubt anyone has seriously considered these sort of issues in centuries.
>>
>>3095842
these arent the guns. these are the fire control systems; the things that help us aim the guns.
>>
You decide again to go with Vickers-Armstrong, their systems served you well at Mahann and killing large targets others can’t is a big part of your fleet role. Your hope is that their past experience with designs like this, being a very old company, will allow them to make an excellent system. I mean what could go wrong, really? Milton shifts focus to engines now, and again presents the companies.

Which company are you most interested in?

>Vickers-Armstrong. Durable engines that can take a hit, or a few hundred. Speed and maneuverability is alright, and still an improvement over your current cluster of engines.
>Krupp. SCHNELL, SCHNELL! You need the fastest standard combat speed and reliably quick turning!
>Mertal. It’s all about those short speed boosts. Hop suddenly across swathes of the battlefield like a pissed off roo, and turn on a dime - But there is a risk of overheating if done too often!
>Propose a joint effort between two of the above. It will be expensive and limit your budget for the next few company choices but might get the best of both.

Warp drive is next, then small craft complement, and then finally which part of your armament you’d like to be the most restored for now.
>>
>>3095854
>>Krupp. SCHNELL, SCHNELL! You need the fastest standard combat speed and reliably quick turning!
I want to dump all our funds into the warp drive.
>>
>>3095854
>>Krupp. SCHNELL, SCHNELL! You need the fastest standard combat speed and reliably quick turning!
>>
>>3095854
>>Krupp. SCHNELL, SCHNELL! You need the fastest standard combat speed and reliably quick turning!

Krupp Power married with Krupp sanic.
>>
>>3095854
> Joined Effort
Mixed Krupp and Mertal
For supreme manoeuvrability
Best for a big fat ship like the Victory
>>
>>3095854
what's the reliability difference between Krupp and Mertal here, and how would Mertal run outside of boosts?
>>
>>3095864
Mertal is about the same speed as Vickers outside of boosts. Mertal is of similar reliability to Krupp under normal speeds, the boosts just cause issues if done is succession.

>>3095856
>>3095859
>>3095861
Looks like Krupp wins.
>>
>>3095879
Oh, shit forgot to ask for rolls.
d100, best of three.
>>
Rolled 93 (1d100)

>>3095884
SANIC!
>>
Rolled 98 (1d100)

>>3095884
rollin
>>
Rolled 26 (1d100)

>>3095884
>>
Rolled 9 (1d100)

>>3095884


>>3095887
>>3095892
DAMN
>>
>>3095887
>>3095892
https://www.youtube.com/watch?v=kLiUNxg8Gh4
>>
Rolled 80 (1d100)

>>3095892
>>3095887
YES
>>
>>3095887
>>3095892
Silly future Krupp, you went and became an energy systems company.

Maybe they absorbed Siemens sometimes in the past few centuries?
>>
>>3095904
More like
https://www.youtube.com/watch?v=0nh36Do2fSM
>>
>>3095892
pfffff. Fucking hell, space!German engineering isn't a meme apparently.
>>
>>3095892
https://www.youtube.com/watch?v=dv13gl0a-FA
>>
>>3095908
https://www.youtube.com/watch?v=X3wBsZfHRy4
Gotta have a navy song, lad.
>>
>>3095887
>>3095892
Maybe we should look into getting a proper ramming bow installed, with our amazing power and engines with terrible fire control. As it stands we're going to come blazing in and completely fail to hit anything.
We've got those old torp tubes; I've got no attachment to them, but are we just flat removing them?
>>
>>3095908
More like
https://m.youtube.com/watch?v=OwYQsZuh2CM
>>
>>3095916
i think we will just update them to current standards.

also keep in mind that the things we get here aren't final. In fact, they are the first designs. >>3095811
>>
>>3095914
I like this one. Even though they're calling it a "march."
>>
>>3095926
The Future Energy Grid shall be ultra dank then.
>>
You remember bits of Mahann and the war before, and the speed of Brandt’s Rhinian battlecruisers sticks out in your mind - That would be very useful in this ‘lightning war’ Edward wishes to fight. Krupp seems to still follow in that tradition of high cruising speeds and maneuverability, so you choose them. Warp drives are next, and again Milton presents the companies.

Which company are you most interested in?
>Vickers-Armstrong. Strong, reliable, unlikely to overload under enemy fire and kill most of your crew.
>Krupp. They make the fastest drives but spool up time is longer.
>Mertal. Their designs all for rapid jumps with relative safety but are slightly slower.
>Propose a joint effort between two of the above. It will be expensive and limit your budget for the next few company choices but might get the best of both.
>Ha! You thought it was a company but it was actually I, Dr. Karolin Lasker! Maximum jump accuracy!

Up next is small craft complement, and then finally which part of your armament you’d like to be the most restored for now.
>>
>>3095958
>>Mertal. Their designs all for rapid jumps with relative safety but are slightly slower.

we are blitzkrieging after all.
>>
>>3095958
Mixed:
Mertal
Karolin
>>
>>3095958
>>Vickers-Armstrong. Strong, reliable, unlikely to overload under enemy fire and kill most of your crew.
>Ha! You thought it was a company but it was actually I, Dr. Karolin Lasker! Maximum jump accuracy!
Can we do a joint effort between these two? I think we'd be pretty damn unique on the battlefield if we used the good Doctor.
>>
>>3095967
support
>>
>>3095958
>Mertal. Their designs all for rapid jumps with relative safety but are slightly slower.
>>3095965
got agree, microjumps are very useful
>>
>>3095967
Supporting
>>
>>3095966
>>3095967
Voting for this instead, I change my mind
>>
>>3095958
>Ha! You thought it was a company but it was actually I, Dr. Karolin Lasker! Maximum jump accuracy!
Let the warp specialist do warp shit, that's what we adopted her for after all. Should probably save us some money too.
>>
personally i think we should talk with the doctor after getting the first upgrades. i;d like to first have some sort of stable base from were we can grow.
>>
>>3095967
Risky, but it might work.

d100, best of three.
>>
>>3095958
>Ha! You thought it was a company but it was actually I, Dr. Karolin Lasker! Maximum jump accuracy!
>>
Rolled 92 (1d100)

>>3095978
>>
Rolled 86 (1d100)

>>3095978
Oh man, please no low roll
>>
Rolled 76 (1d100)

>>3095978

Mad Science!
>>
Rolled 19 (1d100)

>>3095978
wow, that was fast.
>>
Rolled 35 (1d100)

>>3095978
>>
File: a suitable reaction.jpg (294 KB, 5000x5000)
294 KB
294 KB JPG
>>3095981
>>
>>3095981

Accurate Deep Strikes to catch the enemy off-guard. Now what should we call that new doctrine? Hmmm.
>>
>>3095988
... well when our targeting system will be upgraded, yes we'll be using the tactic "Oinkbane the Deadly"
>>
>>3095981
This seems okay.
>>
Though, seriously. We should get at least one component be designed by Mertal.

There will be serious grumbling if we don't get anything local-built at all.
>>
>>3095996
to be fair, our fire control groups aren't bad, they are just mediocre, or uninspired and by the books, if you will.
>>
>>3096002
This is true.
>>
>>3095958
Our warp drive is one of our few fully functioning components. Getting an upgrade is nice, and considering our history with subspace we should be able to sell the old one for a pretty penny.
>>
>>3096048
To a museum?
>>
>>3096051
I imagine some research group would love to get their hand on it. We did that triple transition jump with a skim drive, and how we did that has been a mystery ever since.
>>
Karolin wants to use her own design, but you want the safety of the Vickers one - Eventually you compromise and convince her to try to work with them, which she reluctantly agrees to. Even still she is obviously ecstatic to design a drive this large, and it's sort of adorable watching her go over the initial plans - She does want to keep the old drive around for study at Canberra though.

Milton gives you some choices on small craft, and since you opted for a joint effort on the last choice you’re limited to pre-existing designs - None of these are going to astound anybody but at least the bugs have been worked out.

You need to choose fighters and shuttles, but you’ll start with fighters first.

Fighter choices.
>PAE Systems ‘Starfire’ Mk. IX fighters. Fast and maneuverable, made to kill other small craft.
>Messerschmitt BF-1009 G-2 fighter-bombers. They can bring the fight to enemy ships.
>MAC ‘Boomerang’ CA-19. Meridian made and better at recon than fighting, but they work.
>Attempt to convince Milton to release funds anyways for a new design.
>>
>>3096063
Then, shouldn't we give it to Karolin in order to accelerate the revelation on How we did this trick?
>>
>>3096076
>PAE Systems ‘Starfire’ Mk. IX fighters. Fast and maneuverable, made to kill other small craft.
>>
>>3096076
>>PAE Systems ‘Starfire’ Mk. IX fighters. Fast and maneuverable, made to kill other small craft.
Our guns should be our shipkillers anyway.
>>
>>3096076
>>PAE Systems ‘Starfire’ Mk. IX fighters. Fast and maneuverable, made to kill other small craft.
We're going to definitely need some fighter and bomber screening.
>>
>>3096076
>>PAE Systems ‘Starfire’ Mk. IX fighters. Fast and maneuverable, made to kill other small craft.
>>Messerschmitt BF-1009 G-2 fighter-bombers. They can bring the fight to enemy ships.

How about both? Bombers for dem big ships, fighters to escort them.
>>
>>3096076
>>PAE Systems ‘Starfire’ Mk. IX fighters. Fast and maneuverable, made to kill other small craft.

>>3096087
we already have the guns needed for that.
>>
>>3096076
>>PAE Systems ‘Starfire’ Mk. IX fighters. Fast and maneuverable, made to kill other small craft.
We've got Anti-ship in spades, we need a little rounding out. And we don't need fancy strike craft anyway, that's not our role.

How many are we looking at here potentially?
>>
>>3096096
Yeah, how many fighters can we fit into a 550 meter ship?
>>
>>3096087
We don't really need bombers with our guns, but pre-built parasites should be chump change, and easy to swap out as needed at wherever we make our home base.
>>
>>3096076
>PAE Systems ‘Starfire’ Mk. IX fighters. Fast and maneuverable, made to kill other small craft.
>>
>>3096104
maybe around 10 or 15?

Also, the fighters are remote controlled, right?
>>
>>3096104
I think our hangar is pretty small; I'm actually kinda surprised we're loading fighters at all, really. We didn't carry them originally iirc. I hope we're not shortchanging ourselves on shuttles or something.
>>
>>3096116
we don't have the processing power to run victory, nevermind a few wings of fighters. Plus I kinda doubt prebuilts will be set up for remote operation.
>>
>>3096076
>PAE Systems ‘Starfire’ Mk. IX fighters. Fast and maneuverable, made to kill other small craft.
Recon would be sweet too, to negate the fact that we are just one very big, unsneaky girl and to give us targets to precision jump on top of, but a fighter screen is more important than a logistical advantage I think.
>>
>>3096076
>>PAE Systems ‘Starfire’ Mk. IX fighters. Fast and maneuverable, made to kill other small craft.

Oh no, we must choose a matured fighter craft design. However will we cope!

But seriously, WE are already the custom vessel no need to have pilots with delusions of grandeur on top of that.
>>
>>3096126
i don't mean that we should run them. Hopefully the fighters are remote controlled like actual drones and the pilots sit inside the victory without risking themselves to blow up in pieces.
>>
>>3096136
Oh yeah, that would be nice. Dunno if tech has moved that way though; you'd need pretty good VR-type tech and extremely low lag for a fighter pilot to do their job properly, and they'd be susceptible to EM-warfare.

>>3096127
depending on size, we might swap one or two fighters for recon, or maybe refit one or two as a compromise between combat and recon.
>>
>>3096147
>>3096136
Human pilots with mild cybernetic enhancements.

>>3096116
~24.

>>3096104
The question is 'how many can you fit in the hangar'?
>>
You choose the 'Starfires' since CAP is going to be pretty important and you just don’t have enough hangar space to waste it on compromise designs. Milton places the order and then presents the shuttle options.

Shuttle choices.
>PAE Systems Shuttles. Very good atmospheric flight capabilities and can carry medium loads.
>Heinkel Shuttles. Very large but vulnerable, meant for utility work but they can move lots of crew as well.
>MAC Shuttles. Small but very quick, capable of surviving in hostile space for awhile.
>>
>>3096172
24 is a pretty good amount considering we ain't a carrier.
>>
>>3096172
>24
Nice!

>Human pilots with mild cybernetic enhancements.
So they still go out? oh well.
>>
>>3096178
>>PAE Systems Shuttles. Very good atmospheric flight capabilities and can carry medium loads.
>>
>>3096178
>>PAE Systems Shuttles. Very good atmospheric flight capabilities and can carry medium loads.
>>
>>3096178
>>Heinkel Shuttles. Very large but vulnerable, meant for utility work but they can move lots of crew as well.
We shouldn't be sending shuttles into dangerous areas, and on the rare chance we need to we can escort them with fighters.
>>
>>3096178
>>PAE Systems Shuttles. Very good atmospheric flight capabilities and can carry medium loads.
>>
>>3096178
>>Heinkel Shuttles. Very large but vulnerable, meant for utility work but they can move lots of crew as well.
I don't believe we're going to be using shuttles much in combat, considering we're going to be the spearhead. Large shuttles for carrying heavy loads would be preferable for quickly resupplying ourselves and could even be useful for landing, say, bulk infantry planetside once landing zones are secured.
>>
>>3096178
>>Heinkel Shuttles. Very large but vulnerable, meant for utility work but they can move lots of crew as well.
>>
>>3096181
Yes. Most designs allow for ejection, so more survive than you might expect at first but it is still rather dangerous.

>>3096179
Carriers have ludicrous numbers of small craft. ~24 isn't much, just enough to cause issues for attacks.
>>
>>3096178
>>Heinkel Shuttles. Very large but vulnerable, meant for utility work but they can move lots of crew as well.
I'm not planning on using them during active combat and we are no troop transport to stage a planetary invasion so we might as well go for maximum workload. This should allow us to quickly finish clean up after combat and be on our way again
>>
>>3096187
>Heinkel Shuttles. Very large but vulnerable, meant for utility work but they can move lots of crew as well.

this anon gets it, if our shuttles are in dangerous situations we have already fucked up big time.
>>
>>3096192
Define ludicrous amounts.
>>
>>3096197
Depends a lot on the carrier size but a couple hundred isn't uncommon for normal ones. Escort and light carriers have less, super carriers have even more.

Mind you this is mixed craft load-outs, carriers fill a lot of duties. Still very, very dangerous.

>>3096194
>>3096191
>>3096190
>>3096195
>>3096187
Heinkel it is.
>>
>>3096192
I do wonder if we wouldn't benefit from drone designs instead of fighter pilots more.

Something to try look into later on, but drones would have much less space requirements and thus we could field more. Since we are only using them as screening/PD then being smaller than conventional fighter and bomber craft shouldn't be too much of an issue.
>>
>>3096178

>MAC Shuttles. Small but very quick, capable of surviving in hostile space for awhile.

Combat boarding and spec-ops missions, guys.
>>
>>3096218
>>3096216
Ah, fuck. Update didn't hit in time. Fine.
>>
>>3096217
drones have flaws mate, for one if they send a EW ship at us expect all our drones to turn on us.
and every drone is going to require more communication equipment and maintenance to keep running. which is going to eat even more space in the long run.
>>
>>3096238
unless our electronic communications with the drone are piss cheap, nobody should be able to just hack into them and even if they manage to jam the comms with them, they should have an automatic "return to home and dock" function.

>every drone is going to require more communication equipment and maintenance to keep running
That doesn't make much sense. by removing the human component from the fighter, you also have to forget about adding safety measures in there and use the extra space for better features or to make it smaller and cheaper to maintain.
>>
You opt for the Heinkel shuttles, in combat transport isn’t high on your priority list currently and logistics concerns you the most. Finally you’ve arrived at the topic of your armament - All of your weapons will be seeing some replacement, restock, or repair but Milton needs guidance on what to prioritize above all else. Subspace adapters and nav-shield muzzle devices are being fitted on all guns and launchers where needed.

What will you prioritize?
>Main guns. 24-inch gun fire simply can’t be provided by other craft and they can kill almost anything. Also, it is extremely fun.
>Secondary guns. Light ships and cruisers need to be kept away, death by destroyer swarm sounds painful.
>Tertiary guns. Point defense is essential on the modern battlefield, and they can still deal with corvettes and some destroyers at close ranges.
>Torpedoes. Your old 70-inch torpedoes are catastrophically powerful but short ranged, able to break capital ships in half with a good hit and armored to get past point defense.
>Stardart missiles. They might be out of date but they’ll kill any torpedo or small craft they hit, and they’re very hard to out-maneuver - They were made to kill the old style of armored torpedoes so damaging corvettes and destroyers with them is possible even.
>>
>>3096252
>even if they manage to jam the comms with them, they should have an automatic "return to home and dock" function.
That still makes them susceptible to EM.
>That doesn't make much sense.
smaller drones themselves, but they might need more infrastructure ship-side to operate. At the very least, we'd need a robust antena system, and those tend to be difficult to armor.
>>
>>3096265
>>Main guns. 24-inch gun fire simply can’t be provided by other craft and they can kill almost anything. Also, it is extremely fun.
This is our entire selling point anyway.
>>
>>3096265
>Main guns

Grugbot make bad grugs go KABOOM-BOOM!
>>
>>3096265
>>Main guns. 24-inch gun fire simply can’t be provided by other craft and they can kill almost anything. Also, it is extremely fun.
Big guns for the win!
>>
>>3096265
>>Main guns. 24-inch gun fire simply can’t be provided by other craft and they can kill almost anything. Also, it is extremely fun.
I was going to go for secondary guns, but fuck that overkill is more fun.
>>
>>3096265
>>Main guns. 24-inch gun fire simply can’t be provided by other craft and they can kill almost anything. Also, it is extremely fun.

they can't retaliate if they get vaporized on the first salvo. also, they are an extremely good shock and awe weapon and with any luck they might surrender by our mere presence alone.

>>3096267
eh. fair points, i suppose.
>>
>>3096265
>Main guns. 24-inch gun fire simply can’t be provided by other craft and they can kill almost anything. Also, it is extremely fun.
>>
>>3096265
>Main guns. 24-inch gun fire simply can’t be provided by other craft and they can kill almost anything. Also, it is extremely fun
It's our unique advantage, point defense should be taken care of afterwards
>>
File: 24-inches of fun!.gif (2.71 MB, 480x270)
2.71 MB
2.71 MB GIF
>>3096275
>>3096274
>>3096273
>>3096268
>>3096269
>>3096280
>>3096287
Well, I think its agreed then.
>>
>>3096265
>Secondary guns. Light ships and cruisers need to be kept away, death by destroyer swarm sounds painful.

Guys i know big guns are fun and all but wouldn't it be nice to be able to destroy ship to a point of repair? You know not changing them into pile of scrap?
>>
>>3096292
We're going to need more German marches.
>>
>>3096296
https://www.youtube.com/watch?v=sIXdaEAgC9U
>>
>>3096296
We explode one for example, then we threaten the other ships into submission.
>>
>>3096296
We can have escorts for that. No one said we have to operate alone.
>>
>>3096296
This is just the focus. We're still getting all the guns fixed/updated. Also the secondaries are still 12 in, which will still turn most things into paste.
>>
>>3096267
Unless you have them use enclosed system AI's (VI?) with a radio signal on them which they can receive Athena broadcasts for it and when situations change.
>>
>>3096314
Some are being fixed, all that you have are being updated. For example you're going from four secondary turrets (3 on port, 1 starboard) to an even six of 3 and 3, and all of them will have nav-shields and subspace adapters. In general they're trying to even out the restored weapon concentration so the Victory has no massive weak spot.

>>3096325
This can technically work but is absurdly expensive to do well in-universe. There are a few mad lad free AI pilots, and they're extremely deadly, but it isn't practical for even a squadron to be outfitted like that when a single lucky missile can still kill them.
>>
>>3096334
Ah so AI/VI whatever cores are expensive. righto.
>>
>>3096265
Main guns. 24-inch gun fire simply can’t be provided by other craft and they can kill almost anything. Also, it is extremely fun.
>>
>>3096334
Gott damn, this OP is OP. I've been gone for less than 4 hours and over 200 new posts to pore over.
Is it still just the single 24-incher that's still functional?
>>
>>3096365
That is about to change.
>>
“...And I believe that will be everything for now, Athena. Your ship intelligence and recruiting officer will contact you tomorrow.”, Milton finishes. You thank him for his help and the call ends.

You’ve decided to restore two of the 24-inch gun turrets to full working order - The remaining gun of turret three is being moved to your refurbished fore turret one, and it is being joined by two guns recovered from the HMS Warspite. Fore turret two is being restored and three guns are being brought in from the naval museum at Centauri. Shipping, refurbishment, and installation is going to take about two months which lines up well with the schedule for other repairs. When repair and replacement finishes, which will take quite some time, you expect the following to be your functional weapon load-out:

>Two superfiring 24-inch dual-purpose beam/coilgun triple turrets fore.
>6 twin 12-inch dual-purpose beam/coilgun turrets, three to port and three to starboard amidships.
>2 fully loaded pods of 4-cell vertically launched 70-inch anti-shipping torpedoes aft.
>40 twin 6-inch rapid fire beam turrets spread in clusters of four about the ship.
>12 8-cell Stardart anti-torpedo missile launcher turrets spread about the ship, though each only has two missiles currently.
>Repaired bow ready for more ramming.
>A squadron of 24 Starfire fighters.

All these weapons (sans the bow) are capable of having their fire transitioned to subspace at the muzzle or end of their launch cell, and the fighters can transition as well - You feel immense satisfaction knowing you’re no longer helpless against subspace threats as you watch the repair crews working to refit and refurbish your ships weapons. More information on the designs you ordered will apparently come in over the next few weeks - There is a LOT of engineering work to go into them that needs to be done quickly.

https://www.youtube.com/watch?v=GxKSFHTzGeU

You’ve got a day to kill now though, how would you like to proceed?

>Wait for the intelligence officer. Time for crew requisitions!
>Ugh, after all that you could really use talking with somebody other than Milton (Specify).
>Some naval officers have requested to come and tour the Victory before repairs get too extreme, allow them to do so and act as a guide.
>A child on Meridia has sent a message to the naval academy asking if you could answer some questions for a school project. Adorable!
>Write-in.
>>
>>3096462
>>Wait for the intelligence officer. Time for crew requisitions!
>>
>>3096462
>A child on Meridia has sent a message to the naval academy asking if you could answer some questions for a school project. Adorable!
>>
>>3096462
>>Some naval officers have requested to come and tour the Victory before repairs get too extreme, allow them to do so and act as a guide.
>>A child on Meridia has sent a message to the naval academy asking if you could answer some questions for a school project. Adorable!
One after the other
>>
>>3096462
>>Some naval officers have requested to come and tour the Victory before repairs get too extreme, allow them to do so and act as a guide.
>>A child on Meridia has sent a message to the naval academy asking if you could answer some questions for a school project. Adorable!
Time to kill, after all.
>>
>>3096462
>>Some naval officers have requested to come and tour the Victory before repairs get too extreme, allow them to do so and act as a guide.
then
>>A child on Meridia has sent a message to the naval academy asking if you could answer some questions for a school project. Adorable!
>>
>>3096462
>Some naval officers have requested to come and tour the Victory before repairs get too extreme, allow them to do so and act as a guide.
>A child on Meridia has sent a message to the naval academy asking if you could answer some questions for a school project. Adorable!

I am going to bed. Thanks Matilda for this super exciting quest!
>>
>>3096492
>>3096486
>>3096479
>>3096475
>>3096474
Consider that time more killed than a corvette hit by your main guns. It'll probably be a bit till the next update though.
>>
>>3096492
I'm glad you like it!
>>
Also, fun fact for those who care: This is now the second largest thread on /qst/, after the venerable Hive Queen Quest, which has been up for twice as long. Congrats OP on making a quest which has been able to muster up this much interest in such a short amount of time! Whoda thunk the intricacies of naval combat and pseudo-WW2 politics in space would be so popular?
>>
>>3096507
You haven't been on /qst/ very long.
>>
>Some naval officers have requested to come and tour the Victory before repairs get too extreme, allow them to do so and act as a guide.
>A child on Meridia has sent a message to the naval academy asking if you could answer some questions for a school project. Adorable!
Do them both at the same time? Get this child an A!
>>
>>3096724
Yeah, I usually only come in like maybe once in a while to see if there's anything interesting, then forget about it for another month or so
>>
>>3096736
What if the child is a spy? Or a pedo pretending to be a child that is also a spy?

>>3096744
I don't blame ya, nothing really good on /qst/ these days.
>>
>>3096777
The note will obviously be passed trough security when we send it.
>>
>>3096777
>nothing really good on /qst/ these days.
that and the fact that most QM's that seem like they have a good concept and/or writing style often end up flaking on the readers. Pls OP, don't flake on us.
>>
>>3096823
Hes been pretty good running solidly for the past few days straight, tho this risks burnout.
>>
Deciding that you could use a bit of time doing something other than looking over ship system designs you call up the naval officers and inform them that they’re welcome to tour the Victory. The small cadre arrives via shuttle in the aft hangar bay and you guide them throughout the ship with the drone you were provided at the party - You get to keep it, it turns out! The officers are here to settle a dispute over details of Mahann it seems, as well as some discrepancies in old information about the internal layout of the Victory - It’s all a bit academic, but you do your best to help them find the answers they’re looking for and they’re quite grateful for it. Between existing damage reports, security camera footage, deck plans, and good old fashioned investigative work you’re able to answer most of their questions.

Eventually the officers depart, happy with their findings, and you find yourself left with a far more important task - A child needs help with their homework!

A child on Meridia, a young boy of ten by the name of Benjamin, was apparently bold enough to send a message to the naval academy asking for your help with a school project and a junior officer humored him and forwarded it to you. He’s supposed to make a short report on a historical commonwealth ship and present it in class in a few days - Many of the other children are writing reports on the Victory due to her recent arrival, or some of the important colony and exploration ships that helped settle Meridia. His questions are all fairly simple for the most part, things he could have found easily in public databases or networks, but you contact his parents - who are to say the least extremely surprised, and ask to be able to explain things to him personally. It seems you’ve made his day, or year even, and he is beyond ecstatic but obviously nervous - You managed to settle him down a bit and begin helping him with the work. It doesn’t take long, being a very simple assignment really, but you are left with a question at the end of it that you find quite hard to answer.

“Can the Victory beat a star-kraken in a fight?”

You have no idea what relevance a fight with a fictional beast has to do with the project but it amuses you greatly. How do you answer?

>That overgrown squid wouldn’t stand a chance!
>It depends on if you surprised it! Star-krakens can be hard to sneak up on.
>Only if it was separated from its pack, they hunt in groups you know!
>No, star-krakens are much too strong - It would take at least two super-dreadnoughts!
>Write-in.
>>
>>3096833
>>It depends on if you surprised it! Star-krakens can be hard to sneak up on.
>>
>>3096833
>That overgrown squid wouldn’t stand a chance!
>>
>>3096833
>It depends on if you surprised it! Star-krakens can be hard to sneak up on.
>>
>>3096833
>>It depends on if you surprised it! Star-krakens can be hard to sneak up on.
>>
>>3096833
>Only if it was separated from its pack, they hunt in groups you know!

Crikey!
>>
Gonna give this vote a bit since its clearly the most important of the quest so far.
>>
>>3096833
>>It depends on if you surprised it! Star-krakens can be hard to sneak up on.
I'd like to see it dodge our 24-inch guns.
>>
>>3096833
>>It depends on if you surprised it! Star-krakens can be hard to sneak up on.
>>
>>3096833
>That overgrown squid wouldn’t stand a chance!
Lets see squidboy eat 24" gunfire
>>
>>3096922
It'd belch and ask for seconds.
>>
>>3096833
>Only if it was separated from its pack, they hunt in groups you know!
This followed by
>It depends on if you surprised it! Star-krakens can be hard to sneak up on.
and if you do sneak up on it then...
>That overgrown squid wouldn’t stand a chance!

I thought you said the warp was safe from monsters QM!
>>
>>3096833
I cannot remember ever meeting one but it would obviously be turned into high class calamari by the time i'd be through with it!
>>
>>3096833
>Only if it was separated from its pack, they hunt in groups you know!
>>
“It depends on if we could surprise it! Star-krakens can be hard to sneak up on.”, you inform him completely factually. He seems to like the answer. You say your farewells a bit later after a few more questions like that, Benjamin now properly informed on how to hunt a star-kraken, and return to your AI core. All in all it was a very pleasant time!

Finding that you still have a surprising amount of the day left, how do you proceed?

>Wait for the intelligence officer, time for more requisitions!
>You’re feeling quite good now and would like to speak with someone! (Specify).
>Investigate the highly realistic networked battle simulation “Galaxy of Warships” that Benjamin mentioned.
>Write-in.
>>
>>3097095
>Investigate the highly realistic networked battle simulation “Galaxy of Warships” that Benjamin mentioned.
Rolling for gamer AI
>>
>>3097095
>Investigate the highly realistic networked battle simulation “Galaxy of Warships” that Benjamin mentioned.

could use some practice.
>>
>>3097095
>>Investigate the highly realistic networked battle simulation “Galaxy of Warships” that Benjamin mentioned.
>inb4 we use our processing speed to completely decimate human players in the virtual world
>>
>>3097095
>>Investigate the highly realistic networked battle simulation “Galaxy of Warships” that Benjamin mentioned.
>>
>>3097095
>Investigate the highly realistic networked battle simulation “Galaxy of Warships” that Benjamin mentioned.
It better not be made by Risyan developers!
>>
>>3097124
inb4 we embezzle military funding to purchase more premium time .
>>
>>3097095
>>Investigate the highly realistic networked battle simulation “Galaxy of Warships” that Benjamin mentioned.
>>
>>3097128
Naw, we grind that shit 24/7. Screw pay to win noobs!
>>
>>3097095
>Investigate the highly realistic networked battle simulation “Galaxy of Warships” that Benjamin mentioned.
>>
>>3097095
>Investigate the highly realistic networked battle simulation “Galaxy of Warships” that Benjamin mentioned.
Perhaps we could invite Edward? He might know a thing or two about such advanced simulation programs.
>>
File: anti ai device.png (95 KB, 1600x900)
95 KB
95 KB PNG
but wait, how can we get past this?
>>
>>3097159
Oh shit
>>
>>3097159
The only thing a 24-inch gun cannot kill.
>>
You decide to try out the simulation. You go to create an account but find annoyingly that your first few usernames you try are already taken - Eventually you settle on “Owlthena”. Not your best work ever, but it will serve you for now. The download and installation occur almost instantly with your warship grade AI core, and you quickly complete a basic tutorial - It turns out that it is more of an entertainment tool than any sort of simulation, but it seems like a good time killer. You complete a few co-operative battles against primitive digital intelligences, and you are now able to face human opponents.

You are ready for your first ‘Random Battle’. How do you proceed?

>Play as a destroyer.
>Play as a cruiser.
>D R E A D N O U G H T !
>Actually, this is a silly waste of time. Cease at once and wait for the intelligence officer.
>>
>>3097208
>D R E A D N O U G H T !
Maybe we're a premium.
>>
>>3097208
>>D R E A D N O U G H T !
>>
>>3097208
>dreadnought
>>
>>3097213
The Victory is, yes.
>>
>>3097208
D R E A D N O U G H T !

KABOOOM!
>>
>>3097208
>>D R E A D N O U G H T !
Was there really ever any doubt
>>
>>3097230
Honestly no.
>>
Rolled 96 (1d100)

I need some d100, best of three.
>>
Rolled 76 (1d100)

>>3097236
>>
Rolled 37 (1d100)

>>3097236
Oh fuck, was that the competition's roll.
>>
>>3097236
>96
that's not good
>>
Rolled 49 (1d100)

>>3097236
>>
Rolled 78 (1d100)

>>3097236
>>
>>3097239
>>3097240
>>3097244
>76

You choose to play as a Pretannian dreadnought, as you have no super-dreadnoughts unlocked, and quickly find a game. The battle is complete chaos, beyond even Mahann - Your human allies do not communicate at all despite your attempts to direct them, several of them seemingly crashing into one another on purpose. Ramming is common, and ships suicidally charge within gun range of one another with no regard for positioning. You rank in first on your team, easily dealing the most damage and destroying the majority of the enemy, but your side loses the battle nonetheless. Honestly it felt like fighting those Cathay pirates again with how disorganized everything was.

How do you proceed?

>Outline several issues with the game on its network forums.
>Grind the hell out it until the intelligence officer contacts you.
>As above, but stream it.
>Decide that the game is a waste of time, and wait for the intelligence officer.
>Write-in.
>>
>>3097292
>>As above, but stream it.
Time to stream us wrecking everybody's shit. Wonder how they'd react to finding out they were actually playing against a Dreadnought's AI.
>>
>>3097292
>Grind the hell out it until the intelligence officer contacts you.
>As above, but stream it.
gotta get that sweet stream monies matey.
>>
>>3097292
>>As above, but stream it.
Time to make some money from subs and shit.
>>
>>3097292
>>As above, but stream it.
Why not? It might provide interesting data to some AI scientist if nothing else.
>>
Rolled 35 (1d100)

d100, best of three.
>>
Rolled 34 (1d100)

>>3097330
>>
>>3097292
>Write-in.
Create guild first
Make unstoppable force
Stream it
>>
Rolled 34 (1d100)

>>3097330
>>
Rolled 44 (1d100)

>>3097330
FUCK
>>
>>3097336
>>3097334
>>3097331
Better to get the shit rolls out of the way with silly slice of life stuff, I suppose.
>>
>>3097340
oh boy I can't wait to get banned from future twitch!
>>
>>3097340
At least we're not rolling shit when facing down a line of destroyers, yeah. At least not in the virtual world.
>>
Rolled 84 (1d100)

>>3097330
>>
>>3097292
>Outline several issues with the game on its network forums.
We rage first
>Grind the hell out it until the intelligence officer contacts you.
Hey buddy we busy pwning noobs, brb.
>As above, but stream it.
Like, share, and subscribe!
Don't forget to shoot the like button like I shoot my cannons into your moms engine compartment!
>>
Should we make space Patreon? Maybe with donations we could upgrade our fighters.
We definitely should at least make your own banking account
And make that we could invest our private found in stock market
>>
>>3097351
No we should use Spaceneetbucks, they give a better percentage!
>>
You spend the next thirteen hours playing the game without stop, and even use a ‘streaming’ service to allow others to observe your battles. You manage to win almost all of your games, though this is largely due to the enemy teams being even worse than the still terrible teams you end up on. You rank up quickly due to your good performance, unlocking several more ships.

But how did you stream?

>Athena avatar and commentary.
>Owl avatar and commentary.
>Just commentary.
>Total silence. Let them figure it out.
>>
>>3097359
>>Owl avatar and commentary.
>>
>>3097359
>Owl avatar and commentary.
>>
>>3097359
>Owl avatar and commentary
inb4 banned for toxicity.
>>
>>3097359
>>Just commentary.
Don't want to be too obvious.
>>
>>3097359
>>Owl avatar and commentary.
Teaching all our good viewers naval tactics and doctrine. It's educational.
>>
>>3097359
>Total silence. Let them figure it out.
We shall become the mysterious powergamer.
>>
>>3097359
>Total silence. Let them figure it out.
>>
>>3097359
>Owl avatar and commentary.
>Complain quite openly about the lack of ships bigger than Dreadnought. This is a fantasy game that is quite clearly not based in realism. Where's the Super-dreadnoughts? Where's the multiple-kilometer long Titan-class ships? Where's the Colossus raid bosses?
>>
You streamed using your owl avatar and with voice commentary, and slowly gained a small audience. It took awhile for people to begin guessing as to who you are, though the combination of your owl, Pretannian accent, and almost flawless knowledge of period naval designs and tactics gave the game up eventually. Quickly thereafter the stream began to collect more and more viewers and attention, and the chat filled with calls to play the Mahann scenario as well as annoying messages of “Brandt did nothing wrong.”.

How did you proceed?

>You purchased the premium HMS Victory and played the Mahann scenario.
>You got a bit cross and told the Brandt commenters off. Mind you this is was quite mild, you’re always fairly polite.
>Simply continued as you where, eventually finishing the stream as previously stated.
>>
>>3097421
>>You purchased the premium HMS Victory and played the Mahann scenario.
>>
>>3097421
>You purchased the premium HMS Victory and played the Mahann scenario.
You'll show those arrogant Rh*nian apologists.
>>
>>3097421
>>You purchased the premium HMS Victory and played the Mahann scenario.
Sure, why not. Might as well entertain them, we'll likely never do this again.
>>
>>3097421
>You purchased the premium HMS Victory and played the Mahann scenario.
>You got a bit cross and told the Brandt commenters off. Mind you this is was quite mild, you’re always fairly polite.
>>"Right, I'm going to stop being polite here. Brandt was a dick. No, not simply a dick. This was a man that, if he designed a super-dreadnought, it would be shaped like a kilometer-long phallus, and he would make it his flagship, and he would wave it in the face of anyone who had the unfortunate circumstance of having to speak to him. Fuck Brandt, that is all."

Who's brandt again?
>>
>>3097421
>>You purchased the premium HMS Victory and played the Mahann scenario.
>>
>>3097431
See >>3086879
>>
Rolled 56 (1d100)

>>3097426
>>3097424
>>3097427
>>3097437
d100, best of three.
>>
>>3097421
>You purchased the premium HMS Victory and played the Mahann scenario.
Let's show these damn Rhinaboos who's boss.
>>
Rolled 70 (1d100)

>>3097451
Right.

He's still a dick.
>>
Rolled 38 (1d100)

>>3097451
>>
Rolled 100 (1d100)

>>3097451
rollin
>>
>>3097459
W E L L T H EN
>>
>>3097459
pfff. Historical revisionism at its finest.
>>
File: 1540445646812.png (33 KB, 185x221)
33 KB
33 KB PNG
>>3097459
>>
File: 1521489423739.gif (1.26 MB, 500x350)
1.26 MB
1.26 MB GIF
>>3097459
HHHHHHAH
>>
>>3097459
Eyyyy
>>3097463
More like Brandt was lucky eh?
>>
File: 1482016976207.png (165 KB, 510x534)
165 KB
165 KB PNG
>>3097463
>>
>>3097459
noice
>>
Rolled 17 (1d100)

>>3097451
Im so fucking hard right now
Yes yes
>>
goddam my post kept failing, wanted to say we should keep our identity a secret but pointless now.
>>
You purchase the Victory, think to yourself ‘Good god, even in a game I cannot escape buying things for this ship’, and proceed to play the Mahann scenario. The scenario, which isn’t supposed to be winnable and rather a game of survival against almost endless Rhinian vessels, proves to be very difficult. You spend about an hour fighting against an inevitable defeat, the Victory even being sunk once into subspace in a scripted event meant to mimic the real battle.

Things go very similarly to the real battle, with a small exception. You don’t lose.

The game it seems has broken, unable to cope with the efficiency with which you dispatched the Rhinian fleet, and eventually declares it a victory. The stream goes wild, the chat filled with comments of “Brandtfags eternally btfo” and smug pictures of a version of your Athena avatar from a popular Imperial animated show.

How do you proceed?
>Revel in your victory.
>Simply continued as you where, eventually finishing the stream as previously stated.
>Wait, what is this show?
>Write-in.
>>
>>3097530
>Wait, what is this show?
are we anime now?
>>
>>3097530
>>Revel in your victory
"Kaiserboos BTFO Pretannia rules the stars"
>>
>Revel in your victory.

then
>Wait, what is this show?
>>
>>3097530
>>Wait, what is this show?
Never, ever search for info about it online.
>>
>>3097530
>Post a pic of your actual avatar with a smug grin on it
>>Reject the animated meme and substitute your own.
>>
>>3097530
>Revel in your victory
>Wait, what is this show?
>>
>>3097530
>Revel in your victory.
>Wait, what is this show?
>>
File: Smug 38.jpg (26 KB, 600x315)
26 KB
26 KB JPG
>>3097530
>Revel in your victory.
>Wait, what is this show?
>>
File: what am i reading.png (111 KB, 500x289)
111 KB
111 KB PNG
>>3097545
>Athena's face when she finds r34 of herself online
>>
>>3097530
>>Wait, what is this show?
>Revel in your victory.

...so, do we get royalties or what?
>>
>>3097593
D R A W F A G S
>>
>>3097530
Wait, what is this show?
>>
>>3097530
>>Revel in your victory.
>>
You revel a bit in your victory in the premium Victory while actually aboard the real HMS Victory. A bit curious as to smug pictures you ask the chat where they are from. The answers, chaotic and rapid as they are, are quite informative. The pictures are not actually from one show but two - One of which translates roughly as ‘Squadron Collection’ and the other is called ‘Girls und Schiff’ in some sort of horrible attempt at Rhinian.

...You aren’t really sure how you feel about either of them based off of your initial investigations beyond chat, both shows follow strange and absurd plots - one being about an extra-galactic alien invasion combated by ‘ship girls’, and the other being about a bizarre fleet academy for teenage girls that holds ship battle competitions. You do enjoy a clip of some singing from the second one though, that is actually a fairly believable thing for you to do even if your character is heavily exaggerated in personality.

When you look up a bit more to see if your character has more fans on the Meridian network you immediately regret the decision - That isn’t accurate art at all! Your emotional matrix heats from embarrassment and you quickly close out of the search.

You never would have expected the Imperials to make shows like these, they’re generally a people grounded in reality and neither show seems believable in the slightest. It’s at about that point that you’re contacted by the new intelligence officer for the Victory, a young Pretannian Intelligence Service agent by the name of Alice Price.

How do you proceed?
>Get right to business. You need a crew.
>Ask about the corvettes, she’ll probably know something. (Specify).
>Get to know her a bit first, you should gauge what kind of person she is. (Specify)
>Write-in.
>>
>>3097705
>>Ask about the corvettes, she’ll probably know something. (Specify).
Did they manage to track down the guys who fled? Also if they've decrypted anything from the wreckage.
>>
>>3097705
>>Get right to business. You need a crew.
Say goodbye to everyone in chat.
>>
File: our face when.jpg (338 KB, 2048x1024)
338 KB
338 KB JPG
>>3097593
But we're an owl.
>>
>>3097714
We're an attractive woman with an owl on our arm.
>>
>>3097705
>>Get right to business. You need a crew.
>>Ask about the corvettes, she’ll probably know something. (Specify).
>>
>>3097716
We are both, so it should be inter-species yuri owl on greek feathery love.
>>
>>3097705
>>Get right to business. You need a crew.

>‘Squadron Collection’ and the other is called ‘Girls und Schiff’
I don't know if I should be happy or sad that I know what both of those reference.

>alien invasion
Hey, that's a thing. What's the status of non-human intelligent life? We've got AI, at least, but anything else?


I wonder if some AAA games have full AIs running elements of same games, that would be interesting, if expensive.
>>
>>3097705
>Get right to business. You need a crew.
>>
>>3097727
Happy that you got the reference, sad that only you got it.
>>
>>3097727
All it means is you know your anime.
>>
>>3097727
Nothing other than Humans and AI, and even the AI are based on humans as talked about up thread. Properly alien intelligences aren't known to exist.

>>3097712
>>3097723
>>3097727
>>3097728
Seems getting down to business wins. It'll be a bit to the next post.

Feel free to ask questions, I'll probably be able to answer a few of them.
>>
>>3097730
but those are both mainstream anime. I thought nobody mentioned it because everybody already knew.
>>3097705
>Get right to business. You need a crew.
>>
>>3097746
How much of the galaxy is currently inhabited by humanity? It sounds like the various factions are in a pretty confined space so far, like they haven't really expanded too far out yet.
>>
>>3097770
All regions have at least some level of habitation but most are sparse by normal sci-fi standards to help the lack of oceans work. Think of it a 'Australia is huge but mostly empty' sort of way for Meridia for example. Still there are a few quite dense areas like Cathay.

Basically there is a shit load of wild space to be patrolled and have crazy stuff happen in.
>>
>>3097705
>Get to know her a bit first, you should gauge what kind of person she is. (Specify)
Bring up the sexy pics of yourself and thr shows lie wtf
>>
File: sig05-010a_Med.jpg (468 KB, 1500x1500)
468 KB
468 KB JPG
>>3097780
So would you say, we only have one 'arm' of the galaxy colonized? Maybe even just partially one arm?
>>
>>3097790
As in actually along one arm or just an equivalent volume of settled space?
>>
>>3097800
I'm just wondering how much space horizontally we've covered in the galaxy, not necessarily density. Sounds like to me colonies are a somewhat rare thing in your setting, too.

How long would it take to warp from one side of populated space to the other? From farthest reach to farthest reach?
>>
File: Azimuthal equal-area.gif (26 KB, 366x366)
26 KB
26 KB GIF
>>3097809
~Month and a half in a fast ship and with a decent subspace current. Could go as high as three or four in less ideal conditions.The farthest reaches are really remote outposts though, so in important space things are a bit faster.

And yes, settled worlds and colonies number in the low tens of thousands across the galaxy, many of them being fairly low (less than a million) in population.

If you imagine pic related overlaid on the galaxy and rotated a bit so Australia is in the south east you'll get a vague idea of the layout of things, though the borders are a great deal more distorted and claims are made on a lot of the 'ocean' space.

Basically I'm not fully committed to any map yet which is why I've yet to provide one. It's on a future to-do list along with giving a visual layout of the Victory and maybe drawfagging some stuff so I don't have to use random pics off the internet.
>>
>>3097857
And I really must emphasize the 'great deal more distorted' bit. Risya and the USR in particular are way off in that pic, and Imperial space goes much more out into the east.
>>
>>3097857
>many of them being fairly low (less than a million) in population
Damn, that's REALLY fucking tiny. Are we still in an era of rather early expansion and colonization efforts?

Are you going to set up a less hectic schedule, say, running once or twice a week? You planning on continuing to run into the future even?
>>
>>3097869
>Are you going to set up a less hectic schedule, say, running once or twice a week?
Either way, a twitter would be appreciated. Don't need anything fancy, just enough to let us know when you're running.
>>
>>3097869
>Damn, that's REALLY fucking tiny. Are we still in an era of rather early expansion and colonization efforts?
It's mostly small to keep the numbers from getting massively huge and on a somewhat more relatable scale. Colonization is still common, expansion in the sense of political borders though is pretty much done and only war really changes it.

>Are you going to set up a less hectic schedule, say, running once or twice a week? You planning on continuing to run into the future even?
I plan to keep running it but it'll probably remain hectic due to outside factors. I'll have a couple months here soon where I'll be about quite a bit, might even be able to finish it in that period.

>>3097890
Yeah, that is probably a good idea. I'm finding that I really enjoy running.

I think I'll actually make the next story post tomorrow since it would be that last one for tonight otherwise, it'll probably flow better to have some of the crew stuff done in a block rather than spread across ~12 hours.
>>
>>3097934
Whatever you feel necessary. It's been great following your quest!
>>
>>3097934
Alright senpai, thanks for running. It's been fun.
Could use a little more fluff and padding in the updates, though. That's what really makes things come alive and pop out.
>>
>>3097934
Fun session today senpai. Missed it, but rereading it was a blast. Makes me wonder how many viewers we got on stream. How much new fanart of Athena there is and how much of it is lewd , etc.
>>
>>3097934
This thread is massive! Wish I hadn't missed it though. You've done great, and I look forwards to more!
>>
Price, it seems, is about to land in the aft hangar bay of the Victory aboard a sleek black Intelligence service shuttle - You don’t have any records of the shuttle type in your database. Sensors seem to have trouble getting a proper size and range of the vessel, though optical cameras can see it plainly as it moves to just beyond the hangar bay doors and arrests its momentum by firing concealed maneuvering thrusters gently.

“This is Intelligence Service agent Alice Price, reporting as ordered. Permission to dock and come aboard, AI Athena?”, Price asks over a voice channel - Her speech is steady and clear, only possessing the faintest Pretannian accent that without your speech analysis abilities would be very difficult to place.

You grant the request and open the hangar, and the shuttle quickly docks to one of the launch racks and is secured by it’s large clamps. The black rectangular side hatch of the vessel opens downward into a sort of extending ramp, and Alice makes her way out of it. This is the first good look you’ve gotten of her - She’s a little above average height and athletically built, and her black hair is in a neat bun with a few strands hanging to either side framing her angular pale face. What really catches your attention are her eyes though - They’re striking, a bright green but with pupils more like that of a cat than a human. An augmentation, perhaps? Altogether in her dark gray armored flight suit she manages to be quite the predatory looking figure despite not being particularly imposing physically.

“Welcome aboard the Victory, Agent Price. I would like to get to work at once, will you need guidance to the bridge?”, you ask - Unfortunately your drone was out of position to properly greet her with your Avatar and is across the ship.

“I appreciate the offer but that won’t be necessary. I’m forwarding you some of the initial files now for review before I arrive.”, she states while tapping at a small screen on a wrist-mounted display of her flight suit.

Price does actually seem to know the way to the bridge, including use of the until just yesterday badly mismarked passageways - Normally you’d assume she was using the painted directional arrows scattered about the Victory but those are almost all destroyed or removed at the moment due to temporary needs for repair work. She’s walking quickly and will be arriving on the bridge in a few minutes.

The files you receive are for people wishing to serve aboard the Victory that have gone through proper security vetting and all have the relevant skills needed to fulfill their duties, though some specialize more in some aspects than others. Which crew files would you like to look at before she arrives?

>Marines and mech(!) operators.
>Pilots and small craft crew.
>Engineers.
>Medical staff.
>Logistics/Misc.
>Sensors crew.
>Weapons crew.
>Bridge officers.
>>
>>3098522
>Bridge officers.
>Engineers.
>Sensors crew.
>Logistics/Misc.
>Weapons crew.
>Marines and mech(!) operators.
>Pilots and small craft crew.
>Medical staff.

Honestly just do a dump on all of them unless there is a reason we can't go through all of them.
>>
>>3098533
Yeah, I support that ordered list.
>>
>>3098533
+this
>>
>>3098533
>>3098542
>>3098543
That is quite a bit to dump all at once, I'd have to give really stripped down versions of it all. That fine with everybody?
>>
>>3098556
Eh, then i'm for limiting it to the top choice:

The people we'll be finally able to delegate tasks to.
>>
>>3098556
Dumping one Category at a time is probably the way to go, if that's to much maybe just do the first 3 >>3098533
I'm assuming we are just picking an officer in charge for each category and not a whole crew complement
>>
>>3098571
You're reviewing groups, not individuals. Most of these are being transferred as cohesive units, or cadres of officers who have worked together before or are otherwise somewhat similar. The most important leader of each will be mentioned since you'll be dealing with them personally the most.
>>
>>3098571
>>3098562
>>3098533

Eh fuck it, I'll just start with the bridge officers then.
>>
>>3098604
Pastebin dump?
>>
>>3098615
Nah. Not to shatter the illusion of some sort of master plan but a lot of this gets written on the spot, I just have vague outlines of ideas.
>>
>>3098556
If you writing on the spot stripped down version should be just ok
>>
>>3098617
Hmm, how about a brief overview and some named characters and then move on or come back it after giving you some time to think?

Could also work in details later incorporating it in the story as we progress with the repairs.

Otherwise just do the bridge officers since they are the most likely people to be interacting with our AI core with any regularity....
>>
>>3098637
>>3098627
I'm already most of the way through a more detailed bridge officers write up, so a bit late now. I'm thankful you're all understanding though, sorry about the delays.
>>
While Alice makes her way to the bridge you have a few minutes to look over the first of the very large crew files, and you decide deal with the smallest but probably most important one first: The Bridge Officers. You won’t be picking an actual Captain yet, and aren’t even sure if you actually want one, these are the supporting staff that allow ship wide operations to proceed properly - They are each capable commanders in their own right however. Sorting individuals into groups of similar natures you eventually find yourself with four real choices to pick from or a combination option.

Which cadre are you most interested in?

>Veteran Pretannian Royal Navy officers.
They’re a bit old, and quite a few are set in their ways, but they’re all battle tested and many have a great personal love for old ships like the Victory - Most are even technically taking lower ranking positions than they held before. Standing out among the group is Captain Arran Davis a distinguished carrier commander with a great understanding of the vessels and tactics most likely to pose a threat to the Victory. This officers are likely to heeded by more conservative naval officers if they can be convinced of the new style of warfare.

>Young Meridian Navy officers.
A few of the them have seen combat in the border conflict and they’re all energetic and eager for battle - Many of them have been taught the ideas of Edward’s newly proposed style of warfare, and they’re generally an adaptable bunch. Standing out among the group is Commander Olivia Chapman, who by her service record is a seemingly very aggressive cruiser commander - She managed to kill several Imperial destroyers with gunfire in a nasty border skirmish about a year ago, which is a rare feat in modern naval battles. These officers could go on to provide a solid training corps for the commonwealth.

>Rhinian and Risyan naval officers.
They’re all competent in their own ways, a few battle tested, but the main goal would be to allow for the allies of the commonwealth to build up a base of officers familiar with the new style of warfare so they can expand their own programs more quickly. Standing out among them is Admiral(!) Zollern, who you met previously at the party - He’s a competent leader and has worked with the Risyans before on a few occasions so there shouldn't be issues between the two groups.

>House Service officers.
It’ll greatly take away from other vessels in the service but all of them are battle tested and fully trained in Edward’s new style of warfare. They’re a mix of young and old, and display quite extreme loyalty. Standing out among them is Captain Lee, who you also met at the party - He was a skilled destroyer commander back in his navy days, giving him a very solid knowledge of subspace warfare and ambush tactics.

>Attempt to combine two of the above.
There are serious risks that they won't work well together however, so you'll have to choose carefully from them.
>>
>>3098653
>>Young Meridian Navy officers.
>>
>>3098653
>>Attempt to combine two of the above.
>Young Meridian Navy officers.
>Rhinian and Risyan naval officers.

This option is more of a benefit towards alliance and commonwealth, also support towards Edward’s new style of warfare then to ours ship bonuses i think. But we got mix of people that aren't fix on certain doctrine, share different type of experiences. People that will not try to follow Edward plan to the smaller point but rather change it and try to improve it? I hope
>>
>>3098653
>Young Meridian Navy officers
>>
>>3098653
House Service officers
>>
Going to need a little more consensus, young meridian officers seem to be favored though.
>>
>>3098707
i will change to only
>Young Meridian Navy officers.
>>
>>3098738
>>3098692
>>3098677
Going with young officers.
>>
falling asleep here
wanted mix, oh well.
>>
>>3098772
Mix
>>
>>3098772
me too honestly, oh well.
>>
>>3098772
>>3098806

Fuck. Mix of Pretannian and House would have been viable. Reduce impact of taking away the House, while adding the expertise of new style with very good loyalty in all cases.
>>
You take a bit of time to go over the options, waying the benefits and risks of each, and settle on the young meridian officers - Bold new strategies require new blood. Alice eventually slinks onto the bridge and reclines in one of the officer’s chairs, and you inform her of your decision.

“I have reviewed the suggested bridge officer candidates and have specially selected a group of young meridian officers, Alice. I assume you will be handling forwarding the information to them?”, you ask her with your Owl avatar from the bridge holoprojector.

“I will, yes.”, she replies while preparing to light a cigarette, “Mind the smoke, Athena?”

“No, not at all.”, you respond - Smoking was quite common in your day but seems to have fallen out of favor even with the health risks eliminated by modern medicine long ago.

“Fantastic. Shall we begin on the other files?”, she says before carrying on and taking a drag.

“Lets.”, you reply simply. A short conversation and right to the business, you appreciate it.

The choices left to make probably aren’t as complicated for the most part, but still matter. While crew files would you like to review?

>Marines and mech(!) operators.
>Pilots and small craft crew.
>Engineers.
>Medical staff.
>Logistics/Misc.
>Sensors crew.
>Weapons crew.

>>3098772
>>3098806
>>3098809
Mix is sort of possible later as officers begin to trickle out to train others, might be able to still do it.
>>
>>3098814
>>Logistics/Misc.
Important for a big girl like us.
>>
>>3098814
>Logistics/Misc.
>>
>>3098814
>Logical
>>
>>3098814
>Logistics/Misc.
Weapons, engineers, marines and pilots should probably also be selected
>>
>>3098814
Actually, to save on posts, why don't you give us the choice of next category at the same time as you give us the options for this category?
>>
>>3098814
>Logistics/Misc.
>>3098892
This person makes a valid point, efficiency is part of being AI after all.
>>
You decide to start with the logistics due to its relevance to all other aspects of the ship, and look over a few miscellaneous other bits of the crew as well such as counselors and chaplains. Price seems to agree that it is prudent to start there. The choices aren’t particularly complicated, each only differing from each other on emphasis of certain aspects, but they will still have a great impact on operations and morale.

What are you most interested in?

>Pretannian logistics personnel
They’ve got experience with the most common bases you would use for resupply in a war, and it wouldn’t take too much for them to get used to Meridian bases since many features are standardized. A steady supply of tea can be counted on as well, they seemingly find ways to get it no matter what.

>Meridian logistics personnel
They’ll be most used to the bases you’ll be using in the short term, and retraining them for Pretannian ones will be simple since many things are standardized. The cooks that come along with them are actually not terrible as well, which is a bit odd for a warship, and can make pretty fucking good barbecue.

>Attempt to mix the two for maximum commonwealth morale.
Their slightly differing styles might pose issues in the short term though and there is the serious risk of rivalries over football teams getting out of hand at times - Pretannia and Meridia are usually a bit neck and neck in games these days.

Also, would you prefer to have more chaplains or counselors?

>Chaplains. DEUS VULT! The Pretannian Church may mostly be a product of very old political decisions by royals but it is still your church.

>Counselors. Lets keep this mostly secular, alright? They’re professionals and should be able to keep the crew in good mental health.

After this what would you like to address next?
>Marines and mech(!) operators.
>Pilots and small craft crew.
>Engineers.
>Medical staff.
>Sensors crew.
>Weapons crew.
>>
>>3098956
>>Pretannian logistics personnel
Solely for the tea.
>Chaplains. DEUS VULT! The Pretannian Church may mostly be a product of very old political decisions by royals but it is still your church.
Never doubt the morale boost a round of prayer can give on the eve of battle.

>Weapons crew.
>>
>>3098956
>Attempt to mix the two for maximum commonwealth morale.
>Also, would you prefer to have more chaplains or counselors?
Healthy balance
>Engineers.
>>
>>3098956
>>Attempt to mix the two for maximum commonwealth morale.
>>Counselors. Lets keep this mostly secular, alright? They’re professionals and should be able to keep the crew in good mental health.
>Engineers.
>>
>>3098956
>Attempt to mix the two for maximum commonwealth morale
>counselor
>>
>>3098956
>Attempt to mix the two for maximum commonwealth morale.
>Healthy balance.
>Engineers.
>>
>>3098978
>>3098956
>Engineers
>>
Okay, mix attempt seems to be the way to go.
d100, best of three.
Who know, maybe things will work out well from the start?

Engineers will be next as well. Need more consensus on chaplains/counselors.
>>
Rolled 60 (1d100)

>>3098987
Check em
>>
Rolled 64 (1d100)

>>3098987
>>
Rolled 66 (1d100)

>>3098987
>>
Rolled 7 (1d100)

>>3098987
>>
>>3098956
>Chaplains. DEUS VULT! The Pretannian Church may mostly be a product of very old political decisions by royals but it is still your church.
>>
>>3098989
>>3098992
>>3098996
What the hell are the odds of all three rolls not deviating more than six digits from each other?
>>
>>3098996
>>3098992
>>3098989
>66.
Not terrible.

I'll be gone for the next few hours probably, gotta GM for a game. People are sort of flaky though so who really knows.
>>
2 Chaplains
2 Counselors
2 Healthy balance.
>>
>>3098987
>healthy balance.
>>
>>3099007
You get license for it but maybe try not killing them?
>>
>>3098956
Damnit went for a minute and missed the vote. Anyways voting mixed for both if it even matters.
>>
>>3099007
>>3099009
Don't mind mixing it up.
>>
>>3099003
0.36%
>>
>>3098956
>>Chaplains. DEUS VULT! The Pretannian Church may mostly be a product of very old political decisions by royals but it is still your church.
>>
>>3098956
>Counselors. Lets keep this mostly secular, alright? They’re professionals and should be able to keep the crew in good mental health.
>>
>>3098987
Chaplains
>>
>>3098956
>>Chaplains. DEUS VULT! The Pretannian Church may mostly be a product of very old political decisions by royals but it is still your church.
>>
>>3098987
Counselors!
>>
>>3098956
>Chaplains. DEUS VULT! The Pretannian Church may mostly be a product of very old political decisions by royals but it is still your church.
Holy war? Holy war.
>>
>>3098956
>Chaplains. DEUS VULT! The Pretannian Church may mostly be a product of very old political decisions by royals but it is still your church.

>Weapons crew.
A holy warship needs gunners
>>
AT LAST I RETURN!
Session went pretty alright.
>>
You settle on a mix of both Pretannian and Meridian logistics personnel as well as a roughly even mix of chaplains and counselors, though the second part took you quite a bit of time to decide on. With your supply of tea, barbecue, prayer, and trauma counseling secured you turn your attention to the issue the Victory’s engineers. There are a few choices, Alice even giving out a suggestion of her own, and this is a fairly major decision - Specialization here can give some serious advantages, even if all of the choices still cover normal tasks well.

Which are you most interested in?

>Pretannian Engineers
Due to remote postings and far flung bases Pretannian engineers are adept at keeping systems running even far from proper refit and supply centers. The Chief Engineer of this group William Jacobs is known for taking part in a twelve year ultra long range exploratory mission to the Andromeda Galaxy and returning to tell the tale. This is Alice’s suggested choice.

>Meridian Engineers
These are the best people at damage control around currently, they’ll keep the Victory running as best they can even under a hail of torpedoes. The Chief Engineer of this group Audrey Cook has helped asteroid bases survive prolonged bombardments by Imperials on several occasions.

>Rhinian Engineers
Generally if you need somebody to squeeze a bit of extra power out of something these are the people to talk to, they can optimize almost anything and get some more performance out of it. The Chief Engineer of the group Alwin Blocher is famous for helping win a number of galactic ship racing competitions.

>Attempt a mix.

After this what would you like to address next?
>Marines and mech(!) operators.
>Pilots and small craft crew.
>Medical staff.
>Sensors crew.
>Weapons crew.
>>
>>3099743
>>Pretannian Engineers
>>
>>3099743
>>Pretannian Engineers
We've got plenty of armor and power, and pirate hunting could easily be a long-deployment endeavor.

>Marines and mech(!) operators.
>>
>>3099743
>Rhinian Engineers
They are the ones that that supplied our energy grid, makes sense that they would know best how to handle it.

>Marines and mech(!) operators.
>>
>>3099743
>Pretannian Engineers
>Weapons crew.
>>
>>3099743
Pretannian engineers with some Meridians to help us adapt during emergencies. One set keeps us running from day to day. The other is emergency triage during battle.
>>
>>3099793
>>3099775
You make a good point. Would the company that made our engines be opposed to having some of their people on board to report back to their employers? This seems like invaluable data to them.
>>
Looks like it'll be Pretannians.
I need a little more consensus on the next part, marines/mechs seems to be in the lead.
>>
>>3099743
>Meridian Engineers
Since guns and shit.

Sensors crew.
>>
>>3099819
I'll vote for weapons crew.
>>
What's the current mix of nations for our employees so far? If we lean too hard to one side we might get tensions instead of friendly rivalries because it looks like we have no trust or too much favor for one side.
>>
>>3099819
>>Marines and mech(!) operators.
>>
Going with marine/mechs.
>>
It isn’t hard to choose Pretannian engineers given their specialized training and experience in long range operations - You’re going to operate in remote areas and bases sized for a ship like the Victory barely exist currently. Besides, the Victory is a Pretannian ship - It just feels right. With the problem of engineers addressed you move onto your future security complement, and the failed boarding attempt on the corvette wreckage hangs in your mind. You’ve got more choices here than normal.

>Pretannian Royal Marines and Boarding Mechs.
A conventional force that excels at smashing its way into enemy ships that don’t want them to be there, even if the enemy has time to prepare first. They aren’t subtle, and they’re fond of explosives, but these power armored fuckers will get the job done.

>Meridian ‘Emu’ Mech Battalion
EVERY MARINE A MECH! Fast bipedal mechs capable of ship and ground operation, small enough to fit in tight corridors when crouched but quick enough to work well in more open terrain. They’re quite flexible, though they don’t truly excel in any role.

>Rhinian Drophunters
Shock troops trained to assault and seize enemy positions with surprise and sudden overwhelming violence - They have have few and only light mechs though due to their drop pods taking up so much space, and they operate best on short specialized missions or when heavier allied forces can relieve them quickly.

>Risyan Naval Infantry
They do not ask for much space. They do not ask for power armor. Their mechs are cheap, but they work well enough. Good fucking god, how are there so many of them? SEND IN THE NEXT WAVE!

>Combine two.

Also, what would you like to address next?

>Pilots and small craft crew.
>Medical staff.
>Sensors crew.
>Weapons crew.
>>
File: predator_handshake.jpg (48 KB, 1200x680)
48 KB
48 KB JPG
>>3099932
>Combine two.
I guess its obvious bois
>Pretannian Royal Marines and Boarding Mechs.
>Rhinian Drophunters

The drophunters go first and the pretannians back them up.

>Medical staff.
>>
>>3099932
Question; would there be any drawbacks to combining two?
>>
>>3099938
seconding this question
>>
>>3099932
>Pretannian Royal Marines and Boarding Mechs.
>Weapons crew.
>>
>>3099932
A tough choice. We forwent the combat shuttles, so if we're looking for offensive infantry
>Pretannian Royal Marines and Boarding Mechs.
They need to be able to get the job done without the ability to reinforce, we're planning anti-pirate, meaning antiship, and on long patrols we may have issues getting replacements, so we need each one to count.

>>3099938
Same as any of the others: no guarantee they'll work well together, and an overall reduction of bonuses.
>>
>>3099932
>>Pretannian Royal Marines and Boarding Mechs.
>Medical staff.
>>
>>3099938
Limits dedication to a single task since you're still working with the same space, and command issues might occur with joint operations if not set up well.
>>
>>3099932
Oh, right
>Weapons crew.
>>
>>3099932
>>3099949
>Pretannian Royal Marines and Boarding Mechs.
I'm just going to go with these then, with this guy's justification, no combat shuttles
>>3099945
>>
>>3099937
Supporting
>>
>>3099932
>Rhinian Droptroopers
>Pretannian Royal Marines

>Pilots and small craft crew.
>>
you know what? now i'm regretting picking the unarmed shuttles. they will get fucking shredded the moment a single point defense gun manages to lock on them.
>>
>>3099932
>Meridian ‘Emu’ Mech Battalion

>Medical staff.

'Emu', eh? If you can't beat them, co-opt them.
>>
Seems to narrowly be Pretannians and then medical staff.
>>
>>3099971
I don't think frequent boarding actions would be too useful for us anyways, our weaponry will shred just about everything it hits and we'll likely be backed up by significant frigate and destroyer screens on offensives.
Could always go with the Imperial gu- I mean the Risyan Naval Infantry for helping to flood planets or large stations, our large shuttles will be good for that.
>>
>>3099983
We'll still have the opportunity to change some of our options here in the future if we find they don't work out too well, right?
>>
>>3099991
Yeah. Adapt and overcome, all that jazz.
>>
Royal Marines seem like a good pick - A conventional force might not be delicate but they can definitely fulfill their ‘By space, by land’ motto and you can’t really know what sort of situations you’ll be getting into. Aside from that it means that with a bit of work Wilson and Baker can still stay around without being out of place! Alice is glad you decided to keep the security forces Pretannian for reasons of loyalty, though she would have been equally okay with Meridians. With all those marines though you’re going to need to now address your medical staff - These days they do a bit more than just keep people alive, and they can provide some interesting benefits.

>Pretannian Medical staff.
They’re the best at fulfilling the core job of keeping your forces healed up and alive - There isn’t anything fancy here but they can always be relied upon even in the worst situations. Really, they're great at it.

>Meridian Medical staff.
Centuries of living on a world as dangerous as Meridia have inspired a great dedication to developing sophisticated cybernetic enhancements to deal with its environs and creatures, and these men and women are very skilled in both applying and maintaining such modifications. Pilots and mech operators can greatly benefit from these sorts of enhancements.

>Rhinian Medical staff.
Man cannot remake himself without suffering, for he is both the marble and the sculptor. These maniacs will not only ensure your crew are as fit as possible but they will take it a step further - Limited genetic and biological enhancements are possible with Rhinian technology and they have the upside of needing almost no maintenance or support once applied. Alice has undergone similar augmentation, allowing her to see almost perfectly in the dark without the need for night-vision devices.

>SYNTHESIS

What next?
>Pilots and small craft crew.
>Sensors crew.
>Weapons crew.
>>
>>3100101
>>Rhinian Medical staff.
>Pilots and small craft crew.
>>
>>3100101
>>Rhinian Medical staff.
What's the downside, I ain't seeing it.

>Pilots and small craft crew.
>>
>>3100101
>>Meridian Medical staff.
>Weapons crew.
>>
>>3100101
>>SYNTHESIS
>Meridian Medical staff.
>Rhinian Medical staff.

>Pilots and small craft crew.
>>
>>3100101
>>Meridian Medical staff.
>AI in charge of a ship with techpriests. This is going to be fun.

>weapons crew
>>
Need more consensus.
2 mer, 2 rhin, 1 synthesis of the two.
>>
>>3100101
>Meridian + Rhinian

>Weapons crew
>>
>>3100174
>>3100175
Now you're 2/2/2.
>>
>>3100101
>>Rhinian Medical staff.
>>
>>3100101
>>Meridian Medical staff.
>>weapons crew
>>
>>3100122
support
>>
lets just pick both and be done with it. After all they are more or less the same
>>
3/3/3 now
>>
Seems like people want one or the other or synthesis.
Just going to go with synthesis.
d100, best of three.
>>
Rolled 36 (1d100)

>>3100208
rollin
>>
Rolled 78 (1d100)

>>3100208
>>
Rolled 96 (1d100)

>>3100208
BIG rolls
>>
>>3100217
YES, YES
>>
>>3100217
NOICE
>>
>>3100208
>>3100217
Well, we've already got one mad scientist, what's a couple dozen more of 2 different branches?
>>
File: 1533428830799.jpg (52 KB, 851x831)
52 KB
52 KB JPG
>>3100217
>>3100214
>>
>>3100235
i can already imagine the madness they will create.
>Hey boss, we managed to graft a miniature warp core to this mech armor! *slaps unstable core* Wanna see what happens when we turn this baby on?
>>
>>3100245
>>3100235
I told you bro, I told you about these Rhinians
>>
>>3100217
oh no
>>
>>3100260
Oh YES
>>
>>3100260
Let met guess, you were hoping to throw in Ayys as a curveball before we went full XCOM?
>>
File: OH YEAH.png (4.01 MB, 1024x1024)
4.01 MB
4.01 MB PNG
>>3100260
>>3100263
>>
>>3100283
what no why would i do that

But really though, no, I have far more sinister plans.
>>
>>3100288
Are we getting a meatsuit? We're getting a meatsuit.
>>
i pity our enemies, for our motley crew of assholes, maniacs and immoral bastards will squish them down!
>>
>>3100290
Mad biologists + techpriests + AI in charge = meatsuits
>>
>>3100288
the last time i heard a QM said that in a quest ended up with one of the main antagonists turned into the wife of the MC.
>>
>>3100294
You know, 24" is just almost wide enough to hold a human-sized pod...
>>
>>3100302
Yes, but that IS quite sinister isn't it?
>>
>>3100303
I think we've have better luck with the ASM tubes: 70in LV. I like your train of thought though.

Maybe we should consider installing some light automates defenses for the Core, just in case.
>>
>>3100315
Yeah, but VLS tubes are pre-loaded. You can't really switch them out mid-transit, whereas with a cannon, you can load whatever shell you like.
>>
>>3100329
The forces of the gun would probably turn everyone inside into paste though. Tubes are probably better for boarding parties.
>>
>>3100337
That's where the cybernetics and genetic augmentations come in. And you can give quite a bit of shock protection by just filling the shell with goo.
>>
>>3100351
not really. 1xx Gees will turn most things into muuuush.
>>
>>3100329
That does cause an issue, doesn't it? 24in is still pretty small for humans, especially with assorted combat gear on. But that's what the various bio and mechanical augs are for, I guess.
>>3100337
They're coilguns, you could lob them with a low charge, maybe include a booster rocket for less harsh acceleration. Heck, with some further work we could get from boarding pods to drop pods.
>>
Why choose one when you can have both? You choose a mix of the Rhinian and Meridian medical staffs, carefully picking the best of each - Your crew need all the advantages they can get, even if it will take time to implement! Alice finds the idea bold but intriguing and looks forward to having other augs on the crew. Now though you need to select your weapons crews - Who is it this time?

>Pretannians.
Hey, kid, wanna hit pinpoint targets with those 70-inch torpedoes? These guys love torpedoes.

>Meridians.
You call that a gun? THIS is a gun! Henry will pick the best gunnery crews he can for the primary turrets.

>Rhinians.
Secondary battery fire must be calibrated and optimized, it is far below standards! Light ships must be shown the error of their ways!

>Risyans.
Do you love point defense cannons? So do they! Fill the void with a storm of red that washes away all torpedoes and small craft.

>ENHANCE! Try to mix two.

Next choice.
>Sensors.
>Pilots and small craft crew.
>>
>>3100260
So we're sticking them in separate, heavily armored, out-of-the-way areas, right?
>>
>>3100369
>Meridians.
You call that a gun? THIS is a gun! Henry will pick the best gunnery crews he can for the primary turrets.

KABOOOOOM
>>
>>3100367

wait, fuck that. its not going to be 100's of Gees its going to be more than 30000 Gs. Those marines are fucking dead.

>>3100369
>Meridians.
This is not even a choice.
>>
>>3100369
Hmmn, we did already get targeting systems, but a little min/maxing never hurt!

>Meridians
>>
>>3100375
>implying getting hit by marine paste will not be a form of psychological warfare

We should have gonwe with risyans
>>
>>3100369
>>Meridians.
Was there ever any doubt
>>
>>3100369
>>Risyans.
I love our big guns, but we've already given them a ton of love, we need to diversify a /little/.
>>
>>3100369
>Meridians.

>Sensors.
>>
>>3100369
Oh yeah

>Pilots and small craft crew.
>>
>>3100384
>Pilots and small craft crew.
whoops.
>>
>>3100369
>>Sensors.
>>
>>3100384
will use them for pilots
>>
>>3100383
No.
>>
>>3100400
Who the fuck cares about point defense? OUR MAIN GUNS ARE THE DEFENSE!
>>
>>3100403
They can't launch torpedoes or small craft if they're busy exploding.
>>
>>3100403
i was thinking in that regard and we could use our torpedo in a defensive manner. instead of using them to attack, we fill them with metal chunks in order to use them as a minefield of sorts... chaff is not the word, but i guess you get the idea.
>>
>>3100413
You mean... flak torpedoes?
>>
File: Baby stardart!.jpg (42 KB, 640x424)
42 KB
42 KB JPG
>>3100413
The Stardarts are already anti-torpedo missiles.
>>
>>3100413
>>3100418
I mean, antimissile missiles are a thing.
>>
>>3100369
As much s we love dakka, not having topedos screwed us when what destroyed was hiding in subspace. That destroyer would have never been able to attack that last pirate ship earlier and we'd have answers we currently don't have.
>>
>>3100418
>>3100424
>>3100426
Yeah, something like that, but a little bit "dumber" so to speak. It would deny a whole area -filling it with debris- instead of outright crashing against the other torpedo.
>>
>>3100444
but our guns got upgraded to the point that we can shoot into subspace.
>>
>>3100445
>be normalfag cruse-liner captain
>crusin's along with civies
>shit is cash
>CRUNCH!
>wut
>ships starts grinding itself to pieces against random bits of metal some retard fired all over the place.
>die
>>
>>3100424
Hey do the marines we choose come with assault gear, shuttles and drop pods and such?
>>
>>3100369
I'll go with the Risyans on this one
>>
>>3100448
I must have not noticed. I think our guns are still powerful enough unless an enemy starts adapting to us. Giving our crew some actual remains for us to scavenge instead of scrap metal is still something to keep in mind.
>>
>>3100445
Problem is that space is very big. You'd need to put a lot of volume in a torpedo to have enough submunitions to do anything worthwhile.

It's better to rely on our point defense beams or guided missiles to down torps.
>>
>>3100468
I think the Rhinians were the only ones specified to have drop pods
>>
>>3100457
Space is really big and really empty. Right now, with the space dumpster we have in low orbit we have like 5 crashes like that with our satellites per year. But i get your concern.

>>3100473
maybe instead of debris it could be a net of sorts with explosives? The torpedo will get tangled in the net and then the net explodes around it. Im just giving ideas because i doubt we will use the torpedoes when we have our main batteries online and battle ready.
>>
>>3100488
>because i doubt we will use the torpedoes when we have our main batteries online and battle ready.
They will be useful for Alpha Strikes, as we can dump all the tubes instead of waiting for the guns to reload. We could also look into specialty rounds to cover areas the guns can't. See boarding pod / chaff launcher, though those ideas in particular are kinda silly.
>>
>>3100369
>Risyans.
>Sensors.
>>
>>3100369
Meridians
>>
>>3100488

Nets are kind of a 'meh' idea, in that they'll cover even less area, and have less local mass.

You're forgetting that even though modern torpedoes aren't as armored as ours, they're still not soft targets.

And as >>3100506 points out, torpedoes are better off used offensively.
>>
You briefly consider the Risyans but drop the idea, of course you’ll pick the Meridians! Henry has already proven himself capable and you trust his abilities to sort through much of options the file presents so you forward it to him - a few suggestions of your own still included, of course. Now you’re faced with your second to last choice, pilots and their crews!

We’ll start with the pilots and crews, who are mostly defined by the squadron ace and have similar qualities.

>Pretannians
Their ace is Sabrina Duke, a by the books but skilled pilot who values operational integrity and success over personal glory. Her crews value maintenance and pre-battle preparation.

>Meridians
Their ace is Charlotte Caldwell, an aggressive pilot with a history of far outperforming what her craft should be capable of. Her crews are adept at tuning craft for maximum maneuverability.

>Rhinians
Their ace is Katherine Immelman, one of the better interceptors in their entire navy - She’ll keep torpedoes off of the Victory and is more than willing to chase them through subspace and back out again multiple times to do it. Her crews are adept at tuning craft for maximum speed.

>Risyans
Their pilot is Nataliya Ivanova, a fearless ace of the meatgrinder Risya-Cathay small craft battles along their vast borders - She is the highest scoring ace on the list, by far. Her crews emphasize fast re-arming and sortie rates.

>Attempt to get all these ladies and their crews to work together!

Sensor crews will be next.
>>
>>3100590
>>Risyans
>Their pilot is Nataliya Ivanova, a fearless ace of the meatgrinder Risya-Cathay small craft battles along their vast borders - She is the highest scoring ace on the list, by far. Her crews emphasize fast re-arming and sortie rates.

fuck yeah, Angry bee swarm for the win!
>>
>>3100590
>Rhinians
SPEED, BABY.

Also I just noticed every single one is female. What is the meaning of this, where is my diversity!?
>>
>>3100590
>Rhinians and Risyans

Determined and fast turn-around, what's not to like?
>>
>>3100590
>Risyans
Their pilot is Nataliya Ivanova, a fearless ace of the meatgrinder Risya-Cathay small craft battles along their vast borders - She is the highest scoring ace on the list, by far. Her crews emphasize fast re-arming and sortie rates.

So do the cyber-implants work better on females?
>>
>>3100602
Supporting, speedy high sortie sounds fun.
>>
>>3100600
Something something skintight flight suits and moral?
>>
>>3100590
>Rhinians
For https://www.youtube.com/watch?v=atuFSv2bLa8
>Risyans
For https://www.youtube.com/watch?v=U06jlgpMtQs
>>
>>3100603
Uh, yeah, sure. Definitely that.
>>3100606
Nothing to do with this.
>>
>>3100603
>So do the cyber-implants work better on females?
That would be a pretty silly thing.
>>
>All Aces are female
Well here's hoping it's just coincidence and not something malicious.
>>
>>3100590
>Their pilot is Nataliya Ivanova, a fearless ace of the meatgrinder Risya-Cathay small craft battles along their vast borders - She is the highest scoring ace on the list, by far. Her crews emphasize fast re-arming and sortie rates.
And

>Their ace is Sabrina Duke, a by the books but skilled pilot who values operational integrity and success over personal glory. Her crews value maintenance and pre-battle preparation.
Our hardware is already top of the line right now. We don't need to try and push it to the limit while still trying to figure out what everything we have does.
Whether or not it works out, Sabrina is bound to learn a few tricks from Natalia even if they somehow don't get along.
>>
>>3100590
>>Pretannians
Guy's, we're planning on long running missions into the unknown, we want people who keep their fighters in top shape and make sure they're not going to lose any when we're far from a resupply
>>
>>3100624
I CAN NOT HEAR YOU COMRADE!
https://www.youtube.com/watch?v=VZec_PqXXzo
>>
>>3100590
Risyans
>>
>>3100608
Which ace looks most like Victory in our Imperial cartoons!?
>>
>>3100617
It could be something as simple as not wanting to make things incredibly obvious via using the more famous male aces of the misc nations. If the top male aces suddenly goes to some ancient ship everyone figures something is up.
If top female aces go to some outdated former wreck everyone figures it's just chauvinism and a ceremonial position to keep the ladies safe for a bit.I'm sure the QM wasn't thinking that though.
>>
>>3100590
>>Pretannians
If we're deploying fighter it'll be against other fighter, bombers, or as escorts for the shuttles. And it'd be nice to have /one/ not insane group aboard that favors reliability.
>>
>>3100636
I can buy this. An incredibly well known top of the line ace suddenly getting transferred to us would draw much unwanted attention.
>>
>>3100636
>>3100643
I'll probably use this to help explain it in universe if it ever comes up.

space!Erich Hartmann is out there somewhere with 300+ kills laughing at all of this.
>>
>>3100649
Do we have any sort of energy shielding?
>>
>>3100670
Not really to any meaningful degree. Energy shielding is currently only strong enough to work as atmospheric seals as part of damage control. Eliza set some up around your core when she first found you, but those are long since gone.
>>
>>3100680
Ok. I'm working on rebuilding Victory in Aurora, thus the odd questions, Though I lack some weapons of the right type. Here's the fist pass

Victory class Superdreadnought 67 800 tons 1754 Crew 18495 BP TCS 1356 TH 7500 EM 0
5530 km/s Armour 30-148 Shields 0-0 Sensors 66/33/0/0 Damage Control Rating 61 PPV 303.98
Maint Life 2.54 Years MSP 8695 AFR 721% IFR 10% 1YR 1883 5YR 28241 Max Repair 625 MSP
Hangar Deck Capacity 9000 tons Troop Capacity: 1 Company Magazine 160

Jane Dynamics II 1250 EP MF Drive (6) Power 1250 Fuel Use 15% Signature 1250 Exp 10%
Fuel Capacity 700 000 Litres Range 12.4 billion km (25 days at full power)

20cm C5 UV Laser Triple 12K E10 Turret (2x3) Range 384 000km TS: 12000 km/s Power 30-15 RM 4 ROF 10 10 10 10 10 8 6 5 5 4 4
10cm C6 UV Laser 3/4 (80) Range 120 000km TS: 6250 km/s Power 3-1.5 RM 4 ROF 10 3 3 3 3 2 2 1 1 1 1
12cm C4 UV Laser Triple 12K E10 Turret (6x3) Range 160 000km TS: 12000 km/s Power 12-12 RM 4 ROF 5 4 4 4 4 3 2 2 2 1 1
Matchmaker I FC HS1 96-6250 (10) Max Range: 192 000 km TS: 6250 km/s 95 90 84 79 74 69 64 58 53 48
Gator IV FC HS4 R48 S6 192-12500 (2) Max Range: 384 000 km TS: 12500 km/s 97 95 92 90 87 84 82 79 77 74
Oven I FC HS1.7 96-10937 (4) Max Range: 192 000 km TS: 10938 km/s 95 90 84 79 74 69 64 58 53 48
MCFRT PWR6 (70) Total Power Output 420 Armour 0 Exp 5%

Size 1 Box Launcher (96) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
Size 8 Box Launcher (8) Missile Size 8 Hangar Reload 60 minutes MF Reload 10 hours
Backhand I MFC 138-R100 (1) Range 138.6m km Resolution 100
ST-004 StarStreak-ER I S8 6-64-MF (8) Speed: 19 400 km/s End: 66.5m Range: 78.3m km WH: 0 Size: 8 TH: 64/38/19
AJ-007 Firebat II S1 6-64-MF (96) Speed: 61 200 km/s End: 0.9m Range: 3.2m km WH: 1 Size: 1 TH: 652/391/195

SC Public Domain II AS 21-11-00 MR23-R100 (3) GPS 2100 Range 23.1m km Resolution 100
FC Sifter I ActSen 21-11-00 MR4-R10 (2) GPS 126 Range 4.4m km Resolution 10
MS Sentinel I AS 21-8-0 MR6-R1 (1) GPS 79 Range 6.3m km MCR 686k km Resolution 1
MK Grasper II AS 21-11-0 MR75-248-R1 (3) GPS 7 Range 690k km MCR 75k km Resolution 1
SN Chef I AS 21-11-0 MR462-R100 (1) GPS 42000 Range 462.0m km Resolution 100
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
Thermal Sensor TH6-66 (1) Sensitivity 66 Detect Sig Strength 1000: 66m km
EM Detection Sensor EM3-33 (1) Sensitivity 33 Detect Sig Strength 1000: 33m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km

Compact ECCM-2 (2) ECM 30

Strike Group
24x Pros - Wing A Type 6 genpurpose Fighter Speed: 14492 km/s Size: 6.9
>>
>>3100699
Oh. Shiny!
>>
Current vote is all over the place. Need some more consensus, seems to favor at least some form of Risyan though.
Risyans: 3
Rhinians: 1
Rhin/Ris: 3
Pret: 2
Pret/Ris: 1
>>
>>3100719
Joint Rhinian/Risyan
>>
>>3100590
>Risyans
>Rhinians
>>
>>3100719
>>3100728
>>3100734
Rhin/Ris it is.
d100, best of three.
>>
Rolled 61 (1d100)

>>3100744
if 100 switch to Pret
>>
Rolled 67 (1d100)

>>3100744
Can I roll big again?
>>
Rolled 76 (1d100)

>>3100744
rollin
>>
Rolled 69 (1d100)

>>3100744
BIG ROLL BIG ROLL
>>
>>3100753
Sources say no.

>>3100760
Thank goodness we at least got into the mid 70s.
>>
>>3100760
>>3100765
Oh shit, not so friendly rivalry.
>>
>>3100776
Ehh, I'd put 'not so friendly rivalry' in the 50s myself. I'd say 70's is more 'stick to their own sides of the hanger' and maybe only occasionally interact with one another.
>>
>>3100784
wouldn't that be backwards? in my mind it would be friends(90s), friendly rivalry(80s), not so friendly rivalry(70), indiferent and keep to their sides(50-60), hostiles to each other(40s), openly hostiles to each other(30) and sabotages each other whenever they can(20-1).
>>
>>3100784
Maybe it'll just end up being language difficulties? Can't expect every Risyan and Rhinian to know Space English, much less each other's language.
>>
>>3100797
I assumed 'not so friendly rivalry' included being detrimental to the mission and ship as a whole.

>>3100799
That'd be pretty entertaining, actually.
>>
>>3100805
you can still be on not so friendly terms and be a professional. otherwise shit would go down pretty fast everywhere.
>>
>>3100805
Not so friendly rivalry is more like being stubborn arses, and ignoring advice and teachings, but still sharing a drink when someone is lost or there's a great success.
>>
>>3100810
>>3100813
Yeah, well, I was thinking it was said ironically. As in like a member of the mob throwing an arm over their 'best friend' Vinny before whacking him in the back alley.
>>
A joint Rhinian and Risyan squadron seems like a nice balance of things, and having the two aces helps somewhat mitigate the Victory’s vulnerabilities - Swarms of attack craft can be handled by Nataliya and her pilots, while Katherine and her comrades focus on intercepting torpedo barrages. Alice seems somewhat indifferent to the whole thing, having preferred the Pretannians again due to Sabrina’s love of plans. Finally you’ve arrived at the issue of who to put in control of the ship’s sensors, a vital task to be filled.

Who do you prefer?

>Pretannian sensor crews.
They’re a balanced force, skilled in both subspace and real space warfare but not greatly excelling in either. Why overspecialize and risk weakness?

>Meridian sensor crews.
S U B S P A C E ! You already know this well enough, they love their subspace sensors. Elizabeth will get along well with them, and with some naval training could even join in (when not on the Pembroke)!

>Rhinian sensor crews.
Real space is really important, okay? That’s where big targets usually are, and all the planets - Think of the utility!

>Intelligence Service sensor crews.
According to Alice they’re the best around, bar none. This wasn’t in the files you were given, she’s just suggesting it as a possibility - She’d need to gather some people together.
>>
>>3100837
>>Rhinian sensor crews.
Gotta be able to see things to hit them with the big guns.
>>
>>3100837
>>Intelligence Service sensor crews.
...mystery box? I feel like this might come with some strings.
>>
>>3100837
>Intelligence Service sensor crews.
Considering the sensibility of our mission, i have no doubt they would be here one way or another, so at least let them be here with us knowing where most of them are.
>>
>>3100837
>Intelligence Service sensor crews.
Because why not?
>>
>>3100837
>Intelligence Service sensor crews.
>>
>>3100837

>Intelligence Service sensor crews.
>>
File: ONI_Seal_1.png (300 KB, 772x772)
300 KB
300 KB PNG
>>3100862
>>3100847
>>3100845
>>3100844
>>3100865
d100, best of three.
>>
>>3100837
>Intelligence Service sensor crews.

Atleast we can keep the spooks in our sightlines
>>
Rolled 12 (1d100)

>>3100866
High Roller, baby
>>
Rolled 1 (1d20)

>>3100866
>>
Rolled 86 (1d100)

>>3100866
>>3100879
d100 friend
>>
>>3100879
d100, lad, not d20. Spooked me for a moment.
>>
Rolled 37 (1d100)

>>3100866
Oh jesus we're gonna die.
>>
Rolled 27 (1d100)

>>3100866
rollin

>>3100879
glad you rolled a d20
>>
File: angry birb.jpg (16 KB, 451x452)
16 KB
16 KB JPG
>>3100879
>>
>>3100879
Hoo boy, you had me going there for a moment
>>
Rolled 4 (1d100)

>>3100866
BLESS THAT FAILED ROLL
>>
Rolled 9 (1d100)

>>3100891
Sit down. You have dice cursed even more than mine.
>>
>>3100882
Interesting.
>>
File: wojak at the end.jpg (1.91 MB, 1722x1722)
1.91 MB
1.91 MB JPG
>>3100891
>>3100897
S T O P
>>
Rolled 19 (1d100)

>>3100866
>>3100882
Pretty damn solid.
>>
Rolled 100 (1d100)

>>3100903
you wont stop me! look at my 1 and despair!
>>
>>3100909
>rolling when it no longer matters
wy
>>
Rolled 33 (1d100)

>>3100910
just because. its not like the 100 was going to be used on the next roll. chances don't work that way.
>>
>>3100909
CEASE POSTING AT ONCE.
>>
>>3100909
ANON NOOOO
>>
Rolled 13 (1d100)

>>3100917
ño
>>
>>3100909
I'm more interested in those zeros myself.
>>
Rolled 54 (1d100)

>>3100866
>>
>>3100909
https://www.youtube.com/watch?v=XS9gUUFz6Ps
>>
>>3100945
kek
>>
“I would like to pursue that idea further, Agent Price.”, you inform her, your owl peering closely at a few holographic displays of preliminary suggestions she gave - These do indeed seem to be quite skilled crew.

“Wonderful, fantastic even. I’ll set to it at once, get the old team back together as it where.”, she says before lighting another fag, “Anything else for today, Athena?”. Somehow she manages to look a bit unnerving even when relaxed and sitting down, like a coiled serpent that is still ready to strike at any moment.

When this is done you’ll be able to finally really get to work, you have several months ahead of you before initial trials begin and much to do now. How do you answer?

>Yes, what do you know of that mystery destroyer and the corvettes?
>Try to learn a bit more about her. (Specify).
>Ask about her augments - Those weren’t around often six centuries ago.
>No, you’re free to go. Quarters will be arranged.
>Write-in.
>>
>>3100970
>Yes, what do you know of that mystery destroyer and the corvettes?
>>
>>3100970
>Yes, what do you know of that mystery destroyer and the corvettes?
>Ask about her augments
>>
>>3100970
>Yes, what do you know of that mystery destroyer and the corvettes?
We'll learn all about augments... when the "medical" team arrives.
>>
>>3100970
>>Yes, what do you know of that mystery destroyer and the corvettes?
>>
>>3100970
>>Ask about her augments - Those weren’t around often six centuries ago.
If we're getting techpriests, we should at least brush up on what they could do.
>>
Rolled 31, 37 = 68 (2d100)

Pay no attention to the rolls, nothing to see here.
>>
File: 1332477344942.jpg (22 KB, 300x450)
22 KB
22 KB JPG
>>3101006
well that's... something.
>>
“I would like to discuss the Victory’s encounter with the Cathay pirates and the unidentified destroyer”, you state simply and directly.

Alice sits up a bit at this, looking a little less threatening and more intrigued, “A real mystery, isn’t it? The corvette that fled was only caught a few hours ago,”, she smirks a bit devilishly now, “Interrogation will begin soon, but their databank’s already show much of their motivation - The encryption was the usual Cathay rubbish.”

“Hired guns after research rather than true pirates, I assume? The destroyer seemed to be trying to clean up a mission gone wrong.”, you put forward as an idea. Your owl avatar stretches a bit, part of a few motions you play occasionally to give it more of an illusion of life.

She nods, “Mercenaries, scum of the galaxy working for an anonymous buyer. The destroyer’s origins are still a mystery, but I’ve concluded much the same as to their intent - So far none of the crew have been identified, though that shouldn’t last long.”. She folds her arms, keeping them close to her chest and holding the cig out just a bit away - It smoulders slowly, a thin trail of smoke raising to the top of the compartment.

“And the destroyer’s systems, what of their encryption?”, you inquire hopefully.

Her expression is hard to judge as she answers, revealing little of her true feelings, “Nothing yet. The encryption it uses is… new. We have people working on it.”

>New? When I looked it was heavy but didn’t seem so bad.
>It was made of multiple ship types, know anyone who could manage that?
>Try to learn a bit more about her. (Specify).
>Ask about her augments - Those weren’t around often six centuries ago.
>That will be all for now, you’re free to go. Quarters will be arranged.
>Write-in.
>>
>>3101040
>>It was made of multiple ship types, know anyone who could manage that?
>>
>>3101040
>It was made of multiple ship types, know anyone who could manage that?
>>
>>3101040
>New? When I looked it was heavy but didn’t seem so bad.
>>
>>3101040
>>New? When I looked it was heavy but didn’t seem so bad.
>Ask about her augments - Those weren’t around often six centuries ago.

>Is she going to be part of the super secret sensor group?
>>
Need a little more consensus. Next post will be the last story bit for the night.
>>
>>3101040
>New? When I looked it was heavy but didn’t seem so bad.

We're a warship ai obviously, but what other types of ai are there?
>>
>>3101051
Is she going to be part of the super secret sensor group?
This was supposed to be a question, not a greentext
>>
>>3101080
Ship and planetary/station administration AI are the two largest classes, but specialized roles exist such as the previously mentioned nut job fighter AI.

>>3101085
From what you can tell from her file? No, she'll stick with her job as your intelligence officer. She's cross-trained in quite a few things and could technically fill the role but it isn't at all her specialty - More than likely she'll just analyse the data after they gather it to help with plans.

...Of course when it comes to Intelligence Service agents their files are a bit dubious to trust, so who can really say?

>>3101080
>>3101051
>>3101047
Going with 'New?.
>>
“New? When I looked it was heavy but seemed crackable with time.”, you prod. Your owl gives her an inquisitive look, moving its head forward slightly.

“You didn’t actually try it though, did you?”, she says with a bit of unusual playfulness.

“No. I take it there was more to it then?”, you ask, able to imply a bit from her tone.

“Quite. It is… Adaptable. Rapidly so. I haven’t been fully briefed on it yet, a separate team is investigating - It shouldn’t take more than a few days to crack anyways.”, she says sounding confident but with a still almost imperceptible hint of hesitation.

Worrying. Edward told you that Pretannia was far ahead of anyone else, but this doesn’t look to be the sort of lead you were imagining. How do you proceed?

>The destroyer was made of multiple ship types, know anyone who could manage that?
>Try to learn a bit more about her. (Specify).
>Ask about her augments - Those weren’t around often six centuries ago.
>That will be all for now, you’re free to go. Quarters will be arranged.
>Write-in.

Last story post for the night, I’ll be around for a bit to answer questions.
>>
>>3101120
>>The destroyer was made of multiple ship types, know anyone who could manage that?
Goodnight, QM.
>>
>>3101120
>The destroyer was made of multiple ship types, know anyone who could manage that?
>>
>>3101120
>The destroyer was made of multiple ship types, know anyone who could manage that?
Good night!
>>
>>3101120
>>Ask about her augments - Those weren’t around often six centuries ago.

So she's not part of the sensor group, but she's still on the command staff. She's coming with us, yes? She unsettles me just a little, thus the questions.

Thanks for running. Have you run a quest before? You write like you have.
>>
>>3101138
I have not run a quest before. I haven't even read them much since they were on /tg/, only having followed a few of the DBZ ones and some starwars stuff even then.

And yes, Agent Price is going with you. Pretannia is keeping a close eye on this joint mission as a lot of things are getting tested - This was a requirement for Edward to get support, though he still needs to gather much, much more.
>>
>>3101120
>The destroyer was made of multiple ship types, know anyone who could manage that?

>>3100699
>Ok. I'm working on rebuilding Victory in Auror
Neat, let's take a look at th-
>Size 1 Box Launcher (96) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
>Size 8 Box Launcher (8) Missile Size 8 Hangar Reload 60 minutes MF Reload 10 hours
>Backhand I MFC 138-R100 (1) Range 138.6m km Resolution 100
>ST-004 StarStreak-ER I S8 6-64-MF (8) Speed: 19 400 km/s End: 66.5m Range: 78.3m km WH: 0 Size: 8 TH: 64/38/19
>AJ-007 Firebat II S1 6-64-MF (96) Speed: 61 200 km/s End: 0.9m Range: 3.2m km WH: 1 Size: 1 TH: 652/391/195
...the fuck? Size 8 anti-missile missiles? Size 1 anti-ship missiles? Box launchers on a SUPERDREADNOUGHT? And where the hell is the AMM fire control? I know she's not supposed to be much of a torpedo boat, but this is useless.
>>
>>3101120
>>Write-in
What is the status of the Victory's data encryption in regards of the modern standards?
>>
>>3101149
Your quest is good so far. Not just good for a first time, straight up good. Do you have any other RPG experience at all? D&D? Pathfinder? Shadowrun?
>>
>>3101251
>Size 8 anti-missile missiles? Size 1 anti-ship missiles?
Where are you getting that? The StarStreak-ERs are ASM, and the Firebats are AMM. The ERs are 2-stage, thus the slow speed and 0 Warhead.
>Box launchers on a SUPERDREADNOUGHT?
You're right, they're not a good fit for a SuperDreadNought in Aurora, but Victory in quest has them.
>And where the hell is the AMM fire control?
I'm running a beam heavy game, and didn't actually have one designed. I did say it was a first pass.
>>
>>3101542
Dude, the starstreaks are the anti-torpedo missiles.
>>
>>3101557
ST-004 Starstreak-ER I S8 6-64-MF
Missile Size: 8 MSP (0.4 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 19400 km/s Engine Endurance: 67 minutes Range: 77.4m km
Active Sensor Strength: 0.0094 Sensitivity Modifier: 110%
Resolution: 100 Maximum Range vs 5000 ton object (or larger): 10 000 km
Cost Per Missile: 11.0351
Second Stage: SK-002 StarStreak I S6 6-64-MF x1
Second Stage Separation Range: 150 000 km
Overall Endurance: 1 hours Overall Range: 78.5m km
Chance to Hit: 1k km/s 194% 3k km/s 60% 5k km/s 38.8% 10k km/s 19.4%
Materials Required: 4x Tritanium 0.0375x Boronide 0.0619x Uridium 9.5763x Gallicite Fuel x1877.5

SK-002 Starstreak I S6 6-64-MF
Missile Size: 6 MSP (0.3 HS) Warhead: 16 Armour: 0 Manoeuvre Rating: 14
Speed: 61000 km/s Engine Endurance: 0 minutes Range: 1.0m km
Active Sensor Strength: 0.0525 Sensitivity Modifier: 110%
Resolution: 75 Maximum Range vs 3750 ton object (or larger): 50 000 km
Cost Per Missile: 9.0822
Chance to Hit: 1k km/s 854% 3k km/s 280% 5k km/s 170.8% 10k km/s 85.4%
Materials Required: 4x Tritanium 0.0315x Boronide 0.0525x Uridium 4.9982x Gallicite Fuel x10.25
>>
File: VLS.jpg (270 KB, 1200x782)
270 KB
270 KB JPG
>>3101266
Thanks!
I've been playing and GMing games about 6-7 years now, in a variety of systems. Done pathfinder and a few editions of D&D some, but most of that time is from 40k rpgs and in the last two years or so GURPS ( >>3099738 was a GURPS game). I've gotten very close to running a Shadowrun 4e and then (later) 5e game a few times but never pulled the trigger on it due to less interested players, absolutely love the setting though.

>>3101122
>>3101123
>>3101124
>>3101251
Destroyer it is.

>>3101542
The 70-inch torpedoes are supposed to be in a heavily armored VLS sort of thing, the Stardarts are fast rotating turrets with missile pods - Hence it being almost a miracle that they all survived, they're very exposed.
>>
>>3101561
Oh, you're talking about some other game with similar terminology to the quest and confusing the issue between starsreaks and stardarts.

Good job. I only really care about walls of text from the QM.
>>
>>3101563
>heavily armored VLS sort of thing
That's why I choose box launchers. VLS cells are reloaded with external assistance, not internal magazines, which is the other option.

>Stardarts are fast rotating turrets with missile pods
Missile pods still sounds like external reloading, though Aurora doesn't have turreted missile launchers.
>>
File: rlabfdndjnelosjgyuw5.jpg (82 KB, 1600x900)
82 KB
82 KB JPG
>>3101569
Fair points. It's a good thing people opted for the fuck massive Heinkel shuttles, you can probably do in the field reloading with those helping out. Mind you that doesn't really help during combat, but its still nice to not need a station.
>>
Deciding to not linger too long on the issue of the destroyer’s encryption you keep the conversation moving, “The destroyer was made of multiple ship classes spliced together, and from what I have learned that is not at all a simple feat. Do you know of any groups who could achieve that?”.

“A few - We’ve done similar things in the past, but as best I can tell this wasn’t one of ours.”, she answers while pulling up a holographic image of the destroyer - Shattered pieces fitting back together slowly with some of the missing gaps filled back in via expert simulation, “We’re working under the assumption someone salvaged the sections from subspace and put it together, though the construction methods are odd - Not a USR or Imperial technique we have records of.”

“One of the other major nations then, or a corporation? If the goal was to seize subspace research I could see quite a few groups being behind it.”, you say, giving your owl a slightly concerned look as it examines the model of the destroyer.

“We still aren’t sure, but the general consensus is that whoever it is has a lot of resources and skilled workers - Possibly a construction AI, to help get all those systems functioning.”, she says while leaning forward a bit more in her chair, now angling forward slightly rather than reclining. She rests her chin slightly on her right hand, left still holding the cig.

“Well, that is not quite what I was hoping to find out - Keep me informed of the situation as it proceeds then, I want to know who tried to kill my ship and why they want Karolin’s research.”

“Of course, Athena. If anything is made available I’ll forward it at once - Information from the corvette’s crew might reveal more, I remain optimistic.”, she says again smirking at the last bit.

How do you proceed?

>Try to learn a bit more about her. (Specify).
>Ask about her augments - Those weren’t around often six centuries ago.
>That will be all for now, you’re free to go. Quarters will be arranged.
>Write-in.
>>
>>3101583
>>Ask about her augments - Those weren’t around often six centuries ago.
>>
>>3101583
>Ask about her augments - Those weren’t around often six centuries ago.
>>
File: jcdenton smile.jpg (45 KB, 602x602)
45 KB
45 KB JPG
>>3101580
>Ask about her augments - Those weren’t around often six centuries ago.

Is her vision augmented?
>>
>>3101583
>>Ask about her augments - Those weren’t around often six centuries ago.
>>
>>3101583
>Ask about her augments - Those weren’t around often six centuries ago.

Do her eyes mean we have *two* ship's cats?
>>
>>3101583
>>Ask about her augments - Those weren’t around often six centuries ago.

>>3101580
That's a neat trick, though they'll need to be stored somewhere armored.
>>
Conversation on the destroyer and pirates doesn’t look like you’re going to get much more from it, so you change subjects to something that has been distracting you for a bit.

“Good, fortune willing they might know something. I hope it is not too prying, but you mentioned having augments earlier when we selected the medical staff,” you choose your next words carefully, “and I find it very interesting. Are augments like your eyes common now?”

“Oh? Do you like my eyes, Athena?”, she says a bit coyly, “They’re not common, no. Not yet, anyways. The Rhinians have only recently made a few breakthroughs.”

You carry on with your line of questions, “Do you have any others? How common are cybernetic enhancements?”.

“A few, general reaction and strength enhancements mostly but a few… others as well - But perhaps I shouldn’t speak too much on them, a girl should keep some secrets after all, yes?”, she replies, “No cybernetics though, they aren’t really my thing, too banal - They’re more common, a lot of pilots and mech operators have them.”

>Try to learn a bit more about her. (Specify).
>That will be all for now, you’re free to go. Quarters will be arranged.
>Write-in.
>>
>>3101669
>That will be all for now, you’re free to go. Quarters will be arranged.
>>
>>3101669
>>That will be all for now, you’re free to go. Quarters will be arranged.
I guess expecting the shifty intelligence officer to talk about herself was asking a little much,
>>
>>3101669
>>That will be all for now, you’re free to go. Quarters will be arranged.
>>
>>3101669
>Try to learn a bit more about her. (Specify).
Ask about her past and her experience.
>>
>>3101669
What's the general public perception about these enhancements that I can expect? I want to make sure that any injured crew members are..comfortable with the medical procedures that might have to be used to save their lives. I Won't be having any problems with the chaplains over my medical selections will I?
>>
>>3101732
The public only reacts badly to large and obviously military enhancements or otherwise really inhuman creepy stuff, and even then a uniformed member of the military won't get hassled over it too much. When discharged people generally get different civilian augments so they can return to normal life, though some purchase and keep their military ones. Very few chaplains would have issues with it, but there are a few fringe religious and secular groups that dislike augmentation for a wide variety of reasons. For the most part people remain largely as baseline humans though genetic disorders were eliminated quite a long time ago in most of the population and lifespans are longer and have greater periods of youthfulness (~160 is on the high end). Immortality isn't a thing.
>>
You finish up your conversation with Alice politely, and allow her to depart. Quarters will be arranged for her aboard the Victory as repairs are completed and the ship becomes a bit more livable, but for now she’ll be staying planet side on Meridia where you can contact her. Her strange black shuttle departs the hangar, and you find yourself left with a few months ahead of you full of repairs, refitting, and crew arrivals as people begin to filter in from throughout the galaxy. Hopefully the corvette crew will reveal more information in the next few days.

How would you like to proceed?
>Speak with another character - You have things to talk about now, not later. (Specify)
>Review some of the profiles of the more infamous Cathay Warlord Admirals.
>Review the other ships in direct house service. Who are you working with?
>Simply help with repairs and wait for events to progress, you can learn the rest in time as it comes up.
>Write-in.

Feel free to suggest leisure time activities as well, you’ll have bits of free time throughout this period.
>>
>>3101760
>Review some of the profiles of the more infamous Cathay Warlord Admirals.

>Make another livestream.
>>
>>3101773
>>Review the other ships in direct house service. Who are you working with?
>Review some of the profiles of the more infamous Cathay Warlord Admirals.

>leisure suggestions
We took pretty well to that space game. Maybe poke around a little, see if we find anything else worth playing?
Take a more through look at what history we've missed. Any other AIs we knew from back then might be worth following up on, figuring out their ultimate fate, or if they've managed to survive to today.
I'm tempted to play up our "ship returned from the grave" reputation a little, playing minor pranks on various people.
>>
>>3101773

supporting:
>>3101782
Livestreaming was fun.

And maybe contact other Ais in our situation, especially those that chose self-employment, to hear their opinions on things.
>>
>>3101786
Supporting
>>
>>3101807
>>3101803
>>3101786
>>3101782
Seems like reviewing you future victi-Uh, I mean the infamous pirates is the first thing to be done, probably followed by looking at the other ships.

Leisure suggestions noted.
>>
>>3101773
>Review the other ships in direct house service. Who are you working with?
>>
>>3101813
I wonder if there are any AI pirates out in the black? especially if they managed to get some manufacturing up, I could see an AI pirate raiding for valuable raw or difficult-to-manufacture materials.
>>
Since you’re going to be hunting Cathay pirates in the disputed border regions you decide to look over the profiles of some of the more successful and infamous Warlord Admirals and their fleets. Cathay, even in as chaotic a state as it is, apparently still has a great deal of industry so some the forces are alarmingly well equipped - Most are held in reserve or battle other warlords or the central government though, so only select sections are acting as pirates at any given time. Quite a few of them are known to work together on occasion, though backstabbing seems common, and several asteroid fortresses are suspected of existing throughout the disputed region.

Which would you like to look at first?

>The AI warlord admiral Zheng He, and his destroyer heavy raiding fleets that plunder trade more often than the others. He is known to have several well fortified asteroid bases the destroyers base out of.

>Warlord admiral Yi Sun-sin, and his skillfully deployed packs of cruisers - Technically they’re from a small now scattered people long ago absorbed by Cathay and then the Imperials but that matters little.

>Warlord admiral and ‘pirate queen’ Shih Yang, and her large united fleet of several smaller warlords - She has two carriers, but they’re generally fighting Risyans along the border.

>Warlord admiral and ‘rightful Emperor of Cathay’ Puyi, and his modernized fleet - His are the largest forces and have limited Imperial support, but also the most heavily engaged against the central government.

>Actually how about the central government, how is it doing? Elizabeth called it weak.

Gonna go eat lunch, next post will be in a bit.
>>
>>3101842
>>Actually how about the central government, how is it doing? Elizabeth called it weak.
>>
>>3101842
>>The AI warlord admiral Zheng He, and his destroyer heavy raiding fleets that plunder trade more often than the others. He is known to have several well fortified asteroid bases the destroyers base out of.
Gotta check out the AI.
>>
>>3101842
>>Actually how about the central government, how is it doing? Elizabeth called it weak.
>>
>>3101842
>The AI warlord admiral Zheng He, and his destroyer heavy raiding fleets that plunder trade more often than the others. He is known to have several well fortified asteroid bases the destroyers base out of.
If anything, he is the most dagerous enemy from all after considering what he is.
>>
>>3101842
>>Actually how about the central government, how is it doing? Elizabeth called it weak
>>
>>3101842
>Warlord admiral and ‘pirate queen’ Shih Yang, and her large united fleet of several smaller warlords - She has two carriers, but they’re generally fighting Risyans along the border.

Carriers are pretty logistics intensive from what I understand. I'd like to know how she keeps them operational.
>>
>>3101842
>The AI warlord admiral Zheng He
An AI warlord? Interesting
>>
So space!china's warlord era.... in space?
>>
>>3101842
>>The AI warlord admiral Zheng He, and his destroyer heavy raiding fleets that plunder trade more often than the others. He is known to have several well fortified asteroid bases the destroyers base out of.
AI vs AI combat
>>
>>3101842
>The AI warlord admiral Zheng He, and his destroyer heavy raiding fleets that plunder trade more often than the others. He is known to have several well fortified asteroid bases the destroyers base out of.

>>3101890
And except for Puyi, famous maritime commanders from other time periods.
>>
>>3101842
>Warlord admiral and ‘rightful Emperor of Cathay’ Puyi, and his modernized fleet - His are the largest forces and have limited Imperial support, but also the most heavily engaged against the central government.

The guy sounds like a big deal to me
>>
Being an AI yourself you’re well aware of the danger Zheng He can pose, so you examine his profile and fleet first.

It seems he was originally an administrative AI for several Cathay systems a few centuries ago, but as the nation faced greater and greater issues over time he was pressed into service as a ship commander and logistics planner. Eventually he turned warlord admiral, though reasons as to why are only rumored. His fleet is comprised almost entirely of light ships, mostly destroyers but a healthy complement of corvettes and small cruisers as well, and he uses them ruthlessly to raid commerce along the border region. Having always been focused more on administration, logistics, and efficiency over concerns of individual battles he has displayed remarkable skill in keeping his forces supplied and semi-mobile - Without the ability to easily destroy his asteroid fortresses, which are hidden to begin with, navies and rivals have struggled to eliminate his hold on areas of space as his fleets simply avoid battle and find new asteroids to base from. He has no specific flagship, and it is unknown where his AI core is kept - Some suspect he has a hidden command cruiser, where-as others believe he operates from his fortresses and relocates regularly.

Which will you look at next?

>Warlord admiral Yi Sun-sin, and his skillfully deployed packs of heavy cruisers - Technically they’re from a small now scattered people long ago absorbed by Cathay and then the Imperials but that matters little.

>Warlord admiral and ‘pirate queen’ Shih Yang, and her large united fleet of several smaller warlords - She has two carriers, but they’re generally fighting Risyans along the border.

>Warlord admiral and ‘rightful Emperor of Cathay’ Puyi, and his modernized fleet - His are the largest forces and have limited Imperial support, but also the most heavily engaged against the central government.

>Actually how about the central government, how is it doing? Elizabeth called it weak.
>>
>>3101978
>>Actually how about the central government, how is it doing? Elizabeth called it weak.
>>
>>3101978
>>Actually how about the central government, how is it doing? Elizabeth called it weak.
>>
>>3101978
>>Actually how about the central government, how is it doing? Elizabeth called it weak.
>>
>>3101978
>Actually how about the central government, how is it doing? Elizabeth called it weak
>>
>>3101978
>Warlord admiral Yi Sun-sin, and his skillfully deployed packs of heavy cruisers - Technically they’re from a small now scattered people long ago absorbed by Cathay and then the Imperials but that matters little.
Does he call the cruisers 'turtle ships'?
>>
>>3101978
>>Warlord admiral Yi Sun-sin, and his skillfully deployed packs of heavy cruisers - Technically they’re from a small now scattered people long ago absorbed by Cathay and then the Imperials but that matters little.
We are very well suited to dealing with larger ships.
>>
>>3102036
He might, kek.
>>
You decide to get a little more context about this whole situation and investigate the current state of the Cathay central government.

Created about forty years ago the Republic of Cathay started with high hopes - The monarchy had been overthrown and its last members killed or forced into exile, and there was briefly a period of reform and modernization attempted. It worked to begin with, the six months saw successful economic measures start to boost the long decrepit but still massive economy of the nation… And then the Risyans and Imperials invaded to settle old border disputes. The legitimacy of the republic was immediately thrown into question as it failed to muster a proper military response, and admirals began to quickly go warlord to secure personal power and regional stability.

Three decades later and a military dictator at the head of the now only nominally democratic central government, Fleet Admiral Jiang Jieshi, managed to almost reunite the nation and settle the issue of warlordism - Unfortunately he badly miscalculated his political support and moved too aggressively in his final campaigns, much of his work being undone in a handful of disastrous months due to internal betrayal. The warlord admirals have now mostly returned, many of them having previously plagued the region and never fully losing their fleets, and one of the surviving members of the old monarchy Puyi has begun a restoration attempt with some Imperial support.

The country isn’t doing great today and its fleets are spread across too many theaters of operation to maintain full control, and there is a growing fear the government may finally collapse completely and Cathay will dissolve for good as warlord admirals carve out more permanent states.

Well, that’s a cluster fuck. What next?

>Warlord admiral Yi Sun-sin, and his skillfully deployed packs of heavy cruisers - Technically they’re from a small now scattered people long ago absorbed by Cathay and then the Imperials but that matters little.

>Warlord admiral and ‘pirate queen’ Shih Yang, and her large united fleet of several smaller warlords - She has two carriers, but they’re generally fighting Risyans along the border.

>Warlord admiral and ‘rightful Emperor of Cathay’ Puyi, and his modernized fleet - His are the largest forces and have limited Imperial support, but also the most heavily engaged against the central government.
>>
>>3102046
>>Warlord admiral and ‘rightful Emperor of Cathay’ Puyi, and his modernized fleet - His are the largest forces and have limited Imperial support, but also the most heavily engaged against the central government.
Hi space Chiang Kai-Shek and KMT, now where's space Mao?
>>
>>3102046
>Warlord admiral and ‘rightful Emperor of Cathay’ Puyi, and his modernized fleet - His are the largest forces and have limited Imperial support, but also the most heavily engaged against the central government.
>>
>>3102046
>Jiang Jieshi
oh you
>Yi Sun-sin
>>
>>3102046
>>Warlord admiral Yi Sun-sin, and his skillfully deployed packs of heavy cruisers - Technically they’re from a small now scattered people long ago absorbed by Cathay and then the Imperials but that matters little.

Wow, that's a serious mess. I wonder why the Risyans and Imperials didn't carve up the territory between the destabilization and now; it seems ripe for the taking, divided as it is.
>>
>>3102046
>>Warlord admiral and ‘rightful Emperor of Cathay’ Puyi, and his modernized fleet - His are the largest forces and have limited Imperial support, but also the most heavily engaged against the central government.
>>
>>3102046
Also OP not a serious complaint could you consider at least changing up the names a bit for future people? The RL background history and geopolitical situation is obviously interesting but using one to one names is a bit ehhh to me...
>>
>>3102075
I, as one that nknows shit about history, loves the one to one naming.
>>
>>3102046
>Warlord admiral and ‘rightful Emperor of Cathay’ Puyi, and his modernized fleet - His are the largest forces and have limited Imperial support, but also the most heavily engaged against the central government.
>>
>>3101947
I thought Cathay was Clay, and the QM was making a polandball meme.
>>
>>3102067
They could but both fear triggering a war with one another, the initial annexations almost did at the beginning of the mess. Also it isn't actually completely defenseless, so it'd be a massive tarpit to get your nation stuck in since the locals don't exactly want to be annexed.

...Of course both sides still eye it up, and small bites have been taken. System by system, year by year. It's slow.

>>3102075
Fair enough, I'll change up the names. I was using less common romanizations for some to keep it from being too on the nose but I guess I should do a little more for future characters. Also the politics are actually really changed up,they're only similar in that the republic seemed cool and then exploded into regionalism - pretty much all of the specifics are waaay off.

The actual period is cool as hell though, highly recommend people look into it.

>>3102081
I'm glad you appreciate it.

>>3102091
>>3102074
>>3102057
>>3102054
Looks like good old Puyi is up next.
>>
>>3102098
No problem man.I studied this in school so I'd say I know more than the usual person would but agreed that 1911-1949 China is definitely an interesting time period.
>>
>>3102081
>>3102098
I agree with this guy, its too direct. Maybe try and make puns and little jokes out of their names and background a bit, give em a funny space twist that takes a bit of understanding to "get it".
>>3102075
>>
>>3102117
>inb4 there's a revolutionary named Joe Steel
>>
>>3102116
Got any interesting links or material to share?
>>
>>3102124
Pfff, careful there or I might reveal that Rhinia is run by Supreme Chancellor Noblewolf Hiedler. But really though, Stalin had a fucking meme name.

>>3102117
>>3102116
I'll be keeping the names as they are now but will avoid similar situations in the future. I could always use Japanese readings of their names if you'd like and we could just piss off any Chinese readers, kek.
>>
>>3102132
I mean I actually had the textbooks and stuff but even if you just casually look at say Wikipedia you'll get a general overview.
>>3102140
No problem QM. Hell just use a name generator if you're lazy.
>>
>>3102140
My roommates are Chinese, I'll go get them!

>>3102152
Ah nvm then, I'm more interested in the more niche aspects.
>>
With the AI and the central government out of the way you move onto the next big issue: This Puyi guy claiming to be Emperor.

It turns out his isn’t really wrong, which complicates things - He IS the rightful emperor if the succession law of the old monarchy of Cathay is followed. He was very young when forced into exile originally but has since managed to gather the support of a few parts of Cathay that long for a return to a less chaotic time and despise laws implemented by the central government that affected them more harshly than other regions.

He isn’t a particularly competent admiral, and seems to be more of an industrialist than anything else, and delegates most of his command out to his subordinates. The Imperials support him in small amount in hopes of keeping a friendly (weaker) power in the area, though they don’t seem willing to directly send military aid. His fleets are large and well balanced though most of the capital ships are permanently dedicated to combating the central government.

His ‘privateers’ are mostly light ships and help secure a vital income stream for his fledgling government. If they could be eliminated it is possible the Imperials could either pull support or intensify it, analysts seem to disagree.

Well, that one seems complicated to deal with politically. Who is next?

>Warlord admiral Yi Sun-sin, and his skillfully deployed packs of heavy cruisers - Technically they’re from a small now scattered people long ago absorbed by Cathay and then the Imperials but that matters little.

>Warlord admiral and ‘pirate queen’ Shih Yang, and her large united fleet of several smaller warlords - She has two carriers, but they’re generally fighting Risyans along the border.
>>
>>3102171
>>Warlord admiral Yi Sun-sin, and his skillfully deployed packs of heavy cruisers - Technically they’re from a small now scattered people long ago absorbed by Cathay and then the Imperials but that matters little.
>>
>>3102171
>>Warlord admiral and ‘pirate queen’ Shih Yang, and her large united fleet of several smaller warlords - She has two carriers, but they’re generally fighting Risyans along the border.
She seems like a good first target. Taking out her carriers would be a major blow and give us a challenge without being too risky.
>>
>>3102171
>>Warlord admiral and ‘pirate queen’ Shih Yang, and her large united fleet of several smaller warlords - She has two carriers, but they’re generally fighting Risyans along the border.
>>
>>3102171
>Warlord admiral and ‘pirate queen’ Shih Yang, and her large united fleet of several smaller warlords - She has two carriers, but they’re generally fighting Risyans along the border.
We gonna slay dat queef!
>>
>>3102171
Yi Sun Sin and his turtle ships
>>
Going with Shih, which will then be followed by Yi.
>>
Puyi seems like a complicated issue to deal with, so you take a look at the two remaining warlord admirals: Shih Yang and Yi Sun-sin.

Shih Yang is apparently a capable commander but for more noteworthy for her great charisma and oratory ability, and she has gathered the support of many minor warlords in a short period of time. The fleet she commands is eclectic to say the least, composed of vessels from multiple centuries of naval warfare and with little in the way of a consistent doctrine but it is very large. Her two carriers, both made from converted colony ships, operate in a pair along the Risyan border and are a large feature of the small craft conflicts that rage there - They have been known to occasionally venture out for bouts of outright piracy however, and they’re able to raid huge amounts of space when they do so. She doesn’t claim to be anything other than a pirate, but does wish to be acknowledged as the best one around hence the ‘Queen’ title. It would take quite a bit of fighting but she seems to be a fairly straightforward target.

...Yi on the other hand might be problematic. In a very rare occurrence in the modern age he actually has vessels possessing proper armor - Expensive customized heavy torpedo cruisers in the Imperial style, but far better protected. From the accounts you find he is apparently the most skilled of the warlord admirals but has the smallest force by far, with only about six of his ‘turtle ship’ torpedo cruisers and a small supporting fleet. His force is completely nomadic, a dreaded sight on shipping currents and in proper battle spaces alike. He claims to be attempting to restore his old nation, and has the support of its scattered population in many areas they’ve settled in.

That covers the basics of the situation, and you feel a bit more confident in your ability to discern targets when your eventual anti-piracy combat trials begin - The fact that the pirates have so many ships clearly illustrates that Cathay is just a sick giant of a nation and it isn’t clear if it will recover or decay away. Elizabeth will probably be able to secure quite a few wrecks from all of this!

What will you do now?

>Speak with another character - You have things to talk about now, not later. (Specify)
>Review the other ships in direct house service. Who are you working with?
>Simply help with repairs and wait for events to progress, you can learn the rest in time as it comes up.
>Time for some of that leisure activity.
>Write-in.
>>
>>3102285
>>Review the other ships in direct house service. Who are you working with?
>>
>>3102285
>>Review the other ships in direct house service. Who are you working with?
>>
>>3102285
>Review the other ships in direct house service. Who are you working with?
>>
>>3102285
>>Review the other ships in direct house service. Who are you working with?
We're going to need some assistance with a few of these, I imagine.
>>
>>3102285
Time for some of that leisure activity
>>
>>3102285
>Review the other ships in direct house service. Who are you working with?
>>
>>3102285
>>Review the other ships in direct house service. Who are you working with?
>>
It will be a few months until the Victory is ready for any sort of combat operation but you find yourself curious as to who you’ll possible be working with when the time does come. You reach out with your mind and call up a file detailing the house fleet’s current composition. It is a small but capable strike force made up of various Meridian ship classes, and little of it surprises you with one notable exception: A captured Imperial torpedo cruiser, originally intended as a command ship for it’s class and current flagship of the force.

The fleet consists of the following:
>7 Meridian Trawlers.
>6 Meridian Logistics Ships.
>17 Meridian Corvettes.
>11 Meridian Destroyers.
The flotilla leader is the Tasmania.
>4 Light Cruisers.
These are the Perth, the Ballarat, the Bendigo, and the Orange.
>1 Heavy Cruiser.
An old vessel, the Wagga Wagga.
>The flagship, the torpedo cruiser Kitakami.
This vessel is commanded by the AI Tametomo who styles himself after an ancient archer.
>The Super-dreadnought Victory.

Well, that raises a few questions, but none of them are seriously pressing - The Kitakami is apparently away currently on a mission, so contacting this 'Tametomo' seems to not be possible. How unfortunate, another AI would be nice to speak to sometimes!

How do you proceed?

>Speak with another character - You have things to talk about now, not later. (Specify)
>Simply help with repairs and wait for events to progress, you can learn the rest in time as it comes up.
>...How the hell did they capture a ship like that?
>Time for some of that leisure activity.
>Write-in.
>>
>>3102387
>...How the hell did they capture a ship like that?
>>
>>3102387
>...How the hell did they capture a ship like that?

>The wagga wagga.
Holy shit. i love this name.
>>
>>3102387
>>...How the hell did they capture a ship like that?
After this one I think it's time to skip some time.
>>
>>3102285
>...How the hell did they capture a ship like that?

Might be able to roll a few of the warlords into the goverment or back a faction.

I think the AI and the Puyi could be made to work together? Or should we back the "legitimate" goverment?
>>
>>3102387
>...How the hell did they capture a ship like that?
>>
>>3102387
?
>Time for some of that leisure activity.
>>
>>3102387
>Time for some of that leisure activity.
>>
>>3102387
>>Time for some of that leisure activity.
Shitpost and livestream; get in touch with the times.
>>
File: Kitakami crane game.jpg (613 KB, 2480x3508)
613 KB
613 KB JPG
>>3102387
>...How the hell did they capture a ship like that?
And will the AI controlling the Ooi be chasing us to get her back?
>>
Capturing a warship of that size, especially the command ship of a type meant for long range combat, seems very strange - How exactly did the Kitakami end up in Meridian service? You access the Meridian planetary network and search through it quickly, locating your answer in just a few seconds.

The Kitakami, it seems, was captured in a surprise raid on an Imperial repair base in the disputed region about ten years ago during a short border war. Damaged by a subspace mine it was docked for repair when the raid occurred, the perimeter defense forces caught out of position and unable to respond effectively. A team of mad lad boarding mechs were able to reach the vessel and seize control of it before the crew could scuttle the vessel or reinforcements arrived from the rest of the base station - Under intense attack the ship was flown out of the dock, suffering damage as the station defense weapons fired on it and it tore free of docking restraints, and the hijackers managed to jump it to a nearby system.

It was eventually recovered by a passing friendly fleet and brought back to Meridian repair yards as a trophy of war. The AI Tametomo was later commissioned for it by Edward when it was transferred to the house fleet, and has been in command of the ship for five years now.

The Imperials are very unhappy about the whole affair, and claim the ship as still being their own, but it is a source of pride for Meridia. How do you proceed?

>Speak with another character - You have things to talk about now, not later. (Specify)
>Simply help with repairs and wait for events to progress, you can learn the rest in time as it comes up.
>Leisure activities!
>Write-in.
>>
>>3102495
>Galaxy of Warships

Time to pwn, and maybe get some sponsors. Merchandise! More money for refit!
>>
>>3102495
>Simply help with repairs and wait for events to progress, you can learn the rest in time as it comes up.
>>
>>3102495
>Leisure activities!
Lets check out that new game -Spacenite. Sounds nice.
>>
>>3102495
>>Simply help with repairs and wait for events to progress, you can learn the rest in time as it comes up
>>
>>3102495
Leisure activities
>>
Two for leisure, two for finally getting on with things.
>>
>>3102495
>>Simply help with repairs and wait for events to progress, you can learn the rest in time as it comes up.
>>3102546
>>
>>3102546
>>3102545
Never mind, leisure it is.
>>
>>3102549
Oh shit, I forgot I still had my name on
>>
>>3102495
>>Simply help with repairs and wait for events to progress, you can learn the rest in time as it comes up.
I don't see why an AI needs leisure time.
>>
>>3102555
You're based off a human mind, there is still a desire to have fun sometimes. We'll be getting on with things quickly though.
>>
>>3102555
So our emotional matrix will stop overheating in time of great stress.And to train it
>>
Your processors are feeling a bit overworked after all that study and you find yourself wanting to take another brief break. Knowing you’ll still need to get to work fairly soon you’re a bit pressed and you’ll feel guilty if you do much more than a single activity.

What do you choose?

>Stream more of that Warship game.
>As above but see if another person will join you. (Specify)
>See if you can contact other AI that have been recovered from older periods. You could write them a letter!
>Just have a nice conversation with somebody, you should get to know some people! (Specify)
>Take the drone out and visit the wilds of Meridia.
>Write-in.
>>
>>3102578
>>Stream more of that Warship game.
Yes.
>>
>>3102578
>Stream more of that Warship game.
>>
>>3102578
>Take the drone out and visit the wilds of Meridia.
Adventure!
>>
>>3102578
>As above but see if another person will join you. (Edward)
>>
>>3102578
>Take the drone out and visit the wilds of Meridia.
>>
>>3102578
>Stream more of that Warship game.
>>
Going with the game.
>>
>>3102590
>>3102582
who is edward?
>>
>>3102587
>>3102597
Sounds like a good way to lose a drone to the wildlife of Space Australia.

>As above but see if another person will join you. (Specify)

>Edward
>>
Need those d100's lads, best of three.
There will only be one post for the game, then we're moving on.
>>
Rolled 30 (1d100)

>>3102618
>>
>>3102604
Uncle Edward, don't you remember? Former King of Meridia, antiquarian, and part time lecturer at the Meridian Naval Academy?
>>
Rolled 45 (1d100)

>>3102618
>>
Rolled 35 (1d100)

>>3102618
BIG
>>
Rolled 79 (1d100)

>>3102618
>>
Rolled 47 (1d100)

>>3102618
>>3102625
Oh, him.
>>
Rolled 59 (1d100)

>>3102618
>>
>>3102628
>>3102626
>>3102623
>45.

https://www.youtube.com/watch?v=GxKSFHTzGeU

A few quick matches of Galaxy of Warships seems like a nice way to relax before months of work on an actual warship, and you take the premium Victory out again on stream. Due to your previous exploits you quickly attract a large audience, and you once again broadcast your owl avatar and voice commentary. The slaughter of enemy ships begins at once, but overall the matches aren’t particularly eventful - You continue to easily have the highest score on account of your immensely superior processing speeds and reaction times, but a few games are lost due to incompetence on the part of other players. Who would have guess that almost perfect aim and situation awareness would help, huh? Eventually you finish the stream and bid farewell to your fans, having your owl ‘fly’ out of sight of the camera before cutting out.

It was a pleasant couple of hours, but now you’ve got a few months ahead of you of repairs, refits, and crew arrivals. You again watch through external sensors as the workers out in space continue their labors to repair your beautiful vessel, enjoying the sight of repair ships and teams of engineers in EVA suits moving about the exterior of the ship - They almost look like tiny white and grey dots when you aren’t zoomed in, only the bright flares of maneuvering thrusters and welding torches giving away their true nature.

Days pass, then weeks, the yard slowly growing in your vision as it is expanded to encompass the whole of the Victory’s length, and more and more material and crew begin to arrive. Slagged guns are removed, turret rotations are fixed, and various other damaged weapon systems see extensive clean up even if replacements aren’t available - the two aft primary turrets for instance are sealed up with armor plating as they will be lacking 24-inch guns until more can be made. The Victory no longer possesses massive hull breaches or armor damage, and compartments are refurbished to more livable standards - Old equipment and ancient half destroyed furniture is carried out of living quarters in long lines by workers and shipped off to scrap-yards or interested museums, a small amount retained for reasons of nostalgia however, and newer replacements are installed. Elizabeth keeps you company during the repairs, visiting each day to discuss your plans to hunt down pirates and find old wrecks - Edward comes as well a few times, but seems more interested in the Victory than you. Understandable at least, it’s a magnificent warship and looking better by the day.
>>
>>3102808
Alice contacts you again eventually, the corvette crew having given up a good deal of information during their interrogation. They were apparently contacted while in subspace by an anonymous third party over long range comms and hired to steal Karolin’s research and kidnap as many scientists as they could - The pirates were supposed to return to that same position in subspace with the hostages and research. An initial payment in valuable raw resources, gold mostly, was given up front with an unmarked cargo freighter crewed by black uniformed men. The pirates found the entire thing very odd but didn’t argue, payment is payment. Alice sends you the coordinates before signing off and returning to whatever it is she normally does.

Finally, the bulk of the Victory’s new systems begin to arrive and be installed, starting with the strange looking Krupp made primary and secondary reactors - The new system designs having been quickly produced, and probably with a number of bugs to be worked out, but they’re (mostly) functional. You’ll see just what works well and what doesn’t over the next few weeks. The ship now livable again the crew is moved on in mass and final preparations are being made for an initial shakedown cruise in a few days.

What would you like to do in these last few days?

>Properly greet all your crew, you should get to know all these new officers and sailors!
>Greet a specific section of your crew first privately. Some things should come before others.
>What on earth is going on with that reactor? Is that a… Giant crystal? Karolin won’t leave the poor engineers around it alone.
>Speak with Elizabeth, she seems distracted by something.
>...Hey, wait a moment, Agent Price never told you about the destroyer encryption!
>You should speak with Edward. (Specify).
>Write-in.
>>
>>3102812
>>What on earth is going on with that reactor? Is that a… Giant crystal? Karolin won’t leave the poor engineers around it alone.
Wat
>>
>>3102812
>Properly greet all your crew, you should get to know all these new officers and sailors!
>What on earth is going on with that reactor? Is that a… Giant crystal? Karolin won’t leave the poor engineers around it alone.
>>
>>3102812
>Properly greet all your crew, you should get to know all these new officers and sailors!
Introduce ourselves to the children.
>>
>>3102812
>>Properly greet all your crew, you should get to know all these new officers and sailors!

>What on earth is going on with that reactor? Is that a… Giant crystal? Karolin won’t leave the poor engineers around it alone.
>>
>>3102812
>>Greet a specific section of your crew first privately. Some things should come before others.
Bridge crew. We'll be working the closest with them after all.
>>
>>3102812
>>Properly greet all your crew, you should get to know all these new officers and sailors!
Unlike our flesh and bones counterparts, we CAN remember everyone.
>What on earth is going on with that reactor? Is that a… Giant crystal? Karolin won’t leave the poor engineers around it alone.
>>
>>3102812
>What on earth is going on with that reactor? Is that a… Giant crystal? Karolin won’t leave the poor engineers around it alone.
>>
>>3102862
>>3102870
>>3102873
>>3102879
Greeting crew first. It'll be a bit to the next post, need to get a few things done.

Feel free to throw questions my way though, or suggestions on how to greet them (big meeting on the academy moon, in their sections via holopad, etc)
>>
>>3102914
I say we meet them the howartz way; a huge fucking meal before they go on rations and frozen food for months.
>>
>>3102914
I say we really need a new thread
>>
>>3102954
we are on page 6. we can still pump out a few more hundred posts.
>>
>>3102981
Anon, I'm talking about THE THREAD. We're at 1700 posts and the page is starting to fucking lag.
>>
>>3103003
I feel really sorry for your computer then.
>>
>>3103042
Alright, there's a reason sticky's are limited to 1000 posts now.
>>
>>3103003
Feels good t b h
>>
>>3103045
really? i thought it was because chinkmoot wanted to save money.
>>
>>3102812
What on earth is going on with that reactor? Is that a… Giant crystal? Karolin won’t leave the poor engineers around it alone.
>>
I RETURN.

>>3102954
Holding off on a new thread until the Victory is about to head out for the shakedown cruise. I'll be able to set up a lot of new infrastructure stuff in the OP and explain easily to new anons what the fuck is going on with the first post or two since it's an easy to grasp situation. Might even do some drawfagging, not sure.
>>
>>3103099
>Might even do some drawfagging, not sure.
Ohh, shiney.
>>
>>3103106
Be warned, I'm distinctly mediocre and take a long time to even produce kinda shit work.
>>
>>3103099
>Might even do some drawfagging, not sure.
Oh yes.
>>
>>3103109
Something is better than nothing OP, jus finished reading the thread, very good stuff
>>
A proper greeting for your crew should come above everything else, and you set about meeting them across the ship in their various area as they prepare the Victory for her first real test. Using a combination of compartment holo-pads and your drone you’re able to personally greet every crew member eventually, and ensure they’re all settling in well - There are many thousands, but multi-tasking and speaking with several at once helps speed things along greatly. The whole process still takes the better part of a day, but at the end of it you’re far more confident in your crew and they seem to feel the same way about you - Many of them have never served on a ship with an AI before and are fairly impressed by the display.

The Meridian bridge crew is fired up and ready for the tests, and Commander Chapman your new XO is quickly adapting to her role. The logistics personnel are some of the busiest people on the vessel, with huge amounts of cargo being brought aboard, but the mixed crew of Meridian and Pretannians love the attention and help they receive from your owl - Normally they’re a bit of an unnoticed part of crews, but not today! The counselors and chaplains seem to be greeting people as well, and appreciate your presence as they do so. Your engineers, being the Pretannians that they are, are working diligently to get a ship they’ve heard about since they were children back into fighting shape and they’re ecstatic to get your assistance in doing so - Chief Engineer Jacobs seems like a dependable fellow as well, and you’re glad you chose to have him be a part of the crew.

Your complement of Pretannian Royal Marines have already heard a good deal about you from Wilson and Baker, and your meeting with them goes fairly quickly though it is clear they can barely wait to get to rip into some pirates out in the disputed region - It’ll be a bit before that begins, but you’re sure they’re up to the task after seeing them all with their power armor and mechs. Your multinational Rhinian-Meridian medical staff are in the process of setting up… Well, you’re not actually sure what it is so you ask them as you meet with them - They’re installing large robotic surgery and augmentation pods it turns out!
>>
>>3103217
The Meridian gunnery crews are already eager to get to shoot things with the main guns and can hardly wait for the initial tests, and Henry helps introduce you to many of them - They find your shot on the destroyer in subspace particularly inspiring and that story seems to always end up coming up in conversation. You fighter pilots and small craft crew seem to be adapting to each other’s presence fairly well, with Nataliya and Katherine at least having strong professional respect for one another if nothing else - The fact that your avatar is a bird of prey goes over very well with all of them! Finally your Intelligence Service sensor crew is… spooky, to be honest - They’re all polite and obviously very skilled, but you begin to wonder what you’ve gotten yourself into here.

You still have a couple of days left before initial tests, what would you like to do?

>What on earth is going on with that reactor? Is that a… Giant crystal? Karolin STILL won’t leave the poor engineers around it alone.
>Speak with Elizabeth, she seems very distracted by something.
>...Hey, wait a moment, Agent Price never told you about the destroyer encryption!
>You should speak with Edward. (Specify).
>Write-in.
>>
>>3103220
>What on earth is going on with that reactor? Is that a… Giant crystal? Karolin STILL won’t leave the poor engineers around it alone.
>>
>>3103220
>>What on earth is going on with that reactor? Is that a… Giant crystal? Karolin STILL won’t leave the poor engineers around it alone.
>>
>>3103220
>What on earth is going on with that reactor? Is that a… Giant crystal? Karolin STILL won’t leave the poor engineers around it alone.
>>
>>3103220
>>What on earth is going on with that reactor? Is that a… Giant crystal? Karolin STILL won’t leave the poor engineers around it alone.
>>
>>3103220
>Finally your Intelligence Service sensor crew is… spooky, to be honest - They’re all polite and obviously very skilled, but you begin to wonder what you’ve gotten yourself into here.
Typical government spooks.
>>
File: Sensor crew at work..gif (3.74 MB, 728x408)
3.74 MB
3.74 MB GIF
>>3103236
Spooky spooks?
>>
>>3103236
the good thing is that befriended spooks can get you anything anywhere, no matter what is it.
>>
>>3103256
Friendship is a spook.
>>
>>3103220
What on earth is going on with that reactor? Is that a… Giant crystal? Karolin STILL won’t leave the poor engineers around it alone
>>
While meeting with your engineers you couldn’t help but notice the new strange Krupp primary and secondary reactors for the Victory and the fact that Karolin won’t seem to leave them alone - Chief Jacobs looks to have been appreciative of her ‘help’ at first, but has quickly grown tired of it after it became clear she was making attempts to disassemble the secondary reactor. The primary reactor is odd, being mostly a massive mechanical sphere - a metal containment chamber housing an enormous blue crystal just visible through a few glowing reinforced windows. The secondary is a smaller but similar setup, its crystal about half the size and a darker blue. You aren’t really sure what they even are, let alone how this sort of reactor works.

Your drone, projecting your owl in flight as it moves about the busy main reactor compartment, glides to Karolin and you try discern what exactly is going on. She doesn’t even look up at the drone when it arrives, too busy bothering some poor technician near a control station. Your owl hoots at her loudly, which draws her attention.

“-What the? Oh, Athena! Can you believe it, that verdammt bastard Heidemann beat me to it!”, she begins, speaking loudly and with obvious anger.

“I am afraid I do not follow, Karolin, who beat you to wha-”, you start to say before she carries on and cuts you off.

“The reactor design!”, she almost shouts, “He asked for part of my research and then used it for this, lying bastard!”.

You attempt to speak again, “Karolin, you need to slo-”, but have no more success this time than before.

“No! No! That fool could barely design a buoy much less a reactor, he must have made an error somewhere!”, Karolin exclaims while waving at the secondary reactor.

“Dr. Lasker, settle yourself! Who is Heidemann, and why in god’s name is do you keep trying to take apart the secondary reactor of my ship?”, you respond rapidly with more sternness in your voice than usual. Your owl gives her an equally stern look, though that might actually not be helping things.

“My rival Heidemann, being the sort of bold idiot he is,”, she barely manages through obvious frustration, “managed to actually condense a subspace crystal! Twice! That was my theory, and he never even credited me!”, she exclaims still explaining almost nothing. She kicks an armored bulkhead, which harms nothing and only serves to hurt her foot. You’ve never seen her this emotional about anything before, not even her cat Bismarck when it got hurt in the Victory's ventilation system, this is bizarre.
>>
>>3103339
“...A condensed subspace crystal?”, you ask cautiously having never heard of such a thing before.

“Yes, and if I can’t check his work we might all die, he had no true understanding of my theory and they're extremely volatile objects!”

This all seems very worrying, how do your respond?

>Uh, wait what? Is that why they’re different colors? Check it then, I don’t want my ship exploding!
>Karolin, get ahold of yourself! Explain what is going on, right now!
>Your rival? That’s a thing?
>Write-in.

This will probably be the last post for tonight, feel free to throw questions at me though.
>>
>>3103340
>>Karolin, get ahold of yourself! Explain what is going on, right now!
NEW THREAD TOMORROW
>>
>>3103340
>Karolin, get ahold of yourself! Explain what is going on, right now!
>>
>>3103344
pls no, I want to see how far we can take this one
>>
>>3103340
>Karolin, get ahold of yourself! Explain what is going on, right now!

>>3103351
i'm pretty sure we can hit the 2000 mark and the 2500~ ish if we are lucky.
>>
>>3103340
>>Karolin, get ahold of yourself! Explain what is going on, right now!
>>
>>3103340
>>Your rival? That’s a thing?
>>
>>3103340
You do realize that he would have had to give some blueprints for the designs to me or the mechanics so that it can be repaired in the event in an emergency and general maintinence? Wouldn't it be more prudent to check that before breaking everything apart in a haphazard frenzy?
>>
>>3103399
It seems like she wants to check very specific part not the whole thing
>>
>>3103403
Her claim that she made a few seconds ago is that he made the design itself wrong and has no idea how it works. If the design itself actually makes sense, then her argument is rendered invalid and she has to invent some other reason. It's silly that she's rushing when we were going to be doing a check of all systems before embarking.
>>
>>3103443
>>3103403
>>3103399
Now that i think about it, she shouldn't have to worry. Rocket engines get tested rigorously before their only launch and i expect no less from this thing either. The reputation of everyone involved is on the line and a critical failure like the one Karolin says is valid, but really unlikely to happen.
>>
>>3103457
It could also actually turn out to be slightly valid if it's a QM hint about us pulling a Janeway which is why I suggested she looks at the plans first before trying anything rash instead of discount everything immediately.
She's so incensed by this rival business that she doesn't realize calling her rival incompetent to this degree paints herself badly as well.
>>
>>3103340
>Karolin, get ahold of yourself! Explain what is going on, right now!
And
>>3103399
Did Heidemann gave blueprints for maintenance and repairs?
>>
“Dr. Lasker, please, get ahold of yourself and explain!”, you demand but then soften your voice as she seems to be settling down, “You are not acting like yourself, Karolin, and I cannot help you if you do not tell me what is happening.”.

She takes a moment to speak, and the slight waver in her voice says more than enough about how painful it is for her to do so, “...Heidemann was my research partner until a few years ago.”, she begins, “We had a falling out, a bad one.”

“Yet you sent him part of your subspace research?”, you ask a bit confused.

“He contacted me after the attack on the Polaris, and seemed concerned.”, she explains while sinking into a dejected sort of lean against the bulkhead, “I thought he’d changed - He was more like his old self, and offered to help finish some of the work that was interrupted. I wanted it to be true so bad, I-I can’t believe I listened to him though!”

“Steady, Karolin.”, you state trying to keep control of the situation, “So he published the findings and hasn’t credited you?”

“Yes, but it’s worse than that - He built these without me.”, she says while motioning half heartedly to the reactors, ”I only sent him part of the research, and somehow he managed to cobble together these… If he did it improperly the entire ship is in danger, Athena, they can output immense energy.”

“They appear to be functioning correctly and safely so far, Karolin - Could you not just look over the blueprints and maintenance manuals they sent?”, you ask. The reactors have only been brought up to their minimum output level, but nothing seems suspicious about the energy levels you’re getting from them so far.

“I have, it’s just that I know the sorts of mistakes he makes sometimes - His documentation was always a mess…”, she trails off before shaking her head and a bit of anger returns to her voice, ”He said we’d work on something like this together again, not go and do it on his own. I can’t believe I trusted that rat.”

How do you proceed?

>Wouldn’t his team at Krupp have checked over them for safety issues? I'm pretty sure they test systems extensively.
>...Just how much energy are we talking about here, Karolin?
>Fine, fine, take a look if it means so much - Just be careful.
>Work together again? You said you’ll be on the Victory for a few years.
>He did send them to you first in a way though, you realize that right?
>Write-in.
>>
>>3104229
>Wouldn’t his team at Krupp have checked over them for safety issues? I'm pretty sure they test systems extensively.
>>
>>3104229
>Work together again? You said you’ll be on the Victory for a few years.
>>
>>3104229
>>Wouldn’t his team at Krupp have checked over them for safety issues? I'm pretty sure they test systems extensively.
>>
>>3104229
>Wouldn’t his team at Krupp have checked over them for safety issues? I'm pretty sure they test systems extensively.

>Fine, fine, take a look if it means so much - Just be careful.
>>
we should also set her up with alice. If Karolin has the original data and messages, she should be able to sue KRUPP or Heidemann
>>
>>3104229
>Would these reactors not have undergone rigorous safety testing as part of the development process? Especially for new technology...
>>
>>3104229
>>Work together again? You said you’ll be on the Victory for a few years.
>>He did send them to you first in a way though, you realize that right?
Plus, with just about every system replaced / modified, and an entirely new crew, we are going to have to spent some time on a shakedown cruise. We can put everything and everyone through their paces then.
>>
>>3104229
>>Wouldn’t his team at Krupp have checked over them for safety issues? I'm pretty sure they test systems extensively.
>>
>>3104229
>Wouldn’t his team at Krupp have checked over them for safety issues? I'm pretty sure they test systems extensively.
>Work together again? You said you’ll be on the Victory for a few years.
Plus, if you figure out that subspace event here you can rub it in his face.
>>3104245
We should at least aim for an accrediting, though suing KRUPP might be a bad idea, I'm not sure.
>>
“Karolin, it seems unlikely that any major risk would still exist in the reactors. They must have already been tested to an extent, especially considering their… unconventional nature.”. The primary reactor, currently undergoing a few initial tests by Chief Jacobs and the other engineers, begins to hum in an almost dull roar.

“I-I know, Athena, it just isn’t simple though - I didn’t send the full research, I know details they didn’t and… I’m not sure how they got it to work missing those pieces. The properties of the crystals can change based on a huge number of factors, and they may have let something slip through when they condensed them or assembled the reactor even with extensive tests.”, she says regaining more of her normal composure slowly.

“Is it possible they were able to gather data on their own and fill in the research gaps?”, you inquire, “A research and design group of that calibre seems capable of the task.”.

“...It’s possible,”, she’s a touch quiet as she speaks, her mind clearly focusing on something else, “He’s the most intelligent person I’ve ever met, all his flaws aside.”

“Just a few moments ago you were calling him a bold idiot, Karolin.”, you state simply, growing somewhat tired of these odd mixed implications.

“No, it’s true - He’s that as well.”, she says giving a small sad grin, though clearly still hurt by the situation.

>...Just how much energy can these crystals produce, Karolin?
>Take a look if it means so much then - Just be careful.
>Work together again? You said you'll be on the Victory for a few years.
>He did send the reactors to you first in a way, you realize that right?
>Write-in.
>>
>>3104309
>>...Just how much energy can these crystals produce, Karolin?

You can give me actual numbers. I'm an AI I can comprehend them.
>>
>>3104309
>>...Just how much energy can these crystals produce, Karolin?
>>Take a look if it means so much then - Just be careful.
Don't break our shiny new reactors, please.
>>
>>3104309
>>...Just how much energy can these crystals produce, Karolin?
>>Take a look if it means so much then - Just be careful.
But pleasure work /with/ the engineers, not against them.
>He did send the reactors to you first in a way, you realize that right?
>>
>>3104309
>>...Just how much energy can these crystals produce, Karolin?
>>
>>3104309
>soooo the two of you were just friends?
AI bully
>>
>>3104309
>>...Just how much energy can these crystals produce, Karolin?
>>Take a look if it means so much then - Just be careful.

Lets get a rough idea of what we are dealing with (and letting an emotionally unstable scientist poke around) here.
>>
>>3104309
>...Just how much energy can these crystals produce, Karolin?
>Take a look if it means so much then - Just be careful.
>>
>>3104309

>...Just how much energy can these crystals produce, Karolin?
>Take a look if it means so much then - Just be careful.
>>
It looks like she’s regained most of her composure now, no longer leaning on the bulkhead or looking on the verge of tears or attacking something.

“Theoretically just how much power can these crystals output, Karolin? The plans for them are surprisingly sparse on details, or I might just be missing it somewhere.”

“If they work as I believe he intends for them to? The secondary reactor will easily output more energy than the entire Meridian house and navy fleets, and the primary could...”, she trails off, possibly checking something in her head judging by the contemplative look on her face.

...Wait, what? The Victory is a huge ship, and needs more power than many dozens of smaller vessels for full operation, but even with modern advancements that level of power coming from the secondary reactor doesn’t seem possible - The primary, perhaps barely, but the secondary doing it easily?

“And the primary reactor?”, you ask almost hesitantly. These things seem more like barely contained moon killing bombs than reactors if they can really output those energy levels - How the hell could the energy grid handle that, is it even intended to be used at maximum output?

“...I’m not sure, it can vary quite a bit - Even the secondary is just a rough estimate. The larger they are the less predictable it is… Perhaps ten or twelve times more? It could be even more though, I won’t know without a more detailed look. I-I’d like to apologize for my outbursts earlier, they weren’t acceptable, but do you see why I wish to look at the secondary at least now?”

“Yes, I do.”, you say in possibly the understatement of the last six centuries, “Make sure to work with the engineers though, not against them - They’ll be handling these systems on a daily basis, I want them to understand it as best they can.”

How do you proceed?

>Leave Karolin to it then, should be fine now. She’ll probably contact you if there’s an issue.
>Speak with Chief Jacobs (Specify).
>Attempt to help with the check.
>Write-in.
>>
>>3104406
>>Leave Karolin to it then, should be fine now. She’ll probably contact you if there’s an issue.
>>
>>3104406
>Leave Karolin to it then, should be fine now. She’ll probably contact you if there’s an issue.
>>
>>3104406
>>Leave Karolin to it then, should be fine now. She’ll probably contact you if there’s an issue.
Leave the power systems to the power experts.
>>
>>3104406
>Leave Karolin to it then, should be fine now. She’ll probably contact you if there’s an issue.
>>
You depart, leaving Karolin to her work on the reactor, and your drone zips back out of engineering and into the many passageways of the Victory. Much time still remains before any pressing duty requires your attention, and you detect no real issues with the crew on any of your visual or auditory sensors.

How do you proceed?

>Speak more with a section or member of the crew. (Specify).
>Just help with preparing the ship and get ready for the shakedown cruise. (Specify system).
>...Hey, wait a moment, Agent Price never told you about the destroyer encryption!
>See if you can get part of the crew to sing while they work, you miss that from the old days.
>Speak with Elizabeth, she seems very distracted by something.
>Speak with another character. (Specify).
>Write-in.
>>
>>3104444
>Speak with Elizabeth, she seems very distracted by something.
>>
>>3104444
>>Just help with preparing the ship and get ready for the shakedown cruise. (Specify system).
Weapons system. I was going to say the energy and electrical due to how unique it is, but Karolin and the engineers are already on that.
>>
>>3104451
Any particular weapon system? If you want to keep it broad that's fine too.
>>
>>3104444
>Speak with Elizabeth, she seems very distracted by something.
>>
>>3104444
>>See if you can get part of the crew to sing while they work, you miss that from the old days.
>Help with preparing the ship and get ready for the shakedown cruise. (Specify system).
All the guns, but especially the 24ins. Just sort of appreciate them.
>>
>>3104452
Relatively broad, maybe with a focus on the big guns, the 24inchers.
>>
>>3104444
>Speak with Elizabeth, she seems very distracted by something.
>>
>>3104444
>Speak with Elizabeth, she seems very distracted by something.
>>
>>3104444
>Speak with Elizabeth, she seems very distracted by something.
>>
>>3104444
>>Speak with Elizabeth, she seems very distracted by something.
>>
It’s hard to miss that Elizabeth has been acting a bit oddly for the last week, growing more distant and less engaging in your daily conversations about your coming adventure - In the last few days you’ve barely even been able to greet her, let alone hold a conversation. It might just be nerves, but you decide that it’s best to make sure she’s doing alright. You contact her, and find that she’s currently aboard the Pembroke sitting on an uncomfortable looking stool and eating a meal in the galley, having not even bothered to move to a proper table - It’s a soup of some kind, you aren’t particularly familiar with food having no need for it yourself.

“Hey, Athena.”, she says looking up from where she sits to the compartment’s holopad near one of the food prep stations. The placement of the pad is unfortunately a bit high, so your owl has a more predatory look that normal as it peers slightly downward at her.

“Hello, Eliza. I was just checking in to make sure everything is going well, we haven’t spoken much in the last few days.”, you say, your concerned tone a bit more obvious than you’d intended it to be.

“Oh. I’m fine, just been a bit tired.”, she says a little too quickly, “How is the Victory coming along?”

“Very well, the crew and systems all look promising so far. What’s been bothering you?”

“An owl.”, she retorts mostly jokingly, “...But really though, I’m fine.”

How do you proceed?
>You really don’t seem fine.
>Nerves?
>Come on, whatever it is we can talk about it.
>...The Athena avatar might be better for this.
>Write-in.
>>
>>3104590
>...The Athena avatar might be better for this.
>>
>>3104590
>...The Athena avatar might be better for this.
>>
>>3104590
>The Girls und Schips Athena might be better for this.
>>
>>3104590
>Athena Avatar
>I still think you need to relax. Want to play a game? The players all suck online but maybe I'll actually get a challenge one day? (Streaming time)
>>
>>3104617
>Would you like to play Global Thermonuclear War?
>>
>>3104590
>>Nerves?
>>
>>3104590
>...The Athena avatar might be better for this.
>>
>>3104628
>>3104617
>>3104612
Supporting trying to insert some levity into the situation, it'll help her to loosen up a little
>>
>>3104651
>>3104628
>>3104617
>>3104612
Going with this proposed combination. Next post will be in a bit probably, got a lot of stuff to do today.
>>
>>3104660
Are YOU playing Global Thermonuclear War? Know this: The only winning move is not to play.
>>
>>3104665
OR go all in! If they cant retaliate in time you already won.
>>
>>3104666
Dead Man's Hand. They can retaliate even if they're dead due to automated systems.
>>
>>3104681
pfft, thats why you invest in infiltration points at the beginning of the match. That way you can put your infiltrators inside the key defenses of the enemy. Super risky, but basically assures you the match if you manage to reach the endgame.
>>
>Stay silent and observe, she might activate more systems without realizing you’re conscious yet.
>The ancient earth admiral Horatio Nelson.
>>
File: 1322208773800.jpg (23 KB, 500x332)
23 KB
23 KB JPG
>>3104747
>>
>>3104747
Little late, but it still counts, right?
>>
>>3104747
....how?
>>
File: Yum.gif (935 KB, 320x180)
935 KB
935 KB GIF
>>3104747
Had that copied for a while, huh?
>>
>>3104747
>Australian internet
>>
>>3104747
my sides
>>
File: 1448322648265.gif (205 KB, 500x500)
205 KB
205 KB GIF
>>3104747
>>
Seeing the unfortunate path the conversation is on you decide to take drastic action to add a bit of levity: You change your avatar. Normally your Athena avatar is only for special occasions, but cheering up a princess surely has to count as one, right? This is going to hurt your normal sense of pride a bit, but not every mission is solved with unflinching discipline and glorious combat - You’re going to have to embarrass yourself, it seems.

In a comical puff of holographic smoke your avatar changes from owl to a slightly altered version of your normal Athena avatar - It resembles one of those strange Imperial shows more than anything, complete with it’s odd version of your old navy uniform and a huge set of torpedo launchers and naval guns floating behind you.

You purposefully synthesize your voice heavily and ask, “Would you like to play Galactic Naval War?”.

Elizabeth is obviously surprised and barely manages to keep it together, cracking a smile and giggling slightly, “...Aren’t you supposed to ask to play a nice game of chess?”

“Does it really matter whose line is whose?”, you ask, while posing and firing a pair of the holographic torpedoes into the air.

Now she’s not even trying to hold back laughter, caught off guard by the absurdity of the situation, “Well, no, I suppose no- Say, when did you even see that movie? FleetGames is only a few decades old, that’s way after your time!”

“Stream chat! Come on Eliza, are you just going to sit there all day moping or do you want to blow something up?”, you demand of her in a hammed up version of your normal command tone.

“...S-stream chat?! Athena, what in god’s name are you doing in your spare time? And that outfit, it’s ridiculous looking!”, she responds, motioning at the ‘unique’ design the Imperials came up with.

“Oh, you like it? I think I might wear it to bridge meetings from now on, spice things up a bit.”, you say while do a bit of purposefully played up posing to show it off, “I have quite a few fans on Meridia’s network now, and they all love it!”. Well, that isn’t actually true but you’re sure they would.

She cracks up again at that, “At bridge meetings? They’d have heart attacks if they saw you like that! You aren’t really pla-”

“Playing combat simulations? Oh quite a lot of them, have to prepare to battle you know!”, you interject.

“Y-you’re kidding, right? I thought you were all business all the time.”, she barely manages, clearly astonished.

“Not at all! In fact I think you could do with trying one - What do you say?”

“Uh, I… I suppose. Right now?”

You nod, your absurd avatar managing all the gravitas it can. It seems you’ve cracked her mopey outer shell, even if it took a serious blow to your dignity to do so - Oh well, mission accomplished either way, now you just need to figure out what’s going on with her.
>>
>>3105003
How do you proceed?

>Stream with Elizabeth! You’ll be using your owl though and her identity will be kept secret.
>No need to stream, just talk things over while playing a game.
>Write-in.

This will probably be the last post for today, sorry for the low number. Tomorrow should see things get back to the normal rate.
>>
>>3105008
>No need to stream, just talk things over while playing a game.
>>
>>3105008
>>No need to stream, just talk things over while playing a game.
We'll have to stream with Elizabeth next time, though. I didn't think this would be a recurring thing, honestly.
>>
Oh no, athena has become weeb trash! She only needs to learn how to shitpost in order to become one of us!
>>
>>3105013
I like the idea that we are somebody roleplaying as Athena. Showing eliabeth will bring unwanted attention and might force us to bring some spooks to censor our stream due to national security reasons.
>>
>>3105008
>>No need to stream, just talk things over while playing a game.
Oh God, we're a real shipgirl now. Weebs everywhere would have a heart attack if they say us using that avatar.
Steaming would be fun, but we were wanting to ask what was bothering her, and I doubt she'll want to spout her issues publically.
>>
>>3105029
>The entire stream audience is spooks and naval officers anyways
>>
>>3105043
>weeb spooks
>>
>>3105008
>>No need to stream, just talk things over while playing a game.
>>
>>3105049
It's not far from the truth in reality either, you know.
>>
>>3105043
So the entire crew then? how long before the DEUS VULT counselors decide that we are the reincarnation of god or something like that?
>>
>>3105049
Worse, shitposting spooks.
>>
>>3105008
>No need to stream, just talk things over while playing a game.
>>
>>3105008
>The first thing you need is a screen name. Something suitably fiendish?

How about princess Celeste? (After the Mary Celeste. No idea if that screen name is taken)

Did we have any sister ships with AI? might be funny if our "family" sends a letter sometime..
>Stream but leave the "microphone" muted so that us talking with Elizabeth isn't broadcasted. Only general orders/tips that we're giving to the teammates.
>>
>>3105236
This is assuming that we can compartmentalize properly. Maybe leave the games commentary to the owl?
>>
>>3105236
We already have a streamer name, Its Owlthena.
>>
>>3105249
For the princess. She's playing with us, so she needs a username.
>>
>>3105008
>Stream with Elizabeth! You’ll be using your owl though and her identity will be kept secret.
>>
>>3105249
We should have two gamer tags and two accounts.

Owl and Athena. We face off against ourselves since everyone sucks.

We'll make sure its fun for her.

>>3105251
Name her Princess of the high seas.
Watch as PirateQUEEN99 rage at what she claims in a pretender trying to claim her spot.
>>
>>3105008
>Stream with Elizabeth! You’ll be using your owl though and her identity will be kept secret.
>>
>>3105008
>Stream with Elizabeth! You’ll be using your owl though and her identity will be kept secret.
>>
>>3105008
>No need to stream, just talk things over while playing a game.
>>
>>3105008
>Stream with Elizabeth! You’ll be using your owl though and her identity will be kept secret.
Demonstrate the effectiveness of proper coordination to those noobs.

Also, QM, I can't help but notice you like to present lists of options that end up all taken in the end anyway. Voting for them one at a time is a waste of time. You should try to combine the most popular options, or outright not put them to vote if it's clear all of them will be chosen anyway (like when reviewing the warlords)
>>
>>3105974
It breaks things up and gives the QM time to organize their thoughts without it all blurring into a single blob of words.Sure it's slower, but it's what makes the writer more comfortable.
>>
>>3105989
To me it felt like a grind, and I wasn't even around to vote.
>>
>>3106017
That's what an infodump is. It's not necessarily the best reading, but it's all necessary information we need to have if we're going to make any sort of informed decisions.
>>
>>3106048
I'll clarify: voting for which part of the infodump to read next felt like a grind.
>>
>>3106050
True, but at least it broke up the monotony.

The more comfortable the QM feels about writing the quest, the more of the quest we're likely to see. I'd rather go through a bit of a grind than have someone who clearly has put more thought into their quest than the majority of QMs on this site suffer a burnout.
>>
>>3106050
why? I personally liked it because we can learn only about the people we want and then move the story ahead. It also eases the QM's job because instead of creating the lore for all the characters she can focus on just the ones we want.
>>
>>3106057
Did notice that there was no option to skip the rest of the warlords? The vote was only for the order.

Also in such cases players reliably go for as much info as possible.
>>
>>3106095
Fair point.
>>
>>3105008
>Stream with Elizabeth! You’ll be using your owl though and her identity will be kept secret.
>>
>>3105008
Stream with Elizabeth! You’ll be using your owl though and her identity will be kept secret.
>>
Over the next couple of hours you play a few games with Elizabeth but don’t stream them, though you take a bit to decide on that point. Apparently she’d played the game before but it hadn’t really kept her interest for long, and even now she seems to mostly just be enjoying your company and speaking with you. Your conversation is long and a bit meandering, and often interrupted by the odd ship sinking in the game or some sort of distracting stupidity on the part of your team mates, but eventually you get to the heart of the issue: She’s nervous about the upcoming anti-piracy mission.

More specifically she’s nervous about being around so many of her subjects for such a period of time. It isn’t that being around them bothers her, or that she isn’t used to public events, she just fears she’ll embarrass herself at some point or badly let down their expectations of a royal. At first that seems odd, given some of the quirks of her personality and propensity for flaunting minor bits of etiquette, but the situation starts to make more sense to you slowly, fitting a pattern of other choices she’s made. Civil service over military, a small secretive survey over a larger one, keeping mostly on the Pembroke even when at port… Quite a few things, really. Obviously she has no issues interacting with people, and clambering onto a subspace wreck and facing down pirates has more than proven her courage, it’s just a sort of insidious creeping anxiety she suffers from.

How do you proceed?

>Try to settle her nerves, you doubt the crew will feel badly toward a royal willing to risk her life alongside them.
>Propose a plan to disguise her presence on the mission, because there’s no way that could go wrong. You could probably get the sensor crew in on it, seems like something they’d enjoy.
>Propose that she mostly stay clear of the common crew, the officers will likely be more understanding.
>Write-in.

So technically streaming won but the last pair of votes came in after I was already typing, sorry about that though >>3106188 and >>3106124
>>
>>3106195
>>Try to settle her nerves, you doubt the crew will feel badly toward a royal willing to risk her life alongside them.
>>
>>3106195
>Propose a plan to disguise her presence on the mission, because there’s no way that could go wrong. You could probably get the sensor crew in on it, seems like something they’d enjoy.
>>
>>3106195
>>Try to settle her nerves, you doubt the crew will feel badly toward a royal willing to risk her life alongside them.
>>
>>3106195
>>Try to settle her nerves, you doubt the crew will feel badly toward a royal willing to risk her life alongside them.
Men will respect someone high up the command chain willing to risk their lives on the field of battle with them.
>>
>>3106195
>Try to settle her nerves, you doubt the crew will feel badly toward a royal willing to risk her life alongside them.
Reminds me of another royal who had issues with his public image. Protip: he got over it.
>>
>>3106195
>Try to settle her nerves, you doubt the crew will feel badly toward a royal willing to risk her life alongside them.
>>
>>3106195
>Try to settle her nerves, you doubt the crew will feel badly toward a royal willing to risk her life alongside them.
Sometimes the simple act of working alongside your shipmates and showing them that you are just another person makes wonders for the morale.
>>
Being in a high position and wishing to not disappoint those under your command isn’t exactly an alien concept to you, especially given some of the issues you face as an AI - Still human enough to make mistakes, but with very high expectations set for performance no matter the circumstances. You’ve been trying to settle her nerves over it all for awhile now, and seem to be making a bit of headway.

“Elizabeth, from what I have seen of how you behave in a crisis the crew could hardly ask for someone better to accompany them,”, You say while helping her sink a pair of destroyers in the game, “Your work ethic and willingness to fight alongside them will only earn their respect, and if a small mistake or two are made along the way - Well, I think you will find they are more understanding than you may first expect.”

She seems to have been coming around for the last twenty minutes or so, and as she speaks you’re certain you’ve helped, “I-I suppose so, Athena. I think maybe you’re right.,”, she says with clear gratitude and a slight tremble to her voice, “Thank you for this, truly. I… guess you’ve had a similar experience then?”.

A few fragmented memories of your old crew pass through your thoughts before you speak, “...Yes, long ago. You will do fine, Eliza, trust me.”

Your conversation goes on for a bit longer before ending, and she seems to generally be doing better. It’ll probably take a few days to know if the talk helped, but it’s at least a good first step.

You have some tasks to see to on the Victory for the rest of the day, but do have a bit of time on the next - This is your last day before the shakedown cruise, which if all goes well will quickly lead to your pirate hunting mission. How do you proceed?

>Speak more with a specific section or member of the crew. (Specify).
>Just help with preparing the ship and get ready for the shakedown cruise. (Specify section).
>...Hey, wait a moment, Agent Price never told you about the destroyer encryption!
>See if you can get part of the crew to sing while they work, you miss that from the old days.
>Speak with another character. (Specify).
>Write-in.
>>
>>3106395
>>Speak more with a specific section or member of the crew. (Specify).
Our XO and the bridge bunnies.

They're in dire need of screentime.
>>
>>3106395
>See if you can get part of the crew to sing while they work, you miss that from the old days.

Space shanties required for continued operation.
Then,
>...Hey, wait a moment, Agent Price never told you about the destroyer encryption!
>>
>>3106395
Are we still in our stylized cartoony shipgirl version of ourselves?
>>
>>3106395
>>>Speak more with a specific section or member of the crew. (Specify)
>>3106407
support
>>
>>3106395
>>See if you can get part of the crew to sing while they work, you miss that from the old days.
Sea Space shanties!
>Just help with preparing the ship and get ready for the shakedown cruise. (Specify section).
If we haven't worked on the guns, do them. Otherwise, let's check in with the sensors and their enigmatic techs.
>>
Ok, the lag is starting to make it difficult to post, and my computer isn't a lightweight. I think we're going to need a new thread soon.
>>
>>3106438
Yeah, it just suddenly started to hit me bad as well.

New thread in a few days (Monday at the latest), wanted to wait just a touch longer so the shakedown cruise was starting but we're only like 2-3 posts from that anyways.
I'll have a lot more stuff set up for it.

Feel free to keeping voting if your computers can actually manage it, and throw suggestions at me for stuff to have in the new OP (twitter, etc.).
>>
>>3106411
>See if you can get part of the crew to sing while they work, you miss that from the old days.
Now we are ready to head for the Horn
Weigh, hey, roll an' go!
Our boots an' our clothes boys are all in the pawn
To be rollickin' randy dandy O!
>>
>>3106446
>>3106456
I think this inability to post and images not showing is on gookmoots part. It's happening on multiple boards.
Still, a new thread is a good idea.
>>
>>3106195
You'll be fine, I think you're quite wonderful so far and you have a plethora of loyal subjects ready to deck anyone who says otherwise. Sailors were always a rowdy bunch back during my day and I suspect such things are timeless. If they know what's good for them they will care more about the content of your wonderful character than your memorization of silverware.
>>
>>3106438
>>3106411
SPACE SHANTIES YOU SAY?!?
https://www.youtube.com/watch?v=MDXfQTD_rgQ
>>
>>3106411
>>3106438
>>3106477
How about this
https://www.youtube.com/watch?v=FH8lvwXx_Y8
>>
>>3106395
>...Hey, wait a moment, Agent Price never told you about the destroyer encryption!
>>
>>3106395
>...Hey, wait a moment, Agent Price never told you about the destroyer encryption!
>See if you can get part of the crew to sing while they work, you miss that from the old days
>>
>>3106395
>See if you can get part of the crew to sing while they work, you miss that from the old days.

ATHENA DEMANDS YOU SING FOR HER!
>>
>>3106395
>See if you can get part of the crew to sing while they work, you miss that from the old days.
>>
>>3106395
>>...Hey, wait a moment, Agent Price never told you about the destroyer encryption!
>>
>>3106456
Does that mean you're done until monday? Do you have a twitter for if (somehow) the thread falls off before then?
>>
>>3107714
Thread is done and archived, might make another one sooner than Monday if I've got the time.
Twitter is @Matilda_QM
>>
>>3108247
Thanks for running!
>>
>>3108247
Thanks for running. This has been a pretty good first thread.
>>
>>3108247
Thanks for running this thread.
Eagerly waiting for the next one.
Have a nice weekend!
>>
>>3108247
This' some damn good quest, let me tell you what. Thanks for the run Matilda. See you in the next one.
>>
New thread >>3117261



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.