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File: House Blacksand CoA.png (57 KB, 432x446)
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>Welcome back to a Song of Sand and Steel, the Game of Thrones narrative game. Our House is House Blacksand, a new house in the Dornish Marches, who are much despised by their neighbours. Our Lady is Lissara Blacksand, a beautiful femme fatale, who is a dab hand with a spear. We are currently about to attempt to retake the ruin of Vulture's Roost from soldiers who have captured it, with our Hubby's brother and the allied soldiers we've gathered

>This is a quest using the Green Ronin A Song of Ice and Fire RPG system.

Sup/tg/ Archive links
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Blacksand

Character sheet in the next post.
>>
>>2877461

>With you

"Ser Cortnay will command, with Ser Darvin leading our infantry. Ser Cletus, you'll lead your men of course, and Carth, you stay with the Engineers, and Ser Nestar will ride with me and the Cavalry."

The knights nod, and Cortnay grins.

"Should be fun. We'll start with a bombardment by the scorpions and the catapult, see if we can't spook them out. If they emerge, the infantry will hold, and the cavalry will sweep them from behind. If they hunker down, the Blacksand infantry will advance with the Turtle, and force an entrance. The Yronwood infantry will follow up, and the cavalry will look to find a different way in, and try to flank them. Everyone, brief your sergeants, and we'll gather when we reach the Roost."

The knights acknowledge their instructions, and move down the column, calling out names. Ser Nestar sidles up closer to you, and clears his throat.

"My lady, I know you want me with you, but I'd ask you put me with the infantry, under Ser Darvins command. I can't really use this" he says, touching the greatsword on his back "from horseback. And I'm more comfortable on foot, I'd love to break the lines with this.."


>Allow him to join the infantry
>Ask why he doesn't like cavalry?
>Insist he remains with you and the cavalry?
>>
>>2877479
>Ask why he doesn't like cavalry?
>>
>>2877479
>Allow him to join the infantry
>Ask why he doesn't like cavalry?
>>
>>2877479
>>Allow him to join the infantry

Makes sense for him to want to be on the frontlines. He needs to be seen as the face of this conflict
>>
>>2877479
>Allow him to join the infantry
>Ask why he doesn't like cavalry?
>>
>>2877479
>>Allow him to join the infantry
>>Ask why he doesn't like cavalry?
He fought on horseback during the night attack didn't he
>>
>>2877479
>>Ask why he doesn't like cavalry?
>>Insist he remains with you and the cavalry?
>>
>>2877483
>>2877484
>>2877487
>>2877490
>Allow him to join the infantry
>Ask why he doesn't like cavalry?

"Ser Nestar, why don't you like the cavalry? You dismounted yesterday to fight as well, even though you have a longsword."

Ser Nestar taps his fingers on the saddle pommel, before beginning to speak in a quiet voice.

"It's not just that I prefer my greatsword. I was serving as a guard for a Lysene silver convoy, traveling to Myr. Volantis was trying to take the orange coast from Lys at the time, and we came under attack by a group of cataphracts, from Volantis. The other sellswords I was with fled, and I found myself alone against the cataphracts charge. I was trampled, and hearing a cavalry charge, I sometimes freeze up. I'm fine in battle, if I know I'm not being charged, but it's not the best for me..."

"Well, I'll not force you. Report to Ser Darvin, and follow his orders."

Ser Nestar nods thankfully to you, and rides off, moving to where Ser Darvin is speaking with the sergeants of your house Infantry. You move up to the House Penrose cavalry, and introduce yourself, and inspect them. They look less experienced than your cavalry, but seem competent. They are enthused to know Ser Cortnay is commanding, and are keen to undertake their roll as flankers in the battle.

You explain to them that Ser Cortnay wants you to find another way in to Vulture's Roost, once the infantry has engaged, and flank the main battleline, dealing with any supporting units and disrupting the command. The cavalry nod their understanding, and you settle in for the ride to Vulture's Roost.

--------------------
The sun is shining into your eyes as you approach Vulture's Roost. Banners are hanging from the more intact towers, showing a white crowned skull on a black background, declaring allegiance to House Manwoody. Ser Cortnay has the force move past the ruin, and set up west of it, putting the early evening sun at your backs, as the engineers set up 3 scorpions and the catapult. He gathers you and the knights together, and grins.

"We'll need to offer them terms first, but we can make it so ridiculous that they refuse, or we can offer them safe passage back to Kingsgrave, and try to avoid a battle. Who knows, we might get lucky and they'll surrender unconditionally. We'll at least get an idea of their numbers at the parley, since they'll have most of their captains there, to match our numbers. Lady Lissara, this is your land, how should we approach it?"

>Call for the surrender of weaponry and armour, and the taking prisoner of all knights and commanders?
>Offer them safe passage back to Kingsgrave if they leave now?
>Write in...
>>
>>2877515
>Call for the surrender of weaponry and armour, and the taking prisoner of all knights and commanders?
>>
>>2877515
>Call for the surrender of weaponry and armour, and the taking prisoner of all knights and commanders?
Add some fun and ridiculous terms too
>>
That was the old Ser Nestar Character sheet. This is the actual one with stats and equipment
>>
>>2877515
>Call for the surrender of weaponry and armour, and the taking prisoner of all knights and commanders?
>>
>>2877525
Nestar doesn't seem like he will be a very good lord, lmao. All the better for us, I suppose.
>>
>>2877515
>Call for the surrender of weaponry and armour, and the taking prisoner of all knights and commanders?
>Call for every soldier to forfeit one gold dragon to our House
+ anything else ridiculous
>>
>>2877515
>Call for the surrender of weaponry and armour, and the taking prisoner of all knights and commanders?
Order them to pay 1000 gold dragons for trespassing
>>
>>2877515
>>2877519
This:
>>2877547
>>
>>2877515
>Call for the surrender of weaponry and armour, and the taking prisoner of all knights and commanders?
>>
Rolled 1, 2, 2, 2, 3 = 10 (5d6)

>>2877537
>>2877526
>>2877523
>>2877519

"I think we'll call for the surrender of their weapons and armour. I've got some other ideas, but that can wait."

Ser Cortnay grins, and the 6 of you walk forward, Ser Darvin holding a banner. You stop 150 yards from the castle walls, and before long, you see a small group of men approaching, carrying a Manwoody banner. As they come closer, you can see 3 men, wearing armour, though one is carrying a crossbow, while the other two are carrying shields on their arm. As they get closer, Ser Cortnay raises his hand, and the two parties stare at each other, 10 yards apart. One of the shield wearing men steps forward.

"I am Ser Gordar Tate, in service of House Manwoody, in command of the ruin of Vulture's Roost, rightful land of House Manwoody, seized a day ago from the invasive and unrightful Lady Blacksand. We understand you are here to discuss terms, Ser?" he says, looking at Ser Cortnay. Ser Cortnay grins, and waves towards you.

"Address the Lady Blacksand, it's her land you invaded."

"No need to repeat yourself, Ser Gordar, I heard you clearly. I am willing to forget this trespass, and allow your men to leave with their lives. However, you will hand over your weapons and armour, and House Manwoody will pay restitution of 1000 dragons for this act of unprovoked aggression. All commanders will be held as prisoners till a proper peace has been established."

A silence falls, broken only by quiet sniggering from Ser Cletus. Ser Gordar glares at you, and spits on the ground.

"That is my answer, Butcher's girl. I'll hang you from the walls for a few days, then we'll see who will be in a place to surrender."

The three men turn, and march away, as Ser Cortnay glares at Ser Cletus.

"That was hardly fitting behavior, Ser Cletus. Even if we are trying to provoke them, we should try to be noble about it."

Ser Cletus shrugs, and the 6 of you return to your lines. The engineers have finished assembling the weapons, and stand ready. The knights move to their units, and Ser Darvin's squire leads his and Ser Nestar's horses to the rear. You sit ready with the cavalry, as Ser Cortnay is handed a set of Myrish lenses by an engineer, and wait as he stares at the wall.

"Crossbowmen in the tower, infantry in the gap in the wall. Not sure how many, but no more than 400 men. Catapult, target the tower, scorpions, target the infantry, soften them up, and keep those crossbowmen's heads down."

Carth raises an arm, and brings it down, and with a creak and several thuds, the engines begin firing. Rocks crash into the tower, and bolts arc towards the clusters of barely visible infantry, as the Blacksand infantry move under the turtle, and prepare to move.
>>
>>2877573
What a terrible roll
>>
>>2877583
Maybe it's for the enemy, inshallah.
>>
Rolled 3, 2, 1, 6 = 12 (4d6)

>>2877573
The stones smash into the walls, and the bolts land out of sight, but no cries ring out. The engineers look concerned, and begin to adjust the engines, as Carth takes the lenses from his brother, staring at the tower. He waves the scorpions to re-aim. As the turtle begins to crawl forward. They cross distance, and you hear bolts begin to thud into the wood, as Cortnay rides towards you.

"Take the cavalry now, the artillery did poorly so we'll need you to make a serious difference. We can't fire at the infantry anymore, only those Archers."

You lead the cavalry back down the road, safely out of bolt range, and begin to circle around the ruin, looking for large enough gaps in the wall for the cavalry to ride through in numbers.

>Give me awareness (3d6)
>>
Rolled 3, 2, 6 = 11 (3d6)

>>2877588
>>
Rolled 2, 6, 2 = 10 (3d6)

>>2877588
>>
Rolled 4, 1, 4 = 9 (3d6)

>>2877588
>>
Rolled 1, 1, 6, 5, 1 = 14 (5d6)

>>2877596
>>2877591
>>2877590
11, 10, 9 vs TN 12

You and your men stare at the wall, but only see small gaps, barely enough for a single horseman, not enough to allow a proper charge. You hear thuds continuing, but no cries ring out, except the slow chanting of your infantry. Suddenly, Carth's voice breaks the dusk, but you cannot make out his call. You do hear the creak and thuds of the engines firing again, as you ride further on, looking for more gaps in the wall, as you hear the crash of missiles hitting stone...


>Give me awareness (3d6)
>>
Rolled 5, 2, 2 = 9 (3d6)

>>2877619
Next time we should just stay in the castle and nurse the kids or something.
>>
Rolled 4, 6, 1 = 11 (3d6)

>>2877619
>>
Rolled 6, 2, 6 = 14 (3d6)

>>2877619
>>
Rolled 3, 4, 3, 2, 1, 1, 3 = 17 (7d6)

>>2877633
>>2877625
>>2877632

> 9,11,14 vs TN 9 (2 Degrees of success)

You catch site of a breach in the walls, a large wide gap, wide enough for at least 5 horsemen to ride through at a time. Even better, you can see the back of an infantry unit, the Manwoody banner flying above them. Several cries of pain ring out, and a loud crash reaches your ears, sounding like a small avalanche. A loud battlecry follows, clearly from Ser Nestar, and it is taken up by more voices.

"BLACKSANDS, BLACK HEARTS! CHARGE!!!!"

You hear the clashing of steel, and the sound of battle being joined. The infantry unit you can see raises their shields, and begin to move forward, but do not look like they have been engaged yet.


>Charge now, at the un-engaged unit, with the element of surprise?
>Move into the ruin, potentially revealing yourself, but maybe getting a better position?
>>
>>2877644
>>Move into the ruin, potentially revealing yourself, but maybe getting a better position?
>>
>>2877644
>Charge now, at the un-engaged unit, with the element of surprise?
>>
>>2877644
>>Charge now, at the un-engaged unit, with the element of surprise
>>
>>2877644
> charge now

might require animal handling, but the other requires stealth. cavalry is better at animal handling
>>
>>2877644
>Charge now, at the un-engaged unit, with the element of surprise?
>>
>>2877660
>>2877657
>>2877656
>>2877649
>>2877646

Roll me Fighting for the cavalry, (3d6)
>>
Rolled 6, 5, 2 = 13 (3d6)

>>2877662
>>
Rolled 6, 4, 2 = 12 (3d6)

>>2877662
>>
Rolled 1, 1, 4 = 6 (3d6)

>>2877662
>>
>>2877672
>>2877668
>>2877663
>13, 12, 6 vs TN 5 (2 Degress of Success)
>Cavalry Charge gives +2 damage. Damage goes to 10x2=20-5 from armour
>Infantry takes 15 Damage and is Disorganised.

You thunder through the breach in the wall, the cavalry's spears lowering, and you slam into the rear of the Manwoody Infantry. You drive deep into the ranks of them, scattering them before you, as you hear Ser Gordar's voice calling out for them to rally. You can see him, standing holding the Manwoody banner, his voice cutting through the clamour of battle. Beyond him, you can see Ser Nestar behind the front line of another unit of infantry, swinging his greatsword in huge arcs, as infantrymen try to dart forward, and stab at him, but most of their blows skate off his armour. Your infantry are pressing, trying to join him, and you see Ser Darvin smashing his longax onto the shields of the Manwoody infantry. Up in the tower, you can see several pieces of masonry have fallen, and crossbowmen are huddled against the wall, trying to reload, glancing towards where the rest of your forces are.

>The Cavalry will attack the infantry on their own, but may be rallied by Ser Gordar.
>Attack the disorganised infantry yourself, trying to rout them?
>Attack the other infantry in the rear, trying to disorganise them?
>Attack Ser Gordar, trying to stop him from rallying the infantry?
>>
>>2877688
>Attack Ser Gordar, trying to stop him from rallying the infantry?
>>
>>2877688
>>Attack Ser Gordar, trying to stop him from rallying the infantry
>>
>>2877688
>Attack Ser Gordar, trying to stop him from rallying the infantry?
>>
>>2877702
>>2877693
>>2877692

You wheel your horse around, and press through the scattered infantry, closing with Ser Gordar. He catches sight of you, and curses, dropping the banner, squaring off with you.

"Well, Butcher's Girl! Lets dance!"

>What weaponry are you using?
>Boar Spear
>Spear and Shield
>>
>>2877711
>Boar Spear
>>
>>2877711
What was the difference?
>>
>>2877711
>Spear and Shield
>>
>>2877721
Boar Spear does more damage, Spear and Shield is more defensive
>>
>>2877721
>>2877725
Boar spear can also impale people, trapping them in place
>>
>>2877711
>>2877725
>>2877728

The Boar Spear then
>>
>>2877735
>>2877724
>>2877716

You raises your spear, and spur towards him, gripping your spear in two hands, leaning low over your horse...

>Give me fighting with a bonus dice from height? (7d6)
>>
Rolled 4, 1, 2, 6, 4, 5, 3 = 25 (7d6)

>>2877745
>>
Rolled 1, 4, 2, 6, 5, 2, 1 = 21 (7d6)

>>2877745
>>
Rolled 4, 4, 6, 6, 5, 2, 5 = 32 (7d6)

>>2877745
>>
>>2877765
God bless you
>>
>>2877765
>>2877749
>>2877747
>19, 17, 22 vs TN 7 (4 Degrees of Success)
>CRIT! 2 sixes gives +4 base damage.
>Damage (4+4)x4=32-6=26
>Ser Gordar takes a Wound.

>3+ degrees of success! IMPALE triggers.
Please give me an Athletics Test (3d6)
>>
Rolled 3, 5, 6 = 14 (3d6)

>>2877777
>>
Rolled 6, 5, 1 = 12 (3d6)

>>2877777
>>
Rolled 2, 4, 4 = 10 (3d6)

>>2877777
>>
>>2877778
>>2877779
>>2877785
>14,12,10 vs TN 9 (2 Degrees of Success)
>You IMPALE Ser Gordar.
>You deal 4 damage!
>Ser Gordar takes 4 damage.

You thrust forward as you close, Ser Gordar slashing up towards you. You lean back, and let his blade pass harmlessly past you, before slamming the boar spear down, leaving it punched through his armour. You ride around, yanking the spear, as Ser Gordar screams in agony.

>Lissara Blacksand
>Health 9
>Injuries 0
> Wounds 0

>Ser Gordar Tate
>Health 12
>Injuries 0
> Wounds 1

>You have 2 more Boar spears.
>Do you?
>Leave the spear in him, and draw another one? (Will force him to remove the spear, risking injury)
>Attempt to pull the spear back, dealing some damage again? (Harder to do, but you don't run the risk of running out of weapons)
>>
>>2877802
>>Leave the spear in him, and draw another one? (Will force him to remove the spear, risking injury)
>>
>>2877802
>Leave the spear in him, and draw another one? (Will force him to remove the spear, risking injury)
>>
>>2877802
>Leave the spear in him, and draw another one? (Will force him to remove the spear, risking injury)

We can switch to the defensive now that he is injured. Shouldn't be doing much rallying with a boar spear sticking out of him.
>>
Rolled 1, 6, 4 = 11 (3d6)

>>2877823
>>2877810
>>2877807
>This is taking place over a single unit combat turn, the fight is still going on around you.

You let go of the spear, and reach into the sheath on your horse's flank. Pulling the next boar spear out, you turn and stab down at him.
You see Ser Gordar reaching for the spear, and dropping his sword.
>Give me fighting, with the bonus dice (7d6)
>>
Rolled 2, 1, 3, 4, 2, 1, 3 = 16 (7d6)

>>2877835
>>
Rolled 5, 2, 1, 1, 2, 3, 6 = 20 (7d6)

>>2877835
>>
Rolled 4, 1, 1, 5, 3, 5, 3 = 22 (7d6)

>>2877835
>>
This guy is gunna get obliterated
>>
>>2877846
>>2877838
>>2877837
>11 vs TN 9 (1 Degree of Success)
>Ser Gordar removes the Boar Spear!
>Ser Gordar takes an injury!

>13, 17, 18 vs TN 7 (3 Degrees of Success)
>Damage 4x3=12-6=6
>Ser Gordar takes 6 damage

>3+ Degrees of success! IMPALE triggers!
Please give me an Athletics test (3d6)
>>
Rolled 2, 1, 6 = 9 (3d6)

>>2877853
>>
Rolled 5, 4, 2 = 11 (3d6)

>>2877853
>>
Rolled 3, 3, 3 = 9 (3d6)

>>2877853
>>
>>2877867
>>2877860
>>2877856

>9,11,9 vs TN 9 (1 Degree of success)
>You IMPALE Ser Gordar

>Slight correction. Being mounted on a battle trained horse and not moving gives you +2 base damage. So Ser Gordar takes a wound.

Your horse rears up and you plunge the spear down again, into him, directly after he pulls the first boar spear out of his chest. He grunts in pain this time, and grits his teeth.

>Lissara Blacksand
>Health 9
>Injuries 0
> Wounds 0

>Ser Gordar Tate
>Health 12
>Injuries 1
> Wounds 2

>You have 1 more Boar spears.
>Do you?
>Leave the spear in him, and draw another one? (Will force him to remove the spear, risking injury)
>Attempt to pull the spear back, dealing some damage again? (Harder to do, but you don't run the risk of running out of weapons)
>>
>>2877882
>Leave the spear in him, and draw another one? (Will force him to remove the spear, risking injury)
If he takes the spear out, he will die right?
>>
>>2877882
>Attempt to pull the spear back, dealing some damage again? (Harder to do, but you don't run the risk of running out of weapons)
>>
>>2877882
>>Leave the spear in him, and draw another one? (Will force him to remove the spear, risking injury)
>>
>>2877882
>Attempt to pull the spear back, dealing some damage again? (Harder to do, but you don't run the risk of running out of weapons)
>>
>>2877884
Not necessarily. He's a tough motherfucker.
>>
>>2877891
Yes, but he will get 2 injuries, doesn't that mean he dies?
>>
>>2877893
No he can take up to his Endurance in injuries, and then his Endurance in wounds.
>>
>>2877893
Guess we will be butchering a pig then.
>>
>>2877893
I will say he will struggle to remove it with only 2 dice and a -1 penalty though.
>>
>>2877896
Oh, I think I might've read that then, my bad. My vote still stays the same, though.
We can rip the spears from him after he's dead, right? or pick up the one(s) he's took out?
>>
>>2877900
Yeah no problem. Hell, if he has 2 spears in him, you can dismount, pick up the one he pulled out, remount, and attack again.
>>
Rolled 1 (1d2)

>>2877884
>>2877885
>>2877889
>>2877890

>1. Leave the spear in him, and draw another one? (Will force him to remove the spear, risking injury)
>2. Attempt to pull the spear back, dealing some damage again? (Harder to do, but you don't run the risk of running out of weapons)
>>
Rolled 6, 3 = 9 (2d6)

>>2877908
You spin your horse around again, and draw the final boar spear from your sheath. Ser Gordar hauls on the second spear...

Give me fighting, with a bonus dice (7d6)
>>
Rolled 2, 5, 2, 2, 3, 2, 3 = 19 (7d6)

>>2877913
>>2877907
Well, I was concerned about other soldiers attacking us or something
>>
Rolled 1, 6, 5, 2, 1, 6, 3 = 24 (7d6)

>>2877913
>>
>>2877916
They're a little distracted by the cavalry mauling them. Unit combat rounds are longer than single combat rounds
>>
Rolled 3, 3, 3, 1, 4, 3, 1 = 18 (7d6)

>>2877913
>>
>>2877921
>>2877918
>>2877916

>8 vs TN 9 (Failure)
>Ser Gordar fails to remove the spear

>14,20,14 vs TN 7 (3 Degrees of success)
>CRIT! 2 sixes gives +4 base damage
>(4+4)x3=24-6=18
>Ser Gordar takes a wound

>3+ Degrees of success! IMPALE triggers
Please give me an Athletics test (3d6)
>>
File: HouseBlacksand.CoA.png (54 KB, 658x658)
54 KB
54 KB PNG
Rolled 2, 2, 2 = 6 (3d6)

>>2877936
I feel like Lissara is swinging above her league here and just being lucky as hell
>>
Rolled 4, 1, 3 = 8 (3d6)

>>2877936
>>
>>2877939
Not really. Being mounted and Impale is a hell of a drug. You are a little glass cannony...
>>
Rolled 2, 3, 4 = 9 (3d6)

>>2877936
>>
>>2877943
would pulling out the spear this time lower dc since it would be slightly unexpected from us or is it negligible.
>>
>>2877950
You're still trying to grab a spear that's probably flailing wildly as the man moves around, while mounted on a moving horse. It ain't easy.
>>
>>2877947
>>2877940
>>2877939
>6,8,9 vs TN 9 (1 degree of Success)
>You IMPALE Ser Gordar.

As Ser Gordar heaves on the spear, you carefully aim for a gap in his scale armour, and thrust forward, the spear punching through. He lets out another grunt and falls to his knees. You are out of spears, but there is one on the ground next to him, or his sword...

>Lissara Blacksand
>Health 9
>Injuries 0
> Wounds 0

>Ser Gordar Tate
>Health 12
>Injuries 1
> Wounds 3

>You have no more Boar Spears
>Dismount, pick up his sword?
>Dismount, pick up your boar spear from the ground?
>Call for his surrender?

>>2877950
No it is based on his armour, not his stats or your action. It's a TN9 to remove it, but you need 2 degrees to hurt him, and even then, it only deals 4 damage. Removing impale weapons works best with warlances, where the damage is Anuimal Handling +4, not Athletics+1
>>
>>2877963
but why let go of the spear in the first place then? Just stab and pull back.
>>
>>2877968
Can we use our spear and shield to finis him off?
>>
>>2877970
Issue is, its stuck in his armour. Either you let go and try to put another one in him, or you wrestle with it and maybe do some more damage. You are using a huge spear here, its not some agile little thing.
>>
>>2877970
Because that's not how the rules work.
>>
>>2877968
>>Dismount, pick up your boar spear from the ground?

If he didn't hate us so I'd make him surrender and earn some dosh with a ransom but the less competent people trying to kill us in the future the better
>>
>>2877968
>>Dismount, pick up his sword?
>>Call for his surrender
>>
>>2877973
You only have the boar spear with you, thats how I'm doing it. Each combat, you choose what load-out you have, and that's all your horse can carry.
>>
>>2877968
>Dismount, pick up your boar spear from the ground?
>Call for his surrender?
>>
>>2877970
If combat was a more narrative affair I would try to intentionally snap the tip off so he'd have the head stuck in his body and nothing he could grab at with his gauntlets. Or you know, aim for the head or throat. But it's all about dice and QM has to write around the results and make a setup that will allow the next round to make sense. It's not always going to be smart or cinematic
>>
>>2877968
>Dismount, pick up his sword?
Finish him!
>>
>>2877986
>>2877982
>>2877980

Sliding down the side of your horse, you walk over to infront of him, where he is slowly breathing. You kick your spear up into your hand, and spin it around your body, before extending it to his throat. You tilt your head to the side, and look at him, as his eyes raise to meet yours.

"Ser Gordar, I call for your surrender. Of you and your men."

He looks like he is going to lunge for you, before his head falls forward, and he slumps.

"I yield. I yield."

With that, he slumps on his side, gasping in pain. You remount, and turn to see how the rest of the battle is progressing...

The Yronwood infantry has rushed up, and with their support, your infantry has broken through, and Ser Darvin and Ser Nestar are standing over the broken body of the other knight commander you met, while your cavalry are scattering the infantry you charged. Swords are dropped, and the archers are throwing their crossbows down from the tower, calling out their surrender. The commander of the crossbowmen throws his helmet down, along with the Manwoody flag that was flying from the tower. It appears you are victorious!

>Give me 3d6 for the condition of your units.
>>
Rolled 1, 5, 4 = 10 (3d6)

>>2878030
>>
Rolled 3, 3, 6 = 12 (3d6)

>>2878030
>>
Rolled 5, 6, 4 = 15 (3d6)

>>2878030
>>
Rolled 3, 3, 4 = 10 (3d6)

>>2878046
>>2878041
>>2878034
>I forgot the engineers, so adding them in with the best result I roll.

>House Yronwood Infantry (+1 Training)
>House Blacksand Infantry (+2 Training)
>House Penrose Cavalry (Intact)
>>
>>2878050
ELITES HERE WE COME
>>
>>2878050
>House Penrose Engineers (Intact)

>House Yronwood infantry becomes Elite!

>House Blacksand Infantry becomes Elite +1
>You can increase one ability by 1

>Which one do you want to increase?
>Athletics 4 (Increase damage and defense)
>Fighting 5 (Increase Fighting skill)
>Endurance 5 (Increase Health)
>>
>>2878057
>>Endurance 5 (Increase Health)
>>
>>2878057
>Athletics 4 (Increase damage and defense)
>>
>>2878057
Athletics 4 (Increase damage and defense)
>>
>>2878057
>>Fighting 5 (Increase Fighting skill)
>>
>>2878057
This is for Infantry stats, right?
>>
>>2878057
>Athletics 4 (Increase damage and defense)
>>
>>2878065
Yeah
>>
>>2878057
>Athletics 4 (Increase damage and defense)
>>
>>2878057
>>Athletics 4 (Increase damage and defense)

Hey QM you do you have a spreadsheet or a paste in with our power units stats somewhere?
>>
>>2878071
>>2878068
>>2878063
>>2878062
>>2878061
>>2878059

>Athletics 4 (Increase damage and defense)

Ser Cortnay walks slowly into the ruin, followed by the engineers and Carth. He looks around, and at the grins of your infantry. He sees Ser Gordar, who is being slowly lifted up, and at your men who are gathering the crossbows up. Two of the engineers begin removing the spears, only causing a small amount of extra damage.
>Ser Gordar takes an injury!

"Well, Lady Lissara, you've done well for yourself. Good charge, and once the engineers fixed their aim, those archers didn't last long."

Carth grins.
"They claimed it was because we provided "New rope" so it was too taught for their calculations. I pointed out it simply meant they'd be more powerful, and they mumbled and shut up."

Carth looks at Ser Gordan, and at the three huge holes in him, raising his eyebrows.
"He may be our enemy, but goddamn the man is tough..."

Nodding, you return his sword to him, to which he nods in thanks, reluctantly. The captain of Archers has his sword returned as well, as he mounts a riding horse, and moves behind the Penrose Cavalry. Seeing him do this, Ser Cortnay walks over to you, a somewhat apologetic look on his face.

"I hate to do this, but since it was my artillery that forced him to cower and surrender, I'd like to claim his ransom. You can keep Ser Gordar, he's yours by rights, but the archer captain, I'd like to claim him. And don't try to argue Carth did it, because I was next to him the whole time, and I was in charge of this whole thing."

Carth rolls his eyes and looks at you...

>Argue he is your prisoner, he surrendered to your troops (Cunning Logic)
>Agree, and give him up willingly?
>Attempt to sway Cortnay's opinion (Persuasion)
>>
>>2878073
I'm sorting it now. I've got them, its just not in an up-loadable state
>>
>>2878113
>Agree, and give him up willingly
We're getting the better hostage, it's fine
>>
>>2878113
>>Agree, and give him up willingly?
>>
>>2878113
>Agree, and give him up willingly?
Bit cheeky
>>
>>2878113
>Agree, and give him up willingly?
A good general shares the spoils of victory
>>
>>2878113
>Attempt to sway Cortnay's opinion (Persuasion)
Ransom him after the war please.
>>
File: Unit Sheet.pdf (15 KB, PDF)
15 KB
15 KB PDF
>>2878122
>>2878123
>>2878124
>>2878131
>>2878132

"Of course, Ser Cortnay. Now, shall we encamp? I doubt Ser Gordar can be moved tonight, and we all need to rest."

Ser Cortnay bows to you, and your men begin to make camp. Fortunately, there are plenty of supplies and tents left by the Manwoody soldiers. Ser Gordar is silent, eating slowly and in pain. The next day dawns, and the force packs up, and returns to Shadowpeak, and when you arrive back, you find it as you left it, with Ser Ascar watching from the walls, and Elia, Calrin and Cerran running out to meet you as you and Carth dismount. Hugging your children, you introduce them to Ser Cortnay, who is seemingly surprised by the number of children, glancing at Carth as Elia curtsies, and Calrin asks how big Storms End is.

>Thats all for tonight. Later game tommorow, starting at 2200.
>>
>>2878170
Thank you for running.
>>
>>2878170
Thanks for running
>>
>>2878170
Great session as always, thanks for running!
>>
It's expensive but we should buy a personal guard unit when we have the power.
>>
>OUTCOME OF THE BATTLE
>Defeated 3 units
>Gain 1 Glory

>Lost 0 Units

>Gained 1 Damage upgrade for Archers
>Retaken Vulture's Roost.
>Captured Ser Gordar (Status 4)
>Captured Ser Kard (Status 3) (Given to Ser Cortnay)

>Glory can either be spent to gain 1 Bonus Dice to a roll (roll one more dice, but do not keep it), or can be converted into a single House Resource

>How do you want to spend your glory?
>Bank for tests?
>Convert into a House Resource?
>>
>>2879848
>>Convert into a House Resource?
Wealth.
>>
>>2879848
Wealth
>>
>>2879848
>Convert into a House Resource

Power. We need to start looking into expanding our military some.
>>
>>2879848
>Convert into a House Resource
Power
>>
Hey QM, can you start including more relevant information in the OP? Just make a pastebin or something. trying to track down the house's stats, our power units, the character sheets, etc is a pain.
>>
>>2879848
Power
>>
>>2879848
>Convert into a House Resource?
Law
>>
>>2879893
I forgot about that. Switching if allowed
>>
>>2879848
changing >>2879855 to Law
>>
>>2879848
>Convert into a House Resource?
Law
>>
>>2879922
>>2879912
>>2879896
>>2879893
>>2879891
>>2879874
>>2879871
>>2879855
>>2879850

>Law. New Law is 22

Google doc of House and Unit Stats
https://docs.google.com/document/d/1etywxDHXNyh79CV0x9r9CenaIJqJxg_uzpEtNWd-Avk/edit?usp=sharing


>How do you want to hold Ser Gordar?

>Keep him in a cell? (Harder to escape if he attempts, but less hygienic, also not chivalrous)
>Keep him in a room? (Easier to escape, but more hygienic and comfortable, he will be happier)
>>
>>2879931
>Keep him in a room? (Easier to escape, but more hygienic and comfortable, he will be happier)
>>
>>2879931
>Keep him in a cell? (Harder to escape if he attempts, but less hygienic, also not chivalrous)
It's not like he was a beacon of chivalry. He wanted to hang us ffs.
>>
>>2879931
>Keep him in a cell? (Harder to escape if he attempts, but less hygienic, also not chivalrous)
>>
>>2879931
>>Keep him in a cell? (Harder to escape if he attempts, but less hygienic, also not chivalrous)
He sure as shit didn't show us much courtesy
>>
>>2879931
>Keep him in a cell? (Harder to escape if he attempts, but less hygienic, also not chivalrous)
>>
>>2879945
>>2879936
We make peace with our enemies, not our friends.
>>
>>2879931
>Keep him in a room? (Easier to escape, but more hygienic and comfortable, he will be happier)
>>
>>2879953
If next time we fight is a pitched field battle where he wishes us luck, then he can sit in a room.

We can make the cell comfortable. He can have cushions, candles and good food.

If our maester says the cells are too unhygienic and may risk him getting infections I'll change my mind but not before.
>>
>>2879953
No. Fuck him.
>>
>>2879931
>Keep him in a cell? (Harder to escape if he attempts, but less hygienic, also not chivalrous)
Let him rot
>>
>>2879947
>>2879945
>>2879944
>>2879936
>>2879934

Ser Gordar is placed in a cell, and you and the knights retire to the main hall, where you all raise a goblet of wine to your victory. Maester Borrel spends some time checking the supplies brought back from the battle, and brings you a list, showing you that you captured nearly a full unit's worth of crossbows, and several dozen sets of armour and swords.

>Gain 1 Power

Maester Borrel does ask you if you want Ser Gordar to be treated, or if you plan to leave him alone in the cell till he is ransomed.

>Allow Maester Borrel to treat Ser Gordar (He will be more comfortable and be healthy)
>Deny Maester Borrel permission to treat Ser Gordar (He may die)
>>
>>2879972
>Allow Maester Borrel to treat Ser Gordar (He will be more comfortable and be healthy)
>>
>>2879972
>Deny Maester Borrel permission to treat Ser Gordar (He may die)
>>
>>2879975
lmao why, even if you hate him, he's worth money in ransom.
>>
>>2879972
>Allow Maester Borrel to treat Ser Gordar (He will be more comfortable and be healthy)
Hate him all you want. He's worth money until further notice. Chain him up first so he doesn't get any ideas.
>>
>>2879978
I really don't think he will escape, though surely chaining him up is only right. No matter how strong he is, he took 3 boar spears to the chest.
>>
>>2879972
>Allow Maester Borrel to treat Ser Gordar (He will be more comfortable and be healthy)

If we let prisoners die in our dungeons we're trading one bad reputation for another.
>>
>>2879978
>>2879974
>>2879975
>>2879996

"Maester Borrel, do treat him. He may have been rude to me, but that's no reason to throw away a good ransom."

Maester Borrel bows, and hurries away, heading to collect his Maesters kit. Spirits are high in the hall, with Ser Ascar being told the tale of the battle by Ser Cletus, Ser Darvin and Ser Nestar, while Carth and Ser Cortnay argue over some small story from their childhood. After throwing his hands up, Carth turns to you.

"What are you planning to do now? The Cavalry will need time to recover, and I'm not certain the cavalry from my Father will be impressive or dangerous enough to keep you safe. I know the children would appreciate some time with you, they've not spent more than a few hours with you for several weeks. We're ramping up to a fight now, me and Cortnay can go to House Selmy and House Dondarrion, we'll do better anyway, given our heritage. Take some time for yourself, spend some time with the twins and Elia, and get ready for the battles to come."


>Agree with Carth, do not visit House Selmy yourself, let him and Ser Cortnay handle it?
>Disagree with Carth, you'll visit them, veteran escort or not.
>>
>>2880006
>Agree with Carth, do not visit House Selmy yourself, let him and Ser Cortnay handle it?
As Stormlanders they can handle it better. Would love to visit them in peacetime though.
>>
>>2880008
Supporting this
>>
>>2880006
>Disagree with Carth, you'll visit them, veteran escort or not.
It'll do better to show we're brave and respect them.
>>
>>2880006
>Disagree with Carth, you'll visit them, veteran escort or not.
>>
>>2880006
>Agree with Carth, do not visit House Selmy yourself, let him and Ser Cortnay handle it?
Just this house right? I do want to visit the Carons
>>
>>2880006
>>Agree with Carth, do not visit House Selmy yourself, let him and Ser Cortnay handle it?
>>
>>2880028
>>2880027
>>2880019
>>2880014
>>2880010
>>2880008

The next few days pass without too much incident, though far quicker than you would have liked. You rode with Elia down to the port and back, her sitting in-front of you as you control the horse, Jelissa does a shadow puppet show for you and the children, and begins to teach Elia how to braid her hair, and the twins are given two wooden swords and shields from Ser Cortnay, before he leaves with Carth to go to Harvest Hall. Ser Ascar shows them some very basic swings, and they dedicate about half a day to trying to do the move, before they decide hitting the other's shield as hard as possible is far more fun. It has been 5 days when you are called to the wall. A pair of riders are standing outside the gate, bearing both a white banner and the banner of House Manwoody.

"Lady Lissara Blacksand, sometimes called the Butcher's Daughter, I am Ser Myles Manwoody, brother of Lord Dagos Manwoody, here to negotiate the ransoming of Ser Gordar Tate and Ser Kalt Ardun, House Manwoody's knights. We are willing to provide a ransom of 600 dragons for each of them, upon proof of their survival and well-being."

"Ser Kalt is the prisoner of Ser Cortnay, who is not here, so I can only negotiate for Ser Gordar, who was heavily injured in the battle."

"Have Ser Kalt join you, and confirm this, and we'll enter negotiations."

>Agree, summon Ser Kalt to confirm Ser Gordar's survival, and begin the ransoming process? (Negotiating, haggling etc?)
>Refuse, say you will ransom Ser Gordar after the conflict between you and House Wyl has finished?
>Write in...
>>
>>2880051
>Refuse, say you will ransom Ser Gordar after the conflict between you and House Wyl has finished?
Don't give your enemies anything until the war is done. Even an injured commander is dangerous.
>>
>>2880051
>>Refuse, say you will ransom Ser Gordar after the conflict between you and House Wyl has finished?

Allow him to speak with the prisoner. Invite him to wait here until Ser Courtnay returns.
>>
>>2880051
>Refuse, say you will ransom Ser Gordar after the conflict between you and House Wyl has finished
>>
>>2880051
>Refuse, say you will ransom Ser Gordar after the conflict between you and House Wyl has finished?

Allow him to speak with the prisoner. Invite him to wait here until Ser Courtnay returns.
>>
>>2880051
>Refuse, say you will ransom Ser Gordar after the conflict between you and House Wyl has finished
>>
>>2880071
This
>>
>>2880072
>>2880071
>>2880065
>>2880059
>>2880055

"No, we'll ransom Ser Gordar after the fighting is over. We'll send for Ser Kalt so you can see they are alive and well, and by all means, stay here till Ser Cortnay arrives, if he wishes to negotiate, but we will not be releasing Ser Gordar till the conflict is over."

Ser Myles frowns under his helmet, and then seems to sigh.
"Fine. Send for Ser Kalt. At least this will allow him to recover more."

You send a guard off, and he returns with Ser Kalt in turn. Ser Kalt raises a hand to Ser Myles, and calls down to him.

"Ser Myles, they came with siege and we failed to ambush her on the road. I apologise for our failiure. Ser Gordar is in a cell, though mainly due to him threatening to hand Lady Lissara from the walls of Vulture's Roost, and he's being treated for having 3 great-spears thrust through him."

Ser Myles visibly winces at the description of Ser Gordar's wounds, and shakes his head.

"I'll not stay while we are at war, not only do I have other duties, but it might raises awkward questions with out allies, if I'm staying with the enemy. We'll discuss the ransom as pat of your surrender, my Lady!" he calls out with a slightly humorous tone, before turning, and riding away. Ser Kalt is led back inside, and you return to your day.


>1 month has passed.
>House Fortunes roll!
>Carth is not here, so give me a 4d6+4 please. (+2 from Port, +3 from Maester, +1 from Pop, -2 from Law)

>As before, I'll take the first 3 results, and roll off between them.
>>
Rolled 5, 5, 5, 5 + 4 = 24 (4d6 + 4)

>>2880094
>they came with siege
Weapons?
>>
Rolled 1, 3, 2, 3 + 4 = 13 (4d6 + 4)

>>2880094
>>
Rolled 4, 2, 2, 6 + 4 = 18 (4d6 + 4)

>>2880094
>>
>>2880098
wow anon, amazing
>>
Rolled 3 (1d3)

>>2880103
>>2880100
>>2880098

>24. Growth
>13. Decline
>18. Blessing
>>
>>2880114
wew, I did it. Blessing is really damn good, isn't it?
>>
>>2880114
>Blessings improve one resource by 1–3 points or two resources by 1 point each.

>Improve one resource by d3?
>Improve 2 resources by 1
>>
>>2880119
Power by d3

Law and Wealth by 1
>>
>>2880121
OR. Choose one.
>>
>>2880119
Power by d3
>>
>>2880119
>Improve 2 resources by 1
Law and Wealth
>>
>>2880119
>Improve 2 resources by 1

Influence +1, since our bonus from Trophy Room will then make it a +2 so we can raise our Status to 5 and bang out some more legitimate children.
And Wealth +1 to mitigate the bank payments, the bonuses we get to it, and if necessary used to arm our units better for the coming war.
>>
>>2880119
>>Improve 2 resources by 1
Influence and Power.
>>
>>2880119
>>Improve one resource by d3?
Power
>>2880132
The amount of children isn't determined by influence.
>>
>>2880119
>Improve 2 resources by 1
Law and Wealth
>>
>>2880136
You spend influence to have children. So yes it.
>>
>>2880138
>>2880131
>>2880126
>>2880136
>>2880134
>>2880132


>2 resources by 1 wins.
>Wealth is one with 3 votes.

>Which is going to be the other one?
>Influence
>Power
>Law
>>
>>2880142
>Law
>>
>>2880142
>>Influence
>>
>>2880142
>Influence
>>
>>2880142
>Influence
>>
>>2880142
>Law
>>
>>2880139
Nope
>>
>>2880142
>Law
>>
>>2880142
>Law
>>
>>2880155
Except it reads there we can only have bastards then. Besides, at 40 Influence we can get Status 5 which is breddy gud and trophy room makes our Influence gains go up by +1
>>
>>2880161
Nope Elia is status 4, since you are status 4. This makes Calrin and Cerran, as they currently are, Status 3, and any children after them status 2, so not an investment.
>>
>>2880161
Read again
>>
>>2880166
>>2880163
Well, I don't understand then. Is that only at the start of the game or do we actually need to spend influence to get more children?
>>
>>2880146
>>2880149
>>2880150
>>2880152
>>2880153
>>2880160
>>2880158

>Wealth increases by 5
>Law increases by 1

>Which payment plan do you want to follow?
>2 Wealth a month?
>1 Wealth a month?

>>2880169
Green Ronin never make things clear. Technically, one of Calrin and Cerran would be free, but I'm making them the same, since neither is the heir.
>>
>>2880183
>2 Wealth a month?
Based QM
>>
>>2880183
>>1 Wealth a month?
>>
>>2880155
Right this is just a difference in play style. My games, no one belonging to a noble family is lower than Status 3, so children will always incur an influence cost. The thought process coming from picture related where the lowest nobility is status 3. So yeah, just a difference in how people see the rules. Corebook loves to do nonsense like that.

That being said being Status 5 is definitely of value regardless so...
>>
>>2880183
>>2 Wealth a month
>>
File: OoSP.pdf (2.95 MB, PDF)
2.95 MB
2.95 MB PDF
>>2880202
>>2880189
>>2880185

>2 Wealth a month

>You send off a ship to Sunspear, carrying the payment for the Bank of Bays.

>Do you want to spend any wealth? (You have 8 available)

>Things you can spend Wealth on.
>Upgrades for units
>Armour Rating
>Fighting Damage
>Marksmanship Damage

>Wealth Holdings
>>
>>2880225
Didn't we capture lots of armor and weapons from the Vulture's Roost? Can we use those as well?
>>
>>2880183
>2 Wealth a month?
>>2880197
Well there should a point after having a certain amount of children that the rest can be free. Because limiting children is stupid. Only major noble houses can afford having more than 3 children and that's certainly not realistic nor true to the books.
>>
>>2880228
You have 1 power's worth of stuff from what you got. Its all worse than what your infantry have. You also have 1 free Marksmanship damage upgrade for Archers, if you get them. Neither of the infantry units were upgraded, only the archer unit was.
>>
>>2880225
>Wealth Holdings
>>2880233
Got it
>>
>>2880237
Please choose one from Out of Strife Prosperity.
>>
>>2880225
>Upgrades for units
>>
>>2880225
>Wealth Holdings
Food Agriculture
It seems really good
>>
>>2880243
Please put in what upgrades for what units you want. It takes 1 wealth per upgrade.
>>
>>2880225
>Wealth Holdings
Brothels
>>
>>2880225
>>2880248
>Armour Rating
+1 for Infantry
>>
>>2880255
You already have the armour upgrade for your infantry.
>>
>>2880225
>>2880255
>Armour Rating
Cavalry
Activate Cataphracts
>>
>>2880248
Support
>>
>>2880243
I'll change to Agriculture
>>
>>2880254
+1
>>
>>2880284
We can do both, though it would cost 6 money instead of 5
>>
Okay summarising things.

For 5 Wealth, you can build either

>Food Agriculture (House Fortune Rolls: +1, Resource Gain Bonus: Population +1, Power +1 Use Limit: These benefits only apply during Spring, Summer, and Autumn)
>Brothels (Resource Gain Bonus: Wealth +2. However, all Influence Resource decreases due to a House Fortunes roll are increased by 1)

Then you would have 3 wealth for unit upgrades, so I'm going to say

>Armour for Cavalry (AR 5-> AR 9) (1 Wealth)
>Yes
>No
>>
>>2880305
>Food Agriculture (House Fortune Rolls: +1, Resource Gain Bonus: Population +1, Power +1 Use Limit: These benefits only apply during Spring, Summer, and Autumn)
>Yes
>>
>>2880305
>Brothels (Resource Gain Bonus: Wealth +2. However, all Influence Resource decreases due to a House Fortunes roll are increased by 1)
>Yes
>>
>>2880305
>Food Agriculture (House Fortune Rolls: +1, Resource Gain Bonus: Population +1, Power +1 Use Limit: These benefits only apply during Spring, Summer, and Autumn)
>Yes
>>
>>2880305
>Food Agriculture (House Fortune Rolls: +1, Resource Gain Bonus: Population +1, Power +1 Use Limit: These benefits only apply during Spring, Summer, and Autumn)
>Yes
>>
>>2880305
>>Brothels (Resource Gain Bonus: Wealth +2. However, all Influence Resource decreases due to a House Fortunes roll are increased by 1)
>>Yes
>>
>>2880322
>>2880314
>>2880310
>>2880315
>>2880319

>Food Agriculture (House Fortune Rolls: +1, Resource Gain Bonus: Population +1, Power +1 Use Limit: These benefits only apply during Spring, Summer, and Autumn)
>Yes

Please give me 1d6 for how long it will take to build the Food Agriculture
>>
Rolled 1 (1d6)

>>2880327
>>
>>2880332
Well thats that then. Nothing else will beat that, so in 4 months, you'll have food agriculture!
>>
Rolled 5 (1d6)

>>2880327
>>
>>2880305
>Food

>Yes armor
>>
I have made a mistake. Your market is not yet build, nor is your saltworks, so you do not gain 5 wealth, you only gain 1. This means you would have had 4 wealth available, after paying the loan. You cannot build Food Agriculture at this time. My bad. Armour stays, unless people are dead set against it.

>Cavalry Armour
>Yes
>No

>You have 3 wealth free. Do you want the Engineers to build more siege equipment? (You will keep this after the war)

>Small Catapult (1) (3 Damage) (Good against walls, can be used against units)
>Medium catapult (2) (5 Damage) (Good against walls, can be used against units)
>Mangonel (3) (Very good against walls, cannot be used against units)
>Scorpion (1) (3 Damage against units only. Can target individuals, dealing 10 damage ignoring armour)
>Spitfire (2) (3 Damage against units, can use wildfire. You can't get wildfire)
>Turtle (1) (Protects a moving unit from Arrow fire)
>Mantlets (1) (Protects a stationary unit from arrow fire)
>Ram (1) (For knocking down small walls)
>Covered Ram (2) (Larger, for knocking down gates and large walls, protected from arrows)
>Climbing Gear (1/2) (Ropes, Ladders, grapples, for climbing walls and other obstacles)
>Boiling Oil (1/2 per use) (Deals damage to units climbing a wall
>Siege tower (2) (Far easier to get up walls, but slower)
>No Siege equipment
>>
>>2880379
>>Yes
>Scorpion (1) (3 Damage against units only. Can target individuals, dealing 10 damage ignoring armour)
>>
>>2880379
>Medium catapult (2) (5 Damage) (Good against walls, can be used against units)
>Boiling Oil (1/2 per use) (Deals damage to units climbing a wall
2 boiling oils for defence
>>
>>2880389
Supporting
>>
>>2880379
>Yes
>Scorpion (1) (3 Damage against units only. Can target individuals, dealing 10 damage ignoring armour)
>>
>>2880447
>>2880441
>>2880401
>>2880389

>You will have a scorpion team by the end of the week. (No pre cut lumber etc.)

>Next session at 1900 BST Wednesday. See you all then.

Sorry this session was more adminy, but if I have to have a shorter session, that's when I'll try to do most of the admin.

As a personal note, scorpions are really fun with a warfare focused character. My GM in my ASOIAFRPG real life game refuses to allow me to have them after I sniped out 4 enemy commanders in a large battle before the sides actually clashed.
>>
>>2880467
Carth and Cortnay return a few days after Ser Myles had visited, and are somewhat put out as they arrive. Carth brings you and Ser Cortnay to the Solar, and informs you that House Selmy has made it clear they will not be aiding any dispute outside of the Stormlands.

"House Selmy is not feeling too secure in aiding anyone. Barristan Selmy may have been forgiven, but they are still uncertain about acting out of turn. We were swaying them, but then this arrived." He shows you a scroll, marked with a falcon and a hand. "The Hand has caught wind of this little dispute. He's made it clear that any Stormlands house that interferes will not be protected, either by the king or by Storms End against any reprisals that may arise, except for House Penrose, due to marriage connections. It's not stated, but it's clear that Jon Arryn is not best pleased with this, and I'm not surprised. It took him a year to get Prince Doran to bend the knee, and this kicks up all sorts of contentions."

Ser Cortnay shakes his head, and drums his fingers on the table.

"House Dondarrion are not going to join in war, not with a young, unmarried heir, and an ailing lord. Adding the disapproval of the mentor of the man they followed into rebellion, and they'll host us for a night, and ask us to leave, at best. House Caron might throw everything to the wind, and join anyway, but they'll not join out of the goodness of their hearts. They'll want something. And whatever they want, you'll end up paying it, or they'll probably switch sides just to spite us, Lord Caron is a bitter man. Before, you could have played on his temper, and brought him in with old grudges, but now, the price might be too high. Snubbing him would make you better viewed in Dorne, you could even deny ever approaching him, and most Dornishmen would see you as more Dornish. House Caron's been calling themselves the Lord of the Marches for centuries, and they've been the most active in border raiding. It comes to a balance of if he'd be useful, as opposed to whatever he wants and the ill will of Dorne."

>Decide to skip House Caron? (Better viewed by Dorne, Jon Arryns letter gives them a strong negotiation position)
>Decide to go to House Caron? (Not liked by Dorne, but they'll be willing to fight, albeit at a price)
>Write in...
>>
>>2881730
>Decide to skip House Caron?
>>
>>2881730
>Decide to go to House Caron? (Not liked by Dorne, but they'll be willing to fight, albeit at a price)
Aren't the Carons supposed to be our allies, at least that's what the character sheet says
>>
>>2881744
They like you, it's not a formal alliance. (More specifically, they liked your father). That was me trying to represent who is positive towards you.
>>
Is there still time to hire mercs from Essos? If not I'll vote to visit house Caron. Our forces are not large enough.
>>
>>2881769
Mercs cost a mix of power and wealth, you have 2 power free, so you can hire some Green Mercs, for 2 power and 1 wealth. This is because power represents your ability to feed and house the units as well as the units themselves
>>
>>2881772
Green troops are absolutely dogshit
>Decide to go to House Caron? (Not liked by Dorne, but they'll be willing to fight, albeit at a price)
>>
>>2881730
>Decide to skip House Caron? (Better viewed by Dorne, Jon Arryns letter gives them a strong negotiation position)
>>
>>2881730
>Decide to go to House Caron? (Not liked by Dorne, but they'll be willing to fight, albeit at a price)
>>
>>2881730
>Decide to skip House Caron? (Better viewed by Dorne, Jon Arryns letter gives them a strong negotiation position)
Perhaps we should petition the King directly since the Hand has chosen to intercede on the matter?
>>
>>2881730
>Decide to skip House Caron? (Better viewed by Dorne, Jon Arryns letter gives them a strong negotiation position)
Frankly I was of the impression the local only vote meant only dornish houses in the first place so...
>>
>>2881838
>>2881823
>>2881811
>>2881803
>>2881788
>>2881744
>>2881739
>Decide to skip House Caron? (Better viewed by Dorne, Jon Arryns letter gives them a strong negotiation position)

"We'll skip House Caron. I'm happy to risk the displeasure of my neighbours, but I'm not going to let him hold me over a barrel for something he wants to do. And paying him to do it? It sticks in my throat. We'll make do with what we have. Let's review our forces."

Carth brings out a roll of parchement, and spreads it out, weighing it down with an inkpot and a goblet.

>HOUSE BLACKSAND
>Elite Infantry
>Veteran Cavalry
>Veteran Garrison
>Veteran Scouts
>1 Scorpion Teams

HOUSE PENROSE
>Trained Cavalry
>Elite Engineers
>1 Catapult
>1 Scorpion Team
>1 Turtle

HOUSE YRONWOOD
>Veteran Infantry

HOUSE DAYNE
>Elite Personal Guard
>>
>>2881928
"Our forces should be better trained, we already damaged House Manwoody, but I feel we will be outnumbered. But if we can force a battle, at a point of our choosing? Our siege engines should be useful, assuming the engineers fire correctly this time."

Cortnay rolls his eyes, and tuts.
"Leave them alone Carth, they already admitted they made a mistake. As far as where to fight? We need somewhere we can arrange our siege engines, and flat land for our cavalry. That is in short supply in the Red Mountains. Only three places I can think of."

Cortnay points to a map of the Marches, tapping the black line of the Boneway
"The Boneway. I can't imagine House Yronwood being too happy with us. However, it's got everything we need. We can split their forces, defend with one hand while striking with the other, before they can unify, and co-ordinate."
He points to a thinner black line.
"The road to Wyl. We end up between the two, flanked, and defensive, but they don't get to unify, and House Yronwood don't get angry at us. And if Wyl can't communicate with Manwoody, they might think we are laying siege, and pull back behind their defenses."
He then taps the road to Kingsgrave.
"Better position than Wyl, but the two will be able to attack us, and possibly link up, since Manwoody know the back routes and roads so might be able to steal a march on us. So, where do we plan to fight, and when do we march? Waiting a week will allow us to organise more, group up, allow Ser Gerold to make himself ready. But if we go the moment he arrives? We'll be in a better position."

>Where?
>Boneway? (Best for you, you can avoid their forces, not be trapped, and concentrate force on the two forces one at a time. House Yronwood will be pissed off)
>Road to Wyl? (Potentially worse position, you will end up trapped between House Manwoody and Castle Wyl. However, House Wyl may not sally out)
>Road to Manwoody? (Decent position, but House Manwoody may be able to flank you)

>When? (Ser Gerold is expected in a few days)
>A week after Ser Gerold arrives? (Gerold will be properly in the army)
>When Ser Gerold arrives? (You may could get in a better position, and possibly catch the enemy off guard)
>>
>>2881933
>Boneway? (Best for you, you can avoid their forces, not be trapped, and concentrate force on the two forces one at a time. House Yronwood will be pissed off)
>When Ser Gerold arrives? (You may could get in a better position, and possibly catch the enemy off guard)
Yronwood can be charmed and persuaded to forgive us. All the other options are extremely dangerous for an outnumbered force.
>>
>>2881933
>Road to Wyl? (Potentially worse position, you will end up trapped between House Manwoody and Castle Wyl

If we we're worried about being outnumbered, we can't let them get together. Use speed, overwhelm and destroy one, then turn to face the other. Napoleon conquered nearly all of Europe on that maxim.

>When Ser Gerold arrives? (You may could get in a better position, and possibly catch the enemy off guard)

With all speed. We have the advantage in we've just bloodied them and will have high spirits.
>>
>>2881933
>Road to Wyl? (Potentially worse position, you will end up trapped between House Manwoody and Castle Wyl. However, House Wyl may not sally out)
>When Ser Gerold arrives? (You may could get in a better position, and possibly catch the enemy off guard)
>>
>>2881933
>Boneway? (Best for you, you can avoid their forces, not be trapped, and concentrate force on the two forces one at a time. House Yronwood will be pissed off)
>When Ser Gerold arrives? (You may could get in a better position, and possibly catch the enemy off guard)
>>
>>2881933
>>Boneway? (Best for you, you can avoid their forces, not be trapped, and concentrate force on the two forces one at a time. House Yronwood will be pissed off)
>>When Ser Gerold arrives? (You may could get in a better position, and possibly catch the enemy off guard)
>>
>>2881933
>3
If we choose road to Why does that mean we start a siege with them?
>>
>>2882025
I would give you the option of trying to rush them or fortifying on the road.
>>
>>2882030
And what are our scouts reporting? How are Manwoody troops acting?
>>
The question is one of our advantage of experience versus their advantage of numbers. Is it better for us to let them get together and test their advantage against ours or use our advantage when they are weaker and count on the veterans to win twice?
>>
>>2882045
>>2882030
Basically I am asking, do we know if they are going to be on the march soon or are they still waiting....
>>
>>2882045
They are keeping an eye on House Wyl atm, and House Wyl's forces are currently holed up in their castle, but their cavalry is missing.
>>
>>2882048
No matter what we pick, we're going to have a hard time.
>>
>>2882048
The main thing I'm concerned about is if we don't get a battle soon while holding the Boneway, Yronwood will get more and more mad at us to the point they may turn on us with the beckoning of Wyl and Manwoody.
>>
I'm going to give this 5 minutes, then call votes as they currently are.
>>
>>2882053
Maybe, so why not pick the one that doesn't make us more enemies?
>>
>>2882058
Because in the other options we might have to fight on two sides and that's even worse.
>>
>>2882053
>>2882058
If the mobile forces of Wyl are missing then they are probably with Manwoody, or they are still out escorting the Wyl's to diplo ppl.

>>2882055
even if I voted for road to wyl it would just tie the vote.
>>
>>2882066
Tie means I roll off. Better than committing to something you don't want.
>>
>>2881933
Fuck it, lets go Boneway and wait for Gerold

We'll just really suck up to Yronwood after this.
>>
>>2882018
>>2882014
>>2881998
>>2881960
>>2881972
>>2881997
>Boneway? (Best for you, you can avoid their forces, not be trapped, and concentrate force on the two forces one at a time. House Yronwood will be pissed off)
>When Ser Gerold arrives? (You may could get in a better position, and possibly catch the enemy off guard)

"We fight on the Boneway. We pull this off, and we're in a position where Yronwood will think twice about moving beyond angry words. And we can always smooth things over, and the Wyl lands will be untouched, all the more for us to take. And to do this, we'll need to go quickly. As soon as Ser Gerold arrives, we march."

Cortnay frowns.
"Are you going to leave the garrison here? It'll make our numbers less, but I'd hate for us to loose the castle because we were uncertain in our abilities."

>Take the garrison, bringing all your knights?
>Leave the garrison, and leave a knight here, as Castellan?
>Leave the garrison, and leave no castellan?
>>
>>2882083
>Leave the garrison, and leave a knight here, as Castellan?
>>
>>2882098
>>2882083
Leave Carth, lmao
>>
>>2882083
>Leave the garrison, and leave a knight here, as Castellan?
>>
>>2882083
>>Leave the garrison, and leave no castellan?
>>
>>2882083
>>Leave the garrison, and leave a knight here, as Castellan?
>>
>>2882083
>Leave the garrison, and leave a knight here, as Castellan
>>2882101
Hell no. He would never agree anyway
>>
>>2882118
So what, he only has like 2 warfare. We're Lord, make him stay.
>>
>>2882098
>>2882102
>>2882112
>>2882113
>>2882118
>Leave the garrison, and leave a knight here, as Castellan

>Which commander? (You cannot use knights from other houses)
>Ser Ascar
>Ser Darvin
>Ser Nestar
>Carth
>>
>>2882123
>Carth
>>
>>2882123
>Ser Ascar
>>
>>2882123
>Ser Ascar
>>
>>2882123
Can you post Carth's Sheet, please.
>>
>>2882123
>Ser Ascar
>>
>>2882141
>>
>>2882133
>>2882138
>>2882144
What if we lose and we both die, who will properly take care of our children and our lands?
>>
>>2882150
Would Carth be in any condition to lead and take care of the kids if we die? Seems like he would go into deep depression.
>>
>>2882158
He would stay strong for the kids, he is a learned mad.
>>
>>2882123
Can you post Sir Ascar's Sheet?
>>
>>2882144
>>2882138
>>2882133
>>2882125

"We'll leave the garrison. Ser Ascar can command them, he'll defend this castle till his dying breath. We wait for Ser Gerold, and we march, force the Wyls to fight us on the Boneway."

Ser Cortnay nods, and stands.
"I'll tell the knights, they'll be pleased there is a plan."

Carth calls after him.
"Send a rider down the road to Ser Gerold. No sense in surprising him on his arrival..."

------------------------
Tomorrow, at midday, Ser Gerold rides into the port, with a 20 man group of knights bearing different heraldry, but all flying the star of House Dayne from their lance tips. He rides through, and arrives at the already formed column, riding to the front of it, and joining the other knights, while his guard fall in behind the group. Ser Cortnay raises a hand in greeting to him, and Ser Gerold soon begins talking with Ser Nestar. Ser Cortnay bows in the saddle to you, and you raises your spear, and lower it, pointing towards the Boneway. With a loud rumble, the column of nearly 500 men and horses, with 3 wagons loaded with siege engines transporting the chief engineers rolling behind, along with a host of smaller wagons containing grain, dried meat, and barrels of ale following behind them. You travel for most of the rest of the day, and you see a horseman ride out of the first Yronwood watch-tower you pass and ride away from you, down the Boneway. You soon arrive at a widening of the terrain, in a flat valley between the foot hills of the Red Mountains, and stop, atop a rise. Camp is set up, and you and the knights ride around the area, looking at terrain.

"As soon as we are here, House Wyl is going to come from there." says Ser Nestar, pointing to a road leading down a steep mountain pass, trailing off into the distance.
Ser Cortnay nods. "They'll stop at the mouth, and wait till Manwoody gets here, and try to link up. Once Manwoody's visible from further down the Boneway, we should commit to breaking Wyl, while leaving forces to defend against the Manwoody assault. It'll be brutal, but the units defending against Manwoody need to hold till we have broken House Wyl, then they can be relieved by our cavalry, then our infantry."
>>
File: 1534540434149.pdf (364 KB, PDF)
364 KB
364 KB PDF
>>2882193
>>
>>2882123
>Carth
Someone needs to protect our kids if we fall
>>
>>2882221
Carth has Marksmanship so he's clearly superior for defending the castle, and Ascar just has totally better skills and traits for combat. Carth's combat skill also becomes useless once combat begins in full cuz you're not gunna have forces hanging behind, so ranged becomes useless. It's retarded.
>>
>>2882228
Well, there could be forces hanging behind for some sort of tactics, but he has low Warfare so all he'd be doing is adding to crossbowmen damage.
>>
>>2882220

Ser Gerold speaks up.
"And who are you leaving there to hold? Infantry would make the most sense, but we'll have no one to commit against House Wyl other than cavalry. Obviously that could work, my personal guard and the Blacksand Cavalry are adequate, but the Penrose cavalry? I can see them being cut off and destroyed, are you willing to risk that, Penrose? Better to commit more men, guarantee a breaking of them. Also, who put you in charge?"

Ser Cortnay glares at him, and continues
"The scouts can either support the attack on the Wyl's, defend against the Manwoodys, but either way, they should scout for the Manwoodys, then fall back."
Ser Gerold cuts in again.
"No, they should harass them, try to slow them down. That way, more of our men can attack Wyl, break them faster. Is this your first time commanding, Ser Cortnay? Or do you know nothing of battlefield tactics?"

"Listen, Dayne, they are scouts, they're not suited to that sort of combat. Leaving them exposed is a surefire way to have them wiped out, gaining only a small amount of time. They can move back faster than the Manwoody's can advance, but if they stand and fight, they'll die." Ser Cortnay glares again, before turning to you.

"Who is overall commander, Lady Lissara? Or Ser Dayne here will pretend he is the Sword of the Morning all day..."

>Ser Cortnay (Very Skilled defensive commander, prefers siege bombardment and caution, then decisive action)
>Ser Gerold (Skilled offensive commander, commits to sudden action and all out committal)
>Ser Darvin (Skilled commander, but this will be the largest battle he's ever commanded)
>>
>>2882245
>Ser Cortnay (Very Skilled defensive commander, prefers siege bombardment and caution, then decisive action)
Our siege engines will be making up the difference, we will need his skill in using them to even the odds.
>>
>>2882245
>Ser Cortnay (Very Skilled defensive commander, prefers siege bombardment and caution, then decisive action)
Darkstar wants glory so we should let him go all spartan defending against Manwoody while we break Wyl.
>>
>>2882245
>Ser Cortnay (Very Skilled defensive commander, prefers siege bombardment and caution, then decisive action)
>>
>>2882245
>Ser Cortnay (Very Skilled defensive commander, prefers siege bombardment and caution, then decisive action)
>>
>>2882245
>Ser Cortnay (Very Skilled defensive commander, prefers siege bombardment and caution, then decisive action)
>>
>>2882252
>>2882257
>>2882260
>>2882268
>>2882269

"Ser Cortnay leads. His record is far longer than yours, and he knows our forces. Ser Cortnay, what do you think we should do?"

"Thank you Lady Lissara. The Yronwood Infantry, and the Blacksand Infantry will draw up at the base of the hill, blocking the Boneway. Ser Darvin will command. Carth and the engineers will bombard the Wyl's when they appear, and then the Cavalry and Ser Gerold's guard will break them with a charge. The Engineers will re-aim, and bombard the Manwoody forces as they advance. Only thing that matters, is where do we put you, my Lady, and Ser Nestar. Ser Cletus and Ser Gerold will be with their units, but you and Ser Nestar can go either with your infantry or cavalry. I'll be riding with my cavalry at the weakest of the Wyl forces, because as Dayne rightly points out, they are not as experienced or equipped as the other forces. We'll break whoever we have to, then move to support the infantry."

>Where will you go?
>Cavalry
>Infantry

Where will Ser Nestar go?
>Cavalry
>Infantry
>>
>>2882303
>Cavalry

>Infantry
>>
>>2882303
Us
>Cavalry

Ser Nestar
>Infantry
>>
>>2882303
Where will you go?
>Cavalry
Where will Ser Nestar go?
>Infantry

Lissara loves riding.
>>
>>2882303
>>Cavalry
>>Infantry
>>
>>2882303
>>Cavalry
>>Infantry
>>
>>2882324
>>2882325
>>2882326
>>2882328

"I'll ride with the cavalry, and Ser Nestar will go with the infantry. No sense in over-committing our best fighters against Wyl, and he might go a little crazy against his brothers, if either of them is there."

"Very well. Wyl aren't going to be here till tomorrow at least, traveling mountain roads is suicide at night."

Ser Gerold tuts and rides off, his sword clipping at the occasional flower. Ser Cortnay shakes his head.
"Seven save us from famous cousins. If thats what people turn into."
Ser Darvin grins.
"I've seen his type in the Vale enough, they do well in the battle, once their blood is up."
Carth shakes his head, and rides off, calling behind him.
"I'll be with the engineers, making sure that "New Rope" isn't blamed again."

The night passes somewhat uneventfully, but there are a few arguments over where tents should be, between Ser Gerolds knights. When the morning comes, your infantry slowly marches off, Carth dragging the engineers behind them, to dig trenches. There is copious amounts of moaning, but when Carth offers to allow Ser Darvin to take over directing them, it soon settles down. It doesn't take long before you see Ser Gerold riding to the top of the hill, his knights moving with him, and Ser Cortnay waving you over, as your cavalry is riding up towards the summit of the hill.

"House Wyl infantry! Almost at the mouth of the pass, looks like they brought everything!"

You ride up next to Ser Cortnay, who hands you a set of Myrish lenses, and gestures towards the mouth. Gazing through, you see three units of infantry marching towards the hill, drawing themselves into lines, scattered apart, clearly to mitigate missile damage. One is carrying a large banner, showing the House Wyl silks, and moves to the center. On the left is a group looking somewhat uncertain, with spears and shields, while on the right are others similarly armed to the central unit, though their movements are less slick and organized.

"Well, my lady? What do you want to take? I'm giving Dayne the center, so he can act like his older cousin. You want the left or the right?"

>The Left? (Uncertain, but better equipped)
>The Right? (More confidant)
>>
>>2882378
>The Right? (More confidant)
The left will piss itself and run once we destroy their right.
>>
>>2882378
>The right

Equipment counts for nothing when they drop it. Break the higher morale unit.
>>
>>2882378
>The Right? (More confidant)
>>
>>2882378
>The Right? (More confidant)
>>
>>2882378
>Right
>>
Rolled 3, 5, 2, 4, 4 = 18 (5d6)

>>2882440
>>2882427
>>2882408
>>2882388
>>2882445

"I'll take the right. It'll feel good to break them."
"Just make sure you destroy them. I don't want to have to sit down on a siege after this, they always spoil a victory. Now, lets see if Carth is ready..."
------------------------------
Carth is indeed ready, and as the 3 units of cavalry line up on the hill, he calls out for the engineers to sight their firing arcs. The six scorpions fire, and the catapult heaves the stones over your heads, and send them flying towards the infantry. Glancing to the side, you can see the scouts hurrying back towards where your infantry are lined up. Ser Cortnay waves forward, and the cavalry slowly rides down the hillside, moving towards the infantry. On the Boneway, you can see several clouds of dust rising. Your infantry shifts, but before you can look further, you need to look forward as your cavalry breaks into a canter...

>Give me 3d6 for the cavalry charge (-1D from charging)
>>
Rolled 1, 2, 4 = 7 (3d6)

>>2882460
>>
Rolled 5, 5, 5 = 15 (3d6)

>>2882460
>>
Rolled 1, 1, 6 = 8 (3d6)

>>2882460
>>
Rolled 1, 6 = 7 (2d6)

>>2882466
>>2882467
>>2882468
>7, 15, 8 vs TN 7 (2 Degrees)
>Damage: 8x2=16-3=13
>Infantry is dis-organised

There is a crash as the bolts arc over your head, and slams into the infantry. Your cavalry lower their lances and charge into the infantry, slamming in, dropping the lances, and drawing swords, slashing around them. You lunge with your spear, spearing into the neck of a man who raises his blade up towards you. Screams erupt, and you see the infantry begin to turn, loosing cohesion. They begin to fall back, slashing around them, trying to disengage.

>Roll me 4d6 for fighting
>>
Rolled 1, 5, 2, 6 = 14 (4d6)

>>2882478
>>
Rolled 1, 5, 6, 2 = 14 (4d6)

>>2882478
>>
Rolled 5, 2, 3, 1 = 11 (4d6)

>>2882478
>>
Rolled 2, 5, 1, 4 = 12 (4d6)

>>2882478
>>
>>2882496
>>2882492
>>2882488
>14,14,11 vs TN 5 (2 Degrees)
>Unit is Routed

The cavalry press harder, not letting the infantry disengage, and slowly, the infantry begin to turn, and then begin to run. You can see the left flank also fleeing, but the center is holding. Gerold Dayne is slashing down at a man in half-plate, a viscous energy to his actions. His knights are surrounded, but are slowly driving the infantry back. You see Ser Cortnay break out from the left, and wave his sword at you, and points it at the fleeing infantry infront of him, before wheeling around leading his men back towards your infantry.

>Attack the infantry infront of you, destroying them?
>Attack the routed infantry on the right, destroying them?
>Attack the central infantry, possibly routing them?
>>
>>2882511
>Attack the infantry infront of you, destroying them?
That was our commander’s order, so let’s follow it
>>
>>2882522
isn't he saying to attack the ones that are fleeing?
>>
>>2882511
>Attack the routed infantry on the right, destroying them?

Whichever one Cortnay pointed at.
>>
I realise I typed right when i meant left. Chalk it up to the confusion of battle.
>>
>>2882511
>Attack the routed infantry on the left, destroying them?
>>
>>2882511
>Attack the infantry infront of you, destroying them?
He is saying to attack those in front and them the center and he will do the same.
>>
Rolled 1 (1d2)

>>2882553
>>2882545
>>2882522

>1. Infront of you
>2. On the left
>>
>>2882558
Wouldn't he point his swords at the troops in front of us first? We have breddy decent awareness stat
>>
>>2882572
He previously told us to not only beat them but to destroy them seems logical to me that his unit will do the same with the unit he routed.
>>
>>2882585
It says his troops were moving towards ours, though. I thought he might want us to attack the less trained ones cuz we would beat them much faster.
>>
>>2882570
You press forward, charging on. It doesn't take long, before all the infantry are either dead, or bleeding out on the ground. You swing your forces around, and aim towards the fight again. You can see Ser Gerold slash downwards, and a visible gout of blood shoot upwards, spraying all over him. The infantry begin to turn and fall back. Behind them, however, you can see your infantry are being surrounded, cavalry moving around the side. Ser Cortnay is riding towards them, leading his riders, but things are not looking good. The routing infantry are still fleeing, but with Ser Gerold's men, they might finish up the fleeing men. Then again, Ser Gerold is looking for glory...

>Charge and destroy the routing unit?
>Move to aid your infantry, you'll arrive after Ser Cortnay, but with better cavalry.
>>
>>2882593
>Charge and destroy the routing unit?
>>
>>2882593
>Charge and destroy the routing unit?
Cavalry are Cavalry, still devastating against Infantry, especially from behind.
>>
>>2882588
You are right I completely misunderstood it. Sorry.
>>
>>2882593
>Charge and destroy the routing unit?
We can either finish them off faster together or Gerold will peel away to seek glory.
>>
>>2882606
>>2882603

>Same deal as before, no need to roll.

You ride down the other infantry, as the infantry from the center begin to fall back, pursued by House Dayne's knights. Ser Gerold slowly rides towards you, blood splattered across half his face, a smirk covering his face.

"Well, my lady, that Stormlander can plan battles. Now, it looks like the Yronwoods and your infantry are in trouble. I'll ride to their rescue, if you clean up here."

He calls out, and waves his sword his knight following him. They turn and begin to ride away, towards the developing battle by your infantry. Behind them, you can see advancing infantry, lead by 20 soldiers wearing gleaming full plate-mail and large shields bearing the large crowned skull of Manwoody. One of the cavalry units has been engaged by Ser Cortnay, and look like they are on the edge of breaking, but the other flank looks severely in danger of falling.

>Destroy the last fleeing unit?
>Leave to support your infantry?
>>
>>2882630
>Leave to support your infantry?
>>
>>2882630
>Destroy the last fleeing unit?
A group of 50 can hold a castle for months. We have to fuck em up.
>>
>>2882630
>Destroy the last fleeing unit
>>
>>2882630
>Destroy the last fleeing unit?
Black Hearts, black deeds. Our boys are veterans, they can hold.
>>
>>2882630
>Destroy the last fleeing unit?
>>
>>2882630
>Destroy the last fleeing unit?
>>
Rolled 6 (1d6)

>>2882638
>>2882642
>>2882650
>>2882660

You ride down the last fleeing men, cursing Ser Gerold for being a glory hound. As you finish up the last of them, you turn, seeing the whole field becoming a mass of bodies. You can see Ser Darvin and Ser Nestar stepping forward towards the encroaching infantry, and watch as the cavalry fighting Ser Cortnay flee. They seem familiar, looking like the riders who were fighting on the road, but on new horses, with the same armour, and equipped similarly. Ser Gerold's men break into a charge, aiming for the infantry block. Ser Nestar and Ser Darvin stand shoulder to shoulder, and as you begin to ride towards them, you hear them yell out before charging a line of 20 full-plate armoured soldiers...

"BLACKSANDS! BLACK HEARTS!"


>See you all tomorrow, at the same time....
>>
>>2882688
Is that six good or bad for us?
>>
>>2882688
See ya
>>
>>2882689
Well, it was for Ser Nestar's fear of Cavalry, as he charges a unit of elite personal guard with all the bells and whistles....
>>
The two of them move in, great-sword and longax swinging. They are soon lost among the plate armoured men, though the advancement of the infantry does halt. Ser Gerold is moving towards them, the Dayne knights swinging their swords in slow circles. Your infantry is still engaged by the cavalry, both in the front and in the flank, though Ser Cortnay is moving to assist on the opposite flank.

>Charge the Personal Guard, where Ser Darvin and Ser Nestar are fighting?
>Charge the infantry behind the Personal Guard?
>Charge the cavalry engaging your infantry
>>
>>2883715
>>Charge the cavalry engaging your infantry
>>
>>2883715
>Charge the cavalry engaging your infantry
>>
>>2883715
>Charge the cavalry engaging your infantry

This is the flank that looked like it was in trouble, yes?
>>
File: Battle plan.png (16 KB, 696x496)
16 KB
16 KB PNG
>>2883725
Here's what's happening.
>>
>>2883734
Arrows are cavalry, blocks are infantry
>>
>>2883715
>>2883725
>Charge the infantry behind the Personal Guard?
Changing vote to this so that we have two units engaging each one of theirs. Penrose has the cav attacking our infantry handled.
>>
>>2883715
>Charge the Personal Guard, where Ser Darvin and Ser Nestar are fighting?

Chang ing to
>>
>>2883725
>>2883724
>>2883722

You point towards the cavalry to the front of the personal guard, and spur towards them. Ser Gerold charges into the infantry, letting out a viscous warcry, as you hear another yell of "Black Hearts!" from the midst of the full-plate armoured infantry. Ser Cortnay swings into the flank of the cavalry, but you see the Blacksand Infantry begin to fall back. You spur forward, and your cavalry begin to brace themselves...

>Give me 3d6 for fighting. (-1D from charge)
>>
>>2883761
*You point towards the front of the personal guard
>>
Rolled 4, 1, 6 = 11 (3d6)

>>2883761
>>
Rolled 1, 1, 5 = 7 (3d6)

>>2883761
>>
>>2883761
Also, OP, do you really mean viscous, not vicious? You've written it so many times now I wonder if its your spellchecker.
>>
>>2883810
Fuck. My spellchecker has been betraying me.
>>
Rolled 5, 6, 5 = 16 (3d6)

>>2883761
>>
>>2883827
Saved
>>
>>2883827
>>2883770
>>2883794

>>2883830
You have no idea. Things were looking poor for Ser Darvin
>11,7,16 vs TN 2 (3 Degrees of success)
>Damage (8+2)x3=30-10=20
>Personal Guard is disorganised.

You ride in, slamming into the men, lashing your spear out. Your spear slides off of the armour of the first man, but the second man has his back turned. You slam through the join at the neck, and knock the man to the ground, but when you withdraw your spear there is no blood. You trample over the man, and enter the circle where Ser Nestar and Ser Darvin are standing, bleeding heavily from multiple wounds. They look up and raise their weapons, before lowering them, and inclining their heads. As your cavalry turn, you see the infantry pulling back slowly from the House Dayne Knights, and the personal guard doing the same. Behind you, the house Blacksand infantry are becoming more and more scattered, as the cavalry infront of them pushes deeper into the block. Ser Cortnay is still locked with the cavalry on the flank, and Ser Darvin and Ser Nestar look exhausted.

>Attack the personal guard?
>Attack the cavalry pressing your infantry?
>>
>>2883916
>Attack the cavalry pressing your infantry?
>>
>>2883916
>Attack the cavalry pressing your infantry?
>>
>>2883916
>Attack the cavalry pressing your infantry
>>
>>2883923
>>2883957
>>2883971

>Give me 3d6 for fighting (-1d for charging)
>>
Rolled 3, 4, 3 = 10 (3d6)

>>2883979
>>
Rolled 4, 3, 4 = 11 (3d6)

>>2883979
>>
Rolled 3, 3, 3 = 9 (3d6)

>>2883979
>>
How decidedly mediocre.
>>
Rolled 1, 3, 1, 4 = 9 (4d6)

>>2883996
>>2883995
>>2883981
>10,11,9 vs TN 8 (1 Degree of success)
>Damage 10-5=5
>5 Damage inflicted on cavalry

You charge into the rear of the cavalry, as you hear Ser Darvin yell from behind you.
"Rally you bastard! Get back there!"
You slash and swing at the cavalrymen, locked in combat with the enemy unit. Taking a moment, you glance behind you, seeing Ser Gerold riding back and forth in-front of the slowly retreating infantry and personal guard. You hear his voice yelling indistinct words you cannot hear. The cavalry fighting Ser Cortnay are also falling back, leaving only the ones fighting you locked in. The Yronwood Infantry rush forward, seeking to re-engage the retreating infantry, but Ser Gerold waves them back. The cavalry you are facing begin trying to press through you, seeking to disengage.

>Press the attack on the cavalry you are fighting?
>Fall back out the way, allow them to leave
>>
>>2884076
>Press the attack on the cavalry you are fighting?
>>
>>2884076
>Press the attack on the cavalry you are fighting?

Break them
>>
>>2884076
>Press the attack on the cavalry you are fighting?
>>
>>2884090
>>2884096
>>2884110

>Give me fighting 4d6 please
>>
>>2884076
>Press the attack on the cavalry you are fighting?
>>
Rolled 3, 4, 4, 3 = 14 (4d6)

>>2884116
>>
Rolled 5, 4, 3, 5 = 17 (4d6)

>>2884116
>>
Rolled 5, 1, 4, 4 = 14 (4d6)

>>2884116
Rocksteady
>>
Rolled 3, 6, 6, 5 = 20 (4d6)

>>2884116
>>
>>2884133
>>2884129
>>2884123
>14,17,14 vs TN 8 (2 degrees of success)
>16 damage= 16-6=10
>Cavalry are disorganised

You chase the cavalry further down the road, scattering them, but as you go further, you see the Manwoody infantry and guards checking their retreat. Ser Gerold calls to you
"Let them go, Lady Blacksand. Otherwise we'll get into another fight, and we might not win that one."
The cavalry are moving closer to the friendly infantry, but one more charge will scatter them...

>Charge the cavalry?
>Let them go?
>>
>>2884176
>Let them go?
>>
>>2884176
>Let them go?
>>
>>2884176
>Let them go
>>
Let them go. Yell a threat and warning: that the next time we meet in battle, to surrender and we'll let them live.
>>
>>2884197
>>2884190
>>2884188
You slow your cavalry, and wheel back towards the battleline, where Ser Darvin and Ser Nestar are sitting on the ground, slumped against each other while House Blacksand and Yronwood infantry are slowly loosening their armour, as Ser Gerold pulls his tabard up and begins wiping his face, smearing the blood across it. Ser Cortnay rides towards you, and leans on the pommel of his horse.

"Well, time for the butcher's bill..."

>Give me 7d6

>Blacksand Infantry (Disorganised once, -1)
>Blacksand Cavalry (Damaged)
>Blacksand Scouts (No damage)
>Yronwood Infantry (Damaged)
>Penrose Cavalry (Damaged)
>Penrose Engineers (No damage)
>Dayne Guards (Damaged)

I'll take the best of 3 sets of rolls, taking one single set of rolls, not the best result for each one.
>>
Rolled 6, 3, 2, 1, 4, 2, 3 = 21 (7d6)

>>2884242
>>
Rolled 6, 2, 1, 4, 2, 3, 1 = 19 (7d6)

>>2884242
>>
Rolled 4, 3, 4, 2, 6, 1, 2 = 22 (7d6)

>>2884242
>>
Rolled 2, 2, 6, 1, 1, 5, 6 = 23 (7d6)

>>2884242
>>
Rolled 2, 4, 5, 6, 6, 2, 1 = 26 (7d6)

>>2884242
>>
>>2884242
That went better than expected considering the amount of units we destroyed.
>>
>>2884253
>>2884254
>>2884255

>Blacksand Infantry (Disorganised once, -1) 4-1=3 (-1 Training)
>Blacksand Cavalry (Damaged) 3=Intact
>Blacksand Scouts (No damage) 4=Intact
>Yronwood Infantry (Damaged) 2=(-1 training)
>Penrose Cavalry (Damaged) 6= (+1 Training)
>Penrose Engineers (No damage) 1= (-1 Training)
>Dayne Guards (Damaged) 2= (-1 training)

The butchers bill s long, but more of your men are injured than dead. The infantry lost several men, however, and when firing the catapult at the advancing Manwoody cavalry, a spar had broken, killing one of the engineers. Several of Ser Gerold's knights are seriously injured, mainly from the Manwoody guards retreating through them, attacking as they went. Ser Gerold seems unconcerned, saying a few months of recovery, or replacing them will fix anything wrong with his guard. Ser Nestar is seriously injured, but most of the wounds are superficial, needing care and rest, but after a week he should be fine. Ser Darvin is far worse, with a large blade cut to his stomach, and a nasty leg cut that makes it hard for him to ride. When asked why they charged, Ser Nestar shrugs.

"Ser Darvin said the boys were loosing heart, and those shiny men hitting them would have scattered our infantry, even with your intervention. So we delayed them a bit..."

Carth approaches you, a visible frown on his face.
"I was looking at the Manwoody forces. We allowed some of their infantry to flee, but I saw no green troops there, other than the infantry. And they should have had garrison troops with them, we can't threaten Kingsgrave, so why not bring their full force..."

Ser Gerold rides over, his face stained red.
"I didn't see Ser Myles or Lord Dagos, I was hoping to bleed one of them.."

Ser Nestar shrugs.
"I saw my brother behind one of those visors on the cavalry, before I charged. I think one of those cavalry units was the Serpents, in Manwoody colours. Don't know why, but maybe to hide the fact Wyl is probably undefended. But Manwoody brought far less than I expected..."

Ser Cortnay joins the group, scratching his head.
"Why would Lord Dagos not command, or at least send his brother? Unless they were somewhere else. Either way, we can take Wyl now, and end this. The place will be empty, since you wiped out the Wyl units, or we can camp here, and gather our strength. Though it might be better to do that at Shadowpeak...". His face falls. "Shadowpeak. Wyl have a port, and a fleet. They don't need to spend days crossing the mountains, if they had Manwoody units come to Wyl, and sail to Shadowpeak. Your fleet would fight them, but it won't stop some ships getting through...."

>Go to Wyl and take it?
>Camp here, and rest, gathering your strength (Knights can heal injuries, leaving only wounds)
>Return to Shadowpeak?
>Write in?

>How urgently?
>Rapidly, only the knights and cavalry moving with you?
>Slowly, with all the forces?

>If you leave the infantry, they will camp, then march on the other target.
>>
>>2884406
>Return to Shadowpeak?
>Rapidly, only the knights and cavalry moving with you?
>>
>>2884406
>Return to Shadowpeak
>Rapidly, only the knights and cavalry moving with you?
The Infantry and engineers should besiege and take Wyl
>>
>>2884406
>Return to Shadowpeak?
>Rapidly, only the knights and cavalry moving with you?
>>
>>2884465
>>2884437
>>2884427
>>2884437
>>2884427
I have an idea, we march back carrying their colors so we have the element of surprise.
>>
>>2884477
Take the fallen banners? devilish
>>
>>2884477
That would be dumb. They will know it's you since the Wyls wouldn't have come to Shadowpeak if they defeated you.
>>
>>2884515
Why exactly?
>>
>>2884515
You're dumb
>>
>>2884477
Nah.
>>
>>2884465
>>2884437
>>2884427

"Back to Shadowpeak. Now."

Ser Cletus looks around, then sighs.
"I'll take the infantry, and the engineers. I can siege an empty castle."

Ser Cortnay gathers the cavalry together, Carth gets a barrel of ale and a barrel of water breached for the men and the horses, and Ser Darvin slumps down on a tent. Ser Nestar tries to get one of the engineers to look at the wounds, but the man shakes his head.
"He needs rest. He can't ride now. He should stay here, but we can find him room on the wagons, so he'll be okay."

A few minutes later, your cavalry are riding away, up the Boneway. Carth looks at you.
"Lissara, don't worry. It's probably just paranoia. We'll find the twins running down to meet us, and Ser Ascar and Jelissa standing behind them, having done nothing more than changed the drapes."

Ser Gerold snorts.
"Drapery aside, I am not interested in riding all the way back. My men have been riding for a week, and fought your battle. If there isn't a good fight here, I will not be pleased."

--------------------
You ride through the afternoon, and as you arrive on the road to Shadowpeak, you can see ships on the water, far more than your navy has. The docks are on fire, with smoke rising from multiple buildings, and you can see people running buckets to and from the shoreline. As you ride closer, you look up to the castle. The gate is broken in, and you can see bodies littering the ground in-front of it, and over the top of them, you can see Ser Gordar and Ser Kalt carrying saddles to two sand steeds, you recognise as from your stables, glancing behind them, back through the gate.

>Head into the port?
>Head to the castle?
>>
>>2884557
Fuck off smallfolk, gotta go make sure they don't rescue any prisoners or kidnap our children.
>>
>>2884540
If the Wyls told Manwoody to attack Shadowpeak while they are fighting you, they wouldn't go to Shadowpeak after they defeated you, but will go back to their castle since it's undefended

>>2884543
>''N-no u''
*Yawn* pathetic.
>>
>>2884557
>Head to the castle?
>>
>>2884557
>>Head to the castle?
>>
>>2884557
>Head to the castle?
>>
>>2884557
>Head to the castle?
>>
>>2884557
>Head to the castle?
lol they played us like, gotta give them that.
>>
>>2884557
>Head to the castle
How can Gordar still walk with 3 deep thrusts in his body.
>>
>>2884590
I don’t understand the subterfuge, if they had the troops to take the castle they had more than enough troops to overwhelm us in open battle and then march on Shadowpeak.
>>
>>2884623
Theon took Winterfell with only forty men. The element of surprise is really important when it comes to these things.
>>
>>2884645
>Believing the 20 good men meme
>>
>>2884583
>>2884578
>>2884576
>>2884586

You all spur your horses, and sprint for the castle. Ser Kalt sees you riding up the path, and drops the saddle, and begins running towards the Sand Steed, and vaults onto its back. Ser Gordar looks up, and shakes his head, dropping the saddle, and walks over to the castle wall, and sits down, pulling against his shirt. Ser Cortnay frowns, and points.
"Ill get my man back, you go for the castle. It looks like Ser Gordar is accepting his fate."

Ser Cortnay and his men ride off, after Ser Kalt who is looking over his shoulder. You ride towards the gate, and as you approach, Ser Gordar looks up at you.
"Where did you find those mad men?"

Ser Gerold looks curiously at you and Ser Gordar, before riding in. Bodies litter the courtyard, Manwoody and Blacksand heraldry mixed together. A portable ram sits on the ground, and the main doors are smashed in. Ser Gerold flips over a body, and whistles.

"Lord Anders has some explaining to do..."

The body is wearing the gate of Yronwood, and Carth inhales sharply. However, before any words can be exchanged further, you hear a loud yell from one of the upper windows, and a man wearing Manwoody colours falls, multiple small stab wounds puncturing his breastplate. A sound comes from the stables, the sound of men arguing and an older voice calling clear.
"I am a Maester of the Citadel. Kill me and Oldtown will answer!"

>Ser Gerold and his men?
>The Stable?
>Inside?

>You, Carth and your men?
>The Stable?
>Inside?
>>
>>2884673
Gerold
>Inside

Us
>The Stable?

>Yronwood
Reeeeeeeeeeeeeeeeeee fucking snakes
>>
>>2884673
Sir Gerold and his men
>The Stable?

You, Carth, and your men
>Inside?
>>
So much for this quest.

Told you fuckers not to fight in the Boneway.
>>
>>2884681
Supporting

Kids first folks
>>
>>2884686
You might have the wrong end of the stick You've been on the Boneway 2 days. These guys have been with Manwoody long before this.
>>
>>2884681
>>2884695
The Yrons can go suck Carth's dick if they want to get mad about the Boneway after this shit.
>>
>>2884673
>Ser Gerold and his men?
Inside where more killing is in need to be done.

>You, Carth and your men?
The Stable, they might try to take him hostage and we might need to negotiate.
>>
>>2884703
My worry is that Gerold could go for a glory-seeking option while our children are in the middle of getting kidnapped.
>>
So tl;dr Yronwood are the ones fucking up our castle?
>>
>>2884708
There’s still fighting going on inside so it’s likely that Ser Ascar is still alive. And if he is still alive he is standing between any danger and the kids.
>>
>>2884708
I don't think he would. I'm more worried about our maester. Gerold would not negotiate.
>>
>>2884673
>Carth and your men,
Inside, they know the layout better.

>You, Ser Gerold and his men
>The Stable
Gotta save the maester
>>
>>2884680
Switching
>>
>>2884725
Nah, he was betting on both sides so he couldn’t lose.
>>
Good thing I stopped you idiots from leaving Carth behind. We'd lose our husband AND children.
>>
>>2884680
>>2884681
>>2884692
>>2884701
>>2884703
>>2884736


"Ser Gerold, please stop my Maester from dying. I don't care how much blood there is, as long as it's not his. Carth, lets go."

Ser Gerold sketches a bow, and dismounts, leading his knights towards the stables.
"Oh crowned Skulls! I've come to take yours!"

You rush into the keep, seeing bodies cut apart by a sword littering the floors. Occasionally, there are some with a slit throat, or small holes punched in their armour. As you climb higher, you turn the corner, and see a small cluster of men, with swords drawn pointing at a door. Their colours are a mix of Yronwood brown and Manwoody black, and you can hear Ser Myles speaking.

"Be reasonable Ser. We're not monsters, stand down. In a few moments, my men will be back with crossbows you took from us at Vulture's Roost, and both of you will be dead. Surrender, and I promise we will not ransom you, but let you go free once the children are safely at Kingsgrave. Lady, you can go with them, ensure their safety. Be sensible. This is not a cause to die for!"

>Attack?
>Call out?
>Write in...
>>
>>2884743
>Attack
Take no prisoners, fucker was messing with our kids.
>>
>>2884743
>Attack?

Best not to give up the element of surprise.
>>
>>2884743
Sneak attack from behind
>>
>>2884743
>Attack

Someone switched their vote and we should be going to the stables but eh
>>
>>2884743
>Attack?
Silently gesture for Carth to aim for Myles’ legs while everyone charges.
>>
>>2884743
>Attack

They've got some fucking balls, trying this shit with us
>>
>>2884765
He would, but you can't see Myles. There isn't much room in the corridor.
>>
>>2884743
>Attack?
>>
>>2884748
>>2884743
We need Ser Myles, Kingsgrave is unassailable with our current forces, we need a hostage.
>>
>>2884775
This. We need all the hostages we can capture.
>>
>>2884775
Fine but I still want to go mama bear on his ass.
>>
>>2884773
>>2884769
>>2884765
>>2884763
>>2884759
>>2884752
>>2884748

>4d6 for fighting, (1 dice moved to becoming a bonus dice for not being on horseback)
>>
Rolled 4, 5, 5, 4 = 18 (4d6)

>>2884782
>>
Rolled 2, 2, 3, 2 = 9 (4d6)

>>2884782
>>
Rolled 1, 2, 6, 5 = 14 (4d6)

>>2884782
>>
Being nice and honourable is good way to die. Ask ned. Told you guys not to treat the prisoner. We should've put all captives on the torture chamber.
>>
>>2884783
>>2884787
>>2884788
>14, 7, 13 vs TN 5 (3 Degrees)
>Unit routed.

You charge forwards, a crossbow bolt beating you to the men, striking a man in the back and dropping him. You hear a wordless yell, and Ser Ascar, covered in blood, staggers out of the door, slashing at the men around him, as you and the cavalrymen smash into the backs of the infantry. There is a brief melee before the men are running, and Ser Ascar is holding his sword to Myles Manwoody's throat. Standing inside the door, with bared stilettos covered in blood, is Jelissa, with Elia, Calrin and Cerran visible behind her. Ser Myles drops his sword, and slowly raises his hands.

"I'm assuming Kerin lost then. I said to my brother not to do this, and to commit to the battle, but he had some grand idea of marrying your daughter to his eldest, and making her swear fealty to him. Your children would have been fine, I promise, I would not have allowed anything to happen..."

Carth pushes past the men, and punches Myles square on the mouth. Myles sways from side to side, and blinks a few times.

>Punch him?
>Call Carth back?
>Hug your children?
>>
>>2884809
The entire reason why we are at war with the Manwoodys in the first place, is because our father was a dishonorable asshole though.
>>
>>2884809
And being a rat bastard who is an utter dick to everyone has the same thing happen. Dad only got assassinated because he had pissed away all his political clout away by being an asshole.

You cannot go too far one way or the other or you end up getting pasted.

>>2884824
>Hug your children?
>Ask Ascar what else is happening.
>>
>>2884824
>Hug your children?
>>
>>2884824
>Hug your children?
Kill Wyl
>>
>>2884824
>Hug your children?
>>
>>2884824
>>Punch him?
>>
>>2884824
>"You still went ahead and did it, you utter tool."
>>
>>2884824
Told you about based Ser Ascar, we should reward him after this.
>Hug your children?
>>
>>2884557
>Ser Cletus looks around, then sighs.
>"I'll take the infantry, and the engineers. I can siege an empty castle."
Motherfucker!

They’re trying to steal our prize from us.

Now that the kids are safe, direct a rider to chase our army. They are to inform our sworn swords what happened here - they are to keep a very close watch on Ser Cletus and his ‘mercenary’ troops
>>
>>2884851
Imagine if we left Carth. That's one dead hubby and two kidnapped children. Lissara might just jump from the tower.
>>
>>2884851
Jelissa as his wife, of course.
>>
>>2884859
Oh damn, those dirty little snakes
>>
>>2884824
>Call Carth back?
>Hug your children?
We have plenty of time to discuss his “surrender” or we can ply him for information. Either way we need to secure Shadowpeake and determine a course of action.
Can we trust Cletus Yronwood commanding the siege of Wyl?
>>
>call Carth back
Too
>>
>>2884859
Fucking marcher scum reeeeeeee. Next time we'll bring all our allies from the Stormlands and destroy them.
>>
>>2884831
>>2884834
>>2884838
>>2884839
>>2884841

You step past Jelissa, dropping your spear, and wrap your arms around Elia and the twins. They hug you back, and behind you, you hear another loud smack, and a thudding crash. Glancing behind you, you see Ser Ascar falling down the wall, and Jelissa rushing to his side. Two of your cavalrymen are pulling Carth back, while another two are leading Ser Myles down the corridor, the ridge of his nose smashed in and blood pouring down his face. Carth shakes the hands off of him, and steps inside, joining the hug....


>Garrison destroyed
>Ser Myles Manwoody captured (Status 4)

The next hour passes, and Ser Gerold brings Maester Borrel up, who immediately begins removing Ser Ascar's armour. Ser Cortnay rides back into the keep, leading Ser Gordar, walking, clutching a chest wrapped in bandages, and Ser Kalt, with his hands bound infront of him. The two join you and Carth in the Solar, where Ser Gerold holds up a banner bearing the Yronwood Gate.

"I realise that things are uncertain, but we did just allow a mercenary to command our siege, with only a critically injured knight to oversee him. Either we trust him, or we rush there, and take him. We slit his throat, or ransom him back, either one."

Ser Cortnay shakes his head.
"I agree with the first part, but it could be they are simply being honest mercenaries, as ironic as that sounds. They swore to be neutral, and that large army doesn't earn money. So lending to both sides could simply be their plan to make money. Either way, we should rush to Wyl."

Maester Borrel looks at you.
"Ser Ascar cannot travel. He's basically dead, a gentle breeze will kill him."

>Ride to Wyl with all your force?
>Leave a unit here (Penrose cavalry, Dayne cavalry, Blacksand cavalry)
>>
>>2884916
>Leave a unit here Penrose cavalry
>>
>>2884916
>Ride to Wyl with all your force?
>>
>>2884916
>>Leave a unit here
Penrose cavalry
>>
>>2884916
>Leave a unit here Penrose cavalry
>>
>>2884916
>Leave a unit here (Penrose cavalry
>>
>>2884916
We need to be careful with Dayne and Yronwood. Gerold has nothin to gain from this conflict and the quick glory he was seeking is turning into the quagmire of war. If another lord approaches him with something enticing, he may flip over.
>>
>>2884919
>>2884921
>>2884923
>>2884930
>>2884938

"Carth, Cortnay, stay here with your cavalry, clear out the castle, get the gate shored up. Ser Gerold, you're more scary than Ser Cortnay, time to put the fear on Ser Cletus."

It takes less than half an hour before you are on the road again, fresh horses underneath them, but the men are tiring. Ser Gerold still seems fine, and his smirk hasn't changed since you arrived at Shadowpeak. He rides up closer to you, and leans over.

"So are we going to be treating Ser Cletus like the Sellsword scum he is, or like an actual knight? I'd love to rustle some feathers, but taking him down the road to Yronwood in chains, might cause problems for you. Not for nothing did Prince Doran tread on eggshells around him, he could conquer the Marches if he wanted to, and thought he could get away with it."

>Go aggressive with Cletus, accuse him of betrayal and lying?
>Go passively, asking him why there were Yronwood men in Shadowpeak?
>>
>>2885007
>Go passively, asking him why there were Yronwood men in Shadowpeak?
>>
>>2885007
>Go passively, asking him why there were Yronwood men in Shadowpeak?
>>
>>2885007
>Go passively, asking him why there were Yronwood men in Shadowpeak?
>>
>>2885007
Middle ground - passive in public, bit more aggressive in private.

Ensure our men have his covered.
>>
>>2885007
>Go passively, asking him why there were Yronwood men in Shadowpeak?

He's a mercenary, but he is technically our mercenary.
>>
>>2885007
>Go aggressive with Cletus, accuse him of betrayal and lying?
>>
>>2885007
>Go passively, asking him why there were Yronwood men in Shadowpeak?
>>
>>2885007
>>Go aggressive with Cletus, accuse him of betrayal and lying?
They tried to steal our kids, we're mad
>>
>>2885007
>Go aggressive with Cletus, accuse him of betrayal and lying?
We are passionate
>>
>>2885007
>Go passively, asking him why there were Yronwood men in Shadowpeak?
>>
>>2885039
The IC response would be aggressive, I agree.

But the pragmatic choice is passive, low risk low reward.

Anon generally tends towards the pragmatic choice.
>>
>>2885074
Lissara is not her Father, she would recognize there's a decent chance he had no idea.
>>
>>2885025
>>2885007
Supporting, we shouldn’t make a scene in front of his troops.
>>
>>2885074
I tend to play IC. The flaws of a char makes playing them fun.
>>
>>2885015
>>2885021
>>2885023
>>2885026
>>2885025
>>2885031
>>2885032
>>2885039
>>2885051

"Gently, gently, Ser Gerold. Yronwood will hate us already for the battle, no sense making this worse."

Ser Gerold rolls his eyes, but shrugs.
"Fair enough. Though I am getting tired of being called Ser Gerold, I might change my heraldry to separate me from Starfall. Black looks striking on purple..."

Leaving him to his ruminations, you focus on the road, squinting slightly as the sky darkens. You turn onto the path leading to Wyl, and slowly ride, as the sun gets lower. You ride through the mountains, tail to head with your horses, till you see Castle Wyl, and a small camp arrayed in front of it. Yronwood soldiers are standing guard, though you can see Blacksand soldiers and the Penrose engines towards the front, though Wyl banners fly from the battlements. As you approach, the gaurds rush forward, but fall back upon seeing your banners.

"Soldier, where is Ser Cletus and Ser Darvin? We need to talk..."

The soldier points you to the tent nearest the siege engines, and upon arriving, Ser Darvin and Ser Cletus are inside, looking at a long scroll, but look up as you enter. Ser Darvin winces as he bows, but both rise, and look curiously at you.

"Was Shadowpeak secure?" asks Ser Cletus. Ser Gerold laughs, and pours himself a goblet of wine, before leaning on the edge of the table.

"It is now. No thanks to House Yronwood. We found Yronwood men laying siege to my home, with Yronwood soldiers trying to capture my children. Tell me you didn't know this, Ser Cletus, or we will have issues..."

Ser Cletus goes pale, and then slumps.
"I'd deny it, but there is no point. It was shortly after you left, but before the money arrived. Derrock Wyl tried to bring us in to fight, but my father refused. They even offered us Shadowpeak, after they won, but still, my father said no. However, he told them he had sworn neutrality, but was lending mercenaries. So they hired some. My father will be unrepentant I think, but I am. He should have told you when I arrived, or given me orders to do so. But he told me not to say, and to ensure I didn't fight Yronwood on Yronwood. I don't have anything to say, and my father won't apologise."

Ser Darvin is glaring at Ser Cletus, while Ser Gerold is twirling the black strands of his hair around his finger. He pushes himself up, and leans closer to Ser Cletus
"And we come here to a garrisoned castle, and with Wyl banners flying? Why? Why is this war not over?"

Ser Darvin speaks up.
"Darry. Wyl contacted them as soon as the announcement was made, and they rushed a unit of infantry here. They are under the command of Lord Raymun Darry, who's saying he's here to avenge his brothers. He offered a trial by combat, but I don't see the point in it."

>Ask about the siege?
>Ask about Yronwood more?
>Ask about the trial by combat?
>>
>>2885081
Under normal circumstances yes.

But she’s young and emotional from her children almost being kidnaped and her supposed ‘allies’ betraying her.

An emotional response would be normal.
>>
>>2885096
>Ask about Yronwood more?
>>
>>2885096
>>Ask about the siege?
We're not doing trial by combat. There are no crimes and there will be no trials.
>>
>>2885096
>Ask about the trial by combat?
>>
>>2885096
>Ask about the siege?
No point of make Yronwood an enemy.
>>
>>2885096
>>Ask about the siege?

>Trial by combat? What crime does he claim to have committed?
>>
>>2885118
Fuck Yronwood
>>
>>2885096
>Ask about the siege?
>>
One of our sons should be fostered at another house when he's a bit older. Keeps our line going should anything happen in Shadowpeak. Don't send him anywhere near Dorne though.
>>
>>2885096
>Ask about the trial by combat?
Challenge him to come out and face us then use the scorpion.
>>
>>2885109
>>2885111
>>2885118
>>2885121
>>2885127
>>2885114

"How is the siege going? The engines working?"

Ser Darvin points at the scroll
"We've got the engines set up, and they're trapped. They are intent to make this as long as possible, Lord Raymun is somewhat angry at you, or more importantly your father. We've got supplies, and are in a good state, but it'll be bloody to force our way in."

Ser Gerold sighs
"You can always end this by simply fighting Lord Raymun. He's the lesser brother of better men, beat him, and he'll leave."

"That will acknowledge whatever crime he thinks has been committed. And I want to know why he is here, beyond the hatred of my father. That doesn't bring soldiers all the way from the Riverlands here."

Ser Darvin shakes his head
"An assault will be bloody, and costly, but we can do it once the gates are down, probably by tomorrow afternoon. If you think you can beat him, fight him. It'll save lives, and save us time."

Ser Gerold shrugs.
"I'll fight him, as your champion if you want. You're allowed to do that, and your champions are somewhat battered..."

Ser Cletus looks up.
"Or we can lay siege and starve them out. It'll take time, and House Manwoody will regroup, but it'll cost us only food and time."

>Decide on an assault?
>Decide on accepting the trial by combat yourself?
>Decide on accepting the trial by combat with a champion? (Ser Nestar or Ser Gerold)
>Decide on setting to a siege?
>>
>>2885192
>Decide on setting to a siege?
>>
>>2885192
>>Decide on accepting the trial by combat with a champion?
Ser Gerold why else did we bring him if not for killing?
>>
>>2885192
>Decide on accepting the trial by combat with a champion? (Ser Gerold)
Let him have his glory

As long as it doesn’t grant him any addition rights to spoils after the fight.
>>
>>2885208
this
>>
>>2885192
>Decide on an assault?
We should not acknowledge whatever trial he has in his mind.
>>
>>2885208
Can't have it both ways. He will want something in return.
>>
>>2885192
>Decide on accepting the trial by combat yourself?
>>
>>2885213
>>2885211
>>2885210
>>2885208
>>2885207
>>2885199


Trial by combat, Ser Gerold as Champion
>>
>>2885192
>Decide on an assault?
>>
>>2885240
test
>>
>>2885240
"We'll accept the trial by combat. Ser Gerold, I will name you as my champion. Ser Cletus, send a messenger saying we will begin at dawn tomorrow."

Ser Cletus bows, and walks out. Ser Gerold grins, and begins hopping from foot to foot, his hand moving like it holds a sword, before he grabs your hand and kisses it, before stepping out, taking the jug of wine with him. Ser Darvin shakes his head, and gestures to one of the beds.

"Have my bed, my lady, I'll sleep under a wagon, I'm used to it."

"No Ser Darvin, you are seriously injured. I will take Ser Cletus' bed, he owes it to me."

Ser Darvin grins, and removes a small flask from a pack at the end of his bed. Uncorking it, he offers it to you, the smell of pear and alcohol rising off it.

"A small thing I got From Master Hotas. Tyroshi pear brandy, perfect for toasting the upcoming duel."

You swing from it, and the alcohol stings your throat, the sweet taste of pears filling your senses. Handing it back, you collapse onto the trestle bed with Ser Cletus' helmet sitting on the end, and lie down. As Ser Darvin begins to drink from the flask, you feel your eyes close, the exhaustion of the day taking you away....
>>
>>2885264
The next morning, you are standing outside a enclosed arena, built last night by the engineers. Ser Gerold is walking back and forth, in his armour that has been cleaned and polished, a greatsword in his hands. On the other side, Lord Raymun Darry is strapping into his armour, a shield and a longsword next to him. He glares at you, and you recall the words he had entered the arena with.

"May the Seven judge you for the theft of my brothers armour, and the mistreatment of his body!"

He does have a point, your trophy room is decorated with his brothers helm and shield. However, you are in no mood to entertain his fantasies of this being a great wrong, his brother was not part of his house when he died, and this is all for some insane affronted honour. Ser Gerold gestures with his sword, and Lord Raymun stands, swinging his sword back and forth. He raises his sword to the sky, and then calls out.

"Warrior guide my blade, Father watch me justly, Mother guard me clos..."
"Oh shut up and fight, you pious prick!" Ser Gerold calls, before stalking towards Lord Raymun. Raymun lowers his sword, and breaks into a run. The two meet, Gerold's sword slamming onto the shield of Raymun. Raymun's sword clashes into the armour of Gerold, and the two break apart. Gerold reaches up and takes his helmet off, revealing a huge smile. He moves towards Raymun, and as the sword of Raymun swings at him, Gerold jumps over it, and swings his greatsword to within an inch of Raymun's helmet, before pulling it back. Raymun whirls around, and Gerold breaks into a laugh, before unleashing a hail of blows, none of which actually hit, each one lightly tapping the armour or shield. Raymun gives a yell of anger, and swings his sword at Gerold's head, who steps to the side, and taps the sword with his sabaton, before shoulder-barging Raymun backwards to the floor, and swinging the greatsword to Lord Raymun's neck, before pulling it up and tapping Lord Raymun's helmet with a loud dink. Raymun stands, and points his sword at Gerold.

"FIGHT LIKE A MAN, DO NOT MOCK ME!"

Gerold kicks his sword, and cocks his head to the side.
"I will fight like a man, when I'm not fighting a child. Stick to farming ploughman!"
>>
>>2885324

Gerold launches another assault, each time stopping short of doing any real damage, except for once where he reverses his grip and bouncing the pommel off of Lord Raymun's helm. Lord Raymun staggers backwards, and spits onto the floor, pulling his helmet off.

"It was a dark night when you were born Gerold Dayne, you were born under a dark star!"

Gerold stops moving, and then breaks into a bigger grin. He rushes forward, and in a single motion, slams the hilt of his sword into the stomach of Lord Raymun, and when Raymun collapses to his knees, Gerold drives his blade into the calf muscle of Lord Raymun. He twists it once, eliciting a loud scream of pain from Lord Raymun.

"Lord Raymun, surrender, or I kill you."

Raymun, with gritted teeth, spits out a venemous "I yield. I yield"

Ser Gerold draws his blade out, and walks away.
"A good Maester will make you able to walk. But it will always ache, and you'll remember the day you crossed this Dark Star."

Gerold vaults the fence, and bows to you, his face glowing with happiness.
"I thank you for this, my lady, I'd have challenged him at once if I knew it would be this fun. Enjoy your castle. I've got a meeting with a herald of arms, and a raven to send to the Citadel!"

Lord Raymun is helped up, and carried back to the castle, and within an hour, infantry bearing the banners of House Darry walk out of Castle Wyl, leaving it empty. You enter, with Ser Nestar, and allow yourself to revel in victory....


>You have won the war!
>Please give me 3d6. I'm taking the lowest of the first number rolled, and the highest of the next two. This is for Wealth gained and lost.
>>
Rolled 4, 6, 6 = 16 (3d6)

>>2885337
>>
Rolled 2, 6, 4 = 12 (3d6)

>>2885337
Show me the money!!
>>
Rolled 1, 3, 3 = 7 (3d6)

>>2885259
Well I can post again now. Just took 6 bloody hours.

>>2885337
>>
>>2885340
>>2885342
>>2885345
Fuck.
>>
>>2885345
FFFFF-
>>
>>2885340
>>2885342
>>2885345

>9,9,6

You gain 6 wealth (Lost d6-1, gained 2d6)

You loose 7 power (Garrison destroyed)

Do you wish to seize House Wyl's land?
>Hills-Hamlet-Basic Mine w/Smelter
You will need to pay 15 wealth to have the mine functional.
>Yes (you will take the land and own it)
>No (Ser Nestar will keep the land)
>>
Its not so bad, at least its not the one hes taking but a 3 from my crap roll.

So 4 6 and 3. Am I reading that right?
>>
>>2885360
>No (Ser Nestar will keep the land)
>>
>>2885360

Do you wish to seize House Wyl's land?
>Hills-Hamlet-Basic Mine w/Smelter
You will need to pay 15 wealth to have the mine functional.
>Yes (you will take the land and own it)
We fix it up and let it generate some money for us until 16 wealth is paid back, then hand it over to Ser Nestar.
>>
>>2885360
>No (Ser Nestar will keep the land)
Don't want to disrupt the balance of power.
>>
>>2885360
>>No (Ser Nestar will keep the land)
>>
>>2885360
>No (Ser Nestar will keep the land)
I want Wyl to pay war reparations instead.
>>
>>2885385
I doubt they can. They probably took a loan for this war, or got support from Manwoody. Plus the have to ransom a bunch of people back.
>>
>>2885378
>>2885376
>>2885371
>>2885367
>>2885385
>No.

Ransoming Ser Myles and Ser Gordar
8 wealth in total (4 wealth each).

Allies return to their houses.

Chapter 2 complete.

>>2885385
>>2885397
Ser Nestar is House Wyl now, he possess the seat. Also, he needs to generate 12 wealth before the mine you gave up will start working. Derrock Wyl is his prisoner, and Kerin, the older brother, has become a knight of House Manwoody.
>>
>>2885398
You have a choice. Either you make Ser Nestar your banner house, or an ally. If he is an ally, he will be free to act, if he is your banner house, you will need to pay off the power cost before you can invest anymore power.
>>
>>2885404
>Make him an Ally
>Make him a Banner House
>>
>>2885406
>Make him a Banner House
>>
First thing we should buy is a new garrison, and a personal guard.
>>
>>2885406
>Make him a Banner House
We should try to convince Ser Nestar to let Carth help handle some of the economic side of running Wyl since he's not use to ruling. Plus it'll probably help with the recovery for both holdings.
>>
>>2885406
>Make him an Ally
Banner houses aren't much better.
>>
>>2885406
If we make him a banner house, can we turn him into an ally down the road?
>>
>>2885406
>Make him an Ally
>>
>>2885431
Banner house means he has to do what you say, he'll be your vassal. Ally means he can say no, and will be the vassal of Sunspear.
>>
>>2885406
>>Make him a Banner House
>>
>>2885457
>>2885433
>>2885426
>>2885422
>>2885408

>Make him a banner house
You owe me 20 power. Wealth can be turned into Power at a 2-1 ratio, so you can convert wealth over time to help pay it off.

>Thats all this session. I'll see you on Saturday, at 1900 BST
>>
>>2885406
>Make him a Banner House
Objectively better

We really need to reinvest in power...

QM, what’s the wealth to power exchange rate?
>>
>>2885406
>Make him an Ally
>>
>>2885464
Whoops, I forgot. You have 4 glory. We'll handle this on Saturday
>>
>>2885464
Thanks for running.
Hopefully in the next chapter Lissara can go back to peacetime activities like fucking Carth's brain out. On a related note, is she preggers yet?
>>
>>2885588

She isn't. You can ask a Maester or midwife at anytime about chances etc
>>
>>2885600
Unlucky I guess.
>>
File: how is prangent formed.jpg (26 KB, 1024x768)
26 KB
26 KB JPG
>>2885600
>Having to ask about how to get pregnant
She's been doing it in the wrong whole the entire time.
>>
>>2885600
QM, when we roll for children stats, when they turn 6 or wat?
>>
Apologies for being late, end of season cricket game+pub leads to me loosing track of time.

IN total, everything you got from this War.

>House Wyl (Banner House) (20 power owed)
>9 Wealth
>6 glory (4 from battle, 2 from winning the war)
>40 XP

Glory
>How do you want to spend it?
>House Resources?
>Bank for bonus dice in tests.
>>
>>2889372
>House Resources?
Power
>>
>>2889372
>House Resources?

Why aren't we taking out Manwoody?
>>
>>2889372
>House Resources?
Power
>>
>>2889385
You've won, and they are keeping to their lands. They retreated, and have not been heard from in a week. House Wyl members are either imprisoned, or have renounced their claim on Castle Wyl.
>>
>>2889372
>>House Resources
Power
>>
>>2889372
>House Resources?
>>
>>2889402
Time to have the maester make a fertility potion and fuck the brains out of Carth. This require baby making celebration
>>
>>2889428
>>2889412
>>2889386
>>2889385
>>2889381

I'm going to take Power as the resource.

This leaves 12 power needed for the Banner House. Once you have sufficient, House Wyl will be stable enough to call upon.

------------------
With the ransoming of Ser Myles, Ser Kalt, and Ser Gordar, House Manwoody acknowledge Ser Nestar as the owner of Castle Wyl. Ser Nestar is empowered by you as the Knight of Castle Wyl, and over the next two weeks, repairs are made to Shadowpeak, and Ser Cortnay remains for a few days, ensuring that the letter of the law is observed, and that Ser Kiran cannot contest the appointment of Ser Nestar as the Knight of Castle Wyl. He leaves, wishing the two of you best, and inviting the two of you to Storms End to visit him and Lord Renly at some point in the near future. Slowly, life returns to normal, the port is repaired, and trade begins moving, slowly.

>House Fortunes
>3 rolls of 5d6 (Carth is back)
>>
Rolled 1, 3, 2, 1, 3 = 10 (5d6)

>>2889477
>>
Rolled 6, 5, 4, 5, 4 = 24 (5d6)

>>2889477
>>
Rolled 2, 5, 5, 6, 6 = 24 (5d6)

>>2889477
>>
Rolled 3 (1d3)

>>2889487
>>2889486
>>2889481

>9. Curse
>20. Blessing
>22. Growth
>>
>>2889492
>Growth (Increase 1 resource by 1)

>Which resource?
>Defense?
>Influence? (+1)
>Lands?
>Law?
>Population?
>Power?
>Wealth?
>>
>>2889502
Another one for power
>>
>>2889502
>Power?

What's our wealth looking like for repayments?
>>
>>2889502
Power
>>
>>2889511
You'll have 18 wealth after repayments. The blessing then the war gave you alot of cash. We'll get onto that in a bit.
>>
>>2889502
Power we should pay back the banner house sooner rather than later.
>>
>>2889514
>>2889511
>>2889505
>Power

You have 18 wealth. Do you want to convert resources to power?

Population can become Power at a 1:1 ratio, but you are at a threshold for population. Wealth can become Power at a 2:1 ratio.

>Convert 2 wealth to 1 power (16 left for upgrades and holdings?)
>Convert 8 wealth to 4 power (10 left for upgrades and holdings?)
>Convert 12 wealth to 6 power (6 left for upgrades and holdings?)
>Convert 18 wealth to 9 power (0 left for upgrades and holdings?)
>Convert no wealth?
>>
>>2889548
>>Convert 8 wealth to 4 power
We will the rest to repair the holdings that got damage.
>>
>>2889548
Convert 6
Use the remaining 10 of 12 for investing
Hold 2 just in case.
>>
>>2889548
>Convert 2 wealth to 1 power (16 left for upgrades and holdings?)
>>
>>2889557
Supporting.
>>
>>2889557
Yeah, changing my vote to this.
>>
>>2889557
+1
>>
>>2889564
>>2889562
>>2889557
>>2889555

>6 Wealth to 3 power

>You have 12 power left to use for Upgrades Holdings, and Holding Upgrades. I'd recommend looking at the Trader Warehouses, as an upgrade for the Port.
>>
>>2889575
Out of Strife Prosperity is here
>>2880225
>>
>>2889575
how much do those cost?
>>
>>2889575
Brothels
>>
>>2889579
Page 32 of Out of Strife, Prosperity. Look it up.
>>
>>2889585
I don't have the book m8.
>>
>>2889589
I posted the PDF at >>2880225
>>
>>2889580
+1
Needs have to be satisfied
>>
>>2889579
+5 Wealth
Its a great investment for use considering the waiting time is merely 1d6. I vote for that.
>>
>>2889596
This I agree with warehouses


>>2889580
>>2889594
Why? It's a shitty building that fucks us over. Also makes our neighbors hate us more.
>>
>>2889608
Its not that bad actually, it gives +2 wealth gain, and only makes influence loss worse, not influence gain less.
>>
>>2889619
It makes ALL losses worse.
>>
>>2889626
However, all Influence Resource decreases due to a House Fortunes roll are increased by 1.

Only decreases, not increases
>>
>>2889626
It does not. Read the damn thing.
>>
>>2889575
Brothels
>>
Okay trends are emerging.

>Warehouses (+1 Wealth Gain, 1 less wealth loss)
>Brothels (+2 Wealth Gain, +1 influence loss)
>Both
>>
>>2889658
They are 5 wealth each.
>>
>>2889658
>>Warehouses (+1 Wealth Gain, 1 less wealth loss)
>>
>>2889658
>Brothels (+2 Wealth Gain, +1 influence loss)
I want a Steward for the other 5 wealth but I'm also okay with Warehouses
>>
>>2889658
>Brothels (+2 Wealth Gain, +1 influence loss)
>>
>>2889658
Warehouses (+1 Wealth Gain, 1 less wealth loss)
>>
>>2889658
>Brothels (+2 Wealth Gain, +1 influence loss)
>>
>>2889658
>>Warehouses (+1 Wealth Gain, 1 less wealth loss)
>>
>>2889658
>Brothels (+2 Wealth Gain, +1 influence loss)
>>
>>2889658
>>Warehouses (+1 Wealth Gain, 1 less wealth loss)
>>
>>2889716
>>2889711
>>2889704
>>2889697
>>2889691
>>2889684
>>2889679
>>2889676

Right we are tied 4-4. Either I roll off, or both are built. Which one do you guys want?

Sorry guys I'm getting really tired, so I'll finish House Fortunes and then end.
>>
>>2889734

>Roll off
>Build both
>>
>>2889734
Just have both then.
>>
>>2889742
Both
>>2889734
See you again when?
>>
>>2889759
Tomorrow, at 1800 BST.
>>
>>2889658
>>Warehouses
>>
>>2889778
Vote deadline passed for that vote, vote between a roll off or building both
>>
>>2889734

>Roll off
>>
>>2889742
>>Build both
>>
Okay building both.

Give me 2d6 for how long it will take for both of them
>>
Rolled 3, 5 = 8 (2d6)

>>2889812
>>
Rolled 4, 3 = 7 (2d6)

>>2889812
>>
Rolled 3, 3 = 6 (2d6)

>>2889812
>>
>>2889829
>>2889824
>>2889817

Each will take 3 months. See you all tomorrow, 1800 BST. Early start to make up for today.
>>
>promoting brothels and sex trade
I am disappoint guise.
>>
>>2892014
I was too late to vote for warehouses. Can we at least make it high class?
>>
>>2889834
planning for the future.

>vultures roost

I would love to repair this and set Ser Ascar up as a landed knight. perhaps Carth's family has an engineer that they could lend to reduce the cost?

>Wyl
IIRC wyl has a common mine, a smelter, and a Mill. So if we encourage him to get an artisan personage at a discount we can form a trade connection for at least +3 wealth. Carth can probably pull some economic wizardry on their lands as well.

it would also be nice to build their fleet back up and combine it with ours for pirate smashing fun.

>Carth

We should look into getting spies, or better yet assasins. for 15 wealth we can have assassins with plausable deniability.

bonus points if they use the same poison that was used on our dad, and the same communication. that way if they are discovered the trail leads back to our father's murderers.

Plus Carth seems like the kind of guy who would enjoy being a spymaster
>>
>>2892185
You can upgrade brothels to pleasure houses.
>>
>>2892014
>>2892185
Sorry guys I fell asleep. I don't want no stds.
>>
>>2892194
Vultures Roost is a better castle than Shadowspeak, I believe, it's just in disrepair.
>>
>>2892256
We are not the one using it
>>
>>2892298
>chef goes to pleasure house and gets std from whore
>goes back to work
>oops cuts himself blood everywhere
>food is served with a little side of aids
enjoy.
>>
>>2892299
That's not how it works you spastic
>>
>>2892302
Not how what works retard?
>>
>>2892185
Need a bigger town for the pleasure house upgrade
>>
>>2892194
>>Carth
>We should look into getting spies, or better yet assasins. for 15 wealth we can have assassins with plausable deniability.
>bonus points if they use the same poison that was used on our dad, and the same communication. that way if they are discovered the trail leads back to our father's murderers.
>Plus Carth seems like the kind of guy who would enjoy being a spymaster
I agree with this. We really do need spies to do their things and counter any enemy spy.
>>
It has been a long two weeks. Shortly after you took Castle Wyl, with Lord Darry leaving Dorne, with his honour satisfied but his temper uncooled, a messenger arrived from Kingsgrave. It was from Ser Kiran, announcing that in return for not being stripped of his family name, he would renounce his title, and acknowledge Ser Nestar as the rightful owner of Castle Wyl, along with a ransom request for Ser Gordar and Ser Myles from Lord Dagos Manwoody. Over the following feast, Ser Nestar makes a formal proclamation, swearing fealty as the Knight of Wyl, before leaving the next day to survey his holdings and plan for the restoration of his new home. Ser Ascar is still wounded, and has been kept abed by Jelissa, who, along with Maester Borrel, has nursed Ser Ascar for the whole two weeks. Ser Darvin is similarly still wounded, but unlike Ser Ascar, he left bed as soon as he could walk, and has spent his time walking around the port, swigging from his refilled flask. Maester Borrel did complain to you, but Ser Darvin pointed out that he would simply keep on getting up, or get too drunk to walk, and asked the Maester which would be preferred.

Elia and the twins seems quiet, far less talkative than before. However, after you and Carth explain to them what happened, in simple language, and they soon begin playing again, and asking questions about new things. It is shortly after fielding a batch of these questions, mainly about the anatomy of a fish, that Carth takes you aside and asks you a question.

"Do we have anything we can do, or are we going to allow things to remain as they are, and see what comes up? We could embark on a new project, or take up my brother's invitation, or anything really."

>A new project?
>Cortnay's invitation?
>Let things continue quietly?
>Write in...
>>
>>2892727
>>Cortnay's invitation?
>>
>>2892727
>Cortnay's invitation?
>Make the Maester make a fertility potion and get on baby making with Carth
>>
>>2892727
>A new project?
>>
>>2892727
>>Cortnay's invitation?
>>Make the Maester make a fertility potion and get on baby making with Carth
>>
>>2892727
>Get baby making
Can we go to KL after our trip to Storm's End.
>>
>>2892800
>>2892779
>>2892751
>>2892750

>Cortnay's invitation?
>Make the Maester make a fertility potion and get on baby making with Carth

"We'll send a raven to Storms End, see about visiting your brother. Not for a week or so, enough time to plan. We'll visit Parchments as well, I haven't seen your father and mother since our wedding."

Carth smiles, and turns.

"I'll go and speak to Maester Borrel, see about getting a raven sent."

"No need, I want to speak with him about something anyway."

Carth shrugs and walks away. You head to Borrel's chamber, where he stores his scrolls and records. Knocking on the door, you enter, and close the door behind you. Maester Borrel stands, and bows.

"My Lady, may I ask why you are here?"

>Be blunt?
>Be circumspect?
>Write in...
>>
>>2892853
>Be blunt?
>>
>>2892853
>Be blunt?
>>
>>2892853
>Be blunt?
>>
>>2892853

>Be circumspect?
>>
>>2892860
>>2892867
>>2892892

"Maester, I want you to send a raven to Storms End, accepting Ser Cortnay's invitation to visit. Also, I have been bedding Carth for the past few months regularly, and I do not feel pregnant in the slightest. My moons blood is regular, and I know Carth hasn't been sleeping with whores. I want you to do something about this. I want more children."

Maester Borrel had been noting down a raven scroll, but drops his quill, and looks up at you, his eyebrows raised. He opens and closes his mouth a few times, before adjusting his chain, and interlacing his fingers.

"Well my lady, I could do this, but if this is a problem you have identified, I'd like to examine you, my lady, before I mix any potives that could do something unforeseen. There are any number of reasons you could be less fertile. I simply want to ensure it's not something a draft would make worse."

>Continue being blunt? (Have the inspection now?)
>Arrange to have the inspection at a later date?
>>
>>2892934
>>Continue being blunt? (Have the inspection now?)
If there's a problem better know it now.
>>
>>2892934
>Continue being blunt? (Have the inspection now?)
>>
>>2892934
>Continue being blunt? (Have the inspection now?)
>>
>>2892936
>>2892942
>>2892945

You undo the ties of your dress, and let it drop. Maester Borrel casts his eyes upwards, and tuts.

"Some warning next time, my lady, please? Now, please sit on the bed."

For the next few minutes, Maester Borrel inspects you, gently touching your lower back and private areas, before taking a thin implement with a cloth pad on the end of it and making you jump slightly. He indicates for you to dress, and pulls down a book from his bookshelf. He flips a few pages, and by the time you are dressed again, he looks up with a dour look on his face.

"I have some poor news, my lady." He shows you the page he was looking at, and sucks air through his teeth. The page shows a rather disgusting image, a woman with various strange markings covering her body, coloured red, black, and yellow ink. Maester Borrel taps an area marked with what looks like a red triangle and two orbs.

"This is your womb, my lady." The image suddenly makes more sense, it is a "map" of the female body.
"And these are the source of children, with the adding of male... ejacula. Unfortunately, the... incident at Sunspear. If you would look at the scars?"

You glance down and touch where you were stabbed. Things begin to align in your head.
"I believe the knife may have interfered with the links between these..." he points to the orbs "And your womb. This means you may be infertile, or at least have far reduced fertility. I am sorry, my lady. I know this isn't what you want to hear."

>Take it in stride, hide any shock or feelings?
>Allow yourself to react?
>>
>>2893019
>Allow yourself to react?

Anger, sadness, grief and a lot of yelling and throwing of furniture
>>
>>2893019
>Allow yourself to react
Aw shit. I hope only one of the ovaries are damaged. I'll take far reduced fertility.
>>
>>2893019
>Allow yourself to react?
>>
>>2893019
>Allow yourself to react?
After calming down, ask Borell if he knows maesters that specialize in surgery who might be able to fix this.
>>
I have a question op, wasn't she stabbed on her back?
>>
>>2893038
>>2893029
>>2893025

You slide slowly down onto the bed, your dress still partially undone, and hold your head in your hands. You shake your head, feeling tears slipping through your fingers. Maester Borrel shuffles uncomfortably, and clears his throat a few times, before standing and bowing.

"I'll fetch Lady Jelissa. She's far better for this..."

"No Maester. No. There has to be something, anything?"

Maester Borrel shakes his head, as you blink tears away from his eyes. He taps the book.

"Even the Archmaester of Silver would think twice before trying this, and it wouldn't be a certain fix. I cannot tell if the tube is broken, or if the orb itself is. And the Archmaester does not perform surgery for even the King. Even Grand Maester Pycelle would flounder at this, and he's the most skilled Maester outside of the Citadel. There is a healer in the North, I heard of him during my studies, but he is quite old now, I doubt he could leave his home, let alone want to. He has a dim view of Dorne, for reasons no-one is quite certain of. If you want to contact him, he might be the only healer outside the Citadel I would trust with this. I can send a raven, but I promise nothing. Also, the man is apparently a viscous bastard, and more than a little greedy. He is keenly aware of his value. It would be exceptionally costly and he would want payment just for seeing you."

>Send the raven? (Could be a wasted attempt and be expensive)
>Don't send the raven, you already have more healthy children than most houses not called Frey
>Write in.
>>
>>2893062
The first stab was nearly perfect, and was done with a foot long stiletto. Lissara was also stabbed in the front, during the fight.
>>
>>2893090
>Send the raven? (Could be a wasted attempt and be expensive)
Having plenty of children is an asset.
>>
>>2893090
>Don't send the raven, you already have more healthy children than most houses not called Frey
>>
>>2893090
>>Don't send the raven, you already have more healthy children than most houses not called Frey
>>
>>2893090
>>Send the raven? (Could be a wasted attempt and be expensive)
You might need to delete viscous from the autocorrect library.
>>
>>2893090
>Send the raven? (Could be a wasted attempt and be expensive)
Worth a try. Being fertile is a big deal for a woman's self confidence.
>>
>>2893090
>Send the raven? (Could be a wasted attempt and be expensive)
>>
>>2893090
>Send the raven? (Could be a wasted attempt and be expensive)
>>
>>2893104
>>2893114
>>2893124
>>2893144
>>2893145
Yes try an experimental procedure likely to kill us and bankrupt our house to make more kids we scarcely need.
>>
>>2893104
>>2893110
>>2893111
>>2893114
>>2893124
>>2893144
>>2893145

"Send the raven. There is no harm in learning what he wants in order to attempt this."

Maester Borrel nods, writes another raven scroll and leaves, leaving you alone with your thoughts for a short time. Jelissa opens the door after a few minutes, and enters, rushing over to you when she sees your eyes.

"My lady, what is it? What's wrong?"

>Tell her
>Don't tell her
>>
>>2893090
>Send the raven? (Could be a wasted attempt and be expensive)
>>
>>2893166

>Tell her
>>
>>2893166
>Don't tell her

Go find Carth and find comfort in his embrace
>>
>>2893166
>Tell her
>>
>>2893166
>Don't tell her
Yeah, better off visiting husband. Others don't need to know about this, for now at least.
>>
>>2893166
>Don't tell her
>>
>>2893166
>Don't tell her
Husband first. Maybe we can tell her later.
>>
>>2893199
>>2893193
>>2893182
>>2893179
>>2893176
>>2893173

You shake your head, and simply allow her to hug you, and wipe your face, making you look more presentable, before she leads you out of the room, and to your chambers. She sits you down, and asks if you want to speak to Carth. You nod, and she hurries away. A few more minutes pass, before the door opens again, and Carth enters. Upon seeing your face, he rushes to your side, clasping you close to him.

"Lissara, whats wrong? Lissara, talk to me?"

You lean on his shoulder, hugging your face to his chest. You sob for a few more moments, before gulping, and looking at him.

"I spoke to Borrel, about something I wanted to speak to him about. I... I wanted to know why I wasn't pregnant. He said the assassin made me infertile. He said something about a healer in the north... but I can't have children anymore..." you begin sobbing again, as Carth freezes. His hand tightens on your arm, and he stutters a few unintelligible words. The two of you stay like that, as the sun goes lower, and as the day stretches. Jelissa brings a small plate of food, but makes no comment. The evening begins, and Carth pulls you tighter keeping you warm as the room gets colder.
>>
>>2893387
You wake the next morning, still leaning on on Carth, while his head is resting on yours, his breath blowing onto your face. The two of you are still sitting on the bed, Carth still sleeping, and your face is still damp. You still feel like you can't do anything but sit in the arms of the man you love. The plate of food that had sat untouched is gone, and a jug of water is in its place. Carth stirs, and his stubble rubs on your scalp, something you haven't felt since your wedding night, when Carth was apparently

"As tired as Bran the Builder after building the Wall"

according to Cortnay when you breezed into the hall of Parchments for breakfast and Carth squeaked and quickly limped out the main door. You smile, and laugh softly, remembering how for the first few weeks of your marriage, Carth had avoided you, and only come to bed long after you had fallen asleep. And how after the time you had pretended to be asleep, and ambushed him, and he'd pretended to have a jousting wound of all things. It had taken his father sitting him down, and pointing out that having a marriage with this much bedroom happiness was probably never going to happen in history, and suggesting that he take the initiative. He did the next night, and your marriage to a decided upswing.
>>
>>2893407
You laugh again, and Carth stirs, opening his eyes, and turning his head around, wincing at the stiffness in his arms and neck. As he looks at you, the door opens, and Elia puts her head around the crack. She is joined by Cerran and Calrin.
"Momma, Pappa? Jelissa said you were ill, so we made you food!"

Indeed, the twins are balancing a tray with what looks like a selection of the bottom two shelves of the kitchen pantry. You can see some apples, a small pot of honey, what looks like saucer of milk, and a small pile of what looks like dry oats. Babu comes in behind the children, and is carrying a sealed pot, which he hands to Elia, who opens it, and the smell of strongwine fills the air.
"Ser Darvin got this from the cellar if we distracted the man who was watchi