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File: Fungeon Crawl 2e.png (1.52 MB, 1000x1000)
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Fungeon Crawl is a cooperative Lego roleplaying game where you control a party of heroic adventurers seeking to explore the depths of the Tomb of the Entombed. You, the player, post commands for the party, along with “dice+1d6” in the options field. In turn, I will carry out your commands and post images and narration of what ensues.

The previous adventures, Funtron and Emily Jones and the Quest for Playability can be found here, along with the first round of Fungeon Crawl: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fun%20with%20Lego

The second round of Fungeon Crawl can be found here: >>2452672

Since the last thread is still up, I'll begin right where we left off.
>>
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Having obtained a new supply of healing potions from Sildenafil, you decide to return to R1 to begin exploring the east wing of Floor Two.
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Beyond the door on the north end of R1 you find a long corridor, terminating in what appears to be a wall of green slime. Streaks of goop along the floor suggest that this wall of slime occasionally roams up and down the hallway. Fortunately, it doesn't seem to have noticed your presence.

What will you do?
>>
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>>2466495
I think we should head back to big MOs with his liquor
>>
Rolled 3 (1d6)

>>2466495
Have Ava sneak in the eastern door (R3) while everyone else stays on standby in doorway to the south.
>>
Rolled 2 (1d6)

>>2466480
>>2466485
For future reference this board supports at least 250 images but I would never object to a fresh Funtron thread!

>>2466526
>I think we should head back to big MOs with his liquor
Agreed. Wouldn't hurt to butter him up now that we're on Sildenafil's shitlist.
>>
Also pick up the potions in r.4 and pop them into our backpacks, leave on of the red potions behind doesn't matter which one
>>
For reference, the party's inventory currently consists of:

POTIONS: 8
THE BRICK: spear, shield, green goblet
AVA: rapier, wine, wine
CARMEN: guitar, riddle potion, riddle potion
STEVE: axe, riddle potion, riddle potion

Since there are no unexplored rooms/encounters between the lab and the door to Big Mo's, you can freely move items between the two without needing to roll or the like.
>>
>>2466947
Also, thanks for the info! I remembered hitting the image cap with Emily Jones, but I wasn't sure if that was at 150 or 250.
>>
>>2467094
if brick still has room get the other red potion too, i thought it was 1 per bag
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Better not mess with that gelatinous rectangular prism just yet. Instead, maybe it's due time you paid Big Mo another visit.

Over the course of a couple trips back and forth, you gather up all the potions and whatnot from R4 and haul them over to Item Central. When you arrive, you find Big Mo face-down on the table, muttering something about Genuine Wholesale in his sleep.
>>
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He jolts awake at the sound of your approach.

BIG MO: "—and that's Strictly Not Admissible In Co—I mean, welcome back to Big Mo's Item Central! Looking to buy? Sell? Trade?"

What will you do?

>>2467149
That's correct; however, you can freely access/move any item you've stored elsewhere in the Tomb as long as you're not engaged in anything else at the moment.
>>
>>2467260
Hand off Big Mo's wine bottles and inquire if he knows anything about that giant articulated stone statue
>>
>>2467270
>Hand off Big Mo's wine bottles
Fuck no, trade him for them

take a look around his store, whats good?
>>
Rolled 6 (1d6)

>>2467287
>>
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AVA: "Hey, Mo, I got you a little something. On the house."

You produce the bottles of finely aged grape juice and Mo's eyes light up.

BIG MO: "Now That's What I Call A Bargain! Sildenafil charges an arm and a leg for this stuff. But, owing favors isn't the Big Mo Way. You have something you want? Lemme know and Big Mo Will Deliver!"

AVA: "There is something, actually. We were wondering if you had any intel on that big stone statue down the hall from your shop."

BIG MO: "You mean the Sentinel Colossus? It's a real piece of work. Centuries old. Built To Last! I heard some sorceress put it there to keep folks off Floor Three. Gotta say, it does the job."

AVA: "Any way past it?"

BIG MO: "An invisibility potion could work. There's also a lass from Floor Three who comes up sometimes to browse. Big Mo's got that Customer Loyalty. Might ask her how she does it, if you can find her. Name's Anne or Diana or something. Otherwise, you might have to fight it. Might want to find something that Breaks Rocks Like Twigs, like a hammer or explosives or something."

AVA: "Useful info, thanks."

BIG MO: "Then that's one bottle covered. Want anything else? I'll give you a once-in-a-lifetime deal on one item: One For The Price Of None!"
>>
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You take a look around the store.
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There are books, bottles, bowls, and various other knickknacks of dubious worth.
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Anything catch your eye?
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>>2467378
What's that blue potion on top of the shelf do?
>>
Rolled 6 (1d6)

>>2467382
I would say that tower shield and the little figurine too
>>
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AVA: "I want a closer look at that blue potion. What's it do?"

BIG MO: "You got a fine eye. This is a Super Rare Nightshade Special Potion! You won't find another like it. Real gem of a find."

AVA: "Right, but what's it actually do?"

BIG MO: "High-level transformation magic. Pick A Form, Any Form! Well, so long as it's humanoid and no bigger than yourself."

AVA: "Intriguing. Now, how about this tower shield? Could we get it and that stone statuette together on this deal?"

BIG MO: "No can do, friend. One item only. Big Mo's grateful, but he's still got a business to run."

What will you do?
>>
>>2467421
can we come back?
>>
>>2467434
Any time you want to pay Big Mo another visit, he'll honor your deal. You can also leave your loot with him for now if you want to clear up some inventory space.
>>
>>2467382
I like that sword with a fancy guard on the left, is it missing a piece?
>>
>>2466497
I say go back to R.14, and throw potions at that golem if he comes after us. If he doesn't go to the northmost room. I have a specific order which you should throw the potions in my mind if we end up doing this
>>
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STEVE: "That's a neat sword there, but it sort of looks like it's missing a piece."

BIG MO: "Big Mo wouldn't sell you a lemon, friend. That there's a Magical Chima Sword Of Elemental Fury. That empty space? Shoots a fire laser. Or did it light on fire? Or maybe it just glows. That one's selling as-is."

>>2467492
If you want to tackle the golem, just let me know the order of the potions.
>>
>>2467530
Black, green, orange, yellow, red
>>
imo
Black + I think this one melts stone
green + I think is acid
Yellow + I think is poison
Red + fire bomb
orange + healing potion
>>
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You're going to need some more time to mull over Big Mo's offer. For now, you drop off your excess loot with him for safekeeping and fill your inventory with the five riddle potions. You think you've got a pretty good idea of which one does what, and you know just what you're going to test them on.
>>
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And so you return to the chamber of the Sentinel Colossus.
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As you draw near, the Colossus begins to stir, just as Big Mo said it would.
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With a thunderous crash, it advances.
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Ava steps up to toss the first potion, the murky black mixture. If you're right about the riddle, this should be the Unique Brew that melts through stone.
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Only one way to find out.
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The bottle shatters against the statue's surface and covers its torso. The black liquid seeps into the stone, giving the Colossus a moment of pause. Could this be victory?
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Evidently not. A deep rumble erupts from within the Colossus, followed by a palpable surge of magical energy. If anything, it seems the black potion has only made the Colossus stronger!
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You think back to the riddle, which mentioned a "healing potion" that had an "unclear picture". That must have been referring to the black potion, the least clear of the five.

Still, you have four potions left and one of them must be the acidic Unique Brew. Carmen has the next two throws: green, then orange.
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You chuck the green potion at the Colossus.
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Like the black potion, the green potion shatters on impact.
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Unlike the black potion, however, this one seems to be sticking to the Colossus instead of soaking in. The liquid bubbles and smolders ominously.
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Flames begin to creep across the Colossus's body, rising up from the splattered green potion. You don't get the impression that that's a good sign.
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No, not a good sign at all.
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As the newly ignited Colossus's blazing sword comes hurtling at you, it occurs to you that the green potion must have been the Cupric Fire—green being the color that fire takes on when mixed with copper.

At least that part of the riddle's taken care of. Now only three remain.
>>
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Unfortunately, the same could also be said of your party.
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Carmen goes flying through the southeastern door, very unconscious and very much on fire.
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What will you do?

Note: And with that cliffhanger, tonight's session draws to a close. Feel free to leave commands here for tomorrow, and thanks for playing!
>>
>>2467738
Rogue craft water is blood so red? Sour fruit could be yellow or orange honestly.

Throw the orange one next i guess
>>
>>2468076
Unfortunately, the orange potion was still in Carmen's possession when she was knocked out of the room.
>>
Rolled 1 (1d6)

>>2468314
Then go get it, that or lure him into that hole.

cuz I got NOTHING
>>
Rolled 5 (1d6)

>>2467738
Go throw the remaining two potions on that bastard Mo's face.
>>
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STEVE: "No, Carmen! We have to go save her!"

THE BRICK: [nods; hustles into action]

AVA: "We're right behind you, The Brick."
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thwack
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AVA: "Scratch that—run!"
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You manage to escape R14, but just barely.
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AVA: "Just fantastic! Now we've lost Carmen and the Brick and I'm stuck here with you! This is all your fault, Steve!"

STEVE: "Wait, what did I do?"

AVA: "I don't know and I don't care, but someone's gonna pay for this so it may as well be you. Now take off that helmet so I can deck you."

STEVE: "Hold on, isn't there someone better you can take this out on? How about, uh... Dansk?"

AVA: "I'm not going back up to Floor One."

STEVE: "Sildenafil?"

AVA: "Like hell we're ever going to see her again."

STEVE: "Big Mo?"

Ava gives this a moment's consideration.

AVA: "Okay, Big Mo it is."
>>
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You find Big Mo twiddling his thumbs in his shop, though you're not quite certain which of your two claw-fingers you'd call the thumb.
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BIG MO: "Welcome back to Big Mo's Item Central, valued customers! But, didn't there used to be four of you?"
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AVA: "Hey, Big Mo! Eat this!"

You hurl the yellow potion at his face.
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sploosh
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Big Mo brushes off the shards of glass, then licks his lips.

BIG MO: "Now That's Some Sour Lemonade! You all sure know your drinks, though your delivery method was a little unconventional. Any particular reason for all these free beverages?"
>>
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Ava throws herself face-down on the table.

AVA: "That's it, I give up."

STEVE: "It's okay, Ava, I thought you threw that potion pretty we—"

AVA: "Don't touch me."

Big Mo eyes the red potion that rolled out of Ava's hand.
>>
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BIG MO: "If I'm not mistaken, this is some High Quality Rouge Craft Water! Where'd you get your hands on this stuff?"

STEVE: "I think you mean Roguecraft Water."

BIG MO: "No, I mean Rouge, because it's red, you see. Works great as poison! If It Breathes, It'll Kill It! That's the marketing slogan, anyway. If you don't want it, I'd swap you for it."

What will you do?
>>
Rolled 6 (1d6)

>>2469142
If we had been nicer to Sildenafil, she probably could have ID'd all the potions for us

THIS DUNGEON IS CORRUPTING US!

Does Big Mo have an invisibility potion handy? Steve might be able to invisibly take all the potions to Carmen and the Brick.

If not, Ava might be able to Hide in Shadows her way to them without the barbecolossus flameswording her to death.
>>
>>2469142
>>2469297
I don't think ava can actually "Hide in Shadows"

go to room r.3
>>
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STEVE: "You seem to know a fair bit about potions. Do you have any invisibility potions in stock?"

BIG MO: "It's your lucky day! I've got just one left and it's a Limited Time Offer So Act Now! I'll trade it to you for your Rouge Craft Water, or you could cash in your in-store credit for it."

What will you do?

>>2469365
>>2469297
As a rogue, Ava can avoid detection by enemies, so long as she rolls well enough for it.
>>
>>2469378
how high would he have to roll?
>>
>>2469446
We're probably going to get a penalty for metagaming
>>
>>2469378
>What will you do?
Put out the fire on Steve's helmet
>>
>>2469378
Trade him i guess

its going to be like 6 potions to rez everyone already better not risk it, drink invis potion and rez carmon and then throw orange potion.
>>
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As you contemplate your mercantile options, you catch a whiff of something burning.

AVA: "Steve, your helmet..."

STEVE: "It looks pretty good on me, right?"

AVA: "It's on fire."
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You quickly smother the plume of fire with your trusty cloak. Close call! You can bear to imagine what it would have been like having to look at Steve with all his hair singed off.
>>
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That's just the little fire out of the way, though—you've still got the big one to deal with, and now you think you've got a plan.

AVA: "Alright, Mo, we'll take your offer to trade our red potion for your invisibility potion."

BIG MO: "You Have A Deal! Thank Godt; I haven't had any business in mo—I mean, Big Mo Guarantees 100% Satisfaction Or Your Money Back!"
>>
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STEVE: "So, Ava, what's your plan exactly?"

AVA: "You'll see in a moment, but first, I'm going to need you to chug this entire potion. Now."
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All is calm in the Chamber of the Colossus.

Except for it still being on fire, that is.
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AVA: "The coast is clear; let's get moving."

STEVE: "I don't think I like being invisible... It feels weird not being able to see my own body."

AVA: "Trust me, it's an improvement for the rest of us."
>>
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You sneak across the room, Steve using the invisibility potion and Ava using her ten ranks in Hide.
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Thanks to your tremendous stealth, the Colossus doesn't notice a thing. All the smoke's probably getting in its eyes anyway.
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You find The Brick and Carmen lying in the eastern room, both at 0 HP and looking a little crispier than last you saw them. You apply the potions to Carmen first.
>>
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STEVE: "Carmen, wake up! You can't die here; what would your fans think?"

CARMEN: "mrmrhbrI have fans?"

She takes a look around.

CARMEN: "What happened? How long was I out?"

STEVE: "Only an hour or so. That golem got the upper hand on you."

CARMEN: "Steve? Is that you? Why can't I see you?"

STEVE: "I drank an invisibility potion, that's all. It'll probably wear off in an hour or two."

CARMEN: "Oh."

Carmen looks mildly disappointed.
>>
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AVA: "Okay, enough chitchat—we've got a Colossus to kill."

You grab the orange potion.
>>
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Now that you've determined the identities of the other four potions, you can only assume this one's the stone-melting acid. How did that part of the riddle go again?
>>
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"Something...rhyme...
all the time...
Riddle shit...
by some twit...
Blah blah blah...
nah nah nah...

Unique Brew:
Melts through stone."

Huh. It is a little odd that the riddle dropped the rhymes entirely for the orange potion's couplet. In hindsight, though, it makes perfect sense.
>>
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After all, nothing rhymes with orange.
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sploosh
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The instant the orange potion touches the Sentinel Colossus's stone body, it sizzles and melts right through!
>>
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It staggers forward, but its limbs are crumbling beneath its own weight.
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It turns to face you. With the last of its strength, it drags itself across the floor toward the doorway, molten stone bubbling and spitting from its blazing wounds.
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Nah.
>>
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On the other side of the door, the Colossus collapses, vanquished. However, it is now blocking your passage back into R14. You'll need to figure out a new route.
>>
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For the time being, you set to tending to The Brick's wounds. Unfortunately, by the time you're done, you'll be back down to 1 potion again. If you're lucky, maybe Big Mo will have some to sell you?
>>
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Of course, getting back to Big Mo's is another issue entirely.
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What will you do?
>>
Rolled 2 (1d3)

>>2469770
if 1 closest door if 2 middle door if 3 the furthest door.

brick 1st
>>
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With The Brick back on his feet, you proceed to the middle of the three unexplored doors.
>>
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Beyond it you find a damp chamber containing a large pool, a treasure chest, and a number of unfriendly-looking slimes.

What will you do?
>>
Rolled 3 (1d6)

>>2469815
have Steve all invisible like knock over that fire all over them
>>
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As the slimes advance, Steve takes advantage of his invisibility to slip past them.
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He takes hold of the nearby torch and gives it a swing.
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Whatever these slimes are made of, it seems awfully flammable!
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One of the little slimes bursts from the heat, and the large slime seems to be taking damage as well. However, now it's also now aware of Steve's presence.
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With a lunge and a squelch, the slime pins Steve to the ground, dealing 1 point of damage.

What will you do?
>>
Rolled 5 (1d6)

>>2469863
nothing to do but fight the slimes
>>
That's a lot of no damage eh. Also, clever riddle with the not rhyming because orange. Except for door hinge, depending on pronunciation. I feel like, maybe we should think things through more before making decisions?
>>
Rolled 3 (1d6)

>>2469863
Slimes are best left for those thick of mind and body... and fucking Steve...

>Sneak around and do the old "What's in the box" number.
>>
Rolled 2 (1d6)

>>2469863
>Light the torch holder on fire and burn the slime off of Steve
>>
Note: I have some work to take care of, so the slime fight will be delayed until either tonight or tomorrow. I'll drop a link in the /lg/ when Fungeon Crawl resumes.
>>
(/ ' . ' )/
>>
>>2471698
Nice!
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>>2471698
I love it, and have retroactively added a big old sign with the dungeon's name on it above the entrance to the Tomb.
>>
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We last left off with our heroes locked in life-or-death combat with the belligerent horde of slimes.
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Three of our heroes, anyway. Still invisible and now mildly contused, Steve begins having second thoughts about tanking. Something in his gut tells him it's not the life for him, and that something is possibly a fragment of one of his ribs. Maybe it's time to branch out and try a new class. To begin with, how about rogue?
>>
>>2472766
>clikits cubes
lol those are adorable tinyslimes
>>
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Steve roguishly sneaks away from the battle and over to the now-unguarded chest. Inside he finds a stone statuette, the same sort as you saw back at Big Mo's. It's probably for some godtforsaken rhyming riddle, but frustratingly vague loot is still loot.
>>
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STEVE: "Hey, look what I found!"

The rest of the party turns from the viscous carnage of the eviscerated slimes to glare at Steve.

CARMEN: "Wow, that's great Steve. Really helpful."

THE BRICK: [shakes head; rude gesture]

STEVE: "Well, I thought maybe we had enough tanks in the party, so since I'm invisible, I could try being a rogue. No one will ever see me coming!"

Ava stifles a snicker.

AVA: "Then maybe you should try being a monk."

At any rate, the slimes have all been slain. Ava and Steve are at 1HP each, while Carmen and the Brick are at full health.

What will you do?

>>2472780
I wish I could say I'd thought of something as clever as clikit slimes, but these are just the slimes from the Minecraft sets. That's a great idea, though.
>>
Rolled 5 (1d6)

>>2472821
Bring the Hallmark figurine along, and head into the eastern door
>>
Rolled 5 (1d6)

>>2472821
>>2472830
Supporting
>>
>>2472830
dis
>>
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With the statuette in tow, you head one door north. In the next room you find a giant game board, four more statuettes, a golden crown, and yet another dragon scroll.

You know where this is going.
>>
What will you do?
>>
>>2472911
we seem to be missing one gamepiece, was there one in Mo's heap of a store?
>>
>>2472911
>Leave the figurine here and go back to Mo
He has the last one and we still have store credit with him.
>>
>>2472951
There was a statuette in one of his bins.
>>
Rolled 4 (1d6)

So, we finally have to sell Steve?
>>
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It's futile to attempt the riddle with only five of the six stone men, so you decide it's time you headed back to Big Mo's to cash in that store credit. However, with the passage between R9 and R14 blocked by the wreck of the Colossus, you have no option except to head south, where you discover a bedroom full of goblins. They all seem soundly asleep, though that could change at any moment.
>>
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What will you do?
>>
>>2473026
That crow again!
>Have Carmen quietly sing a lullaby
>Proceed through the next door
>>
Rolled 6 (1d6)

>>2473084
>>2473026
This but also take all their weapons with you
>>
Rolled 3 (1d6)

>>2471698
>>2472757
Fantastic.

>>2473087
+1
>>
>>2473087
Nice

>>2471698
Very nice
>>
Rolled 4 (1d6)

>>2473087
This, but also use the torches to light the goblin beds on fire... for reasons...
>>
>>2473576
This dungeon really is corrupting us

I say just take their weapons
>>
>>2473576
Pls no arson.
>>
>>2473576
I feel like that crow is watching to see if we will kill sleeping enemys (judging us), hard not to meta game but why would we get a room full of sleeping enemys?
>>
>>2474505
Random encounter table?
>>
>>2474559
touche
>>
>>2474505
I feel like that crow is the familiar of the lich who lives at the bottom of the dungeon. Either that or it IS the lich.

Or maybe it's one of those snooty dweebs that hired us to kill the lich in the first place and it's keeping tabs on us. But I think it probably belongs to the lich.
>>
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AVA: "That bird's starting to creep me out."

STEVE: "What bird?"

AVA: "That bird, right up on the—"

But when you go to look, the bird has vanished yet again. It's definitely keeping tabs on you, but who sent it? Croix and Rood? The lich? Dansk?

AVA: "Whatever. So, you wanna help me light these guys on fire?"

Looking at the peacefully slumbering goblins, Carmen has an uncomfortable flashback to her first fanclub, circa a few hours ago.

CARMEN: "I think I have a better idea."
>>
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CARMEN: "Rock-a-bye Duplo, on the shelf top.
If no one buys, we'll have overstock.
If we can't sell, the prices will fall.
Down will come Duplo, rabbit and all."

Your soothing acoustic lullaby keeps the goblins blissfully asleep while Ava loots their weapons.
>>
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AVA: "Room's clear, let's scram."

Ava hurries out after Steve and The Brick, her arms full of goblin armaments. Before you join her, you give a bow to your unknowing audience.

CARMEN: "Thank you to all my fans! You're the best! I mean, you'd be even better if you were actually listening, though..."

With your concert concluded, you proceed back to R3.
>>
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...and very quickly out of R3 with a wall of green slime hot on your heels.
>>
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Finally, you make it back to Big Mo's Item Central.

BIG MO: "Well if it isn't my Customers Of The Year! Or most of you, anyway."

STEVE: "I'm still here; I just drank that invisibility potion you traded us, remember?"

BIG MO: "Right, right. You know, I'm legally obligated to mention that if that potion lasts more than four hours, you should go see a cleric. But enough of that. Time Is Money! Now what can I do for you?"
>>
>>2476485
We need that statue! And we would like to redeem that valuable store credit to do so.
>>
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AVA: "We're looking to acquire this stone statuette here. We'll use our store credit now."

BIG MO: "Deal! It's all yours, friends."

He hands you the statuette.

BIG MO: "Now, before you go, there's just one more thing. I can't help but notice that your crate of loot's getting mighty full."
>>
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BIG MO: "I'd be happy to buy some of it—for in-store credit, of course. I got a Limited-Time Rate for you: two Mo Bucks for a little item, and three Mo Bucks for a weapon. Sound good?"

In the crate, you have:
- sand green figurine
- dark blue figurine
- cell key
- frying pan
- green bottle
- green goblet
- gold goblet
- shears
- knife
- sword x2
- crossbow
- longbow
- axe
- spear

What will you do?
>>
>>2476556
Give Carmen the crossbow

Give Brick the cratespear if it seems nicer than his

Sell the swords

Inquire about healing potions he might have gotten in stock in the last ten minutes, or protective items if he has none

I would suggest a light source but Dansk seems to be pretty good at his job
>>
>>2476556
sell the
- cell key
- frying pan
- green bottle
- green goblet
- gold goblet
- shears
- knife
- sword x2
- longbow
- axe
- 1 spear(the bad one) >>2476610

thats like 30 mo bucks, and ask about healing potions and a way to deal with that wall of slime since we need to get back to the puzzle room
>>
As long as we have all these mobux, that oricsh tower shield on the table looks like a nice upgrade for Brick to go with the dual molded spear.
>>
>>2476660
>>2476628
I wonder if the slime breathes. If it does, we could kill it with that rouge potion that's also deadly deadly poison.
>>
>>2476680
Maybe, but im pretty sure we were supposed to use the fire potion on it. The real question is how THICK that wall of slime is? Since there are two doors into that corridor.

Also sending steve alone to the puzzle room is an option
>>
>>2476712
Steve would need the idols for the puzzle, and my guess is that like his helmet they are not invisible.
>>
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AVA: "No thanks, I think I can do better selling this stuff mys—"

CARMEN: "We'd love to trade you our old junk! Let's see what we've got..."
>>
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You gather up all the items listed here (>>2476628) and hand the crate over to Big Mo.

BIG MO: "For that, I can offer you 30 Mo Bucks. Deal?"

AVA: "Hell no! I don't know what the Mo Buck to real money exchange rate is, but I could sell that to some chump down at Port Epsilon for easily tw—"

CARMEN: "Deal!"

And with that, you now have 30 Mo Bucks.
>>
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However, your newfound riches are already burning a hole in your pocket.

THE BRICK: [points; raises eyebrows]

BIG MO: "Excellent taste, friend. That troll shield has superb protection. Built To Last, Or Your Money Back! I'll swap it for 3 Mo Bucks and the shield you've already got. 6 Mo Bucks otherwise."

STEVE: "Oh, and we need healing potions. Got any of those?"

BIG MO: "Sure do. That'll be 2 Mo Bucks each."

CARMEN: "Intel on the slime wall over in the east wing?"

BIG MO: "That'll run you 1 Mo Buck. So, what'll it be?"

What will you do?

If you'd like to know the price of anything else in Big Mo's shop, just ask.
>>
>>2477262
Why does all this feel too good to be true?
>>
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AVA: "This sounds fishy to me. What sort of sales tax are we talking? Service fees? Shipping and handling?"

BIG MO: "At Big Mo's, we pride ourselves on our Genuine Prices! That means no markups! No markdowns! No adjustment for inflation! What You See Is What You Pay! And our prices won't be beat!"
>>
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BIG MO: "You just can't get any lower than our prices! That teapot? Three Mo Bucks, No Questions Asked! The bottle of Nightshade Special? Nine Easy Installments Of One Mo Buck! This tome? Negative One Mo Bucks! That's right—Negative One Mo Bucks! Our competitors stick to their natural numbers for prices, but Big Mo's Dares To Think Outside The Box!"
>>
>>2477309
tell me about the various potions you have
>>
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Big Mo, with his usual well-oiled bombast, exhaustively details his entire inventory of potions for you, the gist of which is as follows:

Generic Healing Potion, 2 MB — Used for standard healing.
Nightshade Special, 9 MB — Temporarily transforms user into another humanoid of equal or lesser size.
Rouge Craft Water, 9 MB — Highly potent poison, though it's only effective on the living.
Finely Aged Grape Potion, 6 MB — Doesn't actually do anything, but it sure tastes nice.
Badly Aged Grape Potion, 2 MB — Tastes like regret.
Potion of Astral Projection, 9 MB — Apparently moves your soul out of your body and into the Hylic Plane. This is possibly a euphemism for it just killing you.
Potion of Fun Surprises, 4 MB — Big Mo actually forgot to label this one, but in his mind, that's a selling point.
Invisible Potion, 5 MB — This potion heals you to full health, but is very difficult to drink on account of being invisible.
>>
>>2477418
>Acquire:
>Troll shield (3)
>Slime intel (1)
>Tome (+1)
Then, depending on the intel, we decide what to buy next. If we don't have anything specific to buy, just stock up on healing potions.
>>
>>2477441
>>2477418
the weeb katana if its an upgrade for ava and that Potion of Fun Surprises too
>>
>>2477490
I agree, the Potion of Fun Surprises sounds like fun.

>>2477441
>just stock up on healing potions.
This. Can't go wrong with more do-over juice.
>>
Finally caught up reading!

>>2477441
Supporting
>>
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AVA: "We'll take the shield, the Potion of Fun Surprises, and some intel on the slime wall."

BIG MO: "That comes out to 8 Mo Bucks. What A Bargain! Now, about the slime wall. That thing tries to eat anyone who enters that corridor. When it senses prey, It Goes For The Kill! It'll crawl towards them and won't stop till it's reached the end of the corridor. Of course, since there are doors on both ends it doesn't usually succeed, but it sure makes navigating a pain."

STEVE: "That's good to know. I bet if we worked together, we could come up with a pl—"

AVA: "You said that tome was how much?"

BIG MO: "Negative One Mo Bucks!"

AVA: "As in, we get a free Mo Buck just for taking it off your hands?"

BIG MO: "100% Correctt!"

AVA: "We'll take it."
>>
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AVA: "Hey, I got some new reading material for you, Carmen."

CARMEN: "I have a bad feeling about this. People don't normally pay you to take things that are any good."

AVA: "If the money's good, it's not my problem."

CARMEN: "And you're the one who's normally extra suspicious about this stuff! What happened to 'Oh, this sounds fishy; gee, this guy seems like a sleazebag to me'?"

AVA: "Sorry, I'll have to get back to you on that; I'm too busy counting my Mo Bucks."

CARMEN: "But what if it's cursed or full of demons or something?"

AVA: "Come on, it can't be that bad. Just read it already and get it over with."

And so you open the tome and read.
>>
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>>
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AVA: "Never mind, you were right."
>>
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AVA: "Anyway—you said you have healing potions? We'll take 'em all."

BIG MO: "I have seven, so that'll run you 16 Mo Bucks. Sound good?"

You take the potions. You now have 8 potions and 9 Mo Bucks.

What will you do?
>>
>>2478348
Correction: The price for 7 potions should have been 14 Mo Bucks; however, you still have 9 Mo Bucks
>>
>>2478348
>9 Mo Bucks
Mo Bucks mo problems.
Save them for later deals, maybe?

Correct me if I'm wrong, but if that slime wall keeps going in the same direction, can't we just slip in through room 13 to get back to the gameboard?

But first, let's check out that door in the northeast of the colossus room.
>>
>>2478452
Unfortunately, the wreckage of the colossus is blocking the door between R13 and R9 (the hallway connecting to the gameboard room), so the only way back into R9 is through R3. However, you can go to the northeast door in R13 without impediment. I'll post the results of that in a short while.
>>
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Though the riddle of the stone men remains unsolved, it also occurs to you that now that you're back on the other side of the slime wall, you can go see what lies beyond the door the Colossus was guarding.

And so you return to R13.
>>
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The Colossus lies motionless where you left it. That was some strong acid—you're glad you didn't try drinking any of it by mistake.

With no obstacles left in your path, you head on over to the northeast door.
>>
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On the other side is a small chamber with a stairway leading down. This must be the way to Floor Three, where the lich is said to dwell. If you feel prepared for what lies ahead, you may delve deeper.

What will you do?
>>
>>2478329
What the fuck did I just read
>>
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>>2478616
get us back to that puzzle room with our statue.

this is my guess, I hope I Dont kill us
>>
>>2478698
There’s a slime wall and room full of goblins in the way, though
>>
>>2478707
yeah but the slime wall is easy to manage, pull him to one end then of the hall then walk around the other direction. Just leave Steve behind to pull the slime wall when we want to come back.

The room full of goblins have no weapons so w/e
>>
>>2478468
>the wreckage of the colossus is blocking the door between R13 and R9 (the hallway connecting to the gameboard room), so the only way back into R9 is through R3.
Colossus room is R14.
I mean to go into R3 via R13 because the slime should have chase us to the southern door in R3.
Right?
>>
>>2478837
Thats how I understand it works, but once we go back the slim will block us in forever so someone has to stay behind to pull it after
>>
>>2478874
I got the feeling it would keep sliming north until it hit the north door.
But leaving Steve behind seems like a good idea, just in case.
>>
>>2478837
My bad! I got the room numbers scrambled.
>>
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There's still work to be done on Floor Two, you you set the stairs aside for the time being. What you need to do is finish up that chessboard puzzle, and to do that, you'll need a way past the slime wall. You think you've got a pretty good plan for that, though.

AVA: "Steve, your role in this plan will be the bait. No objections, I assume."

STEVE: "Actually, I—"

AVA: "Great, then let's get going."

STEVE: "But how can I be the bait if I'm still invisible?"

AVA: "I have a solution."
>>
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STEVE: "Aaaagh!"
>>
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sploosh
>>
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AVA: "Problem solved. Now, on to the plan."
>>
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Soaking wet and no longer invisible, you return alone to the north end of R3 while the rest of your party waits on the other side of the south door, which is currently obstructed by the giant wall of slime. You clear your throat to get its attention.

STEVE: "Hello, uh, slime? Slimeo? Slimer—wait, no, that's copyright... Anyway, my name's Steve, and I'm just a regular old human, and I'm here, to tell you, that I sure would be delicious to dissolve and ingest and Ava, are you sure this is gonna work, because I don't really want to get de—"

With a squelch, the slime wall begins to move.
>>
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Stud by stud, it creeps northward towards Steve, leaving a trail of goop in its wake.
>>
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The moment the way into R9 is clear, you make a break for it.
>>
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All three of you make it safely into R9 before the slime wall has a chance to turn around and chase you. However, Steve will remain behind to make sure you can all get back out again. You sure will miss him.
>>
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However, any joy you might have gleaned from your momentarily relief from Steve is immediately extinguished by the grisly sight that you discover in R9.

What will you do?
>>
Rolled 1 (1d6)

>>2479089
investigate
>>
Rolled 4 (1d6)

>>2479089
Masturbate furiously.
>>
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These goblins seem to have been slaughtered by an unknown assailant or assailants. Which is pretty convenient for you, but also a bit creepy.
>>
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Who- or whatever killed them left no trace of themselves to follow.
>>
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What will you do?
>>
>>2479226
examine that weapon, i thought we took all the weapons

open the closet
>>
>>2478329
Aww shit yeah
>>
>>2479226
>>2479266
I too am intrigued by the weapon and the wardrobe.
>>
>>2479420
20 Mobucks says it's a mimic
>>
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You inspect the sword first, since you could have sworn you'd taken the goblins' weapons not too long ago. The sword is a traditional goblin blade, though. Perhaps one of them had it squirreled away somewhere that you didn't check? You did only pilfer three weapons from a room with four goblins, so it'd make sense if this belonged to the fourth goblin. Not that it did them much good.

You pocket the sword for now.
>>
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Inside the wardrobe you find an ornate bowl. The pattern is Eiga Dynasty Ninjago, and would fetch a pretty penny at Port Epsilon—135 of them, to be precise. You hand it off to Steve for safekeeping.

What will you do?
>>
Rolled 5 (1d6)

>>2479458

>>2478698
Let's try this configuration
>>
>>2479458
>You hand it off to Steve for safekeeping.
Ava has grown so used to having Steve around that she forgot she used him as bait!
>>
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AVA: "Hey, Steve, I need to you carry this."

You stand there for a good thirty seconds before remembering that Steve isn't invisible anymore and that you ditched him back in R3. Now that he's gone, you're starting to miss some of the better points of his character. Well, three of them anyway.

You decide it's time to wrap up the riddle of the stone men.
>>
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At least this room is exactly how you left it.
>>
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You add the sixth stone man to the set and lay out the board in accordance with your interpretation of the dragon scroll. Lastly, you place the crown on the figure in the back right corner and wait for a reaction.
>>
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However, nothing seems to happen. Perhaps another configuration is required.

What will you do?
>>
>>2479570
Damn.
Now I gotta try to kerjigger the whatchamacallit...
>>
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>>2479570
Try this instead. I'm not quite sure where the torch intersects the sign but I think this is right according to the directions
>>
>>2479580
Explain your thought process behind the chair part
>>
>>2479589
I didn't think the seat was a literal chair and thought it meant where the statue in the top-right black corner was "seated"

>>2479580
If this doesn't work try moving the far right statue on the second row over one to the left
>>
>>2479600
Top-left black corner, I mean
>>
>>2479570
Okay.
Where the flame and dragon meet is the black square in front of Carmen.
Move the figurine to The Brick's left there, assuming the back of the room (the north) is the back.

Then, that makes the figurine that stands alone after crossing the one three spaces from the leftmost chair. Give it the crown.
>>
>>2479653
>Where the flame and dragon meet is the black square in front of Carmen.
I think so to now that I see it from this new angle
>>
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>>2479653
Like so.
I did a art!
>>
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>>2479653
If that doesn't work and the right (east) is back, then the figurine on the upper left white square should go to the lower right.
Like so.
>>
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You spend a while trying out various board configurations, shuffling pieces from square to square.
>>
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Finally, when you place the crown in this configuration, you hear a click from a mechanism in the ceiling above.
>>
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Success!
>>
>>2479698
Nice job anon
>>2479771
>>
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Inside the chest you find two intriguing artifacts.

The first is a dwarven spellbreaker hammer, forged from a metal with innate antimagical properties. It's most useful against enchanted rocks and the like, and was probably designed to combat the Colossus, but it could still have its uses. When all you've got is a magical hammer, every problem looks like a magical nail.

The second item is a compass that doesn't seem to point north. Its needle spins aimlessly as you hold it, and vanishes entirely if you set it down. There's no instruction manual for this one, but with a little trial and error, you might be able to get it working.

What will you do?
>>
>>2479722
aaay

>>2479805
place the compass on the hammer
>>
>>2479776
>>2479778
I kerjiggered the whatchamacallit!
>>
>>2479805
Let's head back to the room the goblins got slaughtered in and check the compass there.

WAIT.
Is that crown real gold?
>>
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As a test, you place the hammer on top of the compass. The moment the two touch, the compass needle vanishes. When the hammer is removed, the needle reappears and continues to spin randomly. It may be that contact with the hammer interferes with whatever magical crystal is powering the compass.
>>
>>2479848
check slime fight room then go to big MOs to get compass identified. we have plenty of unspent MO bucks
>>
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Next you check out the crown piece to see if it's real gold. Lucky for you, it is! However, between your normal gear, the sword, the bowl, the hammer, and the compass, your inventories are full, so you ditch the goblin sword for the more valuable crown.
>>
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From there, you make your way back towards Big Mo's, making sure to check out the slime and goblin rooms on your way. Neither room seems changed from your last visit, and the compass doesn't react to anything in them. You'll have to ask Big Mo about it when you see him.
>>
>>2479900
Maybe these goblins fucked each other up honestly. Each blaming the other for the stolen items. Tell me about that sword, is it bloody?
>>
>>2479904
There's no blood on the sword, and it doesn't look like any of the goblins died from sword wounds. It looks more like they were torn to pieces.
>>
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When you've finished inspecting the scene of the goblins' deaths, you whistle to Steve for him to lure the slime wall back down the corridor so you have a clear escape route. Once you hear it wriggle past the doorway, you take off running.
>>
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You reunite with Steve outside the door to Big Mo's. He's a little sweaty and out of breath, but what else is new?

STEVE: "That's a cool new hammer. Is it from over there?"

THE BRICK: [nods; swings hammer]

STEVE: "I sure wish I could have gone with you guys. It sounds like it was an exciting mission."

AVA: "Well, you're in luck, Steve, because I've got a new special mission, just for you!"

STEVE: "Really? For me? What do I have to do?"
>>
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AVA: "Hold this."
>>
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BIG MO: "Welcome back, friends. You looking to buy? Sell? Trade? Big Mo's Got You Covered!"
>>
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AVA: "Actually, we're looking to have an artifact identified. Know anything about this compass here?"
>>
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BIG MO: "Not familiar with it myself, no. However, I do have a signed copy of the Relic Spotter's Field Guide that I bet could give you some more info. For a price, of course. How does 5 Mo Bucks sound?"

What will you do?
>>
Rolled 2 (1d6)

>>2480024
Ask if we can look through the book before we buy
>>
>>2480024
also, sell him the golden rod and buy that fireball sword
>>
Rolled 5 (1d6)

>>2480024
>>2480045
This. What if it doesn't list the relics we want?
Also stash the Eiga pot and the crown in our Box'o'Loot. We'll sell them in Port Epsilon for real money.
>>
Rolled 5 (1d6)

>>2480213
+1
>>
>>2480045
>Ask if we can look through the book before we buy
>>2480150
>price that fireball sword
>>2480213
>stash the Eiga pot and the crown in our Box'o'Loot to sell them in Port Epsilon for real money.
>>
Rolled 2 (1d6)

>>2480024
Haggle down to 3 Mo Bucks.
>>
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CARMEN: "Could we take a peek at the book first?"

BIG MO: "What, you want me to let you read the book before buying it? Sounds Like Bad Business To Me! What sort of store would let you do that?"

AVA: "Every other bookseller, for starters."

BIG MO: "Alright, fine. But One Page Only!"

He hands you the book.
>>
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Wow, this guy sure is angry about antiques, but it sounds like just the book you needed! And look, he even mentions Compasses of Lo—oh for the love of Godt.

You're not even sure how Mo got the book to do that.
>>
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BIG MO: "Find what you were looking for?"

AVA: "Ha. Ha. Real funny, Mo."

BIG MO: "If you want to read more, I'll sell you the whole book for 5 Mo Bucks."

AVA: "2 Mo Bucks."

BIG MO: "5 Mo Bucks. Or, how about this: I'll sell you just the page about the compass for 3. Sound good?"

AVA: "Lemme think about that."
>>
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AVA: "While I'm thinking, can I get a quote on this sword?"

BIG MO: "The Magical Chima Sword Of Elemental Fury? 9 Mo Bucks, and that's practically giving it away."

What will you do?
>>
>>2481133
We got the potion of surprises right?
>>
>>2481144
Yes, you have the Potion of Fun Surprises, 8 regular potions, and 9 Mo Bucks.
>>
>>2481154
pass around that compass to everyone in the party see if it does anything
>>
>>2481160
I have to pause here, but I'll continue in a few hours with this. In advance, I can say that the compass doesn't react to being handed to any of the members of the party, nor did it react to Big Mo.
>>
Rolled 2 (1d6)

>>2481133
Ask for sword and book for a package deal, 11 maybe?

also:

>How much for the coffin?

>Might be useful.
>>
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AVA: "How's this: the sword and the book together for 11 Mo Bucks."

BIG MO: "I can go as low as 12."

AVA: "Tempting... Say, are you by chance selling that coffin? Not that we've got anyone we need to bury or anything."

BIG MO: "You mean my bed? I can't sell you that! Big Mo's gotta get his Eight Hours Of Sleep Each Night, Every Night if he wants to keep looking this good!"

What will you do?
>>
Rolled 3 (1d6)

>>2482021
Nine Mobucks and the Luhloyd bowl for the book and the sword?

Does Mo know how to operate the sword and will he tell us without additional handling fees
>>
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AVA: "Here's my final offer for the sword and book: 9 Mo Bucks aaaaand I'll throw in this genuine, antique Eiga Dynasty Ninjago bowl."
>>
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BIG MO: "You Have Yourself A Deal! This'll fit right in with the rest of my Ninjago ceramics!"

You hand over the bowl and the rest of your Mo Bucks in exchange for the book and sword.
>>
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With the book in hand, Carmen sets to hunting down the entry for your mysterious compass. Meanwhile, Steve attempts to figure out how to ignite the Sword of Elemental Fury.

STEVE: "Does this thing come with instructions?"

BIG MO: "Like I said, friend, All Items Sold As-Is."

Maybe you'll find something about in Carmen's book.
>>
>>2482075
does steve need his axe to play music?
>>
>>2482063
Dammit, that bowl was worth 135 gold! You've sold it for 3 Mo Bucks! 3!
>>
>>2482434
Was it?
>>
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While Steve struggles with the sword, you continue reading. It's not like he'll get to be the one who uses the sword anyway; after all, if he ditched his axe, who would be your musical accompaniment?
>>
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What will you do?

Note: I'll wrap up here for the night. Thanks for playing, and I'll return tomorrow to handle any commands you leave in the meantime.
>>
>>2482458

>>2479458
>>
>>2482517
Check the battery in the Chima Sword of Elemental Fury as instructed.
>>
>>2482545
Yes but test it on the slimewall
>>
>>2482543
It's worth ¢135, specifically. You could buy twenty-seven oversized sausages with that much money, or about six slices of pizza, or thirty hundred-dollar bills. Economics sure are weird!
>>
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Time to test out this Elementary Fire Whatever, and what better to test it on than the wall of slime?
>>
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STEVE: "Okay, just gotta hold the sword in the air and say the magic words. Uh, what were they again? By the power of—no, that's not it... Buy low, sell h—mm, still not right... In the name of multi-pronged marketing?"
>>
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fwoosh
>>
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After the initial plume of fire, the sword's beam stabilizes. Probably a lot of magical pressure in that whatchamacallit crystal or something. You've never been very good with this magic stuff, but whacking things with sharp objects is a lot more your speed.
>>
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Like a hot knife through butter, or three-week-old leftovers through your lower intestines.

What will you do?
>>
>>2483417
How do you turn it off?
>>
Rolled 6 (1d6)

>>2483417
Annihilate the slime wall!
>>
>>2483816
The battery's gotta run out someday.

>>2483823
Yes!
>>
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With the power of Elemental Fury at your command, you easily obliterate the slime wall. Serves it right for mildly impeding your progress a couple times!

Now, however, you are left with the problem of how to turn the sword off. What sort of magic words could deactivate a Chima sword?

STEVE: "For the glory of Nexo! ...not that, huh? Well, how about At ease, warmer of shelves! ...or maybe Get thee to the clearance aisle!"
>>
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There we go. You think you're starting to get the hang of this.

What will you do?
>>
>>2485331
Had to scroll way to far up for the last map.
>Nothing to do here but go downstairs.
>>
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>>2485341
Sorry about that; here's the final map of Floor Two for anyone else who wants to look. Also, an inventory check:

POTIONS: 8

CARMEN: guitar, crossbow, potion of fun surprises, Ken's sheet music
STEVE: axe, sword of elemental fury
THE BRICK: spear, shield, hammer
AVA: rapier, compass of locating

STORAGE: antiques book, crown, dark blue figurine, sand green figurine

MO BUCKS: zero
>>
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You make one last stop at Big Mo's to finalize your inventory for Floor Three, and then bid him farewell for the time being.

BIG MO: "Thank You For Shopping With Big Mo's! Oh, and just a heads up, but if you bite the big one down there, all that stuff you're storing with me becomes Big Mo's property. Fine print and all that."

With that, he waves you off, and you descend the stairs to Floor Three.
>>
>>2485349
Also, quick note: Ava and Steve went down to 1 HP quite some time ago and never got healed.
>>
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As soon as you set foot onto Floor Three, a powerful magical aura washes over you. The strength of it is almost nauseating, and the magical frequencies thrum discordantly in the air. The lich must be near, and seeing as this room contains only one exit, you move forward into the next room.
>>
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On the other side awaits an unwelcome sight.
>>
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Nine skeletons sit around a dining table, and you doubt they're there for show. It looks as though they're enjoying a pleasant afternoon tea. You'd hate to interrupt them.
>>
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Unfortunately, it seems you already have.

SKELETONS: "Invasores... discedite..."
>>
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What will you do?

Note: And now that we've reached Floor Three, that concludes tonight's Fungeon Crawl. Thanks for playing!
>>
>>2485384
Thanks for running!
>>
>>2485384
>We're not invaders, we're entertainment!
>"Carmen and Murderhobos", the best band in its price range and recognizability bracket!
>>
Rolled 2 (1d6)

>>2485384
>>2485421
>Carmen - play something s̵̴͇̳̽ͬ͑͝p̭̬̺̪͖͕̠͐́͠ŏ̶̴̧͚̠̤̄̍ͫ̂ͮ̓ͤo͉̣͍͗̈́ͬ̈́́ͯ̍̇̕͢͟k͎͖͒̇̌̋͗́͡͞y̨̪̯̻̗̆̃ͬͫ.
>>
>>2485363
>Also, quick note: Ava and Steve went down to 1 HP quite some time ago and never got healed.
Oh shoot, try to quaff some healing potions ASAP to get them both back up to full HP.
>>
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AVA: "Quick, we need a distraction."

CARMEN: "Isn't that your job?"

AVA: "A little busy here chugging this healing potion. Anyway, aren't you the one who understands Ancient Legalese?"
>>
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You turn back to the skeletons and begin fumbling over verb conjugations.

CARMEN: "Salve... amici. Carmen Latronesque sumus, et... musici praeclarissimus sumus... si meliores praestare non possitis..."

Yikes. You doubt that made a great first impression.

SKELETONS: "Ad quid venistis?"

CARMEN: "Ad vos... occentandos?"

SKELETONS: "Ergo canta."

You at least understood the gist of that command.
>>
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You begin playing the classic song "Spooky, Sc"—wait, you mean "Maesti, Diri Sceleti".

CARMEN: "Maesti, uh... diri sceleti,
propter qui tremesco...
calvariae, uh, stridentes,
te maledicunt.
"
>>
>>2486793
thats racist as fuck. Whats next? Steve walks in with skull face and trys to play the xylophone on his ribs?
>>
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Merda.

What will you do?
>>
Rolled 1 (1d6)

>>2486809
Steve backs her up
>>
Rolled 3 (1d6)

>>2486809
The brick backs her up, he is the bouncer after all. Got to keep the fans away from the talent.
>>
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CARMEN: "Steve! I could use some backup here!"

STEVE: "I'm on my way!"
>>
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STEVE: "Heeeeeey, not so fast there! The show doesn't start till Steve hits the stage!"
>>
>these rolls
>>
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STEVE: "Okay, so I heard this joke the other day: what do you get when you cross a Toa and an action fig—wait, sorry, a Toa of water and an entrance—oh, and an action figure, and you cross them and—wait, how did it go?"
>>
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STEVE: "Anyway the punchline is Galidor! I thought it was really funny, you know, because Galidor. And Galidor's funny. Because it's so bad. So bad, that it's funny. That's the joke. Yep."
>>
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Tough crowd, huh? Steve takes 1 point of damage.
>>
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Better leave the tanking, and stand-up comedy, to the professionals.
>>
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With a swing of his hammer, The Brick knocks two of the skeletons to pieces!
>>
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...which still leaves seven more.
>>
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The Brick also takes 1 point of damage.

What will you do?
>>
Rolled 5 (1d6)

>>2486950
Start fighting, start playing music, activate fire sword
>>
>>2486963
THERE IS STILL ONE DWARF LEFT IN MORIA
>>
>>2486963
Aw yeah
>>
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As you gaze out at the battlefield where The Brick and Steve make their stand—a human bulwark against a storm of bones—musical inspiration strikes!

CARMEN: "This song goes out to our tanks, The Brick and I guess Steve too. Keep up the good work! Or maybe do slightly better since we're getting mobbed here, but anyway, here's 'Wonderwall'."
>>
Rolled 5 (1d6)

>>2486950
Start flinging clocks and skele-tea at these bone bros- and note that raven again!
>>
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CARMEN: "Today is gonna be the day
that they're gonna pile up on you.
By now you should've somehow
realized what you gotta do.
I don't believe that anybody
feels the way I do, about you now."
>>
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CARMEN: "And all the halls we have to search are winding,
and all these fights are good for level-grinding.
There are many things that I would like to say to you, but I don't know how,
because maybe, you're gonna be the one that saves me,
and after all, you're my wonderwall."
>>
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By the end of the song, the skeletons are vanquished! A tidy victory indeed.

Now, about that raven...
>>
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...never mind.

What will you do?
>>
>>2487112
loot loot loot loot
>>
>>2487106
This was the best song yet
>>
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You poke around the room for anything shiny. These teacups certainly fit the bill. However, you only have two inventory slots remaining, so your haul will have to be limited to one cup and a teapot.
>>
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You open the cabinet next. Inside you find a dusty old book.
>>
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STEVE: "Wow, I can't read a single word of that."

AVA: "Hmph. I should have figured you were illiterate too."

CARMEN: "No, it's because the book's in Ancient Legalese. Give me a moment and I'll see if I can translate it."
>>
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You read the book aloud to the rest of the party as you translate, though you're not sure you like the sound of what you're reading.

What will you do?
>>
>>2487190
head clock wise to the left most room
>>
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You exit R2 through the leftmost door and find yourselves in a small bedroom together with a pair of ogres.

FIRST OGRE: "—and I'm telling you you need to space them three apart, not two. Better aesthetics that way."

SECOND OGRE: "How about four apart to the sides, and three front and back?"

FIRST OGRE: "Oh, that could work. And if you—oh, we have company."
>>
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FIRST OGRE: "Don't think I've seen you round these parts. You need something or what?"

What will you do?
>>
Rolled 6 (1d6)

>>2487245
ask them about the stone figurines
>>
Rolled 5 (1d6)

>>2487245
Ask them where they got that faaaaaaaaabbuuulloouuusss rug!
>>
Note: This next update is on the long side and will take a bit of time to prepare, but should be up tomorrow.
>>
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CARMEN: “Oh, we’re just adventurers, adventuring around. I’m Carmen*V, up-and-coming pop idol, and those three are also here. Don’t mind us!”

MARS: “Nice to meet you, Carmen. I’m Mars and this here’s my brother, Orion. And this is our house. That you’re in. Not that we mind or anything. Make yourselves comfortable.”

CARMEN: “Say, that’s a swell rug you’ve got there.”

ORION: “Thanks! I killed it myself back in the last dungeon we lived in, The Forest of Fatality. ‘Course, then the Forest got sold for lumber and we had to pack it up and move here. I like it here, though. I’ve got my bro and we’ve got our figs and I doubt anyone’s coming to dismantle this place piece by piece for resale.”

AVA: “Ha, ha, yeah, that sure would be unlikely.”
>>
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CARMEN: “Anyway, what are those figurines all about?”

MARS: “I’m glad you asked! We’re actually part of an underground PwS art collective—literally underground, which is probably why you’ve never heard of us.”

STEVE: “Parties Without Steve?”

ORION: “No, man, plane with simulacra. It’s the cutting edge of the art world. And if you’ve never seen this stuff, then you’d better brace yourselves ‘cause this shit’s the real deal.”
>>
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He goes over to the cabinet and retrieves a what you might call a coffee-table book, if you knew what coffee was. It hits the table with a weighty thud, and you get the sense you’re going to be here for a while.

ORION: “Here’s some of the pieces from the last show we were at. Really contemporary stuff. Go on; take a look!”

You open the book and begin leafing through the artwork.
>>
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Classical
This work was composed in the traditional “plane with simulacra” style. Though the PwS school has historically focused on the use of 48x48 plates, here the artist has chosen to use a 32x32 plate. The effect of the decreased surface area is to draw the eye more to the arrangement of the figures than the quantity. Note the use of symmetry and negative space.
>>
The Memory of the Other
This work boldly challenges the assumption that the clones must stand on the baseplate. By setting the clones aside, the artist has made the gray baseplate an equal participator in the composition of this work, rather than an element subservient to the arrangement of the clones. The bareness of the baseplate without the clones speaks to the modern condition.
>>
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Finished Work
The title of this work directly contrasts its immediate visual appearance. Neither clone nor baseplate are intact, but are they “finished” as the title suggests? Who and what determines when a work of art is finished? This work asks the viewer to renegotiate their understanding of art itself.
>>
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Looking Ahead
The character action sub-genre of PwS art usually features battle scenes, as well as figurines other than clones as enemy combatants. Though this work evokes the spirit of a character action piece, its stark minimalism is a direct attack on the ethos of extravagance that has typically defined the sub-genre. The action itself is poignant as well, telling an understated tale of betrayal and class conflict. What could have led to this scene? The work invites interpretation, but offers no answers.
>>
The View from Fourth Street on a Summer Evening
Here we see the visual conventions of PwS art employed to create an impressionistic depiction of a scene only the artist knows. The viewer is left to decide for themselves what each clone represents. Do the orientations of the lower-level clones stand for roads? Was the topmost clone placed there to depict a flag? A building? A mountain? The beauty of this work is in its open-ended nature.
>>
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Essence
By stripping away all excess, the artist has distilled the very core of the plane with simulacra aesthetic, and yet this work could not be farther from the mainstream of PwS art. No focus is given to military order, arrangement, or variety. The visual splendor of a full army is absent. Yet this work, in its striking simplicity, offers the viewer something else: a sense of oneness and understanding, and a glimpse at the Platonic form of the plane with simulacra.
>>
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Corps
The artist has cheekily played on the viewer’s preconceived notions of clone arrangement to create something novel. This work harkens to the works of Emerson in its depiction of the “Over-Clone”, whose form is ambiguous, yet implicitly also that of a clone. Why has the artist placed the ARC trooper at the head of the clone, and the original, now slightly yellowed Phase I clones at each extremity? Could this giant have feet of clay?
>>
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War
The provocative title lends a striking weight to this work. The clones marching forward and backwards with their heads facing opposite bring to mind the relentless, ordered chaos of a modern war. Implicit in the clones’ armaments is the threat of lethal violence associated with war, yet the artist has included no actual violence in this work. In a way, this reflects modern society’s own sanitized engagement with contemporary warfare.
>>
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Our Fragile Orbit
Here the artist has turned the concept of plane with simulacra on its head, or on its side, to be more precise. This work wrestles with the viewer’s inherent sense of orientation. Though society conditions its constituents to accept the order of studs on top, this scheme is a strictly human construction. The title suggests the potential for these societal concepts to collapse, but the clone’s triumphant position atop his shifting foundations suggests that the change may be for the better.
>>
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The Birth of Iris
Implicit in our expectations for PwS art is that the baseplate must be gray. Yet the artist of this work has not only used a chromatic baseplate, but one of four colors. The selection of colors speaks volumes. The green plate is evocative of grass in the spring or summer, and the yellow plate of withered grass in the fall or winter. This establishes a temporal relationship between the left and right sides, which is mirrored in the back two plates. Red is the traditional color of war, of flame and blood, while pink symbolizes amity and love. Does the artist mean to say that war inevitably cedes to peace, like summer to fall, or that peace must give way to war, as winter to spring? Or perhaps the truth is that the two alternate endlessly in the vast gyre of history.
>>
What Remains After the Dream
Though PwS artists typically hew strictly to realist aesthetics, the power of surreal imagery in PwS art cannot be understated. In this work, a single ARC trooper stands atop an ethereal plane, supported on the heads of four original model Phase I clones. This arrangement calls to mind the myth of Atlas, who bore the whole earth upon his shoulders, or the elephants who support the globe in some apocryphal iterations of the Hindu cosmology. The transparency of this terrestrial plane implies the transience of the temporal world, yet the artist depicts nothing more solid either above or below it. When the fleeting dream of life concludes, what is left afterwards?
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Raison D’etre
In the PwS tradition, the baseplate could be said to directly govern the viewer’s expectations of the work built atop it. A large baseplate leads the viewer to expect many clones; a small baseplate, few clones. If the plate is old light gray, the work could likely be in the classical style; thus, bley associates with the modern school. But here the artist has depicted a solitary clone upon whom rests the entire weight of the baseplate, and thus of expectations. No studs hold this baseplate aloft; the balance is precarious, and in a sense, do we not all struggle in our daily lives to balance the expectations laid upon us?
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MARS: "So, how'd you like it? Did anything in there speak to you?"

CARMEN: "It was very... art. Artful. The book was full of art."

AVA: "There are some reasonably valuable figs in there. Bet you could sell those pieces for a decent profit."

THE BRICK: [sage nodding]

STEVE: "Wait, I don't think I get it."

What will you do?
>>
>>2482516
>chima sword of elemental furry
I'm dying over here fungeon anon.
>>
The baseplatefiller pieces were excellent too. (coming from someone that actually likes modern art) I should follow this way more religiously, you deserve it.
>>
>>2487966
>>2487964
>>2487961
>>2487956
>>2487955
>>2487953
>>2487951
>>2487947
>>2487943
>>2487939
>>2487938
>>2487934
This was magnificient.
A satire looping back into seriousness; deconstructing the notions of art - and simultaneously turning the deconstruction into art; a multilayered construct generating meanings by poking fun at generated meanings. A comic actor tearing off a crude mask and revealing that the mask was of their own face.

>>2487973
>Offer the ogres a publicity deal in exchange for help and/or intel against the lich.
>>
Rolled 1 (1d6)

>>2487973
That's very interesting, would they mind if we took a stab at creating some art with their equipment?
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AVA: "Hey, listen. I've got a big shop out in Port Epsilon. Got a lot of customers, lots of traffic. I can do you a solid and get you some exposure if you help us out with a little favor."

MARS: "I'm not a big fan of getting paid in exposure..."

AVA: "Trust me, it'll be worth it. We just need info on the lich that lives down here. Any info at all."

MARS: "Well, that sounds fair. Here, hand me your map."
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MARS: "That big red X is where the lich is, and I'm almost 100 percent positive about that. Not that I've ever been there, though. There's this magical barrier in the corridor that comes off the dining hall, and as for the door north of us... let's just say we don't use it. I did see a little paper about the lich off in the east wing once. Might be worth your time."
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As you continue to negotiate the terms of the publicity deal, Steve picks up one of the simulacra off its plane.

STEVE: "This guy looks kinda neat."

ORION: "Hey! Didn't anyone ever teach you not to touch other people's things without permission?"

STEVE: "Oh, sorry. Uh, in that case, can I play with your toys?"

ORION: "They're not 'toys', they're an artistic medium."

STEVE: "So can I play with them?"

ORION: "...fine. But wipe your hands first."

What will you do?

>>2488035
>>2488040
Thanks! Making these texts-within-a-text is one of my favorite parts of questmastering.
>>
>when you come for the dungeon crawl but stay for the baseplate fillers
Funtron you are a true genius
>>
>>2488104
gimi like ten minutes
>>
Rolled 6 (1d6)

>>2488104
Steve wipes his goddamn hands.
>>
Rolled 6 (1d6)

>>2488104
Secretly swipe on of the valuable stone figures to resell later. If you get found out, bluff your way out by saying it's part of your traveling party of performance artists.
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You wipe your hands down vigorously on your pant legs.

ORION: "Yeah, that's right. And use some hand sanitizer while you're at it. I just hate it when people get fingerprints all over my figs."
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>>2488104
>>2488140

~For this one youre going to have to pretend they have a base and that they are all the same storm trooper~


This piece has two meanings, the base meaning targets the layman observer of art. Arranged in the standard formation this display shows the conformity of our day to day lives and the breaking of said conformity with the single out of place figure who looks to the horizon. It urges the the viewer to take a better look at his surroundings and to be himself even if it means to go against the grain. The artist believes that art must be beautiful, meaningful, and must be able to stand on its own without someone to explain it everyone. The second meaning targets the astute observer of art and is a critique on the medium itself. This piece breaks ground by having a figure look to the right instead of forward or backwards like in the pieces that came before it. It attempts to show that one doesn’t have to create some extravagant piece such as “What Remains After the Dream“ or “Corps” to create something unique, a master is always able to find something intrinsic in his craft to play with. In an attempt to one up each other the medium moves further and further from the true nature of PwS. In its simplicity it breaks the conformity of the art world who, in its complexity, has become more and more conformist. Lastly, the single figure turned away and showing us his back represents the artist, who turns his back on the arrogance of his peers.
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STEVE: "...arrogance of his peers. Anyway, that's my piece."

MARS: "What a striking composition!"

ORION: "Boldly elegant."

CARMEN: "Wow, Steve. That's surprisingly deep coming from you."

STEVE: "Hey, I'll have you know I'm not just getting by on my looks and natural charisma, if that's what you mean."

CARMEN: "No, I definitely didn't mean that."
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While Steve makes his artistic debut, you poke around in the ogres' cabinet in search of loot, to resounding success! You've been hunting for one of these guys for ages, but till now the other scalpers have always beat you to the punch. In Port Epsilon, just one of these can go for over ¢2,500! With that much money, you could buy yourself a nice summer home, or maybe tack a second floor onto the old shop. Better pocket this fast before the ogres catch on.

What will you do?

Note: I'll be pausing here till the evening. Thanks for playing, and also to >>2488160 for your artistic contribution!
>>
>>2488221
>cmf cop
it's perfect
>>
>>2488160
...I thought you were the QM until the last post.
Excellent job.
>>
>>2488221
>Note its location to pocket it after you defeat the lich. Better not risk making the ogres hostile right now.
>>
>>2488221
>dat 1-in-60 CMF cop
Holy shit my sides
>>
>>2488309
>>2488244
I feel like I'm missing an in-joke.
>>
>>2488331
hard to find cops when its 420
>>
>>2488221
pocket that shit, if this all goes south at least we have this nest egg.

Also brick and Steve drink a potion
>>
Rolled 1 (1d6)

>>2488221
>>2488390
Oh and ask about that big golden chest
>>
>>2488331
>I feel like I'm missing an in-joke.
The current wave of Collectable Minifigs (CMFs) that come one minifig per blindbag features a homage to the first minifig from 40 years ago, a policeman. A box of CMFs normally has between 16-18 characters that each come 3-5 per box. However, for this wave, only 1 in 60 of the minifigs is a policeman, so he's rare and scalpers are charging crazy prices for him at the moment.

He's also depicted in microfig form in this picture here >>2488221
The joke about him going for over ¢2,500 is accurate because his current price on Bricklink is hovering around $30.
>>
Rolled 3 (1d6)

>>2488221
detail one of the blank statueshit figures in a badly customized mockery of CMF cop, as a metaphorical commentary on BLAH BLAH ART PRETENTION.

>then check out rhe next room
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You put the little guy back where you found him. Probably best not to get on the ogres' bad side, and besides, you can always cop it later on your way out.
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As you furtively back away from the cabinet, you catch sight of the enormous chest sitting atop it. It looks like the sort of thing that might contain valuable treasure, and what true rogue could pass up a chance at valuable treasure?

AVA: "You got a nice chest there."

ORION: "Thanks! We keep our family heirloom in there."

AVA: "And this heirloom is what exactly? Just curious is all."

ORION: "It's a voltstone that's been in the family for ages. It shoots a huge bolt of electricity. 'Course, we've never had to actually use it so who knows if it works or not."

AVA: "If you're not using it..."

ORION: "Oh, no, we definitely can't sell it. Though I suppose trading would be alright, if it were for a sufficiently rare figu—I mean, for a worthwhile replacement heirloom. Which, you know, could be a fig."

But unfortunately neither of the figures in your possession is quite rare enough.
>>
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With that treasure unobtainable for the time being, it seems there's nothing more to do here unless you really want to stick some more clones on a baseplate. You decide to head north.

AVA: "Well, it's been nice chatting with you, but we've got to get going; places to be, liches to kill."

MARS: "If you're heading out, I really wouldn't take that door. The room beyond is really not a pretty picture."

AVA: "And the skeleton death trap out the other door isn't?"

ORION: "I mean, all qualia are subjective, but we're talking a special kind of nasty."
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AVA: "Thanks for the warning, but we're professional adventurers; I'm sure we've seen worse. The Brick, Steve—you all potioned up?"

STEVE: "Sure am, but we're down to four potions now..."

AVA: "Don't sweat it. We're on a roll here. The next room will be a piece of—"
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AVA: "—caAAAAAAAAAAAAAAA"
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What will you do?
>>
Rolled 3 (1d6)

>go back
>close the door
>go through the R.2
We can always kill it with fire later. Probably.
>>
>>2489367
this, walk right back out of that room
>>
>>2489278
>Retreat
>Try the other door
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AVA: "—aaaaaanyway, as I was saying, we'll be heading back to R2 to take the north exit, and definitely not going through that other door. Ever."
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And so you proceed back through R2 into a much less immediately terrible room.
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This corridor is long and unremarkable, except for the mysterious crest above the far door, and the giant blue barrier in the middle of it. It looks quite similar to the slime wall from Floor Two, but this wall doesn't move and shimmers with energy. It must be the magical barrier the ogres told you about.
>>
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What will you do?
>>
>>2489482
>Take the door to the right for now.
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Having found no way through the barrier, you take the right-hand door instead, which opens into a sort of theater.
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A ghost hails you excitedly as you enter.

GHOST: "Oh! An audience! Say no more—the illustrious Fortuna F. Formosa will gladly serenade you, free of charge."

AVA: "Not to complain about free, but we didn't ask—"

FORTUNA: "No, no, I couldn't possibly take your money. I sing for the sake of song alone. Now, please have a seat."

CARMEN: "This party already has a singer, thank you very much. We're not interested."

STEVE: "Actually, I am..."

Carmen shoots Steve a glare so acidic it could strip the printing from his face.

FORTUNA: "A bard? Oh, that's so cute! But rest assured, my music is quite unlike your rustic folk songs. Please, take any seat you like."
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What will you do?
>>
>>2489952
Humor her. Sit through the song then inquire about that golden fig.
>>
Rolled 6 (1d6)

>>2489952
>>2489972
I know a banshee when I see one. We don't want to listen to her music just yet, walk on through to the next room
>>
>>2490007

Seconding. Keep it movin'.
>>
Rolled 2 (1d6)

>>2489952
RAP BATTLE
>>
Rolled 2 (1d6)

>>2489952
Tell her we're the best that's ever been and challenge her to a song off for that fiddle...err figure made of gold.
>>
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AVA: "A chance to rest with free entertainment sounds good by me."

THE BRICK: [nods; gives thumbs up]

STEVE: "Come on, Carmen. Just sit and listen with us. You don't have to be so jealous."
>>
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CARMEN: "Jealous? Ugh, I've had it with all of you! Stay and listen if you really want to—I don't care."

Carmen storms off into the next room.
>>
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STEVE: "What's her deal?"

AVA: "Please ignore our bard; we're quite interested in your gold figu—I mean, in your music. What song are you doing anyway?"
>>
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FORTUNA: "I'm so glad you asked! Tonight's entertainment will be Dülchtorsvan's renowned opera The Halibut, in its entirety."

AVA: "Which is how long exactly?"

FORTUNA: "Ten years, give or take a year."
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AVA: "Actually, come to think of it, we have an important errand we need to—"

FORTUNA: "Oh, I hope you're not thinking of leaving before the show's even begun! That would be awfully rude."

At that last word, you feel the grip of a dozen ethereal hands seize you and hold you down!

FORTUNA: "Now, shall we begin?"
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You'll be here for quite a while it seems. In the meantime, let's see what Carmen's up to.
>>
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CARMEN: "Stupid ghost lady... I'm the one they should be listening to, not her. I'm the bard of this party! Sigh... But I'm not even very good at that, am I? I never should have taken this gig."

As you wallow in the depths of your despair, a flicker of musical inspiration comes to you.
>>
Note: Sorry to leave in the middle of things, but I have to head out for the moment. I'll post the rest of this in the evening.
>>
Rolled 1 (1d6)

>>2490367
Play a sad song to make even the statues weep.
>>
Rolled 2 (1d6)

>>2490367
Reexamine our life and obtain new powers!
>>
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CARMEN: “Every time a show goes south I don’t understand
why a bard like me isn’t in greater demand.
I’d have managed better if I’d had it all planned.
Now why’d I take such a shitty gig with such a lame band?
If they’d clap for me, that’d be enough compensation.
Is it too much to ask for a little praise and adoration?
Don’t get me wrong, don’t get me wrong,
I only wanna know, I only want to know:
Carmen*V, Carmen*V,
who am I? What is my destiny?
Carmen*V: superstar…

…that’s probably stretching it too far.”
>>
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CARMEN: "Tell me what you do when your career is a flop.
Do you think I should go on or give up and stop?
Ava, is she—"

You pause, distracted by a muffled shouting coming from the other room. If you listen closely, it kinda sounds like someone's calling your name.

AVA: "Carmen, get over here!"

STEVE: "Save us, Carmen!"

Oh no! Your party is in danger and you're the only one who can help them! Talk about lucky! Or lucky for you, anyway.
>>
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>>2492127
>>
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FORTUNA: "—and now if you'd be so kind as to not speak during my performance, I'll—"

CARMEN: "Don't worry, Carmen's here to save you all from certain doom!"

FORTUNA: "Ugh. You again. You're not wanted here, and you're interrupting my special show."

AVA: "No, no, please interru—"

Her voice cuts off in the middle of talking, as though an invisible hand were covering her mouth, though you can still sort of make out the swearing.

THE BRICK: [urgent pointing]

CARMEN: "I see what's going on here: you're trying to trap them here forever to force them to listen to your singing in a desperate bid for relevance and companionship, aren't you? Because trust me: it does not work as well as you'd think it would."
>>
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FORTUNA: "And so what if I am? I thought you'd had it with them. They're my audience, not yours."

CARMEN: "They're my party, and that means I’m the one in charge of them! You don’t get to torture them with your shitty music or suck out their souls or whatever weird ghost shit this is; only I get to do that!”

STEVE: [nervous gesticulation]

CARMEN: “No one asked you, Steve.”

FORTUNA: "You can't make me give them back, so there. And besides, they'd rather listen to me than you. I’m the better singer here, after all.”

CARMEN: “Better at what, singing off-key?”

FORTUNA: “I’ve been singing longer than you’ve been alive. You’re nothing compared to me.”

CARMEN: “If you’re so sure of yourself, then let’s settle this with a singing competition. One-on-one, winner takes all. If I win, I get my followers back and you leave us alone forever."
>>
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FORTUNA: "Fine. And if I win, then what little singing talent there is in your body will belong to me, and all four of your souls will sit here silently as my audience for the rest of eternity. Do we have an accord?"
>>
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CARMEN: "Bring it on."

How will you begin the musical challenge?

Note: Fungeon Crawl will continue tomorrow, possibly in a new thread. Feel free to leave commands for the singing contest here in the meanwhile.
>>
>>2492169
>Make a proper rap diss, but with opera singing.
>>
>>2492169
Knock her teeth out with a guitar swing. She won´t be able to sing decently without teeth.
>>
>>2492235
If she's a ghost she probably would.
>>
Rolled 3 (1d6)

>>2492169
Forgo the Dungeon Idol competition, and give that undead Underwood the ol' burning guitar EL KABONG!

>because ghosts hate both fire AND ancient pop-culture references.
>>
>>2492169
FREE BIRD play free bird

Free bird

Free biiirrddd
>>
>>2492169
Sorry for the lack of progress here over the last couple days; I currently plan to resume Fungeon Crawl on Tuesday in a new thread. As always, I'll link to it in the current /lg/.
>>
>>2492281
>>because ghosts hate both fire AND ancient pop-culture references.
Solid logic.
I support it.
Although we might want to confirm her vulnerability ro fire and bludgeoning before burning our guitar.
Besides, if it fails, we can always beat her with our excessive talent, yeah.
>>
The new thread is up!
>>2504055
>>2504055




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