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File: Warren_1.png (951 KB, 2906x2084)
951 KB
951 KB PNG
And an old city,
Alight with a captured star
Choking on its own dust.
>>
File: LanternLight.jpg (909 KB, 2109x3339)
909 KB
909 KB JPG
The Spritelings hate the light. They hide in caves and sewers and run down old places, bleeding from the cracks in the walls and coalescing around the shadows.

At night, they rage and raid.

Our job is it to bring the light to them, with torchlight and steel and courage. Enter the Hive, defeat the Spritelings, and salt their spawning chambers.

The breaking dawn behind us will weaken them. If you linger too long, their power grows with the advance of darkness.

This place is a small chamber, barely a Fold, hardly a Nexus, and we should be able to manage it with bare effort.

AP X HT X Focus X
Grit X Reaction X Threshold X
Speed X
==
Skill-x
Skill-y
==
Hand1:
Hand2:
==
Kit:
* Something
* Something
>>
>>3050569
>>3050564
Notation:

Speed indicates how much you move by spending 1 AP. The Refuge has learned to sprint.

Threshold helps you manifest the influence of Icons. Roll versus your knowledge to perform a Cantrip, or attempt an Oath if you have the means. Cantrips are slight invocations and are generally open-ended. The Empyreal Flame conjures up - for a single thaumatheurge of no true skill - 2 points of Fire.

That could heat an object, cauterise a wound, light a camp, beat back the darkness, scorch a creature, boil water, ward off cold . . .

It is recommended you experiment.

If you wonder, roll vs General Knowledge by performing a flat 3d6 check.
>>
==Characters==

Please select a PAST then a TRADITION then assemble a KIT.

Items in your kit unless specifically limited are not exhaustible. That is, you can run out of salt, torches, fuel and restocks but not "medicine" or "oils" or "traps" or spoolbow lines.

--
>>
>>3050584
What is the use of Grit besides Maul?
Is Axe better than Blade?
How does Iron Circle work?
>>
>>3050584

>Convocant: Hygea
>Thaumatheurge: Hygea

Leaving this here for now, for when I come back.
Is there any range on Icons?
Is the rolling system always 3d6?

==== Nyx =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1
==
Hygea-9?
Whisper-Marked
==
Hand: Blade-8: 1d6, 3!
==
Kit:
* Multi-tool
* Field Kits
* Jaws of Steel
>>
>>3050584
Ready.
> Student
> Stalwart

AP 9 HT 10 Focus 12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Blade-9
Spear-12
Lore-10
Bow-11
==
Hand1: Bow
Hand2: 9x Arrow
==
Kit:
* Ranger
* Extra Supplies
>>
>>3050569
Veteran
Stalwart
>==
AP 9 HT 10 Focus 8
Grit 3 Reaction 8 Threshold 0
Speed 1
>==
Skill-This old blade
Skill-Sword 12, Crit 3-5
Skill-Bow 11
Skill-Shield 11
>==
Hand1: Blade-12, 1d6, Crit 3-5
Hand2: Shield-11, 20hp
>==
Kit:
Mass Produced Plate +3 armor
Ranger Bow-11, +6 Arrow
Multi tool
3 Torches
2 Bandages
2 Bags of salt

How does the skill system work? I'm pretty new so I don't really understand how we roll dice. Also how does the shield work?
>>
>>3050590
Any base requirement of strength resilience or competence uses 10+Grit vs 3d6.

In instances such as grapples, canny avoidance or tactics it helps.

Axe and blade are different methodologies. Slashing damage finds more use. Impact blows through shields and barriers. Profuse bleeding comes from slashing.

Trained Stalwarts may take a penalty to their weapon use to modify their stance. -2 Skill for + 2 damage, -3 for two attacks at -3 for the cost of one, -9 to step past two targets, attack both and deal raw damage. You may also Call A Shot at increasing penalty to target extremities, limbs or vulnerabilities.

Anyone can hack a person apart. Real skill is knowing how to do it properly.

>>3050626
Depends on conditions. It will be obvious when you explore. Penalties apply in range increments.

Yes. 3d6 for any action. Sometimes output totals help - Empyreal Kindle Oath rolls Threshold d6 and compares to target Will or Focus or Ward. But to Kindle, one would still need to roll 3d6 first to invoke - the output is the damage, in a sense.
>>
>>3050653
Not to wonder, Craven. Everyone is new around here.

dice+3d6 goes in the options field. 6d6 if you do two things... so on.

The base skill is what you are trying to do. Blade for Blades, Bows, Shields... roll less than your target. Succeed.

AP is spent to do things. Instructions to follow once we embark.
>>
>>3050666
Yeah but how does the 3d6 sytem work with the skills? If I wanted to roll blade attack would I need to roll 3d6 then get a number under Grit+12. So if I roll under 15 I succeed? Also the crit system I'm assuming rolling 3 out of the whole 3d6 is a normal crit but since I have sword art I get a crit at 3-5 or would rolling 3-5 on each dice score a crit? That latter one doesn't sound right but I'm just confirming.

>Also my question about how the shield works since it has hp
>>
>>3050653
Your shields saves your life. Wielded in one hand, one may take actions to bash, push, shove or simply block. Roll versus shield to do so.

Unfortunately, shields can be broken. When they block they might take damage. Eventually they fall apart.
>>
>>3050676
Thanks, doesn't show any AP cost though for attacking or blocking. I'm assuming it's just 3AP for all though right?
>>
>>3050569
I dream of graduating from immolation to explosions in time.

>Convocant
>Thaumatheurge

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Whisper-Marked
==
Hand: Blade-8: 1d6, 3!
==
Kit:
* Multi-tool
* Torch x3
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
>>3050674
Ah! As for that - you roll versus Skill. Grit alas does not add for such things. With Blades 12 you want less than 12.

If you land a 3-5 as a sum total, that’s a critical.
>>
>>3050584
>survivor
>stalwart
...and if you start bleeding, make sure to yell. Loud. These ears aren't quite what they used to be.
Command, how many extra supplies am I lugging, exactly?

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x5)
>>
>>3050677
We hid those on purpose to acoud informational overload.

It will become apparent soon!
>>
>>3050685
Enough, we hope, Scryen. Enough.

Restock a complement of Kit with 1 use of Supply. Say 2 torches or someone’s spent arrows.
>>
File: Warrren_2.png (1.14 MB, 2906x2084)
1.14 MB
1.14 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action.
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

--

. . . The fading light from outside illuminates this little cave entrance. We hustle inside, check our gear, prepare. A stench hovers in the air, ingratiatingly sweet yet with a gentle mix of decaying flesh.

Spriteling nest.

Seth and Kowalski will guard the entrance and ensure none can escape our foray. The rest of us will fan out and search for their HIVES. Once found, we must SALT THEM.

The Spritelings are weak during the Day, but the sunlight fades far too hastily behind us. Should we linger overlong, expect them to grow in strength and ferocity.

The local Watchers that noticed this nest did not seem overly concerned, so we should have little to fear. Yet, be careful as your venture. Remember: torches must be held in hand to dispel the darkness. Leave them burning on the ground to mark our path. Spritelings fear the fire and the flame and even if clad in shadow-weave will be more vulnerable in the light.

We may act.
>>
>>3050718
If I were a Spriteling, I'd nest in the farthest, darkest, dampest and gloomiest part of this cave. But well, all roads begin with a single step. Let's go.

>Move 1 2222 6
>Dodge

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Whisper-Marked
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
>>3050718
>move 221 212
>block 3
Anyone with a free hand, get torches out. That means you, theurges. Stick behind the shields /stick together/, and this should be easy.
Should be.
That being said, let's push while we still can.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x5)
>>
>>3050718
I want to know more about Spritelings and our weapons against them, salt and fire.
> Walk Northeast, North
> 3d6 vs Lore-10 +2 (AP)
> 3d6 vs Bow-11 +1 (AP) Shoot any target that comes into the light

AP 9 HT 10 Focus 12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Blade-9
Spear-12
Lore-10
Bow-11
==
Hand1: Bow
Hand2: 9x Arrow
==
Kit:
* Ranger
* Extra Supplies
>>
Rolled 6, 1, 3, 3, 6, 3 = 22 (6d6)

>>3050737
>>
File: Warren_3.png (1.22 MB, 2906x2084)
1.22 MB
1.22 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.

--

by the burning brightness of Megumius torch, the foray begins. Around the bend, we face our first foes - a pair of Gaunts, each as underfed and emanciated as their namesake. They wield jagged weapons hewn from their own organic form and waver in the torchlight, half-real and hissing.

An arrow takes one in the eye as it launches forward to break against our shield.

This pair of Gaunts is no true threat, but where there is one Gaunt there is ten more in hiding. We should be wary of ambush!

And, hm - peculiar. They have advanced beyond claw and fang so readily? Their eyes have a bothersome intelligence behind them.

be careful, lanterns!

-

>>3050737
Salt will defray the binding conjuration that holds the Spritelings anchored to this world. Fire will shed their forms, as it is composed of shadows and darkness and odd intent.

They amass in old, broken places by curious accident. Or more insidiously, by grand design. The illspawn bleed from the Stars above when you speak their proper names. They bring with them the Icons and their odd power. Why not be a Cultist and pledge your soul to their half-solid forms in exchange for succour in the night?

They lie. That is known.

Salt scars the invocations they use, frays their bindings, eats at their ability to co-exist. Fire bars their passage.

Alas, salt is not enough on its own because their half-real forms shy away from it and reshape around it. Light sometimes make the shadows stand out. Some Spritelings take solace in the flame.

But together . . .

--

We may act!
>>
Rolled 2, 6, 3 = 11 (3d6)

>>3050751
>block 3
>attack 32 (6AP, +4 dmg, vs 14)
There's a passage behind us...
Someone, cover our six. These shields only block from one direction.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x5)
>>
Rolled 3, 5, 1, 3, 6, 2, 1, 6, 6 = 33 (9d6)

>>3050751
By fire be purged!
>Splash Gaunt 23 with Liquid Courage
>Kindle at Gaunt 23 (+2Ap into skill)
>Parry 2

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Blade-8
Whisper-Marked
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
>>3050758
To avoid an Incident, one assumes here:

3 Ap to attack
3 Ap to do better for +3 (Base 12 +3 = 15)
then -4 for +4 damage, resulting in a roll vs 11
>>
Rolled 2, 6, 1 = 9 (3d6)

>>3050751
What other Spritelings are there, that we might want to be wary of?
> 3d6 vs Lore-10 +2 (AP)
> Move North
> Build 4 points of barricade, block the tunnel
> Step back

AP 9 HT 10 Focus 12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Blade-9
Spear-12
Lore-10
Bow-11
==
Hand1: Bow
Hand2: 8/9 Arrow
==
Kit:
* Ranger
* Extra Supplies
>>
File: Warren_4.png (1.3 MB, 2906x2084)
1.3 MB
1.3 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.

--

Scryen jabs through the guard of one Gaunt and its skull yields with a statisfying crunch of black ichor spray - Megumius channels a small spark that, with a Torch in hand, resonates all the stronger

>+3 Effect

and alights the puddle of oil!

The sudden scars of light reveal a small passage carved from the rock, hidden until now - and the vanguard of the pincer movement we have foiled. The Gaunt armed with a spear jabs at our backline, but against the blooming light, its senses are so frayed that the attack goes wide.

Quick! Before they recover!

We may act!
>>
>>3050768
>Apologies, the file was uploading.

--

In this small place? Not much to fear.

GAUNTS are the lowest form of Spriteling. Underfed and malnourish, their shapes barely attached to this world, they yield to physical influence easily. but they are adaptable and readily use the very tools that we do, and so should not be under-estimated. The most common of our foes is also the one most apt to give us trouble. Their toil and service are the vanguard of the Spriteling the rest.

GHOULS are Gaunts that, for some unspeakable purpose, have gorged themselves on either men, animals or its own peers and have cast aside the frailty of their kin. They are all the more direly armed, but thankfully rare for their are gluttonous to a fault. it is a sign of a hive too long established, a conjurer too grand for their own designs or a problem when GHOULS hunt. They command bands of their lesser kin and some may even instruct the GAUNTS in the use of Iconography.

Once the GAUNTS have begun to nest, they ward their HIVES and feed it. The local countryside becomes bare, subject to raid and ravage, and the HIVE eventually amasses enough material to spit out a
true Sprite.

The form this Sprite can take is as innumerable as the stars in the sky. Some have fangs. Some teeth. Some hands. Some speak. Some lie. Some gamble. Some have too many mouths.

All serve a PRINCE in their COURT, and their form is dictated by the taste and ideals of the PRINCE to whom they are pledged. Further study is required, but there should be no such creature here. The PRINCE is always the first spawned Sprite of a Hive.
>>
>>3050770
>Past: Veteran
>Stalwart
>>Deploy

AP 9 HT 12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3050778
You may freely act from the compass, Un Chin-Ho, and take an entire turn!
>>
Rolled 1, 4, 5, 2, 6, 2, 2, 3, 1, 4, 1, 1 = 32 (12d6)

>>3050770
AHAHAHAHAHAHA!
HAAAAHAHAHAHAHAHA!

>Splash Gaunt 6 with Liquid Courage
>Kindle at Gaunt 6 (+1Ap into skill)
>Command Flame to spread onto Gaunt 61 (+1Ap into skill)
>Move 54

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Blade-8
Whisper-Marked
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
Rolled 4, 5, 6, 4, 3, 2, 1, 5, 6 = 36 (9d6)

>>3050770
>stab 55 (9AP, +2 attacks, vs 12)
Blocking the wrong way, beast.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x5)
>>
>>3050770
> 3d6 vs Bows-11+2(AP) shoot the gaunt two spaces North, +6DMG(4AP/2Focus)

AP 9 HT 10 Focus 12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Blade-9
Spear-12
Lore-10
Bow-11
==
Hand1: Bow
Hand2: 8/9 Arrow
==
Kit:
* Ranger
* Extra Supplies
>>
Rolled 1, 3 = 4 (2d6)

>>3050780
Yey!... But where did I spawn? I can only wonder...

>>3050770
>Move North behind/with Lu Jin?
>Slash at Gaunt North of Lu jin?
>Slash again??

==Un Chin-Ho==
AP 9 HT 12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
File: Warren_5_1.png (1.3 MB, 2906x2084)
1.3 MB
1.3 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.

--

One Gaunt perishes beneath the twin assault of spear and sunlight in liquid form, but the other wards off out ministrations by sacricing its shield against a splash of flickering fire.

It launches forward, but the first assault goes wide by deft defence. And then it spits Scryen in the face.

A target marker for all other Gaunts.

Lu Jin puts a stop to it with a single arrow.

A breather. Their first guard lies fallen and not a scratch on us except the vagaries of blood spray.

before we proceed, recollect yourselves and ensure we have light to see by. Scryen may wish to remove the marker-blood to avoid drawing their attention.

[ Lantern Phase ]
>>
Given the numbers of this advance guard, search nearby. A hive must be in relative close proximity for them to boil from at such a rate.
>>
>>3050805
I'll let you fine brave strong armored men go ahead. I suspect our target to be to the north-east.
>>
>>3050805
>wipe blood off (3AP)
Ew.
>move 321
>light torch (no free hands: drop torch?)
Nobody hurt so far. That's good. We're doing good.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x5)
>>
>>3050829
You're doing well.

And yes. Light a torch and then place it on the ground. It will provide light.
>>
[ Turn ]
>>
Rolled 2, 1, 2 = 5 (3d6)

>>3050805
Seven more turns until nightfall. We don't want to get cut off from the entrance.

We Stalwart can aim for vulnerabilities, what sort of vulnerabilities can we exploit in the Gaunt and Ghoul?
> 3d6 vs Lore-10+3(AP)
> Move 21
> Recover my arrow

AP 9 HT 10 Focus 10/12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Blade-9
Spear-12
Lore-10
Bow-11
==
Hand1: Bow
Hand2: 7/9 Arrow
==
Kit:
* Ranger
* Extra Supplies
>>
>>3050805
>Move 111 6 1
>Parry 2
>Dodge

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Blade-8
Whisper-Marked
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
File: Warren_6_1.png (1.37 MB, 2906x2084)
1.37 MB
1.37 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.

--

Sunlight fless. A HIVE lurks beyond our torchlight, guarded by a single sneering Gaunt clutching their weapon with determination. They break through Scryen's guard, inflicting a slight gash. It will sting for a while.

--

>>3050839
Gaunts are much like humanoids. Eyes, throats, soft tissue and vitals will do. Their bones break easily - which can allow the deft fighter to hamstrung or disarm ones opponents.

GHOULS are much, much worse. Their hide is hardened. Strike at their soft mouths to wound them. But there should be no Ghouls here.

Burn the HIVE. Then find any others.

[ Lantern Phase ]
>>
>>3050852
*unsettling grin*
Hellooooooo

>Move 22
>Salt hive
>Splash hive with LC
>Summon Fire on hive

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Blade-8
Whisper-Marked
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
Rolled 1, 5, 1, 4 = 11 (4d6)

>>3050852
>Move 2-2-2-1-1
>Slash at Gaunt +1 to roll with both blades

==Un Chin-Ho==
AP 9 HT 12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3050852
Just to clarify, are Cantrips and Oaths physical or mental?
>>
>>3050805
Interesting, okay.
> Move 6612
> Prepare a shot if anything enters the light
> +2AP Aim

AP 9 HT 10 Focus 10/12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Blade-9
Spear-12
Lore-10
Bow-11
==
Hand1: Bow
Hand2: 7/9 Arrow
==
Kit:
* Ranger
* Extra Supplies
>>
>>3050873
Physical. One needs to invoke Iconography attention via signs and movements and the occasional flourish.
>>
File: Warren_7.png (1.38 MB, 2906x2084)
1.38 MB
1.38 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.

--

We strike down the guard.
We salt the hive.

And we burn it.

Black smoke roils from the shuddering mass of darkness - is it the oil catching, or shadows fleeing the light?

Well done Lanterns.

but that HIVE was grand and well developed, and these Gaunts are skittering closer in numbers. How?

Lu Jin spots something moving in the dark . . .

>>3050870
As a Veteran, one should consider Remembering the Techniques of Two Weapon Fighting - if one intends to use them.

[ DARKNESS PHASE ]
>>
File: Warren_8.png (1.37 MB, 2906x2084)
1.37 MB
1.37 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.

--

Lu Jin, quick eyes peering through the curling smoke, spies a towering GHOUL and sends an arrow across the cave - but the damnable thing steps out of the way and in return, flings a massive chunk of stone and dirt and ichor splatter at Un Chin-Ho.

The plate dents against the impact, but we live.

Such a creature. A GHOUL. As Lu Jin well knows, they are the guardians and the masters of lesser flocks of Gaunts. Now we understand why these Gaunts wield weapons and display a modicum of tactic. They are lead by a superior who, if they fail, devour them.

Careful now, Lanterns. Its lesser Kin is simple but the GHOUL survives by cunning and ferocity.

[ Lantern Phase ]
>>
>Deploy

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 13
Grit 1 Reaction 6 Threshold 2
Speed 1
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:
==
Kit:
Multitool
3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
Rolled 5, 5, 2, 1, 2, 2, 6, 4, 6 = 33 (9d6)

>>3050887
>>3050879
Lu Jin, cover our rear! They're trying to attack us from behind!

>Move 23, take cover behind the rock outcropping
>Throw LC at Ghoul (+1 Ap to skill)
>Kindle at Ghoul

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Blade-8
Whisper-Marked
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x1
* Liquid Courage
* Massproduced Plate
>>
>>3050916
All Lanterns may act immediately from the Compass. You spawn on the dot in the middle.
>>
>>3050903
>>3050918
Leave it to me!
> Equip Spear
> Equip Shield
> Focus, +1AP, Move 2
> turn around and prepare to block, back to the blaze.

AP 9 HT 10 Focus 9/12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Blade-9
Spear-12
Lore-10
Bow-11
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Ranger 6/9
* Extra Supplies
>>
File: téléchargement.jpg (3 KB, 224x168)
3 KB
3 KB JPG
Rolled 4 (1d6)

>>3050903
"Right, I should remember the techniques (basics) of Two Weapon Fighting (CQC)"
>4AP: Remember the Techniques of Two Weapon Fighting
>Move 5-6
>Treat Bleed 3 AP using Bandage (or is it field kit? I have one, how do I roll [Rank])

==Un Chin-Ho==
AP 9 HT 12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
Rolled 6, 3, 5 = 14 (3d6)

>>3050918
Fire.
>>
>>3050903
>>3050918
Nobody's attacking from behind.
Least I hope not...
Hang on.
>set trap 4, pressure trigger, 6AP
Okay, now nobody will attack from behind.
>field kit: restore ht on self? 3AP

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x5)
>>
>>3050903
>Move 1112
>Construct 2 points COVER, to my 2, then to my 1, then construct 1 point to my 6

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 13
Grit 1 Reaction 6 Threshold 2
Speed 1
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:
==
Kit:
Multitool
3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
>>3050928
one wipes it off with a bandage. it is their black blood - not yours.
>>
>>3050940
Oh nice, thanks for the info Command.
>>
What does Feed Corpse do?
>>
File: Warren_9.png (1.53 MB, 2906x2084)
1.53 MB
1.53 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.

--

The very flames choking the Hive to death is channeled through the Empyreal Icon, to wash over the GHOUL as it shambles closer - it does not so much kindle as ignite, bursting into wretched flames that lick across it skin.

And it still comes. Hardened creatures, these.

--

>>3050928
A bit of study! As long as you wield 2 blades, depending on the weight, both can strike. For these short simple swords, a margin of 3 on your attack roll means you land another hit.

--

Lu Jin braces against the dark, as we close ranks. They are all around us.

Hold.

[ DARKNESS PHASE ]
>>
File: Warren_10.png (1.52 MB, 2906x2084)
1.52 MB
1.52 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.
Survive.

--

The GHOUL grimaces beneath the burning flame and points one long clawed hand at our little band.

And the Spritelings leap to obey.

They boil from the shadows, striking and screeching. One steps on a cunning trap to have its battle gurgle cut short but there so many others to take the place of its fallen.

We are surrounded. They've penned us in against their salted, burnt hive. Did they plan for this? Hold them off!

They dare not step into the hexes occupied by a torch! They fall before spear and weapon well enough! Stand! Fight!

[ Lantern Phase ]
>>
Rolled 3, 6, 2 = 11 (3d6)

>>3050968
>Light a Torch, mounting it on my cover.
>Construct 3 more points cover, adding 1 to each direction
>Act through Corpse: Take hold of the body to my 1. It will be my hands. Have it take up arms once more. +2 to roll?

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 13
Grit 1 Reaction 6 Threshold 2
Speed 1
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:
==
Kit:
Multitool
3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
>>3050968
There's...
There's so many of them!
Okay.
We'll each need to take about two down. I'll patch up anyone who gets too wounded.
>attack 9AP (2 attacks, targets 1 and 45, vs 12)
>3 focus: dodge
>-note: still standing on a torch

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
2 torch, 1 bandage, 2 salt (restock x5)
>>
Rolled 1, 5, 1, 3, 6, 3, 5, 5, 1 = 30 (9d6)

>>3050985
Just... try not to die. Please.
>clarification: 2 attacks is two extra attacks purchased.
>>
Rolled 3, 1, 4 = 8 (3d6)

>>3050968
Chin-Ho, the theurge!
> 3d6 vs Shield-11+6(3Focus/3AP) use the edge of my shield, strike at the Gaunts neck
> 3d6 vs Spear-12 Parry

AP 9 HT 10 Focus 7/12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Blade-9
Spear-12
Lore-10
Bow-11
==
Hand1: Spear
Hand2: Shield 16/20
==
Kit:
* Ranger
* Extra Supplies
>>
Rolled 3, 1 = 4 (2d6)

>>3050968
"Damnit, they got us surrounded. Holdfast, they cannot break us!"
>Move 3 (1AP)
>Attack Gaunt 2 (3 AP) [Two-Weapon Fighting]
>PREPARE Parry in direction 2 (3AP)

==Un Chin-Ho==
AP 9 HT 10/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade [Two Weapon Fighting]
Skill-Blade-12,
Skill-Bow-9,
Skill-Shield-11
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
Rolled 3, 5, 4, 1, 3, 4, 4, 4, 2, 1, 1, 5 = 37 (12d6)

>>3050968
Damn you're ugly.
>Throw LC on the ground 3
>Kindle on the Gaunt 3 and the LC puddle
>Kindle on the Gaunt 2

==== Megumius =====
AP 9 HT 7/8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Blade-8
Whisper-Marked
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x1
* Liquid Courage
* Massproduced Plate
>>
Rolled 5 (1d6)

>>3050995
3d6, Un Chin-Ho. 3d6.

One movement, then an attack - you swing with your blades, rolling 3d6 versus your Blades skill of 12.
>>
>>3050995
>>3051000
So I took the time to re-read somethings. I need to roll 3d6 (6d6 for [Two-Weapon Fighting]?) Sorry If I roll not enough dices *sweating and embarassed
emoji*
>>
File: Warren_11.png (1.55 MB, 2906x2084)
1.55 MB
1.55 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.
Survive.

---

They are many.
We are few.

And it is a patently unfair slaughter.

--

With a booming sound, a flask of oil kindles into burning flame, highlightning the dropping Gaunts. But they show no quick sign of abating, and the burning flickering of our torches are running low.

Hold! Hold!

[ DARKNESS PHASE ]
>>
>>3051001
>>3051001
As you are a Veteran who knows the technique, you are lucky and benefit. When wielding two blades, you roll 3d6 for your 1 attack.

If you land a solid blow, passing your target by 3, you land another hand as you follow-up with another blade. You, in essence, discounting the cost of -3 for another attack.

You are also sorely short of a shield, bladedancer.

but 3d6 will do.
>>
>>3051008
Ok ok, I fully understand my own techniques now. Thank you very much for the clarifications = )
>>
>>3051006
>Do I maintain act through corpse with 3 AP?
>What does feed corpse do?
>>
File: Warren_12.png (1.55 MB, 2906x2084)
1.55 MB
1.55 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.
Survive.

--

Lu Jin parries one blow, but takes another and one more Gaunt steps into the opening with a shield-rush close our shrinking ring.

Some stumbles toward Etrian, and only the barricade prevents a gruelling loss of life. One deftly destroys his torch, and the light retreats . . .

From behind, the GHOUL hurls another rock but the fragments as it explodes against the wall only bite our skin. Nothing deep or deadly.

Yet.

Come, Lanterns!
Push them back!

The torches are dying! The light is fading! They become bolder and bolder in the Dark!

Stand!

[ Lantern Phase ]
>>
>>3051029
You simply act through one that you can see, filling the void in its soul with yourself as a puppeteer.

As with all ranged activities, penalties apply as you accrue further range.

And you feed a corpse to your Icon. It is known to. . . appreciate . . . the gesture and show its benign magnanimity with boons.
>>
>>3051038
>THEY DARE? LET THE CORPSE BENEATH THAT ONE'S FEET REMOVE THEM. ATTACK FROM BELOW, PUPPET.
>PARRY INCOMING ATTACKS FROM THEM
>REINFORCE MY BARRICADE, 2 POINTS TO MY 1, 2 POINTS TO MY 2

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 13
Grit 1 Reaction 6 Threshold 2
Speed 1
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:
==
Kit:
Multitool
3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
Rolled 2, 3, 6, 6, 6, 3, 3, 5, 2 = 36 (9d6)

>>3051038
You!.. Dare!.. Me!.. With a rock!
Die!!

>Throw LC at Ghoul (+3 Ap to skill)
>Kindle at Ghoul

==== Megumius =====
AP 9 HT 5/8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Blade-8
Whisper-Marked
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x1
* Liquid Courage
* Massproduced Plate
>>
Rolled 2, 4, 6 = 12 (3d6)

>>3051038
Ooh, blocking. Clever.
Block this, then.
>light torch, drop torch 4 (3AP)
>attack 6AP (+3 dmg, vs 12)

Hm... the sun's damn close to the horizon, I think.
Too close. We need to wrap this up.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
1 torch, 1 bandage, 2 salt (restock x5)
>>
Rolled 3, 4, 6, 1, 4, 6, 3 = 27 (7d6)

>>3050996
>>3051059
"I am going in, mind your fire?"

>>3051038
>-Assuming Kindle isnt taking all of the space I am going in
>Move 2-1
>Attack Gaunt at 2, +1AP for attack (4AP)
>Parry direction 2 (3AP)

==Un Chin-Ho==
AP 9 HT 10/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade [Two Weapon Fighting]
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3051038
> Burn 1 Focus, +1 HP
> 3d6 vs Spear-12+3(AP) Prepare for when the gaunt rounds the corner, stab them in the vitals
> 3d6 vs Shield-11 Block

AP 9 HT 8 Focus 8/12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Blade-9
Spear-12
Lore-10
Bow-11
==
Hand1: Spear
Hand2: Shield 16/20
==
Kit:
* Ranger
* Extra Supplies
>>
File: Warren_13.png (1.54 MB, 2906x2084)
1.54 MB
1.54 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.
Survive.

---

Megumius lights the way, but the flames are playful and grab on to a nearby Gaunt. Chin-Ho finishes it off with a deft fleck. The way forward is clear. The Ghoul remains.

Etrian is left in darkness to fend on their own. A local body helps, and a thaumatheurgical resonance from the layered bodies aid the incantation but is it wise to in the shadows with the Spritelings? The barricade is helpful, but they can clamber over it to feast . . .

Scryen lights a torch and as the Gaunt flinches from the burn, strikes home.

They are falling.

But there are some yet . . .

[ DARKNESS PHASE ]
>>
File: Warren_14.png (1.54 MB, 2906x2084)
1.54 MB
1.54 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.
Survive.

--

The two skittering Gaunts pulling at our barricade turn around and sprint away at some unknown signal. Moments later a rock barely misses Un Chin-Ho.

It does not take a strategist - they intend to flank.

But a few of them press on, battering Lu Jin's defenses despite a gruelling wound inflicted in the coming. The shadows is their territory. It multiplies their strength.

The sun fades and falls.

Find that Ghoul.
Find the Hive.

Before it is too late.

[ Lantern Phase ]
>>
>>3051107
>pick up torch (3AP)
>move 112
>dodge
Ooh, nightfall might be really bad for us.
Why did we arrive so late, anyways?
Etrian, light a torch and keep up with us.

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Torch
Inventory: Shield, Bow (arrows x6)
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
2 torch, 1 bandage, 2 salt (restock x5)
>>
>>3051071
Please move out of the way. I'm afraid of igniting you accidentally.
>>
>>3051124
Try, uh, igniting the ones on our flank. Those seem pretty clear.
>>
>>3051124
Got it 1 sec
>>3051125
Thinking of rushing the ghoul
>>
>>3051107
>Light a new torch, and use it to relight the old one before mounting the new one atop the barricade as well.
>Construct 3 points to the weak direction of the barricade, then 1 point of height for each direction.
>Catch my breath.


==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 13
Grit 1 Reaction 6 Threshold 2
Speed 1
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:
==
Kit:
Multitool
1/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
>>3051125
Lu Jin is in the way of igniting those. And you are in the way of igniting the Ghoul now. What am I to ignite in this situation?
>>
Rolled 4, 1, 1, 5, 1, 5, 6, 2, 6, 4, 2, 1 = 38 (12d6)

>>3051142
Though actually...

>Kindle on Gaunt 65 (+1 Ap to skill)
>Kindle on Gaunt 655 (+2 Ap to skill)

==== Megumius =====
AP 9 HT 5/8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Blade-8
Whisper-Marked
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x1
* Liquid Courage
* Massproduced Plate
>>
Nightfall is soon

This cave complex is larger and more defended than we estimated. The local Watchers did not think much of this nest, but we have fought a score of Gaunts and still hear their footsteps in the dark.

Should we press on, we may be surrounded and destroyed in detail.

Should we hold, the Hives may spawn yet more Spritelings.

What do we do, Lanterns?
>>
>>3051107
>>3051142
Then here, have the floor lightbearer! And light a new torch!
> Backpedal 3
> Prepare stab the Gaunt after Megumius ignites them
> 3d6 vs Spear-12+1(AP) Parry

AP 9 HT 4 Focus 9/12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Blade-9
Spear-12
Lore-10
Bow-11
==
Hand1: Spear
Hand2: Shield 16/20
==
Kit:
* Ranger
* Extra Supplies
>>
Rolled 1, 5, 3, 5, 4 = 18 (5d6)

>>3051107
>Move 1-1-1-1
>Slash at Ghoul, +2 AP (5AP)

==Un Chin-Ho==
AP 9 HT 10/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade [Two Weapon Fighting]
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3051107
Forgot to link the actions properly. Looke there: >>3051146


>>3051147
I vote to retreat for now, because it's the middle of the night where I live and I'm falling asleep.
If we don't retreat, please bot me to withdraw.
>>
File: Warren_15.png (1.58 MB, 2906x2084)
1.58 MB
1.58 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.
Survive.

--

We rush forward, we prepare defenses, we light our way . . .

And they fall.

But not all.

[ DARKNESS PHASE ]
>>
>>3051159

>3 AP- Treat my wounds.
>3 AP- Feed Corpse to my 1
>Move 22
>Spend 10 Focus for more AP
>3 AP-Feed Corpse to my 6
>3 AP-Feed Corpse to my 3
>Move 22
>3 AP-Feed Corpse the two bodies below me.

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 13
Grit 1 Reaction 6 Threshold 2
Speed 1
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:
==
Kit:
Multitool
3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
>>3051163
what do you mean it's not my turn you said it was darkness phase
>>
File: Warren_16.png (1.57 MB, 2906x2084)
1.57 MB
1.57 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
>6Stal | Un Chin-Ho [WOUNDED]
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.
Survive.

--

What a sorry reward for magnificent courage.

--

The sun fades gradually, and the Spritelings grow bolder and bolder. We must decide - to hold, to advance, or to retreat.

We can recover Un Chin-Ho, perhaps... but the screams of pain are fading even now.

And we will be exposed.

[ LANTERN PHASE ]
>>
>>3051152
It would be wise to seek shelter behind barricade or trap.

Move near the Entrance if you want to avoid pitfalls.
>>
>>3051173
I'm on my last legs, so I must retreat for now

>Move 3 44 555 55
>Sit tight
>>
>>3051173
I guess I cant help myself, huh?
>>
>>3051173

>Spend 13 Focus for more AP
>3 AP- Construct a proper gateway through my barricade.
>3 AP- Treat my wounds.
>3 AP- Feed Corpse to my 1
>Move 22
>3 AP-Feed Corpse to my 6
>3 AP-Feed Corpse to my 3
>Move 22
>3 AP-Feed Corpse the two bodies below me.

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 13
Grit 1 Reaction 6 Threshold 2
Speed 1
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:
==
Kit:
Multitool
1/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
>>3051173
Damn you, Chin-Ho, getting yourself killed...!
Scryen! We have to get back to the others, while the way is clear.
>>
>>3051184
How much Focus and how much courage do you have?
>>
>>3051173
Oh fuck. Oh shit.
>lay trap (7AP, really heavy pressure sensor [trigger on ghoul?])
>move 54 445 (3 focus)
>>3051184
Well, if you figure it out, you're gonna have to book it. Hard.

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
2 torch, 1 bandage, 2 salt (restock x5)
>>
>>3051188
Focus 8, Courage? Maybe infinity?
>>
>>3051198
It is said some Lanterns can use pure focus to recover their HT. . .
>>
>>3051206
Hum I guess its time to find out
>>
File: Warren_17.png (1.38 MB, 2906x2084)
1.38 MB
1.38 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
>6Stal | Un Chin-Ho [WOUNDED]
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate HIVES. Once found, SALT THEM.
Survive.

--

The flame dies bit by bit by bit by . . . bit

We retreat beyond our barricades, but one final venture of ghostly flickering light may yet be possible. We can curry some favour from our high Icons if we feed them enough. They are voracious, but such is the desire of at least one of their strange ilk.

Etrian acquires 4 Favour. Perhaps Lore can inform what it might be used for?

[ Darkness Phase ]
>>
Rolled 6, 2, 2, 2, 2, 3, 5, 6, 5, 6 = 39 (10d6)

>>3051173
>Use focus 8 to recover my HT
>Book it! Move 5-5-5-5-4-4
>Have some dices??
"NOT FOING TO DIE TODAY"

==Un Chin-Ho==
AP 9 HT 0?/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade [Two Weapon Fighting]
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
File: Warren_18.png (1.39 MB, 2906x2084)
1.39 MB
1.39 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
LIVE THROUGH THE NIGHT

--

We are not welcome here.

[ Lantern Phase ]
>>
>>3051246
>Light my remaining Torch
>Feed Corpse to my 3
>Move 555


==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 13
Grit 1 Reaction 6 Threshold 2
Speed 1
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
0/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
File: Warren_19.png (1.35 MB, 2906x2084)
1.35 MB
1.35 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Live through the night

--

A little further to the barricade, and only all the shadows in the world yapping at our heels.

[ Lantern Phase ]
>>
>>3051246
Couldn't-couldn't agree more.
> Move 3455554

AP 9 HT 4 Focus 9/12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Blade-9
Spear-12
Lore-10
Bow-11
==
Hand1: Spear
Hand2: Shield 16/20
==
Kit:
* Ranger
* Extra Supplies
>>
>>3051266
>move 565 4
>reinforce barricade facing 2 (5AP)
A-are the walls moving? Does this very cave conspire against us?

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
2 torch, 1 bandage, 2 salt (restock x5)
>>
Rolled 5, 1, 4 = 10 (3d6)

>>3051266
>Move (RUN!) 4-5-5-5-5-4
>Use field kit to heal

"Damnit!, he was right there..."

==Un Chin-Ho==
AP 9 HT 10/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade [Two Weapon Fighting]
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
File: Warren_20.png (1.31 MB, 2906x2084)
1.31 MB
1.31 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Live through the night

--

Nightgaunts.

NIGHTGAUNTS! They scuttle and scamper and creep closer, weapons in hand, out for blood.

Etrian, run! Get behind the barricade! Bolster the defenses! The light the torches!

NIGHTGAUNTS!!

[ Lantern Phase ]
>>
>>3051303
>Move 64445
>4 Mental Actions to inquire-What can I use Favor for? What does Negate do? What does Know Trace do? What's worse than a Ghoul?


==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 0/13
Grit 1 Reaction 6 Threshold 2
Speed 1
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
0/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
Rolled 3, 1, 4, 3, 2, 3 = 16 (6d6)

>>3051303
>field kit: heal Lu Jin (6AP, vs 13)
oh shit oh fuck oh-
Command, h-how long do we have to last out here?
And what ARE those things?
>general knowledge: nightgaunts? (3AP)

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
2 torch, 1 bandage, 2 salt (restock x5)
>>
Rolled 6, 3, 3, 5, 3, 6 = 26 (6d6)

>>3051303
"Seth! Kowalski! Reinforce the barricade and get ready to receive our "guests".
>Heal more!
>Move 3-3-3
>Catch breath and heal more?

==Un Chin-Ho==
AP 9 HT 12/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade [Two Weapon Fighting]
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
File: Warren_21.png (1.36 MB, 2906x2084)
1.36 MB
1.36 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Live through the night

--

NIGHT GAUNTS. Damn it all.

They're trying to snipe the torches with flung rocks and slings! Duck! Don't get hit! Those things will take out a knight!

--

We can slap some bandages on Lu Jin and Chin-Ho. We can prepare more torches. We just need to hold. The Night will fade. Eventually.

[ Lantern Phase ]
>>
>>3051310
Favourable things. It would add to Oaths and Invocations freely instead of AP and Focus.

Perhaps it could be rolled on its own as a single action in an attempt to... hm.

It removes and Negates and nulls.

Know Trace allows you to know the trace of things or trace knowledge. Such as you are doing now. It is not as effective IF IT IS NOT ROLLED.

Spritelings and Broodlings and - worst of all - A Spriteling Prince.
>>
>>3051314
NIGHTGAUNTS.

Gaunts are easy to kill and simple, in their sense. The first sign of Spritelings accumulating. If they eat and live and survive, perhaps they become GHOULS.

But if they stay a Gaunt, and if they live a mean, lean life. . .

Nightgaunts are to Gaunts what a wolf is to a thermite. They only come out at night. They guard the HIVE. They barely listen to Ghouls.

They don armor and wield blades with wicked skill and like their malnourished, broken kin they hate flame. But unlike Gaunts, the Nightgaunts channel that hatred into offensive action. They are shocktroopers, assault vanguards and a sign of a Hive far, far too long lingering. They will snuff out flame and fire and light wherever it is found, and they will unerringly seek to kill those seen invoking the Empyreal Flame.

And unlike their sad, sinuous kin, they master such esoteric weaponry as bow and lance and mace and sling.

Defeat them with salt, with fire and with steel. Strike at their armor joints. They hate Flame. Use it to lure them
>>
File: NiceHealing.png (36 KB, 490x465)
36 KB
36 KB PNG
>Lu Jin actually has 8 HT
>Chin-Ho has 12 HT.
>Healing happened.
>>
>>3051328
A lure... a... lure...
Ah, such a wonderful time to know of traps.
>move 22
>plant trap (7AP, utilize torch, trigger: [change] torch is doused)
Click, click. The best weapons are the ones that use themselves, aheh.

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
0 torch, 1 bandage, 2 salt (restock x5)
>>
>>3051328
>3 AP, cast both Bags of Salt behind us to the 4, to cover our exit. If we fail here maybe it will hold off the worst of it for a time.
>Restock? 3 AP?
>Move 611

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 0/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 5
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
0/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
Rolled 5, 5, 1, 5, 1, 1 = 18 (6d6)

>>3051328
>Move 3-3-3
>Light Torch
>Throw rocks back at Night gawks


==Un Chin-Ho==
AP 9 HT 12/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade [Two Weapon Fighting]
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
File: Warren_22.png (1.42 MB, 2906x2084)
1.42 MB
1.42 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Live through the night

--

More rocks pelt the barricade. The shadows beyond move and flicker! And is that... the Ghoul!

Wait, no; it bears no scars of earlier violence. This is a fresh Ghoul, another one. How? A nest this size should barely support a single such creature, let alone a ravenous two!

It will smash our paltry defences apart if we let it!

[ Lantern Phase ]
>>
>>3051379
you... uh...
You realize you, uh, have a bow? It's on your back.
That's probably a lot more efficient than, uh, slinging stones.
>>
Rolled 6, 6, 6 = 18 (3d6)

>>3051388
>6 AP to Construct:Reinforcing the cave here so the Ghoul doesn't just smash through it or collapse the place on us.
>3 AP to Know Trace: Why has this Hive gone so long undisturbed as to support two Ghouls?

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 0/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 5
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
Rolled 6, 5, 4 = 15 (3d6)

>>3051388
They said to aim for the...
>prepare attack: enemy steps in range (9AP, called shot: mouth, +3 damage, vs 12?)
Someone back me up. That ghoul WILL be the end of us if it gets close.

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
1 torch, 1 bandage, 2 salt (restock x5)
>>
"Hey, back Scryen up. Nyx? Megumius? Anyone?"
>>
Rolled 3, 1, 4, 3, 3 = 14 (5d6)

>>3051389
Oops
>>3051388
>Move 3
>Switch to bow and shoot +2 at Nightgawkers (8 AP)

==Un Chin-Ho==
AP 9 HT 12/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade [Two Weapon Fighting]
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 5/6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-12, 1d6, 3-5 Crit
Hand2: Blade- 12, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
File: Warren_23.png (1.37 MB, 2906x2084)
1.37 MB
1.37 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Live through the night

--

The Ghoul shambles closer, massive claws digging into the earth as it moves its gnarled hands across the rough walls.

It resounds.

Scryen attempts to ward it off, but his blow breaks upon its gnarly hide, reinforced by the cloak of shadows it wears.

Rocks fall like rain - another torch is taken off its perch.

In the dark, they gather. They are waiting for the Ghoul to breach the barricade and then...

... We should not investigate that potentiality, Lanterns.

[ Lantern Phase ]
>>
>>3051406
The local Watchers should have warned us if the signs grew. They must have been lax, incompetent or foolish.

Or. . . corrupted. It is too clear. No one misses this. We were informed via letter that this was a small nest of little consequence, perfect for a training mission. We face something much larger here.

Survive. Survive long enough that we can retreat without being run down.

We have been betrayed.
>>
Rolled 2, 6, 3 = 11 (3d6)

>>3051429
wow you're big
Uh.
Right.
>attack (9AP, called shot: mouth, vs 15)
This thing cannot stand. We need to kill it before it breaks through our perilous lines.
Please?

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
1 torch, 1 bandage, 2 salt (restock x5)
>>
Rolled 6, 1, 1 = 8 (3d6)

>>3051388
>Refugee Thaumatheurge of Ashoniti, Spoolbow in hand if it can't be equipped with Blade.
>3AP Tether to barricade 1112
>7AP+2 FOC Channel 1st Oath through spool line, Barricade stores impacts. Ashoniti 10+6


AP 10 HT 9 FC 8-2
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-10
LHLD: Roll FOC vs to resist
==
Blade-8 1d6, 3!
Spoolbow
==
Standard Kit
Little Friend, "Rush"
>>
>>3051429
>>3051447
Reattaching post
>>
Rolled 2, 5, 3 = 10 (3d6)

>>3051429
>Further Construct to Reinforce this cave section. 6 AP.
>3 AP: Know Trace: What sort of magic could Nightgaunt and Ghoul magicians pull upon?

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 0/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 5
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
Rolled 3, 6, 6, 6, 6, 3 = 30 (6d6)

>>3051429
>Put torch down
>Shoot arrow at Nightgawks
>Keep shooting


==Un Chin-Ho==
AP 9 HT 12/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade [Two Weapon Fighting]
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Bow-9, 1d6 Pierce, 4!
Hand2: 4/6 Arrows
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
File: Warren_24.png (1.37 MB, 2906x2084)
1.37 MB
1.37 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Live through the night

--

A new arrival. And just in time for all of us to die, too.

--

Scryen braces and strikes true. The Ghoul is taken by sheer horrified surprise, a murderous blow.

But not. . . enough.

[ DARKNESS PHASE ]
>>
File: Warren_25.png (1.37 MB, 2906x2084)
1.37 MB
1.37 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Live through the night

--

The Ghoul rears to attack and clashes with the barricade, just as a particularly lucky Nightgaunt finally takes out our torch - a trap goes off as rocks and pebble fly.

Hurry at the end of the tether absorbs enough raging fury that the barricade still stands - in part - and the twang of the metal claws biting into Ghoul and Scryen both are reduced. But enough force is brought to bear...

As the torchlight dies, darkness falls.

And as Etrian knows, in Darkness, the Nightgaunts worship their prime Icon, Trdrak, which grows ever stronger as the sun fades and the light dies.

The bleeding, mauled Ghoul . . . is invigorated by some buffeeting force. We can barely see. We can barely hold. The Nightgaunts! They're coming closer!

Hold or flee, Lanterns.

Hold or flee.

[ Lantern Phase ]
>>
>>3051501
"just.... relight the torches?"
>>
Rolled 2, 4, 1 = 7 (3d6)

>>3051511
forgot dice I'm not smart I'm sorry
>>
>>3051511
Are you entirely sure you wish to attempt to BANDAGE and AID someone who is currently engaged in MELEE COMBAT?

It may be a distraction.
>>
>>3051516
oh that's fair let me change my actions
>>
Rolled 2, 2, 4 = 8 (3d6)

>Move 3
>Light a new Torch.
>Negate the ceiling above the Ghoul and Nightgaunts. Attempt to collapse it atop them. +2 Skill from AP. 4 Favor.

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 0/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 5
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
Rolled 3, 1, 5, 6, 2, 1 = 18 (6d6)

>>3051501
>Move 6-6-1
>Light arrow on fire
>Fire the Fire arrow at ghoul

==Un Chin-Ho==
AP 9 HT 12/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade [Two Weapon Fighting]
Skill-Blade-12, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Bow-9, 1d6 Pierce, 4!
Hand2: 3/6 Arrows
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*2/3 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3051507
Easy possible, if have the means, the torches and the moment.
>>
Rolled 1, 5, 3 = 9 (3d6)

>>3051501
Oww. Oh. Fuck. That's... a lot of moving shapes in the darkness.
>light torch, equip to free hand
oh damn it all.

Where's my backup? Anyone? Please?
>move 4
>attack ghoul (5AP, called shot: mouth, vs 11)
Just hold. The. Line!
If you're not fighting, GET FIGHTING!

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Torch
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
0 torch, 1 bandage, 2 salt (restock x5)
>>
They really revere something called Turd Rack, though?
>>
>>3051536
Ooh, don't let them hear you say that.
>>
File: Warren_26.png (1.38 MB, 2906x2084)
1.38 MB
1.38 MB PNG
Rolled 1, 6, 3 = 10 (3d6)

==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Live through the night

--

Small fading stars against the falling dark

enough

if we stand and hold and work together.

Un Chin-Ho lights an arrow on Scryen's torch. Together with Etrian, they form a shining wall against the dark.

But neither deep spear or burning arrow destroy the monstrosity. It bleeds black ichor.

And it comes closer.

--

6 points of ceiling structural support removed.

[ DARKNESS PHASE ]
>>
Rolled 2, 5, 3 = 10 (3d6)

>>3051501
>2AP Move 11
>5AP Store 5k in Scryen's shield, vs 10+2
>3AP Overwatch output 4k via debris at spool attachment point, vs any enemy at 1112 of me

AP 10 HT 9 FC 7
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-10
LHLD: Roll FOC vs to resist
==
Blade-8 1d6, 3!
Spoolbow
==
Standard Kit
Little Friend, "Rush"
>>
File: Warren_27.png (1.38 MB, 2906x2084)
1.38 MB
1.38 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Live through the night

--

The Ghoul looks up.

The roof comes down.

The NightGaunts strike.

[ DARKNESS PHASE ]
>>
>>3051589
hate to break to you, but, uh...
I don't have my shield out.
Also I'm dying. huh.
>>
File: Warren_28.png (1.41 MB, 2906x2084)
1.41 MB
1.41 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Live through the night

--

The barricade is broken.
The Nightgaunts are coming closer. And even with our pitiful torches, we can do little but--

wait

they pause.

[ DARKNESS PHASE ]
>>
File: Warren_29.png (1.4 MB, 2906x2084)
1.4 MB
1.4 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Live through the night

--

[ Dawn Phase ]

--
>>
>>3051616
>Feed Corpse that Ghoul.
>Treat myself and Scryen's wounds.
>>
Rolled 6, 3, 5 = 14 (3d6)

>>3051616
skies above. i thought that would never end.
t-those spears hurt. ow.
okay.
Okay. Let's p-push while we still can. Someone take the advance. I'm gonna... take a b-breather. ow.
>field kit: heal self (6AP)
>restock torches (3AP)

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 2 salt (restock x4)
>>
>>3051622
Using Field Kits, to be clear.
==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 0/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 5
==
Blade-8
Medicine-10
Entropos-11
Lore-10
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies
>>
We made it. The Dawn is here and the Nightgaunts withdraw.

See to the wounded. Reinforce the barricade. Make sure everyone lives. Then take some rations and a rest. You've earned it. The Sun will keep them at bay, and we can ward off any smaller Gaunts that assault the barricade.

This. . . this is not a simple Hive, meant for salt and easy destruction. Someone here has been gathering the illspawn and given them form, functional and focus. Ghouls and gaunts in the same little sordid hole?

We were sent here to die.

The local Watcher must have known.

Rest.

Finish the job.

Then. . . we must solve this mystery.

>PLEASE SUPPLY 2 RESTOCK TO FULLY RESTORE HT, FOCUS AND SHIELD HP FOR LANTERN COMPANY

>PLEASE SUPPLY 1 RESTOCK TO FULLY SUPPLY ARROWS FOR LANTERN COMPANY
>>
==Survival==

You made it through the First night.

Increase a skill by +1.
>>
>>3051647
Good news, everyone.
I'm so happy to be alive right now, I'm distributing my private stash.
You're welcome.
>restore party ht, focus, shield hp

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 2 salt (restock x2)
>>
Rolled 4, 3, 1 = 8 (3d6)

>>3051616
>3AP Command Li'l Friend: Explore wall along 611 of me for holes. Looks cave-in cobbledyporous.
>3AP Move 1112
>3AP output 2k to blast away debris at 1. vs Ash 10, TH 2
>Move 1

AP 10 HT 9 FC 7
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-10
LHLD: Roll FOC vs to resist
==
Blade-8 1d6, 3!
Spoolbow
==
Standard Kit
Little Friend, "Rush"
>>
>>3051647
>Supply 1 Restock for fully resupplying the party with Arrows.
>Repair the barricades, heal the wounded, break out some rations from Field Kits, and salvage any salvageable torch bits from those the nightgaunts snuffed out. Even the burnt out torches can be used to fuel a fire.

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8 Focus 0/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 0
==
Blade-8
Medicine-10
Entropos-12
Lore-10
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
>>3051675
Oh, taking my +1 in Entropos skill. Because that's kinda the big one.
>>
>>3051652
Is Little Homes a skill, by any chance?
>>
>>3051652

>Leave character sheet for later
>Level up

Ayy

==== Nyx =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1
==
Hygea-11
Whisper-Marked
==
Hand: Blade-8: 1d6, 3!
==
Kit:
* Multi-tool
* Field Kits
* Jaws of Steel
>>
Rolled 5, 2, 6 = 13 (3d6)

>>3051647
>Level up, +1 Blade skill, skill is now 13
>[This Old Blade], remember the [Counter] Technique
==Un Chin-Ho==
AP 9 HT 12/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade [Two Weapon Fighting]
Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Hand2: Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>If able to access Lore during Dawn phase, things I would like to ask about:
Can one person invoke multiple different Icons? Can you invoke an Icon to do things other than cantrips or oaths?
How does one get oaths other than the first two?

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 13/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 0
==
Blade-8
Medicine-10
Entropos-12
Lore-10
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
File: Memories_1.png (467 KB, 1709x1113)
467 KB
467 KB PNG
Maybe with some time to reminisce while we clean our wounds and blades you can share a little about your wandering self-soul?


Reveal a memory. IC is Iron Circle. T is Thaumatheurge.
>>
>>3051685
It is a Kit item.

There are ways and means, but none available at this moment.

>>3051742
Yes, but they tend to be jealous. Try not to use them at the same time, over-much. Their attention does not like competing.

You can, but Oaths and Invocations / Cantrips are the safely tested boundaries of knowledge. Each Icon possesses a portfolio and certain predilections. From our work today, we glean that the Empyreal Fire resonate with fire and flame and Entropos draws extra yield form the availability of corpses. There may be other sources.

One could feasibly attempt to invoke Empyreal to summon a pillar of flame, but without an Oath to guide you would be truly wandering in the dark.

It is far easier to use Cantrips to generate the effect. 2 points of Fire Spawned three times is 6 points of Flame, which may be controlled and moved in some manner.

Negation as an active principle may be used in the same way. Once harnessed, one could make variable tools. A knife. A shield. A void in reality.

And to gain more Oaths you swear them.

That may be the hardest part of all.
>>
==Kit==

Given the ability to catch our breath and re-focus, you can re-equip yourselves with any different non-supply Kit.
>>
>>3051750
I... used to be a hunter before all of this. Found beasts, trapped beasts, killed beasts.
Mostly just... snared them. Then stood back and thrust at them with my spear.
The hard part, would you believe it, is the finding.
>other places: investigate

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-12
Bow-9
Shield-11
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 2 salt (restock x5)
>>
==Dawn Phases==

See to your gear. Check the barricades. Prepare a camp.

Eventually, we must proceed but for now, we can catch our breath. Trade. Ask your questions.

Thanks for playing! That's it for now! Camp-Actions processed erratically until we venture again
>>
>>3051750
My master always told me that as long as I could pick my blade back up, it would never truly hurt to try again. Hell, it would also give me the chance to try something else to achieve the objective. I have another chance now and I won't quit!
>Gain Tenacity
>Prepare camp and rest

==Un Chin-Ho==
AP 9 HT 12/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-13, 1d6, 3-5 Crit
Hand2: Blade- 13, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)

>>3051795
Really fun game! I made it by the skin of my butt! xD
>>
>>3051769
>>3051742
Slight additional to your queries

>Can one person invoke multiple different Icons?

Yes, if the skillset to do so is acquired. Attempting to mix their use is where they become Jealous. Using Empyreal to spawn fire to consume with Ashoniti will incur the ire of both. Using Entropos to probe about the nature of torches and Empyreal to light one would not.

>Can you invoke an Icon to do things other than cantrips or oaths?

Attempt to do so at your own discretion. Favour helps you. Roll raw skill vs Intention. Results are not guaranteed, and compelling an Icon to do something that goes against their nature incurs their ire.

>How does one get oaths other than the first two?

Swear them. Which is difficult! Do it anyway by investing enough Skill and by remembering the memories of proper rites.

>>3051810
There'll be other nights to die in.
>>
Rolled 2, 5, 2 = 9 (3d6)

>>3051708 >>3051647 >>3051616>>3051750

Thoughts of my younger self came back. My parents fighting. Always fighting. No more.
>Gain Rage

How would one go about discovering Oaths for say Hygea?
>>3051834
Oh.
>Learn more of Hygea

==== Nyx =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand: Blade 1d6, 3!
== Kit
* Multi-tool
* Field Kits
* Jaws of Steel
>>
>>3051750
I remember they didn't believe I could eat a whole Marcia's Quarduple Party-Size Pie in one sitting.
Couldn't even look at pies for years after that.
And they stopped inviting me to parties.
But I showed them.

>Raise Empyreal
>Gain Tenacity

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
==
Hand: Blade-8: 1d6, 3!
==
Kit:
* Multi-tool
* Torch x3
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
>>3051750
"My poor little Rush, even at rest, his heart is a buzz. Lucky we, who've enjoyed even a moment believing we've nothing to run from."

>+Better Times
>+Ashoniti

>>3051784
>>3051810
"And indeed, we've plenty to run toward, now."

AP 10 HT 9 FC 9
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-11
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
==
Blade-8 1d6, 3!
Spoolbow
==
Standard Kit
Little Friend, "Rush"
>>
>>3051845
Feed it. The Empyreal beckons flame and Entropos is greedy to hoard scraps and secrets. Hygea wants the moments before you cease and the triumph as you do not.

It disdains blood sacrifice, abhors self mutilation but curls around the moment when you stand and struggle. Aggravating, yes?

Listen to the whisper. Subsume specks of pain. Roll Focus-Threshold vs 3d6.

>>3052054
Sparkheart, gluttonsoul. Maybe the Ghouls and us all are alike?

Empyreal-14 is one way to glean an Oath.

2nd: Collector.
Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.

Bane: Shadowblind. 2x Darkness Penalty.
>>
>>3051725
Conveniently, that is already known. Execute a parry with enough panache and you strike back.

>>3051675
Light A Bonfire.

Arrows restored.

Everyone recovers 3 Focus from the warmth.

The Nightgaunts will not be pleased.
>>
>>3052440
>I only have Empyreal-13 though
>>
>>3052446
Roll Focus-Threshold v 3d6.
>>
Rolled 4, 3, 1 = 8 (3d6)

>>3052456
>>
>>3051750
Long nights spent reading by candlelight,
treatises on the art of war.
> Bow +1
> Other Places: Tactics-8
> Spend the break in meditation and prayer to the empyreal flame.

AP 9 HT 10 Focus 10
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Bow-12
Spear-12
Shield-11
Blade-9
Lore-10
Tactics-8
==
Hand1: Bow
Hand2: 9 Arrows
==
Kit:
* Ranger
* Extra Supplies
>>
>>3052519
A tactical leader, then!

Lanterns Seth and Kowalski are at your service. We have asked for Thaum Olient to assist us also. She will arrive as reinforcement soon.

You may command friendlies with 1 AP in general and 1 AP per more specific order.

The flickering flames appreciate your attention. If you had Terror, it would be lessened.
>>
>>3052460
The 2nd Oath stands.

>>3052440
>>
>>3051784
Investigators carry the brightest spark of all - curiosity. Lore concerns itself with what was, but Investigation leads down the paths of what is and what will be.

Investigate to derive clues, assumptions and hypothesis. Discern vulnerabilities, uncover traps and make inferences.

Roll vs Skill as a Mental Action.
>>
>>3051725
Blades 13 leads deeper into the Iron Circle.

Sword/Slash. -2 to inflict Bleed.
>>
>>3051662
It is a recently fallen harvest of rock. It could be cleared. Something may be on the other side. It would be quite a project.
>>
[B] Lantern Muster [/b]

If the Company is willing, we may advance.
>>
>Remember Other Places. Gain Tactics.

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 13/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 0
==
Blade-8
Medicine-10
Entropos-12
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
>>3052799
I don't have much time, but I will help while I can.
>>
>>3052822
That will be well emough.
>>
Rolled 6, 2, 2 = 10 (3d6)

>>3052440

>(11)Focus-(3)Threshold vs 3d6

==== Nyx =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand: Blade 1d6, 3!
== Kit
* Multi-tool
* Field Kits
* Jaws of Steel
>>
>>3052840
Are your eyes entirely meant to bleed?
>>
>>3052844
Look here, buddy, some things aren't meant to bleed.
>>
>>3052799
>survival: increase spear skill
I don't think I've properly fought something before this day.
Well.
Now I have.
>muster

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 2 salt (restock x2)
>>
>>3052817
>>3052519
>>3052565

With two tactical leaders, please designate 2 squad names ( one each ) and decide on an overarching STRATEGEM for the Company entire:


*Break Of Dawn: +2d3 turns of Light
*Skirmish Tactics: Everyone gets 1 dodge reroll / turn.
*Glory Seekers: Free melee engagement attacks.
*Deny The Dark: Free Will Save / Turn
>>
>>3052874
Now accepting suggestions for squad names.
>>
>>3052884
Simply name them after the squad leaders.

Just don't name any "Blue Rat". Those guys never survive.
>>
>>3052884
>>3052888
Etrian Squad? Hm.

Does Lu Jin have any input regarding the STRATAGEM we should choose?
>>
>>3052874
>Putting my vote in for 'Glory Seekers' as our Stratagem. We all have weapons anyways.
>>
>>3052891
Odyssey Squad
>>
>>3052899
Denying the Dark seems like a good way to keep us all alive from untold horrors.
>>
>>3052905
Sure, let's go with that.
>>
File: Warren_30.png (1.42 MB, 2906x2084)
1.42 MB
1.42 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

==Objective==
Locate the HIVES. Salt and burn them.

--

We can hold the dark at bay. Throughout the long night, we have skirmishes against a foe that pelts us with rocks and curses from crevices and clefts in the deep rock. They seek us harm, to extinguish our fire, but they will not succeed.

The sun is high. We can advance. Even here, in the depths of darkness, the Spritelings will not muster against their ancient hated foe before it slinks beneath the horizon.

Advance. Find the HIVES. Secure them. Salt them. Sterilise them. And then prepare for the Spritelings to wash over us as they rally.

[ LANTERN PHASE ]
>>
File: RANGER_1.png (143 KB, 2287x1122)
143 KB
143 KB PNG
>This was already possible but now it is more obvious
>>
>>3052930

What's the LucasArts guy 11 and Bleeding Eyes 2 signify exactly?
>>
File: MAUL_1.png (55 KB, 881x626)
55 KB
55 KB PNG
>This was fixed
>>
>>3052930
I spy disgusting black tracks.
Ew.
We need to follow them.
Though, ew.

>Move 22, vault the barricade, 333
>Dodge (+1 Ap to skill)

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
>>3052937
11 Focus.
2 Hygean Favor.
>>
>>3052930
>move 2
>construct gate (7AP?)
>move 2
Hm... Were these streaks here before?

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
Bow-9
Shield-11
Medicine-10
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 2 salt (restock x2)
>>
>>3052944
I am an idiot.
My Empyreal was actually 14, I increased it during the timeskip.

>>3052946
My apologies.
>>
>>3052853
Spear-13
Iron Circle Unlock: Stop Thrust. -1

Strikes that hit targets from advancing.
>>
>Move 3
>8 AP to begin constructing a gate. I don't want to just hop these barricades and hope for the best.

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 13/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 0
==
Blade-8
Medicine-10
Entropos-12
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
Rolled 3, 5, 6 = 14 (3d6)

>>3052930

>2! Move 32
>3! Dig through Wall at 3
>4! Set Pressure Trap (4d3) to Wound and Aggravate at 3

==== Nyx =====
AP 9 HT 6/8 FC 11
GT 1 RC 6 TH 3
SPEED 1
Hygean Favor 2
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand: Blade 1d6, 3!
== Kit
* Multi-tool
* Field Kits
* Jaws of Steel
>>
File: Warren_31_1.png (1.47 MB, 2906x2084)
1.47 MB
1.47 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

The spritelings are ravenous creatures.
They devour their own kin.
The splattered ichor trail leads off int othe dark and at the end, surely, we will find a pile of picked barely there bones and seeping shadow-stuff and a very, very satisfied Ghoul.

If we leave them time to digest their cannibalistic meal, the Ghoul may adapt a trait.

If we rush, we may die in the doing.

The Gaunts are here. We can smell them on the wind. Their weapons drag across the stone quietly. . .

[ LANTERN PHASE ]
>>
>>3052930
>Move 11
>Command Rush: Explore narrow path, squeak at danger
>Ready Dodge
>Move 612

AP 10 HT 9 FC 9
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-11
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
==
Blade-8 1d6, 3!
Spoolbow
==
Standard Kit
Little Friend, "Rush"
>>
>>3053000
Want to do this now?
>>
>>3053000
>>3052997
Reattach
>>
Rolled 6, 1, 3 = 10 (3d6)

>>3052997
>Move 3
>8 AP: Know Trace: Which route will lead to the greatest reward?


==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 13/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 0
==
Blade-8
Medicine-10
Entropos-12
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
>>3053006
If you mean immediately, would be nice. I can wait, though.
>>
Rolled 3, 5, 3 = 11 (3d6)

>>3052997
>move 3332
>investigate trail. freshness? amount? (5AP)

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
Bow-9
Shield-11
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 2 salt (restock x2)
>>
>>3052997
>Move 332
>Face 1
>Dodge
>Parry

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
>>3053019
Forgot to update my Empyreal again, gah!
>>
Rolled 1, 4, 6 = 11 (3d6)

>>3052997

>6! Move 11233
>3! Set Change (Detect Wounds) Trap (3d3) to Aggravate at 3

==== Nyx =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand: Blade 1d6, 3!
== Kit
* Multi-tool
* Field Kits
* Jaws of Steel
>>
>>3052930>>3052997
>Deploy drunk
*hic* "where am I? Who am I? wait....WHO ARE YOOOUUUU!"
-Convocant.
-Stalwart.
-Liquid courage.
-Ranger


AP 9 HT 10 Focus 10
Grit 3 Reaction 6 Threshold 1
Speed 1
==
Blade-12
AshontII: 1
Bow-11
==
Bow 1d6 pierce, 4! 9x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage
>>
>>3053038
Mind checking my sheet op?
>>
>>3053042
>>3052799
>>
>>3052997
There's a danger that the Ghoul will simply run again. Mmm, I'll try flanking around through that tunnel north, and check on the nest while I'm at it-- make sure it's still dead.
> Exchange shield for torch
> Move 2322
> Order Seth to accompany me

AP 9 HT 10 Focus 12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Bow-12
Spear-12
Shield-11
Blade-9
Lore-10
Tactics-8
==
Hand1: Bow
Hand2: 9 Arrows
==
Kit:
* Ranger
* Extra Supplies
>>
File: Warren_32.png (1.67 MB, 2906x2084)
1.67 MB
1.67 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

Scryen deduces this: the ichor trail is FRESH. it amunts to the pollutants from at least 3 corpses. They must have dragged their scattered wounded across the cave floor to feed their ravenous hunger.

In doing so, some are weakened, some are stronger.

Etrian understands that great reward lies around the bend - as does great danger.

a hollowed out fallback in the rock looms beyond the torchlight.

Guarded.

ARMS!

[ DARKNESS PHASE ]
>>
>>3053068
>>3053038
commaaaaaaaand how are you?
>>
>>3053068
Oh flames.
>>
File: Warren_33.png (1.69 MB, 2906x2084)
1.69 MB
1.69 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
>8Thaum | Hurry *Little Friend: Rush [WOUNDED]

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

Thaum Megumius recieves blow by blow by blow as a rain of spears fall upon their armor. They duck and weave past some, but the plate buckles from rapid impacts.

Good, solid Pytherian steel have saved our lives, if barely.

The Gaunts look shocked at the failure of their ambush. And now the torchlight illuminates them. We will not be so easily taken, now that we do not wander in the dark.

--

Hurry sees the prior site of the HIVE we extinguished yesterday, now a charred broken mess of salt, ash and bite marks from the hungry Spritelings. Skittering claws hammer unto the rock from the Gaunts that feed on it still.

Then they see Hurry.

Pain follows.

>Lanterns may use Focus to regain HT.

--

[ LANTERN PHASE ]
>>
File: Warren_33_Vivi_Lu.png (1.67 MB, 2906x2084)
1.67 MB
1.67 MB PNG
>>3053038
>>3053042
>>3053051
>>3053054

>Vivi and Lu Jin can also act.
>You were the unfortunate victim of staggered turn resolution.
>>
Rolled 6, 4, 2 = 12 (3d6)

>>3053074
>Move 34
>7 AP: Negate, tear at the ground beneath the Gaunt's feet. +4 skill to roll vs. 16?

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 13/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 0
==
Blade-8
Medicine-10
Entropos-12
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
Rolled 4, 4, 6, 2, 2, 1 = 19 (6d6)

>>3053074

>1! Detect Wounds
>- Rage at friends being hurt +2!
>5! Move Scryen's pain to Gaunt 2 from him (3d6)
>5! Move Megumius' pain to Gaunt 3 from him (3d6)

==== Nyx =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand: Blade 1d6, 3!
== Kit
* Multi-tool
* Field Kits
* Jaws of Steel
>>
Rolled 6, 2, 1, 1, 2, 5, 5, 2, 4 = 28 (9d6)

>>3053074
>>3053016
Scryen, retreat behind the bottleneck or we're getting overrun!
>Splash LC on Gaunt to 3
>Kindle on Gaunt to 3
>Move 55
>Parry 2 (2 Focus to Ap)

==== Megumius =====
AP 9 HT 5 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-13
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
Rolled 3, 4, 3 = 10 (3d6)

>>3053093
I, uh, would, but it seems that someone put a trap behind me.
>>
>>3053087
Great!
"Hmm....where did I put that fourth bottle probably not drunk enough for this."
>4 ap produce alcoholic drink.
>1 ap drink it.
>Move 2,3,2,3
>Burn 4 focus and overwatch with my bow through the grate at any incoming enemies


AP 9 HT 11 Focus 10
Grit 3 Reaction 8 Threshold 1
Speed 1
==
Blade-12
Ashontii: 1
Bow-11
==
Bow 1d6 pierce, 4! 9x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
>>3053097
Go around it!
>>
>>3053097
You could move around it... It's a slight bottle neck.
>>
Rolled 3, 4, 4 = 11 (3d6)

>>3053102
>>3053100
It's just... inconvenient.
Yeah?
>>3053087
>move 45
>block 2
>attack 23 and 33 (4AP, +1 attack, vs 11)

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
Bow-9
Shield-11
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 2 salt (restock x2)
>>
>>3053087
>Switch back to dual blades
>Move 3232233

==Un Chin-Ho==
AP 9 HT 12/12 Focus 8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-13, 1d6, 3-5 Crit
Hand2: Blade- 13, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3053087
>>3053074
Hey companycommand, whats the benefit of using a sword compared to a axe???
>>
>>3053105
That's the point, it's a trap! You think gaunts can understand us?
>>
>>3053087
I want an idea of where the ghoul is, Seth, and maybe we can deal with some Gaunts too before they become a problem.
> 3d6 vs Spear-12 Parry
> 3d6 vs Spear-12 Parry
> Move 611

AP 9 HT 10 Focus 12
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Bow-12
Spear-12
Shield-11
Blade-9
Lore-10
Tactics-8
==
Hand1: Bow
Hand2: 9 Arrows
==
Kit:
* Ranger
* Extra Supplies
>>
>>3053074
>Focus 3 for 3 HT (spend AP?)
>3 ap Spoolbow Gaunt
>3ap Overwatch 1st Oath: Absorb motion as soon as Gaunt advances a tile
>2ap Move 545
>3ap Light torch in place of Blade
>-focus as necessary for above, minimum 1

AP 10 HT 1 FC 6-?
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-11
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
==
Blade-8 1d6, 3!
Spoolbow
==
Standard Kit - 1 torch
Little Friend, "Rush"
>>
File: Warren_34.png (1.93 MB, 2906x2084)
1.93 MB
1.93 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
>8Thaum | Hurry *Little Friend: Rush [WOUNDED]
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

One gaunt is tripped up by Etrian and we seize the oppertunity to make it fall. But there are so many others. They breed in the dark.

Lu Jin and Seth round a corner and come face to face with a warband, all glittering teeth and sharp spears.

Hurry stumbles backwards, but the Gaunts are blocking and their first shot goes wide.

We are pressed on all sides!

[ DARKNESS PHASE ]
>>
>>3053089
Rage remains rage at your own broken emotions.
Sadly, one cannot yet benefit from the mere sight of wounds.

You invoke the Icon first - a standard test versus Icon Skill. Then the icon - if you succeed - roll your [threshold]d6 versus the wounds taken. Margin up to Threshold is flicker from one form to another.

Grand, bleeding wounds are harder to staunch than smaller ones, alas.
>>
>>3053148
Company command may I ask, what are the stats of my driiiinkks :D
>>
>>3053148

Understood, thanks Command.
>>
File: Warren_35.png (1.86 MB, 2906x2084)
1.86 MB
1.86 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
>8Thaum | Hurry *Little Friend: Rush [WOUNDED]
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

One warrior with one shield in the right place can be the difference between ballads and bodycounts.

We hold, for now. But beneath the wave of their assault, even Scryen's stalwart stand may buckle.

Come on! PUSH BACK!

[ LANTERN PHASE ]
>>
>>3053150
Do you really wish to drink oil, coagulants or smoke-smear?

It's... it's not very good, my friend.

>>3053108
A sword bleed and is more apt to use with practice. You can pair a blade. An axe deals wondrous damage to bodies and shields.

>>3053110
Some.
Some can.

They lie.
>>
Rolled 5, 6, 2, 4, 1, 1, 1, 6, 2 = 28 (9d6)

>>3053180
>3 AP, Negate the ceiling above the horde of gaunts. Roll vs 12
>3 AP, same thing again.
>3 AP, a third time.


==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 13/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 0
==
Blade-8
Medicine-10
Entropos-12
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
>>3053185
I thought liquid courage meant drinks ;_:
Permmision to change or to start with a bottle of spirits?
>>
>>3053187
Oh.

That would be your field rations. Liquid Courage is more... volatile chemical beverages.

But you can drink the spirit base of the alchemical fire, if you, err, don't mind the bad breath.
>>
Rolled 4, 2, 3, 6, 2, 3, 1 = 21 (7d6)

>>3053180
>Move 3-3
>Attack Gaunt in direction 3 +1 for roll (4 AP)
>Parry direction 1 (3AP)

==Un Chin-Ho==
AP 9 HT 12/12 Focus 3/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-13, 1d6, 3-5 Crit
Hand2: Blade- 13, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
Rolled 5, 1, 5, 6, 5, 2, 6, 6, 2, 5, 1, 2 = 46 (12d6)

>>3053180

>5! Move Scryen's pain to Gaunt 33 from him (vs. 11, 3d6 Threshold vs 6 Wounds, +2 skill)
>3! Move Pain of Gaunt at 323 to Gaunt at 2 of him (vs. 11, 3d6 Threshold vs 3 Wounds)
>1! Move 6

==== Nyx =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand: Blade 1d6, 3!
== Kit
* Multi-tool
* Field Kits
* Jaws of Steel
>>
>>3053180
Unfortunately, I have been defeated by my timezone. Good luck.
>Withdraw.
>>
>Lanterns need food badly
>>
>>3053180
stars above, they never end.
uh.
Right.
>block 2
>attack 21 and 22 (6AP, +1 attack, +1 damage, vs 12)
Remember, fellows, fire breaks their guard fairly effectively.
Where's our empy-
>>3053211
oh.

AP 9 HT 11 Focus 5
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
Bow-9
Shield-11
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 2 salt (restock x2)
>>
>>3053203
.....LETS DOOO IIIIIIIIIIIIIIT!!!!
>>
Rolled 1, 6, 2 = 9 (3d6)

>>3053217
Against overwhelming odds... I think we can still do this.
Keep steady, fellows, and do NOT give up.
>>
Could someone place a torch or should I do it?
We're a little busy with these gaunts.
>>
>>3053221
https://m.youtube.com/watch?v=FMeqyoqJyEE
>>3053223
Use one if you please we have, many for now...<_<
>>
Rolled 1, 5, 4 = 10 (3d6)

>>3053180
>Health in fact maths out to -1. Healing last turn brought me up to 1.
>2AP, 2FOC, heal to 1 HT
>8AP Store incoming force, Asho 11+5, TH2

AP 10 HT 1 FC 0
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-11
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
==
Blade-8 1d6, 3!
Spoolbow
==
Standard Kit
Little Friend, "Rush"
>>
Rolled 3, 4, 2 = 9 (3d6)

>>3053180
Kowalski, support Hurry!
> 3x6 vs Spear-12+4DMG(AP)
> Focus, +2AP
> Parry Northwest vs Spear-12
> Order Kowalski

(Sheet fixed)

AP 9 HT 10 Focus 8(-2 this turn)
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Bow-12
Spear-12
Shield-11
Blade-9
Lore-10
Tactics-8
==
Hand1: Bow
Hand2: 9 Arrows
==
Kit:
* Ranger
* Extra Supplies
>>
Rolled 2, 2, 1 = 5 (3d6)

>>3053180
>Move 2
>drink the spirit base of the alchemical fire i produced last turn 3 ap (gonna assume its alchemical fire, my bad)
>Aim with 1 ap to get +1 in my next roll
>Fire a arrow at the gaunt 3,3,3,2,2, 4 ap

AP 9 HT 11 Focus 6
Grit 3 Reaction 8 Threshold 1
Speed 1
==
Blade-12
Ashontii: 1
Bow-11
==
Bow 1d6 pierce, 4! 9x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
No sign of the Ghoul yet, tracks lead to where we fought them last time. He'll be in there, digesting I bet.
>>
Will be out for the next hour or so. Bot me about if I survive.
>>
>>3053343
Don't hurry, take your time.
>>
File: Warren_36.png (1.93 MB, 2906x2084)
1.93 MB
1.93 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
>8Thaum | Hurry *Little Friend: Rush [WOUNDED]
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

---

The ceilling suffers 4 points of structural damage, and the Gaunts below continue unabated. We break them. They are easy to kill but where one falls two more step forward, chittering and waving half-organic weapons sharpened on the native rock.

Nyx flitters blood and pain from one to another to-- Hygea abhors a corpse! In the feedback, all accrued favour is lost! But the Gaunt there was the original target drops, its heartstone shattered.

We stand in the dark.

For a while yet.

[ DARKNESS PHASE ]
>>
File: Warren_37.png (1.91 MB, 2906x2084)
1.91 MB
1.91 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

Rubble falls amidst the horde, but they are not dissuaded. And as our torches fall back, the shadows which is their home armours them in their advance. A trap strikes down one, its heartstone shattering with a quiet sound of broken glass. Un Chin-Ho parries two blows and steps into an opening to extract brutal revenge

but it is 4 on two

and they have the advantage

The Gaunts are small, they are weak, but they are inventive and cunning and they lie and they will extract a horrible toll if you let them out-manoeuvre you, to push us into a corner, to gang up.

Dispell the darkness! Push through! The HIVE is just beyond, and if we tarry overlong . . . the Ghoul will come!

[ LANTERN PHASE ]
>>
>>3053443
Question: Can I gain more then my base focus using tenacity? Per example, I have 8 focus base, using 1! to gain 1 Focus to have 9 focus.
>>
>>3053254
You drank the spirit base of alchemical fire.
It tastes volatile.

Consider not being near fire while your breath is flammable.
>>
>>3053454
No, Lantern. You can recover up till your base.

Tenacity allows you to plan your advances if you cleave and carve well. Spend 2 Focus this turn to ensure a killshot on two Gaunts.

spend 1 Ap next turn to recover the very same just expended after they have fallen.

With a little tactical aptitude, you can dance and weave among them.
>>
Rolled 6, 6, 2, 6, 1, 3, 6, 6, 3, 6, 6, 4 = 55 (12d6)

>>3053443
>Issue Order to Hurry- Return to safety and recover from injuries.
>Issue Order to Megumius-Maintain the fire, keep it burning without wasting too much fuel.
>Issue Order to Craven- Fix the barricades or just build something.

>Spend 12 Focus for AP- Spend 6 AP for +6 Entropos Skill.
>3 AP-Act through Corpse. Attack the Gaunts from below/behind.
>3 AP- Same, but different corpse.
>3 AP- Same thing.
>3 AP- Last of the four corpses visible.
>Rolling against 18?

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 13/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 0
==
Blade-8
Medicine-10
Entropos-12
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
Rolled 2, 5, 4 = 11 (3d6)

>>3053443
>move 61
>block 3 (actually block this time)
>focus: heal 3 HT
ooh, you're not blocking?
big mistake.
>focus: buy 2AP
>attack 3 (6AP, +4 damage, vs 12)
Where's the healer? I'm hurt bad.

AP 9 HT 11 Focus 3
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
Bow-9
Shield-11
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 2 salt (restock x2)
>>
Rolled 1, 5, 2, 2, 4, 4 = 18 (6d6)

>>3053443

>!9 +4 Focus: Move Pain from Scryen, Un Chin-Ho and I equally among the 4 Living Gaunts and us three (vs. 11, 3d6 Threshold vs Wounds, +10 skill)

I hope this will equalize our pain and not end horribly.

==== Nyx =====
AP 9 HT 6/8 FC 7/11
GT 1 RC 6 TH 3
SPEED 1
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand: Blade 1d6, 3!
== Kit
* Multi-tool
* Field Kits
* Jaws of Steel
>>
>>3053443
>Modify my arrow to have FIRE.
>Aim using 2 ap.
>Fire my arrow at the gaunt 3,3,3, 2
AP 9 HT 11 Focus 6
Grit 3 Reaction 8 Threshold 1
Speed 1
==
Blade-12
Ashontii: 1
Bow-11
==
Bow 1d6 pierce, 4! 8x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
Rolled 1, 1, 6 = 8 (3d6)

"Chn. My thanks, Kowalski. Rush! *Fweet*"

>>3053443
>2AP Move 111
>3AP Command Rush: Return
>3AP Store 3k in Bag of Salt, Asho 11
>2AP Reload spoolbow


AP 10 HT 1 FC 0
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-11
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
==
Blade-8 1d6, 3!
Spoolbow
==
Standard Kit
Little Friend, "Rush"
>>
>>3053468
Versus your Blade skill. Entropos' Oath allows you to act through Corpses. It need not be compelled, you merely do it.
>>
>>3053500
>oh. + to Blade Skill instead?
>>
>>3053443
Nice technique, Lantern! Now let's find that ghoul.
> Move 223
> Dodge vs Reaction-6+6(AP)

AP 9 HT 10 Focus 8
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Bow-12
Spear-12
Shield-11
Blade-9
Lore-10
Tactics-8
==
Hand1: Bow
Hand2: 9 Arrows
==
Kit:
* Ranger
* Extra Supplies
>>
>>3053468
>>3053500
>>3053495
Back sooner than I thought. Thanks.
>>
Rolled 4, 1, 2, 4, 5, 4, 2, 2, 6, 2, 5, 6, 5, 4 = 52 (14d6)

>>3053443
"THIS ENDS NOW!"
>Spend 6 Focus for 6 AP (Have 15 AP)
>Attack gaunt direction 2, +1 Skill (4AP)
>Attack gaunt direction 3, +1 Skill (4AP)
>Attack gaunt direction 3 again (3AP)
>Move 6 (1AP)
>Use 1 focus for 1 HT
>Prepare attack against any living gaunt coming in reach or already in reach (3AP)

==Un Chin-Ho==
AP 9 HT 8/12 Focus 1/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
[-Tenacity-]
==
Hand1:Blade-13, 1d6, 3-5 Crit
Hand2: Blade- 13, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
File: Warren_38.png (1.45 MB, 2325x1668)
1.45 MB
1.45 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

Enough of this. They buy and bicker for time and they will have none[i/].

--

Rush loquaciously informs Hurry that something enormous lurks in the dark beyond the HIVE at the end of this winding passage.

--

[ DARKNESS PHASE ]
>>
>>3053550
I hear it too, Seth. Keep your shield up. Sounds like the rest are finished down there.
> Dodge should be 12 I think? 6 Reaction + 6 from AP
>>
File: Warren_39.png (1.42 MB, 2325x1668)
1.42 MB
1.42 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

Thaumtheurge Olient
I have arrived! I am here to help! And--

oh

you have it all well in hand, then? Splendiferous.

--

Something vast scuttles in the dark.

Should we advance?

[ LANTERN PHASE ]
>>
>>3053145 >>3053550
What does "RESONANCE!" do when it appears?
>>
>>3053564
>Move 332
>Feed Corpse on as many of these as I can.
>Ask Thaumtheurge Olient what their specialty is?

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 1/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 0
==
Blade-8
Medicine-10
Entropos-12
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
Rolled 4, 4, 4 = 12 (3d6)

>>3053564
It's... clear?
It's clear!
We did it!
>move 3222
>salt hive
Hm. Curious.
>investigate markings on the ground. why are they in so much sharper detail than the trail? (2AP)

AP 9 HT 11 Focus 3
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
Bow-9
Shield-11
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 1 salt (restock x2)
>>
Rolled 5, 5, 2 = 12 (3d6)

>>3053564

>9! Patch myself up using Medicine, a Bandage and my knowledge of [Biology] and [Aid] (Medicine-10).

==== Nyx =====
AP 9 HT 3/8 FC 7/11
GT 1 RC 6 TH 3
SPEED 1
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand: Blade 1d6, 3!
== Kit
* Multi-tool: -1 Bandage
* Field Kits
* Jaws of Steel
>>
>>3053562
Yes.
>>
>>3053566
Sounds like a Lore check.

>>3053577
Ashoniti!
>>
Rolled 3, 2, 3 = 8 (3d6)

>>3053564
"I'll never quit, until the true end"
>Use [Tenacity] to regain focus on killed Gaunts (I thinks its 3) (1 AP)
>Move 2-2-2
>Light torch and light the Hive on fire (The objective says Salt and Burn)
>Patch myself up with Field kit (Medicine 10)

==Un Chin-Ho==
AP 9 HT 10/12 Focus 4/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
[-Tenacity-]
==
Hand1:Blade-13, 1d6, 3-5 Crit
Hand2: Blade- 13, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*2 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
File: Warren_40.png (1.41 MB, 2325x1668)
1.41 MB
1.41 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

We did it. Another HIVE has been destroyed. But for this Fold to have two full grown hives, let alone three. It bodes ill. It is a malfeasance and a failure and a betrayal. Once we find the Watchers of this place there will be a reckoning.

--

Nyx and Un Chin-Ho expend bandages and field kits to recover. A moment to catch our breath. . .

>+2 Focus bonus recovery to all Lanterns

--

Scryen watches the flickering flames as they take and bite into the HIVE - and thinks

hm

oh

the splatter here is... a feeding ground. A charnel pit of violence. The GHOUL from before, the one that scarred Un Chin-Ho. It must have feasted on all the Spritelings its little underlings brought it. Their picked bones litter this place-- and

hm

that is odd

the blood trail continues through the wall. Is that... a seam? In the rock?

What is this?

[ LANTERN PHASE ]
>>
Rolled 5, 6, 3, 3, 6, 3 = 26 (6d6)

>>3053634
Un Chin-Ho, you see where the trail ends, into the rock?
Back me up, here. I have a bad feeling about this.
>field kit: patch self up (5AP, vs 12)
>move 22
>investigate seam (2AP)

AP 9 HT 11 Focus 3
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
Bow-9
Shield-11
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 1 salt (restock x2)
>>
Rolled 3, 6, 1, 5, 5, 3 = 23 (6d6)

>>3053634
>Light new torch
>Immediately extinguish torch by storing its heat. Asho 11, TH 2
>4AP Destabilize 3k Salt bag to explode when bag is breached Asho 11+1, TH 2

AP 10 HT 9 FC 9
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-11
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
==
Blade-8 1d6, 3!
Spoolbow
==
Standard Kit, -2 torch, -1 salt
Little Friend, "Rush"
>>
>>3053634
>Order Thaum Olient to attach themselves to Kowalski, Seth, and Lu Jin's group, support as they see fit.
>Order Luna/Vivi to help maintain our fallback position?
>Feed Corpse on the remaining bodies here.
>Move 21

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 3/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 0
==
Blade-8
Medicine-10
Entropos-12
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
Rolled 6, 4, 5 = 15 (3d6)

>>3053634
"Lets press on... what do we have here?
>Bring myself with my torch and move: 6-1-1-1-1
>Prepare attack against enemy Gaunts or Ghoul direction 2

==Un Chin-Ho==
AP 9 HT 12/12 Focus 6/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
[-Tenacity-]
==
Hand1:Blade-13, 1d6, 3-5 Crit
Hand2: Blade- 13, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*2 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3053642
"Ill come back around in a sec, just be careful... there seems to be a passage over here?"
>>
>>3053634
>spend 6 ap to mine out the ends of the gate or just open the door
>Move 2, 1 once the door is open.

AP 9 HT 11 Focus 6
Grit 3 Reaction 8 Threshold 1
Speed 1
==
Blade-12
Ashontii: 1
Bow-11
==
Bow 1d6 pierce, 4! 8x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
Rolled 1, 5, 1 = 7 (3d6)

>>3053634

>3! Move 611
>6! Think about Resonance

==== Nyx =====
AP 9 HT 8/8 FC 9/11
GT 1 RC 6 TH 3
SPEED 1
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand: Blade 1d6, 3!
== Kit
* Multi-tool
* Field Kits: -1 Bandage
* Jaws of Steel
>>
>>3053648
Okay. Etrian, we might need to retreat towards you if this Ghoul is too much to handle. Please, also, support us if they flank from the east.

Seth, Empyreal Flame ward you. Let's go. Careful now.
> Move 111
> 3d6 vs Reaction-6+6(AP) Dodge

AP 9 HT 10 Focus 10
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Bow-12
Spear-12
Shield-11
Blade-9
Lore-10
Tactics-8
==
Hand1: Bow
Hand2: 9 Arrows
==
Kit:
* Ranger
* Extra Supplies
>>
File: EVENT_1.png (423 KB, 1605x1298)
423 KB
423 KB PNG
Let's go. Careful now.
>>
File: EVENT_2.png (395 KB, 1840x1436)
395 KB
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by the flame
>>
>>3053711
The books in the library never mentioned anything like this.
>>
>>3053684
"WHERE IS EVERYONE!!!"
>>
>>3053711
Oh My Flame
>>
File: Warren_41.png (1.53 MB, 2325x1668)
1.53 MB
1.53 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

Scryen investigates the odd seam in the rock - it seems smooth, two... walls? A door? Something artificial. Shaped by hands and intention. It has to have a trigger to open it, and it must be nearby. Within 3 hexes. . . A lever? Some mechanism? How to get this passage open?

--

Hurry notices that their bag of salt is VIBRATING RAPIDLY. .

>>3053668
Resonance. . .

The Icons like this world. Aspects of it. Empyreal devours the Flame, Entropos harkens to corpses and silence and nulls and the taken things. Hygea whispers of blood. Ashoniti takes pleasure in the breaking of the world.

They resonate. And their effects grow all the stronger when one can leverage that which they like.

--

. . . Ah.

A ghoul. A ghoul fed on the scraps of the Spriteling we slew. The Hive we burnt. Their corpses. Their pain. It is gorged upon their nightfed flesh and it flexes monstrous musculatre ripe with the essence of its peers.

The lesser Gaunts jeer around it, laughing, hollering. The protector of this dark Fold and its miserable hives.

Lanterns.

burn it out

[ LANTERN PHASE ]
>>
>>3053746

>3! Light torch
>3! 161
>3! Dodge

Perhaps it would be wise to have some of us cover the flank.

==== Nyx =====
AP 9 HT 8/8 FC 9/11
GT 1 RC 6 TH 3
SPEED 1
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand1: Blade 1d6, 3!
Hand2: Torch
== Kit
* Multi-tool
* Field Kits: -1 Bandage
* Jaws of Steel
>>
>>3053746
Three range on that slam, keep your distance. Everyone, stay strong and remember: this is still just a big, ugly Ghoul. Its vulnerability, the chink in its armour, should still be through the roof of its mouth.
And with jaws that big, you shouldn't have much trouble hitting.
>>
Rolled 5, 1, 6 = 12 (3d6)

>>3053746
>9 AP to Know Trace: Where are the mechanisms to open this passage?

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 3/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 0
==
Blade-8
Medicine-10
Entropos-12
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
>>3053746
"Huff huff, okay whe-oh my by the stars you are huge!"

>Move 1 1, 2,2,3
>Gape at the size of this lad. 1 ap
>Wonder how Ashontii works and if i could store darkness from my own shadow and implant it into my cloak. STAR CLOAK!!! :D 1 ap.
>Wonder how [whisper] works

AP 9 HT 11 Focus 6
Grit 3 Reaction 8 Threshold 1
Speed 1
==
Blade-12
Ashontii: 1
Bow-11
==
Bow 1d6 pierce, 4! 8x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
Rolled 4, 1, 5 = 10 (3d6)

>>3053746
>move 4
>investigate: search for a lever (8AP)
You people go on ahead. There's something... interesting, here.
I'll join up later, for sure.


AP 9 HT 11 Focus 3
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
Bow-9
Shield-11
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 1 salt (restock x2)
>>
>>3053746
>Move 5-5-1-6-5-5-6-1-1

==Un Chin-Ho==
AP 9 HT 12/12 Focus 6/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
[-Tenacity-]
==
Hand1:Blade-13, 1d6, 3-5 Crit
Hand2: Blade- 13, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*2 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
Rolled 5, 6, 5 = 16 (3d6)

"Quickly now!"

>>3053746
>Tie Bag to Spool
>Command Rush: Deliver bag to hive
>Stabilize bag through Spool line, Ashoniti 11+1

AP 10 HT 1 FC 0
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-11
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
==
Blade-8 1d6, 3!
Spoolbow
==
Standard Kit, -2 torch, -1 salt
Little Friend, "Rush"
>>
>>3053746
Olient, how do you feel about bringing that cave down?
> Switch to bow
> Dodge 6+6(AP)

AP 9 HT 10 Focus 10
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Bow-12
Spear-12
Shield-11
Blade-9
Lore-10
Tactics-8
==
Hand1: Bow
Hand2: 9 Arrows
==
Kit:
* Ranger
* Extra Supplies
>>
File: Warren_42.png (1.63 MB, 2325x1668)
1.63 MB
1.63 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

Lantern Seth raises their shield against the inevitable. The rest of us prepare torches. Weapons. Hearts. We can hold-- we--

no. It is too big. Too vast.

TERROR.
>-2 to all actions.
>Better Times or Little Homes may resist. Roll Focus for free at the start of your turn.

--

We run off into the dark, to split and to prepare.

--

Hurry stabilises the vibrating bag of salt-- and --- any moment now it will no longer be able to maintain cohesion!

--

Scryen carefully investigates the tracks, the ground, the area, the air, and considers the physics of mechanisms and pulley systems.

Etrian asks the Icon.

They arrive at the same conclusion.

And find a lever! Old and worn!

--

Luna remembers that Ashoniti prepares and likes Force and Fury, but mere absence does not rouses it attention. For Darkness, seek TrDrak

Whisper is when the Icon speaks to you.

You can always opt to Listen. It is a free mental action.

It is not... a good... idea.

Except when it is.

[ DARKNESS PHASE ]
>>
File: Warren_43.png (1.61 MB, 2325x1668)
1.61 MB
1.61 MB PNG
TERROR. RESIST IT IF YOU CAN. -2 TO ALL ACTIONS IF NOT.

==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
Locate the HIVES. Salt and burn them.

--

The massive gorged creature grabs a nearby Gaunt and flings it at us

It explodes into mist against the wall behind us, showering us with its ichor. Its stain. We are marked in the blood of the shattered Gaunt - and they know who we are

Seth attempts to block an attack and his shield breaks against the sheer formidable inevitability.

Can we stand against this?

--

Un Chin-Ho is stabbed!

--

Olient

S-should I bring down the cave? C-close it off? That thing is so... big! It cannot get to us if we block the cave? R-right? RIGHT???

--

[ LANTERN PHASE ]

>https://www.youtube.com/watch?v=ICSk8-pJkX8
>>
Rolled 6, 1, 1, 1, 1, 1 = 11 (6d6)

>>3053864
>Roll to resist Terror.
>Light a new torch. 3 AP.
>Move 222
>Request that someone pull the lever.
>Parry anything that attacks from the secret passage.

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 3/13
Grit 1 Reaction 6 Threshold 2
Speed 1
Favor 7
==
Blade-8
Medicine-10
Entropos-12
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
Rolled 2, 1, 1 = 4 (3d6)

>>3053864
oh gods what was that noise.
K-keep it together, Scry. Okay.
>save vs terror
>salt hive
N-now. You.
>operate lever
Quickly. Before my friends fall and it's just me...
>move 654

AP 9 HT 11 Focus 3
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
Bow-9
Shield-11
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 0 salt (restock x2)
>>
Rolled 4, 6, 3 = 13 (3d6)

"*Fweeet-fwt* Polarize and... realign!"

>>3053864
>Call Rush Back
>7AP Redirect, focus explosion eastward. Asho 11+4 TH 2

AP 10 HT 1 FC 0
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-11
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
==
Extinguished torch
Spoolbow
==
Standard Kit, -2 torch, -1 salt
Little Friend, "Rush"
>>
Rolled 6, 5, 5, 1, 4, 5, 5, 4, 6 = 41 (9d6)

>>3053864

>3! Move Un Chin-Ho's pain to the Gaunts (Hygea-11, 3d6 vs Wounds)
>3! Aggravate Gaunts pain
>1! Tune in at 6 to Channel 66's Hygea News

Don't worry (Genji) Un Chin-Ho I'll share your pain with the others.
What's that Hygea I should...?

==== Nyx =====
AP 9-2 HT 8/8 FC 9/11
GT 1 RC 6 TH 3
SPEED 1
TERROR
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand1: Blade 1d6, 3!
Hand2: Torch
== Kit
* Multi-tool
* Field Kits: -1 Bandage
* Jaws of Steel
>>
>>3053870
>Spend 3 Focus to make this happen, sorry, didn't realize I needed AP to roll vs. terror
>>
File: EVENT_3.png (386 KB, 1299x1330)
386 KB
386 KB PNG
click
>>
Rolled 1, 6, 5, 2, 5, 3, 6, 1, 4 = 33 (9d6)

>>3053864
"Mada, mada"
>Use 3 focus for (3 Ap)
>roll against terror (3AP)
>Attack gaunt direction 1 (3AP)
>Parry Direction 1 (3AP)

==Un Chin-Ho==
AP 9 HT 9/12 Focus 6/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
[-Tenacity-]
==
Hand1:Blade-13, 1d6, 3-5 Crit
Hand2: Blade- 13, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*2 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3053864
Seth, east side! Kowalski, dodge and shoot! Luna, /get back/. Olient, on top of him!
> ORDERS 6AP
> Move 4
> Aim 2AP target (mouth)

AP 9 HT 10 Focus 10
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Bow-12
Spear-12
Shield-11
Blade-9
Lore-10
Tactics-8
==
Hand1: Bow
Hand2: 9 Arrows
==
Kit:
* Ranger
* Extra Supplies
>>
File: EVENT_4.png (1.35 MB, 1592x1397)
1.35 MB
1.35 MB PNG
they gather around the pooled stolen black of the void above

they feed it the thing they hate
the flame
the light
the little gleaming wax lights

in the capture pool, swollen starlights blink and wither beneath the stare of their fractal idol

the starlit sanctuary of TrDrak, the flowing ink
>>
>>3053912
Oh now what?!
>>
File: Warren_44.png (2 MB, 2325x1668)
2 MB
2 MB PNG
TERROR. RESIST IT IF YOU CAN. -2 TO ALL ACTIONS IF NOT.
Refuges and those with memories of better times roll to resist for free.
Everyone else takes an action to do so. 3 AP vs Focus-Terror.


==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
LIVE

--

We spread out
we attack

Arrows bounce off of the thick hide of the monstrous beast

Chin-Ho launches into an attack, terror-struck, as Hygea aggravates the damage inflicted. Nyx hears a gentle whisper . . . maybe they should consider giving AP and Focus to Hygea? Yes? That would be . . . good! Hahahaha

--

We salt the hives.

This is good. This is well.
When we die, our task will be completed in the doing.

--

[ DARKNESS PHASE ]
>>
File: Warren_45.png (2.01 MB, 2325x1668)
2.01 MB
2.01 MB PNG
TERROR. RESIST IT IF YOU CAN. -2 TO ALL ACTIONS IF NOT.
Refuges and those with memories of better times roll to resist for free.
Everyone else takes an action to do so. 3 AP vs Focus-Terror.


==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
LIVE

--

Etrian wards off the first grasping hands. The second set. The third. But there are so many - -- battered - beaten - kicked - bitten - Etrian is thrown into the capture pool, to rest among the listless stars. The Nightgaunts holler and whoop in joy.

Immersed in the depths of TrDrak, Entropos' favour flees. The Nightgaunt Iconograph raises their implement in triumph.

--

The Gorged Ghoul slams into the rock face - but it cannot reach us. Just yet.

--

Un Chin-Ho parries and deflects and absorbs blow by blow. This armour is proving its dented, battered and shattered worth.

But will it be enough?

--

[ LANTERN PHASE ]
>>
>>3053972
>Reach for the stars.
>>
Rolled 6, 3, 5 = 14 (3d6)

>>3053972
"hmm giant monstrosity heading towards me? Only one solution left....where did i put that bottle of lunar spike
>burn 2 focus for 2 ap
>Dig into rations and pull out a bottle of specially made lunar spike from my rations(it was made during the night and glitters plus its as powerful as moonshine!!!). 3 ap.
>Chug said spirits until I can forget about what it is or things start to blur 3 ap
>Fire a arrow at the thing.... 4 ap
>Move 2


AP 9 HT 11 Focus 6
Grit 3 Reaction 8 Threshold 1
Speed 1
==
Blade-12
Ashontii: 1
Bow-11
==
Bow 1d6 pierce, 4! 8x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
Rolled 1, 5, 2, 5, 5, 3, 2, 3, 6, 2, 4, 6 = 44 (12d6)

>>3053972

>Spend 3 Focus to overcome terror (Focus 11)
>5! Move Pain from Un Chin-Ho and Wounded Gaunt to the rear-most Gaunt (Hygea-11, 3d6 vs Wounds, +2 skill)
>3! Aggravate rear-most Gaunt wounds

==== Nyx =====
AP 9-2 HT 8/8 FC 6/11
GT 1 RC 6 TH 3
SPEED 1
TERROR
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand1: Blade 1d6, 3!
Hand2: Torch
== Kit
* Multi-tool
* Field Kits: -1 Bandage
* Jaws of Steel
>>
Rolled 1, 2, 5 = 8 (3d6)

>>3053972
Etrian? Etrian...?
damn it. damn it all.
Sorry. I'm so, very sorry. Friend.
>move 66
>block 6
>prepare attack if ghoul steps through (4AP, stop thrust, +1 damage, vs 12)
i'm not scared of you, beast.

AP 9 HT 11 Focus 3
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
Bow-9
Shield-11
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 0 salt (restock x2)
>>
Rolled 3, 5, 4 = 12 (3d6)

>>3053978
they are so very close and yet

so
far

away
>>
Rolled 6, 4, 2 = 12 (3d6)

>>3053972
I'm relying on you, Olient!
> Shake off Terror (vs Focus 12)
> Customise Arrow (Piercing)
> Keep Aiming (+3)

AP 9 HT 10 Focus 10
Grit 3 Reaction 6 Threshold 0
Speed 1
==
Bow-12
Spear-12
Shield-11
Blade-9
Lore-10
Tactics-8
==
Hand1: Bow
Hand2: 9 Arrows
==
Kit:
* Ranger
* Extra Supplies
>>
Rolled 5, 5, 5, 5, 4, 5, 4, 2, 5 = 40 (9d6)

>>3053972
>Resist terror roll
>Attack ghoul direction 1 (3AP)
>If have 2nd attack, attack next gaunt

==Un Chin-Ho==
AP 9 HT 12/12 Focus 3/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
[-Tenacity-]
==
Hand1:Blade-13, 1d6, 3-5 Crit
Hand2: Blade- 13, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*2 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3053972
>Burn 1 focus for 1 ap.
>Wonder how can I gain the favor or at least the skill to manipulate a icon? Like with my scarce ability to use Ashintorr how can i get to a similar stance with any icon?
>>
Rolled 4, 5, 6 = 15 (3d6)

"Without fear!"

>>3053972
>4AP Move 432 233
>Absorb impacts taken by Un Chin-Ho. Asho 11+3 TH 2

AP 10 HT 1 FC 0
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-11
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
==
Extinguished torch
Spoolbow
==
Standard Kit, -2 torch, -1 salt
Little Friend, "Rush"
>>
File: Warren_46.png (1.93 MB, 2325x1668)
1.93 MB
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THE TERROR FADES
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
LIVE

--

WITHOUT FEAR!

[ Darkness Phase ]
>>
>>3054033
>>3054049
Request for info on this or processing?
>>
>>3054049
>Strain in the darkness. They're so close. I can almost touch them.
>>
File: Warren_47.png (2.01 MB, 2325x1668)
2.01 MB
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THE TERROR FADES
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
LIVE

--

pluck a star
move a mountain given shadow flesh
ward our friends

all this, these tiny steps, may help us to live
to stand

but the Dark is ever-present

and it hungers

{ MORE DARKNESS PHASE }
>>
Rolled 4, 5, 6 = 15 (3d6)

>>3054082
And...
>>
File: Warren_48.png (1.54 MB, 2325x1668)
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THE TERROR FADES
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
7Thaum | Etrian
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
LIVE

--

hold the dark at bay ?

how could we

even stars fail against the roiling, boiling waves of ink and shadow

--

Olient screams with effort! The ceiling comes crashing down. We have a moment to breathe.

But just a moment.
>>
File: Warren_49.png (1.47 MB, 2325x1668)
1.47 MB
1.47 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
FLEE

--

we are not welcome here. and we should get out before it costs us our fragile lives
>>
>>3054115>>3054123

*hic* "wots happving? jby thje stars whagt is hanppening!?
>>
>>3054123
>Dwell in the silence. Know the end of stars plucked from the sky to wither and die in darkness.
>>
>>3054123
well.
at least we got our job done.
>move 65
>pick up Olient
>move 5554

AP 9 HT 11 Focus 3
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
Bow-9
Shield-11
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 0 salt (restock x2)
>>
>>3054123

>9! 6 Focus; High tail outta here spend all AP and Focus to escape.


==== Nyx =====
AP 9 HT 8/8 FC 0/11
GT 1 RC 6 TH 3
SPEED 1
== Skills
Hygea-11
Medicine-10
Blade-8
== Knowledge/Secrets/Memories
[Aid]
[Biology]
[Rage] +1! per 3 lost HT
[Whisper] Marked
== Equipment
Hand1: Blade 1d6, 3!
Hand2: Torch
== Kit
* Multi-tool
* Field Kits: -1 Bandage
* Jaws of Steel
>>
File: Warren_50.png (1.46 MB, 2325x1668)
1.46 MB
1.46 MB PNG
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[u]Focus on your unit is listed for quick reference purposes. Does not signify your expended focus. Please keep track of spent focus yourself[/u]

==Objective==
LIVE

--

with a soft sigh
the light dies
our torches burn out
the bonfire fades

TrDrak has eaten a star

the night boils closer

the Nightgaunts prowl

run

run

run

[ DESPAIR PHASE ]

Mission End. Camp Phase
>>
Rolled 2, 4, 3 = 9 (3d6)

>>3054133
do not fret little lightspark
you are not alone
>>
>>3054137
"Mission Complete??"
>Tenacity (1AP)? Gain back 1 focus
>Move 44555544

==Un Chin-Ho==
AP 9 HT 12/12 Focus 4/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
Skill-Blade-13, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
[-Tenacity-]
==
Hand1:Blade-13, 1d6, 3-5 Crit
Hand2: Blade- 13, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*2 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
Something has gone very wrong.

Take a moment. Catch your breath. Perhaps we can drag ourselves from this shattered earth and survive to see the sun in the sky.

but it is nightfall soon.

and the nightgaunts hunt.

+1 Skill, for we still alive.

+1 Memory. we can wrack our minds. Perchance learn something from this ignominy.
>>
>>3054171
so explain skills and memory command?
>>
File: Memories_2.png (645 KB, 1701x1411)
645 KB
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>>3054171
!
>>
>>3054171
>Hygea: 12
>Solace
>>
>>3054174
I was on the wrong end of a siege once.
It was from that, that I learned how to fight. How to run.
>remember worse wars
I've become quite fond with this small disc of steel.
It's the only reason I'm still alive, now.
>improve shield skill

AP 9 HT 11 Focus 3
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 1 bandage, 0 salt (restock x2)
>>
>Remember the sun.
>>
>>3054189
HYGEA
2nd: Singing Hearts, Red Fog
-1 Skill for +1Hex, up to [Threshold] for Hygean actions
[Threshold]d6 vs HT forces a Bleed
Move wounds outside of bodies to herald the Harbringer.

>>3054185
Yes

>>3054173
What?

>>3054051
What?

>>3054033
Oh like that.

Study. It is hard to do and takes time and effort. And if not, find an icon shrine and swear to pledge yourself. There are shortcuts, but none available at this moment.
>>
File: NOT THE SUN.png (126 KB, 2217x532)
126 KB
126 KB PNG
>>3054203
That is a challenge in this place
>>
>>3054174
>Remember the stars in the night sky illuminating the night sky with the moon shining brightest and the name gran gave me. [stellar lights]
>>
>>3054225
There may be stars beyond this place but we cannot know for certain

something out there seeks them, seeps into them, eats them. Or some simulacrum in a ritual of rapacity.

We saw something, in the dark. Lights and bends and... another thing. The thing that is not a star. The light that is not a light.

Are you sure you want to remember?
>>
>>3054251
Mhmh
>.....No, it is better to cast such things aside if such a thing were to bode ill tides. Perhaps remember the moon?
>>
File: images (1).png (10 KB, 228x221)
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>>3054174
>Upgrade blade skill, skill is now 14
>Learn [-Determination-] One Strike
"Our cause was, is and will always be righteous. Just like master said. He gave me a cause worth fighting for. I was lost but now I am determined to see it through the end."

==Un Chin-Ho==
AP 9 HT 12/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*2 Torches
*1/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
File: Seralin_Memory.png (65 KB, 1744x485)
65 KB
65 KB PNG
>>3054257
>>3054203
the stellar lights wash over us

not light by which to see but light by which to live

>Seralin-9 memory.
>+1 Threshold.
>>
we need to get out of here
the night gaunts are hunting
the ghoul will find its way around this blockade

the hives have been broken

but our torches have dimmed, our lights have died

and the sparks refuse to take

we are bereft and alone in the vast, eating dark

thanks for playing


camp actions processed intermittently
>>
>>3054296
Expend 1 Restock to restore all arrows, salt, bandages and other sundry.

Expend 1 Restock to restore all HT

Expend 1 Restock to restore all Focus

Decide on a Strategem

*Skirmish Tactics: Everyone gets 1 dodge reroll / turn.
*Glory Seekers: Free melee engagement attacks.
*Deny The Dark: Free Will Save / Turn
*Survivors: +.5 Speed.
>>
>>3054287
>+1 Seralin
>>
>>3054310
>>3054287
Seralin is the stellar light.

>>3054219
trDrak is the rolling ocean of the night.

Both accept Oaths. Both reach out.

But you are in the domain of one and not the other.

be certain of your allegiances. And if you are certain, then believe!
>>
>>3054304
>restore consumables and sundry
>restore focus
>restor-
Wait.
I'm out of supplies.
oh no.
A t-toast then. To a brighter future.
>>
>>3054278
*Feint.
-2 imparts -1 to target defence. (Stack)

>Eg. 14. -2. Roll vs 10.
>Target blocks for 11. Target takes -2 to block. Blocks vs 9.
>>
>>3054313
>I was a star once. I was never the night.
>>
>>3054321
That I can drink too, I think I still have some left in my pack...Do you want some of my torches I can share you two and a bag if you wish.


AP 9 HT 11 Focus 6
Grit 3 Reaction 8 Threshold 2
Speed 1
==
Blade-12
Ashontii: 1
Bow-11
Seralin: 9
==
Bow 1d6 pierce, 4! 9x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
>>3054332
Yes, more edge
>>
"The cornered rat would be the fastest, if it weren't cornered. Failing that..."

>>3054174
>Ashoniti to 12
>Rage

AP 11 HT 6 FC 9
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-12
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
Rage: Current +1 AP
==
Torch
Spoolbow
==
Standard Kit,
Little Friend, "Rush"
>>
>>3054174
> Pain: Reaction+1
> Tactics-9

>>3054304
>>3054321
Restore HT, four restocks left.
>>
Rolled 1, 1, 6 = 8 (3d6)

>>3054912
vs 7.
>>
>>3054912
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.

Bane: Wakescarring. Malfunction on 17-18.

>1:[Threshold] means 1 AP --> [Threshold] points of energy manipulated.
>Imbue --> Move stored energy from self to objects. Must have been absorbed first (eg: pass through you / held by you)

>Dampen --> Reduces energy involved. This can be done at range. It requires a roll.
>Exacerbate --> Increases energy involved. This can be done at range. It requires a roll.

>>3054956
-9: *Follow My Lead! 3 AP. Give half GRIT bonus to everyone to accomplish a given order. Range is sense.
>>
>>3054202
SHIELD
-12:
*SHIELD UP. 0 AP to block at half Shield value.
>>
this dark stains our sincere souls as we strain and struggle against it.

we need to escape


Company muster. Can we break out of this place?

! Consumables restored !
! Focus restored !
! Ht restored !

--
If anyone has reached:

HT 12
FC 14
RC 10
TH 4
SP 2
GT 5

please indicate. You may be eligible to learn a Trick.

--

Do we want to brave the Dark?

A tactical leader may decide on a Stratagem, if present.

*Skirmish Tactics: Everyone gets 1 dodge reroll / turn.
*Glory Seekers: Free melee engagement attacks.
*Deny The Dark: Free Will Save / Turn
*Survivors: +.5 Speed.

We are cloth in shadow. TrDrak's influence eats away at the fire and the light. Our torches will not burn. Our tinders do not light.

Salt and steel and spirit, then.
>>
>>3055174
Do we have a choice?
>muster

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x0)
>>
>>3055174
"The flame, our mother, calls for us to comeback home... we have to go back to her."

>Ready

==Un Chin-Ho==
AP 9 HT 12/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3055174
The choice of strategem is obvious: while our hearts beat, we must not give in.
I have four additional restocks, but if we don't escape now we never will. If you want to carry additional Salt, ask.
> Deny the Dark: Free Will Save / Turn
>>
"Someone will be seen through today."

>>3055174
>Ready. Refused HT restore.

AP 11 HT 6 FC 9
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
Rage: Current +1 AP
==
Torch
Spoolbow
==
Standard Kit,
Little Friend, "Rush"
>>
>>3055174
>Wander In

=Shiv=
Stalwart Veteran
AP 9 HT 12/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1
==
Blades-12
-1d6slash, 3-5crit
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Bow. 4!
Hand2:
==
Kit: Multitool, 3t, 2b, 2s
* Ranger [9arrows]
* Jaws of Steel
>>
Likely busy the next few hours. Bot me if we start, please.
>>
>Exist.

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 3/13
Grit 1 Reaction 6 Threshold 3
Speed 1
Favor 7
==
Blade-8
Medicine-10
Entropos-12
Seralin-10
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
>>3055174
>Muster.
>-use +1 skill on bows

AP 9 HT 11 Focus 6
Grit 3 Reaction 8 Threshold 2
Speed 1
==
Blade-12
Ashontii: 1
Bow-12
Seralin: 9
==
Bow 1d6 pierce, 4! 9x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
>I wandered off to accomplish other things to give more time and have only just returned
>Dire apologies
>I will set up the board and we will do turns very slowly for a bit.
>>
>>3056443
Ok boss! Take your time =)
>>
>>3056313
BOW:
-12:
*PIERCING SHOT. -2. Arrow continues flying until damage is depleted.

>Example. Hit for 8 damage. Gaunt target has 6 hp. Gaunt dies. arrow continues with 2 damage left over until it hits next target.
>>
>>3056051
That may be up for debate, Lantern. It would be more canny of you to send in a substitute to help. . . find yourself.

if there is anything left to be found
>>
>>3050564

>deploy

Veteran Stalwart

AP 9 HT 12 Focus 8
Grit 5 Reaction 6 Threshold 0
Speed 1
==
Skill-Giant Sword: 12
Skill-Bow: 9
==
Hand1: Giant Sword
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salts
* Dash System
* MP Plate
>>
>>3056501
>Retrieval Unit Substitute. Deploy.

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
>>
>>3055174
>Eligible to learn a Trick??
>Speed 2.
>>
>>3054296
If we go to slow processing, I'm available.

>Remember better times, when I could eat pie every day.
>Raise Empyreal to 15
>Ready

==== Megumius =====
AP 9 HT 5 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-15
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
[Better Times]
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
>>3056662
>>3056551
You would be, if investment in Speed didn't get halved.

I apologies that this is unclear, but think of the +stat as "Raise this stat to its next increment".

For speed that is an increment of .5

However, since that actually is so unclear it would be impossible to normally parse, that's on me. I've amended the character sheets; you can keep the full +Speed.

--

SPD
-2:
* Footwork. Halve your SPD for movement purposes to apply your SPD as a penalty to any attacks triggered by the movement.

>You can move 2 hexes for 1 AP normally with SPD 2.
>Hustle by halving spd for movement, moving 1:1, but applying a -2 (your full speed) to any attacks triggered this way.
>>
Rolled 6, 1, 6 = 13 (3d6)

>>3056520
Do we issue Giant Swords?
>>
>>3056520
>>3057489
Not well equipped for cave fighting, this, but surely apt to extract a grievous toll if one can find an opening.

Great Sword
1d6+Grit Slash. Crit 3-5.
*Blowthrough: Excess damage carries to next unit
*Heft: Iron Circle +1 damage is +1 Crit.
>>
>>3055174
>>3057485
>HT 12
>GT 5
So, is is a trick or a treat you got for me?


Tatiana also starts this way.
>>
>>3057528
>>3056520

HT
12
* Fit. Focus recovers HT at 2x Rate. Recover 1 HT if you stand still.
GT
5
* Brawn. 10+Grit -4 allows you to shove aside Size 1 or smaller in hexes you move into.
>>
File: Warren_51.png (1.21 MB, 2325x1668)
1.21 MB
1.21 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
8Thaum | Hurry *Little Friend: Rush
9Stal | Vivi
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

We have been pushed and shovelled and beaten and battered back against the wall. The Nightgaunts prowl the night. They seek us to throw us in with our missing Lantern in the pool of captured light.

To our front, a collapsed cut off cave hides a Gorged Ghoul bearing scars from our previous violence but still insurmountable. Hungry. Stalking. If we pass through its domain, we may bypass the Nightgaunts, but who is to say it will not reap an avaricious toll in the doing?

In the path of our advance lies the Nightgaunt's Shrine to their Icon, the Hungering Ocean of trDRak.

And far beyond, our own broken barricades guard the exit of this place.

The dark closes in. Our torches shed no light. The Nightgaunts prowl.

We must escape. The final hive has been burnt and rent. We have suffered enough losses.

Lanterns! Move out!

[ LANTERN PHASE ]
>>
>>3057662
Unfortunately, I don't think I will have time to play. Please consider me not having been deployed.
>>
>>3057674
no.
>>
>>3057674
Same for me, I can't handle fast turns today.
>>
>>3057679
The Nightgaunts do not particularly mind.

>>3057674
>>3057679
Set a standing order and you will be moved to Odyssey Squad.
>>
>>3057684
>Drunken overwatch: Guard the party with my bow by overwatching while being drunk
>>
>>3057684
Alright
>Standing order: Follow the party, burn everything hostile.
>>
>>3057689
>>3057697
Thank you both.

>Understand that removing units off the board via curious style teleportation renders the integrity of the gamespace a little porous. Set a standing order for yourself when you cannot be around to take turns, or trust in people with Tactics to give your soldier directions.

companycommand will move you with the NPC backup; which exists partially for this reason.
>>
>>3057662
>4! Remember Technique: [Strapped] Equip Blade(s) without taking a hand.
Wrist, elbow, knee, boot; add a couple straps and anything is a blade. You get my point?
5! Begin preparing {Pressure}{Pinning} trap. Do not set yet.

=Shiv=
Stalwart Veteran
AP 9 HT 12/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Bow. 4!
Hand2:
==
Kit: Multitool, 3t, 2b, 2s
* Ranger [9arrows]
* Jaws of Steel
>>
>>3057662
Where torches fail, salt may prevail. Stick together, we may outnumber them now.
>move 545
>block 5
>ready attack 5 (vs 13)
skies above, my hands won't stop shaking.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x0)
>>
Rolled 2, 4, 5, 5, 1, 5 = 22 (6d6)

"Poor light, perhaps, but what of heat?"

>>3057662
>3 2nd Oath Dampen force to Scryen's Shield, Asho 12
>3 Light Torch
>5 If hot, attempt to create a persistent 1st Oath, storing escaping heat without extinguishing torch. Ashoniti 12

AP 11 HT 6 FC 9
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
Rage: Current +1 AP
==
Torch
Spoolbow
==
Standard Kit,
Little Friend, "Rush"
>>
Rolled 2, 5, 6, 6, 1, 5, 5, 2, 4 = 36 (9d6)

>>3057662
"The dark holds us, the ghoul yet still lives and Etrian is missing... we achieved our objective but...I dont want to leave that ghoul and a friend in need hanging"

>Remember how to [Sneak]
>Heal wounds with field kit
>[Sneak] ?

==Un Chin-Ho==
AP 9 HT 12/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3057829
Your wounds were healed by the use of fine supplies. You are well. Would you like to do something else?
>>
>>3057834
Yes
>Get accustomed to seeing in the dark
>>
>>3057662

>Mov SW 2
>Overwatch SW, AP 7

Veteran Stalwart

AP 9 HT 12 Focus 8
Grit 5 Reaction 6 Threshold 0
Speed 1
==
Skill-Giant Sword: 12
Skill-Bow: 9
==
Hand1: Giant Sword
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salts
* Dash System
* MP Plate

-* Brawn. 10+Grit -4 allows you to shove aside Size 1 or smaller in hexes you move into.
-* Fit. Focus recovers HT at 2x Rate. Recover 1 HT if you stand still.
-Great Sword
1d6+Grit Slash. Crit 3-5.
*Blowthrough: Excess damage carries to next unit
*Heft: Iron Circle +1 damage is +1 Crit.
>>
File: Warren_52.png (1.25 MB, 2325x1668)
1.25 MB
1.25 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
8Thaum | Hurry *Little Friend: Rush
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

Hurry tries to trap some light, but the flickering flames are barely there, recalcitrant against the wood. Even heat barely builds to be tapped in a little prison of intention.

Un Chin-Ho tries to remember how to sneak but in the sightless dark that these caves contain, the Nightgaunts are the masters. Their senses are not like ours, they hear in probability and see in falling shadows. This is their element. In the broad day, we could hide. But not here. Not like this.

Had Shiv a shiv, one could attach it, wield or, grip it just so. But these longer blades are unwieldy for such a purpose.

The dark beckons. The steady scratch on claws on rock reverberate. Staggered gasps of what passes for spriteling laughter float across the caves.

[ Lantern Phase ]
>>
Rolled 2, 3, 3 = 8 (3d6)

>>3057950
>move 555 4
>block 5
>investigate: strange black mark on the ground (2AP)
Here's hoping that damnable ghoul didn't find a way out.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x0)
>>
>>3057966
. . . the ichor stains of deceased and broken Gaunts, the corpses we left behind in our previous foray. But no material from which the black blood spills.

Scratches and marks in the stone lead further in.

The Nightgaunts have acquired the corpses and piled them for some purpose, moving them somewhere else for storage, sustenance, sacrifice or some spurious, sinister medical practice.

They were dragged recently.

You deduce from previous experience they may be feeding the
GHOUL
or bringing them to the opaque black pool at the heart of their shrine.
>>
>>3057950
>3!Use multitool on 2×Arrows, shorten into shivs
>4!Move 554 4
>2! Continue adding {Pin} to trap.

=Shiv=
Stalwart Veteran
AP 9 HT 12/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Bow. 4!
Hand2:
==
Kit: Multitool, 3t, 2b, 2s
* Ranger [7arrows]
* Jaws of Steel
* 2stabby shivs
* {Pinning}(4!) {Pressure} trap
>>
Rolled 3, 4, 1 = 8 (3d6)

"Best use these now, then. Rush. Seek but skirt."

>>3057950
>2ap Move 555
>Command Rush: follow ichor trail S, return from danger
>Hold all 3 torches in a bundle
>Spoolbow Scryen's shield


AP 11 HT 6 FC 9
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
Rage: Current +1 AP
==
Torch
Spoolbow
==
Standard Kit, -torch
Little Friend, "Rush"
>>
>>3057950
>Tell Nyx and Kowalski to follow behind me
>Move 445554
>Parry direction 4
>-If I am at full HT i should be a 12 not 8 thanks boss

==Un Chin-Ho==
AP 9 HT 12/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3058032
Thank you. Remnant sprite issue.
>>
>>3058010
Arrows have notoriously low leverage thresholds.
>>
>>3057950

>Mov 4, 5, 5, 6
>Dodge
>OW N 2 ap

AP 9 HT 12 Focus 8
Grit 5 Reaction 6 Threshold 0
Speed 1
==
Skill-Giant Sword: 12
Skill-Bow: 9
==
Hand1: Giant Sword
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salts
* Dash System
* MP Plate

-* Brawn. 10+Grit -4 allows you to shove aside Size 1 or smaller in hexes you move into.
-* Fit. Focus recovers HT at 2x Rate. Recover 1 HT if you stand still.
-Great Sword
1d6+Grit Slash. Crit 3-5.
*Blowthrough: Excess damage carries to next unit
*Heft: Iron Circle +1 damage is +1 Crit.
>>
>>3058036
That's alright. Shivs are generally considered disposable tools. One or two uses outta them.
...
What? Why are you laughing?
>>
File: Warren_53.png (1.34 MB, 2325x1668)
1.34 MB
1.34 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
8Thaum | Hurry *Little Friend: Rush
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

These dark tunnels wind and churn beneath the earth, the hunting ground of the nightgaunts.

They have fed recently. An ichor trail of their slain kin leads off into the dark. Ghoul feed? A gift for a broken idol?

Arms up... Scratches in the walls reverberate.

[ Darkness Phase ]
>>
>>3058047
>>3058010
Shiv.
1d3 Pierce. Blades. 3-5 Crit.
Malf 16-18.
Extra hit every 2 Margin.
>>
File: Warren_54.png (1.36 MB, 2325x1668)
1.36 MB
1.36 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
8Thaum | Hurry *Little Friend: Rush
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

The Nightgaunts have one thing the Gaunts do not.

A sense of self-preservation. A motivation to continue their fetid existence. They care. They live. Sometimes, they even talk. They lie.

Arrows fly from the darkness. Scryen wards them off with his shield. Scratches and clanks tell us they expect us.

We can hold the chokehold, but they have the advantage of range. We can advance, but they may surround us. We can seek an alternate path, but it may contain a Ghoul. We can stay, put our rations run out.

What do we do, Lanterns?

[ Lantern Phase ]
>>
>>3058134
what the fuck
this isn't fair.
Un Chin-Ho, there's one roughly 2-2 of the lever, do you see it?
Take it out, I'll hold the line.
Can't see shit, though...
>ready attack (6AP, lunge twice [+2 reach], vs 12)
>block 5
Though light may falter, the flame may still hold.
Someone get Megumius up here.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x0)
>>
Rolled 3, 1, 2 = 6 (3d6)

>>3058152
"Got it, cover me"
>>3058134
>Move 442
>Spend 1 focus in [Determination] for +1dmg
>Attack Night gaunt
>Parry direction 2

==Un Chin-Ho==
AP 9 HT 12/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3058134
>Bot megumius to follow Scryen and burn enemies
>>
>>3058168
>>3058159
You are noble, courageous, valiant, well trained, schooled in the art of the blade, quick, witty, intelligent, brawny, healthy and noble

But you do not have Tactics

Your friends will not heed you.
>>
Rolled 2, 5, 1, 3, 1, 1 = 13 (6d6)

>>3058134
>5ap Expand heat capture to include all torch heads, Asho 12 + 2 TH2
>6ap Attempt persistent capture of impacts to Scryen's shield. Asho 12 + 4 TH2

AP 11 HT 6 FC 9
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
Rage: Current +1 AP
==
Torch x3
Spoolbow
==
Standard Kit, - torches
Little Friend, "Rush"
>>
>>3058178
Its a good life anyway, but can I keep it I wonder?
>>
>>3058134

>Mov 4, 4
>OW SW (3 ap x 2)


AP 9 HT 12 Focus 8
Grit 5 Reaction 6 Threshold 0
Speed 1
==
Skill-Giant Sword: 12
Skill-Bow: 9
==
Hand1: Giant Sword
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salts
* Dash System
* MP Plate

-* Brawn. 10+Grit -4 allows you to shove aside Size 1 or smaller in hexes you move into.
-* Fit. Focus recovers HT at 2x Rate. Recover 1 HT if you stand still.
-Great Sword
1d6+Grit Slash. Crit 3-5.
*Blowthrough: Excess damage carries to next unit
*Heft: Iron Circle +1 damage is +1 Crit.
>>
>>3058188
One hopes
>>
>>3055174
>>3055174
Btw, I seem to have misunderstood how these tricks worked. I thought you needed these stats to get tricks. Does that mean I also get:


HT
12
* Fit. Focus recovers HT at 2x Rate. Recover 1 HT if you stand still.
GT
5
* Brawn. 10+Grit -4 allows you to shove aside Size 1 or smaller in hexes you move into.
>>
>>3058134
>3! Add {Bell} to trap
>1! Move 4
>3! Set Trap 3
>2! Move 65

=Shiv=
Stalwart Veteran
AP 9 HT 12/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Bow. 4!
Hand2:
==
Kit: Multitool, 3t, 2b, 2s
* Ranger [7arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
>>
>>3058233
Yes.
>>
>>3058337
*The edge grows stronger*=))))
>>
File: Warren_55.png (1.53 MB, 2325x1668)
1.53 MB
1.53 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
8Thaum | Hurry *Little Friend: Rush
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

In the tunnels, we move forward slowly. And then, the Nightgaunts strike.

Scryen wards off blow after blow, shield chipping under the strength of the assault but bolstered by the influence of the Icon of Ashoniti. Tatiana swings, but in the tunnels, it is hard to score a proper hit and the Nightgaunt defends with their shield. A shield that then breaks under the fury of the two-handed impact weapon.

Un Chin-Ho dashes into an opening, but finds that they are outnumbered two on one.

And in the back, the Nightgaunt Hunters take careful aim, harassing us.

--

Thaum Olient
Come on! Stand! Together, we can take the beasts!

--

[ Lantern Phase ]
>>
Rolled 6, 3, 2 = 11 (3d6)

>>3058588
>5! Move 55 444
>4! Shoot Nightgaunt 33. Bows 11, 1d6pierce

=Shiv=
Stalwart Veteran
AP 9 HT 12/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Bow. 4!
Hand2:
==
Kit: Multitool, 3t, 2b, 2s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
>>
>>3058588
*looks at bottle*
"Mhmh, EMPTY! AGGGHHHHHHHH FEEL MY WRATH GAUNT!"
>Move: 5, 6,5,5,
>Fire my arrow at the night gaunt 5,5,5,5,4

AP 9 HT 11 Focus 6
Grit 3 Reaction 8 Threshold 2
Speed 1
==
Blade-12
Ashontii: 1
Bow-12
Seralin: 9
==
Bow 1d6 pierce, 4! 9x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
>>3058632
>>3058588
>target is Nightgaunt 22. In front of Un Chin-Ho.
>>
>>3058588
>Tether Spoolbow to nearby wall.
>Begin reeling in, absorbing and storing excess energy without breaking the spool.

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
SPD
-2:
* Footwork. Halve your SPD for movement purposes to apply your SPD as a penalty to any attacks triggered by the movement.
>>
>>3058588
>Ask the guards and obsidian company if they may begin building fortifications against the ghouls. An example: Sand bag 'walls' or hills so that we can seek refuge from their blades and the like.
>>
>>3058649
Sorry not obsidian I mean odyssey company as in the group of AFK players =v=
>3 focus will be spent if it is needed to redo his action to push a physical shout to odyssey squads so that they may do so. >>3058649
>>
Rolled 5, 3, 3, 4, 3, 4, 6, 3, 3 = 34 (9d6)

>>3058588
>Use *feint* against blocking night gaunt Blade 14-2Imparts for -1 to target defence vs nightgaunt? (this costs 3 acts right?)
>Use 1 focus for [Deternination] +1dmg
>Attack nightgaunt direction 3
>Parry direction 3

==Un Chin-Ho==
AP 9 HT 10/12 Focus 6/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3058649
>>3058652
Handsome friendly intelligent Lantern that you are, you do not possess Tactics and your peers will not listen to you.
>>
>>3058644
your nose baps against the wall as you reel yourself into it.
>>
Rolled 5, 3, 2 = 10 (3d6)

>>3058588
>block 5
Are we hurting these things at all?
>attack 5 (6AP, +4 damage, vs 12)
Just fight behind me, and hold it together, men.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x0)
>>
>>3058664
"I dont know!? But I am trying something else afterwards. try salt next time."
>>
>>3058659
Maybe I should have thought this through more.
>>
File: Warren_56.png (1.5 MB, 2325x1668)
1.5 MB
1.5 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
8Thaum | Hurry *Little Friend: Rush
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

These Nightgaunts can be felled. They can be beaten.

[ DARKNESS PHASE ]
>>
File: Warren_57.png (1.54 MB, 2325x1668)
1.54 MB
1.54 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
8Thaum | Hurry *Little Friend: Rush
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

We are pelted with rocks. We are attacked. Scryen wards off blow after blow, Chin-Ho parries and ducks, arrows clatter against rock walls - and then, an opening, a moment of distraction and . . . pain.

>CHIN-HO IS BLEEDING. -1 HT PER 3 AP SPENT.

--

Thaum Olient
Scryen! I-- I can't keep containing the blows! They'll break through!

--

[ Lantern Phase ]
>>
>>3058719
>Release spool.
>Move 44, 5555
>Store energy striking Scryen's shield/weapon.

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
SPD
-2:
* Footwork. Halve your SPD for movement purposes to apply your SPD as a penalty to any attacks triggered by the movement.
>>
Rolled 5, 1, 3 = 9 (3d6)

>>3058719
This bulwark of mine will hold a few blows more.
Tatiana. You using that shield? Might need to get ready to pass it to me once this one gives up the ghost.
>block 5
>>3058666
That's an idea.
>throw salt 5555
Least it'll get them to run. Stop pelting my shield, an' all.
>attack 566 (lunge, vs 11)

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 2 salt (restock x0)
>>
Rolled 1, 5, 5, 1, 2, 3, 2, 1, 2 = 22 (9d6)

>>3058719
>Bandage and treat bleed (medicine 10)(3AP)
>Use 4 focus to regain 8 HT (Fit)
>Move 2
>[Tenacity] regain 1 focus for 1(AP)
>Convert 3 focus for 3 AP
>Attack nightgaunt direction 1 (3AP)
>Attack same nightgaunt again (3AP)

==Un Chin-Ho==
AP 9 HT 12/12 Focus 0/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
Rolled 5, 6, 2 = 13 (3d6)

>>3058743
Bandaging in front of an opponent is not a viable survival strategy.
>>
>>3058719
>Move: 5,4
>modify my arrow to have [Stun] 3ap
>Overwatch with a arrow, the first that shall attack Sir Scryen shall receive the taste of a stunning arrow to the jaw.
>Burn 3 focus for 3 ap (8 left?) and begin construction of a fall back point where we may entrench ourselves with shields and hold them back
AP 9 HT 11 Focus 7
Grit 3 Reaction 8 Threshold 2
Speed 1
==
Blade-12
Ashontii: 1
Bow-12
Seralin: 9
==
Bow 1d6 pierce, 4! 9x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
>>3058748
>>3058743
you get stabbed for 3 damage.

You bleed for 1.

Un Chin-Ho is unconscious.

Suggest rescue.
>>
>>3058719
Some music while we strive to survive the night.

https://www.youtube.com/watch?v=L89h9wbJpU0
>>
>>3058750
Company command may we use focus to gain health?
>>
>>3058758
oh wait we already can my bad ...=v=
Suggestion U chin-Ho burn focus to gain Hp so you don't go down
>>
>>3058750
>>3058757
>>3058743
>Spend 6 focus to heal with FIT (12 HT)
>Parry direction of nightgaunt+3skill (6AP)
>>
Rolled 4, 1, 6, 1, 5, 5 = 22 (6d6)

>>3058719
>3ap heat capture final torch, Asho 12 TH2
>4ap move 555 456
>4ap + 3FC impact capture self, Asho 12+4 TH2

AP 11 HT 6 FC 9
GT 1 RC 7 TH 2
SPD 1.5
==
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.
LHLD: Roll FOC vs to resist
Better Times: FOC vs Terror
Rage: Current +1 AP
==
Torch
Spoolbow
==
Standard Kit,
Little Friend, "Rush"
>>
Rolled 6, 3, 6 = 15 (3d6)

>>3058719
If no one will provide me with tactical decisions, it's time to make a decision for myself.
>Move 555 555
>Summon Fire to provide light

==== Megumius =====
AP 9 HT 5 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-15
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
[Better Times]
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
>>3058719
>3! Pull Un Chin-Ho in my space
>3! Bandage Un Chin-Ho
>3! Parry 2wards with Shivs. Blades 12
>-Standing still: +1Ht

=Shiv=
Stalwart Veteran
AP 9 HT 11/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Bow. 4!
Hand2:
==
Kit: Multitool, 3t, 2b, 2s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
>>
>>3059208
Thanks :V, I may be stubborn sometimes, ill be more careful.
>>
File: Warren_58.png (1.57 MB, 2325x1668)
1.57 MB
1.57 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
8Thaum | Hurry *Little Friend: Rush
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

A bandage is hastily applied to stem a ferocious bleeding, while others wade into the fray. Our front expands as a cloud of salt particles explode to defray the Nightgaunt line. They do not like this; it burns their shimmering skin and eats at their essence.

Luna prepares and notches an arrow, and it caresses the temple of a Nightgaunt at the end of the slim corridor.

But they still come.

Megumius reaches out to the Flame, but -- it does not kindle into being! Terror strikes its ferocious claws into their soul, sapping will and courage, until... no. We must stand. Even in the dark!
>Deny the Dark! Terror resisted!

[ DARKNESS PHASE ]
>>
File: Warren_59.png (1.62 MB, 2325x1668)
1.62 MB
1.62 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

Beset by the burn of salt and our steel, a trio of Nightgaunts break off for the shelter of deeper darkness. We use the opening to attack, but some of them are not broken yet. Shiv takes a deep cut as Un Chin-Ho tries to ward off other strikes but the Nightgaunt is canny and dangerous and cornered.

Hurry wades into the fray and --

falling beneath stab and bite and claw, the contained energies held in the Icon of Ashoniti react and break free, detonating with a horrible roar. The Theurge is scattered over the caves as a minirature sun erupts. The Nightgaunts, caught by sudden spray of light and mist of blood are shocked.

bury the pieces of the fallen later.

Push for the opening now while their ranks are in disarray.

[ Lantern Phase ]
>>
>>3059289
>15 vs 13
My Empyreal is 15. Did I meet some sort of penalty?
>>
Rolled 2, 6, 1 = 9 (3d6)

>>3059291
Oh no you don't.
LET.
THERE.
BE.
LIGHT!

>Move 54
>Summon Fire to provide light (+2! to skill for 17)
==== Megumius =====
AP 9 HT 5 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-15
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
[Better Times]
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
File: Dark Cave.png (824 KB, 1540x1266)
824 KB
824 KB PNG
>>3059294
Possibly, Theurge!
>>
Rolled 1, 5, 6, 3, 4, 2, 3 = 24 (7d6)

>>3059291
>Move 2
>Attack Nightgaunt with +1 (4AP)
>Attack again (3AP)

==Un Chin-Ho==
AP 9 HT 11/12 Focus 0/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3059291
Fallen Lanterns

We need not abandoned our friends in the dark. We can carry their memories with us.

Find the place where a Lantern fell, then spend a Mental Action to Focus and you may solidify some of their memories. The Margin on this roll matters.
>>
>>3059291
>Move 55445
>Construct cover facing 5, 6 AP

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
SPD
-2:
* Footwork. Halve your SPD for movement purposes to apply your SPD as a penalty to any attacks triggered by the movement.
>>
>>3059291
Going to sleep.
>Standing order for the future phases: follow the party and provide light.
>>
>>3059291
>3 ap Modify my arrow to have [stun]
>3 ap and 2 ap to up my hit chance increase the density of the arrow I have modified with the icon of [Seralin].
>Move: 5


AP 9 HT 11 Focus 7
Grit 3 Reaction 8 Threshold 2
Speed 1
==
Blade-12
Ashontii: 1
Bow-12
Seralin: 9
==
Bow 1d6 pierce, 4! 7x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
Rolled 5, 4, 3 = 12 (3d6)

>>3059291
>move 566
>block 5
>attack 55 (vs 13)
Push forward, men. I'd like to make some progress before whatever passes as a day down here's over.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 1 salt (restock x0)
>>
Rolled 3, 1, 2 = 6 (3d6)

>>3059291
>2Focus: +4Ht
>1! Move 2
>5! Shiv the Nightgaunt. Blades 14
>3! Parry. Blades 12

=Shiv=
Stalwart Veteran
AP 9 HT 10/12 Focus 6/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
-1d3pierce, 3-5crit, 16-18malf, +1hit/1margin
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Bow. 4!
Hand2:
==
Kit: Multitool, 3t, 2b, 2s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
>>
File: Warren_60.png (1.51 MB, 2325x1668)
1.51 MB
1.51 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

Press into the gap. Summon your courage.

Substitute stacks slick with the blood of Hurry, piling a puny barricade out of the corpse of the fallen. Terror strikes.

[ Darkness Phase ]
>>
File: Warren_61.png (1.51 MB, 2325x1668)
1.51 MB
1.51 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

Scryen steps into the gap and finally we are free of this wretched chokehold. The Nightgaunts attack to drive him off, but we can flood in behind the brave Lantern and bring more arms to bear. Beset on all sides, the Nightgaunts beat a hasty retreat.

We live.

We are in part victorious.

But there are more of them out there, and we are wounded.

Take a breath. Recover.

And see to our fallen. What should we do?

We can investigate the Shrine if we open the lever, but who knows what lurks inside? We can attempt the Ghoul, but it may overpower us. We can pick a path, but they will ambush.

At our feet, Rush mourns. Hurry has fallen and their corpse scattered all over.

A single Lantern may opt to Remember, by taking a Mental Action. Perhaps we can carry some of his memory with us?

What do we do?

[ Lantern Phase ]
>>
Rolled 6, 4, 5, 3, 5, 6 = 29 (6d6)

>>3061170
>Wipe the blood away, and retrieve Hurry's spoolbow. It contains components very difficult to replicate, down in this cave.
>Attempt to resist Terror.
>Assess the most likely place to cut into the walls to access the mechanisms connecting to the lever.

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
SPD
-2:
* Footwork. Halve your SPD for movement purposes to apply your SPD as a penalty to any attacks triggered by the movement.
>>
>>3061184
The mechanism itself is accessible by removing the casing around the lever. Likewise, in the deep rock just 4 of it, there will be the gears and pulley systems responsible. But the mechanism is likely Gaunt-forge and neither particularly elegant nor useful. They must have built it to allow their Shrine some rudimentary defence.
>>
>Go mad whereever I am.
>Declare myself the Lantern King.

==Etrian==
Student
Thaumatheuge: Entropos

AP 9 HT 8/8 Focus 3/13
Grit 1 Reaction 6 Threshold 3
Speed 1
Favor 7
==
Blade-8
Medicine-10
Entropos-12
Seralin-10
Lore-10
Tactics-8
==
Hand1:Blade
Hand2:Torch
==
Kit:
Multitool
2/3 Torches
2 Bandages
2 Bags of Salt
* Field Kits
* Extra Supplies x2
>>
>>3061170
>>3061199
What does remembering a lantern (Hurry) entail and how much is a mental action?
>>
>>3061170
>move 555 54
>block 4
The end is in sight, now.
We are so, so very close, lanterns.

Someone cover my back. There is almost absolutely something coming up behind me.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 1 salt (restock x0)
>>
>>3061249
How much what, Lantern?
>>
>>3061281
AP! ^^
>>
>>3061281
nvm i figured it out thanks for the help!
>>
File: QuickMentalAction.png (345 KB, 785x973)
345 KB
345 KB PNG
>>3061296
>>3061284
It consumes 1 AP to perform a quick mental action. You can spend more AP or Focus to add + to the roll. The margin usually matters, so if you take more time, rewards are commensurately increased.
>>
>>3061170
>3! Loot Nightgaunt corpse 2, including a limb
>3! Construct Gauntbone Shank
>3! Set {pressure}{bell} trap 2
>-standstill +1Ht

=Shiv=
Stalwart Veteran
AP 9 HT 11/12 Focus 6/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
-1d3pierce, 3-5crit, 16-18malf, +1hit/1margin
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Bow. 4!
Hand2:
==
Kit: Multitool, 3t, 2b, 2s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
>>
Rolled 4, 1, 2, 2, 1, 1, 3 = 14 (7d6)

>>3061170
>move 5-4
>Throw rock at the nightgaunt down 444 (3AP)
>Remember (Hurry) friend and protector.... Rush will be lonely now...*close the eyes of Hurry*(4AP)

==Un Chin-Ho==
AP 9 HT 11/12 Focus 0/8
Grit 5 Reaction 8 Threshold 0
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3061310

You may opt to Remember 2 skills, stats or traits of our fallen friend. They replace or add to your own.

>>3058815
>>
>>3061317
>Acquire Ashoniti 12
>Acquire Threshold 2
>Can Ashoniti give me a bit of a tutorial *kappa*

==Un Chin-Ho==
AP 9 HT 11/12 Focus 0/8
Grit 5 Reaction 8 Threshold 2
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.

==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3061337
"Hurry... I will take these skills and use them to see us to safety....."
>>
File: Warren_62.png (1.64 MB, 2325x1668)
1.64 MB
1.64 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

The end is in sight, but it is barred by fang and claw and hatred. We must prevail.

--

Arrows sing from the darkness as the skirmishers attempt to ward off Scryen, but they block the feathered foe with a deft shield twist.

--

Substitute recovers, wiping away the blood of our peer. The Spoolbow is an interesting tool, but as Substitute already has it in his Kit, it will do him little good. Still, it is a valuable mechanism.

>>3061306
Shiv carves through the fallen Nightgaunt and recovers some vials of ichor and a few loose bits of nightscrap, but nothing of this ephemereal creature is solid enough to wield as a weapon without proper treatment and alchemical care. And if we were to, besides, we would become as the Stained and bleed the ink of the night.

--

we remember our fallen. It is how we can carry the torch. Even those who have died are not entirely lost to us, as long as we carry the spark of their memories.

[ LANTERN PHASE ]
>>
>>3061343
>>3061328
But you already remember everything you need to know. Perhaps if you spent a Mental Action to search your memories?
>>
Rolled 4, 2, 1 = 7 (3d6)

>>3061345
Hey, fletchslinger, you're standing a little close, there.
Not a very smart nightgaunt, are you?
>6AP attack 44 (stop thrust, +2 damage, vs 13)
>block 4
Can someone come up and actually defend my back, now? That gaunt might crawl up through here, and I don't want to be facing away for it.

AP 9 HT 11 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 1 salt (restock x0)
>>
>>3061345
>Move 24
>Crack open the lever's casing, then start carving into the wall to get at the linkages. I'm going to rebuild this whole thing.
>Cannibalize Hurry's Spoolbow-need the parts for this.

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
>>
Rolled 5, 3, 2, 5, 1 = 16 (5d6)

>>3061345
>Move 1-6-5-5
>Mental action to search my memories about>>3061352 and figure out how to use these new powers and fully understand them (5AP)

==Un Chin-Ho==
AP 9 HT 11/12 Focus 0/8
Grit 5 Reaction 8 Threshold 2
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.

==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
Rolled 2, 4, 1 = 7 (3d6)

>>3061345
>7! Move 416 665 5
>2! Investigate Nightscrap. What's it do?

=Shiv=
Stalwart Veteran
AP 9 HT 11/12 Focus 6/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
-1d3pierce, 3-5crit, 16-18malf, +1hit/1margin
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Bow. 4!
Hand2:
==
Kit: Multitool, 3t, 2b, 2s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
* Ichor Vial ×3
* Nightscrap ×2
>>
"Roight."

>>3061170
AP 9 HT 12 FC 8
GT 5 RC 7 TH 0
SPD 1
==
Blade 8
Maul 12
Bow 9
This Old Blade
Tricks: Fit, Brawn
==
Maul
Mass Produced Plate
Dash System
==
Standard Kit
>>
>>3061345
>Move: 4,4,5,.
>use 2 ap to gain +2 to my next skill roll
>Overwatch with my bow that has [stun]


AP 9 HT 11 Focus 7
Grit 3 Reaction 8 Threshold 2
Speed 1
==
Blade-12
Ashontii: 1
Bow-12
Seralin: 9
==
Bow 1d6 pierce, 4! 7x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
>>3061377
>>3061345
>>
>>3061369
>>3061345
>Move *5*16 665 5
>>
>>3061377
>>3061345
>Dis Old Crusha
>Attempt This Old Blade for armor
>>
File: Warren_63.png (1.63 MB, 2325x1668)
1.63 MB
1.63 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute
13Stal | Jove

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

Onwards!

--

Substitute considers replacing the entire internal mechanism. Yet, in the dark, with no light, haunting nightgaunts, and a single working pair of hands, the project seems it would take roughly three weeks.

>>3061366
Ashoniti is the Blessing of Focus and Tenacity and Struggle and Pride and it pits Strength against Strength, but it is also Cunning and Subversive and most importantly of it all it is PLAYFUL.

Ashoniti can be invoked to absorb, store or release energy. Primarily kinetic. This is at a 1:1 basis, although if one wanted to Release all pent energy, a single Physical Action could be taken to do so.

Ashoniti also redirects force, which can be used to block, to parry, to deflect, to change, to re-align, to angle arrows around corners or skip projectiles back at their attacker. It would rarely allow one to redirect more than Threshold at once.

The Higher Oaths allows the dampening, imbuement and exacerbation of Force. Three points of Force held by the Icon could be Imbued into a bag of salt, or into a weapon, or a rock. An effect happening in the world could be dampened, so as to leave little trace. Alternatively, a small ripple could be made vast by exacerbating the energies involved.

Finally, the base gust of Ashoniti's playfulness allows one to take a single 3 AP action to output Threshold force.

>>3061369
It holds nightgaunts together, as it is primarily the sinew that connects their fibrous muscles to their sticky bones. If treated and used, it could be used for a multitude of purposes. Currently, it is simply rather wet with fluid.

[ DARKNESS PHASE ]
>>
File: Warren_64.png (1.64 MB, 2325x1668)
1.64 MB
1.64 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute
13Stal | Jove

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

>>3061391
Even veterans can learn new tricks.
MAUL
*Hammer Home. Spend 6 AP. Roll 2d6 instead of 3d6.
ARMOR
*Deflection Angles - Your front gains +1 DR.

--

They have taken our barricades, the wretched spawn.

[ LANTERN PHASE ]
>>
>>3061437
>Move: 5,5,6 656.
.Reinforce the wall of rubble using 2 ap.

AP 9 HT 11 Focus 7
Grit 3 Reaction 8 Threshold 2
Speed 1
==
Blade-12
Ashontii: 1
Bow-12
Seralin: 9
==
Bow 1d6 pierce, 4! 7x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
Rolled 5, 5, 2 = 12 (3d6)

>>3061437
not this shit again.
Someone take the flank, support me, anything!
>sheet miscalculation: gain +1 HT from survivor
>currently: 12 HT
>gain fit?
Please?
>block 4
>6AP attack 44 (+4 damage, vs 12)
t-they're gonna break through eventually, after all...

AP 9 HT 12 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 1 salt (restock x0)
>>
>>3061449
You are working in near complete darkness with tools unsuited to the purpose on a design put together by non-humanoids with decidedly different standards for mechanisms and ease of accessibility.

Lantern, your design is grandiose and interesting but it will not work under current conditions.

Would you like to try another action?
>>
>Tie my spoolbow's tether to the lever.
>Move 165444
>Parry 4

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
>>
"Fingers."

>>3061437
>Move 5545
>Attempt to Remember Rage and SPD 1.5
>Move 5444

AP 9 HT 12 FC 8
GT 5 RC 7 TH 0
SPD 1 DR 3(4)
==
Blade 8
Maul 12
Bow 9
This Old Blade: Hammer Home, Deflection Angles
Tricks: Fit, Brawn
==
Maul
Mass Produced Plate
Dash System
==
Standard Kit
>>
Rolled 3, 5, 2, 6, 1, 2 = 19 (6d6)

>>3061437
>Acquire *Little friend: Rush
>move 6-6-5
>Store the attacks on Scryen shield to the icon? (3AP) [Btw, dont know if acquiring Rush is a 3AP act so just use the remaining AP for more skill if possible]
>>
>>3061497
Distraught by the loss of its master, Rush is inconsolable.

What kit are you willing to leave behind to adopt Rush?
>>
>>3061437
>>3061497
>-Forgot stats my b
==Un Chin-Ho==
AP 9 HT 11/12 Focus 0/8
Grit 5 Reaction 8 Threshold 2
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.

==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>>3061506
>Leave my torches? (3) they dont work anyway in this sunken darkness
>>
Rolled 2, 6, 3 = 11 (3d6)

>>3061437
>2! Move 55
>6! Set {Pressure}{Pin}{Salt-burst} trap 6 (use 1 saltbag)
>1! Investigate Ichor

=Shiv=
Stalwart Veteran
AP 9 HT 11/12 Focus 6/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
-1d3pierce, 3-5crit, 16-18malf, +1hit/1margin
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Bow. 4!
Hand2:
==
Kit: Multitool, 3t, 1b, 1s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
* Ichor Vial ×3
* Nightscrap ×2
>>
File: Warren_65.png (1.85 MB, 2325x1668)
1.85 MB
1.85 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute
13Stal | Jove

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

Scryen cuts down a single Nightgaunt -the ones at the barricade screech and take aim with their weapons

--

Shiv remembers an old lesson. The Ichor can be used in alchemical processes and metallurgy to harden the metal thus forged, making blades imbued with stinging intent and other bounty of the blacksmiths.

--

Jove remembers anger.

[ DARKNESS PHASE ]
>>
File: Warren_66.png (2.1 MB, 2325x1668)
2.1 MB
2.1 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute
13Stal | Jove

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

4Thaum | Megumius - Follow / Burn
9Stal | Luna - Drunk Guard

==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

We may never see the light again.

[ Lantern Phase ]
>>
Rolled 5, 6, 2 = 13 (3d6)

>>3061648
>Move 555 66 55
>Kindle Nightgaunt to 6 (+2 skill, use 3 Focus)

==== Megumius =====
AP 9 HT 5 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-15
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
[Better Times]
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
Rolled 2, 2, 1 = 5 (3d6)

>>3061648
"QUIET OMINOUS VOICE I BELIEVE!!!!"
>Burn 1 focus for 1 ap
>Move: 4 5
>Modify my modified arrow that has stun to also have lightning on it. (3 ap)
>Shoot my modified stun, lightning arrow at the night gaunt 5 6 of me.


AP 9 HT 11 Focus 6
Grit 3 Reaction 8 Threshold 2
Speed 1
==
Blade-12
Ashontii: 1
Bow-12
Seralin: 9
==
Bow 1d6 pierce, 4! 7x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
>>3061683
Some music to help light our struggle =v=
https://www.youtube.com/watch?v=eJehlLCsBH4
>>
>>3061683
How did you happen to capture the sparks to generate an electro-static phenomenon, little light?
>>
Rolled 2, 5, 2 = 9 (3d6)

>>3061648
what the fuck is that.
>move 4
>block 4
>5AP attack 44 (+3 damage, vs 12)
Cover my back, this blood'll bait 'em in.
Hopefully, ah, not bait in more than I can handle.

AP 9 HT 12 Focus 8
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
* Fit: Focus recovers HT at 2x Rate. Recover 1 HT if you stand still.
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 1 salt (restock x0)
>>
>>3061695
A dream's worth of seeing thoughts like sparking and flying within the electric mind soon become calming and evocative if you look at them right.
>>
>>3061711


>remastered version
A dream's worth of seeing motes, sparking and flying within the electric mind soon become calming and evocative if you look at them right.
>>
Rolled 1, 1, 2, 2, 5, 3, 5 = 19 (7d6)

"FUCKEEEEEEEEM"

>>3061648
>1ap Move 4
>Boost 556 655, Brawn shove Gaunt 1
>8ap+3 FC Hammer Home 1, Iron circle +1 attack, +1 damage. Maul 12-4+5

AP 9 HT 12 FC 8-3
GT 5 RC 7 TH 0
SPD 1 DR 3(4)
==
Blade 8
Maul 12
Bow 9
This Old Blade: Hammer Home, Deflection Angles
Tricks: Fit, Brawn
==
Maul
Mass Produced Plate
Dash System -2 fuel
==
Standard Kit
>>
Rolled 2, 3, 5 = 10 (3d6)

>>3061648
>3! Switch to Blade and Shield
>3! Stab nightgaunt 6. Blades 12
>3! Block. Shield 11
>1fc: 2Ht
>-standstill 1Ht
Salt'll make it sting more.

=Shiv=
Stalwart Veteran
AP 9 HT 10/12 Focus 5/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
-1d3pierce, 3-5crit, 16-18malf, +1hit/1margin
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Blade. 3!
Hand2: Shield. 20/20
==
Kit: Multitool, 3t, 1b, 1s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
* Ichor Vial ×3
* Nightscrap ×2
>>
Rolled 3, 4, 1, 2, 4, 4, 2, 1, 1 = 22 (9d6)

>>3061648
>3! Imbue Kowalski's next arrow with 3 Force
>3! Dampen any force coming at Shivs shield
>3! Store force coming at Scryen's shield
>-Standstill +1HT (Fit)

==Un Chin-Ho==
AP 9 HT 11/12 Focus 0/8
Grit 5 Reaction 8 Threshold 2
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.

==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
>Move 322
>Make contact with the Secret Door.
>Pull the lever using the spoolbow tether while simultaneously absorbing the energy from the moving stone.

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
>>
File: Warren_67.png (2.12 MB, 2325x1668)
2.12 MB
2.12 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius - Follow / Burn
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
9Stal | Luna - Drunk Guard
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute
13Stal | Jove

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

Jove goes through a barricade then a Nightgaunt, but is left open by the assault.

The nightgaunt darkwhisper extolls the slithering tendrils of shadow.

[ Darkness Phase ]
>>
File: Warren_68.png (2.14 MB, 2325x1668)
2.14 MB
2.14 MB PNG
The Dark Hungers. Torches shed no light. Range penalty is doubled.
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius - Follow / Burn
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
9Stal | Luna - Drunk Guard
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute
>13Stal | Jove [Wounded]

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


==Instruction==
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please

==Objective==
LIVE

--

The Nightgaunt Darkwhisperer scratches one long digit through the air and the not-flames whisper, expanding, eating what few scraps of light we have. Empowered by the boon of TrDraK, the Nightgaunts rush forward and pile.

Scryen loses ht! Scryen loses shield integrity! Shiv loses ht! Shiv loses shield integrity! Luna loses ht! Megumius loses ht!

Jove is struck by six separate arrows, each a tiny chip, each wrapped in the clinging dark - the heart stops before the body hits the floor.

Lanterns, what do we do?

[ Lantern Phase ]
>>
>>3065077
>Set 9AP Proximity trap in the opening left by the door.
>Boost, move 555

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
>>
Rolled 1, 3, 1 = 5 (3d6)

>>3065077
They're all over us!
Uh...
I got it.
>throw salt 6
>attack 5
>block 6
>2 focus: recover 4 HT
Keep calm, they're on the ropes now.
Can count 'em all on two hands, right?

AP 9 HT 12 Focus 6
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
* Fit: Focus recovers HT at 2x Rate. Recover 1 HT if you stand still.
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 0 salt (restock x0)
>>
Rolled 5, 5, 5, 1, 3, 3, 3, 2, 2 = 29 (9d6)

>>3065077
>Splash gaunt 4 with LC
>Kindle Gaunt 4 (+2! skill)
>Move 2

==== Megumius =====
AP 9 HT 5 FC 9
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-15
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
[Better Times]
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
Rolled 3, 2, 3, 1, 4, 3, 5, 6, 3 = 30 (9d6)

>>3065077
>Exacerbate Megumius's Kindle >>3065239
>Imbue bag of salt with 3 force
>Throw bag direction 5-6
>-Kowalski still have a buff arrow?

==Un Chin-Ho==
AP 9 HT 12/12 Focus 0/8
Grit 5 Reaction 8 Threshold 2
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.

==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*1 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
File: Warren_69.png (2.16 MB, 2325x1668)
2.16 MB
2.16 MB PNG
[b]The Dark Hungers. Torches shed no light. Range penalty is doubled.[/b]
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
3Stal | Craven
4Thaum | Megumius - Follow / Burn
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
9Stal | Luna - Drunk Guard
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute
13Stal | Jove

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient

--

Woosh.

[ Darkness Phase ]
>>
File: Warren_70.png (2.1 MB, 2325x1668)
2.1 MB
2.1 MB PNG
[b]The Dark Hungers. Torches shed no light. Range penalty is doubled.[/b]
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
>3Stal | Craven [ALAS]
4Thaum | Megumius - Follow / Burn
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
>9Stal | Luna - Drunk Guard [Wounded]
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute
>13Stal | Jove [ALAS]

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


[b]==Instruction==[/b]
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[b]Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please[/b]

[b]==Objective==[/b]
[b]LIVE[/b]

--

Jove's body twitches and then lurks and looms forward, massive maul clenched in hands dripping black ichor. A puppet to the shadow. Craven tries to block but his shield is hammered into splinters and feathers sprout from his throat, his chest, his eye.

Dead.

Luna takes an arrow, stumbles, falls, short of breath, bleeding arterial blood in a profuse spray. Un Chin-Ho attempts to intercept another incoming projectile and, skirting of the edge of their blade the damnable thing embeds itself in their throat. A mortal wound.

--

But we are close. The exit, the light... we can make it. Come on!

--

Substitute hears the clicker-clack of a trap setting of.

[ Lantern Phase ]
>>
Rolled 4, 6, 5 = 15 (3d6)

>>3073006
>Reel myself in to the point I can free my spoolbow.
>Store kinetic energy from reeling it.

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
>>
>>3073009
Understand that siphoning the energy required in reeling simply means that nothing is reeled. You are absorbing the energy that would normally spool things in.
>>
>>3073010
Maybe he meant to store his own kinetic energy that would otherwise be dissipated during the braking.
>>
>>3073006
I hum.... am not sure what happened...
>>
Rolled 3, 1, 1, 2, 2, 3, 3, 4, 6, 2, 5, 6 = 38 (12d6)

"Wh' aul y'ha' i' a hammer... y'on't fix much."

>>3073006
>Boost as necessary to enter hex 65 of Olient
>Toss Salt 65
>3ap+6foc Attack 6, step past into firepit, swing 6 again. Maul 12-5+6
>3ap+2foc Attack 4, Attack 3. Maul 12-3+2

AP 9 HT 12 FC 0
GT 5 RC 8 TH 0
SPD 1
==
Blade 8
Maul 12
Bow 9
This Old Blade
Tricks: Fit, Brawn
==
Maul
Mass Produced Plate
Dash System
==
Standard Kit -salt
>>
Rolled 4, 5, 1 = 10 (3d6)

>>3073045
Extra dice in case tossing Salt took up a roll.
>>
>>3073049
Grit+10, yes
>>
Rolled 3, 1, 6 = 10 (3d6)

>>3073006
"AGGGHHH! Im okay, im okay I think."
>Use 6 focus to stay aliiiive and have 5 health left after using focus and the crit.
>Use 2 ap to gain +2 to my next roll.
>Fire my modified stun arrow at the nightgaunt fucker that shot me. (4 ap)
>Use 3 ap to use a bandage on myself and try to regain some health

.Reinforce the wall of rubble using 2 ap.

AP 9 HT 5 Focus 0/12
Grit 3 Reaction 8 Threshold 2
Speed 1
==
Blade-12
Ashontii: 1
Bow-12
Seralin: 9
==
Bow 1d6 pierce, 4! 7x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
>>3073152
-Grumbles after her shot misses
"someone do me a favor and kill the night gaunt fucker and half way through my arrows and I would prefer if I didn't end up dying on the floor again."
*checks*
"Scratch that I am half way through my arrows.
-I have 4 not 7 left =v=

https://www.youtube.com/watch?v=3NquZjOMlxw
>>
>>3073006
>Pick Refugee, Stalwart, Spear, Massproduced Plate, Field Kits

>Deploy

AP 10 HT 11 Focus 8
Grit 3 Reaction 7 Threshold 0
Speed 1.5
==
Blade 8
Spear 12
Shield 11
Bow 9
Medicine 10
==
Hand1:Spear 1d6 pierce. Reach 2
Hand2:Shield 20hp
==
Kit:
* Massproduced Plate (+3DR)
* Field Kits
>>
Rolled 6, 4, 1, 1, 3 = 15 (5d6)

>>3073006
>[Tenacity] for 1 AP, recover focus from the 3 dead Nightgaunts (+3 focus)
>Skip (redirect?) the arrows coming from the Nightgaunt that "hates the light" back to him for 5 AP (+2 skill)
>Move 2-3-4

==Un Chin-Ho==
AP 9 HT 4/12 Focus 3/8
Grit 5 Reaction 8 Threshold 2
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.

==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*1/2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
Rolled 4, 2, 5 = 11 (3d6)

>>3073006
>move 66
>block 6
>attack 66 (4AP, vs 14)
I think we're starting to outnumber them.

AP 9 HT 12 Focus 6
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
* Fit: Focus recovers HT at 2x Rate. Recover 1 HT if you stand still.
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 0 salt (restock x0)
>>
>>3073514
There is a compass with a centre location, you may freely act from it.

>>3074378
that is usually when they get the most dangerous
>>
Rolled 6, 4, 4, 4, 6, 2 = 26 (6d6)

>>3073006
Shiv, please cover me!

>Move 56, take cover behind the corner
>Kindle at Gaunt 565 (+4! to skill)
>Dodge (use 3 FC)

==== Megumius =====
AP 9 HT 5 FC 9
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-15
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
[Better Times]
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
Rolled 4, 2, 4 = 10 (3d6)

>>3065077
>-Standstill +1Ht

>>3073006
>3! Move 565
>5! Stab the nightgaunt. Blades 12+2
>1! Move 3, maintain facing.
>1Fc: 2Ht

=Shiv=
Stalwart Veteran
AP 9 HT 6/12 Focus 4/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
-1d3pierce, 3-5crit, 16-18malf, +1hit/1margin
Bow- 11
-1d6pierce
Shield- 11
-Hp20/20
[This Old Blade]
==
Hand1: Blade. 3!
Hand2: Shield. 20/20
==
Kit: Multitool, 3t, 1b, 1s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
* Ichor Vial ×3
* Nightscrap ×2
>>
>>3074615
>>3073045
Since my last deployment placed me a ways forward of the compass, I assumed that the spawn point had moved up. Since not, I'll change boost and salt throw to a move 544 and boost to the same destination, exactly 18 hexes away, or 17 if I can cut the corner near Substitute's tarting position.
>>
>>3074793
That is a headache.

Please simply submit a new action.
>>
>>3074615
then I'll act

>Move(run 10ap*1.5) 44 55555 4 55 44444


AP 10 HT 11 Focus 8
Grit 3 Reaction 7 Threshold 0
Speed 1.5
==
Blade 8
Spear 12
Shield 11
Bow 9
Medicine 10
==
Hand1:Spear 1d6 pierce. Reach 2
Hand2:Shield 20hp
==
Kit:
* Massproduced Plate (+3DR)
* Field Kits
>>
>>3073006
>Move 544
>Boost 5555 4554 4444 5666 55
>3ap+6foc Attack 6, step past into firepit, swing 6 again. Maul 12-5+6
>3ap+2foc Attack 4, Attack 3. Maul 12-3+2
Rolls here
>>3073045

AP 9 HT 12 FC 0
GT 5 RC 8 TH 0
SPD 1
==
Blade 8
Maul 12
Bow 9
This Old Blade
Tricks: Fit, Brawn
==
Maul
Mass Produced Plate
Dash System
==
Standard Kit
>>
File: Warren_71.png (2.08 MB, 2325x1668)
2.08 MB
2.08 MB PNG
[b]The Dark Hungers. Torches shed no light. Range penalty is doubled.[/b]
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
>3Stal | Craven [ALAS]
4Thaum | Megumius - Follow / Burn
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
>9Stal | Luna - Drunk Guard
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute
>13Stal | Jove [ALAS]
14Stal | Philip
15Stal | McMire

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


[b]==Instruction==[/b]
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[b]Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please[/b]

[b]==Objective==[/b]
[b]LIVE[/b]

--

Luna powers through the crippling pain and let a single arrow fly, which takes a Nightgaunt Archer in its slippery enigmatic face. The creature is stunned, and we move in for the kill.

>Stunned Targets get no defence. . .

Reinforcements rally, but the way forward is blocked by barricades and the puppetered Jove. Our advance is stunted.

[ Darkness Phase ]
>>
File: Warren_72.png (2.05 MB, 2325x1668)
2.05 MB
2.05 MB PNG
[b]The Dark Hungers. Torches shed no light. Range penalty is doubled.[/b]
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
>3Stal | Craven [ALAS]
4Thaum | Megumius - Follow / Burn
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
>9Stal | Luna - Drunk Guard
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute
>13Stal | Jove [ALAS]
14Stal | Philip
15Stal | McMire

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


[b]==Instruction==[/b]
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[b]Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please[/b]

[b]==Objective==[/b]
[b]LIVE[/b]

--

The spritelings! They waver and they flutter and they flicker and then, as one, they stumble back with sibilant cries but their shadows remain in place, little specks of dancing darkness amidst churning tendrils of pure shadow.

Copies of shadows of ill intent.

they flee! They're giving up the position!

Do we press forward? Do we hold? The exit out of this hellish system is so close! We are almost there

. . . from behind, the screaming of tortured rock.

We need to go.

>https://www.youtube.com/watch?v=erwJH5_jKdI

[ Lantern Phase ]
>>
>>3076565
Evaluating the tactical situation, I think that our best option is to RUN AWAY!

>Regain 1FC from downed Gaunt
>Move 555
>5! to dismantle the barricade

==== Megumius =====
AP 9 HT 5 FC 6
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-15
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
[Better Times]
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
( Jove's body was smashed apart, it does not obstruct. the shadows and the tendrils, however, may )
>>
Rolled 6, 3, 1 = 10 (3d6)

>Burn 1 of my remaining 5 fuel on the boost system to move 555.
>Then, burn the other 4, while focusing all my attention on storing the energy it produces. +6 to Ashoniti? Burn 3 Focus to boost this.

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
>>
>>3076565
>3! Trade shields with Scryen. (>>3074378)
>6! Set {Pressure}{Knockback (direction 1)} trap 2.
>Standstill +1Ht

>>3073152
"Be sure y'go round this."

=Shiv=
Stalwart Veteran
AP 9 HT 7/12 Focus 4/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
-1d3pierce, 3-5crit, 16-18malf, +1hit/1margin
Bow- 11
-1d6pierce
Shield- 11
-Hp4/20
[This Old Blade]
==
Hand1: Blade. 3!
Hand2: Shield. 4/20
==
Kit: Multitool, 3t, 1b, 1s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
* Ichor Vial ×3
* Nightscrap ×2
>>
>>3076565
>Move(1.5speed) 5 6666 1 666 5 (7ap)
>Dismantle barricade (3ap)

AP 10 HT 11 Focus 8
Grit 3 Reaction 7 Threshold 0
Speed 1.5
==
Blade 8
Spear 12
Shield 11
Bow 9
Medicine 10
==
Hand1:Spear 1d6 pierce. Reach 2
Hand2:Shield 20hp
==
Kit:
* Massproduced Plate (+3DR)
* Field Kits
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Bow (6x)
* Blade
>>
File: Warren_73.png (2.07 MB, 2325x1668)
2.07 MB
2.07 MB PNG
[b]The Dark Hungers. Torches shed no light. Range penalty is doubled.[/b]
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
>3Stal | Craven [ALAS]
4Thaum | Megumius - Follow / Burn
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
>9Stal | Luna - Drunk Guard
10Stal | Shiv
11Stal | Tatiana
12Thaum | Substitute
>13Stal | Jove [ALAS]
14Stal | Philip
15Stal | McMire

==Squads==
Odyssey:
Stal | Kowalski
Stal | Seth
Thaum | Olient


[b]==Instruction==[/b]
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[b]Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please[/b]

[b]==Objective==[/b]
[b]LIVE[/b]

--

Kowalski, Philip and Megumius tear down the barricade we ourselves built earlier.

To think we would be trapped in this darkness by our own artifice.

Substitute tries to siphon the energy from the dash system, but a boost score of 3 and a Threshold 2 there is loss of power in every shift. They gain 8 raw energy and now hold in their hands almost as much power as TWICE THEIR ICON STRENGTH.

There may be difficulties containing much more!

[ Darkness Phase ]
>>
File: Warren_74.png (2.18 MB, 2325x1668)
2.18 MB
2.18 MB PNG
[b]The Dark Hungers. Torches shed no light. Range penalty is doubled.[/b]
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
>3Stal | Craven [ALAS]
4Thaum | Megumius - Follow / Burn
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
>9Stal | Luna
10Stal | Shiv
>11Stal | Tatiana [Alas]
12Thaum | Substitute
>13Stal | Jove [ALAS]
14Stal | Philip
15Stal | McMire

==Squads==
Odyssey:
>Stal | Kowalski [Alas]
Stal | Seth
Thaum | Olient

--

Lantern Kowalski falls shoving rocks aside.
Lantern Tatiana is snatched by gaunt limbs of some dark-spawned maddened king.

Shadow arrows fly from the Nightgaunts near the bonfire, and they hit... nothing, yet, embed themselves in the black shadow lapping at the feet of Lanterns Olient and Seth. Immobilised, they strain but cannot move.

The Ghoul, sprouted multiple limbs from its massive frame, pushes closer and reaches out with clawed manipulators, stuffing a fallen Nightgaunts into its frenzied maw. Black ichor splatters.

The Nightgaunt Darkwhispere has escaped!

[ Lantern Phase ]
>>
>>3076662
Lantern Luna is alive. That is a typo.
>>
>>3076662
>1! Remember that the gauntcorpse 2 is Very Salty
>1! Remember Kowalski (+1! If remembering saltycorpse is not an action)
>4! Move 5555
>3! Block 4. Shields 11
>1Fc: +2Ht

=Shiv=
Stalwart Veteran
AP 9 HT 9/12 Focus 3/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
==
Blades-12
-1d6slash, 3-5crit
-1d3pierce, 3-5crit, 16-18malf, +1hit/1margin
Bow- 11
-1d6pierce
Shield- 11
-Hp4/20
[This Old Blade]
==
Hand1: Blade. 3!
Hand2: Shield. 4/20
==
Kit: Multitool, 3t, 1b, 1s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
* Ichor Vial ×3
* Nightscrap ×2
>>
Rolled 4, 5, 4 = 13 (3d6)

>>3076670
We'll reverse the order of operations here, as you must be close to where a Lantern fell to remember them.

So, assuming one moves first . . .
>>
Rolled 4, 6, 2 = 12 (3d6)

>>3076662
>Move 5, and then, while continuing to move 5-
>Output the stored energy from the many many things I've been storing energy from. Smash through the Nightgaunts. Burn 6 Focus, and all my 8 AP.
"OUT OF THE WAY, OLIENT!"

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 2 Reaction 6 Threshold 2
Speed 2
==
Ashoniti-10
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
SPD
-2:
* Footwork. Halve your SPD for movement purposes to apply your SPD as a penalty to any attacks triggered by the movement.

>You can move 2 hexes for 1 AP normally with SPD 2.
>Hustle by halving spd for movement, moving 1:1, but applying a -2 (your full speed) to any attacks triggered this way.
>>
>>3076670
>>3076675

Remember 1 Skill at -2 or 1 trick/memory

==KOWALSKI==
VETERAN - STALWART
AP ?? Ht ?? FC 8
Gt 5 RC 8 TH 0
SP 1
==
This Old Blade: 4! To Trick
Tenacity
Questionable Deeds
==
Bow-12 [ Arrow 3 ]
*Pierce Shot (-2, projectile carries on until dmg is depleted)
Spear-12
Shield-12
==
>>
Rolled 2, 2, 5, 6, 2, 6 = 23 (6d6)

>>3076662
>Move 55, hide behind Shiv
>Kindle on Gaunts 433 (4! to skill)

==== Megumius =====
AP 9 HT 5 FC 7
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-15
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
[Better Times]
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
Rolled 1, 3, 1 = 5 (3d6)

>>3076680
this forlorn bonfire. . .
>>
>>3076679
>Remember [Questionable Deeds]
>>
>>3076662
if I die, I hope it isn't gonna be in a musty cavern, inches from escape.
>move 655 444 454
>3f: block 1
come on, just tuck in behind this little wall of mine.

AP 9 HT 12 Focus 3
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
--Lunge (-2, +1 reach)
Bow-9
Shield-12
--Shield Up (0AP, block at half skill)
Medicine-10
Investigate-8
* Fit: Focus recovers HT at 2x Rate. Recover 1 HT if you stand still.
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 0 salt (restock x0)
>>
The Nightgaunts have fled. The exit is clear.

The shrapnel from the lit bonfire, however, will likely hurt.
>>
>>3076687
Not the result I expected, but that's ok.
(That's why I hid behind Shiv)
>>
>>3076565
>>3076662
>Spend Focus for moves! Focus 3 for 3 AP
>Move 1-6-5-5-4-5-6-6-5-5-4-4
>RUN AWAY!!!!

==Un Chin-Ho==
AP 9 HT 4/12 Focus 0/8
Grit 5 Reaction 8 Threshold 2
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-14, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.

==
Hand1:Blade-14, 1d6, 3-5 Crit
Hand2: Blade- 14, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*1/2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
Rolled 1, 5, 6, 5, 2, 6 = 25 (6d6)

>>3076662
>2! Move(1.5spd) 555
>1! Move(1.5spd) 4
>3! Stab anything hiding in the darkness Spear 12
>4! Block 3 Shield 11+1

AP 10 HT 11 Focus 8
Grit 3 Reaction 7 Threshold 0
Speed 1.5
==
Blade 8
Spear 12
Shield 11
Bow 9
Medicine 10
==
Hand1:Spear 1d6 pierce. Reach 2
Hand2:Shield 20hp
==
Kit:
* Massproduced Plate (+3DR)
* Field Kits
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Bow (6x)
* Blade
>>
File: Warren_75.png (2.18 MB, 2325x1668)
2.18 MB
2.18 MB PNG
[b]The Dark Hungers. Torches shed no light. Range penalty is doubled.[/b]
==Lanterns==
1Thaum | Nyx
2Stal | Lu Jin
>3Stal | Craven [ALAS]
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
9Stal | Luna
10Stal | Shiv
>11Stal | Tatiana [ALAS]
12Thaum | Substitute
>13Stal | Jove [ALAS]
14Stal | Philip
15Stal | McMire

==Squads==
Odyssey:
>Stal | Kowalski [Alas]
Stal | Seth
Thaum | Olient


[b]==Instruction==[/b]
1 AP to move your Speed. 3 AP to perform a Physical Action. 1 AP to perform a Mental Action (Such as: A quick look, a question, an investigation).
1 AP buys +1 to your skill roll. 1 Focus is spent to +1 to your skill roll, heals 1 HT, buys 1 AP.
Lanterns may deploy and act from the Compass.

Defend with 3 AP. You may BLOCK (shield), DODGE (Reaction) or PARRY (Weapon). Block and Parry invoke facing.
PREPARE an action to set 1 condition to do something ("Prepare attack against next target in range"). Spend more AP for more Conditions.

[b]Focus stat on unit is for roll tracking purpose. Manage actual Focus yourself, please[/b]

[b]==Objective==[/b]
[b]LIVE[/b]

--

We rush closer to the light. The Nightgaunts are nowhere to be seen and the shadow simulacra they left as a rearguard are blasted apart by the rekindling of the bonfire prepared what seems like years ago. Megumius feels a twitch as darkness that has clung to their soul lifts in the face of the bright explosion.

It is followed sharply after by a shuddering impact of kinetic release, Thaum Substitute and Olient working in unison to break apart the very walls of this cave.

[ ESCAPE PHASE ]
>>
[red] Hello there! [/red]
>>
File: Meeting_1.png (3.02 MB, 2480x2511)
3.02 MB
3.02 MB PNG
==Lanterns==
>1Thaum | Nyx [ MISSING ]
>2Stal | Lu Jin [ MISSING ]
>3Stal | Craven [ALAS]
4Thaum | Megumius
5Stal | Scryen
6Stal | Un Chin-Ho
>7Thaum | Etrian [ MISSING ]
>8Thaum | Hurry *Little Friend: Rush [ALAS]
>9Stal | Luna [ Missing ]
10Stal | Shiv
>11Stal | Tatiana [ALAS]
12Thaum | Substitute
>13Stal | Jove [ALAS]
14Stal | Philip
15Stal | McMire

==Squads==
Odyssey:
>Stal | Kowalski [Alas]
Stal | Seth
Thaum | Olient

--

Stumbling into the light we take our first breath of fresh mountain air. Our clothes are stained through with blood, sweat and worse things and our wounds are many. Tired hands hold weapons that dip towards the ground and we scarcely face each other, those few survivors of the company that set out. This place was a a Nexus, a confluence, a dark stain where the Spritelings and the Gaunts and the damnable Nightgaunts had seeped into the very fabric of the rock and forged a dark killing ground.

A soft wind caresses us. A bird - the first animal in what feels like an age - sings a quiet song, backed by a mountain stream and the low rustle of metal on metal.

Ah.

A score of men is arranged here. They seem to be . . . expecting us.

[ Meeting Phase ]
>>
[Merkalin]

Ah! I see you're still alive! What good grand fortune for you bedraggled, beleaguered lot. Well done! You know, when my employer said we had to wander up into these here mountains and make sure no one was found alive, I told them that HAH, did I, what a waste of men and money besides! No one was going to make it out of that place alive, right?

Well good on you for proving me wrong, says I. Genuinely well done there. Didn't see that coming. Not expected.

Now... That is a bit of an impasse, isn't it?

I think we have to kill you all? Eesh.
>>
Now take it from me, I'm not aghast a spot of the old daylight robbery. But one old blade to another, Gaunts aren't my favourite kind of murderer in the night.

If I was up to me, I'd be giving you commendations for handling them!

But it's not up to me. My employer weren't none too keen on anyone making it down this mountain alive.

But tell you all what.

My memory isn't what it used to be? All this fresh mountain air! It'll do your head in. I might just go and forget I ever saw anyone come out of that cave alive.

If you'll make it worth my while!

So what'll it be, folks?
>>
>>3076716
"...
Oh, dear me! We seems to have left our piles of gold and jewels and aether-enhanced artefacts behind, what with all the clawing our way up from hell 'n such. A touch heavy, alla that.
Here, I'll draw you a map with an X on, and you let us mosey on our way, yeah?
Asshat."
>>
>>3076716
this is bullshit
I mean
We’ll cut you into the rewards for this, yeah?
...we do get paid, right?
>>
File: Meeting_2.png (3.05 MB, 2480x2511)
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" Ah, mystical measuring the meandering make of a marvellous macguffin? Taken! I'll even pay you this bag of coin for it!

What else you got? "

>>3076725
" Lanterns getting paid for the job? I thought this was all a community service carried out at state service! "
>>
>>3076727
how about...
um...
you... take the claim for this?
Yeah.
Say you, uh, cleared out the gaunts in our absence.
Then we’ll, not... take the claim.
Yeah?
>>
>>3076728
" Naah, stick, my rep is already rock solid. I think sticking my head in dark caves that other people other people money to prevent you get out of alive is the right liable way to get yourself shanked in an alley by a man in a mask.

Offer you trade though.

You seem to have a lot of gold down there.

I'm amenable to the clink of coin. You want we trade the name of my my last employer for, oooh, that bag of coin and you spear?"
>>
>>3076729
my... spear?
it’s... not that fancy.
um.
Okay.
>>
>>3076731
" Excellent! Pleasure doing business with you!

Now please be handing over your maps, your spear and that bag of coin that you luckily found.

You lot have a nice day now, till we meet again!"
>>
File: HonestMap.png (57 KB, 800x600)
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>>3076733
>Pick up bag.
>Give bag and Map to Scryen
"Here, hand this stuff over wicha spear."
>Pick up coins that spilled fom the bag.
>>
>>3076735
>>3076733
Right.
Do I... just throw it up to you?
>figure how to deliver items
>do it
>>
File: Pyther_1.png (988 KB, 1050x865)
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>https://www.youtube.com/watch?v=E2d7W8MzUqA

we make it out of the Nexus alive and our shuffling feet take us, eventually, to somewhere almost safe.

Pyther, the high seat of the Empyreal Council. The guards checking the lines of travellers at the gate wave us through with bare inspection, and we mingle with the wanderers, the itinerants, the daytalers and the patrols.

A place to rest. Baths, beds and bandages to recover wounds and fresh food and warm fires to banish the memories.

But something lingers and tugs. The coin recovered from that thrown by the mercenary was stamped with the insignia of a local House, Ceterion, a small small noble clan with ties to high and low.

The Watchers that sent us to the Nexus should have known ahead of time how dire it would be. Lantern Etrian uncovered a layer of conspiracy, but is missing. Something is this place is rotten and the raw stain spreads from Ceterion and whatever ill intentions they have.

We must recover, and then root out this illness.
>>
File: Pyther_2.png (2.89 MB, 2099x1729)
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We should plan our next moves carefully.

Information must be sought on the compromised watchers, on Ceterion local influence and, as we now understand this to be a conspiracy, any further spriteling influence that has gone unreported or un-acknowledge before it takes root and devours the city hole.

>During Cityphases, you may attempt a given activity once. You can only be in one place at a time. It helps to have friends.

>The Field of Valour allows to test things out in case you want information on a given interaction.
>>
Rolled 1, 4, 3 = 8 (3d6)

>>3076747
>Visit Gleam Bazaar: Looking for Smith willing to craft Daggers forged with Ichor.
>-Looking for Tailor able to work with Nightscraps

>-Will travel with companions.

=Shiv=
Stalwart Veteran
AP 9 HT 12/12 Focus 8/8
Grit 5 Reaction 8 Threshold 0
Speed 1
[Fit]
[Brawn]
[Questionable Deeds]
==
Blades-12
-1d6slash, 3-5crit
-1d3pierce, 3-5crit, 16-18malf, +1hit/1margin
Bow- 11
-1d6pierce
Shield- 11
-Hp4/20
[This Old Blade]
==
Hand1: Blade. 3!
Hand2: Shield. 4/20
==
Kit: Multitool, 3t, 1b, 1s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
* Ichor Vial ×3
* Nightscrap ×2
* Coins ×?
>>
File: Memories Of The City_1.png (643 KB, 1447x1258)
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Having made it out of that place alive despite the intentions of those who would send us to our deaths in the dark, we may take a moment to remember and recall our fallen.

The Shrine. The Whispering Dark. The Hands the Claw. The Mad Lantern King. The Gorged Ghoul.

These things are writ in the soul. Perhaps if we close our eyes, applying enough liquid courage to the scars, we may banish them from our mind.

For a time.

>All surviving Lanterns gain +1 Memory.
>For making it through the harrowing dark, all surviving lanterns further gain +1 Focus.

>SHOULD YOU WISH, YOU MAY INCREASE YOUR THRESHOLD BY +1 INSTEAD OF TAKING THE +1 FOCUS. THIS IS NOT ENTIRELY A BLESSING, SO DO IT WITH CARE.

In this city, we may aspire to be come than we are...

>Aspirations are not memories, and require the exchange of previous skills sacrificed on the alter of ambition. But they unlock new heights of capability.
>>
>>3076768
As with all memory gain, surviving lanterns naturally also gain +1 Skill.
>>
>that's it for updates! time to hunt down a conspiracy.

>Thank you for playing!
>>
Rolled 1, 1, 6 = 8 (3d6)

>>3076763
>>3076747
>come with, look for a new spear/pole weapon to replace spear, trade bow?
>search also for a better shield
>>3076768
>increase shield
>gain mountainheart
>lose memory: worse wars
>offer 4 bow
>gain sigilplated

AP 9 HT 12 Focus 9
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
Bow-5
Shield-13
--Shield Up (0AP, block at half skill)
--Mountainheart (1/2 shield damage; 0AP, block at -3 to other skills)
Medicine-10
Investigate-8
* Fit: Focus recovers HT at 2x Rate. Recover 1 HT if you stand still.
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 0 salt (restock x0)
>>
Rolled 2, 3, 2 = 7 (3d6)

>>3076782
I feel like 6 feet of stone brickwork, stacked and plastered.
...time to shop!
>>
Rolled 6, 6, 5 = 17 (3d6)

>>3076768
>Trade away my memory of the Dark, but not the scars. +1 Threshold.
>Sacrificing the memory I would have gained, my connection to Ashoniti, and 1 point of Grit and 1 point of Reaction.
>Head to the Pillars, to find something else. Something I haven't seen before.

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Thaumatheuge: Ashoniti

AP 9 HT 9 Focus 9
Grit 1 Reaction 5 Threshold 3
Speed 2
==
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
SPD
-2:
* Footwork. Halve your SPD for movement purposes to apply your SPD as a penalty to any attacks triggered by the movement.

>You can move 2 hexes for 1 AP normally with SPD 2.
>Hustle by halving spd for movement, moving 1:1, but applying a -2 (your full speed) to any attacks triggered this way.
>>
Rolled 6, 4, 5 = 15 (3d6)

>>3076797
threshold 3

Ashoniti 10
Grit 1
Reaction 1

15.
>>
>>3076768>>3076747
"I LIIIIIVEEEEEEEEE!!!!"
>Attempt to survive the events and find myself with the group again =v=
>>
File: The Pillar.png (386 KB, 2215x1402)
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>>3076799
>>3076797
greetings, little fleshbound soulscrap

you have my attention

i hear a whisper singing songs of ... presumption.

How would you like to die?
>>
>>3076768
Ok so I get
>+1 free guided visit to Pyther (Field of valor, 9! test myself)
>+1 Memory ([Scars])
>+1 Focus (8 -> 9)
>+1 Skill (spear 12->13)
AP 10 | HT 11 | Focus 9
Grit 4 | Reaction 7 | Threshold 0
Speed 1.5 | DR 3
==
[Little homes, little deaths] Roll focus to resist
[Scars] +1 grit
==
Blade 8
Spear 13
Shield 11
Bow 9
Medicine 10
==
Hand1:Spear 1d6 pierce. Reach 2
Hand2:Shield 20hp
==
Kit:
* Massproduced Plate (+3DR)
* Field Kits
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Bow (6x)
* Blade
>>
>>3076820
Surprise me.
>>
File: Pillars_2.png (510 KB, 1677x1372)
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Rolled 6, 5, 9, 10 = 30 (4d10)

>>3076827

Oh?
>>
>>3076768
How much of Tattercloak's function is limited to blades, if any? Is Shimmer blade a specific weapon, or a set of upgrades for any weapon?
>>
>>3076831
>>3076827
Volariel's Rainbow Cloak

You lose your HT stat.
You have 18 Focus.
Focus doubles as your HT stat.

You were made a beacon to be the Other. It bleeds through you.

+1 Threshold.

You can innately:
Choose to passively add Threshold to anything you do (Costing 3 AP Extra)
Take 3x AP cost to multiply effect by Threshold.

You may, in direct LoS, using 1 AP
Mark a source of light, heat or flame for +1 Empyreal Boon
Mark a source of Life for +1 Animus Boon
Reap a corpse or life for +1 Vitae Boon.
All Boons convert to HT for anyone in direct LoS at 1:2,
or Focus for you at 2:1

Threshold+Boons [rolled] manifests a Change. This is a mental action. It consumes Boons.
>>
>>3076832
It has to be able to Cut in order for Tattercloak to work. It works best with knives and blades.

Shimmerblade is neither - it is a style of fighting. most commonly it is a blade, but there is no harsh requirement for this. Using bits and a slice of canny knowhow, one imbues a given tool with short-lived effects, consuming them for extra effects along with fancy footwork. this allows a single canny duellist to out-fight a score of others.

If you seek to reforge equipment or source new bits, one suggests the bazaar.
>>
>>3076846

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Volariel's Rainbow Cloak

AP 9 HT 0 Focus 18
Grit 1 Reaction 5 Threshold 4
Speed 2
==
Blade-8
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
SPD
-2:
* Footwork. Halve your SPD for movement purposes to apply your SPD as a penalty to any attacks triggered by the movement.

>You can move 2 hexes for 1 AP normally with SPD 2.
>Hustle by halving spd for movement, moving 1:1, but applying a -2 (your full speed) to any attacks triggered this way.

Volariel's Rainbow Cloak

You lose your HT stat.
You have 18 Focus.
Focus doubles as your HT stat.

You were made a beacon to be the Other. It bleeds through you.

+1 Threshold.

You can innately:
Choose to passively add Threshold to anything you do (Costing 3 AP Extra)
Take 3x AP cost to multiply effect by Threshold.

You may, in direct LoS, using 1 AP
Mark a source of light, heat or flame for +1 Empyreal Boon
Mark a source of Life for +1 Animus Boon
Reap a corpse or life for +1 Vitae Boon.
All Boons convert to HT for anyone in direct LoS at 1:2,
or Focus for you at 2:1

Threshold+Boons [rolled] manifests a Change. This is a mental action. It consumes Boons.
>>
>>3076826
What are you testing? Think of it as a way to spend 9 AP to try something, the functionality of which you are unsure, in a safe environment.
>>
Rolled 3, 6, 3, 2, 2, 6 = 22 (6d6)

>>3076826
Knights need no bow
>Offer Bow 7
>Roll for sigilplate vs14

>>3076854
Can I go somewhere else instead?
>Go to the Bazar with >>3076782 and >>3076763
>Trade my bow, arrows, old blade and spear for a better spear (roll vs 14)
>>
Rolled 4, 1, 3 = 8 (3d6)

>>3076747
>Visit the Pillars, communicate with Empyreal
>Ask how to defeat supernatural darkness akin to what the Gaunts produced.

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 3
SPEED 1 DR 3
==
Empyreal-15
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
[Better Times]
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
Rolled 3, 4, 2, 6, 4, 6 = 25 (6d6)

>>3076763
>>3076768
>Remember Pain. +1Reaction. 9
>Learn Blades +1. 13
>Aspire to the Tattercloak, offer 9 Shields. +18
>Aspire to the Shimmerblade, offer 2 Shields. +4

>Harvest arrows from Shield
>Give Shield back Scryen.

=Shiv=
Stalwart Veteran
AP 9 HT 12/12 Focus 9/9
Grit 5 Reaction 9 Threshold 0
Speed 1
[Fit]
[Brawn]
[Questionable Deeds]
==
Blades-13
-1d6slash, 3-5crit
-1d3pierce, 3-5crit, 16-18malf, +1hit/1margin
Bow- 11
-1d6pierce
[This Old Blade]
==
Hand1: Blade. 3!
Hand2:
==
Kit: Multitool, 3t, 1b, 1s
* Ranger [6arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
* Ichor Vial ×3
* Nightscrap ×2
* Coins ×?
>>
>>3076768
>Get Determination
>Get +1 Threshold

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 4
SPEED 1 DR 3
==
Empyreal-15
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Determination (Spend FC, +1 dmg/hit)
Collector.: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
[Better Times]
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
>>3076899
High or low?
>>
>>3076903
High
>>
>>3076768
>+1 Blade skill, Skill is now -15
>Focus is now 9
>Gain Other places [Tactics-8]
"After a good shower, food and rest time to study up on tactics... feels like its been a long time since I last studied properly."

==Un Chin-Ho==
AP 9 HT 12/12 Focus 9/9
Grit 5 Reaction 8 Threshold 2
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-15, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-9, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-11 | 20HP
(Other places)
[Tactics-8]
==
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.

==
Hand1:Blade-15, 1d6, 3-5 Crit
Hand2: Blade- 15, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2/2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
Rolled 4, 3, 4 = 11 (3d6)

>>3076896
Blade-13:
*Bleed. -2. Inflict half damage as bleed.

>>3076896
Pass by 9.
TatterCloak Refinement:
*Maskdance. 0 AP to Dodge.

Fail by 12
Lose 2 Grit.

Arrows are stocked. No loss here, that is covered by your kit.

>>3076904
Going high
>>
>>3076914
Blade-15:
*Whisperslice. -10. Bypass DR. Roll vs full Blade to Maim.

Tactics:
-8: Leader. NPCs listen. Adapt strategems. Design squads.

>>3076904
>>3076899

Empyreal 3rd: Wildfire Heart
-3 to layer Spawn Flame.
Absorb Flame 1:1, activate Heat Resistance for 3 AP or 3 Flame.

Pick 1 Enigma:

{Warmth}: Burn away Terror. 3 AP.

{Sparksoul}: When Kindling allies, they also regain 1d[threshold] HT.

{The Eye}: -3 to layer +1d6 dice on Kindling rolls.

{Searing Light}: Spawn Flame unaffected by Penalties from environment.

>>3076896
( forgot this one)
RC
-9:
*Duck! Roll twice vs traps.

>>3076826

SPEAR
-13
*Stop Thrust. -2. Targets hit are stopped.


>>3076782
SHIELD
-13:
*Hard Angles. No sell first attack versus your block/turn.

Sigilplated
8 vs 14, pass by 6.
You Are Really Tough! Go You!
>>
>>3076934
>-3 to layer Spawn Flame.
>Absorb Flame 1:1, activate Heat Resistance for 3 AP or 3 Flame.
Could you please elaborate on what this means?
>>
>>3076934
Forgot these:

{Luminous Flame} -3, +1 Kindle Target

{Heat} -2^. Spawn Flame gets +1 resistance divisor per -2.
>>
>>3076956
Spawn Flames spawn flames at value = threshold.

With threshold 4...

roll vs empyreal -3 to layer it once, casting it twice in one action. (8 flame)
roll vs empyreal -6 to layer it twice, casting it three times in one action. (12 flame)
roll vs empyreal -9 to layer it thrice, casting it four times in one action. (16 flame)

If you wanted to light a candle, Spawn Flames would do it.

spawn flame would lit the candle
Spawn Flames -3 would lit the table
Spawn Flames -6 would light the room
Spawn flames -9 and now the building is on fire
Spawn flames -12 and the neighbourhood is on fire
Spawn flames -15 and the city is...

as for the rest, as the Empyreal Flame is offering you more of its attention, flames and heat in general bother you less. You can spend 1 AP to absorb one fire from some ambient, environmental source (say, if you lit a city on fire by layering spawn flame 6 times). These stored flames can be freely called upon later.

Heat Resistance is activated by spending 3 AP or by consuming 3 of these absorbed flames. You may find yourself in need of it, assuming everything around you is burning.

Clever Empyreal Theurges realise they can spawn and absorb flame in the same breath

>spawn flame (3 threshold)
>absorb flame (3 ap to absorb 3 flame)
>>
>>3076859
11 vs 14

Pass by 3

Being Punched In The Face Is Fun!
>>
Rolled 5, 4, 2 = 11 (3d6)

>>3076768
>If alive do the following
>Increase bow by 1
>Aspiration: Look around for ranger training or archery training or simply start practicing with my bow at targets. While sacrificing my memory of ashontii training along with disregarding my training for the blade and lose 2 points of skill in it and lastly two points of health from injuries received from surviving what should not be. (In total= 18 )
>Memory: Praise the stars and seralin for aiding me in my darkest time of needs.
AP 9 HT 10 Focus 13
Grit 3 Reaction 8 Threshold 2
Speed 1
==
Blade-12 (soon to be 10)
Bow-13
Seralin: 9
==
Bow 1d6 pierce, 4! 8x Arrow
-Blade 1d6+1 3!
-Whisper-Marked
==
Kit:
* Ranger Modify arrow: 3 ap
* Liquid courage DRIIIIIIIIINKSSSSS THAT KILLLLLLL
* Multi-tool, build: 1:1, Destruct 1:1
* 3 torches
* 2 bandages
* 2 bags of salt
>>
Rolled 6, 6, 4 = 16 (3d6)

>>3076768
I’m feeling... something.
it’s probably fine
>offer 5 bow, 5 blade
>gain wracksifter
this is almost certainly a mistake

AP 9 HT 12 Focus 9
Grit 4 Reaction 6 Threshold 0
Speed 1
==
Spear-13
--Stop Thrust (-1, stops movement)
Shield-13
--Shield Up (0AP, block at half skill)
--Mountainheart (1/2 shield damage; 0AP, block at -3 to other skills)
Medicine-10
Investigate-8
* Fit: Focus recovers HT at 2x Rate. Recover 1 HT if you stand still.
==
Hand1: Spear
Hand2: Shield
==
Kit:
* Field Kit
* Jaws of Steel
* Extra Supplies
3 torch, 2 bandage, 0 salt (restock x0)
>>
Rolled 5, 1, 1 = 7 (3d6)

>>3076768
>Spend 9 skill bow and 1 shield for Tatercloak: [Ghostblade] vs 20
>>
==Un Chin-Ho==
AP 9 HT 12/12 Focus 9/9
Grit 5 Reaction 8 Threshold 2
Speed 1 DR 3
==
Skill-This Old Blade
[Two Weapon Fighting]
[-Tenacity-]
[-Determination-]
[•Trick• Fit]
[•Trick• Brawn]
Skill-Blade-15, 1d6, Slash, 3-5 Crit, 3!
Skill-Bow-0, 1d6 Pierce, 4!, 6× Arrow
Skill-Shield-10 | 20HP
(Other places)
[Tactics-8]
==
Ashoniti-12
2nd Oath
1:[Threshold] imbue + dampen + exacerbate
*Trawl. You may target +1 Hex/Action/Object for -1.
Bane: Wakescarring. Malfunction on 17-18.

==
Hand1:Blade-15, 1d6, 3-5 Crit
Hand2: Blade- 15, 1d6, 3-5 Crit
==
Kit:
* Multitool (Build 1: 1) (Destruct 1: 1)
*3 Torches
*2/2 Bandages
*2/2 Bags of Salt
* Field Kits [Biology] [Aid]
*Massproduced Plate (+3 Defense)
>>
Rolled 4, 1, 2, 4, 6, 5, 2, 4, 1 = 29 (9d6)

Time fer a McModernaezin'!

>>3076768
>Remember Scars, Grit 5->6
>Maul 12->13

Offer Blade 7, Shield 11, Bow 9, 54 offering

Acquire Fusilier, Sigilplated, Mechalogistics

AP 9 HT 12 FC 8
GT 6 RC 8 TH 0
SPD 1
==
Blade 8-7
Maul 13
Bow 9-9
This Old Blade
Tricks: Fit, Brawn
==
Maul
Mass Produced Plate
Dash System
==
Standard Kit
>>
T'waur a messy thing, minin' far from home. Th' air waur thin, an' the fauna waur jealous an' unreasonably large.

>>3077052
>Actually remember Other Places (Gun)
>>
>>3076976
Thanks for the explanation!
>Take {Luminous Flame}
>Remember to add +1 skill from memories

==== Megumius =====
AP 9 HT 8 FC 11
GT 1 RC 6 TH 4
SPEED 1 DR 3
==
Empyreal-16
Whisper-Marked
Tenacity (1! regains 1FC on downing hostile)
Determination (Spend FC, +1 dmg/hit)
Collector: Move [Threshold] warmth from MoS hexes to 1 hex. -4 Skill. -5 and you can set Max Hexes. -1 above that per extra heat moved.
Shadowblind. 2x Darkness Penalty.
Wildfire Heart: -3 to layer Spawn Flame. Absorb Flame 1:1, activate Heat Resistance for 3 AP or 3 Flame.
[Better Times]
{Luminous Flame} -3, +1 Kindle Target
==
Hand1: Blade-8: 1d6, 3!
Hand2: Torch
==
Kit:
* Multi-tool
* Torch x2
* Bandage x2
* Salt x2
* Liquid Courage
* Massproduced Plate
>>
>oh I guess add +1 to Blade skill raising it to 9
>since it's the only skill I have left
>and I forgot
>>
>>3077052
While it is admirable to attempt multiplicities, given the importance of individual margins and sacrifice, some care must be taken in how one approaches a given subject.

As an example, this reads as

"Sacrifice Blade 7, Shield 11, Bow 9 towards acquiring Fusillier, and just roll the rest".

That would imply a failure of 16 on Sigilplate and a failure of 7 on Mecha

(-3 Grit, -2 Focus)

Assuming simply 3 rolls vs 18 (Since 54), that's pass 11, pass 3, pass 11.

>>3078213
It's more important than one would readily assume.
>>
Rolled 1, 5, 5, 1, 3, 5 = 20 (6d6)

>>3077041
Tattercloak Refinement.
Mask Dance - 0 AP to Dodge

>>3077016
Pass by 4.

Was this entirely wise, little wanderer? You may adapt wrackstone into your kit, but with none to find the local practicioners are loathe to share their secrets. Smoke filled hours lead down dusty alleys but where is the alley? Where is the courthouse eaten by the green that sprouts form cracks in the stone? Did you ever go? Did you ever leave this now cold bath, with its candle burned low?

And what's this in your boot. . .

>>3077000
Memory unclear.

You fall in with a gang of steppe archers, home from long ranging...
>>
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Rolled 6, 1, 5 = 12 (3d6)

>>3076763
>>3076782
>>3076859
The Bazaar is a curious place. The long tendrils of economic self-interest combine to offer all the services in the world for only the meagre price of all you possess and unwavering subservience to the twin gods of favour and coin. Rows of leans to mar the the winding alleys, growing like so many barnacles upon odd ships with stranger cargo. And everyone - everyone - is the very best friend you will ever meet, with the very best of offers just for you, just this once, please, step down this alley, never mind these men with cudgels, security, yes, aha, I see you've danced this dance before.

Scryen and Philip shoulder their way through the throng. A new mine has opened as of late, and the district resounds with the sound of hammers falling. The first seller offering spears pulls them from rotten crate at odds with his dazzling smile and, when you ask why its stamped with the sigil of army, first denies, then alters the price in your favour.

Practically a bargain, for such unassuming contraband.

But no matter who is sought out amongst the hustling bustle of commerce, Shiv cannot find one willing to engage with the slick contains of a stained chest. It provokes the sign of the icon and a frown along with sharp, immediate concerns taking place elsewhere.

Eventually, the trio find a more courageous (or avaricious) seller of merchandise, a thin Reikan with a bandages wrapped around gaunt limbs flowing from a grey robe in ceaseless motion. They are plied with tea, with cakes, invited down this way and that into a shop with twice-warded windows and a reinforced door (was that odd click the sound of a crossbow being drawn?).

You discuss. There is more sweet tea.

The Reikan is willing, but it will take some time to produce the necessary components.

Return in two days, and he (she?) will have something for you.
>Ishin added to the Bazaar.
>Equipment otherwise restocked.

Perhaps you would be willing to perform a slight favour, also? There are two books Ishin requires from the Archive, but, oh, alas, the custodians are not amenable. Maybe you could acquire them?

=City Event=
+2 Heat
+3 Notice
--> Vs 5
>>
A man dies, the last of a long legacy, and the manor is bequeathed to a friend of a friend.

A ship arrives in port, linger for six hours, deliver nothing, carry no flag, take aboard nothing and leave.

A foot riot breaks out in the slums. There is blood but no bodies.

The Blues and the Greens start a row over the proper winner of a race.

News filter in from far abroad, elated tidings of victory in some border skirmish.

Curiously familiar faces in inconspicuous clothing loiter near but fade into the crowd upon our approach.

--

Cityphase.

We require information about Ceterion, we must investigate further spriteling taint and someone must visit the Watcher compound.
>>
>>3077016
You have found a flawed skystone. Did it always dig at your feet? These little pearls of shadow coalesce out of sight.

Slot it into your kit as a wrackstone, or rid yourself of it before it becomes too satiated by your dreams.

>Gain Wrack 10! That's an attribute!

>Find a Cracked Skystone
>It outputs animating energy!
>Attune it as a Kit Item to gain 1 hand to take 1 action 1 per turn!
>Press it to awaken the it! That'll heal you! AP decides exposure! Each AP is 1d6! You probably don't want to roll above your own Wrack Use skill!
>Skystone are common and their effects hardly interesting. Visit the Bazaar and find a shardseller for other wrack stones!
>>
>>3078278
>accept the offer, do the deed

AP 10 | HT 11 | Focus 9
Grit 4 | Reaction 7 | Threshold 0
Speed 1.5 | DR 3
==
[Little homes, little deaths] Roll focus to resist
[Scars] +1 grit
==
Blade 8
Spear 13
Shield 11
Bow 2
Medicine 10
==
Sigilplated
==
Hand1:
Hand2:Shield 20hp
==
Kit:
* Massproduced Plate (+3DR)
* Field Kits
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
>>
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>>3077000
Well ,that wasn't so bad except for all the puncture wounds.
>>
>>3078318
how does iron circle and wind circle work anyway???
>>
>>3078282
>Realize the important fact that we don't have any money.
>Start looking for work. The sort of thing that won't take us out of town. Incidentally, a bit of spriteling removal isn't outside the question.
>I have no useful skills for this task, so will follow the lead of others if they prefer to take it on.

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Volariel's Rainbow Cloak

AP 9 HT 0 Focus 18
Grit 1 Reaction 5 Threshold 4
Speed 2
==
Blade-9
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
>>
>>3078381
Accept an increasing penalty to your skill to accomplish something.
>>
>>3078419
I see, well may i ask about the key words .
Horizon friend and *nudge*
So by my guess I can use nudge to essentially manipulate objects yes?
And for Horizon friend I am confused. What does it mean I always have a ranger kit?
Do i always have 8 arrows and can modify it?
I thought i could do that in the first place.

Also did my seralin memory apply? Or is that more a aspiration such as convocant's pact?
>>
>>3078441
Yes, nudge allows you to manipulate things at a distance.

Always having a ranger kit would imply you always have ranger kit. That would free up space for other things, since kit is limited.

There is no memory or aspiration for Seralin. One could visit the Pillars and attempt to scrounge a boon, perhaps. Anything else is not possible.
>>
Rolled 1, 1, 2 = 4 (3d6)

>>3078278
>>3078282
>Friends in Low Places: visit with various mercenary groups. Who's Hiring, and for What jobs?
>-Blades 13, for the interviews

>-Also, Examine Coins

=Shiv=
Stalwart Veteran
AP 9 HT 12/12 Focus 9/9
Grit 3 Reaction 9 Threshold 0
Speed 1
[Fit] [Brawn] [Bleed]
[Questionable Deeds]
[Duck] Roll twice vs traps
==
Blades-13
-1d6slash, 3-5crit
-1d3pierce, 3-5crit, 16-18malf, +1hit/1margin
Bow- 11
-1d6pierce
[This Old Blade]
[TatterCloak]
-Maskdance: 0Ap dodge
==
Hand1: Blade. 3!
Hand2:
==
Kit: Multitool, 3t, 1b, 1s
* Ranger [9arrows]
* Jaws of Steel
* 2stabby shivs: 1d3 Pierce. Blades. 3-5 Crit. Malf 16-18. Extra hit every 2 Margin.
* Ichor Vial ×3
* Nightscrap ×2
* Coins ×?
>>
>>3078449
I see, so I would have to use a aspiration for that.
Well for now I guess I will apply my memory to remembering the life of being the daughter in a noble line and my horrible ineptitude at being a noble as those dresses were oh so gaudy and itchy!
Much better to play with my grandfather and mother who regaled to me tales of knights with honor and rangers who felled great beasts. That is before they passed away with time leaving me with only a crescent locket while others got riches and titles.
>>
>>3078252
The latter's correct, thanks.
>>
>>3078482
Can you pick it from the available list?
>>
>I may change the functionality of some underlying system constraints in the coming days

>Focus is a useful stat so far but the use-case isn't quite what was initially intended

>Please watch this space

>The basic logic would be splitting Focus as the resistance stat (what you roll vs terror / monsters / dark / magic) and the stamina burn component. The stamina would probably be STA, and you would recover a certain amount at the start of each new turn. Functionality would otherwise be the same - extra AP, extra to hit, recover ht, etc. However, because it is recovered each turn, it should be a little easier to do these things.

>Some Iron Circle and other Tricks might consume Stamina.

>And Reaction dodging each turn should probably be a free given. Unless people feel the need to pay 3 AP to dodge is currently a worthwhile tactical consideration.
>>
>Field of Valor
>Request Rifle stats
>Recall This Old Dash System
>This Old Mass-Produced Plate

>>3078278
AP 9 HT 12 FC 8
GT 6 RC 8 TH 0
SPD 1
==
Blade 1
Maul 13
Gun 8
Mechalog 8
This Old Blade
Tricks: Fit, Brawn
==
Maul
Rifle
Mass Produced Plate
Dash System
==
Standard Kit
>>
==Cityphase==

Unspent cityphase actions should be undertaken now.
>>
>>3078983
The Pathfinders have given you a choice of 3. The barebones handling training and careful stockpile of volatile chemicals might make you a marksman yet.

As with all basic training, you understand that reloading these weapons consumes 6 AP.

Model 73-D [2 handed]
4d6 (4) | 1 Ammo
>A scope marksman rifle. Useful, but it required steady reloading.

Ferrata Model [2 handed]
2d6 (2) | 9 Ammo
⅓ at 3. Malf 16-18
>Powerful, but haphazard

Fidelis Model 19-S [2 handed]
1d6 | 6 Ammo
1/3 at 2, Malf 17-18
*Modular - Secrets and multitools can modify this hardy machine.
>Everything you could ever want in a rifle, as long as you bring six of your similarly armed best friends.

However, even clever veterans are sadly unable to stockpile multiple tricks. After, this old trick takes the place of one old trick while you're remembering it. So, pick!

>Slambooster: Add Boost to tohit and damage
>Deflection Angles: +1 DR on the front arc.
>>
Rolled 1, 3, 2 + 6 = 12 (3d6 + 6)

>>3078305
The custodians aren't pleased.
>>
>>3078465
"Examine coins" unclear. Please specify. You can exchange coins for goods and services. Sometimes, there are pictures of leaders engraved on them. They menace faintly with pictograms of chins.
>>
>>3078409
Most of any on-going expenses can be deferred to the Lanterns. The Watchers of the local chapter handle any accounting.
>>
>>3078994
Jove seemed to pick up two Old Tricks without issue, while I currently have none. What's the exact limit of Old Tricks I can hold? Or is the idea that I'll have to swap out Tricks unlocked via stats?
>>
>>3078482
>>3078850
Yes actually.
>Better times
>>
>>3078295
O-oh, these stones are... good.
I... I need more.
>search for shardseller at gleam bazaar
>-wait for some lanterns to join before doing this
>>
>>3078295
>>3079060
>Go with Scryen but mainly to refill equipment and find better dual blades (as in twin swords)
>>
Rolled 3, 2, 5 = 10 (3d6)

>>3079060
>>
Rolled 5, 6, 5 = 16 (3d6)

>>3079060
>>3079079
>>
>>3079005
These coins: >>3076735
>>
>>3078999
from 1 to 10 how dead am I?
>>
>>3078994
What do the numbers in parentheses by the damage dice for Model 73 and Ferrata signify?
>>
>>3079132
Otherwise unremarkable, the metal has previously been investigated. There are few Houses allowed to mint their namesake on the wheels commerce, but special occasions and grant gifts allow it.

these coins appear new, each and all, and bear the stamp of a local House. A scratched motto curve around the edges - "grand purpose by small means"

Conceivably our mutual mercenary friend wanted us to see these coins so we would have some measure of knowledge about those attempting to harm us.
>>
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>>3080136
Previously, another clue.

>>3079024
A minor mistake. You adapt one stance and get one trick until you learn another. Consider it an open slot.

>>3079262
Sounds like something worth investigating.
>>
>>3078278>>3078984>>3079060
>>3079079

I have no idea if Im able to do this or not, so apologies if i already used it with my whole ranger training thing.
>City action: if possible head to the bazzar with Scryen and Un Chin-ho and try to score some blue and white dye to stain my cloak with.
>>
Rolled 2, 5, 6 = 13 (3d6)

>>3080163
Forgot to roll my bad.
Target is 13.
>>
In the Archives, the hushing bell ring in silent alarm. Someone has tried to prowl the White section and bring forth some of the banned treatises. With cudgels and daggers and lights, the Custodians check each numbered shelf and hover near those scant visitors that brave their ire.

Ishin's request will now be impossible to fulfil, at least while the Custodians keep a watchful eye on on each coming and going visitor to the grand archives.

--

Well, it's not hunting Spritelings but rats do also prowl in the dark.

Substitute stalks the streets looking for work, but without many memories each attempt at useful employment come up short. And yet, somehow, like sheer circumstance align just so as to bring a merchant in need of a someone with spare hands to transport goods to a stop, leading a work-gang unloading cargo from the Reikan ships. Sheer cosmic circumstance, tinged with the twinkling undertones of a rainbow coloured laugh.

The merchant used sell many goods to the Ceterion estates but as he belabours inbetween forcing Substitute to carry yet more barrels to a ratty warehouse, recently the House has stopped throwing feasts and banquets. It is unbecoming for a mercantile cartel of such prodigious economic prowess not to celebrate their contracts and their gains, but they do not. But the Masters of the House must surely still eat, yes? So why are the contracts not refilled and why is Substitute stained with the rotten grain lingering too long in old warehouses?

Later, at uproariously alcoholic celebration rock the port as the cargohandlers finish their bone-withering work. The heavy crates arrive from lands far afield and are quite secured. But, say, since no one is watching and everyone else is rather too tired from long hours, maybe one could have a peek inside this import marked for transport to a Ceterion owned warehouse?

>>3078465
The Red Markets are flush with excess violence in need of direction. Skirmishes between arguing trade cartels, a shuffle of power among local gangs following recent disappearance and a storied selection for a new intake of temple guards. There are few offers for fine blademanship - and after listening to enough attempts at renting loyalty for a few quick exchanges of death in dark alleys, Shiv begins to form a picture of local politics. Two merchant Houses are currently pumping endless streams of gold into the Red Market, taking contracts on security and counter-play in an attempt to square off for a competitive advantage. Market forces in action. Ceterion brand coin are in abundance, but interestingly, they offer a retainer with no standing orders for the vast majority. Some are offered more work to guard warehouse in the eastern districts, but... a scarred wastewalker with a missing eye offers some keen advice: the last eight people who offered to do security for those warehouses disappeared. Don't take the job, even if the pay is three time standard.
>>
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Rolled 3, 5, 6 = 14 (3d6)

. . . In other news, six contractual bids have been placed on the Inknight, a scoundrel known to steal raid the engravers guild for tools.

And a local broodscorp infestation has gone out of control. Pest fighting in the slum warrens against a thousand stinging pincers isn't heroic work, but it pays almost as many coins as one has red welts at the end of the day.

>>3079060
>>3079079
>>3080163
Un Chin Ho finds a Very Shiny Set of Swords which, sold by a odd gentleman with a curious lisp swaddled in scarves. What a great deal ! And they fit your hand like an old, familiar glove!

. . . Hey, where did the salesman go?

Nevermind, Scryen went this way . . .
--

>The Mesh Archives are on lock down.
>The Shardsellers Market is hard to get to, but we locate it... {updating}

==City Event==
+6 Heat
+6 Notice
--> Vs 12
>>
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Yours at only the cost of a memory or a trick or something unknown, little stone-soul!

Maybe sometime some day we will have some more to share?

--

odd figures with masks prowl the streets. fights break out among local guards and odd, skittering ruffians that fade away into the network of streets before retribution can fall.

a warehouse burns and the would-be rescuers are delayed by winding streets and overturned carts in strategic places.

A trio of grey shapes smeared blurry in our memories tries to grab Philip off of the street, but are scared off by the appearance of a watch patrol.

Corpses are found in the slums, bloated with spitescorp eggs. But spitescorps inject their malfeasance in the recently dead, and the huddled family were murdered by someone that ate their shadow. We know its name: spriteling.

Salt prices rise sharply in the local markets.

Scrawled graffiti appear on walls and streets and statuettes, written in chalk, red paint, offal, hailing the Inknight.

Legionaries arrive to supplement the local garrison, cracking down on travellers and the endless flow of people through the city gates.

The Dawning Ritual is attempted by an Empyreal Theurge but to the shock of the congregants the morning bonfire does not burn and the torches does not take. More oil is called for, and the wood is checked for taint or moisture. The flame spark, but seem a withered thing.

The sun shines down from cloudless skies but the crowds huddled in long shadows and shivering winds.

--

Cityphase.

We require information about Ceterion, we must investigate further spriteling taint and someone must visit the Watcher compound.

*Ceterion is hiring mercenaries
*No supplies have been delivered to their main offices for over long, and they are barred to visitors
*Odd shipments arrive to strange warehouses
*People have been disappearing

--CityPhase!--
>>
>>3084858
>>3084734
>This Inknight sounds truly terrible. Engravers are a boon to the whole city. Except when they overcharge. Then they're scum.
>Investigate the Ceterion crate using my new talents to avoid the risk of aggravating my current employer. There might as well be two of me, after all.

==Substitute==
Survivor: +1 Grit +1 HT +1 Speed
Volariel's Rainbow Cloak

AP 9 HT 0 Focus 18
Grit 1 Reaction 5 Threshold 4
Speed 2
==
Blade-9
==
Hand1:Blade
Hand2:
==
Kit:
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
* Dash System: Fuel 6, Boost 3
* Spoolbow
* Jaws of Steel
>>
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What was that now, sunsoft? Leviathan scales?

Only the finest we could find, yes!
>>
>>3084858
>Hunt Spritelings, focus on trapping areas around:
>"Corpses are found in the slums, bloated with spitescorp eggs."
And
>"Some are offered more work to guard warehouse in the eastern districts"
>-Jaws of Steel has no rating. Roll?


(I suggest Lanterns with Investigate and/or Tactics look into the issue with the Wardens.)
>>
>>3085017
This'll do. Yes, this'll do.
Here, here. Memories of a spear trick, to arrest movement.
It... wasn't that useful.
>offer stop thrust for leviathan scale



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