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File: Northman in battle.png (1.02 MB, 535x881)
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The metallic stench of blood and the acrid scent of burning flesh wafts on the air. Over a thousand men lay dead or dying upon the ground. Each writhes in little puddles of mud made from their own life's blood and they whisper and mutter to themselves as the cold hand of death takes them, their bodies growing still as the light leaves their eyes.

Pity. Most of these men could have avoided death if their commander had not driven them to this place just to fight you. The prisoner seem to have made this realization. As you and Tor carry the "king" back towards camp you here the captured soldiers hurl abuse at him.

Their insults hold weight, no man can claim loyalty from his troops if he loses, and even less if they lose by his own lack of foresight.

In comparison your troops are glowing with enthusiasm, energetic and well to do considering they spend their time looting the dead. Most of them have survived unscathed and now stand to gain from the many corpses. Songs and impromptu celebrations break out as food and booze are brought in from camp.

From the enemy camp, your riders return with everything of value, including a good deal of treasure the king had. inspecting the treasure chest you run your armored fingers through the dense mass of coinage. Raw gold equal to raiding dozens of villages. Each heavy coin made in the likeness of Matthias Bronzearm.

How vain.

Oh well. You could care less about how the coins look, they will provide what you need ragardless of whose face is on it.

Readjusting your grip on the unconcious boy king you return with Tor to camp, and from there begin planning your next move.

What do you do?
>write-in
>Return to friendly territory
>move to another enemy region
>assault the local settlement (you have already raided the region dry)
>>
Character Bios: www.pastebin.com/mUN0eYkK
Character Sheets: www.pastebin.com/uwaWG7vH

Archived threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Slayer%2C+Hakon%2C+Collective+Game
>>
>>2804029
>Return to friendly territory
Bringing back the whelp is our top priority.
>>
>>2804041
Looks like this is the option taken

>writing
>>
>>2804143
Huzzah, its this quest!
>>
>>2804039
And you made paste bins, thank you! I appreciate you asking for, and taking some of the suggestions from last thread.
>>
>>2804157
It's generally a good idea if there's enough information warrant it. You have 3 companions, plenty of loot and enough extra stuff to warrant them, plus I can keep my word document handy and update it as the thread goes along and update the pastebins per thread afterwards.
>>
Oh and to clarify.

Do you guys want to hand deliver the king to Godhart or just go to Gullcove and let his underlings take him off your hands?
>>
>>2804170
I think hand deliver is more appropriate.
>>
>>2804170
I'd hand him over in person, if only for the reputation boost that may confer as opposed to a passive handover. I suppose if we gave him to agents there's a sliver of possibility of the Dread lad escaping, but I don't think its a big deal. Plus there are probably better stores and troops available than in gulcove.
>>
>>2804179
>>2804189
Alright on it.
>>
>>2804195
I'd say we should put the prince in a dress, but it would probably ruin the symbolic moment Godhart wants. It would be temptation barely resisted though!
>>
Marching back to Saltspear you hitch a ride on the friendly ships still there. At first the sea captains were less than enthused to ferry your large host but once the king got involved they changed their tune quickly.

From there it's a straight shot south to Guildman, where you can present the captive king to Godhart on a silver platter.

Your new charge is as expected quite displeased by the current course of events, especially since you force him to remain near at all times.

Bound hand and foot the young man is on his back in a cart always riding alongside you and your inner circle. If anyone even thinks of snatching him Tempest alone can run them down and rip them open.

It helps that your golden bestial companion eyes the princling frequently, any hope of escape if buried beneath the savage gaze of a creature rippling with enough muscle to outrun anything on land bar some magical beast built for speed. The boy is already very fair but now he looks positively pallid.

When he finally works up some courage his voice is careful, restrained, but also filled with barely contained contempt.

"You'll not live this way through. The die will be cast now regardless of what happens to me. My uncle will not stand for this. Once he brings his armies to bear it won't matter how much gold you have or how many troops you possess. He's the best general in the realm bar none and your master has no chance of defeating him on the field, even if you surround him it will only mean he can attack from all directions."

Do you say anything in response?
>write-in
>"It won't be Godhart taking the field though. IT WILL BE ME." (Evil laughter intensifies)
>"Shut up cunt. Your tied like a hog and on your back, the only indignity you haven't experienced is having your cock lopped off and being used as a bedwarmer."
>>
>>2804232
"While you may think me a savage prince you have just shown you are just a boy. Battles and wars are won long before they reach the field. Its just an exceptional man, like myself, who can make a change in a battle if things are close enough. Tell me prince, with your ruined host and my untouched army, did you feel things were "close"? Try talking tough when your side is actually looking promising ahahahahaha."
>>
>>2804232
>"Shut up cunt. Your tied like a hog and on your back, the only indignity you haven't experienced is having your cock lopped off and being used as a bedwarmer."
>>
>>2804243
Oh and threaten that if we have to hear anymore whining he will be presented to Godhart in a dress.
>>
>>2804232
If I get it my way you'll be sucking in your mothers tits in no time, stop whining.


Let Mirian know, we told her we would get her parents free harharar.

Lets set up the exchange with Godhart
>>
>>2804291
What? Did you mean suckling?
>>
>>2804293
Or did I?

I don't really know the difference. What I meant is that he id most likely going to be traded back to his mother in exchange for mirians parents and their 10k soldiers on our side
>>
>>2804243
+1
>>
>>2804243
>>2804248
>>2804250

"While you may think me a savage prince you have just shown you are just a boy. Battles and wars are won long before they reach the field. Its just an exceptional man, like myself, who can make a change in a battle if things are close enough. Tell me prince, with your ruined host and my untouched army, did you feel things were "close"? Try talking tough when your side is actually looking promising ahahahahaha."

Your rumbling cackle is enough to wear away any restraint the young royal possess, his face turns red as blood before his face contorts into a snarl of indignation.

"How dare you! Untie me and fight me now you coward! I'll show you how close battle with me can be!" The king wirggles and writhes in his bonds. He grinds his teeth while Tor rolls his eyes.

"Picking the wrong fight there boy. If you can't take me you sure as shit can't take Hakon." He drones from the other side of the cart.

"Shut up cunt. You're tied like a hog and on your back, the only indignity you haven't experienced is having your cock lopped off before you're used as a bedwarmer. So help me if you squall to me for a fight again I'll make sure to present you to Godhart in a dress." You loom over the cart as you say this, making sure to lock eyes with the boy, staring deeply into his soul as you can. He recoils from your gaze, he's too young, soft, and afraid to level with you.

"If it means anything to you boy, if I get my way you'll be suckling on your mother's tits in no time, so stop whining. I intend to use you as a bargaining chip for something I want."

The prince's eyes flit to the side. Reasonable amounts of color returns to his face.

"Really. You're just giving me away?" You see the young man release a held breath and close his eyes.

As expected. You spit at this king's lack of balls and spine before sitting straight atop Tempest. You pat your beast companion and his rumble of contentment soothes you.

These nobles are a crapshoot. Either they bear themselves with actual dignity or they act like children. How do these bloody kingdoms function?

>Later on once you enter Guildman castle town.

Your entrance into the castle is expected. You took care to have runners move ahead of your army to make sure that a proper welcome is in order.

And indeed it is glorious.

https://www.youtube.com/watch?v=AssDQbaIP_I

Atop the gatehouse as you approach, peasants and soldiers alike wave brightly colored banners of red and gold, some even hold the slayer's sigil. Passign beneath the gate, flowers and laurels descend upon you, coating both you and your companions in fragrence and victory.

Just before you exit the gatehouse and enter the town before the eyes of the crowd, you wave to your comrades.

"Here we go, get the king and the yoke we need to do this right and proper."

Tor and several of your chosen warriors pick the king up out the wagon before placing him in the farming apparatus.

>cont.
>>
Tor takes a rope and wraps round the king's neck and tugs it. To avoid to much needless protest the boy is gagged. Wouldn't want him to spoil the moment.

Exiting the shaded confines of the gatehouse the streets are packed on both sides. Cheering, singing, laughing peasant's wave banners and flags. More flowers and laurels descend upon your company. At the head of the column of course is yourself, flanked by Tor who pulls the yoked king by the rope. Laughter, jeering and the odd lump of shit hits the bent royal, his pale flesh ignites in shame and impotent rage, he attmepts to shake off the wooden frame or to step out of line, but a choking tug from Tor jerks him along like a good prisoner.

Advancing along the main road you near Godharts castle. At the front gate of the keep, your employer stands and claps, a cruel smirk on his face as you approach. Once close, Tor hands the rope to Godhart, who ushers you and your chosen company into the castle proper.

Behind the crowd continues to cheer, and through the rest of the day celebration and revelry reigns over the castle, wine and beer flows like water and your troops enjoy all the hospitality a rich joyous town can provide with
rich food, good drink and pretty women.

>you enter the castle and are ushered into Godhart's solar

Your patron says nothing as you sit before him, Miriram is with you as a servant pours strong wine (the very same stock as you drank with Godhart months ago).

Godhart bears a smug happy expression, like a cat that has finally eaten some fat pigeon he has spied. His fingers are steepled and he leans back in his chair. When he at last speaks he is almost serene as though all is right in his world.

"My dear friend I must congratulate you on this accomplishment. Truely the day I hired you was most fortuitous. And as such I must give my personal thanks."

Godhart stands and picks up a badge. It is a golden star atop a silver shield dotted with rubies. Yoru name is engraved upon it, in the center is your clan mark as well as the Slayer's mark.

"YOU shall lead my mercenary forces, starting with Fulkmar. You shall expect another 3500 men to join you as well as some specialists. This badge shall act as your sign of office."

Handing the grandiose ornament you turn it in your hand, you can feel it is enchanted, most likely as a way to provide a confirmation to its legitimacy.

"Otherwise since I am in such high spirits, is their anything you might ask of me?"

what do you ask Godhart?
>write-in
>>
>>2804363
Perhaps not I, but there is another (indicate Miriam) who perhaps wishes to speak with you regarding the recent... bounty in our fortunes. I think they hope to make a deal you'll both like.
>>
>>2804378
+1
>>
>>2804363
I was hoping to exchange matty here for Mirian's parents, he's useless and their 10k soldiers would be welcome on the backlines of the enemy forcing them to fight on 2 fronts
>>
>>2804378
Yeah that sounds pretty good.
>>
>>2804378
"Perhaps not I, but there is another (indicate Miriam) who perhaps wishes to speak with you regarding the recent... bounty in our fortunes. I think they hope to make a deal you'll both like. I was hoping to exchange Matthias here for Miriam's parents, he's useless and their 10k soldiers would be welcome on the backlines of the enemy forcing them to fight on two fronts "

Godhart acknowledges this request. He turns to Miriam before he speaks.

"Yes. It's good that you brought this to my attention when you were here last time. I was working on that. I have a channel to speak to Maude, once it becomes clear that we have her son, she'll fold quickly. The only issue I forsee is if Edward gets involved. If he finds out that Maude is prepared to make an exchange he will almost certainly scrap the whole thing."

There's that name. Edward. The boy was talking about his uncle and Miriam has brought him up as the Queen's brother and the head of her armies.

"Tell about Edward. Miri has brought him up before. What's his role in all of this?" At your use of Miriam's pet name your lover blushes and Godhart raises an eyebrow slyly in amusement. You don't really care though as you have no inclination that he's unaware of your relationship.

Godhart clears his throat before he shifts to serious business, all his previous levity is replaced by his characteristic stern attitude. Standing from his desk he looks out one of the large windows providing light for the room.

"Edward is one half of this mess, the other is Maude. Personally I hate Maude as she is ultimately responsible for this mess. If she had refused this war would have been a wash. But she is a Dread first and even if there was never really a chance for victory she would not refuse her family's will. Edward almost certainly spent all these years whispering in her ear and filling her head with all manner of lies to convince to go along with the war." He shakes his head and frowns.

"I'm sorry I'm rambling. To the point. Edward is the head of house Dread and Maude's elder brother. He's the one who brokered her marriage with the king and the one in charge of all of military assets the Dread's have. He's a tough bastard to be sure and a good commander as well, but he's place himself against a wall with no way around or through. I've been preparing for when my house ascends and he only counted on the war to win the throne. Maude will break, and she cares too much for her spawn to leave them to die. By now she'll be losing her nerve and Edward will be losing his mind. If he intervene's Maude may die and Miriam's parents will remained imprisoned. Not that you need to worry, that's my job after all." Godhart's smug smile returns and he sits down.

"Your request is sound. I'll put things in motion, but until then I want to you to stay near and prepare. Fulkmar will be the first barrier, but once beaten I want you to link with Miriam's armies and prepare to encircle Dreadhill."

>cont.
>>
"After that it will be a matter of gutting Dreadhill and putting Edward's forces to the sword or to flight."

Seems good. You say as much.

"And in the meantime? I can try to get in touch with my subordinate's if you'll give me a channel." Mriram asks.

"In the meantime to what you want. I don't care. Just be ready. But at your suggestion yes I will take care of that. Be on hand in the next few days and I'll be sure to dictate any commands you wish to give your forces my lady."

All of you exhange agreements.

"Is that all than? Anything you wish to know? Also before you ask the boy comes with a reward. I'll have sent to your dwelling later."

Anything you want to say?
>write-in
>No. You're good.
>>
>>2804464
You mentioned specialists, what kind exacly?

Will you want me here to wait for the siege on falknar? I was planning on finishing raiding cair and coldclaw now that I exterminated their nobles and forces

If we have to stay. You do realize your city may not survive 9 northen warbands partying on it
>>
>>2804464
>No. You're good.
Godhart is smart enough there's not much he likely hasn't considered or heard of. In fact he's so smart I'm sure after this war wraps up he'll do his damndest to get us out of Bronzehelm and on good and happy terms too. Be a real nice fella to us who we have no reason to eye up with hunger. Mercs get paid to kill and then they get paid to leave. I'm sure he's even heard of the offer we received from the elves, that must just make him giddy. Having high paying work lined up for us out of his freshly destabilized and weakened nation, not to mention fighting a nation which may have taken advantage of their now weakened boarders kek.
>>
>>2804464
I think that's about everything, we do need to put that amulet of regeneration on pronto
And do you have the links to all the lewdbins
>>
>>2804472
Oh, while normally a hazard I'm sure our northmen being flush with treasure to spend will temper the city's possible disinclination for broken bar furniture and pregnant whores.
>>
>>2804485
I do have them.

Lewd gallery

#1- Hakon sexes up a captured female knight names Nora
www.pastebin.com/J4hsAJ2Y

#2-Hakon meets Alice for the first time and enjoys some very fine company
www.pastebin.com/CdLRNUW5

#3-Hakon has a threesome with Miriam and Alice
www.pastebin.com/wuTNtkEA

#4 Hakon sexes up three nuns during a raid
www.pastebin.com/X8M9BBfb

#5 Hakon and Miriam have some fun with a serving girl together
www.Pastebin.com/FNRmy2bi

knock yourself out.
>>
>>2804491
Like they would stop at the whores
>>
Also, we have to smugly point out to Mirian that she was right afteral. We were indeed the knight in shinning armor(albeit caked in gore) who came to solve all her problems and as a bonus sweep her off her feet and carry her into the sunset. These greenlander fairy tales do come true, eh?
>>
>>2804472
"You mentioned specialists, what kind exactly?" If you had to guess something for sieging sine you'll be trying to knock over Fulkmar's castle.

"I have purchased the services some wizards from Baskland. Unhinged maybe but they know how to cast battle magic with the best. Even with three and a half thousand more troops at your disposal Fulklmar will outnumber you by a little over two thousand. I need to make sure this goes over smoothly."

Baskland? Ugh. Knowing that makes your skin crawl slightly, but you can understand his point.

"Are you sure you want me to wait here for the siege on Fulkmar? I was palnning on raiding Coldclaw and finishing off Holden's cairn."

Godhart waves you down.

"Good to see you're still hungry for more, but with Morgan feeding the worms and close to half their troops dead, Coldclaw will back down as will Holden. Dread is too preoccupied with their defense and the impending clash to turn their head backwards to chastise their wayward allies."

"You sure you want my kinsmen to stay in your town for that long? They'll start with the whores and end with daugters." Godhart chuckles at that.

"They have plenty of gold and some larger peasants and underlings is hardly a loss for me. Just keep them from commiting any crimes and all will be well."

You shrug. Sounds good then. You exchange handshakes and leave in peace.

Time to enjoy some free time then.

As you leave you whisper into Miriam's ear as smugly as humanly possible.

"It looks like I came in my shining armor to solve all your problems." You duck and carry her like bride in your arms.

Miriam attempts to look peevish as she faintly stuggles to escape before she stops and kisses your cheek.

"Thank you. When this is over I want to make sure you meet my family. They'd like you a lot I think." You smile at her words, family is always important, to earn their respect while adding their daughter to your own is a high honor.

"Come on then you big lug carry me to a tavern, we'll drink the place dry together." Miri shift herself and clambers onto your shoulders, her legs dangling over your chest.

Gods you love this woman.

>free time's for dicking around and what not.

Gonna try and come up with some encounter options for you guys.

If you have any ideas of stuff you would like for Hakon to do while he's on leave.
>write-in
if you fell like it.

Also i want to go over some quest stuff with you anons.
>>
>>2804575
Lets go out in a hunt, they may not have the monsters we have on the wastlands but judging by tempest wecan still have some fun.

Start setting up our potion tycoon
>>
>>2804575
Have a 'The hangover' episode northman style. Wake up in the middle of a field naked, with an unconscious tempest surrounded by several bottles of rotgut, and Tor roped to the wing of a windmill, and both a dwarf and human unit commander of ours both passed out on a fence with a fish on each of their heads. also there's a creepy statue bleeding from its eyes. Then we recollect journey from there.
>>
Over the weekend I have been contemplating over the answers you guys gave to my questions.

>The balance between individual PC focused questing, army managment/campaigning, and character interactions.

As one anon in the previous thread pointed out giving options and opportunities for interactions will help flavor things in addition to write-ins and rolls, so when there are breaks in the action I'll make more of an effort to give you something to do that also adds flavor to the area you are in.

When you are in a region and may or may not be involved in a conflict like an actual war you'll have 3 gameplay types.

Roaming- Where you pick a small force or just yourself and your companions to explore the region, having adventures and encounters with the locals and regional NPCs. You can do this in your off time between big events as ways to build up the conflict or regional story while also having more fun and not entire combat related gameplay in the form of sneaking, exploring and social interactions.

Raiding- You and a raiding force of hand picked troops engage in small scale operations as build up for a proper war. During this time you'll engage in more open ended missions and you can encounter named opponents and enemies randomly who will retreat or escape, creating a build up with opponents that will explode when the heavy action starts.

Campaign- You are in a proper war with big set piece battles on a campaign map that changes based on your actions while in the raiding or roaming phase. The campaign will feature the big MS paint battles and sieges but with (hopefully) nuance and tension to them.

These are just suggestion and as such I will accommodate based on what seems the most fun and easy to manage.

>I remeber some comments made during thread 3 and I got some ideas.

For combat I'm making some adjustments.

When in defense stance instead of extra attack dice, you get surge points back.

Surge points are just MP for active abilities and the attack dice you roll are just the standard 1 to 10 plus whatever bonus die weapons, other gear and passive/active abiltiies grant. Hopefully this will balance Hakon just a little and allow for weaker challengers to still pose some threat as well as make battles less of a 1-2 turn frag fest.

>Lewdbins
With a sexual encounter it's a fade to black and I'll add the juicy bits after I sign off for the evening or after the thread wraps up. This is to ensure that the action and narrative isn't slowed down while I type up the smut.

>Lore dumps
Anons expressed some interest and I'm working on one. I'm just hashing out details and angles about the setting as I have an outline but I need to color it up to give it substance, including the kinds of mortal races and gods, with some historical events to flavor and shape some of the world's regions/plotlines.

Any questions?
>>
>>2804643
Sounds good. I was wondering if units we get, either now or in the future, could be somewhat customizable? Like invest extra gold into, say, better arms, armor, magic shenanigans, maybe have one time special upgrades based on areas, or just general upgrades? So if we had a footknight unit, for example, we could spend, say, 30 gold to upgrade their arms, and they would get an addtitional 1 attack dice? Or if they followed us on the later downlands campaign they could maybe pick up elven cloaks, giving them additional DR against missile attacks? Maybe thats getting too complicated, but it would be neat to have the core of our force, the Northmen and others who stick around past the campaign, get upgrades beyond experience to make them special, and make them both killier and more hurtful to lose. Also I'm guessing we'll likely lose some of our army going into the next region, even if only because we don't want to pay retainer for a force that's looking to jump up by 3500 men. Anyways, that might add a level of complexity you don't want for units, so I could understand if this isn't the case.
>>
>>2804689
I can see bringing a handful of units with you when roaming or raiding and investing in their devlopment. In time you they could become named units led by a named character.
>>
>>2804699
If so our unit of seasoned FK which merchanted and poisoned and then killed up Saltspear needs to be one. May they could be the same ones who dealt with the wells.
>>
>>2804689
>>2804643
Loved both ideas. The 3 tipesof gameplay will give us balance in diferent parts of the quest. Qm nitiated events or interactions are welcome to make us react as long aswwe keep the write in siggestions

Customizing and maybe naming a few units that stick with us(not many would follow us around or set foot on the wasreland) thatevolve and organicly pick up new traits like the downland elves you mentioned would be awesome, if its not too much work I support
>>
>>2804699
As long as we retain our fellow Northman in the anti-knifeear campaign
>>
>>2804609
>>2804617
Thanks for the write-ins

Here's some options for interactions

>Go hunting with Tempest in the nearby forest. (social interaction/competition with Tempest)
>Try to piece together what the fuck happened when you got black out drunk with Tor and some of your officers (social interaction with Tor/funny encounters with random NPCs)
>Attend a fancy party with Alice who is trying to get some clients to provide the potion business with potential customers (Social Interaction/business opportunity with Alice)
>Carouse with Miriam and some of your female kin as they go about town looking for things to drink and do (Social interaction/companion recruitment with Miriam)
>Crash a get together of nobles because you can and meet some foreign dignitaries as well. (social interaction/lewd potential/plot hook)

You can vote for multiple if you wish

If you want to contribute a write-in you can.
>write-in
>>
>>2804728
Its pro knife ear and anti knife ear at the same time, its gonna be great!
>>
>>2804744
>Crash a get together of nobles because you can and meet some foreign dignitaries as well. (social interaction/lewd potential/plot hook)
Cant resist a hook, i would be a terrible fish
>tor hangovee too
>>
>>2804757
Fuck man all of them are something i would like to do, literally all of them, the only thing I maybe wouldn't want is to add more permanet companions at this point sence I think we have some good ones and I'd like tobwaitba little more with them before picking up more
>>
>>2804744
Oh, i like this
>Crash a get together of nobles because you can and meet some foreign dignitaries as well. (social interaction/lewd potential/plot hook)
And can this
>Carouse with Miriam and some of your female kin as they go about town looking for things to drink and do (Social interaction/companion recruitment with Miriam)
lead into this?
>Try to piece together what the fuck happened when you got black out drunk with Tor and some of your officers (social interaction with Tor/funny encounters with random NPCs)
>>
>>2804744
>Crash a get together of nobles because you can and meet some foreign dignitaries as well. (social interaction/lewd potential/plot hook)
>>
>>2804744
Imagining a foreing dignatary scene

>shitty elves know abou our contact with downland elves and send a skilled courtesan ti try and seduce us
>she succeds(we don't resist obviously) and leaves us exausted (at great expense to her too)
>we ask "are there more girls like you in Brigthwall(or whatever is the shitty elves country name)?
>she answers "of course my dear"
> we declare, " Then it's settled. I'm going to help Downland and personally claim you and others line you as my thralls while I invade your lands. Whew, you helped me make a big decision, thanks."
>>
>>2804889
I'd be more interested in the dignitaries being from all over (Matril, dwarven kingdoms, etc.), even kingdoms not mentioned yet. And everyone trying not to offend the giant killer Northman guest would be hilarious.
>>
>>2804889
Sorry for the wait I was eating dinner.

looks like crashing the fancy party takes front and center.

>writing

>>2804889
This is funny.

Although elves don't have elf courtesans. Prostitution is handled by slaves who ostensibly are non elves. A honey pot operative would be possible though. Not that that your connection would be known. Only Tor, some of your kinsmen and others in your inner circle are aware of the proposal.
>>
Something just came up so this update may take more time since I'll need to come back to it.. I'm still here it's just that I gotta tend to something at home.
>>
>>2804973
You do you man, we are here forever anyway
>>
>Later in the day a little before sundown

In your formal attire you enter the manse without trouble. The guards at this point are fully aware of who you are even without the fancy clothes and badge to identify you. Garbed in the black formal wear you bought with Alice when you first came to Guildman, you also bear the gold and silver star badge that Godhart gave you.

Its a moderately sized manse belonging to a wealthy merchant. These get together's are mostly his attempts to cozy with the nobility but they also serve as one way for the uppercrust to socialize with one another without stepping into one another's territory. Alice was not feeling well so you go alone, mostly to see what a high society party is like.

As you enter through the heavy double doors to the foyer you ascend the stairs and the gathering hall. The floor is a glossy grey and black speckled tile formed into simple geometric patterns resembling diamonds.

A crystal chandelier sparkles above as servants provide the assembled nobility and dignitaries with choice food and drink. Faint light filters from above through a skylight while most of the room is illuminated by glowing crystal lights secured in metal holders.

The room is tastefully decorated with dark hardwood furniture polished to a reflective shine while seats are adorned with cushions made of silk.

Your presence is announced the moment you enter the room by a herald. Dozens of heads turn to take a look at you in that moment.

Some are of peevish snobbery, mostly by older folk who do not appreciate some barbarian such as yourself to appear at a respectable function. Others are of tentative interest, mostly from young folk who find you fascinating (especially the women). Others are far more guarded or overtly nonchalant, mostly the foreign emissaries.

Taking a goblet of wine offered by a footman you caredully scan the crowds for anyone worth talking to.

>cont.
>>
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who do approach? (you can approach more than 1)

>A dwarf in a copper colored coat smoking some stub made of foul smelling herbs ( a cigar). He seems uncaring that you are present but eyes you on occasion as though he were sizing you up. (dwarf from country #9 on the map)

>A man in similar garb to your own although less drab in color. He seems genuinely uncaring that you are present. He bears a sigil you know belongs to Matril.

>A woman with dazzling red hair and faintly glowing eyes. She possesses an unsettling smirk and sits alone. She seems maybe a little too interested in you. She reeks of magic. (A wizard lord from the Barony of Baskland country #15)

>A gaggle of young noblewomen who some times steal glances at you. They seem to be happy that you have appeared. (lewd option)

>A hefty man with a bushy mustache who seems to sneer at the dwarf in the room. He wears colors and sigils that mark him as an ambassador from the duchy of Zagrum (country #13 on the world map).

>A heavily tanned man who stinks of the sea and smokes on a pipe. He is barrel chested and glares sometimes at the sole elf in the room. (A man from Vaslem country #19 on the map

>A grey skinned elf with pale gold eyes. Strangely he has a dark shadow of stubble on his face. He seems morose and content to nurse what seems to be his sixth or seventh glass of brandy alone. (An elf from the stats of Mosso country #14 on the map)
>>
>>2805264
>A woman with dazzling red hair and faintly glowing eyes. She possesses an unsettling smirk and sits alone. She seems maybe a little too interested in you. She reeks of magic. (A wizard lord from the Barony of Baskland country #15)
>>
>A dwarf in a copper colored coat smoking some stub made of foul smelling herbs ( a cigar). He seems uncaring that you are present but eyes you on occasion as though he were sizing you up. (dwarf from country #9 on the map)
>>
>>2805278
Ditto
How good is dwarf forged stuff here?
>>
>>2805264
>A heavily tanned man who stinks of the sea and smokes on a pipe. He is barrel chested and glares sometimes at the sole elf in the room. (A man from Vaslem country #19 on the map
I'm interested in this country because it seems to boarder a bright wall colony. Plus we have common ground with the sea. I'm also interested in talking to the elf both for how morose he is, and he is an elf with facial hair and has some connection to the sea going fella.
>A grey skinned elf with pale gold eyes. Strangely he has a dark shadow of stubble on his face. He seems morose and content to nurse what seems to be his sixth or seventh glass of brandy alone. (An elf from the stats of Mosso country #14 on the map)
I'm also interested in Mr. dwarf, his fellow dwarves have impressed me with their pyromania, and I'm curious about the players in the dwarven civil war.
>A dwarf in a copper colored coat smoking some stub made of foul smelling herbs ( a cigar). He seems uncaring that you are present but eyes you on occasion as though he were sizing you up. (dwarf from country #9 on the map)
>>
>>2805310
>quality of dwarf forged stuff
Pretty high. Dwarves send out parties of craftsmen and scholars to collect cutting edge tech and new forms of crafting to supplement their own. They pride themselves on being both capable of producing quality products of their own design as well improving anything they can get their hands on. They are probably the best craftsmen by virtue of learning every possible approach and picking apart what works.

If you have the money you can buy some real flashy stuff and for more you can commission custom gear

Or get lessons
>>
>>2805327
While I'm interested in the wizard country as well something tells me they are stereotypically off their rockers, both from the distance the lady is receiving and our own reluctance for mages showing up in the merc army from Baskland. You have to have a rep for people not to want to get involved when you can do MAGIC! Then again we likely get a bad rep as well, eh WTH.
>A woman with dazzling red hair and faintly glowing eyes. She possesses an unsettling smirk and sits alone. She seems maybe a little too interested in you. She reeks of magic. (A wizard lord from the Barony of Baskland country #15)
>>
>>2805278
>>2805310
>>2805327
>Going for the dwarf first

The mountain men have always been intriguing. They supposedly have conclaves in the western parts of the world in the mountains there, but only Steelgard seems to have any contact with the civlized world. The dwarves unlike most of the other races save your own kin, have not at all been bothered by the last thousand years. The orcs and humans both suffered from the great collapse, the elves suffered the desolation of their heartland and most everyone else was greatly affected by both of those events and the aftermath. Yet the dawrves have not been touched much at all by any significant misfortune.

The fact that one of them would bother to get together with a bunch of humans to make small talk is too tempting to ignore.

You decide to walk over to the heavily bearded man as he continue to puff on his burning smoke stick.

Before you can say anything the dwarf raises an eyebrow.

"What do ye want manling? If you're here to sell me something I have kin that can sell me better for half the price." He grumbles before downing a large cup of dark colored liqour.

"I was curious as to why one of the mountainkin would bother coming to this type of party, from my understanding tedious social events with foreigners is anathema." The dwarf raises his thick eyebrows.

"A bloody northman who speak well, I'll be damned, I was afraid you were just going to grunt at me before trying to crush me with your bollocks." He chuckles.

Ah yes the infamous acerbic dwarf tongue. They are deeply uncomfortable talking to others outside their own society. You can already tell he's uncomfortable from his concealed figeting and small breakout of sweat.

Poor bastard is just falling back on his first instinct, be an ass and try to shoo you away to avoid an awkward conversation.

"A dwarf who can stop slurring long enough to put together a complete sentence. I'm surprised. To be honest I was worried you were going to be too drunk to talk, you pompous foot tall windbag." You grumble out before downing your drink of choice.

You stand off with the dwarf for a time, the short man glaring and drinking before a smile cracks through the angry facade.

"Hehehehehe. You're alright northman. Got steel to you. I'm Godric Oakblade, pleased to meet your acquaintance." He offers a rough gnarled hand to you to shake.

"Pleased to meet you as well I am Hakon Angrimson."

You settle into a seat near to the dwarf and order for another drink as you polish off your current one.

Godric relaxes slightly. You didn't get mad and storm off or get violent, you just traded a barb for a barb and stood your ground calmly, a proper dwarf greeting.

"So you're curious to my being here? Well I'm here on business, bloody stuff at that. My king Durram Stonehand is looking for hard men to help him reclaim the throne of his father from his covetous brothers." He sneers at the though that his liege should fight just to claim his rightful place.

>cont.
>>
What do you say or what question go you give to Godric?
>write-in
>>
>>2805382
"Seems backstabbing is a family tradition to you southerners."
>>
>>2805382
>What could he offer to hard men to entice them?
I'm pretty sure at this point that Hakon can win any war he gets involved in through sheer murder
>>
>>2805403
The armies we've encountered so far are relatively simple. Armies with Dwarf armaments or Elven magic will probably be much more challenging.
>>
>>2805403
Don't count out the dwarves

>>2805409
is right

Dwarves have extremely hard defenses and few soft targets to exploit to raid. In addition to their hardened homefront the dwarves pack enough heat to melt stone, they have ballistas and crossbows with explosive tipped bolts, Bomb throwing catapults, lightning guns and cannons and their infantry is nothing to sniff at. For their size dwarves are fucking vicious and come loaded for bear with weapons and armor. Their warriors and higher tier commanders can make the one's you've fought so far save Hrothgar lick their ornate bootheels.
>>
>>2805382
Ask him how it goes and the state of the dwarven kingdoms, I'm also curious how their wars affect their neighbors (not much I'm guessing) or if there's been any break to the status quo of stalemate.
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>>2805398
I'd maybe say civil war instead of back stabbing. If these dwarfs are like other fantasy dwarfs that whole implication of betrayal is a big no no for them.
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>>2805398
>>2805403

A civil despute eh? Seems like there are a lot of those happening these days.

"Seems backstabbing is a family tradition to you southerners. Here in Bronzehelm, most likely else where brother fighting brother fighting neighbor." The dwarf puffs smoke indigently before noisely sucking down his booze in anger.

"This isn't a petty dispute for power manling. Steelgard lies on the edge of Dwarven territory. when the next high king is elected our vote counts more than most. WE bring new techniques and wealth to our western brethren. The old high king is getting close to his final dreaming, and the man who sits in the steel throne may just decide who ascends to be king of all dwarves!" Godric huffs.

"So? It sounds like a power grab. The man who becomes king can further his power by playing kingmaker." You take another gulp from your drink, unimpressed at the dwarfs words.

"Ugh. Northman, the council who decides for the next High King isn't just some assembly of powerful men and women! They represent all the great and conflicting ideas we have of the world! If the wrong man sits in the electorate, chaos could reign! Madness and lawlessness, beards balding! When the king is elected the vote reflects not only who ascends but those who vote! You vote for what you believe in lad!" Godric's impassioned plea doesn't make a lot of sense to you. Vote for what they believe? You are too deep to brush this off.

"What do mean by this? Be clearm with your words." The dwarf puts out his stub and puts down his drink.

"When the high king is elected it signals a great change in our society. It bring new beliefs and policies based on not the king, who is chosen for ability, but by the electors who sit on the council. An elector with his head up his arse could bring doom upon the dwarves. We have studied and examined countless ways of examining the world and ways to govern and live, and we have found a solid path that has served us well through many centuries even as our neighbors were crushed or thrown in barbarism. The wrong man on the steel throne could mean disaster and I'm not being melodramatic lad."

Ah a battle of beliefs, this is a war of philosphy and statesmanship. Much more interesting and less blindingly selfish, unless its a bunch of shit this dwarf is trying to sell you.

"What's your king believe?" You ask. If this is some battle over the philosphy of governance you might as well know who you may back if you feel inclined.

"I'll give you the gist. My king Durram believes that we dwarves have no long term benefit by changing much, not because of some stubborn adherence to tradition but because out society has found a genuinely happy path. We are wealthy and well fed, even those who are poor are still well off, our clans arbitrate instead of fight and we just don't have much in the way of economic and social problems, our current policies bloody work and they work well!"

>cont.
>>
"Our way of life may not work for outsiders but it works for us damn it!" Godric nearly shouts out the last part.

"Brom is one of my King's brothers and he believes we should just start a massive campaign of conquest even though we have not much to gain more than blood, dead men and land we have little use for. Norrin thinks we should do as the elves and start dabblign in darker magics in search of immortality. Drang wants to just shut the iron gates forever and have us burrow into the bloody earth to avoid trouble. Grag wants to just form his own kingdom and muck about with own insipid ideas. It's all a big fucking mess if any one of them gets on the throne anytime soon or even in the future it could ruin everything." He palms his face and shakes his head in exasperation.

Wow. This actually sounds like a legitimate battle of beliefs. You're getting interested.

"Alright this interests me. What could your king offer to hard men to entice them?" You put down your cup to focus entirely on the dwarf who is once more smoking to alleviate his stress at remembering the dire situation his country is in.

"Service gets you gifts." He states, before taking another puff then shoots a fat ring of smoke from his mouth.

"And that means?" You ask, leading him with the question.

"The gifts of the dwarves boy. It means everything. The best weapons, armor, the best materials, acsess to master craftsmen, plenty of pay, medicine, food, and knowledge of any subject beneath or hidden from the sun. We'll teach lessons on forging, stone working, farming, alchemy, rune magic, oath magic, if you treat us well you're fucking set lad, that's just how we treat allies."

How do you respond?
>write-in

That's all for tonight I'll be back tomorrow. I may be late though I'm going to help my dad paint tomorrow in the morning so I may not post back until a little later than 12 noon EST.

Also post questions if you have any.
>>
>>2805492
Well this is interesting but I'm still most interested in Tusk. Teaming up with some fellow Barbarians to slay knife-ears sounds just great. Have we heard any news about that?
>>
>>2805522
>news about barbarians
Not really. The barbarians aren't diplomaticaly adept and are having a hard time getting off the island to do things like trade or possibly get help. The campaign against them is a slow grind as the elves are not really putting to much effort into it but the individuals tribes are small enough that despite there being hundreds of them a couple hundred elves still outnumbers an individual tribe. Their critical lack of unified leadership or organization is slowly killing them. Not that anyone around really cares except maybe the Northmen as there has always been a friction between the elves and your kin.
>>
>>2805530
>Not that anyone around really cares except maybe the Northmen as there has always been a friction between the elves and your kin.
Can you tell us a bit about that? I sense an opportunity to earn some favor amongst our kin.
>>
>>2805530
I guess it's time to king Arthur some dudes
>>
>>2805531
>what's the beef between the knife ears and the mega chads
The history of your people goes back a pretty long while but about 800 years ago the elves started to smell blood in the water after the great collapse that pretty much buggered all of civilization on the landmass. Without any significant powers to stop them the two elven empires (the Bragal Imperium country #24 and The Domination of Saloth country #22) decided to try their hands at world domination.

They had dragons, other magical war beasts, legions of highly disciplined citizen troops, powerful warriors, and magic power out the ass.

The humans/orcs/ogres/lizardmen/everyone got up in arms when this happened and despite facing far less organized and power stacked opponents their colonies were halted from expanding beyond the eastern coast.

Your kinsmen started getting pissy when the elves started mucking about in the wastes to learn how to summon demons and their effort made the demon portal that naturally occur much worse. The fact that elves enslaved indiscriminately also meant that northmen going about their business abroad got nabbed and enslaved. Once it became clear that th elves were just going to try and steam roll the planet, you ancestors took off the gloves and rallied the other races against the elves.

Hrothgar for one killed a minor elf king to avenge his grandfather who was captured and enslaved and then killed.

>tl:dr
The elves started to muck about in the wastes making life even harder than normal and they started enslaving and eyeing up your people for either extermination or permanent enslavement. Then you kicked the shit of them leaving only a handful of elf population that didn't get driven off or wiped out. (Brightwall Downland, and Mosso country #14 and small pockets in Broadmound country #12, and Nagrum country #13)

I also made a typing mistake the country of Zagrum should be Nagrum.
>>
>>2805557
So what was this Great Collapse then?
>>
>>2805557
So what actually is The Great Collapse? It obviously didn't do too much since there's still tonnes of assholes kicking about
>>
>>2805590
>>2805591
The great collapse didn't affect the elves. The collapse affected all the civilizations on the Western landmass. I should have added the wester part but I forgot to.

And the great collapse happend about 1000 years ago. No one is entirely sure what happened, but it was pretty much every kind of problem happening at once.

Natural disasters, plagues, wars, magic fuckery, demonic invasions, divine retribution, etc. All within a very small span of time. When it finally blew over, shit was fucked sideways and backwards.

The reason why most everything west of the east coast and half way is savage barbarian infested land, they are the remnants of previous empires and countries that existed beforehand.
>>
>>2805607
Tell us a bit about the barbarian infested land. Is it the gray 26 27 & 28 areas on the map?
>>
>>2805612
#26 is the Wildlands or the grave of empires, which is the mostly wild and dangerous land occupied by humans/orcs/ogres/mutants/ and a couple other races.

This was the region affected most heavily by the great collapse and is filled with lots of powerful magical creatures, massive predators (like thunder-lions), and ruins filled with ancient treasure and artifacts. Huge rangings and expeditions go through in attempts to collect them although few if any survive or return with anything worthwhile.

The tribes there are trying their hardest to reorganize and civilize, but it's really hard and the battles they must fight against the mutants are pretty brutal along with all the other threats including each other.

The dwarves live in the mountains in the west with Steelgard being their only territory in the civilized part of the world. They are effectively unaffected by the collpase and just go about their business.

>#27 is the desolation of the elves
That is an entirely different can of worms. After the elf wars the empires started to suffer some internal problems and the end result was a huge backpedal that stripped them of their heartlands and pushed them into steep possibly irreversable decline. It's filled with tribes of beastmen who wish to bring about the destruction of the elves for enslaving them. Tribes of dark elves twisted by magic into a new subspecies who live in primitive magocracies and lizardmen just trying to live their lives. Also plenty of magical creatures and some dragons.

>#28 is the Drake's Domain
Basically the place where dragons and some of the biggest most awesome beasts live, including dinosaurs (of the dragon cousin variety). Lizardmen and elves live there but it's infested with adventurers from virtually everywhere looking to hunt and look for stuff to capture or sell or collect.
>>
>>2805632
#26 is where that Northman friend of ours went to hunt big creatures went, right?
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>>2805632
What are the lizardmen like? And the dragon cousin Dinosaurs
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>>2805642
Yup. Vidar is hunting deep in the wid lands all by himself, living by hits wits, skills and love of killing big nasty monstrous creatures. He's also up to his waist in orc pussy.

>>2805643
>Lizardmen and dinos
Lizardmen just want to be left alone, but all of their neighbors are noisy assholes so they have to krump them.

More seriously they are semi civilized people that are trying to hack out their own countries, but most of the other races around them (elves/beastmen) fight really hard over territory. They can be very pleasant to visitors, but can have a hard time communicating due to not having expressive humanoid faces and rather flat voices with somewhat narrow tonal range.

The dinos are powerful monstrous creatures that also have elemental and magical abilties tied to them. Imagine a dinosaur you are familiar with and add some more scales and natural weaponry as well as adaptations to certain climates and some elemental or arcane power emanating from them.
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>>2805654
>Even better dinosaurs
We must have one
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>>2805661
>get a fire elemental t-rex with big beefy arms
get all Kroq'gar up in this bitch
>>
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>>2805663
>When the QM agrees with you
>>
>>2805663
That's cool, most things with dinos are. Speaking of cav though, and WHFB, at some point in the future we need to go on an epic adventure to the western wastes to hook up our poor Tempest with some thunder lion ladies, and with his thunderlion pride we will have the foundations for ultra mega cav that make a full demigryph knight charge seem whimpy. Before they roar too.
>>
>>2805682
>Not velociraptor cav
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>>2805696
But Anon, they're cold blooded. That's just mean if we return to the frozen wastes kek. To hold our weight though aren't they practically some other dino at that point ahahaha. T-rex cav!
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>>2805720
>Northman T-Rex cav
>>
Before this party end we have to digrace those noble families by inpregnating those young noblegirls
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>>2805492
"Those gifts are all well and good but what about women, my friend? Don't tell me the rumors are true and they all have beards"


I like the dwarves but I still intend to go to Downland get that elven princes and kill those shitty elves, maybe charge tusk for a cut while we indirectly help them too.
>>
"Those gifts are all well and good but what about women, my friend? Don't tell me the rumors are true and they all have beards." Godric's face scrunches into a mask of disgust.

"First of all lad. Don't go thinking you can just show up and lay some pipe on my kinswomen." Godric points his finger at you accusingly.

"Are you saying that I couldn't convince one of your kinswomen to have me?" You suggest cheekily, making sure to scratch your chin in mock contemplation.

"Alright manling how about this. In your own land, if a stranger arrived to do business and was attractive, had prospects, and was trustworthy even. Would your kinswomen just spread their legs at the drop of a hat even then?" Godric points his cigar at you before taking a puff that hits you in the face.

For the moment you contemplate ot you frown and admit defeat. Back home getting a girl to have a go usually took many weeks of sweet talking and getting to know her along with some gifts. The sex was amazing of course but even being a kinsmen they were hard to get into bed.

"I concede your point. But what about your women. I've heard they beards, and that you're folk have trouble having children." You ask honestly.

"Bah! I haven't a clue who spreads such hogshit, but it's not true. Our women don't have beards they have long beautiful hair and we are not sickly race that cannot have children! I have 4 brothers and 4 sisters with their own children. Our women have hips so wide and heavy they crush a man's skull and us men are so virile we could impregnate a bloody rock!" Godric puffs his chest out at the last part.

Laughing at the hyperbole (you hope, magic can do lots of wierd shit like impregnating stone) you raise a cup to godric in good spirits.

"Ah. Good then. In that case I drink to your people's good health. It may be in time that I help your king in his quest to take his fater's throne." Godric clinks his cup against yours.

"If you do make sure you are ready and whatever men you bring are too. War and battle among my kin is grueling. For your trouble great gifts will be given as always."

>You now know about the dwarf civil war
>You now have a contact with King Durram Stonehand claimant to the Steel throne
>You have become friendly acquaintances with Godric oakblade

Do have anything else you want to say?
>write-in
>No (move on to another person)
>>
>>2806134
>No (move on to another person)
>>
>>2806134
>No (move on to another person)

Mage chick, she is probably part of the specialist unit Gofhart got us. Might as well know her better
>>
>>2806134
>No (move on to another person)
>>
>>2806134
>>No (move on to another person)

either the mage or the bearded elf
>>
>>2806141

You bid Godric farewell and leave him to drink and lounge by himself. Gladly he gives a magic sigil similar to the one that the Wickman brothers gave you. This must be a technique that has caught on in the south, it's damn clever so you can see why.

Pocketing the sigil you collect one of those glasses filled with exotic booze, some of the dark stuff that Godric was drinking, it defintely has some more punch to it.

>2 votes from before to talk with the wizard lord

A cold tendril shoots up your spine. You turn and see the red woman smirk at you playfully (you hope). Ah yes the wizard woman. A baskland wizard specifically. Against your better judgement you walk over to her and sit down at a comfortable distance.

"Hello young man. How are you this fine evening?" The woman's voice is smooth and cool like fresh water, but there is a chill there. She's absent mindedly channeling magic while speaking, it gives her speech an otherworldy quality. Not surprising, wizards like to keep up an image of mysterious otherworldliness to offput people. Gives them an advantage in conversation.

"My name is Hakon Angrimson pleased to meet you. And you are?"

"Valeria Ashmaker. I am also please to meet you. You're quite the specimen young man. Godhart informed me that I would be working with a northman but he failed to inform me that you were so attractive. I'm a little put out actually." She raises her hand to her chin and scans you up and down with those faintly glowing green eyes of hers. Her crimson colored hair seems to shimmer a little.

You can sense that she's intentionally dong that, she has some minor spells going right now. She's laying the beautiful and mysterious sorceress schtick a little too thick.

"I'm sure Godhart wanted it to be a surprise. I was informed that a group of wizards would be joining me to help besiege an enemy castle. I wish he had informed me that such a dazzling woman was present or I would have met earlier."

You lay on the charm. You keep you voice a low smooth rumble. You change your posture to lean forward and keep your hands forward. You subtley shift your facial expression to one of interest and attraction. Most importantly you lock eyes with her.

Valeria's calm shakes a bit, her fingers curl and uncurl tensely. Her eyes waver a little as you make sure to maintain eye contact with her.

"Oh? Are attempting to flatter me?" Valeria switches gears and tries to put be suggestive. bad move because you're taking this battle of innuendo and taking it to the mud.

"I am. You're a gorgeous woman and now I feel obligated to take you to bed with me." Valeria frowns and she blushes slightly. It's hard because of her tanned skin but you can still see blood rush to her cheeks. Flitting her eyes left to right she shifts in her seat uncomfortably.

"How rude. I hope you don't think that I will simply sleep with you." The wizard crosses her arms and her frown deepens.

>cont.
>>
"I wasn't but with your glamours and flattery I was quite taken with you. Do you not feel as attracted to me or was that simply empty talk?" You grin when she tries to avert her gaze. You have her now. You feel little pulses of magic go off, she's attempting to manage the glamours now that you've recognized them.

"Is there something wring with your magic my lady? If you wish you can remove them, I am sure you are still stunning." Valeria glares at you for a time, her green eyes blazing. You remain unmoved and retain a cheeky grin.

All at once the glamours fall and Valeria is left only with her natural beauty. Her green eyes flash with only annoyance and not magic.

"Very well northman you have seen through me. Must you be such a boor?" Valeria's cool voice is now laced with light venom. It would appear that going against her persona you've annoyed her.

"Oh please, the seductive sorceress routine? Trying to enamour a warrior with pretty words and good looks? What did you expect you just ripped them out if every story ever recorded." Valeria sniffs in contempt.

"Well then. Since you do not seem interested in flirting with me or being cowed I should assume you are here to ask questions then yes?"

You smile and nod.

"If you do not mind. I have heard much about Baskland and you wizards. Personally I have some burning questions about why you're here."

What do you ask?
>write-in
>>
>>2806213
Ask her about what she and her sorcerous friends can do for her in our army I suppose.
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>>2806243
for us*
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>>2806213
We can still flirt with her when asking our questions
>>
>>2806213
ask her if she ever visited the wastlands....and tasted it's pleasures

after this bloody business is over, is your magic capable of serving more mundane tasks
>>
>>2806243
"What can you do for my army exactly? Godhart mentioned that you can perform battle magic but what does that entail?"

Valeria sniffs snobbishly before she conjures a flame in her palm.

"Those who study battle magic and the art of war make use of offensive spells. Conjuring lightning, fire, waves of killing cold, acid, and some more exotic methods of killing. We can be used as artillery or as siege engines. Our magic after all has wider area of effect than merely tossing stones or arrows. A solid fireball can consume entire units of soldiers in blistering flames, a strong quaking can make even a sturdy wall crumble." She raises her nose and sniffs once more in haughty pride.

"Except you need time to gather and shape so much magic. And in battlefield conditions the casting can go wrong easily and fizzle. Which is why battle wizards are not often used by nations even those with a strong community of wizards."

Valeria gapes at your words before she huffs and crosses her arms.

"Informed are you then? I'll admit it. It's not precise but a miscast costs nothing and even one spell can do the work of hundreds of men and dozens of siege engines. You can't argue with that kind of effectiveness." You shake your head in disagreement.

"Wizards are soft targets most of the time, they need excellent protection or they'll get killed by a stray arrow or a clever attack. Wizards get run down by horsemen or ambushed just like anyone else and any smart general would do that before the battle would start."

Valeria narrows her eyes and leans in.

"You're having fun with me aren't you? You've reversed everything and now you're acting all high and mighty while leaving me disarmed." She clicks her tongue in disapproval.

"For a northman you are being awfully sneaky. I thought you would be more straightforward than this."

"You thought I would be dimmer than this. Although I don't understand why you bothered with the glamours you weren't hoping to rope some weedy nobleman into bed were you?"

The wizard crinkles her face and sneers slightly.

"As though I would go after such low prey. I was glamoured to keep them away. The commoners and nobles alike are afraid of me and mine. We do as we please, not jump up and down for a noble master. I am here with my subordinates to find work, I'm just here because I wished to make contact with the emissaries from other nations. I was hoping to find some work." Valeria retrieves a drink before downing it.

"No bloody luck though the dwarf wasn't in the mood for talking the elf couldn't afford it, the man from Matril wasn't interested and the sailor told me to piss off and called me a witch."

"And the man from Nagrum?" You ask.

"Gods, all those idiots want is to conquer Steelgard and even divided the mountainfolk won't fall to some third rate nation it's hopeless." Valeria wills a nearby drink from a servant fly into her hand.

"In that case I can help you then. I have a contact with the king of Downland.

>cont.
>>
"You do?" Valeria narrows her eyes but her expression lightens when you produce the sigil.

"Some of the king's agents were in Bronzehelm and provided me with this. It gives me a free audience with the king. I imagine that with Brighwall's reputation for using magic he would need wizards to counter that threat."

The wizard looks at you strangely before she speaks again.

"And what's in it for you?"

"I may need some magical fire power as I intend to go and fight for Downland. If you were to go we would be on the same side even if we weren't specifically working together. It would be advantageous for both us." You offer.

"If you for whatever reason could not get a contract on your own you could join up with me and get paid as part of my band." The wizard smirks slightly at your words.

"Is that so. That's actually excellent news, and clever of you. I suppose in that case this partnership here in Bronzehelm will be a good introduction, to see if we are worth each others time." You nod.

"Indeed. I do have some other questions though." Valeria shurgs. She's fine with it.

"Can your magic serve more mundane tasks like lighting camp fires or lifting heavy loads in place of equipment or laborers? Domestic or mercantile purposes that is."

"Yes. I suppose even as specialized as I am or my fellows are we could use our magic with more utility in mind. I use mine all the time as you have already seen to do as I please." She makes her glass levitate as a flourish.

"Also have you ever visited the wastes?" You raise an eyebrow. Magical folk sniff aorund your home a little too often to your liking.

"No but I must say I am curious. The region is filled with raw magic and of course your kind live there and have your own secrets." Valeria suddenly acts coy that smoothness in her voice returning.

Deciding to play along you flirt.

"Have you ever tasted any of its pleasures." You offer.

Valeria smirks slightly but her eyes look at you apporivngly.

"No and I am curious as to what pleasures if offers." She offers her hand and you kiss it politely.

"I wasn't looking for a bedmate tonight but you've been a help even if you've been an ass ruining my fun, but bsuiness comes before pleasure." Valeria strokes your knee slightly.

>You have made an acquaintance of Valeria Ashmaker
>You have made a business contact with Valeria Ashmaker
>You may find her or hire her in Downland as a wizard companion and her unit of battle wizards
>Lewd optional

do you have any other questions for Valeria?
>Write-in
>no

lewdbin tomorrow (it will be posted tomorrow morning)
>Yes
>No
>>
>>2806325
No more questions.
Lewdbin yes please.
>>
>>2806325
yes lewdbin please

no more questions for now

nice to see her interested in going to Downland, magic will be useful to counter shitty elves
>>
>>2806333
+1
>>
>>2806333
>>2806363
>>2806366

Your encounter with Valeria goes well and you agree to see each other once the party is over. After exchanging information with her you look at the remaining persons of interest.

who do you speak to next?

>The man from Matril

>The man from Nagrum

>The Sailor from Vaselm

>The elf from Mosso

>The gaggle of noblewomen

>You're done for the night (leave and select another activity or write-in)
>>
>>2806392
>You're done for the night (leave and select another activity or write-in)
>>
>>2806392
>>The gaggle of noblewomen
I-I- can't resist....we have to tire ourselves so we don't destroy the mage before the battle
>>
>>2806392
>You're done for the night (leave and select another activity or write-in)
I just want to make sure mage remeber this night
>>
>>2806392
>The Sailor from Vaselm
I'm very interested in their relationship with brightwall (elves) as they have a small splotch of brightwall right along there coast which no one has yet mentioned. Are they allies, enemies, somewhat ambivalent?
>>
>>2806416
>Vaslem's relationship with bright wall
Bitter maritime rivals. Moving trade up and down the east coast requires paying tolls to the elves. Vaselm has ha several trade wars with Brightwall and have to deal with Bragal's navy harrasing them due to the proximity of those islands to Vaslem. Also Vaselm just has a low opinion of elves since the elf wars (most humans/orcs/etc. do) and the relations have worsened due to being rivals and dealing with the predations of the eastern elves.
>>
>>2806392
>You're done for the night (leave and select another activity or write-in)
>>
>>2806401
ok, I'll change to
>You're done for the night (leave and select another activity or write-in)

but at least point our kinsman to them so they can be properly disgraced.
>>
>>2806398
>>2806415
>>2806434
>>2806435
Looking at the skylight it becomes apparent that its become quite late. You'll need to return home and prepare for your time with Valeria. While the sailor and of course the excited women are both tempting encounters you already have plans for the near future in terms of employment and sex.

You do however make an internal note to get the names of those noblewomen and direct some of your kinsmen in their general direction, as they are all quite comely.

>You return home and later have your sexual encounter with Valeria, much to the relief of Alice and Miriam who have been taking the full brunt of your libido for some time.

What do you do next?

>Go hunting with Tempest in the nearby forest. (social interaction/competition with Tempest)
>Try to piece together what the fuck happened when you got black out drunk with Tor and some of your officers (social interaction with Tor/funny encounters with random NPCs)
>Attend a fancy party with Alice who is trying to get some clients to provide the potion business with potential customers (Social Interaction/business opportunity with Alice)
>Carouse with Miriam and some of your female kin as they go about town looking for things to drink and do (Social interaction/companion recruitment with Miriam)
>Skip to the when Godhart calls for the war to begin in earnest

If you want to contribute. You can.
>write-in interaction/event

Or

>go shopping (for what? misc./gear/magic)
>>
>>2806451
>Try to piece together what the fuck happened when you got black out drunk with Tor and some of your officers (social interaction with Tor/funny encounters with random NPCs)

Will not shopping now mean we don't get to do so later? And is shopping just for us, or can we buy for large groups or allies? I suppose that all goes together with how we distribute our magical loot. Actually, upon reflection, that whole thing is a big enough deal it should probably be left for the end of the social encounters.
>>
>>2806451
>>Attend a fancy party with Alice who is trying to get some clients to provide the potion business with potential customers (Social Interaction/business opportunity with Alice)

money and giving Alice some screen time
>>
>>2806451
>Go hunting with Tempest in the nearby forest. (social interaction/competition with Tempest)
>>
>>2806464
This
>>
>>2806464
+1

But i'd like to do >>2806459. Before the war also
>>
>>2806459
When it comes for buying shit you can buy for yourself, companions, and anyone else you feel like.

You can buy whatever comes to mind, it doesn't have to be spcific either just give me an idea of what you want and I'll add it's cost or its effects.

>>2806464
>>2806480
>>2806486
>going to a party with Alice

>writing
>>
>About 2 days later

Alice stands in front of you, carefully adjusting your clothes. She makes sure your collar and doublet are all symmetrical.

"I appreciate you coming dear. Some of these deep pocket types need a firm hand to keep them from haggling." Alice places her hand o your cheeck before smoothing out her own dress. It's the green one she picked months ago, that bears her shoulders and reveals ample cleavage. While these misers are unlikely to be distracted by a pretty face and large breasts it does provide a benefit to look good when socializing among the rich and powerful. They are less likely to ignore you if they are attracted to you.

"You lead, dealing with these upjumped merchants is not within my wheelhouse." You sigh. Straightening up you pull out your badge. Using your association with Godhart to its fullest is the least you can do acting as support.

"Alright dear. Follow me and lets make some money." Alice beams as she places her arm in in yours as you enter the main room in Godhart's keep. The man himself is not hosting but one of his female relatives is having some kind of birthday.

In comparison to the subdued event from previous nights this celebration is grand. A full set of musicians plays while large amounts of nobles dance in the center of the room. Tables adorned with fine intricately designed crimson cloth are stacked high with expensive looking drinks and food. Troubadours, magicians performing divinations and other entertainers are present all as over a two hundred wealthy men and women dance,feast, and converse with one another. All in a tall white stone room with immaculate black and white tiled floors. High flags bearing the royal crest and the coat of arms for Fairhair hang from the walls as finely clad servants dart around providing the guests with everythign they need.

"Look around for someone who looks like they would have interest in buying potions. Someone who looks like they would want it in stock or to use them either reason." Alice whispers to you, all the while maintaining her beaming smile.

Who do you approach in the room?

>A group gnarled looking soldier types. They porbably would want a good deal buying cheap mending potions to heal their wounded troops.

>A group of fat wealthy merchants with strange clothes on. Probably foreigners on a long trip buy ign and selling. Cheap stocks of magical brews would probably interest them considering the high mark-up in Guildman

>A group of what seems to be adventurer types considering their rather strange clothing consisting of clashing articles of clothing and ornaments made of monster parts. If they intend to go anywhere they'll almos certainly need some potions to avoid certain death.
>>
>>2806568
>A group gnarled looking soldier types. They porbably would want a good deal buying cheap mending potions to heal their wounded troops.
Hmm, the reason I feel this one is the best to advertise to first is just because in a state of active conflict, especially with alot of loose money and loot floating around, with everyone and their dog looking for an advantage, they are the most likely to immediately buy. And we probably relate to them best. The others might have more spending power normally but war tends to shift priorities. That and Alice would probably do better to lead with the others.
>>
>>2806568
>A group gnarled looking soldier types. They probably would want a good deal buying cheap mending potions to heal their wounded troops.
These sound like our kind of customers, and they'd likely have some respect for us as a warrior and commander. We also have legitimate first-hand experience with how useful our potions are in battle.
>>
>>2806568

>A group of what seems to be adventurer types considering their rather strange clothing consisting of clashing articles of clothing and ornaments made of monster parts. If they intend to go anywhere they'll almos certainly need some potions to avoid certain death.

To sell potions yes, but it wouldn't be hakon if he didn't have an ulterior motive. We want to see if they know abou any dangerous beasts, a dragon maybe, we only hear about those in old tales
>>
>>2806579
>>2806590
soldiers it is

>writing
>>
>sorry for the wait. I was eating dinner

"That group of military types would be a safe bet. With the war going they'll have a dire need for medical supplies they can afford."Alice pats your back approvingly.

"Good eye. You'll lead in here, a fellow warrior who has tested the product will go over well with them."

Both of you cross the room until you finally enter in to the circle of scarred men and women.

The assembly of soldiers eye you but once they get a good look they make no fuss. You're on their side and competent enough to save them blood and sweat on the field. A perfect in with these people.

You remain silent and wait for Alice to make her move. You have no mind for the deeper aspects of sorting through a business deal and nstead wait to tag in if you're expertise is needed.

Once a lull in the conversation hits, Alice speaks up.

"Then you are facing down the front line then?" Her voice is calm and filled with feigned curiosity.

"Aye. I lead a large cavalry force on the flanks. When battle is joined my men and I will need to make sure that the enemy is penned in and that the enemy horse stays put." A weather beaten man with grey flecks in his hair absent mindedly touches his false hand. An enchanted prosthetic made of steel.

"Do you by chance have a supply of medical supplies?" Alice acts as though this just a coincedental thought, the errant thoughts of a party goer with not much on the mind. She maintains her bright careless facade throughout never dropping the brilliant smile that makes her emerald eyes twinkle.

"The standard stuff in good supply. Bandages, medical equipment and medicine for surgery and the like. We're prepared well I think."

"But your troops won't be able to fight if they are wounded enough for surgery, or at least it will take a good deal of time right?" Alice puts on the concern. She frowns slightly as though the thought that the soldier being hurt bothers her. She does feel tht way to a certain extent and so the older man buys it.

"Ah yes, that's the rub. But bloody wounds and cruel fate are much for a sodier to bear. Even a stout warrior needs time to heal if injured severly. losing men to injury burns me up but it's a reality of war." That's the opening she was looking for. A light gleams in Alice's eyes. Like a lioness who has found limping elderly prey she pounces.

"Perish that thought you could get healing brews from a wizard easily. I've seen both him and his men use them to completely heal even the most grievous wounds." The old man smiles and chuckles.

"Aye. True but alchemical medicine? Too much for my troops to bear paying for or me for that matter."

"How much?" The old man freezes, confused.

"How much?" He responds.

"Yes. How much. What's the going rate for purchasing such medicines? I want to compare with Hakon's supplier. He has an alchemist on retainer he does. Got himself the means to brew large amounts of it now and some assistants to help him."

>cont.
>>
"Hakon can get the stuff en masse without bankrupting himself easy. He could easily get a dose for every soldier in his army for a little over 300 sovereigns if he were paying half for each unit. The rest the troops pick up easy." Alice points this out matter of factly. Not as though she were selling this man something but rather if she were just pointing out common knowledge.

"Is that right? You really get it for that cheap?" The older man looks to you. You make sure to look surprised as though you're you thoughts were elsewhere. Alice said to give the impression that you weren't here for any business. Makes things seem less exploitive.

"Yes. Found him early on months ago. Haven't had heavy casualties but the stuff works well. If they aren't struck dead my troops can return to the fight without trouble or handicap. The stuff even works on animals. My lancers use it to keep their horses from going lame and the big monster I ride on can consume it without problem. Makes my job a hell of a lot easier."

The older man looks thoughtful. Putting his hand to his false hand to his chin.

"Could you.... sell me some of that? The damn wizards in guildman would make me pay through the damn nose for a lick of the stuff."

"Sure. Alice can handle it. She's been working with the wizard on getting his facilities and supplies together. She can handle any order you make." Alice jumps in immediately and starts talking shop with the old soldier, who promptly brings over his colleagues. You take a seat and in not much more than an hour and a couple drinks later Alice has sealed a deal to supply them with enough mending potions and the like for the rest of the war.

Sitting beside you once her work is completed she grins in victory.

"Ah love you were perfect. With all of this we can expect to see open doors not only among the soldiers but elsewhere. I made sure to talk loud enough that a passing merchant overheard. He scuttled off and started talking to his buddies. Ah gods we're going to make so much damn money." Alice nearly jumps into your lap and kisses you.

You don't say anything but you hold her tightly. She's a good woman. The fact that she was able to plant the idea in that man's head without outright offering to sell to him was brilliant.

The fact that she fully intends to share her new wealth with you is that much sweeter.

>Alice relationship up!
>Alice now has clientele to sell to!
>Alice has founded a new business (Alchemical potions I)!
>Gain +200 wealth per month passively

Do you want to go through the other two options for this encounter?
>yes (which of the 2)
>no go do something else
>>
>>2806909
Yes
Adventurers
>>
>>2806909
>>A group of what seems to be adventurer types considering their rather strange clothing consisting of clashing articles of clothing and ornaments made of monster parts. If they intend to go anywhere they'll almos certainly need some potions to avoid certain death.
>>
>>2806909
>no go do something else
I'm starting to want to move on to preparing for the rest of this war.
>>
>>2806928
>>2806934

"Hakon?" Alice pipes up.

"Yeah?"

"I wan to go for another deal." Looking into Alice's eyes you see her fire. Sealing a deal on her first try has boosted her confidence.

"Those adventurers will need supplies. I want to try them next." Alice removes herself from your embrace and tugs on your arm.

You go without protest. It's worthwhile to keep this momentum while you have it. Once your time here ends you'll be hip deep in blood and guts with no time to broker deals since Alice will be with you.

Approaching the cluster of oddly dressed men and women you take note of the trophies they incorporate into their attire. Claws and fangs from certainly massive beasts. One man has what looks like a colossal individual scale the size of a dinner plate sewn into the center of his coat with ornamental carvings upon it.

In comparison to the soldiers this group cares little for your presence and ignores you overall.

Alice's eyes grow cold and her gaze sharpens. This will require a direct approach as the group presents a guarded exterior.

"How are you all doing this evening?" Alice intones.

"Well." A woman with a oddly colored skin coat curtly replies.

"I imagine your going west to the wildlands to go search for prey or artifacts yes?" Alice maintains an even temper, this will require some patience to brush off attempts to shut her out.

"Yes." The man with the scale says.

"A group of adventurers in the middle of a place like Guildman socializing with nobles far from your given destination whilst in the middle of a war that you're almost certainly not participating in? I'll hazard you're begging for money and that the decorations are to sell yourself as being tough enough to be soldiers yes, only with how the war is shaped out you're not likely to be paid handsomely right?" Alice's dissection is lightning fast, some of the party double take before they hurriedly avert their gazes.

Looking satisfied Alice smirks in victory. The adventurers cough or turn their eyes downward to spare their pride. Looks like she nailed the nail on the head.

"I imagine you'll need magical supplies for your expeditions and that means potions for healing, curing poisons and fighting. I can get you all of those things for prices leagues lower than any of the competition in the region." Alice corsses her arms, maintaining a steady cadence as she speaks.

"How much?" One of he adventurers asks.

"5 sovereigns for one full dose enough to get you on your feet and then some."

The mass of possible customers huddle and talk in hushed voices. When they break the woman with the strange coat shakes hands with Alice.

Another hour of talking shop later the party ends and you return home in a carriage. You do not exchange congratulations but Alice leans on you dreamily. Her warmth filled smile tells you that's she's as happy as she could be. When she falls asleep in the carruage you carry her to your shared room and lay her to bed.

>End of encounter
>>
>+250 passive wealth income from potions business (Alchemical potions II)!

What do you do next?

>Go hunting with Tempest in the nearby forest. (social interaction/competition with Tempest)
>Try to piece together what the fuck happened when you got black out drunk with Tor and some of your officers (social interaction with Tor/funny encounters with random NPCs)
>Carouse with Miriam and some of your female kin as they go about town looking for things to drink and do (Social interaction/companion recruitment with Miriam)
>Skip to the when Godhart calls for the war to begin in earnest

If you want to contribute. You can.
>write-in interaction/event

Or

>go shopping (for what? misc./gear/magic)
>>
>>2807097
>Go hunting with Tempest in the nearby forest. (social interaction/competition with Tempest)
then
>Skip to the when Godhart calls for the war to begin in earnest
>>
>>2807097
>>Go hunting with Tempest in the nearby forest. (social interaction/competition with Tempest)
>>
>>2807103
Ditto
>>
>>2807097
>>Go hunting with Tempest in the nearby forest. (social interaction/competition with Tempest)
>>
>>2807103
>>2807196
>>2807204
>>2807212
>Hunting with Tempest

>Writing

Since it's getting late and while I'm writing, jot down any questions you might have about the setting or characters and so on.
>>
>>2807222
I'm going to bed now actually, so I'll just leave some here for you

Are there many cities or keeps on the north? how unusual would it be for us to build our own? Can that mage chick make the act of building the thing faster/cheaper? I imagine if our deal goes well in downland she would be able to help us there.

also, can we get some quick notes about what the characters think about us?

love your quest, thanks man, see ya.
>>
>hunting with tempest

The sun barely pierces the thick canopy above. Little drops of ;eft over rain wets your head as you creep along the forest floor, the soft leather of your hunting boots silently treading along the black soil and forest debris.

Nearby you see a mass of gold and brown peak over some brush, a nearly imperceptable sound of movement from the rustling of the brush tickles your ears.

It still bothers you how silent Tempest can be sometimes. Massive beast that he is the idea that he can creep better than you can, despite putting big animals like bulls to shame with sheer bulk makes your skin itch. But then again the wildlands are dangerous, not as dangerous as the open wastes but nothing to trifle with even for one of your kind.

You freeze and examine a very deep imprint in the soil. A little bit of water has collected in a divot created by an impressive hoofprint.

Nearly as wide as your giant hand and an inch or so deep. An ellk, a big big elk. Tempest had sensed something and you had followed his lead in this direction. With the proof in front of you, you realize thathe must have smelled dinner. Enough for both of you this time, the last elk you hunted got eaten immediately by the furry gluttonous shit. He had the nerve to swish his tail at you afterward too.

Continuing to stalk the trail of the massive deer you hear Tempest pause.

There it is.

Probably as tall as you at the shoulder, with a rack of antlers that must weight hundreds of pounds. Huge branching things all cruelly pointed. The big buck paws the earth and gives off a high pitched whine that permeates through the woods for miles.

You wait for Tempest to pounce but he doesn't take the initiative. He must be letting you take this.

Drawing your bow and placing some arrows head first in the dirt before you carefully take note of the distance between yourself and your quarry.

He's a bif bastard but that means he'll be harder tot ake down and those massive legs will almost certainly mean a powerful sprint.

What do you do?
>Get closer to get a clearer shot, you are pretty far away and there are trees blocking vital organ shots

>Draw heavy and make a pinpoint shot to take out the spine.

>Creep up until you can pounce and wrestle the big fuck.
>>
>>2807244
>cities/keeps in the northern wastes?
Plenty. There are some pretty large settlements in the wastes because there is safety in numbers against the many dangers present. There are no real village or hamlet equivalents because anything less than maybe a couple hundred people in one place mututally cooperating is sheer hell unless they are notable badasses even amongst your kin.

Traveling alone even in the day up north is extremely dangerous for northmen unless they are exceptionally tough.

There is a saying that that "anyone who walks the wastes alone is either wishing for death or swiftly dealing it".

The smallest settlement you'll find is something like 700 people, while some of the largest holds are well over 100,000 people.

The total population of the wastes is close to 20 million despite the harsh environment. For example medieval britain had somewhere around 5-7 million in the 1200s despite being on a much smaller landmass (albeit not nearly as inhospitable).

>How unusual for us to build our own?
Not at all. Enterprising warriors who get a really intense taste for battle in the south frequently found new settlements on the coast to return to after their campaigns to wrap up.

>Can the wizard help?
Yes. Even though she's abttle wizard she and her cohorts can use their magic to help with construction work easily and greatly speed up construction efforts.
>>
>>2807244
>what do characters think of us?

Tor- Thinks of you as a very dear and close friend. Has a great deal of respect for you and looks up to you as being the "top lad" who has lead them to what might be a grand adventure. He really trusts your judgement.

Alice- She is swiftly becoming infatuated with you. She worries constantly due to your profession but your interest in her daily life, and support with building up her own ambitions has endeared you greatly to her. She genuinely wants to start a family with you.

Miriam- She is greatly attracted to you but her feelings are slowly forming. She respects you as a warrior, as a lover and she wants to journey with you into the wider world. At the moment she sees you still as a suitor or as a man who she shacks up with maybe to have a few kids. Not totally devoted.

Tempest- Respect you and sees you as a worthwhile companion. Although a beast he is slightly too intelligent to consider you his master but seeing as he is far from home and you are good company he will stay with you. Tempest is enjoying his new life and considers you something akin to a member of a coalition, a lion pride with more than one male who jointly protects it.

Roger- He’s warming up to you, because he’s making good money and you aren’t overbearing. While he finds his situation disconcerting he is acclimating well enough. He respects you as his employer but is still a little nervous due to your intimidating appearance and dangerous mien.

Godhart- Sees you as a good employee. He respects your abilities but beyond his approval he doesn’t hold any feelings of friendship or camaraderie toward you. He possesses very professional feelings toward you and not much more.

Phineas and Porthos (the elf brothers/inventors/diplomats)- The elves are intimidated by you on account of your generally terrifying appearance and the obvious ability you possess to kill them. That being said they recognize that you are a professional and not some dumb brute, although that makes them in some ways more worried.

>cont.
>>
>>2807459

Matthias (the dread claimant)- He is genuinely scared of you and holds no small amount of resentment for killing Morgan and destroying his army. That being said he in some ways is awed by your martial prowess and holds little hope that anyone he knows can stop you, except maybe his uncle. He is regretting this war because he feels that by losing, all the death and destruction has happened for absolutely nothing, which stings his conscious.

Maude Dread (the Queen)- After all the reports that have gone through about your accomplishment including the capture of her son, Maude is genuinely concerned that you will show up during the final battle. She is now fully aware that defeat is likely and regrets going along with her brother’s plan. She only hopes that her children will be spared retribution for her involvement.

Edward Dread (the queen’s elder brother)- He hates you. Since your appearance his temper has begun to deteriorate rapidly. Between Godhart whose subterfuge and politicking has backed Edward into a wall and your military contributions, Edward wishes both of you to die grisly painful deaths. Since he is unlikely to see Godhart anywhere near a battlefield, he’ll settle for killing you.

Your kinsmen (collectively)- They share a similar respect that Tor has for you. They consider you to be a great leader and that you have their best interests in mind when making battlefield decisions and that you are every bit as ready to get stuck in as them, maybe moreso. Some of the women have crushes on you.

Valeria Ashmaker (the wizard)- She is interested in you although she has not created a precise picture of who you are. She’s willing to become partners in business but her feelings are mostly professional mixed in with some amorous feelings.
>>
>>2807372
>Draw heavy and make a pinpoint shot to take out the spine.
>>2807456
>>2807459
>>2807462
cool
>>
>>2807372
>Drew heavy
>>
>Draw heavy
>>
>>2807470
>>2807471
>>2807479

A big bastard like that is probably strong enough to throw you off and then run. And if he runs you doubt you can catch him.

Best to take the shot you can than risk the beast sensing you and running.

Still crouched youlift your massive steel reinforced bow and draw an almost spearlike arrow to your shoulder.

Only one shot you can make since the heart, lungs and neck artery is blocked by trees. You need to nail the spine and cripple the elk.

Taking aim you close one eye and focus on the beasts exposed back end.

>roll 3d20+4
>>
Rolled 4, 16, 19 + 4 = 43 (3d20 + 4)

>>2807516
>>
>>2807532
>8,20,23 2 successes
You succeed in crippling the deer by snapping its spine with a sniper shot.

>writing
>>
The arrow hisses through the air to create a harsh snap that sends the giant elk rolling along the ground in agony. Blood rapidly coats the ground at its front legs scramble to propel it away from danger. Not minute longer goes by before the beast is still and dead on the ground.

You almost uncrouch to walk over to your downed prey, but something doesn't seem right.

Tempest remains in his spot. Completely and intently focused on something. You would think he would have launched himself at the elk to try and stuff his face as much as possible to put the screws to you but he remains stock still. Even with the thick brush concealing him his eyes flash menacingly.

What do you do?

>try to get closer to Tempest.

>Go collect your prey but be cautious.

>Stay put and try to intently sense for whatever Tempest is waiting for.
>>
>>2807566
>>Stay put and try to intently sense for whatever Tempest is waiting for.
>>
>>2807566
>Stay put and try to intently sense for whatever Tempest is waiting for.
>>
>>2807566
>Stay put and try to intently sense for whatever Tempest is waiting for.
Hunting is almost more waiting than anything, whats a little more?
>>
>>2807575
>>2807586
>>2807594

You elect to wait it out. Tempest has sharper seneses than you do by far. If there is something that puts him on edge then you'll follow suit and stay put.

You remain crouched and take care to remain aware of your surroundings. If anything is coming it would shit luck for it to show up behind you.

With nothing but the ambient noise of the forest you start trying to tune out all excess sensations. The sounds of the birds, the little patter of water from the canopy, and the movements of other animals on the ground and trees.

In time you pick up on something. A faint padding noise, one that grows louder. Eventually you decipher the direction of the padding and at last you see its source.

A wolf. A big damn fucking wolf. A Dread-Wolf to be exact. The natural rival to a Thunder-Lion. Both beasts live in similar regions and both hunt the same prey and have similar territorial needs.

Tempest wasn't tracking the elk. He was tracking this beast.

It's a long way from the wildlands but then again these creatures if not stopped can tear through as much territory as they want. They have no fear of tribals or civilzed men.

The wolf is scarred along its muzzle and has a voluminous greyish white coat of fur. Much like Tempest its fur seems steely in nature, sturdy and strong like armor more than hair.

Once the beast pads up to the elk it lays down and tucks into your kill. You can now clearly see its massive teeth. It does not possess the over large fangs that Tempest does but each is larger than its mouth would suggest, sharp and pink stained from constant bloodshed.

In the brush you see Tempest's eyes flash dangerously. He's preparing to go in for the kill.

What do you do?

>get close and prepare to give Tempest fire support

>Charge in when Tempest does. No way you're letting him fight this thing alone in close combat.
>>
I'm signing off for tonight. See you at noon tommorrow.

Post questions if you have any as always.
>>
>>2807647
>get close and prepare to give Tempest fire support
You got it Tempest, we'll let you get the glory, and step in if needed.
>>2807650
G-night.
>>
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>>2807647
>The wolf is scarred along its muzzle and has a voluminous greyish white coat of fur. Much like Tempest its fur seems steely in nature, sturdy and strong like armor more than hair.
coughcoughtrophycoughcough
>>
>>2807714
>Slayer blessed wolf fur cloak
>>
>>2807647
>get close and prepare to give Tempest fire support

We got you buddy
>>
>>2807647
>>get close and prepare to give Tempest melee support
We let him get a shot at it, but if we see he is getting fucked we jump in and save his golden hide. Of course, if it comes to that we never going to let him forget about it kek.

>>2807456
>>2807459
>>2807462
Thanks for the info man, nice to see that Mirian's relationship still has room to grow, I bet when she can actually fight at our side and when we meet her family(which is important as hell to her) she will start to really fall for us.
>>
>>2807662
>>2808054
>>2808072

Tempest can take this beast alone, and you imagine it's important that he does. One of his natural enemies is on his turf, it would wound his pride to have you help too much.

Creeping ever so slightly forward you get into position to help if needed. Otherwise you remain in the brush to observe the battle between savage beasts.

About the same time you find a spot to observe Tempest explodes from the brush and Leaps onto the wolf. His front claws draw bloody wounds as the wolf thrashes on the ground to try and get up.

A vicious kick from the wolf forces Tempest off long enough for the canine behemoth to get up and fight properly.

Both beasts rise up onto their hind legs and attempt to maul each other standing up. Maws of razor teeth rend flesh and claws score the outer armored coats of both creatures.

>roll 3 1d20+2 for Tempest
>>
Rolled 14 + 3 (1d20 + 3)

>>2808328
>>
Rolled 1, 3, 2 + 2 = 8 (3d20 + 2)

>>2808328
>>
>>2808379
Oops, ignore that I accidentally did three, also wow that is low kek.
>>
Rolled 4 + 2 (1d20 + 2)

>>2808328
>>
Rolled 19 + 2 (1d20 + 2)

>>2808328
>>
>>2808339
>>2808381
>>2808394
>16,6,21 2 successes
Tempest wins the exchange with the Dread wolf and kills it quickly without any assistance.

>Tempest gains a new active ability!
Maul- Tempest charges at an opponent and knocks them down if they fail a check. Once on the ground Tempest's attacks deal 2 wounds instead of 1 on a successful roll and 4 on a roll of 20.

>writing
>>
>>2808403
I'm glad our thunderlion buddy is getting more killy.
>>
>You are Tempest

Your enemy snaps at you with his mongrel muzzle. His snout's longer reach gives him an advantage while you wrestle with him.

Each time he attempts to close his jaws around your head or to try and go for your throat a mighty slam from your paw bats his head away.

Skin ripples and the head of the wolf whips back viciously due to your strike. You attempt to step closer so you can finally reach and clamp your fangs shut around his neck, but the mongrel steps back before snapping at you again.

With your rage building you roar. Thunder booms through the forest as the wolf howls in agony, blood gushing from his ears. Taking a lesson from your human companion you drop low and dig your claws deep into your opponent's sides. You use your claws as best you can to hold him as you fully extend your legs. Raising the wolf off the ground you lay him out with a body slam. While you would never admit it the human's skills in grappling have impressed themselves upon you especially after he wrestled with you for the first time.

Looming over your fallen enemy you press both paws and bear down with all your weight. Unable to escape you clamp your fangs shut over the wolf's neck. Warm rich blood caresses your tongue before you tear the chunk of flesh free from its owner's body.

The wolf spasms on the ground, gurgling on the pooling blood in its open throat but soon it bleeds out and dies. Truimphant and filled with the voracious hunger that comes from battle you rend open the mongrel's guts and start gorging.

You vaguely register your human walking out of the brush to pat your flank. You growl when he touches your kill but stop when you see him skin the wolf.

Ah. Good. Normally you could eat a beast whole fur and all but the great wolves have coats like your own, they're a complete pain to chew and hurt coming out the other end.

Stripping the wolf clean of its armored coat your human pats once again affectionately before claiming the elk. He did well you think. You're not sure he killed the elk with the intent of using it as bait for the wolf but he did well.

It's important to make sure the human doesn't become to soft living outside of the wilderness, or he'll forget how to hunt.

It is your duty after all to remind him of how to survive properly. Satisfied and full after devouring most of the wolf you stretch out on a sunny rock and take a well deserved rest. The human joins you and carves up his kill before laying beside you. He leans his upper body against your golden hide as he dozes in the warm sunlight.

>Tempest relationship up!
>Tempest gains ability!
>You gain Dread-Wolf skin (can be enchanted and made into a magic cloak that provides +1 DR on top of an enchantment)

>social encounter end
>>
>>2808419
who's daddys little murder furball, you are!!!
>>
What do you do next?

>Try to piece together what the fuck happened when you got black out drunk with Tor and some of your officers (social interaction with Tor/funny encounters with random NPCs)
>Carouse with Miriam and some of your female kin as they go about town looking for things to drink and do (Social interaction/companion recruitment with Miriam)
>Skip to the when Godhart calls for the war to begin in earnest

I remember some anons voting to start the war in earnest already but I just want to make sure.

Also
You want to buy anything before you go to war?
>write-in (can be for you a companion or your army.)
>>
>>2808460
>Buy stuff
Can you give us some options? And after that
>Skip to the when Godhart calls for the war to begin in earnest
>>
>>2808460
>Try to piece together what the fuck happened when you got black out drunk with Tor and some of your officers (social interaction with Tor/funny encounters with random NPCs)
I really want to do this, both for the random encounters/laughs, and to give characterization to some of our captains, northmen, regular ole human, and dwarf alike.
>>
>>2808460
Oh also is the Dread-Wolf Skin an extra accessory like a cape or it's own armor?
>>
>>2808466
even though I want to start the war I'll help you out anon, we've been a pretty chill quest so far and I'd be glad to accommodate some of the other anon's suggestions so

+1


>>2808460
will the prisoner exchange be done before or after the attack on Fulkmar?
>>
>>2808476
The dread wolf cape is an accesory that also provides DR and an enchantment if you put one on it.

>>2808477
>prisoner exchange
Before. Godhart is careful to make sure the RavenRoost's are ready to march forth the moment things get hot.

>>2808464
>Options

Things you can buy (here's some general categories) pick a category and I'll provide a list. Stuff can be bought for both you, companions and your troops, and other NPCs

>weapons
>armor
>accesories
>Potions
>Mounts
>Property
>enchantments (for items you already have)
>Blacksmith (upgrades for weapon/armor you already possess)
>Misc (just some random or flavor type stuff)
>>
>>2808460
Oh, for buying stuff like the other anon said I really would like to see our options. I've asked before but I would really like to buy some bows for our northmen. Not so much for damage, as they do better in melee, but for utility and to supplement our crossbows. Help with ambushes, opening up on the enemy before the lines of battle meet, sieges, and to force the enemy to come to us if they have more bows as the Northmen will no doubt outrange them. I'd guess this would be expensive, but we wouldn't need bows for all our warbands either. Also I'm thinking maybe a gift for miriam and Tor. She'll get her blade back, and we can use the sovereign blade, but I'd like her to have a magic trinket, particularly for keeping her alive like regen, and it would stack with her abilities already. Oh we can give her the coldclaw or princes armor too. For Tor maybe something to make him even more killy.
>>
>>2808489
>Mounts
Maybe Tor could use one, I think he's strong enough to tame a monstrous mount now?
>Armor
Could we buy some barding and enchant it for Tempest? His DR is lower than ours if I remember right. Also can we batch buy for our other forces to raise their DR, I suppose this question goes for their weapons as well.
>enchantments (for items you already have)
Wolf cape a go. Could we get some article or accessory to be enchanted to have a field of silence, so we could do stealth kills real good?
>Potions
What can our boy brew up for us? Also could he (maybe with flamedrake help) brew up anything for us to shoot from the catapults? Muhahaha.
>>
>>2808490
Agreed

armor for Tempest
wounding enchantment for tTor's hammer(simmilar to mirian's blade, maybe the mages can get it for us)
A regen trinket for Mirian, as well as gifting her sword back to her
>>
>>2808497
>Mounts
Death lizard- 200 wealth
Wounds: 40/40
Skill: +1
Surge: 10/10
DR: 2
Gear:
Natural weapons ( +4AD)
Scaly armor (+2DD, +2DR)
Passive abilities:
Feral instinct- In battle taking wounds increases skill by +1 for every 10 wounds lost
Active abilities
Leaping Death- On opening turn regardless of initiative, Devil lizard gets to make an attack
Living Weapon- Adds +5AD during Death Lizard's turn (cooldown= 2 turns)

Doom Eagle- 200 wealth
Wounds: 35/35
Skill:+3
Surge: 5/5
DR: 2
Gear:
Natural weapons (+2AD)
Passive abilities:
Flight- This creature can fly (+4DD) and transport things through the air.
Active abilities:
Boulder drop- This creature drops a thousand pound rock on someone or something from hundreds of feet above (one time use in battle, x4 wound damage)
Dive bomb- re-roll all to wound rolls during creature's turn (cooldown=3 turns)

>Armor
Monstrous barding (steel plates to fit a monstous mount, Gives +2 DR)- 200 wealth

Armor Upgrade for soldiers (adds a +1 DR to a unit by increasing armor quality)-25 wealth per unit

>Weapons
Weapon upgrade for soldiers (increases AR for melee and ranged units by +1)- 25 wealth per unit

>Enchantments
Wolf cloak of silent running (Gives +2 to stealth checks provides +1 DR in addtion to armor)- 250 wealth

>potions
Potion of Berserker rage (+8 AD for combat, -1 to skill, +3 AR to army unit)- 50 wealth

Potion of Steely flesh (+4 DR for combat)- 50 wealth

Elixer of wounding (Weapon coating that automatically causes +1 bleeding damage on hit with stacking up to 3 for 3 turns)- 50 wealth

Flame storm munitions (+3 AR for catapults for 1 battle, causes Terror, can use flame torrent ability once in a battle that expends all fire ammunition)
>>
>>2808523
Can we hire some sort of beast-master to help us train the mounts and manage them? I wanted to buy both the ones there, Death Lizard as Tor's mount and Doom Eagle as it's own sort of unit, seems very useful in sieges.

What's our current wealth again?
>>
>>2808517
>enchantment
Enchanment of wounding (+5 additional magic damage on hit)-250 wealth
I would reccommend you put this on the Ice Fang and give it to Tor as his hammer only gives +3AD which is rather low tier

>Amulet of regeneration (+5 regen health per turn)-400 wealth
>>
>>2808536
both are good for me
>>
>>2808534
Wealth: 5038+500 (from capturing Matthias)= 5538

>Beast master
You'd need to find one. Such an individual would be a useful companion but Bronzehelm as far as you know does not have one you can up and find.

Back home you could find kin with such skills though or you could search for one abroad.
>>
List what you want to buy or ask for more so I can sum up the total from your loot stash.
>>
>>2808551
Makes sense.
>Weapon & Armor Upgrade for all Northmen + Barding for Tempest = 650
Also what you said for Tor and also give him Armor of Warding
>>
>>2808564
Regen trinket for Miri
Wounding enchant for Tor's main weapon
>>
>>2808573
>>2808536
>650+250+400=1300 (for x9 weapon/armor upgrades for northmen, Tempest Barding and Tor Ice Claw upgrade)

9x Northmen Warband (1800/1800) AR: 45 DR: 36

Tempest DR: 4+2

Ice Claw: (2 handed, +5AD, +5 damage on hit, -1 to enemy skill on hit)

Tor DR: 3+3+2=8
Arrmor of warding (protects against stacking damage)

Miriam: +5 HP regen per turn (+10 when below half HP)

5530-1300=4230 wealth
>>
>>2808611
Anyone else want to buy anything? I'd say we also just stock up generally on potions a bit, maybe 500 wealth's worth or so.
>>
>>2808613
for 450 you can give every one of your Northmen Berserker potions to bring their AR up to 9 each for a battle
>>
>>2808622
that's a high cost cost for 1 battle.
>>
>>2808611

Aww yess, Lets give Tor his toys!

>Enchantments
Wolf cloak of silent running (Gives +2 to stealth checks provides +1 DR in addtion to armor)- 250 wealth
Yes yes yes!

Get some of those flame storm ammunition and steely flesh for us. I"m curious, does berserker rage apply to ranged fire? I just had this imge of crossbows firing and reloading at a crazy rate while yelling and frothing at the mouth.

Also, lets upgrade our crossbows armor and weapon wise so they can better stand up in a corssbow skirmish. 200 gold is decent. Our lancers are pretty vulnerable too, and theydo alot of work, might as well throw the MK in there too. 300 Falme drakes and pike are vulnerable, I don't imagine weapon upgrades work for the flamedrakes, and the pike were never heavy hitters, they were for holding the wings, but they could use armor 75. Actually lets just be good to our FK and halbediers as well 400.

975+250= 1225 for army armor and cloak.
>>
>>2808625
Oh, and lets Get Tor the doom eagle so he can get over fortifications and directly target enemy lords in formations without having to cut through them. It also makes him a super fast and flexible rapid response force on the field!

That and 2 potions of steely flesh and a flame storm make 350 right?
>>
>>2808625
you do realize we will probably not keep all those troops after the campaign right?
They are mercs and they will do their thing afterwards, I mean, some of them might stick around but I don't know if all of them will, so spending money on upgrades is money we will not see again.

not to say I'm against it, I'll probably support if you still want it but we won't be getting that investment back, and that money could be put on our keep back in the wastlands
>>
>>2808625
to clarify this is buying armor for everyone except the catapult, and weapons except for the fame drakes and pike
>>
>>2808639
Our army is about to massive expand but something tells me this small core we've formed will largely stick around. Even if many of them don't just think of it as buying a potion that, instead of 1 battle, permanently increases the AR and DR of a unit. Besides specialists we can purchase my big understanding is that Godhart is gonna dump 3500 mercs under his command onto us, and I don't intend to upgrade them obviously, but we likely won't be paying recruitment fees, and this is money we can put into our amry now to raise its stats. That and buying fellas cool gear mike make them more ammenable to staying around . I don't knw any of this for a fact though, and Northern could say this is all wrong, but thats how I look at it. Money spent on upgrading our army stats, and maybe we get to keep a significant portion of the non northerners depending how much we invested in them and they like us and think we'll do right by them.
>>
>>2808639
Actually considering the bang up job you've done so far and how this war will close up with a solid victory. The mercs you've employed are pretty happy to follow. They have more money than they've ever held in their lives and with you and the northmen around they feel comfortable moving to far away lands to fight.

The 3500 Godhart is going to loan you isn't going to stick around but the core you have built up will. (this is mostly so you don't lose out on all the money you invested into making your army bigger.)
>>
>>2808622
>>2808624
I'd say 450 isn't much to virtually guarantee the decisive victory of the final battle of this war. So yeah, that too then.
>>
>>2808656
Cool
>>
>>2808656
Ok

like I said, support either way
>>
>>2808658
I'd say buy steely flesh but with their health potions our northmen are already pretty survivable. Sure, that'd be 9 berserker potions right? Even if our northmen don't use them up there's nothing to say we and Tor can't use them (at least if we're paying the full price and not doing that pay half scheme like with the health potion). Also Northern, can we buy our northmen bows, or is that something you don't want them to have as a unit? I'd understand and stop asking if that's the case.
>>
4230-1225-450=2555 wealth

+1 to DR for all troops save the catapults and +1 to AR except for Pikes and Drakes

x9 berserk potions for your northmen (you buy them out of pocket because full price is 50 wealth)

>bows
You could for 50 wealth per warband to give them an option to switch weapons as a passive like the knights. The effect is that they can attack at range with bows (which fire spear sized arrows)
>>
>>2808664
>>2808671
Eh I don't think that's worth it. We already have enough dedicated range units and our Northmen are just going to be charging into melee as soon as possible. Later on we can create/hire dedicated Northman skirmisher units for that need.
>>
+1 wolf cloak of silent running (+1 DR and +2 to stealth)
>>
>>2808671
Spear sized arrows eh, what would that be with AD? Cause for 50 a warband that could really do wonders in the opening of a big set piece battle. Or just when we'r being cheeky. How do elves compare bow wise? This could be a real nice upgrade if we have to skirmish it up with elves in downland/brightwall later.
>>
>>2808671
That would be 450 to turn our seemingly unkillable (with potion help) core into a ranged unit as well... Seems worth it. That would leave us with 2105 gold unless someone else has a good idea? And I am liking your ideas fellas, alot, keep em coming please.
>>
>>2808682
Translated into a personal weapon?
+3 AD a high quality one would be +4/5AD

>Elf bows
Elves are not especially strong for their size and are the size of humans (the civilized ones anyway) so they use the same bow types with the same draw weights that humans use. A northman longbow is monstrous in comparison.
>>
>>2808700
Ok, I still feel the bows are worth it but understand if some of the other anons don't want to, and we have spent alot of money. Is anyone opposed to the bows, we can always get them later or do something different. I still really want them though for 450. Since you mention high quality northern would our upgrade for weapons stack with a bow purchase, since it works that way for the crossbows I'm guessing, or not so much.?
>>
>>2808709
Yeah the weapon upgrade would count toward the bows The knights have two set of weapons after all and don't need to pay twice for those.
>>
>>2808709
I think that later on fully dedicated ranged Northmen will be better than Warbands that can switch to bows. And we already have enough to probably stomp the enemy in the next battle, or at least do really well. I mostly just want to get into the next battle and advance the story.
>>
>>2808714
We have spent alot of time shopping, and many anons, you included, have been very patient. Can we get the bows please? They are essentially free attacks in a battle until combat is joined. Please. 0.0
>>
>>2808725
Sure
>>
>>2808725
You are gonna bleed us dry anon.

Go on fetch you bows then.

But no more candies for you!
>>
>>2808732
Also, I want the adition of a warband leader that spent a good part of an afternoon talking the ear off of Hakon on the incredible advantages of bows and bow-like weapons until he decided to cave and get the bows kek
>>
>>2808725
>>2808727
>>2808732
2555-450=2105 wealth

>your Northmen can now switch between melee and ranged weapons

Okay enough buying your current army AR and DR stands at

AR: 100
DR: 89
You out power even Matthias's army despite having 1800 less troops. Good on you.

I'll reserve the drunken bender interaction for later (since your army will follow you and a drunken bender is always around the corner for you and Tor)

You guys okay to begin the war? Because this will be the intro to the campaign phase during a long term war quest (like downland and the Steelgard and some others).
>>
>>2808746
Aye let's get into it.
>>
>>2808746
Let this cold war go Hot!
>>
>>2808746
let's do it
>>
>>2808746
Also our army is nuts for its actual size. Which is probably the ideal of what you want a raiding/reaving force to be. Small, fast, but capable of gutting an army 3 times its size.
>>
>>2808756
>>2808761
>>2808768
>It begins!

>writing/Ms Painting
This may take a while, you may want to post some questions and get food or take a shit or something because I'll probably make 2 or 3 full posts and post an updated map showing armies and stuff. Also i need to set up what the 3500 extra troops are.
>>
>>2808791
How do Orcs & Northmen feel about eachother & what's their history?
What group of Humans do Northmen come from? And when did they go to the Northern Wastes?
>>
(Pist #1-Campaign briefing)

In the great hall a tactical map of immense proportions is laid out on a great table. Tall man shapped figures dot the table in colors representing which side of the war they are on. Godhart and dozens of armored men and women stand around the table all eyes on the lord of Guildman to speak first. You are within the crowd along with Miriam, now holding Flesh Render once more, and clad in her new armor and amulet.

You too await Godhart's orders now that the collective might of the nation has finally been assembled in full. Godhart stands aside at the head of the table to reveal a young man similar to himself clad in strong but simple armor. In comparison to Godhart he is taller and possesses a thick and trim beard.

Thomas Fairhair, The claimaint's younger brother and Godhart's effective Field Marshall.

"I thank for assembling. Your loyalty in this trying time has been appreciated without measure. but now is the time to bring this farce to an end."

Thomas draws a long and narrow wooden prop with a flat broad end. Using it he maneuvers the figurines in the table into position. From there colored rods are placed to indicate movement.

"The plan is simple. Through the efforts of my uncle and his mercenary forces Dread has lost much of their effective income. As you can see the northern half of Their territory has been brutalized and Fulkmar to the south has been weakened as well. Thanks to the capture of my pompous half-brother, Ravenroost has returned to the fold with the recovery of Lord Paul and Lady Ashlen. As you can see the eenmy has withdrawn from Bronzehelm castle in order to cover the northern approaches to Dreadhill, favoring to fight than siege in order to avoid being surrounded. Unfortunately The Ravenroost's armies are poised to strike from behind and Fulkmar will have to deal with Godhart's mercenary commander before he can support Edward. We're looking for a complete envelopement on all sides of the city. Their troops are demoralized and hungry from punititve raids and are now dangerously outnumbered. A little over 20,000 troops remain to protect Dreadhill at this point and they have nowhere to go and no support to relieve them."

Thomas puts his prop away before he claps. A dozen adjutants appear and hand the assembled officers written order and maps. You peer at your package to see a complete geophysical layout of Fulkmar's lands and a layout of his castle down to the layout of his personal bedroom.

Savvy. Godhart must have been responsible for this unnervingly accurate intelligence.

"This is a simple operation. As long as the plan holds we can see a total unconditional victory in a month, maybe less." Thomas relates more explicit order to some of the assembled commanders but you are relieved.

Exiting the castle you rejoin your honor guard and set off to inspect your new troops.

>Incoming temporary army units
>>
>>2808945
Given orcs seem to be in the western wastes or otherwise around danger, and with the northmen having a penchant for killing danger, probably decent. That and I'd guess they have a stereotypical respect for strength and warrior prowess. That said, only Northern knows, maybe things aren't peachy.
>>
>>2809024
Hmm, while we may not have necessarily slain enough men to completely even out the initial disparity in numbers the damage we've done has really tipped this conflict in Godhart's favor, between tying down forces and robbing support eh?
>>
>>2809035
He's a weasel, but he seems like a smart weasel that pays well those that help him. we basically set his victory before the war started, every advantage Thomas mentioned was our doing, let's hope they remember that when it's time for the spoils and rewards
>>
>>2809065
Oh I'm sure Godhardt will, lest he wants an angry band of Northmen running about.
>>
>>2809066
Yup, pay em to fight, then pay them to leave and not start eyeing up the place. If you pay them nicely enough too a merc is predisposed to return to your service if you ever need them again.
>>
>>2809024
>Temp. Army units (3500)
4x battle wizards (100)
8x Siege catapults (200)
4x Mounted knights (200)
10x Pikemen (1000)
15x Halberdiers (750)
15x Foot Knights (750)
10x Crossbows (500)
Heroes: Valeria Ashmaker (Wizard Lord)

>what the map means
Territory colors indicate in waht state they are.
Green=100% (no raiding)
Yellow=75% (minor raiding on either the roads or countryside)
Orange=50% (moderate or greater raiding on the roads or countryside)
Red=0% (extreme raids on both roads and countryside)

A slash mark through a settlment means that it has been either occupied or sacked, a cross (x) means it has been razed.

The numbers represent how much of the total income the region produces. The raided settlemets for example have a negative value because their economies have been disrupted heavily.

While it hasn't come into affect for this arc in the quest in later arcs the deprivation of the enemy income will prevent them from buying mercenaries and will result in penalties on their armies by decreasing the enemy AR and DR and HP (being represented as the troops being demoralized, food deprived or going awol from not being paid)

>>2808945
>>2809026
>The orcs and the northmen
The orcs are a tribal people and they do hold others who are strong and martially capable with respect (because you don't act like an asshole to someone who can kill you). They are a race trying to civilize with mixed results and they have a tradition of marrying out to increase their tribes strength and reduce the connection thay have with their creator god (whose savage feral nature has been passed on to them) in order to think clearly and advance socially.

The northmen are seen as terrible foes and great allies to have and to have northmen blood is considered a point of pride.

An orc man who can get with a northwoman (as in court her) is a paragon of orc masulinity and orcs will offer women to northmen to breed with so that the daughters can spread the bloodline for the betterment of the tribe.

But because the orcs are tribal the exact behavior and attitude varies a great deal.

Also they don't have a "let's exterminate/breed out every other race we encounter" mentality and can be friendly.
>>
>>2809114
Hmm, is the reason noonland is -400 because of Dread riding, or maybe something else? Also, I see with the income discrepancy why the fairhairs could not only afford the most mercs but ensure their exclusive use. I'm guessing the Dreads invested most of their money into a larger standing land army to the exclusion of everything else, even a navy (which I'm sure with the sack of saltspear and everything else they regret.).
>>
>>2809135
Yeah when we were there in the first thread Dread's were about raiding and we proceeded to kick their asses.
>>
>>2809135
Correct. Also Godhart had been stocking up on cash over the years in preparation as well as building channels to quickly contact foreign governments and mercenary companies in order to cut off the Dread's from any options.

>-400 for noonhand
Yes that was from Stewart raiding the area and not quite sacking Noonhand itself.

Okay. Your army

Heroes: Tor Torvaldson (+2), Miriam Ravenroost (+3) + Valeria Ashmaker (n/a)
HP: (3870/3870)+(6000/6000)
AR: 100+118
DR: 89+96

>Battle wizards add Active ability: Spellcasting!
>Wizards can cast the following spells
>Fireball, Frost blast, Lightning strike, Earthrend, blinding flash, acid surge, and explosion

>writing update
>>
>>2809192
Hmm, does acid surge travel well down a slope? Like if cast up a slope from and enemy army it would run down into them, or at least some of the front units? I'm also imagining using explosive magic to collapse the terrain rather than just explode enemies, ah the possibilities! Is earthrend like a quicksand or chasm forming spell?
>>
The additional troops are just as Godhart had described 3500 gresh faced mercenaries full of vigor and ready to earn their pay. Only to you they seem......soft, too fresh.

The contrasy between your troops and these new bloods is pretty steep. In their new armor and equipped with their new weapons your troops seem almost grizzled in comparison. There's a confidence born of experience. They've been the single most active group of soldiers during the whole war up to this point. They've gotten stuck in at least once or twice and drawn blood. They've also had experience executing your orders without pause or mistake. The way they hold themselves, how they march and exercise in anticipation of the siege. They look like real professionals.

You won't be so softhearted to tell them anything but you're proud that this army has progressed. Your troops even honor you by flying your clan colors and the slayers mark alongside the banners. Almost makes you sniff (because gods know you won't cry but you get the idea).

Progressing through camp you reach the section inhabitated by your kinsmen. Immediately you see Tor near his tent.

"Tor."

"Yeah?" Tor carefully polishes his new axe with tender care nearby. He looks up to recieve your orders.

"Rally our kin, and sound the signal horns. We make ready to march as soon as possible. We go to war."

Tor's face splits into a monstrous smile showing the overlarge teeth your kind possess.

"Aye. I can do that. Heheheh." He places Ice Claw onto his back and shouts through the camp to gather your northmen. Not long after that several harsh blasts sound and your troops pack up the camp in record time. The newbies scramble to get into marching formation, rushing to stow their kit and possessions. Lots of needless luggage amongst them. That will cost them if it gets lost during the march.

Mounting Tempest you clasp your new cloak around your shoulders, the white-grey fur shining like fresh snow in the sun to match Tempest's golden hide.

Your beast moves to the head of the column and with a great roar you raise your lordly blade and address your troops.

"TO FULKMAR! WE BURN! NO REST!"

"UNTIL IT BURNS!" Your troops roar back.

Nice. You were practicing that one.

>your army leaves Guildman to enter Fulkmar's territory.

>roll 3 1d20+6
>>
Rolled 2 + 6 (1d20 + 6)

>>2809242
>>
Rolled 19 + 6 (1d20 + 6)

>>2809242
I'm falling asleep here OP
>>
>>2809255
Out of boredom or because you go to sleep at this time?

Either way the next post is the beginning of a battle or a siege.
>>
Rolled 12 + 6 (1d20 + 6)

>>2809242
>>
Rolled 16 + 6 (1d20 + 6)

>>
Rolled 18 + 6 (1d20 + 6)

>>2809255
Ditto
>>2809259
If I go to sleep now I'll have some nice 6 hours of rest kek
>>
>>2809259
Sleep time OP getting late
>>
>>2809253
>>2809255
>>2809260
>8,18,22

Fulkmar's forces recognize that waiting in the castle for a siege is a bad bet as they will be cut off and probably overwhelmed. They make an effort to plow past you and make it to Dreadhill.

>>2809266
>>2809275
>>2809255
Hmmm. In that case Let's stop here and you guy get your sleep. Tomrrow should be more than enough time to get through the Fulkmar battle and then for the final battle.

Graham Gravehand is present to act as the overall commander.

You face all 6500 troops on the field although they are not trying to attack you, they are trying to escape to Dreadhill.

Depending on how this battle goes the battle further north may change. If a majority of the army shows up they can be pain in the ass for the Fairhair's but if you kill or capture most of them you will deny Dread the reinforcements.
>>
>>2809287
If they're looking to plow us we're going to need to set up in the main route and maybe use our earth magic to create a bottle neck they have to go through. And if they want to go around the main road we could raid them.

Good idea OP, got to catch some zzz.
>>
>>2809287
we should funnel them into a magic kill zone, that would be brutal

night op
>>
Also here's the lewdbin featuring Valeria

Here's a rundown
>Hakon gets intimate with her
>Turns out she leaks magic that can be felt
>The intimacy results in her basically hitting hakon with magic
>Hakon can take the shock without getting tired.
>Valeria gets caught up in the moment and she gets the fucked senseless treatment
>They part ways with Valeria appreciative that Hakon made her satisfied since the magic leakeage makes sex difficult.
>>
>>2809311
www.pastebin.com/W7cqZkr9
>>
>>2809287
How about that question I asked a while ago? The other half of it that is.
>What group of Humans do Northmen come from? And when did they go to the Northern Wastes?
Also, have any other races tried to become Northman-esque? Such as Northorcs or Northelves? I know you mentioned expeditions by outsiders before but no mention permanent settlements I remember.
>>
>>2809495
>What humans do the Northmen descend from?

To the the northmen themselves it's more or less a total mystery. The first settlers came over 6000 years ago and started struggling against the wastes ever since.

In truth the proto northmen were a motley bunch of tribes and people that were all offered a challenge by the slayer to go into the wastes as a way to gain power. The trips at first were brief, maybe a couple of weeks to hunt the beasts and test their mettle.

Then the tribes started sending more warriors for longer periods, turning it into a training camp of sorts that lasted months. Those who survived were warriors of immense strength after feeding on the local wildlife and being exposed to massive amounts of raw magic for a significant amount of time.

In time these warrior societies built costal settlements and then began to penetrate further into the interior. After about 500 years the tribes migrated completely and left the continent to live in the wastes permanently.

In addition to norse type Northmen there are mongol/turko types (shorter and stockier with asiatic looks and a love for monster cavalry) and assyrio/greco types (mediterranean looks with a love of disciplined lockstep fighting and siege tactics)

The physical distinction is enough that your people are aware that different tribes went over but at this point beyond some local traditions and differences you are one ethnic group with a universal culture and religion (Slayer worship included)

>Other races trying to become like the northman
No but many races have went down their own paths to better tehmselves. The elves wanted to become godlike by harnassing magic to become immortal and learn secrets to the universe. They make use of demon binding and summoning as well as more depraved practices. It hasn't worked out for them but they are very magically gifted and powerful.

Orcs practice eugenics and crossbreeding to better their tribal societies by introducing traits they see as desirable from other tribes they meet both orc and human through trading women.

Dwarves try to master the sciences and societal reform to make their civilization very rich and stable.

Other races either don't have the cohesion or drive to take on what amounts to a race wide improvement project.

The beastmen for instance are too busy fighting it out with the elves to do so and many of them are slaves and can't do much while in bondage. The ogres are just too feral to do so despite being sapient and the lizardmen have been busted down multiple times before making any progress on civilizing.

>Outsiders in the wastes
They are usually numbnut adventurers, elf sorcerers or wierdos who show up to look for magical creature, to muck about with demons or of course the god corpses. It almost always goes horribly wrong and then the farmers have to kill the hordes of abominations coming to destroy their crops and herds in addition to the normal batch.
>>
>>2809287
>>2809311
>>2809535
Cool beans. I wonder what the composition of the enemy force is. I get the feeling refusing battle, yet being close enough to threaten the enemy, along with night raids and such, would cause a fleeing force to essentially fragment. But that may be hard with the large, green, merc force we have. I suppose it depends on their cavalry. If our force has greater mobility they are essentially boned if a retreat is what they are trying to do. The nice thing is if they are trying to break through us we essentially get to choose the battlefield and dictate the terms.
>>
>>2809535
Is there any group of other humans we have a close relation to by ancestry?
>>
>>2809556
Humans in the northwestern part of the continent, about where I mark on the map.
>>
>>2809566
And how close are we, racially/culturally? 5500 years of separation?
>>
>>2809571
>how close racially culturally?
Racially speaking you can see some similar characteristics like facial features and phenotypes but just by looking you wouldn't think they are of the same stock 5500 years is along time and the northmen are very much like a magically mutated subspecies of base humanity.

Culturally they are similar but it's because the wildlands have become a dangerous magically active region similar to the wastes, the conditions that gave birth to your people's culture is happening again in the wildlands. It helps that the barbarian peoples have a strong following for the Slayer whose general outlook and guidance helped produce your ancestors to begin with.

For example the barbarians in the west (and some on tusk) are large sized creatures (6'-7'+) rather than medium sized. When they get their shit together the east better be prepared because on top of the martial prowess they bring they've been working on their magic as well.
>>
>>2809577
Man now I really wanna check out the barbarian areas. Can you tell us a bit more about the Tusk guys? Also what's going on with the Matril colony thing in that western barbarian area?
>>
>>2809580
The tusk barbarians are a tribal people that migrated to the island in the aftermath of the Elf Wars 700 or so years ago.

They were a central tribal people from around the area of the Savage lands (region #6) that migrated due to overpopulation and got caught up with the conflict. The original inhabitants of Tusk were either enslaved, killed off or retreated to the mainland and after the elves on the island buggered off no one aside from some stragglers lived there. Seeing a fairly nice place to live with no resistance to stop them they moved in and began populating the island.

They have been fliting between advancing and remaining stagnant over the years but a big problem is that no one tribe ever got strong enough to bring about a more cohesive single state with the population, resources, and stability to progress.

About 150 years ago the Bright wall elves started pushing out and have been slowly enslaving the population and investing more and more resources into taking the whole island.

Some of the larger and aware tribes see the writing on the wall but they can't force or diplomance a tribal confederacy. Their hope is that they can get purside help or one of their numbers is strong and respected enough to pull a Sigmar.

>Matril colony
They are expanding, but the western frontier is stalling on account of the region turning into ye old forest of doom and 7 foot barbarian bruisers. They are moving along the coast instead where there is less danger and still plenty of land.

Region #21 is actually just a bunch of towns owned by pirates. It's a lawless area where pirate armadas form to raid the high seas and coasts.

In fact just name a number on the map that hasn't been mentioned and you'll probably find whatever it is pretty cool.
>>
>>2809590
You mentioned 6 being Savage Lands?
>>
>>2809593
#6 is a region that used be three kingdoms that were consumed by the advancing hordes of barbarians from the west and civil war. They used to be called Mithrad, Torn and Lorn but now they are home primarily to Human barbarians (the big kind), orcs/goblins, ogres, and different kinds of giants. As a result the region is called the Savage land/s
>>
>>2809596
So what is 26 exactly? Where all those barbarians come from?
>>
>>2809601
>#26 is the wildlands
Remember when I explained what the collapse was? These barbarians are the remainders of the civilized people that survived. The entire area was so mega fucked that in a couple generations society broke down and tribal living became the norm.

They are still trying to rekindle what was lost. They know that their ancestors built all the old ruins and that they were once much better off but the area is incredibly inhospitable now with all kinds of nasty monsters and hazards to keep advancement in check.
>>
>>2809612
Does that mean that we, too, are descendants of those civilized people? Reminds me of REH's Atlantis and the Cimmerians being their descendants.
>>
>>2809616
Nope, that was only a few hundred years ago, our people came to the wastes thousands of years ago.
>>
>>2809616
More like cousins. You're ancestors split off milennia ago but with their sudden change in lifestyle they resemble your kin in many ways as they strive to overcome and thrive in an otherwise extreme environment filled with supernatural threats.

The Collapse happened 1000+ years ago, you're ancestors migrated totally about 5500+ years ago. That being said your kin had relations with those civilized folk and traded and fought and made friendships.
>>
>>2809625
Ah yeah true
>>
>>2809629
Why is Brighwall attacking Downland, they have diferences of view? one wants to expand the other wants to be left alone and survive in a world that kinda hates them?
>>
"Well it looks like they finally decided to strap their balls on and take some damn initiative." Through your spy glass you see the broad column of troops stretched out over the highway, with the formation being to wide for the road, troops spilling over the edge of the road for hundreds of feet.

"They're doing that because they don't want to be besieged and killed on their own. No doubt they're making a run for Dreadhill." Miriam grumbles while scanning the enemy battle lines.

"They're stacked up heavy, a standard ambush isn't going to effective against them. They're trading speed for protection but they can react if we try to strike along the road." You grunt still examining the long line of heavy infantry marching on the outside to absorb hits.

"I still can't fucking see anything out of this." Tor grimaces while peering through his own spy glass.

"For fuck's sake Tor it's backwards. You've done this before." Miriam sighs

"The tube is the same shape on either end and the same size mostly. They should have painted one end or the other." Tor blushes as she turns the metal tube around.

>Enemy army (6500)

Commander: Graham Gravehand (+3)
Heroes: 5x Knight Commanders (generic)

Army HP (13550/13550):
20x Foot Knights (2000/2000) AR: 40 DR: 40
20x Halberdiers (1600/1600) AR: 20 DR: 40
10x Pikemen (1500/1500) AR: 20 DR: 10
20x Crossbows (1200/1200) AR: 20 DR: 10
10x Archers (500/500) AR: 10 DR: 0
40x Lancers (2000/2000) AR: 40 DR: 80
20x Mounted Knights (2500/2500) AR: 40 DR: 60
5x Elite Foot Knights (1000/1000) AR: 15 DR: 15
5x Elite Mounted knights (1250/1250) AR: 15 DR: 20

AR: 220
DR: 275

Maneuvers:
Plant Stakes- Your crossbowmen plant stakes in order to ward off cavalry charges. Auto deals 10 wounds to each cavalry unit that attacks your army. Can only be used once. (5 Surge)
Switch Weapons- Your foot knights switch weapons which raises the army AR by 1 but decreases Army DR by 1 and vice versa. Knights by default use their swords and shields and keep their DR +2. (1 surge)
Cavalry Charge- Your lancer units make a cavalry charge against the enemy. During combat your army rolls +3 additional damage dice when this ability is used. Cooldown= 3 turns. (5 surge)
Hold ground- The Halberdiers dig in and boost their AR and DR for the rest of combat by 1 but this effect is canceled if they move. (5 Surge)

>This army is trying to run (running battle)
>This army's commander is willing to leave behind the infantry so the cavalry can escape
>You objective is to kill or capture as many of these troops as possible to prevent any kind of reinforcements from reaching enemy lines up north.
>This army is larger and slower than yours even with all of its cavalry (you will catch up to it eventually (within enough time to execute three plans that require rolls)
Before battle is joined you have to make a plan for approaching this situation. Be aware that the enemy commander will make rolls to counter your efforts.

What do you do?
>write-in
>>
>>2809777
Brightwall is set on expansion, and Downland has a ready elven population to be occupied and fairly divided and city-state-ish with lots of wealth to take. Tusk just seemed to be an easy, low investment target. And Bronzehelm may have been in their sights but remember before this civil war they were a regional power and fully unified under their king with ALL the resources of the kingdom available for its defense.
>>
>>2810047
Well we have to cut them off somehow. Can you post our army with the new units and all?
>>
>>2809777
>Why is Brightwall attacking Downland?
Simple expansion. Brightwall wants land, Downland has some and no allies willing to stick their neck out for them.

They do have different views of thing though.

Downland has abandoned some of the more distasteful practices of the elves such as enslaving anyone they are able and they are in general less aggressive and pompous.

Brightwall is totally independant of the original elf empires but holds onto most of their culture and behavior. They enslave who they can when they can and are pretty brutal and have a need to culturally posture a lot. They are pretty strong though so their neighbors just try to keep them away.

Also the prejudice against elves isn't so much lingering resentment from the elf wars but being wary or angry at their current behavior. The elves except Mosso and Downland are very adversarial to other races because of their slaver society and expansionist policies.
>>
>>2810067
Your army

Heroes: Tor Torvaldson (+2), Miriam Ravenroost (+3) + Valeria Ashmaker (n/a)
HP: (3870/3870)+(6000/6000)
-3x Seasoned Crossbows (240/240) AR: 2+1x3 DR: 1+1x3
-1x Crossbows (60/60) AR: 1+1 DR: 1+1
-3x Foot Knights (300/300) AR: 2+1x3 DR 2+1x3
-1x Seasoned Foot Knights (120/120) AR: 3+1 DR: 2+1
-2x Seasoned Halberdiers (200/200) AR: 2+1x2 DR: 2+1x2
-2x Halberdiers (160/160) AR: 1+1x2 DR: 2+1x2
-2x Lancers (100/100) AR: 1+1x2 DR: 1+1x2
-2x Seasoned Lancers (140/140) AR: 2+1x2 DR: 1+1x2
-2x Pikemen (300/300) AR: 2x2 DR: 1+1x2
-2x Mounted Knights (300/300) AR: 2+1x2 DR: 3+1x2
-1x Siege Catapult (50/50) AR: 5+1 DT: 0
-1x Dwarven Flamedrakes (100/100) AR: 6 DR: 2+1
-9x Northmen Warbands (1800/1800) AR: 4+1x9 DR: 3+1x9

+

4x battle wizards (200/200)
8x Siege catapults (400/400)
4x Mounted knights (600/600)
10x Pikemen (1500/1500)
15x Halberdiers (1200/1200)
15x Foot Knights (1500/1500)
10x Crossbows (600/600)

AR: 100+118
DR: 89+96

Here it is.
>>
>>2810047
Hmm, to be honest I'd drag out an inital harrasment as much as we are able. Use our green merc crossbows and our better crossbows, combined with the northmen and catapults (flame ammo!) to achieve fire superiority while they run. I'm thinking like this in general. Position our force split in two along either side of the road ahead of the enemy force, but far away enough they are just in bow range, with no blocking force on the road. Dig in the forces on either side and our stakes, cav, and infantry should be enough to keep their cav honest, and more focused on fleeing the clearly open road. We can focus fire indicidual units, especially their archers and cav, just as they come into range spread out along the road. But we essentially let them pass and don't block their forward march, so they don't see a reason to stop and face us and just assume this is harrasment which they can push through and shoot back at. The knights and lancers in particular are willing to leave the infantry behind so this clear escape for and exchange seems good. They won't expect our northen bows, catapults, and here's the final big part of the plan, the magic users. While we won't have a blocking force on their "escape" we can acid the shit out of the road they want to flee along, and that will likely get the mounted troops who will be at the front wanting to escape. Real nasty stuff. And they are spread out in a column and since we are far enough away they won't we spread our in a battle line. If they stop and fight they will be at a decisive disadvantage.
>>
>>2810084
I think this is a pretty good idea.
>Split force on two sides, harass their flanks as they retreat, block them off with damaging acid they can still retreat through at a terrible cost as our infantry smashes into their now damaged sides
>>
File: battle5.png (19 KB, 520x432)
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>>2810084
Here's a quick map I made.
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>>2810107
abstract art battlemaps
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>>2810107
Nice. I was going to make one but I'll use that if it's okay with you.

>>2810113
Still better than a fucking red square on a white canvas or shit smeared on one.
>>
>>2810107
Group 1 will be our catapults and wizards, 2 is our green merc crossbows in dispersed order. 3 I our own crossbows and northmen with bows, also dispersed. 4 is merc cav and lancers, 5 is our cav and lancers. 7 is green merc infantry, 6 is our infantry. Stakes infront of the position. We should be far enough away from the road to just be in crossbow range and otherwise not be threatening. All of our bows should come into range in about the same narrow area of the road. If their cav tries to skirt around, besides being isolated, we can shoot them with bow and use our own cav as well as our secret cav killing weapon, us, the 100 knight slayer. And we can have magic, especially acid, prepared at the road a little past the initial engagement zone, just past group 6. If we kill most of their cav and archers we can essentially harass them to death so if it does appear their cav is trying to loop around instead of rush down the road focus fire on them above the infantry.
>>
>>2810113
Some of that postmodernist murder plans ahaha.
>>
Anyone have any other ideas to put forward? If not This plan sounds good and I'll have you guys play it out.
>>
>>2810122
The dispersed order works pretty good for skirmishing, and this way also subtly has the Godhart's merc crossbows just ahead of ours, although between better gear and the northmen I'm assuming the range is about the same. Plus catapults. And the archers have 0 DR. And they likely won't enter the killing field as a solid battle line, if they did it would be one weird ass stagard arrow formation, and keep the enemy nights, lancers, and infantry mass from fleeing, which they desperately want to do along the nice open road. Acid is going to work so well here because we can almost garuntee where almost the entire enemy force will march, and they will be very desperate and distracted to notice much. And if worse comes to worse and the enemy does form up we still have a massive range (catapults rule) advantage before they even get close enough to use their bows from an entrenched position.
>>
>>2810069
So Downland is indeed nicer elves.


I imagine most people don't like us for the same things, we are raiders and take thralls wherever we go, I find our society strangely familiar with the old elven empire, we both value strength and those who are week either perish at our hands or become slaves(thralls) the difference is that we usually go away after we bleed the land dry and the elves stay and make it their own.
of course, there are some very distinctive differences between us too, we value martial strength above others while they prefer magical strength I imagine and they are pompous(the shitty elves at least) while we are more carefree. Maybe the fact that we at least treat our slaves decently and that after the raid we leave the people alone is why we are not as hated as the elves. Oh, and demons, let's not forget about the demons.


I can't read through the walls of taticool planning going on right now because I'm at work, but I'll catch up later
>>
>>2810143
Its basically we sit at the side of the road, shoot at them as they run, and then they run into acid, hopefully, maybe.
>>
>>2810158
nice thanks for the tl,dr, can we place some pikeman further down the road to stop their advance in case they decide to just buillrush eating arrows?
>>
>>2810143
Okay. Hope you have a productive workday.

Also The thralls of the northmen are different from the slaves elves keep.

Elf slaves are chattle, disposable property that you can do anything to within custom (there are no real laws protecting any excess masters take with their slaves only cultural taboos).

Thralls are different. A thrall is someone a northman sees as a worthwhile addition to the community they live in. A skilled worker, a potential mate or an ally. The captivity is meant to be a way of quickly integrating them into the clan and tribe. Thralls are frequently women who are taken with the intent of having children and becoming a spouse of sorts, but men who are taken are also given a spouse (usually another thrall or a northwoman of the same race as he is) and is treated in time as another member of the clan. For an example You only have 2 thralls (Alice and Miriam) despite claiming many women and raiding many settlements. Out of your warbands only a handful of Thralls have been taken by your kin. When taking thralls compatability is kept in mind. An unmarried woman without children is a prime candidate if it seems like you can charm her.
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>>2810165
The big thing was to leave the road open if we want them to stay along the narrow road and not actually square up and face us in battle. Give them incentive to run through our murder gauntlet. Then we have our mages use their spell which turns the ground to acid. The ground on the road. The road the enemy is fleeing on and sees is empty. And their cav is willing to leave the infantry behind to escape, so we'll likely get just about all of them. If that was as far as the battle went and we let the enemy escape, that would still be a win because without cav we can harass them on their slow trip back to the dreads, poison wells ahead of them, night attacks etc. But we'll probably just use our bow to wear down the enemy and then nail them from both sides, but even if some get away its okay, as previously mentioned. As long as its not enemy cav which are fast that get away, because they will actually be home free.
>>
>>2810179
ok then

>>2810169
I always considered Mirian more of a suitor than a thrall, I mean, I wouldn't stop her if she decided she wanted to leave all of a sudden.
>>
Here's the battle map provided by >>2810107 The enemy forces on it.

Ranged units to one side to counter fire, Infantry to the right toact as a shield. Cav makes a straight beeline through the gap to run.

Nothing blocks the cav from escaping even if they take casualties and if the rest of the army gets killed they can still make it since they become free to use their speed to the fullest.

Your forces who can attack at range are
8+1x catapults with flame munitons AR: 5x8+6
10+4 crossbows AR: 10+11
1x flamefrakes AR: 6
9x Northmen warbands AR 5x9= 45
and the wizards whose AR is not static because spells.

ranged AR: 118 (no wizard contribution)

Here's how magic works

I'm basing this sort of on how magic works WHFB.

Each spell has to cast properly in order to be used and your magic users have limited energy with which to cast (although you don't need to worry about random rolls screwing you over like the winds of magic rolls at the start of a WF game)

Each spell has a DC and is made on a 3d20 roll with 2 success meaning a solid cast 1 being a fail where nothing happens and 3 is an improved cast.

Here are the spells and their descriptions

Fireball- Basic batte magic spell. Cast to launch a large fireball at up to three targets. Deals 20AR on a successful cast 30 AR on perfect cast. Requires 10 Surge

Frost Blast- A bitter cold wave that freezes and impales with ice. Reduces enemy rolls affected by 2 effects targets in a cone. Deals 10 AR on successful cast 20 AR on perfect cast. Requires 20 surge.

Lightning strike- Single target attack with a bolt of lightning. Good for assassinations, can hit individual human sized targets. deals 5 AR on successful cast 8 on a perfect cast. Requires 30 surge

earthrend- Target the ground. Causes the earth to explode and collapse into a small sinkhole. Stops enemy movement of those inside. Deals 5 AR on successful cast 8 on perfect cast. Requires 20 Surge

Acid Surge- Creates a wave of acid at chest height. Causes Damage over time. Hits targets in a cone. Deals 5 AR on successful cast 8 on perfect. Requires 20 Surge.

Explosion- High end destruction magic spell. Hits targets in a radius. Deals 20 AR on successful cast. 30 on a perfect. requires 50 Surge.

Your wizards have 100/100 Surge but only have time to cast 1 spell.
>>
>>2810227
I think in this case Earthrend might be better than Acid in this case.
>>
>roll 10d20+4 for unit combat
If you want, specify if your ranged units should prioritize damage to specific units

If you want to use a spell pick one and tall me what the target is or what direction the cone should point.

Then I'll have you roll for it.
>>
>>2810227
Can the the catapults get additional rolls from their greater range, having a longer time to shoot initally?
>>
>>2810232
Accidentally posted without full explanation:
Better because it will do the same damage as Acid but also definitely stop them from moving & getting away, allowing us to box them into a murderfest by blocking the other way out with our Northmen maybe
>>
File: Running battle 1.png (23 KB, 520x432)
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Forgot to post the map.
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>>2810234
Yeah the targets are big and not very fast moving so yes.

you can make an addtional 10d20+4 for just the catapults firing.
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>>2810236
>>2810237
Hmm, maybe an earthrend to stop them, then an acid because it hits in a cone of fire and will likely hit more units? Would that be a good understanding Northern? And then the acid has a damage over time effect for the ground, which is also earthrended?
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>>2810237
>>2810236
Like this sort of
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>>2810243
Also I'm feeling splitting the attack rolls between the Cav and archers, the infantry we can essentially ignore for now, even if some get through.
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>>2810244
Replace 6 and 7's position for that to work though
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>>2810244
The northmen are the 3's, so they'd have a long way to go. Also we have the cav ready to swing around, they are 4 and 5. The big thing was we essentially shoot them up, and let them either get away fairly damaged and cav-less, or we deal so much damage we close the jaws on them.
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>>2810243
I would reccommend aiming the earthrend on top of the cavalry because it will both stop them from moving and damage them. Then is they do stop Yes the cone will damage more units in its path but that depends where you point it. I decide how far it goes but you anons decide where it points.
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>>2810244
>>2810250
We don't need to block them in in the rear, they are trying to get away through us, and if they flee the way they came we can hunt down the scattered infantry later.
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>>2810250
>>2810255
Ah allright. Then I'd say same plan but Earthrend on top of Cav like North said and then do an acid turn after that
>>
Since it seems that you two are the active anons right now this means consensus.

>roll 2 5d20+4 for catapults
>roll 2 5d20+4 for ranged unit combat

>roll 3 1d20+3 DC 12 for Earthrend cast
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>>2810266
Sounds good. How should we split the attack dice between the archers and cav? Also Northern, the earth rend stops the cav, but it doesn't actually block u the way right? Not that the infantry at the back would see the way forward is blocked.
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Rolled 13, 10, 1, 17, 20 + 4 = 65 (5d20 + 4)

>>2810272
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Rolled 11, 13, 16, 15, 7 + 4 = 66 (5d20 + 4)

>>2810272
I'm still here, I just defer to our stretyanons on this types of situations
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Rolled 13, 12, 17, 10, 6 + 4 = 62 (5d20 + 4)

>>2810272
>>2810274
Not sure what you mean.
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Rolled 19, 16, 6, 5, 12 + 4 = 62 (5d20 + 4)

>>2810272
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Rolled 12, 3, 10, 2, 13 + 4 = 44 (5d20 + 4)

>>2810272
>>2810285
Nevermind then.
>>
Rolled 14 + 3 (1d20 + 3)

>>2810272
>>
Rolled 6 + 3 (1d20 + 3)

>>2810272
Earthrend!
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Rolled 16 + 3 (1d20 + 3)

>>2810272
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>>2810274
I'll just split the damage myself 50-50 for the cav and the archers (for the ranged attacks) The cav will bear the full brunt of the spell if it casts and every unit that gets hit with the acid takes the damage on the nose

Earthrend does block the way since a big ass sinkhole is exremely difficult to get across on foot or on horseback.
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>>2810294
bugger
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>>2810291
>>2810295
>17,9,19 the spell casts successfully

>roll 2 5d20+3 for spell damage beat 10
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Rolled 19, 20, 19, 14, 10 + 3 = 85 (5d20 + 3)

>>2810301
>>
Rolled 14, 20, 10, 3, 7, 7, 8, 13, 16, 5, 5, 1, 8, 13, 13, 20, 18, 12, 15, 16 + 3 = 227 (20d20 + 3)

rolling 20d20+3 for enemy ranged attack/defense
>>
Rolled 17, 11, 10, 8, 3 + 3 = 52 (5d20 + 3)

>>2810301
>>
[sweating intensifies] Wew.

Here's the results
catapults deal 414 wounds
Your ranged units deal 354
The FUCKING WIZARDS deal 50 wounds but the earthrend effects each unit trapped with the damage individually. so....

40x Lancers DIE IN A HOLE (0/2000)
20x Knights take 1000 wounds (1500/2500)

The total enemy DR is 275 but you're attacking specifically the ranged and cav units who ahve a combined 150 but the lancers are dead (-80) and 1/3 of the knights (-12) for a remaining 58

>768-58=710

Split between the 3 targets is 236.6 (I round up)

Archers (263/500)
Crossbows (963/1200)
Mounted knights (1263/2500)

>The knights are stuck in the damn sinkhole
>Enemy army halted.
>They are confused as fuck
>The wizards are laughing their asses off

What do you do next?
>write-in plan

Wizards surge 80/100 they can cast 1 spell per turn.
>>
I'll post a big update once the battle concludes.
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>>2810349
how about we fill that nhole with that acid the mages get, and our ranged continue to obliterate them before they regroup while infantry closes in to finish them off

of we open another fuck you hole and shower them with arrows
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>>2810357
+1
>Acid the hole to finish the remaining Knights, ranged continues firing as our Infantry move to close the jaws on them
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>>2810357
>>2810364
I'm feeling it fellas. I might hold off on our infantry advancing though, especially if we can count on the acid damage to the cav we can focus most of our fire on the enemy bow. Then we could get and extra turn or two of ranged damage in before we close the 'jaws".
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>>2810378
I'll defer though if a charge is really desired, it just seems we can massacre even more of the enemy without taking much return damage for at least 1 more turn.
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>>2810378
>>2810381
Sure
>>
In that case

>roll 2 5d20+4 for ranged combat

>roll 3 1d20+3 for casting Acid Surge (someone use paint to show which direction the surge should flow unless you just want to fill up the pit)
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>>2810378
I was thinking on sending the infantry because only the ranged units are out of the hole, so I didn't want to trade fire with them, I wanted the infantry or cavalry to break them
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Rolled 3, 20, 10, 17, 14 + 4 = 68 (5d20 + 4)

>>2810388
>>
Rolled 18, 14, 12, 2, 13 + 4 = 63 (5d20 + 4)

>>2810388
>>
Rolled 14 + 3 (1d20 + 3)

>>2810388
>>
Rolled 12, 17, 7, 4, 9 + 4 = 53 (5d20 + 4)

>>2810388
>>2810389
They don't have near as much hurt for us at range as we have for them (they have much more AR up close and personal), and we have a good DR and our archers are dispersed. I understand the sentiment though.
>>
Rolled 8 + 3 (1d20 + 3)

>>2810388
>>
>>2810388
How big is the surge? Could it hit the horsemen and then clip the front of the infantry columns?
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Rolled 17 + 3 (1d20 + 3)

>>2810388
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>>2810394
>>2810398
>>2810402
>17,11,20
Acid surge cast

roll 10d20+3 beat 10 to deal damage

>>2810400
pretty big but the number of units affected is dependent on where you aim it. The origin point can be anywhere on the map just give it a direction.

I'll say this you could place it in the middle of the infantry column and have it flow into the pit.
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Rolled 5, 14, 16, 16, 12, 15, 13, 7, 11, 7 + 3 = 119 (10d20 + 3)

>>2810414
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>>2810414
Well then, yes please.
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Rolled 17, 15, 4, 4, 11, 20, 11, 15, 6, 1 + 3 = 107 (10d20 + 3)

>>2810391
>>2810393
>>
Acid surge deals 45 wounds to each unit it touches and +5 acid damage to each unit for 4 turns.

The enemy archers are dead and their Crossbows are down to (556/1200) half their numbers

you recieve 110 wounds but your ranged untis have enough DR to tank it.

The acid surge begins in the middle of the enemy infantry column directed toward the pit

Pikemen (1150/1500)
Halberds (700/1600)
Mounted knights (723/2500)

Enemy Army HP (7179/13550) Breaking point is 6775

What do you do next?
>write-in plan

Although I should guess that you intend to charge.

That being said. The enemy is doing their own plan.

>Gravehand is going to infantry charge one of your army groups in order to bust out since you are divided. He and his officers are leading the charge.

Which side are you and Tor and Miriam and Valeria on (they don't have to be on the same side)
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>>2810478
Valeria is with one of the battlewizard groups I suppose, while Hakon Tor & Mirriam are close to eachother on the left side Northmen. I'd say we specifically try to charge towards their charge (Us & Tor+Mirriam with some Northmen) and try to kill Gravehand too. Something like that. While the rest of our infantry also generally charges into their infantry.
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>>2810478
Mirian with us,
Tor and valeria on the other side

I think it balances out this way

oooor this>>2810495


the side that is being charged should hold ground, while the other side of the army char5ges and trap them between us
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>>2810495
>>2810478

I'd have Tor and us separate on one side each, just so we have a really killy champion on either side if they attack. Maybe our wizard hero next to Miriam so she doesn't get targeted. I'd have all our cav swing around and charge the rear, our bows keep firing, and wait to see which side they charge, have the bows on the charged side fall back and our halberds and pike braced, with the northmen ready to charge in on the flank (as they are closer to the top). The side not being charged can advance. I'd say us and Miram + wizard should be on the right (closer to their infantry as opposed to bows, the most likely to attack side) with Tor on the left side.
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>>2810498
>>2810495
I'll take >>2810495
since >>2810498
is willing to go along with this.

>roll 2 5d20+4 for unit combat

Your melee units on that side hold ground while your named melee character go in. Northmen on that side can swtich weapons and get stuck in if you wish
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Rolled 11, 12, 2, 20, 9 + 4 = 58 (5d20 + 4)

>>2810545
>>
>>2810545
Yeah have them switch to melee.
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Rolled 9, 4, 16, 13, 1 + 4 = 47 (5d20 + 4)

>>2810550
And move in to attack with us of course.
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Rolled 18, 5, 1, 4, 12, 1, 16, 16, 15, 3 + 3 = 94 (10d20 + 3)

>>2810549
>>2810552
>>
Your forces deal 414-102
Your forces recieve 470-48

Enemy force (6867/13550)

Your army (9448/9870)

>you want to duel Gravehand and his 5 commanders with Tor and Miriam?

If you kil them I'll call the battle since the enemy is a hair width from making a morale check and without a general they'll take a penalty and almost certainly fail.
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>>2810607
Sure.
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>>2810607
yup
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>>2810637
>>2810611
>you Tor and Miriam meet in the middle as your troops surround the desperate enemy force Together you form a 3(+1 because of Tempest) on 6 match between you and Gravehand

Graham Gravehand
Wounds: 50/50
Skill: +3
Surge: 10/10
DR: 3+2+1

Gear:
Armor of protection (3+2 DR)
"Gravekeeper" (2 handed halberd, +4AD, +5 wounds, heals wounds through necrotic damage for every 3 wounds dealt(up to 5))
Ward amulet (+1DR)

Passives:
Dire Blade

Active abilities:
Great Cleave

5x knights Commanders
Wounds: 30x5/150
Skill: +2
Surge: 5x5/25
DR: 10

Gear: Great weapons (+10AD)

Passives:
n/a

Active abilities:
Great Cleave

Refer to pastebin for your character stats

Remember that Tempest has the maul ability now.

>You are dual wielding the sword of lordly command and Forge fang

What do you do
>write-n plan

how many attack dice do you use
> 1 to 10

Use ability?
>which one

I'll control your companion unless you want to use specific orders.
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>>2810695
Attack head on with all we got, more or less. Savage + Wraithform on Hakon, Massive Slam on Tor, Maul on Tempest, and whatever Mirriam has, all max AD
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>>2810754
>roll 2 9d20+4 for hakon
>Then roll 15d20+2 for Tor
> 14d20+3 for miriam
> 14d20+2 for Tempest

Tor and Miriam are attacking the commanders you and Tempest gang up on Gravehand
>>
Rolled 18, 1, 16, 17, 20, 11, 6, 16, 4 + 4 = 113 (9d20 + 4)

>>2810805
>>
Rolled 3, 3, 15, 7, 12, 4, 2, 11, 17 + 4 = 78 (9d20 + 4)

>>2810805
>>
Rolled 1, 10, 13, 15, 16, 4, 15, 2, 18, 6, 5, 9, 10, 7, 3 + 2 = 136 (15d20 + 2)

>>2810805
>>
Rolled 16, 13, 1, 9, 1, 20, 1, 11, 4, 5, 8, 12, 2, 12 + 3 = 118 (14d20 + 3)

>>2810805
miri
>>
Rolled 3, 5, 16, 19, 14, 9, 13, 17, 13, 20, 9, 15, 4, 4 + 2 = 163 (14d20 + 2)

>>2810805
>>
Rolled 10, 20, 17, 8, 18, 20, 13, 3, 2, 7, 7, 12, 11, 13 + 2 = 163 (14d20 + 2)

>>2810805
>>
Rolled 11, 12, 11, 15, 4, 2, 14, 19, 4, 5, 10, 6, 7, 5, 16, 11, 4, 14 + 3 = 173 (18d20 + 3)

>>2810849
>>2810850
Graham's roll against both you and tempest
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Rolled 16, 7, 15, 6, 3, 4, 6, 13, 13, 20, 1, 9, 1, 18, 18 + 2 = 152 (15d20 + 2)

>>2810858
>>2810859
The commanders rolls against both Tor and Miriam
>>
You and Tempest deal 40-6 wounds
You recover 11 surge points
Tor and Miriam deal 27-1 wounds to all the commanders

You and Tempest recieve 8-9 wounds
Tor and Miriam recieve 15-8(5)

You+Tempest HP: 60+50/110
Tor HP: 53/60)
Miriam HP: 30/40

Gravehand HP: 16/50
Commanders: 3x5/150

>Enemy turn
Everyone is cleaving it up.

Choose stances for the party
>Offense (deal damage for first ten failed enemy AD)
>Defense (regain Surge points)
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>>2811011
>>Offense (deal damage for first ten failed enemy AD)
>>
>Offense (deal damage for first ten failed enemy AD)
>>
>>2811011
>>Offense (deal damage for first ten failed enemy AD)
>>
Rolled 1, 2, 4, 1, 15, 9, 1, 8, 9, 17, 7, 20, 15, 2 + 3 = 114 (14d20 + 3)

>>2811015
>>2811039
>>2811053
>offense

Roll 2 14d20+4/+2 for Hakon and Tempest

Then roll 2 10d20+2/+3 for Tor and Miriam defense
>>
Rolled 10, 1, 4, 17, 1, 16, 6, 13, 2, 19, 6, 7, 16, 11 + 4 = 133 (14d20 + 4)

>>2811063
>>
Rolled 3, 17, 2, 3, 13, 3, 15, 10, 13, 14, 9, 4, 12, 1 + 4 = 123 (14d20 + 4)

>>2811063
>>
Rolled 17, 7, 15, 3, 13, 14, 6, 11, 18, 8 + 3 = 115 (10d20 + 3)

>>2811063
>>
Rolled 9, 13, 9, 7, 15, 11, 8, 10, 13, 14, 2, 8, 13, 4 + 2 = 138 (14d20 + 2)

>>2811063
>>
Rolled 12, 20, 19, 5, 19, 3, 20, 11, 4, 6, 17, 20, 1, 15, 5, 5, 13, 19, 14, 8 - 1 = 235 (20d20 - 1)

>>
Rolled 11, 18, 20, 17, 7, 2, 11, 3, 5, 19 + 2 = 115 (10d20 + 2)

>>
Rolled 14, 2, 16, 16, 6, 18, 4, 14, 13, 9 + 2 = 114 (10d20 + 2)

>>2811063
>>
Rolled 15, 4, 14, 3, 10, 20, 5, 4, 12, 12, 10, 14, 17, 9 + 2 = 151 (14d20 + 2)

>>2811063
>>
Rolled 6, 3, 19, 19, 4, 8, 17, 13, 7, 17 + 2 = 115 (10d20 + 2)

>>2811063
>>
By my count both Gravehand and the commanders are dead.

Miriam and Tor Kill the commanders before they take too much damage and You and Tempest lay him out dead by the time he makes his tenth attack.

>Enemies defeated
>Victory
>No enemy escaped to assist the Dread's in battle up north.
>You are ahead of schedule by several days now because you were expecting a siege

I'll write a list of updates describing the battle with your confrontation with Gravehand and his command group. They'll be done either by tonight or tomorrow at noon.

I'll turn in early since I need to get extra sleep on account of stuff I gotta do tomorrow morning.

Here'a vote to get you something to think about

Do you turn south to sack the castle Fulkmar now it's undefended or turn north ahead of schedule to take the Dread's off guard?

>go north
>go south
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>>2811179
>go north
Some raiding is less important than winning the war itself. I'm sure it'll be more profitable long term to due so as well.
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>>2811179
>>go north
So OP is it safe to say our core army are all seasoned by now?
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>>2811188
By the time the war is over all your units will be upgraded to seasoned, and you can choose some units to make veteran (they get a big upgrade and become named)
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>>2811191
That's good to hear. They are doing lot of good work.
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>>2811191
When the time comes I'd say we make as much as possible/all of our Northmen veterans. But we'll see.
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>>2811221
I feel that most only 1 or 2 can become seasoned after the war. Since OP said they have to fight a lot more to rank up. But we'll see
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>>2811179
>go north
If only because the raven forces are going north to hem in the dreads, and there were no other large allied forces right? We'd be the only ones sacking fulkmar if we came back after hitting the Dreads in the unexpected angle. So we can reave and raid it up before coming south again?
>>
>>2811179
We are ahead of schedule guys, we could arrive early and bait some of Dread's troops to attack us before our reinforcements arrive or take this time to pick Fulkmar clean
>>
>The opening catapult volleys, the ranged barrage and the earthrend spell

The area leading into Dreadhill’s province is hilly and craggy, with only one clear path that allows for a large army to travel without being stuck slogging through the rough terrain. The major highway you currently stand on. Arrayed on either side of the road protected by walls of wooden stakes, and entrenched you wait with your troops to halt the enemy as soon as he enters the gap.

Growling out order to your adjutants and signalmen, the dozens of siege engines are loaded with their new flesh searing munitions, wood creaks and engineers scramble to load the fuel filled packages as the mass of enemy troops get ever closer. Just as the vast expanse of steel gets within range of your wooden siege engines, fiery streaks descend into the mass of archers and crossbowmen on the right side of the formation. Poor bastards are roasted in their thin armor, either that or they are crushed in the spot before the package detonates to fling its hellish burning innards onto their comrades. Men break formation and panic as they rush around fruitlessly trying put out flames that stick to them as the liquid fuel adheres and sears into them down to the bone.

Truly gruesome fucking weapons. Dwarves definitely know how to make a nightmare out of daylight combat.

Despite the barrage of incendiary projectiles the army continues to advance at a brisk pace, the cavalry leading from the front. Thousands of horsemen ready to break and run if the army is lost. Unlike their comrades they are fast enough to elude you if by themselves. You don’t have the sheer quantity of cavalry needed to ride them down.

“Second phase! Archers! Crossbows! Wizards! Ready bombardment!” At your command signal arrows and horn blasts ushers the rain of projectiles. Your Northmen stand behind your regular ranged units for this battle, equipped with sturdy steel reinforced longbows meant for monster hunting. While you wouldn’t normally relegate your kin to ranged combat considering their specialty, one of your kinsmen had talked and talked endlessly of the myriad of benefits that forming bow warbands would provide. Excitable fuck wouldn’t let up until you broke down and bought the bows. He shut up but if you have to hear him say anything ever again about bows you’ll castrate him with a damn bowstring.

Once the enemy army enters into the gap proper your kin and comrades hail projectiles upon them. Spear sized arrows that skewer men whole, heavy bolts from newly made arbalests and standard quarrels from ordinary crossbows puncture the outer layer of ranged foot soldiers.

>cont.
>>
Normally you would focus on the riders to avoid their easy escape, but as a harsh buzzing rises from nearby you feel that you can focus on crippling the enemy’s ability to harm your troops. Looking behind you the band of wizards visibly course with tendrils of electric magical power. Eyes glowing and voices hellishly distorted they mumble and chant as you hear Valeria’s ethereal voice over both the gap and the din of battle.

Just as the enemy cavalry readies to escape, a horrible flash occurs beneath them. A rumbling crackling noise overwhelms and drowns out all other sounds as over a thousand men are sucked up in a cloud of smoke and shattered earth. Huge spikes of stone impale dozens of men and horses at a time as others disappear beneath surge waves of mud and rock. Even the screams they make cannot be heard over the earthly tumult.

It is only after the smoke clears that you can hear anything else again, and also as the smoke clears you see that the remainders of the cavalry force is trapped in a fairly deep and jagged pit filled to the brim with sodden earth mixed in with the dead. With no hope of escaping the soldiers within wail and cry in frustration as their comrades share in their despair. The only way being completely impassable the enemy army now teeters as more and more of their troops fall to the never ending barrage of ranged abuse. More and more of the feeble barrier of archers and crossbows fall as your troops focus fire on them, pin cushioning them with projectiles long enough to impale completely.

Just as the archers and crossbows die to a man, another fateful hum buzzes in your ears. The ethereal voice of Valeria returns, this time without any specific orders.

To your surprise and displeasure a geyser of steaming liquid appears from the center of the enemy infantry. Surging forth in a wave of searing doom men are eaten to bone before being completely dissolved. Their armor and flesh alike disappearing into the liquid before it collects itself into the new pit nearby. Flooding the interior the remaining horsemen are devoured whole, thrashing and swimming only for the liquid to seemingly devour them whole.

Gods above. You don’t think you ever thought you’d find a death more gruesome than being consumed by fire.
>>
It is with the wall of acid that the mass of black lacquered warriors decide to move decisively. Surrounded and with no options the remaining troops make a desperate rush to break through your right formation to escape. Dropping their bows to join your own reacting troops, your northmen slam into the haphazard battleline. Wading through halberds, knights and pikes, your kinsmen hack all who stand before them to bits. Axes, and greatswords swing out like scythes, cutting down the ordinary troops like common chafe. Really it isn’t fair. You see your kin just bull rushing their way through their opponents.
Delivering huge verticals chops that send men flying split head to cock spraying blood like fountains, or crushing men flat underfoot with the effort needed to crush a bug, your kinsmen hold the line as more of your troops file into to hold the gap.

Despite the sudden charge your adversaries make no headway, in fact they stall completely. Trapped, heavily wounded and now robbed of any momentum you elect to cut the head off this snake and bring the battle to a swift end.

Casually driving Tempest through the dense armored hedge surrounding what could only be Gravehand and his lieutenants, Tor and Miriam follow in your wake until battle is joined. Wordlessly you urge Tempest pounce at the largest most ornately armored figure. Tor and Miriam collide with five distinct but less impressive figures before they can ruin your fun.

The poor bastard bears a sickly green glowing halberd and a faint halo of magic covers him in a protective curtain. Nit that it helps him as over ton of apex predator collide with him. Drawing both gleaming blades you assist your mount by delivering a storm of strong blows. Despite the obvious magic nature of this warrior’s armor your first blow with Forge Fang draws blood, a solid horizontal slash opens a vein near the elbow that seals as the superheated blade sears it shut only for a second blow from your royal blade to open it again with the additional agony of the papery flesh to open much wider.

The whole time you bleed this man Tempest bats him around like a toy, beating him with jab like strikes with his paws. One jab results in a claw reaching through the visor of Gravehand’s helmet ripping out his eye. Tempest’s rumbling as Gravehand scrambles to staunch the fountain of blood erupting from his empty socket resembles cruel laughter.

To his credit Gravehand attempts to harm you despite being obviously outmatched. With his spectral weapon he delivers several keen blows that make your armor ring, but timed parries or a casually slam bats away his most powerful attacks.

Leaping from the back of your beast you drive both blades downward, impaling Gravehand upon them. Even as he attempts to fruitlessly stab you bleeding and dying as he is, you elect to instead watch the last instance of your companions fight.
>>
Tor slams his freezing axe upon one of the unremarkable knights, causing the axehead to bury itself in the collarbone of his victim, blood squirting from the wound freezes mid-air before Tor repeats his stunt upon the second, and then the third and to the fourth and fifth as well. Miriam wastes no time expertly cleaving at the exposed joints of the knights well before Tor slams them. Her black blade hissing through the air Miriam opens veins and severs tendons with such speed that one of the unlucky bastard’s drops to his knees, unable to lift his sword with his limp arms before Tor’s slam squashes him flat.

Really your companions work well together, lethal precision and unflinching brute strength working in tandem.

Once finished with the brass you once more take notice of the black armored bodyguard surrounding you. Your kinsmen are now positioned behind them, more specifically your kinsmen are holding them from behind. Looking ahead at the remains of the enemy army, you are greeted by kneeling blabbering soldiers who are already being gathered and clapped in iron by your own troops.

Ah. Another victory, a speedy one at that. You’re at least 4 or 5 days ahead of schedule. In fact with the original plan kept in mind you are so far ahead, the main enemy force will still be mucking about waiting for The Fairhair’s main army to show up. But then again this was castle Fulkmar’s complete garrison, and if you had to guess lord Fulkmar himself probably isn’t here. That leaves his abode completely undefended.

If you were to move north you could take the enemy by surprise or maybe even sack Dreadhill while it’s emptied. But if you don’t go south Fulkmar will most likely empty his home and escape.

Something to think for sure.
>>
>>2812330
.While you wouldn’t normally relegate your kin to ranged combat considering their specialty, one of your kinsmen had talked and talked endlessly of the myriad of benefits that forming bow warbands would provide
I see you added Crosbald "Strings" Archeson kek
>>
>>2812398
This aside of course is made in jest, not to be mean spirited.

>>2811181
>>2811188
>>2811468
>>2812171
Go north

>You decide that ultimately Fulkmar is small potatoes compared to the main enemy force especially if you can catch them by surprise or force your way into Dreadhill to sack it while the army prepares itself for battle.

By going north you'l have a choice of

>Rear charging the main enemy army led by Edward just as Godwin's army swings up from the southwest. You'll be able to face off against Edward one on one and deal damage as your please to his army. Doing this will get you a free favor from Godhart for pretty much anything in addition to a final payment (5000 wealth)

>The other option is to sack Dreadhill (a pretty big settlement) and get a big fat sum of money (10,000 wealth)

Also if you want to take Maude and Elaine as thralls she'll agree if you protect Matthias by getting Godhart to spare him and allow you to take custody of the boy. You'll need that favor in order to get him to relent and let you take them, on the condition that none of them ever set foot in bronzehelm ever again
>>
>>2812423
>>Rear charging the main enemy army led by Edward just as Godwin's army swings up from the southwest. You'll be able to face off against Edward one on one and deal damage as your please to his army. Doing this will get you a free favor from Godhart for pretty much anything in addition to a final payment (5000 wealth)
Gib Favor > Monies
>>
>>2812423
of course, I jest too

>The other option is to sack Dreadhill (a pretty big settlement) and get a big fat sum of money (10,000 wealth)

I would be in favor of taking Elaine and Maude as thralls too, if Mirian doesn't object about it. Maybe she will even enjoy having them beneath her since Mirian is probably going to be one of our wives

Like I asked earlier, could we not consider Mirian a thrall? A suitor maybe, and a wife(among others in the future) but still keeping her "free" status.
>>
>>2812423
>The other option is to sack Dreadhill (a pretty big settlement) and get a big fat sum of money (10,000 wealth)
This would be such a blow, and so demoralizing, Its almost the same as attacking Edward. If we take his fortress, and all his supplies, and the royal family, we could either wait him out in a siege or just bugger off back to fulkmar. I'd be weary about a siege though unless we were very aware of the timetable the fairhairs are supposed to attack him in, lest we be caught out without pressure to the enemy's rear. I'd feel better about just sacking the place, making it indefensible (burn the gates, and castle, actually burn just about everything kek), and scurrying south to Fulkmar who likely still doesn't know of his troops defeat (although he's probably in the midst of packing up). Double sacking!
>>
>>2812436
Miriam is considered a thrall in the since that you "captured" her but in reality she really isn't. She's pretty much just a foreign woman who has joined you as companion and a lover but the "thrall" title applies if only because of tradition. If it grates because it doesn't make sense for Hakon to think of her in those terms than it's fine he can just call her a companion.

Also Miriam would approve of taking the queen and princess as thralls since doing so would place herself ahead in the pecking order so to speak as you already say. Also would kind of savage conqueror would you be if you didn't take the queen and princess?
>>
>>2812442
>>2812436
These

And after the sack we will still be payd for our services(maybe not the full 5k but still, double pay) and during the battle we can bait Edward toward's us using Steward's head on our banner. He will be pissed and come for us, probably doing a lot of mistakes in the way
>>
>>2812436
>>2812442

Fair warning.

If you intend to make Maude and Elaine your thralls you'll need Matthias for them to go willingly and Godhart will be partial to killing him off to avoid any future shenanigans. If you don't take the option with the favor you'll have to convince Godhart on your own terms on why you should just be allowed to run off with the enemy royal family (which will be a little hard)

Also to clarify if you sack Dreadhill you will miss the battle Featuring Edward as he will be killed by someone else while you get a double payday as your reward (in addition to maybe sacking Fulkmar as well)

This kinda a do you want more wealth or do you want a fight and some new thralls kinda set of options.
>>
>>2812451
Eh, isn't steward's head a little ripe at this point? Anyway, with the fairhair force as well, I'd rather let us all contribute equally, and not have excess casualties with our forces for the final battle. We'll likely get our duel with Edward anyway.
>>
>>2812458
>Rear charging the main enemy
>>
>>2812458
While I do want to get under Godhart's nerves before we leave ( I don't like how we are docile around him and how he treats us like a tamed dog of war) I wanted to kill Edward very hard.

could we send some troops to sack the city while we do the rear attack? not much but enough to get some wealth before the others arrive. This way we get our duel with Edward, we get our favor with Godhart and slightly unnerve him by sacking a part of dreadhill and being the first ones to march it's streets
>>
>Rear charging the main enemy army led by Edward just as Godwin's army swings up from the southwest. You'll be able to face off against Edward one on one and deal damage as your please to his army. Doing this will get you a free favor from Godhart for pretty much anything in addition to a final payment (5000 wealth)
I think it's a really much better idea to attack Edward's army. It's more interesting too. Sacking Dreadhill basically just means a fat lump of cash, which is nice, but not as good as ending the war.
>>
>>2812475
Eh that sounds like a bad idea. This is a big army we're facing, probably the biggest, and we may have allies and also a decisive advantage, it's still not going to just be easy. Shouldn't split up.
>>
>>2812458
Hmm, given this is the wrap up of the war i'm more inclined to fiscal rewards, given we may want to start a settlement that is giant northman outer heaven with friends, or buy stuff for the downlands campaign. As beautiful as the queen and her daughter may be I'm not so set on keeping them around as thralls. We can just leave them children.
>>
>>2812475
I think its an either or option. The castle o doubt has a few men left, but more importantly would you want to face Edward without a full force? I'm more down for the cash payment. Plus its cheeky. They fight, likely win, and then find out we've not only murdered and sacked fulkmar but have looted dreadhill. Very viking.
>>
>>2812475
>>2812479
Hmmmm.
Well the army you are facing is about 13K but You'll be attack at precisely the moment that the 15K army Godhart is sending clashes with them. You'll have free reign to attack where you want with the addtion of finding Edward quickly. You could send 1000 of your green troops to tear up the town and collect a portion of the loot while still kicking Edward's punk ass.
>>
>>2812482
*the fairhairs fight
>>
>>2812483
I like this

we fuck edward(figuratively)
fuck godhart(figuratively)
and fuck elaine and maude(quite literaly) afterwards
>>
>>2812480
A favor from the leader of our southern neighbor would be better than 5000 gold IMO for those purposes.
Is Godhardt going to be the new king? Or his son? I'm sort of fuzzy on the family tree.
>>
>>2812483
That's not such a bad idea. I'd say we send Tor with the green troops and maybe 1 band of Northmen though.
>>
>>2812489
nah, he's just one of the Fairhair generals, he will be in good standing of course, but I don't see us dealing with them in the future, we are not really interested in trading and this being the closest country to the northern shores it will be a target for raiding, if not from us from others from our kin

we will probably have an ally in the Fairhair's (actual king) and with the Raven's(mirian's family)
>>
>>2812489
Godhart is going to rule through his nephew Harlan, the last king's first born. While Godhart rules the country he's going to teach harlan how to rule and when Godhart dies Harlan will rule on his own.

So Godhart will be king in practice if not in name.
>>
>>2812502
The regent behind the throne. Except thats not so terrible in the fairy tale sense if they are competent, concerned for their nation, and not lol-evil.
>>
>>2812502
Ah so he'll be the regent? Yeah I stand by what I said then, a favor from the effective ruler of our southern neighbor seems much more valuable than 5000 gold or whatever. Both would be nice though.
>>
>>2812502
ah

I though it was going to be someone like thomas or the other's, didn't know he was going for it
>>
>>2812483
This.

He never sayd we shouldn't sack Dreadhill, and we will be killing the snake's head for him
>>
>>2812490
Actually I don't much mind this. We can do without a few of the green mercs and a warband if Edward is well and truly pinned (we don't have to jump in right away). Oh man, we can get a free shot at his rear, with our northmen, cav, and magic...
>>
what about Maude and Elaine, do you guys want to ravish them for a night or use the favor and keep them around after the fight?
>>
Okay so all in favor of the hybrid option?

>Send Tor and 1000 troops to partially loot Dreadhill while you and the rest of the army attacks from behind and take out Edward

Doing so secures the favor from godhart, the base reward (5000) and some tasy golden whipped cream (+2000)
>>
>>2812518
good for me
>>
>>2812518
Yeah.
Also tell Tor to try and get Maude and that other one if he can.
>>
>>2812517
Honestly I'm not too set on keeping them around, especially if that favor gets us something else for our future endeavors. To me they have the"beautiful royalty" thing going on, but we already have an administrator, and I'm not one for just arm candy at this point. Who knows, maybe when we find out more about them I'll think otherwise.
>>
>>2812518
Sure.
>>
>>2812517
>>2812525
Just have a pump and dump lewdbin then ransom them or sell them to Godhardt I don't know.
>>
>>2812518
Sounds good
>>
Alright I'll get to writing

>You army approaches from the south just before the expected clash between the two larger armies.

>You send Tor and some kinsmen with 1000 men to raid the town as it has been emptied of all troops in a desperate bid to avoid a siege and complete destruction of the town.

>You wheel your troops to the edge of the high hill the town is located on and see the armies forming, then the battle starts. I'll provde an MS paint map and then it's just you guys maxing out damage before ramming your foot up Edward's ass (if you can, he's on relatively equal footing with you)
>>
"Not as nice as Guildman but at least it looks less intimidating." Peering at the stone walls they are thick but not as high or as grand as those guarding Godhart's domain. The stones are smaller and a muted grey, in comparison to the mansized black cubes that form the menacing wals of Guildman.

"Aye but that doesn't help us with getting in or fighting the garrison." Tor eyes the gatehouse warily scanning for ballistae and concealed bowmen.

"No worry of a garrison we're right on top of this town and we haven't seen so much as naked archer let alone a real defense force. Right about now they'll be squaring up against Godhart's men anyway." You signal your trumpeters and signalmen while Tor scratches his chin in thought.

"Whay in the fuck did they leave the town? Wouldn't they be hunkered down where the defenses give them an advantage?"

"They would but the situation is untenable. The army has been marshalled here for months bleeding the city of food and refugees have been pouring in from all corners, eating up even more food. If they dommit to a siege they will starve quickly and once the gates are bashed down the town will almost certainly be razed. They fight it out because it gives the army the best chance of retreating if needed and to spare the city a terrible demise in a hopeless and brief siege." About the time you finish the signal is sent out. A streak of uminescent red and another of green crossing each other toward the town's gatehouse. Wixard support needed, cast earthrend on the gatehouse.

"When did you get so fucking tactical? I mean really you've been trading pinpoint fucking observations with Miriam and all the other generals since the start. Where was I when you started learning this shit?" Tor jabs you lightly in the armored side irritably.

"I learned from Thrain (your chieftain) he marshalled a large army in his days as a raider."

"When did that fucking happen? I never heard stories of him leading armies?" Tor scrunches his face in disbelief.

"He did tell you the story except it was filled with advice and not action so you fucked off and listened to Ulf talk about how he fucked 6 ogre women at the same time once." The gatehouse before you crumbles like a rotten wooden tower as its foundations melt into mud and the base stones are torn apart. In the end a neat little mound of gravel provides a good entrance into the town.

"Oh. Yeah I actually remember that. Was a good story. The one about 6 ogres that is. So should I go in then?"

"Please do. And remember to take as much as you can carry and don't overstay your welcome the garrison may be gone but the inhabitants may riot and with such a small force I don't want to lose any men to a bunch of unwashed peasants."

A shout rings out as your loaned troops storm over the gravel pile and into the city, within moments you hear fires start.

"Well duty calls then. Make sure to tell about that Edward guy you plan to fuck up." Finished speaking Tor joins the troops within.

>cont.
>>
>>2812545
With that 7k we can build a good/strong keep in the wastelands. We're going to need to get some engineers to get it done.
Or we can use this 7k to buy more troops, upgrade their armor/weapons.
Or buy special troops
Or do a bit of both
Or just buy top tier magic gear for ourselves and heros.
Or save it
Or dump it in the ocean
>>
>>2812599
I vote on keep

maybe some special troops from our next country

I don't want to see our army growing too much or it will get in the way of raiding and consuming most of our time
>>
>>2812618
My OCC want us to buy
2x mounted knights
2x pikemen
Which is 700 if I remember correctly. 900 with upgrades.
So we have a 4x spread in our army of crossbows/helberds/foot knights/Lancers/pikeman/mounted knights.
On another note I like even numbers so getting another siege machine is recommended but not needed. If we're going straight raider/movement speed we could park the siege machines back home.
>>
>>2812652
I don't mind your OOC, it's not that much, what I truly fear is us blobing out or something. we may buy some more troops in the next war if needed but I'd like to spend this money on our keep back home
>>
As its name implies Dreadhill does in fact reside at the top of a high but gently sloping hill. From this high perch you have a commanding view of the plain below.

Two large armies are already closing in one each other. One is slighty larger than the other with a greater compliment of cavalry. The colors are visible even from the vast distance, one is dark and forbidding and the other bright and resplendent.

As expected Godhart's army is here to fight it out with Edward's main army. The Ravenroost's will be on their way but still in transit and another battle some miles away is being fought by Thomas and the Brasshold army against the feeble Bronzehelm castle garrison at nearly 2 to 1 odds.

The soft breeze and gentle sunlight this afternoon provides stands in stark contrast tot he mass death that is about to occur.

Raising your blade you marshall your troops and usher them forward. Now is the time to end this.

>Map provided

>Deploy troops behind the Dread army

What are your orders?
>write-in plan

Do you order a spell?
>which one

What do you do?
>write-in

Just to let you know Edward is riding his own monster mount (guess what it is) and is going to use potions.
>>
>>2812673
I can't paint right now but what our mages should do is create a crater to separate edward and those e. foot knights from the main army

we position our helbards and pikeman at our flanks and rear in case their cavalry turns back and tries to save their commander

our archers should rain death on the troops from behind and our footman and northman smash on the enemy foot knights while we and mirian carve a path to Edwards unit
>>
>>2812699
+1
>>
>>2812673
I think the first step, in any plan, is to let the armies get well entangled, particularly their cav. I think by that point too the dread crossbows will have retreated behind the main lines and be very vulnerable to us. Then I would launch a rear attack to target one side and the center, the other side will fold quickly to the fairhairs once their line is shattered and turned. The enemy north flank (or the top, anyway) seems particularly vulnerable. Those halberds will be vulnerable to a spell as well because of their low health and how spells affect all units in their area. So my basic idea, before I plan too much, is advance on their north flank, have our crossbows and catapult plant stakes and target the enemy halberd and E. FK, Put a spell through the E. FK, and then into the halberds (will catch edward too), and then do a general advance. Our lancers can slam into the enemy crossbows if they are there, and Our MK can screen our south incase some of the enemy MK get free, or the FK get around. Then we have our northmen as a center with our halberds & pike on the flank, with the FK ready to flank when we make contact. Hows that sound?
>>
>>2812699
and have our cavalry hang back and charge at the rear of the enemy cavalry in case they try to charge our helbards
>>
File: battle6.png (182 KB, 5404x2220)
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>>2812728
Here's my plan on paper, note the blobs are fairly evenly distributed but I made sure we had more halberd and pike to the south near the MK. Also sucker punching with the dwarven flammers on the elite knights too!
>>
>>2812746
I have a feeling the actual enemy positions and numbers will be different when/if we let the battle join first, but this was more for our force positions.
>>
>>2812749
I'm feeling explosion for the magic, its AOE and has a very high AR on what it hits. We don't really need to target individual units or sloe/stop the enemy, so this seems nice for tearing up the E. FK and halberd..
>>
>>2812761
The last magic spell we used effects all units in the area of effect. So for more bang for our buck we can shower the 60x Footknights and 60x halberds with the earth spell, cutting the two armies in half, and possibly effecting 120x units
>>
Alright so here we go

>>2812699
>>2812728
>>2812746

>keep pike and halberds off to the flanks to protect against enemy advances backwards

>Use missile units (but not northmen) to bombard enemy

>Northmen lead and FK ready up to support

>Use Earthrend to isolate Edward from his army

>use cavalry to either kill crossbows if they retreat behind the main battleline or to ward of any attacks from enemy cav

Is this okay?

>>2812761
If you opt for explosion be careful as it uses so much magic energy that you can only attempt to cast twice. It's casting Dc is also 15 rather than 12 so it's more likely to miscast and fizzle.
>>
>>2812768
Explosion also effects all units in the radius except instead of trapping them in a bit and maybe kill them explosion can skill just about any conventional unit if enough successful rolls are made on damage. Even on a normal cast it can get up to 200 damage and on a perfect cast it can get up to 300
>>
>>2812769
Sure. Are we gonna wait for the battle to get fairly involved with the dreads and fairhairs? Thats the stuff, telling the wenches how we dramatically saved the day when the fighting was the fiercest (but in reality were waiting until the enemy was tied down and couldn't react to us).
>>
>>2812768
>>2812776
Aww dang, it might fizzle (1 success is a miscast without penalty) but I think a proper explosion here could wreck the enemy infantry core, especially with each units individual DR being low.
>>
>>2812778
yeah, this is good
we are Gandalf at helm's deep
>>
And wait for the battle to be joined

okay one last thing before I ask for rolls. Explosion or earthrend?
>>
>>2812811
Which one effects more people? Which one was more safe to cast? Which one kills the most?
>>
>>2812818
Explosion has the wider radius, Earthrend is safer to cast and can be cast 5 times if it miscasts (DC 12 vs DC 15 on explosion) while explosion can only be cast twice before the wizards are exhausted, but Explosion is way more lethal even a single success on damage will inflict 20 wounds on every unit in the radius 30 if its perfect, but since you need to beat 10 for damage, chances are you get more than 1 easy and that means up to at least 60 or more which means near everything caught in the blast will die.
>>
>>2812811
I prefer earthrend to isolate Edward from the rest of the army
>>
>>2812852
what I mean is that I'm not very worried in killing enemy troop,s that's not what we are here for, we are here to kill Edward on a one on one fight
>>
>>2812831
I'll go with Earhrend, if we fail, heyo we can cast it again many times and divide Edward army in half or more pieces
>>
Then it's decided

>roll 3d20+3 for earthrend cast
>roll 10d20+4 for northmen charge to kill the elite FK alongside you and Miriam
>Roll 10d20+4 for rest of your army's performance in their rolls.

Northmen AR: 40 DR: 32

Remaining army AR: 178 DR: 153

Enemy army HP: 34400/34400)
>>
Rolled 19, 15, 6 + 3 = 43 (3d20 + 3)

>>2812936
>>
>>2812939
2 successes on Earthrend pretty good opening
>>
Rolled 11, 11, 20, 12, 20, 2, 4, 2, 4, 19 + 4 = 109 (10d20 + 4)

>>2812936
>>
Rolled 19, 18, 1, 20, 5, 14, 20, 7, 3, 18 + 4 = 129 (10d20 + 4)

>>2812936
>>
all them crits, holy shit
>>
>>2812939
Roll 10d20+3 beat 10 to deal damage

I'm rolling for the elite knights defense
>>
Rolled 18, 4, 2, 18, 16, 10, 3, 16, 6, 10 + 3 = 106 (10d20 + 3)

>>2812969
>>
Rolled 1, 1, 12, 18, 4, 6, 15, 11, 17, 13 + 4 = 102 (10d20 + 4)

>>2812969
>>
Rolled 3, 7, 2, 17, 12, 17, 5, 7, 11, 19 + 3 = 103 (10d20 + 3)

>>2812969
>>
Rolled 20, 13, 10, 4, 7, 17, 19, 18, 10, 12 + 4 = 134 (10d20 + 4)

>>2812947
>>
Rolled 15, 3, 11, 14, 6, 19, 19, 8, 6, 12 + 3 = 116 (10d20 + 3)

>>2812969
>>
Your army Deals: 1246+1800 wounds to the enemy army and 20 footknights and 40 halberds are now trapped in a pit where they cannot fight until they get out.

>your northmen deal 290 wounds to the elite footknights (3710/4000) and recieve 268 (1332/1600)

>you want to pop the berserk potions they have? +3 AR for all 8 northmen units

>you want to help your northmen fight? (you'll fight 2 units at a time aka 100 men)
if so roll 18d20+4 against 18d20+2 by the elite knights
>>
>>2813087
>Pop berserk potions
>Also pop the regen potions i know we have them
I'll say help our kin fight
>>
>>2813108
this
>>
Rolled 12, 20, 6, 18, 19, 10, 15, 5, 7, 2, 18, 6, 15, 7, 15, 20, 13, 11 + 4 = 223 (18d20 + 4)

>>2813108
+1
>>
Rolled 15, 2, 20, 6, 2, 7, 2, 1, 1, 9, 8, 9, 19, 4, 18, 7, 6, 16 + 2 = 154 (18d20 + 2)

>>2813138
>>
>>2813160
That's a super below average roll for the enemies
>>
Rolled 13, 15, 14, 18, 10, 10, 20, 14, 1, 3 + 4 = 122 (10d20 + 4)

>>2813138
>>2813160
>I assumed that savage assault would be used since I used just an abridged option
>218-6 wounds equals dead unit
>you recieve 24-13=11
>hakon/tempest =99/110

How many units are you willing to fight since you can recycle your Surge so easily? Because I will allow you to plow through them one by one until they break.

Also roll 10d20+4 for northmen attack

AR: 56

Northmen HP: (1356/1600) due to regen
>>
Rolled 7, 3, 12, 10, 1, 3, 18, 8, 15, 9 + 4 = 90 (10d20 + 4)

>>2813216
>>
Rolled 12, 11, 8, 9, 18, 5, 12, 17, 15, 5, 18, 15, 7, 20, 5, 6, 10, 5 + 2 = 200 (18d20 + 2)

>>2813225
>112-48 (E. FK HP: 3246/4000)
384-32=352 (NM HP: 1006/1600)

>roll 18d20+4 to slaughter more enemy knights
>>
Rolled 4, 19, 19, 8, 11, 2, 8, 11, 4, 15, 10, 6, 4, 17, 1, 11, 2, 18 + 4 = 174 (18d20 + 4)

>>2813255
>>
Rolled 10, 20, 4, 9, 10, 15, 2, 10, 11, 5 + 2 = 98 (10d20 + 2)

>>2813256
160-6=154 to 2 units
you recieve 36-11 wounds (77/110)

Make another 10d10+4 to see if you can kill off those 2 knights quickly
>>
Rolled 9, 9, 5, 3, 2, 6, 4, 5, 9, 7 + 4 = 63 (10d10 + 4)

>>2813296
>>
Rolled 7, 2, 17, 5, 7, 13, 20, 16, 4, 17 + 4 = 112 (10d20 + 4)

>>2813309
You kill another 100

E FK HP: 2846/4000

>roll another 10d20+4 for northmen
>>
Rolled 13, 4, 10, 13, 8, 12, 17, 7, 1, 2 + 4 = 91 (10d20 + 4)

>>2813332
Where is everyone?
>>
Rolled 8, 2, 14, 5, 7, 9, 1, 15, 10, 9, 20, 12, 8, 17, 7, 12, 2, 6 + 2 = 166 (18d20 + 2)

>>2813342
>262-45 EFK HP: 2627/4000
>313-32 NM HP: 749/1600

Things are getting close. Your northmen are berserk and probably can't retreat even if ordered.

Roll 18d20+4 for your attack
>>
Rolled 3, 16, 11, 20, 13, 2, 14, 6, 13, 3, 10, 16, 11, 5, 6, 1, 12, 4 + 4 = 170 (18d20 + 4)

>>2813374
>>
Rolled 12, 18, 3, 8, 9, 7, 12, 13, 7, 18, 12, 8, 1, 15, 2, 20, 7, 16 + 4 = 192 (18d20 + 4)

>>2813374
>>
>>2813380
>24-11=13 (64/110)
>you kill another 100 (for 300 men)

EKF (2227/4000)

I'll call it here. The knights will break in the next turn regardless.

You have 3 mending potion that can heal you and Tempest to full HP for your fight with Edward and his beast.

Also Your Northmen all gain seasoned status for fighting 5 to 1 against this really big group of knights until they broke

Before your duel with Edward I'll update and post about the battle.

You want Miriam to give your her amulet of regen before you fight Edward (since you will use all your mending potions)?

Also you can pop the 9th beserk potion since the 9th unit of northmen didnt need it.
>>
>>2813427
Yes to what you're asking
>>
>>2813427
Yeah for all you said.
>>
You mask your advance despite being in the open field. You allows the armies to clash before commiting to the field. Leaving your long range troops and siege engines behind with the wizards your army forms a long formation with you and your kinsmen in the center.

Two hundred wariors clad in armor to heavy for ordinary men to lift and bearing weapons of the finest steel the south can provide.

According to plan you feel a rumbling beneath your feet and see a cloud of dust explode in the midst of the enemy army. Rocks and earthen shrapnel brings death to hundres of infantrymen as well as creating another deep sinkhole. Trapped within a veritable chasm The thousand strong formation protecting Edward is now cut off.

Breaking of to engage the enemy flanks from behind you are left with only your northern warriors to sort out the elite's.

1000. The square of black steel taunts you. This will be a hard fight even for you and your kin, for all your might these are not ordinary soldiers they are strong and they will not break without much bloodshed. With each passing second the knights fan out and glare at you. Their array of great weapons and shields and polearms gleam menacingly.

From behind you hear the opening of hundreds of flasks and then a great and terrible roar.

"BLOOD AND SKULLS! BLOOD AND SKULLS! BLOOD FOR THE SLAYER! SKULLS FOR OUR LORD!"

Your comrades snarl and gnash their teeth, they howl and jabber and seethe with blood lust. Their posture and gait as they run changes. They lower closer to the ground, their grips become audibly hard on their weapons and their rapid pace makes for a awful mettalic rattling noise due to their heavy armor.

When you collide with the wall of steel, when Tempest lunges, when Miriam leaps from your mounts back to join in the melee, when you draw both swords and howl like a beast.

You cease to be a man, you are an avatar of rage, of bloodlust, and the emodiment of the cruel pernicious nature of war.

You remember this feeling when you fought that group of nearly twenty knights months ago when the eyes of the slayer were upon you, and when you slew 100 men for the first time in a single combat.

Absent mindedly you cleave a man with Forge Fang, seeing his organs burst as his fluids boil in their fleshy containers. Another slash from your royal blade sheers the top of a knights head through his helm, leaving his neck and jaw fountaining blood.

Tempest knocks those unlucky warriors before him to the ground trampling them under paw, his claws punctuuring their armor with a step before his weight crushes them until their organs evacuate through their armor.

Hundreds of attacks leap at you from all sides, finding gaps in your armor or simply sheering through your plate to bite you. In response you never cease to stop swinging. Each attack is a deathblow, each swing decapitates, gores, or eviscerates. One knight who attempts to grapple you is impaled upon Forge Fang only to be thrust upon it.

>cont.
>>
>sorry had to eat dinner

Waving around the burning, melting man, you bludgeon his comrades wth his still wailing thrashing body, until he snaps in two to sear his remaining comrades with boilng blood and liquid metal.

Your kinsmen follow your example bearing their immense inhuman strength to overwhelm the mass of steely warriors. They absorb grevious wounds only to brutalize the unlucky woul who did so, dozens of your kin cleave men cleanly in two or send their heads and arms flying. One warrior wielding a hammer forces the head of a knight into his own torso leaving the black steel soldier to twitch and spasm within the confines of his own ribcage.

Miriam is with you, glowing with arcane might that heals her wounds and deflects fatal wounds. Her dark sword sends his former countrymen screaming to whatever hell that they believe in. While you are an unstoppable force she is a whirlwind of steel. Each sweeping strike leaves a dea body but she remains unmaked save for scratch damage. She is silent like the hand of death, leaving throats opened as she delivers precise high strikes that either find a gap or enter the visor of an unlucky knight. Several destroyed eyes cling to the viscera smattered Flesh Render.

It is within this storm of blood that the knights lose their spine and run, fleeing to the sides where you other troops lie in wait. The field is cleared and reveals your brethren and sisters to be alive if very bloddied and wearied.

Miriam pants quietly while you regain feeling in your body. Your bleeding everywhere, and your muscles cry out in anguish as sheered msucle protests to their use. Tempest pants and leaks from wounds that have wound past his barding and armored hide.

With the field cleared along with your mind you take notice of a dark figure atop a black furred beast. Mounted upon a Dread-Wolf is Edward, patiently awaiting your challenge no doubt.

Poping the flasks of healing elixir you have stored you share with your mount and feel your wounds close and blood return. The aching becomes a dull pang that registers like a phantom itch.

"Hey. If you're going to take that bastard alone you could use this." Miriam reaches into her armor and tosses the amulet you gave her. Its rejuvenating properties sooth your remaining pangs of injury.

"Make sure to kick his ass. And come back safe love, I'll be needing you in piece for tonight and so will Alice." You're too tired and wired on adrenaline to form words quite yet after your rampage, but you incline your head and grunt in approval.

Only one thing left to do. Be a big damn hero and take all the glory. You'll need to rub it in Tor's face when the time comes.

>cont.
>>
>You ride out alone aainst Edward who awaits atop his enourmous wolf.

Edward Dread
Titles: The hydra, The black snake, The Terrible, The High Marshal, Protector of the Realm

Wounds: 60/60
Skill: +4
Surge: 15/15
DR: 4+3

Gear:
The Black Plate (DR:4 +3, gives fire resistance)
"Hydra's Wrath" (+5AD Hammer, two handed, +5 poison damage, Stacks +1 poison damage up to 5 for every 5 wounds inflcited, lasts the whole combat unless cured)
2x Mending Potions

Passives:
Brutal strikes- 3 wounds on a critical
Dire Blade- 2x damage on weapon attack dice
Second wind- 1 surge point recovered per 3 wounds dealt

Active abilities:
Stunning blow- target makes a check and if the target fails they lose their offensive turn Cost: 10 surge
Great Cleave- if Edward deals at least 6 wounds he auto deals damage equal to the amount of surge points he curently has.

+

Grimnir (Dread-Wolf)
Title: The Bitter Hound, Peasant's Nightmare

Wounds: 50/50
Skill: +2
Surge: 5/5
DR: 4

Gear:
Natural weapons (+4 AD)
Armored fur (+4DD)
Thick hide (+4DR)

Passive:
Brutal Strikes- deal 3 wounds on a 20

Active abilites:
Lunge- Target must make check to not be pinned. -2 to rolls while pinned.

>You say anything to Edward before you being the fight?

Roll intiative

What do you do on your first offense turn?
>Number of AD and Abilities for both you and Tempest
Who do you target?
>Edward or Grimnir

Currently dual wielding Forge Fang and Sword of regal command (refer to pastebin for stats)
>Switch weapons?
>>
>>2813788
Target Edward, all AD, savage assault & maul
>>
Rolled 11, 8, 11 + 4 = 34 (3d20 + 4)

>>2813788
Edward's initiative
>>
I think the other anons went to sleep it is the weekend so they might have went to bed early to get up and enjoy their saturday.

We'll start up again at noon tomorrow EST. Good night anons.
>>
>>2813880
Night OP
>>
Rolled 17, 19, 12 + 4 = 52 (3d20 + 4)

>>2813818
>>
>>2815160
You win initiative

roll 18d20+4 for your attack

then roll 14d20+2 for Tempest
>>
Rolled 9, 10, 17, 16, 2, 5, 13, 5, 12, 17, 1, 17, 14, 1, 18, 5, 18, 7 + 4 = 191 (18d20 + 4)

>>2815428
>>
Rolled 8, 3, 3, 17, 8, 5, 14, 8, 3, 8, 3, 9, 2, 8, 3, 12, 11, 8 + 4 = 137 (18d20 + 4)

>>
Rolled 9, 17, 1, 7, 7, 12, 6, 14, 19, 6, 17, 16, 1, 2 + 2 = 136 (14d20 + 2)

>>
Rolled 13, 3, 18, 8, 20, 4, 16, 6, 9, 4, 14, 19, 11, 1 + 2 = 148 (14d20 + 2)

>>2815428
>>
Rolled 17, 20, 19 + 4 = 60 (3d20 + 4)

>>
Rolled 12, 3, 5 + 4 = 24 (3d20 + 4)

>>
>>2815586
>>2815467
>>2815493
>>2815501
>>2815556
>>2815579
>>2815586
>You deal 29-7 wounds Edward
>you recover 9 surge points
>Tempest mauls Edward and knocks him off Grimnir and has him on the ground
>Tempest deals 16-7 wounds to Edward

>You recieve 9-7 wounds (+1 stack of poison damage)
>Tempest recieves 5-6 wounds

>Hakon: 57/60
>Tempest: 50/50
>Edward: 29/60
>Grimnir: 50/50

Edward pops one of his potions while pinned on his turn
>Edward: 49/60

Uses Stunning blow and then Great Cleave, Grimnir Lunges at you

Make
>3d20+4 check against being stunned
>3d20+4 check to avoid being pinned by lunge
>Roll 15d20+4 for defense
>Roll 14d20+2 for defense against Grimnir
>>
Also what stance do you take?
>Offense (Deal damage)
>Defense (regain Surge points
>>
Rolled 11, 8, 14 + 4 = 37 (3d20 + 4)

>>2815603
>Offense (Deal damage)
>>
>>2815603
>>Offense (Deal damage)
>>
>>2815603
>Offense (Deal damage)
>>
>>2815639
>>2815677
>>2815610
you are in offense stance. roll the reamaining rolls. looks like it's slow so samefagging is encouraged.
>>
Rolled 15, 3, 2 + 4 = 24 (3d20 + 4)

>>2815603
>Offense
>>
Rolled 12, 5, 13, 18, 4, 16, 13, 5, 3, 1, 6, 11, 4, 18, 2 + 4 = 135 (15d20 + 4)

>>2815603
>>
Rolled 12, 14, 7, 17, 1, 10, 14, 8, 14, 20, 8, 11, 10, 2, 1 + 4 = 153 (15d20 + 4)

>>2815683
>>
>>2815603
>>
Rolled 20, 12, 5, 3, 10, 16, 13, 11, 20, 14, 5, 7, 20, 20 + 2 = 178 (14d20 + 2)

>>2815701
Ah fuck I can't believe you've done this
>>
Rolled 17, 3, 20, 10, 16, 5, 5, 13, 14, 10, 18, 20, 7, 7, 4 + 4 = 173 (15d20 + 4)

>>
Rolled 10, 12, 13, 12, 11, 4, 5, 10, 20, 5, 18, 11, 4, 6 + 2 = 143 (14d20 + 2)

>>
>You recieve 23-7 wounds from Edward
>Poison stack is +2
>You recieve 5-7 wounds from Grimnir
>You deal 7-7 wounds to Edward
>Tempest deals 13-4 wounds to Grimnir
>you are not stunned but you do get Pinned (-2 to rolls)
>But Edwad is also pinned (-2 to rolls)

>Hakon: 41/60
>Tempest: 50/50
>Edward: 49/60
>Grimnir: 41/50

What do you do on your turn?
>Wrie-in a plan (I will give you the mechanical effects of a plan you write-in)
>Number of AD and Abilitities
Your surge is (9/16) Tempest is (0/10)

Who do you target?
>Edward or Grimnir
>>
>>2815763
Grimnir
I say us and Tempest double team grimnir to make it a 2v1.
>>
>>2815788
Just to point out you can just shoot ideas at me and I can tell you what your plans can do. For instance if you want to think outside te box you could make a roll to steal Edward's last HP potion and drink it right in front of him.
>>
>>2815803
we might need it actually.

we have none left and he can cure himself, let's take the oportunity and steal it from him.

if we can steal the potion and still continue to attack him I vote for this, and tempest should attack him too. I'm curious to see what his beast will do if we kill it's master
>>
>>2815861
>roll 3d20+2 to steal
>Roll 18d20+2 for your attack
>Roll 14d20+2 for Tempest

Also if you kill Dread before you kill Grimnir you can capture the wolf and earn his respect later the same way you did Tempest.

You want to use great cleave or the wraith ring?
>>
>>2815874
Roll another 4d20+2 for Tempest because your regal command sword gives him more attack dice.
>>
Rolled 2, 19, 2 + 2 = 25 (3d20 + 2)

>>2815874
>>
Rolled 20, 14, 8 + 2 = 44 (3d20 + 2)

>>2815881
>>
If you want to you can have Tempest try to bat the potion out of Edward's hand.

>roll 3d20+2
>>
Rolled 7, 16, 16 + 2 = 41 (3d20 + 2)

>>2815891
do it
>>
Rolled 4, 17, 1, 7, 13, 1, 10, 2, 12, 17, 16, 1, 20, 10, 8, 3, 15, 14 + 2 = 173 (18d20 + 2)

>>2815874
>>
Rolled 6, 19, 4, 7, 18, 12, 10, 19, 17, 5, 16, 17, 20, 12 + 2 = 184 (14d20 + 2)

>>2815874
>>
Rolled 5, 8, 14, 3, 15, 10, 8, 7, 15, 8, 7, 9, 6, 15, 14, 15, 8, 8 + 2 = 177 (18d20 + 2)

>>2815910
>>
>You deal 15-7 wounds
>Tempest deals 13-7 wounds
>You regain 5 surge points
>Edward loses his potion and the flask breaks because Tempest slaps it out of his hand

Hakon: 44/60 (+3 from regen amulet)
Tempest: 50/50
Edward: 35/60
Grimnir: 41/50

>writing out the first turn and your part of the second turn

Also

>Do you want to declare for great cleave to add +9 damage to edward? You dealt at least 6 wounds during your turn.
>>
>>2815948
Nah save that surge for savrage
>>
>>2815955
agreed
>>
Edward's beast paces before the sink hole, The massive black furred wolf bears its pink stained oversized teeth and snarls, Tempest rumbles a challenge to his natural counterpart on your behalf. Your mount's growl is enough to make you bounce in the saddle.

"Edward. I have been told much about you. Your nephew speaks highly of your skills. I was assured that you would be a match for me. I hope that I was not decieved and that your reputation is not overblown." You remain cordial with this man, you can already tell by the way he carries himself in the saddle of that monstrosity he rides that he is not some softblooded whelp. The eyes that you cannot see bore into you with a palpable malice that overshadows that of the wolf beneath him.

"Hakon. I have been told much about you. I must say I did not expect one unwashed barbarian to be such a thorn in my side, or that Godhart would stoop so low as to rely on you and your rapacious band of inbred savages. But here we are." Edward's words are dripping in venom, much like his family's symbolic animal. In the dark suit of plate the hydra is a prominent decoration. His helm is black and the visor evokes a snarling serpent, smaller serpents are engraved upon the sides in crimson.

The hammer he holds in both hands is cloaked in a disgusting miasma that emenates death and sickness, and the long spike on the back seems to drip with venom.

"Very well then. Shall we begin, now that we are properly introduced?" You ask.

Edward urges his wolf forward and you respond in kind.

>cont.
>>
This is the first time you've fought another warriors who has their own monster. Both Tempest and the wolf collide before they begin to bite and claw one another. Thousands of pounds of steely muscle rippling and bulgins as the two beasts attempt to knock the other over, both tearing at the others face with their jaws in a savage feral "kiss" with one or the other bitting their opponents snout or attempting claw open an artery around the throat.

Above the bestial melee you trade blows with Edward. His attacks favor compact but devestating swings that frequently result in a return blow that pierces you with that godawful spike, injecting gods know what into your veins. Sticking to your guns you unleash a storm of blows with both swords. You constantly barrage Edward with slashes and thrusts that open bloody wounds across hiss body, a particularly nasty combo of diagonal cuts that throws his arms back when you clash weapons result in his shoulders exploding into blood and shattered mail.

Holding his massive hammer in one hand he gulps down a flask of healing tonic, to nearly unmake your progress. You can't see his face beneath his helmet but you get the distinct feeling he is smug, you have after all expended all of your healing potions to recover from fighting off his army of bodyguards.

"Tempest! Kill!" You urge your beast wit your stirrups and issue the command you've been practicing.

Rearing up and doging the wolf's fangs Tempest slams Edward out of his seat, hurtling him to the ground Tempest lays into him, holding his armored head in hi jaws while attempting to crush the man's skull.

In retaliation you are thrown from your seat and set upon by the wolf. Mirrioring each other you are both pinned and struggling against a monstrous beast. Close enough to still swing at each other you exchange flailing blows, in fact your chop at Dread main arm well enough that an errant slash from Forge Fang open his arm.

From an observers standpoint this fight would look silly. Two warriors pinned and being mauled by wild animals while still trying to kill each other with wild unorthodox strikes.

Although such an observer would not have seen Edward draw another Flask from his armor. Unfortunatel for him a paw slaps the bottle of healing liquid and sends it careening into the yonder sinkhole.

"Damned fleabag!" Edward's fury manifests in a brutal punch that forces Tempest to recoil, in mutual frustration you do the same, bruising the wolf's muzzle.

Now standing and equally annoyed you remount your beasts and have another go.

>roll 15d20+4 for defense
>Edward uses a great cleave with 6 surge
>Roll 14d20+2 for Tempest defense

You want to use the wraith ring? You don't take damage for this roll or your next attack roll if you do.
>>
Rolled 17, 19, 6, 18, 13, 13, 13, 10, 1, 12, 2, 6, 5, 14, 19 + 4 = 172 (15d20 + 4)

>>2816044
use it
>>
Rolled 12, 13, 17, 9, 11, 19, 9, 13, 16, 16, 10, 16, 3, 15 + 2 = 181 (14d20 + 2)

>>2816044
I feel it's time for wraith ring,
>>
Rolled 8, 2, 13, 14, 10, 6, 14, 11, 11, 2, 13, 10, 8, 7, 7 + 4 = 140 (15d20 + 4)

>>
Rolled 10, 6, 18, 20, 20, 3, 17, 1, 5, 18, 5, 2, 2, 2 + 2 = 131 (14d20 + 2)

>>2816061
>>
>You deal 9-7 wounds
>you recover 3 surge (16/16)
>Tempest deals 5-4 wounds
>Tempest recieves 9-6 wounds

Hakon: 44/60
Tempest: 47/50
Edward: 32/60
Grimnir: 40/50

>roll 18d20+4 for savage assault
>Roll 18d20+2 for Tempest attack
I'm assuming you are going for Edward

You have a plan in mind?
>Write-in
>>
Rolled 14, 9, 18, 12, 6, 16, 7, 7, 8, 5, 2, 15, 2, 13, 17, 2, 2, 11 + 4 = 170 (18d20 + 4)

>>2816109
>>
>>2816109
Correction
Edward: 33/60
>>
Rolled 20, 5, 12, 19, 19, 2, 13, 20, 10, 20, 9, 13, 14, 1, 10, 3, 6, 10 + 2 = 208 (18d20 + 2)

>>2816109
Nothing I can think of aside from just kill the bastard.
>>
Rolled 11, 9, 10, 18, 19, 5, 1, 3, 1, 20, 6, 15, 19, 13, 3, 19, 17, 12 + 4 = 205 (18d20 + 4)

>>2816113
>>
>>2816109
savage his ass

try to disarm him, in the sense that we cut off his arm
>>
Rolled 15, 20, 16, 6, 2, 16, 17, 8, 9, 8, 20, 10, 20, 6, 15, 20, 20, 8 + 2 = 238 (18d20 + 2)

>>2816109
>>
Rolled 18, 1, 9 + 4 = 32 (3d20 + 4)

>You deal 23-7 damage
>You regain 7 surge ponts (7/16)
>Tempest deals 13-7 damage
> Edward regains 8 surge points

>>2816136
>roll 5d20+4 beat Edward's rolls to cut off arm
(+10 wounds on success no penalty due to wraith form if failed)
Rolling for Edward to stop from burning due to Forge Fang

Hakon: 47/60
Tempest: 47/50
Edward: 11/60
Grimnir: 40/50
>>
Rolled 16, 10, 14, 19, 5 + 4 = 68 (5d20 + 4)

>>
Rolled 11, 17, 2, 14, 20 + 4 = 68 (5d20 + 4)

>>2816143
>>
Rolled 3, 11, 11, 20, 5 + 4 = 54 (5d20 + 4)

>>2816143
>>
>Edward: 8/60
Keeps his arm and doesn't die.

>Make 5d20+4 to avoid Edward's plan
He intends to launch himself at you and ground and pound you with is hammer's spike to poison the shit out of you (if he succeeds he deals +10 damage on his attack posions to to +5 and you are pinned during his regulat attack turn which is a -2 penalty)
>>
Rolled 10, 17, 7, 7, 3 + 4 = 48 (5d20 + 4)

>>2816157
>>
Rolled 2, 19, 18, 3, 6 + 4 = 52 (5d20 + 4)

>>2816168
>>
Rolled 13, 13, 19, 6, 3 + 4 = 58 (5d20 + 4)

>>2816157
>>
Rolled 14, 12, 4, 11, 7, 11, 6, 4, 3, 20, 6, 18, 5, 15, 3 + 4 = 143 (15d20 + 4)

>>2816181
>>2816168
Edward Succeds
+10 damage regen is matched by poison stacks -2 to your defense rolls

>roll 15d20+2 for defense
>>
Rolled 4, 18, 4, 14, 19, 9, 2, 20, 3, 10, 2, 9, 17, 3, 12 + 2 = 148 (15d20 + 2)

>>2816201
>>
Rolled 10, 16, 7, 5, 8, 13, 12, 5, 3, 5, 6, 3, 19, 3, 9 + 2 = 126 (15d20 + 2)

>>2816201
>>
>>2816210
>>2816201
>you recieve 28-7 wounds
>You deal 8-7 wounds
>Surge is now (9/16)

>Hakon: 26/60
>Edward: 7/60

>Tempest and Grimnir are fighting it out now it's just you and edward

roll 18d20+4
If you kill him this turn do you want to finish him off in a specific way?
>>
Rolled 12, 4, 16, 11, 2, 15, 7, 4, 7, 15, 2, 15, 4, 3, 20, 1, 16, 11 + 4 = 169 (18d20 + 4)

>>2816235
Chop his damn head off.
>>
Rolled 7, 18, 5, 19, 4, 17, 15, 6, 1, 7, 9, 16, 6, 8, 13, 4, 6, 9 + 4 = 174 (18d20 + 4)

>>2816235
>>
Rolled 12, 9, 2, 9, 7, 13, 17, 20, 20, 14, 5, 8, 1, 11, 14, 11, 15, 19 + 4 = 211 (18d20 + 4)

>>2816244
>>
>>2816244
>>2816256
>You kill Edward with a great cleave that takes his head off

Your final HP: 21/60

With his master dead Grimnir isn't sure what to do but being a wolf you tell Tempst to stand down and the wolf heels warily to you since you showed dominance.

>writing it up
>>
>>2816273
Oh damn can we try and tame Grimnir?
>>
To your annoyance both Tempest and the wolf are locked together in another bestial wrestling match. Stuck atop your mount and directly across from Dread, you have little choice but to start swinging. Before a literally sickening crunch is delivered by Edward’s hammer you tease out the spectral power in you ring. Slipping into a realm of ghostly matter the hammer glides through you as though you were a fine mist. Your return stroke though is not so harmless. Relieved from the constant need to block and parry the numbing hammer blows you take the time to pick away at the layer of metal rings guarding Edward’s joints. A harsh stab makes a popping sound as your regal blade partially dislocates Edward’s shoulder when the tip wedges itself between his shoulder and arm bone. In addition to your gruesome prodding, Tempest occasionally swats Edward hard enough to get one of his feet out of a stirrup.

“Whoreson!” Your opponent bombards you with harmless blows that pass through you and weak barbs that hardly get your blood up. Retaining your pace you casually hack away at Edward until you suspect his arm might come off. Before you can deliver the final cut on his lead arm he jumps and stands on the wolf’s back. Then he tackles you mid-air. Shooting you both away like a pair of misshapen metal missiles he pins you beneath him.

Raining hammer blows in a desperate bid to kill you the venom dripping point finds it’s way into your chest as it pierces through your breast plate. A searing burning feeling grips your heart as the poison works into your organs and arteries, each injection makes the amulet around your neck gleam until the inside of your armor is a luminescent sky blue.

Despite the searing pain and the weight of your own armor and Edward pulling you down, you explode upward in anger. You deliver a harsh punch that dents the snakelike visor Edward wears before smashing Forge Fangs burning edge so hard into his side the armor partially melts around the sundered edge. You believe you see Edward’s liver explode as its internal juices boil from contact with Forge Fangs furnace like temperature.

Caring not for his life, Edward slams the venomous tip into your body while you take him apart. First a horizontal cut buries itself in his hip, causing the bone there to audibly crack. Then you finally hack off his primary arm sending his hammer flying from his slack one handed grip.

Bleeding and on fire from his bare skin coming into contact with your fiery sword, you swing both of your blades toward his neck like a pair of shears, a metallic scream irritates your ears as the gorget he wears is hewn along with his neck.

Edward’s still armored head flies a good 10 feet into the air before it slams into the earth stump first.

>>2816307
yeah
>>
Collecting your trophy, the sounds of battle around you settle as the enemy army surrenders. Skewered from the front and the back and having spent the whole battle without their commander to lead them the Dread army has crumbled.

Only the wolf beast and Tempest remain locked in combat.

“Tempest! I’ll handle this!” Bearing the head of Edward you draw the attention of both beasts. Although hesitant, your animal companion leaps out of the range of the wolf’s fangs and primes himself to pounce if needed.

You hold the head in front of you, discarding the helmet so the wolf can see his master’s face, now frozen in insensate rage and agony.

You lock eyes with the canine monster, making sure to penetrate deeply into this amber eyes. The creature pauses and its mouth maintains a snarl but it backs up slightly. Wounded or not you killed his master, the man who tamed him.

“Beast. Heel.” You enter the beast’s personal space and slam your forehead against it. Bringing you very close to touching eyeballs with the beast.

Silently and slowly the creature lays on the ground and exposes its belly in a sign of submission.

“Good. Boy.” To your side Tempest growls in annoyance. You suspect he is telling you that he does wish for you to keep the wolf.

“Too bad. He’ll be useful if nothing else. It’d be waste to kill him.” Tempest kicks you before presenting his ass. His custom when annoyed.

Taking your helmet off you wipe the sweat from your brow. Examining the now still battlefield reminds that this means the war is for all intents and purposes over. You’ve won.

Feels pretty good. Wish victory smelled better though. Blood, shit, dirt, and smoke doesn’t put you in much of a celebrating mood.

>Victory!
> War Completed!
> The Bronzehelm civil war has been resolved!
>The Fairhair's shall rule
>House Dread is doomed to either extinction or exile
>You gain +5000 wealth as your monetary reward for doing your part in the war
>Tor and co. have taken +2500 wealth from raiding Dreadhill
>Current wealth: 9605
>You claim Edward Dread's gear and mount

>cont.
>>
>In camp about 5 days later Godhart has shown up along with Harlan and Thomas Bronzearm (the king and the king’s brother/marshal)

It’s been a fine time since the battle. On the opposite side of Dreadhill from the battlefield the royal army has set itself and began celebrations immediately. Women from the town, booze, and food from the Dread’s own pantry has been brought in abundance. Your kinsmen still reeling from their collective near death experience have drank themselves stupid, and your regular troops have caroused about town in search of unplundered women. Best of all you are being given the royal treatment.

You sit in a lavish gold colored pavilion set up by Godhart’s servants. You sit at the right hand of Godhart who in turn sits at the king’s right hand. Thomas sits to the left of his elder brother.

You are robed lavishly in crimson and gold to match your royal patrons. Laurels crown your head and a bright platinum star hangs from your neck. A medal of high honor, decorated with a bronze fist in the center to symbolize the royal family.

In the crowd of nobles, soldiers your companions are present. Tor with those of kin still sober enough to be awake. Miriam with her family. Alice sits in fine clothing next to Tor and Roger surprisingly enough is present sitting beside Valeria, who is almost asleep from boredom.

You’ve been sitting in a seat of honor while the king and Godhart have been sorting through rewards for services rendered.

You received payment immediately and when combined with your loot you are entirely satisfied. A fortune of considerable size is now yours along with all the honors and fame.
But the time for presenting honors is over. Now is for the punishments.

A troop of grim looking men in black hoods presents a line of chained prisoners. Nobles in torn and ragged clothing, soldiers stripped of their armor and severely beaten, and most prominently the royals belonging to Dread. The boy king you see and recognize, but beside him is a young woman of equal height and haunting beauty, and a shorter woman of equal countenance to the taller woman. The queen and her brood. This might get ugly quick, you can already see a dark grimace form on Godhart’s face. The king and Thomas both look concerned, but from their worried expression you should guess they are not as vengeful as their uncle.

Pounding a gilded staff onto a metal plate in front of his seat the king calls for order. First up on the metaphorical (and soon to be literal) chopping block is a fat balding man stripped naked and with lash marks on his back. If you are correct this is lord Andrew Fulkmar, who if you had to guess has been whipped by Godhart personally if his terrified stare and the bloody whip holstered on Godhart’s chair is any indication.

>cont.
>>
this reminds me, I would like a social interaction where we attend a some form of event or dinner to formally know Mirian's parents, it could have happened before or after these events, if possible obviously
>>
>>2816524
We can take a trip down to Ravenroost to meet them and hang out there for a week or so before heading back North to start our stronghold.
>>
>>2816534
that would be nice
>>
>>2816497
Tharlls would nice
>>
“Lord Andrew Fulkmar you have been found guilty by your own hand of conspiracy against the crown and treason. Before you are sentenced do you have anything you wish to say?” King Harlan keeps his voice measured and neutral along with his expression. He seems much removed from this betrayal.

Godhart on the other hand visibly seethes with rage. You can hear his teeth grind.

“My! My! K-king! Please have mercy upon me! When I was offered to side with your brother’s family I was pressured to-!” The king cuts Fulkmar off.

“Enough. We have personally read your correspondence with the enemy and we have many witnesses to confirm your collusion with my enemies and the enemies of my family. I would have hoped that you would show remorse for having a hand in this bloody conflict or that you would accept your punishment as a lord should, with dignity but since you have decided to blubber and grovel I shall have none of this.”

Harlan orders for Fulkmar to be muzzled and clapped in irons to avoid any annoying screams as the sentence is given.

“For your crimes against your king and the realm you are sentenced to death. According to tradition your act of betrayal shall be punished as such. Your lying tongue will be cut out, your treacherous hands shall also be taken from you. You shall be blinded and deafened before spending one week in a dungeon to reflect upon your actions before you are drawn and quartered before the populace of your domain.”

Gods above that’s fucking brutal. Godhart must have insisted on that one. Fulmar agrees as he thrashes in his bonds even as he is struck by the guards until his head is cratered and bloody from the metallic backhands.

Fulkmar is dragged away to present the next prisoner, and the process repeats until only the royals remain.

Unlike the other prisoners Maude and her brood are not disheveled or beaten. They are all deeply afraid though as far as you can tell. They youths shake slightly while the mother is paralyzed with a glazed over look.

When they are brought to stand before the king Maude is the one who steps forward. Her hands are balled into little pale fists, while her ghostly face is beading with sweat.

“Maude.” Harlan says the word experimentally as though he wishes to test how it tastes when it rolls off his tongue.

“You stand before me and my brother and my uncle and before the people of Bronzehelm. You stand before all of us as one of the great conspirators behind that awful tragedy. You have turned out brother and sister against us, sullied your vows to your husband and tarnished whatever goodwill you or your house once possessed. Is there anything you have to say for yourself?”
>>
Maude takes each word like it’s a stone being hurled at her. Each breathe Harlan takes to berate her strikes her with a terrible blow. She does not weep but she almost certainly feels like it by the look at her. It takes her time to properly compose herself but she is able to make a statement despite her obvious emotional anguish.

“I offer no excuses for my actions. My family has coveted the throne for so long that we could only think of claiming it. I have betrayed my neighbors, my husband’s wishes, and you. I have turned my children against their own blood and I have brought about the death and suffering of so many. I make no plea for myself, but I make only one request that my children do not bear this burden. I am responsible, for what choice does a child have but to obey their parent?” Maude kneels and bows her head in submission, fully ready to be killed on the spot if it means her children are safe.

“The child bears the sins of their parents and of their own actions. At no point did either of your children make any notable effort to stop this, Matthias condemned himself by taking the title of king. In my custody he only cared for his release and to return and try again to seize the throne. No. You’re children too must pay for their crimes.” It is Godhart who speaks, although his voice is cold and detached. He may hate Maude but this isn’t personal. This is just security. If you want to get rid of harmful plants in a garden you have to destroy the whole thing root, stem and all. Maude is not the last of her house, the children are.

Godhart is nothing if not a cold bastard, the kind of man who measures his options for any risk. Two former claimants to the throne from your most hated rival family. Two big risks down the line. Two plants in need of a careful pruning.

“Now the only question is what punishment you all shall bear.” Godhart gives a hard glance to Harlan who beings to sweat. He doesn’t want to kill them, or at least not in a manner as gruesome as Godhart probably wants.

Here’s your chance to move up the world (the world of the northmen that is).

Do you interject and offer to take the three as thralls (more properly worded as slaves in order to convey the right idea to the crowd and the royals)?
>yes
>No
>>
>>2816696
>>yes
>>
>>2816696
>>No
We have enough female companions to focus on for now, and though these ones are physically attractive they're otherwise unappealing.
>>
>>2816696
>Yes
I want me my thralls
>>
>>2816712
If you don't want to deal with them just lock them away in our Keep in the North. While we travel with our the other female's company
>>
>>2816696
>>No

but

if we can take them and send them northward I would say

>yes

I plan to stay here for some time and they would be an inconvenience, maybe ask some of our kin returning home to drop them at our parents

also, say to Mirian whispering

"I bet you'll enjoy breaking her in, love"
>>
>>2816735
If we were to take them I'd rather we just sell them to some of our Northmen friends.
But that's just my opinion.
>>
>>2816738
also, the yes weights heavy on me for annoying Godhart too.
>>
>>2816738
This is what I feel too.

I want my royal family smut. And then we send them north and talk with them later when we start to set up our keep
>>
>>2816738
You can send them up north along with your treasure to spare the trouble of keeping them around after claiming them, and "claiming" the womenfolk

>>2816752
Godhart will be annoyed but after your performance and the fact that they will be stuck with you of all people (godhart kinda assumes you are a lot more cruel than you are) he will ultimately let it go because either way it removes them from the equation.
>>
>>2816742
We're going to get so much street cerd from our North boys. Coming back from the south and bringing a queen as a threll, and boats loads of money could be good way to get more of our kin in our army after seeing we got some royalty from down south.
>>
>>2816752
>>2816738

and if we take them we have to say

"what kind of savage raider I would be if I didn't take your queens and princesses?"
>>
>>2816769
It won't cost us our favor right?
>>
>>2816775
Nah. I won't dick you over like that. From Godhart's perspective it's no skin off his nose and it serves his agenda so he can hardly call it square.
>>
>>2816769
my vote is Yes then
>>
>>2816781
After this is done, I want to know how many seasoned/vets we have in our army. Since it's basically going to form our core human part.
>>
>yes

>writing
>>
>>2816796
would you mind if I voted to eventually add orcs, dwarves and elves into the permanent army? I just have this idea of us collecting the best we can find from wherever we roam, of course, maintaining our core like you said
>>
>>2816796
can do.
>>
>>2816826
I don't mind, I'm just thinking by logic there more humans in this world, so naturally were going to have core humans to our army.
>>
This seems to be the most opportune time to claim the royals as thralls. If you wait they’ll already be slated for death. You just need to make your proposition sound as cruel and degrading as possible to make it palatable to Godhart. The King and Thomas may hate you for it but they yield to their uncle’s judgement regardless so they don’t matter.

“May I make a suggestion? Although to be honest it’s more of a request.” You twist your face into the most malevolent grin you can manage (which is pretty damn malevolent) as you turn to face Godhart and his nephews.

“Yes Hakon?” Godhart’s face is stony and annoyed (which on him it’s actually quite intimidating). You can only imagine he already had something planned for his own pleasure.

“I understand that for the king and for you this is a sensitive matter, one that no doubt has placed great pressure to produce a suitable and just punishment for these three. So I have thought that I might give an option.” Godhart remains stone-faced but he also remains silent. Permission granted but make it fast.

“You are well aware of what kind of man I am and what my proclivities are. I offer to take them off your hands so to speak. As slaves in the harsh wastes they have no chance of escape save for some monstrosity to carry them away in its belly, and I can think of no greater indignity for anyone who can claim noble status then to be made chattle. (You have no interest in making them property but Godhart needs to think this will be worse for them than it really will be). If nothing else when the cold winds come and the land grows even leaner than normal they can be butchered and eaten if needed.” Of course that’s a lie you’re people don’t practice cannibalism and even then they are so prepared that even a dead winter wouldn’t make you resort to cannibalism, plus human meat is a sub-par at best and a bitch to properly prepare (your brothers orc wife told you so).

“You wish to take them as your property?” Harlan glares daggers at you. Your comment on eating them especially burns his ass, enough that he grips his chair. The veins bulging from his head are just enough evidence to tell you that only sheer discipline keeps him from getting up bitch-slapping for that remark.

“Yes. I can hardly call myself a vicious rapacious raider if I didn’t at least make the attempt.” You smile but you direct it at the three prisoners, both women and especially the boy recoil from your undoubtedly terrifying gaze.
>>
Before Harlan can make any complaints Godhart holds up hand and starts thinking. He looks to the prisoners and then to you. He drums his fingers against the arms of his chair and seems to be drawing imaginary lines between you and the Dreads. Eventually he closes his eyes and nods in approval.

“An awful fate to be sure. Especially to be taken to that death trap up north. Yes such would be most degrading and…….painful.” Godhart smirks very slightly. Internally you feel a little insulted, if only because you don’t consider yourself to be the type of man who wastes time stroking his murderboner for the sake of torture. Nothing exciting about ripping someone apart for fun. Fighting is superior in every way in addition to be more rewarding.

“Do you agree King? I leave it to your judgement after all.” You try to not sound patronizing, only Godhart’s opinion really matters after all but there’s no need to make a fuss and make this more difficult for yourself.

“I……approve. I hereby sentence the three of you to exile. May you never set foot upon this land again on pain of death. You shall become the property of this……northman.” Harlan winces but slams the staff into the metal plate. Justice is served.

Maude and her children are speechless and when you take their chains and lead them out as the crowd filters out they look at you in silent terror. They do not weep openly but the reality of what has happened weighs upon them even more than the iron chains do.

Once you are away from the Pavillion you are joined by your companions and together you journey to your personal camp and within the camp you return with your new charges and your women to the large tent you now occupy.

“Alright. Before this goes any further I wish to clarify something. You are thralls, not slaves. Now I understand that to you that sounds like splitting hairs, but I will educate you. Thralls are like……family. That you choose. Amongst my kin we take the best of what the world offers and when we see a good woman or a skilled man or someone whose talents or personal qualities strike us as admirable. We take them captive and bring them into the tribe until they join us or……assimilate you could say. I have no intention of whipping you or torturing you or eating you for that matter so don’t worry about that. That being said you are my charges, my captives. Like young children to their parent or a student to a master you will obey me because I have authority over you, just as I am responsible for you and your health. Any questions?”

Maude and her brood look at you warily and in confusion. You sigh. This will take some time to explain. But you have plenty of time. At least you have something to look forward to later. Both Maude and Elaine are just as breathtaking as they were described, Miriam will be ecstatic to dominate them both alongside you.

>lewdbin later
>>
>Several days later in the northern region of Bronzehelm, after the royals have been sent up north along with much of your wealth.

Your encamped army is now solely those who have been purchased with your own blood, sweat and martial prowess. These men and women have bleed for you, some since the beginning of the war. Inspecting the hardened mercenaries you are glad to see that they retain their eagerness and respectful demeanor. Even with the war over they still treat you as their reliable leader and patron.

>Every unit in your army has survived since the war
>All units not seasoned (including your northmen but not the dwarf flamedrakes) are now seasoned units
>1 unit of each type (except northmen, flame drakes, and catapults) is now a veteran unit

Army HP: (3870/3870)
-3x Seasoned Crossbows (240/240) AR: 2+1x3 DR: 1+1x3
-1x Veteran Crossbows (100/100) AR: 3+1 DR: 1+1
-3x Seasoned Foot Knights (360/360) AR: 3+1x3 DR 2+1x3
-1x Veteran Foot Knights (150/150) AR: 4+1 DR: 2+1
-3x Seasoned Halberdiers (300/300) AR: 2+1x3 DR: 2+1x3
-1x Veteran Halberdiers (150/150) AR: 3+1 DR: 2+1
-3x Seasoned Lancers (210/210) AR: 2+1x3 DR: 1+1x3
-1x Veteran Lancers (100/100) AR: 3+1 DR: 1+1
-1x Seasoned Pikemen (175/175) AR: 3+1 DR: 1+1
-1x Veteran Pikemen (200/200) AR: 4+1 DR: 1+1
-1x Seasoned Mounted Knights (200/200) AR: 3+1 DR: 3+1
-1x Veteran Mounted Knights (250/250) AR: 4+1 DR: 3+1
-1x Seasoned Siege Catapult (75/75) AR: 7+1 DT: 0
-1x Dwarven Flamedrakes (100/100) AR: 6 DR: 2+1
-9x Seasoned Northmen Warbands (2700/2700) AR: 6+1x9 DR: 4+1x9
Army AR: 151
Army DR: 98
Army surge: 195/195

Army Maneuvers:

Plant Stakes- Your crossbowmen plant stakes in order to ward off cavalry charges. Auto deals 10 wounds to each cavalry unit that attacks your army. Can only be used once. (5 Surge)

Switch Weapons- Your foot knights switch weapons which raises the army AR by 1 but decreases Army DR by 1 and vice versa. Knights by default use their swords and shields and keep their DR +2. (1 surge)

Cavalry Charge- Your lancer units make a cavalry charge against the enemy. During combat your army rolls +3 additional damage dice when this ability is used. Cooldown= 3 turns. (5 surge)

Hold ground- The Halberdiers dig in and boost their AR and DR for the rest of combat by 1 but this effect is canceled if they move. (5 Surge)

Flame torrent- Unit increases the amount of lames their flamethrowers produce against a single target. Unit for a turn of battle deals double their standard wounds. This effect only hits enemy units the Flamedrakes are close enough to fire at.

Frenzy- Northmen warband enters into a battlelust filled frenzy that doubles the amount of damage they deal in battle for one turn. Useful for targeting a unit of equal or larger size and relative durability to quickly gain the upper hand. Usable once per battle or combat encounter.

>if you wish you can name the veteran units and their commanders are eligible for recruitment as companions.

>cont.
>>
>>2817411
our foot knights have to be something like

Death Dealers or something, after their merchant stunt
>>
>>2817411
I'm thinking of getting 2 pike and 2 mounted knights for that 4x units count
>>
As you go about your typical routine in the camp you are approached by the many unit commanders and representatives that have acted as your officers and military advisors. While not all men of supreme quality they have proven themselves to be reliable subordinates.

"Uh. Milord." One of the knight commanders pipes up. If you recall correctly he was the leader of the group you ordered to disperse the soiled food at Saltspear.

"Us and the lads have all been thinking hard since the last battle. You know just tossing some ideas around. You're going to Downland next right? To go fight another war and make more money?"

"Yes. That's my intent. Although let's be honest I'll taking everything that's not nailed down and then I'll take the damn nails." You share a chortle with the troops before they ll look pensive.

"Well. This has been the best payday we've ever had, by a lot. Gods by a lot. So we were going to ask. Would you be in need of some fighting men?"

They all smile and sweat slightly. Internally you smirk at your good fortune but then again you've treated these men well and a long unbroken string of victories has a way of inspiring loyalty even in the common mercenary. At the very least you can count on their greed to serve your purposes.

"If you're willng to follow me into Downland I will make sure you are compensated. Best of all Brightwall is filthy stinking rich even more so than Bronzehelm. Also if you don't mind women with pointy ears I hear they have quite the bevy of womanfolk to sample."

Your officers and underlings grin and nod excitedly like children who have recieved a gift for their birthday. They cheer and stomp their feet. The shout pulses through the camp until the remaining troops and your kinsmen appear and join in. Raising you on their shoulders they find a tub of water to throw you in.

You are in too good of a mood to be angry so you opt to relax in the cool water, if nothign else you will give them this, you have kept your army after all, at least now you don't have to worry about starting from scratch in Downland.

>You spend some more time in Bronzehelm before returning home to the wastes.

What do you do before leaving?

>Go visit Miriam's home and meet her parents
>Drunken bender/blackout social encounter with Tor and the lads
>Carouse with Miriam and your kinswomen (social encounter/companion opportunity/bonus lewd option)

>write-in option

>buy troops

>Shop (I reccommend waiting to buy items they got nice shit back home)
>>
>>2817533
>>Go visit Miriam's home and meet her parents
>>
>>2817533
>Go visit Miriam's home and meet her parents

Also get the troops OOC anon wants>>2817494
q
>>
>>2817533
>Go visit Miriam's home and meet her parents
>>
>>2817533
>>Go visit Miriam's home and meet her parents
Get that last of the troops, from my post >>2817494

Also OP if are engineers here or back home better?
>>
>>2817576
If you want a keep that can be used to house your troops, give you decent access to the sea and Waseland ports, be tough enough to withstand the harsh environment and haz