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Lightning flashes with brilliant violets and indigo among the tumultuous clouds, the storm constantly growing and shift and melting in on itself. Bolts of blinding energy leap vast distances in a moment to disappear or crackle in absurdly complex webs that pulse for moments to minutes at a time. Winds howled, carrying the rumble of thunder that caused the yellow grains of toxic sand to dance and spin, the surface of chlorine lakes turbulent as large waves struck against the beaches.

Dotted across the poisonous landscape were the vast hulks of dead starships, broken and scattered in numerous craters or trenches. Their flames had burned out, suffocating in the inhospitable atmosphere. Yet among some of the largest they too seemed to crackle with the peculiar energy and light that flashed high above. Their broken Arc reactors somehow continuing to maintain their charge on this afflicted world.

Indeed this shared energy was linked as the occasional bolt races down from the clouds to strike or reaching up from the wreckages themselves in a strange cycle of exchange.

Footage gained of these downed starships, once the invasion force of the Ahkam Dynasty, was hard to come by. The toxic world in the Bastion system that had served as their launch point for their assault was gripped in an ever building storm. Multiple Coffins had been sent down to investigate the phenomenon but few managed to escape or penetrate the shield of the storm.

The small, but expanding, station of interlinked Armada and Armatocere ships aimed their sensors toward the planet. Think Tanks and Mindvine scientists study the anomalous Arc storms intently but find themselves flustered with their lack of physical evidence. Formed during the height of the Arc Surge before it died, they knew this planet and its new elementally enhanced climate could lead to a wealth of new insights into the Arc itself.

If only they could get down to the planet unscathed!
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>>2594889
Welcome back to Death Among the Stars Quest!

Pastebins: http://pastebin.com/u/ceronull
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

Far from where minds of Rot and Flora study a fierce storm, another storm grows in strength.

Barqalan's fate rested firmly on the shoulders of the squad of Necrolyte Legionnaires and Pirates as they fought against the sabotage wrought by a strange undead cyborg and their unseen controller. Radiation levels continued to climb steadily in the reactor, alarms crying out with renewed fervor but the living put their faith in the integrity of their suits and armor as they worked.

Guided by the instructions of the techs and the netu service droid they scurried about the chamber tending to repairs and reconnecting hastily severed connections. The ghouls had done significant damage and for nearly an intense hour the living feared they had reached the control room too late to prevent the practically ancient reactor from reaching meltdown.

However, due to the skill of the living and the guidance of the sentient AI of the space station the alarms were silenced and the radiation levels began to drop, if only slightly. A demi-Think Tank linked into the consoles serves as a wireless connection to the main control room several stories above them where another of the undead constructs was connected to a console as well, allowing the techs to bypass severed connections.

When the droid called out over the general comm line stating, "Radiation levels are no longer increasing, meltdown averted. Good job." there were cheers of relief from the living.

The droid speaks with Sur-Quro and Troma, stating that radiation levels were persistent until the radiation scrubbers could be repaired after the station was secured but with their aid the immediate threat of reactor meltdown was abated. It also includes that those present will need to undergo anti-radiation sickness treatments once they have reached safety.

"However, it was not just physical damage inflicted upon the reactors. Something corrupted the data in the systems, forcing me to wipe it and transfer a duplicate OS from the previous reactor room," it cautions them suddenly.

Troma looks to the vorh tech curiously who clicks her mandibles with a serious intonation, "The damage was extensive. I've only seen that kind of scrambling since the War AI back in that lab before it became Legion's Home," she says grimly.

>Success!
The space-city of Barqalan is no longer under threat of a catastrophic reactor meltdown now that Sur-Quro's team has secured the powerplants and the Core Systems.

This still leaves Wards One and Three, the "Docks" and "Botanical" wards respectively, to be secured and investigated.
>>
>>2594962
I was look for the update in the other thread. Good to see you grave.
>>
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It begins
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>>2594962
Coffins are launched from their hangars, the shuttles engines glowing as they accelerated toward the space-city backdropped by the rift through the Nebula Wall that it stood vigil over. With the report that the Core Systems and the powerplants were secured and safe the next phase of their plan was initiated.

An epikor Solar Arbiter by the name of Vurnu stood with a human Voidsinger and an esat Necromancer that had been assigned to his command. Vurnu leaned against the wall, peering through a viewport toward the lights of other ships floating nearby, "Hopefully we're getting reinforcements soon," he says mostly to himself.

"I know we're getting help from the Collective," the Voidsinger Porsa says, taking a moment away from inspecting her skullfaced helm to motion toward the floral passengers across the cargo bay, "That'll make the merchants gossip."

"Gossip is good propaganda for us," the Necromancer Ryzz says with a click of their mandibles while idly stroking the smooth chitin of a devouring worm coiled around their forearm.

Vurnu grunts noncommittally as they push away from the window as the Coffins begin their approach and begin scanning for an entrance. Holding his helm in both hands he calls out, drawing the attention of those put under his command, "Alright, we're making our approach, suit up and get ready. From what Arbiter Sur-Quro reports we're in for quite a conflict," he says before donning his helm, feeling mild relief now that his sensitive eyes were shielded.

Those assembled quickly begin finalizing their prep and sealing their exosuits with hisses of pressurized air. Vurnu looks over as a Solar Cactacae approaches, the epikor frowning at the sight of a lack of envirosuit, "No suits for you?"

A thick limb coated in armor plating lifts up and a mechanical finger gently prods at their armored "chest" and a shimmer of energy engulfs them almost like a soapbubble. Its synthetic voice says, "Personal shielding functions as life support for short term exposure to vacuum."

The epikor gives an impressed nod, "Remind me to talk to you later about getting one of those," he says with a grunt of laughter.

"Trade of technology must be discussed through appropriate channels," it says matter-of-factly.

With another grunt the Arbiter nods, "Yeah, sure."

Roll me 1d100 best of first 3 please, gotta find a way inside Ward Three

Sorry for delay, had to comfort friend who had to put down their 16yr old dog down
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Rolled 24 (1d100)

>>2595273
>>
Rolled 60 (1d100)

>>2595273
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>>2595288
24, bleh. time to commit Sudoko
>>
Rolled 66 (1d100)

>>2595273
>>
Rolled 62 (1d100)

>>2595273
>>
>>2595273
In hindsight it made sense the Ward would be difficult to access from the outside. The importance of maintaining an atmosphere intact meant that there were few locations the Coffins could locate as the Ward's exterior was purposely designed, or at least partially, to protect against outside damage. The shuttles swept across, skimming the surface as they searched for a suitable entrance.

After nearly an hours search they find a promising lead as a Coffin scans a gap between two structures that had likely been starships previously. On the exterior of one, hidden in the shadows of the gap, was what looked like an airlock. A quick confirmation is attained by a Legionnaire tech jumping from the Coffin and inspecting it, the airlock opening with some trouble at first.

The other Coffins converge and through the narrow airlock they enter in small groups. Arbiter Vurnu and Voidsinger Porsa were the first to enter, the corridor they found themselves in thankfully only possessing a few starving zombies that seemed close to cannibalizing each other when they were interrupted. The corridor showed the structure used to be a civilian vessel, lacking the common markers of a warship but the somewhat cramped hall served well enough as a beachhead for their arrival.

A hologram is projected by a demi-Think Tank as Vurnu and the others gather around. The image was a simplistic display of Sur-Quro and the Droids alongside a crude map, the droid speaking to them from a different part of the station, "Sensors in Ward Three indicate numerous fires that must be suppressed along with restarting the atmospheric engines that filter Barqalans air. Without them, the survivors will suffocate before long."

Sur-Quro speaks up after it stops, "We've encountered ghouls wielding weaponry but they seem to be guided by cybernetically enhanced undead so keep wary. There are also reports of a large grouo of survivors still trapped within, their bunker not as safely sealed as the others. We'll provide what assistance and guidance as we can from here but remote systems are still down."

"No, not down, just severed. There are still portions of the city systems intact in localized groupings. Redundancy is both a burden and asset to running Barqalan," the droid interjects.

The yuyut's sigh was barely audible through the transmission, "That said, good luck. To Death and Through it to Eternity," she says before the hologram flickers out.

Vurnu turned to the others, spitefire in hand, "You heard the lady, we've got our mission, let's get to it."

How should they proceed?
>Stick together as one group, slower and safer but more likely to draw attention
>Split up into smaller groups, faster and stealthier but more likely to get overwhelmed if discovered
>Other (Write-in)
>>
>>2595434
>>Split up into smaller groups, faster and stealthier but more likely to get overwhelmed if discovered
TIME TO TAKE SOME RISKS.
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>>2595434
>Stick together as one group, slower and safer but more likely to draw attention
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>>2595434
>>Stick together as one group, slower and safer but more likely to draw attention
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>>2595434
>>Stick together as one group, slower and safer but more likely to draw attention
>>
>>2595434
>Stick together as one group, slower and safer but more likely to draw attention
Roll me 2d100 best of first 3 please
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Rolled 20, 82 = 102 (2d100)

>>2595494
>>
Rolled 37, 25 = 62 (2d100)

>>2595494
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>>2595466
>>2595471
>>2595487
>bunch of dweebs that take the boring choice
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Rolled 54, 14 = 68 (2d100)

>>2595494
>>2595638
Here, take it. Take my boring roll for the boring choice.
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Rolled 16, 30 = 46 (2d100)

>>2595494

>>2595679
split choices are usually fun
>>
>>2595494
Deciding the tactic had worked well enough for Sur-Quro and her band Vurnu orders them to stick together with the Solar Wardens at the front flanking him as they began their march. Ryzz and several other Legionnaires toss out flatbody Gargoyles that slither ahead of them to begin scouting just as the Pirates that would assist them began filing in from their own shuttles. They barely passed into the next section of the former ship when they were set upon by a group of more active zombies that the previous ones.

Vurnu's spitefire launches its bolts of searing energy, the keen-eyed Arbiter taking calm aim that drops the undead into screaming piles as they burned. A hardlight shield expands from the Arbiter gauntlet, deflecting the claws of a feral ghoul long enough for a Warden to snatch the undead up in their jaws and fling them away, simultaneously igniting them with a burst of their flamebreath.

Marching their way through the corridors they clash with the undead that come shambling or charging after them, flames and hardlight construct managing to hold them at bay for the group to cut down. Ghouls swing out from shadows and gaps in the walls, their wicked claws doing their best attempts at dragging unsuspected prey into the walls.

For a Ward that was supposed to be dedicated to maintaining a what was estimated to be a small forest, there was surprisingly little open areas as they continued. Following a map from the Barqalan AI they know they are still within the outer layer meant to act as a buffer against decompression, their goal a large starwell/elevator area that would take them lower into the Ward.

Several times Voidsinger Porsa has to heft her hammer to pulp the skull of a ghoul or zombie that manages to slip past their lines, the human staying close to their Armatocere guests. She could feel the cactacae watching her intently, particularly the one she had helped personally train to manipulate the Void back in Iti'a'Ropku. It almost annoyed her with how the trio of cactacae (two Solar beside the Void powered) and floating mindvine seemed to avoid combat.

But when a ghoul manages to drop down from above, tackling her to the ground as the former humans elongated teeth gnaw at her armor, it was quickly ripped off with a burst of Void energy and yanked back into the open grasp of the Void Cactacae's mechanical claw and pulverized into the wall. Another ripple of Voidlight and the floral soldier helps lift Porsa to her feet as the group continues, it's voice crackling, "My apologies I did not intercept them sooner. We will be more attentive," it says.

The human decides to take it as a sincere statement rather than a taunt as her paranoid side suggests, "Thanks," she says, glancing at the now dead ghoul smashes into a new crater.

>cont
>>
>>2595938
Nearly an hour later of working their way past groups of undead and circumventing barricades one of the techs reports they were close to a security outpost where they could likely gather more intel and update their local maps. Taking the small detour they manage to clear their way where the outpost was but a relatively large group of undead were present crowded around a sealed bulwark, their fists slamming repeatedly against the metal.

They were quickly burned and scattered by Vurnu and the Wardens, the radiant Solar energies searing and frightening the normally emotionless undead. However as one of the techs approach a gore-splattered console with their demi-Think Tank a voice crackles suddenly overhead.

"W-Who are you!? Why are you trying to break in? You're going to let them in, go away!" the sound of a frantic netus voice caws out from a nearly broken intercom in the console.

The tech just looks over to Vurnu and gives a shrug, "You're the mission leader."

Vurnu clicks their tongue in annoyance but walks up to the console, "We are here at the request of the Dagger Clan to help clear Barqalan of this infestation of undead. Let us in and we can arrange an extraction for you and any survivors you may have with you."

"Nope nope! No survivors here, just me, everyone else got eaten except me! Y-you can't come in, I won't allow it! Not until the city is clean!" the intercom spikes with static as they begin muttering to themselves on the other side.

The tech, a dangerously thin epikor, looks to Vurnu, "We need to get in or at least get access to the systems inside. I might be able to tap in from out here but it'll be much easier in there."

>A survivor has been located, however their mental state does not seem sound and they've sealed themselves within a security outpost that holds important intel for continuing their mission.

How should Vurnu deal with this obstacle?
>Hack the bulwark and gain entry anyways
>Try to convince the survivor to let them in
>Attempt to hack into the systems from here
>Don't have time for this, move on
>Other (Write-in)
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>>2595941
>Try to convince the survivor to let them in
We have supplies that he might need and we can give him a side arm to protect himself. Offer him something to make him feel safer.
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>>2595941
Hack the bulwark, the mission is more important then the feelings of one survivor at this point.

"We need entry so we can ensure the survival of the Netu homeworlds native Flora. Please either unlock the door or stand aside and let us do our job"
>>
>>2595941
>Hack the bulwark and gain entry anyways
>Try to convince the survivor to let them in
>>
>>2595941
>Hack the bulwark and gain entry anyways
>Try to convince the survivor to let them in

Roll me 2d100 best of first 3 please
>>
Rolled 79, 83 = 162 (2d100)

>>2596028
Hey Grave,
Been following for a while. Finally caught a session. Love this game and love that you are still running!
>>
Rolled 87, 93 = 180 (2d100)

>>2596028
>>
Rolled 56, 96 = 152 (2d100)

>>2596028
Can I top these rolls?
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>>2596108
Haha, oh fuck I can.
>>
>>2596028
Vurnu gives a mental confirmation through their spinal tap symbiot to the tech to begin the hack. As the thin epikor moves back to the console where it's demi-Think Tank was already working its fingerbone like armatures over the controls and broken components, the Arbiter walks up to the intercom.

Leaning in they peer at the cracked camera set above it, suspecting it was how they were watching them, "Listen, I know you're scared and the situation out here is nightmarish. I know, I've been fighting through it to get here. No one blames you for trying to stay safe but there are other people out there, other survivors that need our help. They are waiting for us to rescue them but we can't do that without the data we need from inside that security outpost."

He glances to the other epikor who motions for more time, even as the sounds of groaning began reaching them as the undead closed in on them. Looking back to the intercom he leans with a hand against the wall, "If you let us in, we won't touch you, we'll keep our distance. We'll even toss you some supplies and maybe even some ammo or a sidearm to keep you going. You must be running low on food and water."

There is a delay with a faint sound of movement on the other side but it was hard to decipher through the nearly broken intercom. Finally the static-filled voice says, "N-no tricks?"

Vurnu shakes his head, "No tricks. We just need to update our maps and get some intel then we'll be gone. We'll even leave you a radio so you can contact our ships outside so they know to pick you up when we evacuate the other survivors. Does that sound fair to you?"

There is a long moment of silence broken by the chatter of gunfire against encroaching zombies. Finally there was a groaning of metal as the bulwark began to open. Vurnu looks to the tech who gives a disappointed grunt and shake of the head as they step back from the console, "Almost had it," they mumble to themself.

With the bulwark open Vurnu took a step forward but the voice crackles out again, "O-only two of you at first! No-gooders tried to break in during the outbreak, steal supplies."

Vurnu hides his sigh then motions to the tech to join them inside, the demi-Think Tank carrying a small pack that was handed to it. Inside the security outpost it looked as if a small battle had been fought. In fact several corpses lay in a pile by the door, some undead, others silenced before they could be converted.

A single netu in security armor stood there holding a stun baton that looked bent and crooked as if it'd seen plenty of hard use in one hand. Their only hand, their other arm removed nearly at the shoulder and cauterized. They were behind a panel of reinforced glass, eyeing them warily from the seeming safety of the chamber but they point to a row of computer banks, "There, there's what you need."

>cont
>>
>>2596252
The tech moves over with the demi-Think Tank that drops the satchel off in Vurnu's hand, "Thank you. Your help is appreciated," he says as he opens it to show off the contents where packaged rations and a canteen were seen, "Food and water for three days if your cautious," he shifts the contents to show a netu-sized pistol with multiple clips offered up by one of the pirates, "And a sidearm to keep you safe," he gently places it on the ground and steps away from it, his own sidearm holstered at his hip.

The netu, deranged as they seemed, gives a short bobbing nod then a long exhale through their spiracles, "Okay. You aren't lying," they snap their beak closed sharply, "What happened?" they ask, their voice full of desperation.

"A tragedy. Someone set loose a group of ghouls and sabotaged the city," the Arbiters says, leaning against a short table as the tech works, "The New Necrotic Armada sent us to see what we could do about it."

"N-new Necrotic Armada?" they stutter in disbelief, "We heard about you... the Refuge system..."

"Yeah, we're pretty sure these undead come from there. We're doing out best to make sure they don't get out elsewhere," Vurnu says with a small sigh then shudders, "Can you imagine if they got loose on an actual populated planet? Would make what happened here look like a simple brawl."

This thought makes the netu growl and shake their head as they began pacing the small room they'd cordoned themself off in, "No no no, too dreadful," they then point the baton toward him, "Kill them all. I had to, you have to!" their voice trailing off with a stressed out noise as they resume their pacing.

Finally the tech approaches and nods wordlessly before leaving with the demi-Think Tank. Vurnu moves toward the door but stops when the netu calls toward him.

"Save my city, stranger. I could not... Barqalan must not fall. It is the hope of the Netu. I hope you can understand that," they say with a sudden clarity before they hit a button and the bulwark begins to close.

Vurnu nods and gives a short salute as the doors close, "Fear not. We are the Necrolyte Legion, the hands of Lord Jadyk."

The data gathered by the tech revealed much needed intel, including a more up to date map along with remote access to the security feeds they may pass near, potentially alerting them to other survivors or masses of undead as they progress. From the map they spot their easiest path was to find a large starwell and lift passage nearby.

From there the maps show clear routes into the "farms" and "parks" along with indicators pointing out the largest fires. From this intel they also show that for some reason the fire suppression systems never went off but could be triggered further in.

"Looks like we have our goal for now, let's get going," Vurnu says to the rest of the group and they set off once more.
>>
>>2596254
With that I'm gonna have to call it for the night. Got less than I wanted done but tomorrow/Monday we should get a lot more done and check in on other topics.

Planning to focus a good chunk on some "slice-of-life/undeath" scenes with Jor's 'vacation' starting among some other things we should touch on.

Hope folks had fun despite the shortness, I know I still do writing it.
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>>2596260
Thanks for running Grave
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>>2596393
Same.
>>
Bump?
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>>2596260
thanks for running
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>>2596254
https://www.youtube.com/watch?v=T3P9TOx2thA

Iti'a'Ropku, perched high on the frozen mountains, shone bright in the sunlight. The skies were mostly clear, allowing the rays to strike the countless Dirge statues and crystalline decorations sending dazzling sprays of color across building and path alike. The roads were smooth cobblebone but few vehicles road on wheels rather that hovered overhead. Most traffic was carefully controlled, few if any hovercraft actually piloted by anyone beyond Reconstructed or trained Legionnaires. Civilian modified Chariots fulfilled much of the traffic needs, transporting the residents to and from their destinations and transporting supplies across the city. Depots and elevated platforms rose over the streets, tall enough for the largest of osogo to walk under comfortably, where the Chariots would arrive in constant shifting rotation delivering their passengers before picking up the next.

The living and undead populace walked along the wide canals full of crystal clear waters where various small creatures swam among a bounty of plantlife. Occasionally a boat drifts by transporting residents who were not in a rush. Members of the slowly growing ructu population were often seen fishing the waters, sampling the array of organisms transplanted or cloned from aliens worlds. It was not uncommon to see them joined by other members of cities populace, the pass-time becoming popular as they sought to compare and compete with who could capture the most unique or rare specimens.

First Necromancer Jor was seated alongside one of these canals surrounded by a small group of locals. He held a fishing rod in one hand while patiently listening to the advice from several ructu that sat on either side of him. In the time he'd been there he'd already learned that most were now residents of Iti'a'Ropku, having traveled along with those who had been discovered to hold the elemental spark. They were quite impressed with the city as they constantly assured him after someone in the crowd let slip he had designed the initial cityplans.

He was nodding along to the advice one older ructu with chitin faded and worn from a lifetime on the oceans, when the keratin line attached to the rod gives a tug nearly causing him to drop it in surprise. With excited clicking of their mandibles the ructu cheered as he winds the line around his hand like he had been taught as whatever was hooked on the end darted back and forth under the surface. Thankful he was using his reconstructed hand he finally draws the thrashing creature from the water amid a few laughs and clapping from the group gathered around him. Dangling from the line was a many-limbed creature from Rukor that was a smaller cousin of the creatures that inspired the deadly Looms.

>cont
>>
>>2604151
It's limbs twisted indignantly as one of the ructu reaches over and grabs it with a practiced hand and detaches the hook from it's feeding appendages then holds it out to Jor. The human hesitates only a moment before untangling his prosthetic hand and takes it, the creature trying to squirm away as the ructu explain they were a staple food for the ocean dwelling tribes. This only lead to the start of another in depth discussion as each ructu, and even some of the bystanders, began to suggest the best ways to prepare and cook them. Jor just smiles and laughs along with them as he enjoys the friendly atmosphere, no one noticing when the creature suddenly goes limp in his grasp with a faint, brief glow of green.

He goes to excuse himself and offers the catch and position to anyone that wanted it. As he was deflecting the calls for him to keep going a netu local Jor vaguely recognized as a pirate captured just after Jadyk's freedom motions to the catch and the human absent-mindedly hands it to him but before he could stop them the netu opens its beak and gulps it down. Jor and several others stare at them in disbelief before there was a ripple of laughter, allowing the human a chance to slip away.

For the first time in days Jor walked without weapon or armor, the necromancer smiling as he continued his walk through the city he helped build from his fevered dreams. Hands clasped behind him he meanders through the streets, always accompanied by an ever-shifting gathering of locals that walked with him, talking about everything and nothing.

More than once a solitary person or group of people would approach and take his hand or bow before him or display some other form of supplication. Every time he is taken aback as they thank him, be it if they were refugees from Kanda, or freed from the Ahkam, or woken up from the Empires dogma. He does his best to hide his unease at this praise, laughing it off occasionally or shifting the praise to Jadyk which they eagerly and reverentially embraced.

Jor was still unused to this attention, but he figured it was better than when he was looked at with hatred and spite when Jadyk first claimed this planet. No, Jor felt quite happy with this change and happy to share it with those he'd indirectly gathered by releasing the Lich from his tomb. He wasn't quite ready to let go of his guilt just yet...but it was a start.
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>>2604155
Alright let's get this show going.

Roll call time, sound off
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>>2604163

Lemme catch up on this thread then I'll be around
>>
>>2604166
>>2604155
Wholesome Jor scenes

Also, if you haven't added it to the list of things to do already Grave, another tech swap with the Armo would be awesome.

Having those personal shields, especially as a backup void suit, would be awesome.
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>>2604163
here
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>>2604163
Whooo
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>>2604163
here
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>>2604163
here
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>>2604155
On a different world under a different sun a Reconstructed drifts through the streets of another city. The Harbinger, affectionately dubbed the Friendly Fossil, meanders on one of its wandering trips. No longer was it stared at out of curiosity but seemingly accepted as another resident of the Collective's colony of Yrre-1.

As you looked through it without taking control just yet you mused that it's acceptance by the populace was similar to how Sapling Slrrt and those who joined the diplomatic contingent were widely accepted by the Armadan population.

Finally taking control of the Harbinger it stops where it was floating then lifts its head once more, glancing around. Turning it faces the small construct of leaves and bark that constantly followed the Harbinger, "If you could alert the Eldertree, I am ready to meet with them."

The pod-drone lifts a broad petal that flashes a confirmatory symbol with chromatophore cells. You had seen similar creations following Armatocere citizens both here and in Iti'a'Ropku, serving as personal assistants. Created by the Mindvines they have been also seen the joint research labs recording data or displaying holographic diagrams.

https://www.youtube.com/watch?v=I1wycra3t9w

As you waited for your message to be delivered to the Eldertree you resume the Harbingers path along a wide thoroughfare. The massive trees that served as buildings gave the city the appearance of a colossal forest, the ground thick with roots that twist and tangle around each other to form roads and plazas.

It was not uncommon to see what could only be pieces of art placed throughout certain plazas the city. You found one that seemed to focus on the inorganic, pillars of floating polished metals or windchimes made of delicate crystals that sing in the winds, fountains of water hovering in the air lacking a solid basin of any sort. You were admiring a spinning collection of brass shards when you catch the reflection of the Harbinger itself.

Looking down you see the Friendly Fossil had attracted several new decorations since the last time you had checked in on it. In addition to the armband of magnetically connected beads carved to resemble the idu organism currently curled around the Harbingers slender neck, their robes now served to anchor several plants itself. Thin vines with hooked graspers spread like a net across its shoulders and down its back, the pale strands serving as a scaffold upon which the others clung or burrowed their own roots into the chitin cloth. Several of them bloomed with vibrant purple and red flowers, another stretching out leaves covered with fine hairs. You even spot one with leaves secreting a sweet nectar that attracts a small arthropod that is quickly stuck, its struggling forcing it along the suddenly curled leaf down toward a pit in its stem.

>cont
>>
>>2604527
A quick look through the memories of the Think Tank in charge of it, still stationed in the Coffin sitting at the edge of the city, reveals the source of these new additions. Several days prior as the Harbinger sat in silent reverie in it's common seat in a small park several of the residents that visited it often appeared. They attached the first plants, barely more than a few simple cuttings but they had grown rapidly in short order, flourishing on their perch. Now the Harbinger appeared as if a portion of their cloak it self was living greenery and flowers. At least the Idu creature would remain well-fed you muse as it darts out to snatch another one of the flying arthropods as it landed on a flower.

Shortly after admiring the art pieces and the new look of your Harbinger a hovercraft of smooth polished wood lands and the pod-drone whistles. Once seated several large leaves expand like sails and lift off, transporting the undead toward the heart of the colony where the largest of the trees grew and your meeting with the Eldertree.

You mused to yourself how you would bring up the requests of the Necromancer pair. Their "defection" to the Armada as they had worded it so bluntly. You knew having them join the Armada would be another step to strengthening the alliance with the Collective.

Once more you are guided through the large tree after the hovercraft lands, following the now familiar path. The Harbinger bows as it approaches the pale barked tree, it's leaves dark and nearly black as dark eyes peer from whorls in its surface. A gentle voice reverberates in the Harbingers skull, <My greetings, Lord Jadyk. We welcome you once more and must exclaim joy at learning of your victory defending your systems from the Dynasty and Empire alike.>

"Thank you for you kindness, Eldertree. I too am overjoyed at the results of that conflict. If I am being honest, things proceeded better than I thought they would," the Harbinger chuckles as it clasps its hands in front of itself, "My apologies it took this long to find a moment to contact you. Events have been time-consuming."

<Not a worry, Lord Jadyk. Time is a precious commodity for those who have the lives of many as their responsibility,> a few of the branches curl then shiver, a handful of leaves drifting to the floor, <I have been contacted by the Eldergrove on the Worldtree. They wish to have their meeting with you. There is a treeship awaiting in orbit to take the Coffin and this Friendly Fossil so you may speak with them when you are ready.>

>The Armatocere Collective is ready to transport a Harbinger to the Worldtree allowing you to meet with the leaders of the Collective

What shall you say to them concerning this and other matters such as the requests of the floral Necromancers?
>Write-in
>>
>>2604533
The usual greetings and curiosity, especially about the Worldtree itself, probably mentioning about our meeting the Triumvirate and what they know of them as well as working on more joint projects that we've thought of like the revival of the Netu homeworlds.
>>
>>2604533

We are ready and overjoyed to meet with your leaders.

When we get there, talk about a free process of immigration between our two nations if they allow it. Also tech exchange, and the chance to rescue several species of plants for the Netu.

Would do something longer, but have to duck out for a while
>>
>>2604533
>>2604567
Also an exchange of news, cultural histories and such probably wouldn't be remiss I assume, I wanna know about that Worldtree for sure though, I'm guessing it's a planetoid sized ship or something incredible.
>>
>>2604155
You paint a great picture, Grave. It's almost like I've been there.
>>
>>260453
>over 90mins later
??????
>>
>>2604533
"I must admit I am quite excited to witness the Worldtree for myself, even if through one of my Harbingers," you say as the Reconstructed pulls its legs up under itself in mimicry of yourself, "You may send this one this day if you wish to begin the journey."

<The ship shall be prepared. Regarding starships, our reinforcements to assist with the Barqalan situation is nearing the station and should arrive before the next sunrise of this planet,> it says. You watch through the Harbinger as a small creature swoops in through one of the many windows and passages that directed natural light into the chamber and moved to perch on a branch of the Eldertree.

"The assistance is appreciated. The Clans will no doubt be appreciative as well. They have a deep respect for the Collective already," you say then shift topics, motioning to the plants growing from the robes, "Pardon the curiosity, but it seems this Harbinger now has additional decorations. Would you happen to know about these?"

<I myself was curious and inquired when I saw it. Turns out those plants have been modified using genetics your Think Tanks shared with us. They require no soil and little beyond sunlight. They take the moisture from the air and during rains. However,> the leaves quiver slightly, the light reflecting off several of their eyes, <These are unique. Modified they seem to be sustaining themselves partially off the Necrotic energies that Reconstructed naturally emit. It seems to be something of a minor experiment.> You are almost certain you can detect amusement in its thoughtspeech.

"Such experiments will no doubt benefit the worlds of the Armada in the long run," you say, gently running a finger along the top of the idu and it crawls down an arm. You watch it for a few moments then look to the Eldertree, "Thank you once again, Elder. Once the ship is ready just have the Coffin escorted to your ship."

<Understood, Lord Jadyk. We must take the Coffin into an enclosed hangar. By orders of the Parliament you are not to know the true location of the Worldtree. Take no offense, it is merely a security precaution,> it says in the Harbingers skull.

"Do not worry, I understand the necessity. Our interrupted meeting by the Wraiths is proof of that. Thank you again, Elder," you say and the Harbinger straightens to bow before departing. Your mind slips away from it as it reboards the hovercraft and is taken toward its Coffin. It stares silently out across the city as it passes, gently stroking the idu.
>>
>>2604888
Arbiter Vurnu looks through the angled glass down into the darkened stairwell that would be their fastest route down. From the flash of emergency lighting he could see movement from the undead but so far it seemed like they hadn't noticed them looming above. Turning away he looks to the rest of the room and the soldiers within. They'd called a short break to reload and check their gear, knowing intact armors were vital.

The room seemed to be a waiting room, chairs and benches scattered about or pushed back with tables flipped and stacked against the doors. Darkened display screens hung from the ceiling or walls, many of them cracked.

Ryzz the esat Necromancer draws close, the anti-grav harness in their armored robes allowing him to drift close with barely a twitch of their wings, "A development, Arbiter," they say and motion the epikor to follow him to where the Solar and Void Cactacae stood with Porsa and a handful of others including a pair of pirates.

A tech nods to the Arbiter, "Our radio scanner picked up something, a distress call from where the largest group of survivors is holed up. They ghouls have found a way through their barricade and are drawing the zombies to them in attempts to overwhelm them," they let out a heavy sigh as a holomap is displayed, "They say they have elderly and children. A lot of them. And that it's getting harder and harder to breath."

One of the pirates pipes up, "There are many schools and relaxation homes for the elderly in the Ward."

"Alright, our mission was to rescue the survivors so it's as we expect, isn't it?" Vurnu asks while folding his arms.

Porsa shook her head, the skull visage of her helm looking to him, "The fire suppression systems should be working but for some reason they aren't."

The tech picks up, pointing to a location on the holomap far from where the survivors were holed up, "The system to restart the atmospherics is practically right next to it so we need to get both up and running, soon. The station is running out of air. Which would help kill the fires but also the survivors," the human sighs, "You see what I'm getting at then right?'

Vurnu lets out a frustrated grunt and nods, "We need to turn the suppressor system on before we start up the atmospherics or we risk spreading the fires worse."

"Before everyone in the system suffocates," adds Ryzz.

The static-filled voice of the cactacae crackles, "We will follow your plan, Arbiter and assist where we can."

>The survivors are under threat of renewed undead presence and are struggling to hold them back
>Atmosphere levels are declining, threatening to suffocate any remaining survivors throughout the Barqalan
>Fire suppression systems need to be reactivated before the atmospherics

How should they handle this next obstacle?
>Split up to protect the Survivors and reactivate the systems simultaneously
>Stay together to deal with reactivating the systems first, the survivors just hold out just a bit longer
>Other (Write-in)
>>
>>2604924
>Split up to protect the Survivors and reactivate the systems simultaneously

For once, we have to split the party. Does us no good if we can't be seen to be rescuing people, and to keep these people alive, we need to hit both...
>>
>>2604924
>>Split up to protect the Survivors and reactivate the systems simultaneously
>>
>>2604924
>>Split up to protect the Survivors and reactivate the systems simultaneously
Yeah, I hate to do it but I don't see another choice.
>>
>>2604924
>Split up to protect the Survivors and reactivate the systems simultaneously.
It seems the forces that be demand we split or potentially lose people.
>>
>>2604924
Vurnu rubs at their chin in thought despite the blank-faced helm blocking him from the sturdy quills. Finally the epikor gives a sharp nod, "Looks like we don't have much of a choice. We must split up. Can't let the undead eat the survivors and we can't just let them suffocate either."

The epikor, once a minor officer in the Ahkam military, starts shouting out his new orders as he splits the group with a confidence he felt was false but knew he had much to live up to. Arbiter Sur-Quro had selected him to lead them, entrusting the survival of these Legionnaires to his guidance and he was not ready to let her down.

Roll me 2d100 best of first 3 please to start us off
>>
Rolled 35, 91 = 126 (2d100)

>>2604952
>>
Rolled 57, 13 = 70 (2d100)

>>2604952
>>
Rolled 54, 57 = 111 (2d100)

>>2604952
>>
Rolled 55, 43 = 98 (2d100)

>>2604952
>>
>>2604954
>>2604962
>>2604963
What incredibly mediocre rolls.
>>
>>2604952
With his orders relayed the group gathers themselves at the ready alongside the windows looking over the once grand stairwell. At a shouted command the windows are shattered with several flares tossed down, the devices combusting as they fall with the shattered glass to illuminate the swarm of undead below that look up at the sudden noise. First to leap from the windows were the Arbiters, Wardens, and Voidsinger Porsa quickly followed by the cactacae soldiers.

Energies of Solar and Void are thrown out, burning and tossing the undead which quickly reduces them into a panic as the rest of the soldiers follow on jumppacks and stingwhips. Reaching the first landing they clear it of the undead, Sunstrikes and Wardens breath keeping the zombies from overwhelming them as they regrouped. It did not take long for the living to set off again, multiple spiraling staircases surrounding a collection of inactive lifts in the center. Ghouls climbed up the central shaft, darting out to attack when the opportunities arose but few managed to actually land any blows against their would-be prey.

As they went lower the walls went from dull plasteel and metal to reinforced glass panels, granting them their first true view of Ward Three. Where Sur-Quro had seen and realized the grand dome of the Central Hub to be a part of the original Barqalan construction, showing the grandeur of the former Netu, this Ward retained even more of its near forgotten glory.

Fields of carefully cultivated and tilled soils stretched out in gently rolling rises, trees and shrubbery rising like small copses of wilderness transplanted to this artificial park. Vurnu felt himself staring, realizing that during peaceful times this area was likely tranquil, but now the air was thick with smoke as the glow of fires reflected off it. Buildings could be seen rising up among the plots of land clustered around large pillars that rose up to the ceiling. The ceiling itself, once a vast collection of display screens meant to imitate the skies of the netu homeworlds, was now blank or flickering with static in sections casting eerie shifting lights. Vurnu knew this was only the top most section of the Ward, the levels below dedicated to food production, water and air filtration.

He gives a shout as he slams his hardlight shield against the face of a zombie sending it staggering back before he fires a bolt of Solar energy into its face before he fires against at the others that streamed up the stairs. Descending lower and lower the epikor felt as they were nearly descending into an abyss but he trusted his own fire would burn fiercer than any they may encounter below. He found it odd how memories of his time with the Ahkam Dynasty, of when he had been sent to Rukor to subjugate the ructu and how Predator Nekris had personally taken down the transport leading to his capture.

>cont
>>
>>2605111
The hardlight shield flickers out, letting him punch out with the oversized gauntlet sending a ghoul tumbling back into a group of ghouls. His hand snaps open a spray of radiant energies is unleashed across the undead making them scream in agony, thankful for the sound dampeners in the helm to shield him from the tumult of battle. He felt his fire flicker then, a fluctuation that felt like acid in his chest, as gravity fluctuates and the shimmer of ultraviolet fire consumes the burning orange of the Solar.

Voidsinger Porsa stepped up close, the skeletal armor putting her at contrast with the cactacae that stood with her. Both however were wreathed in the unmistakable flames of the Void as they each held a sphere of the turbulent energies over their palms before casting them forth. Vurnu could feel the same tug, the Void energies feeding upon and strengthened by the excess Solar that the Arbiters and Wardens exhumed.

There was a ripple of pressure through them all as the undead were lifted off their feet below them, scattering and making them easy targets. Indeed the Arbiters and Wardens swept flames that moved like liquid in the zero-g, quickly burning through the undead now that they could not hide behind their fellows.

Their progress to the landing was expedited thanks to the Void-wielders, and where the glass of the landing was shattered, leaving them exposed to the burning level they parted ways. With only a brief salute Vurnu and the Solar cactacae move away with Necromancer Ryzz and half their number into the burning habitat toward where the survivors awaited rescuing. Voidsinger Porsa with the Void cactacae and the rest of their number continue to make their way deeper into the lower levels before they were to reach the fire suppression and atmospheric controls. Neither knew which was the more dangerous task but with their plans set they move forward with a fierce certainty.
>>
Burn. Them. All.
>>
>>2605728
But not *too* much burning before we get the fire suppression and air systems back online. Gotta keep these squishy civilians cool and breathing.
>>
So while I won't be continuing the thread until tomorrow due to being busy today, I wanted to bring up something I've been thinking about and sort of working on.

Recently I've been thinking of potentially doing a sidequest or at least trying a thread or two of one to see how it feels. It would be a more focused quest set in the same setting that the Red Throat Ghoul Quest populated.

Taking place roughly a decade before the outbreak of the Red Plague in the city-state of Meldric the quest would follow the progress of a MC as they join and rise through the ranks of one of the "Mercenary Adventurer Guilds" that is housed in the large city.

Quest would entail taking contracts and selecting party members from a roster of guild members with the chance to find and recruit other potential teammates.

Would start off ideally by selecting the MC from a short list of potential characters. Potential MCs include humans, hobgoblins, goblins, and orcish characters, each with their own unique skills, playstyle, and background with potential plot hooks. Similar to Dats those not selected will likely fill roles as allies or rivals in the story.

Would anyone be interested in such a quest?

I wouldn't be giving up or even stopping with Dats, probably running them on alternating weekends.

I'm kinda hoping that this would help me out with getting faster with my post times and condensing things down a bit so every post of mine isn't a wall-o-text (even though I know that's not a bad thing)
>>
>>2606859
Anything that fires your imagination and interest would interest me too.

Are you intending this to be a shorter quest with an end in mind?
>>
>>2607012
Yes and no.

I was thinking in terms of different plot arcs each with their own end point but still left open in order to continue.

I do intend for it to be a shorter quest than Dats for sure though
>>
>>2606859
i'd give it a shot
>>
>>2606859
I mean, I can't guarantee anything but if you keep up the same quality and engagement I'll do my best to show up.

And by all means do what you have to in order to prevent burning out on DAtS. I would like to see a quest of this quality reach a conclusion.
>>
>>2606859
What kind of characters would we select from?
>>
>>2607031
You mean shorter then all the way through eternity?

Sounds fun just let us know when you plan to run it
>>
>>2607487
I'm trying to remember what races inhabited the city legally, on the surface. Humans, certainly. But almost all the creatures and races the quest involved were below the surface and unfriendly to the humans. Some goblins did grunt work in the sewers and were compensated by the humans, IIRC.

That meshes well with what Grave said in the post:
>Potential MCs include humans, hobgoblins, goblins, and orcish characters, each with their own unique skills, playstyle, and background with potential plot hooks.
>>
>>2607487
>>2607568
While I don't want to reveal the characters just yet, the potential races for playable characters includes
>Humans - The most populous alongside the hobgoblins
>Hobgoblins - Shares political power and rights with humans
>Goblins - Second class citizens and often forced to a life of forced servitude underground though some free goblins do live on the surface
>Orcs - Small population in the city, face heavy prejudice due to Orc Empires old conflicts and tense relations with Meldric and allied city-states

Meldric formed several centuries prior when Human and Hobgoblin tribes and groups decided to ally together and combine their military strengths.

Small bit of trivia is the quest takes place right around the discovery that Humans are closely related to Hobgoblins and Goblins, technically making them Goblinoids. Hence why Human and Hobgoblin are able to bear fertile children unlike how human or hobgoblin hybrids with orcs are sterile. Orcs are actually closer related to the Ogres with recovered relics of the Ogres fallen civilization showing the Orcs were once a servile caste.

Also, I won't reveal too much but there will likely be opportunities to recruit other races into the Guild. One of the ways for foreign or "inhuman" sapients to avoid enslavement is membership to one of the seemingly countless Guilds in the city as long as they are recognized by the Governor's Office.
>>
>>2606859
I'd try to make it to what sessi9ns I could but I might be sporadic in attendance since I might land a job soon.
>>
I asked this last thread but i think it dropped off the board before anyone answered me, But what thread did we talk with the confederates on clour?
>>
>>2607920
never mind, found it. thread 67
>>
>>2607031
Hm, I’d certainly be game for it. Sounds pretty interesting.
>>
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>>2605115
A wall of holoscreens flickered faintly as each switched between different views of the same chambers. Each screen a window into a prison cell custom-made to house a single powerful species. Ahkam serpents both blue and green of varying hues were displayed in their cells. Some slithered back and forth in restless pacing, others coiled languid and depressed around pillars of heated stone. Others still continued to rage, throwing themselves at the walls and raking the stone with their tail-blades with indignant fury at their imprisonment.

Every single one of them wore Domination Collars, the glutton spheres set into the black metal bands glowing as they constantly drained and blocked the serpents Arc abilities. It was perhaps this restraint that vexed and infuriated them the most, to be denied access to the Arc and their strengths rendered ineffective when they once ruled as demi-gods.

Nekris could sympathize with them in their fear of losing the Arc. His burning eyes move across the screens, moving independently of each other as he ruminates on his charges. Ever since cutting his way free of the Arc back into reality he could feel, even practically see, the gossamer strands of the Arc like a web entangling everything it touched.

His ruminations turn to the discussion he had only minutes prior with Predator Eiton and Vle'Karak. With the serpent Vil'cva pledging himself to Jadyk the older Ahkam had quickly contacted them both. Living up to his reputation as a warmaster and strategist he began discussing how the Armada should launch their assault on the Dynasty. With the Matriarch Quantac'Vrix slain there was sure to be a fight for succession among her daughters left behind with one of the sister Matriarch certain to send her own fleets to assimilate the systems. Vle'Karak insisted they must strike before then, capitalizing on their demoralization and chaos to secure as many worlds and systems possible before the inevitable arrival of reinforcements.

Eiton chimed in, stating that the Empire would no doubt have the same idea and continue to push their conflicts to new heights in order to secure as much as possible as well. He even mentions how through contact with the Punishers the Lavafather forces are perhaps even more eager to begin the assault than they were.

>cont
>>
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>>2609687
Nekris planned to bring these up with Jadyk soon, even contemplating contacting him that moment when his thoughts were interrupted by a new screen being projected before him. His gaze focusing on it he spots the slowing rotating form of a Think Tank alongside a Mindvine he vaguely recognized as one of the researchers studying the anomalous Arc Storms.

Giving a short bow of his head he motions to them with one of his main hands as he folds his lower pair of arms across his chest, "You wished to speak with me. How may I be of assistance?"

A voicebox similar to those seen on other Armatocere, specifically the more advanced models held by the Saplings and other Mindvines, crackles out as the mass of green and yellow vines looks at him with surprisingly expressive eyes, "Ah, yes, Predator Nekris, the one who walked the Arc and came back intact! Yes yes, thank you for taking time away from your schedule. Sometime we must interview you about your experiences on the otherside of reality, your case is truly fascina-"

They are cut off by a sharp chime and a faster rotation of the Think Tank as it speaks with an equally artificial voice they had adapted for use working with the floral scientists, "Predator Nekris, we desire the assistance of your Arc Order. Our study of the world with the storms has reached an impasse as every Coffin we send to inspect it closer has crashed, even those equipped with Arc Condenser engines."

Nekris clicks his mandibles together several times before he spoke, "I have been monitoring your progress and felt this was inevitable. I too am curious about these storms. During the Surge reality was weakened and I am intrigued to see what has occurred from having so many strong Arc Gates open in one place."

>The researchers investigating the Arc Anomalies, in particular the storms that have appeared on the toxic world, have requested the assistance of the Arc Predator Order due to the dangers entailed.

How should Nekris handle their request?
>Go down to investigate himself, leave the prison in the hands of the esat Arc Disciple and the Arcdancers stationed there or recall Predator Eiton to take over as Warden
>Send the esat Arc Disciple with Arcdancers to investigate
>Recall Predator Eiton from Horizon's Drop through the Arc Relay to investigate
>Recall Disciple Orvca from Horizon's Drop through the Arc Relay to investigate
>Recall Vle'Karak from Horizon's Drop through the Arc Relay to investigate
>Other (Write-in)
>>
>>2609690
>Send the Esat arc disciple
if he dies, nothing of great value is lost. If he succeeds, then he does good work and is one step closer to becoming a predator.

even if he only figures out how to get down to the ground then it is worth the effort and the stronger hero units are busy doing their own thing.
>>
>>2609735
support
>>
>>2609735
+1
>Send the esat Arc Disciple with Arcdancers to investigate

We'll send Nekris in if the disciple fails, and then it'll be an even better learning experience for the disciple if they both struggle first-hand with it and then see it solved.
>>
>>2610014
shifting support to this
>>
>>2609690
>>2609735
Sure, I'll back this
>>
>>2609690
Nekris clicks his mandibles together, the complex array superficially resembling a simpler jaw system, "I will dispatch one of my Disciples with some of the Arcdancers to assist with the investigation," one of his eyes flits to the shifting wall of screens, "If not for my charge here I would go myself."

The synthetic voice of the Mindvine crackles softly as several of it's leaves flit gently in their own sign language, "Gratitudes, Predator Nekris. We have prepared new Coffins using a larger and stronger Arc Condenser engine with the hope it should provide increased resistance to the storms effects."

The spherical Think Tank chimes gently, Nekris finding it somewhat amusing that they seem to have picked up the sound from the Obsidianborn constructs, "Thank you for your time, Predator Nekris."

The screen flickers out and Nekris lets out a slow exhale even though the Reconstructed general did not have to breath. A few moments later the entrance to the chamber slides open and the floating form of the Arc Disciple glides in with a faint twitch of their folded wings.

Talons clacking as it lands they bow to Nekris, the Disciple shorter than the Predator but taller and heavier than their esat basis, "You summoned me?"

Nekris turns to face the Disciple, rubbing at his 'chin' of conjoined mandibles, "Yes, I have a task for you, my Disciple."

"Your whim is my command, Predator," the Disciple says with a faint drone to their voice.

Nekris gives a short motion with one hand and a screen flickers into being showing the planet engulfed by the Arc storms, "The researchers in charge of investigating the anomalies caused during the Arc Surge request our aid. They wished for me to investigate, but I am sending you and some of the Arcdancers in my stead. No one knows what it is like on the surface or what is happening but I am curious. You will be my eyes and my hand leading the Necrolytes."

The Disciple gives another bow, "I am honored by this charge, Predator. I will not fail."

Before he dismisses them Nekris regards the Disciple for several moments before finally speaking as he turned back to the screens, "How are you doing, Disciple?"

They look up at him curiously, tilting their head, "Predator?"

"Are you annoyed or frustrated with this position, stuck here as a jailor while Eiton and your sister Disciple fight in Horizon's Drop?" Nekris asks without looking away from the screens.

>cont
>>
>>2610153
The Disciple is silent for a minutes before answering, "I cannot deny I am envious of my sister Disciple. But I am proud of my duty. The Ahkam are dangerous prisoners and must be watched constantly, lest they or... the 'others' attempt a breakout. Though I do look forward to the day where I may have the opportunity to ascend from Disciplehood," they speak candidly, looking to Nekris.

Nekris turns to flash a grin toward the Disciple, rows of razor-sharp mandibles on display, "Worry not, my Disciple. The war against the serpents and the Empire is far from over. You will have your chance to test your blades. Now go, gather the Arcdancers and see what the Arc has brought us."

The Disciple salutes and bows once more before flying from the room, leaving Nekris alone with the wall of screens showing his prisoners. He himself realized he was envious of Eiton, Orvca, and the Ahkam trio loyal to the Armada, but knew this task was worth the boredom. He tried to ignore the irony of how just shortly after being imprisoned in the Arc, he now stands as jailor over the serpents, imprisoning them away from the Arc.

It was not long after that he receives a notice stating that a corvette carrying the Disciple and Arcdancers they'd selected were accelerating toward the sciencelab in orbit over the Arc-afflicted world. Nekris ponders just how much the events of the Arc Surge and invasion has changed the Bastion system.

>Arc Disciple and six Arcdancers deployed to investigate the Arc-afflicted world
>>
Hey Graves can we see some daily life stuff happening in the Rukor city?

Also weren't we waiting to see what happens on that dinosaur world Nest?

And then something about that yikyak meat (I see that Rebel Galaxy ref)
>>
>>2610272
>Vyi'a'Rthun
I was actually planning that with Rukor being Jor's next stop on his vacation

>Nest
Damn, thanks for reminding me.

>Yikyak meat
Another thing I forgot about
It's a fun space trucker simulator
>>
Let’s see what comes out of the arc planet. I have this worrying gut feeling that one of those escaped entities would live there.
>>
>>2613139
agreed
>>
>>2609687
We should really Reconstruct the ones that will never "twist the coil" and join us.

Maybe toss them all in together to make an Arc Hydra like how Gral was made by merging together Deathshead and Voidsingers together
>>
>>2617206
sounds good. perhaps we should look at the numbers and make some solo generals and an Hydra combo

Now the real question, do we invite Vle-karrak to come and watch?
>>
>>2620674
If we do, i would like to dig up an old suggestion and have all none critical Hero units take a day off sometime in the near future, one at a time so we are never short staffed, and have their personality copied by the dreamstones.

that way even if we do try to clone a new body when they have died the true death we have not lost their knowledge, only their elemental affinity
>>
>>2620674
I was hoping Vle'Karak could become an Immortal
>>
>>2620771
Send them on a vacation like Jor. Then dreamstone them so that if we lose them, we get them back refreshed and happy.
>>
>>2617206
>>2620674
>Yfw when we give a "Beast" to each order. Gral for the Void, Hydra for the Arc, some kind of giant volcanic crab/crustacean for the Pyro, a giant flamming BIRD for the Solar and maybe a Worm like creature for Necrotic ?

I support this.
Also, don't the Arc order still lack a proper personnalised ship, like the Pyro and void order ?
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>>2604151
B E A U T I F U L




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