[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: The serene valley.png (178 KB, 1653x866)
178 KB
178 KB PNG
We send our aid to the three smaller bandit clans! While the Lakorandans protest our move, they understand that it is for the greater good to fight these cultists, even though it means supporting those who were their enemies a few years ago in a civil war. Needless to say, this aid is much appreciated, weapons, armor, training and money are shipped to the Bandit Clans.

As for world events, the day of two suns as it is called, is even hotter than the one we had a century ago. In addition, the Worldshaper has received a vision. He refuses to say anything on the topic aside from the words "He's coming." According to sources, he speaks those words in a frightened manner. Lastly, on the night after the day of two suns, a dim glow came from the northeastern direction.

It is also FP time.

YEAR 200 after the disappearance
Stats:
Population: 22340 Dwarves, 2656 Gnomes, 254 Elves, 722 Troll Slaves
Food: 9/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge)
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
Rolled 37 (1d100)

>>2699404
Faction Project: Search the New lands in the west for any kind resources.
>>
>>2699404
C
Better defenses
>>
>>2687536
Difficulty: Hard
(Rolled 92)
Your work on insectomancy reaches new heights! Working off of what you know already about Insectomancy, you finally are able to master the art of manipulating insects. Bork Baya himself can command a whole swarm of insects! Other necromancers can command large groups of insects, that can be very very annoying, and dangerous once they start crawling into a person's body.

>>2688312
Difficulty: Medium
(Rolled 50)
You succeed in building a hold. Using your wealth you hire many dwarves to help you assemble the hold, and while it is not large, it claims you the mountain river source and gives you a small settlement and strong fortification as your own

>>2688746
Difficulty: Medium
(rolled 20)
Your project to expand the naval academy fails, and so does the magic school. It appears there aren't that many dwarves interested in participating in a navy at this time. And the magical school is too far away from the core lands to be populated much.

>>2688835
Difficulty: Hard
(Rolled 64)
The nation of Stagmun gladly accepts the Djinn, however they do not grant you a large block, rather a small block. However, this still gives you enough to create your Lume device, and indeed it seems to be incredibly effective against dark foes (Specifically undead), and can sear a fleshy target's skin very badly!
>>
>>2699404
D.
Finish Edgewing
>>
>>2699494
This
>>
>>2699494
Aye
>>
>>2699404
>>2699494
>>
File: Edgewing.png (622 KB, 620x415)
622 KB
622 KB PNG
The forges of Koropolis work day and night to complete Edgewing. It takes a full year of hard work, but the metal plates are fully attached. On top of that, a platform is placed, with thin metal walls placed to provide some sort of cover from ranged fire. However, this leaves us with the question of what we shall put on Edgewing!
>A. 2 FYTs (Must be stationary while firing them)
>B. 1 FYT and 12 T-Bowmen (must be stationary while firing the FYT)
>C. 24 T-Bowmen
>D. 24 Archers
>E. 24 Melee units (with easy exits so they can disembark with ease)
>F. Other
>>
>>2699545
B
>>
>>2699545
>B. 1 FYT and 12 T-Bowmen (must be stationary while firing the FYT)
>>
>>2699545
F. 4 Ballistae + ammo
>>
>>2699545
b.
>>
>>2699575
Tis I
>>
>>2699567
>>2699545
>>
With edgewing finally complete, the FYT is mounted, and the T-Bowmen are slowly being trained to ride him into battle. Needless to say he shall be a fearsome weapon of war!

However, now we must elect a Supeme Senator. You know the drill, nominate yourself, or nominate others, support as well. Highest roll wins (Support rolls add into your roll). Roll 1d100
>>
Rolled 26 (1d100)

>>2699584
Crush the slayer and murder all the Drakes
>>
Rolled 18 (1d100)

>>2699584
I nominate Varus Argeno III as supreme senator
>>
The biggest issues in the Serene Valley are as follows.
1. Rising cultist influence, both inside our nation and outside of it
2. Drake aggression on the border with Fedran
3. Repairing relations with the mermen
4. How to handle the growing numbers of trolls in our vassal lands
>>
>>2699602
1. Launch a crusade against the Slayer and his minions crushing them under our boot heel.
2. Reinforce the border and crush them after we are done with the Slayer
3. Find and crucify those who kidnapped the Princess
4. Use them as frontline infantry in our wars thus bringing down their population.
>>
>>2699602
>1. Rising cultist influence, both inside our nation and outside of it
Fuck em
>2. Drake aggression on the border with Fedran
Fuck em
>3. Repairing relations with the mermen
Who cares, fuck em
>4. How to handle the growing numbers of trolls in our vassal lands
Fuck em
>>
Rolled 62 (1d100)

>>2699591
>>2699608
Sounds about right, support.
>>
Rolled 9 (1d100)

>>2699608
Supporting
>>
Rolled 84 (1d100)

>>2699607
I will support the High Shaman as while "fuck em" is an effective answer it is not full plan,
>>
And with that, Bork Baya is made Supreme Senator! Long May he reign! With the help of the Aezak clan, and with his poignant stances on the issues of the Republic, many vote him to be our Supreme Senator for the next 20 years, even though he looks very abnormal for a dwarf.

In International news, it appears that the Anti-Cultist coalition of Dwarven Bandits has prevailed over the Cultist Bandits, good news for us! They were led by Bork Baya, who with his brilliant tactical cunning led the smaller bandit clans to victory over the larger ones. With him he brought news of a dark city, and dark nation. It appears to be northeast of the Bandit Clans. The city of Rogolash.

YEAR 201 after the disappearance
Stats:
Population: 22742 Dwarves, 2704 Gnomes, 257 Elves, 737 Troll Slaves
Food: 9/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge)
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2699636
D.
Prepare to invade Rogalash
>>
>>2699636
I. Make contact with the Worldshaper and do some recon of Rogolash to find out what we're up against.
>>
>>2699642
D. Rogalash must fall.
>>
>>2699642
SUpporting
>>
>>2699649
>>2699642
backing these gois>>2699636
>>
>>2699649
Clan Doak, I would like to request the use of you Djinn for this military campaign for us countering the Ifrits our foe will summon.
>>
>>2699674
Certainly, we don't have many though and they're precious. We'll provide 10.
>>
It appears preparations for Rogolash must be made! What shall we do?

>A. Create more weapons (Specify what kind)
>B. Create more armor
>C. Develop better weapons
>D. Develop better armor
>E. Create new tactics (Specify)
>F. Institute army reforms (Specify)
>G. Prepare our population for a large war
>H. Other
>>
>>2699696
>>G. Prepare our population for a large war
>>
>>2699696
G
>>
>>2699696
G.
>>
>>2699696
G
>>
>>2699696
G
>>
We begin to prepare our Population for a large war. The first legion of the serene valley begins to train intensively. Our people's training also begins to grow more intensive, and lately, training has happened twice a week rather than once a week, causing our people to spend the full weekend to train, train, and train. Our troll vassals are also being readied for a large war, with them being trained heavily as well. Stockpiles of food are created, and our smiths work tirelessly day and night to create plenty of armor and weapons for everyone, including the trolls. The Serene Valley has prepared for war.

YEAR 202 after the disappearance
Stats:
Population: 23151 Dwarves, 2753 Gnomes, 261 Elves, 751 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge)
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2699723
D.
Gather every nation we know off to launch an invasion against these cultists
>>
>>2699739
This
>>
>>2699739
Wouldnt this be I?

Supporting
>>
>>2699723
>>2699739
Backing
>>
>>2699723
K. Doak can spend the year summoning more djinn for the war with the aid of the other clans.
>>
>>2699739
This should be I, my bad
>>
So it begins.

We send messengers to every nation that we know of to launch an Invasion.

Here are the numbers that they contribute.
Tokrab offers us 1,500 Dwarves, and their king shall lead this force.
The Dragonforge offers us 3,000 Dwarves and a Titan (One with military expertise) to supplement our titan. In addition, the worlshaper declares this a holy crusade.
The Bandit Clans (now called The United Dominion) offer us 1,500 Dwarves to deploy against the enemy, and have already engaged in combat to keep them contained.
Lakoranda offers us 1,500 Humans to aid us.
The Fedrani offers us a multiracial army of 1,750 soldiers.
Rothan offers us 1,000 Troops, stating it is the most they can offer.
Stagmun shall give us a token force of 500 men.

In total, that is 10,750 soldiers and a titan from other nations.

As for us, we can recruit up to 5787 dwarves, 688 Gnomes, 91 Elves.

From the trolls within our nation, we can recruit up to 8,530 trolls.

How many shall we recruit within our nation?
>>
>>2699780
We shall recruit 3,000 dwarves 500 gnomes, 80 Elves and 8,530 trolls
>>
>>2699789
Keep those trolls in line, Senator.
>>
>>2699789
Time to marshal our troops
>>
We marshal 12,110 of our forces!

In total, this brings the combined forces of us and our allies to 22,860 soldiers.

The entire host of our armies are assembled in the Red circle, they are mostly in separate camps. The Fort to the east between the mountains (Grey interior with black exterior) has been occupied with a force of 2,000 cultists. In addition to this, the cultist forces are estimated to be approximately 10,000 with support from trolls in the west, who have contributed to them another 10,000. How shall we proceed?
>>
>>2699842
Move to take the cultist fort pummeling it with Titan magic and FYT
>>
>>2699847
This
>>
>>2699847
Support
>>
As we march off, we deploy our troops accordingly before the fort. How shall we proceed?
>A. Use all our troops, take the fort swiftly with Rams and Ladders
>B. Unleash the full might of our FYTs, combine this with titan magic to flatten the fort.
>C. Just bypass this
>D. Other
>C.
>>
>>2699871
>B. Unleash the full might of our FYTs, combine this with titan magic to flatten the fort.
>>
>>2699871
B
>>
>>2699871
A. Trolls in front
>>
We prepare to absolutely flatten the fort. The order is given.
DC 25 -5 Skilled crew -10 ample time to aim -10 Titan magics
>>
Rolled 54 (1d100)

>>2699887
>>
Rolled 2 (1d100)

>>2699887
>>
Rolled 75 (1d100)

>>2699887
>>
As we unleash our FYTs and use our titan magic, we are still dealing massive damage to the fort, however as night quickly approaches, we are forced to cease our attacks, leaving the Fort partially ruined, but open to our attack. What shall we do?
>A. Attack the fortress at night, we shall destroy it then!
>B. Continue to use titan magics and recharge our FYTs with mana crystals to continue firing into the night
>C. Wait until the morning to attack
>D. Wait for the FYTs to recharge and resume our shelling
>E. Other
>>
>>2699910
>>D. Wait for the FYTs to recharge and resume our shelling
>>
>>2699910
>A. Attack the fortress at night, we shall destroy it then!

Use the trolls who have night vision as the main force
>>
>>2699919
Yes
>>
>>2699910
A
>>
As we deploy our trolls as the main body of the force, we begin to attack.

DC 40 -10 Numbers -10 Troll strength -5 Nightvision +5 Fortifications +5 Some Ifrits +5 Enemy Morale
>>
Rolled 7 (1d100)

>>2699925
>>
Rolled 7 (1d100)

>>2699925
>>
Rolled 10 (1d100)

>>2699925
>>
The trolls move forward, and in their savage charge, they have been astonishingly repelled by the defenders! The defenders had used a combination of Ifrits, Shield wall tactics, and the fortifications they had left to form a sort of wall to keep the trolls at bay, needless to say this cost the lives of many trolls, about 500. However, we continue to whittle down the enemy troops.

DC 40 -10 Numbers -10 Troll strength -5 Nightvision +5 Fortifications +5 Some Ifrits +5 Enemy Morale
>>
Rolled 96 (1d100)

>>2699940
>>
Rolled 83 (1d100)

>>2699940
>>
Rolled 76 (1d100)

>>2699940
>>
The last of the Garrison is slaughtered by the trolls. Goaded on by Bork Baya these trolls are driven into a frenzy, apparently their hate for their enemy is greater than we had imagined. The enemy pulls every trick they can, shield wall... Smashed. Ifrits? Killed. In the end they attempt a last stand, however the trolls just slaughter them all mercilessly. They can go meet their dark god.

In total, this fort cost us the lives of 750 trolls, however many of the higher ups view this as good... As culling the troll population.

However, this begs the question, what shall we do now? Use this map for reference: >>2699842
>>
>>2699960
Move to take the closest lake town, we will need the water for our campaign
>>
>>2699967
Supporting this
>>
>>2699967
Ok
>>
As you approach the town by the lake, you find it entirely abandoned! Even the villages, hamlets and farms by the lake are abandoned. It appears that these cultists had left in a hurry, potentially to go north, towards Rogolash. With a source of water secured, what shall we do now?
>A. March Northward to the fort
>B. Bypass the fort and go westward
>C. Bypass the fort and go eastward
>D. Go southward
>>
>>2699984
>A. March Northward to the fort
>>
>>2699984
A
>>
>>2699984
>>A. March Northward to the fort
>>
>>2699984
A
>>
As we march northward to the Northern fort, it is garrisoned by approximately 5,000 cultists, and their intention is to delay your advance as long as possible.

In addition, word from the east is heard. It appears that the Lord of the Eternal Flame himself is commanding a force of 7,000 drakes intent on destroying the cultists! Interestingly, it is much needed aid, for now they are tied up fighting the eastern city, which appears to be a bastion against the drakes.

However, we are now faced with the fort. How do we approach this?

>A. Attack the fortress at night, we shall destroy it then!
>B. Continue to use titan magics and recharge our FYTs with mana crystals to continue firing into the night
>C. Wait until the morning to attack
>D. Wait for the FYTs to recharge and resume our shelling
>E. Other
>>
>>2700010
>B. Continue to use titan magics and recharge our FYTs with mana crystals to continue firing into the night
>>
>>2700010
B
>>
>>2700010
D
>>
>>2700010
b
>>
We shall unleash a long bombardment that shall continue into the night. That bombardment shall be supported with titan magics.

DC 25 -5 Skilled crew -10 ample time to aim -10 Titan magics
>>
Rolled 61 (1d100)

>>2700025
>>
Rolled 2 (1d100)

>>2700025
>>
Rolled 39 (1d100)

>>2700025
>>
As we continue to pummel the fortifications through the night, it appears these walls are quite resilient. While they crumble in a few locations, these walls are resistant to titan magics, it appears that they have been consecrated, and some piece of Wydroganet's power emanated from them, protecting them from titan magics. Although our FYTs are decently effective, they make a large breach in the section of wall facing our forces. We have a few options as the morning comes.
>A. Send forth our forces, attack the fort and destroy it.
>B. Continue to shell it with FYTs
>C. Bypass the fort
>D. Other
>>
>>2700056
A
>>
>>2700056
>>A. Send forth our forces, attack the fort and destroy it.
>>
>>2700056
>
B.
>>
>>2700056
A. Trolls first
>>
As we send forward our forces, Trolls are naturally sent in first, followed by our more conventional forces. The trolls move forward, it the most organized manner they can, with shields raised and prepared to deflect any projectiles that come their way. Our own ranged units open fire once they enter into firing range. The Battle begins.

DC 40 -10 Troll and Dwarf Strength -5 T-Bows -10 numbers +10 Fortifications +5 Ifrits
>>
Rolled 52 (1d100)

>>2701657
>>
Rolled 20 (1d100)

>>2701657
>>
Rolled 38 (1d100)

>>2701657
>>
(It's a normal success as T-bows should be -10 right now, so DC 35)
As the troops proceed forward, they are met with a hail of arrows, fireblasts, and rocks thrown by mages. We respond with our own ranged attacks, using a combination of T-bows, Normal Bows, and our own magic. We certainly kill plenty of enemies, and our Trolls use large shields that are capable of stopping most projectiles that the enemy sends our way.

DC 45 -10 Troll and Dwarf Strength -10 numbers +10 Fortifications +5 Ifrits
>>
Rolled 92 (1d100)

>>2701707
>>
Rolled 60 (1d100)

>>2701707
>>
Rolled 98 (1d100)

>>2701707
>>
Critical Critical Success

Bork Baya himself leads the charge! Our supreme senator goads on the trolls to charge forward with him. He is a monster of a dwarf, with muscles that make him stronger than most trolls, and seven feet in height. However, equipped with strong armor and his knowledge in the way of the mountain fist, he leads the charge to break through the enemy lines. The Trolls are right behind him, furthering the breakthrough. However, the cultists are putting up a stiff fight. What shall we do now that we have engaged in melee combat?
>A. Focus on overwhelming the enemy, we have more numbers, attack all across their shield wall.
>B. Focus on using Bork Baya as the focal point of a break through
>C. Send in rams and ladders to get up the walls ASAP
>D. Other
>>
>>2701740
>B. Focus on using Bork Baya as the focal point of a break through
>>
>>2701740
B
>>
>>2701740
b
>>
We shall use Bork Baya as a focal point to break through!

DC 40 -10 Troll and Dwarf Strength -10 numbers -10 T-Bows +10 Fortifications +5 Ifrits +5 Fanatical Morale
>>
Rolled 22 (1d100)

>>2701763
>>
Rolled 35 (1d100)

>>2701763
>>
Rolled 55 (1d100)

>>2701763
>>
(Edgewing deployment gives -10, which means Normal Success)
As we deploy Edgewing, alongside Bork Baya he is truly a fearsome fighting force! With a squad of T-bowmen on top of him, an FYT, and a fearsome bite he aids Bork Baya in breaking the lines for him. Now the trolls start to spill into the courtyard as the enemy's line starts to fall apart. Our trolls are able to use their superior strength now.

DC 45 -10 Troll and Dwarf Strength -10 numbers -5 Disarray +10 Fortifications +5 Ifrits +5 Fanatical Morale
>>
Rolled 98 (1d100)

>>2701794
>>
Rolled 86 (1d100)

>>2701794
>>
Rolled 14 (1d100)

>>2701794
>>
Critical Success
As we totally break apart the enemy's lines, they are forced into the courtyard. We've separated the enemy's forces in fact! Half of them are still on the walls, trying to fire down at us and kill some trolls. Then there are the forces in the courtyard trying to desperately fend us off. Our trolls are prevailing in both areas, using their brute strength to crush the enemy. Those assigned to the walls charge up them and wreak havoc on the archers and mages on top of the walls, whereas in the courtyard, a savage melee has broken out between the trolls and the cultists. Bork Baya is in the middle of it all, breaking cultists apart with the way of the mountain fist!

DC 35 -10 Troll and Dwarf Strength -10 numbers -10 T-bow -5 Disarray +10 Fortifications +5 Ifrits +5 Fanatical Morale
>>
Rolled 99 (1d100)

>>2701825
>>
Rolled 67 (1d100)

>>2701825
>>
Rolled 20 (1d100)

>>2701825
>>
Another Critical Success
The cultists are now being slaughtered in large numbers. Muratir himself charges into the fray riding his war goat, trampling over many cultists, and breaking them apart with his hammer. By the end of the day, the fort has been taken by our troops. The superior strength and willpower of our trolls has prevailed. While we killed 5,000 cultists, we have lost 3,500 troops in return. With 2,500 of them being trolls, those were lost in the initial waves of the assault. Of the other 1000, about 250 were of the Serene Valley.

As of right now, our forces number 18,610 soldiers. And our troll forces number at approximately 5,280 of those are trolls.

What shall we do now?
>A. Head northwards to Rogolash, this ends now.
>B. Head westwards to secure our western flank
>C. Head eastward to link up with the drake army in the east
>D. Head back south
>E. Other
>>
>>2701865
>B. Head westwards to secure our western flank
>>
>>2701865
>>B. Head westwards to secure our western flank
>>
>>2701865
B
>>
As you head westwards, you find yourself at a crossroads, and not wanting to be flanked you head northwards towards a troll hole inside a volcano. This troll hole seems to be of very large size, and has significant fortifications. They were very likely preparing for your assault. You cannot get a clear estimate of the number of trolls here, but 2,000 is the best your men can guess. What shall we do?
>A. Prepare the FYTs, we shall break down the walls leading into this troll hole
>B. Charge now, Rams and Ladders!
>C. Collapse the entrance into the Troll hole
>D. Other
>>
>>2701896
C.
We have Titans, this is the best option
>>
>>2701896
>>A. Prepare the FYTs, we shall break down the walls leading into this troll hole
"Lets get cracking men!"
>>
>>2701896
C
>>
>>2701896
Switching to C
>>
>>2701896
>D. Intimidate the trolls in joining your side,
Set up a siege and ask for a delegation to one of the leaders of the trollhole.
>>
>>2701912
"Those trolls are Cultists of the slayer lad. Anyone we send up there is likely to get his head lopped off and rolled back down to our front lines."
>>
The walls of the troll hole crumble... Unless these trolls have an escape tunnel they will surely suffocate. Regardless, what shall we do now?
>A. Head to Rogolash, this ends now.
>B. Fully secure our western flank, take out the western city
>C. Head eastwards and link up with the Lord of the Eternal Flame's Host
>D. Other
>>
>>2701923
I think I have the dialogue for these trolls, Just give me the name of their Cult Leader.
>>
>>2701931
B. Take the city and let our trolls pillage it to keep their morale up.
>>
>>2701931
>B. Head west.
>>2701935
"Dialogue? Lad i'm not sure what dialogue these guys would understand what with us engaging in a major war to topple their god."
>>
>>2701935
"It's nae a bad thought Newboy, but I think it'd be better to end our campaign with the least amount of trolls surviving as possible. I for one am not keen to add more to our ranks."
>>
As we head further westward, we find the western city likewise to be abandoned! It appears that the cultists have pulled everyone back to Rogolash to defend the city until Wydroganet can be summoned into this world. We do let our trolls run rampant on what remains of the city. They appear to be content with acquiring shiny objects that the civilians left behind when they fled this city. This does raise the morale of the trolls, and they don't seem to be so sad about their comrades falling in battle.

However, this does mean that we are left with the question, what shall we do?
>A. Head to Rogolash
>B. Link up with the Drakes in the east
>C. Other
>>
>>2701975
>>
>>2701975
A.
>>
>>2701975
A lets put their capital under siege while the drakes handle the eastern city.
>>
>>2701975
A
>>
File: Rogolash.png (1.11 MB, 785x574)
1.11 MB
1.11 MB PNG
It takes about two days of marching to reach the capital of Rogolash. There is only one way in and out of the city, through the main gate. Any other way would mean going through a river of thick blood. This is reminiscent of when we fought the first war against Wydroganet. There is so much blood in this area, it is entirely possible that they have sacrificed dragons, those have plenty of blood. That or thousands of people. Roc riders give us an accurate indication of what they have in terms of defenses.

There is approximately 13,000 soldiers inside this city, and civilians could also be potentially forced to fight as well. Should we make it past the river of blood, two sets of walls stand between us and the main temple of Wydroganet. On these walls there's plenty of towers, where Catapults and Ballistas have been mounted, alongside archers. In addition, there appears to be a magical storm of sorts... Our magicians can sense it, lightning, made of pure magical energy seems to shoot from this magical storm which swirls just above the highest spire of the main temple, where Wydroganet is certainly being summoned. One thing is certain. We cannot fail in our mission.

That being said, how shall we proceed?
>A. Waste no time! Ladders and Rams, we shall charge forward.
>B. Lay Siege the capital, it's not likely that Wydroganet will be summoned any time soon. We will use FYTs and Titan magic to break down these walls.
>C. Other
>>
File: bfl.png (28 KB, 668x709)
28 KB
28 KB PNG
>>2702032
B.
Use Earth magic to build a bridge over the moat and set up a fortified base. Before using Titan magic and FYT to take down the walls
>>
File: What_swift_knows.png (49 KB, 667x829)
49 KB
49 KB PNG
>>2702046
Wrong map
>>
>>2702046
Support. Charging now would most likely see us repelled and not be any more expedient in the long run.
>>
>>2702046
This also make sure theres a secure route from the road to this forward stronghold.
>>
>>2702032
Oh and send a roc scout to make sure nothing got out of that troll hole.
>>
As a bridge is constructed, we cross the blood river using such a bridge. Afterwards, we quickly get to work building large earthen bunkers to protect us from catapult and ballista fire, with the aid of the titans they are capable of repelling this catapult and ballista fire. Our FYTs move into position. However, these walls prove resistant to titan magics, they too have been enchanted by Wydroganet's power, meaning they are resistant. However, the FYTs open fire!

DC 35 -5 skilled crew -10 ample time to aim
>>
>>2702046
>>2702032
>>2702048
>>2702059
"how about we send a group of our special boys into the city? they could do sabotage work, pollute wells, start fires, and even open the gates when its time to attack?"
>>
Rolled 66 (1d100)

>>2702087
>>
Rolled 53 (1d100)

>>2702087
>>
>>2702090
"Why when we have the power of the FYT on our side, we will pound down these walls in no time at all!"
>>
>>2702090
You should also roll a dice
>>
Rolled 11 (1d100)

>>2702087
We'll attempt to bless the projectiles with light magic, perhaps it will make them more effective against Wydroganet's ward.
>>
Rolled 65 (1d100)

>>2702090
>>2702115
Rollan dice
>>
>>2702122
I meant for the combat action >>2702087
Join the discord if you wanna learn more easier
>>
As the FYTs are fired, it appears the blessing of the light is ineffective, however the shells of the FYTs are indeed effective. We make a large breach into the city, however we can wait and shoot more, or we can charge now.
>A. Charge now!
>B. Fire the FYTs again (using mana crystals) and aim them at the first set of walls
>C. Fire the FYTs again (using mana crystals) and fire them at the second set of walls
>D. Wait overnight to fire the FYTs and aim for the first set of walls
>E. Wait overnight to fire the FYTs and aim for the second set of walls
>F. Other
>>
>>2702134
>C. Fire the FYTs again (using mana crystals) and fire them at the second set of walls
>>
>>2702134
>>C. Fire the FYTs again (using mana crystals) and fire them at the second set of walls
>>
>>2702134
C
>>
>>2702134
C
>>
>>2702152
We shall fire again, since time is of the essence, Mana crystals shall be used.

DC 35 -5 skilled crew -10 ample time to aim
>>
Rolled 48 (1d100)

>>2702160
>>
Rolled 8 (1d100)

>>2702160
>>
Rolled 28 (1d100)

>>2702160
>>
This round has failed, while about two FYT shots managed to hit the second set of walls, they only formed a small breach, not enough for a large offensive such as ours. However, our Supreme senator has authorized the use of more mana crystals to bring down these walls. More rolls!


DC 35 -5 skilled crew -10 ample time to aim
>>
Rolled 8 (1d100)

>>2702173
>>
Rolled 38 (1d100)

>>2702173
>>
Rolled 59 (1d100)

>>2702173
>>
Rolled 30 (1d100)

>>2702173
>>
The FYTs are fired once more, using mana crystals, and as the cannon balls fly towards the second set of walls, they truly break through the second set of walls, giving us an opening to charge into the inner section of the city, and therefore the temple! What shall we do now?
>A. Continue besieging, fire the FYTs some more
>B. Charge! Head straight for the temple, no time to waste!
>C. Advance forward and take over the city slowly, we should be careful here
>D. Other
>>
>>2702195
D. Send in the Undead and Trolls as our first wave, have heavy T-Bow support as we move the rest of our troops in.
>>
>>2702195
>>B. Charge! Head straight for the temple, no time to waste!
>>
>>2702209
Support
>>
>>2702195
>D. Send in the Undead and Trolls as our first wave, have heavy T-Bow support as we move the rest of our troops in.
>>
The undead and trolls are sent in as the first wave. T-Bows are prepared to give as much support as possible to our units. The titans move into position to protect our attacks from the enemy titan and enemy dragons, which seem to be flying in to attack our undead and trolls. The enemy has clearly concentrated their troops in this breached section of walls, and likewise prepare to fire off their ranged attacks.

DC 40 -10 Troll strength -10 Numbers -10 T-bows +10 Fortifications +10 Fanatical Morale
>>
Rolled 24 (1d100)

>>2702234
>>
Rolled 80 (1d100)

>>2702234
>>
Rolled 76 (1d100)

>>2702234
>>
Rolled 24 (1d100)

>>2702234
"ITS TIME FOR NEWBOY!!"
as I enthusiastically charge into the breach.
>>
The trolls are sent forward, alongside the undead and with heavy T-Bow support from our ranged units, our trolls and undead engage with the enemy forces. The titans are currently tied up with protecting our forces from the enemy dragons and titans. In addition, the storm above the temple starts to swirl at a greater intensity.

DC 45 -10 Troll strength -10 Numbers -5 continuously raising undead +10 Fortifications +10 Fanatical Morale
>>
Rolled 88 (1d100)

>>2702274
Deploy Edgewing
>>
Rolled 39 (1d100)

>>2702274
>>
Rolled 38 (1d100)

>>2702274
>>
Rolled 99 (1d100)

>>2702274
>>
>>2702282
this is a good roll right?
>>
>>2702287
Yes but you want to get in the first three rolls for it to count
>>
With Edgewing being deployed, the DC is lowered to 35, making this into a critical success.

Edgewing, our strongest war machine is sent straight into battle. A fearsome weapon of war, well armored with T-bowmen and FYTs atop him. This aids in our push upon the breach. The trolls, the undead, and edgewing are putting significant pressure upon the tortoise formation that the cultists have set up. It appears that the enemy is also using trolls, however they are not front-line infantry. However, we must focus on breaking through! Just a little bit more...

DC 35 -10 Troll strength -10 T-bows -10 Numbers -5 continuously raising undead +10 Fortifications +10 Fanatical Morale
>>
Rolled 61 (1d100)

>>2702295
>>
Rolled 31 (1d100)

>>2702295
>>
Rolled 29 (1d100)

>>2702295
>>
Rolled 19 (1d100)

>>2702295
"Illustrious Elders, I got someone here who could tell us about their rituals", he's gone quiet though when I pulled him out of the rubble, bet he got cold feet"
I show up back into camp with just half a body.
>>
>>2702308
"Its Senators and Warlords Lad."
>>
>>2702308
I suggest you join our discord if possible to be enlightened on how this all works, but you've got the right attitude! https://discord.gg/WxTVfw3

Our offensive starts to stall now, while our T-bows are effective at picking off cultists on the walls, the trolls and undead are faltering, the undead are being hacked apart faster than they are being raised, and the trolls, while effective are having their numbers whittled down. The only constant here is Edgewing, who acts as a potent weapon platform who continues to wreak havoc.

DC 45 -10 Troll strength -10 Numbers -5 continuously raising undead +10 Fortifications +10 Fanatical Morale
>>
Rolled 50 (1d100)

>>2702323
>>
Rolled 59 (1d100)

>>2702323
>>
Rolled 83 (1d100)

>>2702323
>>
>>2702308
"Well as a mage of light, I'm somewhat 'illustrious' I suppose, har. Throw it to the trolls, they may be hungry."
>>
However, the cultists have grown cocky. They start to break formation a little, and our forces exploit that to the fullest extent. The trolls start heavily pushing on the enemy front line, and the undead fill up any gaps that the trolls miss. We're on the edge of breaking into the city now, and from there we can push to the second set of walls. So far, approximately 1,000 trolls have fallen, and 1,000 cultists have fallen as well.

DC 35 -10 Troll strength -10 Numbers -10 T-Bow -5 continuously raising undead +10 Fortifications +10 Fanatical Morale
>>
Rolled 21 (1d100)

>>2702350
>>
Rolled 40 (1d100)

>>2702350
>>
Rolled 29 (1d100)

>>2702350
>>
Rolled 7 (1d100)

>>2702350
>>
Rolled 27 (1d100)

>>2702350
>>
Our offensive starts to grow bloody... We manage to break through their shield wall at the cost of many troll lives, we're slowly but surely starting to trickle into the city, sliding through the gaps that the cultists leave. However even in the city, it is a hostile environment to us, where even civilians throw rocks, spears, and sharp things such as knives in an attempt to stop us... For now they are easily slain. However, as we have made it into the city, how shall we proceed?
>A. Send in all our troops, we are going to put on the pressure, focus on getting to that temple ASAP.
>B. Start to clear out the city slowly but surely
>C. Hold our positions and reinforce them, then begin a renewed attack.
>D. Other
>>
>>2702389
>B. Start to clear out the city slowly but surely
>>
>>2702389
C.
We need to secure the area!
>>
>>2702389
A
>>
>>2702389
>>B. Start to clear out the city slowly but surely
>>
>>2702396
"We must deny Wydroganet's birth into our world..."
>>
>>2702389
>A. Send in all our troops, we are going to put on the pressure, focus on getting to that temple ASAP.
Anything else is snively, the ram has touched the wall! NO MERCY!
>>
On the Supreme Senator's orders (Supreme senator is the tiebreaker), we shall start to now clear out the city slowly but surely. It appears that the most reckless approach is not the best one, so we shall ensure that the outer sections of the city are secure for when we proceed into the inner city.

DC 40 -10 Troll strength -10 Numbers -5 continuously raising undead +5 Fortifications +10 Fanatical Morale
>>
Rolled 45 (1d100)

>>2702421
>t
>>
Rolled 72 (1d100)

>>2702421
>>
Rolled 35 (1d100)

>>2702421
lets be after them!
>>
As our trolls and undead start to clear out the city, our dwarves start to flow in as well, to ensure what was taken by our troops cannot be lost. Savage street to street combat ensues, but this is where our trolls excel! Using their superior strength and stature, we are able to secure about a quarter of the city at the cost of many lives. In addition, our own troops start to press towards the second set of walls to drive a wedge between the cultist forces.

DC 30 -10 Troll strength -10 T-bows -10 Numbers -5 continuously raising undead +5 Fortifications +10 Fanatical Morale
>>
Rolled 79 (1d100)

>>2702438
>>
Rolled 55 (1d100)

>>2702438
>>
Rolled 99 (1d100)

>>2702438
"Cut every single person who would raise their arms against us down!" As I take my regiment to scour the left wing of city.
>>
Rolled 98 (1d100)

>>2702438
>>
File: Champion of Wydroganet.png (881 KB, 663x580)
881 KB
881 KB PNG
Critical Success

Newboy leads the troops through the left wing of the city! Followed by all sorts of troops, undead, trolls, dwarves, humans, and even some drakes from Fedran they start to clear the left wing. The enemy starts to bring forth all sorts of elite forces, but are proving to be poor at stopping our great advance. In specific, there appear to be mounted champions of Wydroganet riding around the city, trying to stop our advance, but by the end of the day, we have secured the entire southern portion of the city. However, a puzzling event is occurring just outside the city... The river of blood appears to be slowly growing smaller and shallower. As if it is being drained. Regardless of that, what will we do with night having fallen?

>A. Fight through the night! Give them no peace, no rest.
>B. Rest through the night, we shall need the strength to finish the battle tomorrow.
>C. Send out small skirmishing forces while the main body of soldiers rests
>D. Other
>>
>>2702466
C
>>
>>2702466
>C. Send out small skirmishing forces while the main body of soldiers rests
>D. Bring in the FYT to an advanced position and use them to fire upon the Temple
>>
>>2702466
"We have the momentum, It will be foolish to stop now!"
>A. Fight through the night! Give them no peace, no rest.
>>
>>2702466
C
Investigate the blood river
>>
>>2702475
Supporting
"Bring down that profane temple to stop any rituals theyre performing and shatter their will."
>>
>>2702466
C. Find where it is being taken up and block it with stone debris.
>>
>>2702466
Switching to
>A

and stop that blood flow
>>
Over the course of the night, we send out skirmishing forces, and we also move our FYT forward. Give me 3 rolls to see how that plan overall goes!

DC 40 -10 Troll strength -10 T-bows -5 Nightvision +5 Fortifications +10 Fanatical Morale
>>
Rolled 33 (1d100)

>>2702504
>>
Rolled 77 (1d100)

>>2702504
>>
Rolled 75 (1d100)

>>2702504
>>
Rolled 9 (1d100)

>>2702504
>>
Rolled 64 (1d100)

>>2702504
"Orders from the elders, We are to barricade the footholds we gained today, and set preliminary units to harass our enemy"
>>
Our plan overall succeeds, and the FYTs are fully in position, and started their bombardment of the temple which does significant damage to it. They also widen the breach leading into the inner city for when we have to take it.

However, over the course of the night, we investigate the blood river, and receive news from back home.

Searching the blood river, it appears that several major drains have been opened, and all of them seem to lead into an underground area, possibly under the temple. Efforts are underway to block these drains, and 1 drain has been blocked so far.

As for news from back home, the cultists have started a Guerilla war within Fedran, Lakoranda, and the Serene Valley. For now our boys back home are able to contain their aggression, and the Serene Valley is the nation hit the least by these cultists, due to us having purged a large amount of them, but they are a blight within Lakoranda and Fedran.

As dawn breaks, our men wake up, ready for another bloody day. It appears the storm over the temple has grown, and gotten worse, with more lightning bolts. What shall we do?
>A. Focus on securing the rest of the city.
>B. Charge straight for the temple!
>C. Other
>>
>>2702523
>>B. Charge straight for the temple!
"Make for the temple, theyre stalling for time!"
>>
>>2702523
>B. Charge straight for the temple!
>>
>>2702527
Support.

"Aye, and have Sordanel block the rest of those cursed blood drains."
>>
>>2702523
>B. Charge straight for the temple!
Lets be after them!
As we dally here looking at our navels, they are allowed time to retreat, regroup, and reinforce, The apple is ripe for the plucking and we sit here doing nothing! We must commit to ending this nonsense.
>>
>>2702523
B.
>>
https://www.youtube.com/watch?v=CIGHCoVzqtk

So it begins. The final attack on the temple. Wydroganet cannot be allowed to come into this world! The FYTs have softened up the temple, and opened a large breach in the walls. Our trolls are the first ones into the breach.

DC 35 -10 Troll strength -10 T-bows -10 Numbers -5 continuously raising undead +5 Fortifications +15 Fanatical Morale
>>
Rolled 100 (1d100)

>>2702544
"FORWARD!"
>>
Rolled 48 (1d100)

>>2702550
"Rrraaahhhhhhhhhhh!"
>>
Rolled 85 (1d100)

>>2702550
>>2702544
I follow behind the Warlord's Cry, Ushering my men to his charge
"rip and tear until there's none left!"
>>
File: The dark temple.png (785 KB, 889x483)
785 KB
785 KB PNG
The charge forward is spearheaded by none other than Muratir Aezak! His eyes, and his mind have been hardened by many wars, he has been around since the disaster at Dobak. With his fearsome battlecry, goading every single man in our army forward, he is the first through the breach, and along with the trolls he simply shatters the enemy line. Everyone knows the urgency of the situation, Wydroganet's arrival spells doom for the world. At this moment, there is only two things on everyone's mind. Rip and Tear.

DC 45 -10 Troll strength -10 Numbers -5 continuously raising undead +5 Fortifications +15 Fanatical Morale
>>
Rolled 76 (1d100)

>>2702567
>>
Rolled 83 (1d100)

>>2702567
>>
Rolled 11 (1d100)

>>2702567
"Put everyone to the sword, even the women and children are sentenced to death!"
>>
File: Berserker.png (718 KB, 800x1048)
718 KB
718 KB PNG
We continue to surge forward, taking most of the inner city, however the cultists are no longer bent on repelling us... Only inflicting as many casualties as possible. An odd strategy. However, all that is left is the temple. A massive construction. At it's gates stand all sorts of troops. They range from powerful Ifrits, to heavily armored trolls, to humans that look like Berserkers. They are heavily armed, and heavily armored.

DC 50 -10 Troll strength -10 Numbers -10 T-bows -5 continuously raising undead +5 Fortifications +15 Fanatical Morale +10 The best Wydroganet has to offer -5 Powerful Ifrits
>>
Rolled 28 (1d100)

>>2702613
>>
Rolled 12 (1d100)

>>2702613
>>
Rolled 60 (1d100)

>>2702613
>>
Rolled 64 (1d100)

>>2702613
>>
Rolled 62 (1d100)

>>2702613
>>
>>2702613
I'll also now release the 10 djinn we brought to help.
>>
Normal failure

Every enemy seems to be lashing out at us like a cornered animal. This is the very best Wydroganet has to offer, but even now they're giving ground against our superior numbers. We are steadily gaining the advantage now. The Djinn are released as well.

DC 55 -10 Troll strength -15 Numbers -5 continuously raising undead +5 Fortifications +15 Fanatical Morale +10 The best Wydroganet has to offer -5 Powerful Ifrits
>>
Rolled 29 (1d100)

>>2702643
>>
Rolled 28 (1d100)

>>2702643
>>
Rolled 77 (1d100)

>>2702643
"The enemy are corned like hunted animals! they are rabbits ready for the pot!"
>>
We continue to gain ground, but blood is spilled all over the steps, it flows freely. We've made it entirely up the steps, but the enemy shall not relent! Their Ifrits and elite soldiers are holding us back as best they can! The storm continues to grow stronger and stronger above us. However, we are poised to fully take the temple complex as our T-Bows come fully online and Edgewing is deployed, we are giving all we can!

DC 35 -10 Troll strength -15 Numbers -10 T-bows -10 Edgewing -5 continuously raising undead +5 Fortifications +15 Fanatical Morale +10 The best Wydroganet has to offer -5 Powerful Ifrits
>>
Rolled 32 (1d100)

>>2702662
>>
Rolled 11 (1d100)

>>2702662
>>
Rolled 65 (1d100)

>>2702662
>>
Rolled 48 (1d100)

>>2702662
>>
File: Entrance.png (4.95 MB, 1998x1149)
4.95 MB
4.95 MB PNG
https://www.youtube.com/watch?v=GXFSK0ogeg4

At last we take the temple, at a heavy price, many have died to secure this city, but as the storm rages even harder, we finally secure the temple, having cleared out the last of the resistance within this temple, the battle still rages within the other parts of the city. There is an issue however. The location of where Wydroganet is being summoned is not in the temple! However, we have uncovered the entrance into an inner sanctum of sorts. A terrifying visage is seeing just inside, perhaps a priest of sorts? We are not sure, however the chanting grows increasingly louder, far louder. Perhaps these are the last incantations of the ritual to summon Wydroganet? We do not know. However, many dwarves, and even trolls start to sulk... Are we really too late?

Some among us reject this notion. The Inner Sanctum shall be a terrifying trial beyond any doubt. The vast majority of our troops refuse to go in.

Step forward brave champions, and give it all you can.

Who among you shall descend into the inner sanctum of Wydroganet? (Please post who, and if they are carrying any special or magical equipment.)

This shall be the last post of the night, we shall carry on with this tommorrow at 6pm EST as always, if not, then we shall resume the day after tommorrow, July 5th.
>>
>>2702696
7 warriors of Clan Aezak shall take the plunge into hell
Muratir and his Son Goluc.are 2 of these warriors.
They all have strong weapons and armor While Muratir wields the enchanted hammer Skyfell.
>>
>>2702696
Muvruck with his dagger, dark-aligned spear, and heavy armor
>>
>>2702713
lower from 7 warriors to 5
>>
>>2702696
I’ll go with 5 other dwarves, all carrying 2 gravelshots on them along with traditional weapons.
>>
>>2702696
As I see men losing heart at the hallowing of their infernal priests, I let out
"By JUNO'S PISS shall I allow the deaths of thousands be left useless in lieu of cowardice!
"My Regiment! my men, my brothers! those who have shed blood for the longevity of our state! What we embattle today is not a force that aims to destroy our nation, but the world itself. if you run, you will see no refuge! you will eternally harried and harass, you will be stricken by grief from the memories of allowing such evil to come to pass! Yet fate has given us one last chance to banish this evil to the god forsaken pit it came from! WE BROTHERS FEW! is this not the time for us to perish! in the precipice of hell and heaven itself! IF WE DIE, WE DIE KNOWING WE HAVE DONE WHAT WE CAN, WE DIE KNOWING THAT WE HAVE FOUGHT FOR A BETTER WORLD, WE DIE KNOWING THAT WE HONORED FEW CARRIED OURSELVES AS TRUE SONS OF THE REPUBLIC!
IF WE WIN, WE WREATH THE GLORY OF A THOUSAND YEARS! IF WE WIN, WE SAVE NOT JUST OUR NATION, BUT THE WORLD ITSELF, IF WE WIN! IN THAT PIT IS DESTINY! A DESTINY WE WILL WRITE NOT JUST FOR OURSELVES, BUT FOR THE FATE OF MILLIONS OF SOULS, BORN AND UNBORN! IT IS THERE, ALL WE NEED IS TO MARCH AND TAKE IT! ONWARD TO GLORY!
>>
File: Bork.png (691 KB, 645x585)
691 KB
691 KB PNG
>>2702696
Bork Baya
Way of the Mountain Fist Master
LVL 6 Earth
LVL 5 Fire
LVL 3 Water
LVL 5.5 Necromancy
Enchanted Torden Armour
Ancient Light Helmet
Crown of Fire
Axe of Anathanas
Gravelshot
Insect Swarm Barrel

"Let us wipe this scum from the face of this world!"
>>
>>2702696
"Let the light of judgement scour this foul pit!"

Niall shall descend, wielding the diamond staff and accompanied by however many Djinn remain.
>>
>>2702696
"I Shall Represent my Clan!"
Carries with him 2 Tbows, 2 Gravel Shots, and his trusty spear along with a pack full of healing goodies and his Iron Lamellar Armor and Corinth Helm
>>
>>2702763
WIth that speech, I bring those men who will follow me.
>>
>>2702696

"All of you who are goin' in, take yourself a hearty swig of Ultimate Beer 'afore you go. And come back out with victory clasped tight in your hands."
>>
As you begin to descend deeper through the inner sanctum, it appears that the visage of a tentacled being was merely a ghost... OR so you think. The passages underground are long and winding, however they do not fork, it is only a singular path heading deeper and deeper underground. After what feels like about 15 minutes of walking together, you reach a door, and looking through the keyhole, it is indeed unlocked, and inside are several cultists, well armed and well armored. How do you proceed?
>A. Bust down the door and surprise them
>B. Make some noise outside the door and hope the cultists come out
>C. Other
>>
>>2706316
A
>>
>>2706316
A I say
>>
>>2704614
>glug glug glug
>>2706316
A
>>
Rolled 91, 60, 12, 48, 22, 30, 53 = 316 (7d100)

As you bust down the door in an attempt to surprise them, it appears that they are indeed surprised.

Beat these rolls! (I'll roll 7 dice, if there's less people that's fine. -10 to their rolls)
>>
Rolled 75 (1d100)

>>2706344
Fire off a scatter shot as I enter the room and break off to the right
>>
Rolled 88, 46 = 134 (2d100)

>>2706344
Full spear rush as many as I can!
>>
Rolled 34 (1d100)

>>2706344
Enter but stay near the doorway, firing off rapid succcession of light beams.
>>
Rolled 66 (1d100)

>>2706344
"I slam myself towards one of the cultist and plunge my sword in his sternum."
>>
Rolled 43 (1d100)

>>2706344
>>
Rolled 65 (1d100)

>>2706344
"YARRRGHH!"
Smash the ones who like like cult leaders to break their cohesion.
>>
Rolled 43, 81, 97, 4, 91, 91, 94 = 501 (7d100)

>>2706352
You fire off a gravelshot as you enter the room, however it misses any cultists. Luckily enough, you breaking off to the right allowed you to dodge most of the cultist attacks.

>>2706364
Your spear rush is effective, you bring down one of the cultists with ease.

>>2706367
You stay near the doorway, and as a result you're protected from any harm. One of your lightbeams manage to hit an unlucky cultist, who's flesh is seared as it hits him.

>>2706370
You charge alongside Muvruck, and you slam into a cultist. Your sword finds its mark and indeed you bring down one more cultist.

>>2706384
You take up a defensive stance, however one of the cultists engage you, and you are locked in fierce combat now, with you having the upper hand.

>>2706393
Muratir goes straight for the Cult leader and engages him in combat, the cult leader is indeed a powerful foe, who wield a large two-handed sword, however Muratir, in his anger seems to be doing well fighting this cultist.

Now the cultists are fully up, and start to engage your group. There is 10 of them now, including the cult leader. Roll against these rolls!
>>
Rolled 74 (1d100)

>>2706420
War cry!
>>
Rolled 99 (1d100)

>>2706420
Focus on avoiding his sword then try and shatter his knees
>>
Rolled 59 (1d100)

>>2706420
>>
Rolled 88 (1d100)

>>2706420
I form my men on me and try to assist the warlord in his duel.
>>
>>2706428
>>2706420
Forgot my action aim at the nearest cultist after i put away the scatter shot and pull out a TBow
>>
Rolled 5 (1d100)

>>2706420
Order the Djinn to assist the others and keep zapping any cultists in the open.
>>
Rolled 6 (1d100)

>>2706420
>>
Rolled 33 (1d100)

>>2706420
BORK!
>>
Rolled 4, 10, 23, 6, 69, 61, 54 = 227 (7d100)

>>2706422
Muvruck thrusts his spear at a cultist, and it goes right through the cultist, and out the other side, killing him very quickly.

>>2706425
>>2706432
Muratir is locked in battle with the Cultist leader, who is much taller than him. Having said that, Muratir then smashes the cultist leader's kneecaps, but the cultist continues to fight on and on, and are locked in battle. Newboy charges in with 5 men at his side, and along with Muratir, they swiftly kill the cultist leader, shattering the morale of the other cultists. In addition, Newboy's men then go on to kill another cultist.

>>2706428
Walf attempts to pull his T-Bow out, but now a cultist has gone up in his face and start slashing wildly at him, inflicting many wounds. Walf can try to shoot, but for now he is desperately dodging.

>>2706443
Niall's Djinns seem to be very ineffective right now, it appears that the Djinns are being weakened by some foul magic! Other than that, Niall tries to zap cultists, but all his shots seem to miss, at least for now. One of his Djinns is killed.

>>2706451
Varus takes a nasty gash, and while he needs healing, he'd need to get it from Walf Stou, who appears to be in a tight spot right now!

>>2706478
Bork Baya is hurt, while he can fight through the pain, a cultist manages to slash at his leg.

As of right now, there are 7 Cultists, they will roll a -10 now.
>>
Rolled 97 (1d100)

>>2706482
Life drain the cultists to heal myself
>>
Rolled 42 (1d100)

>>2706482
use the tbow like a sstaff to fight ff the cultist till Walf can get a clear shot on him then swap Tbows
>>
Rolled 19 (1d100)

>>2706482
I try to decapitate one of the cultist and slather his/her blood on me.
>>
Rolled 64 (1d100)

>>2706482
Aim the spear to a cultists throat
>>
Rolled 95 (1d100)

>>2706482
With their morale breaking, Muratir unleashes a roar of fury before leading his retinue into the nearest group of cultists warriors hoping to make use of the distraction.
>>
Rolled 51 (1d100)

>>2706482
Advance while blasting Walf's opponent with a continuous beam.
>>
>>2706483
You cast a drain life spell on one of the cultists, eventually sucking him dry (no homo). This mends your wounds and lessens the pain, at least a bit. In the process, the cultist is killed.

>>2706490
The cultist got arrogant, thinking you were easy pickings. Using your T-bow like a staff you eventually get a good bonk on his head, and he drops to the floor out cold. You use a knife to slit his throat and kill him.

>>2706491
You decapitate a dead cultist's head and paint yourself with his blood. Scary.

>>2706495
You aim your spear at a cultist's throat, and with powerful force you skewer it like a Kebab. He dies a few seconds later, likely in agony.

>>2706497
You lead your retinue into a group of cultists, who are already scared, your roar of fury scares them even more. Your Retinue cuts down three cultists.

>>2706500
Niall, along with the Djinns manages to kill off the last cultist, using searing light rays to burn his eyes and then his face. A gruesome death!

Before you now are two doors, identical, except one leads left, and the other leads right. Any magician in the group feels an evil aura emanating from the area that the left door leads to, and the right door, looking through the keyhole there is a reddish glow within the hallway.
>A. Go left
>B. Go right
>C. Other
>>
>>2706525
B
>>
>>2706525
A.
>>
>>2706525
C
Heal everyone up before we split up and distribute wetran berries
>>
>>2706525
A
>>
>>2706525
B after everyone gets healed
>>
>>2706525
A
>>
>>2706525
>>C. Other
"Patch up our lads quickly then we need to head down both routes. A main party made up of the majority of the group will go left towards the aura which could be the main ritual. While a smaller party heads right."
>>
>>2706551
Backing
>>
>>2706551
Supporting
>>
>>2706551
"Me and my men will lead the scouting party to the right"
>>
It appears that we will follow through the muratir plan! Please state if you are going left or right. (please remember that the plan states that a smaller party will go right, and a larger party will go left)
>>
>>2706571
Goluc and one Aezak soldier go right
Muratir and the other two will go left.
>>
>>2706571
I volunteer to go right
>>
>>2706571
Right
>>
>>2706571
Left
>>
>>2706571
I’ll go right
>>
>>2706578
Left
>>
>>2706571
Newboy goes right with his five companions.
>>
File: Ifrit2.png (401 KB, 445x547)
401 KB
401 KB PNG
Rolled 33, 91, 25 = 149 (3d100)

>>2706590
>>2706585
>>2706578
You will be resolved first. Guys on the right please be patient.

As you head through the left door, it is only Bork Baya, Muratir, his squad, and Magelord Niall Doak. Niall feels an evil aura emanating from the left door, as does Bork Baya. Muratir and his entire squad also march along with them. After a couple minutes of slow walking, you turn to the right and find yourself inside a smaller room, but face to face with an Ifrit, a powerful one it seems, with a large sword. Although he isn't too well armored.
"FOR THE SLAYER!"
He moves forward to face you. Roll!
>>
Rolled 10 (1d100)

>>2706630
"Get out of our way creature."
Charge to strike at him, hammer and shield in hand.
>>
Rolled 70 (1d100)

>>2706630
Order the Djinn forward a let off a light blast aimed right at his eyes.
>>
Rolled 66 (1d100)

>>2706630
>>
Rolled 64, 64, 61 = 189 (3d100)

>>2706638
As muratir advances forward, he and his squad is the first to intercept the Ifrit's movement, and as it turns out, the Ifrit cuts down one of the dwarves with ease using his large, fiery sword.

>>2706641
Then Niall fires off his light beams, and while they strike true, and ought to be effective, they don't deal all that much damage, it appears that your magic is at least, suppressed, weaker, but it can still be used. When the blasts of light hit the Ifrit, he recoils in pain.

>>2706644
Then Bork Baya moves forward then, and swings the Axe of anathanas towards him, and the Ifrit is slow to react. He takes a large slice across the chest, instead of blood simply a red aura emanates and a red goo trickles out. He speaks to Bork Baya, "You shall pay for that, weakling."

The Ifrit casts a powerful fireball! roll!
>>
Rolled 53 (1d100)

>>2706655
Dodge the fireball and try to chuck the axe from the fallen dwarf at the ifriti.
>>
Rolled 92 (1d100)

>>2706655
Take control of the fireball using my crown snuff it before attacking.
>>
Rolled 4 (1d100)

>>2706655
Use water magic condense water from the air and inflict freezing damage on the ifrit.
>>
>>2706658
The dwarves only partially dodge the fireball, a few of them get their beards seared a bit, and feel the heat as it passes by, however Muratir throws the axe at the Ifrit and indeed it lodges itself in the Ifrit's leg.

>>2706660
Bork Baya then regains control over the fireball, using the Firey Crown he throws it right back at the ifrit, and then the ball of fire explodes right in the Ifrit's face, inflicting serious damage!

>>2706670
While it was a clever plan, the air is too dry to condense water from, at least right now.
>>
Rolled 48, 73, 83 = 204 (3d100)

>>2706673
The Ifrit now bursts into a rage! He charges straight at you, flaming sword in hand, focusing on Bork Baya, as he runs by he will try to slice at the members of Muratir's squad
>>
Rolled 78 (1d100)

>>2706676
Stun him with Mountain Fist
>>
Rolled 60 (1d100)

>>2706676
Maneuver around the ifriti one of the dwarves will try to tear our the axe further opening up the wound in his leg while trying to fight back against his charge
>>
Rolled 26 (1d100)

>>2706676
Using water magic again, shift the pool of blood from any fallen dwarves around the ifrit's feet and freeze him in place.
>>
Rolled 7, 34, 27 = 68 (3d100)

>>2706682
As the Ifrit charges you, you manage to punch him square in the face with your way of the Mountain Fist, needless to say it stuns him for a second and totally blocks his charge!

>>2706684
As he charges past you, you manage to open up the wound in his leg even more, but one of your men die as the sword slices his head off. He leg wound is looking really gruesome right now!

>>2706686
Your attempts are in vain, the Ifrit is running too fast for your magic to react, perhaps it's just bad luck.

The Ifrit is now looking really bad off, and attempts one final slice at Bork Baya, it appears when he meant that Bork Baya must pay, he really meant that!
>>
Rolled 3 (1d100)

>>2706693
Rip his head off
>>
Rolled 48 (1d100)

>>2706693
Gritting his teeth in frustration Niall advances quickly and attempts to jam the bottom end of his staff into the Ifrit's eye socket, then send a pulse of light down it.
>>
Rolled 77 (1d100)

>>2706693
Strike him from behind with my hammer before he attacks Baya.
"Not so fast demon!"
>>
>>2706699
The Demon was making a massive slash towards Bork Baya, who was unable to dodge it, and was too concerned about Ripping the Ifrit's head off.

>>2706706
Muratir slams his hammer right in the back of the Ifrit, dealing serious damage, and along with the rest of the members of his squad, he continues to deal significant damage.

>>2706704
Then, Doak comes in and jams his staff right into the Ifrit's eye, releasing pulses of light into the Ifrit's head, causing it to explode, sending goo flying everywhere, and causing the rest of the Ifrit's body to slowly dematerialize.

In the end, all that remains is just Muratir's squad, Niall Doak, and Bork Baya. Muratir's squad suffered some casualties, and bork baya suffered a couple of injuries. In front of you remains just a door, where you can feel massive amounts of energy coming from... Bork Baya feels the energy to be distantly familiar... The Abyss.

However, now for the group that went right! Walf, Varus Argeno, Goluc Aezak and Newboy.

As you split off, it appears that after four minutes of walking, going through a left turn and then a right turn, you reach your destination. Right around the corner, you hear ritual chanting. A quick peek doesn't reveal much other than a chief priest leading some sort of ritual. A red glow is present, and the chanting gets louder and louder. How do you proceed?
>A. Charge, get around the corner and try to catch them off guard
>B. Make some noises to make them stop the ritual and investigate, then ambush them.
>C. Other
>>
>>2706728
A
>>
>>2706728
>>B. Make some noises to make them stop the ritual and investigate, then ambush them.

"Lets catch the bastards off guard."
>>
>>2706728
A

Gravelshots ready
>>
>>2706734
Changing to this
>>
>>2706728
C. Hide and then call out to the cultists.
"Sir, the enemies have gotten past through the guards, We need reinforcements, Quicky!"
>>
>>2706734
Supporting this instead.
>>
Rolled 62, 94, 21, 7, 32 = 216 (5d100)

As you make some noises to distract the cultists, one of the guards comes to investigate, and you properly bonk him on the head, taking him out of the equation for the upcoming fight. After that, out of the door come 6 cultists! All well armed and armored. The high priest seems to continue chanting, these cultists do not.

They now press up against you in the hallway, with their shields up! Fight!
>>
Rolled 26 (1d100)

>>2706759
Fire both gravelshots I brought along
>>
Rolled 10 (1d100)

>>2706759
Do the same, shields up and thrust my spear!
>>
Rolled 26 (1d100)

>>2706759
Wielding the Gladius from the east Goluc tries to slice at the weak points in the cultists armor.
>>
Rolled 79 (1d100)

>>2706759
"to me men!"
I call my men to form a shield wall and face them head on.

"Go and disrupt the chanting! we'll hold them off!"
>>
Rolled 85 (1d100)

>>2706759
Gravel shot!
>>
Rolled 2, 47, 32, 43, 60 = 184 (5d100)

>>2706764
You fire off both gravelshots! The first one misses while the other grazes a cultist, inflicting some wounds. You also get stabbed by a sword in the shoulder, and it hurts a lot.

>>2706766
Your spear finds it hard to penetrate through the shields of the cultists. You don't inflict much damage this round. In addition, you take several jabs by swords and spears, all of which hurt quite a lot.

>>2706768
Using the Gladius, you manage to finish off the cultist that Varus had shot with his gravel shot, your gladius manages to stab him right in the gut.

>>2706780
With your squad, you form a shield wall to counter theirs, and using the power of dwarves you start to overwhelm them, a slice there, a jab there, a cut there and they start to get pressed back. You kill two of the cultists, but you lose one of your own as well.

>>2706791
Your gravel shot manages to kill another cultist!

The cultists are now moving back towards the door way, trying to block you all out! THere's two remaining, but two more have come up behind those two as well!
>>
Rolled 8 (1d100)

>>2706798
Head over and assist the Greyview lad. Skewer the cultists with my blade if I can.
>>
Rolled 90 (1d100)

>>2706798
>>
Rolled 25 (1d100)

>>2706798
We fold our formation and envelope the remaining 2 men away from their reinforcements.
>>
Rolled 76, 30 = 106 (2d100)

>>2706798
Muvruck will shield smash to break the wall then thrust into a cultists

Stou will stay behind using a tbow
>>
Rolled 88, 91, 44, 12, 23 = 258 (5d100)

>>2706803
Aezak doesn't seem to be much help, he stabs the cultist a bit, but not much else. The stabs aren't even that deep.

>>2706805
Varus start to smash at the Cultists, pressing them back. He manages to kill one of the cultists and create an opening.

>>2706807
Newboy takes advantage of this opening, and starts to press the 2 cultists back, and while he kills one, he also loses another member of his squad to the cultists, killed by a sacrificial dagger.

>>2706813
Muvruck smashes the cultists with his shield, and then thrusts his spear into the other cultist that Aezak had hurt, and instantly as the Spear hits it's mark, it appears to be draining the cultist of life, while healing Muvruck a bit, mending some of his wounds.

As for Stou, he fires off a T-bow and misses.

There's only 2 cultists left!
>>
Rolled 72 (1d100)

>>2706820
>>
Rolled 38 (1d100)

>>2706820
Dont give up stab into the wounds ive already made until the bastard goes down.
>>
Rolled 85 (1d100)

>>2706820
We pile on the single cultist, slamming him with our shileds
>>
Rolled 92, 74 = 166 (2d100)

>>2706820
Throw my dagger to the cultists chanting

Stou aims between the eyes of a cultist
>>
>>2706821
Varus now slices at one of the cultists, dealing significant damage, but he is also cut badly, and will require healing.

>>2706824
Goluc takes heavy damage as well, and is knocked unconscious by the hilt of a cultist's sword.

>>2706825
As the cultists were focusing on Goluc and Varus, your men start to pile on one of the cultists, and eventually kill him.

>>2706827
Muvruck throws a dagger at the High priest that is chanting, who promptly falls to the ground. Dead. The last words out of his mouth is... "HE IS COMING!"

Stou kills the other cultist, effectively clearing out the room.
>>
File: The portal.png (1.12 MB, 982x508)
1.12 MB
1.12 MB PNG
https://www.youtube.com/watch?v=GXFSK0ogeg4

As both parties head through the doors on the opposite ends of the rooms and proceed down the corridors, they reach an intersection and meet up. However, both parties understand the stakes now. Proceeding down the corridor you reach a room... A twenty foot tall swirling portal is on the other side of it. Within it are pools of blood, jugs filled with blood. Blood everywhere. In fact, there appear to be some sort of pipe that feeds directly into the portal. It slowly starts to swirl faster and faster. As you head into the room, you see fearsome visages of dragons and Red pillars. The Jugs of blood, with nothing touching them now shatter, spilling blood everywhere. Everyone feels a sense of dread overcome them.

As you look into the portal, you see a blurry image of something out on the other side, walking towards you. Wydroganet.
>>
File: Wydroganet.png (710 KB, 440x561)
710 KB
710 KB PNG
https://www.youtube.com/watch?v=N2RK6OGNMCY&list=RDQMd5AOX9z6T4Y&index=32

As the visage moves forward, ever so slowly, it eventually passed into the portal, and the blood seems to start evaporating before your very eyes. It is right at the portal as first a finger passes through. Then a leg. Then the body, and then the head. Before your very eyes is a God. An Abyssal God. He roars.
"THIS WORLD IS RIPE FOR DOMINATION! You will all KNEEL before the true god of existence. I, WYDROGANET, shall do what no other Abyssal God has ever done. Subjugate this world. Then, I shall reform this world into my image, I shall make it better. Your world is scarred and weakened, much like you. I offer you all one chance to kneel before your true God."
He has a wide smirk on his face, as fire and heat seem to be emanating from him. He is twenty feet tall.
>>
Rolled 25 (1d100)

>>2706877
“FUCK YOU”

roll to shoot gravelshot
>>
>>2706877
"Eat shit you bloody cunt."
>>
>>2706877
"Ach, subjugate this (grabs crotch) you overblown windbag!"
>>
>>2706877
I grip my blade as hard as I could
"men, ready your weapons"
>>
>>2706877
"Oh, no wait lets hear him out."
Muvruck will start walking towards Wydroganet while holding a dagger behind his back."
>>
>>2706877
"We didn't slaughter thousands of cultists all the way to your portal to kneel Slayer. Best you realize its better to run before the might of the world falls down upon you like an avalanche before its too late."
>>
Rolled 21, 59, 94, 89, 91, 94, 97 = 545 (7d100)

>>2706907
"Do not take me for a fool Muvruck. I see your thoughts, your dreams, your desires. You are a failure, and you are trying to betray me."

"So be it. If you shall not see... THEN I WILL FORCE YOUR EYES OPEN."
He lets out a guttural roar, that unsettles some of the weaker-willed men within the group, though seeing their leaders stand up to an actual God, they are perhaps bolstered.

Wydroganet then advances towards you all. His eyes are alight with fire, in fact his whole body is on fire, warming up the room significantly. Every step he takes causes a loud thud. His massive claws wide open, he brings his hands down upon you in an attack on all of you.

Hold fast dwarves of the west! You must Roll!
>>
Rolled 24 (1d100)

>>2706921
>>
Rolled 7 (1d100)

>>2706921
dodge the attack and smash at his fingers.
>>
Rolled 28 (1d100)

>>2706921
>>
Rolled 31 (1d100)

>>2706921
Charge up the diamond in the staff like a capacitor and release a powerful pulse at his chest.
>>
Rolled 18 (1d100)

>>2706921
When he gets near roll behind him then use his dagger to stab his back
>>
Rolled 57 (1d100)

>>2706921
>>
Rolled 77 (1d100)

>>2706921
Stou shoots his tbow until he can't no more
>>
Rolled 84, 91, 42, 1, 8, 83, 20 = 329 (7d100)

>>2706922
You manage to just barely dodge the claws of Wydroganet.

>>2706928
You are unable to dodge the attack, and one of your sons, Goluc falls in battle, with his entire body ripped apart by Wydroganet's claws.

>>2706930
All that remains is just Newboy now. The rest of the members of his squad were slain in the initial attack.

>>2706932
All of Niall's Djinns are slain in the initial attack, and the pulse attack at his chest seems to have missed.

>>2706936
Your roll fails, and Muvruck is mortally wounded as he is smacked in the face by one of Wydroganet's arms, and his head is bleeding now.

>>2706937
Bork is also heavily damaged by the claws, with his chest now severely bleeding.

>>2706945
Stou manages to take lighter damage, but indeed his arms are in pain as they were sliced by Wydroganet.

Now, Wydroganet opens his mouth to let forth a surge of flames!
>>
Rolled 88 (1d100)

>>2706957
Activate my shield for this turn to protect me from the flames
>>
Rolled 19 (1d100)

>>2706957
Newboy regains control of himself after Wydrogenet's attack,
he drops the shield and runs with his blade at hand intending to cut the deamon's heel.
>>
Rolled 21 (1d100)

>>2706957
As Wydroganet begins opening his mouth Niall sights down his staff and aims a continuous beam of light right into it.
>>
Rolled 56 (1d100)

>>2706957
"There. Will. Be. NO MERCY FOR THIS WYDROGANET!"
Use dodging and cover to avoid the flames then go for his lower legs when hes distracted.
>>
Rolled 10 (1d100)

>>2706957
>>
Rolled 22, 46 = 68 (2d100)

>>2706957
Muvruck will try to stab him and absorbs his life to heal his wound

Stou will be ready to give etherum potions to anyone who is near death
>>
Rolled 69, 6, 63, 95, 44, 19 = 296 (6d100)

>>2706963
You activate your shield, creating a sort of bubble all around you. The shield entirely covers you, and as Wydroganet releases his flames, you see flames all around you, but none seem to touch you. It appears this shield works. The Wyrmhide within this shield also seems to do a good job at protecting you as well. Once Wydroganet finishes breathing, you stand up, unscathed from the flames, even though you were dead center.

>>2706968
Newboy is incinerated by the flames.

>>2706969
Doak gets major burns on most of his body, but he's still alive.

>>2706977
Muratir, angry at the loss of Goluc successfully dodges the flames. After that, he rushes forwards, using cover to ensure he is not hurt by the flames. Having accomplished that, he slashes at the legs of Wydroganet, especially the heels. While Wydroganet doesn't give off any signs of pain, you successfully land many hits on Wydroganet's leg, and indeed it hurts a lot!

>>2706979
You dodge the flames. But just barely.

>>2706980
Muvruck also gets massive burns all around him, knocking him out from all the pain.

Stou on the other hand, runs around and starts passing around Ethreum as is necessary. He administers a dose to Doak, making sure he's still in the fight. Muvruck also gets a dose, but he remains knocked out, perhaps he'll awaken a little later.

Now Wydroganet starts to attack Varus. He survived this attack, and he shall survive no longer!
>>
Rolled 12 (1d100)

>>2706993
>>
Rolled 65 (1d100)

>>2706993
Use necro healing then attack
>>
Rolled 10 (1d100)

>>2706993
Stou takes out his spear and joins the fray
>>
Rolled 87 (1d100)

>>2706993
Go for the other leg, slow him down!
>>
Rolled 20 (1d100)

>>2706993
With a grateful nod to Stou, Niall fights through the searing pain and fires a blinding blast of light at the demon's eyes.
>>
>>2706997
Varus Argeno is still alive, but just barely. While his shield absorbed a lot of damage, the flurry of attacks the Wydroganet unleashed dealt damage to him as well.

>>2707003
Bork Baya manages to heal himself using the Spell Wyrd Reconstruction, and having fixed himself up he charges forward, slicing at the leg Muratir finished attacking. While it is already hurt, Bork starts to cut much deeper using his massive axe that he took from Anathanas. This causes Wydroganet to actually grunt in pain.

>>2707004
Stou is too slow, and he takes a large slash from Wydroganet as he is attacking Varus.

>>2707007
Muratir goes for the other leg, and while his attacks are incredibly powerful, causing Wydroganet to squeal in pain, he moves his left arm towards you, and slices at your back. While it doesn't kill you, it is incredibly painful.

>>2707010
Nial misses with his blast of light.

Muvruck is starting to wake up, but isn't full conscious yet!

As for Wydroganet, he doesn't appear to be attacking, but rather summoning a massive abyssal sword! Free attacks.
>>
Rolled 52 (1d100)

>>2707030
HACK AT HIS SHINS
>>
Rolled 88 (1d100)

>>2707030
Necro heal an ally then hack his leg off.
>>
Rolled 71 (1d100)

>>2707030
The Doak's being accomplished summoners, Niall uses his knowledge to 'join in' and corrupt Wydroganet's ritual.
>>
Rolled 22 (1d100)

>>2707030
Grab Goluc's Gladius and start slacing at the upper parts of his legs. Make the god will bleed like a pig.
>>
Rolled 34, 49 = 83 (2d100)

>>2707030
Muvruck angry rushes and leaps on his back and climbs on his head

Stou recovers and stabs that his stomavh
>>
Rolled 65, 99, 24, 75, 100, 39 = 402 (6d100)

>>2707035
You start to slice at his shins, and while they seem difficult to cut at first, eventually it starts to get a little easier, and the god is now actually bleeding!

>>2707042
You heal Varus, and while it hurts like a bitch at first, the pain is then eased. Afterwards, you start to hack at Wydroganet's leg like it is a tree and you are a lumberjack. It slowly starts to give, but you aren't done yet!

>>2707047
Nial "joins in" on the ritual, and succeeds, he messes it up, and buys more time for his friends, as a result he will not be targeted at all next round, and just needs to roll to see how much damage he is dealt.

>>2707052
Your plan is sound, and you start hacking, but you also need to climb the leg, which proves treacherous, and you fall off.

>>2707056
Stou starts to climb, and by the end of the summoning ritual, he is on the belly and slowly starts to stab it, but it is very dangerous, falling would be very bad.

Muvruck now slowly makes the great climb up to Wydroganet's head. Very dangerous! He's not there yet.

With Wydroganet now having his sword, he attacks using wide sweeps, to kill. Roll!
>>
Rolled 43 (1d100)

>>2707058
>>
Rolled 23, 1 = 24 (2d100)

>>2707058
Muvruck stops and pulls out his Gravel shot and aims at his head near one of his horn

Stou keeps stabbing
>>
Rolled 30 (1d100)

>>2707058
Keep dodging and try to get close enough to strike his hand and knock out the sword.
>>
Rolled 76 (1d100)

>>2707058
>>
Rolled 1 (1d100)

>>2707058
>>
Rolled 30, 60, 96, 28, 82, 56 = 352 (6d100)

>>2707060
Varus argeno manages to survive, although he does nothing else aside from just... Survive.

>>2707071
Muvruck pulls out his gravelshot and loosens his grip just a bit, causing him to fall to the ground.

Stou gets hit by a sword, and while he survives sustains major cuts.

>>2707074
Aezak tries to get close enough to strike the sword, but he too is hit by it.

>>2707075
Niall is the light in the darkness here, he manages to avoid all attacks thanks to last round, and releases torrents of light from his staff, hitting the demon lord, causing him to trip and fall to the ground.

>>2707083
Bork Baya is hit by the sword as well, and almost dies in the process.

Now that Wydroganet is on the ground, he desperately tries to get back up!
>>
Rolled 2 (1d100)

>>2707106
>>
Rolled 81, 58 = 139 (2d100)

>>2707106
Power the spear with necromancy and stab his on his thigh!

Retreat and treat the heavily wounded
>>
Rolled 90 (1d100)

>>2707106
Smash into the leg he's putting most of his weight on with my hammer
>>
Rolled 10 (1d100)

>>2707106
Summon stone spikes to impale his limbs and keep him stuck to the ground.
>>
Rolled 1 (1d100)

>>2707106
Axe to his head
>>
>>2707109
Activate the shield
>>
Rolled 69, 39, 63, 26, 59, 95 = 351 (6d100)

>>2707109
Varus survives, once again thanks to his shield.

>>2707119
Muvruck stabs the spear at his thigh, and indeed it goes clean through, it heals Muvruck... IT gives him power, but most importantly it causes Wydroganet yet more pain, and causes him to bleed harder.

Walf manages to heal Doak and Varus, but after that is slain by Wydroganet.

>>2707127
Muratir starts to slam his warhammer into his leg, he swears he hears something crack as he thwacks it several times. This prevents Wydroganet from getting up, at least for now.

>>2707128
Nial misses all his attacks, but is hit by a fist of the slayer, throwing him back into the wall, luckily he is given life saving herbs by Stou before he dies.

>>2707130
Bork is punched, and it hurts a lot... He is sent back, right through the portal.

Now Wydroganet stops trying to get up, but tries to fight you all on his back, it appears his leg is incapacitated.
>>
Rolled 97 (1d100)

>>2707152
>>
Rolled 76 (1d100)

>>2707152
Swing the spear at his face, kick his chin!
>>
Rolled 51 (1d100)

>>2707152
Stab him in the head with my spear.
>>
Rolled 7 (1d100)

>>2707152
Strike at his sword arm now that he's been halted.
>>
Rolled 84 (1d100)

>>2707152
After performing a quick blessing on the body of Stou, Niall's eyes begin to glare with a pure white light.

Gesturing an incantation, he causes energy to spring forth from the ground benath Wydroganet, turning it into a searing bed of light.
>>
Rolled 93, 20, 2, 15, 48 = 178 (5d100)

>>2707157
Varus starts to hack and stab at Wydroganet's leg, and needless to say it's very painful! Wydroganet is sustaining a lot of damage, and now this leg is fully out of order.

>>2707162
The Spear now attacks his face, and indeed you manage to piece the skin, kicking at his chin and stabbing at his face causes him to scream in pain.

>>2707163
Bork Baya comes back out the portal, a new spear in hand and charges straight at Wydroganet, in an attempt to pierce his head... Not deep enough sadly.

>>2707171
Muratir is smacked right into the wall, and the other Aezak soldiers die. Muratir is barely alive right now, but there is still one more healing herb in Walf's pouch (Walf is dead)

>>2707176
You create a searing bed of light for Wydroganet, and needless to say... IT HURTS. This causes Wydroganet to scream in pain and roll around in an attempt to kill someone, he even tries to power through and stand up. Anything but the bed of light.
>>
Rolled 59 (1d100)

>>2707186
Activate the shield
>>
Rolled 28 (1d100)

>>2707186
Stab the side of his skull and try to pry one of his horn out
>>
Rolled 19 (1d100)

>>2707186
Being near Walf's body I'll grab the last herb and rush over to Muratir to administer it.
>>
Rolled 9 (1d100)

>>2707186
Use the herbs in the pouch and wait a bit to let its effects run its course. If Wydro manages to get off the light field i'll attack him.
>>
Rolled 82 (1d100)

>>2707186
>>
>>2707193
You manage to survive everything Wydroganet throws at you, one tough shield!

>>2707202
You stab at his skull, but find it impossible to pull one of his horns out.

>>2707204
>>2707214
You manage to survive by allowing Doak to administer the herb appropriately.

>>2707222
Bork had a mission. He pulled the spear out of the nether portal. He knew this was destined to go right into Wydroganet's head. He charged forward, one last time and put it right through his head. Bork's muscles tensed, he glowed red, like the Abyss he just came out of. He stabbed Wydroganet several times. Causing his blood to gush everywhere. Then he did one last strike at Wydroganet's head.

At that point, Wydroganet screamed. Loudly. The portal began to destabilize, and the weapon in Bork's hands dematerialized, gone forever. It appears as though you had done this just in time, an army of figures was in the distance... An army, no. A legion of Ifrits was going to march through the portal. However, as Wydroganet was in his death throes, he too began to dematerialize, all the while he was bleeding, leaving large amounts of blood all over the floor. After staying clear of him, Wydroganet finally dematerialized.

His last words were, "NO MASTER NO.... I HAVE NOT FAILED YOU. THE DWARVES, THEY INTERFERED WITH THE PLANS. DO NOT PUNISH ME. MASTER NOOOOOOOOOOOOOOOOOOOOOOOOO"

With that, Wydroganet ceased to exist on this plane.

That's it for today lads. You all get 1 nice loot roll (this has a particularly nice loot table), and if you want you can do any RP after having killed Wydroganet.
>>
Rolled 39 (1d100)

>>2707262
Look for talking weapons
>>
Rolled 39 (1d100)

>>2707262
Shield or Armor
>>
Rolled 88 (1d100)

>>2707262
One of Newboy's companions shambles into the room, he was left dead just outside the hallway but has miraculously survived.
He weakly limps to the spot where newboy was obliterated and collects his torn armour and helmet.
he also takes his canteen, drinks from it, spills the rest of it, and collects as much of newboy's ashes as he can.
Then he eye's the room for any relic he can get
>>
Rolled 7 (1d100)

>>2707262
Niall spits on the soot-shadow where Wydroganet had just been and sarcastically says "Happy trails!"

Then he finds an unbroken pot and scrapes as much of Wydroganet's blood as he can manage into it. "This may prove interesting..." While searching for the vessel he kept an eye out for anything else of note (looking for enchanted robes / amulet).
>>
Rolled 42 (1d100)

>>2707262
Muratir sees that his kin's remains will be ready to be moved before searching for treasure. He searches for a distinctive piece of Wydroganet's weapon armor or religious idol to add to the treasure hoard back in clan Aezaks hold.
>>
Rolled 61 (1d100)

>>2707262
Magical item or armor
>>
Rolled 34 (1d100)

>>2707262
Lets look for some sweet herb!
>>
Rolled 29 (1d100)

>>2707262

Dravik Bargh leads in a group carrying unbreached Kegs of Ultimate Beer, one for evey Dwarf who ventured in. After supplying these victory toasts, he sets to work using the Ifrit-banishment tome to try and proof the area against any of the legion who might seek to re-stabiise and break through the portal. He also looks around for items, or perhaps armours, untainted by the foulness.
>>
>>2707854

"Hey Muvruck, you've got that creepy dagger aye? Perhaps you can absorb more power from this pot of the demon's blood. Just mind you don't become a demon yerself!"
>>
>>2707265
>>2707271
Both of you search around and put your heads together to find something useful (The dubs make both your rolls equal 51.)

Varus Argeno doesn't find a talking weapon, but he does find a fine weapon. It appears to be a mastercrafted one-handed axe with an enchantment that when it's thrown, it will always return back to the wielder.

Bork Baya on the other hand finds a chestplate, made out of the rare-tier earth metal Retunite. It also appears to be enchanted with some healing magic that when activated, sends pulses of healing throughout your body and mends wounds.

>>2707277
Erastes searches around and finds a curious axe... It pulses with red energy, but it is not abyssal energy, not like Wydroganet's. It pulses with an odd mixture of Necromancy and Dark Magic. It is a two-handed axe, made out of a powerful metal. You hide it in a chest.

>>2707550
You manage to scrape up all the blood of Wydroganet and put it in a pot, but you do not find anything else of use.

>>2707575
Muratir, having searched around doesn't find any special armor... What he does find, and claim for himself is a massive gold statue, with intricate gemwork. The Statue is of a dragon, which was laid off to the side in this under-temple. Needless to say, this is worth a lot of gold.

>>2707854
You search around and manage to find an interesting helmet, with a moving eye as its centerpiece. It scans you as you pick it up, and eventually you put it on. It makes a good helmet.

>>2707883
Interestingly enough in one of the pots you find an interesting uncommon herb, Forten. It appears that when you mix it with Oltabeoir into a potion, the person who drinks it gets drunk, but their skin hardens a bit, making them resistant to damage. They also get a little aggressive.

>>2708206
Dravik breaks down anything related to the portal, and also finds a nice piece of armor, although the metal it is made of is simply uncommon, it appears that Teruslum, the uncommon-earth metal is resistant towards earthen attacks and is good for protection overall.
>>
Leaving the Inner Sanctum, it will be destroyed by earthen magicians later on, making sure all trace of Wydroganet here is destroyed, forever and ever.

Reaching the upper levels, you're almost blinded by the sun. It was quite dim down there without the firey presence of Wydroganet. The commanders of the armies that served in your stead report on the situation. The Three dragons fled eastward, we received reports that they were slaughtered by the Lord of the Eternal Flame. As for the Titan, he was slain by our two titans, having been naturally outnumbered. The city has been almost entirely occupied, save for a few pockets of resistance that are being crushed now as we speak.

The Taking of the city cost us the lives of 7,000 good men. It appears that the trolls, who served as the main vanguard of the force throughout the war were culled down to 2,530. That means that 2,750 trolls died in the taking of the city. Most of our allied forces took the brunt of the damage, however the Serene Valley suffered its casualties too.

About 1,250 of our own dwarves died, in addition to 100 gnomes, and 20 elves.

That being said, what shall we do with the city and its inhabitants?
>A. Slaughter everyone. Burn the city to the ground.
>B. Let the people live, Burn the city to the ground.
>C. Slaughter everyone, leave the city standing.
>D. Let the people live, leave the city standing.
>E. Other
>>
>>2708808
>A. Slaughter everyone. Burn the city to the ground.
>>
>>2708808
>A Slaughter everyone. Burn the city to the ground.

"Scour the entire city."
>>
>>2708808
a
>>
>>2708808
>C. Slaughter everyone, leave the city standing.
>>
After having a good looting session, stealing coins, and slaughtering cultist civilians, you send in fire mages to burn down the entirety of the city. As you leave, the plume of fire can be seen for miles, and rises high into the air. This war was won... But at a cost. Though as you return home, your people have managed to defeat the cultist insurrection. Leaving a sizable garrison was a smart move, but it left another 1,000 dwarves dead. Some homes are destroyed, others damaged. Those that return home are hailed as heroes.

YEAR 203 after the disappearance
Stats:
Population: 21318 Dwarves, 2702 Gnomes, 245 Elves, 766 Troll Slaves
Food: 6/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge)
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 5/10
Resources: 5/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2708858
A.
Focus on returning our agricultural sector to normal and repairing the cultist insurrection damage.
>>
>>2708865
This
>>
>>2708858
E.
Create harsher laws against cultists, including those who are affiliated to one.
>>
As we begin to revitalize the farms that the cultists destroyed, we once more see a new build up of Heboranazi forces on the border with Fedran. They are not attacking, and Heboranaz only claims that this is for security reasons. It appears that there are many elves and humans fleeing their lands, and the prime location that they flee to is Fedran, at least for the Humans. Aside from that, this year has been peaceful. It appears that the cultist influence has been curbed greatly.

YEAR 204 after the disappearance
Stats:
Population: 21701 Dwarves, 2750 Gnomes, 248 Elves, 782 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge)
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 5/10
Resources: 5/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
File: Muratir.png (901 KB, 860x1040)
901 KB
901 KB PNG
>>2708903
>F. Technology

Near the end of the past year. The Serene Valley has lost one of its finest. Muratir Aezak, Patrician, Senator, Soldier, Benefactor, and Warlord. A true dwarf if ever there was one passed away in his sleep. With the death of his son in the coalition war, it will be some time before a proper successor is chosen from among the clan.
>>
>>2708903
C.
Build a Academy of Necromancy so we can gather those who wish to practice that art and track them instead of having them forced to find monstrous tutors in the world. This Academy shall operate under watchful eye of the Priests of the Worldshaper.
>>
>>2708911
supporting this
>>
>>2708903
>F. Technology
>>
Rolled 55, 76, 95 = 226 (3d100)

>>2708858
Faction Projects
1) Erastes and his company takes the reins of burning the city, wherein they were tasked with collecting as much richest they can get.
2)Erastes introduces his debut in the political arena by arriving in the capital in a huge and gallant parade wherein they shared the spoils that was taken from the city to the crowd all the while embellishing the achievements of newboy's regiments, trying to increase public support for the faction
3)Erastes and his company, "the companions"
settles in Newboy's old estate and begins upgrading his private barracks to house and hold the regiment.
>>
We decide to build an Academy of Necromancy, and it shall be overseen by the priests of the Worldshaper. Naturally, most are apprehensive about this, but on the upside the Magic of the dead will be practiced safely, under the guidance of the priests to make sure everything is in line with religious Dogma. It is far safer than seeking out other tutors. The school attracts 50 students even as it opens, and more are expected to enroll.

YEAR 205 after the disappearance
Stats:
Population: 22092 Dwarves, 2800 Gnomes, 251 Elves, 101 humans, 797 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 5/10
Resources: 5/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2708916
FP 1 difficulty: Easy
You manage to acquire a lot of coins from the burning city, which you later melt down into gold, giving you plenty of money to spend when you return home.

FP 2 Difficulty: Easy
You start to share the spoils, throwing them everywhere for the public to acquire. This has massively increased your support among the population! Many are calling for your company to be considered a part of the standing military. You frequently get donations to keep yourself going, and many rich nobles hire your company to serve as guards.

FP 3 Difficulty: Medium
You begin to develop your estate greatly. At first it was mostly just a large and somewhat grandiose house, but then you start to create barracks to house your soldiers. Eventually you add walls, and expand your barracks even more. You create a formal armory and smithy to sustain your troops, and your estate (the house itself) grows much bigger and more grandiose. It appears that the nobles pay very well to use your troops.
>>
>>2708903
>C. invoke a program of public works to repair the capital and all other cities of the damages incurred during the fighting.
>>
>>2708955
>C. Construction

Build a massive monument to Muratir Aezak, Hero of the Serene Republic! This new monument shall outshine all previous ones made in the nation putting even the greatest temples to the Titan's to shame! For he was a simple dwarf who gave everything he had to our great republic.
>>
>>2708955
D
station more soldiers with a FYT at the Fedran borders next to Heboranaz
>>
>>2708962
I also include many of my regiment to help with the construction.
Although they are to strictly wear the uniform and armour that they've worn in the 2nd wydroganet campaign.
>>
>>2708963
Supporting this
>>
>>2708963
Support, but make his monument the centerpiece of a war museum. I'll contribute Anathanas' skull for display.
>>
The massive monument is constructed, while many average dwarves approve of this, as Muratir Aezak was truly a great dwarf. Perhaps a true paragon of dwarfhood! It is made right in the middle of Koropolis, but it shall not be a war museum (Niall Doak gets to keep the skull of Anathanas). Although, there are some protests from the clergy about its grandeur, and how it can overshadow the monuments to the titans, most of the public is in agreement. As for the monument itself, it is made out of gold, with Onyx eyes. An inscription reads, "Muratir Aezak is one of the greatest dwarves who ever lived, and will lived. A hero of the Serene Valley." Muratir Aezak deserved this monument. May he rest peacefully in the earth with his ancestors forever. F

YEAR 206 after the disappearance
Stats:
Population: 22490 Dwarves, 2850 Gnomes, 255 Elves, 105 humans, 813 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 5/10
Resources: 5/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2708999
C. Construction
Proposing a wide program of public works, focusing on rebuilding damages, fixing bridges, roads, highways, and general repair.
>>
>>2708999
F.
>>
>>2708999
F
>>
Rolled 85 (1d100)

>>2708999
>>
It's F- Technology, what will we do?
>A. Medicine
>B. Steel
>C. Sundials
>>
>>2709024
B
>>
>>2709024
C
>>
>>2709024
B.
>>
>>2709024
>>B. Steel
>>
>>2709024
B
>>
We begin to produce steel! While it is much better than Iron, better for armor, for weapons, and just in general is a superior metal it is very rare. We primarily produce a kind of steel that is known as "Wootz Steel" To produce this steel, we heat heat black magnetite ore in the presence of carbon in a sealed clay crucible inside a charcoal furnace. While it is powerful, it is rare and expensive.

YEAR 207 after the disappearance
Stats:
Population: 22894 Dwarves, 2901 Gnomes, 259 Elves, 107 humans, 830 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 5/10
Resources: 5/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2709066
>B. Culture
Day of alcohol and fun!
>>
>>2709066
G
>>
>>2709066
G.
>>
>>2709066
>>G. Exploration
>>
It's G- Exploration, what will we do?
>A. Send out an expedition (where?)
>B. Send out scouts to map an area (Where?)
>C. Prospect our lands for minerals
>>
>>2709125
>>C. Prospect our lands for minerals
>>
>>2709125
C
>>
>>2709125
C
>>
We shall prospect our land for minerals!
DC 40 -5 dwarven mining techniques -5 Titan's aid
>>
Rolled 14 (1d100)

>>2709148
>>
Rolled 72 (1d100)

>>2709148
>>
Rolled 29 (1d100)

>>2709148
>>
We prospect our lands, but find no new mines. On the bright side, we are able to expand our existing Iron mines to improve the amount of Resources, specifically Iron that we get from the earth. We also employ more dwarves in the mining industry, allowing us to extract more iron from the ground than ever before. This also improves our finances as we are able to trade away more metals.

In other news, the Kraken has been spotted with the Merfolk south of the Toscani lands, in addition, he has also been spotted in the swamp not too far from our lands as well! However, he has not proven to be hostile against us. In other news, the United Dominion has annexed part of the cultist lands in the north, in specific, the oasis just north of the fort between the mountain chains. The last news, and most important to us... Is that the Heboranazi drakes have somehow gotten their hands on a T-Bow and have started to manufacture them, although they are shoddy.

YEAR 208 after the disappearance
Stats:
Population: 23306 Dwarves, 2954 Gnomes, 262 Elves, 109 humans, 846 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2709181
>D. Military
Operation Tailgate
Organize stealthy dwarfs to keep tabs on threats to Serene Valley like the kraken or the Heboranazi, hire outside races to help in this operation
>>
>>2709181
>>D. Military
>>
>>2709181
>>2709187
>D. Military
>>
>>2709187
Support, would be good to know their attitudes / long term plans.
>>
>>2709187
Supporting this.
>>
We put operation tailgate into action! We begin to use Clan Tinjaw, who by now have become expert spies and start to have them train spies in all sorts of lands. We find allies among the mermen as well, training them to give us information as well. We also train drake agents, who are very loyal to us and deploy them in Heboranaz lands to keep tabs on what is occurring within the nation. So far, no one has been discovered yet.

YEAR 209 after the disappearance
Stats:
Population: 23726 Dwarves, 3007 Gnomes, 266 Elves, 111 humans, 863 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, The Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2709209
>C. Construction
Expand the underdark, dig deeper
>>
>>2709209
>C. Construction
>>
>>2709209
>>C. Construction
>>
>>2709214
Support
>>
Rolled 54 (1d100)

(Aezak supported expanding the underdark)
As we expand the underroads, and dig deeper into the earth, something unexpected happens! (Pseudo-Event roll)
>>
File: The Ratpeople.png (822 KB, 677x523)
822 KB
822 KB PNG
The Underroads are created. As we dig through, connecting our underroad system to the Fedrani, the Lakorandans, the Tokrabi, and our troll vassals, something unexpected happens. For our troll vassals, the underroads do not extend into their territory, but rather just outside it, it speeds up travel, but keeps us safe in case the trolls ever revolt against us.

We meet rats. Not just any rats, but those that can talk, walk, and fight. They wield weapons, which are primitive compared to ours, they don't seem too smart either, but from what we've seen, there's a lot of them. They seem to nest in large caves, and they live deep underground. It appears that they have never seen the light of day. They tend to be ruled by what appears to be called "Head Rat." They breed and have litters, they reproduce fast. Some in our lands consider them a lesser civilization, one that has not advanced as much as us... Others call them an Infestation.

In other news, it's Faction project time.


YEAR 210 after the disappearance
Stats:
Population: 24153 Dwarves, 3061 Gnomes, 270 Elves, 113 humans, 880 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate.
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2709256
>D. military
Call the banners! the underroads calls for aid!
>>
>>2709256
>>D. Military
Call up veterans and new recruits to form a proper exterimination force to rid the under-road of this infestation
>>
Rolled 61 (1d100)

>>2709256
The Companions provide patriotic patricians who are itching for action and glory with military training and temporary inductionship into the regiment as Erastes organizes small preemptive campaigns against the ..... ratmen
>>
>>2709256
A
>>
Rolled 67 (1d100)

>>2709256
D
>>2709281
"Aye, with their population growing like that, conflict seems inevitable. I suggest we seek and destroy their primary food sources. Pickings must be slim down here, and with luck they'll start eating eachother!"

FP: Study Wydroganet's blood and find a way to transfer its power to a fine cloak or alternatively Niall himself (unless it's just worthless slop).
>>
Rolled 51 (1d100)

>>2709256
Construct a massive Temple School dedicated to the Profane Scholar in the United Dominion. This school shall teach fire, water, necromancy and earth while focusing on the use of sacrificial slaves to increase their power and knowledge.
>>
>>2709259
>>2709281
Backing these >D options, the roads need clearing.

>>2709256

Faction Project: The Valley is producing plenty of Barley these days, and some in the clan think there might be other uses to put it to. Some Barley left over from the Brewing Industry's needs is combined with some fresh ground-up gravel as we try to make a long-lasting Stonebread fitting for the dwarf constitution and pallet.
>>
Rolled 84 (1d100)

>>2710466
>>
IT's D- Military, what will we do?
>A. Create more of some weapon (Specify)
>B. Create more armor (Specify)
>C. Develop better armor
>D. Develop better weapons
>E. Create new tactics
>F. Develop Catapults
>G. Declare war on the ratmen
>H. Other
>>
>>2714517
>E. Create new tactics
>H. Other

I propose a creatuon of an organization of warriors called underwardens. They will be pikemen like troops who will guard the underroads from threats such as the rat men.
>>
>>2714517
>>2714530
Backing
>>
>>2714530
Supporting
>>
>>2709285
Difficulty: Medium
You indeed manage to draw patriotic people into your regiment to temporarily serve in campaigns against the rat men, your campaigns are mostly a success, and drive out most ratman incursions.

>>2709848
Difficulty: Hard
As you start to study Wydroganet's blood, you find that the simplest way to test how you can infuse it's power into you is to simply drink the blood. So you drink it. Instantly Niall gets several visions, of destruction. The destruction of the world as we know it. The most damning vision that you see is our world being overtaken by the Abyss... These visions shake you to the core.

>>2710058
Difficulty: Medium
You successfully construct the temple school. As the leader of the United Dominion (at least for now), you finish construction of the Temple school in a timely manner, although it is not massive, it is medium in size and serves as a good location from where to worship the Profane Scholar.

>>2710466
Difficulty: Very Hard
You manage to create Stonebread, regardless of what anyone has told you, most told you not to do it because dwarves cannot digest stone. You did it anyway. Somehow, you manage to make some excellent stonebread. While dwarves do not eat the gravel within the bread, it somehow makes it tastier when cooked. No one knows why.
>>
As for the organization of underwardens, the organization is formed. About 200 intrepid men, mostly Veterans of the previous war join the Underwardens. Working with large shields, Sarissas, and heavy armor they keep the under roads clear of any ratpeople. They are pretty effective, as the Ratpeople do not seem to have any formal tactics, and end up impaling them on their Sarissas. There's a lot of them, so strict training and practice in formations is often required.

YEAR 211 after the disappearance
Stats:
Population: 24588 Dwarves, 3116 Gnomes, 273 Elves, 115 humans, 898 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (200)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2714629
F
>>
>>2714629
E
Create a judicial system, create courts and assign judges to settle minor crimes and disputes while the senate deals with major issues
>>
>>2714652
Supporting
>>
Rolled 34 (1d100)

>>2709256
Faction project: establish more farms on the eastern district river.
>>
Rolled 20 (1d100)

>>2709256
FP: Expand my eastern network of merchants
>>
Rolled 13 (1d100)

FP: A magic school will be added into the sailor academy, mainly teaching water magiclvl 5 and below.
>>
>>2714652
>>2714629
Flopping too this we really need these
>>
The judicial system is created. Courts are built in every major town in order to ensure that we have an ample amount of courts. We properly educate our judges on the laws within our nation to ensure that they can provide impartial verdicts.

YEAR 212 after the disappearance
Stats:
Population: 25030 Dwarves, 3172 Gnomes, 277 Elves, 117 humans, 916 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (200)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
Rolled 45, 60, 33 = 138 (3d100)

>>2714688
Making up past projects and supporting this
>>
>>2714693
>>K. Magical matters
>>
>>2714688
>>2714770
Difficulty: Hard
While Clan Argeno's plan was sound, they lacked some connections. With the help of Clan Daylin, they are able to expand their network through Heboranaz, the elven lands of Manstetus, and the elven Lands of Spaeratas.

>>2714689
Difficulty: Medium
While the magic school structure itself is built, you cannot find any teachers to teach higher level water. No merman is willing to do so, and no dwarf knows about level 5 water magic enough to teach it well.

>>2714674
Difficulty: Easy
The eastern district river is already well developed, however you manage to bring in more farmers to farm upon the eastern district's river, increasing agricultural output.
>>
>>2714693
F
>>
>>2714693
A
always a
>>
>>2714693
K
>>
Switching to A
>>
What shall we do in terms of agriculture?
>A. Expand the number of farms we have
>B. Develop new ways to farm
>C. Other
>>
>>2717066
B

Underground farming wen?
>>
>>2717066
>>A. Expand the number of farms we have
>>
>>2717066
B
look for more efficient ways to farm above or below ground
>>
Rolled 66 (1d100)

We begin to develop newer, better forms of farming. Since we live in a very mountainous land, we have developed a new system of agriculture. It is called "Tierra Templada farming." Using the cooler areas of the mountains we start to make farms there, and find that this land is good for farming. This allows us to maximize our space in terms of farming.

Event roll.
>>
File: Deep dwarves.png (413 KB, 461x582)
413 KB
413 KB PNG
As we dig deeper and deep, making the underroads and expanding our own mines over time, we meet a new civilization... Dwarves. However, their skin is noticeably darker, at least compared to ours. It appears that these dwarves have never seen the light of day. Rather, they have lived generations, exclusively underground. Living off of Mushrooms and variations of wheat and barley that are able to grow underground. These "Deep Dwarves" have been mortal enemies of the Ratpeople, and have fought against them for as long as they can remember. They seem interested in growing closer in terms of relations.

YEAR 213 after the disappearance
Stats:
Population: 25481 Dwarves, 3229 Gnomes, 281 Elves, 119 humans, 934 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (200)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2717114
I. Open trade relations with the deep dwarves
>>
>>2717114
I open up formal relations with these depth dwarves
>>
>>2717121
>>2717119
This
>>
>>2717114
I

Also ask the dragonforge about these guys
>>
Ask the deep dwarves if they like goats
>>
As we open formal relations with the Deep Dwarves, it appears that the Dragonforge hasn't heard about the Deep Dwarves at all. However, the Worldshaper claims that long ago he can recall some dwarves leading the Dragonforge to pursue a life underground forever. As for opening up formal diplomatic and trade relations, it appears that they do like goats. However, we start to learn the true scope of the Deep Dwarves. It appears that they have united into one single nation. They call themselves denizens of the "Under Empire." They claim that they were forced to unite from the ever existing threat of Ratpeople and various other entities within the world underneath. They claim that the Ratpeople, and other hostile races to them were made by a powerful being called "The Deceiver," who has enticed them on several occasions to join into his service. Trolls are also present in this "Under World" but not very heavily. As for the scope of this "Under Empire" It reaches from the Tokrabi lands all the way north to the Dragonforge. Digging deeper often unearths either valuable minerals... Or dangerous and hostile enemies, such as Ratpeople and Troglodytes.

YEAR 214 after the disappearance
Stats:
Population: 25940 Dwarves, 3287 Gnomes, 285 Elves, 121 humans, 953 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (200)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2717153
>>K. Magical matters
>>
>>2717153
K
>>
>>2717153
K
>>
A
more goats
>>
It's K- Magical matters, what shall we do?
>A. Research higher levels of fire magic
>B. Research higher levels of earth magic
>C. Research higher levels of water magic
>D. Research higher levels of air magic
>E. Research higher levels of light magic
>F. Research higher levels of necromancy
>G. Other
>>
>>2717191
>>B. Research higher levels of earth magic
>>
>>2717191
B
>>
>>2717191
B
>>
G
Goat magic
or anything druidical
>>
As we proceed to further improve on our earthen magic, we manage to level up our mages to level 7. It appears with this new level of magic, we are able to create earthquakes small earthquakes/Ground Tremors and are able to open wide cracks in the earth, should anyone be unlucky enough to be standing where an earthen fissure is made, they will fall in, and most likely die. All in all, a good upgrade!

YEAR 215 after the disappearance
Stats:
Population: 26407 Dwarves, 3347 Gnomes, 289 Elves, 123 humans, 972 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (200)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology (On cooldown)
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2717228
C
>>
D
If deep dwarves are facing a immortal army made by some malingnant foe then its gonna toss em at us soon enough
>>
>>2717228
>>C. Construction
>>
>>2717228
C
Build a number of defenses in the underdark
>>
It's C- Construction, what will we do?
>A. Build defenses (Where?)
>B. Construct roads (Leading where)
>C. Construct a Wonder
>D. Develop the Troll lands
>E. Other
>>
Build underdark defensives
>>
>>2717264
>E. Other
Kind of a mix of A and B. Build and expand fortified checkpoints in the under road for wardens to man.
>>
>>2717264
A
Near known ratfolk infestations and near entrances of holds and cities
>>
>>2717268
This
>>
We begin to create fortified checkpoints specifically where the Ratmen tend to infest. We create fortified locations known as "gates." They are essentially a small fort located underground, with a wall spanning the width of the underroad and a gate so travellers can pass through. They are usually manned by about 40 UnderWardens, so approximately 5 of these "gates" are constructed near key areas where the ratmen tend to infest. For now, only small Rat raids have occurred. Our troll vassals have also started reporting rat raids. When asked by the Deep Dwarf Under Empire how many rats there are, their High King, Dagmun replied, "Too many to count."

YEAR 216 after the disappearance
Stats:
Population: 26882 Dwarves, 3407 Gnomes, 293 Elves, 126 humans, 992 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (200)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology (On cooldown)
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2717284
G
>>
>>2717284
>>G. Exploration
>>
>>2717284
G
Also why is Tech on cool down?
>>
>>2717284
>E. Government and Laws
Trolls must do extermination/raids against enemies of Serene Valley
>>
Tech is on cooldown to prevent you all from taking F as an option too much and advancing too fast technologically.

As for Exploration, what will we do?
>A. Do a proper expedition (where?)
>B. Send out scouts (where?)
>C. Prospect our lands some more
>D. Other
>>
>>2717305
C
>>
>>2717305
A
Deep underground
>>
>>2717303
That would require we draft our slaves in our millitary.
>>
>>2717305
>>C. Prospect our lands some more

>>2717310
"Not necessarily. There are many proper Dwarven lads who can take up such work."
>>
>>2717305
C
>>
>>2717317
>Just send a horde of trolls at our foes with no direction
>>
We shall prospect our lands some more!
DC 40 -5 dwarven mining techniques -5 Titan's aid
>>
Rolled 1 (1d100)

>>2717325
>>
Rolled 69 (1d100)

>>2717325
>>
Rolled 18 (1d100)

>>2717325
>>
File: Troglodyte.png (278 KB, 331x586)
278 KB
278 KB PNG
As we attempt to dig, we find nothing as usual. Of course, we could always expand our mines to improve resources... However, one of our Iron Mines, in specific the Argeno Iron mine on the road between Koropolis and the Eastern District has been overtaken by a large pack of Ratmen and a small group of Troglodytes (which is what the Deep Dwarf Under Empire calls them). It has effectively shut down the mine, and the Troglodytes and Ratmen have killed almost all the miners, except for those who were able to escape. Now they raid trading caravans heading from Koropolis to the lands east, damaging our trade greatly. As a result, we may need to send in a force of men to clear out the mine.

YEAR 217 after the disappearance
Stats:
Population: 27366 Dwarves, 3468 Gnomes, 297 Elves, 128 humans, 1011 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (200)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 6/10
Resources: 5/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology (On cooldown)
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2717362
>>D. Military
Orginzie a military response to remove these invaders and take back the mine.
>>
Millitary
Take those areas back
>>
>>2717362
D

Clear out the ratmen and troglodytes from the mine
>>
We send in the first legion of the Serene Valley to exterminate the pests, and eventually they emerge victories, with about 50 men in losses, however those are recuperated quickly. The under empire has been generous enough to send us some trainers to teach us how to more effectively fight the ratmen and the troglodytes, as these enemies are much more numerous than trolls, but are a radically different enemy in general. It appears that the other dwarves kingdoms, especially the dragonforge are also reporting such an issue. New mine workers are quickly sent into help us extract more iron from the mine.

YEAR 218 after the disappearance
Stats:
Population: 27858 Dwarves, 3531 Gnomes, 301 Elves, 130 humans, 1032 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (200)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology (On cooldown)
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2717390
D
Double the size of the wardens
>>
>>2717390
G
Scout deep
>>
>>2717397
This
>>
>>2717390
>>2717397
backing
>>
Rolled 46 (1d100)

Imma make some artisan goat cheeses

>>2717397
>>
File: underwarden.png (234 KB, 365x551)
234 KB
234 KB PNG
We double the size of the UnderWardens! Their numbers increase to 400 now, and the number of gates is expanded. There are two main kinds of Underwardens now. Those that wield ranged weapons use either T-Bows or normal Bows, but are also trained in using swords. They usually guard the "gates" and stand atop of the battlements of said gates and fire down upon any attacking ratman. Should they engage in melee they will use their swords to take down the enemy. We also have melee Underwardens, who use large rectangular iron shields and sarissas, with axes as backups. They are trained to fight in a rigid formation to prevent the enemy from breaking through. Melee underwardens have heavily iron armor, using Lamellar armor and corinthian helmets. Ranged underwardens usually use lighter armor, such as leather.

YEAR 219 after the disappearance
Stats:
Population: 28360 Dwarves, 3594 Gnomes, 306 Elves, 133 humans, 1052 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (400)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2717422
>>K. Magical matters
>>
>>2717422
F
>>
>>2717422
F
>>
>>2717422
F
>>
It's F- Technology, what will we do?
>A. Medicine
>B. The Compass
>C. Shipbuilding
>D. Abacus
>E. Concrete
>>
>>2717436
E
>>
>>2717436
A
>>
>>2717436
>E. Concrete
>>
>>2717436
>>E. Concrete
>>
D
>>
We begin to develop concrete, and it is an excellent material to build with. It is capable of supporting lots of weight and is useful in large construction projects. It will certainly come in useful for building projects in the future!

It is also faction project time.

YEAR 220 after the disappearance
Stats:
Population: 28870 Dwarves, 3659 Gnomes, 310 Elves, 135 humans, 1073 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (400)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2717473
D. Produce Gravelshot's for use by the Underwardens
>>
Rolled 95 (1d100)

Prospect for a new mine
>>
Rolled 33 (1d100)

>>2717473
Work on developing math and other sciences that are relevant to aiming a FYT.
>>
Rolled 93 (1d100)

>>2717473
H

FP have our highest level water mages at The GS Mage School focus their efforts on reaching level 5 water and looking for other high level magic teachers
>>
Rolled 78, 23, 22 = 123 (3d100)

Train my goats to be beast of burden

Breed goats for greater strength and use as beast of burden

See if druidic magic exists or any other magic that helps raise goats
>>
Rolled 17 (1d100)

>>2717473
FP With the sailor academy and magic school attached to it, clan Grayview and Stou will begin trying to create their own versions of a underwater scuba suit with the help of the gnome allies and the merefolk underwater helmet schematic
>>
>>2717518
>>
Rolled 30 (1d100)

>>2717473
Attempt to establish closer ties with the Deep Dwarves through favorable trade deals and offering to send Clan warriors to assist in keeping the under roads safe from trogs and ratmen.
>>
Rolled 74 (1d100)

>>2717473

FP: Continue studies in light magic
>>
Rolled 96 (1d100)

>>2717473

Clan Bargh will try to develop and standardize criteria for grading dwarf Brewers based upon their skill and the taste they can imbue in the Beers and spirits they lay down. A dwarf who has mastered and perfected these known secrets of the craft across a wide range of alcoholic beverages will be worthy enough to be bestowed the title of 'Brewmaster'.
>>
>>2717416
Difficulty: Medium
You successfully make an artisan goat cheese. It's quite tasty and relatively cheap to acquire. Dwarves love it and buy plenty of it.

>>2717481
Difficulty: Sliding
You find a gold mine near the large mountain not far from Dobak. You quickly send in your miners and claim it as yours.

>>2717485
Difficulty: Easy
You try your best at developing math and sciences that would help you aim the FYT a bit better, and indeed you manage to research Ballistics! This will surely help you aim the FYT (another -5 to all future FYT rolls)

>>2717490
Difficulty: Hard
You officially reach level 5 water. You offer a sizable amount of money to mermen who come to work at your Mage School and indeed they do come! You also get a level 6 water mage (who is a merman) to come teach at your school too, effectively giving you level 6 water magic.

>>2717494
FP 1 and 2 Difficulty: Easy
Most goats are already used as beasts of burden, however your goats are bred for their strength, much like the War goats of the Aezaks, but these are used to pull heavy loads.

FP 3 difficulty: Hard
Druidic Magic exists in the form of nature magic, however it is held exclusively by Elves, who are very secretive and do not share their nature magic.

>>2717518
Difficulty: Hard
While you manage to start making Underwater helmet schematics, you can't make the rest of the suit, you'll need time to get better at making these scuba suits, the first few are quite shoddy.

>>2717534
Difficulty: Easy
The Deep Dwarves were already friendly with you, and by establishing favorable trade deals (Which hurt you a bit monetarily) and sending clan warriors to help the Deep Dwarves fend off Trogs and Ratmen helps you establish good connections within the Deep Dwarf empire and draw it closer to the serene valley.

>>2717680
Difficulty: Hard
You continue your studies in light magic, and successfully make it to level 6 light magic!

>>2718908
Difficulty: Medium
You begin to standardize the criteria on grading dwarf brewers based upon their skills. It appears that most of your clan are excellent brewers, and in fact, you have about 3 Brewmasters within your ranks as well! Many dwarves flock to learn from these Brewmasters, creating a miniature school of sorts, but nothing truly formal. This improves the quality of your beer significantly.
>>
>>2717473
D
>>
It's D- Military, what will we do?
>A. Create more of some weapon (Specify)
>B. Create more armor (Specify)
>C. Develop better armor
>D. Develop better weapons
>E. Create new tactics
>F. Develop Catapults
>G. Other
>>
>>2717477
>>A. Create more of some weapon (Specify)
Produce Gravelshot's for use by the Underwardens
>>
>>2720728
C
>>
>>2720731
>>2720728
backing
>>
>>2720731
I dont know what gravelshot is so id instead prefer a sortof stench bomb (Likely just a smelly bag or something rather then a litteral bomb) because the closed area will make such things more powerful.

Id meme gas but its a bit early for that
>>
>>2720728
>>2720731
Support, should be pretty effective in those confined spaces.
>>
We start to produce Gravelshots for our underwardens! It becomes an extremely effective tool down in the Underroads and the "gates" where close quarters combat is common. This allows the ranged Underwardens to be used much closer to enemy lines, and if they are lucky they can mow down 2 or even 3 ratmen every time they shoot! This makes the underwardens much more potent in dealing with the Ratmen.

We also recieve Information from our Agents involved in Operation Tailgate, it appears that the new leader of Heboranaz has indeed ended up being the militarist. He promises to subjugate the nearby elven territories, and our agents have reported a buildup of military presence in the border territories between the elves and the drakes.

YEAR 221 after the disappearance
Stats:
Population: 29390 Dwarves, 3725 Gnomes, 314 Elves, 137 humans, 1095 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (400)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2720758
F
Lets make figure out how to make large amounts of steel with the dragon forge
>>
>>2720758
>>I. Diplomacy
With the recent change in leadership of Heboranaz we should offer to make Fedrani a protectorate for when the martial empire turns its eyes westward.
>>
>>2720758
>I/D
Send military aid to the elves (some FYTs, maybe a regiment or two) and some building crews to help them make fortifications. If the Drakes take the elvish lands we may be next.
>>
>>2720768
This
>>
>>2720758
Switching to this >>2720769 make sure to do it as quietly as possible.
>>
>>2720758
F
>>
We send Military Aid to the elves as quietly as we can! Using an underground Trader Network and shipments by sea we are able to supply Spaeratas and Manstetus (The two elven nations bordering Heboranaz) with dwarven iron. They are very grateful for the aid, and these weapons will help them arm their population when war starts.

However, it is now time for supreme Senator elections! To run, simply state your name, and elaborate on these policies

>What will the Serene Valley do if Heboranaz invades the Elven Lands
>How to best deal with the forces of the Underdark (The Rats and the Troggs)
>What our relations should be with the Deep Dwarves
>>
Rolled 75 (1d100)

>>2720799
>What will the Serene Valley do if Heboranaz invades the Elven Lands
Use the opportunity to invade Heboranaz and bloody their nose.

>How to best deal with the forces of the Underdark (The Rats and the Troggs)
Genocide them all.
>What our relations should be with the Deep Dwarves
Clearly they would be more happy as part of the Serene Republic

Vote Baya, Rip and Tear
>>
Rolled 67 (1d100)

>>2720799
Varus Argeno III

>What will the Serene Valley do if Heboranaz invades the Elven Lands
We will invade Heboranaz as a way to eliminate the drake threat at an opportune time
>How to best deal with the forces of the Underdark (The Rats and the Troggs)
After Heboranaz no longer poses a threat we will luanch a crusade to crush these people
>What our relations should be with the Deep Dwarves
They’re good people and we should build ties, especially against the rat threat

Also I promise more goats
>>
Rolled 29 (1d100)

>>2720809
Ill vote for baya
>>
Rolled 21 (1d100)

>>2720809
Yeah I'll go with Baya, likely a lot of ripping and tearing in our future.
>>
Rolled 62 (1d100)

>>2720799
>What will the Serene Valley do if Heboranaz invades the Elven Lands
We will invade them and show them dwarf might
>How to best deal with the forces of the Underdark (The Rats and the Troggs)
We will exterminate every pest then settle in their lands
>What our relations should be with the Deep Dwarves
They seem like good lads, we should befriend them and create a strong alliance
>>
>>2720811
Although your promise of goats was tempting.
>>
High Shaman Bork Baya wins again! Long may he reign!

YEAR 222 after the disappearance
Stats:
Population: 29919 Dwarves, 3792 Gnomes, 319 Elves, 140 humans, 1117 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (400)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2720828
F
Figure out how to make large amounts of steel with the dragon forge
>>
>>2720828
F
>>
>>2720828
F
>>
F
Invent a god damn abacus so we can have basic mathmatical principals already
>>
Its F- Technology, what will we research?
>A. Medicine
>B. The Compass
>C. Shipbuilding
>D. Abacus
>>
>>2720828
F
>>
>>2720848
B
>>
>>2720848
>>B. The Compass
>>
>>2720848
D
>>
>>2720848
D
>>
>>2720861
D
>>
We finally research the Abacus! It helps us do complex math much easier than before, the Abacus allows us to count to numbers much larger than ever before! This will become an important invention that will help us keep much more accurate tallies of population.

In other news, there was an assassination attempt on the life of the Supreme Senator! Luckily, the plot was foiled by none other than the Supreme Senator who killed the Assassin himself!

Heboranaz has also started to put troops on the border between Fedran and themselves. These appear to use T-Bows extensively.

YEAR 222 after the disappearance
Stats:
Population: 30458 Dwarves, 3860 Gnomes, 323 Elves, 142 humans, 1139 Troll Slaves
Food: 8/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Operation Tailgate, The UnderWardens (400)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 7/10
Resources: 7/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2720899
>>J. Navy
>>
>>2720899
D
Create the Second Legion of the Serene Valley
>>
>>2720906
This
>>
>>2720899
B culture
>>
>>2720906
This
>>
>>2720906
Support
>>
>>2720906
Support, and maybe we should create an elite guard of sorts to protect the senators. Call them 'Muratir's Chosen'
>>
>>2720929
Nah then the guards will just be the ones to rebel.
>>
>>2720937
Only if he gets uppity or there's evidence of buggery
>>
The second legion of the Serene Valley is created! Another 1,000 men are trained and prepared to fight for their homeland... The Serene Valley. This brings our standing military up to two thousand men, perfect for deployment at home or somewhere else.

However, it appears that we have created this Second Legion of the Serene Valley just in time! The Heboranazi have started to invade the elven nations of Manstetus and Spaeratas, claiming that they will put an end to the Elvish menace once and for all. Heboranaz has received aid from numerous drake nations. Operation Tailgate Agents say that their generals claim this war will be short, and bloody for the elves. They have sent diplomatic envoys to the Serene Valley and Fedrani reassuring them that they have no interest in conquering Fedran and the Serene Valley.

YEAR 224 after the disappearance
Stats:
Population: 31006 Dwarves, 3929 Gnomes, 328 Elves, 145 humans, 1162 Troll Slaves
Food: 7/10
Technology: https://pastebin.com/FyfWbS4n
Constructions: Great Temple, High Hermitage, Runesmith Academy, Great Northern Wall, Great Forge, statue of the worldshaper, Extended Under-Roads, Water gathering pylons, the Titan's Abode, T-Bow/FYT forgeworks, Dragon Cage (Also used as a forge), Academy of necromancy, Statue of Muratir Aezak.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas, great temple to the titans, piercings, a great celebration after every war, festival of love, patterns and images in Pottery, bare knuckle boxing, goat racing, Swarm War remembrance day, Priests refuting doomsday prophets, The Festival of the Titans, Roc and Goat racing.
Government: A republican form of government with district senators and one Supreme Senator as leader.
Military: Our men are decently trained with good stockpiles of equipment. Goat Cavalry. Anti-troll tactics, The Grand Army, War Games, Exploding Ammunition, First Legion of the Serene Valley (1,000 Dwarves), Second Legion of the Serene Valley (1,000 Dwarves) Operation Tailgate, The UnderWardens (400 Dwarves)
Laws: Laws against Murder, Theft, Buggery, and Incest. 5% tax on all resources produced, the messenger system, Border check system, judicial system.
Navy: 10 12-seater Ships with Rams and some harpoons, 10 40-seater naval vessels, Diekplous and Paraplous,
Finances: 6/10
Resources: 6/10
>A. Agriculture
>B. Culture
>C. Construction
>D. Military
>E. Government and Laws
>F. Technology
>G. Exploration
>H. Finances
>I. Diplomacy
>J. Navy
>K. Magical matters
>>
>>2720945
I

Declare war and incade Heboranaz
>>
>>2720945
>>J. Navy
We have a strong army but were going to need a strong navy to fight all the way into Heboranaz and defend against their fleet.
>>
>>2720945
I. Clearly the Drakes speak nothing but lies, gather our allies and attack the Heboranaz.
>>
>>2720948
War against the drakes.
>>
>>2720948
>>2720945
>>2720953
Backing
>>
>>2720937
Nah serene valley dwarves stick together. Some of us may practice foul magics but we're a happy genocidal family.

>>2720948
Support
>>
>>2720948
>>2720953
Lets get to warring then
>>
File: Map of Heboranaz.png (123 KB, 1730x687)
123 KB
123 KB PNG
We shall declare war and invade Heboranaz!
We have 2,000 dwarves as a standing army (the first and second legions) along with 400 underwardens, who are well experienced in combat.

As for conscripts, we can rouse 5,351 Dwarves, 982 Gnomes, 114 elves, 100 Humans.

In addition, who shall we call upon for aid?
>>
>>2720978
Army: 2,000 men
Conscripts: 3,351 Dwarves, 982 Gnomes, 114 elves, 100 Humans

Reach out for assistance from Dragonforge, United Dominion and Lakoranda.
>>
>>2720987
>>2720978
Backing but leave out the Elves and humans
>>
>>2720987
>>2720993
supporting
>>
>>2720993
>>2720987
This
>>
(In the discord the Supreme senator also said we will call upon the Troll vassals, so we'll do that too.)
(Aezak also flipped to supporting bringing humans, but not elves.)

The trolls give us 10,912 trolls to use for the "meat grinder" as they call it.

As for our forces, everyone agrees that we shall bring along our standing army (no underwardens), 3,351 dwarven conscripts, 982 gnomes and after some intense debate, 100 humans.

In addition, the United Dominion shall send us 1,500 dwarven men to aid us.
Lakoranda shall send a token expeditionary force of 500.
The Dragonforge does not see this as their war, and has opted not to send us any aid this time.

In total, that brings our united army up to 17,345 soldiers, of which the majority are trolls.

Our Operation Tailgate agents also offer us some insight on the enemy's numbers.

On the border wall, there appears to be 3,000 drakes in total. On the Spaeratas front is 3,000 Soldiers, and on the Manstetus front is 8,000 soldiers. In addition, Bevherumt (which is just north of Heboranaz) is also fighting on the manstetus front, sending in 6,000 soldiers.

In addition, Heboranaz seems to have conscripted every last human of fighting age to fight on the Spaeratas and Manstetus fronts. They are also using Elvish units, disobedience in their ranks is punished extremely harshly, these elves do not fight for the nation, but rather under the possibility of death and hopeful reward after the war. What is our plan?

Use this map here for reference
>>
>>2721043
Focus on a single point at the walls and smash them down with FTY’s and a rush of troll shocktroops.
>>
>>2721048
Support
>>
>>2721048
This
>>
>>2721048
>>2721043
Backing but i say we start on the southern most fort next the coast
>>
Our titan Sordanel shall support us in this campaign as he has in the previous campaigns.

As our troops roll out to focus down a specific fort, we opt to do one by the shore.

As our FYTs move forward to attack the fort, This fort appears to have 500 drakes within it. How shall we proceed?
>A. Fire the FYTs!
>B. Ladders and rams, take the fort!
>C. Other
>>
>>2721077
A.
>>
>>2721077
C
fire the FYTs and then immediately after charge with ladders and rams we need to work through this fort line in short order
>>
>>2721077
A
>>
>>2721077
A
>>
We bring our FYTs forward!
DC 30 -10 ample time to aim -5 Skilled crew -5 Ballistics
>>
>>2721077
B
We have the numbers, just overwhelm it quickly.
>>
Rolled 61 (1d100)

>>2721089
>>
Rolled 78 (1d100)

>>2721089
>>
Rolled 17 (1d100)

>>2721089
>>
Rolled 99 (1d100)

>>2721089
>>
We bring down the fort's walls easily! Before us we see a garrison of drakes, who seem to be bent on staunchly defending their land. Some may call it foolish. As the trolls lumber forward, the enemy is unflinching.

DC 15 -30 numbers -10 dwarf and troll strength +5 drake strength
>>
Rolled 76 (1d100)

>>2721112
>>
Rolled 91 (1d100)

>>2721112
>>
Rolled 82 (1d100)

>>2721112
>>
>>2721101
>>2721114
Oriseg with the fuckin clutch
>>
As you charge forward, you decimate all the drakes relatively easily. About 100 trolls lie dead at the end, but the fort is easily cleared. What do we do now?

>A. Clear out the rest of the forts
>B. March straight onwards to Jerefemen
>C. Clear out Hendoa
>D. Other
>>
>>2721124
>>B. March straight onwards to Jerefemen
>>
>>2721124
C.
>>
>>2721129
This. Set up our own encampments so in case they rally we wont get Russia'd
>>
>>2721121
"Yer Damn right lad!"
>>2721124
C
"Lets secure the city for our advanced west. Maybe the locals will welcome us when they see were throwing down their oppressors."
>>
>>2721124
C Make sure Roc Scouts are dispersed throughout the region and keeping an eye on the other forts in the line
>>
>>2721124
B

Blitzkrieg, the longer we dally the more they can organize. There's lots of places they can reinforce from.
>>
We begin our march on Hendoa, and reach it after about a day's march. Our Roc scouts (administered by clan stou) report that the Drakes at the forts are pulling back to Jerefemen, leaving these forts empty. As we arrive at Hendoa, we find it devoid of drakes, with only humans, in specific only women and children remaining. They greet us as liberators in fact! However, that leaves us pondering our next move as our ships start bringing in supplies through the port of Hendoa.

Operation Tailgate agents report that the drakes have smashed through the mountains of Spaeratas, and they have started to move on the capital of the state (which is admittedly, quite small.)

>A. March onwards to Jerefemen
>B. March through the forest, hopefully catch them off guard
>C. Other
>>
>>2721147
>A. March onwards to Jerefemen
>>
>>2721147
>B. March through the forest, hopefully catch them off guard
>>
>>2721147
>A. March onwards to Jerefemen
"Theyre running low on manpower otherwise they woulda left guards in those forts ta slow us down."
>>
>>2721147
C A/B split the army
>>
>>2721147
A
>>
As we advance onward to Jerefemen, we take 3 days to get there. We arrive at nighttime, and find ourselves before Jerefemen. However, it is a stormy night, with bog all around. It is the start of what the locals call "Monsoon Season" in these parts, where rain incessantly falls from the sky heavily. However, Jerefemen is in a mostly desert area (on the border between the green lands and the desert). This rain isn't expected to last for long. Fedran experiences this too, and the eastern district does as well, but they only experience them as intermittent periods of rain for a few days or so. As a result of this inclement weather, we are unable to send our rocs into the sky to get proper estimates of the enemy army. How shall we proceed?
>A. Wait for daytime, and then fire our FYTs
>B. Fire our FYTs during the night
>C. Surprise them with an attack during the night with ladders and rams
>D. Other
>>
>>2721184
D B/C
>>
>>2721184
>>A. Wait for daytime, and then fire our FYTs
"Wait fer daylight. I ain't sloggin through the mud in the dark."
>>
>>2721184
>C. Surprise them with an attack during the night with ladders and rams
>>
>>2721184
C.
>>
>>2721184
>A

They're likely expecting us, might as well till conditions are more favourable for us out here.
>>
>>2721184
A
>>
>>2721192
A




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.