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File: Seattle 2075.jpg (425 KB, 1920x1080)
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https://www.youtube.com/watch?v=9ayYeLLT8bs

It is the year 2075, and world has changed. Gone to hell more like.

It all started when magic came back. The Awakening, some called it. You're rubbing elbows with orks, dwarves, elves, and even trolls these days.

Meanwhile, governments fell and the megacorps rose to bleed the world one board meeting at a time. They own just about everything. From the slop you call food to the threads you wear to a 12 hour desk to be yelled by a balding middle manager.

But not for the rare few who call themselves shadowrunners. Mercenaries operating in the cracks, working dangerous jobs for the desperate and the powerful. One not only need skills and street-smarts, but also man, magic, and machine to beat the odds. Takes it all to survive in the shadow

Welcome to the Seattle Sprawl.

"Gooood morning Seattle! This is DJ Smokes bringing in you the 6.00am news for the citizens of Emerald City. It is 92 degrees Fahrenheit, which makes it pretty mild for the recent spring heatwave. A PSA to all you citizens out there to drink your filtered water, courtesy of our sponsors Horizon! In latest news, Governor Brackhaven....."

You are William Grimm, Human Adept. Though the only thing you're adept at right now is nursing that damn hangover you picked up. Groaning, you sit up on a bed, accidentally dropping a few bottles of beer you've left on the bed the previous night. Looking around, you're currently in a one bedroom apartment. Courtesy of Hampton's Inn and your very generous salary from working on that fishing trawler. You shuffle your feet slowly towards the bathroom, almost tripping over your luggage, trying to freshen up, and not kill anymore brain cells.

>Cont.
>>
File: Runner.png (146 KB, 212x334)
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>>2794273
Looking in the mirror, you see a blonde, Caucasian man with a face only a mother could love. At six foot two and two hundred pounds of lean muscle, you're often mocked to be Ork by your fishing colleagues. Though the jokes and mockery stop when you saved one of them from being crushed by a loosed cargo container.

Scars crisscross your entire body, telling a tale of near-misses and defying death. More prominent are the two scars crossing from your left eyebrow all the way to the back of your head. Probably the root cause why you remember nothing before waking on-board the Pacific Dawn.

After a needed long, hot shower, your hangover subsides by a lot. A relief. As you put on your clothes, you decide to get your thoughts in order and decide what to do:

>Check through your inventory
>Open your commlink
>That can wait, take your sidearm and jacket and just head on out to try and find more clues
>>
>>2794322
>>Check through your inventory
>>
>>2794322
>>Check through your inventory
>>
>>2794325
>>2794334
Writan
>>
https://pastebin.com/mkAsN7ez

Major Items:

- 1 Hermes Ikon Commlink -
- 1 Colt M23 (Smartgun, Internal) -
- 1 Ruger Super Warhawk (Smartgun, Internal) -
- 2 Urban Tribe Tomahawks -
- 1 Combat Knife -
- Fake UCSA SIN (William Grimm, R4) -
- Fake Adept License (R4) -
- Fake CCP (R4) -
- Fake Firearms License (R4) -
- 1 Micro Transceiver -
- 1 Camera, Micro -
- 1 Bug Scanner (R3) -
- 1 Tag Eraser -
- Trodes -
- Armored Jacket (Armor 12) -
- Custom Ballistic Mask (Armor +2) -
- Forearm Guards (Armor +1) -


Once you're done, you decide to:
>Open your commlink
>Take your sidearm and jacket and head out
>>
>>2794374
>>Open your commlink
>>
>>2794374
>>Open your commlink
>>
>>2794374
>>Open your commlink
>>
>>2794382
>>2794384
>>2794387
Writan
>>
You activate your commlink, the Hermes Ikon. A mid-range one, and the only personal thing on you besides the clothes on your back while on the Pacific Dawn. You see two contacts, the first blurred out and unresponsive for the entire six months you were out at sea.

The second is your former captain and friend, 'Tiga' Solomon.

>Call one of the contacts [Choose one]
>Enough playing around. Arm up and head on out.
>>
File: Commlink.jpg (218 KB, 1920x1592)
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>>2794399
>>
>>2794399
>Try your luck with the first contact, you never know what could happen
>>
>>2794399
>>2794408

+1
>>
>>2794408
>>2794412
Hells, trying out the first contact again would never hurt. You wait while the line connects. After 30 long agonizing seconds, it connects. However there's no sound.

>What say?
>>
>>2794426
>I know you're there
>>
>>2794426
New Phone who dis?
>>
>>2794449
suppuorta
>>
>>2794426
>>2794449
+1
>joke "long time not not heard"
>>
>>2794449
>>2794459
>>2794462
>>2794464
Writan
>>
>>2794464
i dun get it.
>>
File: Hampton Inn Apartment.jpg (59 KB, 1000x563)
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"It's been awhile, omae" you joke.

"..."

The silence concerns you.

"...I know you're there," you say it in a low growl.

Almost immediately you hear the tone of a disconnect.

"Mutha-drekkin..."

Before you can finish that thought, a heavy banging comes from your door.

"BAM! BAM! BAM! THIS IS SEATTLE KE! WE HAVE A WARRANT FOR THE OCCUPANT OF ROOM 1342! OPEN UP!"

Drek, that's your room number.

Wat do?
>Slowly open the door
>Search for escape options
>Write-in
>>
>>2794477
Is all our illegal stuff on us? Or is there some illegal stuff in this room?

>Write-in
Start a fire, burn all the evidence and then escape
>>
>>2794477
>Grab our shit, jump out the window
>>
>>2794477
>Write-in
Plop some furniture behind the door, and escape through the air ducks.
>>
>>2794482
You don't have any illegal items...as far as you know.

>>2794482
>>2794483
>>2794484
Gonna need a consensus here guys.
>>
>>2794487
What floor are we on?
>>
>>2794500
13th floor
>>
>>2794487
well we are on the bad luck floor and we don't really have anything illegal on us baring us doing something while we got blackout drunk sooo...

>Search for escape options
>>
>>2794484
>escape through the air ducks
we're a big guy, air ducts aren't easy

>>2794483
13th floor

>>2794523
supporting this, search for escape options. But as it's our own room we should know our ways out, don't we?
>>
>>2794525
Not really, it's a rented hotel room you've barely been in for 2 days, 3 if you're counting today.

>>2794523
>>2794525
Writan
>>
File: Spoiler Image (1.34 MB, 390x218)
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You begin looking around the apartment.

The window is an AR projector, so no go there.

Likewise the bathroom has no other exit points.

There's an emergency escape ladder to the rooftop.

However, before you could take your gear and go, the door explodes into a thousand pieces.

The last thing you saw was a white flash and ringing noises.

>Cont.
>>
File: KE Detective Redoak.jpg (60 KB, 283x347)
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>>2794547
You wake up at the back of a Patrol 1 with a stinging headache.

"Ah, sleeping beauty's awake," you heard a grouchy voice.

"That was unusually quick." A growling voice replied. "For a breeder." You can hear the slight contempt oozing out.

As you open your eyes, you could put the faces to the voices.

Grouchy belonged to a Anglo-Dwarf driver, slightly pot-bellied and definitely shorter than his companion.

Growler is a 6'6" Amerind-Ork. He snaps his fingers twice in front of you.

"Focus, focus. Good, you're awake."

You stare at the Ork.

"I'm Detective Redoak, and the driver's my partner Detective Quinn. And you, chummer, are under arrest."

"Under arrest?! For what?!"

"Armed Robbery. And it's a doozy since you and your chummers aren't smart enough to skip town."

A slight fear pricked your mind. You did drink yourself to blackout last night, but all your ammo is still in the duffel bag, and you're pretty sure your guns weren't fired last night.

"Oh, the chummer's sweating now, partner," grins the Ork. "I'm supposed to read you your UCSA citizen rights right now. But that can wait for the fun part."

You decided you don't like this Ork very much.
>>
>>2794604
is this cont.?
>>
>>2794604
>Cont.

>>2794612
Yes.
>>
File: 1.jpg (28 KB, 852x480)
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>>2794604
Twenty minutes later you're sitting in a bright interrogation room in an old Lone Star precinct Downtown, not at all resembling the dark rooms in the Lone Star trids and evidently remodeled into a Knight Errant franchise.

You're restrained by metal cuffs to the table. An open file lies upon it. Photographs of a commercial truck riddled with bullet holes and tipped over. Its cargo spread across the scene, empty and damaged cardboxes filled with foam speaks volumes to you. Somehow, you know this wasn't you. Too sloppy, too rushed.

The sound of the door slamming breaks you out of your reverie. Looking up, you see Det. Redoak and Quinn looking right back, with a small smirk.

"Admiring your handiwork?" says Redoak. He sits down while Quinn circles to your back. You re-evaluate Quinn, not over-weight and definitely a wrestler's build.

"At 8.00pm on 2nd March 2075, you and three of your associates hit a Horizon truck carrying their latest commlinks." says Redoak.

"Worth 500k¥ on the black market," replies Quinn. "In addition to the armed robbery, you're looking at 15 years. Minimum."

"That's a looong time, chummer. Especially with trogs inside who would like a white piece of your ass." Redoak finishes with a smile.

Quinn comes around, "But you don't have to do the time. Just give up your accomplices, and we'll par it down to 5 years, and you might even be released for probation after 2."

What say?
>"I didn't do it"
>"Snitches get stitches"
>Silence is golden. Stay silent.
>Write In.
>>
>>2794661
>Silence is golden. Stay silent
We should get a lawyer, and not talk at all.
>>
>>2794661
>Silence is golden. Stay silent.
Just stare
>>
>>2794663
Ditto
>>
>>2794663
>>2794667
>>2794670
Writan
>>
>>2794661
>"In addition to the armed robbery, you're looking at 15 years. Minimum."
15 years for armed robbery. Its one thing, not one in addition to the other.

>"Didn't do it."
>>
You didn't do it. And you know that anything you say will incriminate you.

So you stare. And give them nothing.

A vein burst visibly on Redoak's forehead. His face turns reds as he snarls.

"Listen, punk! We know you did this! I've 15 corroborating witnesses willing to testify for that matter!" He press his index finger on the photograph.

Quinn says calmly, "What my fiery friend is trying to say is we've got you dead to rights. And our offer is on a clock."

Wat do?
>"Didn't do it."
>"You can shove your offer up your ass"
>Try to convince them you're not involved
>Flip the birdie.
>Write-In.
>>
>>2794694
>>Try to convince them you're not involved
>>
>>2794694
>Write-In.
Lawyer up.

Didn't do it.

Ask:
If you have so much proof of me doing it then why can't you any of anyone else there?

We dindu nuffing!
>>
>>2794715
+1
>>
>>2794715
support
>>
>>2794699
>>2794715
>>2794718
>>2794724
Writan.
>>
File: Quinn.png (94 KB, 212x278)
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You look Redoak in the eye. For a few seconds that stretches to infinity, you say nothing.

And you turn your head to Quinn. "Where's my attorney? I won't speak without my court-appointed attorney."

It took all of one second for Redoak to rip the bolted chair screaming and throwing it at the wall. Leaving a pretty mark on the once pristine wall.

Quinn for the first time raises his voice, "God damn it, Larry! Get the drek out!"

Redoak stares at you, "We're not over yet. Punk."

You stare back, not backing down.

He snorts and stomps out of the room.

Quinn sighs and picks up the slightly mangled chair. It squeaks as he sets it down.

You look at Quinn. "Is the bad cop, good cop play done? I still need my lawyer though."

"You're a smart meta, Mr. Grimm. You know you don't get an offer like this everyday." replies the Dwarf.

"I didn't do it." you say. "All this evidence is drek. You have nothing. If you did, you would've toss me into the cell first thing when we got here instead of doing this bulldrek show."

Quinn doesn't reply. He neatly arranges the files and smiles at you. "I'll have to make a few calls for your attorney. It's gonna take awhile, so you just relax awhile."

He picks up the file and walks out of the interrogation room.

It was awhile before you realize the Halfer turned off the AC.

>Cont.
>>
>>2794769
The next few hours become a blur. Quinn and Redoak tried every trick in the book to make you confess, switching the good cop and bad cop routine, leaving nasty threats of violence, leaving you dehydrated in the room, and constant switching of interrogation tactics and lines of questioning.

Yet you never said a word beyond requesting your attorney.

Finally, after realizing that you wouldn't break, Quinn and Redoak tossed you into the holding cells.

As you stumbled into the cell, you see three others already inside. Presumably, your "accomplices in crime", an Elf, a Human, and an Ork. Each in their own corner of the room.

"Ah, the d'Artagnan to our Three Musketeers. The final piece to our "crime" quartet. You alrite, mate?" The Elf speaks up.

"Oi, shut up you English pixie" snaps the Ork.

"Now, now, now, don't be rude in front of our new guest. I am Crowley, Jules Crowley. Shaman Extraordinaire." says the Elf as he bows with a flourish.

What say?
>Introduce yourself.
>Ask the Ork about the Elf, "What's his problem?"
>Stay silent.
>Write In.
>>
>>2794830
>Introduce yourself.
>>
>>2794830
>>Introduce yourself.
Are we sure that they are not planted to get us to slip up information.
>>
>>2794839
Not really, but your instincts tell you they aren't and just as much worried that you might be the plant instead.
>>
>>2794835
>>2794839
Writan
>>
File: Jules Crowley.png (125 KB, 640x359)
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"Grimm, William Grimm" You extend for a handshake.

"A bloody jolly name, mate." Crowley reciprocates. You notice his grip is strong and palm worn, likely from firearm use.

The Ork turns to you, "Chum, you'd better not rile him up again. Barely got his mouth shut again."

"And you are?" You ask.

"Name's 'SS'. And that's all you're going to get from me." growls SS.

You see a red-headed woman standing farthest from the cell doors. "Who's she?" you ask no one in particular.

Crowley lies down on the bench, replies "Oh, that's 'Mustang'. Our rose amongst thorns. Though her thorns lie the sharpest".

Wat say?
>Ask about why are they in lockup.
>Wait for your attorney
>Write-In.
>>
>>2794918
Ask how there stay in this mighty fine hotel has been for them
>>
>>2794944
+1
>>
>>2794956
>>2794944
Writan
>>
"And how's your stay at this mighty fine hotel has been so far?" you ask with twinge of sarcasm.

"Ah, ha. A fellow gentleman of culture, I see." replies Crowley. "A far downgrade from me usual haunts, mate. I was knee deep in fine company this morning only to find myself arrested on trumped up charges. The beds are stiff, the current company's a bit churlish, and POOR HOUSE MANNERS AND SERVICE YA FASCIST PIGS!" Crowley yells at the KE officer outside.

"10/10 would not recommend", he turns to you.

"I said shut it, ya fucking English pix. You want to have another go at it?" growls SS.

"Apologies, mate. One must always stand up against the forces of tyranny and fascism, even bereft of firepower." Crowley replies.

"Well, you could be quieter about it."

Wat say?
>Inquire further about them [PER+CHA Social Test]
>Wait for your attorney
>Write-In
>>
>>2794997
>Inquire further about them [PER+CHA Social Test]

Ss dont get so jealous woth me talking with your boyfriend here.

Well now thats a funy thing same thing happened to me, and my guns havent been fired
>>
>>2794997
>>Inquire further about them [PER+CHA Social Test]
>>
>>2794997
>Inquire further about them [PER+CHA Social Test]

>>2795052
heh.

>>2794997
sorry for my absence, took a few Siesta's due to the heat today.
>>
>a Shadowrun Quest
Frag yeah, chummers.
>>
>>2795100
Just hope it hangs around
Most of thr others have died off
>>
Rolled 2, 5, 4, 4, 2, 6, 2, 5, 4, 1, 1, 1, 2 = 39 (13d6)

>>2795052
>>2795060
>>2795072
I need 15d6, Max 6 hits (that's a 5/6) opposed test.
>>
>>2795309
Bo3
>>
Rolled 6, 3, 1, 5, 4, 6, 5, 1, 2, 1, 3, 6, 2, 1, 2 = 48 (15d6)

>>2795309
>>
Rolled 1, 4, 3, 3, 4, 6, 4, 1, 5, 4, 3, 3, 3, 3, 2 = 49 (15d6)

>>2795309
>>
Rolled 6, 1, 2, 6, 2, 1, 6, 2, 3, 5, 5, 6, 3, 6, 4 = 58 (15d6)

>>2795309
>>
>>2795309
3 Hits.

>>2795315
5 Hits

>>2795321
2 Hits

>>2795327
7 Hits (Max 6)

>Success! [6v3]
Writan,
>>
>>2795123
yeah, I love them but they always get the flakiest qms

I never thought I'd say this but I like the elf already
>>
>>2795333
We should redpill him on who actually created Punk.
It was the Ramones, fight me britbongs.[/spoilers]
>>
>>2795333
some qms get banned alot....
>>
File: Mustang.jpg (591 KB, 2560x1440)
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"That's a funny coincidence, that describes my situation to a T," you say.

Crowley's sits up abruptly, "Is it now?" He pauses.

"I'm usually good with faces. But I can't quite tell with yours. See, I'm pretty sure I'm in the life." says Crowley as he gestures to himself.

"Groucho over there is one of the best drivers on the West Coast."

"THE BEST! Drekkin Pixie..." retorts SS

Hands up, Crowley says "Don't get ya panties in a twist. Certainly top 5".

He sweeps his left hand towards the woman, "And Mustang here. Why, she once..."

"Elf." One word emerges from Mustang, Her voice was smooth and rich like chocolate, but the warning she left implied was haunting.

Crowley gulped, but recovered his smile. "Well, she lives up to her reputation."

"But you..." he points towards you now. "You carry yourself like you know your way around a firefight more than the goons around here. Your scars on ye mug tells of a fascinating story. Yet I never heard of you before now."

You stay silent and calm, not wanting to give away much.

"Either you're a complete greenie who just got caught up in this malarkey. Or you're a very old hand at this."

What do?
>Confirm
>Deny
>Stay Silent
>Write In
"So either you're a very old hand who only"
>>
>>2795381
>>Stay Silent
>>
>>2795381
>Stay Silent
This a Mr. Big sting opt now?
>>
>>2795381
I'm what I am, certainly not green, but I would take offence in being called old.

Now, I sense you all know each other, and the cops here were expecting to get a 4 chummers crew. So I imagine I was busted instead of your fourth guy, care to tell me about him?
>>
>>2795381
>>Stay Silent
>>
>>2795392
turn the tables, don't talk about us but make them talk about them, they mistook us for one of theirs
>>
>>2795372
Not Sex Pistols, bloody Yanks
>>
>>2795386
>>2795390
>>2795392
>>2795395
>>2795396
Writan
>>
>>2795381
>Stay Silent
>>2795398
The Ramones had both the sound and the look a year before The Sex Pistols existed.
>>
>>2795398
America btfo. Say what you want, but we mastered the Cyberpunk theme
>>
Again you stay silent. This time genuinely worried that this is one of Quinn and Redoak's new tactics to get you to fess up.

"Alrite, alrite. Not a talker, but more a show-er now is it?" Crowley says.

He pauses. SS now looks at you intriguingly. Mustang doesn't care.

Crowley's breaks the silence. "But I've got a good feeling about you. No need for you to spill your secrets." "Besides," he says while leaning closer to you in a low voice, "Silence is nuyen and the walls are greedy buggers. So best not to say anything, eh?" He winks at you.

You lean back, taking his advice to heart. It's going to be a long day.

A few hours later.

You've been sweating in lockup for awhile now, thanks to the heatwave. You're without access to your one phone call or seen a hide of your attorney. In other words, the world is turning. You start to seriously worry now that you might actually go down for a crime you didn't commit.

Just then, you hear the clang of one of the security doors in the hallway, and the sound of the KE detectives bickering with a hotheaded woman. You pick up the phrases "invalid warrants", "wrongful arrest", "probable cause", "punitive identification", and "unlawful questioning without legal counsel".

A begrudging and bewildered-looking uniformed officer quickly unlocks the cell door. A short, smiling woman in a grey, pinstriped business suit strides past him. The cops back away, as though the woman is radioactive or an angry apex predator. She's cute and slight, with short crop hair that switches neon colors every second and a dusting of freckles.

She looks all of fourteen, until she starts spit-firing legal jargon like a mini-gun on full auto.

"HeyjustsoyouguysknowIjusttoldthemtheyhavetoputyoubeforealineup,gettheprosecutortoformallypresscharges,orletyougo,orImgoingtohavetheirspleenandgonadsforwrongfularrestandviolationsofyourrightsascitizensofUCSA. Youmaybefarfromthefortyeighthourdeadlinebuttheyreallyscrewedthepoochonthisoneandprivatizedrentacopsdontgetqualifiedimmunityfordreklikethis."

You're not sure you follow any of it, let alone all of that. She sighs as she passes you all a card, "You're free to go. Take your gear and lets go." The card reads "Imaginary" Annabeth Goldsmith, Wolfram & Hart LLC

>Cont.
>>
>>2795405
Ramones had long hair. But you can only go so far with 'duh-dur-dur-duh'.
>>
You know, something that just occurred to me, and that I wish I had used in my SR campaign before: is there a legal equivalent of DocWagon and CrashCart?
Like, you pay a certain membership fee, and they give you a law bracelet like a medical bracelet that the medical services give you, and it pings them when in the vicinity of cops/corpsec or you activate it, and one of their contractor-lawyers swoops in with a legal database of motions and law for whatever jurisdiction you've found yourself in to try to get you out.
>>
>>2795519
Sounds real Ancap. Paying for membership for cops or medical treatment. The more you pay, the higher the level of protection from bronze membership to gold.
>>
>>2795532
With easy access to Agents and bots that can trawl through legal databases and precedent, it'd be an easy way for law firms to monetize those that just passed their Bar exams, or even just paralegals.
>>
>>2795496
You collect your gear from the lockup, none of your gear collected from the hotel apartment were missing or appeared to be tampered with.

>>2794374 Here so you check through what gear we have

As you do so, you pay attention to what your companions are collecting for theirs.

Crowley picks up an Ares Light Fire 70 custom and a couple of fetishes.

SS checks his Ingram and begins fiddling with a Roto-drome

Mustang checks out an inordinate number of knives and a single katana, almost worshipping it as she cleans and checks it for damage.

Once you're all done, you start walking to the exit of the station. It's already 4.00pm and the heat has started to subside. Goldsmith is directly ahead on the sidewalk, her small figure incessantly tapping the pavement.

"Took you long enough. Follow me."

Usually this is the part you follow your instincts that are screaming for you to get out. But Goldsmith bailed you out and hasn't asked payment so far. The least you could do is hear her out. And your companions seem to have the same idea.

10 minutes later.

You're all sitting inside a booth of a local Basedbucks, basedkaf in hand. It's out of the way of the normal foot traffic, and there are only two entrance/exits, which makes for a perfect place for private conversation. Crowley's got as far as opening his mouth, before Goldsmith raised her finger to stop him. She pulls out a device from her very expensive purse, switches it on, and leaves it on the table. "Jammer," she explains. "Now we can talk. I'm sure you all have questions."

What say?
>What the hell was that?
>How much for the bail-out?
>Write-In
>>
>>2795580
>>How much for the bail-out?
>>
>>2795580
>>How much for the bail-out?
>>
>>2795580
Jesus Christ, I forgot about the word filter. It's 50Y-bucks and 50Y-kaf
>>
>>2795580
>How much for the bail-out?
>>
>>2795583
>>2795592
>>2795602
Writan
>>
Frag this. The suit and her bosses got us picked up by KE in the first place so they could bail us out, and perform a service for them in thanks.
>>
File: Annabeth.jpg (47 KB, 460x600)
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Crowley's the first to speak. "Ms. Goldsmith, I..."

"Pawns and Stars call me Ms. Goldsmith. Call me Annie", she interrupts.

"Alrite, Annie luv. I think..." Crowley starts again.

You speak out, "How much was the bailout?" Annoyed at being interrupted, Crowley glares at you. You shrug it off.

She smiles, "Why Mr. Grimm. That's the least important part of the conversation right now."

"Bulldrek." growls SS. "No suit give out bailouts as freebies for funsies."

"You're right. Wolfram & Hart aren't in the pro-bono business." says Annie. She sips on her kaf, However, what Wolfram & Hart do offer are..."select services" for our discerning and very wealthy clientele."

She continues, "Normally I would call up several of my own...shall we say associates in the shadows. However, it seems they've been ghosting me for the past several days."

"So, naturally you go to local precinct to pick up some low-lives to do your dirty business then." snorts SS.

"Au contraire, Mr. SS. Your reputations precede you. I merely, to my shame, took advantage of your predicament in hopes you'll do a favor for me in return." She slowly sips on her kaf.

What do?
>Confer with your companions
>Refer to your gut [Judge her intentions for you all. (INT+CHA Test)]
>Write in.
>>
>>2795630
I don't trust her at all. They set us all up here to make us compliant. Judge intentions.
>>
And you're playing us amnesiac so our character sheet is fogged, right?
>>
>>2795662
Yeah. But you'll get chances to defog part of sheet later during downtime.
>>
>>2795662
Regardless of that, we rolled a pool of 15 for persuasion, so our charisma is probably pretty solid.
>>
>>2795630
>>Refer to your gut [Judge her intentions for you all. (INT+CHA Test)]
>>
>>2795630
>Refer to your gut [Judge her intentions for you all. (INT+CHA Test)]
>>
>>2795665
It was a perception+charisma test.
>>
>>2795630
Adding to this: if we believed her bullshit, then her law firm that deals in the shadows just happens upon people arrested conveniently at the same time. And furthermore, assuming they can't get past the fake SINs and find out who these people are, street rep or otherwise, they're taking a leap that these arrested folk are capable of doing some dirty for them.

This stinks hard. These guys need to turn the screws on her and find out the truth of what's going on.
>>
>>2795657
>>2795667
>>2795671
I'm gonna need 9d6 (Max Limit 6). First to roll
>>
>>2795689
Edge?
>>
>>2795696
You can use some. I'd advise not to use too much. Edge won't refill for this session.
>>
Rolled 6, 1, 3, 3, 5, 4, 2, 5, 5 = 34 (9d6)

>>2795689
>>2795697
>>
>>2795701
>4 Hits [Three 5s, One 6]
Writan
>>
>>2795701
4 hits
>>
Your guts tells you she's spinning Grade-A bulldrekk about her coincidentally picking you four up from the precinct. She seems genuine about the job, if that's what asking the favor's for.

What do?
>Ask about the favor
>Ask about what if we refuse
>Confer your companions
>Write-In
>>
>>2795711
>Ask about the favor
>>
>>2795630
>Wolfram & Hart
NOPE.
NOPENOPENOPENOPENOPE!
We need to just skip town, NOW.
We do NOT want to get in bed with a group with that name!
>>
>>2795677
I agree.

>>2795711
fug that, we aint ur chump. We bail and skip >>2795732
>>
>>2795717
>>2795732
>>2795747
So, consensus is to bail and skip town?
>>
>>2795757
Looks like it.
Apparently all of us know better than to trust the Senior Partners.
>>
>>2795757
Bail and skip town
>>
>>2795758
>>2795760
Alright. Writan.
>>
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The pounding in head starts to increase, giving you a slight headache. Your instincts screams you to skip town. A memory surfaces on a name. Wolfram & Hart. The memory is foggy, but what you do remember is utter distrust.

"I'm done." You say and immediately stand up.

Annie looks at you, "But you haven't heard the favor yet."

"Don't need to," as you finish your s0ikaf. "I don't ever want anything to do with the Senior Partners."
you growl as you stare menacingly down on the sitting lawyer. "Again." The last word was out almost involuntarily, your knuckles almost bone-white while gripping your gear.

Her eyes widened at the mention of the Senior Partners. You don't even know where all that rage is coming from. She put's down her drink, slightly trembling, sweat slowly slowly falling from her forehead. "The Senior Partners are not involved in this favor. I can assure you of that, Mr. Grimm."

"At this point, Ms. Goldsmith, your assurances mean nothing to me." You start walking out the exit.

"We can sweeten the pot!" Goldsmith jumps up from her seat, almost spilling her kaf.

"Not interested." you reply.

"We can find Gabriel." She blurts out desperately.

>Turn back
>Continue Walking away
>>
>>2795789
>Turn back
"Start talking. Fast."
>>
>>2795796
+1
>>2795789
Who's Gabriel?
>>
>>2795796
>>2795808
Writan.
>>
>>2795796
+1. Can't leave a good plot-hook alone.
>>
The smoldering embers turned into white hot flames.

You dropped your bags, turned around, and held Goldsmith by the throat.

The cafe erupts as every other customer, barista, and even the janitors pulls a gun on you. Your companions also pulled out their arms and aimed it at everyone else.

You don't care. You start squeezing. "Start talking. Fast."

Goldsmith struggles. She makes stuttering, ugly gasps as your iron vice grips her throat, "I'm authorized... by the Senior Partners...to...leverage our network...to assist you...in exchange for...the favor."

"Why?" You tighten your grip.

Goldsmith tries to answer, but all you can hear is her mad, desperate gulps for air.

Crowley speaks, "Now, now Grimm. You're an arctic mate. Let her go so we don't definitely die later."

After a few long, agonizing seconds, you let go. Goldsmith collapses onto the floor, and the "customers" starts yelling "Drop your weapons! Get on the floor now!"

"Stand, cough, down!" An unexpected command from Goldsmith. As her security team lower their guns, Goldsmith slowly stands up, aided by Crowley.

"Why?" You repeat the question.

She replies, "I don't know, Bacca's truth. All I know is that the Senior Partners want you to stay in Seattle. At least for a time."

"Until when?" You ask.

"The next winter solstice is the earliest date," she says as she brings her hand to her neck.

She looks straight back at you, "By our oaths, we swear we will not harm one William Grimm or any related persons until the end of the winter solstice."

You look askance at Crowley. "Don't look at me, mate." He replies, "but from what I can tell, Wolfram & Hart do take their oaths pretty seriously."

What do?
>Ask about Gabriel
>Ask about the job
>Write-In
>>
>>2795789
>>Turn back
>>
>>2795831
>>2795832
Unless we get a rundown of who Gabriel is, I think we ought to run. Or pretend to take it but ditch as soon as we give em the slip.
>>
>>2795831
>Ask about Gabriel

I think this is the option to know more about Gabe, I'm betting it's a young brother or something
>>
>>2795837
>>2795857
Writan
>>
>>2795831
>Ask about Gabriel
>>
>>2795789
Continue under the impression that they hired another crew do that armed robbery, framed us and bail us out so we would owe them that favor.
>ask if she has an emotional hook on the others too after she answered about Gabriel
>>
>>2795889
>"By our oaths, we swear we will not harm one William Grimm or any related persons until the end of the winter solstice."
What if they just want to hold us until then since that's when they need to use us for a sacrifice?

Will we be allowed to leave before the end of the solstice? Her wording was suspicious as heck and meant for us to assumed implied things that will only put us in a bind.
>>
>>2795889
That's a given, but there's not much we can do about it without info. And that just makes me believe they can easely do it again if we don't play ball.

I want to hear more about gabriel, and then I want to hear why are these other people, who share a history toguether it seams are here too, and what is holding them here, why haven't they bailed like we would like to do
>>
You see a jungle afire. Broken bodies strewn across it. The heat chafes as you try to pull off a piece of armor that has partially melted. You hear a voice calling out a name. Gabriel. And then the screaming started. You try to run into the jungle, trying to escape. From the fires or the screams, you don't know.

Ahead, you see bright figure in the dark. As you approach, you can see a tall feminine figure. She wears a dire wolf cloak. Underneath a stylized viking warrior armor. Her face is obscured by the bright light emitted by her body.

It's a lot colder now. Enough that you feel that you will suffer frostbite staying there longer. You're also knee deep in snow. The question how never crossed your mind. The figure reaches across and placed her thumb on your forehead. Her lilting voice reaches deep within you. "[b][i]Awake.[/i][/b]

You're back in the cafe. Your clothes deeply drenched in sweat. As you look around, the cafe is empty of everyone except Goldsmith and your companions. You're back in your seat, with a concern look from Crowley and surprisingly, the normally stoic Mustang.

You look back at Goldsmith. She looks slightly better now. Her calm demeanour in face of her would be killer secretly impresses you. And then you realized you're in restraints.

"What's this?" You ask. Unexpectedly, it's Crowley who answers. "Sorry, mate. Couldn't risk you going berserk again and all that. It's bad for me health, in the permanent sort of way."

You growl, "I promise not to hurt her...Too much."

"Nah mate. You almost killed us, see. I'm very good at judging people, and I hate to be proven rather catastrophically wrong."

He lits up a cigarette. "Well, while you were trying to beat the heatwave record in Seattle, we came to an arrangement with Annie luv over here. She'll forget about today's...incident and would even be willing to tell you all about Gabriel. In exchange, we'll ensure her safety. And the least painful way, for both of you, is to restrain you for now. Deal?"

You stare at Goldsmith, her matching. After a tense minute, you ask," Where's Gabriel?"

"We don't know." You began to retort, but she cut you off, "But Wolfram & Hart is offering you a first hand update on any info on Gabriel so long as you stay in Seattle until the winter solstice."

"And if I refuse?" you growl.

She finishes her kaf, "Then the deal's off and you'll completely be denied access to any intel gained through our network and affiliates. Which I can assure you, is very extensive."

You grumble a bit. Then a thought surfaces. "And what does Wolfram & Hart is personally offering my compatriots?"

"Steady work, a chance at wiping past debts, & future prospects. But as for each individual, not my place to tell," she replies. "Same conditions, though. You're all staying in Seattle for the time being."

What say?
>Ask about the job
>Confer with the other privately
>Write-In
>>
>>2795928
I don't like this deal very much...
>>
>>2795928
>Confer with the other privately

What do they got on you?
They clearly framed us so they could have us on the palm of their hands? I want Gabriel(now I think this is about fevenge, after the vision) as you all know abou right now. What is so important for you to risk working with these motherfuckers?
>>
>>2795928
>Confer with the other privately
>>2795956
this

They've put us in a position where if we don't accept they'll throw us back in jail, and if we accept we will probably be drekked.

what's their game plan to deal with this
>>
>>2795928
>>Ask about the job
>>
>>2795928
>>Confer with the other privately
>>
>>2795956
>>2795995
>>2796003
>>2796013
Writan
>>
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You make a non-committal grunt, "I would like to consult with the others. Privately."

"Of course. However, I'm already late for another appointment so I'll have to take my leave," she replies as she collects her items off the table. "Feel free to discuss for as long as you like, the deal with all of you remains valid so long as you don't leave Seattle any longer than twenty four hours."

You look at her, "And the job?"

"Mr. Crowley has the details. You all can reach me via commlink, number's at my business card. Good bye and good luck." She walks out. "And for both our sakes, Mr. Grimm," she pauses at the exit in an icy tone, "I hope we don't meet alone in the near future."

You wait until she walks out of the cafe. Crowley unlocked the metal cuffs that were restraining you. As quick as a cobra, you grabbed his coat and pulled him up.

"What the hells, Crowley?! Why'd you take the deal?! Her law firm set us up!"

"WOAH! Easy, mate! You're still alive, aren't ya?!" He squawks out.

Your knuckles tighten. For a moment, you realized why SS wanted to punch Crowley in the first place. The Elf was too smooth and constantly talked his way out of mostly everything. But there's was no denying he's also the reason why you all are still alive.

Letting go, you dropped him on his ass. "Talk."

"Of course it was a bloody set-up. Nobody's dumb enough to fall for that, mate. It was a show of power. That they could touch us at anytime, anywhere. Ah shite, that's gonna leave a bloody mark." he grumbles.

He sits down and takes his cup in his hand, "I can guess why SS accepted. Mustang's a puzzle, but an easily cracked one at that." He continues after bottoming his kaf, "But you're the greater enigma, mate. What makes you special enough that a law-firm with AAA upper management as its star-studded clientele went through this dog-and-pony show just to bind you here? More importantly, what does Gabriel mean to you enough that you're willing to even consider their gilded cage?"

What say?
>"That's the problem, I don't know."
>Call on his drek, he still hasn't answered your question.
>Write-In
>>
>>2796070
>>Call on his drek, he still hasn't answered your question.
You first
>>
>>2796070
>>Call on his drek, he still hasn't answered your question.

you show me yours I show you mine and all that


we saw gabriel name on the vision and a valkirie of some sorts, right? what was our memory of her? we remember her angrily or fondly? or no feelings at that?
>>
>>2796082
>what was our memory of her? we remember her angrily or fondly? or no feelings at that?

The memory already started to fade the moment you woke up, but what you do remember that she was familiar and unfamiliar at the same time. That her being in close proximity and her command was what woke you up as well.
>>
>>2796080
>>2796082
Writan.
>>
File: Crawley.jpg (89 KB, 500x854)
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You notice Crawley's trying to dodge the question.

"Stop dodging the question, what did they offer you?"

"Mua? Weeell...Truth be told I am in a lot of debt to some very bad people, and though I know most of the 'salacious' community, I'm what most of local fixers know as "radioactive potato", as my former contacts might put it. So getting a fresh start with a new fixer might be just the thing to turn my fortunes around." He starts another cigarette.

What say?
>"So what's the game plan then?"
>Ask about the job
>Write-In
>>
>>2796132
>>"So what's the game plan then?"
>>
>>2796132
>>"So what's the game plan then?"
>>
>>2796132
>>"So what's the game plan then?"
>>
>>2796132
>>"So what's the game plan then?"
>>
>>2796134
>>2796139
>>2796181
>>2796187
Writan
>>
File: Matchbook.jpg (63 KB, 500x705)
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"So what's the game plan then?" You ask

"The way I see it, Winter solstices is on Dec 22nd. Which gives us 10 months to figure out whatever Wolfram & Hart is planning to do." He takes a long drag. "So, naturally we go with the flow. Starting with this job."

Crowley tosses you a matchbook. You catch and study it. On it's cover is a screaming ork in goth outfit, inside is a scrawled commlink number in ballpoint ink, along with a time, heavily underlined: 7.00pm.

"The contact's legit." Crowley continues. "Mr. Johnson is meeting us in a Barrens bar called Screaming Banshees in 2 hours."

What do?
>Go along
>You have questions, first and foremost being how do you get there?
>Write-In
>>
>>2796205
>>Go along
>>
>>2796205
>Go along
>>
>>2796205
>>Go along
>>
>>2796210
>>2796215
>>2796220
Writan
>>
File: GMC Bulldog custom.jpg (148 KB, 825x700)
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"Ok, then."

Crowley continues on, "You're not seeing the big picture here, we're...Wait a minute, did you just agree to go along, you cheeky wanker?"

"Yeah I did." you replied.

You could see a slight drop in his shoulders. "Oh. But I did prepare a dazzler of a speech to convince you to join us and all...Nevermind about that, time's a wasting!" He stands up, and trots towards the door. You picked up your gear and follow him outside the cafe.

You see him starting another smoke, and then it dawned on you. "It's 5.30. The meeting's at 7.00 and the Barrens are 2 hours away. And where's Mustang and SS?"

Crowley just smiles and puffs out a smoke ring, "All in good time, mate." Suddenly, you feel a rumbling in your bones. Crowley looks to the left, "Ah there's our ride."

A greenish brown truck tears up the lane. For it's size, it's moving terrifyingly fast. As it approaches the cafe, it shows no signs of stopping. Before you could grab Crowley and jump out of the way, it spins into a 720 degree drift, killing all of its speed and amazingly, still upright. When the dust settled, you see SS in the driver seat, Mustang in shotgun cradling her sword.

Crowley taps your shoulder, "See, mate. You have nothing to worry about. That right there is the fastest rigger on the West Coast and his precocious ride, the Blitzing Battlewagon!"

"SHE'S CALLED BRYNHILDR AND I'M THE FASTEST, YA ENGLISH PIX!"

As you climb into the backcab, you wonder what sort of drek operation you've got yourself in.

>Cont.
>>
File: Brynhildr Interior.jpg (211 KB, 1024x685)
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>>2796280
You're now in SS's GMC Bulldog, affectionately called Brynhildr. It's a mobile headquarters where you can temporarily store any gear you don't bring on runs when you're not staying in whatever apartment. Here you can check your stats, gear, karma, or nuyen. You can also call any of your contacts for assistance if you so wish. In addition, you can talk shop with your motley crew or just shoot the breeze. Brynhildr is also fully modified to be bulletproof and has an Stoner-Ares M202 as a top turret for support.

The session is going on a short break while I catch some Zs. Now's a good time as any to ask any questions about anything related to the quest. I'll answer the best I can when I wake up. Note that the answers would be from Grimm's POV and differs from official canon.
>>
>>2796309
Who is gabriel, what do ws know sand wsht do ws feel about him? W don't remember?

Do we have contacts? Friends? Ex-run partners?

Who is the Valkirie?

We are an adept, do we get a char sheet or we will discover things as we go?

I'm not very up to date on shadowrun fluff, whats so terrifying about that law firm and its senior partners?

I like the start, let's see how things go. Thanks for running.
>>
>>2796493
>Who is gabriel, what do ws know sand wsht do ws feel about him? W don't remember

Holy shit, did I mess this up.

Trying again

Who is gabriel, what do we know and what do we feel about him? We don't remember?
>>
>>2796309
So why is SS allowed to just drive a APC with a mounted machine gun? Is that legal?
>>
>>2796724
The GMC Bulldog is TECHNICALLY a stepvan. 'Runner wheelmen often armor the sgit out of them, which seems to be the case here. And the MG is likely hidden inside until use.
As for legality? We're a team of professional criminals. Do you REALLY think we care if the guns we're using are illegal? Spoilers: we don't.
>>
>>2796309
I had a question about the USCA, or whatever new country that has taken it's place. When was it signed into existence and are there any other big differences between the two?
>>
>>2797028
http://shadowrun.wikia.com/wiki/United_Canadian_and_American_States
>>
>>2796493
>Do we have contacts? Friends? Ex-run partners?
You have one contact. 'Tiga' Solomon, an Oni smuggler and friend who brought you from the Hong Kong port to Seattle.

>We are an adept, do we get a char sheet or we will discover things as we go?
You'll get one soon™.

>I'm not very up to date on shadowrun fluff, whats so terrifying about that law firm and its senior partners?
In a pre-Awakening trid-show, there's a law firm called Wolfram & Hart. Whether the law firm you faced down today has any resemblance to that fictional law firm, you don't know. What you do know is that the Senior Partners gave you serious bad juju and that their reach is quite formidable enough that they could get the KE to snatch up four runners on false charges and fill up a public cafe with their security team without you noticing.
>>
>>2797028
>I had a question about the USCA, or whatever new country that has taken it's place. When was it signed into existence and are there any other big differences between the two?
It's the United Confederated States of America, the reunfied nations of UCAS & CAS on 2058 after secret negotiations between Dunkelzhan, UCAS, & CAS that went on after his death.

Of course, the move didn't go as smoothly when members of the CAS military initiated a short coup called the 7 Day War by Confederate sympathisers and the "Grundy War" by everyone else.
>>
>>2797512
>Grundy War
Or Grundy Rebellion.
>>
>>2796493
>whats so terrifying about that law firm and its senior partners?
As the guy who initiated the freakout, I'll explain my reasoning. I don't know about in the quest, and it's not a thing in core shadowrun canon.
But it has the same name (and shadiness) as these cunts:
https://en.m.wikipedia.org/wiki/Wolfram_%26_Hart
I honestly thought OP just cribbed the name (the name's just got that "shady law firm" sound to it), and was kidding. Apparently OP did mean for them to be up to some shit and for the Senior Partners to be menacing.
>>
File: Grimm.jpg (44 KB, 448x545)
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== Personal Data ==
Name: William Grimm
Movement: 16/32 (2m/hit)
Swim: 6 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Male Age 28
Height 6' 2" Weight 200 lbs
Composure: 7
Judge Intentions: 9
Lift/Carry: 7 (60 kg/40 kg)
Memory: 5
Nuyen: 5,410¥

== Attributes ==
BOD: 3
AGI: 6 (8)
REA: 5 (6)
STR: 4
CHA: 4
INT: 5
LOG: 2
WIL: 3
EDG: 5

== Derived Attributes ==
Essence: 6.00
Initiative: 11 +2d6
Physical Damage Track: 10
Stun Damage Track: 10

== Limits ==
Physical: 6
Mental: 4
Social: 6

== Powers ==
Improved Physical Attribute (AGI)Rating: 2
Improved ReflexesRating: 1
>>
>>2797729
== Qualities ==
Adept
Ambidextrous
Amnesia (Neural Deletion)
Driven (Gabriel)
>>
>>2797729
>Wolfram & Hart
nice initiative, we can have up to 3 actions, I see we are a agi/react freak. and there we have it, the amnesia!
>>
>>2797749
Note that this isn't all of your stats revealed. Just the relevant ones you've uncovered so far in the session
>>
File: Redmund Barrens.jpg (506 KB, 1920x1068)
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You're currently heading towards the Redmond Barrens, one of the two walled off zones of the Seattle Megaplex. The Barrens are practically lawless, where the KE usually patrol in platoon size in an MRAP or APC with drone air support. Roving bands of scavengers and gangers prowl the area, where the smallest amount of food or meaningless trinkets can get you killed.

The Screaming Banshee lies somewhere just on the far edge of Touristville, a "gentrified" district in Redmond thanks to its proximity to Bellevue and the tourists and slummers who want to experience the "thrill" of the Barrens. It's relatively safer than the rest of the Barrens, if only because there's a constant KE patrol here and armed men hired by organized crime to keep the peace.

Time to choose your gear; Note that you won't be able to access the rest unless you return to the Brynhildr.

Gear List: https://pastebin.com/mkAsN7ez
>Guns Blazing: All of your armor and equipment. Weapons: 1 Colt M23 Custom, 1 Ruger Super Warhawk Custom, 2 Tomahawks, 1 Combat Knife, 3 ext. mags of AR ammo(180), 1 ext. mag of APDS(60), 1 ext. mag of SnS(60), 3 spd loaders of revolver ammo(18), 6 rounds of APDS(revolver), 6 rounds of SnS(revolver)
>Low Profile: Armor & gear sans the Ballistic Mask. Weapons: 1 Ruger Super Warhawk Custom, 1 Combat Knife, 3 spd loaders of revolver ammo(18), 6 rounds of APDS(revolver), 6 rounds of SnS(revolver)
>Shades: Write-In
>>
>Low Profile: Armor & gear sans the Ballistic Mask. Weapons: 1 Ruger Super Warhawk Custom, 1 Combat Knife, 3 spd loaders of revolver ammo(18), 6 rounds of APDS(revolver), 6 rounds of SnS(revolver)

We need to be prepared, but not overtly hostile. This is a business meeting, it is however in a place that could easily be unfriendly.
>>
>>2797877
>>Low Profile: Armor & gear sans the Ballistic Mask. Weapons: 1 Ruger Super Warhawk Custom, 1 Combat Knife, 3 spd loaders of revolver ammo(18), 6 rounds of APDS(revolver), 6 rounds of SnS(revolver)
>>
>>2797909
>>2797923
>>Low Profile
Writan
>>
File: Banshee.jpg (514 KB, 2560x1440)
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Rolled 1, 5, 3 = 9 (3d6)

You don't expect a major firefight, so you leave your Colt M23 and ballistic mask behind.

"We're here." says SS. You proceed to exit Brynhildr.

Even with your low expectations, the Banshee is not a nice place. If it wasn't evident from the building that look like it was built with spit bricks and rotten wood and the blinking red neon sign that's slowly dying to its last phosphor, it's the guy who comes crashing through the batwing doors that you all were attempting to wander in. Not running, but thrown, he crashes to the ground and rolls. He's a brown haired Anglo-norm in a synth-leather jacket, with snot and puke crusting his chin, whisky staining his collar, and sporting a hell of a shiner.

"And remember to stay the hell out!" yells the pissed off Ork bouncer, dusting off his hands, one of which is a mean looking cybernetic. Then his yellow-eyed gaze turns to you. He thumbs towards a peeling paper sign on the brick wall just inside the door that reads NO WEAPONS in jagged capitals (the Defiance T-250 leaning on the wall below it is apparently an exception), and then extends a metal mesh basket where you can deposit yours. From inside you can hear the wailing of orksploitation nu-metal from a sound system that sounds suspiciously like a busted jukebox, rising above the tumult of clinking glasses, raucous conversation, and at least one bar fight about to break out. Your nose detects a unique mélange of stale whiskey, spilled beer, sawdust, and sour sweat.

What do?
>Place your firearms
>Try to sneak them past
>Write-In
>>
>>2798000
>>Try to sneak them past
>>
>>2798000
>Try to sneak them past
I mean, concealing a Super Warhawk is a bitch and a half, but we gotta try.
>>
>>2798000
Place your firearms
We keep knith
>>
Rolled 2, 1, 2, 2 = 7 (4d6)

>>2798019
>>2798025
>>2798075
>Try to sneak them past
Roll 14d6 [Palming+AGI-1(Large weapon)](Max: 6 hits)
>>
Rolled 2, 10, 11, 13, 1, 9 = 46 (6d14)

>>2798080
>>
Rolled 4, 6, 6, 5, 1, 6, 3, 5, 2, 6, 4, 4, 6, 3 = 61 (14d6)

>>2798080
I think i did it wrong woopss
>>
>>2798089
>Success! [6v0]
Writan
>>
File: Ork Bouncer.jpg (133 KB, 711x1000)
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Rolled 2, 4, 5, 4 + 8 = 23 (4d6 + 8)

You opened your jacket, carefully palming your weapons out of sight, to show that you're not packing any heat.
Uncovered Adept Power: Nimble Fingers

Barely looking at you while checking out Mustang's skin tight outfit, he grunts and steps out of the way to let you in.

>Cont.
>>
>>2798095
The Banshee is the very definition of a dive bar; strings of LEDs, a pissed off Ork bouncer, and cheap booze that can barely pass as alcohol. You suspect that it got its name from the from its crappy Thursday night karaoke sessions with a tinny sound system and drunken patrons who can’t carry a tune in a bucket. It's barely packed, considering it's a Sunday night but you notice that the patrons are separated into Orks, Ghouls, and a couple of Trolls. Occasionally you can hear gunshots from outside the bar. All in all, it's a typical night in the Barrens.

On the second level, you see a figure waving at you and gesturing you to come up. As you climbed up the stairs you see only one man standing over at the only booth. He's a thin, somewhat greasy looking male Korean human, with a pencil-thin mustache and a comb over. He’s wearing a lined coat in a dull crimson color over a black business-casual dress shirt and white tie, and has a gleaming datajack on his temple, but no other obvious augmentations or weapons.

"Take a seat." he says as he gestures at the booth.

Once you all sat down, he speaks, "I'm Mr. Johnson. And you're the runners that we spoke over the commlink. Drinks, anyone?"

Crowley speaks up, "No, thank you."

Johnson snorts, "Suit yourself. Oi, barmaid! Get me a 7&7!" He yells at a strung-out ork barmaid, half comatose from the derms of bliss on her arm.

Once she left, Johnson leans forward and lowers his voice.

"This is a very simple piece of work that I’m sure is well within your capabilities. The only catch is that it has to be done in a very short timeframe. I need an item retrieved from a nearby business and brought back here. Security should be minimal, with no need for overt violence, although I’ll be honest,” he smiles less than charmingly, “I really don’t care at all what you do to get it. The pay is 4,000¥ for your group to split up as you see fit. If you agree, I’ll tell you where you’re going and what you’re looking for.”

What do?
>Ask Questions
>Let Crowley take the lead
>Negotiate
>Write-In
>>
>>2798116
>>Let Crowley take the lead
>>
>>2798116
>>Let Crowley take the lead

let the face face

if we something we don't like we can ask about it
>>
Rolled 3, 4, 2, 4, 4, 1, 3, 2, 3 = 26 (9d6)

>>2798120
>>2798161
Alrite, I need 16d6 (Max Hits: 7) Bo3
>>
Rolled 1, 5, 6, 1, 5, 5, 3, 3, 4, 3, 3, 2, 2, 5, 4, 4 = 56 (16d6)

>>2798162
>>
Rolled 3, 4, 2, 5, 1, 4, 1, 6, 4, 6, 6, 5, 5, 4, 3, 3 = 62 (16d6)

>>2798162
>>
Rolled 4, 3, 5, 2, 3, 1, 4, 3, 4, 3, 6, 5, 2, 1, 6, 4 = 56 (16d6)

>>2798162
rolling last set to get the ball rolling

if another anon shows up, ignore this
>>
>>2798162
are we using critical glitch rules?
>>
>>2798182
Yes.
>>
>>2798167
5 hits
>>2798175
6 hits
>>2798180
3 hits

6 hits v 0 hits
>Would you like to assist Crowley?
>>
>>2798191
yes

if he is only telling after we agree his going to have to fork more money.

let's keep things simpl I geuess, who's in charge of security, how much time do we have, if we find anything else is it ours?
>>
>>2798191
>Yes
>>
>>2798200
>>2798201
I need 7d6 [Neg+CHA, (Max Hits: 6)]. First roll
>>
Rolled 2, 3, 5, 1, 2, 5, 4 = 22 (7d6)

>>2798206
>>
>>2798207
>6 (+2) hits vs 0
>Success
Writan
>>
Crowley smirks, "10k¥, 5,000¥ upfront"

"No way!", exclaims Johnson. "6,000¥. And I won't pay anything upfront"

Sighing, Crowley stands up. "Then, we have nothing to discuss about. Good night, Mr. Johnson." He gestures for the rest of you to leave.

Johnson starts to panic, "It's an easy six gees!"

"Not without further info. You could be walking us into an ambush. No dice, omae." continues Crowley.

"And we won't do anything without it or a down-payment" You interject.

"Fine. 8,000¥, no downpayments. Final offer and I won't go any higher for what should be a milk run for people like you."

Crowley looks at each of your party. Mustang is disinterested and scans the crowd below. SS nods. You too gave him a nod.

"See, omae. That wasn't so hard..." Crowley smirks and shakes Johnson's hand while the crew sits down again.

“What I need is a commlink. It’s currently held by this guy named Oxycode, a real piece of drek—small time pimp, pusher, hustler. I don’t give a fuck what happens to him. He could win the lottery or get sold for parts to Tamanous for all I care. I just need his commlink. He’s at room 312 at the Novelty Hills Sleep & Eat, 10 minutes walk away from here. That means the commlink’s there too. You have any questions? If not, you should get going. I need that commlink tonight.”

Crowley asks, "Who's in charge of the drek's security? And you only want his commlink?"

"No one. He's street scum. The only security he probably has are his friends, who are equally scum." Johnson taps his finger. "And yes, the commlink is of paramount importance. I don't give a drek about anything else. Don't bother coming back if you don't have his commlink."

What say?
>More questions
>"We'll get on it."
>Write-In
>>
>>2798227
>More questions

This friend? Are we talking gangers? What colors?

I want to know if we are up agains magic, cyberd up freaks or street trash

Then
>we'll get to it
>>
>>2798233
support

if they are gangers maybe we or SS know about them, and more importantly, if they are allied with someone, it's important to know in whose toes you are stepping
>"We'll get on it."
>>
>>2798233
>>2798235
You decide to speak up, "These street scum? Are we talking gangers? What colors?"

"Gangers. They used to be go-gangers until their bosses got geeked in a turf war and they lost most of their gear." Johnson sucks on a vape. "Crimson Crush, I think they're calling themselves these days."

Crowley stands up, "Alrite, omae. We'll be on our way. You'll get your commlink as soon as possible."

The Korean just waves you to go. As you walk down the stairs, you pass the barmaid, bringing in Mr. Johnson's drink. SS opens his mouth, "So we're taking Brynhildr or what?"

Well, do ya?
>"Yes. Barrens are dangerous enough as it is."
>"No. We can handle it. No need to alert the mook's security"
Oh, and someone give me 11d6 [PER check]. First roll
>>
>>2798250
>Forgot Trip
>>
Rolled 5, 1, 5, 3, 4, 2, 5, 6, 2, 2, 2 = 37 (11d6)

>>2798250
>"No. We can handle it. No need to alert the mook's security"
>>
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>>2798250
>>2798252
>And the bloody pic. End me pls.
>>
>>2798250
>>"No. We can handle it. No need to alert the mook's security"

let's just swing by the truck to get our tomahowks
>>
>>2798255
also, tell him to keep Britney nearby in case we need a quick get away
>>
>>2798253
>>2798255
>>2798256
Writan
>>
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"No. We can handle it. No need to alert the mook's security" you reply. "Let's just swing by Britney first, I'm gonna need my axe for this"

SS's forehead pops a vein, "Oh. Har. Har. Very funny. Her name's Brynhildr, you uncivilised drekks"

Crowley gives a hooting laugh and gives a friendly slap on your back, "Ha! I knew you were a gentleman of culture, mate. Once we're done, I'll buy you a drink."

You nod, but your head scars starts to tingle and a sharp feeling enters your mind.

You feel something's wrong. And then you notice the half of the ghouls in the joint have grouped up in front of the entrance. Most of them are still having a conservation holding a bottle or a pool cue. It's obvious they're waiting for something. Or someone more like.

As your crew moves closer to the entrance. one of them looks up and blocks the door, smiling.

What do?
>Ignore him. Just walk on through.
>Address him. Be polite.
>Write-In.
>>
>>2798269
>>Address him. Be polite.

this ghoul played too much Skyrim.
>>
>>2798269
>Address him. Be polite.
>>
>>2798275
>>2798283
Writan
>>
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Rolled 1, 4 + 7 = 12 (2d6 + 7)

You stop right one step in his arm's reach.

"Excuse me, omae. You're blocking the way."

Even though you're a head taller than the ghoul, he still looks defiantly at you. "I think not, omae.", he leers at you. "See, you haven't paid the Banshee's entrance fee yet."

You slowly move your feet forward to a more stable stance. "Oh, and how much is it then?" you ask.

The ghoul's grin became wider. You can smell a tinge of rotton meat. "Why, omae. I think you all can stay and buy me and my chums a round of drinks." Then almost as an afterthought, "And the ginger can sit in me lap. I'm sure to give her a night she won't forget."

You curtly respond, "And if we don't want."

The ghoul's friends are now in a semi-circle in front of you. He laughs, "Well, omae. I'm afraid that wasn't a request."

>Roll 2d6+11 for initiative. First roll.
>>
Rolled 6, 6 + 11 = 23 (2d6 + 11)

>>2798307
you poor sod, you chose the wrong people to shake down.

if we roll well on the ini can we punch him before he finishes talking?
>>
>>2798319
holy shit
>>
>>2798319

Alright, I'm ready for some Super Hot level of bullshit here.
>>
Rolled 4, 2, 6, 2 = 14 (4d6)

>>2798319
LOL, You're FTE fast, omae. You've managed to break Ghoul A's jaw.

3 InitPasses.

Pass 1:
>Grimm [IS:23]
>Ghoul A who was speaking to you [IS:08]
>Ghoul B on your left [IS: 11]

Pass 2:
>Grimm [IS:13]
>Ghoul B [IS:01]

Pass 3:
>Grimm [IS:3]

Combat initiative works in SRAUQ as lowest character choose their actions, but effect starts from the highest character. I.e. Char A is top. Char B is bottom. Char B choose his action, then Char A. When the effect starts, results from Char A goes first, then Char B

>Pass 1
Ghoul B tries for a kidney shot, Ghoul A flinches.

Roll 11d6

What do?
>Hit the ghoul in front of you
>Hit the ghoul on your left
>Write-In
>>
>>2795597
Kek so we can't say S O Y anymore, that's not very onions
>>
>Roll 11d6

Scratch that. Roll 15d6 to dodge
>>
>>2798361
>Hit the ghoul on your left
Take out the one who's actually going to act this pass.
>>
Rolled 6, 5, 5, 2, 4, 1, 4, 2, 4, 2, 6 = 41 (11d6)

>>2798361
Puch ghoul A jaw's off

ask him
"say that again? didn't hear you omae.
>>
Rolled 6, 2, 3, 2, 1, 4, 3, 3, 6, 1, 5, 5, 4, 4, 6 = 55 (15d6)

>>2798377
>>
>>2798381
Ghoul B whiffs his kidney shot.

>>2798378
>>2798379
Tie Breaker?
>>
>>2798383
I know ghoul b is the smart choice, but to hell with it, shut ghoul a up
>>
Rolled 5, 6, 3, 5, 1, 1, 3 = 24 (7d6)

>>2798378
>>2798379
>>2798394
Alrite, I need 10d6 (Max hits: D6) Bo3
>>
Rolled 5, 2, 1, 3, 3, 2, 4, 4, 2, 6 = 32 (10d6)

>>2798400
>>
Rolled 5, 4, 4, 1, 6, 5, 5, 2, 2, 4 = 38 (10d6)

>>2798400
>>
Rolled 5, 3, 5, 5, 2, 2, 3, 3, 5, 5 = 38 (10d6)

>>2798394
>>
Rolled 5, 2, 3, 1, 1, 5, 2, 6 = 25 (8d6)

>>2798402
2 hits

>>2798409
4 hits

>>2798411
5 hits

>>2798400
>Success! [5v3]
Ghoul A is very much dead with his lower breaking off.

Pass 2:

Ghoul B tries a haymaker.

Roll 15d6 to dodge

>What do?
>>
Rolled 1, 2, 3, 4, 3, 2, 3, 3, 5, 3, 4, 2, 2, 1, 5 = 43 (15d6)

>>2798416

Give Ghoul B the same treatment.
>>
Rolled 6, 2, 2, 5, 1, 5, 6, 3, 5, 6, 4, 5, 1, 3, 4 = 58 (15d6)

>>2798416
>>2798421
Throw in a kneee to the groin to knock off his junk.
>>
Rolled 3, 5, 5, 2, 1, 3, 6, 1, 4, 1, 3, 5, 3, 6, 6 = 54 (15d6)

>>2798416
>>
>>2798421
>>2798428
>>2798429
Successful dodge. But I'm still going to need a tie-breaker.
>>
>>2798428
this

" I don't think the lady would enjoy that lap omae, you should see a doctor"
>>
>>2798434
For?
>>
Rolled 6, 4, 3, 1, 1, 1 = 16 (6d6)

>>2798421
>>2798428
>>2798444
>Knee to the groin [Called shot]

Roll 8d6

You can use edge.
>>
>>2798421
I prefer this

Efficient jaw removal business. They talk too much.
>>
Rolled 2, 2, 6, 4, 5, 6, 4, 5 = 34 (8d6)

>>2798456
Too late I guess
>>
Rolled 1, 1, 5, 2, 6, 5, 5, 1 = 26 (8d6)

>>2798456
Oh I thought we could punch and kick in the same combat scene....
>>
Rolled 5, 3, 3, 1, 4, 3, 5, 5 = 29 (8d6)

>>2798456
>>
>>2798463
4 hits

>>2798466
4 hits

>>2798473
3 hits

>>2798456
>Success! [4v1]

Ghoul B flinched.

Pass 3:

>What do?
>>
>>2798485
>>2798456
Forgot my trips again.
>>
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>>2798485
Job its Gob.
>>
>>2798466
This is happening in all of 3 seconds, omae.
>>
>>2798485
Thoss out the window
>>
>>2798509
>Hitting the ghoul
>>2798577
>Tossing out of the window

Need a Tie breaker.
>>
>>2798594
Let them eat knuckles
>>
Rolled 6, 6, 3, 4 = 19 (4d6)

>>2798509
>>2798577
>>2798641
>Hitting Ghoul B it is.

Roll 10d6 [Max Hits: 6], Bo3
>>
Rolled 3, 3, 4, 1, 3, 5, 2, 4, 6, 3 = 34 (10d6)

>>2798648
>>
Rolled 5, 1, 3, 6, 5, 2, 2, 6, 1, 1 = 32 (10d6)

>>2798648
>>
Rolled 6, 3, 3, 1, 6, 2, 1, 3, 1, 4 = 30 (10d6)

>>2798648
>>
>>2798670
2 hits

>>2798677
4 hits

>>2798703
2 hits

>>2798648
>Success! [4v2]

Ghoul B is lights out now.

You probably also want a Perception Check

Roll 11+d6. First to roll
>>
>>2798716
>Roll 11+d6

I meant 11d6
>>
Rolled 4, 3, 5, 6, 5, 3, 2, 1, 4, 6, 2 = 41 (11d6)

>>2798716
Rollin’
>>
Rolled 4, 1, 4, 1, 3, 1, 4, 6, 3, 6, 5 = 38 (11d6)

>>2798717
>>
Rolled 5, 3, 6, 2, 5, 6, 4, 4, 3, 6, 3 = 47 (11d6)

>>2798716
>>
Rolled 1, 2, 5, 1, 2, 1, 3, 4 = 19 (8d6)

>>2798719
>4 hits

The biggest Ork you've ever seen far is bearing down on you with a fist the size of a Jack-Rabbit

Roll 15d6. Bo3
>>
Rolled 4, 4, 1, 2, 4, 1, 5, 5, 1, 6, 5, 5, 4, 5, 4 = 56 (15d6)

>>2798737
>>
Rolled 2 + 8 (1d6 + 8)

>>2798742
6 hits

The Ork swings wide as you made a dodge roll.

>Roll 2d6+11 for Initiative. First Roll
>>
Rolled 2, 4 + 11 = 17 (2d6 + 11)

>>2798753
>>
Rolled 2, 6, 5, 4, 2, 2, 1, 4 = 26 (8d6)

>>2798754

2 InitPasses

Pass 1:
>You
>Ork

Pass 2:
>You

The Ork takes another swing now.

Wat do?
>Hit the Ork with haymaker
>Kick the Ork
>Write-In

As you choose, roll 15d6 to dodge. Bo3
>>
Rolled 5, 2, 4, 5, 5, 5, 5, 1, 6, 5, 1, 5, 5, 1, 1 = 56 (15d6)

>>2798763

>Haymaker
>>
Rolled 1, 5, 3, 4, 3, 6, 4, 2, 1, 4, 3, 1, 1, 3, 6 = 47 (15d6)

>>2798763
>Hit the Ork with haymaker
>>
Rolled 4, 1, 2, 2, 5, 6, 5, 6, 5, 6, 2, 6, 6, 6, 5 = 67 (15d6)

>>2798763
>>Hit the Ork with haymaker
>>
>>2798821
9 hits [Max 6]

>>2798835
3 hits

>>2798851
10 hits [Max 6]

>>2798763
Success!

Roll 12d6. Bo3
>>
>>2798871
k man, see ya
>>
>>2798884
I fucked up. Ignore >>2798871
>>
Rolled 1, 2, 1, 1, 4, 2, 5, 5, 5, 3, 1, 3 = 33 (12d6)

>>2798882
>>
Rolled 5, 6, 4, 6, 5, 1, 6, 1, 4, 1, 3, 4 = 46 (12d6)

>>2798882
>>
Rolled 6, 1, 5, 1, 3, 2, 3, 5 = 26 (8d6)

>>2798890
3 hits

>>2798904
5 hits

Ork rolling to defend
>>
>>2798978
>Success! [5v3]

You can get another hit in.

Wat do?
>FINISH HIM
>Roundhouse Kick
>Write-In
>>
>>2798983
>Roundhouse Kick
>>
>>2798983
>Roundhouse Kick
>>
>>2798983
>>Roundhouse Kick
>>
Rolled 2, 3, 1, 4, 5, 1, 6, 3 = 25 (8d6)

>>2798987
Roundhouse kick it is.

>Roll 12d6, Bo3 (Max Hit: 6)
>>
Rolled 2, 1, 4, 1, 3, 6, 5, 2, 4, 4, 6, 2 = 40 (12d6)

>>2799163
>>
Rolled 9 (1d12)

>>2799163
>>
Rolled 4, 1, 5, 3, 2, 4, 5, 3, 5, 3, 1, 2 = 38 (12d6)

>>2799181
shit
>>
Rolled 2, 4, 3, 4, 1, 5, 1, 1, 2, 5, 4, 2 = 34 (12d6)

>>2799163
>>
>>2799167
>>2799186
3 Hits

>>2799188
2 Hits

>>2799163
>Success! [3v2]

6 seconds, 1 ghoul de-jawed, 1 ghoul having the daylights beaten out of him, and an Ork spending 6 months in recovery for concussion and several cracked ribs. Congrats, you are a CQC monster.

Cinematic scene up in a few hours. Session will also resume then.
>>
I believe we have acquired, as the ahem "Hood Gs" put it. Some 'Street Cred'
>>
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INTERLUDE START

Krel (real name: Curtis) is having a really bad day. His gang's quota to the Tamanous has not been met lately and the syndicate is getting impatient and it wasn't a lack of effort on his end. The homeless, refugees, and squatters have been scarce as of late thanks to the spring heatwave. Not satisfied with the excuse, the syndicate had several of Krel's cousins being butchered in front of him for organs. And Krel's running out of cousins.

"Pssst, boss" nudges Bob, Krel's long time second, with his elbow.

"Buzz off, Bob" Krel (real name: Curtis) nurses his beer, trying to figure out how not to be dropped into a pit of hungry Chupacabras at the next meeting.

"Boss, you really gonna wanna see this", Bob rasps in a low tone. Krel looks up and see four "tourists" who've just entered the bar. Finally, Krel's luck is turning and he can see the sunlight, figuratively speaking, at the end of the of tunnel. He whistles at the rest of the gang, getting ready to do the usual to kidnap these poor sons of bitches. They split into two groups, Krel (real name: Curtis) leading one group to block the front doors, while the rest under Bob block the emergency exit.

Krel leers at his targets descending from the second floor. "Don't touch the redhead's face," he says. "We're going to have a leetle fun with her first." The gang chuckles, almost drooling while reminiscing the last time they "had fun" with their quotas.

Krel (real name: Curtis) stares at the lead of the group, a 6'2" and very fine specimen of a normie. The vic carries himself with a straight back, almost arrogantly. Most likely a corporate SINner from Bellevue on his first slumming, decided Krel. As he blocks the group and began his usual spiel, he doesn't notice that the normie has his legs spread slightly and lowered his waist

"And if we don't want to," the slummer says, in a low, primal growl.

His gang close enough now to sucker punch the normie, Krel (real name: Curtis) laughs, "Well omae, I'm afraid that wasn-...."

The very last thing Krel saw was two lightning blurs the size of a Bulldog ripping off his jaw.

INTERLUDE END

>Cont.
>>
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>>2800127
https://youtu.be/a6BbvCC0VI0

With a one-two lightning combo, you broke the ghoul leader's jaw off. "Say that again? Didn't hear you, omae," you say as you dodged his buddy's sucker punch.

The second ghoul tries to recover his whiff and readies himself to send you a haymaker. You didn't let him. You throw your knee in to break his groin, " I don't think the lady would enjoy that lap omae, you should see a doctor". As the ghoul keels forward, you gave an mighty uppercut Bruce Lee would be proud off, lifting him up 3 feet into the air before his collapses.

Your scars starts aching again. You drop to the floor, while a fist the size of a truck just missed right above your head. As you roll up to a standing position, you notice your assailant is the biggest Ork you've ever seen and all hell has broke loose in the bar. Out of the corner of your eye, you see your crew in a free-for-all brawl with 6 ghouls and 3 other Orks.

Your assailant readies himself another swing at you, but you stepped well into his reach and threw a mean haymaker. He flinches, and you took advantage by sending him a roundhouse kick. You hear a crack and your opponent fell like a marionette with its strings cut.

As you take another survey of the bar, the carnage still continues. Although, your crew's already done with their brawl, with at least four of the ghouls with a gaping knife wound, one with his neck at an impossible angle, while the rest lie groaning on the floor.

You nod your head towards the front doors, signalling to your crew it's time to blow the joint. As you all pass the bouncer, he grunts and grins at you. "Now that's a real Barrens welcome." You make a vague grunt and proceeded to the Brynhildr.

"Everyone alright?" you ask. Mustang stays silent, wiping her knives on a piece of cloth. SS is bent over, taking deep breaths, but nodding and giving a thumbs up. Crowley massages his neck, "Not too bad, mate. But I'd suggest we pack more heat going forward, yes?"

What do?
>Agree. Gear up to pack more heat.
>Disagree. "We're fine as it is."
>Write-In
>>
>>2800267
>Agree gear up
>>
>>2800267
>>Agree. Gear up to pack more heat.
>>
>>2800267
>Agree. Gear up to pack more heat.

that was cool
>>
>>2800340
>>2800378
>>2800409
Writan
>>
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You nod, "Agreed. Let's grab our gear and head out in five."

You retrieved your Colt M23 Custom, 2 Urban Tribe Tomahawks, 3 ext. mags of AR ammo(180), 1 ext. mag of APDS(60), & 1 ext. mag of SnS(60)

Gear List: https://pastebin.com/mkAsN7ez


>Cont.
>>
>>2800453
we are not taking Bethany tho
>>
>>2800453
Fifteen minutes later

A 10 minute brisk walk to the motel doesn't bring up any memories and yet the place slowly . You can taste the desperation and you skin slightly crawls from the feel of the Redmond Barrens at night. This is a place that most of Seattle’s inhabitants would go to great lengths to avoid. Pawn sirens are constant, but never sound close enough to help. Remote gunfire echoes across the concrete canyons and scarred salvage yards like thunder. Most people living here are whacked out on drugs or BTLs just to get through the misery of their day-to-day existence, cocooned in filth on the sidewalk, shivering and twitching as their brain is secluded in its own false and isolated paradise. Rabid dogs, devil rats the size of fat tomcats, and worse things snarl and salivate from the darkened alleyways. Gangs prowl the streets like wolfpacks, looking for prey they can pounce on, culling the metahuman herd of the weak and sickly.

This is the hell on earth where failed runners and others that society has chewed up and regurgitated are damned to.

If not for the sad neon sign and pushy AROs loudly proclaiming it the “Novelty Hills Sleep And Eat,” you’d think this structure was exactly what it used to be: a large warehouse.
Down the street is a Stuffer Shack so encrusted in graffiti it’s almost unrecognizable; every other building in the immediate neighborhood is condemned, or ought to be. A trio of beleaguered looking prostitutes—human, elf, and dwarf—in torn fishnet hose, synth-leather jackets, and miniskirts loiters at one corner of the motel. A few other similarly destitute customers come and go, renting and abandoning rooms, buying and selling drugs, or shuttling stuffers back and forth from the Shack. But the area is mostly deserted. Through the large glass windows above the motel’s main doors, which bleed weak yellow light onto the dark, smog-ceiling-ed streets, you can see the three-tiered, pipe-framed access catwalk setup.

What do?
>Scout the place
>Go in guns blazing
>Go in quietly
>Confer with your crew
>Write-In
>>
>>2800499
>>Scout the place
>Confer with your crew


we dont really know them, wht can they do to get us in undetected? do we have a dekker or someone who can get in the building's node?


p.s. sorry for my jargon, I'm a 3rd ed fag
>>
>>2800499
>yet the place slowly feels familiar
I am a lower life form than a tardigrade. Kill me
>>
>>2800499

>Scout the place

But also: >>2800554

We're not quite dumb muscle, but let the rest of our team play their parts in this operation.
>>
>>2800499
>>Go in quietly
Just go right in through a back door or something, and go to the room. Scouting it will take too much time, and while some might notice us, what are they gonna do, ask the four heavily armed Shadowrunners to go through the front entrance?
>>
>>2800499
>Go in quietly
>>
>>2800554
>>2800666
>>2800710
>>2801046
Writan
>>
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"Alright, game plan, lady and gentlemen." You say while thumbing at the motel. "We're going in quietly, but we need a quick scout of the place. I don't have anything short of entering the place and recon by fire."

"Well, in that case, if you want to wait for 30 minutes while I prepare a magic circle to summon a spirit..."

SS interjects, "Eight ork gangers."

"How can you tell?" "Where?" Both Crowley and you ask at the same time.

"Four wearing gang colors immediately outside the front door, and four more loitering inside the lobby, with one very pissed dwarf." replies SS smoothly. "As for how..." He reaches out just in time to catch an eagle sized blur. "Solo Wing here got most of it." You see the blur materializing as a heavily modified Lockheed Optic-X2, which promptly folded itself into a cyberdeck.

Crowley remarked, "Huh, neat."

"Alright, we got our plan. Let's get moving," you say. "Eyes sharp, and weapons ready. They're just gangers but don't underestimate them and..." A thought just made itself evident. "Where's Mustang?"

All of you swivel your heads looking for Mustang until Crowley gestured in a direction. You turned your head towards said direction and saw Mustang walking down an alley right next to the motel. She approaches a fire escape staircase with its ladder still up.

Mustang begins a running start, leaps onto a wall, and then boosted herself 12 feet high onto the railings. She releases the ladder and waves her hand beckoning you all to climb up.

You feel Crowley gently place his hand on your shoulder, "Well that's one way to do it." He and SS starts walking, and so do you once you closed your mouth.

>Cont.
>>
>>2801185
Once inside, you all went to the third floor to look for Room 312. Its door has a maglock card-reader that looked like it was made seventy years ago, and a peeling faded red sticker warning that any tampering with or forcing will sound the alarms.

What do?
>Get SS to hack the lock, he seems to be the electronic expert
>Get Crowley to persuade the hotel attendant to pass a spare key
>Write In
>>
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>>2801215
Forgot Pic
>>
>>2801217
How sturdy looking is the wall?

Does the door open into the hall or into the room?

Are there adjoining doors to the room like in some hotels?
>>
>>2801217
And does the room have a window or roof access like our hotel room did at the start?
>>
>>2801222
>>2801223
>How sturdy looking is the wall?
Looks like its made from iron.

>Does the door open into the hall or into the room?
It hinges into the room.

>Are there adjoining doors to the room like in some hotels? Does the room have a window or roof access like our hotel room did at the start?
You don't know and can't tell at the moment.
>>
>>2801215
>Get SS to hack the lock, he seems to be the electronic expert
What if hes in another room under a fake alias down the hall or something?
don't give qm ideas now anon
>>
>>2801292
+1
>>
>>2801292
>>2801293
Alritey, writan
>>
>>2801293
Did we even ask if hes an electronic expert or did we assume?
>>
Rolled 3, 3, 2, 2, 6 + 3 = 19 (5d6 + 3)

"SS, can you hack it?" You ask.

SS scratches his chin, "Well it has been awhile..."

>Roll 12d6, Bo3
>>
Rolled 4, 5, 4, 2, 4, 5, 3, 5, 1, 5, 2, 3 = 43 (12d6)

>>2801339
>>
Rolled 4, 5, 6, 5, 6, 6, 5, 6, 5, 1, 4, 6 = 59 (12d6)

>>2801339
>>
Rolled 3, 1, 5, 2, 5, 6, 5, 5, 6, 1, 2, 4 = 45 (12d6)

>>2801339
>>
>>2801349
4 hits

>>2801406
9 hits (Max 6)

>>2801482
6 hits

>Success!

SS stares at the maglock for a second or two. Then he draws out his extendable baton and breaks the lock.

You flinch slightly and quickly ready your M23. But the alarm never came.

"What?" says SS when you and Crowley gave his a stare. "I didn't say I was an expert hacker."

>Cont.
>>
Rolled 6, 5, 3, 2, 1 + 3 = 20 (5d6 + 3)

The tiny cubicle room is dark except for the bland light from a portable trideo set. In the undulating dimness, you barely make out the head and right arm of an Ork, protruding past the far-edge of the slab-like plastic bed built into the wall on your left. The head and arm aren’t severed; they’re just the only part of him visible, peeking out past the corner of the bed. A closer look reveals he’s dead, his lips purple, his eyes glazed over, staring slackly at the nothing in the upper left corner of where his vision used to be. Lying on the floor beside him, just out of reach, are two comm-links.

"Well, that solves it." comments Crowley.

Wat do?
>Examine the commlinks
>Examine the dead body
>Search the room
>Write-In
>>
>>2801493
>Write-In
Crowley examine the comlinks
SS and Mustang check the room
We check body
>>
>>2801493
Have Mustang check the body
We will stand guard, in case someone "accidentally" enters the room
SS can check the commlinks to see if they're the ones we're after
Crowley can search the room
>>
>>2801523
>>2801523
+1
>>
>>2801504
>>2801523
>>2801560
Writan
>>
As the crew enter the apartment, you barked out orders.

"Mustang, check the stiff. SS, see if you can glean which commlink's the one Mr. Johnson want. Crowley, could you toss the room?"

"Gladly, mate." Crowley replies.

Mustang just strides over to the body.

SS has a frown on his face, "Look, omae. I already told you I'm no expert. I'm just the rigger for drekk's sake."

"Still better than the rest of us. I'm gonna stand watch, hopefully his friends don't check up on us."

I need 3 12d6s. First set, Mustang's. Second set, SS'. Third set, Crowley's. Also one 11d6 for you.
>>
Rolled 1, 6, 5, 4, 1, 2, 6, 2, 6, 1, 4, 5 = 43 (12d6)

>>2801587
>>
Rolled 6, 5, 6, 4, 3, 2, 6, 6, 3, 2, 3, 5 = 51 (12d6)

>>2801587
>>
Rolled 4, 2, 6, 5, 1, 4, 1, 4, 5, 6, 1, 4 = 43 (12d6)

>>2801587
>>
Rolled 2, 5, 3, 3, 3, 3, 5, 5, 3, 5, 2 = 39 (11d6)

>>2801587
>>
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>>2801593
5 Hits

>>2801603
6 Hits

>>2801615
4 Hits

>>2801621
4 Hits

Keeping an eye on the main lobby below, you have your M23 in a ready position. A drugged out prostitute stumbles her way out from one of the rooms nearby, ignores you, and starts heading towards the stairs.

From the corner of your eye, you see Mustang rifling through the stiff's clothes with a Karambit, pulling out a Browning Ultra-Power and a credstick.

SS examines both commlinks, one's a Sony Emperor, and the other's a Hermes Ikon. "There's not much on both commlinks, omae," says SS. "The only things on both comms are their contact list, which is also scrambled."

Crowley continues rummaging through the apartment, yielding nothing at the moment.

What do?
>Take both commlinks back to Mr. Johnson
>Collect the Browning and split the credstick later
>Continue searching the apartment for another minute
>Write-In
>>
>>2801646
>Continue searching the apartment for another minute

And then

>Take both commlinks back to Mr. Johnson
>Collect the Browning and split the credstick later
>>
>>2801651
Support.
If anyone stumbles upon us we can waste em and take their shit.
>>
>>2801646
>Browning Ultra-Power
Is that mad up or in 9×18mm Ultra?
>>
>>2801687
Browning Ultra-Power: This venerable sidearm is the Ares Predator’s primary competition as the world’s toughest heavy pistol. It offers a built-in top-mounted laser sight and is slightly cheaper.

Not made up.
>>
>>2801701
Ah, its only in the shadowrun fluff.
>>
>>2801651
>>2801665

>Roll 12d6. First to roll.
>>
Rolled 1, 3, 4, 2, 4, 3, 2, 4, 3, 1, 6, 5 = 38 (12d6)

>>2801724
>>
>>2801727
>2 hits
well shit
>>
>>2801744
corpse was killed long before we got the job.
>>
>>2801727
2 hits.

Mustang hands you the Ultra-power. You feel that it's full loaded. Meaning the stiff didn't get a chance to fire on his attacker. You turn to ask her, "Anything else?"

She hands you the credstick, which only had 600¥ on it. "We'll split this once we get paid from Johnson," you say. "Hey, Crowley. Found anything yet, we're leaving?"

"Not yet, mate. Gimme another minute, I'm almost finished casing the place," says Crawley whille his head is underneath the bathroom sink.

Wat do?
>Risk another minute for Crowley to finish up.
>Just leave.
>Write-In
>>
>>2801755
>Risk another minute for Crowley to finish up.
Point gun at door.
>>
>>2801755
>>Risk another minute for Crowley to finish up.
>>
>>2801755
>>Risk another minute for Crowley to finish up.
>>
>>2801755
>>Risk another minute for Crowley to finish up.
Give him time.
>>
Rolled 4, 4, 6, 4, 1, 6 = 25 (6d6)

>>2801782
>>2801827
>>2801879
>>2801929
>Risk another minute for Crowley to finish up.

>Alrite, I'm going to need one 12d6, and another 11d6. First to rolls for both
>>
Rolled 1, 1, 2, 4, 1, 5, 4, 2, 2, 1, 4, 1 = 28 (12d6)

>>2802089
>>
Rolled 5, 1, 2, 1, 5, 6, 3, 6, 2, 2, 1, 2 = 36 (12d6)

>>2802089
>>
Rolled 2, 2, 1, 5, 5, 6, 5, 1, 1, 2, 5 = 35 (11d6)

>>2802089
>>
Crowley is shit at looking for stuff
>>
>>2802092
1 hit

>>2802140
5 hits

No success for Crowley

Wat do?
>Wait another minute
>Assist him
>Leave
>>
>>2802159
Sigh...
And again with the trips
>>
>>2802159
>>Leave

we gave it a shot, It's time to scram
>>
>>2802159
>>Leave
>>
>>2802159
>>2802168
Leave, evidently there's nothing left.
>>
>>2802159
>Leave

I've gotta ask though. I'm no expert at the fluff, but do ghouls really just walk around the Barrens in broad daylight? And since when can they see?
>>
>>2802171
>>2802310
>>2802328
You hear loud rambunctious laughter from the lobby, which sealed your decision.

"Enough, Crowley, there's nothing here. We're leaving." you say.

Crowley frowned, and gave the dead body a kick. "Ugh, what kind of drug dealer doesn't have his stash close to him?"

"Whomever killed him must have taken it, ya dumb cunt." SS smiles, probably in schadenfreude at Crowley's frustration.

Crowley exits the apartment and rejoins you all, "Then the scumbag is an even bigger moron for leaving his stash in plain sight."

"Admit it," retorts SS. "You're just making excuses that you're incompetent."

"I got us extra nuyen, ya wanker. Besides, you're not even the best rigger in Seattle."

"Why I oughta..."

Rolling her eyes, Mustang slaps the back both Crowley's and SS' head, stopping both of them from escalating.

Ten minutes later

You meet Mr. Johnson again, this time in the parking lot next to the Screaming Banshee. He looks pleased, especially when you told him on the commlink that you got the goods/

"So where is it?" He asks. You nod at SS, and he passes both commlinks to Johnson.

Confused, he looks at you. "What's this?"

What say?
>Tell the truth
>Tell a lie
>Write-In
>>
>>2802363
T'was 7 pm-ish when the fight happened. These ghouls had cybernetic implants to see, courtesy of the organlegging syndicate they're a part off.
>>
>>2802372
>>Tell a lie
Tell him we killed the guy, then we found these two commlinks on him.
>>
>>2802372
>Write-In

you asked for the comlink located in that apartment, we got it for you, now pay up

I don't care if they are the right ones, he never specified how they were or what did they look like, he needed comlinks from that apartment and here they are
>>
>>2802372
>Write-In
He had these two commlinks on him, that is all.

And still, not shooting ghouls on sight. The absolute state of the Barrens.
>>
>>2802391
>>2802398
>>2802430
Writan

>And still, not shooting ghouls on sight. The absolute state of the Barrens.

It's 2075. Shooting ghouls on sight is faux pas now.
>>
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You decide to play it by the ear.

"You wanted Oxycode's commlinks, we got it for you. Now pay up."

Mr. Johnson doesn't respond. He quickly scans the address book of each commlink, had a small smile at the Emperor, and pockets it in his line coat. He drums his fingers on the Ikon, and off-handly remarks, "Good job. What became of Oxycode?"

What say?
>Truth. "He was dead when we got there."
>Lie. "As a freebie, he won't be a problem anymore."
>Write In.
>>
>>2802459
Omission: "he won't be a problem anymore."
>>
>>2802462
this
>>
>>2802462
sure
>>
>>2802462
>>2802516
>>2802522
"He won't be a problem anymore," you reply.

Johnson merely smiles and nods. After he spends a few moments more fiddling the Hermes Ikon, he fishes the credstick with the rest of the runners’ payment out of his pocket, and he tosses it to Crawley.

“If I have any work I need done in the future, I’ll get in touch with you through channels,” he says. Then, as he’s turning to a nearby black Ford Americar to leave, he tosses you back the other commlink, with a quizzical look. “You may want to hold onto that, kid. It might be worth something to somebody. Not me, but somebody. Worst comes to worst,” he adds, grinning, “it’s a nice commlink.” Then he drives off.

Your fingertips twitch, and part of you want to give in to the whispers of paranoia and toss the fancy commlink in the nearest garbage can immediately, just in case. However, you have a feeling Mr. Johnson’s on the level, and since this job didn’t exactly pay a mountain of money, it’s probably a good idea not to throw away potential opportunities for more cred.

>Cont.
>>
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>>2802539
In the rear cabin of Brynhildr, Crowley's finishes transferring the creds to four separate credsticks.

"Transfer's complete and all 8,000¥ is verified." He passes to each of you one of the credsticks. "Each of us gets 2,150¥, including from Oxycode's creds. Not bad for a milk run."

SS speaks up, "Even the cherry here didn't do too bad. You've should seen him back in the bar, he tore through those gangers like some sort of grim reaper."

"You definitely got a speed of viper, mate. I've never seen anyone move as fast as you." Crowley chimes in.

Mustang nods, points to her heart and then towards you. "Fenris," her velvet tones linger in your ear.

"Jolly good, mate. You're definitely in the life now, and you should know my runner handle now. It's Mercury." says Crowley.

"And I think you're ready for yours."

Pick one

>Reaper
>Viper
>Fenris
>Write-In
>>
>>2802572
I am lower than an amoeba, forgot my trips
>>
>>2802572
>Fenris

Not too on the nose like the othwr two, i like it
>>
>>2802572
The viper reaper of fenris
Or vrf
>>
>>2802572
>>Fenris
its ok for me too
>>
>>2802572
>Murder Billy
>>
>>2802620
>>2802622
>>2802644
>>2802649

"Fenris, it's Fenris." You picked Mustang's choice. She remains passive, but you thought picked up a hint of a smile.

" 'The Grim Fenris'... That's sounds like an auspicious start of your bloody legend, mate!" says Crowley as he gives you a fist pump.

He slaps SS' back. "Onwards, crew. I know just the perfect spot in Downtown to celebrate!"

= = REWARDS ==

Cash
>2,150¥

Karma total - 5
>Overall challenge: 1 Karma
>Gang survived: 2 Karma
>Objectives complete: 1 Karma
>Killed 162 gang: 1 Karma

Street Cred: +1
>>
>>2802714
>Street Cred: +2

Episode 1 of Shadowrun AU Quest is done! Next episode will be in a different thread and your updated character info will be posted there.

I'm Virgil and this is my third Quest after the aborted Stardust Wuxia Quest and Rogue Trader Quest. AMA!
>>
>>2802728
thanks man, I enjoyed playing.

Will we deal with day to day or is this going to be episodic runs?

What could have gone wrong? for example, could we be ambushed at the apartment if we failed our rolls?

It was our first run or the first run we remember, seeing as we have amnesia?

when do you think will be the next episode?

what rogue trader quest? the one with the military house?
>>
>>2802743
>Will we deal with day to day or is this going to be episodic runs?
Depending on the plot. Rest assured there will be one-shot runs that isn't related to the overall grand scheme that's cooking in the background.

>What could have gone wrong? for example, could we be ambushed at the apartment if we failed our rolls?
Well, you could've decided to completely walk out on Wolfram & Hart. Lawyers are very vindictive.

>It was our first run or the first run we remember, seeing as we have amnesia?
First run that Grimm could remember.

>when do you think will be the next episode?
Within the day, I need a break first. And totally not delaying for time.

>what rogue trader quest? the one with the military house?
Not sure. Now that I think about it, I forgot to archive it because it was that terrible.
>>
>>2802760
I played one where I stopped following by the time we entered a space hulk with some kind of chaos infection
>>
>>2802781
Ah, well mine was only one thread.
>>
>>2802728
>Stardust Wuxia Quest revival when?
Idk about the RT one.
>>
>>2803160
IDC*

>>2802785
Also you never use ur twitter.
>>
>>2803160
>Stardust Wuxia Quest revival when?
When I managed to find my notes again. Which is somewhere between my new place and old.

>>2803439
>Also you never use ur twitter.
Yeah, it was made for SDWQ updates only.
>>
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>>2801185
>Solo Wing
SS is officially mah nigga.
https://www.youtube.com/watch?v=vGjwXI0n5-I
>>2801711
Yeah, it's just a crazy cyberpunk BHP.
>>2802714
>all these chummers trying to hop in Mustang's snatch right away
>nobody holding out to see if we meet a qt Ork razorgirl
>>
>>2803942
>Brown Ork
Not even going for the superior green Ork
>>
>>2803942
Who said I was jumping on mustang, it was only the least shit option of the three, as for your orc girl preference......a shit....your waifu a shiiiiiit fight me irl bro!
>>
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>>2803949
>>2803954
>>
>>2803990
>>2803942
Where is the porn of her?
>>
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>>2804320
There isn't any that I'm aware of.
She was from some anon on /tg/s Shadowrun campaign.




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