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There's trouble brewing, and only those who are tasked with curating the Dreamscape may save the night. Who will cull the nightmares who disturb the peaceful slumber? The veil embraces any who wish to try their hand, but it is the Abyss that will judge worth. Step forth, Dream Catcher, and prove yourself.

Dream Catchers is a collaborative skirmish game where players take control of their own personal character. Mend and defend the weary hearts and minds of those in slumber, and fight until dawn. Be it nightmares or anxieties which ails them, find the source of trouble and exorcise it before the dreamer awakens. Successful exorcisms results in healing the dreamscape, and by proxy improves the player characters themselves.

Previous thread: >>2915964
>>
Here's how you make a character and a quick summary of how the game is played. While movement is cardinal (no diagonals) attacks, spellcasting, and facing in general will allow for diagonals to be used. Melee range is also defined as all eight tiles surrounding the character, and facing is the three tiles in front of them.

Here's an easy copy/paste character sheet as well:

- # Name - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: (Pick up to 2 items, maximum 4• allowed. please include weapon details)

Reply to this post or the most recent turn's post with your completed character sheet, and be sure to include your updated sheet when performing actions. Actions will be ignored if a post does not include the complete character sheet.
>>
An important thing to note would be how one avoids the death of oneself and comrades. This sheet covers such information. Remember that you are not required to >Struggle, and may use your actions at half effect or potency, including move actions.
>>
>>2957437
Yay your back! :)
Hope It's all right if I use the same name, I really like this name.
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Fortune 1x ([Shoot] 3x, Loud! [Range 3])
[Support arm] +2 block, +1 forc
>>
File: Hidden Factory 10.png (831 KB, 1270x909)
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>>2955751 (previous turn)
>>2957423
The clock ticks down, and the sound of a muffled voice with the feel of a warm embrace is left upon the realm. Act fast, catchers. Dawn is nigh.
>>
>>2957449
"Descend, unless you want to be left behind!"
>Descend

=#C1 Zoid - Cleric=
[Str 1+2] : [Pow 2+1]
[Blk 0+4] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Clarity]: +1 POW | +1 BLK | +1 VIS | Skills: [Comfort], [Flare]
[Terra Disc]: +2 STR (Crush/Terra) | +3 BLK | Skill: [Natural Barrier]

-SKILLS-
[Dream Ward]
>>
>>2957449
"We'll have time to mourn later, for now we get a move on."
>Descend

- # Wilfred - Knight
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Pugless: 4str Cut 1h for Knights, 2h for all others
-[Cleave] Hits 3 tiles in sequence
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2957449
"IM NOT DYING HERE!"
>Descend

my stat block sir
# Vickens- Wizard
[Str 1] : [Pow 7]
[Blk 2] : [HP 3]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Diary) : [Bolt 3 pow] [Burst 3x3 aoe face] [Wheel: 1 aoe magic flash centered on vickens]
---------[Support arm] +2 block, +1 forc
>>
>>2957449

>descend

[Str 2] : [Pow 1]
[Blk 0] : [HP 4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Sleepy Grasp 2atk force 3def [Grab]
-Tired Fist 3atk crush 2def [Slam]
[Savy Fighter] [Plunder]
>>
>>2957449
> Descend
>>
Repost for reference

- 3 Hahp-Hahp - Catcher
[Str 0] : [Pow 1+2]
[Blk 0+1] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 2Sticky
>>
File: Hidden Factory 11.png (791 KB, 1268x904)
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>>2957449
None of the party falls to greedy desires, and all depart just before the realm awakens. Onward, to the next depth level.
>>
File: Delve deeper within.png (71 KB, 624x682)
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Assets are still in construction and should be finished later tonight. In the meantime feel free to reorganize inventory between characters, etc.
>>
Where was I... Oh! A Layer of Red Tile. A weary wanderer came to a village with tools and food on his back, but local law fobade him from guesting among the villagers while any houses were unlived in. Now...

The wanderer came upon a house unlike the others. The roof, it seemed, had fallen in years ago, and the garden in front was overgrown. Though night was soon to fall, there was no light in the windows or smoke from the chimmney. The wanderer went and knocked on the door, expecting no answer that would turn him away...

Take the tale's turn, ye talkatives? Ben't bashful, any dreamer can spin a yarn.
>>
File: Depths of Slumber 00.png (403 KB, 913x872)
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>>2958369
The landing comes into view, and the sound of dripping water echoes not far from the stairwell. Time appears to be limited, meaning this realm is of a shallow depth from the previous. May you find the answer.
>>
>>2961393
"Alright team, divide and conquer. We don't have much time to find the exit or the source."
>Move E-N-N
>Overwatch swing Pugless at any Denizens approaching from N

- # Wilfred - Knight
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Pugless: 4str Cut 1h for Knights, 2h for all others
-[Cleave] Hits 3 tiles in sequence
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2961464
Scouting.
> Move EENN
> Move EEEN

- # Ackers - Rapacity
[Str 0] : [Pow 1]
[Blk -2] : [HP 3]
[Mov 4] : [Vis 2]
=[Acts 2]=
Gear:
Charge 4 Str [oReach] [oBrace] [oHandle] [oBinding Strike]
Rapacity 1 Mov -2 Blk [oGetaway] [xHoarder]
Pugless
>>
>>2961393

I take it I'll lead the other way?

>2n 4e over bridge

[Str 2] : [Pow 1]
[Blk 0] : [HP 4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Sleepy Grasp 2atk force 3def [Grab]
-Tired Fist 3atk crush 2def [Slam]
[Savy Fighter] [Plunder]
>>
>>2961393
>Move 2N

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Nail- 1×cut, [Stab]
Stumper- 3×force, [Stunning Strike]
-(4) Heckled Egg
-Needle
>>
>>2961393
>Move 2N 3E

- 3 Hahp-Hahp - Catcher
[Str 0] : [Pow 1+2]
[Blk 0+1] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 2Sticky
>>
>>2960656
>>2961393
"Maybe another time, dawn approaches swiftly."
>Move 2N-2E
>-[Dream Ward] 2N-1W
>Cast [Flare]

=#C1 Zoid - Cleric=
[Str 1+2] : [Pow 2+1]
[Blk 0+4] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Clarity]: +1 POW | +1 BLK | +1 VIS | Skills: [Comfort], [Flare]
[Terra Disc]: +2 STR (Crush/Terra) | +3 BLK | Skill: [Natural Barrier]

-SKILLS-
[Dream Ward]
>>
>>2961393
"Good god that hurts like a... wait a minute how in world did I get here?"
>Awaken
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Fortune 1x ([Shoot] 3x, Loud! [Range 3])
[Support arm] +2 block, +1 forc
>>
File: Depths of Slumber 01.png (329 KB, 905x868)
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>>2961393
The catchers cast their net wide, only to find their quarry sees itself as the hunter. The Mire, a champion of the abyss, is upon you!

https://youtu.be/jjgTQFoNLMU
>>
"Oh, marshy massive marble, which are your eyes and which your leopard-spots? Blink, and we'll have enlightened one another."

>>2963351
>Flash N
>Move 3 E

- 3 Hahp-Hahp - Catcher
[Str 0] : [Pow 1+2]
[Blk 0+1] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 2Sticky
>>
>>2963351
>mount Whiz
>fly 5N

- # Kholod - Ranger 2
[Str 2] : [Pow 1+2]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 5]
=[Acts 2]=
Gear: Outrider [Shoot] (3 Str, Range 5) [Tempest Stance] (Range 1/2, [Shoot] xVis)
Skills: [Fellow Monster], [Button Grab]
>>
>>2963351
"*Ahehem* Pardon a Coph, but nails scratch poorly face head-on."
>Move 6E

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Nail- 1×cut, [Stab]
Stumper- 3×force, [Stunning Strike]
-(4) Heckled Egg
-Needle
>>
>>2963351
> Move ENN
> Face West Overwatch and [oBrace]

- # Ackers - Rapacity
[Str 0] : [Pow 1]
[Blk -2] : [HP 3]
[Mov 4] : [Vis 2]
=[Acts 2]=
Gear:
Charge 4 Str [oReach] [oBrace] [oHandle] [oBinding Strike]
Rapacity 1 Mov -2 Blk [oGetaway] [xHoarder]
Pugless
>>
>>2963351
"Be careful everyone, this seems like the kind of Denizen that's dangerous to even make contact with."
>Move 4E
>-Place a [Dream Ward] on current position.
>Move 3N-1E

=#C1 Zoid - Cleric=
[Str 1+2] : [Pow 2+1]
[Blk 0+4] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Clarity]: +1 POW | +1 BLK | +1 VIS | Skills: [Comfort], [Flare]
[Terra Disc]: +2 STR (Crush/Terra) | +3 BLK | Skill: [Natural Barrier]

-SKILLS-
[Dream Ward]
>>
We're really going to need use our designations letters. its hard to not bumb each other out of position
>>
>>2963351

>move 1n
>slam NE 5 crush

[Str 2] : [Pow 1]
[Blk 0] : [HP 4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Sleepy Grasp 2atk force 3def [Grab]
-Tired Fist 3atk crush 2def [Slam]
[Savy Fighter] [Plunder]
>>
>>2963351
"I'll hold the line, just get me back up if it beats me down."
>Block with [Iron Will] N
>Overwatch swing Pugless N
>Tap [Binding Stance] after the overwatch goes off

- # Wilfred - Knight
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Pugless: 4str Cut 1h for Knights, 2h for all others
-[Cleave] Hits 3 tiles in sequence
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2963351
>Awaken???


my stat block sir
# Vickens- Wizard
[Str 1] : [Pow 7]
[Blk 2] : [HP 3]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Diary) : [Bolt 3 pow] [Burst 3x3 aoe face] [Wheel: 1 aoe magic flash centered on vickens]
---------[Support arm] +2 block, +1 forc
>>
File: Depths of Slumber 02.png (365 KB, 915x859)
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>>2963351
A careless step sends an ally into the abyss, though sparing them the impact of a full body splash. Excess slime flies from the main body, landing nearby before congealing into smaller iterations of The Mire.

https://youtu.be/pW3ROy__3j0
>>
>>2964404
"Focus on helping the dying, it'll probably end up on the platform east!"
>Move N-N-E
>Save whoever is dying E-E-S placing them N

- # Wilfred - Knight
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Pugless: 4str Cut 1h for Knights, 2h for all others
-[Cleave] Hits 3 tiles in sequence
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2964404
Blind the smaller ones, and hold on.
> Equip Pugless
> [Getaway] WW if the Mire attacks

- # Ackers - Rapacity
[Str 0] : [Pow 1]
[Blk -2] : [HP 3]
[Mov 4] : [Vis 2]
=[Acts 2]=
Gear:
Charge 4 Str
Rapacity 1 Mov -2 Blk [oGetaway] [xHoarder]
Pugless 4STR Cut 1h for Knights, 2h for all others [oCleave]
>>
>>2964469

Appreciate it

>overwatch grab E
>overwatch slam into the Mire

[Str 2] : [Pow 1]
[Blk 0] : [HP 4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Sleepy Grasp 2atk force 3def [Grab]
-Tired Fist 3atk crush 2def [Slam]
[Savy Fighter] [Plunder]
>>
>>2964588
[Getaway] Spend one action to teleport to an unoccupied tile within Vision range. Anything worn or held in hand comes with, including [Grab] targets or things that have [Grabbed] the user.
Grab me, and I can try to dodge for the two of us.
>>
>>2964404
"Sorry I dose of for a second there, I don't think we can kill this in time"
>Shoot small Mire next to Wilfred
>Shoot The Mire
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Fortune 1x ([Shoot] 3x, Loud! [Range 3])
[Support arm] +2 block, +1 forc
>>
>>2964469
"Unfortunately no one seems to be able to save Haph or Lanks"
>>2964742
You know your dying and can't do anything but struggle right?
>>
>>2964404
>fly 3S 2E
>[save] whoever is directly E if possible
Dying is natural, yes. But, needing to require you now.
>>2965193
Now, only one of us to perish.
Sad, yes, but it is not the two at least.

- # Kholod - Ranger 2
[Str 2] : [Pow 1+2]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 5]
=[Acts 2]=
Gear: Outrider [Shoot] (3 Str, Range 5) [Tempest Stance] (Range 1/2, [Shoot] xVis)
Skills: [Fellow Monster], [Button Grab]
>>
>>2965249
Wilfred is already saving Lanks, and I just realized that the guy dying next to Hahp is actually Coph not Lanks
>>
Rolled 1, 6 = 7 (2d6)

>>2964404
"Pardoned in parsimonious part, confounded Coph!"

>>2965193
Zoid can manage it, but I need to take a risk here.
>>
Rolled 4, 4 = 8 (2d6)

"I must be heavy with tales untold..."

>>2965649
>>2964404
>Fruitless. Struggling again
>>
"Conphounded you,
Beat black and blue,
Must strike for two!"

>>2964404
>Grit Teeth
>Save Coph W, place N
>-Still dying, though

- 3 Hahp-Hahp - Catcher
[Str 0] : [Pow 1+2]
[Blk 0+1] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 2Sticky
>>
>>2965193
I was saved by wilfred. It says you can do stuff at half efficiency
>>
>>2964404
>[Save] Hahp-Haph, place NE
>Stumper mireling E. 3Str, [Stunning Strike]
*chgk*

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 1/3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Nail- 1×cut, [Stab]
Stumper- 3×force, [Stunning Strike]
-(4) Heckled Egg
-Needle
>>
>>2964404
>>2965119
"Have heart my friend, as long as there is magic there is a way."
>Move 1 north
>Cast a [Bolt] east.

my stat block sir
# Vickens- Wizard
[Str 1] : [Pow 7]
[Blk 2] : [HP 3]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Diary) : [Bolt 3 pow] [Burst 3x3 aoe face] [Wheel: 1 aoe magic flash centered on vickens]
---------[Support arm] +2 block, +1 forc
>>
>>2964404
>Move 2E-2N
>-Place a [Dream Ward] 4S
>Move 1N-3W


=#C1 Zoid - Cleric=
[Str 1+2] : [Pow 2+1]
[Blk 0+4] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Clarity]: +1 POW | +1 BLK | +1 VIS | Skills: [Comfort], [Flare]
[Terra Disc]: +2 STR (Crush/Terra) | +3 BLK | Skill: [Natural Barrier]

-SKILLS-
[Dream Ward]
>>
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>>2964404
Recovery efforts are not in vain, as the attempt to cooperate pays off with all saved. Measures are taken to shore up defenses, and for the most part there is little to worry about. However, The Mire thrusts out a pseudopod to snatch and ground the catcher out of the sky. Territorial perhaps?
>>
>>2967299
Not quite how I *hem* envsioned getting here, but good enough?
>Stumper E. Str3, [Stunning Strike]
>Stumper W. Str3, [Stunning Strike], [Stab]

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 1/3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Nail- 1×cut, [Stab]
Stumper- 3×force, [Stunning Strike]
-(4) Heckled Egg
-Needle
>>
>>2967299
"No stairs, so the big one's definitely this nightmare's anchor."
>Move 3W-1S
>-Replace Dream Ward 3S-2W
>Try casting [Natural Barrier] 1W.

=#C1 Zoid - Cleric=
[Str 1+2] : [Pow 2+1]
[Blk 0+4] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Clarity]: +1 POW | +1 BLK | +1 VIS | Skills: [Comfort], [Flare]
[Terra Disc]: +2 STR (Crush/Terra) | +3 BLK | Skill: [Natural Barrier]

-SKILLS-
[Dream Ward]
>>
"'What did you while I worked the fields, Grasshopper?' asked the Ant.

"'I fiddled the summer long,' said the Grasshopper.

"'Then your harvest is surely to dance in the snow.'"

>>2967299
>Offer as much of 5 wheat as possible to Ward SE
>Flash W

- 3 Hahp-Hahp - Catcher
[Str 0] : [Pow 1+2]
[Blk 0+1] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 2Sticky
>>
>>2967299
> Move 2 West 1 South
> Cleave the Mire

- # Ackers - Rapacity
[Str 0] : [Pow 1]
[Blk -2] : [HP 3]
[Mov 4] : [Vis 2]
=[Acts 2]=
Gear:
Rapacity 1 Mov -2 Blk [oGetaway] [xHoarder]
Pugless 4STR Cut 1h for Knights, 2h for all others [oCleave]
Charge 4 Str
>>
>>2967299

"Paying it forward. It's looking like fists and swords won't do much good. Can I get some comfort please"


>[Save] 3S (Place W of me)
>Overwatch grab

[Str 2] : [Pow 1]
[Blk 0] : [HP 1/4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Sleepy Grasp 2atk force 3def [Grab]
-Tired Fist 3atk crush 2def [Slam]
[Savy Fighter] [Plunder]
>>
>>2967673
I've got you Lanks, Kholod mind moving W of me?
>>2967299
>Sanction with [Iron Will] if possible
>Overwatch slash with Pugless SE

- # Wilfred - Knight
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Pugless: 4str Cut 1h for Knights, 2h for all others
-[Cleave] Hits 3 tiles in sequence
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
File: Depths of Slumber 04.png (380 KB, 912x868)
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>>2967299
A combined effort of preparation halts the impact of The Mire's [Body Splash] entirely! Perhaps this presents a new opening? Victory may perhaps be within grasp!
>>
>>2969177
"He's disabled now, everyone tear him up!"
>Cleave E with Pugless
>Tap Binding Stance to keep the Mire in place
>Sanction with [Iron Will]

- # Wilfred - Knight
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Pugless: 4str Cut 1h for Knights, 2h for all others
-[Cleave] Hits 3 tiles in sequence
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2969177
Oh. Very well.
>[tempest stance] The Mire (firing N)
>[tempest stance] The Mire (firing N)
Here am hoping that arrow may deal damage.

- # Kholod - Ranger 2
[Str 2] : [Pow 1+2]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 5]
=[Acts 2]=
Gear: Outrider [Shoot] (3 Str, Range 5) [Tempest Stance] (Range 1/2, [Shoot] xVis)
Skills: [Fellow Monster], [Button Grab]
>>
"Dammit I need to stop dosing off, hope I can kill this thing fast enough"
"Sorry I dose of for a second there, I don't think we can kill this in time"
>Shoot the Mireling that's attacking me
>Defend with Support arm
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Fortune 1x ([Shoot] 3x, Loud! [Range 3])
[Support arm] +2 block, +1 forc
>>
>>2969933
Oops missed up that post let's try that again
>Shoot the Mireling that's attacking me
>Defend with Support arm
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 1/3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Fortune 1x ([Shoot] 3x, Loud! [Range 3])
[Support arm] +2 block, +1 forc
>>
>>2969933
Plenty of time, especially now that we've got this thing held down.
>>
>>2969943
I sure hope so, I don't want to find out what happens if we mess up with these missions too much.
>>
>>2969177

>hold on to the mire

[Str 2] : [Pow 1]
[Blk 0] : [HP 1/4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Sleepy Grasp 2atk force 3def [Grab]
-Tired Fist 3atk crush 2def [Slam]
[Savy Fighter] [Plunder]
>>
>>2969177
Weapons aren't hurting it much, but look at how much damage the Torch did to the Mireling.
>>
"Hack on, Coph. This one's rather small for a pertussion solo."

>>2969177
>Offer Wheat again
>Attack S with Stained Guard, 2 Sticky
>-Face W, drop stuck(?) Mireling in abyss

- 3 Hahp-Hahp - Catcher
[Str 0] : [Pow 1+2]
[Blk 0+1] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 2Sticky

>>2970490
Hm? Which and when?
>>
>>2969177
"...What are you doing to my ward?"
>Cast [Natural Barrier] 1E
>-Activate 3S-2W [Dream Ward]
>Cast [Comfort] through [Dream Ward], targetting Murph (4S)

=#C1 Zoid - Cleric=
[Str 1+2] : [Pow 2+1]
[Blk 0+4] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Clarity]: +1 POW | +1 BLK | +1 VIS | Skills: [Comfort], [Flare]
[Terra Disc]: +2 STR (Crush/Terra) | +3 BLK | Skill: [Natural Barrier]

-SKILLS-
[Dream Ward]

>>2970490
Do you mean Vickens' [Diary]?
>>
>>2970490
[Flash] and [Flare] deal no damage, and instead blind denizens in their AoE by default.
>>
>>2969177
>Move 3W
>Stumper the Mire. 3str, [Stunning Strike], [Stab]

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 1/3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Nail- 1×cut, [Stab]
Stumper- 3×force, [Stunning Strike]
-(4) Heckled Egg
-Needle
>>
>>2970836
"I bake a triumph cake of exceeding delicate lightness!"
>>
>>2964404
"Interesting...."
>Cast a bolt east.
>Attempt to study The mire looking at how it launches from one tile to another without touching the ground only its target. Can I reproduce such a effect with my spells?

my stat block sir
# Vickens- Wizard
[Str 1] : [Pow 7]
[Blk 2] : [HP 3]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Diary) : [Bolt 3 pow] [Burst 3x3 aoe face] [Wheel: 1 aoe magic flash centered on vickens]
---------[Support arm] +2 block, +1 forc
>>
>>2970998
"No sorcery, only corpulence! The Abyss chews not what it cannot swallow."
>>
>>2971068
"Tis a shame I was hoping that I could derive something from it's being but the abyss hmm..... I wonder if you can replicate the elements of it within a spell..."
-Cue devilish smile
>>
>>2970836
"Thanks for the help Zoid"
>>
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>>2964404
The Mire splits! One body remains [grabbed] while the other is sent flying from the assault. A fledgling mage studies their adversary's moves, finding a spell from their behavior. Elsewhere, two mirelings assault an absent-minded catcher, one of which is stuck to a shield.
>>
Speed processing is not slated to happen for Monday. Turns may be processed more than twice, but I do not expect more than a few overall.
>>
>>2971345
"For Pete's sake how do we kill this thing"
>Move ENN
>Shoot N Mire blob
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Fortune 1x ([Shoot] 3x, Loud! [Range 3])
[Support arm] +2 block, +1 forc
>>
"I posit you've 'mproved prospects, Planks, plopping these in the Styx."

"Ackers, give this one a talking-to. Sternly, now!"

>>2971345
> + tap Move N W, enter space facing S
>Face W, bump Mireling N

- 3 Hahp-Hahp - Catcher
[Str 0] : [Pow 1+2]
[Blk 0+1] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 2Sticky
>>
>>2971345
"We need to finish off that fleeing blob, I'll take this one on."
>Cleave E with Pugless
>Cleave E with Pugless

- # Wilfred - Knight
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Pugless: 4str Cut 1h for Knights, 2h for all others
-[Cleave] Hits 3 tiles in sequence
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2971345
>Move 1S, 4W
>-Poke the clock NW

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 1/3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Nail- 1×cut, [Stab]
Stumper- 3×force, [Stunning Strike]
-(4) Heckled Egg
-Needle
>>
>>2971345
"Interesting, well time to test this spell to see if it works. Mr. Pirate please hold the mire in place while I shred it with magic."
>cast orb on the held mire, (2 north east )
>Cast orb on the held mire (3 north east)

my stat block sir
# Vickens- Wizard
[Str 1] : [Pow 7]
[Blk 2] : [HP 3]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Diary) : [Bolt 3 pow] [Burst 3x3 aoe face] [Wheel: 1 aoe magic flash centered on vickens] [Ball: Vision range ball thrown that impacts the target with pow damage]
---------[Support arm] +2 block, +1 forc
>>
''hey boys'
>Takes off pants

- # MegaFaggot - Gay guy
[Str -4] : [Fab 9324]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 1]
=[Acts 2]=
Gear: A Thong
>>
>>
>>2972235
25 minutes? You didn't have this prepared in advance? Poor display.
>>
>>2971345
"Too close, get away!"
>-Place a [Dream Ward] 3E-1N
>Move 1E-2S
>[Comfort] Ackers (1S-2E)

=#C1 Zoid - Cleric=
[Str 1+2] : [Pow 2+1]
[Blk 0+4] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Clarity]: +1 POW | +1 BLK | +1 VIS | Skills: [Comfort], [Flare]
[Terra Disc]: +2 STR (Crush/Terra) | +3 BLK | Skill: [Natural Barrier]

-SKILLS-
[Dream Ward]
>>
>>2971345
SLEEEEEEEEEEEEEEEEEEEPPPPPPPYYYYYYYYY SUUUUUPLLLLLLLEEEEEEEXXXXXX

>Suplex More E(Slam)

[Str 2] : [Pow 1]
[Blk 0] : [HP 1/4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Sleepy Grasp 2atk force 3def [Grab]
-Tired Fist 3atk crush 2def [Slam]
[Savy Fighter] [Plunder]
>>
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>>2971345
Split once more, the tides appear to change mere moments before the sound of a bell sends tremors through the realm. Whisked away, the party watches as their battlefield is snatched from the slumbering dreamscape to fall into the abyss. The location has been memorized, and the source identified. There will be a time to resolve this affliction.

Downtime incoming.
>>
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>>2973130
The party awakens with a jolt before impacting upon the ground. Orange light bathes the platforms, as is custom to the harvest moon, and a fixing of respect is present amid the party. One has passed away in the most recent dive, and will serve as a stark reminder regarding what fate carelessness leads. The Veil Maiden approaches, bringing news of the previous realm solidifying within the dreamscape.

A new face has been seen in the marketplace, one shrouded in a grim darkness with spade in hand.

The >Explore option now operates on each participant to roll 1d6 (adding results together when forming a party). Party posts must reply to both the most recent downtime post and the designated party leader's post or risk being ignored.

There is now a separate limit on >Rest and making a purchase from the available >Browse options.

Chargen update incoming. Other updates will be provided when prompted, if applicable.
>>
>>2973319
Patch notes:
>Ashen Branch added to basic gear list

>Blank Disc added to basic gear list.
>-Skill [Acquire Element] renamed to [Attune]. Mechanically unchanged.

>Double Edge and Nail now have [Slash] skill.
>-[Slash] attacks a target once per blade wielded. Double Edge will grant two attacks, and Nail will grant one attack each with this understanding.

>All bows will now scale with Vision (and a modifier). Pathseeker has been changed in order to reflect this.
>>
>>2973319
"Veil Maiden, how much time until the next departure?"
>[Rest], increasing Cleric level.

=#C1 Zoid - Cleric=
[Str 1+2] : [Pow 2+1]
[Blk 0+4] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Clarity]: +1 POW | +1 BLK | +1 VIS | Skills: [Comfort], [Flare]
[Terra Disc]: +2 STR (Crush/Terra) | +3 BLK | Skill: [Natural Barrier]

-SKILLS-
[Dream Ward]

You forgot the Terra Disc, though I'm already planning on giving it to the Carver.
>>
>>2973319
>Ranger class has been modified.
>-Vision -1
>-Power +1

The veil maiden accepts any who find their recent excursion to be quite exhausting on their minds to lay their head upon the maiden's lap of luxury. "Do not fret," her words hanging in the ear as if a calm mist. "Take this time to recover and plan for the next dusk. That is all one can ask of another in here."

The moon gazes down upon the platforms, hanging quite low indeed. There will be only two hours this day. Spend this time wisely.

>Each player may choose to perform one of the downtime options for their hour, their action concluding as soon as their chosen option has concluded, or if they decide to >Pass. Inactive players automatically >Pass in order to prevent stalling, as seen fit.
>>
>>2973426
Anima and Terra discs are treated as re-equip gear that is acquired from the Masked Carver. I'll also have your cleric leveling options presented soon.
>>
>>2973319
"I want to upgrade Demise here but.. I feel like I should check if my own corpse is with this guy"
>Rename Fortune Demise
>Visit Caretaker
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Demise (Fortune) 1x ([Shoot] 3x, Loud! [Range 3])
[Support arm] +2 block, +1 forc
>>
>>2973319
>>2973435
"A nice rest would be appreciated. That was exausting,"
>Rest to gain Knight Level 2

- # Wilfred - Knight 2
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Pugless: 4str Cut 1h for Knights, 2h for all others
-[Cleave] Hits 3 tiles in sequence
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2973435
ATTENTION PLEASE!!!

Players may now level up their Catcher class directly, with each option providing a base stat boost which is permanent. Catcher class can be leveled up by any character without needing to stay in Catcher class as well.
>>
>>2973519
Cool, this is great for me since none of the classes caught my eye
>>
>>2973130
Wait a second does Lanks still have that piece of The Mire on him glove?
>>
>>2973319

>get pirate level 3

[Str 2] : [Pow 1]
[Blk 0] : [HP 1/4]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Sleepy Grasp 2atk force 3def [Grab]
-Tired Fist 3atk crush 2def [Slam]
[Savy Fighter] [Plunder]
>>
>>2973435
>change to Astronaught
>-regear
>browse 'Bolds n' Gnomes
A suit, yes. Ridiculous look, but the void may not claim me again.

- # Kholod - Astronaught
[Str 2] : [Pow 1]
[Blk 1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Stumper (3 Str Force) [Stunning Strike]; Blank Disc (+1 Blk, 1 Str Force) [Attune]
Skills: [Enviro-Suit]
>>
>>2973435
I took this sword from the dream, if anyone wants it then they can take it.
Pugless 4STR Cut 1h for Knights, 2h for all others [oCleave] attack three spaces in front of you
>>
>>2973319
> Visit the Masked Carver

- # Ackers - Rapacity
[Str 0] : [Pow 1]
[Blk -2] : [HP 3]
[Mov 4] : [Vis 2]
=[Acts 2]=
Gear:
Rapacity 1 Mov -2 Blk [oGetaway] [xHoarder]
Charge 4 Str [oBind] [oReach] [oHandle]
>>
>>2973435
>Level up wizard
>Go to bolds and gnomes
>>
"Intrepid space cadet am I!"

>>2973319
>Rest, becoming Astronaught
>>
>>2973319
>Visit Masked Carver

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Nail- 1×cut, [Stab]
Stumper- 3×force, [Stunning Strike]
-(4) Heckled Egg
-Needle
>>
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>>2973426
>>2973504
>>2973565
>>2973706
>>
>>2973435
>>2974044
"So soon? How unfortunate..."
>Learned [Beacon]!

=# Zoid - Cleric 2=
[Str 1] : [Pow 2+1]
[Blk 0+1] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Clarity]: +1 POW | +1 BLK | +1 VIS | Skills: [Comfort], [Flare]

-SKILLS-
[Dream Ward], [Beacon]
>>
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>>2973451
>>
>>2973648
>>2973806
>>
>>2974044
>Learn [teleport], now only the essence of fire is needed or perhaps one of lightning...Well it depends on what I can find.
>>
>>2974044
"I could stand to be a little faster, especially when there's no danger."
>Learn Flickering Stance

- # Wilfred - Knight 2
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance] BLK set to 0 in exchange for 1 ACT and 1 MOV
Gear: Pugless: 4str Cut 1h for Knights, 2h for all others
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2975223
"Oh, your a gardener not a graveyard keeper...
well this is embarrassing"
>Give wheat required for second plot
>Plant wheat in both plots
>Ask what we can expect to fish up
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Demise (Fortune) 1x ([Shoot] 3x, Loud! [Range 3])
[Support arm] +2 block, +1 forc
>>
>>2975276
>Take Skeleman Reaper
>>
>>2973591
>>2973706
>>
>>2975757
He'll answer one question per visit, about any of the masks he has in stock. Think you could ask him if we can swap masks without replacing our rest?

>>2975276
What does Hoarder mean?
>>
>>2976995
[Hoarder]
>Cannot willingly drop items while in map or >Exploring. Cannot use consumables on others while in map.
>>
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>>2975339
"Well, you can get fish, some refuse, lost items if you focus hard enough," states the caretaker. "Depends on the night, the moon, and the most recently cleared realm."
>>
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>>2973319
As the party adjusts itself and prepares once more for their dive into the abyss.

A distant bell tolls, signaling the turn of the hour. Do not forget to place your vote for if you wish to >Resolve or >Delve, and if the latter state which color you wish to cast the vote for.
>>
>>2978444
>merge blank disc + support arm
Protection, and protection, makes...?

- # Kholod - Astronaught
[Str 2] : [Pow 1]
[Blk 1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Stumper (3 Str Force) [Stunning Strike]; Blank Disc (+1 Blk, 1 Str Force) [Attune]
Skills: [Enviro-Suit]
>>
>>2978444
>Head to the bolds and gnomes
>>
>>2978494
>>2976668
>>
>>2978444
"Right, time to settle the score with that blob. In the meantime I should improve my arms."
>Resolve Golden Fields
>Visit Bolds n' Gnomes and Delve within Pugless

- # Wilfred - Knight 2
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance] BLK set to 0 in exchange for 1 ACT and 1 MOV
Gear: Pugless: 4str Cut 1h for Knights, 2h for all others
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2976668
>Ask the gnome what is the current element at the moment and if i may fuze my 'diary' with it.
>>
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>>2978588
"Let's look at the calendar today... looks to be Wildsday, so any tome such as yours would become bestowed with the Wild element. Yesterday was Terrasday, and tomorrow is Flowsday, with the day after being Industriday."
>>
>>2978606
"But muh fire.....muh fire..."
>Cries inside.
"Can you instead just improve my book good sir?"
>Ask to [delve] within the diary.
>>
>>2978444
"Just need a bell for the complete set..."
>-Requip: Clarity/Diary
>Visit 'Bolds and Gnomes, Delve Within Clarity

=# Zoid - Cleric 2=
[Str 1] : [Pow 2+1]
[Blk 0+1] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
(!) [Clarity]: +1 POW | +1 BLK | +1 VIS | Skills: [Comfort], [Flare]
[Diary]: +3 POW | Skills: [Bolt] [Burst]

-SKILLS-
[Dream Ward], [Beacon]
>>
>>2978613
Also swap my 'support arm' for a ''Blank disc'
>>
>>2978444
> Re-equip with a Companion and Diary
> Leave the Pugless for another Catcher to use
> Rest, gain [Clarity]

- # Ackers - Rapacity
[Str 0] : [Pow 1]
[Blk -2] : [HP 3]
[Mov 4] : [Vis 3]
=[Acts 2]=
Companion 1S 1P
Diary 3P
=Skills=
[Comfort] [Warp] [Bolt] [Burst][Identify]
>>
>>2978711
We know what we're fighting, so swap around if you think something else'll work better.
The Pugless is here if anyone is going to become a knight.
>>
>>2976995
"Certainly my g*hegk* fellow, though I suspect the answer already."
>>2975276
>will changing masks take a rest again?

>>2978444
>Visit 'Bolds & Gnomes:
>-Ask: Can you make use of this fine [Needle] I have?
>-Delve Skeleman Reaper

>Vote Resolve
>-Can Heckled Eggs (and needle if unused above) be added to group inventory?

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Skeleman Reaper: 3×stab. [WindSlash] [Whirlwind] [Reach]
-Nail
-Stumper
-Heckled Egg (4)
-Needle
>>
>>2978493
>>2978571
>>2978613
>>2978646
>>2978811

>will changing masks take a rest again?
Yes.

>Can you make use of this fine [Needle] I have?
"Oh, yes I've been in need for a [Needle] in order to make some clothing designs I've been cooking up!" The craftswoman thanks the catcher for their find before pondering aloud where she's going to find the fabric to piece together new attire for customers.

x4 Heckled Egg added to group inventory
>>
"We grow wild, we and I."

>>2978444
>Enchant Stained Guard at the Gnome's
>Vote Resolve

- # Hahp-Hahp - Astronaught
[Str 2] : [Pow 1]
[Blk 1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 2Sticky
Skills: [Enviro-Suit]
>>
>>2978913
>>
>>2978933

>upgrade sleepy grasp and Tired Fist
>>
"Oh! Just as light, but frightful gribblier. I hope I remember how to use it next I dream."

>>2978933
>updating
>Is Grab just an optional version of Sticky, do I have to invest a tap for it, or what?

- 2 Hahp-Hahp - Astronaught
[Str 2] : [Pow 1+1+2]
[Blk 1+1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 3+Str, Grab. Wild tendril, pull [Pow] in LoS
Skills: [Enviro-Suit]
>>
>>2979040
[Grab] is a voluntary version of [Sticky] being you can choose to release the victim without slaying them.

>>2979031
Are you looking to upgrade one or fuse both to become [paired] weapons?
>>
>>2978444
>Deleve into Demise
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Demise (Fortune) 1x ([Shoot] 3x, Loud! [Range 3])
[Support arm] +2 block, +1 forc
>>
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>>2979139
>>
>>2978888
>Can I get an explanation of Reach and Stinger?

- # Wilfred - Knight 2
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance] BLK set to 0 in exchange for 1 ACT and 1 MOV
Gear: Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach]
-[Stinger]
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2979527
>Reach
+1 Melee range. Polearms can toggle this as a >-Tap.

>Stinger
As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
>>
>>2973130
- # Major Tom - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=

-GEAR-
[Charge]: +4 Pow, Pierce [Reach], [Brace], [Handle], [Blinding Strike]
[Support Arm]: +1 Pow, Force +2 Blk

(Am I doing this right?)
>>
>>2979794
checks out.
>>
Lets try this again

>level up catcher for [Repose] instead of Pirate

>upgrade Tired Fist
>>
>>2979517
Neat
What does [Tap Hammer} do? Also what does ">-Tap [Shoot]" mean?
>>
>>2980896
As shown on the image, [Tap Hammer] lets you >-Tap to [Shoot] the firearm. If you notice in the most recent map, or on the veil maiden's class selection sheet, there are some actions which allow you to activate as a >-Tap instead of requiring a dedicated action. You're limited to one >-Tap each turn, but these can be done in the middle of another action. Overwatching a >-Tap will still take an action though.
>>
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>>2979819 Level up confirmed. Upgrade cancelled due to more than one option selected for the hour.

>>2978444
With the votes tallied, and the hour at end the party ventures off to resolve their leftover task. Through the golden fields, down beneath the hidden factory lies their challenge.
>>
>>2981245
Descending the last flight of stairs, the party hears the sound of multiple drips of water. The landing below shows this realm to be poorly kept even in its depths, judging by the lack of cleanup performed since the last night. Is it an effect of The Mire or perhaps is this being merely a symptom?

Remember: Players spawn on or next to the winged tile(s), and deploying/awakening only takes one action to perform.
>>
>>2981269
>Awaken N of wings
>Move 1N, 2E
I feel much better about our chances to *hehm* collect this Mire.

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Skeleman Colector: 4×Cut. [WindSlash] [Whirlwind] [Reach] [Thrust]
-Nail
-Stumper
>>
"Dropplies unended, gribbly grapplyhended"

"Say -- oof, stay still -- I've known mucks under factories and farms under witches, but never factories under farms. Methinks the locked doors above deserve a second look."

>>2981269
>Awaken NE
>Wild Tendril N

- 2 Hahp-Hahp - Astronaught
[Str 2] : [Pow 1+1+2]
[Blk 1+1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 3+Str, Grab. Wild tendril, pull [Pow] in LoS
Skills: [Enviro-Suit]
>>
>>2981269
>Awaken on the wings
>Move 2 E

- # Major Tom - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=

-GEAR-
[Charge]: +4 Pow, Pierce [Reach], [Brace], [Handle], [Blinding Strike]
[Support Arm]: +1 Pow, Force +2 Blk
>>
>>2981245
I'm changing the pirate upgrade to that because I didn't see anyone could do catcher
>>
>>2981269

"There is much to learn, and I have a disc to attune to this place. Let us march towards glory my fellow Dream catchers!"

my stat block sir
- # Vickens- Wizard
[Str 1] : [Pow 7]
[Blk 1] : [HP 3]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Journal): +3 pow
[Ball] Vision range ball thrown that impacts the target with pow damage]
[Beam] Summon a beam of magical power, can be moved around targets or to change directions at the cost of -1 pow.
[Bolt Vision range line attack]
[Burst 3x3 aoe face]
[Wheel: 1 aoe magic flash centered on vickens]

---------[Blank disc] +1 block, +1 attack, [Attune]

-Skills:
---[Teleport] As an act move a object to you within vision range, and move yourself or someone the number of squares up to your magical power.
---[Dream writing] Freely modify spells with known effects.
>>
>>2981590
Ah, will need to wait for the upgrade to go through as I'm short on time today.

>>2981269
First to the fight find themselves set against a prepared enemy. It appears The Mire is one not to be underestimated.

https://youtu.be/jjgTQFoNLMU
>>
>>2981792
>Deploy on the winged tile
>Cast a [ball] spell 2 north east and 1 north onto the mire orb.


my stat block sir
- # Vickens- Wizard
[Str 1] : [Pow 7]
[Blk 1] : [HP 3]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Journal): +3 pow
[Ball] Vision range ball thrown that impacts the target with pow damage]
[Beam] Summon a beam of magical power, can be moved around targets or to change directions at the cost of -1 pow.
[Bolt Vision range line attack]
[Burst 3x3 aoe face]
[Wheel: 1 aoe magic flash centered on vickens]

---------[Blank disc] +1 block, +1 attack, [Attune]

-Skills:
---[Teleport] As an act move a object to you within vision range, and move yourself or someone the number of squares up to your magical power.
---[Dream writing] Freely modify spells with known effects.
>>
>>2981792
Darn I missed the first turn.
"Shoot, looks like it got even stronger while we were gone"
>Awaken
>Block with Support arm
>[Tap Hammer] shoot the N Mire
Hopefully it will pierce and hit the bigger one behind it
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Demise(Providence): 1Str, [Shoot: Range 3 5Str Pierce] [Loud]
-[Tap Hammer] Can use Tap to [Shoot]
Support arm: 2Blk 1Str, Force
>>
>>2981043
Also thank you for the explanation
>>
>>2981792
>Awaken E
>-Dream Ward 2N-1W
>Cast [Burst], center 3N-2E

=# Zoid - Cleric=
[Str 1] : [Pow 2+4]
[Blk 0+2] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Guidance]: +1 POW | +2 BLK | +1 VIS | Skills: [Comfort] [Flare] [Dawn Wall]
[Diary]: +3 POW | Skills: [Bolt] [Burst]

-SKILLS-
Lvl 2 Cleric: [Dream Ward] [Beacon]

whoops, slept through a turn
>>
>>2981792
>awaken N of wing tile
>move N
>[stunning strike] the mire to E
Rally, comrades! We must be pushing advantage!

- # Kholod - Astronaught
[Str 2] : [Pow 1]
[Blk 1+1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Stumper (3 Str Force) [Stunning Strike]; Blank Disc (+1 Blk, 1 Str Force) [Attune]
Skills: [Enviro-Suit]
>>
>>2981792

This Major Tom to Ground Control,
I've encountered the foe.
I'ma stab em with my point stiiick
There's more coming, can you please send help quick?

>Stab the ball monster 2 N of me
>Stab said monster again.

>- # Major Tom - Catcher
>[Str 0] : [Pow 1]
>[Blk 0] : [HP 3]
>[Mov 3] : [Vis 2]
>=[Acts 2]=
>-GEAR-
>[Charge]: +4 Pow, Pierce [Reach], [Brace], [Handle], [Blinding Strike]
>[Support Arm]: +1 Pow, Force +2 Blk
>>
>>2981792
> Awaken E of Wings
> [Burst] NNN - Power 4
> [Comfort] Reaperman Coph - Power 2

- # Ackers - Rapacity
[Str 0] : [Pow 1]
[Blk -2] : [HP 3]
[Mov 4] : [Vis 3]
=[Acts 2]=
Companion 1S 1P
Diary 3P
=Skills=
[Comfort] [Warp] [Bolt] [Burst] [Identify]
>>
>>2981792
"Sorry I'm late, hard to fit this claymore down the stairs."
>Awaken on the winged tile
>Move 2N

- # Wilfred - Knight 2
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance] BLK set to 0 in exchange for 1 ACT and 1 MOV
Gear: Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach] +1 Melee range
-[Stinger] As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2982025
>>2982552
"Cadet Kholod chooses well his attire!"

"And so Grasshopper shivered and starved in the cold, while Ant wintered with his pantry stocked."

>>2981792
>Offer Wheat NW
>Overwatch Rash Guard N, 3+2Str, Grab

- 2 Hahp-Hahp - Astronaught
[Str 2] : [Pow 1+1+2]
[Blk 1+1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 3+Str, Grab. Wild tendril, pull [Pow] in LoS
Skills: [Enviro-Suit]
>>
>>2978888
>from the name, I am asuming WindSlash ignores terrain. Can the initial move involve turning, or is it straight lines only? Also, does the slash need to face cardinal, orcan it go on a corner (N, NE, E, rathe than NE, E, SE)?

>>2981792
>-[Reach] on
>Collector the Mire 2E. 4str
>Overwatch [WindSlash] 3E, cut W
*grk*

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Skeleman Colector: 4×Cut. [WindSlash] [Whirlwind] [Reach] [Thrust]
-Nail
-Stumper
>>
>>2982842
>[HP1/3]
>>
>>2981792

>punch x2 Force/Crush Mireling
>punch x2 Force/Crush

[Str 2] : [Pow 1]
[Blk 0] : [HP 6/6]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Sleepy Grasp 2atk force 3def [Grab]
-Tired Fist 3atk crush 2def [Slam]
[Savy Fighter] [Plunder][Repose]
>>
>>2982842
>from the name, I am asuming WindSlash ignores terrain. Can the initial move involve turning, or is it straight lines only? Also, does the slash need to face cardinal, orcan it go on a corner (N, NE, E, rathe than NE, E, SE)?

[WindSlash] does in fact ignore terrain (but not barriers such as walls) during movement. Given the skill shows Mov 2 it also allows for turning/cornering or even strafing (move while retaining facing). If a move would be straight lines only, then it would show as a Line AoE (tiles in a row, such as on [Beam] and [Bolt]) The slash can also go diagonal/corner aimed much like any other melee swiping attack. This does include moves such as [Cleave] and [Sweep].
>>
>>2981792
A burst of activity on part of the catchers, with each bumping shoulders and elbows whilst amid the conflict. Two catchers find themselves within the abyss, though one well suited for temporary exposure while another finds themselves drowning. Elsewhere, something springs into existence as reward for an offering, and a second catcher finds themselves in severe danger for their hubris.

https://youtu.be/JflsBihO_MQ
>>
>>2984070
Can't tell if my overwatch went off on the blob that landed on me. Clarify please?
>>
>>2984199
Clarification: No overwatch trigger due to overhead source.
>>
>>2984070
Here is a clearer version of the current turn. Please do not reply to or through this post.
>>
"Graceful glop, but overbearing! More offerings, all, 'neath Wilfred or my NE. I walk in Atlas' shoes."

>>2982025
>>2984070
>Rash Guard overhead Mire, 3+2Str, Grab
>Move W N N, Bump Kholod E

- 2 Hahp-Hahp - Astronaught
[Str 2] : [Pow 1+1+2]
[Blk 1+1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 3+Str, Grab. Wild tendril, pull [Pow] in LoS
Skills: [Enviro-Suit]
>>
>>2981810
Now, Murph, you've room to bump Zoid N and shoot some little blops.
>>
>>2984070
"Though it's kind of crowded, flying off on your own won't help anyone right now!"
>Save Coph NE (4E-1N, Abyss)
>Cast [Comfort] on Coph
>-Place a [Dream Ward] 1E

=# Zoid - Cleric=
[Str 1] : [Pow 2+4]
[Blk 0+2] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Guidance]: +1 POW | +2 BLK | +1 VIS | Skills: [Comfort] [Flare] [Dawn Wall]
[Diary]: +3 POW | Skills: [Bolt] [Burst]

-SKILLS-
Lvl 2 Cleric: [Dream Ward] [Beacon]
>>
>>2984070

>Stab the blob
>Move 3W

- # Major Tom - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
-GEAR-
[Charge]: +4 Pow, Pierce [Reach], [Brace], [Handle], [Blinding Strike]
[Support Arm]: +1 Pow, Force +2 Blk
>>
>>2984070
"Uh...sorry Kholod. At least that suit will keep you safe while we clear some space."
>Slash with Claymore E
>Slash with Claymore E

- # Wilfred - Knight 2
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance] BLK set to 0 in exchange for 1 ACT and 1 MOV
Gear: Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach] +1 Melee range
-[Stinger] As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2984070
"My gods are you big, okay first two spells now onto other things."

>Cast a [ball] 2 north east onto the mire.
>Cast a [Ball] 2 north east onto the mire
my stat block sir
- # Vickens- Wizard
[Str 1] : [Pow 7]
[Blk 1] : [HP 3]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Journal): +3 pow
[Ball] Vision range ball thrown that impacts the target with pow damage]
[Beam] Summon a beam of magical power, can be moved around targets or to change directions at the cost of -1 pow.
[Bolt Vision range line attack]
[Burst 3x3 aoe face]
[Wheel: 1 aoe magic flash centered on vickens]

---------[Blank disc] +1 block, +1 attack, [Attune]

-Skills:
---[Teleport] As an act move a object to you within vision range, and move yourself or someone the number of squares up to your magical power.
---[Dream writing] Freely modify spells with known effects.
>>
Damn it I got pushed off, what can I do to live? Even if I struggle only a 11 or 12 could save me. I guess I will just shoot The Mire and just hope one of you save me, unless one of you guys have a better idea of what I should do.
>Shoot NE Mire
>Shoot NE Mire
>[Tap Hammer] shoot the N Mire
Hopefully it will pierce and hit the bigger one behind it
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Demise(Providence): 1Str, [Shoot: Range 3 5Str Pierce] [Loud]
-[Tap Hammer] Can use Tap to [Shoot]
Support arm: 2Blk 1Str, Force
>>
>>2984387
Oops I didn't see your post Hahp, thank you this will make it easier for someone to save me.
>Bump Zoid N, Move N
>Shoot N Mire
>[Tap Hammer] shoot the N Mire
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP Dying]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Demise(Providence): 1Str, [Shoot: Range 3 5Str Pierce] [Loud]
-[Tap Hammer] Can use Tap to [Shoot]
Support arm: 2Blk 1Str, Force
>>
>>2984070
The tide ebbs in the wake of the party's push to solidify a foothold in the realm. Alas, there is always the next wave to arrive. Will it crash upon the party and scatter them once more as driftwood?
>>
>>2984725
As you can see, dying by exposure is fixed by simply exiting the abyss.
>>
>>2985608
Huh I didn't know that
>>
>>2985373
"Heads up! The big one is getting ready to jump!"
>Move NNE
>Defend with Support arm
>[Tap Hammer] shoot E Mire
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Demise(Providence): 1Str, [Shoot: Range 3 5Str Pierce] [Loud]
-[Tap Hammer] Can use Tap to [Shoot]
Support arm: 2Blk 1Str, Force
>>
>>2985373
Hey just a quick question, how does [Pierce] work exactly?
>>
"Dreamt ye not last night? The largest lands featherlight, while a Ward has wheat. Be as Ant!"

>>2982025
"Once more into the drink, Kholod, but wend thee further E 2NE, for what reward awaits us yonwards." >>2984070

>>2985373
>Move E, bump Kholod E
>Offer Wheat N

- 2 Hahp-Hahp - Astronaught
[Str 2] : [Pow 1+1+2]
[Blk 1+1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 3+Str, Grab. Wild tendril, pull [Pow] in LoS
Skills: [Enviro-Suit]
>>
>>2985703
If a keyword isn't singled out in brackets like [Comfort], chances are it's simply a damage type.
>>
>>2985373

>move 3 East
>Stab the small blob thing to the south

- # Major Tom - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
-GEAR-
[Charge]: +4 Pow, Pierce [Reach], [Brace], [Handle], [Blinding Strike]
[Support Arm]: +1 Pow, Force +2 Blk
>>
>>2985373
>>2985768
"The wheat had nothing to do with that, bighands and helmet did all the lifting."
>Cast [Burst], centered 4N-1E
>Cast [Burst], centered 1N-4E
>-Place a [Dream Ward] 2N-3E

=# Zoid - Cleric=
[Str 1] : [Pow 2+4]
[Blk 0+2] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Guidance]: +1 POW | +2 BLK | +1 VIS | Skills: [Comfort] [Flare] [Dawn Wall]
[Diary]: +3 POW | Skills: [Bolt] [Burst]

-SKILLS-
Lvl 2 Cleric: [Dream Ward] [Beacon]
>>
>>2985373
>>2985768
Oh. Is okay, comrade.
>[stunning strike] attack N
>defend with ease guard, [spell catch]?
No time for explore, we must be taking offensive.

- # Kholod - Astronaught
[Str 2] : [Pow 1]
[Blk 1+1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Stumper (3 Str Force) [Stunning Strike]; Ease Guard (1 Str Force, +1 Blk) [Spell Catch]
Skills: [Enviro-Suit]
>>
>>2985373
"Well, time for round two. Hope I can pull this off alone."
>Move E
>Overwatch attempt to catch the Mire when it jumps at us


- # Wilfred - Knight 2
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance] BLK set to 0 in exchange for 1 ACT and 1 MOV
Gear: Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach] +1 Melee range
-[Stinger] As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2985373
>-[Reach] remains on/off until toggled again, correct?
>[WindSlash] 3E, cutN
>[WindSlash] 3W, cutE
"Many and *cghk* fervent thanks, Zoid."

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Skeleman Colector: 4×Cut. [WindSlash] [Whirlwind] [Reach](on) [Thrust]
-Nail
-Stumper
>>
>>2985373
"Hmm well this is concerning well first I shall attune this di-wait where did it go. *sigh* I guess I shall make do without it."
>Overwatch south againts the mires once they move with a [Ball] spell (pow 7)
>Overwatch the mire to the east, the one in the abyss and attack it once it comes to view with a [ball] spell. (Pow 7)

my stat block sir
- # Vickens- Wizard
[Str 1] : [Pow 7]
[Blk 1] : [HP 3]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Journal): +3 pow
[Ball] Vision range ball thrown that impacts the target with pow damage]
[Beam] Summon a beam of magical power, can be moved around targets or to change directions at the cost of -1 pow.
[Bolt Vision range line attack]
[Burst 3x3 aoe face]
[Wheel: 1 aoe magic flash centered on vickens]

---------[Blank disc] +1 block, +1 attack, [Attune]

-Skills:
---[Teleport] As an act move a object to you within vision range, and move yourself or someone the number of squares up to your magical power.
---[Dream writing] Freely modify spells with known effects.
>>
>>2985373
This time readied for the impact, three catchers rise to challenge their hunter. As the shadow of the abyssal champion descends, they raise their arms to intercept. The Mire has been caught! An opportunity has been forged!

https://youtu.be/3dEqQd_2Cng
>>
>>2987574
"Keep it steady!"
>-Activate 2N-3E [Dream Ward]
>Cast [Burst], centered 1N-2E from activated Ward
>Cast [Bolt], targetting The Mire

=# Zoid - Cleric=
[Str 1] : [Pow 2+4]
[Blk 0+2] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Guidance]: +1 POW | +2 BLK | +1 VIS | Skills: [Comfort] [Flare] [Dawn Wall]
[Diary]: +3 POW | Skills: [Bolt] [Burst]

-SKILLS-
Lvl 2 Cleric: [Dream Ward] [Beacon]

The second time I've forgotten to change the name field tonight.
>>
"Confoundings. But no sacrifice is without reason. I must know."

>>2987574
>Move 2N E
>Overwatch Rash Guard S, 3+2Str, Grab

- 2 Hahp-Hahp - Astronaught
[Str 2] : [Pow 1+1+2]
[Blk 1+1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 3+Str, Grab. Wild tendril, pull [Pow] in LoS
Skills: [Enviro-Suit]
>>
>>2988269
Confirming
>>
"I got you know you overgrown ball of pitch"
>Defend with Support arm/ Continue to hold up
The Mire
>Shoot The Mire's underside
>-Shoot The Mire's underside
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Demise(Providence): 1Str, [Shoot: Range 3 5Str Pierce] [Loud]
-[Tap Hammer] Can use Tap to [Shoot]
Support arm: 2Blk 1Str, Force
>>
>>2987574
>[WindSlash] 3E, slashSE 4str
>Move 1W 2N

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Skeleman Colector: 4×Cut. [WindSlash] [Whirlwind] [Reach](on) [Thrust]
-Nail
-Stumper
>>
>>2987574
>move W
>defend with ease guard/continue grab
Damnable orb! Back to where you coming from!

- # Kholod - Astronaught
[Str 2] : [Pow 1]
[Blk 1+1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Stumper (3 Str Force) [Stunning Strike]; Ease Guard (1 Str Force, +1 Blk) [Spell Catch]
Skills: [Enviro-Suit]
>>
>>2987574
"Right, time to tear him up!"
>Tap [Flickering stance]
>Swing Claymore NW at the mire
>Swing Claymore NW at the mire
>Swing Claymore NW at the mire

- # Wilfred - Knight 2
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance] BLK set to 0 in exchange for 1 ACT and 1 MOV
Gear: Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach] +1 Melee range
-[Stinger] As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2987574

This is Major Tom calling to you,
I'm having deja-vu
It's like I only ever move left and right.
and that big blob is making things rather tight.

>Stab blob to the North
>Stab blob to the North

- # Major Tom - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
-GEAR-
[Charge]: +4 Pow, Pierce [Reach], [Brace], [Handle], [Blinding Strike]
[Support Arm]: +1 Pow, Force +2 Blk
>>
Woke up too late to process before work. Turn will be updated later tonight.
>>
Tomorrow's spwed process will also see a new thread to start, given this one is now on page 10. Tonight's turn will still be processed and presented in this thread though.
>>
>>2987574
"Eat feces MIRE!"

>cast a [ball] spell 2 north making sure it land only on the mire.
>Cast a [Ball] spell 2 north making sure it lands only on the mire like lobbing a baseball into a cup!

my stat block sir
- # Vickens- Wizard
[Str 1] : [Pow 7]
[Blk 1] : [HP 3]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Journal): +3 pow
[Ball] Vision range ball thrown that impacts the target with pow damage]
[Beam] Summon a beam of magical power, can be moved around targets or to change directions at the cost of -1 pow.
[Bolt Vision range line attack]
[Burst 3x3 aoe face]
[Wheel: 1 aoe magic flash centered on vickens]

---------[Blank disc] +1 block, +1 attack, [Attune]

-Skills:
---[Teleport] As an act move a object to you within vision range, and move yourself or someone the number of squares up to your magical power.
---[Dream writing] Freely modify spells with known effects.
>>
>>2987574

>awaken
>punch x2 Force/Crush Mireling

[Str 2] : [Pow 1]
[Blk 0] : [HP 6/6]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear:
-Sleepy Grasp 2atk force 3def [Grab]
-Tired Fist 3atk crush 2def [Slam]
[Savy Fighter] [Plunder][Repose]
>>
>>2987574
The largest body splits with the crack of the imagination, leaving vacant its old position due to the vicious rending. Hapless casting sends an ally into a problematic state, and another finds themselves being [dissolved] by an unattended mireling.

Will post in here a link to the next thread once processing is complete. Expect speed processing to begin as early as Noon CST. Don't forget to post bot request/permission if you're unsure whether you can attend or not.
>>
>>2991508
"Argh GET UP BOTH OF YOU!"
>Kick the dream catcher east of me and in doing so [save] him
>Kick the dream catcher north east of me and in doing so [save] him


- # Vickens- Wizard
[Str 1] : [Pow 7]
[Blk 1] : [HP 3]
[Mov 3] : [Vis 4]
=[Acts 2]=
Gear: Hedge mage's notes (Journal): +3 pow
[Ball] Vision range ball thrown that impacts the target with pow damage]
[Beam] Summon a beam of magical power, can be moved around targets or to change directions at the cost of -1 pow.
[Bolt Vision range line attack]
[Burst 3x3 aoe face]
[Wheel: 1 aoe magic flash centered on vickens]

---------[Blank disc] +1 block, +1 attack, [Attune]

-Skills:
---[Teleport] As an act move a object to you within vision range, and move yourself or someone the number of squares up to your magical power.
---[Dream writing] Freely modify spells with known effects.
>>
"An end to your bouncing nights, I think."

>>2991508
>Move E N
>Rash Guard W, 5 +Grab

- 2 Hahp-Hahp - Astronaught
[Str 2] : [Pow 1+1+2]
[Blk 1+1] : [HP 4]
[Mov 3] : [Vis 3]
=[Acts 2]=
Gear: Torch, 1Crush, Beam, Flash
Stained Guard, 3+Str, Grab. Wild tendril, pull [Pow] in LoS
Skills: [Enviro-Suit]
>>
>>2991508
>[WindSlash] move 2E, 1N, slash S.
>[Thrust] stab SSS, move 1N

-Coph - Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 1/3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear:
Skeleman Colector: 4×Cut. [WindSlash] [Whirlwind] [Reach](on) [Thrust]
-Nail
-Stumper
>>
>>2991508
“Not much mass left huh?”
>Stinger N
>Slash N with Claymore
>Overwatch Move N-N-E-E if that portion of the Mire dies

- # Wilfred - Knight 2
[Str 3] : [Pow 1]
[Blk 2] : [HP 4]
[Mov 3] : [Vis 2]
=[Acts 2]=
Skills: [Binding Stance]: Tap to hold an enemy in melee
[Flickering Stance] BLK set to 0 in exchange for 1 ACT and 1 MOV
Gear: Claymore: 4str Cut, 1 BLK 2hand for +2 str and +1 Blk
-[Cleave] Hits 3 tiles in sequence (Loses 1 STR per tile)
-[Reach] +1 Melee range
-[Stinger] As an action, move two tiles then thrust weapon to deal STR Stab damage to a 2 tile Line.
Resolve: 2str Crush 3 Blk 1h for Knights or 3 str, 2h for all others
-[Iron Will] +50% Blk on >Defend
-[Sanction] Save, cover, and heal 1 to all adjacent.
Back: Follow-Up: 5str Crush
-[Backswing] 5str then 2str Atk Cut
>>
>>2991508
"Right, don't cast those around allies, got it. My bad, reaper."
>Move 1N-2E
>Cast [Comfort] on Coph (whoops)
>-Place [Dream Ward] 5N

=# Zoid - Cleric=
[Str 1] : [Pow 2+4]
[Blk 0+2] : [HP 3]
[Mov 4] : [Vis 4+1]
[Act 2]

-GEAR-
[Guidance]: +1 POW | +2 BLK | +1 VIS | Skills: [Comfort] [Flare] [Dawn Wall]
[Diary]: +3 POW | Skills: [Bolt] [Burst]

-SKILLS-
Lvl 2 Cleric: [Dream Ward] [Beacon]
>>
>Bot permission given for speed processing, I’ll be busy for the first hour and a half probably.
>>
>>2991508
"Come one, come all for Murph's amazing gun show!"
>Shoot E small Mire
>Shoot N Mire
>-Shoot N Mire
- # Murph- Catcher
[Str 0] : [Pow 1]
[Blk 0] : [HP 3]
[Mov 3] : [Vis 2]
=[Acts 2]=
Gear: Demise(Providence): 1Str, [Shoot: Range 3 5Str Pierce] [Loud]
-[Tap Hammer] Can use Tap to [Shoot]
Support arm: 2Blk 1Str, Force
>>
Going to need to be botted for an hour or so, in case speed processing begins.





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