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File: download.jpg (13 KB, 276x182)
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You glance around the fairground, keeping an eye out for cops as you move through the crowd. Your face isn't well known enough that you'd expect random people to pick you out of the many faces here, but escaped "mental patients" tend to draw notice from the police. The glitz and glamour of the performers is useful as well, keeping people's attention off of you and on the pretty colours and lights. Finally, something's going well for you. Begging on the street wasn't going to work out, and you couldn't exactly get a job with your lack of resume and uh "medical history". But then like a message from heaven came a leaflet, advertising a massive travelling carnival in the City Park. You're pretty sure pickpocketing in Fairs is easy mode, beginner shit.

Hell, there's a guy over there who literally has money falling out of his pockets as he moves around. What a dumbass. Man, you remember when you had money sometimes. That was awesome.

You're distracted from your daydreaming by an errant bump on the shoulder from someone moving past and you flinch, recoiling from the contact. heartrate skyrocketing as the teen keeps moving completely oblivious to your panic. You mutter to yourself before continuing on, straightening the tie on your suit. "Come on Barn, chill out. Yeah, nothing to see here. Just a middle class white guy at a fair after work. Everything is completely normal." One of the first things you learnt after escaping the Institute was that visibly homeless people attract lots of police attention. Mr Blondey Maclerk on the other hand, well.. he can get away with a lot of stuff.

You bemoan for a second how you have to take refuge in being normal, why couldn't your traumatic experiences have given you superpowers like what seems like everyone else?

You take a look around, sizing up a couple of potential marks. There's a teen about your age playing some sort of water spraying game that you might be able to lift some stuff off over to your right. You could just put out some hands in the crowd and see what happens, or you could try and get your hands on one of the carneys' lockboxes. Now that'd be the mother-lode.

Well, best get to it, those antipsychotic meds/food won't buy itself.

Barnaby Campbell.
Status:80%
Mental Status:Jumpy
Money:2$
Inventory:A suit that's actually pretty good looking. A pair of shades you stole. Black mountaineering boots.
Crowd theft go.
Lift some stuff from the kid.
Look around for a lockbox.
Something else.
>>
Look around for a lockbox.
>>
>>2770999
>Look around for a lockbox.
>>
>>2770999
>Look around for a lockbox.
Huh, digging it so far. I wonder what happened to this version's barn to get him in a fucking 'Institute"
>>
Steal from carnies.
The dumbest option is go.
D100-5
DC:???
>>
Rolled 83 - 5 (1d100 - 5)

>>
Rolled 30 - 5 (1d100 - 5)

>>2771014
>>
Rolled 96 - 5 (1d100 - 5)

>>2771014
>>
Rolled 49 (1d100)

>>2771014
inb4 critfail
>>
File: Cool hitler.png (20 KB, 174x162)
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>>2771018
Nice, good start
>>
91,
good shit.
writing
>>
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Fuck it, why settle for small fry? You spend the better part of an hour looking around the stalls for a suitably inattentive guardian and eventually you find one. You decide upon a suitably inbred looking carnie and mill about as a group closes in to take part in his game, pretending to be interested in the various distractions around you until the appropriate moment to strike. After the group has paid, played and left, you find yourself at the counter to the stall. It appears to be some sort of ball throwing game, and as the man in charge retrieves the balls you strike. Leaning over the counter, undoing the clasp on the box and scooping up a wad of cash in one fell swoop. You don't look at it, it's all far too fast for that but you do manage to see at least one fifty so hey, good job.

A small game of throwball later (paid for with your five finger discount.) and you're walking back down towards the centre of the park so that you can transfer the winnings from your pocket to your wallet. Or at least that was the plan. You're just about to sit down when a terrible cold feeling comes over you, and you start feeling dizzy, like the whole world is spinning around you, it's all you can do not to fall over and start vomiting on the floor. Then come the spasms, your hands and forearms shake viciously and burn like lightning is coursing through them. And he's there. He's always there watching you, ever since the accident. You sit and wait for it to subside as you stare at the monster, it's hideously long fingers at it's side caressing passers by. It takes a single step towards you, then disappears in a cloud of black oily smoke that washes over you and leaves you retching from the disgusting taste of it. Every time he appears, he get's closer.

Until you get your meds, then he'll go away. That's how it works, you're pretty sure.

Someone comes to check on you but you wave them away, making a half assed excuse about catching something "at work" then get up to leave. Counting your money as you go.
Seems like you got nearly a hundred dollars in total, good work. Now you just have to get halfway across the worst parts of the city without getting your shit stolen, then make a deal with the shady fucking Merchant on the end of your street without getting robbed. Piece of cake. With the thought of relief and a good night's sleep fresh in your mind you don't even notice the woman calling the police.

Barnaby Campbell.
Status:80%
Mental Status:Shaken
Money:93$
Inventory:A suit that's actually pretty good looking. A pair of shades you stole. Black mountaineering boots.
Maybe take the short way home, The quickest route.
The long route goes through safer areas of town, maybe that'll be better.
Something else.
>>
>Maybe take the short way home, The quickest route.
we need to hurry because our mental state might get worse
>>
>>2771118
>The long route goes through safer areas of town, maybe that'll be better.
>>
>>2771118
Dammit Freddie Krueger. At it again with that daymare stalking shit.
>Maybe take the short way home, The quickest route.
Fastwalk, pretend we belong there and we're going places, and we won't be noticed.
>>
>>2771118
>The long route goes through safer areas of town, maybe that'll be better.
>>
>>2771118
>Maybe take the short way home, The quickest route.
>>
>>2771118
>Short bus
Can't wait to see the powers
>>
Short way home.
writing.
>>
>>2771148
Considering the name and this vision, I'm guessing we're kinda like Legion: different "personalities" with different powers.
>>
Take the Long Way Home

Faithless

I lift you off the earth mundane and glum
Out of solar system where you passed the sun
'Til all the fear in your heart is gone and so on

Walking trough the world with no pressure
Inner peace beyond measure
I was leaving where it came in
When a man said stop
I want to have what you have
and get what you got

I got it sleeping rough on the streets in the rain
I got it learning to share my peoples pain
I got it making flowers grow in hearts of stone
I got it 'cos I always take thee long way home

I've been walking trough the world with no pressure
As fresher full of vigor life becomes my mirror
The further I go the more I know
Oh yeah, wherever the wind blow I'll be there

Turned up in places that I never intended to go
And so…

Let's see how oily this monster get and how quickly...
>>
You decide to take the shortest way there, it leads through some bad neighbourhoods sure, but it's not like Brockton Bay has any good neighbourhoods outside of the Boardwalk or maybe near the banks anyway. Your walk brings you through what used to be an area that was planned to be a sort of Medical District. You're actually live here, squatting in what used to be an old Hospital Ward. You have another fit on the way there, your hallucination getting closer, much closer. By the time you're at the Merchant's usual hangout at the end of the street you can feel the very tips of it's fingers dragging up and down your spine, and hear its rattling breath just outside your ears. But then you turn the corner and there you are.

The Merchant is named Evan, you think. You've heard his name before when he and his friends have broken into the various nearby buildings to get drunk and high. You rush up to him and look around, checking to see that there's no one else around. You're greeted by an easy (if somewhat sleazy) smile. The two of you have talked before, but he doesn't think you know his name, he's very adamant about not telling you that. You won't lie, secretly knowing it makes you a bit smug.

"Hey bro, you don't look so good."
That's probably the understatement of the fucking century. You're shaking and flinching as the cold and hallucinations take their toll.
"Yeah, well I'm not feeling too good to be honest. You got what I need?"

He looks around before answering, the grin on his face never wavering as he brings out a small bottle of pills. "Maybe, bit of a strange request though. people don't usually ask for psycho meds these days. There a story there?"

Yeah, I'm Homeless and crazy. Can we get this over with?
I don't see how that's your business man.
Yeah, I'm homeless and crazy, you wanna keep antagonising me?
>>
>Yeah, I'm Homeless and crazy. Can we get this over with?
>>
>>2771213
Yeah, im homeless and crazy, can we get this over with ?
>>
>>2771213
>Yeah, I'm Homeless and crazy. Can we get this over with?
>>
>>2771213
>Yeah, I'm homeless and crazy. Can we get this over with? The tall motherfucker with the long-ass fingers is starting to get closer, and I don't wanna find out what happens when he does.
>>
>>2771213
>Yeah, I'm Homeless and crazy. Can we get this over with?
>>
crazy homelessmind.
writing.
>>
It seems VOID is inexplicably away again.
>inb4 QM curse strikes a fourth time
>>
>>2771457
Maybe this time it was by a hobo mugger who wanted his meds.
>>
>>2771457
I think the universe is telling him to stick to a single quest. IIRC, the QMCurse has striken once every new quest.
>>
soeet, fell asleep. I'm back now
>>
>>2771693
Whatever you say Barn
>>
>>2771693
sorry rather.

>>2771698
also my name's bob
>>
File: Protectorate ENE..jpg (213 KB, 2000x893)
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You give him an exasperated look after he's finished his little display and throw your hands out to the sides before making your displeasure known. "Oh gee I don't know, maybe I'm a crazy homeless guy who just wants the voices to stop for an afternoon or so? I get that that might be weird dude, who the hell wants peace and quiet inside their mind?"

He giggles at that, before holding his hands out for the cash. "Alright man, whatever you say. Fifty bucks for ten pills, gimme the cash and we can get this over wi-" And that's where it all goes wrong. Evan's cut off by a laser blast from above, sending him flying a good foot or so backwards as fucking Assault jumps down from a nearby building shortly followed by some specky kid on a hoverboard. Three or four Merchants come out from behind various trash piles as well, one of them running to grab their friend while the rest square off against the literal superheroes. Dumb-asses. Then again, you can't exactly criticise them for it, nobody seems to have seen that coming.

You can feel another fit coming on, and you can also hear sirens rapidly approaching as the Protectorate hero speaks into some sort of communicator on his arm, red armour almost shining in the dark night.

"Yeah I got about six or so for pickup, got the crazy kid from St James' Institute too so you ought to tell 'em to get down here."

There are superheroes here, two fucking superheroes and you're on the shit end of the stick.
Oh, and you feel another fit coming on as the world darkens and chills, your hands shaking like leaves in a hurricane. Luckily, your Merchant friend seems to have dropped the meds rather close to you. And maybe if you're lucky the heroes will be preoccupied with the murderous gangsters over the crazy hallucinating guy.

That's you, you're hallucinating.

Go for the meds, then fucking leg it.
Just fucking leg it, the monsters aren't real. You know they aren't real. You can deal with it.
Grab something and try to fight the literal superheroes.
>>
>Grab something and try to fight the literal superheroes.
SMASH THE SYSTEM
>>
Rolled 59 (1d100)

>>2771777
Meds and run!
>>
>>2771777
>Go for the meds, then fucking leg it.
>>
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>>2771777
>Go for the meds, then fucking leg it.
Nice trips! Checked.
>>
>>2771777
>Go for the meds, then fucking leg it
I kinda hope we get some kind of trump power. Night nigras
>>
>>2771777
>Go for the meds, then fucking leg it.
Fucking hell, they sent two superheroes for a bunch of Merchant thugs and an escapee?
>>
>>2771797
nah, just a patrol most likely.
>>
>>2771777
>Go for the meds, then fucking leg it
>>
>>2771777
>Go for the meds, then fucking leg it.
>>
Go for the meds.
roll me D100-10
DC???
>>
>>2771777
>Go for the meds, then fucking leg it.
>>
Rolled 68 - 10 (1d100 - 10)

>>
Rolled 60 - 10 (1d100 - 10)

>>2771808
I enjoy Worm. The heroes are always the one fucking lives up. If they had just left us alone...
>>
Rolled 6 - 10 (1d100 - 10)

>>2771808
>>
Rolled 5 + 10 (1d100 + 10)

>>2771808
>>
Rolled 75 + 10 (1d100 + 10)

>>2771808
>>
Rolled 48 + 10 (1d100 + 10)

>>2771808
>>
>>2771824
It's dice+1d100+-10
>>
Rolled 9 - 10 (1d100 - 10)

>>2771808
Crazy Train Time!
>>
58
ehhhh
writing.
>>
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You dive for the medicine, the small white pill bottle bright against the darkened stone cobbles of the city pavements. The Merchants are getting the shit kicked out of them by the heroes though, and they're mostly unconscious by the time that you're back up. There's only one dude left and he's clearly had the same idea that you did, I.E to run the fuck away. Luckily that means that the heroes have to split up to follow you, Assault taking off after the remaining druggie while the asshat on the hoverboard follows you, occasionally taking shots with his laser pistol. It's kind of shit to be honest, feeling more like a strong punch than a laser and he's not a particularly good shot. Only landing a couple of hits.

You take one of the pills while you're sprinting back to your squat, trying desperately to lose your assailant in the city's backstreets. Unfortunately for you it doesn't work, and while you do manage to get back to the old Medical building, the kid is hot on your tail. He does seem to stop outside though, so that's a stroke of luck. You don't blame him though, if you were chasing an escaped mental patient into an abandoned Hospital building you'd probably stop and call for reinforcements too. Not doing that is how you get Jason'd. You turn and keep running deeper into the building, past your usual sleeping spot in the Chief medical officer's room and up the stairs towards the surgery floors.

It's cluttered up there and there's a million places to hide and evade pursuit, the safest place in the building really. Still you're going to have to think about his properly. Give it some more effort than just hiding in a storage closet and hoping that no one finds you. You ought to...

Barnaby Campbell.
Status:80%
Mental Status:Stable.
Money:2$
Inventory:A suit that's actually pretty good looking. A pair of shades you stole. Black mountaineering boots.
Look around the surgical areas and storage facilities, you might need to defend yourself.
Block the stairs, a couple of gurneys out to do nicely for that.
Start tying ropes together, maybe you can escape out of the back while they search.
Something else Write In.
>>
>>2771976
>Start tying ropes together, maybe you can escape out of the back while they search.
>>
>>2771976
>Start tying ropes together, maybe you can escape out of the back while they search.
Yeah no, they can easily kick those out of the way.
>>
>make a rope and hang it out an open window then hide in a janitors closet
THE ART OF MISDIRECTION
>>
>>2771986
>>2771976
I like this guy's idea. Make rope, hang out window, hide!
>>
>>2771986
This
>>
>>2771976
I'll second this. Make it look like we just cut through but stay hidden in the building.
>>2771986
>>
>>2771976
>Start tying ropes together, maybe you can escape out of the back while they search.
>>
>>2771986
Now that is damn clever, I'll Support this.
>>
>>2771986
https://www.youtube.com/watch?v=5WvfZuuaUkE
writing
>>
You grab some old sheets, searching frenziedly through storage rooms and wards as the sirens in the distance get louder and closer, tying frantically to provide yourself with an escape route. It's about halfway through when you have an idea, why not chuck the rope out of a window to make it look like you've ran off but hide somewhere in the building? They'll head down to the street and search out there, giving you time to escape or find a better hiding spot. You're near an open window while tying, and you're just close enough to hear a particularly interesting conversation out the front of the hospital.

Assault and the unknown Ward are outside, talking to each other regarding The Ward's decision not to chase you inside.
"So what, you were scared? He's just one guy Kid."

"Yeah I know, I just thought that maybe I shouldn't chase a guy into an abandoned building alone. That's how you get slasher movie'd! Think about it, a nutso hiding in an old run down hospital? That just screams murder by way of insane BioTinker."

"You know he doesn't have any powers right? It's on his records."

"He's nuts, he could be getting superpowers at any minute! He might be tinkering away at some bullshit Tinkertech right now for all we know."

"Hold on now kid, I'm not beratin' ya. You made the right choice, I just wanted to hear your reasoning on it so I could figure you out a bit. I have to get to know you a bit if we're gonna work together. Remember, this is so we can figure out your strengths. I'm not gonna be a dick to you on your first day."

The Ward's voice is softer this time, less agitated and maybe a bit embarrassed. "Right, yeah sorry."

You would keep listening but your "rope" is finished, so you head to the other side of the building to let it out. The sirens are really close now, and you can hear police cars pulling up outside. as you tie off your distraction around a column. You need to hide, good christ you need to hide. You hurl the makeshift rope out the window then run, searching the hospital for a proper hiding space. You spot a few potential good ones.

There's a open vent that leads into the fucking walls. You could go full xenomorph on this shit.
Get in the Closet.
There's a small closet inside a partially wrecked room that'd probably be way too annoying to search.
>>
There's a open vent that leads into the fucking walls. You could go full xenomorph on this shit.
>>
>>2772169
>There's a open vent that leads into the fucking walls. You could go full xenomorph on this shit.
>>
>>2772169
>There's a open vent that leads into the fucking walls. You could go full xenomorph on this shit.
>>
>>2772169
There's a open vent that leads into the fucking walls. You could go full xenomorph on this shit.
Yeah the cops are going to be here a while. Worst case scenario we end up giving ourselves away due to all the banging in the vents.
>>
>>2772169
>There's a open vent that leads into the fucking walls. You could go full xenomorph on this shit.
Who would check a vent?
>>
>>2772169
Vents! Just be very still and no banging.
>>
congradulations anons, you've went from mostly sane to hiding in the walls in less than an hour.
writing
>>
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>>2772169
>There's a open vent that leads into the fucking walls. You could go full xenomorph on this shit.
>>
>>2772211
Thanks!
>>
>>2772211
>running away from long-fingered murderman
>mostly sane
>>
>>2772211
So far the best Barnabies have been lacking in sanity
>>
>>2772211
Thank You VOID, We try our hardest.
>>
Not for the first time, you find yourself hiding from the authorities. For just a second you're back in the Institute, holding your breath and hoping that the orderlies can't find you or that they'll forget you on their rounds. Hiding to avoid Dr Owen's "therapy". Well you won't let them find you, not this time. You push your way through the broken vent, hiding in the pipes that run throughout the old walls and serve as a useful if treacherous ladder between floors. There's no floor in the walls, just thick piping and wood that can serve as handholds should someone find their way in there. The multiple story drop is scary at first, but you can't actually fall more than a couple feet before being caught on pipes so it's much safer than it looks. You climb down a floor from the vent opening, just in case someone decides to stick their head in and take a look around. Then you take up position.

You're actually quite comfortable when the police and capes come in, you're sat on a bunch of interlocking pipes that serve as a satisfactory seat.

You can hear them now, police officers moving swiftly throughout the old building as they check the rooms and search for you. It's not long before they enter the room you're looking into, Assault and the Ward looking in and around as the police search in lockers and through rooms. Ripping beds from their hinges and practically tearing the room apart in a determined effort to find you. You count maybe three officers through the small crack you're peering through. Fighting to keep your breath even and low as the police get closer and closer to your hiding place.

Then they're done, and the police are reporting back to the capes.
"We've got no sign of him sir, except an open window we reckon he climbed through. All other units are reporting the all clear as well. Most likely he's long one."
Assault huffs at that, before his confident grin reappears. "Ah, don't worry about it. You guys did your best, I'm sure we'll find him eventually." A high five is offered and begrudgingly accepted, the display of camaraderie causing a pang of sadness to go through you. How long has it been since you've had someone touch you without causing pain? How long since kindness wasn't a mask for some cruel intent? In that single moment, you feel more alone and afraid than ever before in your life. You've had some time to get over your family's death, but every tiny reminder still hurts. Every time you see people smiling and laughing brings back memories of your family, long soured with regret and twisted by insanity.

It's weird how even the tiniest things can hurt if they hit the right spot. A single word or action that pierces so deep.

Or it could be your medicine's depressive side effects. Frankly you don't even know what thoughts are yours any more.
Cont

An errant twitch, that's all it took. A minor readjustment of your hips and the whole construction of p
>>
You wait there for a few hours, until you're absolutely sure that they're gone.
But then eventually comes the time to get up and leave, and with it comes risk.

An errant twitch, that's all it took. A minor readjustment of your hips and the whole construction of pipes twists and shatters as you try to move, dropping you a good ten feet before you're caught on some outcroppings of piping. Your leg slams heavily into the crook between two sets of piping and goes right through, the metal bending and twisting around your knee as you flail for grip. Your arm impacts a thick metal plate, elbow shattering on the steel as you desperately try to right yourself. Then you realise you're stuck in place.

You pull and twist, at first the pipes groan and it sounds like you're making good headway but then they snap together even harder. Causing a sickening crack and waves of agony to emanate from your now useless leg. It's with a sudden clarity that you're going to die here. There's no one to help you, no one is going to hear your screams through half a dozen thick walls and anyone who could have helped you is gone.

Then again, that's the usual isn't it? No one left who cares about poor Barnaby, no family to mourn him or friends to help. Maybe in a dozen years or so they'll bulldoze the place and find your bones. You're going to die, alone in the dark with no one to save you. And the only people who could would sentence you to the hell that is the Owens Institute of Mental Health. In that moment, you scream out for help. Banging at the walls and shouting yourself hoarse in the hopes that someone, Anyone might come and save you.

But no one does. You're stuck there for hours, whimpering as you fight to stay conscious through the pain. It's like you're being pulled down into unconsciousness, less like a blackout and more like when the orderlies would tranquilize you back in the Institute.

Eventually you fall into the blackness, your last mumbled word being a desperate plea for help.

[TRAJECTORY?]

[AFFIRMATIVE

[DESTINATION?]

[CONFIRMED]

You dream of many hands, lifting you up and away.

Cont.
>>
>>2772418
OOOH BOY
POWERS HERE WE COME
>>
Hype
>>
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You awaken to the sensation of movement, and the familiar feeling of being strapped down on some sort of table or gurney as you're pushed through a hallway. Your eyes are having some trouble opening, and when they do successfully open they don't really see much, it's all far too blurry and out of focus. Your hearing however is only slightly effected, the fuzziness and unresponsive nature of the rest of your body seemingly not spreading to your ears.

"And the blood's taking?"
The voice is inhumanly deep and has a strange after-tone to it, like the buzzing of electricity along a wire. That's probably just your head though.

"Yes Doctor, no signs of rejection yet."
Huh, that one sounds a bit like mom.

"Excellent, we'll need to get him to surgery so I can fix his leg. How are the orderlies doing on bringing the generator back online?"
Wait, surgery?

"Not so well I'm afraid, damn thing's fried. We'll need to bring him up the stairs, or I could just blink him up I suppose. It might make things a bit awkward though if we're waiting for you in the surgery."
Blink? what on earth are they talking about? You're pretty sure you died, it's a little late for surgery.

"It's a shame about the generator, blinking him up is a good idea though. Get him started and I'll be with you in a moment. I have to go check on the other patient."

"Yes Doctor."

Then the gurney or stretcher is passed off to someone else, and you fall back asleep.

POV Select.
The Doctor
The Nurse
Orderly Two
>>
>>2772493
>The Nurse
>>
>>2772493
>Doctor
>>
>>2772493
>The Nurse
>>
>>2772493
>The Nurse
>>
>>2772493
>The Doctor
>>
>>2772493
>The Nurse
>>
The Nurse
Writing
>>
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You wonder as he walks away from you, whether your colleague truly understands the significance of Mr Campbell. You know deep down that you can't all have simply popped into existence, something must have created you and it can't be a coincidence that the abnormality in his brain emanates the same energy that feeds you all. There is only one possibility, the boy must be your creator. You suppose you'll figure it out when he awakes though, for now he has injuries that must be tended to.

You float towards the chair that the Doctor had so casually left, manipulating it with the greatest of care while you bring him to the operating theatre. Anything else would be ... well, you aren't particularly religious but heresy seems like the best word to use. For just a second you can't breathe, a quick sense of panic overtaking your body as you hurtle through nothingness. Then it's over and you're stood in front of your destination.

Standing is somewhat of an exaggeration, considering your lack of legs but it makes things easier to think of them in such terms.

You push the wheelchair inside, the dusty old room will suffice, but you'd much rather be doing this in a properly sterile environment. You busy yourself with preparing for the knee and arm surgeries while thinking, you've found in the short time that you've been alive that you actually rather enjoy menial work. It busies your hands and frees your mind up to think on other matters instead of worrying. You can't wait for Mr Campbell to wake up, gosh you have so many questions! what were you made for? What are you supposed to do? Why do you only have one nurse and doctor while having two orderlies?

To be perfectly respectful to Mr Campbell, you seem dreadfully understaffed. Not to mention the terrible state that the buildings are in, all dusty and damaged. Running on emergency power. Now you think of it, the last time you checked it was a legal requirement to have a therapist available as well. No... Stop it Nancy, you're moaning about stuff you can't fix again.

It takes a good twenty minutes before the Doctor turns up again, no doubt having taken his time on the way up. But eventually surgery can begin. It's a rather simple procedure of course. If the Doctor is capable in his required skill the same way you are, there's no way it could possibly go wrong.

D100+10
DC:40,50,60,70,80
>>
Rolled 57 + 10 (1d100 + 10)

>>2772637
>>
Rolled 68 + 10 (1d100 + 10)

>>2772637
Well this power definitely sounds interesting...
>>
Rolled 93 + 10 (1d100 + 10)

>>2772637
>>
Rolled 24 + 10 (1d100 + 10)

>>2772637
>>
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>>2772654
>>
>>2772654
This doctor's a professional, damn it.
>>
>>2772654
103
very noice
writing
>>
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alas poor QM VOID, I hardly knew thee
>>
>>2772637
So our power is to make people that only exist in our head real? Fuck, mister long fingers is probably coming up the stairs now
>>
>>2772805
It hasn't even been an hour, anon, you must have more hope. Not that uncommon, honestly.
>>
The Doctor is a tall man, wearing a long white coat over a shirt and waistcoat. That unfortunately is where the similarities to humanity end. His head and hands (the only visible parts of him) are twisted masses of steel and surgical implements twisted around pipe and concrete. His right hand is less of a manipulation implement, and more like a swiss army knife, with scalpels scissors, needles and pens rising to the fore or retreating back into the metal mass when needed. His left hand is concrete, and the only smooth part of him that you can see. It is unclear whether it can actually open or close.

He stands above the injured boy, slowly removing the bandages that served as a stopgap measure until surgery could be performed. Then he begins his work. Nancy knows that surgery is gruesome work, but the Doctor makes it look almost beautiful such is his skill. Shattered bone is pinned back together in instants, the tendons reassembled and flesh knit back together so fast that the eye can barely track it. It's maybe five minutes before the boy's shattered leg is completely reassembled and the arm goes even quicker. It's not long before the arm and leg are both in casts and ready to heal, Mr Campbell being wheeled down to a room on the first floor.

With his work complete, the Doctor and the Nurse set to clearing up the surgery, the clinks of bottles and the swish of mopping being the only sounds for quite some time. That is, until their young charge awakens.

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

You awaken in a surprisingly comfortable bed, arm and leg in casts. For a long minute you allow yourself to relax, almost dozing off until a particularly unpleasant thought hits you.
You're in a hospital. That means someone found you and brought you into the hospital and that means they'll have checked your medical records. You jerk into full consciousness and immediately regret it, being bombarded with a dozen strange feelings and sensations all at once. You can sense something on the floor above you, and get the general impression of... cleaning?

It's after closing your eyes that you really get a shock though. One second you were looking up at the roof of a dimly lit hospital ward, now you're looking at that same hospital ward from the top. You've got a perfect birds eye view of yourself, sitting in a bed with your leg and arm in casts. Christ, you can see yourself breathing. It's exhilarating actually, the realization that you have powers. How long did those bastards in the Institute torture you, hoping for just this result? Now you've done it all on your own!

You take another look around the place, it's like you've got a mental map of the place. You can see from practically any angle, even from inside cupboards and boxes.

You're so enamoured with your incredible new ability that it takes some time for two revelations to become apparent.
Cont.
>>
Revelation Number One: This is not the ruined hospital you almost died in, that one consisted of a single large building with many floors. This place is a set of multiple smaller buildings, separated by overgrown and neglected gardens.

Revelation Number two: While you've been looking around this new hospital, something has entered the Ward and is poking your body.

Panic and run away.
See if you can DO something.
No worries, you're practically omniscient in here, say hello.
>>
>>2772821
>No worries, you're practically omniscient in here, say hello.
>>
>>2772821
>Do something
We can do this and say hello, right?
>>
>>2772821
Wait, was the nurse only the dress? Cause the doctor seems like he's Edward Scissorhands' more successful brother
>>
>>2772821
>See if you can DO something.
>>
>>2772831
yes, the nurse is literally a floating dress.
>>
>>2772821
>No worries, you're practically omniscient in here, say hello.
>>
>>2772821
>No worries, you're practically omniscient in here, say hello.
>>
>>2772821
>No worries, you're practically omniscient in here, say hello.
>>
Say hello
>>
>>2772835
The second we start actually using this power, we should start calling ourselves Bogeyman, or Bandersnatch
>>
>>2772913
*Bugbear
>>
>>2772913
>>2772918
Schizomedic?
>>
overconfidence sounds like a good idea.
writing
>>
>>2772913
I really like Bogeyman, it's a nice double reference to both our power and our condition.
>>
>>2772925
I wonder if they're permanent? They're definitely sentient. I just can't wait till we start making our childhood fears into our bestest friend
>>
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>>2772938
>>
>>2772814
So we used to be tested on to see if we could get superpowers. can you tell us what exact mental illness we have?
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>>2772973
Clearly schizophrenia, with the visual hallucinations and paranoid behavior
>>
>>2772973
You were perfectly sane when you went in, i'll tell you that much.
>>
>>2772978
Interesting, very interesting.
>>
You swing your consciousness back around to the recovery ward and open your eyes, ready to greet whatever might be there. Imagine your shock when you're presented with a faceless man. He's wearing a grey shirt with dark pants and carries a large baton on his belt. You flinch away at first, considering he was poking you but once he has your attention the strangeness continues. You don't hear what he says, it's more like a package of concepts that conveys a general idea appearing in the back of your head.

[Generators Broken][Require Parts+Technical Expertise]

"What?"

[Generators Broken][Require Parts+Technical Expertise]

"Why is that my problem? Who are you?"

[Other Patient Incapable][General Purpose Maintenance and Protection]

There's silence for a moment, before the being continues.
[Patient 2 Status Critical][Biological Contamination][Dialysis Machine Necessary][Dialysis Machine Requires Power]

"Hold on a second, I've gone nuts again haven't I? This is another hallucination."

[Negative][Patient 2 Status Critical][Designate Director Capable of Creation=Y]

"What does it matter? None of this is real, I'll wake up on a street corner somewhere. Or in the goddamn loony bin."

[Anger][Director Must Perform Function]
This declaration is much more forceful, for lack of a better word and the being brandishes it's nightstick menacingly. taking a step towards the bed and thoroughly intimidating you. It looks like you might be about to receive a beating before a voice rings out, shocking both of you out of your standoff.

"The Director is currently experiencing cognitive difficulties Orderly, Stand down."

You look past the guard to gaze upon your saviour, a hideous monstrosity made of hooks and surgical implements pushing a small wheelchair. Good to see that your sanity is holding up alright. Oh and he's got an empty floating nurse uniform next to him, how lovely.

The two of the roll the wheelchair forwards up to your bed, stopping right at the end. The monster in the Doctor's coat is the first one to speak, bringing up a small clipboard in a concrete hand.
"Mr Campbell, how nice to meet you. May I be the first to welcome you here to uh, here. It doesn't really have a name yet. Anyway, I am a Doctor and I also don't have a name. We simply popped into existence a few hours ago and apparently you're responsible."
He sits down on the edge of the bed now, taking care not to actually sit on your legs.

"I'm sure you have lots of questions, but we only have time for a few before we do actually need you to do some things for us. I'll answer whatever we time for."

Why aren't I terrified right now? I feel like I should be scared, but I'm not.
Where the fuck am I actually?
How am I supposed to know that this isn't all a hallucination?
Something else
>>
>>2773028
>Where the fuck am I actually?
>>
>>2773028
>Where the fuck am I actually?
>How am I supposed to know that this isn't all a hallucination?
>>
>>2773028
>Where the fuck am I actually?
>How am I supposed to know that this isn't all a hallucination?
>Why aren't I terrified right now? I feel like I should be scared, but I'm not.
In order of importance.
>>
>>2773028
>Who is patient 2?
>What does it mean by Biological Contamination?
>>
where the fuck am I .
is any of this real?
writing.
>>
>>2773028
How am I supposed to know that this isn't all a hallucination?
>>
Well that's a hell of a thing to say. It's nice to talk to someone for once, but you kind of feel somewhat put on the spot. When someone asks you to ask a question, all the questions dry up. No matter how many questions you have beforehand. In the end, you dig around a bit in your mind and choose some of the more important seeming ones. "Where actually am I? What is this place?"

The Doctor and his entourage look between themselves for a moment, all looking rather embarrassed as they try and figure something to say. It's the Nurse outfit that answers in the end, much to your surprise. "We don't know... It's a hospital, that's basically all we can figure out. It's rather strange actually, we all know our way around the place and where everything is but we've never been here before."

The Doctor and Orderly nod at that, before the Doctor continues where the Nurse left off.
"It's not just a hospital either, there's facilities for long term mental and physical therapy as well. We have everything, except power and people. The other thing I should probably mention is that the exit's locked. It's got some kind of hand scanner built into the gate that none of us can open. We were kind of hoping that you might know more about that?"

The way he says that clearly denotes it as a question, you can't make heads or tails of his face but his disappointment is still fairly evident as you shake your head. "Sorry I don't know anything about that. I've never actually even seen one of those hand scanner things outside of movies."

There's a moment of quiet as the three look between each other, then back to you.

[Disappointment][Crushed Hope]

The Nurse keeps speaking, seeking some good news.
"You're sure you can't remember anything? You've got to know something right?"

"I'm sorry, I'm just some crazy homeless guy. I'm still pretty sure this is just a really complicated episode. This might be hard to believe but I've seen crazier stuff while off my meds."

The three of them look between each other again, and seem to almost deflate as you look at them. The Orderly is fiddling with his baton while the doctor messes with his hand. It's a difficult question, and none of them really seem to know how to answer. Eventually the Orderly speaks up.
[Irrelevant][Available Data Requires Action]

"He's right. If you are insane then helping us won't hurt anyone. If you aren't mad then that means someone is dying and needs your help. Whichever it is, the safest course of action is to help us." The nurse reaches over and places your clothes on the end of the bed, before crossing her arms.

Well shit, fair enough. What do I have to do?
I can't help, I'm not a doctor or anything.
>>
>>2773166
>Well shit, fair enough. What do I have to do?
>>
>>2773166
>Well shit, fair enough. What do I have to do?
>>
>>2773166
>Well shit, fair enough. What do I have to do?
>>
>>2773166
>Well shit, fair enough. What do I have to do?
>>
What do I do
writing.
>>
A few minutes later and you're in a wheelchair, being pushed through the dusty and disused looking corridors towards the central courtyard. It's a bit irritating that you can't move your body while projecting your sight around the hospital, but you suppose that it doesn't really matter given how fucked your leg is. Apparently you're looking at weeks for it to heal properly. It would've been nice to get some sort of healing power but hey, you can't always get what you want. You know this better than anyone. Once you're there in the main courtyard you see your destination, the power station.

The generators are placed in separate places across the complex for safety reasons. The Hospital proper is powered by a central building that contains three generators. You'll need to get one of these working before you can treat the mysterious Patient 2, who apparently has about six hours to live from now. The other Orderly is there, trying desperately to fix the generator with what limited spare scrap and parts that they already have, failing miserably. From the concepts that One has been beaming into your head you gather that while they can keep stuff working, the Orderlies don't actually have the technical know-how to fix anything and that's your problem.

"Shit" You exclaim, looking over the broken and rusting power generators. When they said generators you expected those petrol ones based off car engines, not fucking turbines and transformers. Now the Orderlies not being able to fix them makes much more sense. You'd need dedicated engineers for something like this. At least if you wanted to fix them with the parts you have now.
You see, the problem is that each one is missing several components, while the Orderlies know how to replace them they don't know how to fix them. If you could get your hands on the full, functioning parts then they'd be able to fix them that way.

You hum to yourself while taking another dose of your medication. The last thing you need now is to start freaking out about mister long arms.

A few ideas occur to you that might just work. Firstly the parts that need replacing differ from generator to generator. Maybe if you cannibalized a few you'd have enough to fix one, that could permanently damage the others though, so you'd rather not if possible. Secondly, you could have the group split up and look for whatever might serve as a stopgap measure, you'd have to hope that it would last long enough to help the patient though, and it might take far too long. Thirdly, you could check out the lock on the front gate. Maybe you can open it? There's no guarantee that you'd be able to get the parts you need out there though.

After all, you didn't remember such a large forest being in Brockton Bay.

Check the lock.
Look for parts to Jury rig them with.
Machine Cannibalism.
Something else. Write In
>>
>>2773203
>Look for parts to Jury rig them with.
>>
>>2773203
>Look for parts to Jury rig them with
>>
Okay, so I've got to head off for two, maybe three hours. I'll be right back and running then
>>
>>2773203
>Machine Cannibalism.
I'd rather not have the other patient die while we fix the generators
>>
Cannibalism
>>
>>2773203
Look if we created these people because we needed help to survive shouldn't we be able to create the engineer/parts that we require?

Spend a minute trying to will the shit into existence
>>
>>2773203
>Look for parts to Jury rig them with
Do we even know who this Patient 2 is? I'm not too stressed about saving him honestly.
>>
>>2773234
>>2773203
i'll switch to supporting willing engineers into existence
>>
Jury riggin.
writing
>>
>>2773277
Asleep again?
>>
yeh sorry.
I'll get back to writing.
>>
>>2773483
Actually, could you anons roll me some dice
D100+5
DC:???
>>
Rolled 69 + 5 (1d100 + 5)

>>2773487
>>
Rolled 32 + 5 (1d100 + 5)

>>2773487
Oh cool, I caught it live
>>
okay. writing
>>
Rolled 56 (1d100)

>>2773487
>>
"Alright, so what do you guys want me to do exactly? I can't fix any of this shit."

"We were hoping you could do something Mr Campbell, it's not like we actually know what you're capable of."

[Creator Must Create][Require parts Or Technical Knowledge]

"Yeah, I get it. give me a second. You know that isn't very helpful right? Even if this is real I sure don't know how it works."

It's at this point that the Nurse speaks up, kind of unsure sounding as she floats around the room, brushing absentmindedly at the dirtiest spots. "Have you tried just willing what we need into existence? That might be what he means."

Eh, might as well give it a go.
You close your eyes and focus, going into your out of body "thing". You really need a name for it. Then you focus on the idea of parts, thinking over and over to yourself "I need to fix this. I need to fix this." You even push out your hand and do one of Myrddin's hand gestures, which you feel makes you look a bit silly. You're shocked out of your focus when the generators as one, spin up and try to turn on before backfiring or fizzing out. You even check the others with your sight and they're sputtering and failing to activate as well, thick black smoke pouring from them as they fail.

A sudden revelation. You're connected to this place beyond just being trapped in it. Whatever this place is, it answers to you.
The thought comes in from the back of your head, seemingly unbidden by your own mind and almost foreign seeming, like back when your hallucinations were all auditory.

The sudden knowledge fuels your determination and you keep pushing, the generators slowly spinning up. Crashing and restarting every few seconds as your focus sharpens and grows stronger. Somewhere in the back of your mind it occurs to you that you're focusing through the mental fog brought on by your medication.

Every time they restart though, there's one of them that keeps spinning just a little bit longer. The generator over by the Mental Health centre is actually starting to work. It's smoking black and throwing off sparks rather worryingly though.

Keep pushing
Let it go, you'll Jury rig it.
>>
>>2773541
>Keep pushing
>>
>>2773541
>Keep pushing
>>
>>2773541
>Keep pushing
Probably the first time in a long time that old Barny has some control over the things in his life; he can't give up now.
>>
>>2773541
>Keep pushing
>>
Of course, because this will work out well for everybody.
push it, push it good.
writing.
>>
sorry, got dinner.
was delayed a bit by food.
update soon.
>>
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I am electrical technician with training in instrumentations , high voltage switching operations and advanced programmable logic controllers keep pushing my dude ...
Would say turn everything off first stop trying to turn the hospital generarors on under load ..
Turn everything off , then will the generators to start then one by one turn the critical systems on..can we install some solar panels:):)
>>
You keep pushing, now focusing entirely on that last generator. It's slowly but surely starting back up now, sparking and belching smoke sure, there's an occasional hiccup in it's working every so often yes, but within a few minutes even the others can hear it. Eventually the heavy clanking and rumbling gives way to a sweet background purr.

You can see the lights turn on over on the eastern side of the complex, illuminating not only the mental health centre and asylum, but also a small shack off in the forest, made of scrap metal and decorated with various animal horns. Because that's not intimidating at all. The others seem somewhat confused, and quickly begin questioning your actions.

"Oh hey, a generator's running!"

"Not the one we need though."

[Anticipation]

You look over at the shack, watching warily for whatever happens next. You see the door open, a bandaged hand slowly sliding the scrapmetal door to the side as a bandaged man in overalls exits the makeshift building, a box of tools under one arm and a double barreled shotgun tucked under the other. He closes the door behind him, and you notice that he's moving strangely. He's jerky and stiff, reminding you almost of a stop motion movie. Once he's outside of the building and the door is closed he seems to relax, so much in fact that he almost falls over. After righting himself he looks around, seemingly rather confused.

You're about to suggest someone going over to him, but that's when the mental health centres generator explodes and you're consumed by total agony. You burn and freeze at the same time, lightning crackling across your ribs as your brain dissolves. You're in too much pain to even scream, the sheer indescribable agony so incredibly potent that there simply is no way to describe it that makes sense. You're in too much pain to notice, but the complex seems to feel it too. The PA system screeches and howls in bestial tones as glass cracks and wood shatters in the mental health centre. Not only that but the grass there dies in a great circle around the building as the trees wither and perish, once proud oaks and redwoods bowing and bending, subsumed with rot.

The last thing you see before you black out is the long fingered man standing at the edge of the dead grass, twisted limbs reaching for the bandaged engineer.

Cont
>>
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Your name was Clancy.

That's one of the few things you remember that you honestly care about. The rest of it is just skills. How to fix an engine, change tires and so on. How to shoot a gun and catch a fish, stuff your Pa's supposed to teach you. You can't remember him though, just a general idea of what he's supposed to have been like. Like you've got an abstract concept in your head that's taken over what your practical understandin' should be.

Heh, and Ma said all that time reading would never bear fruit. Screw you Ma, I got a damn PHD, what you got?! Too many kids and not enough money that's what.

What's a PHD again?
Damn, it was on the tip o' your tongue.

Well never mind that, you have a job to do. Best get to work. Wait no, do you have anything to do?

Yeah, yeah. You very definitely know that the generators are s'posed to be on. And they ain't, so that's a problem.

You look towards the main complex, noting the complete absence of any lights on. Well that ought to be your first stop, doctors can't work in the dark after all. Except you, but you're not the same kind of doctor as them. You take a look around, enjoying the cool night breeze for just a moment longer as you get ready to get moving. Then everything goes to shit.

It starts with an explosion that your mind very helpfully explains is a generator exploding, but that is swiftly drowned out by the PA system going fucking berserk while the building you're next to seems to age two hundred years in about ten seconds. The metal rusts and wood splinters as the whole damn building leans rather ominously to the side, wobbling slightly.

And that's not the worst of it.

As you stand there, trying desperately to figure out the situation. You hear a wheezing breath from behind you, and feel a creeping sense of wrongness that makes your asshole pucker and your hair stand up. There's something behind you, and a everything about you is telling you to get fucking gone.

Turn around and start swinging that toolbox like crazy, twenty pounds of metal will hurt like a bitch, especially when swung by such a robust guy.
Fucking run!
Turn around and put two shells in whatever it is, then reload and observe.
>>
>>2773740
>Fucking run!
>>
>>2773740
Fucking run!
>>
>>2773740
>Fucking run!
MA AN'PA NEVER TAUGHT US THE BASICS OF CQC!
>>
The only tool i would throw at a threat is my belt knife, tools ate expensive and to useful to throw around..
Fucking run!
>>
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>>2773740
As much as I wanna toolbox robust the motherfucker and go full SS13 engineer, I know this shit is out of our league.
>Fucking run!
>>
>>2773740
>Fucking run!
>>
Clancy is a smart guy.
1d100+10
DC:40,80
>>
Rolled 59 + 10 (1d100 + 10)

>>2773760
>>
Rolled 47 + 10 (1d100 + 10)

>>2773760
>>
Rolled 35 + 10 (1d100 + 10)

>>2773760
>>
Rolled 91 + 10 (1d100 + 10)

>>2773760
don't die don't die don't die don't die don't die
>>
Rolled 41 + 10 (1d100 + 10)

>>
Rolled 17 + 10 (1d100 + 10)

>>2773760
>>
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>>2773766
KEKED WITHIN TWO SECONDS
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>2773767
>just two seconds away
At least we passed the first DC so we're not completely fucked.
>>
>>2773690
>>2773695 >>2773740
Do you think this was better than the alternative?
>>
Well, he's alive.
writing.
>>
You know it's the wrong thing to do, you know it can't possibly help you, but you turn and look behind you anyway. Just in case your mind is playing tricks... It's a poor choice.

The beast is standing in the open, but despite that it seems unaffected by the moonlight. Still wreathed in shadow despite how bright the night actually is. It's hideously twisted features unnaturally long and sharp looking as they stretch towards you. You stand there paralyzed as it slowly closes in on you, your legs refusing to move and your will to survive deserting you. The monster raises it's sharp fingers, preparing to strike and finally you find your wits. You raise your toolbox as the blades come down, praying to the Creator that the thick metal will protect you from the beast.

The tools are swiped from your hands and you're sent backwards, rolling through the dirt as the beast shakes the box off of its claws before picking it up and shaking it, letting out a wheezing chuckle.

"You sum'bitch, gimme that back!"

The beast simply walks towards the ruined therapy building, toolbox clutched in it's claws. It turns to look back at you before opening the door into the building, a gruesome smile playing across his face.

You spot two blue specks through the door behind him.

Nah fuck this, you choose life. Pa always said to appreciate what you got.
Put two shells in the bastard, Pa also said not to let someone fuck you over and walk away.
>>
Put two shells in the bastard, Pa also said not to let someone fuck you over and walk away.
Pa ain't raise no Bitch
>>
>>2773849
>Put two shells in the bastard, Pa also said not to let someone fuck you over and walk away.
Shotguns work on horror movie monsters.
>>
>>2773849
>Put two shells in the bastard, Pa also said not to let someone fuck you over and walk away.
Pretty sure we're fucked anyway if we can't get this guy to fix the generators so we're gonna need that toolbox. Still feel like this is going to end horribly though.
>>
>>2773849
>Put two shells in the bastard, Pa also said not to let someone fuck you over and walk away.
>>
>>2773849
>Put two shells in the bastard, Pa also said not to let someone fuck you over and walk away.
>>
Violence
D100+5 for???
DC:30,65
>>
Rolled 83 (1d100)

>>2773910
>>
Rolled 41 + 5 (1d100 + 5)

>>2773910
>>
Rolled 4 + 5 (1d100 + 5)

>>2773910
>>
>>2773919
Seems like our Pa taught us well.
>>
Rolled 5, 3, 1, 3, 2, 4, 4, 2, 5, 1, 1, 1, 4, 2, 1, 5, 5, 5, 4, 4, 3, 5, 1, 2, 5 = 78 (25d5)

>>2773910
>>
Rolled 87 + 5 (1d100 + 5)

>>2773910
>>2773935
Wrong dice.
>>
>>2773919
you did good anon.
writing
>>
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"No fuck you, I need that!"

You rush to your feet and bring up the shotgun, both barrels pointed squarely at the monster's face as you hurl all manner of inventive insults its way. You breathe in, then out, then fire. Buckshot impacts heavily with it's back, blasting it forwards into the door just in time to catch fifty thousand volts to the face. The beast staggers back as lightning rakes across it and causes it to convulse, it's flesh blackening and burning where the energy meets it.

You step back and reload as the monster roars angrily, twitching and convulsing as it's forced away from the therapy building. The Therapist is standing in the doorway now, focusing all of his energies on keeping the beast at bay. He's tall and muscular, wearing a tattered suit and electroshock gear. He's probably the most human of any of you actually, excepting his visibly lightning-infused veins.

You finish reloading and take aim at the monster's hand, your shot blows it clean off and frees the toolbox from the beast's grasp. You run up closer, possessed by a burning rage and place your shotgun up against its head just as the Therapist runs out of juice.

"Now Git."

Your last shot blows it's head clean in half, causing it to howl in pain and explode into cloud of oily black smoke that sends you coughing and spluttering. The Therapist walks up to you afterwards and laughs, patting you gently on the back before addressing where the monster once was.

"Yeah! How does that make you feel, Jackass?!"

You let out a chuckle at that, before snatching up your tools and pulling him towards the main building.

"I'm all for makin' some fun doc, but until I see a body he ain't dead. We oughtta get gone."

"I hear that! Yo, you know what happened to my Office? It kinda uh... died I guess."

"Dunno man, shit's spooky."

And with that, the two of you haul ass back towards the main building. The moon's glare illuminating your path.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

I think now's a good point to leave it for tonight, because it's four to midnight and I need to sleep.
As always, feel free to discuss stuff and ask questions at any time. I'll answer to the best of my ability.
>>
>>2774177
>four to midnight
4 AM or 400?
>>
>>2774177
I think it's funny that everyone's a victim and stuck in a creepy ass mindscape.

So is this part going to be an edgy Theme Hospital? I love that game
>>
>>2774207
23:56
>>
>>2774211
what do you mean by everyone's a victim?
>>
>>2774177
I'm really digging this. I really like the concept of lonely, powerless Barnaby getting a power that seems to give him his own little world with subjects to go with it - but is vulnerable to his own fucked up mental condition.

Assuming we didn't completely remove our chances of saving patient 2, how long do we have left out of those 6 hours?
>>
>>2774250
probably about five and a half.
That fight was actually over pretty quick.
>>
>>2774236
Well they're not there if their own free will. They just appeared out of thin air to exist in a creepy, run down hospital that exists inside of a crazy guy's head. I'd call that being a victim of Barnaby's power.

if they can leave, I suppose he's just their weird daddy and their family home just happens to be creepy.
>>
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To understand recursion one must understand recursion
>>
You awaken to the smell of sterilized floors and bright electric lights, groaning as you keep your eyes shut tight to escape the far too bright lights. Then it hits you, lights! You must have managed to get the generator online. The sudden thought energizes you, and you peel your eyelids apart as swiftly as you can. (which admittedly isn't that quick) Christ, whatever happened must have really done a number on you. It feels like you've got John Bonham playing a solo inside your skull. You lurch forwards as your eyes adjust to the light, sitting yourself up in bed and looking around at your surroundings.

You're in a different room to the one you first woke up in, this one is clearly some kind of office. It's all mahogany and thick carpet. None of the tiles or steel common in the hospital outside. You're sat up in a small cot placed in the corner of the room, just opposite a large wooden desk, behind which the Doctor is sat. His right hand has pushed a pen to the forefront and he's scribbling away at a yellowed notebook, occasionally stopping to think. You notice that he seems to have some sort of nervous tic, frequently tapping the table with his concrete fingers.

"...hey."

Your throat is screwed, but you manage to force the words out all the same. You figured that you probably should get his attention, he was probably waiting for you to wake up after all.

Your croak does manage to snap him out of whatever funk he was in and he quickly stands up from the desk, asking questions even before he's over by your side. They're the fairly basic medical ones you've heard a thousand times before, what day is it, how many fingers am I holding up and so on... You seem to answer satisfactorily because he stands up after a short check and nods. He can't really emote, but his voice has a definite upwards tilt when he realizes you're not in any immediate danger.

"Good to see you're alright Mr Campbell. We were worried for a bit there, Nancy wanted to put you on life support just in case." He's silent for a moment before offering you a glass of water and continuing. "You probably want to know what happened after you blacked out, correct?" You nod, and he stands back, giving you a bit of space while he explains. "Yes I thought so. The Nurse and I took you inside while we sent the Orderlies to see what happened. When they returned, they had two new arrivals with them. A mechanic and a therapist who then used our spare parts to repair one of the generators. The Nurse and Orderlies have been seeing to our patient ever since, he was going through drug withdrawal and needed attention. Ever since, I've been here looking over you and trying to figure out what this place is."

You put down the now empty glass before clearing your throat, confused. "We're in a hospital right? Can't be that hard to get. All we have to do is figure out where it is, then we can call someone to pick us up and get us out."

Cont

He shakes his head at that
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He shakes his head at that, fiddling with his tie nervously. "It's not quite that easy. I don't think we are anywhere, I had one of the Orderlies climb up to the roof and take a look around, but he couldn't see anything, just forest in every direction. Wherever we are, I don't think we're supposed to be here. I've had some other ideas as well, but I'd rather air them with the others around if that's alright with you. I'd rather we all talked about this together and figured out what we'll do now that we're not on a deadline. I was thinking that I could call the others to meet in the cafeteria and we could talk things through."

I'd like to hear these ideas of yours first. I don't think getting up and about just yet would be that good for me.
Sure, that would be great. It'd be nice to meet these new guys as well.
>>
>>2775827 I
Ideas! He knows what’s wrong here aside from the power being out, let’s find out.
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>>2775827
>I'd like to hear these ideas of yours first. I don't think getting up and about just yet would be that good for me.
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>>2775827
>I'd like to hear these ideas of yours first. I don't think getting up and about just yet would be that good for me.
>>
Getting out of bed is for losers and people with fully functioning legs. Gimme dat theory doc.
writing
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>>2775844
BUT THAT'S JUST A THEORY
A MADMAN'S THEORY
THANKS FOR WATCHING
>>
"I don't think I'm ready for getting up quite yet Doc, how aout you tell me those theories of yours and we go from there?"

He nods, then pulls the notebook out of his coat. He flips a couple of pages back, then starts to talk.

"So far I'm only absolutely sure of a few things. These facts form the basis of my idea, everything apart from that is conjecture. So take what I'm about to say with a grain of salt. First of all, we know that you are linked with the medical complex in a deep way. The Orderlies call you a "Creator" and insist you can manipulate the world around us, we know this to be at least partially true because of how you can manipulate the generators. I also believe that the connection is two way, because when the generator exploded you blacked out."

"It hurt too. worse than anything else in my life. It felt like I was being struck by lightning, burnt and frozen all at once.

He looks a bit perturbed by that, but swiftly recovers. "Right, well that just gives more credence to my theory. The land was damaged and so were you. I can think of two things that might mean. Firstly is that it's all in your head. This is actually all in your head and it's just a creation of your psyche. I certainly feel real, but I don't know enough about mental illness to say for sure. Split personalities often believe themselves to be real, separate people. The other possibility is that we're in some sort of pocket dimension or reality, and you're somehow responsible for its creation. The last thing we know for certain is that when generators activate, new people show up. The engineer and therapist are one example, but more Orderlies appeared after after we fixed the first generator in the hospital building, so that is certainly true."

"More Orderlies?"

"Yes, we have five of them now. They're cleaning the Hospital building as we speak. I think that bringing more generators online might bring us some more help, or at least allow us to shed some more light on the situation. Pun not intended. Unfortunately we are currently unable to do so, the engineer had to dismantle the exploded generator for enough parts to fix just one of the main three generators."

"So how are we going to get more parts?"

"Well, the only option we have left to try is the main gate, but it's locked with a hand scanner. (I think I've already mentioned that.) None of us can open it, but maybe you can."

Yeah, I think that might be the best Idea. Give me some time to rest up, then we'll check.
It's a good idea, I'd want to talk to others first though. See what else we might be able to think of.

Behold, my shitty MSpaint map
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>>2775897
>It's a good idea, I'd want to talk to others first though. See what else we might be able to think of.
>>
>>2775897
>It's a good idea, I'd want to talk to others first though. See what else we might be able to think of.
>>
>>2775897
Good idea, talk to others
>>
need to take a break for a bit. be back at six or so.
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>>2775897
>It's a good idea, I'd want to talk to others first though. See what else we might be able to think of.
>What if I try to change some useless junk into actual parts we could use to fix the other two generators? If I really can mess with whatever we have here, then morphing things we don't need into things we do need is something, isn't it? (laugh a little) I never had much control of anything in my life until now. It feels nice.
>>
>>2775957
+1

>>2775947
What timezone are you in?
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>>2775971
He's a brit bong like me, and it for us it'll be 6 in a hour
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>>2775957
Ooooh I like this idea.

Let’s have some orderlies find some crap and let’s experiment with it. Does material matter? Does shape? Can we even do it?
>>
sorry for lateness, but I return
I'll talk to the others first with a side of what If I can just fucking will that shit into existence?
writing
>>
"Okay, I guess that's the next step then. There's something I'd like to try first though. If you call everyone to meet in the cafeteria, could you get an Orderly to bring some spare parts or metal scrap, something like that?"

"Sure." He nods, then moves over to his desk and presses down on a button there, speaking into a microphone protruding from the surface of the desk. "Can we all meet in the cafeteria? The Director has woken up, and he wants to talk. Also, can the Orderlies bring as much metal scrap or trash as is feasible? I think he's had an idea." He steps back afterwards, and not too long later you're being wheeled down the corridors towards the cafeteria. It's on the second floor just above reception, and it takes up pretty much the whole floor. It's fairly basic, just a large room with a few rows of tables and benches. One wall is dominated by what looks like an old buffet platter, like those ones in hotels, while a door leads into what looks like a kitchen.

Two Orderlies are over by the buffet, cleaning rotten food from the various receptacles and thoroughly sanitizing the area while the Engineer and Therapist "Supervise". In reality they're mostly making offhand quips and sharing a can of shitty Polish beer that never seems to run out. "Aw man, that's fuckin' nasty. How can horror movie bad guys live like this?"

It's not too long after that the Nurse appears, pushing the door from the kitchen open and floating through the room. She stops briefly to nod your way before floating over and harassing the two from the Therapy building. "Oh come on you two, get up and put some elbow grease into it. Many hands make light work after all. You'll get a rest when the others turn up." They grumble and moan, but are herded by the tiny floating uniform into helping the Orderlies.

Eventually the other three Orderlies turn up, with a small bag of what looks to be auto parts being held at arms length by the first one to come through the door. The others finish up their cleaning and you all sit around a table once everyone is ready. The lot of them are sat around, drinking talking and generally waiting for someone to say something important.

You clear your throat and wait for them to quiet down, looking around at the group as they slowly start to wind down, focusing their attention on you.

"Uh, hey guys. I'm Barnaby, nice to meet you all. I'm stuck here too. The Orderlies think I'm some sort of god, and they might be sort of right..?" Great fucking work Barnaby, now they think you're an asshole. Why not demand a golden throne or a harem while you're at it. You cringe internally at your awkward choice of wording, before the others shock you with their responses. Or rather, their lack of response.

"Yeah, makes sense."
"He started a generator with his mind."
"It doesn't mean he's a god, I can shoot lightning and that's far more godly."

Cont
>>
>>2776406
I like the quest so far OP, waiting for the update.
>>
The bickering about semantics begins immediately, and goes on for some time before the Nurse steps in to quiet the other three, shushing them like an overly enthusiastic librarian and giving you time to speak. "Uh, I'm sure you have lots of questions, but unless they're really important they should probably wait until later. The Doctor and I have put our heads together and thought of a way out, or at least a way of figuring our where here is."

The taller man wearing electroshock gear rubs his chin, interjecting in an interested tone. "Incredible, what's the plan then? Strange portals? Some method of contacting the outside world?"

"We're going to try and open the front door. It's locked, but I haven't tried it yet." The room is quiet after that, the various people looking around, somewhat confused looking.

"So what?" It's the engineer who speaks up now. "You're gonna jiggle the handle a bit? Give it a kick? Novel fuckin' idea."

You shake your head, slightly embarrassed. "No, it's locked from our side with a hand scanner, I just haven't tried it yet."

"Aw I was just teasin' boss, don't mean nothin'."

You shake your head and smile, showing that it's all fine.
"If that doesn't work I've also had another idea. We know that I can do strange things and indirectly will beings into existence, so I'm going to try and get us some more spare parts for the generators by uh... psychic manipulation or something. I'm going to try and turn scrap into the parts we need for the generators by willing them into existence. You know, it sounded more plausible in my head."

The group is silent after that, seeming to mull the idea over in their heads. You don't blame them for being a bit doubtful, you still aren't sure that this isn't you just going crazy again. Still, their silence gives you some time to think and plan what exactly to do next.

Ask them something? Now would be a good time to get some questions done.
No time like the present, get to transmuting. Alchemist that shit.
No time like the present, get to the door.
>>
Sorry for the delay guys, writer's block hit me like a ton of bricks.
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>>2776497
>Ask them something? Now would be a good time to get some questions done.
Never hurts to know what's on their "minds"
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>>2776497
>No time like the present, get to the door
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>>2776497
Ask for their input!
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>>2776497
>No time like the present, get to transmuting. Alchemist that shit.
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>>2776497
>No time like the present, get to the door.
>>
>>2776497
>No time like the present, get to transmuting. Alchemist that shit.
It can't hurt to try
We DID activate a generator with our mind, presumably created this place and this doesn't seem too far of a stretch.
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>>2776497
>Ask them something? Now would be a good time to get some questions done.
Just realized that Manic Barnaby and this Barnaby are the only ones to have gained some semblance of a family after losing their old ones. Being crazy confirmed to have best effects?
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>>2776497
>>No time like the present, get to transmuting. Alchemist that shit.
>>
We're tied between alchemy and just talking shit out, gonna need a tiebreaker.
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>>2776565
>No time like the present, get to transmuting. Alchemist that shit.
>>
Alchemy that shit.
Writing.
>>
You wave over the orderly carrying the box of metal scrap, gesturing for him to put it down on the table.
[Affirmative]

It's a small cardboard box, half eaten by mold. Inside is roughly a half dozen pieces of various metal scrap, you recognize a broken bonesaw as one of the implements. You separate yourself from your body, going back into that greater awareness. It's different now, sharper and more defined. It's less like a birds eye view now, more like a general awareness of things within the hospital. You still can't move while doing it, but it's much easier than it was before. Ir probably has something to do with the generator coming online, that seems to be the common thread here.

You focus on the metal shards, slowly focusing on them and trying to parse what they are. After a while you start pushing, applying mental pressure and thinking of the end result. They twist and bend, forming sharp blades and stretching out, melting into liquid then hardening again. But they just won't take the proper shape. Your control isn't fine enough, the changes you make are always on far too large of a scale. You can move them and bend them, making them float in the air or run like water, but you can't make them smaller or change their makeup, which stops you from making the complicated machinery that you require.

Inspired, you try and move other things in the room, levitating tables and shuffling the very floor itself around. The doors lock and unlock at your command, but it seems that your level of control is simply too large scale to be useful in quite the way you want. It takes a minute of thought, but you do eventually grasp the limits of your connection to whatever this place is.

[Master of Puppets : Barnaby can manipulate any powered building inside the ??? on the medium to large scale, rearranging rooms and moving doors from place to place, as long as the changes are unobserved by outsiders while in progress. Changes are slow, and require total focus.]

You're awoken from your trance by the Doctor shaking you, shouting loudly into your ear.
"Mr Campbell! You have to WAKE UP! Something's happening."

You take a look around blearily, the scared Residents of the hospital looking around and stood together, huddled in the centre of the room. You give them a cheeky grin and nod reassuring them that it's all fine. You're in total control.

And with that I need to get some sleep, I have a DnD game tomorrow, and it's payday so I have missions in town.
>>
Not quite happy with how this scene came out, but it's midnight and I'm writer's blocking out the ass so I'll blame that.
As always feel free to ask questions and criticise me, I enjoy answering questions. I'll probably be awake for a couple hours and I'll be watching both here and on the discord.
>>
>>2776783
If you wanna take one day off to clear your writer's block, you very well can. Either way I love how this quest is coming along compared to the others. Feels very original One Bad Day, but different in a good way. About time we had a Master/Shaker, or whatever this Barnaby is supposed to be? I hope you tell us if/when we leave this mindspace.
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>>2776783
Also I'll be running again on the day after tomorrow.
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We wont need to run from monsters in our head we will just be able to turn them into bunny rabbits haha..
Yes experiment..
Nurse beewwbs
Doctor prescribe some
Medicinal herbage
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>>2776783
Thanks for the run void! Going to be interesting to see how this power can be used out in Brockton Bay.
>>
Having calmed your associates and exhausted all other options, you find yourself being wheeled towards the medical complexes front door. The walls surrounding the Complex are a good ten foot tall, with metal rebar spikes jutting unevenly from the top to prevent any intrepid climbers from escaping. The Front gate itself is far more innocuous seeming. It's a small wooden door, seemingly painted red. Not a dark or deep red, but the kind of red that's almost pink. The bright colour seems rather out of place in the moonlight, fog and grass. Next to it is a small hand scanner, like out of one of the spy movies Mike always made you watch. The yellow light on it's face taunts you, blinking slowly and evenly as your group edges awkwardly towards the door.

You stop about a foot away, the Nurse behind you slowly bringing your wheelchair to a stop just within comfortable reach of the scanner lock.

"Alright sir, this is it."

You look back at the assembled group, all but one of the beings here are in attendance, the only ones left behind being two Orderlies to look after the patient. You nod before reaching out and placing your hand on the scanner. You stop yourself from pulling away as it lights up, a green glow engulfing your hand and slowly moving up and down. It takes a tortuously long time for anything to actually happen, so when the panel turns green and beeps you quickly rip your hand away, startled by the sudden action. The assembled group cranes their necks to look as the door swings open, gazing out into concrete streets and ruined buildings.

As one the lot of you spill out past the doorway, looking around at the (to you) familiar streets and buildings of the new Medical district. You look back as the others mill about excitedly, the door closes as you look.

It's still there from this side, the red door and hand scanner up against where you swear the ruined hospital's backdoor used to be.

It's true, it's real. You aren't crazy (totally) and you have powers. The possibilities are limitless. You could uh..

Mobilize the Orderlies and be a somewhat weak Villain...

You might be able to talk the others into helping you get revenge on the scientists in the Institute if you really tried, but revenge might not actually be worth it. Plus that would bring the Protectorate down on your head hard.

For the moment however, you have a very clear need. Food.

You have no idea how long it's been since the last time you ate, and your stomach is beginning to hurt from the lack of food. The problem is what to do with your companions.
Your very recognisably inhuman companions.

>You are being followed by seven incredibly intimidating looking beings with parahuman abilities. They might be Master minions or Case 53's (Parahumans whose powers mutate them and strip their memories.)

Walk into a takeaway like nothing's wrong.
Order over the phone, like a regular person would.
Talk to your monstrous entourage, see what they think.
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>>2782782
>Order over the phone, like a regular person would.
>>
>>2782782
>Talk to your monstrous entourage, see what they think.
Do we even have cash on hand? And engineer dude looks alright, doesn't he? He's just covered in bandages... which probably makes him look like a cape but not necessarily a case 53 or minion.
>>
Talk to your monstrous entourage, see what they think.
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>>2782782
>Talk to your monstrous entourage, see what they think.
We need to tell them not to scare or be seen by people
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>>2782820
Oh wait, I just remembered we do have cash that we stole from the carny a while back. Talk to our companions and if they don't have any good ideas, just
>Order over the phone, like a regular person would.
and get them to hide before the delivery guy comes around.
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>>2782782
>Talk to your monstrous entourage, see what they think.
Then
>Order over the phone, like a regular person would.
Because we have lots of money we stole off the carnies at the fair, and delivery is a thing that exists.

Also reminder to everyone here, for description's sake:

The Nurse is a floating uniform with nothing inside it. Can teleport herself and other objects or people.

The Doctor is a floating humanoid with a nice waistcoat and other professional clothes. Right hand is Edward Scissorhands on various hospital medication, with seemingly endless tools and utensils coming out every which way, attached to something metallic at the core where the arm would be. Left hand is regular but made entirely concrete like a statue's. Head is pretty much a random assortment of tall pipes meshed into a steel and concrete core. Healing powers that can pin bone, reassemble tendons, and knit flesh.

The Therapist is big and bulky like Bane (for you), but with literal lightning veins and electroshock gear and a tattered suit. Has electric powers.

The Engineer is just a bandaged regular dude with overalls, workpants. Power unknown, but has a double-barrel shotgun.

And then we have three Orderlies, guys who looks like faceless mooks in various hospital personnel clothing and other stuff, who speak in concepts and images and commands like AI. Powers unknown, but maybe nothing?
>>
>>2782782
>>2782894
I like this idea. Support.
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>>2782782
>Talk to your monstrous entourage, see what they think.
Then
>Order over the phone, like a regular person would.
>>
>>2782894
+1
>>
Sweet and sour chicken wth some special fried rice prawn crackers ..
Do our staff even need regular food?
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>>2783667
>inb4 only we have to eat and they derive energy and sustenance through us because shard magic bullshit
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>>2782782
>>Order over the phone, like a regular person would.
>>
>>2782894
This.
Also, just to make sure I understand, we used the hand scanner and outside the door was Brockton, right? So the hospital is not some pocket dimension, it's just a normal place in Brockton?
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>>2783820
Dude it's 100% a pocket dimension. There IS no massive fucking forests or weird super-old hospital complexes in downtown Brockton. But the question is is this pocket dimension always going to be there at the place where we triggered, or can we move it with us at will? We have clear Master powers, but not sure what else. Surely we have slight reality-warping capability when it comes to the way into the pocket dimension, on top of having it constantly be tied to our presence to open
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>>2783842
So when we went through the red door we left the pocket dimension?
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>>2783938
Yes, we did.
>>
I wonder if we could open any door to our hospital... We could rob banks and kill people and vanish... We don't have to do it but we could
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>>2784005
Reminder that murder is against the Unwritten Rules. We want to follow those, lest we get a Kill Order or something screwed up like that.
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>>2784598
I don't think we'd get a Kill Order for that shit. I forgot her name but one character was a hero while being a serial killer on the side and all that bitch got was time in the Birdcage even after killing 3 capes.

You only really get a kill order if you fuck up way too hard and end up slaughtering an entire town or something. Or if you have minions that can self-replicate, like Blasto or Nilbog. S-class stuff. I do agree it's a bad idea though.
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>>2784620
>I forgot her name but one character was a hero while being a serial killer on the side and all that bitch got was time in the Birdcage even after killing 3 capes.
No clue who you're talking about, but this guy is the closest thing I found. http://worm.wikia.com/wiki/Gavel but he didn't kill capes. He thought a villain's bomb was a bluff when it wasn't, and caused a lot of people to die in the process.

This motherfucker also soloed Scion for a good minute or two until Scion pulled out his weakness - beam attacks - cutting a hole in Gavel, then walking up, putting a hand in, and disintegrating him from the inside out, leaving only half a body.
He blocks Scion's golden energy balls multiple times, and temporarily BTFOs him.

>Gavel toppled.
>No, he was leveraging his full weight, swinging his hammer like an Olympic hammer-thrower might swing theirs. Not even a complete rotation, but he struck Scion dead-on.
>Scion hit the dirt, was plowed into a furrow fifteen feet long. He half-climbed to his feet, half-floated, and was struck again. Another swing of the hammer.
>It wasn’t hurting him, but it was an inconvenience, and that was something good in my books.
>Gavel hit Scion a third time, and the hammer, damaged earlier by the beam, fell to pieces.
>For the fourth hit, Gavel used the toe of his boot.
>But each hit was dramatically less effective than the last. Scion reacted to the kick, floating back a little, but it wasn’t much at all.
>>
>>2784714
Yeah, I found her: Monokeros. Gavel's pretty damn strong, which is to be expected of one of the Birdcage leaders. Which reminds me, we're probably mid-high tier+ with our power. A pocket dimension with a medical facility and multiple beings under our control, some with powers. If anybody finds out about them, we'll be high priority.
>>
Does anyone in the Worm Verse already go by the name "Ward"?
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>>2784989
Oh shit that's a great one. No, no one. Probably because it might get mixed up with the Wards. But that name works way too well for us.
>>
So, we have a hospital and medical staff. Let's help people.

Take hobos back for health care, help cape victims/capes who lost a fight. We don't need to be villainous, at least not at the start?

Let's be incognito helpful and useful to the mundane and cape communities and enjoy a bit of recognition for a while until everything goes tits up.
>>
sorry for my absence, but I'm back now and writing.

Organise the group and order some food over the phone.
>>
Thing is I'm worried about our dead Therapy building. I think that might be permanent, and that would have been useful if it weren't, dead.
>>
>>2782894
support
>>
You turn away from the red door, switching focus from planning to organisation as you realise just how much your colleagues require guidance. The Doctor and the Orderlies are fairly reserved and calm still, with only the doctor's finger tapping to signify confusion or awkwardness. For the others it's far more obvious, The Engineer is stood next to a road sign, trying desperately to figure out where he is and lamenting that he's forgotten which state he's from. The Therapist is literally crackling with nervous energy, having accidentally tapped into a main power line and overcharged himself. Now he's just sort of standing there awkwardly and trying to look normal while radiating lightning. Lastly is the Nurse pushing your wheelchair. It takes you a second, but eventually you figure out that she's wringing her hands.

It's somewhat hard to parse body language without a body. but you pull through eventually.

You clear your throat loudly before addressing the assembled monster people, cringing internally as they all immediately turn to face you.
"Uh.. so I was thinking we should get some food? Maybe talking through this over something to eat would be a bit better than standing out in the middle of nowhere. I can tell you now though that I know where we are, but the rest of what I need to tell you is kind of a long story."

The others swiftly agree and soon before you find yourself at a payphone, staring down at a list of restaurants and takeaway places in the area. You decide on sweet and sour chicken after a minute or so and order it to a street corner a few minutes away. The deliveryman is somewhat skittish when he does arrive, but you tip him twenty quid to make up for it. Nancy teleports you back to the others afterwards, every appendage holding a delivery bag. The lot of you retire back into your pocket dimension after that, deciding that perhaps it might be best not to eat your food out in the streets of Brockton Bay at night in Azn Bad Boys territory.

(For those who are new or unknowing of Worm Canon, the ABB are an ethnically focused asian gang led by a guy who turns into a dragon and keeps getting stronger with no real upper limit. They own about a third of the city.)

You are somewhat surprised to find that your minions do seem to eat, the Therapist in particular possessing an enormous appetite for prawn crackers. You on the other hand have never really been much of a big eater, so you sit back and start explaining while the others finish their meals. You explain about Scion and the rise of supers back in the 80's, answering many questions and going into as much detail as possible. You explain about the gang ridden hellhole that is Brockton, America's most superpowered city. And then in the end, you tell them about the Endbringers, and what exactly do. Conversation stops for a bit after that, but you thought it'd be important to tell them.

Cont/
>>
Even such dire concepts as the Endbringers cannot stall their curiosity forever though, and it's not long before you've a barrage of other questions to answer, most of them courtesy of your technician friend.

"So these Protectorate boys are like Gov-ment sanctioned superheroes? that's gotta suck. If I was a superhero I'd just start mah own team. Are there any of those around these days?"

"Yeah, just the one here in Brockton though and they don't let you in if you aren't part of the family. Never made much sense to me but it's up to them I guess."

He chuckles darkly at that and poaches a chunk of chicken off of the Therapist's plate.
"Man that's dumb. No wonder there's that many fuckin' bad guys about, good folk all go it alone and get killed."

The group seems to split their attention and start their own discussions after that, still eating and laughing as they do so. The Doctor and Nurse are discussing medical techniques over their dinner, a subject you're almost totally unfamiliar with. On the other side of the table both the Engineer and Therapist are laughing as an Orderly pushes a chunk of chicken against it's faceless head, before recoiling as the chicken sinks into the flesh.

It's a good group, and they seem like nice people. But if you can't get them to stick together, they'll just get picked off by the gangs. They clearly look up to you, maybe now would be the time to broach the subject?

You could help people here, you have medical personnel and an almost fully stocked hospital, not to mention the fact that you're the only one who can bring people in or out. It'd be the perfect hospital for capes. You might even get recognition from the Protectorate.

You want revenge on the Institute, or at least to help the others who are still inside, it's more important than labels like Hero or Villain. You need the money and gear to stage a breakout.

Normal people and hobo's pay poorly, and the rich just go to Panacea. The only way you'd get enough money to keep yourself and this place afloat would be Villainy of some variety, either yourself or indirectly by healing the gangs.
>>
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>>2785396
>You could help people here, you have medical personnel and an almost fully stocked hospital, not to mention the fact that you're the only one who can bring people in or out. It'd be the perfect hospital for capes. You might even get recognition from the Protectorate.
start with good intent and watch it slowly go downhill from there
let's go
>>
>>2785396
>You could help people here, you have medical personnel and an almost fully stocked hospital, not to mention the fact that you're the only one who can bring people in or out. It'd be the perfect hospital for capes. You might even get recognition from the Protectorate.
Well I wonder how the dice gods are going to torment this version of barnaby.
Hopefully we don't loose our people...
>>
>>2785396
>you could help people here
lets give people like us help they wouldnt normally get
>>
coolio.
writing.
>>
You look around the table at your new friends, these truly good people and are struck by a sudden sense of responsibility. "You brought them here." It seems to say. It's right though, you know deep down that it's your power that brought them here, most likely against their will.

Unless you truly did create them, but if you did that then why do they have memories?

You try desperately to think of what to do, how you're going to take care of this new family you've found and then it hits you. You could be heroes. You've an almost fully stocked hospital and various medical professionals. This is it, this could well be what you need to turn your life around and do some good. Just imagine the possibilities, a hospital staffed by Parahumans that used those powers to do more than just patrol ineffectually.

And so you voice those sentiments, clearing your throat before doing so in order to get the room's attention.
"Hey, I've been doing some thinking."

The conversations slowly come to a stop as the others look back over, politely waiting for you to continue.
"I've told you about the state of the city, you guys know how bad it is. If we all said our goodbyes and went our separate ways now we'd be picked off. The ABB, the Empire, even the Merchants would give their left nuts to get their hands on any of us."

You look around the assembled group, listing off what powers you know.

"Teleportation, Pocket Dimension, Electricity powers. Any of these would be a colossal game changer, and could well give whatever group gets their hands on us complete control of the city. Worst case scenario, we get killed because they can't let the other groups get a hold of us. But there is another option. We've got a base, we've got unpowered grunts and we've got supplies. I say we start our own super team... hospital thing. We could stick together and help out the city, maybe even really change things."

The others are nodding along now, clearly in favour of your suggestion except for the Engineer who seems a bit unsure, he's got his arms crossed and seems a bit reluctant to make eye contact with you. You make a mental note to talk later, but for now you keep your spiel up, trying your hardest to convince the others.

"We'd already make a pretty good team based on what we've got so far, not to mention four more generators. If they keep working like we think they work and we get new people for each one, before long we'll have a serious group, even better if we get other people to join."

It's the Doctor who speaks up first, just beating the Nurse.
"I'd be honoured, but we'll definitely need more people. A Complex this size would need ten times what we've got here for proper operation, especially in such an injury prone city. Bringing the other generators online might not satisfy that requirement."

Cont/
>>
>>2785030
Don't forget the Worm sequel is named Ward.

>>2785224
We can get that repaired and fixed. Once the generator is online, the rest will repair itself.
>>
The engineer seems to have gotten swept up in the excitement, at least for the moment, and makes his voice heard as well.
"You'll need all sorts of technicians and specialists to keep things running smoothly too. All this creepy medical stuff is a good four or five years behind the times, it needs modernising and replacing frankly but until we've the money for that it'll need constant lookin' after if you expect it to work."

The Therapist is the last one to pipe up, his ever present grin tightening slightly against the restraints.
"Also, we probably should cordon off the Mental Health Building until we find a way of repairing it. Don't want patients wandering too close to that thing. We sent it packing, but I can't imagine it'll have left forever."

The general consensus of the room seems to be a "yes, but". And the lot of you keep discussing the necessary things to prepare for some time. It's rather hard to tell though, because all of the clocks are stuck at midnight.

Eventually the Nurse makes a list, and you each add things to it until you're satisfied. The Orderlies are sent to catalog your stocks while you work your way down the list, doing what can be done in the meantime.

Using tape and makeshift signs to cordon off the abandoned Mental Health building is easy, if unnerving. And you get it done quickly. Clearing out the hospital building takes longer than expected however, and you only get the first floor done. There's just decay and mold everywhere. Somewhat expected, considering the whole thing seems like it was designed to be a horror movie set, but it still rankles the trained medical professionals among you.

You try your best to help, but with only half your limbs currently functioning there's little you can do.

Some time later you all reconvene in the canteen as the Orderlies return, clutching a long list of medications and surgical supplies. Looking over them, you see that you're more or less half full on everything, which is good for the moment. You'll need to find more eventually though.

And so you find yourself at the head of a canteen table, being stared at by nine strange beings of all shapes and sizes as they wait for you to make a decision. The question? What to do first.

Focus on getting the other generators up and running, maybe you can find the parts you need in Brockton.
Send the gang out and do something Heroic, like a patrol or something.
Maybe make contact with an existing superhero group, it might help avoid any misconceptions in the future. Who?
The best way is the simplest way, go looking for people in need of medical attention.
>>
>>2785507
Are you sure about that anon?
>>
>>2785508
>Focus on getting the other generators up and running, maybe you can find the parts you need in Brockton.
No one knows who we are. No one suspects a thing. We need to take this time to get the complex cleaned up and not being a big dead zone in the middle of our mindspace
>>
>>2785508
Focus on getting the other generators up and running, maybe you can find the parts you need in Brockton.
We need to find a way to revive our therapy hospital and start all the generators before we open our doors to new patients.
>>
>>2785508
>>Focus on getting the other generators up and running, maybe you can find the parts you need in Brockton.
>>
Generators.
writing.
>>
It's a fairly easy choice actually, so far nobody knows that you're around. This is actually pretty good, because it means you can build up power without nearly as much risk involved. The more of these generators that you can get functional before being discovered, the better off you'll be when a scrap actually happens. Speaking of scrap...

According to The Engineer the parts you need are not incredibly expensive, but certainly uncommon, so actually finding them may be difficult unless you go through a junkyard or actual mechanic store. Unfortunately that particular method has some problems, namely that most such places are ridiculously expensive and under constant surveillance for new Tinkers. Another option would be to try and sneak in without notifying the owners of whichever place you're going to, but that would be theft and much riskier due to your injuries should you go.

And that is where the main problem becomes apparent. You require a wheelchair to move, which means that if you go then someone must go with you. Unfortunately the only even vaguely human looking person is the Engineer, who is still very obviously a cape. Everyone else is a freakish monster of some variety after all.

Your last option would be to break into old disused factories and warehouses along the Industrial district in the hope that one of them has the parts you need. This would be much safer overall, but much less likely to yield actual results, and those warehouses are almost always inhabited by gangsters and homeless people.

There is one last option actually, you could break into Brockton Electrics, the big power plant just outside of the city, but that'd be even more illegal and could cause serious damage to the city, so that option's out. Unless maybe they keep spare parts there?

Search the warehouses.
Junkyard dogs
stealthy junkyard dogs [illegal]
Break into the power plant. [illegal]
>>
>>2785548
>search the warehouses
try to keep this whole thing legal for now
>>
>>2785548
backing >>2785551
The cover story is that we're an apprentice greasemonkey working with our teacher (The Engineer) to find spare parts. If anyone asks, The Engineer is a regular engineer who got very badly disfigured after a repair went very wrong (explains the bandages). The Engineer profusely cursing tinkers for making good working parts hard to come by, Texas-style, will help strengthen our cover to anybody else.
>>
>>2785551
support
>>
Warehouses.
A clever boi.

And who exactly is going?
The Doctor:100%
Medical Knowledge
Concrete Body
Halves Surgical Supply use when operating.

The Nurse:???%
Telekinetic Construct
Teleportation based on touch

The Engineer:100%
Double Barrel Shotgun
Tools and Knowledge

The Therapist:100%
Electrokinetic Powers
Qualified Mental Health Practitioner

The Orderlies
5 of them
Big Guys
Incapable of Audible Speech
>>
>>2785558
>The Engineer
See >>2785553 about cover story.
>>
>>2785558
>The Engineer
>2 Orderlies
>>
>>2785558
>the engineer
>2 orderlies
should keep us save without tooo mich attention
>>
>>2785558
Yeah nevermind, also supporting the others about the
>2 orderlies
>>
>>2785558
>The Engineer
I thought the orderlies were markedly inhuman? If they're not, then
>2 Orderlies
>>
>>2785570
They can't talk, but they are noticeably faceless.
>You're presented with a faceless man. He's wearing a grey shirt with dark pants and carries a large baton on his belt. You don't hear what he says, it's more like a package of concepts that conveys a general idea appearing in the back of your head.
>>
>>2785570
>>2785573
maybe they can wear a hat and try to hide their faces
>>
>>2785558
engineer and nurse
>>
Consensus seems to be
Engineer and two Orderlies.

Writing.
>>
I'm sorry, but I need to head off for a few hours. I'll be back by seven at the latest.
>>
>>2785597
Take your time, we're not autosaging yet.
>>
Alright, i'm back.
and writing.
>>
>>2785558
>The Orderlies
>Big Guys
How big we talkin' 'bout here?
>>
>>2785562
>>2785570
>>2785580
+1
>>
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>>2785848
Six three and fairly fit.
Think the Janitor from Scrubs, but without a face.
>>
>>2785855
Certainly big guys.
>Think the Janitor from Scrubs, but without a face.
>>2785580
Would giving them opaque surgical masks and caps help, or a janitor uniform with a baseball cap?
>>
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>>2785857
Draw hyper realistic faces on them as well. It always works.
>>
>>2785865
kek, +1
>>
It takes a while as you insist on going, and the Staff all want to accompany you, most of them being eager to prove themselves in their own ways. The Nurse in particular is very invested in going with you, citing your injuries as to why a quick escape might be necessary. You explain that you're trying to evade notice however, and that only the most normal looking members of the group should accompany you for that reason, so eventually they relent.. The Doctor does insist that you bring some Orderlies though, and you agree.

You should probably find some caps or something that they can use to cover their faces with though.

You choose the first two Orderlies you had, one in a security guard's uniform and the other dressed as a janitor. You briefly consider drawing faces on them, but the chances that anyone would fall for it are abysmal...

At the very least, it's a decision for later.

It's dawn by the team you leave the complex, the sun just peeking over the horizon as your small team heads into the Industrial District. You have to dodge a few patrols, gang and otherwise, and the first few places you check are complete busts but eventually you come across a suitable part. The only problem is that it's sat right outside of a poorly disguised Merchant hideout, and from what you can hear is due to be picked up and sent to a workshop belonging to Squealer, a Tinker whose specialty is creating Mad Max tier hellmachines.

Well now you doubly can't let them keep it, she'll either turn it into a tank or a bomb.

The problem is how to go about this. There's a good six men inside the warehouse, all varying levels of intoxicated. Most people would assume that it'd be easy because of that but you were born and raised in Brockton, you know that Merchants get nasty when their revelry is interrupted, really nasty.

You can't really make heads or tails of the Engineer's explanation, but the part is roughly the size of a large car engine so it's not like you can just take it and run.

The warehouse itself is about twenty feet square, and empty apart from a few beanbag chairs and tables covered in various paraphernalia, while the area outside is a small loading dock with a white truck parked unevenly outside.

Barnaby
Status:Incapable of direct combat.

The Engineer:100%
Sawn Off Double Barrel Shotgun
Tools and Knowledge

Orderlies
Big, and Quiet

What's the plan?
Write In
>>
>>2785942
Do the orderlies have any weapons? If not, they can pick up some pipes or something? I'm thinking they can wheel us over to the truck, we can start it up (maybe with the Engineer's help) and start making some noise to draw the Merchants out. Meanwhile our guys are hiding near the warehouse and whacks them when they come out. Immediately after, the Engineer levels his shotgun and tells them to stand down.
>>
>>2785942
Oh shit yeah.
The security guard has a baton, but the one dressed as a janitor is unarmed so far.
There's enough junk on the floor that they could find a weapon fairly easily.
>>
>>2785970
Alright well then, I'll stick with >>2785962 and have the janitor pick whatever shit he can find. If, after, the Engineer tells them to stand down, they don't - just beat the shit out of them. Engineer should try to smash with the end of his shotgun or use whatever's around/a wrench if he brought one. We can try to help by distracting the Merchants with a couple of well-timed honks.
>>
>>2785962
>>2785995
+1
>>2785558
>Teleportation based on touch
Could she teleport to herself to us?
>>
>>2785942
I'm backing >>2785962 and >>2785995 plans.

Here's something to think about:

While they're handling that, maybe we could try to summon the hospital door somewhere nearby? Assuming that we can summon the door anywhere near us at will, we can do this to bring not only the machine part to the complex but also the beanbag chairs and everything else the Merchants might have. If this works, we can go into the complex with the Orderlies and the Engineer, and then attempt to make the doorway open/summon at the abandoned hospital on the outside where the others are.

This way we essentially accomplish teleportation using the minor Shaker ability to use the mindgate and the mental complex as a proxy to go places.
>>
>>2786004
+1

>>2785942
>You briefly consider drawing faces on them, but the chances that anyone would fall for it are abysmal...
>At the very least, it's a decision for later.
Get a makeup artist, body painter, or cosplayer. You'd be surprised what you can do with makeup and illusion.
>>
>>2786004
I'll support this though we should focus on the fight first and attempt to do this afterwards rather than split our attention. I'm wondering now if we can connect the nurse' teleportation between the pocket dimension and reality as well.
>>
>>2786016
Yeah alright, after the fight. For now we should focus on taking the guys out and getting that machine part.
>>
You quickly explain your plan to the others and you're wheeled over to the truck, silently praying that they've not set any sentries looking, thankfully your fears are fruitless and you're over at the door without any trouble. Meanwhile the janitor Orderly searches around for a weapon while his buddy takes up position at the door, picking up a tire iron and readying himself at the door as well.

[Roll Bypass:Engineer Present]

The Engineer pulls a spark plug out of his Toolbox and crushes it against the ground, before pulling a shard of something out of the wreckage and lightly throwing it against the window which shatters instantly. Huh, that seems like a pretty useful trick.

You're quickly transferred from wheelchair to truck, sat in the drivers seat and ready to hotwire it. Now's the time to put your plan into action, you reach down to hotwire the van and distract the Merchants.

D100+5
DC:45, 65, 85
>>
Rolled 59 + 5 (1d100 + 5)

>>2786170
inb4 critfail
>>
Rolled 83 + 5 (1d100 + 5)

>>2786170
>>
Rolled 17 + 5 (1d100 + 5)

>>2786170
>>
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>>2786180
you did it anoN!
>>
>>2786180
HONK HONK MOTHERFUCKERS
https://www.youtube.com/watch?v=PRc2vx4xTVM
https://www.youtube.com/watch?v=mQJcObz1k_E
>>
noice, writing
>>
It isn't your first time hotwiring a car, St James' Institute is a good ten miles out of the city after all. It is your first time hotwiring a van with one arm though and frankly you're pretty damn proud at how well you're doing, you even manage it on the second try. You sit back as the engine roars to life, praying that the second part of your plan goes off without a hitch.]

Unbeknownst to you, it's actually going off even better than you'd anticipated. The druggies all try to rush out of the door at the same time, only barely managing to avoid getting stuck in the doorway three stooges style. Those who manage to push their way through first get a face-full of two by four and wooden baton as your Orderlies set about the ruffians, beating the drug peddlers with a machine like efficiency. One of them manages to push their way free, most likely aided by whatever narcotic he's imbibed, and swings a knife at the guard Orderly, metal digging deep into grey flesh.

Said Orderly drops the baton he's carrying, grabs the druggie and stares at him for about a second before the Merchant starts screaming and bleeding from the nose then falling backwards with a heavy thump.

[Black Speech:Orderlies are now aware that they can use their psychic communication techniques to incapacitate people.]

They don't stay stuck forever though and it's not long before the last three are nervously standing opposite your minions, brandishing rather puny looking switchblades, It's plain to see how fucked they are, but for some odd reason they don't seem nearly as scared as they ought to.

D100-10
DC:60,70,80
>>
Rolled 31 (1d100)

>>2786318
Here goes
>>
Rolled 11 - 10 (1d100 - 10)

>>2786318
>>
Rolled 98 - 10 (1d100 - 10)

>>2786318
>>
>>2786357
Thank god u pulled us out of this mess
>>
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>>2786357
WEW LAD
>>
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>>2786362
>tfw i was the one who made the plan
>tfw i saved my own plan
>>
noice lads, really noice
writing.
>>
The greasy looking hobo that jumps out from behind a corner is not nearly as terrifying as his friends and himself seem to think. I mean sure, he's covered in an impressive amount of garbage, but your Engineer steps out just after him and toolboxes him in the head, which seems to knock most of the trash off. The group seems somewhat disheartened after that and gives up rather easily, the various gangsters paling as The Engineer holds a double barreled shotgun to their (apparent) leader's head.

[MUSH OST BEGIN]
[MUSH:DEFEATED]
[MUSH OST END]

A few minutes later and you find yourself rounding the corner back to the Complex, generator part safely tucked away in the back of your new nondescript white van. You feel kinda shifty driving around in this, but you shake it off and try desperately to put the suspicious stains on the seats out of your mind.

The others are understandably rather skeptical of your newest acquirement, but it's swiftly put out of their minds by the fact that you've got your hands on what you need to fix one of your generators. The question now is which one, and it's a hell of a question. Something tells you that this time was rather lucky, and you might not find any quite this easily in future. You also know that powering up different generators gives you different things. The first generator gave you your two from the Therapy Building, while the main hospital one gave you more Orderlies. You reckon there could well be a pattern here.

Power the...
Hospital Building: more Orderlies are always good, anything else would be a bonus and you need more general purpose workers if you expect to get anything done within a certain timeframe.

Research Lab:???

Gardens:???
>>
>>2786478
>Research Lab:???
>>
>>2786478
>we already defeated Mush and we never even realized it
That's amazing. Granted, it's just Mush so it's not a particularly impressive feat but still. What happened to the second patient? We needed to power another hospital generator to save them right?
>>
>>2786501
nah, just the first one. Maybe you ought to check on them at some point.
>>
>>2786508
>>2786478
Alright, I'll vote for
>Research Lab
and broaden our options.
>>
Yo I'm going to give you guys until tomorrow to decide because I need to sleep. see you then.
>>
>>2786523
See ya tomorrow then.

>>2786478
>Research Lab:???
>>
>>2786478
Research Lab:???
Also while they fix the generators lets have a check on our official first patient
>>
>>2786688
Seconding
As far as we know, we were the only person in that abandoned hospital at the time of our trigger.
>>
>>2786478
>Research Lab:???
>>
Just gonna dump some stuff here for discussion purposes.

Masters arise from trigger events involving isolation, alienation, exile or betrayal. Feeling isolated from a single individual tends to feed into having a single fixed minion, while feeling isolated from society tends to result in numerous and/or variable minions.
>"No one left who cares about poor Barnaby, no family to mourn him or friends to help. Maybe in a dozen years or so they'll bulldoze the place and find your bones. You're going to die, alone in the dark with no one to save you. And the only people who could would sentence you to the hell that is the Owens Institute of Mental Health."

Trigger events producing Shakers often involve some sort of environmental or ambient danger, often non-human or only abstractly human.
>"A minor readjustment of your hips and the whole construction of pipes twists and shatters as you try to move, dropping you a good ten feet before you're caught on some outcroppings of piping. Your leg slams heavily into the crook between two sets of piping and goes right through, the metal bending and twisting around your knee as you flail for grip. Your arm impacts a thick metal plate, elbow shattering on the steel as you desperately try to right yourself."

Setup movers require something to make the movement possible. This involves setup, and in terms of the trigger, ties into something which requires some puzzling out.
Gate movers create something that grants movement. This is typically an emplacement, gateway, launchpad or the like. The problem they’re trying to escape is often institutional, abstract, and longer-term, though not crossing over into the tinker realm.
>"One of the first things you learnt after escaping the Institute...", "For just a second you're back in the Institute, holding your breath and hoping that the orderlies can't find you or that they'll forget you on their rounds. Hiding to avoid Dr Owen's "therapy".", "It's like you're being pulled down into unconsciousness, less like a blackout and more like when the orderlies would tranquilize you back in the Institute.", "How long did those bastards in the Institute torture you, hoping for just this result?"

The movers with an emphasis on one movement type generate this type by the nature of the problem they are trying to escape. The emotion of the mover is a key thing here, as is the abstract nature of what they’re trying to escape.
Blink movers teleport. They move from one point to another without traversing the space in between. They trigger as a result of being stuck in a box or in a trap, either literal or metaphorical, leading to the desire to escape.
>"Then you realize you're stuck in place.", "no one is going to hear your screams through half a dozen thick walls", " You're stuck there for hours, whimpering as you fight to stay conscious through the pain."
>>
>>2787669
This sounds on-the-nose for Barnaby's triggers and powers.

>Setup movers require something to make the movement possible. This involves setup, and in terms of the trigger, ties into something which requires some puzzling out.
Does this mean activating the generators is the setup, or is it that Barnaby needs items to move to use his Mover power and rearrange them? Thus not being able to move himself as a Setup mover?
>>
>>2786514
>>2786688
>>2786743
+1
>>
>>2787714
No, Setup Mover category, Gate Mover is the specific. It applies to the doorway into the hospital complex pocket dimension.
We still don't know the full particulars of the gateway and how it works or what. My idea so far is that
>IF we have the Shaker aspect of controlling stuff in the hospital complex on a medium to large scale
>AND the hospital complex is tied to our own self mentally, as evidenced by the generator explosion fucking us up for a bit
>THEN maybe we can manifest the doorway anywhere we want in the real world both from the real world AND from the hospital complex
Not sure where the generators fit into the overall scheme of things, but it's clear we need all of them running as soon as possible.

The Gate Mover trigger is the Institute's impact on Barnaby leading him to the vent pipe accident. It's institutional (literally), it's abstract (VOID said Barnaby was a sane regular guy before the Institute, and now he's constantly fearing drawing attention from others, being noticed, and to the point where he needs antipsychotics for his weird hallucinations - so in a sense the Institute still haunts him even though he escaped it), and long-term (always there, always a threat, always the danger of being taken back there against his will if he gets caught after being outed, and already having been put through hell for what is implied to be forcing a trigger on him) - which fits not only ONE criteria for Gate Mover, but ALL of them at the same time.
>>
>>2787757
>Not sure where the generators fit into the overall scheme of things, but it's clear we need all of them running as soon as possible.
Maybe the generator is an abstraction of our mental capacity, sanity, or connection to our shard? Powering it up is the Psychonauts Worm-equivalent of firing up our neurons?
>>
>>2787772
>the Psychonauts Worm-equivalent of firing up our neurons
Really activates those almonds, don't it?
>Maybe the generator is an abstraction of our mental capacity, sanity, or connection to our shard?
>"You're about to suggest someone going over to him, but that's when the mental health centres generator explodes and you're consumed by total agony. You burn and freeze at the same time, lightning crackling across your ribs as your brain dissolves. You're in too much pain to even scream, the sheer indescribable agony so incredibly potent that there simply is no way to describe it that makes sense. You're in too much pain to notice, but the complex seems to feel it too. The PA system screeches and howls in bestial tones as glass cracks and wood shatters in the mental health centre. Not only that but the grass there dies in a great circle around the building as the trees wither and perish, once proud oaks and redwoods bowing and bending, subsumed with rot."
I think it's more mental capacity than anything.
Shards are described as weird geometric crystals folding and unfolding like tesseracts or other 4D/multi-D structures. Doubt we'd find our actual shard itself somewhere in the hospital complex where we can physically interact with it, since they're meant to be buried or located in otherworldly places humans cannot access easily - but it could happen, right?
>>
The Research Centre.
writing.
>>
>>2786170
Shit, I remember that spark plug trick from The Walking Dead. Could someone explain it to me
>>
>>2787921
https://en.wikipedia.org/wiki/Ninja_rocks
>>
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Eventually you decide on restarting the Infectious Disease Research Building over the greenhouse, because the high tech lab will probably get you cooler stuff than the greenhouse full of weird trees. Part of you is rather curious about what it'd get you but you choose practicality over curiosity any day, especially when a misstep could mean it's your life on the line. You briefly consider going to check on Patient two, but a shiver comes over you and it's put out of your mind. No, you need to be here. You need to see what happens.

The Engineer is currently bent over in front of the generator, doing something to it while you and the others look on. You aren't a mechanic, but you have to admit that something seems off about what exactly he's doing. It seems fairly legit at first, reaching into panels and changing parts, occasionally taking out tools and wrenches to make adjustments. But it's when you look closer that it all falls apart. The metal shell of the generator is just that, a shell. The actual parts that are undergoing repairs are mounds of sickly grey flesh interwoven with frayed wires and chunks of strange crystal that seem to shift and change in the light from the Engineer's torch.

This is another one of those moments where normally you'd expect to feel disgust or fear.

Maybe you should look into that at some point. I wouldn't worry about it though if I were you.

The generator hums to life at long last, and the building comes to life along with it. Lights turn on inside the laboratory and machines whir to life as your group waits outside for some sign of life. Nothing happens though, and it's with some trepidation that the lot of you go in to search the place. The first room consists of a large multi tiered observation room full of computers and strange readouts. There's a large window across the left wall looking into the next room. You can see looking through that the next room is full of actual lab equipment, tables covered with vials and weird chemical stuff.
The rooms themselves are separated by what appears to be some kind of airlock or decontamination chamber.
That's the building, but where are the people? The lot of you spread out to look around, checking under tables and up on the different levels but you can't see anything at first. Until you hear a tiny crack from the ceiling.

Hiding up in the corner of the roof are two beings, the first appears to be wearing a hazmat suit and as such not much can be made of him. The first figure is being held up by the second, a large construct that's clearly inhuman. They drop down not long after you see them and inadvertently let you get a better look. The first one is still a mystery, as their Hazmat suit covers them completely, but they seem perfectly human to you. The other one is a bit less subtle. It's roughly ten foot tall and rail thin, wearing a long black trenchcoat that covers pretty much it's entire body. It's head is replaced by an array of cameras and microphones.
>>
Cont
>>
I'm sorry, I just started writing and writer's block hit me like a ton of bricks. I've been staring at a blank screen for too damn long. I'm gonna get a drink, play a few rounds of For Honour and come back to it later. Just that last update was physically tiring to write through. I have outlines and everything, but the actual writing of it is too damn hard right now.

I'll be back at some point today, just give me a sec to get my head in the game.
>>
>>2787942
It's fine man, take your time.
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>>2787942
>today
>day
Where do you live?
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>>2787946
i think hes a britbong but im not sure
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Gardens maybe we can find something to help us for when scary monster comes back
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>>2787974
He as britbong as a brit could bong.
>>
>>2787931
>The actual parts that are undergoing repairs are mounds of sickly grey flesh interwoven with frayed wires and chunks of strange crystal that seem to shift and change in the light from the Engineer's torch.
Yup, that's either our grey matter or part of our Corona Pollentia. Which means that crystal has to be a fractional part of our shard. Or maybe I'm retarded and it's just a mental representation of our shard made manifest.

>It's roughly ten foot tall and rail thin, wearing a long black trenchcoat that covers pretty much it's entire body. It's head is replaced by an array of cameras and microphones.
I'm getting a real Psychonauts G-Man vibe here.
>>
Alright, my writer's block isn't shifting with time, so instead I'm going to write a quick interlude, see if that gets the juices flowing.

"Treatment"
The Incident
Orderly Two's thoughts on workplace hazards.
>>
>>2790514
Tough call. Going with
>The Incident
>>
>>2790514
>The Incident
>>
>>2790514
>The Incident
>>
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Orderly and his thoughts on occupational health and safety
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Guys, it just hit me. We had the idea to have Manic use a van to go around and give people free healthcare and medical help, back in One Bad Day.

And now this Barnaby has a white van.
It's happening.
>>
>>2790581
But will we get to play off of PanPan? Will we do brains?
>>
>>2790589
I dunno, but we have an entire medical facility's worth of resources that we MAY be able to access at will by summoning the door. Not sure if all the supplies are infinite, or if we could somehow create more in the pocket dimension, or one of the generators enables something similar? And who knows if The Doctor can do brains, or if The Therapist can use electricity to accomplish the same thing on patients?
>>
The Incident.
Writing.
>>
You can hear the others screaming in the distance, that's how you know it's finally time. There's no windows on your cell, no clocks or other methods of telling the time so your schedule is marked by orderly patrols and doctor Owens' "treatment". The screams mean he's started his work, but they also mean that you have about five minutes until the orderlies switch shifts. That is what you've been waiting for after all. You know that breakouts are supposed to be planned well in advance, but the food here makes that impossible.

Or rather, the drugs they put in it.

The only reason you're even contemplating escape now is because you've been pretending to eat for the past few days, throwing it down the toilet so that you're not docile like the others. You stare down at the loop of keys in your hand, only acquired through the concerted efforts of your two compatriots here. You see, all the torture and drugging, the oppressive atmosphere. It's all because the scientists here think they've figured out how people get powers, funnily enough they're right.

They don't know yet, they can't, but Declan got powers when they were electrifying him. He can copy things.

Now you're standing in your cell, entrusted with the hopes and dreams of your fellow prisoners. To think that the worst tormentor back before the accident was now your only lifeline, you think that might be Irony. To be fair it wasn't all him though, he never would have managed to copy the keys if rebecca hadn't body slammed the guard first, and taken a beating for it too.

You're stalling, go now.

You slowly count down the seconds before slipping out of your cell, entering the hall just in time to catch the guard turning the corner away from you, no doubt off home after a long day herding madmen and administering the occasional beating. As he walks away you quickly turn and.

Free Dylan first, he had an actual power, so you prioritised him.
Free Rebecca, she's six foot three and can keep you safe if you're rumbled while freeing the others.
>>
>>2790697
>Free Rebecca, she's six foot three and can keep you safe if you're rumbled while freeing the others.
He can only copy objects? If so then we should prioritize someone with actual combat capabilities.
>>
>>2790697
>Free Dylan first, he had an actual power, so you prioritised him.
>>
>>2790697
>free rebecca
>>
>>2790697
>Free Dylan first, he had an actual power, so you prioritised him.
>>
>>2790697
>Free Rebecca, she's six foot three and can keep you safe if you're rumbled while freeing the others.
We're not too strong or tough after starving ourselves for days to keep our cognizance intact.

>Declan got powers when they were electrifying him. He can copy things.
Echidna can copy people she touches for example, and both powers fall under a high Striker rating. He's Striker only which is interesting.
>Strikers result from immediate, in-your-face threat, usually a singular object or individual.
Probably the torture made him see double or triple or something similar of whatever they used to fuck with him. Who knows how the fuck shards decide what powers to give people?
>>
Free Rebecca.
Writing.
>>
>>2790758
You still alive?
>>
>>2790758
Wonder what peril of the warp Void rolled this time.
>>
>>2792592
Given it's VOID? Probably all of them.
>>
Did Void get hit by another car?
>>
>>2794822
I think he may have been either mugged by writer's block or run over by a wedding.
>>
For those who aren't in the discord, Void confirmed that he has been kidnapped by eldritch fish-people monstrosities who are planning on sacrificing him to their blasphemous god. He may be able to eke in a few phone posts during his escape.
>>
>>2794965
Void became a fisherman?
>>
Sorry for the absence, a guy broke into my home and tried to beat me unconscious. Presumably so he could steal my shit.
I fought him off, but broke a few of his ribs so the coppers hauled me in too.

I'll be honest, quest running was my least concern.
>>
>>2795885
QM curse has got to be real at this point
>Gets run over
>Gets Mugged for his chips
>Gets locked out of his house
>Gets nearly robbed by guy trying to beat him unconscious
You can't make this shit up
>>
>>2795885
It was a fish-person?
>>
>>2795885
Being britbong truly is suffering. Out of curiosity, how's your crime rate?
>>
>>2795952
here in brighton the crime rate is pretty low.
I've never commited a crime myself outside of downloading a copy of star wars republic commando.
>>
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>>2795969
>>
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>>2795885
Questing has cursed you for being a QM, but now Wildbow's Suffering Curse is also kicking in. You don't have enough bullshit unreasonable suffering in your quest to satisfy Wildebeest's omnipresent Worm-bound suffering fetish, so you will continue to suffer in real life until you get a real life trigger event - or until you roll multiple crit successes, whichever comes first.

Don't.
Don't give in to Wibblebobble's despair.
>>
>>2795973
Fool, I'm English, your FBI cannot Detain me!
>>
Also, I cannot run today, so we probably ought to archive the thred.

Can someone do that? I don't know when I can run again but it shouldb't be longer than a week or so.
>>
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>>2796305
Take your time man, you deserve it
>>
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So to sum up, VOID has gone through..:
>Gets real bad E. coli food poisoning
>Goes to a wedding and gets hit by a car on the way back, ends up alive but gets permanent very slight limp in left leg for life
>Goes to a store to buy chips, mugger tries to shank him for his chips but his leather jacket blocks the stab, and he kicks the guy's balls in with his steel-toed boot and escapes
>Goes to a store for soda, ALMOST gets hit by a car again on the way back, and accidentally locks himself out of his apartment
>Gets severe writer's block for the past couple days
>Guy breaks into his home and tries to beat him unconscious. wins but breaks a few of the mugger's ribs so the coppers haul him in too. The leg injury means he couldn't run away, which gives him legal justification for the ass-kicking he gave the fuckhead.
In other words, the QM of a Worm quest himself becomes a borderline Wildbow protag.
>>
Archived.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Zion
http://suptg.thisisnotatrueending.com/qstarchive/2770999/
>>
>>2796378
Where are my god damn superpowers Wildbow?
>>
>>2796378
>Gets severe writer's block for the past couple days

Truly the worst thing to happen out of everything
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>>2796378
>>2798016
What superpowers should writer's block give you?
>>
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>>2798050
The ability to see into your future and copy your own work. GENIUS!
>>
I'm really liking this. Pls don't run off and never come back like the last good worm quest among did. RIP in pieces, Jim Mac
>>
>>2800090
RIP Rapes of Cain City.




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