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A fantasy RPG
>>
>starting just as I go to sleep
Fug
>>
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Previous Episodes: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=seeker+quest
Character Sheets: https://imgur.com/a/AUQv7
Inventory + Spellbook: https://pastebin.com/s811YMmL

>You need not worry, my lord. I do not intend to jeopardize your reputation should I fail - you need only grant me whatever aid you can spare to ensure my speedy progress. If I succeed in my endeavor, the rewards for both Uthain and Alfor will be legend.

Arch Duke Lockridge: "One last shot at the wish granter... Alright Christof, I'll have my Illume contact the king of Uthain. Hopefully we will be able to negotiate an agreement that will help both of us. Here take this."
He hands you a small metal disk, it has a circular piece of smooth alexandrite embedded in the center. He presses the gem and it lights up.
Arch Duke Lockridge: "When you press the gem, we will be able to find out where you are. And deliver you spells, magic items etcetera."
He presses the gem again and the light goes out.
Arch Duke Lockridge: "I must return to Aramoor, then my diplomats and I can begin negotiations with Uthain. Someone else will have to lead the campaign. Probably Blackyard."

>"Wait you have an Illume here right now? May I speak with him?" (persuade 79%)
>"I don't want to carry a... homing device, is there some other way we could communicate?" (persuade 59%)
>"Is there anything you can spare right now? Every bit counts with this mission." (persuade 49%)
>"How long will it take you to reach Aramoor?"
>"High level abjuration spells would be most helpful."
>"I think magic items would be most helpful for my quest."
>"I don't suppose you would have access to advanced gunpowder weaponry?"
>"I don't really need items. But I would like some man power when the time comes to enter Tywardreath."
>"Thank you my lord, farewell"
>write in

Note: failing a persuade attempt will end the conversation. Order matters.
>>
>>2913578
>>"I don't really need items. But I would like some man power when the time comes to enter Tywardreath."
A guide,

>>write in
, even an accurate map would be helpful. That way, we can start with some scouting right now, while negotiations are ongoing.
>>
>>2913644
>"I don't really need items. But I would like some man power when the time comes to enter Tywardreath."
Arch Duke Lockridge: "What kind?"
>"A guide, even an accurate map would be helpful. That way, we can start with some scouting right now, while negotiations are ongoing."
Arch Duke Lockridge: "I should be able to get you a map of Tywardreath. I'll try to get in touch with a survivor from one of my previous expeditions to be your guide. I should start making preparations. Good luck on your mission."
>"Thank you my lord, farewell"

Later...

A Leefside guard hurries up to you. "This is from the captain, talons for some recon job you did yesterday, and for the work you did today."

>You gain 700 Talons
>You now have 725

Also you have 20 unallocated skill points. Would you like to allocate them now?
>>
>>2913738
In transit, but here phone posting.
I'd like to allocate. I think we were going to do five to crushing and 15 to stealth, but I'm not certain on that. So we'd probably be better off getting confirmation from other anons before going with it.
>>
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>>2913769
I think there were plans to start studying a new school of magic
>>
>>2913779
Let's make those ugly numbers a little more palatable:
Hacking 63->64
Stabbing 61->62
Rangd 37->38
Shield 21->22
Disguise 17->18
Traps 27->28
Persuade 79->80
Listen 59->60
Just for eight points, 12 more for the new school of magic. Necromancy maybe?
>>
>>2913817
I agree with the stat changes, but for magic we should go with Transmutation or Illusion.

To change items into others, or Illusion to make some sounds that isn't there real useful
>>
>>2913829
I am fine with just more transmutation for now.
>>
>>2913817
We are crushing with a hammer.
Don't need hacking or stabbing.
or even ranged or shield(if weapon is two handed)
Disguise and traps have use....
>>
>>2913817
>Disguise 17->20
>Traps 27->30
>Persuade 79->80
>Listen 59->60
Eight points, autism satiated.
Twelve to transmutation.

Or
20 to Transmutation


Thoughts?
>>
I'm not totally opposed to ranged, though.
>>
We should check in on Alina too, if we get a chance.
>>
>>2913951
>Don't need hacking or stabbing.
>or even ranged or shield(if weapon is two handed)
Keep in mind that the bandit that we have a feud with has a flaming sword. Don't marry the hammer just yet.
>>
>>2913976
>Keep in mind that the bandit that we have a feud with has a flaming sword.
Sounds perfect for Ulric!

>Don't marry the hammer just yet.
Too late!
(It was a quiet ceremony, just friends, family, and equipment.)
>>
Doesn't look like there's really a unanimous decision yet. I'll keep the voting open for the level up but move things along....

It's very late into the party now. The sun will be up in a few hours. You feel like you should check in on Alina but you have no idea where she is right now. You have no idea where any of your party members are.
You find an abandoned structure with some guards sleeping/passed out inside. It has a cozy (and slightly hazardous looking) fire inside so you decide to set up your tent and wait till morning.

The following day you meet up with Ulric, Salaman and Alina. Salaman looks well rested. Ulric looks a bit underslept. Alina looks like she woke from the dead. Her hair is all messed up and she sits slouched staring into space.
Looks like it's time to plan your next move. Thanks to your arrangement with the Arch Duke you will probably want to wait for him to provide some assistance before you head to Tywardreath but there are other things you could focus on until then.

>"Alright everyone. Listen up..."

>"We have unfinished business with those wicked sorcerers. We should put a stop to them."
>"We should go to Malgrave, see if we can find the 'lesser' wish granter that supposedly lies there."
>"We need to acquire some more powerful equipment, like magic items."
>"We need to collect some more high level spells. Especially for Salaman."
>write in
>>
>>2914071
>"We should go to Malgrave, see if we can find the 'lesser' wish granter that supposedly lies there."
>>
>>2914071
>."
>>"We need to collect some more high level spells. Especially for Salaman."
This, then
>>"We have unfinished business with those wicked sorcerers. We should put a stop to them."
This
>>
>>2914071
>>"We have unfinished business with those wicked sorcerers. We should put a stop to them."
>>
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>>2914109
>>2914123

>"We need to collect some more high level spells. Especially for Salaman. We also have unfinished business with those wicked sorcerers. We should put a stop to them."

Salaman: "There must be several locations in Aflor where there's a large amount of natural magic. There are usually ancient obelisks in these locations that suck up the magic in the air and turn it into spells ready to be transferred straight into a spell book."
Ulric: "Yeah and magic zones attract magic monsters. Strong spells always end up being guarded by strong monsters right?"
>"I understand the concept. In Uthain we have ornate engraved shields that more or less act the same as the obelisks."
Salaman: "But anyway, we could pretty easily find a diviner and pay for him to show us areas with high magic in Aflor. Those locations usually have a spell producing monument."
>"Wait, will the evil sorcerers be in a high magic zone?"
Salaman: "Definitely. They would want to establish some sort of magical infrastructure and they need a good magical atmosphere to do it."
Alina: "The uh.. oh gods... all the shops and things are going to be open. That's what I heard. We can go to the magic shops!"

Before you head to the diviner/ magic shops is there anything you would like to do? You can have a conversation with one party member.

>Ulric
>Salaman
>Alina
>Cursed Mace
>Pray
>write in
>>
>>2914241
>>Cursed Mace
So, what do you think about nails?
>>
>>2914241
>>Alina
What did you get up to lase night? Couldn't find you anywhere.
>>
Can I get a tie-break? Otherwise I'll just go with the first option in a few minutes
>>
>>2914264
>So, what do you think about nails?
Cursed Mace: "I think only of destroying your enemies.... Master..."

>"okay..."

This thing is giving you bad vibes. You still have half a mind to have it destroyed. You could just sell it though. As a weapon you suspect a superior blunt weapon might show up eventually anyway.

Salaman and Ulric have packed their belongings and are waiting to leave. Alina is resting her head on the table with her eyes closed.

...
>>
>>2913955
I like this, except for Transmutation. We should go with Evocation.
>>
>>2914392
>>2914309
im getting cucked hard tonight
>>
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Diviner: "The bones told me you would come Kristov the seeker. Tell me your wish and I shall cast aside the veil of ignorance and REVEAL the truth!"

You can ask her to search for very high level items/spell but they will likely be outside Alfor

>Can you locate magic items?
>Can you tell my fortune?

>write in

Reveal Spell Location:

ABJURATION IV (200 Talons Each)
Dimensional Anchor: Bars extradimensional movement.
Fire Trap: Opened object deals damage
Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
Remove Curse: Frees object or person from curse.
Stoneskin: Ignore 10 points of damage per attack.

ABJURATION V (250 Talons Each)
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Dismissal: Forces a creature to return to native plane.
Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Psychic Turmoil: Invisible field leeches psionic power points away.

ABJURATION VI (300 Talons Each)
Antimagic Field: Negates magic within 10 ft.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
Guards and Wards: Array of magic effects protect area.
Repulsion: Creatures can’t approach you.

ABJURATION VII (350 Talons Each)
Banishment: Banishes 2 HD/level of extraplanar creatures.
Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hit points.
Sequester: Subject is invisible to sight and scrying; renders creature comatose.
Spell Turning: Reflect spell levels back at caster.

CONJURATION IV (200 Talons Each)
Black Tentacles: Tentacles grapple all within 20 ft. spread.
Dimension Door: Teleports you short distance.
Minor Creation: Creates one cloth or wood object.
Secure Shelter: Creates sturdy cottage.
Solid Fog: Blocks vision and slows movement.
Summon Monster IV:

CONJURATION V (250 Talons Each)
Cloudkill: Summons a cloud of poisonous gas
Mage's Faithful Hound: Phantom dog can guard, attack.
Major Creation: As minor creation, plus stone and metal.
Planar Binding, Lesser: Traps extraplanar creature until it performs a task.
Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Monster V: Calls extraplanar creature to fight for you.
Teleport: Instantly transports you as far as 1000 miles.
Wall of Stone: Creates a stone wall that can be shaped.

CONJURATION VI (300 Talons Each)
Acid Fog: Fog deals acid damage.
Planar Binding: As lesser planar binding, but stronger
Summon Monster VI
Wall of Iron: can topple onto foes.

CONJURATION VII (350 Talons Each)
Instant Summons: Prepared object appears in your hand.
Mage's Magnificent Mansion: Door leads to extradimensional mansion.
Phase Door: Creates an invisible passage through wood or stone.
Summon Monster VII:
Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Teleport Object: As teleport, but affects a touched object.
>>
Finding "Remove Curse" seems like the best and most practical option, especially since we have discount-Molag Bal over here, but there are a lot of other tempting options.
>>
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>>2914560
Diviner: "Ah yes, the bones are becoming clear. North East of Clarcton off the beaten path lies a cave. Within are artistic carvings on the walls that contain the spell Remove Curse. The truth is revealed! That will be 200 Talons."

>You now have 525 Talons
Ulric: "Oh that's pretty close"

>"Can you locate magic items?"
>"Can you tell my fortune?"
>"What about the other schools of magic?"
>Reveal Spell Location
>"That's all for now"
>write in
>>
>>2914489>>2914560
>Finding "Remove Curse" seems like the best and most practical option, especially since we have discount-Molag Bal over here
Yeah.

>Black Tentacles: Tentacles grapple all within 20 ft. spread.
For Sal
>>
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>>2914632
Diviner: "Behold! The location is revealed!"
Salaman: "Bah, that's miles away"

>You now have 325 Talons

>"Can you locate magic items?"
>"Can you tell my fortune?"
>"What about the other schools of magic?"
>Reveal Spell Location
>"That's all for now"
>write in
>>
>>2914676
>>"Can you tell my fortune?"
If it's cheap.

>>"Can you locate magic items?"
If I recall, Ulric needs a good replacement sword.
>>
>Wanna talk to Alina
Got important business to take care of

>Alina wants to talk
We blow her off

>Scry on her
She seems off.

>Next morning she seems beat
>>2913973
>We should check in on Alina too, if we get a chance.
>>2914273
>>>Alina
>What did you get up to lase night? Couldn't find you anywhere
Nah, let's chat with the horrible cursed mace instead!

>>2914392
>>So, what do you think about nails?
>Cursed Mace: "I think only of destroying your enemies.... Master..."
>>"okay..."

>>2914264
Just... Goddamn it.
>>
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>>2914724
>"Can you tell my fortune?"
Diviner: "For just one talon I can consult my magical fortune cards and read your fate!"

>"Can you locate magic items? I think Ulric could use a new sword"
Ulric: "Yeah... sorry about that"

Diviner: "Of course! Here's how the pricing works..."

LOCATE MAGIC ITEM
Base cost: 50 Talons
Specify which type (hacking, smashing, piercing, ranged, unarmed, armour, relic): +50 Talons
Specify power level (low, medium, high): +50
Specify type of magic (abjuration, conjuration etc.): +50
No chance of item being cursed: +50
Search for items in the possesion of another person: +50
Me keeping quiet if you use my services to case other people's magic items: +100

>write in
>>
>>2914769
>LOCATE MAGIC ITEM
>Base cost: 50 Talons
>Hacking: +50 Talons

>Medium power level: +50?
>Specify type of magic (abjuration, conjuration etc.): +50?
Not sure.
>>
>>2914769
I say we stop sending our fortune down the drain. Save the money
>>
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>>2914871
>>2914893

Diviner: "Come now. I'm sure you'll get your moneys worth. I fully reccomend paying for a full service!"
>>
>>2914893
>Save the money
Fair enough.
Let's just grab a pigsticker for Ulric from somewhere and check out that closer, remove curse, location. Scry it out when we get close maybe.
>>
>>2914901
"No, thank you"
Now grab the gang out of here. Were going straight for remove curse
>>
>>2914769
>Diviner: "For just one talon I can consult my magical fortune cards and read your fate!"
A talon more for a clue could be fun.

>>2914901
Sketchy though she may be.
>>
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>>2914926
>>2914893
>>2914871

>"No, thank you"
Diviner: "Perhaps another time then. Would you still like your fortune told?"

>>2914934
>"Okay, since it's so cheap"

She gets out a deck of stylish not!Tarot cards and shuffles them.
Ulric: "Oooh parlour tricks"
Diviner: "This is no trick! There is great power in these cards. Make no mistake!"
She places a dozen cards face down in front of you.
Diviner: "Please select three cards..."

cont...
>>
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"You have drawn the murderer right side up. It symbolises Control, willpower, success, action, determination."
>>
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"You have drawn the imposter upside down. It symbolises Domination, excessive control, inflexibility, self-discipline."
>>
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"You have drawn the thief right side up. It symbolises resourcefulness, power, inspired action."
>>
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I'm done for now. Seeker Quest will continue tomorrow. Thanks for playing.

Now you want to head straight for the Remove Curse?
And I still haven't made a final decision on the level up.
Anything else you want to do next session?
>write in
>>
>>2915000
20 into traps. Once we get to tywardeath its probably gonna be trap country. Ya just know it
ANd then we go straight for Remove Curse. But ask Alina if she wants to sit this one out.
>>
>anons wanting to talk to cursed mace instead of alina
Dissapoint
>>
>>2915014
yeah I should of gone with the option I liked better not the one that came first
>>
>>2915000
Thanks for running.

>Sword for Ulric.
>Journey towards Magic.
>Beauty Rest for Alina.
Book titles and actions for next session.

I say we leave the level up open for a while, to let stragglers, lurkers, and sleepers weigh in.
>>
>>2915084
Probably. It was frustrating, but funny too.
>>
>>2915098
If we pause to wait for lurkers then we'll stack 10 levelups
Also Christof looking dapper with that cape
>>
Evocation. Seriously.
It will help!
>>
>>2915479
Dunno I think we should use melee for damage, not spells. Also,
>thread today tomorrow
>just as u go to sleep again
Fug
>>
>>2915479
I was the one who brought up evocation last thread. Missed the vote on this one.
Seriously, we have evocation spells we can't use, and we passed by some seriously nasty effects because we couldn't use them. I'd rather go with a non magic stat if we don't go with that one.
>>
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>"Alright. Ulric, Salaman you're coming with me to find this Remove Curse spell. Alina you stay here and rest"
Alina: "Wait what? I'm up for this"
Ulric: "You don't look so good Alina, I'm with Christof"
Alina: "But I..." *she trails off and mumbles*
>"Don't worry we'll be back in a few days at most"
Alina: "Well okay... I could use some extra sleep, I guess"
>"We'll be back before you know it. See you soon."
Ulric: "Drink plenty of water!"
Salaman: *throws her some talons* "go buy yourself something nice."
Alina: "wha-?"

Alina obediently heads to a tavern to rest. The men head out into the wilderness. Although you're quite close to town. The lack of pathways and roads quickly becomes a problem. You take a moment to get your bearings.

Roll 1d100 to successfully navigate the wild territory. (survival 68%)
I'll randomly select one player's roll rather than take the first one this time

Also if you want
>write in
>>
Rolled 60 (1d100)

>>2916657
>anons didnt even participate
Goddamn you shitters
>>
>>2917438
Well it is Monday/Tuesday

I'll probably do ~2 more updates for this thread on slow mode before I finish
>>
Rolled 99 (1d100)

>>2917442
AIght. also
>write in
Check on Alina with that crystal ball after some time
>>
Rolled 54 (1d100)

>>2917438
i just assumed it was bumped because some one said something not because it was an update

Also, what the fuck is that reaction from salaman lol? he knows something
>>
>>2917500
He handed her the money. I just depicted it as him throwing a handful of coins at her because it looked funny
>>
Rolled 1 (1d3)

>>2917438
>>2917467
>>2917500
>>
>>2917680
Although your not much of an outdoorsman, the area doesn't have many trees and the sky is only a bit cloudy. You navigate quite easily.
Salaman: "I can sense the magic in the air is getting stronger. We're in the right place."
Ulric: "So we're looking for a cave right? I don't see anything. Just grass and hills."
>"I'd like to check up on Alina, see if she's okay."
Salaman: "Alright, get out the CB"
You place the crystal ball on a nearby log.
Ulric: "W-wait, are you going to use that thing to spy on Alina? You can't do that! What if she's... having a bath!?"
Salaman snickers.

>"It's fine she gave me permission" (bluff NORMAL%)
>"I understand how you feel Ulric but its for her own good" (persuade DIFFICULT%)
>"Feel free to cover your eyes."
>"Don't worry she wont know." (persuade ???%)
>"Relax Ulric, it will be fine. Hit it Salaman."
>write in
>>
>>2917723
>"Don't worry she wont know." (persuade ???%)
>>
>>2917723
>write in
"Ulric, Ulric, I thought you only whined at graveyards."
>>
>>2918074
I vote we dont do that. Thats just rude and exposes that we spied on him too
Nothing good will come from this
>>
>>2915898
Being a one-trick pony is a good way to get bit in the ass.

>>2916310 gets it.
>>
>>2918230
This, we can spy on her later
>>
>>2917723
>"Don't worry she wont know." (persuade ???%)

Chances are, she's not bathing.
>>
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>>2918074
Legit interesting idea. Having Christof chide Ulric for being a softie. But I don't think i'll go with it for now.

>>2917774
>>2918442
>"Don't worry she wont know."
Ulric: "I'll know!"
Salaman: "Ulric, you're making this needlessly difficult."
Ulric draws one of his swords on you.
Ulric: "No! Friends don't let friends do bad things to each other."

>"Ulric, you wouldn't even fight in the Oakheart arena. You're not going to hit me."
>Immunity to Weapons[Hacking] (Abjuration V%)
>"How dare you raise your weapon at me."
>"I wont tolerate insubordination Ulric!"
>"You want to fight? Fine. But when I win you'll drop this. Got it?"
>"Calm down Ulric, I didn't realise how strongly you felt. We wont spy on Anyone"
>"Calm down Ulric, I didn't realise how strongly you felt. We wont spy on Anyone (while you're around)"
>"Why so defensive? Do you LIKE Alina?"
>"Don't disrespect me by holding back. Use both your swords."
>write in
>>
>>2918862
Shit this took an unexpected turn, but we might as well go all the way. Lets toughen Ulric up, I know what we gotta do
>"Don't disrespect me by holding back. Use both your swords."
>>
>>2918862
>"Don't disrespect me by holding back. Use both your swords."
Nothing like beating someone to near death to deeper your friendship.
>>
>>2918862
>"Calm down Ulric, I didn't realise how strongly you felt. We wont spy on Anyone
Can we not
>>
>>2918943
OH NO
WE'RE GOING ALL THE WAY BUD
ALL THE WAY
>>
>>2918916
>>2918934
>>2918946

>"Don't disrespect me by holding back. Use both your swords."
Ulric: "I'm warning you Christof!"
You raise your hammer to strike.
Ulric draws his offhand sword.

You slam Ulric with your hammer for 11 damage. He recoils in shock but quickly gets serious.
Ulric slashes at your visor but you duck under.
He gashes your side with his offhand for 6 damage.
Salaman: "Well. Okay then."

>You are in combat
>You have 50/56 HP
Queue your next four actions

>Attack 81%
>Flurry 71%
>Power Attack 71%
>Jab 95%
>Defend
>Called Shot
>Counter Attack
>Spell
>Item
>write in
>>
>>2919154
>Spell
Immunity To Weapons (V) - Sword.
>Power Attack 71%
>Attack 81%
>Attack 81%
>>
>>2919154
Uhhh Dolomite just make sure we dont kill him alright.
>Immunity to weapons (V) - Sword
"I feel responsible for Alina"
>Jab
"I made her stay and now spy on her"
>Attack
"You do tough decision for those you care"
>Power Attack
"That is exactly why I do this to you!"
>>
>>2919154
This
>>2919168
And
>We're not doing bad things to each other. We're literally just checking if she's okay.

Watch the first party member death be because we crit and accidentally crack his skull open
>>
Rolled 85 (1d100)

That was the last update I'm doing for the thread. Next session will be in 13 days. (sorry)
Thanks for playing
(if dice is 90 or above Alina is actually taking a bath)
>>
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Casting immunity to swords is cheating, it's not a fair fight in the slightest you guys are just beating the shit out of ulric

I'm voting for we don't cast the shit or at the very least throw down the hammer and wrestle him
>>
>>2919730
>wanting a fair fight
Be glad we are not using the cursed mace.
>>
>>2919925
Ultimately, he is our friend and we are kicking his ass because he didn't want us to use a globe to spy on the girl he likes.

Try yourself in his shoes, what is going to happen to our friend ship after we beat him to an inch of his life with a fucking warhammer? What is Salaman going to think after watching you beat the shit out of Ulric in an unfair fight for disagreeing with you? Whats alina going to think when ulric ultimately tells her everything?

also this bullshit >>2919187
>"I feel responsible for Alina"
we literally brushed her off again and again in preference to talking with our cursed mace. Ulric obviously noticed all of that since he likes her.

All im saying is, give him a fair fight.
>>
>>2920025
I meant like "responsible for her safety" we brought her out here after all.
But yeah ur right. Fair fight sure. Dont use magic dol
>>
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>>2920025
>What is Salaman going to think after watching you beat the shit out of Ulric in an unfair fight for disagreeing with you?
>>
>>2920200
based sal
>>
>>2920200
This is hilarious and I love it.
>>
>>2920653
Don't get me wrong, I feel terrible for Ulric, and I'll probably feel even worse if it has permanent negative impact on our friendship, but I can't help but laugh at this image in context of this situation.
>>
>>2916657
>Alina you stay here and rest"
Where did *that* come from?

>>2915098
>Beauty Rest for Alina.
Oh fuck. That was me. Oops. I just meant we should rest before intentionally engaging anyone. Didn't mean to split the group. My bad.

>>2917438
>anons didnt even participate
Missed it.

>>2918862
>>"Don't worry she wont know."
Oye...

>>2919154
>>You are in combat
Oye...

>>2919187
>Uhhh Dolomite just make sure we dont kill him alright.
>>Immunity to weapons (V) - Sword
>"I feel responsible for Alina"
>>Jab
>"I made her stay and now spy on her"
>>Attack
>"You do tough decision for those you care"
>>Power Attack
>"That is exactly why I do this to you!"
All this is good.

>>2919241
>>We're not doing bad things to each other. We're literally just checking if she's okay.
Also this.

>>2919730
>Casting immunity to swords is cheating
Cheating means we control the fight.

>throw down the hammer and wrestle him
Do this at the first sign of overpowering him. Like knocking him down.

>"Don't disrespect me by holding back. Use both your swords."
Then we use magic, make his swords irrelevant, toss our weapons, and still win.

Then scry, and cover the ball if she's nekid.
>>
2 days down.
11 to go.
>>
2880 minutes down.
15840 to go.
>>
Don't jinx it
>>
So guys, regarding leveling?

>A.
>Disguise 17->20
>Traps 27->30
>Persuade 79->80
>Listen 59->60
>Transmutation 20->32

>B.
>Transmutation 20->40

>C.
>Disguise 17->20
>Traps 27->30
>Persuade 79->80
>Listen 59->60
>Evocation 0->12

>D.
>Evocation 0->20

>E.
>Some other shit, further complicating the decision
>>
>>2926926
C.
Round out the semi-useful secondary numbers, then work towards secondary offense for when our hammer isn't enough.
>>
>>2926926
You may also notice from the character sheets that Alina is sitting on 21 unspent skill points.
>>
>>2927125
>Alina is sitting on 21 unspent skill points.
That sounds terribly uncomfortable. No wonder she seemed so unhappy. We'll have to fix that.
>>
>>2926926
C sounds good
>>
>>2927125
>>2927156
>Alina
What about going rogue with her?
>Stealth 27->40
>Lockpick 19->20
>Traps 23->30
>>
>>2927785
As tired as the "female rogue" trope is, it actually makes a lot of sense for her. She doesn't seem like the type to be a full-on thief, rather a sneaky survivalist type who knows how not to be seen.
She also started off as a "normie" citizen, with no background with magic (aside from when we tried to teach her) and she doesn't seem like the type to get up in danger's face and poke them with a stick.

TL;DR I agree.





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