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File: castle.jpg (10 KB, 275x183)
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(OK, this is based on two things I liked back in middle school, so this is probably gonna be dumb. Hopefully, it'll also be fun.)


You love Disney. You grew up watching a lot of Disney movies and cartoons, and even when you got older you still loved Disney stuff (though you hid it a bit more from your friends). You even moved down to Florida to get a job working at Disney World, making your way up to the position of Imagineer. As an Imagineer, you are part of the research and development team for Disney parks around the world, but your focus is on Disney World. Right now, the Imagineers have been working on something big- holographic hosts to give tours and talk about the history of the park. You've been assigned to help with the final touches of implementing the Disney Host Interactive system, aka the DHI.

But we're getting ahead of ourselves.

What is your name and gender?
>>
>>2659994
Mick Frost, male
>>
>>2659994

Joseph Eisenhower, Male.
>>
>>2660025
>>2660060

Need a tie breaker
>>
>>2660025
I'll vote for this
>>
>>2660025
>>2660129

Writing
>>
>>2660131

Your name is Mick Frost. You're a pretty average guy who got lucky finding a job you love. You come into work on the final day of DHI prep and just as you put your personal effects into your locker, you get a text on your workphone from your boss, Wayne.

>Need you to head to DHS. You're gonna like this.

'DHS' is shorthand for Disney's Hollywood Studios, home of the Tower of Terror, the upcoming Toy Story Land, and one of the two Imagineer field offices in Walt Disney World. You head over to the field office, where you're greeted by Wayne. Wayne's a kindly old man, in about his sixties or seventies. Despite that, there's an ever present youthful spark in his eye. Wayne walks up to you and claps you on the back. "Congratulations, Mick. You got picked to be the first DHI!" he says.

"Me?" you ask. You're a little surprised by this- you could have sworn that Disney World would have gotten a focus-tested celebrity to be the basis of the DHI.

"Yes," Wayne says enthusiastically. "This is the opportunity of a lifetime! You'll be etched into the history of the park! Think you can handle thar?"

>"I don't think I'd live up to the hype."
>"I'd be honored!"
>"I'm not sure this is a good idea..."
>Write in
>>
>>2660144
>"I'd be honored!"
>>
>>2660144
>"I'd be honored!"
>wipe drool from mouth
>>
>>2660144
>"I'd be honored!"
while also fistpumping
>>
>>2660148
>>2660155
>>2660166

Writing
>>
>>2660174

"I'd be honored!" you say proudly. Wayne laughs. "Well, then we should get started..."

The process of making a holographic you is long and finicky- massive 360 degree cameras take pictures of your entire body from every angle, and you have to stand perfectly still for each one, maintaining the same pose throughout. That alone takes hours and multiple do-overs due to involuntary movements messing up the process- one sneeze set the whole thing back two hours. However, you remain patient. When the 360 pictures are finally taken, they're stitched together to make a texture that's applied to a 3D model made from a full body scan using lasers to precisely measure your body's proportions. While the holographic you is rendered, you're taken to a recording booth where you read facts about the park from a script. You stumble over your lines a few times, but it's much easier than standing like a statue for hours at a time.

It's almost closing time at the park when the lines are finished and the model is completed. You gather with Wayne and the rest of the DHI staff in a room set aside to test the DHI projectors. They're specially made to project holograms even in broad daylight, hence why DHI also stands for Daylight Hologram Imaging.

There's an anxious quiet in the room as the projector is booted up. The machine looks like a black ball, that can easily be placed in inconspicuous locations to cover a wide area in the park. The plan is to install an array of the projectors in each park, starting with the Magic Kingdom. But before any of that can happen, the projectors have to work.

You involuntarily hold your breath as the projector turns on with an almost inaudible hum. For an agonizing moment, nothing happens. Then, in the center of the circle formed by the onlooking Imagineers, a perfect duplicate of you appears. Your holographic doppelganger gives a friendly smile and says: "Hello! I'm Mick, your Disney Host Interactive. Where would you like to go today?"

The room practically erupts in cheers. Imagineers do everything from high-five to give each other bear hugs. One very tall and brawny Imagineer lifts you up like some conquering hero in celebration.

After the celebration, your work day ends. "So, how are you feeling?" asks Wayne.

"Exhausted," you say earnestly. Wayne chuckles. "Well, I can't blame you. I wouldn't have been able to stand still for half as long as you did. Go home and get some sleep."

---

The drive home is quiet, but you still feel a sense of exuberance. However, as you pull into the parking lot in front of your apartment building, an unexpected wave of exhaustion washes over you. Your vision goes blurry as you walk in and fumble with the lock on your door. You don't even make it to your bedroom, instead passing out in the vague direction of your sofa.

(Continued)
>>
>>2660196

You come to in a black void. Beneath you is a massive circular platform made of stained glass, depicting Snow White and the Seven Dwarves. As you try to make sense of what kind of dream you're having, a quiet voice seems to echo through the inky black.

"A champion chosen to guard the kingdom. Power sleeps within you. If you give it form, it will give you strength."

On cue, a trio of pedestals forms around you, each holding an item: a sword, a staff, and a shield. A powerful instinct tells you to choose one.

>Sword
>Staff
>Shield
>>
I wonder what kind of outfit we wore to the holographic imaging? I hope it was something professional, but colorful.
>>
>>2660212
>Staff
>>
>>2660214
It's a nice pair of jeans and a red shirt with the Mickey logo on the back. It has the acronym 'DHI' in small blocky lettering over where a breast pocket would go.
>>
>>2660223
I actually don't hope the holograms are not hardlight nor artificial intelligence.
>>
>>2660212
>Staff
>>
>>2660212
>Sword
>>
>>2660232
>>2660221

Writing.
>>
>>2660221
>>2660232

You walk over to the pedestal with the staff and take it.

"The power of the mystic. Inner strength. A staff of wonder and ruin."

"Is this the path you seek?"

You nod, and the staff vanishes in a flash of light.

"Now, what will you give up in exchange?"

>Sword
>Shield
>>
>>2660291
>Both?
>>
>>2660292
You can't give up both.
>>
>>2660291
>Shield
>>
>>2660291
>Sword
>>
>>2660291
>Sword
Of all the places I thought this would go I definitely wasn't expecting KH.
>>
>>2660339
Did you not read the title? Or see my nick? :P
>>
>>2660350
Saw the title and just figured it was in reference to Disney Land. Didn't notice the nick at all. I'm dumb.
>>
>>2660338
>>2660339

>Sword

You glance at the sword, and it dissipates into glowing particles.

"You have foresaken the power of the warrior. Is this the price you are willing to pay?"

You nod.

"Very well then. Go forth, with your heart as your guide."

The glass beneath your feet shatters, and suddenly you are falling, and falling, and falling....

You wake to the sound of your alarm clock in your bedroom. You groan, head pounding and face sore. You were facedown on the floor with your legs propped up on the couch. You walk to your room to turn off the clock.

8:45 AM

You feel like a rock just dropped into your stomach. You're going to be late.

You skip breakfast altogether and take a very brief shower before driving to work as fast as you legally can. When you arrive, you're still late by three minutes. As you punch in, one of your co-workers gives you a dirty look.

"Do think you can get away with being late just because you're the first DHI?" he says, crossing his arms. You turn to look at him. You're familiar with him- his name is Edward Tam, an Imagineer with three years of senority over you. He was very unhappy when he was passed over for a spot on the DHI project.

>""I'm only three minutes late."
>"I got sick last night and didn't wake up in time."
>Write in
>>
>>2660373
>"Well, it's as they say, a minute is minute!"
>>
>>2660373
>Ignore Ed, get to work.
>>
>>2660373
>"Hello! I'm Mick, your Disney Host Interactive. Where would you like to go today?"
>>
>>2660375
>>2660383
>>2660386

Need a tiebreaker
>>
>>2660417
I'll switch to >>2660386 to move things along.
>>
>>2660386
>>2660421
Writing.
>>
>>2660431
Thinking quickly, you put on a friendly smile and imitate your holographic double. "Hello! I'm Mick, your Disney Host Interactive. Where would you like to go today?"

Edward does not look amused. "If that was a joke, I'm not laughing." he says. You wonder how someone who works at Disney World could be so joyless.

"Leave him alone, Ed."

You look over to see another Imagineer- Sarah Miller. Sarah's kind of cute in the shy, bookish way, with brunette hair done in a long ponytail and glasses. She's part of the DHI project and was the one who operated the 3D scanner yesterday.

Edward huffs. "The DHI project is a violation of every ideal Walt Disney had. You should all be ashamed of yourselves."

"Oh, cry me a river." you say. "You're only saying that because you didn't get to work on it."

Edward looks like he's about to punch you when Wayne walks up to the three of you, looking winded.

"We got problems." says Wayne. "Massive malfunctions in the Haunted Mansion, Big Thunder Mountain, Small World, and Space Mountain. We're talking full shutdown. I'll take care of Thunder Mountain, I need you guys to cover the rest."

>"I'll take a look at the Mansion.
>"I'll see what I can do at Space Mountain."
>"Let me deal with It's A Small World."
>>
>>2660457
>"I'll take a look at the Mansion
>>
>>2660457
>"I'll take a look at the Mansion."
Well, at least when something like Pirates of the Caribbean breaks down the pirates don't eat the tourists.
>>
>>2660457
>We're talking full shutdown.
>>
>>2660457
>Mansion

Also I missed the vote earlier, damn. Shield usually gets the bets abilities earlier on
>>
>>2660485
I'm not going to be going in depth with abilities because good lord that is a lot of book keeping. It's gonna be a pretty crunch-lite quest.
>>
>>2660466
>>2660470
>>2660485

Writing.
>>
>>2660518

The Haunted Mansion is one of the most renowned attractions at the Magic Kingdom. You walk through a line of disappointed park-goers and enter a service door.

"What seems to be the problem?" you ask a flustered-looking attendant. He looks at you desperately.

"I-I don't know, the animatronics in the attic just won't move!" he splutters.

"Calm down, let me take a look at it." you say, trying to get him relaxed. You walk through the track until you attic.
>1d100, best of 3
>>
Rolled 25 (1d100)

>>2660541
Failure inbound!
>>
Rolled 63 (1d100)

>>2660541
Will the company have to buy out Ghostbusters to deal with this in the future?
>>
Rolled 98 (1d100)

Rolling to complete the set
>>
>>2660641
>98

You squint, shining a flashlight on one of the animatronics. There are scratches that look like claw marks gouged into the some of the parts that make the animatronics move. As you inspect this curious detail, the attic music suddenly starts to play.

(https://www.youtube.com/watch?v=3o-Vn9FxJqs)

...the old version of the music, with the heartbeat. That's....not normal.

A chill goes up your spine. Between the weird scratching and the wrong song being played, you feel a little uneasy. The Haunted Mansion is supposed to be spooky, but this just feels...wrong.

You quickly reset the moving parts, occasionally glancing around the room to make sure nothing's changed. You finish the last of the repairs when you see a flash of movement out of the corner of your eye. You turn in place to see someone leaving the room, only getting a glance of their arm...which is carrying a hatbox.

"No way." you mutter to yourself. "That animatronic's in California. No way it could be here."

You quickly leave the Mansion after reporting to the attendant. As DHI crew install the projectors, you are given the run-around, fixing problem after problem. You've had some busy days fixing things, but this is by far the most hectic day you've ever had. The reports of malfunctioning attractions are almost non-stop. Your entire body is sore when you finally punch out for the day.

When you get home, you flop face-down onto the bed and almost immediately fall asleep.
Your eyes open, and you see yourself sitting on a bench in Main Street, USA. It's dark out, and all the park guests have left.

You look down to see you're not in the clothes you went to sleep in- you're dressed like your DHI hologram. You're even faintly glowing around the edges. Looking around, you see you're alone.

"So, you finally made it." says a familiar voice.

You jump to your feet. You look around wildly, trying to pinpoint the speaker's location.
"Over here, Mick." says the voice. You turn to see Wayne seated next to a statue of Goofy.
"Oh God, I'm having dreams about work." you say to yourself.

Wayne laughs. "Well, you're half right." he says, standing up. "Follow me, and I'll explain."

You wordlessly follow Wayne, walking down Main Street towards the heart of the Magic Kingdom- Central Plaza, famous for the sculpture of Walt Disney and Mickey Mouse hand in hand. "You are currently asleep in your bed. However, your consciousness has come here, to inhabit your DHI form." says Wayne. He pulls out a small plastic device that looks like a garage door opener. "This can send you back to bed." he said. "However, we have matters to discuss."

As he says that, you see something come out of Cinderella Castle: a pair of three foot high chipmunks, taking a path towards Toontown. Wayne catches you looking away. "You saw something, didn't you?" he asked.

"Was that Chip and Dale?" you ask, not even believing what you're asking. You sound crazy just for asking that. However, Wayne grinned. (Con't)
>>
>>2660682

"You saw them!" he laughed, sounding triumphant. "Sarah, he sees them! It worked!"

Out from behind a lamp post emerged Sarah, look at you with a serious expression.

>"Sarah, what the heck's going on?"
>"This is just a dream, right? I'll pinch myself, and I'll wake up."
>Write in
>>
>>2660688

(oops, accidentally changed to past tense. sorry 'bout that)
>>
>>2660688

>"Answers. Now."
>>
>>2660688
>"This is just a dream, right? I'll pinch myself, and I'll wake up."
>>
>>2660688
>"This is just a dream, right? I'll pinch myself, and I'll wake up."

Tiebreaker. I was not expecting a Kingdom Hearts quest and then you took it to another level by putting KH in Disneyland. I have no idea how this would even work but I am eager to find out.
>>
>>2660688
"Didn't know Disney had the technology to influence people's dreams. The more you know...?"
>>
>>2660744
this
>>
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>>2660734
>>2660744

"This is just a dream, right?" you ask, blinking and rubbing your eyes. "I'll pinch myself, and I'll wake up."

You try that. It hurts. You don't wake up.

"It's not a dream." said Wayne. "Like I said, you are currently inhabiting your DHI form."

Sarah's expression suddenly turns panicked. "Wayne, we've got company."

You turn to see a pair of inky black spots rushing along the surface of the pavement. They rise up, turning into weird featureless imps with yellow glowing dots for eyes.

"Heartless? Already?" scoffs Wayne. "They must not want Mick getting in their way."

The creatures lunge at you, and one of them manages to swipe at your leg with a clawed hand. You hiss in pain and look down. The part of you that was wounded looks fuzzy, like a low-resolution video.

"Mick, you gotta fight 'em!" yells Wayne.

"How?" you yell back, juking another attack.


Keyblade...

You stop, hearing a word spoken in your mind.


Keyblade

keyblade


keyblade

Your head hurts. Just as the creature that swiped your leg rears back for another attack, you suddenly feel your hand growing warm. There's a flash of light, and out of the ether, a strange weapon forms in your hand: a large key, roughly the size of a sword, heavy enough to do some serious damage.

>roll 1d100, bo3
>>
Rolled 75 (1d100)

>>2660768
>>
Rolled 18 (1d100)

>>
Rolled 54 (1d100)

>>2660768
>>
>>2660776
>75

You grip the handle running through the key's loop with both hands, taking an upward swing at the attacking monster. The swing connects, batting the creature away. The other monster tries to attack you from behind, but you turn around and slam the key into its head, causing it to explode into black smoke. The first creature returns, and in one fluid move, you launch yourself at it with a sliding dive, driving the weapon into it. Like before, it explodes into black smoke.

"...so the Keyblade did respond to our hopes." said Sarah.

"What's going on?" you ask.

"You might want to sit down," says Wayne. "This is gonna be a long story."

"We've got a problem. A big problem." says Sarah.

"A problem that affects not only the park, but the whole world." Wayne adds. "We call 'em 'Overtakers'.

"Overtakers?" you ask. Wayne nods sagely. "You might think I'm crazy, but this park comes alive at night in ways you could only imagine. The works of Disney have captivated the imaginations of so many that they've come to life...and that's not necessarily a good thing."

"Wait a minute," you say. "Are you telling me that Disney characters have come to life because people believe in them?"

"In a sense," says Wayne. "And that includes the villains. The Overtakers are all the villains of Disney come to life. For years, they've been trying to take over the park and then take over the world, but they couldn't do much. But time passed, and they started growing stronger. They started doing real damage to the park. It looked like a hopeless fight, because we were unarmed and the Overtakers had plenty of firepower at their disposal."

"Then, there was a chance encounter between some people from Disney and some people from a video game company." adds Sarah. "They made a game starring tons of Disney characters- including the villains. The hero of the game fought them using the weapon you hold now. Because it's linked to what could be considered Disney 'canon', the game's creation gave us a weapon that could beat the Overtakers...the Keyblade, the same weapon you're holding right now."

"Then why not have the hero come to life?" you ask.

"We tried, but the Overtakers somehow blocked him out." answers Wayne. "In order to use the Keyblade, we needed someone new who could come to the park and tap into the imaginative energy the park is charged with. That's why we really made the DHI- to stop the Overtakers and save the park."

"That's why we picked you." said Sarah. "You're one of the biggest Disney experts I know. Even your name is evocative of Disney."

"So what were those monsters?" you ask. Wayne grimaces. "The game was a double edged sword. It gave us a weapon, but it gave them a slew of new allies. New villains, new monsters. Those were what's called 'Heartless'. Nasty creatures that steal people's 'hearts'- their essence, more precisely."

You ponder this. if one game introduced Heartless into the parks,what did the other acquisitions Disney made do?
>>
>>2660931

"You saw the Haunted Mansion." said Wayne. "The malfunctions today were the work of Heartless trying to undermine the park. They knew we were getting ready to launch a counter-attack and upped their assault."

"So, I've got to fight all these Overtakers?" you ask.
"I'm only asking you to because I can't do it myself," Wayne says. He actually seems a bit ashamed of himself when he says this. "I'm an old man, Mick. I couldn't fight my way out of a paper bag. Right now, you're our only hope of saving the park, and the world."

>"I'm no hero."
>"I guess I really don't have a choice."
>"I'll do it."
>Write in
>>
Bump?
>>
>>2660965
>"I guess I really don't have a choice."
>>
>"I guess I really don't have a choice."
>>
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>>2661129
>>2661142

"I guess I really don't have a choice." you say, sounding a little defeated. You never expected to have this level of responsibility thrust upon you- you just wanted to do what you loved and spread happiness. But fighting villains? Saving the world?

That's way above your pay grade.

As you stand under the statue of Walt and Mickey, you hear something. You look up to see a massive creature that looks like a suit of walking armor, lumbering out of Fantasyland towards you.

"Uh...I assume that's a Heartless, too." you say, pointing at the armor with the Keyblade. Sarah looks up and goes pale.

"I've never seen a Heartless that big..." she says. "If it goes on a rampage, no amount of explaining could cover it up!"

You watch as it turns and moves towards Cinderella Castle- the most iconic attraction in all of Disney World. With a lumbering swing, it smashes its fist into the front-facing wall of the castle.

"Damn, they're really trying to mess with us." says Wayne. "If they knock down Cinderella Castle, it'll be a massive blow to morale."

"Not if I can help it," you say with determination. "You guys stay back, I'll-"

>"lure it away from the castle."
>"ambush it."
>"fight it head on."
>Write in
>>
>>2661189
>"lure it away from the castle."
>>
>>2661189
>>2661229


>lure it away from the castle
AND THEN
>ambush it
>>
>>2661229
>>2661274
Need a tiebreaker
>>
>>2661321
I'm game for attempting an ambush.
>>
>>2661322
>>2661274

"I'll lure it away and try to ambush it." you say, running towards the castle.

The Guard Armor is about to take another swing at the castle when you take a leap- and you go WAY higher than you think you should- and smack it in the back of the head with the Keyblade.

"Hey, scrap heap!" you taunt, getting its attention. "Pick on something that can fight back!"

The Guard Armor slowly turns towards you...and then the limbs separate, moving independently from each other.

Oh boy, this may have been a bad idea. Time to find a place to hide so you can make a sneak attack!

>roll 1d100, bo3
>>
Rolled 38 (1d100)

>>2661369
>>
>>2660931
>You ponder this. if one game introduced Heartless into the parks,what did the other acquisitions Disney made do?
MCU AND STAR WARS
>>
Rolled 33 (1d100)

>>2661479
fuck yeah!
>2661369
>>
>>2661493
>>2661479

You guys didn't roll >_>
>>
Rolled 84 (1d100)

>>2661369
>>2661479
>>
Rolled 18 (1d100)

rolling because i need to wrap this up for the night. should i archive it?
>>
>>2661522

>84

You dive into the Bibbidi Bobbidi Botique, hiding behind a rack of kid's clothes as the Guard Armor's arms and feet spread out, hunting for you. The limbs pass by, followed by a spinning torso and helmet. You have no idea what tactical advantage that would give to the Heartless, but it gives you an idea.

You jump out the Boutique, throwing your Keyblade Thor-style at the Guard Armor. The Keyblade punches a hole in the Armor, allowing you to stay latched on to the Guard Armor, wrenching it back to widen the hole enough to cautiously use it as a handhold. As the Guard Armor torso spins, you hang on for dear life, beating the Heartless with your Keyblade like it owes you money. Despite your assault, the torso keeps spinning- in fact, it spins faster and faster. For some reason, a certain song by Dead or Alive comes to mind.

>roll 1d100, bo3 to hold on
>>
Rolled 3 (1d100)

>>2661579
>>
Rolled 11 (1d100)

>>2661579
rollan
>>2661555
If you want, but it's not going to fall off the board straight away.
>>
>>2661588
>>2661618
Also what's with these rolls wtf
>>
Going to bed for the night, make sure the quest doesn't die.
>>
>>2661626
Pretty sure that's impossible. Bump limit is what 450 posts or 3 days?

>>2661622
Right? I don't think I've gotten past 40 the whole thread.
>>
Rolled 60 (1d100)

>>2661579
Hey, have you ever read Billy Bat?
>>
>>2661579
>>
>>2659994
HOLY FUCK IT'S DISNEY AFTER DARK. I LOVE THOSE BOOKS
>>
Rolled 57 (1d100)

>>2661579
>>
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Can memes effect the social standings of Disney characters? For instance, the shot of Hans, with a bucket on his head here...
>>
>>2661922
Would this retroactively make him the Prince in Snow White due to the existence of this comic?
>>
>>2661805
I never heard of this series until you mentioned it. OP is pulling out some seriously forgotten lore for this quest. Wayne and the DHI system even seem to be taken directly from the book series. Events are likely butterflied due to the new additions to disney but interesting nonetheless.
>>
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>>2661965
I hope none of those shitty creepypastas are included though.
>>
>>2661805
>>2661965
Heh, I thought I was the only one who knew about that series.I won't be following everything in the series, but I'll be adding in a few elements from the books

>>2661973
Not directly, but it's within the realm of possibility that the Overtakers had a hand in those as an attempt to tarnish Disney's reputation.
>>
>>2661588
>>2661618
>>2661703

Writing.
>>
>>2662432

>60

You just barely manage to hang on as the torso spins wildly. You get a few more hits in before you see the boots and gauntlets flying back towards the main body. You jump off just before the Guard Armor can try to knock you off.

The Guard Armor takes a swing at you with a massive gauntlet.

>roll 1d100, bo3
>>
Rolled 96 (1d100)

>>2662443
Wonder if we'll get Disney-fied Asgardians and GoTG?
>>
Rolled 42 (1d100)

>>2662443
Can I break 40 today?
>>
Rolled 37 (1d100)

>>2662443
>>
>>2662444
>96

Instead of dodging to the side, you leap up as high as you can, landing on top of the gauntlet. The gauntlet tries to shake you off but you hold fast, smashing the Keyblade into the gauntlet over and over again. The gauntlet's plates begin to dent and warp until finally breaking apart with a metallic 'crack'. You drop down to see the Guard Armor, now missing its right hand and trying to cover a severely damaged portion of its torso with its remaining hand.

>Go for the hand
>Try to get around the hand and attack the torso
>Attack the feet
>Write in
>>
>>2662504
>Attack the feet
>>
>>2662504
>Take advantage of the retracted hand and go for the feet
>>
>>2662350
Including the "Walt Disney was a stonemason" stuff
>>
>>2662515
>>2662542

While the Guard Armor is focused on the missing limb, you press the advantage and focus your attacks on its metallic feet.

>Roll 1d100, bo3
>>
Rolled 59 (1d100)

>>2662556
>>
Rolled 72 (1d100)

>>2662556
>>
Rolled 77 (1d100)

>>2662556
>>
>>2662615
Writiing,
>>
>>2662640

>77

You run forward at the Heartless, dropping down and sliding along the ground. This should be tearing up your knees, but you're just gliding across the pavement like it was smooth ice. You stick your Keyblade out and take a swipe at the feet. There's a metallic crunch as the right foot is crushed. The large Heartless teeters, unbalanced with the loss of its right hand and its right foot. It begins to topple towards to the boutique, its head threatening to crash through the front window.

"Oh, no you don't!" you say. With reflexes you didn't even know you had, you swing yourself in front of the Guard Armor on its remaining leg. You hop up and land an upward swing on the helmet.

The impact sends the Heartless toppling in the other direction, away from the boutique. While it's prone, you wail on its remaining leg and arm, breaking them.

It starts to right itself, and you go for one more attack on the head- if it starts spinning again, who knows what kind of collateral damage it will cause?

>roll 1d100, bo3
>>
Rolled 64 (1d100)

>>2662659
>>
Rolled 1 (1d100)

>>2662659
Focus on the appendages boyo
>>
>>2662688
ABORT
DO NOT FOCUS ON THE APPENDAGES BOYO
>>
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>>2662688
>>
>>2662688
>1

You stumble, just as the Guard Armor's torso begins its destructive spin. It ricochets around Main Street, smashing benches and almost hitting the shops. It runs you over a few times- and despite your holographic form, the pain is all too real.

You get up when it comes to a halt. Several parts of your body have gone fuzzy and out-of-focus, and the leg that was injured earlier is now looking like a filter of glitches and TV static is being overlayed on it. You start to worry about what happens if you take another hit there.

Trying to shift your weight off of your glitched-out leg, you bring your Keyblade to bear and stare down the Heartless, regarding you from down Main Street, its back to the main entrance.

>It won't expect another head-on charge after thrashing you. Close the distance as fast as you can.
>Fall back, try to ambush it again.
>Write in
>>
>>2662742
>Fall back, try to ambush it again.
check if your glitched out leg gives you an disadvantage/slows you down.
>>
Anyone else want to vote?
>>
>>2662742
>See if you can cast ANY spells by waving key around and reciting old Disney chants.
>>
>>2662834
I'm gonna tell you up front that won't work. However, you'll be getting your first spell pretty soon.
>>
>>2662838
Okay. Switching to >>2662763
>>
>>2662763
>>2662838

>roll 1d100, bo3
>>
Rolled 63 (1d100)

>>2662844
>>
Rolled 83 (1d100)

>>2662844
>>
Rolled 4 (1d100)

>>2662844
May we roll more than once?
>>
>>2662859
Only if there haven't been enough rolls in a long period of time.

>>2662853
Writing.
>>
>>2662853
>83

You retreat to the entrance of Mickey's PhilharMagic, hiding behind one of the turnstiles. The torso of the Heartless floats silently across the ground- a marked change from the metallic clattering of its feet. Just as it passes you, you leap from your hiding spot, rushing it before it can respond. Your leg throbs with pain in protest, but you force yourself to make one more jumping upward swing. The Keyblade caves in the Guard Armor's helmet with a sound like a god crushing an empty beer can. The crushed helmet falls to the ground and the entire Hearless begins to flicker before disappearing in a flash of light.

You sit on the pavement, sore and exhausted. However, something rolls towards your feet...a strange, red-orange orb, about the size of a grape. You pick it up, and it feels warm to the touch, like a glass left in the summer sun.

You hear Wayne and Sarah walk up behind you.

"Oh, that's a Spell Sphere." says Sarah. "They let you channel magic through your Keyblade. You should keep an eye out for those."

>You have acquired a Fire Spell Sphere! Its energy gives you the power to cast 'Fire'! The more Spell Spheres of the same type you collect, the more you can cast that spell. You can also use multiple Spell Spheres to cast bigger spells! However, when Spell Spheres are used, you'll either need to wait until the next night or find a way to recharge them to use them again.

"You alright, kid?" asks Wayne, looking at your glitched leg.

"I...think so," you say hesitantly. "That Heartless got a few good hits in...but it's weird that I feel pain as a hologram."

Wayne looks at you with concern. "It's not just pain...you need to act like it's your life on the line here."

"Wait, what?"

"We're not 100% sure what happens if your DHI self 'dies'," Sarah says anxiously. "However, because your consciousness inhabits your DHI...if it dies, there's a chance your mind will go with it."

"Wait, you mean I'll lose my mind?" you ask.

"No, not just your mind, but your ability to think. If what we've theorized is true, if a Heartless destroyed you as a DHI, your body would never wake up, and you'd be trapped in a coma for the rest of your life."

"...Oh." you say.

"Thankfully, the coherency of your DHI form will act as a good indicator of your...health, I guess." says Sarah. "So, when you start getting all fuzzy and glitchy, you'll know it's time to retreat."

You look to the sky to see the sun starting to rise. "Dang, dawn already?" you ask. Wayne nods. "Time to wake up, Mick." he says.

He clicks the remote he had before, and the world seems to stretch to infinite length before snapping back like a rubber band. You open your eyes, back in your bedroom.

---

(cont'd)
>>
>>2662957

Meanwhile, in a hidden room somewhere in the depths of the park, a council convenes.

"Graaaaah!" snarls a voice, a fist clenched in anger as it slammed against the table the council sat at. "I told you! I told ALL of you! We wouldn't be in this mess if we just murked the old coot and his little bookworm, but nooooo, you just had to play coy, and now we've got an Imagineer with the one thing that can actually hurt us!"

A hollow-sounding, deep voice responded. "Patience. We must gauge the Keyblade Wielder's strengths and weaknesses before we can proceed. Killing the others would only attract attention."

"I say we wreak havoc throughout the whole park." says a woman's voice, her tone scheming and sinister. "Exhaust the boy during the day so he can't even put up a fight at night."

"Again, that would only bring attention to us." said the hollow voice.

"The best way to defeat the Imagineer is to break his spirit." says a wet, nasally voice. "Pit him against the darkest, vilest creatures we can conjure up and watch his spine turn to jelly."

"Yeah, like that'll work, Sushi-Breath." snarks the once-furious villain. "Hero types don't break like that..."

He pauses. "Unless...we throw him a curveball. Something old, something everyone's forgotten about?"

From the head of the table comes a quiet but menacing voice that commanded authority like a blade held to the throat. "What do you have in mind, Hades?"

Hades chuckles darkly. "I'm saying we throw the lich at him."

"The lich?" asks the scheming woman. "Do you mean-?"

"Oh, yeah. Ol' Horny Boy himself." answers Hades. "That pot of his will cause all sorts of chaos that Mickey Not-A-Mouse won't see comin'."

There is silence, time for deliberation. Then, the voice at the head of the table speaks. "Very well. Find the Horned King and tell him what must be done. But if he fails, you'll be next."

"Don't worry, it'll be like taking candy from a corpse." answers Hades. "Now, where'd Doc and his study buddy run off to....?"

(Gonna call it a wrap for this thread.)
>>
>>2662998
If I remember correctly, the Horned King did himself in with a cauldron mishap, but it may be different in the chronicles of Prydain, which could affect his weaknesses. He may also get power up from Nomura.
>>
>>2662998
I think it's a little screwed up how we signed away our right to dream, but then again, this is the world where dreams come true, and it's our job as an Imagineer to use our ideas to change the world for the better.
>>
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I wonder if it's possible to combine the marbles, or synergize them?




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