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File: the gods, like crows,.jpg (12 KB, 500x333)
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It is darkness, and all is darkness, and all will forever be darkness.
It is not darkness.
Four orbs float around you. In the distance, many more wink into view, but they do not sing to you. Your orbs sing.

Which orb do you sing back to? Which demesne is yours?
>A seaglass orb. The blues and greens and purples of the ocean and the deepest earth are distilled into ever-shifting liquid. Little winds above batter the liquid against the sides, churning the surface into nacreous foam.

>A nebulous orb. It’s impossible to see inside beyond its outer edges, as the whole thing is filled with a thick mauve fog. A few specks of silver dance within it. Sometimes, dark shapes bang against the glass and are gone.

>A funereal orb. It appears to be made of yellowing bones, like a fitting in some low-rent catacomb. You shift, and it shifts, now a tangle of mossy roots. It is bones, and it is roots, and sometimes it is mossy bones, and sometimes rotting roots.

>A sealed orb. The surface is seamless oak, save the tiny golden keyhole in the center. You peek inside and all you see is another keyhole– and another, and another, stretching back into darkness. You lack a key.
>>
>>2504660
>A seaglass orb. The blues and greens and purples of the ocean and the deepest earth are distilled into ever-shifting liquid. Little winds above batter the liquid against the sides, churning the surface into nacreous foam.
>>
>>2504660
>A seaglass orb. The blues and greens and purples of the ocean and the deepest earth are distilled into ever-shifting liquid. Little winds above batter the liquid against the sides, churning the surface into nacreous foam.
>>
>>2504660
>A nebulous orb. It’s impossible to see inside beyond its outer edges, as the whole thing is filled with a thick mauve fog. A few specks of silver dance within it. Sometimes, dark shapes bang against the glass and are gone.
>>
>>2504660
>A nebulous orb. It’s impossible to see inside beyond its outer edges, as the whole thing is filled with a thick mauve fog. A few specks of silver dance within it. Sometimes, dark shapes bang against the glass and are gone.
>>
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I'll wait for a tiebreaker.
>>
>>2504755
This is me. Still getting used to the tripcode thing.
>>
>>2504660
>A sealed orb. The surface is seamless oak, save the tiny golden keyhole in the center. You peek inside and all you see is another keyhole– and another, and another, stretching back into darkness. You lack a key.
>>2504758
You still had your ID. It only becomes a problem if you have proxies or are phoneposting.
>>
>>2504660
>A nebulous orb. It’s impossible to see inside beyond its outer edges, as the whole thing is filled with a thick mauve fog. A few specks of silver dance within it. Sometimes, dark shapes bang against the glass and are gone.
>>A funereal orb. It appears to be made of yellowing bones, like a fitting in some low-rent catacomb. You shift, and it shifts
>>
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>A nebulous orb

Writing.
>>
The obscured orb touches you, speaks to you, sings to you. You sing back tunelessly, with an awkward tremble in your voice. You have never sung before. Still, it opens, and the thick, thick fog floods out. Out, too, come the specks of silver, and the dark shapes. You still cannot see them, but you know they are forever yours, for all the costs.
All you can see is mauve, and silver, and dark, and if you knew you would say it smelled like roses. The fog streams into your eyes and mouth, and you cough, and…
You Know.
You are the God of the Between and the Beyond.
Your Mask is unadorned. Your cloak is thin. Your spark is dim. That is how it is, for a new God.
Your Spheres are: dreams, mysteries, fear, fate, mist, spark, Names

Pick one Sphere of focus. You will be most proficient in this Sphere. You may train in others later.
>dreams
>mysteries
>fear
>fate
>mist
>spark
>Names
>>
>>2504805
>>fate
>>
>>2504805
>Names
That which is Named can be Defined.
That which is Defined can be Understood.
That which is Understood can be Controlled.

Names are the means by which the worlds of Men may be altered.

Also this is the most unusual and interesting Sphere to me.
>>
>>2504805
>dreams
>>
>>2504805
Names
>>
Your Sphere of focus is: Names.

Writing.
>>
You know very little, only this: Names have power. To know the true Name of someone or something is to have complete control over their very being; this is not an opportunity you can let pass you by like so much dust in the wind. You must Know, and you will Know, and that is your right and your privilege. Their Names are yours to uncover and to do with as you see fit.
The God of the Beyond and the Between is not your Name, of course, only your name. Your Name is and is yet to be. With your paper Mask and paper cloak, there is nothing for it to hold on to. Once you know your Name (and you will know your Name), you will be like every God-- fluid and slippery as a twisting river.

It is still mauve, but not for much longer now. Even still, it begins to clear, to seep into the empty space behind you Mask and inside your cloak. The vague forms of other Gods begin to become clear.

All Gods are Masked and cloaked, as to not burn mortal's eyes with their terrible shadow. The cloak is mere covering, but the Mask is the God, and the God is the Mask. Elder Gods have towering Masks with all manner of color and adornment. New Gods have small, blank Masks.

>In time, you may find things to improve your Mask. For now, it is white.

What is the shape of your Mask?
>Avian
>Horned
>Oval
>Totemic
>Write-in

What is the material of your cloak?
>A soft grey velvet
>The deepest black leather
>A mauve satin
>Write-in
>>
>>2504905
>The deepest black leather
Totemic
>>
>>2504905
>Totemic
>The deepest black leather
>>
>>2504905
>Oval
The center and core of the mask will ever be blank and empty, an emptiness Between all adornment that may one day come that mirrors the emptiness that lies Beyond the mask's boundaries.

>The deepest black leather
A blackness that borders on nothingness itself.
>>
>>2504905
>>The deepest black leather
>Totemic

Really happy nebulous orb won and I'm deeply satisfied with the Names sphere.
>>
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Your cloak is the deepest black leather and your mask is graven. New Gods often form with Masks that attempt to ward away those that might prey on them, and you are no exception.

Writing... in a little bit. I'll be back in ~30 minutes or so. Thanks for playing so far!
>>
Masks are integral to the being of Gods, and so by some ancient magic it forms the instant an orb is sung to. You felt it in the fog, and now you can see the thing (for Gods can see all that they touch, and so that they Are)-- it's some crude facsimile of a mortal's face, with all the bits there except stretched and pinched and prodded. You feel a bit undignified with the thing glued to you, considering how important your Sphere is. Surely the universe could've spat you out with some sort of fox Mask or feathered Mask or something elegant like that?
You are It, and It is You, and that is how it will be forever. You suppose you can always glue a lot of bits on to cover up some of the stranger parts.
At least you can choose your cloak. In a desperate attempt to regain some credibility, you have pulled the darkest leather off the hide of some hideous alien beast in the ether and stiched it into a cloak. It's so dark it pools the night in its folds, and so awesome in all senses of the word that you even feel a little better about the Mask.

The fog has melted into you. Its silver specks swim behind your eyeholes, and its dark shapes huddle inside your cloak. You are ready to face the world-- or as it is, the World. (You pronounce it with all the capitalization you can muster.) Gods swim and float and dive all around you, uninterested in yet another spawn of the divine foam. Their cloaks are rainbow knit and hide and metal plate and origami and glass shards, and their Masks are dragons, flowers, stars, people, things you don't recognize. With a start, you realize...

>Spark-Sight Gained: You know the lowercase-n names of everyone and everything you focus on.

You know them. There, in the dripping clay: The God of Pottery and Spinning Things. The God of Paper and Writing Implements mixes things up in a Mask constructed of pen caps. Hunched in a corner is the God of Packs and Hierachies, in a (bit on-the-nose, you think) wolf Mask and fur cloak.

What will you do with this knowledge?
>Talk to someone. Pick from: The God of Pottery and Spinning Things, The God of Paper and Writing Implements, or The God of Packs and Hierachies.
>They aren't worthy of you! Wander the streets of the World.
>Write-in.
>>
>>2505036
>>They aren't worthy of you! Wander the streets of the World.
>>
>>2505047
This
>>
>>2505036
>Talk to someone.
>The God of Packs and Hierachies.
>>
Grabbing food. Vote is open until I return.
>>
>They aren't worthy of you! Wander the streets of the World.
>>
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>They aren't worthy of you!

Writing. Have a God of Between and the Beyond.
>>
>>2505146
Awe man. I wanted to talk to them. They were probably pretty cool.
>>
You have better things to do. With a steady stride (ish. You don't really have corporeal legs, and you can't manifest any yet if you wanted them.), you leave the other Gods behind. What kind of Demesnes are those, anyways? Writing implements? Pathetic.

>You have gained Trait: Sense of Superiority.
You stroll through streets lined with impossible buildings and paved with gold and diamonds and the skulls of the damned. It's on a block encrusted with fish scales that you hear it.
"Hey, you! Leather twerp!"

You turn warily, expecting trouble. Some older Gods make a spot of hunting the newly-spawned and collecting their Masks on belts of necklaces. It’s not uncommon for Gods to plot to murder each other to absorb Spheres, but when the Spheres are weak the only point is for sport.

“Over here!”

Instead, a God in a bearded Mask waves at you from a booth built from glassy obsidian. You focus--

>The God of Exposition and General Advice

… What? What does that mean? What would that orb even look like? How horrible is your eternity when you spend it giving “general advice”? Why have you not met anyone with actual reasonable Desmenes?

“You can stop staring, you know. Your spark is gonna leak outta your Mask! That is, if you’ve got a spark! Har har har. Don’t you have questions for me?”

>Ask a question. (Write-in. You can ask multiple.)

>What’s a Exposition?

>This is just getting silly. Wander until you meat someone with a name that's understandable.
>>2505210
Gods are everywhere and nowhere. You may run into it again if the fates align. And fate is one of your spheres...
>>
>>2505221
>wander until you meat someone
New Trait: Butcher. Turn anybody you can find into meat.

Just kidding. I blame phoneposting.
>>
>>2505221
>glassy obsidian
That's another of relatively mundane spheres....impressive?

Why did this God want to talk to us of all?
Can we sense the name of this God? Not that I want to do anything malevolent of course.
What can he tell us about mortals?
>>
>>2505255
The name of this God is the God of Exposition and General Advice. You have no way of telling its True Name.
>>
Anyways, I'll take it. Writing.
>>
Why did this God want to talk to us of all?
Can we sense the name of this God? Not that I want to do anything malevolent of course.
What can he tell us about mortals?


You decide to stick around. Considering what you've already seen, it figures you'd spend a good chunk of infinity before you found anyone actually important. Still, you wonder why it even called you over here if all it's going to do is make fun of you.
You ask just that.

"Sorry, wasn't it obvious? The entirety of my existence is to spot new Gods and answer their questions. And you're obviously new around here, judging by that Mask. Bare as a baby's bottom! Har har har. You have real questions, right? You aren't just wasting my time?"

Much to your surprise and mild disgust, you do have questions. One, at least. You have all the time in the World, so you decide to just go ahead and ask.
"Yeah, yeah, okay. So, I see everybody has really minor Demesnes. Are those are mortal things? What's the deal with mortals, anyway?"

It laughs! The nerve! It doesn't just laugh, but double over; the beard of the Mask dipping into its patchy burlap cloak.
"Hoohoohoo! Hahaha! Mortals! Crazy-- hee hee-- little things. They run around for an instant and do nothing, then keel over and try again. It's really quite fun to watch. I suppose I can't complain too much, because we arise from their whims, but what silly whims they are! Rubber bands! Bubblegum! Firewood! It's only a lucky few Gods who get to play with the real important Spheres. The rest of us have to build with what we have or resign ourselves to obscurity! I think a couple go nuts. A couple others try and interfere directly with mortals out of some misplaced hope it will make them feel better. Fools. Heh heh heh. That answer your question? I know it does. I'm just asking because that's my purpose in World."

You suppose that explains the Writing Implements.

>Ask more questions (write-in)
>Thank him begrudgingly for his help and move on (to do what?)
>Write-in
>>
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Balls, left my reference in. It's an aesthetic choice now. I'm just cool like that.
>>
Thread's dead and I'm off to bed. I'll run tomorrow. Have a nice night / day, friends!
>>
>>2505329
How can we raise our power?
>>
>>2505395
Currently, you have no direct methods available of increasing your power. Some will come later.

Names have power. Knowing Names will allow you to harvest power from the Named. Knowing your own Name will allow you to have complete control of your form, as most Gods have.

Masks have power. If you somehow obtain another God's Mask, you will be able to harvest their Spheres. Alternately, you can find suitable materials to adorn your own Mask-- the more powerful qualities your Mask has, the more powerful you are. You are the Mask, and the Mask is you.

Your spark has power, if you ever obtain one. The spark is the source of most Godly magic, and is located above a God's mask. It resembles a ball of light. Improving your spark will improve your magical abilities. Your Demesne is very spark-based, so this is a big one.

Doing things will grant Abilities and Traits such as the Spark-sight, and at some points you can select them as well. I don't have a system in place for this at the moment, so right now this is at my descretion.
>>
I feel like misspelling "discretion" damages my credibility as a writer. To soothe my wounded pride, have a lore.

Spark-sight: All Gods have Spark-sight, a no-cost ability that manifests itself in different ways depending on that God's Demesne. A God of Rubber Ducks and Bubble Baths might be able to tell with a glance who has washed themselves recently. Our God of the Between and the Beyond can tell the names of things it sees. Like most Godly things, nobody knows exactly how it works-- only that it is tied to the spark.
>>
>>2505421
Hmm. Being a god of fate, hope, names. Mostly names, and with how fast the lives of mortals come and go, what if carve the names of mortals in our mask, with the names constantly changing as they come and go?
>>
>>2505329
>"How can I best improve my spark, strength, and knowledge?"
No harm in asking for directions.
>>
>>2505643
I’ll support this option. Might not get much of an answer, but it sounds like this guy has literally nothing better to do, so may as well ask.
>>
Thanks for voting! I'll run in about 6 hours. To tide yall over, I wrote a pastebin:
https://pastebin.com/utaFA7mz
>>
You decide to cut to the chase.
"How can I best improve my spark, strength, and knowledge?"

The bearded God laughs once more. You're really getting tired of it.
"Hahahaha! It's not often that new Gods are bold enough to just come right out and ask like that. You're in luck, kiddo: I can help with all three! First—"

It leans over the counter of glassy obsidian and waves its cloak in the general direction of your Mask. The burlap fringes glow white-hot.
A peculiar sensation comes upon you, as if something molten has just touched your brow. You extend your awareness upward to find a tiny pinprick of light glowing there, smugly.

Your spark has been lit! Current spark: 1/1. Select one base ability. Each ability listed consumes one spark. You may have the chance to obtain other abilities later.

>Dream: Vivid Image. Project a persuasive visual illusion upon a chosen surface. It can be anything you can think of, but no audio or other effects can be created.
>Mist: Mist-Cloak. Whip up a thick fog around you, making it difficult to be seen or hit for a short duration.
>Names: Suggest. Speak to your target using their name and suggest something to do or think. Unless you're lucky, this works only on the weak-willed. Targets will not be made to do or think anything that would directly harm themselves or others.
>Fear: Darktouch. Upon touch, induce a mild state of paranoia upon your target for a short duration. They will be more likely to believe that others are plotting against them, and that all mild noises or movement is danger in their path.
>Spark: Sparktouch. Consume your spark to bolster the spark of another, or to burn an enemy with magical fire. This may occasionally have unusual results.
>Fate: Pluck. Pluck the strings of fate to make them vibrate in the way you desire. Consume one spark to roll a 1d100 for a desired goal: if the result is favorable, your may be helped along your way.

"First, you need a spark! Don't be too concerned, son— sometimes it just needs a little boost. That sure will help you out. Now, sparks can be bolstered just through living your life. That's why all the elder Gods have big raging bonfires on their heads. It helps if you fulfill your Demesne, though, like I'm doing right now!"
"Strength, now, that comes straight from your Mask. Your Mask is you, and you are your Mask, and you better believe it! Deck that thing out like a mortal Xenila Shrub and you'll be brimming with power. Of course, you can't just put any old garbage on there, and you can't just be anybody to put it on. You'll need to read up or go find a Masksmith once you have materials. I can be of service there, too!"

(continued)
>>
It pulls a drawer out of nowhere, grasps a handful of nothing, and shuts the whole thing back into oblivion. The handful of nothing turns out to be a whole lot of something, actually, and it scatters itself upon the shining surface of the counter.
"I keep this just for the newbies. Pick one."

Pick an Adornment.
>A pot of rippling yellow paint. Sometimes, it thrashes. Its name: Curse-ink (Effect: ???)
>A lace-edged ribbon, stolen from the foot of the greatest Blizzard Dancer in the world. Its name: Charlotte (Effect: ???)
>An unrefined gemstone from the skull of an unfortunate mountain victim. Its name: Edging Slowly Towards The Void (Effect: ???)
>A shred of paper from the largest dictionary in the World: its pages are the size of the world below. Its name: Hum VERB make a low, steady continuous sound like that of a bee (Effect: ???)

"As for knowledge: live. Learn. Talk. Kill. Be killed. All will come in time."
He looks behind you, into the distance of the streets.
"That time appears to be coming rather fast."

(Make your choices here, and I will continue after! Also, welcome back! Also tfw you immediately spot typos in the last post)
>>
>>2506828
>Fate: Pluck. Pluck the strings of fate to make them vibrate in the way you desire. Consume one spark to roll a 1d100 for a desired goal: if the result is favorable, your may be helped along your way.
It's gonna be real interesting. Maybe if we used it on that one pen god...

>>2506831
>A pot of rippling yellow paint. Sometimes, it thrashes. Its name: Curse-ink (Effect: ???)
>>
>>2506857
>Ability chosen: Pluck
>Adornment chosen: Curse-Ink


You hastily sweep your chosen adornment into your cloak and turn to follow its gaze. A God strides (strides!) towards you, down the street of fishscales. No, many Gods. They stride (stride!) towards you in matching plain black cloaks and plain white bird-masks. No sparks burn upon their brows.
And you realize— these are not Gods. And they are coming for you. Desperately, you focus on each:
NAME: REDACTED
NAME: REDACTED
NAME: REDACTED
NAME: REDACTED
NAME: REDACTED

No! No! Your head screams, and your Mask sings discordantly, and your shapes snarl beneath your deepest leather cloak. No!
Whipping back around, you stare at— nothing. There is a cursive note there, hanging:
"BE BACK SOON. SORRY. BIT OUT OF MY JURISDICTION.
- THE GOD OF EXPOSITION AND GENERAL ADVICE"

You are alone, and weak, and they are coming. What do you do? What can you do?

>[SENSE OF SUPERIORITY] They are only mortals, and barely that. You can face them. (Fight!)
>Flee! Dart into a building. Mortals cannot navigate the World, for it is incomprehensible.
>Call for help! Gods are everywhere, although strangely not in this corner of the world at the moment. At worst, you'll attract scavengers— and they'll want to face your attackers first.
>Pluck the strings of fate! Expend your spark and roll a 1d100 for your stated result.
>>
>>2506883
>Flee! Dart into a building. Mortals cannot navigate the World, for it is incomprehensible.
>>
Rolled 92 (1d100)

>>2506883
Scratch that vote
>Pluck the strings of fate! Expend your spark and roll a 1d100 for your stated result.
rolling for a deus ex machina, be it a figurative or the literal god.
>>
>>2506894
interesting, unless we are the deus ex machina god? then that would be weird.

>>2506883
is it good to roll high, low, or does it varies?
>>
>>2506898
This quest is roll high. Reach for the World! Rolling low might also have interesting results as well, though!

After this, I'll have it be vote and then roll after, as is typical. I'll take this for now as I didn't clarify.
>>
>>2506883
>>Pluck the strings of fate! Expend your spark and roll a 1d100 for your stated result.
>>2506894
What he said.
And what he rolled for that matter.
>>
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>Pluck the strings of fate!
Writing. Hello second voter! You're tied for my favorite with yrpQHwCv!
>>
>Pluck the strings of fate: 92!
(Sorry for the wait: I was busy shilling on the Discord.)

Wildly, you reach into the ether— and grasp on something solid. Your spark drains away into the rift you've opened. Your cloak heats. You pluck, and pray to… something or other. Save me. Save me! Your thoughts travel swift, and the string of fate hums a near-perfect pitch.

Something is coming. You can sense it. The universe responds:
And something steps on the string, halting its tune entirely. Fate strains, snaps… and breaks.
Nothing will ever come for you.

They are too close. You cannot flee. The tallest holds in its hand (hand!) a silent dagger. Its name: [REDA- No! Enough!
The rest hold parchments. The tallest: "It is here. Humanity shall be revenged."

You must stand your ground. You are out of spark.
Names have great power, but even names have a little in this place. Shout one you have learned. You have no other choice.
>The God of Paper and Writing Implements!
>The God of Pottery and Spinning Things!
>The God of Packs and Hierarchies!
>The God of Exposition and General Advice!
>Curse-ink!
>Charlotte!
>Edging Slowly Towards The Void!
>Hum VERB make a low, steady continuous sound like that of a bee!
>>
>>2506994
>other
I summon Kals.
>>
>>2507013
Writing.
:)
>>
>>2506994
>And something steps on the string, halting its tune entirely. Fate strains, snaps… and breaks.
>Nothing will ever come for you.
Cockblocked from our ex machina.
Shit.

Let's break this down:
>>The God of Paper and Writing Implements!
Might help with the mortals with scrolls.
Solid pick if they help.

>>The God of Pottery and Spinning Things!
I think not.

>>The God of Packs and Hierarchies!
There's a leader (knife guy), so maybe.

>>The God of Exposition and General Advice!
He already noped the fuck out.

>>Curse-ink!
We're already somewhat connected. Cursing them could be good. Cursing ourselves could be bad.

>>Charlotte!
Don't know the dame.

>>Edging Slowly Towards The Void!
Slowly is not what we need.

>>Hum VERB make a low, steady continuous sound like that of a bee!
Why him when we know the words?

I vote:
>Curse-ink!
>>
>Kals!
You discard all you have learned. From deep within wells something else: Kals! Kals! It bangs inside your head like a drumbeat. Kals! The arbiter of your being! The author of your soul! Kals! It is all, and nothing, and everything, and naught. Kals! It is the only hope you have.
"Kals!" You shout it not at your approaching doom, but at the heavens. If Kals would only make it so, you could be anywhere else. If Kals would only make it so, they would be anywhere else.

>TRAIT GAINED: Vague Meta-Knowledge!
Kals! It does not answer. It never answers. It only fills the blank, blank page. This name does not manifest itself, but the cold uncaring eyes sweep onto you and away once more. If only you knew its Name— but you never can, and never will.

They are here. They hiss. They chant. "Traitor! Thief! Murderer! Desecrator! You who burned the clouds from the sky and you who rained the ashes into mud!"

You open your mouth to stop them. It is not you! You are new! Your future is yet to be beheld!
The tallest: "!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Your Name! Your Name! You do not have a Name, but this is of little consequence. You melt before it.
It plunges the silent dagger into your heart. You do not have a heart, but this is of little consequence.
You die.


It is darkness, and all is darkness, and all will forever be darkness.
It is not darkness. It is light, and how it scalds!
You wake up. You have no cloak. You have no spark. Your Mask—
What Mask? Who are you? Where are you? What is going on? What has happened?
A clean bandage is wrapped around your chest. Your chest? What—
You have a chest. Why would you not?

A voice rings out. It still scalds, but you feel it coming from before you.
"You're finally awake! Good. We were concerned, considering that wound, and that fall."

>What do you say?
>>
>>2507013
>I summon Kals.
Clever outside the box namework there Yrpie.
>>
>>2507064
mooortaaaaals!!!!!!!!!
who is this new person?
>>
>>2507070
it was right there, so why not ya know?

>>2507064
where is my mask and cloak?
>>
>>2507079
You have no reason to say that. You are a mortal, and forever have been a mortal, even if forever is not a long time.

You know nothing of anything else.
>>
>>2507084
>Where is my cloak?

Writing. I'm going to stretch my legs, so it may take a tad longer.
You know nothing of a mask.
>>
>>2507085
Oh.. Then lets ask:
>Who are you?
>Who am I?
>A fall? What fall?
>Why is there a bandage on my chest?
>>
>>2507092
I'll add these in as well.

Also, welcome to Demesne Quest: Where the QM Stops Railroading You From This Point Forward!
>>
>>2507095
reeeee?
>>
>>2507064
>What do you say?
...W-what happened?
>>
Your voice is ragged from disuse. It feels odd in your mouth. Your mouth feels odd.
"Uh…" you say, intelligently. "What fall?"

The voice from before you takes on a gentle tone. It's really rather obnoxious.
"The boy who found you said you fell from the sky, although considering all the mountains I'm guessing you just took a spill off of one of those. You had a massive heart wound— if you were wondering about the bandages— but luckily nothing else except bumps and bruises. It's a miracle of technology that we're going to get you back on your feet!"

The glare fades a little. You can see your bare skin. It's pale. And you're rambling. It does remind you...
"Where's my cloak?"
You were wearing something. The details are unclear in your rapidly-fogging memory.

"You mean, the jacket," says the voice from before you. You begin to realize it's female. "The leather one? It's safe, along with that freaky mask and the paint. Sorry... that was rude... you Maskers always make me a little nervous. Uh, but that hasn't affected your quality of care. Please don't sue."

You understood about 0% of that.
"What? Who are you?"

Your memory finally clouds over as your vision clears up. It's what you now recognize as a nurse, and you are in what you now recognize as a hospital bed in a hospital room in a hospital.
"I'm Nurse Brechdel! And may I ask your name, now that you seem to be wide awake?"

Oh.
You have no idea. Nothing rings any type of bell. You glance, wildly, about:

What is your name?
>Potted Plant.
>Window.
>Door.
>Lamp.
>Nurse Brechdel.
>Write-in. (Limit it to what you could reasonably see in a hospital room.)
>>
>>2507095
>welcome to Demesne Quest: Where the QM Stops Railroading You From This Point Forward!
Heh
I came from the QTG so I knew the tracks were there.
I hope our flailing had some impact though.
Hate to waste a perfectly decent 92.
>>
>>2507153
The roll was doomed to fail no matter what (although a 1 or 100 might've had further ramifications), but the Kals write-in earned you a trait!
>>
>>2507151
>What is your name?
>>Write-in. (Limit it to what you could reasonably see in a hospital room.)
Gimmie a second...
>>
>>2507151
I do not know. Are we well enough to don the jacket?
>>
>>2507167
wait. as in you need a second, or the MC says he needs a second?
>>
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>>2507167
>>2507169
What, the sensible choice? What are you, sensible people?!

Writing.
>>
>>2507151
>What is your name?
Gray Stone

Or...
Bill
(Heh)
>>
>>2507172
>as in you need a second
Yeah.
Had to come up with something clever and appropriate, as well as setting and time period universal.
And better than "My name is B. Ed Pan!"
>>
You waffle between the potted plant and the lampshade and by the time you decide on the plant it's too late to say 'potted plant'.
"Uhhhhhhhhhhh, I don't remember."
She smiles.
"Perfectly understandable. I trust you'll regain your memory in time. Now, is there anything you can tell me about—"
No. You want, you need. You yearn. You ache. You growl:
"Can I have my jacket back, please? Thanks."
It had come out less impressively than you had concieved it being. Regardless, it appears to be effective: in between your musings, the nurse has left and is now returning with. With It! You must, you must, you must collect your Things, and don them, and you don't know why you're thinking like this, and oh gods oh gods oh gods oh gods and
>You have obtained: Totemic Mask, Black Leather Jacket, Pot of Yellow Paint
The nurse hands you your things. She starts to ask you another question, but it is drowned out by an incessant singing in your soul.
>You wear the Black Leather Jacket.
It does not stop the singing.
>You put the Pot of Yellow Paint in a jacket pocket.
It does not stop the singing.
>You wear the Totemic Mask...
The Mask is You, and You are the Mask.
You are the God of the Beyond and the Between, and all is right and good, and now you will—
You have a chest, skin, a mouth, hands. What has happened? What is wrong with you? Who is this at the foot of your bed? How dare she?
NAME: Brechdel
>Smite her. You don't actually have anything to smite with, but you're sure to find a way.
>Speak her name.
>Fly out the window in a Godly fashion.
>Write-in.
>>
>>2507213
>Write-in.
>It's a miracle of technology that we're going to get you back on your feet!
She mentioned something about technology. What Technology?

do we have any flame to change the fates?
>>
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>>2507224
You have no spark remaining.
You do not recall Brechdel saying anything about "technology".


Unfortunately, I gotta go! Maybe a post or two more tonight, but don't count too much on it. Possible session tomorrow. I'll post in /qtg/.
Thanks for playing, both of you!
>>
>>2507213
>Write-in
What is this nonsense? Does this mortal have but one short name? Impossible; how would they distinguish themselves from each other?

Focus. Something is wrong here. Focus. The entirety of her Name may escape you, but you may at least attempt to divine the entirety of her name.
>>
>>2507237
>Also, welcome to Demesne Quest: Where the QM Stops Railroading You From This Point Forward!
>You do not recall Brechdel saying anything about "technology".
Hmmmm.........
...ok.

Whisper the name of The God of Paper and Writing Implements. Could use a bro right now. We a confused god yo.
>>
>>2507253
You can't ask questions you know nothing about. You're welcome to ask what cured you, or what that machine is over there, or anything like that.
You currently don't know what Brechdel said before you put on the mask.
>>
>>2507273
Oh. You never mentioned a machine earlier.
Lets ask her about the machine and how we were cured of the chest wound.
>>
>>2507237
>You do not recall Brechdel saying anything about "technology".
It would seem we have no recollection of our time without the Mask, perhaps as we would have no memory of a severed foot's journey after it was reattached.
We are the Mask.

>>2507213
>>Speak her name.
This mortal is of no importance, but we may learn from it, if nothing more than our influence over a mortal with merely their name.

We have many questions this fragile being is unlikely to aid us with, but we can perhaps learn some of the limits of this new form.
>>
>>2507273
>what that machine is over there
>>2507276
>You never mentioned a machine earlier
What do these dull grey orbs lodged within this meat and bone filled skin sack see?
>>
>>2507293
>perhaps learn some of the limits of this new form.
do not fuck the mortal
>>
>>2507276
>>2507293
I'll be honest here: "machine" was an example. But so it shall be, and so it is, and so it was forever!

When you look around, you see:
Below you - Your pale, bloodied, and now-jacketed chest lies on a standard hospital bed.
Above you - the fluorescent lights still burn.
To the left - A window, looking out to a city street in daylight. It's mostly quiet, but a fair few constructs and mounts pass by. A potted plant rests by the window. NAME: Steven Charleston the 37th
To the right - A gently-whirring machine of some kind. Most of its parts are hidden from the outside, but a small window shows some flashing lights and turning gears.
In front of you: Brechdel stares inquisitively. A counter holds some papers and a clipboard. A door.

Writing for:
- Ask about the machine
- Speak her name
- Invoke the name of the God of Paper and Writing Implements
-Attempt to figure out her true Name

>>2507331
Believe me, it would take a while before you could figure out how to work your thing. Gods typically don't mess with that.
>>
>>2507334
To be clear, my vote in >>2507243 was to figure out her full lowercase-n name - that is, first name, last name, and middle names if applicable - which I figure should be within the extent of our current powers (or the powers we had before we were stabbed).

Also, does knowing the names of everything we see extend to objects? For instance, can we tell the name, if not the purpose, of the machine to our right by looking at it?
>>
>>2507340
Whoops!
In that case, Brechdel is her full name. You can't tell titles, so no "Nurse". The pastebin touches on this custom: "Mortals have various naming schemes, but commonly go by one name only-- for fear that multiple names might come uncomfortably close to a Name."

You may tell the name of the machine, and I'll write that in instead!
>>
>>2507331
>do not fuck the mortal
That ...is not what I meant.
I just meant, like, we don't know anything about being in a mortal form.

Filthy minded mortals...
>>
>>2507347
Ah, I missed that. My bad.
>>
>>2507334
>Speak her name

Let's call on paper bro in a bit.
>>
>>2507357
isn't OP doing all four?

>>2507334
once we get another spark, I want to invoke the fates upon Steven Charleston the 37th.
>>
>>2507364
I am doing all four! If options are not mutually exclusive I'll try to write all valid ones.

What would you like to accomplish with Steven Charleston the 37th?
>>
>>2507365
nothing until we get another spark and if the anons wont mind wasting a spark on a plant. anything spectacular. it becomes a mutant monster. it becomes sentient. turns into a fireflower- I don't know. It might happen to a certain degree depending on the roll I guess.
>>
You contemplate and discard the idea of smiting this mortal. You're not sure you have the means to do so, and anyway... it might be messy.
After staring some at the blanket that hides your legs (and prodding them a couple times), you decide that the window might not be the best course of action, either.
While Brechdel stares uncomfortably, you take a good hard look at the machine to the right of you. It clicks a couple times, and you have to resist the urge to click back.
NAME: Heal-O-Matic 7.5, Copyright LyrCo 7650 B.M.
The purpose seems clear from its moniker, but it seems wise to double-check.
"Say… Brechdel. What is the purpose of this device? Is this how I was healed?"
The stabbing, the stabbing. It rings like a hammer in your skull. Your heart aches in sympathy.

Your companion starts a little at your voice. It seems like she was expecting something— someone?— else to come out of your mouth. Or possibly, your Mask is putting her on edge.
"Er, yes. Yes! That's our pride and joy, the Heal-O-Matic. It uses Technology to heal… stuff."
She doesn't elaborate. You get the distinct feeling she doesn't have a lot else she can say.

Instead, you ignore her response completely, and instead move on to your next idea: invoking a name. Kals! Kals! rings the hammer, but you do not dare speak its name. Instead, somehow, "the God of Paper and Writing Implements" comes out of your mouth.

This is the first true roll of Demesne Quest! Roll 3d10 and add, the higher the better. Double number are good, triple number are amazingly good.
Yes, this is a straight rip-off of Soma's Banished Quest (r.i.p.) rolling. All credit to him, etc. Anyways, it's not like he's going to rise from the grave and strangle me R-right?
>>
Rolled 3, 3, 3 = 9 (3d10)

>>2507384
reeeeeeeeee- kidding. Never played that quest before
is this best of three? when you say double or triple numbers, do you mean getting pairs is the goal for decent results, and not rolling high between a 3-30 for a 3d10?
>>
>>2507389
aaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhh!!!!!!!!!!!!!!!- is this good?
>>
Rolled 10, 9, 8 = 27 (3d10)

>>2507384
You're probably going to need to explain this roll system in greater detail.

>>2507375
Clearly we should pluck on the strings of its fate, that it should be destined to prosper in such a way that allows it to one day to return into your life and aid you with all its abilities in a moment of need.

It should be honored; you are a god, after all.
>>
>>2507375
The issue is, you need a pitch to pluck the fate-string at-- you can't just randomly throw stuff at it. Pluck requires a goal in mind that can feasibly be manipulated.
"Allow me to take Steven Charleston the 37th on my quest without attracting attention." would be an acceptable prompt

>>2507389
Just like Soma: Best of 3 rolls (or two rolls or one roll if I don't get that many). Results are based on hidden DCs. Way off = you fail, Close = you fail less bad, Beat = you succeed, Exceed = You succeed real good.

........................................
Hang on.
It is very probably very good.
>>
I'll make a dice pastebin tomorrow for easy reference. Sorry for all this bumbling around-- I'll get better.
Also, I changed my mind about hidden DCs! After now they won't be hidden! Isn't this fun! Actually what happened is I actually reread the quest that I stole this wholesale from. (Thanks Soma sorry Soma)

Basically:
>Roll: 3d10, add modifiers if applicable.
>Add rolls together, the higher the better.
>Best of 3 rolls.
>Double numbers are good.
>Triple numbers are better.
>Triple 10s are extremely good.
>Triple 1s are extremely bad.
>>
Rolled 1, 5, 9 = 15 (3d10)

>>2507384
>>
Rolled 6, 7, 7 = 20 (3d10)

>>2507384
Well, you've got three rolls.
Two great.
One medium.

Time for me to roll three ones for no reason.
>>
>>2507718
Mah nigga
>>
>>2507412
My dice system was as follows:
3 rolls of 3d10+Modifiers against a set DC.
If none of the rolls meet or exceed the DC, it's a severe failure.
If only one of the three passes the DC, it's a failure.
If two rolls pass the DC, it's a success.
If all three rolls pass the DC, it's a great success.

Triple 1s are terrible, triple 10s are amazing.
>>
>>2507817
This is a more reasonable critical success rate.
If being reasonable is desirable.
>>
>Invoke the God of Paper and Writing Implements. Success! Triple numbers!

It's with a hasty whisper that the words "The God of Paper and Writing Implements" come out of your mouth. You don't expect much, with little ambient magic in the air and even less—

A sheet of white paper flutters down from nowhere onto your hospital bed, landing with a gentle thwip. It has thick handwriting on it in an ink you don't recognize.

"DEAR MORTAL
I DON'T KNOW WHAT YOU WANT FROM ME BUT YOU ARE NOT GOING TO GET IT. I AM BUSY INSTIGATING THE INVENTION OF "BALLPOINT PENS" IN THE FUTURE. PLEASE DO NOT CONTACT ME AGAIN.

??????"
At the bottom is an illegible signature. The name inscribed is hot and crackling with spark, and it leaps from your fingers like an arc of lightning. Your forehead grows hot in return.
>Spark: 1/1. Spark can be recharged through rest or from other sources of spark.
>GAINED: Letter from The God of Paper and Writing Implements. It might come in handy.

Your intruder has gone from wary to terrified upon both the sight of the paper and the sight of the pinprick-light above your mask.
"T-that's all for now," she stutters, "get well soon— your bill is on the counter—"
Brechdel hastens out of the room. You are alone.

>Wait in the hospital until you're sure to be fully recovered. [2-week timeskip. You'll get to pick some things to do.]
>Don't leave the hospital, but wander its halls to look for something to do. (Anything in particular?)
>Escape! (Leads to further options.)

AND

>Take a look at the bill.
>Mortal monies are beneath you. Leave the bill.
>>
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Also, welcome back to Demesne Quest: Wherein OP is Not Very Smart! (But I'm trying!)
As it turns out, trying to use a dice system from a quest that you last read a year and a half ago is not a great idea!

>>2507817
In the future do this instead!
s-Soma? ;-; I'm sorry for bastardizing your dice system! I love Banished Quest! Please come back sometime if your life situation allows for it!


I'm working on a character sheet but potentially lost about half my progress so that might take a little bit.

I will be running tomorrow as well.

Happy playing!
>>
>>2511803
>>Don't leave the hospital, but wander its halls to look for something to do. (Anything in particular?)
>>2507151
>Sorry... that was rude... you Maskers always make me a little nervous.
Talk to Brechdel, she's apparently dealt with our kind multiple times.

>>Take a look at the bill.
Because
>Mortal monies are beneath you. Leave the bill.
is a dick move.

>>2511830
>I'm working on a character sheet but potentially lost about half my progress so that might take a little bit.
What did you do?
>>
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>>2511845
I was typing in a Pastebin and never hit submit.
It might still be up on that computer, but I can't access it right now to check.
>>
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>Leave to find Brechdel again.
>Take a look at the bill.
Writing.
>>
>>2511830
Don't sweat it bruv, it's not even my dice system. I stole it from Fall Guy. Enjoying the quest so far.

I've got a setting worked out and an OP written up and a plot bullet-pointed but life really covers my time. Maybe after I graduate again.
>>
>>2511845
>Talk to Brechdel
>Take a look at the bill
This is good, yeah.

>Because
>>Mortal monies are beneath you. Leave the bill.
>is a dick move.
Well, they are at the very least an alien concept.
Of course, almost everything is.
>>
>>2511853
Have you considered writing your documents in a word processor before submitting it in an online form?

>>2511955
Guess talking to Brechdel will help clear that up.
>>
>Take a look at the bill.
>Leave to find Brechdel again.
You have no memory of her speaking about Maskers.

For the first time since the first darkness, you are alone. And, as you are discovering very quickly, you don't like it. Mortals are not good company, but at the very least they are company, which is more to be said than Steven Charleston the 37th. He is stoic.

You are also discovering very quickly that you have no idea how to use legs. You are also not wearing much in the way of covering down there, which according to some small part of your mind is a faux pas in mortal society. Something will have to be done!
With a massive effort, you grasp the railing of your bed and heave yourself upright. Tiny, ginger steps take you to the window on your left and its curtain. With two tugs, you rip the fabric off its frail rod and tie it around your waist in a loose knot.
>Gained: Curtain Skirt. Fashionable and practical.
It's rather stylish, if you do say so yourself; even if the color clashes with your pitch-dark jacket and bandages. With that solved, you teeter over to the counter and the bill.

You are not sure how mortal monies work, but considering the length it's likely this is a very large money indeed. You're confident in your ability to evade any debt-collectors, but it might be better to pay this off rather than attract attention.
>Gained: Hospital Bill. Yikes.

The room is still empty, and you will not stand for this! The door bends to your will (and the handle) and a quick glance around the hallway shows Brechdel's retreating form. She'll not escape you so easily.

"Brechdel!" you call. "Stop! I—"
You aren't actually sure what you want to ask her about. It's somewhere out of your grasp.
It doesn't matter. She turns and stares and quivers, just a little.

"Sir— please— return to y-your room! And— is that our curtain?! Maskers, every time...!"
It won't end like this. You stride closer in your Mask and jacket and bandages and curtain.

"Look! I'll— I'll talk to you if you take off that mask, okay?"
No! No!

>Attempt to prove you are no danger. (Difficult roll.)
>Return to your room.
>No! No! Remove your Mask. It hurts aaaaaaAAAAAAA
>Write-in.
>>
>>2511974
I have now considered it after this, yes! Failure is a great teacher...?
>>
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Update: my pastebin was saved.
I submitted the edits.
It redirected me to a login screen.
I logged in.
It did not have my apparently-actually-unsaved changes.
So, uh, a little while longer!
I am going to continue writing this in Google Docs!
>>
Rolled 5, 5, 9 = 19 (3d10)

>>2512027
>Attempt to prove you are no danger. (Difficult roll.)
not going to remove the mask though.
>>
>>2512246
If you write on a phone then I recommend getting some kind of notepad or journal app.

>>2512305
Doubles. Sweet.

>>2512027
Ask Brechdel what she knows about these, "Maskers" since she brought it up. Why does she flee from us?
>>
>>2512027
>>Attempt to prove you are no danger. (Difficult roll.)
Roll what?
>>
>>2512322
3d10
>>
>>2512315
I write on a computer, but thank you! My one phone-post was when MC was going to meat someone.

>>2512305
Sorry, please roll after a vote!
Since it's just you, I'll take it and the roll is 3d20-5 vs DC 20.
>>
Err, 3d10. Typo.
>>
>>2512348
>Since it's just you, I'll take it and the roll is 3d20-5 vs DC 20.
So we're rolling now?

>>2512348
>My one phone-post was when MC was going to meat someone.
>meat someone.
Who was this someone we were "meat"ing?

>>2512034
Do people actually wear this to sleep?
>>
>>2512390
We're rolling now because votes are few and far between. Go ahead!
The -5 malus is because of this:
Fearsome: Mortals wilt to power… and your terrifying mask doesn’t help. You suffer a malus of -5 to social interactions with most people while Masked.

I meant to type "meet"ing!

Do they? This God sure does. If it sleeps.

-
Hey! I did a character sheet!
https://pastebin.com/bi7vcWWD
>>
Rolled 10, 3, 2 = 15 (3d10)

>>2512398
>>
>>2512411
Gotcha.

I have to go for an hour, but I'll be back afterwards to continue.
(BhuPXLQN, if nobody has rolled in that time you're welcome to roll twice more.)
>>
Rolled 10, 7, 6 = 23 (3d10)

>>2512398
>>
Rolled 5, 4, 6 - 5 = 10 (3d10 - 5)

>>2512398
>>
>>2512536
>>2512446
>>2512411
10, 18, 10
Failure! Writing.
>>
No! You can't sacrifice yourself for this— this woman! You attempt to compose yourself, wrapping your curtain-skirt a little more tightly just in case. Your charming personality will surely smooth this over.
"Look, I can't… do that. Or else! I do not know what you mean about 'Maskers'. Tell me!!"
That did not come out entirely as planned. Brechdel also doesn't seem to take the hint, as she turns and runs in the opposite direction. Shoot.

>Follow her. You can definitely calm things down.
>Remove your mask. You might be able to see things differently. No! No!
>Return to your room and wait things out.
>>
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Should've read as this:

No! You can't sacrifice yourself for this— this woman! You attempt to compose yourself, wrapping your curtain-skirt a little more tightly just in case. Your charming personality will surely smooth this over.
"Look, I can't… do that. Or else! I do not know what you mean about 'Maskers'. Tell me!!"
That did not come out entirely as planned. Brechdel also doesn't seem to take the hint, as she turns and runs in the opposite direction. Shoot.

>Follow her. You can definitely calm things down.
>Remove your mask. You might be able to see things differently. No! No!
>Return to your room and wait things out.
>>
>>2513405
>Follow her. You can definitely calm things down.
What could possibly go wrong?
>>
>>2513405
>>Follow her. You can definitely calm things down.
Let's try once more to recover our recovery.
>>
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Called and writing. Sorry, I've been in and out today.
>>
What? No! She must answer you! You're faster than she is, and turn the corner in time to see her slide into a storage closet and shut the door.
You knock.
"Hello? What did I do, Brechdel? Can you tell me about Maskers?"

There's a sort of muffled noise— a gasp of delight, you hope. Something heavy screeches on the cement floor. No light shines from underneath.

She isn't responding to you. This is just getting ridiculous.

>Talk to her. (What do you say?)
>Bust down the door!
>You give up. Go back to the room.
>If you take the Mask, off, maybe she'll...? no...
>Write-in.
>>
>>2513776
>Write-in.
You've wasted enough time on this mortal. Leave this place, and leave this Brechdel to her fate.
>>
>>2513899
this
>>
>>2513776
>Bust down the door!
We need info, more than anything else, right now.
>>
>>2513776
>bribe the mortal with food and sex, this is what they most desire after all.
>>
>>2513776
>Something heavy screeches on the cement floor. No light shines from underneath.
she must have blocked the door with some kind of cabinet. If we know the names of the door and the heavy object, can we tell them to move and open?
>>
>>2514555
We can do neither of those things
>>
>>2513776
>>2513899
>You've wasted enough time on this mortal. Leave this place, and leave this Brechdel to her fate.
We are not practiced in the art of communication with mortals and, while she was far more informative and willing to communicate than Steven Charleston the 37th, the Brechdel seems to be indicating that she no longer wishes to speak.
Perhaps there are other Nouns nearby with which we can speak to, learn from, and not chase after.

>>2514733
>some kind of cabinet
>door
>heavy object
Those seem like friendly Nouns.

>>2515100
>We can do neither of those things
True.
We have neither "food" nor "sex" to offer, but we do have lies about "food" or "sex" we could offer.
But I don't think we even know that mortals like food and sex.
We really are an encyclopedia salesman's wet dream.
>>
>Ignore Brechdel, learn the names of the cabinet and heavy object, and gtfo.

>Ignore Brechdel, learn the names of the door and heavy object, and gtfo.

This is foolish. If this mortal wants nothing more of you, you want nothing more of her. There must surely be more forthcoming sources of information! Like, for example, this door. You'd say it was an average height, and wood. That's more than you already know about Brechdel! You cock your head at it, and it offers up its name to you.

NAME: Descended From The Whisperwood Of The Endlessly Tall Forests of Karesy
You've seen worse names, you suppose. Karesy, as you've decided to nickname it just now, is definitely a nice-looking door. You press the side of your Mask against its wood, but it doesn't whisper to you. You crouch down just in case.

NAME: Aytozee
What? Who—? You realize that you're staring right at the something behind the door, through the crack at the bottom. "Aytozee", you try, but nothing happens. (There's a little shuffling noise from the storage closet.)

Whatever. You're bored, and you hurt quite a lot. It's time to leave this stupid grey building and re-Ascend, so you might get back to Godly business.

>Roll 3 3d10 vs. DC 18 to navigate the hospital and get out undetected. Your Mist sphere might ordinarily grant a bonus to stealth, but your strange attire negates this.
>>
Rolled 3, 4, 10 = 17 (3d10)

>>2516841
>>
Rolled 6, 7, 3 = 16 (3d10)

Back. I'll roll two more for the sake of time.
>>
Rolled 10, 6, 2 = 18 (3d10)

One more.
>>
Failure! Writing.
>>
Rolled 4, 2, 9, 2, 5, 7 = 29 (6d10)

>>2516841
>>
>17, 16, 18. Failure!
It should not be this difficult to find the way out of this place, you grouse to yourself. But after a long time (minutes? days?) of walking around in what seems to be circles, you have to admit that it might've been better if you were The God of Finding Your Way Out Of Places instead. There's rooms and rooms and doors and doors, but they're all closed— and you're beginning to get the feeling that it might not be a good idea to greet the people inside of them.

Finally, you encounter a pair of doors with a sign named "Exit"! Sweet freedom on your tongue (do you have one?), you turn your Mask to the side and attempt to slide out without being noticed. You do not succeed.

"Hello? Excuse me… sir? Can I help you?"
A mortal in white clothing steps in front of the doors!
"I'm afraid this exit is for staff personnel only. The public doors are that way—" he gestures in the opposite direction. You make to leave, but his eyes catch your chest.
"Hold on, sorry, are you a patient? What's your room, sir? You can only leave if you've been discharged. Do you have papers?"
You have a letter from a God and a bill, but those don't seem to be what he's talking about.

>Run! (Through the staff doors? In the opposite direction?)
>Reason with him. You just want to get out of here.
>Try and use your current papers (Letter, Bill) to fool him into thinking they're discharge papers.
>Go with him back to your room.
>Write-in.

AND pick any (you don't have to if not wanted) with your vote.:
>Take off your mask.
>Pluck the strings of fate to aid you. [Consumes 1 spark]
>>
>>2516841
>>Roll 3 3d10 vs. DC 18
>>2517089
>>2517171
How was this a failure?
>>
>>2517174
See
>>2507817
which is the actual dice system I was aping and indicated here >>2511830
that I would be using in the future.
0 Successes = Critical Failure
1 Success = Failure
2 Successes = Success
3 Successes = Critical Success

Apologies if I didn't make this clear enough. I plan to have a dice bin once a new thread is made.
>>
>>2517171
>Reason with him. You just want to get out of here.
>>
>>2517196
>>2517185
I have no money. you gain nothing from having me stay here. that is how it works, yes? healing in exchange for compensation?
>>
>Reason with him.
>I have no money. you gain nothing from having me stay here. that is how it works, yes? healing in exchange for compensation?

You decide to sweet-talk this one. Maybe he'll have a different reaction?
Roll 3d10 - 5.
>>
Thread's dead, so I'm calling it here. Thanks for sticking with me.
Next run this week sometime, and I'm planning on starting a new thread for it! With organization!
>>
Rolled 5, 10, 8 - 5 = 18 (3d10 - 5)

>>2517215
>>2517351
>>
Rolled 8, 2, 5 - 5 = 10 (3d10 - 5)

>>2517215
>>
>>2517215
>>
>>2517958
Roll for me
>>
Rolled 3, 7, 1 - 5 = 6 (3d10 - 5)

>>2517215
>>
>>2518056
I'm so damn charming.




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