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ASOIAF Reincarnation: A Male Powder Fantasy – Thread 16

Character Sheet: https://pastebin.com/RsQUNkkx
Future Updates and Shitposts: https://discord.gg/H4z8wcy
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=powder+fantasy

10th month of 289 AC,

Personal Funds – 5238 Gold Dragons
Armament – Pair of Flintlock pistols, an Imperial Sabre, Mastercrafted Flintlock Rifle
Protection – Commissar's Uniform with a Proofed Breastplate


On the last thread you partook in the victory feast held at Hightower where talks of marriage were had. Your mother had offered you her aid should you wish to acquire a bride from the Reach, but at the same time she made it clear that outside of the dowry, Reach houses could offer very little in regards in terms of assistance to your holdings in the North.

At the same party, your Liege Lord Eddard Stark introduced to the Lord of White Harbor, Wyman Manderly, a man whom had quelled the rebellion within the Lands you're to receive. He told you of the situation within your lands and that your first task as a Lord is building up your court. He also mentioned that he had the last remaining member of the house as her Ward. One Lady Airis Fullaxe whose hand she was offering to you in marriage. This union could help secure your claim within the region, but it came with the implication that you'd owe him a favor.
Deciding to weigh your options, you declined the offer for the time being.

After the Feast you set sail to King's Landing for some more celebrations. Whilst there, you made an attempt to convince Ser Hector Heronford, your old mentor, to join you in your court in the North. An offer which he refused on the grounds that courtly life for a petty Lord in the North is not as good as his current life in the Capital.

In an attempt to round up noblemen to join you in your court, you made a request to your Liege Lord to mention of your plight to the attendants during the victory feast in the North. For this favor, you presented a blade you personally forged, an Exotic Nodachi Greatsword, which he accepted.

As you made your way to Winterfell on Lord Manderly's ship for the last victory feast, you spent the time getting to know this Lady Airis that Lord Manderly had decided to bring along. From what you could tell, she seemed to be fairly level headed over the whole thing about her family's titles being revoked.
She did however make a request of you to hunt down and kill the people who looted her family's castle following his brother's death, a request which you accepted with chivalrous pomp which is physically impossible to achieve without the physiology of a Reachman.
>>
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Upon arriving at Winterfell, your first action was to chat up with Maester Luwin and to ask for his counsel in getting your fief up and rolling. From him you learned that the boggy wetlands at your fief could very well be drained and turned into productive fields and he offered to borrow you some books regarding the subject, but you are expected to return the kindness at a later date.

When the feast started, Lord Stark prestented your blade and made your plea known to to the attendants, which was then promptly ignored as the feast got rolling. It was entirely possible that your gift had failed to impress them, they weren't interested or they simply didn't trust you yet with you being a Reachman that had a Maester's chain, but took none of their oaths.

Whatever the case, you were fairly clearly an outsider to their cliques and you decided to play the part. This wasn't your first feast sitting with the bastards and second sons, so you went and drank with them instead, but not before snatching some good stuff from the Lord's table to bring to your new acquaintances as was your right as a Lord.

After the first day of feasting and making sure your request for assistance was broadcasted, you decided to head back to your lands and get to work.



[1/2]

And that is where you are right now.
As the ferry from White Harbor reached the fishing docks, Ser Bodrin and his retinue of musketeers were waiting at the pier along with a chubby, well dressed man who himself was escorted by four men with clubs and padded armor.

Ser Bodrin steps forth to greet you.
"Welcome my Lord, I hope you enjoyed the feast at Winterfell."
"I suppose it could have gone worse. I did get some books which should help us with the whole setting up a government deal as well as some instructions on land reclamation. As to actual members for my council? We'll have to wait and see. How about on your end? Things been alright?"
"More or less. The Mayor's been pretty receptive to our presence here. After we shot up a band of highwaymen, he has been very hospitable to our men and according to him, things have a bit more peaceful since we arrived.
Criminals for the time being don't seem to want to pop their heads up in the open."

You wave towards the man he came with.
"I take it he is then the Mayor?"
"Aye, he is the Mayor of the Coaling town. He insisted on coming to welcome you personally. Apparently he's got something to drop on your plate. Lordly things no doubt."

The two of you walk up to the chubby man who bows at your presence.
"My Lord, I am known as Tarner and as Mayor of this humble region, it is my personal honor to welcome you to your lands as our new Lord and I'm most glad to let you know that your men have been been a great aid to us in this time of turmoil."

"I'm glad to hear it. Ser Bodrin said something about Highwaymen."
>>
[2/2]

"Yes, I must admit that certain vagabonds do occasionally trouble our lands. However ever since they foolishly attemped to hold up a wagon your men were guarding, the survivors seem to have gotten the message and spread the word to other neverdowells, but come! We can talk more about it as we ride the carriage to your castle."

As you seated yourselves comfortably in the carriage, Mayor Tarner resumed speaking.

"I must say My Lord, your Maester Tobias is truly a gift from the gods.
Lord Varn had a thing against Maesters, but it's a good thing to have a well and truly trained healer. Never trusted a man who'd get on so well with blackbirds, but I must admit it is reassuring that we can now send a Raven to the Castle in a case of emergency, medical or otherwise.

Oh, and the books they brought as well. I'm certain the wisdom of scholars will be most useful in the near future, though you'll find few literate people in your lands currently My Lord."

"We shall see how useful they will become, what of the settlers? Any trouble with them?"
"None whatsoever. There's not a man in your Town that would turn away helping hands at this time. I gave them some houses to live in vacated by the wars. From what I can tell, they're eager to work in order purchase their own plots of land and it shouldn't be long until they do."

"Well, that's good. I was a bit unsure about the idea of bringing in migrants from a different culture."

"Reasonable concern, but the people are already used to dealing with White Harbor and the Vale. It's little different from that. Our folk had to sell fish, coal, peat, medical herbs and whatever else we ended up producing somewhere to make a living. Even if our Lords didn't necessarily care much for the Andals and their ways and strived for more self-sufficience."

Ah, so the North Korea approach. No wonder he ended up getting a budding black market.

"So, Ser Bodrin mentioned you had something you wished to talk to me about."
"Oh yes, many things indeed. Immediate concern however is the situation with your previous council. Though the mess left by the looters has been cleaned up already, the corpses of the men in Lord Varn's council. We'll need a memorial service for them in order to help put this tragedy behind us.

I think it's best that you hosted it my Lord.
It would be a great opportunity for the people to have a look at you as well as get a grasp of what manner of Lord you are. There's also the issue that some of them were highborn and their corpses most likely should be returned to their families.
They'll send some people to pick up their bones if they won't arrive personally.
How you behave during that event will determine how your neighbours will view you."

"Can't say I'm very good with ceremonies. What else is on the docket?"
>>
"Well, the name of your Domain would be one thing. We can't exactly keep calling these the 'Fullaxe' lands or call your castle the 'Fullaxe keep'. We could just swap the whole naming sense and regard these as the 'Tallon lands', but that's entirely up to you."

You've three things to name as Lord:

>Name of your Castle
>Name of your Domain
>Name of the Coaling Town

Also
What sort of memorial Ceremony do you wish to hold for your first public appearance?

>Militaristic. Show of guns as well as respect for the deceased in one go.
>Traditional. They'll be given a memorial service in adherence to the status quo.
>7-Up. Have a Septon hold the ceremony displaying that you hold the Seven in high regard.
>Generous. You make a display of wealth and generosity to your people during the ceremony. (Costs 1 Wealth)
>Chivalric. Disregard money, acquire Chivalry. We'll host a Local Tournament in honor of passing the torch. (Costs 2 wealth)
>Write-in: something else

200 Gold Dragons can be converted into 1 Wealth.
>>
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Probably should post this for now. I'll make a pastebin for this later.

Domain stats atm:

30 Defense
21 Wealth
46 Lands
16 Power
21 Law
20 Population
35 Influence

Defense holdings: 30/30 invested
> Small castle overlooking a town
By your world's standards, it's not that small of a castle. It has a keep, a gatehouse, a courtyard and two towers.

Lands: 46/46 points invested

> Terrain: Plains (5) Coast (3) - Fishery - Herb Fields
> Terrain: Hills (7) Stream (1) Small Town (20) - Basic Mine
> Terrain: Wetlands (3) Light Woods (3)
> Terrain: Wetlands (3) Grasslands (1)


Wealth: 20/21 points invested
> 5 Fishery +1 House Fortunes
> 10 Basic mine +2 House Fortunes
> 5 Herb Fields + 1 House Fortunes

Personage:
> Maester Tobias + 3 House Fortunes


For every 5 Influence points spent, you can add 1d6 to house fortunes.

House must roll for House Fortune at least one month of every three, but no more than one House Fortune roll can take place for each month. You must decide at the start of each month. If you choose not to roll for House Fortune, you may instead increase any resource by 1.

Otherwise Steward or Acting Steward must roll a Cunning test (Bonus dice from Stewardship apply, plus modifiers from holdings) and compare the result.
>>
>>2576713
>Name of your Castle
Reikguard Castle
>Name of your Domain
Wissenland
>Name of the Coaling Town
Nuln
>Militaristic. Show of guns as well as respect for the deceased in one go.
>>
>>2576748
I'm to lazy to come up with a good name
>>2576713
>Traditional. They'll be given a memorial service in adherence to the status quo.
>>
>>2576748
but literally nobody will understand the references and think of us as mad
>>2576713
>Chivalric. Disregard money, acquire Chivalry. We'll host a Local Tournament in honor of passing the torch. (Costs 2 wealth)
if we sink most of our personal money into it, we should be able to cover the majority of the costs so we don't fuck with the peasantry. plus us spending the money directly into the economy might help some people though not for long.

>Name of your Castle
Hawk's Rest.
>Name of your Domain
Firemarsh.
>Name of the Coaling Town
Steelton.
>>
>>2576748
>Castle: Fort Eden
>Town: Rapture
>Region: The Lordship of Outer Heaven
>Military Ceremony

I just want to be able to call ourselves the Lord of Outer Heaven and that our seat lies in Eden and that our citizens live in Rapture.
>>
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Here's a picture of the general layout of how the castle and town are linked together. Very Motte and Bailey style.
>>
Hmm on closer inspection it turns out float glass is more complicated than I thought. The molten tin bath and such is the easy part, even if you don't get the temperatures just right you can still make decent if not perfect glass. The complicated bit is the inert gas you need to stop the tin bath from oxidizing. I still think we could make a profit on glass because all of the current manufacturing methods involve exhaustive manual labour (mostly for polishing), we could dramatically reduce costs by mechanizing the process. But that can wait, we should focus on more immediately plausible industries like distillation.

>>2576713
Don't we need a new House name and Crest? IIRC when someone is granted a lordship they can't use the same as their father or it confuses the inheritance lines and such. Our brother is the heir to the family holdings in the Reach, we have to start a new line ourselves.

>>2576881
It's way too late for that, they already think we're mad given the cannons, the ship and the commissar uniform. Might as well go all in. Some good suggestions already, some more 40k themed ones:

>Name of your Castle
Alera Imperia
>Name of your Domain
The Imperium
>Name of the Coaling Town
Mars
>>
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>>2577031
You kept your old name, but you did pick a new crest.
>>
>>2576713
>Chivalric. Disregard money, acquire Chivalry. We'll host a Local Tournament in honor of passing the torch. (Costs 2 wealth)
I've been completely baited into larping as a bretonnian noble
>>
>>2576713
>Name of your Castle
*shrug* I dunno
>Name of your Domain
Prussia
>Name of the Coaling Town
Königsberg

>Ceremony

Militaristic
>>
>>2576713
>Name of your Castle
Cadia's Fort
>Name of your Domain
Cadia
>Name of the Coaling Town
Something imperial, idk
Type of Ceremony
>Militaristic
>>
>Name of your Castle
Hawk's Rest.
>Name of your Domain
Firemarsh.
>Name of the Coaling Town
Steelton.
>Ceremony
Militaristic

Junker industrialist > primitive knight sorry
but give me Imperium knight houses with their mechs
>>
>Domain
Merica
>Town
Texas
>Castle
The Alamo

Ceremony
>Traditional
Give them their rites as fitting to their ancestors.
>>
>>2576881
This is a literally retarded option. We dont have enough Wealth to throw away on "being nice". We need the funds to kickstart our industry and filthy peasants eating meat does not industry make.

>Name of your Castle
Firestone Fort
>Name of your Domain
Cadia
>Name of the Coaling Town
Port Maw (because its a port town in the back of the Bite and because eating resources is what we will do come steam engines).

Names are meh, why the fuck did you want to leave literally the best place to network in the North and why did we leave before we had a reasonable Steward? Anons, you really fucked up on this one.
>>
>>2576713
Also
>Militaristic. Show of guns as well as respect for the deceased in one go

We arent some soft idiot southerner. We are here to drag our lands into industrial revolution. Kicking and screaming if we have to.
>>
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>>2577326
This.
>>
>>2576713 I thought we were calling the place nuln
>>
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>>2577326
Supporting
>>2577763
The Prussian method of discipline (Goose Step, etc.) is God Tier, would recommend.
>>
>>2577326
>Call the place Nuln
>>
>>2577326
This, supporting

I'd also vote to design uniforms similar to this, maybe using our colors .
>>
I'd also consider two tiers to the military once we get going. A professional, musket tier using Napoleonic tactics and the drafted peasants likely using pikes or something similar.
>>
>>2578700
No pompous uniforms, we are not a dandy and we dont have enough men to need them to be super visible.

>>2578706
And since we will never face off against an army massively bigger than us and musket volleys can easily disable an army 2-3x bigger than us we have no need of pikes, since wagons, swivel guns, artillery and Outriders can easily help disable any such armies. No need to waste time playing the game others are playing when we can bring 4D hyper chess to the table. And even a shitty green peasant musket unit can volley a trained infantry line to shit.
>>
>Name of your Castle
Hawk's Rest.
>Name of your Domain
Firemarsh.
>Name of the Coaling Town
Steelton.
>Ceremony
Militaristic

I'll go with these for now
>>
>>2577415
>>2578867

You don't actually have marshes on your lands as they're not flooded by high tide. They're just boggy.
>>
>>2578700
I would rather we go Warhammer Empire style for our soldiers, give them proper armor.
Otherwise we will just get fucked everytime we get locked into close combat, just like last time.
>>
>>2577326
>Prussia
>Not Brandenburg
>philistine
>>
>>2579181
Or ranged combat for that matter.
For some reason people seem to forget that bows and arrows are a thing and pretty easily kill people if they're not wearing armor.

That said, bright colors and iconic silhouettes help recognize friend from foe amidst the smoke.
>>
>>2577326
Yes
>>
>>2578706
>Napoleonic tactics

Completely retarded. Napolenic tactics only work when the other side agrees to follow thm. No one else in this world is using rank and file muskets, we shouldn't either. They will charge and close distance, they will assault when we march, they will not be drawn into pitched battles after the first time.

>>2579203
>>2579181
Hussite tactics. Use guns and small cannons as force multipliers, paired with armor and carts for defense against medieval foes.
>>
>>2577683
I'd rather pick this over the Hawk's rest samefagging.
>>
>>2579211
Pretty blatant samefagging, isnt it?
>>
>>2579006
but it sounds good
>>
>>2579401
No, no it doesnt.
>>
>>2579211
>>2579212
stop being a bunch of niggers, thats like saying your both the same person as well.
also its just a name.
>>2579405
and I think inserting random crap from a different universe is gay. whooptie doo.
>>
>>2579466
See, but me agreeing with some dude that samefagging is gay does not samefagging legitimate make. So just pick a device and an IP and stop blatantly trying to push that lame set of names.
>>
>>2576881
>>2577415
>>2578867
>>
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>>2579490
>>
>>2579494
technically I could go through the trouble of inspecting element and all that. also heres a screen shot from my phone
>>
>>2579497
>>
>>2579494
>how to screen shot
>>
>>2579506
And this is when I take my wifi off
>>
>>2579511
yes, I dont screenshot often. big surprise from a neet.
>>
>>2579478
in conclusion suck my cock
>>
>>2579497
And I could go to the uni wifi and change the IP. Or a program on the computer. Why I suspect samefagging is that nobody ever seconds/thirds like that since people are lazy and would rather write "support" than copy-paste the same text and style.

So, nice try, lurk more, stop samefagging.
>>
>>2579521
k whatever you say dude
>>
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>>2579516
>>
>>2579524
Nice counter arguments. Next time you try this, dont be so obvious and dont get hyper defensive over it. Gives away your hand.

gg no re
>>
>>2579525
I didnt see you vote either. this >>2577683 you?
>>
>>2579527
there is literally no way for me to prove to you im not samefagging. the reason im getting super defensive is because you are getting under my skin.
>>
>>2579528
Yes

>>2579529
I can see
>>
>>2578316

Funny thing is, I actually got the idea while playing EU4.
>>
>>2577326

>Name of your Castle

Hohenzollern

Because why not.
>>
>>2579537
its been a while since ive played, I dont appreciate the dlc spam so ive since been playing vicky 2 and this game called 'tales of maj'eyal'.
>>
>castle name
either Hawk's Rest or something Aquila related
Aquileia? Fort Aquila?
>domain name
idk Ashley Mosses?
>Coaling town
Ashton
>Ceremony
Militaristic

If you're going to make references at least make sure they make sense within the univers/there's some sort of precedent for them for fuck's sake you spastics
>>
>Name of your castle
Popeyes Chicken
>Name of your domain
Niggerton
>Name of the coaling town
Chicongo
>>
>>2579696
thats exactly what im saying.
>>
>>2579696
Yeah, because dressing like a commissar, making a katana, and quoting war-hammer is totally in universe.
>>
>>2579782
so your argument is since we're already kinda retarded, we might as well go full throttle with the retardation?
>>
>>2579912
The argument is to stick with the themes we are developing instead of picking some faggoty bird name.
>>
>>2579547
Supporting the name change to Hohenzollern
>>
>>2579966
but we have a faggoty bird name.
>>
>>2579997
>so your argument is since we're already kinda retarded, we might as well go full throttle with the retardation?
>>
>>2576713
>Name of your Castle: Hohenzollern
>Name of your Domain: Wissenland
>Name of the Coaling Town: Nuln
>Militaristic. Show of guns as well as respect for the deceased in one go
>>
>>2579999
I didnt say that in any case. And yes this world already has its own brand of faggotry, and deviating completley from it will have us branded universally as a fagot.
>>
>>2580121
We have spent the quest so far inventing weapons the people of Westeros hadn't even imagined previously, building a ship more advanced than any they had seen before (which, may I remind you, was covered in edgy Latin phrases), dressing in a fashion totally alien to them, making constant jokes about Warhammer and 4chan memes to people who cannot possibly understand what the fuck we're on about, and despite all this we've just got a lordship. I don't think we're going to suffer any negative consequences from naming our lands something that doesn't really make a whole lot of sense in-universe.
>>
>>2580142
Well shit luck for me, I didnt vote for any of that shit. I think its dumb, thats all there is to it.
>>
>>2580154
Eh, fair enough, to each his own.
>>
I don't mind it if things we do aren't always a reference to something, but since we aren't a generic lord, to we shouldn't pick a generic or act like a generic lord.

If we play the game by their rules we lose.
>>
>>2581897
>Generic name*
>>
>>2581897
plagiarizing other names isn't any better though, we should forge our own path
>>
>>2581943
The only one who knows "Port Maw" is a 40K ripoff is us. Thats it. And something like that being the center of our burgeoning industrial empire? Sounds good. The Point is to up brand recognition. So that when somebody hears the word "gun" our castle and name immideately come to mind. There is a reason catchy or outstanding phrases are spammed like crazy in commercials.

Fireswamp? No
>>
>>2581961
Port Maw is fine. I don't particularly mind if they're 40k references as long as they make sense. I'm mostly objecting to the way too German sounding ones. The only sensible reason we'd use those is if we were from say Skagos, but since we're from the Reach we should go for something more Anglophone
>>
>>2581974
Makes sense.
>>
>>2581974
...what? I don’t usually take side in those debate, but if you want to use a proper Reach naming scheme than you want a french sounding name, not an english one.
>>
>>2581982
Well, to be fair, the Reach doesnt have any french names as far as Im aware. Oldtown, Highgarden, Horn Hill, Roseroad etc. Sure, they are gay, but they are also english, in as far as language goes.
>>
>>2581986

If you watch it in english, everything will obviously be in english.
Surprise surprise, when you watch it in french, everything is in french.
Anyways, I don’t really care. Just waiting for some glorious industry here :P
>>
>>2581990
What? Im not talking localization Im talking about how the places are written in the book. This means not-england has a not-france thats speaks english.

As to industrialization? Yes.
>>
[1/2]

> Naming postponed

"I'm thinking a Military Ceremony. Formal, Respectful and Somber. We'll drape the coffins with their coats of arms should they have any as well as Fullaxe flags. I presume the looters weren't dumb enough to think they could sell those, so a few should be around.
Do we have any musicians? If the Fullaxes hada tune of their own, I want it played when we hand off the remains."

"No there wasn't anything like that my Lord."
"We'll just use some sad tune on the background then before we give the musket salute for sending them off to their final resting places. It should also help gather a crowd of smallfolk as well just out of curiosity."

"And the name?"
"Well, I wad thinking calling the Estate Firemarsh could work. Maybe name the town Steelton and name the Castle Hawk's rest or something."
"With all due respect my Lord, while your domain contains some wetlands, we've no straight out marshes or marshfires for that matter on the region and our humble town hardly produces steel in either quality or quantity worth mentioning to warrant such a name. I fear it may cause needless confusion."
"Well, I'll pitch a few ideas off my council and see what they think. We shall discuss this subject at a later date. It is but a formality after all."

Your castle was on old stone thing worn by the hundreds of years of use and at state of minor disrepair in some places.
From what you learned from Airis, the castle was constructed within some 1 or 2 generations after the failed Andal invasion of the North, making it the very least a couple thousand years old in the very least.

Hell, it's possible the place could very well be up to 5000 something years old depending on the tales. Of course, you severely doubt those stories as that would make this castle older than the Pyramids of Giza by a fair margin. Perhaps most of their resources were spent in keeping this place standing, which is why they didn't expand it.

Whatever the case, the floors and steps were uneven, smoothed by the steps of people whom had come before you. You saw on the walls men with guns whom opened the door to you. The Castle felt a bit quiet as you entered the hall. There were few if any servants about the castle unlike back in the Reach.

In the Lord's hall you noticed that Ser Dan and Maester Tobias were already eating as you arrived. There was a pot of chicken soup on the table as well as some slices of bread as side dishes.

As you enter, they both cease eating and stand up.
"Ser Dan, Maester Tobias. How have things been in my absence?"
The Maester speaks out first
"We have managed to clean up the mess left by your predecessors and I've prepared couriers to be sent to the next of kin of the former council members at your order. Your treasury has also been moved to the Castle for safekeeping and I'd hope we could begin discussions on investing some of that coin sooner rather than later."
>>
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[2/2]

"Very good, Ser Dan, how are things with the men?"
"We had very little trouble taking charge here. Mayor Tarner seems to have had the townsfolk pretty well under control ever since we wasted a couple of dumb roadside thugs that were bothering them. The Lads are also asking when will the Prince pick up his ship."
"We'll handle that transaction when I've got the castle properly guarded, until then I need you lads to help watch over my castle. I'd expect the deal to go through by the start of the next year at the very latest if you're asking a schedule."
"Right, I'll let the lads know."
You sit down the table with your makeshift council, taking some grub to eat and the rest do so as well.
"Ok, people. I realize we're a bit understaffed in here at the moment, but we still got estates to run. So the things we need to get in order as follows:"

> 1. Arrange a Militaristic memorial ceremony, inviting the families of the victims to pick up their remains.
> 2. Organize a military force capable of defending your lands and your wealth.
> 3. Begin to make investments in order to turn the land more productive.
> 4. Look into trails on where the looters might have gone or ways of identifying them.
> 5. Look for more council members

"That's what's on the Docket. Let's start delegating then. Bodrin, how are the lads my family sent from the Reach?"

"We'll make musketmen of them yet. Their discipline is fine and they're a rather perceptive lot, looks like working in guard duty isn't the first for them. They came armed with Light Crossbows, Daggers, Helmets and Gambesons, so we'll need those changed to something with a bit more oomph later on. For now I've loaned a couple of guns for practice."
"Right, guns are a must. We could cut down some expenses by selling their old crossbows as military surplus home-defense and hunting weapons. We'll look into that after the Ceremony. I'll need to pick up some right proper iron for that and look for a smith whom to delegate this sort of work to."

Maester Tobias speaks out
"I could send out a call for some skilled craftsmen if you'd like, but men with a good record of reliability and talent will not come cheap. They will require workshops, tools, apprentices, much of their tools must be imported, but such enterprises can bring more wealth to the region. The White Harbor would no doubt desire such goods."
"But how do we prevent brain drain? That is the question."
"Hmmm.... I think they spoke of this in the Citadel. Contract them for 10 or 20 years or make them take oaths. If another lord wished to snatch them from you, they'd need to convince you to release them from your service."
"Isn't that basically indentured servitude?"
"No more so than your oath to Lord Stark is."
Hmmm.... that is certainly something to consider. You will need gunsmiths eventually, but you will also need powder.
>>
[3/2]

"Alternatively if you'd like, you could invest in the economy of the region as well. If you give the funds, I'll try to see and get a business running, but I can't do both at the same time."

>Alright time to spend some money. From the PDF you can browse a variety of different holdings which you may purchase.
>These holdings aren't the only way for your house to gain access to these resources, they merely represent them in such quantity that they affect your house's fortunes.

Also choose one for the month
>Raise one stat in your domain by 1
>Roll for house fortunes and see what happens
>>
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Here's also holdings relating to powder production. There's various others relating to actual production of guns as well.

Keep in mind that you won't get wealth bonus from blackpowder holdings unless you're willing to actually sell blackpowder to certain extent, even if it's in the form of firework signals, blasting powder and the like.
>>
Once you've got a holding, you can attempt to try and personally increase it's efficiency through whatever tech you have readily available, provided that it makes sense.

One such upgrade as has been discussed in the past would be distillery upgrades as producing distilled alcohol is a very unrefined and imprecise process still in Westeros.
Of course you never did finish up the designs for that distillery.
>>
200 Gold Dragons can be turned to 1 Wealth
You've got 5238 Gold Dragons
That means 26 Wealth if 5200 is converted.
Have fun.
>>
Since Mannis wont give us the 6000 Dragons until we sell him the boat and since he wont take it without a guaranteed supply of powder, getting powder production up first is essential. This means our first project should be a powder mill, so we can start producing powder from imported materials, if need be. Immideately after come the niter beds because they also take a long while. We can use peat for the charcoal and our iron mine can give us the sulphate, with a 5 Wealth process adjustment.

This means we need 30 Wealth to have an ample and effectively inexhaustible supply of powder that we can sell or use for mining/war. After all of this is, if not set up then building, we make a distillery and start selling those. This means a 40 Wealth investment. However, deep mining with steam pump ventilation and gunpowder blasting is lucrative as hell. So its not for nothing.
>>
>>2582063
>Roll for house fortunes and see what happens
What are our house stats and where can I find them?
>>
>>2582127
>>2576728
>>
>>2582127
Also yeah, roll for it and hope we dont get famine.

>>2582126
Also, forgot the 10 Wealth for the animal herd we will use for the niter beds, though the herd offers its own bonuses as well. Expensive stuff.
>>
>>2582139
Wow I really am a dumbass. Thanks.
>>
>>2582126
Your math is wrong it would be 10 for the powder mill, 10 for the nitrate upgrade and 5 for the sulfur upgrade, which is 25. Right now we have 27 available wealth including our personal assets and the one wealth left over from house creation.
>>
btw since it won't be you rolling for stewardship, but instead your Maester, you won't get a best out of 3 roll
>>
>>2582163
10 for the owder Mill
10 for the Cattle Herd (or whatever the Animal Husbandry thing is)
10 for the Niter Bed
5 for the Charcoal makes (we use peat so the forest stays intact)
5 for the Mine Upgrade (so we can refine sulphur while we refine iron)

10+10+10+5+5=40
So it will be very expensive and we can finish it when we get the money from Mannis. However, with this in place we wont run out of powder until we get multiple First-Rate Frigates or some other over the top nonsense like that.

Then we throw 10 to get a Distillery factory and we are pretty much broke. On the plus side, lots of powder for the deep mining after we get Steam Engines and our troops can train all day shooting.
>>
>>2581974
I object to you being a nggerfaggot. The German sounding names are fine. Not as good as Popeyes chicken, niggerton, or chicongo but the German sounding names are fine and fit with our characters previous actions.
>>
>>2582204
The niter beds will take the longest to get up and running, so we should focus on that first. (I thought we already had animal husbandry, my bad) charcoal mill/peat quarry takes the second longest that we can afford so that adds up to 25. Or we could do powder mill, animal husbandry and charcoal mill, then do the niter beds and sulfer mine later.
>>
>>2582395
As far as I understand, we can have multiple projects running simultaneously but can only start 1 per Steward. So we can start 1/month right now but we can do as many parallel as our money allows, which is 3 right now.
>>
I'd argue we're best off getting the raw materials sorted, that way we can avoid expending too much in the production of gunpowder. As we can ourselves produce a fair amount with our alchemy equipment in the short term to fulfil the demand from Stanis. Then using the money he'll give us for our ship and powder, we can set up a proper powder mill.
>>
>>2582438
See, the time frame is so large we will be waiting for the mill a year after the sale. Better get the expensive time consuming things done first. Also, as QM said, we can always sell him on the promise of X amount by Y time and give him enough powder to get by in the mean time and make some more by hand if need be.
>>
>>2582461
If we can get him to still buy the ship off us under promise of future powder production, then I see no reason not to do as you suppose.

I'd argue focusing on the basic materials before we focus on refining facilities will reduce our costs and mean any sales to Stanis, or anyone else for that matter, will be more productive but you do raise an interesting point in regards to the length of time we'll need to achieve any sorts of automated production, to leave us free to pursue other opportunities.
>>
>>2582491
See, if we go mill+beds first, the other things take near half as much time. Ideally we would get all at once. Probably, it gets done withing a third of a year or so, with the cheaper things being done earlier. This means that when our Y deadline drops we can ship out all the powder at once and maybe the next shipment as well.
>>
>>2582063
>Roll for house fortunes and see what happens
>Animal Husbandy
>Powdermill
>>
>>2582127
>>2582063
Gonna add powder mill, animal husbandry and charcoal/peat mill to the building stuff.
>>
>>2582601
You can start only a single project each month.
>>
>>2582662
Than just powder mill.
>>
>>2582773
This. It takes the longest potentially so its the logical option.
>>
Let’s start with a somewhat modern distillery, this wille make us more money we can then sink into other stuff.
If we go immediately to making infrastructure for Guns and gunpowder, our only way to make money will be to sell them.
>>
>>2582801
We can build the distillery afterwards, no biggy.
>>
distillery
>>
>>2582801
>>2582843
Consider that as soon as we can promise gunpowder we get 6000 Dragons Id call that pretty profitabel.

Selling the ship depends on offering the powder. No powder, no ship sale, no 30 Wealth influx.
>>
>>2582065
Am I crazy or is there some way of extracting potassium nitrate from peat? I'm sure I heard about it somewhere.

If that *is* a thing, then we should look into what sort of peat harvesting operations currently exist in our peat bog.
>>
Why does the archive have duplicates of threads?
>>
>>2583275
it shouldn't. we've had 2 lives so far.
>>
>>2581961
>>2581974
I like Port Maw, it's a suitable name for the home of our eventual battlefleet.
>>
>>2583652
Port Maw sounds good, and fits our castle a lot more than some of the other suggested options, I'll vote for it as well
>>
Port Maw sounds amazing
>>
>>2579547
>>2577326
Support
>>
>>2583275
It's a meme.
When we died the first time, counter restarted. When you open them, they still say the actual number of the quest on the thread.
>>
Also we should look into getting some exotic combat trainers to teach us some more fighting styles / skills.
>>
>>2576713
>Name of your Castle
Fort Stormpipe
>Name of your Domain
Prussia
>Name of the Coaling Town
Port Maw
>>
Doesn't trading port actually require a small town on the coast? Wasn't our town pretty much a coaling town at the foot of a hill?

So if we want a merchant port, don't we need another small town?
>>
>>2584340
Probably not, I mean if so we can pay for some people to move to the coast and if not, then such a town will build up around any docklands over time.
>>
>>2584343
But that's not how rules work. You need lands for building a town.
>>
Also we've only got 10 or so years till war of 5 kings
>>
>>2584371
Well referring back to >>2576728 I can state our lands are thus:

> Terrain: Plains (5) Coast (3) - Fishery - Herb Fields
> Terrain: Hills (7) Stream (1) Small Town (20) - Basic Mine
> Terrain: Wetlands (3) Light Woods (3)
> Terrain: Wetlands (3) Grasslands (1)

If we need to create an additional small town on the coast, we're screwed but if we don't then OP'll inform us soon enough. Either way I've got to focus on studying for something so I'll need to drop off for a few hours.
>>
>>2584340
QM said its fine and our town is a Small Town.

Dock is confirmed. Bigger problem is our small forest that will evaporate as soon as we start building ships. Need a forrester for that.
>>
>>2584400 yeah I keep feeling like people were ignoring this. Yes we have almost unlimited trees however if we use them badly we will have very few
>>
>>2584412
No QM literally said if we want to use the trees for something we get 1 thing or the trees fuck off without a forester taking care of them. This means another Wealth investment. So yeah...
>>
>>2581974
im up for port maw.
German names are stupid considering.
A. we are from the reach.
B we've moved to the nordic north.
c.We already wear 40k clothes so why not.
>>
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>>2584427
Also, Port Maw just looks great.
>>
>>2584340
Fug
>>
Alright, here's an idea. I'll swap streams and coast.

> Terrain: Plains (5) Stream (1)- Herb Fields
> Terrain: Hills (7) Coast (3) Small Town (20) - Basic Mine - Fishery
> Terrain: Wetlands (3) Light Woods (3)
> Terrain: Wetlands (3) Grasslands (1)

How about that?
That way you can call it Port Maw and Fort Maw huehuehue
>>
Rolled 1, 2, 5, 5, 2, 2 = 17 (6d6)

Time to see how good Maester Tobias is
this is 4d6b2
>>
>>2584469
Now, is this "average" or breddy good? As in, whats the DC and will it change(assuming no wars or other shenanigans)?
>>
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So basically, here's what's happening.
Due to low population you get -5
Due to low law you get -5
Due to your holdings and personage, you get +7

You rolled 14, which means you're getting 11, which iiiiis...
GROWTH!

This means you get 1 extra point in a resource of your choosing.
You currently have the following:
>0 (30 invested) Defense
>1 (20 invested) Wealth
>0 (46 invested) Lands
>16 (0 invested) Power
>21 Law
>20 Population
>35 Influence

Also forgot to offer you the option to invest influence to throw in extra dice to the roll. My bad

Also seems like Powder Mill is the first investment, is everyone fine with this or do you want to just start building a proper merchant port immediately?
Both cost 10 Wealth
>Port
>Powder Mill
>Something else
>>
>>2584483
>+1 Influence
>Powder Mill
>>
>>2584483
Law
Mill
>>
>>2584483
>Powder Mill
>+1 law
>>
>>2584483
>Powder Mill
>+1 law
>>
>>2584488
>>2584489
>>2584491
Supporting a mill & +1 law.
>>
>>2584483
Can we trade any influence for law, population or power? Could we take any kind of concerted military campaign to kill the bandits and maybe increase our law that way? We gotta start investing for the next house fortune rolls now.
>>
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>>2584504
Yes you indeed can convert resources to another.
In fact, should you wish to, you can apparently do this at any amount you wish, though conversion rates are what they are.
If you wish to convert two different types of resources during one house action (month), then it will be a rushed job and you'll get less out of each, but it can be done.
>>
>Convert Influence to Law
>Y/N?
>How Much?
>>
>>2584514
>>N
cause I don't see the need for now
>>
>>2584514
>N
>>
>>2584533
We got lucky enough with a decent house fortune roll this month. Next month might not be so lucky. We should at least get our law and population up to the point where we no longer get penalties on house fortune rolls for them being so low. The lower end of the house fortune roll chart has a lot more chances for negative results than positive results. The higher rolls on the chart all have a much better chance of a positive result than negative. Right now we get -5 to our rolls from population and another -5 due to law. This could easily cripple us and send us into a house death spiral where almost all we can get are negative house fortune rolls. Let’s get rid of the penalties to our rolls ASAP.
>>
I’m not saying invest influence for this months roll, but spend some to make sure next month and all the ones after it don’t have a -10 to the overall roll when we don’t have to.
>>
>>2584541
OR, we just take a flat +1 to anything without penalty. And we should first try to kill the bandits for Law gains.
>>
>>2584514
N
>>
>>2584483
Law 21 gives -2, not -5.
Population 20 gives +0, not -5.

Whaddup?
>>
>>2584546
And on topic of the flat gains, with holding improvements we get flat +1 to other things as well, potentially ending in a certain +5W, +3P, +2I and so on. So might just be worth it not to roll until we have a pretty high certainty to get great results.
>>
>>2584674
So next months fortune rolls hopefully have the correct modifiers. A -2 is something we can work around, especially since we have bonuses to the house fortune roll from other sources.
>>
>>2584546
I’m down with taking military action to increase our law without spending influence wealth or power. Plus maybe it would be a good opportunity for us to gain some more combat and leadership experience.
>>
>>2584674
[b]fug[/b]
Ah, sorry, my bad, it's a blessing then.
>1+ to two stats or 1d3 to one stat

You wanna go 1d3 on Law?
>>
Rolled 2 (1d3)

>>2584845
>>
>>2584845
+1 Law
+1 Population
Law is a lot easier for us to increase than population. Let’s get some points into population whenever we get a chance.
>>
>>2584845
+1 Law
+1 Influence
>>
>>2584845
+1 Law
+1 Population
>>
>>2584845
>+1 Law
>+1 Population
>>
>>2584845
>+1 Law
>+1 Population
>>
Rolled 1 (1d3)

>>2584845
d3 on law
>>
Oh and just something that occurs to me, if we're going to be performing any sorts of large scale peat extraction to get sulphur, we should also consider the iron content of such peat bogs.

It's true that it hardly compares to the output of a modern (as in what we're going to make with steam pumps and safety lamps) iron mine working a decent vein but the fact remains this iron when extracted is not only of fairly good purity but is also a byproduct of extracting the sulphate.

Separating it is something we're going to have to do anyhow (unless you want tonnes of iron sulphate), might as well see about making use of it to enhance our iron output.
>>
>>2585977
How much sulfur even is in peat? If we have fool's gold it might be better to use that.
>>
>>2587144
Here's an excerpt from a research paper I googled, though evidently only members get to read the whole thing:

>Some coal sulphur originates from peat-forming processes. Sulphate, ferrous iron, and microorganisms are key ingredients for the origins of coal pyrite and organic sulphur. Hydrogen sulphide is an important intermediate for pyrite and organic sulphur formation in peats. Sulphur isotope values for peat sulphate, plant sulphur, peat pyrite and peat organic sulphur corroborate the hypothesis that microorganisms reduce sulphate to hydrogen sulphide, which in turn reacts with available ferrous iron or organic matter to produce pyrite and organic sulphur respectively.

https://en.wikipedia.org/wiki/Acid_sulfate_soil

>The soils and sediments most prone to becoming acid sulfate soils formed within the last 10,000 years, after the last major sea level rise. When the sea level rose and inundated the land, sulfate in the seawater mixed with land sediments containing iron oxides and organic matter.[1] Under these anaerobic conditions, lithotrophic bacteria such as Desulfovibrio desulfuricans obtain oxygen for respiration through the reduction of sulfate ions in sea or groundwater, producing hydrogen sulfide. This in turn reacts with dissolved ferrous iron, forming very fine grained and highly reactive framboid crystals of iron sulfides such as (pyrite).[1] Up to a point, warmer temperatures are more favourable conditions for these bacteria, creating a greater potential for formation of iron sulfides. Tropical waterlogged environments, such as mangrove swamps or estuaries, may contain higher levels of pyrite than those formed in more temperate climates.[6]

https://en.wikipedia.org/wiki/Bog_iron

>"Streams carry dissolved iron from nearby mountains. In the bog, the iron is concentrated by two processes. The bog environment is acidic, with a low concentration of dissolved oxygen. In the acidic environment of the bog, a chemical reaction forms insoluble iron compounds which precipitate out. But more importantly, anaerobic bacteria (Gallionella and Leptothrix) growing under the surface of the bog concentrate the iron as part of their life processes...Their presence can be detected on the surface by the iridescent oily film they leave on the water ... another sure sign of bog iron. In Iceland, the film is called jarnbrák (iron slick). When a layer of peat in the bog is cut and pulled back using turf knives, pea sized nodules of bog iron can be found and harvested. Although the iron nodules are reasonably pure, there aren't many of them. They are, however, a renewable resource. About once each generation, the same bog can be re-harvested."[2]
>>
>>2587176
So TLDR,The last time the polar caps melted it flooded the land and the seawater left sulphur behind. Bacteria in bogs and marshes combined it with dissolved iron to form pyrite. Excess iron also precipitates out of the bog because the acidity and the lack of oxygen prevents it from forming an oxide. So we should have a reasonable supply of sulphur and iron if we can mine the pyrite and refine it into a useful form. We also have a small supply of renewable bog iron. We may be able to source pyrite from other fiefs too, since it's pretty much useless to anyone else we might be able to get it for cheap, or set up a mine on their lands.
>>
>>2587198
Technically we are already mining pyrite and using that. So I assume we would build a line to not extract iron but sulphur. I assume a furnace would work for pyrite? Anyway, we get iron from pyrite and would get sulphur from the same rock.
>>
Rolled 4, 1 = 5 (2d6)

>+1 Population
>+1 Law
>Begin construction of a Powder Mill

Dice roll will indicate how long it will take to get it set up.
>>
>>2587286
Pretty good
>>
>>2587302
Wait for the niter beds.

1d6+6
>>
>Spent 2000 Gold Dragons on a Powder Mill
>It will take 5 months to complete

"I think our key focus for getting started here should be Blackpowder. So long as it's recipe remains a secret, it will continue to create wealth for us even if we have to import the materials. Even if it's discovered, it's production will still remain a necessity for the defense of our people and lands. First things first, we will need a mill for producing vast quantities of the stuff with the appropriate safety features to keep the whole thing from blowing up on our faces.

Luckily, I've made something similar to this, albeit a horse drawn mill when I needed to provide the ship with enough blackpowder to last for the campaign. However, as a Lord I hardly have the time to oversee such processes myself anymore. I was thinking we'd set up a tide mill I heard mentioned during the millcraft course.

Maester Tobias, if I gave you the necessary mathematical formulas, could you calculate the necessary reservoirs we'd need to dig out? I'm uncertain if the books I got from Ruger contain knowledge on the reservoir itself. As to the actual device we'll be attaching to the power source, I'll make some schematics so we can commission the parts."

"As you wish Lord Tallon, but a mill like that will most certainly require no small amount of coin. The Masons and Mechanics will not come cheaply and will also require workers that are tight lipped."
"You will have your money. I trust that with enough threats, compensation and promises of future prosperity and security, there will be men who will take the job and not question what they are doing there.
Oh, and I will want it heavily guarded. Any trespassers will be shot without trial. I want that to be made absolutely clear. Those who blab about the machinery will also be shot. This is not a matter for debate."

The Mayor nods in approval
"You needn't worry. I'll make it crystal clear to everyone in town that anyone who pokes his nose into our Lord's bread and butter can expect to be hanging from the gallows, though I doubt it will get to that point. Guilds in every town share such sentiments when it comes to their trade secrets. You simply need to run the operation like a Guild and you'd likely have little trouble in keeping your secret."

"Fair advise Mayor Tarner. I'll leave you to advise Maester Tobias how to best to proceed in setting up the organizational structure of the business. You can consult my book collection if you can find anything helpful out of them."
>>
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"Next issue on the Docket is the matter of assembling an army to defend the castle and these lands. Though Mayor has his own troops of town militia to keep the peace as needed and we've got a garrison of Reachmen with crossbows, we've still got to make some recruiting of local forces. Any ideas regarding this?"

Ser Dan speaks out
"I think we should get ourselves some Warships. We're by the coast after all, so let's build ourselves some Cogs and arm them with Cannons. We're sailors after all, might as well play into that."

Mayor Tarner speaks out next
"I believe it would be a better idea to invest in some cavalry. You could find sons from some prominent families in the region who are decent horsemen and whenever there's trouble in the region, you'd be able to send them out whilst the Reachmen guard the castle."

"What about you Bodrin, what's your idea?"
"Well, I'm a bit more partial on getting some more infantry and cannoneers. They worked pretty well against the Ironborn after all."

>You've currently got 16 Power to invest
>Your Castle can only hold 3 Units at a time
>You currently have 1 Unit of Trained Reach Watchmen

Choose:
>Unit of Musketeers costs 4 Power
>Unit of Pistoleer Cavalry costs 5 Power
>Unit of War Cogs costs 7 Power
>Write-in something else?

Each unit must also be trained
>Green costs 1 Power
>Trained 3 Power
>Veteran 5 Power
>Elite 7 Power

>The Higher the base training level, the more exp they will have and the more likely they are to obey orders in combat.
>>
>>2587320
I have no idea what I'm doing

>Green war cogs (8 power)
>Trained pistoleer cavalry (8 power)
>>
Oh, and in case you don't know how the exp works, basically it's 10 for rank 1, 20 for rank 2, 30 for rank 3 and so on.

All normal humans have at least rank 2 on everything, so if you wanted a dude with 4 Marksmanship, it'd cost 30 + 40 exp to get it.
>>
>>2587332
Don't worry, I too am merely using this quest to figure out how the system functions.
>>
>>2587320
>2 Units of Trained Musketeers (14 Power)
>>
>>2587332
>>2587351
No no no.

This is where we get the unit of Outriders)(pistol cav with ectra firepower).

We need a quick reaction force that can outmanouver and outshoot anyone. This means a 12 Power unit of Elite Cav who will be our fist in the lands. Hunting rebels, inspiring fear and being ouranwser to the "10 goodmen". Mediocer infantry cant chase down bandits and normal cogs are shit. We have little manpower and we need the quality and flexybility that highly-trained and equipped pistol cav gives us.
>>
>>2587375
Supporting
>Elite Pistoleer Cavalry (12 power)
>>
>>2587375
This seems like e good idea.
>Supporting elite pistoleer cavalry (12 power).

Also; shouldn't we set up a room in the castle as a proper library for our books, or have we already done that?
>>
>>2587375
>10 goodmen
that's Ser Twenty of house Goodmen to you, peasant
>>
>>2587320
How much power do we have already?
Btw, what exactly are we doing during this motnh? Will we get to choose?
>>
>>2587375
>>2587351
Switching vote to 1 Outrider and using Wealth to equip current Reachmen unit to Musketeers. Is Elite Pistoleer cavalry worth it? Can't we just make do with Trained?
>>
>>2587388
Have to support this, HH dubs demand it.
>>
>>2587375
Supporting
>>
>>2587482
More XP means deadlier troops. We want the best cav we can get so we can rely on them and not have to replace them.

>>2587454
I was personally thinking about either hammering out the distillery prototype or trying to catch the bandits.
>>
>>2587375
Yea, I am partial of some rough riders as well.
>>
>>2587320
>>2587375
backing!
>>
>>2587375
Outriders sounds good for a starting unit.

We will need more infantry for general use later on. Our main force would be musketeers, with bayonets and sharpened stakes for fortification. Some spear or pikemen to keep the enemy cavalry from running over our musketeers. And some outrider or dragoon cavalry to scout and protect the flanks. To fill in the gaps we could also use some cheap sword and board regulars to hold the line and garrison our holdings. Other than that I don't think we have much use for longbowmen or mounted knights with lances, though musket knights are pretty swag.

Another thing we could consider is to maintain at least one unit of crossbowmen for a rainy day, both to conserve our powder and help train up the next unit of musketeers. If we get crossbows made in roughly the same size and shape as a musket the recruits could figure out the basics of drill and formation before we hand them a new weapon. We could also use our metalworking knowledge to make better crossbows, or rain proof bowstrings. Maybe even compound/repeater crossbows or balistas.
>>
On the longer term side of things, what do you guys think about saving the Ned during his "attempted coup" in King's Landing?

>Ned goes in with the Goldcloaks
>Cersei: Aha! They're actually with me!
>Littlefinger puts dagger against Ned's throat
>suddenly gun barrels appear out from behind everything
>littlefinger is surgically sniped
>I'mtheCIAnow.jpg
>cue our dramatic entrance with Commissar armour and billowing cloak into the throne room with even more gunmen

Save the Ned, crown Stannis Emperor of the Seven Kingdoms, uplift Lords Paramount into Kings in their own right (Seven Kingdoms. I mean, c'mon. Also would help codify powers of Lords Paramount and draw a clear distinction between LP and other Lords, which the ex-LPs will appreciate), get major MAJOR prestige from saving our liege lord and preventing some Lannister incest-bastard from taking the throne.

Imagine the favours we could cash in from both Emperor Stannis and Eddard Stark, King of the Norf.
>>
>>2587604
Yes

No need to waste resources on the "normal" level of tech when we can give them instagib weapons. Also, I am still not entirely sure we need a unit of pikes with wagon forts and bayonets.

No point in training with anything except guns. Also, a unit of crossbows will do jack shit when our main force is out, IF it is. And wasting time on R&D-ing shit we wont use is a bad idea vs investing that time in a breechloader or better steam engine. As to conserving powder, with the powder mill we are making that will not be a concern.
>>
Trained Musketeers (7 power)
Pistoleer Cavalry (8 power)

There is really no need for elite when we are hunting bandit, it would be a waste of power really. I would rather have some numbers, our land are rather vast after all.

>>2587623
I disagree, our soldiers definitely need training with melee weapons, an axe sounds good.
We really shouldn’t look down on medieval armies, guns are good but not an auto win until we get to bolt action and machinegun. Breaking a charge of armored ennemy isn’t that easy, and their archer can pretty much pick us off while we shoot the people charging. Amongst others thing.
That complete defeat we suffered in our first life will always stay in my mind.
>>
>>2587320
supporting >>2587375 and
>using Wealth to equip current Reachmen unit to Musketeers
>>
>>2587651
Plus we can upgrade them later or buy elites later when we need them.

Now we need the mass.


Trained Musketeers (7 power)
Pistoleer Cavalry (8 power)
>>
>>2587651
supporting
>>2587616
I'm sure it'll be much more complicated than that, but I'm not opposed to saving Ned.
>>
>>2587651
See a wagon fort with a roof and the Hussite wars. Muskets are OP as fuck. And an infantry charge that just lost its front line to a volley after being battered by cannons and now facing swivel guns makes you wonder if it really is a good idea to charge. And what most people seem to forget is that we will not go solo against some 2000 men. We will either fight among other small lords (where a musket volley of 50 can easily take out a charge of 200) or with larger armies. In the first case, a wagon fort will mean death for the enemy, in the second case the allies will provide meele support. Literally no reason to waste our very limited manpower on something that needs lots of training to be useful and that can never outperform a musket. Useless waste.

As to the Outriders, why do you think I want an elite force of cav? A unit that can first strike up to 8 shots in a round PER RIDER. Literal death to anyone, not to mention competent and very skilled so they hit with their 8 shots. No point in not going quality when we can always get more power later on while we NEED a QRF elite force NOW.
>>
>>2587684
No point in going QUANTITY*

Also, while I am very much in favour of getting more men, we need a unit we can rely on to get the job done and since we wont go beyond gutting bandits, pirates and thieves we dont need 100 dudes. We DO need quick movement though and the certainty the job gets done.
>>
>>2587684
You make a very good case, I must say.


I will also grant my support to the creation of a unit of elite cavalry.
>>
>>2587694
Fuck me, just re-read the post. Tired.

Basically, quality good, quantity bad because we lack manpower and space and benefit more from quality troops.
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>>2587674
Ned need a few hand grenade.
We can also probably accompany him to king’s landing and just look at Petyr accounting book, with our sheer skill we might very well actually understand what he wrote , it would make things interesting for sure.
>>
>>2587705
While making grenades to blast shoddy guardsmen is easy for us, shifting through Petyrs jargon might not be.
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>>2587711
You’d be surprised.
Also, now that I think about it where the hell are we getting Elite Pistoleer in one month from?

Getting any elites gun troop in one month seems a bit strange to be honest.
>>
>>2587723
I reckon it's from us spending the Power for it. Game mechanics and all that.
>>
>>2587723
Eh, it's a systemic quirk in the same way that we can somehow get 3 entire units of green musketeers even when that amount of people exceeds the number we should have free logically speaking.
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>>2587375
Supporting, also has potential for future upgrade to revolvers if we get that far. Either way, elite enforcers are the way to go.
>Heh, while you were training in the art of the sword, I was training in the art of the gun.
>>
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>>2587911
makes me think.
>>
I'm not a fan of so few troops, but I do njoy the idea of an elite outrider ranger unit.

Something like Simcoe's Rangers would be useful to tame the land and give us some notoriety. The mobility is definitely welcome, and probably a good send in the North. Better to be on hand with 10 men than absent with a 100.

I really do think we should move toward Hussite troops though when we get more power. Horse carts and mobile cannons/muskets would be a powerful force.
>>
>>2587320
Actually, a question: What skills do those units have?

I assume outriders are Marksmanship, Animal Handling, and (maybe) Agility or Awareness?
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>>2588225
Animal Handling, Agility, Fighting, but I guess you could swap the fighting for marksmanship and make them more like a Carabineer unit instead.
>>
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Here's the base units, though since you're effectively making these from the ground up, some of the stats can be moved around.
>>
how about something like Gunner's Moor for one of the names
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>>2589268
Actually the pistoleers are pretty much perfect for what we are going for. The only thing im kinda iffy on is whether to swap agility for awareness, But agility helps with sneak, but even so these guys are supposed to be mobile military police almost. Awareness would help directly with crime stopping but agility will keep them safer.
>>
>>2589427
Carbineers are better for tracking people down imo, and have same rate of fire.
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>>2589427
Eh, the Outriders are not about finding the bad guys as much as dealing with them. Higher agility should allow them to deal with a situation rapidly. They are not intended to resolve problems as much as kill them quickly with overwhelming firepower.
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>>2589427
Also, if we want police to help find criminals, lets invest in a kennels and some K9 units + promoting men with principle as proto-detectives.

>>2589431
Mechanically, carabines and double barrel shottys are the same. Smooth barrel and equal length. Just slap a second barrel on and presto.
>>
>>2589427
The Advantage of Agility over Awareness is that they're much more likely to get Initiative, which for a harassing unit is likely quite important.
>>
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Here's a bit of the stuff that Agility has besides the obvious tests of like acrobatics and shit.
>>
>Outriders!

[1/2]

"I think I'll go with a unit of elite cavalry for the starters. Harassing fast response strike-force seems like a decent enough bet to go with when we’ve got a base of operations for them to return to if things turn south for them.

They’re probably not going to tbe taking any castles any time soon, but they ought to be able to respond to raiders, bandits, marauders and the like reasonably quickly, not to mention that I do think it a decent idea to let the prominent families have their share of prestige for having their sons be made heroes full of piss and vinegar on mighty steeds, defending the land from the baddies.”

”It will take some time to train them.”
Bodrin remarks

”True, but we’ll need less guns for them since they’re a cavalry unit. We will still need guns for our Reach Watchmen as well and since the deal with Stannis is coming along, we’ll be short of guns as is, so we better make best use of what we can make in short timespan.
I’d like you to use the pistols we’ve got to train them how to fire and use them until we get them sorted out with some more permanent equipment.

Also, we’re going to need horses that don’t get spooked by gunfire. This will likely be much more of a challenge as they’ll need to be specially trained to be accustomed to loud noises, but I’m confident it can be done with sufficient effort, even if we have to use deaf horses.”

Mayor Tarner clearly looks satisfied with the idea.
”Most Excellent choice my Lord! No doubt they’ll be most honoured at their own sons receiving such esteemed posts.”

”Well, just as long as they’re cut out for the job I’m happy. They’re the first line of defense after all and I very much intend to make them earn their pay. We don’t have the budget for ’honorary’ posts at this time after all.

Now then, to the next issue. I’ve made a promise to put some effort to apprehending the looters who looted the castle before disappearing. You lot got any ideas?”

Ser Bodrin and Ser Dan shake their heads.
”We can ask around if the sailors in the region know anything, but that’s about it. Might get a lead on some smugglers. They might know about the arms deals that happened.”

Mayor Tarner rubs his chin.
”I will make sure Townsfolk and the Farmers know of your decision. Some might come forward and give us some information on the matter, such as where they might have went off to.”

Maester Tobias raises a hand.
”Perhaps it would be a good idea to ask some of your neighboring lords. It’s entirely possible they passed through their lands as they fled. If some of them are friends of Fullaxes, they might even offer some men for the task at hand.”

”Sers Bodrin and Dan check if you can find out anything about the smugglers that frequented these parts.”
”Mayor Tarner, you do the thing that you just suggested.”

”I’ll look into asking our neighbors after the memorial service.”
>>
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[2/2]

”The only issue left now is the training of our troops.”

>Raising an attribute costs 30 exp for each rank.
>Bonus or reroll dice if you’d like cost 10 exp for each rank.

>Every unit’s untrained ranks are 2

Reach Watchmen
Can only learn Awareness, Endurance and Marksmanship
Your Reach Watchmen have 60 exp points to spend
Choose:
>Prioritize Marksmanship: Spend 60 exp to get their marksmanship to 4
>Prioritize Endurance: Spend 60 exp to get endurance to 4
>Prioritize Awareness: Spend 60 exp to get awareness to 4

>Mix of Marksmanship and Awareness: 30 exp on each to get them both to 3
>Mix of Marksmanship and Endurance: 30 exp on each to get them both to 3
>Mix of Endurance and Awareness: 30 exp on each to get them both to 3

>Something else: Write-in

Pistoliers

Your Northern Outriders will have 140 exp points to spend
Can only learn Animal Handling, Fighting and Agility (If you don’t want to change Fighting to Marksmanship or something)

>Put 30 exp on Animal Handling for rank up (how many?)
>Put 30 exp on Fighting for rank up (how many?)
>Put 30 exp on Agility for rank up (how many?)

>Put 10 exp on Animal Handling for bonus dice (how many?)
>Put 10 exp on Fighting for bonus dice (how many?)
>Put 10 exp on Agility for bonus dice (how many?)
>>
>>2589485
>Mix of Marksmanship and Awareness: 30 exp on each to get them both to 3
>Animal handling 3 +1bd (40xp)
>Agility 4 (60xp)
>fighting 3 +1bd (40xp)
>>
>>2589490
This way they will be able to react very quickly and shoot just as fast, they will be fast on horseback, good at hand to hand should they ever get jumped, exceptional at running down fleeing enemies and enemies will find it extremely difficult to dismount them.
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>>2589494
The only issue is range, if these guys dont get the element of suprise and get outranged by an enemy they will take quite a few losses. But that shouldnt be an issue.
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>>2589490
Works for me, though we will change Fighting to Marksmanship, otherwise they might as well use the pistols as clubs.

>>2589495
Dudes on horseback are fast plus they wont be the guys charging across a barren field.
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>>2589532
...no... they will not just be using pistols. What kind of retard only issues flintlock pistols to his ground troops? These guys will likley have sabers, knives and breastplates.
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>>2589532
Plus considering the optimal range of pistols plus multiple barrels plus high agility and the fact that this is a large unit, we dont really need these guys to have marksmanship since they will be dealing the good news at relative close range anyways. And any mounted targets they chase after will be large enough to unhorse during a persuit.
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>>2589550
Dude, Im the guy pushing for them since the beginning. Yes, they will have things besides pistols. No, they will have marksmanship because it is retarded to have them not use their best weapons to their maximum. Also, since mechanically it doesnt mstter how far they are and they need to roll high either way, having a strong first strike is essential. A saber? Only when they cant run away or the enemy is literal paper.
>>
>>2589577
fair enough, even though it will open up a narrative weakness but whatever, they are elites.
>>2589485
changing >>2589490 to
>Mix of Marksmanship and Awareness: 30 exp on each to get them both to 3
>Animal handling 3 +1bd (40xp)
>Agility 4 (60xp)
>Marksmanship 3 +1bd (40xp)
>>
>>2589485

>>2589490
Supporting, Justice will come soon enough.
>>
>>2589485
Reachmen
>Prioritize Awareness: Spend 60 exp to get awareness to 4

Hoeres
>Mix of Marksmanship and Awareness: 30 exp on each to get them both to 3
>Animal handling 3 +1bd (40xp)
>Agility 4 (60xp)
>Marksmanship 3 +1bd (40xp)
>>
>>2589485
>>2589614
Actually, changing to
>Mix of Marksmanship and Awareness: 30 exp on each to get them both to 3
>Animal handling 3 +1bd (40xp)
>Agility 4 (60xp)
>Marksmanship 3 +1bd (40xp)
>>
>>2589581
I'll back this I guess
>>
>>2589485
Watchmen
>Mix of Marksmanship and Awareness: 30 exp on each to get them both to 3
Pistoliers
Agility 4 (60xp)
Animal Handling 4 (60xp)
2 dice rolls on fighting
>>
it takes like 15 seconds to load a flint lock that's standing probably takes longer on horse if they get chased by cav their fucked without a fighting stat
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>>2590092
See, light cav outruns shock cav and reloading pistols is not a big deal. Besides, shotgun clears quite a bit with each shot. If we are talking about disorganized bandits the Outriders just win outright.
>>
>>2589485
>Mix of Marksmanship and Awareness: 30 exp on each to get them both to 3

>Animal handling 3 +1bd (40xp)
>Agility 4 (60xp)
>Marksmanship 3 +1bd (40xp)


>>2590092
If they get caught in a melee with any enemy unit they are fucked. They lack the armour to withstand and more importantly, their primary strength is hit-and-run tactics. The moment they are tied down they'll face further reinforcing enemies closing in on their position.

Better to focus on making their fire accurate and their riding as agile and fast as possible that way they can open fire from further away and more easily avoid threats by running out of their range.

>>2590098
Essentially this. The idea of this unit is to dive in, fire off a volley or two, ride through slicing the enemy until they regather and then pull out to reload and charge again. If they stay too long, the enemy unit isn't sufficient demoralised / disorganised or they get hit by a counter charge they'll fall apart because that ain't their purpose from the start.
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>>2590115
The thing is, even if they get engaged in hand to hand they will still do damage on the charge, unless its against knights or pike/heavy foot troops. Receiving a charge they can still win against light infantry since they are elite.
>>
>Mix of Marksmanship and Awareness: 30 exp on each to get them both to 3
>Animal handling 3 +1bd (40xp)
>Agility 4 (60xp)
>fighting 3 +1bd (40xp)

The pistols a re there to have a ranged weapon and hit massed units. Against bandits they won't hit, and when running across the battlefield they won't be particularly accurate either.

Once they get done with their shots better to find a juicy exposed flank and charge in.
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>>2590581
Again, thats what shock cav is for and these dudes will not ride straight across an open field. And having them NOT use their best weapons is stupid. Why would we make subpar shock cav when we can make elite hit&run light missile cav? Yes, they have sabers for CQC but as I wrote earlier, 8 shots in a round does far more damage than a sharp stick.
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>>2590584
I think there's an argument to be made for simply slapping pistols on every unit even when they're primarily melee simply for the merit of everyone having something equivalent of a Roman Pilum to soften their foes before the clash.
>>
Now that we are in a great position with being a Lord and all, I suggest we focus on trying to get our hands to knowledge and skills not available to us on our first run.

Either hire some exotic trainers to drill us whilst we rake the cash from gunpowder sales or simply start developing engines that can be made cheaply with Westerosi tech levels so we can go full steampunk on next life or become unrivaled fighter in case we gotta survive slums or some shit.
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>>2590692
Sure, but we have no reason not to give everyone guns in the first place. Why risk people dying when we can blast the fighter from 50 paces off and save the time it takes to train a swordsman.
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>>2590707
I presume we need some melee even with wagon forts and stuff.
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>>2590709
Bayonets. Good for stabbing and a dude with a pistol or blunderbuss can clear up any attack before they breach the fort. Literally no reason not to give everyone guns.
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>>2590714
Yea, but Bayonets are far from an optimal melee weapon. I'm talking of guys that are trained in melee instead of marksmanship
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>>2590755
And Im saying we get far more for far less with guns. Especially with our limited manpower. When we get the chance we should give our men bavkup pistols but training a separate unit to fight meele is a waste.
>>
>>2590766 there is definitely a benefit in specialization. I would rather have those we are relying on to fight in the melee to be exceptional at it as opposed to trying to get a group to do everything.
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I know these are percussion cap but I just love this
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>>2590823
Shad did an episode on gun-blades recently - https://youtu.be/MKZCKCE6lmQ
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>>2590809
But what I have been saying all along is that we dont need to use traditional meele units. We have the Outriders to deal with any cav and disruption of infantry lines and a wagon fort can deal with any infantry/cav charge. We will either be going up against small lords (where a wagon fort and volley fire will deal with forces 3 times our size with childish ease) or up against large armies inside another large army, meaning others will provide the meele force for us.

What nobody has been able to tell me is exactly when we would use the meele unit and in what situation it is better than another 100 guns firing volley (4+ shots a minute) in a wagon fort.

>>2590823
No. Maybe when we into pirate.
>>
>>2590833
...

You realize thw wagon fort makes use of tradition infantry too right? Like you literally have to have infantry to hold the gaps between them.
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>>2590834
Dudes with bayonets and blunderbusses + heavier armor. We cant afford to have a whole unit of infantry that does jack shit most of the time.
>>
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>>2590836
...no. You literally have to have dedicated melee infantry to make the concept work.

If we had machineguns, sure, you could probably survive, but ALL of our enemies will be charging in to slaughter us. It is wise to understand the wagon fort is pimarily a defensive position, and defensive positions will inevitably need melee speialists to hold them in medival times.
>>
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REEEEEEEEEEEEEEEE!
Why is there two different level up systems?

Alright fellows I apologize for apparently I have made a mistake.
According to this convoluted book, the regular units don't even get bonus dice, but instead you get a 50% discount on skill points or something.

Let's do this again
>Reach Watchmen have 60 exp (Marksmanship, Endurance and Awareness)
>Your Outriders have 140 exp (Animal Handling, Fighting and Agility)
>Skill points cost 20 exp each

Go nuts.
I'm so fucking done with this book.
>>
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Also! To make things even more confusing for future reference....
You can apparently spend power to let your units spend exp to learn the abilities of different unit types.
>>
>>2590844
But let's leave that for now in order to streamline this shit.

Just give me whatever exp you wanna spend and I'll record it down.
>>
>>2590841
If we had machine guns we wouldnt need wagon forts. As to needing meele, there is a reason that meele forces were fazed out when decent guns came to the scene. 100 decent flintlocks will literally mow down twice their number when the enemy charges. Add field artillery for long-range and swivel guns for short range and we are golden. The reason the Hussites used meele was because their guns were shit and slow. A blunderbuss point blank will clear much more than a sword will. Besides, we can always improve on the fort design, make them link better and so on. No reason not to have 100 more guns.
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>>2590847
>we wouldn't need wagon forts

The fort is not the offense. It is a defensive multiplier, which enhances the ability of the defenders to resist attackers. But, it must be crewed by those who can defend it.

Melee infantry was used with rifles well into the 1700s, even rifle armed infantry engaged in melee very frequently beyond that. But, in gun vs gun melee that's okay because they are similarly armed and trained.

We are not facing gun infantry, we're facing heavy armored infantry and dedicated heavy cavalry. We'll need to respect the fact that cavalry needs a hard counter, just like gun infantry tactics dictated until machine guns finally ended its threat.
>>
>>2590856
You'd need wagons for those line battles anyway just to haul those cannon balls
>>
>>2590847
Also, please note>>2589268

Our firearms generally have the "innacurate" quality, which may mean they are not as good performing as you may be considering.
>>
>>2590856
I agree with you. Even with wagons to provide some level of mobile fortification and choke-points we will need some troops to hold the gaps and to repulse any breach.

Logically this can be achieved by equipping a force of heavily armoured and armed (axe or mace) infantry backed by grenades and pistols but I feel we should focus on the ranged component for now as we shouldn't be getting into any extended battles where we can't pull out anytime soon.
>>
>>2590856
You are not getting me.

I know wagon forts are mobile castles meant to have a defensive bonus wherever needed. The reason machineguns are OP is that nobody could ever reach us. Ever.

Heavy armor does jack shit against the musket ball. The whole reason I want more of them. It doesnt matter how hard you have trained, how much you have spent on gear when the 1 Silver ball blows through you and you are dead. As to cavalry, they can fuck off since the fort is built for exactly that. The Hussites lacked cavalry and the HRE could just shove their horses up their ass for all the good they did.

And again, if we are in a situation where gunning down hundreds and blowing away those who make it doesnt work and they just keep coming we have either fucked with the wrong people or have allies providing meele support.

What I am basically saying: We can currently field 3 units. One is Garrison, one is missile cav and one will be muskets. If we want more units we will need to build more housing. Since we will be holding weapons they need to be secure. This means a long while to build. This means we will have a limited amount of units we can field by the time of 5K. Since our castle holds 3 and took some 5 years to build we can infer it is not an easy process. And if we double the amount we will want more muskets, artillery, gunships and other high-impact units. Additionally, this all requires manpower we lack already. So no, I dont see the use in meele units when we can use our superior industry to outfit our men with better armour and more guns to equalize against larger foes.
>>
>>2590866
Hence volley.

>>2590871
I see grenades, point blank blunderbusses and armored men with bayonets holding the gaps. If we want a unit of plated grenadiers to do the job Im fine with that.
>>
>>2590844
2 in marksmanship and 1 in awareness
3 in marksmanship and 2 in the others

Great shot garrison with a keen eye and baller Outriders who are pretty accurate with pistols in addition to being agile.
>>
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>>2590877
>The Hussites lacked cavalry and the HRE could just shove their horses up their ass for all the good they did.
Because they also used pikes and polearms, or is that something you are not remembering?

>And again, if we are in a situation where gunning down hundreds and blowing away those who make it doesnt work and they just keep coming we have either fucked with the wrong people or have allies providing meele support.

Just like our first life, right? We don't always get to dictate the battle, understand we may need to depend on our own men in a trying time or face something unexpected. Your logic is bad, because even if we have bad allies or fucked with the wrong peple, we want to survive. That only happens if we can fight.

Meta:
You should also consider that the system was not made for firearms, so it's very likely real world advantages will not translate perfectly. That is to say, if someone closes to our men and our fighting scores suck, we will die even with miracle technology.
>>
>>2590891
I concede the meta argument. What is your proposed plan then?
>>
>>2590842
>Garrison:
Awareness > 4 (40 xp)
Marksmaship > 3 (20xp)
Endurance doesnt change
>Outriders:
Agility > 4+1bd (45xp)
Marksmamship > 4+2bd (50xp)
Animal handling > 4+1bd (45xp)

Im just going to assume I did this right
>>
>>2590898
I like the Grenadier argument as a natural consideration. They are fighting oriented and if we can bulk up their armor and provide backup weapons, I think they'll perform th needed role.

However, their discipline makes me wonder if they are capable of such. If not, a simple unit of infantry, meant for absorbing charges and holding the gaps/line, will probably do excellently.
>>
>>2590913
I mean the order of unit aquisition. I dont think we can get 10 units by 5K. Probably more 6. And we have to get the most out of them. Keep in mind artillery and ships also go here, though I am unsure how many gunships a "unit" is.
>>
>>2590913
And the grenadiers can have fighting as a skill since you dont need great marksmanship skills to point-blank a fucker. Also grenades.
>>
Bonus dice don't exist with warfare units apparently
>>
>>2590915
Keep in mind, the fuedal structure of things allows us to pick up bannermen, who can flesh out our numbers with less specialized troops.

Until then, we can assume our watchmen will generally always be a home unit. So, assuming six total, we have five to work with.

With outriders already, we have four to play with. I'd say a base to shoot for would be infantry (or grenadiers), gunners, cannon, gunners.
>>
>>2590930
>>2590902
>>
>>2590932
Grenadiers would be imho best.
Armored, bayonets, long arms(musket, carabine, shoty, w/e), pistol, swords and grenades.
That way we can pretend they are 40k grenadiers
So
> pistoleers skirmish/fast attack
>Cannoneers artillery/heavy support
>musketeers Troop, Ranged
>grenadiers troop,shock
>fusilers Troop, ranged


Probably go for two grenadiers and try and get the other ranged unit in a sharpshooter rifle unit, if we have the cash for rifle.
>>
>>2590955
whats the difference between fusiliers and musketeers? Far as I can tel they are both still "Have gun, will kill".
>>
>>2590955
And whats the order of aquisition? Because I think we can manage to make a unit of grenadiers in plate in a few years time but we need a unit of musketeers soon.
>>
If we go for Gustavian infantry we get a unit that is both gunns and pikes in a single unit of like 250 per unit I think
>>
>>2590986
And it would only be useful in huge numbers and against other predominantly gun units. No point. Wagon fort OP.
>>
>>2590969
I assumed Flintlock vs Matchlock
>>
>>2590842
changing >>2590902 to
>Garrison:
Awareness > 4 (40 xp)
Marksmaship > 3 (20xp)
Endurance doesnt change
>Outriders:
Agility > 5 (60xp)
Marksmamship > 4 (40xp)
Animal handling > 4 (40xp)
I went with higher agility for these >>2589445 reasons.
>>
>>2590955
with grenadiers we can do some serious Swedish charge tactics. but wagon forts with grenadiers and sharpshooters backed up with cannons and swivel guns would be super OP as fuck.
>>
>>2591016
Why even bother with matchlocks? Im not even sure we should use flintlocks. Ideally get breech loaders. Even without percussion caps they are baller.
>>
>>2591018
Fair enough. Supporting.
>>
>>2591037
Well, we gave crappy guns to Stannis and kept the good ones for ourselves. Presumably it's a matter of being able to supply them/trusting peasantry to handle them.
>>
>>2591083
It was a matter of control. We control the dumb peasants in our lands.
>>
>>2591098
Doesn't neccesairily mean we can trust them...
>>
>>2591103
No, but they dont get powder from anywhere else. Mannis can do what he wants with his powder. Also, if we get that paranoid we might as well not trust our garrison. Gets dumb after a while. Unless we fuck them they will not fuck us. In all likelyhood the fact we are bringing in so much business actually makes them more loyal.
>>
>>2591115
Right, but it's a process.

We haven't really done anything yet, nor have we particularly endeared ourselves to them. OP had mentioned their could be loyalty concerns with the takeover, so it's at least on their mind. Game of Thrones logic is in full force, our men have been pretty good to us, but the peasants here aren't quite our men yet.
>>
>>2591133
Well yeah, but the garrison is loyal Reach men and the Outriders alone cant do shit, especially since they are heavily dependent on powder. By the time we have the Power to set up another decent infantry unit we should be a year or two along with enough Wealth spent on local business and having done well by the peeps here. Wouldnt worry about it.
>>
>>2591135
the outriders can hold together against bandits mano-e-mano.
>>
>>2591625
As in against us in our castle.
>>
>>2590971
OK so order of acquisition.
>Garrison
>Pistoleers
>Grenadiers
>Grenadiers
>Sharpshooters
>Cannoneers

We don't have to get them in full plate immediately and iron production ought to start fast. But if we do we can swap the slot after pistoleers with sharpshooters and build some rifles .

We also need two or three ship squadrons... (3 ships per squadron I think)
>>
>>2593239
That would leave us without any real line infantry. Since we wont do any real battles soon, Id go

Garrison
Outriders
Muskets
Grenadiers/Ships (depending on if we can go ships first)
Cannons
Spam Muskets and Ships.

Because 100 plate mail dudes with AoE/AP rounds should be able to hold a 500 person fort well enough. And we also need to buy Ships for Power (though if we can substitute for Wealth 1:1 I dont know).
>>
>>2593239
And as to sharpshooters, if we get breech-loading tech we can rifle all our barrels anyway.
>>
>>2593239

Garrison
Outriders
Muskets
Cannons
Ships
cannons 100xs better than ships
>>
>>2593353
You do know the gunships will have 20 cannons per ship as well, yes? And that a "unit" of cannons will not actually be 100 cannons?

While I do agree we need some radical field artillery, even 10 gunships mean we literally control the Bite, with no other fleet nearby being able to touch us on the waves. I also dont see us leading massive land campaigns through the Norf. Rather sail around and land close.

What would we use those extra cannon units on, when and how would they be protected?

I am also partial to rocket artillery for sieges, but that would rather be a special thing we build and give our cannoneers for the siege I guess.
>>
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"Right, I guess that about wraps things up. If nobody has anything else, then let's eat and after the meal, meeting ajourned."

As you ate, Mayor Tarner tried to inquire you about your ambitions for the Region, what policies you intend to push forward and things like that. Naturally, you weren't a politician, so only thing you could really say were general statements like peace, prosperity, building up our military, about winning in trade, better jobs and things like that.

After the meal, Mayor Tarner returned to the Town and you took a tour around the Castle, walking on it's walls, exploring the rooms as well as the courtyard. The Sight from the top of the tower was rather beautiful.
The Colour of the sea was a beautiful grayish blue and the lands were covered in a verdant green colour with a dark soil underneath it emphasizing the colour.

From the tower you saw the townspeople going about their business below you. The Servants of the Castle were sleepily trodding along going about their chores. The Day was nearing it's end.

Deciding to retire for the day, you made your way to the Master Bedroom. It's stone walls were insulated with wood, the wooden walls were covered in tapestries and the fireplace produced heat to the room. It had a wooden window overlooking the courtyard with an extremely tight fit.

The Bed itself was obviously made for two people, it was a rope suspension type bed common amongst anyone who was anyone. The Sheets were made of linen and there were some extra blankets on the cabinet which one could use if it got too cold.

As you lied on the bed of a dead man, you took a moment to think on what you've achieved.
You're a Lord now, a man of no small amount of authority.
Many people in this world would and have killed to be in the position you're in right now, but you're not really feeling any satisfaction from this.

All the work you put into making guns, getting a ship, getting money, impressing your peers and finally being awarded lands. What is it really good for? You'll eventually die and lose it all. Then you come back again for how many times? What exactly are you trying to accomplish by this? Do you really care about the people enough that you'd want Lord over them? Even if you were a King, these people couldn't possibly sate your desires for luxury.

Yes, what you really did all this for was clear.
You wanted to soar the skies, at least for the time being. If you're not going to pursue it now, you'd never pursue it and be stuck in this management job.

You've got the money.
You've got the title.
You've got the lands.

There will be no more waiting. The Project begins today.
You ordered some ink and paper to be produced and began to make notes.

Question is which way to pursue to reach your goal.
> Heavier than Air Flight
> Lighter than Air Flight
>>
>>2593579
>Heavier than Air Flight
>>
>>2593579
>Heavier than Air Flight
Why even ask. Also, think about grendes/bombs and a distillery.
>>
>>2593579
> Heavier than Air Flight
>>
>>2593579
>sky captain returns

Lighter than air.

Lord Zepplin soon
>>
>>2593600
Lord "why am I drifting in the wrong direction and how come I can only carry half a sack of grain on this thing?" Tallon
>>
>>2593579
>Heavier than Air Flight
>>
>>2593579
>Heavier than Air Flight
>>
>>2593579
> Heavier than Air Flight
>>
>>2593605
>i dont know what a zeppelin is

They have engines m8
>>
>>2593614
There is a reason zeppelins are not used. They are shit for anything besides passively observing or display. What do you think? Do we want to use bombs and strafing runs?
>>
>>2593614
And also, strong winds can still fuck a zeppelin heavily off course. Couple that with no carry weight and slow speed and you get why this is a bad idea.
>>
>>2593621
To be fair, strong wings can fuck a regular plane as well. There's a reason why flights get delayed due to bad weather.
>>
>>2593614
Op seems to be making this game realistic, which means zeppelins are useless. Unless of course we find some magic bullshit to put on them to make them pulp ficition airships.
>>
>>2593620
>>2593621
We're not making bombers any time soon. Like, we'll be extraordinairly lucky if we get to Wright brothers level before dragons toast us anyway.

Even a basic balloon is generations beyond any understanding of the locals, and would generate huge interest and money for us to fund other projects.
>>
>>2593629
No QM said we basically skip right over the Wrights and can have a reasonable result in a decent amount of time. Extrapolating from the vagueness, Id say at least a plane able to carry a bit of cargo by 5K. Depending on time spent we could be looking at that as early as 5 years down the road.

>>2593626
Yes, but a plane is able to deal with it better than a zeppelin.

>>2593627
Exactly. When we find a McGuffin that lets us lift 1000 tons I will be the first to push for a sky fortress.
>>
>>2593629
Also, imagine if a guy like Stannis-- who survived a blockade by literally eating anything -- saw a way to easily resupply a castle that pretty much any army would be almost helpless to stop.
>>
>>2593634
Supply is secondary, think about a light spy plane scouting enemy movements, on land and on sea. A second plane able to shoot at the commanders (who are typically easily visible in formations).

I wonder how the northern lords will react to a fag from the reach flying over their castle dropping invites to his airshow/shooting competition...
>>
>>2593633
>Plane is able to deal with it better than a zeppelin
Well, crashing on a plane due to bad weather or being disoriented due to bad weather, take your pick.
>>
>>2593643
You have far more control over what you do and how fast you do it in a plane. Trying to manouver a zeppelin and outrun a storm front will be far more trouble.
>>
Give me 4d6 Knowledge check to see how you progress.
>>
Rolled 1, 3, 4, 3 = 11 (4d6)

>>2593650
>>
Rolled 2, 6, 4, 2 = 14 (4d6)

>>2593650
>>
>>2593650
>>
>>2593650
Lets try this again
>>
Rolled 6, 3, 1, 2 = 12 (4d6)

>>2593650
>>
>>2593650
>>
Rolled 5, 2, 3, 6 = 16 (4d6)

>>2593650
>>
Rolled 5, 2, 6, 4 = 17 (4d6)

>>2593650
>>
Rolled 5, 3, 5, 6 = 19 (4d6)

>>2593650
>>
>>2593677
Well fuck me.
>>
>>2593678
Fuuuuuuuck.

Why does this have to happen??
>>
>>2593655
>>
>>2595555
Nah, turns out we did ok. 1 DOS. I hope it was for an engine and not for paraglider suicide.
>>
>>2596313
You'd need to first make the means of production.
>>
>>2596384
Engine R&D, to be more specific.
>>
>>2595555
What mod is this?
>>
>>2596420
Thats part of the game itself. Along with many other fun ones. Personal favourite is the Necronomicon.
>>
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You begin work on schematics.

There's three primary components you need to figure out for a basic, heavier than air flier.

First is the airframe.
Producing one light and sturdy enough to be able to take off with medieval technology will be a challenge in and of itself. Either you will need to utilize some form of canvas with a coating that doesn't exist yer or make do with figuring how to make plywood.

Then there's the matter of the control surfaces. Should be a mechanism with relatively few moving parts, but it will at least require the invention of metal wiring.

Then there's there's the matter of propulsion itself. At the moment, there's four different routes you could try and go with.

First is a simple one. Chemical Rocket propulsion. It should be a relatively simple to generate enough thrust to launch a glider of sorts with your current resources.

Second is a simple in concept, but might be a bit more difficult in practice. Pulse Jet Engine. You'd need to come up with welding tools to make it work as well as an entirely new source of fuel.

Third is the concept of an internal combustion engine. This would require you to come with gasoline or ethanol as fuel, which most certainly would be a difficult process. It might very well require some electronical components as well if you can't figure out how to make it run like a diesel engine.

Fourth is a steam engine. Most of the things necessary for it's production exist. Primarily problem this form of propulsion faces is the difficulty in increasing it's power to weight ratio to sufficient degree. You're no expert in steam engines, but you've heard there were steam planes invented in the past which flew.

Question is what do you wish to start off with?

> Let's go with the easy one for now. Make some rockets and stick em on a glider. Besides, rockets themselves could be a decent business as signaling tools and this could lead to better gunpowder formulas.

> Pulse jets! FWOOOOOOOOSH!!! Probably a bit difficult in terms of fuel requirements, but hey, details.

> Yea, why waste time with steam engines? Gasoline engines have better fuel efficiency, even if they require more research overall to get working.

> Then again Steam engines have the advantage of working on anything that burns, so everywhere with wood or coal is a fueling stop. Not to mention steampunk always was an underrepresented genre.
>>
>>2596436
>>> Then again Steam engines have the advantage of working on anything that burns, so everywhere with wood or coal is a fueling stop. Not to mention steampunk always was an underrepresented genre.

do we even know whether Westeros has oil reserves or not?
Anyway, steam for everybody! Steamboats would be a game-changer. Say hello to yearly sailing to Yi Ti and Asshai, everybody! Easy riches.
>>
>>2596436
>Then again Steam engines have the advantage of working on anything that burns, so everywhere with wood or coal is a fueling stop. Not to mention steampunk always was an underrepresented genre.
Unlike the rest, these are easy to replicate and applicable everywhere else due to fuel abundance and easy construction. We can make a pulse jet later on when we have the infrastructure to handle the needs of one. Currently, we have Baldrick-level help for this type of thing. Not good.
>>
>>2596436
>> Then again Steam engines have the advantage of working on anything that burns, so everywhere with wood or coal is a fueling stop. Not to mention steampunk always was an underrepresented genre.
>>
>>2596436
Rockets. I want better explosives
>>
>>2596436
>Steam engines

No need for complicated fuel manufacturing, and once we've got steam engines we can use them for all sorts of shit.
>>
>>2596474
Steam allows us to mass produce anything by burning peat, of which we have half our lands full.

Now try running a factory with a rocket engine.
>>
https://www.youtube.com/watch?v=K3uxxpsbVgA
>>
I take it you lot want to start with the engine?
>>
>>2596498
Yes

https://www.youtube.com/watch?v=GDmOVHU1WFc
>>
> Let's go with the easy one for now. Make some rockets and stick em on a glider. Besides, rockets themselves could be a decent business as signaling tools and this could lead to better gunpowder formulas.
>>
>>2596509
We literally have QM confirming our businesses will triple in profit when we attach steam engines to them. Rockets are the shittest option right now.
>>
Rocketry and things like hot air balloons are things we can revisit later. Steam is the best bet for now because we can use it to supercharge all of out industries, and maybe even design a steamship that doesn't need sails.
>>
>>2596436
>> Then again Steam engines have the advantage of working on anything that burns, so everywhere with wood or coal is a fueling stop. Not to mention steampunk always was an underrepresented genre.
>>
>>2596512
Provided it actually makes sense.
Attaching steam engines to a herb farm does nothing.
>>
>>2596532
>Attaching steam engines to a herb farm does nothing.
I totally fucking bet it does somehow.
>>
>>2596534
>>2596532
Steam driven farm equipment would be quite the revolution.
>>
>>2596534
Well, one could have the steam engine draw a plough and various other farming inplements by a long chain and also be used in threshing, canning/balloting, milling, etc.
The ancillary costs to make all that viable with a steam engine will be something however.
>>
>>2596539
>>2596543
I was thinking more along the lines of just having a turbine smashing the dirt and shooting steam at it but these are much better ideas.
>>
>>2596543
Though not too big if our steam-powered mine pumps allow us to mine many times more ore than before, leading to a surplus of ion, which can easily be machined with the aid of steam-powered hammers and machining tools.
>>
>>2596532
Well you could use a steam tractor to plow the ground for instance.

There's a shitton of victorian era farm machinery we could replicate that would revolutionize this world. Reaper-binders for instance cut grain and tie it into bundles. You don't even need steam because most of them are horse-driven, not that you couldn't upgrade them later.

When we went to the victory feast at Winterfell we kind of got the cold shoulder as an outsider Reachman, but Northerners are a hardy practical people. I think as soon as we make a few "marketable" machines for farming and industry that can do what used to take weeks in the span of a few hours they will be knocking on our door soon enough. Our neighbor with the flax fields is a prime example.
>>
>>2596543
Do they even have canning in this world? We could revolutionize food storage if we could figure it out. The Night's Watch and other Northerners would be big fans. Particularly since this world has extra long winters.
>>
>>2596584
No canning, yes to everything you have proposed.
>>
>>2596436
> Then again Steam engines have the advantage of working on anything that burns, so everywhere with wood or coal is a fueling stop. Not to mention steampunk always was an underrepresented genre.
> Yea, why waste time with steam engines? Gasoline engines have better fuel efficiency, even if they require more research overall to get working.
can we start with the steam and them switch qm? steam is far easier and but it will help us bumping up production earlier and the upgrade our shit to start developing the internal combustion one?
>>
>>2596619
Thats the idea.
>>
>Choo! Choo! External combustion engine!

Best start with Steam. Though you reckon you could pull off some form of steam engine straight from the forge, there’s still certain main components that you’d need to worry about.

You reckon lubrication can be made with oils and greases that exist as is and that most of the major components could be forged by you if no one else in the region. Big issue is the boiler and the gauges you need to safely operate such a machine. You would need to design those by hand else you might very well face an explosion.

You would need to build a prototype, if for nothing else, but for experimentation. Furthermore, constant reliance on renting apprentices has been somewhat of a concern and if you truly were intending on creating a steam powered aircraft, you’d most certainly require better tools for the job.

Enter the Steam Hammer. Miniature prototype will have to do for now, but should it work as desired and you get the kinks ironed out from using steam, then you’ll be able to later upscale it and get started on bigger, better projects.
In addition, should you run out of money, such machines could be peddled off for no small amount of coin, not that you have such intentions at the moment.

https://www.youtube.com/watch?v=9Fn_Y0IcYt8

Nevertheless, this is still but a paper design. How it performs and what shortfalls you’ll face remains to be seen. You’ll still need a boiler for it and you’ll still need to figure out how to gauge the pressure.

Big problem is that you can’t really use welding due to the obvious reasons, but it remains to be seen how well you do with what you have. However if that doesn’t work out, there’s a few solutions to that problem.
First would be trying to figure arc welding, which honestly, you’re not too confident on.
Next would be trying to figure out how to get a gas welder to work, which again, you’re not too confident on.

Then there’s the third option. Wildfire supposedly melts stone and steel alike. Controlled utilization of such a substance could very well lead to interesting results. Unfortunately, you’d need to either cut a deal with the Alchemist’s guild in King’s Landing, Asshai or to find some of those exiled Alchemists that ran from Jaime’s onslaught.

Harbouring such individuals could be considered a felony depending how the Crown views the matter. After all, they may very well be wanted men even if there’s no actual notice for their arrest put up, but at the same time what the crown doesn’t know doesn’t hurt them.

After spending a few hours of writing down what must certainly look like arcane scribblings to the layman, you finally went to bed and slept. The Wind wailed ominously as you closed your eyes. You chuckled to yourself at the notion if the castle might be haunted as it reminded you of the ghost puncher greentext you read decades ago.

”Even in Death, Manlets never learn do they?”

>To be continued…?
>>
>>2596753
very nice. NEXT THREAAAAAAD
>>
>>2596753
Great stuff QM!
>>
>>2596909
Needs more cowbell
>>
If we're fannying about with external combustion engines, then what about a Stirling engine? - https://youtu.be/saCdvAp5cow
>>
>>2597675
Isnt steam simpler to build to a higher power output with low-tech tools?
>>
>>2597780
Yes, but a Stirling engine is less likely to explode in a lethal hail of red-hot shrapnel. Just something to consider.
>>
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So, how long until pic related?
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>>2598966
what in god's name is that creature of the abyss.
>>
>>2598163
Keep in mind that was a problem with high-pressure steam. I dont think we will start off with that and even if, it will be nowherenear the 200 psi.

As to less lethal, yes, but the amount of fiddling needed to make them efficient seems too much to me.

>>2598966
If you want retarded planes, Ill give you one more:
https://youtu.be/Wy0UNvL37vo?t=143
>>
>>2599199
I think it's from an anime: If you look at the tiny figures in the lower-right corner they appear to be cartoon people.
>>
>>2600237
https://en.wikipedia.org/wiki/Kalinin_K-7
>>
>>2600251
Thanks!
>>
We could always play as the Brother?
>>
>>2602397 why would we play the brother? Instead of the immortal genius who literally knows the future and has like 15 specializations
>>
QM is a kill?
>>
>>2602970 you know when I put it like that playing as a less o p character might be fun
>>
>>2603038
No, the machines will not be stopped.
>>
You guys wanna invite Airis Fullaxe to the ceremony as well?

>>2603038
Yea the quest is getting rather bland isn't it? Don't worry though, it's unlikely you will ever be born into nobility again after this run.
>>
>>2603132
We shall free the proletariat from those tyrants
>>
>>2603132
Sure. We can pump her for information then.
>>
>>2603136
Don't you need to have Roman citizenship to be a member of the Proletarii?
>>
>>2603132
Sure, why not?
>>
>>2603187
I suggest we call our region "Neverwinter" simply because ours will be a region that come summer, come winter, it will forever remain warm and keep growing.

We can call the coastal town Port Maw, but I really want us to be the Jewel of the North.
>>
>>2603199
Eh, no paladins or dumb villains to make it work. Besides, until we get mass steam going we will be "justwinter".
>>
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The Remains were you offered in a solemn ceremony. They were seen off with three musket volleys as solemn drum music played and warhorns were sounded to announce their passing as they were lifted to carriages.
Most of the town was gathered to witness the event.

The Undertaker had done a good job with the remains. The Flesh was boiled off the cadavers and placed into sealed urns and the skeletons were dressed in black linen robes within their coffins. The Caskets were of fairly decent quality. They weren't lacquered or anything, but they were clearly not hastily made either. In the South this stuff would have been a job for the Silent Sisters, but when in Rome, do as Romans do.

Besides, it's a bit hard to take the whole religion thing seriously when you know this world you're in was conjured by the mind of an severely overweight leftist author and when you got the whole business with afterlife is more or less covered as is. Nevertheless, there's no harm showing respect for the deceased, you of all people should know.

"I knew not these men. I don't know what sort of lives they led, what they or whom liked, despised or relished nor do I know what their regrets were. However, none of that matters now. That life is now but a memory.
Far as I am concerned, they died well and with conviction and for that alone, we who knew them not, salute them as we send them to their final resting places."

"A Moment of silence for their passing."

After the Ceremony there was a short banquet for the attendants. It would seem that the friends of your predecessor had seen fit to show up in person despite your Andal origins.

Lord Rorik Meadhand from northwest near the Kingsroad. As name would imply, a house that makes Mead it's business. Their seat is called Honeywell.

Lord Artor Oldmaul from other side of the White Knife. Vassal to House Locke. You hear his primary business is in livestock. Horses and cattle.

Lady Reyanna Hornhearth, a northern neighbor to the Oldmauls, but sworn to Starks directly. Considerably more wealthy, producing leather, furs, bone, wooden goods and fletchings from the abundant waterfowls and wildlife on their cultivated forests.

Lady Selsa Windworn, south of you on the coast, a poor house of low import, producing primarily salt, fish and fish accessories for White Harbor.

With whom would you like to chat with first?

> Lord Artor is chatting up Airis, maybe go see what that is about?
> Lady Reyanna seems to be bothering the servants, maybe see what's the problem?
> Lord Rorik is chatting up with Ser Bodrin, check that out?
> Lady Selsa seems to be looking at your ship absent mindedly. Maybe say hello?
> Something else: Write-in
>>
>>2603246
If Selsa is single and of marriageable age, go chat to her. Having more land and a fishing setup can give us extra Pop and more fuel for the fires, maybe extra mine space.

If not, go see Airis and the cattle lord. We need cattle anyway and we need to make sure the girl is not married off somewhere where she would become problem for us (whether directly or through casus belli).
>>
>>2603246
> Lord Rorik is chatting up with Ser Bodrin, check that out?
See if bandits passed through
>>
>>2603246
> Lady Selsa seems to be looking at your ship absent mindedly. Maybe say hello?
I bet a fishing house knows a thing or two about local waters and such. We should have a chat with her.
>>
>>2603246
>Lord Rorik is chatting up with Ser Bodrin, check that out?
>>
>>2603246
> Lady Selsa seems to be looking at your ship absent mindedly. Maybe say hello?
>>
>>2603246
> Lady Selsa seems to be looking at your ship absent mindedly. Maybe say hello?
Wonder whats up.
>>
>>2603246
>Go speak with Airis Fullaxe.
>>
>>2603246
> Lady Selsa seems to be looking at your ship absent mindedly. Maybe say hello?
>>
> Lady Selsa seems to be looking at your ship absent mindedly. Maybe say hello?
>>
>>2603246
> Lady Selsa seems to be looking at your ship absent mindedly. Maybe say hello?
>>
>>2603246
>> Lady Selsa seems to be looking at your ship absent mindedly. Maybe say hello?
>>
> Lord Rorik is chatting up with Ser Bodrin, check that out?
>>
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> Lady Selsa seems to be looking at your ship absent mindedly. Maybe say hello?

She turns her face to look at you.
"She's a Beaut ain't she?"
She turns her head to look at you.
"My Condolences Lady Selsa."
"Thank you Lord Tallon. My cousin will certainly be missed."
She turns back to look at your ship
"I heard some rumors about your ship. It's a lot smaller than I had imagined it."
"Oh? What do they say about my ship?"
"That the Long Night is a butcher of the seas, slaughtering criminals who take to the waters with reckless abandon using strange sorceries, killing without care of rank, ransom nor plunder, It's hull covered in strange spells and symbols. That sort of thing."
"Bit romanticized, but not entirely inaccurate description.
As my men carry guns made for killing men, so too does my ship carry guns made for killing ships.
Few people are skilled enough to patch up gunshot wounds properly and neither Ironborn nor Essosi pirates are renowned for their advancements in medicine."

"Your ship will find no shortage of work in this region. The Bite is teeming with pirates and smugglers."
"Speaking of such... I trust you're aware of the dealings Fullaxes were involved in?"
"I heard of Lord Varns conviction, yes."
"I've decided to look into tracking down your cousin's murderers and bringing them to justice. I don't suppose you'd know anything that might help in that regard?"

She smiles sadly
"I'm afraid that I cannot offer you any help in that regard. My family isn't very wealthy."
"Surely you must want some vengeance? Even some extra men would be fine."
She shakes her head
"I do, but I'm sorry, we just can't take the risk."
"It'd just be hunting for couple of criminals. Not an all out war or anything."
She takes a moment to compose herself before replying this time
"I'm afraid I couldn't agree to such a thing without consulting my husband first in any case."
Ah, so she was married in the end

"Alright, Alright, I won't push further then. Please, enjoy the banquet and forget I ever asked. I've still to mingle with others if you'll excuse me."


Whom do you bother next?
> Airis is now chatting up with Mayor Tarner
> Lady Reyanna is now chatting with Maester Tobias
> Lord Rorik is chatting with Lord Artor now
>>
>>2605285
>> Lady Reyanna is now chatting with Maester Tobias
I think we can handle this, if they're talking about maester businesses
>>
>>2605285
>Airis is now chatting up with Mayor Tarner
Go see wgat the girl is on about and find out what the cattle lord wanted. Also, have the major make a list of whos-who of the locals. We need some intel badly.

>>2605287
Why? Not like he knows much of anything either way. Besides, her lands are far away and dont make anything directly useful to us.
>>
>>2605285
>> Lady Reyanna is now chatting with Maester Tobias
>>
>>2605285
> Lord Rorik is chatting with Lord Artor now
Two for one special
>>
>>2605285
> Lord Rorik is chatting with Lord Artor now
>>
>>2605285
> Lady Reyanna is now chatting with Maester Tobias
Maybe ask her what the bother was with the servants earlier. Make sure everything is to her liking and so-on.
>>
> Lady Reyanna is now chatting with Maester Tobias
>>
>>2605285
>> Lady Reyanna is now chatting with Maester Tobias
>>
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> Reyanna

You approach Lady Reyanna
"My condolences Lady. I trust everything is in order here?"
"Ah, it's quite alright. I was merely giving your Maester advise on hiring and managing servants. Good help is so hard to find."
"I can definitely get behind that sentiment. Having worked to build my ship with an army of truly experienced craftsmen, I learned that you really can't put a price on skilled labor."
"I'll drink to that."
She says as she takes another gulp of wine from her cup

"Drink as much as you like. I can have the servants prepare a room for you should you wish to stay for the night."
"Thank you kindly for the offer, but I'd rather not stay in the same house where my uncle was murdered in."
"Of course, I meant no offense."

She eyes at Airis and drinks some more wine
"I take it from her presence that you either pity her or want to marry her."
"I suppose those are options, but it doesn't hurt to be courteous regardless."
"If you're planning on aiding her on her Quest for vengeance, be warned. I suspect the people responsible have friends across the sea."
"So they people who looted the castle were not just some common turncoats?"
"Oh, they very well might have been, but the scum from east and west both drift on the shores of the Bite. I wonder, did Lady Selsa tell you anything about the subject?"
"Only that she couldn't really spare any help for the investigation."

Lady Reyanna laughs a bit as she drinks some more
"I figured as much. You know, I heard a tasty rumor about her recently. They say that she recently got a beautiful white mare for her nameday, but it's no longer around."
"I don't really see what that-"
"Shush, I'm getting to the good part."
She leans in very close and whispers to your ear
"They say the horse's head was found impaled on a spike inside her walls but days after the castle was looted."
She blows on your ear as she leans back.
"So you're saying her cousin might have been a traitor to whatever group that was responsible?"
"Good heavens, where ever did you get that idea?"
She smiles as she empties her cup
"Pardon me Lord Tallon, in my sorrow I seem to have drunk a bit too much." she giggles
"Oh! It would seem our lovely Ladies seem to be retiring early! What a shame."

She places her empty cup on a table and smiles at you and just like that, both Airis Fullaxe and Selsa Windworn had vacated the banquet.

As they did so, like falling dominoes, Lord Rorik Meadhand and Artos Oldmaul came to you and thanked you for the Banquet and for the Ceremony and said that they also should be preparing for the trip home.

The Whole party folded on itself within but moments after such a short talk. All the guests save for Reynna Hornhearth who was still giggling drunk and her Chaperone were heading off to their carriages.

> What you gonna do nibba?
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>>2607832
Roll to seduce
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>>2607832
Make that distillery and get the waifus drunk so we have a lower dc for the seduction roll.
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>>2607839
Let’s roll to seduce reyanna, she has nice milkers. If we’re lucky she is a westerosi version of a khazar so we get some khazar milkers.
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>>2607839
>>2607874
>>2607908
How about we not be goddam white knight cucks, ok?

In actuality, tell the Major to start compiling dossiers on local lords and nerdowells while we start recruiting men for the Outriders and training them. Try to ask Airis what the cowman wanted (if she hasnt fucked off yet) and then disregard females to acquire steam engines. If we can do it in a month, the distillery wouldnt be a bad option either. Especially if we can get an "in" to the criminal world by helping Jorah with his finances with a free distillery in return for favours.
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>>2607832
Put more guards (20?) on our ship, I don't want it to get stolen.
Offer to have a few riders escort Meadhand and Oldmaul home, and once they get to their domain ask around for the bandits.
Make distillery
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>>2607945
Oh, she's gone and so is the cowman
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>>2607980
You don't have any riders though and Oldmaul came by boat.
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>>2607945
>Trying to fuck a woman means we're a white knight and a cuck
The seduction thing was a joke lad calm down
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>>2607995
Joke or not you see the shit it stirs up. And a vote is a vote, no matter how snarky.
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>>2608040
>And a vote is a vote, no matter how snarky.
Yeah, but it's pretty obvious that she left and I doubt the QM is planning to carry my vote all the way to our next meeting with lady what's her name.
And at the end of the day like it or not, getting married is a thing we will need to do at some point, so might aswell start posting about waifus early so that we can get used to it.
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>>2608064
The point remains the same and with summer coming the amount of new players will inevitably increase.

As to getting hitched, I am the guy pushing for smart choices for partners and voted to talk to the fishing land wench directly south of us (sadly married). I am considering Airis if she is worth anything and any smart lady with boons is great. "Dem titties" is not.
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>>2608082
Especially since "dem titties" is for mistress and whores.

If we absolutely need to satisfy sexual urges by proxy pseudo avatar, that is the way to go and keep the wife thing to a smart decision. Either political or economic benefits, or a good genetic stock and prospects for a homemaker (important for a starting dynasty/branch-we are a exception but we can play it straight).

Airis is a good choice in a dynastic sense since it ties up loose ends. But ensuring she gets a good match that is no threat and satisfies her and heroics to give them a founding myth of gratitude towards us is also a good way,especially since we can shops around without a hurry especially due to our nature as a immortal.
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>Roll to Seduce

>Y/N?
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>>2608573
Please don't tempt me
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>>2608573
N
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>>2608573
No
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>>2608573
>Roll to Seduce
>Y
>>
I'm jumping to the nays.
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>>2608573
N
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>>2608573
>Y
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>>2608573
N
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>>2608573
N
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>>2608573
N

Goddamit why is there people fucking scheming and politicking all the way over here ugh! We ESPECIALLY choose this place to avoid this!
I can’t wait until we reincarnate as peasant and start a revolution, this country could use a Terror; I’d like to see how much scheming noble can do after making friend with the guillotine...
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>>2608875
Peasants scheme as well, just a fair warning.
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>>2608573
>N
Much as I'd like to, I don't think it's a very good idea right now.
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>>2609007
>Peasants scheme as well, just a fair warning.
Bah! What nonsense!
Everybody knows peasants are just an inexhaustible supply of cheap labour & cannon-fodder levies in the event of war. They're basically just another form of livestock & can be pushed around as much as we please without consequence!
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>>2608573
N
>>
Looks like the nays have it.
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Rolled 4, 3, 4 = 11 (3d6)

rolling anyway
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... roll sense motive?
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>>2610658
There's no Wisdom stat in this game.
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>>2610731
That explains soooooo much.
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>>2610839
Well, it'd be pretty much cheating if I gave you a mind-reading stat.
If you commit political suicide due to autistic choices, that's on you.

You're landed, you've got a Lordship and a monopoly on gunpowder for now. If you decide to get overconfident again, hide your skills due to paranoia and then proceed kill yourselves because you made zero friends, that's on you.

Don't think people didn't notice at the feast that you had practically showered Stannis with guns and even gave him a compass, but all Eddard got was some weird looking sword.

As long as you keep your claws hidden and act like a hermit, you are absolutely worthless to everyone and will in the end be treated as an arrogant upstart.
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>>2611507 I totally agree we need to interact with people and make friends instead of simply reeeeeeeing at the normies
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>>2611507
We should get Ned some guns once we get the line going, maybe the first batch as a thank you.
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I think I will put the quest on hiatus until further notice.
It's been draining way too much of my time and I can't keep up writing daily updates anymore.

Thanks for playing up to this point.
Shame we never got to a point where you'd finish a single invention with this quest during the eight months I've been running it.
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>>2613044
Rip in piece
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>>2613044
Thanks for all the hard work you have put in to this Aerys. Definitely going to miss this quest
>>
Go ahead and take break, we'll be here when you get back.

>>2611507
>You're landed, you've got a Lordship and a monopoly on gunpowder for now. If you decide to get overconfident again, hide your skills due to paranoia and then proceed kill yourselves because you made zero friends, that's on you. Don't think people didn't notice at the feast that you had practically showered Stannis with guns and even gave him a compass, but all Eddard got was some weird looking sword.
Okay that's kinda bullshit. We are a war hero who fucked with THE MOUNTAIN and was personally rewarded by the King himself for helping him to feed the Ironborn they're own ass. And not only that but also a man smart enough to be a maester 5 times over, the builder and owner of the fastest and deadliest ship in the world. A man of intelligence and valour who Ned Stark himself saw fit to make a personal vassal.

And yet, what has that accomplishment done for us? Pretty much nothing. Ned obviously appreciates our worth but no one else would even talk to us at the victory feast for the war we just helped win. In ANY other setting we should be fending solicitors off at swordpoint. Airis Fullaxe should be crawling into our bed every and forcing us to take responsibility at knife point because from her perspective we are the ideal husband. Possibly the only prospect she will ever have as a lady of no holdings. This is a feudal world remember, we are a newly minted (UNMARRIED!) landed lord (of HER former lands no less) with ties to Prince Stannis AND the King. How much better does it need to get? All of the minor lords and ladies in the North should be throwing their daughters at us. Or their sons for that matter, the fact that not one single noble son, or lord with sons wanted to get in on our small council was ridiculous.

Anyhow the point I wanted to make is that if you want us to stop playing as an autistic hermit you're gonna have to prompt us to be more sociable, we're not *totally* incapable of that if the need arises. Otherwise people are just going to continue making choices for the lulz because that's what we've been doing pretty much this entire time already.

Here's an example of how the feast at Winterfell could have gone:

>Wyman says "You should drink more. Few friends in life are made sober."
At this moment we should have poured ourselves another cup of the finest wine on the table, complemented Lord Stark on his vintage and ask him if he had ever heard of this drink called "brandy". What's brandy you ask?
>LETMETELLYOUABOUTDISTILLATION.jpg

But instead what happened was you skipped to the next morning before we got another prompt and leaving Winterfell early was an obvious mistake but I wasn't around for that vote.
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>>2613171
You're not that much of a hero considering how vastly outnumbered the Ironborn were.
Also, you fucking with the Mountain might have made you some fans in the South, but this is the North, he's sorta an inconsequential figure in this region.

There's also the issue that the North is a region with some of the most ancient bloodlines in the continent, which is why they're not exactly throwing their daughters at you until you prove your capacity as a Lord to be such that the Alliance would be absolutely worth it.

Vale Lords on the other hand are a different story. Since you're very much an Andal and not too far from the Vale, they'd happily give their daughters to someone like you.
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>>2613044
Sorry to hear this, but if you're starting to burn out a little, then that can't be helped.
Thanks for the fun times, anyway!

Do you think you might come back to this quest at some point in the future?
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>>2613322
Maybe, but I'm not making any promises.
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>>2613445
>sad
Oh well, I had a very fun time lurking, thanks OP.
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>>2613445
Well; I'll keep an eye out just the same.
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>>2613196
Hmm okay, so if these are more of a down to earth meat and bread sort of people who like hunting and good drink and aren't totally about the chivalry we'll have to adjust our strategy a bit. Distillation would be a big hit. So would canning foods (like oranges) that are nearly impossible to get up north. Farm equipment, power tools and steam power can't go wrong either. If we can't be a DaVinci to these people then I think we could try to be the next "Bran the Builder" and make a new wall (of infrastructure) so that they can spend less time in the crop fields and more time drinking and hunting and whatever else the northerners do for fun.

On a side note if we want to remain independent then Airis would be the ideal waifu, we already own all of her lands and no one could ever dispute our claim. It would count as a favour to the Manderlys but the more contact we have with our neighbours the more we can convince them how useful we are. If we got married to a girl from the Vale or somewhere further away like the Reach it would come with obligations to another house that could greatly complicate our plans. Particularly when everything goes to shit in the War of Five Kings. Plus if we remained forever alone and built our power and reputation to the point where even the major houses are throwing their daughters at us, we might end up with the opposite problem with scheming families going to increasingly shady means to try and get their hooks in us.

Anyhow have a nice break. I'll keep an eye on the discord if you ever decide to come back.
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>>2613823
Personally, I agree with your assessment that we have been way too autistic to be reasonable (the feast was a clusterfuck all around). Partly this is due to anons voting with their dick or while drunk but part of it, especially us doing dumb things between votes like not talking to every lord while we have days to kill at Lannisport or not trying to sneak into the forbidden section at the citadel are up to the QM.

Overall, very nice but both the players and the QM can still improve. Mostly this comes down to how the QM views the player collective, seems to me.

As to the girl, she is possibly useful but if the only thing we get out of her is a twat we can pass along. If she brings with her diplo options and some Influence or other gains and there are no other more suitable maidens available I say go with her. Waiting for high lords to throw their daughters at us is unwise.

And I also agree we should at least get *some* interest from other minor nobles or lesser knights about our new lands and possible employment opportunities. It isnt every day a war hero with fat stacks sets up a court, after all.
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>>2614119
It's been less than a month since you settled in. Information doesn't travel so very fast in this region and the travel alone would take a fair bit of time.

Especially since you're in the North and the way to reach you involves either going through fuckload of boggy ground or looking for a ferry from White Harbor that knows the way.
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>>2614253
Id assume the feast was *the* place for word to spread. I understand we fucked off right quick but our exploits will still have travelled. And if anybody has an interest in getting into a fresh court acting quick is the key.
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>>2614271
Well, there's a bit of a problem about news of your exploits traveling.
You're not exactly advertising the things you're doing.
After all, you haven't given patronage to any minstrels or bards, which means they won't sings songs of you.
You're not boasting about your exploits either.
Meanwhile all your rivals are, which means even if their exploits are less remarkable, they'd still be better known than yours since you've been more or less keeping a low profile.

Like you might get mentioned in passing when people talk about things they saw during the War, but that's about all they'd say unless become a relevant enough figure to talk about.
Giving Eddard Stark a gun instead of a Sword would have been a better proof of your worth to the Lords or even staying to give demonstration on how good those things were would also have guaranteed that people would think you worth talking about.

Instead, you backpedaled and tried to put the genie back in the bottle.
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>>2614345
Fair point.




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