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As a new leader is elected, and the population of Ier grows, changes are in the winds, and the population is all too aware of it. From the paranoia of last election that turned out to be somewhat warranted, to the blocs forming on the continent; these are worn on the face of the inhabitants of the nation, from the capital to the distant lakes to the north and south...

Last thread: http://suptg.thisisnotatrueending.com/qstarchive/2411808/

Archive Link for this and anything else I run:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=HareQM

Discord link for things like intrigue, tidbits of lore, general discussion, and shitposting, mostly the latter:
https://discord.gg/9KSDaGn

Relevant Pastebins:
https://pastebin.com/cY8y5ALf - Setting Overview (out of date)
https://pastebin.com/xdT9HbRY - Mechanics
https://pastebin.com/B44RSQMf - Magic
https://pastebin.com/V6v90R0y - Tech Bin
https://pastebin.com/bAEtHYmh - History (horrifically out of date)

Last time on Innerworld, as the Lopen were brought into the Tyranny of Ier as a protectorate, Reptia and Isarn responded with joint military practices as the threat from the sea halts, at least for now. What will come of this is not clear, but the debate among the population remains heated, as the idea of war with other ghoulish nations goes against the ethnostatist ideals of the nation they live in; or at least, so say some.

For now though, it is just another year, facing forward, with a new Tyrant, Nurish Tor, to helm it.
>>
YEAR 379
---
Agriculture: 9/10
Resources: 7/10
Morale: 9/10
Finances: 7/10
---
Population: 42,032 people
Tech Overview - https://pastebin.com/V6v90R0y
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 600 Bloodguard (Vanguard unit), 600 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys (half in disrepair), medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2453228
C.
Using the aqueduct system and the Ierans ample knowledge of water mechanics due to their expertise in irrigation we shall seek to construct a sewer system within Ierok. Using a combination of clay brick pipes and several larger reservoirs. Drains will line the main streets with public toilets built with the option for wealthier families to invest in indoor plumbing such fresh basins and constant flow toilets. Water Magi will be used periodically to flush out the system and keep it free from sediments. Poorer households will be able to pour their chamber pots into the main drains.
>>
>>2453228
C.

How about a road linking Threetans to Kronava and Kronava to Augusta.
>>
>>2453236
Supporting this project specifically
>>
>>2453236
>>
>>2453236
Supporting
>>
>>2453236
This
>>
Building a working, if somewhat mechanically complex water system, Ierok is the first city in the known world to have such a remarkable system. The Isans say that the sunken city known to be in Lake Larope once had similar functions, but that is the past. This is the future, and once more, Ierans prove themselves more than capable of intricate constructions.

YEAR 380
---
Agriculture: 9/10
Resources: 7/10
Morale: 9/10
Finances: 7/10
---
Population: 43,049 people
Tech Overview - https://pastebin.com/V6v90R0y
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 600 Bloodguard (Vanguard unit), 600 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys (half in disrepair), medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2453303
C. Set up a similar system in the Lopeni capital
>>
>>2453307
Sure
>>
>>2453307
C. Construction
>>
>>2453307
Supporting this so they see the wonders of innovation!
>>
A gesture of good faith to your protectorate ensures that their own needs are provided for, though their location ensures that maintenance will be something needed moreso than in Ier. Still, their chieftain thanks the Tyrant profusely, and why not? Such a project does not come cheap in resources and wealth, especially as they do not have the existing irrigation base you were easily able to build off of yourselves. Elsewhere, on the northeastern edge of the continent, rumors swirl around the Isarnite town in a bay found in that region. Specifically, that humans were shipwrecked there, and attacked the villagers before being killed themselves.

YEAR 381
---
Agriculture: 9/10
Resources: 6/10
Morale: 9/10
Finances: 6/10
---
Population: 44,098 people
Tech Overview - https://pastebin.com/V6v90R0y (embed)
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 600 Bloodguard (Vanguard unit), 600 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys (half in disrepair), medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2453360
B. Culture and Religion
>>
>>2453368
This
>>
>>2453360
>B. Culture and Religion
>>
>>2453360
>B
>>
File: 1520708990705.jpg (213 KB, 1312x1088)
213 KB
213 KB JPG
Rolled 36 (1d100)

>>2453360
The Blood of Khazir shall fund and build the creation of the College of War located at Ful’Cana. This College will focus on the training of the next generation of military leaders in Ier within its walls children from prominent families of Ier will be trained, educated and tested in the ways of battle. In the halls they shall hear lectures of the battles of Ier’s past both the victories and follies of each generation. The records and writings of every military leader of Ier from Lar himself to the more recent exploits of Gaius Falzer against the Vanead shall be taught to the students.

In the fields of around Ful’Cana war games of all type shall be played with training a new constant for any ambitious youth that chose to join.

While the main people joining the school will be those that can afford it graduates of the school will be able to sponsor youth who lack the means to attend allowing them to train without paying fees.
>>
>>2453368
Supporting
>>
Rolled 80 (1d100)

>>2453360
>Faction Project “Construction in the Deep” [Auto 50]
The House of Ivory has seen to the Rebuilding of Enkirok to make it a modern marvel. Fortunately construction methods have greatly improved since the time of its founding and thus the Painted have enforced the walls with stone but the majority of their efforts have been put into the area below... Opening the Caverns up into wider areas and corridors, expanding the pools around the cracks through which fresh water flows, supporting their works with pillars turning the jagged winding caverns into smooth walled and stepped open areas. Not a raw cave but a truly refined place to live. [Also using the Temple of the Deep Earth Magi to give us a hand and practice their own stuff if they want I dunno]

>Personal Project “Eastern Medicine” [Roll]
Aekir has sent Maeko Dayr east to talk and mingle with the Reptian Ghouls upon the Long Isle, so isolated, so vulnerable and alone. He begins talking to them and sowing the seeds of a defection to join the nation of Ierok, a people whom do not simply bend and protect their own. Ten long years starting as whispering in ears until maybe a movement is born!
>>
Rolled 63 (1d100)

>>2453379
PP:
Some Magi of Thera shall use bonded fish to explore the sunken city beneath Lake Larope.
>>
Rolled 82, 5, 63 = 150 (3d100)

>>2453360
Faction Project: (Roll 1)
The Riverisa will continue to work on their techniques of creating Salt. They will attempt to ensure there's no sand in the salt (unless someone would want Sand in their salt but that sounds not tasty at all). They'll also attempt to produce more salt and trade it with all the nations of the world, hoping to get money.

Character Project 1: (Roll 2)
Debok Dzhuro shall sail out east, avoiding Vanead lands and hopes to see if he can come across any land, if he cannot, he shall return.

Character Project 2: (Roll 3)
Delo Dzhuro shall think up of Sea Shanties that Riverisa marines and sailors can sing to pass the time
>>
Rolled 88 (1d100)

Faction Project: The Falzer clan shall return to it’s roots with farms being set up in the territory recently ceded by Reptia east of the river. (Auto 50)

Personal Project: In his old age Gaius writes a guide to agriculture. It will mostly be a rant on the superiority of farmers over other people such as poets and other meek professions. There will be at least some tips to practical farming in it however.
>>
>>2453379
>>2453387
Faction Project
Difficulty: Normal
While the College has been established, the amount of students leaves some things to be desired. As various towns and cities founded by the main families of Ier have led to dispersal of their lines far from the capital, it has meant that the initial classes have been smaller. Still, with the graduates being well off, it is likely that each wave of new children will have higher numbers, as they can afford to sponsor more than one child.

Personal Project
Difficulty: Hard
The travel out to the city is easy enough, but Isan rowers on board your vessel do warn your magi to be wary of the serpent. In recent times, he has born a grudge against ghouls, for whatever reason; and more than that, they say that it is impossible to truly harm him. He is the last survivor of a race that lived in these lakes before even the ghouls arrived there, who were borne on the standards of the Old Isans. You suppose you probably should have asked the Isans before trying to hunt the beast. No matter.

As your fish easily swim through the well lit waters, you see the aqueducts of rumor. They line the broken streets below, which makes you wonder as to how they functioned on the island the city supposedly sat on in the lake. Surely there wasn't a river there, right? Still, as you continue onward, you identify the serpent in the distance... sleeping? You can't tell from this distance, but you'd rather not take chances, as you enter interesting looking buildings that aren't blocked off by broken stone. While most have eroded rock and faded mosaics, one you enter does contain a partially broken but masterfully crafted stone map, which at its full size you imagine would be the size of a huge table. While you know most of it, with the elements missing woefully being areas of the world as of yet unknown to your explorers, there is one interesting detail. Far to the north, there lies a large, unfinished shore of some sort... a shore at least the size of the northern shores of the pre-Light continent. You suppose that must be where the humans came from, then.

As you hear the beast stirring in the background, the concentration of the magi breaks; but as you leave, you do so a bit more enlightened of the past.

Hit me up with questions about locations on the map in Discord, if you need to, as you probably saw a few more that interested you that aren't present there today, either due to the fact that the area is sunken, or other reasons...
>>
Rolled 10 (1d100)

>>2453444
I’m going to try to expand my mine with more workers and more holes (or however we get to the ore)
>>
Rolled 43, 26 = 69 (2d100)

>>2453360
Faction project: The Ash Walkers research more possible uses for hemp. Some hope that it could help with the burns gained from glass making, while others hope it can be made into somethin other than just rope.

Personal Project: Her twilight years upon her, Ner Yuz sets out on one trip before she's too old. Accompanied by some magicians from the Fellowship, she travels south in search of runes and other magical goods.
>>
>>2453383
Faction Project
Difficulty: Hard
The fact that Enkirok, at least for a short time, was left in its ruined form means that cleanup as well as construction into anything resembling a modern marvel would be hard, at best. While you rebuild to the best of your ability, at least the widening of the Caverns and smoothing of the walls among other more decorative pieces must be taken up at a different time. Still, most of the groundwork is now there; the rest merely needs to be completed.

Personal Project
Difficulty: [spoilers]Impossible[/spoiler]
Considering that there were no ghouls on the island before the Reptians came, someone coming along to the island and essentially suggesting rebellion against a government whose population even in just Azh-Al was much larger than their own, the Reptian ghouls of Long Island kindly requested you get the hell out of dodge.


>>2453389
Faction Project
Difficulty: Normal
People initially complain about the lack of sand in their salt, and after a large debacle involving New Sand and Sand Classic, the public eventually decided that maybe they needed their teeth for things after all. As salt is a particularly lucrative market, you find it responds well at home and in Lopen, but Reptia and Isarn are harder markets to get into for the trade. Still, you have made some progress there, and cities such as Azh-Al rely on you rather than the trade stemming from Isarn.

Personal Project 1
Difficulty: Hard
Dead, presumably... or, rather, you hope.


Personal Project 2
Difficulty: Very Easy
Delo thought of many shanties, and thank god for it; there's only so much you can do to take your mind off things before you get whipped for slacking... or so say the slaves. You gave them a good whipping for that.
>>
B - Culture and Religion, what has sprung up in your culture?

A. Events
B. Practices
C. Specialties
D. Religion
E. Philosophy
F. Other
>>
>>2453514
D.
>>
>>2453514
>D. Religion
Bring back the Blood
>>
>>2453514
D
>>
>>2453514
D. Religion

Human(Ghoul?)-ized Rok now please.
>>
>>2453514
D.
We want more Rok
>>
>>2453514
>D. Religion
Gibbe me da blud
>>
Rolled 4 (1d100)

>>2453360
Faction project: Build up the farmlands near Taerok using crops suited to the environment.

Tyrant Project[auto roll 50] The tyranny will begin an initiative to support the settlement of areas considered valuable by providing funding, equipment, supplies, and a 4 year tax break on the area in question to the settlers so they can develop new lands for the Tyranny.
>>
>>2453425
Faction Project
Difficulty: Normal
You set up farms. Enough said.

Personal Project
Difficulty: Normal
Amidst ramblings about the stonemason conspiracy and some pretty open anti-gnoll discourse lie very useful passages, so much so that it is entirely possible this may become a future manual for farming. The guide, when finished, is curiously titled Day of the Rake.

>>2453453
>>2441157
Faction Project
Difficulty: Normal
It began with the voices. Your workers reported talking in abandoned corridors, where all the ore had be mined; then came the music, always soft and quiet in the background. And then, the disappearances; this year, you are at an all time low, yourself and a few more individuals. Whatever's done here, you don't like it. Not at all. But still, you are here for a reason, and so you carry on, in that cursed place.

>>2453464
Faction Project
Difficulty: Normal
While you've had a good start on this project, you felt you were missing something; that is, until this year, where you realized the strains of hemp you were using are completely different from each other. While somewhat hard to distinguish, you think that you keep at it, you should be able to figure out different uses soon if you keep at it.

Personal Project
Difficulty: Hard
Ner and her group are never heard from again, but rumors do come out of the south; Reptian traders had encountered glass objects of your clan there, and those who had them spoke of of a strange group of ghoul slaves who, had somehow escaped, but left their belongings behind...
>>
Religion - what should you do?

Freeform it, boys.
>>
>>2453591
Basically humanize Rok with making art depicting Rok in Ghoul form and stories about Rok in which he is in Ghoul form.

Also maybe carve Rok himself into a statue of a Ghoul.
>>
>>2453601
Support this
>>
>>2453601
Supporting this
>>
>>2453601
The Painted Protest the sculpting of Rok's already perfect form! he is divine in his, roundness?
However maybe we could begin the development of some sacred texts recounting stories of the faiths founding and more
>>
The Archon of Reptia is dead, and by an unseen assailant's hand. While official diplomatic correspondence does not immediately point the finger at Ier, the wording makes it more than clear. Another discovery is that the Reptians, among others, also have soul mages, and one of theirs has an ability yours do not; aura reading, which apparently is particular to each and every soul. Still, whoever carried out the assassination was successful, and as the first images of Rok as man are made (in and of itself quite controversial), your neighbor mourns a beloved leader as a new election begins. They also have begun the fires in the jungle, now that the wall has been constructed around it, hopefully forcing the Vaneads back to the sea.

YEAR 382
---
Agriculture: 9/10
Resources: 7/10
Morale: 9/10
Finances: 7/10
---
Population: 45,180 people
Tech Overview - https://pastebin.com/V6v90R0y (embed) (embed)
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 600 Bloodguard (Vanguard unit), 600 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys (half in disrepair), medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2453659
>C. Construction
A great bridge! so we can cross the river easier
>>
>>2453659
>F. Technology Research
>>
>>2453667
Support
>>
>>2453659
F.
>>
F - Technology, what should you work on?

A. Medicine
B. Maths
C. Geology/Prospecting
D. Astronomy
E. Economics
F. Agriculture
G. Shipbuilding
H. Smithing
I. Transportation
J. Other
>>
>>2453681
H.
>>
>>2453681
G
>>
>>2453681
>B. Maths
>>
>>2453681
>D. Astronomy
;')
>>
>>2453681
I
>>
>>2453681
G
>>
>>2453684
>>2453681

Changing to I
>>
>>2453681
>C. Geology/Prospecting
>>
To make travel easier, you soon begin to equip camels with leather pads, called saddles. It makes transportation more comfortable for those in the army... though winter now begins.

YEAR 383
---
Agriculture: 9/10
Resources: 7/10
Morale: 9/10
Finances: 7/10
---
Population: 46,298 people
Tech Overview - https://pastebin.com/V6v90R0y
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 600 Bloodguard (Vanguard unit), 600 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys (half in disrepair), medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2453792
C.
Improve Larok the northern spearhead of Ier giving it proper stone walls, sewage and irrigation, a theatre and a Temple to Blood, for it is from Lake Sanguine that the life giving Great River flows.
>>
>>2453792
>C. Construction
Construct a Stable District to keep the animals out of the Winter chill and such but also keep them from messing up the streets
>>
>>2453796
Supporting
>>
>>2453792
G.
Find out what lies in the uncharted south
>>
>>2453792
>G. Exploration and Colonization
>>
>>2453806
Support
>>
>>2453806
changing to this
>>
>>2453806
This
>>
>>2453806
Changing to this
>>
Expeditions south, or an expedition to the south?

A. Expeditions
B. An expedition
C. Other
>>
>>2453843
B
>>
>>2453843
>B. An expedition
We all go together
>>
>>2453843
B
>>
>>2453843
>A. Expeditions
>>
>>2453843
>B. An expedition
>>
>>2453843
A.
>>
Alright then, you know the drill. Who you're sending, and your important characters' stats.
>>
>>2453861
4 skill
3 weapon
3 physique
3 armor
>>
>>2453890
Also 3 guards
>>
>>2453861
Skill:2(Average training)
Weapon:3(Bronze)
Body:5
Armor:3
>>
>>2453861
Skill- 3
Weapon- 4
Physique- 3
Armor- 3
>>
>>2453861
Name - Ullo
Skill - 4
Weapon - 5
Body - 3
Armor - 6

3 other Ghouls will come along, including an Isan who has more knowledge of the jungle.
>>
>>2453861
>Maeko Dayr
Skill: 4
Body: 4
Weapon: 5 [Two spears, net and a Khopesh]
Armour: 4 [Painted Waterproof Shroud covering]
Leading a group of 3 other Painted (1 Warlock)
[Recruited from the Painted Jungle settlements because they know their stuff]
>>
>>2453861

I'll just send 4 mooks from my faction and a mapmaker in training
>>
>>2453917
2 Guards too
>>
As you all prepare your supplies, the first government funded foray into the south will begin as the sixth month of the year arrives; and an interesting one it will be at that. Of all those who have ventured into the southern jungles, two have emerged alive, and they both spoke of the same area. The rest, apart from that, is completely unknown. As you meet at the gates of Ierok though, a question still remains as to the path you'll take. The grasslands are spread out before you in the green-grey light of morning, and you spend some time discussing the issue before carrying on.

Will you...

A. Keep to the coast, and go to Augusta
B. Head to your settlement there, continue on to the House of Ivory's settlement, and move from there
C. Delve into giant territory and head south from there
D. Other
>>
>>2453994
>A
>>
>>2453994
B
>>
>>2453994
>B. Head to your settlement there, continue on to the House of Ivory's settlement, and move from there
Its furthest south so lets go for it
>>
>>2453994
B. Head to your settlement there, continue on to the House of Ivory's settlement, and move from there
>>
>>2453994
B
>>
>>2453994
>B
>>
>>2454013
Change to C
>>
Heading south to Taerok, you quickly make your way through the jungle, and in just a few days, you arrive as the sun dims. While it misses the marks from the strange Khop-Vanead monstrosity put down during the hunt several years ago, there is still an aura of tension over the place, as increased tribal activity in the jungles southeast of it; jungles out of the Tyranny, and thus, presumed to be full of hostiles. Yet, as you leave the following morning to skirt the coast, your group pays no attention to that fact. Day after day, you travel, quickly turning into weeks due to the fact you had to leave your pack animals at Taerok, until you finally reach the Painted settlement on the southern shores of Lake Larope. It is a strange place, where gnolls act quite freely; eliciting some disgust from the party members. Still, you stay there for the night, resupplying before the 21 of you are well and truly heading out into the unknown...

For the first few weeks of travel, a sliding DC, +10 unfamiliar terrain.
>>
Rolled 6 (1d100)

>>2454048
>>
Rolled 55 (1d100)

>>2454048
>>
Rolled 67 (1d100)

>>2454048
>>
Your journey begins rather uneventfully, the only true regret being that as you have no coast by your side, you have no way to know if your navigation is in fact true as you continue due what you think is south. Here, the verdant forest gives way to green hills, and food is plentiful. You haven't found signs of any population though, and that is worrisome; for if no one lives here, it must be for a reason. Still, you carry on...

Once more, a sliding DC, +10 unfamiliar terrain, and also +5 hostile presence.
>>
Rolled 90 (1d100)

>>2454087
>>
Rolled 21 (1d100)

>>2454087
>>
Rolled 98 (1d100)

>>
CRITICAL SUCCESS on DC: 75

This time, a bit more happens as you intrude further into this area of the deep jungle; initially just coming across ruins, you discover the skeletons of giants, small arrows lying next to them, presumably having peppered their bodies at some point in the past. Gnoll made, it would seem. Still, these are left behind as you encounter more interesting architectural feats, though nothing like what you'd associate with the tribals; but perhaps groups before them. Strange statues of immense size and varying material like jade, stone, and even some you don't recognize are the most significant of them all, attributable even to the Old Isan empire that spanned the continent before the Light. However, after a while, the ground seems to slant, and that is when you come to a great river; one, that if your vision is to be believed, stops your passage any further, though land lies on the other side. The hills next to you have grown into mountains now, but what you see as it connects to the flow is shocking; one of the great hunks of rock appears to have been torn apart, with half on either side of the river... meaning this body of water must not have existed before the Light.

What will you do?
>>
>>2454132
Climb the highest mountain possible
>>
>>2454132
Time to go for a climb to see what we can find, the Painted will have searched the ruins and taken what they could find or copying down what they see if there was anything to see.
>>
>>2454132
Climb the mountains so we can get a better view of the area
>>
Ascending some way up a smaller mountain ("smaller"), it takes several days, especially as your throat grows ragged and the air thinner. Still, it is a wonderful view, as the blue of the river clashes against the moss covered rock faces on both sides of the river, and carries on from your left (and thus east) to the right (west). Still, it is also troublesome for the rest of your journey; for while it is a beautiful sight, the river is dangerously fast, and the other side of the waters are about 6 or 7 feet above the shore on your end. The mountain chain does carry on though, and if your eyes don't deceive you, there is smoke in the distance... hooray for sunny days, you guess.

What will you do?
>>
>>2454194
I don’t trust this smoke. Better head towards it.
>>
>>2454194
Head towards it. Also keep an eye out for anyone else that might be climbing the mountains here
>>
>>2454194
Head towards toward it carefully, maybe do a quick bit of hunting and foraging to build up some more supplies, eyes open lads...
>>
>>2454194
Yeah let's head on over. Slowly and carefully. We should probably be extra on guard when we're within a closer area of the smoke. Who knows, we could run into someone guarding the perimeter.
>>
>>2454194
Search up and down stream to see if theres a way to cross the river.
>>
>>2454194
>>2454213
Well given a slight misunderstanding I think its time we tracked down and looked for a way across or moved to follow the river to see where it comes out to the ocean
>>
>>2454261
Supporting
>>
File: MonasteryWithLabels.gif (57 KB, 365x344)
57 KB
57 KB GIF
Rolled 92, 62 = 154 (2d100)

>>2453360
Faction Project (+5 for religious building)
The fort in the jungle of the lsans shall be expanded with a proper shrine and accomodations for the faithful (a priest appointed by the High Priest, a band of brotherhood warriors and a score of humble accolytes that can till the soil and perform other needed tasks).

Personal Project
The High Priest upon receiving his gorgeous new weapon, orders the aging Dach'ren to set out again. His orders, to seek out this supreme weaponsmith (some whisper even greater than the finest smiths of the Khazirs) and place another order with him. A weapon to be given as a gift to the head of the lsan.

>>2453601
>Also maybe carve Rok himself into a statue of a Ghoul.
Try and I'll rip out your guts and shove them so far up your ass that I can do it all over again, creating an infinite loop.
>>
As far as you can tell, the other side of the river is tilted upwards the entire way; however, at certain areas of the shore, there has clearly been some degradation of the top soil, meaning easier access upwards. There are two areas you can see, one closer to the mountains, and one not, but logistically, it's going to be tough to get everyone up, even if you had... oh, wait, there is a boat beached on the shore And if you're not mistaken, it looks to be Reptian made, though the arrows piercing into it makes it hard to tell whether or not it's river-worthy. After a quick examination, you determine it is, though the fact these arrows were clearly made by tribals is a bit worrying. While the vessel is larger than you need, this presents two problems. One, if you were to boost others up and onto the ledge, won't someone be carried down the river to an unknown fate? Two, if you were to do so, who would go last? It is most likely best to plan out your strategy before attempting it, and deciding on which route to take, and so you begin to discuss...

Direction
A. Path near the mountains
B. Path further from the mountains
C. Look for another way
D. Turn back

Planning
(Well, make your sacrifices, or think of something better.)
>>
>>2475293
B
>>
>>2475293
>C. Look for another way
>>
>>2475293
>B. Path further from the mountains
>>
>>2475293
>B. Path further from the mountains
>>
>>2475293
>D. Turn back
We must report back what we have found or all will have been for nothing
>>
>>2475293
>>B. Path further from the mountains
Change of plan we do this
>>
Though it goes unspoken, the leaders more or less decide that they're the priority while the rest can die... something that manages to slip by the rest of the men, who make the smart choice to come back once you reach the point that if they didn't, the boat would get swept away. You don't think they realized they were going to be used as sacrifices... you think. Out of those who departed on the trip, those who made it across are as follows:

- Maeko Dayr & the warlock
- The mapmaker
- Ullo & the Isan
- Delo Dzhuro
- Kar Capan
- Yahurum Sholaz (Centurion)

You're truly in dangerous lands now.

What will you do?
>>
>>2475399
Die?
>>
>>2475399
Well we're here now, take stock to see how long we can last here. Then we keep moving, follow the shoreline as it were, careful we're in unknown terrain now
>>
>>2475420
This
>>
>>2475420
"I guess... Lead the way then."
>>
>>2475399
>>2475420
This
>>
>>2475420
This
>>
>>2475420
>We'll head Left btw
>>
Your supplies will last you two weeks, you think, and you should be able to forage for more, assuming the flora and fauna are the same as on the other side of the river. Though, the party is wary of starting any fires; you never know what could be lurking out here. Heading once more to the left, towards the mountains, the smoke you had seen in the distance earlier has faded. While some among you worry it was a signal by the tribal gnolls signaling your arrival, you have seen neither hide nor... well, no hide since you made it to this side of the shore. It takes you about a day before you reach the base of the range, but once you do, you take a break as the sun dims and the color of the sky takes on its nightly green. There doesn't appear to be a path up to them, and with how steep the incline is in this area, you don't think you are up to the task of ascending here.

What will you do?
>>
>>2475473
Its getting dark, they know we are here...they may be coming.
While we can't scale the mountain properly we might be able to find a cave or somewhere to hunker down for the night, i'm not keen on jungle predators. So we find somewhere to make camp and lay low, if we have a fire keep it hidden from view either in a cave or some other way i don't know. Disguise our scents with dirt from the environment and so on... time to go incognito
>>
>>2475494
Supporting
>>
>>2475494
>>2475485
Naturally during the resting period we have someone keep watch and laying low so they don't stand out and can use our natural low light vision to watch the treeline while the rest sleep. We're going in shifts so everyone can rest
>>
>>2475485
We should head back home...
>>
>>2475494
"I'd rather have us make our campfires as large and visible as possible. Making contact with the locals might not be the worst idea."
>>
>>2475524
"You know Tjek I cant tell if you are being sarcastic? Ill tell you what shall we put it too a vote then? of those here who votes we establish contact with the locals? Aye or Nay?"

Personally Nay
>>
>>2475542
"I say aye. Either they'll be friendly or they'll put us out of our misery. Win-win."
>>
You do manage to find a crevice created underneath two large rocks, which is where you set up camp for the night. Luckily, the Isan among you recognizes a certain plant; one that the tribe apparently often use when training elsewhere in the jungle. As each of you takes shifts, you observe different things in the leafy environment that surrounds your shaded location. For some, it is just the sounds of insects buzzing away unseen, but rustling in the bushes elicits one person in particular to throw a nearby stick at it...

Give me 3 rolls, sliding DC.
>>
>>2475542
The mapmaker speaks up.

"I would really rather not meet the locals please."
>>
Rolled 14 (1d100)

>>2475564
>>
Rolled 34 (1d100)

>>2475564
>>
File: Spoiler Image (58 KB, 660x368)
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58 KB JPG
Rolled 18 (1d100)

>>2475564
>>
Rolled 25 (1d100)

>>2475564
>>
Yahurum lets out a sigh of relief as something small and white moves out of the bush... only to be terrified as it comes swinging back in a moment later. What had appeared to be a small animal instead is something impaled on the hooked tail of a beast that has a shape like that of a man, though somewhat smaller, and with longer, twice jointed arms. Though its color is not discernible in the dim light of the night, the motion of the poor creature sliding off its horn seems to stun the watchman, as he stares it down. The body of the once white thing drops to the ground with a thump—something followed only milliseconds later by the howl of the monster.

One answered with countless other cries in the night, as Yahurum yells out, "Wake up!"

Three rolls as you move into self-defense, sliding DC.
>>
Rolled 35 (1d100)

>>2475614
>>
Rolled 65 (1d100)

>>2475614
>>
Rolled 83 (1d100)

>>2475614
AAAAAAAH!
>>
Rolled 89 (1d100)

>>2475614
Warlock do you sense anything or anymore of these things?
>>
Those of you who are quick to grab your weapons spot the thing dart back into the bushes, though a well placed spear throw from the porter appears to have downed it. However, as the trees rustle, you have to make a quick decision: fight or flight.

A. Fight
B. Flight
>>
>>2475648
>A. Fight
>>
>>2475648
>A. Fight
>>
>>2475648
>A. Fight
"Let us kill that thing lest it follow us the whole way back."
>>
>>2475648
>A. Fight
"If they bleed they can die"
Use the environment, they have blade like tails so shield boys up front, I want the Warlock calling out their positions if he can sense them. make use of the terrain to limit their numbers. Anyone with ranged weapons wait for clear shots or yelled location from the warlock.
>>
>>2475648
>Flight
What can I say, she's a child
>>
As all present withdraw some kind of weapon, it becomes clear that as much as your vision aids you in this fight, the thick trees remove that benefit. At first, they come one by one, some swinging from the trees straight towards you, others moving in from the bushes. Whatever they are, they aren't fools, as they attack from all around, yet by keeping your back to the crevice, you may be able to prevent yourselves from being encircled as the battle truly begins...

DC of 40, -5 armor, -5 night vision, -10 unarmored enemies, +10 numbers.
>>
Rolled 100 (1d100)

>>2475697
>>
Rolled 75 (1d100)

>>2475697
>>
Rolled 59 (1d100)

>>2475697
>>
Rolled 53 (1d100)

>>2475697
>>
CRITICAL SUCCESS

Delo lets out a sound about as terrifying as the screeches of the tailed things. Yet, as his spear sinks into one in particular, one of its peculiar arms navigates its way around the shaft of the weapon and break it completely... so instead he uses it as a bat.

"We should make a sport out of this," he heaves in between swings.

You appear to be finishing off a great number of them, yet, as the sky lightens, Yahurum sees smoke coming towards you. Something different, this time...

DC of 50, -5 armor, -5 night vision, -10 unarmored enemies, +10 numbers, +10 ???.
>>
Rolled 92 (1d100)

>>2475728
>>
Rolled 93 (1d100)

>>2475728
"Rok give me strenght!"
>>
Rolled 91 (1d100)

>>2475728
>>
>>2475728
Maeko ducks down to take a swig of the blood from a fallen beast...
>>
CRITICAL SUCCESS

The Isan soldier has to step in front of Maeko as she ducks down for a taste, though he does not appear very happy about it; he is the only one keeping her from receiving an execution style swing from one of the tails of these reddish-brown—or so it seems in the light—furred things. The others are more effective, whittling down the number of man-beasts until those remaining run off. The smoke seems all but forgotten, until Tjek throws a stone into the tree line, which is met by a rustle and the emergence of a gnoll, followed by more. Not many, but as one barks orders to some ten or so troops, you prepare yourselves for some better equipped (if less so than you) opponents.

DC of 45, -5 armor, -5 night vision, -5 poor armor, +5 numbers.
>>
Rolled 79 (1d100)

>>2475776
>>
Rolled 10 (1d100)

>>2475776
>>
Rolled 40 (1d100)

>>2475776
Wonder what the blood did
>>
Rolled 9 (1d100)

>>2475776
>>
Rolled 35 (1d100)

>>2475776
>>
Rolled 21 (1d100)

>>2475776
>>
Rolled 98 (1d100)

>>2475776
"GNOOOOLLS!"
>>
REGULAR SUCCESS

The Isan, caught at the edge of the encampment, receives a nasty blow to the neck, before quickly bleeding out from the wound as two of the gnolls take positions behind trees. Archers. However, you are evening out the odds. The mapmaker, just a child at that, trips a charging gnoll, who is quickly put down. Now just 5 enemies remain, but at the same time, the warlock has also been removed from the equation. The only real issue is the torchlight; for with that, your nighttime advantage disappears.

DC of 40, -5 armor, -5 poor enemy armor.
>>
Rolled 91 (1d100)

>>2475808
>>
Rolled 82 (1d100)

>>2475808
>>
Rolled 95 (1d100)

>>2475808
>>
Rolled 55 (1d100)

>>2475808
>>
Rolled 75 (1d100)

>>2475808
>>
CRITICAL SUCCESS

A jab from a spear soon downs the torch however, setting the carrier aflame; the others are finished quickly as well. As several from the party lay down from the exhaustion of having to fight the entire morning, Yahurum makes an astute observation, much to their chagrin.

"If they were bearing a torch, and I could see the smoke, they might have others who could do the same. They'll be looking in this general area as well, where it disappeared. We should move."

What will you do?
>>
>>2475823
Turn back and go home before its too late
>>
>>2475823
Head back home
>>
>>2475823
"Our best bet would be heading home now."
>>
>>2475823
"We move, we need to get the fuck out of here...Take what supplies you can from the dead and lets get going (especially a head of those weird new creatures, due to limited time eat only the hearts of our fallen brethren and burn the rest so the gnolls have nothing, maybe these gnolls had something on them that could guide us home
>>
>>2475823
"It sounds to me like you are the EXPERT Yahurum.
Fine, let's head home..."
>>
>>2475823
The mapmaker will laugh with glee and tries to get one of the hearts to eat.
>>
>>2475850
*Hands over a heart and gives the girl a quick hair ruffle*
>>
>>2475860
Maeko is treated to the nice image of a child feasting happily on a heart.
>>
>>2475860
>a quick hair ruffle*
"You freaks disgust me."
>>
As the fire has already been stomped out, you make do with moving the bodies to the crevice you slept in (after grabbing their hearts). You move back to where you came, and your comrades on the other side soon retrieve you, though noticing your losses. The return does not take long, but most of the group are happy as you emerge from the jungle, and report back home. The Ehwazi, by the end of the year, do note heightened tribal presence along their borders, and the spiders, who trade with the tribal gnolls, do not see any after a few weeks pass and spring arrives.

YEAR 384
---
Agriculture: 9/10
Resources: 7/10
Morale: 9/10
Finances: 7/10
---
Population: 47,453 people
Tech Overview - https://pastebin.com/V6v90R0y
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 600 Bloodguard (Vanguard unit), 600 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys (half in disrepair), medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2475908
C.
Harol Metalar proposes the creation of town fortified towns to protect Ieran interest and project power outwards against any aggressors.

Fort Jera
Located on an unclaimed hill inbetween Ier this fortress town would protect against any aggression from Isarn and provide a stage point for any attacks against them, this will include a fortified bridge across the river. This fort shall be put under the command of a Metalar Autarch.

Fort Heart-Eater
Located on the largest of our jungle islands, it will be made with a large fortified port with a large amount of the jungle on the island being cleared providing a strong naval presence on the southern coast to ward off the gnolls. This fort shall be put under the command of a Riverisa Autarch.
>>
>>2475908
>C. Construction
>>
>>2475908
>B. Culture and Religion
>>
>>2475914
I concur, though maybe let the Riverisa name it
>>
>>2475914
Supporting
>>
>>2460877
The ghosts seem less present as you turn the fort into a proper shrine, or even a temple. Perhaps Rok keeps them away, or perhaps it is you soldiers, but either way, it is satisfying to see that a task your faction started long ago is finally completed.

The order you place with the great weaponsmith is the last the man ever crafts, and it too bears the engravings your spear had. Except, this weapon tells another story altogether; that of the Isans. Its beginning, however, is not familiar to you, though the Isan leader thanks you profusely. Apparently, the craftsman has disappeared though, much to his disappointment. For whoever it was, they numbered among the 9 in Vade's tale...
>>
>>2475914
support
>>
>>2475908
b
>>
While Fort Heart-Eater will take some time to finish, Fort Jera's construction is done within the year; however, it appears the threat that needs to be worried about is instead from the south. With the Painted's settlement in the south being harassed, it appears that the expedition has angered the tribals. Fort Jera is completed, however. At the same time, the new Reptian leader has made several comments regarding the assassination of the previous leader, claiming it to be a Ieran blade that did the job. F

YEAR 385
---
Agriculture: 9/10
Resources: 7/10
Morale: 8/10
Finances: 8/10
---
Population: 48,646 people
Tech Overview - https://pastebin.com/V6v90R0y
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 600 Bloodguard (Vanguard unit), 600 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys (half in disrepair), medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2476011
I.

The Tyranny shall reach out to it’s new allies, the Ringborn and Eastern Lopeni. In the past the Lopeni lost a war against the gnolls of Lukidor which were supported by the Isarnites and Reptians, Ier offers them the chance to rectify this situation by supporting a invasion of their island territories, while Ier would not officially join the war we will support in materials, mercenaries and bonded magi for scouts. Ier would also like to see the Ringborn support the Eastern Lopeni, refreshing their cooperation in the past with them gaining some of the old gnollish territories to expand into.
>>
>>2476017
Supporting
>>
>>2476011
>B
The Festival of the Serpent: a festival dedicated to mending the bond with the lake serpent and parsing its obvious magical power. A week long of bringing gifts and food to the lake shore, putting it on a raft and floating it into the lake. Dances, music, and plays about the Snake would take place during the week in Ierok's Theater.
>>
>>2476017
We need friends yes. Build on the relationship the Painted have been nurturing for over a decade!
>>
>>2476017
support
>>
>>2476024
okidokes
>>
>>2476017
Supporting
>>
>>2476017
Switching to this
>>
>>2476017
The Tyranny would also offer economic assistance to the Ringborn helping them build infrastructure and develop their realm.
>>
While the Tyranny extends its hand out, and the Eastern Lopeni are swayed, they ultimately say no for two reasons; the first is that if war does break out, the Contaw will most likely attempt to fight for their own independence, which would create a three way conflict, and second is that the Ringborn do not wish to engage in war, for even if they choose to, they would side with Contaw independence. For as sweet as the offer is, even with economic and infrastructural assistance, the only ones they oppose is Isarn, and a larger scale conflict such as this is like to set them back in that aim. Little else of note occurs than this discussion, though the lack of further conflict from the gnolls is peculiar.

YEAR 386
---
Agriculture: 9/10
Resources: 7/10
Morale: 8/10
Finances: 8/10
---
Population: 49,879 people
Tech Overview - https://pastebin.com/V6v90R0y
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 600 Bloodguard (Vanguard unit), 600 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys (half in disrepair), medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2476089
>>B
>The Festival of the Serpent: a festival dedicated to mending the bond with the lake serpent and parsing its obvious magical power. A week long of bringing gifts and food to the lake shore, putting it on a raft and floating it into the lake. Dances, music, and plays about the Snake would take place during the week in Ierok's Theater.
>>
>>2476095
Supporting
>>
>>2476089
>>2476095
I'll give it support
>>
>>2476095
sure
>>
>>2476095
the snek has my vote
>>
>>2476095
support
>>
Though the first Festival is uneventful, a raid on the Painted's fort is conducted, causing significant destruction to the structure while the ceremonies are performed.

YEAR 387
---
Agriculture: 9/10
Resources: 7/10
Morale: 8/10
Finances: 8/10
---
Population: 51,115 people
Tech Overview - https://pastebin.com/V6v90R0y
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 1,000 Bloodguard (Vanguard unit), 1,000 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys, medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2476159
>C
The Painted have asked that their southern settlement south of the lake be reinforced with a wall and a small dock so that it may serve as a cornerstone to Ierok's south western border and The painted be named the Autarch of it. This fort in the South that shall be known as fort “ShoreFang” and will provide the Tyranny with ease of access to the southern Jungles and a linchpin in watching for Barbarian activity. All Painte din the Region will move there for safty and have boats on standby to gtfo if needs be
>>
>>2476170
support.
>>
>>2476170
sure
>>
>>2476170
Also due to proximity to the lake a trench shall be dug creating a moat!
>>
>>2476170
supporting
>>
>>2476159
D.
Recruit a Host of Isan and Jungle dwellers under with the Isan Chieftan as Autarch to pacify these tribals.
>>
Rolled 9 (1d100)

>>2476226
>>
>>2476170
Vetoing this in favor of this>>2476205
Gather a host to go crush these raiders
>>
The painted have to take an action they are not happy about, they are abandoning the South, they gather what they can and what resources can be gathered and leave burning what they can't take. Those displaced are resettling in Taerok for now
>>
As the Host moves to known locations of gnoll settlements, it finds them abandoned, though they make sure that that remains... permanent. However, the gnoll raiders do not appear to be present on this side of the jungle at all, perhaps falling back after the previous assault of the fort. The Isan Chieftain considers this, for a moment, before sending a Covenant south to check if his suspicions are true. When his men return, some 80 in number now, they inform him that what he assumed was correct: the enemy is using boats to ferry men across the southern river for the raids, and they had caught them on their return, unawares. This information is relayed onward to the Tyrant, who finds it quite troubling.

YEAR 388
---
Agriculture: 9/10
Resources: 7/10
Morale: 8/10
Finances: 8/10
---
Population: 52,475 people
Tech Overview - https://pastebin.com/V6v90R0y (embed)
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 1,000 Bloodguard (Vanguard unit), 1,000 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys, medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2476295
D. With the new Fort Heart-Eater we shall begin to launch naval patrols of the river, smashing attempted crossings and raiding any villages they have on it's banks.
>>
>>2476314
The autarch supports this
>>
>>2476314
Support
>>
>>2476314
supporting
>>
While two separate crossings are stopped, there does not appear to be any villages on the shores of the river that belong to the tribals; rather, Reptia holds a settlement on the eastern side of the river, and Isarn on the west, as it carries water all the way through. They tell you that they have agreements with the tribals over this, though you have received no confirmation of that. The Ieran gnoll population is also rising quite high, around 11% of the population now, despite the small tributes given to the serpent each year. For his part, he has left lake travel alone as well.

YEAR 389
---
Agriculture: 9/10
Resources: 7/10
Morale: 8/10
Finances: 8/10
---
Population: 53,840 people
Tech Overview - https://pastebin.com/V6v90R0y (embed) (embed)
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 1,000 Bloodguard (Vanguard unit), 1,000 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys, medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2476393
F.

Just implement a quick law keeping the gnoll population at 5 percent
>>
>>2476393
>E. Law
implement a quick law keeping the gnoll population at 5 percent
>>
>>2476393
>>2476395
Support
>>
>>2476395
Let owners decide where the gnoll gets sacrificed. Serpent, Rok, Feast.
>>
>>2476395
>>2476413
supporting these two
>>
>>2476413
>>2476395
>>2476408
seems like good stuff.
>>
While the gnoll law is introduced, a message is sent by way of Isarnite diplomats to us, apparently from the tribals. The gist of the message is that their dispute with us lies in two things; the first is the intrusion on their sacred ancestral lands during the expedition (they did not mind the entering their land other than the murder of their men, which they understand as reasonable given the situation), and the current use of the mine also of their ancestral lands, the jade mine you call Sarn-Ach. They would put a stop to the raids if assurance that the jade mine would no longer be in use were given.

YEAR 390
---
Agriculture: 9/10
Resources: 7/10
Morale: 8/10
Finances: 8/10
---
Population: 51,218 people
Tech Overview - https://pastebin.com/V6v90R0y (embed) (embed) (embed)
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 1,000 Bloodguard (Vanguard unit), 1,000 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys, medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2476500
F.
>>
>>2476500
F. Technology Research
>>
>>2476500
>F
>>
>>2476500
J.
Research the portal
>>
>>2476500
F
>>
F - Technology, what should you work on?

A. Medicine
B. Maths
C. Geology/Prospecting
D. Astronomy
E. Economics
F. Agriculture
G. Shipbuilding
H. Smithing
I. Transportation
J. Other
>>
>>2476565
>A. Medicine
>>
>>2476565
G.
>>
>>2476565
>C
>>
>>2476565
A
>>
>>2476565
>G. Shipbuilding
>>
>>2476565
G
Sails if possible
>>
"We have been mining jade for decades with no issue for years and see no reason to stop over an accidental confrontation in the jungles."
Official response to the tribal, From the Tyrant of Ier.
>>
>>2476565
Switchin to G sailing boats pls
>>
>>2476565
G. sails
>>
The major improvement in the craft this time around is materials; by utilizing woods such as teak, which is resistant to rot, fungi, and more while remaining easy to work and high strength, the bare essentials of what a boat is made of can be turned into the basis on which easy to maintain, strong, and fast ships are made of. There has been no response from the gnolls yet...

YEAR 391
---
Agriculture: 9/10
Resources: 7/10
Morale: 8/10
Finances: 8/10
---
Population: 52,403 people
Tech Overview - https://pastebin.com/V6v90R0y
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 1,000 Bloodguard (Vanguard unit), 1,000 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys, medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)
Culture - (Events) Blood Day [Fifth day of week], Winterfest, the Ascendant Games, the Festival of Mothers, (Practices) Bloodstones, unique clothing style, belly dancing, (Specialties) stone and wood carving, wind and percussion instruments, Bloodstones,
Religion, Spirituality, & Philosophy - belief in the afterlife, philosophy of Dualism, spirituality of blood (Desanguiere), Rok worship (Rok and Roll)
Law - The Injury Laws, The Gnoll Laws, Constitution of Metal and Blood, Dispute Law, Ierok Artisan Law, The Laws of Property
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Finance
I. Diplomacy and War
J. Other
>>
>>2476652
F. Get those sail boyo
>>
>>2476658
Supporting
>>
>>2476652
I propose a garrison of soldiers be installed in Augusta and the surrounding area to prevent Gnoll incursions. The garrison itself would be placed under the command of the Falzer clan. The number may be determined from input of others, although I would say 300 would be on the low edge while 2,000 would be on the high edge.
>>
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4 KB
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Rolled 19 (1d100)

>>2476652
>Faction Project “Construction in the Deep II” [Auto 50]
Continuing/Finishing the work of last FP, Finally the Painted have a marvellous home for their Clan to take pride in, a modern marvel

>Personal Project “Lands to the East” [Roll]
Korwos Dayr has spend the past 10 years travelling the straight connecting to the Eastern Lopan for many years but upon hearing his people had been forced to abandon the South he has returned and taken a crew with him to set up a camp along the safest and most opportune place he found in those travels [pic semi related]
>>
>>2476652
>F. Technology Research
>>
Rolled 37, 48 = 85 (2d100)

>>2476652
>F
MUH SAILS

Faction Project:
Clan Dzhuro has recently made investments into stone masonry and architecture, hiring good quality stone masons and builders as well as Architects to work together with slaves and existing workers that Clan Dzhuro has. In addition, Clan Dzhuro will work towards establishing construction contracts people who may need them.

Character Project: Lorka Dzhuro shall attempt to find the entrance to the river that Delo crossed on the expedition and map it somewhat
>>
Rolled 5 (1d100)

>>2476652
The first of the Dawn Tyrant's was tamed by Morpi many years ago, a small population of these beasts has been raised by the Metalar family mostly in honour of his memory. Now some of the more adventurous ones would attempt to train them as beasts of war.
>>
Rolled 49 (1d100)

>>2476652
>>2476673
>Personal Project "Lands to the East Assistance"
A young mapmaker and a crew of the lost will provide aid to Korwos Dayr in setting up camp. The young girl being from the prior trip, while providing assistance she'll be using the chance to talk about a fellow ghoul named maeko...


>F
>>
Rolled 87 (1d100)

>>2476652
>>2476715
Tyrant project: supporting the training of Dawn Tyrants
>>
Rolled 91 (1d100)

FP: Claim the nickel mine in the southern jungle that has been abandoned by the painted Ghouls (auto 50)

PP: Tame an eagle with Garro
>>
Rolled 76 (1d100)

>>2476652
Faction Project: The Fellowship of Kha'El assembles what runes are known so far, deconstructing that into letters, and using that to form the magic rune alphabet. They draw from the knowledge gained from the Ash Walkers, as well as runes given to them by The House of Ivory, and all of the runes in the College.
>>
Rolled 18 (1d100)

>>2476652
Harol shall travel to the Ringborn nation to train in the ways of the Berzerker!
>>
>>2476826
I guess Ill change the fp to just researching hemp more and maybe planting more of it
>>2476673
Nal Yuz supports Korwos's journey. (auto 50)
>>
>>2477205
>>2476725
>>2476673
118/200
>59
Korwos thanks you all for your aid in this endeavor, a Melancholy has fallen over the Painted as of late. But with the help of these fine companions maybe the Painted will find a place to develop and prove themselves. It's good to have friends in these grim times
>>
File: monks-chanting_thumb.jpg (27 KB, 382x218)
27 KB
27 KB JPG
Rolled 52, 99 = 151 (2d100)

Faction Project (+4)
Continue working at mastering the power of rage.
Personal Project
The High Priest commands his most promising apprentice, the priestess Ney'geh, to journey to Moundtown. There are ghouls there that can be taught the Way of Rok and Roll.
>>2476652
>F. Technology Research
>>
Rolled 9 (1d100)

Faction project: Send a group of explorers by boat to map what they can of the continents Northern shores.
>>
Rolled 27 (1d100)

Do a survey up north for tin deposits and if we find something claim it before (((someone))) takes it
>>
Rolled 71, 16 = 87 (2d100)

>>2476652
Faction Project: The portion of the Capan clan that is not in the buissnes od cutting lumber has decided that they will move further to the north where the two rivers meet. They seek to find better trading opportunities and more land that will be available for farming and medicine goodies. The new settlement will be called Northern Capanok, while the older one will be now know as Southern Capanok.
Personal Project: Kumok III will try and become a great dancer!
>>
>>2476673
>>2476725>>2477205

Faction Project
Difficulty: Normal
Your task is complete at last, though some embellishments would do on the restructured Enkirok; for merely completing a task does not mean approaching a marvel.

Personal Project
Difficulty: Extremely Hard
As soon as the Nakh received word that you had settled in their land, you were hard pressed to stay, often finding possessions stolen and crops burnt. In the end, due to that threat, you were forced to leave (both yourselves and your allies), though their actions are not without precedent; even before your settling, they merely allowed trade outposts, not anything intended for living in properly. You're not even sure how many bands of the Ehwazi group there were by the end, but there must have been several...

>>2476685
Faction Project
Difficulty: Hard

With the Erabenim Clan already having secured most masons and builders in their employ, you are hard pressed to find other workers, who are often either lesser skilled or inexperienced. Still, your amount of slaves does mean work is done fast, if quite crudely.

Personal Project
Difficulty: Very Hard
There are no real issues for Lorka apart from time, and as such, while a decently detailed map of the entrance and the early stretches of the river is recorded, further progress will have to be made in coming years.

>>2476715
>>2476760
Faction Project
Difficulty: Very Hard
The fact that a single individual is not indicative of an entire population is something you are swiftly learning as you engage with the Dawn Tyrant population. While in smaller numbers, they are manageable, they seem unreliable as beasts of war, at least at the moment; for having seized some of the young from their mothers in their eggs, they seem to still have wild insticts instilled in them. For every obeyed order, there is a missing finger, and often even cannibalism among their own population. Perhaps forward progress could be made with the backing of the Tyrant, and you hope it does occur; for your clan still sees a spark of what attracted your forefather to the beasts in the first place.

>>2476786
Faction Project
Difficulty: Very Easy
An easy project, of course, though the threat of war remains.

Personal Project
Difficulty: Very Hard
There is always one in every few generations isn't there? Garro, apparently, is this one's, taming his companion over the past few years.

>>2476851
Personal Project
Difficulty: Very Hard
Harol's experience was not great, though he did grasp the basics of Berzerker training quite easily. However, during one experience, he temporarily lost control. As he blacked out, he saw his right arm outstretched before him, fingers like sticks and an arm misshapen and branchlike. While he survived, it has remained like this, permanently.
>>
>>2477205
Faction Project
Difficulty: Normal
After further research, you find that upon burning cannabis, the plant hemp stems from, a relaxing effect is found in the people who inhale the smoke. While this could be used for incense and other communal ceremonies, some seem to just enjoy its effects wherever, forgoing any ritual.

>>2477575
Faction Project
Difficulty: Hard
More successes, and more failures; you are starting to notice distinctive patterns in the latter though. It appears that for certain individuals, they are unable to transform parts of their bodies back after having lost control, yet remain sentient, and more than that, are almost entirely normal otherwise. Still, while they remain cognizant, you feel progress may be lacking just a bit.

Personal Project
Difficulty: Hard
Ney'geh is indeed a promising apprentice, proved as, despite the discrimination directed towards Ierans by Reptians, she manages to convert several members of the Archon's Council, and even the ruler himself, along with many others. It appears that the faith of Rok, depicted now by Reptians (in your belief somewhat heretically) as a man gives him credence many did not believe he had before. (+2 to proselytizing)

>>2481094
Faction Project
Difficulty: Normal
While there aren't many real issues that prevent this going through, a combination of poor planning, Vanead interference, and a whole host of other issues prevented the job being done.

>>2481122
Faction Project
Difficulty: Very Hard
You find little, though more of your workers seem to be gone now...

>>2481210
Faction Project
Difficulty: Normal
Northern Capanok is quickly established, acting as a tradepost between housing along the Northern River, the Lopenei, and Ierok itself.

Personal Project
Difficulty: Normal
Kumok's dreams are shattered along with his leg after a giant tripped and fell on him.




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