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File: Frontier OP.jpg (855 KB, 1345x2065)
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So uh, just as a quick update, my internet has been really spotty today so there's a good chance that there will be a longer delay between posts.

Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Frontier%20Knight%20Quest

Stat List: https://pastebin.com/CjU4fJvR

Other Quests: https://pastebin.com/KJKYT3Su

You are the TEMPLAR, a holy knight sent to clear the frontier of monsters and heresy!

You and Morgan sprint through the open fields, searching for Solaire with renewed purpose. Even though you had defeated that batch of assassins earlier, there was no telling if that was the only group present. In your experience, good assassins worked in teams to maximize success, especially in open areas like these.

Mogan then slides to a stop, holding up a first to signal you to do the same.

"The worm's been here." She mutters as she kneels down and rakes her fingers through the dirt. "The ground is all churned up. Unstable."

Now that you think about it, you look down at your feet and notice them slowly sinking into the loose dirt due to your armor's weight.

"Charred soil also means someone withe fire or Sol magic's been here." Morgan says as she sniffs the air, her ears twitching to pick up the slightest clue to Solaire's whereabouts. "We're close, but we better hurry."

She points to tracks in the dirt. Boots from humanoid feet.

"Those are from after the worm passed. We're not the only ones on their trail." Morgan warns. "Hopefully it's just another adventuring group, but maybe its not."

>Morgan's faster. Tell her to move on ahead.
>You both continue on together.
>Other
>>
>>2748919
>>Morgan's faster. Tell her to move on ahead.
>>
>>2748919
>Morgan's faster. Tell her to move on ahead.
>>
>>2748919
>Morgan's faster. Tell her to move on ahead.
>>
>>2748919
>>You both continue on together.
>>
>>2748919
>You both continue on together.
>>
>>2748919
>>Morgan's faster. Tell her to move on ahead.
Yay, more Frontier!
>>
File: Morgan 62.png (1.7 MB, 2500x2500)
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Rolled 2, 12, 3 = 17 (3d20)

>>2748919
You nod to Morgan, letting her know that she's free to go ahead.

"You sure you'll be fine by yourself?" Morgan asks.

You nod in assurance.

"All right then. Stay safe." Morgan says as she gets low to the ground and dashes off, bounding like Janice or Artya would. Seemed like she was embracing her bestial side more and more.

That didn't mean you could idle around either, though. You do your best to follow Morgan's trail at your own pace

However, you begin to feel a rumbling sensation, and the dirt beneath you begins to shake and shift like water.

As if...

That could only mean one thing-

>Roll 1d20+1
>>
Rolled 19 + 1 (1d20 + 1)

>>2749054
This is just like that movie!
>>
Rolled 17 + 1 (1d20 + 1)

>>2749054

The worm is breeding? Fuck me. It's tremors all over again.
>>
>>2749056
Tremors? So long we be the crazy hunter i'm okay about it.
>>
Rolled 2 + 1 (1d20 + 1)

>>2749054
>>
Rolled 14 + 1 (1d20 + 1)

>>2749054
>>
>>2749056
>>2749061
>>2749062
What if it's not just a worm....but a WURM/WYRM?!?!
>>
>>2749077
Too close friend

>>2749086
Nah it's just graboids
>>
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>>2749054
You manage to dive and roll out of the way just in time as the dirt that you had just been standing on collapses into a pit split seconds before a massive maw of teeth and carapace emerges, throwing soil and stones in all directions.

Looks like the worm had doubled back. Either way, it was here now, right in front of you.

>It's vulnerable above the ground. Now's the chance to attack!
>You need to catch back up with Morgan.
>Other
>>
>>2749110
>It's vulnerable above the ground. Now's the chance to attack!
>>
>>2749110
>It's vulnerable above the ground. Now's the chance to attack!
>>
>>2749110
>It's vulnerable above the ground. Now's the chance to attack!
>>
>>2749110
>>It's vulnerable above the ground. Now's the chance to attack!

Will staying completely still make it unable to detect us?
>>
>>2749110
>It's vulnerable above the ground. Now's the chance to attack!

WITH SOL'S FURY I STAB AT TEEH
>>
>>2749110
>>It's vulnerable above the ground. Now's the chance to attack!
>>
File: 42697684.jpg (1.51 MB, 1800x1272)
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>>2749110
You ready your halberd and charge forward. You remember from your training that worms like these were completely blind and could only navigate through sensing vibrations in the ground. Above the ground like this, they couldn't see or sense anything, which meant they were at their most vulnerable.

However, this particular warm had a thick, segmented carapace. You would have to find a vulnerable crack in the natural armor or just beat your way through it.

Or you could try and target the guaranteed soft spot, its very own mouth..

>Try to find a break in its armor.
>Beat your way through its armor.
>Attack it right in its mouth.
>Other
>>
>>2749169
>Attack it right in its mouth.
>>
>>2749169
>Attack it right in its mouth.

Time to give it one bad case of indigestion.
>>
>>2749169
>Try to find a break in its armor.
>>
>>2749169
>Attack it right in its mouth.
>>
>>2749169
>Try to find a break in its armor.

Solaire was probably figthing it wasn't he? Oh god the thing eat Soilare...
>>
Some of you may know that Project Wingman had a Kickstarter recently. For those of you that don't, check out the link below. There's a playable demo, and it's pretty fukken great.

https://rb-d2.itch.io/wingman

One of the reward tiers let you submit your own squadron that might show up in Conquest mode. I went for this tier.

The Wildcards will fly again.
>>
Rolled 14, 18, 9 = 41 (3d20)

>>2749169
Well, the most obvious weak point on the worm was its massive mouth. Though it was a massive field of razor sharp teeth, it was all soft flesh in there and no carapace. A perfect target for the poisoned tip of your halberd.

You back off for a bit as the worm slams down onto the ground, unable to support its own weight above ground for too long. As it does so, it puts its mouth within striking distance of you.

>Roll 1d20+1
>>
Rolled 9 + 1 (1d20 + 1)

>>2749256
>>
Rolled 5 + 1 (1d20 + 1)

>>2749256
>>
Rolled 5 + 1 (1d20 + 1)

>>2749256
>>
Rolled 2 + 1 (1d20 + 1)

>>2749256
Have at teeh beast!
>>
>>2749223
Good man
>>
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>>2749256
Unfortunately, the worm is just too quick. Either by instinct or by realizing your presence, the worm quickly withdraws back into the ground, leaving only a slightly sunken pit of loose dirt as evidence of its presence.

But you knew it was still underneath you somewhere, prowling.

>Try to bait it into attacking again.
>Take the chance to catch up to Morgan.
>Other
>>
>>2749281
>>Take the chance to catch up to Morgan.
>>
>>2749281
>Try to bait it into attacking again.
>>
>>2749281
>>Take the chance to catch up to Morgan.
>>
>>2749281
>Take the chance to catch up to Morgan.
>>
>>2749281
>>Try to bait it into attacking again.
>>
>>2749281
>Take the chance to catch up to Morgan.
>>
File: Morgan 47.jpg (98 KB, 928x1187)
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Rolled 5 (1d20)

>>2749281
...
>>
>>2749341
She found nuthing.
>>
File: Morgan ranger 5.jpg (283 KB, 850x1215)
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>>2749341
You sprint forward to catch up with Morgan, but you quickly arrive to find a rather unwelcome sight.

It looks like there were indeed more assassins afoot, and they had apparently gotten the drop on Morgan. There were eight of them surrounding her, six with close combat weapons and two with bows. Morgan had her own bow drawn and ready, and both sides were at a standoff, but Morgan was clearly at a disadvantage here.

Morgan's eyes catch sight of you, and you see them motion in a direction past her. You get the impression she was telling to you keep going and find Solaire while she kept the assassins distracted here.

But against these numbers, you weren't sure if she'd hold out long enough.

>You need to find Solaire.
>You have to help Morgan.
>Other
>>
>>2749376
>You have to help Morgan.
>>
>>2749376
>You have to help Morgan.
Why did you put just one option Merc?
>>
>>2749376
>Other
Work with Morgan, draw the worm here. Let's see how the assassins handle the worm.
>>
File: 97865151000987410.png (1.08 MB, 690x1056)
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>>2749376
>>You have to help Morgan.

Well, the alternative might just send Morgan over the edge when it comes to her going feral...though another alternative to getting her to go mad with bloodlust is seeing us get injured badly.
>>
>>2749376
>You have to help Morgan.
>>
>>2749376
>Other
Charge into and past the hostiles like heavy cavalry. That way you help both.
>>
>>2749393
Something tells me we are the heaviest(eh!) and loudest thing in a couple of miles i think the Worm is already following us.
>>
>>2749396
Vicar Amelia Morgan?
>>
>>2749422
Hopefully not.
>>
File: Morgan ranger 2.png (82 KB, 619x710)
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>>2749376
You decide that Morgan needed the help. You didn't like the idea of leaving her against such stacked odds.

Though, with even just you, the odds still weren't favorable.

Unless...

>Charge in.
>See if you can't get that worm involved.
>Other
>>
>>2749459
>See if you can't get that worm involved.

YES! Two birds one stone. Except the birds are eating and killing each other as we throw the stone.
>>
>>2749459
>Charge in.
>>
>>2749459
>>See if you can't get that worm involved.
>>
>>2749459
>>See if you can't get that worm involved.
>>
>>2749459
>See if you can't get that worm involved.
>>
>>2749459
>See if you can't get that worm involved.
>>
>>2749459
>See if you can't get that worm involved.
>>
File: Emperor's Champion 2.jpg (529 KB, 688x1044)
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Rolled 1, 9 = 10 (2d20)

>>2749459
Well, you had an idea. A crazy one, but one that could vastly change the odds in your favor if things worked out right.

But... that was a pretty big if.

Regardless, you leap forward, sending your entire body weight slamming down on the ground as you repeatedly pound the shaft of your halberd on a nearby stone, trying to make as much noise and vibration as possible.

The assassins turn to face you. Their faces were covered, but their body posture betrayed their clear confusion at your actions.

Morgan, meanwhile, catches on to what you're doing and visibly groans, bracing herself for what's about to come.

>Roll 1d20+3
>>
Rolled 5 + 3 (1d20 + 3)

>>2749540
Walk without rhythm, and it won't attract the worm.
>>
Rolled 19 + 3 (1d20 + 3)

>>2749540
>>
Rolled 10 + 3 (1d20 + 3)

>>2749540
>>
Rolled 1 + 3 (1d20 + 3)

>>2749540
I think it worked guys.
>>
Rolled 7 (1d20)

>>2749540
>>
>Morgan, meanwhile, catches on to what you're doing and visibly groans, bracing herself for what's about to come.

Best girl.
>>
>>2749564
Thank goodness you were late Anon.
>>
>>2749573
Agree anon. Thank Sol i was late.
>>
>>2748919
Pastebin says that Morgan is only wearing Leather armor, what happened to the armor we gave her?
>>
File: 1501109394680.png (2.43 MB, 1500x1019)
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>>2749540
You feel the telltale rumble beneath your feet and quickly take a small leap back just as the assassins begin closing in on you. The worm blats out of the ground as expected, its maw wide open and immediately catching and swallowing four of the assassins. The remaining ones scream and panic as they flee in all directions as the worm pauses to properly gulp down its new meal.

Morgan quickly takes advantage of the distract to dash forward, vault over the worm's thick body, and link back up with you.

"Of COURSE you'd do something stupid like this!" She shakes her head. "I hope you've got a good plan on what to do next!"

Uh, well...

>Slay the worm!
>Leave the assassins to deal with the worm.
>Other
>>
>>2749594
>Leave the assassins to deal with the worm.
>>
>>2749594
>Leave the assassins to deal with the worm.
>>
Rolled 11 (1d20)

>>2749594
>Leave the assassins to deal with the worm.
>>
>>2749594
>Leave the assassins to deal with the worm.
>>
>>2749594
We must perform the sacred Roguish Arts of "Passing The Buck".
>Leave the assassins to deal with the worm.
>>
>>2749594
>Slay the worm!
>>
>>2749594
>Leave the assassins to deal with the worm.

We are looking for Solaire the worm and the assassins are the lesser problem.
>>
>"Of COURSE you'd do something stupid like this!"

Hey now... it's not stupid if it works.
>>
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>>2749594
You motion in the direction past the worm. Best to leave the assassins and worm to deal with each other while you take advantage of the distraction to find Solaire.

"That's... actually a good idea." Morgan concedes. "Okay, let's go. Together this time."

>Roll 1d20
>>
Rolled 18 (1d20)

>>2749643

Shame we don't have anything with his scent on it, otherwise Morgan would be able to sniff him out.
>>
Rolled 19 (1d20)

>>2749643
Eyes on the prize
>>
Rolled 12 (1d20)

>>2749643
Here comes the snow!
>>
Rolled 6 (1d20)

>>2749643
Flying Brick outta fuckin nowhere.
>>
>>2749647
>>2749648
Did Morgan ask Romulus for tracking lessons by scent?
>>
File: Solaire.png (950 KB, 1024x1779)
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>>2749643
You and Morgan dash past the worm, which thankfully decides to chase the assassins, until you're both stopped in your tracks by a blazing, golden light.

"Haha! I didn't think I'd find you two out here!" Solaire says happily as he catches both you and Morgan in a big, friendly, and very VERY warm hug. "Come to deal with that pesky worm? I'd gladly accept some jolly cooperation!"

"Um, we're not quite here for that." Morgan winces. "There's a problem back at Eisewand. Your Paladins are marching an army to the city. Did you know?"

"I did not!" Solaire lets go of the both of you and puts a hand to his chin. "Hmmm, I suppose the other grand masters decided not to inform me..."

"We need you to go back to tell them to stand down." Morgan pleads. "We don't know what will happen when they meet the Templars."

"Hrm, while I would hate to imply I have no trust in my subordinates to show restraint..." Solaire looks back in the direction of the city. "I suppose I'll have to exercise the duties of my office once again."

You nod at Solaire's decision.

"But first, I have a worm to slay!" Solaire puffs up, his armor glowing ever brighter. "I did make a promise to the farmers here, after all!"

"But there's an entire army of assassins out here after you!" Morgan blurts.

"Haha! I was afraid this wasn't going to be a challenge!" Solaire laughs, not even concerned.

Morgan just looks at Solaire and then at you.

"You're not seriously going to let him go back out, are you?" She asks you, somewhat hopefully.

>Better get back to the city as fast as possible.
>[JOLLY COOPERATION INTENSIFIES]
>Other
>>
>>2749673
>[JOLLY COOPERATION INTENSIFIES]
>>
>>2749673
>[JOLLY COOPERATION INTENSIFIES]
BROTHA! IT IS TIME TO COOP THE FUCK OUT!
>>
>>2749673
>[JOLLY COOPERATION INTENSIFIES]

It'll look better if we return with a trophy we both worked together to win.
>>
>>2749673
>[JOLLY COOPERATION INTENSIFIES]
>>
>>2749673
>[JOLLY COOPERATION INTENSIFIES]
The only choice that is always right
>>
>>2749673
>>[JOLLY COOPERATION INTENSIFIES]
YEAH BOY
>>
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>>2749673
>[JOLLY COOPERATION INTENSIFIES]

TIME TO PURGE!!!
>>
>>2749673
>[JOLLY COOPERATION INTENSIFIES]
>>
>>2749673
>[JOLLY COOPERATION INTENSIFIES]
Well my dear, the sooner we kill the worm the sooner we can get him back. He's not gonna go back on his word to the farmers. He's a paladin after all.
>>
>>2749710
Also leting a giant worm eating the crops while there is two armies marching toward the town is just asking to have a food crisis.
>>
>>2749673
>[JOLLY COOPERATION INTENSIFIES]
Morgan seems to forget that we were a monster killing maniac before we met her.
>>
File: Jolly Cooperation.png (247 KB, 640x537)
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>>2749673
You hold your fist out to Solaire, who gladly returns the gesture, clinking his gauntlet against yours.

"Haha! I knew you had the spirit of cooperation within you!" Solaire laughs.

"What is wrong with you two?!" Morgan groans.

"Come now, the faster we slay the worm, the faster we can return home!" Solaire points out with a hearty chuckle.

"I think I know what it feels like to be Valentia right now." Morgan sighs as she puts a hand on her forehead.

"Now then, the worm's trail is still fresh!" Solaire points to the trail of destruction left by the giant beast. You wonder if it's still chasing the assassins or if they've already escaped or been devoured.

"Me and the Templar will lead the charge!" Solaire says as he readies his sword and shield. "Morgan, I suggest you stand back and provide some ranged support!"

"I'd rather be up front. You two have the habit of just blundering straight into trouble." Morgan grumbles.

>Have Morgan scout ahead.
>Have Morgan stay back and focus on ranged support.
>Other
>>
>>2749753
>>Have Morgan stay back and focus on ranged support.
>>
>>2749753
>Have Morgan scout ahead.
>>
>>2749753
>Have Morgan scout ahead.
>>
>>2749753
>>Have Morgan scout ahead.
>>
>>2749753
>Have Morgan stay back and focus on ranged support.
>>
>>2749753
>>Have Morgan stay back and focus on ranged support.
>>
>>2749753
>Have Morgan stay back and focus on ranged support.

She was already ambushed and the worm most likely will try and devour either us or Solaire with a surprise attack under the earth.
>>
Rolled 10 (1d20)

>>2749753
>Have Morgan scout ahead
She's a big girl, she can do it!
Dice, prove it to us!
>>
File: Morgan maid 2.png (1.5 MB, 1036x1450)
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Rolled 2 (1d2)

>>2749753
Looks like we're tied up so we'll have to roll it off!
>>
>>2749799
Morgan will do support today.
>>
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>>2749799
You nod to Solaire and charge forward alongside him.

"I guess I'm just staying back then..." Morgan sighs as she pulls up her hood.

"Haha! It's nice to fight side by side with you again!" Solaire says happily.

You nod back at him in agreement.

Up ahead, you could hear rumbling and crashing as the worm continues its path of destruction.

However, as the two of you get closer, you could see that the worm had charged right into another group of assassins, or perhaps they responded to the previous group being in trouble. How many were being sent after Solaire?

"Haha! Now this looks like an exciting three way!" Solaire chuckles as he readies his sword, glinting in Sol's light. "What say we show them some knights' justice?"

Up ahead, the worm continues to writhe and thrash as the assassin reinforcements stab at its weakpoints and pelt it with arrows. Their anti-armor weaponry was serving a lucky dual purpose use against the worm's carapace.

>Focus on taking the worm out first.
>Focus on eliminating the assassins first.
>Other
>>
>>2749847
>Focus on eliminating the assassins first.
>>
>>2749847
>Focus on eliminating the assassins first.
>>
>>2749847
>>Focus on eliminating the assassins first.
Worm can't do tactics

However we should try and get Morrigan to take one away "safely" for interrogation.

They don't need all their limbs to talk.
>>
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>>2749847
>>Focus on eliminating the assassins first.
>>
>>2749847
>Focus on taking the worm out first.
>Have Morgan take out the assassins, one by one.
>>
>>2749847
>Focus on eliminating the assassins first.

I wonder if Hegel would like some giant worm meat.
>>
>>2749847
>Focus on taking the worm out first.
>>
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>>2749847
From what you could figure, there were about ten assassins total, all of them busy battling the worm. You look to Solaire and nod to him before charging in at the closest knot of assassins.

"BY SOL'S LIGHT!" Solaire yells as he charges in as well.

Morgan meanwhile quietly takes up a position in the back, ready to support either one of you.

>Take out the melee assassins first. They're the biggest threat.
>Take out the ranged assassins. They'll be a big nuisance and a danger to Morgan.
>Other
>>
>>2749914
>Take out the melee assassins first. They're the biggest threat.
>>
>>2749914
>Take out the ranged assassins. They'll be a big nuisance and a danger to Morgan.
>>
>>2749914
>Take out the ranged assassins. They'll be a big nuisance and a danger to Morgan.

No one hurt the waifu.
>>
>>2749914
>Take out the ranged assassins. They'll be a big nuisance and a danger to Morgan.
>>
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Rolled 19, 5 = 24 (2d20)

>>2749914
You charge at two of the assassins, who were armed with heavy crossbows. Perfect weapons to punch through heavy armor.

The two assassins, initially distracted by the giant worm, are slow to react to your charge as they turn and try to reload their crossbows in time.

>Roll 1d20+2
>>
Rolled 3 + 2 (1d20 + 2)

>>2749958
>>
File: 1458859498730.png (275 KB, 388x497)
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I am new to qst. Do you guys think its a good idea to just join in on the game despite me knowing jack shit or just watch you guys do your thing?
>>
Rolled 5 + 2 (1d20 + 2)

>>2749958
Well shit.
>>
>>2749631
Maxim 42. "They'll never expect this" means "I want to try something stupid."
Maxim 43. If it's stupid and it works, it's still stupid and you're lucky.
>>
Rolled 7 + 2 (1d20 + 2)

>>2749958
>>
>>2749975
Well at least we got one.
>>
File: Morgan 63.jpg (120 KB, 689x1125)
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Rolled 6, 10, 9, 20 = 45 (4d20)

>>2749958
...
>>
>>2749969
Nothings stopping you from joining in, but most quests are archived and if you just search the person running its name you can catch up fairly fast by only reading their posts. Usually more rewarding when you know what is going on.
>>
>>2749984
Best girl saving our bacon.
>>
>>2749969
Join in but read the archive later so you actually know what's going on.
>>
>>2749990
>>2750000
I'll read the archive first then. Thanks. I am in your care till /qst/ dies.
>>
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>>2749984
The first crossbow assassin doesn't stand a chance, as you bring you halberd swinging down and cut straight through his shoulder and down into his chest, causing blood and gore to spurt out.

However, that gives the second crossbow assassin the opportunity to load and fire his crossbow. The crossbow bolt shoots over his slain comrade and plunges into the joint between your pauldron and chestplate, embedding itself into your left arm.

Pain explodes in your arm as the crossbow bolt finally sticks. Morgan's own arrow comes in a second too late, striking the second crossbow assassin the neck.

Solaire, meanwhile, is doing much better. He charges forward, shield up as it glows with holy energy. Upon striking one of the assassins, Solaire's shield explodes in a flash of light, sending the assassins flying and tumbling in all directions.

The worm meanwhile also senses the attack and swings its massive head. Solaire is quick enough to roll out of the way as the few assassins that managed to stay on their feet are swept away by the worm's attack.

"You're wounded!" Solaire gasps as he rolls to a stop next to you. "That looks like it'll require healing!"

It was true, the pain was pretty annoying and use of your left arm would be impaired. However, the worm was starting to recover from its attack, meaning it'll turn it's attention on you and Solaire at any second.

>Have Solaire heal you.
>You'll just have to make do with one arm.
>Other
>>
>>2750019
>>You'll just have to make do with one arm.
>>
>>2750019
>Have Solaire heal you.

Might as well use the pally's special skills.
>>
>>2750019
>You'll just have to make do with one arm.

It's just a flesh wound.
>>
>>2750037
We can heal after, when we aren't being target by assassins and a giant worm.
>>
>>2750019
>>Have Solaire heal you.
>>
>>2750019
>Have Solaire heal you.

If we get out of this, we may need to consider bringing a dagger with us.
>>
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>>2750019
You nod to Solaire, who immediately starts casting a healing spell as you yank the arrow out of your shoulder.

Meanwhile, Morgan lets loose a volley of arrows in an attempt to draw the worm's attention away from you and Solaire.

>Roll 1d20
>>
Rolled 10 (1d20)

>>2750059
>>
Rolled 12 (1d20)

>>2750059
BAH SOL'S LIGH'BE HEALED!
>>
Rolled 9 (1d20)

>>2750059
Check mah one!
>>
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Rolled 8, 9, 14 = 31 (3d20)

>>2750059
...
>>
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>>2750072
Morgan continues to pour arrow after arrow at the worm, but it refuses to be distracted, slamming its head down onto the ground and sweeping across towards you and Solaire.

The Paladin is able to get his healing spell off, mending your wounded left shoulder, but that's not all. He shoves you out of the way of the oncoming worm, and is knocked up and away when the worm's body impacts him.

"Solaire!" Morgan yells.

The Paladin spins and tumbles through the air before landing on the ground in a heap. You can't tell if he's dead or knocked out, but he doesn't immediately get back up.

>Grab Solaire and get out of here.
>Take vengeance on the worm.
>Other
>>
>>2750073
>Take vengeance on the worm.
> Call out to Morgan to check on Solaire
>>
>>2750073
Later we should see if Solaire can teach us how to set ourselves on fire. We'll be like a miniature sun!

Since our armor is fireproof and all.
>>
>>2750073
>Take vengeance on the worm.
>>
>>2750073
>Grab Solaire and get out of here

There migth be more assassins around i don't want to get distracted with fhe worm just so Solaire ends up disapearing in the middle of the chaos
>>
>>2750073
>Take vengeance on the worm.
>>
>>2750073
>>Take vengeance on the worm.
>>
>>2750077
Supporting
>>
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Rolled 7, 2, 8 = 17 (3d20)

>>2750073
Your mind blanks as you see Solaire get hit, and only one single thought blazes through your mind as the Paladin flies through the air and finally lands.

Vengeance.

>Roll 1d20+2
>>
Rolled 16 + 2 (1d20 + 2)

>>2750095
>>
Rolled 9 (1d20)

>>2750095
>>
Rolled 20 + 2 (1d20 + 2)

>>2750095
>>
>>2750099
Templar has no chill.
>>
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>>2750099
Oh dang a 20!

Would you like to bank that for a FATE POINT?

You currently only have 1 point!

>Y
>N
>>
>>2750107
>N
Vengeance!
>>
>>2750107
>N
>>
>>2750107
N

I hope we grab something off it.
>>
>>2750114
Tear off a tooth and stab it to death with it?
>>
>>2750107
>N
>>
>>2750107
>FUCK NO

WORM HURT BROLAIRE! WORM DIES!
TONIGHT.
>>
>>2750107
>N

Time for a Krys Knife for Morrigan made from Wurm teeth!
>>
>>2750107
>>2750117
No...we do something that we have never done in this quest.

We get on our knees and pray. We pray so hard that Sol will have to personally send an angel to grant us the fury and power of a red dragon or demihuman form for around 30 seconds to slaughter the thing.
>>
>>2750122
Nah man. That's boring.
>>
>>2750122
I can dig it.
>>
>>2750122
So long as our supercharged demi form is more dragon than man with horns, claws, a tail, and metallic red scales.
>>
>>2750107
>N
Jolly nat 20s for Jolly Co-operation.
>>
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>>2750107
It was as if Sol had channeled His fury directly into you as the rage within you bubbled over. Thanks to your freshly healed arm, you heft your halberd and charge forward towards the worm.

The worm seems to sense your approach and turns around again, it's disgusting maw snapping open and shut as it looks for its next meal.

And without a second through, you leap right into the worm's open mouth. You land among its rows of sharp teeth and it begins to close its jaws. You stab your halberd's spear tip directly into the worm's disgusting gums. The arjatar fang begins pumping its potent venom into the creature, and you must have it a vital artery, as the worm shudders and flails before giving a final, loud moan and going still.

Satisfied that the job was done, you squeeze your way out of the worm's mouth, where you see Morgan already tending to Solaire.

"He's completely out cold." Morgan sighs as her ears twitch. "We should get going. Now."

>You're right, let's not take any chances.
>Let's try to take a trophy with us first.
>Other
>>
>>2750131
>>Let's try to take a trophy with us first.
>>
>>2750131
>>Let's try to take a trophy with us first.

Once again, probably yank out a tooth to fashion it into a dagger as a reminder to always carry a backup weapon.
>>
>>2750131
>>You're right, let's not take any chances.
>>
>>2750131
>>Let's try to take a trophy with us first.
>>
>>2750131
>You're right, let's not take any chances.
>>
Doesn't her ears twitching mean you should abandon the trophy and bail?
>>
>>2750131
>Let's try to take a trophy with us first.
>>
>>2750131
>>You're right, let's not take any chances.
>>
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>>2750131
Despite Morgan's anxiety, you felt that you still had a bit of time to collect a trophy of some sort. After all you needed proof of the kill...

>Roll 1d20
>>
Rolled 2 (1d20)

>>2750164
>>
Rolled 12 (1d20)

>>2750164
>>
Rolled 3 (1d20)

>>2750164
>>
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>>2750164
Well, you couldn't resist the urge to grab a little trophy for your kill. You reach over and snap off a couple of the worm's teeth from its massive maw. Though not particularly sharp, these teeth were thick, heavy and sturdy.

However, that waas pretty much all the time you had as Morgan's ears twitch even more.

"We have to NOW." Morgan hisses. "I think the assassins are regrouping. We have to get Solaire out of here!"

Well, the fastest way would be to have Engel fly Solaire back. He should be able to handle the weight, hopefully.

>Get Engel to carry Solaire back.
>You and Morgan carry Solaire back.
>Other
>>
>>2750176
>You and Morgan carry Solaire back.
>>
>>2750176
>>Get Engel to carry Solaire back.

Additionally, a hastily written note would also help in Engel's talons.
>>
>>2750176
>You and Morgan carry Solaire back.
>Use Engel as a distraction
>>
>>2750176
>Get Engel to carry Solaire back.
>>
>>2750176
>You and Morgan carry Solaire back.
>>
>>2750176
>You and Morgan carry Solaire back.
>>
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>>2750176
You pick up Solair and sling him over your shoulder. Given Engel's wounded state, it was too dangerous to entrust Solaire's well being to him.

"So we're taking the long way back." Morgan sighs as she does a bird call.

Engel then drops down from the sky, though still rather clumsily. Morgan walks up to him and whispers something in his ear. No doubt to return to the Monastery to summon help. Engel seems to nod and takes off again.

"It's going to take a while to get back on foot." Morgan cautions. "No way we can get to the Monastery before dark..."

>You'll just have to keep going through the night.
>You'll have to find a safe place to camp.
>Other
>>
>>2750192
>You'll just have to keep going through the night.
>>
>>2750192
>You'll just have to keep going through the night.
>>
>>2750192
>You'll just have to keep going through the night.
Solaire is too important to simply just camp for the night, we need to get him back home ASAP.
>>
>>2750192
>>You'll have to find a safe place to camp.
>>
>>2750192
>You'll just have to keep going through the night

Just pray we don't bump into anything
>>
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>>2750192
You grimly press on with Solaire still over your shoulder. If getting him home meant having to press on through the night under Luna's baleful eye, then so be it. Nothing was going to keep you from your objective.

"All right." Morgan nods as she takes up position next to you. "I just hope you know what you're doing."

Well, you hope so too. A lot was riding on Solaire coming back safely.

>And that's it for tonight! As always, next thread is next week, and don't forget Macross on Friday!
>>
>>2750210
Something is already chasing you
>>
>>2750213
Thanks for running Merc!
>>
>>2750213
JOLLY GOOD
>>
>>2750213
Alternatively, we could work those teeth into our gauntlets so we have some strong punch daggers for close combat. Also if they're thick, heavy and sturdy then they'll work as well for punching through armor as they will for blocking armor.

We can do sort of Batman spikes on our off handand use it to catch/deflect weapons as well as hook into people/things, or face the teeth forward (without the weakpoints of our wrist and fingers it's actually better for punching through armor).
>>
>>2751616
Maybe get a machinist to get our gauntlet spikes to be able to retract or extend by the flick of a wrist.
>>
>>2752463
That is not a good plan for piercing techniques.

If we want it to be removable then having it screw in is best. Next is having it slide into a socket and twist to lock it in with a bar.




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