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[DAY 3 BEGIN]

You are Miranda Styles, and despite the fact that you’re currently on a wooden ship several centuries of technological development behind some of the tech in this deathworld you can’t complain much. The weather’s been stable enough that only Mono is suffering from seasickness, the food’s acceptable, and the beds are better than some of the floors you’ve slept on.

So far, everyone’s proven amenable- even Izumi, who’s...proven more talkative than you expected. You get the sense that she’s still not all that happy about the situation, but if she has any obvious displeasures, she’s buried them deep. Your client representatives have blessedly proven competent-enough sounding so far, and if this keeps up, it’ll end up a more pleasant affair than the LAST mafia job you went on, knock on wood. Two in a row...and still couldn’t be any more different, almost.

Speaking of knocking on wood, you’re broken out of your musings by the sound of such at your cabin’s door. Not entirely feeling like going out into the world quite yet, you let out a low growl before pushing yourself up and walking over. Pulling the door open, you’re greeted by the neutral expression of Archmage.

“The dossiers you requested,” He holds up a files of papers in one hand as he speaks, “An overview of the other families involved, suspected forces, and what they could be fielding”.

With that, he drops the file into your hand and walks away. Stiff fella. At least he’s prompt.

Doesn’t matter, now that you’ve got your requested information. The question is how to go about this.

> Read it here and now, you can tell the others about it later
> Call together your team, it’s time for a proper briefing
> Call together everyone, you need all parties on the same page here
> Call together certain individuals (who?)
> Other
>>
>>2469358
>> Read it here and now, you can tell the others about it later
we can't really brief them if we haven't even begun to read the papers. Bring in them in will only make the room noisy and we would be hearing their complaints.
>>
>>2469358
> Read it here and now, you can tell the others about it later
> "Do you have any personal experience with these families, Archmage?"
>>
>>2469358
>Read it here and now, you can tell the others about it later
We'll let the others read through the dossiers when we have a proper briefing.
As team leader, it's important that we look well-informed before the others.
>>
>>2469358
>> Read it here and now, you can tell the others about it later
>>
>>2469373

Archmage is already gone.

>>2469368
>>2469373
>>2469374
>>2469405

Here and now it is.

Writin'
>>
>>2469358
>It would fit, but the connection won't work between the material plane and the pocket dimension.
maybe we can work around this?
>>
>>2469358
>Read it here and now, you can tell the others about it later
>>
>>2469424
maybe you could use a cable instead of a wireless connection. because information goes in and out without problem (we managed to have a conversation with prima while she was inside the bag)
>>
Finnaly a new thread!
>>
Character Sheet: https://docs.google.com/document/d/1lvqwQrtQ_YFvsVdcKJbSEAgpyZi9QrfJfnh_UDzvPKw/edit?usp=sharing

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=StorytellerQM

Twitter: https://twitter.com/Storyteller_QM
Discord: https://discord.gg/WA5wRv3

>>2469358

Well, you are the leader here; it’s kind of your job to process all the intel first then distribute that information down to your subordinates after you’ve got the full picture.

So, kicking the door closed again, you set down the papers at the small wooden desk within your cabin and begin reading through the papers.

Bonanno: Paramilitary Security Group
> Primarily a mercenary group, ranging from entirely legitimate contracts and positions as guards, instructors, and advisors to any kind of assassination, espionage, subterfuge, and sabotage they can find.
> Members mainly outfitted with martial and clockwork weaponry, operating in squads.
> Minimal level of mages, specialists to fill the gaps in their assigned teams
> No truly stand-out members, aside from their social and political faces

Colombo: Magical and Alchemical Research and Development Corporation
> Primarily a mage and alchemist based corporation, taking the lion’s share of the Burn Contracts in the North Western region.
> Members are mages of every school, though their Combat and Destruction Mages are of particular note
> Team will likely be entirely composed of experienced mages
> Additionally, you can expect one of their Dogs to be heading the group (High-Level Mage)

Lucchese: Steel and Magitech Industries
> Primarily a construction and steelwork industrial company, focusing on large scale production of military hardware for their own usage.
> Members outside of their factories are loyal and hardened soldiers and mercenaries that they’ve included into their fold over the years.
> Team will likely be outfitted with heavy assault armor and gear, even their mages
> Several of their Elites have dropped off our own informants’ radar, so expect them to arrive en force

[1/2]
>>
>>2469496

[2/2]

Placing the papers down onto the desk, you just lean back and process things. Well, Archmage certainly followed through with his promise, even if the information isn’t as precise as you’d like. They’ve all got their niche, it seems- unsurprising. But it does mean that you’ll have to be just that much more creative in regards to how to go about defense…

Now, the question is how exactly you’re going to handle these threats; and that means you’re going to need to start considering possibilities...

> Anything else?
> You need to mull on this… (timeskip to near arrival)
>>
>>2469499
lets brief everyone on the most likely groups. Ask gladiator and dutch on their experience with those groups; tactics and whatnot.
We are gonna have the home advantage, so lets use that to our benefit. Izumi gets on sniper/scout duty meanwhile owlia and cylica prepare the last line defenses and see if they can help the natives with the airship(if not, they come with us to help). Miranda and company should be the main defense line... If that fails, we should use the NEBULA BUSTER.
Sounds easy.
>>
>>2469499
We need to learn what the land around the hangar is like.

Then we need to know if creating a deadzone around the site is possible. With the mana reactors and mana condensers, Miranda should be able to fire off enough Nebula Busters to do a good impression of the Belkan Gray Men.
>>
>>2469543
>Belkan Gray Men.
the who?
>>
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>>2469552

> pic related
>>
>>2469499
I think we need to scout the area for likely landing zones and set up mine fields in their ingress paths. Alternate between Light Traps and Moleworm mines. From there, we have a vanguard team set up a defensive point in front of the ruin entrance, and an exploration team making sure that nothing comes up from the ruin at our backs. Once the position is stable enough, we can regroup and figure out our next move.
>>
Hm. So it seems like generally we're skipping to later?
>>
>>2469499
> You need to mull on this… (timeskip to near arrival)
>>
>>2469572
Does Archmage have a map of the area around the site?
Can John provide an idea of the sophistication level of the Lucchese weapons, with Izumi providing samples of her guns for comparison?
Can Archmage demonstrate for us the firepower level of the spells that the Colombo mages will bring to bear, and the adaptability of this world's magic compared to Miranda and Izumi?

Stuff I'd like to know before we're about to land.
>>
>>2469572
we should brief the team with the information we gathered.
>>
>>2469535
>>2469543
>>2469571
>>2469579
>>2469583

Looks like the general consensus is to talk to the girls about the dossiers, talk to the guys about any previous experience with the groups, and then John to see if he knows anything about the tech they might be utilizing.

Writin' from the top
>>
>>2469609
Despite what you’ve learned, the smart thing to start off with is to gather your team and brief them on it. Later, you can ask Gladiator and John if they know anything about the groups and what kind of technology they’ll be bringing to bear.

Gathering the papers together, you exit your cabin and start walking down the hall. Thanks to your sharp hearing, you easily pick up the sound of groaning coming from within Mono’s room. She’s been having roughest time on this trip, a bit surprising considering her disposition towards traveling, but this is important enough to drag her out of bed.

Knocking your knuckles against her wooden door, you wait a few seconds while the gal stumbles over, opening the door and looking at you with a pale face that screams of the effects of motion sickness, “Bah, ‘Randa, ‘sup…?”

“ESSIE.” you strain under your breath, trying to not look too angry. “Lemme in.”

“R-right, right, sorry…” you’re just glad no one was around. “I’m just...ugh. I’m not used to boat stuff. This sucks…” you can tell. In fact, you can smell it. Egh. “Whadd-oof. Whaddya need, boss?”

“Just need you to bear with me for a bit. I've read over the dossier on what we should be expecting, opposition-wise. So, I want the entire team together for this.” You give her another once-over; she’s clearly unwell, but she at least doesn’t seem to be throwing up at the moment. “Think you can walk?”

In response, she takes a deep breath, and shakes her head to try and clear the cobwebs. When she looks at you, it's with one of conviction. “Yeah, yeah, sure thing. Lead the way.”

You’re quick to retrieve the techs- Owlia’s just coming back from a tiny snack, and Cylica was fetched on the way. Izumi was meditating on the bow of the boat. Ideally, this won't take too long, as you ferry them into your room...

cont.
>>
>>2469736
“...So that’s what we're pretty much looking at,” you end. The lot of them were appreciably silent as you went through the info. “Any questions, comments?”

“We’re going to have to make sure we're on constant watch,” Izumi chimes in. “I don’t like the idea of the Botannos. I’d recommend having at least two individuals constantly on watch. And preferably in the site of a third party.”

“Agreed. Those Columbos sound rather nasty as well,” Cylica chimes in. “If we had Operation X4, I’d have little fear, but perhaps we can work around those destruction mages…”

“They all sound scary,” Owlia admits, her face serious for once. “The Lucchese are gonna be a hassle, too- depends on how we approach ‘em.”

“In short,” you conclude, “We’ve all got an idea on how they operate. now we just need until on the operation site itself. that's going to determine how we want to try and build up our defensive net.”

“Well, if nothing else, I know now I should be spending the rest of my time in meditation,” Cylica grouses. “I’ll need the focus for such a brawl upcoming.” She gives a slight apologetic smile to Owlia. “Sorry, dear.”

“Nah, nah, not a problem. I need to think up strategies. I wonder if I might be able to field-scavenge anything…” Owlia murmurs.

“I should probably go through a few exercises myself, then,” Mono mutters. “Basic stuff at the least. Not gonna wanna miss a note ‘ere, huh?”

“Nope,” you answer plainly. “Everyone’s going to need to be at the top of their game.”

“Is there any past experience we can go off of in terms of strategy?” Izumi asks. “Prior encounters and the sort? Information on their MOs and available tech would be useful…”

“I’ll ask,” you offer. “I’ll have an answer for you all by the time we make landfall, probably sooner.”

>aaaaand we'll continue tomorrow since, well. We both needed to get to bed. Night!
>>
>>2469742
Thanks for the run handler
>>
If we arrive with sufficient head start, maybe we’ll be able to get the ruins’ own security measures on our side. Also maybe that will be the case for bypassing traps rather than disarming them.

Also the deal was primarily to secure the boat, right? Maybe we’ll be able to fix it up and lift off!
>>
What would our secondary and tertiary objectives be?
>>
>>2470052
For SES? Looting. We need to pay dues when we get back so the more motes the better.
>>
>>2470052
Loot fucking everything and turn in all artifacts that we don't specifically want for our shit for more motes and shit.
Riders right now is try not to get our group killed and don't set off the fucking blight, cause thats really really god damn bad.
>>
I believe that I found Mono's ultimate attack

https://m.youtube.com/watch?v=gXzMD065HEk
>>
>>2470026

I'm worried about the Bonanno infiltrating ahead of time.

The Colombo sound like a good target to alpha strike at the high-level mage leading them. Miranda and Izumi could hit them hard and then fall back. Or Izumi could scout them out early and Miranda could nebula buster them. Best to use that outside the ruins as much as possible.

It would be nice if we could get Mono to warp the other two groups into each others path as well. Not like they're working together.

Owlia can help John with either reactivating any defenses left there, or setting traps like a madwoman.
>>
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>magical girls in artificer quest now
>>
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>>2470644
>magic girls in artificer quest who dont want to kill us yet
>>
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Handler and I are back now.

Writin'

>>2470644

I know it's a bit jarring to have this crossover come out of no where, but just think of these as a special event. Once it's over, AQ will be back to it's version of normal, so if you're really not a fan you don't have to worry about my quest drastically being effected by this.

>>2470657

> Yet
>>
>>2469742

“For now, get your gear in order and yourselves prepared,” Turning to Mono, you nod to her in concession. “Like I said, we’ll talk more at some point today, but I want everyone to be at 100% the second we’re off this ship. We’re going to be the most vulnerable at that point, and for the amount of money we’re being paid, getting ambushed by a bunch of city scrubs is not how this mission should be starting. Dismissed.”

All four members of your team acknowledge your words with a nod, aside from Mono who’s still looking a bit shaky, and filter out of your cabin. You give yourself a moment to think before you decide to leave.

Of the ‘natives’ along with you for this trip, Gladiator and John stand out as individuals that may have previous experience with these groups. The question of which one to talk to first is answered for you when the swordsman nearly runs into you.

“Good timing; got a few minutes to talk?” Taking a step back to create some space, you look over the man, “Just got information on our enemies from Archmage, and I wanted to go over it with you”.

He simply nods, “Sure, just gimme a sec”.

After a quick minute, you’re allowed into the guy’s barebones room.

Gladiator himself is sitting down on his room’s wooden chair, “Alright, what’s the deal?”

Your response?
> Ask about the Bonanno; he’ll probably know something about them
> Ask about his previous experience and skill set
> Ask if he knows anything about the area of operations
> Other
>>
>>2471066
>Ask about the Bonanno; he’ll probably know something about them
> Ask if he knows anything about the area of operations
>>
>>2471066
Are you single?
>>
>>2471066
>> Ask if he knows anything about the area of operations
>>
>>2471066
> Ask about the Bonanno; he’ll probably know something about them

> Ask if he knows anything about the area of operations
>>
>>2471066
> Ask about the Bonanno; he’ll probably know something about them
> Ask if he knows anything about the area of operations
>>
>>2471066
>Ask about the Bonanno; he’ll probably know something about them
>>
>>2471066
>> Ask about the Bonanno; he’ll probably know something about them
>> Ask about his previous experience and skill set
>>
Rolled 83, 17, 82 = 182 (3d100)

>>2471077
>>2471082
>>2471085
>>2471086
>>2471094

Ask about the Bonanno then about the area of operations.

Writin'
>>
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>>2471111
I'm sure those rolls mean nothing, right?
>>
>>2470657
>>2471040
>Next crossover John has to evade them at all costs.
>>
>>2471128
Maybe Bonanno and Lucchese are near or already at the site. Colombo is too slow.
Better get ready to blast these fucks.
>>
>>2471128
>inb4 pirates
>>
>>2471149
Shit fucked up the picture
>>
>>2471136
>>2471149
time to go full vietnam on their asses then.
>Fortunate son begins to play in the background.
https://www.youtube.com/watch?v=qV4Q-RSQCq0
>>
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>>2471066

“The Bonanno sound like they’d be a group that you’d know something about,” Walking into the room, you lean against a nearby wall, “Anything that you’d be able to add?”

Gladiator doesn’t respond at first, just looking straight ahead in clear thought. Eventually, though, he seems to think of something, “I’ve… dealt with the Bonanno in the past. They’re a bit hard of a bunch to nail down, with their members spread out pretty far and wide, but they’re also not particularly standouts in any field. Any one of us could easily take any one of them, though it’s likely due to this that they won’t be fighting fair; don’t expect them to strike from the front”.

“Roughly what you wrote, right,” Sighing to yourself slightly, you think of what else to ask, “Any idea on the area of operations?”

“The initial scouting team reported that while they weren’t able to investigate the Ruin to any real extent aside from the area containing the Airship, they did confirm that there were no automated defenses at that level. Aside from that, the immediate area outside of the Ruin is mostly composed of rolling hills. No forests, though there is a mountain range further inland”.

So little natural cover or defense topside. So much for forcing chokepoints... “Any old buildings, structures like that?”

He shakes his head, “Above ground? No; what’s left of the Ruin that has been shielded from erosion is entirely underground. Should make defending it easier”.

“But we don't know a lot about that area, do we?” You question. “If not, we’ll have to spend that much more time scouting.”

“And that’s why there’s nine of us on this dive. If we need to, we can divide ourselves into whatever organization that we need to accomplish the mission,” The swordsman shrugs, drawing a straight knife from a chest holster before looking it over idly.

“Then we’re on the same page.” Hopefully, what your gut’s telling you about these Bonanno proves accurate. “We'll keep together until we reach the objective, and then we'll figure out how best to split our numbers. Don't want anyone getting picked off or lost.”

“Fair point, we’re going to be days away from any civilization, so we’re on our own out there,” Stowing the knife away again, Gladiator just looks back up at you, “Anything else you’d like to ask?”

> Ask Gladiator something else (what?)
> Go find John
> Other
>>
>>2471155

That was a great arc, even if it was part of the reason for the eternal boat ride.

>>2471136

Let the Shadowruns begin!

>>2471128

I wonder...

>>2471156

Afix Bayonets men!
>>
>>2471170
>Go find John
>>
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>>2471156
>>
>>2471170
>> Go find John
>>
>>2471170
> Ask Gladiator something else (what?)
ask him how he usually proceeds with dives like this one or if he has attacked a team on a dive.
>>
>>2471170
> Go find John

I really can't thing of anything.
>>
>>2471170
>> Go find John
>>
>>2471218
>>2471204
>>2471202
>>2471193
>>2471182

One for the road and then we're gone.

Writin'
>>
>>2471170

“One last question, two really: how do you normally go about these dives and have you encountered a situation like this one before?”

Gladiator stands up with a bit of a sigh, “I’m not usually the guy that gets sent out on dives when they come up in our direct sphere of influence; the last one was done by Archmage, Dutch, and John. As for the other, well I think I’ve already answered that, but in general stuff like this doesn’t usually happen. Ruins rarely contain the kind of caches of technology to make fighting over one like this worth it. The ones that are are already underneath the thumb of those who found it, or anything of value has been stripped out. Most commonly, from the reports I’ve read, you get a few remains of some long dead civilization that haven’t been fully taken by the elements with some rusting metal trinkets around. Dives like these… We’re lucky to be the first to fully explore these Ruins”.

“Thanks for your time,” Pushing yourself off the wall, you turn to leave.

Now, to find that Artificer…

Since you’re nearby, you start by checking his room which, after knocking and waiting without response, you note that he’s not there. Next choice is the cargo hold, which is where you find him. Did he ever move?

“So, still here, then.” you note. “Just as well. Finished going over the details of who might end up against us. Had a question or two for you.”

“Hmm?” Looking up from where he’s checking over that EXO suit of his, John nods at your question before looking down again, “Sure, Essie, go right ahead”.

> Ask him if he knows anything about the Lucchese, they sound right up his alley
> Ask him if he can be trusted to handle himself in a fight
> Ask him if he’s got any recommendations for team composition if you do split up
> Ask him something else (what?)
>>
>>2471253
>Ask him if he knows anything about the Lucchese, they sound right up his alley
>>
>>2471253
>> Ask him if he’s got any recommendations for team composition if you do split up
>>
>>2471253
>> Ask him if he knows anything about the Lucchese, they sound right up his alley
>>
>>2471253
> Ask him if he can be trusted to handle himself in a fight
>>
Rolled 32, 64, 13 = 109 (3d100)

>>2471255
>>2471269

Ask about the Lucchese it is.

Writin'
>>
>>2471253

“One of the enemy teams, from the Lucchese mafia, sound like they primarily use advanced tech for their teams. Would you have any previous experience with them?”

John stops his work, standing up full to regard you, “The Lucchese… Mmm, no not much. They’re a rather secretive bunch, especially when it comes to the stuff they field. Occasionally they’d come poking around Airgrid, but if memory serves me right they weren’t all that heavily involved there; they work out of one of the other major Western Cities further out.”

That’s not exactly what you were hoping for… “You sure? I’ve got some information, but I was hoping for a bit more…”

“Like I said, they keep their equipment close to the chest. I would know, since I used to work on second-hand gear, some of it occasionally theirs, for the Genovese. The stuff they sell is either mundane crap or what they’d consider crap; anything really good they keep for themselves,” He shrugs, motioning towards his armor, “My best guess? Assume they’ve got gear at the same level or better than what we’ve got”.

Well. Something, at the very least. “Alright. That’s really about all I wanted to ask. I’ll leave you to it, then. We’ll be making landfall...well, hopefully sooner than later”.

John gives you a slightly lazy wave as he turns back to his work, “Later then”.

Turning about to leave, you pause for a moment at the doorway.

> Ask John about his magic, you haven’t seen anyone else around here that does something similar
> Ask John about how he got into Artificing.
> Ask John something else.
> Use Danger Scent on John, just to see.
> Say nothing, leave (timeskip)
>>
>>2471353
>> Use Danger Scent on John, just to see.
> Ask John about his magic, you haven’t seen anyone else around here that does something similar
> Ask John about how he got into Artificing.
>>
>>2471353
>Ask John about his magic, you haven’t seen anyone else around here that does something similar
>Use Danger Scent on John, just to see.
No need to ask how someone holds up if we can just sniff how stong they are.
>>
>>2471353
>> Ask John about his magic, you haven’t seen anyone else around here that does something similar
>>
>>2471382
>>2471365
>>2471364

Magic, then Danger Scent.

Writin'
>>
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>>2471353

You’re about to leave when the scene of John inscribing a sigil onto the sword he made for Izumi in half a minute plays through your mind, mainly the way in which he did it. From what you’ve seen so far, the magic in this world is pretty tame, so what’s his deal?

Grumbling to yourself at letting your curiosity get to you, you speak up, “John, do you mind if I ask another question?” He motions in a very ‘get on with it’ way without looking up, “Your magic… can’t say I’m familiar with it; where’d you learn it?”

That gets him to pause, clearly thinking of how to answer that question, “...Naturally, I suppose. Never did any kind of proper magical training, I doubt I have the reserves for any kind of structured spell, and I didn’t manifest what I’ve got until recently. There’s two sources I believe have some kind of clout: one being that it is related to my Artificing, and the other being that because I never had any kind of proper training my innate potential was never ‘moulded’ into the structured schools. So, now I’ve got something more instinctual and chaotic than what would be safe, but considering I’ve got next to no mana reserves, I’m happy with having a few tricks that work”.

Huh. “So you’re something of a natural. Interesting to note.” He probably had SOME kind of teaching, you figure, but all things considered...hmmm.

Out of sheer curiosity, you decide he might be worth a little sniff. What ends up meeting your nose is… curious. Incense, the kind used at shrines as part of offerings to the dead, tickles at your nostrils and is the primary thing you pick up on, though underneath you detect the smells of oil and ozone creeping below the surface. It’s a strangely pleasant smell, all things considered, and you don’t feel your stomach churn in the slightest, but if he truly wasn’t a threat he’d be smelling like daisies.

Curious indeed...

And then, a shout from the deck, the gunslinger’s loud voice managing to reach the vast majority of the ship.

“LAAAAAAAND HOOOOOOO!”

Well, then. It’s just about time.

>And we’ll be making landfall Saturday! See you then!
>>
>>2471472
Thanks for the run QM
>>
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>>2471472
>And we’ll be making landfall Saturday! See you then!
>>
>>2471472
Man it's the boat arc all over again.
>>
>the ship sinks
>>
>Last time on rtificer Quest Thread #21 MGFH Crossover: The anime...

>Oh no, they are on the boat!
>Gosh that john guy sure smells weird.
>I wanna see what kind of cool shit they find in the ruin. What if they can bring online the whole airship?
>>
And we're back.

Writin'

>>2475422
>>2475626
>>2476275

Hey now, there's still 1 1/2 hrs left for us to fulfill our promise.
>>
>>2471472

“Is there a reason that we didn’t just, you know, use the boat to get there?”

The slow progress of your current vessel grates on your nerves to the point where you speak up. After all the things you’ve seen in this world the last thing you expected was to make beach fall via rowboat.

“No reason to risk grounding out the boat, especially at night” Gladiator is the one to reply to you, scanning the incoming shoreline right alongside you, “Plus, with this, we won’t be attracting nearly as much attention”. Hm. Alright, fair enough. Still a bit of a surprise, though.

The area ahead looks rather tame, especially in comparison to the so described wastelands that are supposed to fill the areas between civilizations, starting off with a sloped beachhead, which despite the darkness of the night the only visible issue on which is a smattering of rocks, that works its way up to a grassy outcropping. You can’t see any farther than that, as the crest of the hill is above your ability to see currently, but from the rest of the landscape you can’t imagine it to be much different. “You know how far inland the scene is or nah?”

Archmage is the one who answers you this time, even from the other rowboat, “It’ll be a few hours hike from when we make landfall”.

Cylica just huffs at the pronouncement. You’d hoped for something a big closer as well, but...it makes sense. You’ll do, and so will they, like it or not.

The two rowboats approach close enough to warrant dismounting, yourself the first person off your boat and into the light surf to help pull the wooden craft ashore. On the other side, John and Dutch are pulling their vessel up.

“So, we leavin’ these things out in the open or what?” Mono bluntly asks, motioning towards the two craft.

“Pull ‘em to the side,” The gunslinger responds, already moving to where a large cluster of rocks is, “Don’t wanna have to worry about ‘em for now”.

It’s not long before the boats are stowed away, and the lot of you gather. “Alright, eyes open, ladies. I’ll take point. Yuna, keep rear watch- you’ve got the fastest reflexes of us five. Everyone else, eyes to the skies and the sides.” As the girls get into formation, you find yourself hoping, as always, that the journey will be quick. Usually isn’t, but that doesn’t mean you can’t still hope…

> Roll me three 1d100’s please
>>
Rolled 31 (1d100)

>>2476639
>>
Rolled 61 (1d100)

>>2476639
>>
Rolled 44 (1d100)

>>2476639
>>
>>2471472
I forgot John was a blonde bishi
>>
>>2476676
How do you think he managed to fluster a elf? Only a bishi can do that.
>>
>>2476676
Really? that is john? i thought he was >>2471040
pic's.
>>
>>2476702

Nah, that's the StoryTeller.
>>
>>2476702

>>2471353 is how John looks currently, >>2471472 is what he looked like as a kid.

>>2476663

That's a 61, let's see how you do.

Writin'
>>
>>2476747
The bishiest artificer
>>
That moment you realize the joke about dutch and blondes has a certain implication.
>>
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>>2476639

The next few hours are, thankfully, not quite a slog. Sure, the hike is a long one, but at least you’re walking on solid ground through the empty grasslands. Yourself, along with your team, quietly fan out into your ordered positions, spreading out to allow for some room to move in case of an ambush. A quick peek behind your team shows the mafia team in a similar formation, John in his EXO suit out in front with Dutch and Gladiator on his flanks, and Archmage taking the rear.

With the vague assurance that they can handle themselves, you focus entirely on watching your surroundings. There’s not much to look at, though that also means that you’ve got clear lines of sight, but every once and a while there’s the occasional tree to break things up along with the odd ridge or two. You do note that the area around you continues to grow more pitched during the last hour, gradually leading you to a set of rolling hills before you come to the stop of the largest one.

Down below is a slightly overgrown area, trees scattered around a rocky hill showing evidence of a recent landslide, with some space between the foliage showing off a relatively flat surface.

“We’re here,” Archmage reports as the four guys catch up, his usual crimson robes held back by a set of medium armor, “The entrance to the Ruin is located within the rubble over there. Recon team didn’t report another way in or out, but we can’t be entirely sure with them”.

“Alright…” Turning to everyone gathered before you, you consider how to do this, “Here’s how this’ll go…”

> Keep everyone together
> Split up into two teams
> Split up into three teams
> Other

Brief Primer/Reminder:
> Miranda (Essie): Hand to Hand/Magic Specialist (Swords)
> Izumi (Yuna): Weapons Master (Many)
> Mono (Emma) Reality Warping Songstress (Katana)
> Cylica (Froste): Crystal Mage, Mentalist (Has Mage Staff)
> Owlia (Hidia): Crystal Technician/Engineer (Has Power Suit and Staff)

> John: Combat Engineer, Heavy Pistol, EXO Suit
> Dutch: Gunslinger, Dual Revolvers, .50 Cal rifle
> Gladiator: Swordsman/Bruiser, All Swords, Knives
> Archmage: Trickster Mage: Invisibility, Silence
>>
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>>2476833

> pic related
>>
>>2476850
I fully expect a dying love confession if bad things™ happen to dutch.
>>
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>>2476846
>Send izumi and mono as Scouts. Tell izumi to find some nice sniper position and bunk down.
>Everyone else follow the arch mage and begin helping out with the fortifications or its equivalent.
>>
>>2476846
>Split up into two teams
Set up a base and patrol to secure the area and evaluate approaches.
>>
>>2476846
> Split up into two teams
Team 1: Miranda, Gladiator, Mono, Dutch, Cylica
This group sets up defensive positions, lays traps, scouts for baddies.

Team 2: John, Archmage, Izumi, Owlia
This group sets up a base camp, and does early recon on the ruin.
>>
>>2476846
>> Split up into two teams
> Miranda (Essie): Hand to Hand/Magic Specialist (Swords)
> Izumi (Yuna): Weapons Master (Many)
> Mono (Emma) Reality Warping Songstress (Katana)
> Owlia (Hidia): Crystal Technician/Engineer (Has Power Suit and Staff)

> John: Combat Engineer, Heavy Pistol, EXO Suit
> Dutch: Gunslinger, Dual Revolvers, .50 Cal rifle
> Gladiator: Swordsman/Bruiser, All Swords, Knives
> Archmage: Trickster Mage: Invisibility, Silence
> Cylica (Froste): Crystal Mage, Mentalist (Has Mage Staff)

SES and mafia teams round each other out pretty well. We need to scout the entirety of the ruins before we set up shop anywhere. Suggest each team have a lead scouting element (Izumi & Archmage), a primary combatant group, and a rearguard (Mono & Cylica?) sneaking behind to catch anyone trying to tail the main groups.
>>
>>2476921
>>2476885
>>2476880
>>2476871

Alright, looks like we've got a few good options here. One more vote to decide it then.

> Izumi and Mono as Scouts, everyone else behind Archmage
> Miranda, Gladiator, Mono, Dutch, Cylica on one, John, Archmage, Izumi, Owlia on the other
> Miranda, Izumi, Mono, and Owlia on one, John, Dutch, Gladiator, Archmage, and Cylica on the other
>>
>>2476846
>> Split up into three teams

>Team Base Camp
>Dutch: Can take out distant threats with his rifle
>Mono: Can alter terrain for defense
Cylica: Controls the turret

>Team Ruin Recon
>Archmage: Ninja mage
>Miranda: ???
>Izumi: ???

Team Middle Guys: Will follow and backup Recon team, and Base Camp team if they need it.
>John: Responds well to surprises (unless it's a train)
Gladiator: Chop chop dead
>Owilia: ???
>>
>>2476946
>> Miranda, Izumi, Mono, and Owlia on one, John, Dutch, Gladiator, Archmage, and Cylica on the other
>>
>>2476946
>> Miranda, Izumi, Mono, and Owlia on one, John, Dutch, Gladiator, Archmage, and Cylica on the other.
>>
>>2476946
>> Izumi and Mono as Scouts, everyone else behind Archmage
>>
>>2476946
>> Miranda, Izumi, Mono, and Owlia on one, John, Dutch, Gladiator, Archmage, and Cylica on the other
>>
>>2476984
>>2476961
>>2476950

Alright, looks like Cylica is joining the guys.

Writin'
>>
>>2476846

The decision isn’t an easy one to make, but after a few seconds you turn to Cylica, “Froste, stick with the guys. I’m sure they can handle themselves, but unless there’s a problem,” None of the guys in question appear to be objecting, “then they’ll be glad to have you. Regardless, just shore up any weaknesses and if something does happen I’m counting on you to get in contact with me about it”.

The elf in question merely tilts her head in understanding. “As you like. I’ll be sure to reach out at the first sign of distress. Until later, Hidia, dear.” She gives a little wave as she steps towards the men of the group. “Very well, gentlemen; shall we be off? I’m curious to see just what secrets this place may hold...”

“Let’s go,” Is all you hear from behind John’s helmet before he starts walking down the hill, the rest of ‘his team’ falling in step. Without anything else to do, you head down as well.

The incline levels off to where the overgrowth begins, the plants themselves having grown right out of whatever exposed rock is here until it broke the surface, leading you right for where the hill that, now that you’ve got a better angle on it, has a clear opening between broken stone.

Despite all your fears, no ambush is sprung on approach, and the nine of you make it to the entrance unaccosted. The Artificer, heavy pistol at the ready, pushes open the door before Dutch rushes in, announcing the all clear without firing a shot.

Entering within, you find yourself in a relatively large hallway, metal floors and walls on all sides. Experience tells you that this is some kind of service tunnel, a guess that is only reinforced when the hall ends with a set of stairs that goes down.

And goes down…

Yeah, that’s a ways.

Well, you never did get anywhere without being a bit bold. Time to earn your pay.

> Roll me four 1d100+30’s please
>>
Rolled 6 + 30 (1d100 + 30)

>>2477086
>>
Rolled 30 + 30 (1d100 + 30)

>>2477086
>>
Rolled 8 + 30 (1d100 + 30)

>>2477086
>>
Rolled 87 + 30 (1d100 + 30)

>>2477086
>>
>>2477092

117, let's see what you see.

Writin'
>>
>>2477092
Well at least we won’t be falling directly on our face. Yet.
>>
>>2477097
>117
i wanna make a stupid halo joke, but nothing comes to mind.
>>
>>2477107
John's already leading a team in full armor, no need.
>>
>>2477113
...well, yeah, but that's low hanging fruit.
>>
>>2477086

After ensuring that everyone is in a vague formation, you and John lead the way down, yourself and Cylica providing a light source as you enter within the pitch black via a carefully controlled magi-blast and a glowing crystal.

You’ve gone down a fair ways, at least two hundred meters below the surface before the first sight of something changing occurs, in this case being a simple line of fading paint denoting this area as SL-025. You’re not left waiting now, as the stairs suddenly exit out of the vertical column they were contained within and come out into an absolutely massive room. It has to be at least a kilometer in one direction and one and a half in the other, the ceiling alone being fifty meters tall.

But that’s not what catches your attention, no. It’s not the various crates in plain view, their contents obviously ruined with the passage of time, either nor is it the great catwalks your stairway drops you off on.

No, you’re simply stuck staring at the form of a damn spaceship; frigate-class, if you had to guess based on your previous experience. Turning to John, who’s standing beside you on the catwalk looking over the sight with what you can only guess is abject confusion, you speak up, “So, that’s the ‘airship’ yeah?”

“That’s some airship…” Mono says in awe. That’s right, she’s still new to it all. Cylica and Owlia seem impressed, but not overawed, while Izumi looks on in surprise- you don’t blame her. As you? This was… “Not quite what I was expecting,” you find yourself admitting out loud.

“Well…” The blonde Artificer seems to have snapped out of whatever funk he was just in, “It’s certainly no zeppelin. But… How is that… thing supposed to fly? It looks like a giant metal rectangle prism; nothing even vaguely resembling aerodynamics…”

“To be fair,” Cylica starts, “with enough power, aerodynamics become less of a rule and more a...suggestion. And this thing, I’m rather sure, has quite a bit of power.”

“So when are we gonna reverse-engineer it?!” Owlia asks out of the blue.

“When we’re not in danger of being killed,” Gladiator interrupts, though he visibly pauses at the sight he walks down to, “...If you do figure out how to, though…”

“We’ll get it done,” Holstering his pistol, John turns to the swordsman briefly before looking back at you, “Now, I say we get to work”.

“Let’s,” you agree, and the lot of you begin to disperse into the large room proper.

> And that's where we're leaving things tonight. We'll be around tomorrow to run, so see you all then.
> In other news, thanks to everyone who voted on suptg for the first crossover thread for getting it to Epic status.
>>
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>>2477155
>Searches for frigate.
>Pic related is the first result.
WELL, This is how the spaceship looks in my mind until further specified.

AIN'T SHE A BEAUTY

Thanks for running!
>>
>>2477155
>search for an airship
>get a full on FTL spaceship
well shit, not what i was expecting.
>>
>>2477155
Holy shit, it was a spaceship?! I can only guess it was either the work of a previous civilization on this planet, which is unlikely given that the history of this world indicted nothing like this, or it's a spaceship from another dimension that crash landed here.

I don't remember the details, but now I'm wondering if the Blight might've been brought here from alien sources like this thing.
>>
>>2477198
and now the full implications of this place being a post apocalyptic world means, it could have been humanity may very well had at one point hit full on science then got utterly rekt by the blight, which fits that whole john will keep going up tech ages shit that was talked about earlier.
>>
>>2477192
I don't think it has FTL capabilities, but it surely is capable of reaching orbit under its own power, otherwise it would be a much of corrugated metal.

>>2477203
This gives it more credibility to the "the blight is the Flood" Idea from before.
>>
>>2477209
who knows, we should fiddle with it when we get the change later, after we secure the everything from potential blight shenanigans and the like.
>>
>>2477209
blight confirmed flood
>>
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>>2477214
well, depending from the size of the ship, things might get more complicated. Since its not something like pic related, some flimsy superstructure with open spaces and big corridors, it might take more time than expected to check the insides and secure a decent perimeter. I'm even thinking that it might be more beneficial for us to defend from the inside of the ship, since its, you know, a spaceship.
>>
>>2477230
If blight is flood how in the actual fuck is everything on this planet not dead yet?
>>
>>2477249
you know how a cat toys with its food before eating it? Or how a warrior that has already won refuses to give the killing blow to see what else the enemy can do? might be that something like that happens.
>>
>>2477254
I kind of assume there's a lot of dead land that it starves over before it can cross
>>
>>2477249
Maybe it’s specifically attracted to or triggered by large magitech concentrations. And simpler communities can avoid tripping it for a time. Even hold the low density patches at bay.
>>
>>2477155
Well, this is a surprise.

After scouting out the rest of this place, things we should check on the ship:
Power systems
fuel amount/type
propulsion systems
weapons amount/type/ammo
intelligent systems (AI, VI, internal security, etc.)
hangar access (this thing got in here somehow)

Can we get a rough idea of the ship's dimensions?

>SL-025
This suggests there could easily be several other hangars like this within this old civilization's borders.
>>
>>2477107
>>2477113
If he starts the ship up again he could be called a reclaimer.
>>
>>2477155
A spaceship? That was unexpected.
>>
If it’s a spaceship it has computers.
We can interface our FarSight with the computers to suck down anything useful, like starcharts, Jump coordinates, and diagnostics. Information that the Dealmakers can turn around and sell to any other civilizations that live within this galaxy or Local Group.
>>
Why did you dinguses not set up a watch at the entrance? Even if you don't want to leave the sentry turret or a person up there Miranda can at the very least place down a Zone Scanner.

We should mine the entrance too, we've got a good amount of them and a few well placed ones will make this much simpler.
>>
>>2477155
FUCKIN ALIUMS REEEE
>>
>>2477595
Well, hope you're there tonight when the run starts again.
>>
>>2477781
It's Sunday so unless we're looking at an early start I won't be around.

You think they'll accept votes in advance?
>>
>>2477595
We can still send izumi back. we would be one people short on one team, but it doesn't matter.
>>
>>2477843
Well if you put forward some plans then maybe anons that will be playing will bring them up at suitable point.
>>
>>2477891
Send Miranda back to place a couple of mines and Zone Scanners at the entrance and chokepoints.

>>2477853
I'd rather put Dutch on sentry duty. Give him a murmur stone and one of Owlia's shield shards just to be safe.

Izumi and Miranda have Hearing Boost and Power Sense, those two should make two pairs with Owlia and Gladiator and head further in to scout. Find killzones, places to set ambushes, safe rooms and anything that can be interesting.

John gets to work on the spaceship, Archmage... does whatever he does. Cylica and Mono set up camp in the hangar and secure the room and make sure that all entrances exits are found. Lay mines in the air ducts.

Once this is taken care of, Izumi can switch with Dutch and we toss Miranda into every single crawlspace connected to the main hangar and trap or seal off everything that isn't vital.
>>
Next crossover should be Dark Gate Academy. Miranda and Izumi get hired to teach a special 'How not to be dumbasses when fighting demons' class. Cause damn what just happened.

With Act helping.
>>
>>2478007
i think it would be highly entertaining if the crossover is with one of the jojo quests. Miranda jojoposing (against her own will) would be funny as hell.
>>
>>2478020
I've never read any of them but yes, that sounds perfect
>>
>>2478034
neither have i but the fact that its based on the jojo world makes me believe that it would be great.
>>
>>2478007
pls no more crossovers
>>
>>2478086
considering that handler can post once every weekend, i prefer crossovers more right now than the alternative.
>>
>>2478086
Didn't get the memo, didja?

Might be best to take a break from the quest for a few months if you don't like crossovers- Handler's arranging a few of them to cover for the fact that it'll be a while before he can run regularly by himself again.
>>
>>2478100
>>2478101
screaming intensifies
>>
>>2478104
I mean, most QMs would just be like 'I'm taking a hiatus bye' and then a few months before you see them again if ever. I'm kind of glad that he's dedicated enough to set something up while he's unavailable.
>>
>>2478104
hey, at least this crossover its good. Storyteller gets the hang of Miranda and izumi, while cylica, owlia and mono are basically blanche cartes that he can flesh out in a way we like. His writing style is also very similar to Handler's and that --in my opinion-- the biggest problem of the last crossover.

I just wish Mr.Wong could come back to have a crossover with mecha space pirate quest. that would be awesome.
>>
>>2478112
yeah
that is pretty neat that he decided to collab instead of going radio silence for months
>>
>>2478020
> Miranda Jojoposing

But she secretly loves doing that.
>>
>>2478646
but do you think she will allow herself to let go for a little while? For whatever reason she doesn't like to acknowledge her magical girl past, so i think not.
>>
>>2478774
If she’s playing a character, then she probably will slide back into some of those tendencies. Her normal ‘operator’ persona is wildly different from the saccharine sadist from the last job, and that didn’t even have a narrative rider.
>>
>>2478802
Miranda is a closet chunni remember? She gets more into character than she cares to admit.
>>
>>2478858
what is a chunni
>>
>>2478875
Someone who tries to act cool, mysterious or edgy, but winds up looking like a middle schooler instead. In Miranda’s case, she was implied to have a tendency to act out her anime Magical Girl fantasies with her powers, doing things like poses and calling out her attack names. She’s largely grown out of it by this point, but every now and then...
>>
We're back now; let the writin' resume.

>>2478117

The way this is working is that Handler and I are on a google doc writing the posts out. Usually I write out the scene while he handles the girls' dialog, so I can't exactly take credit for that.
>>
>>2479159

Actually, scratch that. This is a good point for some votes, though we'll do this one at a time:

Decide on a task for each team to undertake (teams found here: >>2476921):
> Investigate the 'airship'
> Investigate the Ruin
> Head back topside and begin entrenching
>>
>>2479178
SES
>> Investigate the Ruin

Mafia
> Investigate the 'airship'
>>
>>2479178
SES
>>Head back topside
Mafia
>>Investigate the ruin
Probably best to start immediate defensive preparations. Given that the ruin is effectively a hangar, we should assume the strong likelihood of another ingress point.
>>
>>2479187
i like this, also how long until we thought people will show up again? cause if soon we might want to start entrenching instead, cause we can always explore and shit later.
>>
>>2479178
>SES
>Head back topside
>Mafia
>Investigate the ruin
>>
>>2479178
Supporting >>2477949, if that's possible
>>
>>2479207
We were expecting a few days I think, but that was tentative at best. I'm more worried about figuring out how big this place is, where chokepoints and alterate entrances are, etc. There's not much point in fortifying the entrance we came in if there's another 3 elsewhere.
>>
>>2479178
> Investigate the 'airship'
SES

> Investigate the Ruin
Mafia

Because as much as we need to be afraid of the approaching enemy, this entire place has the potential to have hostile biologicals and security systems, and I'd rather not have hostiles coming up behind us while we're fighting.
Not to mention, we came through a maintenance side-entrance. Where the fuck's the main entrance? That should be secured so we don't end up defending the wrong entrance.
>>
>>2479178
SES
> Investigate the 'airship'

Mafia
>> Investigate the Ruin

Mafia is more experienced with Ruins, while SES seems to have someone who can recognize what the 'Airship' really is, so both should go where they would do best.
>>
>>2479228
>>2479219
>>2479214
>>2479212
>>2479207
>>2479202
>>2479187

Alright, so we're pretty set on the Mafia + Cylcia heading into the Ruin further.

Let's have a run off for what the girls are doing:
> Airship
> Topside
>>
>>2479280
Airship
>>
>>2479280
>> Airship
>>
>>2479280
>Airship
>>
>>2479280
>> Airship
>>
>>2479280
>Topside
>>
>>2479280
How are you going to balance a fuckhuge space frigate if we manage to get it running?
>>
>>2479280
>> Topside
>>
>>2479317
Because the Genovese are bringing in a team of experts to get it running in a week, so we probably aren't the ones capable of getting it to work?
>>
>>2479317

Do you really want an answer to that?

>>2479303
>>2479289
>>2479286
>>2479285

Airship it is.

One last vote:
> Stick with Miranda
> Switch to John
>>
>>2479331
>> Stick with Miranda
>>
>>2479331
> Stick with Miranda
>>
>>2479331
>Stick with Miranda
>>
>>2479317
Who says it'll allow itself to be slaved to a bunch of technological primitives?
>>
>>2479331
>> Stick with Miranda
>>
>>2479317
Fuel
Ammo
Understanding of Nav
Intelligent systems not playing nice
Unrepairable systems acting up
Some more ideas: http://suptg.thisisnotatrueending.com/archive/35407266/
>>
>>2479363
>>2479341
>>2479338
>>2479334

Stick with the chunni it is.

Writin'
>>
>>2479331
>inb4 Storyteller blows it up
>>
>>2479368
go more simple. This is fuckhuge machinery that has been unused for god knows how long. It will be a miracle if its serviceable, let alone capable of flying
>>
>>2479424
It doesn't need a brain, just parts that haven't been serviced so long that a stray bump collapses a room on the other side of the vessel
>>
>>2477155

You watch as Cylcia walks off with the mafia guys, heading down another set of stairs heading for the floor of the hangar bay. Meanwhile, you turn towards where the catwalks lead further towards the frigate.

“Ooooohhhh!” Owlia, suddenly, practically squeals out in delight as you journey over to the ship, “This is sooo cool! I’ve seen some flagships in my day, but this thing is a whole different beast, just from the looks of it! I wonder what the engine room’s like…”

“I wonder how this was even made…” Izumi wonders. “I hadn’t seen anything even REMOTELY on this technological level so far. Perhaps a lost civilization?” she muses as you all get closer. “But then that raises the question of how’d it get here…”

“If this thing’s as advanced as it looks, we might be able to find out if there’s data logs or any kind of recordings,” you respond back. The thing is...you’d seen clockwork weaponry, simple iron and gears and whatnot. You weren’t expecting tightly welded metal, layers of blast plating, or massive engines. The sheer scale of it alone suggests a space-faring civilization, which, if this is what has survived, calls into serious question what heights other civilizations made in this destroyed world.

And what heights they fell from…

Arriving at some kind of steel scaffolding bridge, you give it a quick test to make sure it won’t drop out under you before walking over to the top of the ship, about in the middle of it. A bit further along the line appears to be a massive set of metal doors that probably leads to a loading dock, and back where you came is a set of more human-sized doors that’s probably where the crew entered, another pair of them on the other side of the loading bay that has a bridge of its own to it.

“I’m going to take a look around up here,” After thinking about it, you call back to where the rest of your girls are looking around, “See if you can get inside and check out the state of the interior, or you can take the long walk around to see what the engines look like”.

“I’m hitting the engines!” Owlia yells before anyone else can stop her.

“...Right. Shall we investigate the interior, then?” Izumi asks to your wolfish friend.

Mono nods eagerly. “Lead the way. THIS is gonna be somethin’, I hope.”

> Roll me three 4d100’s please
>>
>>2479415
If that happens, I hope he waits until SES has completed their contract.

>>2479430
If it's that frail, it'll never fly again anyway; lighting the engines would turn it into scrap metal.
>>
Rolled 5, 16, 74, 69 = 164 (4d100)

>>2479448
>>
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>>2479415

Truly, who can say what'll happen...

>>2479424
>>2479430

I'm hearing a lot of doubt about the craftsmanship of individuals who'd put John, Owlia, and Cylcia to shame during their time.
>>
Rolled 67, 86, 26, 26 = 205 (4d100)

>>2479448
>>
Rolled 44, 20, 57, 72 = 193 (4d100)

>>2479448
>>
>>2479453
>>2479456
>>2479463
>67, 86, 74, 72
Not too shabby.
>>
Rolled 22, 56, 14, 28 = 120 (4d100)

>>2479448
>>
>>2479463
>>2479456
>>2479453

That's a 67 for Miranda, 86 for Owlia, 74 for Izumi, and 72 for Mono.

Writin'
>>
>>2479454
Truly, it's a sad day when the individuals of an age long past were better than a team of savants
>>
>>2479500
Well, aside from Miranda and Izumi, none of them have even been to a spacefaring tech society, let alone work with that kind of tech.
>>
>>2479448

[DAY 4 BEGIN]

With your orders, that are more suggestions than commands, issued, you turn around and start a walk around of the top of the ship. Once again, you’re picking up on the implications of what sort of people would be capable of building a ship such as this, never mind the sheer amount of industry that would be required to build, maintain, and supply one. The armor plating at your feet is practically flawless, even with the amount of time it’s been sitting in this ruin just collecting dust, with the seams between cleanly welded together to such a degree of smoothness that you have some trouble distinguishing them.

Making sure to keep your footing sure, you check around the edge of the superstructure; falling off here would just be plain embarrassing. There’s not too much to note here, aside from points at which there’s clearly the been some kind of point defense system that’s retracted below the armor.

Walking to the very front of the ship and peaking over, you note that the bow of the ship has thicker, angled armor, clearly designed to deflect incoming damage away from a set of three covered tubes. You’ve seen something like this during your times on interstellar assignments, so odds are good that these are torpedo tubes. Whether the payload of said torpedoes was kinetic or explosive, the implications are clear here. Seriously, a people that could make something like this and they aren’t around anymore? Your first instinct is this Blight stuff, but even with that...hm.

At this point, your murmur stone begins buzzing away in your pocket, so you pause your thoughts to pick it up, “Yes?”

“‘Randa, I’m looking over the engines for this baby and ho-ly crraaap,” Owlia, awe clear in her voice, reports in a kind of absent-minded tone, “The ship itself looks like it runs off a combination of electric turbines and some kind of combustion engines, not sure what the fuel is. though”.

“Probably specialized for operating in atmosphere then. I’ve got evidence of a point defense system and some kind of torpedo tubes over here, but not much else,” It’s at this point that your murmur stone buzzes briefly again, “Yes?”

Izumi’s voice joins in after a second, “This is Yuna here, Essie. Emma and I found the crew quarters, but right now we’re in the ship’s CIC. There’s a lot of consoles in here, none of which are damaged, though everything’s locked behind a password. If we want to get anything off it, I figure we’ll need your Futuresight to get to the data directly”.

Now what?
> Tell everyone to head to the engine room
> Tell everyone to head to the CIC
> Tell everyone to join you outside
> Other
>>
>>2479576
>> Tell everyone to head to the CIC
>>
>>2479576
>> Tell everyone to head to the CIC
We might be able to get the CIWS online for anti-personnel use if we're really lucky.
>>
>>2479576
>Tell everyone to head to the CIC
>>
>>2479576
>> Tell everyone to head to the CIC
>>
>>2479576
>> Tell everyone to head to the CIC

>electric turbines and some kind of combustion engines
Betting on methalox
>>
>>2479576
Here's hoping the girls don't strip loot the ship and run
>>
>>2479576
>runs off a combination of electric turbines and some kind of combustion engines
That sounds suspiciously like a submarine, though I dunno how useful being quiet would be for aircraft.

Actually, this is really weird. Turbines and ICEs suggest atmosphere use, but the sheer size and crew complement is reminiscent of traditional spaceships. There's no point in making a plane the size of a ship when you can make a smaller one and offload crew quarters and such onto the base it's stationed at.

Maybe there's another propulsion system for spaceflight, and it's a long range scout or something?
>>
>>2479595
we won't. probably. maybe after the contract is done though.
>>
>>2479613
There's probably a separate system for spaceflight, cuz a spaceship can't be made for air only.
>>
>>2479579
>>2479584
>>2479585
>>2479586
>>2479591

CIC it is.

Writin'
>>
>>2479640
Can we switch to John?
>>
>>2479576

Well, you’re not going to say no to a possibility like that. “Alright, stay there. I’ll be coming your way and bringing Hidia along with. I’ll call you back for directions in a second.”

“Roger.” You make a quick call to relay orders to Hidia to regroup with you, and you’re quickly on your way. The two of you fortunately manage to find the CIC without any trouble thanks to Izumi’s peerless directions- you find that the frigate’s insides, although just as impressive in terms of craftsmanship, clearly have seen better days. While the hull and metals are in impeccable shape, on the inside it’s clear some of the other materials don't seem to have stood the test of time quite so well. Various smaller pieces of the ship, such as cloths and smaller, less important accoutrements on the ship have signs of wear and tear, more than likely due to time, and everything is yet covered in fine layers of dust and even some webbing. Still, the fact that it looks less ‘derelict’ and more ‘mothballed’ is more than impressive.

The path to the CIC leads you through the aforementioned crew quarters, which are in a similar condition to what you’ve seen thus far, though they do show the signs of people living within them. Oddly enough, there’s not much of a mess that would suggest a last second mad-scramble before they were all horrifically killed. Instead, it looks like everyone just… got up and left one day, leaving behind the warship they served under and vanished in the worn and torn pages of history.

You finally reach a door near the center of the ship; and to your surprise it opens automatically as you approach. Izumi’s leaning over a console, screen gently glowing, and Mono is just besides it, looking at it was a combination of curiosity and suspicion. “Greetings, captain,” Izumi says with only a bit of cheek. “As you can see, I’ve managed to get some power turned on- but judging by what the console here said, it's only backup power, and only to this specific area. I suspect that we’ll need authorization to get anything further. That, or force our way into the systems.”

[1/2]
>>
>>2479676

“Or we could try and force start something down in the engine room,” Owlia says in thought. “Not like, trying to start the engines themselves, but the power breakers and all that should be down in the engine room as well, I think. I saw a few things there that might correspond, but this...this is NEW. I’d have no real clue what I’m doing!” There’s a strange light in her eyes and grin on her face as she says it- clearly eager to at least try to understand what she’s up against.

Momo, meanwhile, seems to just be looking about in clear interest, despite not understanding a thing.

Turning back to the two other ladies, you resist a sigh at the looks they’re giving you. The joys of being a leader…regardless of what route you go, you’re going to have to take your FutureSight to the console sooner than later. You’re just worried what might happen after, if this thing has internal security...

> Look into the CIC consoles utilizing your Futuresight, and nothing else.
> Tell Owlia to get what she can done, and stay up here to try and get into the system yourself.
> Give Izumi your Futuresight, head down to the engine room with Owlia to help her out.
> Other
>>
And that's where I've gotta run for tonight. See you tomorrow night when we'll continue things.

>>2479663

That'll be coming up shortly.
>>
>>2479686
Thanks for running, Storyteller.
>>
>>2479684
>Look into the CIC consoles utilizing your Futuresight, and nothing else.
Have the FutureSight scan the consoles first before connecting it directly to the consoles.
>>
>>2479684
>> Look into the CIC consoles utilizing your Futuresight, and nothing else.
>>
>>2479684
>> Look into the CIC consoles utilizing your Futuresight, and nothing else.
CIC should have a good overview of the ship status, though we should look for the bridge for more detailed reports and controls.

>>2479625
We're only assuming it's a spaceship due to its similarity to other spaceships we've seen. If there's no other propulsion, it would be strictly an in atmosphere ship; turbines need something to push against. Bow-mounted missile/torpedo tubes say it's not a mobile base. It might function as a water ship, though you'd need actual torpedos to use the tubes.

>>2479692
Did you a line?
>>
>>2479707
oops.
>>2479684
> Look into the CIC consoles utilizing your Futuresight, and nothing else.
>>
>>2479684
>> Look into the CIC consoles utilizing your Futuresight, and nothing else.
no turning on main power until we know more about what we're dealing with. Too many horror movies started out that way.
>>
>>2479707
Supporting
>>
>>2479684
>other
Where is John? Maybe we should get him to look at some of this stuff.
>>
>>2479806
He's with the other team sweeping the rest of the ruins for chokepoints, alternate entrances, and other noteworthy stuff. After they finish their sweep, he'll be back, and likely wind up spending most of his time working with the ship; he's not missing out.
>>
>>2479684
> Tell Owlia to get what she can done, and stay up here to try and get into the system yourself.

> Get John on those point defense guns. If we can't hack them through the computer, maybe we can literally hack them out and make a heavy weapons emplacement. Or trick the opponents into thinking we have them working.
>>
It would be nice if we can just fly this back home.
>>
>>2479684
>> Look into the CIC consoles utilizing your Futuresight, and nothing else.
>>
We are not doing a very good job of looking out for baddies.
>>
>>2480294
No kidding.

I hoped more than one person would want to give my plan a go. I wonder if people are just getting antsy and think that securing the location is filler and won't move the story forward or something. I mean there was a whole lot of whining about not coughing up shekels for space medicine against the blight, but when we actually have the chance to prep and do things that actually WILL keep us safe, we don't.
>>
>>2480294
>>2480614
There was a fairly slim chance of someone beating us here, and there's an even slimmer chance they'll show up in the couple of hours it'll take us to sweep the place with the whole team. It's better to get the sweep done first, so we know what places are worth defending.
>>
>>2480712
>there's an even slimmer chance
Citation needed.
>so we know what places are worth defending
We already know, it was in the job description
>>
>>2480712
It's not about them beating us here. It's about us beating them here and setting traps and making sure that we own all strategic positions and destroy those we can't.
>>
Well, the mafia team went to scout out alternate entrances, and if the ship’s systems can be used to secure itself, that would be a boon. Although it would also turn the booty into target for hostile action...
>>
>>2480761
My opinion is that messing around inside the ship right now is a waste of our time and that we gain more by making sure that our enemies won't reach us and let us have advance warning. Keeping them well away is more beneficial to us than getting a 30 minute head start finding circuit breakers.

I could agree to what we're doing now if we had sent Miranda out to scout instead. Now instead of setting up scanners asap, we have to wait until John's group comes back and give her directions or a guide. It's inefficient
>>
>>2480773
John has his Pip-Boy, hopefully he can use it to share directions.
>>
>>2479700
>>2479701
>>2479707
>>2479709
>>2479743
>>2479743
>>2479802
>>2480245

See what the CIC has in store for you.

Writin'
>>
>>2479684

Well, although part of you is interested in just what the engine room has to offer, you don't want to take any risks right now- not with so many unknowns around you. “Let’s not touch anything we don’t have to for right now,” you say, causing Owlia to just pout. “Keep on standby and lemme see if we can’t crack this thing open.”

Approaching the console Izumi was working on before, you pull out your Futuresight in its tablet form and scan the system first. The results are… lacking. The fact that your Futuresight really only covers common knowledge works against you here, giving you barely anything on how old the machine is, who made it, or what group this warship was part of, but it does give you a quick overview of the software, apparently that’s not so foreign, and from what you’re reading there’s not much of a risk of a serious malware trap.

It’s not a guarantee, of course, but you feel a bit more confident with committing here. Sighing to yourself, you start looking for an access point, wireless or not. You can already guess this is gonna take some time to break through, as you pull up a little (really never) used program cheekily called ‘B&E.exe’; you thumbed through the basic digital manual, but you really need to just sit down and figure out all the nooks and crannies of this thing one day- ah, here we go. Now you just need to remember how to work this program...

> Roll me three 1d100+10’s please
>>
Rolled 58 + 10 (1d100 + 10)

>>2480921
>>
Rolled 92 + 10 (1d100 + 10)

>>2480921
Here goes!
>>
Rolled 38 (1d100)

>>2480921
rollin
>>
Rolled 84 + 10 (1d100 + 10)

>>2480921
>>
File: Phos.gif (1.35 MB, 500x650)
1.35 MB
1.35 MB GIF
>>2480934
>>
>>2480934

That's a 102, Success.

Writin'
>>
>>2480921

You are John Hoelscher, and you’re currently within the massive holding room to an ‘airship’ that you’re suspecting is a bit more than what was anticipated for this Ruin Dive. Currently, the all-girl merc team sans the haughty elf beside you are checking the ship out while you take stock of the room itself.

Not much to find here, however, as aside from several old crates filled with components and ammunition ruined by the passing of time the floor is practically spotless. What does catch your notice, however, are the series of turbines built into the bottom of the ‘airship’, clearly responsible for the majority of the downwards thrust that would be required to get the box of metal and bolts into the air.

Now, though, you find yourself looking at one of the room’s walls which houses a floor to ceiling sized bulkhead, the barely visible lines coming down the middle the only hint that this is likely some kind of door. Probably leads further into this section of the Ruin, but you don’t know for certain.

The fact that the metal didn’t so much as scratch when you took your Multitool to it means that you’re not going to be able to do this the easy way.

“Whaddya think?” Turning to Froste after putting your beloved tool away, you motion towards the bulkhead, “Any idea how to crack this?”

She looks at the door with a squint, clearly wondering something similar herself as her gaze trails upwards. “Perhaps if there were some way to locate and trace the mechanism that opens these doors,” she says softy. “Something this big and with a clear lack of visible parts would need a power source, I’d say. Whether electronic or magic…but I don’t see anything on this end, do you?” Her expression goes flat with a bit of annoyance. “I’m afraid that while I’m not the frailest creature, my strength is lacking in terms of being able to just force it open.”

“I sincerely doubt anyone could just rip the doors apart, even an Orc,” Thinking about it, there’s really only one way in that comes to mind, “If we could get the base’s main power back up and running, that should get us inside barring any damage to the mechanism; from the looks of it, the door itself is fine”.

“Would be just our luck if…” but before she finishes the thought, she stops herself. “Nevermind. I suppose that’s our next course of action, then, hm? Or perhaps leave it be for now...what with those supposed OTHER rogues that would be showing up, I don’t like the idea of potentially giving them an escape route- or wastes forbid, another entrance.”

You snort lightly at her words, “Got a history of shitty luck, huh? Well, can’t say I disagree with you; this is really a problem for later on”.

[1/2]
>>
>>2481132

Further conversation is cut off by the sound of Dutch’s voice calling you from where he’s been scouting about, “JOHN! YOU’RE GOING TO WANT TO SEE THIS!”

Looking at Froste with a shrug, you walk to where the gunslinger is standing beside another door, this one more meant for mortal men. It’s a rather nondescript one, practically melding into the rest of the wall, so it’s likely service access.

“Alright, Dutch, what’s the deal?” The neutral look on his face is a bit worrying; normally he’d be like a child in a bakery at the prospect of finding something, “Another service access?”

“It’d probably be for the best if you just saw for yourself”.

With that bare-level of explanation, your old friend pushes the door open to let you enter first. Your guess looks like it’s spot on, as the hallway it leads to is clearly more rundown than the major parts of the base, but whatever lead this path would contain ends right with a serious cave-in. You’re about to ask just what he’s getting at here, when you notice another staircase that goes down.

Peeking over the edge, the descent goes to darkness, even with the aid of Froste’s staff.

“That’s…” There’s a few words that flicker through your mind in this situation, though you push them back when your gauntlet starts beeping; Hidia’s trying to contact you. Tapping the screen once, you open up the comm-link between the two of you, “John speaking, what’s the problem Hidia?”

“Hey, John, we’re in the… main computer room for the warship and Essie’s working on getting access to some of the systems,” What, “Just figured I’d check up on how you all are doi- We’ve got access!”

“That’s… wait, how are you even in their systems? And how are you working with a coding language that’s in a dead language?” It’s just one surprise after the other with these fuckin’ chicks…

“You’ll have to ask Essie that one!” Of course, “Anyways, we’ve got access to… fire controls and sensors! Not full access, mind you, but we should be able to get some things up and running shortly!”

Now what?
> Head back to the ‘airship’, you need to make sure they don’t start firing ship-based weapons in here
> Investigate the depths of the Ruin, you need to make sure there’s not any alternate entrances
> Split up the teams, there’s too much to do currently to stick to these long groups
> Other
>>
>>2481134
>> Investigate the depths of the Ruin, you need to make sure there’s not any alternate entrances
>>
>>2481134
> Investigate the depths of the Ruin, you need to make sure there’s not any alternate entrances
>>
>>2481134
>> Split up the teams, there’s too much to do currently to stick to these long groups
now that the ship is opened up, security is important to keep what we got. But more splitting is needed if we need to cover more area. One team for top, one for bottom, and a couple to stay and figure out the ship.
Or just keep current teams and go for Ruin, that works too.
>>
>>2481134
>> Investigate the depths of the Ruin, you need to make sure there’s not any alternate entrances
>>
>>2481134
> Investigate the depths of the Ruin, you need to make sure there’s not any alternate entrances
Hey if the things still has operable turrets then that might be a boon.
>>
>>2481134
>2481134
> Split up the teams, there’s too much to do currently to stick to these long groups
>>
>>2481143
>>2481147
>>2481152
>>2481164
>>2481174
>>2481194

Alright, so we're definitely heading down. The choice now is who to bring along with John. Choose any, all, or none.
> Dutch
> Gladiator
> Archmage
> Cylcia
> Ask one of the girls in the ship
> None
>>
>>2481209
>> Dutch
> Ask one of the girls in the ship

Ask if any of them have detection skills.
>>
>>2481219
Pretty much this plus someone who can produce magical light.
>>
>>2481209
>> Dutch
> Archmage
>>
>>2481209
>>Dutch
>>One of the girls (Izumi)
Covers our bases nicely.
>>
>>2481275
You know Dutch and John both have flashlights, right?
>>
>>2481331
I know, but I've just got a feeling that there's going to be a moment where someone's going to get their flashlight broken through some contrived coincidence and then it's the whole, "Light flickers on and off, and then turns back on, revealing the horrible monster behind the character" moment that usually happens.
>>
>>2481346
Fair enough.
>>
>>2481364
>>2481346
>>2481331

Dutch has a lamp set into his armor, a la Aliens Colonial Marines. John I'll say has a flashlight on him.

>>2481219
>>2481275
>>2481309
>>2481310

The Westmire Boys and Izumi it is.

Writin'
>>
Rolled 76, 21, 30, 27, 85, 6 + 15 = 260 (6d100 + 15)

>>2481375

Ignore this roll.
>>
>>2481380
Someone rolled hilariously bad.
>>
>>2481134

“Look… Ah, whatever,” You have a feeling that trying to get anything out of them at this point is worthless, “We’ve found another set of stairs and they’re at least as long as the ones we took down to here. Gonna do a bit of exploring down there, maybe see about getting the base’s main power back online. I’m thinking of taking Dutch along with me and leaving everyone else here; anyone you’d be willing to spare?”

There’s silence on the line for several seconds, the girls probably discussing among themselves before you get a response from Hidia, “Think you can handle the tech stuff on your own?”

“You’ve seen what I can make; power sources are something I can manage”.

Silence again. “Yuna’s on her way over now. Tell everyone else to join us on the ship; we’ve gotta plan on how to defend this place”.

“Roger,” Cutting the connection, you relay things to the others, saying goodbye to Froste for now.

“I hope things won’t get too dicey down there,” Froste says as she takes her leave. “It wouldn’t do for such trouble to already be present before...well, even MORE trouble comes.”

“We’re already here; it’s a bit too late to worry about additional trouble,” You reply in a slightly deadpan tone. She just smirks and tilts her head in acquiescence, and before long she’s out of sight.

Without her staff to supply light, Dutch flips on his armor’s lamp, lighting up the area directly around you. It’s a small miracle that the contraption you wired together so long ago still works, but you’re not going to start complaining now.

Yuna doesn’t keep the two of you long, practically materializing out of the darkness after several minutes with a slightly dramatic sweep of her longcoat.

Drawing your heavy pistol from its place, you motion for your old friend and the merc to follow you, “C’mon, we’ve got quite the descent to make here”.

[1/2]
>>
>>2481448

You are Miranda Styles, and you’ve just managed to restore the fire control and sensor array systems of a millennia old frigate. Considering the energetic girl next to you, who is practically drooling at the glimpse of this ship’s interior, you made sure to flick the safeties of all weapons ‘on’, even if the ship doesn’t have the power to utilize them.

Still, the atmosphere in the CIC is quiet and just a bit tense. You sent Izumi off to help John and Dutch explore further into this Ruin which, while you’re sure will result in the two boys not getting horrifically killed down the line, does remove a key combatant from the field for the time being. Now you, Mono, and Owlia are all waiting for the rest of the mafia team to join you on board, so you can finally nail down a defensive strategy.

It’s when you hear a tapping noise that you finally shake off your funk, turning to Mono; she’s got to look up clear discomfort on her face, and the tapping is coming from her own foot. When she sees you looking at her, she has the grace to stop, although the worried frown doesn't leave her face. “Sorry, boss. Just nervous.”

“Good,” you admit. “That makes two of us. But you're going to have to get used to it.”

She nods reluctantly. “Yeah, yeah, I know...just hope they get here sooner than later.”

“Apologies for the wait,” Cylica, clearly enamoured with the technology on display here, announces her entrance into the room, immediately followed up by Gladiator and Archmage, “My… These people certainly spared no expense…”

“Now, I imagine, you understand why there’s such a conflict over this vessel,” The older mage looks you over neutrally, nodding slightly after a moment, “There’s much we can learn from this… artifact. We only need to hold it without our grasp”.

“Well, that’s the trick, isn’t it?” you claim. “By all current info, there’s some people who’ll be trying to take it OUT of your hands soon. So I think it’s well past time to set up shop.”

> Focus on defending the frigate from within the hangar
> Focus on defending the frigate from within it
> Focus on holding the topside entrance to the Ruin
> Split up the group (how?)
> Other
>>
>>2481505
>> Focus on holding the topside entrance to the Ruin
>>
>>2481505
> Focus on holding the topside entrance to the Ruin
It’s the path least likely to end with us in a ruin cave-in or a damaged ship. We want this thing intact for the client.
>>
>>2481505
>> Focus on holding the topside entrance to the Ruin
>>
>>2481505
>Other: Focus on holding the topside maintenance tunnel to the hangar
Use the fact that the maintenance entrance is a natural killzone where the enemy can only go forward or backward, and has to travel in single-file, has no room to maneuver, and is going to want to use it as it's the most easily accessible route.

Let them come in the first couple steps into the tunnel; there's no way they can concentrate their firepower, unlike the entrance itself, where they can fan out and concentrate fire on one place.
>>
>>2481575
>>2481533
>>2481516

Topside it is.

Writin'
>>
Did John's group actually finish their topside sweep? I'm suspicious of the lack of alternate entrances.
>>
File: RuinBase_GroundLevel2.png (295 KB, 896x528)
295 KB
295 KB PNG
>>2481505

Despite your words inviting discussion, no one speaks for some time, clearly thinking things over. It’s bit of a surprise as to who responds first.

“So, uh…” Mono looks a lot less sure of herself when everyone suddenly looks in her direction, “The whole point is to protect this ship, yeah? So, why don’t we just… fight them outside of the Ruin?”

There’s a number of looks around at each other before you shrug. “It’s a tactic, sure. Would allow us to be a bit more...unconcerned with checking fire in regards to hitting anything of value.”

“We’d have to make sure no one gets past us, though,” Cylica says as she considers things. “We’ll need rather dedicated sentry work and consistent patrols.”

“True,” you admit. “But I think at least the majority of us can handle some long hours, can’t we? That, plus I’m sure we’ve got more than a couple of ways to keep an eye out for potential intruders...” You find yourself looking at Archmage for confirmation. If he’s worth his spells...

He nods, “I have a few tricks; we can work on creating a net to keep things secure, and make sure that nothing slips past unnoticed”.

“Then that sounds good. I know John has a turret setup made to help out with that, too- I’m not sure yet if that should be a last ditch point defense or not, but in the meantime we can begin work outside,” you decide, stepping over to Archmage. “Emma, Froste, Hidia, we’ll decide patrol routes out there. Mr. Gladiator?” He WAS one of the client proxies, after all. “We had some discussion earlier about possible formations…all things considered, have you made any decisions?”

“It’s going to be rough if we stay out in the open up there; too many places for enemies to set up and fire at us to be safe. I’d say we rotate between patrolling around the entrance, remaining within the tunnel itself, and resting. If enemies show up and we can take them outside, we fight them then and there. If we can’t, we drop down the stairs and set up a killzone,” He rambles for a bit before shrugging, “I’m not going to be of much use here, unless they’ve got melee specialists”.

“We’ll figure out something for you,” you assure. “Let’s get moving.” With that, the lot of you begin to head out.

Setup phase:

Create three teams from:
> Miranda
> Owlia
> Mono
> Gladiator
> Archmage

Set up turret?
> Set up turret on the front of the frigate for extra point defense
> Set up turret at the top of the stairs
> Set up turret elsewhere (see map)
> Hold onto the turret for now
>>
Since things are moving pretty slow tonight, Handler and I are going to leave it at here for tonight. Feel free to utilize the map to specifically plan out traps and tactics since the grids are now labeled.

>>2481706

John's group was looking around the hanger bay itself, not topside though that was an option that wasn't picked.
>>
>>2481775
I don't know which of the magical girls is most capable of holding her own, but have gladiator and archmage each tag along with a separate girl.

Set the turret up at the top of the stairs, hold them before they know what we've found.
>>
>>2481775
the green things are trees, yes?
burn them down from 1 to 34. they will have nowhere to hide.
>>
>>2481775
>> Miranda
>> Owlia

> Mono
> Gladiator

> Archmage

A support and a front liner each. Archmage seems to work pretty well as solo, so he should be fine.

> Set up turret on the front of the frigate for extra point defense
If we're clever, it'll look like part of the ship, giving a nasty surprise to anyone that sneaks through.

>>2481821
It'd also place a massive beacon on our location, and we'd lose any visual cover for ourselves. If they are clever and scout us out before attacking, we'd be making their job much easier.
>>
>>2481775
>Miranda
>Owlia/archmage
>Mono/Gladiator
Hopefulky they can cover each other this way. Miranda should be able to escape or survive encounters due to her shields if it comes down to it.

>Set up turret at grid P-34
Should be relatively out ot sight until they come too close. This might not be the optimal choice, but I dont like the idea of leaving it out in the open. If there's a better option I'll support it.

>>2481789
In terms of direct combat power(and defences) Miranda and Izumi would be it. Since we dont have izumi miranda would be the strongest of the girls.
>>
>>2481775
>Team 1
Miranda
>Team 2
Gladiator and Owlia
>Team 3
Mono and Archmage

>Set up turret at the top of the stairs
>>
>>2481839
>If they are clever and scout us out before attacking, we'd be making their job much easier.
The opening was described as very easily seen and the surrounding area has greater elevation than us.
Their job is already easy, but removing the trees and surrounding landscape makes it much harder for the enemy to send scouts and forces at us without being seen.
>>
>>2481839
>>2481775
This works/
>>
>>2481905
>>2481775
Actually this is better.

The Archmage can probably work with Mono's ability best of all with his experience.
>>
Does mono's field of effect increase with loudspeakers?
>>
>>2481979
i think her range is up to whatever she can see, but she needs to sing in order for stuff to happen.

>>2481914
>>2481839
Yeah, if we make a No Man's land, it will be incredibly hard for them to take us under surprise, and izumi has the perfect landscape for sniping.

>>2481775
> Set up turret on the front of the frigate for extra point defense

> Miranda

> Mono
> Gladiator

> Archmage
> Owlia
>>
>>2481979
>>2482052
What if we loop her vocals so she's singing in tune with herself?
>>
>>2482129
We can try but i don't think that would work because i doubt her voice is magical; she is a descendant of a succubus, it makes sense that her powers come from that diluted bloodline, not from her voice. Her voice might be the focus of her power, but i doubt a recording would hold out the same essence.
>>
>>2481775
Team 1 - Punches from every direction

> Miranda. She has the highest speed and the most explosive power, and is strong enough to launch an ambush all by herself and then pull back to be supported by one of the other teams.

Team 2 - Straight up fire

> Owlia
> Gladiator

> Any damn fool knows that one horse can run faster than another. Solid mix of experience and mid-level firepower, Owlia can entrench a position for Gladiator to fire from. Tech up! Have them set up in enfilade with a turret so they either fall back to it if they get overwhelmed, or have it catch anyone trying to simply move past their reinforcement.

Team 3 - Paradox Pals

> Mono
> Archmage

> The Archmages vast experience should lead him to get the biggest bang for his buck, directing Mono's unique ability to control the battlefield to maximize the targets of his spells and prevent them from striking at him while he casts.
>>
>>2481775
> Set up Owlia and Gladiator across the door-way at the (Y) in You Are Here

> Set the Turret up at the inside of the doorway so it'/s field of vision can see both paths

> Set up Mono and Archmage above the entrance for maximum range while Mono warps reality around them

> Miranda sets up at the far west zone and ambushes by hitting from the rear any approaching forces, or flanking any forces that engage the Owlia/Gladiator bunker.
>>
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>>2481775
Defense in depth.
>>
>>2482847
Did you mean Dutch? Gladiator is a swordsman
>>
>>2482867
Note how our main assets are covered? Mono, who requires a line of sight to use her ability and the Archmage whose abilities have the most range and flexibility share the optimal vantage point.

Mono can effectively cover everyone with a low level jamming hum to disrupt scrying and other low level magics/observation (hopefully).

Owlia and Gladiator can bunker down in an optimal choke-point where they can repel straight-on attempts to overwhelm them in melee, while the turret provides cover against flanking attempts (and vice versa) while leaving a clear path to fall back to the entrance if they are overwhelmed at range. Additionally, Mono & the Archmage can provide cover at range for both of them.

They are also situated far back enough to cut off flanking by creeping along the south or north.

As well, the tree line cuts off their visibility from the rear, and the Archmage I'm sure can lay some traps in the tree-line for anyone trying to sneak through. Give them some rope and they can quickly fall back into the ship entrance as well while still providing support, and Owlia and Gladiator can provide covering fire while they do.

The barricade around OG can be just knocked down trees or quickly humped up dirt, and then use Mono's reality warp ability to boost it into something terrifying when the enemy starts to work their way past it.
>>
>>2482906
Why the hell is our swordsman outside? Swap him out with Dutch.

Alternatively, have Owlia be the ranged attack from the bunker while Gladiator waits, then when the enemy hits the barricade use Mono's reality warp to make it animate and hostile to hold them while Gladiator kills them all.

Owlia falls back to the turret at this point, while Miranda hits them hard from the back to take out any ranged/magic support.
>>
>>2482867
The way I see it now, the Archmage sets up magical defenses around Mono, who in turn protects the Zone, the fine tunes the area of effect to localize wherever needed. Gladiator tanks by killing ASAP while people are dealing with the barricade, with Owlia and the turret hitting anyone trying to flank him / targets of opportunity.

Miranda either tries an Alpha Strike to wipe out a bunch of mooks first, or waits for them to engage and then Alpha Strike any officers, snipers, mages, mecha, heavy weapons etc from behind.

The Archmage preps to drop bombs if they have to fall back. He has the best control I feel and is less likely to "friendly fire" people.

Plus he probably has pretty good strategic awareness since squishies that don't tend to get, well, squished if badly positioned or inadequately protected.
>>
>>2481789
>>2481821
>>2481839
>>2481853
>>2481905
>>2481942
>>2482052
>>2482847
>>2482850

"I think you all forgot someone..." -Cylica.

She's here too, apparently I got in on my day off in time to mention that.
>>
>>2483166
(And by you all I'm including us. Whoops.)
>>
>>2483166
Oh, then:

>Team 1
Owlia and Cylica

>Team 2
Mono, Gladiator, Archmage

>Team Bad News Bear
Miranda
>>
>>2483166
>Team 1
Owlia and Cylica

>Team 2
Mono, Gladiator, Archmage

>Team Bad News Bear
Miranda
>>
So uh... the Trees and gravvel and rocks... are...
What ARE they in this context?
>>
>>2483166
>>2482867
So I'll be honest and I thought that this was a map of the cave, from entrance to the ship and the part where you put Miranda's patrol was the corridor inside the cave. Does the tree boundary thing mean enemies cannot enter from the back/east or something?

>>2481775
>#1 priority is to lay waste to the forest and create a no man's land as >>2481821 >>2481914 said.

>Miranda & Mono
Long range patrol, hunter killer. Mono is a wolf, she should easily be able to scout and stay unnoticed and if necessary she can sing to turn enemies around or funnel them towards killzones. Miranda set up a mine field and scanners to create an early warning system and then patrol the perimeter.

>Owlia and Cylica
They get the sentry gun and will be our bulwark. Their priority is to create a strong defensible position to hold and serve as a fallback point and break room.
>Mono will assist them by landscaping to our advantage after we've created a clearing.

>Archmage and Gladiator
No idea what Archmage can really do, but he should focus on laying traps at medium range and be on standby to reinforce M&M ASAP. Gladiator will be his bodyguard
>>
>>2483401
I'm still thinking we should burn everything from 1 to 34. even if they know we are there, the smoke should make them think that the airship exploded or something like that.
>>
>>2483315
Trees are trees, and the gravel is just what's left of the old runways. The rocks are both pieces of old buildings, and fallen boulders from a landslide.
>>
>>2483409
I really want to just shoot a freaking nebula and be done with it. I'm 100% in support of burning, exploding, vaporizing or punching trees as long as they disappear
>>
>>2483421

That's why Miranda is so far away from the others. Big explosions!
>>
>>2483166
Well fuck in that case Owlia and Cylica work together with Gladiator.
>>
>>2483401
My issue is that Mono is a fantastic support, but Miranda simply outclasses her too much in speed and power for Mono to NOT drag down Miranda in this kind of battle.
>>
>>2483852
Well I want them separate... Should have mentioned that. I just grouped them up since we had to pick 3 teams so I couldn't put them both solo.
>>
And we're back.

>>2481905
>>2481942
>>2482847
>>2482850

[Mi],[GOC],[MoA]

Wins. Writin'
>>
>>2481775

Walking up the flight of stairs gives you enough time to come up with something approaching a plan. Not sure what exactly what to do with it, you decide to hold onto the turret for now. At least the mafia swordsman gave you something to work from, “Hidia and Froste, you’re with Gladiator for this one. I want the three of you to hold down the front entrance, make sure no one gets by. Emma and Archmage, stay either on top of the hill as overwatch or at the top of the stairs as our back up. We don’t know exactly what’ll be coming for us, but whatever happens out there, I was the two of you to respond with force to any holes in our defensive net. As for myself, I’ll be out in the field as the vanguard”.

“Solo?” Emma asks in concern. “You sure about that?”

“Positive,” you say. “Ideally, I’ll be able to at least drag things out if they decide to engage me, but if I get in trouble, I’m trusting you lot to get me out of it.” You mentally wonder briefly if it’s the best idea to put your trust in a rookie, but…

...well, maybe you can for this. Hopefully.

“What about the others?” Cylica asks. “Keep them inside for backup?”

“Don’t know when they’ll come back up, but if we need them we can always contact Yuna,” You have no idea just to what depths this place goes, but you’ll just have to keep things from getting to that point.

No one else says a word until you reach the top of the stairs, upon which you aren’t blinded by glaring sunlight but instead are confronted by the stark darkness of night. With a nod, your team splits up, Mono and Archmage immediately turning around to get on top of the partially collapsed hill the entrance is located within, while Owlia, Cylica, and Gladiator spread out in the immediate area with the swordsman at the centre.

You, now left to your own devices, consider what to do next.
> Start off by burning away all these trees, create a no-man’s land
> Set up Light Traps and Zone Scanner for recon
> Begin patrolling, Danger Scent at the ready.
> Set up the turret (designate tile)
> Scout out the surrounding area
> Other
>>
>>2484695
>Set up Light Traps and Zone Scanner for recon
>>
>>2484695
>> Set up Light Traps and Zone Scanner for recon
>>
>>2484695
>> Set up Light Traps and Zone Scanner for recon
>>
>>2484695
>> Start off by burning away all these trees, create a no-man’s land
no need for traps or recon if they cant hide.
>>
>>2484695
>Begin patrolling
>turn on danger scent
>Inform Izumi we're upstairs and call when there's trouble
> Set up Light Traps on tiles H16, U16, K35 & W34 and Zone Scanner for recon on the entrance P 6
>>
>>2484743
Never assume the enemy won't be invisible.
>>
>>2484765
Correcting the third point:
>Inform Izumi that we're upstairs and tell her to call us when there's trouble or anything
>>
>>2484766
but you can put the traps AFTER burning down the forest. placing them before just makes it more prone for them to set off.
>>
>>2484717
>>2484713
>>2484705

Light Traps and Zone Scanner it is.

> Roll me three 1d100+15's please
>>
Rolled 59 + 15 (1d100 + 15)

>>2484797
>>
Rolled 78 + 15 (1d100 + 15)

>>2484797
>>
Rolled 52 + 15 (1d100 + 15)

>>2484797
>>
>>2484815

That's a 93, Let's see what it gets you.

Writin'
>>
Rolled 27 + 15 (1d100 + 15)

>>2484797
Gah fuck my internet connection,
Have a late roll
>>
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>>2484695

> -4,000 mana spent!
>Current Mana (Miranda): 7,000/11,000

The next hour or so you spend walking around the nearby area, after setting a Zone Scanner up right at the entrance, you spread Light Traps and more Scanners out within the overgrown zone, giving especial thought to putting ones in cover you imagine your enemies would take.

The damage won’t be spectacular, but they’re not designed for that in the first place. Anyone comes near this place and you’ll know. Whether you’ll be blasting them into oblivion or snapping their necks is yet to be seen, but perhaps that’s just something to look forwards to.

By the time you’re done with setting up, you note that the others in your group have set themselves in for the watch so you decide to keep yourself alert as well.

> Roll me three 1d100+15’s please
>>
Rolled 56, 100, 52, 82, 23, 11 + 15 = 339 (6d100 + 15)

>>2484876

[??? ACTIVITY]
>>
Rolled 6 + 15 (1d10 + 15)

>>2484876
>Burn the forest!
>>
Rolled 91 + 15 (1d100 + 15)

>>2484876
woops, missed a 0 there
>>
Rolled 41 + 15 (1d100 + 15)

>>2484876
>>
Rolled 1 + 15 (1d100 + 15)

>>2484876
>>
>>2484924

Well, that's a natural 1. Use Miranda's Expert level skill in Perception (once per thread) to negate it and take the 106 instead?
> Y
> N
>>
>>2484937
> Y
>>
>>2484937
Y
>>
>>2484937
>Y
>>
>>2484938
>>2484942
>>2484947

Alright, that's a 106. Let's see what happens.

Writin'
>>
>>2484876

With a kind of perimeter set up, you decide to start doing your job and get a patrol set up. Despite how dark the night is, and the slightly unnerving way that it is dead quiet out here, you’re able to make out your surroundings without much trouble.

Tripping on a tree root at this point would just be embarrassing.

The coming hours pass in silence, only broken up by the occasional check in with the rest of the team. You keep yourself sharp by changing up your route at random and by doubling back at multiple points, but despite all the talk of a serious fight being in store for you there’s simply no one else out here.

You can’t decide on whether you’re truly alone out here, or if you’re already too late to prevent the Ruins from being infiltrated. Either way, at least time for a check in on the other front…

You quickly fish out your stone. “Yuna. Report. It’s been too quiet out here.”

After a few seconds of more silence, you get a response, “We’re all fine, Essie. Approximately one kilometer further underground and exploring a sub-level in search of the main power currently”.

Well, good, to an extent. “Hm. There’s nothing up here, even though there was a lot of talk of other forces showing up.”

Her response is immediate. “Getting worried, then? Should we head back up?”

> “Yeah, get back to the airship, stay careful.”
> “Yeah, get up here to the surface, we’re going to need the manpower.”
> “No, keep looking about, we’re going to want to get some extra motes out of this.”
> Other
>>
>>2485000
>“No, keep looking about, we’re going to want to get some extra motes out of this.”
If she can get the power online, then maybe we can get the hangar's own perimeter alarms or security systems to work for us.
>>
>>2484876
>4000 mana
wat da fug
>>
>>2485000
>> “No, keep looking about, we’re going to want to get some extra motes out of this.”
>>
>>2485000
>> “No, keep looking about, we’re going to want to get some extra motes out of this.”
>>
>>2485000
>“No, keep looking about, we’re going to want to get some extra motes out of this.”
What could possibly go wrong?
>>
>>2485000
> “No, keep looking about, we’re going to want to get some extra motes out of this.”
>>
>>2485000
In the future could you list mana costs or ask how much we want to spend? Just so it isn't vague.
>>
>>2485136
to be fair, why did you expect miranda would use less than that? its a big area and she has to place several mana draining traps.
>>
>>2485136
4k is a little steep, but it's perfectly reasonable considering the area we're covering, Randa's reserves, and the recovery rate.
>>
>>2485146
>>2485186
Yeah, no complaints here. Just looking ahead on the issue though.
>>
>>2484883
>100
The bad guys found another way in, haven’t they
>>
>>2485290
Here's hoping we catch them with the other group
>>
>>2485290
We could send Gladiator down to check.

But it's cool, that's why we have a defense in depth.
>>
>>2485290
I suspect at least some of those are for our people; Don't Panic.
>>
And we're back.

>>2485045

Miranda is practically a giant ball of mana.

>>2485290

Wasn't entirely expecting that to happen either.

>>2485315

I'll give you a hint, '??? ACTIVITY' only occurs when someone is rolling and you don't know who they are

>>2485038
>>2485058
>>2485061
>>2485108
>>2485132

Keep going, find the loot.

Writin'
>>
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>>2488714
>That spoiler

So, what you're saying is, we should start panicking now.

Gotcha.
>>
>>2488714
>>
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>>2488714
>spoiler
>>
Considering one of the ? Rolls is a hundred I think negating the nat 1 is worth it.
>>
>>2488714
well, time to hunker down and OVERWATCH the fuck out of our turns.
>>
>>2485000

You are John Hoelscher, and you’re currently walking through the dirty halls of a civilization so long dead that it predates elevators. Apparently. The fuckers certainly had a fetish for stairs, that’s for damn sure.

“Understood, we’ll continue our search,” Yuna says crisply into her contact stone. However, as soon as the glow from the stone dims, she turns to you, all business. “Essie’s suspecting. It’s too quiet out there. Stay on guard, we may be needed soon.” With those terse words, she turns back, briefly waving a spiderweb away with one hand, the other one of firmly gripping one of her swords.

Dutch, facing away from him doesn’t mean you can’t see the grin beginning to split his face as he draws a revolver, “Now things are getting fun…”

“Yeah, yeah,” You’ve already got your heavy pistol in hand, so you continue down the hall without adjusting course.

“Ah, you need to stop being such a fuckin’ stick, John,” The gunslinger falls in line behind you, “Shoulda known you going steady woulda turned you into a scrooge. I mean, we’ve spent the last few hours looking around… The fuck are we looking around in anyways?”

A sigh escapes you, “No idea either. This whole place was a military base at some point in time, but there’s no reason for this place to go down this far. If they wanted to store shit, they’d do it closer to the main facilities so they wouldn’t have to haul everything up who-knows how many stairs. Yuna, what do you think?”

She pauses in her steps, looking around cautiously- she’s certainly not disregarding her own warnings, sheesh. “There’s a number of possibilities, really. But my personal theories? Perhaps some sort of adjacent research facility, or perhaps some type of living quarters...some sort of setup that they needed to have a good distance from the airfield for safety, yet still within walking distance. Those would be my first two ideas.”

“Hmm, maybe. The research facility is a good one, but what would they be doing to have it be this isolated?”

That question brings forth a rather awkward silence, that thankfully ends when the three of you come to a set of doors.

Dutch, holding his revolver at the ready, reaches out and tugs at the handle, the sound of unmoving metal responding to his action, “Locked huh… John, you’re up”.

[1/2]
>>
>>2488868

[2/2]

Reaching to the small of your back and drawing your trusted Multitool, you set the mode to ‘cutting torch’ and get to work. Making sure everyone is out of the way, you light it up and run the white flame over the hinges and the locking mechanism. With the smell of burning metal in the air, you give the door one more pull, sending the metal obstacle crashing to the floor.

Your best friend leaps through the opening, Yuna hot on his heels, and you follow once the two are ahead. Despite the breach, nothing responds when you spread out into the next room. It’s almost disappointing, considering just how smoothly that went, but at least now you’re in something that’s not another fucking hallway.

Scrap and ruined material litters the floor, some evidence of a sort of transport operation being done here lying about. Any hope of taking a ride further in is crushed, literally, by another cave-in the covers almost the entirety of one wall. Across from you there’s another hallway leading further along this floor while what’s probably another service access tucked discreetly in a corner.

“Some sort of...station?” you hear Yuna mutter as she cautiously approaches the scrap, scanning it carefully. “What could they have been moving, I wonder…”

“Not large enough for personnel; cargo maybe?” Looking around, there’s not too much in the way on infrastructure on the flooring; certainly none of those damned train tracks here, “Whatever they were using was a free-rolling, probably a heavy motor vehicle purpose built for hauling cargo”.

“Curious…” she mutters, but doesn’t say much more than that.

Now what?
> Continue exploring this floor
> Check out the service access
> Try to get around the cave-in
> Other
>>
>>2488871
>Continue exploring this floor.
There has to be a reason why this place when out of commision. Look for paper or a terminal to figure out what was going on here. There had to have been a foreman who had a computer on site, right?
>>
>>2488871
> Check out the service access
>>
>>2488871
>> Check out the service access
>>
>>2488871
>> Continue exploring this floor
>>
>>2488871
>> Check out the service access
Let's get some power running.
>>
>>2488871
>> Continue exploring this floor
>>
>>2488923
>>2488915
>>2488908
>>2488897
>>2488894
>>2488879

Waiting for 1 minute until I roll to tie break.
>>
Rolled 1 (1d2)

>>2488931

1. Explore the floor
2. Service access
>>
>>2488938

Explore the floor it is.

> Roll me four 1d100+30's please
>>
Rolled 70 + 30 (1d100 + 30)

>>2488939
>>
Rolled 23 + 30 (1d100 + 30)

>>2488939
>>
Rolled 49 + 30 (1d100 + 30)

>>2488939
>>
Rolled 87 + 30 (1d100 + 30)

>>2488939
>>
>>2488951

That's a 117, Success.

Writin'
>>
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>>2488968
>TFW John gets 117
>>
>>2488989
that's the second 117. ITS A SIGNAL.
>>
>>2488871

You’re curious about what’s occured here, mostly what ended up killing off this civilization and if it’s still around or not, but you all need to keep moving on; the base’s main power source isn’t going to fix itself. Pushing yourself up from the pile of rubbish you were looking at, you motion towards the open doorway, “Let’s see what else is on this floor”.

Yuna nods in agreement. “Right. Hopefully there’ll be decent salvage, as well.”

“Damn straight,” Walking up, you level your heavy pistol at anything that might be coming towards you and continue into the darkness.

Dutch, with his armor’s lamp, brightens up the area as you proceed. Various other scraps appear from time to time, mostly rotten through rubbish that doesn’t amount to anything, but approximately ten minutes of walking, you come to a fork in the road; one that has a faded, but still visible, painted arrow pointing in one direction.

Looking over your shoulder at your two companions, you turn to follow the sign and continue down that way. The hall is that same, dulled metal for several more minutes before it widens a bit, then a bit more, then some more, before it opens up entirely into another large room that Dutch’s lamp barely scratches the surface of.

An appreciative whistle leaves your lips as you look about, unable to see much more than inky blackness. You’ve no idea what’s in this room, but hot damn if this isn’t impressive anyways.

“Shit man,” Your friend is the first to break the silence, “What was that about containing somethin’ down here?”

“I don’t like this,” Yuna says immediately. “We need to light this place up or stay out.”

“Well, you heard the gal,” Walking over to Dutch, you jokingly push him forwards slightly, “Light the way”.

[1/2]
>>
>>2489075

[2/2]

Taking one side as the merc takes the other, the gunslinger slowly starts scanning through the darkness. It’s extremely, extremely disorienting when you start out, without any frame of reference outside of the floor, but after a bit of searching you spot a kind of long, strangely long, metal table, only that it’s lacking an opening underneath to allow for someone to sit at them. Looking up, you immediately note a much more sophisticated-looking robotic limb just barely visible from where it’s mounted, you assume, overhead.

“Dutch, come over,” Speaking up, you wait for the light to reveal more of the strange area before continuing, “This is… almost looks like a similar design to what I based my golem’s endoskeleton off of. But this is fixed? And this table is…”

“For assembly,” Yuna finishes. “Which means this is likely some sort of factory…” she mutters.

“Makes sense; this is a fairly isolated base so they’d need to supply their own minor parts and such,” Nodding along, you start looking around more, “And if this room is this large…”

“Lots of stuff then, lots of pricy stuff,” Dutch nods along, to which you just shrug.

“No idea; it could all be scrap at this point. Only one way to find out”.

Leading the way further in, you’re continued to be hampered by the lack of lighting in this room. Odds are good that if you get the main power back up, that won’t be a problem but for now it’s a rather glaring, no, obvious issue.

Your flailing about the dark is what you mean.

Now what?
> Continue looking around, try to find something else
> Ask Yuna if she has any way to help with the lighting.
> Might have to just turn back for now…
> Other
>>
Sorry about the quick session for tonight, but I've got to run. See you all tomorrow.

>>2488993
>>2488989

I'm not saying John's end game armor will look like the Spartan II armor, but I'm not saying it won't.
>>
>>2489077
>> Ask Yuna if she has any way to help with the lighting.
>>
>>2489077
>> Ask Yuna if she has any way to help with the lighting.
>>
>>2489077
>Ask Yuna if she has any way to help with the lighting.
>>
>>2489077
> Ask Yuna if she has any way to help with the lighting.
>>
>>2489077
>> Ask Yuna if she has any way to help with the lighting.
>>
>>2489077
>> Continue looking around, try to find something else
>>
>>2489077
>> Ask Yuna if she has any way to help with the lighting.
>>
>military base
>underground factory

Why do i have the sudden felling that there is a subway in this place.
>>
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>>2489442
Well, if we do find a train, we should check to see if we can wear them as hats.
>>
>>2489077
>Ask Yuna if she has any way to help with the lighting.
>>
>>2489077
>> Ask Yuna if she has any way to help with the lighting.
>>
>>2489079
>>2489088
>>2489104
>>2489105
>>2489144
>>2489500
>>2489553

Let's see what's behind door number 3!

Writin'
>>
>>2489077

As good as that lamp you made for Dutch is, it’s not nearly strong enough to light up an area this large and the guy can’t be in more than one spot at a time. And while you know that you don’t have any way of creating light, this Yuna chick beside you might have something up her sleeve…

With that in mind, you turn to regard your two companions, “Well, as fun as stomping around in the dark is, I think we’re about done here until we can get the main power back up and running. Unless, Yuna, you’ve got something for a situation like this?”

“Hmmm…” She thinks about it for a moment, her eyes still darting this way and that. “I’m not Essie, for certain, but perhaps…”

She stretches out a hand, and a soft silver glow envelops it- which then proceeds to get bright, and brighter still as she raises her hand, soon nearly entirely masked in a shine you have to turn away from. Even despite the intensity, it’s still only enough to light a few meters at a time- but it’s at the least enough to see in front and around you.

“It’ll drain me a bit to sustain this for very long, but if you think it’s sufficient, I can light our way like this,” she offers.

“Neat…” Certainly a neat trick she’s got. Helps, slightly, in that you’ve got a bit more of a look of what’s in your immediate vicinity. The metal table, or ‘assembly line’ as Yuna called it, continues off into the darkness, though you note another one of those mounted robotic arms just outlined within the light.

Also within the light is the sight of another staircase, likely a way up to some kind of observation level perhaps? Either way, you motion for the two to follow you as you walk over to it.

> Roll me three 1d100+15’s please
>>
Rolled 5 + 15 (1d100 + 15)

>>2491152
>>
Rolled 31 + 15 (1d100 + 15)

>>2491152
>>
>>2491152
We seem to be missing a roll.
>>
Rolled 72 + 15 (1d100 + 15)

>>2491187
>>2491152
And i apparently forgot how to roll with modifiers...
>>
>>2491190

That's a 87, Success.

> Roll me another three 1d100+15's please
>>
Rolled 94 + 15 (1d100 + 15)

>>2491206
>>
Rolled 23, 50, 49, 21, 73, 25 + 30 = 271 (6d100 + 30)

>>2491206

[DUTCH ACTIVITY]
>>
Rolled 97 + 15 (1d100 + 15)

>>2491206
>>
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82 KB PNG
Rolled 5, 33, 56, 38 + 30 = 162 (4d100 + 30)

>>2491206

[IZUMI ACTIVITY]
>>
Rolled 34 + 15 (1d100 + 15)

>>2491206
>>
Rolled 75, 18, 25, 9, 35, 1, 99, 29, 66 + 15 = 372 (9d100 + 15)

>>2491206

[??? ACTIVITY]

For reference: 1-3 Team 1, 4-6 Team 2, 7-9 Team 3
>>
>>2491233

Alright, that's a 112 for John, 80 and 103 for Dutch, and 86 for Izumi vs a 90 and 50, and a 109.

Things are a bit mixed.

Writin'
>>
File: boxIgpQ.jpg (109 KB, 1024x1786)
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109 KB JPG
>>2491249
...So it begins...
>>
>>2491152

Striding towards the stairway, focused entirely on prospect of what goodies could be hidden within the dark bowels of this room, you barely notice that something is wrong until a stab of pain lances up your back. The onset takes you slightly by surprise, your step pausing as you wince.

There’s… there’s no way there could be Blight in this area. If there was, your wound would have set itself off the second you walked in. No, if it’s coming up now, it means that there’s only just been… Turning to the side, you’re just getting Dutch into the corner of your vision when your eyes firmly land on a shimmering outline just outside the reaches of your light sources.

Memories flash through your head of your first meeting with the Don, months ago, when you, through sheer luck, managed to pick out Archmage fully invisible in the corner waiting in ambush. Adrenaline thunder through your veins as you raise your heavy pistol, the cry of warning barely leaving your lips as you start squeezing the trigger.

“ENEMIES!”

Your first shot takes a man straight in the chest, the over-sized pistol round pulping the area it hits and knocks his corpse back into visibility. The second removes another’s head from existence and you’re unable to first a third before the entire room explodes into action.

The remaining assailants open fire as one, the staccotto of rifles filling the air with lead as you dive for the deck. Several tag you, but you hear the screech of your armor’s shields deflecting them. Behind you, Dutch responds by taking out a third gunman with his first shot, the muzzle flashes making it easy to pick out where the attackers are, but then a pale blue light forms a shield of its own before them and yours and Dutch’s follow-up attacks plink it uselessly.

[1/2]
>>
>>2491406

[2/2]

The gunmen switch immediately to where the two of you are firing from and you scramble to the side bare moments before rifle rounds tear apart the area. The heat switches off of you as you run into, the duck behind, one of the room’s assembly line.

From behind you, another roar joins the chaos as, you assume, Yuna enters the fray with whatever weapon of choice she’s got. You hear the sound of that shield taking hits, but her fire teepers off as her position is swiftly located and suppressed.

Gritting your teeth, you quickly pat yourself down to make sure you’re still in one piece which, somehow, you are. The situation, itself, isn’t quite as put together. Dutch and Yuna are, hopefully, still alive and kicking, but the three of you are scattered by whatever hit team just tried their level best to murder you all. The fact that they weren’t entirely successful is about the only good part here.

Their fire suddenly ceases and that pale blue light fades, plunging the entire room back into that inky blackness. They’ve probably taken the lack of return fire as a sign that they’ve done damage, and from the sounds you can barely make out over your laborious breathing, the cloaks are back up and they’re moving to finish you all off.

Your choices, in return, are less than optimal.
> Pop back up and start firing again, draw them out so Dutch and Yuna have better shots
> Activate Adrenaline Surge and dive into the fray, if you’re close in they won’t be able to use their rifles effectively
> C͕̭o͓͍̮n͇̺̟̦t͎̦͉r̦̠̯̜̩o̼̙͍͍̗̹ḷ̵͓̦ͅ
> Other
>>
>>2491408
> Pop back up and start firing again, draw them out so Dutch and Yuna have better shots
>>
>>2491408
> Pop back up and start firing again, draw them out so Dutch and Yuna have better shots
Did we bring our sword with us on this trip?
>>
>>2491408
>Pop back up and start firing again, draw them out so Dutch and Yuna have better shots
Yeah, we are not going to do much good without knowing their positions.
>>
>>2491487
>>2491482
>>2491460

Draw them out it is.

> Roll me three 2d100+15's please, taking the lower of the two
>>
Rolled 71, 32, 72, 27, 96, 96 = 394 (6d100)

>>2491546

[BONANNO SQUADRON ACTIVITY]
>>
Rolled 41, 22, 79, 10, 20, 73 + 15 = 260 (6d100 + 15)

>>2491546

[DUTCH ACTIVITY]
>>
Rolled 96, 74 + 15 = 185 (2d100 + 15)

>>2491546
>>
Rolled 58, 19, 38, 41 + 30 = 186 (4d100 + 30)

>>2491546

[IZUMI ACTIVITY]
>>
I hope Izumi has contacted Miranda cause we need to get someone down to the ship area to watch out for these fuckers
>>
Rolled 5, 85 + 15 = 105 (2d100 + 15)

>>2491546
>>
Rolled 59, 51 + 15 = 125 (2d100 + 15)

>>2491546
>>
Whoops!
>>
>>2491564

That's an 89 for John, a 94 and 88 for Dutch, and an 88 for Izumi vs an 87 and a pair of 106's. Mixed results again.

Writin'
>>
>>2491408

Several different ideas flash through your head, but the realization that Dutch and Yuna will be capable of doing far more damage than you could if they were just able to see where the enemies are. And with them lurking about in the darkness and under the cover of invisibility, you’re going to have to smoke them out…

Taking a breath to steady yourself, you raise your heavy pistol once more and, with perhaps the most fucking retarded thing you’ve ever done since the first time you and Dutch went to a brothel, you jump out of cover and paint a massive target onto yourself by opening fire.

Despite having a vague idea of where your attackers are from just the sounds of them moving around, your shots fly wide. The roar of your custom pistol is enough to scare the shit out of their mages as the pale blue shield flickers back into existence just in time for Dutch’s and Yuna’s follow-up shots to slam into it uselessly. The sheer light and sound generated by all your weapons firing in succession rocks and illuminates the room, outlining five individuals behind their protection, three of which are aiming right for you.

Ducking back down just in time to avoid having your chest turned into a gaping hole, you push yourself as far into the floor as you can get as withering suppressing fire pins you in place. They’re not aiming for accuracy here, as you can hear them walk the fire over to where your companions are entrenched before the firing tapers off.

The light being given off by the shield vanishes and you catch the sounds of the enemy team running out of the room over the ringing in your ears. Not trusting it for a second, you stick right where you are, safe behind plenty of metal machinery until enough time has past that Dutch flicks his armor’s lamp back on.

It scans around the room for a few seconds before landing squarely on you, “Still alive John!?”

[1/2]
>>
>>2491757

[2/2]

You reflexively wince at the sudden brightness assaulting your eyes, “Yeah, I’m fine. Quit shining that shit in my eyes already!”

“Baby!” Is his slightly predictable response, though the lamp moves over to the exit of the room instead. “So, any idea who the fuck those assholes were?”

“Don’t know, don’t care,” Yuna bites out as she yanks out that comm crystal of her. “Essie! They got past you, get down here and defend the target! Five up, two lit, three mundane! Shields!”

“Roger!” You can hear come out the other end. “They slipped past us!” you hear her yell in the distance. “Get down there, sweep the area! Pairs! They’ve got magic, so watch yourselves! What’s your status?”
“All up, no wounds,” is the immediate response. “Pincer?”

“That’s the plan. Be ready to tank, we’re coming in hot,” is the response. “Out.” The glow subsides, and she looks to you. “Set?”

Thumbing the release on your handgun, you slap a fresh magazine as you get to your feet, “It’s always something…”

“Quite,” Yuna agrees as she checks her ammo, then begins to head in the direction of the sudden intruders. “This time, stay behind me.”

“Right; let’s go hunt some ghosts”.

> And that's where I've got to leave things for tonight. Handler and I will be around to run tomorrow, so hope to see you all then.
>>
>>2491761
what? no! don't pull everyone back, that is a bad idea! Leave miranda on the top. Chances are that they were here before we arrived or know another place.
>>
Yuna, throw some fucking grenades already.
>>
>>2491249
Who the fuck is this guy that rolled a 100 AND a 99
>>
>>2491776
Miranda is the fastest though, she can get her on her own much quicker than the others.

As well, the others are already in good defensive positions, and Miranda already laid down several traps.

I say

> Just send Miranda down to flank them.

She has her danger snoot as well so she can flush out invisible assholes.
>>
>>2492649
Good points. I just don't want to send everyone down here; that's a really bad idea.
>>
>>2492803
Agreed. Hopefully next run we can ask to call her back on that.

Really, looking at their skills, this shouldn't be too hard. Sniff them out, apply a copious amount of explosions to the shields, make sure our people are shielded, light em up.

If dice agree, anyway.
>>
>>2492816
in theory izumi should be capable of killing everyone (she is naturally bullet proof thanks to her magical girl background); the only problem is that there is no light and no one has some IR goggles.
>>
>>2492828
I don't think any of them are bulletproof naturally. Bullet resistant I'm pretty sure, but bullets wouldn't bounce unless you had a shield up.
>>
>>2492848
Miranda is bullet proof tough and crazy resistant. For example Lorelei is less resistant than miranda and izumi and managed to tank several plasma shots more or less point blank. And i'm pretty sure miranda got shot on the mafia job and only got some bruises from that.
>>
>>2492816
That and Miranda can scout for other groups on her way down. If she finds more, then we can decide if she needs to engage then and there, or continue on down while we pull the others back inside as well.
>>
>>2492828
>no one has some IR goggles.
Another thing which is constantly asked for, and which is either ignored or people say we don't need them.
>>
>>2492971
To be fair, we really hadn't need to use them until now.
>>
>>2492861
>And i'm pretty sure miranda got shot on the mafia job and only got some bruises from that.
No, she got shot and was bleeding from the leg and needed it bandaged up. She was lucky that it was just a graze and didn't actually go in.
>>
>>2493006
You always need to see in the dark.
>>
>>2493399
We could use a toned-down Solar Flare, but yeah. We don't even have a flashlight, which is a pretty glaring oversight, when you think about it.

Especially when we were told this was a contract exploring and securing an underground ruin.
>>
>>2493019

It seems to me that in general the girls are more energy resistant than they are resistant to physical strikes. Although it seems to be very clear that normal punches and kicks don't faze them... So maybe it's just piercing strikes.
>>
>>2493456
Honestly, you'd think that we took stock before getting on the ship and that a spelunking expedition's supplies would include flashlights and batteries.
>>
>>2494347
>flashlights and batteries
Not a staple technology, seems reserved for unique items.
>>
>>2497295
Flashlights are not some kinda artefact in AQ, and even then you'd bring lanterns and candles when you're going into a cave. This shouldn't even be a point of discussion
>>
>>2497470
And yet, it is, because we don't have them.
>>
>>2497688
I'm not disagreeing with you, we don't have them and it makes no sense.
>>
>>2497704
If 2 QM’s tell you didn’t pack it because it’s not available locally and you didn’t bring any from the high tech home plane, maybe you’re the one that’s in the wrong about assumptions of the availability of the items in question.
>>
>>2491761

You are Izumi Yayoi, going by the moniker of Yuna on this unnamed deathworld, and you’re currently leading the charge down the metal hallways contained within the Ruin of some space-faring civilization so long dead none of the locals had any idea of its existence- until it was recently re-discovered going after an enemy mafia team that tried its level best to kill you, and the two men you’re exploring this part of the military base with. After losing three of their own number, a quick look over their corpses told you that they were using some kind of Clockwork rifle, likely a carbine-variant, but aside from that were equipped with nothing outstanding. No, the true problem with them are the mages within their ranks, capable of covering the riflemen with a Mass-Invisibility spell or a Spell Shield. The simplicity of their composition is almost impressive with how much of a force multiplier their mages grant, but you’re not here to study their tactics.

You’re here to kill them all to ensure that the mafia family you’re currently being employed by are able to secure the frigate that’s at least a century ahead of anything else you’ve seen in this world to study its contents.

Conflicted doesn’t begin to describe your thoughts on the matter, but you’ll have time to mull on them later. Right now, there’s still five enemies lurking through the darkness that’s only being barely pushed back by the lamp on the gunslinger’s shoulder and your own mana.

Sweeping back and forth with your rifle raised, you come back out into what you’re tentatively classifying as a ‘transportation hub’. The scrap and rubbish that cover this area look mostly untouched, but with the threat of invisible enemies looming you’re not comforted at all.

Across the area is the set of double doors that John, the local Artificer in a full suit of EXO Armor, cut through one of with some kind of cutting torch. Again, doesn’t appear to be disturbed, aside from one door being horizontal of course.

“Bastards went further down,” Turning, you look to where Dutch, the gunslinger who reminds you a bit too much of Lori, is shining his lamp over to where the door leading to another Service Access is ajar. Guess that solves where they ran off to, “Or they’re hiding somewhere else, the invisible fuckers”.

John doesn’t say a word, just looking over the area with his pistol, that bares an almost exact resemblance to a .50 AE despite the company apparently not existing in this world. From what it did to two of those mercenaries, the firearm is apparently just as effective as what you’ve got tucked away in your personal armory.

Now what?
> Head back up to the main hangar, meet up with Miranda
> Follow the enemy mercs further down into the Ruin
> Other

(Reminder: Izumi’s Abilities- https://pastebin.com/Tidzvf5N)
>>
>>2498823
>> Other
We should check how the mercs register with power sense then on hearing boost to track them.
>>
>>2498823
>Other
Use Hearing Boost and Power Sense to see if we can detect the enemy soldiers, to make sure they're not hiding around here.
We don't know how effective their Invisibility spells are, so one of these powers might catch them.
>>
>>2498823
>other: use power sense and hearing boost to spot them
If we do spot one, use homing mana blast to potentially light the area
>>
>>2498943
I'm not that guy, but this would actually be one of the few instances that sticky mana might be useful; to mark invisible enemies that have shields that require multiple magi-blasts to penetrate.
>>
>>2498823
this
>>2498906


>>2498962
Assuming we could actually get the spell off without flubbing it, it would be handy. I assume spewing lightly modified mana should be much easier than trying to make sticky explosives with it though, right?
>>
>>2498882
>>2498906
>>2498943
>>2498982

Looks like we're going to try to sniff them out.

> Roll me three 1d100+15's please
>>
Rolled 96 + 15 (1d100 + 15)

>>2498987
>>
Rolled 54 + 15 (1d100 + 15)

>>2498987
Here goes.
>>
Rolled 73 + 15 (1d100 + 15)

>>2498987
>>
>>2499004

That's a 111, Outstanding Success,

Writin'
>>
>>2498823

As good as guns might be, though, they only matter if you can actually hit your target. And the first step to hitting your target, is being able to identify just where they are. And THAT is something that you have a pretty solid chance at.

After all, most invisibility spells can hide the body, but they can’t hide the sense of self that exists otherwise…

You open your senses- and then open them truly, allowing you to sense beyond sense- the living force that permeates through all things comes through in a number of ways. For you, thanks to Miranda, that way is through scent.

And smell them you do- a menagerie of various tells that shape in your mind as recognizable smells, but you know full well that what’s wafting through your nose shouldn’t be called something so base as a ‘smell’. Maybe an ‘essence’. Okay… What hits your nose is the faint scent of gunpowder, hot and smoky from being freshly fired, trailing through the ajar door and leading further down into the Ruin. It doesn’t mess with your stomach so, if what Miranda’s taught you is right, they shouldn’t be that much of a threat to yourself. The two gents you’re with currently on the other hand…

Well, you know where they are now. The question of whether or not to chase after them is running through your head when you consider another way to gather intel before taking a leap, so to speak. Motioning for silence, you creep over to the door and, with a burst of magic, enchant your ability to hear far, far beyond what can be considered normal.

The first sound to hit your ears is the rapid thunder of multiple boots on metal stairs combined with the heavy panting of exertion. After approximately two flights of stairs, the five men stop to catch their breaths, the ones with rifles messily reloading with hands gittering from adrenaline.

“Fuck… That shouldn’t have been hard, just a bunch of damn nerds and maybe an escort…”

“Shut up and reload. Chris, what now?”

Silence for several seconds, broken only by the sounds of rifling through pockets and panting.

“Stick to the plan. We wait for our chance, then grab the nerds. Failure is not an option here”

And with that, they continue down and out of your range of hearing.

Hm. So the target is...well then.

> Call Miranda, update her on the situation
> Motion for Dutch and John to follow you down, you’ve got their trail
> Head up and meet up with the rest of the team
> Other
>>
>>2499135
>> Call Miranda, update her on the situation
>"I have an idea... How'd you like to play dress up and pretend to be a nerd?"
>>
>>2499135
> Call Miranda, update her on the situation
>>
>>2499135
>> Motion for Dutch and John to follow you down, you’ve got their trail
Don't let the opportunity pass, deal with them ASAP before they move away.
>>
>>2499135
>Other
Let them get their prize and follow them back to there employers.
>>
>>2499135

> Call Miranda, update her on the situation
> Motion for Dutch and John to follow you down, you’ve got their trail
>>
>>2499175
Oh, nvm. I meant this >>2499149
>>
>>2499135
>Call Miranda, update her on the situation
>ask if we should leave them be or exterminate them all or leave one for intel
>>
>>2499135
>Call Miranda, update her on the situation
> Motion for Dutch and John to follow you down, you’ve got their trail
They potentially found another way in, right? We should trail them, find that other opening, and secure it.
>>
>>2499207
>>2499178
>>2499177
>>2499176
>>2499164
>>2499163
>>2499149

Call the boss it is.

Forgot to call the vote before writin' so update is coming.
>>
>>2499135

A part of you wants to go after them immediately and enact justice, but you know what the usual protocol for stuff like this is, and that means you have to let Miranda know just what's going on. Fortunately, it shouldn't take long to notify her at the very least, as you move back from the doorway of it and pull out your crystal. “Essie, new intel. They’re after the artificer. Possibly the archmage and our own, too- they spoke in plural. Goal seems to be capture as opposed to elimination. They’re deeper down, too, and moving.”

“Noted. No one else on your radar?” is the response.

“None, and from what i overheard, that's all that is present. Not banking on it, though,” you admit. “They may have found a secondary entrance.”

“Then we need to secure it,” is the response. “But I don’t want to let them get too much rest in. I’m past the hangar, about to come down. Wanted to double team them, but how confident are you in taking them out?”

> “Enough. We can handle them, now that we’re on the offensive.”
> “I’d still prefer backup- their shields ARE heavy duty.”
> Other
>>
>>2499233
>“Enough. We can handle them, now that we’re on the offensive.”
>>
>>2499233
> “Enough. We can handle them, now that we’re on the offensive.”

The hunt is on!
>>
>>2499233
>> “Enough. We can handle them, now that we’re on the offensive.”
>>
>>2499233
>“Enough. We can handle them, now that we’re on the offensive.”
Izumi's speed and combat is her strength so hit them hard and fast.
Especially those mages of theirs
>>
>>2499233
>> “Enough. We can handle them, now that we’re on the offensive.”
>>
>>2499233
>> “Enough. We can handle them, now that we’re on the offensive.”

>>2498344
I admire your selective reading skills, as if candles wouldn't exist. The are more solutions then high tech ones
>>
>>2499343
>>2499281
>>2499273
>>2499263
>>2499250

We'll be murdering these guys, tomorrow. Gotta run now for work.

See you all tomorrow.
>>
>>2499343
>The are more solutions then high tech ones
Well, where are they?
The QM's haven't said anything about them, and if we had them then why wasn't getting them out an option in the mech fabrication room?
>>
>>2499364
*Shrug*
Everyone forgot? A missed detail, how did we see the hangar and the ship, know of its size and explore the dead interior without light? Either the were lamps that went unmentioned or we have light sources or can selectively see in the dark.

It just came up in the fight because it was a necessary detail at that point
>>
>>2499460
I had some time to read up and it seems that only Cylica and Miranda were providing light with their magic. Looks like I'm the one who forgot or missed a detail. I'll go stand in the corner now.

I still think it's silly that no one in the expedition considered light sources and didn't pack anything at all, or that Izumi the gun nut wouldn't have weapon mounted flashlights.
>>
>>2499233

Getting this team stuck in a crossfire between yourself and Miranda is tempting, but if they’re going to ground you don’t have the time to get fancy with this, “Enough. We can handle them, now that we’re on the offensive”.

Your glorious leader doesn’t respond at first, clearly mulling things over, “Alright, Yuna, I’ll trust you to get this done”.

“Roger,” Tucking your sending stone back into your pocket, you turn to where Dutch and John are just scanning the room as they wait. With a quick word, the two gents follow you as you slip into the stairwell.

The sound of grated metal echoes down into the depths as you step onto it, rifle pointed firmly downwards towards the darkness. Even with the magic radiating off your bracing hand, you can’t see anywhere near the bottom of their shaft. Next to you, John lets out a quiet whistle while Dutch does his best to angle the lamp on his armor to see what he can.

“They’ve got to have some kind of base camp down there- unless they’re desperate,” you mutter. “But why so deep in the dark regardless?” Before that line of thought can go very far, you shake it off. No need to wonder for now, you just need to keep your senses open.

Stealth is almost impossible, between the narrow, metal ways and John’s EXO stomping down the stairs the sound created is almost a constant, background drone as you travel down flight after flight of stairs. The only hope that you have at this point is that you’ll be able to see the ambush before it is sprung.

Eventually, after close to half an hour of travel, the stairs come out to a dark hallway that immediately splits in two. Raising your hand and squinting your eyes, you catch no trace of the fleeing mercenaries on the metal flooring. However, you do note that the one on the right is less… industrial? Any sign of residence, if it does lead to some kind of residence, has long since rotted away, but the slight reduction in total utilitarianism is visible. On the left is yet another door, likely leading to more service tunnels.

Going to have to do this the hard way then.

> Go right
> Go left
> Go back up the stairs
>>
>>2502084
>Flick on our hearing boost for a quick couple of seconds, then try the right.
>>
>>2502084
> Go right
>>
>>2502084
>Flick on our hearing boost for a quick couple of seconds, then try the right.
>>
>>2502084
>Flick on our hearing boost for a quick couple of seconds, then try the right.
>>
>>2502084
Can we smell anything from either side?
>>
>Flick on our hearing boost for a quick couple of seconds, then try the right
>>
>>2502131
Supporting
>>
>>2502084
>Flick on our hearing boost for a quick couple of seconds, then try the right.
>>
Test
>>
Page 10 warning. We been archived yet?
>>
>>2503607
Doubt it.
>>
This thread has been archived and we're continuing in a new one:

>>2504819




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