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File: Manor_1.jpg (1.23 MB, 3633x2605)
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[656, Autumn]

Log.
. . . but is believing something to be impossible is hardly reason not to attempt it
>>
File: Trencher_v8.jpg (1.74 MB, 2109x3162)
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This shoud be a relatively straight forward operation.

But I think I've said that before.

>Incomplete Guide https://docs.google.com/document/d/1YPNs01vtVjQmldJIAQVPvKvK_miHlTe8c2qUtd1c9N8/edit?usp=sharing

==Name==
Ht XXFocus XX Reaction XX
AP YY Grit YY Crunch YY (4 or 0)
--
Accuracy-XX
Fieldcraft-XX
[Other Skill]-XX
--
Hand1: WEAPON

>Experimental Equipment for Pilots: https://docs.google.com/document/d/1ZoWo7O3deJ6fFNVcWh3zNz0JpQoM0SMNUwRBS-Q6Ipo/edit?usp=sharing

>Please note minor changes to Resonance Operative and TechOperative

>Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Trenchers
>>
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Following extensive debriefing of Operator Soul Voltera, and after collating circumstantial evidence from those assets still available to us, we have come upon one conclusion somewhat unpalatable to High Command.

We know the nexus of operations the Theurges are using to coordinate and control the Unity Swarm. We suspected the existence of this facility for some time, because a central command and control centre would be needed in some capacity to corral the swarm into doing what the Pytherians desired.

We simply lacked the means to locate it, the capacity to arrive undetected and some understanding of what we might be looking for.

With Voltera debrief, we have all three. And so, a long shot suicide mission.
>>
File: HazoCOM.png (1.05 MB, 1702x1448)
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Your mission is to infiltrate into the Tallspire Mountain chain, locate an extensive underground cave network, pinpoint the exact location of the Theurgical facility, make your way through the wards, the guards, the patrols, destabilise the facility and whatever mechanism the Pytherian warmachine is using to channel the Swarm and maintain their bond with this planet.

And then, hopefully, get out alive.

I've pulled in some personal favors for this mission, so you won't go in alone.

>HazoComs are available

Any questions?
>>
>>2798246
Do we have a time limit?
>>
Rolled 1 (1d2)

>>2798238
>Flip coins
>-Survivor increase: Chance.

==Resin==
Ht 10/10 Focus 14/14 Reaction 8
AP 12 Grit 2 Crunch 4
--
Accuracy 10
Fieldcraft 10
[Chance] 11

--
-Def: [Light] (DR 1; Consumables are 2!)
-ManipArray:
2! to [Manifest]. 5 Range.
1! = +1 Skill/Range. -1Skill =+1Target/Range. -2Skill/2! = +1Crunch.
Maintain / Repeat with 3!.
-TrenchKit
-6! Emitter
>>
>>2798660
>Upgrade Accuracy

==Alice==
Ht 12/12 Focus 12/12 Reaction 9
AP 10 Grit 4 DR 3 Potential 0
--
Accuracy-12
Fieldcraft-12
--
Hand1: [Chirni-77] 3AP, 1d6+2, 40/40 [2/2], RoF +1/3 at 3, free reaction
--
[Gasmask] 4AP, Immune to Particles and Hazards.
[Pistol] 3AP, 1d6, 18/18 [2/2], RoF +1/3 at 2, Quickdraw
Knife: 3AP, [Sharp Edge], 1d3+M
Multitool
x2 Gas (AoE 2, 13 gas)
x2 Incendiary (AoE 1, 4d6 fire)
x2 Flash (AoE 2, 3d6 Ap dmg, no cover, -2 to actions, dud on 17-18)
x2 Foam (AoE 1, 4d6 Foam)
x2 Det. charge (4d6, 4Ap to set, 1 to det)
x2 Field kit
[Expressive Conductive Power]
1 AP makes you crit on 1-7 this turn.
Generate 1d6 Potential per turn. Within LoS, add Potential to any event on a 1:1 basis or to negate events on a 1:1. Spend 1 AP to generate 1 Potential.
Roll vs currently accumulated Potential and spend Potential to manifest Force at Margin + Potential spent at any point within GRIT.
>>
Rolled 5, 4 = 9 (2d10)

>>2798240
If I evacuate, all I have is a pistol and that's it?
Did I get all of the symbols right? I didn't see a key.

==Banner==
AP 12 | Integrity 45 | Focus 12
Armor 19 | Capacity 1pilot+4troops
--
Accuracy-10
Fieldcraft-10
Weapon-12 (1d6+MAR)
--
System 1: Hookshot (reel,grab,swing -- 10 range)
System 2: MG (2d6+2 2![Autofire3] 60^o cone
Immune to Gas/Fire
[Heavy] 2! = 1Hex Move | 1! = 1 facing turn
>>
>>2798681
If you evacuate, you have a pistol and your GUTS! This is everything you need to defeat the enemy. Hard work and GUTS!

And a tank.

Your sheet is fine, except the hookshot. It has some things not stated on the sheet:
[Hookshot] 1d6+Mar dmg (2 AP;range 10; reel, grab, or swing with 1 AP)
Light targets or empty hook reels at 1 Ap
Heavy targets - 1 Ap per hex.
Don't forget to reel the hook if you missed.

Also remember these two things:
1: You can strafe without turning. This will save your life
2: If you don't turn at all, you can run at 1 Ap/hex. This might also save your life
>>
>>2798681
That’s correct.

>>2798323
Not officially. But the longer you take the more the Pytherians get to consolidate.
>>
>>2798246
"Marksmen here sir, I've always wondered how the Hazocoms are I guess we will see what they can do. Will we get mercenary or trooper assistance? I promise I will try to get rookie to not suicide bomb them."

>Have [light armor] rather than medium armor due to wings.
>Mind checking if i did the stats right?

==Marksmen Spoony==
Ht 12/12 DR 1 [Light] Focus 12 Reaction 9
AP 12 Grit 4
--
Accuracy-10
Fieldcraft-12
--
Hands: Driet Rail driver..
Damage: 3d6(2), 1+, Ammo: 10/10, x2
[Heatvent]: Ever shot generated 1d3 heat, can be [vented] for 5 ap
[Rapid fire mode] Spend 2 ap to continue making sohts


Expressive Conductive Power 1 AP makes you crit on 1-7 this turn. Generate 1d6 Potential per turn.

[Hover] Move 1.5 Hex for 1 AP.

Within LoS, add Potential to any event on a 1:1 basis or to negate events on a 1:1. Spend 1 AP to generate 1 Potential.
>>
>>2798777
I'm a trencher by the way, not one of those hazocom chads...
>>
File: Manor_2.jpg (1.95 MB, 4843x3472)
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==Trenchers==
Re1 | Resin
Tr2 | Alice
Pi3 | Banner
Tr4 | Spoony

==Allies and Supplies==
Supplies: 16

==Objective==
Gain entrance into the Theurgical Facility
Secondary: Disrupt any outer defenses for ease of exfiltration later
--

The winding paths leading into this cavern system are numerous and well guarded. We hike undiscovered through a mountain pass, carrying enough supplies for a rapid raid. This far behind enemy lines, we are on our own.

Just us, the Pytherians, and the weight of this war bearing down our shoulders.

--

Up ahead, a pair of Pathfinders discuss the business of the day. They haven't noticed us yet, not expecting a strikeforce to sneak past frontlines this far.
>>
>>2798681
5, 4
[Cascades of Chaos]
When attacking, spend 3 AP extra to triple chances of incurring debilitations, complications and complexities.
>>
File: Title.png (1.5 MB, 1655x785)
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>Oh, I always forget this part. There's a discord for general skirmishy ganes

>https://discord.gg/BvydtkD

>And a seldom used twitter, for me!

>https://twitter.com/CompanyComQM
>>
Rolled 6 (1d6)

>>2798860
*Whispering* "AH, enemy! Digging trench!"

>Begin digging a 6 Dr trench underneath me.
>4 ap Get in said trench
>-Ask command if i did my stats right, and also take command of the staff radio for this mission.
>-roll 1d6 for gained potential


==Marksmen Spoony==
Ht 12/12 DR 1 [Light] Focus 12 Reaction 9
AP 12 Grit 4
--
Accuracy-10
Fieldcraft-12
--
Hands: Driet Rail driver..
Damage: 3d6(2), 1+, Ammo: 10/10, x2
[Heatvent]: Ever shot generated 1d3 heat, can be [vented] for 5 ap
[Rapid fire mode] Spend 2 ap to continue making sohts


Expressive Conductive Power 1 AP makes you crit on 1-7 this turn. Generate 1d6 Potential per turn.

[Hover] Move 1.5 Hex for 1 AP.

Within LoS, add Potential to any event on a 1:1 basis or to negate events on a 1:1. Spend 1 AP to generate 1 Potential.
>>
>>2798860
Hey, Operative. Weird green crystal, safe to be around? You'd know best.
>>
>>2798899
Well it's "Marksman" unless you are multiple people.

Rapid Fire Mode on the Driet is... not at all how that works.

Rapid Fire mode: 2 AP to set shot mode as 4, 1 but 4x Range penalty.
>>
Rolled 6, 4, 6 = 16 (3d6)

>>2798929
Unsure, Pilot. We don't know what those are. They don't match anything we've seen so far.

Let me run a scan.
>>
>>2798938
>>2798929
>>2798860
Can't tell you anything about them, Pilot. But they are likely safe to be around - given the proximity those Pathfinders have to one of them.

Maybe they're some sort of stand in for torches? Electricity might be hard to spool out in this area, given the dearth of local infrastructure.
>>
>>2798936
Ah okay command, also wow able to spend 1 ammo to get a bonus of 1 but still theres the chance of it kiling me in one hit....mhmhm
Mind checking if i put in my papers correct?

>>2798938
If they give me mutant aids i swear to the *****.
>>
>>2798956
Trencher Spoony, that would imply you the Driet accelerates a cloud of microflechettes rather than a single long penetrator, giving you a bonus of 4 for the expenditure of 1 ammo.

It would further imply that with that bonus of 4, each margin scores an additional landed hit.

And your papers are fine. Comment would have been made if something stood out.

Your paperwork is surprisingly coherent, actually, and quite readable. Which is a delight that is a appreciated.
>>
>>2798965
Nice, I honestly tried making the legible gotta stand out a bit....
>Spend 2 ap to [string out] the trench 1 of me.
>>
Rolled 4, 4, 3 = 11 (3d6)

>>2798860
>6! Slide an Emitter under the Crystal 2
>4! (2!?) Plant a Flag 1
>2! Move 66
>-(If Flags are 'consumables' and therefore cost 4!, cast [Barnsides] on Banner. Chance 11, Cr4)
>-[Barnsides] Attacks against target suffer Crunch penalty to hit.

==Resin==
Ht 10/10 Focus 14/14 Reaction 8
AP 12 Grit 2 Crunch 4
--
Accuracy 10
Fieldcraft 10
[Chance] 11

--
-Def: [Light] (DR 1; Consumables are 2!)
-ManipArray:
2! to [Manifest]. 5 Range.
1! = +1 Skill/Range. -1Skill =+1Target/Range. -2Skill/2! = +1Crunch.
Maintain / Repeat with 3!.
-TrenchKit
-6! Emitter
>>
>>2798947
Maybe some sort of ward then, or alarm system. If we're really unlucky, they are the enemy version of ResOp emitters. Very odd positioning on that machinegun, too, Wonder what's deeper in the cave that makes them worry about fall back positions to the surface?

Any idea where we want to go first, then, trenchers? I don't think digging holes is going to get us anywhere. I'm looking at those alters with all of the candlesticks on the floor and thinking those might tie into this magic control business so the central and northern building might be good first stops.
>>
>>2798992
"Suggestion states we go north east then south east then continue onto north east for attacking them. Also i prefer hunkering down onto a trench rather than depending on my flak shirt. These wings get itchy you know. According to radio we do not have staff assistance so best to conserve resources."
>>
>>2798992
That would be likely. Given the amount of layered physical defences, a bolster to help the Theurges would be a good tactic for the Pytherians to employ.

From debriefing Voltera, we understand this to be the entrance to the Unity Control Nexus. That would imply that deeper in the cave system there is a facility in which the Theurges are doing their best to harness the power of the biomechanical monsters that are currently eating through most of the defenders of Isfelt.

Although. . .

why are their placements pointed towards their own facility?

See if you can find out.
>>
>>2799018
"Resources in this case means our lives, in case you were wondering."
>>
>>2799021
Nice strategy, I like it. Onto tactics: This group of three seems fairly isolated and is right at the entrance so I say we should take them out.

Here's my thinking: I can hookshot the theurge, reel them in then end them nice and quickly against this here big rock. Then you two trenchers can get in close and knife those other two.
>>
>>2799048
Hmm if you can nail the shot i'm sure my dagger can become much more lethal than it should be. Good idea, make sure to do it when i'm done digging though."
>>
>>2799052
Right then, well, the other two seem to be doing something else at the moment so I will just prepare. (My laptop battery is dying so I will be back in a few hours)

Is this stalagmite taller than I am?

>>2798860

==Banner==
AP 12 | Integrity 45 | Focus 12
Armor 19 | Capacity 1pilot+4troops
--
Accuracy-10
Fieldcraft-10
Weapon-12 (1d6+MAR)
--
System 1: Hookshot (reel,grab,swing -- 10 range)
System 2: MG (2d6+2 2![Autofire3] 60^o cone
Immune to Gas/Fire
[Heavy] 2! = 1Hex Move | 1! = 1 facing turn
[Cascades of Chaos] When attacking, spend 3 AP extra to triple chances of incurring debilitations, complications and complexities.

> 2ap strafe 1 hex to the right nice and slow
> 4ap examine the officer near the campfire
> 6ap aim my hookshot at them
>>
>>2799095
'>(My laptop battery is dying so I will be back in a few hours)
RIP.

>>2798238
>>2798860
Doing some narrative stuff on Legio Obscure, so my character will likely be delayed by a turn or more.
>>
>>2798956
>>2738136
>>2760990
>>2769440 >>2769450
Some links on Driet Rail Drivers and how they operate.
>>
>>2758004
'>With a standard accuracy of 10 and a +4 bonus, this gives you a 90% chance of accomplishing things that should be basically automatic such as hitting the broadside of a barn.
>What calculations did you use for that?
>>
File: Manor_3.jpg (1.97 MB, 4843x3472)
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==Trenchers==
Re1 | Resin
Tr2 | Alice
Pi3 | Banner
Tr4 | Spoony [Potential 6]

==Allies and Supplies==
Supplies: 16

==Objectives==
Gain entrance into the Theurgical Facility
secondary: Disrupt any outer defenses for ease of exit later

--

Up ahead, one of the chatting Pathfinders nods at their compatriot then steps to the side, reaches out and touches the crystal suspended in the air . . . and then, they disappear.

--

Pilot Banner examines the Officer carefully - it is a Theurge of the Empyreal Flame, an authority on matters of war and religion both. They stand tall and their shadow - in this half light - seems to twist gently under the attack of some unseen source of light.

>This Theurge looks like a [VETERAN]. The troopers they command has to be the Pathfinders assigned to this section, likely LIGHT GUARDS on ROUTINE PATROL. Because of their veterancy, they're likely to respond with a strategy intended to ensure their own existence, such as SMOKE GRENADES or OVERWATCH FIRE.

[ Trenchers to act ]
>>
Rolled 3, 4, 3, 2, 3, 1, 5 = 21 (7d6)

>>2799267
Hell, that machinegun is so seductive. And so unstealthy.
Nope, can't go loud now.

>-Gain Potential
>Sneak 22
>Steal the bolt out of the MG (4Ap)
>Sneak 2
>3 Ap - listen for the presence of other opposition
>-Free dodge

==Alice==
Ht 12/12 Focus 12/12 Reaction 9
AP 10 Grit 4 DR 3 Potential 0
--
Accuracy-12
Fieldcraft-12
--
Hand1: [Chirni-77] 3AP, 1d6+2, 40/40 [2/2], RoF +1/3 at 3, free reaction
--
[Gasmask] 4AP, Immune to Particles and Hazards.
[Pistol] 3AP, 1d6, 18/18 [2/2], RoF +1/3 at 2, Quickdraw
Knife: 3AP, [Sharp Edge], 1d3+M
Multitool
x2 Gas (AoE 2, 13 gas)
x2 Incendiary (AoE 1, 4d6 fire)
x2 Flash (AoE 2, 3d6 Ap dmg, no cover, -2 to actions, dud on 17-18)
x2 Foam (AoE 1, 4d6 Foam)
x2 Det. charge (4d6, 4Ap to set, 1 to det)
x2 Field kit
[Expressive Conductive Power]
1 AP makes you crit on 1-7 this turn.
Generate 1d6 Potential per turn. Within LoS, add Potential to any event on a 1:1 basis or to negate events on a 1:1. Spend 1 AP to generate 1 Potential.
Roll vs currently accumulated Potential and spend Potential to manifest Force at Margin + Potential spent at any point within GRIT.
>>
Rolled 3 (1d6)

>>2799267
"AGGGGHHHHH!"
>generate 12 potential with 12 ap.
>generate 1d6 potential.
>>
Rolled 2, 6, 3 = 11 (3d6)

>>2799267
>6! Plant Emitter 6
>4! Craft Ghilie Suit from bush. Fieldcraft 10
>1! What are these blue rocks?
>1! What are those rectangles in the sides of the boulders? Windows?
>-Autocapture supplies from the crates 1 of flag.

==Resin==
Ht 10/10 Focus 14/14 Reaction 8
AP 12 Grit 2 Crunch 4
--
Accuracy 10
Fieldcraft 10
[Chance] 11

--
-Def: [Light] (DR 1; Consumables are 2!)
-ManipArray:
2! to [Manifest]. 5 Range.
1! = +1 Skill/Range. -1Skill =+1Target/Range. -2Skill/2! = +1Crunch.
Maintain / Repeat with 3!.
-TrenchKit
-6! Emitter
>>
>>2799297
(Alright, back with food. chicken katsu curry is delicious)
You're not going to be able to hear much over that waterfall. Luckily, neither will the enemy be able to hear my BT for now at least.

Looks like they can use those crystals as teleport beacons -- so we should make sure to disable as many as we can for our escape later. Unless you think you can hijack them, resonance operative?

I'm waiting for a trencher to take out the veteran pathfinder.

==Banner==
AP 12 | Integrity 45 | Focus 12
Armor 19 | Capacity 1pilot+4troops
--
Accuracy-10
Fieldcraft-10
Weapon-12 (1d6+MAR)
--
System 1: Hookshot (reel,grab,swing -- 10 range)
System 2: MG (2d6+2 2![Autofire3] 60^o cone
Immune to Gas/Fire
[Heavy] 2! = 1Hex Move | 1! = 1 facing turn
[Cascades of Chaos] When attacking, spend 3 AP extra to triple chances of incurring debilitations, complications and complexities.

> 2ap strafe right 1 more hex so the hookshot isn't blocked by the stalagmite
> 4ap+6ap grab the theurge if the other pathfinder leaves them alone, or the pathfinder is removed (if I am allowed to do that)
>>
>>2799333
>>2799427
>>2799267

>But wait! (use 4 focus)
>Use 4 ap and 2 potential to upgrade my accuracy and stab the thuerge hookshotted.
>Use 4 ap and 2 potential to ugprade my accuracy and stab the thuerge hookshotted
>use 4 ap and 2 potential to upgrade my accuracy and stab the theurgy hookshotted.
>-generate the 3 potential each turn as usual.

==Marksmen Spoony==
Ht 12/12 DR 1 [Light] Focus 12 Reaction 9
AP 12 Grit 4
--
Accuracy-10
Fieldcraft-12
--
Hands: Driet Rail driver..
Damage: 3d6(2), 1+, Ammo: 10/10, x2
[Heatvent]: Ever shot generated 1d3 heat, can be [vented] for 5 ap
[Rapid fire mode] Spend 2 ap to continue making sohts


Expressive Conductive Power 1 AP makes you crit on 1-7 this turn. Generate 1d6 Potential per turn.

[Hover] Move 1.5 Hex for 1 AP.

Within LoS, add Potential to any event on a 1:1 basis or to negate events on a 1:1. Spend 1 AP to generate 1 Potential.
>>
>>2767072 >>2767138 >>2767307
>>2769383 >>2769426
>Did my [Tr] character survive Mission 8: Whispered Invective?
Wanted to confirm.
>>2771470 >>2799118
>Is my character going to be available for this mission? Any turn deployment delays?
Coming from Legio Obscure, Mission 1: Razorwind.

>>2798238
>>2799267
If so, I'll deploy him @ NE edge, nearby the skeleton and grave.
>>
>>2799498
>If so, I'll deploy him @ NE edge, nearby the skeleton and grave.
Meant to > that.

>>2799498
>>2799139
Assuming he did survive.
>Level Accuracy

==Lt. "Rookie"==
lvl 6
HT 12/12. Focus 12/12. Reaction 9.
AP (!) 10 Grit 4 Crunch 0
--
Accuracy-16
Fieldcraft-12
[Controlled Psionics]-lvl 3
‘>[GRIT] is Range. 1! or Focus:+1 Range, ES, or -1 Resist on any [Psion] action. 2!:+1 AoE, increase to roll and pay ! once in AoE instead of per each target, costs are at base. Can expand AoE beyond Range. Can work through walls and roofs. Works on anything with a mind or soul. Take damage if Wards succeed, can’t dodge Feedback. Can’t link minds for Feedback dmg if they don’t have Wards.
‘>Spend AP interchangeably on any unit, 0 AoE. Increase AoE to make them fulfill the same action. Enemies roll once against their own Wards and Focus (?) to resist mind control for that turn. Can force controlled units to move beyond Range. [Mind Boost] is similar to [Spot].
‘>1! or Focus:4 Focus > HT damage, 0 AoE. Roll against Wards per Mind Burn (?). Bonded Pilots roll against their own Focus to resist per mind burn.
‘>Roll vs Accuracy to [SCAN+] thoughts within Range. 1 AoE, finds Connections. More effective the longer the target lives. [Fieldcraft] [Scan] and [Psion] [Scan] are similar, and most investigative commands are renaming [Scan].
‘>Spend 4! to manifest a Projection within Range. Requires LoS of hex. Can have multiple Projections at a time. AP and Focus pool is shared across all Projections and main body. All have the same stats and come with a duplicate of all items from before Projection. Disappears at the end of your turn, and can otherwise take full actions. Can move Projection beyond Range and LoS.
--
Det: [Medium] (DR 3 | Consumables 4!)
Wpn: Weather is Range. Uses Accuracy. Ammo can’t be looted off enemies.
Sharp Edge {3! | always equipped}
Pistol {ammo 18/18 (2/2) | 3! | [QD] – 1! to switch to}
Chirni {ammo 40/40 (2/2 rld) | 3! | RoF +1/3 @ 2 | 1d6+2 dmg | [Reactive] -free Dodge or Overwatch}
Twist, The Accidental Sword (-3 Accuracy| 1d6+1 dmg | 3! | Duellists Luck: Twists the strands of probability. Crit, Critfailure and Tohit randomized by 1d6 + MoF of your latest swing. This triggers Twist. | Match Made: Matching numbers rolled are added to the sword strike. This triggers Twist. | Twist: Events nearby are influenced by Duellist Luck.)
Kit: Multitool {1!}. Gasmask {4!}
Field Kit {ammo 2/2 | restores 1d6+M, HT (Cures all afflictions) or FOCUS. Always heals 1d6 unless crit-fail. | Uses Fieldcraft}
Grenades: [Grit]+3 is Range.
Smoke {ammo 2/2}. Stun {ammo 2/2]. Frag {ammo 2/2}
>>
>>2799528
'>HT 12/12. Focus 12/12. Reaction 9.
'>AP (!) 10 Grit 4 Crunch 0
Woops. Was editing that.

>>2798777
I was wondering if we could do that. I'd like to do the same.
>Wear [Light armor] instead of [Medium armor] for more ! at the cost of DR.

HT 12/12. Focus 12/12. Reaction 9.
AP (!) 12. Grit 4. Crunch 0. DR 1.
>>
>>2799528
That way is our goal, I'd be surprised if you were allowed to spawn over there.
>>
>>2799533
>>2798246
'>Your mission is to infiltrate into the Tallspire Mountain chain, locate an extensive underground cave network, pinpoint the exact location of the Theurgical facility, make your way through the wards, the guards, the patrols, destabilise the facility and whatever mechanism the Pytherian warmachine is using to channel the Swarm and maintain their bond with this planet.
Oh. I figured the buildings were where the goal was. Like a hatch.
>>
>>2799552
We're in the cave system already. See the waterfall, innit. This is like, a guard station 'cept all the guns are turned inwards. The facility we're after is deeper inside, and we'll have to extract this way once we are done uness we somehow find somehing better.
>>
>>2799552
>>2799560
As banner said, knives out and pistol silencers attached lets try not to make to much of a noise. Now if you excuse me I must knife a thuergist to death.

>>2799528
"Sure about that Lt? That armor honestly does wonders if your in cover, most importantly it will make sure that a burst of pistol fire won't automatically kill you sir. Armor helps sir, especially when your the one being hit and i'm sure you know first hand how hard they can hit."
>>
>>2799427
I think there's a good chance of me being able to do something with these beacons, if I play my cards right.
But, I confess, a Spacial Resop would be better suited.
>>
>>2798246
>If we request to use the [Special] armor, what are its effects? 5 DR, 5! consumable cost, hazard resist, and ?! cost?
It's impressive how much ! the [Ha] have.

>>2799560
"That does make more sense, come to think of it. Would explain the higher water levels and how dark everything is too. I figured it was going to be a swamp."

>>2799573
'>"Sure about that Lt? That armor honestly does wonders if your in cover, most importantly it will make sure that a burst of pistol fire won't automatically kill you sir. Armor helps sir, especially when your the one being hit and i'm sure you know first hand how hard they can hit."
"I'm more of a support fighter, or at least intended and enlisted to be one. I plan on using the ! to help [Boost] other actions, or scout more with [Psion] [Scan+]."
"I appreciate your concern. I plan on hiding or entrenching to help with that. I originally planned on making tunnels in previous missions, but never got the opportunity for that."
“If you think about it, assuming [Light] gives 1 DR and 2! consumable cost. [Medium] gives 3 DR, -2!, and 4! consumables cost. You would be able to offset the DR loss by using the extra ! to make fortifications or use smoke grenades. Only problem is if they bypass it.”

'>As banner said, knives out and pistol silencers attached lets try not to make to much of a noise. Now if you excuse me I must knife a thuergist to death.
"Certainly. I'm fairly sure [Psion] actions are silent."
>>
>>2799592
Believe in yourself my friend, play with chance and eventually you'll make a straight flush.
>>
>>2799592
>>2799606
>>2799528
'>Twist, The Accidental Sword (-3 Accuracy| 1d6+1 dmg | 3! | Duellists Luck: Twists the strands of probability. Crit, Critfailure and Tohit randomized by 1d6 + MoF of your latest swing. This triggers Twist. | Match Made: Matching numbers rolled are added to the sword strike. This triggers Twist. | Twist: Events nearby are influenced by Duellist Luck.)
"I've got Twist, which fucks with probability. Want to try something with it?"
>>
>>2799605
>support fighter
"Sure mate, according to command record you allegedly charged a position full of wounded yet still armed pathfinder triage position. But i'll give you the benefit of the doubt, I'm more of a sniper than anything else myself but sure sir. You are higher rank than you think sir keep your men in mine and remember that if we die you can try to revive us with a field kit. Oh yes, did you know that your a better marksmen than the hazocoms? It's true!"
>>
>>2799609
>-looks at twist
"hahahah, I'm not a duelist i'm a marksmen I don't like to try to rush people shouting for the glory of vanadia sir."
>>
>>2798240
'>>Incomplete Guide https://docs.google.com/document/d/1YPNs01vtVjQmldJIAQVPvKvK_miHlTe8c2qUtd1c9N8/edit?usp=sharing
>>2798240
>>2798243
>>2798246
Time to update and format the guide again. Some other players' formatting were really helpful.

>>2769497 >>2769510
>>2799606
By the way, thanks for helping out with the guide earlier.

>>2799619
>>2799621
"Rookie" stammers over his words. "Oh-ya-well- “ “Ah, that! Well... well, you got me there. I have a track record of pulling reckless stunts. Can't deny they usually get results though."
Rookie turns away from Spoony when speaking. “It’s mostly out of concern for others, and rushing for the objective to prevent casualties. I consider myself a perfectly viable and suitable target for such a task.”

>>2769450
>>2798243
'>Every shot generates 1d3 heat.
>How much time does one have to vent heat until one takes damage from it? How much heat can the Driet Rail Driver handle? Every shot means every successful shot, or every bullet used?
>Say at the end of the phase one has to vent it, or immediately after shooting 1 bullet, or 1 burst fire? Same goes for Overwatches?
>If one fires 4 shots and generates 4 1d3 heat, and it reaches 12 total heat, would DR apply against it? Would firing from a trench or cooled place work, like in real-world World War 1 for water-cooled machine guns?
>>
>>2799641
No problem, I will try to update it a bit more during the night or when i have spare time.

Spoony with a blood soaked hand pats rookie, "sometimes its best to know when you cant complete a objective and its time to motor out. As for men, thanks for trying at the least to help us also remember to supress every now and then sir. Better to waste a magazine suppresing a squad than boosting a single trooper sir. When a machine gun is firing over your head people tend to duck for cover and stay there if you keep firing."


Rules for suppresing: >>2766575
>>
>>2799712
"Oh yes, and sir what you did was extremely foolish running off by yourself without support? Please sir, ask us we are your squad mates for a reason. Also a suggestion to use grenades sir they are useful for a reason. Most importantly being [stun] and [smoke] which activate on the moment that it hits the ground sir. Remember ammo saves lives if used correctly, especially if it is used wisely."
>>
>>2799712
‘>Rules for suppresing: >>2766575(Cross-thread)
'>Forces them to keep their head down, applying Autofire as a penalty to all actions.
'>Autofire
>>2798240
Oh. So that's the name for +B/C @ D. for @ D.
>>2798243
With a roll cap of 20 and a minimum of 3, the Veritas with +1/1 @ 1 could have 17 autofire if Autofire penalty is for margin of success. Unless Autofire refers to how much of a margin is required to take effect, applying that as suppression.
>If the Driet Rail Driver fires +1/1 @ 4, or Autofire 4, would the suppression in [Suppress] be 4? Or would a roll of 3 vs 20 would it be the margin where (20-3)/4=4.25? Do extra bullets need to expended for it to take effect?
>Do you have to [Suppress] each target, or does it apply to the same hex? Say [Suppress] at 3 Pathfinders in 1 hex with a Pistol, would it require 1 [Suppress] or [Suppress*3]? Do extra bullets need to expended for it to take effect?
>>
>>2799267
oh no im late
>deploy V1
>move 5
>mount Pi3
>boost accuracy by 10 to targets: friendlies in range
Here's to not helping the enemies. I have it in good authority that that's what happened last time.

==Rug==
Ht 12/12 Focus 12/12 Reaction 10
Ap 10 Grit 5 Crunch 0
--
Accuracy-10 (-10)
Fieldcraft-12
[Probabilistic Indeterminate]
Take a penalty to your own skill to apply a boost or bane of same value to any targets or events within GRIT range. Add Focus for +1/-1.
Double the AP cost of an action to hit when you miss and miss when you hit.
--
Hand1: Veritas (ammo 8/8 (2/2); RoF +1 at 1; AP 4; 1d6 dmg; [Blast])
Armor: Medium (DR 3)
>>
>>2799267
>>2801034
Command, what's our field support?
Fire support isn't possible down here (probably) but we still have our tactical prowess on call, hopefully.
>>
>>2801034
'>Here's to not helping the enemies. I have it in good authority that that's what happened last time.
“How so?”
>>
>>2801093
Remember when I got mowed down with automatics fire by some jerks on bikes?
Well, I think some of my accuracy boosting prowess spread onto them, because I forgot to specify that I only wanted allies aiming well.
Hence why I made a big deal of boosting friendlies now. At least I hope that I can specify friendlies.
>>
>>2799267
Holy crap.
I only just realized that what I thought was a wall is in fact a pit and I'm sticking out in the open.
>>
>>2799605
>>2799532
You get the armour you are issued. No more. No less.
>>
>>2801417
>>2768883
>>2798777
So Spoony got some lighter armor because she hadn't been issued armor, or deployed on a mission yet? Everyone else keeps the same armor they first deploy with unless armor upgrades happen?
>>
>>2801417
Do we even have silencers?
>>
>>2801465
>>2798079
Not as far as I know, it was something the Legio Obscure could buy though.
>>
>>2799641
'>Time to update and format the guide again. Some other players' formatting were really helpful.
Reshuffling some sections around. Edited, filled out, and updated some Tutorial sections.
Currently comparing formats between different versions for gear sheets.
I recently had been able to access more of the content on the Google Doc site, and it's much easier to do some edits when chunks of the screen are not whited out and interactables. I also got to see what the images are, which turn out to be great references in the Icon Legend. I don’t know who added the images, but thanks.
>>
>>2798681
'>Did I get all of the symbols right? I didn't see a key.
>>2798240
'>>Incomplete Guide https://docs.google.com/document/d/1YPNs01vtVjQmldJIAQVPvKvK_miHlTe8c2qUtd1c9N8/edit?usp=sharing
I reshuffled the sections around so the glossary is easier to find. It should be at the beginning now.
>>
>>2801465
>>2799141>>2799153>>2799168>>2799210
Oh yeah, we could spend our Supplies and Intel during intermissions for upgrades, unlocks, or any request. Supplies either in treasury or on credit.
I'm guessing more votes for something means more effort is spent on that option to be provided, thus more likely.
>>
>>2801494
'>>>2799141(Cross-thread)#>>2799153(You)(Cross-thread)#>>2799168(Cross-thread)#>>279921(Dead)#0
Turns out not spacing them makes multiple links break.
'>>>279921(Dead)#0
Supposed to be >>2799210
>>
>>2801494
'>Oh yeah, we could spend our Supplies and Intel during intermissions for upgrades, unlocks, or any request.
>>2799141
'And they're a currency to simulate expending company effort on a given project. They can actually be used for anything - and people are welcome to suggest spending supplies for XXXX or PPP.
>Looking at this phrasing more closely, that could mean we could buy them either during missions or intermissions. If so, in missions would mean we would likely have to wait phases or turns for the changes and projects.
>>
>>2801034
>This far behind enemy lines, we are on our own.
"My guess we won't be able to simply request help from troopers and we will have to rely on *shudder* teamwork."
>Silent screams

>>2801161
Remember Alice you can still do sections of your turn even after you have used your AP you have focus for a reason squaddy. So expend some of it and hunker down or sneak towards somewhere else! Hazocoms are stubborn folk and they don't have the power of luck and adrenaline on our sides trencher!

>>2799764
My guess its the bonus you get from firing your ammo is then applied as a penalty encouraging in this case users to expend ammo. Below is an example of you can use suppression to your advantage!
An example: Trencher Urist equipped with a Chirni wishes to down a manned machine gun nest. Preferring to take the grenade route he has cooked a frag grenade from the previous round and here is a possible way he can take it down while using suppresion.
First taking the time to set up a [dodge] with the reactive trait he begins to expend around half of his clip and begins to [suppress] the enemy in this case he will be using 18 bullets in his clip to produce a -6 penalty to the pathfinder nest.
Then he advances while in cover and chucks the cooked frag grenade into the machine gun nest ensuring that the gunners have a bad day.
>>
>>2801558
You're right.

>>2799267
>Move 16 (2 Focus)
>>
>>2801465
No. But they also wouldn't help much. Subsonic bullets in a cave environment would still be loud. But you do have knives.

>>2801451
They get light armour because nothing else fits. They have a non-standard physiology. That doesn't reflect on the capabilities of anyone else.

>>2799764
It has an autofire of 0. The Mg has an autofire function, some other weapons also do. That's a specific function.

>>2801039
They'll be available once a safe staging point is secured. Since Resin has taken care of that, expect new information soon.

>>2799641
Heat is generated for every ammo spent.
>>
>>2801680
*flutters wings*
"They're honestly a bit of a both sometime once you get down to it and oh god the preening, THE PREENING!!! That's the thing that wannabee hero's and well vanadian cartoons and pytherian cartoons forget to tell you I spent about an hour with a brush oiling and realigning these feathers in the bathroom at least people had fun helping me. Plus taking lessons on flying helped a bit, although its still pretty scary to notice your 30 feet in the air without anything to help you on the way down."

*Twirls blood soaked knife*
"Can't talk if you have a knife in your throat."
>>
>>2801680
'>No. But they also wouldn't help much. Subsonic bullets in a cave environment would still be loud. But you do have knives.
>It wouldn't work even if we somehow got Hollywood silencers? The ones that are way quieter than real silencers are, like a ping instead of a door closing?
>>
>>2801843
Unfortunately, silencers made from holy wood is a class 3 Reikan export. Heavily regulated and expensive.
>>
>>2801845
"So are decent field meals apparently, because I can't tell you the amount of times i've seen a trooper vomit out their last meal. Oh god i've got the stories to tell you about when trooper Jake ate his first meal.."
*giggles*
"like okay, he ate it and it was like seeing a dam being burst once it opened there was nothing stopping him. Oh god the stench was horrible I tell you but I swear those meals are able to survive anything. I remember trooper David knocked out when a meal hit him in the head. God that was a weird day, never trust a mad coordinator they'll order command to throw just heaps of the meals at you and the enemy. At least it inflicted some serious damage to the enemy that day. Lord knows when we found the legionares lining up for a single outhouse."
*sheds a tear and sniffs*
"You had to be there command you had to be there to see it. It was a amazing day."
>>
>>2801494
If were talking about RnD a suggestion would be to upgrade the Chirni its a standard weapon for all operatives and veterans. While some of us specialize into other weapons simply upgrading the base weapon allows it to perform some miracles with troopers.
>Fiddles with rail driver
"After all the chirni once upgraded just a little is able to perform some real miracles."
>>
>>2802022
Also a reminder rookie, please don't throw troopers at the enemy while your a lieutenant and well possess some power over us throwing an entire group of rifle man is...Unethical to start although the shield idea was brilliant! Gotta hand it to you didn't expect that to be a thing in my opinion veterans are often more effective than pooling it all into a single hazocom. Or better yet we go supplyless with only a medic on hand and complete the objective ourselves eh! Knives out and powers on hand."
>>
>>2802030
>>2802030
‘>Also a reminder rookie, please don't throw troopers at the enemy while your a lieutenant and well possess some power over us throwing an entire group of rifle man is...Unethical to start although the shield idea was brilliant!
"It wasn't intentional. I misunderstood the mechanics, miscalculated some plans and the enemy, and expected them to manage themselves better than they actually could."
"I have and still intend for everyone to survive, which goes to show how poorly I lead or command with our casualty rates."

>>2761928
"Turns out, Troopers with their TAC 7 are collectively a bunch of slow lemmings. They require either constant [Command]s from players, or to be [Link]ed to NPCs with higher TAC scores to do more than stand there and die. They have literally done that at certain points."
>>2799267
‘>>This Theurge looks like a [VETERAN]. The troopers they command has to be the Pathfinders assigned to this section, likely LIGHT GUARDS on ROUTINE PATROL. Because of their veterancy, they're likely to respond with a strategy intended to ensure their own existence, such as SMOKE GRENADES or OVERWATCH FIRE.
"I actually expected the Troopers to know how to keep themselves from dying, like taking Cover, Dodging, or defensively using grenades. They didn't. They also don't come with Multitools, so they can't entrench."
"Apparently our Troopers as volunteer conscripts come straight from boot camp with barely any knowledge of how to use rifles. Militia (the Mortar Benediction squad we saw) are even worse."

>>2799086 >>2799112
>>2742942 >>2742944
Turns out NPCs suffer from Shock and Terror, which we don’t because of our Grit. NPCs don’t have Grit, but Hazers are immune to Shock and Terror.
A -2 penalty to everything sounds severe, so giving them gear or tasks dependent on rolls doesn’t sound great. Doubly so with how low the Troopers’ TAC are to know how to mitigate it.

>>2802030
'>and well possess some power over us throwing an entire group of rifle man is...
"Do you mean that I have thrown them as expendable units, or that other players have and I was complacent on it?"
>>2759031
Keeping NPCs around players does often seem to severely decrease their survival chances. Mostly because they don't seem to be informed, warned, or [Command]ed when players do something.

>>2802030
>>2802030
‘>although the shield idea was brilliant!
“Thanks, I got the idea when I noticed how hard as balls Scholae Veritnor was to kill with that shield of his. It seemed like a standard shield too.”
‘>Gotta hand it to you didn't expect that to be a thing
"Yeah, had to ask CC if that was possible."
‘>in my opinion veterans are often more effective than pooling it all into a single hazocom.
Hazers are mostly for supernatural stuff. I send them in when there's Theurges, Swarm, and Husks lurking about. Their immunity to Shock and Terror and high TAC scores makes them viable commanders though.
>>
>>2802119
>>>2802030#
>>>2802030#
Meant
>>>2802030#
>>2757886 >>2757916 >>2757956

>>2802030
'>Or better yet we go supplyless with only a medic on hand and complete the objective ourselves eh! Knives out and powers on hand."
A viable path. We could spend Supplies on more Field Stations to resupply, or more Projects for players.
>>2801500 >>2802022
Do you want to spend Supplies on any Projects? If so, how much?
>>
>>2802119
'>"I have and still intend for everyone to survive, which goes to show how poorly I lead or command with our casualty rates."
"Or more so, that I don't at all since I tend to split my attention with being a mostly passive commander and a fighter."
Rookie rubs the back of his head. "But I'm sure you already knew all of this."
>>
>>2802122
>>2802122
'>>>2802119(You)#
'>>>>2802030##
'>>>>2802030##
'>Meant
'>>>>2802030##
Forgot the arrows after the first 2 meant it was greentexted.
>>
>>2802119
OOC it kinda felt like it during operation ravenpoint although having the southern squad wiped out was beyond you control.

>>2802122
>>2802156
So many arrows......bro it took me a solid 10 minutes staring at the screen to snap out of it.

>>2802119
>Troopers as volunteer conscripts come straight from boot camp
....Yes thats exactly what they are bro, they're conscripts....unhappy ones at that considering command doesent trust them with anything above a rifle
http://suptg.thisisnotatrueending.com/qstarchive/2720467/#p2722203
>Command didn't want to trust regular troopers with rapid fire weaponry. They're... very enthusiastic volunteer conscripts.

>>2802119
Honestly the riot shields are more useful for the troopers than anything else because I haven't seen anyone use them effectively since their introduction.

>>2802119
"To be honest it's fine you can't exactly expect everything to go hunky dory and well be fabulous troopers die veterans die and sometimes trenchers die although last mission we didn't really have any trenchers so that was a leading cause to it's failure. Plus team coordination helps although having 5 resops to two trenchers tends to leads things astray....On another note we have a pilot! so yaaaay fire support."
>>2802122
I dunno maybe 8 or around that many supplies devoted to the chirni? I mean it's a great weapon and i'm sure the veterans would love having a better weapon on their hands but for now lets wait a few turns maybe deploy a single veteran and keep it on the down low. Not go "FOR THE GLORY OF VANADIDAAAAAAA!!!" and deploy 10 troopers and 2 hazocoms.

>>2802139
Spoony shrugs as she delivers a kick to the roped theurge. "I mean we can't all be hero's and fabulous leaders sometimes we gotta get help from our teammates. Ask them what their opinion is, maybe let them lead for a bit let everyone have a voice when it comes to it you know. But i admire you taking the lead role, honestly I'm not a leader shit when I tried talking to a hazocom i blubbered like a pytherian teenager looking at a poster boy legio....It didn't went well to say the least.
>>
>>2802119
"Also veritnor honestly according to the reports was a tough nut to crack, a artillery bombardment, a pytherian walker blowing up including shrapnal and maybe according to eye witness reports five rebus agents firing upon the poor bastard and yet he still lived. It honestly goes to show how much he wanted to live or well was forced to because you know their were literally souls and wards inscribed into his bones and flesh. Quite painful according to the staff."

>>2802216
Spoony puts her finger on her chin as she thinks about what equipment she would want before coming up with an idea.
"Better knives would be great or close combat equipment that isn't a firearm although I'm sure we can just loot a dead legio for his sword and carry on."


Internet points if you get the finger on chin thinking reference :P
>>
>>2802119
>I actually expected the Troopers to know how to keep themselves from dying, like taking Cover, Dodging, or defensively using grenades. They didn't. They also don't come with Multi tools, so they can't entrench.


"Nah. you gotta order them to do it, a trooper honestly would attempt to shoot the enemy than go to cover and pop a grenade on them. At least they have frag grenades so tell them to start chucking them although best not to tell them to start cooking it...Poor Fynn blew his arm off when he forgot that when you pull the pin it sets off the timer. Veterans on the other hand go with the full kit but as you said they dont exactly like taking orders."
Spoony begins doing a fake gravely accent.
"SIR I AINT GONNU DIG NU HOLE SIR THATS FOR THEM TROOPERS HMPH!" She says as she finishes with a humph and crosses her arms and turns away with a stern face as a child would.
>>
>>2798726
'>Your sheet is fine, except the hookshot. It has some things not stated on the sheet:
'>[Hookshot] 1d6+Mar dmg (2 AP;range 10; reel, grab, or swing with 1 AP)
'>Light targets or empty hook reels at 1 Ap
'>Heavy targets - 1 Ap per hex.
'>Don't forget to reel the hook if you missed.
How'd you find this out?
>>
>>2804217
Looked up in a past thread
>>
>>2804219
Oh. I didn't know he already explained it.
>>
Not dead. Endless cascade of IT issues.
>>
>>2805472
>Not dead.
Good to hear, I was starting to worry.
>Endless cascade of IT issues.
I feel your pain. How so?
>>
>>2801475
>>2798240
'>>Experimental Equipment for Pilots: https://docs.google.com/document/d/1ZoWo7O3deJ6fFNVcWh3zNz0JpQoM0SMNUwRBS-Q6Ipo/edit?usp=sharing
Added the current Experimental Equipment in that Google Doc to the Pilots section in the Guide.

'>>Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Trenchers
Starting to add the archive links to the Guide.
>>2798887
I'll get around to adding those links to the Guide too.
>>
>>2801475
‘>Reshuffling some sections around. Edited, filled out, and updated some Tutorial sections.
Renaming the Tutorial sections into Tutorial Section # to make them easier to find. I estimate there’s going to be several before it's finished.
>>
>>2799528
Trencher Rookie, while alive, APPEARS TO BE MISSING.

Cannot deploy at this juncture, apologies.
>>
File: Manor_4.jpg (2.02 MB, 4843x3472)
2.02 MB
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==Trenchers==
Re1 | Resin
Tr2 | Alice
Pi3 | Banner
Tr4 | Spoony [Potential 3]

==Allies and Supplies==
Supplies: 22

==Objectives==
Gain entrance into the Theurgical Facility
secondary: Disrupt any outer defenses for ease of exit later

--

Resin checks out the environs carefully. An old lockbox lingers beneath the rock outcropping, probably containing ammo for the Pytherians or spare parts of repairs in these drab caves.

A cluster of othecite clings tenaciously here, fed by water drop and stray flickering theurgical workings. The othecite is a kind of weed in crystal form, fed from stray scraps of intention and material. Dull stuff, but volatile since it holds energy exceptionally well if sufficiently satiated - and it acts as a natural dampener on any magical effort, as the crystal parasitically siphons force to itself.

--

Alice hears a HEAVY PATROL northwest and ANOTHER MG POSITION northeast (it's the way the gun is silent, potential murder in waiting)

--

Trencher Rug arrives!

[ Enemy Phase ]
>>
File: SupportStaff.png (315 KB, 1100x1301)
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==SupportStaff==

This is the support we have for this mission. With the pressure mounting, all units are currently tied up in fighting. We have no troopers or friendlies able to help you in this zone, Trenchers.

>>2801034
It's important to note that your powers influence any targets or events within range. You can decide what you influence, but you influence it universally.

If you flub reality so that [accuracy] events within [grit] range all gain +10 to hit, you should be aware that this is all accuracy events. This includes "hostile" events. Your field does not discriminate.
>>
>>2806447
As I suspected, how long will he be delayed for? When will he be able to deploy? Anything I can do to speed it up or reduce delays next time?
'>tmw you forget to leave a letter to CC stating you'll be going off somewhere.
'>tmw this is the same thing [Te] Karla, PFC Jenkins, and that other trooper did.
Woops.
‘>inb4 I got duped like with the others back in Mission 6: Mission Improbable.
>>
>>2805472
>>2806471 >>2806485
>>2805490
So you managed to fix your IT issues? If you still have some, I'd like to offer some support.
>>
File: Manor_5.jpg (2.07 MB, 4843x3472)
2.07 MB
2.07 MB JPG
==Trenchers==
Re1 | Resin
Tr2 | Alice
Pi3 | Banner
Tr4 | Spoony [Potential 3]

==Allies and Supplies==
Supplies: 22

==Objectives==
Gain entrance into the Theurgical Facility
secondary: Disrupt any outer defenses for ease of exit later

--

The shadows shift and and shudder, and we peak into various dark corners and see some parts of these caverns.

--

Drowned out by the roar of the waterfall, muffled words sail our way. A briefing about some sort of security precaution.

--

>Some fog cleared as a free command roll because you are UNDETECTED.
>No suspicion yet

--

[ TRENCHERS TO ACT ]
>>
>>2806493
You've put yourself on a bus and shipped yourself off to pytherian lands I think its going to be a while if you ever come back to join the fray that is mate.
Why not try hazocoms while rookie plays around with rebus agents?
>>
>>2806537>>2806485
>>2806447
*checks radio*
"Who was I talking to this entire time?"
>>
File: M7_Extraction.png (949 KB, 2414x1407)
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>>2806544
>>2806541
>>2806493
We Just Don't Know.
>>
>>2806544
>>2806552
>>2806493
‘>inb4 I got duped like with the others back in Mission 6: Mission Improbable.
'>inb4 just like the Arcani Agent pretending to be [TS] Liren, it's another Agent pretending to be [Tr] Lt. "Rookie."
>>
>>2806562
Okay im confused by that...mind explaining?
>>
>>2806537
"Alright slowly everyone, Alice you move forwards and stab the pathfinder to death I will move up and help with it banner nice work lets move up."
>>
>>2806564
A joke idea.

>>2806552
>>2806447
Is my character missing because he was in Legio Obscure, or because he was already being extracted in Trencher, Mission 8: Whispered Invective by Hazer-27, and Hazer-27 apparently stayed behind from the extraction?
>>
>>2806537
"Command can we get a intel sweep on that building thanks."
>Use 7 ap and [intel sweep] on the pytherian shrine targeting where right on the lantern shrine where the legios are talking
>-await info from intel sweep.
>>
>>2806537
One down, prolly more than a hundred to go. Easy does it, Trenchers. Douse the green crystals as you go, and they won't be appearing up our arses.
>>
>>2806595
>>2806562
We Just Don't Know

but if we did know

It might involve something like scanning a HazoCom Operative who has strict parameters on allowing anyone to gain an understanding of their operations, then being incapacitated near a Pytherian post. Pytherians being renowed as they are for interrogating prisoners, Hazer-27 might have wanted to live up to their service record and prevent any accidental classified secret leak by stealing them away from the clutches of the Legion.

Whereabouts unknown at this time, however.

I am not keen on HighCommand "loaning" my troopers. We are investigating.
>>
>>2806537
Command how loud is sprinting or how easy is it to notice someone flying around with wings?
>>
>>2806687
You're trained to move quietly. As for flying objects, they make you remarkably easy to see as you freely negate all cover between you and whoever is looking at you. it's not any more obvious as such, but you draw attention to yourself if you aren't hidden in a bush by rather soaring above.

And we have limited ceiling space in this place.

That is a problem you might want to remember, Trencher.
>>
>>2806643
>>2806493
Which is to say, roll 3d6 if you want to rejoin the fray.
>>
>>2806517
>Appreciated. However, it was an issue of file spacing and some driver compatibility.
>>
Rolled 2, 5, 2 = 9 (3d6)

>>2806643
Woops.
‘>tmw you’re too high-value to let be captured, and it was by accident.
‘>tmw you’re also likely being reprimanded for said reasons.

>>2806730
Roll. If I didn't roll how long would it take?
I'm guessing this is a plain roll, no modifiers?
I guess I'll dump whatever ! I can if that's possible for this.

>>2806726
It's mentioned obstacles give a -1 to hit per hex they go through.
What about blocking vision? -1 to vision per hex?

>>2806738
Oh. For Photoshop I'd assume? Great to hear you managed to solve it on your own, and without too much time, difficulty, or frustration from the looks of it.
>>
>>2806758
>Roll.
Forgot to > it.
>>
Rolled 2, 1, 6 = 9 (3d6)

>>2806537
(I only swore once when I closed the quick reply box and this entire post got lost the first time I wrote it)
Trencher 5, you'll want to dismount. I don't plan to move up as the vanguard I'm leaving the knife in the dark business to you lot-- She's too fat and heavy and she'll make too much noise once we move away from this waterfall a bit.

I'll support from the back with overwatch, tactical assessments, intel-sweeps and all that, then swing around once you lot have secured the way forwards. Promise I'll pull my weight once we reach the facility proper, I swear.

Meanwhile, I say we dodge the heavy patrol as we can, head northeast and try to clear that building and the campsite over that way. Someone will want to swim over east ways and have a friendly chat with that theurge all alone on his wee island, too. If you can secure the centre, I can swing around south and maybe then we can think about forcing our way northeast.

Good luck, Trenchers. Oh and Ladle, frisk that officer you knifed and take his radio, innit.

==Banner==
AP 12 | Integrity 45 | Focus 12
Armor 19 | Capacity 1pilot+4troops
--
Accuracy-10
Fieldcraft-10
Weapon-12 (1d6+MAR)
--
System 1: Hookshot (reel,grab,swing -- 10 range)
System 2: MG (2d6+2 2![Autofire3] 60^o cone
Immune to Gas/Fire
[Heavy] 2! = 1Hex Move | 1! = 1 facing turn
[Cascades of Chaos] When attacking, spend 3 AP extra to triple chances of incurring debilitations, complications and complexities.

> 4ap Evaluate
> 4ap Assessment: these green crystals will probably not explode when damaged
The othecite crystals sure do explode when damaged, but you'd think that the theurges have access to better, safer materials than a crystal 'weed';
The enemy infantry seemed perfectly comfortable around it, not worried about it exploding and turning them into ash at all.
> 4ap co-ordinate teamwork
>>
>>2806544
>>2806552
Guess that means I should remove the in-character content from that WIP reply I had for a while.

>>2806595
'>A joke idea.
Joke speculation, more accurately.

>>2802245
'>>I actually expected the Troopers to know how to keep themselves from dying, like taking Cover, Dodging, or defensively using grenades. They didn't. They also don't come with Multi tools, so they can't entrench.
>>2802216
'>>Troopers as volunteer conscripts come straight from boot camp
'>>Command didn't want to trust regular troopers with rapid fire weaponry. They're... very enthusiastic volunteer conscripts.
Since CC has mentioned he uses greentext to find mechanical content, you may want to remove the greentext if it’s not gameplay related.

>>2802216
'>So many arrows......bro it took me a solid 10 minutes staring at the screen to snap out of it.
How so? What were you doing?

'>....Yes thats exactly what they are bro, they're conscripts....unhappy ones at that considering command doesent trust them with anything above a rifle
That's what i meant. I was referring to it without linking it since I can't access sup/tg/ currently.

'>OOC it kinda felt like it during operation ravenpoint although having the southern squad wiped out was beyond you control.
It was the same situation both as a player and my character. That's why I dumped so much Supplies on increasing their numbers and survivability within the first turn.
I figured the Veteran around their area would lead them. I didn't [Link] them, and didn't know to, so they weren't any more effective. Otherwise, I thought they were fine, turns out they weren't and then died within a couple turns.

'>"To be honest it's fine you can't exactly expect everything to go hunky dory and well be fabulous troopers die veterans die and sometimes trenchers die although last mission we didn't really have any trenchers so that was a leading cause to it's failure.
Yeah, but my character's going to keep blaming himself for that.
Units constantly moving forward and scouting more precisely. Which anyone not as resilient and speedy as [Tr]enchers are unwilling to do, as we discussed earlier.

'>Plus team coordination helps although having 5 resops to two trenchers tends to leads things astray....
'>when you need to keep [Mind Boosting] or [Spotting] for allies to prevent catastrophic backfires from happening.

'>On another note we have a pilot! so yaaaay fire support."
>>2806485
Good thing too, since it's some of the best we can hope for.

‘>Honestly the riot shields are more useful for the troopers than anything else because I haven't seen anyone use them effectively since their introduction.
How so?
>>
>>2807735

>>2802245
'>"SIR I AINT GONNU DIG NU HOLE SIR THATS FOR THEM TROOPERS HMPH!" She says as she finishes with a humph and crosses her arms and turns away with a stern face as a child would.
>>2802216
'>....Yes thats exactly what they are bro, they're conscripts....unhappy ones at that considering command doesent trust them with anything above a rifle
I could see how them being grumpy as Troopers leads them to becoming grumpy as Veterans, and developing Attitude.

>>2802216
'>I dunno maybe 8 or around that many supplies devoted to the chirni? I mean it's a great weapon and i'm sure the veterans would love having a better weapon on their hands but for now lets wait a few turns maybe deploy a single veteran and keep it on the down low.
Sounds good. Has the vote changed thanks to new intel and the next turn? What made you decide on that number? Any ideal number you'd prefer for said research?
If that is your vote, you may want to greentext it next time since that's how we seem to come to a consensus on what upgrades to get.

'>Not go "FOR THE GLORY OF VANADIDAAAAAAA!!!" and deploy 10 troopers and 2 hazocoms.
Say, that gives me an idea.

>>2802229
'>"Also veritnor honestly according to the reports was a tough nut to crack, a artillery bombardment, a pytherian walker blowing up including shrapnal and maybe according to eye witness reports five rebus agents firing upon the poor bastard and yet he still lived. It honestly goes to show how much he wanted to live or well was forced to because you know their were literally souls and wards inscribed into his bones and flesh. Quite painful according to the staff."
Same goes for the Archtheurge. I still haven't gotten around to researching or interacting with him during the intermission.

'>"Better knives would be great or close combat equipment that isn't a firearm although I'm sure we can just loot a dead legio for his sword and carry on."
>>2798079
'>Sorry Pathfinder, rifles are expensive to make and maintain. Some equipment you will be better off acquiring in the field.
Huh. I'm not sure why I didn't think of something as simple as that. I forgot we could do that.

>>2802229
'>Internet points if you get the finger on chin thinking reference :P
Huh, what could it be? I guess it really makes you think?
>>
>>2806933
'>Good luck, Trenchers. Oh and Ladle, frisk that officer you knifed and take his radio, innit.
>>2798726
>>2806537
Something you may want to consider is using your Hookshot to [Extract] intel or loot off-map. Since you could try swinging it around, or reeling it in without the hassle we did back in Mission 7: Cloaked Essence with carrying Voltera.
Like the Theurge's corpse, the machine gun, one of those teleport crystals, and one othecite weed. Would be much easier to reverse engineer if we had it whole.

>>2799362
'>>1! What are those rectangles in the sides of the boulders? Windows?
>>2806471
The one that looks like a lock box or hatch with a keyhole in the middle? I think that's a security box that generates a magical barrier to prevent movement. I think it's made from the othecite since it would share similar properties.
>>
Rolled 2, 5, 4, 1, 6, 2, 2, 6, 6, 3, 3, 4, 1, 6, 5, 4 = 60 (16d6)

>>2806537
>>2806933
I recommend we analyze the crystal rather than destroy them. If we understand how they work we can use hem to exfiltrate later.

>-Should have 3 Potential from the last turn
>-Gain Potential
>Sneak 12 323
>Shank the Pathfinder
>If he's still alive, shank him again (1 Focus)
>If necessary, shank him again (3 Focus)
>-Free dodge behind the tree.

==Alice==
Ht 12/12 Focus 12/12 Reaction 9
AP 10 Grit 4 DR 3 Potential 0
--
Accuracy-12
Fieldcraft-12
--
Hand1: [Chirni-77] 3AP, 1d6+2, 40/40 [2/2], RoF +1/3 at 3, free reaction
--
[Gasmask] 4AP, Immune to Particles and Hazards.
[Pistol] 3AP, 1d6, 18/18 [2/2], RoF +1/3 at 2, Quickdraw
Knife: 3AP, [Sharp Edge], 1d3+M
Multitool
x2 Gas (AoE 2, 13 gas)
x2 Incendiary (AoE 1, 4d6 fire)
x2 Flash (AoE 2, 3d6 Ap dmg, no cover, -2 to actions, dud on 17-18)
x2 Foam (AoE 1, 4d6 Foam)
x2 Det. charge (4d6, 4Ap to set, 1 to det)
x2 Field kit
[Expressive Conductive Power]
1 AP makes you crit on 1-7 this turn.
Generate 1d6 Potential per turn. Within LoS, add Potential to any event on a 1:1 basis or to negate events on a 1:1. Spend 1 AP to generate 1 Potential.
Roll vs currently accumulated Potential and spend Potential to manifest Force at Margin + Potential spent at any point within GRIT.
>>
>>2807793
'>and one othecite weed.
>>2806471
'>A cluster of othecite clings tenaciously here, fed by water drop and stray flickering theurgical workings. The othecite is a kind of weed in crystal form, fed from stray scraps of intention and material. Dull stuff, but volatile since it holds energy exceptionally well if sufficiently satiated - and it acts as a natural dampener on any magical effort, as the crystal parasitically siphons force to itself.
>>2798726
'>[Hookshot] 1d6+Mar dmg (2 AP;range 10; reel, grab, or swing with 1 AP)
Well, probably not the othecite given how volatile they are. That would either require a rigger to make it more delicate, or said rigger to take the crystals wholesale.
>>
>>2807735
Mostly what i'm referring to is the just gigantic walls of text that put me off for a bit. No seriously it's really daunting to sift through when half of them are reply's and well having a conversation on 4chan isn't exactly the best way to do it.
I mean it's certainly possible but having to reference every single line and do it can well generate gigantic walls of text. I'm not trying to say oh we should stop talking and head over to the discord but that was more or less the reason why it took me a bit to snap out of my little text wall daze. No seriously its like having managing five conversations at once it's really daunting.

On another note, what happens if rookie is unable to deploy? Any idea what you will play next?

Also I was really looking forward to the RP post reply's it honestly took me a bit to get the little gags that spoony was doing just right.

For the reference it was more towards Anna from fire emblems iconic thinking pose also this may be another shilling about the discord but i respect your decision about not joining it.
>>
>>2807735
Also about resops while you can boost a resop all you want and have their boulder literally fling at the enemy it still doesn't fix it at the core of what a resop is. Their a support class their meant to support troopers with field artillery such as boulders healing and etc.
They are horribly inefficient at well killing and completing objectives. When you have barely any trenchers to well resops and tech ops you have what we like to call a imbalance. No one could advance because everyone had shit armor and was dealing with the legionaries the resops were pursuing their own objectives and shenanigans.

But that leads back to what team coordination is simply shoving AP and focus at the problem isn't really going to help. Well I mean it is but it isn't going to help all the way simply providing a tip to others such as 'hey stab this dude, you mind sneaking ahead?" Even if it is redundant it goes a long way it really does! Relying on NPC's to do the job tends to go bad their meant to be auxiliary not the vanguard.
>>
-Say that gives me an idea
Woah woah, calm down bro best not to throw troopers away at the enemy everyone's fighting already and we kinda have to go it along for now.


->>2807743
-I still haven't gotten around to researching or interacting with him during the intermission.

-For researching and assorted projects I commend you for playing the lead role and let me say its really daunting to try to take the lead for the mission as much as my reply's can get i'm not very experienced or as dedicated to playing the game as you. As for research my current objectives is to survive for a battle and then get onto the idea of having better knives or maybe upgrading a weapon? Although two people pursuing their objectives does tend to put a strain on commands tactical decisions....


>>2807735
-I figured the Veteran around their area would lead them. I didn't [Link] them, and didn't know to, so they weren't any more effective. Otherwise, I thought they were fine, turns out they weren't and then died within a couple turns.

Yeah you gotta specify that stuff, in addition you generally forget to use well the mortars and cannons that we have. Their *FREE* to use no seriously their free according to the previous staff report so I will be putting a reliance on them for this mission.
>>2807735

-Honestly the riot shields are more useful for the troopers than anything else because I haven't seen anyone use them effectively since their introduction.
How so?

Riot shields have the little illusion of being invincible near double your health in ablative Hp and more DR generally means trooper urist will charge in and die than use his pistol. A suggestion is to have better melee weapons. Maybe one that swings easier or I dunno a crit with a melee weapon just near annihilates anything it hits. Mostly due to the fact that a crit mutiplies the total damage in addition to melee weapons having that neat little rule that each digit away from the margin means more damage.

>>2807743
--Huh. I'm not sure why I didn't think of something as simple as that. I forgot we could do that.

Yeah, we honestly forget to loot the enemy quite a bit their shields are sometimes better than ours... Sadly can't loot anything off a theurgist except for their ID markings.
>>
Rolled 1 (1d6)

>>2806537

"Good work Alice on stabbing the pathfinder lets move up."
>use 2 focus to gain +2 ap.
>Sneak/move: 2,2,2 1 - 2,3,4,
>Hide in the bush use 1 focus to attempt so if it is neccessary
>Use 2 potential to increase Alice's accuracy as she attempt to stab the pathfinder.
>-Generate 1d6 potential


==Marksmen Spoony==
Ht 12/12 DR 1 [Light] Focus 6 Reaction 9
AP 12 Grit 4
--
Accuracy-10
Fieldcraft-12
--
Hands: Driet Rail driver..
Damage: 3d6(2), 1+, Ammo: 10/10, x2
[Heatvent]: Ever shot generated 1d3 heat, can be [vented] for 5 ap
[Rapid fire mode] Spend 2 ap to continue making sohts


Expressive Conductive Power 1 AP makes you crit on 1-7 this turn. Generate 1d6 Potential per turn.

[Hover] Move 1.5 Hex for 1 AP.

Within LoS, add Potential to any event on a 1:1 basis or to negate events on a 1:1. Spend 1 AP to generate 1 Potential.
>>
>>2807937
-Say that gives me an idea
>>2807735
-Since CC has mentioned he uses greentext to find mechanical content, you may want to remove the greentext if it’s not gameplay related.
So you took my suggestion. Your version of quoting text with "-" instead of "'>, “>, or .>" of mine looks easier to distinguish, and less likely to have greentexting errors. I'll use be using that, thanks.

>>2807908
>>2807937
I saw what you were doing. Try as you may, I saw that tone shift.

>>2807898
-Mostly what i'm referring to is the just gigantic walls of text that put me off for a bit. No seriously it's really daunting to sift through when half of them are reply's and well having a conversation on 4chan isn't exactly the best way to do it.
Any suggestions you would have? I'm not sure how having it on anywhere else besides 4chan would make much of a difference besides quickly responding to a given reply in a back-and-forth matter. I try quoting them to make them easier to sort through.
-I mean it's certainly possible but having to reference every single line and do it can well generate gigantic walls of text. I'm not trying to say oh we should stop talking and head over to the discord but that was more or less the reason why it took me a bit to snap out of my little text wall daze. No seriously its like having managing five conversations at once it's really daunting.
I understand. I have that same issue sometimes. Mostly between other threads than conversations within a thread. I’ve gotten used to it, and am still looking for ways to improve.
>>
>>2807898
-On another note, what happens if rookie is unable to deploy? Any idea what you will play next?
It looks like he did well in this roll so that might not be an immediate concern.
>>2767077 The last time, I was about to deploy a character named [Tr] "Rook" back in mission 8: Whispered Invective. Although Lt. "Rookie" did briefly share the same name before he switched it back, so I'm not sure how well that would've gone. "Rook" didn't get to deploy so I guess he doesn't exist yet. I was about to recycle the name for the >>2806541 [Ha] you suggested.

Otherwise, I was going to spend the time I would’ve spent playing on the Trencher’s Guide instead.

I get the impression CC is a group of characters when the SM responds to us in a quasi-meta fashion. Seemingly Col. Gerean is the one replying back to us most of the time, when CC isn’t renamed to Tactical Support for TS Liren.
From the way he responds to us, I get the impression he takes most of my out-of-character comments and questions as in-character for [Tr] Rookie. From that, [Tr] Rookie does seem to be managing a lot of bookkeeping. There was a field manual mentioned back a few missions ago, which I think is the >>2798240 in-character version of the Quickstart Guide or rulesheet since we don’t seem to know much about it.
So the Trencher’s Guide was going to be his in-character side-project for Trenchers while he was off in Legio Obscure. A more comprehensive version, or successor of the field guide. [Tr] Spoony being the only known editor besides CC was going to have segments of the Trencher’s Guide to then merge with [Tr] Rookie’s version when he gets back.

-Also I was really looking forward to the RP post reply's it honestly took me a bit to get the little gags that spoony was doing just right.
I was disappointed too. I guess I should've replied sooner, and opted to not split my attention between those other threads.

-For the reference it was more towards Anna from fire emblems iconic thinking pose
It's difficult to distinguish between references.
-also this may be another shilling about the discord but i respect your decision about not joining it.
Thanks. What spurred you to bring both up again?
>>
Rolled 3, 3, 6 = 12 (3d6)

>>2806537
>-Emitter should be 6 of my location, in the bush.
>4! Carefully harvest the Othecite, place 3, to be collected via Flag. (3! For multitooling 3growths, 1! For careful.)
>6! Cast [Cloverfield] into Array Line A1:A2. Gather Cr on Resin. 5×4=1×20. Chance 15
>-[Cloverfield] +Cr to Fieldcraft.
5 tiles is counting the Emitters. If they do not count, it's 3×4=1×12. I'm still learning Line Arrays.
>>
Rolled 5, 5, 5 = 15 (3d6)

>>2806537
>>2807976
>2! 2Fc. Tactical Assesment: That chest holds a map and a manual for these teleportation crystals that a technitheurge left behind after performing maintenance on this site. Fieldcraft 10+[Cloverfield]

==Resin==
Ht 10/10 Focus 12/14 Reaction 8
AP 12 Grit 2 Crunch 4
--
Accuracy 10
Fieldcraft 10
[Chance] 11

--
-Def: [Light] (DR 1; Consumables are 2!)
-ManipArray:
2! to [Manifest]. 5 Range.
1! = +1 Skill/Range. -1Skill =+1Target/Range. -2Skill/2! = +1Crunch.
Maintain / Repeat with 3!.
-TrenchKit
-6! Emitter
-Local Shrubbery
>>
>>2807960
-Yeah it works a lot better or at least easier on the eyes when its just the hyphen.

>>2807960
-Try as you may I saw that tone shift
Yeah sorry about that.

>>2807960

-I understand. I have that same issue sometimes. Mostly between other threads than conversations within a thread. I’ve gotten used to it, and am still looking for ways to improve.

Yeah its just a thing that happens when you have conversation with someone it eventually gets better and you can talk and reply a lot easier.

>>2807963
-Otherwise, I was going to spend the time I would’ve spent playing on the Trencher’s Guide instead.

Aww, I was looking foward to seeing you play a hazocom or maybe a res or techop. :P
>>2807963

-So the Trencher’s Guide was going to be his in-character side-project for Trenchers while he was off in Legio Obscure. A more comprehensive version, or successor of the field guide. [Tr] Spoony being the only known editor besides CC was going to have segments of the Trencher’s Guide to then merge with [Tr] Rookie’s version when he gets back.

Huh, I honestly did not think of that interesting too say the least at least your char will have something to sell. Vanadian trenchers best seller! The rookie trenchers manual and at the last page the words 'edited by spoony' XD
Honestly I hope that spoony survives this mission and has more RP opportunity I've become a bit attached to her character somewhat and would love to see her survive to the end of the mission let's hope she does :D
>>2807963

--Also I was really looking forward to the RP post reply's it honestly took me a bit to get the little gags that spoony was doing just right.

I mean you still can, but i guess it just wouldent be canon...shame

>>2807963
-I get the impression CC is a group of characters

Yeah i've been getting that vibe also, my guess is that Col Gerean is more or less narrating the opening dialogue with most likely Liren narrating the events on the battlefield and answering your questions as to whether the knife if the muititool or not.

>>2807963
-It's difficult to distinguish between references.
Yeah it kinda is when one line could mean multiple references when someone points it out it can get confusing trying to guess which one it actually is.

-What spurred you to bring both up again?
I still feel bad about shilling you the discord mostly feelings of "oh god I was really annoying trying to tell him about it wasnt i?" and around that....As for the discord I dunno.
I honestly dunno, it honestly won't solve much so I will try to avoid that little subject.
>>
>>2807963
Reality and transmissions are what they are. Given the universality of communications systems, we try to avoid being "off" world when speaking as Command. When we do, it should usually be clearly marked.

>>2807992
Col. Gerean organises and supervises these operations. TS Liren handles emergent activities. Specialists usually stand by. Company Command is the voice of the company command, in that sense.

As for who answers - exasperatedly - when you ask if a knife has a sharp edge or if the multi tool counts as a tool of a frag grenade can explode... Luckily, that can be outsourced to the TS.

It is my birthday and people fill me with cake. No turn today.
>>
>>2808925
-Reality and transmissions are what they are. Given the universality of communications systems, we try to avoid being "off" world when speaking as Command. When we do, it should usually be clearly marked.
So although the responses may feel quasi-meta, they’re all mostly out-of-character (OOC)? Unless it’s either said from a character’s name, TS, marked by a preceding character’s name like [Col Gerean], or colored?
Or do you mean OOC is clearly marked as such in spoilers? Like what you said for your birthday? Should we do the same, spoiler OOC content?

-It is my birthday and people fill me with cake. No turn today.
Go ahead. Have fun!
>>
>>2809008
>the inverse. Unless specifically specified, all communication is treated as originating from in world contacts.
>>
>>2809025
>Is this the same for players and their characters? In-character unless they spoiler text or explicitly state it to be OOC?
>>
>>2805518
Added the links to the guide. Adding links from other skirmishes by CC into the guide because of the shared universe.

>>2798240
-Incomplete Guide https://docs.google.com/document/d/1YPNs01vtVjQmldJIAQVPvKvK_miHlTe8c2qUtd1c9N8/edit?usp=sharing
-Trenchers Guide, no spoiler
I'll most likely be adding spoilers. There's already some for the other skirmishes as exposition to explain their relation.
>>
>>2810536
Pasting the links to make them easier to find in the archives.
Trenchers archive links:

Original threads on 4chan, /qst/:
They expire after ~30 days or ~100 archived threads. Most have already expired.
TRENCHERS: A Short, Victorious Campaign [Skirmish]: >>1766432
/qst/ - Trenchers: Veiled Heart [Skirmish]: >>2681209
/qst/ - Trenchers: Buried Souls [Skirmish]: >>2692108
/qst/ - Trenchers: Masked Spirit [Skirmish]: >>2706083
/qst/ - Trenchers: Ravenpoint [Skirmish]: >>2720467
/qst/ - Trenchers: Mission Improbable [Skirmish]: >>2731848
/qst/ - Trenchers: Cloaked Essence: >>2737768
(0)/qst/ - Trenchers: Whispered Invective [Skirmish]: >>2761900
(0)/qst/ - Legio Obscure: Razorwind [Skirmish]: >>2771470
(0)/qst/ - Trenchers: Unity Falls [Skirmish]: >>2798238

Auto-archived threads on archived.moe/qst/:
TRENCHERS: A Short, Victorious Campaign [Skirmish]: https://archived.moe/qst/thread/1766432
Trenchers: Veiled Heart [Skirmish]: https://archived.moe/qst/thread/2681209/
Trenchers: Buried Souls [Skirmish]: https://archived.moe/qst/thread/2692108/
Trenchers: Masked Spirit [Skirmish]: https://archived.moe/qst/thread/2706083/
Trenchers: Ravenpoint [Skirmish]: https://archived.moe/qst/thread/2720467/
Trenchers: Mission Improbable [Skirmish]: https://archived.moe/qst/thread/2731848/
Trenchers: Cloaked Essence: https://archived.moe/qst/thread/2737768/
Trenchers: Whispered Invective [Skirmish]: https://archived.moe/qst/thread/2761900/
Trenchers: Unity Falls [Skirmish]: https://archived.moe/qst/thread/2798238/

Manually archived threads on sup/tg/ (does not have https):
Comes with a more comprehensive search function for threads and tags in contrast to the other archive sites.
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Trenchers
>>
>>2807807
I don't know about you, Trencher, but I'm not much of a fan of infantry porting into my blindspots and tossing frags at me. It'd be nice if we could, sure, but I think that that's a bit too much wishful thinking.
>>
File: Spoiler Image (112 KB, 1024x710)
112 KB
112 KB JPG
>>2807793
Probably best you exit with intel in-hand than I fling the goods with the cable. Less likely to get broken that way, or lost. If you want to strap hostages to me then go right ahead, she can lift five tons if she gives it some welly and that's a lot of hostages. Wouldn't say much about their survival odds though, me.

>>2808925
To giving those zealots what for, cheers.
>>
>>2810665
-(0)/qst/ - Legio Obscure: Razorwind [Skirmish]: >>2771470(Cross-thread)#
Thought I removed that from the Trencher's archive section.

Reformatted with bullet points.

Trenchers archive links:

Original threads on 4chan, /qst/:
They expire after ~30 days or ~100 archived threads. Most have already expired.
1. TRENCHERS: A Short, Victorious Campaign [Skirmish]: >>1766432
2. /qst/ - Trenchers: Veiled Heart [Skirmish]: >>2681209
3. /qst/ - Trenchers: Buried Souls [Skirmish]: >>2692108
4. /qst/ - Trenchers: Masked Spirit [Skirmish]: >>2706083
5. /qstr/ - Trenchers: Ravenpoint [Skirmish]: >>2720467
6. /qst/ - Trenchers: Mission Improbable [Skirmish]: >>2731848
7. /qst/ - Trenchers: Cloaked Essence: >>2737768
8. (0)/qst/ - Trenchers: Whispered Invective [Skirmish]: >>2761900
9. (0)/qst/ - Trenchers: Unity Falls [Skirmish]: >>2798238

Auto-archived threads on archived.moe/qst/:
1. TRENCHERS: A Short, Victorious Campaign [Skirmish]: https://archived.moe/qst/thread/1766432
2. Trenchers: Veiled Heart [Skirmish]: https://archived.moe/qst/thread/2681209/
3. Trenchers: Buried Souls [Skirmish]: https://archived.moe/qst/thread/2692108/
4. Trenchers: Masked Spirit [Skirmish]: https://archived.moe/qst/thread/2706083/
5. Trenchers: Ravenpoint [Skirmish]: https://archived.moe/qst/thread/2720467/
6. Trenchers: Mission Improbable [Skirmish]: https://archived.moe/qst/thread/2731848/
7. Trenchers: Cloaked Essence: https://archived.moe/qst/thread/2737768/
8. Trenchers: Whispered Invective [Skirmish]: https://archived.moe/qst/thread/2761900/
9. Trenchers: Unity Falls [Skirmish]: https://archived.moe/qst/thread/2798238/

Manually archived threads on sup/tg/ (does not have https):
Comes with a more comprehensive search function for threads and tags in contrast to the other archive sites.
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Trenchers
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>>2810665
>>2811458
-Comes with a more comprehensive search function for threads and tags in contrast to the other archive sites.
After being able to access more of archived.moe's features, I retract my statement. Instead, it comes with the ability to vote and search by tags in contrast to other archive sites.

Currently added all the /qst/ threads to the archive list. I'm waiting until I can access the other archive site with /tg/ search function before adding those.
Threads have been numbered for those I've finished archiving. I'll number the skirmishes once I've finished archiving them.
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>>2805544
Renamed the sections again. Removed sections from the Outline.
Reformatting and filling out the Gear section. I plan on filling out the Abbreviations section for this.
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>>2806537
>move 1111 2
>use accuracy; increase probability of event "enemies slip and fall into water" by 10 (1AP)
>use remaining AP to stay stealthy
hope you have a nice TRIP

==Rug==
Ht 12/12 Focus 12/12 Reaction 10
Ap 10 Grit 5 Crunch 0
--
Accuracy-10
Fieldcraft-12
[Probabilistic Indeterminate]
Take a penalty to your own skill to apply a boost or bane of same value to any targets or events within GRIT range. Add Focus for +1/-1.
Double the AP cost of an action to hit when you miss and miss when you hit.
--
Hand1: Veritas (ammo 8/8 (2/2); RoF +1 at 1; AP 4; 1d6 dmg; [Blast])
Armor: Medium (DR 3)
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>>2812024
-TFW company command has to have a dude help him compile a list with all the actions so far because we've been talking so much and clogging the log.:V
>>
>>2815966
Woops. Who's the dude?
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>>2816137
A friend on the discord,
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>>2816274
Not one of the players?
>>2798887
-Oh, I always forget this part. There's a discord for general skirmishy ganes
-https://discord.gg/BvydtkD
The discord is a discord for all skirmishes?
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>>2816279
Yep its a discord for all the skirmishes generally we try to band together into one big channel helps with organization and forming a community etc. The QM's for trenchers, gyrocite, grid locked, trenchers, Everwinter company, freelancers, and world tree are in there.

As for whether it was a player, I'm unsure although i'm sure it was one of the people in the discord.
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>>2816315
-Yep its a discord for all the skirmishes generally we try to band together into one big channel helps with organization and forming a community etc. The QM's for trenchers, gyrocite, grid locked, trenchers and freelancers are in there.
That explains why the people and skirmishes felt so familiar.
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>>2816317
XD
Yeah a lot of the players in skirmishes generally come from a singular pool It's very hard to introduce people to the concept of skirmish.
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>>2816340
-It's very hard to introduce people to the concept of skirmish.
How so?
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>>2816344
Mostly due to the erratic updates that some QM's have, figuring out the rules playing the class and etc also general taste it depends.
It's like introducing people to a quest, somewhat hard.
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>Apologies for the sudden, erratic slow down. Some IT issues ate drivers, and then I accidentally managed to crack my wacom pen in two.
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>>2821330
>and then I accidentally managed to crack my wacom pen in two.
u mad, bro?
>>
My post apparently didn't autosave properly, when I closed my word processor.

>>2807921
-Also about resops while you can boost a resop all you want and have their boulder literally fling at the enemy it still doesn't fix it at the core of what a resop is. Their a support class their meant to support troopers with field artillery such as boulders healing and etc.
-They are horribly inefficient at well killing and completing objectives. When you have barely any trenchers to well resops and tech ops you have what we like to call a imbalance. No one could advance because everyone had shit armor and was dealing with the legionaries the resops were pursuing their own objectives and shenanigans.
True. I tend to get the impression they could advance if they wanted to because of how powerful they can be at times. Then again, like Theurges, they’re more late-mission enemies who need time to build up as a threat.

-But that leads back to what team coordination is simply shoving AP and focus at the problem isn't really going to help. Well I mean it is but it isn't going to help all the way simply providing a tip to others such as 'hey stab this dude, you mind sneaking ahead?" Even if it is redundant it goes a long way it really does! Relying on NPC's to do the job tends to go bad their meant to be auxiliary not the vanguard.
True. I’ll try to do that more often going forward.
>>2807937
-Yeah you gotta specify that stuff,
Yeah. Now that I know about that stuff I’ve been trying to state it more frequently.

>>2807937
-Their *FREE* to use no seriously their free according to the previous staff report so I will be putting a reliance on them for this mission.
I haven’t been using them since despite they take no Supplies to use, they take !. I was thinking of using that ! for other stuff, or asking NPCs to use their ! instead, but we never got to see that implemented. It was requested at the end of Cloaked Essence, but I’m not sure how much the NPCs spent their ! to aid the bombardment.
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>>2807937
-Woah woah, calm down bro best not to throw troopers away at the enemy everyone's fighting already and we kinda have to go it along for now.
What? No, I wasn’t talking about that. >>2802216
-"FOR THE GLORY OF VANADIDAAAAAAA!!!"
The RP post I would’ve made had it not been made uncanon would’ve gone into more detail. >>2802119
-Turns out NPCs suffer from Shock and Terror, which we don’t because of our Grit. NPCs don’t have Grit, but Hazers are immune to Shock and Terror.
I was thinking about ways to mitigate Shock and Terror, since it’s not explained how they cope with that. Rallying like that war cry you jokingly mentioned seemed like one. >>2761928 I was also thinking about how a flag’s presence affected morale, and thinking about waving one around or strapping one to my back as a rallying point.

>>2807992
-I mean you still can, but i guess it just wouldent be canon...shame
It is. I’m trying to avoid it since we’ll end up repeating the same character interactions later, and it might cause confusion on our characters’ development.

>>2802216
-[“]But i admire you taking the lead role, honestly I'm not a leader shit when I tried talking to a hazocom i blubbered like a pytherian teenager looking at a poster boy legio....It didn't went well to say the least.[“]
>>2807937
-For researching and assorted projects I commend you for playing the lead role and let me say its really daunting to try to take the lead for the mission
Frankly, both my character and I don’t think we’re actually taking command so much as others think we’re taking command and ending up with the position. I’ve mentioned this before and a would-have-been RP post would’ve gone into more detail. I’m not sure if I should give those character details now, or wait for him to act out the relevant scene.

-as much as my reply's can get i'm not very experienced or as dedicated to playing the game as you.
Really? I didn’t see that, and I’m surprised you’re saying that. I thought I was one of the newest players, hence a one of the reasons for my character’s call sign. You seemed more familiar with the rest of the skirmishes and people. I think I saw you in previous skirmishes too.
Even then, I respect how you’re bringing up topics for us to bounce off of. There’s some that I wasn’t aware of or hadn’t even considered, like why people use Storm Shields the way they do.

>>2807992
-I still feel bad about shilling you the discord mostly feelings of
Don’t worry about it. You brought up some valid points.
-"oh god I was really annoying trying to tell him about it wasnt i?" and around that.…
Not at all. The fact you were being self-conscientious about it and avoiding pushing it too hard is a great courtesy.
-As for the discord I dunno.
Something about conversations?
-I honestly dunno, it honestly won't solve much so I will try to avoid that little subject.
It’s fine. I did say I was going to eventually get on the Discord, taking me a while though.
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>>2806730
>>2806758
>Cancel my deployment action.
>>2821330
I'm not sure when the skirmish will be back up again. I'll be busy for a long while, and I'll most likely miss the date it starts back up.
>>2798238
We're on page 10 too. Maybe I should’ve brought this up sooner.

>>2821330
-and then I accidentally managed to crack my wacom pen in two.
You aren't able to try repairing it, say by electrical tape and hot or super glue?




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