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The year is 1997 and congratulations, you've just won the competition to be the sperm to inseminate your mother's egg!
After some time in the womb it's decided that you're a [roll of 1 = boy, roll of 2 = girl.]
Due to positive karma from your past life (because apparently the Buddhists were the closest to being right, go figure) you get five karma points to either spend now or save for good luck for some point later in your life when you need it most.
Nation of Birth:
>First-tier [-2 karma points] (US, Canada, Western Europe, Australia, Japan, etc.)
>Second-tier [0 karma points] (Eastern Europe, Mexico, Russia, China, etc.)
>Third-tier [+2 karma points] (Most of Africa, parts of South America, North Korea, etc.)
Parents:
>Doctors, Lawyers, low-tier politicans, etc. [-2 karma points]
>Well-paid professionals [-1 karma point]
>High-school graduates with decent jobs [0 karma points]
>Poor menial laborers [+1 karma point]
>Orphan [+2 karma points]
Talents:
-1 karma point to be innately talented in a specific skill [can learn it more easily and/or gain bonuses to rolls with it depending on what it is]
-5 karma points for some sort of minor magical gift. Yes, magic does exist! We just don't normally give it out to mortals. Things like this could refer to some sort of limited gift of healing, making liquids vanish (outside of the human body, we had a bit of fiasco with this one), unlocking things, limited foresight, limited mindreading, maybe a magical hand that floats around, stuff like that. Remember to specify what you want when shopping around as prices may vary, five is just a base.

If you have any fate points left and wish to spend them on things not listed, then we may be able to come to a compromise because between you and me I'm on a bit of a deadline to get reduce the amount of karma inflation or I'm going to be replaced with a new god. Anyways, welcome to your (new) life and good luck on your next time around Soul 38,404,865.
>>
Rolled 2 (1d2)

>>2970242
>Japan
>Orphan
>Invisible arms that have a range of 10 feet around us
>>
>>2970497
I second this but I can't roll on mobile.
>>
>>2970242
>Russian
>Orphan
>5 karma into wolverine type regeneration
>Two points for two skills, fighting and musical singing

Russian Hugh Jackman with actual Wolverine powers
>>
>>2970832
Options field.
>>
Rolled 1 (1d2)

>>2970497
Supported this post
>>
Rolled 1 (1d2)

>>2970242
>Eastern Europe
>Orphan
>5 karma points into Electrical Knowledge

We Tesla now
>>
>>2970497
OP said minor magic. Vectors are NOT minor magic. At least I sure don't consider it minor.
>>
>Eastern Europe
>Orphan
5 points in the power of turning liquids in vodka.
>>
Going with the Elfen Lied reference because it has the most votes, female since that's what the die got first.
>>2970897
They're getting a nerfed version of vectors since they specified invisible arms and I'll count that as minor enough. I haven't actually watched the show so I don't know the full extent of what they can do but Lucy can make a massive amount of arms that can stop bullets and cause explosions and such, right? At least for quite a while i'm just going to make them weak noodle-arms with a limited number.

You're born on September 8th, 1997. You forget about what happened before you were born and your power and go into the world. By the morning of the 9th you're left on the doorstep of an orphanage and taken in with a namecard showing only your name.
>Choose a name (Name with the most votes gets chosen, d100 on the first post of the name breaks ties)
After a few years you unconsciously begin using your powers. Things you don't think you can reach begin falling from shelves and one of the boys at the orphanage who kept picking on you began getting pinched out of nowhere and pansted and eventually stopped. You learned you could control this when you were 5 and started seeing black arms that could extend to up to ten feet in length from your body. They had the same strength as yours, that of a little girl, and you could only use one at once. This increased to two by the time you were about to enter elementary school in April 2004. You haven't been adopted yet, but maybe if you perform well in school someone will be willing to adopt you. It's your first day of school and you're...
>Heading to school with your friends from the orphanage and going to try to talk with your classmates
>Going to school with a few boys from the orphanage who you've "convinced" to follow your orders
>Going alone because you're a loner
>Other
>>
Rolled 51 (1d100)

>>2970959

Natasha Stukov

>a boy we "convinced"
>>
>>2970959
>>Heading to school with your friends from the orphanage and going to try to talk with your classmates
>>
Rolled 61 (1d100)

>>2970959
Yeah, I intended for them to just function as normal, but noodley, arms. Not going to be slinging cars, ripping people apart with vibrations, or going invisible with them anytime soon.

>Jigoku Buki

>Going alone because you're a loner
Being sad is fun
>>
Rolled 1 (1d3)

>>2971160
>>2971196
>>2971204
Breaking the tie.
>>
Your name is Jigoku Buki and you're heading to school with a small boy called Hikaru Ito who is currently carrying your few things (which is pretty convenient since the orphanage hasn't bought you backpacks). After you discovered your powers you decided Hikaru was an easy target to make follow you since he's a bit of a wimp. After you picked on him a bit with your powers he agreed to follow you around and do what you said if you stopped.
You enter the classroom and the teacher lets you choose your seats. You sit behind Hikaru and the people from the orphanage seem to avoid sitting next to you. You don't think they hate you, but they're a bit creeped out but the weird stuff that has happened around you. Before you can introduce yourself to anyone the teacher begins class.
Time passes quickly until lunch where everyone in your class begins talking and taking out food. The girl next to you shyly asks if you'd like to eat together. Besides that there's a group of boys, a group of girls, a group of people from the orphanage, a second group of boys looking wide-eyed over some manga together, and some people scattered across the room eating alone. The teacher is eating at his desk while being bugged by a couple of children as well.
>Who do you eat with and what do you do during lunch
>>
>>2971563
>eat with the shy girl
>Introduce ourself and make small talk, maybe find a book to browse if there's a bookshelf
>>
>>2970242
>you've just won the competition to be the sperm to inseminate your mother's egg!
Hot
>>
>>2971621
You introduce yourself to the shy girl and find out that her name is Nakano Yuki and that she just moved to the area. You tell her that Hikaru is your friend and that if she needs any help she can go to him. The smile you flash to Hikaru while saying "Right Hikaru-kun?" seems normal but clearly makes him uncomfortable.
After finishing your food you get up and look at the class's bookshelf. It's pretty much all children's books, but given that fact that you barely know any kanji that's probably a good thing. You read a bit and lunch ends.
Your teacher takes you to gym and you begin to play dodgeball. You're sorted into teams, with Hikaru and Nakano both on yours. Will you...
>Play normally, it's just dodgeball
>Make Hikaru guard you (and possibly Nakano) during the game
>Use your arms to cheat as stealthily as you can
>Use your arms to blatantly cheat
>Other
>>
>>2971855
>play normally, it's just dodgeball
If the arms are as strog as us, if we get stronger so do the arms
Gonna be a stronk one day
>>
>>2971855
>Play normally, it's just dodgeball
The arms come after we secure our title as Dodgeball Queen.
>>
Rolled 90 (1d100)

>>2971874
>>2971880
Rolling for luck
>>
You're not particularly strong, but it seems like today is your day. During the first part of the game you go unnoticed, scoring a couple of hits on people who didn't see you throwing the ball at them. Eventually the game comes down to you and Hikaru versus a pretty strong looking kid on the other team. In the end you were able to eke out a win by making Hikaru be bait and throwing a ball at the other boy from behind Hikaru when they threw balls at each other.
You're overjoyed by winning the first school dodgeball match of your life and get a couple of congratulations from your classmates. After gym class you go through art class and a couple of group activities and talk with some of your female classmates. Eventually it's 2 PM and school is out for the day. Will you...
>Bother your teacher who's taking care of paperwork to teach you more kanji
>Find some way to exercise
>Go back to the orphanage and look for something to do there
>Wander around campus and look for a club. It's not required, and not normal for a 1st grader, but you're still allowed to join them.
>Other
>>
>>2971897
>Bother your teacher who's taking care of paperwork to teach you more kanji
>>
>>2971897
>Find some way to exercise
>>
>>2971917
>>2972029
You bother your teacher to show you more kanji before he stops his paperwork for a moment and hands you a worn kanji practice book and circles some things. He says "Practice these next and I'll check them after I'm done with my paperwork, you can just do the ones past that next time we're doing kanji." After maybe an hour you're down and he's finished his paperwork. He quickly takes a look at your work before correcting some mistakes in the writing and saying "Good job Buki-chan, keep up the good work." and taking his leave.
After this you leave and head back to the orphanage, doing some running around the nearby streets and improvising some light makeshift weights.
After you finish exercising you have dinner and don't do much until it's time for lights out. A week passes like this as you begin to become familiar with the people in your class when the school and the orphanage begins warning you about gang activity in the area. The neighborhood has never been particularly good, but there were never street gangs here before, at least not that you could tell. You...
>Ignore the warnings, it's just fearmongering
>Start dragging Hikaru around with you for backup
>Try to organize a counter-group to drive the gang out
>Other
>>
>>2972127
*After you're done
*, you do some running
should've proofread when i'm on no sleep, my bad
>>
>>2972127
>Try to organize a counter-group to drive the gang out
>>
>>2972127
>>Try to organize a counter-group to drive the gang out
Do we need to role everytime we vote?
>>
>>2972143
>>2972352
Nah, if it comes to it I can just roll to break ties, I'll just state whenever a roll is needed.

You decided to organize a counter-group to drive the gang out. After trying to convince people to join you for the first part of the day you only manage to convince Hikaru, Nakano, two girls, and one rather burly boy to join you. There's still some time left in lunch, should you...
>Try to convince more people with words (state how)
>Try to convince more people with your magic (state how)
>Decide that this is enough and set out after school ends to look for gangsters
>Other
>>
>>2972369
>Try to convince more people with words
>Friends, Classmates, Countrymen, lend me your ears; I beg of you, do not aid me, but instead aid yourselves! Vipers slither in the streets of our home and shall make it their den. Should we not ward off these foul serpents before they can coil around our necks? Any who would bend to these snakes now will receive no pity from me when you feel them constrict.
>>
>>2972369
>>Decide that this is enough and set out after school ends to look for gangsters
>>
>>2972533
Supported
>>
Rolled 82 (1d100)

>>2972533
>>2972580
Rolling persuasion against six year-olds.
>>
>>2972948
You give your short speech to the rest of the class (with a bit worse vocabulary than imagined, but better than what would be expected from a small child) and manage to convince four boys who usually read manga during lunch and two more girls to join you. Your total numbers have swelled to 12 children which is around 40% of your class and luckily the rest of the day passes without the teacher finding out about your plan. Immediately after school is out you reconvene with the rest of the kids in front of the school. You're going to...
>Look around aimlessly in one group
>Split up into [x] groups to search in various directions and then meet up you find anyone (it's 2004 and you're 6 , none of you have cellphones)
>Go around and ask people where gangsters are
>Other
>>
>>2972966
>Go around and ask people where gangsters are
>>
Rolled 74, 80 = 154 (2d100)

>>2973089
>>
You and your crew of first graders go asking around for about 20 minutes and after getting several responses about not getting involved with them you figure out that there are two gangs of teenagers located nearby. The two gangs simply call themselves the Norths and the Souths based on which schools in the area they have more control over. You also heard something about a group called "Central" but nothing else about it.
The Norths are based in an abandoned cafe about 15 minutes away, and the Souths apparently hang out at the public library about half an hour away.
Now that you've figured out their general areas of control and their bases you could try to do something, but since they're teenagers if you fought many at once you'd probably all just get beaten up. A couple of the kids following you say that something feels off, but considering neither you or the rest of the group think so, they may just be chickening out. Do you...
>Search for loner Norths
>Search for loner Souths
>Go to the North base
>Go to the South base
>Ask about the "Central"
>Scatter and go home, you're in above your head
>Other
>>
>>2973761
Search for loner Souths, fuck those guys
>>
>>2973761
>Ask about the "Central"
>Search for loner Souths
Bullies don't have rights to the Queen's treasury of books.
>>
Rolled 17, 7, 86 = 110 (3d100)

>>2973784
>>2973808
>>
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You go around asking about the "Central" group for a bit, but almost no one seems to even know what it is, and those who do tell you to not look into it and just hurry along. Guess you're not getting any information soon. The few kids who were unsettled before have calmed down by now and you go off hunting for lone members of the Souths.
You know the Souths are teenagers, where they tend to loiter around, and at some point actually managed to figure out a few of the schools they belong to (although you'd have to spend time memorizing the kanji that make up some of the names) so it doesn't take long before your group spots two teenagers loitering around an alley smoking and doing something on their phones. Their uniforms have the name of one of the schools the Souths control. Neither of them look particularly muscular and based on their height they might be 13-15 years old. You...
>Charge in to beat them up
>Back off, it's 2v12, the odds aren't in your favor
>Ask if they're members of the Souths
>Other

Notes: The alley leads to a dead end and is about 12 feet long. The teenagers are about halfway into the alley. There's a door at the end of an alley that seems to lead into some sort of shop but you can't tell what type. The length of your hands are 10 feet at most. Each one is able to use the same amount of strength as one of your arms. Currently the maximum amount is two.
Image attached: The two teenagers are in red, passerby are in yellow, your group is in green.
>>
>>2973874
>Charge in to beat them up
Have some of the kids block off the entrance to the alley
>>
>>2973874
>the odds aren't in your favor
We have 12 people they have 2. Plus we have 10 feet long invisible arms.
Send the kids in front of us to rush them and then catch them off guard with our invisible hands.
>>
Rolled 76, 11 = 87 (2d100)

>>2973895
>>2973899
Rolling for their reactions.
>>
>>2973899
Yeah and we're 6 year olds. A 15 year old can pick us up and throw us away.
>>
>>2973940
They're 15 not 35. Its 11 children just rushing them while we use our invisible arms. Which is basically a 13th person which they can't see just be really confused.
>>
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Two of the girls are left to guard the entrance to the alley while you take up a position in front of them but behind the nine other children rushing in front of you. One of the teenagers isn't paying attention to his phone, and notices the horde of children before going "What the hell?!" as he watches them begin to swarm the legs of the other teen.
The other oblivious teen begins to lose his balance and before he can stabilize you slam his head against the wall with your invisible arms, causing him to grab his slightly bleeding head while six of the children drag him to the ground and continue hitting him.
The other three children head towards the second teenager, made confident by their friends' assault. The second teenager, angry and confused from what happened to his friend, kicks one of the boys attacking him across the alley, knocking him out of the fight. The other two who were charging him back away after seeing this, quickly running back to you where it's safer and there's less risk of being punted across an alley.
As the teenager still up rushes towards his friend, you...
>Trip him with your arms.
>Order your horde to aim for his crotch
>Watch the entrance of the alley and trust that they should be able to deal with this
>Other

Image attached: Incapacitated allies are in that weird yellowish-green. Hopefully not confusing. Would make them pink but it makes more sense for incapacitated enemies.
>>
>>2973980
>Trip him with your arms
Then
>order your horde to aim for his crotch
Hopefully taking him out of the fight.
>>
>>2974270
>>2973980
This
>>
>>2974270
this
>>
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>>2974270
>>2974364
>>2974506
You manage to trip the man with his arms before your horde of children aim at the crotches of both of the teenagers with ruthless efficiency. After a moment you're pretty sure they're nearly knocked out, and possibly crippled for life, the question of whether they can have children or not left up to chance. At that point you here a noise from behind you and see the two girls guarding the entrance to the alley fly over to either side of the alley and hit it with a dull thud.
You turn around and see what looks to be a very angry 15 or 16 year-old girl yelling "You little shits! What the fuck are you doing to Kenji and Kimura!" Your six year-olds stand around, rather intimidated by this woman and just stand around the teenagers crumpled on the ground while the girl begins to close in on you. You...
>Valiantly run away and tell your horde to charge her while you try to use your arms to defend (1d75)
>Engage in single combat using your arms to grab the advantage and tell your horde to charge her (1d100)
>Engage in single combat using your arms and let the six year-olds do whatever they want
>Other
>>
>>2974742
>Engage in single combat using your arms to grab the advantage and tell your horde to charge her
>>
>>2974757
+1
>>2974742
Do you want us to roll the dice ourselves, OP?
>>
Rolled 32 (1d100)

>>2974804
That was the intention since I actually remembered to list it ahead of time for once, but oh well, I can just roll it now.
>>
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>>2974757
>>2974804
You tell your group to charge forward and head into battle yourself, but your words aren't particularly convincing given that three kids have already been incapacitated. Hikaru, Nakano, and two of the other kids head forward to help while the rest mutter something about watching the other two and stay back.
The woman charges at you and you have your arms grab at her legs, attempting to trip her, while you dodge back yourself. She loses balance but doesn't trip and you can hear her say "What the..?" before you have the arms push to the ground from her off-balance position. She manages to get up pretty quickly, but by that point your group has joined up.
Before you lead the charge your arms try to drag her down again, but she seems more resistant to it this time and says "I don't know what you're doing, but I'm not going down this easily!" She rushes towards your group while being slowed down slightly by your arms dragging behind her. You...
>Have your group of 5 charge at her while you try to hold her down with your arms
>Try to forcefully close her eyes and then jump her
>Other
>>
Rolled 28 (1d100)

>>2974838
>Try to forcefully close her eyes and then jump her
>>
>>2974838
>>Try to forcefully close her eyes and then jump her
>>
>>2975039
>>2975056
You manage to force her eyes closed, although she actually manages to resist for a moment, and she falls on the ground since she's not able to see where she's going anymore. You then lead the children who are following you to pummel the woman while your arms help hold her down since she can't see now anyways (she's facing the ground). After a minute she stops struggling and you can only hear her, along with her friends, swearing under their breath. You...
>Look through their pockets and take whatever is in there for justice(TM) (3d100)
>Leave whatever they have on them
>Other
and
>Interrogate them on the Souths (1d100)
>Leave, you currently have some unconscious children to deal with and who knows if more teenagers will show up
>Other
>>
Rolled 98, 16, 70 = 184 (3d100)

>>2975077
>>Look through their pockets and take whatever is in there for justice(TM) (3d100)
>>Interrogate them on the Souths (1d100)

guess I'll roll for the first one
>>
Rolled 41 (1d100)

>>2975077
>Look through their pockets and take whatever is in there for justice(TM) (3d100)
>Interrogate them on the Souths (1d100)
Ill roll for second
>>
Are the arms as powerful as we are, or stronger?
>>
>>2975101
Each one is as strong as one six-year old girl arm.
>>2975084
>>2975098
You begin rummaging through their pockets and find 10,000 yen, a working cellphone (one of those old Nokia ones), some cigarettes, and a lighter in the first guy's pocket. The second guy just has some more cigs and 1,000 yen on him. His phone is now broken. The teenage girl had a lighter, some cigarettes, a lighter, and 3,000 yen. Her phone is also broken.
You begin interrogating them over the Souths and they say that they know of them but aren't involved. As far as you can tell none of them are lying, but you're not particularly good at interrogating people anyways. The kids you brought with you don't seem to care about this for the most part and are instead just amazed at how much money they were carrying around. Seeing 14,000 yen at once is probably more than they've ever seen outside of New Years (or for both you and Hikaru, more than you've ever seen at once).
>Give them back their stuff since you can't prove anything and leave
>Take all of their things for yourself and leave
>Split some of the stuff with the kids you brought with you (note which split you want) and leave
>Other

Note: I'm using the lazy conversion ratio of 100 yen to 1 USD at all points in time.
>>
>>2975135
>Split some of the stuff with the kids you brought with you (note which split you want) and leave
Keep 1 lighter and the cigarette packs.
Distribute 400 yen to each child including ourself and leave the rest to the teenagers.
>>
>>2975269
Also leave the phones
>>
>>2975269
You return 8,000 yen to the teenagers and split the other 6,000 among your posse. They seem satisfied with the pay and with the reasoning that you couldn't actually prove that they'd done anything wrong so they should at least keep some of their money. None of them object to you taking the cigarettes since they don't seem particularly interested in them. You now have about two packs worth of cigarettes and a cheap plastic lighter.
Your group leaves and scatters after you manage to get the unconscious ones up. You head back to the orphanage with Hikaru while he continues going on about how you guys made a whole 400 yen today and how you could make more if you find actual gangsters. You...
>Tell him that this is for doing good, not making money
>Agree with him
>Say that this is dangerous and you probably shouldn't continue from now on
>Other

After you get back to the orphanage you hide the cigarettes/lighter...
>On your person
>On Hikaru
>Under your bed
>Under Hikaru's bed
>Other

The evening passes without incident, and tomorrow at school you notice that two of the three kids that got kicked across the alley yesterday are out sick today. Huh, I guess that did hurt. A few of the kids who got money yesterday show up with some candy and seem pleased with themselves. School goes pretty normally and you...
>Organize another expedition with the same group minus the missing two
>Organize another expedition but with more members
>Organize another expedition but with less members
>Tell the other kids that it isn't happening again and go home
>Tell the other kids that it isn't happening again, go to practice kanji with the teacher, and then head home
>Other
>>
>>2975457
>Tell him that this is for doing good, but there's nothing making some out of it
>On your person
>Tell the other kids that it isn't happening again, go to practice kanji with the teacher, and then investigate the library library the Southers are based in
>>
>>2975457
>Agree with him
>Other
Hide it under a random kid bed.
>Organize another expedition with the same group minus the missing two
>>
Rolled 1 (1d2)

>>2975620
>>2975731
Rolling a tiebreaker
>>
>>2975620
After you finish practicing kanji with your teacher you leave the school, but before you go anywhere you see the teenage girl from yesterday smoking across the street while staring at your school. She has a few bandages and a black eye, but looks fine overall. She sees you and waves at you before gesturing you to come to her as she starts to put out her cigarette with her foot. You...
>Run away as fast as possible
>Go over to her
>Go over to her and give her her cigs back
>Continue going to the library and ignore her
>Other
>>
>>2976230
>Go over to her
>>
>>2976309
This
>>
>>2976309
>>2976319
You walk over to her and she says "Hey kid. Man, you sure beat the shit out of me yesterday, huh? Anyways, uh, I kinda need your help. I'm a member of the Norths and was supposed to go and scout out the Souths' terf yesterday with my friends, but got, uh, interrupted by you guys before I could do anything. I still have a couple days before I'm supposed to turn in a report but now I stick out too much to go poking around with these wounds. I can't exactly tell my superior that I can't do my job because I got jumped by a horde of first graders or I'll get my ass kicked, so what about you go looking around for me? They wouldn't suspect a little kid of spying on them, right? You just have to look around and act cute and all that. If you don't want to, well, I could tell my boss and we'll both get the shit beaten out of us!" before awkwardly laughing. She then finishes after clearing her throat and saying "Deal? You seemed to have something against them yesterday anyways so we'd both benefit, right?"
>Agree and then head to the library
>Turn her down and then head to the library
>Other
>>
>>2976324
>Agree and then head to the library
It's what we were doing anyway
>>
>>2976324
I'm tempted to help her but this is slippery slope territory
>I'll help you this once but I don't want to be involved in your gang stuff after this.
>give her her cigs back, we have no use for them. Keep the lighter, it can be useful.
>>
>>2976367
This, fuck the souths
We can potentially get on the good side of the girl and the North gang. Could possibly be useful in the future.
>>
>>2976370
Would just give her the cigs back but this was passed over before when it was a choice. Does the majority vote for this one want to give her the cigs back? If so I'll retcon it in and you'll no longer look like a delinquent if someone searches your pockets.
>>2976367
>>2976375
You agree and she smiles before saying "Good, thanks. Once you're done with this I might be able to get you more work if you want by saying you're my little sister or something. You'd actually get paid for that, of course." she then pulls out a piece of paper and scribbles something on it before handing you the piece of paper and a 100 yen coin. She says "Here's my phone number and some money for a phone booth since I don't know if you still have the money you stole from me. Call me when you're done and we can meet up somewhere tomorrow. Ah, and before I forget, my name is Fukuda. See you later." before hurrying off.
You make your way to the library in about half an hour's walk and walk inside. After going through the front door you look around and see a counter to your left manned by an old man which you assume is the librarian. He's currently sorting through books. There's also a couple of vending machines next to the counter. A group of about six tables are immediately in front of you flanked by a few computers for public usage on either end. There are maybe 25-30 people at the tables. There are a few elementary school children and about ten people who look to be college age or older reading through the books there. About 12 of the people at the tables are teenagers gathered at a couple of tables talking and looking at manga. They look kind of thuggish but they seem to be respecting the rules of the library as far as you can tell. After a circuit around the first floor of the library you see a few other sitting areas with more teenagers around them. There are probably 50 in all on this floor alone, and you noticed that there was a conference room that was being guarded by a couple of 17-18 year olds who shooed you off when you tried to look inside. You tried to head up to the second floor after that but there was an employee watching the stairwell and a sign that said "Closed" behind him.
When you make your way back to the front the old man at the counter notices you and hobbles over to you before saying "Is it your first time here little girl? Do you need me to help you get a library card?" in a friendly tone of voice. You...
>Provide the information needed and get your library card
>Decline
After that you...
>Check out some books (state what kind, note that your reading level [the normal term, not the game kind of level] is very low)
>Use the computers for something (state what and either roll a d100 or ask someone for help because you've never used a computer before)
>Ask people at the library something (state what)
>Try to sneak up to the second floor (1d50 if no specific plan is used)
>Call the teenage girl and then head back to the orphanage
>Other
>>
Rolled 15 (1d50)

>>2976441
I'd prefer to just throw them away instead giving them back.
>Provide the information needed and get your library card
>check out a folktale book
>Try to sneak up to the second floor (1d50 if no specific plan is used)
We could try bribing him with cigs/money or try to convince one of the thugs to be a distraction. Maybe we could make a small fire?
>>
Rolled 27 (1d50)

>>2976441
Give her back the cigs. What sorta first grader are we, stealing cigs and creating mobs of our classmates to tackle teens?

>Provide the information needed and get your library card
>Check out a nonfiction book with lots of drawings
>Try to sneak up to the second floor (1d50 if no specific plan is used)
Try to act like we're a real cute first-grader who lost something up there.
>>
Gonna watch some anime and sleep, update in 8 hours or so. (or 12 if I manage to sleep late enough that I don't have time to update before my morning classes)
>>
>>2976561
Night
>>2976521
It's for her own good that we keep them. We're an innocent, definitely not soon to be gang leader, that wants our streets to be healthy. That means adopting lost sheep into our flock and helping them find their way, even if we have to force them in the right direction.
>>
>>2976486
>>2976521
No majority on the cigs so you'll just carry them around for now.
You fill out stuff like your name and place of residence for the librarian and are issued a plastic library card with your name and face on it. You then go around the library for a bit and find a children's book of old folktales and a picture book about how the Mongols got murdered by typhoons while trying to invade Japan a couple of times. You check the books out before proceeding to where the guard was previously.
The guard is still there and it doesn't seem possible to just sneak past him for the time being. You tell him that you've lost something up there and he stares at you for a moment before saying "When'd you lose it?" you say a week ago and he says "The second floor has been closed for months. File a report with the lost and found." after this fails you try to offer him the cigs as a bribe and he just stares at you before sighing and saying "Look, I don't care whose sibling you are or what you have, I don't want to lose my job. Unless you have permission from a higher-up you can't head up there." he also gestures to a no smoking sign nearby before saying "Those are no good for you anyways, give those back to your older brother or get rid of them or something."
You try to talk to one of the thuggish looking teenagers about helping you get to the second floor but they just tell you that nobody is allowed up there and if you need a book from there to ask the librarian to go get it. This leaves one option left; petty arson! You move close to the stairwell and have one of your invisible arms grasp a lighter. It then lights a book on fire. About half a minute later you hear the guard say "What the hell!" and you make your way up to the second floor while he's putting out the fire. On the second floor you see more bookshelves, and eventually see a round table full of well-dressed teenagers with one at the head of the table. There are a few of them smoking or drinking, but for the most part they just seem to be talking. Before you can figure out what the conversation is about you hear someone coming from behind you and then hear a deep voice say "How'd you get up here pipsqueak?" You...
>Run away as fast as possible while trying to slow him down with your arms [1d25]
>Say you came up here to get a book
>Tell them the guard downstairs said you could come up to look for books if you gave him some of these and show them the cigarettes
>Say you're lost
>Other
>>
>>2977014
>Run away as fast as possible while trying to slow him down with your arms [1d25]
>Eep!
Do we roll with vote or roll after votes are tallied?
>>
>>2977114
Just roll with the vote and I'll take the first roll for that option assuming it gets chosen.
>>
Rolled 20 (1d25)

>>2977117
Cool
>>2977114
>1d25
>>
>>2977127
You begin running away and the guy yells "What the hell, there's a kid up here!" before chasing after you. You here the sound of chairs loudly being pushed out as you poke the guy behind you in the eyes with your invisible arms before making him trip.
Quickly you notice that there are at least five people chasing after you. You push to your top speed, going faster than you thought you could, but they're all teenagers and are quicklyt catching up with you. You...
>Keep running and use your arms as a lethal eye-poking weapon (1d30)
>Stop running and just cry and make them uncomfortable and guilty (1d50)
>Other
>>
Rolled 6 (1d30)

>>2977204
>Keep running and use your arms as a lethal eye-poking weapon (1d30)
>>
>>2977224
Wow that's terrible
>>
>>2977224
You go to run and as you're running you end up tripping while trying to dodge a grab from one of the teenagers. A few of them get poked in the eyes in the process, but they end up catching you. After this you're forcibly brought to the table you saw before, where you see someone who looks 17 or 18 in a rather nice suit smoking a cigar. He puts it down and says "Speak. Who are you and why are you here."
>Tell the truth (minus invisible, magical hands)
>I got lost
>Tell them the guard downstairs said you could come up to look for books if you gave him some of these and show them the cigarettes
>I wanted to join the Souths and I heard you guys were here
>Cry for pity (1d30)
>Poke him in the eyes and say nothing
>Other
>>
>>2977247
Cry and lie to them about how someone asked you to bring the pack of cigarettes to their brother so you were doing as you were told. Show them the cigarettes.
If asked who told us to do this, describe a generic looking boy
>>
Rolled 41 (1d100)

>>2977288
You begin crying, which honestly isn't that hard since you're pretty scared, and tell the group your lie. The man at the head of the table gestures to someone to come over before whispering something into their ear and sending them off, and after about ten minutes of waiting the man comes back and says something to the teenager who looks like a leader. He sighs and says "Got it kid, you're free to go, sorry to scare you. Hand the cigs to the guy next to you and we'll get it to his brother." you give the cigarettes to him and exit the library. Then...
>>
You notice that one of the gangsters from the library has been following you from a distance since you exited the library. Do you...
>Go back the orphanage
>Try to shake them off somehow (state how)
>Make the phone call and then head back to the orphanage
>Other
>>
>>2977332
>go back to the orphanage
It will be least suspicious to just head straight home after being scared and coming from an orphanage would hopefully grant us more sympathy and get them off our backs
>>
>>2977332
>Go back the orphanage
We should try to walk at a casual pace
>>
>>2977503
>>2977517
You head back to the orphanage without incident and see the teenage boy following you leave after standing outside for maybe 10-15 minutes. You read the books you checked out for the rest of the night.
The next morning you wake up and have breakfast before heading to school. A couple of the guys from yesterday who seemed most disappointed about not being able to go attack suspected gang members again have some bruises, but seem fine overall. You're guessing they got into some trouble on their own but it doesn't seem too bad. Good thing too or else the teacher might have decided to talk to you about it.
During the school day you're checking around for anyone watching the school but it seems normal enough. At the end of school you check outside and see Fukuda standing outside looking at her cell phone. She notices you and gestures you over and you head over.
She says "You didn't call me, I was wondering if something happened to you. Well, whatever, you seem alright. There's a coffee shop about 5 minutes away from here, we can sit down there and you can tell me whatever you found out Jigoku-chan." You...
>Ask how she knows your name
>Follow her and tell her what happened yesterday and what you found out
>Insist on telling her right here and tell her what happened yesterday and what you found out
>Other
>>
>>2978107
>follow her and tell her what we found out
A coffee shop is public so we should be safe going along, and we have nothing to hide from her. Make her an ally possibly
>>
>>2978107
>Ask how she knows your name
>Follow her and tell her what happened yesterday and what you found out
is it too late to turn back and become a law abiding citizen
>>
>>2978107
>Ask how she knows your name
>Follow her and tell her what happened yesterday and what you found out
>>2978619
>implying being a vigilante isn't infinitely better
>>
>>2978550
>>2978619
>>2978650
You quizzically ask Fukuda how she found out your name, a mix of confusion and fear in your voice and she replies "Kid, you didn't even tell your friends not to say your name when you attacked us. I probably heard them say it at least five or six times while they were chattering. Plus, most of you were still in your school uniforms and you weren't actually hard to find information about since there aren't many hordes of first graders asking around about gangs. Anyways, off to the coffee shop."
After about five minutes you find yourself at a small, rather cozy coffee shop that's nearly empty. Fukuda greets the woman at the counter and just asks for the usual before she says "Ok, what happened and what'd you find out."
You fill her in from your scouting around the premises to your minor act of arson, all the way up to when you got tailed home while she sips a cup of coffee. Fukuda thinks for a moment before saying "Thanks Jigoku-chan, I'll write it up and report it back to my superior. Also, er, not that I think they'd do anything since we have a bottom line, but if you see the Souths hanging around your orphanage call me up and I'll scare them off. Anyways, if you're interested I'll be able to get you more work if you want, for someone in your situation it's pretty easy money. It probably won't be anything exciting like last time, just some errands and the like."
>Accept, it's a chance to make actual money. You don't get any of that at the orphanage!
>Turn her down, you're not getting involved with gangs
>Give her a noncommittal answer and leave it for now
>Other

Time passes pretty quickly and soon its been two weeks. In the meantime you've been...
[Spend units of time here. You have 7 in total. Where it says a to b, they're lower/upper limits to how much time you can spend. The more you spend the greater the overall effect is.]
>Exercising! [-1 to -3] (Adds to physical ability of both yourself and the hands)
>Practicing your kanji after school [-1] (Adds to reading level)
>Reading [-1 to -3] [Can choose what to read assuming it fits your reading level] (Adds more to reading level, less than practicing kanji, adds some basic knowledge)
>Doing odd-jobs for the Norths to earn some money [-2] (If this option is taken you gain 7,800 yen. [500xWeekday, 700xWeekend (you work longer)])
>Practicing with your powers [-1 to -3] (???)
>Making friends with your classmates [-1 to -2] (Self-explanatory, if no time is spent you'll mostly just be friends with Hikaru and Nakano, if more time is put in you'll have more.)
[Flavor will be given for all options chosen. Hoping for a decent amount of votes on this one, come on lurkers (if you exist).]
>>
>>2978875
>Give her a noncommittal answer and leave it for now
Being friendly never hurt.

>Practicing your kanji after school [-1]
>Reading [-3]
Read up on Buddhism and Justice. We'll be a 1000-armed bodhisattva
>Making friends with your classmates [-2]
>Practicing with your powers [-1]
>>
>>2978889
This
>>
>>2978889
Support.

Powers: how flexible are they (noodlearms/fixed joints) Where do they come out off? (Back?) can they pass through things(at least our own clothes)

If they can pass through things: can they lift single tumblrs in a lock to open it?
>>
>>2978932
The arms are noodley, can't pass through anything, and can come out of any part of your body if you felt like it. The size and strength are the same as a little girl's arm but the length can go up to ten feet.

>>2978889
>>2978904
You continue practicing your kanji after school every day, settling into a routine of staying after school for an hour each day and having your teacher Sakamoto-sensei (he got a name, huzzah) look over your writing. After this you'd often head to the library or read books you'd already checked out, generally children's primers about Buddhism, Buddha, and the justice system in general (and you noted that the court system seemed just a tad faulty in Japan). All this led to you quickly starting to be able to read better than your peers, although there's only so much progress you can make in two weeks.
During school and sometimes on the weekends you managed to make friends with your classmates and quickly became one of the well-liked kids in your class (although some of the people from your orphanage still avoid you) and even know a few people in the other first grade classes. Luckily nothing ever came of that time you beat up Fukuda and her friends, and any sort of trouble you might have gotten in with parents or teachers over that just passed over safely.
For around an hour every day you remembered to practice with your ability, seeing what you could change. You came up with some ideas, but figured that in the end that it would take ages to improve everything. You...
>Focused on producing more arms
>Tried seeing if you could make the arms visible to others at will
>Tried to change the size of your invisible arms
>Tried to see if you could make more delicate movements with your arms
[I guarantee no immediate results]
Over the past two weeks a few things have happened. Recently you've noticed more gangsters lurking around in general, almost like it's building up to something. There have also been some weird stories about a ghost wandering around at night in the school recently. Finally, your teacher mentioned yesterday that there was going to be a writing competition for 1st and 2nd graders with the topic of "Why I Should Recycle" with a prize of 10,000 yen and bragging rights(tm) for the winner. You decide to focus on...
>Looking into the gang stuff first [state how]
>Investigating the weird ghost stories at school [state how]
>Writing an essay for the contest [state how]
>Other
>>
>>2978989
>Focused on producing more arms
What is our current number?

>Tried seeing if you could make the arms visible to others at will
absolutely not

>Tried to see if you could make more delicate movements with your arms
Could we move a mannequin to simulate human walking?
Good part of super powers is psychological warfare
Thats why I veto visibility too.

>Writing an essay for the contest [state how]
Look into how to male arguments
Statement, reason, proof/example
focus on future generations and scarcity of ressource. Switching to recyclable and reusable will be cheaper on the long run with only one large cost in the beginning
we're a kid, everyone else will be on about poor animals. Something we should mention, but not focus on
>>
>>2979008
Redact - its why /I/ should recycle
I believe we can use language better than most other 1st and 2nd graders.
Still research how to write an essay and how to make arguments first.
>>
>>2979008
I think we have 2 arms right now. Any yeah there's no benefit from making them visible. Delicate movements sound like we could do some fancy stuff, but since we're 6 I think more arms might be better to make up for our lack of stregnth.
>>
>>2979008
Supporting this. Making our arms visible seems like a waste, we would be much better off making up for our lack of power with more arms
>>
>>2978989
Versatility first
We have no idea if the others are even feasible, and it makes the most sense.

>essay
We should be fine just constructing a proper argument against first-graders
>>
>>2979158
Well we started with one arm and gained another, so it wouldn't be farfetched to assume we can gain more.
>>
>>2979008
The current number is two arms. As for moving a mannequin, you could try it but it would probably look too stiff and clumsy to be realistic, but hey, maybe it'd scare the shit out of someone.
>>2979076
>>2979121
And so you spent two weeks trying to increase your limit to three arms at once. You started with one, it should be able to increase again, right?
By the end of the two weeks you felt that you were significantly closer to being able to three arms, but it would probably take at least two or three more weeks at your current rate of practicing.
>>2979008
You go to the library and get some books on essays and arguments for kids as well as some stuff on recycling because you barely know what it is and like the rest of the children have just heard that it's vaguely good for the environment. You have a week left until the essay is due and will need a few days to read through what you checked out. After that you should be able to finish the essay in one go since it's only supposed to be a couple of pages.
>Time to write an essay! (2d100 with advantage, higher roll counts)
>But wait, there's more to do first!
>Other
>>
Rolled 38, 65 = 103 (2d100)

>>2979499
>>Time to write an essay! (2d100 with advantage, higher roll counts)

>maybe it'd scare the shit out of someone.
That was the idea
>>
Rolled 47, 9 = 56 (2d100)

>>2979499
>Time to write an essay! (2d100 with advantage, higher roll counts)
>>
You get to work on your essay and finish it with a three days until you need to turn it in. It's definitely better than what most of the other submissions will look like, but you're not really sure if it's good enough to win. You...
>Turn it in as is, can't be helped
>Spend the next three days trying to revise it
>Ask Sakamoto-sensei to help you revise it after school
>Call Fukuda and ask her to help you with it after school
>Plagiarize some stuff on recycling from the library
>Other
>>
>>2979741
*with three days
yay typos
>>2979520
True. So yeah, if you ever fight someone in a clothing store you know how to make them think they're in a horror movie all of a sudden. Just make the mannequins attack them and make spooky noises.
>>
>>2979741
>Plagiarize some stuff on recycling from the library
Isn't that what all essays for school is?

anyway, vote is on:
>>Ask Sakamoto-sensei to help you revise it after school

>>2979742
We have powers that can be scary, and the fear of the unknown is the best fear there is.

long term goal: become puppeteer, also: learn how to ventriloquist
our future as a comedic magician is secure
>>
>>2979741
>Call Fukuda and ask her to help you with it after school
I want to hang out with her, but teach is probably better for this.

>Ask Sakamoto-sensei to help you revise it after school
>>
>>2979753
>>2979791
You get the teacher to look over your essay instead of practicing your kanji after school that day and he gives you some useful feedback and seems rather surprised that you can write that well considering that you're a first grader who had no prior education before a few weeks ago. You fix it up and then bring it to him the next day as well.
After a couple rounds of revisions it has improved significantly and you turn it in to the teacher. He says "Last I heard there was expected to be around 200 submissions. You might not get first, but you'll probably get at least the top five, they all have rewards as well. The results will probably be back in a week or two, I'll tell you when I get them back."
Over the past week the amount of teenagers you suspect are in gangs hasn't really gone up or down, it seems like there's some sort of stalemate. There's also still rumors about a ghost in the school, although at this point they're so exaggerated you're not sure they're true. You...
>Gather more information about the weird ghost stories at school [2d100 with advantage because yay friendship and talking to people]
>Call Fukuda and ask her to meet because you're curious about what's going on with this weird gang standoff
>See if there are any interesting clubs to join after school
>Other
>>
Rolled 28, 31 = 59 (2d100)

>>2979871
>Gather more information about the weird ghost stories at school [2d100 with advantage because yay friendship and talking to people]
>Call Fukuda and ask her to meet because you're curious about what's going on with this weird gang standoff
>>
>>2979905
You try to gather information and get a bunch of varying stories, but the general gist of it is that there's a couple of ghosts floating around the halls and evil laughter late at night at least two or three times a week. That sounds... odd. And fake. Oh well, there's probably some truth in it.
After school you go to a phone booth and spend 50 yen to call Fukuda and ask her to meet you at the coffee shop you were at before. She says "I'm already there, see you soon." and you quickly make your way over there. You see her hanging out with the couple of boys you assaulted before and she waves and says "Yo, Jigoku-chan, over here." you walk over and the two teenage boys look at you with a mix of fear and anger, almost as if they're afraid of being beaten up again. Fukuda says "Settle down you two, she's just a kid." and then says "So, what'd you want to meet for? Need work?" you shake your head and then ask about what's been going on with the gangs and why they're just ominously standing around so much.
Fukuda frowns and says "Ah, that. Er, that's a bit of a long story. See, the Norths and Souths hated each other before, but it wasn't an all-out war or anything. At this point I think we're nearing that. Some people from the Souths beat up our leader's sister who isn't involved in this and now we're at each others necks. The guys involved ended up being kicked out of the Souths for the incident and then from what I heard got beaten to within an inch of their lives by our boss, but everything is still really shakey. I wouldn't be surprised if we get into a fight and it starts a real turf war any day now. You should be fine though, we don't bother civilians for the most part." as she finishes you hear one of the boys whisper to the other "If they don't bother civilians why is Fukuda always collecting 'fees' from some of the people in class?" Fukuda turns and loudly says "Hey, I heard that." before he grabs the boy in a headlock and vigorously gives him a noogie. She says "Those 'fees' you're talking about have been incurred by them one way or the other and they're very happy to pay them."
>Investigate the spooky ghost alone
>Get Nakano and Hikaru to help you investigate the ghost
>How did they incur these fees and how can I get people in my class to owe me money?
>See if there are any interesting clubs to join
>Other
>>
>>2979961
>Get Nakano and Hikaru to help you investigate the ghost
Let's get everyone we know to help us. Safety in numbers! This can form the basis for a self-defense committee which DOESN'T go around beating up loitering teenagers, mugging them, breaking their phones, and assaulting their groins such that infertility becomes a possibility ;_;7.
Guess we could start a paranormal investigation club.
>>
>>2979961
>Get Nakano and Hikaru to help you investigate the ghost
>>2979989
If we don't beat and rob gangsters, who will?
>>
Rolled 19, 65 = 84 (2d100)

>>2979989
>>2980079
I'm interpreting this as "form another horde of six year-olds to mug ghosts".
>>
>>2979989
>>2980079
You get Hikaru and Nakano and tell them your plan to look into the reports of a ghost. They agree to go with you and then you begin scoping through your classroom to look for anyone else who's interested. Eventually you manage to get together another five people who you know fairly well and don't think will do anything stupid. You...
>Get more people who may or may not do something stupid because fuck yeah, more people! (if you do this, the next option is 1d25)
>Hide in the bathrooms until the school closes at 6 PM and then meet in your classroom (1d50 luck roll)
>Hide in the bathrooms by yourself until school closes and then open a door for the rest to enter through. (there is no wall surrounding the schoolgrounds, this isn't a particularly well-funded school.) (2d100 for separate luck rolls)
>Just wait outside and see if any of the entrances are unlocked after the school is closed. (1d25 luck roll)
>Break a window and climb in through it
>Other
>>
>>2980233
>Hide in the bathrooms by yourself until school closes and then open a door for the rest to enter through. (there is no wall surrounding the schoolgrounds, this isn't a particularly well-funded school.) (2d100 for separate luck rolls)
They'd notice if a lot of children are in bathrooms, but if we stealth it alone, we can make it.
>>
Rolled 6, 43 = 49 (2d100)

>>2980233
>Get more people who may or may not do something stupid because fuck yeah, more people!
>Hide in the bathrooms by yourself until school closes and then open a door for the rest to enter through. (there is no wall surrounding the schoolgrounds, this isn't a particularly well-funded school.) (2d100 for separate luck rolls)

Either we find ghosts and protect our friends like the dashing leader we are, or we find nothing and use our arms for sparks. In both cases everyone gets to have fun.
>>
>>2980316
>sparks
*spooks
>>
Rolled 6, 95 = 101 (2d100)

>>2980290
Shit, forgot my roll
>>
>>2980290
>>2980316
You hide in the bathrooms eventually until you figure it's a bit past six (you can't tell for sure, there aren't any clocks in the bathroom). You go to exit and find a door to open for your friends, but... the bathroom door is locked. Uh oh. You...
>Wait, I guess we're stuck in here until morning
>Yell our heads off and see if someone comes to help (1d50)
>Use our arms to bash the shit out of the entrance to the air vents and then try to use them to pull us up and go through the air vents just like in the movies.
>Maybe if we flush ourselves we'll end up outside?
>Other
>>
>>2980471
>Use our arms to bash the shit out of the entrance to the air vents and then try to use them to pull us up and go through the air vents just like in the movies.
We can't let this ghost hear our succulent screams.
>>
>>2980471
>Use our arms to bash the shit out of the entrance to the air vents and then try to use them to pull us up and go through the air vents just like in the movies.
Do we feel pain from our invisible arms?
>>
>>2980575
Nope, and everything you do feel through them is muffled, kinda like if you were wearing gloves. You don't feel cold or heat through them either.
>>2980521
You bash the shit out of the air vents for around 15 minutes and with the assistance of the hardest bar of soap you've ever seen manage to cause the very flimsy piece of metal to start falling off of the wall. You then use the hands and manage to pull it off after maybe other 10 minutes. It's a good thing the arms don't get tired. You slowly use them to pull you up and after another 30 seconds you get into the vent and....wow, it's hot. And dark. This place sucks.
>Find an exit, these things have to be easier to push off then to pull off, right? You'll have your actual arms to help too this time.
>Go back, I'm not getting stuck and dying of dehydration in here
>Other
>>
>>2980617
>Find an exit, these things have to be easier to push off then to pull off, right? You'll have your actual arms to help too this time.
We should have our other arms feel around for surprises as we go.
>>
>>2980671
You feel around as you go through and the only thing that surprises you is how hot and dirty it is. After a few minutes you make your way to a grate that faces out into an empty classroom. You do your best to bust it out and after maybe 15 minutes, right when you're feeling that you REALLY need to some water, it pops off and hits the ground with a clud. You wriggle your way out of the vent, avoiding a pretty nasty fall by using your arms to help you down, using one to hold onto the vent and one to push against the ground. You check the clock and see that it's 7:30. You quickly exit the room and the first door you try to the outside is open, and luckily in a position that the rest of the group can easily see. They walk inside and Nakano looks at your sweaty and dirty clothes before just saying "Are you alright?"
>"Yes, time to search for ghosts!"
>"Not at all, but time to search for ghosts!"
>"No. Excuse me, I need a drink."
>Other
You then...
>split up into groups of [x] and search for ghosts (total of eight kids here)
>search for ghosts in one group as quietly as possible
>search for ghosts in one group while loudly threatening to beat the ghost up
>Other
>>
>>2980709
>"Of course you're your fearless leader is undaunted! But, uh, I wouldn't mind getting some water first."

>"Come out ghost, we know you're here! We won't hurt you if you're friendly, but we'll have to show you who's in charge!
Try to talk to the ghost while searching loudly.
>>
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>>2980782
As you show your fearless personality to your followers you strike (what you assume to be) a pretty cool pose before quickly making your way to a water fountain. After getting a massive drink of water you tell them to follow behind you, be careful, and to keep their eyes out for ghosts. This followed by you yelling "COME OUT GHOST, WE KNOW YOU'RE HERE! WE WON'T HURT YOU IF YOU'RE FRIENDLY, BUT WE'LL HAVE TO SHOW YOU WHO'S IN CHARGE!"
Despite you clearly stating your conditions to the ghost, he doesn't seem to come out. You're about to think of something else when you notice a VERY spooky looking ghost on the other side of the school through a window on your right. It doesn't seem to notice you and is moving about as fast as a person. As you stop to look at it the rest of your group notices it as well and you hear Nakano yell "G-Ghost! It's real!" and Hikaru just loudly swear. There's also a few shouts of alarm and such from other people in your group. You...
>Yell to chase the ghost and begin running to where it was
>Say that you're gonna sneak up on it and start slowly leading the group towards the hallway where it was
>Say that you're not scared but if everyone else is it might be better to leave
>Other
>>
>>2980832
>Say that you're gonna sneak up on it and start slowly leading the group towards the hallway where it was

>strike another cool pose
>"There's no need to be afraid with your fearless leader to protect you. You guys can fall behind a bit if you're scared.
>>
>>2980832
>Yell to chase the ghost and begin running to where it was
We have numbers, there is nothing to fear but fear itself.
>>
>>2980938
But what if we scare the ghost away?
>>
>>2980949
Isn't that a victory?
>>
>>2980996
Victory is getting a spooky friend. Its willingness is optional.
>>
>>2980832
>Say that you're gonna sneak up on it and start slowly leading the group towards the hallway where it was
>>
>>2980898
>>2980938
>>2981088
You strike another cool pose and say "There's no need to be afraid your fearless leader to protect you. You guys can fall behind a bit if you're scared." Some of the kids, Nakano included, seem impressed and follow behind you. Hikaru very noticeably rolls his eyes, but oh well. You sneak towards where the ghost was, and here laughter coming from a room down the hall. The echoing of the hallway and the odd atmosphere make it extremely creepy. The room's light is on but you can't tell what's inside. You...
>Tell the ghost to come outside with its hands up
>Sneak up to the room and then charge in and catch the ghost
>Other
>>
>>2981132
>quicly open it with our arms
>>
>>2981140
You move closer to the door and realize that the laughing seems rather nervous and is interspaced between quiet speaking that you can't make out the words of. Once you get into range you pull open the doors with your arms (getting ready to mentally blame it on the ghost if anyone asks) before you hear the same voice loudly say "Who's there?! If it's the janitorial staff this room has already been cleaned!"
>Make spooky noises
>"COME OUT WITH YOUR HANDS UP GHOST!"
>"A horde of six-year olds."
>Charge into the room with your group
>Other
>>
>>2981143
>Charge into the room with your group
>>
>>2981143
>Charge into the room with your group
>>
>>2981160
>>2981175
You charge into the room and see... Sakamoto-sensei looking very confused and embrassed. There's a mannequin/sculpture thing in front of him and what looks like one of the old, moth-eaten sheets in the art room behind him that usually cover these things (which are assumedly used for reference). After a few moments he breaks the silence and says "...You guys aren't supposed to be in here. I'm just... uh... practicing. You guys should go home. And don't tell anybody what you saw here."
>"Practicing what?"
>"Why were you laughing?"
>"Are you allowed to be here this late?"
>Laugh uncontrollably at him
>Make spooky noises
>Other
>>
>>2981195
>"Practicing what?"
>"Why were you laughing?"
>"Are you allowed to be here this late?"
Ask every question we can think of. We're bratty 1st graders, let's force him to answer our questions or else we'll tell on him.
>>
Changing name for unimportant reasons, it's still me.
>>2981204
You wait a few more seconds and just go "Practicing what?" and then before he can answer you follow it up with "Why were you laughing?" and "Are you allowed to be here this late?" in short succession, making him very nervous and depressed looking. After a few more seconds he stutters out a response.
"U-uh, I'm probably allowed to be here, I-I don't know, some of the others stay this late sometimes to work. I was practicing, uhh....erm...talking to people. Y-yeah, talking to people. I was laughing because I was talking and when I talk I get nervous sometimes, yeah?" before he laughs nervously, very similarly to before. You now notice that the thing he claims to have been talking to has a piece of paper that says "Aizawa-san" taped onto it. If you recall correctly a teacher in the third grade has the same last name, but it could be unrelated. Undettered by the fact that it could be unrelated you break the silence again before saying "Were you practicing talking to Aizawa-sensei?" He stays silent for a moment before saying "Yes...", now just seeming defeated. You then say "What were you practicing saying?" before he goes "Asking her out..."
Well, you're out of questions to ask and it looks like you've solved the mystery. What do you do?
>Say something [say what]
>Leave. The poor man has suffered enough.
>Other
>>
>>2981237
>Say something [say what]
You talk to me just fine! I can pretend to be Aizawa. We can each pretend to be Aizawa and work together to see what she would say! Think of this as friendly payback for helping me out with my essay. This'll be fun Sakamoto-sensei!
>>
Many people in this thread spoke about writing an essay, especially I like this comment 2979499. Schools give too little time, explain to me how I should write a damn essay in two days? And the topics are so strange that I can't even understand what to write, besides the table of contents. I get help here https://writingcheap.com/cheap-custom-writing-service.html
>>
http://boards.4chan.org/qst/thread
>>
>>2981237
>Say something [say what]
>We'll help you seduce Aizawa-san!
>>
>>2981237#
>Say something [say what]
>We'll help you marry Aizawa-senpai!
And in return, you will adopt us!
>>
>>2981602
But I want Fukuda to be our older sister.
>>
Update in about two and a half hours.
>>
>>2981606
We need to spec into cute as well, so far we've been down a delinquents route. If we go further there it might be irreversible.
Playing pranks, having fun and investigating ghosts should be the extent of our groups activities.
Being a teachers kid (in case it works out) can get us far on our academic pursuit.
>>
>>2981682
What's wrong with being a firm, passionate delinquent with a heart of gold? There's no reason we can't be valedictorian and distribute justice. Obviously we shouldn't fight anymore gangster yet, but I think we should be involved enough to be aware of their actions.
>>
>>2981682
>so far we've been down a delinquents route
you're not a proper delinquet until you get a pompadour and a leather jacket and then just go "ORAAAH?" at everyone
>>2981340
>>2981521
>>2981602
You say "But you talk to me just fine." before cheerfully saying "I'll help you marry Aizawa-sensei. We can both pretend to be Aizawa and work together to see what she would say. Think of this as friendly payback for helping me out with my essay. This'll be fun Sakamoto-sensei!"
He seems rather overwhelmed for a second before he just laughs and says "Ah, youth. Alright, you can help me, I can talk around children at least." all of the kids besides Hikaru and Nakano head back home as you spend about half an hour helping Sakamoto-sensei practice asking out Aizawa-sensei.
After that Sakamoto warns you guys to stay safe and heads back home. You go to bed pretty soon after because the orphanage usually has lights out pretty early. A few days pass and the tension between the two gangs seems to be heating up. There even seems to be a 15 or 16 year-old boy in a leather jacket loitering directly outside your school fairly often. He hasn't tried to interact with anyone, he just stands there. The results for the essay will be coming back in about half a week to 10 days, and there's supposed to be a cultural festival in a couple of weeks, so you'll probably have some money by then, although you could try to earn more. In the halls you've noticed Sakamoto-sensei talking to Aizawa-sensei a lot, but as far as you can tell he hasn't managed to ask her out yet. Or he's been rejected and is very persistent. One of the two.

and that's it, I have a wedding and a lot of coding to do this weekend so the quest will resume either late night Sunday or Monday afternoon. Apparently people use twitter so here you go:
https://twitter.com/QmWalrus
I'll tweet something when I know when I'll be hosting next and post in /qtg/ once it has begun
(i'll probably just bump this thread instead of making a new one unless it auto-sages after that long)
feel free to tell me how badly/well I did or ask questions about things I didn't give info/flavor for below
>>
>>2981814
>wedding
Please don't get hit by a car.
>>
>>2981814
I suck a writing, but I found everything pretty enjoyable.

Questions:
1. How long do you plan on this being?
2. Is death something we have to be worried about?
>>
>>2982654
I too want to know these answers
>>
>>2982654
this
but also:
how long are we gonna stay 6?
>>
>>2984464
Anon don't you know you stay 6 forever? We're all cute little girls here.
>>
>>2987884
>I think I never met an Anon who doesn't want to be inside a 6 yo girl, one way or another
>>
>>2981814
this quest is good and fun and i really want us to get a hand puppet or two
>>
>>2989860
>hand puppets
>not human sized marionettes
You're thinking too small.
>>
For anybody new joining us, here's a pastebin with some information on the story so far: https://pastebin.com/caTFii91

So, regarding that teenage boy loitering outside your school you...
>Call Fukuda and report him to her, maybe she can do something about it.
>Ask one of the teachers to ask him to leave (although he's outside the school so the question of whether he can be made to leave is debatable)
>Mob him with children
>Ask him to leave
>Try to hit him up for protection money if he's going to loiter at your school
>Other

>>2981826
I wish I did, I wanted to be out of there earlier than I was.
>>2982654
1. Either until I get bored or the character's (hopefully natural) death. The former is probably more likely to happen first but if it does i'll continue long enough to reach some sort of ending instead of just flaking.
2. Not at this point unless you all do something really stupid and resist me trying to steer you away from it. So essentially no unless the stakes get raised upon which point I'll try to be "Hey guys, you might die if you do dumb things or are very not careful, just a heads-up." although I'd prefer to not just kill off the MC like that.
>>2984464
in-game 5 more months, post-wise....uhhh I don't really know, depends how many things I think of having you guys do in the next 5 months, its been a little less than a month in-game so far if my count is accurate.
(do you guys want to stop being a smol loli faster than this?)

also, anybody have a decent name for the elementary school, I could use one.
>>
>>2990425
>Try to hit him up for protection money if he's going to loiter at your school

I'm fine with smol loli. The longer we stay an age, the more time we have to improve during that period. I also just like beating people up as a six years old girl.

What about Rising Star Elementary? I'm bad with names.
>>
>>2990605
You walk up to him and just go "Hey, if you're gonna stand around here I'm gonna need some protection money." The teenager looks at your before going "Huh? Protection money? I'm protecting you guys, what kind of danger could I run into at an elementary school that you guys could give me?"
>Tell him he's giving you the protection money or you're going to scream that he touched you
>Poke him with your invisible eyes and say "That kind of danger."
>Try to get a horde of kids and then say "This kind of danger."
>Back off, he said he's here to protect you guys.
>Other

and so the school is named Rising Star Elementary now
>>
>>2990654
*looks at you
*Poke him in the eyes with your invisible arms
remember, always proofread
>>
>>2990654
>Ask him what he's protecting us from
>>
>>2990675
"What am I protecting you from? I'm here just in case any of the Souths get too bored and have any ideas about stealing kids' lunch money or something. I personally don't think I need to be here but that damn harpy Fukuda keeps nagging me about it and now I'm stuck standing around here every day after school until this blows over." this statement is followed by him grumbling under his breath.
>Ok, that's nice, but I'm still gonna need that protection money
>Call Fukuda and tell her that you don't need a guard around your school
>Call Fukuda and tell her that her friend is creeping you out
>Call Fukuda and thank her
>Convince him to do something more exciting and go on the offense against the Souths
>Go home for the day
>Other
>>
>>2990708
>Call Fukuda and thank her
>Ask her if she can teach us how to fight
We're gonna be the strongest 1st grader and get some bonding with big sis.
>>
>>2990730
You spend 50 yen to call Fukuda and thank her for sending someone to guard your school and ask her to teach you to fight. She thinks for a moment before going "It's probably not a great idea to teach a kid how to fight, but oh well, sure. Meet me at the gates to Shrubbrush High after you get out of school tomorrow, I'll show you how to fight.
The next day comes and goes with little event and you're on your way to meet Fukuda. You...
>Tell Fukuda about your ability and ask her how to fight with it
>Ask Fukuda to teach you how to fight normally
>Other
>>
>>2990791
>Tell Fukuda about your ability and ask her how to fight with it
Hard to resist, but we should still learn the basics and build on them first.
>>
>>2990855
You find Fukuda after looking around for a moment and she says "Ok Jigoku-chan, time to teach you how to fight." before you follow her to an alley and she shows some of the basics to fighting and teaches you how to be a...rather dirty fighter. At some point she even handed you a baggie of ball bearings to throw on the ground and a little thing of sand to throw in people's eyes. After that you follow her around and eventually watch as she runs into two Souths. After a few minutes both of them are down on the ground and Fukuda comes out mostly unscathed, their wallets now in her pocket. After seeing this performance you say...
>"Good job!"
>"Are you sure it's a good idea to be beating up Souths when you're on the verge of a gang war?"
>"Will their eyes and crotches be alright after that?"
>Other

While referring to Fukuda as...
>Fukuda-san
>Onee-san
>Fukuda the Gangster Slayer
>>
>>2990974
>"Are you sure it's a good idea to be beating up Souths when you're on the verge of a gang war?"
>Onee-san
Cute and concerned
>>
>>2990998
support

and keep your ability secret
>>
>>2990998
>>2991285
You tilt your head quizzically and go "Onee-san, are you sure it's a good idea to be beating up Souths when you're on the verge of a gang war?" and in return Fukuda ruffles your hair and goes "It's fine, it's fine... probably. Anyways, I'll keep teaching you for the next few days and hopefully by then you'll have the basics down." A few days of pass with you learning more about street-fighting from Fukuda and one day you show up to Fukuda's school to see... she's not there. In fact, there's almost no one loitering around. You didn't see any gang members today either. It seems like whatever has been building up is finally coming to fruition.

gonna restart in about 12 hours and 30 minutes with a thread that isn't permasaged since that will (hopefully) have more votes, didn't want to move forward too much with just one voter
>>
>>2991338
*A few days pass
and once again I make dumb typoes after reading over the post after typing it out
>>
>>2991338
>that will (hopefully) have more votes, didn't want to move forward too much with just one voter
I get that you want to move faster but it was 3am for me. I dont mind one voter if you want to post once an hour





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