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You scream, as your body manifests itself on the world. A young world, brimming with magic. A world where Gods still walk the lands, where beasts and monsters dwell unhindered. You are a God. Freshly born. Not the first, and not the last. Created from nothing but the worship of your tiny share of followers. A new quest begins. The quest of your pantheon!

PantheonQuest will follow the path of a God, decided by /qst/'s popular vote. Every choice you make influences this brimming world, filled with mysterious races, hostile gods and malevolent entities. After every post, you will be presented with one or more choices. The choice that gains the most support will be the one taken. When multiple choices are offered in a single turn, the combination that gets voted most often will be the one chosen. The success of most actions is determined by a dice roll combined with positive or negative modifiers. In rare occasions, open input is asked. One of these occasions is the creation of our very first God.

Name: (Anything conceivable)
Sphere: (A sphere of influence you have power over as a God. Examples include: Hunting, Fire, Snakes, Death, Gravel, Trickery, Animals.)
Nature: (Your personality. Pick one: Kind - Deceitful - Wise - Charismatic - Vengeful - Brave)
Domicile: (Your place of residence. Pick one: Swamp - Waterfall - Grove - Island - Cloud - Volcano)
Focus: (An increased starting stat. Pick one: Essence - Following - Orthodoxy)
>>
>>2467869
>Name: Vanneer
>Sphere: Conquest
>Nature: Brave
>Domicile: Cloud
>Focus: Following
>>
>>2467869
Name: Horkus
Sphere: Trickery, Poisons and Toxins, Nature (Not literally our sphere of influence, but a variety of nature deity)
Nature: Vague, distant, like to speak in riddles (The god with all the plans)
Domicile: Grove
Focus: Essence (Because it sounds interesting)
We be evil druids now.
>>
>>2467869
>name
The First Knight
>sphere
Honour, Duels, Chivalry, Pegasus, Arenas, loyalty
>Nature
Brave
>Focus
Essence
>>
>>2467875
>Domicile
An open field
>>
Woah dudes I was just thinking about resurrecting an old quest like this for days!

Name: Adananda.
Sphere: The Afterlife [Or life and death]
Nature: Kind
Domicile [Is this permanent?]: Cloud [Or volcano, I'm down for either.]
Focus: Essence
>>
>>2467894
I've always wanted to run [or in this case play] a quest where I could design an afterlife and gather followers and stuff.
>>
Name: Mur Galloch
Sphere: Rot, Decay
Nature: Wise
Domicile: Swamp
Focus: Orthodoxy
>>
Name: Kletvar
Sphere: Curses
Nature: Deceitful
Domicile: Swamp
Focus: Essence

It would be fun playing as the Patron God of curses and hexes. I guess this resembles this anon's >>2467874 choice
>>
>>2467869
>Name
[Karagon]
>Sphere
Knowledge
>Nature
Cunning
>Domicile
Grove
>Focus
Following
>>
Shoot, I'd be fine with any of these gods.
>>
>>2467929
Honestly, I see people post their own characters, so I joined the bandwagon
>Weeee
>>
>>2467921
this is less shit than the others.
>>
>>2467869
Name: The Great Machine Spirit? The Ommnisia?
Sphere: machines, innovation
Nature: kind
Domicile: factories, volcanoes
Focus: Essence

Is it possible to have more than one thing's besides focus?
>>
Year 1

You are Karagon, a cunning God of knowledge. As you look at your body, you see clawed hands and beige feathers, with long strands of braided hair flowing from your head. A small, sharp beak adorns your flat face and your feet sprout impressive talons. As you turn your attention from yourself to your environment, you spot a small, feathered figure prostating itself before you. You sense a small spark of divinity in the creature.

"Rise"

The creature gracefully stands up and introduces itself as your Archangel, Tyto. Though smaller and sporting only feathers on his head, he has the same form as yourself. He explains he was sent here two centuries earlier to make preparations for your arrival. He has constructed a circular citadel, completely out of live trees. This domicile he aptly named Karagon's Roost.

He also knows about the grove your domicile has been constructed in, your loyal followers, the Owlfolk of Rhadagast, Murjõ and the Claw, three tribes in the area. Quite an expansive following for a God as new as you. These tribes, however, are not the only ones to nest within the titanic forest you call home. Other nearby folk are the Stags of Aeylin, the Wood elves of Jys and the Nymphs of the Ivory River.

Lastly, he hands you a scroll. These Status Scrolls will be presented to you at the beginning of every decennium.

Status Scroll of the Year 0
Essence: 5
Following: 3
Orthodoxy: 0.3

Host size: 0

King: Karagon of Knowledge
Spouse: -

Servant 1: Archangel Tyto
Servant 2: -

After taking in these numbers, you decide it is time for action. What will your first decision as a God be?
A: Visit your followers
B: Visit the other creatures of the forest
C: Attempt to contact other Gods
D: Stay in your court to await visitors
>>
>>2468015
A: Visit your followers
>>
Tyto also offers you a small explanation. Essence is both your life essence and the energy you spend on divine acts. The amount of essence you gain is dependent on your following and your orthodoxy. Every decennium, followers amounting to a score of 1 following generate 1 essence, modified by their orthodoxy. Orthodoxy is the zeal of your followers, how important your religion is within their lives. Currently, your Orthodoxy is quite low, so you gain only 1 essence every year. Furthermore, Your host size is the size of your personal army. The lists below lists the members of your Pantheon, currently only yourself and Tyto. There's enough room in your domicile for a spouse and an underling, but to add more divine beings to your court you will need to expand it.
>>
>>2468015
>A: Visit your following.
>>
>>2468024
>A: Visit your followers
>wood elves of jizz
ah yes I understand
>>
>>2468029
>A: Visit your followers
>>
Rolled 2, 6, 1 = 9 (3d6)

Rolls
>>
You announce Tyto that you shall embark on a grand journey through the lands of the three tribes that follow you.

The first destination on your list are the owlfolk of Rhadagast. Their main town lies in the middle of a large clearing in the woods. You stride through the central gate in the primitive wooden pallisade and are greeted by a menagerie of colourful buildings. Amongst them walk brown owlmen, most of them sporting impressive browfeathers. Though most greet you politely, and some even bow, they do not seem to care that much about your arrival. It seems that this world is young enough for Gods to still walk on the earth. Their King, Rhadagast, politely welcomes you and offers you gifts of dried herbs, furs, and skull totems before you depart. The king also offers his young niece as a bride, if you so desire.

A: I gratefully accept the hand of your niece in marriage, King Rhadagast.
B: I can find a better spouse, but your offer honours me.
C: An insult to me, your God! I shall decapitate you with my own talons!
>>
>>2468181
Take the offerings, but leave the daughter. Her knowledge would need to be great if she were to be wed to us.
>>
>>2468181
B
>>
>>2468181
>B: I can find a better spouse, but your offer honours me.
I'd like to emphasize that it's not an insult to him or his niece to reject the offer, but we've got other tribes to visit and other potential brides to assess. Let's leave the offer on the table, for now.
>>
>>2468181
>B
I'd prefer a divine wife to a mortal.
>>
>>2468181
B: I can find a better spouse, but your offer honours me.
It's too early to find a wife
>>
>>2468237
I think the wife would eventually become an immortal or something
>>
Your visit to the owlfolk of Murjõ is more fruitful. Their capital is located atop a high hill, and the white chalk of their primitive stone buildings can be seen from miles. As you enter the town, all that see you bow down and chant songs in your praise. King Murjõ welcomes you with open arms in his flower-filled gardens, and treats you like an old friend while still remaining respectful. He offers you gifts of wood carvings, rough gemstones and slaves to work in your domicile. He then asks for your guidance on a matter that has bothered the town for months now. One of their sacred water sources has been taken by a nymph, who now refuses to let anyone near the crystal clear pool.

A: I have some tips for your people and how to deal with nymphs like these yourself.
B: I shall spend a fraction of essence to smite that hellish creature.
C: I am sure that I am cunning enough to trick the nymph into leaving without using essence.
>>
>>2468254
>C: I am sure that I am cunning enough to trick the nymph into leaving without using essence.
Gotta show we're a god worth worshipping, boost up that orthodoxy.
>>
>>2468254
>C: I am sure that I am cunning enough to trick the nymph into leaving without using essence.
i mean this is our thing right?
>>
>>2468254
>Nymphs of the Ivory River
Hmmmm

C: I am sure that I am cunning enough to trick the nymph into leaving without using essence.
Let's see how this plays out and learn why the nymph refuses anyone near the water.
>>
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King Murjõ falls to his knees to thank you. As you leave the castle, an entourage starts forming behind you, following you to the sacred pool located out of town. As you leave the gate, you walk for at least an hour before leaving the roads and entering the forest. During your trip, your sphere of knowledge allows you to gain a rudimentary understanding of nymphoid behaviour from the people around you.

Nymphs are entities taking the form of groups of bathing human women. These groups, always seven in size, consist of six ancillae and one regina, the ancillae being nothing but shells controlled by the regina. They are the mistresses of lust and pleasure, with incredible. Seeing as there are no males of their species, they often seek powerful individuals of other species to mate with. Their mating sessions can last for decades, during which they become incredibly territorial. Their children are almost never nymphs, but often monsters, beasts, or altered mortals.

As you finally reach the pool, you can see why it's been deemed holy. It's water is crystal clear, and shimmers with natural magic. More notably however, are the women within. The most notable one seems to be mating with a gargantuan serpent of sorts. The other women start screeching a horrifying noise as soon as they spot you, sounding like a mixture between an eagle's call and the hissing of a cat.

With a snap of your fingers, you silence the wenches, and the nymph seems to realize who you are.

A: "Mate elsewhere, wench. This pool belongs to me."
B: "I challenge you to a game of riddles, harlot."
C: "You mate with a scaly, mud-crawling beast of the forest? I can do much better than that, if you give me what I want."
>>
>>2468312
B
>>
>>2468312
B "This pool belongs to followers of mine, and I have come to repossess it. If you wish to stay beat me in a game of riddles. Otherwise leave, and don't come back."

Nice pics you're using boss
>>
>>2468354
this
>>
>>2468312
B
>>
Rolled 5 + 2 (1d6 + 2)

roll
>>
>>2468424
Roll what exactly?
>>
>>2468430
hes rolling you mong
>>
>>2468424
That's a good roll

I just hope it's good for us rather than them
>>
"Fool!", the nymph hisses. "I accept your challenge!"

Six hundred and thirty-nine riddles later, you emerge victorious. Not one of your riddles she guessed, and not one of her riddles you missed. Defeated and angry the nymph leaves the pool. The serpent has a look of utter disappointment on its face.

King Murjõ is exhilirated! To honor your victory, he has decided to throw you a feast on the rocks of the pool. The fattest roasted rodents are served, with lush side dishes of fowl, fruits and legumes accompanying them. Additionally, your first Myth has been created! The bards already sing songs of The Owl, The Nymph, and the Serpent's Pool, and these oral legends are sure to be told for decennia.

During the party, you have the chance to talk to someone of your choosing.
A: King Murjõ, the mighty king of a tribe of owlmen loyal to you.
B: Queen Alantiane, the spouse of king Murjõ, rumored to have divine parentage.
C: General Rachan, the man in charge of Murjõ's armies.
D: The Serpent, a protecting spirit of the pool named Syss'syeth, who was more sapient than you initially expected.
>>
>>2468462
D
Best we start forming bonds with those outside of the owls early so the world knows we can be everyone's god regardless of race.
>>
>>2468462
>A: King Murjõ, the mighty king of a tribe of owlmen loyal to you.
>these legends are sure to be told for 10 years
I guess you can only tell a story for so long
>>
>>2468485
decennia is the plural of decennium, to be fair.
>>
>>2468462
Nice, we got fame now.

Honestly I dunno who to choose:
The leader of a group of our followers?
Someone who might open up networking opportunities with other gods?
Someone who could help us woth building our retinue, and get some guards?
Or the mystery box?
...
D, I guess.

>>2468485
Decennia, it's plural.
>>2468487
Beaten to the punch.
>>
Wrote a riddle for the shits and giggles of it

"When what I bite is agitated, I rip and tear, unkind. My teeth are fine and many, but few would really mind. My purpose is to undo minor binds, you'll find. Tell me what name is mine."

The answer is a comb
>>
>>2468503
>answer in same post as riddle
>not demanding guesses first
bad anon
>>
>>2468462
D: The Serpent, a protecting spirit of the pool named Syss'syeth, who was more sapient than you initially expected.
>>
>>2468462
>D: The Serpent, a protecting spirit of the pool named Syss'syeth, who was more sapient than you initially expected.
Gotta apologise for the divine hemipenisblock
>>
>>2468508
Was meant to be for the riddle contest, but I took too long and forgot to F5. Kind of screwed the pooch on that one.
>>
>>2468462
D: The Serpent, a protecting spirit of the pool named Syss'syeth, who was more sapient than you initially expected.
>>
>>2468462
D
I gotta know bro. Was it such a good idea to lay with a nymph?
>>
>>2468517
Well, we probably should
>>2468581
Good question, I am curious too
>>
>>2468462
D apologize to snake bro and ask him about himself
>>
Rolled 5 (1d6)

>>
"Syss'syeth, I must apologize for disrupting your session and calling you those names. I was unaware of your sapience." you say to start the conversation. "Oh, no my lord. Though enjoyable, the mating was not consensual. My being is bound to this pool so there was little I could do but comply. A being as grand as yours should never have to apologize."

You continue your conversation, and learn much about Syss'syeth. He once was a feared monster, before even the owlfolk lived within the forest. After being defeated, a demigod bound his soul to the bedding of this enchanted pool, having him protect the waters eternally. He does not seem to have left his little confinement in almost a millennium, and longs to see the world. You start to feel pity for the creature.

A: His punishment was just, for he has killed many in his life.
B: He deserves his freedom. Let him roam the world.
C: He deserves his freedom, in the confinements of my court! I shall free him and have my second servant.
>>
>>2469002
C
This way we can have him killing the right people. Our enemies.
>>
>>2469002
>A: His punishment was just, for he has killed many in his life.
Don't murder people and you won't get bound to pools of water.
>>
>>2469002
>C

He's served his sentence I think.
>>
>>2469002
>C: He deserves his freedom, in the confinements of my court! I shall free him and have my second servant.
>>
>>2469002
D: Other?
We will change these agreements. He will be bound by the pool and us as I do not want the people to lose their pure water.
BUT, here is the good news. We will let him roam for a time. every year, he is allowed time to roam the world in two weeks times, or whenever we deem he may. He is to not kill any of our worshippers. Though he is allowed to kill any evil entities as he sees fit.
>>
>>2469055
Oh I like this supporting.
Also gives the potential for a local religious festival/observance coinciding with the event.
>>
>>2469002
C: He deserves his freedom, in the confinements of my court! I shall free him and have my second servant.
This is good.
>>2469055
Isn’t bad, but him leaving wouldn’t actually effect the pool’s magic or whatever, he was just it’s guard. We can give the tribe who live nearby the sacred task of guarding it, after consecrating it in our name. We could put a bit of our essence into it or something so it grants insight and clarity of mind or some such when drank from. Makes them feel important, we get a cool “Sacred Site” for our followers to worship us at or make pilgrimages to or whatever, everybody wins.
>>
>>2469202
This guy.
>>
>>2469202
Nice idea.

>>2469002
C: He deserves his freedom, in the confinements of my court! I shall free him and have my second servant.

Make the offer. I suggest we put full freedom (with restraints, e.g. not killing our followers) on the table in a thousand years. Gives him incentive not to back stab or manipulate against us when the court grows. If he will always have the chance of freedom he has no reason to risk going against us.
>>
>>2469347
Supporting
>>
>>2467894
What was it called?
>>
>>2469574
New universe. Why?
>>
>>2469598
Oh, never mind. I thought you were someone else. Sorry
>>
>>2468024
>A: Visit my followers
Sorry for the late reply, mine will be slow af
>>
>>2468181
>A: I gratefully accept the hand of your niece in marriage, King Rhadagast
>>
>>2468254
>C
>>
>>2468312
>B
>>
>>2468462
>A
>>
>>2469002
>C
>>
And here we go, off to AFK land
>>
>>2469347
Supporting this as well.
>>
This story is awesome!
>>
>>2469347
>>2469202
>>2469055
This is all good
>>
"I can offer you freedom, if you join me at my court."

Syss'syeth seems exhilarated. Finally, freedom. Without a second of doubt, he agrees to serve you in your court, as long as you refrain from confining him to your domicile. You use a fairly simple spell to break the enchantment chaining him to the pool. Murjõ too, seems exited. Finally, he and his people can truly enjoy the sanctity of the pool without Syss'syeth's dilution. He promises you to construct a shrine at the site, to honour your exploits.

Soon, Syss'syeth the Devourer slithers away in the direction of your domicile.

After a feast lasting three days, you depart, for the owlfolk of the Claw. However, though following Tyto's instructions and searching intensely, you are unable to find these mysterious followers of yours.

A: Call of the search, I need to return to my domicile to rule!
B: I'll spend as much time as I need to find them!
>>
>>2470302
>B
Our followers are our most precious resource, and I'm sure with our cunning we can find some clues as to where they've gone.
>>
>>2470302
>A: Call for a search, I need to return to my domicile to rule!
>>
>>2470302
>B: I'll spend as much time as I need to find them!
>>
>>2470302
>B: I'll spend as much time as I need to find them!
>>
>>2470302
>B: I'll spend as much time as I need to find them!
No follower left behind
>>
>>2470302
>A: Call off the search, I need to return to my domicile to rule!
I'm excited to hang with this snake, maybe he knows something about these mysterious followers.
>>
>>2470302
>B: I'll spend as much time as I need to find them!
>>
>>2470302
>B: I'll spend as much time as I need to find them!
>>
>>2470302
B: I'll spend as much time as I need to find them!
It’s important that we meet all of our servants, and this may be a test they’ve set out to prove our worthiness as their god. Let us prove our divinity with our wisdom and cunning.
>>
>>2470302
>B: I'll spend as much time as I need to find them!
>>
Rolled 1 (1d6)

>>
Oh boy here we go
>We got a roll of 1
>>
>>2470531
Well, that seems sort of bad.
>>
Two years, you spend looking for the owlmen, to no avail. They seem nowhere. Two whole years, wasted. Maybe, the owlmen of the Claw are nothing but a legend. Maybe they intentionally hide from you. After two entire, wasted years, you return to your domicile, restless and humiliated. There, you seem to have missed a lot.

The Sylvanic pantheon, the ruling pantheon of the grove, sent multiple parties of delegate to meet you. In your absence, however, Tyto was the only one able to receive them, leaving the Sylvanic Gods insulted.

A: I will make no amends to these false Gods, let them wallow in their pity.
B: I will send gifts and delegates to make amends!
C: I will need to venture out myself to apologize to these venerable elders. After all, I am naught but an upstart God.
>>
>>2470546
>C: I will need to venture out myself to apologize to these venerable elders. After all, I am naught but an upstart God.
>>
>>2470546
C: I will need to venture out myself to apologize to these venerable elders. After all, I am naught but an upstart God.
>>
>>2470546

> C: I will need to venture out myself to apologize to these venerable elders. After all, I am naught but an upstart God.

Mmm, sure smells like SPAM in here...
>>
>>2470546
>C: I will need to venture out myself to apologize to these venerable elders. After all, I am naught but an upstart God.
>>
>>2470546
>C: I will need to venture out myself to apologize to these venerable elders. After all, I am naught but an upstart God.
>>
>>2470546
C, for it was our fruitless venture at fault.

Doesn't mean we can't take the frustration out on our elusive followers later on
>>
>>2470546
Really. No one considered having our angel bro or new snake bro to go searching?
>>
>>2470546
>B: I will send gifts and delegates to make amends!
>>
>>2470531
Alright. This is really bugging me. Why arent we allowed to roll for our own actions? That seems pretty dumb.
>>
>>2470546
C
>>
>>2470704
We might be a cunning god, but that doesn't mean we don't have an ego.
>>
Won't leaving, cause more people to show up to our house for the snake to get even more mad?
>>
>>2470546
Idea: Since Snekbro was considered a terrifying monster long ago, and these gods are probs old as shit as well, let's get Snekbro to travel for us. We show we got a stronk dude on our side while at the same time get more shit done!

Also He gets to travel /and/ we get to stay in case of more delegates!

Ignore me if I'm completely mistaken tho
>>
>>2470546
>B: I will send gifts and delegates to make amends.
I told ya we should've stayed home
>>
Rolled 3 (1d6)

>>2470902
Only one action will be taken. If twelve people roll d6's for it, there's almost a guaranteed success. Therefore I'm keeping it to one roll.
>>
>>2471889
Then just have it so one person rolls once. No biggie.
>>
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Year 3

With Syss'syeth in tow and Tyto watching over your domicile, you depart for the Sylvanic Gods. You have heard stories of these powerful entities before, way older than yourself. Five Gods and their underlings, united in a single alliance. Though their followers can only speak of their unity and friendship, you are sure any alliance by creatures as powerful and different as these is a shambling husk, filled with backstabbery, intrigue and conflict. Their residence is rumored to be in a overgrown chasm in the forest, protected by runic spells of immense power.

The journey is tough. An entire month you spend, trying to get there. Eventually, as the underbrush gets thicker and thicker, you feel the air swell with the cold thickness of runic magic. Eyes seem to be everywhere, peeking from roots, branches, bark and stone. Finally, you reach a clearing. A deep ravine, utterly overgrown with a thousand different plants. Glowing runes carved into whatever stone remains bare, the bark of ancient trees and even the leaves of tiny weeds. A mighty waterfall seems to be flowing on the walls of the chasm, though instead of downwards, the water is traveling up, feeding an emerald green river. Atop a rock, within this river, an imposing beast stands, its eyes pointed at you. After an imposing roar, it charges.

A: Smite the behemoth where it stands.
B: This tiny reptile will be no match for the might of Syss'syeth the Devourer.
C: Try to reason with the frothing beast.
D: Flee!
>>
>>2471903
Which is exactly what I'm doing, me being the one to roll.

If other options are also rolled for, people can immediately see which ones will succeed and which ones won't, making everything instantaneously biased. Some actions also require modifiers, or don't even require rolls at all, which is why I'm keeping it as is.
>>
>>2471911
C: Try to reason with the frothing beast.
Snakebro turned out to be a good guy, maybe we can get a dragon pet
>>
>>2471911
B: Look Snekbro, a snack!
>>
>>2471911
C: Try to reason with the frothing beast.

>>2471914
Fine.
>>
>>2471911
>B: This tiny reptile will be no match for the might of Syss'syeth the Devourer.
>>
>>2471911
B
>>
>>2471911
>A: Smite the behemoth where it stands
Thank god, 4chan crashed for any of you?
>>
Rolled 4 (1d6)

>>2472040
Aye, it did. No posts on /qst/ for hours.
>>
>>2472048
Not just, the whole of 4chan I think died then
>>
>>2472048
Not just /qst/, I think 4chan itself died for a while
>>
Syss'syeth lunges in front of you, intercepting the charging beast. He hisses, as the thing digs its teeth deep into the Devourer's flesh. Syss'syeth is equally as quick to strike back, burying row after row of dagger-sized teeth in the beasts torso and neck. The fight is fierce, yet after a while, Syss'syeth manages to wrap his gargantuan body around his enemy. Sickening noises of shattering bone come from the creature, as your servant starts constricting his weakened prey. It does not take long before the beast's mangled corpse lies before you, bloodied, and contorted in a manner of unnatural ways. Syss'syeth looks at you, with pleading eyes, begging for permission to devour his kill.

A: You have done your job properly, you deserve this feast and the power it will bring you.
B: I will need your full attention for the visit we are about to pay, leave this carcass be.
>>
>>2472058
>B: I will need your full attention for the visit we are about to pay, leave this carcass be.
>>
>>2472058
>B: I will need your full attention for the visit we are about to pay, leave this carcass be.
We freed him and he had two years basically rules free. He needs to stay on task.
>>
>>2472058
>B: I will need your full attention for the visit we are about to pay, leave this carcass be.
>>
>>2472058
>A: You have done your job properly, you deserve this feast and the power it will bring you.
In our meeting he simply has to show up, there is nothing else he can do
>>
>>2472058
A: You have done your job properly, you deserve this feast and the power it will bring you.
He did good, no reason not to reward him. Besides, the other gods probably wkn’t Attack or anything like that.
>>
>>2472058

>A: You have done your job properly, you deserve this feast and the power it will bring you.

We are facing an ensemble of gods, each one older and more powerful than us. If this will make him more powerful, so be it. We're gonna need that power.
>>
Syss'syeth seems disappointed, though he obeys your command. The two of you continue your decline into the chasm unhindered.

Light seems to fade as you descend further and further, until the only light comes from the ever-prevalent runes, carved everywhere, growing denser with every step you take. You start to see patterns in them, lines of runes, running along the walls, until they finally coalesce into a single locus on the rocks. A keyhole, of sorts. As you place your hand upon it, the rock around you starts to shift. It appears as if they were expecting you.

Beyond lies a bright hall, constructed solely of sunrays and pure canopy. An odd construction, mortals would not completely comprehend. At the end, five thrones, in different shapes and sizes. Four empty, with an imposing oak overgrowing the central one. Kul Kul, the sacred Oak God. God of plants and Patron God of all the plant races within the fortress, as well as some animal ones. You feel his incredible age radiating out of him. Without a mouth, yet with a thousand booming voices, he greets you.

"Karagon of Knowledge. Owl-God. What brings you to my domicile?"

A: I come here to apologize for my absence, and humbly request your forgiveness.
B: I come here to apologize for my absence, and bring gifts of my people to make amends.
C: I come here to apologize for my absence, and offer my hand in marriage to one of your pantheon's offspring to make amends.
D: I come here to apologize for my absence, and offer my servand Syss'syeth to make amends.
E: I refuse to apologize to a mere weed, albeit overgrown. Looks like I have found myself in the wrong place.
>>
>>2472127
>B: I come here to apologize for my absence, and bring gifts of my people to make amends.
>>
>>2472127

>A: I come here to apologize for my absence, and humbly request your forgiveness.

I mean, those older gods have been upstarts too, a long time ago. They must know the whole routine: go out, meet followers, do miracles, etc.
>>
>>2472127
>B: I come here to apologize for my absence, and bring gifts of my people to make amends.
>>
>>2472127

A: I come here to apologize for my absence, and humbly request your forgiveness.
>>
>>2472127
>A: I come here to apologize for my absence, and humbly request your forgiveness.
>>
>>2472127
A: I come here to apologize for my absence
We came to apologize, not bow and scrape. We were busy surveying our kingdom, I doubt they’re all that offended that we were off on business elsewhere when they came calling.
>>
>>2472160
Supporting.
>>
>>2472127
>B
No way we give up snakebro. Plus, marriage will make us chained to *their* pantheon.
>>
Rolled 3 (1d6)

>>
"Humble Owl-God, I appreciate your remorse. It is, however, not me you have angered. I fear it was my daughter, Aeysha, Goddess of the Hunt, who has developed a grudge. It was she who cast a spell of blindness upon you while searching for the Owlmen of the Claw, as they were her most prized followers before the appearance of your cult. You will have to make amends to her, though I doubt she will accept them."

"Where is she, then?", you ask.

"She is off, hunting a rogue goddess, not unlike yourself. There is little room for spare Gods like the two of you in this fortress. Her remains elusive though, as this hunt has already taken her more than five years."

A: "I thank you for your understanding, and I shall take my leave."
B: "Who are the other Gods and Goddesses of your pantheon?"
C: "Who is this hunted goddess you talk about?"
D: "Was that a veiled threat, you overgrown bonsai? This means war!"
>>
>>2473072
*/she/ remains elusive

C: get info about the hunted and the hunter and search them both out yourself. Decide later if you'll help the Aeysha as an apology or help her prey.
>>
>>2473075
Whoops, good catch.
>>
>>2473072
>B: Who are the other gods and goddess of your pantheon?
>>
>>2473080
Indeed
>>
>>2473072
>B: "Who are the other Gods and Goddesses of your pantheon?"
>C: "Who is this hunted goddess you talk about?"
>>
>>2473072
Aeysha and I have wronged one another, albeit maybe unintentionally so. We must make amends.

Pretend to want to get on this pantheons good side, even if we may help the hunted Goddess. We may also want to get her to our side as well.

B and C: give us information
The God of cunning can only operate on good intel
>>
>>2473072
Supporting the B-C option, prioritizing C in case we only get one
>>
>>2473072
>>2473124
Also can we apply our Cunning nature to goad the most information we can out of him?
>>
>>2473072
C

Im sure this will give us more info than the other ones
>>
>>2473072
>D: "Was that a veiled threat, you overgrown bonsai? This means war!"
As funny as this is
>>2473107
+1
>>
>>2473072
>C: "Who is this hunted goddess you talk about?"
>>
how much can we influence what our followers believe?
>>
Rolled 1 (1d2)

Rolling for how many answers you'll get.

>>2473178
This depends on the orthodoxy of your followers. The higher it is, the more you'll be able to make them believe.
>>
>>2473200
I meant directions of believe, like "always try to settle a dispute with words, use violence as a last resort. That sort of thing
>>
"Who is this rogue goddess you speak of?"

"Melyanne, the Goddess of all Fae. At least, that is what she calls herself. Two centuries ago, she appeared, worshiped by the seven pixie tribes that called this fortress home. She was powerful, unpredictable, aided by the magic of her followers. To weaken her, Aeysha has had to kill most of her followers, something she did not take kindly to. Now, only the Lavender Pixies and the Amber Pixies remain, hidden away in the forest. Aeysha has been chasing Melyanne ever since she killed the last queen of the now extinct Cloud Pixies five years ago, only stopping once to pay you a visit."

"And what about the Gods of your Pantheon? Who are they?"

Kul Kul laughs bombastically. "You will find that out on your own, God of Knowledge. Now, leave me be, I have matters to attend to. And make sure you keep your eyes on that serpent of yours. It would be a bother if I'd have to waste another twenty of my grandchildren to subdue the damned thing."

You bow, and leave, returning to your own domicile, where Tyto awaits your return, nervously.

Year 4

"My Lord, I bring news of great importance. The Owlmen are readying for war. The Owls of the Claw feel insulted by the other tribes, as you only visited Rhadagast's and Murjõ's men! Meanwhile, Murjõ's men find that Rhadagast has improperly received you, and they are ready to wage war for your honour! Chunks of the Rhadagastian population are attempting to secede in this chaos of looming warfare, calling themselves the Owlmen of Yaathi"

A: There will be peace between my followers, I shall summon their leaders to stop this madness at once!
B: The Owlmen of Rhadagast have my support in this matter!
C: The Owlmen of Murjõ have my support in this matter!
D: The Owlmen of the Claw have my support in this matter!
E: The Owlmen of Yaathi have my support in this matter!
F: The affairs of mortals are beneath me. Let them fight for themselves.
>>
>>2473211
Your actions directly inspire your followers. If you choose violence, they will too. If you choose peace, so will they. Events like these will set predicaments for the future, and there will probably also be events where you directly preach values and morals to swathes of followers.
>>
>>2473240
>A: There will be peace between my followers, I shall summon their leaders to stop this madness at once!
A, obviously
>>
>>2473240
>A: There will be peace between my followers, I shall summon their leaders to stop this madness at once!
Instead we should direct this aggression outwards towards the followers of another renegade god we will take their knowledge and apply it to ourselves
>>
>>2473240
>A: There will be peace between my followers, I shall summon their leaders to stop this madness at once!

I wana visit the claw
>>
>>2473240
C. Our chance to unite our followers into a single nation, under a king that's incredibly loyal.
>>
>>2473275
>a single nation

QM? how big are these individual tribes?
that anon made me think we assume way different scales of things
I was under the impression these tribes are at around 200-500 people each, but admittedly I could be way wrong
>>
>>2473282
Each tribe has around 5000 citizens, spare for the Yaathi, who have no more than 1000
>>
>>2473240
>A: There will be peace between my followers, I shall summon their leaders to stop this madness at once!
>>
>>2473240
>A: There will be peace between my followers, I shall summon their leaders to stop this madness at once!

Looks like it's time for a parliament of owls.
>>
>>2473240
>A: There will be peace benath my followers! I shall summon their leaders to stop this madness at once
We have to unite agaisnt the common enemy: dumbs
>>
>>2473343
>Looks like it's time for a parliament of owls.
We shall call them: Hooters
>>
>>2473240
A: There will be peace between my followers, I shall summon their leaders to stop this madness at once!

We should get them to blame the huntress goddess for everything instead.

"I was hunting for the location of the Claw people yet that goddess bitch of the hunt was a cunt and I got lost. Sorry bout that."

CUNNING

Also, we should say that violence is a tool, neither good nor bad but measured in how you effectively apply it. Also use it at the correct time. Look at what happened to snakebro when he went all discriminately killing stuff, that's just bad application man.

Use your head not your impulses
>>
>>2473240
>C: The Owlmen of Murjõ have my support in this matter!
I fear all the owlfolk will think lower of us if we dont side with them specificly. Thus as >>2473282 said, get the devoted one
>>
>>2473359
Oops, meant >>2473275
>>
Rolled 3 (1d6)

>>
You send out Tyto to summon the leaders of the owlmen. Two weeks later, King Rhadagast, King Murjõ, Great Claw Adrukhan and Prince Yaathi stand before you. Especially the look of Adrukhan surprises you, as the purple feathered man is gargantuan, bearing imposing horns. A true opposite of the tiny Yaathi.

King Murjõ starts the ceremony by saluting you, praising your divinity. Rhadagast and Yaathi do the same, though less enthousiastic. Adrukhan just begrudingly nods to acknowledge your presence.

And with that, the debates begin. Your stance is the following:

A: The four tribes should unite under a single leader, without warfare.
B: The four tribes should unite under a council, consisting of you.
C: The four tribes should leave each other be, and focus their aggression on those who do not adhere to you.

As for Yaathi independence and representation:
A: Yaathi's owlmen deserve independence from Rhadagast's followers and shall thus be represented.
B: Yaathi's owlmen have no say in this matter, as King Rhadagast will speak for them.
>>
>>2473410
Firstly, apologize to Adrukhan, and inform him that our meeting with his people was interfered with by the actions of Aesha, whom still felt herself the god of his people. That out of the way, let's suggest that
>B: The four tribes should unite under a council, consisting of you, and four of their most trusted emissaries
While expecting the rulers to simply sit around here to chat with us would be rather unreasonable, considering they have nations to rule, having them each leave their most trusted subordinate here to form a council should be reasonable. Before we decide the matter of Yaathi's independence, I'd rather like to hear the full story behind their reasons for secession from the Owlmen of Yaathi themselves, and what the other Owlmen rulers have to say on the matter of this secession. A few relatively unbiased views should be helpful.
>>
>>2473419
Well said anon
>>
>>2473419
Sounds good
>>
>>2473410
>B: make a council to later turn into an oligarchic federation

>A: Yaathi's owlmen deserve independence from Rhadagast's followers
but they have to make out their differences. Their reason for splitting up was looming war to which it will not come and as such they should

Apologize to Adrukhan
>>
>>2473410
>B: Unite under a concul, consisting of you
And possibly either our archangel, or snek boi

>B: Yaathi's owlmen have no say in this matter, as king Radhagast will speak for them
Monarchy is gud, also he will listen to his god, and thus shal his people
>>
>>2473410
B and B
Gotta keep our birds in line.
>>
>2473419
S u p p o r t i n g.
>>
>>2473419
Supporting*
>>
>>2473419
Supporting.
>>
>>2473419
This
>>
>>2473419
Supporting
>>
>>2473419
Rather well thought.
Jumpin on this bandwagon, +1
>>
goddamn OP, you better not die on us or I am going to feel really sad about it.
>>
>>2476243
He prolly sleeps now
>>
>>2476540
QMs sleep!?!?
>>
Rolled 4 + 1 (1d6 + 1)

>>
For hours, the five of you debate. Hours turn into days, and days turn into weeks. The days are serious, filled with talk after talk, and grudge after grudge. Yet, after a time, you feel you've managed to let the four kings grow closer. Adrukhan has forgiven you, and swears to burn and loot one of Aeysha's temples for you in retaliaton. When you finally put forth the suggestion of a joint ruling council, a plan you had been brooding on for days, pretending it was a sudden thought, the four kings wholeheartedly agree. If you were ever to beget a child fit for ruling, he could assume leadership of the council, but for now, no absolute leader will have to do. As the celebrations are prepared, one important matter remains unsettled. Yaathi's independence, within the coming union.

Yaathi: "I descend from a long line of Kings. Seventy years ago, my tribe was conquered by Rhadagast's father, yet not assimilated. Our culture remains. Our physical appearance remains. Our capital still stands, though in shambles after decades of neglect. Therefore, I humbly request our own representation within the coming council. We are small, so a single delegate would be enough."

Rhadagast: "Yaathi is an upstart owlet with delusions of nobility. He is only the second son of his father, and thus has no proper claims to the throne, and my people. For years now, he has been rebelling, making life harder for all of my followers."

Murjõ: "The war that ended the independence of Yaathi's folk was a cruel one. They were our allies, mighty despite their stature. The war, however was lost, and their subjugation sadly was part of the treaty we signed."

Adrukhan: "Adrukhan holds no sway in these matters. Adrukhan does not care one way or another."

A: Yaathi deserves full independence and representation!
B: Yaathi will be allowed to sit on the council and debate, yet his and Rhadagast's people remain one!
C: This pretender will have no seat, and is a threat to stability within the realm-to-be. Off with his head!

As for the name of the newfound nation, you have decided on: ______
>>
>>2477419

"We are one nation, your people are equals and I will not have you fighting amongst yourselves and holding on to old grudges, for this is much to do and never enough time. Yaathi will have a seat on the council, his people will be given full citizenship, but, for now, they are in your charge Rhadagast. I will expect you to treat them with dignity and respect, as your own natural-born sons, as I treat all of you with that same respect. I am putting the utmost faith in you both to prove your wisdom. As we grow, we will conquer some, and convince others, and as we grow they too shall be brought into the fold, so I ask you... are you both up to the task?"
>>
>>2477419
I think we should call the new country Mudrist.

it means Wisdom and doesn't sound awful.
>>
>>2477419
>A: Yaathi deserves full Independence and representation!
The newly found nation will be called... Borksted!
Just a random thought, but in addition to their Independence, I think that Rhadagast may still prove useful, therefore we shouldn't kill him off yet. Perhaps imprison him, but not kill
>>
>>2477551
>Borksted
Fucking hell, I meant to say Borksted
>>
>>2477555
Reeeeeeeeee
> B O R K S T E D
>>
>>2477557
... are you ok? Do you smell toast?
>>
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>>2477419
B, and for nation name was thinking of Satrigo
As for the origin of the word, pic related.
>>
>>2477551
>>2477555
>>2477557
Uhh, anon? Are you alright?
>>
>>2477466
second
The Yaathi, as a nation, shall become vassals of Rhadagasts for another thirty years before getting their full independence where they'll be released with a celebration.
Until that time comes you will restore the glory of the capital, but only move there properly until it's well dependable. We will not have them be easy prey for others. I count on the assistance of Murjo and Arukhan as well.

Those thirty years of wait time shall be neither Yaathi nor Rhadagast have something to gain or lose immediately, and might not even live to see it, so personal feelings and greed will have no sway in that matter. However, it will see how they are to be remembered.
>>
>>2477572
Yes Im alright, but I was trying to type in one of the Norwegian letters (o with a line diagonally going trough it) but 4chan can only speak English
>>
>>2477564
>>2477601
>>
>>2477601
here you go: >>>/qa/2036807
>>
>>2477606
Thanks boi
>>
>>2477599
I’ll support the concept of releasing them fully after 30 years, though they’ll have representation in the meantime. It will give us time to repair their capital somewhat, and work out any kinks in the matter. That aside, I’m thinking we should put Tyto on the council as our representative, during times we’re absent. It’d be ideal to sit on the council ourselves, but as a god I doubt we’re going to be around all the time, so I say we have Tyto speak for us when we aren’t. Also, I’d like to hear from the Owlmen about all the surrounding nation, and what they know of their gods. Tyto gave us some of the basics, and we learned a bit more from the Sylvannic Council, but I’d prefer a more in depth view of the surrounding regions, as well as the ruler’s personal opinions on the people who inhabit it.
>>
>Testing

>Testing
>>
>>2477419
>>2477551
Also, the nation will be called... B⌀rksted
>>
>>2477468
>>2477569
>>2477661
I'm not in favor of simply taking another language and plug in Wisdom or something is a little cringy
Mud, Pork seem a little weird to me, so I put my second on esperanto
>Satrigo
>>
>>2477569
Seconding this.
>>
>claw is going to go burn down godess of the hunts temple
>she's going to be pissed
>she kills snake bro in revenge
I can see it now
Maybe we can somehow trick her into becoming our wife or something?
>>
>>2477466
This with the thirty year thing from >>2477599
Changes are best if given time
The nation should imo be named similar to our name. The cooperation between the clans depend us, which should be good for our following and orthodoxy
>Name: Karjõ
>>
>>2477730
of course she'll be pissed
she was already pissed because they started whorshipping us instead of her, and she is destroying whole pixie civilizations to hunt down another goddess.

Aeysha needs to be dealt with, and we should discuss how
Goddess of Hunt to our God of Knowledge.
Marriage is not far fetched, but I don't second it for now
>>
>>2477742
We need to observe her, figure out what makes her tick, and use it against her
Maybe challenge her to a divine game of hide and seek? If we win she has marry us, but if we lose the claw must become her followers again. We are extremely cunning but hunting is her domain so it might not work out, but maybe we can use her hubris against her?
>>
>>2477751
I don't see the gain in her marrying us.
It wouldn't make her love us or guarantee that she wouldn't go against us in the future

I like the idea of the game of hide and seek though

the steaks... maybe that she has wronged us and the Adrukhan with her spell, and that they retaliated by raiding one of her temples
If we win she'll accept the current state of things and we will not fall into a revenge spiral

If she wins...
I don't want to lose a tribe, maybe something else?
>>
>>2477419
B
>>
>>2477466
Yeah this
>>
>>2477419
B is the best. Leaves room to change it later maybe?
>>
>>2477419
Supporting these fellas >>2477599
>>2477466
(And B ofc)
>>
>>2477466
>>2477599
Supporting these.
>>
"The Union of Satrigo stands!"

With a toast of an ambrosium-filled goblet, you seal the talks. Long lasting, yet incredibly fruitful discussions. Not all of your subjects consider the deal ideal, yet none oppose it vehemently. The new nation stands. And with it, the myth of The Owl and the Four Kings After a week of divine celebrations, the four kings depart back to the mortal realm, ruling together.

Year 5

Tyto hurries into your room, panicked. "A wounded Goddess seeks shelter in your domicile!"

A: Let her in!
B: Deny her access!
>>
>>2478753
Ah crap it must be that fairy goddess that was being hunted. Let her in.
>>
>>2478753
Uh... Could we get some more info or nah?

>if no, let her in.
>>
>>2478753
A: Let her in!
But first who is it
>>
>>2478753
A
>>
>>2478753
A: Let her in!
>>
>>2478753
>A
>>
>>2478780
support
could be a trap
>>
>>2478753
>A: Let her in!
The self proclaimed Queen of all Fae, I’d assume. Oh well, we had to deal with Aeysha eventually, and this will certainly force her to confront us if she wants to capture her quarry.
>>
>>2478753
>A
What could possibly go wrong?
>>
>>2478753
A: Let her in!
>>
>>2478753
B.
Who would let in a threat?
>>
>>2478753
>A: Let her in!
>>
>>2478753
>Let her in!
>>
>>2478753
>B:Deny her access
It's the huntress' prey Bois!
>>
>>2480054
Let her in:
Option A: she is the prey
Option A1: we imprison her and trade her to Aeysha
Option A2: She has enough to assure her safety.
Option B: its not the prey and she will be thankful with little negative effect for us
Don't let her in:
We antagonize new people.
>>
>>2478753
My vote is on letting her in and helping her regain her strength, but that is as far as our selflessness goes.
If she has pursuers she will not be protected, but she'd be invited to quickly take the back door whenever she sees fit.
>>
>>2480054
Yeah, and? Aeysha screwed with us earlier, she can bugger off if she thinks she can just go hunting other gods on our territory.
>>
File: 1452117851460.jpg (115 KB, 713x1049)
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You order the gate opened, and speed toward it. As your gifted slaves hoist the mighty door upwards, you see a cloaked figure standing in the rain, leaning heavily upon a staff. Her shoulder is pierced with a large, wooden spear, bearing a mean looking barbed hook. Purple magic is visibly flowing from the wound. Pure, godly essence. By the colour of her essence, you immediately know that this is Melyanne, the Goddess of all Fae

You guide her inside, removing the spear and blasting some essence to close the wound. You have her seated, and serve her a bowl of the fae's favourite food: butterflies. Her once ancient and wrinkled face begins to return to a more youthful state, yet her pale eyes seem to remain blind. After six bowls of butterflies, she finally says her first words.

"Your hospitality is commendable, Owl God. I owe my life to you. Aeysha is out for my blood, yet my domicile has been burnt and my followers murdered. I am a floating leaf, slowly fluttering down to fall to the ground. Yet for now, you have been the gust of wind to keep me fluttering longer, and I thank you for that."

A: "I can be the storm that blows you to another tree and reattaches you. Wed me and enjoy my protection for centuries to come, Fae Goddess!"
B: "Stay for as long as you like, and enjoy the sanctity of my domicile. You owe me nothing."
C: "I am not your saviour, but your doom! You are my hostage now, my amends to Aeysha. Off to the dungeons with you, witch!"
>>
>>2480238
Explain to us the pros and cons of marriage and if polygamy is an option.
And hiw long it lasts for immortal beings. (Also if divorce is a possibility)
on that note, also divine reproduction (do we have parents?)
>>
>>2480248
Through marriage, powerful alliances are forged. Entire pantheons are shaped by marriages. Therefore, the first advantage will be that your spouse joins your pantheon. This brings a lot of benefits, especially in rare marriages between gods. Both essence and following between the deities would be merged, and the orthodoxy level would be averaged. Your hosts would join to create a larger force, and any other fusable things, such as systems for magic, exquisite temples and powerful artifacts, would become the shared possession of the both of you. But, the most important aspect is the fact that you can beget children with your partner. Gods, Heroes, Monsters and Mortals, all born from the womb of your loved one.

Extramarital relationships are a possibility, yet if your real wife does not accept the children born from them, you will be forced to send them far away.

Gods might not be touched by age or disease, they remain far from immortal. Usually, marriages take until divorce of death of one of the two participants.

As far as we know, we are a rare case of a God without parents.
>>
>>2480255
While starting our pantheon would be nice, she has no followers and we would basically half our own followers

Again: polygamy possible?

>>2480238
Tell her that she owes us her story in return for healing her and keeping her warm, but that she will have to offer more in return for protection.
We dont make actual enemies with Aeysha for no reason
>>
>>2480238
>B: "Stay for as long as you like, and enjoy the sanctity of my domicile. You owe me nothing."
>>
>>2480238
B: "Stay for as long as you like, and enjoy the sanctity of my domicile. You owe me nothing."
>>
>>2480257
>While starting our pantheon would be nice, she has no followers and we would basically half our own followers
>Again: polygamy possible?

Followers are not personal, they are your entire pantheon's, so not much would be gained, but nothing would be lost.

You can only be married to one spouse at a time.
>>
>>2480238
>write in

I expected more from the goddess of the fae. Brought low by a single goddess of the Hunt. Your followers slaughtered and your foe undefeated. Do you know you lost?

It's quite simple.

Its because you played HER game instead of your own. You took part in her hunt you were thus doomed to fail. That is why your losing and why if you keep on this path you will die. Of that, there is no doubt.

If you want to win. If you want to live. You MUST change the game being played to YOU'RE own. NOT hers.

So keep running and hiding Goddess of the Fae. Keeping playing her Game. She loves the hunt. It brings her power and your weakness.

Or you show them all WHY you are powerful Goddess of ALL Fae. Show them WHY they made the terrible decision in becoming YOUR enemy and SLAUGHTERING your Fae.

They believe your loss of followers has weakened you...but they made a fatal mistake my dear. They think you'll keep playing their game. They think the Fae are a trifling foe. One so easily crushed and exterminated.

Yet look at your people. They hunger for vengeance. They survived despite it all! Those who survived are the best of the best. All they need is the right push. The right guidance and they will make their foes weep tears of blood and reap what they sowed.

More importantly look at their dead. They wish for justice. They want their living kin to be saved. They do not slumber so easily now do they?

Everyone thinks only the living can offer us power...but they forget the dead. We are worshipped to help the living and dead. They ask for our blessings and aid in their afterlife. The gods of the Death know this best of all, but if I didn't know a bit then that would be shameful indeed.

In that regard, you are in fact much more powerful than even I. Your power is not only of the living fae but also the dead. Yet you still walk in the lands of the living.

So tell me Goddess of all Fae why is it that you only listen to the living Fae? Why is it you have not gone to the lands of the dead? Do you think Aeysha will take you there? I am afraid us dying doesn't take ourselves to the lands of the dead automatically like the living.

Though I must admit you are not completely incompetent. You did come to the god of Knowledge for aid no? So your not completely beyond redemption. Now I have given you a taste of my power. It is up to you to decide how you will use it. As I am no god of domination or leadership. Knowledge is all I can offer.

Aeysha is a fool who thinks me weak. They all look down at me and I can understand that, yet they also look down on you. Truth is you are far more powerful then anyone realizes. Its why they strike at your people, but they forget your Sway is not over only the Living Fae, but ALL Fae. If you wish to have your power back you must learn to tap into that fact.

You have great and terrible potential Melyanne. They are jealous and your potential is a threat. You have the ability to start your own pantheon and more.
>>
>>2480238
B
>>
>>2480264
Thanks
my answer doesnt change.
>B
but no additional protection, and she owes us her story and why Aeysha hunts her.
>>
>>2480264
What happens if we adopt weaker gods as our daughter/sons
>>
>>2480238
>B
and a bit of >>2480265
>>
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"That will not do, Owl God. Of course I owe you."

Slowly, Melyanne takes off one of the many rings on her fingers. A golden one, beset with a cloudy lavender stone. "A mighty artifact, allowing one to call upon faery lighting at will. It might not be much for you, but it would make a prosperous gift for a hero.

With a snap of her fingers, and a fuchsia spark, she dissappears.

Year 6

In before you kneels Lord Callyx, an owlman mercenary. He claims to hail from the grove, yet him and his company of two-hundred well trained men have fought wars in the plains, far to the west. As soon as he heard of your arrival, years ago, he took his men and left for his birthplace. Now, he and his men stand before you, wishing to swear fealty to you and become the first proper soldiers of your host.

A: I welcome you with open arms!
B: I can not have men with so much blood on their feathers serve as my sacred warriors.
>>
>>2480292
>A.
Well, since they're offering, why not?
>>
>>2480292
>A
>>
>>2480292
>A
I was thinking... maybe use the fact zhat we are the God of Knowledge.

Devise a Book on the Art of War.
Turn the soldiers into zealots who hone their craft to their best knowledge, ability and conscience.
Have even lower ranking ones be studious.
They shall help with the fortification of the Yaathi capital.
>>
>>2480292
>A
And this >>2480315
>>
>>2480292
>A: I welcome you with open arms
An obvious choice. We need more firepower at our disposal
>>
>>2480292
>A
>>
>>2480292
A: I welcome you with open arms!
>>
One thing we should keep in mind is what a potential wife or pantheon partner brings to the table. Even though Melyanne has fire powers and fairy shit, she has been described as unpredictable, has no followers, and is currently on the run. We need a wife whose domains and temperament are a complement to us, and who can bring useful followers with her.
>>
Also we should study the ring to learn how to duplicate its powers and effects, and disseminate that knowledge to our mortal followers who show proficiency in magic. Since it can call lightning at will, we could use it as a power source for other things as well, or give it to an owl mage and have him make lightning wands or something for our armies.
>>
>>2480292
A
>>
>>2480292
hmm...
gotta say I not a fan of one event a year to which we can react once before the next year rolls around
I want an active protagonist, not a reactive one

Let us do something
we never did anything with our essence.
Let's make some miracle happen, we're a god, after all
>>
>>2480407
this is fine, fuck off
>>
>>2480415
I was a fan so far, but the last two years felt way too rushed
I just want it to be good.
>>
>>2480423
again, it's just your personal, subjective opinion
if it were broke, more people would complain, if it ain't broke, don't fix it
>>
>>2480438
Yes, I admit that. But so is yours.
And "fuck off" is not a great way of reacting to criticism.
I didn't say it's broken either, I'm saying that there was a trend in those last two updates and that he might want to leave us more to do

There was a discussion on what to do with Melyanna, with a post longer than the update itself.

QM is a reasonable guy from what I've seen so far
>>
>>2480292
A
>>
>>2480368
>>2480370
I like these ideas.
>>
>>2480368
Hm, she does still have followers if memory serves, doesn’t she? Aeysha has exterminated three of the five pixie tribes that served her, but if Kul Kul is to be believed two of the tribes still persist. The Amber Pixies and the Lavender Pixies, if I’m remembering correctly. Anyways, I’ll go with
>A
No reason to turn down free help.
>>
>>2480407
I understand why it might seem rushed and uneventful. Still, these years are not because I rush updates (though I gotta admit, the last one was), but because I want to make it feel like time passes. We're a God, and immortal being, and I feel like playing on a human timescale might diminish the fact that we're actually a being destined to live centuries.

Also, if children are born, It'd be a bore to have to wait five threads before they grow up.

I'll pay attention to the fact that the years might seem a bit to empty now, though.

Writing.
>>
>>2480292
>A: I welcome you with open arms!
Prepare for a shit storm guys
We cucked the godess of the hunt from followers,gave her enemy sanctuary, and raided one of her temples
She's coming for our ass in the next few turns i can feel it
>>
Callyx bows before you, and he quickly heads back to his men camping outside of the domicile, to tell them to move their belongings to their new home. Within minutes, the camp and your fortress are buzzing with activity. For the first time, that night, soldiers are patrolling the walls of your wooden home.

Meanwhile, three oddly dressed owlmen have come to pay you a visit. Their feathers are dyed a pure white, and their eyes seem off, having slit pupils instead of round ones. You can feel a weak spell lingering from them, probably a cosmetic one causing the pupils to contract. They wear robes of white and black, with golden rings adorning their claws. They announce themselves as the high priesthood of The Cult of the Devourer, a newly formed cult that has been gaining popularity, especially amongst Murjõ's men. They are devoted to your underling Syss'syeth, having started to worship him after he joined your pantheon as your servant. They come to bring you an offer.

"We wish to construct a personal, more suitable domicile for the Devourer, oh exalted Owl God!" the High Priest exclaims. "An expansion to your own domicile. We bring plans of a great courtyard, with a pool of sacred water, beautiful plants and wondrous aquatic creatures for the exalted Syss'syeth, as well as a grand marble shrine. A waterscape fit for a being as grand as himself."

The expansion of the domicile would free up the chambers Syss'syeth now occupies, allowing you to take in another underling. With his own cult, and the worship he gains from it, Syss'syeth would also grow in power tremendously, possibly allowing him to even reach Godhood in decades, provided that his cult is allowed to flourish. With Syss'syeth as a proper member of your pantheon, his worship will not cost your pantheon any followers, though if he leaves the pantheon through banishment or betrayal, he might take his fair share of followers with him, as all worshiped beings do.

The construction of the Devourer's Lake would take 5 years, and be finished in Year 11

A: A marvelous idea. Set to constructing the Lake at once!
B: I can not have beings other than me worshiped in my pantheon! Abandon your faith or abandon your life!
>>
>>2480801
>A: A good idea. You may get to it
But there are a few things I'd like to change for the pool.
1. No shrine. Only shrine allowed will be of Karagon
2. Snakebro isn't allowed more than 1/12 of my followers, because if he revolts, numbers have to be on our side
>>
>>2480818
I agree with no shrine, but how exactly would we keep Syss'syeth's followers under a certain amount? Murder excess ones?
>>
>>2480801
A: A marvelous idea. Set to constructing the Lake at once!

We should talk to our Snakefriend about this, too. Tell him we're happy for him, that he's getting on his feet, tell him he'll be a welcome addition to the pantheon in time, but also remind him we're still top dog. He can be allowed to blossom so long as he remembers where his loyalties lie, which may be difficult for a creature of pure hunger.
>>
>>2480801
This really worries me, but

>A: A marvelous idea. Set to constructing the Lake at once!

Hopefully Syss'syeth will just by the Omnisiah to our Emperor.
>>
>>2480822
Good point. Maybe we can try and keep this cult kinda secret and not open to the public or something
>>
>>2480801
>A: A marvelous idea. Set to constructing the Lake at once!
>>
>>2480829
I'm kind of looking and Hisshiss as a friend that got kicked out and crashes on your couch for a while and when he gets his shit back together, he makes up for it in a big way.
>>
>>2480801
Feels like he's been treated like shit most of his life
Hope worship won't get to his head.
>A
>>
>>2480801
A: A marvelous idea. Set to constructing the Lake at once!
Treat our friends well, but always have a knife behind our backs just incase he acts like a snake should and betrays us
>>
>>2480801
>A: A marvelous idea. Set to constructing the Lake at once!
Let’s touch base with the snake in question to start with, though. I mean, I doubt he’ll pass up the opportunity, but who knows? Maybe becoming a god doesn’t particularly interest him.
>>
>>2480801
>A: A marvelous idea. Set to constructing the Lake at once!
>>
>>2480818
The best prevention for a revolt from snake bro is to treat him like an equal and entrust him with responsibility. As well as possibly adopting/educating him.

>>2480801
>A
>>
>>2480801
>A
Hope we won't regret this later.
>>
>>2480801
>A: A marvelous idea. Set to constructing the Lake at once!
>>
>>A: A marvelous idea. Set to constructing the Lake at once!
>>
>>2480801
A. No reason not to
>>
>>2481161
He is absolutely not an equal he is our subordinate. He can be a demigod in our pantheon but we are the leader, the beef supreme, the head honcho.
>>
>>2482474
Thats fair.
>>
You settle on a decorative temple, only to be used for ceremonies at the day commemorating the myth of the Owl, the Nymph, and the Serpent's Pool. The Cultists bow and set to construct the courtyard at once.

Year Seven

Royal visitors! King Murjõ has come to personally visit you. With him, he brings his daughter, the young Llayla. After the death of her two older brothers during a boar hunt, she remains Murjõ's only child and heir to the lands he controls in Satrigo. Seers tell him that she bears the Mark of a Hero, and upon closer inspection you see that this is true. In fact, she bears the Mark of the Lancer, destining her for martial greatness. Murjõ is offering his young daughter to you as a bride, in the hopes that you will sire worthy spawn with her to continue ruling his lands after his death. The White King is getting older every day, having reached the ripe age of sixty already.

A: I shall accept the offer, as every royal bloodline needs divine roots!
B: I shall not wed any mortal, King Murjõ, no matter how much I like their fathers.
>>
>>2482653
Hmmm, that’s a tough one. I like King Murjo, but a mortal wife would be a pretty mediocre option, considering the other options we could obtain. Besides, it feels like tying her to us would limit her potential somewhat. We can’t send our friggin’ wife to fight our wars for us, after all. And it would show favouritism for King Murjo’s people, no matter how you look at it. Decisions, decisions... Maybe we organize a marriage to another eligible spouse instead of us? Don’t really know who’d be available though. How old’s the Prince of Yaathi?
>>
>>2482659
>We can’t send our friggin’ wife to fight our wars for us, after all.
You very well could, and the mechanics of the game would definitely encourage it.
>>
>>2482653
>B: I shall not wed any mortal, King Murjõ, no matter how much I like their fathers.

There is no other option
>>
>>2482663
We could technically, yeah, but what are the other gods going to say? What kind of god sends their mortal spouse to fight their wars for them? We have Archangels and giant snake monsters for that. Hrm, think I’ll see what other Anons think before giving my final answer.
>>
>>2482680
What if we gave our mortal spouse massive blessings like a paladin, and gave her a bitchin' mount?
>>
>>2482653
>B
Id be fine with giving her a prestigious position in court. Mabye a blessing. But marrying her would probably fuck with the mortal power dynamic way too much. It has little to do with an underwhelming marriage on our part.
>>
>>2482653
>A
>>
>>2482653
Could we make her a concubine, not an official wife? Or could we go it like zeus and impregnate her while taking a different form?
>>
>>2482653
A blessing and maybe take her as a mistress or a lover?
>>
>>2482708
A normal mortal could be a concubine. A hero however, will take up a slot within your pantheon, and the only slot currently free is that of a spouse.
>>
>B
We can have mortals on the side, if we want to father kings.
>>
>>2482653
>B: I shall not wed any mortal, King Murjõ, no matter how much I like their fathers.
>>
Murjõ looks utterly disappointed. He takes a while to think, and then desperately request a single favour.

"Will you at least conceive a child with her? It will destroy her chaste reputation, yet the kingdom needs a proper heir."

A: Let's get it on, then.
B: Chastity is the greatest virtue, how dare you even insinuate this!
>>
>>2482758
A: Let's get it on, then.
>>
>>2482758
>A
Sexual revolution now!
>>
>>2482758
I wanted to suggest just that but you posted too fast.

>A: Bestow upon her the honor of carrying out your first child.
>>
>>2482758
"Can she have no other child of high standing? If she is infertile or otherwise I would be more than happy to gift some sort of insemination, I am simply curious as to her plight. I am supposed to be a knowledge god."
>>
>>2482758
>A
Yeah, that’s fine. I’d rather he not take it as an insult, we’d rather just not unbalance the political situation between the tribes, and hope that he doesn’t take our refusal as an insult to him and his people.
>>
>>2482758
>A
Can't wait for our demigod son of a hero
>>
>>2482758
>A
Let’s get Llayla pregnant, but get her a betabux husbando to marry her. Make it a jesus mary and joseph situation. Immaculate conception.
>>
Rolled 5 + 1 (1d20 + 1)

>>
Rolled 4 (1d11)

>>
Rolled 93 (1d100)

>>2482852
>>2482857
alas, it is not meant to be
but allow me to have a try at the dice
>>
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Eight months later, Llayla gives birth to a normal, mortal daughter. You send Tyto to inspect the child, but she bears no mark of a hero, nor the characteristics of a being higher than that. A regular, mortal owlgirl, her only discerning feature being a patch of purple feathering on her forehead, shaped like an eye. A very prominent feature on her perfectly white-coloured face. Physically, however, she seems in an excellent state! She's brawny, cunning and resilient for a baby.

Llayla has taken custody of the girl in her father's palace, and named her Prith. She will come of age in the year 21

Year 8

Worrying news reaches you. The elves of Jys, avid followers of Aeysha, seem to be rallying their troops for war after the Sacking of the Verdant Temple by Great Claw Adrukhan. Elven Scouts have already been spotted, captured and executed in the claw, and rumors of small elven warbands roaming through Rhadagast's lands circle around.

A: There shall be peace! Command the elves and Aeysha to stand down!
B: Our sacking was just! Ready my host, we march for war!
C: The affairs of mortals are beneath me.

/simplemap/ of known areas
>>
>>2482889
>A
>>
>>2482889
Seek out Aeysha, it's time for that game of hide and seek now
>>
>>2482889
B: Our sacking was just! Ready my host, we march for war!
I think a bit of war will be good for the clan
>>
>>2482889
>A
But in keep our army ready in case Aeysha refuses
>>
>>2482889
>A
>>
>>2482889
I guess we don't know the fighting strength of her followers.
But do we know their total numbers in comparision to the Adrukhan? And what is their (Adrukhan) approximate fighting strength? Or are we able to figure the one of the Jys out?
If they are of a hunting nature, there should be a lot able to use a bow?

Tell us about the terrain and how it's defendable.
Also if they need proper wargoals to declare one (I'm not aware what kind of system you use)
Humiliating a rival in return would make sense
>>
>>2482889
>A
A peace sounds doubtful, perhaps a truce?
>>
>>2482904
I support this notion.
>>
>>2482958
Adrukhan, Rhadagast and Murjõ each have a host of about 500 men, while Yaathi has 100, divided 50/50 between light infantry and bowmen. Your own host counts 200 elite mercenaries.

Furthermore, you have the Commanders Tyto, Syss'syeth, Callyx, Murjõ, Rhadagast, Adrukhan, Yaathi, Llayla and yourself at your disposal.

Jys' host is estimated to be around 2000, though you're not exactly sure about the exact numbers. Aeysha's host will be larger than yours, counting at least 500 men if she decides to fight with her followers.

Commanders you know Jys has avaiable are Prince Thyer, Great Wolf Ragghar-dûr and possibly Aeysha herself.

Jys, however, has strenuous relationships with its neighbours. The Stags of Aeylin, following Aeysha's twin brother Aeylin, the God of Prey. The Pixies are also openly hostile against Aeysha, for obvious reasons.
>>
>>2482983
Could we possibly offer a century-long peace treaty with Aeylin, and to ask for help against Jys?
>>
>>2482958
>>2482983
a hot-tempered nation following a hot tempered goddess
If we taunt them and are smart about it we can win, even with 1800 against 2500
For now it should be easy to get rid of the invaders in Rhadagast's territory by simply surrounding them in a battle.

either way I second >>2482904
We seek out the Goddess herself
We don't want to fight, but we can't lose lot's of followers while being still so young.
We need to be able to grow.
>>
>>2483006
What we need to do is make sure nobody will interfere in the war. Then we need to take our wisdom and use it, defeating 2500 warriors with out own 1800
>>
>>2482983
Reach out towards Aeylin and the pixies for help, or at least non interfierence.
Plan with guerilla tactics in mind, lure them into a trap so we can wipe them out with a single strike, and maybe add a new myth to us.
>>
>>2482983
Iiiinteresting. Let us make ready for war. They have a numbers advantage, but with cunning we should be able to win the day. Send Tyto to parley with the Pixies, and extend them the offer of vengeance against the one who has hunted their goddess by supporting our forces marching against her. Send a normal messenger to parley with The Stags as well. Say nothing outright, but hint that the forces of Jys will soon be marching forth, leaving their holding relatively unprotected. As far as commanders go, we will lead the forces ourselves, with Tyto and Callyx as our Adjutants and advisors. The kings will lead their respective hosts, and Syss’syeth will operate independently of any one force, though he will nominally be under our command. We’ll want him either hunting enemy commanders or any big monsters, such as this Great Wolf, while he’s on the field.
>>
Rolled 1, 3, 3, 1 = 8 (4d6)

+2 +2 +1 -2
>>
>>2483049
that's a shitty roll, my friend
>>
>>2483025
Think I’ll alter this slightly, actually. Have Tyto alone serve as our adjutant and advisor, and Callyx will command our personal hosts. Have Llayla serve under him as an officer. She’ll make a fine warrior in a few years, but with this assumedly being her first major conflict having her serve under a experienced officer will afford her the opportunity to accrue battlefield experience herself. With any luck she’ll have the skills necessary to lead a larger force on our next major battlefield.
>>
>>2483049
No seriously, you're really no good with dice.
I propose the following:
Three dice rolls allowed, one per person, take the average of the best two, rounded down or up, your choice.
>>
>>2483049
Hope to god that last one wasn’t for the actual battle.
>>
>>2483025
+1 support. 2500 vs 1800 ain’t that bad. We just have to be smart and play the enemy against each other. Their goddess is a hot head, she’s good at hunting and if we keep her on the defensive half the time and only attack smaller forces then she’ll be screwed.
>>
>>2483049
Well.....
>>
>>2483051
Eh, it’s alright. 3, 5, 4, and 1 on 6s is pretty average. We were never going to do better then mediocre on that last one, anyways. And if it’s d6s it’s not like critfails are a thing.
>>
>>2483049
If I had to make a guess...the diplomacy with the neighbours goes badly, the diplomacy with the Pixies goes well, and the battle preparations go meh? Also, I’ll have to support the people suggesting we roll ourselves. It’s nothing against you, it’s just a bit more interactive to let the players roll.
>>
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>>2483063
the majority wanted >A
we don't battle

>>2483076
excuse me what?
8 is almost in the lowest 5% (5,4 to be exact)
>>
>>2483099
I believe he might be counting with the bonuses applied?
>>
Well fuck.
>>
You order your host to split up into three and form entourages for the three different diplomatic missions you're going to undertake. 50 men for Tyto, to rally the pixies. 50 men for Llayla, to rally the Stags, and 100 for yourself, to parley with the Goddess of the hunt.

First to reach his destination is Tyto, received by the queen of the lavender pixies, Yilia Lavender. Tyto finds her a tough nut to crack, and though she bears a passionate hatred for Aeysha, she dares not abandon her borders for long enough to fully participate to any war. The only option, she suggests, is helping her drive off the Western Bank Ratfolk who have made the lands of the five fallen tribes the home of their new nation, posing a threat to the existence of her people.

A: Yilia has my word, I shall have these vermin destroyed after the war has ended.
B: Looks like we will have to do without the lavender pixies in this war.
>>
>>2483135
How strong are the Western Bank Ratafolk? Any reason we can’t just promise the ratfolk the pixies home instead?
>>
>>2483135
>Yilia has my word, I shall have these vermin destroyed after the war has ended.
Begone, rats! Ratfolk are natural enemies of the owlfolk!
>>
>>2483135
>Yilia has my word, I shall have these vermin destroyed after the war has ended.
>>
>>2483135
>A
natural meal of owls
>>
>>2483147
It’s wise to put petty squabbles like those aside in times of war. Anyone can be a useful ally. They don’t have to be a friend.
>>
>>2483135
>A
>>
>>2483135
>A: Yilia has my word, I shall have these vermin destroyed after the war has ended.
Never like rats anyways. I doubt they’d be interested in befriending an Owl god of Wisdom anyways.
>>2483099
With the bonuses, it’s 11 out of 24, which is a bit below average.
>>
>>2483191
>With the bonuses, it’s 11 out of 24, which is a bit below average.
No, it's not.
It would be 11 on a range from 7 to 27
>>
>>2483061
I'm not against player rolling. I am, however, against giving rolls almost a guaranteed chance to have success, or engineering them to always be average. I enjoy critical failures, as well as critical success. A story can't be entertaining if all there is, is success. I want glorious victories and massive defeats among the regular ones, not just defeats that barely count.

I could implement a rolling system, with players rolling, but I just feel like it's utterly redundant, as I only want a single roll, as well as time consuming because I have to wait for others to post before I can start writing.
>>
>>2483289
as long as our circumstances still weigh for a good plan, I'm fine with it
>>
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"Then it is settled. We shall prepare our armies and head to Karagon's Roost at once."

A week later, the host of 250 pixies arrives at your domicile. Half of them archers, a quarter ranged mages, and another quarter specializing in the art of healing.

Tyto, meanwhile, had continued his path downstream the Ivory River, arriving at the court of Ursuline Amber, Queen of the Amber Pixies. She is dressed in robes adorned with tiny gems, and kindly looks down upon your Archangel. Once the name Aeysha falls, however, she turns into a woman of blazing fury. Her court has to calm her down, convincing her to continue listening. Once she realizes Tyto is actually trying to convince her to go to war against the wench, she immediately agrees. She does request Tyto to sire her a child, as a sign of goodwill, though she will follow regardlessly.

A: Yes, let Tyto sire a child.
B: I forbid Tyto from procreation.
C: Let him do as he wishes himself.
>>
>>2483340
>A
Let's get those babies made.
>>
>>2483340
She requested him and he can speak for himself in that important regard
>C: Let him decide for himself
>>
>>2483340
>C: Let him do as he wishes himself.
>>
>>2483340
>C: Let him do as he wishes himself.
>>
>>2483340
>C
>>
>>2483340
>C: Let him do as he wishes himself.
>>
Rolled 2 (1d2)

>>
Rolled 3 (1d11)

>>
Rolled 14 (1d20)

>>
>>2483487
>>2483491
d2 -> yes or no

d11 and d20
that's the same with our child

yay, more offspring!
>>
>>2483340
>C: Let him decide for himself
Well, it appears even our follower can loose his virginity better than us... Or at least smash
>>
>>2483340
>A: Yes, let Tyto sire a child.
>>
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Tyto spends a wondrous night with Queen Amber, making sure to impregnate her before returning to your court, together with another two hundred pixie soldiers.

Meanwhile, Callyx has located the main herd of Aeylin's Stags, accompanied by the God himself. He carefully approaches the lot, and introduces himself. The Stags are all ears for the plan, agreeing to form a second front of 1000 stags themselves during the war. Proud, Callyx returns with the news.

Aeylin did have a condition however. During the warfare, his beloved, yet monstrous looking son Borghû would be allowed to lead one of the units of your own army, to gain experience as a leader.

A: Of course, stories of Borghû all applaud his martial prowess. His looks don't matter, and he will surely inspire the troops.
B: I do not know how my troops would react to such a terrifying creature, I can not risk him on my battlefield.
C: A position as a commander would not be ideal, but I could team him up with my beloved Syss'syeth in their own, monstrous unit.
>>
>>2483575
>C
MONSTER SQUAD, BABY!
>>
>>2483575
>C: A position as a commander would not be ideal, but I could team him up with my beloved Syss'syeth in their own, monstrous unit.
>>
>>2483575
C: A position as a commander would not be ideal, but I could team him up with my beloved Syss'syeth in their own, monstrous unit.
Let’s agree to to his condition, but suggest this as well, if he’d prefer this option.
>>
>>2483575
>A
Don't wanna offend that fella
But otherwise I support >>2483612 's write-in of also offering the >C option.
>>
>>2483612
I second this as well
allow A, but suggest C, mention that snakebro even has his own cult following as for teamwork
>>
>>2482858
>>2483061
Dude, that's not how the GM wants to do things, shut up about him rolling already. It's not up to you.
>>
While I would like players rolling, even just, "first roll is used, others are ignored," it's not too big of a deal. It doesn't actually change the results, anyway.
>>
>>2483827
As a content creator waiting to continue something, even 5 minutes of wait can be cruel, especially since you cant be sure if in 5 minutes someone will actially roll
You do to want to inhibit your dspeed artificially.
It makes no difference who rolls.

Even we always roll low it means we have to plan ahead and prepare for the event of failure, like we should anyway in these scenarios
>>
>>2483612
I third this.
>>
Rolled 1 (1d2)

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>>2483872
this luck is legendary...
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>>2483878
Well, it was only a coin flip
We can deal with a no as A is our agreed upon alternative.
>>
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Aeylin politely refused the offer, stating that Borghû would not benefit as much from individual combat as he would from leading men. Borghû will join your men later this year.

The last to reach their goal is yourself, Karagon, the God of Knowledge. In a plea to avoid the conflict all together, you marched with a hundred of your elite guards through the Lands of the Claw, towards Jys' border where Aeysha's warband was rumored to camp. Your scouts had been right, as pillars of smoke from the large encampment's campfires were visible from miles away. The closer to the encampment you got, the emptier the forest seemed to be. All wildlife had been hunted to extinction. Not a cricket could be heard chirping. As you passed a desolate Claw village, you were horrified at its emptyness. Tracks of blood were the only thing suggesting the death of its owlmen inhabitants, undoubtedly eaten by the vicious elves.

You felt eyes around you. Many, many eyes. Hateful, elven eyes. A barbed, wooden javelin flew past you, a duplicate of the one you removed from Melyanne's body a few years ago, nailing the guard next to you to a tree behind him. There, atop the hill she stood. Aeysha, the goddess of the Hunt. Riding her great wolf Rhaggar-dûr.

"I will not fall for your silver tongue, Godling of Knowledge! Depart, so I can give chase to my prey!"

You see no other option than to retreat against the hundreds of elves around her. As you order your men to turn around, you hear the Hunting Wench scream commands with her shrill voice. She is giving chase, with you and your men as her prey.

Javelins and arrows rain upon your men, and while most of them are protected by their sturdy armor, several perish in the first volley!

A: I will use some essence to protect me and the men until we've reached safe ground!
B: I will use some essence to fire blasts of energy at the ones chasing us!
C: I will use some essence to cloak me and my men until we've reached safe ground!
D: I will use some essence to teleport myself to safety, leaving the men to fend for themselves!
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>>2483938
B
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>>2483938
>C
Seems like the trickiest option, and therefor the most in-character for a knowledge god.
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>>2483938
>C
We can try and be cunning, and we will hopefully gain the element of surprise
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>>2483938
>All wildlife had been hunted to extinction.
Ok, that's it. All potential waifu points are gone. Lets rip her a new one (but be smart about it)
she's a virus that consumes until nothings left
she needs to be dealt with, one way or another

plus I think her emotions can be easily abused in battle.

my vote is on
>C
>>
>>2483938
>C: I will use some essence to cloak me and my men until we've reached safe ground!
Yeesh, unpleasant lady. Can’t wait to lord our later victory over her. We will be the smuggest of owls.
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>>2483989
consult with her brother too.
"Goddess of Hunt", more like "Goddess of Destruction"
she has no respect for nature.

Try to make her followers lose faith in what she even represents.
>>
>>2483989
Was there any serious thought in marrying her? I got the impression she'd hate our guts no matter what.
Also:
>C
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>>2484023
There was very early on, and a hot tempered wife would make a contrast to ourselves, buuuuut... she's deranged.

Ijust realized that we are giving her the chase she wants, we need to go on the offensive as fast as possible.

There are generally only two things to do in strategy games. Adept to the opponents strategy or advance your own. We need to get her out of her comfort zone
>>
>>2483938
>C: I will use some essence to cloak me and my men until we've reached safe ground!

I hope we can learn to like, cast illusions or something soon.
>>
>>2483938
>C
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>>2483938
Don’t we have that unlimited pixie lightning ring? We can combine using that with our own blasts of fire, or save our essence for something else.
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>>2484408
>Slowly, Melyanne takes off one of the many rings on her fingers. A golden one, beset with a cloudy lavender stone. "A mighty artifact, allowing one to call upon faery lighting at will. It might not be much for you, but it would make a prosperous gift for a hero."

Not much better than our own godblasts, and it might show our hand as far as pixe alliances are concerned.
>>
>>2483938
guys, shes literally the god of hunting, i doubt hiding is gonna work against her.

B: I will use some essence to fire blasts of energy at the ones chasing us!
>>
>>2484147
>>2485231
You're probably right... Changing my vote to
>B
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>>2485231
Which was what i was trying to say in my second post here >>2484034
I change this C to a B >>2483989

Hopefully I get the same ID today
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>>2485275
I did not...
If QM counts it anyway were at 5C and 4B if my counting abilities in the single digits doesn't decieve me.

Depending on how much Essence she has (and she lived longer that us) we are in serious troubles in a one on one fight.
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>>2483938
>B
blast the binch
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>>2483938
>B
I change my vote from C, as our nice anons said
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>>2483938
B
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>>2485377
>blast the binch
we only blast those who follow us

She really shouldn't attack an envoy coming to negotiate

(I already cast my vote, probably a new ID again)
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>>2485527
It was rather rude of her. Still, her eventual defeat will be all the more satisfying.
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>>2483938
Is it possible to usurp power from other gods?
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>>2483938
>B
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>>2483938
>E. Use our escence in order to malform the terrain behind us to make chasing us hazerdous, as well as initiating landslides.
We are the god of fucking knowledge. What are you absolute daft idiots doing, We have to THINK.
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>>2486209
Would you kindly stop to consider the fact that we are a young god that probably doesn't possess a considerable amount of essence at our disposal?
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>>2486209
>>2486218
And that we are going to fight a war so saving what we have now, for later, would probably be a better choice?
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>>2486218
>>2486219
An ember can spark a fire so to speak. We are the god of knowledge and cunning. Doesnt matter if we have a small escence pool, we just gotta hit the right points.
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>>2486256
Oh yes, the almighty 8 year old cunning god of knowledge that probably has more than 8 of essence.
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>>2486256
>>2486293
Sorry if that sounded rude, I am just afraid that such a maneuver wouldn't provide enough benefits to be worth its cost.
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>>2486256
I’d be inclined to agree with >>2486311
On this. It’s not a bad idea in theory, but it’s likely to have a significantly greater essence cost then the other options, when we need to conserve essence for the major conflicts ahead, and is something we lack experience with anyways. We’re a God of Wisdom, not Knowledge after all. Besides, we’re being pursued by an older, more experienced Goddess, likely with a larger essence pool. In this case, I think simpler is better.
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>>2486324
We are a god of knowledge tho.
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>>2486349
Oh, so we are. Thought we were a God of Wisdom for the longest time. Oh well, I'd still say most of my points stand. Even as a God of Knowledge, we don't know everything, and knowing something isn't the same as having experience with it. I can have knowledge of how one fights with a sword, but that doesn't mean that I can defeat someone in combat with extensive experience in sword fighting when I've never actually used one myself. I'd imagine she has at least passable experience with terraforming, which is more then can be said of us. And I'd imagine that extensive terraforming isn't something that can be done while fleeing a bunch of angry, surefooted elves, at least not without a large penalty to the roll.
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>>2486388
Eh good points I guess. Its really frustrating trying to draw the line between possible and impossible. I need numbers to satiate my autism.
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>>2486408
Same, to be honest. But not having them makes it more "organic", I guess.
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>>2486408
I would agree, I do like stats to appease my autism. Still, HH may have some stats in the background that they’re keeping track of in the background and just aren’t showing us.
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>>2486209
Eh I stopped bothering seeing how little difference it made.

>>2486349
I have yet to see us actually use it.

>>2486388
Eh we are indeed a God of Knowledge, however, the QM has not seen fit to actually give us the abilities entitled to a God of Knowledge. Which from what I can tell is why we are so...weak. Seriously though we are downright pathetic in terms of actual ability.

Now what I would love to do is hit them with an illusion spell to fuck with their senses or an insanity to cause they fight among themselves. Either way giving us plenty of time to escape...but we shouldn't be trying to run away.

For the same reason as >>2480265

We are playing her game by Her rules and we will lose.

The fact is we are outnumbered and for that reason precisely is why we can't play her game. She wants us to run so she can hunt us down. She thinks she knows to fight.

I could go on but our abilities are...will fall flat. Not much point in being clever or having smart plans.
>>
Rolled 3, 3 = 6 (2d6)

>>
Focussing on offense instead of defense, many of your men are mowed down by elven projectiles as you prepare your spell. A potent blast of essence, sure to render any mortal caught to a fleshy mush. As you scream an incantation, calling upon the essence you have stored, time seems to slow. First, the faery lightning escapes your fingers. A soft pink in colour, yet bearing an incredibly deadly force. At least two dozen of the elves charging you are rendered to a glinstering, smoldering dust. Aeysha and her wolf seem to shrug it off like a mosquito, though. You remember Melyanne's words. "It might not be much for you, but it would make a prosperous gift for a hero."

Then, true power is released. A blast of your own essence. A dark black in colour, splattered with accents of all colours and a thousand bright white stars, like a blast of pure universe itself. Its effects are devastating. A hundred elves, or more, cut cleanly in half where the blast hit them. Those around them, lucky enough to be alive, have their minds utterly fried. Aeysha seems unharmed, though her mount, Rhaggar-dûr, seems to have sustained injuries on his two front paws.

Aeysha stops her chase, throwing javelins at you as you continue your retreat. As you look at your host, you see at least twenty five of them have to be dead. A quarter of what you have brought. Morale is low, on the journey back.

As you arrive at the Claw, where your men agreed to meet up, they regain their morale. A true army has assembled there. 1600 of Satrigo's owlmen, 200 Amber pixies, another 200 lavender pixies, and the other 100 soldiers of your own host. Four legendary Kings, two pixie queens, two vengeful heroes heroes, an Archangel, a Serpent, and yourself, Karagon, the Owl God of knowledge. A warband to be terrified of. With your leaders, you retreat to your tents.

It is time to devise a battle plan.
>Write in
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>>2487383
Do we know anything about her defenses? Her fortresses or cities?
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>>2487387
Map of Jys is underway
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>>2487383
Well regardless, I think we should use our troops' various strengths to our advantage. We should use all the archer pixies as scouts, the healer pixies as support, hopefully the two pixie queens will work together, then for assaults and hit and runs we team 175 of our own host with snake bro, striking hard and fast and getting out quick, lets split our owlmen between the four kings, but have Tyto as the field commander/general. And I'm not sure who the two vengeful heroes are but I say we add them to the assault group. And for ourselves I think we should stay away from the frontline, at least for the start of the war, and just coordinate from home.
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>>2487383
We would need to know the terrain of multiple posible attack routes, like is it hilly or is it flatlands, is there any places to hide, can we try to flank them. Those kinds of things, we could send scouts, or maybe since we are the god of knowledge maybe we just know all this from the start?
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>>2487383
I have an idea. Well if conditions are right anyway, we could station our long ranged troops to multiple hills or mountains and use our light infantry as bait, to kite the enemy forces to places the long ranged troops could shoot at
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>>2487383
What about Aeylin's 1000?
and we should have 175 soldiers of our own host left, not just 100, unless an additional 75 are as wounded as to not continue

>>2487383
>two vengeful heroes heroes
>heroes heroes
Llayla and who else?

>>2487398
yes, a map is coming, hopefully including some terrain

anyway:
my write in ideas:
give Llayla the ring, telling her that, for her daughters sake, she's not allowed to die until the moment she returns it to us

don't let Aeysha fight on her own terms
let them invade some land we abandon strategically to surround any holding armies and annihilate them
I assume she's short-sighted enough and the of person who will jump at the opportunity of 'weak prey' and try to conquer lands, even if she's not able to hold them
This is, however, a tactic we need to have Adrukhan's agreement on, it's mostly his territory we would be gambling with here.

Do we have anything resembling cavalry (Aeylin's deermen?)
A fast striking unit able to flank an enemy army would be great. On that note: how fast are Syss'syeth and Tyto?
And how symbolic is "owlmen" and "deermen"
can owlmen fly? Are "deermen" quatropeds?
>>
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Map of the area

>>2487401
>What about Aeylin's 1000?
>The Stags are all ears for the plan, agreeing to form a second front of 1000 stags themselves during the war.
They will form their own front, independent from yours.

>and we should have 175 soldiers of our own host left, not just 100, unless an additional 75 are as wounded as to not continue
>the other 100 soldiers of your own host
The 75 accompanying you are not counted in this one,

>Llayla and who else?
Callyx

>Do we have anything resembling cavalry (Aeylin's deermen?)
Aeylin's Stags would resemble cavalry, with the additional benefit of being nimble enough to charge through forests.
>A fast striking unit able to flank an enemy army would be great. On that note: how fast are Syss'syeth and Tyto?
Syss'syeth would be faster than a horse. Tyto would be as fast as a human on foot, and as fast as Syss'syeth when flying.
>And how symbolic is "owlmen" and "deermen"
There is no such thing as deermen, Aeylin's Stags have nothing resembling features of men as they are gargantuan sapient stags.
>can owlmen fly? Are "deermen" quatropeds?
No, the feathers on their arms are only used to keep balance. The Stags are indeed quadrupeds.

>>2487398
Almost all of the land is hilly forest land, spare for the direct area around settlements and the banks of the pearl river, which are cleared farmlands and marshy lowlands respectively.
>>
>>2487410
I say we do our best to focus on Verdant Temple first - it must be Aeysha's main source of essence, since she got furious after having it get sacked.

We turn it to rubble, and she becomes weakened and desperate.

That's all from me
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>>2487410
How about we attack Rhaggar's Den, with 1000 owlmen and the amber pixies, with 3 of our kings, snakebro and ourself leading the attack. And while thats going on, we send the remaining 600 owlmen, Tyto, and the lavender pixies to sack Aere Dhan, with the fourth king and the remaining 100 elite soldiers and heroes to guard the homeland
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>>2487410
they have 2 holds and 2 towns along that one river, why dont we try to poison it somehow, it will weaken their morale and strength,and while thats going on we should build a small river fleet, attack the poisoned cities, and then sandwich them between the river and our borders.
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>>2487410
Ok so strategem 1 that I could think of- poison the river running through Jys and sabatoge major bridges. This will put a significant strain on their civilians since 4 of their main settlements lie on a river. It will also delay reinforcments from the east side of the river.

Plainly put, defensivley there are 2 places in which im most concerned for an imminent attack. Since the enemy is specially suited to opperating independant from their command structure, raids will be commonplace. However I am absolutley positive that either the claw or three beaks will be attacked. Three beaks can be easily sieged by well reinforced and organized forces. Our allies will likely have to relieve a siege there. And the claw is extremely vulnerable. Even if the elves are cut off they will not begin to starve until their whole population is dead. Special precautions need to take place here.

Offensivley, we could counter siege rhaggars den, but we could be easily surrounded in decisive battle there if we dont coordinate well. So thats a gamble. Yir taeras is an incircelment waiting to happen, but if we do take it later in the war, it will allow easy access to raid the eastern territories and surround other settlements. Our BEST plan of attack (imo of course) is to bum rush aere dawn im the south, steal all supplies we can and burn everything we cant, (also genocide the elves) then we take the rotten elf corpses, surround the verdant temple and fling dead and disease ridden elf into there. If we win there, then the conditons of the war will be heavily in our favor.

So yeah thats my strategem shit. We still need to figure out the numbers tho. And if we can scout effectivley that would also give a pretty big heads up.
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>>2487443
Bad grammer but you get the point.
>>
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>>2487410
>Callyx
I didn't realize he was a hero

I suggest we ask Aeylin that we shuffle our armies a little

we make 8 units
unit 0 comprised of ourselves, Syss'syeth and 50 of Aelyn's stags, for high mobility and quick attacks from behind and the sides however we please

unit 1 with Murjo and Llayla
325 of Murjo's own owlmen,
50 stags,
50 lavander pixies, and
50 amber pixies

unit 2 of Rhadagast and Yilia
325 of Rhadagasts owlmen,
50 stags,
75 of Yilia's lavander pixies, and
25 amber ones

unit 3 with Arukhan and Ursuline
staying more in Ardukhan's own land behind the river
300 of his own owlmen,
50 stags, and
50 of Ursuline's amber pixies

unit 4 with our mercenary hero Callyx and our Archangel Tyto
the remaining 175 of Callyx' Owlmen,
50 of each tribe (150) except the Yaathi,
50 lavander pixies, and
50 amber pixies

then the ones more under Aeylin's control

his unit 1 with Yaathi under Borghu
100 Yaathi owlmen,
250 stags,
25 lavander, and
25 amber pixies

his units 2 and 3 under Aeylin (I trust he has other commanders)
both with 200 owlmen and 250 stags each

==================

as for tactic:
we have Borghu's unit fall back and expose Haduwin's Hold a little to offer them an easy attack but fall in with Callyx from the north and Aeylin from the south, while we ourselves, try to surround them and cut off an escape route

>>2487436
>>2487443
we will absolutely not destroy anything that civilians need to survive!
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>>2487445
Actually, I'll support this.
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>>2487443
The problem with the poison plan, I’d say, is that it runs along the border of the Claw as well, and would likely affect some of their villages.
>>2487445
This seems well thought out, though I’d be concerned with the thought of them hitting us with their fully concentrated forces. The destruction of even one of these units would be disastrous when we have to confront the main bulk of their army. I don’t think Verdant Temple is particularly unique, any god would be phased if their former followers razed their temples to the ground. Do we have any idea what region Aeysha is assembling her forces in, or are we still unaware of that?
>>
>>2487445
That spread of numbers favors an elastic defense kind of strategy, which I approve of because it is raid preventative, however I am apprehensive in the event of a combined assault on the front, or a disparity of force able to break through.

>we have Borghu's unit fall back and expose Haduwin's Hold a little to offer them an easy attack
It would be much better to attack, feign weakness, and then run away. The enemy will probably eat that up.

>but fall in with Callyx from the north and Aeylin from the south, while we ourselves, try to surround them and cut off an escape route
I agree, taking the south and holding the north will probably offer the greatest advantages in risk managment, but I doubt we will have overwhelming force. A fight like that will probably break out and be decided much more on the tactical level rather than the strategic.

>we will absolutely not destroy anything that civilians need to survive!
That is stupid. The elves have already determined themselves to be hostile to our civilians and owl men in general. If we hurt civilians it gives us more options in hurting the elvish soldiers.
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>>2487383
I’m surprised morale was low, considering it sounds like we absolutely wasted 150 or more troops for 25 of ours, when SHE was the one ambushing US.
>>
>>2487456
It was an act of desperation. Both sides know that. She probably thinks it was a trade worth taking for us to use a card like that. Plus she could likley do the same thing many times over since she is older than us.
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>>2487462
Well yeah, she likely does, but how do our men know that? They just watched their god fry 150 elves after being caught in an ambush and only lost a quarter of their troops getting away with it.
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>>2487464
Yeah morale should be at an all-time high.
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>>2487464
Yeap. Thats well said.
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>>2487454
>’d be concerned with the thought of them hitting us with their fully concentrated forces. The destruction of even one of these units would be disastrous
indeed, but the reason to spread out your forces and having them somewhat close together is that there is reinforcement ready quickly as opposed to just having two armies around

>>2487455
>but I doubt we will have overwhelming force.
we don't need overwhelming force if we manage to encircle them.
Encirclement is absolutely fatal
those 3 armies number 1325 people and if we add ourselves, snakebro and 50 stags from behind we are rather big
It's said that she has 2500 warriors earlier, but that's down to 2350 now
Even if she just split her army up two ways in the northwest and the southeast we would look at a 1375 vs. 1175 where we have the numbers advantage, the diversity advantage, and an encirclement advantage
plus that encirclement would happen more in our lands where we know what's up, however much that weighs

>>we will absolutely not destroy anything that civilians need to survive!
>That is stupid. The elves have already determined themselves to be hostile to our civilians and owl men in general. If we hurt civilians it gives us more options in hurting the elvish soldiers.
this will show what kind of god we want to be. I for one want to be more benevolent, show mercy and have the moral high ground above her
poisoning a river does not only hurt the civilians but the entire land.
plus, the river goes out of her lands and would hit more than just Yilith and Pearl's Branch
we don't have river access to it in the east to hit all 4 of her settlements
>>
>>2487475
>we don't need overwhelming force if we manage to encircle them. Encirclement is absolutely fatal
If they break out, we are fucked. Personally I think that the best encirclement method would be to drive them towards the middle, and put them on a path towards the claw capital. Our three main strong points would be the claw, haudwin's hold and three beaks. We take any miscellaneous forces in order to pen them in that triangle, and when they hit the claw, our heroes will be ready for them, and then when our forces approach from the flanks to threaten a surround, the elves will retreat into the middle of the triangle, being harrassed and pocketed into submission with inability to escape.
If we put the enemy in a situation where they know they cant escape, they will fight to the death. But if we use space to our advantage, we will keep them ignorant longer and thus more vulnerable.

>this will show what kind of god we want to be. I for one want to be more benevolent, show mercy and have the moral high ground above her
Im not 100 percent convinced about taking that kind of risk. I think we should postpone this decision for later in the war. But I have my doubts.
>>
>>2487475
There’s also the issue of, depending on which way it flows, the river flowing into the Ivory River, and we don’t want to cause a diplomatic incident with the nymphs and their god by poisoning their river.
>>
>>2487485
Also, it’s going to be so satisfying when we destroy her soundly on the field of battle, without resorting to any cheap tricks, while she performed dishonourable shit like attacking a peace delegation.
>>
>>2487486
We could give them the antidote. But that could potentially put them as our enemy If we are losing badly. Or she could just join due to a secret alliance with the elves. It all depends on their temperment.

Now that I think about it, a diplomatic mission would be wise in case of any eventuality.
>>
>>2487488
Pray for good rolls and high modifiers.
>>
>>2487489
They’re nymphs though. Their own people aside, poisoning the river would likely decimate the wildlife, which would probably infuriate them. If there’s some secret alliance between the nymphs and elves anyways, then it is what it is, and we should probably avoid antagonizing them further. And again, the moral high ground, while being personally satisfying to us, serves other purposes. Aeysha is a member of the Sylvannic Council, and while I doubt they’ll interfere in the actual conflict when she initiated, we don’t want them observing the battle and seeing us poisoning rivers and killing wildlife and shit, that’s just bad branding.
>>
>>2487494
Irksome. Absolutley troublesome.
>>
We can all still agree on killing anyone uninvited in our domain right? Like full swiss cantons up in this bitch.
>>
>>2487485
I don't disagree with your assesment
In war we have to take risks though, and yeah, sometimes we have to pray for some luck like >>2487490 says

>>2487486
rivers don't branch out, they converge
in this case they converge in the northwest
hence, it runs north

>>2487498
that would make us bad hosts.
Invaders, yeah, we have the right to blast, but as for our nature, I'd like to have them cast out rather than resorting to murder

again: we need to decide what type of god we want to be
I'm okay with killing any invaders, but, again, not poisoning rivers

When surrounded and losing we can convince them to surrender, with the reasoning I made 2 days ago
>>2484008
>Try to make her followers lose faith in what she even represents.
(why do I always have new IDs, damn dynamic IP, really sucks for these quests)
>>
>>2487494
She literally killed everything in her path, i think us fucking up 1 river for a bit is acceptable
>>2487503
>>2487498
What about the river assault? I dont think we really discussed it yet
>>
>>2487508
Yeah, but we still want to claim the moral
high ground if the council comes knocking. She’s a hunting goddess, she has a degree of justification for decimating wildlife, we on the other hand are a god of knowledge, and have significantly less justification. Besides, we’re working with Aeylin, a god who most definitely values nature. Besides, Adrukhan at the very least strikes me as an honourable sort, I don’t think he’d appreciate our forces resorting to dirty tactics and killing civilians.
>>
>>2487514
lets just keep it as a last resort, i just feel bad not taking advantage of those 4 cities on the same river
>>
>>2487514
>she has a degree of justification for decimating wildlife

>to decimate: "kill a tenth of"
she left nothing behind but death
there is no justification for that

>>2487520
no
(and it would only affect 2 of them)
>>
>>2487520
You and me both. But we already have the capabilities to assrape the elves right now. We dont want our neighbours turning a cold shoulder on us.
>>
>>2487520
I’m at least willing to keep it as a last resort, though I’d really rather we not employ it. I don’t feel it would make much of a difference to current conflicts anyways, as their forces will likely be on the march by the time we can plant the poison and it spreads downriver.
>>
>>2487522
I didn’t say that she has complete, proper justification for it, just more justification then a god of knowledge wiping at most of a river’s ecosystem.
>>
Ive noticed we havent reached a consensus on the exacts of what we are supposed to do. Where are the numbers of our forces? Ill come up with some plan or another.
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>>2487609
I’ll support spreading our forces out, concerns about them hitting us with masses forces or no. I’m tempted to simply challenge her to a battle on open ground, sally out and face them head on on open fields and let Aeylin’s stags ambush them from behind once battle’s joined and they can’t flee, but I doubt she’d accept the challenge.
>>
>>2487611
Massed forces*
>>
>>2487609
500 owlmen under Murjõ with his hero daughter Llayla (hero)
500 owlmen under Rhadagast
500 owlmen under Arukhan
100 owlmen under Yaathi
175 owlmen under Callyx (hero)
200 Amber pixies under Queen Yilia Lavender
200 Lavender pixies under Queen Ursuline Amber (who's expecting Tyto's child)

then of course, Syss'seth the Devourer and Tyto the Archangel
and ourselves

Aeylin, the God of Prey has 1000 stags and a monstrous (looking) son Borghu whom we promised to lead one unit of our army
>>
>>2487611
No. We can do much better with that and conserve our resources to a higher degree to boot. Ill illustrate my plan if you give me all the numbers.
>>
>>2487624
Thank you very much.
>>
>>2487627
no problem.
While I suggested my own plan, I'm, of course, eager to hear others
I'm just vehemently against poisoning the river or going against civilians.
Thoas elves need something to prey to if Aeysha is gone (even if it'll most likely be within their own pantheon)

@QM are you here? how much time do you give us to come to a consensus? Cause I'd still like to have it continue today
>>
>>2487624
What IS Borghu, anyways? All we’ve heard him referred to as is an intelligent monster, no actual description. Is he some sort of Stag monster, or something else?
>>
>>2487636
I'm watching. I've got a busy evening tonight so I doubt I've got the time to update. I'm here to answer any questions though.

>Aeysha's Location

You met her and her army just across the pearl river, where it defines the border between the Claw and Jys

>>2487641
You're unsure. All you know is that his appearance is stag-like yet terrifying, and he's a renowned warrior
>>
Math is hard. And so is phoneposting. Gimme 15 minutes to proof everything.
>>
>>2487705
Right so from top to bottom,
Army group white will be composed of 450 owlmen under Murjõ with his hero daughter Llayla, in addition to 100 stags and 75 pixies under Queen Yilia Lavender as auxiliary support units. The main objective of this force will be to prevent raids and delay incoming invasion, with secondary objectives being counter raiding and information gathering.

Army group gold will be composed of 450 owlmen under Rhadagast, 100 owlmen under Yaathi, and 400 stags along with 100 pixies as auxiliary units. Syss'seth the Devourer and ourselves will be present. The main objective for this force will be to attack relentlessly along the front. Destroying any military forces and securing the riverfront, whilst setting siege to Yir taevas. Of course this is simply a cover for the true objective, when the enemy is at hand, we will have a defensive advantage from the terrain, and sparse the front with dummy flags and such. This will give way for a full retreat under the might of a combined assault, where the gold forces will make a retreat up to blue army lines all the while delaying the main response force of the elves. When the bulk of gold army arrives at the claw, then the second stage grand encirclement will begin.

Army group blue will consist of 100 stags, 50 pixies and 150 owlmen, And the archangel tyto. The main objective of this army group will be to coordinate information and logistics across the whole front, and secure the blue triangle. Secondary objectives are to screen for elvish troops that get passed the front line.

Army group black will consist of 450 owlmen under Arukhan, and 75 Lavender pixies under Queen Ursuline Amber, as well as 100 stags. Objectives will be the same as army group white.

Army group pink will consist of 100 pixies, 300 stags and 175 owlmen under Callyx, with the primary purpose of shortening the front from the south and securing our allies’ borders in order to solidify their continued cooperation. And potentially open up possibilities for the future.
>>
>>2487713
Forgot pic
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>>2487713
>>2487715
i vote for this
>>
>>2487715
When forming the triangle, the forward operating bases at the exposed ends of the white and black army groups are supposed to aid in the delay and buckle/shorten their fronts respective to the triangle, then engage in a full out assault to close the triangle once word comes from the claw and the enemy reaches that deep.
>>
>>2487719
The logistics army shouldnt contain owlmen as that will slow them down, i suggest we keep stags and pixies on it only
>>
>>2487722
The owlmen are there to 1) provide hard support for the event of a siege on the claw and 2) use their night vision in the aid of tracking of possible elves.

Also dont forget that its a hella big area and we have to secure it with somebody.

Additionally if any of the fronts starts to suffer, these guys will be fresh.
>>
>>2487686
Whoops, forgot to tripfag. Confirming its me
>>
>>2487722
>>2487727
>Additionally if any of the fronts starts to suffer, these guys will be fresh.

I was being a little unclear, pretty much these guys can act as fresh reinforcements.
>>
>>2487713
you don't give anything to Aeylin and Borghu for them to command

I dislike the strong attack focus you have on your gold group
that inlet they are in is easily encirclable, if anything it should be more be focused on defense
>>
>>2487731
thats the point, its suppose to be bait, a faux retreat should bait them in as they are pretty impulsive
>>
>>2487731
Ayelin will obviously lead the pink army group and Borghu will command gold groups' stags.

The entire purpose of the offensive is to draw half/the majority of the enemies force into a counterattack to counter our 'stupid plan' and save their city. When we feing retreat Aeylin will eat up the persuit phase like candy. We will continue to put up token resistance as a show, blaying if the claw is lost then the war is lost. I dont se why she wouldnt take that kind of bait to be perfectly honest. Its all for the trap. And some early gains.

Playing straight defence will get us nowhere In the longterm. Not with our resources.
>>
>>2487735
>its suppose to be bait
>>2487736
>Aeylin will eat up the persuit phase like candy

it's not bait we can easily follow up on then
If that area is lost, it's lost
It's hard to defend for us and would be even harder for us to reconquer it

If we go with my plan detailed here >>2487445 and have 1 and 2 of our troops aggressive and unit 3 of Aeylin aggressive, I believe my plan has less risk (and we are prone for bad rolls)
>>
>>2487755
Its literally the same plan, just with less space. A killing blow is less likley to occur there since most of the enemies forces are marshalled on the other side of the river near Yir Taeras anyways.
>>
Actual troop division will be up to you guys but what about actually taking Pearls Branch and damming the river all together? We can force their army to attack us and give us the defensive edge. As they attack we can also attack their supply lines and force the opposing army into attacking with just what they have on hand. We have arrived behind us from pearls branch we can just run supplies for us through there. We don’t have to necessarily poison the river.
>>
>>2487902
A river behind us*
>>
>>2487902
Yilith looks like a village they can supply rhaggars den and any other city along their river during war. If we attack them after taking Pearls branch we can start starving the other sieges out.
>>
>>2487503
Rivers can diverge if the terrain is right. Water will take the path of least resistance.
>>
File: difference in plans.jpg (89 KB, 882x938)
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>>2487889
>Its literally the same plan, just with less space.
the plan? yes
the opportunities it'll give us? no

you give up land because you want to have that advantage
unless I'm not understanding something right here, so please elaborate

>>2487954
yes, but it's not very likely

@QM, which direction does the river flow?
>>
>>2487902
Damming the river will have the same effect as poisoning it. The nymphs wont take very kind to it. Plus it also extends the front line and puts our allies and the southern territories at high risk of invasion and raids. The area that you described would be too costly to take in the opening moves of the war since the enemy has both high moral and an easily reinforcable position in that area, in addition to high natural defensiveness and an active warhost. Also its easy to cut off if we dont have their forces defeated properly in a decisive manner, and we are much less apt to being cut off from supplies than the elves are.

>>2487978
Pic related is how the second phase would likley go.
>>
>>2488002
>>2487978
This is the enemies likely persuite phase.
>>
>>2487978
>>2488006
Its supposed to be a massed incirclement brought on by preperation and a staggered, delayed retreat. The decisive battle will be at the claw itself, on our territory. Then we can converge and cut them off. No loss of significant settlements and the enemy is thoroughly defeated after a harrasment campaign.
>>
>>2488002
>>2488006
We're not Russia, we can't use scorched land tactics for long, our land is not infinite
and you're expecting her to draw her main force there and pretty much abandon the other places?
>>
>>2488019
Did you not look at my force compositions? Its slightly biased towards the gold army, both the white and black army groups are more than prepared for a significant push in their direction. The pink army group is supposed to shorten the line to put more black army troops to shore up the triangle. The reason I put forward a blue army group with personel in the first place was for it to function as a logistical bridge between all army groups, able to efficiently administer requests for reinforcments. And you are right when you say we are not Russia, but this is not scorched earth. It is a feigned desperate retreat designed to win a decisive battle whilst simultaneously cutting off the enemy from help.
>>
>>2488032
>>2487978
Plus I would rather not give up a castle willingly, a plan like that is easier to see through.
>>
>>2488038
I wasn't saying giving it up totally. We expose it and make Haduwin's Hold an easy target for her to put her troops forth and lay under siege.
We cut them off and surround them there
You're also counting on her to pursue a tactic for a longer time, while I'm only yet talking about a single maneuver and follow up to it.

These are not giant armies or big lands, cutting off supply lines won't do much when they can simply hunt for food.
Factor everything by 50 and have it be 20th century warfare and I'd agree yours would be better.
You can't easily siege something without cannons, and we only have infantry and bowmen
>>
>>2488057
I wasnt insinuating we cut them off in order to starve them out over time, the incirclement is only there for ensureing total destruction. We would still only be pushing them from three sides in order to avoid them fighting to the death while their army is largley intact. The point of giving them so much space is to give them a sense of security.
>>
>>2488074
hmm... yes. but the sense of security, wouldn't it not be fake?
I'd still like to try and reason with them if we do happen to defeat Aeysha before all the soldiers are dead.
There must be some who see that her methods are wrong
I also don't want to see how much damage they can do to our wildlife if they are this far and wide in our territory, Arukhan will not like that plan in the least.
It's not a bad plan, but I still don't like it

can we have a small intermediate update where we talk to Aeylin on the topic of the wargoal: Aeysha's death. she has proven time and time again to be a danger to everything around her
that is, if most here agree that this should be the wargoal
>>
>>2488089
We can offer the soldiers surrender when they are defeated in spirit and in sufficient number where we hold all the bargaining chips. As for the wildlife, we will chase the lot of them off beforehand as we run away, so it wont be so bad.

>Aeysha's death
She hunted down our followers for sport and terrorized all her neighbors, shes a vindictive bitch, possibly without any sense of empathy or redeemable qualities.

We should set the war goal as her lands and ally her lmaooooo. (She dies)
>>
>>2488106
What? No. Defeating her and taking a large chunk of her lands is fine, but killing her is out of the question. An unpleasant Harpy she may be, but killing her would probably sic the entire Sylvannic council on us, and most of the council members, by themselves, probably have larger and more experienced armies then Aeysha. Aeylin himself is a member of the Sylvannic Council. We would be curb stomped.
>>
>>2488255
Im having a very hard time believing that it is unjust to demand her death. Or that we cant bargain with the council of pricks to just off her in exchange for some other thing. I want her dead.
>>
>>2488270
Honestly, we could maybe pull it off, but I mean she’s Kul Kul’s kid, and even if we manage to keep them from taking action in the short term, they’ll almost certainly regard as a threat from that point onward, and we’ll earn the strongest member of the council’s enmity. It’s just too much effort. I say we take the entire lower half of Jys, basically everything below the bit of Claw territory that’s poking into Jys, and shift the Owlmen of Yaathi out of that tiny chunk of territory they’re stuck in and move them out there to colonize that region, so they have some growing space, and then round out the Claw’s borders with Jys by taking some of their territory, since the Claw currently have the least amount of territory among our vassals, besides Yaathi. That should probably neuter the Huntress, and give her much less territory to ever drum up forces from again. I assume Aeylin will probably appreciate the buffer between his territory and hers as well. I can imagine why the god of deer and other game doesn’t like sharing a border with the goddess of hunting who’s exhausted all the wildlife in her own territories.
>>
>>2488291
Territorial aquisitions are dangerous. We should either displace or genocide the population in the south of Jys during the war so we dont have as many problems later, or just act honourabley and gain the local populace's trust.

Ooooor we could just have her banished from Jys, and have her not rule it. Basically establish a new authority in Jys that wouldnt be as much of a dick to us, probably that is still apart of the council. And have the council pay us some form of reperations for the damage to our followers.
>>
>>2488255
that's why I said we consult her brother first way back in >>2484008

I'd like an intermediate update talking to Aeylin about Aeysha's fate

This war for us is not to conquer any lands for our people, but to rid the world of her and make it a better place
We are not the aggressors here.
What may fall into our hands, if we play our cards right, are some of her followers who will need a new god.
>>
>>2488317
Good point. I support this notion.
>>
>>2488317
This is fair, I wouldn’t mind discussing Aeysha and her people’s fate with Aeylin. I still think we should angle for claiming Jys Southern reaches though. Yaathi WILL need some space to grow, eventually, and it’s our best opportunity to claim ourselves some more territory. I imagine we can just push her people North, into the regions we aren’t taking. It doesn’t seem like they subsist off of those lands anyways, considering they’ve hunted their forests clean, so they either trade for their food or grow it. I doubt a reduction in territory will be too much of a loss for them, in the food department. If some of em die, eh, whatever. I can’t say I can muster a whole lot of sympathy for these elves. They’ve clearly been killing rather a lot of Aeylin’s people to sustain themselves, and they’ve been wiping a lot of the Claw’s border villages off the map, and fucking eating the inhabitants, going off of what we observed. They can do some cannibalism if they start having some food problems, for all I care. Besides, if all goes right we’re going to be wiping the floor with their army, so that’ll be even less mouths to feed.
>>
>>2488291
Then cripple her so that she can never hunt again. Take away everything she loves about being a god. Make her suffer so that she will want to kill herself. We avoid killing her and her being alive to serve as a warning is far more effective than killing her, and has the added bonus of being a lot less likely to bring her pantheon down on us. We are a god of knowledge, find out what she hates the most and turn her into it, and find out what she fears the most and make it her every day reality.
>>
>>2488337
Sinister. Very nice.

>>2488336
Hmmmmmm. That could foster some pretty heavy resentment and not fix the problem. They will all likely disavow Aeylin. If we could make them all our followers, or even other followers for that matter, they could reliably be given help jointly and not be seen as a future threat.
>>
>>2488336
After this war our next objective is the pixielands, the Yaathi can have part of that as its currently uninhabited. And if we incorporate them and maybe Melyanne into our Pantheon we have a good claim on it

>>2488337
Giving her a fate worse than death will make us cruel in the eyes of others, someone to beware even more.

I support this war to be about humiliating or killing Aeysha, not to make it a conquest

>>2488317
>>2488321
second and thirded

small update with what those two >>2487445 and >>2487713 have in common, and we'd like his opinion and advice.
We are very young after all and resect the experience of him, our elder
>>
>>2488362
I dont think you can third your own suggestion my guy. IDs ya know.
>>
>>2488366
The one time I want something pushed and be an ass about it and use my phone to do it I don't have a seperate ID, but sometimes I cant hold up a conversation without getting a new one.
>>
>>2488377
Don't do that.
>>
>>2488377
That's bad form, anon.
>>
Shouldn't OP -en another thread?
>>
>>2488589
I think had a stroke from our arm chair general autism.
>>
>>2488843
Yeah, I feel like we’re overthinking it a bit. Just engage them near the border, maybe set up a couple of ambushes or flanks, and it’ll all work out.
>>
>>2488846
But thats literally what we were discussing. Both plans.
>>
>>2488317
+1
>>
I think this is taking a bit longer than it should
>>
File: Borghû.jpg (51 KB, 276x406)
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Your tactical discussions are interrupted by a panicked infantryman. He claims Aeysha has sent a devilish Behemoth your way. A terrifying centaur-like monster. Outside, you hear the sound of weapons being grabbed, and as you walk outside you see the monster everyone's talking about.

A: Get your weapons ready, men!
B: Let me see how this plays out.
C: Stand down! I hope to Me this is Borghû
>>
>>2489766
C: Stand down! I hope to Me this is Borghû
It’s definitely Borghu.
>>
>>2489766
>C
Sounds like the description of him we got.
>>
>>2489766
>filename
>C
>>
>>2489766
>C
Psure she would send something more carnivore.
>>
>>2489766
So he’s just some sort of deer-taur? That’s not that bad. I was expecting some sort of horrifying were-deer abomination, not a kickass centaur dude.
>>
>>2489766
>C: Stand down! I hope to Me this is Borghû
>>
>>2489766
C: Stand down! I hope to Me this is Borghû
>>
>>2489766
>C
>>
>>2489766
>C: Stand down! I hope to Me this is Borghû
>>
>>2489777
Kek, didn't even notice that
>>
You command your men to stand down, and they reluctantly do. Still clutching their weaponry, they shiver as the titanic creature approaches. Its footsteps sound like the heaviest of drums, and if it were not for their training, you are sure your host would have all soiled themselves. As he approaches you, you start to get a closer look . A hairy humanoid, its lower body that of a deer, yet twice the size of a draft horse. A gargantuan set of antlers. Two piercing red eyes, and a gaping mouth with sharp teeth, as wide as his head. With a booming, raspy noise, it speaks.

"Greetings friends. My father will be here soon.

A week later, Aeylin arrives, bearing 1000 stags at your request. Finally, you decide what tactics to use.

A: >>2487445
B: >>2487443
C: >>2487713

Since no true consensus has been reached, these three will be the options.
>>
>>2490125
>C
>>
>>2490125
moment of truth...
>A
>>
>>2490125
>C
>>
>>2490125
A
>>
>>2490125
>C
damn this voting is intense.
>>
>>2490233
getting*
>>
>>2490125
>C
I mean. I gotta vote for my own plan, the more developed one at least.
>>
>>2490282
>the more developed one at least.
slander!
>>
I think I'll let other anons decide, unless we need a tiebreaker. My army tactics, outside of RTS games, are weak.
>>
>>2490300
I think that stands for every anon here with zero leadership experience of any kind. Including me. And presumably everyone else.
>>2490284
Yes, im slandering my own half baked plan that I concocted without any numbers.
>>
>>2490300
same. To be honest, I only voted on C because I thought that our units would benefit being more condensed.
>>
>>2490310
ah, sorry, I kinda rushed to a conclusion there, my bad.

all my knowledge is more world war 1 and 2 history and Europa Universalis and Crusader Kings, but not much more
each battlefield should be analysed by itself for strategy
all we can do here really is put owlmen in the center and have it flanked by fast stags
owlmen with bows in the back, and We didn't even ask what the pixies can do

In retrospect we should have
yt link cause can't upload webms
https://www.youtube.com/watch?v=7QvhCDsFkk0
>>
I would think that a more condensed battle would serve us better, though. I doubt we're going to defeat elves in a skirmish fight, even with the support of Aeylin's people, so I feel like a large scale melee on open ground would be more favourable to us.
>>
>>2490332
Yeah. Thats actually where most of what my strats come from too. Id imagine that pixies being a fey race would be adept in magic, hit and run tactics and illusions, possibly with some ambush skills.

Force composition on the tactical level is something I think the local commanders should handle well enough, we cant micro everything.

>>2490345
Yeah, since its a battle of attrition and repositioning in the case of skirmish warfare on the strategic level more often than not, we would lose over time. Certainly since the elves are experienced, veteran hunters.
>>
>>2490125
gnnnnnh.... i but it back to a tie
>A
>>
>>2490125
I suppose I will vote for
>C
It seems the most coherent plan of the three.
>>
>>2490444
Oh well
>>
>>2490125
Let's not dance around the issue then, I'll concede the vote on my own plan and we go with C
I want to see what happens before I go to sleep
>>
>>2490469
what a gentlenon
>>
>>2490522
they are pretty similar, and I kinda doubt that it will be such an in depth war simulation anyway
I profit more from the game actually continuing
>>
>>2490469
>I want to see what happens before I go to sleep
well, that plan failed

good night

I dare you to update in the next 15 minutes, I double dare you
>>
>>2490125
>C
Time for bait.
>>
>>2490125
>C
I have no idea what I'm doing.
>>
File: Spoiler Image (54 KB, 1200x1200)
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>>2490796
>spoiler
I take it back, you can update any time now
here, have an appropriate mate for borghu
>>
I'm not on edge, you're on edge, who says I'm on edge?
>>
>>2492204
Of course that image exists. We really are in hell.
>>
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>>2493908
I've seen things
>>
>>2493908
We really are.
OP comeback.
>>
Rolled 18, 5, 16 = 39 (3d20)

Sorry for not updating this weekend! Had quite an intense ball I had to attend to. Writing.
>>
Rolled 34, 23, 30 = 87 (3d50)

+10
>>
Rolled 3, 8, 3 = 14 (3d10)

>>
>>2497422
>>2497438
>>2497440
Eh. Went alright I guess.
>>
>>2497449
39 on 3d20 is good
87 on 3d50 above average, and
14 on 3d10 below average

I take these as a good outcome
>>
You present your plans to Aeylin and Borghû, who eagerly agree to cooperate. The same day, you order your units to split up, and the camp is hastily packed. You and your host ride east as soon as possible, and you hand over command to various other groups. Aeylin doesn't like having to share command with Callyx, but cooperates nevertheless.

A week later, you start your offense.

Year 9
At the tide of the year, the offense starts. Your mighty force, bearing a variety of colourful banners hailing from Rhadagast's Lands all the way to the pixie tribes. Over a thousand march directly under your command, and as you cross the border, all tremble beneath their talons, hooves and feet. Your organized unit seems to make short work of the dozens of smaller raiding parties, and the speed of you advance is truly incredible. In a month, you make incredible gains, occupying lands in a triangle between the Verdant Temple, Yir Taeras and the city of Cascading Falls. Your casualties are less than thirty, while well over four hundred elves lie dead at your hands. Most of the elves protecting the area, under their prince Thyer, have retreated north, headed toward Yilith. You have refrained from crossing the Pearl river yet.

The Golden army will:
A: Lay siege to Cascading Falls
B: Lay siege to Yir Taeras
C: Lay siege to the Verdant Temple
D: Cross the pearl river and move north
E: Move south

In the true south, Aeylin's army knows success as well. Their similar tactics have proven to be just as effective as yours, barely sustaining casualties in the double digits whilst another 400 elves have perished at their feet. Under Aeylin's orders, they are laying siege to the tower of Aeylin's Demise, a fortress raised to insult Aeylin personally, by his sister Aeysha. There seems to be no commander leading these troops, and what remains of them is headed toward's Aeysha to join up with them.

Aeysha's own host knows more success. The combination of vicious hunters and ravaging predators of her personal levies have proven to be quite a bother, as they work in a large, united force opposed to Jys' own, spread units. They decided to hit the black front as twilight hit. Their scouts had heard that Queen Ursuline Amber had been in labor for days on end, giving birth to Tyto's child. The battle was quick and vicious, leading to the death of over 200 of your troops and Queen Ursuline herself. Before her death, she did give birth to a girl named Ursuline II Amber, her rightful heir. She was much larger than the average pixie, being described as a large infant with impeccably white skin, and feathers sprouting from parts of her body. One of the surviving midwives described her as bearing the Mark of the Diviner. None know where the child presently is, though it is assumed that Aeysha either captured or butchered the child. The Amber Pixies remain without leadership. Aeysha's troops have moved to lay siege to Arngard's hold.

>Write in other military orders
>>
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>>2497655
Well fuck. Obvious solution is to go full tilt and enveloped that pocket on both sides with gold and pink army. Use the reinforcments we saved in the blue army to bolster the black army, and dig in further with the white army group.
>>
>>2497655
Hm, Ursuline’s death is a shame, and if a hair on the child’s head has been harmed there will be hell to pay, but overall this has gone well. We’ve killed over 800 elves with minimal losses to two of our hosts, and we now know Aeysha and the bulk of her forces location. I say we bear down on them with the brunt of military might, and crush them with our now much superior numbers. At this point, with her other armies hamstringed, if she falls it’s more or less our win.
>>
>>2497655
so total numbers are roughly 2500 against 1700?
That's good.
I want to say
A: We lay siege on the smaller settlement to easily cross the river there later.

But clearer head prevails and I go with
>C: Verdant Temple
We need to get the South under control and force them to back off Arngards Hold, while, of course, trying to break the siege there
>>
>>2497655
>C: Lay siege to the Verdant Temple
Then move south.
>>
>>2497655
>C
>>
>>2497655
>C: Lay siege to the Verdant Temple
>>
>>2497655
I say
>B: Lay siege to Yir Taeras
That puts us in the best position to close off that pocket we're missing, between us and Aeylin's territory.
>>
>>2497797
That would be disregarding those 100 we already smote (smited?) when trying to talk to her in the beginning

>>2497655
The majority of her army is going north, which, by my numbers means that less than 800 are left in the south to defend
The pink and black army should be able to encircle the sieging army at Arngards Hold

The golden army moves forth to
>C
and takes the Temple, putting even more pressure on her troops in the south

Maeanwhile we should also presh forth and not let them rest in the north, and march towards Rhaggar's Den with help of the blue army

Buuut, I'm kinda ticked that our last write ins seemingly weren't incorporated as much as we thought.
Sure, we split up the army the way we wanted to, but the fall back tactic wasn't really used
Anyway, we do have this opportunity now ad Arngard's Hold, a place where we know she has to have an army because she's sieging us, and we can get around
>>
>>2497655
Ask Tyto about his emotional well being and if he wants to go search for the child, we could give him a few troops
>>
>>2500662
Well, we can assume, if the child is still alive, that’s either with Aeysha or the defenders. Crushing her forces are the best way to retrieve it.
>>
Rolled 20, 11, 12 = 43 (3d20)

+5 -5 +5
>>
Rolled 25, 53, 34 = 112 (3d100)

+50 0 +20
>>
Rolled 8, 10, 4 = 22 (3d10)

0 +10 0
>>
As you travel south, to lay siege to the verdant temple, exciting news reaches you. Prince Thyer's retreating host has been all but wiped out. When crossing the Pearl River, the River's ever-sparkling water turned a worrying amber, and agonizing screams of a banshee-like woman could be heard. Prince Thyer himself has been wiped out, bleeding from every orifice, and the hundred or so men that survived the ordeal have deserted under the leadership of a rogue captain, retreating to the mountains north of Tyrae.

A week later, your army has marched on the Verdant temple. It still lays in ruin from Claw Adrukhan's sacking, and your army is eager to march in through its broken walls. Inside, you notice frightened faces amongst rubble. They are familiar with the force of Owlmen armies. One detail that stands out, though, are the many women bearing purple-feathered infants, undoubtably the offspring of these elven women and the Owlmen of the Claw.

A: Rape, sack and burn, my men! Let nothing stay unbroken in the most sacred home of my enemy!
B: Conquer and assimilate! Hoist my banners, this gilded ruin is now mine!
C: Abandon this worthless pile of rubble, and let the folk within be! They have sustained enough as-is.

Later, frightening news reaches you. Your Archangel, Tyto, leading the Blue Troupe, has abandoned his post and marched his men southward in an effort to find his daughter Ursuline II Amber. Without a doubt, he has charged straight into Ursuline's host, just as the remnants of the southern army came to enforce it. As one could expect, he did not succeed, yet together with his army has managed to slay at least 200 of the elves. He is rumored to have slain at least a hundred singlehandedly. He now stands before you, severely wounded, yet still insistent on you marching your army to Arngard's hold at once.

A: We march, Tyto!
B: I think not, you shall be punished for your insubordinance

>Write in other military orders
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>>2501071
>C: Abandon this worthless pile of rubble, and let the folk within be! They have sustained enough as-is.
Rather then leave them be, render them what aid they need. While we seek to crush Aeysha, these are hardly soldiers in her army.
>A: We march, Tyto!
Can’t particularly blame him. Burn some essence to fix him if we can, he’s earned that much at least. Tell him we’d prefer he not go off on his own again though, even if it may have worked out in this case. As for tactics, I’ll leave that to the more warlike anons.
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>>2501071
protip: the shorter your sentences, the easier they are to read.

>D: feed them and tend to their wounds.
Enough to not hurt our own resources but gain their favor and be seen as their savior, not conqueror.
We will occupy the land for the time being, only when peace is achieved will we see about incorporating them or letting them go.
This war is not about conquest, but to humiliate or kill Aeysha.

Demand to see Adrukhan (who should be here in the black army) to explain to you why the women here bear his men's children.
Don't do anything but tell him that you do not approve

B: I think not, you shall be punished for your insubordinance
*insubordination
"Tyto!", pat his shoulder like a father, but let your hand be on it with a secret vice-like grip. "I was just about to call for you to ask you how you were faring. I understand your emotions well. A small army I would have given to you to command so you could search for your daughter." Let go of him. "If you had been patient and only asked... But you went against my plans, moreso, you went against your best knowledge!"
"Archangel Tyto! You will remain here in Verdant Temple while we break the siege on Arngard's Hold. You are to bide your time and learn patience."


>military orders:
Top priority: Break the siege on Arngard's Hold
Then take everything south of the river (including Rhaggar's Den)
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>>2501071
B: Conquer and assimilate! Hoist my banners, this gilded ruin is now mine!

B: I think not, you shall be punished for your insubordinance
Don't punish him too hard but make sure that he understands his mistake
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>>2501071
I support >>2501160 's D and military orders
but >A: We march, Tyto!. because while he should be punished for his lack of prudence it'd not be appropriate to both prevent him from helping in his child rescue and 'losing' one of our champions.
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>>2501071
>>2501160
>D: feed them and tend to their wounds.

>A: We march
Get this nibba some bandages
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>>2501102
>Burn some essence to fix him if we can, he’s earned that much at least.
certainly not, he shouldn't be rewarded for his insubortinance.
he went on a killing spree and only achieved dead enemies, not gain in the siege, nor find his child.
I think the punishment >>2501160 works best, albeit it being somewhat cruel. It is appropriate.

military orders:
aren't they pretty much done for?
they lost the big army that moved north with their wolf-prince and another 200 elves.
my math puts them at 600 elves left.
>Just blitzkrieg them now.
Don't bother with sieges on settlements, just hunt down the rest of her armies and treat her peoples nice.
Not a conquest for the owlmen, but to get them to worship our benevolence and incorporate their believers.
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>>2501071
so:
Temple:
>C or D
and Tyto:
>B
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>>2501388
It’s not so much a matter of approving of his insubordination so much as it is taking him into battle injured might be the death of him. Punishing him and keeping him from trying to find his child would just foster bad relations between us and him. I don’t particularly mind chastising him, and possibly punishing him further after battle has been concluded, but holding back military assets right now when you are on the cusp of crushing the enemy’s main host would just be ill advised.
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>>2501527
Ye, punishing him now in the middle pf a war and while we're trying to find his daughter would not be appropriate
>>
>D: feed them and tend to their wounds.

>A: We march
Make sure Tyto is tended to, as well, and maybe let's not have him march with us if he's still wounded.
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>>2501071
>B
>A

It’s important to trust your men and not punish them for taking bold moves. Unless they fail or turn become unloyal. Extreme micromanagement of troops won’t end well.
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>>2501071
>B
>A
They've already got owl babies anyway. I can respect a man on a mission. As long as he doesn't abandon his post again.
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>>2502182
Actually changing. March on Aere Dhan first. Still forgive Tyto
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>>2501527
We need our essence if we come to fight Aeysha. It's our life energy before it is our manapool.
He is wounded severely and should stay back for that reason alone.
I don't mind him coming up with a plan himself, but the fact that he acted out of irrationality, going against our very element.
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>>2502587
At this point, I think we can safely afford to burn a bit of our essence. We’ve got a large advantage in numbers, and Aeylin will be supporting us as well when we confront Aeysha’s host. Even if we’re a touch weakened we should be more then capable of keeping her in check if the two of us work together.
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We have reached page 10, with almost 600 replies! I'm pleasantly surprised. It does mean though, that we will have to move threads.

>>2502674
>>2502674
>>2502674
>>
>>2501071
>A
>B




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