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/qst/ - Quests


You are Alice Ashbedight, a dark elven village girl, age 17, living in the quiet town of Rydding. A human name, "so you'd fit better in".
Or at least you were. As of this moment? You are but a head, arcing through the air, time passing at an impossibly slow pace. You see you own body, collapsing slowly, kinda sideways. It looks sort of stupid from this angle. At this rate, you just want this to be over with. Good riddance.

Wasn't always this bad.

Growing up as a dark elf in a mostly human & halfling village wasn't all that great. You easily got picked on by the other kids, the bland food sucked (not really, but it was mostly always the same, and rarely any meat), and you felt like kind of a burden - a priest priest told your parents that the cause of your nausea was Rustblood, apparently that meant your body couldn't handle hard work. Mom and dad didn't say you were a bother, but you're pretty sure they thought it sometimes.

But Tina was there. She was your only friend growing up, even though she was an elf. She'd spent most of her free time with you, and time spent with her always seemed enjoyable. You often didnt even need to talk, just having her in your company was enough to forget a lot of trouble. Guess you wont ever have a chance to talk with her again though... She'll probably be killed by the bandits too.

You start to wonder if you will ever hit the ground at this rate. That's when it gets dark, fast too.
>>
As you wake up, you oddly dont feel much of anything. You kinda feel warm..? A bit too warm actu- okay owowOW. Qucikly getting the source of warmth away from you, you stand up, dizzy, kinda hurting, and trying to orient yourself. It takes a bit before you realize your angle didnt change from getting up, and you soon see a headless body "looking" around. I takes a second before you realize that it's your's, and you see why you felt hot. Embers on your right shoulder, side and leg. Instinctively you put it out, only to realize the flames at the neck wont go out! For a second you panick, only to realize that those dont hurt, and they are oddly blue.

Other than that, you are half naked, your clothes half burnt. Lifting up your head (which also has those weird flames on the neck 'wound'?), carefully, you look around, and see the ruins of the village that was Rydding. Well shit. You dont feel a great loss from it, honestly, but this is a bother. An odd sensation sets in, you realize when moving. Testing it with a hand, it kind of feels like drawing your hand through water. Soothing even. And by grasping this odd feeling, you find you can slowly mend your wounds, through some dark light that manifests from all around you.

>Look around for someone
>Look around for something
>What's this dark light?...
>>
>>2950384
>>What's this dark light?..
>>
>>2950384
>What's this dark light?...
Time for EDGE
>>
That's curious. Your wounds heal up when touched by the light. Erh, darkness. Whatever. After experimenting for a bit of time, healing up all of your burns, you're fascinated by this soothing thing. Feels like there's a lot of it around too. You look to your halfnaked side. Those burns were pretty bad.. But they are completely healed up. Although... do you look a shade paler than you remember? Maybe a bit. Which reminds you... What the heck. You died, why are you alive?! Aarrhh.. you HAVE heard rumors of the undead. You dont feel like eating people though.. Weird. Also weird? Holding your head at stomach level while looking around.

>Look around for someone
>Look around for something
>...What else can it be used for?
>>
>>2950411
>Try to see if you can stick your head back onto your body

It's worth a shot
>>
>>2950411
>>...What else can it be used for?
>>
After getting weary of this odd angle, you try and see if you can somehow put your head back where it belongs. Hell, with this ominous looking healing magic you apparently have, it might work. It turns out to be surprisingly difficult placing your head at the exact spot it seems to fit right. It reminds you of how it's hard to cut your own hair. Guess that one will be easier now though, huh?
To your surprise however, once you actually place the head down onto the neck, it kind a just sticks there itself, as soon as the two blue flames touch, which is an odd feeling. Wait, flames have feelings? "Ah, I give up.." you say, shaking your head lightly from side to side, but promptly get anxious that such movement might tip it off. It keep sitting there however.
Using your healing magic doesnt seem to change anything, other than feeling nice. You can still take the head off apparently, which surprises you. It's like there's an initial resistance, before it suddenly gives in. It's easy to put it back on too. Odd. Guess you really are undead huh? The living can't do that, and stay living..

Getting curious about this healing magic, you look around a bit. Lots of debris, burned buildings, some still burning, the aroma of bacon subtly mixes with the smell of charred wood. After a quick look around, you see a dog in poor condition, to say the least, half stuck under some stones and a smoldering wooden beam. You manage to remove some of the debris without getting burnt, and free the dog. Is it even still alive though? Ah well, might as well try healing it. You always kinda liked animals - way easier to get along with than people. And dogs are mostly nice.

Roll 1d20 for healing the dog.
>>
Rolled 8 (1d20)

>>2950480
LIVE CHILD! LIVE!
>>
Giving it a bit more to see if any more want to roll. Will be taking an average of the rolls for this one.
>>
Rolled 10 (1d20)

>>2950480
>>
File: Spoiler Image (30 KB, 460x441)
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Succes!...?
As you borrow some darkness from the air around you, and will some black light into your hands, you try to heal the poor dog. It seems to be too late, but who knows, it might still be barely alive. Your hands touch the torso of the dog, spreading the gift of life into its' body. It's like you push your will through its' veins, opening channels where once life flew abundant. But it seems empty, all too empty. Trying to fix this, you lend it some of your healing essence, pouring into these channels the essence of what healed you. It seems to be hard to keep it from flowing out of the dogs' wounds, but eventually you find a fix to this, something akin to rekindling a heartbeat? Making the energy flow in a cycle through the body of the dog.
As you finish up, you look at the dog.
Didn't seem to work. Ah well, was worth a sho- huh?

It's moving? It doesn't some to have healed it any amount however. Disregarding this, the dog stands up, giving a short, hollow, and deep, growl. A faint red light can be seen in its' pupils. As it looks around, it finds you in its' vision. As you get a bit nervous, it just stops, and looks idly around, suddenly way more tame in attitude. You try and ask it to sit, which it immediately obeys. Huh.

You have aquired [Control Negative Energy] & [Animate Dead]

>Look around for someone
>Look around for something
>...What else can it be used for?
>Something else?
>>
>>2950566
>Look around for someone
Look for best friend!
>>
>>2950566
>Look around for something
>>
File: Tina, bit of a tomboy.jpg (37 KB, 485x750)
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As you get up and about, you start searching. Not sure for what. Maybe whatever really. You kinda wanna find Tina, your elven friend. Looking around at the thoroughly ruined village, your hopes aren't that high. As you start to walk, the dog seem to follow you. Creepy, but better than being alone, you figure. The dog is alone too, after all, would be mean to just abandon it. Can it even feel or think though? Well you can so.. Ah who konws.

Another thing that springs to your attention as you walk about, is your severe lack of modest clothing, you have to actively tug at part of your clothing to have it properly cover your right side, and even then it's still too revealing for your comfort.

As you walk through the streets, you see a few corpses of adults scattered about. Looks like quite a few put up a fight. Pitchforks, knives, a chopping axe, a spade. You even recognize the town's butcher, Latch, loosely holding a meathook in one hand, sitting against a halfcrumbled wall. Must've been a scary look, having Latch run towards you with a meathook. He's by no means a small man, probably around 6'3'' (192 cms), and pretty plumb.

Moving on, you eventually find Tina, you're pretty sure. Yeah, that yellow ribbon on her wrist, that's her. Face down, broken shaft of a weapon sticking out her back. You kneel down beside her, gently touch her. She's cold. Bandits... Why are heroes never where they are needed? Tina...
Maybe...? You've heard of some mighty heroes able to bring the dead back to life. And you DO have healing powers, right? Looking at the dog, however..

>Look around for someone
>Look around for something
>Something else?
>>
Off for tonight, will probably start up again tomorrow
>>
>>2950698
>Look around for something
>Clothes

>Something else
>Flip Tina's body over

This quest looks interesting
>>
>>2950698
>Look around for someone
>>
>>2950698
>>Something else?
see if we can fix tina maybe also the butcher later
>>
>>2950698
We have to fix Tina, she is the only thing we like, we need her.
>>
>>2950698
>>Look around for someone
>>
>>2950760
this
and this>>2951509
>>
>>2950698
>>Look around for someone
>>
Writin' an update
and testing to see if I get this tripcode stuff
>>
>>2950698
>>Look around for someone

This is good stuff o3o
>>
File: It's a start.jpg (25 KB, 269x475)
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Oh Tina.. You feel a venomous frustration build in your gut, as you think of the raiders who did this. It's surprisingly easy to be deeply hateful about this whole thing, a more vigorous hate than you usually know.
It was not a good life, honestly. But it could have gotten better. And Tina didn't deserve this...

Bandits...

You get up, pace around a bit. Eventually you get uncomfortable with your clothes again. Walking into a mostly extinguished building, you look around. Wonderfully easily, you find some clothes: A brown tunic with a belt, black breeches that stop at the middle of the shin, some linen socks, a solid pair of travelling boots, and a fresh set of nondescript underwear.
In the remains of the bedroom you are in, you see the corpse of a woman, not sure who, given the burns. You get the impression someone tried to force themselves onto her, but decided the fight she put up wasnt worth it, and gutted her instead. It smells bad, but it doesn't really bother you.
Despite the macabre scene, the air is abundant with that soothing energy. It's a weird mix.

Outside again, you see Tina. You can't just leave her there.. But what if your healing doesn't work properly?... You could just bury her? You do have some experience with funerals, after all, you spent the better part of your 'working' youth, being a burial assistant, doing decorations, and such...
No. You don't wanna lose Tina. That'd just be too sad.. You gotta try.

Rolls up: 1d20 per reader.
>>
Rolled 17 (1d20)

>>2952063
>>
Rolled 10 (1d20)

>>2952063
>>
>>2952071
man we are going to kill some bandits hard, very hard, I hope we can heal her like we are, I wouldn't like to see her shambling around like the dog
>>
Rolled 15 (1d20)

>>2952063
>>
Rolled 2 (1d20)

>>2952063
>>
Rolled 1 (1d20)

>>2952063
>>
>>2952063
best of 3 I imagine
>>
>>2952065
>>2952071
>>2952077
>>2952078
>>2952079
Well this was a rollercoaster.

Gathering your courage, you once again approach her. Kneeling down, you give the weapon shaft stuck in her back a tug. It doesn't take much force to get it out, just some finesse with the angle. Turns out it's a spear. There are two other stabs in her back, seemingly from the same weapon. As you turn her around, you feel a pull on your heartstrings. Using the back of your hand, you clean the dirt from her face, and wipe her dry tears off. Giving her a hug, mostly for your own sake, you then sit back up.

Alright, don't fail me now..

You gather the light from the air around you, and pour the lifeforce into her being, similarly to what you did to the dog. As you experiment around a bit with the flows through her being, you find that it seems to be as much an art as a science. You have to have a feel for this, you think, to be good at it. And the myriad of ways this can be tied together.. going through the options, you feel calm. It's actually kind of a spiritual process - serene, almost.

You realize you have to do something different than what you did to the dog. Thus, you try to make a more complex schematic of energy. More energy, spiralling in patterns. Sometimes something sort of clicks, and just feels right. It seems that if you make things complex, but symmetric, or otherwise follow a pattern, like something pretty... it just seems better? It's an odd but intuitive feeling.
Eventually you finish up, and fill up the flow of energy.

The wounds in her back close up.

(cont.)
>>
>>2952080
So far, I like to involve all rolls, haven't figured a specific system I'll settle for yet.
But don't worry, the low rolls will have an effect, but it won't necessarily mean something bad happens to you, just that something.... unintended happens.

>>2952044
>>2950760
this actually means more to me than I thought it would, thanks
>>
>>2952083
Poor girl, I fear for Tina.
>>
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As her wounds quickly heal up, you start to get hopeful - this is already different than for what you saw with the dog!
She gives a short spasm through her left shoulder and arm. It startles you a bit, but movement is good right? She then blinks her eyes a couple of times, the manner reminds you of having something in ones' eyes. She then sits up from her prone position, somewhat close to you. If she's sentient, then she looks really dazed... That's not good..

As you hesitate to speak up, fearing a lack of answer, she looks around. Your eyes meet. As you are about to speak up she's suddenly on top of you, you being the prone one now, and you feel a sting in your right bicep, the shock of it making you give out a yelp. She's biting you?! She looks ferocious too, wild like. Doesn't hurt as much as you thought it did, guess it was mostly just the shock. And why are you so calm? Things seem slow again, not as slow as that one time, but still. After a short second she releases you arm, spitting some blood onto the ground. Tina punches your dog, and pries it off after a short struggle (it had apparently latched onto her leg), and then she runs off.

You call out her name a few times, to no avail. Hot in pursuit, dog by your side, you try to catch up. After a short run, you end up in the town square, near the well. Tina practically pounces a corpse and bites it. Or so you thought, the older man, who you thought was dead already, seem to wake up from his pain- and blood loss induced state, giving a few panicked and pained expressions. He seems to be fading fast however, as you get there. This time, Tina is the ones latched onto someone, in this case the old man's side, as he fell over from his sitting position from her assault.
You notice the wound on her leg from your dog hasn't healed yet, but it seems to be actively healing right now.

>Get Tina off the man, maybe he can still be saved? Although, what good did this town ever do to me...
>Let her do her thing, maybe it'll settle her down? Somehow stabilize something about her?
>Write in
>>
>>2952093
>See if you can use your light to calm her down
I'll bet that she's hungering for living flesh since she stopped eating us as quick as she bit us.
>>
>>2952093
>Let her do her thing, maybe it'll settle her down? Somehow stabilize something about her?

"Tina are you in there? Please answer me!"

Welp, I think she became a vampire. No so much let her do her thing but we are trying to figure is she is really back.
>>
>>2952093
>Talk to her, try to calm her down, bring her back to us
>>
You recognize the old man, you don't remember his name however. Some human. You're pretty sure he was one of the bratty teenagers who threw goat dung at the improvised shack you and Tina had built, about 50 years ago. Being an elven race, you are the human equivalent of about 17, but you're 125 in actual years. Obviously, such behavior isn't worthy of a death (even if you did feel that way at the time), but somehow you can't bring yourself to feel very sorry for him. Regardless of your interference, he's probably dead either way.

You try to bring some light over Tina, maybe that will calm her down? However, as you try this, you find that there isn't any to pull from the air right here. That's a first. But you do feel a reserve of it inside of you, from having spent time where the light was abundant.

Discovered ability: [Energy Battery: Negative]

You spent a bit of this reserve, about 10 %, and try to bring that soothing healing to Tina's being. The old man groans at the light. Well, it does look ominous. Tina however, rapidly calm down. After a minute or so, she release her grip and teeth from the old man, who has long since passed out again. You feel a bit of the soothing light in the air around you now, and fill up on your reserves again. Did it come from him? Hmm.

Tina looks up, and around here. Bloody around the mouth, like a wolf, freshly fed. She looks calm now however, and you cease the flow of light.
"A..Alice?" she mutters, a searching look on her face. "Wha... I don't... There were.. And they stabbed me..? Am I dead? No, I feel alive... And what's that blue stuff on your neck? Where are the bandits? And what is that ghastly dog?! Is it undead?!"
She slowly gets up, obviously confused about the whole thing. You can't help but smile however. This is definitely her. Tina is back. You actually brought your friend back. Relief washes over your tense mind - you hadn't realized untill now how much this meant to you.
She does seem quite a bit paler however, and were her canines actually pointy?

>Try to explain things from your perspective
>Save it for later. If so, what now?
>Write in
>>
>>2952117
>Let's scavenge for some things that both Tina and us can use. Like spare clothes and the like.
>>
>>2952117
>>Try to explain things from your perspective
>>
>>2952117
>Try to explain things from your perspective

"I'm so glad I didn't loose you"
>>
>>2952117
>>Try to explain things from your perspective
>>
Reunited
As you reach the house where you found your current clothes, you a pleased to find that there's still a good amount of clothes in here that aren't ruined, these folks must've had more money than they let on. You'd have to be lowkey wealthy to have this much, and no one in town other than the town elder and merchant Pably were known to have any real amount of money.
"What do you mean you can take your head off?" Tina asks, a bit of disbelief in her voice, but all the weird things you've told her about your awakening has numbed her a bit to shock by now. As you lift off your head, all you get for a reaction is a bit wider eyes, and slight shaking of her head. "Huh, well would you look at that". You pop your head back on. According to her, the place where your head meets your neck (as long as it is attached), has an unnerving blue outline, around it, "it looks a bit like a glowing choker", she adds.

As she takes off her current blouse she looks at the bloody back of it, with three holes in it, with an 'ow' expression.

Picking some new clothes, she asks you "so you basically brought me back to life? Don't think friends come much better than that!". You smile at her halfjoke, and admit that you're not sure about the specifics, and even admit, looking at the dog, that you suspect yourself of being undead of a sort. "Arh, who cares about details, I was in shit, and you helped me up, that's all that matters to me". "I dont know about that blood I drank, that was a bit unnerving, but it tasted good. And that healing light you did? That felt sooo nice! Better than massage!", her voice going a pitch higher while describing it. You can't help but smile a bit, even if this is a bit odd, her company is making everything so much better, and you let her know. "Thanks Tina.. I'm so glad I didn't lose you". "Teehee~, aww shucks, I glad I didn't lose you as well!" she answers, scratching her neck in an embarrassed manner.

As you search through the house, you find a couple of linen sacks that you fill with spare clothes, you even find some coins and grab. Tina washes her face, cleaning off the blood. As you get outside, Tina heads off, you ask her where she's going. "To the butcher's, I bet he's got some quality knives, might as well bring one, figure we aren't staying here right?"
That's right... you'll need to think about what to do with your life from here on out.

>Find a weapon (what kind)
>Maybe a couple of bodyguards like the dog wouldn't be such a bad idea..
>Search the ruins (generally, or for something specific)
>Write in
>>
>>2952142
>Find a weapon (what kind)
a blade of some kind, we should be able to get a sword or an axe from whatever passed for militia around here, or even a dead bandit....dead bandits, I kinda want to kill them for what they did to us, they can't be far
>>
>>2952142
>>Find a weapon (what kind)
>Look for a scythe or something similar with a chain attached at the handle.
>>Maybe a couple of bodyguards like the dog wouldn't be such a bad idea..
>>
Out of game comment:
By the way, if anyway feel up for trying to shop Tina's pic to make her skin look paler, and her eyes a bit more vibrant, that'd be appreciated.
I'm not exactly a shark at that stuff myself.

It's not an expectation either, just figured if I didn't say anything, there wouldn't be any chance of anyone doing it.
>>
>>2952142
>turn the butcher in a zombie like the dog, he's big and will serve as a meatshield in case we run on those bandits again
>>
>>2952142
>Find a weapon (what kind)
A Woodcutting axe or something that can also function as a tool because we are probably going to have to rough it out for a long time.
>>
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Fool me once, shame on you..

She's right. You kinda knew the risks of living in a remote village like this, but you never really thought of what you'd do if bandits or monsters came. In other words, you realize, you have been punished with such a fate, because you didn't prepeare yourself properly. That won't happen again, you promise to yourself, as you look at Tina's figure strolling ahead in front of you. You pass a farmer's barn, and notice a farming scythe. It's got reach, it's sharp & pointy. Taking a slight detour, you grap it with your free hand, carrying a sack of loot in the other. There's also a semi thick chain hanging in there. Looking at your full hands, you bind the chain around the torso of the dogs, who's seemingly indifferent about it. Along the way you also pick up a chopping axe (one handed), and have the dog carry it in the mouth. Huh, scary thought, if it could actually use that.
Chopping axe could also but used to make firewood gathering easier.
Holding the scythe in front of you, inspecting it, you can't help but imagine bringing it into the stomach of a bandit, maybe a couple of times. Or maybe just take the head clean off. That'd be fitting. Or maybe just tie him up and have your dog feed off of him from the toes and up..

"Oooh~, I wonder if there's any good meat in here we could take!". Snapping out of your thoughts, you blink a few times as you follow Tina into the shop. She looks around a bit, and find two knives that she puts in her belt. "There we go, all good for selfdefence, prepearing foo- woah", she pauses as she looks at you, wielding a scythe. "Well yeah I guess that'd work too", she adds.
She hands you a piece of smoked meat, guess there still was some lying around. She smells a piece she's got for herself, making a wide smile of enjoyment.
As she takes a bite, however, her face changes to one of disappointment, "ehh.. somehow thought it'd taste better". You nibble on your own piece. Tastes fine to you - way better than porridge.

(Cont.)
>>
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As you both go outside, you start heading for the butcher, Latch. He's setting nearby, close to his shop. Tina follows you with a sound of wonder, "Hey Alice, where'ya going?".

You stop in front of Latch's corpse. "I don't think you can heal him, he looks way dead. Then again..." trailing off, she looks at your dog.

You put down the sack, and wave your hand slowly through the air, gathering some of the dark energy from the area, and attempt another enchantment.

What sort of awakening are you aiming for?

>Beefstick
>Something randomly new
>Write in
>>
>>2952167
A more mobile zombie, I don't want him with a mind of his own, he was probably a dick like the rest of the village
>>
>>2952169
Ah, so we can use him as a pack mule of sorts. Smart thinkin.
>>
>>2952167
>>Beefstick
>>
>>2952171
>>2952169
I think this is the option right?
>>
>>2952167
>>Write in
>Something like a zombie golem of some kind, like 3 times bigger so it can carry us.
>>
Aight, beam me up with some d20s. Only one per player.
>>
Rolled 11 (1d20)

>>2952183
>>
Rolled 11 (1d20)

>>2952183
>>
Rolled 6 (1d20)

>>2952183
wewie!
>>
Rolled 13 (1d20)

>>2952183
>>
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Soldier

Thinking that you'd benefit from some safety, you try to build this one up with more rough strokes of energy. What you want here is something big, brutish and impossible to take down. Given that Latch is already a beast of a man himself, bolstering that seems the obvious choice. Maybe a bit more speed though? The dog isn't exactly graceful, but it *can* run.
You build up layers and layers of energy, and wring the tightly. This is all experimental after all, but you think you've got the right idea. You make sure to not get too creative with the patterns though, as you dont wanna accidentally give him intelligence.

After the last finishing touches, you fill your newest creation with energies.
Aaaand.... Done. You think you are getting better at this. Wonder what would happen if you did it to a living creature?

Taking a step back, Latch gets up, like the lumbering hulk he is. For a few seconds you just stand there, until you realize that you've no idea what you are waiting for, this isn't a person anymore, just a tool. And as such, you tell Latch to "walk over there", which he does as soon as you will it. Realizing speech isn't a must, you will him to come back, and carry your sack, which he does. Tina whistles an impressed tune. Curious, you will him to run to a short distance away. Immediately he throws himself in that direction with wild strength and reckless abandon. Stopping isn't exactly elegant though, as he keels over and tumbles on the ground, before walkng back to you. Doesnt seem he took any damage from the fall, despite his size. Luckily the sack didn't either, as you had forgotten he held that.

Deciding another experiment, you gather a few corpses, or rather, Latch does. You try to use the energies to have the grow together, building a bigger carrier undead.

Roll 1d20.
>>
Rolled 5 (1d20)

>>2952209
>>
Rolled 10 (1d20)

>>2952209
>>
Rolled 10 (1d20)

>>2952209
>>
Rolled 18 (1d20)

>>2952209
>>
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Here there be monsters.
As you go through a more taxing process of creating this amalgamation of flesh and energies, you realize it takes quite a bit of energy. If you used your own reserves, filling this being would probably take 120 % percent, in other words, impossible. Luckily, the atmosphere is rich in this light of shadows, and you can just rip it right out of the air.
Building up the rugged patterns that you think is required for this being takes a minute though.
However, at the end of it, you believe your work to be sufficient. Feeling like an artist of energies, you finish up, and behold the horrors of your work.

Pack mule? Quite possbily. Chair for travelling? Erh.. Doable, sure, but... It leaves a lot to be desired. Like a seat. As it starts to get up, you instinctively take a step back, which goes double for Tina, one of her hands sublty go for a knife and tighten her grip around it, though you're not sure she realize this herself.

The big one however? Starts wandering around, shuffling slowly, aimlessly. Odd. You mentally order it to stand near you, to which it doesn't comply. What the..? You try again, this time with words. Same result. As you ponder this for a few moments, you realize you have sort of a bond to both Latch and your dog, but you don't seem to feel that mental connection to neither Tina nor this shambling wreck. Trying to establish such a bond to this creature, you find you are at your limit.

Discovered detail: the amount of undead you can control with [Animate Dead] is limited by your own level as a necromancer. Currently you are capped out with the dog taking 1 slot, and Latch, being a lot more powerful, taking 3 slots, 4/4 slots taken

It seems you have absolutely no control over big shambler there, and you can feel that you wouldnt be able to either, it would take up 6 slots. Annoying. Ah well. At least it isn't attacking you. Yeah you're probably undead for real..

>Now what?
>>
>>2952249
>>Now what?
Well, just leave it there, let's go around looking for more pocket money at the ruins.
>>
Btw, you currently have about 25 % of the experience require to level up. Experience is gained through various things - combat is the main one, but other stuff gives experience too, most of what you have so far is basically from getting to know all this magic stuff and being wise enough to pick up loot and such.
>>
>>2952249
Let's leace before it decides it doesn't like us, if wefind the bandits we can take whatever valuables they took from the village
>>
>>2952249
Leave and find us a new hidden home
>>
>>2952259
Three questions:
- Do we have something like a status (a measurable way to know how strong we are)?
- If we fight our own creation we get experience?
- If we fight our creation, will they fight back?
>>
>>2952273
>Status
You do now. Average respectable adult stats would be 10. Yours currently are:
Str 10, dex 14, con 14, wis 16, int 16, cha 18.
Before shit went down, your str were 6 and con were 8.
Your abilities are:
[Animate Dead]
[Control Energy: Negative]
[Energy Battery: Negative]
[Nightvision]

Zombie dog:
Str 8, dex 6, con 16, wis 6, int 0, cha 0
Resistance to piercing weapons

Latch:
Str 26, dex 10, con 26, wis 6, int 0, cha 0.
Resistance to piercing weapons.

>Exp from fighting own creations?
Yeah if you dont control them directly. Sparring with Tina would grant you some, fighting the shambler would also give experience if it fights back, although it might be a bit much at your current state.

>will they fight back?
Those you control? No chance. Those you dont? Oh yeah

I haven't settled on a system for hp yet though
>>
>>2952293
What about Tina's stats before and after her "rebirth"?
>>
>>2952300
You dont have control over her, but you do know that before all this she was quite a bit more physical than you (not that it took much). You'd probably guess her str to have been 10, dex around 14-15, con probably 10. Elves are less hardy than humans, so that's actually a respectable elf con. During your conversations, she says that she finds herself both stronger and more agile now, even faster, and she even jokingly adds how she's happy you changed her to what she is now.
She does, however, feel kind of weakened in the sunlight. In a cellar you looked through however, she voiced her surprise to discover that she sees perfectly in darkness now, just like you do.
>>
>>2952249
>>2952293
>Now what?
Now, here's the deal, but I recommend taking shit slowly, but if people and OP agree, we should go around reanimating kids all over the place, and fight them, since we don't have enough slot. Once they're reanimated and since they're kids they wont be much of a treat.
>>
>>2952307
Interesting idea. If more people are for it, you'll try it out, see if it works. In the meantime, I'm gonna write an update on the other stuff too.

So everyone else, feel free to voice your opinion on this idea in the meantime.
>>
>>2952304
That's a good start.

>>2952249
Raise more undead and Practice fighting them with both your Scythe and your Chopping Axe. See if Tina can get used to carving things up with her claws and Knives.
>>
>>2952310
It is more or less a reasonable idea for basic practice in fighting, but after a few times we are going to need to fight bigger sized beings so we can harm the bandits more effectively.
>>
>>2952310
Btw OP, I recommend use a pastebin to keep our (character) information as in other quest was used.
Also, if is not a secret, exist an evolution system for creatures in this quest?
>>
>>2952321
Yeah I think I'll do a pastebin for info, gotta gather up some energy to find out how to do that stuff, haven't used pastebin before.
I'm not sure what you mean about evolution system. Im guessing you mean if monsters can become stronger too, like characters with class levels? If that's the case, then yes, monsters can level up too. Your undead can't, however. If that's not what you asked, please elaborate?
>>
Waste not
A bit wary of the shambler, you tell Tina why it isn't staying near you. She seems somewhat uneasy about the fact, not much unlike yourself, but you agree to look a bit more before moving on, it could be important.
"Say, Alice... I think we can both agree that our plan is just surviving from here on out.. What should we bring to make that easier? I'm thinking I'll bring a pot to cook food in. And food, if I find any more. That makes me wonder, do you think I even need food now? Be kinda cool if I didn't. Do you?" Other than that, Tina propose that you try to find some kind of shelter, a tent of possible, and a tarp if you can find one. Quilts too. "Maybe a hammer too? Tools are good, and a good hammer is expensive"
>What do you propose to add to your search list?
>>
>>2952330
So, we are leaving this place to find the bandits?
I'm not opposed to looking one more time around town for valuables or something but we should get going, mayne they have some people as hostages with them, they may be dicks but the bandits are dickier.
>>
>>2952330
Ok, what I mean is that, we're a kind of zombie elf, I guess. If we level up enough we will become a ghoul elf and so on?

>>2952330
>Your undead can't, however.
So they can't get any stronger from what they're right now?

Another question pup up. What our creations kills, do we get experience or we must participate directly into the battle?
>>
>>2952335
Get rope, digging tools too. Does the village have any books? Bandits usually ignore those and they can catch a fair price in a city
>>
>>2952335
>What do you propose to add to your search list?
Some wooden or metal bowls and feeding utensils.
Spare rope, A small couple of shovels. And some spare backpacks for both us and Tina. See if there's any soap to clean ourselves with. Either Canteens or Waterskins to carry fresh water in.
>>
>>2952341
Ah I see. Not quite, you undead type for now is fixed. There exists methods to change or add or upgrade type however.
for now you are actually an Elven Dullahan

You don't have to participate directly in combat to gain experience. Using your negative energy or using your undead mobs to attack will both be valid methods to gain experience. You have to be present however, you wont get exp for sending undead away and do battle with whatever they find.
>>
https://pastebin.com/JDebSRSF
Did I do this right?
>>
>>2952354
It's good enough, later we will need to add there our items too.
>>
>>2952354
Outside of what equipment we're carrying. It's looking good for a start so far.
>>
Alright, took a bit to learn about pastebin stuff.

Beam me up with some d20s to see how well your search for loot goes
>>
Rolled 6 (1d20)

>>2952372
GIMME A GOOD PAIR OF SHOOOOOES!
>>
Rolled 14 (1d20)

>>2952372
>>
Rolled 18 (1d20)

>>2952372
>>
Rolled 8 (1d20)

>>2952372
>>
Spoils of war
As you walk through the ruins of the quiet town of Rydding with Tina, and your two combatants in tow, you start your search for materials in proper, after agreeing on what takes priority. After meeting up near the pile of items, you count what you've gotten so far:
Money: 65 copper coins, 5 silver coins, and 1 gold coin. 1 gold = 10 silver = 100 copper.
Scythe
Chopping axe (one handed)
Chain (5 meters/16 ft)
2 linen sacks
6 spare set of peasant clothes.
2 decent quality kitchen knives, thick blades.
Hammer
Meathook (latch holding it)
4 pieaces of smoked meat.
Pot.
2 wooden bowls, with 2 forks and spoons.
Spade
2 bars of soap.
4 waterskins

>>2952382
You even found a pretty brass necklace. You haven't decided if you should keep it or sell it, given the opportunity.

>>2952451
And a small stash of an additional 8 silvers!

>>2952385
Thanks to some luck, also manage to find a good quality travelling backpack, even though those can be a bit pricy!

>>2952425
What's more, you found a stashed away Book in the ruins of the small shrine to a local god. The book seems to contain information regarding religion, and, to your mild surprise, various information about undead creatures. This could be worth some money - and you could even learn a thing or two from it first.

Thanks to the backpack, you manage to carry most of the stuff without trouble, though the pot is a bit cumbersome.
For now, you've given the backpack to Latch (carrying in one hand, along with the sack, so they are easy to drop), and Tina is carrying the pot.

You didn't find any food however, to which Tina regards you, and asks "No food huh... so, you think we need to eat? Otherwise we should probably find something. Haven't gotten hungry myself yet". Thinking about it, you add that you haven't gotten hungry yet either.

When you bring up the idea of animating and fighting the former villagers of Rydding, Tina stops for a second, thinking. "Combat experience, huh?.. You wanna grow strong like some hero huh?" she exclaims with a wide smile, her pointy canines freely visible. It actually looks kinda cute, in a way. She continues by saying "Hells, it might work, who knows. I sure wouldn't mind getting a class of my own, so I can feel useful too! I think I wanna be a Fighter, that way I can protect you as my witch!", grinning again. You smile at that yourself, you really appreciate her ability to give things a positive and playful mood.
"So, how do you wanna go about this?" she asks. You explain your idea of animating weak ones at first, and seeing how it goes.

Roll me some d20s for the following animating and combat.

Updated pastebin:
Inventory: https://pastebin.com/L2Ysed2z
Character: https://pastebin.com/cuLbLQT5
>>
Rolled 5 (1d20)

>>2952481
https://www.youtube.com/watch?v=hihEhsdwiIk
>>
Rolled 13 (1d20)

>>2952481
>>
Rolled 15 (1d20)

>>2952481
>>
Rolled 16 (1d20)

>>2952481
Hmmm I didn't want to fight the dead villager at all.

After that are we going after the badits?
>>
David Vs. Goliath
You search for some obvious corpse to animate, the first one you find is just... Legs with a scarce amount of torso. Gods, how did that do that? Looks like he was pulled apart.. Actually, thinking about, you've heard of such an execution method, tying a person to two horses. They did have horses. That's gotta hurt. You can't imagine it's as quick as what happened to you. Moving on (because that simply can't possibly work), you find a proper corpse. Young lad, maybe around 14. Parents had probably started pushing for his wedding. You always did have a hard time relating to the human lifespan. You vaguely remember making a human friend as a child at some point.

Deciding to animate the boy, you go through the motions. It's a simple one - the very basic one you did on the dog. Doesnt take you much more than 10 seconds, and the kid is up and about. And sure enough, you notice that distinct lack of mental dominance that came with the other two. And sure enough, he starts wandering around, aimlessly.
"So uh.. How're we gonna do this?" Tina asks. Thinking about it logically, you reason that simply assassinating him from the back probably wouldnt give much experience. So uhh.. Huh. You look at Latch, and mentally command him to go to the kid and, maybe, just kick him? No sooner have you intended it before Latch lumbers over to the boy, and kicks him solidly, and with fierce force - Latch himself looses his footing and falls to the ground, as the kid literally flies a good solid 3 meters (10 feet), and ram into a wall, and with that amount of force, you're fairly certain a regular kid would've died from a caved skull. This one doesn't however. Possessing the unnatural [Damage Reduction] that most undead do, he seems to hold on for that first attack. Though you can clearly feel he's taken some damage. And sure enough, since you didn't order Latch to stop, he gets up and goes for another kick. The kid, in turn, tries to charge the big man. Having the reach advantage though, Latch kicks first, and the kid sails through the air, this time his head both breaks open and falls off upon hitting the wall.
+50 exp.
Tina complains that "Man it sucks that you've already gotten a class and I don't! I wanna train to, but I've heard that it's all for nothing if you don't have a class first, and those can take years to learn by yourself! Hey Alice, let's get some money somehow and pay someone to train me!", as she says the last part, she's close to you, leaning forward and holding your hands with an overly pleading look.

>Continue this training.
>Continue, but change something
>Do something else
>>
>>2952552
>>Do something else
Let's go after the bandits, they have all the money from the town and between us and Latch we can take them. maybe even rescue some villagers if they had been made hostages. with that kind of cash we can pay for Tina's training
>>
>>2952552
>>Continue, but change something
So let's revive them and tell Latch to crush their head, we do to attack others using our scythe to decapitate them as quick as possible. All of this at the moment they raise. Also Tina can participate too using the same method but with the Axe.
>>
>>2952552
>Continue this training.
>Something else: Talk to Tina
"We already have money!"

This training feels so meta
>>
>>2952552
>Do something else
This is meta grinding af, let's move on, we have what we need from here.
>>
>>2952552
>Do something else
Bandit hunting time

I personally don't think it's meta that we'd want to practice a bit before going after murderous criminals.
>>
>>2952611
>>2952599
>>2952584
>>2952579
>>2952552

Although to be honest, I was expecting us to actually use the scythe or axe to practice our own combat skills instead of sic'ing Latch on them, so it was a bit disappointing.
>>
(Can I join in?)
>>
>>2952636
why wouldn't you be able to join? it's an anonymous site after all
>>
Fair point
>>
(So do I just introduce a random useless starter character with a random class, or is there a discord or something for that?)
>>
>>2952658
Not really no, this isn't that sort of quest.
>>
>>2952634
>us to actually use the scythe
I actually did that, anon, did you even read it? Also you can suggest it too, OP is fair with our suggestions.
>>
>>2952666
I meant in the OP, didn't mean that you didn't suggest it.
>>
>>2952658
we have one character, and collectively through vote majority decide what she will do
>>
>>2952658
the QM (me, in this case), starts a quest thread, then posts what it's gonna be about, and players respond with what they want to happen, based on what the QM gives them. In this case, the story is of Alice, a dark elf necromancer. You can vote for what you want her to do
>>
>>2952666
Now that I realized that fact

>>2952552
Changing my post to
>Continue, but change something

Actually train with either the Scythe and the Axe on the raised villagers. We need the actual training.
>>
Can't neglect physical prowess either.
Looking over Tina's shoulder, at the so called combat, where your zombie butcher was victorious, you start to wonder if this was really a productive use of your time.
Looking at the pleading Tina, you agree with her: "mmh, it would be a lot better if you could get some training too.."
"Right? But it's not cheap to pay someone for that, from the research I did, it seems to be about 50 gold coins - but it's pretty fast! I've heard it can be done in as little as 10-20 days!". Ah, that's right, she did have a phase where she talked a lot about becoming a hero. But, to you it's clear from her attitude that she knows it's a lot of money, but also that she still really wants it.
"However", you change the subject, "I wanna try a bit more training here first.. Then I guess we could try to get back at the bandits? They should have some coin too, from the village".
"Smart thinking" she says with an overly enthusiastic smile, bumping your shoulder lightly with a knuckle, "That's why you're the brains of the team, and I'm the brawn".
"Actually, I've been thinking of trying out a bit of a hands on approach myself" you add. Tina looks a bit surprised at that, and answers "Hey now don't you go making me obsolete, if you can do everything yourself, then how can I protect you?".
Looking at the sun, it's afternoon, you've spent the better part of noon gathering stuff. There's maybe, what, 5 hours left of daylight.

(cont.)
>>
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Stepping through the village, you eventually find another corpse (not too big), and animate it. It's easily becoming second nature to you. At first you try to attack it from behind with your scythe. With your newly bolstered strength, and the using a weapon type known to be effective against zombies - slashing/cutting weapons - you lob the head straight off of the meek zombie. It's actually rather cathartic - it was the corpse of a woman who had often slighted you for trivial things. You've no idea why she didn't like you.
10 experience gained.
That didn't feel very rewarding.

You find another, repeat the process, but fighting it head on this time.
50 experience gained.
A little better, but still not much. After a few more of those, you try creating a stronger one.
150 experience gained.
It did get a solid punch in on you, however, and you spent a few minutes healing it. You swear something broke in your torso, maybe a rib?
In total you spend no more than 20 minutes on this.

Speaking a bit with Tina during that pause, you talk about getting back at the raiders, on which you both agree. You point out that since it seems they were mostly humans or half races thereof, it'd be best to attack them at night, given their distinct lack of night vision.
>>
That's it for now, taking a pause. May post more later, but most likely last real update for today. May return tomorrow.

Thanks for running, and being patient with each other.
if you have any questions, or any feedback to the run so far, you're welcome to attach it to this post - anything you liked, or something you think can get better.
I saw some people writing something about part of it being very meta, not sure I understood that part?
>>
>>2952822
>I saw some people writing something about part of it being very meta, not sure I understood that part?
It was because of the way it was being written and the idea seemed to come about that all we have to do to farm EXP for easy gains is literally just spawncamp our own reanimated zombies.
>>
>>2952832
I see. Well it's not wrong - that is certainly something you could do. There are certain limits that would reveal themselves if you tried to do it long enough though. For now you've only killed a handful or so.
I hope it doesn't seem too..... distateful? to you guys
>>
>>2952862
nah men, it's nothing, quest is good, will be playing when you get back
>>
>>2952862
Just seems a bit more game-y than what's usual for these sorts of quests. I like the setting and setup, but I think it'd be more immersive and entertaining if you kept the specific stat gains 'behind the screen', so to speak.
>>
Would also like to add that I am exhilarated by the amount of readers and voter that showed up, that really made my day.
>>
>>2952920
Aight, I read ya. So, specifically, you'd prefer it I didn't write experience gains in? As an example.
>>
>>2952862
>>2952936
Another suggestion is giving us in character hints that imply that we're getting something out of it our not. To create an example.
>"You slash at the reanimated villagers to try getting some practice out of your weapon, they fall easily as fast as you raise them but you feel as though you didn't get much out of them as you thought you would."

Other than that it seems like a decent start so far.
>>
>>2952942
Yeah agreed, that'd prolly be important, especially if I tone down the technical info feed.
>>
File: Vamp Tina.png (319 KB, 485x750)
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>>2952147
Not my best work, but I've got a cat on my lap at the moment.
>>
It's a living.
After you've spent a few minutes recuperating from that last one, you get yourself fixed up properly. It's bewildering, really, how fast you can heal up your body. And even though you're fairly certain the zombie cracked a rib or two in you, the pain honestly wasn't that bad. Well it was there, but you didn't even feel the need to flinch from it. You're also decently impressed by your physical capabilities - you used to be quite weak. Not only did you not have any proper strength to brag about, but your Rustblood made it impossible to do anything about it either. Hold up.. You'd completely forgotten about that in the midst of all of this. You should have gotten pretty nauseous from the combat you've done, but if anything you just feel refreshed. Maybe that's another perk from this undead thing? That'd be rather nice - you *did* use to hold a small degree of envy towards people who could exert themselves freely.

While sitting there and thinking about things, you also chat a bit with Tina, about mostly anything that's on your minds. Among the concerns of possibly being undead, will you be able to enter other villages? Neither of you have ever heard of undead staying among the living. On the other hand, you both agree that your conditions aren't exactly obvious at first glance - if you manage to hide your neck, that is, and Tina her canines. In jest, Tina says "Well as long as it's us, I'm sure we'll manage", with a reassuring look, and adds "Even if it turns out to be too dangerous to live, erh.. unlive?.. In a town, we can always just make our own place. 'S not like we haven't done it before, right?". You think back on the shoddy shack you had both made long ago. It was fun, visiting it, but it was mostly just playing. You had never stayed there for more than a day and a half. You appreciate her spirit, however, and let her know with a warm smile.

(cont.)
>>
After the break, you tell her you wanna finish up the bit of training you'd planned, and that you should start looking for the raiders after that. She tags along as you start looking for another possible training puppet. Ah, perfect. You find an adult male, 30 or 40 or so. Your clearest memory of him is him intimidating you as a late teenager, basically telling you to stay away from the village's spring festival, "so as to not put a damper on the occasion for the rest of us". Of course, when your parents brought it up with his, he was reprimanded, but you'd already missed the party by then. He was a pretty despicable person in your experience. He did seem to get less so in the last five years or so, which is good. But that doesn't change what he had already done. And you are kind of bad at forgetting.

Animating his corpse, you take a particular joy in lining this kill up. Deciding to tag-team it a bit, you surround him with yourself and your two minions. You have your dog stay out of reach, sometimes jabbing in when there's an opportunity to do so, while you have Latch take the undead's attention with wide frontal swings. Your intention this time around is try out flanking. From the initial combat you realize that the zombie you've just raised isn't all that sluggish, it's actually rather quick. And it has got long claws? Like 10 cms (4 inches) each. Come to think about it, it kinda does look different, more lean and.... sentient? Whoops. Well, at least Latch seem to be able to tough out the feral one's attacks, for the most part.
After a bit of back and forth between the undead, yourself circling the feral, you start to get a read on the flow of combat, and find you window to strike. Taking a long step forward with one leg, you sweep your scythe down on the feral with as much momentum as you can muster, really putting your back into it. Speaking of which, the feral, being flanked, and focusing mainly on the two other zombies so far, has no real chance to defend against your attack, which promptly pierces into the upper part of it's back. And it goes deep too, you estimate about half of the blade punches into it, which it respons to with a hoarse scream. As you start pulling out the blade, your butcher zombie catches the feral's neck with the meathook, and start punching it with vigour. This makes it both easier and harder to get your scythe out of the feral - the yanks the feral makes from the assault inches the blade out bit by bit, but the angle is way off, so you can't effectively pull it out in one motion.
>>
Improvising, you let go of the scythe, wield the chopping axe your dog had dropped in order to attack, and aim for the feral's head. The first strike doesn't seem to have been hard enough to kill it, though you did feel it's skull give in. The thing looks back at you, desperation in it's eyes, as it's arms are preoccupied with the vain effort of holding Latch back in a grappling match. It hisses at you, first in aggression, soon in desperation, and as you start swinging the axe at it's head repeatedly, you think you even see a bit of pleading.
As you finish the kill, it's remains start crumbling into black ash, just like the others you've killed so far. This one seemed stronger than you thought you made it, maybe your feelings clouded your judgment? At any rate, you do feel the combat was rewarding.
Butcher zombie took some clawing attacks though, but you promptly heal them up. Can't have your tools breaking on you. Moving on, you continue this training for about another twenty minutes. That's when you feel a surge through your body, a good feeling. Sort of adrenaline like. You instinctively know that you're now a level 2 necromancer, and that you are stronger for it. Progress. That's good, great even.
On the flipside, you've noticed as you've spent more and more of the dark energy, that it isn't infinite. You've spent a decent amount on raising zombies, and some on healing, and you can feel the area isn't as rich in it any more. There's still some around, but no where near what was there when you first tasted it.

Taking this as a sign, you tell Tina that you're ready to head off now. Time to hunt some bandits

Throw in some d20s to see how the tracking down part goes.
Also, if you wanna add some details - stuff you wanna do or say, feel free to.

>>2953800
Kudos my man, it's everything I wanted it to be
>>
Rolled 7 (1d20)

>>2954293
Let's see how are Tina's senses, let her lead the search, she's an elf after all, tease her a bit about it
>>
Level up notes:

Increased stats.
Acquired [Undead Flame]:
Imbues an undead with an offensive bonus. Costs 4 negative energy, lasts for a minute per caster level.
Acquired [Energy Negative: Javelin]:
Throws a javelin of negative energy, damage scales with caster level. Costs 5 Negative energy.
>>
Rolled 2 (1d20)

>>2954293
Well, they are probably celebrating the raid do look for sigs of camps, camp smoke and the like to find them, maybe have our dog snif them along with Tina sensing their blood.
>>
>>2954304
Opps, maybe they found us before we find them
>>
Rolled 19 (1d20)

>>2954293
Luck be a Lady!
>>
And so the search begins
As you and Tina decide to set off, you find yourselves stumped rather early. You know there were bandits, but you honestly have no idea where they came from. You both wonder how to track them, as you wander through the ruined town. For a while you just search around, no idea what you are looking for. Until you reach the northern side of town - at the outskirts of the town, where the earth is softer, you find a great deal of tracks. Horse and boot prints aplenty. They seem to go down the valley, over a hilly terrain, towards one of the bigger forests in the area. There's a lot of them it seems, but you're no ranger, and can't really begin to guess how many, but you're fairly certain there's no more than 50. Come to think of it, that's a damn lot of people to take on. Then again, you wouldn't be surprised if there were just 10 of them, you don't know much about tracks after all. Still, better be careful.

You set off down the countryside, Tina by your side, and zombies in tow. The sun is setting soon, maybe an hour or two more of daylight.
Walking down the valley, you decide to try and lighten the mood a bit yourself. Putting an arm around Tina's shoulder, you give her a mischievous look, and say "So.. you're the brawn of the team, right?", sensing some sort of mischief, she warily says "Erh.. yeah?".
"So, since you're the brawn, it'd make sense that you're in charge of these scouting matters, right? Especially with the famously sharp elven senses you possess!", as you say the last part you take on a playful tone, as you lightly grab her ear on the opposite side of her, wriggling it a bit. Touching her ears is always a sure way to get a reaction from her, you've found. And sure enough, her face twists a bit to one of mild discomfort, as she gives you a bit of a shocked yelp.
"Ehh~, you're a dark elf yourself, your senses should be as good as mine..." she objects, fidgeting slightly. "..but I'd like to feel more useful, so I wouldn't mind it if you're serious.. It could be a way to prepeare for my training I guess" she adds. "Arrh, will you let go already!" she says as she push your hand away from her ear.
Letting her go, and actually thinking seriously about it.. why not? As long as we are walking together, there shouldn't be any harm in letting her lead the search.

As a side note, you've noticed that there's absolutely no energy in the air here outside the town, so if you wanna use magic, you gotta use of your own reservoir.

Anything else to add?
Otherwise, I'm writing the search (cont.)
>>
>>2954322
let her lead it, enjoy the view if she takes it very seriously and tease her about it. "The very image of an elven ranger!"
>>
File: Here there be elves.jpg (50 KB, 564x564)
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Those who are hunted by elves
Seeing how Tina takes her role as the tracker very seriously, you ease up a bit, enjoying the sunset over the plains and hills. It's really a nice view here. It makes you think about how much better it must be from a bird's view.
Walking down the valley, and over the hills, you notice a lack of fatigue - you're not the least bit tired from all this walking, and you've probably walked about an hour now. Thinking about it, you still haven't felt any hunger or thirst yet (you've still eaten a bit of smoked meat though, partly out of habit, and partly because it just tastes damn good). Asking Tina about it, her answer is "Hmmm~, I'm not really sure.. It's not that I don't feel hunger or thirst at all it's just...." she pauses a bit. "I don't know, the meat and water we brought just seems, like, really boring?"
In a joking manner you say "Maybe you really *are* a vampire now - prowler of the night, drinker of innocent blood!". She laugh at your overdramatic tone and gestures (you think you did a pretty solid vampire-hiding-behind-his-cape impression). "Well who knows", she answers, "I do remember trying to get some blood out of that one guy, and it did taste pretty good.. But don't vampires die from sunlight or something?". You agree that you think so too, from what you've heard. Maybe you should really look into that book you've got, see if you can learn something about undead from it.

Following Tina's lead, you eventually get to the forest. It's getting pretty dim, but that's not a problem for either of you.

>>2954300
Navigating through the forest, the undergrowth is actually making it sort of difficult to follow the tracks, so you decide to help looking, but also spur her on a bit.
"Hey Tina, I think it's pretty amazing you can follow the tracks in here. Personally, I'm having trouble seeing them properly now, but seeing as you're our duo's Ranger, this much should be doable for you, right?", you say it with a bit of a mix of ignorant innocence and some amount of expectation, and just a pinch of playfulness. It seems to work out as intended too, as she answers
"Hm? Oh, ahh.. yeah, no, of course I can do THIS much, juuust, gimme a second to concentrate...". She narrows her eyes a bit, looking at the ground, obviously having some difficulty with it, but trying not to let on, as she wants to do this well.

(cont.)
>>
As she concentrates for a minute, it looks like she suddenly realizes something. Sniffing the air, she softly says "I smell people", a bit of disbelief on her face as she says it, "It's.." As she inhales the air in a few sharp breaths, she points ahead "..this way? I'm... pretty sure". Huh, neat. Following her lead, you both start walking carefully, which makes it painfully obvious that, your two zombies? Not so graceful. Ahh, but you can't really leave them here, can you? It's a big part of your combat power.. Walking on, reluctantly, suddenly you stand face to face with a man, no more than 4 meters (13 feet) ahead of you. He's holding a short sword and a clay bottle.
>>2954304
He had apparently heard you from a blind angle behind a tree you were about to walk past. Although, luck seems to be a lady this evening, as he squints in the darkness, he calls out "Sarah, Targ, is that you guys?", in your direction.
>>2954320
Through the cover of darkness, and you're pretty sure he's partially drunk, you definitely got the drop on him. You can faintly hear more people further ahead, but too far to see. Sounds like loud talking, maybe they are partying like you suspected?

>Try to kill him silently
>Try to kill him swiftly
>Something else?
>>
>>2954347
>Try to kill him silently

He's both drunk and alone, let's not try anything funny like running fast to set him off before we're ontop of him.
>>
Taking a break for an hour or so, continuing when I get back.
>>
>>2954347
Are we positive he is a bandit?

>Try to kill him silently
>>
>>2954362
(QM phone post)
Mostly yes. People usually dont live in the woods like this, and youve never heard of someone having a drinking party there either. Plus he's armed. Honestly there's a small chance that this is just a group of unaffiliated mercs, but most likely they are the bandits you are looking for
>>
>>2954347
>Try to kill him silently
>>
Aight, back, roll some d20s to get a result of the takedown
>>
Rolled 20 (1d20)

>>2954402
rollan
>>
Rolled 1 (1d20)

>>2954402
IGNORE ME! I'M A PDF FILE!
>>
Rolled 11 (1d20)

>>2954402
>>
Rolled 1, 20, 2, 5, 11, 18 = 57 (6d20)

(don't mind me. Also, wow, so extreme and yet so average rolls. Funny)
>>
>>2954408
>Dat natural 20 and 1

It truly is a comedy of errors and slapstick.
>>
Rolled 11 (1d20)

>>2954402
>>
>>2954410
Yeah no kidding, seems like these dice have mostly 3 modes:
-Fuck yeah
-Fuck no
-Eh
>>
Executed with impunity.
Oh, uh.. Think fast... Oo! Trying for a momentary distraction, you hurriedly untie a waterskin from your belt, and throwing it to him in and underarm throw, while say "Uh, yeah, here, catch", slurring a bit as to make it harder for him to realize whether it's a voice he knows or not. As soon as you let go of the waterskin, you grib your scythe with both hands, and swing wildly at him.
>>2954403
The bait? Worked like a charm. He drops both bottle and sword to try and catch your waterskin, in a manner both clumsy and panicking. That's your cue.
>>2954405
The attack, however... Eehhh.. The upside? It's a direct hit, centermass and all. The downside? You didn't really aim for the tree. And this time it's your turn to panick, as you try to force the scythe free from the bloody tree, the damn thing breaks?! You stare in disbelief at the shaft in your hands, whose blade remained in the tree...
Meanwhile, Tina tries to pitch in, especially given how the man is armed with no more than a waterskin.
Her attempt.... Also eh.. She hurries too much with no real feel for the terrain, and trips, lying prone right in front of the man. Lucky he dropped his sword. The man seems to get that he's in danger by now, especially as your dog starts growling and going for him, and Latch steps forward as well.
As he turns and tries to leg it, Tina, from her prone position, manages to jab a knife halfway into his calf muscle, and he immediately drops to the ground as well. Taking this chance, you are reluctant to try out your new spear spell: you haven't tried it before, and you have a limited amount of energy. Instead, you hurry and grab the axe that your dog dropped once combat started, and go for him.
>>2954407
Rending his back with several chops like a madman, you do your best to end his life as quickly as possible.
>>2954412 vs roll 18
Victory is pretty damn certain at this point, Latch is also closing in, and you know his strength is real. However, between your first and second chop with the axe, the man manages to let out a pained yell. You quickly silence it, as you chop on with energy, but the yell cannot be taken back. It is likely someone heard.

Strategy time: Gimme an overall pitch on how you want to handle things from here.
>>
>>2954427
Have Latch grab the body, we grab the sword and everyone gets away to find another angle of attack. Hopefully we can harvest the bandit's life energy while we're at it.
>>
>>2954435
>>2954427
Oh yeah, and have Tina grab the bottle of booze while we're at it. Don't want to leave any evidence behind.
>>
>>2954437
>>2954435
>>2954427
Crap almost forgot the Waterskin as well. Don't forget that too.
>>
Leaving this one up for a bit, getting something to eat in the meantime
>>
>>2954427
Take the remains and get back to hide. make the bandit into a zombie and wait until become completely night, then go on full raid leading our 3 zombies and Tina, while we attach the chain that our dog has to the scythe left.
>>
>>2954445
Why don't we arm one of the zombies with the remains of the scythe? It frees up the dog to actively attack. Also, should we arm ourselves with the sword or should Tina get it?
>>
>>2954447
>sword
She want to be a fighter, so the axe or sword are fine for her I guess, but we can ask her ingame what she prefer.
>scythe
Those zombies are very mechanical, I doubt they can handle it very good. So that's why we better have it.
>>
>>2954449
At this point since it's broken, it's pretty much a stick/club. So it's ok.
>>
Back and writing, seems like it's hiding game until its completely dark
>>
I like the general idea, grab everything and hide, it's night and maybe they won't find us, if just one or two come to check we can ambush them too
>>
>>2954464
I was kinda inspired by the old skinwalker and spooky threads that /k/ had in the past.
Since it would put the spooks on them a lot better if one of their own just straight up disappears with barely any trace of them to find.
>>
>>2954445
>while we attach the chain that our dog has to the scythe left.
Im assuming you mean the blade part of the scythe? So that you'd end up with a chain with a blade on one end?

Also, what kind of undead are you going for with this bandit?
>Regular footsoldier
>Experimental
>>
>>2954497
>the blade part of the scythe? So that you'd end up with a chain with a blade on one end?
Exactly, and about the bandit, something easy so we can control it. we need a good output power to begin the fight, then things will go easier, as we kill we transform then into zombies, even if we don't control them they pretty much will attack the living ones.
>>
>>2954497
>Experimental
We don't have enough to make the regular footsloggers an actual force to be reckoned with. So we gotta get as much as we can out what we have now.
>>
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The slow death - unforeseen, unforgiving.
Ah, by the green plague.. That didn't quite go as planned. Maybe it can still be salvaged though. Getting up, you look around, and towards where the rest of the band is supposed to be. Listening, you're pretty sure the merriment of it all has settled down. Now it sounds a bit more agitated... Speaking of which, you see Tina, mouth full of deadguy leg, looks like she's trying to drain some blood. After a second, your eyes meet, as she looks up, and she even has the nerve to give you an apologetic, cutesy, look, even though she doesn't let go of the guys leg immediately. Ah, but in a way she does manage to look kinda cute, damn her. She does let go after a few seconds though, getting up. "Ahh, so uh, sorry 'bout that, I had to try it, and it just tasted sooo good..". You can't help help but smile begrudgingly for a second, before getting more serious.
"We should hide, and the body too. I wanna use the cover of dark for a night raid, and it's not completely dark yet". She nods to this, getting a bit more serious herself, as she uses a backhand to wipe away some of the blood around her mouth, some of it just get smeared, but she at least wipes enough away that she isn't dripping blood from her chin anymore. Ordering Latch to grab the body, and generally having everyone help clean up the scene in a fast manner, you start to sneak away, trying to find a better hiding position.

As you move about, you ask Tina, in a hushed voice: "So, you wanna have the sword? Aiming to be a martial class and all", for a moment she hesitates, and answers "really? You don't mind me having it?".
"Well, no, it'd make sense for you to have it, right? You gotta learn how to fight in melee after all, and it has got to be better than your knives". She seems to make up her mind about something, before nodding with a resolute expression, quickly changing into a compassionate one, "Thanks Alice".

(cont.)
>>
>>2954497
>Regular footsoldier

We are at our control cap, if we make him too powerful we may not be able to cobtrol it
>>
>>2954512
Are we really? I thought we had more room to work with since we leveled up. I could be wrong on this.
>>
>>2954517
>>2954512
capacity has increase from the lvl up, used to be 4, now it's 8. Currently you have used 4 out of those 8.
>>
>>2954517
We do but I don't think it's much, I'm aiming for numbers here since they will heavily outnumber us.
>>
As for your actual minions though? Might as well prepeare a bit. Latch's meathook is pretty damn intimidating, not by size, but by theme. But you'd rather have more killing potential that intimidation at this moment. Thinking about scaring the raiders shitless before killing them however, does bring a smile to your face... Maybe intimidation isn't so bad after all... Ahh.. Nonono, shaking your head, you clear your thoughts. Winning is the important part here. For all you know, there's a very real chance at losing this battle.
You arm Latch with the shaft from the scythe - basically a club at this point. The scythe blade? You try tying the blade to the chain you've got, but it doesn't really work at first. That is, untill you use a bit of cloth from deadguy to tie it. There we go. A bit makeshift, but it'll probably work for a while. Great reach. You wield that for yourself, and keep your chopping axe in your belt. A good combination of reach and up close stuff.
As you decide to raise the corpse, you find yourself on a bit of crossroad. You could possibly make stronger stuff by experimenting. But that may give you something that isn't suited for now.. Ahh..... Picking the safer route, you decide to animate him. It takes more energy than the dog, but less than Latch. It feels like it has to do with how powerful of a creature you are trying to animate. Choosing the safer route, you go for a simple build of symbols and patterns of energy, but try to fill it up to the best of your ability, hoping for a stronger version. You spend about 30 % of your energy reserves on this, since he is apparently lvl 2. Thinking about it, you try to see if you can extract some life from him - it's something related to life, since it can heal, right? Maybe he still has some left. And sure enough, you're able to recover a bit of energy, not much however, leaving you at 75 % full.
As for the result.. Sure enough he animates like they use to. But... He seem different from a regular zombie. The abundant energy you filled him with, radiates an odd feeling from him. You're not sure what it is.

(cont.)
>>
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Actually no hold up. Before I go on to the actually combat, there's a waiting period, so as to leave and humans at a disadvantage...
Is there anything you wanna do in that period?
>Talk with Tina (about what? write ins are recommended)
>Something else?
You estimate that you have about an hour or two before it's really dark.

(also forgot pic to last post)
>>
>>2954567
>so as to leave and humans at a disadvantage
Meant "so as to leave the humans at a disadvantage", just to be clear
>>
>>2954567
>Talk with Tina
See if she can channel some kind of vampire power or ability to give her an edge in combat.
>>
>>2954567
>>Talk with Tina (about what? write ins are recommended)
So, how good blood taste? Makes me curious.
>>Something else?
Absorb the surrounding life (from death creatures) and when we begin the assault use [Undead Flame] on everyone.
>>
>>2954567
Ask her what does she want to do after here.....we could make a home together like we used to.
Maybe go to a city where we could train.
And if we find some people from the village that they kidnaped, i thibk we should just let them escape, they've suffered enough and they can't hurt us now, speacially if we are together.
>>
>>2954567
>>Talk with Tina (about what? write ins are recommended)
Almost forgot, ask her if leaving a bandit that can teach her swordplay or better would be a good idea.
>>
>>2954610
aaahhhh, let's kill them all!, they killed us, and worse, killed Tina. she can train with their corpses
>>
>>2954637
Well, that works too.
>>
"Hey Tina, since I've become whatever I am, I've felt some kind of, I don't know, instinctive abilities. I've just felt it, y'know? Since you've become something too, don't you have something as well? Whatever it is that you've become". She ponders this for a few moments
"Mmm~, is there? I don't think I've felt anything like that", she says in a puzzled tone. You try to elaborate a bit more about how you use it, just, using what you are, accepting whatever it is, and kind of just releasing it. You spend a few minutes talking about the subject, as you try to guide her through the motions, and to your surprise, something comes of it. You don't even know why you're surprised, as you realize you somehow expected it'd be there. Maybe because you created her?
At any rate, what unfolds would baffle most common folk, as Tina during a fraction of a second turns shadowy is skin colour, and split up into a cloud of bats! You had heard of vampires turning into wolves or rats, but not bats (peasants don't get very reliable intel these tales). She must be some kind of vampire though, after this.
Even if their agitated movement startles you at first, you just know that this is your friend, and there's nothing to be afraid of. As quickly as they scatter around and flutter everywhere, just as quickly they gather up, and emerge as Tina, now sitting on a branch a bit above you.
"Woah, that was really damn confusing at first! But you're right, it's really kinda intuitive once you get into it.. hahaha! That was fun - I'm probably gonna use that a lot!", her enthusiasm very clear in tone and body language. Though you can't help but smile at the sight, you still remind her to stay a bit quieter, just in case, which she swiftly agrees to, "Oh, right sorry, haha..".

(cont.)
>>
As she transforms twice and sit near you again, she swallows nothing a couple of times, looking a little dissatisfied, "Ah, it makes me thirsty.. Guess I can't just use it recklessly".
"Maybe so", you answer, "but it's still an amazing ability, especially how fast it is. If you do it right, you could even avoid getting hit by a weapon like that... And I do envy your ability to fly a bit"
"Yeah, I AM pretty amazing", she says, puffing her chest out with closed eyes, a broad smile, and nodding in an exaggerated manner.
"Speaking of drinking blood", you ask, "how good does it taste to you? You seem pretty crazy about the stuff".
"Hm, it's hard to describe", she says, adopting a more natural sitting position, "It's like.. Remember that rainbow colored candy we got from the merchant a while back?"
"Uh-huh, the dwarven one right?" you ask
"Right, right.. Kinda sweet like that, you know, overly sweet. But in a muuuch better way... Ahh, it's hard to describe, it's as much a feeling as it's a taste.. It is absolutely divine. In a guilty pleasure kind of way.. I know it should be bad? But it's just way too good.."
As she sits there with a thousand yard stare for a bit, with a hint of a dangerous hunger in her eyes, she suddenly sits upright, "Oh, so-so-so sooo sorry, for when I bit you! It just came back to me... I don't think I was really myself at the time!"
"Don't worry about it, you mostly just surprised me, it didn't hurt all that badly", you assure her. She still looks sorry about it though, thinking of how to fix it, you add "You can just, like, owe me one, or something like that.. y'know, if the opportunity presents itself". She nods and gives a slight smile. You can't help but think it'd be more appropriate to be thankful to be brought back to life though? Ah whatever..

(cont.)
>>
Thinking of absorbing life, you wonder if there's anything to gain from around here. You try to get a feel for it. It's there, faintly. There's so little of it, you can't even pick it up.. Getting nowhere with it, you drop that effort.

Thinking a bit about it, you decide to ask her: "What are your thoughts about our future? After the bandits are dealt with, I mean.."
She cocks her head, putting a finger on her chin and looks up.
"mmm.. Just, like, living with you, I guess? I don't really know what to expect of anything anymore.. I wanna stay with you, that part is for sure. Always have been, always will be"
"Where would we live though?", you ask.
"Well if we're lucky, the raiders have a camp we can just take over", she answers with a big smile, seemingly joking.
You consider it. Hm, could work.
"What about your need for blood, then?" You ask.
The joy fall from her head "ah.. I uh, hadn't really thought about it.. Maybe I can just, I don't know, find an animal every now and then? Or maybe we could tie up some of the raiders and hold them prisoner!" The last part she says with renewed vigour and pumps a fist, you're honestly not sure if she's joking or not.
On that subject, you ask "Maybe one of the raiders have got a class that they can train you in? If we force them. From the one I raised I'm pretty sure some of them do have levels in something". She looks at you "Ooo~, smart thinking! I like that. That'd save us money and trouble. Oh, but if we don't manage to get one, I think we should take their stuff and go sell it off in one of the bigger cities - they obviously had horses, and those alone should be worth something. We'd need to hide our undead give-aways however".
"Well, we'll see how it goes I guess", you finish.

>Talk about something else?
>Do something else?
>Skip ahead to combat
>>
>>2954758
>Talk about something else?
I wonder if it's possible for you to control yourself while feeding on someone, because if you can then we can see if you're able to live among the living since you don't have to kill people to feed. I think we can experiment on any surviving bandits for that.
>>
>>2954758
>Skip ahead to combat
>>
>>2954758
>>Talk about something else?
Does Tina love us? Tell her we're straight, if is for her we may as well...
>>
>>2954802
Are we?, I vote we love her back tho
>>
>>2954812
Honestly, I don't fucking know, so I better leave that decision to QM.
>>
>>2954812
yeah, we obviously have the hots for her, if anything it's she who is gonna let us hanging,judging by the way we look at her and admire all the small things
>>
>>2954802
>>2954812
>>2954816
>>2954821
For what I've already built in, regarding Alice and her love life: there isn't one. 125 years old, and never kissed, she's gotta be somekind of top tier wizard I guess.
She has always been a bit of an outsider in the village, and physically neither humans nor halfling ever appealed to her in her teenage years (and even if they did, she'd probably deny it, given how she disliked most of the village, kinda blaming them for her alienation). Tina was one of the only people in town she didn't dislike, and she became sort of a pillar of light, to Alice. As for that meaning something more? Well, nothing is set in stone really, i'll let it be mostly up to you guys if she starts feeling hot'n'bothered about someone, though I will still adjust it, if other elements of her personality affects it - for example, she won't easily fall for a human or halfling
>>
What better laboratory than the blood-soaked battlefield?
After a pause, you speak up again: "I do wonder, do you think you can control your... hunger? Well if you can't, then mingling with the living would be difficult.. If you can control it, on the other hand, maybe it could work? I'm assuming you just need blood, in that case you won't have to kill people to get it, maybe just, drink a little? We can experiment on the bandits for that part".
"Well why wouldn't I be able to control it?" She looks like she genuinely doesn't understand your concern.
"..You do remember the old man in Rydding near the well, right?.. And.. The raider we met just now, right? You didn't seem wholly in control to me" You answer flatly.
She at least has the grace to look a little embarrassed. "Well.. I.. Think so?", she admits, "I-it's.. well, I think so yeah, maybe.. I think if I get too hungry, it may be a problem..". Well, at least she's honest enough about it.
"But that guy", she says, and nod at your new zombie, "I could have held back if I wanted to, I just didn't wanna.."
You think to yourself that, that sounds like something someone who can't hold back would say. But instead of voicing your objection, you decide to let time tell it's own tale.
>>
Taking a break for now, I've been at it for hours. Seriously, QMing takes a lot longer than I thought it would. Then again, so far I've written more here than I did on my bachelor's thesis.
May post more later, maybe it won't be until tomorrow, or the day after. No promises about tomorrow though.

If there are no more objections, next is combat phase.
>>
>>2954876
thanks for running, I'm looking foward to creating some grotesque aberrations that will actually follow us
>>
>>2954876
Nah it's cool QM, I just figured that we should bring up the whole self control thing with Tina before we dive back into the fray since it will be a problem that has to be tackled soon.
>>
>>2954876
We're good OP, see ya then.
>>
>>2954880
Probably a good call, thinking ahead often saves you a lot of headaches

Also, thank you to everyone for reading and/or participating.
>>
Roll me some d20s to see how the overall battle goes. Luck be with you.
(Won't actually be posting right now, unless someone roll quickly, but I'll need the rolls regardless for the combat)
>>
Rolled 16 (1d20)

>>2955285
Let's avoid killing any hostages if they exist and then slaughter these bandits to the last men, Tina can have a drink to see if she can stop midway before resuming and killing the test subject
>>
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Rolled 11 (1d20)

>>2955285
How quickly the Tide turns
>>
Rolled 16 (1d20)

>>2955285
>>
Well that was quick indeed. Throwing out a last update for tonight.

Feel free to keep rolling, if there are any who hasn't yet, as I keep tabs on the thread while I write.
>>
>>2955313
Can I roll All the Dice?
>>
>>2955314
Only one roll per anon I'm afraid, though your enthusiasm is appreciated. Lol.
>>
Rolled 1 (1d20)

>>2955285
>>
Rolled 19 (1d20)

>>2955285
>>
(still here, it's just become something of a wall of text)
>>
Rolled 3 (1d20)

>>2955313
>>
Confidence surges as the enemy crumbles!
Deciding to not spent the rest of the time doing anything in particular, you wait in patience, only having a bit of smalltalk here and there. But mostly silence. Oddly, you find yourself quite comfortable doing nothing. Usually sitting still wasn't your strong suit. But now? Second nature. Fitting, you figure, being an undead. And death is patient, it will wait.

After another hour of doing nothing, except thinking of the upcoming storm, you finally get up, and with a resolute visage you order the death sentence of a large group of people: "..Let's go". Tina gets up as well, with a bit of a stunned look, as far as you can tell it's because of your attitude. You can feel a chill in the air, and you feel like you wear it as a mantle.

As you pace quitely, but swiftly, through the forest, you come to the place where you found your newest minion. Here you take great care to not give yourself away, as you recall the last encounter's start. And it pays off. As you circle the area, you find two other people, both human. And they look wary, their faces lit by torches. You're far outside their light, however. Examining them for a bit, Tina fills out her Ranger shoes, by tapping your shoulder lightly, and pointing to the ground two meters (6,5 feet) in front of them. Some rope has been strung up, a bit over the ground, obviously to trip the unsuspecting foe. The rope has been colored green and brown too, as to better blend in. Smart. It's gonna be a wasted effort, however. Staying in the area for a few minutes, you make sure to properly scout the area for any more of such traps, but find none. Tina volunteers to circle around them, to get a clearer image of the situation. Given her thirst, you're not sure it's the best call, but she seems confident enough that you trust her to try it.

(cont.)
>>
After about 10 minutes, she carefully gets to your side again, telling you that nothing and no one else are near. Then they move. Alarmed, you ready the attack, but wait out a while. They seem to head back to the others. Have you somehow been spotted? No, you were quiet, and humans are infamously bad at seeing in the dark. Deciding to play the defence, you wait. They leave, and you don't follow. In a couple of minutes, another two come and take their place. Good, just a guardshift. Another couple of humans, one of each gender. They are both equipped with some basic leather armour, the guy has got a longsword and a buckler, while the woman's got a boar spear, and a longbow. You decided to have your group split out, attacking them from as many angles as possible. And you make sure you yourself are between them, and their group - since now you know the exact direction. As you minions reach their positions, you mentally order the attack. Tina will have to rely on her senses to know the sign. All three charge forward, but mindful of the rope, you make sure.

The first to reach them is your dog. They hear a lot of movement before they see it. But as the undead enter the torchlight, the two of them are ready, but with panick in their eyes. The dog pounces the woman. Normally a bad choice, given her boar spear, and it's excellent abilities at stopping charging opponents with a violently bracing attack, turning the opponent's momentum against them. Your dog can somewhat counter the fact, however, seeing as piercing weapons are the absolute worst weapon type against zombies. Sure enough, she gouges the spear right into it's torso, The dog doesn't take too much damage from it however, and relentlessly pushes forward. This surprise causes her to fall on her ass, but she manages to keep the dog at bay, by holding onto the spear. During their short meeting however, which couldn't have taken more than a few seconds, your new fodder pet reach them. It's not armed, but she's very preoccupied. She barely registers the movement to her right, before it's on top of her, violently punching, ripping and biting. It's unnatural strength, bolstered from it's transformation, makes quick work of a prone lowlife as her.

(Cont.)
>>
Meanwhile, the male bandit is just about to go and help his companion, before he notices that he's got his own stuff to deal with. Latch, the towering brute, comes charging at him like a bull. The rope however, lends the bandit a brief respite, as it trips up the brute. Before he can make use of the opening, he is engaged by Tina, swinging at him with her sword. His experiences seems to save him, as he reacts swiftly, and only get a light wound on his leg. "By Torag's Vigil, who in--". That's when you close in from behind. Fancying your makeshift chainscythe, you decide to try it out. You can almost taste his demise, looking at his back. Eager, to have his life ebb out, you throw an attack. It didn't quite happen as you had hoped. Sure, it gashes open his back diagonally, from which he begins to bleed profusely, but you had hoped to impale him. Ah well, you'll take it. That's when Latch, still prone, sweep him off his feet with his makeshift club. The cleanup from there is easy.
You're not sure which one, but you're pretty sure you heard one of them scream or yell something, or some such. The whole thing did make a bit of a commotion, and you hear footsteps approaching fast.

You hurry up and hide, you don't have time to bring both corpses however, his will have to do. You pry the spear out of the dog, and behold the group that arrive. Three people, 1 of them a Gnoll. That's trouble, they can see in the dark. Good thing you've hidden pretty far away too then. You hear them speak, an elven man among them gets pale, looking at the fallen woman, and promptly start vommiting. The gnoll gives him a demeaning look, but otherwise ignores him. You hear the third one, a human woman, say "Oh Gods, it's the Mist Witch isn't it?! I knew it, I-". He sounds scared. You feel a black warmth in your stomach. The gnoll interrupts her with a deep growl, "Quit your moaning he-bitch".

(cont.)
>>
A few moments later, another group of 8 come trickling to. An orc among them. 11 people, 2 of which can see in the dark. In the meantime, you've raised the guy you managed to drag with you, unceremoniously naming him fodder 2. That makes 2 fodders, 1 dog, Latch, you, and Tina. You are at your cap for what you can control, too. 6 vs 11. But you are undead, you should be stronger, compared to one of them. And only 2 of them see in the dark. They brought plenty of torches though.

Deciding to wait it out again, you stay hidden. You hear talk, no one seem the wiser. "It was probably wild beasts, I've heard there are a few dire wolves in this forest" "That's nonsense Tob, dires were hunted down by that hero group".
A shaky male voice you recognize offers "It's the Witch, I'm telling you! Th-there's no way it was ever a good idea to stay here", a few sighs, and a single gasp follows.
Eventually they go back, all of them together. Mist Witch, huh? You don't know about that, but you take a wicked pleasure in being feared like that.
After they've left, Tina face you, looking kinda excited, like a kid that won hide & seek, asking "Should we try that again? Picking someone off?"
You nod. If a fight breaks out, so be it, but you wanna try weakening them first, to be safer.
Tina grabs the longsword instead, and gives Latch the short sword. Moving on, zombies in tow, you approach what must be their camp. And indeed it is.

(Cont.)
>>
A small fort, even. They've build a wooden palisade wall. Some people have way too much free time. This is a bother. Guess there's nothing to do about it. They gotta die, after all. Sending your 4 minions into the fray, a few ranged attacks quickly are aimed at them, as they charge for the door. At first, fodder 1 seems to be taking some punishement - it even seems to work too? What the heck, you tried to make it stronger, but it doesn't seem to have proper undead hardiness? Devils, you gotta practice this shit. To your astonishment, they even fell it as it reaches the door, a hammer hitting it like a nail. It collapses before doing any damage to the door, what a letdown. But instead of withering into black dust, it shakes violently for a spell, as though possessed, and then proceeds to explode, leaving a cloud of green dust in the air. Huh.
Meanwhile, your other zombies haven't let up. You decide to one-up the situation, and try out your [Undead Flame] on Latch. He's still your midboss, after all. As you channel from your internal reserves of energy, black/purple flamelike aura envelops your brutish minion, and you feel his strength & endurance increased by the enchantment. There's also a bit of something else, that you aren't sure about. As your collective group of undead reach the door, they start hammering it with no regard for own well being. Your dog doesn't do much here, it just slams it's body to the door. Latch and fodder #2 do something similar really, but they've got more strength to back it up. Especially the brute. And though they are met with some resistance, it doesn't do much: some poke-y weapons are directed at Latch, but he's quite resilient, especially to those. He's hit with a hammer to the face however, by the gnoll, and that does seem to hurt him some. But still, he's tough.

(Cont.)
>>
And the door given in faster than either of you expected, and a few of the bandits even get stuck under the door. Now your dog can reach them. You and Tina start to move up as well at this point. The green cloud has almost completely dispersed by now, and it didn't seem to quite reach the people inside.
Trying out your [Energy Negative: Javelin], you aim for the gnoll. A black mass of semi solid energy forms, and sizzles through the air, penetrating the torso of the gnoll, leaving a 5 centimeters (2 inches) wide hole near it's center before dissolving. From here things go south real fast for the raiders, and their morale is in the gutters, especially seeing the aura wielding brute of an undead punch a guy so hard his torso caved in a bit, only for him to catch on fire - black fire, for a second, lightly frying him, before the fire went out on it's own. Huh, that fire is probably that "extra" thing you didn't know what was, about [Undead Flame].
What's left is 6 dead raiders, and 5 survivors who have surrendered.
You recognize the guy who killed you among them.. Again, a wicked warmth spreads in your gut. What to do, what to do.
>>
Ah shucks, forgot to add: Your fodder #2, as well as your dog, both perished in the struggle after breaking the door in.

Oh my, that turned into a bigger thing than I thought it would. Should've realized though.. ah well.
Hope it ain't too much for you guys to read through.

I'm ending it here for tonight.

For next time:
I'm gonna need write ins, as for your plans with these bandits.
What to do about the dead, as well as the living.


You are pretty low on energy reserves by now - only 5 % left.
From each corpse you can recover 5 %, but if you drain it complelty of necromantic energy, you can gain 10 % per corpse instead - you won't be able to raise them then, however.
>>
>>2955501
Who survived?
Tell Tina to drink from one of them killing him.
We should tie the guy who killed us to horses and quarter him like he did to the villagers.
Can we drain the other 3 compleately of energy while they are alive?
>>
>>2955501
Have Tina practice feeding on one of them to see if she can stop herself from draining one.
Recover 5% from four of the corpses, completely drain the last two corpses.
And Experiment on the man who killed you.
Once we are done, kill them all.
>>
After they are all dead we should celebrate with drinks, they probably have a lot of booze and after that we see what they have here and how would this place work as our new home
>>
>>2955501
Tie them up first, so they think we're taking them prisoner, then feed one to Tina and drain the all completely
>>
>>2955562
I do think the tying them up part is a good idea, however we will need to see if Tina can actually restrain herself when it comes to feeding.
>>
>>2955501
Want to save the Gnoll for animation. Goal of limited awareness and ghoul recharge by eating corpses.
Tie up living (Latch hold them).
Test controlled Tina feeding and stopping on one and test draining on the one who killed us. Maybe he needs something like a wound to get the necro energy. Examine patterns. Draw something to hold and pull necromantic energy to something like a bone.
That leaves 3 live ones. Work on a bit of ritual and patterns to see where the dark energy goes or comes from. Some way to focus or draw more.
>>
>>2955501
Say QM, when is the next session/thread scheduled for? I'm just asking for curiosity's sake.
>>
So the plan so far is:
-Tie up bandits
-Experiment with Tina's drinking problem, using the raiders that surrendered
-Execute your murderer by quartering, or experiment on him (if so, which what?)
-Recover some energy from the corpses, draining 4 of them partly (meaning they can be animated), and drain 2 of them completely (meaning they can't be animated)
-Celebrate a bit, possibly making this your new home/base of operations
-Testing what the conditions are to renewing your energy, possibly requiring some bandits for experimentation
-Save the gnoll for animation

If there are any objections, speak up.

Also, a bit of out of game info, since I don't want you guys to feel you didn't have informed consent:
Having a class and it's level, is what defines your usefulness in combat in this setting. It is possible to go from peasant lvl 0 to fighter lvl 1, if you train yourself properly. But it's rarely done, since it takes a decent amount of time (possibly months). Having a mentor teach you, however, cuts that time down to maybe 1-4 weeks, depending on various things.
If there is someone with a martial class among the prisoners, having him train Tina (if you can make that work), would go a long way to save time or money on her training.
>>
>>2956423
Sort of thinking of running a bit now, not sure how much though.
Other than that, there's a very real possibility of tomorrow
>>
>>2956449
>-Execute your murderer by quartering, or experiment on him (if so, which what?)
I'm thinking we use our energy/magic to see if we can siphon/drain memories from him to see what he knows. Hopefully we can pull an Ass Creed 1's Animus and gain a couple of memories involving combat or some other useful skill.
>>
(Letting it hang for now, I wanna give people time to react. For now anyway, idk, I'll see. Will probably post within 4 hours regardless)
>>
>>2956468
How much of the stuff on the list will you vouch for doing? Thinking of making a post based off of that (guess I'm restless or sth)
>>
>>2956526
I'm thinking that all of the stuff on the list is a good start since all of the bandits lives are forfeit.
>>
>>2956526
>>2956526
all the stuff is good as long as the bandits end up dead for me
>>
>>2956449
Having here for a while, but good so far.

-Execute your murderer by quartering, or experiment on him (if so, which what?)
Do we still have fodder #1? If so want to try fusing it with our killer.
>>
>>2956547
Unfortunately no, your last fodder died off screen, but I'm sort of showing it in the coming post
>>
>>2956555
Oh well, I'm fine if we can fuse our killer with anything else. Would be nice if somehow retain his consciousness while being undead.
>>
>>2956559
no no let it die, no chumming up with the killer
>>
Aight, I'm not done, but I'll start posting what I have so far after I've proofread it, so there' something for you guys to read, while I cook up the last parts.
>>
Morally, it's disgusting. Legally, it's questionable at best... Personally? I like it
As you have your last zombie hold it's attack, you regard the quivering group of bandits. Not so fun when the tables turn, huh? You feel the battle was very rewarding, in regards to experience, and that you're not far away from a level up.
Hearing some gagging sound, you spare a glance to your left, you see a dying raider, convulsing on the ground, foamy saliva and vomit covering his mouth. He was the one who felled your last fodder zombie, earning a decent amount of cuts before he succeeded. Seems that weird misty powder explosion it left did actually do something. Good to know. As you regard him, Tina speaks up.
"See? I told you I could totally hold back, I didn't bite a single one of them!"
You nod acknowledgingly a few times, and answer, "good, good. Buut, just to be sure how it works, I want you to keep holding back for now."
"Eehhh~...", she mutters, obviously disappointed.
Now, what to do with this, you feel like you've got some options here.
First off, you have Latch keep guard by the bandits, and you have Tina tie them up, Latch being uncomfortably close to them, in case they wanna try anything (and you've given him back his meathook, partly for intimidation, partly because you figure it'd be good even if they tried to bullrush him).
As for yourself, you stroll about, inspecting the dead. Deciding it'd be best to fill up on energy, you drain 4 of them partly, still allowing them to be raised. The last two, you empty out to the best of your ability. You recover a total of 8 energy, leaving you at 9 out of 20, almost half full. You take your time too, 'cos you really feel like you need to know how this stuff works. And during your wine tasting of this energy, you come to realize.. This cold embrace, this unnatural feel it's got, however cozy it feels to you, it's not life. It's death. What you are feeding off here, is literally the presence of death, from the deceased, siphoning off of whatever that process involves.

(cont.)
>>
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Letting your mind ride the experience to the fullest of your ability, you also realize that it's not something that's strictly tied to the corpses, but also to the place where a life ends. That explains the abundance of it in Rydding, around 40 people must've died in the raid.

Speaking of the villagers, you approach the bandits.
"So.. for starters, I'm curious - do any of you recognize me?", making sure not to stare too much at your murderer, you kinda wanna see their reaction here. They tense up, but in two sets of eyes you see a faint hope blossom, as one of them grasps at the chance of sucking up, as far as you can tell. "Uh, yeah, of-of course, you're uh.. that very wise and powerful noble right? Haha, boy am I grateful you're letting us live, I-I promise you I'll do whatever you want!".. Hah. Another whispers in an intense tone, "The Mist Witch..!", ah, the elf survived. You sort of just let the conversation hang in the air there for a while, until you finally see your murderer's eyes widen in disbelief. "Yo-you-you.. YOU... How a-are you?!..." He stammers, seems like he's having as much trouble articulating his thoughts as his words, if you read his expression right. You even see him start shaking, even if he did keep his cool a bit before. The others seem to get anxious at the exchange.
"Ah, right, right.." You change the subject, "Do you hold any prisoners, per chance?". A guy that hasn't spoken up yet, does so: "Yes, they're down there, our leader meant to sell them off as slaves", he nods insistingly. He seems to think full goodwill and cooperation will lead to his survival. Well it's a nice thought.

(cont.)
>>
Moving over to a larger tent, you look inside and find that they've dug an improvised cellar. Looking down, you find a spiked barricade, and behind it a small room with 10 people in it, all in manacles. Eight of them are from Rydding, the other two you don't recognize. Being pitch black, only one of the strangers sees you, a draconian (biped, scaly humanoid with a reptilian face, sometimes with a tail, claws, wings, or other traits like that). Back up in the tent, you find a pile of manacles, and decide to bring some outside. Putting a set on each prisoner, you tie them to the wall, making it a formidable challenge to escape.
Waving Tina over, you look her in the eyes, and sternly say, "No drinking". You let your eyes rest on hers until she slowly nods, mouth slightly open, obviously wondering what's about to happen.
The bandits too seem anxious about it, no idea what you're talking about. Grabbing your scythe blade with one hand, and a bandit's shoulder with the other, you place the blade on top of his naked shoulder, and swiftly draw the blade. He makes some begging sounds before it, and some whimpering as you cut, but you don't give that too much attention for now. Instead, you put the blade back, and draw Tina's mouth closer to the wound (wait, when and how did she clean her mouth? Blood stains aren't easy to clean up). Fear spreads through the group, some mutterings of disbelief, the elf even whispers "vampire" under his breath. Bingo. Erh, you think? Anyway. Inching her face closer to the wound, she seem to get the idea, judging from her expression. It's very easy to read her, staring intently at the gathering blood. After you let her go, you just observe for a minute. Looks like she isn't giving in. Good. Still, that hunger in her eyes when she sees blood, she'll need to work on that. Deciding the experiment to be a success after a minute or two, you relent, "Alright, I guess that's sufficient, dig in to your hearts content". She hesitates for a moment, trying to decipher if meant it or not, but shortly after she sinks her fangs into the guy's neck, in the manner of a starved animal. Of course his panick peaks as you let her have at it. Screams fill the air. But it's quickly silenced, as her lack of finesse this time around has him bleeding profusely out his neck.
You're not sure whether to find it ironic, or fitting, that your friend leeches off of life, and you leech off of death. At least you won't have a disagreement on who gets what.

(cont.)
>>
That being out of the way for now, you move over to your killer. Looking up at him. He's pale. Afraid. Good. He should be.
"Wh-wh-wha-what are y-you gonna DO-to-me??". You wonder that yourself as well.
Ah yes, why not get creative. Gathering up 4 horses, you have Latch hold him as you bind him to them with some pieces of rope and chain, a horse for each limb. Ceremoniously placed in the middle of the encampment, you have Tina slap two of the horses on their leg, while you slap the two others. And, recognizing the signal, they run. He screams, and you make sure to savour his despair. As his confines meet the limitations of their lengths, his body gives in to the force. His arms are the first to leave their sockets, as they plop right off. It takes a few seconds before the horses tied to his legs split up, but when they do, his left leg comes off just as quickly.
After the horses settle down (you've made sure they wouldn't run outside of the palisade walls), you eventually gather up his limbs, and behold the gasping man. His eyes won't focus on anything it seems. He's not bleeding as much as you thought he would. Still, you're fairly certain that he's not long for this world. Tina asks if you mind her having a snack at him. Right. How much can she drink anyway? Ah, but you don't see the harm in it for now, so you yield to her request. As she has her drink, you make sure to get some energy from the two newly dead, adding another 2 energy, leaving you at 11 / 20.

(cont.)
>>
we should just send the villagers on their way, no sense in letting them around when we are not what we used to be
>>
While I write the last part, throw me some d20s
>>
Rolled 19 (1d20)

>>2956722
>>
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Rolled 8, 5, 5, 15, 8, 7, 16, 15, 15, 3 = 97 (10d20)

>>2956712
It's a excellent attempt at wanting to be good. However if we do that we may need to get the hell out of dodge since villagers are perpetual engines of spreading news.
And I'm pretty sure that there's at least one light based religion that hates the undead and will go to great lengths to see Tina and Us destroyed.


>>2956722
YOU WANT D20S? I'LL GIB YOU ALL THE D20S!
>>
Rolled 3 (1d20)

>>2956722
>>
Rolled 11 (1d20)

>>2956722
>>
Rolled 7 (1d20)

>>2956722
>>
>>2956726
Maybe, but we are still not monsters, we just got our revenge, I think we should let them go too, they were dicks but not murderous bastards like the bandits
>>
>>2956757
Oh and add to that the fact that they haven't seen anything yet, we should let them go.
>>
>>2956757
I never said we should kill the villagers. I just said we should get the fuck out after we free them.
>>
>>2956764
Good point, maybe go to the city where we can try to blend in
>>
As your murderer expires, you feel a surge through your body. You've leveled up again.
(sheet updated)
You've acquired the spell [Fear of Death], a spell that instills fear in a target. If successful, the target is overcome by fear, and do their best to escape the caster. Duration is based on by how much the targets fails to resist the spell. Costs 4 Negative energy.
You've acquired the ability [Corpse Collector], an ability that enhances your [Animate Dead] spell, so that you may cast the spell for free, once per day.
Acquired ability, [Patience of the Grave], an ability that allows you to collect Negative Energy over time, in the presence of death. If you collect some corpses, and don't drain them of negative energy, you would be able to fill up your resevoir of Negative Energy over time just by being near them.
You also know that you've got a choice to make now. You can try to affect what kind of spell or ability you gain, other than those you just gained. You're also pretty sure, somehow, that it has to be thematically an extension of either the theme of death, you being an undead, or you being a dark elf. Could probably also be something thematically near, like a curse or poison or some such.

Putting that aside for now, you look over at Latch. Yeah, just like you figured, he took quite a beating during the fight. Head half hammered in, several cuts and stabs scattered about. Due to your link, you feel that his 'necrotic integrity', is at about 30 %. He *was* kind of reckless in his approach. But that left you and Tina completely unscathed. You could heal him some with your energy, but that'd probably cost you a some (he's currently short 71 hp, and you can heal undead creatures for 1d6+1 per energy spent, so on average rolls you'd need to spend 16 points to heal him fully). You're the same level as him now, by the way.

(So.. I think we've covered most of what was talked about. It seems that rather than staying here for a while, your plan is to gather any valuables, free the prisoners, and then maybe just skedaddle outta here yourselves, in case the peasants wanna start rumors about the place or you? Also, if my count is right, you've got 3 live bandits, and 4 dead that still have a bit of negative energy about them)

>Free peasants, gather loot, go looking for a larger city, but not the same direction the peasants leave
>Other (specify)

(Also, the idea floated that you could raise your murderer as something semi sentient, as a way to make him suffer more, but it wasn't clear to me who wanted what, so I'd like a vote on that. To which I should prolly mention, you are able to raise him as sentient, and still have full control over him. Bonus notes: You control 3 out of your possible 12 levels of undead. And you have 11 out of 30 negative energy ready)
>>
>>2956795
>>Free peasants, gather loot, go looking for a larger city, but not the same direction the peasants leave
>>Other (specify)
Kill the rest of those bandits, and let out our link with Latch, use the new acquired corpse to experiment and make a new one (collect enough energy to do so).
>>
>>2956795
>Free peasants, gather loot, go looking for a larger city, but not the same direction the peasants leave

I vote for a negative on raising our killer or even giving him sentience. It's a bad idea that will bite us in the ass sooner or later.

As for the rest of the bandits, kill them. And see if you can drain the last's one soul for extra Energy.
I'm under the belief that since we can infuse energy into the dead, it would stand to raise that Souls contain more energy than dead corpses.

On a entirely different note if I did not catch it right away, is Tina able to stop herself from completely draining someone while feeding? Because if we didn't, we should probably get that one out of the way.
>>
>>2956802
Agreed
>>
>>2956808
Agreed on not giving him sentience or raising him too
>>
Oh and let Tina top her blood need from the bandits too.

After they are dead and the villagers away we should celebrate and drink, let's hope we can still get drunk
>>
>>2956808
You did indeed not test that yet. With three living bandits left, it is doable.

>>2956802
>and let out our link with Latch
I'm assuming you want to free up the space because he is wounded, is that correct?
Just to be clear, you have plenty of capacity to control more undead: he takes up 3 slots, you have a total of 12. Releasing him wouldn't really give you anything

Also, just to be clear, since no one voted for this one yet: you have an unchosen ability/spell ready to pick.
>>
Also;Also
Reanimating a corpse generally costs 3 energy per level of the creature, with possible extra prices if the undead you create is stronger than a regular zombie or skelly. And all the bandits here are lvl 2
>>
>>2956818
>is that correct?
Correct, I want more space to create new things, also don't wanna heal him, so if we create a new one will has full hp and we can fight Latch for experience.
>>
>>2956818
>You did indeed not test that yet. With three living bandits left, it is doable.
Ah good, let's test it out while we can.

As for unchosen ability/spell, I'm not sure if we're meant to write up a custom ability or pick from the three you've already written up.
>>
>>2956824
>I'm not sure if we're meant to write up a custom ability or pick from the three you've already written up.
Same question.
>>
>>2956823
Ahh, didn't think of that, I get your point now.

>>2956824
The ones I've written you got automatically. The one you pick is just a bonus.
And it's sort of a possiblity for some kind of write in on what it could be, as long as it's thematically reasonable, and within some unmentioned limitations I haven't brought up
>>
>>2956818
I think we should heal our butcher actually.

As for the skill, hoe about something that can make us see through the eyes of a minion? So we can make some spy birds and rats
>>
>>2956829
>The one you pick is just a bonus.

Well, if we can vote, I want a skill related to miasma, like create around us (3x3 meters or so) a miasma or swamp.
>>
>>2956823
On a entirely different note, would it be alright to give Latch a proper burial? He's served us well in death and it feels a bit wrong to just treat him as a EXP potion of sorts.

>>2956829
Ah ok!

I'm thinking we pick something that is Dark Elf based, like the ability to be completely invisible in darkness and cannot be spotted by anyone with darkvision


Also on a entirely different note I decided to write down an ability that would be probably used by some types of undead that might hide among the living.
>[Presence of the Undying King]
>An ability that when activated, will make others who are not undead either consider you as friendly while out of combat or as someone to be truly afraid of while in combat.
>"Many will argue the semantics of morality or philosophy. But all will either fear or love death."
It's probably gonna need some tune up to make it more appropriate but I figured it's a half decent start.
>>
>>2956839
>>2956830
So far two great ideas.

btw, figured I'd mention it since the rolls haven't come up yet: the first roll,>>2956725, is basically for how lucky you are with loot in the camp, while the following ones (yes, even all of these >>2956726, just cos it seems fun) are for something after this.
>>
>>2956843
Three ideas floating now!
Also, noice, there's a very real chance I'll make something of that idea (undead king ability thingy)
>>
>>2956844
>(yes, even all of these >>2956726 (You), just cos it seems fun)

NO DAMNIT YOU'RE SUPPOSED TO IGNORE IT NOOOOOOOOOOOOOOOOO!
Or at the very least just take the worst roll in my post. Such is my life as a shitposter.
>>
Phew, actually I think I've done enough posting for now.. Taking a break. That'll also give people more time to look at what ability/spell to vote for.
May be posting later, but I wouldn't count on it today.
I'll likely be at it again tomorrow
>>
>>2956863
Would it be possible for you to roll for it just in case we're still stuck in a tie by the time you get back?
>>
>>2956866
Well we gotta do something about the roll, so maybe yeah.. Could be I'll just come up with some solution to it though.. We'll see
>>
>>2956869
...Do something about the choice, was what i meant. May roll for it if its tied, may do something else, who knows - I certainly dont.
>>
>>2956843
I really like this, so I'll vote for it. But [Presence of the Undying Queen] as the name since we're female.
>>2956863
Is it possible to corrupt and area so we can treat it like we're surrounded by corpses? If not right now, then that might make for an interesting ability to gain later.
>>
>>2956965
I thought of Undying King as a hint that we are not the one that coined it, as it was someone far more powerful and full of splendor.
>>
>>2956977
That makes sense.
>>
>>2956843
>>[Presence of the Undying King]
I like this idea, but ain't sounds like something we should get being level 3.

>>2956830
>see through the eyes of a minion
Fair option to get now.

>>2956843
>would it be alright to give Latch a proper burial?
I like to get the swamp/miasma, but combining with your idea, if we get a skill like [Pray for the Undead] that give rest to undead/dead would be nice, and probably will give even experience considering what QM told us before.
>>
>>2957006
>I like this idea, but ain't sounds like something we should get being level 3.
I can understand that, heck I wrote it the way I did with the intent of a powerful ability that we could look forward to in the future.
>>
I don't think we should be able to just make up our own abilities, myself. Just smacks of being able to rules lawyer/metagame too easily. But eh.

Liking the quest so far! Just if you don't mind, work on paragraph/line spacing more consistently. Sometimes you make massive blocks of text that can be hard to parse.

Also I'm wondering if we can eventually make some sort of 'Shadow Village/Town' where vampires, ghosts, ghouls, and other denizens of the dark and creepy side of things can congregate in relative peace.

I mean I doubt it but who knows? If we're undead and not evil, nothing saying that there can't be others out there that are the same. (Until Word of God speaks up at least.)
>>
>>2957006
To be fair, I didn't think we'd be making hardened veterans run away screaming right now. Thugs would be dissuaded from assaulting us for anything but a good reason, and most people would probably feel less hostile towards us before knowing we're undead. So Lv 1 of 10 of the ability?
>>
>>2957102
>hardened veterans
Well, they're level two. Also very superstitious about witchcraft. but
>Lv 1 of 10 of the ability
doesn't sound bad, though don't know what QM is thinking about that. I thought our skills haven't level.
>>
>>2957102
You read my thoughts on the matter.

>>2957148
It's not a true level up but it could be considered that [Corpse Collector] is a form of a level up or upgrade to an old ability that we have.
Just something to think about after all.
>>
>>2957163
We could start with Subtle presence, then gain fearsome presence later, and gain aura effect(s) after that, eventually leading up to [Presence of the Undying King] which would boost everything, and give a glare of some kind.
Thoughts on this progression outline?
>>
>>2957595
I like the build up you have in mind. It gives us a taste of what's to come while there's a growth in usage as it levels up.
>>
>>2957006
You know what would make [Pray for the Dead] even more cool?
Is if it gave us a way to acquire Holy Energy to use due to the gods being pleased with our efforts
>>
Rolled 6 (1d100)

>>2956863
I'd say keep Latch - we are still weak and may need to power. Do some repair. He is however a give away on the villagers.
Animate the Gnoll with a few levels and pattern stomach to repair tissue. Eat meat = repair.
Minion Vision or inhabit would be a good ability. Then we could inhabit the gnoll - have it free the villagers while we are in hiding....keeping the other 2. Otherwise we open cage and set them free in total darkness so they don't know it is us. Give a warning to "Go back to your town, bury the dead. Never return or suffer the wrath of the Nightmaster like the bandits!"
>>
>>2957021
>Just if you don't mind, work on paragraph/line spacing more consistently. Sometimes you make massive blocks of text that can be hard to parse.
I think you've got a point, will try to keep it in mind. Balance is important.
>>
>>2957021
Oh, and speaking of the rules lawyer/metagame thingy:
I won't allow things to get too out of hand, but I don't mind the protagonist to actually get really powerful, she's actually meant to be quite the prodigy at necromancy
>>
>>2958102
Fair enough, QM. I like low profile too.
>>
Welcome home, such as it is. This squalid hamlet, these corrupted lands, they are yours now, and you are bound to them.
As you ponder this untapped potential of yours, you delve into the dark corners of your being, tasting at the palpable shadows of death, and its cold, eternal, embrace. In curious fashion, you explore the depths and shapes of this abyss. And you find several things you can achieve, several things you can become. A multitude of powers, all ripe for the taking - this gloriously somber banquet laid out, just for you. It almost seems as though the world is fashioned just for you, a macabre playground, with room for puppets of your craft.

You take mental note of several interesting options, savouring their possibilities.
-A camouflage skill, surely a veritable tool for the hunter.
-Conjuring of a miasmatic shroud, a noxious shaping of the very ground you walk.
-A dark blessing upon the air, tainting a domain with the energy of the dead, soothing any inhabitants with the dark gift of negative energy.
-Farsight, by possessing the senses of your faithful, you could gather information from far away by watching through the eyes of small dead animals.
-Perhaps a prayer, a requiem - laying the dead to rest for good is a profession you're intimately familiar with, with the numerous cremations you've performed in your former life. Perhaps this service could even offer you some clemency amongst the forces of light & life.

Despite all of them showing potential and promises of power, you're tempted more by another ability.
[Presence of the Undying King]. The name alone seems to radiate an aura of splendor. Upon examining it, you find this ability to be somewhat unique. This isn't just something you can create. No, rather, it's more of a bloodline that you can inherit, a Kingdom you can make your own, a line of succession, with you at the front. Although, you wonder if there will be a compatibility issue, with the title being King. But no. Gender means nothing when compared to either the power of sovereignty, or the dominion of unlife.

It seems this ability is more of a path to walk, than a single tangible thing. There are apparently steps to it, each with their own requirement before achieving. The first step, being "As an undead, kill 5 people, and raise 5 undead".
Picking the ability, you decide to use it to hide your undead traits.

(cont.)
>>
[Presence of the Undying King]:
**First step:
Requirement: As an undead, kill 5 living humanoids, and animate 5 undead.
Reward: The ability to look alive, and not appear on any sort of undead detection spell or ability. This ability can be shared with a number of creatures equal to your level. It is an alteration effect, not an illusion. And so, the changes in appearance are actually physical for as long as you keep it active.
**Second step:
Requirement: Kill a hundred levels worth of living creatures, and animate a mummy.
Reward: The ability to emit an aura of fear. The aura weakens the combat effectivity of those who fail to resist it. Its range and power are both dependent on caster level. At level 10, those who resist it have weakened combat abilities, while those who fail it become panicked.
>>
Looking at the surviving three bandits, you decide to deal with them. Ah, on that note.
"Tina?"
"Mhm?"
"You still thirsty?"
"Mmm.." She considers it. "I guess so, yeah? Im not actually thirsting actively, but I do feel I could go for some more. It's very good, y'know."
Hmm, that might affect the experiment. Ah well, might as well try it out for now.
"Alright", you say, "I wanna test out if you can drink from a person, and actually stop yourself before you empty them out. You know, leaving them alive".
"Well 'course I can", she answers in a jolly tone.

You nod and cross your arms, and nod towards the three bandits. Taking your cue, she skips over to them. Looking at the terrified bandit in front of her, she folds her hands behind her back, and tries to reassure him in an unfittingly cheerful tone, "Ahh, don't worry, I'm not killing you or anything, just relax so I don't bite too hard, 'kay?"
It doesn't really seem to work, as he still panicks. The guy who very willingly told you where the slaves were, actually speaks up.
"Hey, uh miss.. If you're not gonna kill the one you bite, ah-I volunteer, just, please, don't kill me..". He seems to be decently calm, all things considered. He's probably trying to think of every possible thing he can do to stay alive.

Astonished at his offer, Tina observes him a bit, but brightens up again, and moves over to him instead, "Ah! How kind of you!" Moving up to him, you see his cool falter a bit, but he doesn't resist when she bites him in the arm. Doesn't seem to hurt as much as you thought it would. Giving her the time to prove herself, she lets go of him after a few minutes, and smacks her lips. It wasn't even that messy, she only got a little blood around her mouth, which she wipes off with the back of her hand, leaving a small red smear.
"See? Nothing to it!"
Maybe so.. But she did just have plenty before this. Maybe she's already satiated, and that makes it easier?
"Yeah, good", you say, "go ahead and drink to your heart's content now. We'll test it again at some point when you're actually thirsty"

(cont.)
>>
After a bit of screaming and kicking and what not, she eventually drains the last bandit dry. Voracious...
Deciding then, that you should free the prisoners, you use your newly gained ability to make Latch seem normal, and hide his undead nature. You have Tina hide, and then you put out most of the torches in camp, save for 2. You have Latch carry them to the prisoners, along with the key to free them. Staying outside of the torchlight, observing, you have Latch throw the keys to them, and place a torch near them on the ground. He can't actually speak, so you hope they get the message. After a pause, the do. A guy picks up the torch, and another starts freeing people. You have Latch gesture for them to follow him, and have him show them to the gate, at which point you have him hand them a note you had written beforehand, saying "Go back to your town, bury the dead. Never return, or suffer the wrath of the Nightmaster like the bandits!". Hopefully they just assume he's mute or a simpleton. Some thank him, but they soon leave. The only one among them who saw you, was the draconian. It can't be helped.

(cont.)
>>
Closing up the gate, as best you can, you start gathering valuables from the camp.
Turns out there's quite a bit.
4 carpets, of decent quality and size
2 barrels of wine
2 crates filled with jugs of mead, clothing between the jugs for cushioning.
15 hide armours
2 chainshirts
1 chainmail
3 short sword
3 longswords
1 two handed hammer
8 tents (large enough to comfortably house two regular sized people, three if you don't mind being close), 1 large tent (like a commander tent you'd see on a battlefield). All the tents have tarps of appropriate size.
20 bedrolls.
3 spears
4 longbows, 32 arrows
20 sets of manacles
>>2956725
A simple chest, containing 715 copper coins, 207 silver coins, 76 gold coins, and 17 platinum coins, as well as a red garnet gem that's of the finest quality (you've never seen such an amount of money in your life)
10 horses.
A wagon of decent size.
4 bundles of rope (50 ft/15 meters each)
A large shoddy chest full of various clothes (total of 25 outfits)
A crate of salted fish (It's fairly big, 1,5 meters/5 ft on each side)
A crate of cabbages.
10 linen sacks containing 10 kgs/22 lbs of potatoes each

In you and Tina's collective amazement at the amount of money, and your grand success at battle, you decide it's time to celebrate.
How do you want to celebrate though? You've got some stuff here, food & alcohol would be the obvious ones. Tina proposes starting a bonfire in the middle of the encampment.

>Write in about celebration

Also, you've got 7 bandit corpses, what do you wanna do with them?
I'm assuming you're putting the gnoll one aside for raising, but what of the others?
It takes 6 energy to raise one of them, but you can do it once for free per day.
You've got 11 energy.
>>
>>2958222
QM, there's still the orc around? We can try to fuse the gnoll and orc to make something nice.
>>
>>2958222
do a bonfire, drink and dance together,let's see if we can get drunk, it's the first time we have the power to do what we want, even if undead we are happy we are together and well after all this.

separate some bodies for experimentation and j exract the energy compleately from the others
>>
>>2958222
>>Write in about celebration
Let's do the bonfire as she said, then let's eat some of those bandits and horses to celebrate in big, we can burn it a bit, since seem like we like smoked meat, we can add some wine at the meat. Of course, gotta sacrifice some horses for Tina to have blood.
After that let's give a burial to Latch (or just unlink from it) and use the free raise to fuse the gnoll with some bandits to experiment.
>>
>>2958258
Yes he is.

>>2958251
By eating you mean literally eating, I'm assuming?
>>
>>2958271
>I'm assuming?
Correct.
>>
>>2958271
I vote to not eat the bandits.
I will agree to have the bonfire.
>>
>>2958270
Wait wait wait? Why eat the bandits dude? Neither we nor Tina need to eat, it would be just canibalism for no reason, and we can use the bodies for experimentation and draining energy for our magic, we don't eat flesh like some zombie.
I do like the idea of giving Latch a burial and a farewell for his services, supporting that.

>>2958222
Have a big party with Tina, if we know some songs we can sing, play dome games and contests like archery and such, dance together and get deeply embarrassed if we touch her inaproprietly. Drink the night away.
>>
(Started writing. As always, I'm still checking the thread as I write, so I'll still see if anyone adds anything else)
>>
>>2958292
Well, anon. If I become a zombie and have a corpse just right in front of me, I'm positive that I want to try it, also we're elf undead, not cannibalism anymore with humans.
>>
>>2958322
Aren't we technically a Dullahan? Not a zombie?
>>
>>2958322
I get it, but we are not a zombie, we are not rotting away I think, we are more like a headless rider without a horse with our detachable head. But anyway, that's just me.
>>
>>2958331
Exactly. Hell, it was explicitly said that we still find cooked food to be tasty. There's literally no reason to eat human flesh for us.
>>
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>>2958331
>>2958333
>>2958344
Well fucking crucify me, I still think is worth to try at some point.
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>>2958346
>Well fucking crucify me
Nah
>>
>>2958346
No anon, don't be sad, I didn't mean it that way. There there.
>>
Strong drink, a game of chance, and companionship. The rush of life
A bonfire huh? Yeah that could be a fun idea. Agreeing to Tina's plan, you gather up some firewood from a pile of it in the encampment. Since you're gonna be leaving the place, you might as well make it a big one, you figure. You find a set of flint & steel, and start fiddling with it, as you try to get the fire going. Meanwhile Tina brings back some alcohol and food. You have Latch help her with the heavy stuff. As you finish up the fireplace (finding some tar really made it a lot easier), you see her start bringing some bedrolls and carpets, and place them around the campfire, at a sitting distance from the fire. Cozy idea. Since you've finished up the fire, you help her with the rest.

You start feeling a childlike anticipation and joy spread through your body, as you prepeare this exaggerated overindulgence. Hells, why not slaughter a horse while you're at it? Some fresh meat to roast! Tina can drain one of blood too while you're at it. You've got 10 of them. Why not, really? And she seems to like the stuff so much.

That makes you wonder if you're the same, or if it's just her that likes blood. And somehow, your mind wanders to the bandits. Wonder how they'd taste? Nah-nah-nah, let's not do that.. Though you must admit, the thought didn't seem as strange to you as you think it should. Then again, you did wonder a similar thing as a young teenager, since you heard some of the halfling childrens mothers tell their children to keep their distance to you, since "drow eat halflings".

(cont.)
>>
After you've had Tina mount a horse and drain it till it died, you cut up some meat (not that you have any idea how to do it properly), and try to prepeare it. Let's even add some wine to that - we're gonna open up a barrel of it anyway! And so you do. That's when the drinking starts. You start out with a jug of mead each, and use some bowl to fill with wine too. At some point you decide to try out some horse blood too... Yeah no, not a great fan. It's not BAD, bad, but it ain't the ambrosia she's making it out to be.

While you're cooking offhandedly (and rather sloppily, you've gotta admit), you feel the alcohol start kicking in properly. You've never had enough of the stuff to actually get drunk, being in a peasant family of meager means. Which is all the more reason why you're not holding back now. You're pretty sure Tina feel's it too. Your chat starts getting more and more merry, and soon it seems as though it takes next to nothing to have both of you break out in laughing fits. It feels so nice, not having to worry about spending, and just drinking the night away.
You've even messed up quite a bit of the meat, 'cos you forgot to check on it regularly, but since you've got so much of it, who cares? You still eat your fill, though halfway through it you really can't taste much of it anymore. Doesn't matter, it's satisfying as all hell.

(cont.)
>>
You also start an archery contest. You've both missed the wine barrel several times (and obviously you have to drink every time you miss). But then you have the great flash of insight, to maybe not shoot arrows into a barrel full of wine. Tina barks up, "OKAY, okay-okay.. I've got it. We. Listen A--- Listen Alice! We.. Shoot.... at... HIM!". You've no idea who she means, specifically, but she's pointing at the group of dead bandits. It takes your eyes a few seconds to focus though. "...ssSure", you just say, as soon as you manage to get the word out. You try to call them over, but they don't listen. After a few futile efforts, you realize you haven't raised any of them yet. Riiight.... You promptly raise one, and at your call, it gets up and walks over to the wall, where you direct it to.
And so the contest lives on. And as it does, you start taking turns bringing up songs to sing.

After you've shot every arrow you could find, Tina throws the bow at the zombie, missing by a mile, and you almost keel over laughing. As she starts badmouthing your zombie for cheating by moving, you drag her over near the fire again, where you sit down, have some more wine, and warm up by the fire. After sharing a calmer atmosphere for some time, she eventually suddenly jumps up, and starts dancing around the fire like a tribesperson, and implore you to join her. You do so, bringing a bottle of mead with you. This is the life...
... And that's really the last thing you remember.

(cont.)
>>
>>2958372
Kek, we are waking up in a bundle with Tina with no clothes in sight I bet. Lol
>>
Good point really, lets bring some d20s to see how drunk you really got. That'll probably also help me write the last part.
>>
Rolled 11 (1d20)

>>2958378
Rolling to fondle Tina's ears
>>
Rolled 3 (1d20)

>>2958378
Rolling for silly situation
>>
Rolled 13 (1d20)

>>2958378
May as well try it out.
>>
Rolled 20 (1d20)

>>2958379
>>
Rolled 4 (1d20)

>>2958378
yeah, let's try
>>
Rolled 9 (1d20)

>>2958378
>>
As you slowly stir from your very deep slumber, you find your senses returning to you at a much, much, slower pace than they usually do. Your mouth is dry, yet you've still managed to drool enough that you feel a spot on your shoulder is wet from it, and some of your hair is stuck to your cheek. Feeling about as graceful as a zombie, you blink a few times and try to make sense of anything. Gods, you're disoriented. As you sit up you notice you've had the tip of Tina's ear in your mouth... Why would you..? Ah, whatever.. Moving about a bit reveals that you're very buried in carpets and bedrolls alike. Moving some stuff aside, you find that you had indeed built a mountain of covers. Explains why you couldn't make heads or tails of anything you saw as you woke up.
You apparently went to sleep near the fire. Looking around, you see a zombie that you vaguely remember raising, standing oddly. It's saluting? Why would it.. Oh. Next to it, you see Latch's foot stick out of the earth, the rest of him buried. You can tell he isn't dead though.

>Wat do
>>
Also, it seems half of one of the bedrolls have been ruined by being half into the fire, it's still smoldering a bit.
>>
(taking a break for a bit, will probably be back later)
>>
>>2958395
Kek, we made formal burial andordered the other zombie to pay respects.

Wake Tina up and see how she is, ask if she had fun, we have to do it more times.
>>
>>2958395
>>Wat do
Hold our face and try to find Tina then we should bath, we have soap anyway. and bloody ask that zombie(?) who the hell is he.
>>
>>2958411
I think Tina is right next to us, we had her ear on our mouth. Waking up and bathing seems a good idea.
>>
>>2958420
I see, I thought we actually took her ear off.
>>
>>2958443
(lol, fuck, didn't realize I'd written it so that could be interpreted by it, but I see it... man, phrasing is hard)
>>
that saluting zombie has several arrows in him? is it our target dummy?

Wake Tina gently, we are probably both very hangovered, search someplace where we can bathe and then start packing this shit on horses, maybe we can try using zombie workforce to make a cart to transport our loot
>>
>>2958482
It's got arrows in yeah, about 10
>>
Alrighty, starting up again. Starting writing now
>>
It's high noon
As you start to get up, you almost lose your balance, being hungover. Dizzy, lethargic, a loss of appetite, and having slept in an uncomfortable position... With a smile you nod to yourself. Yeah, no doubt about it, you're doing this again sometime. Tina catches your attention, as she groans and pull some cover over her face, digging into the pile. She still got quite a bit of drool on her ear. You consider waking her up, you'll both need to get cleaned up. You are in your underwear. That's pretty routine when you wake up but... Where are your clothes?... Looking about a bit, you find them in between the mountain of bedrolls.
As you dawdle around, looking through the encampment, you find a barrel containing water. Right, you could use that to wash up.

Fetching your soap amonst your belongings, you rouse Tina, by removing some of the layers, and nudging her shoulder. "Oy, sleepyhead, it's a new day". You look up. Yeah, the morning's long gone. She balks at the idea, and at the sunlight, and groans again. But she soon blinks a few times. "I'm gonna go wash up, you get up in the meantime", you offer her. You're a little fatigued yourself, but you figure you should be leaving soon.

Using a piece of cloth, a bar of soap, and a bucket of water, you wash up. You've even found a small stool you can use to sit on, making it easier. As you sit there, you regard the saluting pincushion of a zombie, standing over Latch's grave, even though he's not truly destroyed yet. You apparently did some drunken sendoff to him last night, but forgot about actually ending him. Deciding to do so, you cut off his negative energy, and his remains promptly wither into black dust. You also have your new Fodder #1 remove his arrows, and put them back among the others. Subconsciously, you have him avoid looking in your direction, even though he's just a zombie. You're not even that shy of a type.. It just seemed like the normal thing to do.

You finish up, and go put on your clothes. Meanwhile, Tina's finally getting up, going to take her turn at the improvised bath. She seems averse to the sunlight, using a hand to shade her eyes.

(cont.)
>>
You mentally thank Latch, for his service in death.

As you get your clothes on, you have the zombie come to you. Again, making sure it doesn't look at Tina's direction. As it reached you, you snap two fingers in front of it, and quietly talk to it. "Hey, anybody in there?".. No reaction. Seems you've raised a regular one. It's just some human too, not the gnoll that you were actually thinking of raising. Ah, but you can get to that now, especially since you can do it for free (thank you, [Corpse Collector]!).

Ah, but you wait untill Tina's done bathing and getting clothed, just in case. As she does so, she goes sitting by the last embers of the fire, trying to dry her hair in the slight breeze.

Let's try this out. You reach out into the corpse of the gnoll, trying to tie it to another nearby corpse, and see if you can make some mashup monster mutation, for your new mid boss. You try to make a strong pattern of stable glyphs throughout the negative energy, and make it fierce too. A good mix of offence and defence, like Latch.. What you do end up with though.. Hmm.
>>2956726
>>2956731
>>2956740
>>2956747
Not what you imagined.
The corpse of the gnoll sits upright with a jerk, and throws itself over the adjecent corpse which you attached it to. Instead of fusing together, the gnoll starts eating the corpse with ferocious gusto. You put a lot of energy into that one, so it should at least be strong. And yeah, of your 12 slots of control, Fodder #1 takes up 2, whereas this new one? takes up 4. Judging by that, it should be more powerful than Latch.

As it finishes eating (the entire damn corpse, without gaining size itself), you have it come to you. It does so. It even kneels in front of you.
"Mistress" it growls in the human tongue. "Oh, you can talk?", you ask.
"Yes.. I'm no mindless slave, my malevolent mistress... But loyal, I am"
Through your bond, you have no doubt of this. He cannot do anything against your will.
"Why do you call me malevolent?", you ask, curiously. Not that you disliked the sound of it.
"Well.. You killed me? I remember that vividly", he answers.
"Ah, that makes sense... Well, for now, please go load that wagon over there with everything you deem worthy keeping, and tie the horses to it as well".
"Savvy", it answers, and does so.

Tina's throws an idle glance at your exchange, but doesn't really react to any of it.

>Now what do you do?
>>
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>>2958694
how's....your...ear? wait nevermind!

Let's see what are our options, do we have a map or something so we can decide where to go? nearby cities or places to explore.

we should try to do some other powerful minion to fill up our control slots, we have 6 left so I think we can try to do some kind of abomination with the rest of the corpses, then we drain of energy those that were not used
>>
>>2958694
If the gnoll has his memories of what was going on before he died, he should be able to tell you something more of life beyond this little hamlet.

Like where the nearest city is and how to embed ourselves in its underground. Plenty of shade from the sun, a high concentrations of preferred prey, and an easy alibi make urban Centers ideal hunting grounds for Vampires. That we get to play with what's left over is only a bonus.
>>
>>2958694
Yeah, we are not malevolent mr. Gnoll, you guys fucking killed an entire village of inocent people, us included, you had it coming.

Let's see if he knows about more bandit camps, we have powers and we can learn more while also cleaning these lands a little by killing them, that or some old ruins we can explore
>>
>>2958694
>>Now what do you do?
Help to store our money and food, gotta go for those horses and help yourself travel while reading the book. Also be a little playful with Tina, like our bound grow up.
>>
>>2958694
Do the thing to hide the gnoll's undeadness. hate for someone to attack us due to our chaperone.
>>
>>2958694
I think we should wear one of the chainshirts or a set if leather armor. And have Tina wear some leather armor or the chainshirt to keep some of her mobility.
>>
Gonna need me some rolls for raising another undead. Lets say the first three to roll me a d20 counts.
>Fodder
>Sentient, specialised (in what?)
>Random experiment
>>
Rolled 8 (1d20)

>>2958753
>Random experiment
I'm a sucker for mystery
>>
Rolled 15 (1d20)

>>2958753
>specialised
a big motherfucking train to wreck anything in its way, I'm thinking warcraft abomination
>>
Rolled 1 (1d20)

>>2958753
>Random experiment
BOX
>>
[Suffer not the lame horse... Nor the broken man
"Malevolent? The nerve.." you idly muse to yourself, as your unnamed midboss goes to work. They were the ones who attacked you first. You were just a little gleeful about getting back at them, that's about it.
As you activate your [Presence of the Undying King] at Midboss, he's startled to say the least, as he begins to look alive again. Heh.

Looking over at Tina, you can't help but look at the ear you nibbled at. You kinda feel like asking, but on the other hand you're a bit scared that she remembers more than you, and will proceed to tell you about how weird you were. Ah, no that won't happen.. Still, you don't really find a fitting way to ask her about it. But you do wonder how you behaved after your blackout.
She sees you looking at her, however, and approach you, asking "so, guess we're off today huh?". She seems better after the bath. You nod. She goes one by asking, "Any ideas where you wanna go? Personally I could be up for seeing a bigger place than Rydding"
"I was actually thinking something like that too", you agree.
"Grand, now we just need to decide where to.. Personally I'm for either Oaksberg, Tradesports, or Wyvern's Bazar"

You consider her options.
Oaksberg is a large city, without being one of the largest, not really known for anything in particular, best of your knowledge. But you do know that a lord resides there, and there's supposed to be a lot of heroes residing there as well. Maybe ½ a day away.

Tradesports is one of the largest cities in the kingdom, being famous for its multitudes of tradesmen. It's also a seaport. Probably near 9 hours away.

Wyvern's Bazar is the smallest of the three, but still a decent sized town - you've actually been there before with your parents. It's got a station to receive zeppelins, which is something of a new thing (supposedly ludicrously expensive). But that means that they've got some exotic wares. Supposedly also home to a famous crafter of magical items. Last time it took you about 7 hours to get there.

Other than those, you know of Roads, also a decently sized city, home to some viscount. You don't know a lot about that place though. About 2-3 days travel to get there.

>Choose a destination
>Something else?

(also, cont.)
>>
>>2958795
Is Wyvern's Bazar on the way to Roads? Because if it is then I want to go to Wyvern's Bazar.
>>
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>>2958807
Fuck. Well let's go to Tradesports. The last thing we need at this moment is stepping into the hive of heroes that is Oaksberg.
Wait, since we have the 50 gold pieces, we can potentially risk the trip to Oaksberg to get someone to teach Tina the basics of CQC.
>>
>>2958795
Let's go to wyverns bazaar to trade our loot and maybe pick up some magic itens, then we can go to Oaksberg to ftry and find work as an adventurer with the heroes that are there, maybe even find someone to train Tina while we train ourselves in adventures
>>
>>2958814
I like this.
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>>2958814
This is a good start as any.
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>>2958814
Sure, backing
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>>2958814
during the travel let's be playful with Tina like the other anon suggested to increase our bond, we're gonna be two badass undeads together against the world
>>
As you think about where to go, Midboss finishes loading up the wagon. You beckon him over, and decide to ask, "What's your name?".
"Nar-khur, my mistress".
"Okay, Nar-khur.. Since you're a bandit yourself, or rather were, do you know of other outlaws we could assault?"
"...I.. Do... Mistress.... -but some of these people are not evil, and deserve not your wrath, please.. I have a loved one"
Curious about his sudden attempt at resisting to answer your call, and his begging, you hear him out.
"Oh? That's odd for an outlaw, to not deserve death?", you ask.
"Please, mistress... She's not evil, she just does what she needs to do to survive.. It's... Wolf's Fang band. They're a mercenary group, but they've been jobless for a long while, and that means that without a doubt, they are doing something illegal to survive. But please mistress, Kisha, my love, she wouldn't do anything bad, please don't hurt her.."
"I'll consider it. But don't worry, I'm not going after them for now, I just wanted to know"

"ah, on a similar note", you continue, "Do you have any tips, regarding embedding oneself within a city, in an inconspicuous manner?"
"Uh, I-I guess a little. Just, you know, create a trustworthy image of who you are. Like, if you suit yourself up with some armour and stuff, most people wouldn't bat an eyes at our group selling all the stuff from this camp, since they'd assume you're heroes. That would also cover up any amount of money you may have.. As for the law, guards usually just keep to themselves, so long as people don't disturb the peace. But they are a bit wary of heroes, since they can be a rough bunch"

Nodding at that, you decide to throw on a chain shirt. Tina gets the idea as well, and also put one on. Thinking "why not", you have Midb- erh, Narku, Nar-khur? yeah, Nar-khur, put on the chainmail. He does so.

(cont.)

(it's actually really interesting as QM to see what you guys wanna do, kinda inspiring really. Not just now, but generally)
>>
(the being has 4 arms, not 5)
>>2958766
>>2958773
>>2958776
Deciding to spend some of your energy on conscripting another piece of soldier to your group, you ready up another corpse. Maybe even a few of them, see if you can fuse them together to making a hulking juggernaut? Giving it a whirl, you channel up some of the energies inside you, and do your thing. Since this is all very new to you, you decide to just go wild on the experiments as well. Hells, if you don't really know what you're doing anyway, why not?

A minute and two corpses later, what you've got... well it's not what you were going for. Not really the brute type. But eh, two heads are better than one, right...? Ah whatever.
As it gets up, both faces twist into a sadistic grin, and a begin to giggle maniacally. Weirdo. The being takes a knee in front of you, and looks down at you. You can sense that it's sentient, and of course, loyal. Standing upright the being would be 3 meters/10 ft. Scary shit. Making the most of what you have, you order it to go fetch a longsword and the three short swords.
And you make sure to conceal it's undead nature (it doesn't shrink however, and it still has 4 arms). You sense it's a level 3 mob, and thus takes up three slots.

You've now used 9 / 12, and you're left at 2 / 30 energy. Draining the two last corpses dry, you're at 6 / 30 energy.
>>
>>2958879
we are kind of low on energy, can we suck a horse dry of energy? we have 9 left
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>>2958887
Right, actually forgot about them. You ended up killing two of them (you really want all out on the extravaganza), but yeah you drain their deathly energies as well, giving you 4 more, so 10/30. But yeah, still kinda low. You've got 8 horses, but they only give 2 energy each if you decide to kill more, and they are actually worth a decent amount of money
>>
>>2958891
better, to just sell them then and recharge passively
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>>2958894
Actually, so far you don't recover the energy passively from anything, sadly. You are entirely dependant on a) draining it from a corpse or area filled with death, or b) gather some corpses and use you ability [Patience of the Grave] to have those corpses give you negative energy over time. I hope I communicated it clearly this time..

Anyway, I'm stopping here for tonight, it's getting late.

From what I'm gathering, the game plan for the start of next run is:
Setting off for wyvern's bazar to sell, then to Oaksberg to look for work as heroes or have someone train Tina.
Read book on the way.

Feel free to write more or whatever in the meantime. Lesse, friday tomorrow? Can't really say if I'll run. 50/50.
But there's a very high chance I'll run sometime during the friday/saturday/sunday timespan.

As a side note, in case people don't know, there's an app called clover you can use to get notifications on your phone about thread updates, I use it myself for some of the quests I follow
>>
(also, I'm open to question about mostly anything, prolly won't answer them immediately, but i'll get around)
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>>2958960
Thanks for runming.

Question: are there necromancer adventurers? Not undead like us, but living humand that are necromancers?
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>>2958960
Do Graveyards count as an area that [Patience of the Grave] can work with?
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>>2958960
Are you a boy or a girl? Jk

I have heard that undeads are immune to mental things, is this world the same? Can a powerful necromancer control us?
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>>2958960
If we pumped energy into a minion that already existed, could we level them up artificially?
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>>2959010
There are heroes/mercenaries/adventurers of a lot of different vocations. Some shadier than others, like the witch, or wizards dealing with demons. And yes, there are magic casters specialized in necromancy as well. The spell type itself isn't actually illegal, but there are complications within it: it's illegal to control someone against their will. It's illegal to use a corpse of someone who didn't consent to such. And since it's literally the opposite of life, many people frown upon the types casting such.
Also, the law may be extra wary of necromancers, since they are prone to do stuff that's not exactly legal.

>>2959063
In short, yes. If you don't actively drain the energy there, but instead just take your time and bask in the glow of the energy, it will fill you up over time, due to your ability.
However, it wouldn't be strange if you arrive at a graveyard, only to find that there's no energy there at all, since a cleric or a priest have removed it by countering it with positive energy (lingering negative energy can actually cause undead to rise on their own).
An area enchanted with positive energy on the other hand, would likely weaken you, and maybe even hurt you. But those are rare, since it costs money to sanctify areas in such a manner, and there's really not much to gain from it, most of the time.

>>2959478
It is not unusual to think that, due to various settings like d&d. In this setting: a rule of thumb to go by is:
Does it have a mind? Then it's not immune to mind affecting effects.
Is it a mindless being with no sentience? Then it is very immune to mind control. It is not, however, immune to spells like [Control Undead], since they control the body, and not the mind.

>>2959767
I'm not 100 % decided for on that part yet... For now I'm thinking that when you raise an undead, they have their stats from when they were living (along with the level), and then you add an undead template on top of that. Level 2 bandit with zombie template on top? Still counts as lvl 2, since the Zombie template itself isn't terribly strong. Once you've applied the template, I don't think you can radically change it easily. Like, you couldn't turn a regular Zombie Warrior into a Ghost, since it's a different type, and also not a Zombie Priest, since it didn't have any spellcasting to begin with. But you might be able to upgrade it into a more expensive Zombie type, like the Zombie Lord.
>>
(by the way, the guy that came up with the idea of [Presence of the Undying King], I didn't add the quote since it didn't feel all that fitting, with the love part, since I didn't add that to the skill.. But feel free to come up with another fitting quote to add to how it functions now, I thought it was flavorful to have a quote on it, that's what made me think it's something inherited of a sorts)
>>
>>2960505

Oh, so friendly necromancers are a thing? That's...good. I guess.

...kinda wanted to found a village of freaks and misfits, though. Bah. To the bazzar like >>2958814 said, then!
>>
There's safety in numbers. And I count for two or three at least.

As you're talking with Tina about where to go, Nar-khur, the gnoll, speaks up in an opening of the conversation.
"Lady Alice..? I thought about your question, about other lawless, and just to be sure I wanna mention 'nother group - 'The Gray Merchants', those were the people we sold our slaves to, so... I didn't mention them before since they're not directly criminal themselves, just a bunch that are shady as all of the fifth hell.. I betcha they're into some nasty stuff, below the surface that is.."

You're puzzled at first, but you recognize that he's just trying to be honest with you (and maybe divert your attention away from that other group).
"Okay, good to know", you answer him, "Is there anything more I should know about that group? I think I've heard of them before"
"Yeah", he aswers, "they're a big group. They've got an outpost in Wyvern's Bazar, that's what reminded me.. I don't know a lot more about them than that. Except for Tarun, that's the guy we traded with in Wyvern's bazar. Big Oread guy". Oreads are a race of planetouched humanoids, associated to the element of earth
As a side note, trading in slaves isn't illegal unto itself, but it's quite illegal to enslave people yourself, if you aren't acting as an extension of the law

Nodding, you put that matter aside. You then talk with Tina, and pitch the idea to go for Wyvern's Bazar, as you figure that's the most likely place you'll be able to sell all this stuff. "Mmh, I think you're right about that", she answers, "I've never actually been there, so I'd also love to see the place too, the zeppelin port is supposed to be a sight to see! Oh, and I've heard they have traders from ALL around the world! I betcha they've got aalll kinds of sweets!", her attitude quickly going towards joyous anticipation.
Not to be mean or anything, but you still feel like pointing it out, "Doesn't food taste boring to you now, though?". As though she suddenly remembers, her mood swiftly changes to one of disappointment, but she quickly perks up a bit, with some desperate hope.
"W-well, who knows? I haven't tried sweets yet, it's probably fine! Probably".
As you smile discreetly about how easy she can be to fluster, you set off towards Wyvern's bazar.

(cont.)
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>>2960709
(well kinda, they're not really a sort most people will welcome with open arms, so making a place where everyone is welcome regardless of that stuff is still possible)
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Both of you take a seat on the front of the wagon, while the other three walk beside it. Basking in the midday sun, you enjoy the views of the road for a while, before you decide to take a look at the book you've got.
You get kind of into it, as it's really detailed about the undead stuff. It seems the book is a religious scripture of sorts, dedicated to some dark god of undeath. Fitting, in a way. At several points during its more intricate parts you get something of an eye opening epiphany. So that's what I did.. With this you think you could be more specific in what beings you create.

You find a very interesting section of the book: A list of a lot of possible undead creations. From it, you even find out that you are a Dullahan. There's not a lot of details about that, you're apparently a 'rare monster'. Rude.
Your newest sentient undead is apparently a 'Laughing Dead', a berserker type of undead.
Your gnoll is a Ghoul, and should have the ability to temporarily paralyze people he bites or claws at. Neat.
Tina is apparently a thing called a Dhampir, a creature that is like a watered down vampire. According to this book, her hunger gets harder to control the worse it is, and at some point she'll just be in a constant frenzy untill she gets blood. It seems she'll need about half a liter of blood one a week, and she should be fine. And it usually takes up to a month or so before she can't control herself from thirst.

You wonder if you should share this with her, it might scare her.. Ah, but shouldn't she know? Looking over at her, she's huddling up under a blanket, going for cover from the sun. Maybe you should tell her once she's more comfortable.
Speaking of which, you decide to try and brighten the mood, she's been such a source of light to you after all.

But what should you say or do...? You want to be playful with her, but you're not sure how to best do that.

>Talk about how different races may taste different to her..?
>Give her a playful shove with a smile. That seems whimsical, right?
>Write in
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>>2960709
Yeah, kinda the best place to begin with.
>>2960609
What's mean to be a hero here? You make it sound like is very common on big cities, like is not that special.
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>>2960768
>>Give her a playful shove with a smile. That seems whimsical, right?

wrestle the elf!
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>>2960768
>>Talk about how different races may taste different to her..?
>>Write in
Ask her if she want to do or have something before we died, like have a house, have a profession, go to a place.
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>>2960770
Well, hero/mercenary/adventurer are all used interchangeably, about people who do classical adventurer stuff. Usually they're hired by leaders or other wealthy people, to do their work. Most common type of work in their line is monster slaying, usually because beasts or monsters pose a threat or inconvenience to those wealthy people..

Though the Hero term is most often used about the adventurers who are virtuous, or have done something remarkable.
But yeah, they're not all that uncommon really. It wouldn't be strange to find 50 adventurers in a large city.
It's a dangerous living where one's life is often on the line, but it pays well, since people with classes are way stronger than those without.

It's not uncommon to hear of such heroes retiring at lvl 5 or so, because they've earned a good amount of money by then, and figure they'd rather try and open a business.
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>>2960774
This

And ask
>Ask her if she want to do or have something before we died, like have a house, have a profession, go to a place.
Too
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>>2960774
if she is winning, being a vampire and stronger than us, we grab her ear and rub it, it's a low blow but I think it will make her lose her advantage
>>
Having trouble with coming up with anything good to talk about, you spontaneously decide to just give her a shove, not hard, but hard enough to slowly tip her halfway over, while you still look straight ahead. As she sits upright again, you can see out the corner of your eye that she looks puzzled at your move. It takes a few seconds for her to register, but she soon breaks into a smile, and you have a hard time suppressing one as well.
It quickly escalates into a shoving match, with you both laughing all the while. Eventually it turns more into a grappling competition, aaand.... To your surprise, you're winning?! You? Winning against Tina in a battle of strength? Man, that sunlight must really be taking a toll on her.
It's all in good fun though, as you're both laughing about it.

Eventually you get her sort of locked, and she whimpers in an obviously ironic manner, "Dhaaahaamn you, sunlight! No fair..! Hnnng!". In her futile effort to break out of your hold, you decide to gloat a bit, "All hail the new champion of strength, Alice, the undefeatable, unbreakable, unt-- Ow, hey stop that!". Noticing that she can't break free, she resorted to use what little wiggle room she had to start tickling you! Now who's being unfair?! You have a really hard time holding on, as you've always been very ticklish at your ribs. Well, two can play at that game!

Deciding to stoop to her level, you use your one free limb - you head, to go for her ear! Bending over and biting her ear (although not too hard), you get a reaction from her. She starts wiggling with renewed vigour, and with a comical, pitiful voice, she starts begging you to stop it. She even blushes a bit too, she must be really trying to break free. But yeah, sure, you'll stop in juuuust.. a few more seconds. But during that time, she decides to forgo defence, and goes allout on the offence, tickling you to the best of her ability, and it works like a charm too - for both of you, really.

(cont.)
>>
Eventually, as the balance of power goes back and forth, suddenly she lets out an honest shriek of shock, as she accidentally rips off your head. Her shock doesn't last long, however, as she remembers your current states. Instead, the fight kind of breaks up there, as she apologetically gives you back your head, and it sounds like she's trying to say sorry or something, but it's really hard to hear through hear laughter that has almost become hysterical at this point. Admittedly, this whole thing was really a lot of fun to you as well, and given her laughter, you can't really hold back a good laugh about it either.

After you've both calmed down a bit, you decide to emphasize on the good mood, by asking her about your now very open life, "I've been thinking, Tina, is there anything you'd like to do, or have, in your life? Like own a house, have a profession, visit a place.. stuff like that?".
Drying off a tear from all the laughter, she says
"Oh, ahaha.. well.. hah. Yeah, sure! All of it! The more stuff you try, the more you can really say you've lived, right?".
You smile at the thought, and nod with a sound "Yeah, that sounds about right.. What should be the first part of our plan then?".
She puts a finger to her chin, as she looks off, humming, "I guess.. I guess we could start anywhere, couldn't we?...I guess..... I wanna kill a dragon, at some point", you almost laugh at that, as you notice her smiling serenely with a thousand yard stare towards the setting sun. What? She's being serious?
"Huh, what, why?"
"...I'm.. not really sure... I think... Well, it just seems that since I'm gonna get a class, I.. It's kinda fitting, y'know? I wanna become a legend, not just some nobody peasant on a beetfarm. And slaying a dragon seems like a good way to establish that image, I guess"
...
You just stare at her, thinking about her words.

She turns to you, with a half laughing smile, scratching her neck, "ahaha, I mean not right now of course, just.. It's a thing. I mean for now, I'm pretty stoked about going to Wyvern's Bazar, I've never even seen a Wyvern! And all the shops must have thousands of things I've never seen before! Ooh, that reminds me - I wanna get rich too! I wanna be able to live as luxurious a life as we did for the last day, more often!"

Huh.. You never knew she were so.. motivated? But, it's not bad, you guess. But a dragon? Damn..
>>
(Taking a break now. May write more later, but for now, thanks for playing)
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>>2960832
Thanks to you. It is a very welcoming quest.
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>>2960832
Thanks for running
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Couldn't post last night at all. But wanted to ask Nar-Khur about if gnolls are accepted in the towns. Is Kisha also a Gnoll? "Sorry about killing you, but you guys killed us first!" (lift up head) "But now you are back and have magic powers."

Wanted to try to see if looking around we can sense spirits vs life/death vs souls or ghosts.
Maybe try before leaving palisade bandit camp to see if we can see last night - the 'ghost" of yesterday.
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>>2961159
The first part of your post I'll take up and adress ingame, I'll start writing soon, so expect a post somewhere between ½-2 hours.

The second part: You can sense the presence of negative energy and you'll also be able to sense the presence of positive energy.

We'll say that the following happened 'off-camera' before you left:
Deciding to test out what meager knowledge you have about undead, you try to see if you can detect any sort of presence, amongst the deathly energies left behind by the raiders. Unfortunately, to poor result. No beings or presences let themselves be known to you in the encampment, save for the ambience of your massacre.
>>
As you're very satisfied with your attempt at cheering up Tina, you think about your conversation for a while. What do you want with your unlife? You do very much enjoy the luxury of having money, for the first real time in a century. Maybe something like this isn't so bad after all. In a way, you have the bandits to thank fo- yeah no, to hell with that. They deserved what they got, and worse, and they were lucky you weren't feeling sadistic.

On that subject, you look to Nar-Khur, your Gnoll Ghoul. Through your mental link, you feel a very strong intention of just looking forward from him. You're pretty sure he felt sort of awkward about your tumbling about earlier, and decided to just face forward and pretend he didn't see or hear it. Were you being that weird? Nah, he's probably just not used to people playing around..

You clear your throat, and use your mental link to let him know you want his attention. Looking at you, you ask him "So, Kha-Nur.. Nar-Khur?"
"Nar-Khur", he corrects.
"Right, Nar-Khur. As a Gnoll, how accepted is your race in civilization? I believe I've mostly heard of your sort being outlaws or the like"
"..Yeahhh, not gonna disagree to that part. Take me, for example.. But uh, you mean if I'll be allowed into Wyvern's Bazar?"
"Yeah, that and elsewhere", you answer him.
"I don't expect there to be any trouble. I mean sure, some people look at me funny, and oftentimes guards are keen on 'aving an eye on me. But I've never tried more than being held back for questioning for a while. Torag's Vigil common expression to enforce a point, kinda like swearing, I'm even from Tradesports".

Unwanted attention, huh. Well, you figure you're gonna need to watch your step either way. And with your amazing skillset, hiding the undead nature of most of you shouldn't be a problem. You even read in your book that Dhampirs aren't actually illegal in all cities - sometimes they coexist just fine by buying animal's blood. Not all towns are that open minded though, so you'd better hide the fact if you can, you figure.

(cont.)
>>
"So, Kisha huh?"
At that he tenses up some, and you feel his unease. He doesn't say anything though, just waits for you to continue.
"She a Gnoll too?"
"A Gnoll? Nah, it's not like that.. She's an Aasimar planetouched humanoid, associated to holy/celestial beings, most commonly they had an angelic being in their family ways back." Looking off in the distance, his eyes become dreamy as he goes on, "She's among the fairest ladies I've ever been graced to see.. But much more than that, she is the kindest.. The world doesn't deserve to host such a good creature".

Hmm~, someone's given this some thought. That makes you wonder though - if she's all that, why work with bandits? Something doesn't really add up, maybe.
Getting to know a bit of him, makes you feel a bit sorry for killing him... Maybe you should say it? Aargghhh..... You're not good at 'sorries'... And you still feel they all deserved at least what they got..
"I guess I'm ... kindaaahh... .... ... ..."
As you hem and haw a about it, he looks at you in a curious manner. Gods, that just makes it worse...
As you make him look ahead, instead of at you, you go on.
"I guess I'm kinda sorry... for killing ya... But you shouldn't have any complaints though, I raised you again, and even made you better!"
You can feel your cheeks heat up, as Tina looks at you with big smile that practically radiates a d'aww, that's so sweet of you feeling.

He quickly answer "Ah..uh, thanks.. I would say I'm sorry too, but.. it's not like I didn't know what we were doing... It would be very empty for me to say. I am sorry about it, but my actions don't agree to my words... I'll do what I can to make it up for you, though.. You have my 'undying loyalty', at least" he says, smiling a bit at his own pun. He goes on by saying "I'm not gonna pretend I forgive you for killing me, but I do understand it, and I'm at least more thankful that you raised me, than if you hadn't".

Hm. That's an odd way to say thank you. He got off easy. Pffth.

Letting the subject drop at that, you do a bit more reading, enjoying nature, and talking with Tina, as the sun sets, and you travel towards Wyvern's Bazar.
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why post with your trip when you can just forget it..

Anyway, anyone wanna add anything else? Otherwise I'm moving on
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Onwards!
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>>2961364
Onward
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>>2961364
Can we stop by fantasy McDonalds- Oh wait this is serious.

OVER THE PROVERBIAL REACH!
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>>2961364
Onward, also if you can send us a rough sketch of a map so I can do a decent want would be appreciated.
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>>2961397
Really? That sounds pretty awesome really. I'd need to make one first, however, most of the stuff is just in my head. But tell you what, I'll get on it at some point (not right now though, since I'm writing up a post)
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>>2961403
Just when you can, we have all the time here, QM.
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>>2961364
Onwards
>>
(update soon finished)
>>
A new world, a world of possibilities. Yours, for the taking
https://www.youtube.com/watch?v=mMVmW0k9jZI

Travelling for hours, you see the city grow in the distance. And long before you reach it, a nostalgic mood sets in, in you. It was probably two decades since you last were here, but your senses remembers it. The way the dirt road winds like a snake, moving up a hill, you see the faint outline of the zeppelin port somewhere inside the city, behind the city walls, towering above the other buildings. But just as it appeared, it is soon gone, as you go down the hill again. Another kilometer/half a mile, and your cart and its eight horses reach the entrance of the city. A grand stone wall, and the smells of civilization from inside. The gate consists of a large gatehouse with a grand set of reinforced wooden double doors - when they're both open, theres room for about 4 wagons, side by side.

Right now, however, they are closed. And instead, ten guardsmen are stationed in front of it. The eight of them are sitting around a round table a bit off to the side, playing cards it seems. The other two are standing in front of the gate. For illumination, there are torches placed on each door, as well as beside it, an oil lamp on the table, and about 10 meters/30 ft in front of the gate, there's a torch placed on a pole on each side of the road (sort of like Tiki torches).

Each guard is suited up in some fine quality fullplate mail, and outfitted with both ranged and melee weapons, as well as a tabard, displaying the city's military colours. It's some really expensive looking gear. All in all, it gives off an impressive feeling of control and authority. It kinda makes you fantasize a bit, about having your own legion of undead, suited up in similar gear.

(cont.)
>>
As you enter the torchlight, the two guards at the gate approach you, each wielding a pike, but in a non threatening manner, reminiscent of a walking stick.
As they get closer, you have your group stop. One guard stops a few yards/meters in front of the horses, while the other goes past them, and walks up to your group, and speaks up, "Greetings travellers, such a late hour to be travelling - hopefully you aren't hunted by beasts?". Judging from his tone, you don't think he's being serious.

Looking you all over, he seems unsure as to who to adress. Easing his job, you decide to speak up.
"Hello, and good evening sir guardsman."
"Yes, thank you, and a good evening to you too" he answers, though he seems to want to just get the pleasantries over with. He goes on by saying "So you're looking to get into Wyvern's Bazar", to which you simply nod.
He then asks "Alllright, state your names and business in Wyvern's Bazar please?"
Not having really prepeared yourself for a cover story, you decide to go with something along the lines of the truth, "Oh, uh. My name's Alice, this here's Tina, that's Nar-Khur, and.. ah, I... I'm afraid those two are unnamed simpletons".

(cont.)
>>
He balks a bit at that, and gives them a once over, before saying "Simpletons? Seems awfully dangerous to arm such ones, even multiple weapons?"
You hesitate a bit, trying to come up with a good deception, and end up going for "Ah, yes well... Simpletons they may be, but they do understand me, and they are very obedient to me, I've helped them you see.."
You're not certain what he thinks about that, but after a brief consideration, he says "No matter, as long as you can vouch for them, it shouldn't be a problem. It's on you though, if they break anything or harm anyone, savvy?"
You nod at that.
"Good, good", he says, "Now, as for your business in the city?"
Phew, at least that one's easy. "Oh, we're just here to sell some assorted goods, and then we'll be moving on."
"What manner of goods are you speaking of, nothing contraband I assume?"
You suddenly get a bit nervous, not knowing much about these rules, but you decide to play it honest.
"Uh, no I hope not? We've got some foodstuffs, some tents, alcohol, combat equipment, a few spare horses maybe..?"
"No, that sounds fine", he says, "But since you're here to trade, we'll have a guard escort you to the place you plan on sleeping at. Come the morning, we'll expect you to be there so we can find you, and you'll be escorted to the Merchant's Guild, where you'll pay tribute for bringing wares to sell to the city".
"Oh? Uhm. How much am I expected to pay...?"
"You came here not knowing that? Then I apologize for the inconvenience. But, to answer your question, it depends on whether you've got some exotic goods you haven't mentioned. Otherwise, if I recall correctly, it's somewhere near 3 gold pieces".

(cont.)
>>
That's.. actually a bit pricy, you think, just for getting inside. But figuring you can afford it, you just nod.

As the guardsman nods as well, he goes back to the other guard, who has been making notes on a parchment with a quill, during your conversation. They lead you to the gate, where you notice two additional people, not in fancy clothing, but in gray, tattered cloaks. You hadn't noticed them untill now. As the guards signal the port to open, one of they gray ones, a woman, walks in, and motions for you to follow her. As you do so, you get inside the city proper, and the gate is closed behind you.

The woman, some kind of dark green scaly humanoid, stops after about 10 meters/30 ft, and turns to you, and ou notice she's got yellow eyes with slit pupils.
"Welcome to Wyvern's Bazar, where do you plan on resting, a lodging or at the marketplace?".
"You can rest at the marketplace?", you wonder aloud
She nods to your wagon, and adds "Some folks don't mind sleeping in wagons, and you said you brought tents, so I figured you could intend to. So what'll it be?"
"I see", you answer, "Well, I think we'd prefer to stay at an inn or something? What of our wares though? Would they be safe outside a lodging?"
She shrugs, and says "Sure, it's a tradestown after all, security's tight, and thieves are punished severely. Besides, most places where travellers rest have got their own barn for housing animals and such. How about I show you to 'The Fox & The Harp'? It's a decent enough place, without being too expensive, and they should still be open"
"That sounds fine.. but how expensive is it?", you ask.

(cont.)
>>
She starts walking on, and makes an 'iunno' sound, and says "I think it's near 1 gold per night or so? But they probably charge extra for taking care of your horses".
You think it's a little expensive, but that may just be because you've never really had money.
As you follow the gray cloaked woman, Tina whispers to you, "I'm gonna go inside the wagon and see if I can find a cloak or something discreet like that", as she says this, she shows you her canines and gesture at her pale skin. After a minute she comes back out, wearing a loose, black robe with a hood.

Arriving at your destination, a human stable boy greets you, and helps you guide the horses inside a barn adjecent to a three storey building. The three storey building has got a signboard above the entrance, with a colourful illustration of a fox playing around a harp, and with text underneath it.
The woman in gray bids you a good evening, and wanders back the direction you came from.
The boy confirms that any wares you've got will be safe out here, since they have a guard nearby watching the place.

You pick a few items, and go inside the tavern. The boy follows you, and inside the tavern, he points at a wooden counter, where a comely human woman are serving patrons. The boy says, "You pay for using the stable over here", and starts leading you up to the counter.

(cont.)
>>
The taproom is a spacious place, roughly 15x10 meters/45x30 ft. The floor is lacquered wood of a bright colour, there are several windows facing the outside, but they are all closed by wooden shutters at this moment. There are about a dozen square tables, and there's a good amount of people in here, racially somewhat diverse with about 40 % of them are human. There's a staircase leading upstairs by one wall, and a few doors leading somewhere. In the middle of the room, there's a small platform, serving as a scene, upon which a male halfelf is playing some music on an expensive looking harp. It sounds nice, too. Walking between the tables, a few barmaids can be seen, serving alcohol or food to the tables.

On the walls are a mix of animal trophies (even the skull of a direwolf, you're pretty sure), and tapestries, here and there. Over by a fireplace on one of the walls, hangs a painting above it, illustrating an erotic looking forest creature - a fey looking humanoid, bathing in a pond.

A few people catch your eye. Not neccesarily your interest, but they stand out, in one way or another.

--A male Orc, a giant of a man, probably 3 meters/10 ft tall, if he stood up. He's very muscular, short black hair, and pronounced tusks. He's drinking and laughing crudely at some sexual remark he made. To both of his sides sits a lightly clothed woman, both of which appear to be whores or the like. Behind him, against the wall, stands a large two handed axe, fitting to his size.

--At the same table sits a female Human with curly hair, wearing red breastplate, and having a kite shield and a mace by her side. She's got a bored expression.

--A female Tiefling like Aasimar, but related to demons instead of angels, either that or an actual demon, you're not sure. She's got dark red skin, three horns that look like those of an antelope (two off to the sides of her forehead and one in the middle), and her eyes are entirely black. She's currently showing off her knife throwing skills on the dartboard.

--A male dwarf, with a short brown full beard, and a set of fine, blue, clothes, accentuates by a golden rim. He's looking intensely in a large book with a curious bleak gray design of faces overlapping on the cover.

(cont.)
>>
You follow the kid to the counter, and wait by him a little, while the barkeep is taking an order from another customer. When she's done, she moves over to you, and the kid chirps up "Miss, this lady here has got eight horses and a wagon in the barn" A few nearby patrons looks at you with respect or bafflement. The barkeep herself nods to the boy, who heads off. She then looks at you, and asks with a welcoming smile "Alright, welcome to the Fox'n'Harp good lady, I assume you're here for a place to sleep?"

You smile politely and confirm, "Yes, just so."
Looking around at your group, she asks further, "So, one room for the lot of you, separate one-man-rooms, or how you want this?"
Tina seems to prefer to not sleep in the same room as your sentient undead. And honestly, you kinda feel the same, though it'd be safer in a new unknown place..

Giving you a rundown of the prices, the barkeep tells you that:
For all eight horses, she's charging you 2 gold per night, and an additional 25 copper for the wagon.
A room for 6 people (so there's room for all of you), is 3,5 gold per night.
Double room (room for two), is 14 silver per night.
A single room (for 1 person) is 8 silver per night.
Dinner is 4 silver per person.
The House wine is 35 copper for a pint / ½ liter.
The House ale is 25 copper for a pint.
There's also a bathing facility, where you can bathe privately, which costs 3 silver. You can also have your clothes washed meanwhile, for an additional silver coin (but they won't be dry untill tomorrow).

So...
How you guys wanna do this? Rooms, possible extra stuff?
Also, any plans for the evening, or just relaxing and heading to bed?
>>
>>2962022
We an Tina sleep toguether, the undead sleep in another room.

Weleave our undead in their room and have a dinner together with some wine.
>>
>>2962053
So I'm guessing the undead get a 4 person room and Tina shares a 2 person with us?
A decent start if any. Although I'm not sure they have 4 person rooms.
>>
>>2962053
>>2962063

I agree

maybe talk with the bored woman while we wait for the food too.

if they don't have a 4 person bedroom for our undead we take 2 two-person bedroom for them and one more two-person bedroom for us and Tina
>>
Still reading, but gotta share this master piece for ya.
>>
>>2962081
https://www.youtube.com/watch?v=kh39AXVCGQk

fug
>>
>>2962087
a bit retro videogame feel, but agreed it's pretty solid for mood

>>2962069
They only have the room options stated
>>
>>2962095
So, we and tina stay in a double room and we rent as many others rooms as we need to store our undead
>>
(Taking off here for tonight. As per usual, feel free to vote, ask stuff, whatever. Dayum that was a long post, even by my standards, and I even tried to be concise. Well whatever. Might run tomorrow, but again, no promises)
>>
>>2962022
Pretty sure they lead us to the most expensive cos they misunderstood as nobles.

>>2962053
Yeah, let's do that, after spend the night, we should go to buy clothes and stuff and sell those horses, damn they're expensive.
>>
>>2962022
3 doubles it is. Check with Nar - "You good? Need to eat?" Get him a ale. Some meat if he wants some.
>>2962069

Talk to the bored woman - " Are you mercenaries or heroes?"
>>
>>2962137
This is an interesting quest and I've a soft spot for dallahan and 'good' necromancers. I look forward to where this goes.

A bit of a suggestion for dice rolls though. Don't use all of em as that leads to (eventually) players abusing the hell out of it. As it is now you've a small enough base that its not really an issue but in time it will be.

As I was reading I had a thought that maybe you could link the amount of usable dice per action to how many minions we have. For instance we got 12 levels worth of slots with, i think it was 4(?) minions so we can roll 4 times as is and a total of 12 if we had a swarm. Could give some interesting strategy and management options while still allowing for lots of individuals to take part.

Whatever you do though, you've found yourself another reader. Keep it up!
>>
>>2963212
I'd second these suggestions.
>>
>>2962110
2 rooms and set 4 arms in the wagon to stay laying down unless anyone tries to take things from the wagon- then to grab and hold them.
>>
Figuring it'll be fine to not have everyone in the same room, you decide to get a room for just you and Tina. Now as for the rest...? You figure the sentient Gnoll should at least have a bed available, Fodder #1 shouldn't need one though. Hmm, but what about the Laughing Dead (four arms)?
You look at Nar-khur, your Gnoll Ghoul, and ask "Hey Nar, want something to eat while we're here? Maybe a drink?"
He seems a little surprised that you're offering. But it doesn't take him long to take up your offer.
"Yeah, I was getting famished, thanks for asking"
"Kay. Want a beer with that, or just water?"
"A beer sounds good".
You consider 'feeling famished', as you haven't felt anything like hunger after your death, but you do remember something from the book about Ghouls being ravenous. Ah, but you could still go for a bite, it smells delicious, whatever is cooking in the kitchen

You end up at 22 silver for rooms, 8 silver for dinner, and 95 coppers for drinks, for a grand total of 3 gold-, 9 silver, & 5 copper coins. You paid for a double room for you and Tina, as well as a single room for Nar (where Fodder #1 can be assigned to just sit up a wall).
You didn't order any food for Fodder & four arms, since it doesn't feel like they need sustenance. Tina just doesn't want any.

Paying up, the barkeep tells you to "just go ahead and find a table hon', and someone'll come bring your food & drinks", with a smile. As she moves on to serve the next patron, you go find a table. There's a lot of people in here, but there is one free table. You look at the room, and consider your table options. Mmm~, why not, let's go try something new. You go to the table with the giant Orc, and the Human woman with the curly hair. Seeing as there's still room for about 6-8 more people, you don't hesitate to take a seat, and the rest of your group follows suit. Tina, under her hood, seems wary of the Orc, but she takes a seat nonetheless (just not near him).

(cont.)
>>
The Human woman and the Orc both size you and your group up. The Orc doesn't pay you more attention than that, as he goes on regaling the women by his sides with stories of how great he is.
The Human woman just gives your group a greeting nod, after looking you over with a raised eyebrow.

You know that dark elves are somewhat shunned through a lot of societies - a lot of people seem to think they are innately evil. You also know that's why your parents tried so hard to fit in, in that small town. Your race wasn't all that badly scorned there. Not that it was much comfort to you, growing up. You feel you were plenty shunned, and in a way, you kind of hold it against your parents, for raising you in such an unwelcoming place. Even now that they're most likely dead, you don't miss them as much as you think it'd be normal to. But then again, you think you hold grudges with a greater passion than most people.

After your mental soliloquy, you look at the Human, and ask her, "Hi there. Are you heroes or mercenaries?". As you say 'you', you glance at the Orc as well. They were the only ones sitting at this table, so they may work together or something. She looks up at you, finishing a sip from her pint, regarding you for a silent second or two, before she answers "That's right. What's it to ya?"
"Nothing much really", you answer, "Just curious, I haven't really seen many heroes".
"That so? Well, you've seen two more now. Name's Czylle, and the dog's Ditrich", at the last part she nods to the Orc. As she mentions his name, he perks up, like he hadn't quiten listened, but had heard his name mentioned. He lets go of one of the whores, and reach a hand over the table to you for a handshake, with a rough smile, and says "Ah, nice to meet ya little black one, ah, and the rest of you as well". His speech is affected by the tusks, but it's not hard to understand him.
You hesitate, but do eventually give him your hand, which he gives a firm shake, before he goes back to focusing on his own thing.

You're not sure you'll remember their names, but you figure you should be polite, so you introduce yourself as well, and so do Nar and Tina.

She seems mildly curious, and asks "What about you lot? You're a bit of a mixed group. Travelling merchants? Nah you're a bit young for that.."
"Well I am and Elven race, so I'm probably older than you", you offer.
"True, but you lot mature slower than Humans.. So what do you guys do?" she asks, regarding the entirety of your group.
As you wonder what you should answer her, your food and drinks arrive. Presented with a brief opportunity to think about how you should answer her, you end up saying...

>Travelling merchants, just like you said
>Newly started adventurers
>A travelling group who makes a profit of hunting the lawless
>Something else (specify)
>>
>>2967495
>>A travelling group who makes a profit of hunting the lawless

but now that we have their loot we became sort of traveling merchants
>>
>>2967499
Support


Let's hope our double room has just a double bed, more awkwardness!
>>
https://www.youtube.com/watch?v=cQ-3jcvrwTo
>>
(out of game post)

Btw, a thought Ive had, and this may pull some flak on me.

Namefagging. I won't frown upon it in my quest. Au contraire, I think it could actually be nice to be able to see, between threads, how in/consistently people comment & vote.
In this thread I can just see which ID has got what amount of posts, and check out what they've posted. Opinions, what they vote for, stuff like that. But that won't really work between theads. I guess it's mostly a curiosity thing from my side.

That being said, of course everyone is welcome, named or not.
>>
>>2967523
I can namefag if you prefer, no big deal, specially since my id changes every couple of days
>>
>>2967529
I do. It's not a strong preference, so if you'd rather not, that's fine too. But if it's all the same to you, I'd like it.
>>
>>2967532
Consider myself namefaged them
>>
>>2967495
>A travelling group who makes a profit of hunting the lawless

Already using this name for another qm who wants to see the same so cant see any harm in it
>>
The barmaids places your food & drinks on the table, and while you distribute it you tell Czylle that "We're sort of a travelling group that makes a profit hunting the lawless.. I guess you could say we're merchants too, given that we're gonna sell some stuff we got from some bandits".
"Really? I'm guessing you two are mages, and these three are your muscle?", at that first part she nods at you and Tina.
Wondering what to say, you try to be bit elusive by saying "Ahhm, it's more like we use our numbers to our advantage, you know? I'm not one for slinging axes of lightning or such myself, so far I've mostly just used a scythe and a hatchet".
"Oh" she says, a little disappointed in the answer. She then says "I'm a cleric myself, and Ditrich's a barbarian, as you may have figured... We're basically jack of all trades when it comes to making money. Our most recent job was getting rid of a bunch of undead that showed up at the old Sheila temple westward. Didn't find a source for them, but I think we got rid of them for good".

There's a pause where you don't really know what to say, since your mind is preoccupied wondering if you're in danger near them, and focusing on keeping a neutral face.

After a pause however, she goes on by talking about seemingly random stuff. And once you've calmed down, you find it's not so bad with friendly strangers to talk with during a meal, and you spend a good hour or two in their company (mostly just hers), before both of them decide to head to bed.

You think about your stuff in the wagon in the barn, and you can't help but feel a degree of unease. How much do you really know about the place? Not much, so how certain can you really be that you can take their word for the safety of your stuff. And since the raid on Rydding, you're not really comfortable not controlling your own fate. No, screw that. You mentally command the four armed freak to go guard it. You have Nar follow him out there, since you're not sure four arms can talk, and the barn boy or the guard may have questions about four arms' presence out there.

(cont.)
>>
During your stay at the table, you've order another round of drinks for you, Tina, and Nar. As it's getting late, you think it's about time to head for bed. You dont actually think you need rest, but first of all you don't really have anything else to do, and secondly, and more importantly? It's just nice.

You go up to the counter to get the keys to your rooms, where the barkeep tells you how to find your rooms upstairs (there's a number engraved into each key, and a sign on each room corresponding to they key number). You go upstairs, and split up from Nar & Fodder #1, as you and Tina head into your own room.

The room is somewhat spacious, and the bed looks really nice. There's wooden shutters to seal off the windows just like downstairs, so the sunlight shouldn't be too harsh come morning.
"Woah, this is way better than my old bed!" Tina exclaims, and as you close the door, it doesn't take her long to throw off most of her clothes and jump on top of the bed.
"It's not even bumpy, and it doesn't feel like it's slanting!", she goes on, with a blissful expression.
It's a little childish, but such an honesty has its own merits. As you lock the door, you go to undress too, and lie down on the bed. It is really nice, to have a bed of proper quality.

As you both get comfortable, you talk about little things, like how long it's been since you've slept in the same bed. You bring up how good you thought the food was, before you realize that it may be a touch insensitive. Luckily, Tina just frowns at you in an exaggerated way, and says "Yeah well you go enjoy your boring food, good thing for me blood is waaayyyyy better! And it can taste different in delicious ways too!"
Laughing a little at her comeback, you agree and say "yeah I'll let you have that stuff to yourself".
You probably spend a good hour chatting, before you decide to go to sleep.
>>
Taking a break for now, may write more today, but no promises as per usual (srsly, what's up with this inconsistent QM?)

So far, the plan is getting breakfast, meet up with a guard to pay tribute, and try to sell most of your stuff during the day. If that gets done today, the next step is going for Oaksberg.

If there are any notes you wanna add, stuff you wanna do, objections to certain goals, feel free to add them.
>>
>>2967566
I think that's pretty much it
>>
That reminds me, speak up if there's any stuff you specifically wanna sell or keep, otherwise I'm just going with my intuition on what I think you might wanna sell/keep
>>
>>2967570
I sayt we sell most everything and keep a couple of horses to move around faster and camping supplies in case we need to camp while moving
>>
>>2967566
>>2967570
I suggest not to sell the precious gem and the necklace, better find an appraiser. Also buy some travel clothes, take a bath and wear them. Gotta buy weapons too.
>>
>>2967620
oh yeah, one of the reasons we came here was the possibility of magical itens, we should look at some for us and Tina after we sell our loot
>>
>>2967620
>>2967576
>>2967663
Sounds like a decent plan to me.
>>2967566
On a entirely different note, when we're alone again and on the road, see if we can use our energy to enchant the handaxe or one of the other spare weapons we have to see if we can make a magic weapon of sorts.
>>
>>2967919
I also wanted to experiment a bit when we get on the road again. I'd like to see what, if any, our limitations are for our headlessness and communication with our minions.

>Does our head have a limit it can go from our body? (have a minion or Tina take our head a distance and see what happens)
>Are we able to plop our head on another headless body (likely a corpse or zombie for practice)
>We can communicate and recieve information from our minions. Can we get them to respond with something other than words? I.e. get a zombie to stand and watch and when they see something mentally inform us that something happened.

I'll likely come up with some other stuff as we go along but I'm curious about these aspects.
>>
>>2968160
oing I'm wary of is giving our minions sentience, I would prefer we refrain from doing so in the future, or at least not bringing back the conscience of the previous owner of the body, it kinda makes throwing them away like the fodder that they are a little more difficult.....just a little...the fucker is still a bandit
>>
>>2967570
Sell: wander a bit and ask at market about prices of goods like what we have. Haggle.
>4 carpets, of decent quality and size
>1 barrel of wine
>12 hide armours
>1 two handed hammer (Unless Nar wants it - give him any of his personal equipment).
>7 tents
>17 bedrolls.
>3 spears
>15 sets of manacles
>3 horses.
>A wagon of decent size.
>2 bundles of rope (50 ft/15 meters each)
>A large shoddy chest full of various clothes ( 20 outfits)
>A crate of salted fish ( keep 1kg of salted fish)
>A crate of cabbages.
>9 linen sacks containing 10 kgs/22 lbs of potatoes

- Ask about bounties on bandits or menaces ( Inn keep and the guard).
- Ask about book sellers. Seeking Magic info or Mages guild.
- Buy travel food rations.( dried meat,
- Ask about graveyards - say I have an ancestor Ashbedight, I want to pay respects to but not sure if there is a grave or what or where they might be, just they had been around here.
- Buy any other weapons ( and more arrows).
- Ask about weapons masters who can teach us better fighting skills.
>>
>>2967620
Yeah, baths . Travel clothes.
..wash Nar too to remove blood in fur and stuff, give a good brushing.

- Maybe buy a vial or 2 of scented oils in case we need it later or just to smell nice.
>>
>>2968409
no touching the gnoll man, ewwwww
>>
>>2968409
>>2968421
Yeah, it can wash itself
>>
>>2968409
>>2968421
>>2968503
Yup, also it will ended up "dying" anyway. I mean, its group killed us and our friend.
>>
>>2968576
Yeah, the last thing I want is getting friendly with the gnoll, he is one of our killers and worse, Tina's killer, and we will eventually send him to his (second) death when we need it.
>>
>>2968611
C'mon guys give him a bit of a chance here. Hell hes already dead and literally has 'undying logalty'. I would really suggest keeping him around for a bit if for nothing else but his outside knowledge. He knows a lot more than either Tina or us about the area and the less well known people of interest. Hell, he might even know somebody here we could take advantage of.

Don't kill him off again just yet guys.
>>
>>2968903
I'm not saying to kill him off, but definitely not getting friendly with him, and if we have to choose, it's his ass on the line as a meat shield, his undying loyalty means shit since everything we raise will have it.
>>
As you detect movement, your senses slowly return to you. A feeling of alarm hurry your senses on. An alarming feeling of waking up unsure where you are, and how you got there. It's not helpful that your head isn't attached to your body. As you quickly start to regain your senses, you're calmed down just as fast as you started getting worried: You're in a bedroom in a tavern, and your head must've come off while you slept, but it's no more than a few centimeters from your neck. Apparently, that also means that your disguise wore off. You reattach your head, and reapply the guise from [Presence of the Undying King].

As you do so, you notice the movement was jus Tina, getting up and dressed. You get dressed as well, and you head to the taproom and find a free table with her. It's not long after, that Nar and Fodder #1 comes down as well, and you can feel that your Laughing Dead is still guarding the wagon as intended, with no mishaps. You order up some breakfast from the barkeep, a young lad, and soon after you and Nar have some reheated leftovers from dinner last night, and you pay another 5 silvers.
Leftovers it may be, but it still tastes good - diced beef, potatoes and onions, fried with some oil.

Not long after you've eaten, the woman in tattered gray clothing from the night before enters the inn, and approaches your table.
"Good morning. Are you all ready to head to the Merchants Guild?"
Looking around at the others, you nod, and the gray woman leads you outside. Since you're coming back anyway, you decide to leave the wagon here for now.

About five minutes later, you arrive at your destination. It looks like a sort of storage building. She leads you inside, which is nicely furnished, where you're brought to a counter, and asked some details about your wares. After a good 10 minutes of reviewing details about you and your wares, a document is sealed and given to you by the guy at the counter, who tells you that "this is your written permission, make sure to keep it during your stay, and destroy it when you leave. It's valid for a fortnight from today". From there, you're escorted out by the gray one, who shows you the way back to the inn.
On the way, she also tells you about trade in town - it seems your choices are selling at shops, setting up a booth at the bazar, or selling directly to private buyers. Back at the Fox & Harp, she bids you a good day, and takes off.

Throw me some d20s for trading, first three counts.
>>
Rolled 14 (1d20)

>>2968964
>>
Rolled 5 (1d20)

>>2968964
>>
Rolled 2 (1d20)

>>2968964
>>
(start writing in a bit, but im a slow writer, so depending what it turns out to be, it may take a while)
>>
File: Bitter.jpg (18 KB, 564x564)
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18 KB JPG
Tina looks a little bewildered by all the information you've just gotten, but looks at you and asks "So, how about we just go to the bazar and set up a shop with our wagon?"
"mmh~", you wonder a bit, "I think maybe I wanna see some shops, maybe ask them about their prices to try and get better prices for ourselves..."
"Oh? That could also be a good idea... Maybe I should start setting up shop while you look at shops then? That way I also get to stay more in the shade.."
You smile a bit at her obvious preference, and agree to her idea.

You wonder what the sweet spot would be for selling items. On one hand, if you sell items cheaply, they should turn a quick profit. Selling at higher prices would give a higher profit, but it would probably require you to stay longer (and thus pay more for your stay). Ahh, guess trading isn't easy enough that you can just get into it with no knowledge.. Whatever, you should still turn a neat profit from your wares.

Doing as you planned, you start scouting out prices, while Tina start setting up shop. Nar and Fodder #1 stay with her, and Laughing Corpse joins you (just to be safe). Not everyone seems exactly eager to talk with you, but you do get some intel.
After about an hour of price recon, you return to Tina, and help her set up the rest of the shop. Initially no one really approaches, but it doesn't take long before the first potential customer shows up.
It wouldn't be a surprise to you if you could have had more customers, if you were Human, Elf, Halfling, Dwarf, Lizardfolk even... .... A lot of other races, actually...

Now that you think about it, you do spot some people that look at you strangely before moving on. You even see a Gnome woman start approaching your shop for a ware, but hesitate and then move on, when her eyes reach you... Bitter...

Maybe you should just ask Tina to take care of shop, so you could stay in the background, and not scare away customers..?

>Have Tina take care of shop
>Stay
>Something else (specify)
>>
>>2969251
>Have Tina take care of shop

Complain later to her so she can confor us. She is the only one that always accepted us for what we were ignoring our race.
>>
>>2969251
>>Have Tina take care of shop

leave Tina and the gnoll minding the shop.

we stay observing on the background, talk to Tina later about it.
>>
>>2969251
>>Have Tina take care of shop

Ask about bounties on bandits or menaces ( ask at Merchant guild).
- Ask about book sellers. Seeking Magic info or Mages guild.
- Buy travel food rations.( dried meat, fruit, etc)
- Ask about graveyards - say I have an ancestor Ashbedight, I want to pay respects to but not sure if there is a grave or what or where they might be, just they had been around here.
- Buy more arrows.
- Ask about weapons masters who can teach us better fighting skills.
>>
>>2969345
Lol shit.. You were not ignored, I *did* see your post, just forgot to return to it during my writing. Will remember it this time around...
>>
>>2969360
It is also a reminder to hive-mind that got caught up in Nar stuff. Let's not fight about who killed whom! Now we have a nifty smart pet and dumb fodder. We should find necro power sources so we can soak up some mojo! Graveyards, morticians, paupers burial pit. Gallows or the like.
>>
>>2969395
We can do all that about magic, but I'm not forgeting he killed Tina and he is no pet of mine. We can get a proper one later
>>
Rolled 41 (1d100)

I could be pushing for more of a teen girly style - someone who was weak and sickly and picked on and had one friend and no future in po-dunk village. Now we have money and health and are stronger and we should put bows and ribbons on Nar and get a cool hair style and nails done! Dress up the zombies!

Naw- let's ask questions and look around.
>>
(I like how different people put different emphasis on different parts of the story/characters. Kinda cool. It *is* a bit ambivalent, this Gnoll deal.. Luckily, you don't have to decide things here and now)
>>
>>2969448
Oh god, please no.

what got you so caught up in the rotting fur bag?
>>
A tenacious, tarlike roiling in your chest...

You get up from one of the carpets where you and Tina have displayed your wares upon, and move towards the wagon. As you pass Tina, you put a hand on her shoulder, and tell her that you're taking a break. You don't look at her, but her silence tells you that she knows something is up.
As you start walking again, you hear her say "Yeah, I'll take care of it, don't worry", a bit of concern, but mostly reassurance in her voice.

...

...
This is nostalgic in its own way.. Ah, but not a good way... Is it?... You remember this feeling very well... This bitterness. It truly drives home the definition of being an outcast. So bitter... You can't help but smile at it as you sit down. Not an ironic selfpitying smile either. A toothy grin, as you think malevolent thoughts, your teeth gnashes a bit. No specific thoughts, really, and you don't really know what to do with this feeling. In a way, you feel pent up, this vast amount of it inside of you, and nothing really to direct it at.
...

...
"Iym-mol'fryn...?" Tina calls out, as she pulls the curtain aside to the wagon, and enter. It's not a name you hear often. Iym-mon'fryn was your birth name, but your parents told you pretty early on that you couldn't use it anymore. That you were "Alice" now. They tried selling the idea to you with "It's easier to say, right?".
Tina comes over and sits by your side, putting an arm around you, but doesn't say anything for a while. You don't either.

Eventually she says "I managed to sell most of the stuff".
"That's good", you say, a little dryly.
"Yeah, it was actually kinda strange, handling that much money".
You nod a few times, "Mmh, it's a little wild.."
"Wanna guess how much?"
"..mm.. 200 gold coins?"
"Hah! More like 600!"
"600?" you ask, with no small amount of wonder.
You stay like that for a while, chatting about the money, and then about nothing for a while. You think maybe you just sit there for an hour, untill you finally get up - Tina's probably just sitting here to wait for you after all.
Going outside, it seems like the sun is setting within a few hours. You must've spent six hours or more in that wagon..

(cont.)
>>
(starting writing the next post now. Will edit inventory later.)
>>
>>2969251
>Have Tina take care of shop
She's literally going to have to be the face of the party due to everyone hating the shit out of Dark Elves.
>>
>>2969680
>600
That's more than enough to keep us afloat. And to pay for Tina's training several times over.
>>
>>2969680
"600 is damned great! Excellent Tina!"

Dang, we're dumb! Does Tina have any sort or charm or influence ability as Dhampir?
>>
>>2969930
From what you've read in the book, it wouldn't be strange if she had, but you haven't noticed anything of the sort so far.
So who knows?
>>
And nobody is concern about our dark elf name? Deepest lore! For a friendly relationship, let's thanks her with her elf name.
>>
>>2969949
this, our bonds grow ever deeper.

Nice to know she knows our real name
>>
>>2969680
Thank her for always being there for us, and for not looking on the surface, we don't know what we would do if we lost her, we almost did....damn
>>
Aight, update incoming after I've proof read it.

>>2969949
(thanks for mentioning that, btw, that inspired me some while writing)
>>
>>2970042
That reminds me, would Tina be able to cross-class and take on another role besides Fighter?
>>
>>2970085
QM said that we all can, but it takes a lot of effort at least someone teach it.
>>
>>2970085
(Lol, not sure how that reminded you. But yeah, that is possible. In some games, multiclassing can be very detrimental if done wrong, like d&d or pathfinder. In this system, it generally wouldn't be much of a problem to mutliclass. Sure if you're all over the place, there you will suck at most things. But two classes wouldnt be a problem. Of course you still wouldnt be as strong as a specialist, but that's the price)
>>
As you go outside, you take a deep breath, really sucking it into the depths of your lungs. Cleanse your mind, reset for now... Ahh..
It seems all the stuff has been packed up, and as you get outside, your minions start putting the stuff back into the wagon. As the rest gets hauled inside, Tina says "Guess we should head back to the inn, huh? To have a place to rest and all".
"Mhm, let's do that", you tersely say.

As you get back to the tavern, you pay for rooms for you and yours, this time you pay 4 gold coins & 4 silver coins in totals, since you only have three horses left. Tina's reasoning was that "the wagon only needs two horses to pull it, so having three is keeping it safe, even if something were to happen to one of them". As you pay, however, Tina ups the price by 8 silver, by saying "I wanna have a bath tonight, and you're gonna have one too, like it or not". You smile wryly, and rhetorically ask her "when have anyone ever had a hard time convincing me to stay clean?".

You pick a table, and eat your tasty dinner. Fowl? Seriously? They serve meat every night here?
As you down a bite of potato with a gulp of water, you look at Tina and say "there's actually a few things I wanna check out before we leave".
"Oh, and what would that be?"
"Well for starters: books. The one I already have seems very useful for...", you pause, considering where you are, "..-me. And so, I'm thinking maybe I could find all kinds of useful books, with information about various stuff. Maybe even something about magic? If they have a Merchant's Guild, maybe they also have a Mage's Guild?"
"Sounds like a good idea - as always expected of my dear little Dark Elf", the last part she says with a playful attitude, like an adult complimenting a child, and she even pats your head.

Not admitting you actually enjoy some skinship, you wave her hand aside, and say "So come tomorrow, can I ask you to look into buying some stuff? I'm thinking some more arrows, and some rations, as in foods that keep?"
"Well yeah of course, I'll see what I can find!"
"Good. Could you maybe also look into bounties? It seems hunting bandits is surprisingly lucrative. Meanwhile I'll try and find a place to buy magical equipment. Ah yeah, speaking of which, could you also ask around for a possible weapons master? Someone that'd teach for money, I wanna get better at using weapons"
"Ehhh~?" She objects, "Don't you go making me obsolete, I already told you!"
You shake your head a bit, and say "Don't worry about that.. And I should at least know a little about fighting with weapons".
>>
>>2970101
>Lol, not sure how that reminded you.
Well, the fact that anyone can pay for training and obtain a class. Since anyone can obtain a single class, what's to stop anyone from training harder for crossclassing?
I do appreciate your answer on the subject nonetheless.
>>
Eventually, you finish up your meals, and go take a bath each. You did consider paying for one for your undead minions, but since your ability even keeps them from smelling like corpses, you don't bother. Maybe if you had to wash blood off of them, but you already took care of that with water from your waterskins before you reached town.
The bath is really nice. It's a private little booth, and its..it's warm water! And the soap is scented! You feel you could just melt here and stay all day. But eventually the water gets colder, and the appeal fades a bit. That was really refreshing though. You've paid for having your clothes washed, and so you've brought a spare set of clothes that you found at the bandit camp (clean, mind you). A frilly green dress with puffy shoulders and an apron of a sort.

As you get back out in the taproom, you find that Tina is already there. Joining her at the table, she tells you that she spoke with the barkeep, and that apparently bounties on bandits are handled through the cityguards, who have an office you can visit for such info.
The clothes Tina picked is somewhat similar to yours, but a bright brown colour with something resembling a blue corset on the outside, the corset part loosens around the hips and is long enough to seem like half an extra layer of dress.

The rest of the evening you spend in the taproom, talking, and playing dice. During that time, you notice that your Gnoll Ghoul is a little wary of you, and kind of have kept a respectful distance to you since the market.

Eventually, you head off for bed. However, as you get under the duvet, Tina puts her arms around you, and tug you close, and stroke you through your hair.
"Were you lonely Iym-mol'fryn? Was it rough?", she asks, with a hushed voice, and you feel her breath warms a spot of hair on the top of your head.

You don't know what to say. You have a lot of feelings, and some of them are very mixed up, and it feels impossible to make heads or tails of it all. A part of you hates everything about this world, unconditionally. Another part of you knows that it's not that simple..
"Aurúthiel", you just say.. You feel that maybe you should say something more, not just adress her. But you have no idea what. Although, that's part of what feels so great about your dearest friend, you think that even if you say nothing, that's okay as well...
Still, "Thanks..". You at least manage to get that much out.

By the Beyond, if you hadn't brought her back that day, how dark would the world be.
>>
(That's it for tonight. May be back tomorrow. A heads up however: For the coming week, it's mostly certain that I won't be able to post from Tuesday and until Sunday, maybe not even Sunday, so I'll probably have to look into how to archive threads I guess).

As per usual, feel free to post, discuss, ask me stuff, whatever.
>>
>>2970130
Damn is this were Tina jump us? Lol
>>2970166
Thanks for running, good to see we have most of the things here>>2969345 lined up, it will be very useful
>>
>>2970166
>>2970182
Looking good.
>>
>>2970166
Would it be eventually possible to speak with ghosts and the like?
>>
>>2970212
Sure it would, with enough progression in necromancy you could even create them from dead/dying people. Some there are different types of Ghosts, some of them are visible to the naked eye, while others can make themselves invisble in various ways.

>>2970182
You'd like that huh
Yeah it's nice to have a list of stuff to do, I even added it to my text document so I can keep a clear view of what to write about. It's a little funny: on one hand I wanna describe more stuff and generally just write more into it so you guys have more to experience and more write-in options. On the other hand, I don't wanna fill the quest with just me monologuing, I wanna give you more vote options too. I guess it's about finding a balance, and being concise.
>>
(managing some stuff behind the scenes, will post an update in approx 1-3 hours, depending on stuff)
>>
(btw, notice the thread isn't getting bumped, is that because it has been 72 hours since it was made?)
>>
>>2972475
yes, we usually ride it until page 10 and then make a new one
>>
>>2970262

You are doing a superb workwith the discriptions m8, we just have a ton of things that we would like to do, keep it easy, quest is great.

I would in fact quite like it lol
>>
(proofreading and posting what I have so far)
>>
>>2972718
Do you happen to have a picture of our headless heroine? We apparently don't have one in the thread.
>>
>>2972744
(I was actually looking for one when I started the thread up, but I couldn't really find one I'm entirely satisfied with, and I have wondered about the strangeness it is that we actually have protagonist with pretty much no description whatsoever.. On one hand, it'll probably appeal to more people this way, since people will probably imagine the character in a good way, but at the same time it's also a bit cowardly of me to not take a stand and say "this is what she looks like"...
All in all, I have some idea of how she looks, but I think I'll find a picture at some point, since I kinda want that. In the meantime: She's a bit on the short side, but not by much. She has long hair, so far I'm thinking white. Being an Elven race, she's not voluptuous, but the curves that she does have a very well shaped, capitalizing on that Elven sort of beauty)
>>
You don't really know how long you just lie there. Maybe an hour or two goes by before you are sure that Tina is asleep. You consider going to sleep as well, but this is a rare oasis of peace for you. It's like waves of calm slowly wash over you, and slowly build up your mental health again..

...

A new morning Dawns, and you wake up to movement again. This time you don't feel a rush of alarm, thankfully. You do however feel strange as you sit up, since your field of vision doesn't change despite your movement. Your head came off again huh? Is this gonna be a regular deal? If so, you need to be careful about letting others see you sleep. Tina's getting up. Reattaching your head, and reapplying you ability, you get up and dressed for the day as well.

In the taproom, that same young lad as yesterday morning is serving as barkeep. Ordering up some breakfast again, you find a seat and dig in once you're served. Roasted vegetables, guess you can't get meat for every meal huh. Still, it consists of four different sorts, and it's even spiced, so you can't really complain.

Going over your plans for today, you agree that Tina will go shopping for arrows, rations, and possibly some better equipment & travelling clothes for herself too. Meanwhile you'll look for a graveyard or something akin, maybe look for someone selling magical stuff, and a Mage's Guild if there is one. You actually've got quite a few things to do, now that you think about it. Initially the plan had just been to pawn some stuff and move on, but there's really a lot to look into.

Once you've finishing eating, you decide to get to work, the proverbial early bird and all that. You order Nar the Ghoul to escort Tina, while you bring along Laughing Dead, just in case. Fodder #1 still guards the wagon, from which you both retrieve a pretty penny before moving out.

(cont.)
>>
As you get outside, there's quite a few people up and about, considering it hasn't been more than an hour since the sun dawned. The streets are wide - wide enough that 3 wagons could probably drive side by side, and it's kind of impressive compared to what you are used to. The road is even paved with stone in this part of town. What extravagance it is to experience, such big and lavish cities.

You walk down the street, with a satisfying clack, clack, clack as your quality footwear hits the pavement. You feel a small amount of joyful pride, imagining yourself as some important noble promenading the streets.
As you walk through the streets, really just searching for any one of your objectives, you eventually figure it would be way easier to just ask someone. Looking around, you can't help but feel that approaching some random citizen could be trouble... After some contemplation you spot a Dwarven cityguard, and decide that he's your most viable option for now.

"Uh, excuse me. Hi.", you start out.
Seeming a bit surprised, he looks at you with a raised eyebrow, "G'morning. What can I help you with?"
..Is it suspicious to ask about a graveyard? It shouldn't be... Ah, right, you got this.
"Well, yes, I'm looking for a graveyard, or a similar resting place, to pay my respect for the dead. My parents passed away you see, and I've been told they have been laid to rest in this city".
He lets out a short, deep rumble from his throat, noting his understanding, and say "my condolences Elfling. You are free to visit either the graveyard adjecent to the Sheila temple, or the grave of the nameless." He's brief but polite about the conversation, and explains to you how to get to each of the two places. Neither are really that far.

Thanking the polite guard, you move towards the grave of the nameless, figuring that it's the place with the smallest chance of complications, judging from the names. Five or ten minuters later, you're no longer in the paved part of town. It's a bit remote, some of the buildings around here look a bit run down, and some people in this part of town are wearing worn out clothes. A poor district, without a doubt.

(cont.)
>>
File: Grave of the Nameless.jpg (122 KB, 598x408)
122 KB
122 KB JPG
This is were you find the grave of the nameless. A large square area, probably around 200x50 meters/650x160 feet, surrounded by a wrought iron fence, and with small trees just inside the fence, each tree with the same distance to the next. There are numerous graves inside the area, neatly placed next to each other, but the place is only somewhat properly kept, and there are very few actual gravestones.

And sure enough, inside this place, death greets you like an old friend. Just walking up to the gate, you are swiftly filled with the night's light. It's got a nice aroma to it, that certain smell of graveyard. You don't think it's a very respectful way to be laid to rest, this here. It's shoddy. But that's the life of people who don't grasp onto their fate and forge it with their own hands, and instead just hope that everything will work out for them.
But this place could be useful.

After you've basked in the glow for a bit, you return to the nicer part of the city. There are quite a few city guards around, and deciding to ask another one of them, you are similarly told about some places concerning info on magic, and in general. There are a few options, but you opt for the closest one first, since it also sounds like a good place to start.

The build you enter is a moderately sized shop of sorts, where a variety of scrolls, trinkets, books, elixirs, wands, and baubles in general are decorating the place on bookcases along the walls, and a few short tables along the middle of the room. The tables are covered in a fine white tablecloth with patterns along the edges, and on the floor is a large red masterfully crafted carpet with an exotic look to it.

Opposite of the entrance sits a male Draconian behind a counter, dressed in a fine black and blue scholar's robe with symbols down the middle. The draconian himself is of a slightly dark orange colour. As you enter the shop, a small bell chimes from above the door, and the draconian adjusts his small reading glasses, and look up at you from his book which he marks and closes. A small well groomed rat sticks its head up from behind a small red pillow on the counter, which it promptly climbs, standing up on its hind legs, and bows to you before it lies down.

(cont.)
>>
"Welcome", the draconian says in a growling voice. You think that's just his normal voice though. You greet him, and start looking around for a bit. He blinks, in that reptilian way where a sort of film covers the eyes instead of actual eyelids, before he asks "looking for anything in particular?"
Hmm, good question. For now, you figure just knowing the prices will be a good start.
"Uh, yes and no", you answer, "For now I'm interested in seeing what magical stuff costs..", since this is apparently a place that deals a lot in that stuff.

He hums, and says "well then, that's very dependant on what you are looking for. I've got cheap and expensive stuff alike. For example, a glowing Ioun stone that lights up like a torch costs as little as 10 gold coins. Cheap, for a wondruous item. On the other hand I've got a rod that can maximize the potential energy output of a spell the wielder casts three times per day, that one's 1400 gold coins, and that's the cheap version of it".

That is a large variety in prices.. Sheesh. Although, "...what exactly is an Ioun stone?", you ask.
He looks over to the side of the shop at one of the bookcases, and as you look there as well, you see a bleak blue gemstone float out of the bookcase, and move in front of you.

"Try and pick it up, then think about using it, and just let it go", he directs.
Doing so, the gemstone lights up, and starts levitating about a meter/3 ft from you. It seems to slowly orbit you. The gem itself is about an inch/2-3 centimeters across, and is in the shape of an oval.

"Handy isn't it? Of course being a.. Dark Elf? Black Elf?.. Whatever it is you are, I'm betting you are having no trouble seeing in the dark anyway. But it's just an example, there are a lot of different ones".

It really is a good question. Is there anything you wan't?

>Write in
>Ask about specific books/types of books
(you can be specific, or describe a general set of terms to which he can see if he has got anything that matches. For example 'Im a necromancer and I just wanna see the world burn, do you have anything that could help me with that?'.
Also, this shopping part im gonna do a bit "outside the timeline", meaning that i will allow retroactive buys from the shop to a certain degree. Someone proposes to ask about a certain item tomorrow? Ill answer it something along the lines of "while you were there, you asked about yada yada..")
>>
>>2972785

Ok, some sort of magic sword for Tina, so she can be better at her chosen profession

a stone or amulet where we could store surplus dark energy, so if we go over our cap we have a sort of container to draw from later

a ring or an amulet to help defend against magic attacks

while we are shopping can we get a nice piece of jewelry for Tina, it doesn't need to be here but something to do before we meet again
>>
>>2972510
(thx a bunch, btw)
>>
>>2972803
>>2972785

Yeah, let's see the prices to all of that, and make that present to Tina a protection amulet, we can't lose her again now, can we?

Books about necromancy, vampires and dulahans if he has them too
>>
>>2972760
You could just haunt the drawthreads and request a drawing.
>>
>>2972856
(hadn't really considered that. but i would feel bad if they drew something thats nice but not really what im looking for.. But I'll consider it. I guess phrasing and a colourful description would be important for such a request)
>>
>>2972785
>>2972803
Ask about books on Mythology and the Gods.
Also see about cook books so we can harvest stuff in the field and cook it proper.
I mean it would be a interesting sight to see an Undead who's also a master chief.
>>
>>2972865
Well, nothing says you can't use it for something else if it's not up to par.
>>
>>2972891
(good point)
>>
While you are there, you ask the Draconian about books as well, "Aside from all the magical items you sell, I have been told you also deal in books, and I have a bit of an interest in ones relating to magic and monsters and such things..."

"Well that's an extensive variety of things to look for in one book", and quips, with a faint smile as he makes a grunting sound that you assume is the equivalent of saying 'heh'.
He goes on by saying "In all seriousness, yes, I sell books as well. It sounds like these topics are new territory to you, so for magic I've got three recommendations: 'Apprenticeship in the Arcane Arts', "Basics of Ritualistic Theory, & 'how to' on Basic Magic Circles", and "Wondruous Monstruous"

He the lists up the qualities of each book:
"Apprenticeship in the Arcane Arts is often used by beginners who are interested in becoming magic users, as it substantially covers the essential material. With the right commitment and potential, you could even use this book to become a Wizard without a teacher. It costs 8 gold".

"The Basics of Ritualistic Theory, & 'how to' on Basic Magic Circles is more focused on the ritualistic side of magic, as the name implies. Where the other book is very much about the practical side of things, this is more of a theoretical approach, and covers some basic stuff about rituals to a sufficient degree, but I would recommend reading more theory than just this one before getting into that, and that goes double if you're thinking about summoning stuff. It's 10 gold".

"Wondruous Monstruous is a book that's more of an encyclopedia about various magical beasts that roam the realms. Honestly I think it's a good supplement to the first book, but not all mages think it's important knowledge, especially since it's more expensive. It costs 15 gold".

(cont.)
>>
He seems to know a lot about the subject, but it's a bit much to keep up with all that information. Although, on the subject of monsters..
"Do you perhaps have a book like that last one, but specialized in undead instead?", you ask.

He nods and says "That I do. How interested in it are you? I have a few, and of course some of the more casual stuff is cheaper, but..-"
You cut him off, as nonrudely as you can manage, and say "-ah, no no, I'd like a very detailed one, as detailed as possible".

There's a second of a pause before he answers "Mm-hm, yes, well, then you're looking for is 'A Recollection of the Lost', it's a rather thorough piece, its only fault is that it's not exhaustive. It is beyond me how the author could forget to include the Banshee, and even something as basic as Blooded Skeletons. Ah, but no matter, it's still a satisfying collection. Its price is 10 gold".

"What about necromancy?", you ask.
He gives you a look at that, but then says "you don't think being a dark skinned Elf gives you enough bad attention? Hm. I guess I can respect that attitude. Well, yes, my best candidate for applied necromancy is 'Ravens of Yesterday', it's got the essentials of the basics, as well as an introduction to advanced necromancy and its different applications. It's at 20 gold".

You express your interest in them, but also ask about books on mythology and gods, and even consider the art of cooking (seriously, you like food so much, why not experiment with it yourself?).

He shakes his head and says "I'm afraid I can't help you there. Cooking is of no interest to me, for myths you are better off asking a historian, maybe even a cleric or a priest if you don't mind a biased version. As for the gods themselves? I don't carry books regarding them, since so little is actually known about them. But I do know where you can get them".
He then explains to you his best guesses at where you can find books regarding all three subjects.

>Which ones do you wanna buy?
>Ask for more books (specify)
FYI, your cool cash amount is: 1146 copper coins, 309 silver coins, 699 gold coins, and 17 platinum coins
>>
(Alright, that's all I can handle for tonight I think. Feel free to vote and ask and stuff untill next update. I think I'll post something tomorrow, but no promises)
>>
>>2972935
buy
A Recollection of the Lost
and
Ravens of Yesterday

and Wondruous Monstruous to cover anything we cross paths with

I would get the mage book but I don't think we should multiclass now
>>
>Cooking is of no interest to me
FUCKING PLEBEIAN SON OF A WHORE!

>>2972939
Buy Recollection of the Lost, Ravens of Yesterday and Wondrous Monstruous.

I would like to ask about some books on Elementals, a book on Dragons and a book on the more esoteric forms of Magic.
The main reason about the last one is to see if such things like Pact Magic or even basic Voodoo exists in this world.
>>
>>2972949
>>2972983

I agree with the books.

Before buyin any others we should check the magic itens, we are working on a budget after all
>>
>>2972983
>Pact Magic or even basic Voodoo
I'm not entirely sure what you mean on this part. I have some general ideas on what voodoo could mean, but it seems to differ a lot what people mean when they say voodoo.
Pact magic just not sure about what you mean with. Im guessing it has something to do with either binding someone to do something, or founding a covenant where you are in a pact with people, so to speak.

If you don't have anything specific in mind, I won't mind just answering about esoteric magic in general.
>>
>>2973079
>answering about esoteric magic in general.
ingame, through the shopkeeper, that is. I'm assuming you meant ask ingame, right?
>>
>>2973079
Pact magic in either binding yourself with magical creature (ala Drakengard style of binding) or going into a demonic contract to do something so a devil will do something for you in return.
Voodoo was just an example of an odd type of magic that I could think of at the time.

>>2973083
Yesh
>>
>>2972939
>>Ask for more books (specify)
Ask him for a book specialized in vampires and their relatives/families.
>>Which ones do you wanna buy?
Buy "The Basics of Ritualistic Theory, & 'how to' on Basic Magic Circles", I think is a good thing to learn rituals and such for defensive purposes.
>>
Ask if there is perhaps a magic school or guild?

>>2973018
Agree with the book purchases.
>>
You put aside a few of the books he mentioned, and intend to buy them, but thinking that you still have some topics of interest, you ask "how about a book specialized in vampires, and maybe something that touches on the subject of their families & relatives?"

His eyes narrows as he regards you for a silent few seconds. He finally speaks up, "Vampires, huh...?". Another pause. The pause makes you think about possible worst case scenarios, if it's found out that Tina is a Dhampir, and that you're in fact a fully fledged Undead yourself.

He then speaks up again, "a dark skinned Elf, searching for necromancy, magic for beginners, and Vampirism.." He gives a short, low laugh. "What are you gonna ask for next, Lycanthropy, Demon summoning and Spirit slaying? Haha". Honestly, you can't say that any of those don't sound at least a little interesting...

He then goes on, "I'm not gonna ask. But depending on where you find yourself, I will advice a measure of caution, asking so openly about certain constellations of subjects. Some people have radical opinions on some of these matters. You may be brought in for some serious questioning if the cityguards hear about your search for either necromancy or vampirism, especially given your race".

While it does indeed sound like you could get into troubling situations, the Draconian's phrasing makes you think that you are safe for now, talking with him about the subjects. You can't help but swallow a bit though.

After another brief pauses, he blinks, and shakes his head slowly while shrugging, and says "that being said, I'm an enthusiast when it comes to magic, and I don't discriminate against any colour, form, or shade it may have. In all honesty, I don't even fault people who seek out Lichdom or similar arcane masterworks, so don't worry about it. Ah, but enough of that, I don't mean to berate you by telling you what to do. To answer your question: No, I don't have anything specialized in that field, but I think you'll find a good amount in the Recollection of the Lost. But I am curious now, what do you want to know, regarding the relatives to Vampires? Indulge an old reptile"

>Write in

(still writing more stuff, but figured I might as well put that one out there for now)
>>
>>2974513

I would say simply that we had met a Dhampir growing up who had sparked our interest in the undead side of the arcane arts
>>
>>2974513
Simple things, we met one in our travels and is sparked our interest, we would like to know their powers and their weaknesses( to counter) and specially how to make normal food more appealing to them (I suspect we may have to spike our food with blood so Tina can enjoy it) since she didn't seem to be interested in food.


let's go over the magical items
>>
>>2974537
(getting right on that. I'm posting an update about some of the other questions first, and then I'm taking a break for about half an hour, then I'll return to write about magical items)
>>
To answer him, you simply say that "ah it's nothing special, it's just that I had come across a Dhampir once, and it caught my interest, that's all. Like, what are their attributes - the one I met could do some kind of Vampire magic, and I was just wondering about what about them changed from before they were turned."

He nods at that, and says "then I'm positive you'll find what you're looking for in the Recollection of the Lost.

On a different tangent, you decide to ask "how about knowledge regarding Elementals, Dragons, and some.. Esoteric forms of magic? This is all pretty new to me, and it seems there's a lot to know about"

He gives you and agreeing hum, and says "you'll find a good deal of information regarding Dragons in Wondruous Monstruous. You'll need 'Elementals of the Elements' for knowledge on extraplanar beings like Elementals, if memory serves that one's at 13 gold", at the last part he takes a questioning tone and looks to the rat, which squeeks and nods back at him. "Right, 13 gold coins", he confirms, before continuing.

"As for esoteric magic? Well that's an entire world to explore all on its own. Usually when people get proficient with magic, they develop a capacity for the associated energies, for Wizards it's the arcane energies. That capacity, and their potential as a mage, determines how many spells they can cast, and how powerful they are. That capacity fills itself right back up after a good nights' rest."

"However", he goes on, "there are some exotic variations to this. There is, for example, a type of magic that can be called 'Blood Magic', where the user can do all sorts of wonderful tricks with blood. This type of peculiar innate magic is often refered to as 'Primal Sorcery', but it's not an official term, especially since it's easy to confuse for a regular Sorcerer's magic, which is really more akin to that of a wizard. I have also read about some of these Primal Sorcerers being able to bend bizzare elements like acid, bone, shadows, something as simple as fire, or even the energy of life itself. Supposedly, Sheila herself was once a mortal who wielded the Primal Sorcery of life, being able to heal mostly any affliction. But such wielders are an elusive sort, as they are very rare".

(cont.)
>>
As you try to take all this information in, he looks like he's thinking about it for a good ten seconds. He then says "unfortunately, I don't have any books to offer you on the subject. Since they are so rare, very little is known about it all. But it's powerful stuff, that much I can tell you. Ah, there was one guy who claimed he got such a power through the use of a Demon Gem, but I'm not sure that's a viable option. Those Gems are both rare and expensive, and only a powerful soul can properly contain their powers. And plenty of people have tried to gain power through them, only to be dissatisfied with what they got, or how their looks changed. Hmphf, looking into the abyss and expecting it to avert its eyes? Amateur fools".

You consider all of this, and think about what you can do. You're pretty sure you just manipulate some energy, and that it's related to death. It sounds awfully similar to what he calls Primal Sorcery.

Putting that topic aside for the moment, you decide to ask about pacts.
"What about magic that... Binds?.. someone. Maybe a connection between people, or creatures, or something that forces someone to do something?"
"So you really were gonna ask about stuff relating to Demons?", he asks.
"Well no not specifically, no. Just anything along the lines of pacts", you answer.

He then says "it sounds like what you're looking for is rituals. Rituals can take a long time to complete, and some of them require expensive components. But, they are essential to any magically inclined vocation where one wishes to create elaborate or alternate magical effects. The Basics of Ritualistic Theory, & 'how to' on Basic Magic Circles is your best shot at getting into that mess".

While you're there, you also ask him if he knows about a school of magic, or a guild of the sort. He tells you that there isn't such a place in this city, but that there are some of them around the world. To the northeast, about a month's worth of travel, there is a city that is famous for graduating a lot of mage students. On the other hand, to the east, about half a month away, lies a Mage's Guild in a large city. The guild, was founded by some experienced mages, and they are sort of a spearhead in magical experimentation.

(cont.)
>>
Looking around his shop, you find a large selection of wares, most of them have a little tag with a name on it, like "Gorgon's Belt", but most if it goes over your head. Since there's a lot in here, it would take ages to ask him about each and every item, and you're not sure he's got the patience for that. You're not sure you do either, honestly. Instead, you consider what you would want, and ask him for a few items.

Asking about an enchanted weapon for Tina, he simply tells you that he doesn't deal in arms & armour, but tells you the way to a smith closeby who sells weapons, mundane and enchanted alike.

He does tell you, however, that weapons and armours that get enchanted to increase their properties, are assigned a numerical value equivalent to the strength of their effect. The lowest enchantment level a piece of equipment can have is +1, and the price is usually 50 gold per +1 they have (so +7 would cost 350, etc). This price is added to the item's original price, however (if a sword costs 20 gold, then that same sword with +7 would cost 370 gold).

You consider that, and decide that you could easily buy her a +1 weapon and still have money for other things.

As for a defensive amulet for Tina, he says that there's some variants to go for. There is an amulet that cloaks the wearer in a thin, invisible layer of magical energy, that protects the wearer against physical damage, by making it harder to hit her accurately enough to cause damage.
There's also an amulet that increases her resistance to magical effects, thus increasing her odds of avoiding getting affected by spells. Sounds like a spell focused version of the first one. Both of these variants also costs 50 gold per +1.

On the other hand, it's possible to get necklaces that reduce the damage she takes by a fixed amount. It can defend against a specific element for increased effect (fire, cold, lightning, & acid are the most common ones), or just against spells in general. Or just from physical damage. In either case, this type is also set to 50 gold coins per +1.

(cont.)
>>
Once again in this shop you find yourself with a bit much information to process. If you understood this, you can get an amulet that defends against either magical or physical attacks. And in both cases, you should choose whether it increases the odds of avoiding the damaging effect, or whether it reduces the damage from the damaging effect. Hmm. Decisions, decision..

Other than that, "since you're asking about defensive necklaces", he tells you that he's got a 'Scouting Amulet', that raises the wearer's perceptive skills, and increases their chances of detecting danger. It costs 20 gold per +1.

As you ask him about an amulet for storing necromantic energies, he gives you a discerning look. He then says "yes, I have got something that should fit that description". He then uses his hand to beckon towards one of the display tables, and soon after a black rock floats to him. It's a spheric black stone. No, on closer inspection it's somewhere between black and blue. And it's not entirely round, it just has many flat smooth surfaces so that it's round-ish.

He then says "this black sapphire is enchanted to function as a resevoir for negative energy, does that sound like what you're looking for?". He then offers you to hold the gem. Doing so, you inspect it. It's kinda pretty, in a somewhat foreboding way. It's about the size of a small apple. And upon examination, you find that you can feel the room in it, the darkness waiting to be filled up with another sort of darkness. Trying to get a feel for its capacity, you sense that it can store up to 50 energy, that's 20 more than you can at your current level.

He adds that "I have only got one of those, not many buyers interested in that stuff. And its price is 150 gold".

Now then, what should you buy? This is definitely the mostly costsly part of your shopping list, but some of it could be really useful it feel like.

(It's open season for what you wanna buy.You are also free to ask for other stuff, in case the current display wasn't in your interests)
(FYI, your cool cash amount is: 1146 copper coins, 309 silver coins, 699 gold coins, and 17 platinum coins. You are currently planning on buying:
Recollection of the Lost, 10 g
Ravens of Yesterday, 20 g
Wondruous Monstruous, 15 g
The Basics of Ritualistic Theory, & 'how to' on Basic Magic Circles, 10 g.
Other than that, your current plans are to look for weapons, and some travelling clothes)
>>
>>2974617
1 platinun is equal to 10 gold?

I say we buy a +3 magic protection to Tina
and a +3 physical protection for us

then go to the blacksmith and get a +3 sword and armor for her
>>
(taking a break. may write more later, might steal your car. who knows. at any rate im prolly gonna look into how to archive this bisch tomorrow. If i dont post anything before that:

Thanks for reading, I hope some of you liked it. And thanks for voting, you've been awesome players.)
>>
>>2974633
How about getting 2 +3 eneral magic and physical protection for both us and Tina. Matching amulets if possible ( or even better, rings!) other than that I agree with the rest
>>
>>2974633

I thought 1 platinum is worth 100 gold and I agree with that load out but I think we should also invest in the sapphire as well, we need the boost at our level and now we is the most important time for it, totally worth it considering it'll more than double our reservoir
>>
Phone post, coins are 1 to 10, so 1 platinum is worth 10 gold, just to clarify
>>
>>2974842
ok, agreed on the saphire
>>
>>2974633
>>2974672
Agree with those two, also the vendor told us two directions to buy thing, but nect time we gotta send the gnoll to drop suspicious.
>>
>>2974617
>'Scouting Amulet'
Forgot about this tricky thing. Buy for Tina.
>>
>>2974922

Forgot about that one, definitely add to the list
>>
>>2974934
>>2974922
agreed
>>
Alright. I'm not sure I've expressed myself clearly regarding the amulets/rings of protection, but anyway, here's a summary of what I interpreted from your votes:

Ring that grants a +3 bonus to both physical and magical protection, 300 g
Ring that grants a +3 bonus to both physical and magical protection, 300 g
Black Sapphire, 150 g
Scouting amulet +3, 60 g
Recollection of the Lost, 10 g
Ravens of Yesterday, 20 g
Wondruous Monstruous, 15 g
The Basics of Ritualistic Theory, & 'how to' on Basic Magic Circles, 10 g

For a total of 865 g
Out of your approximately 899 g (you also have a red garnet gem that haven't been appraised, and a fine brass necklace)

Is this what you want? Any adjustments?
>>
(in the interest of saving time, I'll just say you've already gotten some info on the value of the garnet and the brass necklace: The gem is worth around 70 gold, and the necklace is worth around 10 gold)
>>
>>2975238
hmmm

I guess we could make both rings drop -1 saving us 200 and then enchant one of the swords and armor that Tina already has with a +2 for 100 each?
>>
>>2975251
Yes, the numbers are correct.
>>
>>2975258
and can we improve these enchantments later? making them more an investment then a expenditure.
>>
>>2975251
Good for me I guess
>>
>>2975263
That is correct, enchantments can be improved upon after they have been placed, and the price will even be the same either way you do it. However, the process takes time proportional to how powerful the enchantment is. In general 8 hours of work per +1, so you'll have to stay another night if you want someone to improve on her sword and armour.
>>
>>2975251

Sounds good to me, spend money to make money
>>
Aight, so. With the current plan, you won't have enough money to find a trainer for Tina in the next town you get to. Wanna sell of the Garnet you have to make up for it?
Also, there was talk about getting a weapon for yourselves, since your farming scythe broke. Any thoughts on what to get?
>>
>>2975303
sell the stone
another scythe maybe? it fits the necromancer theme
>>
Alrighty then, I think I'm done posting updates ITT, and I'll probably look into archiving it within the next 14 hours.
Next run won't be until sometime next week. I guess I'll use the same title to make it easier to find.

Thanks for participating and/or reading folks, first thread turned out pretty okay I think.
Although I'm very likely to change up my actual game system to something simpler.
>>
>>2975340

I liked playing man, thanks for running, if you're up for suggestions I would just simplify the rolling system, best of 3 d100s for actions is common
>>
>>2975340
Thanks for running, love the quest
>>
>>2975340
A question, we do have an elvish name, but what about our last name? And Tina too
>>
>>2975238
.>>2975251
This but the +2 set. We kept long and short swords from the Bandit cache of weapons as well.
Besides we will be looking for bounties from the city guard for extra cash, so hiring trainers later isn't so out of reach.
>>
>>2975340
Will you post the link to the next thread here?

also, namefagging as requested
>>
>>2976755
Appreciate the name. Also, I won't be making a new thread untill sometime next week, so no, I won't link to it, unfortunately..

>>2975954
If I dont remember it next time feel free to bring it up again. But yes, both Alice and Tina have got surnames appropriate for their race, and to Alice, her name as well as her surname is actually kind of a big deal.

>>2975347
>>2975352
Thanks for letting me know, it means a lot to know

And Im always open to feedback, like changing to 3d100 system.
>>
Well apparently Im retarded. Looking at this site:
http://suptg.thisisnotatrueending.com/requestqstinterface.html?

I tried looking at the steps:
1) In your browser, click File - Save As and save the page as a "complete webpage" (to include the necessary CSS and thumbnails).
2) Use DownThemAll! to save all of the full images from the thread. Place them in the folder created by your HTML save, usually something like 123456_files.
3)Open Notepad or another editor and go to the Replace function. Replace http://zip.4chan.org/tg/res/(thread number).html# with # and replace http://zip.4chan.org/tg/src/ with 123456_files/. In-thread links and links to the larger files will now work.

First of all I cant seem to get the app to work on firefox, but i figured I could just download them manually..
BUT, I have no idea what the third step means. I tried using a notepad to open the html file that I get from step one, but that doesnt seem to contain the part that I should change out.
Halp?
>>
>>2977023
want me to do it for you? just write what you want in the description and the tags and I archive it
>>
>>2977028
Lol, yes please, I'll take another look at it some other time then.

Description:
A story of the Dark Elf Alice, and her new unlife as necromancer Dullahan.

As for tags I think:
Necromancer, Adventure, Dark Elf, Dullahan, Undead, Fantasy, Rise to Power

I have no idea how many tags are normal to have, but maybe this'll work?
>>
>>2978019
http://suptg.thisisnotatrueending.com/qstarchive/2950382/
there you go m8
>>
>>2978042
Cheers !





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