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HAIL NORMAUNDIA!

We are the true sons of the Normaundian state, the heirs of the old consuls. We are the Patriotic Front, those who will truly and well defend the pride and strength of the Normaundian peoples. The vile forces of the Republic and the Communists will be crushed underfoot by both our and the Folkists of Hzier's mighty armies. It is the last time that we lose to vile profit-seeking economic interests and to our Anglois enemies, Normaundia shall rise as one strong state led by Consul Alaster!

Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=normaundia

=== For old readers ===

Questions & Answers:
>What the fuck happened, gone for nearly two months without warning?
I couldn't handle RL and this quest together at the same time during this month and a half so I simply thought that the most painless way to go was to just abandon the quest altogether and focus on my own shit without having to deal with any backlash.

I regret that deeply, of course.

After seeing how much people cared about it and how much everyone planned our next moves in the thread I abandoned. I realized I had finally made a quest that gained traction; had an interesting enough , if ever so slightly broken, system; and most of all, a loyal group of fans who ardently discussed the future of this 'quest' and wished for me to come back. I feel it was my duty to our cooperative project to continue on where I left off.

>Sure, that's well and all, will you flake again?
If I have to go for another hiatus, I'll warn you guys.

>Posting frequency?
Generally irregular since I'm still busy, but now that I have a decent enough schedule and the hardest work weeks have passed (except for this last one, which is also a busy mess), I'm pretty sure I can post at least once per day or every two days. I also have to get a grip on the system again and try to put myself in the current situation of Normaundia.

>Have you at least modified/playtested the system or fleshed the the lore more while you were gone?
Nope. Normaundia wasn't in my mind outside of some nostalgic thoughts of strategizing anons. But I have some broad ideas for the future.

=== Game ===

The battle of the southern plains of Renais was an absolute victory for the Patriotic Front led by Anton 'the Bear' Kolfen of Hzier. A month of battling led to over seventy thousand Republican casualties. Meanwhile, the fascists lost a little under a thousand and were poised to continue their now 110.000 strong offensive onto the lands of the Republic.

It is time to liberate our brothers in these cities and crush the divisions housed there. A grave blow to the Republic. We know that Renais has not prepared their defenses, but Laurvequiere and Arlodt are prepared. Each city houses around 20.000 Average Regulars.
>>
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>>3057857
>Divide and conquer, we will send 40.000 to Laurvequiere and Arlodt, and 30.000 to the less defended Renais.
>Ensure victory, we will strike at Renais and Laurvequiere only, dividing the army in two.
>Exercise caution, we will only strike at Renais and prepare our defenses from there on.
>>
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>>3057858
Here's a map with the names of most cities. The territory ownership here shown is from the very start of the game so ignore it entirely.
>>
>>3057858
>Divide and conquer, we will send 40.000 to Laurvequiere and Arlodt, and 30.000 to the less defended Renais.
Never thought you would come back
>>
>>3057858
>Divide and conquer, we will send 40.000 to Laurvequiere and Arlodt, and 30.000 to the less defended Renais.
>>
>>3057858
>Divide and conquer, we will send 40.000 to Laurvequiere and Arlodt, and 30.000 to the less defended Renais.
Im just happy you came back
>>
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=== The story so far ===

It's been 120 days, soon to be 135, since the civil war began. The Patriotic front rose in the sister cities of Nour and Trilod, the Communists in Ellie and Ventas, then much later the peculiar Folkists rose in the peninsula of Hzier while some socialist offshoots took the city of Forche after a grand march through the north.

Consul Rodrig Anater has set up an absolute dictatorship with regional councillors governing day to day affairs in each city. Politics are governed by a single unitary party, called the Patriotic Front. The officer corps of Normaundia is led mostly by disgruntled former Republican officers and various promising members of the greyshirts, the fascist militias which helped take over Nour and Trilod.

The most well known in the fascist cadre of command are Oldriq Talreddi, former commander of all the forces of the Patriotic front who led the very first operation, Operation Glory. He was an old and tested war veteran, but he let go of his post and was assigned as governor of Trilod. Anton 'the Bear' Kolfen took over command and led the offensive towards Renais.

The population of Normaundia is divided among the various ideological factions:
4 million live under the Fascist regime.
2 million under the Folkists of Hzier.
1 million under the socialist commune of Forche.
2 million under the hardline Communists of Nid-au-Port and Elle.

The death toll so far is 169.000 Normaundians:
106.400 Republicans
8.900 Fascists
40.000 Communists
2.500 Socialists
11.200 Folkists.

The statistics of the Patriotic Front currently are as follows (between day 120 and day 135):

===Patriotic Front===
Treasury: 15 (After Income)
Income: 4
Population: 4 Million Normaunders (Korven pacified)
Government: Single Party Totalitarian State, Appointed Regional Leadership

=== Army Stats ===
Army Divisions: 3 Trained Regulars (30.000 soldiers), 8 Average Regulars (80.000 soldiers), 3 Average Regulars (30.000 soldiers) without officers.
Maximum Army Divisions: 20 (200.000 soldiers, 5% of our population)
No access to Elite equipment.
>>
>>3057995
Forgot to mention
42 million live under the 'rightful' Republican government.
>>
>>3057857
welcome back !


R E M E M B E R K O R V E N
>>
>>3057858
>>Ensure victory, we will strike at Renais and Laurvequiere only, dividing the army in two.
Thank you for coming back OP
>>
>>3057857
>Ensure victory, we will strike at Renais and Laurvequiere only, dividing the army in two.

I don't really like the idea of extending our borders too much without some serious army expansion. The Republic still has a lot of land; and manpower, for that matter. The worse thing that could happen would be for us to take our first loss by overextending before we're ready.

Anyways OP don't worry about it. Delays and slow pace are just fine so long as we know it's because you've got something going on. Everybody knows how life has its ways of messing up plans after all.
>>
>>3057972
"Divide and conquer, we will send 40.000 to Laurvequiere and Arlodt, and 30.000 to the less defended Renais." Anton's words are heeded by the divisions' commanders. All of them head out to lead their men, to glory and to death. The Bear looks at those who remain. Representants from the government back in Nour, Alaster's most loyal. "This should ensure that we have a stable, defendable front against the Republicans."

The men of Alaster nod in agreement. Kolfen looked to the strategic maps of the region. This operation would be the riskiest, and some of the battles could drag on for longer than necessary and need reinforcements, but this was also their best bet to ensure a stable front and, most importantly, a steady income and grounds to increase their army further beyond. The Republic is reacting to the rebellion now, and if it is allowed to mobilize... Defeat would be certain.

The soldiers of Fascism were still celebrating victory when orders came to march. It was time to deal a crippling blow to the Republic, or so their leaders said. The march was fast, nearly forced to reach all of the cities in time to prepare attacks.

Laurvequiere and Arlodt were primed and ready to withstand attack. Most entrances were barricaded or fortified and there was no time to find weak spots before the two operational weeks were over.

>Lay siege to the cities and surround them, find a way to reduce the effectiveness of their defenses.
>Attack, we can't simply wait for reinforcements to come and surround us.

Renais, meanwhile, was scrambling to put up defensive positions, unlike the other two cities. The men attacked at that instant. 10.000 Trained Regulars and 20.000 Average Regulars were poised to fight the disorganized 20.000 Republican Average Regulars.

=== Rolls ===
Roll 1d21 for the attack on Renais.
>>
>>3058232
>>
Rolled 8 (1d21)

Bitches ain't shit but hos and tricks
RIP us
>>
>>3058232
>>3058246
Also
>Lay siege to the cities and surround them, find a way to reduce the effectiveness of their defenses.
I doubt we have the numbers to overwhelm prepared defenses with just a straight up attack.
>>
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>>3058232
=== Roll rules ===

Rolls are best of two unless I say otherwise.

=== Roll explanation ===

You are rolling for the 'luck factor' which is multiplied to your army's strength and command efficiency. Luck factor means that sometimes, a well-prepared army can be unlucky enough to lose against a disorganized militia, though it is very rare.

=== New Mechanics ===
I thought up three new mechanics during the night, these DO NOT apply to the current turn:

1) If the much weaker side of the battle wins, it usually implies that the leadership of that side was more than efficient, and that side might be granted boons such as a better commander, huge increase in veterancy, etc.

2) Issues will now be divided between Domestic and Military issues as to imply that a state can do more than one thing during each two week turn.

3) Cities can be fortified for 1 Treasury, which increase the luck factor of troops fighting there by +2 for each level of fortification. A city can only be fortified once per turn up to a maximum of +6 to luck factor.

3.1) Sieged cities lose out one level of fortification per 15 days sieged. In order to siege a city, you must dedicate at least one division to it at all times, or else the siege is broken. Sieging units should watch out for pincer attacks.
>>
Rolled 3 (1d21)

>>3058232
>Lay siege to the cities and surround them, find a way to reduce the effectiveness of their defenses.

Offer surrender and for all Republicans to leave the city free of harm if they wish to leave.
>>
>>3057858
this map looks super familiar
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>>3058270
HAIL NORMAUNDIA! HAIL ALASTER!
Didn’t expect for this to come back, I’m really excited!
>Lay siege to the cities and surround them, find a way to reduce the effectiveness of their defenses.

We have the initiative, so we can conserve manpower by laying siege for now
>>
>>3058270
It's so good to see you again QM.
>>
Rolled 8 (1d21)

>>3058232
>>
Rolled 21 (1d21)

>>3057857
>After seeing how much people cared about it and how much everyone planned our next moves in the thread I abandoned. I realized I had finally made a quest that gained traction; had an interesting enough , if ever so slightly broken, system; and most of all, a loyal group of fans who ardently discussed the future of this 'quest' and wished for me to come back. I feel it was my duty to our cooperative project to continue on where I left off.

I had planned for a secret takeover of the Revolutionary Government and installing a doppelganger but I got lazy and forgot while waiting to see if you came back in the next few weeks.

>>3058232
Roll

>>3058394
Spain or France, you tell me.
>>
>>3058838
It’s France. If my long hours of eu4 aren’t a complete waste.
>>
>>3058838
What the fuck man!? Where were you earlier?
>>
>>3058394
You got me. It's reversed France.

Update tonight.
>>
>>3059108
I'm glad this quest is back
>>
>>3059108
Btw, due we have artillery?
>>
>>3059095
Dealing with shit customer service at a hardware store. Not on the worker end but the company 3rd party crap.

If Dog wants he can dq the roll that didn't link to the qm post and count my roll.
>>
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>>3059242
I've been thinking of ways to handle artillery, currently it's simply considered that each division has some sort of artillery in it. I don't let it play an important role as to avoid boring trench warfare.

Thanks to everyone welcoming me back.

>>3059252
Rule of two stays strict, I might change it up some day if the third roll is a crit or a critfail.

=== Game ===
>Lay siege to the cities and surround them, find a way to reduce the effectiveness of their defenses.
Laurvequiere and Arlodt are both sieged, surrounded by the divisions of fascism, twice the numbers of the defenders. It is thought that their defenses will be softened up to ensure equal grounds in the attack soon.

While the sieges were established, the battle for Renais proper began. Anton Kolfen was overseeing the divisions' attack. The entrances were relatively unopposed, as he expected, but the surprise came later. The enemy began springing up from windows of residential areas, attacking patrols and scouting parties. The battle turned into a drag as the fascists were forced to go building by building, killing hidden Republican soldiers while taking cover from other windows and snipers.

The population was traumatized, they saw Normaundians killing each other simply because of a differently-colored uniform. The dead and injured filled the city, over 6.800 Republicans died, to 7.800 fascists, but eventually, the remaining Republicans either surrendered or made a run for it.

When Kolfen and his cadre heard the reports of the battle, they all reacted somberly. It seemed the fascist luck had finally sobered out. The first push of the rebellion was concluded, and now the real war began, the Republicans were ready to oppose them.

The dreaded reality had reached the ears of the people back in Nour. This war would not be easy.

The battle of Renais has led us to lose one Average Regular but the urban combat allowed the remaining AR to turn into a Trained Regular.

Duration of the Civil War: 135 days
Casualties of the Civil War: 234.000


=== Other News ===
Riots have been springing up throughout the country in Republican territory. The Republicans have lost over 100.000 men in the past few weeks and the people have had enough. They've failed to take in as much income this turn, and will not be able to move units out of front cities, where riots are heaviest.

The Communists have led another great crusade for Nid-au-Port. Finally, weather and luck was on their side. Their 90.000 strong army has been able to pierce the town's defences. They lost 3.600 while the Republicans lost a whole 24.000.

The Socialists have also led an offensive to Hortie. 80.000 Artois-financed soldiers attacked the town's garrison of 30.000, killing 18.000 and losing 4.800 in the process.

The Folkists have participated in the Renais offensive. After returning to their homeland, they recruited around 10.000 Average Regulars to their cause, though it left their Treasury rather dry.
>>
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Cont.

Some rumors tell that certain countries are willing to stake old claims to Normaundian lands in the long run. We do not know of the veracity of these, but if they were true it won't happen in a good while.

===Patriotic Front===
Treasury: 16 (After Income)
Income: 4 (Renais not pacified)
Population: 5 Million Normaunders
Government: Single Party Totalitarian State, Appointed Regional Leadership

===Cities===
Nour: Population: 2M, Garrison: 3AR, Fortification: +2 to Luck Factor.
Trilod: Population: 1M, Garrison: 0, Fortification: +0 to Luck Factor.
Korven: Population: 1M, Garrison: 0, Fortification: +0 to Luck Factor.
Renais: Population: 1M, Garrison: 2TR, Fortification: +0 to Luck Factor.

=== Ongoing Issues (These issues were started at an earlier date and for some reason, are still ongoing) ===
Siege of Laurvequiere (1TR and 3AR VS 2AR) (Fortification level this turn: 0)
Siege of Arlodt (1TR and 3AR VS 2AR) (Fortification level this turn: 0)

=== Domestic Issues, choose one to deal with this turn (15 days) ===
>Seek foreign allies.
>Lack of funding.
>Pacify Renais.
>Fortify border cities.

=== Military Issues, choose one to deal with this turn (15 days) ===
>Begin another recruitment of troops and officers.
>Garrison cities.

=== Army Stats ===
Army Divisions: 4 Trained Regulars (40.000 soldiers), 9 Average Regulars (90.000 soldiers).
Maximum Army Divisions: 20 (200.000 soldiers, 5% of our population)
No access to Elite equipment.
===
>>
>>3059589
===Garrison===
Garrisons will now have to be kept in cities you wish to defend. These are the first, and often last if there's no fortifications, line of defence for cities. Garrisons deal with riots and defend against foreign invasions. An ungarrisoned city will surrender unless they appreciate their old leaders enough to mount a desperate defence with militias.
>>
>>3059589
Info on the system so far: https://pastebin.com/XufKWuHD

Is it too complicated? Should I cut down a bit on it? I'm open to suggestions. With the inclusion of the new systems I made up yesterday and today, I believe I've made it fully functional for now. All it'd be missing is a frontline system, but I'll probably continue with large field battles to avoid confusion.

If someone's wondering:
>Can I use the system or build upon it for some quest or another?
Yes, you can credit me as DogQM if you want, or not. We're all anons here anyhow.
>>
>>3059589
=Domestic Issues=
>Pacify Renais.
We should probably take care of the city dwellers with ptsd
=Military Issues=
>Begin another recruitment of troops and officers.
Can't have enough soldiers
>>
>Seek foreign allies.
Surely we look like a profitable investment to any of Normaundia's rivals, or perhaps foreign fascist supporters? The earlier we get this sort of thing imo the more it'll pay off over time.

>Begin another recruitment of troops and officers.
Things have slowed down, but the Republicans still have to get their shit together and every other faction is making gains. We can't surrender the advantage we gained from not fucking up horribly like the Reds did.
>>
>>3059589
>Seek foreign allies.
>Begin another recruitment of troops and officers.

We just pulled off the first major offensive of the war and have cast serious doubt upon the ability of the Republicans to fight back. Now is the perfect time to seek allies.
>>
>>3059649
>Seek foreign allies.
Switching my vote
>>
>Pacify Renais.
>Garrison cities (Renais priority)
They might launch an attack to counter, or atleast take back territory. Renais is closest, and is the most vulnerable, especially after our attack
>>
>>3059697
>Garrison Renais
Armies who have taken a city stay there as garrison unless ordered otherwise (to go for a campaign or to garrison somewhere else). Technically, Renais already has a garrison.
>>
>>3059589
>Pacify Renais..
>Garrison cities.
>>
>>3059710
For the "Garrison cities" option, would this also automatically garrison future cities and settlements or would we have to pick this option every now and again to have other cities we capture or recapture garrisoned?
>>
>>3060476
You'll see it when I update (either tonight or tomorrow). Basically, you decide which cities to garrison and how much you garrison them. Of course, sending a division to garrison a city means that it won't participate in any campaigns unless you degarrison them..
>>
>>3060684
Oh, so we won't be raising local forces, but using an entire army division to garrison. In that case I change to....
>>3059813
>Begin another recruitment of troops and officers.
>>
>>3059649
+1
>>
>>3059697
supporting
>>
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Hey lads, update tomorrow, today is still a busy day. Tomorrow should be a session instead of a single update, since we have to go through some stuff for the 15 day turn.

Let's have a vote recount before I go to bed.

Domestic:
>Seek foreign allies
>>3059657
>>3059673
>>3059684

>Pacify Renais
>>3059813
>>3059697
>>3060798
>>3061682

The vote doesn't seem one-sided. I'll see what tomorrow brings. Both choices will bring an event chain anyhow.

Military:
>Recruitment
>>3059649
>>3059657
>>3059673
>>3060689
>>3060798
>>3061682
Wins hands down, this vote is over.
>>
>>3059589
>Pacify Renais
>>
>>3062563
>Pacify Renais
>>
>>3057857

BASED AND FASCIST-PILLED WELCOME BACK KAISER
>>
>>3062563

>seek foreign allies

Renais can be pacified later. They chose to fight, they can remain in their ruins for a while. Our brave Military is occupying them.

OP, whats our policy on raping civilians, hypothetically speaking. Are soldiers punished? Is it only allowed to rape Commies?
>>
>>3063173

like the other anons said, the earlier we start this the better, and we currently look good internationally. This might change in the future with a lost offensive!
>>
>>3059589
>>Seek foreign allies.
>>
I think we should contact Folkists and allow them to take Lorke that would improve our relations and make them stronger.
Not like communist we have a good alies that have similar approach, thay are us + old ways.
Big boon from that would be that they would use veteran units for one.
Two that would secure one of ours flanks.
City of republic are already discontent so pushing as much as we can right now seams like right move.
Sooner thay capture city sooner thay can pacify this.

So if anyone would like support this?

OP would you agree to contact folkiest as a free action to allow them to make that move? If it gets enough support?

>>3062563
>Seek foreign allies

I wad for Pacify Renais. I don't think we should do it. But curiosity of what it will do just tipping the scale over.
>>
>>3063193

>I think we should contact Folkists and allow them to take Lorke

yes, they need to keep a line of contact with the republic, let them secure that tip and we can go further south-west.

I would say wait just a while before starting offensives on the major cities. Republic will have most of their forces there to protect and it will cause their lines with the commies and socialist to weaken. Better to keep the smaller cities, boost up our military to elite stormtroopers and strike when we can do a killing blow.
>>
God Im happy this Qst is back.
>>
general strategy I came up with.
We should not go head first into Republican core territory, especially not against the capital metropolitan area where they are strongest.

we should instead keep the republic contained in the Red Triangle of their main 3 cities so they can withstand the other factions.

Id say we expand southwards, capture stretches of coastline for easier foreign influence and depriving republic of trade and imports.

commies will be forced to enter the triangle or fight the socialists.

socialists will be forced to enter the triangle or go towards Hzier weirdos, which is fine for us.

Socialist-Communist alliance would be bad.
>>
>>3062563
Domestic:
>Seek foreign allies
>>3059657
>>3059673
>>3059684
>>3063173
>>3063187
>>3063193

>Pacify Renais
>>3059813
>>3059697
>>3060798
>>3061682
>>3062591
>>3062594

It seems we have a tie, 30 mins before I roll in order to start writing stuff up
>>
>>3063568
Forgot to trip
>>
>>3063420
That's not a bad plan, anon. Hopefully we can implement it in the coming turns.
>>
>>3063568
I'll vote for
>Seek foreign allies
Good to see you back
>>
>>3063420
Good plan.

Still for the east mainland near the Hzier what we do (it s the territory north of the city we are currently sieging in the east)?
It s a big piece of land .


If we take it (and we are also able to do the1,2 and 3 point) , the capital can be cut out of the supposed* defensive triangle without problems.
I don t think that socialists and communists can coexist or work togheter. In the first thread they split up if i remember correctly.

The real problem is the economic and industrial assets they could take and use.
*But since they are really important, they will defend until death, so it s probably really accurate (obsiouvly rural parts of the core regions will not be so defended, but the Republicans will avoid being cut out by us)
>>
>>3063585
Begging like the poor socialists!

We are Proud Strong Independent Fascist! We do not need foreign interference influencing the future of our nation, least of all through vile means of banking and money!
>>
===Q&A===
>>3063173
That's not really a matter for a qst IMO. Your headcanon will be as true as any other.

===Chosen Issues===

>>Seek foreign allies
With the news of the International Community having taken an interest, the Consul and his council made a call for those who'd be interested in making profitable deals with the Patrotic Front. During the next week, various diplomats came by, representing various countries, they all have their own type of deals to offer. The councillors warn Consul Alaster that decisions made here could have an impact on the diplomatic future of the country. We should choose one, as the diplomats from one land or another would refuse to be considered 'secondary partners' during negotiations.

>A relatively small and isolated fascist monarchy in the main continent is offering to send volunteers to fight for you. (If the deal goes well: Divisions arrive, do not account for max manpower)
>A big name democracy in the new world wishes to offer you a loan with decent rates. (If the deal goes well: A large sum is deposited in your Treasury)
>A monarchic empire in the eastern reaches of the main continent wants to send officers to train your own and also learn from experience in the Patriotic Front. (If the deal goes well: Newly recruited units won't have to spend time recruiting officers.)

>>Begin another recruitment of troops and officers.
We currently have 16 Treasury. Military command is pondering on what would be the best investment right now. We have 40.000 Trained Regulars and 90.000 Average Regulars for a total of 130.000 men. Since Renais has not been pacified yet, we can technically recruit another 70.000 men without hampering the economy of the Front.
>We should maintain our current standards of recruitment. Spend our 16 Treasury on 4 Average Regulars.
>We can not spend all of our Treasury, but we should being recruiting an elite. Spend 10 Treasury on 2 Trained Regulars.
>We need numbers soon in order to garrison our cities. Spend 10 Treasury on 5 Average Militias.

===Ongoing Issues===
-Siege of Laurvequiere (1TR and 3AR VS 2AR) (Fortification level this turn: 0)
We have heard reports that a contingent of 30.000 Republican soldiers are marching towards Laurvequiere to lift the siege. They will arrive in 15 days, that is the time we have before our sieging units are under a pincer attack. The leaders of the divisions stationed there must make a decision:
>Attack and take the city, we will defend it from the inside.
>Call in 10.000 of the 20.000 Trained Regulars from Renais. Attack and take the city.
>Relent on the siege, we will retreat to Renais.

-Siege of Arlodt (1TR and 3AR VS 2AR) (Fortification level this turn: 0)
All is quiet from the city. The barrages of artillery and various infiltration missions have decimated enemy fortifications.
>Attack and take the city.
>Continue the siege, starve the soldiers in there.
>Relent on the siege, we will retreat to Renais.
>>
>>3063852
It seems my plans of making this a session won't go through since these are a lot of somewhat important decisions. Update should be in a few hours or tomorrow depending on how many people voted.
>>
>>3063852
>>Seek foreign allies
>A monarchic empire in the eastern reaches of the main continent wants to send officers to train your own and also learn from experience in the Patriotic Front. (If the deal goes well: Newly recruited units won't have to spend time recruiting officers.)

This is probably the best bang for our buck imo; a relatively influential and powerful partner, who would potentially be able to help in greater capacity. Volunteers would be really helpful, sure, but long term I'm guessing the small size of the fascist monarchy would limit their ability to, say, send equipment for example. Meanwhile officers not only represent a cheap way to keep our organization good, but also means that the bulk of our forces are still our own.

Of course, the other turn is that the fascists would be the most invested in our future, and thus would likely send proportionally more stuff as investment towards said future. I wouldn't think such a potential long term investment would apply to the others. That said, ideally, we won't have to depend on outside help entirely to make gains anyways.

>>Begin another recruitment of troops and officers.
>We need numbers soon in order to garrison our cities. Spend 10 Treasury on 5 Average Militias.

We're getting to the point where we need back line filler; best to spend as little as possible on that in my opinion so more money can go towards a better offensive element.

>-Siege of Laurvequiere (1TR and 3AR VS 2AR) (Fortification level this turn: 0)
>Call in 10.000 of the 20.000 Trained Regulars from Renais. Attack and take the city.

It's pretty risky but I think it's a good gamble. If we can stuff the counteroffensive while taking ground, it'll be a pretty huge gain.

>-Siege of Arlodt (1TR and 3AR VS 2AR) (Fortification level this turn: 0)
>Continue the siege, starve the soldiers in there.

With no enemies rushing us, I see no reason to rush here.
>>
>>3063852
>A relatively small and isolated fascist monarchy in the main continent is offering to send volunteers to fight for you. (If the deal goes well: Divisions arrive, do not account for max manpower)
Depending of how much they will send, there is possibility we could even siege capitol next turn.

>We should maintain our current standards of recruitment. Spend our 16 Treasury on 4 Average Regulars.
All in

-Siege of Laurvequiere
>Call in 10.000 of the 20.000 Trained Regulars from Renais. Attack and take the city.

-Siege of Arlodt
>Continue the siege, starve the soldiers in there.
>>
>>3063852
>A monarchic empire in the eastern reaches of the main continent wants to send officers to train your own and also learn from experience in the Patriotic Front. (If the deal goes well: Newly recruited units won't have to spend time recruiting officers.)
Paying for officers is a rip off anyways.

>Other
Send Economic aid to the Folkists, we haven't forgotten our brethren.

>Call in 10.000 of the 20.000 Trained Regulars from Renais. Attack and take the city.

>Attack and take the city.
>Continue the siege, starve the soldiers in there.
Just waiting on reinforcements.
>>
>>3063912
>Depending of how much they will send, there is possibility we could even siege capitol next turn.

Not that this is a factor yet, but I feel this is a point worth further discussion over the future of. I personally agree with the sentiment of the plan described here >>3063420 in that not only should we not run headlong into the strength of the enemy, but that by taking the less juicy targets to the south, we avoid making ourselves the primary threat. If the Republicans can be tempted into cutting their losses to dispatch their northern enemies first, we'll benefit more in the end. After all, a red alliance that sweeps up the whole northern half in the event of a Republican collapse would be catastrophic, and I can't think anything more likely to cause a collapse of government than losing the capital.

However, I won't say there isn't any merit in diving for the capital. It's a massive city of 15 million, and taking the capital basically signals a right to rule to the rest of the world. It's a massive political victory and gains us a ton of manpower (specifically, it would multiply it by near four times what it is now), but I'd also guess the Republicans are just as wary of what a loss that would be for them, and not only would they have it well defended considering that Arlodt and Laurvequiere were both fortified when we encountered them, but were they to lose it, they'd immediately devote all their energies into retaking it. As I've said before, becoming the unquestioned number one problem would not be to our benefit.
>>
>>3063852
>A monarchic empire in the eastern reaches of the main continent
Officers are important, and can command our new units
>Spend 10 Treasury on 2 Trained Regulars
I think its important to have atleast some cash as backup
=Ongoing
>Relent on the siege, we will retreat to Renais
Their reinforcements might attack Renais too. Better give up the siege than to potentially loose big
>Continue the siege, starve the soldiers in there
They will break eventually
We should definately feed the population the moment we capture the city
>>
>>3063899
Supporting
>>
>>3063899
This
>>
Might not be able to update today due to rl issues
>>
Good to see no one going for the merchant option
>>3063899
Second
>>
>>3066076

stop mastrubating. stop injecting marijuanas. stop watching porn. if you are watching porn make sure its not jewish porn.

give us an update big daddy.
>>
>>3068459
Wish I were doing any of these things mate. Update should come in around 4 hours.
>>
>Monarchic empire
>>3063899 +3
>>3063914
>>3064265
>Fascist Monarchy
>>3063912


>We need numbers soon in order to garrison our cities. Spend 10 Treasury on 5 Average Militias.
>>3063899 +3
>4AR
>>3063912
>Folkist aid
>>3063914
>2TR
>>3064265


>Call in 10.000 of the 20.000 Trained Regulars from Renais. Attack and take the city.
>>3063899 +3
>>3063912
>>3063914
>Relent
>>3064265


>Continue the siege, starve the soldiers in there.
>>3063899 +3
>>3063912
>>3063914
>>3064265

Voting is over, update coming.
>>
Rolled 15 (1d100)

>>3069343

===Meeting with the Holmerdi Empire===
The Holmerdis of the east are famed for their large and expansive empire, which is still stuck in many ways in the 19th century. Their fascination with warfare, constant industrialization, and general prominence of the noble strata all across their territory put them at odds with the new perspective of a 'modern' nation. Their representants are various dukes and counts clad in ornate clothing bearing their distinctive black and gold colors.

The Consul and his followers know full well that these men appreciate pomp and respect, so they do their utmost to bring their best suits to work that day, only putting them on to recieve the Holmerdi dignitaries.

Duke Pieri Rangel, duke of Nogoro, an area close to Holmerd, capital of the empire, presents himself with some of his vassals and other servants. As Alaster and he meet, they both seem quite eager to reach a deal which would satisfy both parties...

>Roll 1d100, best of two, to see the outcome of the negotiations. Base DC is 50, with degrees of success or failure every 10 points above or under the DC.

===Training===
Meanwhile, a part of the council is busy devising a plan to succesfully garrison all cities as soon as possible, thus allowing the rest of the army to continue their push into Republican territory. It is decided that various notices and announcements will be made as to recruit local militias in each ungarrisoned city, trained at home by fascist loyalists and veterans with spare time and a desire for income. The plan will supposedly take 30 days, and will instantly spawn one of these units in each city.

===Siege of Laurvequiere (2TR and 3AR VS 2AR)===
The attack is commanded to begin as soon as the Trained Regulars of Renais arrive at the scene. Bracing themselves and after one last targetted artillery barrage, the men steel themselves for urban combat.

>Roll 1d21, best of two.

===Siege of Arlodt (1TR and 3AR VS 2AR)===
The siege is made to continue. There are reports of infighting within the city as civilians try to request food from the Republicans, who stockpile anything they can in order to continue defending the city.

>QM will roll 1d100 to see the scale of the revolts within Arlodt


===Other (Non-gameplay)===
I'm accepting any offers to make new named officers of the army or agents of the Fascist government. Requests will be accepted so long as they fit the era and aren't too out of place.
>>
>>3069380
Next update will be in a new thread since this one will no longer bump.
>>
Rolled 9 (1d100)

>>3069380
>>
Rolled 3 (1d21)

>>3069380
>>
>>3069397
>>
>>3069397
>>3069400
...
>>
Rolled 41 (1d100)

>>3069380
>>
>>3069408
>>3069409
This is obviously an Anglois plot.
>>
Rolled 9 (1d100)

>>3069380
>>
Rolled 10 (1d21)

>>3069380
Should probably stick to d100 dice instead?
>>
>>3069416
Nah, the d21 system is solely used for battles. It helps me keep track and I've found that it somewhat works with the casualty system I have in place.
>>
>>3069413
HEY IT'S ROLL UNDER RIGHT? RIGHT?!
>>
New thread: >>3069506
>>
>>3069508
Why new thread so soon? This is under 100 posts and only half way through the catalogue.

Threads stay on the board for like up to two weeks sometimes.
>>
>>3069538
Mostly so it gets bumped to the first page, which attracts new players. I understand that this board is supposed to be set to 'last reply' instead of 'last bump' but I've noticed in all my other past quests that waiting for the thread to go to the last pages is generally and unnecessarily frustrating and slow grind.

I understand that this is mostly my fault, since I've been unable to update for like 2-3 days in a row, but I'd like to attract more and more players to the quest.
>>
>>3069554
Kay.

I would suggest maybe leave a few open ended areas that we players can discuss and improve on and cosmetically implement with little to no impact on the quest so the conversations we have help bump the quest and make it more lively.

For example we implement a new fashion in uniforms, and it on occasion gets mentioned in passing.
>>
>>3069582
Sure, I totally agree with that. Anton Kolfen and Oldriq Tarqeddi's retirement is a byproduct of player input. I'd love to hear suggestions to fluff out the setting in general.
>>
Another would be when the quest went on hiatus and the players had a big discussion and brainstorming.

Anyways I will be going out for a bit to a "peoples court". Be back in like 2 hours.



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