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Last Post Here: >>2536075

Previously on Caster Quest we.. Largely kept around the lair: chickens and goats were taken care off, the lair was further expanded, pies were baked, we visited old and new friends, we even dug out a 'small' Goblin Lair in the basement for our new guests forthcoming (our Goblin having been sent out to go fetch us some new friends- specifically telling him we're looking for hard WORKERS), your first skeleton mage was animated (expanding your ability to control undead!) and we learned how to summon Snow Nymphs. The garden was made EVIL(er) by the addition of a few carnivorous plants, and we discovered two important plot points: one, is that the general Vampire populace doesn't know Catherine is a Demon & two, the Bee Women are expanding Honey Hill as Bee Mo- Er, their Queen is pregnant.

These all, however, pale in comparison to our most important discovery: a mysterious and cryptic - perhaps one might say even EVIL - piece of the Phylactery Device. Excavated from the Eldin Mass Grave.. The Hill seem to see far less Undead activity with this disturbing machine part no longer buried in it. Strange indeed.

Your information is here:
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your visuals (inventory & lair) can be viewed here: https://78.media.tumblr.com/045e7c28093fe68d8efe21ab4dc6cdb8/tumblr_p8jn8r8yC21v1ceouo1_1280.png & https://78.media.tumblr.com/be454f981ce2e73b927f517d3afacc01/tumblr_p8jn8r8yC21v1ceouo2_1280.png

Currently, we're still staying with our Bee Mom- we've been helping around the house as with the Goblin still out the place is a little lonely (no offense Avarice). Bee Mom is expecting many eggs and is puffy and swollen with hormonal fervance, so your company is well appreciated by the community, as is your contribution of metal tools scavenged from the undead and put to good use by the girls.

It's a brand new day and a whole slew of adventures await us!
Accepting new Actions.
>>
>>2553666

Shit, I'm always messing up the bold command.

Anyway, here's our 'current position'.
>>
Rolled 8 (1d20)

>>255366
>666
Spooky number to start the quest with.

Let's try learning more of that language while we're here, Bee Mom is a good tutor
>>
Rolled 92 (1d100)

>>2553673
>>2553666
Hey, welcome back!
Go home on a magic cloud and make another gnoll zombie.
>>
Rolled 15 (1d20)

>>2553666
But spend the day learning Cockagine first from the bee girls and bee mom.

>not sure if d100 for research or d20 for action
>>
>>2553690
Not this. Anon you forgot that our gobby needs our cloud!
>>
Rolled 16 (1d20)

>>2553666
Try to improve your summon wisp spell so that the wisps you summon are actually greater cold elementals.

Ghost hand a shit, wisp lyfe.
>>
>>2553696
Kay. Do it without the cloud.
>>
Rolled 7 (1d20)

>>2553673
Supporting that one Anon for learning Cockagine
>>
Hey bait Anon. You here yet? I have an idea on how to attract undead if you're interested. We bury the Phylactery Device relatively close by and send our guys to capture the undead that are attracted by the Phylactery Device.
>>
>>2553722
All you have to do is create a shelter full of miasma and undead will come. Just a pit with a roof over it will do.
>>
>>2553768
That's true.
Do you think we should worry about hoards of undead circling our estate?
>>
>>2553688
>>2553692
>>2553707
>Learn Cockaigne.
>Roll 8, 15, 7, /20
>Below, High Five, Lucky Seven- Decent success.

Strictly speaking, from what you've come to understand: Bee Mom is the only one capable of talking, with her Daughters being seemingly being unable to speak- they're all just as intelligent and competent as one another, but there's obviously some sort of.. Brood Engineering going on in this species. Regardless, you spend an entire day with the Queen Laying ontop of you trying to learn Cockaigne- getting all yours "ouis' and "bonjours" and so forth into your system.
>Cockaigne 40% >> 65% Your competency is at "Familiar". You can understand it, but can't quite speak or read it just yet.

Once you're done there, on your 3rd day you make it back home. You could spend weeks with the Bees just loitering and lazily cuddling them and eating cakes, nuts n' berries, but you'd grow soft and you need to become powerful if you're going to defeat Catherine .. And maybe save Copse.

>>2553690
>Animate another Gnoll
>92/100
>Complete success

It takes you maybe an hour on foot, but once you get back home you need to start blowing off some of this stored Mana, so you decide the best way to do it is to animate another Rothide Gnoll.
A simple task even if you hadn't gotten so good at it.
>Current numbers: *3* x Rothide Gnoll, 1 x Rothide Gnoll (Hunter)
With four Gnoll Zombies you're really starting to develop quite a little undead pack to be proud of.

>>2553698
>Try to improve your summon wisp spell so that the wisps you summon are actually greater cold elementals.
>roll 16/20
>I'll take it, but research is 100's for future reference.

The last thing you get done for the day is some research on Wisps. You like Wisps. You like Ghost Hand and you like Wisps.
Through the summoning, conjuring, and producing of Wisps the following:
>Wisps aren't elementals, they're strictly Undead spirits: when you summon them you're making them out of algae and or microbe ghosts.
>If you want to make an Ice or Cold Elemental: you'll need some great source of Primordial Elemental Frost- something your spells already operate on.
>Your Snow Nymph under no uncertain terms when asked, tells you thusly, "That would be quite difficult my master, Primordial Ice is quite unheard of on your tropical world. Indeed, you're the first person to summon me in decades and my people don't remember a time when our kind could naturally pass over to your planet through environmental thematic osmosis."
Then again, you made those Snow Golems.. Perhaps those shards could find you a work around?

Your Goblin will be back soon with more Goblins. Please make a loot roll (d100) to see how well he's done.
I'll also accept new action rolls now.
>>
Rolled 84 (1d100)

>>2553778
Gobby loot roll. Did we actually get his name? I'd feel like a dick if we didn't.
>>
Rolled 87, 78 = 165 (2d100)

>>2553778
Is there a way to just make stronger wisps? Pack them full of more microbe ghosts, make them denser?

1d100 for that and another for loot
>>
Rolled 64 (1d100)

>>2553778
If we cover our Rot Gnolls heat to paws in heavy cloth, would that be enough to disguise the fact that they're undead?

Rolling to research ice cream using bee women honey and goats milk.
>>
Rolled 84 (1d100)

>>2553778
looting
>>
>>2553794
I think you're thinking about Poe's. Those guys are significantly stronger than their lesser counterparts, and more difficult to control.
>>
Rolled 14 (1d20)

>>2553778
This is my action roll. I want to make the larger block of ice or glacier we can manage outside our protective ring of sunflowers and wispy pumpkins. About fifty meters away so the cold doesn't affect the plants too much.
>>
Rolled 1 (1d20)

>>2553778
Let's do some research in enhancing some spells
>>
>>2553797
NO, Poes a shit.
I want mega wisps!
>>
>>2553804
WELP MY STREAK CONTINUES
>>
>>2553806
GIGA...WISP.....UULLLTTRRRAAAAA!!!!!!!

>>2553807
I'm pretty excited about that critical fail. I wonder what kind of abomination will be spawned from this roll.
>>
Rolled 36 (1d100)

>>2553775
I have a plan for that.
>>
>>2553830
That was my lackluster loot roll.
>>
>>2553830
To be fair, you were supposed to use a d100 instead of a d20 for research. Maybe something horribly fantastical won't happen, maybe it will.
>>
>>2553838
We'll see.
>>
You can sense your Dark Cumulus Cloud incoming in a couple of hours, so you figure you outta' stick around the lair 'till it arrives with your new friends.
So you make yourself busy.

>>2553795
>Rolling to research ice cream using bee women honey and goats milk.
>Roll 64/100
>Success, above average, but rolling at disadvantage.

By making some Ice Cream! You've had Ice Cream maybe three times in your life and it's always been made by either Gnomes or Wizards, well you're not a Gnome, but you can certainly make better ice than a Wizard, so you give it a try using Goat's Milk, Honey (normal for the first batch, you don't want to spoil the Bee Women's Honey), and a little bit of Vanilla your Goblin extracted on a whim.
It's.. It's just 'ok'. Avarice Demon thinks it's great, your Snow Nymph says it's good, but she spits it out when you aren't looking- that's fair. You get the impression she'd know good icecream.

>would that be enough to disguise the fact that they're undead?
((Yes. If anything your Gnolls don't fucking stink like living ones do. ))

>>2553801
>Make as much Ice as you can. (That's how I'm interpretating it at least)
>Roll 14/20
>Success, but rolling at a very large disadvantage.

You're still bored, though, so the last thing you do for the day while there's still light out is to go outside, go far beyond your sunflower wall, and create as much ice as you possible can- just absolutely stretch out and see the upper limits of your power as it currently exists.
>You're capable of freezing a 12ft by 12ft space entirely in a block of Ice. Anymore and your blood begins to thin and you get a headache.
>Under 'ideal' conditions you might be able to expand that to 15ft, but it's about 26 Celsius outside.

>>2553804
>Let's do some research in enhancing some spells
>Roll 1/20
>Complete and total unarguable dangerous failure. Also wrong roll, again, research n' creation is d100.

Even if whatever in your body wot makes mana is exhausted (you wana say the heart.. maybe the stomach) your brain still works, so you figure you'll sit down and get some cramming in before you head to bed.
You have an accident.
>Domain Mutation Achieved (1/3): Glowing Blue Eyes, "Your eyes are now a piercing, supernaturally-lit, shade of dull-white-blue akin to light passing through ice. This is a physical mutation: it allows you to see in the dark without hindering your day or colour vision, but you can't turn it off. "
You feel.. Different? Somehow? You feel okay- actually, you feel great. You don't think you're near sighted anymore!

Goblin Rolls INC.
>>
>>2553872
>glowing blue eyes
>mutation related to our domain
calling it here. we need a brimmed or sunglasses.
>>
Rolled 79 (1d100)

>>2553872
Let's raise one more gnoll zombie.
>>
>>2553666
Project list below and has been updated from last thread.

>>Attach jacko lanterns to headless zombies then attempt to reanimate(poes are somehow involved)
>>Attach haunted Skulls to headless zombies and skeletons
>>Experiment with ice magic and see what happens if we concentrate it enough
>>See what happens if we cultivate natural miasma among materials to see what undead would naturally arise
>>Determine the lengths of inherent 'muscle memory' of undead lets see how far it goes
>>See what happens if we attempt to animate leather, bits of bone, flesh, and sinew
>Create vats of special alchemy solutions to store corpses and imbue them with special properties
>>Experiment with flora/fauna that can coexist with undead and miasma
>>Use disease magic to keep our plants/animals safe
>>Experiment with disease magic to create our own plagues
>Attempt to upgrade preexisting spells
>Create demonic pools to evolve demons
>Recruit minions with differing skill sets and magic
>Create more officer undead to increase command cap
>Upgrade our dungeon
>Acquire steady material and equipment/supply sources
>Combine ice and bone
>Make ice cream
>Make cheese/other fermented foods
>brew booze
>Create a special corpse harvester
>Figure out our own taxi/caravan(needs to be perfected idea wise)
>>
>>2553891
easy there anon. its not time to roll just yet.
>3x Goblin Skeleton. 3 x Rothide Gnoll. 1 x Rothide Gnoll (Hunter). 1 x Poe (Yellow). 1 x Skeleton Mage.
>8/8 +2?
How much was our original controlled undead capacity before our skelly mage was made?

Anon we shouldn't make anymore undead.
>>
>>2553900
The skeleton mage raised capacity to 10.

With the last gnoll zombie, we should be at capacity.
>>
>>2553872

>>2553790
>>2553794
>>2553796
>84, 78, 84
>Exceptional Rolls all around- doubles of a high number.

Your Goblin comes home the next morning. Your Goblin's name is Chemmy , by the way- that's his actual name. We've just been referring to him as "The Goblin" because he's the only Goblin, but this is about to change.
Chemmy rolls up on your Dark Cumulus and he's got with him what amounts to a small raiding party of Goblins with him, beside him, carrying luggage, supplies, tools, and so forth- there's even a particularly large one walking with them. This all looks very promising.

Chemmy shouts you over, "Ey, LUV! GIT OUT 'ERE! WE GOT SUM NEW CUNTS ON THE PAY ROLL."
>Chemmy has upgraded his Equipment: he has a proper Alchemist/Chemists attire and was able to salvage numerous tools. He's not magic, but that might be for the best- no paper trail.

>Chemmy has 12 x Goblins: all of them boys, "No Sheilas, Love- you should know no Goblin Town would ever part with one, no matter how much of a shit hole they are." Chemmy assures you they are all skilled in basic labor: hunting, fishing, trapping, farming, etc. He assures you they are all also cute, but you can see that.

>Chemmy has.. Also brought you 2 x Hobgoblin Women. "Consolation prize, love.. Or maybe this is a pleasant surprise?" They're both taller than you (about 6ft, nothing compared to an Amazon though) both visibly lean and muscular, and a little more well dressed (sarong, binders). Chemmy says they're tough and good fighters.

You go through introductions and the day is largely spent taking them through worker orientation and housing them in the Goblin den you dug out for them.

Accepting new Actions.
>>
Rolled 51 (1d100)

>>2553919
Raise that last gnoll zombie.
>>
Rolled 14 (1d20)

>>2553919
bake pumpkin pies and make more ice cream for everyone
>>
Rolled 98 (1d100)

>>2553919
ask if anyone can help us with the ice cream research
>>
Rolled 4 (1d20)

>>2553919
Build some new rooms with dug out vats/tubs.
>>
>>2553930
hecking nice

>>2553938
i wonder what this will mean. we find some cave?
>>
>>2553953
Nothing hopefully. We only get three action rolls per update IIRC.
>>
>>2553922
>Raise that last gnoll zombie.
>roll 51/100
>Success.

You raise your last Gnoll Zombie. You're out of bodies which, all the same: you've reached the limits your mind can currently handle even with the assistance of your Skeletal Mage extending your psychic broadcast range.
You currently have:
>5 x Gnolls all together. 4 are unequipped, 1 has a rifle/ammunition, enough to be considered a 'hunter' for tactic purposes at least.
Had you the equipment and Dark Mana shards- you might be able to get yourself a little party of Gnoll Warriors out for some mischief, but until that happens they at least make decent workers and guards.

>>2553926
>>2553938
>Feed and Ice Cream everyone.
>roll 98/100
>Success, maybe not what you wanted, but success.

Everyone is hungry. Well, maybe not Avarice, but he could certainly eat at least.
With all your new hands now available you have them help you in making a large feast for all your new minions to tuck into: cakes, honey, milk, roasted and baked vegetables, you fetch a deer from one of your old kills, you slaughter a goat and one of the chickens to bake in some banana leaves and a few vegetables, there's eggs, some fruit is foraged, all sorts of goodies are thrown together into a massive potluck.
You realize you're going to have to find or acquire more food if you're going to be feeding so many living minions.

You ask your minions if anybody wants Ice Cream and there's a huge ruckus of shouting expectant Goblins. The Snow Nymph calms you down though, "Master, please, let me handle the Ice Cream just this once." That's fine with you, is she going to help or- She tells you to unsummon her and wait approximately 30 minutes. While you're unsure how that will help your Ice Cream research, you do so.
The Goblins become impatient and childish, but she's eventually called back and in her arms is a small crate made out of paper filled to the brim with frozen treats she calls 'popsicles': some sort of frozen treat attached to a small piece of wood.

They are fantastic. You ask her how she did this, "Magic, Master."

Accepting new Actions.
>>
Rolled 50 (1d100)

>>2553978
Ask the Snow Nymph about the moon, the elves, and the gods up there.
>>
Rolled 8 (1d20)

>>2553992
If I was supposed to roll a d20 for this since it's maybe conversation rather than strictly research, I'll roll it in this post.
>>
>>2553978
When it's night, have some of the goblins instruct the undead to til the fields to increase the size of our garden. So how well did the pie trap go? I don't remember if we caught anything. Also have the undead build a farm and send out some to capture some wild animals.
>>
Rolled 3 (1d20)

>>2553978
forgot my action roll
>>
>>2553997
>undead increasing garden
Did you forget that undead kill living plants? We're not gonna do this and have a garden afterward.
>>
Rolled 7 (1d20)

>>2553978
Expand our surface and mushroom farms to help feed our new minions
>>
Rolled 19 (1d20)

>>2553978
Have the set up farms and or hunting parties. Also, whoops woke up a bit late from my nap.
>>
Rolled 6 (1d100)

>>2553978
Research improving ghost hand
>>
>>2554013
Have the goblins*
Guess I'm not even fully away yet.
>>
>>2554004
I did forget. woops.
maybe we should buy some equipment from the Commune before more sweet treat related research can be done. Those 'popsicles' gave me an idea. maybe we should try cream and fruits next time.
>>
>>2554004
i mean I don't want them plant anything. Just til the soil so someone else can plant stuff.
>>
>>2554004
Don't forget we can use golems and goblins to build/maintain a bigger farm.

As for the undead they can help build one sure but not with the plants themselves(unless its a necromantic plant).

I would also like to bring up buying some more farm animals.
>>
>>2554027
Killing all the bacteria and worms in the soil that fertilize it is bad.

We need to convert the skeleton mage to cast protection from good and evil spells on our undead agricultural workers and use intercropping with miasma-killing plants like pumpkins and other gourds (squash) planted in alternating rows with other crops to absorb the damage.

>>2554033
Our golems are mostly for cold storage and would do great making dairy treats or moving around frozen food.

Our goblins are best used to manage the site in other ways and to handle alchemy. I think the issue of farming is one we just need to engineer our way out of.
>>
>>2554027
They can still pollute the soil making it hard for things to grow. Best fix for such polluted soil would be to just use it for pumpkin patches, probably.
>>
>>2554036
Clover is also helpful, which is great because clover is ideal pasture material, chokes out weeds, and looks good as a lawn.

Honestly, we should be integrating a lot more clover into shit.
>>
>>2554035
We can create scarecrow golems remember? They work just fine in the sun. Although they are creepy.
>>
>>2553996
>Ask the Snow Nymph about the moon, the elves, and the gods up there.
>Freebie. Sort of.

In the midst of your icecream party, nursing on something the Nymph calls a "fudgesicle" you make light conversation by asking her about the Moon. What's it like up there? How are the Elves? How's everything in general? You don't actually know much about the Moon other then Elves and Rabbits are supposed to come from there.

"It's better, my Master. It is a chilly wind-swept place, but life is returning slowly, the people are kind and the Elves are thankfully few- having paid for their transgressions. Even if you had not summoned me- I would not have to worry about having a roof over my head nor' where my next meal came from, but your patronage is still immensely appreciated, Master." She muses a little, become a bit more casual in tone as she pontificates on the divine. "Hum, the spiritual economy has recovered, but I'd still say the upper echalons and heiarchies are still quite lacking on Nadia, though, really, this system has never been a very busy area. We've always been a bit out in the sticks." She notices she's begun to get a little over her head and reels herself back a bit.

>>2554008
>Expand our surface and mushroom farms to help feed our new minions
>LUCKY 7

The next morning everyone is put to work. The Goblins complain and the fight for the bathroom is feirce, but eventually you get everyone organized and in line. The Hogoblins seem eager to return to work.
Your first order of business is food expansion, specifically the further cultivation of the Termite Fungi you have growing and with as many Gobbies as you have this is a cinch. Chemmy is already quite skilled and he supervises a full expansion with more logs, spread out fungi, the works.
>Fungi Planter is now Fungi 'Field': "Half a dozen logs kept partially rotten, perfect for growing a sizable crop of Fungi- something Undead can eat beyond flesh and blood. "

>>2554013
>Have the set up farms and or hunting parties. Also, whoops woke up a bit late from my nap.
>19- Near perfect, complete, and total success.

From there onward you focus your efforts on equipping and intructing the Goblins to set out on Hunting and Farming parties: tending and expanding the fields, looking for more feral livestock to corral, establishing some decent pasture field to expand what your goats can eat n' so on and so forth. It's raining, sure, but many Goblins make much work easy.
>Farm fields: "At least four fields planted and tended by Goblin Hands with a mixed bag of basic vegetables, mostly roots: potatoes, taro, yams, sweet potatoes, but also a few leafy greens like okra, spinanch, and something the Goblins call "Orc Lettuce" (Pak Choi).

The Hobgoblins, though, with a few Goblin carriers- are specifically put in charge of the hunting: they're tall, strong, and obedient.

Accepting new action rolls.
ALSO Accepting loot rools for our Trap.
>>
Rolled 84, 10 = 94 (2d100)

>>2554088
Loot roll, research roll to improve ghost hand.
>>
Rolled 51, 65 = 116 (2d100)

It looks like we'll be able to make a settlement soon. This place is shaping up into something nice.

>>2554088
first is loot roll, second is research roll. research ghost hand. Also lets ask Avarice to not bite our hand off so we can get some money from the pile to buy a few supplies from En and the Commune. You need to invest to make more money, y-you know?
>>
Rolled 93 (1d100)

>>2554088
rolling to set up experimental crop patches that mix miasma-reducing pants close enough with regular crops that undead workers can do the agricultural work without killing them
>>
Rolled 59 (1d100)

>>2554088
loot roll
>>
>>2554112
Thanks for the help with research!

>>2554113
Guess we can intercroppan nao
>>
Rolled 18 (1d20)

>>2554088
Gather the gnolls, arm two with the short sword and rapier and check out our pit. Hope for good, prepare for the worst.
>>
Rolled 56 (1d100)

>>2554088
And loot.
>>
Rolled 65 (1d100)

>>2554112
I'll back this action.
>>
Rolled 14 (1d20)

>>2554088
action roll: moh ice! build upon the already existing chunk of ice if there is any left. I have a plan, and it requires a lot of ice.
>>
Rolled 75 (1d100)

>>2554088
We should make a few more Scarecrows now that our fields have been expanded

Also we should go check on the Filth Demon at Pug eventually. I still want to check their regular market
>>
>>2554146
I was gonna say something like, "but we're already at our controlled undead limit!" but then I remembered Scarecrows are constructs, not undead. We should consider researching the Preservation &Rot spell to see if we can expand the shelf life of the heads of teh scarecrows.
>>
>>2554136
What's your ice plan?
>>
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>>2554164
That's a secret. but if you must know, I want to use the giant miasma shard to make a huge construct. either the biggest snowiest boy or a danger noodle
>>
>>2554180
boop the snoot and call him a good boy
>>
>>2554113
>rolling to set up experimental crop patches that mix miasma-reducing pants close enough with regular crops that undead workers can do the agricultural work without killing them
>Roll 93- High End Success, roll at advantage

Cracking open "The Garden of Death" book you got from the Gardener and with the help of Chemmy you get to work to try and fully optomize your ability to produce food using Skeletons n' Zombies. You're already aware of all the various noxious herbs, fungi, n' so forth that flourish in Miasma- your herb garden is testament to that, but you do learn a few things or three.
>+Undead Sympathetic Cultivation+: 'While the Dead will never be able to grow food for people, there are a few edible plants that can handle their taint: turnips, pumpkins, and peanuts. Though, Garlic & Tobacco can be grown between rows if you must." There seems to be a personal note left behind by the Gardener, "Garlic Alternatives?
You'll never be able to circumvent the massive issues with Undead Farmers, but you won't at least ruin your fields if they're planted right- you may also 'take back' tainted land.
Further reading reveals the Gardener has actually left many notes within the text, two in particular stand out to you:
>?Jinmenju? :"A method of growing tainted Peach Trees, native and developed in the orient: fed regularly with corpses, will bare fruit that can be eaten and provide nourishment to Undead. *Fruit is delicious and sweet- a rare commodity for someone dead."
>?Goth Dryad? Lampad: "There's an extensive chapter here detailing how to grow Dryads in spoiled soil, but it's beyond either you or Chemmy's expertise."

With this new knowledge: you set up a few additional fields to see if you can't get them to produce something at the very least. You'll get back to them later you suppose.

>>2554146
>We should make a few more Scarecrows now that our fields have been expanded
>Roll 75/100

Though, you remember, you can also make a few Scarecrows to man those fields as well in one way or another- at the very least they'll be "spooky", so the aesthetic around your place will be improved. You get some Pumpkins, make a few Wisps, get some wood n' old clothes and throw a few together.
>3 x Scarecrow, "Kept functioning by the Wisps inside their Pumpkin head. Scarecrow can follow simple vocal commands, but will eventually rot and are as frail as you'd expect them to be."

Pit roll then loot roll inc, one moment- had to look some things up.
>>
>>2554124
>Gather the gnolls, arm two with the short sword and rapier and check out our pit. Hope for good, prepare for the worst.
>Roll 18/20

Once the Home & Garden business is taken care of you gather up your Gnoll forces and plunge into the depths of that Pit you've made... Not really. You just open the cork on it to see what's been fermenting in there.
>I rolled 73/100

There's a single, abnormally large, Creep standing still at the bottom of the Pit. It briefly looks up to see your group peeking down at it and it immedietly becomes irrationally hostile- trying to climb out of the pit and clawing at the walls. You have one of your Gnolls shoot it. Dead. You then order them to gather the mana shard it left behind.
>1 Dark Mana Flake has become 1 Dark Mana Fragment. "This small piece of crystallized Miasma is big enough to finally be useful."

>>2554106
>>2554112
>>2554117
>>2554125
>Loot Roll 84
>51, 56.

The Hobgoblins quickly return empty handed, but one of them quickly speaks up, "Boss, got a problem. Come with us please."
They take your hand and you're lead to the Trap and it becomes clear what they meant.
The Trap caught a Troll (10footer), but once the sun came up it Petrified. The Troll is dead for sure and it's good to have another Troll Body (that makes 2), but you'd need some way to unpetrify it if you want some use out of it.
The Hobgoblins apologize, you tell them there's nothing to be sorry for- it's happenstance. You then get everyone to pitch in so you can drag this morbid lawn ornament back home- it's fucking heavy.

Accepting new rolls.
>>
Rolled 14 (1d20)

>>2554221
Ask the Nymph to explain about the elves - what transgressions is she talking about, could she tell you a little history please?
>>
Rolled 12 (1d20)

>>2554221
use seance to see if the amazons are still in the area and if the fire mage will trade spells with us
>>
Rolled 7 (1d20)

>>2554221
Dig out some more rooms with tubs/vats dug out too.
>>
Rolled 7 (1d20)

>>2554221
>The Trap caught a Troll (10footer), but once the sun came up it Petrified.
hahahaha! we should make a bunch of these!
Use the fragment to make a skeleton mage and toss the flake back down

am I useing the right die?
>>
>>2554236
What is this for again? I'd like to get all the ideas for a base together and draw up a unified plan so the layout is defensible and easy to expand.
>>
Rolled 40 (1d100)

>>2554221
Welp, it's been a little while since I rolled for magic ice research. Let's see what % of our body we don't freeze in trying to make non-melting ice.
>>
>>2554244
We should set up a dedicated alchemy lab now that Chem has come back with more specialized gear so we lower the DC on this.
>>
>>2554240
I think vats are for alchemy and ice cream. tubs are definitely a luxury thing I can approve of.

>>2554244
>40
we don't get frostbite. that's the best I could ask for.

>>2554236
>>2554239
>77
COME ON ONE MORE!

>>2554245
don't we sort of have one in the second floor basement? we got all the stuff we purchased from En, from the upgrade Avirace gave us, and the tool the dude Homunculi gave us.
You mean we should get a second set for the gobbies?
>>
>>2554240
Vats room become undead storage and alchemy. The other gets turned into a demonic bath to start upgrading the avarice demon it will probably end up the treasury.
>>
>>2554251
>we don't get frostbite. that's the best I could ask for.
Come on, I only nearly lost our extremities twice with this research...
>>
Rolled 30 (1d100)

>>2554221
Research a way to make our wisps denser and more cold and powerful, without delving into ice elemental territory.
>>
>>2554255
you said tubs in >>2554239. are we making multiple demonic bath tubs? Personally I think a tub full of money is unnecessary (but it does sound pretty swagger).
>>
>>2554255
shit I mean >>2554236. I accidentally quoted my own post.
>>
Rolled 20 (1d20)

>>2554221
Set up a Goblin (skeleton or living) with Chemmy's guidance to start automatically brewing and mixing potions/alcohol
>>
>>2554251
We just have all our research shit, our spellbook library, our reanimation, and our alchemy in the same room. We're one good fuckup away from it all burning down in one go.

Dedicated rooms with firebreaks for each of our various activities would at least prevent that and probably give advantages to each activity just from space and organization purposes.

Plus we can get assistants up in there a lot more easily for the various dedicated activities.
>>
>>2554221
>You then get everyone to pitch in so you can drag this morbid lawn ornament back home- it's fucking heavy.
>not using a copious amount of GHost Hands to carry it back home.
>>
on the next roll actions, I'm gonna roll for researching a means to slow the ageing process for goblins so they age more gracefully, in potion form. at least aesthetically. With out knowledge of rot, the Rot and/or Preserve spell, Chemmy's alchemical genius, a stocked lab and twelve gobby helpers, surly we will produce some results.

But before that an orgy is in order so they'll be at max mental capacity.
>>
>>2554226
>Ask the Nymph to explain about the elves - what transgressions is she talking about, could she tell you a little history please?
>Freebie

In your down time, you ask your Snow Nymph what she meant by the Elves transgressions, you don't.. You've never actually seen an Elf before- you've heard of them sure, so you're curious. She diligently responds, trying to be impartial, "In prehistory the Elves ruined the moon and turned it into the pale land of speckled pools you see at night. Afterward they fled to your world, were evicted three times: once by beasts, once by giants, and once by your people I believe. They now live in isolated habitats orbiting your world. This is as I understand it."

>>2554228
>You can't sense the Amazons presence anymore. You wish them well and hope they'll pick it up, but wherever they are it's outside of the province.

>>2554236
>Dig out some more rooms with tubs/vats dug out too.
>LUCKY 7

Earlier this morning you had commanded the Goblins that if they were done with the fields to get started digging and toiling in the basement to expand it for more Goblin Habitation- more friends, more goblins, get to it, chop chop. They grumble, but they pick up their little tools and get to work- Goblins love to dig, but they'd never admit it.
You hear screaming. Shit, you think, "Fuck me if they dug into a Bulette or a Mole or something stupid."
Their screams are of excitement: They found a Copper Ore Vein. The Goblins and even the Avarice Demon rant and rave how important this is, but what you get out of it is: Copper can be sold or made into tools, Copper deposits have Silver, Goblins love mining ore.
>+New Lair Feature: Copper Mine, "Not really a 'mine', but more of just a small deposit found in the caves below housing a bit of copper and perhaps even silver."
>+Lair Update+: THIS Lair can no longer be made larger. It's potential has been reached. You must expand outward now.

You're still a little bummed though- you wanted to make vats. You've got that large alchemical glass container sitting and collecting dust and Avarice said he needed to bathe in treasure!
Avarice interupts you to clarify, you tell him he said he needed to be bathed. Avarice raises his black claw to stifle a small snort, "Kiddo, I wasn't being literal. I simply need to 'own' treasure to sustain my paranormal abilities and grow stronger. Did you think this whole time I needed to literally bathe and swim in it..?"
Your 16 year old self storms off to save face.

>>2554271
Gonna use this 20, just a moment.
>>
>>2554342
Who are you and why do you have SpaghettiOP's post ID?! What have you done to our QM?!
>>
>>2554347
It's an imposter! They kidnapped Spaghetti! Someone get the police!
>>
>>2554342
Wait, so we literally cannot dig out or build more rooms here because QM fiat?
>>
>>2554342
Hang on, I asked Avarice several threads ago if he would get stronger just from getting more treasure and he said no. What gives?
>>
>>2554342
I realize excavating all that ground -the hole that leads to bedrock, the two basement levels, the goblin hidey hoe- gave us a lot of material. the usefulness of said material is questionable. Mud, dirt, gravel, stones, clay(?). If we got some spare lumber I'd suggest building a few homes on the hill. Two story apartment things maybe? Mud and dirt could be made into mud bricks. clay could be fired for bricks. stones ang gravel? I don't know, stone fences and gravel paths?

Should I save the roll for later?

>>2554363
I think he means "own own', not sleep on a big pile of muny. He's like the guard and doesn't really own all of it, but damn will he not guard every last coin.
>>
>>2554271
>>2554342
>Roll 20- Complete and Total Success.

With what you have available, though, you're able to put together at least something for Chemmy so you can stop bumping shoulders with him and having to share the same work space. A table is gathered, the excess equipment, a little bit of this and that out of what you got back from the Homunculi Commune but don't know how to use yourself.
You put it all together under Chemmy's advice and pass the new room off to him so he can work:
>+New Lair Feature: Goblin Chem-Lab: "This work space has everything a Goblin needs to produce potions, salves, poultice, and various chemical concoctions: dried herbs hanging, pots of pickled reagents, and a kettle for brewing. It's not magic, but you'd be forgiven for how it walks the line. "

>>2554358
>Wait, so we literally cannot dig out or build more rooms here because QM fiat?
((You can, but it's beginning to get quite cramped. The House ITSELF can't be made larger, but theoretically you can just keep digging forever in however way you wished. There's a number of houses surrounded us- at least several farmsteads close by we could expand our lair towards. It might be better put to say: "If you expand anymore from this the Farm House will stop being a Farm House and will become a cave system sitting underneath a Farm House.))

>>2554363
>Hang on, I asked Avarice several threads ago if he would get stronger just from getting more treasure and he said no. What gives?
((Sorry if I either miswrote or if you misread, but it's basically the difference between 'having' gold and just being in the presence of it. Avarice will never die if he's in contact with riches, but to grow stronger he needs to OWN treasure, to BE himself wealthy. Magic works thematically, it's confusing. ))

Alrighty, go ahead guys. New Rolls.
>>
Rolled 77 (1d100)

>>2554385
when can we start fixing up the farm steads for the changelings?

rolling for graceful aging potions for goblins like I said here>>2554328
also an orgy before the research so everyone is smartier.
>>
Rolled 18 (1d20)

>>2554385
Hmm, we been cooped up in our lair for a while. Let's go out and do some stuff. Let's go to Pug and see how that filth demon is doing.
>>
Rolled 74 (1d100)

>>2554385
Mega Wisp research
>>
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>>2554394
>Rolled 77 (1d100)
>>
Rolled 10 (1d20)

>>2554385
Let's expand to a nearby home/farm
>>
>>2554395
I really don't want to visit the shit demon. because they're shit and gross. I don't hate them personally. I just hate what they are does that make me a bigot?
>>
Rolled 5 (1d20)

>>2554385
Let's use seance to check in on the butcher demon. We need to make sure she hasn't been captured by Catherine during her trip into the rotwood.
>>
>>2554400
how should we go about expanding into the nearby farm steads and homes? build a tone of scare crows to randomly place will o' wisp lanterns to ward away undead so we can begin reconstructing and renovating buildings?

expand the wall of sunflowers?

build an army of scarecrow constructs to scare away all the undead at night?
>>
Rolled 34 (1d100)

>>2554385
Research how to upgrade scarecrow golems.
>>
>>2554412
We should reach out to commune #9 and get help with construction so we can build reinforced tunnels, floors, and foundations to properly expand. With an architect and an engineer and all our undead, construct, and goblin labor we'll be able to continue expansion.
>>
>>2554417
Are we going to build a subterranean Goblin Fortress™ like the dwarves?
>>
>>2554412
Probably should get some Bee help with it. They're excellent at expanding gardens and such.
>>
>>2554402
I understand the aversion but they seemed like an ok person. Also I feel a bit bad for them since they seem to understand that sentiment too and have self esteem issues because of it. Also they did promise us some magic.
>>
>>2554426
I think the whole situation calls for some aboveground and some underground construction. Necromancer's tower.
>>
>>2554394
>>2554328
>Anti-Aging Potion Development and Orgy.
>LUCKY 77

Too long these Goblins have been living ignorant of your teenage pecker. On this day, Goblin-kind will receive a grim reminder.
What proceeds, is by and large, the most explicit and sexually chaotic act you've ever committed in your young life: no gobby was spared- not even the hobbys, ESPECIALLY the hobbys. When all is said and done you wake up a little mid afternoon in a pile of Goblins: the Hobs having gone out for a smoke break with the avarice Demon to discuss life's great mysteries not that they can think straight. Time is short, though, you grab a sweat-glazed Chemmy and put him immediately to work while he's still in his refractory period.

>New Potion: Weak Trolls' Blood: "Mutagenic and highly regenerative Troll's blood: diluted into a serum that can restore health to aging cells and even grow back tissue with time. Take sparingly- can cause 'mistakes'."
As lucid as he typically is while spent, Chemmy responds in kind, "There ya go love. I.. I actually got this from the ol' cunt outside, ya know? Drilled a hole in 'em and took a needle to it."


>>2554400
>Let's expand to a nearby home/farm
>Roll 10 half, minimum success.

Your work force is a little lazy, but you try and get them up and going to clear out and claim another nearby farmstead so you can expand outward (and then downward and upward. Your farm as it is right now may not be able to expand, but if you can rebuild.. Build up.. Build down- that's a different story.). The little guys are flaccid and uninspired, but the adjust the contents of their insides and shuffle on outside single file, with you following behind as supervisor.
>+Basic Lair Expansion requirement met: 1 additional farm house.
It's nothing special and you've found nothing of interest, but you've put it back together well enough to function as a second small house adjacent to your own. Something like this helps expand your lair, but you'll need to decide what you 'really' want to do with your lair to turn it into a 'true' dungeon...And the Adventurers that would no doubt come to pilfer it.

>>2554411
>Let's use seance to check in on the butcher demon.
>Roll 5/20. Rolling with advantage, but that's a poor roll.

The last thing you take care of for the day is checking up on the Butcher- you haven't heard from her in WEEKS.
You.. can barely make her out- maybe the Rotwood is interfering? You can hear her voice faintly, you manage to comprehend the bare minimum: She's at the Goth Tree helping the Gardener with something.

Accepting new Actions. Lets go and visit some place, shall we? We've been cooped up at home for DAYS now.
>>
>>2554490

Also, gonna take a quick snack break- so I'll be back in a moment.

We should, though, think about two things:
1. We should go on an adventure!.
2. We should come up with a basic Dungeon plan? Goblin Fortress? Necromancer Tower? And take the steps towards such a plan.
>>
Rolled 12 (1d20)

>>2554494
>>2554490
Let's take a cloud and go to Commune #9 and look into hiring engineers and architects. After that maybe we'll head towards Pug or En, it's on the way anyhow.
>>
Rolled 7 (1d20)

>>2554494
>1. We should go on an adventure!
Adventures are always a good idea. I propose we go to the Trolls Cave to see if there are any dead trolls we can take.
>>
Rolled 13 (1d20)

>>2554490
We should visit pit monk and drop off some food

>>2554504
We're not ready for that and we have two right now

>>2554502
Seconding this
>>
>>2554504
I say we go visit the goth tree as our adventure, we don't really have the power for a trip into the troll cave without a lot more muscle with us and we have both a petrified and a non-petrified troll corpse to work with.

Speaking of which, we should probably freeze the non-petrified corpse to preserve it before we leave home.
>>
>>2554494
I'm down for adventure. Visit Goth Tree for GF?

For the dungeon, necro tower. Let's not make gobs our focus, it'll limit our miasma.
>>
>>2554512
>>2554514
but I thought the amazons cleared that place out

>>2554502
I'd be down for En. I want to see how the priest bow is doing and ask around if anyone would be interested in moving back into Hemlock if we fix the place up a bit and leave a few Will O Wisp pumpkins.

>>2554494
Voting for the underground fortress. it's less of a "dead," giveaway.

>>2554519
So just a regular underground Fortress? BTW doesn't miasma grow better underground?
>>
Rolled 18, 10 = 28 (2d20)

>>2554490
Let's swing by Commune 9 to do like >>2554502 says and search for engineers and architects

Then let's go to the Goth Tree. The Butcher Demon can vouch for us if the Gardener is wary of us

>>2554494
I vote for Necromancer Tower

>>2554514
I believe we already cast preserve on the first troll corpse and have buried it for storage until we're able to reanimate them
>>
Rolled 9 (1d20)

>>2554490
Ask the Nymph to assist us in building an ice tower
>>
>>2554527
won't that just melt?
>>
Rolled 17 (1d20)

>>2554494
1. Let's ask the Butcher if she and the Gardener to sneak in and visit under Catherine's nose.
2. Tower/Castle made of magic ice.
>>
>>2554527
>if she and the Gardener to sneak
think's it's safe to*
I swear I'll wake up and be able to complete a thought eventually.
>>
>>2554530
magic?
>>
>>2554550
....and click the right post >>2554545
>>
>>2554530
>>2554527
>>2554526
>>2554525
>>2554519
>>2554514
>>2554512

So part of the problem we have is that despite living in a hot, humid climate, our ice powers and ice golems require low temperatures, as do useful commercial products we can sell like ice cream, and we need ventilation in order to cycle miasma out of areas so we don't get overwhelmed with out of control undead and we can have living creatures near us without killing all the farm plants that feed them, etc.

The easiest way to manage this without constantly wasting spell energy on it is with a wind tower that uses BOTH belowgrownd excavations AND aboveground towers.

Pic related is an example. We have a vent intake at ground level or so to get hot outdoor air. This goes down to a tunnel that reaches an underground stream or just a reservior of still water. The channel eventually enters our basement, which is cool, and goes up through a solar updraft tower with exit vents that dump out the air, maintaining a cycle.

We should take advantage of this when we build our home, with areas reserved for miasma and dark crystal development attached to the structure in the right locations, but cut off from living areas for goblins and other servants.

>>2554525
>but I thought the amazons cleared that place out
no, they just killed a few of the trolls and riled the rest up, altering the power structure in the society
>>
>>2554567
When you build them over a water reservior with ventilation shutters that shut tightly on enough sides to face the prevailing wind, you can store water at near freezing temperatures in the open desert. Pic related is one in the middle east. Shit is cheap and low tech and will keep our ice golems nice and cold.

If there's no wind, if you build the towers tall enough, you get a thermal updraft anyway and basically get a free fan.

>>2554526
>I believe we already cast preserve on the first troll corpse and have buried it for storage until we're able to reanimate them
Cool, thanks.
>>
>>2554567
>>2554582

Oddly enough this reminds me of the Stone Tower Temple from Majora's Mask.
Also I'm back and will be taking those new actions in just a moment.
>>
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>>2554582
So we can use these, and even put skylights in them and have them pour light into specific rooms in our basements onto patches of clover. That can draw out the miasma we don't want.

Alternatively, we can use them to grow fast-growing plants inside our basements during the day; bamboo from the jungles or kelp in a tank will grow very quickly, putting on so much mass that we'll be able to send in constructs to harvest it every night and add it to a room to turn into miasma.

>>2554589
Cool.
>>
>>2554594
down side from that. plants grown in the basement would have a limited amour of direct sunlight to stimulate growth. cool ideas though/
>>
>>2554594
One of the other benefits of this style of construction is that the temperature differentiation and humidity can be used to create a sort of combined water reservior, granary, and year-round natural icehouse. Pic related is a Yakhchal or ice pit, a building that takes advantage of water condensation, cooling airflow, and thicc heavily insulated mid-brick or ceramic or adobe walls to store ice year-round in the middle east. We're trying to support a farm community. Once we get production up, we're gonna need a place to put our goods.

Think of this as a natural walk-in refrigerator that works all year. We can have ice golems and snow nymphs hang out in it in total comfort. We can stack corpses and reagents in there if we want and have no risk of them melting. We can have ice cream in there ready for sale by the crate.

>>2554603
We can just line the walls with a mirrored surface, like metal, or have a single mirror or prism overhead that shines light where we want it, egyptian style.

This way if the sun's up the plants get the max amount of light, and at night the undead can freely enter the room and harvest the plants, turning them into miasma.
>>
>>2554620
Pic related is what an ice pit looks like on the inside.

So if we get a commune engineer and architect on it and we get a kiln up to make bricks and undead labor for the grunt work, we could build not just an environment that requires little magic to keep icy enough for all our minions, but builds miasma in regular cycles.

Then we'd need to create a process for that miasma to crystallize. The easiest way to do this is to have multiple dedicated basement rooms where we put in a fragment of dark mana as a seed crystal, a bunch of plant matter (algae is ideal because you can grow a ton of it a day, like from kelp; bamboo is a second-best, then stuff like hemp), and a skeleton mage to cast rot or some undead to process the mana into miasma. If necessary, undead alchemists or just a running alchemical process to turn the miasma into crystals.
>>
>>2554633
So then the problem is, once you have a steady source of miasma and a way to turn it into dark mana crystals, you get creeps. We've already seen this demonstrated in our pit. However, this may not be a bad thing - I'm gonna meta a little bit here, but we should probably work on some creep research because we may be able to turn them into a dungeon minion.

To quote the post - and this is all QM's discretion, might have changed since it was posted a while ago, etc:

>And our first Elementals! Are these Elementals? What even are Creeps?
>Creeps are humanoid-shaped creatures composed of magic, shadow and whatever fabric, bit of wood or material they can scavenge into weapons and armor: they are unrelenting and focused entirely on causing either havoc or protecting their dungeon homes.
>Creeps are seemingly born from a crystallized form of mana that develop naturally underground or in sufficiently large, dark, ruins latent and saturated with magical energies either natural or artificially introduced- It’s thanks to these magical origins that creeps are technically classified as a kind of “elemental”, being seen as a naturally occurring magical expression of the dark crystal’s mana. Creeps themselves have a curious and unreasonable nature to themselves: not needing to eat, drink, sleep and living only to protect and ensure the survival of their dark crystal parent. Creep psychology is a complete mystery as they possess enough intelligence to brandish weapons, equipment- even picking up rudimentary magics and crafting primitive equipment, trinkets and ornaments if necessary, but despite that individuals seek no further advancement or ambition of their kind than to dutifully patrol the area surrounding their dark crystal. >Creeps will even go a step further and fortify the area they dwell within, make encampments of sorts, assign themselves rudimentary classes and even ally or leave well enough alone the beings and creatures who dwell alongside them within their dungeon homes.
>ally or leave well enough alone the beings and creatures who dwell alongside them within their dungeon homes.
>Rumors though speak of “King” creeps- rulers among their kind that are reincarnations or avatars of old, fading, dark crystals.
>Creeps...literate in ways of magic [occasionally carry] smaller dark crystal pieces.
>Creeps as well do not need to eat or drink and as a result possess no culinary culture.

Pic related says creeps might be able to function as dungeon minions so long as they can control the crystal and want to build more crystals. They also learn everything they know from copying what they see. We may be able to teach them to guard the crystals for us, and to create more crystals for us somewhat symbiotically because of another property of creeps.
>>
>>2554671
Forgot pic.

Post is http://spaghettiart.tumblr.com/post/135277754712/and-our-first-elementals-are-these-elementals
>>
>>2554671
>>2554679
...we accidentally spawned a bunch of creeps and even a King Creep in the pit didn't we?
>>
>>2554679
So the thing about elementals is that they all inherently understand murmur, the elemental language. If we learn it, or use seance to talk to the creeps through telepathy, or both, we might be able to turn them into minions.

From the post about languages:

>Murmur:
>Murmur is the language of the soul; all spirits, elementals, demons, angels, gods, & undead can innately speak or understand it. Elementals however occasionally do not wish to understand one another and their varied cultures have developed their own adaptations of the language: Auran, Aquan, Ignan, Terran, Gastric, & Mechanus.

>can innately speak or understand it

So creeps might be able to speak or comprehend murmur and we have a spell to stick it directly into their brains.

Post is http://spaghettiart.tumblr.com/post/152675671632/this-is-really-mostly-for-my-personal
>>
>>2554567
>>2554582
>>2554594
>>2554620
>>2554633
>>2554671
>>2554679
>We can have ice golems and snow nymphs hang out in it in total comfort. We can stack corpses and reagents in there if we want and have no risk of them melting. We can have ice cream in there ready for sale by the crate.
Or we could have a cubic building with a whole lot of Wisps in there to keep the place cool. Actually this is a good, but throw in some wisps for additional cooling.

btw those are all "cool" ideas.

>>2554689
dope
>>
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>>2554689
Pic related is an ice house, a heavily insulated building that's used in the west to store ice and prevent it melting for months.

So anyway, say we have a means of farming dark mana crystals. It would probably work slow but steadily over time. I'd say if we had four windcatcher skylight towers for farming, ventilation, and temperature control we could generate enough plant biomass to mix with other organic refuse and generate a steady supply of miasma between that and other sources of trash, then dump it into conversion to crystals that would then spawn its own guards we could maybe teach to cultivate the crystals and produce them in some quantity.

If we couldn't use the creeps, they'd make great training material to keep our guards in shape, not to mention fodder and arena playthings for critters like the butcher demon and anyone that wanted to watch. OR bet on them, which would allow us to run a little gambling on the side.

Goblins and the avarice demon should like gambling.

>>2554686
It was just the one, I think.

>>2554697
Wisps are important and probably useful in different sections of it, but there are potential problems maintaining them or if they encounter a dispel. I think we should use both, including wisps for lighting in the miasma crystallization rooms - those can't have any natural light in them.
>>
>>2554715
that reminds me, we need to find a supply of lanterns so we can make more Wisp Lanterns
>>
You pack your things, you summon a cloud, you let Avarice know he's the man of the house while you're away.. Followed by Chemmy and then the Hobgoblins. The two girls appreciate your trust.
With that.. Adventure awaits!
https://www.youtube.com/watch?v=IfQ4DiRzd14

>>2554512
>Monk!
>13 Fortuitous Results.

Your first stop is the cave system underneath the Termite Mound where The Pit resides and your friend The Monk. They're there like they've always been, but they seem.. Stronger than before: The Monk shuffles over excited to see you in person. They meekly greet you, "O-oh, what a pleasant surprise!" Their thing arms stretch out and they hold onto you loosely- you have to carry them just to sustain the embrace.
You feed and update them on everything that's been going on. "You..dug a pit?" They have to think about what they're going to say carefully, "I.. I could help with that.. I think.." They seem interested, but if you wanted to House them you'd have to make the full commitment- for now you can't divert your attention though.
You tell the Monk you'll be back for them, "I'll be waiting..!" While you feel a little bad, they seem less thin than you remember them being- their hair a little fuller, something about them is different.

>>2554502
>Commune!
>Roll 18 High end, near perfect results. Rolling at advantage.

Heading out and over to the Commune you're granted access without a hitch, but the Homunculi there can't stop staring at you- you're turning heads left and right, some of the Homunculi can't help but follow a little behind you. It isn't until you visit #76 are your questions finally answered. She impulsively yanks you into her stall, there's a disheveled nature about her as she tries to compose herself in a respectable manner, "Your eyes, your eyes child, w-what happened to your eyes?" You give her a confused look, they're just blue, a harmless mutation, right?
"You have the eyes of a Master, sweet child." You ask her if that's bad. "No. Far from it." She eventually calms down enough to tell you your mutation is a direct byproduct of becoming 'personified' by the magic one uses: one of the marks of a 'truly' powerful caster and one of the qualities they specifically manufacture into their architects, so confusion and excitement is naturally to be expected. Indeed, you are currently first hand seeing this coming out of #76 who has trouble calming herself. She bites her lip, cooing, "God, you're even the right height."
You tell #76 to focus, asking if she can rely on the Homunculi communities help, you want to start building a tower.
"Oh, uh, We'd be more than happy to. The Architect is, well, he's a genius and an actual Architect, but.. With Catherine the way she is.." She hands you papers asking for your arrest. "It's all we can do to hide your presence. I'm afraid helping you build a massive phallic middle finger to her Majesty would be unwise. I'm sorry, honey."
>>
>>2554715
You mad man. All these ideas...
What if we just build a four floor deep dungeon and put the giant volley ball sized shard somewhere? dark shards should be spawning like crazy from all the floors.

AND! If we disguised it as a dungeon, then maybe some adventures or trespassers will wander in to kill or be killed by the creepers. in either case we get loot and shards.
>>
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>>2554715
One other thing, since we're trying to maybe revitalize the community here and bring people into the houses (I think) to help the changelings survive long-term.

This whole system will probably need an underground water source though, so we should get some help locating one or drive down a well-shaft with undead labor.

Pic related is a quanat, an underground aqueduct tunnel running from a stream higher up in the water table to a system of wells for irrigation and water supply.

We can use it for drinking water and irrigation water distribution, temperature control because ain't nobody got time for AC, and to help manage flushing out waste into a cess pit that we might use to create fertilizers and more miasma. We'll probably want to make golems and undead to process the wastewater though. It gross.

>>2554718
Why don't we just make them? Undead labor should be sufficient to pulp reeds into paper and cut bamboo and assemble something like rice-paper lanterns.
>>
>>2554730
>Crystal Chronicles music
I'm getting major nostalgia Spaghets, approval
>>
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>>2554744
More quanat pix.

>>2554734
In order to steadily harvest the crystal, we'd need to be able to both
1) provide living material that was processed by contact with undead to create miasma, and
2) safely harvest the crystals given the likelihood of creep formation

What you describe is like an incubator for megacreeps that would require a lot more material to be fed into it to work regularly.

Much better to have multiple generators that create harvestable miasma on a staggered timetable so we could harvest one while the others were forming crystals, allowing us to keep the creep population under control if they weren't useful.
>>
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>>2554753
Pic related is where the underground tunnel network gets distributed for residential use. Something like this can be built into houses as a fountain, or into other systems for irrigation, public baths, etc.

>>2554730
>papers demanding our arrest

Oh, fuck this bitch. I'm going to use my nerdbrain to wreck her shit real soon.
>>
>>2554730
I have a feeling those special restraints will be particularly useful for stopping Catherine's rampage and tyranny

If we can ever get them on her of course
>>
>>2554730
I want to ask the Monk about the Creep when we come back for her. Would they listen to her?

>"Oh, uh, We'd be more than happy to. The Architect is, well, he's a genius and an actual Architect, but.. With Catherine the way she is.." She hands you papers asking for your arrest. "It's all we can do to hide your presence. I'm afraid helping you build a massive phallic middle finger to her Majesty would be unwise. I'm sorry, honey."
Looks like we'll have to build things ourselves for a while....we'll need to stock up on skeleton mages to boost our horde size.

>>2554744
you absolute mad man not that that's a bad thing where do you keep getting all these ideas?
>This whole system will probably need an underground water source though
The priest boy or the from worshippers of Scylla should be able to help. They're all about flowing waters and stuff.
I think I'm seeing an isse with that idea. I don't think there are many mountains (if any) in Copse. So no streams running down from up top.

>why don't we make them?
We can cross out bamboo. I'm fairly sure we don't have those yet. Though we can make outdoors stone, clay or mud lantern towers. No metal laterns yet until we get our gobbies a proper forge.

>>2554753
What if we left mushroom and algae farms underground to grow wildly?

>>2554775
Yes anon. Use your nerd brain.
>>
>>2554778
>No metal laterns yet until we get our gobbies a proper forge.
We could probably purchase all the materials needed and possibly a proper blacksmith from the slave market from Pug

I also would like to get the capability of creating glass
>>
>>2554730

If Catherine is placated or eliminated, though, you gather the Homunculi Community would be more than happy to aid you. "Funny enough," #76 mentions "Our Architect's, Architect was said to have designed and built a gigantic tower for a Necromancer hundreds of years ago, so maybe it's fate he, himself, do so once again.

With that you.. You politely shove and push past your way out of the Commune, hope back onto your grumpy little cloud and make your way to the Rotwood: it's time to visit The Goth Tree!

You can see the tree well beyond the forest line- the top of it sways well over the rest of the Rotwood casting a dark shadow over it with it's own autumn leaves gently falling down. The Tree is so utterly unnaturally massive that it even begins to pierce into the heavens and obscure into the cloud line and indeed- a little rain is constant, obscuring the top most portions of this massive, supressive, tree.
It's not too difficult to get to.. You just fly over the Rotwood: you hear a thousand constant moans below, some dull screaming, a petulent crow or raven(?) pop it's head out to join you where it's safe. I'm glad they're down there and I'm up here, you say to yourself aloud- A Raven perching on your cloud agreeing in a deep conic voice, "I'll say, it's a mess down there."
Y-you ask the Raven if he knows how to get to the Goth Tree, may as well, "Easy enough, Boss- just follow the trunk and dip straight down. You'll see an entrance, just head aside to it and to a quaint little country manor- home of the Gardener y'see, he's a good boy. Ghouls n' Ghosts don't bother anyone there none." You then ask if he can talk or if this is just magic. He tilts his head, confused, "Don't know watcha' mean by that boss, anybody can gap if'n they got a mouth, but I best be on my way. You stay outta trouble- CAW, CAW."

That was weird.
But the Raven is right.
The Rotwood: The Goth Tree

You arrive without incident below the canopy of the Rotwood- a perpetual darkness comes over you, the only thing breaking in is the patter of rain on leaves. It's quiet here.
You can see the large cabin the bird spoke of: it's chimney is puffing, there's lights on, and a fence of silvered metal with pumpkins lining the property.
The Butcher Demon is out on the porch, sharpening her blade; she seems to be having a conversation with that Gardener you met back at the Cheval's Estate. You recognize his distinct goth-lolita crossdressing fashion sense.

Butcher lifts her head, and says something to the Gardener; he in turn picks up his frilly parasol and the metal gate swings open. Butcher shouts, "Get in. Gate keeps out weirdos. Come."

Accepting new Actions. Goth Tree Adventure!
>>
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>>2554775
So yeah, with water we can irrigate farmland, with construct labor we can harvest and process crops, with undead or constructs we can probably care for livestock, and with the food we grow and sell we can employ alchemists and specialists to keep our miasma system running, druids to grow our herbs, and other stuff we need to do.

>>2554778
Every area has some kind of water table or aquifer, and using an archimedes screw setup to raise the water which is in turn powered by a water wheel works. Plus we could just dig a canal from the river if we had to, then cover it and run the tunnel underground.

All these cave systems should have underground streams, though. It would be very odd if they didn't.
>>
Rolled 9 (1d20)

>>2554784
Greet our friend(s) and assess if the Gardener is going to turn us in to Catherine or not
>>
Rolled 15 (1d20)

>>2554784
See if we can trade or buy some useful herbs from the gardener and ask how things are in the estate, what the mood's like, etc.
>>
Rolled 9 (1d20)

>>2554797
Supporting. I want to know if he's loyal or forced to work.

Or if he even knows that Catherine is a fraud
>>
Rolled 4 (1d20)

>>2554784
Take a romantic(for a Butcher Demon and necromancer) walk in the woods. Look for loot and interesting undead to study.
>>
>>2554810
HAH the one time a bad roll actually better than a high roll in terms of romance for a butcher demon(cause we find so much more shit to kill). Too bad we won't find anything interesting but ah well.
>>
Rolled 3 (1d20)

>>2554784
>You stay outta trouble- CAW, CAW.
...I really want a crow familiar now. or a few of them. It would be a....MURDER!

Lets greet our friends. Hey funny news. Did they know Catherine sent out an official warrant for my arrest? Distributed papers and everything. So now that I'm here, mind tell me about the tree? It's pretty fascinating up close.

rolling for the heck of it. random encounter. understanding the tree. a familiar. either of these.
>>
>>2554778
>We can cross out bamboo. I'm fairly sure we don't have those yet. Though we can make outdoors stone, clay or mud lantern towers. No metal laterns yet until we get our gobbies a proper forge.
Bamboo grows wild in the jungles just past En. We can fly over and grab some seedlings no problem. It grows super fast and curing it with preserve/rot should work, if not some of those rot spells the demon we sent to Pug is gonna teach us (ew).

>What if we left mushroom and algae farms underground to grow wildly?
I don't really want unchecked growth of anything that might attract undead or termites, do you? We already got an avarice demon just by having a treasure pile.

Also if it creates uncontrolled miasma, we get creeps where we don't want them and in numbers that might threaten agricultural workers trying to harvest the plants/manage the creep population.

Finally, to turn something into miasma most efficiently, you want to convert most of its biomass, which works best with microscopic life like bacteria or algae. Kelp is all algae, but grows faster than mile-a-minute weed. In water with decent mineral content like you'd get from a river or an underground stream, kelp would grow like a motherfucker AND clean the water flowing through it. Then we have a scarecrow golem harvest it, deliver it for miasma conversion, and we get a nice steady controlled process with no surprises and no wasted mushrooms or fungus.

>>2554810
Walking in these woods is pretty dangerous.
>>
>>2554824
Post has a pictured example of a canal/well network connected to an underground aqueduct.

Pic is an ice pit diagram.

>>2554816
I'd also like a familiar but I think that raven was maybe talking to us because it was magic or we're becoming advanced enough to talk to dark birds because of leveling up.
>>
>>2554784
Greet our friends and ask the Gardener how things have been, noting we hope our soured dealings with Catherine haven't caused too much general grief.
>>
>>2554824
That's why its the perfect romantic walk for a bloodthirsty Butcher Demon and a necromancer anon.
>>
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>>2554831
So with extended systems to manage food and ice storage, temperature control, ventilation, and dark crystal generation, we should justify things like dedicated alchemy labs, magic research labs, a scriptorium and library, and a reanimation/summoning room in separate areas with firebreaks and reinforcement.

Also an arena, rooms for growing and processing food, different kinds of quarters for creatures that like different temperatures, and a treasury.

We'll also need a pit for the monk, any shrines to gods we regularly propitiate, an office to meet with mundane humans, and our personal quarters.

Add in security systems like a moat filled with slime, walls, guard towers (we could add these to the windcatcher towers by adding battlements), and maybe a stable and a roof deck for cloud flight takeoff and landing and we're getting there.

So yeah, we kinda need a bit of help and probably some logging and a kiln to make the bricks and masonry to build this whole complex.

We could animate the troll corpse and make it our construction crane.

>>2554839
And then we died in the forest.
>>
>>2554824
We could always just buy the paper from En if they had the same idea so we don't have to wait months or so.

>I don't really want unchecked growth of anything that might attract undead or termites
We're surrounded by a ring of pumpkins, sunflowers and a handful of scarecrows. The hoardes of undead wouldn't dare. Besides. the Lich device would be more likely to attract wander undead than some underground mushrooms and algae. Why worry about giant Termites? Aren't they across the map?

>uncontrolled miasma
You posted something about Spaghetti's old post that talked about how creep protect and listen to the shards? What if we put the shard in an ice golem? we command the golem and ergo the Creep?

>>2554831
We're magic. We can magify some some to talk, surely?

>>2554848
You got a white board for all this where we can put things in the map? https://78.media.tumblr.com/045e7c28093fe68d8efe21ab4dc6cdb8/tumblr_p8jn8r8yC21v1ceouo1_1280.png

like you have all these great idea but where would you put them?

Like holy shit this is months, possible around a years worth of work.

also not all that interested with an arena.
>>
>>2554848
In no particular order, the lair might include:

>Brewery with good ventilation, firebreaks.
>Meadery. We're next to honey hill, we should make mead.
>Dairy. Ice cream, etc.
>Research lab
>Library & Scriptorium - dedicated space, prevents a fire in a different room from destroying the library. Useful for all manner of recordings, alchemical formulae, designs, etc.
>Reanimation room - somewhere with locks and escape routes and a means of containing/destroying undead we can't control. Prevents another Smiling Jack incident and gives minions somewhere to work on preparing bodies for reanimation so we can cut down on the work required.
>Dedicated alchemist's lab - again, separate from the library and the necromacy lab so dangerous reagents don't wreck our other shit and experiments gone wrong don't explode all over the expensive, delicate lab equipment.
>Workrooms for any employed mages with different specialties
>Treasury
>Shrines & altars, to: Scylla so we can dig an underground well, the Pit for shadow magic, maybe others as we come to learn of more gods
>Artisan room for creating fine crafts and selling them, for example wisp lanterns
>Practice room for combat, etc
>Arena
>Lookout/guard towers
>Entrance to the tunnel network
>Maintenance locations for undead
>Reagent storage
>Miasma farm & crystal condenser
>Ventilation system
>Underground farms for mushrooms, algae, and any plants we farm with skylights
>Water reservoir for plumbing and cooling
>Kitchens. We can move that big cauldron inside, too.
>Office & personal quarters
>Slime-filled moat
>Security walls, gates, guardhouses
>Probably a kiln and mason's shop to maintain the place
>Blacksmith, leatherworker, butcher shop, and other trade workspaces
>>
>>2554866
I'm pretty sure Creeps now have Mana Crystals as their core/heart, rather than something to be protected

I could be wrong though, not sure on the current canon for creeps and their shards, I'm just going off the three creeps we killed at Hemlock and the shards we salvaged from their bodies
>>
>>2554871
bruh where are we gonna put all these? I don't even know where to MSPaint start. I don't think we even have half the needed materials. All I know is we have a shit ton of dirt and whatever we dig up laying somewhere.
>>
>>2554866
>We could always just buy the paper from En if they had the same idea so we don't have to wait months or so.
Good idea.

>where would we put this
All in all, this is just one multistory building. I'd say a tiny, five-story at most Isengard knock-off. But yeah, I can draw up a floorplan in a bit.

>Why worry about giant Termites? Aren't they across the map?
Kinda wanted to tame some of them and use them for logging in the rotwood. The changeling village elder did mention we'd be able to expand the community with a source of lumber.

>You posted something about Spaghetti's old post that talked about how creep protect and listen to the shards? What if we put the shard in an ice golem? we command the golem and ergo the Creep?

The crystal shards form out of miasma over time and the creeps emerge from the shards. If we put the shard in the golem, we'd have already gotten it from the creeps and wouldn't need to worry about them.

There's no way to control the creeps that emerge from the crystal without talking to them with Murmur or using force, as far as we know so far. Experimentation could shed light on that.
>>
>>2554797
>>2554809
>Assess the Gardener's Loyalties.
>9 Dubs- Low roll, but with advantage, also DUBS.

You introduce yourself once more and both of them seem pleased to see you again- The Butcher especially not even trying to hide how much they've missed you: squatting down and giving you a great, muscular, demon hug.
The Gardener curtsies, "So good to see you again, sir Necrolyte. My goodness, especially those EYES of yours.." he raises his hand to his mouth in mock shock, "So.. enticing, so powerful, how positively paranormal~" With all due respect, you politely ask The Gardener who's side he's on.
"Hmmn.. Am I forced to work? Maybe in the estate. I obviously have to keep up appearances there. But you're in my domain now and I'm just a little too valuable to be enslaved I'll be happy to note~"
You ask about the other Vampires, about The Demons, "Ohh, it's dreadful really, Catherine has the whole works down the toilet if you'll excuse my.. 'french' " He motions to Butcher who laughs- that Reference is a little outside of your cosmological awareness. "Ahem, as I was saying: those poor Demons banished, blood and meat prices skyrocketing, the parties getting worse and worse, and all those less fortunate Vampires working such miserable positions- it's all just so unbearable."
>Or if he even knows that Catherine is a fraud
He gives his parasol a thoughtful little spin, "Hmmn.. So I've been told, Necrolyte. Would that be true.. It would be quite 'inconvenient' wouldn't it~? Rabble roused, riot in the streets, outrage... Hmhmn- very inconvenient." He once again looks over to the Butcher, "Of course, there are no Demons in the Rotwood: Catherine banished them all, didn't she~?"

>>2554805
>See if we can trade or buy some useful herbs from the gardener and ask how things are in the estate, what the mood's like, etc.
>Roll 15/20

"Yes, yes, of course. You must need supplies! Reagents! Food!" The Gardener puts away their umbrella and the three of you quickly go inside for a bit of a tea, snack, and a perusal of the Gardeners manner. It really is quite an exquisite place: electricity, fireplace, kitchen, four bedrooms, greenhouse, kitchen with a fridge and oven, laboratory, indoor plumbing, there's even a radio . "Help yourself to.. Uh, I.. I think I have some.." The Gardener becomes scatter brained, looking around, "I.. Don't have any food, I'm so sorry! It's all just blood and raw meat!"
>+The Gardener, though, allows you to use their Labratory and facilities while you're here. D100's for research are possible.

Tree lore inc.
>>
>>2554875
>>2554875
This is an up-to-date post on creeps that clearly mentions them protecting shards they emerge from:

https://78.media.tumblr.com/1339ea83332b5d516af4965c4dd99c13/tumblr_ou05ey6s431v1ceouo3_1280.png

We also put a shard in a pit and came back and found a creep in there. i believe the creep emerged from the shard.
>>
Rolled 91 (1d100)

>>2554906
Use the research to learn to speak to the spirits of the trees, learning what they know by communing with their souls like a necromancer might.
>>
>>2554906
I wonder how he'd feel about a change in leadership if we replace Catherine
>>
Rolled 9 (1d100)

>>2554906
Research how to make trees talk through the sound of their leaves, such that it's audible to anyone in hearing. Dead leaves are dead, maybe we can tap into dying ones on the autumn trees in the rotwood
>>
Rolled 37 (1d100)

>>2554926
I think we're a little too young for that.

>>2554906
Let's research mint flavored ice cream and meat flavored ice cream. because he has a green house and a convenient source of meat.
>>
>>2554929
Why is no one researching blood orange sorbet?

Someone pls roll.
>>
>>2554906

>>2554810
>>2554816
>Ask about that Nature.
>roll 3/20 Rolling with advantage, no worries.

Embarrassed by the lack of food: The Gardener and Butcher Demon accompany you on a quick outting while telling you about the Goth Tree.
They tell you the Goth Tree is one of several 'king' offshoots of all the various trees you see in the Rotwood- normally they'd, well, rot, but they've adapted somehow and have been growing ever since the fall of this land 750 years ago.
The Gardener was put in charge of studying this massive tree, but, well, "The inside is filled with hollowed out, twisting, caverns and they themselves are filled with bugs, grubs, monsters- " The Butcher chimes in, "Flower Demons", "Ah, yes, those too- they're still in there."

The area surrounding the manner is dark, dark as night- various creatures, ghosts, wisps, and other things creep beyond and looking over in the darkness you can all see their twisting hideous forms clearly.
The only small comfort: The Gardener picks a few vegetables, some mint, some herbs, and the Butcher catches a small black and white deer, "Food for the boy." They prep and cook you a fine little feast of roasted venison, vegetables, and a warm, lovely, cup of mint & tea- these Woods are quite chilly after all.

Seems in simple terms The Goth Tree is just a big dungeon. The BIGGEST Dungeon.
Either way, accepting action rolls now.
>>
>>2554933
>blood orange sorbet
fuck why didn't I think about that? The Gardener has a plethora of herbs, spices and fruits we could have used to experiment. I should have been more specific! BLOOD SORBETS FOR VAMPIRE CUSTOMERS!
>>
Rolled 3 (1d20)

>>2554937
Ask the Gardener and the Demon to tell you the history of the fall of this and the other human lands. In brief if need be, but we should know more about it. And maybe their opinion on elves.
>>
>>2554908

I need to make new cards. I've been in one of those moods lately where it feels like I've forgotten how to draw and can't seem to get anything done.
I need to make race cards for: Halflings, Hobgoblins, Trolls, and a less generic card on Elves, but find myself oddly intimidated by my past work.
>>
Rolled 12 (1d20)

>>2554937
Invite him to visit and ask if he'd be willing to help us out with research or building up our lair sometime.

Having a botanist vampire as an ally will be useful

Anyone else tempted to try take over the Goth Tree for a future dungeon? Don't need to build a tower if one grows for you
>>
Rolled 70 (1d100)

>>2554937
I still dream of serving ice cream of all kinds to everyone. Be they living, undead, demonic, godly, or mind numbing outer gods.

rolling for ice cream research, this is serious business.
>>
Rolled 8 (1d20)

>>2554952
+1, curious myself
>>
>>2554942
>fuck why didn't I think about that?
Because I did ~

You should roll to research it.
>>
>>2554937
Let's tell Butcher Demon about the Filth Demon we found in En's shit creek and note we moved them to Pug where we thought they might be a bit more at home.
>>
>>2554954
You do good work, OP.
>>
>>2554956
>not specifying blood orange sorbet
y
;_;
>>
>>2554960
>>2554969
I did...sort...it's a 'general' research to improve our base understanding in the craft of frosty treats. we need to work our way up before we can branch out. like a tree.

>>2554937
is this a freebie? ask what they know about the frog people.

>>2554955
nah. we only need a dungeon for our one stuff. we don't need all that extra room
>>
>>2554937
Let's show off our Wisp fueled Jack o Lanterns. He might find it impressive if it doesn't repulse him.

I really want to impress him and make him like us. All the better to fight Catherine of course, with no other reasons ha ha ha...
>>
>>2554989
Pretty sure those repel all paranormal creatures so it'll probably give him the heebie-jeebies like it did the Avarice Demon.
>>
>>2554989
>I really want to impress him and make him like us
He already does.
>>
>>2554992
That's what I meant by the repulse thing. He does work with pumpkins and silvers metals so it shouldn't be too weird for him to inspect undead specific techniques
>>
hey guys I have another idea. did I share this? I don't recall.
What if we make an ice cream golem?
>>
>>2555001
>He'd get eaten if he didn't melt.
>>
>>2555001
Miasma flavored ice cream sounds too niche and an ice cream construct is playing god
>>
>>2555001
We are the worst necromacer, always making cute things
>>
>>2555006
>>2555007
>>2555009
if miasma and creep get stronger the longer you feed them and they remain in a dark area, the same should be said for an ice cream golem. right?

put it in one of those huts >>2554620 and watch it grow.
>>
>>2555009
We don't make that many cute things, we're too busy helping people most of the time!
>>
>>2555012
Constructs aren't quite like undead, and creeps are more or less shadow/miasma elementals, not undead.
>>
>>2554924
>Use the research to learn to speak to the spirits of the trees, learning what they know by communing with their souls like a necromancer might.
>roll 91/100

When the three of you get back to the Goth Tree you decide you're going to try to commune and or Séance the tree. The Butcher Demon heads inside to take a nap, but the Gardener seems a little.. Hesitant.
"I feel compelled to warn you, from on mancer to another: I've tried to speak to the Goth Tree on many occasions and have gotten very little of use out of it beyond bad memories... Especially now, it seems to have some new obsession."
Still, you've got to try.
You light some candles- bless the bee women, you've never had a want for candles- sit square down, quiet yourself, and let the tree speak to you. For a haunted wood it's pleasant, cool, quiet n' peaceful even. You.. You don't remember, but you end up falling asleep.

https://www.youtube.com/watch?v=r2YEu-Q6SII

Everything is black, you feel yourself being pulled though, through the darkness, but everything is so obscured you can only feel the flow of movement from your body being carried and the two arms carrying you onward. Eventually, the darkness subsides and you find you're being lifted by two people: one in green, one in white, and the darkness before had been a mass of crows with them carrying you towards a white tree before a field of green. A figure steps out of the shadow of crows: long, thin, tanned hide strung out like meat- it has a crow for a head that's lined with eyes. The creature shrieks and your two friends begin to run with you- faster, faster, as the thing behind them extends it's arms to grasp them.
The person in green throws you into the arms of the one in white and stops running. They get caught and the two of you manage to escape.
Reaching the white tree, you finally get a look at the persons face.
It's the Monk.
"What are you doing here? It's not safe."

You wake up. The Gardener has his parasol out and is holding it over you to block the falling leaves and is quite concerned. "Are you okay? You were out cold for a bit there. I was worried." You neglect to mention -certain- parts of your vision, but you do tell him there was a crow involved.

"Ah, yes, that would be the Shrike. Even Catherine is afraid of it."
>>
>>2555022
>The person in green throws you into the arms of the one in white and stops running. They get caught and the two of you manage to escape.
>Reaching the white tree, you finally get a look at the persons face.
>It's the Monk.
>"What are you doing here? It's not safe."
>The monk who typically is into black was wearing white
...Who. I wonder who that green person was. We should seance with the monk later to confirm what we just saw.
>>
>>2555022
Ask the gardener how animating dead plant matter would work and ways to safely combine plants with necromancy possibly using Ice as the bridge.
>>
>>2554952
>>2554957
>Get some History into us.
>Freebie.

"Come, it's cold outside." The Gardener takes your hand and guides you back inside to contemplate your vision. You're sat down on the couch before the fireplace, you snuggle beside Butcher who's snoozing, but instinctively wraps her arm around you to pull your small body against her abs.
The Gardener clicks the radio on and the evening would have been spent quietly, but inquiring minds just got to know. You pop the question: "What happened to all the Human kingdom of Cockaigne?" The Gardener slips into something a little more casual while the put away their parasol and gets their story straight.

"Well.. as far as I know it went like this: Humans used to be quite numerous, they built a great many cities and their civilizations dominated the north- they fought the Orcs, even brought the Elves under their thumb, but they always wanted MORE. I think they had a saying.. Burn Alone? It was meant to iconify and unite the races of men or some such thing. " The Gardener comes out in their night gown and garters, sitting over in their chair.
"Hmn, though if there was one thing Humans were fond of besides xenophobia and empire building: it was Darkness. Other races can see in the Darkness, but Humans can't- they're blinded by it of course, but being blinded by it gave them a supernal sense and affinity for it, an almost supernatural obsession with the 'absense' of something and that in turn awakened a need for.. All this I suppose." He makes a motion to..everything: outside, you, himself.

"I dunno what happened specifically: some people say they all got sick and turned into Zombies, others say they all become Vampires or died trying to become immortal and these are all the mistakes left behind.. Some even think this is all just a cruel punishment- Nature being offended and recycling all the bodies they've walked over to kill them. I like that one the best."
Spooky. "Indeed, it is. The only thing that's true though: Most Undead are Human, despite most people not being Humans, so there's something to it."

>>2554929
>>2554956
>roll 70/100
>Make Ice Cream~!

The last thing you do for the night is shuffle on over to the fridge and using all the latest technology available and your own magic: you make some Ice Cream, some REAL Ice Cream this time. You take some blood fruit, mint, vanilla extract, some milk- they have.. You ask the Gardener what this milk is, "It's Demon Milk." There's a pause. "I know, I know, that sounds weird- it's good though. It's really rich. It's got a very high butter-fat-content. I swear to god that isn't an innuendo."
Well, whatever, you're making it for them.

>The Ice Cream is Delicious, everyone is unanimous.

Accepting new Actions. We'll do a couple more, but we're nearing tonights end. Lets try to find some treasure!
>>
Rolled 4 (1d20)

>>2555070
Let's go out either exploring the Rotwood for something interesting or go into the Goth Tree itself

Invite both of them along
>>
Rolled 10 (1d20)

>>2555070
Ask the gardener how animating dead plant matter would work and ways to safely combine plants with necromancy possibly using Ice as the bridge. Ask him about possible beings we can recruit to our services.

I wish we brought some bodyguards with us so we could actually handle some more shit.

Search for the talking raven and whatever else we could find.
>>
Rolled 15 (1d20)

>>2555070
It seems weird doesn't it? It's like we all live in the shadow of what was once a great empire, albeit not a perfect one, but a grand one nonetheless. 'What happened? What ended it all?' We're left with their remains and barely any clues.

Lets Fist ouf the North Star ourselves some more undead research material.
>>
>>2555070
Ask who or what Shrike is.
>>
>>2555084
it's a little late for them. it looks like they're both ready to sleep.

>>2555070
Will the sugar from the Ice Cream be enough to fuel us through the night and our way back home?
>>
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You actually spend the night there.
It's.. Wow, it's crazy. You have no idea how any of these people sleep here, but it's oddly cozy how disturbing and frightening it is: the gate is tremendously sturdy, it isn't even over 5ft tall, but it's the barrier it creates that blocks any intrusion by anything supernatural.
You get up to go to the bathroom during the night and you get to see a wall to wall line of Zombies, Skeletons, Ghouls, and something known as a 'Mound Maker' standing outside the barrier like fish in a glass tank.
Creepy.

>>2555085
>Ask the gardener how animating dead plant matter would work and ways to safely combine plants with necromancy.
>roll 10/20

The next morning you wake up to bacon, eggs, sausages, and some sort of breakfast.. Soup? It's fermented at least. Butcher likes it. The Gardener makes you some cornbread. You get a little emotional- you haven't had Cornbread since you left home. "It's good, isn't it? Hmn? Nice to know somebody from the River Lands, eh~?"
You've got business though. You ask him about animating dead plant matter and how his Necromancy works with plants.
"After Breakfast, I'll show you in the Greenhouse."

You're directed to the greenhouse: it's built in the space between the Goth Tree and the Cabin: It's staffed entirely by Golems made out of Mud. "These are.. My Muddies~!" He waves at them with his Parasol, they stand at attention. The.. The Mud Men seem to be made out of compost, plant matter, layered on with mud. "They're basically a compost Golem. Normally plants make DREADFUL mediums, but the miasma they naturally create keeps them going and I've got a sort of Pestilence spell running on them so they just roll in some leaves and they're all set!" The round muddy boys go back to their jobs. You ask if him if that's kind of the trick- is it Rot?
"Well, there's three Domains to Necromancy, remember? Rot, Ice, and I guess Spirit: We share the aspect of Rot with my domain (Botanomancy), so there's bound to be potential for spill over."

>Ask who or what Shrike is.

Before you set off for a little field trip, you ask about the Shrike.
"Hmmn.. I'm.. Not quite sure myself. He could be a Fey, he could be a particularly demented Demon or even an Undead to spooky for even these woods to handle. But! One thing I do know is: his eyes and ears are all the crows & ravens that live in here and he doesn't like Catherine."
The Vampire Gardener continues his sentence, hesitantly, "Ah, he also doesn't like Undead either. Heh."

Full of LORE and INFORMATION you figure you're ready to go hunt down some reagents yourself. "I can't leave my study, I'm afraid. But you can take this.. wretched Demonic delinquent with you." The Gardener winks at Butcher and wishes the two of you luck on your hunt in the Rotwood.

Alrighty guys.
Last Roll.
LOOT ROLLS. D100. LETS GO. BIG MONEY.
>>
Rolled 80 (1d100)

>>2555133
Big money?
>>
Rolled 10 (1d100)

>>2555133
>>
Rolled 100 (1d100)

>>2555133
Bug muny
>>
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>>2555137
>Rolled 100 (1d100)

Holy. Shit.
>>
>>2555140
BUG MUNNY FOR TEM COLLEGE
>>
>>2555137
I wonder if that will turn up anything decent. /sarcasm
>>
>>2555133
>"Hmmn.. I'm.. Not quite sure myself. He could be a Fey, he could be a particularly demented Demon or even an Undead to spooky for even these woods to handle. But! One thing I do know is: his eyes and ears are all the crows & ravens that live in here and he doesn't like Catherine."
So wait, that talking Raven that gave us helpful directions....
>>
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>>2555149
Makes you wonder why he tried to attack us earlier.
>>
>>2555153
Maybe it just wanted to invite us to tea and the Monk and the other unidentified individual simply assumed the worst and panicked?
>>
>>2555149
Look at this way who would rather deal with a horde of mindless undead or a horde whose controlled by a necromancer? Seeing as how it was willing to talk with us then it's clear it would prefer diplomacy. Meaning we are far superior to deal with seeing as we aren't mindless and can actually converse.
>>
>>2555133
we should ask him how to make Mud Men sometime. They sound very useful
>>
>>2555171
Basically what I'm trying to get at is the Shrike wants to talk and even though it hates undead. It guiding us to the Rotwood which its connected to is a sign.

Its sick and tired of dealing with undead. It wants to deal with someone alive who can control the undead. Someone who it can actually reason with.
>>
>>2555175
We should talk to our Monk friend before we try again. Next time it might not be so nice.

Did it attack us because we are a necromancer?
>>
The Woods are dark, the woods are cold, the dead are constantly about and every time you alert your supernatural senses you see the forest set ablaze by a blinding sea of lights all burning into your eyes.
You and the Butcher Demon keep quiet, keep close to one another, and manage to find a few things.

>>2555135
>Big money?
>Roll 80/100

The Rotwood is THE epicenter of Undead activity and the Goth Tree nurtures a whole host of unique, versatile, and indispensable herbs and other botanical reagents that threaten to revolutionize both your alchemical and necromancer work- some of these plants you thought were merely folklore.
>New Quest Item: +Rot Wood Herbs+: "Once you get back home, these herbs can be planted and added to your garden to expand and upgrade it into a 'true' Necromancers garden. The noxious herbs are tough and bitter, made vile and persistent by their sullied and inhospitable environment."


>>2555136
>Rolled 10 (1d100)

You trip on a tree root, your purse falls out of your robes and some change spills out which in turn is stolen by a magpie. You hastily collect and shovel it back into your magical Demon purse, but that Magpie got away with a few pennies- at least enough to buy a loaf of bread, rude ass bird.

>>2555137
>Rolled 100 (1d100)
>Bug muny

The most important thing you find, though, is also the most seemingly mundane and innocuous. You and the Butcher Demon find yourself in a clearing, a safe spot within the Rotwood where the line can shine down and the healing rains from the clouds storming above can nurture the land below. Green grass, clover, dandelions, even a few toadstools set the picturesque scene of rebirth and renewal.
The area, though, is host to a conspiracy of Ravens: huddled together, they peck and nab at the black acorns that have fallen from the Goth Tree in a mad dash to deny any other creature.

One of the Ravens hops on over to you: hop, hop, hop, as Ravens do. The Butcher shields you, but you assure her it's literally just a Bird.
You give a little wave to the Raven, greeting him kindly.
"Well that's more like it, a fine young gentlemen. I say, I say, a good boy indeed." You kneel down and he hops over, allowing himself to be pet before he drops a small black acorn into your hand. "There's a treat for ya, son. Don't spend it all in one place- CAW, CAW, CAW." The Raven flies off with the others.
You look to the Butcher and ask her if she caught any of that. "No. Birds do not talk." She heard nothing.

>Quest Item: Dark Acorn, "This seemingly innocent pitch black nuts fits into the palm of your hand, but carries a weight that's nearly as overwhelming as the ominous paranormal aura that emanates from it."

>>couldn't find a decent anime picture edition.
>>
>>2555179
Remember we are leaking enough miasma to be identified as a necro now? The Crow/Shrike knew but still guided us anyway. Basically, it gave us a gesture of goodwill and we found other signs.

For whatever reason, the Shrike wants to talk to us and isn't hostile. So I think we should find a Crow.
>>
>>2555203
I don't think it being friendly is the case. But just to be on the side of caution. I think we should talk to a crow like you suggested, then the Monk. No more seances with the tree until then.
>>
>>2555203
Let's not rush things too much. I would like to open a dialog but maybe get some input from the Monk first and get a feel why they think Shrike is bad news. But that will likely have to wait till tomorrow.
>>
Rolled 12 (1d20)

>>2555201
Encounter roll? Who we gonna fight?
>>
>>2555201

Aaaannnd there you go! Donezo for tonighto.

I hoped everybody had a good time- I tried to keep the >>plot from interfereing with the pacing/post time this time, so we could sustain that momentum and finish at a reasonable time.

It's archived, so got vote: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=caster%20quest
Tumblr is over here, I drew a thing on rocks: http://spaghettiart.tumblr.com/ and nothing else!

I want to thank everybody who stuck around, just stuck it in, and everybody inbetween who participated in one way or another!
>>
>>2555208
I didn't say anything about it being friendly. Just that for whatever reason it wants to communicate with us. Don't know why but we are necromancer and it doesn't like the undead. So that gives us some clues.

>>2555209
I don't mind that it wasn't rushing. I just wanna find out why it's not hostile to us to the point of goodwill gestures like directions even >>2555201 and wants to talk. You would think it should be hostile to us but it's not.
>>
>>2555222
I had fun tonight. I think this session was particularly productive.
>>
>>2555222
Thanks for the fun time as always. Also, nice double trips.
>>
>>2555222
Looking forward to tomorrows thread.

I think the Shrike may be of use in dethroning Catherine
>>
>>2555222
Mr. SpaghettiOP, can you confirm or deny that Shrike is some for of tortured forest spirit that wants to get rid of the overwhelming miasmic corruption of Rotwood?
>>
>>2555243

The only thing I can confirm is he is an upset bird.
Luckily, my veteran participants have some experience with handling upset birds.
>>
>>2555201
Hope we can get a couple of ghoul corpses sometime for study to make our own.
>>
>>2555249
>Beware crossing the Parrats
>>
>>2555249
We go back to En, buy out all their bread and return to the rot forest. Problem solved.
>>
>>2555249
Interesting, more of an answer than I expected. Regardless hopefully we can be a responsible necromancer and properly manage our miasma footprint.
>>
>>2555249
Does this unupset the bird now?
>>
>>2555260
>>2555276

>"The boy has bread, my lord."
>"Bread you say...Perhaps.. we could come to an arrangement after all..."
>>
>>2555287
more bread for the bread god
>>
>>2556894
Crumbs for the crumb throne!
>>
Last Post Here: >>2555201

Our previous adventure had us building and upgrading our lair even further: filling it with gobbos, hobbos, expanding the fields to feed all of our minions (friends), even digging out a little copper mine, and throwing together a lab just for our squishiest and smartest Goblin- Chemmy. We also had a little accident and now possess a very mild mutation- just some glowing eyes, we can see in the dark, it's fine, really.

But, adventure called! And after a few errands we ventured back into the Rotwood where mystery, magic, and a gallery of ghouls n' ghosts await to be busted and aggrieved of our Ghost Fists! We met up with our meaty friend the Butcher and our mutual associate: the fashionable Gardener, at their home by the Goth Tree.
Since then we've been, you know; doing a little wandering close by, collecting some herbs, talking to some birds, having visions, and receiving potentially extremely plot-important nuts.

Your information is here:
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your visuals (inventory & lair) can be viewed here: https://78.media.tumblr.com/045e7c28093fe68d8efe21ab4dc6cdb8/tumblr_p8jn8r8yC21v1ceouo1_1280.png & https://78.media.tumblr.com/be454f981ce2e73b927f517d3afacc01/tumblr_p8jn8r8yC21v1ceouo2_1280.png

Accepting new actions. We're currently innawoods: exploring the area by the Goth Wood with the Butcher Demon. It's a little soggy, a little chilly, and very spooky.
>>
Rolled 14 (1d20)

>>2556950
Ask the Gardener about the dark acorn.
>>
Rolled 7 (1d20)

>>2556950
Ask Butcher Demon about the Flower Demons and see if we can meet them.
>>
Rolled 7 (1d20)

>>2556950
Ask a raven about the shrike
>>
Rolled 16 (1d20)

>>2556950
go how and make break to appease the crow god
>>
>>2557005
*home
>>
Rolled 1 (1d20)

>>2556950
Lets collect a few undead corpses to study. I'm curious about what sets apart a ghoul from a zombie
>>
>>2557014
>inb4 incoming overwhelming mob of undead ohgodtheressomanytheresoneinmypantsewnastypleasesenthelp
>>
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>>2557014
what the fuck
what the fuck
what the fuck
what the fuck
I either roll 1s or 20s fuck
>>
>>2557026
You must repent before RNJesus and attain salvation.
>>
>>2557005
*bread.

(we got you bro)
>>
>>2557072
it's a miracle I somehow fucked that up
>>
>>2556976
>Ask Butcher Demon about the Flower Demons and see if we can meet them.
>roll 7- LUCKY SEVEN.

You make your way back to the Gardener's home and idly remembering you ask if the Butcher could introduce you to some Flower Demons. She nods, "Yes. I can do that. Some of them work for the Gardener."
You don't have to wait long, though: when you arrive just a little short of the fence, Butcher points out several bedazzled figures she tells you are Flower Demons. "Gardener calls them Maenads. Dumb name." There's three of them, innocently carrying off a few things from the manner, it's made clear why they're called 'Flower' Demons: their hair is this absolutely stunning iridescent mane of dazzling colours with an almost equally crystalline and skintaling look to their eyes, with thick delicate eyelashes like stamens. Their skin coming in a mixed chromatic tone of yellow, teal, greens, and pinks.
They're naked for the most part, save for one seemingly in 'charge' wearing a poncho of wild flowers and a small floral wreath of spring branches and herbs, "Oh, brother." He waves at the Butcher, "Who's your friend? He's cute. "

You introduce yourself, they seem rather curious about you. "I don't know what a Human is supposed to be, but you are easily the most massive Gnome I have ever seen in my life." They tell you they'd be more than happy to have you in the Goth Tree sometime when you aren't busy. Butcher.. Butcher motions that might be a bad idea. "Next time", you say, you've got some errands to take care of.

>>2557014
>Lets collect a few undead corpses to study. I'm curious about what sets apart a ghoul from a zombie
>Roll 1- Complete and Total Failure.

The surrounding area provides a unique opportunity to study 'naturally' occurring complex Undead. Typically, you only ever see Ghosts or Wisps in the wild, but this place provides a plethora of horrors and one in particular you'd like to learn about: The Ghoul.
You're not 100% sure what happened, but you vaguely remember patrolling the parameter of the cabin's silvered fence so you could study the Undead that took offense to it- you, though, saw a particularly LARGE pile of corpses stacked against the fence and went to investigate. A special zombie: A Mound Maker, as the Gardener called it: hit you on the head with a bone, and tried to pull you out of the fence.
"You're lucky you weren't dragged off." You find yourself laying in the Manner- The Gardener seeing to your bumped head. "Mound Maker's love to drag off any living person they can find, burry them in a pile of corpses, and turn them into more Mound Makers."
>>
>>2556974
>Ask the Gardener about the dark acorn.
>roll 14- High End Roll.

While you recuperate a little from your small misadventure you fish up that Black Acorn from your pocket and show it to the Gardener, asking him what he thinks of that.
"Oh, oh my word." His eyes thin and sharpen like a wild animal "W-where did you find this? Did the crows give this to you? How did you get one of these? Where?" He gets progressively less tender, his black-clawed hand gripping your wrist before he composes himself.
"I'm sorry, that was rude of me." The Gardener clears his throat. "simply put: that's an Acorn produced by the Goth Tree. Such an item would be extremely useful to my work as I've been unable to allocate one myself... Because of the crows. " His normally calm demeanor fades when he mentions this and his next few words come out rather pained. "Ah, but.. Y-you're welcome to keep it if you so desire. I'm sure those vile birds have their reasons: they gave it to you after all and not me."

You vaguely remember the Homunculi Commune having a magical tree as well.
Accepting new Actions.
>>
>>2557136
>skintaling
scintillating? not sure what this is supposed to mean
>>
Rolled 8 (1d20)

>>2557181
Lets go home and plant all our magical plants
>>
Rolled 20 (1d20)

>>2557181
Use seance to commune with the Shrike.
>>
Rolled 10 (1d20)

>>2557136
>"I don't know what a Human is supposed to be, but you are easily the most massive Gnome I have ever seen in my life."
This got me real good in the sides. Maybe we are just a giant gnome. It's either that or we're a really accomplished and brilliant human....I like the pretend we're the former. I wonder how much typical gnome attire refitted to our size would cost.

>>2557181
Keep the acorn. Go travel to En, the Bee Women Hive, and the Commune. Buy all of the best breads they have. Come back to the Goth Tree. Ask the Gardeners to feed the crows with you.

BREAD FOR THE BREAD GOD!
CRUMBS FOR THE CRUMB THRONE!
>>
>>2557200
Shhhhiiiiittttttttt
>>
>>2557200
OH MY GOD WHY WOULD YOU DO THAT AGAIN WITHOUT CONSULTING THE MONK. ANON WHHHHYYYYY.
>>
>>2557208
We can offer him bread by ourselves just fine. Besides, we're not undead. He doesn't mind the living, remember?
>>
>>2557200
This seems... unwise.
>>
>>2557200
this'll be good
>>
>>2557187
>scintillating? not sure what this is supposed to mean

Scintillating I, uh.. I was trying to do a pun.
>>
>>2557215
>The person in green throws you into the arms of the one in white and stops running. They get caught and the two of you manage to escape.
>Reaching the white tree, you finally get a look at the persons face.
>It's the Monk.
>"What are you doing here? It's not safe."
Anon plz.
Oh god what have you done. I'm freaking out here!?!?

>>2557181
Before I continue to freak out. No the magpies don't get any of the good shit. not after that one stole some of our coins.
They only get stale hard french and white bread.
>>
Rolled 18 (1d20)

>>2557181
Ask the Gardener for any advice or books for tending to necromantic gardens

Also, we still have the Mandrake root preserved at home right? We should either make that fetish out of it or see if the Gardener has any ideas for them
>>
>>2557215
>He doesn't mind the living, remember?
This was never really stated, only that he has particular animosity towards demons and undead. Also it seemed rather aggressive in that vision where the Monk and some one else had to pull us out. While I'd like to get to the root of what the deal with is with Shrike charging in blindly like that seems reckless.
>>
>>2557226
Maybe the Gardener can teach us how to grow them. Once we have a good number of them we could give him one as a gift.
>>
>>2557226
>Ask the Gardener for any advice or books for tending to necromantic gardens
He already gave us one of those.
>>
>>2557236
I was thinking a more advanced book. I think we got the Beginners level when we met him at the Chalet
>>
>>2557231
>>2557225
We just rolled a one on collecting undead in the depths of the fucking rotwood, which was a TERRIBLE idea. That was rushing into an attempt to do something in a hostile environment we're unprepared to handle.

You guys are freaking out about rolling a 20 to commune with someone who we have an enemy in common with, after we critfailed on a dumb impulsive thing. Even though the critfail went okay and critical successes have been good for us every time so far.

Makes no sense to me.
>>
>>2557243
I think we're a little ungrateful. We should give before we can get, ya feel me?
>>
>>2557257
This. We should be nice to him and get him in on feeding the birds.
>>
>>2557257
>>2557265
I mean, I could amend how I worded it if you folks think I'm trying to bully the Gardener. I thought he was friendly and would like to help
>>
>>2557256
>critical successes have been good for us every time so far.
Wickerman was not good.
>>
I realized something. Did I mention this in the past?- hell if I can remember.

We have a bounty on us. There are occasional strangers that pass through these lands that don't know we're not evil, unlike the residents of En or the Commune.

DUNGEON CRAWLERS COME KNOCKING ON OUR FRONT DOOR WHEN.
>>
>>2557283
Spaghet's been literally talking about it when we've been building up our Lair for that purpose. We've got a slime pit trap, our undead, the Avarice Demon as a "Boss" and the Butcher as a potential summon
>>
>>2557283
>>2557292
Though I do agree I'm curious to see what will happen when it does.

(We need more traps for our lair either way)
>>
>>2557296
>(We need more traps for our lair either way)
But we just get a ton of gobby bois...
>>
>>2557275
It was added to our known undead types and put down by the avarice demon no problem. I think we'll be okay.
>>
>>2557296
we also need to equip our minions with better equipment. which require money....ice cream business proposition anyone?

>>2557301
God save those poor adventures that encounter those horny gobbies
>>
>>2557301
I just knew one of you pervs would make that joke, I nearly didn't write it out lol
>>
>>2557311
I have a feeling we can get the makings of a forge and a blacksmith slave/freed worker from Pug to begin outfitting our minions
>>
>>2557181
https://www.youtube.com/watch?v=z4IgGkgwO1k
>crows
>ever
>>
>>2557327
>that voice
Is that Brian Posehn?
>>
>>2557200
>Rolled 20 (1d20)>>2557181
>Use seance to commune with the Shrike.
I'm glad we're getting this over with
>>
>>2557226
>Ask the Gardener for any advice or books for tending to necromantic gardens
>roll 18- High end, near perfect, but rolling at a disadvantage.

You.. Don't want to give the Gardener your Dark Nut. Maybe YOUR nut one day, but not your magical evil acorn. The Gardener is upset, but he seems sympathetic, "I wouldn't give it to anyone if I could get my hands on one either, so I don't blame you."
You think it'd be rude to.. Well, ask for more than you've already taken, but you try to snooker in some advice from the Gardener while you're here- why is it to important, what it can do, you want to help, but you kinda want to do it on your own terms. "I have two theories" the Gardener sighs, "the nut is either a sullied Mana Seed- in which case it could be cleaned and used to grow a White Mana Tree or the Goth Tree is in fact causing the miasma in question and this is just it trying to spread the Rotwood."
Hmn.

>>2557204
>Ask the Gardeners to feed the crows with you.
>Roll 10- Middle Results.

We should feed the crows. "Excuse me?" You tell the gardener if you fed the crows and the ravines maybe they would like him more and be his friend and talk to you. "The.. They've been talking to you?" You don't follow up with that, instead rising to your feet and asking if the Butcher wants to feed the crows with you. "No. Don't like birds." You just drag the Gardener with you then a long with some little bits of dried meat and some stale honey biscuits sitting in your bag.
Stepping outside, but not beyond the fence. You take the Gardener's hand and under his little lolita parasol you instruct the Gardener on proper bird feeding procedures: crumbs are strewn and the Crows and Ravens follow shortly- completely undeterred by the fence. You ask the Gardener why he dislikes crows, "The filthy birds interfere with my work, they'll EAT Undead if you let them, and I'm also just not fond of the noise they make."

You think birds are neat.
You encourage the Gardener to stay outside, but you step over: calmly, gently, to say hi to one of them; tossing a few bits n' bites.
A Crow hops on over, pecking at a fleck of dried meat. "Hmn, dee-licious, mighty mighty pleasin'." You ask the crow if him and his friends would consider being friends with the Gardener. "You're a good boy, so I'll be straight with ya': that boy 'aint right. He's got." The Crow ruffles his feathers. "He's got issues, I tell ya wot- CAW, CAW. But maybe he sort himself out and he could be good. Maybe- CAW, CAW. " The Crow goes back to a peckin' and a struttin'.

You think you should have a word with the Shrike.
>>
>>2557344
>The crows are voiced by Hank Hill
>>
>>2557350
Bobby, you best bring me that bread right now boy.
>>
>>2557355
"We sell profane and profane accessories"
>>
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>>2557350
It sure sounds like it I tell you h'what
>>
https://www.youtube.com/watch?v=Df8iOVUhpiM
oh god. now I can't, not imagine the crows sounding like Hank Hill.
>>
>>2557200
>Use seance to commune with the Shrike.
>Roll 20- Perfect Success as good as it's going to get.

Finishing up with your attempt at endearing the Gardener to the Crows n' Ravens, you think it's time you had a word with the man in charge- or the bird in this case, The Shrike.

Clearing out some space, getting out your ritual mat, and lightning some candles, you calm your mind and think some psychic thoughts, do a few internal 'caws' to try and tune into The Shrike's frequency.

You have a dream.
You're out in the open: grassy fields, blue skies, the Monk is there in white and you are safe and things are peaceful. This isn't where you want to be- You get up, but the Monk tries to pull you back down, "If you leave, I can't protect you." You give them a kiss on the forehead and they disappear. Taking the greenery and light with them and in their absence all that remains is darkness: perpetual, writhing, shifting dark.

https://www.youtube.com/watch?v=PPHqANTdXJw

A figure: dried, skinny, he has to bend his knees and squat he's so tall and misshapen that if he didn't he'd hit his head on the sky. In his left claw is the figure in green clenched tightly, his other claw parting and pulling the void aside so he might shift through it like a curtain. "Well now, I say, well now is this a surprise." The two of you sit down and the creature's knees bend almost past his head they're so long.

"I'll tell ya wot, boy." He uses the figure in green to point at you, "I'm feelin' generous: you bein' a particular point of interest' in all, I'll let'cha ask three questions, o' this old Crow."

You may ask the Shrike 3 Questions. First come. First Serve.
>>
>>2557455
"What are your goals?"
>>
>>2557455
Can I trade anything for that figure in green? Perhaps an Offering or task.
>>
>>2557455
How can I convince you to work together with me against Catherine, the centipede demon that has usurped the manor in Copse?
>>
>>2557455
What is the purpose of the Rotwood?
>>
>>2557455
Do you tolerate necromancers that keep their miasma under control and serve good?
>>
>>2557475
>purpose
It was created in the cataclysm when the humans made everything undead. It's a byproduct, not a purpose.

>>2557468
I hope that's not an elf.
>>
>>2557486
Oh I didn't know you were the Crow to be giving exact answers like that lol
>>
https://www.youtube.com/watch?v=bOPwy8LewIQ
more crows
>>
>>2557498
qm mentioned it in a previous thread
>>
>>2557464
>"What are your goals?"

He laughs, it ending in a few loud echoing caws, "Straight to the point. Good. I like that."
"I'm a simple man, I only want one thing: what's rightfully mine, boy. I'm fixin' ta' get my restitution in the form of this here jungle- bein' as soon as I can evict some squatters that is."

>>2557468
>Can I trade anything for that figure in green? Perhaps an Offering or task.

"This'un here?" He shakes the figure, they clench their hands around the claw and attempt to struggle. The Shrike squeezes them tighter and half of his many eyes turn their gaze at the figure in green. "You want this, eh? This'uns been a disobedient little so n' so, boy.. Made me fit to have a conniption, had to take a little, 'administrative action'..."
He ponders for a moment before roughly tossing them over to you. "Take um', maybe they'll smarten' up this time." You catch the figure and they desperately cling to you, you don't get a good look at them- not that you recognize them, but they quickly dispear from the dream, shuddering, "Thank you, thank you, he's a madman- thank you."

>>2557471
>How can I convince you to work together with me against Catherine, the centipede demon that has usurped the manor in Copse?

He leans over to you, tilting his head, looking at you like a bird would do. "Boy, you Humans have a sayin' I like to quote, 'kill them all and let god sort um' out'. The moment you stepped your little foot inta' here you' been stirring the pot this whole time and I appreciate that. You're a mighty inconvenience to certain individuals I detest. I'm not one for contracts or debts, no papers on me, Son- to many irons in the fire, so I'ma let ya go."
It isn't until then that you notice you're perched on his arm like a crow would be, "Now go on, git."

The murder of darkness flies off and you're left behind in the light.
The two figures in White and Green converge on you, holding you, before you wake up.

Neat. Accepting new actions.
>>
Rolled 15 (1d20)

>>2557602
More...Bread...CRUMBS!
>>
Rolled 11 (1d20)

>>2557602
Seance the Monk before going home

I swear if I roll another 1 I'm gonna scream
>>
>>2557616
>>2557602
And by that I mean go buy some bread
>>
Rolled 14 (1d20)

>>2557602
Seance the figure in green that we just freed. See if we can get ahold of them and learn who they are.
>>
Rolled 17 (1d20)

>>2557621
Supporting
Ask the monk about the shrike and thank her for her help
>>
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>>2557602
Very angry birb.
>>
>>2557602
Can we go home now?
>>
>>2557616
>More...Bread...CRUMBS!
>Roll 15- High end bread crumbs.

You want to Seance a few people, but you're tired and need to regain some of your stamina.. So you head outside and contemplate your vision while feeding some of the Crows.
No strangers to bread crumbs, they're quick to return to partake in the feast. A raven out of the crowd comes over to you, you extend your arm for it to take perch and it greets you like the others have before it, "The Big Man's mighty pleased with ya and that's hard to do, maybe he sees an opportunity in you- no offense. We'll keep ya posted, boy, Bird Bless."

>>2557657
>>2557652
>>2557621
>Seance for closure on the two.
>Roll 17, 11, 14- Decent rolls all around. Rolling at a huge advantage.

It isn't long before you calm down, gain your strength, do you practically have to cast Seance again- you can feel several voices in the back of your head calling out to you, cheering at you, pulling you over and urging you.
You're not even sure you're casting at this point, but once you 'chime' in it almost feels as though you're being pulled forward and back into their tender, grateful, embrace. "Thank you" the both speak to you in tandem, "Thank you, you can't begin to understand how much this means to us. We were the only ones to make it out of the Rotwood alive and when we fled- The Crow called us cowards. Called us traitors, said we were weak."

You know who the Monk is, but who's the green person? Before the Seance ends, they both respond, "Come find me at the Troll Tree when you're ready. Bring the Nut if you can."


With that it feels like it's as good a time as any to hit the ol' dusty trail and head back home.

Accepting new Action rolls.
You've been gone for a while: roll me some d100 to see how exciting things have been without you back at the lair- you're a wanted man with a lair after all.
>>
Rolled 67 (1d100)

>>2557760
Lair roll
>>
Rolled 90 (1d100)

>>2557760
Oh boy... I hope our frienions are ok.
>>
Rolled 11 (1d100)

>>2557760
Lair roll. What shenanigans have you guys been up to since I left?
>>
>>2557775
>>2557786
>>2557808
>Roll 67, 90, 11.
>Above average, Amazing, one bad weird thing.

You say goodbye to the Gardener, "Take care of that Nut, now- if I'm not allowed to have it I want you to put it to good use." and the Butcher lets you know she'll be there if you need here, you then whip up a quick Dark Cumulus and ride out of there in puffy, cloudy, style.

It doesn't take long, maybe an hour and a half for you to zip back home and to your lair: The fields and everything seem intact and once he sense you coming closer the Avarice Demon steps outside to greet you along with Chemmy and a couple of the other Gobbies n' Hobbies. "Boss is back, kids. Look sharp."

Putzing back down, they tell you only three things of interest happened:
>The Copper mine was surprisingly productive, though- your Gobbies have been more than happy to work with. The Avarice Demon says you've amassed a small respectable fortune, "Though, had we just a few more coins we might truly be wealthy." He stares knives at you. Seems he knows about that Magpie.

>It started happening maybe yesterday or so, but everything seems a little.. Healthier? The grass greener, the flowers bloomier, the Bee Women happier, the whole land has been springing and sprunging- Even the Rain seems to fall just a little less muggier in some way or another. All of our crops, herbs, and carnivorous plants have been in top form.

>Speaking of, Chemmy mentions, "A Burgler's face got ate up by the garden!" You.. You ask Avarice Demon to clarify that statement. "Oh, uh, A Changeling Thief came to steal from us- one of the plants ate his face. Chemmy knows about it more than me."
>Sure enough: there is a lifeless Changeling Thief with his half digested head stuck in the mouth of one of your Carnivorous Plants. "I think he was scouting out the place, came in through the garden, and got caught by one of the plants." The melted head slogs off by the neck and the body falls. It's nobody you know, but it's still gross. The Changelings body is completely limp and squishy in death as their kind has few bones.


Accepting new actions.
>>
Rolled 11 (1d20)

>>2557864
Check in on Bee Mom.
>>
Rolled 9 (1d20)

>>2557864
Go find out why those changlings are sending people to rob you, maybe show off our acorn
>>
Rolled 1 (1d20)

>>2557864
You poor poor changeling idiot....welp. Onto business. Strip the body and give the plants something to eat.

>Seems he knows about that Magpie.
Fucking magpies

We're here for a quick stop. Not sure if any town besides the Commune will let me sell things to them. Anyone wants me to sneak stuff if I can while I'm out?

Let's get to finding the Troll Tree.
>>
>>2557877
Why show off the apparently valuable acorn to Changelings? Why give a baszy one the chance to steal it?

>>2557899
>1
WELL THIS WILL BE INTERESTING
AUTISMHEREWECOMEFUCKINGEATTHEACORNLIKEWHATEVENWILLHAPPENTROLLHOARDES
>>
Rolled 13 (1d20)

>>2557864
I think we should go visit Pug. Meet with the filth demon, get some spells, do some market browsing

>>2557899
>Troll Tree was destroyed five centuries ago
>>
>>2557923
with a 13 I hope they give us some good magics that don't rely too heavily on scat-based spells
>>
>>2557930
Time to fulfill my skat fetish. Hot carles here I cum!

On all seriousness. I'm still felling apprehensive about visiting the shit demon, free spells or otherwise.
>>
>>2557877
I doubt the sleepy little changling village as a whole was in on a robbery plot. Probably just a scummy drifter that heard about us seemingly living alone (because no one in En would know about our housemates yet) in the middle of nowhere and thought we'd be an easy target.
>>
>>2557953
Mostly it's an excuse to get back to Pug and search the market since last time we went I rolled a nat 20 for the Market place but we had already spent all our dosh on the Homunculus slaves so I'm eager to check it out. Sounds like a good place to stock our lair

Oh fuck but what if Catherine put up the bounty posters in Pug too. The Orcs won't hesitate to capture us for the reward
>>
Rolled 15 (1d20)

>>2557899
I vote we return the body to En, it has few bones and the gesture would be respectful
>>
>>2557988
Think there would be questions as to why it's missing a head? Whatever, probably some poor desperate changeling. Maybe we should get those farmsteads fixed up for them.
>>
>>2558014
I mean we could just answer honestly, they blundered into a security system. We are sort of living at the edge of the spooky forest so having so defenses would surely be understandable.
>>
>>2557899
>You poor poor changeling idiot....welp. Onto business. Strip the body and give the plants something to eat.
>roll 1/20

You neglect to strip the body of it's clothes or loot before you chuck it into the killing range of your plants. Avarice Demon tries to warn you, "Wait, Boss, he probably has money on.. him.. oh, okay."
You ghost hand the fucker into there. The Plants are slow to respond, but once they get a few good bites in they begin chomping away. Whatever the changeling had: you'll have to fish it up once they're done digesting.. If anything remains.

>>2557877
>maybe show off our acorn
>roll 9/20 Low

That.. Was unfortunate! You try to make it up to your minions by showing them the fancy Dark Acorn you got from the woods. Chemmy plucks it out of your hand and gives it the ol sniff n' lick. He dry heaves something awful, "HEEUUUGH, BLEUCH, GOD, BLIMEY, T-that's fuckin' awful, love. " Avarice slaps Chemmy and takes the nut, rubbing it dry on his waist skirt before inspecting it.
"This could be some sort of Elemental Stone, there's powerful magic inside that I can feel all pent up. It's heavy though, negative magic is always heavy." He tosses it back to you. "Could be worth a lot to the right person though."

>>2557875
>Check in on Bee Mom.
>Roll 11- Weird, but good.

While you're in the area, though, you decide to check on Bee Mom, and boy is she not having any of it.
The whole of Honey Hill is on high alert: guards are out, arms at the ready, bee girls a buzzin', you try to make heads or tails of the commotion.
Seems Mom is laying all those eggs she was plump and swollen filled with. Gross. Gross, but that's nature.
Daughters are either gaurding her, watering her, moving the eggs-it's an entire fiasco.

You're 16 and don't want to uh.. You don't want to interrupt. There's screaming. Child birth is frightening and Bee Mom has to do it over a dozen times today.
Accepting new Actions. Gonna step out for just a moment to have a snack.
In the mean time you should figure if you want to visit Pug (lots to buy, people to meet) or maybe do a Dungeon Crawl in the Troll tree, or whatever your next plan of action is.
>>
>>2558031
I vote Pug to stock up before heading to Troll Tree.
>>
>>2558031
Pug, we need gear for our minions and spells to learn.
>>
Rolled 18 (1d20)

>>2558047
>>2558064
Before we go to Pug, what if we dress up a pair of Gnolls (armed with the rifle and short sword( in heavy cloth and take them with us?

>>2558031
Maybe if we wrap them with enough thick cloth it could help them from falling inert?
>>
>>2558047
>>2558064
Actually wouldn't the Commune have some gear we could buy? They might even give us a fairer price. If we go anywhere it might be a good idea to take some of the copper to sell.
>>
Rolled 20 (1d20)

>>2558031
Buy gear at the commune and En to arm the gnolls with. Post the hobs as guards and march to Pug with the gnolls as guards. We'll be defended if they have a price on our head. And we'll be able to call in the butcher demon.
>>
>>2558127
If they want to that is. I wouldn't want to be much of an inconvenience to her. She's gotta good gig going.
Fights in Pug
Gets to constantly kill for fun
>>
Rolled 1 (1d20)

>>2558031
Plant our new herbs before we depart for Pug, get Chemmy to help
>>
>>2558139
Ok how many 1s is that for me this thread?

I'm getting upset cause I want to participate but clearly the dice dont
>>
>>2558127
Then again, maybe she wouldn't mind, and it's not like any of them could stop her from being in the arena. Nice roll by the way.
>>
Rolled 2 (1d20)

>>2558139
Rolling to mitigate mess?
>>
>>2558160
You can't undo my curse anon, don't get wrapped up in it too
>>
>>2558148
She told us to call her if we had problems
>>
>>2558139
>>2558160
https://youtu.be/4zLfCnGVeL4
>>
>>2558147
That is your third, you also rolled a 20 so don't feel to bad
>>
>>2558166
I mean it's not a 1. I literally one upped you.
>>
Rolled 20 (1d20)

>>2558139
Can I save it
>>
>>2558224
:0
I think so, damn
>>
>>2558224
Hurray!
>>
>>2558224
Whoa

The dice gods are hella fickle today
>>
>>2558224
Smiles had to change the entire post with that roll I'm thinking
>>
>>2558299
Don't know why spaghetti auto corrected to smiles
>>
>>2558299
>>2558305

I did, I am.
You don't even understand- Chemmy was going to fucking die.
Chemmy was dead. Terribly so. oh my god. Rotwood Herbs are crazy poisonous, christ.
>>
>>2558311
WHAT?! I would have fucking found you irl and made you bring Chemmy back!
>>
>>2558031
>figure put what to do
Oh yeah I wasn't very specific in my vote was I? Regardless of where we go, we should get a few small one handed weapons for the gobby in case someone tries to mug them.
For the Hobgoblins? It depends if they came with any gear. If They didn't then some a weapon to each, a buckler, maybe armor if they don't have any.
For our undead we just get weapons. If They get destroyed then we can always just sow them back up again. That's the beauty of being a necromancer. You can almost always bring back you Cannon fodder depending on the severity of the damage.
>>
>>2558311
Bow before me and be thankful, I have saved best goblin from death
>>
>>2558311
>kill Chemmy
N-no. Plz. Chem a good gobby. He dindu nuffin wrong. He a pure bottom heavy boi. I'd be sad if he died, but I'd eventually move along.
>>
>>2558311
Thank fucking god for >>2558224

I would've been so damn sad irl
>>
>>2558320
Would've been a good reason to raise him as an intelligent undead.

Also, we should probably let the dark druid care for the crazy poisonous plants.
>>
>>2558339
Agree to cast preserve on them until we can bring him over or go back and get some tips?
>>
>>2558139
>Plant our new herbs before we depart for Pug, get Chemmy to help
>Roll 1- Complete and unarguable failure.

An attempt is made to upgrade your garden with the new herbs and seeds you collected from The Rotwood. Things don't go so well: they're powerful reagents that are far more potent then Chemmy was or has been used to and he comes inadvertantly contaminated.
Chemmy is poisoned. Chemmy becomes very sick. Chemmy suffers terribly: fits of fever, nausea, his vision fades, his tummy and bowels void themselves, and his sense are overcome by terrible delirium and hallucination.
Chemmy is going to die and there's very little you can do about it. If you try to transfer the poison to another animal or creature- Chemmy's small Goblin body may die from shock. You can't 'control' it, it's not a disease and Scraps of Life would only sustain him in a perpetual state of suffering.

Chemmy wants you to kill and eat him.

>>2558224
>Can I save it
>20- Yeah, that'll do.

Okay, well, you're not doing that. You like Chemmy.

You're gonna try something a little unconventional.
https://www.youtube.com/watch?v=gJkVwt_JJXo

You bring out that rotted tome you got from Pug and cross reference a few of your own spells and what you already know about magic, specifically about medicine. You're basically going to Rot the ailment inside of Chemmy.
>New 'Heritage' Spell Learned: Bogbugaest "Transmutation, An extremely strong purgative spell: cast on an individual, it weakens 1 disease or poison enough for the target to recover and in turn become immune to 1 disease/poison. Casting this on someone who isn't sick will cause health issues."

This is the single most difficult thing you've done since you've got here. Chemmy is stable and can now stomach the root n' honey mash you've been trying to feed him. "Oh, good, you saved Chemmy. Now he can live to see a ripe old age of 20. " Avarice is acting touch, but it's obvious he's been crying. Demons are shit at hiding their feelings.

This whole small adventure ate up half a week. You're smelly and exhausted, but relieved.
You tell Avarice you'd like to go to Pug in a couple days.

Well that was crazy. Accepting new Rolls. Even if it's just to say, "yeah, lets go to pug right now.
>>
Rolled 10 (1d20)

>>2558384
>Chemmy wants you to kill and eat him.
Fucking metal.

Right. Cloth up some Gnolls. See how well they fair. Go to the Commune for some gear. Ask how much we need for that tower commission.

Would us being seen with the Changelings ruin their rep?
>>
>>2558384
The Commune or Pug. Which ever the majority votes for.
>>
Rolled 18 (1d20)

>>2558384
>picking a good version of the best Nintendo song
My respect grows daily Spaghetti

Also, holy fuck I'm glad I didn't kill Chemmy...

I guess just check on the state of the lair before we leave for pug like if we need to build more pits for them yet.

Let's have the gob skellies and the snowballs begin expanding the cellar of the other house in prep for future use, possibly linking them by tunnels
>>
>>2558432
>build more pits for the slimes yet
Don't want what happened to the Goblin village to happen here
>>
Rolled 5 (1d20)

>>2558384
Kiss chemmy on the mouth and make sure to remember to bring that acorn with us
>>
>>2558384
Chemmy lives! Let's find less risky ways to deal with those turbo poisons plans in the future. Any way, let's go to Pug.
>>
>>2558442
Well by the nature of this spell Chemmy should be immune to their effects and can now handle them a bit safer.

I'm sure they still have dangers like rashes or blisters but I don't think he can be poisoned like he was
>>
>>2558442
After a small time skip full of caring for Chemmy that is.
>>
>>2558384
Also, have the Avarice Demon or the Hobbs keep an eye out for whatever the Changeling Thief remains are left. We can at least see if they had any coins or weapons if the plants acids don't corrode them too much
>>
>>2558440
>Chemmy spew chunks cuz he's still a little sick

>>2558432
Other house? What other house?
>>
>>2558454
We cleared out a neighboring house in order to expand our lair here

>>2554490
>+Basic Lair Expansion requirement met: 1 additional farm house.
It's nothing special and you've found nothing of interest, but you've put it back together well enough to function as a second small house adjacent to your own. Something like this helps expand your lair, but you'll need to decide what you 'really' want to do with your lair to turn it into a 'true' dungeon...And the Adventurers that would no doubt come to pilfer it.

I know we're pretty settled on the Necromancers Tower idea once we depose Catherine but no reason we can't spread out a bit until then
>>
>>2558440
>>2558432
>>2558428
>>2558418
>>2558442

Here's what you do.

>Make sure the house is in good hands.
It turns into a week, but you nurse Chemmy back to health and feel confident enough to head over to Pug. You collect your things, your traveling tome, and check in with Avarice. "Me and the girls will keep an eye on things. I'll take care of all these little gay idiots, no worries, boss." You tell them to connect the basements and to keep an eye on the plants- The Fly Traps will spit out that thieves treasure any day now. "No worries, I've got my greedy eye on it, boss."
You give Chemmy a smooch- he's still to weak to be lewd, "N-no, love~ come back~ You gotta suck the poison out of me~" Well enough to make innuendos though.

>Briefly stop by the Commune: Show them the Nut.
Your next trip is Commune #9: you're once again stalked and idoled by a small crowd of Homunculi girls while requesting an audience with their Architect which is granted. He greets you warmly and you feel his brilliant arcane aura once more, "Good to see you again, what can I do for you? Any new projects? Breakthroughs? Nice eyes by the way, you been studying hard I see." He grins, pointing to his own vividly hued and glowing pupils.
You show him the Dark Nut. "My god, now this IS something special. You say you found this in the Rotwood? Fascinating." He takes your hand and leads you to his botanical study.
"This is a Mana Seed- Well, it's a Miasma Seed is more like it. That Tree outside feeding the mana fountain we Homunculi drink from: it's what a 'normal' Mana Tree looks like, but this? It'll either pour out a fountain of pungent miasma or.. Suck it up. I can't tell until it grows."
He hands it back to you. "I could grow it for you if you want in some sterile lab conditions. Test it out. But I'll let you decide what you want." You tell him you'll think about it, but until then you've got business in Pug.

>Arrive at Pug.

It's raining when you get to Pug, coming down real fuckin' hard and even with all that water you'd think it'd wash off the filth, but somehow it makes the stink even worse. All the pooling water comes flowing to the drain in the center of the town and forms a steady waterfall of filthy water pouring down to the sewer. Pug is as busy as it's ever been: squealing Orcs fill every nook and cranny, these people are too busy to give you any trouble.

You're in Pug for now. Actions accepted.
Pug has the following features: Typhus Lodge
Pub
Slave Market
Fighting Pit
Regular Market
*Sewer*
Do whatever you like- I'll try to fit them all in, three at a time, like usual.
>>
>>2558517
Instead of going into the Sewer lets go near it and try to Seance the Filth Demon into coming out to meet us.
>>
Rolled 9 (1d20)

>>2558517
Regular market
>>
Rolled 11 (1d20)

>>2558524
forgot roll
>>
>>2558524
Good call. It would be pretty, "shitty" if we slipped in and drowned in shit.
>>
Rolled 18 (1d20)

>>2558517
Check the Regular Market
>>
Rolled 54 (1d100)

>>2558517
What if we dual summon dark Cumulus Clouds? One above and one below. Would it be able to work as an improvised umbrella with the rain being absorbed into the cloud?
>>
>>2558567
Shit I realize this roll is pointless. Pug is underground. That means no rain.
>>
>>2558531
>>2558545
>Check the Regular Market
>Roll 18- Near perfect success!

With your fancy magic demon coin purse you'll never run out of money ever again! Until, that is, you actually run out of money. So, you head over to the Regular Market and see what they've got cookin' and vendoring.
The Market is in full swing: even in the rain Orcs are still out in this weather like hogs in mud, squealing about their various deals, specials, and slashed prices. The place is a hive of activity and you can't help but splurge a little.

>New Equipment: Orcish Tools: "While of questionable quality, Orcish tools are perfect for any worker or craftsmen who simply does not give a shit about his equipment. These tools will live through anything."
>New Equipment: Orcish Weapons: "A few firearms, axes, scimitars, polearms or are they spears? Either way: these weapons are cheap and ugly, but they work. Just like the Orcs that made them."
>New Livestock: Orcish Hogs: "These aren't what you think- Orcs do actually raise pigs and they're damn good at it. These Pigs get fat. Fast. and they'll eat anything."

The goods and livestock are sent away back home on Cumulus, so you have a few hours to waste before you can use another one.
>>2558535
>>2558524
>Seance the Filth Demon into coming out to meet us.
>Roll 11- Weird, but good.

You... Want to see the Filth Demon, but boy do you absolutely not want to visit her home. Especially while it's flooded, so you take a break in the Temple and out of the rain and Seance her. Reception is a little spotty.. but eventually-
"Verminus, my lord, is that you?" Who's Verminus? "O-oh! A-ah, little Necrolyte, my apologies! H-how are you? What a pleasant surprise!" You tell her you're in Pug, visiting, doing business, and that you'd like to see her. "A-hah.. Yes, I suppose you wouldn't want to meet me down here..Y-yes, one moment."

The two of you rendezvous at the Pub- she puts on some clothes and bounds back her front butt and everything.
She isn't the smelliest creature there if you can believe that.
You order some food -some actual food- and the two of you talk for a spell. You ask who Verminus is, "O-oh, it's.. Uh, no one, really." The mood is a little awkward, you ask her how she likes Pug.
"Oh! It's uh, well it's perfect! There's lot of tasty filth and it's wet.. The uh.. People don't mind me." You've noticed that; Orcs don't really seem to respect or disrespect Demons- they just 'allow' them to exist.
You don't end up getting much out of The Filth Demon- she may have just wanted a friend to talk to, she seems very conscious about.. everything.

Accepting new Actions.
>>
>>2558663
Shoot the "shit" as they say. How's it living there? Does she ever decorate?
>>
Rolled 7 (1d20)

>>2558663
I guess check out the Slave Market. Maybe they have some skilled craftsorcs we can have come work for us
>>
Rolled 1 (1d20)

>>2558663
Check out the fight pits maybe gamble... yes gamble
>>
>>2558775
HAHAHAHAHAHAH I ain't even mag ya'll
>>
>>2558775
The Avarice Demon is going to kill us. You just lost our purse, our entire hoard. Avarice is going to literally kill us
>>
>>2558778
...why did you suggest gamble. Avarice is gonna kill us if we don't make up the lost money.
>>
>>2558778
You're not but I am. A little.
>>
>>2558784
I mean it is so like us, we have terrible self control
>>
>>2558787
The only way to win back to cash is to kill some things.
>>
>>2558787
Wait....what if we command the undead to pour out from the money pocket?
>>
>>2558814
I did play a Necromancer once who kept his skellies and zombies in a bag of holding.

We should probably investigate this capability. Not sure if they can fit through the purse
>>
>>2558865
We'll probably have to hire a magi. A shame we don't know any.
>>
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>>2558703
>Shoot the "shit" as they say. How's it living there? Does she ever decorate?
>Freebie

You shoot the 'shit' for a while with the Filth Demon, she tells you a few things here and there of interest to Pug.
>Pug's the only place that really seems to be benefiting in this current economic and political instability: many of the Demons who've fled the Rotwood have ended up here or have scattered across Copse lost.
>YEARS ago Pug used to be much smaller, much, MUCH, smaller, but when Catherine came into charge the Cheval's stopped asking for Orcs to 'eat' and once the tributes ceased the Orcs just kept growing more and more numerous.
>There's an entire MASSIVE underground complex of pipes filled with Goblins, Ratmen, and a whole metropolis of Filthy Cratures. "It's really quite perfect, it's like an entirely different country down there."
>She also says, accidentally, "They have a shrine to Verminus down there, which is good because I think the only other Leyline they have is at the Troll Wood?"

>>2558775
>Check out the fight pits maybe gamble... yes gamble
>Roll 1/20

You don't remember how it happened, but you ended up waiting too long for your Cumulus to accumulus and, well, you got drunk, went to the pits, and then you gambled.
Poorly.
Very poorly in fact, so poorly that Avarice Demon SHOUTS at you through the purse, "You little fucking DRUNK. I'm CUTTING YOU OFF. YOU'RE LUCKY I DON'T CIRCUMCISE YOU." Your Demon Purse turns inside out and disappears. You're drunk and pennyless in the streets of pug.
You're gonna go check out the People Zoo while you're still buzzed- hopefully you don't slip in any shit and fall in the mud.

Because a drunken adventure await!
Inc second post.
>>
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>>2558889
>>2558755
>I guess check out the Slave Market.
>roll 7- LUCKY SEVENNN.

Drunk as a skunk, you waddle on over to look at all the interest races. You're in the mood to experience some diversity: you look at the Gobbies, you look at the Hobbies, they've got some cages of zombies n' blombies grom blim blommbooo zomboobies.
There's a Lady here checkin' you out: her neck is way too long, she's dressed way too formal, has a parasol, may have stolen her tits from someone else judging by the stitching scar, and is accompanied by several other pale pointy eared people.. Are they Vampires? Do they come here? You give her a drunk little wave. She seems happy to see you! Well, if that's the case, you waddle on over to say hello~!
You introduce yourself as the amazing, stupendous, drunk and pennyless Necrolyte: master of life and death, fucker of goblins, flipper off of demons, the only human in copse- which means you by defacto have the BIGGEST human cock in copse. THE BIGGEST.

For just a moment you are Lady Cheval Mallet, cousin of Mimas and exiled in shame, lady and the true heir to the Cheval Mallet Estate. A small teenage human child is acting ridiculous and extremely offensive in front of you. You, though, allow this for several reasons:
-1. This is the first Human you've seen in 213 years and you're quite frankly overcome with a mix of embarrassing arousal and hunger. You're so fucking sick of Orc Blood.
-2. He is a Necromancer. You're 412 years old and you understandable need some maintenance work done.
-3. He's cute.

You tell your hands to calm down, you'll permits his rude behavior. "Ah, yes, little boy~? Are you cold? Hungry? Are you okay? Would you mind coming with me?"
The small drunk Necrolyte slurs his speech, but responds to you in serviceable Cockaigne of all things, "Madam, I will have you know.. That I am.. a MAN and.. I would.."


What WOULD you like to do? We'll take just a few more actions for the night.
>>
>>2558889
dear god people, let's get our shit together. No more actions involving gambling or drinking xD
>>
Rolled 4 (1d20)

>>2558911
Well this is certainly a development

Sober up and realize the gravity of this meeting
>>
>>2558911
See if the little Necrolyte is more than just bluster. If he can give one of our undead a little fixer upper then we'll pay him. Maybe even a little more if it's great~
>>
Rolled 3 (1d20)

>>2558928
>>2558911
Wait are we the PoV of the undead lady?

If yes use our undead sense to see if he looks dank enough for his profession.
>>
Rolled 6 (1d20)

>>2558911
Let's get our young necrolyte sobered up and properly introduced.
>>
Rolled 1 (1d20)

>>2558928
>>2558949
>>2558954


I think we should have just stayed home.

>apologize profusely for whatever knucklebones we just sprayed everywhere, attempt to salvage.
>>
>>2558958
well...

This will be interesting, at least?
>>
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>>2558958
>inb4 Lady Cheval Mallet spills her knuckle bones
>"I-I want to jump your bones!"
>"No wait I mean I like your bones!"
>mfw I realise he's not carrying any bones
>>
>>2558958
https://www.youtube.com/watch?v=7BnOUOkcr9c
>>
>>2558983
https://youtu.be/lpoSxTBlEwg
Someone is spilling their knuckles tonight. The question is who.
>>
>>2558928
>>2558949
>>2558954
>>2558958

Ever been in a casual conversation that went so badly that you lost a limb?

You're about to.
>>
>>2559048
Which person?
>>
Rolled 16 (1d20)

>>2558958
Save?
>>
Rolled 15 (1d20)

>>2559057
I'm rolling again to see if we'll have Spaghetti tonight
>>
>>2558911
>may have stolen her tits from someone else judging by the stitching scar
Anyone remember the joke line of the Forsaken women in Wow?

"YES they're real. They're not mine, but they're real!"
>>
>>2559054
everyone involved, and a few innocent bystanders.

We were just chatting, someone was drunk, I don't even remember who, next thing I know someone was saying we should all get tatted up together, but that wasn't hard enough...

So we all got amputations to remember that one time we hung out in Pug. Good times... Good times.
>>
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He seems willing and interested to help. He doesn't seem like a bad boy, he's just drunk. You instruct your hands to clean him up a bit, get him out of the rain, and into the coach so he can be taken back up to the castle.
Comfortable in the horse driven coach (a small luxury provided by the orcs) You introduce yourself to the young man as Lady Cheval Mallet, current ruling "Chieftain" of Pug and queen of this embarrassing kingdom of mud you see before you. He's handed some hot chocolate by one of your Thralls/Spawn and he takes to it quite quickly- sipping politely. You hope he sobers up enough to understand the priviledge he's being given.
>>2558928
>Sober up and realize the gravity of this meeting
"I realize.. the gravity... of your huuuuge fuckin' titties, madam. The shape..they're amazing." Good. Heavens.

Nobody has ever spoken to you in such a disrespectful manner, such contempt for authority, you need to confirm he's not just some foul mouthed drifter grave robber, so you gaze over him with your undead eyes.
>>2558949
>If yes use our undead sense to see if he looks dank enough for his profession.

"Madam, I am very familiar with the dark arts. " He taps a sip of his hot chocolate. "And if there is one thing I know about Sense Undead: is that you can see through my clothes. " The brazen young man spreads his legs wide open and fully exposes himself to you. You get a powerful, full bodied, vision of both his aura in more ways than one. Gracious. Me.

>>2558958
Rude, this child is RUDE. There's no way such a crude and impolite wretched child could be a Necrolyte, never mind a 'true' Necromancer. Never. You refuse to believe his lies: you'll fatten him up and keep him as a pet to feed on him. He's just another savage unworthy of your court, you'll gladly go another century without any hu-
"Hmn, these are actually a little uneven. Let me fix that, hold on."
The boy in black sets down his hot chocolate, rolls up his sleeves, and slips his hands into your blouse and places his unbelievable warm palms on the faces of your busom.
He then completely restores and reconstructs your damaged breasts. They weren't even yours (not that you'd tell anyone) and he's seamlessly fused them to your body: on the thematic level. They're no longer just 'sewed on' their YOURS now.

Fuck. FUCK.


You are now the Caster Boy.
You've woken up in a very large, very fancy bed: laying next to you is a very tall lady. She seems quite happy, "Hmn, come back to bed my pet, you're so warm"- pulling you into her large, soft, cold, bosom.
You're confused, but there's treasure and.. it's for you?
Last Roll: d100. Roll for Compensation.
>>
Rolled 9 (1d20)

>>2558911
Learn spells from the filth demon. How the fuck did everyone miss this?
>>
Rolled 24 (1d100)

>>2559099
Rolling then finish reading
>>
Rolled 49 (1d100)

>>2559099
big money no whammy
>>
Rolled 98 (1d100)

>>2559103
not a d100. Rolling lol
>>
>>2559137

Guys.
GUYS.
GUYS!!!

I didn't roll a 1 this time T.T i'm so happy.
>>
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>>2559137
>>
>>2559103
A little late

>>2559132
Not spectacular

>>2559136
Slightly below average

>>2559137
Near perfect holy shit
>>
Rolled 19 (1d100)

>>2559153
Not my fault you all forgot
>>
>>2559153
well you see, 24 is REALLY just 13 + 11.

The combination of
>OUR NUMBER
and
>weird but good

is probably ok, right?
... Right guys?
>>
Rolled 40 (1d100)

>>2559099
See you next week. Too bad you don't run on sundays.
>>
>>2559164
All forgot what? Maybe we shouldn't visit people for the sake of learning spells?
>>
>>2559183
We're a magician. Learning spells is what we do. Spells were mentioned repeatedly by people as one of the reasons to swing by Pug and then we derped, stop telling off the guy for reminding us.
>>
>>2559189
No I mean not make it a priority to meet and greet people for the sake of spells and not hanging out?

Maybe I am rude...still don't like the demon.
>>
>>2559210
You're being worse than rude.

You're turning your nose up at a potentially useful opportunity because you dislike the people involved for no good reason.

You're snobby, anon.

Hope you knock that shit off real fast.
>>
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>>2559132
>Rolled 24 (1d100)
>Low End Quarter.

Your first reward.. Isn't a tangible reward.
You just spend a few more hours in bed and receive what could be the most powerful session of fellatio you've ever experienced. She practically messages your whole upper body with her breasts and where did she learn to do THAT with her tongue?!

>>2559136
>Rolled 49 (1d100)
>Below Average.

Your second reward.
She gives you a gold coin. An actual real gold coin. Made of Gold. GOLD. GOLD GOLD. You've never seen so much money in your entire life. T-this has to be a mistake? The nice tall lady rolls off of you and to the side, clearing her, ah 'throat', "Ahm.. Don't you remember? I couldn't believe it myself, you were so brazen: you healed, repaired, and reconstructed every square inch of my body inside and out....Not to mention the work you did after.." She shivers in delight.
"It was quite frankly, spectacular, and I felt it all."
You don't remember any of this!!!

>>2559137
>Rolled 98 (1d100)
>Near Perfect.

She motions over yonder, "I've also had my Spawn tailor and cobble you a new suit and catalyst. I can't have my pet going out in his hobo-rags."
>New Equipment:
>Court Necromancer's robe "Both functional and ritually ornate robes. Often worn not by the dead themselves, but living practitioners whom the Undead courts they serve find their uniquely 'warm' dark arts to be absolutely intoxicating."
>Rotwood Archstaff, "Normally miasma would rot a piece of wood, but for some reason this polished staff greatly enhances the flow of negative magics."

Meta note: You've met all of the 'minimum' requirements to 'potentially' defeat Catherine: high end equipment [x], powerful ally [x], demon/spiritual bonds [x]. There's still more you can do to improve your odds, but had you: you might be able to defeat her as is. 'might'.
>>
>>2559266
>More skeleton mages
>mass casting ghost hand
>ora ora ora ora
>>
>>2559266
Would the quest continue after defeating Catherine or would that be the win state wrapping it up?
>>
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>>2559266

Aaaahhhlrighty! That's it for this week! I hope everybody had fun!
I'm glad I was able to finally introduce >The REAL Lady Cheval.

The thread is archived, so go vote: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=caster%20quest It'll make me happy.
My tumbls is here if you've got an ask or a request: http://spaghettiart.tumblr.com/ I said I'd draw something last week and then I didn't, so I'm just gonna say.... I played too much Spelunky. I want to draw the asks I have though- and do some "Undead ID" Cards since I hate, like, "This is a Grobbler! They grobble-hobbles, better watch out!" You know? I could be doing more.

I wana thank everybody who stuck around, everybody who came in at an odd time, and to whomever popped in right as we started fuckin' this here 412 year old Vampire Queen 'Cougar'.

I'll be around to answer non-spoilery doodads, but I need to bathroom and beyond and also play some Jurassic Park Genesis.
>>
>>2559296
Is there a rank above Cougar?
>>
>>2559296
ID cards would be rad.
>>
i'm trying to find the homunculus civ on suptg but I'm having some issues, can someone help?
>>
>>2560614
No clue. Was never a part of that.
>>
>>2560614
>i'm trying to find the homunculus civ on suptg but I'm having some issues, can someone help?

It's because I spelled Homunculi wrong, but here ya go: http://suptg.thisisnotatrueending.com/archive.html?tags=Homonculi

Not my best work.




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