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File: Sunspot 3-1.png (4.56 MB, 3532x2443)
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The waystation is rapidly coming closer - just another few dunes, a mirage and a heatshimmer away. Might have been a while since the last sight of succour, so enjoy the shadows and easy access to a well while it lasts.

Place looks quiet. Shouldn't be more than a few hovels, a waystation and a Legion posting. Check with the local commander if they've had enough news we need to know, and feel free to trade a bit back and forth. Convoy will refit and repair in the meantime.

Once you've gotten a few moments to yourselves, ask them about supplies, water and fuel. We need all three to continue from here. Last run in with the Hounds was bad, and we're still short of materials to repair.

And get our maps updated if you can find someone who knows. Things have been shifting. Might be we're off course.

>https://www.youtube.com/watch?v=VnTMe6uJ2MI
>>
File: Secrets-3.png (3.34 MB, 2067x4534)
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Check your gear and canteens. I know I said just said "Legion Post" but then again.

That standard usually brings trouble.
>>
File: Hexpedition-1.png (98 KB, 1550x1680)
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And the Hounds have been unusually persistent.

I'm not saying they're here, but I am saying "be careful". Last thing we want is another outbreak of infection.

==

Alacrity 12 | Focus 2 | Limit 12
Reaction | Threshold | Resilience
-Equipment-
Armor (If any)

Hand1
Hand2

-Intent-
Harm
Manipulate
Support
Sense
Solve

-Secrets-

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
Are scragdogs literal dogs? also what are meta-real secrets?
>>
Rolled 9, 15 = 24 (2d100)

>>2455302
Alright, guess I’ll take
>Teeth and Scars
And I’ll take
>Proficiency: Spoolbow (That’s a weapon, right?
>Know Prey
>Slipping
For Secrets, then I’ll take
>Wrack
For +2 Secrets which I’ll use to improve Spoolbow Proficiency once and take
>Shadows
So, did I do that right?
>>
>>2455341
They ate literally dog-like. Diet depending.

Anything that sidesteps known natural law. Left side of the line marker.
>>
Rolled 90, 18, 17, 31, 100 = 256 (5d100)

>>2455302
Do you think the hounds would be interested in trade? I'm sure I have some good things, but it's always a mystery what finds its way into my pack. Ha ha ha.

Jain

Alacrity 12 | Focus 2 | Limit 12
Reaction | Threshold | Resilience
-Equipment-

Hand1: None
Hand2: None

-Intent-
2 | Harm
3 | Manipulate
1 | Support
3 | Sense
2 | Solve

-Secrets-
Ratfriend (+2)
Worm in the Wood
Proficiency [?]
Artefacts (+1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2455457
That is, if they have eaten the inhabitants already.

Going too long without a new trinket in my possession. Ahh, it makes my palms itch. He hopes that will not be a problem.
>>
Rolled 31, 25 = 56 (2d100)

>>2455302

Subject "RICTUS", serial number 709

>Ironheart (Focus activates Implants)
>Steel Soul (1 Fatigue/Wound +1 Alacrity) (2 Alacrity = +1 Energy)

Alacrity 14 | Focus 3 | Limit 12 | Energy 0
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
To be determined

Hand1
Hand2

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Proficiency - Fists (Rank 2)
Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)


Question: Do I find out about Implants as I go along, make them up on the spot, or there is a list?
Also, is Energy stored indefinitely or do I have to use it in the turn it is produced?
>>
Rolled 25, 86, 24 = 135 (3d100)

Shopping list:
>Memories (2)
-Ambition&Knives
-Dust&Deceit
>Secrets (7)
-Survival
-Mechalogistics
-Artefactx2
-Connectionx2
-Slipping
>Conditions
-Alive
-Wrack
>Intentions(6)
-Harm 1+2
-Manipulate 1
-Support 1+1
-Sense 1
-Solve 1+1
-Order 1+2
>Gear(3d100)
???
>>
>>2455431
It is indeed a weapon, and a tool. And you did it quite well. Which is to be expected for a prepared trapper.

+8 bits
+Weatherbeaten Cuirass [+2 DR, +1 Limit]
+2 Chewy Rations

>>2455457
+Spent Shimmerblade [1d+.5harm, +1 Longblade, 5% Drain]
+Forlorn Coat [+2 Limit, +1 DR]
+Glowstone [5 Effect base, each hit heals generates fire]
+4 Surprisingly Good Rations
+Threadbare Poncho [Shift 2 spaces for free]
>>
>>2455582
All three. That is, some are generated, some exist, some may be suggested. A metal heart is a mysterious thing.

Energy is stored as a condition. Try not to exceed safe capacitator limits.

+[FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
+Scruffy SecVest [ +2 DR ]
+Dull Shortblade [1d+.5 Harm, +0 Knives]
+C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
>hang ok, they gave you a half spent gun
>>
>>2455888
A dull blade and a pistol with 8 bullets. Couldn't ask for a better loadout!
Could I get the statblock for bare hands damage? I guess that's gonna be my go-to plan in combat.
>>
>>2455654
Ah, look what the dogs dragged in..

+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+7 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+1 Fragmentation Grenade. 5x5. Range Harm x 3. ]
>>
>>2455934
Fisticuffs and other noble arts are down to innate talent, sheer brawn, skillful execution and the occassional cheat. Equal to hits from harm+fists, but brassknuckles, leadsloggers and miniraturized actuators all may also aid.

And ofcourse, they can never take it from you.

With a trick or two up your sleeve, the oldest weapons in the world do well on modern battlefields.
>>
Alright, guess my profile looks something like

Wolfe

Alacrity 12 | Focus 2 | Limit 12
Reaction | Threshold | Resilience
-Equipment-
8 Bits
2 Chewy Rations
Armor (If any)
Weatherbeaten Cuirass
Hands 1 and 2
I’d assume the Spoolbow to be two-handed.
-Intent-
Harm+2
Manipulate
Support
Sense+2
Solve+1

-Secrets-
Proficiency: Spoolbow (2)
Shadows
Slipping
Know Prey
-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
Subject "RICTUS", serial number 709

Alacrity 14 | Focus 3 | Limit 12 | Energy 0
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2 DR)

Packed up - Dull Shortblade

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ironheart (Focus activates Implants)
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy)
Proficiency - Fists (Rank 2)
Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)


Updated sheet
>>
File: Sunspot 3 - Turn1A.png (5.53 MB, 4474x3095)
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==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog

---

. . . And the sun beats down on rusting pipes and sheer heights of stone someone tried to shape futilely heat and wind drove them away. The place is quiet. Or is it? Faintly, in the distance, a gentle hum drifts on the wind. It mixes with the smell of recent smoke and some heavier odour.

"Mind these waystation crews sometimes get a bit isolationist and wary of outsiders. If they give you the once-over, don't take it personal - just desert paranoia

We'll be following along. Hit up the frequency if anything awry happens."

[Crew Phase
Crew may act!]
>>
>>2456250
What is that mechanical monstrosity to our right?
>>
>>2456305
It looks like an unmanned sigilcraft, Venerable chassis. Who does it belong to?
>>
>>2456250
Hm, shall we examine the corpses that appear to be strewn in front of us, to start?
>>
>>2456250
>Move 7S -7alacrity
>Scavenge [Survival] those crates -5alacrity

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4

-Equipment-
+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+7 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+1 Fragmentation Grenade. 5x5. Range Harm x 3. ]

-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics
Artefacts x2
Connection x3
Sliping

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
Rolled 83, 11, 76, 70 = 240 (4d100)

>>2456372
Sense 1 + Survival 1 + 2 = 4d100

[Some items exist as a given, and will always be found
Some things are more dependent on skill. Rolls for completeness]
>>
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever

---

Creaking crate lids give way, too sunburnt to offer any resistance. They don't hold much, and appear to have been already scavenged once (a few awry nails in the sand hint at some enterprising wanderer with a crowbar and a mission).

Some sand, a few knickknac and... oh, a surprisingly fetching scarf, if somewhat ripped.

Score?

[Crew Phase
Crey may act!]
>>
File: Sunspot 3 - Turn2A.png (5.73 MB, 4474x3096)
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>>2456418
>>
>>2456418
>Analyze [Secret]
>Analyze [Secret]
>Analyze Torn Scarf and equip it

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4

-Equipment-
Armor: Torn Scarf
+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+11 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+1 Fragmentation Grenade. 5x5. Range Harm x 3. ]
+Sand
-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics
Artefacts x2
Connection x3
Sliping

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
>>2456434
>Move 4S 4W
>Investigate (Sense)
>>
>>2456467
What exactly is your prying eyes trying to make spill its secrets, wanderer friend?
>>
Rolled 45, 64 = 109 (2d100)

>>2455298

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor

Hand1
Hand2
(Scrapbow, Arrows ×20, Bits ×4)

-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken]
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
[Proficiency: Arrows] 1
[Slipping] 2
[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx!
>>
File: Sunspot 3 - Turn3A.png (5.77 MB, 4474x3095)
5.77 MB
5.77 MB PNG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever

---

Three corpses stain the sands - two of them look pallid, and not merely from exsanguination following the blow that killed them. Vivid blotches mix with skin so pale that each vein is visible in an intricate latticework. Something. . . grows from the wound of one, hard to identify without more work. The other is a legionnaire in full battle dress. The armour bears new scars. He died fighting these two; dragged them with them.

Merely stabbing them did not, it seems, inspire them to quit their murder work.

Over by the pipes, near a heatshimmer, a greenscarfed interlocutor perks up.

[Greenscarf]: ". . . HELLO. P-P-PLEASE BE STANDING ST-ST-STILL. STILL. STILL.

ARE YOU NEW / FRESH FLESH?"
>>
>>2456534
And another wandering little comrade - and this one brings company.

+8 Tangler Arrows [Wounds and Stuns equally]
+Sharp Feather Cloak [+1 Reaction]
+Pulse Star [ Link to a Mesh System, access it when out of range ]
>>
File: Sunspot 3 - Turn4A.png (5.78 MB, 4474x3095)
5.78 MB
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>>2456534
"YOU WE-WE-WE-WELCOME AT THIS POST.
ALL IS WELL.
VERY.
EXCUSE THE CARCASSES. THERE WAS AN. . . INFRACTION?"
>>
>>2456499
I took the secret: Artefact twice, and somewhere it says that I gotta analyze it, also the scarf, it looks fancy and it also has a fancy [?] next to its name
>>
>>2456581
How very reassuring. Care to elaborate on this “Infraction”?
>>
>>2456581
"Uncertainty begets distrust.
Speak clear lest your words be dust."
[???phase]
>>
>>2456587
Handily, you already know what your artefacts do. Should you find others, you may analyse and utilise them!

Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]

The amulet Deflects incoming ill intent, but has trouble matching furious focus. You know it is activated by holding it tightly.

Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]

This bow has a an odd attachment that appears to align the arrow with distant targets.

1 Fragmentation Grenade. 5x5. Range Harm x 3. ]

This little sphere will cause a problem for anyone you throw it at. Holding it in your hand, it palpably exudes maliciousness.

. . . As for the Torn Scar, it is a little worn but rather soft. And has some fine embroidery, beneath the battle damage. It somewhat matches the scarf of your far new friend over by the pipes, the jittery fellow with the screeching voice that sounds like it slithers in from some far distance.

Torn Scarf: [Protection From Environment]
>>
>>2456605
Damn, forgot my name
>>
>>2456611
Blessedly, we also know log metanormal signatures.

While I prefer the names for tracking, I can track by /qst ID (But prefer not to, it gets difficult across multiple players). Appreciate the correction
>>
>>2456607
Unless otherwise noted that it is no longer CREW PHASE, Crew may continue to act.

It is still CREW PHASE.
>>
>>2456623
And now it is not -

[Blowing Wind Phase, Updating]
>>
>>2456581
> Proficiency [Longblade]

Which way to the well and trading post? Jain's brain twitches just thinking of all the baubles he might see!
> Move WWS WSW 6a
> Focus Sense 1a
> Focus Solve 1a
> Taste the air [Sense] 4a
>>
Rolled 32, 16, 68 = 116 (3d100)

>>2456673
Ah! the sun glares in his eyes!
>>
File: Sunspot 3 - Turn5B.jpg (1.91 MB, 4474x3096)
1.91 MB
1.91 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
5Skies | Sudis

--

One quick backstep and the speaker clambers behind a jutting pipe before they answer.

>>2456605
"YES. GLA-GLA-GLADY. THEY DID NOT WANT TO TRADE WITH US. IT WAS UNCOUTH. RUDE. UNCIVILISED. DELIBERATELY SO."

With a shuffle, a hunched over companion joins the speaker from inside the Legion Post. With bearing slouched and boots that are not uniform standard, they are no legionnaire unless standards have gotten rather direly low.

>>2456607
"CLEAR? CLARITY? CERTAINLY.

>>2456607
>>2456605
"WE CAME TO TRADE, AND BUY, AND DID, AND THEN OFFERED ANOTHER TRADE FOR WHICH THERE WERE NO TA-TA-TA-TAKERS.

THEY WERE UNGRATEFUL.
AND WE DISAGREED.

NOW SOME ARE GONE, AND SOME ARE IN HIDING AND WE ARE STILL HERE TO TRA-TRA-TRA-TRADE.

DO YOU WANT TO BUY ETERNAL LIFE?"

Beneath their tightly wrapped cloth, these two look pale. A remarkably feat given the heat environs.

[Crew Phase]
>>
>>2456683
>>2456673
>>2456659
From inside the Legion Post wafts a gentle tangible smell with an underlying hint of smoke and somewhat sweet on the edge of excess. Meat. Meat left far too long in the sun. The two covered pale folk match it, lesserly.

And at the very edge of sensation, from somewhere else, gunpowder, but recently discharged.

[Still Crew Phase
Jian may act]
>>
>>2456685
Well, seems we’ve got ourselves some trouble.
>Looting the bodies, and then moving 3W
>>
>>2456727
IS T-THAT A NO OR A Y-YES?
>>
Rolled 59, 11, 36, 99, 60, 30 = 295 (6d100)

>>2456685
>Move 6W -6AP
>Order 3 + Connection 3 = 6 + 2 = 8 "Hey you, yes you, I like you scarf and I also like your friend's scarf, you know what? Today is your lucky day, I'm willing to trade something with you two, but hey this is a special offer, a once in a life time kind of deal, you see my friend in Oldport got mailed an old Philosopher stone by accident yeah the one that can give you Eternal Life, but oh he already has one, ah but you see he is willing to trade that same Eternal Life Granting Stone to you two if you guys do me a little favor and become my erhmm employees" -6AP [tl;dr get the two green guys to work for me, for now]


Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4

-Equipment-
Armor: Torn Scarf
+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+11 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+1 Fragmentation Grenade. 5x5. Range Harm x 3. ]
+Sand
-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics
Artefacts x2
Connection x3
Sliping

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
>>2456685
ETERNAL LIFE?! OF COURSE Jain would like to buy, but is it not customary to share water before making bargains? The well and trading post, foreigner, then we can do trade!
> Focus Manipulate 2a
> Manipulate 4a

Jain spares a sideways glance at Wolf
> Dodge 4a
>>
Rolled 91, 76, 49 = 216 (3d100)

>>2456752
accursed sand in Jain's trousers!
>>
>>2456709
“Penal Indenture Unit Constance-3 reporting. Survivors of Incident h-27154, please report. Wrack incident critical. Nascent wetware/hardware disjunction detected. Minor reassertion of convicted personality detected. Estimated fitness for light duty: 2 months.”

>Since Null forbids meta-real abilities, can Twin Suns instead represent a cyborg's human origin resurfacing?
>If so, Deploy, otherwise I'll rework.

Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 4
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1
3 gear dice
[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 2

Null Marked Wrack

Battered Blade, Bent Shield, Mass Produced Plate
>>
Rolled 57, 67, 54 = 178 (3d100)

>>2456709
"... BOOTING SEQUENCE COMPLETED."
"COOLING SYSTEM ACTIVATED."
...
...
"Volume adjusted to human hearing spectrum."
"This one wonders: Are there other scarfed individuals, besides you two?"
"Also, this one possesses merch you may find delectable. Trading is requested."

>Moving 4W, 4S [8 Alacrity]
>Scanning surrounding area for other potentially hidden forms of life [Sense]

Subject "RICTUS", serial number 709

Alacrity 14 | Focus 3 | Limit 12 | Energy 0
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2 DR)

Packed up - Dull Shortblade

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ironheart (Focus activates Implants)
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy)
Proficiency - Fists (Rank 2)
Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
>>
>>2456759
It skirts the boundaries of intention. Command will modify and allow. Proceed.
>>
Rolled 73, 78 = 151 (2d100)

>>2456768
Righto, thanks. Rolling for equipment then.
>>
Rolled 40, 49 = 89 (2d100)

>>2455302
>Shot and Shell
>Longarm

>Proficiency Rifles
>Mechalogistics
>Survival

>Jinx
>+2 to rifles
>+1 to bullet wizard


Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 0

-Equipment-
Armor(if any)

Hand1
Longarm [2d10, rng 6+sense, 20 ammo, +1dice for 2 ammo, 3% pierce jam]

Hand2 Longarm 2h

-Intent-
Harm 3
Manipulate
Support
Sense
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 1
Survival 1
Proficiency:
Rifles 3

-Conditions-
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)

Please correct me dm if anything is wrong
>>
>>2456783
>>2456759
Albeit, are you sure you intend to perpetuate an existence so definitively . . . cursed?
>>
Rolled 70, 50 = 120 (2d100)

>>2455302
>>2456685

>Appear

Alacrity 12 | Focus 2 | Limit 12
Reaction | Threshold | Resilience
-Equipment-
Rolling

Hand1
Hand2

-Intent-
Harm 3
Manipulate 2
Support 1
Sense 3
Solve 1

-Secrets-
Mirror Strikes 3
Tigerheart 2

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 5, 44, 34, 16, 60, 16, 40, 49, 50, 85 = 399 (10d100)

>>2456685
"I think they'd not offer
Eternal vim
On a whim
What will they ask us for?"

>Focus, 2Ap: Slipping, Shadows
>Skulk, 5Ap. 3Sense+1Shadows+1Ap
>Slip 888 877, 5Ap. 2Manip+2Slip+1Ap

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]

Hands: Scrapbow [D4+2/Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×20
Tangler Arrows ×8 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
Bits ×4


-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken]
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
[Proficiency: Arrows] 1
*[Slipping] 2
*[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx!
>>
>>2456790
All measures will be taken to optimize success of Indenture Program. Risk to convict fully assessed and deemed acceptable.
>>
File: Sunspot 3 - Turn6A.jpg (1.95 MB, 4474x3095)
1.95 MB
1.95 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
4C | Janissary Of The Wind
5Skies | Sudis
>6Twists | Constance-3 Deploying
>7Shell | Bob Deploying
>8Wind | Snake-Eyes Deploying

>https://www.youtube.com/watch?v=VZ8z-t2ejnY

---

>>2456803
[RS]: PALTRY TRI-TRI-TRINKETS! BAUBBLES! BITS! MEAT! FLESH! NOURISHMENT! SUSTENANCE! BARTER! RATIONS!

>>2456752
[RS] IS IT IS IT IS IT SO? THAT SEEMS . . . plausible. We agree to your TERMS. Come-come. You go first, of course, as is the nature of things."

He twitches, but does not move. Perhaps beneath the scarf, a companionable smile is attempted. Who can tell?

"Go-go first, yess? Then trade!"

>>2456766
[RS]: MANY. More than the sum of three hands, today, and some more besides that JOINED RECENTLY. Trade? Trade. Yes. Pleasantly so. Glad we are making pro-pro-progress. Your friend is companionably right! Step inside this waystation. The Legion Post is. . . stuff. Stuff. Stuffy.

We have LIFE. Winds. Guns? BULLETS! Knives. Watterrrrrrrrrrrrr.

>>2456803
That rifle on the ground near the red-scarfed one looks neither dusty nor sandlogged, and the Scarfed One keeps throwing a glance at it.

>>2456750
". . . yesssssssss. "

. . . Is a companion so eager really trustworthy?

[ Winds Blowing Phase ]
[ Deployment Phase ]
>>
>>2456789
All seems in order, Bob. Albeit, as frightful as your rifle is, it does not do 2d10 - merely 1d10 + hits on a harm+rifle roll.

+LastGasps [ Apply to Reload, adds +4 Damage]
+4 Bits
+Miltia Boots [ +1 DR, Move 2 after firing ]

>>2456759
Confirmed for deployment, convict.

+Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
+Skinsuit [ +1 Resilience ]
+3 Bits
+1 4-Chain [ Range 4, may hook, pull and swing target ]

+ScanSys Implant [ Sense gets double hit value. 2 Energy Locks to a Target, allowing Sense to be used instead of Harm. ]
+CapaciJolt [ Generate 1 Energy if you move 4 ]

>>2456802
Your name and masked face is familiar, straggler. Where are you from?

Surely, you would not venture out without your BOOST SYSTEM and your BLADE? These things are yours, to keep, until death and dust parts you.

+Tenacious Memento [ +2 Limit ]
+Alpha Scrag Tooth [ 2d + .5 Harm, 5% Cut, Knives+0]
>What beastly Scragdog was this wrestled from?
>>
>>2456878
>Questions!
>-Will Skulk need to be redone every turn? Every movement? Every foe?
>-Does arrowken require dice? If no, can dice be used for potential benefits/drawbacks?
>>
>>2456933

>Point to the north

Alacrity 12 | Focus 2 | Limit 14
Reaction | Threshold | Resilience
-Equipment-
Dashsytem Fuel 6 boost 3
Stabby knife D1+.5H, 3% cut, knives 0
Alpha Scrag Tooth 2d+.5H, 5% cut, Knives 0
Tenacious memento +2 limit

Hand1 Alpha Scrag
Hand2 Stabby Knife

-Intent-
Harm 3
Manipulate 2
Support 1
Sense 3
Solve 1

-Secrets-
Mirror Strikes 3
Tigerheart 2

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2456878
“Well, now, y’see, that’s a mighty generous offer you’re making there gentlemen. I’m ‘fraid I’m going ‘t have to ask what the strings y’all have attached to this deal o’ yers are, though.”
>>
>>2456933
Changed my sheet just realized I get an action from my memory right? Last gasps is an action too? Please tell me if anything is wrong.

Regarding bits is the "max bits" for carrying(im assuming) or is it the max for a combination. What's "power base" for the effect? Can I find stuff other than bits with scavenging?

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 1

-Equipment-
Armor: Miltia Boots [+1 DR, Move 2 after firing]
Bits: 4/4(Solve+mechlog×2)

Hand1
Longarm [1d10, rng 6+sense, 20 ammo, +1dice for 2 ammo, 3% pierce jam]

Hand2
Longarm 2h

-Intent-
Harm 3
Manipulate
Support
Sense
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 1
Survival 1

Proficiency:
Rifles 3

Actions:
[One for the road] - Take 5 fatigue for a reload
[Last Gasps] - Apply to reload, adds +4 dmg

-Conditions-
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
File: Sunspot 3 - Turn 6B.jpg (1.95 MB, 4474x3096)
1.95 MB
1.95 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes

--

Cloth shifts and sand crunch. The almost-at-edge-of-hearing patter of feet.

>>2456766
Something IS hidden here, but it is impossible with wind, woe and dispersed dust material to tell precisely what signatures encroach.

--

[RS] SO IS IT TRADE? YOU GO FIRST. DO NOT PAY ATTENTION TO CARCASSES. UNFORTUNATE COMPLI-COMPLI-COMPLICITY COMPLICATION OF LAST INFRACTION.

Then we trade, and we get... get... get... well yes. But you get life! LIFE! YESSSSSS"

While sunmad, and addled, these people haven't made much threatening movement - yet.

But the speaker did inch closer to the rifle, just now. And that ahead is a killzone already choked with corpses.

[ Crew Phase, Crew may act ]
>>
>>2456933
Forgot to ask whats the clip size on the rifle is it just 20, I get one clip?
>>
>>2456994
You can carry as many bits as you can fit in your pockets, which is to say, quite a lot.

You can indeed find a plethora of other stuff - and you often will!

Max Bits is for the combination itself, not to do with the limits of your endurance. It acts as a cap upon the effect of the devices, artifices and general tools you construct. It's the max bits you can employ. Power Base is the base effect before any additional bits is spent on increasing it - its based on whatever Intention your use is operating off of. For most people, that's Solve. So the base effect for you is 2Solve +1 Mecha = 3, before any additional bits is then spent on power.

An example on-the-spot improvised explosive device would call for 1Fire Bit + 1 BlastBit, and then hit for 3 in a 3x3 area.

You could naturally add more Power Bits, up until your maximum bits of Solve + Mech x2 ( 4, for you ). This could allow you to construct a Home Made Hi Ex that hit in an area for 5 damage. Note that this base effect is additively improved by the deployment method - were you to THROW your HIEX it would be using Harm to land it somewhere, and naturally, the following explosion would benefit from proper aim at 5base + harm hits.

>>2456964
Every FOE gets a roll, but it does not need to be redone. The Value is auto-generated at = [Sense]. Opponents roll to beat.

Arrowken does not require dice. You may attempt to Improvise with Solve and Secret, as usual, and this would perhaps offer benefit (or drawback)
>>
>>2457017
We're not exactly awash in bullets and sundry out here, soldier. You get your 20, and that's the wrap. Perhaps a friendly soul could offer more, you could construct a CELL with EFFECT to power your gun ( Noting, naturally, that a particularly sharp mind could make a Shock or Fire or Smoke Cell and have bullets with extra kick ).

Or you could scavenge some?
>>
Rolled 62, 40, 97, 70, 14, 63 = 346 (6d100)

>>2457015
>Order the dogs to sniff/get anything useful from the corpses (like arrows) 3order+3conection? -6AP
>Craft [Mechalogistics] fire cell for my bow 3 bits -6Ap

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4

-Equipment-
Armor: Torn Scarf
+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+11 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+1 Fragmentation Grenade. 5x5. Range Harm x 3. ]
+Sand
-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics
Artefacts x2
Connection x3
Sliping

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
Rolled 37, 37, 65, 99, 68 = 306 (5d100)

>>2457015
>-Skulking (sense3+shadows1*)
>Move 77, 2Ap
>Communicant, 6Ap, 3Sense+2Ap
>Dodge 4Ap. React5+Slip2*

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]

Hands: Scrapbow [D4+2/Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×20
Tangler Arrows ×8 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
Bits ×4


-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken]
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
[Proficiency: Arrows] 1
*[Slipping] 2
*[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx!
>>
[ Previous phase was delayed because SOMEONE forgot to click 'submit'. Apologies. Am aiming for quick turn around for at least a few hours]
>>
>>2457015
>Set focus to TigerHeart
>Set focus to Knives
>Move 7777
>Move 1777

Alacrity 12 | Focus 2 | Limit 14
Reaction | Threshold | Resilience
-Equipment-
Dashsytem Fuel 6 boost 3
Stabby knife D1+.5H, 3% cut, knives 0
Alpha Scrag Tooth 2d+.5H, 5% cut, Knives 0
Tenacious memento +2 limit

Hand1 Alpha Scrag 3D 5% cut
Hand2 Stabby Knife 2D 3% cut

-Intent-
Harm 3
Manipulate 2
Support 1
Sense 3
Solve 1

-Secrets-
Mirror Strikes 3
Tigerheart 2 [*]

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2457054
Just want to be sure since my actions have to do with reloads, how will they work with weapons that energy cells?
>>
>>2457015

"Attention companions: this one has sighted two more lifeforms, advancing on our position from the killzone ahead. Designation unknown. They are deliberately choosing to remain hidden. Advised course of action: Decrease human trust. We will not be perforated."

"Restricting Dermal Structure..."

>Activate Mountainheart, 3 Alacrity to Deflect Physical
>Put 1Focus on Mountainheart [1 Alacrity]
>Activate Mountainheart, spend remaining 10 Alacrity to turn it into 5 Armor

Subject "RICTUS", serial number 709

Alacrity 14 | Focus 3 | Limit 12 | Energy 0
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2 DR)

Packed up - Dull Shortblade

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ironheart (Focus activates Implants)
+FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy)
Proficiency - Fists (Rank 2)
[*] Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
>>
File: Sunspot 3 - Turn 7A.jpg (1.96 MB, 4474x3096)
1.96 MB
1.96 MB JPG
>>2457077
The scragdogs find a use for the corpses, albeit perhaps not one their master intended. One plays contentedly with a rib before crunching the bone with powerful jaws.

This at least is easy to read: They wonder if they could be lucky enough to Feast.

A [Fire Cell 4] is easy to construct. It occurs to you, however, that you lack the ARROWKEN to reliably make munitions. Well. Maybe some tape will see you through.

>>2457086
Something tugs at the edge of perception - this old ramshackle radio tower has been recently repurposed to act a lynchpin in a network of chatterbox souls.

You could LISTEN IN, communicate or even PING where other nodes could be.

>>2457109
Resistance is easy to come by if you subject yourself to enough toil and trouble, but not, Ironheart, that easy.

[ Maximum = rankx2. If rank = 1, Maximum armor gain = 2. Your total armor is 5, however. 2 base + 1AutoFocus Gain + 2Alacrity. ]

>Discovery! Focusing on [MountainHeart] adds 1 DR per Focus automatically.

[ Blowing Winds Phase ]
>>
>>2457015
Good good, Jain is thirsty. Very thirsty!
> Focus Reaction 2a
> Move WSW WWW 6a
> Dodge 4a
>>
>>2457105
Finding a reload is a little different than creating one - and the prenatural ability to never /quite/ run out of munitions simply means you can mostly locate a reload either on you, nearby on someone else, or conveniently within reach.

But bullets scrounged off of the ground aren't always reliable.

> Constructing your own gives you the ability to modify them. Fire Blast Cell is left to the inventive mechalog to figure out what would do.

> Locating Reloads using an ability gets you a RANDOM reload.
>>
Rolled 76, 22, 25, 22, 47, 90 = 282 (6d100)

>>2457015
[Spoiler]Am I doing it right?[/spoiler]
>Move SSSS -4
>Shift 2 focus to survival -2
>Scavenge those crates for anything useful -4
>Survival 1[*|*] + Sense 3
+2 alacrity(leftover)

Lets see what we've got here these look rrelatively untouched.

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 1

-Equipment-
Armor:
Miltia Boots
[+1 DR, Move 2 after firing]

Bits: 4

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 20/0 ammo,
+1dice for 2 ammo, 3% pierce jam]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 1
Survival 1[*|*]

Proficiency:
Rifles 3

Actions:
[One for the road] - Take 5 fatigue for a reload
[Last Gasps] - Apply to reload, adds +4 dmg

-Conditions-
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2455298
Deploy
>Request to trade knoif for a second gun
Jorric Nayl

"What would you give?"

Alacrity 12 | Focus 2 | Limit 0[12] 0/0/0
DR 1 | Reac 4 | Thresh 4 | Resil 4
Harm 3 | Mani 2 | Supp 1 | Sense 2| Solv 2
{Shot&Shell}
[Bulletwizard]
{Twists&turns}
[Ironheart]
[Steelsoul]

[Rage I]

Proficiencies:
Pistol:1
Drawbacks:
[Null]

-Six-shooter
-hat
-knoif
>>
>>2457189
He meant to ask!
Was
>+Glowstone [5 Effect base, each hit heals generates fire]
meant to be...?
>+Glowstone [5 Effect base, each hit heals/generates fire]
>>
File: Sunspot 3 - Turn 7B.jpg (1.98 MB, 4474x3096)
1.98 MB
1.98 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes

---

Our new friends shift forward excitedly, hands hidden in the folds of their clothing. They twitch, almost in unison.

Whatsoever which they are trading must excite them quite avidly.

The pungent smell of meat increases, now that the door to the Legion Post is open wide.

[RS] Co-Co-COME, yessss? Warm warm welcome to new friends converts companions bondmates! Trade your shells for life! Water! Solace unity friendship!

[ Crew Phase, Crew May Act ]
>>
Rolled 88, 71, 78, 24, 23, 45 = 329 (6d100)

>>2457222
Have some dice, please.
Take only what you need.
>>
Rolled 14, 39, 43, 43, 20, 22 = 181 (6d100)

>>2457151
> Move 6 w
>Manipulate1+conections3+6ap to buy some arrows from the red scarf "Hey you, do you want some of this Golden Dust of Eternal Wisdom [Sand]? I could trade you some for some arrows"


Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4

-Equipment-
Armor: Torn Scarf
+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+11 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+1 Fragmentation Grenade. 5x5. Range Harm x 3. ]
+Sand
-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics
Artefacts x2
Connection x3
Sliping

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
>>2457204
>>2457227
Whoops
>>
>>2457223
A considerably important demarcation. Quite. Each hit may HEAL or spawn Fire.

Careful not to rely too much on the vexations aid of an unknowable crystal. It may take more in the bargain than it gives.

>>2457204
Precisely right!

However, we usually divide things into CREW PHASE - you move, act, ask questions and [Other Phase] - where the map updates with environmental movements.

Command is usually not stringent and will add player actions that come in during Environment Phase if they are close to the cut-off, just because of the medium. However, once the update is mostly done, that's no longer the case (Because uploading and so on).

In this case, you posted while the turn was being uploaded as complete. But it's no loss! Just go again!
>>
Rolled 4, 75, 18 = 97 (3d100)

>>2457227
>Move 777
>Sense on north enemy
>Overwatch north

Alacrity 12 | Focus 2 | Limit 14
Reaction | Threshold | Resilience
-Equipment-
Dashsytem Fuel 6 boost 3
Stabby knife D1+.5H, 3% cut, knives 0
Alpha Scrag Tooth 2d+.5H, 5% cut, Knives 0
Tenacious memento +2 limit

Hand1 Alpha Scrag
Hand2 Stabby Knife

-Intent-
Harm 3
Manipulate 2
Support 1
Sense 3
Solve 1

-Secrets-
Mirror Strikes 3
Tigerheart 2

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2457227

>Move 3W 1S [4 AP]
>Put 1Focus on IronHeart and 1Focus on Mountainheart [2 AP]
>Generate 2 Energy [4 AP]
>Turn on FlexTendons Implant, as a precaution and activate [-1 Energy]
>Overwatch W using melee. [4 AP] Basically, if the guy tries to attack me in any way i throw him a cybernetically enhanced uppercut

"Greetings trader. This one wishes to trade his afromentioned merch for more merch. In particular, this one wishes to exchange this shortsword for another weapon. Preferably an item that fits easily over the hand and is made of a resilient material. Know that any sudden action or offensive movement will be treated as a direct attack and may result in your termination."

Subject "RICTUS", serial number 709

Alacrity 14 | Focus 3 | Limit 12 | Energy 2
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2+2 DR - MountainHeart Passive)

Packed up - Dull Shortblade

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
[*] Ironheart (Focus activates Implants)
+FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy)
Proficiency - Fists (Rank 2)
[**] Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
>>
"Detecting high irregularity in Legion Outpost Staffing. Spinning up..."

>>2457227
>13: Focus to CapaciJolt
>9: Move 4W, CapaciJolt 1
>11: SteelSoul 2 Wounds to Alacrity
>4: Bladedancer Stun 6 on Shield, Lock with Focus
>Overwatch throw shield W, +2 Rage, +1 Shield Prof


Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 5
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

Energy 1 Wounds 2

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 2*lock

Implants: ScanSys, CapaciJolt*on

Equipped: Battered Blade, Bent Shield, Mass Produced Plate, Skinsuit

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
3 Bits
4-Chain [ Range 4, may hook, pull and swing target ]
>>
>>2457222
Raging Pistols leaves a Secret, yes?

+Borderwatch [1d5+2, rng 4+sense, 6Ammo, +1 dice for 1 ammo, Pistols +1]
>The name is euphemistic, the weapon itself a common deterrent against crossing into places one has no business being.
+Desperado's Lure [Points Towards Nearby Wrack Concentrations]
+Shatterglass Shard Necklace [Count [Bleed] as bonus Alacrity]

+[SteelFin Implant] [Hit hostiles you engage for Harmx2. Pay 1 EN to activate the KnockBack function]

Deploying asset, standby. . .
>>
Rolled 38, 63, 56, 60, 49, 42, 100, 95, 13, 75 = 591 (10d100)

>>2457227
>-Skuling
>Listen In, 6Ap. Sense3+2Ap
>Ping 6Ap. Sense3+2Ap

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]

Hands: Scrapbow [D4+2/Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×20
Tangler Arrows ×8 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
Bits ×4


-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken]
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
[Proficiency: Arrows] 1
*[Slipping] 2
*[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx! 1
>>
>>2457227
Oh yes, wonderful just delightful really he cannot wait to see your fine, fine- !
> Focus Harm [*] 1a
> Incinerate the enemy, NW 4a+4 Fatigue
> Dodge 4a

Jain

Alacrity 12 | Focus 2 | Limit 12
Reaction * | Threshold | Resilience
-Equipment-
+Spent Shimmerblade [1d+.5harm, +1 Longblade, 5% Drain]
+Forlorn Coat [+2 Limit, +1 DR]
+Glowstone [5 Effect base, each hit heals/generates fire]
+4 Surprisingly Good Rations
+Threadbare Poncho [Shift 2 spaces for free]

Hand1 Empty
Hand2 Glowstone

-Intent-
2* Harm
3 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ratfriend (+2)
Worm in the Wood
Proficiency [Longblade]
Artefacts (+1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 3, 13, 77, 58, 98, 97, 28, 78, 24, 89, 17 = 582 (11d100)

>>2457349
damn blasted ants in Jain's hair!
> the dice command is being very weird for me. Anyone else?
>>
Rolled 26 (1d100)

>>2455302

"We are here."

>Far Suns
>x3 Mirror Strikes
>Wrack
>Secrets: x2 Mirror Strikes
>>
>>2457244
Some other quick questions, "3% pierce jam" is it a chance to crit or critfail?

How exactly does last gasps work is it for crafting my clips or something that I can trigger for alacrity when I switch mags?

Can I use bits to make things that aren't energy powered/explosives too? E.g. combine then with cloths or leather to make gear, or repair broken stuff I've got.
>>
Rolled 39 (1d100)

>>2457356

"Two of one".
>>
File: Sunspot 3 - Turn 8A.jpg (1.99 MB, 4474x3095)
1.99 MB
1.99 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle

>>2457229
He takes the s̶a̶n̶d̶ Golden Dust of Eternal Wisdom in his cracked, pale hands with a puzzled expression. He has no arrows to trade, and his clothes look patchy. But holding the sand in his hands, at least he has precariously allowed himself to be unarmed as it runs through his fingers.

>Critical Surprise!

>>2457249
This traveller smells rotten, and his pale countenance flickers to you. Trying to smile beneath the layers of cloth, but not managing. You can tell this close he has a weapon he has not yet drawn, but by his stance, he intends to do so. . . soon.

--

Constance prepares, as does Snake-Eyes and Rictus - but it is Jian that breaks the silence as a waft of flames across the pipes. His opponent steps back in shock, failing to bring a rifle pulled from out of sight to bear.

And then violence ensues. Which sadly interrupts the enterprising merchants among us.

[ REACTION PHASE ]
>>
File: Sunspot 3 - Turn 8B.jpg (2 MB, 4474x3096)
2 MB
2 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
4C | Janissary of the Wind
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini

Shocked by the sudden onset of violence, our opponents were SURPRISED (-3 Dice to all Harm Actions). Shots go awry, or ping off of pipes - Jian being saved by Constances timely delivered concussion.

An errant reinforcement arrives to the fray. One Scarf attacks with nothing but sand covered hands and desperation, a sly trader having tricked them out of other means.

>WOUNDS are noted as RED [Number]W. They are given BEFORE accounting for DR, something you do yourself - this is because if you are powered by RAGE or other abilities, you may occassionally wish to take some damage voluntarily before reducing it by your DR.

[ Crew Phase, Crew may act ]
[ Our Oppenents will NOT BE SURPRISED after this turn ]

>https://www.youtube.com/watch?v=A4COPL1Jep0&index=7&list=PLaYyz0idK97ABGVQZi0T8snJwrwgspm5r
>>
>>2457365
>>2457356

+Ash Stained Sigil [ 3 Fatigue allows use of FlameBreathing Secret at rank 0. Increases voracity of Fire effects.]
+Personal Memento [ +1 Limit, reduction in Other Side hostility ]
>A memory of short lived better days
+Farstrider Spear [ 1D + Harm, 2Handed, 5% Pierce, 2 Reach ]
+3x Bandages [Apply as a fixative for bleeding, or recover 5 Wounds]
>>
Rolled 6, 98, 98, 6, 29, 3, 31, 37, 86 = 394 (9d100)

>>2457465
>Order+connection my bork borks to nom nom the red scarves -7AP
>Move 4E 1S -5AP

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4

-Equipment-
Armor: Torn Scarf
+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+11 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+1 Fragmentation Grenade. 5x5. Range Harm x 3. ]
+Sand
-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics
Artefacts x2
Connection x3
Sliping

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
>>2457321
There are TWO ongoing conversations. One is on a seperate - far - frequency, and is more coherent. Brusquely spoken, it is a chattering in a CYPHER - which sounds like Legion Battlecant.

It appears to be originating from the WEST. It is marked in GOLD.

The other is marked in TEAL. Rapid, pulsating words fly back and forth, but it is meaningles garble with little syntax - spoken by people who have know what words are but think syntax a lesser creation.

They appear excited, however. You catch the word MEAT and TRADE and NEW and UNITY a lot. The most coherent of them all is clearly the one who has done the most talking so far - the very scarfed individual Snake-Eyes attempted to skewer. Their kin is. . . much less coherent.

You do gather the following:
They are coming closer
They are trying to rouse more of their ilk
Not everyone is wearing a reciever, but most will be.
The RED SCARVES are trained fighters.
The GREEN SCARVES are trained debiliators who can bring FIRE and SHADOW.
Someone out there is wearing a PURPLE SCARF. That is THE LEADER.

They are trying to protect THE LEGION POST and DO NOT WANT YOU TO ENTER.
>>
Rolled 95, 59, 78, 67, 37, 15, 67, 42, 18, 57, 6, 73 = 614 (12d100)

>>2457465

>Stab enemy with Alpha Scrag 4D
>Stab enemy with Alpha Scrag 4D
>Stab enemy with Alpha Scrag 4D

Alacrity 12 | Focus 2 | Limit 14
Reaction | Threshold | Resilience
-Equipment-
Dashsytem Fuel 6 boost 3
Stabby knife D1+.5H, 3% cut, knives 0
Alpha Scrag Tooth 2d+.5H, 5% cut, Knives 0
Tenacious memento +2 limit

Hand1 Alpha Scrag
Hand2 Stabby Knife

-Intent-
Harm 3
Manipulate 2
Support 1
Sense 3
Solve 1

-Secrets-
Mirror Strikes 3
Tigerheart 2

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wounds 3
>>
>>2457465
Alright
>Firing my Spoolbow at the red scarf coming up behind Rictus
What would I be rolling to shoot my Spoolbow?
>>
Rolled 45, 82, 2, 53, 100, 12 = 294 (6d100)

>>2457465
>>2457478

>Move 6W
>Focus x2: Mirror Strike
>Harm+Mirror Strike N

Alacrity 12 | Focus 2 | Limit 13
Reaction | Threshold | Resilience
-Equipment-
+Ash Stained Sigil [ 3 Fatigue allows use of FlameBreathing Secret at rank 0. Increases voracity of Fire effects.]
+Personal Memento [ +1 Limit, reduction in Other Side hostility ]
>A memory of short lived better days
3x Bandages [Apply as a fixative for bleeding, or recover 5 Wounds]

Hand1: Farstrider Spear [ 1D + Harm, 2Handed, 5% Pierce, 2 Reach ]
Hand2: -

-Intent-
Harm
Manipulate
Support
Sense
Solve

-Secrets-
Twinsoul
Me, myself and ...I?
Mirror Strike 5 [ * | * ]

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2457512
Harm + Bow/Spoolbow.

It has a few extra tricks that more common accelators of missiles do not - once hit a target, you deal your relevant damage and may then proceed to SWING, REEL, PULL or otherwise manipulate your foe using HARM + the SpoolValue of your bow - in this case, 4.

It is of course entirely possible to use this weapon as a grappling hook, climbing aid or quick drink fetcher (if your aim is good). Lines can also be quickly adjusted to TRAPS and will act as a TRIGGER WIRE.

And of course, if you were to hit someone, you could attach the wire to something other than the bow to pin your target.
>>
Rolled 17, 90, 94, 24, 55, 50, 85, 87, 64, 12, 29, 79, 40 = 726 (13d100)

>>2457465
>No wounds taken with 4 DR

"Engaging hostlies."

>Generate 1 Energy (2AP)
>Activate FlexTendon Implant [-1 Energy]
>Attack 1E with Unarmed [3Dmg from FlexTedon+Successes] [Harm3 + Fists2] (4 AP)
>Attack 1E with Unarmed [3Dmg from FlexTedon+Successes] [Harm3 + Fists2] (4 AP)
>Shoot 3W 1S with Pistol [2d4 Dmg] [Harm3+Pistols0] (4AP)


Subject "RICTUS", serial number 709

Alacrity 14 | Focus 3 | Limit 12 | Energy 1
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2+2 DR - MountainHeart Passive)

Packed up - Dull Shortblade

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
[*] Ironheart (Focus activates Implants)
+FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy)
Proficiency - Fists (Rank 2)
[**] Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
>>
>>2457478
When calculating range for your weapon I take it you can't move diagonally only cardinals?

As for firing how exactly does the amount of bullets you can fire per turn/action and the distribution work, is it by the dice?

E.g.

Rifle 3 + Harm 3 +1 alac 7d100 -4 alac

Would it be 7 shots total I can distribute?

2 ammo for +1 is +1 to aim(hit chance for roll) I take it?

So call beforehand 7 shots to one target rolls get +3 hit to the base 40? Are harm and rifle proficiency added too or are they only for rolls?
>>
>>2457568
Hm, good to know. What's the dice pool? Is it the same as a scrapbow?
>>
>>2457598
Right and as for damage is that rolled on your side or should we do it right after the hits.
>>
Rolled 47, 57, 55, 36 = 195 (4d100)

>>2457465
>>2457493
>-Skulking
>Move 88 77, 4Ap? (Does moving downhill cost extra?)
>Focus Sigilfriend, 1Ap
>Inject asyntaxal [more ROUSE is less MEAT lessTRADE less UNITY] to Blue Mesh. 6Ap. 2Manip+2Ap+Sigilfriend*

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]

Hands: Scrapbow [D4+2/Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×20
Tangler Arrows ×8 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
Bits ×4


-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken]
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
*[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
[Proficiency: Arrows] 1
[Slipping] 2
*[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx!
>>
Rolled 2, 59, 94, 61, 72, 56, 59, 40, 5 = 448 (9d100)

>>2457465
Jain shrieks then runs and hides.

He does not like being shot at!
> Move WWW W 4a
> Find a way inside the wreckage (Sense+Ratfriend?) 4a+3fatigue
> Move inside 4a

Fatigue: 7

Jain

Alacrity 12 | Focus 2 | Limit 12
Reaction 4* | Threshold 4 | Resilience 4
Fatigue 4
-Equipment-
+Spent Shimmerblade [1d+.5harm, +1 Longblade, 5% Drain]
+Forlorn Coat [+2 Limit, +1 DR]
+Glowstone [5 Effect base, each hit heals/generates fire]
+4 Surprisingly Good Rations
+Threadbare Poncho [Shift 2 spaces for free]

Hand1 Empty
Hand2 Glowstone

-Intent-
2* Harm
3 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ratfriend (+2)
Worm in the Wood
Proficiency [Longblade]
Artefacts (+1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2457621
>>2457598

Bullets are a bit more abstract than that. One attack action generates one pool. For some weapons, they can Burst, at which you spend more of your limited ammo to add extra dice to a single attack at the specified value.

Rifle 3 Harm 3 +1 Alac = 7 dice, containing X bullets.

You /can/ split your attack between targets that are close to each other. But this splits your entire pool equally between them, unless you employ Mirror Strikes.

The 2 ammo for +1 adds 1 dice to this.

So Rifle 3 + Harm 3 + Alac 1 + Burst 1 = 8 dice.

If you were shooting at two clustered opponents, you could split it 4/4. Or could empty a bit more than half your clip, get +7 dice, and split it 7/7. This would consume a lot of ammo, but only be one action. Alternative, you could fire twice at Rifle 3 Harm 3. This would consume 8 Alacrity and 2 ammo (you are not bursting for extra).

Its juggling between expediency and action capacity.

The rolls themselves are 1-40, on a d100. Damage is is calculated using the FIRST DICE THAT HIT - or if it's multiple ydx, the first relevant ones.

for your rifle, each attack consumes 1 ammo standard, not the sum of your rifle+harm. We assume you aim carefully. The ability to spend more ammo for more dice on your attack is merely a bonus that increases your chance to hit, total damage, crititical range and so on.
>>
File: Sunspot 3 - Turn 9A.png (6.81 MB, 4709x3257)
6.81 MB
6.81 MB PNG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
4C | Janissary of the Wind
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini

--

In a burst of violence and teeth, two of the assailants drop the sand, moaning and bleeding. One is quickly cut short by snapping jaws.

Two quick punches from enhanced muscle means RICTUS renders one of these Scarf Men concussed an unable to defend themselves - but a quick glance over the shoulder finds an already dead target for a pistol.

While some squirrel away inside wartorn walkers (Something shines over there, near the crew compartment) someone else gently prods the radionetwork and tries to abate their rage. It might work.

Ever falls back, and his new best friend goads him on to seek shelter in the Legion Post.

There is no shelter here.

No shelter at all.

An amorphous mass of growth has colonised both the corpses of formerly devout legionnaires and the post they used to man, and the rank smell is much, much worse up close.

[Reaction Phase]
>>
>>2457662
>>2457362
Right thanks for clearing that up, also I had a few more questions you skipped over.

And the effective firing range is cardinal only I take it(like moving)?
>>
Rolled 50, 75, 89, 4, 82, 38 = 338 (6d100)

"Incident log initiated."

>>2457465
>4: Move W SW 4S, retrieving shield. +1 Energy
>Shield Bash Green Scarf. Harm 3, Stun 6, Rage 2, Shield Prof 1


Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 5
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

Energy 2 Wounds 2

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 2*lock

Implants: ScanSys, CapaciJolt*on

Equipped: Battered Blade, Bent Shield, Mass Produced Plate, Skinsuit

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
3 Bits
4-Chain [ Range 4, may hook, pull and swing target ]
>>
Rolled 17, 89, 25, 29, 97, 48 = 305 (6d100)

>>2457706
Alright then
>Harm+Spoolbow, firing at the redscarf SE of me
>>
>>2457662
Wait so in a standard attack I get to roll six times for that one bullet? You just pick the first one that hit or the best roll? Any spare rolls are just extras to increase hit chance right? With this system there will usually be more dice than bullets I take it.
>>
>>2457738
Bah, forgot my name again
>>
File: Sunspot 3 - Turn 9B.png (6.82 MB, 4709x3257)
6.82 MB
6.82 MB PNG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
4C | Janissary of the Wind
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini

--

The thing inside the Legion Post pulses languidly. Is it. . . creeping closer?

Our standing foes form up a rough block, one among wearing the garb of Legionnaire. Whether this is a fresh convert or a lucky finder of armor that fit is unknown.

They know they need buy a moments time for reinforcements to scatter in - forces that may be somewhat confused by Sudis gentle misdirection, but which will still arrive - given time.

>Red Scarves are OVERWATCHING.

[Crew Phase, Crew May Act]
>>
>>2457710
Cardinal and diagonal. it's an easier way to measure.

Moving is only cardinal, indeed. But for aiming, you can feel geometrically liberated.

>>2457740
Yes. And not... quite.

Think of this system as a dicepool system. Your generate your pool from [Intention] + Secret. Given 4 dice, this gives you an 88% chance of at least 1 success. Given more dice, your chance of successes rapidly increase. For some tasks, this is enough. Any extra hits add more effect, usually on the scale of +1 raw value.

This means you can usually be assured that you will succeed, but the magnitude of your success will vary.

For a single attack with a gun, the wrinkle is that guns do not benefit from +Damage from your [Harm] intention. Instead they vary a little on the bullet, to simulate striking various bodyparts. So for a gun attack, you roll your pool (Lets say 6d100)

13, 13, 13, 13, 95, 1.

Hits are 1-40. 13, 13, 13, 13 and 1 all hit. This is 5 hits (13 x 4, and then 1 is a crit for 2 hits). Base damage of a gun is 1d10. The first is 13 - and the digit we are using is a 3. So your damage is 3.

To this we add the 5 hits - your total damage is 8. This is pretty brutal, and you will note the increase over hitting someone with a blade. However, you have just spent AMMO, which is limited in quantity.

Your target could be in COVER, this would reduce incoming by value of cover. Maybe 3 cover? Your total damage is now 8-3 = 5.

Your target could be DODGING, this would have them roll Reaction versus your pool, and they might get out of the way entirely.
Your target could be in cover and dodging.
In cover, dodging, wearing armour, in smokey conditions.

So as you say, usually more dice than bullets, and extra dice are higher hit chance and better effect. Base hit chance is high, but base effect value is as little low compared to the hit chance. You usually want to hit your target 2-3 times. Or work together.

Apologies for missing your previous queries.
>>
>>2457806
I write 5 hits, but any understanding of math would indicate that 4 + 2 = 6, unless you graduated from a Vanadian college.
>>
Rolled 46, 17, 53, 63, 17, 30, 85, 12, 74, 63, 40, 10 = 510 (12d100)

>Move 1N 3W
>Throw grenade at the center of the 4 green guys -8AP [Harm3+Slipping1=4]+8AP=12???


Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4

-Equipment-
Armor: Torn Scarf
+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+11 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+1 Fragmentation Grenade. 5x5. Range Harm x 3. ]
+Sand
-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics
Artefacts x2
Connection x3
Sliping

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
>>2457779
>Move 1E (1AP)
>Pick up Red Scarf
>Move 3W 2N (5AP)
>Generate 2 Electricity (4AP)
>Activate EelSkin Implant, Discharge all 3 Electricity in the blob of enemies, or nearest enemy if it's single target (4 AP)

Subject "RICTUS", serial number 709

Alacrity 14 | Focus 3 | Limit 12 | Energy 0
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2+2 DR - MountainHeart Passive)

Packed up - Dull Shortblade

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
[*] Ironheart (Focus activates Implants)
+FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy)
Proficiency - Fists (Rank 2)
[**] Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
>>
>>2457362
And to catch this one as well.

3% Pierce
Jam

X% [Special] indicates that on EACH DICE ROLLED with your action, there is an X % chance that a condition triggers. For your gun, there's a 3% per dice rolled that it'll inflict [Pierce]. Pierce means that success ignores any reduction.

Jam is an indicator that if you get exceedingly unlucky, the weapon may jam, requiring a [Solve] + [GunSecret] to fix. Jam has a value, and you would need to reduce that value to 0 for the weapon to be operable again.

Lasts Gasps are a specific brand of ammo - you choose to treat them as a reload, and then until you have spent them all, they add their effect of +4 damage. Command was unclear - this is a [Rare Item], of which you have one.

It should be noted these are high grade, very rare bullets - and are not easy to come by. Fire them at your own leisure, but at that point, you're firing off your own riches.

MechaLogs absolute can craft nonexplosives. During FIGHTS, this is not so relevant (You don't have the time), but you can learn the Secrets of doing so either buy studying, finding it, being taught or, or by improvising yourself some gear by trying to combine bits, gear and intentions. Wait for a BREAK to occur - which usually happens between the murdering.
>>
Rolled 51, 8, 84, 1, 13, 73, 9 = 239 (7d100)

>>2457779
>-Skulking, PINGing, Listening
>Destroy HEART's meshlink, 5Ap. 2Harm+1Ap+*Sigilfriend
>Focus Slipping, 1Ap
>Slip Up(to the roof)&7wards(as possible). 4Ap. Manip2+Slip2*
>Move 77, 2Ap

"Fleshless friend whispers
Heartless flesh withers."

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]

Hands: Scrapbow [D4+2/Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×20
Tangler Arrows ×8 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
Bits ×4


-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken]
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
[Proficiency: Arrows] 1
*[Slipping] 2
*[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx! (2)
>>
Rolled 12, 39, 79, 91, 36, 75 = 332 (6d100)

>>2457779
You fools have gone and provoked these savages now! I was just about to get to the good part! Command surely don't mind me scrounging for some extra bullets I swear I had more these just wont suffice. I'm certain our comrades have things under perfect control.
*rubs hand, licks lips*
*creeps away*

>Move SSSS -4
>Shift 2 focus to survival -2
>Scavenge those crates for anything useful -4
>Survival 1[*|*] + Sense 3 +2alacrity

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 1

-Equipment-
Armor:
Miltia Boots
[+1 DR, Move 2 after firing]

Bits: 4

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 20/0 ammo,
+1dice for 2 ammo, 3% pierce jam]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 1
Survival 1

Proficiency:
Rifles 3

Actions:
[One for the road] - Take 5 fatigue for a reload
[Last Gasps] - Apply to reload, adds +4 dmg

-Conditions-
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 60, 61, 6, 85, 98, 54, 30, 20, 88 = 502 (9d100)

>>2457779
Sh-sh-sh-shiny?
His eyes tingle in anticipation! Or is that the fatigue?

Hmm, this beast is dead, but would its leg still hop if Jain poked the right place? Hop hop hop.
Would the weapon still fire, choked with sand?
> Sense(+Artefacts?) 4+4a
> Rest 4a

Fatigue 3
>>
>>2457886
As for fatigue does it count towards your limit like wounds or is it just alacrity drain for next turn? Can you pass out after a certain extent?
>>
Rolled 21, 88, 2, 20, 68 = 199 (5d100)

>>2457779
>Fire borderwatch at the fleeing one to my south (4)harm+pistol
>If he's still alive fire again (4)
>Move e,s,s,s cardinal


Jorric Nayle

"What would you give?"

Alacrity 12 | Focus 2 | Limit 0[12] 0/0/0
DR 1 | Reac 4 | Thresh 4 | Resil 4
Harm 3 | Mani 2 | Supp 1 | Sense 2| Solv 2
{Shot&Shell}
[Bulletwizard]
{Twists&turns}
[Ironheart]
[Steelsoul]

[Rage I]
[Artefacts]
Proficiencies:
Pistol:2
Drawbacks:
[Jinx]

-Stock six-shooter
-Borderwatch: equipped [1d5+2, rng 4+sense, 6Ammo, +1 dice for 1 ammo, Pistols +1]
"Tread elsewhere, stranger."
+Desperado's Lure [Points Towards Nearby Wrack Concentrations]
+Shatterglass Shard Necklace [Count [Bleed] as bonus Alacrity]

+[SteelFin Implant] [Hit hostiles you engage for Harmx2. Pay 1 EN to activate the KnockBack function]
-hat
-knoif: equipped
>>
Rolled 8, 62, 58, 56, 73 = 257 (5d100)

>>2457517
Nicely done. How about I toss you over at the group in the west, eh?

>>2457717
"Credit to Ini. A repeat performance is in order."

>10: Equip 4-chain
>4: Move 6W, +1 Energy
>Overwatch provide Ini up to 6 squares free westward movement with 4-chain. Support 3, Rage 2

Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 5
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

Energy 2 Wounds 2

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 2*lock

Implants: ScanSys, CapaciJolt*on

Equipped: Battered Blade, Bent Shield, Mass Produced Plate, Skinsuit

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
3 Bits
4-Chain [ Range 4, may hook, pull and swing target ]
>>
>>2457995
If fatigue exceeds your limits, you may indeed pass out.

Think of conditions as separete tracks, and you want none of them to exceed your limits.

Wounds 4
Fatigue 4
Terror 4

=/= 12.

If a track exceeds your limit, something awful will happen and the condition will automatically trigger.

However, tracks don't necessarily need to exceed your limits to affect you. That's where Resilience / Threshold / Reaction comes in. Sometimes, the conditions you currently have are triggered by events and then they may do stuff, depending on their value, and how much they exceed your base resistances by.

Command tracks all that. And its often more of a problem for other characters, who aren't as hardy.

For example, the Scarf Soldier who took 5 damage and 5 damage from Rictus' punches had their Resilience exceeded by both attacks by some margin. This inflicted a condition called Break, which made them drop their weapon.

If you have a choice, you want the thing with the least consequence to be the one that exceeds your limit. For instance, Wounds 18 will kill you (Wounds > Limit * 1.5 = dead). Fatigue 18 may simply knock you unconscious.

Wounds 6 could make you bleed, or slow you down. Fatigue 6 could slow you down, reduce aim, or anything. Command will note if this comes up. If you are HEAVILY WOUNDED, it may be very prudent to avoid STRENOUS PHYSICAL ACTIVITY.

Lots of abilities allow you to decide how you take your incoming damage. This is where things like Rage becomes very relevant, as you can convert 14 Fatigue to 7 Fatigue / 7 Wounds, and be at little risk from either whereas having 14 Fatigue puts you at a very severe risk of fainting.
>>
>>2457779
>>2458020
Linking post.
>>
>>2458025
How does bullet wizard work exactly in regards to firing is just a supplementary action? Can you bounce off walls/curve bullets?

Something like
Wizard 2 + rifle 3 5d100 -4 alac
roll to bouce/pen/aim

Then

Harm 3 + rifle 3 6d100 -4 alac
roll chance to hit that trick shot
>>
File: Sunspot 3 - Turn 10A.jpg (2.17 MB, 4474x3095)
2.17 MB
2.17 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
>+7 Wounds
>+4 Wounds
>You are BLEEDING. +2 Wounds per TURN. Seek AID.
4A | Scragdog
4B | Scragdog
4C | Janissary of the Wind
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini

---

Ever stumbles from the Legion Post, dancing cadavars floating in front of their eyes, and primes a grenade. But they are TOO GRIPPED WITH TERROR to THROW IT and freeze up with the grenade in their hand.

The Scarves raise their rifles.

The scragdogs whine in sympathy.

The path clearer, the rest of the crew move in to strike.

>>2457907
You try to cut off the Heart from the Frequency, but it. . . resists you?

>>2457929
Hah! Great. Someone left a small pouch of valuables here. And the last searcher didn't find it. Score one for second runner up.

>>2457875
[Embroidered Scarf, Red] Protection From Elements.

>>2457941
. . . this slumbering machine may have given up the spirit of locomotion, but its weapon systems are still active and beliggerent. If you can coax them to fire with a whispered word and desperate yank of the controls, something could be done. As for the shiny, it was wedged near the previous pilot seat.

+C7 Service Pistol [2d4, rng 5+sense, 12 / 12 ammo, +1dice for 1 ammo]

What a find!

--

Our foes try to reorient their ranks, and reload their weapons. Their old rifles appear single shot. A small blessing.

[ Reaction Phase ]
>>
File: Sunspot 3 - Turn 10B.png (6.98 MB, 4709x3257)
6.98 MB
6.98 MB PNG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
4C | Janissary of the Wind
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini

--

One shot and another then another goes wide. Prefering a surefire option, blades are drawn.

Rictus bears the brunt of it.

[ Crew Phase, Crew may act ]
>>
>>2458111
It modifies the action by dropping dice on the roll to accomplish effects.

Curving bullets? Around corners? Sounds like the trick of some kind of ballistic magician.

Rifle 3 + Harm 3 = 6
-2 for 1 Bounce and 1 Penetration.
== 4 Dice rolled, one richochet, +1 penetration.

That is, you simply add your trickshooting to your normal roll, modifying it as appropriate.

Ranks in Bullet Wizard are essentially "free dice" that then buy those modifiers without costing you any dice in your normal roll.

So Wizard 2 would give you up to 2 free modifications on any shooting, like some sort of ball arcanist or shot sorcerer.
>>
Rolled 28, 68, 38, 98, 97, 67, 73, 14, 47, 63, 20, 97, 34, 63, 3, 66 = 876 (16d100)

>>2458201
>Throw grenade 4N4W -8AP [Harm3+Slipping1=4]+12AP=16???

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4

-Equipment-
Armor: Torn Scarf
+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+11 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+1 Fragmentation Grenade. 5x5. Range Harm x 3. ]
+Sand
-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics
Artefacts x2
Connection x3
Sliping

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
>>2458201
>>2458118
[GS Minion]
Psst boss. You're bleeding. Lemmefixya upper.

[Ever is no longer bleeding. Still has 11 wounds and 5 terror.]
>>
Rolled 40, 72, 48, 22, 56, 55, 46, 13, 1, 48, 84, 98, 58, 25, 5 = 671 (15d100)

>>2458201
(After this turn imma go to bed, so if someone wants to take over Rictus they can. If not, please put me into SmartProcessing, Command. Appreciate ya)

>DR 4 Soaks up all wounds

"Steel over flesh, meatbags! This one's human bits, consisting of 6.99% of the whole body composition, are amused."

>Generate 1 Energy (2AP)
>Activate FlexTendon Implants (-1 Energy)
>Attack 1N with Unarmed [3Dmg from FlexTedon+Successes] [Harm3 + Fists2] (4 AP)
>Attack 1N with Unarmed [3Dmg from FlexTedon+Successes] [Harm3 + Fists2] (4 AP)
>Attack 1NW with Unarmed [3Dmg from FlexTedon+Successes] [Harm3 + Fists2] (4 AP)

Subject "RICTUS", serial number 709

Alacrity 14 | Focus 3 | Limit 12 | Energy 0
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2+2 DR - MountainHeart Passive)

Packed up - Dull Shortblade

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
[*] Ironheart (Focus activates Implants)
+FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy)
Proficiency - Fists (Rank 2)
[**] Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
>>
Rolled 17, 39, 60, 81, 5, 3, 64, 33, 41, 66, 81, 45 = 535 (12d100)

>>2458201
Jain's mesh friend says there are real traders over there. Not fake traders that just want to take take take and take some more.

He will knock on the door, it is only polite, yes! Then... sniff around and try to pry more glittery secrets from this shell. Oww! Bleeding fingers, but he will endure...

> Fire Cannon at the door, West 4a (2d100)
> Worm in the Wood -- Search everything 4+4a+3 fatigue (10d100)

6 fatigue
harm is focused
>>
Rolled 5, 52, 58 = 115 (3d100)

>>2458201
>-Skulking, Pinging
>Discovery! 3ap
>Move 57, 2Ap
>Double focus Arrows, 2Ap
>Shoot greenscarf 66 555 with Tangler. 5Ap. 2Harm+1Bows** 6d (stun&wound)


Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]

Hands: Scrapbow [D4+2/Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×20
Tangler Arrows ×7 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
Bits ×4


-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken]
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
**[Proficiency: Arrows] 1
[Slipping] 2
[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx! 2
>>
Rolled 6, 91, 79, 81, 58, 64, 93, 31, 88 = 591 (9d100)

>>2458201
Is that armour I see glinting in the distance! Fear not comrades for I will protect you with all my might!

Also that armour is mine, first dibs, no take backsies, finders keepers, keep what you kill.

>Shift 2 focus to rifles -2
>Move 6 W -6
>Harm 3 + Rifle 3[*|*] + 2shot -4
>^Bullet Wizard 2: +2 pen mod
>Aim for the armour guy
>Move W2(boots)

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 1

-Equipment-
Armor:
Miltia Boots
[+1 DR, Move 2 after firing]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg

Bits: 11

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 18/0 ammo,
+1dice for 2 ammo, 3% pierce, jam]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 1
Survival 1

Proficiency:
Rifles 3[*|*]

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 28, 61, 61, 32, 27 = 209 (5d100)

>>2458201
>Move N,N
>Move 6 E Cardinal
Fire borderwatch into the flank of the legion imposter[harm+pistol]
>Bullet wizard add penetration
Jorric Nayle

"What would you give?"

Alacrity 12 | Focus 2 | Limit 0[12] 0/0/0
DR 1 | Reac 4 | Thresh 4 | Resil 4
Harm 3 | Mani 2 | Supp 1 | Sense 2| Solv 2
{Shot&Shell}
[Bulletwizard]
{Twists&turns}
[Ironheart]
[Steelsoul]

[Rage I]
[Artefacts]
Proficiencies:
Pistol:2
Drawbacks:
[Jinx]

-Six-shooter
+Borderwatch [1d5+2, rng 4+sense, 6Ammo, +1 dice for 1 ammo, Pistols +1]
"Tread elsewhere."
+Desperado's Lure [Points Towards Nearby Wrack Concentrations]
+Shatterglass Shard Necklace [Count [Bleed] as bonus Alacrity]

+[SteelFin Implant] [Hit hostiles you engage for Harmx2. Pay 1 EN to activate the KnockBack function]
-hat
-knoif
>>
>>2458230
>Realize I'm missing a secret
>Request another artifact plz
>>
>>2458209
Wait do you take dice out of your action pool for the 2 mods or add them? Did I do it right?>>2458348
>>
>>2458393
Remove. You wanted to roll 5 dice.
(3hrm+3rifle+1booleet=7. -2trix=5dice)
>>
>>2458393
You have Bullet Wizard 2 listed - so you add up to 2 effect, at no loss of dice.

Harm 3 + Rifles 3 + 2Ammo (1Dice) = 7 dice, at cost of 4 Alacrity. You were off by 2, but the rest was spot on.

You did it perfectly - and your write up makes processing it almost instantaneous. Please keep doing as you are doing.

>>2458405
Not quite - 2 ranks in Bullet Wizard offsets the cost of employing it.
>>
File: Sunspot 3 - Turn 11A.png (7.04 MB, 4709x3257)
7.04 MB
7.04 MB PNG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
4C | Janissary of the Wind
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini

---

Jian finds an old, dusty control switch and flicks it. The cannon lights up the waystation momentarily with a rolling thunderous boom to follow.

Not to be outdone, the marksmen ply their trade on blow-weakened foes.

[Reaction Phase]
>>
>>2458414
So you don't have to roll for the effects to activate, and they can stack right? Does the effect count for every bullet fired that action?
>>
Rolled 83, 10, 84, 45 = 222 (4d100)

"Requesting Ever stabilizes processing array before handling ordnance again."

>>2458201
>10: Bulwark to Ever
>5: Hook and climb 2NW 2W, move W
>4: Focus into ScanSys
>Observe Legionnaire far SW for reinforcements, Sense 2, Rage 2, success double


Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 5
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

Energy 2 Wounds 2

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 2*lock

Implants: ScanSys*on, CapaciJolt*on

Equipped: 4-Chain, Bent Shield, Mass Produced Plate, Skinsuit

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
3 Bits
Battered Blade
>>
File: Sunspot 3 - BREAK.png (6.66 MB, 4709x3257)
6.66 MB
6.66 MB PNG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
4C | Janissary of the Wind
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini

---

Wounded beyond morality by clenched fist and bullet, the legionnaire impostor falls. And reveals something odd as he does, shattered helmet ripped asunder by a rifle bullet slipping off in the collapse. This man has a tattoo that pledges him - like his peer - to service at Sunspot 3, this very station. But his pale appearance and visible, oddly coloured veins beneath near translucent skin make him out as a foreign impostor.

We ponder this mystery, how alike he is to the kin of the fallen, but then from beyond the shattered doorway into the larger facility, a voice rings out in hail.

In short order, two beleaguered Legionnaires convince us to seek shelter in the waystation proper, doors guarded by the dogs and a single surviving serviceman not yet taken by the madness entirely.

Decanus Veldspar has arrows sticking out of his armor, and the craggy beardscruff of a man days bereft of the regulation shave. His technician friend is demure and spends her time flinching at the shadows.

[ BREAK PHASE. Actions to continue after Command has rested. ]

[ All Wounds, Fatigue and Terror may reset ]

[ Everyone gains 4 bits from looting ]
>>
>>2458526
>Discovery?
Sleep well, command.
>>
>>2458322
Place Is Many Things
+1 Slipping
Slipping Trait Discovered
+Hairline Cracks. Rolling Slipping to fling a touched object no larger than yourself in a straight line. Can be used defensively as [Rebound] = Slipping+Reaction.

>>2458319
While the old craft only held a pistol as far as portables go (and a lot of sand), your extended scavenge uncover a bounty of MISSION CRITICAL ITEMS.

The shells in the cannon can be repurposed, presuming any are left once we leave. +3 Supplies.
The sigilcore is dormant, but energetic. +4 Fuel.

Command will surely appreciate this bounty, and you going above and beyond the call.
>>
>>2458526
>>2458375
Hey you, yeah you with the revolver! What's the big idea BREAKING his pristine helmet, that was mine! You Dirty Harry wannabe, who taught you how to shoot?
>>
>>2458639
A knight of the rose, sai, and a life spent fighting to close the rift.
Mayhap you'd have much the same skill if you spent more time on the trigger than looting..
>>
[Decanus Veldspar]
Voidstar and monster stars, happy to see SOMEONE finally show up! We've been inside that room for what feels like days.

These folks showed up, dragging their feet, mumbling. It came to a fight. I thought we had them on the ropes, but - look - the pale-faced, sickly ones are pushovers. But they've got friends. Tore right through our ranks. We had to make a break for it, sealed the doors of the facility behind us. Snuck out to steal supplies. Seen them dragging corpses around.

They've been growing a pet in the Legion Post.

From *my* soldiers. But they aren't all from here. They must have called in others - or gotten them when they came here. Numbers have been growing. That . . . thing . . of theirs sings sometimes. Worst part? There's more than one.

I can hear them when I sleep.

Look, we need to get out of here. But not before we burn those things proper.

I'm sorry; I can't very well offer to restock your supplies if my waystation is under foreign occupation. You help me get things under control, I'll see to it that you get as much of our remaining stores as we can fit onto your crafts.
>>
>>2458602
Wait a minute I just realized the +1 memory from conditions lets you choose another one entirety I thought it was just a buff to your memory fuugg :^).

Command can I get the other set of equipment too since I picked Shots twice? Can my action get a second level?
>>
>>2458717
It also lets you upgrade one you already have.

And yes you can. A knife might be useful.

Upgrading Actions usually requires surviving a given outing.

>>2458456
Before we regrouped, some information was gleaned.

Constance-3 (and... someone else) notice that that the pair of nodes uncovered by Sidus ceased moving closer to the fracas, and pulled back. Likely they would not do this if they were not expecting this to lead somewhere. Mere deduction - and the sound of running feet and clattering metal - reveals a group of more heavily armoured foes away to the SOUTH WEST.

At a guess, at least 6 scavenged suits of armour was audible (the greaves are very distinctive).
>>
>>2458714
Hey old ma-Mr.Comman.. What's your rank? Anyhow surely you won't mind if I pluck those arrows off your armour I wouldn't want them to go to waste! I'll clean up your suit for ye free of charge just hold still ok! Don't look at me like that give em here before somebody else takes em!
>>
>>2458602
So long as their appreciation is rewarded! Ngh, can't scratch his palms around the others calm down calm down must stay-

>>2458375
You! Jain would like to trade for the shiny sparkly Lure you wear. He has many things for you yes many things. Any you would be interested in?
- Threadbare Poncho (move 2 spaces for free / turn) - perfect to complete the gunslinger look!
- C7 Service Pistol (2d4, 5+sense, 12/12, +1dice/ammo) - Jain heard that you had want of another weapon!
Just one now, n-no need to be greedy...
>>
==Break Phase==
During Break Phases, feel free to trade Secrets and Materials and Bits. Within the area in which you are resting, movement restrictions do not apply. You can also ask questions and investigate or theorise.

Please consume 1 ration.

Mechalogs may Craft. Alchemineers may Craft. Anyone with a talent to do so, may.

For surviving this first fight without undue stress, everyone gains +1 Secret.

Veldspar can offer the following items from the Legionnaire Stores (The lockbox over there by the bed, and whatever he has in his pockets). He will need a deposit (regulations, see)

---

3x Reloads (3 Bits, Per reload)

2x Dented Helmet (+1 Resilience, Headslot)

3x Mordenkai Pattern Sword (1d + .66 Harm, 5% Cut, Longblade+0 ).
5 Bits per blade.

4x Venerable Pattern Shield (2 DR, Front. +2 Block. +0Shields)
5 Bits per Shield.

Rations - 1 Bit. (They have enough of these)
--

He can teach Longblades, Knives, Hands, Spears & Shields at 9 Bits per instruction. Unfortunately, given the cramped environs, he can only teach someone ONCE.

---

Technician Fireskellian is harrowed by their recent plight, but does set about the triage duties with perfunctory care. All conditions recovered.

--

Thanks for playing! Now is a good time to ASK QUESTIONS
>>
>>2458714
And you! W-would you also like to trade?
it'sokayifyoudon'ti'veonlybenlookingforwardtothisforweeksbaublestodulltheacheandsonicetotouch

He has
Surprisingly good rations (one week eating only lizards and foul spiky desert trees, just to sell to you! Very nice ot eat and very good for-)
>>2458770
OH!

YES, JAIN WILL BUY ALL OF THE--

Oh. None of these things are sparkly. Mmm...

Oh well. Please fix Jain's fingers, oww they hurt so much.

>>2456750
Ahh, and he would like to ask if you could look at his shimmerblade please-- to see if you could restore it! Jain traded it long ago for a fuel cell but no one has managed to fix it yet.
>>
Rolled 28 (1d100)

>>2458770
May I spend the last secret rolling for gear?
I would very much like a new coat.
>>
>>2458744
Hey I want that poncho what'll you have for it, see anything I got you like?

>>2458770
Can I roll to attach my staby knife as a bayonet? I absolutely do not want to be in arms length of proles when I dispatch them. Do I use bits or something?

How about crafting a makeshift sight or flashlight those will definitely come in handy.

>>2458770
>+1 to my mechlogs
>Buy ration -1 bit
>A reload -3 bit

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 2

-Equipment-
Armor:
Widebrim Hat[+1DR]
Miltia Boots[+1 DR, Move 2 after firing]

Weapons:
Dusty revolver[1d5, Rng 7(4+sense3) 6/6 ammo]
Stabby Knife[d1+1/2H, 3% cut]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg
[Longarm bullets]×20

Bits: 11

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 18/20 ammo,
+1dice for 2 ammo, 3% pierce, jam]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 2
Survival 1

Proficiency:
Rifles 3

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2458770
>+1Arrowken
>2Bits-2Rations. Consume 1
>6bits remaining
>Offer Ever>>2458227 5×Arrows, 3×Tangler Arrows
>Inform Group that I will Ken at cost
>Command, please explain Trading Secrets.

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]

Hands: Scrapbow [D4+2/Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×20
Tangler Arrows ×8 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
Bits ×6
Rations ×1


-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken] 2
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
[Proficiency: Arrows] 1
[Slipping] 3
+Hairline Cracks: Fling touched (to selfsize) in straight line. May react [Rebound]=Slipping+Reaction
[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx!
>>
>>2458770
>Buy 2 rations
>Eat one ration.
>Attempt to trade the knife away for bits
>spend gained secret on [Survival]
>Await outcome of gear roll for loose secret from chargen.
>Scavenger the desks for anything neat

Charsheet to be posted soon.
>>
>>2458859
it's rather simple. Someone has something you might want to learn - or you know something they could benefit from.

You can trade.

Alas, a secret is only a secret if it is known by a few, so it involves you giving up what you know for someone else to know it.

>trade secrets to someone else, giving them your ranks or traits in return for some payment. You can also do this in-field, if you are next to someone.

>Offering secrets is as good way to gain barter. This way, you always have something, even if you are bit-less.
>>
>>2458843
Ah yes it would go very well with your boots yes very well indeed...

However, Jain thinks Nayle is eyeing his coat and if Jain trades that for Nayle's baubles, then the poncho is all Jain has to wear.

And with no armour, Jain would be well served being able to run away fast.

But hmm, say, fix Jain's spent blade and compensate him five bits besides and he will happily part with the poncho and throw in a ration as well! If Jain has a strong blade and training to use it, perhaps he does not need to run away so fast.
+ Spent Shimmerblade [1d+.5harm, +1 Longblade, 5% Drain]
>>
>>2458924
It is a fine coat...
Perhaps another blade to go with the fine sword you have with you, or this sharp necklace that reeks of blood.. the wrackshards reflect just so.
>Offer shard necklace for forlorn coat.
>Toss in knife to sweeten the deal
>>
>>2458813
Retcon this gear roll, spend secret on another artifact
>>
>>2458526
>>2458770
>>2458859
>-and spends her time flinching at the shadows.
...
>Support1+Shadows1: Thin Shadows near Technician Fireskellian
>-Discuss Meshsys
"Little voices, blue and gold.
Little choices, new and old.
And hungry heart
Who stands apart."
>>
Rolled 81, 38, 13, 43 = 175 (4d100)

>>2458924
Alright it's a deal lets just see if I can actually repair that pile of junk.

Lets look at this here blade shall we?
>identify problem
>Mechlog 2 + Solve 2
>>
>>2458934
Jain did set his eyes on the lure... and not for his silky coat at all! But aha, he was right that you had your eyes on it. Or.. headlamps?

It is yours for the Lure, the Knife (which you have no use for!) and two bits with which he will borrow a helmet from Veldspar.
>>
>>2458770
Query: Appropriate compensation for Dented Helmet?
>>
Rolled 13, 57, 12, 58, 62, 99, 3, 3, 76 = 383 (9d100)

>>2458843
>might as well roll for em now incase I can.

Surley someones got high grade adhesive, nobody? I'm absolutely tired of having to squint whenever I'm inside these filthy hovels with no electricity!

>Mechlog 2 + solve 2
>A crude flashlight I can attach to my rifle
Shock bit, Cell bit, and charge bit.

Rifle 3 + Solve 2
>Roll for stabby knife bayonet attachment to my longarm, idk should I even use bits for this?
>>
>>2458526
"Danger level assessed, activating protocol RiotControl..."

>+4 Bits
>+1 Secret [Mirrorstrikes]
>-1 Bit for 1 Ration, which gets consumed immediately
"EAT3R Sub-organ activated. Tissue successfully consumed!"

"Greetings! Decanus. This one wishes to know if you would be interested in the purchase of a fine Shortblade, that this one finds no use for. Also, this one asks if you have any electronical items in need of charging. This one is able to produce and manipulate energetical charges at will. In exchange for charging your equipment, this one merely requests more Rations, as many as you see fit."

>>2459121
"Mechanologistical companion! This one has a request. If you could use your knowledge of mechanologistics to fashion a brass-knuckles out of scrap metal and spare bits, this one cold provide ample compensation. The offer this one has previously made to the Decanus also stands with you, if you wish to accept that sort of payment."

Subject "RICTUS", serial number 709

Alacrity 14 | Focus 3 | Limit 12 | Energy 0
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2+2 DR - MountainHeart Passive)

Packed up - Dull Shortblade, 3 Bits

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
[*] Ironheart (Focus activates Implants) (Rank 1)
+FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy) (Rank 1)
Proficiency - Fists (Rank 2)
[**] Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Rank 1)
MirrorStrikes (Melee rolls once, hits Rank+1 targets) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
>>
Rolled 84, 81, 83, 81 = 329 (4d100)

>>2459671
You don't seem to have many bits, if I fail the roll you might be left with none. How about you let me scrap that dull shortblade of yours for bits so we have more to work with?

>incase he says yes
>mechlog 2 + solve 2
>Scrap dullshortblade for bits
>>
>>2458736
[Veldspar] These splinters? You may have them, and with my blessing.

+4 Arrows (+0damage)

>>2458843
Attaching your knife with a bit of ingenuity is not an impossible task, albeit the ability depends on the weapon. Fortunately our rifles are modular, and accept such things with practised ease. You would spend one bit for the rifle, one bit of the attachment, and one bit to attach them - 3 in total.

An optic sight is harder, but a flashlight is simply a Shock/Fire Cell carefully applied.

>>2459041
The Shimmerblade is short a fuel cell of enough volatility to sate its desires, and lacks a recent blooding besides. Feed it chemical energy, or feed it the pain of someone falling and it might . . . shine.

>>2459093
5 Bits.

>>2459121
It appears our creative friend has indeed found out the way to make a flashing light and a flickering blade.

Turn the flashlight on and off with 1 Alacrity.

>>2459671
[Veldspar] Oh indeed? Blessed with internalised energy. A wildfire friend. I was given an amulet by an officer for saving their life when they blundered into a spitescorp nest, once upon a time. Charge it, and we may trade"

Pushing enough energy into the trinket is tiring work.
+4 Rations
>>
>>2458934
>>2458944
>>2458905

"Please don't touch the desks, cretin. They are Legion Property, and we would Have An Issue."

>Command has lost track of what you are trying to accomplish, given the back and forth. Could you clarify?
>>
>>2458959
". . .
. . . "

From inside a secret pocket, Fireskellian procures a pen with a flickering tip and draws out a bright gridlink in the air of the waystation. Red, erratic blotches converge on the blue nodes. Some struggle, and some are devoured. The parasitic heart gleans power from the corporeal and yet, is subsuming systems and connections meant to bolster the ease of life. The infected grow pale as their vitals are leeched to fuel the crusade, perceptions distorted and twisted by amalgamation into a precarious hivemind. For now, autonomic defenses are enough to hold the thing at bay but given time it could subvert those too and slither its intentions into your core. It doesn't differentiate between lines of data sigils or arrangements of cerebral matter.

Fireskellian knows where the primary nodes nests. She draws them out, and then, jabs you in the chest with the pen. It hurts more than it should. Something flees.

>Infection condition reset to 0
>You weren't aware you had an infection condition?
>How insidious.

>Primary Hostile Locations marked
>Local Mesh considers you [Authorised]
>>
>>2459797
Scrapping sundry items for supplies to keep you on the path is actually quite a simple task. Destruction usually is.

+2 Bits from Scrapping.

>>2459671
>>2459797
This can handily be fashion into a pair of somewhat improvised negotiators. They're not much, but they might Provide The Clinching Argument.

Veldspar assures you he would help if he but could, but alas, the Legion has Strict Standards on what Weapons their representatives should employ.

[Piecemeal Knuckles]
1d+.25 Harm, Hands+0
>>
Rolled 4, 6, 10, 8 = 28 (4d10)

>>2460004
Hmm will simply swaping out the cell work, Cell, Charge and a Power bit for a chemical effect?

Rolling incase you give the go ahead.


>>2458859
>>2458227
Any of you want these arrows, I've got 4, how about 2 for 1 bit.

>>2458944
Hey cowbow you want these revolver bullets I've got 6, how about 4 bits for em?
>>
>>2460068
Whoops
>>
Rolled 49, 28, 72, 84 = 233 (4d100)

>>2460071
What in the hell is going on with my toolkit, there we go!

>>2460056
Don't have to roll for it then? How many bits did it consume?
>>
>>2460006
"Cretin yourself, watcher, you'd give us more if you truly sought this curse to be lifted from your post. "
"I am Jorric. Did you know I killed a pale, sickly man in legion armor out there? He looked much like the rest, yet he bears a mark of devotion to this very station. You said these loons were strangers to you.."

>Have one loose secret
>Gain another secret for two loose secrets total.
>Spend one secret to gain another artifact
>Spend one secret to make a gear roll
>Have 4 bits
>Spend 2 bits to get 2 rations
>Eat one of the rations, have one remaining.
>>
>>2460068
How about you give them to me for free, seeing as you have no use for them.
>>
>>2460082
I actually do have a spare revolver as a matter of fact, standard issue didn't think you'd want it but then again Josey Wales you could dual wield.

Dusty revolver[1d5, Rng 7(4+sense) 6/6 ammo]

I'll toss in the ammo at half price(2 bit) if you buy the revolver for 6 bits.
>>
>>2460098
I have two guns as well.
>>
>>2459050
>>2460100
You're fine then, guess I'll offer it to Jain then since he'll probably need an extra weapon. Once I fix that shortblade of yours you said you wanted 5 bits in addition for the poncho, how about I give you this revolver instead and you toss me 3 bits.
>>
>>2460004
"Your cooperation is appreciated."

(Question: Do the knuckle dusters occupy both Hand slots or just one? If they occupy both, then how many bits would my pistol be worth?)

>>2459797
"Yours also. This one is thankful."

Subject "RICTUS", serial number 709

Alacrity 14 | Focus 3 | Limit 12 | Energy 0
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2+2 DR - MountainHeart Passive)

Packed up - 3 Bits. 4 Rations

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Piecemeal Knuckles [1d+.25 Harm, Hands+0]

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
[*] Ironheart (Focus activates Implants) (Rank 1)
+FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy) (Rank 1)
Proficiency - Fists (Rank 2)
[**] Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Focus for passive DR) (Rank 1)
MirrorStrikes (Melee rolls once, hits Rank+1 targets) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
>>
>>2460116
Aye, and when I run out of rounds we all suffer for it. Best you give me those shells, your payment will be my gun hand as it is.
>>
>>2460136
The guy needs a weapon and im one bit short on our trade balance, there's still two reloads you can buy in the desk for 3 bits each. I left em there for you since I've already got like 40 bullets.
>>
>Gain 4 bits
>Total: 15 bits
>Gain 1 secret: mechalogistics 2
>Buy 2 rations and eat one
>Total: 13 bits

>>2458806
Yes that is something I can do... I thing I can do, what is a shimmerblade? some sort of toy? do you want to buy some sand kid? sand castles are more fun than toy swords
> Solve 2+mechalogistics 2 = try to fix the thing

>>2458859
>Accept 5×Arrows, 3×Tangler Arrows
what is your cost?
>>
>>2460151
If the gunslinger is not interested in my coat, then he does not need the secrets of swords so much. Fix the blade and give him a spare fuel cell, and he will give you the poncho for just that!

Ahh, Jain already feels the vibrations cutting at his teeth!
>>
"Threat to system integrity discovered but not fully identified. Running diagnostics."

>>2458526
>+4 Bits, -6 for ration and helmet
>+Secret to Bladedancer 3
>In light of >>2460029, Focus from CapaciJolt to Twinsoul, checking for further irregularities. I figure anything that undercuts Constance's control will permit more activity by the Indentured.
>Does Bladedancer reset before mission continues? Lock in at 9 if not.
>>
>>2458770
> Consume one Surprisingly Good Ration
> For 1 Secret, Gain Ratfriend 4
> Borrow 1 Dented Helmet
>>
>>2460392
Helmet's 5 bits, unless you've rendered some service I missed.
>>
>>2460068
It should. But shimmerblades are voracious and will happily devour any scrap of energy you feed them. A final suggestion:

Slot in the cell, and then hit something to see what happens. At that stage, it should all work.

+Spent Shimmerblade [1d+.5harm, +1 Longblade, 5% Drain]

-->Shimmerblade [1d+.5harm, +1 Longblade, 5% Drain, Power Cell ]

>It glows faintly. Vibrations run down the length of the blade.

>>2460078
Alas, friend - merely knowing the secrets of Artefacts would not allow you to pluck one from empty air. The world is rich, but one will have to do some searching. For your gear-piece, however, it is true that you are Owed A Debt

+Gossamer Ring [ Action. Sets the Gossamer as a piece of clothing, with a distributed value of 2. Stays until set as another.]
>Fashion is a malleable entity, but you can capture it if you try.

>>2460127
Both hands, but you may manipulate with your digits freely so it is moot - Hands, after all, are not just mere punches but also all the art of elbow strikes, kicks and rough and tumble play. You are allowed to wield them while using another item. You cannot, however, employ both at the same time - if you were to hold a sword and a negotiator, the sword does not gain a bonus from the other.

Setting up to do another few turns after a break for physical activity. Please finish any outstanding and perform final trades
>>
>>2460406
( To be clear, the Gossamer Ring is modular. You would set it as Gossamer Coat. Or a Gossamer Hat. And the Hat could have +2 Dr or the Coat Could grant +1 Alacrity and +1 Dr.

This is a fine artefact, and some lucky soul will be delighted to pry it off your corpse some far coming day )
>>
>>2460405
B-but...

Fine! Then he will go without.
>>
>>2460287
Alright writing things down for the DM

so I had 15 bits
-1 from rations
-3 for a reload
-3 for the bayonet attachment
-3 for the flashlight I made
-3 from fixing your blade(potentially)

>>2460136
3 bits for the six rounds then? I'm low on bits I NEED them to make explosives and fix broken gear in combat.

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 2

-Equipment-
Armor:
Widebrim Hat[+1DR]
Miltia Boots[+1 DR, Move 2 after firing]

Weapons:
Dusty revolver[1d5, Rng 7(4+sense3) 6/6 ammo]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg
[Longarm bullets]×20
[Arrows]×4

Bits: 2

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 18/20 ammo,
+1dice for 2 ammo, 3% pierce, jam]

Attacments:
Stabby Knife[d1+1/2H, 3% cut]
Crude Flashlight[On/off 1 alacrity]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 2
Survival 1

Proficiency:
Rifles 3

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2460370
Bladedancer does not reset, as you are still on the same outing.

>>2460287
>>2460392
>>2460405
[Veldspar] Hm.

Hmmmm.

Hmmmmmmm.

>>2460078
Traitors, your man says.

*Traitors*. If that be the lie of things, then yes. You may loan a helmet, and my wishes for your success besides. If the very people meant to man this place have been subverted, we should hasten to end any trouble that plague it 'least we join them.

>You can borrow a helmet. The Legionnaire will want it back.
>>
>>2460406
>>2460411
So now I take it, with the new power cell feeding it kills might make it improve?
>>
>>2460436
What a curiously perceptive insight.
>>
>>2460436
Yes, it is very good work! But you have used the last of your bits to make it, I will take the earlier offer of the revolver. While you have been hammering away, he has been ironing the poncho ready for you!

> Trade 1 Threadbare Poncho for:
> Repairs, 1 Dusty Revolver
>>
>>2460456
> Jain spends the rest of his time by the fire staring at and caressing the shimmerblade.

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
+Dented Helmet (+1 resilience)
+Forlorn Coat [+2 Limit, +1 DR]
+Shimmerblade [1d+.5harm, +1 Longblade, 5% Drain, Power Cell]
+Glowstone [5 Effect base, each hit heals/generates fire]
+3 Surprisingly Good Rations
+C7 Service Pistol [2d4, rng 5+sense, 12 / 12 ammo, +1dice for 1 ammo]
+Dusty Revolver [[1d5, Rng 7(4+sense3) 6/6 ammo]
+4 bits

Hand1 Shimmerblade
Hand2 Empty

-Intent-
2 Harm
3 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ratfriend 4
Worm in the Wood 1
Proficiency [Longblade] 1
Artefacts 2

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2460456
I'm only short by 3 bits from the original offer and I did use 3 to repair your blade.
How about give me 3 bits back and it's a deal. Revolver and bullets included.

It would be
>Poncho and 3 bits for
>Repair and Revolver(six rounds)
>>
>>2460410
Indeed.
Some demon in hell will be rather pleased.


Jorric Nayle
"What would you give to close the rift?"

Alacrity 12 | Focus 2 | Limit 0[12] 0/0/0
DR 3 | Reac 4 | Thresh 4 | Resil 4
Harm 3 | Mani 2 | Supp 1 | Sense 2| Solv 2
{Shot&Shell}
[Bulletwizard]
[One for the road]
{Twists&turns}
[Ironheart]
[Steelsoul]

[Rage I]
[Survival]
[Artefacts]
Proficiencies:
Pistol:1
Drawbacks:
[Null.]

-Six-shooter
+Borderwatch [1d5+2, rng 4+sense, 6Ammo, +1 dice for 1 ammo, Pistols +1]
"Tread elsewhere, stranger."
+Desperado's Lure [Points Towards Nearby Wrack Concentrations]
+Shatterglass Shard Necklace [Count [Bleed] as bonus Alacrity]
+Gossamar duster.+2dr
"The lightness of the fabric belies the hardness of the soul inside"
+[SteelFin Implant] [Hit hostiles you engage for Harmx2. Pay 1 EN to activate the KnockBack function]
-hat
-knoif
>>2460415
I've spent most of what I've had on food, I suggest you do the same and buy a ration for the road, wanderer.

>>2460418
I've no use for the helmet myself, it blocks the field of view. I would hope the offer extends to my comrades besides?

If your men are what we could be facing, perhaps you could tell us the numerical disposition of such men? Or their armaments?
>>
>>2460486
Renegotiating after the deal? Jain saw what you did! All the repairs cost was three teeny tiny bits bits and you want jain to pay for those? -- Try on the poncho and see how freely it lets you move. You think a revolver alone is worth so much? Jain does not think so. What Jain sells is a high quality item!

> +4 free move from the poncho and boots together hits a breakpoint where you essentially get 1 free extra action every turn

Of course, you could remove the power cell and keep it. Jain would then go to Mr or Ms Ever and ask them to build a cell for him.
>>
>>2460418
Speaking of rations command, do you really think we might go hungry, I usually just pick food off filthy rouges who thought they could come between me and my rifle.(is there actually a hunger that can build up between missions on your limit, like fatigue or something?)
>>
>>2460518
Fine! Fine! Deal! Have it, it's yours! I swear this guy is worse than my former employer.
>>
ok tinkering time and up to date stats, I'll tinker mre once I figure out how mechalogistics work
>Turn Reinforced Staff into Bits solve 2 mechalogistics 2
Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4

-Equipment-
Armor: Torn Scarf
+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+13 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+[Ration]
+[Fire Cell 4]
+[Sand]
-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics x2
Artefacts x2
Connection x3
Sliping

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
>>2460542
Hey buddy you want these 4 arrows how about 2 bits for em?
>>
>>2460539
Wonderful!

And Jain will leave you with a little tip: You should not have let the others buy the Warden's overpriced ammunition. No! You should have taken their bits and made it yourself.
Fire, Cell. 2 bits to build, and better than anything the legionnaire has.
>>
>>2460576
Not really sure how much ammo it would net me and for what type. You'd have to roll for it too. Better to just buy one and stay safe, I can take 5 fatigue to find a reload anyways.
>>
>>2460260
"Cost? Friend, they are free
Shoot our enemy."
>>
>>2460560
I'll give you 1bit and let you pet my doggos, they are warm and fluffy, perfect for this cold and dry night desert weather. also maybe they will help you in the field if you pet them in the right spot

>>2460718
I mean the cost of more arrows
>>
>>2460746
Alright deal, I'll pass on petting those dogs though I don't want to get fleas or something.
>>
>>2458526
>>2458770

>+4 bits
>+1 secret
>Spend secret on Tigerheart
>Spend 1 bit on ration
>Eat ration
>receive treatment for wounds
>Observe Technician Fireskellian

Alacrity 12 | Focus 2 | Limit 14
Reaction | Threshold | Resilience
-Equipment-
Dashsytem Fuel 6 boost 3
Stabby knife D1+.5H, 3% cut, knives 0
Alpha Scrag Tooth 2d+.5H, 5% cut, Knives 0
Tenacious memento +2 limit
3 bits

Hand1 Alpha Scrag
Hand2 Stabby Knife

-Intent-
Harm 3
Manipulate 2
Support 1
Sense 3
Solve 1

-Secrets-
Mirror Strikes 3
Tigerheart 3

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 24, 24, 4 = 52 (3d100)

The voices in his head tell Jain to rip open the seams of his backpack to find more shinies inside!
>>
File: Sunspot 3 - Turn 12A.png (6.14 MB, 4709x3257)
6.14 MB
6.14 MB PNG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
4C | Janissary of the Wind
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini
---

Intrusion nodes have been marked due to Sudis and Fireskellian.

It is known that the primary leader of these Pale Scarves wears a Purple Scarf.

It is know that most are drained and weakened from fuelling the curious infection, yet Veldspar warns that some may display adroitness at the art of murder.

[ Crew Phase ]
[ We'll take this bit by bit ]
>>
>>2461812 #
>search the crates and clothesline, and the buried chest just above them to the left of the room we are in for valuables.
>>
>>2461812

>Move 1777
>Place hand on Technician Fireskellian's shoulder in passing. Thumbs up with other hand
>Move 7775
>Move 777


Alacrity 12 | Focus 2 | Limit 14
Reaction | Threshold | Resilience
-Equipment-
Dashsytem Fuel 6 boost 3
Stabby knife D1+.5H, 3% cut, knives 0
Alpha Scrag Tooth 2d+.5H, 5% cut, Knives 0
Tenacious memento +2 limit
3 bits

Hand1 Alpha Scrag
Hand2 Stabby Knife

-Intent-
Harm 3
Manipulate 2
Support 1
Sense 3
Solve 1

-Secrets-
Mirror Strikes 3
Tigerheart 3

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
"Greenscarf guard notably absent. extended absence considered grounds for termination."

>>2461812
>Move 8W
>Generate 1 energy
>Block SW, Shield Prof 1 and Rage 2
>Anything awry since the Focus to Twinsoul >>2460370, assuming that's how the infection works or that there is one at all?


Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 6
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

Energy 3 Wounds 2

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul*, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 3*lock Stun 9

Implants: ScanSys*on, CapaciJolt

Equipped: 4-Chain, Bent Shield, Mass Produced Plate, Skinsuit, Dented Helmet

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
3 Bits
Battered Blade
>>
Rolled 3, 63, 83, 5 = 154 (4d100)

>>2461812
>Shift 2 focus to Survival -2
>Move 9W -4(Poncho and +3 fatigue)
>Move SW then N -2
>Search those large crates -4
>Survival 1[*|*] + Sense 3

Look at what we have here, it's like she's been waitin for me all my life!

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 2

-Equipment-
Armor:
Widebrim Hat[+1DR]
Threadbare Poncho [Shift 2 spaces for free]
Miltia Boots[+1 DR, Move 2 after firing]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg
[Longarm bullets]×20

Bits: 3

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 18/20 ammo,
+1dice for 2 ammo, 3% pierce, jam]

Attachments:
Stabby Knife[d1+1/2H, 3% cut]
Crude Flashlight[On/off 1 alacrity]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 2
Survival 1[*|*]

Proficiency:
Rifles 3

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
Fatigue 3
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 69, 58, 49, 34, 18 = 228 (5d100)

>>2461812
>-Skulking
>Focus Slipping, Arrows, 2Ap
>Slip Up to the roof, 4Ap, 2Manip+3Slipping*
>Move 777 75. 5Ap
"Move and risk
Or stay to die?
I will choose
The open sky."

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]

Hands: Scrapbow [D4+2d/4Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×15
Tangler Arrows ×5 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
Bits ×6
Rations ×1


-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken] 2
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
*[Proficiency: Arrows] 1
*[Slipping] 3
+Hairline Cracks: Fling touched (to selfsize) in straight line. May react [Rebound]=Slipping+Reaction
[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx! 0
Infection 0
>>
Rolled 44, 46, 54, 87, 93, 41, 65, 34 = 464 (8d100)

>>2461812
A bit of pain, a bit of blood. Jain has had worse, and a small price to pay for more knowledge. Ahh, it cuts beautifully.

> Move WWN 3a
> Focus Artefacts 1a
> Attack myself with the Shimmerblade 4a
> Analyze the Shimmerblade (Sense+Artefact*+3 Fatigue) 4a
>>
File: 1519615229003.gif (4 KB, 105x101)
4 KB
4 KB GIF
>>2462004
>44
Who am I to question the methods of crazy radsoaked rat whisperers.
>>
File: Sunspot 3 - Turn 13A.png (6.68 MB, 4709x3257)
6.68 MB
6.68 MB PNG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini

--

Veldspar and Fireskellian are treated to brief friendly commiseration and then, a show of blademanship.

Cut by a shimmering blade Jians vital fluids flutter away in a fractal pattern. The blade hums a quiet tune. Self-satisfied.

Jian feels utterly allright. The wound itself? Nary a spark of pain - except. . .

[Reaction Phase]
>>
File: Sunspot 3 - Turn 13B.png (6.67 MB, 4709x3257)
6.67 MB
6.67 MB PNG
==Crew==
1Teeth | Wolfe
2Dust | Jain
>+5 Strain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini

--

Skirmishers! Watch out!

--

>>2461924
Fireskellian and your own introspective system purge in union report that all diagnostics are aligned, and positive as to the health outlook of this unit.

. . . Which would be re-assuring, unless the routines themselves have been suborned.

>>2461946
The local huddle prevents adaquately scavenging. But worry not, little ratfriend! A gregarious soul is sharing free lead.

>>2462004
The wound on your harm is -- is --- is no wound at all. But you bled? Surely so! Veldspar stares at you with his stoic mask twisted into rapt attention, and you feel lighter entirely. something has bleed away a chunk of your essence, but the blade in your hand vibrates with a different cadence.

If it wasn't patently absurd - for no metal could possibly - one could almost believe the blade was purring.

But it wants. . . more

>The Shimmerblade appears to DRAIN experience, life and memories from those it strikes, and empower itself
>It requires a CERTAIN THRESHOLD to gain anything, and it can only hold so much at once
>If one were to store enough assimilated consciousness in the blade, one could use it for . . . means unknown.
>It will require yet just more Essence, but the source need not be murder. Mere organic harvest could do, if one could enough accumulation.
>You take 5 Strain - a condition
>You gain. . . Longblades+1. But is it you, or the blade?

[ Crew Phase, Crew may act ]
>>
>>2462109
Jain takes 3 Strain, not 5. If there's ever a disconnect between the writing and the map, THE MAP WINS OUT.

I type all this up for completeness, but I prefer doing it quickly so as to get turns out faster. Mistakes may slip in like that, so trust the map or ask
>>
>>2462109

>Move 1
>Climb boxes 1
>Move 1
>Jump from boxes to roof top 777


Alacrity 12 | Focus 2 | Limit 14
Reaction | Threshold | Resilience
-Equipment-
Dashsytem Fuel 6 boost 3
Stabby knife D1+.5H, 3% cut, knives 0
Alpha Scrag Tooth 2d+.5H, 5% cut, Knives 0
Tenacious memento +2 limit
3 bits

Hand1 Alpha Scrag
Hand2 Stabby Knife

-Intent-
Harm 3
Manipulate 2
Support 1
Sense 3
Solve 1

-Secrets-
Mirror Strikes 3
Tigerheart 3

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 12, 85, 76, 12, 14, 60, 2, 74, 75, 100 = 510 (10d100)

>>2462109
>Skulking
>Loot/Scavenge the clothesline, Solve2+Scav1, 4Ap
>Slip 7777(+7wards if overflow) 6Ap. Slip3*+Maip2+2Alacrity
>Move 76. 2ap

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]

Hands: Scrapbow [D4+2d/4Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×15
Tangler Arrows ×5 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
Bits ×6
Rations ×1


-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken] 2
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
*[Proficiency: Arrows] 1
*[Slipping] 3
+Hairline Cracks: Fling touched (to selfsize) in straight line. May react [Rebound]=Slipping+Reaction
[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx! 0
Infection! 0
>>
Rolled 81, 16, 12, 64, 65, 61, 88, 13, 99, 19, 78, 64, 5, 80 = 745 (14d100)

>>2462109
>Shift 2 focus to rifles -2 ap
>Move SE2(poncho)
>Aim at the one who shot
>Rifles 3[*|*] + Harm 3 + 2shot -4ap
^Bullet Wizard +rng(gives hit im asuming?)
>Aim at the other one behind him
>Rifles 3[*|*] + Harm 3 + 2shot -4ap
>^Bullet wizard +rng
>Move NE N(Boots)
>Move NE -1
>Remove 1 fatigue
(Should I have rolled 12 or 14?)

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 2

-Equipment-
Armor:
Widebrim Hat [+1DR]
Threadbare Poncho [Shift 2 spaces for free]
Miltia Boots [+1 DR, Move 2 after firing]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg
[Longarm bullets]×20

Bits: 2

Ration×1

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 14/20 ammo,
+1dice for 2 ammo, 3% pierce, jam]

Attachments:
Stabby Knife [d1+1/2H, 3% cut]
Crude Flashlight [On/Off 1 alacrity]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 2
Survival 1[*|*]

Proficiency:
Rifles 3

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
Fatigue 2
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 70, 65, 15, 82, 20, 67, 66, 61, 26, 48, 35, 26, 64 = 645 (13d100)

>>2462109
"Hmm.." Jain starts, sensing an /opportunity/. "Veldspar was it? Tell me, what do you think our chances are, really, reclaiming this outpost? Strong arm we might have. Strong heart we do! Some of them are even iron. Keen aim as well but your legionnaires had all that and more and yet where are they now? You think that a second time would work better?

That s crazy, Jain would know. He is intimately familiar. They will strain and struggle but they will grow pale and die like the rest. You know it too.

But look! What little blade Jain has -- it cuts at the essence of a thing, the uncuttable! It feasts on the living to fuel its wielder's power and its own. With this, stricken at the heart of the enemy. Perhaps with it, one could snatch victory from the jaws of desolation?

And for a limited time only, it could be yours to avenge your fallen brothers. For a small price: One favour, and that necklace that hangs around your throat.

> Focus Ratfriend **
> Rolling Manipulate+Ratfriend**+ Fatigue 6 (Jain said all of this without stopping to breathe once!)

Strained - 3
Fatigued - 9
>>
>>2462109
>Move N,N(2)
>Search half buried chest to the north(4)
>Move S,S,S, E,E,S
>>
Rolled 82, 47, 18, 29, 87 = 263 (5d100)

"Hostiles inbound. Barricading eastern ingress."

>>2462109
>18: 4 Fatigue for Alacrity
>14: Mountainheart 4
>4: Move 3S E S E, action to shove cart along
>Hook and pull Redscarf into scrapdogs, Harm+Rage=5d

Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 6
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

Energy 1 Wounds 2 Fatigue 4

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul*, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 3*lock Stun 9

Implants: ScanSys*on, CapaciJolt

Equipped: 4-Chain, Bent Shield, Mass Produced Plate, Skinsuit, Dented Helmet

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
3 Bits
Battered Blade
>>
>>2462359
Remeber to roll and post your sheet so command can check your stats.
>>
>>2462109
*phoneposting*
>move 1N 8W
>Focus x2 bows
>>
>>2462109
"Engaging hostiles. Worry not companions, this rabble will stand no match to fire and steel."

"Repositioning..."

>Move 1N,5W,4S,4W [14 AP]

Subject "RICTUS", serial number 709

Alacrity 14 | Focus 3 | Limit 12 | Energy 0
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2+2 DR - MountainHeart Passive)
Wearing - Piecemeal Knuckles [1d+.25 Harm, Hands+0]

Packed up - 3 Bits. 4 Rations. [Embroidered Scarf, Red] Protection From Elements.

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
[*] Ironheart (Focus activates Implants) (Rank 1)
+FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy) (Rank 1)
Proficiency - Fists (Rank 2)
[**] Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Focus for passive DR) (Rank 1)
MirrorStrikes (Melee rolls once, hits Rank+1 targets) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
>>
File: Sunspot 3 - Turn 14A.png (6.95 MB, 4709x3257)
6.95 MB
6.95 MB PNG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini

--

In a gunfight, it is the good, the quick or the lucky. Sometimes, one gets to briefly be all a triumvirate of competence.

>>2462176
A jump and a lurch and reach - reach - but no. Not quite as far as need be; the facility rooftop is both slippery and slanted not to mention several stories larger than the sad collection of more manmade huts that cling nearby like barnacles growing on the belly of a ship. This Theurgical Facility resists your intrusions.

>>2462184
Ah! Bounty - a legionnaires laundry, and what is this? With pockets, no less.

+4 Length Grassrope [Quite the strength in these tightly wrapped fibers]
+2 Bits
+Dry Padded Shirt [+1 DR]
+Station 3 Decanus Cape [+Protects from Sun]

Your further ascend is blocked by a quiet man in boost gear, and in unison you take a tumble. Your ascent has been mutually denied.

>>2462437
This recalcitrant cart must belong to an onerous beast of burden. It does not shift so much as grudgingly give ground.

[ Reaction Phase ]
>>
>>2465128
Is that "4 fatigue" on the map meant to note the fatigue I took myself, or is it additional for the cart being too heavy?
>>
>>2465164
Additional, given the rigours of this recalcitrant cart.
>>
File: Sunspot 3 - Turn 14B.png (6.84 MB, 4709x3257)
6.84 MB
6.84 MB PNG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini

--

"So be it, peddler-friend. Speak your favour shall we both live through this. Have my Medallion and my gauntlets as good grace besides.

Fireskellian. We ADVANCE".

The first pale opponent is caught by surprise, and their companions counter-fire goes wild. A momentary opportunity.

>Veldspar leaves behind his amulet
>Veldspar leaves behind his gauntlets

--

>>2462359
Now what is this? Some intrepid valiant must have put their dusty fortune in this lockbox for safekeeping should kinder times roll in over the horizon. With such a surfeit of corpses in this Post, the previous shant be missing the contents.

+3 Bits
+1 Shock Cell [5 Fuel]
+1 Injector with [Weal-Gel].
>Panacea and a convenient applicator - this should cure any stringent malady short of final metabolic cessation.

[Crew Phase]
[The enemy is Shocked]
[Activity to the EAST]
>>
>>2465246
Stop standing around and spot targets for me you rocks! I ain't going in first and you can het your life on that!

>Remove 2 fatigue -2
>move SW2(Poncho)
>move S -1
>Aim at hostile far south
>Rifles 3[*|*] + Harm 3 + 2shot -4ap
>^Bullet Wizard 2 Rng
>Move S2(Boots)
>Move S1 -1
>Aim at the one near the dogs
>Rifles 3[*|*] + Harm 3 + 2shot -4ap
>^Bullet Wizard 2 Rng

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 2

-Equipment-
Armor:
Widebrim Hat [+1DR]
Threadbare Poncho [Shift 2 spaces for free]
Miltia Boots [+1 DR, Move 2 after firing]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg
[Longarm bullets]×20

Bits: 2

Ration×1

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 10/20 ammo,
+1dice for 2 ammo, 3% pierce, jam]

Attachments:
Stabby Knife [d1+1/2H, 3% cut]
Crude Flashlight [On/Off 1 alacrity]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 2
Survival 1

Proficiency:
Rifles 3[*|*]

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2465182
Some questions

"Rng" from bullet wizard give hit right, if so how much?

Adding an effect to an attack action effects all bullets/hits that action right?

You said before Bwiz 2 offsets the cost of droping a dice was that because I stacked 2 effect on one attack? What about spreading it to two separate actions like I did last turn?
>>
Rolled 59, 93, 49, 12, 90, 21 = 324 (6d100)

>Be wizard. Be walking timebomb

>Smoke and Bones
>Take Jinx
>Take Channel
>Take Ratfriend 2

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor (If any)

Hand1
Hand2

-Intent-
2 Harm
3 Manipulate
3 Support
2 Sense
2 Solve

-Secrets-
Stellar Lights 1
Shadows 1
Stormheart 1
Flamebreathing 1
Tidal Sight 1
Rockfriend 1
Succor 2
Alchemineering 2
Survival 1


-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinxed
Channeled
>>
Rolled 6, 2, 43, 2, 23, 33, 29, 60, 34, 53, 66, 22, 82, 57 = 512 (14d100)

>>2465321
Whoops I forgot to roll
>>
Rolled 8, 88, 19, 65, 93, 49, 27, 6 = 355 (8d100)

>>2465246
He watches the knight charge off, glowing blade held aloft. and unscrews the cap on his canteen to soothe his parched throat. Another happy trade, and another trinket to pry the secrets from.

He wonders if asking for the Shimmerbalde back as the favour would likely get his head separated from his shoulders? Humm humm.
No, best think of another way forwards if he wanted to keep his neck.

That would definitely be a losing trade after all, and Jain hates making losing trades.

> Rest 3a
> Focus Sense 1a
> Analyze Trinket 4a [Sense*+Artefacts*]
> Examine the eastern wall. What are those, tables? And why are there pipes? 4a [Sense*]

Fatigue 6
>>
File: 1423607294904.jpg (6 KB, 215x268)
6 KB
6 KB JPG
>>2465356
>33
>22
>66
>>
Rolled 77, 59 = 136 (2d100)

>>2465246

Is there still space for one more?

>Deploy

>Smoke & Bones
>Jinx: Change & Agony
>Survival
>Alchemineering
>Succor
>>
>>2465336
"Rng" = "Range". Trade in dice for extra range.

Affects that entire action, yes.

That is also possible. Bwiz 2, and you could add +2 range or +2 Piercing or, perhaps, +1 range and +1 Piercing. Or attack, but trade in 1 dice to bullet wizard and then get +1 range, +1 ricochet and +1 piercing (3 in total being 2 free, 1 from the dropped dice)
>>
Rolled 80, 40, 80, 14, 99 = 313 (5d100)

"Alert: Malignant growth has breached structure of origin. Recommend elimination at earliest convenience."

>>2465246
>Move 2S 7E
>Hook and throw SE Redscarf into the other with the dogs Harm+Rage = 5d
>If turned, by above,1 Fatigue to Alacrity, face S


Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 6
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

Energy 1 Wounds 2 Fatigue 8

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul*, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 3*lock Stun 9

Implants: ScanSys*on, CapaciJolt

Equipped: 4-Chain, Bent Shield, Mass Produced Plate, Skinsuit, Dented Helmet

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
1 Bit
Battered Blade
>>
>>2465391
Oh I thought rng was random number generator, can you just change the action to pen then?

Also "bounce/rico" I take it is the bullet does double entry?

What about "penalize defense", ability counter my guess?
>>
>>2465405
Double entry is another trick entirely. But the art bouncing off of useful items. . .

>>2465385
Always.

>>2465352
Oh. A *scholar*.
>>
>>2465352
Does it hurt, having so many secrets clanging around in that head? This is why Jain prefers trinkets, much easier to be rid of in most cases.
>>
>>2465405
Curious query, also. How do you envision a random number generator to work in this way? To add a chance to hit, expanding the scope of success?
>>
>>2465467
rng has just always been rando#gen to me it was just kind of an automatic thing didn't really think it through.
>>
Rolled 39, 11, 52, 55, 37, 62, 48 = 304 (7d100)

>>2465246
>Slip 775, 4Ap. Manip2+slipping3*
>Ping Mesh, 4Ap, sense2+[Authorized]
>Rebound, 4Ap, React5+Slip3*

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4 | DR1
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]
Dry Padded Shirt [+1 DR]

Hands: Scrapbow [D4+2d/4Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×15
Tangler Arrows ×5 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
4 Length Grassrope [Quite the strength in these tightly wrapped fibers]
Station 3 Decanus Cape [+Protects from Sun]
Bits ×8
Rations ×1


-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken] 2
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
*[Proficiency: Arrows] 1
*[Slipping] 3
+Hairline Cracks: Fling touched (to selfsize) in straight line. May react [Rebound]=Slipping+Reaction
[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx! 1
Infection! 0
>>
Rolled 42, 45, 1, 31, 56, 17 = 192 (6d100)

>>2465246
>Move SW, W,W,W(4)
>Use 4ap, convert to energy
>Use two energy to activate push on the half blown open door[no cost listed](harm+solve+twist?)
>Move 6,8,7,7


Jorric Nayle

"What would you give?"

Alacrity 12 | Focus 2 | Limit 0[12] 0/0/0
DR 3 | Reac 4 | Thresh 4 | Resil 4
Harm 3 | Mani 2 | Supp 1 | Sense 2| Solv 2
{Shot&Shell}
[Bulletwizard]
{Twists&turns}
[Ironheart]
[Steelsoul]

[Survival]
[Rage I]
[Artefacts]
Proficiencies:
Pistol:2
Drawbacks:
[Null]

-Six-shooter
+Borderwatch [1d5+2, rng 4+sense, 6Ammo, +1 dice for 1 ammo, Pistols +1]
"Tread elsewhere."
+Desperado's Lure [Points Towards Nearby Wrack Concentrations]
+Shatterglass Shard Necklace [Count [Bleed] as bonus Alacrity]
+Gossamar duster+2 Dr
The delicate fabric is at odds with the burning soul who wears it.
+[SteelFin Implant] [Hit hostiles you engage for Harmx2. Pay 1 EN to activate the KnockBack function]
-hat
-knoif
>>
Rolled 93, 88, 50, 80, 93, 68 = 472 (6d100)

>>2465246
*phoneposting*
>+1 fatigue +1mov
>Move 5s 4e
>Convince the red scarf that becoming dog food doesnt feel as good as one might have thought and that maybe he should surrender and give me all his stuffs, -4ap 3order 3connection
>>
Rolled 48, 60, 28 = 136 (3d100)

>>2465128
"Curiosity has been piqued. Please stand by, companions, as this one does some delving into the unknown.

>Move 3W, 2N [5 AP]
>put all 3 Focus into Sense [3 AP]
>Loot and Examine all that there is to loot and examine in the room [Sense 3]

Alacrity 14 | Focus 3 | Limit 12 | Energy 0
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2+2 DR - MountainHeart Passive)
Wearing - Piecemeal Knuckles [1d+.25 Harm, Hands+0]

Packed up - 3 Bits. 4 Rations. [Embroidered Scarf, Red] Protection From Elements.

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense [***]
2 Solve

-Secrets-
Ironheart (Focus activates Implants) (Rank 1)
+FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy) (Rank 1)
Proficiency - Fists (Rank 2)
Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Focus for passive DR) (Rank 1)
MirrorStrikes (Melee rolls once, hits Rank+1 targets) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
>>
File: Sunspot 3 - Turn 15A.png (7.41 MB, 4709x3257)
7.41 MB
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==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
>Rifle Trait Discovery!
>1 Action to [Study] and learn something new. . .
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn

--

>>2465358
The Medallion is a simple thing of hammered metal given rough shape, but it bears the weight of Duty. Charged with capricious energy from the expenditure of your associate, it seems to bend the light around it. Filligree circuitry runs along the surface, channelling the energy. It is a Mesh Token, and it indicates to those with such sight that you are a friendly meat puppet, not to be incinerated with rays, beams, bullets or bombs. Well. Unless your interruptions in the activities of processes become too bothersome.

+Mesh Token [Authorises User]

The gauntlets the Decanus left behind are light, soft and slightly warm to the touch. Which metal should not be. Comfortable.

. . . The eastern wall is connected to a series of pipes that feed off underground, and would once have transported liquids and warmth for some symbiotic relationship. The tables are haphazardly placed over it, new owners moving into ancient domains and disregarding the intentions of the architects. The buildings must be older than the waystation constructed here by the Legion, and the pipes are part of this previous system. They must facilitate something - likely in relation to the larger structure to the west. For now, they're merely spacious ornaments although home to a colony of industrious metalmites that you spot gently scurrying and living off of the rust flakes.

>>2465643
Something here resists your intrusion, bending you off course. It requires an expenditure of willpower to pull yourself back together, and to your little whisper-eyes once you re-localize, flickers of meshlight dance around the antechamber. The helpful notations that flicker into view cycle through seven-hundred differing scripts to explain their functionality, but none are readable or cogent.

There is a TERMINAL that may offer more clues. A CONDUIT that leeches power from elsewhere in the facility and holds the doors closed, and, underneath a false, dust-covered floor panel, a servitor blessed with the purpose of organic repulsion. It lies slumbering, and you glean that it will only activate should someone inflict damage to the facility. Then it will rise to fulfil an ancient purpose and do so with the closest approximation to satisfaction.

>>2465675
Nayle rips the door off and wanders in.

>>2465920
The corpse - near headless from a precise shot - does not regale you with surrender.

>>2466024
It occurs to you Veldspar and Fireskellian spent hours - or days - in hiding here, and all that could be taken must surely have been. But, a striking familiarity. The TERMINAL over west has more information on the facility, and the CONDUIT is kin of a kind, thrumming in tune with your internals
>>
>>2465643
[ Safety Wards Activated ]
[ Authorised Entrant ]
[ Aiding self-stabilisation ]

>You get the distinct feeling that the only reason you are still ALIVE is because local mesh re-routed significant servitor-energy to aid your stabilisation after you haphazardly attempted to SLIP into an UNKNOWN, SHIELDED locale.
>>
ALERT: MALIGNANCY EXHIBITING SWIFT NECROTROPIC GROWTH. NEUTRALIZE HOSTILES AND ISOLATE CORPSES FROM GROWTH CENTERS.
>>
File: ICK.png (516 KB, 1292x495)
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>>2467473
>>
File: Sunspot 3 - Turn 15B.png (7.63 MB, 4709x3257)
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Turns have been a bit erratic. Apologies. Should be better going forward

We find ourselves assaulted, beset and beleaguered. From within the Legion Post, something slithers along the sands.

Quick now, wanderers and wastrels, to arms. Before we find ourselves outnumbered.

>>2465385
+Cerebovorando Chitin Mask [ Filters Gas, +1 DR, Headslot]
+Bleedrock [Stops up to 3 Bleed per turn.]
>Warm, but too spiky to hold close to heart
+2 Bits
+Vinegreen Canteen [10 dice worth of alcohol]
>The crystalminers repast of choice.
+Old Glaive [1d + .5 Harm, Staff +0, Forceful Swing for 2 Actions, hits 2d + Harm]

>>2465352
Reality disagrees with your existence. Bring yourself in order before proceeding.

3 Secrets

Smoke & Bones
Liquid Courage, Lucky Than Good

Jinx (+2 Sec, Mem)
Channel (+2 Sec, Mem)

Dust & Deceit
+2 Secrets
+1 Intention
+1 Gear

Ratfriend 2

--> 9 Secrets.
--> +1 Intention
--> +1 Gear

You have 1 Intention above the limit, one gear above the limit, 2 secrets above the limit. You attempt to pick Ratfriend Twice, gaining +4 Secrets and +2 Gear from it, but it should be clear that picking "2 Secret + 1 Memory" does not allow a loophole that then makes it "+2 Secret, +1 Memory, +2 Secret".

Levelling up Ratfriend does not grant you multiple gear rolls, multiple intentions and multiple secrets. You get the listed additional once for the memory itself.
>>
>>2467518
[ Crew Phase, Crew can act! ]
>>
//Jeez, Veldspar.
>>
Rolled 57, 1 = 58 (2d100)

>>2467518
>Register [Nayle] and [Rictus] as [Authorized Guest], 4Ap, 2Manip+[Authorized]
>Pulse Star local Mesh,4Ap
>Move 533 3, 4Ap

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4 | DR1
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]
Dry Padded Shirt [+1 DR]

Hands: Scrapbow [D4+2d/4Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×15
Tangler Arrows ×5 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
4 Length Grassrope [Quite the strength in these tightly wrapped fibers]
Station 3 Decanus Cape [+Protects from Sun]
Bits ×8
Rations ×1


-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken] 2
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
*[Proficiency: Arrows] 1
*[Slipping] 3
+Hairline Cracks: Fling touched (to selfsize) in straight line. May react [Rebound]=Slipping+Reaction
[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx! 1
Infection! 0
>>
>>2467518
One key exchanged for another, is it? One door closes and another way opens? Jain has his eyes on the BIG prize, but how to get there, with Animants in the way?

Hmm.
> Pick up and equip Mesh Token and Warm Gauntlets 4a
> Move SSW WWW 6a
> Rest 2a
>>
>>2467552
Alacrity 12 | Focus 2 | Limit 12+2
Reaction 4 | Threshold 4 | Resilience 4+1
-Equipment-
+Dented Helmet (+1 resilience)
+Forlorn Coat [+2 Limit, +1 DR]
+ Warm Gauntlets [Comfortable and easy to wear!]
+Glowstone [5 Effect base, each hit heals/generates fire]
+3 Surprisingly Good Rations
+C7 Service Pistol [2d4, rng 5+sense, 12 / 12 ammo, +1dice for 1 ammo]
+Dusty Revolver [[1d5, Rng 7(4+sense3) 6/6 ammo]
+4 bits
+ Mesh Token [Authorizes User in Local Mesh]
Hand1 Empty
Hand2 Empty

-Intent-
2 Harm
3 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ratfriend 4
Worm in the Wood 1
Proficiency [Longblade] 2
Artefacts* 2

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Strained - 3
Fatigue - 4
>>
>>2465675
>>2466024
"Given a chance
Seek no vengeance.
It is a guard sans Hate
Left to keep a home inviolate."

(You should be safe) >>2467544
>>
>>2467419
A trait that's an action, you don't need a focus to activate it? Is it like Jains analyze artifact but with rifles?
>>
Rolled 61, 20, 58, 42, 47, 95, 67, 99, 94 = 583 (9d100)

"Constance-3 engaging entrenched position. Require immediate rear support from Bob and Ever in disposal of eastern corpses and animants. Repurposing Redscarf."

>>2467518
>-Damage prevented by 5DR
>Focus from TwinSoul to CapaciJolt
>Move W 5S, Energy->2
>Scansys Hook and Pull North Redscarf into Greenscarf, Sense+Rage=4d, success double
>Fatigue for Alacrity
>Heave Legionnaire corpse N at Redscarf SE, Harm+Rage=5d
>-Have I been getting stun purely from wallslams, or is Bladedancer applying to more than my shield?

Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 6
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

Energy 0 Wounds 2 Fatigue 9

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul*, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 3*lock Stun 9

Implants: ScanSys*on, CapaciJolt*on

Equipped: 4-Chain, Bent Shield, Mass Produced Plate, Skinsuit, Dented Helmet

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
1 Bit
Battered Blade
>>
>>2467477
Something tells me we're going to need bigger weapons, that huge behemoth suddenly doesn't seem like such a pile of junk amymore. I was too busy eyeing that legionares armour that I completely forgot to check it out, what do you think command will she move?

There's some old tank drones I spy in the far west too I might be able to get them up and running if y'all help me clear a path.
>>
>>2467578
See >>2458602 >>2458322
Spend the 4Ap, learn a new thing.
Or don't.
>>
>>2467578
Alas, not quite so gunslinger. But it is something new. You have [Learned Something]. Take an action when you have the time to Find Out What.

>Focus and being lucky earns the chance for discovery. You have made one
>As a small cost function, it does require taking an action to Find Out What, since, in the middle of a firefight, every action counts.
>>
>>2467591
The ruin will not move, Jain knows this. Its cannon however, may be useful to obliterate the barricade.

The one that still stands? Jain has found himself in recent possession of a key to unlock its innards.
>>
>>2467591
"Western salvage likely prohibitive due to resident growth centers. However, in light of malignancy's effect on Mesh and corpses, strike on western drone site likely prudent at earliest viability."
>>
Rolled 40, 71, 31, 15, 97, 63, 40, 53, 10, 31, 88, 84, 60, 42, 7, 52, 29 = 813 (17d100)

>>2467518
>Learn trait -4
>Move SW2(Poncho)
>Aim at two south spread shots even
>Rifle 3[*|*] + Harm 3 + 6 shot -4
>^Bullet Wizard 2 Pen 2
>Move S2(Boots)
>Aim at green Rag bandito
>Rifle 3[*|*] + Harm 3 + 4 shot -4

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 2

-Equipment-
Armor:
Widebrim Hat [+1DR]
Threadbare Poncho [Shift 2 spaces for free]
Miltia Boots [+1 DR, Move 2 after firing]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg
[Longarm bullets]×20

Bits: 2

Ration×1

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 0/20 ammo,
+1dice for 2 ammo, 3% pierce, jam]

Attachments:
Stabby Knife [d1+1/2H, 3% cut]
Crude Flashlight [On/Off 1 alacrity]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 2
Survival 1

Proficiency:
Rifles 3[*|*]

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2467624
Whoops belay that only aim at the Legionare with the six shots sorry forgot to change my orders from before. Spread them into two attacks when I realized I could have more dice that way.
>>
>>2467599
Will I be able to raise intentions/get new ones by focusing on them the same way? What about defenses, alacrity, limit?
>>
>>2467600
Yes the one where someone found a pistol in the cockpit, that was you right?
Just need to point her in the right direction, maybe she'll deliver.
>>
Rolled 51, 67, 47, 89, 74, 2, 57, 9, 94, 65, 69, 86 = 710 (12d100)

>>2467567
Too late for them fancy words, I'm already shot, can you unshoot me?"
>>2467600
I have fuel for the thing, but I can't drive it.


>>2467518
"Ow."
"Fyreskellion, how potent is weal-gel?"
>Remove 3 damage for 4 wounds
>Move 4,3,3,4,
>Move 5,4,5,5,5, using fatigue
>Fire at the traitor legionnaire, try to hit the one behind him in the angle(4ap) with border watch.(harm+pistol+ragex2=7)drop a dice to add penetration,use bullet wizard to add a penalize defense for then decanus
>Fire again, using exact same as above
Jorric Nayle

"What would you give?"

Alacrity 12 | Focus 2 | Limit 0[12] 4/5/0
DR 3 | Reac 4 | Thresh 4 | Resil 4
Harm 3 | Mani 2 | Supp 1 | Sense 2| Solv 2
{Shot&Shell}
[Bulletwizard]
{Twists&turns}
[Ironheart]
[Steelsoul]
[Survival]
[Rage I]
[Artefacts]
Proficiencies:
Pistol:2
Drawbacks:
[Null]
Bits:5
+Weal-gel injector
+Fuel cell(5/5 charge)
-Six-shooter
+Borderwatch [1d5+2, rng 4+sense, 6Ammo, +1 dice for 1 ammo, Pistols +1]
"Tread elsewhere."
+Desperado's Lure [Points Towards Nearby Wrack Concentrations]
+Shatterglass Shard Necklace [Count [Bleed] as bonus Alacrity]
+Gossamar duster+2 Dr
The delicate fabric is at odds with the burning soul who wears it.
+[SteelFin Implant] [Hit hostiles you engage for Harmx2. Pay 1 EN to activate the KnockBack function]
-hat
-knoif
>>
Rolled 48, 54, 43, 81, 33, 82, 73, 88, 35, 88 = 625 (10d100)

>>2467518
*phoneposting again* status: fatigue 1
>4ap order3+command3 order borks borks to nom nom any infected redscarf that gets close to me
>4ap modified scrapbow 3d+.5harm shoot the redscarf east of me bow[*|*]0+Harm3 and spend 4 extra Ap for 4 extra damage
>>
>>2467650
Clever gunhand, there. That may be a true shot. Perhaps if you are FOCUSED on a certain INTENTION things. . . happen?
>>
Rolled 73, 17, 22 = 112 (3d100)

>>2467518
"Ow ow ow ow ow. Dermal plating perforated, innards exposed to the elements. Limiting action parameters to less endangering tasks."

>>2467567
"Noted. This one will now attempt to speak to the machine, now that it desists from ending this one's artificial existence."

>Move 1S, 3W [4 AP]
>Attempt to insert datajack and enter direct communication with this machine-kin, scouring its datafields for all information on the facility and then seeing if it is connected to the two doors in the room and attempting to open them [Sense 3] [4AP]
>Activate Mountainheart: Convert 2 AP into DR. Just in case [2 AP]

"BzzzZZZzzz.... 0001010101010101010010111000110101"

Alacrity 14 | Focus 3 | Limit 12 | Energy 0
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2 DR)(+2, Mountainheart Active)
Wearing - Piecemeal Knuckles [1d+.25 Harm, Hands+0]

Packed up - 3 Bits. 4 Rations. [Embroidered Scarf, Red] Protection From Elements.

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense [***]
2 Solve

-Secrets-
Ironheart (Focus activates Implants) (Rank 1)
+FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy) (Rank 1)
Proficiency - Fists (Rank 2)
Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Focus for passive DR) (Rank 1)
MirrorStrikes (Melee rolls once, hits Rank+1 targets) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
[5 Wounds]
>>
Rolled 56, 77, 48, 38, 55, 60, 27, 34, 81, 26 = 502 (10d100)

>>2467518

Hmm. Hmm. What do we have here?
Huh, I wonder if this is an organic mineral...

>4 Alc: Survival(1) + Solve(3) at position 8 (NW).
>1 Alc: Focus Twisted Helix.
>1 Alc: Better Lucky Than Good (1) [Push] luck on adapting.
>6 Alc: Twisted Helix*(1) + Solve(3) +2 Alacrity adapt with Bleedrock.

Alacrity 12 | Focus 2 | Limit 12
DR: 1 | Reaction: 4 | Threshold: 4 | Resilience: 4
-Equipment-
+2 Bits
+Bleedrock [Stops up to 3 Bleed per turn.]
+Vinegreen Canteen [10 dice worth of alcohol]

Head: Cerebovorando Chitin Mask [ Filters Gas, +1 DR, Headslot]
Hand1 - Old Glaive [1d + .5 Harm, Staff +0, Forceful Swing for 2 Actions, hits 2d + Harm]
Hand2

-Intent-
Harm 1
Manipulate 1
Support 2
Sense 3
Solve 3

-Secrets-
Liquid Courage
Better Lucky Than Good
Twisted Helix [*]
Flux
Survival
Alchemeneering
Succor

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinxed (Rolls of >95 accrue issues)
>>
>>2467518

switch out for far suns then

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor (If any)

Hand1
Hand2

-Intent-
2 Harm
3 Manipulate
3 Support
1 Sense
2 Solve


-Secrets-
Stellar Lights 1
Shadows 1
Stormheart 1
Flamebreathing 1
Tidal Sight 1
Rockfriend 1
Succor 1
Alchemineering 1
Survival 1

-Memories-
Dust & Deceit (WitW)
Far Suns (TwnS; MMyI )
Smoke & Bones (LC; BLtG)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinxed
Channeled
>>
Rolled 7, 27, 47 = 81 (3d100)

>>2469010
Wander wander searching soul, do drinks and screams and little thinking trinkets make you whole?
>>
>>2469010
+3 Bits
+Wayfarer's Ally [ 0d + .5 Harm, 10% Stun, Staff+0]
+Pierced Cowl [ +1 Threshold, Protection from Elements]
+11 Weighted Smiles [ 0d + Harm, Range Sense, 5% Cut, Knives +0]

+Hence-Then [Requires Fuel, Consumes 2 per use] [ Adjust state forward or backwards by solve+artefact/mecha turns]
>>
>>2468903
>>2468903
A legion ration store, each greenbox contains as much (un)palpable windweed as an emaciated wanderer might covet. It is surely organic rations.
Primarily.

>You incorporate the Bleedrock. It nestles like a second heart, as a spiderweb of pulsating veins crawl over the other travellers.
>You have become [Hemophagically Adapted]
>Sense to detect Heartbeats
>Alacrity to close Bleed or Cut effects
>Alacrity to Agitate, causing vascular constriction, angeiogenesis or diversion within [Focus x2] range.
> . . . Other possibilities.

[ Reaction Phase ]
>>
File: Sunspot 3 - Turn 16A-1.jpg (2.31 MB, 4474x3095)
2.31 MB
2.31 MB JPG
I am not even sure how this happened.

==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
>Trait!
>Rifles: [ Suppression ] Extra ammo spent applies as a penalty.
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn
--

Guns in unison, barricades in disarray.

>>2467544
[See Rictus]

>>2467552
Was there always this slight tug of resistance from the air roiling over your hands?

>>2467624
Maybe if one shoots a LOT, the other side has no chance of getting out of the way?

>>2467968
" . . . "
Fireskellian flashes her bandage wrapped fingers through a complicated. She is very eager. The signs flash through snake spider bullet man sleep dancing sprinting climbing--- up, up, up.

She ducks as you begin to fire.

>>2467983
That arrow was clearly a dud.

>>2468598
The terminal spreads into your awareness with gregarious geniality of tensor arrays and sparkling malice. It is delighted to have a communicant creature to share sense-impressions with, and not another stumbling halfblind self-correcting feedback loop of chemical processes that only barely grasp at the finer points of armament repair protocols.

This facility is engaged in the construction, refitting and repair of gadgets, utilities and threshold stabilisation failure protocol equipment the importance of which simply cannot be overstated in the grand artifice of the theurgical communion. There have been a SLIGHT DELAY in exports/outprocessing due to a dire lack of necessary material components for the last 82321093 cycles. Meanwhile, storage of equipment has built up but all attempts to initate a transfer has failed. This issue will soon be rectified. Feedstock ressources are at an all-time low, it reports with a meshfire cascade of lingering sadness. Else it would surely offer to buff up that horribly mangled subdermal plating. Who installed that, it pips - specification analysis indicates it is NOT RATED to withstand kinetic impacts of any sufficiently lethal intent. Slipping standards! How direly tiresome! And why do you have organic spill all over your internal wardconduits?

. . . One must bear the chatter of lonely sigilminds with forebearance.

OPEN DOORS?
INITIATE MAINTENANCE?
>You appear to have been shot.
FORMAT CORTEX?
>4.5% increase in efficacy if streamlining of certain processes is effectuated.
UPDATE WARDS?
>Infectious malingering threatens the stability of your internals. Would you like that fixed?
>>
File: Sunspot 3 - Turn 16B.jpg (2.33 MB, 4474x3095)
2.33 MB
2.33 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn

--

LIFE? LIFE LIFE LIFE LIFE
THE HEART
THE HEART
LIFE LIFE LIFE LIFE LIFE

--

Joyous screams herald the slow shambolic march of tiny growths. High above, the sun continues its gradual ascent and we will soon find ourselves beset by heat, hands and hordes.

[Crew Phase]
>>
[ Interfacing would be much like changing Focus, not a gratuitous expenditure of attention.

1 Alacrity to suggest a command to the machine ]
>>
Rolled 61, 29, 42, 89, 6 = 227 (5d100)

>>2470094
>-Skulking
>Move 55. 2Ap
>Slip 66 to the top of the mezzanine. 4Ap. Manip2+Slipping3*
>Focus Sigilfriend, 1Ap
>Rebound, 4Ap. 5React+Slipping3*
>-Wait for RICTUS
>UPDATE WARDS? [Y]. 1Ap

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4 | DR1
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]
Dry Padded Shirt [+1 DR]

Hands: Scrapbow [D4+2d/4Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×15
Tangler Arrows ×5 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
4 Length Grassrope [Quite the strength in these tightly wrapped fibers]
Station 3 Decanus Cape [+Protects from Sun]
Bits ×8
Rations ×1

-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken] 2
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
*[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
[Proficiency: Arrows] 1
*[Slipping] 3
+Hairline Cracks: Fling touched (to selfsize) in straight line. May react [Rebound]=Slipping+Reaction
[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx! 1
Infection! 0
>>
>>2470094

>Move 5555
>Move 5355
>Move 5557

Alacrity 12 | Focus 2 | Limit 14
Reaction | Threshold | Resilience
-Equipment-
Dashsytem Fuel 6 boost 3
Stabby knife D1+.5H, 3% cut, knives 0
Alpha Scrag Tooth 2d+.5H, 5% cut, Knives 0
Tenacious memento +2 limit
3 bits

Hand1 Alpha Scrag
Hand2 Stabby Knife

-Intent-
Harm 3
Manipulate 2
Support 1
Sense 3
Solve 1

-Secrets-
Mirror Strikes 3
Tigerheart 3

-Conditions-
Back online after two days
Alive! (Death once wounds reach 1.5x Limit)
>>
File: 1519524671890.gif (1016 KB, 500x270)
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1016 KB GIF
Rolled 85, 7, 35, 64, 4, 73, 85, 100, 94, 7, 36, 59, 15, 73, 98, 88 = 923 (16d100)

>>2470094
>Reload -4
>Aim At red scarf directly south
>Rifle 3[*|*] + Harm 3 + 4 shot -4
>^Bullet Wizard Pen
>Move S SW W(Poncho/Boots)
>Aim at green scarf next to him
>Rifle 3[*|*] + Harm 3 + 4 shot -4
>^Bullet Wizard Pen

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 2

-Equipment-
Armor:
Widebrim Hat [+1DR]
Threadbare Poncho [Shift 2 spaces for free]
Miltia Boots [+1 DR, Move 2 after firing]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg

Bits: 2

Ration×1

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 12/20 ammo,
+1dice for 2 ammo, 3% pierce, jam]

Attachments:
Stabby Knife [d1+1/2H, 3% cut]
Crude Flashlight [On/Off 1 alacrity]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 2
Survival 1

Proficiency:
Rifles 3[*|*]
^Traits
[Suppression] - Extra ammo spent applies as a penalty.

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 79, 56, 17, 84, 9, 47, 83, 51 = 426 (8d100)

>>2470094
A distant roll of thunder, a hair-raising smell of metally ozone and strange sensations of sweet/succulent prickly tree/fruit are worming its way into Jain's mind!

Nothing at all like boiling prickly desert trees; a delectable delight that feasts on you while you feast on it! A curious image painted directly onto the synapse!

Jain wanders outside, feels the air roll over his hands once more, grabs onto it experimentally and /twists/.
Then, noticing the shambling Animant approaching, calls on the Glowstone's Secrets for protection.

> Move WSS 3a
> Focus Artifacts (was *, now **) 1a
> Utilize Gauntlets 4a (Solve+Artifacts**), 4d100
> Glowstone -- set the cart alight 4a (Harm+Artifacts**) 5 Effect base, 4d100

Alacrity 12 | Focus 2 | Limit 12+2
Reaction 4 | Threshold 4 | Resilience 4+1
-Equipment-
+Dented Helmet (+1 resilience)
+Forlorn Coat [+2 Limit, +1 DR]
+ Warm Gauntlets [Comfortable and easy to wear!]
+Glowstone [5 Effect base, each hit heals/generates fire]
+3 Surprisingly Good Rations
+C7 Service Pistol [2d4, rng 5+sense, 12 / 12 ammo, +1dice for 1 ammo]
+Dusty Revolver [[1d5, Rng 7(4+sense3) 6/6 ammo]
+4 bits
+ Mesh Token [Authorizes User in Local Mesh]

Head Dented Helmet
Torso Forlorn Coat
Acsry Mesh Token
Hand1 Empty
Hand2 Empty
Hands Warm Gauntlets

-Intent-
2 Harm
3 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ratfriend 4
Worm in the Wood 1
Proficiency [Longblade] 2
Artefacts* 2

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Strained - 3
Fatigue - 4
>>
Rolled 57, 19, 9, 30, 10, 59, 8, 75, 42, 92, 80, 12 = 493 (12d100)

>>2470075
"Can't you speak?"
"Would you be able to put this to better use than I? Just nod yes or no, miss."
>Assign both focus to bullet wizard(2)
>Move 6,6
>Fire borderwatch at dood with red scarf to SE, attempt to angle the shot so it hits the guys behind him.(dice=7, drop a dice for pen for 6 dice)
>Repeat same process as above, fire again.
Jorric Nayle

"What would you give?"

Alacrity 12 | Focus 2 | Limit 0[12] 4/5/0
DR 3 | Reac 4 | Thresh 4 | Resil 4
Harm 3 | Mani 2 | Supp 1 | Sense 2| Solv 2
{Shot&Shell}
[Bulletwizard]*
{Twists&turns}
[Ironheart]
[Steelsoul]
[Survival]
[Rage I]
[Artefacts]
Proficiencies:
Pistol:2
Drawbacks:
[Null]
Bits:5
+Weal-gel injector
+Fuel cell(5/5 charge)
-Six-shooter
+Borderwatch [1d5+2, rng 4+sense, 4Ammo, +1 dice for 1 ammo, Pistols +1]
"Tread elsewhere."
+Desperado's Lure [Points Towards Nearby Wrack Concentrations]
+Shatterglass Shard Necklace [Count [Bleed] as bonus Alacrity]
+Gossamar duster+2 Dr
The delicate fabric is at odds with the burning soul who wears it.
+[SteelFin Implant] [Hit hostiles you engage for Harmx2. Pay 1 EN to activate the KnockBack function]
-hat
-knoif
>>
>>2455304
>To make sure I have it correct, when making a new type of arrow with Arrowken the formula would be
>Solve+Arrowken+Secret(s)+(Alacrity+Fatigue)
>Correct?
>>
>>2470094

OPEN DOORS?
>Y
INITIATE MAINTENANCE?
>Y
FORMAT CORTEX?
>Y
UPDATE WARDS?
>Y

>Jack out of the machine after a small moment of idle conversation
>Move 1W [1AP]
>Put 1 Focus into Ironheart [1AP]
>Activate Mountainheart, 2 AP for 2 DR [2AP]
>Use rest of 10 AP for 5 Energy

"System charging... Overcharge imminent."

Alacrity 14 | Focus 3 | Limit 12 | Energy 12
Reaction 4 | Threshold 4 | Resilience 4
-Equipment-
Armor - Scruffy SecVest (2 DR)(+2)
Wearing - Piecemeal Knuckles [1d+.25 Harm, Hands+0]

Packed up - 3 Bits. 4 Rations. [Embroidered Scarf, Red] Protection From Elements.

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
3 Sense [**]
2 Solve

-Secrets-
[*] Ironheart (Focus activates Implants) (Rank 1)
+FlexTendons Implant] - When on, add Harm to Kinetic damage for 1 Energy.
+[Eelskin Implant] - When on, manipulate electricity or energy sources, or discharge own energy
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy) (Rank 1)
Proficiency - Fists (Rank 2)
Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Focus for passive DR) (Rank 1)
MirrorStrikes (Melee rolls once, hits Rank+1 targets) (Rank 1)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
[5 Wounds]
>>
Rolled 48, 60, 62, 31, 78, 68 = 347 (6d100)

>>2470075
>>2470094

Windweed! Wondrous windweed!
My, my. What a lovely sound!

>4 Alc: Loot greenbox
>2 Alc: x2 Focus Sense
>6 Alc: Sense**(3) + Succor (1) + 2 Alacrity (Detect Hearbeats)

Alacrity 12 | Focus 2 | Limit 12
DR: 1 | Reaction: 4 | Threshold: 4 | Resilience: 4
-Equipment-
+2 Bits
+Vinegreen Canteen [10 dice worth of alcohol]

Head: Cerebovorando Chitin Mask [ Filters Gas, +1 DR, Headslot]
Hand1 - Old Glaive [1d + .5 Harm, Staff +0, Forceful Swing for 2 Actions, hits 2d + Harm]
Hand2

-Intent-
Harm 1
Manipulate 1
Support 2
Sense 3 [ * | * ]
Solve 3

-Secrets-
[Liquid Courage]
+Take 3 Fatigue to locate a drink
[Better Lucky Than Good]
+Assign Focus to Push. Spend to Re-roll or Autododge
[Twisted Helix]
+May interact with organic materials to adapt
[Flux]
+Spend Alacrity, roll that many dice to change
[Survival]
+May scavenge for Bits, Dismantle
[Alchemeneering]
+May mix Bits, Rank+Solve. May Analyze. (Coat, Ingest, Invert, Poison)
[Succor]
+Roll 1 to Heal Ailment, know Biology and Aid.

-Conditions-
[Alive!]
+Death once wounds reach 1.5x Limit
[Jinxed]
+Rolls of >95 accrue issues
[Hemophagically Adapted]
+Sense to detect Heartbeats
+Alacrity to close Bleed or Cut effects
+Alacrity to Agitate, causing vascular constriction, angiogenesis or diversion within [Focus x2] range)
>>
Rolled 21, 2, 71, 4, 64, 66, 56, 84 = 368 (8d100)

>>2470094
>2ap Move 2W
>2ap Focus x2 Mechalogistics
>4ap turn [firecell 4] + bits into a fire explosive Mechalogistics 2** + Solve 2
>4ap throw explosive at the infected mob E Sliping 1 + Harm 3


Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4

-Equipment-
Armor: Torn Scarf

+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+13 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+[Ration]
+[Fire Cell 4]
+[Sand]
+8x[Arrows]
+3x[Tangler Arrows]
-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics x2 [*|*]
Artefacts x2
Connection x3
Sliping

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
Rolled 29, 39 = 68 (2d100)

>>2470569
>>2470094
Realized I forgot to take 2 secrets. Do you mind if I put them into Succor?
I would have to roll extra dice in that case.
>>
>>2470402
>>2470094
Uh, add another pen effect for free for bullet wizard plz, I some how didn't say that while typing turn up
>>
Rolled 85, 10, 12, 59, 13, 39, 61, 9, 35 = 323 (9d100)

>>2469010

>Move 6776
>focus into sense
>analyze Wayfarer's Ally
>analyze Hence-Then

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4+1 | Resilience 4

-Equipment-
Armor: +Pierced Cowl [ +1 Threshold, Protection from Elements]

Hand1: +Wayfarer's Ally [ 0d + .5 Harm, 10% Stun, Staff+0]
Hand2: +11 Weighted Smiles [ 0d + Harm, Range Sense, 5% Cut, Knives +0]

+Hence-Then [Requires Fuel, Consumes 2 per use] [ Adjust state forward or backwards by solve+artefact/mecha turns]

-Intent-
2 Harm
3 Manipulate
3 Support
1 Sense
2 Solve


-Secrets-
Stellar Lights 1
Shadows 1
Stormheart 1
Flamebreathing 1
Tidal Sight 1
Rockfriend 1
Succor 1
Alchemineering 1
Survival 1

-Memories-
Dust & Deceit (WitW)
Far Suns (TwnS; MMyI )
Smoke & Bones (LC; BLtG)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinxed
Channeled
>>
Rolled 11, 95, 23, 11, 70, 57, 88, 58, 94, 70 = 577 (10d100)

"Eastern threat developing. Disposal efforts ongoing. Constance-3 requesting backup."

>>2470094
>Toss Legionnaire corpse at Legionnaire S, 5d
>Move W
>Lash corpses together with 4-Chain
>Throw whole package at Greenscarf, 5d
>Mountainheart 1


Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 6
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

Energy 1 Wounds 2 Fatigue 9

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 3*lock Stun 9

Implants: ScanSys*on, CapaciJolt*on

Equipped: 4-Chain, Bent Shield, Mass Produced Plate, Skinsuit, Dented Helmet

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
1 Bit
Battered Blade
>>
>>2470493
No-but-yes

Solve + Arrowken + Alacrity + Fatigue + BITS

Your Secret would allow you to help, or perhaps construct something new - but the Secret itself would not aid you, as that is limited by your Arrowken.

Otherwise, raising Arrowken is pointless as Secrets simply add more. Think of the secret as the "Knowledge" and the arrowken as the "practical how to"
>>
>>2470688
Done.
>>
File: Sunspot 3 - Turn 17A.jpg (2.54 MB, 4474x3095)
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==Crew==
1Teeth | Wolfe
2Dust | Jain
>Discovery!
3Twists | Rictus
4Ambition | Ever
4A | Scragdog
4B | Scragdog
5Skies | Sudis
>Something sneaks beneath your eyelids with kaleidoscope aftertrails.
>EXECUTE UPDATE? [Y/N]
>[Warded] Condition
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn

--

>>2470295
While the cart bursts into flames, a miniature sun hovers almost dejectedly around your new gloves. Firefriends, these are, collecting stray bits of heat.
--> Warm Gauntlets [Firefriend, Fire Resistance]

You know from rumor and windwhisper that pilot vessels will certainly be easier with gloves such as these, turning the resolute heart of sigilcores less harrowing a trail.

>>2470517
Energy is capriciously spent, as the sigilmind tenderly shares a Command with the weight of a planet. Perhaps there was a moment of doubt as to the wisdom of this action but--but--no. All is well.
In your gut, something re-aligns.

>FORMATTING--
>Error--ro--
>Fatigue = 10 [+10]
>Wounds = 0 [-5]
>Energy = 0 [-15]
>CORRECTING
>Sense = 2 [-1]
>MirrorStrikes = 0 [-1] [Lost]
>Proficiency Fists = 0 [-2] [Lost]
>Limit = 10 [-2]
>Resilience = 3 [-1]
>CORRECTED. STABILISING.
>EXECUTING MAINTENANCE PROTOCOL.
>IronHeart = 2 [+1]
>>--Spend 1 Action, move an Implant to [Conditions], powering it without Focus. Conditions can be de-activated given events. No more than [Focus] Implants active at once.
>Focus = 4 [+1]
>MultiStrike Secret = 2 [+2]
>>-- Execute [Rank] attacks, rolled once. Designate targets freely within range. May target same.
>REWIRING
>FlexTendons De-activated
>EelSkin De-activated
>ADJUSTING
>[Cells!] [15 / 15]] (Implant) Condition. Stores energy safely.
>[EelHeart] (Implant) Condition.
>>Roll Harm + Energy to launch electricity, [sense] range. Otherwise, manipulate energy sources. Absorb EN.
>[Spurs] (Implant) Condition
>>-- [ dHarm, 5% Bleed, 5% Pierce, 1+Ironheart base pool]
>[QuartzCoat] (Implant) Condition
>>-- IronHeart = DR. EN for +1.

CHECKING SYSTEMETIC INTEGRITY AND WARD PROTOCOLS AND COMPULSION METRICS.

>Warded Condition
>Geasa Condition

NOT ENOUGH LOCAL FEEDSTOCK TO COMPLETE MAINTENANCE ROUTINE, the sigilmind intones with a glimmer of malice. Please proceed to indicated re-alignment station for completion of procedure.

. . . Rictus stumbles clear of the sigilmind, internals aflame.

>>2470569
So many, such frequency. A school of speedily hammering hearts coalesce into sight south by south east, but the liquid they force around shattered veins is not entirely sound.
>+7 Windweed, +2 Bits

>>2470652
Attaching the detonator is simple. Delivery is the difficulty.

>>2470897
You know what these do, tinkerheart, for they are old associates. The Wayfarer's Ally is as weighted quarterstaff and the clanking of its metal tip on cobblestone is the marching song of the itinerant traveller everywhere.

The Hence-Then, pulled from a deep vault, is perpetually covered in a layer of frost. .
>>
>>2470897
>>2471897
. . . and when you press it against a rough block of material, it will tug at the conditionals of the thing as much as continuity allows. Some will resist, but much is not sufficiently warded against the transgressions of Time and will bend, buckle & break before you. It emits a field approximating a two meters by a meter, and one could - with sufficient REACTION - almost certainly deploy it defensively. Should the Hence-Then be utilised versus accumulations of material that exceed safe thresholds, it will fail to initiate. To reset yourself before wounds accrued, or thirst struck, or to re-warm cold drinks? All this the Hence-Then allows.

In Kalcmir, one of these will win you ten-thousand bits, your weight in shimmerglass and the ire of the Governor's Monitor Office for carrying Black Contraband.

. . . What blackened reliquary did you pull this from, friend?

[Reaction Phase]
>>
Does reality work again?
>>
>>2472136
It does
>>
>>2472136
An illusion is the world
A dream of thought and word
A story we make
Until we wake.
>>
more testing for the test gods
>>
File: Sunspot 3 - Turn 17B-1.jpg (2.57 MB, 4474x3096)
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==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4B | Scragdog
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn
>The Sun is Ascending
>It Will Soon Be Warm
--
The sun is rising yet the heat arrives before its rays. Fire, shrapnel and such things wreck the waystation.
Decanus Veldspar shouts something, but the words are incinerated by the onslaught of a trap. We stagger from an explosion of heat.

>>2470108
[PurpleScarf]
LIFE! it is DONE we have made the TRADE brothers! sisters! awoken!! it gently moves, the hatchling grasping. Come, let us away before its we are subsumed by the rage of the newly born. The wind whispers!

--

To east, a pack of our foes are blasted apart but in the trade, we lose a friend.
[ Crew Phase ]
>The Fire will cause damage and impair aim
>>
Rolled 20, 44, 83, 10, 48, 2, 37, 73 = 317 (8d100)

>>2472296
What in the litteral blazes! My brand new poncho is ruined and I can't see crap! I'm salvaging what's left of this situation were in before it's too late.

Ohh great and the managements trying to flee and have us foot the bill without any room service. I'm eyeing that rifle and those shiny helmets, I don't know about you but I'd rather we force them to provide.

>Shift 2 focus to Survival -2
>Search the crates behind me
>Suvival 1[*|*] + Sense 3 -4
>Suvival 1[*|*] + Sense 3 -4
>Shift 2 focus back to rifles -2
>Move NW2(Poncho)

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 2

-Equipment-
Armor:
Widebrim Hat [+1DR]
Threadbare Poncho [Shift 2 spaces for free]
Miltia Boots [+1 DR, Move 2 after firing]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg

Bits: 2

Ration×1

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 12/20 ammo,
+1dice for 2 ammo, 3% pierce, jam]

Attachments:
Stabby Knife [d1+1/2H, 3% cut]
Crude Flashlight [On/Off 1 alacrity]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 2
Survival 1

Proficiency:
Rifles 3[*|*]
^Traits
[Suppression] - Extra ammo spent applies as a penalty.

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
3 Fatigue
2 Wounds
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
File: 1437217818513.jpg (48 KB, 457x480)
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>>2472420
>44
>>
Rolled 83, 44, 38, 17, 26, 15, 84 = 307 (7d100)

>>2472296
>-Skulking
>Craft Sigilburn Arrow(Arrowken2: Fire/Acid+Sigilfriend1*), 4Ap. Solve2+Arrowken2(+*?)+2Bits
>Shoot Redscarf 665 with Sigilburn Arrow, 4Ap. 6D Harm2+Arrows1
>Move 77. 2Ftg
>Rebound, 4Ap. React5+Sliping3*

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4 | DR1
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]
Dry Padded Shirt [+1 DR]

Hands: Scrapbow [D4+2d/4Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×14
Tangler Arrows ×5 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
4 Length Grassrope [Quite the strength in these tightly wrapped fibers]
Station 3 Decanus Cape [+Protects from Sun]
Bits ×6
Rations ×1

-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken] 2
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
*[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
[Proficiency: Arrows] 1
*[Slipping] 3
+Hairline Cracks: Fling touched (to selfsize) in straight line. May react [Rebound]=Slipping+Reaction
[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx! 1
Infection! 0
Fatigue! 2
>>
Rolled 59, 92, 40, 85, 48, 85, 83, 6, 6, 94, 85, 85, 42, 18 = 828 (14d100)

>>2472296
>2AP Focus x2 Sliping
>Accept 4 fatigue, gain 4AP
>4+3AP Touch the fire N, Sliping1[*|*] + Harm3 "Move fire" 2E1N
>4+3AP Touch the fire N, Sliping1[*|*] + Harm3 "Move fire" 2E1S


Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4
Fatigue 5

-Equipment-
Armor: Torn Scarf

+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+12 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+[Ration]
+[Sand]
+8x[Arrows]
+3x[Tangler Arrows]
-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics x2 [*|*]
Artefacts x2
Connection x3
Sliping

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
>>2472420
>"force them to provide"
>shot nothing this turn
C'mon, man. They need to be dead if you're gonna take their stuff.
>>
>>2472296
Is it an action to cross a barricade, or?
>>
Rolled 54, 80, 5, 27, 5, 44, 23 = 238 (7d100)

>>2472296

Sleep now your eternal slumber, you poor soul. Be rid of this wretched cursed.

>5 Alc: Move 2W, 3S
>1 Alc: Focus Succor*
>6 Alc: Support (2) + Succor* (3) + 2 Agitate (Expunge the liquid within the man 4E)

Alacrity 12 | Focus 2 | Limit 12
DR: 1 | Reaction: 4 | Threshold: 4 | Resilience: 4
-Equipment-
+7 Windweed
+4 Bits
+Vinegreen Canteen [10 dice worth of alcohol]

Head: Cerebovorando Chitin Mask [ Filters Gas, +1 DR, Headslot]
Hand1 - Old Glaive [1d + .5 Harm, Staff +0, Forceful Swing for 2 Actions, hits 2d + Harm]
Hand2

-Intent-
Harm 1
Manipulate 1
Support 2
Sense 3 [ * ]
Solve 3

-Secrets-
[Liquid Courage]
+Take 3 Fatigue to locate a drink
[Better Lucky Than Good]
+Assign Focus to Push. Spend to Re-roll or Autododge
[Twisted Helix]
+May interact with organic materials to adapt
[Flux]
+Spend Alacrity, roll that many dice to change
[Survival]
+May scavenge for Bits, Dismantle
[Alchemeneering]
+May mix Bits, Rank+Solve. May Analyze. (Coat, Ingest, Invert, Poison)
[Succor] [ * ]
+Roll 1 to Heal Ailment, know Biology and Aid.

-Conditions-
[Alive!]
+Death once wounds reach 1.5x Limit
[Jinxed]
+Rolls of >95 accrue issues
[Hemophagically Adapted]
+Sense to detect Heartbeats
+Alacrity to close Bleed or Cut effects
+Alacrity to Agitate, causing vascular constriction, angiogenesis or diversion within [Focus x2] range)
>>
>>2472512
I'm falling back, for this turn that fire looks dangerous, gonna reset my fatige and replenish ammo.

If some of you can give me more bits maybe I can craft some makeshift explosives to get the debris out of the way, get rid of what's fueling the fire.

If only I had alchemineering I'd be able to make some coolant and use it with a small det charge; That'd probably work better.
>>
Rolled 53, 53, 95, 85, 64 = 350 (5d100)

>>2472296

>twinsoul add focus
>better lucky than good ad focus to autododge
>666 555 556
>succor+support heal bob before he leaves

-Equipment-
Armor: +Pierced Cowl [ +1 Threshold, Protection from Elements]

Hand1: +Wayfarer's Ally [ 0d + .5 Harm, 10% Stun, Staff+0]
Hand2: +11 Weighted Smiles [ 0d + Harm, Range Sense, 5% Cut, Knives +0]

+Hence-Then [Requires Fuel, Consumes 2 per use] [ Adjust state forward or backwards by solve+artefact/mecha turns]

-Intent-
2 Harm
3 Manipulate
3 Support
1 Sense
2 Solve


-Secrets-
Stellar Lights 1
Shadows 1
Stormheart 1
Flamebreathing 1
Tidal Sight 1
Rockfriend 1
Succor 1
Alchemineering 1
Survival 1

-Memories-
Dust & Deceit (WitW)
Far Suns (TwnS; MMyI )
Smoke & Bones (LC; BLtG)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinxed
Channeled
>>
>>2472420
Please focus on the enemies, looting can come later.
>>
>>2472537
Fair plan, but a lot's going to happen before you can execute. There's also a hill you might have tried shooting from. May or may not be time for even that, now. Here's hoping.
>>
>>2472561
Too many surgeons in the theatre!
>>
File: 1519267790107.gif (394 KB, 405x513)
394 KB
394 KB GIF
>>2472577
I'd rather not have all the loot burn up before my eyes, I need bits to craft explosives anyways i've only got two. It isn't wasted I rolled a crit, hopefully I get enough scrap for a big one...
>>
Any chance of Jain cauterizing the south-most growth so I can stop lugging these corpses and help in the south? Not sure how your fire stuff works.
>>
>>2472690
I could push my luck and try to integrate with the vines.
>>
>>2472743
Integrating is this stuff's wheelhouse. As I understand it, Sudis had a minor infection despite only having contact with this malignancy through its Mesh network influence. Also, it's showing an interest in the buried Walker. It's really not picky.

In any case, I'm in need of a this-turn solution, so only Jain can really provide at this point, but thanks.
>>
>>2472643
The fire is from the barricade, I doubt it will spread.
>>
>>2472296
I smell hurt people!

>Wander in

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 0

-Intent-
Harm 3
Manipulate 1
Support 3
Sense 1
Solve 2

-Secrets-
Knife Proficiency 1
Succor 1
Woeheart 1

-Memories-
Smoke & Bones (LC; BLtG)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 87, 63, 59, 71, 64, 72, 100, 60, 29, 89 = 694 (10d100)

>>2472690
Thieving vultures stealing everything Jain owns!

>>2472296
The craft is MINE! Jain PAID for it!

> Motivated by greed, Sprint SSS EEE EEE S 10a
> Accept up to 5 Strain if it can be used to boost dice
> Grab the flames and the heat, force it down to the surface of the sands. Prevent it from escaping to the skies
(Manipulate(3)+Artefacts(2)**)
> Fight like with like, roll the fire and the heat south and east across the sands (Manipulate(3)+Artifacts(2)**)
+6 Fatigue

Alacrity 12 | Focus 2 | Limit 12+2
Reaction 4 | Threshold 4 | Resilience 4+1

-Equipment-
Head Dented Helmet [+1 resilience]
Torso Forlorn Coat [+2 Limit, +1 DR]
Extra Mesh Token [Authorizes User]
Hands Gauntlets [Firefriend/Fire Resistance]
Hand1 Empty
Hand2 Empty

Dusty Revolver [1d5, Rng 7(4+sense) 6/6 ammo]
C7 Service Pistol [2d4+1d/ammo, rng 5+sense, 12/12 ammo]
Glowstone [5 Effect, each hit heals/generates fire]
3 Good Rations
4 Bits

-Intent-
2 Harm
3 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ratfriend 4
Worm in the Wood 1
Proficiency [Longblade] 2
Artefacts** 2
-[Appraise]

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Strained - 3
Fatigue - 10
>>
>>2472453
>Just a reminder from >>2457493
>The RED SCARVES are trained fighters.
>The GREEN SCARVES are trained debiliators who can bring FIRE and SHADOW.
>Someone out there is wearing a PURPLE SCARF. That is THE LEADER.
>>
Rolled 72, 66 = 138 (2d100)

>>2472815
If you forget about fate, will it forget about you?
>Rolling for equipment.
>>
"Corpses without apparent infection displaying minor locomotive ability. Jain immolation effectiveness unconfirmed. Constance-3 quarantine ongoing."

https://www.youtube.com/watch?v=95jD5tMFjhs

>>2472296
>-Damage negated by armor and mountainheart
>Move 3S E, Energy-> 1
>Bundle all corpses into 4-Chain
>Move 2S
>-Take Wounds as necessary to accomplish above. If Alacrity is otherwise left over, convert to Mountainheart


Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 6
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

Energy 1 Wounds 2 Fatigue 9

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 3*lock Stun 9

Implants: ScanSys*on, CapaciJolt*on

Equipped: Bent Shield, Mass Produced Plate, Skinsuit, Dented Helmet

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
1 Bit
Battered Blade
>>
>>2472296

>Expend one fuel and Boost jump over the fire to 555
>Grab Decanus Veldspar
>Expend one fuel and Boost jump over the fire to 111
>Place Decanus Veldspar North of me
>Extinguish Decanus Veldspar

Alacrity 12 | Focus 2 | Limit 14
Reaction | Threshold | Resilience
-Equipment-
Dashsytem Fuel 6/4 boost 3
Stabby knife D1+.5H, 3% cut, knives 0
Alpha Scrag Tooth 2d+.5H, 5% cut, Knives 0
Tenacious memento +2 limit
3 bits

Hand1 Alpha Scrag
Hand2 Stabby Knife

-Intent-
Harm 3
Manipulate 2
Support 1
Sense 3
Solve 1

-Secrets-
Mirror Strikes 3
Tigerheart 3

-Conditions-
Fatigue 3
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 57, 98, 62, 94, 10, 77, 43 = 441 (7d100)

>>2472296
"You're too far, decanus, let me try to open a path"
>Remove 3 damage, take one wound.
>Assign a focus to implants.(1ap)
>Move true 3,3, using fatigue.
>Pay 4ap, convert to energy, use the energy to push the burning barricade directly south into the green scarves
>Fire borderwatch into red scarf legionnaire, drop dice for pen(free) and try to angle it into the green scarf behind, add die for one ammo, drop die to add a bounce, to the shot, see if it hits another fool.(dice 3+2+2+1-1=7)
>Move 1,1.

Jorric Nayle

"What would you give?"

Alacrity 12 | Focus 2 | Limit 0[12] 5/10/0
DR 3 | Reac 4 | Thresh 4 | Resil 4
Harm 3 | Mani 2 | Supp 1 | Sense 2| Solv 2
{Shot&Shell}
[Bulletwizard]*
{Twists&turns}*
[Ironheart]
[Steelsoul]
[Survival]
[Rage I]
[Artefacts]
Proficiencies:
Pistol:2
Drawbacks:
[Null]
Bits:5
+Weal-gel injector
+Fuel cell(5/5 charge)
-Six-shooter-generic
+Borderwatch [1d5+2, rng 4+sense, 0Ammo, +1 dice for 1 ammo, Pistols +1]
"Tread elsewhere."
+Desperado's Lure [Points Towards Nearby Wrack Concentrations]
+Shatterglass Shard Necklace [Count [Bleed] as bonus Alacrity]
+Gossamar duster+2 Dr
The delicate fabric is at odds with the burning soul who wears it.
+[SteelFin Implant] [Hit hostiles you engage for Harmx2. Pay 1 EN to activate the KnockBack function]
-hat
-knoif
>>
Rolled 49, 66 = 115 (2d100)

>>2472296
(Question: I still have to spend Energy to activate my Implants, right? Or do they become passively active as long as I spend 1 Action to put them in Conditions?) (Also, just as a side note, I'm really digging this)

>Letusseewheretherabbitholegoes.exe
"Tertiary systems temporairly disabled, emergency coolant deployed, structural realignment in progress..."
"Attention: expelling un-needed organic tissue to be replaced by augmented bioartificial mass."
"Re-calculating human presence in the structure... Decreased from 6.99% to 4.99%"
"Humanity rating: Sociopathic"
"This one feels nothing."

>Move 2W1N, entering the pod as the sigilmind has instructed. (3AP)
>Move 2 Focus to Mountainheart (2AP)
>1 Action to move QuartzCoat to Conditions (4AP)
>Discreetly activate internal sensors to scan my system and see if the sigilmind is tampering in any negative way with my internals (besides the readjustings, which I gave my consent on) (Sense 2) (4AP)

Alacrity 14 | Focus 4 | Limit 10 | EN 15/15
Reaction 4 | Threshold 4 | Resilience 3
-Equipment-
Armor - Scruffy SecVest (2 DR)(+2 QuartzCoat)(+2 Mountainheart)
Wearing - Piecemeal Knuckles [1d+.25 Harm, Hands+0]

Packed up - 3 Bits. 4 Rations. [Embroidered Scarf, Red] Protection From Elements.

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
2 Sense [**]
2 Solve

-Secrets-
Ironheart (Spend 1 Action, move an Implant to [Conditions], powering it without Focus. Conditions can be de-activated given events. No more than [Focus] Implants active at once) (Rank 2)
+[Cells!] [15 / 15]] (Implant) Condition. Stores energy safely.
+[EelHeart] (Implant) Condition. Roll Harm + Energy to launch electricity, [sense] range. Otherwise, manipulate energy sources. Absorb EN.
+[Spurs] (Implant) Condition. [ dHarm, 5% Bleed, 5% Pierce, 1+Ironheart base pool]
+[QuartzCoat] (Implant) Condition. IronHeart = DR. EN for +1.
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy) (Rank 1)
[**] Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Focus for passive DR) (Rank 1)
MultiStrike (Execute [Rank] attacks, rolled once. Designate targets freely within range. May target same.)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
QuartzCoat.
[10 Fatigue]
>>
>>2475751
>Implants still require energy, but they are freed from consuming your Focus should you need it for Other Things.

>>2472522
Yes

>>2472420
Good show!

Skirmishers Curse:
/qst breaks down for hours
The windows update destroys wacom tablets ability to be pressure sensitive, necessitating a bunch of registry editing to roll back the update
a photoshop update causes a file instability
you lose your tablet pen for two hours under the couch

swear to the dancing monster stars, I will update this turn the moment the universe stops messing around
>>
Rolled 76, 20, 75, 100, 55, 100, 66, 31, 14, 49, 11, 63 = 660 (12d100)

>>2475751
Drills and surgical instruments.
>>
File: Sunspot 3 - Turn 18A.jpg (2.58 MB, 4474x3095)
2.58 MB
2.58 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4B | Scragdog
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn

--

Who needs the sun when flames and fury is in such abundance?

>>2472420
These chests are the contraband collection points of the local station, liberated from the scraggly pouches of weatherbitten travellers and weatherworn vault-searchers. Innumerable keepsakes glint in the firelight of the roaring flames behind you. Such a bounty!

No.
Can't let the malicious flames consume this.

+16 Bits
+2x KeepSakes
>These have value to someone, somewhere, such mementos of other times. Trade goods.
+1 Journal
>Filled with writing of an unceasingly spider-like kind. Schematics blur in with the blue ink, but it will take SOME TIME to read it in full.

Veldspar lands on top of the chest, slamming the lid shut. Not much bounty left in there.

>>2472530
The unfortunate shambler does not so much void their contents as discombobulate apart into a hundred flailing tendril feelers.

>>2472561
So many Surgeons.
Technician Fireskellian looks at you askance and the smoke-smeared legionnaire in front of you. Despite the horrendous heat, she does not make a sound.

Of all the weary, wounded here, who will you save?

>>2472840
A heatshimmer, the fleeting remnants of this volatility. Blackened by the rolling thermal wall, the odd growths in front of you shudder and lie still.

>>2472976
One tiny sliver of your divided soul does not approve of this action. Coated with the innards of dead men. The bars of this prison is stained with blood.

>>2475751
All is well and no one wishes to ablate you from your purpose, whatsoever pernicious path it takes. Instead, it appears that your new found friend wants you to walk the path easier.

If walking is required at all, when one could as well fly.

[ Reaction Phase ]
>>
>>2472867
+3 Bits
Lamenter's Coif [+1 Support, Headslot]
+4 AntiSeps
>These wash away all ill tiding, and make a palpable nightcap besides
>>
File: Sunspot 3 - Turn 18B.jpg (2.63 MB, 4474x3095)
2.63 MB
2.63 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4B | Scragdog
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
9Shot | Nayle
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn
13Smoke | Doctor

--

Freed from the mind link by the scouring of the Mesh, three warriors look at the weapons in their hands and their surrounds. Their crushing wave of words is drowned out as two shudder, links Re-Asserted, and the formation of Janissarries begin a fractured south by south west retreat.

One Legionnaire remains in front of Sudis, arms hanging by her side, and a shattered look of incomprehension rolling across features but recently scarred by the implamentation of new grafts.

While RICTUS aligns himself with the station, the mesh-voice that is shared by Sudis, RICTUS and the sigilmind, a perusual of recent modification and transgression logs make it clear that RICTUS is not the first wanderer to be subject to the maintenance routine of the facility. Three others have been, in recent memory, and their unwarded existences made them prime targets for an unscrupulous viral trafficker.

Deliberate followthrough on this is rendered difficult by the booming fire of a cannon, and not one triggered by any hands of our. Ever stumbles from the aftershock while Lucky sprouts a forest of wooden fragments.

We grander issues than the malignant designs of a sigilhacker. The fire spreads. And having accumulated enough biomass, something East is Sprouting.

We can bar the retreat of our adversaries, and perhaps rip the truth of their designs from their corpses. Or we can stand first against the encroaching pox.

>>2475751
Iceburns flare through your systems. Your battery cell drains. The Sigilmind is marshalling ressources from all systems to fight . . . something.

>-10 EN.

Something has interrupted the Akrasiel Maintenance Protocol. The unit you are in still has enough power to attempt completion, but without guidance, it is left to the ministrations of its own lesser ward encoding. There is not yet a connection.

Do you wish to CONTINUE Y/N?
>This is an Action. You may then continue to act.

[ Crew Phase ]
[ If any condition goes above Limit, please mark the *ONSET* of your turn with >*Trouble* ]
>>
Rolled 27, 22, 30, 29, 26, 55, 48, 76, 47, 94, 27, 49, 45 = 575 (13d100)

>>2478816

Yikes that hurts! Oh hey you over there, need a helping hand?

>1 Alc: Focus Support*
>5 Alc: Support*(2) + Succor*(3) + 1 Agitate (Heal self)
>6 Alc: Support*(2) + Succor*(3) + 2 Agitate (Heal 4Ambition | Ever)

Alacrity 12 | Focus 2 | Limit [3/12] 12
DR: 1 | Reaction: 4 | Threshold: 4 | Resilience: 4
-Equipment-
+7 Windweed
+4 Bits
+Vinegreen Canteen [10 dice worth of alcohol]

Head: Cerebovorando Chitin Mask [ Filters Gas, +1 DR, Headslot]
Hand1 - Old Glaive [1d + .5 Harm, Staff +0, Forceful Swing for 2 Actions, hits 2d + Harm]
Hand2

-Intent-
Harm 1
Manipulate 1
Support 2 [ * ]
Sense 3
Solve 3

-Secrets-
[Liquid Courage]
+Take 3 Fatigue to locate a drink
[Better Lucky Than Good]
+Assign Focus to Push. Spend to Re-roll or Autododge
[Twisted Helix]
+May interact with organic materials to adapt
[Flux]
+Spend Alacrity, roll that many dice to change
[Survival]
+May scavenge for Bits, Dismantle
[Alchemeneering]
+May mix Bits, Rank+Solve. May Analyze. (Coat, Ingest, Invert, Poison)
[Succor] [ * ]
+Roll 1 to Heal Ailment, know Biology and Aid.

-Conditions-
[Alive!]
+Death once wounds reach 1.5x Limit
[Jinxed]
+Rolls of >95 accrue issues
[Hemophagically Adapted]
+Sense to detect Heartbeats
+Alacrity to close Bleed or Cut effects
+Alacrity to Agitate, causing vascular constriction, angiogenesis or diversion within [Focus x2] range)
>>
>>2478816
Doctor? Doctor who?
>>
Rolled 63, 16, 45, 81, 12, 56, 17, 65, 16, 54, 32, 2, 97, 69, 51, 92 = 768 (16d100)

>>2478816

>Spend 1 fuel Dash Move 355
>Spend 1 fuel Dash Move 577
>Spend 1 fuel Dash Move 775
>Spend 1 fuel Dash Move 55
>Tigerheart [*] Mirrorstrike Purple scarf and his two guards with Alpha Scrag Tooth 4D
>Mirror strike Purple scarf and his two guards with Alpha Scrag Tooth 4D
>Mirror strike Purple scarf and his two guards with Alpha Scrag Tooth 4D
>Mirror strike Purple scarf and his two guards with Alpha Scrag Tooth 4D

Alacrity 12 | Focus 2 | Limit 14
Reaction | Threshold | Resilience
-Equipment-
Dashsytem Fuel 6/4 boost 3
Stabby knife D1+.5H, 3% cut, knives 0
Alpha Scrag Tooth 2d+.5H, 5% cut, Knives 0
Tenacious memento +2 limit
3 bits

Hand1 Alpha Scrag
Hand2 Stabby Knife

-Intent-
Harm 3
Manipulate 2
Support 1
Sense 3
Solve 1

-Secrets-
Mirror Strikes 3
Tigerheart 3 [*]
Knives 0[*]

-Conditions-
Fatigue 7
Wounds 3
Alive! (Death once wounds reach 1.5x Limit)
>>
Rolled 54, 80, 100, 10, 69, 91, 48, 74 = 526 (8d100)

>>2478816

>move focus to [push]
>Support+Succor [4] heal 9 Nayle of wounds
>Support+Succor [4] heal centurion bro
> move 111
-Equipment-
Armor: +Pierced Cowl [ +1 Threshold, Protection from Elements]

Hand1: +Wayfarer's Ally [ 0d + .5 Harm, 10% Stun, Staff+0]
Hand2: +11 Weighted Smiles [ 0d + Harm, Range Sense, 5% Cut, Knives +0]

+Hence-Then [Requires Fuel, Consumes 2 per use] [ Adjust state forward or backwards by solve+artefact/mecha turns]

-Intent-
2 Harm
3 Manipulate
3 Support
1 Sense
2 Solve

-Secrets-
Stellar Lights 1
Shadows 1
Stormheart 1
Flamebreathing 1
Tidal Sight 1
Rockfriend 1
Succor 1
Alchemineering 1
Survival 1

-Memories-
Dust & Deceit (WitW)
Far Suns (TwnS; MMyI )
Smoke & Bones (LC; BLtG)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinxed
Channeled
>>
>>2478816
>>2478678
>>2472976
>>2472453

Some conditions are worse than other conditions. Fatigue, Strain and Wounds are primarily passive.

Bleed and Acid are primarily active.

ACID reduces the effectiveness of your DR by its amount, versus all attacks. So having 2 ACID ongoing will reduce your DR by 2.

BLEED inflicts its own value as wounds at the end of your turn. You may spend 1 Alacrity to "hold in" 1 point of bleed.

Command re-iterates something important here:

All Conditions can be triggered, which forces them to treat their value as a rolled dicepool that stacks up complications. Eg BLEED 2 could be triggered, and you would then have a roll of 2 dice where each hit does something. This is where your resistances *really* matter.

There are ways to force people to trigger conditions. A suggestion: WoeHeart could be cruel or Kind on someone suffering Wounds. Hemophagic Adaptions could be useful if your target is bleeding. Having Fatigue, but doing something physically strenous could cause complications.
>>
Rolled 44, 83, 89, 97 = 313 (4d100)

>>2478816
OUUCH OUUCH! What did I just bump into, this smoke is just my luck. Move out of the way old man you nearly crushed this priceless tome!

There goes another one, i'd better hurry, watch my back will you!

>Move SW2(Poncho)
>Move SW2 E NW -4
>Move 2 focus into survival -2
>Search container
>Survival 1 [*|*] + Sense 3 -4
>Move E2 -2

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 2

-Equipment-
Armor:
Widebrim Hat [+1DR]
Threadbare Poncho [Shift 2 spaces for free]
Miltia Boots [+1 DR, Move 2 after firing]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg

Other:
Bits ×18
Ration ×1
Keepsakes ×2
[Journal] - Filled with writing of an unceasingly spider-like kind. Schematics blur in with the blue ink, but it will take SOME TIME to read it in full.

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 12/20 ammo,
+1dice for 2 ammo, 3% pierce, jam]

Attachments:
Stabby Knife [d1+1/2H, 3% cut]
Crude Flashlight [On/Off 1 alacrity]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 2
Survival 1[*|*]

Proficiency:
Rifles 3[*|*]
^Traits
[Suppression] - Extra ammo spent applies as a penalty.

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
7 Fatigue
3 Wounds
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
File: 1523684943985.gif (17 KB, 130x129)
17 KB
17 KB GIF
>>2479005
>44
>>
>>2479005
Fix'd
>Move SE2(Poncho)
>Move SE2 E NE -4

These fumes, ugh ah ahahahha i'm feeling a bit lightheaded.
>>
Rolled 22, 96, 87, 44, 88, 52, 29, 38, 66, 24, 64, 81, 66, 41 = 798 (14d100)

>>2478816
"What is she-..What are you doing? 'skellion, get back! DAMN IT!"

The gunslinger strides forward.

>Mitigate all damage via DR
>Take strain
>move S,S,S(3ap)
>Move S, for one fatigue
>Swap focus from augments to pistol/bullet wizard.(not sure which helped)(1ap)
>Use (one for the road), reload borderwatch+5 fatigue
>Borderwatch into redscarf due south, use free bullet wizard to add a pen to that.(4ap)
>-starting dice=7use three ammo for three more dice(10)
>-have the bullet bounce West cardinal after hitting the green scarf behind redscarf, then add two pen so it hits the guys in a line. 7 dice total remain
>Repeat the exact same thing again, emptying borderwatch.(4ap)
>Try to shield the mute woman with my soon to be corpse(free)
Jorric Nayle

"What would you give?"

Alacrity 12 | Focus 2 | Limit 0[12] 5/14(?!)/3
DR 3 | Reac 4 | Thresh 4 | Resil 4
Harm 3 | Mani 2 | Supp 1 | Sense 2| Solv 2
{Shot&Shell}**
[Bulletwizard]
{Twists&turns}
[Ironheart]
[Steelsoul]
[Survival]
[Rage I]
[Artefacts]
Proficiencies:
Pistol:2
Drawbacks:
[Null]
Bits:5
+Weal-gel injector
+Fuel cell(5/5 charge)
-Six-shooter
+Borderwatch [1d5+2, rng 4+sense, 0Ammo, +1 dice for 1 ammo, Pistols +1]
"Tread elsewhere."
+Desperado's Lure [Points Towards Nearby Wrack Concentrations]
+Shatterglass Shard Necklace [Count [Bleed] as bonus Alacrity]
+Gossamar duster+2 Dr
The delicate fabric is at odds with the burning soul who wears it.
+[SteelFin Implant] [Hit hostiles you engage for Harmx2. Pay 1 EN to activate the KnockBack function]
-hat
-knoif
>>
>>2475751
"Twist, I must know,
Will you be the home
For a sigilmind to go?"
>>
Rolled 3, 1, 1, 67, 20, 60, 85 = 237 (7d100)

>>2478816
Torn between greed and survival, Jain chooses greed.

> Keep Sprinting ESE EEE ESE SSE 12a
> Find a hiding pace, gain entry to the tank (Sense+Ratfriend)

14 Fatigue (at limit)

Alacrity 12 | Focus 2 | Limit 12+2
Reaction 4 | Threshold 4 | Resilience 4+1

-Equipment-
Head Dented Helmet [+1 resilience]
Torso Forlorn Coat [+2 Limit, +1 DR]
Extra Mesh Token [Authorizes User]
Hands Gauntlets [Firefriend/Fire Resistance]
Hand1 Empty
Hand2 Empty

Dusty Revolver [1d5, Rng 7(4+sense) 6/6 ammo]
C7 Service Pistol [2d4+1d/ammo, rng 5+sense, 12/12 ammo]
Glowstone [5 Effect, each hit heals/generates fire]
3 Good Rations
4 Bits

-Intent-
2 Harm
3 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ratfriend 4
Worm in the Wood 1
Proficiency [Longblade] 2
Artefacts** 2
-[Appraise]

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Strained - 3
Fatigue - 14
>>
Rolled 68, 86, 50, 44, 82, 17, 93, 71, 97 = 608 (9d100)

>>2478816
>Focus x2 slipping
>Spend 10AP to slip 9S 1E Slip[*|*]1+solve2+6ap

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4
Fatigue 5 | Damage 5w

-Equipment-
Armor: Torn Scarf

+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+12 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+[Ration]
+[Sand]
+8x[Arrows]
+3x[Tangler Arrows]
-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics x2
Artefacts x2
Connection x3
Sliping [*|*]
Bowx0

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
>>2478678
Constance-3's public address voxcaster crackles to staticky life.

*KKKKKKKKKKkkkkKK*

>>2478816
>Buy off 2 Fatigue
>Move 8W, Energy 1->3
>Overwatch shield throw SW, Scansys Sens+Rage=4d, success double, 9 stun
>Energy 3->1

Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 6
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

Energy 1 Wounds 6 Fatigue 7 Acid 2

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 3*lock Stun 9

Implants: ScanSys*on, CapaciJolt*on

Equipped: Bent Shield, Mass Produced Plate, Skinsuit, Dented Helmet

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
1 Bit
Battered Blade
>>
Rolled 47, 98, 57, 51, 79 = 332 (5d100)

>>2478816
>>2478845
Ah, colleague! What are the news in the medical world? I'm afraid I have been away for some... time...
Oh, am I seeing things or am I seeing mechaincal trauma on those people down south?

>Focus 2 on Support
>Move 4S 3W
>Attempt to move the pain from 5 Sudis onto the closest hostile (Support+Woeheart)

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 0
-Equipment-
Lamenter's Coif (+1 Support, Head)
3x Bits
4x AntiSept

-Intent-
Harm 3
Manipulate 1
Support 3+1 [**]
Sense 1
Solve 2

-Secrets-
Knife Proficiency 1
Succor 1
Woeheart 1

-Memories-
Smoke & Bones (LC; BLtG)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2478816
My action is conditional on RICTUS' response >>2479211 , but I must sleep.

>-3wnds-1dr: 2Wound, 2Bleed.
>Staunch Bloodloss, 2Ap
>[Routing] mesh connections to maintain Facility connections. 1Ap? 4Ap? (Sense3+Communicant1+Pulse Star: 4)
>Emergency Shut Sigilmind from homeconsole to RICTUS -or- Sudis. 6Ap. (Solve2+Sigilfriend1*+ap2: 5*)
>-If RICTUS: Deny permission to overwrite protected self-data.
>-If Sudis: Active load, not full install. Temporary Housing.
>Move 55. 2Ap/Ftg (Depending on the cost of maintaining connections
>-Skulking

"Shattered House, Twisted Whisper."

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 12
Reaction 5(4+1) | Threshold 4 | Resilience 4 | DR1
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]
Dry Padded Shirt [+1 DR]

Hands: Scrapbow [D4+2d/4Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×14
Tangler Arrows ×5 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
4 Length Grassrope [Quite the strength in these tightly wrapped fibers]
Station 3 Decanus Cape [+Protects from Sun]
Bits ×6
Rations ×1

-Intent-
Harm 2
Manipulate 2
Support 1
Sense 3
Solve 2

{Skies&Plains} -There is no Home-
[Arrowken] 2
[Skulker]
{Eyes&Systems} -Little Voice, little friend, not my choice-
*[Sigilfriend]
[Communicant]
-Secrets-
[Scavenger] 1
[Proficiency: Arrows] 1
*[Slipping] 3
+Hairline Cracks: Fling touched (to selfsize) in straight line. May react [Rebound]=Slipping+Reaction
[Shadows] 1

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx! 1
Infection! 0
Fatigue! 2
Wound! 2
Bleed! 2
>>
>>2478816
"Sudden spike in energy loss, re-calibration imminent."

CONTINUE PROCEDURE?
>Y [4 AP]
>Spend rest of 10 AP into Energy [10 AP, +5 EN]

>>2480389
>>2479211
"Affirmative. Stand by for tweaking of internal communication signals...
...
...
Complete. This one is ready for a symbiosis."

Alacrity 14 | Focus 4 | Limit 10 | EN 10/15
Reaction 4 | Threshold 4 | Resilience 3
-Equipment-
Armor - Scruffy SecVest (2 DR)(+2 Mountainheart)
Wearing - Piecemeal Knuckles [1d+.25 Harm, Hands+0]

Packed up - 3 Bits. 4 Rations. [Embroidered Scarf, Red] Protection From Elements.

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
3 Harm
1 Manipulate
1 Support
2 Sense [**]
2 Solve

-Secrets-
Ironheart (Spend 1 Action, move an Implant to [Conditions], powering it without Focus. Conditions can be de-activated given events. No more than [Focus] Implants active at once) (Rank 2)
+[Cells!] [15 / 15]] (Implant) Condition. Stores energy safely.
+[EelHeart] (Implant) Condition. Roll Harm + Energy to launch electricity, [sense] range. Otherwise, manipulate energy sources. Absorb EN.
+[Spurs] (Implant) Condition. [ dHarm, 5% Bleed, 5% Pierce, 1+Ironheart base pool]
+[QuartzCoat] (Implant) Condition. IronHeart = DR. EN for +1.
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy) (Rank 1)
[**] Mountainheart (Turn Alacrity to Armor up to 2xRank) (3 Alacrity rolls Armor+Rank to deflect physical) (Focus for passive DR) (Rank 1)
MultiStrike (Execute [Rank] attacks, rolled once. Designate targets freely within range. May target same.)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Null (Cannot gain or use meta-real secrets)
QuartzCoat.
[10 Fatigue]
>>
Rolled 33, 65, 14, 21, 12, 45, 10, 79, 87 = 366 (9d100)

>>2478816
>>2480389
>>2481039
>Dice
>>
>>2481374
Thanks!
>>
File: Sunspot 3 - Turn 19A.jpg (2.8 MB, 4474x3095)
2.8 MB
2.8 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
4B | Scragdog
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
8Wind | SnakeEyes
>9Shot | Nayle [UNCONSCIOUS]
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn
13Smoke | Doctor
--

With reckless violence, we may yet succeed.

>>2478841
One can strain and try to reach without reaching, but the distance is too far. Ever's wounds are beyond the tendrils of your power, given the capacity of your attempt.

But . . . what is this?

>Insight! A Support Crit! Gain 1 Insight!
>Apply it freely to grant +1 success to someone else!
>Maybe there is another use, if one had enough Insight. . .

>>2479392
You come to somewhere unexpected, and there is no footing beneath the desperate scrambling of your worn boots.

You are covered in friction burns, and dust has found a way inside your uniform.

But - ah - that brief view. . . Hey, is that a spitescorp?

>>2479391
This old machine, ah - climb there, pull there, and shimmy through this gap and the splendour of a warmachine meant to fight the Divine is yours. The Pytherian Sigilcraft, Venerable and Stoic, has awaited the return of its pilot for 19 Cycles. They went to parlay with the Legion Post, but their Bond has grown Weak.

Sliding into the seat, faintly warm from the echoing, simulacra heart of the sigilcore, the artifice hums to life and you feel the synaesthetic of sand scouring across your soft metal-skin.

>>2480389
>>2481039
We attempt Heresy.

But given the need, even a God may agree to temporary housing within the fragile confines of flesh.

[ BLASPHEMOUS APOSTASY PHASE ]
>>
File: Sunspot 3 - Turn 19B.jpg (2.87 MB, 4474x3095)
2.87 MB
2.87 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
>>[Alive!] --> [Warform] (Death once Wounds reach 2x Limit. Meshlinked. Ignore metabolic hazards.)
>>Lose 1 Secret (Pick)
>>Gain 1 Intention.
>>You Feel Loaded Down With New Protocols. Shutdown 2 Implants for now.
4Ambition | Ever
5Skies | Sudis
>>Little Friend Little Voice
>>We Are Friends
>>THIS WAS A CHOICE
>>Gain 2 Authority Intention.
>>[Sigilfriend] +1 = 2
>>[Communicant] --> [Supplicant] = Roll Sense to access, roll Solve to set up.
>>[MeshFire] (Secret) +1 = 1 ("The demarcation between real and imagined is slim at best"). May manifest/control Meshfire.
>>Gain [Whispers] Condition.
>>Gain [TwinSoul]
>>Lose 2 Secrets (Pick) (Cannot be Sigilfriend, Meshfire)
>>-2 Limit.
6Twists | Constance-3
>[+6, +7, +7. DR 3/1. +3 + 6 + 6 => +15w. Dead]
>Weal-Gel applied. Full recovery of all conditions.
7Shell | Bob
>8Wind | SnakeEyes [+4, +4, +4, +5w, +6W = 23. Dead.]
9Shot | Nayle
>8 Recovery. You are awake.
>Fireskellian took your Weal-Gel.
>Incoming Gunfire. +2 Wounds. +1 Bleed.
>Bleed incurs value as wounds / turn. May hold in 1 bleed with 1 Alacrity.
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn
13Smoke | Doctor
--

Was this act wise?

>>2478903
In your last moments, the glory of your charge resounds enough to break the mettle of your fleeing foes. If one has to die, one can at least die with such grace as to render a fighting formation silent in awe.

>>2480069
You died.
Briefly.
It was a fleeting impression of mortality.

>>2480389
An intellect that considers a spiralling constellation of galaxies trifling inserts itself amongst your electro-chemical secretions and is briefly overcome with horror at the notion of inefficient voltage gated potassium/sodium modulated exchange channels awash with chemical gunk and sordid proteins.

It notices your Wards and your Bindings, and then sets about Rectifying The Issue with all the impeccability of a tornado attacking a sandcastle.

>>2475751
That was rather agonisingly painful. Chunks of your former self peel off of your form with a wet, slick sound.

>>2479392
Slipping[Trait] --> PhaseWalker. 2 Move normally, yet passively Slip from place to place. Alter elevation freely, don't set off most traps.

>>2479005
For once your vaunted luck deserts you, scavenger. This chest was . . . empty! But it does bear the scars of recent violence against its locks ,and a low, lingering scent of something oily and thick. The same scent wafts from THE SOUTH-EAST. You think these two things are CONNECTED, likely because some culprit before you has stolen your prize.

[Reaction Phase]
>>
File: Sunspot 3 - Turn 19BB.jpg (2.81 MB, 4474x3095)
2.81 MB
2.81 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
>8Wind | SnakeEyes [Dead.]
9Shot | Nayle
>1 Bleed.
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn
13Smoke | Doctor
--

>>2479391
Actuators . . . \/
Locomotive Control . . . \/
>But how would you move a thing this vast?
Kinetic Manipulator . . . \/
Threshold Stabilisation . . . \/
Cannon . . . \/
Companion Hymenoptera (4) . . . \/
>Launch? If so, set protocol:
>SEARCH
>STERILIZE
>GUARD
Essence Matrix . . . \/ [ 100% ]
Secondary Matrix . . . \/ [ 100 % ]
Woesphere Containment Manifold . . . \/ [100%]
Resonance Compass . . . \/ [ Rating: ccaA ]
>Initiate Scan?

Quite a find, this little trinket.

[ Crew Phase ]

Command misplaced stylus in a locked room.
>>
>>2483427
Naturally if the attack does no damage, Nayle could not possibly be leaking vital fluids.

NAYLE ISN'T BLEEDING.
>>
Rolled 71, 46, 39, 58 = 214 (4d100)

>>2483427
>Move 1W
>use 1 fatigue to set 1 focus to survival
>4ap sense+survival [*] loot the boxes
>Move 1S2E
>4ap sense+survival [*] loot the corpses

"Sorry bob these ones are mine"
Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4
Fatigue 9 | Damage 5w

-Equipment-
Armor: Torn Scarf

+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+12 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+[Ration]
+[Sand]
+8x[Arrows]
+3x[Tangler Arrows]

-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival[*]
Mechalogistics x2
Artefacts x2
Connection x3
Sliping [*]
-Slipping[Trait] --> PhaseWalker. 2 Move normally, yet passively Slip from place to place. Alter elevation freely, don't set off most traps.
Bowx0

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack
>>
>>2483686
That's 2 Fatigue - as in "It costs 2 fatigue to turn this power on"
>>
Rolled 97, 91, 94, 81, 64 = 427 (5d100)

>>2483427
>Help Phenn with his wounds (Support+Succor, 2 focus)
>Move 1E 7S

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 0
-Equipment-
Lamenter's Coif (+1 Support, Head)
3x Bits
4x AntiSept

-Intent-
Harm 3
Manipulate 1
Support 3+1 [**]
Sense 1
Solve 2

-Secrets-
Knife Proficiency 1
Succor 1
Woeheart 1

-Memories-
Smoke & Bones (LC; BLtG)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2483767
That didn't go well.
>>
Rolled 94, 86, 87, 26, 4, 25, 14, 28, 93, 63, 89, 69, 71, 6, 79, 83, 13, 94, 34, 75, 74, 10 = 1217 (22d100)

>>2483427
*Pant* ah, one two PT for you, three four PT some more!

>Fire at red scarf far West
>Rifles 3 + Harm 3 + 2 shot -4
>Move SE4(Poncho/Boots)
>Loot Crates
>Survival 1[*|*] + Sense 3 -4
>Move S3 +3 fatigue
>Fire at scorpion
>Rifles 3 + Harm 3 + 10 shot -4

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 2

-Equipment-
Armor:
Widebrim Hat [+1DR]
Threadbare Poncho [Shift 2 spaces for free]
Miltia Boots [+1 DR, Move 2 after firing]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg

Other:
Bits ×18
Ration ×1
Keepsakes ×2
[Journal] - Filled with writing of an unceasingly spider-like kind. Schematics blur in with the blue ink, but it will take SOME TIME to read it in full.

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 0/20 ammo,
+1dice for 2 ammo, 3% pierce, jam]

Attachments:
Stabby Knife [d1+1/2H, 3% cut]
Crude Flashlight [On/Off 1 alacrity]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 2
Survival 1[*|*]

Proficiency:
Rifles 3
^Traits
[Suppression] - Extra ammo spent applies as a penalty.

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
10 Fatigue
3 Wounds
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2481374
When taking your turn, please roll an extra 3d100 or pick any 3 between 1-100.

>>2481039
( A line was lost somewhere in the update )
. . . RICTUS sheds his membraneous meat-cocoon and becomes a splendid new creature, fit to fight a war with gods and natural forces.
>>
Rolled 24, 49, 75, 87, 56, 23, 40, 72, 6 = 432 (9d100)

>>2483399
>>2484011
>Lose 1Arrowken, 1Shadows
>3d100

>>2483427
>Sever Infected Console from FacilityMesh, 4Ap. Sigilfriend2*+Authority2
>Focus [Meshfire] 1Ap
>-[Twinsoul] +2Dice
>[Meshfire] Infected Console. 4Ap. Harm2+Meshfire1*+Twinsoul2
>Move 776. 3Ap
"All is w All is well, Legionaire aire.
A worm turns turns,
A former ormer home burns."

Sudis <Skies and Systems>
Alacrity 12 | Focus 2 | Limit 10
Reaction 5(4+1) | Threshold 4 | Resilience 4 | DR1
-Equipment-
Armor: Sharp Feather Cloak [+1Reaction]
Dry Padded Shirt [+1 DR]

Hands: Scrapbow [D4+2d/4Ap. 5(3+Harm) Arc. +0Bows]
Arrows ×14
Tangler Arrows ×5 [Wound and Stun equally]
Pulse Star [Link to MeshSys, access out of Range]
4 Length Grassrope [Quite the strength in these tightly wrapped fibers]
Station 3 Decanus Cape [+Protects from Sun]
Bits ×6
Rations ×1

-Intent-
Harm 2 | Manipulate 2
Support 1 | Sense 3
Solve 2 | Authority 2

{Skies&Plains} -There is no Home-
[Arrowken] 1
[Skulker]
{Eyes&Systems} -Little Whisper, little voice, Apostate, made my choice-
*[Sigilfriend] 2
[Supplicant] Roll Sense to access, roll Solve to set up.
[Twinsoul]
-Secrets-
[Scavenger] 1
[Proficiency: Arrows] 1
[Slipping] 3
+Hairline Cracks: Fling touched (to selfsize) in straight line. May react [Rebound]=Slipping+Reaction
[Shadows] 0
*[MeshFire] 1 ("The demarcation between real and imagined is slim at best"). May manifest/control Meshfire.

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinx! 1
Whispers! ?
Infection! 0
Fatigue! 0
Wound! 2
>>
Rolled 50, 20, 95 = 165 (3d100)

>>2484101
>miscounted dice
>>
>>2483812
>another round of not enough enemies with Bob bullets in 'em
Gettin' reeeeal weary o' this, sonzo. Best you're meaning to share when this blows over. I don't need anything of yours, but there's a fair few others what bled for your opportunities.
>>
Rolled 71, 54, 27, 26, 73, 21, 16, 63, 12 = 363 (9d100)

>>2483427
From an empty canteen and a staff broken in half, long years wandering the sea eating sand and drinking sunlight, Jain is finally here!

He hyperventilates through clenched teeth. Gripping the arm rests of the cockpit with his gauntleted hands, he acts:
> Fire Cannon at Budding Growth 4a (Harm+Artefacts**) 4d100
> Deploy 4 Companion Hymenoptera: STERILIZE 1a?
> Initiate Scan 1a?
> Analyse the controls some more 4a (Sense+Artefacts**) 5d100
> Rest with remaining AP

First, to clear an exit.

Alacrity 12 | Focus 2 | Limit 12+2
Reaction 4 | Threshold 4 | Resilience 4+1

-Equipment-
Head Dented Helmet [+1 resilience]
Torso Forlorn Coat [+2 Limit, +1 DR]
Extra Mesh Token [Authorizes User]
Hands Gauntlets [Firefriend/Fire Resistance]
Hand1 Empty
Hand2 Empty

Dusty Revolver [1d5, Rng 7(4+sense) 6/6 ammo]
C7 Service Pistol [2d4+1d/ammo, rng 5+sense, 12/12 ammo]
Glowstone [5 Effect, each hit heals/generates fire]
3 Good Rations
4 Bits

-Intent-
2 Harm
3 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ratfriend 4
Worm in the Wood 1
Proficiency [Longblade] 2
Artefacts** 2
-[Appraise]

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Strained - 3
Fatigue - 14 (at limit!)
>>
Rolled 38, 17, 68, 6, 95, 50, 81, 1, 67, 80, 17, 54, 15, 39, 32, 51 = 711 (16d100)

>>2483767
It's okay you tried

>-4 wounds
>-[Push] reroll
>-[Autododge]
>Support+succor[4+8] heal self

-Equipment-
Armor: +Pierced Cowl [ +1 Threshold, Protection from Elements]

Hand1: +Wayfarer's Ally [ 0d + .5 Harm, 10% Stun, Staff+0]
Hand2: +11 Weighted Smiles [ 0d + Harm, Range Sense, 5% Cut, Knives +0]

+Hence-Then [Requires Fuel, Consumes 2 per use] [ Adjust state forward or backwards by solve+artefact/mecha turns]

-Intent-
2 Harm
3 Manipulate
3 Support
1 Sense
2 Solve

-Secrets-
Stellar Lights 1
Shadows 1
Stormheart 1
Flamebreathing 1
Tidal Sight 1
Rockfriend 1
Succor 1
Alchemineering 1
Survival 1

-Memories-
Dust & Deceit (WitW)
Far Suns (TwnS; MMyI )
Smoke & Bones (LC; BLtG)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Jinxed
Channeled
>>
>>2484381
You say that now but later you'll take for granted anything I find, I have a feeling the notebook will be of more than enough use for all of us. All those bits I collected too, with what do you think we're going to repair and upgrade things with? Anything I find that I can't or won't use will inevitably go to someone else too.

In all honesty I'd rather be spraying bullets which give me more dice per ap and higher chances to crit and get trait/skill.
>>
>>2484598
Dude, I can easily say that Constance dying and requiring the use of a MIRACLE CURE to stay alive, and snake-eyes flat dying is due in no small part to you and your inaction. If you'd rather be shooting people you should shoot them, the loot doesn't go anywhere, we can loot it when we aren't fucking dying or in a firefight. What happened to using bits for a bomb, even?

You're just being greedy man, its dickish
>>
>>2484698
It was either spend a turn reseting fatigue and shifting focus or grabing that special loot that was about to get torched; That critfail screwed me over.

Calm down most of what we lost was starter gear and base character gen stats. We can easily provide more stuff if they decide to reroll, jains got like two pistols, I've got a knife and plenty of things to barter with.
>>
>>2484598
Don't turn the issue into wrongs I'm not committing when so many already lie at your feet. That's a weasel's way, and I didn't come into this prepared to think so low of you. I choose to believe you have it in you to give me no reason to start.

I take nothing of yours for granted. It's utterly irrelevant to the way I play. What is relevant is that I take up enemy attention with the assumption that they'll die for focusing on me instead of you. But lo and behold, the enemy's half as dead as it's supposed to be. Then they get their licks in and I'm only alive by deus ex machina. In fact, the enemy's only an eighth as dead as be it ought, because Nayle exhausted himself mid-action string while attempting the work of two.

I'd have a lot more tolerance if you needed setup time like Jain, or if your tangents had an immediate or at least imminent effect like RICTUS or Sudis. But you're on the front lines with a gun and the things in front of you are not dead enough, and so far all but you have suffered for it. You'd better believe I can lay that at your feet and ask you to answer for it to those who want answering.

I reiterate, I neither need nor want your things. Just a gesture when this is over in acknowledgement of harm by negligence. For others' sake and yours. To disregard this in any game, this one or life, will create nothing but people who wish misery on you, who will enact it given half a chance. I hope you're capable of seeing that for the fact it is.
>>
>>2484756
>>2484598
Or hey, maybe commit to leaving no green survivors on the map? That's a good start.
>>
>>2484720
"Hey Bob could you get me a grenade? or some bits to craft one, thanks"
>>
>>2484794
>>2484720
And here we see the flipside of my bleak outlook; There's no shortage of people who couldn't be happier to see you prove yourself, and would think rather better of you for it.

You have a chance. Will you resent it as an imposition, or seize it as an opportunity?
>>
Command still can't find the darn stylus, and hand-updating by mouse is an agonising process. Update delayed 6ish hours until I get a key for a lab I need to search.

SORRY
>>
>>2484756
You can see my actions and what I'm about to do when I post them; I always check to see what people before me are up too and work with that. If you want help just ask updates take roughly a day, I can always change orders but I can't do it after the fact. It's just a matter of coordination, probably doesn't help that we've got no chain of command in a strategy game.

Why are you getting so worked up over one call I made, I've litteraly been scoping guys since we got out of that rut. I was in danger too I was the first to go through the breach in flames and showed my injured rear to the whole enemy team.

>>2484794
It's litteraly 2 bits to make an explosive with one aoe, you've got nearly as much as I do.

>>2484858
I said help the guys that died get back on their feet not litteraly give stuff away. I'm not going to ask any of you to give me things you risked your lives on for free.
>>
Rolled 11, 5, 53, 49, 57, 5, 74, 99, 27, 29, 8, 85 = 502 (12d100)

>>2483427
Nayle shoves past the dazed century, furious, he doesn't realize he's screaming in rage.
"At them legionnaire!"

>Move 4,4,4,4
>Fire borderwatch into scarf konga line to West, use 2 more ammo for extra dice, emptying borderwatch, use 3 fatigue, for 12 dice
>Use free effect from bullet wizard to add a pen effect.
>Drop 5 dice to add 5 more pen
>Drop another dice to add a bounce, if the bullet gets through them all, have it bounce to hit purpleboi, ending with 6 dice
>Fire into scarf legionnaire with his back turned with borderwatch, using two extra dice by consuming ammo for nine dice.
>use bullet wizard to add a pen for free
>Drop two dice to add two more pen
>Drop a dice to add a bleed


so it hits the guys in a line. 7 dice total remain
>Repeat the exact same thing again, emptying borderwatch.(4ap)
>Try to shield the mute woman with my soon to be corpse(free)
Jorric Nayle

"What would you give?"

Alacrity 12 | Focus 2 | Limit 0[12] 5/14(?!)/3
DR 3 | Reac 4 | Thresh 4 | Resil 4
Harm 3 | Mani 2 | Supp 1 | Sense 2| Solv 2
{Shot&Shell}**
[Bulletwizard]
{Twists&turns}
[Ironheart]
[Steelsoul]
[Survival]
[Rage I]
[Artefacts]
Proficiencies:
Pistol:2
Drawbacks:
[Null]
Bits:5
+Fuel cell(5/5 charge)
-Six-shooter
+Borderwatch [1d5+2, rng 4+sense, 0Ammo, +1 dice for 1 ammo, Pistols +1]
"Tread elsewhere."
+Desperado's Lure [Points Towards Nearby Wrack Concentrations]
+Shatterglass Shard Necklace [Count [Bleed] as bonus Alacrity]
+Gossamar duster+2 Dr
The delicate fabric is at odds with the burning soul who wears it.
+[SteelFin Implant] [Hit hostiles you engage for Harmx2. Pay 1 EN to activate the KnockBack function]
-hat
-knoif
>>
>>2484991
Breaches of fair play are agitating. No one is expecting to get the same amount of spoils as you. Not the point, as long as the enemy's dead. But it isn't.

These last 5 turns have escalated in urgency, all hands on deck. Performance in the first two: undeniably admirable. Your recent three: looting included, to mounting disappointment. And while I'll give you that perhaps you were not asked, it's up to those who can't to ask those who can, isn't it? I want to do two jobs and can't. Ask (I did)! You lack a clear shot and would like one. Ask (did you?)! Only reasons not to ask are timidity, certainty, or disinterest.
>>
>>2484698
"Dude, I can easily say that Constance dying and requiring the use of a MIRACLE CURE to stay alive, and snake-eyes flat dying is due in no small part to you and your inaction. "

No.

Debate as you wish. It is imperatively important stuff to sort out sundry acquired bits and pieces while fighting off your foes, and how to manage your own orders. But note this: if you blame one gunslinger for your own collective recklessly suicidal over-extension, you lack the self-awareness to survive the night.

The Janisarries were retreating, and this was known. Your decision to not allow them their peaceful withdrawal is no fault of anyone but your selves. And the consequences are not on anyone but the ones taking the actions. If you lack the unity of purpose to come up with a unified plan, you flounder. But expecting others to join you in apparent suicide is just as mad as anything else.That you fully believe you'll come out ahead, half dead, near on fire, in unknown terrain, bringing five (and one occupied at that) versus nine (and who knows how many in hiding?), tell a lot about your operative assumptions. Do you think your foes so casually easy to slay?

Argue the proper time to scavenge and the best time to fight. That's the intention of this entire world and the choices that should be made. But don't lay the outcomes of other peoples actions at the feet of someone who has no control over them. It demeans you.

And that's the only comment Command will make.
>>
>>2485141
Correction, move four tiles DUE SOUTH cardinal.
I'd delete and amend but there's already dice there
>>
On reflection, my last posts were driven by previous experiences of almost-enough scenarios, and losses sustained by those most committed to success. In Bob's shift from efficient shots to looting, I saw the shortfall that produced those scenarios.

I would not have considered the barricade fire an obstacle worth a shift in priority, but it's unreasonable to expect all others to think the same at first.

So, an apology to Bob, in the interest of future accomplishment.
>>
>>2485152
I always try to squeeze the most out of my turn, if we've got no set plan I'm bound to change what I'm doing if another course of action is more productive that specific turn. All I saw before my post was snake eyes injured changing into all those men alone, I'm not going to risk getting focused when I already had 3w and 7 fatigue. I said we should pick up the pace if we want their drops, not rush them.
>>
>>2485207
If you want to get technical we already won since they were already retreating command did say that, I saw no reason to push in my condition. The only thing we lose out on is their gear, is it worth dying over? In complete honesty I just saw going for the crates as a less risky move that would get me into a good position for later.
>>
"System rebooted. Suspected malfunction-"

*KKKKkkkkkkkkkkk*

"ongoing."

"Attention Nayle. Eastern sector threat developing. Re-prioritization imminently necessary."

>>2483427
>Move 3W 3S
>Mountainheart 5
>Mountainheart Deflect

Alc 14 Foc 3 Lim 0/12
DR 3+2 Reac 4 Thres 4 Resi 6
Harm 3 Mani 1 Supp 3 Sens 2 Solv 1

[Service and Devotion] Bulwark, Stand with Me!
[Twists and Turns] Iron Heart, Steel Soul
[Twin Suns] Twinsoul, Me, Myself and I?
Rage 1 Succor 1 Shield Proficiency 1 Mountainheart 2 Bladedancer 3*lock Stun 9

Implants: ScanSys*on, CapaciJolt*on

Equipped: Bent Shield, Mass Produced Plate, Skinsuit, Dented Helmet

Null Marked Wrack

Rusty Shiv [ 0D + .5 Harm, +0 Knives ]
1 Bit
Battered Blade
>>
>>2485211
>>2485230
Commitment to efficiency and flexibility is something I've seen we share, and there's no doubt you've demonstrated it. Frank inquiry into the game's mechanics I admire as well. We differ in the balance of character safety against accomplishment, but see no need for that to escalate again.
>>
>>2485230
The fact that that was an afterthought stated after op posted his statement, and the fact you considered yourself in danger just for going out and looting leads me to believe you fully expected to be looting during a firefight.

And while we are on that.
"It's litteraly 2 bits to make an explosive with one aoe, you've got nearly as much as I do."

"I said help the guys that died get back on their feet not litteraly give stuff away. I'm not going to ask any of you to give me things you risked your lives on for free."
You're clearly selfish. Do you really think that you, the person who has literally been looting in nearly every turn, you, who has been looting while enemies stand right next to you(which I have killed, see turn one) shouldn't share?
Do you think that if we weren't around to *MAKE* the enemy retreat, you would have been about to get said loot alive?

Do you think you shouldn't be asked to foot the bill for a measly two bitz for something that helps us all? Look at how much you have.

Are you proposing we rush to loot before you get your turn in? Then what? Who fights? Who else can get anything when you're literally tripping over yourself (in what you clearly see as a dangerous situation, based on your overall commentary) to go loot shit first? You've literally bounced between loot points this whole time.

If command says those people died due to their recklessness so be it, it doesn't change how greedy you are.
Stop looting for a secondand fucking fight, be a credit to the team, rather than the greedy parasite. Otherwise you'll end up needing our help eventually, and we won't feel the least inclination to help.
>>
>>2485310
It's not an afterthought I read the turn updates just like anyone else, turns before they formally retreated the commander said they would. Read my posts I called attention to this :^)))))))

>[PurpleScarf] LIFE! it is DONE we have made the TRADE brothers! sisters! awoken!! it gently moves, the hatchling grasping. Come, let us away before its we are subsumed by the rage of the newly born. The wind whispers!

>you fully expected to be looting during a firefight

Yes I did, I said I would and had done once before exactly that. When are we going to loot, once everythings burned down and the misson is over?


>You're clearly selfish

No I'm not, I'm only giving free stuff to people that died or newbs that get screwed in their gear rolls.

>Are you proposing we rush to loot before you get your turn in?

No but you can do that if you want I won't judge, what I said is I'm not being over agressive unless we have a plan. Especially when were all wounded and not even sure who will actually commit.
>>
>>2485355
From one Rat to another, this is why Jain emphasizes trade! Far less likely to end up with a knife in the back at the end of the day.

Though he must say, he did not expect you to spend that mobility picking up all of the trinkets before he could get to them. If he had, he would have charged a percentage rate. Frustrating, though, Jain cannot say he did not get off well from the trade either.
> Jain guns the engine of his SHINY NEW WAR MACHINE

One final thing, stay away from the drones, and if you will be needing artifacts identified, Jain believes that he is still the resident expert?
>>
>>2483427
"Mass overhaul of internals in progress. Emergency shutdown of various secondary implants..."
"Re-calculating human presence in the structure... New percentage: 0%
...
Humanity rating: GOD"

"Behold."

>Lose Mountainheart
>Gain 1 Harm
>Shut down Eelheart and Cells
>Ironheart: Move Spurs to Conditions [4AP]
>Move 1S, 7E, 1S, 1E [10AP]

Alacrity 14 | Focus 4 | Limit 10 | EN 10/15
Reaction 4 | Threshold 4 | Resilience 3
-Equipment-
Armor - Scruffy SecVest (2 DR)
Wearing - Piecemeal Knuckles [1d+.25 Harm, Hands+0]

Packed up - 3 Bits. 4 Rations. [Embroidered Scarf, Red] Protection From Elements.

Hand1 - C7 Service Pistol [2d4, rng 5+sense, 8 / 12 ammo, +1dice for 1 ammo]
Hand2 - Unarmed

-Intent-
4 Harm
1 Manipulate
1 Support
2 Sense [**]
2 Solve

-Secrets-
Ironheart (Spend 1 Action, move an Implant to [Conditions], powering it without Focus. Conditions can be de-activated given events. No more than [Focus] Implants active at once) (Rank 2)
+[Cells!] [15 / 15]] (Implant) Condition. Stores energy safely. [SHUTDOWN]
+[EelHeart] (Implant) Condition. Roll Harm + Energy to launch electricity, [sense] range. Otherwise, manipulate energy sources. Absorb EN. [SHUTDOWN]
+[Spurs] (Implant) Condition. [ dHarm, 5% Bleed, 5% Pierce, 1+Ironheart base pool]
+[QuartzCoat] (Implant) Condition. IronHeart = DR. EN for +1.
Steel Soul (1 Fatigue/Wound = +1 Alacrity) (2 Alacrity = +1 Energy) (Rank 1)
MultiStrike (Execute [Rank] attacks, rolled once. Designate targets freely within range. May target same.)

-Conditions-
[Warform] (Death once Wounds reach 2x Limit. Meshlinked. Ignore metabolic hazards.)
Null (Cannot gain or use meta-real secrets)
QuartzCoat.
Spurs.
[10 Fatigue]
>>
File: Sunspot 3 - Turn 20A.jpg (3 MB, 4474x3095)
3 MB
3 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
>8Wind | SnakeEyes [Mourned.]
9Shot | Nayle
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn
13Smoke | Doctor

>>2483686
These sandworn crates hide nothing but the detritus of this Legion Post, and the tidbits no traveller would wander with. All abandoned, forlorn and alone.

From beneath a scrapped amalgamation of torn threads and canvas, a sad porcelain doll stare at you with vacuous eyes.

+1 DollHeart
>A jagged scar runs down one eyesocket and the dress was once another colour but grey is all that remains.

but the mangled corpses! Now this, this is a treasure trove for the man with no qualms about battlefield looting.

+7 Bits
+2 [Acid] Flasks, 5d
+2 Scragbows [0+.5 Harm, Range Sense, +1d per Action]
+11 Flinthead Arrows [base 1d]
+Scarf [Protection From Environment]
>lightly soaked with blood
+Legionaire Cuirass [BodyArmor, +4 DR, Movement after 6 is double cost]
+Fidelis Blade [1d + .66 Harm, 5% Pierce, Longsword+1]
>Ever loyal! Ever ready! An empire can be built by enough brutes with this blunt instrument

>>2483767
Ah, bleeding. There's a cure for this!

>>2483812
A man is executed almost like an afterthought, and this clears way to scavenge. These crates cont--- Ah, the expedition eggheads will love this find.

+4 SUPPLIES. (7 in total)
>too big to move, you leave this for now
+2 FUEL. (6 in total)
>Portable, these small canisters. You can take them with you?

Today is going well. The sun beats down, but your pockets are full, your adversaries aim worse than yours and surely, shade and succour await those who return with such magnificent scrap.

Today is going well.

And then.

The spitescorpions.

>>2484101
Temperamental Industrious Vigilant, the voice in your head whispers. An identification and a name that is also a purpose.

>>2484101
A war places out in ghostlight fading in and out of the Real, a fire without heat that still burns and scars. A tendril is scourge. Ten more grow. Connections are severed. Gaps are forced.

It Resists. And it should /not/.

>>2484520
// [Scanning]
[Update]
ccAA
No significant activity north
no significant activity east
Significant activity south
Significant activity west

Virulent Subversive Replicator located.
Tracing vectors.

Beginning self-immunisation. //

Such fury left in these old servos. Metal fatigue has been kept at by vigilance, duty and stoic conviction. Now, err

how does it /move/ yess, letssee...

[Environment Phase]
>https://www.youtube.com/watch?v=KLE0gsOlPO4
>>
>>2484520
This dedicated vessel will yield its secret, if one but searches enough.

This over here - the kinetic manipulator - folds the seams of reality into an origami of the pilots design. It can leverage tremendous force, and is guided simply by inserting ones hand into *this* glowing globe and performing the movement. . . Ah, and this wire! Think about fond memories from home, and it will accelerate the vessel! It appears to be a LIGHT VESSEL, primarily for SCOUTING and it carries NO HEAVY FIREPOWER. The Storage Containers are FULL. A hat lies across the primary control console, jauntily.

The Hymenoptera
SEARCH for a PARAMETER
STERILISE Hostiles (as defined by convention 384, protocols 293 to Purple Sea Two Leviathan Green.). The Pilot may SCAN to set a target.
The Hymenoptera will refuse to sterilise non-combatants and anyone of sufficient rank.

GUARD a location, allowing only the AUTHORISED to pass.

The WoeSphere is an anti-material weapon. One best not contemplated.

The Compass will ping cardinals, and locate sources of Wrack. Hymenoptera drones can be assigned to sterilise any unfortunate byproducts of rips in the continuity of the world.

The Scan can also Resonate, gently caressing the thought-space of living beings.

The Cannon manifests the Intentions of the Pilot. It can fire once per tenth-cycle and is rated primarily as a light deterrent.
>[Mark 3]
>Once Per Turn
>1d5 + 2x Harm (10), 3x3, Fire.
>100 % Stun, 100% Bleed, 100% 33% Ignite.

The Locomotive System . . . appears to be unresponsive. Sluggish servitor-scrap, failing in their duty or intentional sabotage?
>>
File: Sunspot 3 - Turn 20B.jpg (3.04 MB, 4474x3095)
3.04 MB
3.04 MB JPG
==Crew==
1Teeth | Wolfe
2Dust | Jain
3Twists | Rictus
4Ambition | Ever
>Fatigue 9, Wounds 5
5Skies | Sudis
6Twists | Constance-3
7Shell | Bob
>8Wind | SnakeEyes [Dead.]
9Shot | Nayle
10Sun | Ini
11Smoke | Lucky
12Smoke | Phenn
13Smoke | Doctor

--

The Traders retreat, one last inducement to BARTER and TRADE leaving the cracked lips of a pale, shuddering carcass-in-waiting.

[ Janisarries retreated. The station is ours ]

--

The Hymenoptera set about their task with the vigilance expected of their hive-linked sort, tearing into the root.

In response, the facility seams creak and crack as the building manifests teeth and baleful intent. An old machine shudders.

A gunslinger is beset by hateful heart of the spitescorps. Pincer tear and stinger strike. And another joins. They hate you. And they will scour you from the sands if you drop your guard.

[ CREW PHASE ]
>>
Rolled 22, 86, 40, 65 = 213 (4d100)

>>2490982
This thing barely put a dent in the little bugger! What do these things eat, durasteel scraps? I'm high tailing it out of here before he starts getting any ideas of chewing on my rifle.

That thing nicked me too, are they poisonous?(am I poisoned the DR blocked his damage)

>Move NW W(Poncho)
>Move W4 -4
>Search crates
>Survival 1 [*|*] + Sense 3 -4
>Move NW2 W2 -4

Alacrity 12 | Focus 2 | Limit 12
Reaction 4 Threshold 4 Resilience 4
Damage reduction 2

-Equipment-
Armor:
Widebrim Hat [+1DR]
Threadbare Poncho [Shift 2 spaces for free]
Miltia Boots [+1 DR, Move 2 after firing]

Ammo:
[Last Gasps] - Apply to reload, adds +4 dmg

Other:
Bits ×18
Fuel ×2
Ration ×1
Keepsake ×2
Supplies ×4(Left at crates)
[Journal] - Filled with writing of an unceasingly spider-like kind. Schematics blur in with the blue ink, but it will take SOME TIME to read it in full.

-Hand1-
Longarm
[1d10, Rng 9(6+sense3), 0/20 ammo,
+1dice for 2 ammo, 3% pierce, jam]

Attachments:
Stabby Knife [d1+1/2H, 3% cut]
Crude Flashlight [On/Off 1 alacrity]

-Hand2-
Longarm 2h

-Intent-
Harm 3
Manipulate 1
Support 1
Sense 3
Solve 2

-Secrets-
Bullet Wizard 2
Mecha Logistics 2
Survival 1[*|*]

Proficiency:
Rifles 3
^Traits
[Suppression] - Extra ammo spent applies as a penalty.

Actions:
[One for the road] - Take 5 fatigue for a reload

-Conditions-
10 Fatigue
4 Wounds
Jinx(Rolls of >95 accrue issues)
Alive! (Death once wounds reach 1.5x Limit)
>>
File: 1519774903131.jpg (62 KB, 997x884)
62 KB
62 KB JPG
>>2491068
>22
>>
Rolled 92, 21, 25, 22, 70, 33, 12, 69, 55, 70 = 469 (10d100)

>>2490982
Best not contemplated? Jain's mouth waters at the possibilities, his fingers twitch in anticipation. Should he? Shouldn't he? He will decide once he is safe.

Freinds, comrades, trading partners: MIND THE WRECKAGE -- it is Animant, and is likely to open fire.

Now, Jain will fill his mind with thoughts of trades long past at trade stations left far behind and do what he does best.

Run away.

> DECISIVELY equip the Jaunty Hat 4a
> SCAN -- Companion Hymenoptera, STERILIZE marked target http://prntscr.com/j84muy 1a
> Insert my gauntleted hand into the glowing globe and seize the wire. (Manipulate+Artefacts**) -- Spend 3 extra Alacrity and 2 Fatigue -- 10d100
Pick the sigilcraft up and set it on the plateau to my northeast, facing southwest

Alacrity 12 | Focus 2 | Limit 12+2
Reaction 4 | Threshold 4 | Resilience 4+1

-Equipment-
Head Jaunty Hat [Stylish!]
Torso Forlorn Coat [+2 Limit, +1 DR]
Extra Mesh Token [Authorizes User]
Hands Gauntlets [Firefriend/Fire Resistance]
Hand1 Empty
Hand2 Empty

Dusty Revolver [1d5, Rng 7(4+sense) 6/6 ammo]
C7 Service Pistol [2d4+1d/ammo, rng 5+sense, 12/12 ammo]
Glowstone [5 Effect, each hit heals/generates fire]
3 Good Rations
4 Bits

-Intent-
2 Harm
3 Manipulate
1 Support
3 Sense
2 Solve

-Secrets-
Ratfriend 4
Worm in the Wood 1
Proficiency [Longblade] 2
Artefacts** 2

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Strained - 3
Fatigue - 13
>>
>>2491076
Sick roll bro, real sick, I wonder what you'll get from that crate.

:^]]]]]
>>
File: 1512486749065.jpg (721 KB, 903x960)
721 KB
721 KB JPG
>>2491933
>Dubs
:^]
>>
>>2490982
This here burning barrcade reminds me of my course on burns. And of the corporate picnic.
How long ago that was.

>Move 3S 8E
>Recover 1 Fatigue

Hm, what to we have here? Lacerations? Blunt trauma? Spontaneous autoexsanguination?
Don't move, patient!

Alacrity 12 | Focus 2 | Limit 12
Fatigue 4
Reaction 4 Threshold 4 Resilience 4
Damage reduction 0
-Equipment-
Lamenter's Coif (+1 Support, Head)
3x Bits
4x AntiSept

-Intent-
Harm 3
Manipulate 1
Support 3+1 [**]
Sense 1
Solve 2

-Secrets-
Knife Proficiency 1
Succor 1
Woeheart 1

-Memories-
Smoke & Bones (LC; BLtG)

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
>>
>>2491972
A friendly word of advice, doc. Avoid the scorpions.
>>
>>2491977
Thanks for the advice, but I didn't really intend to render medical aid on them.
>>
Rolled 92, 95, 76, 14, 79, 70, 87, 44, 43, 8 = 608 (10d100)

>>2491972
Hey doctor can I get some healing?
>>2490982
>Focus 1 in slipping[*|*]
>Move 1N
>-Touch doggo, sorry doggo
>10AP[Slip1][*|*]+[Harm3]+6AP slip the doggo into the fire 5W


Alacrity 12 | Focus 2 | Limit 12
Reaction 4 | Threshold 4 | Resilience 4
Fatigue 7 | Damage 5w

-Equipment-
Armor: Torn Scarf

+4 Scragsnacks [“Edible”]
+Reinforced Staff [2d, Reach 2, Staff+0]
+19 Bits
+Humming Amulet [Grants ‘Deflect’ action, 6d100. Powersource unknown]
+Modified Scrapbow [3d+.5Harm, rng 6+sensex2, expand range or dmg by 1 with alacrity, bows+0]
+[Ration]
+[Sand]
+8x[Arrows]
+3x[Tangler Arrows]
+1 DollHeart >A jagged scar runs down one eyesocket and the dress was once another colour but grey is all that remains.
+2 [Acid] Flasks, 5d
+2 Scragbows [0+.5 Harm, Range Sense, +1d per Action]
+11 Flinthead Arrows [base 1d]
+Scarf [Protection From Environment] >lightly soaked with blood
+Legionaire Cuirass [BodyArmor, +4 DR, Movement after 6 is double cost]
+Fidelis Blade [1d + .66 Harm, 5% Pierce, Longsword+1]


-Intent-
Harm 3
Manipulate 1
Support 2
Sense 1
Solve 2
Order 3

-Secrets-
Survival
Mechalogistics x2
Artefacts x2
Connection x3
Sliping [*|*]
-Slipping[Trait] --> PhaseWalker. 2 Move normally, yet passively Slip from place to place. Alter elevation freely, don't set off most traps.
Bowx0

-Conditions-
Alive! (Death once wounds reach 1.5x Limit)
Wrack




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