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This is a quest of both adventure and truth where we will decide the story and the world around us. To add something to the story, roll 1d100. I have attached a helpful chart to explain the ranges of numbers and their corresponding truthfulness.

1 - 29 > False
30 - 49 > Hardly True
50 - 69 > Somewhat True
70 - 89 > Very True
90 - 100 > Undeniable Truth

Truths that are already established may only be contested if the contesting truth has a higher truth value than the truth being challenged.

However, existing truths may be further defined as long as they do not contradict other truths.

I shall set up an undeniable truth to start the game.

>There lives three adventures in a small village.
>>
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>>2953993
I will compile and confirm truths as people post.
>>
>>2953993
Wow, I am a complete moron.

>There lives three ADVENTURERS in a small village.
>>
>>2954008
>There LIVE three adventurers in a small village.

FTFY
>>
>>2954030
>>
Rolled 90 (1d100)

>>2953993
All adventurers are faggots
>>
Rolled 85 (1d100)

double negatives are fun
>>
Rolled 84 (1d100)

>>2954041
further defining this truth
>all GAY adventurers are faggets
>>
>>2953993
another truth:
This is a dark fantasy setting
>>
Rolled 78 (1d100)

>>2954070
>>
Rolled 41 (1d100)

>>2954070
this is embarresing
>>
>>2954073
get wrked
>>
Rolled 46 (1d100)

>>2954078
i don't want to wrk
>>
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>>2954041
>>2954067
>All gay adventurers are faggots.
>>2954066
>Double negatives are indeed fun.
>>2954072
>This is a dark fantasy setting.
>>2954073
>Being in a dark fantasy setting is not embarrassing.

Well, we have the beginnings of a setting, where do our three adventurers fit into this?
>>
Rolled 65 (1d100)

>>2954083
another truth:
GRIMDARK hates faggots, but only because he is not comfortable with being one himself
>>
Rolled 25 (1d100)

>>2954083
Faggots adventurers are just hookers, selling their bodies
>>
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>>2954086
Wow this fits perfectly as a statement that is somewhat true.
>>
Shoot me
>>
Rolled 6 (1d100)

>>2954095
Shoot this anon
>>
>>2954096
I survive another day
>>
Rolled 63 (1d100)

>>2954093
Look here anon
>>
Rolled 81 (1d100)

>>2954098
I'll start running my own quest
>>
Rolled 14 (1d100)

one of the adventurers is a very successful gay trap fagget that looks like a 10/10 girl, the other is a normal girl 6.5/10, the last is a none gay adventurer who has to choose between them. He prefers the trap but doesn't want to be a fagget
>>
Rolled 75 (1d100)

>>2953993
The 3 adventurers were on a quest respectively for money, booze and arcane knowledge.
They tend to keep wasting the first on the second while they pursue the third, very much like college students.
>>
Rolled 49 (1d100)

another truth:
Our three adventurers feel compelled to stop GRIMDARK and his legion of demons uncomfortable with their own sexuality
>>
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>>2954086
>Lord Grimdark hates gays, but only due to the fact he is not comfortable with his own homosexuality.
>>2954086
Fag adventurers are not just hookers that sell their bodies.
>>2954096
Anon was not shot.
>>2954108
This anon will start running his own quest.
>>2954113
The adventurers are an unsuccessful straight non-trap heterosexual that looks like a 1/10 male, the other is an extremely strange girl who is above average in looks, and the last one is an absolute gay adventurer that prefers the non-trap and is not afraid of being a fagget.
>>
>>2954160
Why am I making dumb spelling mistakes?
>>
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>>2954155
>The three adventurers are on a quest for money, booze, and arcane knowledge. The money they earn in their endeavors is wasted on booze while they search for magical knowledge.
>>2954159
>The three adventurers don't feel too compelled to stop LORD GRIMDARK and his army of sexually awkward demons, but often end up doing it anyways.
>>
Rolled 44 (1d100)

>>2954171
one of the adventurers is foretold to become an ultimate power for good, while another has been prophesied to become unspeakably evil
>>
Rolled 23 (1d100)

>>2954171
The gay adventurer is only gay, because he never had sex with a man or woman
>>
Rolled 13 (1d100)

>>2954171
LORD GRIMDARK takes the female adventurer to be his wife
>>
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>>2954187
Some old lady high off of fairy dust had a pipe dream about one adventurer becoming an ultimate power for good, while another shall be unspeakably evil.
>>2954191
False the gay adventurer is only gay because he has only had sex with men.
>>2954194
LORD GRIMDARK proposes to the female adventurer, but she rejects him.
>>
Rolled 54 (1d100)

>>2954200
There exists a race of subhuman things that can only eat human flesh. They are a growing problem.
>>
Rolled 40 (1d100)

>>2954200
Black people, are starting to repopulate at a alarming rate. They are a major problem. The GRIMDARK is trying to stop this with his demons
>>
Rolled 21 (1d100)

Our three adventurers stumble upon some old ruins during their quest
>>
Rolled 75 (1d100)

>>2954200
LORD GRIMDARK can only be truly defeated by a legendary ‘rod’ of power buried deep in the dungeons of MOUNT GRIMDOOM
>>
Rolled 81 (1d100)

>>2954200
LORD GRIMDARKs minions are all goblins
>>
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>>2954226
>Somewhat true. There exists a race of subhuman things that choose to only eat human flesh. They may become a problem.
>>2954229
>Hardly True. Niggers are reproducing at a slightly above average rate. GRIMDARK and his demons kill them a bit more often than any other human.
>>2954380
>False. Our three adventurers stumble upon a thriving city.
>>2954382
>Very True. LORD GRIMDARK is susceptible to the power of THE ROD OF MOUNT GRIMDOOM, which is conveniently found in the deepest corner of THE DUNGEON OF MOUNT GRIMDOOM.
>>
>>2954470
kek
>>
Rolled 11 (1d100)

>>2954471
MOUNT DOOM is inhabited by the fearsome beast GRIMDEATH. A massive demonic dragon. He guards THE ROD OF MOUNT GRIMDOOM. he is very lonely and bored since he cannot kidnap princesses like all the other dragons.
>>
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>>2954470
>Very True. LORD GRIMDARK'S minions are actually goblins infused with demonic power and are thus dubbed GRIMGOBLINS
>>2954483
False. MOUNT GRIMDOOM is not guarded by the fearsome GRIMDEATH, a massive demonic dragon, as he lives in LORD GRIMDARK'S fortress, FORT GRIMKEEP.

MOUNT GRIMDOOM is actually just filled with all sorts of GRIMBEASTS, which are cave and dungeon-dwelling creatures infused with demonic power.
>>
Rolled 19 (1d100)

>>2954471
Legends tell that a goblin slayer runs around doing the work our 3 adventurers have been putting off: i.e. killing gobbo's.

He is however not relevant to our story.
>>
Rolled 57 (1d100)

>>2954520
unbeknownst to both LORD GRIMDARK and the three adventurers there is a third party working among the shadows profiting from their continued conflicts
>>
Rolled 30 (1d100)

>>2954520
Our adventurers are given a quest in a tavern to kill some goblins. This is necessary to prove themselves for better paying quests
>>
Rolled 91 (1d100)

>>2954520
The gurl adventure can talk to animals
>>
>>2954693
its a trap boyo
>>
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>>2954038
>>
>>2954909
No, the strange girl is not a trap. There are no traps in this party.
>>
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>>2954525
>False. There are no legends which say that a goblin slayer runs around doing the work of the three adventurers. However, this person is relevant to our story.
>>2954607
>Somewhat True. LORD GRIMDARK and the three adventurers suspect that there is a third party working among the shadows who profit from their continued conflicts.
>>2954674
>Hardly True. Our adventurers burst into a tavern and began to kill all goblins on sight without warning or prompting. People began to entertain the idea of paying them more.
>>
Rolled 47 (1d100)

>>2955063
The system used to cast magic is needlessly complex. As such, wizards are considered geniuses and incredibly stubborn.
>>
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>>2954693
>Undeniable Truth! The female adventurer can speak to animals!

We should name our adventurers. State which one you would like to name, and roll 2d100 the first score is for selection, and the lower the better. The second roll is for its truth score. This is to ensure that there are no ties.
>>
Rolled 27, 41 = 68 (2d100)

>>2955098
the middle adventurer was named brenin, but he only responds to "brenden" and spells it brehndan
>>
>>2955110
>Hardly True. The middle adventurer was originally named Brenin, but he prefers to spell it "Brennon" and will respond to the names, Brandon, Brendon, and Brenin.
>>
Rolled 95 (1d100)

>>2955098
All anons that rolled in this thread will be teleport to this world. Either force to join the Dark side or the faggot adventurers
>>
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>>2955155
but not all 'venturers are fags tho
>Undeniable Truth! All anons that rolled in this thread will be teleported to this world and forced to join LORD GRIMDARK and his sexually awkward legion of GRIMGOBS or the cool and mostly heterosexual adventurers.
>>
>>2955155
>95
Damn that worked out just as planned

>>2955165
Nice
You know what I meant by faggot adventurers just as a group name rather then forcing a total truth of them.
>>
Rolled 88 (1d100)

>>2955165
another truth:
All anons that rolled in this thread were sexually awkward faggots, and so they now make up GRIMDARK's lieutenants
>>
>>2955183
Makes sense since I'm a virgin as well
>>
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>>2955183
>Very True
>>
>>2955209
Gay muscle dude is named Dayron Aries, altho he prefers being called gay, Chad or sexy
>>
Rolled 59 (1d100)

>>2955257
Oops
>>
Rolled 45 (1d100)

>>2955209
Anons are given are send to magic school pay by GRIMDARK to teach them in the use of magic and healing.
>>
>>2955261
>Somewhat true. Gay muscle dude is named Dayron Aries, and wants to be called gay, Chad, and sexy by his party mates, but they never do.
>>
Rolled 31 (1d100)

>>2955209

The adventure party is joined by mysterious african-american ninja.
>>
Rolled 60 (1d100)

>>2955209
LORD GRIMDEATH dies in Infinity Wars 2: Infinitier Wars
>>
Rolled 84 (1d100)

>>2955269
The adventurers are given a bonus from a nice guy. But only becouse he wants to fug the girl
>>
Rolled 61 (1d100)

>>2955269
>>2955523
The nice guy has a trenchcoat and fedora
>>
Rolled 34 (1d100)

>>2955269
Anons are given the best weapons and armor since they're the officers of the army
>>
Rolled 40, 75, 81, 66, 83, 79, 80, 63, 17, 8, 22, 34, 21, 55, 8, 4, 24, 44, 16, 40 = 860 (20d100)

>>2955545
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
>>
Rolled 28 (1d100)

The evil hordes have a weakness to water
>>
Rolled 81 (1d100)

The adventurers find trove of magical weapons to arm their allies
>>
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>>2955267
>Hardly True. Anons are sent to labor camps to get swol. They learn a little bit of magic in their free time.
>>2955306
>Hardly True. The Adventurers are joined by the person who was killing gobbos, but he is a Japanese ninja.
>>2955352
His name is LORD GRIMDARK, fool.
>Somewhat True. LORD GRIMDARK has a death fake-out scene in Infinity Wars 2: Electric Boogaloo.
>>
Rolled 82 (1d100)

>>2955840
With swol anons they go to magic camp. Because the best magic casters are also the most swol
>>
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>>2955085
Hardly True. The magic system is fairly simple, wizards are hardly considered geniuses and are not very stubborn.
>>2955523
>>2955531
A nice guy in both a trenchcoat and fedora gives the adventurers a bonus solely due to his attraction to the girl.
>>2955545
Anons are given okay weapons and armor since they play a respectable role in LORD GRIMDARK'S army.
>>
Rolled 32 (1d100)

>>2955940

The japanese ninja who call himself Kurosan know where to find the THE ROD OF MOUNT GRIMDOOM.
>>
Rolled 98 (1d100)

>>2955843
Will this post be included?
>>2955940

Anons are send out to recruit some dwarves for the GRIMEDARK army. So they can reoutfit the army with better weapons
>>
Rolled 83 (1d100)

>>2955940
Adventurers get a magic orb that allow them to talk with the Anons. Anons can talk with the adventurers to discuss there feelings
>>
Rolled 52 (1d100)

>>2955940
LORD GRIMDARK has a brother, BARON GRIMDORK. We don’t talk about him though.
>>
>>2955940
>Nice guy gives girl a "special" quest. He is nervous she wont accept it
Cool concept
>>
Rolled 87 (1d100)

>>2956320
>Im bad at rolling dice
>>
Rolled 40 (1d100)

>>2955940
OP is force to resume the quest on the threat of death
>>
Rolled 3 (1d100)

>>2955940
GRIMDARK has an collection of toys that he likes to put on his strategic maps as units or use as imaginary counselors when plotting his next moves
>>
Rolled 55 (1d100)

there are fairies who eat people
>>
Rolled 30 (1d100)

The straight guy is actually a robot made to kill Damien.
>>
>>2955575
>False. The evil hordes drink plenty of water to stay hydrated.
>>2955771
>Very True! The adventurers find a trove of magical weapons to arm themselves and their allies.
But who exactly are the Adventurers allied with?
>>2955843
>Very True! The swol anons head on down to magic camp to sharpen their skills in the arcane ways. Who knew that the more muscle mass you have, the more magical potential you have?
I guess that would explain why a meathead like Dayron Aries fits in with his magical teammates.
>>
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Rolled 79 (1d100)

Since i got teleported to this fantasy world: I marry the female adventurer
>>
also, when anons die in the fantasy world they come back to the real world
>>
Rolled 54 (1d100)

>>2957823
After Magic Camp, anons are allowed to pick one or two if they work together, school of magic. To support GRIM DARK army
>>
Rolled 27 (1d100)

>>2957868
>>
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>>2955961
>Hardly True. The ninja who calls himself Kurosan is actually named Tiffany, but he is ashamed of that name. He only has a friend who knows a guy who died who supposedly knew where to find the ROD OF MOUNT GRIMDOOM.
>>2955966
>Undeniably True! The rest of the non-magic anons are sent out to find Dwarves to work for the GRIMDARK army and make weapons and armor and all that good stuff.
Do they find anyone willing to help? Do they enslave those who refuse?
>>2956071
>Very True. The Adventurers find a magic orb that allows them to talk to anons. Anons talk to our heroes to discuss their feelings.
>>
Rolled 93 (1d100)

Also anons that die in the fantasy world come back to life in a safe zone. Still stuck in the world until the quest is over or when they neck themselves back home.
>>
Rolled 42 (1d100)

>>2957872
>Do they find anyone willing to help?
Anons offer them money if they're not willing to help. If they refuse, they say the line "Anons will remember this" with a mean face and we go off looking for different dwarves.
>>
>>2957871
kek
>>
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>>2956182
>Somewhat True. LORD GRIMDARK does indeed have a brother named BARON GRIMDORK, but the only time people talk about him is when they are making fun of him.
>>2956320
>Very True. The nice guy gives the girl a "special" quest. He is nervous that she won't accept it. She does not.
>>2957285
>False. LORD GRIMDARK visualizes all his plans in his head.
>>
Rolled 51 (1d100)

>>2957924
I'm getting real invested in this game, as I'm one of the Anons in it. That would like to see it play out like a quest once the world building is considered done by OP.

In the world there is a human nations, that is like a Medieval Germany with a Holy Roman Empirer that's electioned as small states of this land try to one up the other. Called "Louana"
>>
Rolled 47 (1d100)

>>2957823
>But who exactly are the Adventurers allied with?
The adventurers had many allies join them along their journey, but they all perished in increasingly GRIMMER and DARKER fashion throughout their adventures. Only the three adventurers seem to be capable of surviving all their encounters.
>>
Rolled 31 (1d100)

>>2957924
>>2957988
They are all buried in the same graveyard.
>>
Rolled 36 (1d100)

>>2957924

One of the adventurer got holy vision from his god Billy Herrington about that they need to find the ROD OF MOUNT GRIMDOOM or else the BARON GRIMDARK will become even more powerful.

Worst cause BARON GRIMDARK will become KING GRIMDARK, that mean not even the ROD OF MOUNT GRIMDOOM could't not harm him.
>>
>>2957948
Yeah, we can do that. Once I finish the confirming truths in this thread, and tie up the loose ends we've made I'll make a new thread and run the game.

The only thing we need to clear up:
>What is the female adventurer's name?
>>
Rolled 64 (1d100)

>>2957924
Nice Guy shaves off his neck beard in his efforts to get with the girl. Hoping it works
>>
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>>2957293
>Somewhat true. Most faeries do eat people, but only on Tuesdays.
>>2957300
>Hardly true. Brennon is actually a clay golem who has an illusion spell infused in his body. He is unsure of who his creator is, but has a mild urge to kill Dayron. He is afraid to tell his friends this.
>>2957865
>Very true. Anon eventually marries the female adventurer.
>>
Rolled 29 (1d100)

>>2958476
Brenno was made by one of the Anons and send back in time to spy on the adventurers. Anon being the Original Creator of the clay golem is a faggot like OP. Which made Brenno hate gay people by extension, that why he wants to kill Dayron but he doesn't know it.
>>
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>>2957868
>False. Anons that die in the fantasy world are stuck in Limbo.
>>2957870
>Somewhat true. After learning the core mechanics of magic at Magic Camp, anons are taught Dark magic by THE OBELISK OF FORT GRIMKEEP and continue to serve as dark spellcasters in LORD GRIMDARK'S army.
>>2957874
>Undeniably true! Anons that die in the fantasy world bump around Limbo until the quest is over.
>>
>>2958785
I think Anon meant safe zone is not Limbo just they get teleported away from there death location still stuck in the fantasy world
>>
Rolled 78 (1d100)

>>2958785
Rolling that Anons are allow out of Limbo if they join back the Grimdark army. Since he was a thing set up for getting Anons back.
>>
Rolled 7 (1d100)

there's a pyramid that's actually a spaceship
>>
Rolled 10 (1d100)

>>2958476
Also all the Anons was invited to the wedding and crashed it. Shitposting in real life, asking the girl to show tits or GTFO.
>>
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>>2957879
>Hardly true. The anons lie and say that the Dwarves will be well paid, but hide the fact that LORD GRIMDARK doesn't actually pay his underlings.
>>2957948
>Somewhat true. In this world there was a human nation called Louana comprised of city-states ruled over an emperor, but they're mostly gone now, and reduced to hordes of undead.
>>2957988
>>2958075
>Hardly true.The adventurers had many allies among their journey, but only some of them perished due to the increasingly GRIM and DARK situations. Most simply left the party and settled down. However, those who did die are buried in their respective homelands.
>>
Alright anons, I think I'll cut the worldbuilding off right here. After I finish up finalizing the truths, I'll make a new thread and start up the quest.

Here's one question that I need answered:
>What is the female adventurer's name?
>>
>>2958840
That's a decent start, the nation of undead humans Either through GRIMDARK actions or something else. Where GRIMDARK can operation without much trouble save the adventurers.
Are you going to count how many Anons with different IDs rolled? To find out a soild number of Anons in this world?

>Female Adventurer
Stacy
>>
>>2958243
>Hardly true. Dayron had a vivid dream about a man who lived on another plane of existence named Billy Herrington. Herrington informs Dayron that he and his party need to find the ROD OF MOUNT GRIMDOOM somehow. It puzzles Dayron immensely.
>>2958438
>Somewhat true. Nice guy trims his neckbeard, but still gets rejected.
>>2958485
>False. Brennon was created by an old wizard died mysteriously. Brennon dislikes gays and anon and OP are hardly gay enough to be considered faggots.
>>2958797
>Very true. Anons can be released from Limbo if they agree to continue to serve LORD GRIMDARK.
>>2958800
>False. There is a pyramid that is not a spaceship, but an ordinary pyramid.
>>2958815
>False. The anons are too autistic to show up to the wedding, or even talk to a pretty and powerful woman such as the female adventurer.
>>
>>2958854
I might as well, but most anons will act as a group. There are only three especially important ones, which are the buff magic-users.
>>
>>2958869
>Undeniably true! There are twenty-six anons in total. Only three know how to use magic.
>>
Rolled 75 (1d100)

>>2958862

There's a magic sword that cleaves through steel like a hot knife through butter protected by a sphinx that will only give it to someone who answers a very difficult riddle.
>>
>>2958869
Maybe the buff magic-users become uncontrolled users, since they are loyal to the GRIMDARK.

And rest are rest act as a group. Between the anons among us.
>>
Rolled 20 (1d100)

>>2958883
I assassinate this anon and send him to the limbo realm
>>
>>2958890
The magic anons and the adventurers will most likely be their own parties and the perspective will shift between the two. Maybe.

I think we'll just focus on the adventurers for the most part.
>>
>>2958904
YEET
>>
Rolled 63 (1d100)

>>2958908
That works as well. Since the story is about the adventurers. But the anons can get into there wacky adventures, from time to time with the autism that flow through their veins.

>Adventurers get a Female Centaur added in the group. She's pretty
>>
>>2958927
>>2958904
>>2958883
Oi I said that's it for the worldbuilding
>>
Rolled 74 (1d100)

>>2958936
The group wentures deep into a forest. There they meet some angry goblins!
>>
Rolled 41 (1d100)

>>2959571
They are rape goblins
>>
Rolled 81 (1d100)

>>2957823
The adventurer's align themselves with the Iron Republic, a hardy federation of various dwarf mining conglomerates
>>
Rolled 56, 25 = 81 (2d100)

>>2955063
The plot-relevant goblin slayer appears to the party
Also he's actually not a man but a large number of crabs in a set of knight's armor





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