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Outside the diner, slowly lumbering towards the building is a bear with bloody claws. Oh god. You just got OUT of the forest, why does there have to be a giant bear here. You can't fight that thing. You...
>Leave the diner and run towards the city [1d100]
>Call Kurosaki, he can probably kill a bear, right? [1d3]
>Wait [1d3]
>Other

Pastebin: https://pastebin.com/snrx3SsD
Past Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Game%20of%20Life%20Quest
>>
Rolled 3 (1d3)

>>3053188
>>Call Kurosaki, he can probably kill a bear, right? [1d3]


wb
>>
>>3053201
You call up Kurosaki and tell him that you're currently in a stand-off against a bear. He seems really confused and you hear him go "A... bear?" before you explain the situation further. He asks for your current location, which you manage to get out of the panicking waitress.
As you're on the phone with Kurosaki you see the bear stare at the building for a bit, not advancing further, before it just lies down and seemingly goes to sleep. Well, you guess it PROBABLY won't be a problem for the time being. You'll...
>Leave the diner and call off your hit on the bear, you should be fine [1d100]
>Wait for Kurosaki to arrive [1d3]
>Have a lovely chat with the people hiding under tables and behind the counter. No reason the threat of a bear attack should stop you from making friends. [2d100, disadvantage] + [1d3]
>>
Rolled 93, 89 + 1 = 183 (2d100 + 1)

>>3053219
>>Have a lovely chat with the people hiding under tables and behind the counter. No reason the threat of a bear attack should stop you from making friends. [2d100, disadvantage] + [1d3]
>>
Rolled 2 (1d3)

>>3053228
apparently it can only roll one sort of dice at a time
the more you know
>>
>>3053228
You begin talking to one of the men about why they were out in the woods. Despite the situation you're in he seems to be calm enough to chat and starts telling you about what they were doing in the woods.
Apparently the three men had gone to hunt, both in an attempt to reduce the local deer population and for fun. They were having good luck until they wound up in a part of the forest with very few animals in it. While they were packing up and getting ready to end their trip the bear attacked out of nowhere, clawing their friend in the chest. The other two panicked, surprised by the bear, and shot at it, managing to scare it off for a bit.
You ask why the men don't just shoot it with the guns you assume are still in their bags, and the man just replies "Bears aren't normally this aggressive, and taking it down with one or two shots seems unlikely. It's best to just wait for the authorities to get here. I called the police, so I'm guessing it shouldn't be long."
Outside your hear the bear loudly growl, almost as if in anger or pain, before it lies back down. You...
>Quietly wait for Kurosaki/the police to arrive [1d3]
>Play the harmonica until someone arrives [2d100, disadvantage] [1d3]
>Leave the diner [1d100]
>Other
>>
Rolled 2 (1d3)

>>3053279
>>Quietly wait for Kurosaki/the police to arrive [1d3]
>>
Rolled 68, 65 = 133 (2d100)

>>3053279
>Play the harmonica until someone arrives [2d100, disadvantage] [1d3]
>>
>>3053290
better not make loud noises
>>
>>3053285
>>3053309
ok then support
>>
Rolled 97, 20 = 117 (2d100)

>>3053290
>>
Rolled 3 (1d3)

>>3053345
>>
>>3053285
>>3053309
>>3053316
You wait for a while until you see an ambulance pull up. They stop for a minute, confused by the bear, who is currently loudly growling in place and clawing at the ground. Before one of the medics can risk trying to enter the diner, you see Kurosaki show up on a motorcycle, decked out in biker gear. Er, you guess he got that motorcycle he was talking about.
Kurosaki takes off his shades, leather jacket, and helmet before you see him slowly begin to walk towards the bear. One of the people from the ambulance tries to stop him but they seem to stop in place before they can reach him, as Kurosaki goes closer and closer to the growling beast.
Kurosaki looks the bear up and down before you see him say something you can't hear and go to punch the bear. The bear seems to stop its odd behavior and goes to block the punch with a claw, standing up on its hind legs. The block fails and the bear falls on the ground. Kurosaki jumps on-top of the bear and aims a few quick punches at points you don't recognize before the bear seems to freeze up. Kurosaki loudly yells before you see his hand, now held straight instead of in a fist, begin faintly glowing as it is thrust into the bear's body. A few moments later you see Kurosaki's hand appear again, now very bloody and holding a bear's heart (although it's too big to properly "hold"). Oh dear lord, that was brutal.
The ambulance staff, still shocked and confuse, begin treating the man in the cafe. After Kurosaki washes his hands he turns to you and says "So, we should probably get going before I get charged for hunting without a license or something." and hands you his helmet as he begins to rev up his motorcycle. For some reason he still has the giant bear heart with him. You...
>Are rather shocked and are just going to try to process this during the drive
>Ask Kurosaki how exactly he killed a bear that quickly
>Ask Kurosaki why he still has the heart of a bear with him.
>Other
>
>>
>>3053352
That was metal
>>
>>3053352
>>Ask Kurosaki how exactly he killed a bear that quickly and if he will teach it in time
>>
>>3053369
This
>>
>>3053369
>>3053372
As the motorcycle starts up you ask Kurosaki how exactly he killed a bear that quickly and if he'll teach you. While you're asking him this you see him put the bear heart in a basket he has attached to the motorcycle. He then closes the basket and uses a key to lock it shut, saying that "he doesn't want more weird stuff going onto someone's windshield".
In response to your question Kurosaki says "Well, first I used a punch infused with a bit of chi and all of that good stuff to enhance my strength and managed to put the bear onto its back. Then I attacked a few points that the physical energies pass through and injected more of various energies into those, managing to override his body's ability to control itself through said points. After that I used a significantly larger amount of chi to pierce through the hide of the bear and tear out its heart. It seemed to be possessed or something so I felt it was the safest method. As for whether I'll teach you, that depends on whether you can reach my level. The mighty Black Vortex Dragoncrusher Style can't be mastered by just anyone." You...
>Ask Kurosaki why he still has a bear heart with him.
>Ask what he means by "possessed".
>Just continue talking about how cool him murdering a bear was for the rest of the ride.
>Other
>>
>>3053400
>>Ask what he means by "possessed".
and
>Does he think that we can master it?
>>
>>3053406
You ask Kurosaki what exactly he means by possessed and he says "Well, the bear seemed to be acting odd and I sensed some sort of weak evil spirit latching onto its soul. The spirit itself wouldn't make it stronger as far as I know, just fill it with rage and make it aggressive. The odd part though is that the specific type is very rare unless there's something producing them in the area. It's worth further investigating."
After that you ask Kurosaki if he thinks you could master it. He thinks for a moment before going "Well, your soul is stronger than most and you have that power of yours. I personally haven't trained another disciple but you should be able to get further than most. You'll probably be able to be what most people consider a 'black belt' and begin using the basics of chi by the time you're 15 or 16. Depending on how things go you could reach that point before then, or you could hit a wall around there. Who knows." You...
>Ask Kurosaki why he still has a bear heart with him.
>Ask if Kurosaki has any ideas for you to get stronger.
>Other
>>
>>3053441
>>Ask Kurosaki if he's going to purify the bears heart to send the bear to the afterlife properly or something like that.
and
>Ask if it might have something to do with your ghost friend you got the art from
>>
>>3053450
You ask Kurosaki whether he's going to purify the bear's heart to send it to the afterlife properly and you hear him go "Uh...er...no, not really. I was planning to get a friend to help me make a solution of vigor out of it. If you're strong enough it would help restore your stamina. If you're not it would taste terrible and possibly send you to the hospital." Well, that was less noble than expected.
You ask Kurosaki if the evil spirit might have something to do with your ghost friend you got the art from and replies "No, I don't think a ghost would cause that. Whatever is causing the spirits to appear may have made the ghost in that mansion more powerful and more aggressive though. One that can control an entire mansion seems odd for a normal artist, but ghosts are odd in general so it didn't raise any red flags when you mentioned it. Combined with this, though, and it seems like I should look into this."
Kurosaki then parks his motorcycle at the library and begins taking off his biking gear. He says "Well, I guess I should start looking into this situation. Oh, and your art sales should be finished within a week or so. Remember to come by tomorrow for practice."
Having escaped the threat of a mauling by bear successfully, you...
>Want to ask Kurosaki how you could get stronger faster
>Are gonna have some fun at the arcade after all this.
>Will wander around for anything interesting [1d100].
>Want to look for a harmonica tutor.
>May as well see what's in at the pawn shop (1d36) [this is mostly based off of a loot table, if you roll a 1 you aren't going to suffer]
>Ask Hikaru to teach you his weird boardgame
>Get someone to show you how to use a computer at the library
>Other
>>
Rolled 33 (1d36)

>>3053485
>>May as well see what's in at the pawn shop (1d36)
!s don't make us me suffer? count me in!
we have enough money to buy pretty much anything interesting in a pawn shop
>>
>>3053492
You back to the pawn shop and see that the interior as as crowded with random objects as ever. Books, clothes, electronics, and all sorts of things fill the place up. After looking around for a while you find a weird thing that looks like some sort of tool or gun inside a glass case and ask the owner what it is.
The man turns towards you, putting out his cigarette before grabbing the item and a few other things. He then says "Well, this here is a pick gun. With about half a day to a day of training you can use it to open up some basic pin and tumbler locks. It's loud and has maybe a 10%-20% of breaking whatever lock you use it on, but it's simple to use and only takes around 10 to 15 seconds to open the door if you know what you're doing. I can sell it to you with some locks to practice it on and a few things you need with it for 35,000 yen." You...
>Will buy it [-35,000 yen, +snap gun, a few locks]
>Don't want it
After that you look around the shop and see that there's still plenty of weird stuff you haven't looked at. You...
>Look at the clothes
>Look at the weird odds and ends
>Look at the electronics
>Multiple above options
>Leave the shop
>Other
>>
>>3053540
>>Will buy it [-35,000 yen, +snap gun, a few locks]

>>Look at the electronics
We have a gameboy, right? we need some games too
>>
>>3053554
You buy the snap gun before going to look around the rest of the shop.
You look at the electronics and find what was here before, apparently still unsold. There's an old-fangled black and white TV, an aged VCR player, and a fancy new DVD player. You notice that the DVD player seems to have been marked up since last time. In addition there's the Gameboy Advance from before and a few games lying around. You...
>Look at the clothes
>Look at the weird odds and ends
>Sell something
>Buy something [5000 yen for the TV, 3000 for the VCR, 10000 for the DVD player, 5000 for the Gameboy and one game, 1000 yen for each game past the first]
>Look for something specific
>Leave the shop
>Other

>>3053554
Nah, I checked and you just saw it last time you were at the pawnshop. Never actually bought it. You do have the peak of all gaming though - an old tamagotchi
>>
>>3053573
>the Gameboy
>Look for Fire Emblem
>>
>>3053573
>Look at the clothes
>Gameboy and one game
>The Legend of Zelda
>>
>>3053598
>>3053613
You buy the Gameboy Advance and two games that looked interesting - Fire Emblem: The Binding Blade and The Legend of Zelda: A Link to the Past for 6000 yen.
You then go and look at the clothes and see that there are some decent outfits that could fit you, which would be nice considering the clothes that the orphanage provides. There are also some decent pairs of dress and tennis shoes. Looking around further you find the pile of silly hats from last time and see that it has grown. What makes a man collect this many weird hats? You...
>Look at the weird odds and ends
>Sell something
>Buy an outfit [-1000 yen for a decent outfit, max three]
>Buy some shoes [-2000 yen for tennis shoes, -3000 for dress shoes]
>Buy a silly hat [-500 yen, you get a random silly hat] [1d20]
>Look for something specific
>Leave the shop
>Other
>>
>>3053645
>Leave the shop
we can get proper clothes at a real store, not pawn shop stuff
>>
Rolled 13 (1d20)

>>3053645
>Buy a silly hat
>>
File: hat.jpg (114 KB, 1012x1500)
114 KB
114 KB JPG
>>3053672
>>3053687
You examine the pile of hats for a moment before pulling one out of the pile and paying for it. According to the owner of pawn shop it's a "fedora". You then leave the shop and...
>Want to ask Kurosaki how you could get stronger faster
>Will spend the rest of the day figuring out how to use your snap gun.
>Will play videogames for the rest of the day.
>Are gonna have some fun at the arcade.
>Will wander around for anything interesting [1d100].
>Want to look for a harmonica tutor.
>Get someone to show you how to use a computer at the library
>Read something [state what]
>Other
>>
>>3053645
>Other
Buy the pick gun
>>
>>3053722
O shit just realized its called a snap gun and weve already bought it
>>
>>3053717
>>Will play videogames for the rest of the day.
now that we have them
>>
>>3053717
>Will spend the rest of the day figuring out how to use your snap gun.
>Read something [state what]
Lets see if they have books on locks or lovk picking. Also read books about harmonicas, because I personally beliebe if we successfully learn harmonica, the second best instrument (the first being the kazoo, we shall please the dice gods.
>>
>>3053750
>peace
>with the gods
>the same gods that have denied us ghost hijinks
There can only be war now.
>>
>>3053750
Support because we have no way of killing gods yet.
>>
>>3053788
>killing
>gods
lol thats a funny joke. the dice gods are almost as powerful as kek and you wish to kill them? good luck with that bud.
>>
>>3053750
>>3053788
You check out a few books about playing the harmonica and lock-picking from the library before you go to practice with the snap gun for the rest of the day. By the time you need to go bed you have the method to using it down and have confirmed that it breaks whatever lock you use it on around 15% of the time.
The next day you get up and practice your martial arts with Kurosaki until around lunch. After that you...
Date: Wednesday August 18th, 2004
>Want to ask Kurosaki how you could get stronger faster
Will play videogames for the rest of the day.
>Are gonna have some fun at the arcade.
>Will wander around for anything interesting [1d100].
>Want to look for a harmonica tutor.
>Get someone to show you how to use a computer at the library
>Read the harmonica books and practice for the rest of the day
>Try to find where you can buy a normal lockpicking kit and begin learning that
>Other

>>3053782
Killing gods? What are we, Old Man Henderson?
>>
Rolled 99 (1d100)

>>3053843
>>Will wander around for anything interesting [1d100].
I WILL TAUNT THOSE CRUEL AND ANGRY GODS
>>
>>3053860
wut
do we find a winning lottery ticket or what
>>
>>3053860
DID WE FIND ANOTHER GHOST!?
>>
>>3053860
did we find hand dolls our hands can posses?
>>
>>3053860
You begin wandering around the neighborhood when you spot Kanozaki walking somewhere. You follow him around to some place called "Pachinkoland" and watch him play some game where balls keep falling for about 15 minutes. You also notice that you're the only kid there and that you're getting some weird looks.
Eventually Kanozaki gets up to leave (looking very disappointed) and you pull the lever at the machine he was on out of curiosity. A few balls fall down and then land in a hole. You then hear a loud ringing from the machine as it lights up and declares you a "BIG WINNER". A little golden medal pops out of the machine and after asking around you find out that it can be exchanged for goods.
You go up to the front desk of the place and they seem to debate among themselves for a minute before telling you that you can exchange it in but that you have to leave after that because you're too young. Oh. Ok. You look at the prizes you can exchange for the golden medal and get...
>A necklace with a red jewel, worth approximately 300,000 yen
>A home computer with accessories, which can be either delivered or picked up at any point within the next month, worth approximately 340,000 yen
>JSDF-issued night vision goggles, worth approximately 400,000 yen
>A Mrs. Pacman/Galaga arcade machine from the 80s, which can be either deliered or picked up at any point within the next three months, worth approximately 310,000 yen. [fully functional meaning, yes, you can make people pay to use it if you find somewhere to put it]
>A flatscreen TV worth approximately 320,000 yen
>Other [item worth 300k to 400k yen that they would feasibly carry]

writing these choices felt like watching an episode of an old game show
>>3053897
You guys already bought some muppet handpuppets last thread, you've just never actually used them.
>>
>>3053911
what hand dolls did we get?
>>
>>3053911
>night vision goggles,
>>
>>3053926
Kermit, Miss Piggy, and Pepé the King Prawn
>>
>>3053911
>JSDF-issued night vision goggles, worth approximately 400,000 yen
I'm not sure if we'll ever get a chance to put to use, but it'll be sweet if we do.
>>
>>3053927
>>3053936
You tell the employees that you'd like the night-vision goggles and one of them comes back with a weird looking, black plastic container which he slips into a nondescript cloth bag. He calls the black container a "Pelican case" and tells you to store the goggles inside it. Said employee then leads you out a back door and tells you to come back in about 10 years, when it's legal. He also recommends that you pick up a helmet to mount the goggles on. You then...
>Go to search for Kanozaki, he can't be that far away [1d100 luck]
>Are gonna have some fun at the arcade.
>Will wander around for anything interesting [1d100].
>Want to look for a harmonica tutor.
>Read the harmonica books and practice for the rest of the day
>Try to find where you can buy a normal lockpicking kit and begin learning that
>Will play videogames for the rest of the day.
>Other
>>
Rolled 93 (1d100)

>>3053956
>Go to search for Kanozaki, he can't be that far away [1d100 luck]
>>
Rolled 30 (1d100)

>>3053956
>Go to search for Kanozaki, he can't be that far away
>>
>>3053963
my taunts worked
>>
Rolled 19 (1d100)

>>3053956
>Go to search for Kanozaki, he can't be that far away
>>
>>3053963
You seem to be the only non-cursed anon here, we're leaving rolls to you from now on.
>>
>>3053963
>>3053966
>>3053969
we're lucky that I always just take the first roll unless specified

You look around for Kanozaki. He was just playing pachinko, he can't be too far away. After a couple of minutes you spot him exiting a weird store that seems to sell a bunch of stuff like incense and the like.
You follow Kanozaki and after a few minutes you see him knock on a nondescript door in an alley six times and say "Daggertooth". The door then opens and Kanozaki slips inside. You...
>Go up to the door and do the same thing
>Go back to that shop he was in before
>Other
>>
>>3053982
I'm eurotrash tho and need to sleep now
>>
>>3053985
>Go up to the door and do the same thing
secret clubhouses, yay
>>
>>3053985
>Go up to the door and do the same thing
>>
>>3053985
>Go up to the door and do the same thing
>>3053988
Don't get cursed in your sleep.
>>
>>3053991
>>3053995
>>3053995
You go up to the door and do the same thing Kanozaki did. The person who opens it seems very confused but gestures you in anyways and says "The VIP seats are to the left."
Looking around you notice that where you're in almost looks like a sort of concrete sports stadium. You seem to be at the top right now, with rows of partially filled seats below you. A wooden arena covered in padding is at the bottom. Given that you just entered through a door at ground level, that means that almost the entire stadium is underground.
You turn towards where the guy at the door said the VIP seats are and hear someone say from behind you "Nice to see you Buki-chan." You immediately turn around and see Kanozaki smiling. He says "I noticed you following me around so I said the password loud enough for you to get in, it's good to see you made it. I'm in town and was planning to pay you a visit later, but I guess we're meeting earlier than expected. Follow me."
You follow Kanozaki and eventually he leads you into a carpeted room with some fancy sofas, a large TV mounted on the roof, a mini-fridge, and a glass wall facing the arena. Kanozaki says "Kurosaki and Endo won't be showing up for around 15 minutes, we were planning on watching an underground fighting tournament today. Pretty much everything is legal as long as it's not fatal. I don't think any of the competitors are as strong as one of us, but it should be entertaining." You...
>Ask Kanozaki if there are less dangerous versions of these tournaments to enter
>Relax until Kurosaki and Endo arrive
>Ask how well Fukuda would do if she were in this tournament
>Ask how many people are competing
>Other

>>3053988
don't let the dice gods bite
>>
>>3054026
>Ask how well Fukuda would do if she were in this tournament
>>
>>3054039
You hear Kanozaki say to himself "How many people were in this tournament? 16? Ok, that means they had to qualify ahead of time..." before he says to you "If she competed it's possible that she'd be killed by accident if they weren't careful enough. Not due to malice, just due to a difference in power. I remember her from before and I can think of a few underground tournaments she could compete in, but nothing of this caliber. To compete in this tournament you have to place high enough in various qualifier tournaments that take place. It doesn't mean you're at the 'top' of this world, but it means you're rather strong." You...
>Ask Kanozaki if there are less dangerous versions of these tournaments to enter
>Relax until Kurosaki and Endo arrive
>Ask why they're all competing
>Other
>>
>>3054059
>Ask why they're all competing
>Ask Kanozaki if there are less dangerous versions of these tournaments to enter
>>
>>3054068
You ask why exactly everyone is competing if it's so dangerous and Kanozaki responds "Well, at the base level it's the same as everything else; Money, fame, and power. If you want a less cryptic explanation, they get paid depending on how they place, anyone who competes in this can show off their power and receive some sort of fame, and they can further hone their prowess in battle through fighting. It's the same as your tournament, just on a much larger scale. These three motivations drive man to do many things."
You ask Kanozaki if there are less dangerous versions of these tournaments to enter and he explains "Well, there are official tournaments. They're not as fun and I believe you're banned after you reach a certain level of strength, as to not upset the balance of them, but people very rarely get injured too badly in them. Besides that there are lower level underground tournaments, both at this arena and at smaller ones sponsored by various gangs, dojos, businesses, and all sorts of things. Fukuda would be able to compete at the lowest level of those, although she wouldn't win any of them. I can give you the contact information of a few places, but at the very least you shouldn't be competing in anything like that for the next few years, and possibly not until you're a teenager. You could always hand the information over to those gang friends of yours though, they seem battle-thirsty enough." You...
>Have more questions [state something]
>Wait for Kurosaki and Endo to arrive
>Other
>>
>>3054112
>Wait for Kurosaki and Endo to arrive
>>
>>3054150
You wait for Kurosaki and Endo to arrive while Kanozaki talks about the way of the sword and such for a few minutes, telling you he'll give you some actual pointers while he's in town, but that it'll need to wait until you actually have your bokuto on you.
You see Endo and Kurosaki open the door shortly after, carrying a few large bottles of sake. Kurosaki looks at you confusedly and says "Why exactly are you here young warrior? Are you the orphaned scion of some fighting clan now?" before Kanozaki explains what happened. The fights then begin to start up. You mostly...
>Focus on the fights
>Focus on the old men talking
>Other
>>
>>3054245
>Focus on the old men talking
>>
>>3054367
You focus more on the three old men talking than the fighting itself, although the combat is impressive. There are many glowing fists, extremely loud noises, and the arena collapses completely at one point, shattered by someone's fist.
The chatting mainly focuses on the tournament and its competitors, and so you find out that these people all fight for a living. They either find one arena and maintain a position as 'champion' of the area, building up popularity and influence, go around the country wherever the tournament circuits take them while trying to grow stronger, or have a job dealing with supernatural disturbances, being bodyguards, working for the Yakuza, etc.
Apparently this tournament has a prize pool of many millions of yen and is for the title of champion of this arena. Apparently there are many similar tournaments across the country, and depending on the location they happen 2-4 times a year. To qualify for these tournaments you have to achieve some sort of "ranking" in smaller tournaments or possibly in one on one bouts.
The champion gains certain privileges in the area, but also has various responsibilities such as taking on challengers and upholding the area's reputation. They can also be required to compete in larger tournaments depending on the location.
Eventually the tournament is over and you've been thoroughly awestruck by both the monstrously strong fighting, and how deep all of this goes. Once the tournament is over it's pretty late and you head back to the orphanage and go to sleep. In the morning one of the workers there goes up to you and says "Congratulations, you're being adopted. Your ride is outside." and you begin packing up your things, full of glee. The worker didn't seem to care much either way, but hey, it's just a job to them.
After you pack up everything into your knapsack you go to the front of the orphanage to see Fukuda's dad, Makoto-san, in the same bad disguise as last time. Next to him is... a horse-sized duck? Or more accurately, someone (or multiple people?) in a horse-sized horse costume. You're pretty sure he's just trying to mess with you but... what? Why would anyone find this funny?! You...
>Ask what yokai that's supposed to be and whether the JSDF specializes in summoning demons
>Ask if that's his pet
>Attack the horse-sized duck. This is clearly a test.
>Say nothing about the horse-sized duck and say "Hi dad."
>Other
>>
>>3054659
>Attack the horse-sized duck. This is clearly a test.
The strange man that we definitely don't recognize is obviously trying to assassinate us with that totally real duck.
>>
>>3054659
>Say nothing about the horse-sized duck and say "Hi Makoto-san."
>>
>>3054659
MOUNT THE DUCK and say "Hi dad." and ask what kind of yokai this is and whether the JSDF specializes in summoning demons
>>
>>3054719
+1
>>
>>3054719
>>3054898
>>3055083
changing to:
>"Hi, Makoto-san. is this a family initiation test?" and assume a fighting stance
>>
>>3055093
support
>>
Rolled 2 (1d2)

>>3054719
>>3055083
vs.
>>3055093
>>3055138
tiebreaker
>>
>>3055093
>>3055138
You say "Hi Makoto-san, is this a family initiation test?" and assume a fighting stance while facing the duck. You then Makaoto swear and go "How'd they know it was me!" while the duck laughs in two voices before saying "We told you this was really dumb, can we leave this idiotic costume now?" Makoto shrugs and goes "Alright, sure." and you see the duck's body start to split apart from a zipper as Fukuda and Mark clumsily escape from it. They start to lead you towards a car as Makoto takes off his bad disguise. You...
>Ask if the duck ate them
>Ask Fukuda if she's your big sis now
>Ask exactly how much money, time, and effort this bad joke cost and why exactly anyone would do it.
>Other
>>
>>3055748
>Ask exactly how much money, time, and effort this bad joke cost and why exactly anyone would do it.
>>
>>3055748
>>Ask exactly how much money, time, and effort this bad joke cost and why exactly anyone would do it.
>>
>>3055756
>>3055796
You ask exactly how much time, money, and effort went into this bad joke and why anyone would do it and you hear Fukuda say "Actually, yeah, how much did that fucking duck suit cost?" while Mark follows up with "Why exactly did you think this would be funny. Why exactly do you think MOST of things you do will be funny?" You see Makoto trying to come up with some sort of explanation but eventually he just stops and says "20,000 yen for the horse-sized duck, I got a discount. 3,000 for the disguise." as you all get in the car to go to your new home Makoto just says "It WAS funny. You know it." Shortly after you hear Mark and Fukuda talking about some incident involving a trampoline, a dog in a scuba suit, and a hose that was apparently for another one of these "jokes". As far as you can tell they're still confused by this.
Full of glee, you chat with your new family as the car reaches Fukuda's house. From what you can glean it seems that Central trying to adopt you is what drove Fukuda to bother her parents to think about adopting you. They were thinking about having a third child but were a bit old for that, so it didn't take too much convincing.
You arrive at the house and drop your stuff off in a room with an empty bookshelf, a dresser, a bed, a nightstand, and a lamp. There's bed and nightstand are across from the door and next to a large window with blackout curtains. Across from the bed is a dresser and to the left of the door is the bookshelf. From what you've been told it's not completely furnished yet, but it's your room. All for yourself! Wow! You...
>Will vacantly be staring at things with a sense of awe for the rest of the day
>Will talk with Fukuda for the rest of the day. A lot.
>Will be running around the house and yard in excitement until you fall asleep, exhausted. Too excited.
>Other
>>
>>3055813
>>Will be running around the house and yard in excitement until you fall asleep, exhausted. Too excited
>>
>>3055813
>Will be running around the house and yard in excitement until you fall asleep, exhausted. Too excited.
>>
>>3055813
This is wholesome, I like it.
>>
>>3055838
>>3055860
You spend most of the day restlessly running around the house and yard, excited by the fact that you actually have a family now. With a sister, brother, dad, mom, and everything! You see the trampoline mentioned in the backyard, with an imprint on it shaped like a dog in scuba gear. You have no idea how they managed to get an IMPRINT of the dog got on the trampoline, but you don't really want to know how. From what you recall of the conversation in the car it sounds like the dog was safe though.
For lunch you eat pizza with everybody, Fukuda damning Mark's taste in toppings while everybody talks. After lunch you spend more time running around and fall asleep just after having katsudon for dinner.
You wake up the next day to see that you are, in fact, still in your room and that this wasn't all a dream. Yay! You go downstairs and see everybody more or less loitering about, besides your new mom, Alice, who is apparently out working.
>Show your night vision goggles to your new dad and ask him about them.
>Hang out with your new brother.
>Hang out with your new big sis.
>Buy some furniture for your room yourself, you have the money.
>Are gonna have some fun at the arcade.
>Will wander around for anything interesting [1d100].
>Want to look for a harmonica tutor.
>Read the harmonica books and practice for the rest of the day
>Try to find where you can buy a normal lockpicking kit and begin learning that
>Will play videogames for the rest of the day.
>Other

>>3055874
after watching an old man tear a bear's heart out we all need a dose of wholesomeness

also, you'll all be glad to know that the d20 loot table for silly hats is now a d40
>>
>>3055927
>>Show your night vision goggles to your new dad and ask him about them.
>>
>>3055927
>the d20 loot table for silly hats is now a d40
YES! We can get hats for the whole family and the ghost. She's family too,

>Show your night vision goggles to your new dad and ask him about them.
>>
>>3055962
>>3055977
You take your night-vision goggles to your dad and ask him about them. He pulls them out of the canvas bag, opens the Pelican case, and then you hear him say "Damn, these are standard issue. Not for the good special ops, but they're standard issue for a parts of the JSDF. How'd you get these?"
You then tell your dad about how you won it unintentionally at a pachinko parlor and he says "Really? That's some good shit, maybe I'll have to go sometime." he then shows you how to use it, seeming very excited to use one of them again. At the end of your conversation he gives you a helmet to mount it onto, which apparently he has a few of. After lunch you...
>Hang out with your new brother.
>Hang out with your new big sis.
>Buy some furniture for your room yourself, you have the money.
>Are gonna have some fun at the arcade.
>Will wander around for anything interesting [1d100].
>Want to look for a harmonica tutor.
>Read the harmonica books and practice for the rest of the day
>Try to find where you can buy a normal lockpicking kit and begin learning that
>Will play videogames for the rest of the day.
>Other
>>
>>3056026
Weren't we supposed to go to Kurosaki?
>>
>>3056037
unless I forgot something it should be Friday and practice is on Sundays/Wednesdays
>>
>>3056026
>Find Kanozaki for kendo
>>
>>3056041
see:
>>3053485
>Kurosaki then parks his motorcycle at the library and begins taking off his biking gear. He says "Well, I guess I should start looking into this situation. Oh, and your art sales should be finished within a week or so. Remember to come by tomorrow for practice."

>Remember to come by tomorrow for practice
>>
>>3056058
>>3053843
>The next day you get up and practice your martial arts with Kurosaki until around lunch. After that you...
aye, we did that, although there hasn't been much emphasis placed on practice because it happens twice every week
I've probably missed it at some point though.

>>3056055
You grab your bokuto and head to the library, where you find Kanozaki hanging out with Kurosaki. You tell Kanozaki that it's time to teach you "the way of the sword" and all that, and he seems confused for a moment until he realizes something. "Oh, I was supposed to do that. Uh, yeah, one sec."
Kanozaki comes back holding a katana and shows you a few basic forms before writing them down for you. He also gives you some good tips on swordsmanship in general. You'll have to practice it on your own since Kanozaki won't be in town often, but it should give you a decent foundation. Kanozaki then goes drinking with Kurosaki as you hear them talk about horse racing. Before you go to bed you...
>Practice with the bokuto more
>Hang out with your new brother.
>Hang out with your new big sis.
>Buy some furniture for your room yourself, you have the money.
>Are gonna have some fun at the arcade.
>Will wander around for anything interesting [1d100].
>Want to look for a harmonica tutor.
>Read the harmonica books and practice for the rest of the day
>Try to find where you can buy a normal lockpicking kit and begin learning that
>Will play videogames for the rest of the day.
>Other
>>
>>3056069
>Hang out with your new brother.
We already know Fukuda, so.... Mark
>>
>>3056069
>Practice with the bokuto more
>>
>>3056069
>Practice with the bokuto more
>>
>>3056069
>Practice with the bokuto at home in the garden
>>
>>3056097
>>3056171
>>3056207
You go home and practice with the bokuto for the rest of the night in your backyard. It's not exactly a garden, but it has a few plants, it's close enough to the cliche. At one point Fukuda comes out and makes some martial arts noises every time you swing the sword for about five minutes.
The rest of break passes rather quickly, and you've spent it...
[Spend units of time here. You have 10 (this will go back to 8 after your vacation is over) in total. Where it says a to b, they're lower/upper limits to how much time you can spend. The more you spend the greater the overall effect is.]
>Doing extra practice with Kurosaki [-1 to -3] (Improves your martial arts ability.)
>Practice the harmonica [-1 to -3] (allows you to play the most majestic of all instruments besides the kazoo)
>Exercising! [-1 to -3] (Adds to physical ability of both yourself and the hands)
>Reading [-1 to -3] [Can choose what to read assuming it fits your reading level] (Adds more to reading level, less than practicing kanji, adds some basic knowledge)
>Having Mark show you how to draw [-1 to -3] (You'll begin learning how to draw)
>Playing videogames [-1 to -3] (Whatever practical benefits we can justify from binging through Fire Emblem and Legend of Zelda games goes here. Also, uh, it's fun.)
>Practicing with your powers [-1 to -3] (???)
>Studying [-1 to -2] (improves grades and overall knowledge)
>Other [???] [???]
>>
>>3056378
>Studying 2
>Exercising! 2
>Doing extra practice with Kurosaki 1
Practicing with your powers 3
>Reading 1 (Generic horror)
>Practice with your bokuto 1
>>
>>3056425
>Generic horror
let's finish journey to the west first
>>
>>3056378
>Studying 1
>Exercising! 1
>Doing extra practice with Kurosaki 1
Practicing with your powers 3 (divide between multitasking and getting a fourth arm)
>Reading 1 (Journey to the West)
>Playing Videogames (You can learn large scale battle tactics with Fire Emblem, and puzzle solving (looking at you, block moving puzzles) from Zelda)
>Practice with your bokuto 2 (Gotta train extra hard since we don't get any regular martial art practice in)

Was wanting to learn both martial arts, the sword and the fist (forget the epic names I should try to actually remember), but couldn't think of why we should actually do so since we can only fight with one or the other. Then I realized we can use the swordsmanship in person, and use the hand to hand combat with our arms, and be a nightmare of martial arts.

We'll need to think of a new name for the combined style though, since I'm sure our sword moves will occasionally be boosted by how our arms can move our body around, pushing/pulling from ground or walls to aid mobility, for instance.
>>
>>3057318
Oh sure, I'd thought we'd finished it.
>>
>>3056425
>>3057318
During the rest of summer break you spend quite a bit of time practicing with your powers, trying to...
>Producing more arms
>Seeing if you could make the arms visible to others at will [as in specific people/all people on purpose, not visible all the time]
>Changing the size of your invisible arms
>Seeing if you could make more delicate movements with your arms
>Trying to multitask with the arms [ie making one arm sort through stuff while you do something else]
>Other [if feasible]
You keep studying as much as you can during break, keeping on track to place well in your next exams (with the help of Mark's notes).
You kick your exercise up a notch, doing more than running with Kaneko. This would place you on track to be a competitive member of an athletics team in the future. That's if you keep up this level of exercise of course.
You do a bit of extra practice with Kurosaki, polishing your technique with the moves you already know and learning a few more on top of that, as well as practicing with your bokuto. You got some tips from Kanozaki, so you may as well use them.
You read through more of Journey to the West, making your way through the second volume. Man, this is pretty cool.
Over the break you bought...
>Something [furniture for your room, books, funding Nigerian Princes, stocks and bonds, who knows]
>Other

Today is Friday, September 3rd, and the second term of school is starting. Today you're going to...
>Play it normally, no need to upset the balance of power.
>Make a move to assert your power as most popular person in the grade and topple the regimes of the other two "Class Kings/Queens" who are most popular in their classes.
>Other
>>
>>3057668
>Producing more arms
need to go to 4

>Make a move to assert your power as most popular person in the grade and topple the regimes of the other two "Class Kings/Queens" who are most popular in their classes.
>>
>>3057668
>Producing more arms
>stocks and bonds
>Make a move to assert your power as most popular person in the grade and topple the regimes of the other two "Class Kings/Queens" who are most popular in their classes.
>>
>>3057716
>>stocks and bonds
maybe get legal advice of our parents on our ghost house now...
>>
>>3057716
>>3057745
>>3057345
>>3057745
You focused on producing more arms until break ended and on the last day finally managed to increase the amount you're able to use to four. Now you can properly slap four people from three yards, just like you always dreamed of.
Over break you decided to invest...
>State amount between 100,000 yen and 1,000,000 yen
into the stock market. You...
>Decided to invest it in whatever looked cool, you've got this. [2d100, disadvantage] (results of the roll won't be revealed immediately, you'll get to despair over the long-term)
>Hired someone to invest the money for you. [two 1d100s. First for quality of adviser, second for market trends.]
To start your campaign against the other Class Kings, you...
>Came prepared with bribes
>Came prepared with a show of force
>Readied the Morales Committee for war against their cliques
>Other
>>
File: MaMcwcF.png (1.22 MB, 1194x815)
1.22 MB
1.22 MB PNG
>>3057819
6 year olds can't do anything on the stock market without a legal guardian signing stuff.
We should tell our parents about the wealth we have.

>>Came prepared with bribes
Candy for everyone
>>
>>3057745
You ask your parents about the ghost house and they don't seem to really know whether you'd have a legal claim or not. Your dad guesses that it'd probably be yours while your mom says that the will may be invalid due to being an altered state of mind and committing suicide. She also questions whether "whoever finds this can have anything" can be valid no matter what. Ultimately it's up the air unless you contact a lawyer, but if you wanted to just claim the place as your own it doesn't seem like anyone would stop you for the time being. You wouldn't have anything like a deed though, so if someone else tried to do something on the land it'd be a bit dicey.

forgot to parse that, whoops
>>3057837
I can go more in depth on this (ie, actually parse this action) if you guys want but Alice and Makoto are rather laissez-faire and will let you do what you wish with your money, although they may say you're dumb if you do something dumb with it.
>>
Rolled 91 (1d100)

>>3057819
>200,000
>Hired someone to invest the money for you
>Readied the Morales Committee for war against their cliques
>>
Rolled 28 (1d100)

>>3057861
>>
>>3057865
You can make money in a loosing market if you know how to
>>
>>3057837
>>3057861
Towards the end of break you took 200,000 yen of your savings and turned it over to a stockbroker to invest. He seems surprised by your age but acts professionally. You hear quite a bit about various stocks and something about the direction of the market and "taking an educated risk on shortselling". You don't really get it and leave him to it with his 2% brokerage fee. You guess you'll see how it goes in your monthly statement.
With the beginning of September school has resumed, but so has your thirst for power. You've come armed with 100 chocolate bars in bribes (-8000 yen) and mobilized what's left of the Morales Committee (including you, Hikaru, and Nakano, eight people). The chocolate is your sword and the Morales Committee is your shield.
You distribute the sweets among your grade, only to be confronted by the other two Class Kings. They attempt to make it clear that you're bribing other students and say that you don't really care about them. You...
>Beat them up.
>Refute the claim calmly and logically. [2d100, advantage]
>Refute the claim and take the chance to claim that this is simply their attempt to slander you and ruin the entire grade's fun. [1d100]
>Other
>>
Rolled 85, 60 = 145 (2d100)

>>3058253
>Refute the claim calmly and logically
>>
>>3058264
You refute their claims easily and leave the two other Class Kings unable to strike back. They back off, leaving you to seize the advantage for today. You...
>Send the Morales Committee to pay them a visit after school and tell them to back down from their thrones quickly if they want to stay popular. [1d100]
>Leave them be, they haven't really DONE anything. I mean, they aren't completely wrong about you bribing people.
>Other
After dealing with them, after school you...
>Will wander around for anything interesting [1d100].
>Want to look for a harmonica tutor.
>Head to the pawnshop and look for anything interesting [1d36]
>Hang out with someone [state who]
>Read [state what]
>Practice something [state what]
>Other
>>
Rolled 36 (1d36)

>>3058335
>Leave them be, they haven't really DONE anything. I mean, they aren't completely wrong about you bribing people.
Being too direct is a bad idea.
>Head to the pawnshop and look for anything interesting
Hats!
>>
File: N-Nani!.jpg (93 KB, 1366x768)
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93 KB JPG
>>3058391
>>
>>3058391
You enter the pawnshop to see the same grizzled man standing behind the counter and piles of the same weird stuff to greet you. A bit has changed, but not that much.
After looking around for a while you spot what is literally an uncut diamond behind the counter. It's priced at 600,000 yen and you have no idea whether that's a good or bad price. Well, it's not really relevant, you don't have a way to cut it, nor do you have the expertise. You...
>Buy an item you previously found
>Look for something specific
>Leave
>Other
>>
Rolled 27, 13, 36, 1, 18 = 95 (5d40)

>>3058438
>Look for something specific
Hats!
>>
>>3058467
You go to the ever-growing pile of hats and grab five more off of the pile. (-2500 yen) You now have a headband with bunny ears on them, another fedora, a sailor's cap, a bowler hat, and a bandanna. You're unsure if all of these count as hats, but hey, you can wear them on your head.
You get a phone call from Kurosaki and he tells you that the art sales are finished and that you can pick up the money whenever you want. Next you...
>Buy more hats [1d40 per hat, -500 yen]
>Buy something else
>Leave the shop
>Other
>>
Rolled 7, 29 = 36 (2d40)

>>3058483
>Buy more hats
I promise I don't have a problem

>Leave and go pick up the money
>Venture into forest to find the spook house
The ghost get first pick! We should bring in case we get lost, though
>>
>>3058542
You buy two more hats, acquiring a turban and a pilgrim hat for yourself. The pawnshop owner seems happy to see that someone likes his collection of odd hats.
You make your way over to the library and pick up the money from Kurosawa. He says "The pieces sold for 3,750,000 yen altogether. My friend took 15% of that as purification fees and 45% as a fee for finding buyers. That leaves 1,500,000 yen for you. You confusedly ask why the fee for finding buyers is so high but according to Kurosaki it's pretty standard. You...
>Keep all of the money for the time being.
>Give Kurosaki a cut [state what percentage].
>Other
If you're gonna head into the woods to look for the house again give me a [1d100 + 10] (turns out getting lost in the woods several times helps you navigate)

>>3058542
the hats are basically a gacha game, of course it's normal to spend your life savings in hopes of getting a SS copy of your favorite hat. You'd be even more addicted if there was a cool stand displaying all of these hats, showing which ones were missing.
>>
>>3058631
>>Give Kurosaki a cut [state what percentage].
Is 10% good enough as a "thank you"?
>You'd be even more addicted if there was a cool stand displaying all of these hats, showing which ones were missing.
Please no, I'm weak when it comes to collectables.
>>
Rolled 80 (1d100)

>>3058631
If left to my own devices I will gamble all of our money away to collect hats.
>>
>>3058675
>>3058733
You give 375,000 yen to Kurosawa as thanks for hooking you up with someone who could sell the pieces and he thanks you. As you go on your way you see him reading a piece of paper while he mutters something about a good horse.
You make your way to the hiking trail and manage to get to the home within half an hour. It seems exactly the same as before as far as you can tell. You pass through the rusty iron fence (which noticeably lacks a gate), and walk along the barely noticeable gravel path to reach the front door. You push it lightly open and see the same dark entryway as before. You...
>Look around the place and see if anything has changed. [state in which order you're checking the place. We have first floor, second floor, and basement.]
>Try to talk to the ghost
>Move the skeleton in the basement outside
>Other

>>3058675
>>3058733
Ok, ok, I'm not a monster. I'll only make a TCG with the hats and separate them into distinct rarities, with new hats being released a few times a year. How could that be addictive?
>>
>>3058768
>Try to talk to the ghost
Lay the hats out and ask her to choose one.
>Skeleton
Are there any boxes around we could put it in? We can just dig a grave outside with our arms and put it there. Was the bust one of the pieces that was sold? If so we can just use a nice looking rock or something as the headstone.

Will they have elemental attunements?
>>
>>3058793
You lay out the hats and ask for it to choose one. You wait for about five minutes and nothing happens. You then head into the basement and see that the skeleton is sitting at an easel in front of a finished painting that you can swear wasn't there before. The painting is of the house itself and is done in watercolor. You...
>Go ahead and try to bury the skeleton
>Take the painting
>Leave
>Other
>>
>>3059259
>Tell ghost friend the painting looks pretty and a little bit about yourself. that you were just adopted and now go back to school where you try to be popular and nice to everyone, even the mean kids who don't deserve it
>>
>>3059310
You talk to the ghost for a while, describing yourself, mostly accurately, for quite a while. The ghost doesn't seem to respond. When you get up to leave you see the easel with a painting violently shake before you hear. "Take it. If you come back, bring more paint. Barely any survived. The rest is wasted away."
>Take the painting and leave.
>Other
>>
>>3059337
>Take it and bow. "Thank you ghost friend."
>>
>>3059340
and
>"Should I bring you new colors next time?"
>>
>>3059343
>>3059340
support
>>
>>3059310
>nice to everyone, even the mean kids who don't deserve it
>threats are being nice
It's more that we've been less aggressive with them than we could be.
>>3059259
We still have the dress, right? Give it to the skeleton and present it the hats.
>>
>>3059340
>>3059343
>>3059345
You take the painting and bow, but don't really get any response. After that you ask if you should bring new colors and just hear the name of a brand of paint followed by "set of 12 colors". You notice that overall the house seemed less ominous than last time, but you're unsure if that's just you or the ghost. It's not exactly welcoming either, so it's probably just you getting used to being in a creepy house in the woods.
You make your way back home, the painting in tow, and go to sleep for the night. You wake up the next day, and notice that while you're eating breakfast that Fukuda is just getting back home. She has bags under her eyes and simply says "Had to deal with urgent business. Need to sleep now. Skipping school." You hear dad grunt "Alright, just keep your grades at the same level, I'll call in sick." as your mom just shrugs.
You head to school and see that there is now a clear divide. About a third of the grade (mostly in other classes) seems to be focusing on ignoring you, which causes 60% of the grade to start ignoring that group. You've effectively caused a... what is it again.... Cold War. Yeah, sorta like that Cold War thing. Sakamoto seems confused by the situation but doesn't want to interfere. You...
>Beat the two "Class Kings" up after school.
>Begin creating plans to make the two "Class Kings" look stupid, undermining their ability to command their forces with the help of the Morales Committee. [1d100]
>Let it be, it'll stay like this for a while. We started it anyways.
>Other

>>3059352
I can find nothing about us owning a dress using ctrl + f and am confused. I can only find quite a few usages of "dressed" and "well-dressed" over five threads.
>>
File: dice god.gif (426 KB, 640x360)
426 KB
426 KB GIF
Rolled 85 (1d100)

>>3059363
>Cold War.
Hating each other in silence? Like what girls do?

>Begin creating plans to make the two "Class Kings" look stupid, undermining their ability to command their forces with the help of the Morales Committee. [1d100]

I SHALL TAUNT THE DICE GODS ONCE AGAIN
I'M NOT AFRAID
>>
Rolled 50 (1d100)

>>3059363
>Begin creating plans to make the two "Class Kings" look stupid, undermining their ability to command their forces with the help of the Morales Committee. [1d100]
>>
>>3059371
>>3059417
With the help of the Morales Committee you come up with a long-term operation in order to make them look stupid. You come up with plans to show that they know less than you, clever remarks that they won't have comebacks to, and bwahaha, you can hide their shoes in the morning and they'll look dumb searching for them! You'll be able to execute this well, and no one will suspect that it's all your plan to defame them! You...
>Begin enacting the plan
>Will also be tripping them with your invisible arms, that way people will think they're clumsy!
>Think you may have gone a bit overboard, scrap the plan
>Other
>>
>>3059448
>Think you may have gone a bit overboard
They would know it is you if you hide their shoes.
Also tell the others that it would be meaningless if they are actively ridiculed. The idea is that they will ridicule themselves and will have nobody to blame but themselves.
>>
>>3059465
You take the "stealing shoes" part out of the plan and deliver your edict to the Morales Committee, who just seem slightly confused. Oh well, you have a plan, it will be carried out in time. The winner is just, and you're just, so you'll be the winner.
After school you notice that the streets seem oddly quiet. It reminds you of when the Norths and Souths ended up going into all-out war. You...
>Will wander around for anything interesting [1d100].
>Hand off the new painting to Kurosaki to sell
>Want to look for a harmonica tutor.
>Head home
>Hang out with someone [state who]
>Read [state what]
>Practice something [state what]
>Other
>>
>>3059484
Hmmm...
>Call Fukuda before heading home, maybe she knows something.
>>
>>3059484
Purchase copies of The Art of War (both Sun Tzu and Machiavelli) and The Prince.
>>
>>3059487
>>3059500
You call Fukuda before you hear her say "Eh? What is it sis?" You ask if something is up due to the neighborhood being pretty... empty, and Fukuda goes "Oh, uh, that. Well, as far as we can tell something happened to Central that stopped their fighting with the local yakuza. Now they want to get rid of the local high-school gangs to 'clean up' their territory. We're currently going around and gathering an army out of the local gangs for an all-out war."
As you have this conversation you stop by bookstore that's only a street down from the school and pick up paperback copies of both The Art of Wars and The Prince for 3000 yen. Next you...
>Head to where Fukuda is, there's a massive gang war brewing. It'd suck to miss this.
>Hand off the new painting to Kurosaki to sell
>Head home and read [state what]
>Other
>>
>>3059515
>Hand off the new painting to Kurosaki to sell
>Head to where Fukuda is, there's a massive gang war brewing. It'd suck to miss this.
Wouldn't want the art to get damaged.
>>
>>3059500
>Purchase copies of The Art of War (both Sun Tzu and Machiavelli) and The Prince.
I think we go a little bit too meta
How would we know of the existence of these books to specifically pick them out?
It doesn't make sense
>>
>>3059539
You hand off the newest painting to Kurosaki and tell him that the ghost still seems to be painting. He seems slightly confused by this and you hear him mutter "A spirit like that shouldn't be able to... maybe if they lowered their radius of control... alright then, sure, I'll sell it."
After this you call Fukuda and ask her where she is because you want to join in. She hesitates for a moment before saying "Don't get hurt too bad." and giving you the location. Eventually you find yourself near the docks, where you recall one of Central's warehouses being. Unlike last time there are hundreds upon hundreds of teenagers gathered near the docks, most of them wielding baseball bats, pieces of lumber, and so on and so forth. You...
>Stick close to the front of the charge with the gangs' officers, how are you going to get a chance to fight otherwise.
>Stick with the main crowd, the people up front will probably end up fighting the strongest ones.
>Stay in the back, you don't want to fight, you just want to rubberneck.
>Other
>Other
>>
>>3059579
>Stick with the main crowd, the people up front will probably end up fighting the strongest ones.
>>
>>3059579
>Call fukuda again, try to meet her
>>
>>3059605
Switching to this.
>>
>>3059605
>>3059645
You call Fukuda and ask where she is and she says "I'm up front with the rest of the gangs' higher-ups, I'll tell them to let you past if you come by." You...
>Head up front with Fukuda
>Stay where you are in the middle
>Other
>>
>>3059652
>>Head up front with Fukuda
>>
Rolled 6, 84, 23 = 113 (3d100)

>>3059659
You head up to the front to meet up with Fukuda and vaguely recognize some of the gang leaders and second-in-commands from the tournament.
They're mostly standing around, yelling commands, as they surround a warehouse. There aren't any windows on the warehouse and all of the doors are closed, so you can't tell what's going on inside.
After they surround the warehouse they begin to run towards it. As they do so the metal doors quickly open up, pushed forward by men (and a couple of women) in black suits. This reveals the inside of the warehouse, where you can see various boxes and about 50 people in black suits wielding things such as sashimi knives, metal baseball bats, a couple of katanas, and... ten men standing in a line holding pistols?! Pistols in Japan?! Aren't those almost impossible to get?!
>>
>>3059679
>Rolled 6, 84, 23 = 113 (3d100)
Not this shit again
>>
Rolled 61 (1d100)

>>3059679
You hear ten pistols fire off in chorus as the noise of guns firing fills the area. You hear quite a few screams, and recognize one of them to be Murata's, as you see him fall to his knees, a red splotch spreading across the lower right part of his shirt. The charge continues, and you...
>Fall back immediately, the people at the front are most likely to get shot.
>Drag Murata out of this with your arms and call an ambulance.
>Continue charging, the sooner they stop shooting the safer this is.
>Other
>>
>>3059702
>Drag Murata out of this with your arms and call an ambulance.
>>
Rolled 100, 82, 91 = 273 (3d100)

>>3059704
You start dragging Murata away and notice that about somewhere about 30% of the crowd is fleeing. Honestly, given that they might get shot, that's a lot less than what you expected. That still leaves over 400 teenagers to fight 50 people, they should win...probably.
You call an ambulance as you notice some injured people being gathered in a spot and deposit Murata there. The gunshots have mostly stopped by this point, it seems like the teenagers reached the gangsters. You...
>Head towards the fighting
>Just stay here and make sure none of the injured run off.
>Call Kurosaki
>Call the phone number of that man from Central and ask what exactly is happening
>Other

(3d100 is for getting shot. North's leader, North's second-in-command, Fukuda, DC 20.)
>>
>>3059727
>Call Kurosaki, ask how you can treat a bullet wound immediately
>>
Rolled 98, 52, 77 = 227 (3d100)

>>3059739
You call Kurosaki and ask how to treat a bullet wound immediately. He says "Keep pressure on the wound to stop the bleeding, keep the victim warm, and check the body for more wounds just in case. Then you wait for medics to arrive. Er, why are you asking this." You respond by telling him that some of the gangsters, including Murata, got shot while trying to fight Central. He doesn't respond before you hear him hang up shortly after.
You turn to some of the injured and see a few people treating them, and see that Murata already has a weird-looking bandage near his wound that seems to have stopped the bleeding, and that he has several additional pieces of clothes on top of him. There are also teenagers dealing with various bruises and cuts from people who came later. You can hear the sound of an ambulance in the distance at this point. You...
>Leave the scene, you don't need to be seen here.
>Stay here, it's not like you'll get in trouble.
>Go forward to the fighting
>Call the number of that guy from Central and ask about all this
>Other

(Checking for injuries)
>>
>>3059774
>Keep pressure on the wound with your arms while calling the cops
>>
>>3059783
Cops are probably already on their way, also we'd risk getting everyone arrested.
>>
>>3059791
c'est la vie
>>
>>3059783
>>3059791
You keep pressure on the wound, although it already seems like it stopped bleeding due to the weird bandage, and you call the police. You tell the operator that people have been shot near the docks and you just get a response about the police already being dispatched.
Some ambulances arrive rather quickly, taking those who were shot away, but leaving most of those with cuts and bruises behind due to, well, manpower.
After a few minutes you hear someone yell "The cops are five minutes away! Scatter!" and the crowd begins scattering at a surprisingly fast rate. You now have some vision of the warehouse and now see that there are quite a few people lying on the ground from both sides (who seem to be safe for the most part, besides being a bit beaten and bruised), and that some of the crates in the warehouse seem to have been searched through, some of their contents spread out on the floor. You notice that Fukuda is quite a distance away from you, running at a speed that you can't really match. She's standing next to the leader and second-in-command of the Norths, who both look to be fine. You...
>Head into the warehouse for some loot, this is the perfect chance. There were even a couple of guys with katanas earlier, you're sure whatever is in there is cool. [1d100]
>Leave and head home.
>Other
>>
Rolled 68 (1d100)

>>3060017
>Head into the warehouse for some loot, this is the perfect chance. There were even a couple of guys with katanas earlier, you're sure whatever is in there is cool
>>
>>3060020
You rush into the mostly deserted warehouse, looking for some loot. You notice that some of the people from Central are still loitering around the place and manage to avoid them, making it to a corner that nobody is watching.
There's a katana on the ground, an open crate full of VCRs, and one crate that's partially opened but that you'd have to search through next to you. You...
>Look through the partially opened crate
>Grab the katana and get out of here
>Grab the katana and a couple of VCRs and get out of here
>Leave, I can't be seen with this stuff.
>Other
>>
>>3060067
>Grab the katana and get out of here
>>
>>3060074
You grab the katana and quickly make your way out of the warehouse, avoiding the police as you do so. You manage to go home without someone trying to stop you from running around with a katana and hide it under your bed. Fukuda isn't at home, but she seemed to be fine earlier, so you guess she's alright now. You called her but her phone seemed to be off. You fall asleep shortly after getting home, a bit stressed from what happened earlier today.
You wake in the morning and see that Fukuda slept here at least, and she seems fine besides a few cuts and bruises. You go to practice with Kurosaki, who seems more serious than usual, and are only done once it's already after noon. You...
>Date: Sunday September 5th, 2004
>Will wander around for anything interesting [1d100].
>Hand off the new painting to Kurosaki to sell
>Want to look for a harmonica tutor.
>Head to the North's Headquarters and see what it's like there.
>Ask Kurosaki how Murata is doing.
>Ask Kurosaki if he can look after your katana. He probably has a safe place to store it. It would be more inconvenient to access though.
>Read [state what]
>Practice something [state what]
>Other
>>
Rolled 71 (1d100)

>>3060120
>Ask Kurosaki how Murata is doing
>Hand off the new painting to Kurosaki to sell
>Will wander around for anything interesting
>>
>>3060148
You ask Kurosaki how Murata is doing and says "Well, he just got shot in the pelvis, it's not a big deal. Once they had the wound fixed up I took him back home and gave him some of my type of medicine. It tastes like shit, but it'll get him up and running faster. It's his fault for messing with what are now apparently 'real' yakuza, but still, I'll have to get the money I spent on this wound and bit extra from Central. If they deny me that much then this old man will have to smash some heads and show them why nobody messed with me back in the day."
After hearing that Murata is doing fine you begin wandering around town again, surprised by the rather empty streets. Eventually you come upon a manga cafe that doesn't really have any distinct signage and that seems to almost blend into the environment. The place looks comfy and seems like the kind of shop someone runs for fun rather than profits. There aren't any windows showing the inside, only a wooden door with a sign on it.
You look at the sign in front and it simply says "500 yen to enter, additional 200 yen per hour. Opens at 8 AM, closes at midnight. Food and computers inside." Opening the door you see a set of stairs on either side of you, one heading up and the other heading down, another wooden door in front of you, and a man watching TV behind a counter while smoking a cigarette. The man is thin, with brown, unkempt hair and a short, scraggly beard. He seems to be in his 30s or 40s. The man turns to you and says "So, you here for the manga cafe or downstairs?" You...
>Say you're here for the manga cafe, you may as well check the place out.
>Say you're here to head downstairs.
>Say you're here for what's upstairs. I mean, he didn't mention it, but there is another staircase.
>Other

>>3060148
We already handed it off to him before heading to the battle from before.
>>
>>3060246
>Say you're here for what's upstairs. I mean, he didn't mention it, but there is another staircase.
>>
>>3060288
You tell him you're here for what's upstairs. He then stares at you like you're a bit daft and says "That's my house. Now what are you here for." You...
>Respond that you're here for the manga cafe
>Tell him you're here for downstairs
>Say that you're here for what's upstairs. Again.
>Other
>>
>>3060292
>Say that you're here for what's upstairs. Again
>Respond that you're here for the manga cafe
>>
>>3060330
You tell the man that you're there to go upstairs again. He looks at you for a moment before going "Alright, I guess it's fine, follow me." You follow him and he shows you to a room full of various boxes and a single table.
He says "I guess somebody recommended you to me, here's where we sell both my knockoffs and Chinese ones. They look about the same as the official stuff and they sell for maybe half the price. What'd you come here for. We keep higher demand merchandise in the boxes and if have something you want from one of the catalogs here I can make it for 75% of the retail price." You...
>Tell him you don't need anything right now and head to the cafe.
>Ask him for Touhou stuff, you guess you can give it to your brother or Aizawa-sensei as a present. It'd be rude to leave without buying something after all.
>Look for something for yourself. Your room is a bit bland after all. [state type/series or leave your fate up to me]
>Other
>>
>>3060352
>Ask him for Touhou stuff, you guess you can give it to your brother or Aizawa-sensei as a present. It'd be rude to leave without buying something after all.
It'll be a wedding gift
>Look for something for yourself. Your room is a bit bland after all.
Dragon Ball!
>>
>>3060397
You ask the man to show you the Dragon Ball and Touhou goods. He grabs a few boxes and puts them up on the table, showing you see quite a few items. There are posters, wall scrolls, CDs, books, figurines, mugs, notebooks, and for some reason a few pillowcases. You recognize all of the Dragon Ball characters, but none of the Touhou ones really stand put to you. The only constant for Touhou is that they seem to all be girls. The most common ones seem to be a blue girl with wings and a red shrine maiden. You...
>Buy something [state what]
>Head to the cafe
>Other

would be more specific with the choices but don't have the time now, sorry
>>
>>3060983
>>Buy something [state what]
some Dragonball posters and a figurine of the shrine maiden one
>head home
I want to talk to Fukuda
>>
>>3060983
>No ice fairy
That guy has some serious shit taste
>>
>>3060983
Dragon Ball wall scrolls and shrine maiden.
>>
>>3060994
>>3061051
>>3060999
You buy a Dragon Ball poster and a wall scroll to decorate your room. You then look around for a bit before grabbing one figure of the red shrine maiden and one of the blue girl with wings. (-13,000 yen)
As you leave you hear some excited cheering from the basement of the store. Sounds like they're having a party down there or something.
You head back home to talk to Fukuda but it seems like she's gone already. You call her phone but don't get a response, she must be meeting up with the rest of the gang leaders or something. You hang up the poster and wall scroll in your room before you...
>Head to the North's headquarters, maybe Fukuda is there.
>Hang out with Mark for a while and give one of the figurines to him.
>Wander around to find something else interesting. [1d100]
>Head back to the manga cafe, you have nothing better to do.
>See if you can get into any pachinko places, age is no reason to forbid you from gambling. [1d100]
>Read [state what]
>Practice something [state what]
>Other


>>3060148
I just realized I forgot to take off the painting option when I copy-pasted the options for >>3060120, oops, my bad.
>>
>>3061112
>Hang out with Mark for a while and give one of the figurines to him.
>>
don't be dead
>>
>>3062918
It's Thanksgiving and I had to deal with my extended family more than I expected, an update will come in maybe 12 hours. Too tired.
>>
>>3062975
I'm grateful for Thanksgiving and you not ghosting
(thread saged tho)
>>
>>3061458
You hang up the poster and the wall scroll in your room before heading to Mark's room to hang out. He's reading something on his bed when you enter, and he turns towards you and says "Hey, sup?" when you enter. You show him the figurines and offer one to him, and he takes the blue one with wings before thanking you.
As you chill in Mark's room for a few hours you learn quite a few things. Apparently Touhou is based off a video game where you dodge a bunch of bullets, and not some anime like you figured. You also get various comments on anime, manga, and video games. Mark also mentions this relatively new light novel called The Melancholy of Haruhi Suzumiya that he thinks is gonna make it big eventually. After talking for a while with Mark, Fukuda still seems to be out. She must be occupied with all that gang war stuff. You...
>Head to the North's headquarters, maybe Fukuda is there.
>Wander around to find something else interesting. [1d100]
>Head back to the manga cafe, you have nothing better to do.
>See if you can get into any pachinko places, age is no reason to forbid you from gambling. [1d100]
>Read [state what]
>Practice something [state what]
>Other
>>
>>3063583
>>Other
>Try calling her again
>>
>>3063618
You call Fukuda again and she seems to be in a hurry as she tells you that the base of one of the eight gangs just got raided by Central and she's being hurried into yet another meeting. It sounds like being a gangster isn't as actiony as you thought. She tells you that she'll probably be back that night and you...
>Wander around to find something else interesting. [1d100]
>Head back to the manga cafe, you have nothing better to do.
>See if you can get into any pachinko places, age is no reason to forbid you from gambling. [1d100]
>Look around for a harmonica tutor
>Head to the library and figure out how exactly a computer is used.
>Read [state what]
>Practice something [state what]
>Other
>>
>>3063623
You're really scared of guns, and for Fukuda too.
Using guns seems so dishonorable.
You want to be strong, but don't want to be in a war.
>Practice - regular workout
>>
>>3063623
>really scared of guns
It's silly to fear a tool.
>>
Rolled 66 (1d100)

>>3063649
You spend the rest of the day doing some workouts. Sprinting, lifting weights, that sort of stuff. After dinner you're pretty tired and head to bed, although you do see Fukuda for a bit beforehand. She seems fine, just a bit tired.
On your way to school the next day you...
>>
>>3063699
>On your way to school the next day you execute Order 66
>>
>>3063699
...see a teenager with a baseball bat behind you. You turn around to face him and hear him say "Next time you fuck with people, think about who you're messing with." There are two more teenagers next to him, one who's a boy and one who's a girl. They're both holding bats as well. You don't recognize any of them, but they're all dressed like normal teenagers. They don't seem to be gangsters or yakuza at a glance. You...
>Run, whoever they are you don't want to deal with them. [1d100]
>You haven't really practiced this, but you have four arms, maybe you can use them to climb your way from an alley to a roof by bracing two arms against each wall. They won't be able to follow you then. [1d100]
>Pull out your katana with your invisible arms
and send it flying at them, that'll scare the shit out of them. [1d100]
>Poke them all in the eyes. Kick one of them in the crotch. The classic tactic. [2d100, advantage]
>Other
>>
Rolled 92 (1d100)

>>3063728
>Try to calm them down and ask what this is about.
>>
>>3063737
One of them says "You know what this is about, you shouldn't have crossed-" before the guy in front cuts them off, saying "Shut up idiot, we aren't supposed to expose them. You're Jigoku Buki, the one in this picture right? We're supposed to teach you a lesson." before he shows you a picture of yourself leaving school. You...
>Say you aren't [4d100, super-disadvantage]
>Run, whoever they are you don't want to deal with them. [1d100]
>You haven't really practiced this, but you have four arms, maybe you can use them to climb your way from an alley to a roof by bracing two arms against each wall. They won't be able to follow you then. [1d100]
>Pull out your katana with your invisible arms and send it flying at them, that'll scare the shit out of them. [1d100]
>Poke them all in the eyes. Kick one of them in the crotch. The classic tactic. [2d100, advantage]
>Other
>>
>>3063741
>Sigh. "Are you sure you want to do this?"
>>
Rolled 100 (1d100)

>>3063744
and a d100 to it, because why not
>>
File: hang on.gif (1.76 MB, 300x214)
1.76 MB
1.76 MB GIF
>>3063747
>100
>>
>>3063744
You ask the three if they really want to do this. The three laugh and one of them says "Why wouldn't we? What's gonna happen, we get arrested in this shithole of a town? The cops aren't worth shit here." The man in front then begins walking towards you, menacingly tapping his bat against his hand. One of them actually does seem to be thinking about the likelihood of the police getting involved, and is slightly distracted as a result.
>Run, whoever they are you don't want to deal with them. [1d100]
>You haven't really practiced this, but you have four arms, maybe you can use them to climb your way from an alley to a roof by bracing two arms against each wall. They won't be able to follow you then. [1d100]
>Pull out your katana with your invisible arms and send it flying at them, that'll scare the shit out of them. [1d100]
>Poke them all in the eyes. Kick one of them in the crotch. The classic tactic. [2d100, advantage]
>Other

>>3063747
>great rolls on negotiation that I can't feasibly make succeed
I almost feel bad.
>>
>>3063752
>hold out hand
>'float out' the katana to lay it in our palm
>assume fighting stance
>repeat: "Are you sure you want to do this?"
>>
>>3063755
You use your arms to make the katana appear to "float" out of your bag, before laying in your hand. You assume the best fighting stance you can before you repeat your question. The teenagers seem very confused, and you see one of them begin running. This leads to the second one following, while the third one yells "It's just a kid with a sword! What's there to be afraid of?! I'm sure it's all strings and shit, if you have to scare off gangsters a trick like this would be useful." He says this, but he also appears to be unsure himself. You...
>Run
>Poke him in the eyes and then slice him with the katana [2d100, advantage]
>Poke him in the eyes and then kick him in the crotch [2d100, advantage]
>Other
>>
File: 1489469457893.png (109 KB, 2542x3233)
109 KB
109 KB PNG
Rolled 27, 35 = 62 (2d100)

>>3063752
>Poke them all in the eyes. Kick one of them in the crotch. The classic tactic.
>>
>>3063760
>charge with a battlecry
but don't attack him with the sword. Hopefully he will at least hesitantly move back where you use the opportunity to trip him
then hold him down with your hands while putting the sword near his throat.
ask him to leave you alone
>>
Rolled 1 (1d2)

>>3063762
>>3063765
>>
>>3063762
You poke him in the eyes with two of your invisible arms, unleashing a torrent of swears from him, which is followed up with a light kick to his crotch. After more swearing and another kick, he's down on the ground. Now that he's down you...
>Take whatever is on him, you deserve it.
>Leave him his stuff, you don't need it.
You...
>Leave him, you need to get to school.
>Interrogate him. [1d100]
>Other
>>
Rolled 30 (1d100)

>>3063788
>Leave him his stuff, you don't need it.
>Interrogate him.
>>
Rolled 8 (1d100)

>>3063796
You turn to the man and attempt to interrogate him over why they were going to attack you. All that you really get out of the conversation is that he swears he's not a gangster or anything. Fed up, you get to school slightly late, but otherwise unharmed. During school you...
>>
>>3063805
don't notice anything out of the ordinary besides the fact that Hikaru hasn't shown up for a few days. Apparently he hasn't been at the orphanage either. Well, he's probably alright. Hopefully. After school you give the other figure to Aizawa-sensei and she seems really happy. You also get head pats. You then...
>Wander around to find something interesting. [1d100]
>Head to the library, there's no time to rest when there's a gang war going on.
>Look around for a harmonica tutor [1d100]
>Head to the library and figure out how exactly a computer is used.
>Go somewhere [state where]
>Read [state what]
>Practice something [state what]
>Other
>>
>>3063812
>head to the orphanage Hikaru's disappearance
>>
>>3063819
You head to the orphanage to ask about Hikaru's disappearance and all you can really figure out is that he told some of the kids that he was going to be leaving a few days ago and then, well, just disappeared. They've been looking for him since but haven't managed to track him down. As things are they seem to have little hope of finding him, as they have no leads. Hopefully he's alright. At the very least you can tell the Morales Committee to keep a lookout for him. Next you...
>Wander around to find something interesting. [1d100]
>Head to the library, there's no time to rest when there's a gang war going on.
>Look around for a harmonica tutor [1d100]
>Head to the library and figure out how exactly a computer is used.
>Search for him on your own, maybe you can get a lead. [1d100, DC 95]
>Go somewhere [state where]
>Read [state what]
>Practice something [state what]
>Other
>>
>>3063853
>>Head to the library, there's no time to rest when there's a gang war going on.
>>
>>3063869
You head to the library to get in some additional training in with Kurosaki, figuring that you can't stop training while everybody is out there fighting a gang war. When you enter you see Kurosaki poring over a map with someone you don't recognize.
As you approach Kurosaki you hear him say "Maybe the spirit is concentrated here? It would make sense given the circumstances.", followed up with the other person muttering "Maybe? What about to the East a bit?" Kurosaki seems to notice you after that and says "Ah, my disciple. What's up." You...
>Tell him that you need to get stronger to help Fukuda and the gangs destroy Central.
>Ask him what's up with that map he's talking about.
>Other
>>
>>3063906
>>Ask him what's up with that map he's talking about.
>>
>>3063924
You ask Kurosaki what's up with the map he's talking about, and he simply says "Well, I'm discussing with one of my friends about whatever evil spirit or monster is lurking in the forest. Right now we're trying to pinpoint its location based on sightings of supernatural phenomena outside of the woods. As things are the spirit seems to only be growing in power, so I'd like to get rid of it as soon as possible. I'm not sure why this is growing in power as fast as it is, but I feel like it won't be long before I figure it out." You...
>Tell Kurosaki that you need to get stronger to help Fukuda and the gangs destroy Central.
>Ask why he doesn't just grab Kanozaki and Endo and then head into the woods to hunt the thing down.
>Other
>>
>>3063942
>Ask if they want to know where the ghost house is, because your ghostfriend is quite nice. She gives you paintings and you have to bring her new colors anyway
>>
Also, I was planning on giving a heads-up later but since the plot is moving faster than I expected I'm just gonna say it here. The game will probably be put on indefinite hiatus after another 2 to 3 threads (this depends on pacing, it's just an estimate), as I mostly ran it to get used to running on /qst/ again and wasn't sure if I would be running it for 3 threads or 30 at the time. I've thought of a good point to end it (although if I wanted to it would be fine to continue it from there), and will be running another idea which I've had for maybe half a year and which I plan on running for a longer amount of time (the minimum would be around 15-20 threads depending on player interest, and until the natural end of the plot if interest in it holds). If I still want to run something after that ends, I'll consider to returning to this (if there's any interest left).
>>
>>3063952
You ask the two whether they want to know the location of the mansion and Kurosaki thinks for a second before saying "Yes, it would help to know where that ghost is. Could you show me? I can buy some paint on the way there of course." You then...
>Take them to the ghost mansion
>Set up an appointment to show the mansion to them later
>Other
>>
>>3063961
>>Take them to the ghost mansion
>>
>>3063967
You tell Kurosaki and his friend (who appears to be in his 40s) that you can show them where it is now, and Kurosaki quickly dips into a nearby store to buy some paints. After that you lead them to the hiking trail and, with a bit of trouble, to the mansion.
As you approach the mansion Kurosaki seems to be uneasy and says "Are you sure this is the same mansion from before? Rather than a neutral spirit, I feel something... odd, about the place. It almost feels as if an evil spirit is lying dormant right now, waiting for the right time to rise up. Maybe this is something caused by whatever is influencing the area. It would make sense for a ghost to begin turning malicious if enough spirits of malice began to latch onto it. I'll leave the paints inside but I don't recommend that you come here until the problem is dealt with. In fact, I recommend that you don't enter the forest at all until then." You...
>Take his advice to heart, he knows more than you.
>Disregard his advice, you know best and this place is safe.
>>
>>3063988
she asked for a specific brand, we can't just give her any type like that
>>
>>3063992
You know what, I legitimately forgot about that, but the character would remember. I'm going to basically retcon things slightly and say that this was specified to Kurosaki, who then went out of his way to get the specific brand. Thanks for the reminder.
>>
>>3063988
>We respect his advice, of course, but we can still try to reason. "She is nice to me."
>>
>>3064008
You take Kurosaki's advice but still think that there's room to reason with him here. You tell him that she's nice to you and he stares at you for a moment and simply says "The evil spirits that wander this world can turn the good into murderers and ruin lives with no warning. I don't wish to see something happen to you, as I've already lost enough people for one lifetime. Avoid this house and this forest until I've dealt with the problem."
You stay outside the mansion while he goes inside and drops off the paint, and head home after they locate the place on the map. You ask whether the ghost said anything to him and he simply replies "It's still dormant."
After a bit of an awkward outing, you head back home for the night. After dinner your parents tell you to be home early on Thursday. After a bit of thinking as to why that would be, you remember that your 7th birthday is on Thursday! You've never actually celebrated your birthday, so you're really excited.
Tonight Fukuda doesn't show up at all and her phone seems to be turned off. You guess that she's busy doing some gang-related thing. Your father seems a bit worried but says that whatever she does is up to her. You...
>Head to sleep, she should be fine.
>Go to the North's headquarters, maybe she'll be there. [1d100]
>Other
>>
Rolled 70 (1d100)

>>3064060
>Go to the North's headquarters, maybe she'll be there.
I hope our ghost friend is okay.
>>
>>3064091
Worried about Fukuda, you make your way to the North's headquarters. Instead of finding an empty street, like you'd expect at night, you instead find a large group of men in suits standing in front of a burning building. It looks like Central is torching down the Norths' headquarters. Leading these men appears to be a guy in his mid-20s with red hair, and standing next to him you recognize someone - Goto. It doesn't appear like they've noticed you. You...
>Leave, you can't deal with this even if you wanted to.
>Walk up to Goto and demand to know what's happening.
>Charge, Katana in hand, and attack Goto. What if people are inside the burning building! What if Fukuda was in there! This can't be forgiven! [1d100]
>Other
>>
Rolled 90 (1d100)

>>3064114
>Charge, Katana in hand, and attack Goto. What if people are inside the burning building! What if Fukuda was in there! This can't be forgiven! [1d100]

>running at magnet boy with a sword
>could actually seriously harm him if successful
Bad idea, but we're young and scared.
>>
>>3064179
>90
I sure hope we don't kill him.
>>
>>3064179
You run at Goto with your katana, not ready to forgive Central for risking the lives of people you know by burning down the Norths' headquarters. Luckily Goto is near the edge of the group of people, and he only notices you once you're already pretty close.
Goto's eyes seem to spread as wide as saucers as he watches you approach. You feel the sword begin to push against you and Goto begins to move as you draw near, but whatever he does isn't enough to counteract the force of six arms pushing the katana towards him.
A weird feeling travels down your (literal) arms as the sword begins to slice through flesh, pushing into his abdomen. A loud scream echoes throughout the place as everyone turns to look towards you.
Various looks of shock and confusion pour towards you, the silence only being broken by Goto's mix of screaming and sobbing. The man with red hair throws a cold look at you and says "I recommend that you give yourself up right now before this escalates further." You...
>Dial that guy from Central who gave you his number and get him on speakerphone immediately, he's probably your only key out of this.
>Listen to him and give yourself up. You don't have much of a choice. They probably know who you are anyways.
>Grab your katana and run as fast as you can. You don't want to know what they'd do to you if they catch you, but it won't be pretty. [1d100]
>Run as fast as you can, leaving behind your katana. This is followed by throwing the zippo Fukuda gave you and those ball bearings you have towards them. You can't afford to have metal stuff like that on you. [1d100]
>Turn the katana towards the man with red-hair and charge towards him. They can't stop you! [2d100, disadvantage]
>Other
>>
Rolled 42, 41 = 83 (2d100)

>>3064252
>Turn the katana towards the man with red-hair and charge towards him. They can't stop you! [2d100, disadvantage]
>>
>>3064352
We're dead aren't we
>>
>>3064352
>>3064369
You turn the katana towards the man with red hair, not willing to stop just because someone asked you to in this situation. You move towards him as fast as you can but feel the sword pushing against you once again, except it's much stronger this time. He easily dodges your slowed strike and you hear simply hear him laugh and say "Insolent brat." before beginning to flick coins towards you.
You focus your hands on stopping the coins, but it doesn't manage to do much and you end up taking several hits to the legs. The pain brings you to the ground for a moment and you see the man with red hair standing above you. He says "Submit." You...
>Give up. With these legs you won't be able to escape and if you give up now you'll probably still be alright.
>Put all of your energy into pushing the katana into his body. He's so close, this will be your win! [2d100, disadvantage]
>Other
>>
Rolled 85, 71 = 156 (2d100)

>>3064473
>Put all of your energy into pushing the katana into his body. He's so close, this will be your win! [2d100, disadvantage]
"I...shall submit....WHEN YOU DIE"
>>
Rolled 37, 62 = 99 (2d100)

>>3064473
>Put all of your energy into pushing the katana into his body. He's so close, this will be your win! [2d100, disadvantage]
I just finished seeing the second Wreck it Ralph movie, so my appetite for violence has diminished and I'm less willing to permanently bloody a child's hands. However, Fukuda could be dead and I don't think we could easily comply with her killers.

>>3064862
Thanks for also voting.
>>
>>3064862
>>3064891
You push your katana towards their body with the force of six arms, refusing to give in this easily. You see the man's eyes widen as he attempts to move away, but before he escapes your range completely the katana slices through his shirt, leaving a large, red cut behind. You don't think it hit anything on the inside, but the man appears to be bleeding pretty heavily.
You throw a smug look at him, saying "I...shall submit...WHEN YOU DIE!" as you have your invisible arms chase after him with the katana. He quickly stumbles backwards, escaping your range, and you see him pull out a pistol. Several loud bangs reverberate through your ears as the man fires it off until only a loud, repeating clicking noise is left. You don't think any of the bullets hit you until you try to move and notice that there doesn't seem to be much strength in your body. You look down and see a red splotch on the lower-right portion of your shirt. You feel around for a moment and can feel an exit wound on the other side. Oh god. That can't be good. Before you pass out you...
>Loudly scream in pain.
>Grab your phone and try to dial Kurosaki's numer [1d100, DC 50. 75+ and you get to leave behind a short message of your choosing.]
>Grab your phone and try to dial the police. [1d100, DC 50. 75+ and you get to leave behind a short message of your choosing.]
>Grab your phone and try to dial that guy from Central. [1d100, DC 50. 75+ and you get to leave behind a short message of your choosing.]
>Other
>>
Rolled 95 (1d100)

>>3064898
>>Grab your phone and try to dial Kurosaki's numer [1d100, DC 50. 75+ and you get to leave behind a short message of your choosing.]
"They'll feel your wrath."
>>
>>3064912
This because I can't think of anything better.
This is all pretty bad, but I'm just wondering what happened to Hikaru.
>>
>>3064912
>>3064960
OST: https://www.youtube.com/watch?v=lk0gm_Z81bE
You manage to dial Kurosaki's phone despite your bullet wound and hear it connect after a moment. Although it seems oddly distant, you hear Kurosaki tiredly mutter "Hello?". He's there. That's a relief. You can close your eyes now. Each word seems laborious to choke out, but you say "They'll feel your wrath." before slumping over, exhausted.
You hear Kurosaki saying something, but you can't really make it out. In fact, there's a lot of noise around you, but you can't really make any of it out. All you can focus on is your overwhelming desire to sleep, the pain of your wound, and the feeling of rain beginning to drip onto you. It seems like there's a drizzle. That's good... at least... if there's rain... the fire might go out...
You wonder how Fukuda is doing right now...
...
...
good night...

To be continued next thread
>>
>>3064964
;_;7
>>
>>3064964
https://m.youtube.com/watch?v=NOW4QiOD-oc

I've seen things... Like spooky ghost houses in the middle of the woods.



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