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>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Bladebound%20Retainer%20Quest
>Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/2583925/
>Twitter: https://twitter.com/TaskForceKaz
>Pastebin: http://pastebin.com/u/TaskForceKaz

[STATS]
>Combat: +++
>Social: +
>Knowledge: ++

[Abilities/Traits/Perks]
>Indomitable, Rank 1: Ignore the penalties imposed by Blood Loss. Does not negate health loss.
>Atelier of Death, Rank 1: Craft your own Bombs and Poisons.
>Blutmörder: +10 to Combat Rolls made against Blutlings and Blood Mages.
>Fleetfooted: If a Natural One would be among any roll related to acrobatic feats both in and out of combat, immediately disregard it and either take the highest roll or reroll again.
>In Plain Sight: >+30 to Disguising/Hiding/Sneaking, Take 75 in non-stressful situations
>Nimble Fingers 2: +40 to non-attack actions involving your hands (lockpicking, pickpocketing, etc.).
>Specter’s Dream: A technique to allow one to rest while remaining aware of one’s surroundings. (4/8/12 hour intervals each with their own bonuses)
>Knowledge: Nobility (Aderaveth): Take a flat 50 to Knowledge rolls concerning this subject.
>Knowledge: Underworld (Aderaveth): Take a flat 50 to Knowledge rolls concerning this subject.
>Riding, Rank 2: You are able to ride unassisted, and perform rudimentary skills to obedient horses.

You are Marcus Painel, the troubled son of the late assassin Lucien Painel, dead by your own hands at ten. At the age of eighteen, you have already loved and lost, and the blood of dozens stains your hands a crimson red of retribution. But a chance meeting at the brink of death has found you as the bodyguard to Princess Ellana Crowmond, youngest of the royal family of the Aderaveth Empire. Inducted to her service as her Crownguard, you have sworn to keep her safe from harm by whatever means necessary…

In the last thread, you narrowly escaped a drakling attack, and a rebel ambush on the Imperial convoy. You have distinguished yourself further by slaying a barbarian captain, and looting a magic sword and information about a Vascieli meeting at “The Drowned Lady”, though you have yet to determine its meaning. An investigation into the woods reveals not only the presence of Blood Magic, but a dangerous side of fellow Crownguard Bellatrix Lupine. Underneath a winter moon, you fought a blood-drunk knightess to a standstill and emerged a bitter victor.

Now, the journey continues…

====

“There are only two that we find,” the Ingulan grimaces, “Two options that ensure that none fall and otherwise drown in the Anosar. But each option has faults and merits…”

(cont.)
>>
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The first option is to simply turn the caravan around. You will backtrack through the road and take another road almost halfway back to Alnerwich. There, you will find another bridge to cross the churning waters of the Anosar. However, as safe as it is, the risk of another Vasceli ambush is a possibility, as the road will take you through the thicker parts of the forest, not to mention how long such a trek will last.

The second option is to continue along the road, to where a small ferry crosses the river to bring merchants and their cargo in great barges. It will only take a short while, and the road cuts through wide open fields and plains buried under three feet of snow. But even as some find themselves agreeing with this, Urath reaches into his pocket, and the object in his hands sobers everyone instantly.

“...we would be venturing too close to its territory,” he cautions as he holds up the scale for everyone to see. Stained with only a small amount of blood, the scale catches the overhead sun and refracts into everyone’s eyes. “…and with open fields we journey through, if the drakling is overhead, we will be sitting ducks."

At one point, someone brought up the possibility of just simply repairing the bridge that the Vascieli destroyed. All eyes turned to Silverow, but the sorcerer scoffed, and with a disdained voice, answered, “Magic is not the answer to everything. Do you think that I am powerful enough of a mage to just snap my fingers and everything will be miraculously fixed?”
One knight protests, “But you’re a Crownguard-”

“And as per your astute observation, my spells are primarily for the defense of the royal family,” Silverow snaps, his face set in an unflinching rictus of disgust and loathing. “And though I possess spells with applications other than combat, the task of repairing this bridge with magic would at least take two…no, four more sorcerers of my caliber, or even higher! The bridge spanned one hundred feet across the river, and gods now how many tones of stone. And with half of the materials either in the river or little more than smoke…”

The sorcerer takes a small breath to calm himself down. “…no, ser. Repairing the bridge is a feat beyond my capabilities. And even if I were to merge the prince’s power with mine...no, what you want is impossible.”

…with that out of the way, Hagenson calls for order as unease breaks out across the ranks. Another attempt is made to rouse the landgrave, but Pullman continues to sleep uneasily in his cart. In the end, it is put to a vote between him, standing in for Pullman, the Crownguard, and Princess Adrianna.

(cont.)
>>
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Urath and Bellatrix support the option of the ferry. Even with the risk of the drakling, all you need to do is drive it off. The Vascieli are fanatics, and will fight to the death unless their morale is shaken, or their narcotics wear off. The archer has plenty of magic arrows left in his quiver, and the knightess grins at the prospect of a rematch, though both intend to stop if it flees.

…it seems that you will be the one to break the tie.

[X] Advance the caravan to the ferry across the fields. [Risk of Drakling]

Adrianna ultimately abstains from voting, claiming that the defense of her family is best left to other people. Thus, with three votes to two, the decision is made to take the convoy and race through the drakling’s hunting grounds as quickly as possible. The princess’ face pales at the news, and her expression suggests a profound regret from having not cast her vote. But it is too late for her to otherwise protest.

The decision has been made. You will risk the drakling’s wrath in order to quickly ford the Anosar.

Silverow rejoins you with pursed lips and a dry expression, but makes no other point to protest your votes. The sorcerer merely exhales deeply, shaking his head before moving past you and Urath to inspect the carriage. Muttering words of magic underneath his breath, he begins to weave enchantments and trace runes of protection onto the wheelhouse.

For the most part, the Crowmonds take to the decision as well as expected. While Ellana masks her fear and anxiety with a nervous smile, her elder sister is one sudden noise away from fainting or screaming. Their brother, on the other hand, could not be further from them in his mood and demeanor.

“A drakling!” The young prince’s blue eyes are wide and full of excitement. They stare at the overhead sky as if the beast is but moments from approaching. “We’re going to go fight a drakling!”

An uneasy smile touches Urath’s lips. “You will not, highness. But your Crownguard will, and your uncle’s knights. The monster will not touch you or your family. We swear it.”

Allanus frowns in a way that only the boyish sense of immortality could convey. “But I’m plenty strong! Raleigh says that my magic-”

“Is attuned more to destruction than protection, lacks the finer control of an initiate sorcerer, and has no knowledge of even the most basic shielding ward as its wielder firmly insists on learning how to make things explode or otherwise catch on fire,” the sorcerer in question cuts in with a merciless voice. At the prince’s indignant look, Silverow simply shrugs. “I swore to your father that I would not only teach you magic, but protect your life as well, by any means necessary.

(cont.)
>>
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“However, I will cede that for your current level of mastery…” Allanus bristles at those words, but his Crownguard continues, “Your magic is arguably the most potent we’ve ever seen in years. Yet you will not be able to get there if you are insist on taking magic with the same brevity as a circus performer. Don’t think I didn’t hear about your little accident in Alnerwich with the fireball-”

Without any sort of warning, his face contorts and the young prince’s foot lashes out to strike Silverow’s leg. The sorcerer’s words turn into a confused grunt of pain, but before anyone can even do anything, the prince dashes off in the direction of the carriage. With a final, unreadable look on his face, he enters the wheelhouse and slams the door behind him.

Even as Bellatrix laughs at Silverow’s misfortune, Urath shows the better part of valor and quietly helps his partner from the ground. “I think there is time and place for talk,” the Ingulan exhales, looking to where his charge departed. “…now is certainly not.”

“He will not learn if someone does not scold him properly,” the sorcerer mutters. “Even if he is the emperor’s second son, it does not change the fact that magic is not a frivolous thing.”

With that incident, the Crowmonds return to the interior of the carriage. Ellana casts a wistful look towards you, even as her sister pulls her along by the hand. Adrianna’s mood seems to have taken a turn for the worst, and her sibling’s little outburst has doubtless done nothing to improve it. Still, she promises Silverow to give her brother a lecture.

>Later…

There is a tense air about the camp. Grim faces and hushed whispers can be seen and heard from the men as they make ready for the escape. The words that they speak are fearful, and loathing in equal measure, with resentful glares oft directed to the carriage. They know that should the drakling come, they will once more have to sell their lives dearly in defense of three children. It is expected of them to die in the service of their emperor and liege lord.

But to suffer a painful death at the hands of a monster will truly test whether or not they are worth their titles and armor. And they are not dying a glorious death as heroes, but as distractions so that the imperial family might escape safely to Westholm. Little wonder there should be some resentment, but you have little doubt that it will mature into something dangerous. However, the Crownguard remain wary all the same.

“Are you scared?” Ser Hagenson is quick to break up any sort of talk before it can reach a boiling point. The stout captain rides through the camp atop a new mount, a black and dusky charger. He rides through the camp, looking for anyone who might otherwise dissent. “You each swore oaths to serve not only the landgrave, but the emperor…”

(cont.)
>>
>>2652071
hi are you still here?
>>
>>2652132
Still here. Just having issues posting. The captcha is giving me some problems.
>>
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>>2652071
“Painel.” Urath motions for you. Frowning, you set aside your whetstones and oils, sheathing your weapons as you set a brisk pace towards the archer. “What do you know of draklings?”

You frown. “Admittedly not much other than what I’ve heard from stories.”

“Good enough. I saw what you threw at rebel archers. Some kind of bomb, yes? I did see you working alchemy…” At your nod, he grins. “Good! I have no talent for it, but I will need your help in mixing in a few minutes.”

Now that is certainly unusual. “What do you need me for?”

He gestures towards the cart where the drakling’s tail, and other scavenged body parts lay riposte. They lay under heavy guard by two of what appear to be veteran knights. And for good reason. You have little doubt that they intend to find someone willing to take the grisly trophy off of their hands, or failing that, perhaps they will make it a new trophy for the landgrave.

“Did you know that most poisonous animals are not immune to their poisons?” The archer’s eyes shine with a malevolent glint. “And that draklings are no such exception?”

His intentions strike you like a bolt of lightning. Of course! What better way than to drive off the drakling than to use its own venom against it? And with a severed tail, doubtless still dripping with the creature’s excretions, there would be plenty to make use of in the journey ahead.

When the two of you explain your reasoning to the guards, they seem to be accepting enough. However, you will harvest what you can under their strict supervision. They will not tolerate the use of any part other than the express intent for the ride through the beast’s territory.

Urath seems to have experience with skinning drakling tails. However, it seems that the practice is not for one person alone. He will require your assistance, as you seem to have the steadiest hands among the Crownguard.

You approach the tail with extreme care. The last thing you need is to nick yourself and have the drakling venom putting you out of the fight. You have three bottles of Blackwater, courtesy of Claudia, and while you can go into the forest to find some more ingredients, you’d rather not have to use them without sighting the drakling.

Perhaps you should take some time to build immunity to poisons when you find the time.

Regardless…

“Cut along primary spike,” Urath whispers, tapping at the bone in question with his own knife. “We must be careful not to rupture venom glands…”

>A low roll in this situation doesn’t automatically mean failure.
>The amount of poison or can harvest are contingent on degrees of success.

>Roll 1d100 + 60 (+40 Nimble Fingers, +20 Alchemy)
>Best of three.
>>
Rolled 13 + 60 (1d100 + 60)

>>2652184
>>
Rolled 76 + 60 (1d100 + 60)

>>2652184
>>
Rolled 58 + 60 (1d100 + 60)

>>2652184
more bladebound retainer?
yes.
please.
>>
Rolled 33 + 60 (1d100 + 60)

>>2652184
>>
>>2652196
>>2652244
>>2652255
It is with extreme and delicate care that the two of you are able to extract the venom sacs. They’re small little things, really. The glands are no bigger than your thumb, and they almost seem to quiver as you delicately place them in sample glasses.

In total, you have salvaged seven venom glands. The rest are either too far up the tail itself, or completely and utterly shredded. Their contents have soaked into the meat, and run down the spikes and bone. The meat is irreparably spoiled. Not the even the flies or maggots will touch it.

“I will need at least three for my arrows.” You give him his required items, leaving you with a total of four glands to yourself. “You can do with the rest as you see fit. And here…maybe this will be useful to you..”

>Urath has given you the recipe for Yaya’s Revenge, a Tier 3 poison made from drakling poison glands.
>Its properties are [Coagulation, Fast-Acting, Long-Lasting]
>To brew it, you need 1 Drakling P. Gland, 1 Catalyst, 3 Ingredients

>Drakling poison glands are unique items that can be used in their raw state, for potions/poisons, and for bombs.
>In their raw state, slathering them on your weapons will grant a bonus to Stagger your opponents, leaving them open for attack.
>In potion-making, drakling glands can be used not only to create lethal poisons, but powerful antidotes.
>In bombs, they can be used to create a bomb that delivers a noxious gas that when inhaled, destroys the victims’ respiratory tracts.

You now have a few hours, and four glands to with as you see fit. Before the caravan heads out, you should…

>Rest and enter the Specter’s Dream. (+10 Bonus to all Combat Checks)
>Try to find supplies for poison and bomb-making. (Forest, quartermaster)
>Custom option.

My tabletop group should be getting together soon. That being said, if they don't show up, I will continue to post updates. Given the fact this segment will heavily focus on poisons, I will be carefully going through both the archives and the pastebins to make sure that we everything we need to go forward.
>>
>>2652451
>>Try to find supplies for poison and bomb-making. (Forest, quartermaster)
We ran ourselves clean out, we need to restock.
>>
>>2652451
>Try to find supplies for poison and bomb-making. (Forest, quartermaster)

Both options are good for the coming fight but I think this one might help both short and long term.
>>
>>2652451
>>Try to find supplies for poison and bomb-making. (Forest, quartermaster)
>>
>>2652451
>custom
>Try to find supplies for poison and ANTIDOTES. (Forest, quartermaster)

A bomb is unlikely to pierce the wyvern's hide without also mulching or being inhaled by everyone else in a fair radius. We're better off treating anyone who could get wounded, not for actual combat effectiveness, but to give some measure of morale to the knights. Also it would REALLY suck if a crownsguard got poisoned. I think Ellana would appreciate this.

A poisoned magical knife to the anywhere will do more good than a damage bomb anyway.
>>
>>2652451
>>2652744
.....I'm dumb and didn't read completely.

My above argument was for how to use the venom sacks, but we DO need bomb materials for Sunbursts.
>>
>phoneposting to QM
nigga what
>>
>>2652451
>>Try to find supplies for poison and bomb-making. (Forest, quartermaster)
>>
Done with my weekly tabletop game. Ended in a near TPK that resulted in my character losing his nipples due to horrific 3rd degree burns. Good times.

Writing...
>>
>>2653061
Bad news: I was not able to type due to a sudden bout of writer's block. Sorry about that.
Good news: I have finished the new perks for you to select, and I am halfway through combing the archive for anything I missed.
Better news: My shift ends at 3 or 4 tomorrow, and I can resume automatically when I get home.


>>You have accumulated enough experience and acomplished great deeds to acquire new skills and talents!
>>[Special] traits denote unique traits exclusive to you that you have unlocked due your actions in prior threads or Marcus’ backstory.

>>Please Select three (3) traits:

>Aspiring Seducer [Special]: You’ve a way with the ladies, both of lowborn and noble status, a seeming talent for philandering and charming your way into their hearts. Apply a +15 Bonus made to Social rolls against the opposite sex. Frequent Social rolls made to Seduce or otherwise charm a woman will advance this trait.
>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>Goldfinger: The god of gold smiles upon you and your purse. All coinage-based currency you pick up will receive a 5% flat increase. This percentage will increase with each progressive rank.
>Lone Wolf [Special]: You work best when alone. Take a +15 when fighting by yourself, and a -10 when fighting with more than three allies. Additional ranks increase the bonus, and may decrease the penalty.
>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>Ravager: When killing an opponent with a roll of 90+, make a Social check. If you succeed, nearby enemies will flee in terror from the carnage you have wrought. Additional ranks increases the number of opponents that flee.
>Taste for Magic [Special]: Years of living with a sorceress have instilled a biological reaction in your body whenever you are near magical sources. You can make a Check to identify and distinguish magical auras.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>>
>>2653537
>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>Ravager: When killing an opponent with a roll of 90+, make a Social check. If you succeed, nearby enemies will flee in terror from the carnage you have wrought. Additional ranks increases the number of opponents that flee.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.

Does anyone still remember Marcus Painel, Master Hair Stylist? Doing Ellana's hair when?
>>
>>2653537
>Taste for Magic [Special]: Years of living with a sorceress have instilled a biological reaction in your body whenever you are near magical sources. You can make a Check to identify and distinguish magical auras.
>Aspiring Seducer [Special]: You’ve a way with the ladies, both of lowborn and noble status, a seeming talent for philandering and charming your way into their hearts. Apply a +15 Bonus made to Social rolls against the opposite sex. Frequent Social rolls made to Seduce or otherwise charm a woman will advance this trait.
>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>>
>>2653537
>>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>>Taste for Magic [Special]: Years of living with a sorceress have instilled a biological reaction in your body whenever you are near magical sources. You can make a Check to identify and distinguish magical auras.
>>
>>2653537
>>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.

maaaaan I want Taste for Magic for the backstory effect, but wyverns AND blutlinge...
>>
>>2653537

>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>>Ravager: When killing an opponent with a roll of 90+, make a Social check. If you succeed, nearby enemies will flee in terror from the carnage you have wrought. Additional ranks increases the number of opponents that flee.
>>
>>2653537
I hope those specials arnt time sensative.

>>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>>
>>2653537
>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>Taste for Magic [Special]: Years of living with a sorceress have instilled a biological reaction in your body whenever you are near magical sources. You can make a Check to identify and distinguish magical auras.
>>
>>2653537
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>Taste for Magic [Special]: Years of living with a sorceress have instilled a biological reaction in your body whenever you are near magical sources. You can make a Check to identify and distinguish magical auras.
>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>>
>>2653537
>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>Taste for Magic [Special]: Years of living with a sorceress have instilled a biological reaction in your body whenever you are near magical sources. You can make a Check to identify and distinguish magical auras.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>>
OH SHID this is running again.
I need to brush up on the archives, I kinda forgot where I was at tho.
>>
>>2653537
>>2653564
Also support
>>
>>2653537
>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>Taste for Magic [Special]: Years of living with a sorceress have instilled a biological reaction in your body whenever you are near magical sources. You can make a Check to identify and distinguish magical auras.
>>
>>2653537
>>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>Taste for Magic [Special]: Years of living with a sorceress have instilled a biological reaction in your body whenever you are near magical sources. You can make a Check to identify and distinguish magical auras.
>>
>>2653537
>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>Lone Wolf [Special]: You work best when alone. Take a +15 when fighting by yourself, and a -10 when fighting with more than three allies. Additional ranks increase the bonus, and may decrease the penalty.
>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>>
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Prolly shouldn't have taken that nap. Got a headache now, but it ain't nothing that a few pops of Tylenol won't fix.

The top three that were chosen are...

>Atelier of Death, Rank 2: Craft your own Bombs and Poisons up to Tier 2 without penalty. The penalty for crafting Tier 3 items is reduced to -20.
>Mind of Steel [Special]: Your experiences have led you to be jaded and cynical. Take a +30 to resist attempts, magical or mundane, to try and influence you (i.e. seduction, intimidation, etc.).
>Taste for Magic [Special]: Years of living with a sorceress have instilled a biological reaction in your body whenever you are near magical sources. You can make a Check to identify and distinguish magical auras.

Writing...
>>
>>2653537
>Lone Wolf [Special]: You work best when alone. Take a +15 when fighting by yourself, and a -10 when fighting with more than three allies. Additional ranks increase the bonus, and may decrease the penalty.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>Taste for Magic [Special]: Years of living with a sorceress have instilled a biological reaction in your body whenever you are near magical sources. You can make a Check to identify and distinguish magical auras.
Lone Wolf and Underdog are great because most of the opponents we've been fighting are big and we've been fighting them alone. This means we get a reliable +25 to our usual +30 combat making it +55. With Blutmörder we get it up to +65 when against blood magic related stuff. Of course this isn't taking into account the fact these traits can level up naturally.
>>
Oh yeah. It will be a very rare occasion for traits to be limited or otherwise unavailable for future selection. I will let you know in advance if those are the case.
>>
>>2652041
Goddamit, after so many false starts I managed to miss the start of the thread again.

Also, /taskforcetg/ when, Kaz?
>>
>>2655984
>Also, /taskforcetg/ when, Kaz?
Questing is on indefinite hiatus after this thread while Kaz joins the workforce
>>
You don’t plan to stay for too long in the forest. There are plenty of other supplies that you need to purchase from the quartermaster, and you need at least an hour to make everything.

The inventory of your supplies is pitifully low. You had little in the way of anticipating not only a rebel ambush, but an attack by a drakling. Still, you mentally kick yourself for not stocking up with Claudia when you had the chance. Complacency and carelessness are so much unlike you, but there are not circumstances that you are well-practiced in yet.

You will hardly be gone for more than…thirty or so minutes, no more than forty five at the most. Plenty of time for a journeyman alchemist and long-time botanist to find and discover the ingredients that he needs to succeed.

And even in the frozen throes of a harsh winter, the forest still has plenty to offer, not just prizes that only be obtained when cold settles across the land. If you’re lucky, you should be able to not only replenish your stocks for the drakling, but find additional components for…other purposes.

>>How well are your efforts in searching for ingredients?
>Roll 1d100 + 40 (+20 Knowledge, +20 Atelier of Death Rank 2)
>Best of three.

>>2655984
>>2655994
Yep. I don't know when, honestly. I need to take some time off to get a film portfolio together and find an internship, if not a job, before I can find room in my schedule to quest. Sucks, but it's the price of joining the professional world.
>>
Rolled 83 + 40 (1d100 + 40)

>>2656100
>>
Rolled 54 + 40 (1d100 + 40)

>>
Rolled 74 + 40 (1d100 + 40)

>>2656100
>>
>>2653537

>Taste for Magic
>Aspiring Seducer
>either Lone Wolf or Mind of Steel, whichever has the current majority

We're not a frontline fighter, we're a scout (and potentially spy and assassin, as events in Alnerwich showed) and also apparently the most diplomatic of the Crownguard. Let's play to our strengths.
>>
>>2656152
ah fudge, missed the roll. But at least Kaz is back!
>>
>>2656152
>>2656157
Eh, don't worry about missing it. I'll throw another "leveling up" session once you guys get to Westholm. Provided you make there in one piece.
>>
>>2656100
Ah well. It is what it is. Best of luck in that, incidentally.
>>
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>>2656120
>>2656136
>>2656138

>>Your total loot from the forest comes to…
>12 Ingredients
>2 Widow’s Tears
>6 Slennush Mushrooms
>5 Organic Compound

You can feel the stares of the Eagle Knights as you make your way through their tents and columns from where they get ready. Any conversations immediately become hushed whispers or outright silence as you pass them. Some turn their faces as you pass, others stare at you with neutral or outright pugnacious looks. None, however, seem to offer any real intent to stop you, and you make it to the quartermaster’s cart without further incident.

Although to call it a “cart” would be a bit of a misnomer. The knight in charge of the convoy’s supplies is a rather young man, no more than in the middle of his twenties. His left arm has been tied in a sling, and blood seeps from a white bandage around his scalp. But his wounds make no visible effort to impair his ability to walk, write and manage the supplies as a whole.

You catch him lecturing a pair of squires struggling to lift a barrel. “I told you already, bend your fucking knees so that your back doesn’t give out. Gods above, do you have oats for brains? And grab it by the opposite ends. We’ve the river next to us, but we can’t chance dumping our water. And Giesler! Get your fingers out of the salted pork before I have the cook put you into the stew!”

Patiently, you wait for him to finish. He takes another few minutes to direct his squires and some of the other knights before he notices your presence. His features are definitely softer that what you would expect of a knight, and the sharp triangle of his jawline gives him an almost fox-like appearance.

“Crownguard,” he grunts without any formality or fanfare. Exhaling, the knight inclines his head in a polite gesture. “We’ve journeyed together for the last few weeks, but I don’t think I’ve had the pleasure of personally meeting you. I am Ser Farabert, quartermaster of this…expedition.”

You return his nod with one of your own. “Marcus Painel. Crownguard to Princess Ellana Crowmond.”

Ser Farabert’s mouth twitches with sardonic amusement. “Indeed. So what brings you to my corner of this wretched campsite?”

>You gave a brief explanation for what you are looking for.
>You inquired as to whether or not he had alcohol (Accelerant), unused jars (Ceramic Casings), or any other items that you might need.

The knight’s face is unreadable as he brings his good hand to stroke at a thin mustache. “I see…well, I’d be more than willing to provide you with them. There are plenty of spare and unneeded supplies that I planned on dumping so we could make it to Westholm faster.” But before you can even ask as to where he’s dumping said supplies, he continues on, a glint in his eyes, “However…”

You frown. However?

(cont.)
>>
>>2656329
>However...

Sidequests are a law of nature!
>>
>>2656152
Underdog would be pretty good too considering the enemies we've had to fight so far.
>>
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>>2656329
The smile that graces his lips is one with a sardonic friendliness, one devoid of mirth. “It’s going to cost you. I’m more than willing to part with everything I can spare, and fill that little satchel of yours with all the stuff you need. But you’re going to have to pay me first.”

It takes a moment for you to process what he says, and the voice that answers back sounds unrecognizable from your own. It’s too neutral, too placid and utterly peaceful in spite of what looms over both of your heads. “And how much would that be?”

>>Ser Farabert is willing to part with…
>10 Accelerant
>15 Ceramic Casing
>12 Resin
>8 Saltpeter

He doesn’t even try to hide the haughtiness in his eyes. “Nothing less than two hundred aurums.”

Two hundred aurums! His bravery is truly that belonging to a knight. For only one either foolish or truly imbibed with courage would dare to charge such an outrageous sum. Even with saltpeter as an expensive food preservative, the alcohol, jars and resin should not come any higher than four aurums, or even nine or ten at the most!

“You didn’t think anyone saw you looting that barbarian pagan?” He shakes his head, gesturing towards the rest of the camp with a subdued hand. “Don’t think I’m doing this out of greed, Crownguard Painel. A hundred aurums from that fat purse is but a fraction of what our Emperor is paying you. It’s only fair that since our men and boys fought alongside against both the Vascieli and that drakling, we should get a share of the prize as well.”

>>With the looted purse from Augvarr, your total wealth is…
>741 Gold Aurums
>144 Silver Crowns
>311 Copper Links

>>Choose one:
>Appeal to his honor as a knight. (Diplomacy)
>Pay him and be done with it. (-200 Aurums)
>Threaten him into giving you the items. (Combat)
>Custom option.
>>
>>2656377
>Pay him and be done with it
But snarkingly remark that he missed his life's calling as a -Jew- merchant when he became a knight.
>>
>>2656377
>Custom option.
"You hear that Eagle Knights? Ser Farabert is going to distribute my payment here to all of you! Be sure to get your share from him."
>Pay him and be done with it. (-200 Aurums)
>>
>>2656377
>Appeal to logic and his fucking desire to survive
>appeal to his honor as a knight
We are using those to brew stuff to deal with the Drakling and anything we come across. It's fucking reasonable to lower the price for that.
>>
>>2656377
>>Pay him and be done with it. (-200 Aurums)
I don't do what I do for the purse quartermaster. Not for a prize. The price I pay to protect the family and my fellow crownguard, I pay gladly.
>>
>>2656385
You cheeky cunt.
>>
>>2656377
>>Threaten him into giving you the items. (Combat)
"Have fun fighting the Drake again without my help because you were too stingy to give me components."
>>
>>2656383
Whoops, that's not how strikethrough works.
Either way, this is patently ridiculous. Marcus beat that barbarian in single combat and all the loot would be rightfully his. He can't even claim that the Silver Knights deserve a share of it, since Marcus helped save their captain AND most of their number by blinding the archers. Not to mention he's supposed to be part of a Chivalric order, not a bloody mercenary.
>>
>>2656385
>>2656377
Seconding. I actually don't mind rewarding the Knight's bravery as long this Jew doesn't get it all. Might raise morale as well!
>>
>>2656377
>Some of these materials will go into an antidote. For Drakling Poison. I'm sure you can guess who will need it most.
>I will pay, on 2 conditions: this money is properly shared between your fellows, and when the time comes to loot the drakling, you will vouch for whatever part of the drakling I claim.
>>
>>2656397
That and we intend to use that stuff for the Drakling and anything else we come across. He'd be a fool to jew like a filthy merchant.
>>
>>2656377
>>Threaten him into giving you the items. (Combat)
>>
>>2656377
Suppporting this >>2656385
>>
>>2656409
>you will vouch for whatever part of the drakling I claim.
You think this guy will have any authority on what part goes to who? He's going to be too busy counting his money to fight.
>>
>>2656393
>>2656414
Probably the worst option considering the Knights will defend their own and infighting before a major fight lowers morale.

Listen we can talk to our superior later about potential compensation for this jew's bullshit. We haven't really spent our money on anything else anyways.
>>
>>2656377
>Appeal to his sense of self preservation.
"I used up all of my poisons and bombs on the Drakling, and you still took how many losses? And now the Landgrave cannot fight. Furthermore, being greedy means I can and WILL expose you to your fellows.
>>
>>2656424
He won't have a LOT of authority, but if we get plenty of the knights vouching for us, there won't be any bad blood if we find something we really CAN'T let go of.
>>
>>2656430
As long as paying him doesn't win, I don't care what does. Rolling over for him here, regardless of reason, is just inviting further pushing of us.

And the knight are paid for their work. It's not like they won't be rewarded for this by their commander later.
>>
>>2656444
He's already compromising his position as a Knight by asking us for compensation. Think of it as giving him rope to hang himself from.
>>
>>2656444
Then appeal to his self preservation since that's more likely to win
>>
>>2656444
>Rolling over for him here, regardless of reason, is just inviting further pushing of us.

Doesn't quite work like that, considering us being out of stock out on the road like this with only him to turn to is a very rare circumstance and we can always inform his captain later about his actions.

Paying and forcing him to distribute might raise morale as well which hasn't been doing so hot recently
>>
>>2656454
Sure, why not. It's clear he has no honor as a knight.

>>2656377
switching
>>2656393
to
>Appeal to his sense of self preservation.
>>
Pay did win, but with the caveat of publicly announcing that the funds are for all the knights.

Writing...
>>
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>>2656383
>>2656387
>>2656398
>>2656420
>>2656409
>>2656385

Ser Farabert makes no effort to hide his own self-satisfaction as he watches you count out the necessary coin. On the other hand, you maintain a perfectly neutral expression devoid of anything other than pure professionalism. It does not take long before a small pile of coins grows on the crate. Once you have deemed them to be the correct amount, you pull the strings of your purse together and slide the money towards the quartermaster.

“Take a small cart if you need to,” Farabert mutters, solemnly staring at the pile of gold. They catch the midday sun, and glance off of the so-called knight’s face.

You can’t help but snort. “And here I thought that you were going to charge me extra.”

“No point in that. I already have what I need.”

“But I can’t fault you, really.” He looks up at you surprised, and it is with that same blank expression that you raise your voice for all to hear. As heads perk up at the noise you make, Farabert’s expression shifts, morphing from one of confusion, realization, and horror. “You were trying to get some more money for all of your fellow knights and squires, and that’s fair. Two hundred aurums OUGHT to be enough to share between one hundred or so men, quartermaster. Please make sure that every man gets his fair share, courtesy of our late barbarian friend.”

Even before squires and nearby knights drop whatever it is they’re doing to mob Farabert, the quartermaster affixes you with a dry, resigned glare. It almost as if he seems disappointed that you would ensure and enforce the terms of his arrangement. Did he truly intend to distribute the funds to the men and not keep any for himself?

No, perhaps he did, but you have a gut feeling that he might’ve kept a majority for himself. Jannick was similar, the Locust with a lust for gold more than anything else, never satisfied with what she earned. Her greed caught up to her, and there was no amount of coin she could pay to turn back time.

But, you digress. Dislike and distrust is preferable to hate, and you manage to walk away without incident. The noise you started quickly turns from a quiet murmur, a dull roar and enthusiastic shouting within mere minutes, and as the cacophony grows, so too does the morale in camp.

>>You have lost 200 Aurums
>>Your current supplies are:

>>Potions/Poisons
>15 Ingredients
>10 Slennush Mushrooms
>3 Widow’s Tears

>>Bomb-making
>11 Accelerant
>16 Ceramic Casing
>4 Hazeleaf (Refined)
>17 Resin
>8 Saltpeter

(cont.)
>>
With all of your supplies gathered, you have little more than an hour to prepare all of your necessary potions and bombs. Setting up by the carriage and the rest of the Crownguards, you pay no heed to curious glances set your way as you open your kit and get to work. From the wheelhouse itself, you can feel someone’s gaze on your back, but you couldn’t care who it belong to at the moment.

You will have to work quickly…

>>Alchemy Tiers
>Some potions are more difficult to brew than others, and require mastery to achieve.
>Currently Marcus is at Tier 2, and will not suffer any penalty to make Tier 2 potions/poisons/bombs.
>However, Tier 3 items impose a -20 Penalty when rolling a successful alchemy check. Tier 4 imposes -40, Tier 5 -60, etc.
>These penalties will decrease with every successful rank-up for the skill “Atelier of Death”.

>>From Marcus' Codex, please select which bombs/poisons you wish to make.

This one might take all night to decide, as far as crafting/shopping things are wont to go. And in light of that, I'm going to duck out. I have to prepare for tomorrow's session because I know it's gonna get messy.
>>
Codex Link:
https://pastebin.com/wzL6M0zj
>>
>>2656746
>>2656752
He forgot
>5 Organic Compound
>>
>>2656752
To be clear, we have no poisons or bombs remaining, and only 3 Blackwater for restoratives, correct?
>>
>>2656786
We're really lacking in the poisons department. Only 3 tier 1s.
>>
>>2656752
>Curatives
None cause we can't make any.

>Poisons
2 Hangman's Noose
1 Widow's Fang
1 Bodylock

That'll be all 15 ingredients.

>Bombs
No Flash Powder so no Sunburst
1 Hellscape
2 Night's Breath
1 Firewater
2 Splintershards
>>
>>2656786
Where's Yaya's Revenge?
>>
>>2656840
Probably hasn't updated it yet, but regardless we have no Catalyst for it
>>
>>2656822
I'd swap a Splintershard for a Firewater, but otherwise seems reasonable, if expensive. All bombs need the ceramic, and fire is more flexible than a frag.

Also, we have 17 resin, but no recipe that uses it.
And Night's Breath is indented wrong in the Codex.
>>
>>2656850
Reason I didn't include a Firewater is cause I'm not sure how well it'll do against a drakeling, but I'm fine with it for versatility's sake later.
>>
not a post yet, just wanna pick out the ones I think are at least relevant in effects.

>Painel's Panacea
Hear me out here. If we REALLY wanted to try, this could get the Landgrave back into action.

>Hangman's Noose, Splintershard
I don't think Bodylock will do much this time around, but anything that makes breathing harder will hinder its breath attack.

That being the case, a frag bomb in the mouth should do much the same effect.


>Widow's Fang
would be our main dps option....IF we want to dps. Necrosis could also spoil the poison glands inside it and make touching even the flesh lethal, so I'm actually a little wary.


>Night's breath+Drakling Poison
That said, if we're willing to risk friendly fire, getting it to breath it's own poison should play havoc with it's everything. We just need to keep it on the ground long enough to do the job.

Hellscape is unlikely to work on the drakling, and would only make it even harder for our own friendlies if they happen to breath it.

>Yaya's Revenge
We're definitely making one or two of these.....if we had Catalysts. Looks like we're just plain slathering the poison gland on our magic dagger.

>Firewater
I don't know how advanced Painel's physics is, but Firewater could impacting the outer portion of the wings would heat up the air above the drakling, interfering with its ability to fly and read wind currents. We just need to make it a bit more adhesive and napalmy.
>>
>>2656746
Hazeleaf is specified as
>(refined)
Here, but the recipes don't specify refinement state. Does that matter?
>>
>>2656854
>>Painel's Panacea
If we tried we'd be at -60 modifier for the roll and we'd be using all our ingredients, leaving none for poisons.
>>
>>2656865
Just pointing out the possibility.
>>
>>2656858
It has to be refined. Raw Hazeleaf is just literally the leaves. In the bomb, it's compacted as a powder that reacts with chemicals to make the smoke for the hallucinogenic agent to spread.
>>
>>2656858
Onganul's Draught doesn't actually have any ingredients listed.
>>
>>2656880
...shit. I thought I had that in there. It's not gonna be of any use right now, but I'll go back and fix it.
>>
Widow's Fang is a great choice for countering Blutlings. If one shows up.
>>
>>2656854
>Catalysts
Fucking hell, that's a typo. That's supposed to be Ingredients.
>>
>>2656914
that uh, changes thing...
>>
>>2656914
But it said 3 ingredients and a catalyst.
>>
>>2656914
>To brew it, you need 1 Drakling P. Gland, 1 Catalyst, 3 Ingredients

>>To brew it, you need 1 Drakling P. Gland, 1 Ingredient, 3 Ingredients*

???
>>
>>2656914
Go to bed kas.
>>
>>2656939
Maybe the Gland counts as a catalyst? I don't know.
>>
So we can all agree on Yaya's Revenge right?
>>
>>2656962
Obviously
>>
>>2656962
At least one, yes. though the other poisons will have to be reconsidered.
>>
>>2656966
If we go with >>2656822
+ the Firewater like you wanted we'd just need to replace one Hangman's Noose with Yaya's since they have the same Ingredient requirement.
>>
>>2656966
Widow's Fang should be reserved for Blutlings since they are such a bitch to kill with anything else.
>>
Okay, sorry about all the confusion. Headache’s been scrambling my mind. So, I’m here to set the record straight.

Ingredients are everything else other than the special/magical ingredients. Like water, alcohol, etc.

Catalysts are the special ingredients that make each potion unique, like Slennush Mushrooms, Widow’s tears, etc.

For Yaya’s Revenge, the catalyst in question IS the Drakling Poison Glands.

Again, sorry for the confusion. You do have the necessary items to make Yaya’s revenge. But keep in mind the -20 Penalty due to it being a Tier 3.
>>
>>2656980
>Curatives
None cause we can't make any.

>Poisons
1 Hangman's Noose
1 Widow's Fang
1 Bodylock
1 Yaya's Revenge

That'll be all 15 ingredients.

>Bombs
No Flash Powder so no Sunburst
1 Hellscape
2 Night's Breath
1 Firewater
2 Splintershards


Revised for Yaya's
>>
>>2656752
>Poisons
2 Hangman's Noose
1 Widow's Fang
1 Yaya's Revenge

>Bombs
1 Hellscape
2 Night's Breath
2 Firewater
2 Splintershard

14 ingredients
4 Slennush Mushrooms
1 Widow's Tear
10 Accelerant
9 Ceramic Casings
3 Hazeleaf
8 Saltpeter
4 Organic Compound
>>
I just realized we don't have the True Pancrea listed.
>>
>>2652071
Oh, what a brave little shit to strike those who are bound to protect him from all harm and are unable to strike back.

No wonder they make Mages go to the tower.

Glad to see you're back!
>>
>>2657016
>>2656980
This seems the most well thought out so I'll support it.

No more than 1 Yaya revenge though, just in case the dice hate us.
>>
>>2656985
I guess I'll go along with that as well.
>>
Rolled 1 (1d2)

>>2657037
That "true panacea" is "Painel's Panacea".

Okay, looks like there's a tie. Lemme toss a coin really quick...

1. >>2656985
2. >>2657016
>>
>>Current Inventory…
>>Poisons:
>1 Hangman’s Noose
>1 Widow’s Fang
>1 Bodylock
>1 Yaya’s Revenge

>>Bombs:
>1 Hellscape
>2 Night’s Breath
>1 Firewater
>2 Splintershard

>>Your supplies are now…
>0 Ingredients
>8 Slennush Mushrooms
>2 Widow’s Tears
>3 Drakling Poison Gland

>6 Accelerant
>10 Ceramic Casing
>3 Hazeleaf (Refined)
>3 Organic Compound
>17 Resin
>4 Saltpeter

The appointed time comes sooner than you think. It’s only when you finish stoppering the last bottle and securing your horse’s saddlebags does the call ring out through the camp. As the sun reaches its highest point in the day, Ser Hagenson gives the command, and the caravan slowly, but surely, lurches forward on the Vethic Road once more.

With the scouts riding as hard and fast as they could, it had taken them little over an hour before they could reach the ferry. The convoy truly moves as fast as it can, even with the burden of the wheelhouse and wounded Valemen on hospital carts. At your current speed, it will at least three before you can even think of reaching the crossing, without aggravating the wounded any further.

The remaining knights assume a loose formation around the carriage. A majority go without their helms, keeping a sharp and constant vigil on the surrounding landscapes. The arms of the forest have given way to open fields and grasslands, blanketed by a curtain of white. With the silver scales of the drakling, and a sun that goes unobstructed by winter clouds, their attention will need to be exceptionally sharp.

Occasionally, they will see something, but nothing for any true cause for alarm. Snow foxes chase a clutch of hares through a deep flowerbed, and a small pack of wolves gazes with disinterest from atop a crag of rocks. There is the odd passerby on the road, however, farmers and wanderers that have emerged now that the snow has ceased to fall, and the road is now easier to traverse.

“Imperial business,” Ser Hagenson tells them, responding gruffly at their curious inquiries. Everyone keeps a close eye on them, even though the number of travelers you encounter could be accounted on a single hand. You’ll not take any chances, especially after the Vascieli attack. “And I would advise for you to find shelter or a roof over your heads before the day is done. The roads aren’t safe.”

He does not disclose the details about the rebels, but warns them of the drakling. In turn, they also confirm that this monster is not much of a local resident as much as it is an invasive predator.

Only at the beginning of this winter did whispers from fringe villages and unlucky sojourners tell of a drakling that had taken roost in the area. They had thought to simply wait for spring to come, and with the thawing of the snow, send word for adventurers or knights to slay the beast. However, their hopes of a quiet winter had been dashed, when shepherd reported last week that a monster had savaged his flock.

(cont.)
>>
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One part of the mystery is solved. But another remains. The ambush on the bridge…what you saw, that figure hurriedly dashing away as you approached the day before…that man was clearly moving with haste and desperation. The rebels did not anticipate the convoy getting there so soon. And in their hurry, they botched the job, failing to kill anyone save for two horses at the cost of the bridge.

It is likely, perhaps, that the drakling is independent of the Vascieli. And that its arrival complicated not only your own journey, but the rebels’ plans as well. Not that you feel any mote of sympathy for them in the slightest. However, as logical as this theory is, you will need to confirm it for yourself. Once you find this “Drowned Lady”, and the Vascieli contact, you may ascertain that truth for yourself.

The Crownguard each has a role to play. To maintain the enchantments imbibed into the carriage, and as a last line of defense, Silverow has taken his post inside of the carriage itself with the royal family. Urath makes for a strange figure, sitting cross-legged atop the wheelhouse, with his bow in his lap and an unwavering gaze towards the horizon. And that leaves…

You maintain a neutral, if not standoffish, appearance as both you and Bellatrix circle around the carriage. Between the knightess and yourself, there is…perhaps awkward would be the wrong word. It would fail to describe the tension between you, a taut bowstring just waiting to snap. There no hostility to otherwise impede your capabilities, but an air that perhaps needs clearing. But damned if you’re about to be the one to clear it up. And from the way she otherwise scowls whenever your eyes meet, it seems that she won’t be the one to do it either.

The image of the Straxine warrior, naked in the pale moonlight and possessed of both desire and bloodlust intertwined with each other…that is not something you will easily forget. She is hardly the first woman you’ve seen naked, and from the way she otherwise lacks the dainty blush of a maiden fair, it seems that she cares little about her own modesty, or lack thereof, either. Whether or not it’s her own upbringing on the barbarian isles of Straxhult or her own “worthy opponents” from the past is completely beyond your care.

All you know for sure is that it’s going to take an extraordinarily well-argued argument before you even think about entertaining another fight with her, and damn whatever you said to her last night to keep her calm.

(cont.)
>>
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It has been about two hours since the convoy set off, and the ferry is supposedly within a handful of miles. But as you get ever closer to your goal, the change is almost visceral.

Slowly, the winter birdsong dwindles down, a chorus slowly stripped of its voices before even the last warbling solo of some unseen dove disappears into nothing. The animals have disappeared, the foxes gone to den and the wolves vanished into the forest. And if you can squint, and glance at the few sparse trees that litter the fields and edges of the road, you can see furrows gouged into those venerable oaks and pines that no bear could ever hope to make.

Now, you are truly in the drakling’s territory. And the question is no longer “will it attack” or “would it dare to attack” as much as it is one of inevitability.

“When will it attack”?

>Roll 1d100 Encounter.
>Best out of three.
>>
Rolled 90 (1d100)

>>2658257
Pass the Blackwater vials among Urath, Bel, and ourselves for the fight. Silverrow shouldn't be near enough to get poisoned.
>>
Rolled 24 (1d100)

>>2658257
>>
Rolled 92 (1d100)

>>2658257
>>
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>>2658272
>>2658274
>>2658302
At first, everyone thought it was a hawk. It was a small black shape that seemingly detached itself from a peak of the Whrelzwth. But the realization came quick, as the supposed bird of prey was traveling too fast. And as the time of its flight lengthened, so too did its size and wingspan, wings that you could make out were not made of feathers, but of a leathery canopy thick enough to blot out the sun.

Even before it gets close enough to make out the finer details, the convoy springs into action. As Ser Hagenson shouts for the men to load their weapons and assume a formation, the carriage shimmers with eldritch light as Silverow activates his spell. Urath takes a moment to calm a nervous Berchar, helping the wounded groomsman set a bolt to his crossbow before setting an arrow to his own bow.

The horser audibly swallows. “We-we’re too leave as soon as the dragon attacks, yes?”

“Drakling,” Urath corrects him. “And yes. We are.”

“…but what about the rest of the knights?”

Bellatrix doesn’t try to even hide her annoyance at his anxiousness. “They’ll be meeting us at Westholm. And really, we just need to drive the damn thing away from this blasted wheelhouse. Just shut it and ride.”

In the underbelly of the carriage, there are enough supplies to last the Crowmonds a week should the worst happen. But you have little doubt that it will. For as much as the drakling is close to the feared dragons of old, it is little more than a territorial predator. And should you successfully make it to the ferry and across the bridge, it should go back to sulking to wherever it’s roosted.

“Urath. Bellatrix!” Their surprise only lasts briefly, and they move quickly enough to catch the phials that you throw at them. “Blackwater. If you even think you’ve been poisoned, drink some. It should last for an hour, and I doubt that the monster is going to even stay that long-”

Before you even finish, they both nod. Almost in complete unison, both pop the corks off of the phials and down their contents in a single swing. Urath’s face twitches, but he maintains his composure. Bellatrix, on the other hand, gags, cursing as she nearly spits out the stuff.

“This shit tastes fucking awful!” the knightess complains. “Ye dinnae think you could’ve made it more palatable to swallow? Just a splash of brandy?”

The Ingulan merely shrugs, wiping the corner of his mouth with an errant bit of sleeve. “The best medicine always tastes bitter.”

“If anything, both of you should be paying me,” you counter. “Do you know how much some blue-blood would pay for this kind of thing?”

(cont.)
>>
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>>2658390
Even as Urath chuckles and Bellatrix makes an obscene gesture, you take your own share of the drink. She does not lie. It really does taste “fucking awful”, like liquid sediment with bits of rock that haven’t been completely ground down. And putting brandy or any other thing to make it taste better would ruin the concoction. The purer the charcoal, the better it is at flushing out any toxins, both foreign and natural.

>Marcus, Urath and Bellatrix have a temporary +20 to Resist Poison!

For a moment, the drakling disappears as its shadow flies into the sun. But even as Ser Hagenson shouts a warning, there are still those within the formation who inadvertently follow its path. They wince, blinking and shielding their faces as they stare right into the unobstructed sun. And that is when it strikes. With a fierce roar that resounds through the fields and along the distant walls of the mountain, the monster pulls its wings and dives towards the convoy.

“Hold!” The knight-captain roars, slamming his visor down. “Hold until I give the word!”

Even with the sun behind its descent, you’re able to see it through eyes clenched almost shut. It’s easily only half a thousand feet away from landfall, with talons outstretched and mouth open wide with savage glee. The sight of its tail, or rather a pathetic stump that swings uselessly in the air, confirms that this is indeed the drakling that Pullman was able to injure.

Urath draws, muttering a prayer to his god of hunting as he brings a purple arrow against the monster. Bellatrix twirls her spear, silent save for a ferocious grin that speaks louder than any barbaric war cry. And all the while, with one hand on Serena’s blade, you finger the bombs and phials attached to your belt.

Just as the monster draws close enough for you to smell it, a noxious stench of dried gore and rotting meat blown downwind, Hagenson gives the command. “Loose!”

A performance of dissonant bowstrings fills the air. As near one strike as they can, the knights depress the triggers of their crossbows and let their bolts fly. A majority of them miss or glance off ineffectively against its scales, but there are still enough to change its course. The monster takes exceptional offense to the bolts that punch through the membrane of its wings, or otherwise find purchase in the softer flesh of its feet and underbelly.

It swerves, unfurling its wings to pull up from its dive, but not quickly enough to avoid Urath’s attack. The poisoned arrow was aimed not towards its eye or mouth, but to an open wound along the monster’s flank, an open sore that entraps the axe that made it. The creature barely notices it, merely snarling in annoyance towards Urath…and the carriage.

Oh dear.

>Aim for its mouth with a poison or bomb.
>Toss a Splintershard to keep it in the air.
>Use a Sunburst to bring it to the ground.
>Custom option.
>>
>>2658427
>>Use a Sunburst to bring it to the ground.

Aerial supremacy is this thing's biggest strength.
>>
>>2658427
>>Marcus, Urath and Bellatrix have a temporary +20 to Resist Poison!

+35 according to your Codex

>>2658427
>Toss a Splintershard to keep it in the air.
I think Urath already has Yaya's on the Drakling with that shot.
>>
>>2658427
>Use a Sunburst to bring it to the ground.
>>
>>2658442
...brb, gonna go take another three advils.
>>
>>2658427
>Toss a Splintershard to keep it in the air.
Drive it away from the carriage first so it can't lash out at it once it lands.
>>
>>2658441
I'd say its poison and monstrous strength is its real strength.

What's it gonna do to us from the air even.

Glory is bought in lives other than ours here, let's not get anyone killed.
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>>2658479
It breathes fire on occasion too.

and it moving by at high speed strafing us can kill people en masse easily.
>>
>>2658427
>Toss a Splintershard to keep it in the air.
Anon above is right. The breath attack is still a concern but it might be able to be mitigated with Silverrow's magic or Hangman's poison. Also the job is to buy time.
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>>2658486
What about it being on the ground will make its fire ability easier and not worse to deal with?

Strafing us is what we're countering with the splintershard, especially since I assume that's a difficult trick to pull off for one, and for two it would mean we would only be briefly exposed to the flame and we DO have a magician who can shield us from it in that case. Also dodging, or being armored enough to endure the brief flame.
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>>2658554
if it cannot fly it limits i's range and ability to attack greatly. Additionally since it is lacking a tail it is going to have it's rear lightly defended at best.

If it's flying it cannot attack with impunity and strafe us with fire and claw at pseed, which is even more fatal as big object moving very fucking fast is more liable to penetrate armor and harder to dodge than a more stationary enemy.
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>>2658442
>>2658476
>>2658487
Were it not for the fact that Splintershard has a limited range, you wouldn’t even consider throwing it towards the drakling. As it is, you have to still be careful not to let it otherwise explode over the heads of the Eagle Knights. In any other situation, you’d use a Sunburst to bring the monster down to the ground. However, the goal is not to kill it, but to buy time for the carriage to make it to the ferry.

An animal that knows its opponent is fighting to kill will be all the more dangerous. None of you have the proper equipment to fight a drakling, but you do have the numbers to distract it long enough.

The bomb activates with a single push of its stopper. The chemicals within the lips of the casing react in an instant, and smoke begins to stream from out of its top. Without any sort of formal fanfare or battle cry, you pull your arm back and throw it as hard as you can.

The sphere sails over the head of the monster, and goes completely unnoticed your target. It is too busy attempting to find a landing spot when the bomb detonates. Hot shrapnel tears through the air, through leathery membrane and soft, exposed tissue. The attack is enough for the monster to panic, abandoning its attempt to land in favor of reaching a higher altitude.

“Now!”

No one is sure who gave the command, but Berchar reacts in an instant. With his new team of horses literally chomping at the bit to escape the monster, they are all too happy for the groom to let them loose. As the carriage lurches forward, you can almost hear the indignant cries of its occupants as the wheelhouse tears down the road with a near reckless abandon. Within seconds, the Crowmonds and their Crownguard have left the Eagle Knights to fight the drakling.

The path is mercifully devoid of any travelers. You are able to race down the road without any notable delay. And there! What would have taken another hour, you are able to make in less than twenty minutes. As the currents of the adjacent Anosar slow as the mouth of the river widens, you can see them: two small buildings on either side, river stations that overlook the silent waters and a length of cable that bridges both shorelines.

A cable ferry!

But before any moment of respite can take you, a cold pit of dread settles in your stomach. The ferry boat itself is situated on the other side of the river.

(cont.)
>>
>>2658582
But now that we're at the river we can push past the drakling, ground it, and arrange ourselves perpendicular to the river to trap it against the river in one direction.

Feeling trapped and confused it should hopefully retreat along the path of the river bank instead of trying to break through to the carriage.
>>
>>2658559
> it is going to have it's rear lightly defended at best.

We have different ideas about what "lightly defended" means since it's still a large animal covered in spikes and venom and armor and muscle.
>>
>>2658559
Remember that one dude last thread got cut the fuck up even after its tail was cut off.
>>
>>2658589
compared to when it had that death tail still? It is light.


>>2658590
Because he let it hit him to get the shot to do so.


Also seriously do not post 3 times in a row when you could just lined them all up.
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>>2658592
Yes, it's light compared to it before.

Compared to mortal men of flesh and bone it's still past the threshold of "fuck you up".

And I'll post as often as it occurs to me to do so.
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>>2658582
Even before Berchar is able to calm the horses down, Urath leaps off the roof of the carriage in a spectacular display of agility. “Come!” He emerges from his tumble looking no worse for the wear. “Find the ferrymen!”

The station appears to have been recently occupied. A cauldron of stew still simmers over a fire pit in the ramshackle courtyard, among other signs of life. But there is no one to be seen. You’re more than willing to guess that when they heard the roar of the drakling, they fled inside of the building proper.

Bellatrix tries the door, and curses when it resists her attempt. It is locked. She pounds on the door with a gauntleted fist. “Open up!”

“Who the fuck is it!?” A muffled voice answers. Some old man’s, unless the timbre of his voice has risen a few octaves from sheer terror. “If you want in, you have to go somewhere else. We’re all full-”

“I dinnae care about hiding,” the knightess cuts him off, “Get your arses out and bring the boat over here! You’ve got noble customers, ferryman, and they ain’t too keen on waiting.”

“I don’t care if the good emperor himself wants to cross the river. Haven’t you heard? The drakling’s out and about, and I’ll not risk mine and my boys’ hides for some puffed-up noble! But you’re more than welcome to hide in the stables…”

Before the knightess’ temper gets the better of her, Urath stops her before her fist can go through the door. With a shake of his head, he lets go of her wrist, exhaling as she stomps back towards the carriage. Both of you catch each other’s gaze and morosely follow her back to the Crowmonds.

Adrianna doesn’t take the news well. And that’s putting it lightly. But even as she panics, and her siblings try to calm her down, the Crownguard have a meeting of their own, with a reluctant Berchar.

“The damned ferryman has a point, loathe as I am to admit it,” Silverow mutters tersely, “But the fact remains that we need to cross the river.”

The groom hesitates, before speaking in an almost pleading tone, “Begging your lordship’s pardon, but since you said that you couldn’t fix the bridge…couldn’t you just bring the ferry over to our side of the bank with your magic?”

The sorcerer’s brow creases in thought. “…that is a possibility. However, it would force me to divide my power between the protective spells and ferrying us across the waters. I’d rather not if we had no other option.”

Bellatrix snorts derisively. “Tell that to the gutless cowards hiding behind their door. It’s like they think that their little house will keep the drakling away!”

(cont.)
>>
If it's a cable ferry there should be a mechanism to bring it over on this side right?
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>>2658688
You'd think, though I'm not sure how the ferry and the ferryman wound up on opposite sides of the river.
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>>2658688
Probably, but that's a job you want other people to be doing because if you've got anyone of the Crownguard pulling the ferry, that's less people to protect the Crowmonds.
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>>2658706
In their haste to flee from the drakling, they forgot to moor the ferry and as a result, it drifted out to the river.
>>
Go solo to distract the Drakling?
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>>2658666
“And I don’t think that any coin I could offer could change their minds…” You add bitterly, glancing towards your saddlebags. “They seem to be quite happy to hide in their cellar.”

It seems that the company is at an impasse. And for a moment, you consider the possibility of either physically hauling the ferry back across the river. Alternatively, you could always break away and fight the drakling by yourself. Solo battles are your forte, after all. But before you can even voice the possibility…

“Then let me use my magic.”

Five heads turn towards the figure of the prince. Allanus Crowmond quails momentarily under the intensity of your glares before he steels himself and declares, “Raleigh, you can bring the ferry over and across when it gets here. I’ll use my power for the enchantments-”

Before he can even finish his proposition, his Crownguard and his sister cut him off with wild exclamations, “Your highness, you still have many years of training-” / “Allanus Emerich Crowmond, if you even think-”

“I say let him do it.” Both of their heads turn to find Bellatrix shrugging. “You said it yourself, Silverow. Divvying up your magic is only a last resort. And seeing as our resident prince has offered an alternative solution…”

“But he cannot!” Silverow and Adrianna blink, realizing they had both shouted at the knightess. The sorcerer, however, is quicker than the princess and rebuffs her with a sharp glare. “Allanus has had barely two years to train. For all his potential, he lacks the finer control to shape and control the aether for something as delicate as a protection spell-”

“How else will he learn, then?” Urath’s voice is a low rumble. “For all of your practice in controlled environments, the young prince must learn to use magic in a real situation. Little difference than the way my clan would raise children.”

“That's...there is no precedent…he…” Silverow devolves into a mess as he attempts to counter argue his fellow Crownguard. All the while, Adrianna takes her brother, desperately whispering into his ear while Ellana looks uncertainly at the skies above with a frightful Berchar.

But the younger prince barely pays attention. His only focus is on his hands, clenching and unclenching uncertainly. Then, a sudden glance towards you with an unspoken question in his eyes.

Please.

>Give the prince your vote.
>Vote in favor for a different plan.

Gotta take my dad out for dinner. Be back in a few hours.
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>>2658778
>>Give the prince your vote.
>>
>>2658778
>>Give the prince your vote.
>>
>>2658778
>>Vote in favor for a different plan.
>Haul the ferry yourself.
If the Drakling shows up, we can just drop the line and fight it. No risky magic, no one put out of action.
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>>2658778
>Give the prince your vote.

>>2658804
Then the ferry stops halfway in the water and we have nowhere to go. It'll turn from escape to a fight to the death against the thing.
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>>2658778
>Give the prince your vote.

I mean now is the time.
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>>2658778
>Vote in favor for a different plan

I wouldn't trust Allanus with his life (let alone the entirety of the Crowmonds) unless there was literally no other option. It's good that he wants to help, but the kid lacks both the training and the discipline to do so.

I say we try to haul the ferry and trust in the Eagle Knights to keep the draklling sufficiently distracted. That's their job. Although the presence of the choice practically guarantees there will be some kind of interruption...

Alternatively, we can go back and /threaten/ those ferrymen out here. "The Drakling MIGHT kill you if you go outside, but I WILL kill you if you don't" works wonders, and it's not like this isn't a dire enough situation to justify it.
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>>2658778
I don't suppose pulling the boat is easier than the protection spells?

>Vote in favor for a different plan.
I'd rather fight the drakling than risk the magic.
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>>2658778
If we do go with another plan, can we point out that it's good that the Prince finds it harder to let others face peril for him.

But that he should remember that his position comes with the responsibility to do so, and that this won't be the only time he'll have to do so.

It's more important to the Kingdom that he survives to become a ruler as much as a magus, otherwise he would have gone to the tower. He has more freedom than most, but he has to pay for it by carrying more responsibility.
>>
Every plan put forward right now is to just fight the Drakling to the death. That isn't much of a plan. Letting Silverrow divide his magic is more of a plan than that.
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>>2659318
getting caught in the boat when the drakling attacks is a lot worse than hunkering down. We're not even sure if getting across the river will really be the end of it.
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>>2659324
What was even the plan again? We get across the river and book it before all the Eagle Knight's die and it comes looking for us?
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>>2659338
I still prefer grounding it and then pressing it against the river. It's still just an animal, if it feels it's trapped it will try to escape and we can use the terrain against it.
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>>2659345
Making it take a dunk in winter water would make it a lot less willing to fight, true.
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>>2659371
Well also it would allow us to concentrate our force in a smaller area and make it "look bigger" as it were, and restrict the Drakes movement.

That plus the blinding and disorientation plus the poison could hopefully keep it from trying to circle around us if we attack right as it lands and keep it confused and pressured.

It's an animal, even though it might be cunning it will still rely mostly on instinctive behaviour in a lurch.

And if it does attack instead, at least we'll be well positioned to take advantage of said disorientation.
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>>2658778
>Give the prince your vote.
>Other
Have Silverrow help the Prince until the drakling shows up then have the Prince do it by himself while Silverrow protects. Even if the boat gets here, if the drakling is on us we have to fight it off anyways cause piling in a boat with a fire breathing monster around is beyond retarded.
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>>2659451
Alternatively we could cover a fighting retreat onto the Ferry and THEN draw the Drakling away if it's not going well.

We should be able to lose it, maybe even kill it if the poison weakens it enough.
>>
Looks like giving Allanus your vote of confidence won, but there's enough caveats that I THINK I should be able to make a satisfactory plan for everyone.

Writing...
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>>2658785
>>2658799
>>2658811
>>2658905
>>2659451
Silverow is less than happy, borderline apocalyptic standing next to the beaming prince. Adrianna, even more so. Ellana has no opinion or vote, but you think you can see her give a small, but happy smile, at her elder brother. But with three against two, there is little both of them can do about it. Berchar had not been asked for his opinion, and subsequently resigned himself to morosely checking the horses.

“…if you insist on pursuing this course,” the sorcerer mutters, running a length through raven hair, “…then you’d best believe that I’m going to only have higher expectations during our lessons, young prince.”

The implied threat of a stricter lesson does not go unnoticed. And suddenly, Allanus seems to be having second thoughts about offering to provide the magic for the defenses. Alas, he is too late. He can only place a hand on the carriage, eyes shut in deep concentration as he attunes his Core with his bodyguard’s enchantments. Even if the pressure of the situation gives him control borne out of desperation, you can speculate that however Silverow is teaching the prince, it’s only going to be harder.

“…what is it, boy…?”

As Silverow prepares to cast his spell, Bellatrix and a weary Berchar keep a lookout from atop the carriage. This leaves you and Urath to grab the lengths of reinforced rope that keep the raft in place. Permafrost has settled into the rope, and the mere act of laying on hands causes a cold and biting flame to race along your nerves.

“…of course the knives are sharpened. How else are you going to build any sort of instinct to dodge an incoming attack or thrown projectile?”

It is with a combined effort of physical strength and arcane power that draws the ferry from the opposite side of the river. The two of you pull, heaving to as half-familiar words in the language of magic resonate through the area. The copper taste of lightning fills your mouth as Silverow’s power grows, and with it, the columns of wind that slowly, but surely, push the ferry across the river current.

“…you seem to be mistaken. You may of my flesh and blood, but it matters not whether it is you or some other gutter rat that inherits my legacy. Do not make the mistake of assuming that our shared blood will cause sentiment to cloud my judgment and your training...”

…if what half of what you’ve heard about the harsh training of the Ivory Towers of magic holds any weight of it at all, then there’s little wonder why Silverow is sullen and otherwise standoffish. It fills you with a visceral disgust. Mage, you are not, but having loved and lived with a renegade who rejected that gilded cage and its brutalities…

…the questions of whether or not the strict and harsh edicts of the Reforms of Magius are necessary to this day are still fiercely contested between sovereign nations and sorcerers alike. But now is not the time

(cont.)
>>
“…there isn’t any more noise.”

Ellana’s voice is quiet. It is a mere whisper compared to the reluctance of the horses as their groom forces them and their load onto the ferry. Allanus and Silverow form a duet as both attune their magic to their respective tasks. And towards the station itself, someone opens a window to shout indignantly at your activity before a near miss (or well-placed) arrow into the windowsill shuts him up.

The youngest sibling of the Crowmonds squirms out of her sister’s grasp. Ignoring Adrianna’s indignant calls to return to the carriage, she runs to your side, frantically tugging at your cloak. “Marcus,” she says, and her eyes are full of worry, “Can you hear anything?”

You frown. “Hear what exactly, milady?”

“The drakling…the knights…anything, really.” The worry in her eyes turns into a naked fear, and you finally realize what she’s getting at. The sounds of the battle have ceased. No more drakling roars or fireballs, no more distant shouts of knights in battle. The only sounds are those of the river, and the dull pulse of magic as Silverow casts off from the shoreline.

“…Marcus…what if…what if Uncle Keiran…Ser Hagenson...the drakling…” She does not look like she is about to cry. Rather, sheer terror has stifled any possible tears that she would have otherwise shed to mourn her uncle and his men.

Her fearful expression demands nothing short of your utmost attention. Once you make sure that you’re at least a third of the way across the river, you set down your rope and knell down to her eye level. You offer her a comforting hand, a hand that has claimed dozens, if not hundreds of lives. It gently pats her shoulder, squeezing gently in spite of the metal ligaments and joints.

The smile you offer is wan, small but full of a warmth that you know is truly your own. “If your uncle is as half of the man as we saw him to be…cutting off monster’s tails and purging bridges and mines of rebels…then I believe that he’s still alive.”

“Really?” As a glimmer of hope shines in her eyes, Ellana’s fear abates somewhat, but it does not completely go away.

“Indeed. And don’t forget,” you point out, “Your uncle was in a hospital cart. He was not fighting. And as the tales say that draklings like to play with their food, your uncle is far from a hale snack.”

She manages a giggle that’s equal measures a hiccup. “Okay. I believe you. My uncle is still alive. Then…what happened to the-”

Her question goes unfinished, but the deafening roar that echoes from high above your heads answers that question.

“…drakling.”

The last thing before Ellana Crowmond sees before her legs give way beneath her is the sight of the monster, a shadowy blur obscured with the midday sun behind its descent. You are quick to snatch her before she hits her head, cradling her with all the care in the world as you desperately run to the carriage.

(cont.)
>>
It is a path fraught with many obstacles. The horses have now been flung into a panic, and it’s all Berchar can do to keep them from killing themselves in their harnesses. Bellatrix swears explosively as Urath draws not one, but two arrows, one of which is the purple-tipped venomous barb, and another that you recognize as a Screaming Arrow. Even though Silverow continues his spell-weaving, his gestures become faster, and his tone more urgent, and the taste of copper overwhelms all as both his power and the speed of the ferry increase exponentially.

All bets are off.

You wrench the door open, gingerly handing her to a pale and panicking Adrianna. Their brother, the young prince, momentarily glances up, and his eyes widen at the sight of his unconscious little sister. For a terrifying moment, the ward around the carriage flickers, nearly fading from reality before Allanus hurriedly reasserts his will and control, and the barrier shimmers with renewed vigor.

“I don’t know what happened to the landgrave,” you hiss, “And right now, I’m not sorry to say that he’s unimportant right now. When we’re done, you can yell and shout all you want, but for all the gods, both old and new, do not let your bother lose his focus.” Before you can even wait for a response, you slam the door shut and vault up onto the roof of the carriage in a single motion.

“It’s getting crowded up here,” Bellatrix quips, aiming her spear towards the monster. “Next time we go fighting a monster like that one, we shoulda brought the real imperial carriage-”

“Quiet.”/“Shut up.” It seems that neither Urath or yourself are in any mood for witty lines or rejoinders. How could you, as the drakling closes in, with more injuries along its body, broken talons and hateful eyes directed towards the carriage? There is little time as it is to even think about your action, let alone take the necessary movements to enact it...

>Aim for its mouth with a poison/bomb.
>Lob a Splintershard to try and drive it off.
>Toss your rope and attempt to mount it.
>Use a Sunburst to drop it into the river.
>Custom option.

Buh. Headache. Might need to call someone about this. Might be able to post a few more updates tonight, but not sure yet. Will check in after taking medicine.
>>
>>2661215
>>Use a Sunburst to drop it into the river.
>>
>>2661215
>>Toss your rope and attempt to mount it.
If nothing else, it'll give us a better chance to get our concoctions somewhere they'll matter.
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>>2661215
At the position it's closing in at us at would dropping in the water fuck up the Ferry/Silverrow's magic?
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>>2661268
Momentum would probably make it either overshoot or undershoot depending on how well you throw it.
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>>2661215
>Use a Sunburst to drop it into the river
Well here goes nothing. It'll give us a chance to apply a poison to our dagger while it's off balance.
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>>2661215
>Toss your rope and attempt to mount it.
>>
>>2661215
>Use a Sunburst to drop it into the river.
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>>2661215
>Use a Sunburst and drop it in the river
This is no time for heroics.
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>>2661404
Admittedly such actions would give a good trait. Like being able to save someone in time.
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>>2661663
Look at it this way, us knocking it out of the sky will give us some respite to apply poison to our dagger so we can actually do something if we mount it.
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>>2661698
>Won't mount wild barbarian girl
>Mounts dragon at the drop of a hat.
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>>2661709
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>>2661709
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>>2661215
>Use a Sunburst to drop it into the river.
I'm not too confident about getting a bomb in its mouth, but if we do it while it's in the river it might actually risk drowning.
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>>2661709
Pft.

Writing...
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>>2661215
>Use a Sunburst to drop it into the river.

Which parts of your head hurt?
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>>2661782
Hit it with the asphyxiation poison.
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>>2661709
>implying you wouldn't
FAGGOT
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Do we still have the enchanted axe?
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>>2661245
>>2661290
>>2661377
>>2661404
>>2661782
There is a time for everything, and though this situation calls for heroes, it is hardly one where you must act recklessly. As much as you’d like to take your rope and close the distance between you and the monster, there are other ways to bring it down.

“Cover your eyes!” At your words, Urath immediately comprehends. He releases both of his arrows, and quickly braces with his elbow covering his face. Bellatrix is slower on the uptake, eventually mimicking the Ingulan’s motions, but Silverow continues to chant, doing nothing to otherwise shield his vision from what’s about to come. Hopefully he closed his eyes-

Berchar maintains a white-knuckled grip on the reins as he shouts, “What for, milord?”

“Just do it!” Without any further warning, you strike your dagger against the metal casing of the carriage, sending a shower of sparks along the fuse. It catches in an instant, and the flames greedily take to the treated twine, racing up along into the air, looping before almost disappearing into the bomb itself.

Once more, you pull your arm back, and let fly your object once more…

But the drakling seems to have learned something from its last encounters with your group. It spots the incoming projectile, and with a fierce snarl, turns in the air with a speed belying its size. The monster contorts itself, bringing the stump of its tail to lash out in an attempt to knock the bomb from out of the sky.

Alas, it doesn’t work. The absence of its tail causes it to overextend, sending it nearly tail over teakettle as it plummets unbalanced towards the earth. The drakling is only barely able to recover when the flash powder ignites, and fills the sky with a second sun.

Even with your cowl pulled down and an arm over your head, the intensity of the light is enough to draw tears from your eyes. For a long moment, all you are aware of is the sounds of Bellatrix cursing in a rough and native tongue, the horses’ screams somehow getting louder in a chorus with their terrified handler…

...and the sound of the drakling impacting the water with an uncharacteristic squawk.

From what you can remember of the old tales, the fire produced by the dragons is not one of magic. Supposedly, an Eridian scholar accompanying Baldir Dragonsbane was able to perform a dissection on the corpse of one of the Hero-King’s many enemies. What he found was two glands within the dragon’s mouth that were responsible for producing an accelerant capable of reaching the necessary temperatures required to melt steel. This was subsequently ignited by the dragon’s flint-like teeth, and shaped by the great capacity of its lungs.

Draklings share only a fraction of their progenitor’s power, including the limited ability to breathe fire. But with the cold-blooded creature taking a swim in freezing waters, you have little in the way of doubting that it would be igniting fireballs any time soon.

(cont.)
>>
>>2661857
Behind/sides of my eyes. Temples. Two opposite borders of my skull roughly where the occipital lobe meets the temporal lobe. I'm personally inclined to believe sleep deprivation as the primary cause.

>>2661943
You do have Augvarr's Flaming Sword and his Runic Axe, but since you aren't really proficient in swords or axes, they're in your horse's saddlebags. Plus, you don't really know how the magic works to ignite the length of the sword itself. You'll need to do some research and spend some time trying to figure it out. Pretty sure you could make it a neat science project with Silverow or Allanus.
>>
>>2661945
>tries to do tail spin
>fucks it up because no tail
that sounds like a rathalos alright. Rathian is the superior tailsaulter.
>>
>>2661945
>all you are aware of is the sounds of Bellatrix cursing in a rough and native tongue,
Well she's blind.
>>
>>2662017
She covered her eyes. It's still probably pretty bright through the hands.
>>
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>>2661945
Blinking the spots out of your eyes, your vision of the wintery landscape slowly comes back into focus. The ferry moves just past the halfway point, albeit at a slower pace, as the caster’s spell interweaves profanities among magical words. Urath and Bellatrix are similarly unharmed, and both help each other up on into a standing position. The horses show no sign of calming down, and the groom lurches from atop his seat like a blind man.

Meanwhile, you take a look at where you heard the splash. The icy current of the river is steaming from where the drakling fell, a boiling, frothing mess of water at least fifty feet down river. You’re not sure if any of the books Serena read had information about whether or not draklings could breathe underwater, but you’re not about to leave it to chance. Nature is too fond of surprises.

Clearing your throat, you ask, “Is everyone alright?”

Groans, moans and curses answer your question, punctuated by Berchar losing his balance and falling off the carriage proper. Adrianna cracks open the window, squinting furiously up towards the carriage.

“…glad to hear-”

The water churns, and the ferry shakes as something passes underneath it. That is all the warning you have before the river explodes and the drakling rears its head and grabs the prow of the ferry. For a single moment in time, you stare into the slit of the creature’s eyes, and it stares back at you with that bloodshot, golden-red orb. And you understand that now, that is no longer a matter of mere survival or territory protectiveness.

This is a battle of injured pride and a promise of bloody vengeance. And deafening roar that blasts from the creature’s dripping maw only confirms its solitary goal. It is either the monster who flies away, or the Crowmonds who emerge the victor. There will be no peaceful withdrawal.

Only one of you will leave the river alive.

As time resumes, several things happen at once. Bellatrix and Urath quickly move, setting arrows to string or charging outright. Berchar scrambles for his crossbow, setting a bolt to the string with trembling fingers. Urath abandons his gusts of wind, favoring a pale orb of electricity that slowly gathers in the palm of his hand. The drakling’s head lunges forward, snapping off the head of a screaming horse in a single bite before seizing the twitching, bleeding corpse in a grip hard enough to crush bone.

Adrianna can’t even scream. Her mouth moves silently, and her eyes are wide as the monster attempts to drag its bloody prize over the ferry. It cares not that its victim is still attached to the members of its frothing and screaming team, or the wheelhouse that they pull. The motion is violent enough to send the three Crownguard atop the roof scrambling for a stable foothold, and the princess thrown unceremoniously back into the interior of the now wheeled coffin.

(cont.)
>>
>>2661951
Have you tried sleeping? You could put the quest down and go to bed.
>>
>>2662060
>that is no longer a matter of mere survival or territory protectiveness.
Oh, good.

We need to get close enough to the beast to use Yaya's Revenge. We could slather it on our knives, but we've only got the one dose, and the blades could easily be washed clean by the river.
>>
>>2662096
Ah I see, so you're suggesting a suppository?
>>
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>>2662060
“Chocolat! You damned…!” The groom wails, tears streaming from his eyes as he takes aim with the crossbow. To everyone’s shock, perhaps including the monster’s as well, the bolt not only flies true, but strikes the drakling’s left eye!

The creature does not release its prey, but it seizes violently, upsetting the balance of the ferry even further. A noise of broken bones and crushed meat fills the air as the dragon not only bites down, but screams through the impromptu gag in its mouth. It affixes the groom -amazed and wide-eyed from his own actions- with a singular, burning glare. And before you can even do anything or warn him, the stump of the drakling’s tail lashes out from the side in retaliation for the blow.

Berchar, son of Berthaire, leaves nothing behind save for his borrowed crossbow and an echo of disbelief as he flies through the air, and disappears into the tree line on the opposite end of the riverbank.

Lucky bastard…

Bellatrix’s charge takes her bounding across the surviving horses. With eyes the color of fresh blood and a guttural howl tearing from her throat, she plunges her spear into the drakling’s maw. She twists, driving the barbed tip as deep as she can before pulling back to strike again at another exposed bit of flesh.

Accompanying her blow is the dissonant twang of Urath’s bow. Three arrows, two a shimmering purple and another a screaming green, race towards the monster’s snout. Two find purchase in the soft inner flesh, but all the magical arrow does is shave a few scales from the drakling’s neck upon contact and the resulting explosion.

The sphere of magic in Silverow’s hands is shimmering with power. He directs a finger of his free hand, and a tendril of electricity lashes out to slam into an exposed wing. The joint flinches and the smell of cooked meat fills the air. Numerous holes appear in the fleshy membrane, some even on fire from the sheer power of the sorcerer’s magic.

Now, as the tempo of the Dance sets itself within your heart, Death, that unseen meister who directs the flow of combat, motions for you to step forward and into the fight…

>Engage in close quarters.
>Throw a bomb/poison.
>Custom option.
>>
>>2662065
Good idea. Gonna tuck in for the night. Will resume after work.
>>
>>2662118
Yeah and dude you could try a hot shower for the headache. I'm sure you're probably aware but it can help a lot.
>>
>>2662116
>Engage in close quarters.
Coat dagger with Yaya's and go to town.
>>
>>2662125
supporting
>>
>>2661951
Can we trade those weapons for magically enchanted weapons we ARE good with?
>>
>>2662116
>Custom option.

Hold back to defend the Crowmonds in case they get thrown into the water or anything. Can they even swim?

> The motion is violent enough to send the three Crownguard atop the roof scrambling for a stable foothold, and the princess thrown unceremoniously back into the interior of the now wheeled coffin.

Why you calling that a coffin suddenly?
>>
>>2662147
We have a magically enchanted weapon that we are good with.
>>
>>2662155
Because at the current way things are going, the Drakling is gonna drag the horses, the carriage and it’s occupants into the water.
>>
>>2662116
>>Engage in close quarters.
>>
>>2662116
>Throw the splintershard into its mouth
We need to get it to let go. Best way to do that is to convince it that it needs to vomit very, very quickly.

The carriage should handle any stray shrapnel, and everyone else can pull back.
>>
>>2662125
I don't mind this, but perhaps we should aim for the drakling's eyes.

Only if the bastard doesn't spit the carriage after being blinded and poisoned he well deserves its prize.
>>
>>2662116
>>Engage in close quarters.
>>
>>2661951
Pinch the sides of the body part of your nose. It'll relieve some of the pain.
>>
>>2662147
We aren't good with any weapons actually except daggers and knives so finding anything would be a massive stroke of luck.
>>
>>2662116
>Engage in close quarters.
Funny how the situation has gotten only worse.
>>
>>2662160
Deffo

> Cut the horses free from the carriage to distract the Drakling.
>>
>>2662440
I mean, I feel like offering those weapons for trade might bring them out of the woodwork.

Or we could give them to the Kingdom to give out to their own champions and just get, IDFK, magic armour? A bunch of reagents? Political power?
>>
>>2662451
This.
>>
>>2662455
We have magic armor. The best actually. Regents and political power come easily magic items do not.
>>
>>2662455
Also Kaz has explained the value and rarity of magic item as being "so rare and valuable that only the royal family can practically afford it" and since we are a Crownguard it's not really worth giving away for political gain or material objects (other than magic ones of course). Realistically it's more worthwhile to figure out how to use them ourself.
>>
>>2662116
>Custom option
Cut the line connecting the horse in the wyvern's mouth from the rest of the carriage, if it's still attached
>>
>>2662116
>>2662451
>>2662493
These
>>
>>2662499
>>2662493
>>2662457
>>2662451
You guys do realize this is likely to get more people killed right? We need to kill it right now to avoid the worst.
>>
>>2662116
>>Engage in close quarters.
>>
>>2662549
How so? The worst thing I can see happening is the remaining horses booking it and taking the carriage elsewhere after the line is cut. Which is a concern yes, but the flip side is letting the carriage potentially get dragged into the icy water if we roll low on killing this thing.
>>
>>2662569
Attacking it will force it to let go of the carriage either way. Just cutting the rope practically does nothing since it can still attack the carriage and our priority is to kill/get rid of it.
Also stabbing it with a poison covered dagger in the throat should kill it quickly.
>>
>>2662569
Cutting the rope while the ship is tipped might cause it to tip over in the other direction. That said, I don't think plain attacking it will get it to retreat, hence my bomb in mouth vote up above. We need to do SOMETHING about a potential fire breath, and right now is the best time to lob something into the immobile mouth.
>>
You're all talking like this is mutually exclusive. The rope is near it's face. Diverting one or two slashes of the Dance to the rope probably isn't too difficult.

That said, the horses running off and taking the carriage with them is a serious issue since the guy that controls them is across the river. The royals will be at the mercy of runaway horses.
>>
>>2662607
>We need to do SOMETHING about a potential fire breath,

The water is taking care of that. Read a few posts up.
>>
>>2662625
>The water is taking care of that.
other way around. The fire took care of the water, eliminating any possibility of drowning. Boats can still be set on fire.

>>2662621
when ropes under tension are cut, things can start changing very very quickly. Attacking THEN cutting the rope as everyone pulls back is your best bet if that's your plan.
>>
>>2662632
>you have little in the way of doubting that it would be igniting fireballs any time soon.
>>2662625
actually wait, the grammar is a bit odd so I'm not clear on the meaning
>>
>>2662632
>you have little in the way of doubting that it would be igniting fireballs any time soon.

I'm a brainlet and can't parse this. Can it breath fire still or not.
>>
>>2662636
Well shit guess we'll have to ask Kaz.

>>2662160
See above.
>>
>>2662636
I think that should be doubt, as in "little in the way of doubt that it would be igniting fireballs", but the context suggests the opposite. We'll have to wait for a Word of God.
>>
>>2662607
It was just stated that it wouldn't be breathing fire any time soon.

Also our job is to keep the royals and specifically Ella alive. Even if that means spending every single life on the boat.

>>2662451
Yeah boys.
>>
>>2662451
>>2662116
This please.
>>
>>2662636
>>2662644
>>2662647

Wow. Can’t into grammar while headache. But yes, the Drakling is unable to breathe fire. Too cold, too wet, and fire’s too quick of a death for the indignity of losing its glorious and wonderful tail to a pack of puny humans.
>>
>>2662666
In your mind palace I want you to imagine what happens when you cut the rope.
>>
>>2662675
ah, well then.

>>2662625
so the bomb only makes it extremely painful to do things like biting. It wouldn't be lethal, so maybe dealing with the wings would be better?

Eh, I'd still rather do it now as I trust that more than cutting the rope.
>>
>>2662680
Clearly there is no such thing as physics in a fantasy setting.
>>
Rolled 50 (1d100)

>>2662680
Everything works out perfectly
>>
>>2662700
The only issue with a bomb is that we are on a ferry and that shrapnel might cause friendly fire. Marcus was pretty adamant that he wouldn't use splinter unless the drakling was high up as it was when we used it.

Honestly I say just stab the fucker in the throat while it's exposed since it's biting the horse. That'll probably loosen it's grip a little bit making the rope less taut and THEN we cut it like you suggested.

That way the whole boat doesn't get as much whiplash and we still do some damage.
>>
>>2662724
Sure compromise works.
>>
>Inb4 the royal family drowns to death.
>>
>>2662768
Freezing is more likely
>>
>>2662116
I hope Berchar survived. I want him to be able to tell his grandchildren about the time he shot a drakling in the eye.
>>
>>2662724
the carriage is protected from shrapnel. If the drakling sees the bomb and disengages to avoid it, well that's pretty good for us and worth wasting one bomb. Otherwise, it'd have to be VERY fast at vomiting for the shrapnel to come out anywhere other than a small cone from the mouth.
>>
>>2662877
he could be poisoned and bleeding out on the freezing riverline
>>
>>2663400
Can you fit a bomb in it's mouth when it's full of horse?
>>
>>2663408
if it's the size of a rathalos, then it could bite a horse's neck and still have gaps in the mouth. for a fist-sized bomb.

Although now that you mention it, it'd be pretty metal to rip out the crossbow bolt and stuff a less friendly fire bomb into its eye socket.
>>
>>2663400
Remember, it's already learned to dodge our bombs so the chances of it getting i its mouth are probably quite low.
>>
>>2663453
I'll say it again.

If the drakling sees the bomb and disengages to avoid it, well that's pretty good for us and worth wasting one bomb.

You could contest that playing chicken with a drakling is unwise, but if he calls our bluff we could always throw the bomb away from the boat and perforate the wings. And that's only if we CAN'T stuff it into the mouth with nimble fingers.
>>
>>2663466
I mean if you want to stuff it in it's mouth we gotta get close anyways so if Marcus can add 'toss a bomb in the mouth' as part of the dance I'm for it.
>>
>>2663466
> If the drakling sees the bomb and disengages to avoid it, well that's pretty good for us and worth wasting one bomb.

Except then the bomb goes off on the boat.

Why don't we just throw a fake bomb at it in that case to make it flinch away.
>>
>>2663515
We have enough ceramic casings to try, true.
>>
>>2663530
Yeah my concern is less about wasting a bomb and more that explosions are a sometimes food and too much will hurt you.
>>
>>2663540
nonsense, everybody needs an hourly serving of explosions!
>>
>>2663548
Go home Megumin, you're drunk.
>>
Hoo boy. I think I might need some time to make sense of everyone's votes. Gimme a second before I start writing...
>>
>>2663862
How's your head Kaz?
>>
>>2663927
Better. But I might end up hitting the sack early so I can really recuperate and have a nice full-day run tomorrow.
>>
>>2663972
Throw fake bomb, throw real bomb, stab Drake off boat, cut horses free from carriage in some sort of order.
>>
>>2663972
Someone hit Kaz with a sleepy stick, looks like.
>>
>Get over headache.
>Feel rested for the first time in days.
>Ready to run quest.
>Get eyes dilated at the eye doctor.
>Can'tSeeShit,Cap'n.

Let it not be said that I did not try.

Writing...
>>
Kaz is the most loyal waifu
>>
Kaz the one true Waifu
>>
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You have no doubt that the monster saw you, but it is too busy with Bellatrix’s assault to do anything about you. It snarls, shaking its head in an attempt to dislodge the knightess, but her spear is planted firmly inside its maw. Not quite deep enough to penetrate through the bone completely and pierce the brain, but just enough to keep her from being thrown overboard.

Were you in any other situation, you might have been more careful. But it is both a desire for blood and a fear for Ellana’s life that prompts a momentary bout of recklessness.

Even as the carriage rocks and shakes along with the creature’s violent motions, you are able to safely extract your latest poison. Not a single drop of the half-congealed concoction is spilled or wasted when you smear the blades with Yaya’s Revenge.

>You applied Yaya’s Revenge to your daggers!
>When striking the exposed flesh of an opponent, their blood will quickly coagulate to form clots while attacking critical body functions and organs.
>Deals damage over time, chance to induce [Death] if no antidote is administered.

In the lull between Silverow’s spell and Urath’s volley, you make your move. Vaulting from the roof, you leap over the driver’s seat, landing neatly on leathers and ropes stretched taut by the drakling and the carriage. Your path is clear, and the rope is tight enough to bear your weight. All it takes is a handful of seconds for light and nimble footsteps to see you through the screaming animals and the unstable motions of the river and the drakling.

At your approach, the violent motions cease as the monster stares at you. Even as crimson, steaming ichor drips from the socket and shaft of Berchar’s bolt, it still has a singular eye that more than compensates for its loss.

However, that eye widens as you reach into your pocket and pull out a familiar shape. The light of a ceramic casing catches off of the winter sunlight, and in the reptile’s surprised eye.

“Bellatrix, get back!” For a fearful moment, she hesitates, too lost in her bloodlust to otherwise pay attention to anything except her target. But the knightess abandons her attack. With a sickening noise, she tears her barbed spear out of the monster’s head and leaps away from its bloodied maw. “Urath, Silverow, the harnesses-!”

Were it not for your prior actions before the bridge ambush, they might not have paid attention to you. But they heed your wisdom. The next arrows to be loosed from the Ingulan’s bow shatter the metal buckles holding the trace together. Silverow snaps his fingers to devastating effect. The taut ropes cook, snapping and fraying as forked tongues of lightning lash out towards them and sear them to a crisping black.

(cont.)
>>
>>2665769
Right it has only one eye. Which means it can't fly anymore.
>>
>>2665769
Does the drakling even pay attention to the sudden slack of the rope? It does not. It has its eye trained only on you, and the shining orb you have in your hands. What on earth could it be? Is it another object to create a small sun? Or is it the kind of orb that brings terrible, searing talons from nowhere?

The answer…neither of them.

“It’s a dud!” You shout, with all the inflection and movement as if throwing a real one. Not that the dragon is any smarter to know.

All it sees is the object leaving your hands, and with an irritated snarl, the creature pushes off from the prow of the ferry and takes to the skies. In its haste to get away, it does not even bother to release the headless carcass in its mouth. As a result, poor remaining horses, still attached and screaming as the monster lifts them into the air. The wooden shafts of the carriage and the last charred sinews of twine snap from the pressure, and the horses are violently torn loose from their burden in the drakling’s haste to escape.

The ferry dips as the weight of the drakling suddenly disappears. It shifts perilously, and with it, all four Crownguard and their surviving horses struggle against the motions of the river. Were it not for a hasty spell, the rocking might have sent you and the carriage over the sides. But you have little time to catch your breath. The convoy’s troubles are not over yet.

Even with the lack of an explosion or a bright flare, the monster is slow to realize that it had been tricked. It is almost a mile away before it turns around, disgorging its unwitting cargo into the river before bearing towards the ferry with a renewed hate. The horses have barely any more time to even realize their plight before their impact into the waters of the Anosar puts a permanent end to their screaming.

There is no sympathy that can be spared. Even if the Crowmonds are in no danger of immediately drowning, and the drakling a full minute before it returns, you are all still barely halfway across the river.

Bellatrix curses. “Silverow-”

“I’m already on it!” The orb of lightning disappears into air, leaving nothing but the thick and acrid smell of atmosphere and a charged current in the air. Once more, the gusts of wind that propelled the ferry forward spring forth from the sorcerer’s hands, and they push the vessel as hard and fast as they can...

>Roll 1d100 Luck.
>Best of three.
>>
Rolled 86 (1d100)

>>2665799
UUUURAH
>>
Rolled 64 (1d100)

>>2665799
>>
Rolled 44 (1d100)

>>2665799
fuck
>>
Rolled 1 (1d100)

>>
>>2665854
no
>>
>>2665854
thank you for being slow.
>>
>>2665854
>>
>>2665854
>my first roll on qst
A-at least it doesnt count...
>>
Rolled 91, 28, 99, 66, 58, 60, 77, 63, 28, 46, 25, 21, 84, 46, 75, 35, 89, 26, 17, 76, 92, 21, 58, 77, 19 = 1377 (25d100)

>>2665866
Sounds like you just need to prime your dice
>>
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>>2665854
>>
Rolled 13, 15, 48, 11, 24, 56, 26, 91, 94, 97, 7, 89, 69, 26, 25, 51, 68, 56, 24, 35, 3, 18, 85, 50, 56 = 1137 (25d100)

>>2665873
>inb4 several 100s
>>
>>2665864
Kaz you do realize depth perception is required to fly well.
>>
>>2665931
>Fly well
Never said that it was doing a good job of it.
>>
>>2665799
Hey now can throw another bomb at it though.

I feel this is not the time to save our firepower.
>>
>>2665943
can silverrow create turbulence with wind magic at that range? with the drakeling being heavily injured, with one wing having taken massive electrical damage and the membranes being riddled with holes, nit to mention the missing eye, he should be able to take it out of the sky
>>
>>2666928
Fireball the water to create scalding steam and a sudden updraft?
>>
>>2666928
it would be easier to just damage the wings further, or shock it enough that the muscles spasm and the drakling stalls
>>
>>2666945
That would mean hitting an erratically moving target, one that is also able to actively dodge.

Far easier to put a field of scalding steam between us and it when it comes on an attack approach and isn't able to stop or pull up quickly.
>>
>>2666948
That would just delay the inevitable attack and exhaust Silverow. I don't think Urath is so good that he only needs 2-3 more shots to kill it.
>>
>>2666948
problem there is that silverrow isnt a fire mage. It would be easier to directly manipulate the wind with magic
>>
>>2666961
There's someone on the boat who IS, though.

And why would wind manipulation ve easier than fireballing a target that's literally bigger than the broadside of a barn?

>>2666951
> That would only delay the attack

Also, you know, scalding hot steam. You ever see a steam burn? It'll aggravate every wound on the dragons body and probably fuck up its eyes if it doesn't close them. Maybe it's lungs too if it breaths the steam in.

Sure it spits fire, but that is a far cry from being fire-proof.

Anyways even just delaying it for sure is better than hopefully dunking it i the river - which we already did once and it swam up and attacked the ferry so I honestly would prefer to NOT put it in an environment where it can close in uncontested again.
>>
Rolled 78, 83, 38, 95, 21, 97, 90, 25, 10, 40, 70, 74, 98, 28, 60, 70, 27, 82, 44, 41, 98, 61, 28, 10, 48 = 1416 (25d100)

>>2665903
>>
>>2667004
>scalding hot steam
in winter. Against a creature that JUST burned itself on steam trying to get out of the river and looks none the worse for it.
>>
>>2667010
> The water churns, and the ferry shakes as something passes underneath it. That is all the warning you have before the river explodes and the drakling rears its head and grabs the prow of the ferry.

Crashing it into the water is a terrible plan. Maybe when it isn't surrounded by frigid water to convect the heat away it'll be more injured.

> The icy current of the river is steaming from where the drakling fell, a boiling, frothing mess of water at least fifty feet down river.

I would like some clarification on whether the water was just steaming from being disrupted and heated, or actually boiling hot.

Regardless, steam from superheated water > steam from boiling.

> A steam explosion is an explosion caused by violent boiling or flashing of water into steam, occurring when water is either superheated, rapidly heated by fine hot debris produced within it, or heated by the interaction of molten metals

Shit is nothing to fuck around with.
>>
>>2667018
You're assuming that Silverow is better at flash boiling water than the drakling is. He COULD be, but probably not much more.

The steam will also be traveling several meters to the drakling, dissipating a good chunk of it. He could damn well flap in the right direction and some of the steam would condense.
>>
>>2667023
Actually I'm assuming Allanus is better at doing it with a fire spell than the Drake is by falling into it.

Also that the turbulence caused by it will disrupt the Drakes wounded flying.

And that the steam will disrupt its vision.

And that the explosion itself will hammer it with the force, maybe fucking up its wings entirely.

It would cause a steam explosion, not a gentle drift like from a coffee cup.

> https://m.youtube.com/watch?v=1GD5nVsjAdQ

You actually get TWO explosions with a Steam Explosion.
>>
>>2667032
I disagree with Silverow being capable of doing this one thing you saw on youtube, just follow my vague instructions.
>>
>>2667023
> Oh but it's winter you say. That will inhibit the steam!

> https://www.youtube.com/watch?v=_kUDvMN-nfg

AKTSHUALLY

Now I'm not saying Mages know all the physics behind it, but I assume they know fire spell + body of water = explosion because people will shoot anything at anything.

Turns out Steam can carry heat in excess of the boiling point. By flash vaporizing the water it doesn't leave anywhere for the heat energy to go.

> https://www.youtube.com/watch?v=8InpXBbjtPU

Honestly I'm just excited about steam.

But I do also believe that it's better to obstruct the Draklings view and fuck up its flight by creating a steam explosion than it is to directly attack it and deal with it dodging or resisting the magic, or trying to catvh it with a "wind spell".
>>
>>2667034
Man, it's not just "this one thing". You live in a magical world already with physics and you just don't want to see it.

Honestly I'm not even mad if we go with a vague plan to try and ground it with magic, I just think it's not a great idea to put it back in the water where it already attacked us from once with bad results.

Delaying it until we get to land would be great, and Silverrow is already occupado getting us there

> “I’m already on it!” The orb of lightning disappears into air, leaving nothing but the thick and acrid smell of atmosphere and a charged current in the air. Once more, the gusts of wind that propelled the ferry forward spring forth from the sorcerer’s hands, and they push the vessel as hard and fast as they can...

Meanwhile Allanus DOES have experience with Fire magic and is currently not doing jack with it.
>>
>>2667038
Okay, okay.

>You want to experiment on something completely untested to Marcus and probably Silverow in a life or death fight against a drakling
no. Let them do things they know how to do.

>You think Marcus can communicate the whole plan to Silverow WHILE HE'S ALREADY CASTING SOMETHING ELSE
And now you want to drag Allanus, who is INSIDE the carriage, out, STOPPING THE PROTECTION SPELLS that we're not even all that confident with, all for one attack.

Marcus isn't even the leader here! He's an assassin who's still working out how to be a nice person!
>>
>>2667038
Allanus is currently busy keeping the Carriage's defensive enchantments on.
>>
>inb4 the luck roll ends the fight and all this theory crafting is for naught
>>
>>2667045
> STOPPING THE PROTECTION SPELLS

That was for the fire breath, Drake can't spit fire anymore. It's a Surgical Summer.

> Marcus isn't even the leader here!

PROTAGONIST. Your argument is invalid. He's also well educated in order to kill better.

And also not the only person here.

Quite frankly it's also better to drop the protection spell (that no longer applies since the Drake is CQC us now) and use the magic to prevent the Drake from getting to us, than it is to wait to hopefully have it help.

Also Marcus isn't the only other person here, other people can suggest things to him too.

And Allanus is most experienced with Fire spells compared to barrier spells. Who said it was going to be just one spell? He could keep casting it, since he doesn't have Silverrows skill with lightning or wind magic, and would be safer for him than the Barrier even.

I don't see why you're so salty since there's a good chance it would still end up dropping the Drake in the water.

You want to stop escaping so that Silverrow can attack, instead of continuing to escape while attacking?

Because the river is super dangerous to us and mildly inconvenient for the Drake, even beneficial if it could think to swim up on us again since we can't atrack it under water.
>>
>>2667049
Yeah, those won't help much if the Carriage gets knocked into the water though.
>>
>>2667057
With those arguments, I wonder why you didn't vote to stay and fight the drakling every chance we got.

They've had this whole bodyguard mentality thing going around, and I don't know if you've been picking up on it. Several of the actions done up to this point have not been optimal for dealing with the immediate threat in favor of ensuring the safety of the royals.

It's not the steam explosion specifically, but your whole train of thought that runs counter to what the characters have been doing for the last 2 threads.
>>
>>2667065
> Don't try to directly engage the Drakling, but stun it and obscure its visio while disrupting its flight. Maybe do some damage even, while keeping Silverrow moving us towards land

Not sure how that translates to trying to stay and fight it.

It's pretty much solidly focused on escaping.

Having Allanus maintain a barrier, when we just saw that the Drakling can attack the Carriage directly and that the threat of it getting knocked into the river being present, I'd say it would makes more sense to prevent the Drakling from getting close enough to attack at all, at least until we reach land.

Your whole train of thought however involves taking Silverrow off providing our escape and forces a confrontation where the Drakling ends up in the river from where it can attack the Ferry AGAIN right after we drove it off.

It's not *stupid*, it's already dodging bombs and it used the water to reach us once already.

Fuck staying and fighting. We need to keep it off us until we reach land or the poison kills it.

You're focusing way too kuch on the explosion part, and less on the disturbed air currents / blast wave and the steam condensing in the cold air.
>>
>>2667065
The explosion is a bonus though.

Seriously, what's ypur plan for dealing with it once it's in the river? Please tell me where you're going with this, given how it attacked us before. You haven't said a single word to defend your plan and just attacked mine, up to the referenced post where you try to accuse me of recklessly attacking.

Tell me, do you really want Silverrow to stop the escape to fight the Drakling instead? How do you plan to keep it from reaching the Ferry?
>>
>>2667072
god fucking damnit what the fuck are you doing?

Your stupid plan will require:

1: Allanus, an 11 year old untrained mage who less than a week ago blew up his own spell while trying to light candles to safely interrupt the protection spell, get out of the carriage, and cast a spell of enormous proportions that will require untold amounts of energy (because a fucking steam explosion is much less efficient than a regular one, and you want one powerful enough to blast a drakeling over 10 meters above waterlevel out of the air) all in less than the time it will take for a flying drakeling traveling at great speed to reach the carriage.

2: Allanus to be able to cast what is very obviously an extremely complicated spell in the first place

3: Any of the characters to have the knowledge of and the time to on top of that explain to Allanus, an 11 year old, exactly how this spell has to function. He cant just throw a fireball at the lake, it doesnt work that way


did you think this through at all dude joly shit?
>>
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>>2667290
Honestly why don't we just throw bombs though. Our mages are busy. This is what bombs are for.

Have other people throw duds so it doesn't know WHAT to dodge.

Using magic on it at all is a trap option.

> YFW the luck roll ends the fight because Kaz is sick of shitposting
>>
>>2667290
> Allanus has been casting fire spells already for a while

> The drakling is flying badly

> It really is just as simple as throwing a fireball at the water

> Silverrow is a very experienced combat mage and could be reqsonably expected to know about things like using magic to create steam and explode water

Fuck dude, if you don't want to do it at least be accurate about reasons not to.

If the Drakling is so high up then it's not really a danger since Word of God is that it doesn't have a ranged attack to breathe fire any more.

What's your plan, then? You going with "Knock it into the water" because that ended so well last time.
>>
>>2667307
Realistically we'd need someone to keep it preoccupied away from everyone else to allow a chance of escape. The one here that could pull that off is Marcus.
>>
>>2667352
But we can't really draw it away since we're on the boat.

Unless we could get Silverarrow to use wind magic to blow us to shore after we aggro the drakeling.
>>
>>2667357
>Unless we could get Silverarrow to use wind magic to blow us to shore

That's pretty much what we are doing and is what the luck roll is about
>>
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>>2667371
I meant, like, send only Marcus.

> We need to find a ribbon chute magical item

Become the flyboi
>>
>>2667307
NO! you cant fucking throw a fireball at the goddamn lake because there wont be an explosion. You'd need to generate enormous amounts of heat to create a steam explosion of that size, and it would require less energy to just whip up a localized tornado and rip the flying lizard to shreds.

Steam explosions happen when fucking lava or industrially superheated materials encounter water, not when you toss a ball of fire into a lake. There is no way you are still defending this horrible idea based on anything else than a stubborn refusal to accept that it is garbage.

also, you still didnt refute my other points, y'know, like Allanus not having the time to get out of the carriage and risk himself so he can cast a spell he's never before cast with artillery level power that he apparently has.
>>
>>2667407
Any magic item that increases mobility is a solid choice for Marcus to have.
>>
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>>2665805
>>2665837
>>2665841
Desperation lends power to Silverow’s magic. Hooking one arm on a sturdier part of the railing, he raises another in the direction of the drakling. His eyes are distant, an eerie grey as he intones the words of magic. A flurry of winds, sharp and biting, rush from his fingertips. The monster is forced to bank wildly to avoid the sudden draft, buying the convoy a precious minute while it struggles to get back on course.

The winds that push the ferry intensify to a near-violent degree, and the vessel lurches forward as if possessed of a mast and sail. With this power, it will only take little under a minute to reach the shoreline.

But at what cost? Sweat falls profusely down the sorcerer’s brow. Along the nerves of his hands, and even the outline of his face, Silverow’s paths of magic are visible and blazing. Anyone could tell you that he is obviously struggling to put as much power into his magic. But you know for a fact that he is dangerously close to overexerting his Core.

Really, after just spending days in Alnerwich to recover! To think that the sorcerer, not the barbarian knightess or the former assassin, is the most reckless out of the assembled Crownguard.

As the ferry approaches the opposite shore, the sorcerer shows no intent of slowing down, nor a word of warning. He is rooted to the spot, frozen in his spell. He cannot stop the flow of magic.

“Brace!” Urath shouts from atop the carriage. “Brace for shore!”

Everyone moves. As the Ingulan leaps off the wheelhouse to secure the surviving horses, Bellatrix rushes for the sorcerer. Only after you check to make sure that the carriage’s wheels are secured tightly to the deck do you move towards a rail and brace for impact.

There is a horrible noise, a sharp crack as the ferry strikes the shore, and the world turns on its head. It could have been a formation of ice, but it could have been easily the keel that so easily shattered. Regardless of the source, Silverow’s spell drives the barge past the restraints on the cables, and a full twenty feet onto the sandbar. The buffeting winds that lap at the hull only begin to depart as soon as Bellatrix knocks him out with a blow to the head, and ease the ferry from a precarious tilt and onto a stable, if not ramshackle, rest.

>Silverow is incapacitated.

Before you can even ask if anyone is alright, the doors to the carriage burst open, and the eldest princess stumbles out and onto the deck with disheveled dress and hair. She takes one look at the four of you, then to the opposite end of the riverbank where you had departed. Her relief is visible, and her legs give way as she slumps against the carriage.

“Praise the-” Adrianna makes a noise, and you turn to find her trembling, a hand clapped to her mouth. She makes the sound again – a chirp far back in her throat – and you realize that she’s fighting the urge to vomit.

(cont.)
>>
>>2667839
> Support her and hold her hair out of the way if she DOES start to puke.

Shout "keep down" or something while helping her turn to discreetly puke if needed.
>>
>>2667839
We're going to need to get the carriage rolling, the dragon is still up there. This isn't over yet.
>>
>>2667839
As the others are busy with their respective tasks, Urath and the last horses, Bellatrix with an unconscious Silverow, the duty of minding the family seems to fall to you. Standing atop the deck, you untangle your arm from the rail and make your way over to her. She looks up at your extended hand, and you hesitate only for a brief moment before gently touching her back.

“You get used to it,” is all you can say, and then she turns and runs, holding her stomach, around the opposite side of the carriage and to the other end of the ferry. As she passes from view, the gagging noises are replaced by full-on retching.
And then a scream.

Shit. You race around the carriage after her, drawing your blades-

-and find her on hands and knees, a little puddle of bile on the deck. Beyond that, the focus of her panicked stare is the monster itself. No more than fifty feet past her unladylike expulsion, the drakling bears down on the beached ferry. Its talons, large enough to crush a horse and his rider, skim the surface of the water, cutting groves and splitting ice where the river is at its slowest. It seems that, even with an eye plucked from a lucky shot, the creature is still able to fly without any visible impairment or difficulty.

A collision is imminent. You are aware of that immediately. Though far from a mere suicide attack, perhaps the drakling knows that in a straightforward conflict, the oak of the ferry would give way underneath the hard bones of its head and the speed of its flight. A dangerous speed, given how quickly it closes the distance with every passing second.

You turn back over your shoulder to Adrianna. “Princess, you need...”

The girl is crouched, almost crablike, pressed as far back up against a carriage wheel as humanly possible. She shakes her head, a small movement with nevertheless sends tremors through her body. Dragonfear has paralyzed her, rooted her to the spot and robbed her of her will.

>Abandon ship and flee on horseback into the woods.
>Draw the drakling's attention away from the ferry.
>Make a final stand on the beachhead.
>Custom option.
>>
>>2669614
>>Make a final stand on the beachhead.
Bring it you scaly bitch
>>
>>2669614
>>Draw the drakling's attention away from the ferry.
without the carriage we're going to be reduced to walking speed, or be stuck doubling up on whatever horses are left.
>>
>>2669614
>Make a final stand on the beachhead.
>>
>>2669614
>Draw the drakling's attention away from the ferry.
we need space for bombs.
>>
>>2669614
>Draw the drakling's attention away from the ferry.
It's time to shine.
>>
>>2669614
>Draw the drakling's attention away from the ferry.
A dud and a live bomb should make it think twice.
>>
>>2669614
>Draw the drakling's attention away from the ferry.
Make a rude gesture with one of the bombs that have been ruining it's day. It's probably the most angry at Marcus.
>>
>>2669619
>>2669639
>>2669655
>>2669680
>>2669688
“Come on, then.” With her eyes still focused on the drakling, Adrianna offers only a token resistance when you grab her hand. She stumbles onto her feet as you pull, almost tripping over the hem of her dress as the two of you race back to the other side of the carriage, almost colliding into Urath and Bellatrix.

Perfect.

The knightess curses as you throw a frightened and wide-eyed princess into her arms. “Painel, what the fuck-”

“Something very, very, very stupid,” you mutter. Finding your horse, you quickly undo the saddlebags containing your supplies and inventory. Urath raises a cursory eyebrow as you thrust these into his hands. “Do not lose these.”

Even as Bellatrix’s attention focuses on her charge, it seems that the Ingulan has an idea of what you’re about to do. Exhaling deeply, he claps a firm hand onto your shoulder. “You will come back.” It is not a question.

Nodding, you manage a tight smile. “Of course. I’ve yet to finish milady’s education.”

As the drakling closes upon the ferry, claws outstretched and aimed towards the carriage, a single ceramic casing greets its entrance. The snort of its derision is eerily humanlike. All it takes is a single motion from a damaged wing to knock the fake off course.

But that amusement quickly turns to pain, and with the explosion comes the accompaniment of a pained roar. The dud reveals itself to not be inactive, but a primed Splintershard, one that detonates to devastating effect under the soft tissue of the drakling’s belly. There is a terrific geyser of sand as the monster ploughs headfirst into the dune.

“Do you think you’re kind is the only one with mastery over flame and fire?” Your mount rears as you crack the reins and dig your boots into its flank. With a hair-raising shriek, the horse leaps over the ferry’s railing and onto the beachhead. Its hooves gouge craters into the shoreline as you race past the downed monster. “Come on then, you scaly bastard!”

Even as the monster struggles to stand, you throw another bomb. This time, it is prudent enough to raise its wings in an attempt to shield its face. However, it is not fast enough. It cringes as the bomb impacts its head, bouncing off its snout to land ignominiously on the beach. For a moment, nothing happens. Then one more passes, and still nothing.

A magnificent dud.

To say that the drakling did not fly into anger as much as it became a tempest of boiling rage. The terrible roar it unleashes from its maw is enough to curdle your blood. Deep within the very core of your being, something responds to that call, a desperate urge to flee, cower and hide lest you face the wrath of humanity’s rightful overlords and masters. But just as the spiritual memory of your ancestors grips you, it quickly passes, and you offer the monster an uncharacteristically cocky grin.

It’s what he would have done, had he been in your shoes.

(cont.)
>>
>>2669702
That's the last of the Splintershards. I doubt the Firewater will do much to a creature of fire, but the Hellscape might have some interesting effects...
>>
>>2669728
>creature of fire
Not everything is fucking magic in this universe.
>>
>>2669702
Its wings are damaged, with dozens of small holes poking through the leathery membrane. At the very best, you believe that it would not interfere too much with flight, but the monster could care less. In its fury to reach you, it lunges forward on its two legs. Every step churns the earth, and causes the world to shudder under its terrible weight.

The horse is all but too eager to flee once you confirm the drakling’s attention is solely on you. It sets a pace only slightly faster than the monster’s own surprising speed. With its lumbering, cumbersome body grounded, it will struggle, but eventually catch up. Your horse has fear giving speed to its gallop, but the monster has not only the endurance, but a rage to overtake both.

When that time comes, when the horse either succumbs to exhaustion or suffers a fatal blow, you’ll be knee deep in a world of trouble.

But even as the sight of the ferry and its occupants disappears over the dunes, you’re not about to let the monster’s attention stray away from you.

>>Your current inventory is:
>>Poisons:
>1 Hangman’s Noose
>1 Widow’s Fang
>1 Bodylock
>0 Yaya’s Revenge

>>Bombs:
>1 Hellscape
>2 Night’s Breath
>1 Firewater
>0 Splintershard

>>Choose an action:
>Throw a bomb.
>Throw a poison.
>Custom option.
>>
>>2669758
>mount it
IT IS TIME
>>
>>2669758
>>Throw a bomb.
Hellscape.

>>2669768
If we do end up doing that throw a Night's Breath in front of us. As we pass through the smoke we should dismount and prepare to mount the drake as it passes by since it'll be following the horse.

Or slice it's tendons on the legs.
>>
>>2669758
>>2669768
>MOUNT!
>>
>>2669758
The whole point of leading it away is to buy time for the royals to flee. We need to stretch this out as long as we can.
>Custom
>lead it along the treeline, ducking in and out to irritate it and gain some distance.
>>
>>2669758
>Custom option.
>mount it
THE TIME HAS COME
AND SO HAVE I
>>
>>2669777
Hellscape will make it too unpredictable.
>>2669800
Why do you think I'm voting for mounting it? We cannot critfail athletics and need to keep its attention on us. Mounting does both while giving us the ability to deal consistent damage on top of being awesome.
>>
>>2669758
>>2669800
>>2669777
these for the start
>>
>>2669815
>>2669800
You guys also should realize that it's eventually going to be able to breathe fire again so a forest is dangerous.
>>
Also if we do end up mounting it there is one thing we absolutely make sure of...

DO NOT let Bel see Marcus do this.
>>
>>2669827
It's cold right now, so unless it get a lot warmer not happening soon.
>>
>>2669831
Bodylock is non-lethal, right?
>>
>>2669843
Yes, why? Bodylock would work decent here but I also remember it doing jackshit to the drakling when we first encountered it.
>>
>>2669834
We did bomb it and depending on the types of trees around and the land speed of the Drakling the forest might not provide any benefits. Hell we might even accidentally lead it straight the royals. I'd rather keep it in one spot and stab at it until it dies.
>>
>>2669848
I wasn't asking for the drakling.
spoiler for spoiler
>>
>>2669856
If you want to some kind of play with Bel I imagine all you'd have to do is ask.
>>
>>2669860
I was thinking more as a defensive tool. Considering how much trouble she was last time, more serious measures might be needed if we keep pulling off crazy stuff where she can see.
>>
>>2669834
Also hellscape bomb is counterproductive since the reason we've done so well against the Drakling is it's predictable and Hellscape makes it unpredictable.
>>
>>2669868
'defensive tool'

Is that what the kids are calling it nowadays? I'd hit her with my defensive tool if you know what I am saying.
>>
>>2669860
Actually can you imagine how much it would angry the struggle fuck girl to be totally paralized and a dead fish and have someone fuck her.

Her lust/rage would be at like 1100%
>>
>>2669874
Or better, not fuck, just edge her, then leave before it wears off.
>>
Or just tell her no. And never be alone with her again.
>>
>>2669879
After what she pulled last time, I don't know if she'll take no for an answer. But yes, avoid being alone with her whenever possible.
>>
>>2669800
This

Do not mount the fucking drake. This is not Dragon's Dogma.
>>
>>2669887
And even if it was we're sorely lacking the ice enchanted daggers to make mounting of the Drakling worth it.
>>
>>2669887
Pretty sure I heard Flying Into Free somewhere in this quest.
>>
>>2669894
This isn't Pokemon. Poison and steel work well enough.
>>
>>2669900
http://dragonsdogma.wikia.com/wiki/Drake

The joke was, that if this was Dragon's dogma, we're fighting a drake, which takes 150% damage from ice.

Learn to read plebian.


But mounting it is a bad idea anyways given how erratic it is, how fast it is, and how few handholds it has. Plus spikey death being a thing it can do.
>>
>>2669910
I couldn't tell you were making a joke what with some people making a big deal out enchanted weapons lately.
>>
>>2669919
>And even if it was
As in even if it was Dragon's Dogma

Seriously read.
>>
>>2669758
Changing my vote here >>2669777 to

>Mount it
With the Night's Breath tactic
>>
>>2669910
One word: Fleetfooted.
That negates the worst of the problems regarding mounting it. There is also the fact it's covered in spikes and our dagger (still covered in poison) can penetrate it's hide to facilitate mounting it.
>>
>>2669910
Plus our Riding skill is complete shit.

>Riding, Rank 2: You are able to ride unassisted, and perform rudimentary skills to obedient horses.

I guarantee that even if we somehow managed to get on it's back, it would immediately just fly up in the air and buck us off where it would either enjoy a mid-air snack, or watch us plummet to an amusing death.
>>
>>2669964
You do realize it has handholds on it and it's injuries make that sort of maneuver difficult to impossible. It still could outrun us but it's hurt enough we could beat in combat.
>>
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>>2669768
>>2669785
>>2669801
>>2669929
There is no time for anything else. In your youth, and between beatings, Lucien taught you how to fight with your head, to know with perfect certainty which strike would drive home before you even began to move. It had been difficult, painful even, but in the end you had finally mastered it. Yours is the ability to find that cool, detached mindset of a seasoned killer – a creature of pure and perfect reason.

It hadn’t been until later years did you realize it was all bullshit. A degree of calm is necessary. Blinding rage made a man stupid and reckless, but anyone who thinks too hard about a fight eventually loses to someone who didn’t bother. To stay alive in this business, whether as an assassin, gang rat, or Imperial bodyguard, your best bet is to move, and figure out what you are doing while you are already in motion.

Brawlers and gladiators fight with their hearts. Swordsmen and duelists fight with their heads.

Marcus Painel fights with his gut.

In this case, that feeling appears to urge you to crouch atop your horse. The last time you’d done something this reckless, killing the Red Snakes on that snowy night, you had been an odd balance between cold rage and detached calm. Then, you’d been using your head and your heart – a vengeful lover set loose upon the filth of the slums.

Now, all you can think of is Ellana’s flesh, blistering red and black from the drakling’s fire should you fail. No time for prayers to uncaring gods, alchemic tinctures or clean tactics. Just movement, and pure instinct.

It is a tender mercy that finds the silk rope still attached to the saddle. The thick weight at the end of it, a wicked hook of pig iron, becomes a blur as you set it into motion.

Moist sand gives way to frozen soil, then yielding to snowfall. The monster is close, close enough to almost sink its teeth in the horse’s flank, close enough to see in its eyes that your death will be slow and painful.

Your right foot shifts towards the pommel, your left towards the cantel as you shift to face the drakling. It lunges. With a grunt of exertion, you push off of your horse and into the winter air.

Time slows. Below, the road is a smear of white and brown, half-melted snow intermingling with the filth and mud of thousands of travelers. The sounds of your horse are gone, and even the drakling and your own breathing simply ceased. There are only the winds of winter, only that howling rush that glides along your body, and the sound of the blood pounding in your ears.

(cont.)
>>
>>2670068
Time to fuck up those wings even more and crash this Drakling with no survivors.
>>
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>>2670068
Ba-bum.
Ten feet down, your horse gains purchase against the drakling. Free of its burden, it is now in command of its own destiny. It has only to escape the monster before it can think of better days. Just beyond is a crossroads, one that diverts to a landscape of wintry fields, another to the western branch of the Köingswald. Perhaps it will find a better farm near the village of Westholm, become lost in the wild…or even return to Berchar, if the groom still lives.

Ba-bum.

The wind is cold, thin blades that bite into the skin of your face and over your exposed eyes. Behind you, the world is beginning to slide upward even as it receded. Still rolling, you pull your right arm towards the drakling like a man set loose from a trapize, even as the hook continues to spin.

Ba-bum.

The drakling finally looks up. You throw the rope.

Exhale.

>Roll 1d100 + 30 Combat.
>Best of three.
>>
Rolled 92 + 30 (1d100 + 30)

>>2670111
here we go
>>
Rolled 46 (1d100)

>>2670111
>>
>>2670126
Wait should I have added the modifier?
>>
Rolled 27 + 30 (1d100 + 30)

>>2670111
>>
Is nobody else going to roll?
>>
>>2670131
Nah, I'll take it. I'm generally forgiving for something like that.
>>
>>2670131
Doesn't really matter since it's easy to just add 30
>>
Rolled 79 + 30 (1d100 + 30)

>>2670111
>>
>>2670138
So what does a 122 get us?
>>
>>2670147
You stick the landing without getting stuck on the spikes.

Writing...
>>
>>2670152
Even if we did Indomitable makes it only a flesh wound.
>>
>>2670124
>>2670126
>>2670133
Time resumes. The hook catches on an armored plate, and the drakling suddenly rears as you hold fast onto the rope. The sudden transfer of momentum nearly tears your arm from its socket, and you swing wildly as the monster tries to shake you off. Its motions swing you about like a pendulum, even as it crashes into nearby trees in order to shake you off. It is all you can do to grab onto a protruding spike and hold on for dear life.

Then, something in the drakling’s behavior changes. Without any warning, it hunches down, unfurling its wings before leaping into the sky. This time, there is no opportunity to maneuver. The sudden ascent slams you right into the monster’s back, effortlessly knocking the breath from your lungs. Wheezing, you keep the rope wrapped tight around your left arm as your right reaches for Serena’s dagger.

But there still isn’t time. As the drakling breaks past the canopy of the forest, it swerves, hoping to catch you off your guard. In a feat of remarkable contortion, the drakling turns its head, lunging and snapping at your legs.

Or at least, where your legs should have been. Again acting on instinct, you rolled hard, pushing off of its back with only the rope and hook as your lifeline. Your body comes dangerously close to its wings before you stab at the exposed tendon. The enchantments wrought in the blade have no trouble piercing the dragon’s scales, and seconds do not even pass before the poison coating begins to seep into the wound.

>You have Poisoned the drakling.

But the drakling continues, ignorant of its wound or otherwise oblivious to such a small injury. And this time, you close the distance. The rope goes taut as you kick off the monster’s back, dagger raised and at the ready. Its maw opens, and rows of teeth greet your solitary weapon.

The shock is tremendous. By all rights, its passing teeth should have crushed your arm, if not shredding it into useless meat. Then again, the armor of the Crownguard is far from what most can afford, in both metal and magic. Regardless, the impact of its snout against your chest nearly costs you your grip. You save it by spinning with the motion, throwing your back against the shout and lunge at what you hope is an eye.

The terrible head rears back. Though you only struck at its blinded socket, your attack was still enough to deal a painful, if not another poisonous, blow. As the drakling thrashes, slowly leveling itself along the horizon, you manage to find safe purchase as gravity reasserts itself.

Over seven hundred feet below, the Midlands loom in a vista of green and white. The Vethic road is little more than a silver line that snakes through the forest and the plains alike. Even a branch of great Anosar river appears to be no larger than the width and length of your finger. You can see everything, the woods, mountains and grasslands. You can see nothing, no other signs of life, human or otherwise.

(cont.)
>>
For a moment, vertigo nearly overcomes you. For all the palaces you’ve climbed and buildings you’ve infiltrated, this was not a height that humans were meant to be. And for once, that looming sense of unease, of falling and breaking every bone in your body, forms a cold pit in your stomach. To fall from the side of Mazur’s castle and into a cold moat is one thing. Falling from the back of a drakling, impaled upon some evergreen or turned to paste along the road, is a sobering thought.

Alas, had you the time in the world to acclimate to this feeling. It is rare for you to feel anything like this.

But enough with the head and heart. Instinct calls, and with it, the Dance...

>>You should focus your attacks on…
>The back. Continue your poisoned onslaught. [Low DC]
>The head. Strike at it with the intent to kill. [Medium DC]
>The wings. Find a way to bring it down to the ground. [High DC]
>>
>>2670373
>The head. Strike at it with the intent to kill. [Medium DC]
>>
>>2670373
>>The head. Strike at it with the intent to kill. [Medium DC]
>>
>>2670373
>>The head. Strike at it with the intent to kill. [Medium DC]
>>
>>2670373
>The head. Strike at it with the intent to kill. [Medium DC]
go big or go home
Hopefully we don't die from the sudden drop
>>
>>2670373
>>The back. Continue your poisoned onslaught. [Low DC]
Let the poison do it's work. If we kill it outright from this height, we're looking at a long fall with a sudden stop at the end.
>>
>>2670411
Well hopefully, and we'll have to be a bit lucky here, it'll die over the trees. If it impales itself and we aren't at ground zero of the impalement zone it'll slow our decent as it slides down the tree.

If it doesn't impale itself and looks like it's just going to crash head first into a tree we can attempt to jump to another tree and use our dagger to slow our decent like we were cutting through cloth. Since it's enchanted the bark should part easily enough.
>>
>>2670373
>The back. Continue your poisoned onslaught. [Low DC]
>>
>>2670373
>The back. Continue your poisoned onslaught. [Low DC]
the poison will drop it to the ground on its own
>>
>>2670373
>>The back. Continue your poisoned onslaught. [Low DC]
>>
>>2670373
>The back. Continue your poisoned onslaught. [Low DC]

Hopefully the poison will start to weaken it and bring it to the ground for us.
>>
>>2670373
>>The back. Continue your poisoned onslaught. [Low DC]
>>
>>2670419
>>2670432
>>2670739
>>2670751
>>2670761
>>2670965
Now, you are facing each other again, the drakling’s solitary eye an unreadable slit of gold. It roars, the sonorous bass of its voice a noise that you have no desire to interpret, but understand all the same.

You have fought plenty of opponents in your lifetime, even a Blutlinge, no less than a week ago. But a drakling is like nothing you’ve ever faced, and even the homunculus had more in common with a human than this current challenge. The drakling is seemingly everywhere – the moment you dodge a lunge from its maw, it contorts its body to try and clip you with its wings or shake you off.

Some occasionally hit, but they do little more than to provide superficial, if not irritating damage. At the most, one of its spikes tore the cloak off your shoulders, and sent a long scratch down your back. An otherwise fatal blow had it not been for your armor. Bodily injury is something that you do not necessarily fear.

However, the rope is a worry. Wrapped around your left arm and snaking to some unseen point where the hook at its end digs into the scale, the silk rope is all that separates you from life and death. The merchants who travel down the Northern Steppes know their trade, and they produce lengths of cord stronger than any native Vethic twine. But they could not have envisioned their silk going into battle, let alone against something as ferocious as a drakling. All it would take is a wayward throw, to set the rope against one of the monster’s jagged spikes, to spell your doom.

Serena’s blade stabs into the reptile’s back, driving where you thing you might find veins, arteries or any other vital points. You cut, twist, slash and hack, and both scale and leathery hide part like butter before the dagger’s enchantments. Poisoning is your primary goal, a slow death by inches.

Sometimes, the drakling will turn without warning, and not just from one side to the other. The whole world turns on its head, sky to ground and ground to sky. Vertigo has long ceased to be a problem. Nausea has replaced it. Unlike the equivalent of the drakling’s, the little organs in your ear in charge of balance are unaccustomed to such treatment. And at one particularly violent motion, you find your limit, and retch from over five hundred feet into the air.

How heroic.

Time ceases to have any meaning. It could have been twenty minutes, maybe even a whole hour or day since both man and monster went up into the sky. All you know is an eternal Dance, spurred on by the part of your brain that is little more than an animal. It is an endless cycle of stabbing, turning, retching, dodging. The only constant is the agonizing pain in your left arm and the socket its attached to, as both bear the brunt of your wild swinging.

(cont.)
>>
Shoulda used Google Docs.
>>
>>2671116
Eventually, even through the leathers, chains and plates of your armor, you can feel the moment when something vital in the drakling simply ceases to operate. The beast sizes violently, convulsing from bloody snout to broken tail. Its wings lock up and, against the light sun, the crimson vessels in those membranes between bones and cartilage have turned a deep and violent purple.

For a moment, the two of you simply glide through air, sustained only by paralyzed wings. And then disaster falls. It cannot even scream as it contorts violently, and what semblance of stability it might have had is torn away with its seizure. With something more akin to an indignant and choked squawk, the monster begins to fall out of the sky.

The wind had been like little blades, slashing and nicking the exposed flesh of your face. Those had been sparse, few and far between given the stable ascent and flight of the drakling. But as it plummets, with its snout directly aimed towards the looming ground, those little pricks have become violent slices.

It is all you can do to maintain a hold on the line. You’ve long since abandoned having the rope go around your arm, for fear of cutting off circulation or having the limb wrenched out of its socket. A silk rope in one hand, and an errant bone spike in the other. These are the only two objects that keep you from careening wildly during the freefall, affix you to the monster even as the wind seeks to tear you from its back.

And there’s still the possibility, slim as it is, of the drakling simply overcoming the poison due to its bulk and inhuman physiology. It would be nothing short of disastrous for the monster to recover at this critical moment…

>Roll 1d100+30 Combat.
>Best of three.
>>
Rolled 80 + 30 (1d100 + 30)

>>2680501
Nat 1 baby!
>>
Rolled 85 + 30 (1d100 + 30)

>>2680501
This is fine.
>>
Rolled 69 + 30 (1d100 + 30)

>>2680501
>>
Shit are we going to have to lug all the shit we 'Monster Hunter' back to the carriage?
>>
>>2680560
It'll be worth it.
>>
>>2680574
I'd like to take the head too as a trophy for the Eagle Knights or something but I know that ain't practical.
>>
>>2680583
teeth, scales, remaining eye, scrap of wing. There's plenty of trophies that don't need a horse team.
>>
>>2680583
I mean, if we can find the horse we might be able to drag part of it back.... if we can cut through the neck.
>>
>>2680685
That horse is in the next dimension trying to get away from the drakling. Couple that with how long we've been flying we are probably miles apart.
>>
>>2680583
the whole thing is dripping in drakling poison. This shit will NOT be easy to detox
>>
>>2680709
I think only the tail had the glands and the stinger. Like Rathian.
>>
>>2680709
>>2680712
Wait, you meant the poison we induced. Yeah we don't really have a solution for that since all our gear is back with the carriage.
>>
Calling it now, we're ridiculously far away from the others due to flying with a dragon for an indeterminate amount of time
>>
>>2680954
Well we have to get to the top of a tree to get our bearings.
>>
>>2680954
Well we'll just cut off some of the wing digits and construct a da vinci style gilder/flight suit and fly back.
>>
>>2680954
So far away that we are going land in the middle of those bandits we avoided to fight the drakling.
>>
>>2681056
Maybe they're be so impressed we killed their boss and a drakling they'll just leave us alone?
>>
Did he die again?
>>
>>2681211
Just tidying up a new fantasy language. Gibe a sec.
>>
Sometimes I think I see Kaz's ghost tell people something in spoiler bit then remember he's dead
>>
>>2680506
>>2680510
>>2680513
“…”

“…look at him…he lies upon the ground, humbled and beaten….were it not for his ruined raiment, he’d be nigh unrecognizable…just another corpse on the wayside, another victim of the winds of winter…”

“…”

“…foolish hunter…foolish warrior…there is a reason why the lone wolf is ultimately doomed…in packs, they are near unstoppable, but alone in the woods…on as bright a day as this…?”

“…”

“…madness…nothing but pure and utter madness…ah, but it would be a waste to just simply leave him to be carrion for the scavengers and feed for the maggots…we still could find use for this battered and broken body…”

“…”

“…he still breathes! To survive from such a fall…such a trait is nothing short of divine intervention…although the question of which god and their will…and of their intent for his survival, ill or benevolent…remains unknown…”

“…”

“…but let us not dally…we have what we came for, and perhaps…perhaps a little bit more…no, I would be the fool to not take advantage of this…this opportunity…”

“…”

“…ayun, tidur…ayun dari dalam mas sahabat! Mu Balam ay cerlang, mu Balam ay api...Mu Balam ay Daya! Ang mayat hindi ay padayon…putara drakonis…”

(cont.)
>>
Probably should have written the fall instead of being creative. If we've been fixed in Marcus's perspective so the sudden gap in memory is jarring.
>>
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The first thought you have upon waking is the thought that you had somehow gone blind. No matter how hard you blink, the darkness behind your lids is indistinguishable from the darkness beyond them. You raise a hand to your face, almost touching your nose, to no avail. Had whatever impact befallen you been enough to knock the sight from your eyes?

All you remember is the sight of the trees looming before you, a world of green and white. Then, a violent crash, and the sound of trees, rock and bone shattering from the impact. The last thing you can remember is a sharp blow to your head before darkness claimed you for its own.

Yet everything is not a uniform void. With agonizing slowness, your eyes begin to make out a gradual glow, just out of the corner of your vision. You turn and crawl, hands and knees sinking and churning the snow.

The light – no more luminous than a flickering candle, yet blazing clear against the darkness – resolves into a thin-linned circle. It is the light of the moon, only a single day after its fullest. It shines its radiance through a patch of thin and shapeless clouds, piercing through the overhead thicket of gnarled and twisted branches.

Slowly, so as not to set a wave of nausea roiling through your body, you crouch and then stand, gripping a nearby tree for support. An ache, not as much pain as much a bone-deep discomfort, breaks upon your body with every single movement. The stiffness in your left arm speaks of a long rest, but remains firmly in its socket. Beyond your arm, and minor injuries and scuffs to your armor…you are miraculously unharmed from your descent with the drakling.

The drakling.

Instinct drives your hands to reach for your belt. The blade of Serena’s knife catches the light of the moon, throwing it onto the macabre shapes of contorting willows and naked oaks. The clearing you have found yourself in is certainly wide enough to house one, and if the tops of the trees are any indication, then the drakling must have fallen near you…

It does not take long. Even from lower ground, the dark shape of its body is visible through the trees. From the distance of your respective impacts, an impressive one hundred feet, the force upon which crashed into the earth must be a sobering amount. But you’ve little time for the arithmetic or calculations to determine the exact number.

But even as you reach the crest of the hillock, and leap over the summit, you find that your work has already been taken care of.

The drakling is dead. Of that, you are certain. Certainly, there is no other creature you could have mistaken the large skeleton for, even with its features long-since sloughed off or melted. Scales, skin, muscle…everything has simply been reduced to piles of gore and viscera. The corpse is visibly fresh. Its blood pools and melts the nearby snow, steaming the cold winter air with the taste of iron.

(cont.)
>>
File: Drakling Skeleton.jpg (16 KB, 500x500)
16 KB
16 KB JPG
It would be a lie to say that you are not shocked, or otherwise disturbed by the sight. None of the legends ever spoke of such a phenomenon. Unlike their progenitors, draklings are little better than animals. They are devoid of anything beyond bestial intelligence and, more importantly, a magical Core, or a Spark.

At the very least, someone…or something had to have caused this. And it was not too long ago, perhaps only an hour, or even minutes before you woke up.

No sooner does the thought occur before you spy movement towards the drakling’s skull. You crouch, careful not to break anything nearby or underfoot. Withdrawing into the shadows, you spy a figure walking through the mess without a care for the blood and meat. In the pale beams of moonlight, the stranger runs a thin hand through the bones, carefully going over them like a magister might a frog in a laboratory.

But whether or not this stranger is one of the brown-robbed scholars of the Veridian Order remains to be seen. The air in the clearing is thick with the smell of brimstone, ash and soot. And, though faint, you can just barely taste the scent of magic…though you are at a loss for what it is. It is unlike anything you’ve ever felt before, both during your years as a Locust and in your new life as Crownguard.

The drakling is dead. You have little doubt about that. But whether or not this mysterious figure is merely the next threat to the Crowmonds is a mystery that must be resolved immediately.

>Approach quietly from behind.
>Call out to the Stranger.
>Stay silent and wait.
>Throw one of your weapons.
>Custom option.
>>
>>2681348
>Approach quietly from behind.
Just in case of blood magic we should restrain this dude.
>>
>>2681355
supporting
>>
>>2681348
>>Approach quietly from behind.
>>
>>2681348
>>Approach quietly from behind.
We should also give ourselves a pat down. we've still got our dagger, but did we lose anything else in the fall?
>>
>>2681378
You've still got everything. That roll was just to see how well you managed to stick the real landing.
>>
>>2681348
> Observe your surroundings. This stranger might not be alone.

Even if we don't know who or why this figure is here, in the case he's the one who was speaking before I doubt he's alone, given his 'lone wolves suck' spiel.
>>
>>2681348
Seconding >>2681610

Maybe his rambling referred to the drakling rather than marcus, though.
>>
>>2681348
>Call out to the Stranger.

Plenty of time to kill us if they wanted.
>>
>>2681259
>“…ayun, tidur…ayun dari dalam mas sahabat! Mu Balam ay cerlang, mu Balam ay api...Mu Balam ay Daya! Ang mayat hindi ay padayon…putara drakonis…”
guessing, but

there, tidur
there is _____!
Mu Balam is _____
Mu Balam is sin
Mu Balam is cheat
Mayat aren't ____
....fuck dragons....
>>
>properly run
>>
File: The Hooded One.jpg (1.17 MB, 948x800)
1.17 MB
1.17 MB JPG
>>2681355
>>2681364
>>2681366
>>2681378
The most difficult part of sneaking, in your opinion, is not the act of vanishing. Disappearing into a throng of people or a thicket of bramble is a trick anyone can accomplish, from the greenest thief to the most seasoned killer. No, what is the most difficult is remaining undetected. Erasing one’s presence is an exercise in both a physical and mental strain, regardless of whether the individual is a stalking predator, or prey fleeing its pursuers.

It is not simply enough to assume the mindset of “I am not the one you are looking for”. Rather, ignorance is both a state of bliss and a useful shield against hasty pursuers. The act comes too easy to you, changing masks from one state of mind to another.

A vast repertoire of personas, carefully cultivated after years of observation, is at your disposal. There is the Opranian philanderer, used effectively against Claudia and the Alchemists’ Guild of Alnerwich. The frightened street rat has lain undisturbed for years, one you had grown out of after the first dozen kills. And there is your recent addition: the weary adventurer, courtesy of Lord Commander Palme’s alibi for your entrance to the Crownguard.

You can safely say, however, that what…affection you show to Ellana is most definitely not feigned or otherwise part of any performance or act.

But, you digress. For all this talk of states of mind and physical prowess, the conditions of the environment play no small role. And right now, they are against you. The light of the moon is unobscured by the thicker clouds of previous nights, and penetrates even through the dense foliage of the trees. Worst yet is the snow, burying unseen sticks and rocks, crunching underfoot with almost every step taken.

It is a tender mercy that the winters of the Midlands are notorious for their loud and howling winds. Placing one foot in front of the other, taking great care to set down heel before toe, should be more than enough to ensure your silence.

Slowly, you approach with great caution, knife at the ready. There is enough thicket and crawling bramble for you to enter the clearing without being seen. Still, you will not risk exposure for a quick passage, nor the possibility of facing what you believe to be a sorcerer without some kind of weapon. But even before you come close to the crater, still steaming with the drakling’s blood, you can begin to discern words from the cloaked figure.

"...in the end, you were but a shadow of your ancestors…” The voice is no louder than the wind, almost like a forlorn sigh. Its timbre is neutral, androgynous in its lilting words and intonations. You cannot discern any obvious gender from its master’s voice, or form. “Little more than a savage beast, ignorant of the legacy the dragons left behind…but such beautiful bones you leave behind…”

(cont.)
>>
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The stranger raises its arm, and its sleeve falls away to reveal a ghoulish hand, pale flesh stretched almost painfully thin. Its fingers, twisted, ugly things, reach out towards an errant rib, stroking with what you think to be some sort of twisted affection.

“…really, now, this was not how I was expecting this chase to end, silver one…but perhaps it is better this way…a mercy compared to how you must have looked when you still had flesh…but perhaps she did too thorough of a job scouring the taint from your body…

“…but I suppose it matters not...” The fingers swiftly retract, and the stranger folds both hands within its robe. It stares at the monster, from underneath a hood that obscures any sort of defining features. There is nothing, no head, face or even toothy maw within the darkness. “…you are no longer in tidur dumak…no more a mere beast…seykal moipar kamatayan…all that is left to see is what will happen should you Awaken from ag-Tagainep…”

A noise suddenly rings through the clearing, a sharp crack like the sound of wood shattering. In an instant, the stranger raises its hands, fingers poised for what you recognize to be a somatic gesture. This hooded one is a sorcerer. But he or she is unlike any magic-user you’ve ever seen before, and you have doubts as to the stranger’s membership within the Ivory Tower of Sorcery.

Is this a renegade, perhaps, fleeing the oppression of magic-users just like your beloved Serena? Or a wandering hedge witch, stumbling through the forest for rare winter ingredients? Worse yet, a fugitive, a blood mage…or even one of the Seven Warlocks.

But before you can do anything, the hooded one lowers its hands. And without as much as any sign of visible discomfort, it quickly moves away from the drakling’s corpse. As it rises, the hem of its cloak, almost half a foot deep in gore, is not even as much as blemished by a single drop of blood.

Then, with a sudden howl, a terrible shriek that curdles your blood and drives all warmth from your body, the stranger flies. Its cloak billows in the trail of its path, leaving not a single footprint or visible foot to see as it levitates from the ground and tears into the forest. As if welcomed by the primeval forest, the branches seem to almost reach out to embrace the sorcerer before it disappears from view. You blink, and where once stood a sorcerer of unknown power and allegiance, there is naught but you and the drakling’s corpse within the clearing.

>>Choose one:
>Immediately follow after the sorcerer. (Give chase in the hope for answers)
>Rest and enter the Specter’s Dream. (Recover and fast forward to tomorrow)
>Scavenge parts from the corpse. (Wade through stinking gore and viscera)
>Try to find a way back to the road. (Find an exit out of the ancient woods)
>Custom option.
>>
>>2684052
>>Scavenge parts from the corpse. (Wade through stinking gore and viscera)
There's no way we're catching someone flying while on foot, and apparently this corpse is going to draw attention. Better to grab what we can and leave.
>>
>>2684052
>Scavenge parts from the corpse. (Wade through stinking gore and viscera)
then
>Try to find a way back to the road. (Find an exit out of the ancient woods)
>Custom option.
Internally curse Hastur
>>
>>2684052
>Scavenge parts from the corpse. (Wade through stinking gore and viscera)
I think that caster is probably out of our pay grade for the time being. Best to get any loot we can then rest in the dream
>>
>>2684052
>>Scavenge parts from the corpse. (Wade through stinking gore and viscera)
>>
>>2684052
>>Try to find a way back to the road. (Find an exit out of the ancient woods)
>>
>>2684052
Wait a second. Is the sorcerer a druid?
>>
Had some trouble with captcha. And then internet/chrome crashed briefly. The hell is going on.

>>2684087
What makes you say that?
>>
>>2684090
Dono, I'm not having any issues.
>>
>>2684063
>>2684064
>>2684065
>>2684066
>>2684079
Even before you set foot into the crater, you can feel the heat of the drakling’s blood. The foul smell, like coppery iron singed with brimstone, comes very close to as nauseating as your worst alchemic mixes. An inquisitive poke with an errant stick reveals that the pool sinks to at least one and a half feet of gore.

…best get a move on. Hopefully whatever…whatever the fuck happened to the drakling wasn’t enough to rid you of any prizes. Scales, spikes, bone fragments…perhaps even some blood, providing that you clean the poison out of them.

A tentative step into the gore quickly turns into a sudden drop and shout as the ground gives way underneath you. The crater is even deeper than you thought, and the weight of you, armor and all, sinks you to almost the middle of your thighs. Panic momentarily set in, as tales of quicksand race through your mind. But it quickly departs once your foot hits hardened silt, setting you at an uncomfortable two and a half feet of blood.

...gods above, the bath to rid yourself of the stench will be nothing short of thorough. Perhaps it would have been a better idea to strip off your armor and clothes before wading into the crater. Because by the end of this little scavenge, you will have inevitably ducked your head underneath the stuff.

But perhaps as a silver lining, if you did strip…the blood is warm enough to prevent frostbite or worse.

A humorless smile tugs at the corner of your lips as you wade back to shore, unbuckling your belt and divesting yourself of your cloak and armor before returning. It seems that in death, the drakling becomes an unwitting helper in your survival.

>Roll 1d100 Loot.
>Best out of three.
>>
Rolled 69 (1d100)

>>2684139
>>
Rolled 97 (1d100)

>>2684139
>>
Rolled 13 (1d100)

>>2684139
>>
>>2684146
wew lad
>>
>>2684146
>literally bathing in dragon blood
We're going to walk out of this mire with wings or horns or something, aren't we?
>>
>inb4 Bellatrix finds us bathing in the blood of our enemy
>>
>>2684239
Drakling. Not dragon. Besides, you aren’t this setting’s Sigurd.
>>
>>2684139
>>2684146
I hope whatever "taint" was purged also includes poison.
>>
>>2684274
Not yet,but the adventure's still young,eh?

Welcome back Kaz.
>>
>>2684144
>>2684146
>>2684172
Dragon’s blood is the stuff of legends, of boys caught in daydreams and men who crave its power. The old legends from the Age of Smoldering Ash speak of its potency, and the power that can be felt upon mere contact with a single drop. Scales, teeth, bones and carapaces are nothing compared to this marvelous ichor, prized by kings and sorcerers and purchased at an emperor’s ransom.

A single drop can revitalize a man upon the brink of death. What’s to say what an entire bath can do?

There is no other who gave more to its mysticism than Baldir Dragonsbane, the Ascomanni Hero-King who bathed in the guts, entrails and blood of the dragons he had slain. Human flesh as hard as dragon’s scales, an invulnerability to even the black flames of Malifaax the Shadow…even communion with wild animals! Of course, in the five hundred years since his death, the legends have doubtlessly been conflated to some degree, but even just those three alone were enough to create not only a myth, but a market for the stuff.

Perhaps that is why they favored death over the ignobility of being hunted down for glory, prize or plunder. Somewhere atop the Whrelzwth Mountains is the Dragonspyre, where the last of Malifaax’s horde chose self-immolation by detonating their sparks. A waste of life, the bards lamented, but even they could not deny that the dragons had a last, bitter laugh. The devastation caused by the energies they unleashed was enough to bring mankind to the brink of ruin.

Alas, but with the dragons dead, they can no longer sate the greedy appetites of man. The continent will have to suffer with the bones, scales, teeth and claws that languish in trophy rooms or hang mounted atop walls. And for all the hopes of using demidragons to try and achieve the same measures of power is a fool’s errand.

Drakling blood, linnorn blood, wyvern blood…interesting reagents on their own when combined with magic and alchemy. But they measure not even as a pale shadow against the blood of their progenitors. Still, there is a sizable market that even the poorest of nobility can hope to purchase trophies and trinkets, odd ends and measures for whatever purpose they see fit.

With your grim prizes accumulating by the edge of the crater, you spit out a mouthful of blood and dive back once more into the crater. Before the night is completely done, you are determined to exact a bloody price for the long-suffering of your battle.

>>You have looted from the Silver Drakling:
>8 Drakling Scales
>3 Drakling Diamonds
>2 Dragonic Ambergeis
>2 Drakling Plate
>1 Drakling Fire Gland
>2 Drakling Blood

(cont.)
>>
>>2685007
>reagents
Well, sounds like we need to do some research on this.
>>
>>2685007
>Draconic Ambergeis – a compound found in any dragon or demidragon’s digestive system. Greatly prized by perfumers for its scent, lovers for its vitality, and alchemists for its applications.
>Drakling Fire Gland – an organ found in the mouth of a drakling that produces a highly flammable liquid. Over time, one gland is supposedly enough to fill an entire barrel with the reactionary fluid.
>Drakling Diamond – a gemstone formed from a gastrolith in the stomach of a drakling. What was once a common stone used to grind food in the reptile’s guts has become a marvelous treasure.
>Drakling Plate – an exceptionally hardened scale found protecting a drakling’s most vital organs. A critical component in fashioning armor from the materials of any demidragon.

There is not a single part of your body that has partaken in the impromptu bath. Drakling blood steams off of your skin, leaks from any open orifice, sore or wound you incurred. You have no reflection, no means of taking a look at your whole body beyond what you can see with your own two eyes. However, from how deep a crimson your limbs have become, from naval to hairline and groin to foot, you must cut quite the frightening image.

It is a combination of exhaustion and lack of any more items that forces you out of the crater. Whatever happened to the drakling, those items are all you can recover. Best to give up and take a different course of action than just to simply meander about for parts that might not even be there.

You stagger over to the edge, hoisting yourself out and onto a dryer patch of forest. Before anything else, even before rectifying your nakedness, you must start a fire. It is not too difficult to find dry kindling from the debris the impact had caused. And even with the issue of your clothing, or lack thereof, false modesty at this point would be useless this deep into the forest.

But even as you take your flint to tinder and work on warming yourself, you must first decide what to do. The moon has long since passed its highest point in the sky. It is perhaps only an hour, no more than two, after midnight. The hour is late, and with it comes the need to plan for what comes tomorrow…

>Make camp and rest for the night.
>Try to find your way back to the road.

Goin' out for a bit. Will resume later tonight.
>>
>>2685097
>>Try to find your way back to the road.
>>
>>2685097
>Make camp and rest for the night.
We only need 4 hours.
>>
>>2685097
>>Make camp and rest for the night.

Should probably try and wash off all of the blood too.
>>
>>2685097
>Make camp and rest for the night.

>>2685111
I dono, would anything fuck with a guy that smelled like dead dragon?
>>
>>2685111
The blood is what's keeping us warm right now.
>>
>>2685143
We are making a fire.
>>
>>2685097
>make camp and rest
Try and get a little distance first though. Once the gore cools, it's going to attract all manor of creatures.
Also, we've had a very long day. Tough as we are, we do have limits.
>>
>>2685097
>Make camp and rest for the night.
The corpse is a very good landmark for anyone looking for us, at least.
>>
>>2685106
>>2685111
>>2685134
>>2685195
>>2685456
…you are tired.

There is enough fuel in the fire to last more than necessary. All you need is four hours, a mere handful of time within the Specter’s Dream. Until you reach a proper town, with a proper corner for you to lay your back against, this clearing with its drakling corpse and crater of blood will have to do. In any other circumstance, resting so close to so fresh a kill might have been foolish, but not with a demidrake’s scent reeking off of your body.

Veins of sap within the logs hiss and spark, crackling as you settle close by the fire pit. And as you stare into the flames, you can’t help but wonder about the rest of your companions. Urath would not be worried. Bellatrix would be angrier than anything else, even jealous that between all other Crownguard, the drakling pursued you. Silverow would…he might simply express a disgusted noise of weary resignation. How typical of Painel, he might say.

Perhaps the royals might think differently. The prince would likely be too excited, and the young sorcerer would be thrilled to be part of an adventure. Adrianna would have a terrible case of nightmares in the days to come. Dragonfear is not something easily overcome, even if caused by a demidragon. And Ellana…

A terrible guilt settles over you. Gods, what must she be thinking? The last thing your princess saw before fainting was the drakling. She would have had to have woken up eventually. The other Crownguard, her siblings’ guardians, are there with her. But the question remains.

“Where is Marcus?”

…shifting in your seat, you glance towards your satchel, where the drakling’s treasure sits carefully bundled. Maybe a diamond or two will help ease your apology. Because gods know that her temperament, though that of an eight year old girl, is one of imperial royalty.

But those are thoughts for when the sun rises. Pulling your limbs together, you settle into position. The sound of your heartbeat grows faint in your ears, and a prickling sensation tugs at the back of your eyes. And in an instant, the world is plunged into a vista of fog, as if viewed through obscured lens or murky water. The fatigue, ache and exhaustion in your limbs quickly dulls, almost fading away into nonexistence as you sink deeper into the trance.

You have entered Specter’s Dream.

(cont.)
>>
>>For your deed in fighting the drakling, you have gained experience to acquire new talents!
>>Please select two (2) traits.

>Aspiring Seducer [Special]: You’ve a way with the ladies, both of lowborn and noble status, a seeming talent for philandering and charming your way into their hearts. Apply a +15 Bonus made to Social rolls against the opposite sex. Frequent Social rolls made to Seduce or otherwise charm a woman will advance this trait.
>Contempt (Dragons), Rank 1: Dragonfear does not so easily work upon you. You gain a +10 to checks made to resist the negative penalties/effects of Dragonfear.
>Goldfinger: The god of gold smiles upon you and your purse. All coinage-based currency you pick up will receive a 5% flat increase. This percentage will increase with each progressive rank.
>Lone Wolf [Special]: You work best when alone. Take a +15 when fighting by yourself, and a -10 when fighting with more than three allies. Additional ranks increase the bonus, and may decrease the penalty.
>Ravager: When killing an opponent with a roll of 90+, make a Social check. If you succeed, nearby enemies will flee in terror from the carnage you have wrought. Additional ranks increases the number of opponents that flee.
>Riding, Rank 2: You are able to ride unassisted, and perform more advanced maneuvers with obedient horses by taking a flat 75. The penalty for difficult movements is reduced, and your horse is less likely to flee a Monstrous enemy.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>>
>>2685798
>>Riding, Rank 2: You are able to ride unassisted, and perform more advanced maneuvers with obedient horses by taking a flat 75. The penalty for difficult movements is reduced, and your horse is less likely to flee a Monstrous enemy.
>>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>>
>>2685798
>Riding, Rank 2: You are able to ride unassisted, and perform more advanced maneuvers with obedient horses by taking a flat 75. The penalty for difficult movements is reduced, and your horse is less likely to flee a Monstrous enemy.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>>
>>2685798
>>Lone Wolf [Special]: You work best when alone. Take a +15 when fighting by yourself, and a -10 when fighting with more than three allies. Additional ranks increase the bonus, and may decrease the penalty.
>Riding, Rank 2: You are able to ride unassisted, and perform more advanced maneuvers with obedient horses by taking a flat 75. The penalty for difficult movements is reduced, and your horse is less likely to flee a Monstrous enemy.
>>
>>2685798
>Riding, Rank 2: You are able to ride unassisted, and perform more advanced maneuvers with obedient horses by taking a flat 75. The penalty for difficult movements is reduced, and your horse is less likely to flee a Monstrous enemy.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.

> Maybe a diamond or two will help ease your apology.
Probably a good idea. One for Adrianna too might help her dragonfear
>>
Votes are still open, but random question. For any of you anons using Chrome, have you been getting issues with the captcha?
>>
>>2685843
No? seems fine.
>>
>>2685843
Nope
>>
>>2685843
All clear here. Running 67.0.3396.87 if that makes a difference.
>>
>Maybe a diamond or two will help ease your apology. Because gods know that her temperament, though that of an eight year old girl, is one of imperial royalty.
Should we, though? I mean, easing Dragonfear is all fine and dandy but spoil Ellana because Marcus actually did his job and protected her sounds counter-productive.
>>2685798
>Aspiring Seducer [Special]: You’ve a way with the ladies, both of lowborn and noble status, a seeming talent for philandering and charming your way into their hearts. Apply a +15 Bonus made to Social rolls against the opposite sex. Frequent Social rolls made to Seduce or otherwise charm a woman will advance this trait.
>Lone Wolf [Special]: You work best when alone. Take a +15 when fighting by yourself, and a -10 when fighting with more than three allies. Additional ranks increase the bonus, and may decrease the penalty.

A boost to our Social Skills Department is sorely needed.
>>
>>2685798
>Riding, Rank 2: You are able to ride unassisted, and perform more advanced maneuvers with obedient horses by taking a flat 75. The penalty for difficult movements is reduced, and your horse is less likely to flee a Monstrous enemy.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>>
>>2685949
I can see what way the wind is blowing.

Gotta kill a real dragon eventually.
>>
>>2685949
> Not making her Dragon Plate armor to protect her while we're gone.

Splinter it to make a corset to hide the fact it's armor, and to allow it to be remade as she grows thrpugh the years.
>>
>>2685798
>Contempt (Dragons), Rank 1: Dragonfear does not so easily work upon you. You gain a +10 to checks made to resist the negative penalties/effects of Dragonfear.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>>
>>2685798
>Lone Wolf [Special]: You work best when alone. Take a +15 when fighting by yourself, and a -10 when fighting with more than three allies. Additional ranks increase the bonus, and may decrease the penalty.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>>
>>2685798
>Contempt (Dragons), Rank 1: Dragonfear does not so easily work upon you. You gain a +10 to checks made to resist the negative penalties/effects of Dragonfear.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>>
>>2685798
>>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>Contempt (Dragons), Rank 1: Dragonfear does not so easily work upon you. You gain a +10 to checks made to resist the negative penalties/effects of Dragonfear.
>>
>>2685798
>>Lone Wolf [Special]: You work best when alone. Take a +15 when fighting by yourself, and a -10 when fighting with more than three allies. Additional ranks increase the bonus, and may decrease the penalty.
>>Riding, Rank 2: You are able to ride unassisted, and perform more advanced maneuvers with obedient horses by taking a flat 75. The penalty for difficult movements is reduced, and your horse is less likely to flee a Monstrous enemy.
>>
>>2686036
>>2686037
Did I say kill? I meant "tame and ride".
>>
>>2686065
>>2685788
Fuck it, I'll switch to

>Riding, Rank 2: You are able to ride unassisted, and perform more advanced maneuvers with obedient horses by taking a flat 75. The penalty for difficult movements is reduced, and your horse is less likely to flee a Monstrous enemy.
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.

Just seems more useful more often, especially since our job isn't killing dragons but protecting the princess.
>>
>>2685798
>Lone Wolf [Special]: You work best when alone. Take a +15 when fighting by yourself, and a -10 when fighting with more than three allies. Additional ranks increase the bonus, and may decrease the penalty.
We have never fought with other characters in quest. Hell we got no combat rolls on the ferry.//
>Underdog: You have spent many years fighting against opponents bigger and heavier than you, and emerged the victor. Against Large humans or monsters (i.e. in excess of 7 ft. of height and 300 lbs of weight), you gain a +10 to Combat rolls.
>>
>>2685843
My adblocker on chrome randomly started blocking the captcha without my input
>>
>>2685798
>Contempt (Dragons), Rank 1: Dragonfear does not so easily work upon you. You gain a +10 to checks made to resist the negative penalties/effects of Dragonfear.
>Lone Wolf [Special]: You work best when alone. Take a +15 when fighting by yourself, and a -10 when fighting with more than three allies. Additional ranks increase the bonus, and may decrease the penalty.
>>
>>2685798

>Lone Wolf
>Aspiring Seducer

Same things I voted for last time, same reasons as last time. We're the only one of the Crownguard currently around with the capability to do some "preemptive protection" (aka spying and assassination), might as well play to our strengths. Underdog is fine too, but we really shouldn't be fighting monsters in straight combat anyway, especially with the party favors we carry around
>>
>>2686267
The playerbase doesn't seem to care what is more useful. The riding rank 2 is near useless anyway yet people are voting for it.
>>
>>2686332
We just rode a Drakling like it was your momma.
>>
>>2686353
Riding 2 only gives a bonus to riding horses. Seriously it's useless.
>>
>>2686366
We could STILL ride your momma with that.

And honestly being able to maneuver isn't useless AT ALL. It's like taking skills in Driving. For a bodyguard that's invaluable, as well as for scouting.

YOU are the one forgetting we aren't an assassin any more.
>>
>>2686373
>aren't an assassin
>all we've been doing is play a rogue which is useless on horseback
>calling riding a horse invaluable when riding check have never come into play anyway
>Riding is nothing more then a niche ability at best for us
I'd rather get the +15 to playing a rogue then the horsepussy you lust for faggot.
>>
Fucking hell, that's supposed to be Riding, Rank 3. Nothing really changes except for the rank number. Forgot to take a look at the top of the page.

Current leading choices are:

>Lone Wolf: 7
>Riding, Rank: 7
>Underdog: 9

Very, very loathe to toss a coin or do sudden death. Of course, I could just call for a tiebreaker vote between Lone Wolf and Riding. What do you guys think?
>>
>>2686402
My opinion is whatever gets us Lone Wolf since that most of we've doing throughout this entire.
My objective thoughts on the matter is you are unlikely to get everyone voting on this in a timely manner so you might as well flip.
>>
>>2686267
Underdog works for assassinating big things too.

I didn't vote for Riding, but it has plenty of use if we want to properly do throwing knives, bombs, and poisons at speed. It should also be helpful for draklings since just being better at avoiding poisonous spines does wonders for speed.
>>
>>2686411
Yeah but most of what we do is fight alone an infiltration. You can try to say riding is useful but riding checks don't happen and fighting drakling isn't going to be a common occurrence anytime soon.
>>
Rolled 1 (1d2)

>>2686409
Yeet.

>>2686416
For the sake of saving time and avoiding cluttering up combat, I've been factoring in your riding into the combat DC. For the most part, you've been doing all right so far.
>>
>>2686402
>>2685828
I'll drop Riding to move things along.
>>
>>2686402
Lone Wolf.
>>
>>2686411
>Riding has plenty of use for throwing stuff at speed

We shouldn't be fighting on horseback in the first place, given a choice.

>drakling
The odds of us encountering another one of those AND being forced to resort to the same (suicidial) method for beating it are so low you might as well vote for Goldfinger in case we fight a gold elemental.
>>
>>2686418
>yet
>I said "any time soon"
OP you should recognize that's what I said. It's fucking winter and these things are hiberating. We have until spring to git gud.
>>
>>2686424
Are you talking about Yeet? Oh, that's just an expression of excitement. Meme language, essentially. Isn't "yet" at all. Merely expressing my frustration/resignation at having to use QM fiat to break a tie.

At any rate, it seems that Lone Wolf won out. Writing...
>>
>>2686423
>Goldfinger in case we fight a gold elemental
That's about what it would take to make Goldfinger useful as it is. What were you thinking Kaz?
>>
>>2686419
Next time, phase bros.

> Able to quickly change locations

> Not useful

>>2686387

> We've actually been playing a D&D rogue

>>2686416
> Riding checks don't happen often

Probably because Kaz doesn't want us to fail it all the time since we aren't good at it. Punishing players for picking the "wrong" choice doesn't seem his style.

It's not a CRPG,but if we focused more with riding I'm sure it would come up more often.

We could get our own horse, guys, and have slice of life time with Ellana.

Also a better option for getting her out of danger than running with an 8 year old over our shoulder.
>>
>>2686431
You know how Fallout has those shitty perks no one picks? Threw it in there as a nod to Todd.
>>
>>2686446
Haha.


If it makes you feel better I'm fine with just moving the story along even though I missed the vote and could have swung it.

Progress is better than bitching any day of the week.
>>
>>2686442
>change locations quickly
*only if we have a horse
Also I'd rather we have something useful in both the short term and long term rather than an ability we can make no use of right now. Though I'll push for us to get it before spring despite how niche it is.
>>2686446
>It's meant to be a shitty perk no one picks
Well it checks out.
>>
>>2686467
> Not getting a Charger war horse to be best buds with
>>
>>2686478
>horse ded wat do?
>>
>>2686423
I imagine we could end up mounting something so huge falling is a problem even WITHOUT flying.

Of course, the more sane thing to do is have a longer ranged means of delivering explosives, but we're supposed to be stealthy. Also, I am concerned when the SANER option is improvising our own bomb cannon.
>>
>Winter 74, 238 ACR
>Deep within the Köingswald

The morning dawn brings an overcast sky, and a promise of more snowfall throughout the day. At first, you’re surprised by the sight of a sun free of the horizon, and then the aches from the last two battles wake as well. Even with another four hours, eight in total, it seems that your body will require more rest before it has completely recovered from both the Vascieli and drakling encounters. Even with a dim sky, stripping completely would likely reveal a body riddled with black and green contusions.

The forest is relatively quiet, save for the odd whisper of wind or distant birdsong. The eight hours you spent in the trance passed uninterrupted. This deep in the Köingswald, cautious hunters or desperate poachers would be a rare sight, especially with the drakling. And though you heard their footsteps away in the distance, there was no animal, beast or grazer alike, that would even dare approach your site.

After breaking down your camp, you cast one final look towards the drakling. The pool of blood is not nearly as deep as it was the night before, and the skeleton seems to have slumped due to unstable ground. It would take days before scavengers would approach, and even months, if not years before the earth could claim its bones.

But the Hooded Stranger, and whatever their intentions are with the thing are still a lingering shadow in the corner of your mind. A peasant might not know what to do with a drakling, but a sorcerer might, if your suspicions are correct. The question remains as to which practice the stranger belongs to.

High Sorcery, Necromancy, Blood Arts…there are too many possibilities and not enough evidence to draw a sure conclusion.

Had you the supplies, you might have sabotaged the skeleton. But it would take nothing short of a powerful weapon and an even more powerful man to shatter something as resilient as drakling bone. Alas, though you have an acid, courtesy of a Vascieli alchemist, the components for the mixture are not only out of season, but unavailable in this highland environment.

“…try again and I’ll just kill you one more time.” The skeleton makes no indication as to whether it heard, but the words are satisfying enough to say. With a final gesture, a respectful nod to a formidable opponent, you turn on your heels and begin the long trek towards the road.

With the Whrelzwth bearing westward, you must travel to the east. Almost without fail or exception, those old mountains will always be situated to the west along the main stretches of the Vethic Road. Since the mountain itself is relatively close, you estimate that it will take no small amount of walking before you see any signs of human civilization. Walking, with your hand on your weapons and eyes alert and at the ready should anything try to jump you…

>Roll 1d100 Encounter
>Best out of three.
>>
Rolled 39 (1d100)

>>2686515
>>
>>2686485
> Letting your best bud die

Cry for shamefur dispray

>>2686488

Sanity isn't our biggest s
>>
Rolled 38 (1d100)

>>2686519
>>2686515
Where do you think you are?
>>
Rolled 98 (1d100)

>>2686515
rolling for another drakling
>>
Rolled 59 (1d100)

>>2686515
>>
>>2686519
Let me elaborate. This is a quest where our MC had everyone he cared about die including his lover and best friends before the quest even started.
>>
>>2686531
> before the quest even started.

Or are you saying Ellana is as good as dead.
>>
>>2686541
I'm pretty certain most of our comrades are going to die whether we want them to or not and the royal family might die with them but that's based on how Kaz has set up this quest and the foreshadowing so far.
>>
>>2686527
A high encounter roll is what got us the drakling in the first place so you might not be too far off the mark.
>>
>>2686554
Yeah, if we fuck up.

Do you LIKE playing on rails or something?
>>
>>2686563
>he thinks that all quests don't feature rails to some degree.
Wow you are retarded.
>>
>>2686570
> Mandatory murder of anyone with a relationship with the MC for "drama".

That's how you get Adventurer Eggs, Anon. Stop being an excellent writer for Bioware.
>>
>>2686599
>quests are filled with samefags and idiots
>Players tend to chose boring practical options or really retarded actions
>players vote options that are inconsistent with the MC's personality
>QM is the one with the say for what gets in and what doesn't
That's recipe for railroading whether you want it or not.
>>
>>2686613
Hell Shadow Quest was a good of why railroading happens in quests but also an example of it done poorly as well.
>>
>>2686613
> >quests are filled with samefags and idiots

One more with you here.

> >Players tend to chose boring practical options or really retarded actions

So you've chosen option A because ypu don't trust the QM to handle options he himself presented.

>players vote options that are inconsistent with the MC's personality

Like learning non-murder skills, MC definitely is all about embracing the assassin lifestyle forced on him. Totally.

>QM is the one with the say for what gets in and what doesn't

But you sure do love to speak for him!

>>2686618
> Can't come up with a good example of your preferred way of running a quest.

Because it's terrible.

I can't see Kaz enjoying this shitposting either.
>>
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48 KB JPG
>>2686516
>>2686525
>>2686527
“…so, you are his killer-”

You are already moving. Serena’s blade is out of its sheath and your hands before the sudden voice in your ear finishes its sentence. The dagger whistles through the air, striking nothing before its flight ends, embedded within a thick oaken trunk. The direction of the voice, a lilting and sardonic thing, laughs from ahead of you.

“…my goodness…do you do this to everyone who wishes to speak with you?”

Even without the voice, a rich and husky timbre, you can tell that the individual standing before you is, without a doubt, female. Her clothes make no attempt to hide the generous swell of her bosom, and what part of her face is visible beneath the skull-like mask on her head reveals full lips and a feminine jawline. Trinkets and fetishes dangle from her belt, some the dull brown of polished wood, other the sinister white of animal bone.

You can see no visible weapons on her, save for a small dagger that looks more for ritual than for combat. But similarly to the Hooded Stranger from the night before, you can taste the scent of magic emanating from her body. Not a practitioner of high sorcery, but definitely not a blood mage. A barbarian hedge witch, perhaps?

“…and here I thought that the men of the civilized world would have better manners than that…” Her fingers come to rest atop her mouth in an imitation of modesty before they move to cup each breast in a single hand. They squeeze generously as their owner leers at you. “The only eyes upon my breasts are the ones inked into my flesh. My true eyes are behind this mask, oh brave and lusty warrior.”

The only response you give her is a cold and stony glare. With a small motion, Serena’s dagger comes whistling back from the tree, sliding easily once more into the palm of your hand. Armed and at the ready, you fall low into a stance, quietly waiting as the tempo of the Dance slowly builds within your gut.

But the woman simply looks on, opening her mouth in mimicry of wonder. “Now that is certainly an interesting trick, one that most common adventurers can barely afford to have. But it could not have been that alone that killed the wayward drakling.

“However…” She leans forward, looking upon you as if you a prized cut of meat. Then, you could almost swear that she sniffs the air. “…the silver one is your first kill of anything dragonic. I can smell the blood of dozens of men on your body, even the foul odor of one of those wretched Blutlinge. Little wonder why all my little friends were so quiet in this part of the woods, given how much blood you’ve bathed in, brave warrior."

(cont.)
>>
Her hands rise, extending in what could almost be a welcoming gesture as she whets her lips with anticipation. "Welcome to the primeval Köingswald...and to the ranks of those who have been able to slay a drakling, stray as he might have been. Might I deign to have the name of this…newest 'hero'?"

>“My name is Marcus. Pleasure to meet you.” [Lower your weapons.]
>“No way in hell. You first, woman.” [Keep your weapons up.]
>“…” [Remain silent and don’t answer the woman.]
>Custom option.
>>
>>2686652
To have a completely railroad free quest you would need it to be a lolrandumb quest or have a really good playerbase and QM way better than what /qst/ or akun can provide, you really can't have conherent story and no rails. Like Ogre Civ Quest was quest was entirely focus on having no rails but it was a mess in terms of story and incredibly stupid all-round. Older quests like deity quest had a roll based system for determining actions which is complete infeasible in this day and age. Railroad free quests are just not possible anymore. Though ideally good railroading should be unnoticeable and happen in the background like how GMs do it.
>>
>>2686673
>“No way in hell. You first, woman.” [Keep your weapons up.]
>>
>>2686673
>What proof do you have to offer that I can trust you?
>>
>>2686673
>Custom option.
>“My name is Marcus. Pleasure to meet you.” [Keep your weapons up.]
>>
>>2686688
Don't forget to smile.
>>
>>2686685
She doesn't really have to prove anything. I don't think she gives a damn whether or not we trust her.
>>
>>2686673
> My name is Marcus. Pleasure to meet you.

Hey, it's totally legit. It is *one* of Marcus' alternate identities, after all.
>>
>>2686696
It's his main identity.
>>
>>2686696
Fucking derp, I meant:
> My name is Amadeo Elaya de Berulia. Pleasure to meet you.
>>
So Kaz. What do the legends say about what necromancy is capable of?
>>
>>2686688
>>2686673
Seconding

Don't over think it with paranoia guys. Her knowing our generic name means jack shit.
>>
>>2686673
>Custom option.
>"Marcus. What's yours?" [Keep weapons up.]
>>
>>2686673

Well, we've already tried to stab her and she tried to Hey Kiddo us, so I don't really see the full diplomatic option working.

>You first, woman
>and I wasn't staring at your breasts, I was looking for weapons okay
>>
>>2686673
>“…” [Remain silent and don’t answer the woman.]

>>2686679
Dude, killing everyone is way too far on the railroady side.
>>
>>2686710
At the height of his power, the Dread Necromancer was able to resurrect entire battlefields of dead soldiers by the hundreds without breaking a sweat. Most necromancers are only able to sustain a handful of resurrected minions, with the average necromancer averaging no more than three to five. A master might be able to have at least twenty at the minimum.

Then again, there is a question of quality/quantity. But necromancers are infamous for "mixing and matching" body parts and bones from myriad species to create terrifying monsters. Mind you, a skeleton animated by necromancy is different than one animated by high sorcery because a necromancer's magic involves imbibing the remains with entropic energies as opposed to just pure magical energy (to create something like a golem).
>>
>>2686756
The king is already dying with nobody able to do anything about it. What you think us being the MC will stop the curse from killing the royal family? Hell we don't even know how curses work nor has there been any focus on trying to figure it out.
Good railroading is just smoke and mirrors in the end.

Also it appears we are dealing with a necromancer.
>>
>>2686757
Is sensing the things you killed on the list of abilities they get?
>>
>>2686780
She's probably a druid considering she called the wildlife in the forest 'her friends'
>>
>>2686790
She can be both, this isn't D&D. Druids dealt with both life and death.
>>
>>2686780
>>2686785
>King
Emperor

Nah, her sense of smell is just really that good.
>>
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>>2686798
>>
>>2686802
what
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>>2686799
>her smell is that good
What the fuck? That's inhuman. How long ago did we kill a Blutling because that smell should have completely faded by now.
>>
>>2686780
> What you think us being the MC will stop the curse from killing the royal family?

Never know if we don't try.
>>
>>2686825
I'm not going to say not to try but I doubt it will succeed.
>>
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>>2686688
>>2686696
>>2686735
>>2686740
>>2686756
“My name is Marcus,” you answer curtly, weapons still at the ready. Other than simply surprising you, the woman has made no obvious hostile intentions, but lowering your weapons would be foolish. This woman is a magic-user of some sort, and only an idiot or an ignorant peasant would ever go against one without knowing their capabilities. “And it is a pleasure to meet you.”

The woman responds with a twisted smile. “A truth and a lie. That is your name, hero, but you could not be more displeased to see me, or someone of my ilk.”

“And what exactly would that be?” You demand.

“A traveler in the woods…a woman of the old ways…a devotee of strange and alien gods…” The woman shrugs, stretching languorously against a tree without a care in the world. “I am all of these things, yet that is not the sum of my parts.”

A barbarian, then. A pagan witch of some kind?

“But…as you have given me your name and your fair visage, so too must I respond in turn.” Her hands reach for the back of her mask. A soft click precipitates a waterfall of black hair to cascade down her shoulders.

Her eyes, no longer obscured by a half-skull mask, are the color of amethysts, and they smolder with secrets, riddles and all manner of intrigue as they appraise your recitation. The features of her appearance are not one of a delicate beauty or a dissembling harlot, but the beautiful, cunning features of a woman self-assured in her bearings and desires. There is almost an ageless quality to her, and something just…vaguely inhuman about how perfect she looks.

“My name, brave hero…Marcus…” She rolls your name across her tongue, like one might savor a candy, before offering you a smoldering gaze. “My name is something that many struggle to pronounce outside of…our people, both yours and mine. But…you may call me Firja. And it is not a pleasure to meet you.”

You frown. A truthful name, an accompanying lie. Same as you. What reason would she be pleased to see you, of all people? It must be something do with the drakling, given how often it comes up in her sentences.

“And now that we have named ourselves… “ Firja addresses you with a polite, but firm candor, “You have something that I deeply desire.”

At her words, your blood freezes, and the voice of an elderly crone come forth from the wellspring of your mind.

The dead undead will not rest until they have taken back what you have stolen from them.

…is this the one Yaya spoke of? The skull is there, right around her waist. But dead-undead…what could that possibly mean? Some sort of…necromantic thing? Dammit, but you still don’t have enough answers!

Swallowing your apprehension, you reply, “…what do I have that you could possibly want?”

(cont.)
>>
“A great deal of many things.” Pushing off from her tree, she makes her way towards you with a slow, almost deliberate, sensuality. This is not the wild and rampant lust of Bellatrix Lupine, but a measured and subtle gait that alludes to things underneath her clothes and girdle. “I would like your time…I want your story of how you killed the silver one…of course, you seemed to be in a hurry to make your way out of the woods, so I will not keep you unless you wish to partake in my company.”

Firja makes no show of being frightened by your weapons, still held outright and directly at her. She stops a respectable distance away, about five or six feet from where you stand. Then, her eyes harden ever so slightly, even as her smile remains the same unchangeable line. “But if you are to leave now, then I must ask for you to relinquish certain…prize in your satchel. To be specific…you must have taken a great deal of many things from the drakling, as is your right as the victor, including…several diamonds.

“If you would do me the pleasure of parting with just one of these gemstones, I will compensate you with a reward equal to its worth. And…” Her hand traces the fetishes around her neck, gliding down the valley between her breasts, the ornaments at her belt and thighs that hang just above the space between her legs. “I can offer you a great deal of many things.”

>>How will you respond?
>“For what reason do you need the diamond?” [Inquire]
>“I’m not interested in what you have to offer.” [Reject]
>“What kind of services are you offering exactly?” [Barter]
>Custom option.
>>
>>2686954
>“What kind of services are you offering exactly?” [Barter]
Fuck it, if she has something worthwhile to trade I don't see why not.
>>
>>2686954
>“For what reason do you need the diamond?” [Inquire]
>“What kind of services are you offering exactly?” [Barter]
>I am more than willing to part but would rather something that would help me with my duty.
>>
>>2686954
>“What kind of services are you offering exactly?” [Barter]
>>
>>2686954
What kind of services are you offering exactly?” [Barter]
>>
>>2686954
>>“I’m not interested in what you have to offer.” [Reject]
Noooope. She is setting off all sort of alarm bells.
>>
>>2686954
>“I’m not interested in what you have to offer.” [Reject]
We don't owe her anything, and she is angling for something we won't like, otherwise she'd be square with us.
>>
>>2687140
You mean the fact that she is trying to leverage her body to get something from us? She's a barbarian so it's to be expected.
What interests me if she has any magic items or knowledge that could be of use to us and what she intends to use the diamonds for.
>>
>>2687160
>>2687140
Cool the paranoia. Right now we are seeing what she has to offer. We haven't made a final decision yet.
>>
>>2686954
>“I’m not interested in what you have to offer.” [Reject]
>>
>>2687171
If she has a magic item the increases our mobility that's would be worth all our diamonds.
>>
>>2686954
>>“For what reason do you need the diamond?”
>>“What kind of services are you offering exactly?”
>>
>>2686954
>“I’m not interested in what you have to offer.” [Reject]
She snuck on an assassin in the woods. I wouldn't trust any deal she tried to make would be in good faith.
>>
Votes are closed. Going to write after I get back home.
>>
>>2687193
That's your reason for not even listen to what she has to offer? That's a shit reason to blow her off especially when we don't know her capabilities.
>>
>>2686673
Do we plan on mentioning that a good deal of work was contributed by others?
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>>2687328
I don't think she cares. She just wants a diamond.
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>>2687330
I wonder how she knew we have one?
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>>2687338
desire sensor

I kid, we probably wiped the blood off and made it easier to pick out among the smells.
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>>2687338
Well she can smell we killed a Bluntinge so I wouldn't put anything past her in terms of detection.
>>
>>2686954
>Custom option.

It's not ours to give, but she can come and bargain with the Crowmonds for it. The Drakling took many lives of their loyal retainers and this is but small compensation for fathers and sons that will never return.

We didn't kill the Drakling by ourselves, we just finished it off.

Also it was strange and stranger how it acted and that it was even here in the fist place. So unless she can offer assurances that the stone won't be used for some fucky magic then definitely no.

Unless she has information on those blood mages that are returning.
>>
>>2686959
>>2686964
>>2687042
>>2687185
>>2687522
Your eyes narrow sharply. “What kind of services are you offering exactly?”

“Ah…well, that entirely depends on your choice.” Firja smiles. “There are things in the wilder places of Aderaveth that even the walls of civilization cannot provide. Old magic and ancient relics from an Age not since dreamed of…knowledge of great and venerable elders who remember a time before the dragons came.

“Admittedly it is all...some would say sentimental, even worthless! And yes, true history cannot feed a starving peasant, nor warm his family during the long months of winter. And it cannot certainly change a lord’s mind from taxing his demesne and the people of his lands into a slow and painful death.”

Her lilting voice takes on a cynical edge, a sardonic appraisal of the civilization that the Vethics built. You cannot discern whether or not it is spoken from personal experience, or mere observation. But for a supposedly ignorant barbarian, she is well-versed in sophistry, if naught else. The enigma of Firja continues to grow. Who exactly is this woman?

Still, the image of Augvarr and his flaming sword leaves a sour taste for barbarians in your mouth. You answer, “And I would think that for all the faults of civilization, we’re better off now than we were before Drachenfall.”

“I agree entirely.” Caught off-guard by her answer, she smiles at the expression on your face. “…for the problems that my tribe claims, we are just as eager to purchase steel tools and other inventions of modernity from the caravans that pass by. It is admittedly hypocritical to a small extent, but we take comfort by our adherence to the ancient ways and rites...”

Firja pauses, studying you as you stand, wary with weapons tentatively at the ready. Then, she suddenly laughs, and the clearing is filled with the rich and melodious timbre of her voice.

“You’ve no doubt a terrible impression of my kind, Marcus…and I would not blame you,” she says. “Some of my kin are more…passionate and prone to violence than is normally acceptable. Our memories run deep, and my southern kinsmen are not so quick to forget the legions of civilization that ravaged our ancestor’s homeland.

“But if were to simply pass the day and reminisce about our ancestors, yours and mine alike…I can sense your impatience. So, if you will allow me…”

Firja resumes her walk, and her long, slim legs move smoothly beneath a brown-black dress. She turns in a slow circle, displaying the wares that dangle from her neck and the trinkets that hang from her belt, and her toes are light and pointed like that of a dancer’s. When she faces you once more, she extends a delicate hand. With weary resignation, you take it, and she guides you towards the nearby stump of a great oak tree. This close, you are surprised to find that she is as almost tall as you are.

(cont.)
>>
>>2687619
>“Ah…well, that entirely depends on your choice.” Firja smiles. “There are things in the wilder places of Aderaveth that even the walls of civilization cannot provide. Old magic and ancient relics from an Age not since dreamed of…knowledge of great and venerable elders who remember a time before the dragons came.
Hmm I wonder how useful such information would be.
>>
>>2687619
She settles the both of you down across the makeshift table, and the slit in her dress exposes a smooth expanse of leg all the way up to the outside of her upper thigh. Her hands are calloused, definite proof that for all of her beauty, Firja is a barbarian woman accustomed to a life of hardship. If anything, however, this one imperfection on a seemingly perfect being causes some of the tension in your gut to loosen up.

“If you were able to slay a drakling,” she continues, quietly withdrawing her hands to her neck and waist, “Then mere curios will simply not do. And you will need something of exceptional worth for a drakling diamond.”

“And for what reason do you exactly need one?” You cut in bluntly. It is now her turn to be surprised. “For that stunt you pulled, I’m still willing to bargain, but I want to know what you intend to do with it should we make a trade.”

Firja sees the calculating look in your eyes. With a brief chortle, she leans forward, almost out of the thin piece of cloth straining against her chest, to regard you with a coy look.

“I suppose that’s only fair. You wish to make sure that I do not otherwise try to cheat you.”

“That is second only to the question of whether or not you intend to use the gemstone for something nefarious,” you reply. “But it really tickles my curiosity, and I want to make sure that you aren’t going to get up to something strange with it.”

“Nefarious? Strange?” She echoes back. The two of you lock stares, brown meeting gold before the barbarian witch exhales and reclines back. “Well, so as you answer my question for what you intend to do with my ware…or wares.”

You grunt. “By all means, you first. I don’t even know what you have to offer. Let me first hear what you intend to do with the gem.”

“And you very well shall…” Smoothing out the bottom of her dress, Firja traces a delicate symbol around the belt girdling her waist. “…brave Marcus…what do you know about the Ancient Gods? I speak not of the Ingulans and their Elder Gods from the Void. I speak of the gods of our ancestors.”

“…I’m only half-Vethic,” you point out.

She shakes her head. “It matters not. Anyone with Vethic blood can know of them, even worship them in the place of the New Gods.”

Worship them, you most certainly do not. As for knowledge about them, that is entirely different. Some of them don’t have names, but almost all are devoted to some aspect of war or combat. At some point, the Ascomanni and Vethics of the northern part of the continent intermarried, and their faiths merged into something neigh unrecognizable from the other. To name a few off the top of your head, there is One-Eyed Wuotan and his spear of death, Tywaz the Travelling God, Donnar the Lightning Warrior...

“…and Ultar, the God of Bloody Victory,” you finish sourly. “You speak of gods…do you intend to make the gem as some kind of offering?”

(cont.)
>>
>>2687619
How tall is Marcus again?
>>
>>2687728
Just about 5'11''-6'11''.
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>>2687735
>6'11
da fuq
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>>2687745
Fucking typo. That's supposed to be 6'1''
>>
>>2687745
>>2687735
I think he meant 5'11 - 6'
>>
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>>2687682
To your surprise, she nods. That same enigmatic smile graces her lips, the kind that speaks of hidden screts. “Indeed. But those are not the gods that my people worship…in fact, we do not worship any of the Ancient Gods at all.

“So…tell me now, Marcus…” She intones, reaching between her chest for a talisman hung by a leather thong. It is the size of an aurum, but comprised entirely of steel. Delicately carved onto the disk is the image of a reptilian skull, with eyes set with precious stones and rubies that gush from its mouth like fire. “…they’ve been dead for many years, but what do you know about the dragons?”

The winds are silent, and the snowfall is abating, but a terrible chill travels down the back of your spine. Impossible…

“Yes, Marcus…” Firja seems to be deriving an amusement from your reaction. “Some of what the civilized world would call ‘pagan’ worship the Ancient Gods and do them honor by battle. Others venerate the spirits of their ancestors and offer human sacrifice upon altars of stone. But for my tribe, the Armanni of the Köingswald…we worship the dragons.”

Dragon cultists…

In the opening years of the Dragonic Wars, there were some humans that sided with the invaders. They would help the monsters in their campaign to bring the human race and the lands of the continent to a fiery end. Some worshiped them out of fear for their families, others worshiped them after being fed honeyed words and promises of power. And still, there were those, the madmen and doomsayers, who followed willingly even though they knew death awaited them.

No collaborator is more infamous than the Red Queen of Ruin. She was Bryn the Breaker to the Ascomanni, and Brennaic to the Pretanians. She also was a queen when the Eridians stole her lands, killed her husband, the King of Caledon, and threw her and her daughters to slake the appetites of the occupying legion.

It would be Drathil, the Elder Fang, who would offer the disgraced queen a chance for revenge against all who flew the standard of the Imperial Aquila. A pact was made, and the isle of occupied Pretania burned as combined forces of Bryn and Drathil led an army of one hundred thousand Hults and a horde of dragons in a campaign of destruction against the civilized world.

And to think…that even with all the horrors the continent had to endure, what happened when their ritual suicide ravaged the world…that some people would still worship them.

Underneath the table, your hand twitches at the other dagger still in your hilt. It would be so simple. In her little show, she’s almost left herself open to an attack. Even though Serena’s dagger is still visible on the table, you could easily surprise Ferja with a bomb or thrown knife.

(cont.)
>>
>>2687798
So Not!Boudica
>>
>>2687798
>they worship dragons
Well that explains a lot.
>>
>>2687798
>literally a traitor to the human race
I knew she wasn't trustworthy. We should be putting a knife in her throat.
>>
>>2687846
These traitors might be the only ones who know the answers to our problems.
>>
page 10 notice
>>
>>2687848
our problems right now consist of finding the road and reconnecting with the royals.
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>>2687846
>We should be putting a knife in her throat.
Nah. I only care about potentially getting something good out of this trade and getting back to our charge.
>>
>>2687856
And our problems in the future consist of the entire royal family dying.
>>
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>>2687798
But before you can even move, she holds up a hand. “Stay your hand, Marcus. I truly mean no harm and bear no ill intent. All I wish is to carry and bear a gemstone to my shrine. That is all I wish for, nothing more and nothing less.”

There is a grim amusement that you feel, in spite of yourself. Even though you hold little love for the continent itself, there is still some part of you that reviles the thought of someone worshiping the dragons. Worst of all is that she is completely sincere. No ill motives other than just worshiping the dead monsters that nearly reduced Kaithe to ashes.

Regardless, Ferja continues as if she had not revealed such a shocking fact. “And the items I am willing to part with that are best suited for your talents…” She lifts amulets and necklaces, charms and talismans, and sets them on the tree trunk between you. “Any one of these could be yours, maybe more if you part with more than one drakling gem…"

>You have three (3) drakling gemstones.
>The value of each item will be set in parentheses with the item’s name.

>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>Scale of the Shadow [1]: A scale harvested from the corpse of Malifaax. Worth an emperor’s ransom to the right collector.
>Umbral Mantle[3]: A black cloak imbibed with the blood of Malifaax. In the shadows, its wearer(s) will become as if invisible, granting a +80 to Hiding.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.

>>Please choose an option:
>Attempt to bargain down the price.
>Select any combination of the items.
>Refuse and call off the deal.
>Custom option.
>>
>>2687911
>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.

On second thought, the mantle is probably overkill. +110 means we'd probably never fail again outside of a critfail, but the Grimoire might have more interesting applications.
>>
>>2687911
>>Attempt to bargain down the price.
>>
>>2687911
>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
A dagger that can cut through anything and a priceless book sounds good.
>[Custom option]Ask her if there is anything else we could offer her beside the gems.
>>
>>2687911

>Umbral Mantle[3]: A black cloak imbibed with the blood of Malifaax. In the shadows, its wearer(s) will become as if invisible, granting a +80 to Hiding.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.

Perfect for Ellana.
>>
>>2687929
>>2687948
This is not a buying part yet dummies.


Pick an option from the bottom first.
>>
>>2687951
takes 5 gems, we got 3.
>>
>>2687953
Assume I have the
>Select any combination of the items.
>>
>>2687956
> Bargain the price down

Or offer the magic weapons for trade we got from the other dude.
>>
>>2687960
Why would you not try to haggle first though? She's approaching us so we can afford to try and lower some of the prices.
>>
>>2687953
You think I don't realize that? I want to see if their is anything else we could offer since we do have connections.
>>
>>2687911
>Select any combination of the items.

Voting for the Grimoire and Pale blade. We already dual-wield daggers so having two magic blades is a good idea.
>>
>>2687962
Those are with the rest of the party. Unless you're somehow able to convince her to wait while you go get them from Westholm, I don't see that trade petering out any time soon...
>>
>>2687962
We don't have them. They're with the rest of our group. Not to mention these are more valuable than a typical magic item.
>>
>>2687964
Then vote for barter instead of trying to buy straight away. Trying to buy straight away then bartering on price leads to the person not budging.


>>2687966
See above. We are getting her least favorable prices right now. Try not to get ripped off man.
>>
>>2687911
>>Attempt to bargain down the price.
>>2687948
>>[Custom option]Ask her if there is anything else we could offer her beside the gems.
+1
>Select any combination of the items.
>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.
>>
>>2687911
> Barter then

Blade and ward for 2, and we'll hold the third for her if she's willing to come qith us to trade for the magic weapons we can't use.

But if her devotion is only that of a merchants, then we'll keep the third one as a treasure for OUR Goddess.
>>
>>2687979
>But if her devotion is only that of a merchants, then we'll keep the third one as a treasure for OUR Goddess.
We have a goddess?
>>
>>2687911
>>Refuse and call off the deal.
>>
Can I get a roll for bartering please?

>Roll 1d100+30 (+30 for Drakling's Blood)
>Best out of three.
>>
Wait do they have alchemists? Like medicine men and such? Kaz could we offer a remedy for any mundane ailment?
>>
>>2687981
Yes. She's 4 feet tall with golden hair and a golden heart.

I actually can't remember her hair colour but you know, halo and all that.
>>
Rolled 52 + 30 (1d100 + 30)

>>2687988
Supporting>>2687989 as well.
>>
Rolled 22 + 30 (1d100 + 30)

>>2687988
>>
Rolled 19 + 30 (1d100 + 30)

>>2687988
>>
>>2687989
Sure, wouldn't hurt, I suppose. I'll factor that into the result of the roll...
>>
>>2687993
>>2687995

Wow. I was hoping to not be the best roll.
>>
Rolled 73 + 30 (1d100 + 30)

>>2687988
>>Roll 1d100+30 (+30 for Drakling's Blood)
How does Drakling's Blood help?
>>2687997
Nice.

>>2687990
Huh. I thought you were referring to Serena, our deadfu.
>>
>>2688001
Nah brah. She's the woman we love. We came inside her. We don't worship her. Too close, to real.

Ellana though is that whole pedestal thing.
>>
I hope we can 8 gems worth of items.
>>
>>2688001
You're still drenched in it. And Firja worships dragons, not necessarily draklings. I could chalk it up to barbarian's and their "WURLD OF TEH STRONK" mentality, but dragon cultists respect draklings by hunting them down and offering them to the dragons.

>Those rolls
Hoo boy.

Writing...
>>
How many people wished we had the Aspiring Seducer perk?
>>
>>2688015
> Offer to fuck fight her for it to prove her worth.

Like.

WE can take a Drakling. She wants us to give the gems up to some scavenger sexpot? Like she was a merchant to buy and sell that shit?

> Lets barter her down to 2 then give her a third one for her devotion if she fights us

Haha things that would never happen.

But I'm curious what her reaction would be.
>>
>>2688020
Not as much as I wish we had Riding 3.
>>
>>2688021
Oh, so NOW you want to fuck the barbarian.
>>
>>2688026
New ID Kaz.
>>
>>2688026
>>2688027
Correct.

But yeah. For money. Like the little whore our daddy made us.
>>
>>2688026
I've always wanted to fuck the barbarian.
>>
>>2687992
>>2687993
>>2687995
It takes a great deal to amaze you. Most that would draw awe from normal people, such as beautiful landmarks or the odd drakling, simply have no effect. However, you can safely say without a doubt that in spite of your disgust with Firja, that you are more than impressed with the items she has produced. These are priceless treasures of incredible worth and power, artifacts that should be a part of a king’s treasury, a sorcerer’s collection, or simply lost to history.

But even with that feeling, you’re not about to just simply let her dictate the terms of the trade without trying to find your own leverage point.

“Barter?” Firja looks as if you had uttered an off-color word about her family. “You would wish to haggle and barter with these relics like a fisherman to a fishmonger?”

You shrug. The fact that she greatly desires the gemstones more than you want her relics is not lost upon you. Of course, the fact that you do want those artifacts goes without saying. Perhaps it is a little dirty to try and take advantage of her faith, but you have little sympathy for those who worship dragons.

“But would you really not try the same thing if you were in my place?” You ask her.
What offense she displays quickly falls away, replaced by a cunning smile. “Clever hero…greedy hero…what is the difference between the two?”

“Purely a matter of perspective.”

>You attempt to wheel and deal with Firja.
>You impress upon her your talent with alchemy.
>Through your skills and words, you have gained the spending power of one (1) drakling gemstone!
>You now have four (4) drakling gemstones to spend.

“Not only a warrior, but an alchemist as well? Impressive…were it not for my own talent in alchemy…” She continues, trailing an arm along your hand. Though you’ve gotten better since Alnerwich, the urge to tear your arm away from her is one you have to fight against. “Your talent is still impressive…many warriors are only good for swinging their swords and little else. If anything, you have certainly proven yourself to be of superior stock than most that chase after draklings…”

Firja completes her movement and looks you in the eye. Behind those golden irises, her thoughts take you in, measuring, judging, evaluating. There is not a single inch of your body that goes unchecked by her scrutiny.

Then, she says, “…there is no need for hatred or revulsion…your tension is understandable, and your loathing even more so…but I did not participate in the Dragonic Wars…”

She studies you as you remain silent, before extending a hand towards your jaw. Her laughter is quiet, not unkind, as you stiffen at her touch. “…you smell like a barbarian…or rather, a barbarian’s blood…but even though his essence was potent…” The hand drops to caress your arm, squeezing the bicep lightly, as if you are a sack of fruit hanging from a vendor’s stall.

(cont.)
>>
>>2688093
>one
Well that's not good enough to everything we want.
>>
>>2688103
If we slit her throat we could take anything we want, with giving up the diamonds.
>>
>>2688093
>but I did not participate in the Dragonic Wars…”
No, you merely worship those that that nearly brought the ruin of mankind.
>>
>>2688112
That is a very risky decision considering we are completely alone.
>>
>>2688112
That goes against our goal to get back to Ellana. Getting into a fight with this chick with her power and potential is stupid, specially after Marcus commented he is still fatigued from previous fights.

And fuck it, why not stay cordial? This encounter might open some doors later down the line.
>>
>>2688115
So is she, and we now officially work better alone.
>>
>>2688124
yeah there will always be more draklings to kill
>>
>>2688129
and i doubt she carts all her stock around on her person
>>
>>2688124
Hell the shit we don't get we could potentially just trade for later on.
>>
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>>2688093
“…yours is even all the more vigorous…overpowering him as if he was nothing…” Her fingers are soft, butterfly-touches. “…easily the most promising slayer for a very long time…”

For all the coldness and ice that clings to your heart, it would be a lie to say that her touches did not stir some arousal in your body. She is too close, close enough to detect a lingering musk of wild honey and incense with the taste of her magic…

Something in her eyes shifts, and she nods to herself decisively. Frija pulls away, straightening her shoulders. “…very well…you wish to bargain, Marcus? Then allow for me to make a deal of my own...”

Taking your hand with both of her own, she pulls you up from the tree trunk. You offer no resistance, and accompany her motion. Then, she pulls you aside, away from the trinkets and amulets, moving forward until she is almost touching you. The heat of her body radiates through the space between you, hot enough to warm your stomach.

“Lie with me, brave hero…” she exhales with a smoldering voice, and the hand returns to your bicep, “…show me the vigor of a young and proven drakling slayer…you show great control and restraint, even resisting veiled and indirect invitations…certainly, you are a rare man…

“…you are no virgin…an expert lover for one so young…” Her gaze is inviting, partially obscured by half-lidded eyes that only accentuate the flames burning behind them. It is equal measures inviting as it is predatory, all the while kindling the flames of desire within your body. “…so if you can satisfy me...show me how a civilized man lies with a woman…then perhaps I may just give you a reward for how well you do…”

>Accept her invitation.
>Decline her offer.
>>
>>2688124
>That goes against our goal to get back to Ellana.
Not particularly.
We are still tired though.
>This encounter might open some doors later down the line.
>Barbarian, dragon-worshipping sorcerer
Have you forgotten who very recently tried to kill us?
>>2688130
Even just taking what she's offered would make it worth it.
>>
>>2688128
Quite fortunate that we are but still a risky proposition for what >>2688124 says.
Also the penalty doesn't kick in unless we are fighting with more than 3 people.
>>
>>2688136
>>Decline her offer.
>>
>>2688136
>>Decline her offer.
>>
>>2688137
Sorry I'm not as vindictive as you. I just want to get some goods and get back to Ellana without incident.

And you're blind if you don't see the value of an ally in your enemies court.
>>
>>2688136
>Decline her offer.
>>
>>2688136
>Decline her offer.
I don't want no crazy ass bitch raising a tiny dancer
>>
>>2688136
>>Decline her offer.
>>
>>2688136
>Decline her offer.
I wonder if telling her that our last lover got raped and murdered then we proceeded to hunt him down and skin him alive all while bleeding out in the cold weather would be a turn off.
>>
>>2688152
I suspect it would be a turn on. Why do we keep attracting crazies?
>>
>>2688154
We attract both crazy and the sane because Marcus is just that sexy.
>>
>>2688136
>Accept her invitation.

Literally nothing we haven't done before.
>>
>>2688136
>>Decline her offer.
>>
>>2688143
>>2688145
>>2688149
>>2688150
>>2688151

Not how Marcus rolls at all.

But I get it. You're identifying with the character. So, that's good in a way too.
>>
>>2688163
> “…you are no virgin…an expert lover for one so young…”

You think that came from one woman only?

Lol.
>>
>>2688136
>>2688093
Thats enough for the grimoire and dagger.

The scale is probably too small to make into armor for the royals, although I'd sooner gove the cloak to Ellana than marcus himself.

I wonder what she would trade for drakling antivenom recipe? If we cross reference with modern tech, we might even figure a way to make better antidotes. I'm fine with giving away Painel's Panacea.

>accept
Need connections and loot
>>
>>2688136
> Everyone bitching about not taking seduction skills

> Refuses to seduce someone for magic items of exceptional rarity

I hope you're laughing as much as I am about this.
>>
>>2688166
Markus "my waifu is dead" Painel? Yeah, he is always going around getting his dick wet.
>>
>>2688169
Enough for those 2 and still have a gem to bring back to the royals, i mean
>>
>>2688172
Not for personal pleasure, but coldly calculated to the benefit of Ellana?

Willingly pimping himself out because his body has already died anyways.
>>
>>2688172
The only reason Marcus went down there is because he finished killing everyone he wanted to. If Marcus ever finds out the Snakes were working with the Vascieli then they'll facing Marcus "the one man slaughter" Painel pretty soon.
>>
>>2688172
Seriously refusing this is arrogance not even worthy of Marcus' father.

For how built up magical items are and how rare they are in the setting I'd expect Marcus to swallow a trainload of dicks to be able to bring that stuff back to Ellana.

Especially the anti-poison given how much we've focused in the past on speccing her alchemy towards preventing/fixing that sort of indirect attack.
>>
>>2688136
You really want us to fuck someone, huh?[\spoiler]
>Decline her offer.
Wastes time, moderate risk to ourself, nebulous reward.
>>
>>2688184
Nah, if anything, I'm testing the waters.
>>
>>2688180
Emotions are not rational and this is one of the few topics that really throws Marcus into a loop.
Hell we got an anti-mind influencing trait specifically because of how "jaded" he is.
>>
If you wanted marcus to knock boots kaz you should have made the first chick less crazy, or had that cunning noble less lesbian.
>>
>>2688193
>had that cunning noble less lesbian.
I don't know where you got the lesbian vibes. Cause she was close to her handmaiden?
>>
>>2688184
Waste of time, nebulous reward? Do you see the magic items?

Is this . . . Would you guys just rather play a blushing virgin this late in the game rather than get something that we had to kill a boss level opponent over two threads to get?

Moderate personal risk? From boning someone? How.

I feel like the tone of the game has really changed since it came back.
>>
>>2688193
>Bellatrix
Fair enough. Her issues are gonna be explained later.

>Klara
...lesbian, really? That's admittedly a first.
>>
>>2688191
Yeah but that also makes him more able to separate sex and emotion. She isn't asking for a relationship, she's asking for a lay in exchange for items which we could desperately use, or in the case of the poison stuff desperately need to keep Ellana safe.
>>
>>2688202
I would have voted to fuck Bellatrix if it hadn't been the worst possible timing and messing up our job.

Ensuring Ellana's safety > Any personal consideration at all.
>>
>>2688176
>>2688180
>For how built up magical items are and how rare they are in the setting I'd expect Marcus to swallow a trainload of dicks to be able to bring that stuff back to Ellana.
>>2688186
Will this be brought up later?

>>2688169
+1
>>
>>2688151
>>2688136
Yellow has convinced me. I'll add some more piss in the wind.

Changing this vote to
>Accept her invitation.
>>
>>2688202
Wasn't her lover a chick who was murdered?
>>
>>2688214
You really need to go reread
>>
>>2688207
I'm half-testing the waters for mods lurking in /qst/ and half poking and prodding to see how you guys react to the myriad of women.
>>
>>2688198
>waste of time
We have somewhere to be.
>nebulous reward
>perhaps I may just give you a reward for how well you do…”
>maybe I'll give you something.
Yeah she'll give us 'desperately' needed magical gear for sure!
>risk
Random barbarian woman out in the forest wants to bone after 2 minutes of conversation. Would be an excellent time to slip a dagger between our ribs. Then she gets her precious diamonds with losing her incredible valuable gear.
>>
>>2688208
Damn straight.

Remember how we seduced and abandoned the Alchemist chick earlier despite finding it distasteful at best, because it needed to be done for Ellana's sake?

Honestly the more it hurts, the more it shows you really care, yeah right. That's Marcus. Filled with survivors guilt and self loathing and feelings of inadequacy, desperately holding on to serving Ellana to give his life any meaning at all, partially hoping to die serving her so he can be with his true love again - but, like, not as a pussy ass bitch that directly committed suicide.
>>
>>2688214
the relationship was platonic it was more like a childhood Friend being murdered
>>
>>2688227
She came off super gay.
>>
>>2688228
I think you had your yuri goggles on way too tight.
>>
>tweet
Please no Kaz. One of best things about Markus is that we don't mess with all that crap.
>>
>>2688222
Or we could shank HER during sex and take everything. Where is she going to pull a knife out from while nude,with our dick in her.

Just lock her down to a deal ahead of time. It'll take what, 20 minutes? Sex is unpleasant any longer than that no matter what porn looks like.

Just get her to swear on her honour like a good Barbarian does and has been a consistently upheld ideal in the quest.

You're using bad shadowruns theories man.
>>
>>2688229
Nah I didn't want her to be gay, I just got that impression. I thought she was a 10/10 waifu but I thought the gay thing meant she was using marcus.

Additionally, everyone else was "MUH SUFFERING CANNOT LOVE!"
>>
>>2688232
she dodged our knife throw at the start thinking she is weak is a mistake
>>
>>2688222
>Random barbarian woman out in the forest wants to bone after 2 minutes of conversation. Would be an excellent time to slip a dagger between our ribs. Then she gets her precious diamonds with losing her incredible valuable gear.
That's when we reveal we're secretly wearing armor that looks like body paint.
>>
>>2688232
>Shank crazy undead dragon lady
>FOOL
>Horrible things happen
>>
>>2688233
No Klara wasn't gay and I agree she was GOAT.

>Additionally, everyone else was "MUH SUFFERING CANNOT LOVE!"
I hope that gets worn down eventually but then you have people like >>2688230 so I dunno what's going to happen.
>>
>>2688233
She was like Marcus' Oedipal first GF. He never had love from his family before so it was extra strong.

It's not that Marcus can't love, he just can't love himself. He started to learn how for a bit but then everyone died.
>>
>>2688236
Yeah, but thinking she's all powerful is equally a mistake.

Let's not make enemies we don't have to, and if all she wants in exchange for a diamonds worth is a fuck that's a really good deal.

We never said anything about finishing inside either.
>>
>>2688241
Yeah well if she comes around again I vote to waifu.

The alchemist chick was dull.

Barbarian girl destroyed all of my interest in her with the "REE LETS FUUUCK"

>>2688242
Yeah, yeah, whatever. Things change, people have relationships. But we've got people who will go
>NO! MUH SUFFERING, MUH LIFE DEBT
>>
>>2688238
It was an example of how silly being that afraid of her was.

Besides I look forward to Marcus guilty enjoyment after he suppressed himself with Bellatrix for his duty.

It's the reverse now, but only his fucked up self loathing could really stop it.
>>
>>2688241
>hoping it gets worn down
I wouldn't want it to get worn down for the same reason I wouldn't want Mik from Banished Quest to stop being an insane lunatic. It's fun and refreshing.
>>
>>2688245
Not all wounds heal cleanly. Maybe, eventually, we'll get past our past trauma, but I don't see it happening for a long while.
>>
>>2688253
Unlike Mik being an insane lunatic, Marcus being in dead waifu zone for the entirety of quest can get kind of dull. I'm fine with it now considering even though this quest has been going on for years it hasn't been very long since the start in quest, but eventually something has to give.

But it'll probably involve a girl actually trying to court him instead of the barbarian one night stands.
>>
>>2688254
You're literally the person who's outed themselves as hating relationships for the sake of hating relationships.
>>
>>2688245
Yeah well if she comes around again I vote to waifu.

The alchemist chick was dull.

Barbarian girl destroyed all of my interest in her with the "REE LETS FUUUCK"

> Nobody gives a shit about who you want to Waifu, it's about why Marcus made the choices he did

Your opinion here is straight cancer.

Alchemist chick was literally nothing personal and we had a good relationship anyways in character.

Bellatrix was sexual tension built up from Marcus learning to not take everything emotionally over 9000.

Ellana is not for lewds.

But you're being just as Reee for voting against boning random chick for loot that could seriously help Ellana survive assassins because "muh waifu".

Like that cloak? Why would we not give that to Ellana to use. We are already sneaky.
>>
>>2688253
This. Markus is interesting as he is. "Fixing" him would turn him into another generic assassin.
>>
>>2688257
Marcus os only in dead waifu zone emotionally though.

Sex is just another weapon he was trained to use, and he's vowed to use everything he is in service to Ellana to try and at least be a useful weapon for good, since he gave up on ever being snything more at the start of the quest and has been consistent with that more or less.
>>
>>2688257
I'd rather it be never because I've seen too many quests where waifufagging makes the quest less enjoyable. Not all character development is good or enjoyable.
>>
>>2688259
There are other risks involved in fucking someone magical. She could have some weird magical horseshit after getting our seed, or the close connection. We don't know the magical rules and putting your dick in magical crazy is stupid.

I know you want shiny loot, but her being able to do some weird puppet shit or having a kid to use as a focus to fuck with marcus are shitty.

You're a minmaxing idiot who's not taking anything into consideration.
>>
>>2688260
I like the single minded focus he has. I wouldn't mind him growing to care more about himself, if only because it hurts Ellana to see him suffer, but he's like a classy murder butler in that way and I see him as always reverting to putting Ellana's interests above his own.
>>
>>2688268
Weird magical shit is the first reasonable explanation you've given, but that's why you set terms before fucking and have her swear on her honour and her gods.

Violating oaths doesn't mix well with magical shit at all.
>>
>>2688267
Yeah but you're an oldfag that went through Shadow quest. You're jaded as fuck (understandably) and I trust Kaz's writing.
>>
Kaz, see what you have wrought by bringing up waifus and sex again? Do you simply enjoy the chaos?
>>
>>2688277
He totally does
>>
>>2688268
It's not minmaxing when the price is super cheap for someone emotionally broken who was trained in the bone to not value sex emotionally then had a traumatic first and only relationship and knows it's possible to be different, wants it even, but feels that they aren't capable/deserving of a second chance and is facing pressure to do it not for their own gain but for items that would be incredibly useful to give to their reasom for existing who is in constant danger that they can't alwayd be immediately present to protect them from.

That's why we taught Ellana antidotes and healing alchemy, because she's 8, the goal is to have her survive while we fight.
>>
>>2688277
He just brought up sex. We have one waifu, she's dead, and one friend, she's crazy.
>>
>>2688270
I'm of the opinion that waifufaggotry would be cancer in this quest. I don't mind friendships or Marcus enjoy his current life but waifufaggotry is where I draw the line.
>>
>>2688283
>Balh blah blah gimmi phat loot, marcus is a whore anyway
No. It's not worth the risk.

>>2688271
I didn't realize it had to be explicitly stated but it seems like you're ignoring shit for dice bonuses.

Nothing is fucking free. There's way more at stake that a fuck and marcus isn't a moron.
>>
>>2688277
But he's a lawfag
>>
>>2688272
>jaded as fuck
You have no idea.
>>2688292
>implying lawfags don't enjoy a dumpster fire.
>>
>>2688289
I believe that sex shouldn't mean instant waifufaggotry

>>2688290
Sex ain't free. She lives in the middle of nowhere, women get horny too, and Marcus is a lot of things that ring her bells. The real cost to Marcus is working through his emotional conflict, but you're the one too caught up in rollplaying to actual roleplay and see any non mechanical cost or value in the choice. It's entirely possible we'll never encounter this person ever again, seeimg as they live in the wild and worship Dragons which nobody approves of.

Once again if you're worried get her to swear an oath.
>>
>>2688136
>Decline her offer

Do not fuck random barbarians
>>
>>2688296
No. DO not fuck the crazy witch.

Have you even considered that the items themselves could be cursed or have some sort of tracking spell on them?


You really think a woman with a bunch of badass magical items just came out to fuck markus? There's more to it than that. It's not just for the sex ffs.
>>
>>2688283
If I may point out the Marcus does in fact have standards accord to Kaz himself though that was back when we were deciding how to protect the family.
>>
>>2688298
If theyre cursed itll be a fine sample for developing countermeasures to barbarian magic. Even silverow might not know anything so he can study up on it.
>>
>>2688290
To be even more clear, my motivation isn't even for Marcus to gain anything from this but the fact that there are items that Ellana could use to be protected from poison or escape an attack that cost 5 gems and we are still one gem short.

That cloak and the poison protection are perfect for her because she is 8 and super vulnerable.

No dice bonus to us at all, except security knowing Ellana will have the ability to flee or not get poisoned.

The other stuff is only good for Marcus.
>>
>>2688298
>You really think a woman with a bunch of badass magical items just came out to fuck markus?
That encounter roll was pretty high...
>>
>>2688303
Yeah, and it would make sense that he couldn't bring himself to fuck the Dragon Worshipper who is creepy for untested magical items.

That's a good argument against it. I can make those arguments even.

But he's been through a lot and been repressing a lot lately with gorgeous women and not boning them because of guilt, or the risk of it coming back to harm Ellana with the noble chick or Bellatrix.

But he is a teenager. And magical items ARE super rare. And they would be more practical than just the diamonds themselves.
>>
>>2688305
1. Dragonslayer blood/semen/whatever used for some weird draconic evil ritual
2. Tiny Marcus a few years down the line. Bad news.
3. Items could be cursed. Giving Magical shit to your charge you got from fucking a pagan psychopath doesn't sound reasonable to me.

>>2688306
We get to meet a badguy early on semi-decent terms. She could be a one off nobody.
>>
>>2688298
No, she came for the Drakling diamonds, but we click with a lot of things her religion promotes as positive traits and she's still human.

She wants the stones, but fucking a Drakling slayer who already turned her down once while covered in blood and with all the vigor of youth, who also shares her alchemical skill?

Fucking him is like a justifiable indulgence.

Rolling high with a modifier isn't the only way to seduce someone.
>>
>>2688311
> 2. Tiny Marcus a few years down the line. Bad news.

We ain't shit because of our heritage, our dad made that clear.

> 3. Items could be cursed. Giving Magical shit to your charge you got from fucking a pagan psychopath doesn't sound reasonable to me.

You should vote to reject everything then.

> Weird magic shit.

Seriously just demand she swear an oath then. Breaking oaths is seriously bad juju for weird magic shit.
>>
>>2688320
>Seriously just demand she swear an oath then. Breaking oaths is seriously bad juju for weird magic shit.
I don't recall Oath magic or Contract magic being a thing in this setting.
>>
>>2688311
Also since we're clearly taking items anyways, your concerns about it being cursed aren't terribly relevant.

Might as well sacrifice Marcus "purity"

> lol since he is well experienced

To get the best deal we can in that case.
>>
>>2688320
>We ain't shit because of our heritage, our dad made that clear.
It's less that and more a blood line connection. Magic can do some fucky things with that. And if Marcus might give a shit about his progeny.

>3 -
Losing battle

I don't trust whatever oath she would swear. We'd either be deficient in the terms, or she'd leave herself a loophole.

we aren't knowledgeable enough on magical goings on to fully understand the implications.
>>
>>2688323

I can't see it being good for the magic, nor for someone who is religious enough to live in the wilds and chase Draklings let alone the high level of genuine religious zealotry we've seen amo g the Barbarians, taking an oath on their religion for the purposes of fulfilling their religious duties lightly.

Overall the magic has been pretty loosey goosey though.
>>
>>2688330
>Magic has been pretty loosey goosey.
That's something I've been meaning to address. I don't want it to be as formulaic as D&D/Pathfinder, but I don't want it to be as soft as LOTR. Admittedly, I'm leaning towards a hard system of magic, but as there are different kinds, I'm struggling to come up with schools/disciplines/methodologies that aren't ripping off of other fantasy franchises.

Almost done...
>>
>>2688340
> I'm struggling to come up with schools/disciplines/methodologies that aren't ripping off of other fantasy franchises.

Good writers take notes from other work, great writers steal.
>>
>>2688340
Embrace the source marcus. *tugs braid*

I wouldn't begrudge you spren though Sylphrena is cute as shit.
>>
>>2688340

I just assumed violating oaths for nagical purposes end badly given how that's been consistent across cultures and history for humanity.
>>
>>2688347
Nah, it's actually the will and the word
>>
>>2688143
>>2688145
>>2688149
>>2688150
>>2688151
>>2688152
>>2688163
You smile. “…then if that is the case,” you say, daring to put a hand on the warm skin of her arm, “Then I hope to have made myself the most memorable of the slayers you meet.”

Firja does not even blink as you extricate yourself from her embrace. The woman remains standing even as you walk away and return back to the table. Moments pass as you settle yourself back down, slowly waiting for your body to come back under your control.

Ten full minutes pass before you can hear Firja even begin to move away from where she stands. The woman’s face is unreadable as she returns to the table, and she refuses to meet your gaze. Which is perfectly fine. Another long period of silence ensues, one that you are more than comfortable to let pass, before she even deigns to speak.

“…I…” Her words catch in her throat, and she needs to take a moment before she can continue, “…admittedly that was not what I was expecting to happen…”

Your smile is not entirely devoid of humor. “And I personally prefer to separate business from pleasure. It keeps things less…complicated and messy in the long run, I’ve found.”

The barbarian snorts, dropping whatever demure or practiced act she has before dissolving into an uncontrollable fit of laughter. It takes another moment for her to subside, to get her breathing under control as her chest noticeably heaves with every breath she takes. Wiping tears from the corners of her eyes, Firja’s eyes have a new consideration for you.

“…two more gemstones.”

You blink. “Pardon?”

“…it is like you said…you are now the most memorable hero that I have ever met.” The sultry airs in her smile is gone, replaced by something wry or even sardonic. “Two gems for being the only man to ever spurn my advances…you certainly are unlike any drakling slayer that I’ve ever seen before…because I will definitely remember you for the rest of my days…”

>>You now have gained the spending power of two (2) gemstones!
>>You now have six (6) gemstones to spend!

>>Please select any combination of items whose sum is equal or lesser to six (6):
>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>Scale of the Shadow [1]: A scale harvested from the corpse of Malifaax. Worth an emperor’s ransom to the right collector.
>Umbral Mantle[3]: A black cloak imbibed with the blood of Malifaax. In the shadows, its wearer(s) will become as if invisible, granting a +80 to Hiding.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.
>>
>>2688345
Too damn true. But I want to get published one day, and I don't want Bioware or Paizo knocking on my door because I made my system too much like Dragon Age's or Pathfinder's.

>>2688347
Good taste. And I can't believe that it took me a year to realize that I borrowed the term "Spark" from WoT. That's why I changed it to Core, but it sounds...too bland. Spark sounds too good. Dammit Jordan.

>>2688348
Admittedly, it's more of an honor thing, but there is old magic that exists that enforces oaths and promises. For example, the Gnurylish have the géis (geas) among other cultures.
>>
>>2688350
>Ten full minutes pass before you can hear Firja even begin to move away from where she stands.
Ha
>The sultry airs in her smile is gone, replaced by something wry or even sardonic.
Much better.


>>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>>Umbral Mantle[3]: A black cloak imbibed with the blood of Malifaax. In the shadows, its wearer(s) will become as if invisible, granting a +80 to Hiding.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.
>>
>>2688350
>Umbral Mantle[3]: A black cloak imbibed with the blood of Malifaax. In the shadows, its wearer(s) will become as if invisible, granting a +80 to Hiding.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>>
>>2688350
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.
>Umbral Mantle[3]: A black cloak imbibed with the blood of Malifaax. In the shadows, its wearer(s) will become as if invisible, granting a +80 to Hiding.
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.

Gaah I really want that tome. but the scale is next to useless.
>>
>>2688350
> 2 extra gemstones

Well this soothes losing the vote. We certainly went about it in a clever way.

Still supporting

> Cloak

And

> Ward

And I guess the Dagger since we have one left over.

We could be REALLY memorable and only take what we felt was "fair" and leave one gemstone short.
>>
>>2688354
Wheel of time is amazing. Except half the women. They're horrible horrible bitches. Good Christ.
>>
>>2688350
Note: Give Ellana the Ward and Shroud in secret, not that I don't trust the others but people can't reveal what they don't know.
>>
>>2688364
I agree.
>>
>>2688350
>dark grimoire
>umbral mantle
Dont spend it all, we need one gemstone to guess at what the damn thing actually does.

But throw in some other things if we can, as a courtesy. The panacea, sone of the more mundane dragon stuff, and see if we can get an antivenom recipe.
>>
>>2688363
Only half?
>>
>>2688361
nah the dagger is top tier it's actually a steal at 1 gem
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>Umbral Mantle[3]: A black cloak imbibed with the blood of Malifaax. In the shadows, its wearer(s) will become as if invisible, granting a +80 to Hiding.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.
>>
>wearer(s)
erm, how big is this cloak?
>>
>>2688367
It depends on how wide you cast the net. I'm not sure if Kaz has read the whole series so I don't want to get into who's shit and who isn't.
>>
>>2688369
Not really, I consider us having already fucked up multiple times if we have to stab someone through armor.
>>
>>2688376
considering all the shit we have to face having a weapon we know will get through whatever hide/Armour an enemy has we aren't an assassin anymore we don't get choose when or who we fight so having something we can rely in any situation is good
>>
>>2688412
That's what bombs are for.

Also a dagger that pierces a hide still only does a dagger worth of damage.
>>
>>2688412
Breath, anon, breath. Periods exist.
>>
>>2688350
>Umbral Mantle[3]: A black cloak imbibed with the blood of Malifaax. In the shadows, its wearer(s) will become as if invisible, granting a +80 to Hiding.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>>
The number of women throwing themselves at Marcus is frankly absurd.

>>2688350
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.
>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.

That 'along other prizes' is too compelling
>>
>>2688350
>>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.
The lore might might give us an idea of what the hell is going on.
>>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison
>>
>>2688350
>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.

Saves us one gemstone for whatever.
>>
>>2688026
barbarian is for fug
>>
Also I want to point out the Pale Blade is the most useful thing on the list since it could potentially cut through anything like butter not just armor. Weapons, locks, and doors are just a few things that it could be used for.
>>
Is it pronounced Fir-ja or Fir-ya?
>>
>>2688350
This goes on top of all the other shopping choices.

>Custom option
"I need to ask something of you really important: Where is the nearest road?
>>
>>2688350
>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.
>>
>>2688350
Actually switch my vote >>2688361
to

>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.
>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.

And we can keep 1 stone for Ellana.
>>
>>2688350
>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.
>>
>>2688350
I just realized Ellana won't be able to often wear the cloak anyways, and it's only useful in shadows.

We should just teach her how to hide / disguise herself.
>>
>>2688723
The real use of the cloak is to sneak into an enemy camp without noticing us. Even if we commit sabotage, theft, or murder we would never get noticed. Poisoning isn't a big issue since we have the Pancrea and if someone is in a position to poison would be able to do numerous other to kill the Crowmond (who are quite easy to kill without poison anyway). I'd be more worried about the Crownguard getting poisoned since they are the single biggest obstacle to any assassination attempt.
>>
>>2688763
Poison is the thing we would have the most difficulty protecting Ellana from though, and there is only one ward.

And we are already sneaky.
>>
>>2688767
Poison is also the most difficult route for an assassin to take until we reach our destination. Even when we reach our destination it's difficult to pull it off. Poison is something I doubt any assassin would rely on unless they don't have any choice. Every single assassination attempt so far was done through violence because it's more reliable than poison.
>>
>>2688894
Thus far there has only been like 1 assassination attempt done by some dipshit bandit that dressed like a knight, everything else has been straight up attacks by armed groups. But now we have earned the ire of a wizard than can literally wear someone elses face, and it's not as if competent assassins that can get away with poison won't be sent after us eventually in the future.
>>
>>2688914
Exactly.
>>
>>2688894
Was, it was more reliable.

Besides if you want to kill someone you don't try just one thing. You do all the things.
>>
>>2688350
>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.

Can't pass up permanent stat-boosting items.
>>
>>2688350
>The Dark Grimoire[2]: A book wrapped in dragonskin, chronicling the Age of Smoldering Ash as told by a barbarian elder. Its study may yield a permanent “+” to Knowledge along other prizes.
>Pale Blade [1]: A dagger forged from a tooth of a High Dragon. Eternally sharp, it will penetrate through all armor, regardless of its material.
>Vizhorek’s Ward [2]: A charm forged from the poisonous scale of Vizhorek the Calamitous. Its wearer gains a +50 check for rolls to Resist Poison.
>>
>>2688350
What kind of dagger is the pale blade and how long is it?
>>
>>2689548
It's made from authentic dragonbone, and it's about the size of the upper part of a grown man's forearm. Technially straddling the line between short sword and long knife, but it's at least the size of a stilleto or fighting knife, albeit thicker due to its material.

=======
(Been a long time since I've done this, kek)
Gonna archive it in a few minutes.

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Hope y'all have a good night/morning/day/afternoon wherever you based anons are.




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