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Only months ago, you were a mere human farm-boy, but now, you are a wizard, a being of unmatched arcane potential. These last few months have been difficult, but you've managed to acquire a few useful, made even more so by your enchantments, build a cabin nearby a mountainous Ley Line, and by selling furs, negotiating with an elven antiquarian, and turning the tables on an elderly thief, you've gained a small fortune in coin.

Today, you are in the lawless settlement of Trunik, established at the base of a smaller mountain to take advantage of the wealthy prospectors, and more importantly, a river flowing from the far north into the heartland. You arrived to pick up vegetables, but thanks to the elf, you have no need to worry, and have been busying yourself trying to purchase a few tools with which to ply your arcane expertise.

> Which blacksmith do you want to visit?

> The quiet heavyset human with a large guard dog.
> The mildly racist dwarf who's conscious about his weight.
> The no-nonsense professional human with high, but fair prices.
>>
>>2684534

>*a few useful tools

Not a good way to start off.
>>
>>2684534
> The no-nonsense professional human with high, but fair prices.
After all the wacky people we've run into I think I'm ready for a down to earth professional. We've got the coin to spare and the ability to make more.
>>
>>2684534
> The no-nonsense professional human with high, but fair prices.
>>
>>2684534
>> The no-nonsense professional human with high, but fair prices.
>>
>>2684534
>>The no-nonsense professional human with high, but fair prices.
>>
>>2684534
>The quiet heavyset human with a large guard dog.
>>
File: a3074138221_10.jpg (146 KB, 900x1200)
146 KB
146 KB JPG
>>2684570
>>2684572
>>2684589
>>2684629

After abandoning the scene of the killing, you find yourself wandering into the outskirts of the town. There, you can see and smell the cookfires of several log cabins, larger than but not dissimilar to your own, and hear the clanging of a hammer on smelting iron from a humble, sturdy but cheaply built forge. Exactly what you were looking for. The front door is unlocked and you enter to see a sweaty older man with a full-beard and broad shoulders hard at work in the near back of the building.

A bell rings above your head, alerting him to the presence of a would-be buyer, and when he sees you, he shouts without missing a beat. "TORVIN!" A teenager who couldn't be more than fourteen summers runs out from the back with an armload of materials. "Y-yes sir?" The forgemaster barks, "I'M BUSY AND THERE'S A CUSTOMER! TAKE CARE OF IT N' DON'T BUNGLE THE POOR LAD'S ORDER LIKE LAST TIME!" The youth, the blacksmith's apprentice you realize, nods with a "Yes sir!" and rushes to meet you. If he's surprised at your age his face doesn't show it.

"Can I help you sir?"

"Yes you can, I'm looking for..."

> "Tools."
> "Weapons."
> "Armor."
> "A Wagon."
>>
>>2684700
> "Tools."
> "Weapons."

Tools and weapons sound the most useful for right now, though a wagon sounds pretty useful for transportation as well.
>>
>>2684700
>> "Weapons."
>> "Armor."
>>
>>2684700
>> "Tools."
>> "Weapons."

>>2684703
This. We need better tools so working and mining in the hills will be easier and take less time, but we also need decent weapons in case the harpies decide they don't like our 'deal' anymore.
>>
>>2684700
>Tools
>Weapons

We don't really need armor, we should be able to enchant our regular clothing to protect us.
>>
>>2684700
>> "Tools."
>>A Wagon
>>
>>2684700
>> "Tools."
>> "Weapons."

>>2684706
Armor is for pussies.
>>
>>2684703
>>2684743
>>2684749
>>2684753

> Roll two 1d100+20

For availability, not an encounter/barter roll, those come later.
>>
Rolled 94 + 20 (1d100 + 20)

>>2684853
Was about to miss it
>>
>>2684865
And now I am sad it wasn't a bartering roll, but I guess that we're in the best stocked smith this side of the mountain.
>>
Rolled 48 + 20 (1d100 + 20)

>>2684853
Gotchu
>>
>>2684853
Glad to see, I didn't miss the thread
>>
>>2684865
Fuckin nice dude. Tools for days.
>>
>>2684865
>>2684884

Looks like there's a surplus. Sorry for the wait anons, but my internet's being a bitch and I'm gonna have to type on mobile. That might take a while.
>>
>>2684960
Ugh, I'm phoneposting myself and it's pretty awful whenever the post get longer than a pair of sentences. I feel your pain.
>>
>>2684960
phone posting is a bitch. Just make sure the post doesn't delete for a bullshit reason, it happens too many times
>>
>>2684984
Its called not writing in-post. So many brainlets.
though to be fair, I have had that happen to me before. But if it happens constantly you have no one to blame but yourself
>>
>>2685003
I copypaste from the notepad app on my phone when I need to write long post, because it's just that bad.
>>
>>2685003
It's also more of a hassle than anything, to switch from the note app, copy and paste. Not to mention the typing, I like to type on the keyboard when, I'm running a quest.
>>
>>2684865
>>2684884

"I'm looking for tools and weapons." Torvin's eyes light up, "You're looking for tools? We've got hundreds, m-maybe even a thousand!" The blacksmith overhears and his voice echoes, "FOUR-HUNDRED NINETY-FOUR, GET IT STRAIGHT BOY!" He replies with a timid "Y-yes sir!" before he turns his attention back to you.

Clearly, he's intimidated by the smith, but deeply reverent at the same time. Typical master-apprentice dynamic. "Sir, a few months ago Trunik received an order for six hundred picks, axes, and shovels from the Duke himself and he rushed to fill it, but we'd only shipped away 'bout two dozen before we got a message that the Duke called in a favor n' didn't need any more, so now the forgemaster's meltin' 'em down for scrap one at a time, n' sellin' 'em off dirt cheap."

A question comes to mind. "Couldn't he simply keep the surplus tools in stock, and take a short break until they'd all been purchased?" Torvin's head bobs up and down like some novelty trinket from the capital as he answers, "We sure can sir, but the forgemaster whipped me for that, n' said a real man doesn't ever shirk work if he gotsa strong back n' a full belly! In between you n' me, my arse hurt for two wee-" "NO CUSSIN' IN FRONT OF THE CUSTOMERS! IF I HAVE TO TELL YOU AGAIN YOU'LL BE CUTTIN' A SWITCH!" The enthusiasm from Torvin's face, replaced with a mortal fear for his backside. "S-SIR, YES SIR!"

The forgemaster shouts "ATTA BOY!" His apprentice stares at the bell above your head as he continues. "Okay then, uh, we're sellin' pick axes, wood axes, n' shovels at four gold coins apiece. Normally it'd be eight, for the quality, but we're in a bit of a bind n' have to get rid of 'em fast. So, r-right, 'cause of the rumors of monsters n' how miners buy into that sh- crap, we're sellin' weapons too, designed for cramped tunnels n' strong hands. Spiked maces, short-swords, n' daggers mostly, but we've a coupla war axes that're pretty bada-, uh, a good deal too." Interesting.

"How much?" The apprentice thinks for a moment. "Five gold per dagger, seven gold per short-sword, n' nine per mace. If'n you want either of the axes, they'll be eleven gold." You're slightly confused. "Why are the prices so high?" Torvin grins, "'Cause miners are stupid rich 'nough to afford it, n' we got the best in town!" Hmm. "That makes sense. I'm guessing all of your stock is iron?" The boy nods. "Yeah-huh, we're in minin' country n' the kingdom foundries are a far ways away." You reply, "Fair enough." and consider how much you'll be buying.

> With these prices in mind, what will you be buying?
>>
>>2685136

> *whipped me for saying that
> *the enthusiasm drains from Torvin's face

I hate mobile-posting because it makes it that much more difficult to screen for typos. Not that that's an excuse, buuut...

>>2684977

Appreciate it.

>>2684984
>>2685003

Lucky me it didn't, but after it happened three times, I've taken to using notepad instead.
>>
>>2685148
how much money we got?
>>
>>2685148
>>2685164
What he said.
I remember the elf gave us 13 gold and 20 silver, and we had at least 1 gold from the deer pelts, but I can't remember if we had more.
Some small change from the squirrel pelts, and like 6 silver from the thief right?
>>
>>2685164
>>2685182
From last thread
> Treasure:
> 14 gold coins
> 30 silver coins
> 28 copper coins
>>2684523

>>2685136
I'm thinking we get a shovel, since we got a axe and pick axe already.

>Shovel
>Short Sword
11 gold for that
>>
>>2685184
Thank you.

Shovel is nice and either a shortsword or a dagger are good, we keep the axe on our person at all times anyway and it's not like it's gonna break anytime soon.
...we DO have it enchanted for durability right?

I am kind of curious about armor truth be told, even if enchanting our clothes is a good alternative as it's less noticeable by random people.
>>
>>2685197
I think the shovel is the thing we need, I'll go with dagger or shortsword. I do want to see the armor options also.
Both Axe and pickaxe do have durability so we can do the same thing with whatever tools we get.
>>
>>2685184
I'd go shovel and dagger, but otherwise this.
>>
>>2685184
Second
>>
>>2685136

buy a shovel but ask about armor before buying another weapon
>>
>>2685136
Shovel and Dagger.
I'd buy two daggers but what would leave us with no gold. Daggers are easy to conceal. It would be best if we bought one with no ornaments or any other flashy characteristics, we don't want people to recognize our weapon(s) if:
A) It were used in a crime;
B) Someone recognizes its worth.
If we end up buying a short sword, do not buy one that looks like the dead thief's.
BTW, OP, could you give us a description of the thief's short sword?
The armor would most likely cost a lot, but I would suggest to, at the very least, look at the prices.
>>
>>2685368
Also daggers with ornaments, characteristics, engravings cost more and give no tactical advantage.
>>
>>2685375
good point
>>
>>2685375
Unless ornaments can store enchantments, but I don't think that's how it works.
>>
>>2685184
this
>>
We can buy chainmail and enhanch it to have no weight, I vote for one chain mail, one miners helmet (helmets are important!) and one shovel, and maybe a pair of boots to enchant with some sort of walk faster spell.
>>
>>2685197
>>2685203
>>2685221
>>2685236
>>2685368

After a few moments of consideration, you decide. "I'll take a shovel and one of your short-swords." Torvin nods and rushes into the back of the store, where he rummages through a few overloaded shelves, then runs back with a sheathed short-sword in one hand and a well-made shovel in the other. "I'm sorry for all the clutter sir, normally it ain't this messy, but like I said, the forgemaster's been busy filling a canceled order!"

You nod, "That'll be eleven gold, right?" The apprentice'd face scrunches as he does the arithmetic, before brightening. "Yes sir! That'll be eleven gold coins, but we take silver too." It takes you less than a minute to count out the coinage, and you're the proud owner of a short-sword and shovel. For a moment you consider asking about their armors, but recall their relatively high prices and decide it can wait until the antiquarian has paid you in proper. You leave with a smile and a wave, feeling good about yourself. This forge may be pricey, but judging from the balance of the sword in your hands, it's well worth another visit.

Now that you've acquired a short-sword and shovel, considering that it's the early afternoon, where would you like to go?

> The campsite, to safely deposit your purchases and wait for nightfall.
> One of the inns, to rent a room to safely store your tools for the time being.
> Djaylor's Bits and Baubles, he'd probably let you hide your things in the attic.
>>
>>2686163
Or we can enchant a tunic to protect like chain or plate, and be less goddamn conspicuous.
>>
>>2686236
> One of the inns, to rent a room to safely store your tools for the time being
>>
>>2686236
> One of the inns, to rent a room to safely store your tools for the time being.
>>
>>2686269
> One of the inns, to rent a room to safely store your tools for the time being.
>>
>>2686236
>One of the inns
>>
>>2686236
> One of the inns, to rent a room to safely store your tools for the time being
>>
>>2686269
>>2686279
>>2686299
>>2686319
>>2686328

Djaylor might oblige, but he specifically told you not to come until after dark, and the last thing you want is to have rumors circulating. As for the camp, the miners are friendly enough, but you aren't quite sure they can be trusted with your property, and besides that, you're a little tired of sleeping on the ground. That leaves you with one, no, two options.

The inns it'll be, but you don't enough to be certain of the details. Which one do you choose?

> The Thirsty Troll, a squat and grimy two-story building on the riverside right next to Djaylor's Bits and Baubles. It doesn't look like much, but surely the steady flow of rowdy prospectors can't be wrong?
> The Jester's Fling, a thin, almost spindly structure near the town center's marketplace. There's less miners going to and from the place, but you can see a few travelers here and there, and even the occasional local!
>>
>>2686236
>> One of the inns, to rent a room to safely store your tools for the time being.
>>
>>2684534
Hey dickhead, stop using shitty single die rolls.
>>
>>2686377
> The Thirsty Troll, a squat and grimy two-story building on the riverside right next to Djaylor's Bits and Baubles. It doesn't look like much, but surely the steady flow of rowdy prospectors can't be wrong?

>>2686385
I really don't mind the single die rolls desu
>>
>>2686385

As soon as you invest in skills, that'll change. Late-game you'll be rolling best of eight, but odds are, you'll need it.
>>
>>2686377
> The Thirsty Troll, a squat and grimy two-story building on the riverside right next to Djaylor's Bits and Baubles. It doesn't look like much, but surely the steady flow of rowdy prospectors can't be wrong?
>>
>>2686391
How many threads do you plan on making?
>>
>>2686377
thirsty troll

if it isright next tithe antiquarian itl make things easier if we run into any issue while there
>>
>>2686395

That depends on how you go about your wizardry in the future. Probably anywhere from thirty to forty, but if we have enough fun with it, the quest could go on indefinitely.
>>
>>2686400
Sounds good
>>
>>2686400
Probably anywhere from thirty to forty, but if we have enough fun with it, the quest could go on indefinitely.
That's what I like to hear. :)
>>2686377
> The Thirsty Troll, a squat and grimy two-story building on the riverside right next to Djaylor's Bits and Baubles. It doesn't look like much, but surely the steady flow of rowdy prospectors can't be wrong?
>>
Semi-related
I'm (not a very good) drawfag and I was wondering how does our wizard look like. Maybe the wizard's appearance could be left ambiguous, or maybe we could dice roll our wizard's appearance.
Up to you guys if you want my shitty fanart or not
>>
>>2686413
I like drawfags
I would like the appearance kept ambiguous for the time being. You could always try your hand at land scrape art of our one room cabin in the mountain.

If we're going to pick appearance in the future, I don't want to roll for it.
>>
>>2686413
Well we know he's a farm boy, so above average physique. 16 years of age. I don't know if they mentioned hair color but when I imagine him I imagine blonde.
>>
>>2686433
>>2686413
Since it's a fantasy setting, maybe humans can have grey, yellow, green eyes. In addiction to the normal eye colors.
I would expect wizard's to have a unique eye color. I do imagine him blonde tho
>>
>>2686433
See, I imagined him with brown hair and brown eyes. Some completely average-looking fellow; you would never guess he's a wizard unless you can feel his aura.

>>2686420
I am particularly shit at drawing landscapes and building. Roll 1d100 to see how much effort I'll put into this
>but why
I want me some dice roll nigga
>>
Rolled 92 (1d100)

>>2686457
No dice nigga
Watch this roll
>>2686457
>brown hair and brown eyes
That's pretty lame
>>
>>2686464
not lame at all, i like it
>>
>>2686466
Maybe it's my bia that I like the color blue, and blonde hair
>>
>>2686464
Brown hair and green eyes? Simple farm boy, but you know he's special somehow.
>>
>>2686456
I was also considering giving him some weird eye colors; it would make a bit more sense why the wizard's parents would guess he's the one responsible for all the sudden changes inside the house. I don't know what color would go well with "enhancement" though. Maybe his eye color should correspond to the color of arcane energy (if it has any color); I would imagine it purple or magenta but that's pretty gay.
In the end I went with brown because I'm sure some odd eye color would be recognizable and some dude would have mentioned some old tale about this by now.
>tfw I spent too much time talking about eye color
>>2686464
haha fug, I gotta give this some effort. Good roll nigga
Yeah, brown eyes and hair might be lame, but at least it's not some mary sue shit.
>>2686466
<3
>>
>>2686377
>> The Thirsty Troll, a squat and grimy two-story building on the riverside right next to Djaylor's Bits and Baubles
Get lost in the crowd.
>>
>>2686405
>>2686407

Nice. I feel like quests dragging on past fifty or so threads does them a disservice. Better three memorable fifty thread quests than one massive one-hundred-fifty thread quest that's only going on out of habit. Of course, my threads are somewhat massive, and I don't claim to opine for anyone else.

>>2686413

A drawfag? In my quest? That's awesome, anyone can write, but it takes talent to draw. I haven't had a concrete image in mind, but I am one hundred and ten percent on-board with it if you decide on an appearance. If this hadn't come up, I probably would've had a scene with a mirror when you woke up in the inn.

>>2686457
>>2686464
>>2686473

Damn straight anon.
>>
>>2686471
I could go with that, maybe a light brown hair, with green eyes. Still average but a bit more rarer but entire possible.
>>2686473
Who knows with magic, maybe eye color changes with the type of magic you use most. Pyros get red eyes, water mages get blue, nature boi gets green eyes.
>Sounds pretty gay
>>
>>2686385
"Best of" rolls favor success, which fits cheesy power fantasy quests well, but not all quests.
Failure happens and can be fun.
Also, by taking the first roll, the QM doesn't have to wait for additional rolls.
It's working.
>>
>>2686484
Also OP explain the rank system for rolls. Our hunting is 2nd rank so we get best of 2 on that. So the more we train the better we get, sound reasonably when the other npcs have to follow the same set of rules.
>>
>>2686475
Nah I get you. It's really intimidating to see double digits, but triple digits are fucking hellish. Where do you even start with these things?
>If this hadn't come up, I probably would've had a scene with a mirror when you woke up in the inn.
CRISISAVERTED.JPEG
I hate those scenes, hahaha.
It feel it would be selfish for me to decide on our wizard's appearance without the input of everyone. Everyone has their own image of the wizard, and I'm not going to shit on it by throwing some fanart outta nowhere.
The way I see it, anyone can draw, but it takes a lot of talent to write. How the fuck do you even write? I can never find the right words for anything. How the fuck do you even make a beautiful sentence? What the fuck is this witchcraft?
Drawing just takes a lot of diligence you know. Just keep drawing, don't think about it too much, do some studies, try to do it every day. It takes a while, sure, but you'll get there if you don't quit or become someone in /i/.
>>2686480
Aye, wouldn't mind that.
Also I don't mind changing the eye color at all. I only hope it happens late-game. Also yes, it's incredibly gay but it's less gay than being born with that weird eye color. It's the right kind of gay.

Finally, before you expect anything good, I'd like to say that /ic/ regularly shits on me. I don't think I'm good enough to post on /tg/. I am no master, just a retard who draws.
Last post before I start drawing the cabin.
>>
I'll update after this post.

>>2686490

Correct, because you have Rank 2 in Hunting, you roll best of two when you hunt. The only way to improve your Rank is to train or have a sudden breakthrough, i.e., a nat crit. When you're performing an unopposed action, as in, you aren't directly competing with someone, you roll to beat a hidden DC, but when you're performing a contested action, as in, someone is actively opposing you, you have to beat the best of their rolls.

For example, if you're a trained militiaman dueling an elder elven swordsage, you'd roll best of two against their best of seven. But to contrast, if you're a hardened barbarian wrestling a cushy nobleman, you'd roll best of six to beat their best of one. Generally, trained professionals are far superior to an untrained layman in their field, but it's possible, though unlikely, for them to blunder, or for a layman to roll a crit and have a sudden legendary moment, or simply get lucky.

That said, your Rank in a skill doesn't provide a direct bonus to your rolls, it only allows you to make more rolls. There are many ways to achieve bonuses, ranging from equipment, to circumstance, even to physiology. For an example of this, the alleyway thief from last thread was no skilled than you with a sword, but he received a +15 bonus for the reflexes he honed in his youth, though his advanced age halved the +30 bonus he once had. Now, if you'd tried to beat him in a lock-picking contest, he'd roll best of four, plus his bonus, and most likely beat you handily.

>>2686507

I see what you mean, most mirror scenes seem so heavy-handed, but they're often the only 'natural' way to bring up the protagonist's appearance. Writing's always come natural to me, and I had plenty of practice writing short-stories in my childhood. Looking back, they're trash-tier and a few during my puberty were /trash/-tier, but you have to make mistakes before you can make a masterpiece.

> [1/2]
>>
>>2686619

I took a few college composition classes in highschool, which I believe worked out some of the more obvious kinks, and I picked up a few rules of thumb. When you're writing, you shouldn't repeat the same word twice in the same sentence, you shouldn't reuse the same opening for a sentence in a paragraph, and you shouldn't reuse the same ending for a sentence twice in a row. That helps a text keep its flow, and stay easy to read. You also shouldn't rely on the words 'and,' 'like,' and 'but' when starting a new sentence flows more easily, and when you do use one, you shouldn't reuse it in the same sentence. Last, never use the word 'very,' if anything else will work as well, it's the flavorless filler of adverbs and does nothing for the feel an adjective.

There's probably some more stuck to the bottom of the soup bowl of my subconscious, but that's all that comes to mind for now. I don't mean to boast, far from it, and as far as high literature's concerned, I'm the equivalent of a Tumblrite sketch artist. That's actually one of the reasons I'm running the quest, I'm trying to practice my writing before my next semester of trade school later in September, and maybe have some fun doing it.

The way I see it though, drawing is so much more intricate than writing. With a sentence, or paragraph, there's no innovation, you're putting words together like a puzzle, but with art, there's no redefined constraints, and everything you do takes careful consideration for every detail, hours ahead of time. Anyone can handle a keyboard, but it takes innate talent and genuine skill to take a pencil to draft paper.

> [2/2]
>>
>>2686622

> *predefined

Autocorrect is a bitch.
>>
File: cabin.jpg (1.62 MB, 3264x2448)
1.62 MB
1.62 MB JPG
I had more fun drawing the trees and bushes than the cabin itself.
The perspective is fucked, the roof is fucked.
This is a failure and I don't want to start over, so you're stuck with this. I'm sorry...

>>2686622
>like a puzzle
That I can't fucking solve.
Drawing characters is like cooking, you follow the recipe: you draw the skeleton, you put meat on that skeleton and then you give the meat creature some details. Every other aspect of drawing follows that same logic. You have an image in you mind, and you will do your absolute best to put it onto paper. If you fail, then that means there's still room for improvement and you will do your best next time.
https://www.youtube.com/watch?v=wmqsk1vZSKw
Spongebob unironically explains the process very well but backwards.
Also thanks for the writing advice op
>>
>>2686619
>>2686622
>>2686706
Both writing and drawing require training, a smidge of talent and the determination to keep going.
Unless you go for the simple, children-like compositions and even then you may still get ugly results.

I know for a fact that I could be good at drawing, even if I was convinced otherwise for the longest time, but I simply can't muster the effort required.
Likewise I am decent at writing in both my mother tongue and english (even if I was terrible during grade school) but I am such a fucking lazy-ass that I never accomplished anything.

Point is: so long you keep at it and have the right mindset, you can improve.
>>
>>2686622


As another drawfag (yeah you got two!) I also feel the need to make a point.
It really isn't all about talent.
Now, I'm not saying talent is not important or doesn't exist.
And talented people sure have it easier, be it writing (natural grasp in the text flow or dialogue) or drawing (with composition or color-palettes).
But really, exactly as with a keyboard, anyone can take up a pencil and paper and draw. Once the first line is down, it's all practice.
Also, observation. It's really, really hard to draw something you have never seen.
Then you draw. And draw. And draw. Checking against reference till you get it right as you want it (generally never lul).
At home I have dozens upon dozens of paper sheets with just mannequins, not even detailed, just to get proportions right.
And then comes anathomy. Which is a bitch. Perspective is even bitchier.
But ad you keep going, you improve. Anyone can draw. And the few that draw very well are the that never stopped.
Tiring, and sometimes even boring, but there are no (ok no, there are a few, but whatever) shortcuts to get better.
Do you know Artgerm? Look it up. Great guy, amazing artist.
Had the luck to speak with him for a bit at a workshop/interview.

The wall of text ^ it's mostly paraphrased from that day.
<<How are you so talented? Because I kept that wacom pen in hand for 27 years.>>

Btw really good quest till now.
Busy now, so fanart will come later. Probably in two-four weeks.
If it arrives before then, I am probably running from responsibilities.
>>
So yeah, have some confidence. I am really enjoying this quest, and that cabin could be very much worse even for a quick sketch. Keep on rocking.
Do people actually use "to rock" like this anymore? I feel old.
>>
>>2686755
He gets it.
>>2686706
It's a nice start anon, don't despair. Perspective could be a lot worse.

Some advice: remember the cabin is quite high in the mountain, and in a clearing. Could've gone with less trees and maybe a part of the mountain-side? Still not bad
>>
>>2686706
Computer died so I’ll have to phonepost.
Here’s my representation of farmboy, let me know if he’s shit.
Also what kind of elf is Djaylor? If it was mentioned then I forgot
>>
>>2686807
Oh hey, I thought the ID would change.
Also the image rotated rip
>>2686770
Thanks, also yes.
>>2686792
Thanks for the advice

I think I'll stop sidetracking the quest for now
>>
>>2686390
>>2686392
>>2686407
>>2686474

You'll get a room at the Thirsty Troll, with your farmer's physique and pick-axe you shouldn't stand out among the miners, and you'll be right next to Djaylor's store if anything goes wrong. Since you already know where it's at, the inn doesn't take five minutes to reach and before long, you're shoving the establishment ancient door almost off its squealing hinges.

The acrid stench of thick smoke and sweaty bodies might've knocked you off of your feet if it wasn't for a lifetime spent hard at work in the fields. At first glance, there's anywhere from twenty to thirty miners in the main room, most of them drunk to some degree, all of them armed with clubs, knives, and axes. You can spot a small crowd of miners and strumpets gathered around a table shouting "CHUG CHUG CHUG," a more quiet group dealing cards and cursing in a corner, and a handful seated on the stained bar's rickety stools, eating their stew and drinking their brew in silence.

Your keen sight spots a barrel-chested man with fierce eyes and a long-sword leaning against the door, most likely a bouncer by the way he carries himself. He notices your stare, and as you exchange a court nod, you step in, and the warmth of a roaring hearth hits you. Curious, you glance at the fireplace to see a short and dumpy young lady chatting to a drunk and tending to a boiling pot. Perhaps most interesting of all is the barkeep, a shriveled old woman with a hand-knit shawl and hairy arms. Everyone in the crowded room gives her a wide berth, and you sense a palpable of air of paranoia surrounding her. Remembering old tales, you suspect witchcraft, but as you apply your arcane sight, you are surprised to discover not even the faintest bit of arcane energy on her person.

What do you want to do first?

> Investigate the crowded table, if there's gambling you want in.
> Investigate the crowded table, you're curious to see what's got them so riled up.
> Join in on the card game, if there's gambling and you're smart about it, you could double your coin.
> Join in on the card game, you're bored and it might be a good way to pass the time 'till nightfall.
> Talk to the old lady, you want to do what you came here for, and arrange lodging.
> Talk to the old lady, there's more to her than there seems, and you're too curious for your own good.
>>
>>2686863
>> Talk to the old lady, you want to do what you came here for, and arrange lodging.
>>
>>2686863
> Talk to the old lady, you want to do what you came here for, and arrange lodging.
>>
>>2686863
> Investigate the crowded table, you're curious to see what's got them so riled up.
The old lady gives me bad vibes
Let's not join the card game. Everyone has weapons and if they get angry about losing then we're fucked.
>>
>>2686863
> Talk to the old lady, you want to do what you came here for, and arrange lodging.

We are a good boy.
>>
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>>2686863

> *exchange a curt nod
> *a palpable air of paranoia

No excuse, should've proofread.

>>2686706

Easy 10/10, brilliant work anon. Word of god, this is now a canonical representation of the wizard's cabin. The shingles are fantastic, and it warms my heart that you thought to include the stump. Never apologize for OC, this is the shit that brings quests to life.

Don't worry anon, you're just missing a few pieces, sooner or later, it'll click, and you're not alone, I feel the same way about art. Comparing drawing to cooking... I've never thought of it that way before. Good metaphor, good advice, I'll keep this post in mind. Thank you.

>>2686755

Wise words anon. If you don't mind my asking, what is your native language? I've always appreciated how 4chan lets us insult each other from across the globe.

>>2686764

Another drawfag!? By the heavens above, you're about to give me a heart attack! But seriously though, talent isn't the end-all-be-all, it's only a head-start and speeds up your progress. Unless you're a once in a lifetime visionary, like our protagonist, if you want to get good, you've got to work at it, and that can take years. Everything worth having does, getting /fit/, making bank on stocks, etc., if it's worthwhile, it's worth the time you put into it. I'll keep this in mind, and check out Artgerm as soon as I can.

>>2686770

People do where I'm from, but it might not be a thing elsewhere. I wouldn't know, I'm not very well-traveled. Besides that, who cares about age? Age is just a number, at least until the arthritis sets in. Hopefully we've got a ways to shitpost before then.

>>2686807

I had to tilt my head a bit, but this is seriously great stuff, keep up the good work.
>>
>>2686895
Thanks B
>>
>>2686895
Italian.
>>2686863
>Old lady, out of curiosity.
>>
>>2686863
> Talk to the old lady, you want to do what you came here for, and arrange lodging.
>>
>>2686863
you never seem to reply to my votes. do you not read them unless your entire story fluff is posted and in green text? i am also phone posting and copy/pasting the whole line is a pain in the ass.
>>
>>2686863
>> Talk to the old lady, you want to do what you came here for, and arrange lodging.
>>...and you're too curious for your own good.
If she has magery, but can hide it, we should learn how and she's seen us already.
If not, no harm done.
>>
Letting you know ahead of time, my uncle turned up for a visit out of nowhere, so it might be some time before I can update.

>>2686968

Ah, Pax Romanum when?

>>2687258

I try to reply to every majority vote when I update, greentext or not, but I've been running on mobile and I must've somehow overlooked yours. My apologies anon.
>>
>>2686895
>>2686706
>>2686755
>>2686764
As apparently the third drawfag in the thread, who's also a writefag, I'll add that writing, drawing, cooking, and many other things are a mixture of talent and practiced skill.
Some things we like, we do, and become better at because of it.
Some things we do and they just come naturally.
It's best when doing the things we love come naturally.
It's worst when, like Taran Wanderer, doing the thing we love won't come at all.
It's also bad when the thing we'd rather not do comes perfectly naturally.
>"Do you know what the sad part is? I'm a very good tailor."

And a writing tip to add to the others above:
You know "show don't tell"?
Don't use "is" or "was" if you can help it.
"The night was dark." is informative.
Describing the scene in a way that shows the darkness of the night is evocative.

Not particularly applicable to writing speedy quest updates, but it came to mind.
>>
>>2687378
We are reaching drawfags critical mass for this thread, please be cautious for spontaneous reactions.
Jokes aside you bring up good points, especially the "show, don't tell" principle.
>>2687337
Heh, good question.
>>
>>2687337
np, keep up the good quest
vote in this case is
>talk to old lady, theres more to her than it seems

hairy arms may imply a werewolf, hence no magical aura and im curious to find out whats going on with her.
>>
>>2686863
> Talk to the old lady, you want to do what you came here for, and arrange lodging.
>>
>>2686869
>>2686871
>>2686880
>>2686999
>>2687335

The old lady is giving you bad vibes, but if she's manning the bar, she must be in charge. You approach the vacant space at the countertop and politely announce your intent. "Excuse me ma'am, but I'm a homesteader who's come into town for business, and I was wondering how much it might cost to obtain lodging at this fine estab-" She interrupts with a raspy, phlegmy voice. "One silver for piss-grog, two for boot-swill, four for bottom-of-the-barrel rum. Four coppers for aged bread, six for fresh, eight for a fat bowl of pork and lentil stew. Rooms cost one silver a night, ten if you're a dirty bastard who'd rather waste good money on a gutter whore than sleep in peace and quiet, and five if you're fool enough to rent a room for a week."

The intensity of her glare causes you to physically recoil. "Those are the Thirsty Troll's prices, if you waste my time haggling you'll be out on your ass in the alleyway, 'cause the heavens know if you had enough coin to jingle you wouldn't waste it here." As you shudder and break into an ice cold sweat, she sneers and spits out the words, "What'll it be?

What do you want to purchase?

> You have the following coin on your person:
> 3 gold coins
> 30 silver coins
> 28 copper coins
>>
>>2687705
go and look at the other place and the prices
>>
>>2687705
>1 Room for the night
>One silver
We don't need food since the Elf boi give us the veggies and we don't need more meat. Also drinking seems unwise since we came just to rest not to get drunk and lose our money being robbed.
>>
>>2687716
Second
>>
>>2687705
>Just a room, one night.
>>
>>2687705
>Just a room, one night. No dirty gutter whores.
>>
>>2687705
>>1 Room for the night
>>One silver
>>
>>2687705
A fat bowl of pork and lentil stew and a room for a night then!
>>
>>2687716
giving my vote for this
>>
>>2687705
one regular room for the night PLUS a bowl of that pork and lentil stew! 8 copper isnt much.
>>
>>2687705
Add a pork and lentil stew! with my vote of of one room >>2687716
>>
>>2688022
Supporting.
>>
>>2687705
>>2687790
You know what? Yeah, add some soup to my vote.
>>
>>2688419
Stew*
Also random IP change is random
>>
>>2687705
>one night and a stew please
>>
>>2687957
>>2688022
>>2688024
>>2688274
>>2688419
>>2688501
Niggas, we already got the veggies from Djaylor; why spend money on stew?
>>
>>2688652
because
>>
>>2687705
Voting for the stew, because something close to a home-cooked meal gives a better morale boost than raw veggies. Boot swill would be nice. too.

No matter what happens, if we make it to a bed to sleep I'd like to sew our purse shut and enchant it with high durability or something to deter thieves. We're in the wrong place to be carrying gold.
>>
>>2688687
HAVE YOU NO FAITH IN ELF BOI'S HEALTHY VEGGIES, HEATHEN?
>>
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>>2687957
>>2687998
>>2688022
>>2688024
>>2688274
>>2688419
>>2688501
>>2688687

Hmm, a room's a given but you haven't eaten anything since that rabbit's leg this morning. You're hungry, it's cheap, and the miners are slurping loud enough to convice you to dole out the coin for a bowl. "Ma'am, I'd like to rent a room for the night and purchase a bowl of your pork and lentil stew."

The withered crone stretches out an open palm and after a moment of staring in confusion, sudden clarity strikes and you dump a silver and eight coppers into her hand. It clamps shut and she deposits the coins somewhere beneath the counter. She stares into your eyes for nearly a full minute before she gives a hacking cough and replies. "Your room is the fourth to the left. There's no a key, break anything," she waves her hand toward the bouncer by the door, "and my nephew will break you. Here's the stew, eat up."

A cracked bowl of a cloudy semi-liquid is slid to you, and you can't make heads or tails of its contents. It's disgusting but you've already spent money on it and you'll be damned if you'll waste good coin! Throwing common sense to the wayside, you pick up a wooden spoon, carefully scrape a piece of it from the top, and gently bring it to your lips.

...

It's honestly not that bad, and in ten minutes, your belly's full and the bowl's empty. Out of lingering hunger, you ask, "C-could I get a refill?" The barkeeper gives you the faintest of smiles and snatches the bowl from the countertop. "Only if you empty eight coppers from your coin-purse. Fork it over or scram, you're taking up a stool." Her every word drips with implied disdain, and it might just be your imagination, but it almost seems like there's a bit less than before. You hurry to your room, moving to avoid a stumbling drunk with a rusted mace, and enter.

It's nothing special, you got what you paid for. A moth-eaten rug, a mostly spotless bed of straw, and a faintly glowing wax candle. You sit on the corner of the straw and stare at the closed door which is held in place by only the thinnest of latches. This is a rough place and if you were smart, you wouldn't be carrying gold, but you are, and it comes to mind it's vulnerable. You take out your coin-purse, set it on your lap, and go into a familiar meditative trance...

> Roll three 1d100's
>>
Rolled 75 (1d100)

>>2689089
Roll THREE? You feeling alright, QM?
>>
Rolled 12 (1d100)

>>2689089
>>
Rolled 27 (1d100)

>>2689089
>>
Rolled 97 (1d100)

>>2689089
>>
Rolled 7 (1d100)

>>2689089
>>
>>2689108
>being late
>>
>>2689115
I was legit eating the same time, the MC ate.
The talk of pork and lentil stew made me hungry
>>
>>2689094
Well, we're enchanting stuff.

Either that or it's a LOT of random events.
>>
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>>2689094
>>2689099
>>2689105

As it is, the coin purse is open, its strings vulnerable to anyone with a set of slippery fingers. You'll have to change that, and you do by immersing yourself into the purse. It is small, fitting in the palm of your hand, and simple, a sack drawn shut by taut strings. You apply a weak stagnant enchantment to the the pouch, but you don't stop there. The strings are key, and with the careful application of arcane energy, you bind its threads closer together, and gently opening and closing the purse, you synchronize the arcane with the shifting of the motion.

When the trance fades and lucidity returns, you're pleased with your work. Your coin purse might as well be a wooden buckler for all the good knifing it will do, and at a thought, its strings untie themselves, fall limp, and reunite to close the pouch. It's not a particularly costly enchantment in terms of time or arcane energy expended, but it's now nigh impossible for any but a master pickpocket or one with magical tools to rob you of your hard-earned currency. Of course, there's nothing preventing a thug from bashing your head and fiddling with it over your twitching corpse, but if you're perceptive enough to keep an eye out, that shouldn't come to pass.

You still have two or three hours left before night-time. How should you spend them?

> You'll mingle with the miners and see if you can't pick up on any rumors.
> You'll meditate in your room and try to further understand the arcane.
> You'll speak with the barkeeper, and see if you can't see what she's hiding.
>>
>>2689644
>> You'll meditate in your room and try to further understand the arcane.
Talking with people is a sure way to get unneeded attention.
Did your Uncle, come visit you again? :)
>>
>>2689644
>> You'll meditate in your room and try to further understand the arcane.
Rumors and sweet talking the barkeep can wait for another day.
Let us meditate but keep track of the time.
>>
>>2689644
I do want to talk with the barkeep, but let's do it another time.
>Meditate
>>
>>2689094

Healthy as a horse. You have three Ranks in Enchantment, which means you roll best of three when enchanting.

>>2689659

He crashed on my couch overnight and left for the three hour drive back to his house at the first crack of dawn.
>>
>>2689746
How much do horses/farm animals cost?
We could buy chickens/geese for there eggs productions. Goats and Cows for milk, goat would be more suitable for the mountains.
>>
>>2689780
that is a really good idea, a cart and a bunch of chickens, maybe even some seeds and farming implements , would back up the story about homesteading
>>
>>2689780
>>2689934
I like goats, I definitely up for buying one.
>>
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>>2689644
> You'll meditate in your room and try to further understand the arcane.
Meditate and focus on the mountain and piss off the spirit that dwells there like the last quest. What could go wrong?
>>
>>2689780
>>2689934
>>2689997

The baseline price is one gold for a hen, three gold for a goat, and ten gold for a cow. Keep in mind, most farmers are lucky to make a silver in a week.

>>2689659
>>2689719
>>2689733
>>2690066

Hmm...

> Describe your meditation.
>>
>>2690107
it's not about the profit, it's about the self subsistence
>>
>>2690107
Focus on the veil between our world and the world we draw magic from, See how our magic flows throughout our body and where we draw our power from. Right now just move some "mana" around our body and maybe lift some pebbles and see where we draw our magic from.
>>
>>2690107
To better understand magic we have to
>Clear our mind
>Focus on just the idea of arcane, is it intertwined with our soul or is it just a force in the world we have a small access point into it? Increasing our powers will make this access point bigger allowing small drops of magic to flood gates of magic
>>
>>2690116
It's not about it being about profit.
It's about dropping months worth of gold in town in one day immediately after telling the elf we wouldn't.
>>
>>2690120
Basically this
>>
>>2690120
Sure
>>
>>2690120
>>2690325
>>2690386

> Roll one 1d100
>>
Rolled 72 (1d100)

>>2690411
>>
Rolled 9 (1d100)

>>2690411
>>
Rolled 22 (1d100)

>>2690411
>>2690418
Good roll
>>
>>2690107
Does farmboy know any famous wizards?
>>
>>2690485
I doubt farm boy can even read. Best we got is oral traditions from our village and family. If we're the average run of the mill peasant
>>
>>2690504
yeah probably
There at least be some rumors
>>
>>2690411
I have a question that needs answering all the sudden; are wizards still considered mortal? Can a wizard live significantly longer than the average man if he isn't killed before old age takes him?
>>
>>2690485
>Farmboy
Kek
>>
>>2690560
i hated that lady so damn much
>>
>>2690564
Did you kill her and her cuck brother like everyone else?
>>
>>2690564
sadly no, I wanted to be a good guy. I should go back and kill them
>>
I think someone mentioned that we could enchant ourselves to the point where we don't age. Like the meat, no decay.
>>
>>2690601
We concluded that we may not be able to make new memories if that happens. We wouldn't be able to learn anymore
>>
>>2690603
Oh, that sucks. Maybe something for our body, but not our mind? Also, what's our aspiring master wizards name?
>>
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>>2690120
>>2690418

The ancient barkeep and drunken miners can wait. Tonight, you intend to ascertain the origins of the arcane, and thus, come to a clearer understanding of the force that drives you. Once you've imbued an enchantment on the lock to ensure it won't break, you snuff out the candle to ensure partial darkness in the windowless room, and recline by the hay in a cross-legged position. Though mere days you had to willfully focus, now, your third eye sees on reflex alone.

A dim haze of faint, colorless light lingers all around you, imperceptible to the untrained initiate. A masterless apprentice you may be, but an amateur you are not, and the ambient arcane is as clear as the break of dawn in a starless night. Slowly, you clear your mind and focus inward, expanding your perception to encompass your sense of self. The background energy is as nothing before you, whereas the room is a subdued pale, a lack of color more than any presence, each and every facet of your soul overflows with prismatic color, some, myriad mundane hues, and others, such as cannot be described by any but the sage and the mad.

You feel you should be overwhelmed by your own presence, but it is an integral facet of who you are, and though you cannot comprehend it, on an unconscious level, you can understand it. You focus your mind, as if you intend to lift a stone, and the aura constricts, tightening and darkening ever so slightly, and you see a faint impression of your radiance grasp the lesser arcane, and twisting, this amalgamation sprays the dust from one corner over the rest of the room, coating it, yourself included. For the slightest of moments, your lungs take precedence and you cough, disrupting the trance.

As you light the candle, you sense three hours have passed, but you could've sworn you sat a mere fifteen minutes. Perhaps it impacts your perception of time, or perhaps you're simply interested enough that time seems to fly. Most likely the latter, but you can't discount the former out of hand. That was an... enlightening experience to be certain, but you feel you haven't learned anything that wasn't obvious before. You'll have to dig deeper next time, but first, you need to sumrise what you've seen.

> Following your meditations, what are your conclusions on the nature of the arcane? [Write In]
>>
>>2690755

> *mere days ago

This time I proofread, I swear it!
>>
>>2690755
Arcane energy is all around us, like oxygen, it is invisible yet you can feel it and it's is a fundamental building block of life. The energy around us is always there and you only need the power to shape it. When we moved the rock the aura changed and our will was imposed on the energy shaping it to our needs, which was the movement of the dust.
>>
>>2690755
>> Following your meditations, what are your conclusions on the nature of the arcane? [Write In]
It seems to bend to a wizard's will, with a dash of experience and practical application required. Can only imagine what a battle between wizards would look like. Would be more of a battle of wills, whoever has the stronger will, wins.
>>
>>2690806
Would the will maybe considered our "mana pool" as in willpower.
>>
>mfw when my computer dies as I was about to hit "Post"

>>2690609
No clue for both of your questions
>>2690755
>summarize
why tf am i back in school
Our aura bends the arcane and wills it to do our bidding. Since I don't think we can change the color of the arcane to mimic ours, the best we can do is bop it.
I think the colors of our soul represent our desires, or separate aspects of yourself.
We have no clue if the arcane has a will of its own. If it does, it's pretty weak. We also have no idea if bending the arcane with greater care will advantage us.
We can we give the arcane massages? Will it give us a goodnight kiss like any good homie would? I need more answers
>>
>>2690755
>Though mere days you had to willfully focus, now, your third eye sees on reflex alone.
Here we are effectively leaving the normal human perception of reality, and entering the arcane one. As we normalize to the concept, it becomes easier to make the switch.

>A dim haze of faint, colorless light lingers all around you, imperceptible to the untrained initiate. A masterless apprentice you may be, but an amateur you are not, and the ambient arcane is as clear as the break of dawn in a starless night. Slowly, you clear your mind and focus inward, expanding your perception to encompass your sense of self. The background energy is as nothing before you, whereas the room is a subdued pale, a lack of color more than any presence, each and every facet of your soul overflows with prismatic color, some, myriad mundane hues, and others, such as cannot be described by any but the sage and the mad.
While we are in a different perception of reality, we are still human, and thus use imperfect categorizations to comprehend reality: in this case, color. We can see our soul is fundamentally different to the "lesser", more prolific arcane energy around us, as its color is lurid compared to the stale background.

>You feel you should be overwhelmed by your own presence, but it is an integral facet of who you are, and though you cannot comprehend it, on an unconscious level, you can understand it.
Here we are nearly overwhelmed by such a reality, but we are becoming used to this thinking, and we have taken the edge off it.

>You focus your mind, as if you intend to lift a stone, and the aura constricts, tightening and darkening ever so slightly, and you see a faint impression of your radiance grasp the lesser arcane, and twisting, this amalgamation sprays the dust from one corner over the rest of the room, coating it, yourself included. For the slightest of moments, your lungs take precedence and you cough, disrupting the trance.
As if walking out of the hospital, our ability to move the arcane is limping. Our control is weak, but we can easily think in this interpretation of reality, which is a major milestone. Thinking and moving brand new muscles are two very different things.
>>
>>2691192
Support
>>
>>2684534
link or archive to first thread?
>>
>>2691798
>>>2658018
https://boards.4chan.org/qst/thread/2658018#top
>>
>>2691798

Enjoy.

http://suptg.thisisnotatrueending.com/qstarchive/2658018/
>>
>>2691810
>>2691813
thanks
>>
>>2691192
>>2690797
support
>>
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>>2690797
>>2690806
>>2690904
>>2691192

You ponder for some time, then deduce the following from what you've seen.

> Arcane energy is an omnipresent, normally imperceptible force, and a fundamental building block of life.
> By exerting your aura onto the arcane you are able to bend it to your will, with experience and practical application playing a non-insignificant part in the outcome.
> As a wizard, the arcane submits to your will without issue, the only caveat being you must first acclimate your aura to be understood.
> In a hypothetical battle between wizards, the strongest-willed would reign victorious.
> The colors in your aura represent separate aspects of yourself, and as you are unable to change the color of the arcane, you are only able to force it.
> There are two perceptions of reality, the mundane and the arcane, separated by a mental barrier.
> When perceiving the arcane, your mind remains human and thus defines it in imperfect categorization to aid comprehension.
> You were nearly overwhelmed by the arcane perception, but by routinely meditating, you have built a tolerance for the strangeness of the arcane sight.
> You lack control of the arcane, but you have only begun to perceive it, and have yet to reach your full potential.

You feel your theories are true, or at least close enough to the truth you aren't yet experienced enough to separate it from falsehood. A deep-seated impulse indicates you've only broken the tip of the iceberg and there is much you do not yet know. That said, you've slowly but steadily made progress, and in time, you feel you'll come to a more complete understanding. Sigh, who knew wizardry would be so complicated? You really ought to document this all, maybe in a book of some sort. During your youth, your father took the time to teach you your numbers and letters to keep documents for the farmer's market. Books are expensive though, and since you haven't had much practice, you're a poor reader, and a worse writer. Worse comes to worst, you're at least literate, which is more than most can say.

> [1/2]
>>
>>2691881

Enough wasting time, the elf's waiting for you and you're itching to put your talents to good use. When you leave, none of the late night drinkers and gamblers take heed and you notice the girl from the fireplace is (wo)manning the bar in the old crone's stead. But that's none of your concern and you don't stop to talk, you have a mission in mind, and the sooner you get it over with, the better. Seeing as the moon is high in the sky, Djaylor's store, but when you twist the doorknob, it opens without complaint.

You enter, shut and latch the door behind you out of latent paranoia, and make your way to the attic. There, you can see Djaylor polishing what appears to be a bejweled egg, and alongside him, a stack of ten to twelve pick axes. Attentive as he is, he's the first to break the ice. "Wizard, I've been eager to see you in action. The sooner you've enchanted these picks, the sooner they can be on sale, and the sooner we can both be rich, or at least, comfortably wealthy." The elf places the bejeweled egg in a cup-holder, turns to face you, claps his hands together, and greeedily grins.

"Let's see what you can do, wizard."

> Roll three 1d100

> [2/2]
>>
Rolled 19 (1d100)

>>2691884
Watch this nat 100
>>
Rolled 9 (1d100)

>>2691884
>>
Rolled 13 (1d100)

>>2691884
>>
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>>2691885
>>2691892
>>2691897
>19
>13
>3
>>
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>>2691885
>>2691892
>>2691897
Wizard's luck™
>>
Rolled 36 (1d100)

>>2691884
>>
>>2691885
>>2691892
>>2691897

Well, that's about what I'd expect from the first day on a job.
>>
Rolled 25 (1d100)

>>2691885
>>2691892
>>2691897
Imagine what could've been. So far we're a bit of a retard wizard.
>>
>>2691885
>>2691892
>>2691897
Honestly, these rolls were so bad I thought the roll was a 1d20.
>>
Rolled 27 (1d100)

>>2691885
>>2691892
>>2691897
Big oof
I'm always late so I'm rolling anyways
>>
>>2692126
It wasn't any better
>>
Rolled 32 (1d100)

lets see if i have the same luck
>>
The dice gods aren't in a good mood today
>>
Rolled 33 (1d100)

>>
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>>2691885
>>2691892
>>2691897
>>2691920
>>2692054
>>2692126
>>2692386
>>2692402
Highest roll is 36.
Dice Gods hate us.

What are the odds for rolls this low?
>>
>>2692402
Hooray.
I've saved us.
>>
Rolled 78 (1d100)

>>2692410
>What are the odds for rolls this low?
Not a probability expert, but I think there's a 0.028% chance of rolling under 37 eight times in a row on a 1d100.
And a 36% chance this roll will be.
>>
>>2692431
If I remember, what I learned in school it would be
.00028% chance of 8 rolls under 37.
Since each roll is 36% under 37 of 100. I did 36% times itself 8 times
I could be wrong since it been years
>>
>>2692459
One of us screwed up the decimals.
>>
>>2691885
>>2691892
>>2691897

HAHAHAHAHAHAH
im sorry but the epic writeup preceeding the "going public" with our wizard skills for the first time preceeding these absolute shit rolls makes this so fucking funny.

also, 8 rolls and we cant break 40? wtf?
>>
YOU GUYS DON'T UNDERSTAND:
We are clearly trying to hide our true power level to the elf by jobbing extra-hard
;_;
>>
>>2692803
Or more likely we exhausted ourselves after a two or three tools, as we've never enchanted so much stuff in a single go.
>>
>>2692811
Maybe we fuck up so bad, that our horrible roll will have the opposite effect of what we wanted to do
>>
>>2692819
make the tools crumble and hope he is impressed with our epic destruction skills
>>
>>2692836
It would place us in so much debt it's not even funny.
We dun goof'd
>>
>>2691885
>>2691892
>>2691897
>>2691920
>>2692054
>>2692126
>>2692386
>>2692402

Hahaha. Nice. Write-up incoming, my apologies for the lack of steady updates but I've been busy running errands for my grandma, prepping for fourth of july, and wrestling with captcha. Tomorrow, I doubt I'll be able to squeeze any more than one or two, if that, but I'll do what I can.

>>2690485
>>2690504
>>2690513

You know of many famous wizards, via legends passed down through the generations and tales told by drunks with less good sense than free-time.

Would you like to hear of a wizard?

>>2690518

Wizards are not considered mortal and in the eyes of the average commoner, are on the level of a demigod, but with none of the divinity, potentially twice the power, and even more prone to insanity.
>>
>>2694649
Oh shit, so a wizard will live forever so long as someone doesn't kill him?
>>
>>2691885

You step forward, take the nearest pickaxe into your hands, and close your eyes in focus. Unfortunately, the spirit of pick-axe refuses to change at your command, and when you attempt to brute force the enchantment, a loud crumbling noise is heard. A sudden painful throbbing lances your temples, and you open your eyes to see the tool has been pitted with rust and rendered utterly worthless. Djaylor curses and is visibly fuming with disappointment. "Thirty gold, cast to the gutter! What happened human!?! I thought you were a wizard, not a charlatan!"

You try to reply, but the headache is too much to handle, and you stutter. Seeing your condition, the elf gives a frustated sigh. "You may be a wizard, but you're an amateur enchanter. It's my fault as much as yours, I shouldn't have expected this much from you this early." An apology is on your tongue when the pain redoubles and resides, you manage a vehement curse and the trader's face belies his concern. "Ah, you must've overstretched yourself and made a miscast. I'm afraid there's nothing to do for it but wait, and upon recovery, attempt your enchantment once again."

The headache eases up ever so slightly and you mutter. "Overextended myself! I'm a wizard, with enough arcane energy to rival the confluence of Ley Lines!" Djaylor scoffs. "Do you find magic so one-dimensional? It's not about the energy you use to influence reality, it's about the mindset with which you weave it! For the god's sake, I'm an artificer, and even I know this..."

His criticism stings but it hurts all the more since you know it's true. You took the enchantment for granted, barely bother to trance yourself, and when you hit a snag, you flooded it with the arcane. What a waste of a tool, and you can't be making excuses, because the next miscast might not be so benign as a temporary migraine. The scorn in the elf's voice is gone. "Do you think you'll be ready by tomorrow?" You nod, "I-I hope so." His response is as gentle as would be reasonable, but the consequence of failure remains. "Try to get some sleep and remember, do better next time, that ten gold is coming out of your coin purse!"

You don't think you've ever been this eager to sleep on a bed of straw.

> Roll three 1d100
>>
Rolled 99 (1d100)

>>2694769
Watch this nat 100
>>
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>>2694783
>99
Fuck so close
>>
>>2694664

No, not directly. The gift of wizardry does not grant outright immortality, but it does grant mastery of magic, which confers myriad ways to extend a clever wizard's life. Legends tell of 'ordinary' wizards living to be centuries old, but you're not sure if that's an embellishment or the byproduct of constantly serving as a vessel to an obscene amount of arcane energy.

>>2694769

The three 1d100 is for recovery, keep in mind, you're a hardy former farmboy, the migraine is magical in nature, and you're a neophyte wizard.
>>
>>2694795
>The three 1d100 is for recovery
Well we recovered pretty well, now we need to see if our luck holds when we enchant tomorrow
>>
Rolled 76 (1d100)

>>2694769
>>
>>2694783
Damn, nice fucking roll.
>>
>>2694649
>wrestling
!
>with captcha
what a letdown...
>Would you like to hear of a wizard?
Sadly I'd rather progress through the story. Maybe when you'll have more time for your write-ins; gotta make the updates spicy.
>Wizards are not considered mortal
nice
>are on the level of a demigod
n i c e
>potentially twice the power
N I C E
>and even more prone to insanity
not nice...
>>
Rolled 73 (1d100)

>>2694769
>>
>>2694827
Bah, they only think wizards are insane because they cannot see. They do not understand. They lack comprehension of the arcane and how it surrounds, nay suffuses all of existence.
>>
Rolled 69 (1d100)

>>2694769
>>
Give me my update
>>
Please don't die on us OP!
>>
>>2694783

The Thirsty Troll's bed of straw might as well have been made of the softest silk, and though you don't remember them, your dreams are quite pleasant. You awaken feeling refreshed, but more than that, your soul feels more 'open' to the arcane around you. If you're careful, you should have little difficulty recouping yesterday's failure, and as you dress yourself and dispel the latch's enchantment, you feel a burning inspiration.

> The wizard is well-rested, and receives a +10 on today's magic-related rolls!

When you reach the main room, there's only a handful of early (and late) drinkers and seeing a distinct lack of light coming from the doorway, you realize you've under-slept! The old lady isn't at the counter, the bouncer is nowhere to be seen, and as far as you can tell the only awake inn-staffer is the young girl from yesterday.

She calls out, "Ser, ye plannin' on stayin' another night, or d'ye have arrangements? If so, that'll be one silver n' if not, ye've got 'til noon to pack yer things!"

You could likely stay at the miner's encampment for free, but you'd lack privacy, and only one silver is a small price to pay for secrecy and proximity to the elven artificer.

> Do you want to rent the room another night?

> Yes
> No
>>
>>2699283
>> Yes
>>
>>2699283
>> The wizard is well-rested, and receives a +10 on today's magic-related rolls!
NOICE

> Yes
It's worth it, at least for another night so we can actually get some enchanting work done for our 'business partner.'
>>
>>2699283
> You could likely stay at the miner's encampment for free, but you'd lack privacy, and only one silver is a small price to pay for secrecy and proximity to the elven artificer.

> Do you want to rent the room another night?

> Yes
> yes
> yes

Thank you for telling us the answer op love u one more night
>>
>>2699283
> Yes

Thanks for not being kill OP, welcome back!
>>
>>2699283
> Yes
it's cheap for the risk it mitigates
>>
>>2699283
>Yes
Glad you've returned, Arbitrator, I'm loving this quest.
>>
>>2699283
>Yes

Never doubted you'd return, QM.
>>
>>2699283
Seductively say yes while licking the lips and eyeing her like a hungry wolf.
>>
>>2700158
>>2699283
>yes, and would you consider waving the fee if i were to satisfy some of your womanly urges
>>
>>2700449
ah used trip f that oh well
>>
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>>2699288
>>2699293
>>2699320
>>2699378
>>2699471
>>2699643
>>2699917
>>2700158


Remembering how easily Djaylor uncovered your true nature, the word "YES." slips your lips before it comes to mind. The barkeep's voice takes on a serious tone, "Whores're that good huh?" You can feel your cheeks flushing as she chuckles. "Calm down, jus' givin' ye a hard time." As your face warms and you begin to sweat, an indescribable, primal horror grips you. NO! Enough! You are a wizard, and you will not allow some lowly bar wench to fluster you! "Uh, o-okay."

"Sure thing sugar." Oh no. You do your best to tune out the smirking miner's faces, ignore her sly grin, hand her a silver coin, and all but run back to your room. When you slam the door and sink to the floor, it hits you. There's no way you can head back there, not now, not after that. You have no choice but to wait for all of this to blow over, but that might be such a bad thing. After all, it isn't every day you wake up feeling this refreshed, maybe you could make some real headway on your research.

How do you focus your meditations?

> [Write-In]
>>
>>2700470

>*might not be
>>
>>2700470
Focus on the lesser arcane and its nature. Why and how it bends to your will.

Also farmboy's gonna get fucking seduced by succubi and his soul will be lost 100% guarantee
>>
>>2700470
Mull over the suggestion Djaylor gave you and try to incorporate it into our meditation.
>>
>>2700583
This
>>
>>2700470
enchant our sword if we can
>>
>>2700611
Yeah, we should enchant our sword
>>
>>2700611
+1
>>
>>2700611
Supporting.
>>
>>2700470
>>2700611
>enchant our sword
>>
>>2700611
>>2700612
>>2700633
>>2700794
>>2700967

I've eaten and drank so much barbecue and cheap booze I can barely think and it's not even fourth of July yet.

> Roll three 1d100+10
>>
Rolled 33 + 10 (1d100 + 10)

>>2701002
>>
Rolled 54 + 10 (1d100 + 10)

>>2701002
Watch this Nat 100
>>
Rolled 91 + 10 (1d100 + 10)

>>2701002
>>
>>2701014
Thank you anon
>>2701002
Sounds like a good way to spend the days leading up to 4th of July
>>
>>2701014
SAVED
>>
We're going to have a kickass shortsword
>>
>>2701040
It'll go right through armor like butter.
>>
>>2701151
Yum.
>>
>>2701151
That good of a roll, It could buff us with +strength or some shit like that. As it's the logical next step in enchantment
>>
>>2701453
>>2701348
>>2701151
>>2701014

...So what does happen with a roll over a hundred anyhow? Does our sword talk now? Or does it just phase through armor?
>>
>>2701002
hope you're having a good time OP
>>2701014
saved.png
>>2701557
Masamune and Excalibur suddenly materialize in the room and fuse together to create a weapon to surpass Metal Gear
>>
>>2701557
Maybe the sword gets some geomancy power and can change shape on the fly to some extent.
>>
>>2702114
Who needs golems when you have a magic sword.
>>
https://www.youtube.com/watch?v=V1w7tdltcMg
>>
Is OP ded? Did he blow his fingers off with a homemade m80?
>>
>>2703544
More like he's American and is more busy right before 4th of July
>>
>>2701002
Fourth of July is over where is my update!
>>
>>2705125
he's probably asleep or hungover
>>
>>2705125
At least wait for him to sleep it off. Fireworks are still going and keeping people awake.
>>
The fireworks are finished and all that's left of the barbeque is leftovers. I'm in the process of recovering from a gnarly hangover at two in the morning, and we'll be resuming the quest as scheduled shortly. Euros, burgers, we're all /qst/ers, and I hope everyone enjoyed themselves, wherever they are.

>>2701014
>>2701036
>>2701040
>>2701040
>>2701151
>>2701348
>>2701453
>>2701557
>>2701582
>>2702114
>>2702136

Impressive. What moderately powerful enchantment would you like to imbue the shortsword with? Anything, within reason, is on the table.
>>
>>2705312
Can it prevent natural healing of the wounds it causes? I guess mechanically it'd be a bleed effect?
>>
>>2705312
I was going to say flame sword, but it would be too noticeable
>Returning
So if it get lost or throw away from us in combat it comes back to us.
Or
>Ghost blade
Like our Opponents cannot see the weapon itself, only us. Real useful since people will just see us swinging around our fist and they get stabbed by the ghost blade.

That's my input, let me know if it's too OP and what anons think
>>
>>2705426
returning could be great not just because its great to not lose things, but also throw sword behind guy, he laughs at you for being stupid, and then he gets a sword through his back.
I think it'd be rather complex though, it has to move itself of its own will back to a specific point that is near constantly moving and only land there with a specific part of its self(handle), and also range of it would be an issue.
Ghost blade seems nice but I think we'd want to use the sword enough to get a grasp for its length so we can gauge reach visually before we remove our own ability to see it
>>
>>2705458
Yeah, so I think we should go with simple enchantments of Sharpness, Durability, Lightness that our 96 roll pickaxe has.
Bleed effect, flame, shock, or frost could work.
I'm thinking increasing the user strength or abilities would be more powerful than moderately.
>>
>>2705312
A sword that can hurt the enemy by making contact with their shadow?
>>
>>2705312
How about Paralysis?
>>
>>2705317
A sword that sucks out blood/causes massive bleeding would be pretty cool, but gonna have to support >>2705426, either of these two sound the most fun
>>
>>2705317

That could be done, though at your current skill level it would only double the amount of time required to naturally recover.

>>2705426
>>2705458
>>2705476

> Fire-Blade

This is an incredibly simple enchantment and anyone with rudimentary knowledge of enchantment and pyromancy could do it, the only problem is the large amount of arcane energy extended use tends to drain, and as you lack knowledge of pyromancy, you'd have to roll three 1d100-5 to have a functioning enchantment.

> Returning

This is a possible enchantment, but since you have no skill in the divination or aeromancy required for the blade to track your location and fly to you, you'd need to roll three 1d100-20 to beat a hidden DC to have a functioning enchantment.

> Ghost-Blade

This is a simple enchantment, as it only applies to one of the five senses but it is an Illusion enchantment and as you lack knowledge of the discipline, you'd have to roll three 1d100-10 to have a functioning enchantment.

You are correct, attribute enhancing enchantments are highly complex, and while you have the power to attempt one, your lack of knowledge and experience would ensure a difficult time.

>>2705678

A blade that sucks out blood would be relatively simple, insofar as enchantments effecting anatomy are concerned, but you haven't done it before, so you'd have to roll three 1d100 to have a functioning enchantment.
>>
>>2705817
I'd rather just have an enchantment that makes the metal of the sword impossibly sharp. So sharp you could hack through a full grown tree in a couple swings.
>>
>>2705817
Let's just go with the simple enchantments of Sharpness, Durability, Lightness our roll should have been enough. Maybe since it's 101 roll maybe a bit sharper than normally enchanted
>>
>>2705817
Can we add geomancy to the sword so it can change shape? Like make it into a belt when not in use to keep it hidden or extend its lenght in mid sword swing to get an edge in combat?
>>
>>2705817
>>2705890

Mono-edge blade best blade.
>>
>>2705817
Make our sword like Raiden's in Metal Gear solid, able to cut anything like butter
>Sharp Sword
>>
>>2705982
>>2705966
>>2705890
>>2705817
I vote for quality razor blade.
>>
>>2705655
>>2705678
Paralysis and bleed would be pretty useful
>>
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>>2705817
OK hear me out, how about we enchant a ring that goes along with the sword. The sword always appears where the ring is. So it's not following us but whoever has the ring. I think it would he easier to enchant it this way, because enchanting it to follow a person is harder than an item we can enchant that links the two magically.
Just a thought.
>>
>>2705817
OP you still alive?
We want the Very sharp Sword
>>
>>2706778
Solid idea for later, after OP is resurrected.
>>
punctoblade, the pointiest of swords
>>
Don't worry everyone, I'm still alive, I've just been swamped with after-party clean-up and watching my nephew, nieces, and baby cousin. I'll update soon, archive what little progress we've made in this thread, and resume in earnest.

>>2705525

I overlooked this one. You have a vague feeling an enchantment like that is possible, but as you have an utter lack of knowledge about shadows beyond frivolous folklore and idle superstition, you don't have any frame of reference to attempt the imbuement.

>>2705953

You could, but your limited level of skill in geomancy would make it challenging to accomplish.

>>2706778

Correct. The simpler the subject of an enchantment is, the easier it is to enchant. Living creatures tend to be much more complicated, (and their enchantments, by neccisity, much more intricate) than basic geometric shapes, which are comparatively child's play. Remotely linking items isn't the easiest facet of artifice, not to mention you're no diviner, but you have a talent for enchantment, and could manage it much better than any hedge mage.

>>2705826
>>2705890
>>2705966
>>2705982
>>2706048
>>2706891
>>2707124

Edgy blade it is. I'll try not to keep you waiting too long.
>>
>>2707206
Divination sounds really fucking useful
>>
>>2707230
Sounds like the next tree we invest in.
>>
>>2707243
I want me some tarot cards nigga
>>
>>2707284
"re"
tarot is not divination
only frauds use it that way
>>
>>2707989
>tarot is not divination
>only frauds use it that way
This is very odd to me.
1. If only frauds use tarot that way, how do non-fraudulent individuals use tarot?
2. What possible use of tarot (aside from the Amber use) would NOT be considered divination?
3. Even if one believes that the divination is fraudulent, isn't it still divination?

I suspect that either your understanding of divination is flawed or you have something you're trying to say about tarot that's not clear.
>>
>>2707206
>I'll try not to keep you waiting too long
>10 hours later
Let's just learn all types of magic to turn lead into gold to make that easy cash. Say it's from our "mine"
>>
>>2707206
>"sword but sharper" wins
Why are you people so boring
>>
>>2708108
Anything else would us have to roll again in schools of magic we're untrained with.
>>
>>2708108
Because we're a very novice wizard and the dice have chastened us frequently.
>>
>>2708108
Nigga we don't know how to do but the most basic of shit. We are a beginner of beginners wizard.
>>
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Grandpa gave me a surprise visit at the crack of dawn, spent the last four hours talking about the women in his youth and eating leftover banana pudding. Good times, writing update now.

> pic related
>>
>>2708108
>Toddler learns to walk unassisted
>Proud parents show off ability by having kid stride across the living room
>This anon is disgusted
>"Why are you people so boring?"
>Dejectedly hauls away unused tightrope and shark tank
>>
>>2705890
>>2705966
>>2705982
>>2706048
>>2706891
>>2707124

Earlier, that thief could've killed you and it would've been your fault too, because only a fool walks the streets unprepared. You're tempted to focus on your geomancy, but there's not enough dirt to work with and besides that, you're a more competent enchanter, and for once, you have a quality blade to work with.

You draw the blacksmith's short-sword from its scabbed, and examine it more closely. There's not a hint of arcane in it, regardless it's skillfully done piece of work, with smooth sides and a sharp edge. Perhaps that edge could be sharper. You grip the hidebound pommel in both hands, and lay the keen tip into the dust between your feet. Already, your mind enters the iron, subtly shifting its minute imperfections into unnatural enhancements, and a mere morsel of your innate energy is enough to ensure it persists for decades.

The enchantment is fine work in and of itself, but you know you could do better, and you're far from finished. Four hours you spiritually labor, and when the time comes to pass you've done all that can done, the short-sword is lighter than a dagger and sturdier than a thick steel shield. This is impressive, but not nearly so much as the edge.

You carefully move so that the short-sword points toward the wall, and grabbing a thin piece of straw, you toss it onto the blade. As you wait with baited breath, you feel as much as hear an imperceptible, as two pieces of straw descend to either side. Out of curiosity more than anything, you poke toward the wall and are momentarily frustrated when it seems you can't reach it, but stunned when you realize why. You've stabbed a hole through almost a foot of solid log, and the edge is sharp enough you couldn't even tell it was there!

Thankfully, the sword is short enough it didn't breach through to the hall, but you had a mere inch to spare, if that. Concerned you might've scuffed it, you look at the point and are ecstatic to find the blade is no less pristine than when you began! You feel your efforts at enchantment were an overwhelming success, far surpassing your expectations to the point you're confident this is the best blade within three mountains, and that does wonders for your self-confidence.

Now that you've enchanted the software with lightness, durability, and extreme sharpness, what would you like to do?

> Go downstairs and see if you can't while away the rest of the day with a card game.
> Go downstairs and see if you can't speak to that old crone, or failing that, the young barkeep.
> Stay upstairs and continue your meditations, you have hours left and you want to make use of them.
> Stay upstairs and take a nap, you're already well-rested, but if you slept, you'd be at the top of your game tonight.
>>
>>2708335
>> Stay upstairs and take a nap, you're already well-rested, but if you slept, you'd be at the top of your game tonight.
Want to get well-rested for our pickaxe game than go back to our home
>>
>>2708335
>Sleep
>>
>>2708335
>Out of curiosity more than anything, you poke toward the wall and are momentarily frustrated when it seems you can't reach it, but stunned when you realize why. You've stabbed a hole through almost a foot of solid log, and the edge is sharp enough you couldn't even tell it was there!
Fuck yeah, we've created an artifact people would actually kill for.
>>
>>2708359
Pointy Sword was a good choice. Able to cut through armor, I would think but it would make short work against Harpies
>>
>>2708335
>> Stay upstairs and continue your meditations, you have hours left and you want to make use of them.
AFTER enchanting the scabbard for simple durability.
Don't want to slice through it and our leg accidentally.
>>
>>2708492
Damn it.
I meant to say enchant the scabbard, then nap.
>>
>>2708492
I did forget about the Scabbard
>>2708335
+1 To the scabbard enchantment for durability so it doesn't cut our leg than nap
>>
>>2708492
Support
>>
>sleep
>>2708359
PUNCTOBLADE, DESTROYER OF WALLS
>>
>>2708492
This
>>
>>2708014
Tarot cards can be used as a card game iirc
>>
>>2708014
look man,
tarot, if you study it, the symbology
you can tell, there is no place for the future or the past within it
it is entirely a psychological search for understanding in the present, you ask a question, you view the cards as an optical language
they contain within them a wisdom cultured in a place and time of religious acceptance, understanding, and most importantly, debate (that being spain and southern france, hence tarot de marseille)
in this time you could find a synagogue, a mosque, and a catholic church all on the same street, and from all of these religions came their priests and and rabbis and imams, and they imbedded within the original tarot symbology that is applicable to any question, and thus wisdom that is applicable to any question
so in other words, the correct usage of the tarot is to ask a question, and draw the cards (typically 3) and then search the cards' symbology for their wisdom, as it relates to the question
luck and chance of course do have a role to play in this, and it is dependent on God to give to you a true enough draw (but here's the secret, if you're good enough at tarot, you don't need God's hand, its convenient, but not necessary)
this is where the divination myth stems from
>>
>>2708741
damn i wasn't expecting this kind of answer
pretty interesting
>>
>>2708791
just remember
waite is a faggot
>>
>>2708335
RIP OP died to Banana Pudding
>Enchant our Scabbard than sleep
>>
>>2708741
>search the cards' symbology for their wisdom, as it relates to the question
Okay, so it is just that your understanding of divination is flawed.

Divination is not necessarily concerning the past or future, but often the present. It's about gaining insight, intuition, or knowledge about a question or situation.
This can be done by many methods, including by searching the cards' symbology for wisdom as it relates to the question.

But you seem to be quite knowledgeable about the cards themselves.

>>2708683
>card game
Fair enough, but I didn't think that's what they meant.
>>
>>2709040
>Divination is not necessarily concerning the past or future, but often the present. It's about gaining insight, intuition, or knowledge about a question or situation.
>This can be done by many methods, including by searching the cards' symbology for wisdom as it relates to the question.
see:
>it is entirely a psychological search for understanding in the present
If you consider divination a psychological search, then we are talking about the same thing, you just call it divination, where as I would simply call it Tarot
I would still argue that to search the future (less so the past, as the Tarot can still stir memories) is fraudulent, and untrue to the purpose of Tarot, given that the future is for the person to decide, not the cards.
>>
>>2709186
>>it is entirely a psychological search for understanding in the present
>If you consider divination a psychological search, then we are talking about the same thing, you just call it divination, where as I would simply call it Tarot
Divination encompasses Tarot, but yes.
More or less.
I wouldn't call it a "psychological search" and I'm not entirely sure what differentiates a search as a "psychological search".
But I certainly would call divination the searching for understanding in the present.
Seriously, divination is very broad.

>I would still argue that to search the future (less so the past, as the Tarot can still stir memories) is fraudulent, and untrue to the purpose of Tarot, given that the future is for the person to decide, not the cards.
To be fair, the paranormal experience regarding Tarot that I am familiar with did not reveal the future at all, simply absurdly in depth levels of insight into the present and recent past.
It's the kind of thing that if you're there first hand, it is unmistakably paranormal.
I went to a "psychic" once that didn't tell me anything that Sherlock Holmes couldn't on his worst day.
This was not that.
This was an innocent, non-profitting individual using tarot cards to answer and resolve life changes and relationship issues of a complete stranger from another culture who had seen the cards and begged for a reading.

Also, personally, I am relatively certain through my own first hand experiences, that time is static and that the future has already been determined by decisions we have yet to make.
That's just my perspective.

But we are certainly agreed that the cards decide and determine nothing.
And that many, probably nearly all, Tarot readers are entirely fraudulent.
>>
>>2709308
>inb4 we /x/ now
>>
>>2709308
That sounds right.
Tarot is probably the least "divine" of all esoteric practices.
It was made as, and is meant to be used as a big box o' wisdom so practical and universal that with a good reader, nobody can find nothing within the cards.
>To be fair, the paranormal experience regarding Tarot that I am familiar with did not reveal the future at all, simply absurdly in depth levels of insight into the present and recent past.
that's exactly how its done
Do you remember what deck the reader used? Or what kind images were on it, like Egyptian, Kabbalistic, Asian, Medieval, Satanic?
>>
>>2709382
We could practice restoration magic if we ever get hurt.
Transformation magic by taking a element and making it into another element. I think taking atoms from a element is easier than adding them. Example Gold -> Tin than Tin -> Gold
Fire magic would be easy if we play with some fire. Same with water, earth, air.
>>
>>2709501
what does that have to do with Tarot?
>>
>>2709382
>Tarot is probably the least "divine" of all esoteric practices.
>It was made as, and is meant to be used as a big box o' wisdom so practical and universal that with a good reader, nobody can find nothing within the cards.
I think I get what you're driving at.
Tarot is a tool.

Checking on the artwork.
Not sure why it matters, considering they don't choose a deck by the artwork, "that's not the focus or point of the tool".
...

They has never relied on the artwork on any tarot deck because
"If you spend too much time on the symbolodgy you forget the purpose of the reading which is to help an individual with a question.
As they are frequently asked by friends, they use a nondescript deck as possible, specifically the outside of the deck was simply paisley. The artwork on the inside was , as nondescript as possible and one could not discern what era country era country or ethnicity the artwork came from.
This was intentional because "the more fanciful the artwork, the more I think the subject will draw their attention to the occult rather than psychology. That being said, it all seems pointless, as it has only been used by parlor magician since the the 1700s.
"However, that doesn't change the fact that sometimes you can start with a purely psychological reading and get the shit shocked out of you in a way that would make even the most die-hard sceptic question the validity of the paranormal.

"But any dipshit that walks into psychic's parlor that's decked out like a gypsy whore's tent are exactly the people who will believe any of the horseshit they get fed."
>>
>>2709533
I used to know people that learn Tarot reading as a hobby. Since they just started all the reading we're general stuff. like the past bad stuff happened but the future is bright
since magic is present than Tarot could have more weight if they are done by the right people.
>>
>>2709539
Artwork matters, because the history of Tarot is that of decks being altered and frankensteined to fit a different occultist tradition.
>"the more fanciful the artwork, the more I think the subject will draw their attention to the occult rather than psychology."
that tells you they're a good reader
That said, the symbology (I find) is the key to the wisdom in Tarot, but you do have to play loose with it to help the person being read. Like I said, many decks are all about the occult symbols they have, when really the original Tarot had a distinct symbology. Too many people look at the cards and try to fit a person's question into them. To really read, you need to look at the cards for advice, not truth. Truth is not the matter of Tarot.
>>2709549
Still don't understand what you're on about.
Tarot in a magical realm is at best looking into the future, and even then it's bastardizing the Tarot in a way I'd like to avoid.
>since magic is present than Tarot could have more weight if they are done by the right people.
Tarot doesn't need "more weight". You're thinking it predicts the future, which it does not do. It is a, as I said before, "box o' wisdom". A pretty picture book made by some very, very wise people.
>>
>>2709595
>To really read, you need to look at the cards for advice, not truth. Truth is not the matter of Tarot.
My response: you clearly have an analytical approach to Tarot.
Your mistake is your assumption and insistence that it is the only way.
I've seen this person glean truth from wisps of nothing that I openly mocked as being out-of-nowhere nonsense only to be conclusively proven wrong.
Tarot is just a tool.
There is, without doubt, wisdom incorporated into the Tarot cards.
Truth is not a matter of the Tarot cards.
Truth is a matter of a Reader.

Their response is pending...
"What happens to your perception of Tarot when the reader asks the subject to think about their question, but not speak it?"

"The symbolism in any deck, is a moot point because one could spend years pontificating the meaning of the Rider Deck, the Aquarian Deck or any other deck they're currently studying but in the end the fact remains that the symbolism of the artwork in each deck is meant to convey one thing, its "definition" in either the major or minor arcana. Any person giving another a tarot reading should already know the exact "interpretation" of the card based on its position in the spread and whether it be upright or reversed. If they don't, they shouldn't be giving anyone readings anyway. Whether or not the "definition" of each card varies among different cultures and religions, I don't know, but I would hope they'd all have more in common with the decks which were initially first widely used in fifteenth century France."

Also,
>Tarot in a magical realm is at best looking into the future
>You're thinking it predicts the future
You are the only one correlating Tarot with solely the future.

>>2709549
>since magic is present than Tarot could have more weight if they are done by the right people.
With magic, Tarot cards could be enchanted to help divination, but our wizard is woefully ignorant.
>>
>>2708335
>enchanted the software

....Magitech computer when?
>>
>>2709736
...Necromantic Computer when?
>>
>>2708342
>>2708346
>>2708492
>>2708496
>>2708499
>>2708560
>>2708623
>>2708650

There's no need to waste what little coin you have gambling away, and you have no desire for a repeat with the blonde, or the crone, for that matter. You'll have time to meditate later, but you'll only have one more chance to enchant the mining tools. Best to get some shut-eye, and have a clear head when that happens, but first, before you forget...

The last thing you need is a severed artery and a gash in the floor. After gently laying the short-sword flat on the ground, you take the scabbard into your hands and feel it. Minutes later, you come to the conclusion that, while the blacksmith is a master of iron and steel, he is no tanner, and it shows. No matter, the crude leather will suit your purposes, mayhap even better than an expertly stitched and embroidered holder, because no-one without a third eye would suspect it of carrying a high-end artifact. As you force your will into the leathers, a flood of arcane energy infuses them, and you open your eyes in time to catch a faint, flickering glow before it fades.

With more care that can be described, you grip the unnaturally sharp short-sword's handle, and slowly, painstakingly, slide it into the scabbard. You then release it, and are pleased to see it doesn't cleave the leathers in twain the instant you do. Solid work, you think it's worthy of a few hour's rest. You set it beside the straw bed, lay on your side facing the door, close your eyes, and try to drift away.

> Roll one 1d100+10 to determine how well the wizard rests
>>
Rolled 36 + 10 (1d100 + 10)

>>2709816
Watch Nat 100
>>
Rolled 17 + 10 (1d100 + 10)

>>2709816
>>
Rolled 60 + 10 (1d100 + 10)

>>2709816
My roll never counts roll:
>>
>>2709718
>Your mistake is your assumption and insistence that it is the only way.
It is the only way I've ever seen.
>I've seen this person glean truth from wisps of nothing that I openly mocked as being out-of-nowhere nonsense only to be conclusively proven wrong.
Example? Want to be sure I know what you're saying before I say anything.
>There is, without doubt, wisdom incorporated into the Tarot cards.
>Truth is not a matter of the Tarot cards.
>Truth is a matter of a Reader.
A reader speaking of Truth, through cards not of Truth, is speaking no Truth at all. Humans rarely speak of Truth, for we don't exist in a true reality. We exist in a human reality. Speaking Truth of someones conscious is to pervert Truth. Joy is not real, it's only a category of feelings. There is no innate law in the Universe that says that joy is and must be joy. Psychology is too "squishy" to be true. Too many conflicts of definitions for it to be true.
>"What happens to your perception of Tarot when the reader asks the subject to think about their question, but not speak it?"
you interpret who they are, based upon how they look, their age, their gender, their apparent personality and then you interpret what cards they have based upon said description
>"The symbolism in any deck, is a moot point because one could spend years pontificating the meaning of the Rider Deck, the Aquarian Deck or any other deck they're currently studying but in the end the fact remains that the symbolism of the artwork in each deck is meant to convey one thing, its "definition" in either the major or minor arcana. Any person giving another a tarot reading should already know the exact "interpretation" of the card based on its position in the spread and whether it be upright or reversed. If they don't, they shouldn't be giving anyone readings anyway. Whether or not the "definition" of each card varies among different cultures and religions, I don't know, but I would hope they'd all have more in common with the decks which were initially first widely used in fifteenth century France."
There is never one "definition" in a card. It only gains a definition when placed in a set of circumstances...(1/2)
>>
>>2709862
(2/2)...Sure, typically the pentacles mean physical wealth, but not always. The pentacle is a representation of the physical on earth. It could also mean physical traits: strength, weakness, attractive, ugly, etc. Sure, typically the cups mean love, but they are a representation of emotion: not just love but perhaps greed. Whether they are flipped or reversed doesn't mean anything. The cards are in essence meant to be looked at upright, saying that their meaning is reversed often doesn't make any sense. How can you flip the Fool? He is the primal creative energy, the essence of God, how can you flip that? To answer the question of if the "definition" of the cards varies: of course they do. That is the reason there are so many decks. Slight alterations in the symbology change many things. Marteau's Magician has 2 dice as opposed to 3 in others, and these changes in the symbology change the meaning: Marteau's dice show 1 and 5 (the devil), underneath which lie 2 and 6, meaning 26, or God in Kabbalistic tradition (the devil is a mask of God). In other decks it is 3 dice showing 7 in total, adding up to 21 (the world). In some they add a fourth leg to the Magician's table. Some remove the animal from the Fool's leg. Some remove the door and steps from the Tower of God, etc. All of this represents alteration to the original wisdom of Tarot (coming from 11th century France, not 15th century).
>Also,
>>Tarot in a magical realm is at best looking into the future
>>You're thinking it predicts the future
>You are the only one correlating Tarot with solely the future.
I would like to hear the other person's story of their own words, but here is what I'm saying:
Logically, the only way to have "more weight" to the Tarot is to make them accurate predictors of the future, and of the past come to think of it. This is not what they do. If this is not what the person meant by "more weight" then let them tell me why I'm wrong. I assume they mean predicting the future, as it is the most common perception of Tarot.
>>
>>2708683
>>2708741
>>2708791
>>2708884
>>2709040
>>2709186
>>2709308
>>2709318
>>2709382
>>2709533
>>2709539
>>2709549
>>2709595
>>2709718

> *hastily scribbles in book of lore*

Fascinating, nice to see anons discussing. There are myriad methods to divine, but you'll learn more about that when you attempt to delve into the discipline.

>>2709501

Clever hypothesis anon...

>>2708947

I could not ask for a better death. Banana pudding is the patrician's desert, only peach cobbler can hope to match.

>>2709736
>>2709778

Kek, I knew I must've missed something.

>>2709827

Ach, you don't receive a bonus, but you don't lose it either.

> Roll three 1d100+10 for enchantment
>>
Rolled 82 + 10 (1d100 + 10)

>>2709871
>>
Rolled 74 + 10 (1d100 + 10)

watch this nat 1
>>2709895
nice roll
btw, we should probably do something about the water elemental we got from elfboi
>>
also
>mfw we got two tarotfags
>mfw we know that because I said "I want me some tarot cards nigga"
>mfw I have tarot cards irl
gib knowledge; I have the Marseille deck
>>
Rolled 24 + 10 (1d100 + 10)

>>2709871
>>
>>2709946
oof.jpeg
>>
>>2709945
>I have the Marseille deck
which Marseille deck?
>>
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>>2709978
this one
"Ancient tarot de Marseille" made by Grimaud. It's the 1981 edition
>>
>>2709997
hm
that's good stuff
what do you know about the Tarot already?
>>
>>2709862
>It is the only way I've ever seen.
Clearly.
And if red was the only color that you had ever seen, that would mean that red was the only color.

>Example? Want to be sure I know what you're saying before I say anything.
Among other examples, they accurately perceived the ability of colonies of bacteria to communicate with each other despite me inaccurately insisting that they were too simple to be capable of doing that.

>>2709862
>A reader speaking of Truth, through cards not of Truth, is speaking no Truth at all. Humans rarely speak of Truth, for we don't exist in a true reality. We exist in a human reality. Speaking Truth of someones conscious is to pervert Truth. Joy is not real, it's only a category of feelings. There is no innate law in the Universe that says that joy is and must be joy. Psychology is too "squishy" to be true. Too many conflicts of definitions for it to be true.
What.
The.
Fuck.
Are.
You.
Talking.
About?

>A person goes to a reader
>Person has a question about their situation
>Reader asks them to not speak their question
>Reader gives insight into the person's specific situation without additional input.
>The reader's insight matches the truth of the situation exactly
>Random Anon on the the internet climbs up his own ass over the nature of "Truth with a capital T" and nobody cares.

>you interpret who they are, based upon how they look, their age, their gender, their apparent personality and then you interpret what cards they have based upon said description
Real frickin' neato.
How do you reconcile the reader answering the question that they specifically asked the subject not to share?

>Whether they are flipped or reversed doesn't mean anything.
Wut?

>How can you flip the Fool?
I could screenshot it for you, but there are countless websites that could explain it.
>>
>>2710007
>that's good stuff
aw yeah gary
>what do you know about the Tarot already?
Not much; I still have difficulty remembering the meaning of each card in the major arcana. I do not attempt to do any readings with the minor arcana. I only know two spreads.
>>
>>2710012
>What.
>The.
>Fuck.
>Are.
>You.
>Talking.
>About?
I think what he means is we're imperfect beings, therefore the way we perceive reality isn't objective. Therefore, since we're imperfect, we can't grasp Truth, which is something perfect.
I would say that we are able to perceive truth, but we often add our own thoughts and opinions.
Let's say Mary says "Paul is an asshole" because Paul cheated on her and slept with Becky. The reality is "Paul slept with Becky"; that's the truth. But Mary perceives it as "Paul is an asshole." She saw the objective facts, the truth, but she couldn't help but twist the truth. I think that's what anon means by "...for we don't exist in a true reality. We exist in a human reality." All of us do that.

I'm sorry if I wasn't clear.
>>
>>2710054
Fair enough.

Two plus two equals four.

You look out the window and see that it is raining and a friend states that it is raining and you agree that it is raining.

A stranger to you states that there are situations going on in your life that are exactly congruent with situations going on in your life, so you regard them as true perceptions of your life.
>>
>>2710012
>Among other examples, they accurately perceived the ability of colonies of bacteria to communicate with each other despite me inaccurately insisting that they were too simple to be capable of doing that.
So they knew some biology beforehand?
>What.
>The.
>Fuck.
>Are.
>You.
>Talking.
>About?
You must realize that humans do not interpret reality as it is: saying something is red is you interpreting it as the color you know as red. Someone else could know it as your understanding as blue. This tells us that "color" as an idea is fictional. We use our senses to interpret reality, but this does not mean that reality must be viewed from these senses. For example, we hear things, but sound is merely a made up category of shock waves going through matter and picked up by our ears and then sent to our brain to be identified. None of that is a law of the Universe. We made that up. It's fictional. That's not to say it's bad: without fictional interpretations of reality we wouldn't be human, but they are nonetheless made up by humans to identify things we sense. Computers have no senses, and so interpret reality as it is, no fiction at all. This is why they can only do logic and math, which require no senses.

>Random Anon on the the internet climbs up his own ass over the nature of "Truth with a capital T" and nobody cares.
I say Truth because you said Truth.
see: >>2709718
Truth is not a matter of the Tarot cards.
Truth is a matter of a Reader.

back to: >>2710012
>Real frickin' neato.
>How do you reconcile the reader answering the question that they specifically asked the subject not to share?
God's will.

>Wut?
just because they're flipped doesn't mean shit, it's made up by frauds to look more esoteric.
>I could screenshot it for you, but there are countless websites that could explain it.
Did you pay any attention to what I said? The Fool is, as depicted by the numerology of the Tarot, the "start". It is not number 0 for a good reason, because it is the esssence of all. It is the primal creative energy, which has no place on the decimal system the Tarot uses. You can't "flip" your Muse's influence.

>>2710054
This, the idea of subjectivity, but extended to all of our perception. "Paul slept with Becky" is subjective because A) The idea that the man is named Paul is subjective and B) The idea of sleeping with someone is subjective, in that sex carries special connotation to humans as opposed to say, spiders

>>2710032
>aw yeah gary
Coloring is a bit off from the deck I use (Jodorowsky-Camoin), and there are minor differences in in the figures, but yeah good shit
>Not much; I still have difficulty remembering the meaning of each card in the major arcana. I do not attempt to do any readings with the minor arcana. I only know two spreads.
>two spreads
I only use the 3 spread, but whatever.
Can you give the meaning of the four figures around The World?
>>
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>Anons giving this much of a fuck about Tarots.
>Anons not realizing the only use of Tarot nowadays is getting goth girls to suck ya willy.
>Anons derailing quest to argue a parlor trick
>MFW
>>
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>>2710086
>Can you give the meaning of the four figures around The World?
hahahaha nope
>>2710092
>Assuming I don't use tarot knowledge to get a big tiddie goth gf
>>
>>2710102
>big tiddy goth Gf.
>My_nigga.jpg

All a man truly needs
>>
>>2710122
>All a man truly needs
>dubs
nice
>>
>>2710092
"re"
whatever, man
>>2710102
>hahahaha nope
right then.
earthly tan for an earthly creature correlates with pentacles, symbolizing the physical
angel representing purity and great heart correlates with cups, symbolizing the emotional
lion at the bottom is representing physical prowess and the halo around his head represents the fundamentals of the mind: raw creativity, correlating with wands
eagle at the top has a halo like the lion, representing a mind soaring above others, great mental ability, correlating with swords
the clearly female figure is surrounded by an oval shape, a mandorla, but the fact that she carries both a receptive flask and an active wand indicates the figure is in fact androgynous
overall, this indicates that it is the totality of the Tarot, the final worldliness achieved- the pairing of the Fool, an infinite end paired with an infinite beginning.
>>
>>2710208
Aye, thanks man
I wouldn't mind continuing this conversation, but I'd recommend we take this elsewhere; we've derailed the quest for a quite a long time.
Maybe we can create a thread on /x/ or on some other site.
>>
>>2709925
seconding, i really want a water bro body guard.

anyone else ignoring all this tarot card crap? i keep thinking there are updates but it's just two autistic anon derailing this quest
>>
>>2710086
>So they knew some biology beforehand?
Nope!
Okay, who doesn't know "some biology"?
But they didn't know that, and you are a shit rooster.

>humans do not interpret reality as...
Human has issues with their wife, mother-in-law, their culture, and the question of a job opportunity and is given specific advice about these TRUE situations that are TRULY going on in their TRUE life without providing any details whatsoever.
But you want to stroke your dick over the nature of "True Truth"and the nature of reality.
Some truths can be declared clearly, dumbass.
Like, you ate reading this now.
Like whether or not you have ever inserted your penis into a vagina.
My perception doesn't change your truth.
And if we all band together and close our eyes real tight, we can't make 2 + 2 = 5.

>God's will.
Can't argue with that.

>just because they're flipped doesn't mean shit, it's made up by frauds to look more esoteric.
Now you are just sad.
The major arcana represent heavy concepts that have heavy interpretations if inverted...
But you say "Nah! Concepts not originally conceived by the creators couldn't possibly have any merit. After all, Perfect Godlike humans came up with the original, Inferior Humans couldn't have anything to add, ever."
Really?

>Did you pay any attention to what I said?
Has anyone ever? Given the choice?
>You can't-
FUCK YOU!
You do not get to dictate to humanity what they can and cannot do just because you took a couple classes that you are obviously proud of.

Assuming the Creators of the Tarot truly meant for their creation to only ever be used exactly, specifically the way that you intend...
So what?
That doesn't mean that twenty years later somebody else came up with a much better method and just over wrote the previous ideas.

Dude.
Step away from the books.
Reality is not found there.
You are wrong.
This is not the first time this has happened.
It will not be the last.
Deal with it.
>>
>>2710257
All of this happened because I mentioned tarot cards...
>>
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>>2710273
The sad thing is that in the end its up to the qm if tarot cards work or not. So they're just waving their dicks around trying to be right.
>>
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>>2710086
There's so much wrong with this I honestly don't even want to deconstruct it, or any of these other tarotfag posts.

Why are tarot cards even relevant again? Whether or not they work in reality they don't it's entirely up to the QM if they even exist, let alone work in HIS quest, as >>2710725 says
>>
>>2710257
Maybe buy him a bucket or something? Elfy boi said he needed space to expand, a bucket should serve for the time being. And yeah, ignoring the nuts arguing about tarot cards.
>>
>>2710796
I like the bucket idea, maybe we can open him up after we get back home. That way it's just us and the Water element until we need another supply run in the town.
I want to get the hell out of dodge after enchanting the tools, to not have some wandering mage find out about our wizard powers.
>>
>>2710752
>Why are tarot cards even relevant again?
They're not, really, aside from one Anon saying they wanted some.
I was just correcting the Anon who took it it upon themself to shit on the idea for a fantasy game with erroneous assertions about the real world.

The cards don't "work", but sometimes the reader does.

But I can shut up now.
>>
>>2710752
go to >>2707284 to watch it derail
>>2710725
>>2710796
On one hand, I'm interested in tarot cards, so their dickwaving interests me. On the another hand, I can see how people find this annoying, and how this was a giant waste of time. Still, QM did note some of this down for lore, but like you guys said, it will all go to shit if we don't get some tarot cards. Maybe QM will find a way to extend this knowledge onto other fields, or it will push him to do more research in the other magic classes. I don't think (at least I hope) this conversation wasn't for my enjoyment only.
>>2710796
>>2710803
As for waterbro, I'm not against the idea of buying a bucket for him. It would be cool if we can a gourd or a big bottle in the future. Let's get a high quality bucket, if there is such a thing.
For now, maybe we can enchant the bucket so that waterbro's powers will increase.
I don't remember if we can't enchant waterbro. If we can, I don't think we're able to do so right now. We'll need to study hydromancy. Hydramancy? Can't remember.

So right now we have two choices which seem promising: hydromancy or divination.
>>
>>2710796
>>2710803
Bucket's good eventually.
A waterskin would work until he gets that big.
Roomy, inconspicuous, and can be worn on a strap for hands free carrying.
>>
>>2710825
For now I think Control over the elements is a good starting point. Starting with geo. Then hydromancy next.
>>
>>2710825
It would be cool if we can buy*
>>2710831
It would be nice if we can get to rank one in hydromancy at the very least
>>
Tarotards killed the quest
>>
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>>2710975
>>
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>>2709895

Your sleep is dreamless but satisfying, and when you awaken, you feel no more focused than before. A shame, but the straw bed is a sight better than your cabin's log floor. The sound of a groaning harlot and drunken prospector going at it next door indicates the hour is late, which in turn tells it's time to get to work. Once you've slid on your worn-boots and enchanted short-sword you're out the door, and exchange nods with a smirking scoundrel before heading downstairs. The main room is no less packed than last night, fortunately the crone's keeping the bar instead of the blonde, and you slip out without notice.

No-one but a comatose drunk in the alley's outside and the door to Djaylor's is unlocked. Taking care to latch it shut behind you, you climb to the attic to find the elf hunched over his work-bench with a pair of silver tongs and a magnifying glass. The attic hatch creaks, his ears twitch, and his swivel chair spins to face you without missing a beat. There's an ambitious grin on his face, and he stows his tools away to clap his hands. "Wizard! You're late, for a moment I'd thought you dead or smothered in some cheap whore's breasts!"

"I'm joking human! It makes no difference on the bottom line and I could care less what you do in your spare time." You fidget the pommel, lamenting your wizardry has done nothing for your social skills, and the elf's eyes widen. "That's a fine sword, wizard... Could I see it?" On the defense, you grip the handle and say, "Why?"

The elf raises his palms in caution and calmly explains, "Your soul's arcane masked it, but that blade bears an impressive aura. It's on par with an artifact, I presumed you're the source, and wanted to see for myself. Nothing but professional curiosity, you understand. Now," he lowers his palm with a grasping motion.

"Could I see it?"

What is your response?

> [Write-In]
>>
>>2711442
>worn-boots
It's time to enchant them to be comfy

> [Write-In]
Alright, you can see it but don't cut yourself on it. I'll be bad for business
>>
>>2711442
I feel like something is missing between the second and third paragraph?
>>
>>2711447
>Add on
I haven't fully tested the enchantment. But I can tell you that's it's edge is definitely something to be feared
>>
>>2711442
I have a feeling he'll take the sword and say it's the debt we owe from yesterday's fuckup
Let's just say "no" but explain to him the enhancements added. We could talk about the wall
>>
>>2711442
Stab him in the head with it
>>
>>2711478
jesus christ
>>
>>2711452
>>2711447
>+1
How much is our short sword worth?
>>
>>2711492
don't respond to me with that weak shit
>>
>>2711495
Jesus Christ that's retarded?
>>
>>2711495
>>
>>2711478
>Not just punching through his fucking head
>>
>>2711497
Nah son you retarded.
>>2711498
das rite nigga swerve
>>
>>2711512
We'll have to enchant our fists first.
>>
>>2711442
>>2711447
>Alright, you can see it but don't cut yourself on it.
This

>>2711463
>he'll take the sword
That'd be a bit extreme.

>>2711478
>Stab him in the head with it
That'd be a extremely extreme.
>>
We really need to ask about how to mask magical auras. Maybe he has a book on it, if he happens to do smuggeling on the side then he probably knows.
>>
>>2711711
>that fucking roll
+1
>>
>>2711447
This
>>2711442
OP killed?
>>
>>2711732
the banana pudding caught up to him
>>
>>2711711
That's a good idea. We should ask him
>>
>>2711711
we could probably try and enchant that ourselves
>>
>>2712220
Being a super genius at magic is amazing, but even geniuses can learn much much faster with help. And anyway the subject of detecting and hiding magic auras might be one of those unintuitive bullshit subjects where minute obscure details and odd practical problems might be extremely important for a wizard like us, we are like one of the most valuable magical creatures in the world, knowing how to stay hidden well is very important for us.

And anyway we can ask for information on it in return for him getting to look at our magic sword.
>>
>>2711442
>letting the elf hold our uber sword
you can look but not touch and no i'm not selling it
>>
>>2712310
no touching*
>>
>>2711442
OP got another surprise visit from his family
>>
>>2712358
His uncle will never let him rest
OP will never write again.
His uncle is in cahoots the banana pudding.
God fuCKING dammit
>>
>>2712361
>>
>>2711442
Seductively lick the hilt of the sword and hunch over to give him a glance of your gloriously hairy man-tits before handing the sword to him.
>>
>>2712762
+14
>>
>>2711447
>>2711452
>>2711494
>>2711540
>>2711732
>>2712253

"You can see the sword, but I have to warn you, the edge is sharp." Without another word, you hand him your scabbard, short-sword and all. The elf rubs the leathers and mutters in disapproval, "I've seen century-old Abuchi skirts in better condition..." then draws the blade itself and pausing in shock, whistles. "But, I suppose it has its charm."

Djaylor reaches into a pocket, pulls out an oily rag, and with infinite care, wipes a bit of straw off of the side. He stares at your sword with an expression that can only be described as academic lust, and softly sings to it in a strange, twisting tongue. "Wizard, I have yet to see a human-forged sword of such sharpness in the hands of any but the most cunning artificers and wealthiest warriors of your kingdom. The quality is such that it might give an elven smith-sage with three century's experience pause, and believe me, wizard, those are not words I say lightly."

With surprising grace, he resheathes the sword and passes it back to you pommel-first. He gazes at it wistfully, "Sadly, even if you could replicate the feat, there's no way in the nine-thousand hells I could ever explain owning one, let alone selling a dozen... And you say you've been at it for a mere three months?" You reply, "Eh, closer to two." and can't help but grin at the incredulous look on the merchants face. "Thank you, that... that was an enlightening experience."

Djaylor sighs. "Back to business... So, the pick-axes. You think you've got it in you?" You give a firm nod, far more confident than before. "I've slept day and night, and meditated for hours on end. If I can't handle a single pick-axe, may the gods smite me where I stand!" The antiquarians grin widens, "Then don't let me stop you! Feel free to use the work bench, I'm off to tend the countertop and keep these ingrate's grubby hands off of the merchandise." At that, he leaves the attic, leaving you to a night's work. You lay a pick-axe on the desk, roll-up the swivel chair, and do your best to clear your mind.

Little over six hours later, six enchanted picks, each fragile yet identical to your own, lay on the floor, and while your aura hasn't lost any more than a drop in the ocean, your mind feels utterly drained. You've done enough that you simply cannot continue, and, burying your cheek into the crook of your elbow, you succumb to sleep's sweet embrace in short order.

> [1/2]
>>
>>2712807

Before you know it,the elf is tapping on your shoulder and wiping the sleep from your eyes, you glare at him. "I was asleep as a stone, why'd you have to wake me?" Djaylor's signature smile does little to stem your frustration. "To congratulate you on work well-done! Twelve enchantments on six tools, in a mere six hours? There are licensed guild-mages who struggle to make so much in so many days, let alone hours! Wizard, I apologize for chastising you, clearly I've both made an excellent decision in taking you on, and with a mere five picks, you can be finished by tonight!"

Suddenly waking to the possibility of a hedge mage seeing you for who you are, your voice takes on a concerned tone. "That's great, but I'm still exposed. If you're not even a mage and you spotted me, I must be a damned beacon to any guild mage worth his scrolls, let alone a diviner! You're an antiquitarian, surely your attic must have something that could hide my aura from prying eyes?" The merchant nods, "I see your predicament, and come to think of it, something special comes to mind, that could suffice. Give me a minute and we'll see what old Djaylor can dig up, shall we?"

> Roll three 1d100+10's

> [2/2]
>>
Rolled 10 + 10 (1d100 + 10)

>>2712812
>>
Rolled 94 + 10 (1d100 + 10)

>>2712812
>>
Rolled 58 + 10 (1d100 + 10)

>>2712812
>>
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>>2712817
Thank you anon
>>
>>2712817
OP please take this roll...
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>>2712826
he said roll three 1d100, that means my roll certainly doesn't something, don't be gay and drop ellipses
>>2712824
ur welcome homie
>>
>>2712826
>>2712827
my roll certainly does something*
>>
>>2712827
Shit, I didn't see that. I thought it would only be one roll. We're saved!
>>
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>>2712817

Aw snap.

>>2712826

Lucky you, Djaylor's been a collector for quite some time.
>>
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>>2712817
>>
>>2712838
we should study whatever he brings us to try and replicate the effect, then use that knowledge to make some hobo look like he has an absolutely massive aura like ours, so if wizard hunters rolls through they'll snatch him
>>
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>>2712838
elfboi fren
protecc elfboi
>>
>>2712817

Djaylor starts sifting through the crates and ten minutes later, he's walking back toward you with a smug look on his face and a thin golden chain in hand. He gestures for you to tilt your head and when you do, he slides the chain around your throat, where a black gem falls to dangle between your pecs. You perceive a faint coldness emanating from it, and a trickle of arcane energy seems to flow from yourself into the chain, and down to the gem itself. Something feels different, but you can't determine what until you try to sense your own aura, and fail.

In its place you can detect no more arcane energy than the standard aura, perhaps even less! You grip the gem between two fingers and murmur, "It's amazing, like I'm not even there! What is this thing, and how much coin do want for it!?" The elf stares at it as he speaks. "That, my wizardly friend, is a rare and highly valuable Seer's Sight Obscurer. It is an onyx gem enchanted with powerful illusion and abjuration magics, the presence of dark cabal sorcerers from the high priesthood of a distant land in ancient times. The priesthood's disbanded and the cabal's been in hiding for generations, but the enchantment remains."

"You see, it continually drains a smidgen of your aura to obscure its presence from curious third eyes, and unless a mage should happen to be a master diviner, blessed by an obscure deity, or otherwise aware that you're wearing it, it is completely foolproof. Of course, you have a massive aura to mask, and the enchantment must be drawing on an absurd amount of arcane, but it must be insignificant, elsewise you'd swoon from the sudden headache. Now, as for the price, don't worry, I'm certain I'll more than recoup the coin I've invested."

You tuck the onyx into your shirt, conceal the chain beneath your collar, and shake your head. "It's even greater than I thought! Elf, I can't thank you enough!" Djaylor smirks. "That much is true, but you can start by leaving me to my desk, leaving this store, and returning at a decent hour, lest rumors begin to take wind." You nod, not willing to antagonize him after such a gift, and leave the store with a skip in your step.

With the Seer's Sight Obscurer, freedom is yours, and you can go where you will without risk of discovery. But where to first?

> The Thirsty Troll inn, to waste coin gambling.
> The Jester's Fling, to satisfy your curiosity,
> The marketplace, to meet the hedge mages and see what they can do.
>>
>>2712911

>*to conceal the presence of dark cabal sorcerers

DAMNATION
>>
>>2712911
>> The Jester's Fling, to satisfy your curiosity,
>>
>>2712911
>amulet made by a 'dark cabal'
>takes a little bit of your aura to do it even though we've seen enchantments don't usually need constant input
I'm worried we're feeding some dark god
>>
>>2712911
>the presence of dark cabal
DARK GODS PLS

>go back to the fucking inn and free waterbro
>>
>>2712911
>> The marketplace, to meet the hedge mages and see what they can do.
>>
>>2712911
We should head home with our new gear and the vegetables that we came here for and release water bro and start studying.
We probs need to make a few arrangements first, tho im not sure what
>>
>>2712978
We do have to finish the enchantment of 5 pickaxes. We did 6 already so it'll take us another night so we can go home the next day later
>>
>>2712978
W A T E R B R O
>>
>>2712911
Turns out working with that Elf was most definitely worth it.
>>
do we have a name? if so I've forgotten it

>>2712990
I wonder if waterbro is sentient
>>
>>2712911
>The Jester's Fling, to satisfy your curiosity
>>
>>2713032
I don't think so
I don't remember if that's the case. I hope so!
>>
>>2713032
A name has never come up, it's really funny we have gotten this far without knowing it.
>>
>>2713625
Let's go as far as we can without knowing his name
>>
>>2713652
I was thinking the same thing. Being nameless for a whole quest is the biggest joke there is.
>>
>>2713671
FARMBOY, THE ARCANE WHISPERER
>>
>>2713700
kek
>>
There's a bit of indecisiveness, so I'll wait until one option's reached three or more votes before I update.
>>
>>2714338
>The Jester's Fling
>>
>>2714338
ree
>The Jester's Fling
>>
>>2714338
>The Jester's Fling
Maybe there are mercenaries there that we can hire in order to kill the harpy bitches so we can live in peace.
>>
>>2712918
>>2713116
>>2714350
>>2714357

You decide to see whether the Jester's Fling is worth the price for yourself, and once you've asked a drunk for directions, it takes you next to-no-time to locate the inn as it towers above the nearby houses. Where the Thirsty Troll is short and wide, the Jester's Fling is tall and slim, almost to the point of swaying in the wind. Outside of the inn a handful of tipsy locals discuss the weather and nod amicably as you pass, and inside, various tradesmen, merchants, and travelers sit at polished tables, swilling ale from wooden mugs and relaxing after weeks on the road.

Close to the front three finely dressed men are loudly arguing with a bearded gnome, and near to them, two narrow-eyed men and a filthy dwarf exchange coins over a friendly game of cards. Elsewhere, a group of heavily-armed individuals, adventurers, no doubt, discuss matters of importance with a worried peasant. In the corner, a gray-skinned brute sits staring into a nearly empty bottle while a red-garbed youth fidgets in anxiety. Around the bar-room, a handful of scantily clad wenches take and deliver orders, and at the countertop a handful of portly men and comely women wait for a brawny, balding man to finish mixing their drinks.

> Who would you like to speak to?
>>
>>2714523
>Adventurers
We do have a harpy problem, and I don't want to spend 2+ weeks just for their fat asses
>>
>>2714533
I don't think we should trust adventurers, remember we are cash on legs, more valuable than our weight in gold.
I think dispelling the harpys lightness magic and using geomancy to bury them alive when they fall to the ground might not be all too much work.
>>
>>2714533
>>2714523
>Adventurers
As the other anon suggested, we need to get rid of our bird problem. ASAP.
>>
>>2714523
Fuck the adventurers nigga, we got P U N C T O B L A D E
Let's talk to anxietyboi
>>
>>2714644
I just don't want to spend 2 weeks of our time hunting meat, when we could be training magic.

We can pay them in the gold that the elf gives us, and if they are killed not our problem. Since we got the Punctoblade
>>
>>2714654
Honestly, I was thinking we let them have their way for the time being, then once we’ve gotten powerful enough we maybe start employing them, or kill them if they refuse to at least leave us alone. A built in flying security system around our mountain base would be pretty swell, and paying them in food will probably be easy once we’re strong enough.
>>
>>2714802
That's what the golems are for silly.
>>
>>2714523
>Adventurers
>>
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This, but with harpies and a /comfy/ cabin is where we should be in ten years.
>>
>>2715567
More like 10 weeks.
We have been proceding FAST
>>
>>2715567
I don't wanna be a duck
>>
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>>2715567
Have we actually seen an elf woman yet?
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>>2715671
We should get a elf girl living us with, after we save her from the evil harpies that want to disfigure her
>>
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>>2715720
Maybe... or maybe we should focus on being a powerful wizard and forgo company entirely. We only need our magic, after all.
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>>2715763
Get git at magic to make our own elf girl
>>
>>2715763
this
insanity is a virtue when you live alone, gives you better company than real people
>>
>>2715763
>>2715799

Golems and Homunculi are best waifus anyhow.
>>
>>2715621

Shit, we've only been training three weeks, and we're already better than most lifelong enchanters, right? Where will we be in ten years? Holy shit, what are we going to about wizards that have been around for centuries!?

>>2715640

> he doesn't want lesser minds to shatter at the sight of his gyrating penis

Shame on you.

>>2715671
>>2715763

Nope. Djaylor's a decent conversationalist and I don't see any need to waste food on a knife-eared onahole when we could just hire a hooker.

>>2715799
>>2715828

This
>>
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>saying no to big tiddy elf gf
>>
>>2715876
Our golem will have the biggest titties this side of the continent.
>>
>>2715925
i want me some natural tiddies tho
>>
>>2715925
It'll also be the size of a house and have solid iron fists.
>>
>>2715947
OP, is farmboi into macrophilia
>>
My cousin came down with pneumonia and I've allowed my aunt to wrangle me into filling his shoes as a summer camp counselor for the next week, with no WiFi connection. I've been so busy this last month it's unreal, if I were a pagan I'd assume the fates were fucking with me. Here's an archive of the thread, next week we'll pick up where we left off, in the meantime, you guys take care and don't go swimming in freezing lakes after dark.

http://suptg.thisisnotatrueending.com/qstarchive/2684534/
>>
>>2715994
fug
I hope your cousin gets well soon
Good luck out there
Try to suck the soul out of one of the kids
>>
>>2715994
are thai caves okay? come back soon, fag
>>
>>2715994
Hey, you better be gettin' paid for this.




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