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/qst/ - Quests


Welcome to the side of the Galactic stage most don't even know exist. Below the glittering spires, behind the facade of chrome, underneath the cities of light and progress, there is always blood. It doesn't matter what flag you stand with, what ideal you think you represent, what misguided religion you follow, blood always flows in rivers. From one world to the next, its a story as old as time and as old as our race my friend. But you already know this. You wouldn't have contacted me if you didnt.

Now, I know you are ranked highly within one of the powerful factions that contest over this arm of the galaxy. You wouldn't have been able to contact me otherwise. Now, who are you with?

>The Kirinova/Zettani Corporation. Sacrificing lives for profit since 3267

>The Leonhart Dynasty. Faith through Fire.

>The United Planetary Fleet Command. Patriots one and all.

>The Tang Shogunate. For the Eternal Empress!

>The Black Fleet. Blood for Coin.
>>
>>2550729
Ill go with first to three.
>>
>Awful lonesome in this here thread
>>
Bump
>>
>>2550729
>The Tang Shogunate. For the Eternal Empress!
>>
>>2550729
>>The Tang Shogunate. For the Eternal Empress!
>>
>>2550915
>>2550923
Ill give it a few more minutes and if there are no more votes well go with the Shogunate
>>
>>2550729
>The Black Fleet. Blood for Coin.
>>
>>2550946
The last few Civs didnt get past 40 replies, its annoying and makes me question if I should even get involved.

>>2550923
second
>>
>>2550969
Well this isn't a average civ and I don't intend to bail.
>>
>>2550984
prove it
>>
Ahhh the Tang Shogunate. Several highly populated Hive Planets, a few dozen Agriculture worlds, a healthy amount of mining stations and a sizeable military presence to ward off the attentions of the Kirinova/Zettani and the Black Fleet. I should have known one of you would abandon your "honor" before long to deal with... Someone such as myself. The ends justify the means my oathbound friend.

Now, the information you are requesting is of a... Sensitive nature. Ill need to understand you're capable of not only acting on it, but defending it from those who would seek to acquire it. Ill need you to forward several data files to me. All highly classified im sure but necessary nevertheless...

>I need 4 rolls of 4d6. 1st is for infantry, 2nd for armor, 3rd for air power, 4th for Fleet
>>
>>2550990
Your challenge only serves to arouse me
>>
>>2550729
>>The Tang Shogunate. For the Eternal Empress!

>>2550984
Hopefully not. I don't understand why so many jump in and try to run civ games and then quit as soon as they realise that it involves work
>>
>>2551037
Ill do my best to keep this one interesting as long as there seems to be interest. If it dies naturally ill leave it but I dont intend to jump ship
>>
Rolled 6, 3, 1, 4 = 14 (4d6)

>>2551018
>>
>>2550729
>>The Black Fleet. Blood for Coin.
SPACE PIRATES
>>
>>2551046
Belay that! Your ship flies for the Empress matey!
>>
>>2551018
I roll like shit, just a warning
>>
Rolled 5, 6, 4, 3 = 18 (4d6)

>>2551059
If I wouldn typo...
>>
>>2551059
>Rolls that well on the armor roll

Ok bro. Keep telling yourself that
>>
>>2551082
I had a 1,1,2 in my last charcreation
>>
>>2551089
Well all these are doing are determining unit counts
>>
>I still need two 4d6!
>>
>>2551037
>>2550990
That's mostly because not only does it require lots of work but they don't have a workable mechanics system to use.

Then again most of them use shitty starters that were clearly never even made by someone who actually ran a longterm civ quest to begin with.
>>
Rolled 5, 3, 6, 4 = 18 (4d6)

>>2551107
Well, if noone else will, I go again
>>
>>2551139
That's another fallacious hellacious roll mate
>>
>>2551149
Yeah im gonna stop now and hope to keep.my good rolls for when I want them more
>>
I just need one more 4d6! Come on anons! I want this, you want this, lets work together here!
>>
Rolled 1, 6, 5, 5 = 17 (4d6)

>>2551170
>>
>>2551263
Whooo anon for the clutch
Writing
>>
>>2550915
>>2550923
fucking why
>>
Hmmm going over your military strength... The Tang Shogunate never ceases to impress. Your infantry are quite capable or so ive heard, the rank and file being little more than cannon fodder while the others make up for their small numbers with truly chilling ferocity.

>Infantry-
>6 units of Volunteer Militia- Light infantry. Cheap to field, feed and equip, these hordes of peasants serve only to throw meat into the gears of an enemy war machine. 10C

>3 units of Ronin-Heavy Infantry. Power armored in an archaic style, these vicious swordsman slash foes to ribbons in close combat. 25C

>1 Unit Black Lotus-Special forces. Cybernetic assassins and commandos. These stealthy killers fade in and out like the vision of a dying man. 50C

>4 Units of Heavenly Guard- Unique infantry. These noble warriors are sworn to defend the Empress and all that she owns with their lives. 75C

Ive heard nothing but good things about your Armored Units as well, the cost effectiveness of their design offset by the sheer numbers of smaller units available. There is a sleeping giant behind the Empress it seems...

>5 Units of Mantis Striders- Light Walker. These scout Walkers make up for their light armament and armor in speed and numbers. 40C

>6 units of Viper Strike Tanks- These highly mobile Hover Tanks sweep around the flanks of a foe to pound them with pulse cannons. 60C

>4 units of White Arrow Anti-Air Tanks- Anti-Air. These highly accurate mobile laser batteries can slice the wings from all but the fastest attack craft. 80C

>3 Shogun Battle Walkers- Unique Armor. These Titanic War machines can single handedly claim a battlefield. The loss of one is an insult to the Empress. 140C

While your ground forces have always been a matter of concern for your neighbors in both number and capacity, your airborne powers have, until lately, been another issue entirely

>5 Squadrons of Red Wasp Fighter craft- Fighter. Cheap and disposable, these fighters swarm larger vessels and kill them with pinpricks. 60C

>3 Squadrons of Thunderbolt Bombers. Bomber. Slow and fat, these armored bombers can reduce cities to rubble. If they can get to it. 80C

>6 Squadrons of Black Eagle Void Fighters. Heavy fighter. Flying through vacuum and atmosphere like a loosed arrow, these fighters are some of the fastest in the galaxy. 100C

>4 Typhoon Flying Fortress. Unique Air unit The love child of a frigate and a fighter, these machines bring Void weaponry to the enemy with surprising speed. 160C

>Cont
>>
>>2551493

The fleet is, as they say, the backbone of any real power these days. Without them, you cannot bring your armies to bear no matter how vast. Ive heard little of your naval power since your empire emerged from seclusion. Perhaps these files will bring me some much needed closure.

>1 Squadron Golden Sword Frigates- Frigate. The mainstay of any fleet. Frigates are fast, maneuverable, decently armed and armored. The lance batteries and plasma engines are a nice touch however. 150C

>6 Steel Shark Cruisers. Cruiser. More heavily armed than a frigate, less well armed than a battleship. A decent all around ship. 200C

>5 Hornets Hive Carriers- Carrier. Bloated and slow, a carriers true strength is the swarm of fighters within it (Required to bring fighters on a mission) 240C

>5 Swords of the Empress- Battleship. The heaviest ships in your fleet, a battleship can crack a planet or decimate a fleet. Take care not to lose one if you value your head. 400C


Your military powers are quite formidable.... Empress. Don't act surprised, I knew who you were after we established this connection. Don't worry my immortal dear, I have no intention of outing you. It would hold not nearly enough profit for me. No, tell me, is there someone you would trust with every secret? Every dark thing that you require done? If so, I do require files upon them as well....

>(Roll me three Seperate 1d6. Hero time)
>>
>Anybody still here?
>>
>>2551634
Options field mate
>>
Can I get a roll?
>>
>>2551685
Options field above the text area. "dice+3d6"
>>
Rolled 5, 2, 1 = 8 (3d6)

>>2551506
>>
>>2551698
Thanks mate. Writing.
>>
>5
>Combat Hero: Takada, Blade of the Empress
>Age:827
>Specialization: Close combat and Small Unit tactics
>An old companion of the Empress, Tamara underwent the same procedure she did and became immortal to protect her for all time. His archaic armor is surprisingly resilient and his custom made, one of a kind sword can cut through the hull of a starship with no effort.
>>
Rolled 5, 5, 5 = 15 (3d6)

>>2551506
>>
>>2551722
>2
>Espionage Hero-Red Dream
>Age:11
>Specialization: Hacking, Sabotage, Interrogation, Assasination
>An Android personally designed by the Empress, Red Dream was made to work in the shadows, doing the deeds deemed too dishonorable for the Empress's other servants.
>>
>>2551730
Ill use your last roll for the Science hero
>>
>>2551730
>5
>Science Hero-Dr.Hyza Toshido
>Skills:Cybernetics, Plasma Weaponry, Robotics
>Dr.Hyza was selected for her service in the Imperial Palace due to her advancements in robotics that saw much use in the armor of the Ronins. Her field skills may be limited but her array of customized synthetic bodyguards make up for her shortcomings.
>>
>>2551745
Dropped the pic
>>
>>2551722
>>2551731
>>2551745

These three seem capable. Im sure that if they have earned your trust then they should be more than enough. Im sure if you keep their skills in mind, nothing could overcome you if you plan accordingly.

However I do not deal in "if". For that matter I will be terminating this connection until a proper dossier can be constructed and precautions have been made. Do not be offended, Dear Empress. Everyone is treated the same in the shadows. Even me

Don't contact us. We will contact you.

>//;Connection Terminated.

>File; Tang Shogunate
>Leader-Eternal Empress. Age-828
>Treasury-150C
>Important figures
>Takada. Combat Hero
>Red Dream. Espionage Hero
>Dr. Hyza. Science Hero.

>Military-
>6 units of Volunteer Militia- Light infantry. 10C
>3 units of Ronin-Heavy Infantry. 25C
>1 Unit Black Lotus-Special forces. 50C
>4 Units of Heavenly Guard- Unique infantry. 75C
>5 Units of Mantis Striders- Light Walker. 40C
>6 units of Viper Strike Tanks-Light Tank. 60C
>4 units of White Arrow Anti-Air Tanks- Anti-Air. 80C
>3 Shogun Battle Walkers- Unique Armor.140C
>5 Squadrons of Red Wasp Fighter craft- Fighter. 60C
>3 Squadrons of Thunderbolt Bombers. Bomber. 80C
>6 Squadrons of Black Eagle Void Fighters. Heavy fighter. 100C
>4 Typhoon Flying Fortress. Unique Air unit.160C
>1 Squadron Golden Sword Frigates- Frigate.150C
>6 Steel Shark Cruisers. Cruiser. 200C
>5 Hornets Hive Carriers- Carrier. (Required to bring fighters on a mission) 240C
>5 Swords of the Empress- Battleship. 400C

>evaluation: High potential of rapid expansion into nearby territories. Possible profit due to sale of data to Black Fleet and Kirinova/Zettani contacts. Dummy accounts prepped and awaiting authorization.

>Powering down terminal.


You slam your fist into the ivory and gilded steel of the armrest of your throne, tapping a finger to the side of your mask as you contemplate the insolence of The Contact. If you could, you would rip out his greasy, disloyal tongue with your bare hands.. Although to be frank... they aren't really your hands anymore.

>Cont
>>
>>2551860
You close the flashing window across the inside of your ceremonial mask and return your attention to the bowing supplicants that are a respectful distance from your throne. Several dozen Heavenly Guard stand ready with hands on their massive two handed swords, silently daring any one of the hundreds to approach across that invisible lime between respect and death.

Takada stands silently by your throne, his black and crimson armor gleaming in stark contrast to the light and generally soft colors of the Imperial Court. A blank, featureless face mask obscures his scarred features and his hand clenches impatiently on the hilt of his legendary sword.

He hasnt killed anyone today.

You consider responding to the hundreds of supplicants in turn but there seem to be just so *many* of them today. Policy dictates you answer at least a few of them, lest you appear lazy or inconsiderate.

Shuffling their complaints across the inside of your mask, you bring the four most urgent across your view, synthetic servants bringing the men and women forward.

>Matters of Court. To respond to these, you can send any combination of troops, heroes and Ships to deal with them. You must deal with ALL of the issues to progress to the next turn.

>One of your frigate Captains has abandoned his post and fled to join a group of pirates.

>You have lost contact with a Agricultural world. It may be pirates, slavers or worse... Treason.

>A missionary from the Leonhart Dynasty is preaching against Imperial Doctrine to the masses. This could prove troublesome.

>A Derelict automated mining rig has drifted into your space. Perhaps you could glean some knowledge from it.

While the supplicants are brought forward, you bring up a small window with a series of blinks. Looking over your financez and military reports, you decide that the Royal Treasury is metaphorically burning a hole in your nonexistent pockets.

>Orders. These are the executive decisions you are capable of. Train units, order the construction of ships, send out colony fleets, etc.

>Train a unit/s

>Research Upgrades (What)

>Construct additional Mining stations (increase income)

>Declare war (on who)

>Increase taxes (Raise income + Unrest)

>Send out Colony Fleets (-75C each)

>Other
>>
>>2551871
Aaaalllll by myseeeeelllffff
>>
>Quest already ded? Damn.
>Ill head to bed and check this in the AM I guess.
>>
>>2551911
>>2551947
RIP
>>
>>2551965
I mean if there are votes ill continue but seeing as there is very little interest seemingly if there arent any ill just let this die naturally.
>>
>>2551947
I have no idea why no one is joining, seems like you have a lot of materiel prepared
>>
>>2551977
Ive got quite a bit of stuff planned out and a few notes and a system that in theory works well. I guess nobody is really in a Sci fi mood today.
>>
>>2551871
>Train a unit/s
>1 Squadron Golden Sword Frigates- Frigate.150C
>>
>>2551982
It might be because its like midnight in the US and 6 AM in the UK
>>
>>2551977
Accessibility is important.
>>2550729
This looks bare from the catalog or index, and civs have a bad reputation.

>>2551988
Largely.

>>2551871
>>Matters of Court. To respond to these, you can send any combination of troops, heroes and Ships to deal with them. You must deal with ALL of the issues to progress to the next turn.
>>Orders. These are the executive decisions you are capable of. Train units, order the construction of ships, send out colony fleets, etc.
So what happens if we make orders without addressing the Matters of Court?
>>
>>2551871
Forgot to add costs and income.

>Your income every turn is 75C. Taxes effect this. Raising them increases your income while increasing the chance of rebellions. Lowering them has the opposite effect.

>The cost of a mining rig is 100C and they will increase your Income by 25. They can be destroyed.

>Colony fleets allow you to claim more territory and increase your income through newly available mining stations and taxes.

>>>2551988
Yeah good point.
>>
>>2551991
The turn will not progress until matters of court are dealt with. You can make as many orders as you can afford in a turn.

You can bypass matters of court if you are at war.
>>
>>2551991
I probably shouldn't have put Civ in the title but i didnt think it would scare people off that badly
>>
>>2551871
>>A Derelict automated mining rig has drifted into your space. Perhaps you could glean some knowledge from it.
Send >Dr. Hyza. Science Hero, and 1 Volunteer Militia as escort. Do they have any bad rumors?

>>One of your frigate Captains has abandoned his post and fled to join a group of pirates.
>>You have lost contact with a Agricultural world. It may be pirates, slavers or worse... Treason.
I suspect these two may be related.
>>One of your frigate Captains has abandoned his post and fled to join a group of pirates.
What do we know of these pirates?
>You have lost contact with a Agricultural world. It may be pirates, slavers or worse... Treason.
What’s the typical size of an enemy force?

>A missionary from the Leonhart Dynasty is preaching against Imperial Doctrine to the masses. This could prove troublesome.
Send >Red Dream. Espionage Hero on counter-espionage. What's he preaching about?

>>2552009
It is a civ, or builder. Give it some time.

>>2551983
+1, sure.
>>
Only order so far is

>Construct 1 Squadron of Golden Sword Frigates -150C.

They will be constructed at the beginning of the next turn. Depleting your treasury on the first turn. Bold move
>>
>>2551860
What happens if we send all our military and units out?
>>
>>2552027
>Do they have any bad rumors?

The vessels captain who reported the Rig reported that the machinery was still active even though the Rig had no Life Support functioning and had several large holes in the hull.

>What do we know of these pirates?

They have been a nuisance on the shipping lanes for years. They have stepped up their efforts as of late. Perhaps the Nomadic Black Fleet roused them to outdo themselves. They likely have nothing heavier than a Light cruiser.

>What’s the typical size of an enemy force?

The typical size for a raiding group would be between 3-4 units of Infantry, 1-2 of light armor and maybe a squadron of strike craft if they were well funded. If the planet has rebelled then their Defense force of Militia could number 4 entire units of infantry and perhaps a unit or two of light armor
>>
>>2552039
Then your capital is undefended. The other factions are making moves as well and it would be a bad idea to leave your leader undefended.
>>
>>2552045
>The vessels captain who reported the Rig reported that the machinery was still active even though the Rig had no Life Support functioning and had several large holes in the hull.
Potential rogue AI, concerning. How guarded are Rigs?

>>2552027
Edits.
>>2552045
>They have been a nuisance on the shipping lanes for years. They have stepped up their efforts as of late. Perhaps the Nomadic Black Fleet roused them to outdo themselves. They likely have nothing heavier than a Light cruiser.
Send 1 Golden Sword Frigates and 1 Steel Shark Cruisers. When you say group, do you mean multiple ships at Frigate+?

>The typical size for a raiding group would be between 3-4 units of Infantry, 1-2 of light armor and maybe a squadron of strike craft if they were well funded. If the planet has rebelled then their Defense force of Militia could number 4 entire units of infantry and perhaps a unit or two of light armor
Is there a scouting option? Is it possible to do so before the turn ends? What's our happiness?
>>
>>2552055
>How guarded are Rigs?

A armory for the security team and a handful of point defense turrets. There is no telling what is within them though.

>When you say group, do you mean multiple ships at Frigate+?

They likely have just the one light cruiser and a squadron of frigates. Maybe some fighters as well.

>Is there a scouting option?

Yes there is.

>Is it possible to do so before the turn ends?

Also yes

>What's our happiness? Taxes are at a moderate rate, there is no war at the moment and the people are for the most part content. Happiness is at a 7. If it falls below a 5 shit starts getting bad.
>>
>>2551506
>>5 Hornets Hive Carriers- Carrier. Bloated and slow, a carriers true strength is the swarm of fighters within it (Required to bring fighters on a mission) 240C
>>2552067
>They likely have just the one light cruiser and a squadron of frigates. Maybe some fighters as well.
When you say fighters, does that mean they'd also bring a carrier to deploy them?

>>2552067
>Yes there is.
>Also yes
Neat.

>>2551493
>Hmmm going over your military strength... The Tang Shogunate never ceases to impress. Your infantry are quite capable or so ive heard, the rank and file being little more than cannon fodder while the others make up for their small numbers with truly chilling ferocity.
Does this mean our infantry are more capable than other units, or they're smaller but more skilled? Making them equal in power?
>>
>>2552082
>When you say fighters, does that mean they'd also bring a carrier to deploy them?

Pirate Fighters are a bit different than yours. Theyre more like parasites that attach to the sides of their larger ships and peel off to attack. They range in size from corvettes to single man fighters. Yours are better. But yes, if you want to bring fighters you have to bring a carrier along as well

Does this mean our infantry are more capable than other units, or they're smaller but more skilled? Making them equal in power?

Your volunteer militia are complete shit. Weak, inaccurate, cowardly and armored in tissue paper but GODDAMNIT there are a lot of them. Your higher tier units make up for smaller number by being Elite and having the best gear and training. So yes
>>
>>2552089
>So yes
Equal in power to other faction unit types, or are our infantry better than other factions'?
>>
>>2552082
More edits.
>>2551871
>>One of your frigate Captains has abandoned his post and fled to join a group of pirates.
1 Golden Sword Frigates and 1 Steel Shark Cruisers.
>You have lost contact with a Agricultural world. It may be pirates, slavers or worse... Treason.
3 Volunteer Militia, 1 Ronin, and 2 Viper Strike Tanks. Units will be on standby nearby until scout reports.
>A missionary from the Leonhart Dynasty is preaching against Imperial Doctrine to the masses. This could prove troublesome.
Red Dream.
>A Derelict automated mining rig has drifted into your space. Perhaps you could glean some knowledge from it.
2 Volunteer Militia and Dr. Hyza.

>>2552089
>But yes, if you want to bring fighters you have to bring a carrier along as well
This includes planetary missions?
>>2551493
>While your ground forces have always been a matter of concern for your neighbors in both number and capacity, your airborne powers have, until lately, been another issue entirely
Do any of these not require a carrier to deploy?
>>
>>2552143
>>A Derelict automated mining rig has drifted into your space. Perhaps you could glean some knowledge from it.
>2 Volunteer Militia and Dr. Hyza.
On second thought, it makes more sense to bring 1 Ronin and Dr. Hyza on this terrain instead.

>>2551871
>>A missionary from the Leonhart Dynasty is preaching against Imperial Doctrine to the masses. This could prove troublesome.
>>2552027
>What's he preaching about?
If we could find his complaints, that'd be great.

I'll be off now.
>>
>>2552143
>>2552159
This seems pretty good
>>
>>2552159
>If we could find his complaints, that'd be great.

The Missionary is preaching to the masses about changing their worship of the Divine Imperial Family to the Golden Lion of House Leonhart. Extolling the virtues of charity and love for thy neighbor. Also much talk of burning heretics and how the Leonhart Dynasty will rise and rule for 10,000,000 years once their blessed Gene Archives are restored.
>>
>Orders-1 Squadron of Golden Sword Frigates commissioned. 1 turn until completion. -150C
Treasury empty.

>Matters of Court

>One of your frigate Captains has abandoned his post and fled to join a group of pirates.

1 squadron Golden Sword Frigates and 1 Steel Shark Cruiser.

>You have lost contact with a Agricultural world. It may be pirates, slavers or worse... Treason.

3 Volunteer Militia, 1 Ronin, and 2 Viper Strike Tanks. Units will be on standby nearby until scout reports.

>A missionary from the Leonhart Dynasty is preaching against Imperial Doctrine to the masses. This could prove troublesome.

Deploy Red Dream.

>A Derelict automated mining rig has drifted into your space. Perhaps you could glean some knowledge from it.

1 Unit of Ronin and Dr. Hyza.

>Ok we're gonna deal with these in turn instead of all at once. Which one do we start with?
>>
>>2552555
>One of your frigate Captains has abandoned his post and fled to join a group of pirates.
Don't worry if this quest isnt getting a lot of attention on day 1 Contact, if you stick it out with this quest as you say you will (and if it's any good) it will get a proper following.
>>
>>2552566
Thanks man. Ill do my best to keep it alive. I've got a bit of work put into this so I don't intend to bail unless it naturally dies.
>>
>>2552566
Ill give it a bit longer to call the vote. If nobody else votes within 15-20 minutes well just move along
>>
>>2552625
If its just a question of which event we start with I don't even think it's vote material desu. Lots of quests do this and I have always wondered why. Feel free to disagree
>>
>Rogue frigate

Captain Yakiro was once captain of one of your Cruisers. Once, he directed hundreds of thousands of tons of metal and pulsing energy towards the glory of the Empress with honor and Distinction. However, the behaviour (and summary ritual execution) of his younger son saw the aging captain.... Disenchanted with your rule. Taking his demotion in stride, the captain purged his new Frigate "Tears of Blood" of loyalist crew, dumping them still living from an airlock.

Withdrawing all of his accumulated wealth and his remaining family onto his vessel, he made a quick escape your controlled space. On the last Intel you received from your satellites and informants in the area, he had taken his honorless hide to join a pack of thieving pirates. If your ships move quickly, they can intercept him before he joins with them. Your loyal captains believe he is somewhere in the Hell's gate system as it is the nearest Jump Point to where the Pirates are believed to prowl.

>Hell's Gate-Uncontrolled Territory
>4 Rocky Planets
>1 Large gas giant
>1 Neutral refueling and Trade station in orbit around large gas giant
>1 medium gas giant with dense rings of asteroids
>1 Jump Relay on far edge of the system

>Send Your Squadron of Frigates to secure the jump point at full speed

>Hail the Refueling station

>Search the Asteroid rings

>Search the orbits of the rocky planets

>Other
>>
>>2552633
I agree. If it's not significant then I don't see the need for a vote, say during a slice-of-life scene.

>>2552555
Go for whatever you prefer, we'll deal with them all anyways. Or you could roll.
>>
>>2552939
Just trying to let the players have say so over what mission they deal with first. In the future ill just go in order.
>>
>>2552953
That's fine. You could ask for feedback in the future, or at the end of threads, and allow the option for players to vote to switch anything up.

>>2552126
I'm assuming our infantry are better than other faction types as that seems to be our specialty, or are better in higher tiers.
>>2552143
>This includes planetary missions?
>Do any of these not require a carrier to deploy?
I'm assuming they require a carrier to deploy and it includes planetary missions.

>>2552937
>However, the behaviour (and summary ritual execution) of his younger son saw the aging captain.... Disenchanted with your rule.
What'd he do?

>>2552547
Heh. Religious propaganda, I'm not surprised.
>>
>>2552966
>I'm assuming our infantry are better than other faction types as that seems to be our specialty, or are better in higher tiers.

Your higher tier infantry are better in their specialty than all but the unique infantry of other Factions. Your Milita Volunteers are garbage however.

>This includes planetary missions?
>Do any of these not require a carrier to deploy?
>I'm assuming they require a carrier to deploy and it includes planetary missions.

Exactly. If you wish to bring air support to a different planet or to a space battle, you'll have to take it there with a carrier

>What'd he do?

His behaviour at court directly offended the empress. (He was talking during an imperial proclamation)
>>
>>2552937
>Send Your Squadron of Frigates to secure the jump point at full speed
when it is secured, post the cruiser on the jump point and then we search the system with our frigates

Also, how many frigates per squadron? Would you allow splitting them up during missions?
>>
>>2552980
>Your higher tier infantry are better in their specialty than all but the unique infantry of other Factions. Your Milita Volunteers are garbage however.
Nice.
>Exactly. If you wish to bring air support to a different planet or to a space battle, you'll have to take it there with a carrier
Understood.

>His behaviour at court directly offended the empress. (He was talking during an imperial proclamation)
I'd say Captain Yakiro was justified. This sounds like something you'd exile his son for, like Prince Zuko from Avatar. A shame we can't return his son, so I don't think we can convince him to return.

>>2552937
Cruiser
>To secure the jump point at full speed
Would the Cruiser be able to get there fast enough, assuming the enemy Frigate was going there too? I don't think the enemy Frigate knows we're here yet.
Frigates
>Hail the Refueling station
>>
>>2552937
>Other
>Let's order someone to review his deployment history and see if they can figure out his favored tactics to narrow down our options

If that's no go, I think that we can combine the asteroid ring and planet orbit search. Send our best scouts, they'll retreat on contact or visual and call in the fleet.

>>2552980
>His behaviour at court directly offended the empress. (He was talking during an imperial proclamation)
Might wanna give us those details up front or the game is going to be delayed every time someone asks the question
>>
>>2553002
>Would the Cruiser be able to get there fast enough, assuming the enemy Frigate was going there too? I don't think the enemy Frigate knows we're here yet.

Your cruiser is slower than the frigate. Not by much but enough.

>>2553009
Let's order someone to review his deployment history and see if they can figure out his favored tactics to narrow down our options
>If that's no go, I think that we can combine the asteroid ring and planet orbit search. Send our best scouts, they'll retreat on contact or visual and call in the fleet.

You can do both

>Might wanna give us those details up front or the game is going to be delayed every time someone asks the question.

Gotcha. Ill try to add more fluff and backstory so you can make decisions accordingly
>>
>Search Asteroid belt + Planetary orbits (requires roll)
>Secure Jump point with Frigates (requires Roll)
>Look up History of Captain Yakiro
>Hail station

>I need 2d100! Best of 3
>>
Rolled 67, 11 = 78 (2d100)

>>2553251
>secure jump point
conquer only what you can hold.
>>
Rolled 20, 80 = 100 (2d100)

>>2553000
+1, have cruiser follow close behind to speed rotation up.

>>2553251
>>
Rolled 5, 45 = 50 (2d100)

>>2553251
>>
>67: Good success on search!
>80: Jump Point successfully secured
>Deployment and service history of captain Yakiro
>Cloud Eater Station hailed!

At your orders, your squadron of Frigates surge forward, their engines releasing plumes of burning energy like the jets of a plasma cutter. Their destination is the beacon pulsing at regular intervals across the system, just outside the gravity well of a small rocky planetoid. If their speed holds true, they should reach the beacon before the treasonous captain.

Your more heavily armed cruiser has other goals, namely the gas mining station attached to the low orbit of the gas giant like a parasite. Like some vast undersea predator, your cruiser glides through the inky blackness of space, its quad bank of plasma engines glowing blue-white in the dark.

While the cruiser is in transit, its captain, the honourable Captain Suko Hamada brings up a holo-projection on the armrest of her captain's chair. Entering in Yakiro's details she brings up his service history.

>Captain Kyaki Yakiro
>Age-137
Family-
>Hanza Yakiro- Son (Fugitive)
>Shino Yakiro-Daughter (Fugitive)
>Tiada Yakiro-Son (Deceased)
>Commander Kaekura Yakiro (Brother)
Deployment Record-
>joined service at age 17
>Served in conflicts of the Spring Rebellion with distinction
>Participated in Siege of Hong-Zhien city. Received Medal of Bravery.
>Joined Fleet Officer training Corp under recommendation
>Served as Acting Captain after a miscalculated jump placed them in hostile space. Captain Kanata KIA.
>Placed in permanent command of Frigate "Fiery Blossom"
>Wounded during boarding action against Black Fleet Slavers.
>Recieved Medals of bravery and heroism.
>Spent eight months in recovery. Cybernetic eye, left arm and left leg were installed.
>Promoted to command of Iron Shark Cruiser "Night Hunter"
>Served with Distinction, established clear and well patrolled trade routes between Imperial worlds.
>Destroyed Rebel outposts in the Serpents Eye system
>Received medals for Valor and Courage under fire.
>Younger son Tiada executed for breach of imperial etiquette.
>Demoted to captain of Imperial Frigate "Bloody Tears"
>Murdered Junior Captain Ashiro
>Ordered Execution of 113 Crewmembers
>Declared Fugitive by Imperial Palace.

>Cont
>>
>>2553489
Captain Hamada strokes her chin, browsing over her the history of her prey. From her observations, Yakiro seems to be the type of man to charge straight into the fight and attempt to overpower his foes in boarding actions, seeming to prefer leading from the front. That is not to say he is not a skilled tactician, making use of blind spots and gaps in an enemy formation to blow past them and rip them to shreds from behind before moving in for the kill. Even though his Frigate is outgunned in this engagement, it would not be wise to scoff at him.

Approaching Cloud Eater Station, your cruiser sends out a request to establish a communication channel. For several long moments Captain Hamada is concerned the neutral station will refuse to answer her hail but right when she is about to terminate the attempt, it is accepted.

A bearded, grease and coolant stained man squints into the vid-screen, scratching his beard curiously
"'nother one of ya Shogunz huh? S'pose you an' those boys'a yers are lookin' fer fuel eh?"

>What do you say?
>>
>>2553567
We are hunting a traitor fugitive, Kyaki Yakiro, a man who is brutal and ruthless in combat. His ship is the Imperial Frigate "Bloody Tears". He is on his way to join a pirate outfit and he must be stopped before he becomes a menace.

If you have information on his whereabouts we are willing to negotiate.

If you are harboring him it is in your interest to hand him over to us or I may be forced to change your station's status from neutral to pirate haven.
>>
>>2553618
Going with this in absence og other suggestions. Good writing btw
>>
Captain Hamada leans forward, her eyes boring intensely into the beady ratlike eyes of the Gas Miner.
"We are in pursuit of the murderous traitor, Kyaki Yakiro, a man who is brutal and ruthless in combat, a man who abandoned his honor for coin. His ship is the Imperial Frigate "Bloody Tears", we know he is in thid system and likely has visited your station to refuel. He is on his way to join a pirate outfit and he must be stopped before he becomes a menace."

The Gas miner crosses his arms, coughing to himself and chewing his lip with brown, slimey teeth. Captain Hamada forges on
"If you have information on his whereabouts we are willing to negotiate. There is a bit of value in being owed a favor by the Tang Shogunate. However.... If you are harboring him or know of his whereabouts, it is in your best interest to hand him over to us or I may be forced to change your station's status from neutral to pirate haven."

The Gas miner scowls, bringing up a small holoscreen and smirking to himself
"Seems i might be able't bring that info up. Thing is, is yer favor wort' more'n the Black Fleet? They may not approve'a me flappin' m'gums... Gotta make it worth my while"

>offer protection

>Offer credits (15C to bribe)

>Press the question aggressively

>Attempt diplomacy

>Other
>>
>>2553862
Apologize for being unclear, and then clarify that we didnt give him a choice. He gives us the info or we use him as katana practice.

Also, do we have any marines for boarding?
>>
>>2553913
Every imperial vessel has a security crew and marines for boarding action. Bringing a unit of infantry along will increase their combat abilities in boarding actions
>>
>>2553913
Going with this. Sorry, had to run around for a bit.
>>
Captain Hamada glares, her brows meeting like thunderbolts as she taps out an order on her armrest mounted control surface. She manages to speak calmly even though her outrage at this cretin is screaming at her to put his filthy head on a pike.
"Im sorry, you seem to have mistaken me. You don't have a choice here. You can either give me the information I desire and we can both go on our way or I can use your station as target practice for my forward Lance Batteries. You have ten seconds to decide"

The Gas miner sputters and spits, blinking quickly as a projection of a countdown appears on his end of the screen
"Ya can't threaten me like that! There's dozens o'people on this 'ere station! It's murder! Even ya crazy Shoguns ain't that evil!"

A testing shot, barely halfway charged arcs across the distance. A beam of blue-white light sears through the anchor brace for a industrial section of the mining rig, sending several tons of metal falling in slow motion into the crushing depths of the Gas Giants gravity well. The Gas Miner pales as rhw stations lights flicker, the walls and junk around him shaking slightly. Captain Hamada smiles cruelly, not knowing ir particularly caring how many people were being crushed into a lump of scorched blood and metal.
"Would you quite like to test that?"

With a snarl of fury and no small amount of fear, the Gas Miner quickly sends across a data packets containing the coordinates of the Bloody Tears and its murderous Captain.
"Now get th'fuck outta our system"
He spits, severing the connection with a fist to the console. Maybe someone he knew was on that area. Maybe several someone's.

Oh well.

>Captain Yakiro is in orbit around the small gas giant, hiding in its dense asteroid field ever since your ships entered the system. His ship is mildly damaged, the engines seem to have been sabotaged in the mutiny.

>Converge on the Asteroid belt with all ships

>You Can't risk him fleeing. Leave the a Jump Point guarded and flush him out with the cruiser

>Guard the Jump Point with the Cruiser, Hunt him down with the Frigates.

>Other
>>
>any anons still here?
>>
>>2554448
Headed to bed. Guess ill check this out in the morning. Hope this gets some more traffic. If not, ill call it and try again in a few days
>>
>>2554317
>>Guard the Jump Point with the Cruiser, Hunt him down with the Frigates.

>>2554690
Your hours are fucking murder on me. Stick with it and once the thread has a couple hundred posts I'm sure more will have a look at it
>>
>>2554317
>>You Can't risk him fleeing. Leave the a Jump Point guarded and flush him out with the cruiser
>>
>>2554317
How does communications work in this? Could Yakiro have called for Black Fleet reinforcements? If so, I would suggest leaving the cruiser to ambush any pirates coming through the JP, while our frigates deal with Yakiro.
If we are certain that he is stuck in the system with no help coming, I see no reason to split our fleet.
Also, how many frigates per squadron Contact?
>>
>>2555666
Communication is done through direct data links. You have to be in the same system as someone to directly communicate unless you send a courier beacon across the jump point. Yakiro could possibly have swung by the jump point and sent off a courier drone but as his ship was damaged and in need of resupply, this is unlikely.

There are 4 Frigates in each squadron.
>>
>Does anybody else wish to vote or should I roll a tiebreaker?
>>
>>2555919
I'll change mine to >>2555328 so we can get going
>>
Captain Hamada fires off a quick burst of orders to her subordinates aboard the sleek Golden Sword Frigates clustered around the flashing beacon of the Jump Point.
>"Remain on task. I will venture into the asteroid belt and flush the traitor out. Do not allow him to flee via the jump point."

After receiving their responses and sounding a general alert through her vessel, Captain Hamada turns the Star Chaser towards the pale green gas giant and its cluster of rings. Somewhere within, her prey is hiding.

Preliminary scans of the rings mark it as an excellently chosen hiding place. Metal rich asteroids tumble slowly in zero gravity, their orbit around the gas planet undisturbed in milennia.

"Fire Forward Lance Batteries!"
Hamada shouts into her comm-unit, her Cruiser's reactor humming as capacitor banks charge, tell-tales blinking from yellow to green before strobing flashes of blue-hot lightning slash out from the Cruisers nose. Asteroids drift apart, sliced clean through, the edges of the cuts glowing molten red.

Hamada will carve Yakiro's refuge to pieces around him

>Roll me 1d100 B03 to see if Yakiro makes a break for it.
>>
Rolled 48 (1d100)

>>2556000
>>
Rolled 33, 43 = 76 (2d100)

I'll just throw the other two in case no one is here
>>
Rolled 9 (1d100)

>>2556000
>>
Rolled 99 (1d100)

>>2556000
>>
>99. Excellent Success!

Slashing pulses of beam energy rip into the asteroid belt, carving the metal rich chunks of ore and stone into razor edged fragments. Point defense turrets release pulsing streams of staccato beam fire, boring glowing holes into drifting asteroids.

Yakiro doesn't budge.

Dragons Breath missiles lift off on wings of flame and compressed air, pinwheeling into the asteroid belt, ending their first and only voyage in apocalyptic explosionsm, flinging fragments of stone and metal like oversized fragmentation grenades.

Yakiro holds his ground.

The main weapons battery spools up, the spinal mount of the Beam Lance glows superheated. First red, then orange, then a blinding blue white before a hellos beam of pure energy carves across the steroid belt, vaporizing smaller asteroids and cleaving larger ones in half like a scalpel through flesh.

Yakiro bolts.

His Frigate jets from within a hollow in a particularly large asteroid moments before it is carved in twain by the beam of light. Hamada grins viciously as targeting solutions begin calculating.

The chase is on.

>have half your Frigates head him off.

>Engage, target his engines.

>Engage, target his bridge.

>Pursue. You may be able to catch up and board him

>Other
>>
>>2557183
>Engage, target his engines.
>>
Rolled 29 - 15 (1d100 - 15)

>Target Ze Engines!
>I need 1d100. Beat Yakiro's evasion roll to land the hit
>>
Rolled 6 (1d100)

>>2557267
>>
File: vifqtccyy3q01.jpg (47 KB, 1024x768)
47 KB
47 KB JPG
Can a QM get 2 more 1d100?
>>
Rolled 71 (1d100)

>>2557331
>>
Rolled 4 (1d100)

>>2557331
>>
>71! Good success!
>Engines disabled!

Captain Hamada zooms in on the diagram of the Bloody Tears, highlighting its engine compartment.
"Focus fire on my mark. Forward Lance Batteries 1-6. Fire"
Her eyes are cold and intense as she brings about the crippling of the traitors ship.

The Cruiser emits six spiraling, knifelike rays of pure energy, slashing deep into the rear of the Bloody Tears hull. Molten metal and atmosphere jet away from the grisly gashes in puffs of flame and steam.

As the beams fire Hamada brings the cruiser around in a roll, effectively coring the engines and destroying any capability of repair. She will have no lucky last minute escape from this honorees dog.

>Hail the Bloody Tears

>Open fire. Cripple their Life Support.

>Open fire, destroy their reactor.

>Close to boarding

>Other
>>
>>2557393
>Open fire, destroy their reactor.
No mercy for traitors
No mercy for pirates
>>
going to bed
>>
>71! Good success!
>Engines disabled!

Captain Hamada zooms in on the diagram of the Bloody Tears, highlighting its engine compartment.
"Focus fire on my mark. Forward Lance Batteries 1-6. Fire"
Her eyes are cold and intense as she brings about the crippling of the traitors ship.

The Cruiser emits six spiraling, knifelike rays of pure energy, slashing deep into the rear of the Bloody Tears hull. Molten metal and atmosphere jet away from the grisly gashes in puffs of flame and steam.

As the beams fire Hamada brings the cruiser around in a roll, effectively coring the engines and destroying any capability of repair. She will have no lucky last minute escape from this honorees dog.

>Hail the Bloody Tears

>Open fire. Cripple their Life Support.

>Open fire, destroy their reactor.

>Close to boarding

>Other
>>
>>2557811
What the fuck?
>>
>>2557811
Ignore this post. For some reason it double posted
>>2557393
When I opened the text field.
>>
>1 Vote for Destroy the Bloody Tears with Yakiro on board.

Any other takers before I start writing?
>>
>>2557811
>Hail the Bloody Tears
Offer to not murder his family if they surrender,and possibly let Yakiro die a warriors death (is seppuku a thing?). Everyone else are dead men walking and they should understand that by now.
If he refuses:
>Close to boarding
We should at least attempt to save the vessel.
>>
Rolled 1 (1d2)

>>2557406
1
>>2557918
2

Rolling to tiebreak
>>
Crippled, drifting, helpless... Hopeless. The Bloody Tears is quite literally a frigate shaped target for the Star Chaser's spinal Beam Lance. Captain Hamada watches smugly as Capacitor tell-tales blink from yellow to green, each weapon system showing ready to fire. Ready to unleash a well deserved hell onto a traitorous dog.

"Lance Batteries fully charged"
"Dragons Breath missiles armed!"
"Flaming Arrow Cannons fully charged"
"Beam Lance ready to fire Captain!"

Captain Hamada stands from her command chair, passing the sentence for Yakiro's treason with all the authority of an Imperial Captain.
"Fire at will."

The Bloody Tear lurches as Beam weaponry slashes through unshielded hull, exposing atmosphere and crewmen to the tender mercies of vacuum. Missiles slam into the vessel amidships, blasting gaping craters into the superstructure. Wrist thick pulses of energy burn glowing holes into the Frigate with the intensity of molten rain.

Captain Yakiro holds his remaining children close as his vessel dies around him. It hurt his soul to abandon the Empire, the only life he had ever known but he could not bare to risk losing them. Not like Tiada. It seems that his luck has run out however. He sighs, wiping a tear from his daughters cheek, she looks so much like her mother. So much like her mo-

Captain Hamada smiles cruelly as the Bloody Tear bulges in its center, its reactor releasing plumes of plasma that vaporize the vessel as they race along the hull like a magnesium cutter against a wooden block. The last sight of captain Yakiro is voracious flames boiling through the bulkhead and charring what remains of his family to cinders. In the end, he never screams.

Within moments, the only remnant of the Bloody Tears is free floating slag, charred biological matter and frozen atmosphere. Captaim Hamada allows herself a victorious smile as she sends off a FTL courier beacon to the Imperial Palace.
>"The Traitorous Captain Kyaki Yakiro is slain. His stolen vessel was destroyed in battle and he perisher within it, consumed by fire. As is befitting a traitor. Returning now to Heavens Hand System to refuel and deliver mission report in person. Praise the Empress!"

>Mission Completed! Black Fleet denied Imperial Ships designs. Yakiro not captured alive. Bloody Tears destroyed. Cloud Eater station intact.
>Mission rating B-

>What mission next?

>The Derelict Mining rig

>The Leonhart Missionary

>The Agriculture World
>>
>>2558203
>>The Agriculture World
>>
>>2558203
>The Agriculture World
>>
>Agriculture world

The verdant green and blue sphere of Blessed Orchard Province hangs suspended in the vacuum. Your troop transports lurk, curious and watchful in the shadow of the twin moons as the few cities visible from beyond the atmosphere burn. After a conference between the commanders of the mission, a scout probe is dispatched, the oblong block of sensors and engines zipping away to pry and spy into what exactly has befallen this once fruitful and productive world.

The atmosphere is tainted by the presence of smoke and soot, the ashes of thousands blowing in the breeze. Fields lie untended, livestock wander freely, no shepherds to guide them. Small farming villages sit empty, tools and work discarded.

Where are the citizens? The drone *must* find out.

Soaring above one of the few large highways connecting the cities of this planet to one another, the drone spies signs of conflict. Wrecked vehicles, pockmarked with bullet holes. Smoldering craters in the roads surface, charred bodies littering each makeshift roadblock. From a bridge overpass, a dozen of the planets Defense Corp hang by their heels, throats cut and innards hanging freely. Blood scrawl a crude message across the Bridge's side
>DEATH TO THE IMPERIAL DOGS

Aboard the lead troop transport, the commanders grit their teeth. A shield alarm begins blaring aboard every vessel. Men scramble from their bunks, grabbing weapons and armor. Ronin rise from their kneeling positions, wiping their blades with ceremonial oils. War machines are prepped, their cruel weaponry primed and ready.

Its Treason then.

>Call for backup (request who)

>Begin Deployment of troops

>Continue observation

>Other
>>
>>2560137
>3 Volunteer Militia, 1 Ronin, and 2 Viper Strike Tanks

These are your available forces btw
>>
>>2560137
>Continue observation
Try to locate rebel leaders/command and strike before they can organize.
>>
>>2560137
>Continue observation
Let's make the alpha strike count
>>
>Continue Observation

>Roll me 1d100 bo3 to see how your advanced recon goes
>>
Rolled 33 (1d100)

>>2560509
>>
>33. Slight Failure!

Your scout drone jets forward on wings of flame, angling itself toward the larger of the planets three large cities, the smoke rising from the ruin a stain on the horizon. Its insectlike cluster of visual sensors twitch in what could be anticipation, it was made for this.

The city of Byienjhong is a war zone. Homemade techincals roll down the streets, heavy autocannons mounted in the beds shredding the defensive positions of loyalist militia. The streets and alleys are channel houses of violence, vicious hand to hand combat amid killzones watched by merciless snipers. Your drone dips low, out of cloud cover for a clear look at what seems to be some kind of command outpost in a rebel held district. The last thing it senses is the buzzing chime of an incoming missile lock.

>Fighting is heaviest in Byienjhong city. Anti-Air defenses are in play. Possible Rebel command in city. Loyalist divisions still fighting.

>Begin Deployment

>Request reinforcements

>Other
>>
>>2560619
Well someone should know this. How is our unit strength relative to the known enemy force? I'm hesitant to bring down anything but overwhelming force.

Any targets for orbital bombardment that won't make people throw a fit later?
>>
>>2560619
I say deploy immediately to crush the (possible) command outpost, and to wait until we make contact with the enemy before we attempt to contact the loyalists. If the rebels are listening we could loose the element of surprise.
>>
>>2560794
You are incapable of orbital bombardment. You didn't bring any Fleet assets besides troop transports.

The rebel militia are at a near equal level as your Volunteer Militia, supplemented by several units of Gun Trucks.

Estimates of enemy forces sit at 6 units of Rebel Militia and 3 Groups of Gun Trucks in the besieged city. Loyalist elements are estimated at 2 Units of Planetary Defense Corp (extra shit infantry) and 1 unit of Mantis Walkers.
>>
>>2560894
So if we send all our forces we'll kick their teeth in. Alright let's get down there and reinforce the PDF
>>
>Deploy immediately

Drop ships lurch from the bellies of the troop transports, burdened with terrible purpose. Inside, the men and women of the Volunteer Militia double check their weapons, the long beam rifle and shortsword bayonet, the pair of fragmentaion grenades and the Empress's blessing. Your Viper Strike Hover Tanks descend clutched to the bottoms of the troop transports, their free sealed inside and readied for battle.

Ronin bow to each other, stepping inside their Drop pods, strapping themselves in before near lethal kinetic forces blast them towards the planets surface, to the enemy, to the besieged city.

Slaughter awaits.

>Drop your forces as close to the Loyalists as possible (highest risk of AA fire)

>Drop your forces throughout the city

>Drop your forces on the outskirts of the city

>Other
>>
>>2560958
>Drop your forces throughout the city
>>
>>2560958
>Drop your forces throughout the city
Maximum shock. Order the Ronins to locate and eliminate rebel command, Our other units should focus on trapping the rebels between the loyalists and ourselves.
>>
>4chan Ate my post
>Quick rewrite

The first wave of dropships dive through the cloud cover, grim faced pilots hiking the fat bellied craft through twisting helix's of anti air fire, diving past streaking missiles, gritting their teeth as several of their companions fall like stricken sparrows in blooming bursts of flame.

Slamming their retrothrusters, the pilots touch their craft down, the tanks and Militia pouring out of the holds. Dust and bloodied mud puff up around their feet as they scramble for cover, automatic gunfire slamming down around them. Using the tanks as cover, your Militia cower valiantly, blind firing their beam rifles over the flanks of the tanks as gunfire leaves streaks of metal on the alloy armor.

>2 units of Volunteer Militia and 1 unit of Viper Strike Tanks engaged by 3 Units of Rebel Militia and 1 unit of Gun Trucks
>Rebel Militia Entrenched in 2 vacant Housing Blocks
>Reinforcements of 1 Volunteer Militia and 1 unit Viper Strike Tanks are 2 turns away
>What do?
>>
>anybody here?
>>
>>2562979
Sorry pal I'm at work

No time to phonepost
>>
>>2562346
Our militia should dig in and keep the rebs occupied for. Tanks should focus on hunting the gun trucks, or at least keep them from shredding our militia. When the reinforcements arrive we encircle and finish the fight.
>>
>>2563186
One militia unit to act as a screen for the tanks. It'd be pretty shitty if our tanks got blown up by IEDs cause the rebels managed to get in close
>>
Rolled 84, 58, 60, 94 = 296 (4d100)

>1 Unit of Volunteer Militia digs in and provides covering fire for careful advance by Hover tanks with screening element of 1 unit of Volunteer Militia.
>Roll me 3d100. Bo3. Beat these rolls to advance and do damage to enemy units. You are currently outnumbered so their 4th roll must exceed your units defensive rating.
>>
Rolled 65, 5, 33 = 103 (3d100)

>>2563517
>>
>Can I get 2 more rolls from anyone?
>>
Rolled 29, 76, 19 = 124 (3d100)

>>2563902
only because you asked nicely
>>
Rolled 84, 28, 75 = 187 (3d100)

>>2563902
>>
Rolled 51, 6, 55 = 112 (3d100)

>>2563517
>>
>84 vs 84. Volunteer Militia 1 received no damage from rebel militia 1.
>76 vs 58. Viper Strike Tanks 1 deal heavy damage to Enemy Gun trucks 1
>75 vs 60. Volunteer Militia 2 deals moderate damage to Rebel Militia 2
>94 vs Defense rating of 35. Volunteer Militia 2 received heavy damage from Rebel Militia 3

Behind a makeshift barricade of shattered concrete, rebar, corpses and smoking vehicles, your brave Volunteer Militia dig in. Leveling their long barreled beam rifles over the ramshackle earthworks, they lay down a barrage of covering fire, pulses of burning blue-white energy scorching smoking craters into the concrete face of the Housing Blocks. Screams of agony issue out as rare shots find flesh, tissue superheating into steam and charred meat, blasting limbs from their owners and burning sizzling craters into torsos and bellies. Retaliatory automatic fire slams into their cover, forcing them to duck down as bullets and the odd Beam weapon leave craters and pockmarks in their barricade.

The Viper Strike Hover Tanks surge forward, Volunteer Militia using their bulk as cover, riding behind the main gun and scrambling forth under the onslaught of covering fire. The Vipers fire their main guns, wrist thick beams of energy lancing out and slashing into the hastily constructed Gun Trucks. Men leap from the doomed vehicles as the pulsing bursts of pure heat carve apart them apart like a scalpel through flesh. Ammunition cooks off in staccato detonations while fuel reserves go up in immolating bursts that consume any rebel scum nearby. Several of the Gun Truck crews leap from their cover with homemade rocket launchers, shouting their misled war cries. Sharp reflexes and sure eyed Militia send the would be Tank-Busters toppling with smoldering fist-sized holes in chests, bellies and faces.

Charging forward to claim the position (and the traitors lives) your brave Militia rush from the cover of the mighty Tanks. They fall in droves as hidden machine gun nests scour their ranks with long bursts of automatic fire. Using the corpses of their fallen as barricades, your militia fight to hold the ground they have taken, many watching the skies hopefully for the next wave of reinforcements as Rebel Militia move through the buildings ahead, leveling row after row of rifle barrels down at their position.

>what do?
>>
>Shamefully self bumb
>>
>>2565609
shamfur dispray!

>>2565461
>>what do?
How important are tactics?
>>
>>2565461
Clearly sending the militia forth into the fray is going to get them killed. They've got defensive positions they can hide behind and they can support our strike tanks as they advance.

The strike tanks should focus on eliminating the remaining enemy gun trucks.
>>
>>2565621
>How important are tactics?
Tactics are very important. They will effect the difficulty of rolls and may provide additional XP to units depending on what exactly they do.
>>
>Any other anons want to vote before I call it?
>>
File: maxresdefault.jpg (95 KB, 1440x1080)
95 KB
95 KB JPG
Rolled 23, 11, 92, 7 - 25 = 108 (4d100 - 25)

>Volunteer Militia 1&2 hold defensive position and remain in cover while Strike Tanks advance to destroy enemy Gun Trucks and pin down Rebel Militia 1,2&3
>Rebel Militia lack heavy weaponry to damage Strike Tanks
>Gun Trucks suffering Heavy Losses.
>Advantage Strike Tanks
>Roll me 3d100. Bo3. Ill roll for the enemy units
>>
Rolled 38, 59, 66 = 163 (3d100)

>>2565984
>>
Rolled 37, 68, 39 = 144 (3d100)

>>2565984
>>
Rolled 77, 57, 9 = 143 (3d100)

>>2565984
>>
>>2565984
Hey, Lop! How you doing? Rechargan good?

Glad you're reviving civs with a degree of longevity, nice thread.
>>
>>2565984
>77 vs -2. Viper Strike Tanks 1 deals Extreme damage to Rebel Militia 1. Rebel Militia 1 broken.
>68 vs -14. Viper Strike Tanks 1 destroy enemy unit of Gun Trucks
>67 vs 66. Rebel Militia 2 ineffective against Viper Strike Tanks. Viper Strike Tanks 1 deal Light damage to Rebel Militia 2
>-18 vs Defense rating of 60. Rebel Militia 3 ineffective against Viper Strike Tanks 1.

Roaring forth to protect their fellow soldiers, your Viper Strike tanks are like a wave of steel and alloy, fire and fury. Your Volunteer Militia dig in behind their cover and do their best to tend to the wounded, stripping arms and ammunition from the dead. Bullets plink harmlessly from the alloy armor of the Hover tanks as they form a bulwark bristling with high calibre beam cannons. The Rebels moving forward through the rubble and debris to flank your pinned unit of Volunteer Militia are caught in the open when the hellish beams are unleashed. Men scream in terror as striving flashes of energy lance across the distance, slashing through entire squads without stopping. Weapons melt to slag, flesh flakes away to carbonized tissue, ammunition and grenades cook off under the immense heat of the impacting beam weaponry. The rebels are not trained men. They are traitors, honorless dogs, faithless bastards.... Cowards. They break and run under the barrage, dropping their weapons and scrambling for perceived safety as wrist thick beams of energy scythe through them along with the staccato pulse of the pintle mounted beam turrets on the forward hull of the Viper Strikes. Of the hundreds who had assaulted your men on landing, of that group? Only a handful escape.

>Cont
>>
>>2566678
>Cont

The few Gun Trucks that remain intact throw their vehicles into reverse, desperate to escape the attentions of your deadly armor. Eye-Hurting spears of cohered energy burn glowing rents through the ramshackle armor of the Gun Trucks. Drivers slump forward as they are sheared in half at the waist, the stench of burning meat coiling around them. Gunners fall from the beds in pieces, their corpses aflame, spitting greasy black smoke. The final searingly bright lances of energy spear through the damaged vehicles, carving them apart like soft fruit. Their fuel and ammunition ignite in roiling fireballs that consume those unfortunate enough to still be alive nearby.

Gunfire and grenades drop down from above, the entrenched Rebels attempting to overcome the Hover Tanks through sheer volume of gunfire. Rounds plinking from their alloy armor, pilfered beam weapons leaving steaming smears, their main cannons slowly ratchet up to focus on the windows bristling with enemy rifles. The last thoughts of several dozen rebels is how useless their rifles feel in their hands. Spears of burning energy cut through the firing positions, shearing through stone, metal, flesh and back again. Fires break out spontaneously from the immense heat, cloth and flesh alike catching like guncotton and burning like torches. Men fall screaming, their clothes alight and limbs flailing as they drop several stories to the jagged ground below. Those who flee deeper into the building survive the initial barrage, those who remain are either carved apart by the strobing beams of energy or succumb to heat and smoke.

>Reinforcements of 1 Unit of Volunteer Militia and 1 Unit of Viper Strike Tanks are 1 Turn away.
>Enemy force diminished to 2 units of Rebel Militia (entrenched in housing blocks)
>Viper Strike Tanks 1 gained XP
>Volunteer Militia 1 holding landing ground.
>Volunteer Militia 2 holding forward cover.
>What do?
>>
>>2566447
Im doing great. This is actually my first civ quest in a long time and ive put a bit of work into it!
>>
Have some Robo-Samurai Art while I wait for bites
>>
>>2566681
Order volunteer militia 1 forward to commence encirclement. With the reinforcements we will hopefully be able to cut off all vectors of escape.
When that happens, maybe the rebs will surrender. If not, keep pounding with the tanks.
>>
>>2566864
supporting
>>
>>2566864
I'll support this too.
>>
Rolled 46, 25 - 40 = 31 (2d100 - 40)

>Move Volunteer Militia 1 forward to encircle enemy positions (Rebel Militia 2&3)
>Volunteer Militia 2 & Viper Strike Tanks remain at forward position to complete encirclement and provide fire support
>Advantage=Volunteer Militia 1&2, Strike Tanks. Enemy units outnumbered.
>Roll me 3d100. Bo3. Beat my rolls pls (EZ mode)
>>
Rolled 91, 98, 31 = 220 (3d100)

>>2566960
>3d100
>>
>>2566960
dice+3d100
been a while since i rolled, hope I didnt fuck it up
>>
Rolled 73, 82, 64 = 219 (3d100)

>>2567040
retard alert
>>
Rolled 86, 4, 96 = 186 (3d100)

>>2566960
>>
>91 vs 6. Volunteer Militia 1 Encircles and Deals Extreme damage to Rebel Militia 2. Rebel Militia 2 Broken!
>98 vs -15. Viper Strike Tanks 1 deals Extreme damage to Rebel Militia 3. Rebel Militia 3 Destroyed!
>96 vs Defense rating of 25. Volunteer Militia 2 Deals critical damage to Rebel Militia 2. Rebel Militia 2 Destroyed!

With the enemy firing positions temporarily vacant, your Volunteer Militia charge forward, racing through the rubble and debris, leaping over jagged stone and smoldering corpses. They curve around the crumbling walls of the Housing Blocks, taking up covering positions as they go, within moments the pair of multi story structures are completely surrounded, rifles and bayonets jutting from the rubble like the barbs of a thorn bush. Hacking and coughing from the burning smoke of the upper levels of the Housing Blocks, Rebel Militia stagger out, blinded and cursing as they rub at their eyes, spitting and fetching. They never even see what kills them. Pulses of beam weaponry tear unit them, tossing men backwards, blasting melon sized holes in torsos, ripping limbs and heads free in bursts of superheated steam and flame. Many of those that run desperately back into the supposed safety of the structure catch rounds in the back, sprawling with flames licking over their flesh. Those that charge in insane fury fall in droves, cut down by beam rifles or skewered upon long blades, the cruel edges splitting flesh like silk.

>cont
>>
>>2567229
Your Viper Strike tanks do not relent in their barrage upon the structures, lances of burning energy carving apart the face of the Housing Blocks. Stone and furniture tumble freely down, the occasional cirpse and flailing body joining them as the Strike Tanks take the Blocks apart piece by piece. Perhaps the men inside could Be been tempted to surrender, to face the mercy of the Divine Empress but the world will never know. With a groaning shriek of shifting stone and rending steel, the building begins shifting, its upper floors sagging as its middle loses the integrity to hold its weight. Hundreds of tons of stone and metal fall, first slowly, then much much faster as the structure falls inward. Rebels scream in brief, all consuming terror before they are buried under a tomb of rubble. Within seconds, all that remains is a plume of dust and a smoking, settling pile of concrete and ash. With nearly smug slowness, your Strike tanks turn their main guns to focus on the second Housing block.

Not wishing to suffer the same fate as their companions in the other Block, the Rebel Militia rush forth like agitated ants from a disturbed mound. Dozens, then hundreds of them flee in all directions, few braving the rear again but they face the same level of success. Beam rifles cut them down in coordinated volleys, focused fire sends their traitorous officers flying apart like overripe fruit smashed with a hammer. The desperate charge ends in a vicious, snarling hand to hand melee that sees the Rebels cut down to a man. Bayonets rip into bellies and punch through chests and throats. Fists and feet crack bone and pulp flesh. The Rebels have the desperate courage of a rabid dog but they shatter against the steel line of your Militia.

As the last rebel in this area if the city breathes his last, a blade driven through his ribs, the sky rumbles as fat bellied dropships again darken the sky. They touch down in the secured landing site, disgorging hundreds more militia along with several dozen more Viper Strike Tanks. Your men heft their weapons, bind their wounds and look out across the besieged city.

>Volunteer Militia 1 gained XP
>Volunteer Militia 2 gained XP
>Volunteer Militia 3 has joined battle
>Viper Strike Tanks 2 has joined battle
>2 turns until reinforcements of 1 unit of Ronin arrive.

>Head to the besieged governor's palace where the Loyalists have entrenched themselves.

>Head to the Defense Corp HQ, prevent rebels from gaining access to Heavy Weapons.

>Head toward the Rebel Command, cut the head from the snake.
>>
>>2567234
>Head to the Defense Corp HQ, prevent rebels from gaining access to Heavy Weapons.

If they get access to something that could actually hurt our tanks we're screwed. Plus the palace odd to remain in the hands of the loyalists if it's been secure this long and attempting to assault the Rebel command with our current forces seems like a bad idea given they'd take awhile to breach their defenses.
>>
>>2567247
+1
>>
>Defense Corp HQ

Riding atop the armored hulls of the Hover Tanks and quick marching down the war torn streets of the besieged capital city, your men make their way towards the reinforced fortress of the Defense Corp HQ. Jutting forth from the skyline like a armored crown, the stone face of its walls are blackened by flame and shot, cratered and battered. But still standing.

Gunfire rings out across the city, echoing from alleys and from the windows of Housing Blocks. The scant few aircraft remaining to the Defense Corp engage in steaming runs against enemy positions, not daring to draw closer to the maelstrom of AA that is the Rebel command. The Governor's Palace shudders under mortar fire and makeshift rockets, the weary and desperate Defense Corp holding its gates fight to the last man, refusing to give an inch to the Rebels without a hefty toll in blood.

But the fortified headquarters of the Defense Corp is your troops goal. As they draw closer, they can hear the rattling roar of heavy autocannons, the whistling shriek of beam weaponry, the muffled *thump* of grenades and rockets impacting against stone and rein forced steel. The Headquarters is still being held, but just barely.

>DCHQ is held by 2 Units of Defense Corp infantry and 1 Unit of Light Artillery.
>DCHQ is besieged by 3 Units of Rebel Militia and 2 Units of Heavy Gun Trucks, supplemented by Mortars and Rocket crews
>Your Troops are 3 Units of Volunteer Militia and 2 units of Viper Strike Tanks.
>1 Turn until 1 unit of Ronin arrive
>What do?
>>
>commits sudoku
>>
>>2567449
Order the tanks to engage a gun truck unit each, doing as much in the initial strike as we can. One militia unit to support the tanks, mainly to hunt down rebel rocket crews. If possible, they can capture the enemy mortars. Other 2 militias should move up towards the flanks to cut off escape vectors and trap the enemy between us and the DCHQ.
Maps of some kind would be appreciated
>>
>>2567606
Im phoneposting so i can't make maps unfortunately. I could perhaps draw them and upload pictures but that's the extent of my map making ability.
>>
>>2567581
dont fret, this quest hasnt taken off quite yet, and not everyone that is partaking can give it their full attention. I'm doing a fuckton of uni stuff rite now, this quest is giving me good reason to take breaks now and again
>>
>>2567620
Im probably going to initiate Thread 2 after the conclusion to this Mission. Im thinking people will be less wary of the "Civ" in the title (which will be dropped to just Galactic Fleets) if it isnt in Thread 1
>>
>>2567606
This seems wise.
>>
File: DCHQ round 1.png (11 KB, 480x600)
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>1st try at a map
>Red is enemy Heavy Gun Trucks
>yellow is enemy rebel militia
>orange is enemy mortar squad

>Dark Green is DC light artillery
>Light Green is DC Infantry

>Light Blue is Volunteer Militia
>Dark Blue is Viper Strike Tanks

Let me know if this map works
>>
>ok im back, Sorry I had to go help the old man with a particularly in-the-way Thorny Sumac. 4 inch thorns, not even once.
>Anyone still here?
>Also Writing
>>
File: DCHQ round 2.png (12 KB, 480x600)
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>>2567606
>>2567768
>Vipers Strike Tank 1 engages Rebel Heavy Gun Truck 1
>Vipers Strike Tank 2 engages enemy Heavy Gun Truck 2
>Volunteer Militia 1 provides screening for Viper Strike tank 1 and engages Rebel Militia 1
>Volunteer Militia 2 provides screening for Viper Strike tank 2 and engages Rebel Militia 3
>Volunteer Militia 3 engages Rebel Militia 2, attempts to capture mortar.

>DCHQ Light Artillery bombards Rebel Heavy Gun Truck 2
>DC Infantry 1 provides fire support against Rebel Militia 1
>DC Infantry 2 provides fire support against Rebel Militia 3
>>
>>2568231
>Roll me 5d100. Bo3. Beat my rolls.
>>
Rolled 37, 32, 84, 32, 14 = 199 (5d100)

>>2568234
Fuck me it helps to roll doesn't it
>>
Rolled 58, 34, 28, 2, 43 = 165 (5d100)

>>2568234
>>
>Can I request 2 more 5d100? I allow samefagging if rolls are slow
>>
Rolled 33, 68, 30, 78, 93 = 302 (5d100)

>>2568440
I'm gonna roll again just to help speed things along.
>>
Rolled 56, 18, 42, 55, 23 = 194 (5d100)

>>2568236
>>
Rolled 32, 25, 97, 56, 73 = 283 (5d100)

>>2568440
>5d100
>>
>>2568236
>58 vs 37. Viper Strike Tank 1 deals moderate damage to Rebel Heavy Gun Truck 1
>68 vs 32. Viper Strike Tank 2 deals Heavy damage to Rebel Heavy Gun Truck 2
>84 vs 30. Rebel Militia 1 deals heavy damage to Volunteer Militia 1
>78 vs 32. Volunteer Militia 2 deals heavy damage to Rebel Militia 3
>93 vs 14. Volunteer Militia 3 deals Extreme Damage to Rebel Militia 2. Mortars captured

The sturdily built fortress of the Defense Corp shudders under the assault of the Rebel contingent. Mortar shells arc high overhead, slamming down into the interior of the fortress, sending shrapnel and limbs flying in columns of dirt and gore. Heavy autocannon mounted in the beds of armored trucks roar their hatred at the walls, large caliber solid shells blasting deep gouges into the reinforced stone, forcing the defending troops to duck their heads or lose them. The battle is going poorly for the defending Defense corp, even as their light artillery piece thunders, reducing a gun truck and squad of infantry to a smoking crater. They won't last another hour without assistance.

Its a good thing your men are there now.

Your Viper Strike Tanks surge forward on a bed of antigrav repulsors, their beam cannons pulsing, sending blinding bright lances of pure heat to carve into the hastily welded armor plating of the Heavy Gun Trucks. The Drivers react quickly, moving their vehicles into safer positions. Several are too slow however, their fuel and ammunition cooking off as the strobing slashes of scorching light cut through armor plating. Pintle mounted turrets pulse out staccato bursts of beam fire, sending the Rebels on foot scurrying lest they be blasted apart.

On the other flank, your Viper Strike Tanks catch the Rebel Gun Trucks by surprise. Striking from the rear, an apocalyptic series of wrist thick beams of energy carve into the lightly armored rears of the Gun Trucks. Armor softens and flows like wax, fuel jets from ruptured tanks in flamethrower jets, ammuntiin detonates and ricochets around the interior of the Vehicles. A series of roiling fireballs consumes many of the surrounding infantry as nearly two thirds of the Gun Trucks are reduced to burning, smoking wrecks.

Charging forth to protect the Hover tanks from the rocket crews, your Volunteer Militia run straight into a wall of gunfire. Their polymer body armor can only do so much under the barrage of bullets and stolen beam weaponry. Corpses pile high under the storm of steel and fire, their charge faltering, your Volunteer Militia take cover, desperately attempting to keep the Rebels from closing in on their position.

>Cont
>>
File: samurai-starwars-01.jpg (70 KB, 640x949)
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>>2568657
>Cont

On the opposite flank, Your militia advance more cautiously, firing into the backs of the Rebel Militia. Alongside the beam turrets and main cannons of the Viper Strike Tanks, the Rebel Militia rapidly fall, the ground littered with burning and smoking corpses. At a order from their commander, the sky fills with a volley of grenades into the makeshift firing positions of the Rebel Militia, reducing the offense into a desperate scramble to survive the sudden onslaught from the rear.

Charging up the center, bayonets leveled and hate in their hearts, your Volunteer Militia crash into the rear of their foe. Alloy blades rip into flesh, sending crimson arcing high into the air. Close range beam fire ignites flesh and clothing, blasting men back into sprawling heaps. The mortar nest becomes a charnel house of severed limbs and liberated organs as your Militia tear into the Rebels holding it. In the end, your Militia wrest control from the Rebels, rapidly crewing the Mortar and turning it against its firmer owners.

Above, burning meteors lance down from the heavens, slamming down into the earth amidst the center of the enemy position. Men are thrown back by the concussive impact as the drop pods blast craters into the ash strewn soil. Hatches are blasted free by explosive charges as heavily armoured figures pour forth, blades and close range Pulse Rifles gleaming in the light.

The Ronin have finally arrived.

>One Unit of Ronin has arrived to the Battle
>No more Reinforcements.
>Volunteer Militia 3 has gained XP
>Volunteer Militia 3 has gained Mortar cannon as gear
>what do?
>Pic Related is basically a ronin
>Volunteer Militia 3 gains XP
>>
File: DCHQ round 3.png (12 KB, 480x600)
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>>2568682
>Units with thin red ring have sustained light to moderate damage.
>Units with thick red rings have sustained Heavy damage
>Mortar is marked with Blue ring
>Ronin are Dark-Dark Blue
>Overlapping units are engaged in close combat.
>>
>>2568691
What a clusterfuck.
>>
>>2568691
Ronin should engage with the undamaged unit of Rebel militia to it's west with support from the Volunteer militia south of the enemy unit and the mortars if possible.

The Strike tank groups should continue their engagements with their respective forces of gun trucks.

Meanwhile our other two squads of Volunteer militia should continue their current engagements against the damaged squads of Rebel militia.
>>
>>2568748
If the map is confusing i can quit making them. Its the only map making app I could find that wasn't especially for D&D
>>
>>2568754
This
>>
>>2568758
I guess we can do without maps while you are stuck with phoneposting. A good example of simplistic but efficient mapmaking would be Hive World Governor Quest, if you get to use computers in the future.
>>
>>2569087
Ill practice on making maps and see if I can't make them better.

In the meantime, going with this
>>2568754
>>
Rolled 9, 26, 23, 57, 42 - 25 = 132 (5d100 - 25)

>Ronin engages enemy Rebel Militia 1 in support of Volunteer Militia 1
>Strike Tanks 1&2 push forward against Heavy Gun Trucks 1&2
>Volunteer Militia 1,2&3 continue assault against Rebel Militia 1,2&3

>Enemy Force Outnumbered
>Enemy Force Flanked
>Friendly Artillery Support
>Advantage:Your Forces

>Roll me three 6d100 please
>>
Rolled 28, 68, 85, 77, 2, 9 = 269 (6d100)

>>2569239
>>
Rolled 30, 69, 19, 83, 39, 100 = 340 (6d100)

>>2569239
>>
Rolled 83, 60, 27, 98, 33, 75 = 376 (6d100)

>>2569239
>>
>>2566447
>>2566699
You are Lop?
>>
>>2569239
>83 vs -16. Ronin deals Extreme Damage to Rebel Militia 1. Rebel Militia 1 Broken!
>69 vs 1. Strike Tank 1 deals Heavy Damage to Rebel Heavy Gun Truck 1.
>85 vs -2. Strike Tank 2 deals Extreme damage to Rebel Gun Truck 2. Rebel Gun Truck 2 Destroyed!
>98 vs 32. Volunteer Militia 1 deals Heavy Damage to Rebel Militia 1. Rebel Militia 1 Destroyed!
>39 vs 17. Volunteer Militia 2 deals Moderate damage to Rebel Militia 3.
>100 vs defense rating of 25. Volunteer Militia 3 deals Critical Damage to Rebel Militia 2. Volunteer Militia gains Veterancy. Rebel Militia 2 destroyed.

>Writing.
>Feel free to come up with a Unit Name for the new Veteran Unit of Volunteer Militia you have.
>>2569334
No I am not.
>>
Through the dust and smoke of their meteoric entrance to the battlefield, your Ronin turn their terrible gaze onto the nearest group of Rebel Militia. As one, they level their gleaming blades at the foe, a howl of outrage and contempt bellowing from the grill of their powered armor
"DEATH TO THE TRAITORS!!!"
Their armored boots thunder across the ground, desperate, panicked gunfire ricocheted from their alloy armor, doing little more than stuffing the paint. With a speed that is simply incomprehensible for figures that bulky, they are among the Rebels. Shining blades curve in glittering arcs, shedding droplets of blood like crimson rain. The impossibly sharp swords of the Ronin carve through body armor, rifle barrels, blades, flesh, bone, all with the same ease. Where the crimson and midnight armored warriors step, death follows them. The rebels flee, it is all they can do in the face of such faceless fury. They die all the same.

On the left flank, your Viper Strike tanks seek to avenge their earlier misstep, surging forward, ramming the smoking wrecks of Destroyed gun trucks out of the way. Their main cannons pulse in rhythmic strobing flashes that carves apart the enemy vehicles. Caught with nowhere else to run, the Gun Trucks fight back with the desperate ferocity of cornered animals. High caliber rounds pockmark and crater the alloy armor of your Strike Tanks but they lack the sheer power to penetrate. The lethal beam cannons fire again and again, reducing their foe to slag piece by piece.

On the right flank, your Strike Tanks press their advantage, firing in coordinated barrages that immolate one Gun truck after another. Beam turrets roar, releasing a storm of beam fire that cuts down the rocket crews and infantry scrambling for cover. The Crews of the trucks are so thoroughly pinned they cannot even flee as they are annihilated one by one.

>Cont
>>
>>2569635
>Cont

As the Ronin relieve the pressure on their position, your beleagured and bloodied Volunteer Militia charge forward over the barricade of corpses and rubble, firing as they go. Their hearts are full with rage and vengeance, there is no room left for mercy. Many a rebel falls with his back aflame from beam fire, his limbs blasted away or a full half meter of imperial steel in his spine.

On the right flank, your Militias charge has stalled as the Rebels dive for cover, turning a shattered gatehouse and low wall into a makeshift fortress. Advancing slowly, using covering fire and the liberal use of grenades, your Militia carve bloody rents into the enemy position. Dozens fall on both sides but it is not enough, the Rebels hold and your men can advance no farther without more blood.

In the center, your men find glory. In bloody, vicious hand to hand combat, the captured mortar roaring defiance at the horde of Rebels, blasting them away as they try to reclaim the hill. A hateful, glorious countercharge sends your Militia into their ranks, bayonets and blades, rubble and knives ripping into the enemy. Blood flows in rivers, it gathers in pools, it soaks your Militia to the bone. But as the melee ends, your men stand victorious on a heap of Rebel corpses, their hearts and will hardened to iron.

>Enemy Forces Overwhelmingly outnumbered
>Friendly Artillery providing fire support
>Friendly Troops providing fire support
>Enemy Units flanked/encircled
>Rolls unneeded.
>What do?
>>
>>2569668
Finish off any surviving rebels and relieve the defence forces. Get their artillery integrated into our network so we can call it in elsewhere.


Then begin moving our forces towards the governor's palace. We'll relieve the defenders there and then use our combined forces to push to the rebel HQ.
>>
>>2569668
Demand their surrender and take prisoners, Examples must be made of them later, and we can extract information from them. Anyone that still resists dies.
>>
>>2569668
>>Friendly Artillery providing fire support
>>Friendly Troops providing fire support
Was it possible to command them during the battle?
>>
>>2569704
No they were just randomly shooting around. I was rolling off the table for their results
>>
>>2560894
>Planetary Defense Corp (extra shit infantry)
What's the difference between them and Volunteer Militia?
>Gun Trucks.
What do Gun Trucks count as?
>Mantis Walkers
>>2551493
>Mantis Striders- Light Walker.
Are these the same?

>>2569735
Was it possible to have a unit link up with them during battle or send a messenger to command them? How much did they affect the battle?

>>2569693
>>2569701
+1
>>
>>2569766
>What are Defense Corp infantry
PDC Infantry are basically Militarized Police. They maintain a small amount of light artillery, Light to medium armor and a large amount of cheap, easily fielded infantry. They are Volunteer Militia Lite. The rebels are Bottom of the barrel, civilians mixed in with a few veteran soldiers and thrown into battle.

>What do Gun Trucks count as
Gun Trucks are light armor, Heavy Gun Trucks are medium armor.

>Could you have linked up witht he besieged forces
You could have but nobody asked.

Mantis Walkers are a smaller, lightly armed and armored version of the Mantis Strider. They are mainly used for Riot Control but its easy to replace Stun Cannons with Beam Turrets.
>>
>Force Surrender
>Execute those who resist
>Join forces with PDC Infantry 1&2
>Link command to PDC Light Artillery
>Move on to Governors Palace

Good?
>>
>>2569941
ayyup
>>
>>2569941
Yes.
>>
>>2569822
>They are Volunteer Militia Lite.
Even worse than Volunteer Militia? That's surprising.
>You could have but nobody asked.
Well then.

>>2569941
Yes.
>>
The rebel militia and remaining gun trucks are surrounded. They are outmanned, outgunned, out maneuvered and out of hope. The survivors of the assault on the PDC HeadQuarters throw down their arms and surrender with only a bit of encouragement from your troops. After searching and summarily executing any that even have a hint of defiance in their demeanor, the few dozen survivors are bound and lashed together, thrown in the holding cells of the DCHQ. The squads of Defense Corp remaining to hold it against Rebel insurgents promise to question them sharply in the interim. The majority of the forces, save for those who remain to hold the fortress and man the artillery piece, join up with your men, bolstering their numbers.

The PDC infantry are armored in blue-black polymer body armor, their helmets a composite weave over a hard shell. They carry small calibre submachine guns, pistols, assault rifles and the odd long barreled beam rifle. They tag along behind your marching soldiers as they make their way towards the Governors Palace, gunfire and flames lighting the sky in every direction.

Your Ronin lead the way, the power armoured figures marching in perfect formation down the battered streets. Their blades sheathed at the hip, short blunt barreled pulse rifles built into the forearms of their armor, the Ronin are the faceless blades of the Empress on many a foreign world. With columns of hover tanks cruising behind them and matching ranks of Militia and DC Infantry behind *them*, no rebels step forth to challenge their approach. The road to the Governors Palace is free of any opposition, only corpses and wreckage remain.

The Planetary Governors Palace is set upon the centralized hill of the ccapital city. Surrounded by a wall of white stone reinforced subtly with sheets of alloy steel and hardened concrete. The ornate towers hide Beam Turrets and heavy autocannons, firing slots revealed from within. Gold leaf and decorative wood paneling coat the upper reaches of the walls, largely stripped away by explosions and gunfire. Defense Corp infantry hold the walls, firing down into the advancing horde of rebels desperately. Turrets roar, grenades fly, rifles crackle and men scream defiance against the coming night.

At the gates, a group of the 6 meter tall Mantis Striders hold the line against the Rebels, their stun cannons replaced with beam cannons and slashing blades. They fight valiantly, back to back, even as their numbers are whittled down by the rocket crews of the Rebels.

>Governors Palace is being held by Governors Bodyguard and 1 unit of PDC infantry
>Walls are manned by 3 Units of PDC Infantry (sustained heavy losses). Defenses are active (Light and Heavy Turrets)
>Gates are defended by 1 Unit of Mantis Walkers (sustained moderate losses) and 1 unit of PDC manning a pair of heavy Beam Turrets.
>2 Units of Rebel Militia are attempting to scale the walls.
>4 Units of Rebel Militia and 2 Units of Heavy Gun Trucks are assaulting the gates
>>
>>2570394
>Cont

Your forces are
>2 Units of Viper Strike Tanks
>1 Unit of Ronin
>2 units of Volunteer Militia
>1 Veteran Unit of Volunteer Militia (Mortar)
>2 Units of PDC infantry

>What do?
>>
>>2570402
Thats a lot of bogies. I suggest we order our 4 infantry (VM + PDC) to take forward positions and dig in. Meanwhile, our tanks should move forward and strike at the enemy gun trucks, and then fall back before the rebs retaliate. Mortar militia should dig in behind the main line and start shelling the enemy, as should our light artillery. Ronin in reserve for now.
Main idea is to make our presence known and force the rebs to draw troops from their attack in the short term, buying tje defenders some time. As the fight goes on, the rebs will realize that our artillery is making this fight unsustainable for them, and thats when they attack to break out. Before that happens, we need to weaken their forces and fortify our positions.
Also, establish contact with the defenders. If they are close to breaking, we may have to do something drastic.
>>
>>2570613
I feel that this is too cautious; the defenders certainly appear to be close to breaking, or at least a good deal closer than I'd like. I say we make the most of our power-armored melee specialists; have them lead the charge, if the enemy's numbers appear to be too much, our other forces will be able to swiftly assist.

>>2570394
Strike Tanks, Ronin, Veteran Militia with mortars will charge the forces assaulting the gates. We'll be slamming into them from behind, mortars and tanks will soften them up (focusing on the trucks) before the Ronin close in.

1 Volunteer Militia and 1 PDC infantry will focus on taking out each of the units attempting to scale the walls.
>>
Rolled 2 (1d2)

>>2570613
>1:Careful advance
>>2570698
2:Full Charge
>>
>>2570698
>>2570613
>Also, establish contact with the defenders. If they are close to breaking, we may have to do something drastic.
+1
>>
>>2570960
>>2570613
Nvm going with this. Didnt see the +1. Good thing 4chan ate my post
>>
Rolled 63, 30, 86, 37 = 216 (4d100)

>>2570613
>Establish Uplink with Friendly Forces.
>Volunteer Militia 1&2 move forward and establish forward defensive position with DC Infantry 1&2
>Viper Strike Tanks 1&2 engage hit and run in attempt to weaken enemy Gun Trucks
>Veteran Militia digs in behind friendly defensive position and bonbard enemy Rebel Militia alongside Light Artillery
>Ronin remains in reserve.
>roll me 5d100. Rolling for the 4 units who will engage your forces to start.
>>
Rolled 13, 29, 63, 66, 11 = 182 (5d100)

>>2571036
>>
Rolled 84, 66, 54, 42, 25 = 271 (5d100)

>>2571036
>>
>84 vs 63. Volunteer Militia 1 deals moderate Damage to rebel militia 1
>66 vs 30. Volunteer Militia 2 deals heavy damage to Rebel Militia 2.
>86 vs 63. Rebel Heavy Gun Trucks 1 deals light damage to Strike Tank 1
>66 vs 37. Viper Strike Tanks 2 deals moderate damage to Rebel Heavy Gun Trucks 2.
>25 vs Defense rating of 20. Veteran Militia deals light damage to Rebel Militia 1
>Writing
>>
>>2571516
Charging up the slight incline of the rounded hill the governors palace sits upon, hundreds of Volunteer Militia and PDC Infantry seize the piles of rubble and collapsed buildings a short distance behind the enemy force. Wrecked vehicles are pushed into barricades, stone and corpses make impromptu sandbags, the burned out street becomes a firing line as hundreds of rifle barrels jut out over the defensive barrier. As one, their rifles fire in a concentrated volley, a horizontal sheet of fire that cuts into the rear of the enemy like a circular saw of flame and steel. Caught between pushing their assault and defending themselves, the Rebel Militia turn, firing as they charge, faces twisted into desperate fury.

Cranking their Repulsor array into overdrive, your Strike tanks vault the defensive barrier, coming down hard in showers of sparks as they barge along the road. Their pintle mounted beam turrets roar in unison as they clear their path of Rebel infantry. Splitting into two groups, they close on the rear of the Rebel gun trucks, the makeshift armor the only threat to their existence on this battlefield. As one squadron of tanks clears the edge of a Upscale housing block, a barrage of homemade rockets meets them. The shoddily made shells make up for their lack of quality in sheer quantity, the concussive blasts cracking several of the tanks open like eggs, pale blue flame licking out as they innards burn. Heavy autocannons roar, the high caliber shells cratering the alloy armor under sheer volume of fire.

On the other flank, your Strike Tanks surge forward, repulsors roaring at full capacity as they charge at full speed. Their beam cannons open up on the foe with pinpoint precision, burning molten wounds into the rears of the gun trucks. Burning fuel spews out of ruptured reserves, turning the interior of the stricken vehicles into crematoriums. Circling back to the security of the defensive position, your tank crews report moderate success on their strike, claiming they should push ahead to help secure the gates.

Manning their captured mortar equipment and working in tandem with the light artillery at DCHQ, your Veteran Militia send shell after shell screaming out to crash into the ranks of the Rebel Militia. Plumes of earth, stone, blood and shrapnel fill the air as the concentrated barrage checks their charge, forcing them to slow and seek cover.

>Link Established with Defensive command.
Over a tinny, crackling comm-link, your officers manage to make contact with the defenders. Gunfire, explosions, the screams of wounded and general chaos make the connection less than ideal but your technicians are sure they can keep it viable.
>Gained command of Defending PDC Troops at Governors palace.

>What do?
>>
>>2571551
Stick with the plan, maintain defensive positions and keep pounding. The PDC should be able to hold now that we have relieved some pressure. I suggest we send our tanks to the flanks to harass the enemy, and possibly to hunt some gun trucks.
>>
>>2571551
>Our forces
Volunteer militia and PDC continue to hold defensive positions and rip any rebel militia to pieces.

Tanks, continue with the current focus on eliminating the gun trucks.

Artillery / mortars, continue clearing any large concentrations of enemy infantry.

Ronin, rip and tear your way to that gate.

>Governor's forces
The PDC in the governor's palace should advance to the walls and help to repel the assault alongside the 3 units of PDC currently there.

Meanwhile that unit of Mantis walkers at the gate should advance and assist either one of our tank units in attacking the enemy gun trucks.

The PDC at the gate can continue to man the heavy beam turrets for now.
>>
Rolled 24, 28, 48, 98, 46 - 15 = 229 (5d100 - 15)

>>2571609
>>2571620
Combining these.

>VM 1&2 hold defensive position with PDC Infantry 1&2.
>VST 1&2 continue flanking strikes against Rebel Gun Trucks 1&2.
>Veteran Militia continues bombardment of Random Rebel Militia Unit alongside Light Artillery
>Ronin push forward to Support PDC Infantry 5 at the gates
>PDC infantry in Governors Palace advances to walls to repel assault by Revel militia 3&4 alongside PDC Infantry 3&4
>Mantis Walkers push forward to press assault against Rebel Gun Trucks while PDC Infantry 5 continues holding gates with Heavy Beam Turrets.

>Friendly Turret Support
>Coordinated artillery
>Defensive positions
>Enemy attacked on 2 fronts

>Roll me 6d100. Bo3.
>>
Rolled 23, 5, 21, 37, 75, 16 = 177 (6d100)

>>2571977
>>
Rolled 41, 69, 84, 47, 41, 43 = 325 (6d100)

>>2571977
>>
>>2571998
>41 vs 9. Volunteer Militia 1 deals heavy damage to Rebel Militia 1 with support from DC Infantry 1. Rebel Militia 1 Broken!
>69 vs -10. Volunteer Militia 2 deals Heavy Damage to Rebel Militia 2! Rebel Militia 2 Destroyed!
>84 vs 33. Viper Strike Tank 1 deals heavy damage to Rebel Heavy Gun Trucks 1.
>83 vs 47. Rebel Heavy Gun Trucks 2 deals moderate damage to Strike tanks 2.
>75 vs 31. Ronin Deals Heavy Damage against Rebel Miltia 4 alongside PDC Infantry 4&5.
>43 vs defense rating of 20. Veteran Militia and Light Artillery deals moderate damage to Rebel Militia 3.

>Writing
>>
Like a wave of flesh against a steel and stone shore, the rebel hordes charge against the barricade erected by your troops. Charging into a driving storm of incoming fire, they fall by the dozens, by the hundreds. The sheer volume of beam fire reduces their bodies to char and ash, boiling blood staining the cracked surface of the road as their carbonized tissue drifts by in the hot, Smokey wind of the besieged city. The few that retain their courage to press on, find themselves staring into a meatgrinder of pitiless blades, pulling fists and close range fire. Few escape the slaughter of the rebel scum, their bodies forming another layer to the crude barricade as your men cheer defiance.

Circling wide around the destruction, your Viper Strike Hover tanks close in like bloodthirsty sharks against the flanks of the enemy armor. Their ranks may be bloodied but they will fight to the bitter end for the empress! On one flank, your initially repulsed Tank squadron makes progress against the enemy armor. Strobing spears of burning energy reduce armor plating to molten slag, carving men apart like figurines of wax before a blowtorch. With one pass of their cannons, nearly two thirds of the enemy armor group is reduced to burning wrecks and charred corpses. On the opposite flank, your tank crews have less than satisfactory results. Their initial pass alerted the enemy to their presence and they are determined to not be surprised again. Your hover tanks meet a barrage of autocannon fire, homemade rockets and satchel of anti-tank charges that rip great gaps into their formation. They have no choice but to withdraw without dealing additional damage to the enemy armor.

"BY THE OATHS OF YOUR FATHERS! BY THOSE YOUR SONS WILL SWEAR! DEATH TO THE TRAITORS! FOR THE ETERNAL EMPRESS!"
Roars the Ebon-clad commander of the Ronin, unsheathing his ancestral sword, the blade sparking and hissing acitinic energy. Behind him, his company of near three hundred follow suit, bloodlust and contempt in their eyes. Armored boots pound the cratered roadway as they charge toward the beleaguered palace, the the muzzle flash of the turrets illuminatingthe walls through a curtain of smoke like hellish strobe lights. Forward charge the Ronin, wetting their blades on the flesh of the foe as they seek to relieve the infantry manning the gates, the barrels of the heavy beam turrets glowing white with death-heat in the smoke-induced gloom. Charging blindly into the haze, rebel militia find themselves charging not against depleted and weary Defense Corp, but instead they face armored figures from their darkest nightmares. Screams and panicked gunfire serve only to highlight each gruesome, painful death.

>Cont
>>
>>2572174
Six meter tall Mantis Walkers crash down the roadway in opposite, their jerry rigged beam cannons lancing into the enemy gun trucks, their battered forms holding strong against the barrage of fire coming against them. They are charged with holding the line and hold it to the bitter end they will. Even as rockets rip bloody, burning holes into their ranks, the pilots of the Mantis Walkers hold firm, firing their weapons with white knuckled grips.

Artillery shells whistle over head as your veteran militia communicate with the light artillery piece at DCHQ. The Rebels assaulting the gate have moments to realize the implications of the sound as a rumblimg path of destruction walks across their position, leaving great, gore filled craters even as the Ronin cut through their front like a motorized saw, spilling so much blood with such speed a red mist hangs above their heads.

>Volunteer Militia 1 gains XP!
>Volunteer Militia 2 gains XP! Gains Veteran Status! (Gained Veteran Militia Unit)

>Walls Reinforced
>Governor Undefended.
>Friendly Turret Support
>Enemy position split down the center.
>Friendly Artillery Support.
>Advantage:Your forces.

>what do?
>>
>>2572185
>Our force's
Tanks, repeat your assault against those damnable trucks.

Volunteer militia and PDC continue to hold your defensive positions.

Ronin: rip and tear the nearest foe.

Artillery, continue to fire on targets of opportunity.

>Governor's forces
Walkers, continue to support against the gun trucks.

PDC's maintain your defensive positions.


>Governor Undefended.
Strange, I only remember ordering the PDC to leave his palace for the walls. His bodyguard should still be with him...
>>
>>2572204
>Governors Bodyguard
They are still there, but they are just a force of several dozen which can only do so much to defend a man against hundreds. That was just my way of saying, if the enemy breaks through, the governor would be in great danger.
>>
>>2572209
Oh I know but there is a difference between him being alone in his palace and having a few dozen bodies between him and death.

The difference is that in a decent defensive position those few dozen bodies buy you plenty of time.
>>
>>2572204
>Volunteer militia and PDC continue to hold your defensive positions.

Also, the enemy attacking their position were Broken and Destroyed respectively.
>>
>>2572266
Oh...shit yeah. I guess they should advance, secure new positions and support against the gun trucks?
>>
Rolled 86, 95, 35, 23 - 30 = 209 (4d100 - 30)

>Volunteer Militia, Veteran Militia 2 and PDC 1&2 move forward, secure new positions and supply fire support against Rebel Gun Trucks 1&2
>Viper Strike Tanks 1&2 continue a trading attack against Rebel Gun Trucks 1&2
>Ronin continues support of PDC Infantry 5 against Rebel Militia 3&4
>Veteran Militia 1 continues bombardment alongside Light Artillery
>Mantis Walkers supply supporting fire against Rebel armor alongside heavy turrets.

>Roll me 6d100.
>>
Rolled 60, 43, 37, 71, 2, 76 = 289 (6d100)

>>2572355
>>
>>2572362
Feel free to samefag, try to have at least 2 rolls before moving on if I can help it
>>
Rolled 11, 85, 82, 36, 30, 41 = 285 (6d100)

>>2572432
>>
>>2572355
>60 vs 56. Volunteer Militia 1 deals light damage to Rebel Heavy Gun Truck1
>85 vs 65. Veteran Militia 2 deals Moderate damage to Rebel Heavy Gun Truck 2
>82 vs 5. Viper Strike tank 1 deal Heavy damage to Rebel Heavy Gun Truck 1. Rebel heavy gun truck 1 destroyed!
>71 vs -7. Viper Strike Tank 2 deals Extreme damage to Rebel Gun Truck 2! Rebel Heavy Gun Truck 2 Destroyed!
>30 vs defense rating of 20. Ronin deals moderate Damage to Rebel Militia 3 with support from PDC 3,4&5. Rebel Militia 3 Broken!
>76 vs defense rating of 20. Veteran Militia 1 deals heavy damage to Rebel Militia 4 alongside Defensive Turrets and DCHQ Ligh artillery! Rebel Militia 4 Broken!
>Engagement Won! Enemy force at Governors Palace destroyed!

Vaulting the barricade of shattered stone and still smoking vehicles, your Militia and Defense Corp conscripts charge forward. Woudned rebels in their path are shot, their makeshift rockets and grenades stripped away as your troops run for new defensive positions. Taking up firing positions overlooking the groups of Rebel armor, they open fire with everything they have. Rockets fly in both directions, weapons fire cuts a burning path through the smoke. Those rebels on foot among the makeshift gun trucks fall like wheat before a scythe, unable to respond as the true threat rumbles up on beds of antigrav repulsors.

Wrist thick beams of blindingly bright energy spear out, coring the pinned and vulnerable gun trucks like arrows from a vengeful god. Armor plating softens, then sags, then flows like syrup under the blazing light. The men inside the trucks only have the briefest moment of realization before the lances of energy spear into the compartment, igniting flesh, cloth, fuel and ammunition as the interior temperature rockets up several thousand degrees. Both squadrons of Gun Trucks are immolated in a matter of moments, their ragtag formation reduced to heaps of blazing wrecks, charred skeletons littering the ground around them.

>Cont
>>
>>2572533
Fighting in a dense knot of merciless hand to hand combat, your Ronin carve apart the Rebel Militia assailing the gates like sackcloth dummies. Blood flows down the steps of the entrance to the Governors Palace in crimson rivers as the pitiless swordsman quench their blades thirst. Unable to stand against them, the Rebels turn and run, throwing down their arms and scattering like rats. The Ronin howl and jeer contempt, firing their pulse rifles into the cowards backs, shattering bone and pulling flesh. Heavy beam turrets whine and hiss, the rotating barrels releasing a storm of beam fire that tracks across the retreating rebels, cutting down dozens of them.

Attempting to make up for their companions cowardice, in a desperate bid to achieve their objective, the last group of Rebel Militia charge the gates. Your Ronin adopt a defensive stance, blades and rifles ready to receive the foe. They are... Dissapointed. A whistling shriek grows in intensity as a artillery barrage at odds with the few emplacements available arrives. A storm of shells descends, fired at such rates the barrels glow red hot as they chew apart the charging horde from its front to its rear. Long before the last shell has fallen, the rebels turn and run, having lost their taste for battle.

>Viper Strike Tank 1&2 gain XP! Gained 2 Veteran VST
>Governors Palace secured!
>Ill start a new thread tomorrow, hopefully around noon so keep an eye on this thread! Well wrap up this mission and get started on the remaining 2.
>>
>>2573395

New thread is up!




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