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File: Civ map2.png (127 KB, 1713x828)
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Welcome everyone, to Oldfag Fantasy civ! After a Hiatus, I have returned.
Discord Link: https://discord.gg/WxTVfw3
Archive Link (Disregard the very first one): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Oldfag

Brief Recap of what occurred last thread:
Our allies of Bereksus were threatened by the Nation of Jerefemen, and now we've gone to war to protect them. Most recently, Jerefemeni soldiers are coming to retake the fort!

(We rolled for this in the last thread, never replied to it, Beat a DC of 20)

The defenses were the best we could do, albeit rudimentary we've made emergency repairs on any damage we have caused, and the gate is in working condition, but not very sturdy. Bereksus reinforcements are still some time away, however the Jerefemeni Reinforcements have been spotted, numbering 1500 it appears they have brought ballistas and ladders, as well as a ram!

Our current forces:
1,655 soldiers (500 of which are Kobolds)

What shall we do?
>A. Wait for them, see what they do
>B. Sally forth, attack them while they are still setting up.
>C. Other
>>
File: Desert civ race sheet.png (662 KB, 1551x651)
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>>2497472
Its come to my attention that people in my civ wish to start over, so here's the selection sheet
>>
>>2497539
Orc
>>
>>2497539
Troll
>>
>>2497472
Drake
>>
>>2497539
Dwarf
>>
>>2497578
>>2497539
Switching from drake to dwarf didnt see they were nomadic
>>
>>2497539
Changing to dwarves
>>
It is the stout dwarves! But where will you start?
>A. Out in the desert, where a river ends at a large oasis.
>B. The Southern Coasts, right by the sea and close to the mountains.
>C. In the thick of the northern badlands, where the only green seen is by small oasises and the lake that you now reside by
>D. In the middle of the mountains, one of the few places where snow is seen inside a small hold within the mountain overlooking a valley.
>E. A small mountain range suddenly rising out of the desert, where small rivers flow out.
>>
>>2497640
>B. The Southern Coasts, right by the sea and close to the mountains.

D is also good
>>
>>2497640
D
>>
>>2497640
D
>>
File: Dwarf civ map.png (24 KB, 588x468)
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It has been long since the people of your tribe, the people of Kornab have met neighboring dwarves. For years your people have lived in relative isolation in your small community by the lake and river, content with the abundance of food and Water. A copper mine is merely a stone's throw away. The dwarves that inhabit this land were led here by a dwarf by the name of Khornab, he claimed to have the blessing of "The Titans." Once he led us here, he left without saying a word. We were on our own, with only our wits and our own people. We dug a small hold within the mountainside, and started to farm to keep ourselves alive. It has been 10 years since he has left and a new generation of dwarves is being born and we will be led into the future. The last thing Khornab said to us before leaving was, "We at the dragonforge await your return."

YEAR 10 after the disappearance
Stats:
Population: 500 Dwarves
Food: 4/10
Technology: Copperworking, Bronzeworking (but no tin), Early construction methods, Pottery, the wheel.
Culture: None
Government: What is this
Military: Our men pick up swords and fight
Laws: What is this
Finances: What is this
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2497731
G. Exploration

We need to find tin asap.
>>
>>2497752
Second
>>
>>2497731
>>2497752
thirded
>>
>>2497754
Give me three 1d100s on finding tin in the nearby lands
>>
Rolled 17 (1d100)

>>2497763
>>
Rolled 53 (1d100)

>>2497763>>2497754
>>2497731
>>
Rolled 57 (1d100)

>>2497763
>>
With our knowledge on mining, we are able to find veins of tin by digging more within our copper mine. While the amount of tin is pretty low, we don't need all that much tin to make bronze anyway, compared to the amount of copper we have. Regardless, it is convenient to have both copper and tin in the same location.

YEAR 11 after the disappearance
Stats:
Population: 509 Dwarves
Food: 4/10
Technology: Copperworking, Bronzeworking (but no tin), Early construction methods, Pottery, the wheel.
Culture: None
Government: What is this
Military: Our men pick up swords and fight
Laws: What is this
Finances: What is this
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2497799
>A. Agriculture
We need to improve our food
>>
>>2497799
>>2497810
Ill back but we should look into creating finances and also getting livestock of somesort in the next few turns
>>
>>2497810
SUpporting
>>
>>2497810
Support
>>
The mountain goats live all around us. Nestled in the mountains, with the less hairy ones living by the lake. We have started to use these goats and tame them. Some of the bigger ones we can even ride! The goats have some decent meat on them, as well as plenty of goat milk. This is the first animal husbandry, and as a result we have more food to eat, means that we can feed more people. In addition, these goats can pull carts.


YEAR 12 after the disappearance
Stats:
Population: 520 Dwarves
Food: 6/10
Technology: Copperworking, Bronzeworking (but no tin), Early construction methods, Animal Husbandry, Pottery, the wheel.
Culture: None
Government: What is this
Military: Our men pick up swords and fight
Laws: What is this
Finances: What is this
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2497858
F. Technology
Better construction methods and masonry
>>
>>2497858
Lets research Bronzeworking(with tin) (unless im misunderstanding then lets explore the surrounding area like a circle around our current city instead of following a cardinal direction)
>>
>>2497858
f
>>
>>2497878
This
>>
We have begun to research better construction methods! We live by mountains and have a lot of stone on our hands from the construction of our hold. Previously we mainly built stuff outside the hold from wood, however with advances in masonry stone structures are popping up more and more. These structures are much sturdiers and much more sheltered from the elements. However, many dwarves still prefer to live inside.

YEAR 13 after the disappearance
Stats:
Population: 531 Dwarves
Food: 6/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel,
Culture: None
Government: What is this
Military: Our men pick up swords and fight
Laws: What is this
Finances: What is this
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2497906
H. Finances
We should get started on this early i think guys
>>
>>2497906
>G. Exploration
Lets see what's around us
>>
>>2497906
g
>>
It looks like we'll do exploration
3 1d100s! A group of brave dwarves will attempt to explore the lands around us.
>>
Rolled 88 (1d100)

>>2497986
>>
Rolled 51 (1d100)

>>2497986
>>
Rolled 97 (1d100)

>>2497986
>]
>>
File: Dwarf civ map.png (43 KB, 1034x495)
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Our explorers come back with a load of information! It appears they have met a couple of tribes of dwarves. The Explorers that went west discovered a larger dwarf tribe who mainly lives along a river, content with farming and haven't went into the ground much. Those that went east have discovered a smaller dwarf tribe, much smaller, numbering no more than 300, either inside the mountains or by an oasis, farming. Both tribes are happy to see other dwarves and are willing to trade with us and cooperate.

YEAR 14 after the disappearance
Stats:
Population: 542 Dwarves
Food: 6/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel,
Culture: None
Government: What is this
Military: Our men pick up swords and fight
Laws: What is this
Finances: What is this
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498204
>H. Finances
Open up trade with the other tribes.
>>
>>2498223
This
>>
>>2498223
This
>>
Trade begins to open up among the three tribes, with us basically acting as the crossroads. The tribes to the west offer us important goods in the form of cheap food to help sustain us. They also offer us wood and charcoal, while neither of us have it in abundant quantities, they sell it to us because they have more. Those to our south sell us textiles, while expensive they are a valuable luxury commodity.

YEAR 15 after the disappearance
Stats:
Population: 553 Dwarves
Food: 6/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel,
Culture: None
Government: What is this
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498247
>F. Technology
>>
>>2498247
F.
>>
>>2498247
F
>>
What will be research?
>A. Writing
>B. A calendar
>C. Astronomy
>D. Irrigation
>E. Rope
>F. Metallurgy
>>
>>2498265
>>A. Writing
>>
>>2498265
A
>>
>>2498265
>>A. Writing
>>
Our elders have developed a primitive form of writing, we are able to scratch letters onto clay tablets which eventually harden. The langauge is in its primitive form and is mostly shapes and letters on a tablet, however our elders and some of the brighter people in our society are able to read it.

YEAR 16 after the disappearance
Stats:
Population: 565 Dwarves
Food: 6/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing
Culture: None
Government: What is this
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498298
C.
We must go deeper
>>
>>2498298
C
Upgrade our hold by making more room for storage and upgrade its defenses to make it a fortress where our people can take shelter.
>>
>>2498298
C
>>
Our hold continues to be upgraded. Our hard working miners and workers expand the hold to be bigger and bigger. Adding in stone walls and a primitive gate to ensure the safety of all inside. It is a formidable location, with lots of storage and room for people to live and work in.


YEAR 17 after the disappearance
Stats:
Population: 577 Dwarves
Food: 6/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing
Culture: None
Government: What is this
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498328
>D. Military
have our able bodied men practice their fighting skills once a day every week.
>>
>>2498328
>G. Exploration
I want to explore even more!
>>
>>2498328
>E. Government and Laws
Come up with a system of government. Something like a council of elders.

>>2498388
I agree in spirit but we’re safely isolayed now and there are other things to do.
>>
>>2498408
Perhaps a Council made of Elders a community leaders?
>>
>>2498414
Yes, something like that. A council of elders, wise and experienced Dwarves, who will make decisions for the hold based on votes amog each other.
>>
A council of elders is set up. It is formed from a set of well respected and older people to represent a piece of the population. On it there are 7 people, a farmer, a smith, a miner, a craftsman, a mason, a builder, and an elder learned in the ways of history and writing.

YEAR 18 after the disappearance
Stats:
Population: 589 Dwarves
Food: 6/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing
Culture: None
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498441
>G. Exploration
Explore to the north along the river
>>
>>2498444
second
>>
We'll explore north! Another 3 rolls to see what we find.
>>
Rolled 23 (1d100)

>>2498453
>>
Rolled 41 (1d100)

>>2498453
>>
Rolled 38 (1d100)

>>2498453
>>
File: Dwarf civ map.png (50 KB, 912x658)
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Not much is truly found, aside from the source of the river and more mountains. However, we did find large hulking figures wandering about. We chose to stay away from them. They carried large clubs and yelled loud, guttural roars to communicate. We're unsure what they are as of right now.

YEAR 19 after the disappearance
Stats:
Population: 601 Dwarves
Food: 6/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing
Culture: None
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498463
>B. Culture
Try to piece together what we know about the Titans and their blessings.
>>
>>2498463
B
>>
>>2498463
B
>>2498477
and the dragonforge
>>
Rolled 71 (1d100)

What do we know about the titans and the dragonforge... Many elders came together to ask themselves this question, especially those that knew Khornab the most.

The Great Dragonforge is a dwarven civilization of sorts, to our north, from where we came. One of Khornab's friends spoke up, saying that they forge wonderous metals, and have a kingdom all to their own, however that's all we know on the Great Dragonforge. At least that's what we call it. The other elders put their heads together and managed to put together a picture of Stone Titans. Massive constructs of Rock who are regarded as Gods according to Khornab. As for their blessings, Miners who pray often to the stone titans (or the rock titans, or the earth titans, variations of the name) are blessed with finding good ore deposits. Some pray for knowledge from the stone titans, however their prayers aren't answered, at least as far as we know. Farmers also get bountiful harvests, however right now very few pray to the Titans, and the blessings they grant to those people are even fewer. They remain engimatic to us, for now.

Event roll time.
>>
In other news, the Dwarves to the south have asked to join us. They number around 250 and have textiles and other resources from within their hold to offer us, they wish to be included in our council of elders and to work together. How shall we respond?
>A. Yes
>B. No
>>
>>2498520
Agree
>>
>>2498520
>>A. Yes
>>
>>2498520
Yes
>>
We agree, and the union of our two tribes is formalized. We add a seat to the council of elders temporarily to give them some representation, and when Elders the new tribe will be given some positions. In addition, they also offer us something interesting... Mushrooms that can grow inside our hold, given appropriate conditions they will grow and offer us something tasty to diversify our diet! They are also another source of food. It appears these southern dwarves have been cultivating these mushrooms for quite some time.

Also Players may now create factions.

YEAR 20 after the disappearance
Stats:
Population: 864 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making
Culture: Reverence of stone and the titans made of stone
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498536
>C. Construction
construct a small shrine to the Titans in our Hold
>>
>>2498541
Agreed
>>
>>2498536
C
>>
We construct a small shrine to the titans in our hold, and needless to say the titan worship of sorts gains a few new followers. The amount of blessings receive increases a bit, we have more ore, and more bountiful harvests. For now, it appears that the titans are appeased.
YEAR 21 after the disappearance
Stats:
Population: 882 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making
Culture: Reverence of stone and the titans made of stone, Shrine to the titans
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498554
>F. Technology
>>
>>2498554
F.
>>
>>2498554
>F. Technology
>>
Its technology! What will it be?

>A. A calendar
>B. Astronomy
>C. Irrigation
>D. Rope
>E. Metallurgy
>>
>>2498575
A.
>>
>>2498575
>>C. Irrigation
>>
>>2498585
This
>>
Rolled 73 (1d100)

>>2498575
Clan Grayview will dig a holding for themselves next to the mouth of the river
>>
>>2498585
this
>>
We begin to use primitive irrigation methods! By using irrigation we are able to improve our crop output tremendously because now these crops are far more hydrated and thus are able to be grown more efficiently.

YEAR 22 after the disappearance
Stats:
Population: 900 Dwarves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation
Culture: Reverence of stone and the titans made of stone, Shrine to the titans
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
Rolled 57, 27, 21 = 105 (3d100)

Faction Project
Spend all three on mining for ore’s in the mountain. Try to keep the tunnels continous snd connected.

We’re gonna make a YUGE tunnel


>>2498620
>F. Technology
>>
Rolled 74, 86, 53 = 213 (3d100)

>>2498620
faction project
1: Carve out our own tunnel section of the tunnel to mine ore
2: Search the valley for any useful plants or animals.
3: Create more farms along the river for crops.
>>
>>2498620
>F. Technology
>>
>>2498620
>F. Technology
>>
>>2498612
The holding is completed, while it is relatively small and humble, it will suffice in protecting your clan and establishing your position at the mouth of the western river

>>2498634
You dig.... And you dig... and you dig.................. And eventually you find something shiny! something grey and shiny. You call it silver, and people pay high prices for it because its so cool and shiny

>>2498647
You mind something equally interesting in terms of mining. You find a variant of silver, you're not entirely sure what it does yet, but it doesn't look like silver, and lets off a dim glow, carving it makes it glow even more. However we are unsure as to what it does as of right now. You call it Sebre

As for useful plants and animals, you find a particularly useful Herb, good for curing many ailments called Loker, Ingesting it twice a day cures a variety of ailments, and when mixed with water produces a very tasty drink.

Farms are created, according to plan of course.

Its technology, what will we do?

In other news, we hear from the western dwarves about a secret they have held for a while... Magic. We haven't investigated it yet however, it holds mysterious properties.

>A. A calendar
>B. Astronomy
>C. Rope
>D. Metallurgy
>E. Magic
>>
>>2498683
>>A. A calendar
>>
>>2498683
>A. A calendar
>>
>>2498683
>A. A calendar
>>
A calendar is developed! With 12 months in a year and 20 days in each month we make it. Based off of the cool season and the hot season we are able to more accurately predict the change in Temperature. The months are as follows
1. Kabor
2. Lanek
3. Tork
4. Frand
5. Plest
6. Bruzne
7. Plodis
8. Zima
9. Tinak
10. Sibre

YEAR 23 after the disappearance
Stats:
Population: 919 Dwarves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar
Culture: Reverence of stone and the titans made of stone, Shrine to the titans
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498711
>G. Exploration
>>
>>2498711
B.

I propose an annual celebration. At the end of each year during Sibre we will collect what we have harvest and have a feast. It’ll be a time to celebrate and to thank the titans.
>>
>>2498730
Changing to this.
>>
The celebration is created! We call it Sibremas, a time of harvest and feasting during the coolest time of the year. The dwarves usually relax and enjoy what they have worked for over the last few months and eat well, resting well within their homes or the holds. A great celebration indeed!


YEAR 24 after the disappearance
Stats:
Population: 998 Dwarves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar
Culture: Reverence of stone and the titans made of stone, Shrine to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498756
G explore east
>>
>>2498756
G
>>
>>2498767
We shall explore east! I require 3 1d100s
>>
Rolled 80 (1d100)

>>2498781
>>
Rolled 82 (1d100)

>>2498781
>>
Rolled 8 (1d100)

>>2498781
>>
File: Dwarf civ map.png (67 KB, 1357x647)
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Going to the east through a mountain pass we find a dwarf tribe who seems to have properly set themselves up, however they do not live in the mountains, but rather by the shore, content farming and living peacefully in the open air. They call themselves the Tribe of Toklar, the Dwarf who first settled there. They can sail on ships and appear to be larger than us, population wise.

In other news... Large hulking giants have been spotted in the north, more and more. We call them trolls. There have been no fatalities yet however they are very intimidating and may become a treat to us.
YEAR 25 after the disappearance
Stats:
Population: 1018 Dwarves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar
Culture: Reverence of stone and the titans made of stone, Shrine to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498837
>D. Military
These trolls look like they might cause trouble
We should have our able bodied men practice their fighting skills once a day each week so they're prepared for a fight if it happens
>>
>>2498837
E.

Reach out to the western farming dwarves to formally join as. We should act come together to better protect ourselves against these Trolls.
>>
>>2498848
Changeing to this
>>
>>2498848
third
>>
The western farming dwarves will join us but under the condition that we build a hold in their lands and promise to protect them.
>A. Yes
>B. No
>>
>>2498848
agree
>>
>>2498868
>>A. Yes
Of Course
>>
>>2498868
Agree
>>
>>2498868
we will protect them, but they must commit a percentage of their population to our collective military
>>
The dwarves agree to this proposition, and the 450 of their tribe will join us. They have plenty of excess food that they are willing to give us, so as a result our food goes up, and we have unified all the dwarven tribes in the valley! These are the same dwarves who have practiced magic, and are called shamans. They display limited control over the elementals, such as being able to conjure small blasts of fire, manipulate earth and water, or run faster with the aid of air.

YEAR 26 after the disappearance
Stats:
Population: 1490 Dwarves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar
Culture: Reverence of stone and the titans made of stone, Shrine to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2498915
>D. Military
>>
>>2498915
>D. Military
>>
>>2498915
D
>>
Its D, military
what shall we do
>A. Create more weapons/Develop it
>B. Create more armor/Develop it
>C. Begin training our men
>>
>>2498960
>>C. Begin training our men
"A dwarf who doesn't know how to swing an axe is a dead dwarf"
>>
>>2498960
A
B
C

For B we shall make armor for a small group of our best warriors so they can better handle the thickest fighting
>>
>>2498960
C
>>
>>2498960
C
>>
File: img_3085gd.jpg (64 KB, 450x450)
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Rolled 60, 59 = 119 (2d100)

FP
Clan Grayview will expand their hold by creating another room for the library to store our history, knowledge of masonry and mining, and religious texts for future generations. They will also reinforce the entrance by building walls that have access to the second floor with piles of rocks(Similar to the image)
>>
We begin to train our men! Our training sessions are held weekly. We haven't faced true combat in quite some time, however the oldest among us still remember how to swing an axe and how they had to fight whenever they were attacked by wild animals on the journey here, let by Kornab. While the training isn't anything spectacular our men at least know how to swing an axe or use a spear.

YEAR 27 after the disappearance
Stats:
Population: 1521 Dwarves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar
Culture: Reverence of stone and the titans made of stone, Shrine to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances

I'll end it off on this note. Tommorrow is possible for thread, if not tommorrow then likely either tuesday or wednesday.
>>
>>2498998
H open up trade with the people living to the east
>>
>>2498996
After recruiting a few elders that are well-versed in writing, you are able to create a sort of library. It stores most of our known history and our knowledge, and is pretty much the first library in our civilization. The religious texts aren't many, just about what the elders could remember. As for reinforcing the entrance, it too similarly goes well. The walls are constructed, reinforced to protect from any northern troll attacks. In addition, you are able to create access to the second floor using rocks, although it isn't as easy as it would be with stairs, you can get to the second floor.


Slight edit, I am missing the diplomatic option and magical matters.

YEAR 27 after the disappearance
Stats:
Population: 1521 Dwarves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar
Culture: Reverence of stone and the titans made of stone, Shrine to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
>>
>>2499012
One edit to the faction project: stairs are made to get to the second floor and rocks are prepared to be thrown down against any attackers
>>
>>2499012
D: Train in anti troll tactics and sparring each other.

On an unrelated note what is this faction stuff?
>>
>>2499051
Were the factions that make up the civ
the actions are what are factions work on every ten years.
>>
>>2499012

F. Improve our weapon technology. Let's draw up plans for a basic crossbow.
>>
>>2499118
I like the sound of this
>>
Rolled 53 (1d100)

>>2498536
Belated FP:
These dark, blotchy clothes are totally just regular farming equipment, no need to worry.
>>
>>2499118
Also, we need these, for farming reasons.
>>
>>2497472
1. download PaintDOTnet
2. set brush and fill-in tool to no anti-alialising
3. fill in stuff without ugly artifacting
4. ????
5. Profit
>>
>>2499012
>>2499118
Ill back this guy we need to be able to shoot stuff

And as for faction projects
1.scour the nearby woods for any predators thatd prey on us or livestock for drinking tales and loot

2.try to start a Herb Farm outside of our largest city some of the boys have an idea

3. try to build up the farm and our numbers
>>
Rolled 93, 65, 10 = 168 (3d100)

>>2502875
crap dice
>>
Rolled 28, 78, 96 = 202 (3d100)

Belated faction project here too...

1. Take up residence @ the mountain just south of our central green area, start carving dwellings within the mountain itself.

2. Befriend the western dwarves sent to supplement our military, offer them accomodation with Clan Doak in exchange for some insight into the magic practiced by their kin.

3. Begin investigating the magical arts in hopes of one day becoming specialists.
>>
Rolled 71 (1d100)

>>2499012
Name: Titanic Commune
Assets: Shamans, Scribes and Scholars
Description: A gathering of shamans from the western dwarfs who worship the great Titans and channel the power of the elements.

On the highest peak in the mountain range the Titanic Commune will build a great shrine to the Titans, praising their mastery over all and allowing them to look down over the land that the dwarves work as tribute to them.
>>
File: stonefist.jpg (61 KB, 500x500)
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Rolled 58 (1d100)

>>2503170
To bring themselves closer to the Titans the Commune has decided to perfect their bodies and hone their minds through what has been dubbed "The Way of the Mountain Fist". Through intense physical training and meditation they emulate the strength of the Titans themselves.
>>
>>2499291
Difficulty: Medium
You start to dye your clothes in a darker color, using charcoal to make it dark. Needless to say now you have a significant number of these

>>2502875
Difficulty: Medium
You start to become a strong company of men who travel around and kill dangerous animals and hunt down fugitives. It is good work, and you get plenty of pay and sometimes some loot. Always Alcohol.
FPs 2 and 3, Difficulty: medium
Afterwards you set up an herb farm, using Herbs that have been discovered, the most prominent of which is Aloe Vera. However, many people do not wish to join your group, finding it too dangerous.

>>2502988
FP 1 Difficulty: hard
Many people among your clan do not wish to move further south, far away from sources of water and as a result you are unable to do so simply because of a lack of workers
FP 2 Difficulty: Hard
While the western dwarves are slow to trust you, normal due to the fact that they've just recently joined the nation, however it appears that after several pints of mead you are able to become fast friends, and they do give you insight to their earthen magic, giving you a few shamans.
FP 3 Difficulty: Hard
Your magical arts improve greatly! Turns out the shamans they sent you were excellent teachers and with some practice, your own people started to do it as well. However, you find that some are simply less capable than others, that's not to say, they can't learn, they just can't cast spells as fast and can't cast spells as often.

>>2503170
Difficulty: Hard
It is a great shrine indeed, your members pray there often. As a result, your people tend to get blessings from the Titans... Quite a bit more often compared to everyone else. Your shamans have better magical powers. The Shrine itself is on the peak of the mountain where Clan Grayview established their hold, giving you some safety. Regardless, for anyone who wants to be close to the titans, or the elements, this is a great place to go to.
>>
We begin to create Bows, and improve upon them greatly. While we aren't able to create crossbows (Mostly because we're in the early bronze age and the first recorded Crossbow was around 700 BC, way ahead of us) we are able to create bows that can be used by the dwarves, shortbows to be exact. These shortbows are compact and lightweight, and good for the short stature of a dwarf.

YEAR 28 after the disappearance
Stats:
Population: 1553 Dwarves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol
Culture: Reverence of stone and the titans made of stone, Shrine to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2499012
D
>>
>>2503186
>>2503186
C
>>
>>2503186
Also C
>>
>>2503186
>C. Construction
>>
>>2503177
With the blessings of the Titans the Titanic commune will seek to understand more of Earth magic and combine it with The Way of the Mountain Fist.
>>
>>2503197
Changing it to D because of trolls
>>
>>2503186
C
>>
Rolled 55 (1d100)

>>2503198
Wrong image and no dice
>>
>>2503186
D.
>>
C, what shall we build? (Freeform this time)
>>
>>2503210
Dig deeper into the moutain for more living space.
>>
>>2503210
Upgrade the defenses of our holds
>>
>>2503210
With the Troll menace we should build sturdy stone walls around all our surface holdings, every village shall be a fortress!
>>
>>2503215
>>2503214
>>2503210
Ill back these guys Build the Wall
>>
Build walls!
>>
Walls are built around most settlements, some we cannot build around simply due to the fact that these villages simply farm and it would be a waste of resources on them. However, the major settlements have been walled up to prevent against future troll attack, and those that haven't have plans in place to flee.


YEAR 29 after the disappearance
Stats:
Population: 1585 Dwarves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol
Culture: Reverence of stone and the titans made of stone, Shrine to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men pick up swords and fight
Laws: What is this
Finances: Trade with other dwarves
Resources: 7/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2503228
>D. Military
>>
>>2503228
D. Military
>>
>>2503228
D.

Bowmen
>>
>>2503228
>D. Military
>>
Its D, military, what will we do?
>A. Create more weapons
>B. Create more armor
>C. Develop armor making
>D. Develop weaponmaking
>E. Create new tactics
>F. Reform our army in some way
>G. Use mountain goats as proper battle mounts
>>
>>2503228
D. Military. We need more weapons & armour to outfit the Clans.
>>
>>2503239
G battle goats
>>
>>2503239
>C. Develop armor making
>>
>>2503239

A. I'd say weapons first... Not sure armour will do much if those huge trolls get close to us.
>>
>>2503239
G
>>
>>2503239
G.
>>
>>2503239
>F. Reform our army in some way
Train some dwarves how to properly use bows and arrows. More importantly however train at least a hundred able-bodied dwarves in axe weilding. They will be important for wiping out the trolls along with spearmem and bowmen.
>>
We begin to integrate battle goats into our military! They are not big, however they are big enough for a dwarf to ride into battle. Dwarves on goats are noticeably faster than dwarves on foot, and many have taken to using spears on these goats for the extra range they provide. The Battle Goats are very useful not just for our civilians, but also for our military.

YEAR 30 after the disappearance
Stats:
Population: 1619 Dwarves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol
Culture: Reverence of stone and the titans made of stone, Shrine to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry.
Laws: What is this
Finances: Trade with other dwarves
Resources: 7/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2503256
F
>>
>>2503256
B. Clearly we need to amp up our worship of the Titans, each house should have a small shrine to their very own household titan who will protect them from bad spirits.
>>
>>2503177
Difficulty: Medium
"The Way of the Mountain Fist" is a success, while only a few of the stronger dwarves are able to make it through the training, the martial technique enables them to be pretty good at fighting without a weapon, making them very good at unarmed dwarf to dwarf combat

>>2503198
Difficulty: Hard
You are able to understand more of the earth magic, the most you've been able to incorporate magic is propelling a rock forwards with a punching motion. While its in its basic levels, you aren't able to make any more progress with these techniques.
>>
>>2503261
Supporting this
>>
Rolled 14 (1d100)

>>2503263
Clearly we lack training and devotion to the Titans, we will master their art at any cost. For we are to become as rock like the mighty Titan's themselves!
>>
>>2503256
>>2503261
Ill back more religion too
>>
>>2503261
Also support this.
>>
We begin to amp up our worship of the titans! Very small shrines are made in every house, some worship titans of the mines, others worship titans of the farms, and the more warlike worship the titans of war. Both have their own tenets, where one values hard work, another values patience, and the last one values honor. There are a multitude of titans that our people have taken to worshipping, however those are just to name a few. Some make up titans, while others listen to the elders and others who have worshipped before them.


YEAR 31 after the disappearance
Stats:
Population: 1653 Dwarves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry.
Laws: What is this
Finances: Trade with other dwarves
Resources: 7/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2503286
I. Send an envoy to the water dwarves, learn more about them and see if they wanna trade.
>>
>>2503286
B.
Every tuesday we do pic related
>>
>>2503292
This
>>
>>2503292
>>2503286
Ill back him trade is always good
>>
>>2503286

E. Codify a common law for everyday issues, matters of great importance are left tot he Council. Dedicate our laws to the Titan of Honour.
>>
File: Something like this.png (15 KB, 1367x816)
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15 KB PNG
>>2503292
This

FP
The hold will be expanded yet again by making another section the living quarters, the goats will be kept in the main section which leads outside.
>>
Rolled 51 (1d100)

>>2503327
>>
Rolled 14 (1d100)

>>2503286
FP start training and expanding our numbers with the new bows and fancy goats to gain light mounted archers
>>
File: TROLL.png (1.04 MB, 731x597)
1.04 MB
1.04 MB PNG
>>2503292
We begin to trade with the eastern dwarves, who live by the sea! They appear to mostly trade food, such as fishes and livestock, like cows. They also seem to have something weird that they claim has value. Pieces of refined ore called "Coins" some we recognize, such as silver. Others have a more yellow color, but are much rarer.

>>2503329
Difficulty: Medium
You succeed in your efforts to expand the hold, creating more living quarters and an area to keep goats.

>>2503275
Difficulty: Hard
You fail once more, it will take some practice and work to truly become great at this martial art.

>>2503332
Difficulty: Hard
You acquire the goats, and the bows. However, your people, while they are able to ride the goats are unable to master the art of shooting while on a goat. It seems to be quite hard to shoot while moving, on a goat especially and requires quite a bit of coordination your dwarves simply do not have. Yet.

In other news, out of the north, a force of large, hulking beings is coming. Big clubs, and hard skin. You are able to hear their warband from a long distance away. The first people to spot this are Clan Greyview, however it appears that they have not seem Clan Greyview's hold and it appears they are charging somewhere else... Further south. They number about 150, and seem to be bent on causing havoc. Loud guttural screams are heard. What do we do?
>>
Rolled 81 (1d100)

>>2503256
Faction project: Clan Aezak will focus on creating a large forge for the clan within in the main settlement.
>>
>>2503344
Sound the gost riders which are apperantly JUST SO FUCKING FANTASTIC AND WILL MAKE US A SUPERPOWER BY 2020

FUUCCCKINNNGGGG GOAT NIGGERS KYS
>>
>>2503344
Rally our men in the City that we think is being targeted(seems like itd be the central one but I'm unsure where my farm and thus if im able to react in time)
>>
>>2503344
Evacuate the farmers to our holds with what supplies they can bring.
Have the warriors from the southeast and main hold gather at the main hold.
The warriors from the south west should gather at their hold to protect it in case another group of trolls come down on the other side of the river.
>>
>>2503367
Support this
>>
Rolled 39 (1d100)

>>2503344

FP: Clan Doak will begin construction of a tower which will also serve as their residence, on the land between the two rivers where they meet the lake.

Clan Doak sends its most capable magical adepts to rally with the other clans and support any action against the trolls.
>>
>>2503367
Clan Grayview will flank them from behind when the dwarfs clash against the trolls
>>
>>2503367
>>2503344
backing this also fully commit my clan to any of the fighting around the central hold
>>
>>2503367
Agreed, will rally with the south west hold.
>>
Rolled 99 (1d100)

>>2503256
FP: be inconspicuous
>>
The evacuation has begun! All the dwarves are able to retreat to the hold, behind its safe walls and gate they huddle for safety, while the fighting age dwarves begin to pick up weapons. Specifically spears, Axes, and bows and take positions on the wall and behind the gate. The stockpiles inside are enough to last a couple weeks including the mushrooms. Goat Riders have been sent out to inform the other holds of this attack. The southeastern hold only manages to get some goat riders and some of the fastest dwarves to the main hold in time. That number totals to about 30 dwarves, bringing our numbers to 205 (Assuming we conscript ages 18-60) However, it is presumed that the other holds do as they are told.

The Warband of trolls approaches quickly! It appears their numbers have diminished, perhaps they are sacking the countryside, or perhaps they have split off to sack the other holds. We are unsure. However, it appears that there are 100 Trolls against our 205 stout dwarves! The Trolls charge, mainly against the gate in an attempt to batter it down. We must hold!

What do we do?
>>
>>2503394
Fire at will with arrows, use earth magic to hurl boulders at them and prepare to use axes to cut down any that try to climb the walls!
>>
>>2503400
This
>>
>>2503394
Clan Grayview will hold and keep watch from their flank, they will try to keep themselves hidden
>>
And so the battle begins as the trolls charge at our gate, and our men prepare to fire arrows. The mages begin to unleash everything they've got!

DC 40
+10 Massive strength -5 Cannot retaliate with arrow fire -5 magic modifier -10 Sturdy Fortifications
>>
Rolled 4 (1d100)

>>2503415
>>
Rolled 95 (1d100)

>>2503415
>>
Rolled 60 (1d100)

>>2503415
>>
Volleys of arrows are let loose, and boulders are thrown against the trolls. Some collapse when they're hit by boulders, while others fall when they've been loaded with so many arrows they look like Porcupines. Regardless, we are doing well. Trolls are falling while no dwarves have died so far! However, the first bashes against the gate are heard, the trolls are very strong without a doubt. But can they break down a dwarven gate?
>>
>>2503423
Continue to barrage the trolls, get some dwarves down there to brace the gate!
>>
>>2503423
DC 40 same modifiers
>>
Rolled 43 (1d100)

>>2503423
>>
Rolled 26 (1d100)

>>2503423
Brace the gate with whatever we can
>>
>>2503423
Kill them in the gate way, block it with troll corpses.
>>
Rolled 47 (1d100)

>>2503423
>>
The gate is successfully braced! The trolls are bashing against it and our strongest dwarves are doing all they can to stop them. It buys us some time against the trolls who seem to be trying to bash the gate down, with all their force now! Yet more trolls fall to our arrows, with their forces falling to about 80 at this point. However, the gate, while brace seems to be slowly... Cracking. Being bashed by big troll clubs and the trolls' bodies themselves, how much longer can it hold?

DC 40 same modifiers
>>
Rolled 43 (1d100)

>>2503439
>>
Rolled 16 (1d100)

>>2503439
>>
Rolled 70 (1d100)

>>2503439
>>
We continue to pelt them with arrows. However, the gate is on its last legs! Last count was 65 trolls... Most dying after taking a lot of arrows, and others simply bleeding out. With spears raised they hold against the troll onslaught. The first trolls appear through the gate after it splinters and breaks into two, knocking our men back. Trolls are starting to get in, however our dwarves are getting together and raising their spears in order to prevent the trolls from getting into the heart of the hold. Hold Dwarves!

DC 45 -5 strong formation -5 magic +10 Powerful Physique -5 Dwarven Physique
>>
Rolled 57 (1d100)

>>2503458
aim some boulders and arrows into the gate passage while the trolls are caught there
>>
Rolled 83 (1d100)

>>2503458
>>
Rolled 53 (1d100)

>>2503458
>>
Just as it appeared the trolls were going to smash through our lines, many of them get hung up on our spears! Impaling themselves on spears they are unable to swing their clubs as effectively, however dwarves are indeed dying, especially those who tried to get glory. Some club swings throw dwarves right into the walls, with them hitting the wall with a resounding splat. Trolls are starting to die off as we hurt them more and more, meanwhile some archers are still at the top, trying to deal what damage they can.

DC 45 same modifiers.
>>
Rolled 51 (1d100)

>>2503481
>>
Rolled 94 (1d100)

>>2503481
Clan Grayview charges from the back!
>>
Rolled 73 (1d100)

>>2503481
d
>>
Clan Greyview charges from the back! A tremendous blow indeed! The numbers of clan greyview aren't large. However, they are able to strike a significant blow at the enemy. Charging in, the trolls are effectively sandwiched. Caught between the spears of those inside the hold and the axes of Clan Greyview they take significant losses, temporarily shocked by the attack. However, Clan Greyview is forced to disengage or else they'll be destroyed by the trolls. Surprisingly, the trolls don't even know what hit them!

DC 40 Same modifiers but -5 numbers added on top.
>>
Rolled 53 (1d100)

>>2503505
>>
Rolled 43 (1d100)

>>2503505
Lure a few trolls from the back
>>
Rolled 65 (1d100)

>>2503505
>>
We are able to finally finish the trolls off once and for all! Reinforcements from the southern hold come in, and alongside clan Grayview we are able to smash the troll incursion. Stuck between the forces inside and the forces outside the trolls are squished in and eventually defeated. In exchange for killing these trolls we lost 65 good dwarven men. However, what about the other 50 trolls? Reports indicate they are in the countryside attacking farms and trampling crops.
>>
>>2503524
Send out 100 Goatriders to deal with the rest of the menace!
>>
>>2503531
This. The other 250 will stay behind to repair and recover.
>>
We send out goatriders to deal with the menace!

DC 50
+10 Troll Strength -5 Dwarven strength -5 Goatrider Mobility
>>
>>2503524
>>2503531
Follow the high shamans example and ride out!
>>
>>2503524
In response to reports, southwest will also send out Goatrider patrols.
>>
Rolled 66 (1d100)

>>2503545
>>
Rolled 30 (1d100)

>>2503545
>>2503547
>>
Rolled 55 (1d100)

>>2503545
>>
The riders prove to be successful. 50 Trolls were killed, The troll incursion is defeated. However, this was at the cost of another 60 Dwarven lives. in total we lost some 125 Dwarves in this battle. Their sacrifices will be honored. The gate is broken and many fields are trampled. But we shall rebuild.

>>2503345
Difficulty: Medium
The forge for the clan is completed in a timely manner, and actually turns out to be very efficient at producing good quality metals. This forge can churn out many metal tools and weapons in a day

>>2503374
Difficulty: Medium
The tower is complete, however it doesn't seem to be a very stable or grandiose structure. However it works.

>>2503391
you are inconspicuous. No one expects you.

YEAR 31 after the disappearance
Stats:
Population: 1562 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry.
Laws: What is this
Finances: Trade with other dwarves
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2503558
>E. Government and Laws
>>
>>2503558
>>2503562
Backing this guy
>>
>>2503562
Supporting this
>>
>>2503562
Ye yes
>>
>>2503562
support, establish common law
>>
Its E- Laws
what will we do for laws?
>>
>>2503580
Simple basic laws against murdering, theft, incest and buggery.
>>
>>2503580
>>2503584
second
>>
>>2503584
This
>>
>>2503584
This
>>
And so, we created basic laws. For murdering another dwarf the offender shall be sentenced to having their right hand chopped off. For Theft, they shall be jailed for an appropriate amount of time compared to what they have stolen. Incest and Buggery shall be punished with whipping.
YEAR 33 after the disappearance
Stats:
Population: 1594 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry.
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: Trade with other dwarves
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2503600
>D. Military
Incorporate the knowledge we learned from fighting the trolls into our military training.
This wont be the last group of trolls that descend onto our holds.
>>
>>2503600
F. Technology
>>
>>2503600

F. Technology - Investigate the properties of the glowing metal we call 'Sebre'.
>>
>>2503600
J.Find the outsider or shaman who can study or craft some runes.
>>
Sworn Expeditionary Coalition of Unified Reasons Eternal arose from those seeing the value of trade, long journey here, enemies rising up, new opportunities, and fearing the rise of the Clans. A group of dwarfs got together and argued with each other for many years before coming to an agreement. the terms of which were carefully carved into a large flat stone of mysterious origin so as to last for all time. They then made clay tablets that had the rules engraved on them in which they passed to their fellow members. All members had to swear their oaths before the unusual stone and touch it with their hand. With liars having their hand wounded and those who were accepted had a mysterious mark appear on their hand.

Otherwise was known as SECURE. Abides by a strict code that they will never break or forever be cast out and cursed for eternity. Their name struck forever from the ranks in shame. Anyone can join no matter their origins or history so long as nobody breaks the code. So far anyone who has broken the rules all suffered tragedies even after being cast out in shame. One had a meteor fall from the sky and struck him dead. The one before after that was hit by lightning in broad daylight after ripping off a customer. With a traitor getting caught by a flash flood on the river despite no rain. With many other 'peculiar' accidents happening to whoever broke the code. Convincing the members there really was a curse on anyone who dared to break the code and it honestly didn't matter you were never caught or got thrown out or otherwise punished. Particularly after some 'lucky' survivors shared their tragic stories was this strange puzzle pieced together. With religious members claiming the stone was sent blessed by a Titan and others saying its simply magic.
>>
>>2503600
I'll switch to F.Tech to keep the wheel moving
>>
>>2503600
F Like the other guys

>>2503604
Lets do that in a couple turns just keep reminding us
>>
>>2503605
Its F, technology, what will we do?
>A. Astronomy
>B. Rope
>C. Metallurgy
>D. Magic
>E. Mathematics
>>
>>2504408
B
>>
>>2504408
B
A little surprised we have booze but not rope
>>
>>2504408
B
>>
We have the bright idea of tying pieces of fiber together to form a strong cord we call a rope. These ropes are capable of holding up a significant amount of weight and enabling us to construct things more effectively and use goats to pull much more weight.

YEAR 33 after the disappearance
Stats:
Population: 1627 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry.
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: Trade with other dwarves
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2504430
D this idea >>2503604
>>
>>2504430
C. Dig hole, deep hole, strong hole.
>>
>>2504430
>>2504436
Ill back this guy we have pretty much everything we need to fight significantly larger enemies
>>
We begin to develop more anti-troll tactics. Primarily we use spears and tight formations to prevent trolls from advancing. In addition, you've created the tactic of slashing a troll's Achilles Heel (You don't call it that, you call it the troll's weakness) which will cause them to topple down and become combat ineffective. Lastly, goat cavalry in its great mobility can outrun the trolls and with hit and run attacks by spears you can gradually wear down the trolls, although with greater casualties. The best way to kill a troll is with an archer and three shots to its head.


YEAR 34 after the disappearance
Stats:
Population: 1661 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: Trade with other dwarves
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2504472
F
>>
>>2504472
F
son of a bitch thought this posted awhile ago
>>
>>2504472
F. Math probably
>>
>>2504495

Its F, technology, what will we do?
>A. Astronomy
>B. Metallurgy
>C. Magic
>D. Mathematics
>E. Investigate Loker
>>
>>2504502
B
>>
>>2504502
D
we gotta have them numbers
>>
>>2504502
B
>>
>>2504502
B
>>
With advances in our forges, we are able to heat them up by blowing air into them. Originally the flames would not burn as hot, however now, we are able to add straws which enable some dwarves to blow more heat into the furnace, heating it up and allowing us to smelt and forge tools and other weapons faster.

YEAR 36 after the disappearance
Stats:
Population: 1697 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: Trade with other dwarves
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2504548
F
I wanna look into loker and Sebre properties
>>
>>2504548
H
>>
>>2504555
Change to this...

F. Also interested in Sebre
>>
We look into the properties of Loker and Sebre.

Loker is a very useful herb. It can cure a variety of ailments such as the cold, the flu, as a drink it is pretty tasty, especially when its mixed with mead. It is also useful as an anti-venom

However, Sebre is far more useful. Our magicians are able to draw from its glowing properties and empower themselves even further. All magicians grow in power when they draw from it, but a constant supply is required to keep the power going. However, it must be prepared accordingly. F must be carved when it is given to a flame user, A for an air user, E for an earth user, and W for a water user. The boost lasts a short while and it gives them new powers. For Example, for earth users it enables them to throw much larger boulders, or turn them into small pebbles and launch them like bullets.

YEAR 37 after the disappearance
Stats:
Population: 1733 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: Trade with other dwarves
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2504573
H
Its probably time we look into currency
>>
>>2504573
H
>>
We start to look into currency! Using what we know from the eastern dwarves, and what we have, we start to develop our own currency. We currently have coins of three tiers. The most expensive is Silver. Afterwards we have Bronze. Lastly the coin is copper. The Coins are minted by blacksmiths when ordered to do so by the council of elders. This enables us to trade with the dwarves to the east and have a standardized system for buying and selling in terms of goods.


YEAR 38 after the disappearance
Stats:
Population: 1769 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 6/10
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2504614
F(e)
>>
>>2504614
>G. Exploration
send some men north to scout the troll lands
>>
>>2504620
Support this

G.
>>
>>2504620
>>2504614
I was just thinking the same thing so backing
>>
We shall explore the lands to the north! What shall we do?
>A. Send a proper expedition (you guys can make characters and we'll go north to discover what we find
>B. Send some scouts and explorers north (roll and then we get back to civ turns)
>C. Other
>>
>>2504628
>>A. Send a proper expedition (you guys can make characters and we'll go north to discover what we find
>>
>>2504628

>A.
Sounds good
>>
>>2504628
A
>>
We'll send a proper expedition!
Create your characters, and if you are sending an escort of anyone please state that.
>>
>>2504641
An axe weidling warrior of clan Aezak and his 2 bodyguards, shield and spear men
>>
>>2504641
Talo Argeno of clan Argeno will go. Along with 7 escorts armed with mattocks.
>>
>>2504641
Dulf Stou and half a dozen of the boys armed with spears or clubs and shield who weren't to hungover the day the expedition set out
>>
>>2504645
Making that six men instead of two
>>
>>2504641
Aggeck Grayview, second son of Maznir Grayview and 3 warriors of Clan Grayview all of them wielding a battleaxe and bringing one goat will go to the expedition.
>>
>>2504641
Shaman Mongleduke
Trained in the way of the Mountain Fist
>>
>>2504502
D
>>
The expedition is assembled, and we shall go north! Our men gather their supplies and prepare to head north. Walking out of the main hold, they leave... Hoping to find something interesting.

3 1d100s, sliding DC for travel.
>>
>>2504658
For glory!
>>
Rolled 19 (1d100)

>>2504658
>>
Rolled 99 (1d100)

>>2504658
>>
File: icy.jpg (33 KB, 300x437)
33 KB
33 KB JPG
>>2504641

Edan Doak, an adept with bracers that have 'W' inscribed ingots of Sebre fused to them.

Accompanied by two adepts.
>>
Rolled 42 (1d100)

>>2504662
>>2504658
titans damnit
>>
The advance forward is a quick one. We reach the hold of Clan Greyview and restock there, and proceed to embark on a long Journey. Your feet trod across the landscape, always arriving by an oasis just as you were running out of water. Heading further and further north you find a river, moving eastwards. Currently it is uninhabited, or at least as far as you see. Water is clearly not a problem right now, and food is in good supply, with you killing animals along the way to keep up your food supplies. However, you've come to a fork in the road. You are able to see the mountain at a distance in the west from where the river supposedly originates. Where do we go?
>A. Eastwards along the river
>B. Further northwards
>C. Westwards
>D. South, Back home
>E. Other
>>
>>2504686
>>A. Eastwards along the river
>>
>>2504686
A
>>
>>2504686
>A. Eastwards along the river
>>
>>2504686
A.
>>
>>2504686
>A. Eastwards along the river
>>
We shall head eastwards along the river!
Another 3 1d100s, Sliding DC of course
>>
Rolled 87 (1d100)

>>2504699
>316 / 14 / 18 / 1
>>
Rolled 92 (1d100)

>>2504699
>>
Rolled 69 (1d100)

>>2504699
>>
Rolled 19 (1d100)

>>2504699
>>
>>2504706
Glad you beat me to it
>>
File: Trovejantes.jpg (725 KB, 1000x1000)
725 KB
725 KB JPG
>>2504702
Aggeck Grayview riding the one goat
>>
You continue to tenuously move eastwards, expecting a troll attack of sorts. It never comes. In fact, you find the opposite of trolls. Dwarves. Well, not the plural, you find a dwarf with a goat just travelling. He walks up to you and speaks.
"Who de feck are you? Are you the trolls who have come to kill me?" He rubs his eyes for a moment. "Ah, its some more dwarven lads. What the hell are you doing so far from home? Dobak is a little further eastward, if that's what you're looking for."

what do you do?
>>
File: Dwarf by the mountains.png (1.08 MB, 747x554)
1.08 MB
1.08 MB PNG
>>2504727
Forgot image
>>
>>2504727

Is Dobak yer home? Could ye introduce us?
>>
>>2504727
"We came from the south to learn more of the troll lands. Maybe find what holes they make their homes in."
>>
>>2504727
"We hail from the Great Valley brethren and have traveled far to explore this distant land!"
>>
>>2504733
"Yup. Dobak's my home, just follow the river until it meets the lake. There you'll find Dobak. Its not exactly our capital but its a big town with a lot of farmers."

>>2504735
"The damned trolls... May the Titans damn them to suffering. They're in the east, and some in the west. They attack us pretty often. We've learned to deal with them over time, they're still a blight upon us dwarves."

>>2504736
"Then I welcome you to our humble river valley. May it suit your needs. I personally recommend going to Dobak before anywhere else, mainly because its great to rest in, good taverns.."
>>
>>2504747
"May the Titans bless your travels friend, we shall continue on to Dobak then!"
>>
>>2504747
"Taverns!? To Dobak!"
>>
>>2504751
*nods in agreement*
>>
>>2504747
"Good taverns, ay, that's all I have to hear. Let's go to Donak lads."
>>
>>2504747
"Has anything happened up here recently that would affect the trolls? A number of them went south and raided many of our farmsteads."
>>
File: Dwarven settlement.png (1.07 MB, 1166x330)
1.07 MB
1.07 MB PNG
>>2504757
"Nope. Those bastards just keep attacking us. I guess some must've made their way south."

>>2504751
"May the titans guide your feet, may they take you to your destination. Farewell."

You head towards Dobak. Proceeding forward you start to find farms scattered around the river valley. Farmers tending to their crops, others to their goat herds. Not too dissimilar to those you would see back in your home. However, you see many puzzled faces, seeing such an armed caravan walking amongst them. After a couple days of travel, having followed the river, and gone past a lake you finally reach it... Dobak. Nestled along the river and near a lake you find a large sized settlement.

Free actions, do whatever you want (if you want, you can roll for an action)
>>
Rolled 15 (1d100)

>>2504764
Find their local Shamans are learn about their local beliefs and magic!
>>
Rolled 87 (1d100)

>>2504764
Spend the night in the nearest tavern drinking and swapping stories with the locals to get a feel for the lands and people and any local customs we should know of
>>
Rolled 30 (1d100)

>>2504764
Will this be where Talo finds his soul mate.

Let’s find out.
>>
Rolled 79 (1d100)

>>2504765

My attendants and I will take some quiet time in prayer to the Titan of Water. We will ask that our journey be blessed and our magic strong.
>>
Rolled 9 (1d100)

>>2504764
Will join Yulf Stou and try to attempt to recruit member to the clan by emphasizing the safety they will get in the hold.
>>
Rolled 29 (1d100)

>>2504765
Orak decides to try and help the shaman with learning of Dobaks faith.
>>
>>2504765
>>2504781
You two are unable to find someone well-versed on local beliefs and magic...
>>2504769
Mainly because they're in the tavern, drinking with this guy. The local customs are mainly religious. You find that the titans they worship are exclusively made of stone and rock. Massive beings towering high. The dwarves here worship them, asking for blessings and their continued guidance and protection. When you ask about titans of fire, air, and water, they almost call you blasphemers, but alcohol has made them more ligh-hearted and so they promptly educate you on the titans being made of stone and rock. They are ancient, and revered as Gods.

>>2504772
Talo is unable to find a soul mate, perhaps the women here don't like people from outside the tribe.

>>2504774
Your prayers to the titan of water raise some eyebrows, but you pray in uninterrupted peace. Gaining some serenity.

>>2504775
No one wants to leave the safety of this town, they claim that this town is safer than anything you may have. Worst case they will evacuate to their own, main hold which they assure you is far bigger than yours.

Will you do anything else in this town?
>>
>>2504785
Find out what sort of governmental system they use here and get a copy of their laws.
>>
>>2504785

I'd like to inquire about their anti-troll tactics.
>>
>>2504788
>>2504785
Meet the leaders of the town and introduce ourselves.
>>
>>2504785
Meet with their leader to learn more about the Dobak dwarfs and to establish a good relationship with him
>>
>>2504788
The governmental system they use is a chief elected by a council of elders to rule over the people. Their laws are pretty similar to yours, however it also appears that whatever the chief says is almost always followed. So usually, while the laws aren't anything extensive, the chief usually makes a ruling on the spot as to what is wrong and right.

>>2504792
Their tactics are using Goat riders to harass the flanks while using men with long spears to keep the trolls from reaching them. Archers and mages are commonly used to fend off enemy attacks. However, usually they bait the trolls into attacking the main, walled settlement.

>>2504794
>>2504795
You meet the leaders of the Dobak Dwarves, what do you say?
>>
>>2504785
continue Drinking and ask around about interesting places or things to fight
>>
>>2504808
We shall ask if they are interested in trade between our peoples and an alliance between our peoples if a large horde of trolls threaten us all?
>>
>>2504808
"Do you know anything about the dragonforge and a dwarf named Khornab. Also, Where did you come from and how long have you been living here, we would love to know your history"
>>
>>2504810
You find that the taverns are very interesting places, and often contain many things to fight, that is, rowdy taverngoers who the bartenders want out.

>>2504818
They accept both. However they warn that the distances involved may lead to a delayed reaction on each other's parts, however they agree to an alliance of protection against the trolls.

>>2504822
"The Dragonforge... yes we've heard of it. Khornab passed by here. He was from the dragonforge. They are waiting for you. As for our history... To condense it so as not to take up too much time, we've been living on this land for many years. Farming relatively peacefully, at one point we may have traded with the Dragonforge... That was many years ago, and few remember that time. The damned trolls came and started attacking us some 50 years ago. Ever since then we've been on high alert for troll attacks."

What will we do now?
>A. Keep heading north
>B. Head East
>C. Head west
>D. Return home
>E. Other
>>
>>2504831
D
>>
>>2504831
>A. Keep heading north
Send a scribe home with what we have learned
>>
>>2504831
>A. Keep heading north
Go DEEP
>>
>>2504831
>A.
>>
Then we shall head north! A scribe is dispatched south to tell those in the south what we have learned. Now we head north.

3 1d100s.
DC 60
+10 going in very Deep.
>>
Rolled 61 (1d100)

>>2504842
>>
Rolled 29 (1d100)

>>2504842
>>
Rolled 43 (1d100)

>>2504842
>>
Rolled 48 (1d100)

>>2504785
>>2504842
>>
As you trudge on forward, you can't remember the last time you found an oasis. Supplies are slowly starting to dwindle and a couple of your expedition members swore they saw something that looked like a troll in the distance.

>A. Press on!
>B. Return home
>C. Other
>>
>>2504854
A
>>
>>2504854
C. Head back to Dobak to restock, then check out the west instead.
>>
>>2504860
This
>>
>>2504854
>C. Other
Search around to restock supplies and confirm if trolls are near the area.
>>
>>2504854
>A. Press on!
THE TITANS SHALL GUIdE US!
>>
>>2504854
A
>>
You press onwards! May the titans protect us.

DC 70
+10 Uncharted Deep lands +5 Trolls +5 low supplies
>>
Rolled 35 (1d100)

>>2504867
>>
Rolled 91 (1d100)

>>2504867
>>
Rolled 55 (1d100)

>>2504867
>>
You kept trudging on... Moving forward. You saw blurry visions with little water. Eventually you were forced to turn back. By the grace of the titans you were able to find a tiny oasis, but not before about half your group had succumbed to either the elements or to dehydration. Eventually you make your way back to Dobak. It appears the locals advise against you going back into the north, seeing your dire state of affairs.

What do you do?
>>
Rolled 23 (1d100)

>>2504867
>>
>>2504876
Head back home, we have done the best we can.
>>
>>2504876
Head west
>>
>>2504876
Restock then try west
>>
>>2504876
Head home
>>
>>2504876
>>2504883
Backing this guy
>>
We shall try west now!

Roll 3 1d100s
Sliding DC
>>
Rolled 37 (1d100)

>>2504893
>>
Rolled 81 (1d100)

>>2504893
>>
Rolled 30 (1d100)

>>2504894
>>
The advance forward is a slow one.. However we are able to confirm the reports of large hulking figures in the west. In fact, we are able to travel so far west as we are able to see green... Several of us spot a hole in the ground where a troll was seen entering. We decide to call this a "Troll Hole" which is a location where trolls seem to enter into their underground domains. Advancing a little bit forward we see more and more troll holes. What do we do?
>>
>>2504913
Head back home
>>
>>2504913
"I, Aggeck Grayview, volunteer to scout the holes with my trusty goat"
>>
>>2504913
Leave here. We need to get this knowledge back to our people.
>>
>>2504926
"Aye, we are no war party. South to home, we can take a different route and perhaps find more of interest."
>>
>>2504913
Mark this location and leave
>>
After a long trek back home... We finally make it, exhausted but with new information on those to the north of us.


YEAR 39 after the disappearance
Stats:
Population: 1806 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 6/10
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2504944

>C. Construction
>>
>>2504944
J. We must delve deeper into the mysteries of the arcane, for we now of the magic of earth but what of the magic of metal?
>>
>>2504944
F. Technology
>>
>>2504944
C. Construction
>>
Its C- Construction, what will it be?

>A. Roads
>B. A new hold (constructed where?)
>C. A new wonder
>D. Forges
>E. Walls (where)
>F. Other
>>
>>2504957
>A. Roads
>>
>>2504957
C. We should construct a massive face of a Titan with it's mouth being the gate to our mainhold!
>>
>>2504957
>A. Roads
>>
>>2504957
A
>>
>>2504957

>A.
>>
Roads are constructed, while they are simple dirt paths, they connect our important settlements and prevent people from getting lost. I'll leave you all with faction projects

YEAR 40 after the disappearance
Stats:
Population: 1844 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 6/10
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
Rolled 87 (1d100)

>>2504980
For the earth comes metal, so the Titanic Collective will seek to understand the magic of metal!
>>
>>2504980
>F. Technology
>>
File: Updated map.png (42 KB, 486x548)
42 KB
42 KB PNG
Ah yes, and the updated northern map
>>
>>2504980
J
>>
>>2504980
>F. Technology
>>
Rolled 89 (1d100)

>>2504980
>F. Technology

FP: We will reinforce our tower by lake, and dig a moat around it (fed by the lake).
>>
Rolled 89 (1d100)

>>2504980
FP:Spy network, for farming purposes, obviously.
>>
Rolled 81 (1d100)

>>2504980
Faction Project: Dig deeper and expand the silver mines.
>>
Rolled 93 (1d100)

>>2504980
Fp: With their new forge clan aezak will work on improving their skills in forging weapons and armor.
>>
Rolled 67 (1d100)

>>2504980
FP continue training for mounted goat archers
>>
Rolled 33 (1d100)

FP: Expand expand expand! Another room will be built to become a barrack for the purpose of training every male that comes to age into becoming great warriors
>>
It is F, technology. what do we do?

>A. Astronomy
>B. Rope
>C. Mathematics
>D. Storage
>E. Farming
>F. Pottery
>G. Prospecting
>>
>>2508803
>C. Mathematics
>>
>>2508803
C.
>>
>>2504981
Difficulty: Very Hard
The progress takes long, however it seems like Metal isn't too different from earth. Although it is bendable, it is far more rigid, and many spells that can be used with simple earth and stone cannot be used with Metal. However, it appears as though metal magic is possible.

>>2505022
Difficulty: hard (would've had no moat if you beat the 40 DC for medium)
The tower is reinforced greatly! With a big expansion for the base, and thicker walls it can grow to be much bigger. A moat is also dug only adding to the protection of the tower.

>>2505095
Difficulty: Hard
The spy network is created, with agents throughout the tribe and even some in the north! Of course, no one knows about it (IC that is)

>>2505616
Difficulty: Very Hard
The mines continue to expand! You acquire more and more silver as you dig deeper into the mountain, making you a very rich man. People stare as you bring out significant amounts of silver out of that mine often.

>>2505690
Difficulty: Medium
With a well-equipped forge, your men immediately get to work practicing and improving their skills with weapons and armor. Over the course of 10 long years your men become skilled smiths, producing some of the best equipment in the tribe.

>>2505725
Difficulty: Hard
Your men train and train, and eventually they get it to work. Your men are able to somewhat accurately shoot at targets on goats while moving. This makes your goat archers very mobile and very dangerous forces on the open fields outside the holds and towns.

>>2508033
Difficulty: Medium
Your expansion goes slow, perhaps because many builders do not want to make the trek northwards again. Some have been forced to leave for fear of another troll attack, this time on your hold. However, progress has been made, and the barracks near completion even still.
>>
Some of the best and brightest men in our village have come up with a simple concept. Numbers and arithmetic. This greatly helps us keep track of productivity, allowing us to count up the amount of grain we have farmed, or know how many chunks of ore were extracted from the earth over the past year. All this information is recorded on clay tablets which our elders write on for the information of future generations.

YEAR 41 after the disappearance
Stats:
Population: 1883 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 6/10
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2508841
F.
>>
>>2508841
F. Technology
>>
>>2508841
F
>>
Its F, technology. What will it be?


>A. Astronomy
>B. Rope
>C. Storage
>D. Farming
>E. Pottery
>F. Prospecting
>>
>>2508872
F
>>
>>2508872
D
>>
F. Again
>>
>>2508872
F
>>
Prospecting used to be a relatively simple task, however now we have started to realize several things. We've always known mountains had many mineral deposits, however there is far more to that. Turns out, the best way to decide whether or not there are valuable minerals underneath is to see what is on top of the ground. Finding veins of copper and other metals on the surface can usually indicate that there are other deposits, most likely bigger ones underground. This has greatly enhanced our mining techniques and has now gone beyond just pure luck.

YEAR 42 after the disappearance
Stats:
Population: 1922 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 6/10
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2508918
F
>>
>>2508918
>F. Technology
>>
>>2508918
F.
>>
>>2508918
B.

We must give greater devotion to the Titans, only through the process of piercing our bodies with metal may we grow closer to them.
>>
>>2508918
F. We are one with science now.
>>
IT is F, technology. what will it be?
>A. Astronomy
>B. Rope
>C. Storage
>D. Farming
>E. Pottery
>>
>>2508918
>F. Technology
>>
>>2508942
>C. Storage
>>
>>2508942
>C. Storage
>>
>>2508942
C.
>>
Rolled 15 (1d100)

EVENT ROLL TIME

We have started to deal with storage! As it turns out, the best way to store food without it spoiling, like grains is to store them in dry places secure from rats or other blights (such as sick people) or insects. These "granaries" provide optimal conditions to store food for very long periods of time.
>>
Just when we thought it couldn't get any worse. Our people start spotting trolls in the south. Many trolls, however they don't seem to be attacking us... Yet. They appear in large warbands, perhaps up to 200, or even 300. Both the eastern and western settlements have reported troll movements. Many are scared at this recent turn of events, because now we face enemies from the north and the south! what shall we do? It appears that a significantly large troll settlement isn't too far from our western settlements.
>A. Continue with normal civ turns
>B. Respond to this thread in some manner (give plan)
>>
>>2508958

>B. Rally an army and set out to kill the trolls and raze their settlement.
>>
>>2508961
support, call on all known dwarf settlements for help
>>
>>2508961

More detail, send 2/3 of our army to the western settlement, 1/3 to the eastern one, unite with their forces. Western army to attack troll settlement, eastern will ensure the safety of east settlement & our hold.
>>
>>2508961
>>2508969
Indeed we must get word to the dwarves of the north and of the east in addition to our own tribe. If they overun our tribal lands the others will be left isolated.
>>
One other question, will we wait to receive help from the northern dwarves?
>A. Yes
>B. No
>C. Other
>>
>>2508969
Supporting
Send goat scouts to gather more information about the enemy
>>
>>2508994

C. Send word to the north for reinforcements, but don't wait on them.
>>
>>2508994
Yes
>>
>>2508994
>>C. Other
We'll watch the movements of the troll hordes before deciding to move out as >>2508996
suggested. If they dont encroach on our lands en mass then we'll wait for the other dwarves.
Also get a message to the dwarves who live in the woods asking them if theyll assist us. If the valley falls then the trolls may attack them next.
>>
We'll carry out this plan, and call on all known dwarf settlements for help!
We assemble a group of 480 dwarves, ranging from the ages of 18-50. In addition, we can expect reinforcements from another 400 dwarves from the north, and the dwarves to the east have promised us 100 Dwarves, they will not send any more. After a period of waiting, troll attack forces have been launched on our lands, however they mainly terrorized and killed some farmers and trampled the fields. 2/3rds of our men have gathered in the western farmlands, while the other 1/3rd still guard the east. We shall begin the attack on the troll settlement to the south of the western keep!

The task force in the west is made up of 653 dwarves.

But first, marching
DC 50 -5 Well supplied +5 not well suited for above ground life
>>
Rolled 85 (1d100)

>>2509023
>>
Rolled 31 (1d100)

>>2509023
>>
Rolled 3 (1d100)

>>2509023
>>
It takes some time to walk south... However, we are unable to make it too far south, because we are attacked by trolls! About 350 of them descend on our position, ready to kill us all!
They've attacked us from the western side, running over some small hills they are quick to reach us. What do we do?
>>
>>2509040
Pull back so we're on more level ground then have our men get in formation.
>>
>>2509040

Formation is: Ranged line of bowmen/adepts/shaman with spears in front and axemen between. Goatriders at the flanks, ready to manouver and skirmish.
>>
>>2509040
Ranged line opens fire ASAP given the troll's quick advance.

Adepts are pulling moisture from the air to form sharp ice projectiles, shaman are firing rocks at high velocity.
>>
We'll do all of the above.

Our men get into formation, although the enemy is upon us! Projectiles are fired, and the sound of battle is heard.

DC 40 +10 Troll physique +5 surprise -5 Dwarf Physique -5 Magic -5 ranged projectiles -5 cavalry -5 anti-troll formation
>>
Rolled 46 (1d100)

>>2509068
>>
Rolled 63 (1d100)

>>2509068
>>
Rolled 2 (1d100)

>>2509068
>>
Dead Heat

The trolls smash into our lines! They deal devastating damage towards those brave dwarves out in the front, breaking their initial spears and then thwacking them right with their hammers. However, as they press onward they find themselves skewered on spears of the dwarves behind the first line, and the dwarves behind those. Goat riders run around their flanks, hitting wherever they can, and earthen projectiles fly through the air, hitting them. However, the goat riders are finding it difficult to find targets of opportunity to safely attack, while our front line is getting slowly ground down.
DC 40 +10 Troll physique +5 surprise -5 Dwarf Physique -5 Magic -5 ranged projectiles -5 cavalry -5 anti-troll formation
>>
Rolled 72 (1d100)

>>2509130
>>
Rolled 87 (1d100)

>>2509130
>>
Rolled 39 (1d100)

>>2509130
>>
The troll's offensive bogs down. While they still swing their heavy clubs at us, they keep feeling the effects of our spears, and our skirmishing goat cavalry. Archers and Mages keep unloading everything they've got, but the weakest of our mages are already feeling fatigued and weak. We've managed to put ourselves into a proper formation, however we are taking casualties. However, the good news is, trolls keep dying, and with them we hear loud thumps for when they finally fall.

DC 35 +10 Troll physique -5 Dwarf Physique -5 Magic -5 ranged projectiles -5 cavalry -5 anti-troll formation
>>
Rolled 15 (1d100)

>>2509149
>>
Rolled 69 (1d100)

>>2509149
>>
Rolled 100 (1d100)

>>2509149
>>
The trolls were being steadily pushed back... However, it was Orak who was orchestrating the forceful push. He ran forward, spear in hand and started jabbing at the trolls, yelling at the Dwarves to stab them in the bellies and follow him. The mages were throwing rocks all the way above him, and archer arrows landed around him. The tide of battle had turned, Orak led the charge, killing a troll by himself. The trolls, seeing that they failed to strike quickly and destroy this force retreated, leaving some 100 of their dead out on the field, with 175 of ours.

Our forces are down to 478 dwarves.
>>
>>2509171
Heal our wounded and get messengers out to learn if more warbands are raiding elsewhere in the valley.
>>
>>2509171
Goatriders pick off what trolls they can during their retreat.

I suggest we find their settlement and destroy it before they can reorganize.
>>
>>2509185
My farmers are good at finding things, without getting found themselves no less.
>>
>>2510421
Ah yes! Dispatch the 'farmers' to scout.
>>
>>2509185
We'll carry out this plan

Give me 3 1d100s, Sliding DC of
20/40/60/80
>>
Rolled 8 (1d100)

>>2515891
Clan stou hopes to gain some fame here!(cause we technically slept through the battle)
>>
Rolled 62 (1d100)

>>2515891
>>
Rolled 3 (1d100)

>>2515891
>>
We send out our goat riders, but they simply cannot catch up to the trolls in the hills. They appear to be long gone... As for the scouts we sent south, the troll settlement is completely empty! It appears that the trolls have evacuated the settlement and we are uncertain as to where they may have gone. There are trolls out in the hills, that much we know.
>>
>>2515931
Commit a scorch earth policy. Get as much food we can back into the holds, burn the rest and starve the trolls out. Make it so that they can not live off the land.
>>
>>2515941
>>2515931
Backing Clan Argeno
>>
Have a small regiment stay to burn their settlement down and take as much food back while the rest go back home
Send a few scouts N, E, and W to see if they can locate the evacuees
>>
>>2515931
Ill switch to backing
>>2515966
>>
>>2515966
We shall put this plan into place. Two sets of rolls

DC 50 for the small regiment burning the place down
-10 abandoned town +10 unknown troll forces roaming about

Scouts DC 40 -5 Clan Tinjaw's soldiers -5 small stature makes it harder to be spotted.
>>
Rolled 58, 63 = 121 (2d100)

>>2515989
>>
Rolled 33, 28 = 61 (2d100)

>>2515989
>>
Rolled 69, 74 = 143 (2d100)

>>2515989
>>
First set of rolls:
We are able to burn down the abandoned troll town, ensuring that they won't be able to use it in the future. We're also able to steal a lot of food, namely meats from the storehouses and then flee. It seems as though the trolls got out of there in a hurry.

As for the scouts, we find out that they have fled eastwards... Very far eastwards, where we also see a camped dwarven army! It isn't of a large size, but our scouts see that the main troll town, as well as the dwarven army is south of our eastern settlements!
>>
>>2516132
I say we make contact with the new dwarves and send our main army ASAP
>>
First set of rolls:
We are able to burn down the abandoned troll town, ensuring that they won't be able to use it in the future. We're also able to steal a lot of food, namely meats from the storehouses and then flee. It seems as though the trolls got out of there in a hurry.

Second set
As for the scouts, we find out that they have fled eastwards... Very far eastwards, where we also see a camped dwarven army! It isn't of a large size, but our scouts see that the main troll town, as well as the dwarven army is south of our eastern settlements!

What do we do?
>>
>>2516144
Supporting
>>
>>2516155
Have the scouts meet the other dorf army and inform them that we'll be bringing reinforcements and Send all our riders ahead of the main army to meet with them incase of a counter attack by the trolls(this one is a bit more thought out)
>>
Our forces are deployed to meet the dwarves! First, let's roll to get there

DC 35 -5 fast pace -5 ???? -5 Goat riders
>>
Rolled 8 (1d100)

>>2516191
>>
Rolled 29 (1d100)

>>2516191
>>
Rolled 22 (1d100)

>>2516191
>>
The advance is slow going, with us losing quite a few people to starvation or lack of water. However, The trolls haven't attacked us thankfully. After several days of travel we come upon a very large troll hole. The biggest one we've ever seen, and a dwarven army is encamped around it. Its a sizable encampment, with wooden palisades erected around it, with flags flying up high (the flag has an anvil and is on a Snowy white background). Dwarves seem to be moving about, and sentries are watching for anything that might come out of that hole. As we approach, we hear the dwarven king come out, still drunk and says.
"Oh boy, am I glad to see ya! The trolls have hidden in this massive troll hole, and we've been waiting here for weeks. Glad to see some help."
>>
>>2516220
"Good to see other Dwarves here fighting the good fight, damn shame that they're underground we're not used to that. Anyways what the situation like here? how many of us and how many of them?"

Also just realized our little kingdom does not have a flag
>>
>>2516220
"They have been harassing our settlements and ended up following them here after killing those disgusting creatures, where do you come from dwarf king?"
>>
>>2516251
The dwarven king immediately sobers up in front of you dwarves, perhaps because he's talking to some brethren from the north and wants to make a good first impression.
"We come from further south of here. Its snowy down south, mainly due to the mountains being full of snow. These trolls have been harassing us for quite some time now, and we've decided to strike the killing blow."

>>2516250
"As for you, we dwarves have been living underground ever since our creation. These god damn trolls have been too, its why we fight so much nowadays, or that's what I think at least. We've cornered the trolls, there's 500 of them in there, all ready to beat the living daylights out of us. There's 600 of our dwarves watching them, hoping to starve them out. This is the biggest troll hole I've ever seen. How many do you have?"

You currently have 425 dwarves, with the other 1/3rd remaining in the eastern holds.
>>
>>2516274
"We would love to deal a big blow on the troll menace, what were ya'll planning to do?"
>>
>>2516274
So I think we send back like 1/2 or 2/3rds of the riders to defend the settlements and have the majority of the infantry from the eastern hold join us and in the meantime train with these dwarves in anti tunnel troll tactics
>>
>>2516290
"We're going to go in there, and flush them out, rigid formations and all."

>>2516291
Your riders pull back to guard the northern towns and protect the civilians, Meanwhile the remaining forces in the eastern holds march down, numbering 327 dwarves, marches south.

In total, your forces are now approximately 650 dwarves, with another 600 of the southern dwarves' soldiers. Totaling 1250 dwarves against a possible 500 trolls.

Will you wait or charge?

>A. Charge!
>B. Wait for now, starve them out
>>
>>2516299
>2516299
>A. Charge!
>>
>>2516299
Charge!!
>>
And so the dwarven charge began. We lined our soldiers up into formation, spears are brought forth, our mages are in position and ready to throw rocks at the enemy inside. The order is given, Charge! The south dwarven King, who calls himself "The King of Tokrab" leads the charge.

DC 45 -5 Anti-Troll formation -5 Magic -5 Dwarven stature -5 Numbers +10 Troll stature +5 Cornered enemy
>>
Rolled 39 (1d100)

>>2516328
>>
Rolled 47 (1d100)

>>2516328
>>
Rolled 17 (1d100)

>>2516328
>>
The push forward begins! However the charge isn't terrible successful, at least initially. The Trolls indeed do fight like cornered animals. The trolls refuse to give an inch of ground, and when they do they make us pay for it in blood. Massive clubs and even spears are wielded by these trolls. Our magic is trying its best, however our mages are being careful not to collapse the tunnel right on top of us. The King himself has already personally slain a troll and is now attacking another one with his long spear, masterfully dodging the troll's large swings. He urges us to press on!

DC 45 Same modifiers

If a change for tactics is called, please state so
>>
Rolled 70 (1d100)

>>2516373
We shouldn't charge too forcefully, have the spears hold them back while bowmen and mages do the killing. A slow and steady advance.
>>
Rolled 52 (1d100)

>>2516373

This pretty much>>2516383
>>
Rolled 34 (1d100)

>>2516373
>>
After the massive charge, we begin to adopt some more slow and steady tactics. After all, we don't know this troll hole as well as we should before proceeding into it. So we slowly move forward, spears holding them back while arrows zoom over our heads. Mages, once again, careful to avoid destroying the roof above us fire their spells of earth and of fire hoping to destroy the enemy, and they do. We're still taking casualties, however the trolls are being gradually pushed back.

DC 45 same modifiers.
>>
Rolled 31 (1d100)

>>2516408
>>
Rolled 94 (1d100)

>>2516408
>>
Rolled 100 (1d100)

>>2516408
>>
We press onwards! The King of Tokrab yells at nearby dwarves, telling them to push forward, while his spear takes on an almost otherworldly glow as he continues to kill trolls with it, jabbing their bellies hard and then pulling it out, they fall to the ground as he stabs them. There appears to be runes that are lighting this spear up, and with every kill they glow brighter and brighter. The arrows continue to zoom over us, and we are killing many many trolls, however a significant number of dwarves have died so far as well! The trolls are being forced back, ever more. It appears that their plan to hold us back has been a failure. However still they fight on!

DC 45 same modifiers
>>
Rolled 82 (1d100)

>>2516484
>>
Rolled 24 (1d100)

>>2516484
>>
Rolled 54 (1d100)

>>2516484
>>
The push forward succeeds! The King of Tokrab continues to lead the way, with the spear glowing like a torch in the cave, its bluish light showing us that there isn't many trolls left. Dwarven bodies and blood are behind us, however there are a lot of them. The trolls fight like cornered animals, this is their last stand!

DC 50 -5 Anti-Troll formation -5 Magic -5 Dwarven stature -5 Numbers -5 tactics +10 Troll stature +15 Last stand
>>
Rolled 63 (1d100)

>>2519249
>>
Rolled 20 (1d100)

>>2519249
>>
Rolled 92 (1d100)

>>2519249
>>
We finally defeat the trolls! Our steady formation kills the last of them huddled in the back of the troll hole, desperately trying to fend us off but in the end, they fall to magic, arrows, spears, or a combination of the three. The King of Tokrab goes out with the rest of us. 600 Dwarves died in the attempt to defeat the trolls, 300 of which were ours. Will you ask the King of Tokrab anything before you go home? Tokrab states that this is the last of the trolls in this area, and he will deal with the rest.
>>
>>2519316
ask him to come visit us so we can establish formal relations and trade
>>
>>2519316
Also any loot in the troll hole?
>>
>>2519317
"Aye, let our losses here be consecrated with a blessed alliance."

also

"King Tokrab, what is the nature of yer spear? I've not seen such a fearsome weapon. Is it yer magic, or the spear's which causes it to glow?"
>>
I'll let you all roll for loot

1 1d100 per person.
>>
Rolled 66 (1d100)

>>2519333
>>
Rolled 39 (1d100)

>>2519333
>>
>>2519317
"I'll visit you all in due time, let me deal with these trolls first. You don't need to worry about them, I do."

>>2519330
"It is its own magic that powers it. I call it Trollbane, mainly because it seems to work excellently against trolls. The runes appear to draw from the blood of trolls, and that further empowers the spear, empowering its combat characteristics, making it easier to stab through the hides of trolls. My magicians also say that it has been infused with some minor earth magic, so I can sometimes use it to manipulate the earth around me, giving me a better hold and all. I like it, and its the best damn weapon I've ever seen in terms of killing trolls."
>>
>>2519363
You manage to find a troll hoard! There seems to be plenty of silver, and golden coins which are valuable to the eastern dwarves. In addition, you find some oversized troll clothes. Naturally they won't fit you but they're pretty cool.

>>2519365
You find some oversized troll weapons, very large spears, clubs. In addition, you find a necklace, most likely meant for a female troll. However, you estimate it to be worth something to the right buyer.

After this fight, our men return home, grizzled and with an even greater hatred for trolls.


YEAR 43 after the disappearance
Stats:
Population: 1656 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 6/10
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2519460
>A.
>>
Rolled 36 (1d100)

>>2519333
hope im not too late for this
>>2519460
A.
>>
We begin to put in place a specialized crop rotation system. While that means we cannot use all the land at our disposal, in the end it becomes much better to use simply because the land is more fertile. In addition, we expand our farms along the rivers enabling us to grow more food for our population, causing a rise in growth rates.

>>2519527
You manage to find some troll smithing tools. Far too big for you, however if you could enslave some trolls, or get them to somehow work for you, the tools might come in handy.

YEAR 44 after the disappearance
Stats:
Population: 1697 Dwarves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 6/10
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2519550
C. we should try to expand our road network
>>
>>2519550
>A.
>>
>>2519558
switch to this

>C.
>>
We will expand our road network, but to where will it go?
>>
>>2519582
Connect the outlying clan holding and widen the road between our major holds
>>
>>2519595
Sounds good, if we can start a road towards Dobak that'd be good too.
>>
The existing road network has expanded! However, the King of Tokrab has come for a visit! He claims that he has won against the trolls and delivered a decisive blow. While he has been unable to defeat them for good, we do not have to worry about them for now. He is invited to a feast, alongside all the heads of the clans to dine and speak with him! The food is laid out, and you may converse with him and his entourage.

We'll do the civ turn together with the Tokrab visit

YEAR 45 after the disappearance
Stats:
Population: 1739 Dwarves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 6/10
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2519616
>A.

"Congratulations on your victory, King Tokrab. You and your men fight well. Are there any chokepoints in your lands, which we could help you fortify to prevent further incursions?"

"I offer you a gift of some Sebre ingots. This metal can enhance magical efforts."
>>
>>2519616
Brags to dwarf women about being a super spy. "Yeah, no one realizes how powerful the Tinjaw clan really is, we're pretty good at keeping it a secret."
>>
B O P A
E O K A
>>
>>2519616
give the king a few bags of various herbs "anytime you need help Marital or material King you can always ask"

A. Agriculture
>>
>>2519616
A. Because one way or another, I am still a farmer.
>>
Over time, we continue to expand on our agricultural output. Better farming tools are produced in greater quantities. The Ard (a form of plough) is invented, allowing our farmers to plant their seeds faster and get more food out of the land. Needless to say, this is a boon to many farmers who have been struggling with using all of the available land. In addition, the farmers do not have to work as hard, because goats can help do it for them.

YEAR 46 after the disappearance
Stats:
Population: 1783 Dwarves
Food: 8/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 6/10
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters

>>2519646
"Hmm.. Thank you, we do not need fortification for now, however we shall keep the offer in mind. Thank you for the Sebre, I shall give this to my magicians so they can further analyze its effects, and if possible incorporate it into their power. Perhaps we might find a sebre mine if we are lucky!"

>>2519690
You manage to get a few ladies to talk to you, a couple are actually interested in you, or so it seems.

>>2521479
The king happily takes them. "These herbs may come in useful. However, I do not need marital help." he seems slightly offended.
>>
>>2523297
F.

>>2519616
"Tell the whole crowd how you managed to kill a great number of those bog oafs, Grayview always enjoy a war story.
>>
>>2523297
>F.

"Wise King, do you have any knowledge of a dwarf named Khornab, or of the Dragonforge?"
>>
>>2523297
F
>>
It is F- Technology. What will we do?

>A. Astronomy
>B. Rope
>C. Farming
>D. Pottery
>>
Rolled 56 (1d100)

>>2523297
F.

Be dwarf James Bond with the ladies.
>>
>>2523536
>A. Astronomy
>>
>>2523536
B
>>
>>2523536
A
>>
As we look up at the stars, studying them more closely, using their positioning we can use them to find where we are in the desert. There is a particularly large star that always points in the direction where we met the northern dwarves, which enables us to find our directions quite easily. With this, our ability to travel long distances has greatly improved.

>>2523336
"Ah it was nothing. I've been practicing my whole life on how to kill those bastards. The spear did a lot of the work as well. I guess its mainly just bravery. Stab those trolls right in the bellies and they start crashing down."
He takes a drink from his mug of mead.

>>2523382
"Khornab... He's dead. He died in our capital of Tokrab, babbling about how he had to find 'his people.' It appears that you are his lost sons and daughters. I am sorry. As for the dragonforge... He didn't shut up about that too in his mad ramblings. Something about the titans wanting you there... Something about it being in the north."


YEAR 47 after the disappearance
Stats:
Population: 1827 Dwarves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy.
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 6/10
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2523611
>F. Technology
>>
>>2523611
F
>>
It is F- Technology, what will we do? (just automatically added rope)

>A. Medicine
>B. economics
>C. Transportation
>D. Construction
>E. Instruments
>F. Animal Husbandry
>>
>>2523635
>>C. Transportation
>>
>>2523635
>C. Transportation
>>
Transportation is improved! From the eastern dwarves, we are able to obtain a new technology. Spokes. These spokes are able to make wheels lighter yet just as sturdy, greatly improving our modes of transportation. Our carpenters have been set to work making spoked wheels for all carts.


YEAR 47 after the disappearance
Stats:
Population: 1873 Dwarves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 6/10
Resources: 6/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2523669
H. Finances
>>
>>2523669
>H.
>>
>>2523669
Our finances are slowly getting worse... However, with the King of Tokrab having left, we were able to send traders along with him. His nation is significantly larger than ours and is to the south. He has plenty of resources, and owns land from the mountains to the ocean. This land is full of trees and fertile land which means that he has plenty to give to us. In addition, we are able to acquire newer and better crops, like carrots and beets to plant in our lands. As a result of all this trade, our finances go up with us giving him valuable resources such as Silver and Sebre in exchange for other goods like carrots, beets, and simply coins, many of which are gold.

YEAR 49 after the disappearance
Stats:
Population: 1920 Dwarves
Food: 9/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope, Primitive blast furnace, Mathematics, The ard, astronomy, spokes
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry. Anti-troll tactics
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: 8/10
Resources: 7/10
A. Agriculture
B. Culture
C. Construction
D. Military
E. Government and Laws
F. Technology
G. Exploration
H. Finances
I. Diplomacy
J. Magical Matters
>>
>>2523703
J
>>
>>2523703
>J.
>>
Its J, magical matters. What shall we do?
>A. Set up a proper school for teaching these magicians
>B. Improve upon our magic, maybe see if we can get better spells
>C. Other
>>
>>2523703
>J. Magical Matters
>>
>>2523726
A
>>
>>2523726
>A.
>>
>>2523726
A
>>
>>2523726
>>A. Set up a proper school for teaching these magicians
>>
Rolled 57 (1d100)

A school is set up inside the main hold! Our best magicians gather to teach those who have shown promise and are willing to do so. Many of these teachers are experienced magicians who have survived the troll war. Many young ones come here to learn how to be a mage and learn basic spells. Everyone chooses one school they wish to work on, most choose either flame or earth.

Two things have happened.
1. It is now time for a new round of faction projects.

2. The winds of change stir. A major story impacting event roll is now being rolled.
>>
Rolled 69 (1d100)

>>2523751
Climbing claws.
>>
Rolled 43 (1d100)

>>2523751

FP: Investigate a magical process by which golems could be created, using chunks of sebre as 'hearts'.
>>
Rolled 9 (1d100)

>>2523751
Focus on expanding the herb farm and on acquiring new ones with more powerful healing/curing properties
>>
>>2523779
Difficulty: Very Hard
Chunks of Sebre cannot be used as "hearts" or so you believe, however, you have discovered that it is possible to create something similar to golems. Elementals, which do not need hearts, but require the full concentration of the user who created them.

>>2523796
Difficulty: Medium
You are unable to find any new herbs, and as a result you can't expand your herb farm whatsoever.

>>2523758
Difficulty: Hard
Climbing claws are created! Using gloves with sharp metal attached to them, you find that your ability to climb walls is greatly improved, provided that you have been adequately trained. However, these climbing claws will not work with stone walls which have been smoothed out, mainly in the holds, and aren't that good against smooth cave walls.
>>
File: Dwarf_Longbeard.png (786 KB, 470x699)
786 KB
786 KB PNG
Rolled 58 (1d100)

>>2525793
FP: Clan Grayview will try to specialize with the battle axe by doing intense training in the barracks
>>
>>2525972
Difficulty: Medium
You continue to carry out intense training in the barracks. Your clan is seen as odd, mainly because your enemies are typically trolls and the best weapons against them are spears. However, Axes work quite well against other dwarves, and are capable of slashing the legs of trolls. Your men are quite proficient with the axe by the time you are finished.
>>
Rolled 43 (1d100)

>>2523751
The Titanic Commune using their knowledge of earth magic and the blessings of the Titans shall work together gathering in groups centers centered around a single "control" mage building a massive stone elemental body the around controller in the visage of the Great Titans. With the controller acting as the heart of the Elemental and the circle supplying it with power a great war machine and monument to the titans will be created!
>>
>>2529193
Difficulty: Very Hard
Much like Clan Doak, you are able to refine the concept, and some minor groundwork is made, while you cannot make a massive stone elemental body, it has been tried with very small elementals, and it works, however it takes only the best mages to control one for an extended period of time, a weaker one simply collapses to the ground after some amount of time. However, in time better elementals can be built.




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