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You're Zander B. Krupp and like most in the year 2120, you live in one of the dome cities, shielded from the polluted wastes beyond the dome's protection, and at the mercy of the criminal gangs, corrupt government, and greedy megacorps. Unlike most, you are a Parahuman, an otherwise ordinary person who endured a traumatic Trigger Event in their past, and awakened their inner potential in the form of superpowers beyond the means of ordinary men. Like many Parahumans, you decided to use your power for good, and struck out as a Vigilante, taking on the street name Thanatos and bringing justice to the dome with your power to turn almost any substance to dust with only a touch of your hand.

In your first night you've had great success, killing a member of the infamous El Scorpios Muertos cartel which killed your friend and kidnapped you, sparking your Trgigger Event, and stopping the violent robbery of a toy store in process, killing two thugs and crippling a third. You dislike murder, but take satisfaction in dishing out the justice the courts won't, and you've already earned an old man's friendship. Hank, the grateful owner of the toy store you rescued has promised his help in the future, in the form of a safe place to stay, should you ever require it.

In addition, you've taken twenty dollars, two nine millimeter pistols, one ghetto-rigged submachine-gun, a modest wealth of ammunition for each, and a sturdy old-wood baseball bat. You've been out on patrol a whole night and while it pains you to stop, you have to head home, lay your head to rest, and store your well-gotten goods. Your home is a...

> [Choose One]

> Slum Apartment: A cheap tenement that doesn't ask questions, and gives you a three-room abode with friendlier than average neighbors for exactly five-hundred dollars in rent each month.
> Old Janitor's Closet: Located in the sewers, it's cramped, uncomfortable, and dangerous to the extreme, but there's no rent to pay, and as it's abandoned in the labyrinth of rusted pipes, the odds of someone coming knocking are next-to-nothing.
> Rusty Van: Only bit bigger than a car, but very sturdy, easy to move if things get hairy, and hard to notice against the city's urban backdrop, but it's absolutely ancient, you've got to keep it fueled and repaired, and that means money.

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 6/10
> AT: 2

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> Gat SMG, (16), 1d3 HP damage per hit, 60% chance to fire again on a hit, then 40%, and 20%
> 1x SMG magazine, (30)
> Baseball Bat, 1d4 HP damage per strike, ignore half of the target's AT.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Sturdy Clothes, +2 AT
>>
>>2450509

> Reccomended Reading:
> Archive of Thread One
> http://suptg.thisisnotatrueending.com/qstarchive/2442415/
>>
>>2450509
>> Rusty Van: Only bit bigger than a car, but very sturdy, easy to move if things get hairy, and hard to notice against the city's urban backdrop, but it's absolutely ancient, you've got to keep it fueled and repaired, and that means money.

shit, we need to kill some drug dealers and upgrade the shit out of our van
>>
>>2450509
>> Rusty Van: Only bit bigger than a car, but very sturdy, easy to move if things get hairy, and hard to notice against the city's urban backdrop, but it's absolutely ancient, you've got to keep it fueled and repaired, and that means money.
Apartment sounds nice, but friendly neighbors are nice to everyone, including our enemies.
>>
>>2450509
>Slum Apartment: A cheap tenement that doesn't ask questions, and gives you a three-room abode with friendlier than average neighbors for exactly five-hundred dollars in rent each month.
>>
>>2450509
> Slum Apartment: A cheap tenement that doesn't ask questions, and gives you a three-room abode with friendlier than average neighbors for exactly five-hundred dollars in rent each month.
>>
>>2450509
>Slum Apartment: A cheap tenement that doesn't ask questions, and gives you a three-room abode with friendlier than average neighbors for exactly five-hundred dollars in rent each month.
I like the idea of having cute neighbors.
>>
>>2450509
>Rusty Van
Stay mobile stay alive.
>>
>>2450523
>>2450539
>>2450582
>>2450544
>>2450547
>>2450562

Tie. This is a pretty big decision, so I'll let it sit for another half hour or so. I find it a bit amusing the first four posters have symettrical ID colors even though they disagree.
>>
>>2450509

> Slum Apartment: A cheap tenement that doesn't ask questions, and gives you a three-room abode with friendlier than average neighbors for exactly five-hundred dollars in rent each month.
>>
>>2450509
> Rusty Van: Only bit bigger than a car, but very sturdy, easy to move if things get hairy, and hard to notice against the city's urban backdrop, but it's absolutely ancient, you've got to keep it fueled and repaired, and that means money.
>>
>>2450607
Rusty van.

It really is just a matter of mobility.
>>
>>2450607
I can see the merit of living on the road or in the sewers, but they're kind of meh.

At least, if we start out with the appartment we will have some more luxuries. Warm running water for instance. A kitchen too.

In the future I bet we could map out the city's sewage system so we could set up a few safe houses down there. And we can proba boy eventually get a car or motorcycle.
>>
>>2450607
>>2450607
>Slum apartment
>>
>>2450509
> Slum Apartment: A cheap tenement that doesn't ask questions, and gives you a three-room abode with friendlier than average neighbors for exactly five-hundred dollars in rent each month.
>>
>>2450607
> Slum Apartment: A cheap tenement that doesn't ask questions, and gives you a three-room abode with friendlier than average neighbors for exactly five-hundred dollars in rent each month.
>>
> Rusty Van: Only bit bigger than a car, but very sturdy, easy to move if things get hairy, and hard to notice against the city's urban backdrop, but it's absolutely ancient, you've got to keep it fueled and repaired, and that means money.


we can bug out easily.Slum might have resumptions, but survival especially once we get better know will be more difficult.
>>
shit i meant options >>2450719
>w
>>
>>2450509
>> Old Janitor's Closet: Located in the sewers, it's cramped, uncomfortable, and dangerous to the extreme, but there's no rent to pay, and as it's abandoned in the labyrinth of rusted pipes, the odds of someone coming knocking are next-to-nothing.
>>
>>2450509
> Old Janitor's Closet: Located in the sewers, it's cramped, uncomfortable, and dangerous to the extreme, but there's no rent to pay, and as it's abandoned in the labyrinth of rusted pipes, the odds of someone coming knocking are next-to-nothing.
I know it can’t win but this is what I want
>>
>>2450607
Can we 'upgrade' the wooden bat by nailing nails, screwing in a pair of buzz saw blades or wrapping it with a chain?
>>
>>2450544
>>2450547
>>2450562
>>2450619
>>2450662
>>2450690
>>2450711

Slum Apartment it is, by two votes. I'll update when I can, I'm busy trying to help my pregnant cat give birth. Hopefully the kittens are cute.
>>
>>2450763

All you need is time, tools, and materials, which will be easy enough to come by with something so simple.
>>
>>2450787
post some pictures would ya?
>>
>>2450787
Give us cat pics
>>
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>>2450787
post cat pics
>>
>>2450787
>Cat themed parahuman with the ability to teleport between photos when?

Also post the baby cat pictures.
>>
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>>2450794
>>
>>2450793
>>2450794
>>2450814
>>2450817
>>2450822

The cat's still in labor, but rest assured, you'll be getting an eyeful tomorrow morning.
>>
>>2450833
They will be cute i dont know if iv ever seen an ungle kitty
>>
>>2450838

Poor pussy's been half the size of a football for going on two months, either there's a dozen or they're already fat. But that's enough about my soon-to-be-mine cats, back to the quest.
>>
>>2450862
how is your pussys' pussy?

ha, see what I did there?
>>
Thanatos is a retarded street name and you nerds should be ashamed
>>
>>2451168
You just wait man, shit will be cash when we’re not a slum dog and are a REAL para
>>
>>2451208
Why do we even know Greek
>>
>>2451168
did you have a better name?

>>2451270
why wouldn't we?
>>
>>2451168
>>2451270
>>2451208
>>2451275
reminder it will all be worth it by endgame when we atomize shit by presence alone in a very short radius of us
also greek god names are common knowledge at this point, come on
>>
>>2450544
>>2450547
>>2450562
>>2450619
>>2450662
>>2450690
>>2450711

The metro streets are a maze, but it's one you've walked for years, and you know exactly where you're going. An hour and a half of climbing fire escapes and stalking alleyways is all you need before you're there. Green Rose Apartments, TM, a dirty and squat little structure, at only five stories, it looks stunted next to the neighboring skyscrapers, and it's half-crumbled with broken windows to boot, seeing as it's been over a decade since any real maintenance has been done on the place. It's an ugly building and not much to look at, but to you and near three hundred others, it's home.

Home sweet home. The parking lot's crowded for a Saturday night but only a bit over a third of the vehicles have moved the past year, and only a handful could meet Northside's strict standards. There's a few people loitering around, beggars panhandling when hardly poorer than their audience, shifty looking guys trading baggies in a corner, a few kids playing hopscotch next to the door under a graying, wrinkly old man's watch; nothing out of the ordinary. They avoid meeting your eyes, and seeing the gear, mask, and guns, some are clearly suspicious, but don't call you out on it. The broken sliding door moves open easy enough when you pick up and push it, like you have every day for years.

The lobby hasn't changed since you've left either. Still the same orange tiling that used to be yellow, the same ratted-out sofa with the weird stains, and the same dented, broken vending machine. The same fifty-plus hag at the counter who's plastic surgery hasn't aged with her is still pissed to see you. "Three weeeeks 'till rent, Zaaaaany." God, you hate it when she does that shrill moan with that damned nickname. "What's it to you Trixie?" Her eyes narrow at the sight of the mask and guns. "I knew you were a drug dealer Zaaany, but I never imagined you were a thief! Oh, the inhumaaaanity!" "Cool it, these aren't mine." "Oh, and I'm suuuure you got them leeeegal and all, what with your upstaaaanding abidance of the laaaaw." You mutter, just loud enough her hearing aid can pick up, "Damn right I did, you shriveled old bitch."

> [1/2]
>>
>>2451331

You walk past the withered receptionist's desk to the elevator, push the button, and sigh. It hasn't worked for years, but every day you try, and maybe one day it will. "It looks like you're climbing the stairs again Zaaaaany, now don't sprain your ankle honey, that would be teeeeerible!" You ignore her and start trudge, her cries of "so ruuuude" fading to the background as you climb. Four floors and a brisk walk later, you've reached your room, number 4364. The door's locked, and as easy as it would be to walk through, you don't want to pay to replace it. A fumble for the key, and jab and a twist, and, bam, you're in. Home, sweet, home.

> [How is your house furnished?]
> [Choose One]

> You're a bit of a fitness freak and while there's no decent gym in twenty blocks, you make do with an extensive set of weights in the living room. The rest of the apartment's sparse since you haven't spent the cash to furnish it, with a basic bitch screen tv, lukewarm mini-fridge for protein shakes, and a moth-eaten sofa to sleep on. It's not the peak of luxuŕy by any means, but you have the natty gains to show for it.
> This world is a cruel place and the Internet's even worse, but at least you can't get shanked there. Most of the rooms are messy with your belongings seemingly scattered, but you know exactly where everything is, at any given moment. Your pride and joy is the rinky-dink PC you have on a wooden box for a desk, it's the lowest tier available and older than Trixie's grandmother, but at least you can access Para-Chan on it.
> You're a fucking cape nerd, and it's your deepest, darkest, most obvious secret. A dozen bookshelves fill every inch of space, stacked to the brim with comic books chronicling the adventures of real supers, vintage models depicting real supers, and a few dozen action-documentary DVD's depicting the life and times of real supers. Even your bed has Paragon-themed blankets. Fuck, it's an addiction and you've wasted thousands of dollars and countless hours feeding it. That said, you know everything there is to know about the mainstream capes of the city, and now that you are one, it's a dream come true!

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 6/10
> AT: 2

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> Gat SMG, (16), 1d3 HP damage per hit, 60% chance to fire again on a hit, then 40%, and 20%
> 1x SMG magazine, (30)
> Baseball Bat, 1d4 HP damage per strike, ignore half of the target's AT.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Sturdy Clothes, +2 AT

> [2/2]
>>
>>2451336
Natty or 4chan... Tough decision
> You're a bit of a fitness freak and while there's no decent gym in twenty blocks, you make do with an extensive set of weights in the living room. The rest of the apartment's sparse since you haven't spent the cash to furnish it, with a basic bitch screen tv, lukewarm mini-fridge for protein shakes, and a moth-eaten sofa to sleep on. It's not the peak of luxuŕy by any means, but you have the natty gains to show for it.

Para-Chan soon, but not yet
>>
>>2451336
> You're a bit of a fitness freak and while there's no decent gym in twenty blocks, you make do with an extensive set of weights in the living room. The rest of the apartment's sparse since you haven't spent the cash to furnish it, with a basic bitch screen tv, lukewarm mini-fridge for protein shakes, and a moth-eaten sofa to sleep on. It's not the peak of luxuŕy by any means, but you have the natty gains to show for it.

Let's lock the door and get to stripping so we can deal with out wounds.
>>
>>2451336
>> This world is a cruel place and the Internet's even worse, but at least you can't get shanked there. Most of the rooms are messy with your belongings seemingly scattered, but you know exactly where everything is, at any given moment. Your pride and joy is the rinky-dink PC you have on a wooden box for a desk, it's the lowest tier available and older than Trixie's grandmother, but at least you can access Para-Chan on it.
>>
>>2451336

> You're a bit of a fitness freak and while there's no decent gym in twenty blocks, you make do with an extensive set of weights in the living room. The rest of the apartment's sparse since you haven't spent the cash to furnish it, with a basic bitch screen tv, lukewarm mini-fridge for protein shakes, and a moth-eaten sofa to sleep on. It's not the peak of luxuŕy by any means, but you have the natty gains to show for it.

I'll go with this but i want to add that we only actually became a fitness freak after we resolved to become a cape


Obviously we'll need to seek out a new criminal element/lead for our vigilante activities. Going out on the streets looking for stuff to go full ultra-violence on every night is going to make us a blind force. We should go talk to trixies supplier and ask them about joining the organization as some muscle as some kind of secret agent and hand them over to the authorities when we get the scoop on them.

[Spoiler] And thus the history of bug girl would be repeating itself [/spoiler]
>>
>>2451336
>> You're a bit of a fitness freak and while there's no decent gym in twenty blocks, you make do with an extensive set of weights in the living room. The rest of the apartment's sparse since you haven't spent the cash to furnish it, with a basic bitch screen tv, lukewarm mini-fridge for protein shakes, and a moth-eaten sofa to sleep on. It's not the peak of luxuŕy by any means, but you have the natty gains to show for it.
>>
>>2451370
This
>>
>>2451336
> You're a bit of a fitness freak and while there's no decent gym in twenty blocks, you make do with an extensive set of weights in the living room. The rest of the apartment's sparse since you haven't spent the cash to furnish it, with a basic bitch screen tv, lukewarm mini-fridge for protein shakes, and a moth-eaten sofa to sleep on. It's not the peak of luxury by any means, but you have the natty gains to show for it.
But we should invest in a decent rig at one point to be able to get news a bit better, and also shitpost on PTO or whatever.
>CYBERPUNK FUTURE SETTING
>PEOPLE CAN TRACE US AFTER WE SHITPOST TOO HARD
oh fuck
>>
>>2451336
Will this be full on action, or will there be bits of slice of life?
>>
>>2451362
>>2451370
>>2451419
>>2451576
>>2451635
>>2451798

The sight of dumbells, pulleys, and your makeshift treadmill takes a load off of your mind, and it sinks in that you're finally home. You collapse onto the sofa, breathe in, breathe out, and appreciate the fact you don't have to watch your back for once.

> Trait Gained: Physically Fit: You're no Brute but years of diligent weightlifting and exercise have left your body much stronger than average, and it shows. +2 to HP max, +2 to damage rolls with Melee Weapons, and +4 to Physical Strength checks.

After shedding your armor to reveal an undershirt and a powerful, well-built figure, you sit in peace and quiet, and after half an hour, you get back up to get to work on your nightly reps. Muscles are nice, but they take constant work and a strict routine to keep. You don't mind though, everything good in life's worth working for, and after years of doing it damn near every day, you've started to like it.

You're halfway through your ninety-seventh situp when an invisible needle sinks into your side and you wince. Aaagh fuck, fuck, fuck. You toss off your undershirt to reveal three small, deep wounds, two on your right side, one on your left. Must be where the bullets hit you, luckily they're only grazes but still, damn they sting, you dig through the mini fridge and slap a watery ice pack on the biggest. They're definitely going to scar, and you're definitely going to have to take care to keep them clean, but according to your untrained eye, if they don't get infected and you don't pick at the fucking scabs, they should be fine in three, maybe four days.

> You recover 1d2 HP each day when you're at a safe location, if at a poor location, you recover 1 HP, and if at a medical location, you recover 1d3 HP, with a +1 to a limit of +3 for the experience level of any medical professionals assisting you.

Once you've wrapped the wounds in some ad hoc bandages, you get back to work on your routine. Two and a half hours later, you're drenched in sweat from head to toe, your apartment reeks of workout, and every inch of your body aches in the best way. You honestly don't understand how some people don't care enough about their own bodies to even lift, especially considering the circumstances of the community. It just boggles the mind.

> [1/2]
>>
>>2451913

While you're lost in thought, a series of rapid, loud knocks snap you out of it. You know exactly who it is, and a smile slides on your face. It doesn't take you two seconds before you've opened the door and are face to face with a buck-toothed little kid half your size. Seeing your smile, his own grin grows ear-to-ear. "What're you doing out this late squirt? Don't you gotta be in bed for school tomorrow?" He shakes his head, "No way Mister Krupp, tomorrow's Sunday!" "Then why are you here Frankie? You got something to show me?" His head nods faster than a lightbulb flickers and his enthusiasm is staggering, "Yeah-huh, I sure do Mister! Fuzzball had her kitties!"

"Really? After three months? And here I thought she was just fat!" The kid punches your thigh doing not the slightest bit of damage. "No silly! We took her to the vet remember? They're really REALLY cute! You wanna see?"

> [Well, do you?]

> Of course, Frankie would be crushed I'd you didn't.
> Nah, cats really aren't your kinda thing.

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 8/12
> AT: 2

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> Gat SMG, (16), 1d3 HP damage per hit, 60% chance to fire again on a hit, then 40%, and 20%
> 1x SMG magazine, (30)
> Baseball Bat, 1d4 HP damage per strike, ignore half of the target's AT.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Sturdy Clothes, +2 AT

> [2/2]
>>
>>2451914

> *if you didn't

>>2451808

It'll vary, slice of life keeps the edge from getting too sharp, and keeps writer's block at bay.
>>
>>2451914
> Of course, Frankie would be crushed I'd you didn't.
>>
>>2451914
> Of course, Frankie would be crushed I'd you didn't.
Oh shit, we gotta get a kitten
>>
>>2451914
> Of course, Frankie would be crushed I'd you didn't.
>>
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>>2451937
>>2451939
>>2451941

"Of course I want to see 'em, I've been waiting for three months!" Frankie grabs you by the shirt and tries to yank you out of your apartment. You could easily stand your ground but you decide to humor the kid and fall along, being sure to close the door behind you. Frankie is eight years old, and the Cropper family's first child. They're a family of five, both parents, two little girls, and one little boy, six if you count their Siamese cat. The Croppers live only two doors down, you follow the kid to his place for about ten seconds before you're there.

The door's already open and you hear a chorus of tiny, whiny little meows and d'awws before you step through. The difference between their place and yours is like night and day, there's a mostly intact couch, a tv as big as two of yours stacked side to side, and cheap Legos scattered everywhere they could be. The besr way to put it is that this apartment has been lived in, and you're just staying at yours. The kid's excited as hell, lets go of your shirt, and points you toward an open door where the rest of the family's standing. Their closet, you think. They live in a family suite, with five rooms instead of three, at only twice the cost.

You cough and they turn to see you. Mr. Cropper's a scrawny middle-aged man with a patch of grey in his messy hair, and Mrs. Cropper's a short, chunky old brunette who used to be pretty, but the years are starting to take their toll. Both of them are grinning and Mr. Cropper waves you over, "Check out these kittens neighbor, they're pretty cute! Don't worry about the momma, she's in the kitchen eating a tin of meow mix." You give a polite wave back, "If you say so Mr. Cropper." "Please, call me John." "Whatever you say Mr. John."

You take a step into the closet, spot a cardboard box turned on its side, and when you see its contents, your heart drops through the floor.

> [What's your reaction?]

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 8/12
> AT: 2

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> Gat SMG, (16), 1d3 HP damage per hit, 60% chance to fire again on a hit, then 40%, and 20%
> 1x SMG magazine, (30)
> Baseball Bat, 1d4 HP damage per strike, ignore half of the target's AT.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Sturdy Clothes, +2 AT
>>
>>2451998
Pet kitties. Ask if they're considering any of them for adoption
Ask Frankie which one is his favorite too, I'm sure he has one
>>
>>2452015
>>2451998
Backing
>>
>>2451998
Dont pet the babys as the mum wont like it any more

Let your inner cat fan girl come out, ask qhat there names are and stuff
>>
>>2452023
That's a myth m8
>>
>>2452015
>>2452019
>>2452023
>>2452033

These little shits might just be the cutest thing you've ever seen, besides the last few litters that is. Fighting back the urge to squee like a little girl, you settle for a long, "Awwwww, they're so fu-, fricken' cute! They got any names?" John shakes his head, "Nope, makes it harder to get rid of 'em when they grow up, and we really can't afford another cat." A crazy idea strikes like lightning. "You putting 'em up for adoption?" He nods like the slower mirror image of his son. "Yep, you want one?" "Thinking about it. Cute lil' guys, you mind if I..." "Pet them?" "I was gonna ask." "Eh, Fuzzball's pretty tame about that sorta thing, go ahead, but be careful, will ya?" "Don't worry, 'course I will."

As gently as humanly possible, you ease your hand forward, slide your fingers under the black one's belly, and lift it to hold against your chest. It whines a little but calms down after a minute and starts trying to sleep. They're even softer than they look but even though your power's under control, you're paranoid you might slip up, and set the kitten back with the rest. "Hey squirt." Frankie looks up, curious, "Huh?" "You got a favorite?" He nods with the enthusiasm only an eight year can have, and points toward the white one in the back corner. It's the second fattest, behind the one you just held, and seems pretty passive.

You stare at them for another minute or so when you hear a loud meow under your feet. Their mother's back, and her fuzzy white hair lives up to her name. In one leap, she's on the shelf and curling up around her kittens. Judging by her lack of hissing, you'd say she's not angry about the attention, but probably wants to be left alone. Mrs. Cropper says, "Alright everyone, that's about enough of that." and shoos you all out of the closet and into the living room.

> [You've seen and held the kittens.]
> [Do you want to leave or talk to someone first?]

> Leave, you don't want to overstay your welcome.
> Leave, you've seen everything you care to.
> Talk to Frankie.
> Talk to Mr. Cropper.
> Talk to Mrs. Cropper.

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 8/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> Gat SMG, (16), 1d3 HP damage per hit, 60% chance to fire again on a hit, then 40%, and 20%
> 1x SMG magazine, (30)
> Baseball Bat, 1d4 HP damage per strike, ignore half of the target's AT.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Workout Clothes, +0 AT
>>
>>2452082
> Leave, you don't want to overstay your welcome.
>>
>>2452082
> Leave, you don't want to overstay your welcome.
Propriety and what have you
>>
>>2452082
> Leave, you don't want to overstay your welcome.


Thanatos should take a pic of the kittens and upload them to parachan though, i’m sure somebody out there could do for a bit of cute in this miserable world. After that we should go find a gang to infiltrate and ultimatly betray to the authorities.
>>
>>2452082

> Leave, you don't want to overstay your welcome.
>>
>>2451918
cool, because there were a few things I wanted to figure out, like why the elevator hasn't been repaired for such a long time, but something tells me it's gonna be a bitch and a half to deal with Trixie.
Wait. Is Trixie the owner of the appartment complex, or is she just some annoying old hag that works there?


>>2452082
> Talk to Mr. Cropper.
So I take it they can't be adopted until a month or so or something because they still rely on the mother?
>>
>>2452082
>> Leave, you don't want to overstay your welcome.
>>
>>2452131

Trixie doesn't own the apartment complex, she just lives and works there and as far as you know, the elevator hasn't been repaired because the manager doesn't care enough to shell out the cash. You've never seen the landlord, but from what you've heard, he's a cyborg and a rich asshole, but fair and not a snob about it. You think she gets off on pissing off people but for whatever reason, she's singled you out as public enemy number one.

From all the bitching and gossiping she does to people, you'd think you were Anathema in the flesh. Your take is spot on, you can't seperate kittens from their mother until they're at least two weeks old or you have the time, equipment, and know-how to care for them, and you have none of the latter.
>>
>>2452181
Well I guess it's up to us or some other resident to convince the manager or landlord to shell out the cash for repairs. Seriously. The couch, wall paper and vending machine could wait, but the elevator seriously needs a fixer upper. It would save time walking all the steps if you live on the top floor (not that it's of any issue for us. get pumped for leg day) and world significantly help with the moving in or out process.

Now besides the issue of the elevator, do we have a job, or have we been performing the odd jobs to pay rent?
>>
>>2452090
>>2452116
>>2452116
>>2452117
>>2452151

You wish you could take a photo of the newborn kittens and post it somewhere but you don't have a camera or a phone and besides that, their mother's already blocking the view. You're about to start talking to Mr. Cropper but noticing the slightly perturbed look on Mrs. Cropper's eyes, you realize it's past midnight and their kids are awake. "It's pretty late, and I'd better be going. Thanks for letting me see the kittens, good night." Mr. Cropper nods and starts ushering his kids to bed, and when you're halfway through the doorsill you hear Mrs. Cropper. "You take care now Mr. Krupp, there's a slew of awful, dangerous people out there and you're always so nice to Frankie, I don't want to see you get hurt." If only she knew the half of it. "You don't need to worry ma'am, I'll do my best."

You close the door and whisper to yourself, "Heaven knows it's nowhere near enough, but I'll do my best." To your slight relief, your apartment hasn't been burglarized and everything's in the same place you left it. Shut, lock, twist to test and bam, your door's closer and you're alone. Tired as fuck too. Your cold shower takes ten minutes at most, and after you flick off the lights, you go to bed at the healthy hour of who the hell knows when.

>

Yawn. You get up, stretch your limbs and get into your morning routine, even though it's closer to noon. Fifteen minutes later, you've woke up and are feeling great. It's a Sunday, which means you don't have work, which means you won't get fired for sleeping in 'till nine. Nice. But what are you going to do today? Most crime happens at night, so there's not much point in going on patrol.

> [It's a new day with a new you.]
> [Where do you go?]

> Shopping, all this money's burning a hole in your wallet, and you need to gear up.
> The Library, you need to access a computer and see if you can't check out some useful books.
> Training, you'll head in the alleyways and dust some garbage to test the limits of your power.
> To Church, like you do every Sunday, OR, on a random whim.
> Patrolling, you probably won't catch anything, but you very well might.
> To a Seedy Bar, not to day-drink, but to try and pick up on some rumors.
> [Write-In]

> [1/2]
>>
>>2452271

> [Since you're heading out, how do you dress?]

> In Sturdy Clothes, you don't want to get ganked and in these slums, the get-up's not that suspicious.
> In Street Clothes, keeping quiet about who you are and what you're doing is what you need to be doing.
> In Workout Clothes, you've got the muscle, maybe the sight of those guns will get you somewhere.

> [How armed are you?]
> [Choose which weapons you take.]
> [Remember in the slums, weapons aren't suspicious, but too much will raise attention.]

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 9/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> Gat SMG, (16), 1d3 HP damage per hit, 60% chance to fire again on a hit, then 40%, and 20%
> 1x SMG magazine, (30)
> Baseball Bat, 1d4 HP damage per strike, ignore half of the target's AT.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Workout Clothes, +0 AT

> [2/2]
>>
>>2452278
> Shopping, all this money's burning a hole in your wallet, and you need to gear up.
I assume we also need to budget for food and rent? plus cat food
> In Street Clothes, keeping quiet about who you are and what you're doing is what you need to be doing.
>Single 9mm, Pocket Knife
>>
>>2452033
Rats eat there young if you tuch them too soon
>>
>>2452271
> To a Seedy Bar, not to day-drink, but to try and pick up on some rumors.

> In Street Clothes, keeping quiet about who you are and what you're doing is what you need to be doing.

> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
>>
>>2452271
> To Church, like you do every Sunday
Given what we’ve done as of late, this would be good for the mind

> In Street Clothes, keeping quiet about who you are and what you're doing is what you need to be doing
>>
>>2452271
> To a Seedy Bar, not to day-drink, but to try and pick up on some rumors.
> In Street Clothes, keeping quiet about who you are and what you're doing is what you need to be doing.
>>2452278
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
>>
>>2452271
>> Shopping, all this money's burning a hole in your wallet, and you need to gear up.
>>
>>2452271
> Shopping, all this money's burning a hole in your wallet, and you need to gear up.
We need better gear. Maybe a thrift shop might have something interesting.

>>2452278
> In Sturdy Clothes, you don't want to get ganked and in these slums, the get-up's not that suspicious.
You didn't exactly say they were the same as the last outfit, so I hope it's safe?

We take the 9mm and the knife. We should find a undercoat or waist holster for the pistol or something.
>>
>>2452310
This
>>
Street Clothes, pocket knife, and 9mm pistol it is. There's a tie between going shopping and barhopping so I'll wait for that to settle. I've got to attend a party later, and I'll update when I can.
>>
>>2452740
>Shopping
>>
>>2452740
I'll vote
>Shopping
>>
>>2452740
Barhopping
>>
>>2452740
>Shopping
>>
>>2452740
shop
>>
>>2452282
>>2452331
>>2452335
>>2452772
>>2452822
>>2452976
>>2453147

It takes you several minutes to decide between barhopping and shopping but eventually you decide purchasing proper vigilante gear is more important than digging for dirt at a bar, especially considering there's nothing keeping you from going shopping now and finding a bar later tonight, when you'll likely have more luck.

> [You've made your choice, but what kind of store are you looking for?]

> A Sporting Goods Store: Hardly an arms dealer, but in the streets, past ten feet, you'll need an equalizer, and you feel that's where your pitiful sum of cash will go the farthest.

> A Thrift Store: Likely old clothes, used toys, and general garbage, but all of it's dirt cheap, and if you find something worth having, it's yours.

> A Grocery Store: It's not glamorous but your mini-fridge only has enough protein to fuel your exercise 'till Wednesday, and grocery shopping's best done on your day off.

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 9/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT
>>
>>2454076
>> A Grocery Store: It's not glamorous but your mini-fridge only has enough protein to fuel your exercise 'till Wednesday, and grocery shopping's best done on your day off.
>>
>>2454076
> A Thrift Store: Likely old clothes, used toys, and general garbage, but all of it's dirt cheap, and if you find something worth having, it's yours.
Look, all I’m saying is we need some paraphernalia for heroing
>>
>>2454076
>> A Thrift Store: Likely old clothes, used toys, and general garbage, but all of it's dirt cheap, and if you find something worth having, it's yours.
>>
>>2454100
We also need food and our time is limited since we also have our day job coming up.
>>
>>2454076
> A Thrift Store: Likely old clothes, used toys, and general garbage, but all of it's dirt cheap, and if you find something worth having, it's yours.
Better option.

>grocery shopping's best done on your day off.
The fuck? Better to go on a day that isn't an off-day, because fewer people getting the good stuff first. Off-days are gonna be crowded as shit, not ideal at all.
>>
>>2454076
> A Grocery Store: It's not glamorous but your mini-fridge only has enough protein to fuel your exercise 'till Wednesday, and grocery shopping's best done on your day off.
Meal prep. What, do you guys wanna lose gains?
>>
>>2454076
> A Thrift Store: Likely old clothes, used toys, and general garbage, but all of it's dirt cheap, and if you find something worth having, it's yours.

> A Grocery Store: It's not glamorous but your mini-fridge only has enough protein to fuel your exercise 'till Wednesday, and grocery shopping's best done on your day off.
both of these, but thrift first.
>>
>>2454100
>>2454102
>>2454165
>>2454192

> Roll 1d20 to determine if an encounter occurs on your way to the Thrift Store, first roll only.
>>
Rolled 14 (1d20)

>>2454278
Rollin
>>
Rolled 11 (1d20)

>>2454278
>>
>>2454291

> DC: 12, 14>12
> Roll 1d20 to determine encounter, -4 for low margin of success, first roll only.
>>
Rolled 12 - 4 (1d20 - 4)

>>2454341
>>
Rolled 19 (1d20)

>>2454341
>>
>>2454350
well shit. i guess its a fail?
>>
>>2454356
No, I think it's a rather good roll for determining encounter, as last time a high roll had more people than a low roll, but that also means less loot.
>>
>>2454350

> 8: petty crime in progress, 1d2 street thugs
> Rolled 1: 1 street thug

When you leave the apartment you begin bobbing and weaving through the sparse ghetto traffic and out of the way short-cuts to reach your destination, the Poor Man's Provider, a warehouse-sized thrift store in the richer part of "town," the particular part of the metropolis you lay your head to rest. You expect there's a good chance for a decent haul there, clothing-wise if nothing else and your thoughts are otherwise preoccupied when you hear a series of angry curses, followed by a wet smack from between two half-collapsed and fully-abandoned buildings.

In an instant, you've taken your ski mask from your pocket and slid it over your face, concealing your secret identity. You run into the alley and pause, hiding behind a dumpster as you survey the situation. A filthy man dressed in rags is on the business end of a beating at the hands of a hooded crook with a length of pipe and a blue bandanna. The man being beaten begs for mercy, but the blue-clad man is unrelenting.

"D-don't do it!" *thwack*"Aaagh, p-please no, please no, p-plea-!" *thwack* *thwack* "N-no more, I'll get Argenti his money, just don't, don't, oh no, no, NO NO NO!" *thwack* *thwack* *THWACK*

At the final blow, the ragged man's jaw has been shattered, his arms broken, and the ruffian's pipe is stained red. As the gangster's broken victim crawls away, he grunts and shakes his head. "Y'know, I hate to do it Mikey, I really do, but you ain't been givin' Argenti his cut, and this'll be the third time you've bailed now. You know what that means Mikey?" As he cradles what's left of his jaw, Mikey does his best to nod. The gangster continues. "That means you gotta pay the piper, and rent's overdue!" He slams his pipe into the dumpster you've hidden behind and advances to the cowering wretch, clearly reveling in the sense of power he has over this man, and the brutal, thorough beating he's going to give him.

> [You've seen damn well enough to know what to do.]
> [What's your plan?]

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 9/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT
>>
>>2454517
>Pistol whip to the head
Not sure if its worth killing but use gun either way.
>>
>>2454517
They're making him bleed. like our friend.
Dust the fucker, but don't kill him. Ruin his limbs but keep the torso intact. I want to know more about their gang and their base of operations.
>>
>>2454547
>>2454517
Yeah, something like that. Legs first preferably
>>
>>2454547
This. He's enjoying making others suffer, let's see how he likes it
>>
>>2454563
Yeah, legs give more distance between his vitals and what we're dusting, giving us more margin for error.
Also, he can't run away like the one-armed guy. And didn't the guys we dusted last night have blue bandannas as well?
>>
>>2454547
>>2454563
>>2454585
>>2454637

> Roll three 1d20's to determine success, same rules as last thread.
>>
Rolled 1 (1d20)

>>2454649
The fitness of our mc inspires me to do pushups
>>
>>2454652
Fuck
>>
Rolled 16 (1d20)

>>2454649
Rolling
>>2454652
Bruh
>>
Rolled 11 (1d20)

>>2454649
>>2454652
Consider your hopes dashed
>>
Rolled 19 (1d20)

>>2454649
>>
>>2454652
>>2454670
>>2454685

> Slight Failure, roll 1d4 for pipe damage, first roll only.
>>
Rolled 1 (1d4)

>>2455236
>>
>>2455261
awesome. minimum damage.
>>
>>2455236
> Trait Gained: Physically Fit: You're no Brute but years of diligent weightlifting and exercise have left your body much stronger than average, and it shows. +2 to HP max, +2 to damage rolls with Melee Weapons, and +4 to Physical Strength checks.
so if it weren't for the nat 1, the roll from Toruc would be an unnatural 20, while the 11 from anon would be a 15? I assume the +4 because we're getting hands on.
>>
>>2455261
>>2455291

Negative crit mitigated. Nice.

>>2455300

Not necessarily, your physical fitness improves your bodily strength, not your power's strength. As an example, if you hit someone with your fist for 1d2+2 damage, and rolled a 2, you'd do 4 damage, but if you grabbed someone and used Entropic Touch for 2d10 damage, you wouldn't receive a damage bonus becaus your power isn't related to your actual strength, though there's nothing keeping you from punching and using your power on impact, for 1d2+2 + 2d10 damage on a target.

You're attempting to hit a moving target, your strength bonus doesn't help there, but if you had a trait relating to dexterity, you'd receive a bonus. If you were grappling him, trying to throw him to the ground, or rip the pipe out of his hands, you'd receive a +4. With the rolling system in place, an unnatural crit isn't any better than a normal nineteen, so long as both exceed the DC. I hope that explained everything, I'm sorry for the slow pace of updates, I've just been swamped with work and IRL issues lately. I'll be sure to squeeze a few out today though.
>>
>>2455261

This is sick, and you can't stand by and watch it happen. "Hey punk!" The thug, about to bash the prone, cowering wreck at his feet, stops and turns. Seeing you step into view from behind the dumpster, he shakes his head with a cruel smile. "And what the fuck is it to you? Back off and mind your own business, before you get yourself hurt." You can't keep the righteous indignation out of your voice as you spit your words, "It's fucking wrong, punk, that's what it is! Drop the pipe or shit's gonna get ugly!"

He chuckles. "You some kinda bargain bin vigilante?" Your hands curl into fists and his eyes widen. "Oh, shit... you really are, aren't you? Fuck, I hope you're not hiding some kinda para-shit." He shifts into a fighting stance and hefts his pipe to strike. You give a candid nod and say, "Don't say I didn't warn you."

You come at him in a charge, the promise of disintegration thundering through your very soul. A single touch would seal his fate, but that single touch never comes. He dodges to the side a second before your fist reaches where he was and you grunt as his bludgeon slams into your side. You're confident no ribs are broken, but break or no break, that'll be a nasty bruise. As you wish you'd worn your ad-hoc armor, he laughs and gets ready to strike again, "Guess you're not a Brute huh vigi-fucker?"

> [How do you react?]
> [He's almost two feet out of reach, and seems quick on his feet.]

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 8/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT
>>
>>2455380
Tackle him and disintegrate him.
>>
Rolled 5 + 4 (1d20 + 4)

>>2455380
Tackle, then proceed to grapple!
mind if I roll right now?
>>
>>2455381
>>2455397

The goal is to tackle then disintegrate him as per the earlier plan? Alright I'll count that, but be wary, a partial success is very likely to kill him.

> Roll two 1d20's to determine success.
>>
Rolled 7 (1d20)

>>2455462
with or without the str bonus?
>>
>>2455462
>> Roll two 1d20
Is this harder or easier than > Roll three 1d20?

>>2455462
> partial success is very likely to kill him.
Us or the gangster?
>>
Rolled 18 (1d20)

>>2455462
>>
Rolled 6, 4 = 10 (2d20)

>>2455462
?
>>
>>2455481
>>2455482
>>2455513

The strength bonus applies and I was referring to the gangster. Normally, we roll three 1d20's but anon rolled here, >>2455397, so we only need two. By the way things are going, it looks like you've stumbled on the most competent gangster in town.

>>2455397
>>2455481
>>2455492

> 9, 11, 18, DC: 12
> Partial Failure

> Roll 1d4 for pipe damage, first roll only.
>>
>>2455550

>*22, not 18
>>
Rolled 4 (1d4)

>>2455550
>>
maybe next time we should take the armor, right guys?
>>
>>2455566
nah, too conspicuous

better to next time try stealth or just not engage,
or just deal with damage when we make risky decisions
>>
>>2455572
you think the armor would be harder to sneak up on someone?
>>
>>2455577
no, I think the armor raises suspicions from regular people while out and about the town

remember, we were going to the store, not looking for an engagement, and we easily could have just turned away from this

I would argue that our pragmatic nature gives us the proper temperament to walk away when the odds aren't good
>>
>>2455566
>wearing armor
>not flexing so you won't need armor
Do you even muscle wizard, bro?

>>2454547
>>2455380
>>
>>2455607
nope, because now we are at 4 hp. another swing at full power and we're out for the count.
>>
>>2455607
>>>2454547#
>>>2455380#
Meant to include the other half of the post.
>>2455572
>better to next time try stealth or just not engage,
Did we shout out because of the crit-fail, or because we didn't command to sneak up on him?
>>
>>2455621

You shouted because he was moments from killing a presumably innocent man, and needed to be distracted. The lack of subtlety has no bearing on your failure to strike, which was just poor luck.
>>
>>2455562

You shake your head, "Nah, I just lift." The gangster laughs, "Whole lotta good that's doing you now huh?" You keep talking to keep him distracted, "You know, it's a healthy hobby, I'm sure someone in your line of work-" You rush faster than a rabbit on speed but the thug's the slightest bit faster, and dances around your outstretched arms to face your vulnerable back, and faster than you can react he's on you

He enters a baseball batter stance and a split-second later, his pipe whistles through the air like a bird, and fueled by every bit of muscle in his body, it strikes your side as fast as a bullet. Despite yourself, your ironclad will breaks and you shout in agony because whatever else, THAT broke a few ribs. "AAAAAGH!" As you crumple to the ground, the thug steps back, twirling his pipe with what you're sure is a smirk beneath that blue.

"Not so tough now are you? You shoulda left the vigilante to the Paras and the few fucks who know their ass-end from their forehead!" You spit blood and start to stand, fully expecting him to deal the final blow at any moment. What he says next surprises you. "You're getting up? FUCK, that's gotta hurt. You're a dumbass but you got balls vigi-fucker, and I can respect that. Someone like you ought to die on your feet. Go on, get up, so I can knock you back on your ass."

He stops twirling the pipe and lapses back into a combat stance. "Any last words vigi-fucker?" From the corner of your eye you see the thug's victim stumbling into the streets, and you sigh. It's hopeless, but at least someone will remember what you did. Suddenly, you remember the 9mm pistol you have holstered beneath the hoodie and curse to think you could've forgotten something so obvious!

> [What do you say to the man, and what do you do next?]

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 4/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (13), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT
>>
>>2455750

> *shoulda left the vigilante shit
>>
>>2455750
dust him
>>
>>2455750
>Suddenly, you remember the 9mm pistol you have holstered beneath the hoodie and curse to think you could've forgotten something so obvious!
stats wise it's as good as the baseball bat sine there is the same odds of missing and hitting. so it's kind of junk.
>>
I mean
>You whip out your pistol point blank
>*dice rolls in the background*
>you shot your own foot
>>
>>2455750
Just shoot him I guess
This dice system blows
>>
>>2455750
"Oh right, forgot about this."

Kneecap him with the pistol, then hover our hand over him and think aloud

"Hmm, maybe I forgot about all that para shit with all the adrenaline rushing through my head. Maybe someone giving me some information to help clear up my mind could dissuade something happening..." while decaying his bludgeon
>>
>>2455823
Can we use our strength to help us catch the pipe without us getting hurt, then dust it?
Gunshots in the middle of the day might get us caught but otherwise we could use it to intimidate him
>>
>>2455857
or we could beat him with the pipe.

>>2455750
Voting we Strength roll the pipe then beat him with it.
>>
>>2455870
Voting this as well
>>
>>2452740
>pocket knife, and 9mm pistol
Why did we bring these if we weren't going to use it?

>>2455768
But not narratively, pulling a gun out will surely frighten him more than trying to play grab-ass.

>>2455823
>>2455857
>>2455870
What about wielding both the knife and pistol in both hands?
Use the pistol to panick him and try to get an incapacitating shot off. If he charges, use the knife to parry the pipe and not injure ourself from blocking it barehanded, then channel Entropic Touch through the knife to disintegrate it.
>>
>>2455906
>channel entropic touch
That would destroy the knife, and the way QM makes it sound is that it wouldn't channel through objects with the "all that was left is a pile of clothes" and all
>>
>>2455768
>>2455778

Not necessarily, I should've mentioned this last thread, but it has vastly superior range, a 60% chance to fire twice, 40% to fire three, and 20% to fire four, with an incrementally increasing penalty to accuracy with each extra shot, and each shot has a 5% chance to crit, dealing double damage and ignoring half of the target's AT. The damage dealt, accuracy penalty, chance to multi-shot, and chance to crit increase with marksmanship training and the resulting traits. And unless you roll a catastrophic failure, you're not going to literally shoot yourself in the foot.

>>2455797

There's an equal chance for success and failure, crits either way are rare and memorable, and each anon's roll matters to the end result. I've seen it used in a few other quests and I prefer it to the usual Bo3 system, but if most of you guys want me to change the five system, I'm fine with that.

>>2455857

You certainly can.

>>2455906

You can dual wield but because you don't have excessive training or any powers improving your hand-eye coordination, you'll receive a penalty to accuracy. You can definitely try to parry his pipe with a knife but the weapon isn't suited for defense, so the DC will be high and while channeling your power through melee weapons is completely possible, you haven't unlocked the ability to do so. There has to be bodily contact, with at most a glove separating you from the object of disintegration.
>>
>>2455942

I'm not being clear with the pistol, I mean after the first shot I roll a 1d100 for 41 or higher, then 61 or higher on the next shot, then 81 or higher, etc. Guns are dangerous unless you're inhumanly durable, then they might as well be irrelevant.
>>
>>2455942
>You can definitely try to parry his pipe with a knife but the weapon isn't suited for defense, so the DC will be high
Is it better than parrying with our arms? Is there currently a point to attacking with a knife than using Entropic Touch?

>>2455955
For all weapons, do the effects change by distance? Is accuracy affected by range?
>>
>>2455750
I say fall back before attempting to draw a pistol we have little experience with. An avoiding backwards roll should be manageable for someone who lifts daily, especially if he hasn't been skipping leg day.
>>
>>2455750
Backing >>2455870
>>
>>2455942
I wanna do >>2455870
>>
>>2455621
Switch to >>2456014

>>2455619
>>2455942
We have a better chance of landing shots or retreating since we're at 4 HP. We might have to settle for aiming to kill and skirmishing at this rate.
>>
>>2456004

You'd have an easier time parrying with your arm, but on a success you have a chance to take 1d2 HP damage. I'm assuming you'd be dodging and parrying as a last resort. As for the point of using the pocket knife, you're a Striker with the power to disintegrate almost all known substances at a touch, I'd be terrified of any Tinker-tech knife that could match or surpass that.

It's much more subtle in public places and there's a negligible crit chance, but other than that, it's inferior to your power in every way, though it could be improved tremendously with some knife fighting training. Damage is slightly impacted by range, a sniper rifle is better at a distance, and a sawn-off shotgun is better at close range, but the biggest concern is accuracy. Past low to mid-range, a pistol might as well be a paperweight in the hands of someone who didn't know what they were doing, whereas a scoped sniper rifle suffers almost no penalty at any range that isn't absurd. Like most things in the metropolis, certain cybernetics and powers can mitiagate the penalty or ignore it outright.


>>2456014

Correct, it would indeed be a low DC for a /fit/izen like Zander.

I'll wait another twenty-odd minutes for the vote to settle, remember, reaching 0 HP doesn't always mean death, but given the circumstances, it very well might.
>>
>>2456233
Armsmaster knife could match our power, but he had to spend years developing up to it, and he was also one of the best tinkers in the world.
>>
>>2455351
>With the rolling system in place, an unnatural crit isn't any better than a normal nineteen, so long as both exceed the DC.
So only natural crits count as two DC rolls?

>>2456233
Do using our weapons or abilities in combat count as training, or do we have to dedicate actions to it?

>>2456266
Was it also entropic, or just really powerful?
>>
>>2456266
Don't forget that this is a cyberpunk setting, although we haven't really seen that at all in the story. Tinkers are probably OP as shit if technology is as advanced as it should be
>>
>>2456428
I think in last thread it was said it was more early cyberpunk and only stupidly rich people had stuff like that
>>
>>2456233
voting for gun then
>>
>>2456233
>Try to catch and then dust his pipe/hand.
>>
>>2455797
>>2455823
>>2455906
>>2456014
>>2456223
>>2456590

> Roll three 1d20's to determine success.
>>
Rolled 18 (1d20)

>>2456629
>>
Rolled 6 (1d20)

>>2456629
how does the +% chance for addition hits or shots work?
>>
Rolled 12 (1d20)

>>2456629
>>
>>2456645
>>2456674
finally, a success. it's like there's a 50/50 chance of success/failure
>>
>>2456653

When you or an enemy attacks, I roll a 1d100 in the background, if there's a 90% chance to multi-shot, the DC is 11 or higher, assuming the DC is passed, two shots are fired, then I roll to see if the third multi-shots with an 80% chance, DC: 21, and so on, adding shots until either I fail or the firearm has reached its shot limit for the turn, taking its shooter's skill into account.

>>2456645
>>2456653
>>2456674

> Two rolls exceeded the DC, Partial Success

Nice, I was hoping this fight wouldn't turn into a fatality.
>>
>>2455906
>>2456014

Once you're on your feet, you stand for a few seconds, then without warning go into a textbook squat and backward somersault. You snap up to your feet, pull up your hoodie with one hand, and draw your pistol with the other. Seeing the gun, the gangster lets out a string of profanity, stumbles backward in a blind panic, and waves his pipe like a mad man in a misguided attempt to deflect the high-velocity lead.

You squeeze the trigger once, twice and hit both times, shattering his left knee and putting a hole in his stomach. The thug drops the pipe, goes into a fetal position, and moans in agony, clutching what's left of his leg. You walk over to him, pick up the pipe, and before his unbelieving eyes turn it to dust and scatter it across his face. You lay a hand on his shoulder and utter one word. "Talk." Driven by terror, he stammers through the pain, "Wh-what do you wanna know?"

> [Now that he's at your mercy, what do you ask?]
> [He's bleeding through his stomach, and is likely to die without medical attention.]

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 4/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (11), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT
>>
Sorry for the wait, my gf surprised me with a pot of jambalaya and I got a bit distracted.
>>
>>2456908
"Who are you to be this man's executioner? How does it feel to have someone hold your life in their hands? Who do you work for? Where did you park your car? Gimme your keys."
>>
>>2456908
Everything. threaten his with castration if he doesn't answer. Also Grab his wallet to see who is his identity.
slap him in the face, grab his bandanna and tell him to press it against the wound.
>Where are your bosses?
>Who is Argenti?
>Who is Mikey and what did he ever do to you?
>Tell me about your gang, tell me about the El Scorpios Muertos cartel.
>Tell me something worth my time.
>Tell me something worthy enough to consider letting you live.
>Do you guys hold any meetings and where?
slap him if you have to keep him awake.
>What is your name?
>Tell me where you lived.
>Why did you join the gang.
>>
>>2456944
I like the humor, we're starting to build a persona for our guy
>>
>>2456908
Backing parts of >>2456961
>Grab his wallet to see his identity.
>grab his bandanna and tell him to press it against the wound
>Where are your bosses?
>Who is Argenti?
>Who is Mikey and what did he ever do to you?
>Tell me about your gang, tell me about the El Scorpios Muertos cartel.
>Do you guys hold any meetings and where?
but also backing >>2456944 if he's still awake and not fucking dead
>>
>>2456908
>>2456327

>>2457060
+1
>>
>>2456912
>jambalaya
Is that some lewd innuendo?
>>
>>2457752
Even if it's not, jambalaya is delicious.
>>
>>2457752
i was gonna tell you it's a yummy stew, then i picked up what you were putting down

i simultaneously laughed and wrinkled my nose in disgust at the mental imag e of misplaced jambalaya
>>
File: 20180407_201455.jpg (1.2 MB, 2560x1536)
1.2 MB
1.2 MB JPG
>>2457752
>>2457920
>>2457925

Pic related is what's left of a once full pot.
>>
>>2458001
post soon?
>>
>>2458001

Damnit, I meant to spoiler this.

>>2458011

I suppose you want to ask >>2456961, followed by >>2456944?
>>
>>2457060
this

I don't know if he knows about El Scorpios Muertos (which is bad spanish by the way, scorpion is not scorpio and the el should be los) though, he's not wearing their colors. These blue bandanna guys were the same guys we fought off last night though.
>>
>>2458079
>bad spanish
Maybe they came up with that to sound cool? or made it sounds really stupid to trick people?
>>
>>2456908
>Who are your bosses?
>Where is the next big crime taking place and when?
If he starts giving trouble stick your finger in his wound and using entropy start moving it upwards,
>>
>>2458388
We don't have that kind of control over our power yet, we'd vaporize his torso and he'd be no use to us
>>
>>2458531
Worse comes to worse we get a criminal off the street, I doubt this guy knows anything truly ground breaking.
>>
>>2458538
I'm actually hoping QM refluffs him as a high up badass, with how hard he wrecked us.
>>
>>2458552
Nah we still a scrub so a low ranker beating us isn't too out there.
>>
how about dusting limbs from low level fucks and killing the mid or high level ones?
Think of the statement and warning it'd be to criminals.

Like goddamn scarlet letters or some shit
>>
>>2458572
I think just taking down everyone sends a much stronger message that it doesn't matter why you commit crime you'll still die considering people can justify anything to themselves. Plus considering how we're motivated by vengeance it fits for the character especially considering we have no reason to want to be merciful to these people.
>>
>>2458586
this
>>
God damnit, I had 8,000 characters written up and I entered when I went to copy and paste. Fuck my life, it'll be a bit longer.
>>
>>2456908
We should tell him we're a para with healing powers, we'll heal him if he tells us what we need to know.
>>
>>2458079
it can't hurt us anymore to ask him about it.

>>2458531
I agree with this guy. besides, we can use the knife instead.
>>
>>2458607
use a word document to write out your posts next time? can you press crtl+z?
>>
>>2458607

I can't believe I fucking did that, dammit, that was high quality shit too. I'll do what I can to replicate it, but still, shit.
>>
>>2458617
but he just saw us dust the pipe. it wouldn't make to much sense.
>>
>>2458586
Well yeah, at this point but we're going to find out about our bro being a banger to later.
Although if we never find out then it's a pointless idea i guess.
>>
>>2458697
Well you can't base your decisions on something the character might found out later in the future.
>>
>>2456944
>>2457060

You don't ask, you rip the bandanna off and shove it in his hand. His face is pimply with youth, sallow with drug abuse, and contorted in pain. "Press the rag on your wound or you'll bleed out within the hour." You put your hand into his pocket, take out his wallet and ID, and speak, "Now, tell me, Rupert Gleins, who are you working for and where can I find them?" He grits his teeth, "I'm not telling you anything vigi-fuck-" *smack* Your hand aches from the open hand bitch-slap you just gave and a red hand print covers half of his face. "Talk, or I'll do worse." He stares at the ground and mutters something you can't understand. "What was that? I can't hear you." He starts talking and looks like he regrets opening his mouth, but he continues. "Ahh, fuuuck that huurts. W-we work for, A-Argenti." Now you're getting somewhere. "Who is Argenti, and who is your gang?" "He's the Para in charge, and we're called the Blue Ballers."

"The Blue Ballers? Is that really the best you could come up with?" You hear a tint of embarrassment in his tone, "It started of as a kinda joke, Bart, the guy who used to call the shots came up with it, and we started wearing the blue bandanas as a sorta uniform, and Argenti liked the name so it stayed." "Where's Bart now?" "He's dead, Argenti killed him and took his place." "You said Argenti's a Para, what can you tell me about his powerset and methodology? What about him as a person?"

"He's a Changer, he can shift into a silvery liquid-solid form, and while he's in his form, he's bulletproof and can piece himself back together when he's torn apart. Besides that, he can shift his hands into razor-sharp hooks and blades, and he's scary fast with them. When Argenti challenged Bart, he blew his chest open and knocked him down with a sawn-off shotgun, he just got back up, and he fused back together as good as new. Then he ripped open Bart's guts with an axe-, he shifted his hand into a fucking axe, turned his hands into hooks and killed him, nice and slow. Bart died a horrible death, and he didn't even do anything to him."

> [1/4]
>>
>>2459000

"Hmm." Your hands gesture for him to continue. "He's gets off on fucking with people. Once, for kicks, he had us lace some weed, like, regular weed with embalming fluid and then sell it like it was normal. That shit just ain't right. He's an asshole and no-one likes him, but he's killed anyone who's tried to challenge him. Besides that, he let's us get away with all sorts of shit Bart wouldn't, skimming product, burning shit, that sorta thing, so no-one cares enough to take him on."

"How big is the gang?" "Counting the cooks and freelance dealers that do business with us, or just the enforcers with the bandanas?" "How about both?" "Altogether, there's about six hundred of us, four hundred if you only count the street toughs." "How big was it before Argenti took control?" "Around eighty, give or take." "And how long has Argenti been leading the Blue Ballers?" "He's been in charge for two months, three if you count when he was just a member, building up support for himself, and sizing up Bart." "Huh, sounds like he's been busy." "He's a god-damned monster, you have no fucking idea."

"You said Argenti was a Para. Is he the only one in your gang?" "He's the strongest, but he has two or three others, who either came on their own or bent the knee he keeps as his seconds. First, there's Lightswitch, who can control shadows with his mind, he's nowhere near as strong as Nightfall, he can't make it solid to strike, light shines through just as easy as ordinary darkness, and night vision equipment works just fine with it, but still. Then there's The Frog, he can jump a hundred feet and land without missing a beat, punches hard enough to crack concrete, and sweats some kinda poison. Last is Mirage, evil bitch can make you see and hear shit that ain't there, but it's always a bit fuzzy or off-tone so if you pay attention, you can tell if you're getting bullshitted."

"Good to know, good to know. Who's Nightfall?" "You haven't heard of Nightfall? He's a nightmare made flesh, he can make it so dark you can't see your own hands, make it stab, slash, and choke you, walk a hundred feet in one step as long as it's dark, and wrap himself in the shadows so he's bulletproof. He works with those damned Mexicans, but thank god he's on the other side of the city." "Those Mexicans? You mean the El Scorpios Muertos?" "They're called the Los Escorpiones de la Muerte." "I've always heard it called the El Scorpios Muertos." "Then you heard wrong asswipe." *smack* "Don't forget who's in charge here smart-ass. What can you tell me about the cartel?" He spits on the pavement, "Besides the fact that there's more of them than there are roaches in this city? They have their fingers in every pie their is, dealing, pimping, smuggling, trafficking, extortionism, corp and court infiltration, even fucking insurance fraud." "What's the difference between smuggling and trafficking?" "People." You can't hide the disgust from your face and he gives a slight nod.

> [2/4]
>>
>>2459000
>>2459007

"It's some sick shit, at least I when I fuck a whore I pay her afterward, and that's how it should be." "That's enough of that. Why'd you join the gang?" He closed his eyes and winces, "Fuck, it aches man, it fucking aches." "Tell me what I want to know and we'll see about getting that looked at. Now talk before I change my mind." "Fine, a few years back, I lived alone with my mom alright? Like everyone else in this shit hole, we were dirt poor, so one day my cousin comes to me, and he's got fistfuls of cash, alright? I ask him where he got it, and he told me he sold dope for a street gang."

"Now, at the time I'm thinking, fuck this shit, but then we eat out for the first time in forever, and I'm thinking, y'know, maybe the gangster lifestyle isn't so bad. I ask him how I can sign up, he introduces me to Bart and the rest of the gang, they both walk me through the initiation, and the rest is history." "That's it? What about your mother?" "She's dead, go fucking hosed in a wetback drive by that wasn't even related to any of my gang shit." "I'm sorry for your loss. You handed my ass to me with that pipe, how high up are you in the gang?"

"I'm a fourth." "A what?" "I'm a fourth in command, I lead a squad and handle petty shit Argenti and his seconds don't want to bother with." "Good to know. Who's Mikey, and why were you beating him within an inch of his life?" He grins. "What's so funny." "It's just that, well he was a fucking dealer." "He was a what?" "A dealer, he sold dope so we don't have to, hard stuff too, fucking meth and shit." "Damn, so why were you beating him?" "How gang dealing works is, a dealer gets his product from the gang, and then he sells it, gives half the profit to the gang, and keeps the rest for himself."

"Mikey must've been either burnt out or retarded, 'cause he kept getting high off of our shit, and kept short-changing us on cash, even after he warned him twice. Three strikes are out and he's lost us thousands, so Lightswitch sent me to fuck him up and make an example, send a message to rest of the gang's dealers and the streets that the Blue Ballers are not to be fucked with. And then you came along vigi-fucker, and now my knee's fucked unless I can get some cyborg shit and I'm bleeding out in a fucking dirty-ass fucking alleyway. Of course this had to be the one fucking day I decided to go it alone... Fuck my life."

> [3/4]
>>
>>2459000
>>2459007
>>2459020

"Do the Blue Ballers have a safe-house in this neighborhood?" He nods, "We bet your ass we do, but I'm not telling you shit unless you help me out. Get me to a hospital, leave me there and don't breathe a god-damned word to anyone about my gang shit or what happened here today, then I'll give you an address, and we'll let bygones be bygones. Deal?"

> [Do you accept the deal?]

> Yes, you said you'd get his wounds looked at if he talked, and true to his word, he did.
> Yes, you need the information more than the streets need one less crippled thug.
> No, you don't do business with street toughs, and you'll torture him to get the address.
> No, you don't do business with street toughs, and you'll dust him and find it yourself.


> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 4/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (11), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT

> [4/4]
>>
>>2459031
>> Yes, you said you'd get his wounds looked at if he talked, and true to his word, he did.
>How to obtain a mole and infiltrate.
Also we'd still personally know if we couldn't keep our own word regardless if he's dead or not, might mess us up later.
>>
>>2459031
>> No, you don't do business with street toughs, and you'll torture him to get the address.
As much of a crime morally as smushing a cockroach.
>>
>>2459031
> No, you don't do business with street toughs, and you'll dust him and find it yourself.
He'll have no choice but to tell his gang about us and we honestly can't trust whatever info he gives us. Hell, he could cover his ass by warning his buddies and setting up a trap for us at their hideout.

Hey OP I get that you want to have a high lethality unforgiving combat system but we'll never get anywhere against the gangs if we can't take on one goon in melee without getting badly injured despite our physical strength and touch based power.
>>
>>2459082
Then get to training anon, Rome wasn't built in a day.
>>
>>2459084
Yeah that'd be great. I think more training based combat dice modifiers would go a long way to help out.
>>
>>2459031
> No, you don't do business with street toughs, and you'll dust him and find it yourself.
>>
>>2459064
changing my vote to this. I know this is going to bite us in the ass, but you gotta have some honor or something.
>>
>>2459031
actually I think this anon >>2459082 had a point. changing my vote yet again to torturing him.
>>
>>2459105
Yeah and you reserve that honor for people who deserve it, not the scum of the street.
>>
>>2459020
>Who's Mikey, and why were you beating him within an inch of his life?"
>>2459105
>>2459064
Yeah. Personally I'm worried if this going to affect our traits and reputation if we maintain this sort of deal-breaking attitude. Another large reason is that Mikey, the guy we saved, is also presumably listening to this conversation and would know we couldn't keep our word. Besides that, they seem more useful alive than dead to us, as we know personal information about them to extort with that would be useless if we left them for dead.

>>2459111
I find it distasteful too, but with that attitude, we should dust both of them at this rate. They're both desperate people involved in crime who could be liabilities if we assume they would potentially trap us.
>>
>>2459031
I propose we call the authorities on the victim's phone and leave the ganger there knee with the shot out knee for collection. I don't want us to go full grimderp punisher with our character.
>>
>>2459136
>call the authorities on the victim's
hahahahahahaha!
>>
>>2459082
Could be.
>>2459031
>> Yes, you need the information more than the streets need one less crippled thug.
Does this mean the ganger is going to keep being a thug, or he's out of the business after the deal?
>>
>>2459136
>He doesn’t want to go full punisher in the grimderp cyberpunk future with “fuck the second law of thermodynamics” powers
NEEEEERDDDDDD
>>
>Argenti
throw thermite at him

>Nightfall
Flashbangs

>Lightswitch
Literally nothing special. punch him and call it a day.

>Mirage
toughest in my opinion.
>>
>>2459202
>>Mirage
>toughest in my opinion.
Clearly the solution is hydrating yourself and proper sleep to avoid hallucinations.
>>
>>2459202
>nightfall
creates and solidifies darkness, we would have to become VERY strong and maybe, if it's possible in this universe, get some secondary powers

>Argenti
if we train our powers we can probably turn him to dust but we gotta train A LOT

>Mirage
We would have to focus to find her, we should play some where's waldo or I spy to train against her power

>Lightswitch
Agreed. Bring a flashlight too.

>The Frog
You forgot about him. Again, we just need to get so powerful that we can dust stuff before it can cause an impact against us.

Note: While on broken rib recovery, we need to train our power
>>
>>2459338
what did you think about my flashbang idea for nightfall?

are you sure getting into melee with Argenti is a good idea considering hes fast? what about melting him?

what if we learn of when she lives and put a bomb in there instead?

you think Lightswitch will compensate with guns and armor?

yeah i forgot about the frog. fuck that, i prefer we use guns against him.
>>
>>2459338
>>nightfall
>Lightswitch
I have a feeling that Lightswitch has a secret to his power that in the correct circumstance makes him the most dangerous out of all of them. Is he suppose to combo with Nightfall?
>>
>>2459345
we should pit them against each other. one can make deadly shadows. the other can control shadows.
>>
>>2459367
That would be hilarious. To do that we'd need a mole though.
>>2459020
>they both walk me through the initiation, and
We'd need someone to vouch for us to enter the gang, as the
>>
>>2459082
>>2459090

The problem with being a Striker is that you have to actually strike your opponent to use your power, and aside from having a god-tier melee attack right off the bat, you're only human. Training your power and fighting, installing cybernetics, and improving your equipment all enhance your ability to take and dish out damage.

If you're not killed in the next few months and continue to improve, sooner or later you'll be carving through street thugs like a hot knife through stale butter. I'm trying to keep the combat system as realistic as possible, accounting for cyberpunk elements and capeshit.


I'm still waiting for you to reach a decision regarding the deal.
>>
>>2459181
>Does this mean the ganger is going to keep being a thug, or he's out of the business after the deal?
>>2459181
>>2459372
Could we make a deal with him for him to retire or become a mole, say to get us through initiation? Or get someone else to do it, like his cousin?
>>
>>2459376
And what's to say this dirtbag doesn't immedietly betray us? You think he's more scared of us than his boss?
>>
>>2459374
i'm voting for torture
>>
>>2459372
>>2459376
Should've done more proofreading. Meant to
>>2459374
>I'm still waiting for you to reach a decision regarding the deal.
Respond to this.

>>2459372
>We'd need someone to vouch for us to enter the gang, as the
As they likely have some vetting process. I'm interested in this gangster because being a tier four gangster means he likely has good reputation and intel that we couldn't simply torture out of him, owing to the extent of his wounds. Alternatively we could try going on Parachan for leads.

>>2459385
>And what's to say this dirtbag doesn't immedietly betray us?
I get the impression they'd have a code of some kind, seeing how large they are. Alternatively throw some money in his direction for intel and then tell him to use it to move elsewhere.
>You think he's more scared of us than his boss?
Well yeah. We're right next to him, have disintegration vs liquid metal powers, and vigilantes are known for being relentless and ruthless. Plus we already know enough to hunt down his family, assuming he cares about that.

I'm not too worried about this decision, so long as we figure out what to establish our character as.
>>
>>2459396
We already have an established character. Pragmatic, Vengeful, Self-deprecating. That's a character right there.
>I get the impression they'd have a code of some kind
What?
>>
>>2459031
>> Yes, you said you'd get his wounds looked at if he talked, and true to his word, he did.
>>
>>2459399
>That's a character right there.
That doesn't necessarily decide which direction this character would go in for this decision. You could argue either way for pragmatic, and vengeful is moot owing to we neither know the drug dealer and it's a drug dealer.

>>2459399
>What?
Honor amongst thieves, gangsters, a criminal family. What rules they follow.
>"Altogether, there's about six hundred of us, four hundred if you only count the street toughs."
How else did they not instantly fall apart with 400/600 members or are notorious for treachery?
>>
>>2459406
Vengeful against street trash like this, you know like the people who murdered our best friend. And as far as that honor goes who says it extends to people outside the gang, you're just making half assed assumptions.
>>
>>2459406
we do know he would have killed that dealer. good enough reason for me to say we kill him, and I'm not too fond of the infiltrating idea if we're doing it. no need to risk exposure and working for them to rob toy stores.

>Honor amongst thieves, gangsters, a criminal family. What rules they follow.
>Besides that, he let's us get away with all sorts of shit Bart wouldn't, skimming product, burning shit, that sorta thing, so no-one cares enough to take him on.
I don't know about that.
>>
>>2459410
>you know like the people who murdered our best friend.
Is this the same gang who murdered him though? Unless you mean all criminals are bad and we should freely decide to murder them once they we have finished him, like the drug dealer we saved.

>you're just making half assed assumptions.
As are you, based on what you've given. Like I said it can go either way, we don't know enough about their politics to be sure.-

>>2459415
>good enough reason for me to say we kill him,
Why do we care about the drug dealer?

>no need to risk exposure and working for them to rob toy stores.
I wasn't thinking of that, that was an example. I was thinking of hiring informants from them for better leads. Unless torturing them gets the same result, which I doubt.

>I don't know about that.
Fair point. This gang seems to be less stable from that description.
>>
>>2459420
>Unless you mean all criminals are bad and we should freely decide to murder them once they we have finished him
Yes we should, if we got rid of them people wouldn't have to worry about being gunned down in the streets in some driveby gone wrong.
>>
>>2459426
Does that still apply if they abandon the criminal life or are too crippled to do so?
>>
>>2459440
Once a criminal always a criminal
>>
>>2459420
>Is this the same gang who murdered him though? Unless you mean all criminals are bad and we should freely decide to murder them once they we have finished him, like the drug dealer we saved.
It was a different gang, and we'll only kill the ones who kill the most. pretty ironic huh?

>Why do we care about the drug dealer?
Honestly I used to care about personal morals and sense of honor, but then I remembered that we are a vigilante and not a cape. and with how the debate became drawn out I became apathetic towards the Blue Baller and just wanted to get info.

>I was thinking of hiring informants from them for better leads.
Oh that's gonna be tricky business. we'd have to hire other scummy people, plus the possible threat of betrayal.

I can't believe a gang with such a ridiculous name have so many members. Can you believe it? I almost cant.

>>2459426
Curse these gangs and mega corporations over complicating things so the poor become poorer! It's not like we can start some organization of our own, like a Neighborhood Watch, Para version of the Black Panther Party, Community Services association all wrapped into a bit group-
...
wait. what if we could? granted I know that it's practically impossible, but what if we could do it?
>>
>>2459446
we're a criminal
>>
>>2459455
no we're a vigilante

>>2459451
you sound familiar

>I can't believe a gang with such a ridiculous name have so many members. Can you believe it? I almost cant.
the others back then didn't either
look who's laughing now

>wait. what if we could? granted I know that it's practically impossible, but what if we could do it?
the city will burn

>Honestly I used to care about personal morals and sense of honor, but then I remembered that we are a vigilante and not a cape. and with how the debate became drawn out I became apathetic towards the Blue Baller and just wanted to get info.
We became a vigilante because the ends justify the means, and the capes weren't doing enough. We don't have to perform needless violence.
I can understand the apathy, and I’m willing to switch to torture too if others share similar sentiments of no association with gangs.

>Oh that's gonna be tricky business. we'd have to hire other scummy people, plus the possible threat of betrayal.
True. We could try hiring the lowest ranking ones that are furthest distanced, like couriers. Alternatively we could go the merciless route and go full-on balls-to-the-wall start a vigilante gang to replace a more nuanced network of informants. Might be for the best given our character so far.
>>
>>2459473
still not 100% on board with hiring idea (need muny), but how would you want to go about it? with mask? face to face?
>>
>>2459481
>still not 100% on board with hiring idea (need muny),
we pay them with the money we looted from others

>>2459451
>and we'll only kill the ones who kill the most.
What does this mean, kill the ones at the top or the ones with most murders to their name?

>but how would you want to go about it? with mask? face to face?
Talk to them through a burner phone? Then get proxies to do it, say someone disposable like a bum? All we need is the info or interception of goods. Couriers and other overlooked individuals, ideally freelancers, would be ideal for the job.
We could also run around the city beating up people, and use the money to fund other vigilantes, but the reliability of that is debatable.
>>
>>2459374
Hey man, you should try to have better formatting and not block text like that. Try to have most quotes or dialogue in their own lines with "he said." or "you said."
>>
>>2459031
Backing >>2459082
Dust the dealer too. Both of them had plenty of times to say "fuck this shit" and pussy out of the gang, but they stuck with it and have the price to pay. Technically this is still us being Steadfast along with Pragmatic, so I'm all for this.
>>
>>2459760
I support this, OP. It really helps with readability.
>>
>>2459376

You could certainly try, though there's always a slight risk of betrayal when dealing with criminals.

>>2459396
>>2459399
>>2459406
>>2459415
>>2459420

There's not much honor to be found among them, but they do have a loose hierarchy in place and a few strictly enforced rules against the wanton butchery and raping of civilians to ensure they don't build up enough heat to warrant a serious Superhero investigation into their illicit activities.

>>2459451

By the metro's standards, they're a petty gang, and as they're confined to a specific region in an out of the way neighborhood and their activities are largely low on the criminal totem pole, they aren't considered a major threat to the city at large. Keep in mind, the dome is home to tens of millions of people, four hundred gangsters backing a particularly sadistic Parahuman is small potatoes.

You could indeed start a vigilante gang. It would be hard to get it off of the ground and you'd have to contend with both sides of the law, but you could definitely do it, if you were so inclined. You could also attempt to start a network of criminal informants, but that carries its own pros and cons.


>>2459760

Thank you for the constructive criticism anon, I'll keep this in mind.

From the votes, I'm seeing torture has a slight lead. I'll give everyone some time to vote or if so inclined change their votes, then I'm updating regardless of how it sits. When you vote, I'd appreciate it if you greentexted the option you choose, it makes it easier for me to count the vote.
>>
>>2459031
>> Yes, you said you'd get his wounds looked at if he talked, and true to his word, he did.
>>
>>2459031
> Yes, you said you'd get his wounds looked at if he talked, and true to his word, he did.
>>
>>2459031
>No, you don't do business with street toughs, and you'll torture him to get the address.

We aren't a fucking cape, don't be a retard and leave bad guys alive.
>>
>>2459896
Vaporize his limbs that have wounds, and trust nothing he has to say. Steal his keys.
>>
>>2459896
>> Yes, you said you'd get his wounds looked at if he talked, and true to his word, he did.


>>2460253
>>2460322
There's a difference between being dumb and being a total edgelord.
>>
>>2460336
We're talking to a guy who would have gladly brained us and another guy into oblivion just a few minutes ago.

Stealing a limb or two from someone with such low morals is hardly edgy. Our character has also suffered recently from the loss of his friend, needlessly and at the hands of someone just like this.

Please, don't be so crass in your labeling of others.
>>
>>2460336
Cyberpunk grimdark-ish Distopia is being edgy is nothing new.
>>
>>2460461
This guy's right, changing >>2459975 to
>No, you don't do business with street toughs, and you'll torture him to get the address.
>>
>>2460461
No, I'm pretty sure crippling someone by removing their limbs and torture is edgy no matter the circumstances.
>>
>>2460509
is edgy a bad thing ooooor are you just sharing your opinion?
>>
>>2460472
I agree.

>>2460509
Just because it is "edgy" doesn't mean that the term should be used to diminish the status of someone else's argument through ad hominem.
>>
>>2460509
Anons voted to be a steadfast, VENGEFUL, vigilante. That is the character we're playing.
>>
>>2460527
can we play a mc as a steadfast, VENGEFUL, vigilante with a mini garden near the window and on the fire escape?
>>
>>2460527
If that's what we're doing, why not just kill him, instead of disintegrating his limbs and letting him bleed out?
>>
>>2460527
True, but we also already gave our word. Last thing we want is to become someone who's word means nothing.
>>
>>2460546
To be fair it's our word to a criminal, as long as we keep our word to people who are criminal scumbags we would be fine. Think of it like people who lie to go undercover to destroy a crime syndicate. Does their word mean nothing?
>>
>>2459031
>> No, you don't do business with street toughs, and you'll dust him and find it yourself.
Fuck it guys, stick to the character. And we have to train our power anyways.
>>
>>2459031
>> No, you don't do business with street toughs, and you'll dust him and find it yourself.
>>
Torture, Dusting or Hospital guys?

Also where can we train with firearms? Should we save up to buy some .22lr (small bullets are cheaper right?) rifle and pistol, register those and practice at a firing range every once in a while?

Or should we practice using the guns we already have?

>>2459896
what are the calibers of the guns we looted?
>>
>>2460541
I was under the impression that limb disintegration cauterized the wound.
>>
>>2460541
Because we can use the info, as soon as we get that I will vote to just dust him.
>>
>>2460617
actually i think it did. I remember a lack of bleeding to death by that one gangster we dusted that managed to flee.

>>2460541
yeah what >>2460629 said. If we're gonna kill him, might as well squeeze him for what hes worth.
>>
>>2460617
I don't really see how disintegration would cauterize a wound, there's no heat.

>>2460629
>>2460639

What if he lies? If we leave him alive we can always come back and get him if he's fed us false info.
>>
>>2460672
And what if he commits another crime in the future? That death is on your hands.
>>
>>2460672
what if he lies? so what? we can always find another of his pals to confirm what he said. problem solved.
>>
>>2460672
>I don't really see how disintegration would cauterize a wound, there's no heat.
I don't either, to be honest, just working within the framework I've been given.
>>
>>2460587

Both are nine millimetre and I mentioned this last thread. I'm sorry if I was unclear about the caliber.

>>2460639
>>2460672
>>2460698

Your disintegration does not cauterize wounds, it removes the appendage in question. The gangster you disarmed last night was bleeding profusely, but adrenaline and the lack of nerve endings to relay the pain kept him going. He probably bled out a few blocks away or unlikely, found a way to staunch the wound, there's no way to be completely sure and at the moment, the thug's well-being was the farthest thing from your mind.
>>
>>2460679
Funny that you say that, considering he wasn't even going to murder the guy he was beating tonight.

>>2460687
Oh yeah, can't go two steps in this city without tripping over a gangster belonging to the gang we're currently looking for, forgot.

All I'm saying is this guy seems redeemable. We should be able to at least scare him onto the straight and narrow. Lie that we can apply our power to automatically kill him if he commits another crime or something. I don't want to be an emotionally broken MC who just kills every criminal and otherwise acts totally normal.
>>
>>2460756
I'm pretty sure he's dead. no way any of these fucks can afford medical treatment.

>I don't want to be an emotionally broken MC who just kills every criminal and otherwise acts totally normal.
isn't he already? he's sort of apathetic towards major criminals.
>>
>>2460756
Thanks for the clarification.
Still going for the torture option.
When we're done, I wanna dust him entirely anyway.
>>
>>2460782
This is the first time we've gotten some backstory that implies a criminal isn't a completely horrible person and might be willing to cease. How about this, we ask if he's ever killed anyone. If yes, we torture and kill him or whatever. If no, we honor the deal we offered.
>>
>>2460809
I'll think about it after he answers the question of, "Have you killed anyone before."
It's gonna be hard to dissuade me to not kill him. with the way he was enjoying beating Mikey, it seemed like he wouldn't have mind.

What if he has killed in the past and thinks we'll spare him if he says he's never killed a person before?
>>
A reputation of keeping our word would work wonders for getting the low level street rats talking
>>
>>2460826
I think it's funny you're worried about him lying after making this post >>2460687

Should be possible to bluff about our power though. Tell him it has a Thinker aspect that gives you an edge when detecting lies. Tell him we'll kill him if we get any sense of dishonesty.

>>2460837
Also makes a good point. This guy isn't high level. Same logic as giving low level gang members immunity in exchange for selling out their boss.
>>
>>2460843
oh I'm not worried per say. Just saying it's a possibility he'd lie to save himself. and about my other post you quoted? didn't care about him either. Just saying we could kill him, find another of his friends, then use the info we gave us to determine if this new Blue Baller is lying or not.
>>
>>2460756
post when
>>
>>2460550
>Think of it like people who lie to go undercover to destroy a crime syndicate.
Do you mean undercover cops or civilians? For cops they'd have laws that allow them to.

>Does their word mean nothing?
They also bring evidence. Otherwise, for cops, trusting their word depends on how much one trusts their police to not be corrupt.
For civilians, that'd be on a case-by-case basis. Presumably the civilians are personally known to the investigators or are close contacts.

>>2460520
It would be if it's needless violence and torture. Which would make our vigilante a cartoonish sadist if we pushed it to that level, contrasting against trying to play him with realistic character or compassion.

>>2460461
>We're talking to a guy who would have gladly brained us and another guy into oblivion just a few minutes ago.
>>2454517
>"Y'know, I hate to do it Mikey, I really do, but you ain't been givin' Argenti his cut, and this'll be the third time you've bailed now.
>>2455750
>You're a dumbass but you got balls vigi-fucker, and I can respect that.
>>2459896
>There's not much honor to be found among them, but they do have a loose hierarchy in place and a few strictly enforced rules against the wanton butchery and raping of civilians to ensure they don't build up enough heat to warrant a serious Superhero investigation into their illicit activities.
>>2459020
>"It's some sick shit, at least I when I fuck a whore I pay her afterward, and that's how it should be."
He seems like an orderly who simply does it for the money, and he does have some standards.

>>2460774
>Funny that you say that, considering he wasn't even going to murder the guy he was beating tonight.
>>2459020
>so Lightswitch sent me to fuck him up and make an example,
So it was. In this case it's greed and orderly vs a druggie and greed.

>>2454517
>Mikey does his best to nod.
Mikey's still conscious and heard our conversation, so he'd know that we couldn't keep our word if we engaged with him. Although I guess he'd be tortured for info and treated as dirt too based on the other anons’ perspective. Rendering saving him as another tool than out of any consideration. This route would seem somewhat out-of-character with how we’ve been playing him so far.

>>2460809
Sure.
>>2460826
Ask Mikey, the guy next to him? We could also ask Hank, the toy story owner, but he might not recognize him and we might not have his number. Or one of his other minions/co-workers, who are easy enough to find around here.

Come to think of it, we did try having our character do a test for a criminal to confirm our suspicions, might as well keep it up if he isn't going full murderhobo.
>>
>>2460854
>Sure.
>>2460854
Switch to >>2460809. The most in-character option.

I would say if he has killed anyone, we should outright kill him. Torturing has severe psychological consequences to both sides, and is largely why it's so unreliable and notorious. It would also fit our character more on trying to disassociate himself with criminals.
>>
>>2460893
again. confirm it with another guy after we kill him.
>>
>>2460932
We'll have to find another guy first. When we do, and their stories differ, we won't have a way of knowing who was lying.
>>
>>2460932
>>2460947
>>2460854
>Ask Mikey, the guy next to him? We could also ask Hank, the toy story owner, but he might not recognize him and we might not have his number. Or one of his other minions/co-workers, who are easy enough to find around here.
Yeah, that's what I said. We can just ask Mikey or Hank to corroborate before we kill Rupert.

>>2460947
>we won't have a way of knowing who was lying.
Go for the story of whoever we trust more, or is less dangerous.
>>
>>2460964
I really don't want to bring hank into our business.
>>
>>2460972
>>2449339
>I sell toy to kids and keep up with all the Para-men, you're new.
Why not? He already seems involved in this with other capes or vigilantes.
>>
To anyone saying we're steadfast, vengeful, and self-deprecating as our traits, read again.
>Traits:
>Pragmatic
>Steadfast
>Self-Deprecating
>Physically Fit

Notice no vengeful trait
>>
>>2461003
Wasn't that sort of our primary motive though? Revenge for our lost friend?
>>
>>2461005
That was our motive for killing the first guy. After that we decided crime needed to be cleaned up to prevent the same thing happening.

>>2461003
>>2461005
Do you two already have votes?
>>
>>2461015
Yeah I voted earlier, I can't remember which one it was though. I'm at work now.
>>
>>2461005
We killed the guys who killed our friend. Now it's like >>2461015 says. If we think Rupert won't kill anyone, there's no reason to kill him.
>>
Why are we a vigilante instead of a legit hero if you guys don't want to be a little bit edgy?
>>
>>2455750

> From the corner of your eye you see the thug's victim stumbling into the streets, and you sigh.

Wanted to clarify, Mikey is not nearby, he fled the scene just before you blew out Rupert's kneecap, and likely ran when he heard the gunfire. That said, he's suffered an obscene amount of damage and can't have gone very far, and it would be an easy DC to find him.
>>
>>2461033
I think we're already past a little bit edgy, we're killed every other opponent so far. I don't want to go full edge and start torturing people, at that point we're pretty much a villain.
>>
>>2461051
Fuck it. Dust him. Torture. I'll vote for the one with the highest count. we can always find another guy.
>>
>>2461033
>>2461051
Killing people is plenty edgy relative to capes. The capes from the original selection operate as cops.
>>2444119
>> Superhero: Also known as Capes, and Cronies in less reputable circles. They are Parahumans who use their powers to preserve the peace and fight crime in accordance with the letter of the law.
>> Vigilante: Either distrusting the government or the lukewarm methods of Capes, these are Parahumans that have taken the law into their own hands.
If we think he's going to do it again, killing is fine.

>>2461039
And Rupert can't move anywhere with his busted kneecaps, shouldn't be a problem.
>>
>>2461051
>I don't want to go full edge and start torturing people, at that point we're pretty much a villain.
>>2461051
>Torturing criminals to get info to stop a crime and save lives
>Villain
Keep telling yourself that buddy.
>>
>>2461097
When there's more reasonable ways to get that info? Yeah, absolutely villainous.
>>
>>2461097
>>2461111
>>2444119
>> Villain: Most often ideologically motivated, greedy at the expense of the common man, or simply psychotic, they are Parahumans who disregard the law and societal morals entirely.
Would dangerously place ourselves closer to it, especially if torturing Rupert didn't reveal anything useful and we're only left with PTSD.

What'd be the difference between us and any other agency torturing to prevent crime?
>>
>>2461111
Yeah a way that lets a man like him just walk away and continue his life, what if he just gets back into the game? What if he kills more people? Killing him now at least prevents one more person from doing harm.
>>
>>2461116
>we're only left with PTSD.
I don't think that's how it works. The MC would stop before that'd happen.

anyways, are we dusting this fucker or not? I want to go to the store and pick up some goods. We also need to treat the broken ribs.
>>
>>2461119
With logic like that, we might as well just kill everyone we see. If we kill everyone now, we'll have prevented all future murders because there won't be anyone left to murder. Perfect!

Also
>more people
We have yet to confirm he's killed a single person.
>>
>>2461137
My vote's >>2460893.
Ask Rupert If he's killed, then ask Mikey and maybe Hank to confirm. If we think he did, then dust him.
>>2449974
>My name's Hank, aka, only old man soft-headed enough to run an old-fashioned toy store in the ghetto.
Hank seems experienced enough to know who's who in his area.
>>
>>2460893
Voting this
>>
>>2461194
I think Mikey is gonna die
>>
>>2460809
Yeah surely he'll tell the truth about that. wtf man get real. Did you see how much he was enjoying brutally beating Mikey with a bat?

Every criminal has some justification for why he's a criminal. Just because we know this guy's excuse doesn't mean we should treat him any different than another criminal.

I don't wanna torture him because torture is stupid but I don't see why we shouldn't kill him.
>>
>>2461216
this
>>
>>2461209
Doubtful, his orders weren't to kill him.

>>2461216
I'm ok with killing him. Either honor our deal or just dust him. I just don't want to torture him for info, or anything else.
>>
>>2461233
>his orders weren't to kill him
really? where?
>>
>>2461137
>I don't think that's how it works. The MC would stop before that'd happen.
Depends. Typically torturing goes too far when the torturer doesn't believe the torturee is telling the truth, or they're holding out despite having no more information.
I doubt the MC knows when either is the case aside from asking Mikey and Hank. The more he does it, the more likely he's going to take too far.

>>2461209
Rupert was only ordered to brutalize him, not kill him.

>>2461216
>>2454517
>He slams his pipe into the dumpster you've hidden behind and advances to the cowering wretch, clearly reveling in the sense of power he has over this man, and the brutal, thorough beating he's going to give him.
Is that what we thought was happening or is this something we're certain of?

>>2461216
>>2461230
>>2461233
Either way, going for
>>2460809
>>2460893
>>2461164
Fulfills that.

>>2461237
>>2460854
>>2459020
>Three strikes are out and he's lost us thousands, so Lightswitch sent me to fuck him up and make an example, send a message to rest of the gang's dealers and the streets that the Blue Ballers are not to be fucked with.
>>
>>2461237
I thought I read that he said his orders were to beat Mikey within an inch of his life as an example, but that was actually something we asked him. >>2461252 has the quote of his orders, and it's unclear whether the beating was meant to be lethal or merely painful. I'd like to at least ask.
>>
>>2461252
can you quote it please? I can't find it.
oh. never mind. bottom of your post, though not explicitly saying.

>>2461281
Hmmm. an example could have been to leave his broken dead body for all to see. or leave him barely alive so he can tell his friends or for the other dealers to see.
>>
>>2461281
>>2461295
Fair enough. Let's ask the others if Rupert has killed or was going to kill, then dust him if we think so.

I wonder how much time Zander has spent mulling this over and debating with himself in-quest.
>>
>>2461314
Others? Uhm...what exactly do you mean by that? do you mean bring him to a hospital? leave him where we are to confirm?
When you say others, are you referring to the gangsters, or Mikey and Mark?
>>
>>2461337
Leave him and ask Mikey and Hank.
>Mark?
Who?

>are you referring to the gangsters,
We can do that? Like put his cousin on the phone or something?

>do you mean bring him to a hospital?
He'll be in the hospital for a long while, so deferring his death might work, but that'd be more problematic than doing it now. I doubt other gangsters will be able to approach him while he's in the hospital.
>>
>>2461361
I meant Hank. Why would we ask Hank about Rupert?
>>
>>2461361
>We can do that? Like put his cousin on the phone or something?
I was asking who you were referring to when you said "OTHERS"

>He'll be in the hospital for a long while
Still want to dust him

>I doubt other gangsters will be able to approach him while he's in the hospital.
unless they're family or friends.

I like to imagine he bleed out to death whole we're having this debate.
>>
>>2461390
>"OTHERS"
you know who they are

>>2461377
He has enough guts to work in a ghetto, normally businesses are driven out, so involving him shouldn't be a problem. He’s old and keeps up-to-date with the news, so he’d have the savvy and experience to work in such a crime-ridden area and know of the Parahumans and gangs.
I doubt he'd know of Rupert specifically, but he'd have enough knowledge and experience to have a good hunch of what someone of his rank would do.

>>2461390
>Still want to dust him
Yeah, which is why I voted for dusting if we think he's killed.

>I like to imagine he bleed out to death whole we're having this debate.
This is my headcanon.
>>
File: Spoiler Image (87 KB, 852x1256)
87 KB
87 KB PNG
> tfw my quest has over one hundred posts of anons debating

It is the best feel. You've had almost a full day to decide, so I'll take a few hours to tally the votes and make an update.
>>
>>2461889
Alright senpai, it's late here so I'll see you tomorrow <3
>>
It seems there's a stark divide between dusting and treating Rupert, and both sides want to ask if he's ever killed anyone, intimidating him into honesty by bluffing that your power has a secondary Thinker aspect which would allow you to detect whether or not he's lying, so that's what I'll write in the next update.
>>
>>2462300
>intimidating him into honesty by bluffing that your power has a secondary Thinker aspect which would allow you to detect whether or not he's lying
Sweet. Thanks >>2460843. Superpowers make things so much easier.
What happens if we tried using a polygraph?
>>
Upon hearing his deal, your mind goes blank and you stare into the distance for anywhere from fifteen minutes to an hour. Finally, a groan of pain from the thug snaps you out of your stupor and you realize you simply don't know enough to decide. Your hand tightens around his shoulder and as your squeeze begins to bruise his skin you say, "Tell me Rupert, have you ever killed a man?" His eyes narrow, then widen as you continue. "Don't think to lie to me, my power has a strong Thinker aspect, I can see the delicate threads that form your mind and just as easily snip them. This close, telling a lie from the truth is child's play; if I see the vaguest darkening of the slightest patch on the hue of the fabric, you're a dead man and there won't be a corpse to bury."

The gangster stares into the concrete wall behind you and after taking in a deep breath, speaks. "I've killed eight times, but never any civvies, or anyone who wasn't asking for it, just a few rival gangsters in the big turf wars back when Bart was in charge, and a few dealers trying to muscle in on our market. I only killed two by hand, and both were trying to kill me at the time, the rest I either hosed in drive by shootings with the rest of the Blue Ballers, or shot from a hundred-something feet off, when it wasn't personal. Never anyone decent, you'd have killed 'em if you had the chance too. That answer your question Para?"

> [You suppose that technically it has, but you're at a loss for words.]
> [What's the appropriate response to his answer?]

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 4/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $70
> 9mm Pistol, (11), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT
>>
>>2462597
>> [What's the appropriate response to his answer?]
Flip a coin to decide his fate.
>>
>>2462597
Shoot his legs and call the police to pick him up.
>>
>>2462597
>Torture the answer out of him
What a shock the criminal is still a scumbag
>>
>>2462597
Answer: yeah. Let's get him medical attention, ambulance or otherwise, then get out of there. Keep a way to contact him, we may be able to use him to get inside info on local crime.

>>2462614
His legs are already shot. By us.
>>
>>2462614
His leg is already shot

Why are we getting this guys entire life story? What does it change? I don't get why you guys are drawing this out so long. Just reassert our control of the situation. This dude is helpless. If he doesn't tell us right now where his base is we'll toss him in the dumpster.
>>
>>2462623
The gang is his livelihood. Why would he help us? It doesn't make any sense.
>>
>>2462635
Because they as players don't want to feel like their the bad guys. Not because it makes sense as a character choice.
>>
>>2462623
Are you okay with him still being in a gang, or do you want him to retire after this?

>His legs are already shot. By us.
>>2456908
>You squeeze the trigger once, twice and hit both times, shattering his left knee and putting a hole in his stomach.
His left knee isn't shattered enough.

>>2462626
>What does it change?
If we're okay with killing him or not, since this isn't in self-defense or avenging someone we personally knew like the others.

>>2462635
True. Technically there's nothing keeping us from hiring him as a vigilante, but that opens a whole other can of worms. Nor does he seem like material we would want for that.

>>2462642
It makes sense as an in-character choice.
>>
>>2462623
this

In character, focus on the guys that killed our buddy instead of fucking with random gangs.
>>
>>2462645
It's not. What is pragmatic about letting him live? How are we being Steadfast with out goal of cleaning up the streets? He's admited he's fucking killed people and doesn't give a shit. You really think this guy is going to reform because some fuck told him too? Do you really think he's going to betray all his gang members and the man he's TERRIFIED of being you roughed him up a little? You think he isn't going to lead you into a giant trap?
>>
>>2462648
yeah but this gang is hurting people and is getting dangerous quickly we should cut it down before it's too late

>>2462651
I agree
>Tell him we've had a change of plans: if he tells us the location NOW, we'll make sure he gets treatment
>kill him anyway
>>
>>2462648
The thing is any criminals can become the guys who killed out buddy. These people won't care who they hurt as long as it benefits them, they need to shown fear to make them too afraid to go out and commit crimes. We need to make examples of any criminals we get our hands on.
>>
>>2462648
We're already involved here. No half measures now. You really think just letting him go after all this won't have consequences?

We're a vigilante whose power straight up destroys people. I agree that we need to do some research and get focused but now that we've started brutalizing this guy we have to finish him off. He's scum anyway, just like the guys who killed our friend.
>>
>It's not.
It is. I was referring to the limits Zander would have and his mental health. This would be in cold blood.

>What is pragmatic about letting him live?
Intel and someone to weaken other gangs. His gang is confirmed small-scale so it helps with divide-and-conquer.

>How are we being Steadfast with out goal of cleaning up the streets?
Isn't it primarily loyalty and protectiveness? Besides that, neither of which are in question here. It's not mutually exclusive.
He's a gang soldier, he hasn't extended it to civvies so far. Depends on if you include guilt-by-association or if he might end up doing so on civvies later.

>He's admited he's fucking killed people and doesn't give a shit.
That might extend to us as well, it hasn't been mentioned how Zander handles killing people. So far, only one hasn't been in self-defense. That was knowing he'd kill civvies.

>You really think this guy is going to reform because some fuck told him too? Do you really think he's going to betray all his gang members and the man he's TERRIFIED of being you roughed him up a little?
True.

>You think he isn't going to lead you into a giant trap?
Doubt it. He believes we have a Thinker ability that can detect lies.

>>2462661
>>2462676
>>2462682
Fair points.

>>2462614
+1, he'll be out of the equation after this.
>>
>>2462718
>it hasn't been mentioned how Zander handles killing people
YES IT FUCKING WAS
>A gangster's dead, and that's one less walking the streets. Your friend's dead and there's no bringing him back, but you'll make a difference for his sake, so his death wasn't in vain.
This guy who mind you almost kicked our ass is in no way going to side with us over his boss who HAS KILLED FUCKING PARAS. Your trying to be some puppet master when your standing on a hill made of shit. We have no ground, nothing to back us up besides our power that requires we touch people, and nothing to actually threaten this guy with and make sure he follows up with it.

Here's how you plan is going to go.
>Okay we hitting this place at 5pm
>Good the cops are coming to pick you up
>Quick cellphone call to boss
>Hey some Para is gunning for you he'll be at this spot at 5pm, you can totally take him I almost killed him myself.
>>
>>2462597
>"Yes" Then dust him

We aren't a fucking cape and we don't have any backing. We are completely on our own. We cannot afford to leave criminals with any information on us, what do you think will happen to the nice family two doors down? How many cops do you think aren't on the take in this place? I'd bet on at least a third being owned by some gang or super villain and that isn't even including the fact we'd be giving the non-corrupt cops a reason to look for us and either kill, arrest us or drag us off to be mindwipped and turned into a cape.
>>
>>2462760
What we need to do is become an assassin, or at least think like one. Our power is shit at combat unless we're fighting unarmed criminals or catching them unaware. We should be focusing on bosses instead of goons anyway. We need to train our power a bunch more too.
>>
>>2462773
We should be making examples out of both, show the criminals it doesn't matter how big or destructive they are if they commit crimes we will kill them.
>>
>>2462718
>>2462651
>It's not.
Meant to link that.

>>2462745
>YES IT FUCKING WAS
chill
That doesn't state the consequences of death to him. Emotionally and such.
>>2462718
>So far, only one hasn't been in self-defense. That was knowing he'd kill civvies.
Besides that, I already responded to it.

>>2462745
>>Okay we hitting this place at 5pm
We're asking for a safehouse, not some place they're targeting. Of which we can ask him if he's setting up a trap or not.
>We have no ground, nothing to back us up besides our power that requires we touch people, and nothing to actually threaten this guy with and make sure he follows up with it.
That does apply once we’re on a phone call.

The rest of that, and >>2462760
True.

>>2462718
>+1, he'll be out of the equation after this.
Thought the command in relation to our character some more, and how it'd fit the points made by other anons.
I concede we lack the capacity to enforce anything else at the moment. We should’ve killed the other two last time if we were going full stealth.

Switch to >>2462626.

>>2462773
Agreed. That or a vigilante gang. This was on the way to something else though.

>>2462793
Does this include jaywalking?
>>
>>2462760
>that isn't even including the fact we'd be giving the non-corrupt cops a reason to look for us and either kill, arrest us or drag us off to be mindwipped and turned into a cape.
>>2450509
What happens to a vigilante if the police finds them? What's the perception on Vigilantes?
>>
>>2462760
I vote this. No reason to leave witnesses.
>>
>>2462614
supporting
>>
>>2462760
Support. God dammit just get over with this already.
>>
>>2462597
Backing >>2462760. No one will know if we dust the loot the wallet and dust the ID too
Simple, effective, in-character. We are too early in the quest to even consider a "redemption" arc.
>implying what we're doing is wrong
That one other anon is arguing fiercely, no doubt, but >>2462760 is 100% right.
>>
>>2462597
I'll back >>2462760
The action, not the rest of that paranoid nonsense
>>
>>2462760
I vote this.
>>
>>2462760
Six votes for this, it looks like.
>>
In my books, loose ends are fuck ups. Civi's can't learn of our powers and all serious gangers die. Avoid capes at all costs unless it becomes irrelevant if they learn of our powers.
>>
>>2463329
>>2464141

I missed part of my post
Being prepared isn't being paranoid man. I was outlining possibilities and emphasizing we have no backing and nobody to bail us out. One screw up and we can be fucked so hard, you'd think this is a porno. I trust the QM enough not to dues ex machina us out of our fuck ups. To that extent we need to avoid them and try and make connections while getting stronger.

In my books, loose ends are fuck ups. Civi's can't learn of our powers and all serious gangers die. Avoid capes at all costs unless it becomes irrelevant if they learn of our powers.
>>
>>2464143

What you posted wasn't preperation. Preparation would be ways of dealing with scenarios as they came up. You just posted the scenarios, which you aren't even sure will happen. Hence paranoia.

Fuck ups are also inevitable. Sooner or later dusting everyone who sees our power won't be possible, either for moral or practical reasons. At that point it'll be helpful to hace a friend, and while I don't think it should be this guy, it also should be someone in a better position than old toy store owner.
>>
>>2464225
I don't disagree with you, I just don't consider discussing or pointing out some worst case scenarios to be the bad kind of paranoia. To me paranoia would be icing an innocent, fellow vigilianty or a cape because they saw our powers. Killing gangers is just caution, which is a survival tool when you aren't Bruce Wayne and can't afford a wall of lawyers if it ever became needed.
>>
>>2464225
>Fuck ups are also inevitable. Sooner or later dusting everyone who sees our power won't be possible, either for moral or practical reasons.
>>2464143
We've already let two escape, so there's that. Same gang too.

>>2464062
Yep.
>>2462760
I was hoping we could go for >>2462661 or >>2462626 before getting rid of him, but this works for disassociation.

>>2464287
>which is a survival tool when you aren't Bruce Wayne and can't afford a wall of lawyers if it ever became needed.
Has Bruce Wayne ever needed to use his lawyers?
>>
>>2462760

> Asking for a location, followed by dusting it is

> Roll three 1d20's to determine success
>>
Rolled 15 (1d20)

>>2464429
any bonus to intimidation?
>>
Rolled 18 (1d20)

>>2464429
>>
Rolled 12 (1d20)

>>2464429
>>
Rolled 20 (1d20)

>>2464429
>>2464436
Seeing the DC would be nice too.
>>
>>2464436
>>2464438
>>2464443

> +4 bonus for circumstance
> Rolled 19, 22, 16, DC: 16
> Full Success

Impressive.
>>
>>2464374
>Has Bruce Wayne ever needed to use his lawyers?
That's part of the point I was making. He has a safety net even if his identity became public: a metric fuckton of money and very likely the court of public opinion being way on his side. Americans elect judges for some reason, so the court of public opinion matters more then evidence in high profile cases.
>>
>>2464448

I'll keep this in mind, sorry you rolled a minute too late.
>>
>>2464463
Bruh. this is some good shit.
>>
>>2464469
Personally I like knowing how effective our actions are in advance for future planning. You could also obscure probabilities to requiring higher skill or perception, and limiting knowledge to stuff we can estimate.

>sorry you rolled a minute too late.
Are crits counted outside the first 3 rolls?

>>2464464
Oh yeah. I hadn't considered how despite being a vigilante loner, he has serious pull, and is effectively a cape.
Come to think of it, with how deeply involved Bruce Wayne is in for the city's welfare, why doesn't he run for mayor to solve all the corruption and crime issues at the source?
>>
>>2462760

"Sure does. Tell me where I can find the rest of your buddies and we'll get you taken care of." His face breaks into a wide smile, "Alright vigi-fucker, you can find 'em at 3676 Boyle Street, in the rundown building with the faded blue roof. A long-ass time ago back before the dome was built, it used to be a shoe store but went out of business once the corps got a monopoly, and now we use it to hustle dope and store our shit. That good?" You nod and his smile turns to a grin. "Okay vigi-fucker, get me to a hospital and the gang'll take care of me from there."

Your grip on his shoulder tightens and any trace of mirth vanishes from your face. "Don't worry, I'll get you taken care of, right here, right now." You release the sleeping storm inside you, and only a second to realize his mistake before his brain stem has been dissolved to a lump of ashes. You turn your attention to what's left of his corpse, and after grabbing his wallet, you vaporize the remains. The wallet had a meager twenty-three dollars in it, and once you've reallocated the funds into your own pocket, it turns to dust at the touch of a finger. You mutter, "3676 Boyle Street, abandoned shoe store with a faded blue roof. Rupert, you ended eight lives by your own hand, and ruined dozens more without remorse. You were never going anywhere, but in death, you've made a contribution to justice, and for that, I have to thank you." You stand and walk away without a second glance, "Little by little, I'm cleaning these streets and making a difference, 3676 Boyle Street."

Two hours of walking later you've reached your destination and your cracked ribs have stopped aching. The Poor Person's Provider, a warehouse-sized thrift store chock full of used and abused goods, at dirt cheap prices. It's fairly late, and business they get from the poor has started to wind down as they search for a place to sleep. Lucky you, you've got that covered.

> [What are you looking to buy at the thrift store?]

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 4/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $93
> 9mm Pistol, (11), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT
>>
>>2464528

> *he has only a second

I really should take more care to proofread.
>>
>>2464528
Fucking ice cold.
>>
>>2464528
>Look for a first aid kit or something, maybe some ice packs? gotta heal that HP
>>2464537
Well we really hit the pragmatic side there... still cold as hell honestly, we probably should have dusted him while he still thought he was gonna live
>>
>>2464528
>cracked ribs
Oh that's good. they're only cracked and not broken. we can walk this off.

> [What are you looking to buy at the thrift store?]
Any books of useful quality [illustrations for yoga or fighting, crafts, etc.]
Anymore clothes sturdier then what we already have?
Tools [hammers, nails, saws, sawblades, screwdrivers, multi-tools, screws, duct tape, pliers,etc]
Duffle bags
Cheap stuff made of aluminum (Thermite baby)

Not sure what to expect out of a thrift shop. the majority is clothes but you might find some interesting stuff.
>>
>>2464547
>>2464560
+1

>>2464560
>Tools [hammers, nails, saws, sawblades, screwdrivers, multi-tools, screws, duct tape, pliers,etc]
Are we going into crafting?

>Oh that's good. they're only cracked and not broken. we can walk this off.
We should look into finding a back-alley doctor.
>>2451913
>> You recover 1d2 HP each day when you're at a safe location, if at a poor location, you recover 1 HP, and if at a medical location, you recover 1d3 HP, with a +1 to a limit of +3 for the experience level of any medical professionals assisting you.
If these past two fights are any indication, we'll need it if we're going to fight anything more than a few tier 6-5 thugs once every week.

>>2464547
>still cold as hell honestly, we probably should have dusted him while he still thought he was gonna live
I agree. Still, at least we didn't have to lie to him, and it was quick and painless.

We should also look into hunting down the 1-2 survivors from the toy store fight.
>>
>>2464614
>Are we going into crafting?
I was thinking very low craft. modifying a metal or wooden bad with blades, nails, screws, chains, barbed wire.
https://www.youtube.com/watch?v=7T4dsXiq04A
https://www.youtube.com/watch?v=hQsrNQuMi9M
https://www.youtube.com/watch?v=cqRyknBqQOc
https://www.youtube.com/watch?v=DAUjjo9_Hg0
https://www.youtube.com/watch?v=LH2Fr3fBgL0
stupid looking shit like this. now that I think bout it i doubt there are any power tools in a thrift shop.

>If these past two fights are any indication, we'll need it if we're going to fight anything more than a few tier 6-5 thugs once every week.
What if we read up on medical stuff and had medical equipment? or more pain killers?
>>
>>2464670
Maybe a hammer and a box of nails is the only way to make the baseball bat deadlier for now?
>>
>>2464547
we should go back to the toy shop soon and see if he knows any paras that can heal us
>>
>>2464487
That's the big plot hole in super hero stories. Why don't Reed Richards, Stark, Bruce Wayne, etc. cure cancer or something? Instead they all beat up criminals, because that's note exciting.
>>
>>2464737
Batman has an excuse in that he's insane and needs to beat up criminals to cope. Solving issues is secondary for him.
>>
We should buy some tennis balls too. We can use them to bounce off a wall and increase agility/dexterity, and also maybe to train our power by dusting some as soon as we catch it.
>>
>>2464846
If we really want to train our powers we buy a couple of bags of marbles and then we take a handful, throw them in the air, then try to see how many we can dust before they all hit the floor. Plus considering how cheap they are we can burn plenty while trying to learn to use our power beyond the range of touch.
>>
>>2464528
Backing from >>2464560
>Duffle bags
>Cheap stuff made of aluminum (Thermite baby)
>Tools [hammers, nails, saws, sawblades, screwdrivers, multi-tools, screws, duct tape, pliers,etc]
And maybe an old book on Greek Mythology. :^)
>>
Real talk, guys. What color scheme should our outfits even be? Black and yellow bug-bitch palette is 100% no.
>>
File: Sans-titre-7.jpg (293 KB, 768x1031)
293 KB
293 KB JPG
>>2465056
Something reminiscent of pic related with a black color scheme instead of red and no bat insignia.
>>
>>2464560
This is good
>>2465034
Marbles is a good idea too for training our powers
We should still buy tennis balls for the agility/dexterity training, we're poor in that area as well
>>
>>2465130
we can always practice dusting trash.
>>
>>2465068
i like
>>
>>2465208
The facelessness also works with the look we're going for as less of a person and more of an avenging force.
>>
>>2465068
Absolutely just rip that pick off and replace the bats with some Greek shit
>>
>>2464547
>>2464560
>>2464614
>>2464670
>>2464846
>>2465034
>>2465046

> Roll three 1d20's to determine success in finding materials.
>>
Rolled 16 (1d20)

>>2465487
Trashman
>>
Rolled 16 (1d20)

>>2465487
>>
Rolled 7 (1d20)

>>2465487
gee I sure do have bad luck let's see what I get today
>>
>>2465515
why roll then? eh, not as bad as it could have been
>>
>>2465492
>>2465494
>>2465515

> Rolled 16, 16, 7, DC: 10
> Partial Success
>>
The Poor Man's Provider is a humble store with thousands of items in stock, haphazardly piled onto the floor, or one of dozens of shelves. Half a dozen employees work the registers, which sit at the door to ensure shoplifting goods is hard enough it isn't worth the effort, something you can respect, but the prices are so low you can hardly fathom why someone would steal anything from here to begin with.

You figure you want some tools, marbles, tennis balls, duffle balls, any aluminum you can get your hands on, any attire sturdier than what you already have, and maybe a few self-help books. The store is large enough you should be able to find at least most of what you're looking for and you're not getting any younger, so you get to digging.

Over three hours later, it's well past daytime but you've dredged up everything that could feasibly be of any value whatsoever. Now, you have a shopping cart crammed to the brim and only need to consider what you'll be buying.

> [What do you purchase?]

> A few old martial arts magazines, mostly focusing on Aikido and Tai Chi, not the most useful martial arts to a vigilante like you, but maybe worth taking a look at. $8 dollars.
> A stained but serviceable copy of the memoirs of Muhammad Ali, a champion boxer from over a hundred years ago. It's not actually about fighting, but does seem to go into some detail on the subject. $12 dollars.
> "A guide to prepping," an enormous five pound book about preparing to survive the collapse of "modern" civilization. It's largely obsolete now, but besides that, it contains a wealth of pertinent knowledge. $16 dollars.
> "An everyman's guide to paras," a relatively recent book about the twelve types of powers and how to identify paras and if necessary, defend oneself from them. Sadly, it's thin and doesn't go into much detail. $10 dollars.
> A few old magazines about "living healthy," you think you've already got the physical fitness part down pat, but there's a few bits on on cooking and meditation techniques, which could be handy. $6 dollars.
> "One hundred fun do-at-home construction projects," a moldy, slightly spongy book detailing the construction of no less than one hundred useless knick knacks to take up space. It's almost worthless, but it could lend some insight to construction.
> "Reap what you sew," a surprisingly morbid paperback describing the finer points of sewing something called Halloween costumes out of surplus fabric. $6 dollars.

> A thick and somewhat dented grey motorcycle helmet missing the glass lenses, it's close enough to your size you could wear it comfortably, and its lack of lenses means nothing to you, since your goggles would fit through the hole. $22 dollars.
> A pair of sturdy but somewhat bulky combat boots, allegedly ancient military surplus, they look durable enough, and their steel toes boot should work wonders for kicks, but they're a bit eye-catching. $20 dollars.

> [1/2]
>>
>>2465689

> Several pounds of aluminum cans, wiring, and assorted scrap, with your Entropic Touch and its combustive properties, it could be handy. $5 dollars per half pound.
> A basic first aid kit, missing most of its vital components but still possessing a few bandages, needles, and thread. It could stabilize someone on the verge of death, or more likely, help someone recover from an injury. $4 dollars.
> A bottle of no-prescription antibiotics, almost assuredly outdated, they should do a bit to help hasten the healing process, or slow the progress of an infection. $5
> A pair of tattered hideous neon duffle bags that, despite their appearance, are more than capable of holding an array of items. $15 dollars apiece.
> A jar of two hundred tiny multi-colored marbles, maybe they were someone's collection at one point. $8 dollars.
> Six ratty tennis balls in a crumbling cardboard box. $12 for the set.
> A well-worn but shiny stainless steel carpenter's hammer, with a few dozen screws and nails to go with it. $12 dollars.
> Four or five nice, thick, and still sticky rolls of duct tape, $6 dollars a pop.
> A thoroughly stocked, if a bit rusty, toolbox, with wrenches, pliers, and screw drivers galore, the only thing it's missing is a roll of duct tape and a decent hammer. $30 dollars.
> Enough raven noodles to last a day, not healthy or nourishing at all, but dirt cheap and good enough. $2 dollars per day's meals.
> A few canned meats, healthier and longer-lasting than ramen, but a bit pricier. $4 dollars for a day's meals.

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 4/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $93
> 9mm Pistol, (11), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT
>>
>>2465694

> [2/2]
>>
>>2465689
> Four or five nice, thick, and still sticky rolls of duct tape, $6 dollars a pop.
>>
>>2465694
> A few old martial arts magazines$8 dollars.
> "Reap what you sew,$6 dollars.
> A pair of sturdy but somewhat bulky combat boots, $20 dollars.
> A few canned meats, healthier and longer-lasting than ramen, but a bit pricier. $4 dollars for a day's meals. x4
>>
>>2465689
>> A stained but serviceable copy of the memoirs of Muhammad Ali
> A pair of tattered hideous neon duffle bags
> "A guide to prepping,"
>>
>>2465689
>> A few old magazines about "living healthy," you think you've already got the physical fitness part down pat, but there's a few bits on on cooking and meditation techniques, which could be handy. $6 dollars.
>> "One hundred fun do-at-home construction projects," a moldy, slightly spongy book detailing the construction of no less than one hundred useless knick knacks to take up space. It's almost worthless, but it could lend some insight to construction. (How much, Chitter?)
> A thick and somewhat dented grey motorcycle helmet missing the glass lenses, it's close enough to your size you could wear it comfortably, and its lack of lenses means nothing to you, since your goggles would fit through the hole. $22 dollars.
> A pair of sturdy but somewhat bulky combat boots, allegedly ancient military surplus, they look durable enough, and their steel toes boot should work wonders for kicks, but they're a bit eye-catching. $20 dollars.
> Several pounds of aluminum cans, wiring, and assorted scrap, with your Entropic Touch and its combustive properties, it could be handy. $5 dollars per half pound.
> A basic first aid kit, missing most of its vital components but still possessing a few bandages, needles, and thread. It could stabilize someone on the verge of death, or more likely, help someone recover from an injury. $4 dollars.
> A few canned meats, healthier and longer-lasting than ramen, but a bit pricier. $4 dollars for a day's meals.
>>
>>2465727
Change "one hundred fun projects" for "reap what you sew", just wanted to say it has no price.
>>
>>2465694
> "An everyman's guide to paras," a relatively recent book about the twelve types of powers and how to identify paras and if necessary, defend oneself from them. Sadly, it's thin and doesn't go into much detail. $10 dollars.
> A bottle of no-prescription antibiotics, almost assuredly outdated, they should do a bit to help hasten the healing process, or slow the progress of an infection. $5
> Four or five nice, thick, and still sticky rolls of duct tape, $6 dollars a pop. (4 rolls)
> A jar of two hundred tiny multi-colored marbles, maybe they were someone's collection at one point. $8 dollars.
> Several pounds of aluminum cans, wiring, and assorted scrap, with your Entropic Touch and its combustive properties, it could be handy. $5 dollars per half pound. (Two pounds)
> A basic first aid kit, missing most of its vital components but still possessing a few bandages, needles, and thread. It could stabilize someone on the verge of death, or more likely, help someone recover from an injury. $4 dollars.
> A pair of sturdy but somewhat bulky combat boots, allegedly ancient military surplus, they look durable enough, and their steel toes boot should work wonders for kicks, but they're a bit eye-catching. $20 dollars.
And that should leave about two dollars left over.
>>
>>2465689
Definitely:
> A few old martial arts magazines, mostly focusing on Aikido and Tai Chi, not the most useful martial arts to a vigilante like you, but maybe worth taking a look at. $8 dollars.
> "Reap what you sew," a surprisingly morbid paperback describing the finer points of sewing something called Halloween costumes out of surplus fabric. $6 dollars.
>A pair of sturdy but somewhat bulky combat boots, allegedly ancient military surplus, they look durable enough, and their steel toes boot should work wonders for kicks, but they're a bit eye-catching. $20 dollars.
>Several pounds of aluminum cans, wiring, and assorted scrap, with your Entropic Touch and its combustive properties, it could be handy. $5 dollars per half pound.
>A bottle of no-prescription antibiotics, almost assuredly outdated, they should do a bit to help hasten the healing process, or slow the progress of an infection. $5
> Six ratty tennis balls in a crumbling cardboard box. $12 for the set. (need these)

Maybe:
> A stained but serviceable copy of the memoirs of Muhammad Ali, a champion boxer from over a hundred years ago. It's not actually about fighting, but does seem to go into some detail on the subject. $12 dollars.
> "An everyman's guide to paras," a relatively recent book about the twelve types of powers and how to identify paras and if necessary, defend oneself from them. Sadly, it's thin and doesn't go into much detail. $10 dollars.
>A jar of two hundred tiny multi-colored marbles, maybe they were someone's collection at one point. $8 dollars. (we can dust trash as an anon said earlier)
>>
Brainlet here. Could someone explain to me why we want aluminum? It's flammable somehow?
>>
>>2465689
> A few old martial arts magazines, mostly focusing on Aikido and Tai Chi, not the most useful martial arts to a vigilante like you, but maybe worth taking a look at. $8 dollars.
> "Reap what you sew," a surprisingly morbid paperback describing the finer points of sewing something called Halloween costumes out of surplus fabric. $6 dollars.
> A pair of sturdy but somewhat bulky combat boots, allegedly ancient military surplus, they look durable enough, and their steel toes boot should work wonders for kicks, but they're a bit eye-catching. $20 dollars.
We shouldn't spend all our money people. We're poor as fuck and need to have leftover money to survive.
>>
>>2465765
It's an investment into upping our combat potential so we can get more crooks which leads to us getting more money.
>>
Shame theres no stealth skills from the books.
Prep is the closest thing.
>>
Reminder that we got our shit pushed by one guy with a pipe, the extra armor may cost a bit but we might need it.
>>
>>2465764
aluminum oxide + iron oxide = thermite, a substance that burns at very high temperatures and is commonly used in welding
>>
>>2465765
Add tennis balls to this and I'll accept your offer
Simply because we can bounce them off a wall and catch them, upping our coordination and/or whatever those translate into in stats. If our coordination-type stats were higher, our ass wouldn't have been handed to us so hard back then.
>>
>>2465689
>martial arts magazines for $8
>Muhammad Ali memoir for $12
>"An everyman's guide to paras" for $10
>living healthy magazines for $6
>"Reap what you sew" for $6
>partial first aid kit for $4
>weak antibiotics for $5
>hammer, acres and nails for $12
>roll of duct tape for $6

$24 left in spending cash. Let's use the great to buy groceries at an actual grocery store. Do we clip coupons?
>>
>>2465756
That's a lot of rolls canons. Maybe a little too much.
Why do we need marbles anyways?
You know were gonna need some money for food.

>>2465757
Why do we need the tennis balls? They dont seem very useful. Are they for thermite bombs?
>>
>>2465843
I was thinking we could bounce them off of walls and catch them again of course with variations such as number of balls, speed of throw and angle of throw. It could help train us in dexterity, agility, and speed/reaction time, which we are lacking in if our last fight is anything to go by. Combined with the martial arts books we might actually get good at fighting.
We could also make thermite bombs. Or use them as distractions as we run up behind criminals and dust them.
>>
>>2465843
>Why do we need marbles anyways?
>Why do we need the tennis balls?
>>2464846
>>2465034
practice

Alternatively, we could try going to the nearest trash can or garbage yard and try vaporizing everything there. Follow the My Hero Academia form of training. Maybe work part-time as garbage disposal for extra pay, and helping literally clean the streets.

>>2465773
Play hide-and-seek with Frankie and cats?

>>2465689
>> A thick and somewhat dented grey motorcycle helmet missing the glass lenses, it's close enough to your size you could wear it comfortably, and its lack of lenses means nothing to you, since your goggles would fit through the hole. $22 dollars.
>> A pair of sturdy but somewhat bulky combat boots, allegedly ancient military surplus, they look durable enough, and their steel toes boot should work wonders for kicks, but they're a bit eye-catching. $20 dollars.
>>2465694
>> A basic first aid kit, missing most of its vital components but still possessing a few bandages, needles, and thread. It could stabilize someone on the verge of death, or more likely, help someone recover from an injury. $4 dollars.
>> A bottle of no-prescription antibiotics, almost assuredly outdated, they should do a bit to help hasten the healing process, or slow the progress of an infection. $5
At a minimum, we should get the stuff that keeps us from dying.
>>
>>2465694
> A few old martial arts magazines, mostly focusing on Aikido and Tai Chi, not the most useful martial arts to a vigilante like you, but maybe worth taking a look at. $8 dollars.
> A stained but serviceable copy of the memoirs of Muhammad Ali, a champion boxer from over a hundred years ago. It's not actually about fighting, but does seem to go into some detail on the subject. $12 dollars.
> A few old magazines about "living healthy," you think you've already got the physical fitness part down pat, but there's a few bits on on cooking and meditation techniques, which could be handy. $6 dollars.
> "Reap what you sew," a surprisingly morbid paperback describing the finer points of sewing something called Halloween costumes out of surplus fabric. $6 dollars.
> Several pounds of aluminum cans, wiring, and assorted scrap, with your Entropic Touch and its combustive properties, it could be handy. $5 dollars per half pound.
> A basic first aid kit, missing most of its vital components but still possessing a few bandages, needles, and thread. It could stabilize someone on the verge of death, or more likely, help someone recover from an injury. $4 dollars.
> A bottle of no-prescription antibiotics, almost assuredly outdated, they should do a bit to help hasten the healing process, or slow the progress of an infection. $5
> Four or five nice, thick, and still sticky rolls of duct tape, $6 dollars a pop.
> A few canned meats, healthier and longer-lasting than ramen, but a bit pricier. $4 dollars for a day's meals. x4
All in all, leaves us $25 left over.

Also guys, shouldn't we take care of that 4/12 HP we have?
>>
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>>2465851
>work part-time as garbage disposal for extra pay, and helping literally clean the streets
Literally consigning the trash of society to the DUSTbin :^) of history. I like it.
>>
>>2465851
Alternatively, we could sneak into an abandoned warehouse or junkyard every so often and dust that for practice.
Or we could start dusting all our trash from now on.
>>
>>2466109
>>2465976
Good ideas here
>>2465971
Replace the first aid kit for tennis balls. We'd probably get a better deal on the first aid kit if we bought a new one.
>why tennis balls?
>>2465849
>>
>>2466137
We don't need no marbles when we can practice on anything! Woah. Could we use our powers on air and water? Like would anything happen?

Pray that you don't practice tossing your balls in the apartment. Something tells me we'd get a lot of noise complaints.
>>
>>2466143
Water wouldn't surprise me, but air seems like a stretch. And even if we could dust air, it wouldn't matter unless we could dust a metric fuckton at once or if we did it in an enclosed airtight place, otherwise more air just fills the space.
>>
>>2466143
>>2466168
Air: nothing happens, gases are mostly already in their elemental forms. We may be able to learn how to channel our powers through objects well enough to channel it through air, though.
Water: hydrogen gas and oxygen, it could explode violently if we have anything sparky or flammable nearby.

>pray that you don't practice tossing your balls in the apartment
Heh
I wonder how many people would believe us if we said we were just tossing tennis balls. On a more serious note, an alleyway or abandoned warehouse or just some big open area with a wall and relative safety is an ideal training ground for our purposes.
>>
>>2466170
We can do it during our work breaks, wherever we might be working at.
>>
>>2465694
Honestly, these are some good deals.

> A few old martial arts magazines, mostly focusing on Aikido and Tai Chi, not the most useful martial arts to a vigilante like you, but maybe worth taking a look at. $8 dollars.
> A stained but serviceable copy of the memoirs of Muhammad Ali, a champion boxer from over a hundred years ago. It's not actually about fighting, but does seem to go into some detail on the subject. $12 dollars.
> A few old magazines about "living healthy," you think you've already got the physical fitness part down pat, but there's a few bits on on cooking and meditation techniques, which could be handy. $6 dollars.
> "Reap what you sew," a surprisingly morbid paperback describing the finer points of sewing something called Halloween costumes out of surplus fabric. $6 dollars.
> Several pounds of aluminum cans, wiring, and assorted scrap, with your Entropic Touch and its combustive properties, it could be handy. $5 dollars per half pound.
> A basic first aid kit, missing most of its vital components but still possessing a few bandages, needles, and thread. It could stabilize someone on the verge of death, or more likely, help someone recover from an injury. $4 dollars.
> A bottle of no-prescription antibiotics, almost assuredly outdated, they should do a bit to help hasten the healing process, or slow the progress of an infection. $5
> Four or five nice, thick, and still sticky rolls of duct tape, $6 dollars a pop.
> A few canned meats, healthier and longer-lasting than ramen, but a bit pricier. $4 dollars for a day's meals. x4
>>
>>2466211
Why is anyone considering buying canned meat from a Thrift Shop and not a grocery store? Is it just me that finds it weird?

Seriously. what if Zander did some coupon clipping or the equivalent in a cyberpunk power setting?
>>
>>2466213
>Murderous parahuman vigilante in the grimdark cyberpunk future clipping coupons
Would be worth it for the keks
>>
>>2465710
>>2465727
>>2465749
>>2465756
>>2465757
>>2465765
>>2465840
>>2465851
>>2465971
>>2466211

After no small amount of internal debate you decide to purchase

> A few old martial arts magazines $8
> "Reap what you sew" guide to sewing $6
> A pair of sturdy but bulky combat boots $20
> Two pounds of assorted aluminum scrap $20
> A basic first aid kit missing several components $4
> A bottle of almost assuredly outdated nonprescription antibiotics $5
> And six ratty tennis balls in a crumbling cardboard box $12

For an even $75 dollars, leaving you with only $18 to spare. In between your day job and nightly vigilantism, you should be able to scrape by, but rent's a concern.

> [Would you like to purchase anything else while you're here?]
> [Or would you like to go onto your next stop?]

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 4/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $18
> 9mm Pistol, (11), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT
>>
>>2466537
> [Or would you like to go onto your next stop?]
groceries.
>>
>>2466537
> [Or would you like to go onto your next stop?]
Grocery shopping.
>>
>>2466537
Don't forget your coupons!
Where do we work? Do you have any employee benefits?
>>
>>2466537
Let's head out
>>
>>2466537
>> [Or would you like to go onto your next stop?]
>>
>>2466548
>>2466637
This
>>
Sorry for the sparse updates recently, I've been incredibly busy with work and life in general, and I'm doing what I can.

>>2466637

Zander, being a /fit/izen with few interests besides gains and dishing out justice, doesn't have any coupons and doesn't know where it start, but that's something you could easily remedy with the help of a neighbor or some appropriate magazine subscriptions.
>>
>>2467238

> *where to start

Blimey.
>>
>>2466537
> [Or would you like to go onto your next stop?]
>>
>>2466537

You're content with what you have so far, which is honestly a great haul, considering your meager means and the fact you were shopping at a thrift store. The combat boots are a slightly snug fit, but keeping your nighttime confrontations with the city's criminal underbelly in mind, that's probably a good thing. The rest of your purchases fit with room to spare in your Nike bag.

It's getting late, the dome's sky-lights are dimming, you're getting tired and you have work tomorrow, so you'd better get home. There's a grocery store along your route, some MegaMart subsidiary, and you go there often because their prices are low and unlike most retailers, they keep the protein your natty gains so deeply crave in stock, for cheap too.

Your fridge is almost empty and you've got $18 dollars in your wallet, so you might as well swing by and stock up as much as you can. Miraculously, you don't encounter any criminals on the walk back to your apartment, and the grocery store is only moderately packed.

> [What do you want to buy?]
> [Back at home, you have 3 days of protein, and 2 days of canned vegetables to supplement your workout diet.]
> [Keeping a balanced diet is essential to your health, and unless you're consuming large quantities of meat, at least 4 days of protein a week is necessary to maintain your level of physical fitness.]
> [In case you were wondering, all of the meat is synthetic, this grocery store is nowhere near high-end enough for the real stuff.]

> 1 day's ramen noodles, $4
> 1 day's canned meat, $8
> 1 day's canned beans, $6
> 1 day's canned vegetables, $6
> 1 day's canned chicken noodle soup, $6
> 3 day's fresh eggs, $8
> 3 day's fresh milk, $10
> 1 day's fresh meat, $12
> 1 day's fresh chicken, $10
> 1 day's fresh vegetables, $10
> 1 day's weightlifting vitamins, $8
> 1 day's weightlifting protein, $16
> 1 day's junk-food candy, $4
> 3 day's junk-food snack cakes, $8
> 3 day's junk-food potato chips, $8

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 4/12
> AT: 0

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $18
> 9mm Pistol, (11), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT
>>
>>2467301
> 1 day's canned beans, $6
> 1 day's canned vegetables, $6
> 1 day's canned chicken noodle soup, $6
We can stay alive okay, plus the cans provide us with stuff to dust. Not sure if these cans are aluminum/tin or something else though.
Eventually we need to find out other stuff we can do with dusting and chemistry, assuming the thermite idea other anons have mentioned is viable.
>>
>>2467301
>3 days' fresh eggs, $8
Eggs are great protein as well as other vitamins and things bodies need
>1 day's fresh vegetables, $10
Fresh veggies have less nutrient and vitamin breakdown, and although expensive, good nutrition is the first step to good healing.
>>
>>2467301
>> 3 day's fresh eggs, $8
> 1 day's fresh vegetables, $10
>>
>>2467301
>The combat boots are a slightly snug fit, but keeping your nighttime confrontations with the city's criminal underbelly in mind, that's probably a good thing.
What did he mean by this?
>>
>>2467452
They can't rip them off our feet?
>>
>>2467461
>devilish criminal ties our shoelaces together to trip us
>pulls out shoes off while we're on the ground
>runs away, we can't chase without shoes
Devious!
>>
>>2467316
>>2467404

You take a few minutes to look over all of your options, then decide to purchase three day's worth of fresh eggs and one of fresh vegetables, at the cost of eighteen dollars, leaving you bankrupt. Once you've got your groceries bagged you head home and after saying hi to Frankie, situating your fresh eggs and vegetables in the fridge, putting your pistol under your bed with the rest of your weapons, unceremoniously plopping your thrift store acquisitions onto the dresser, doing your nightly workout routine, cracked ribs be damned, and taking a nice and short, freezing cold shower, you go to bed, and enter into a deep, well-deserved sleep.

> [END THREAD TWO]

> Zander B. Krupp
> Thanatos, the Vigilante
> Reputation: +2 [Unknown]
> Status:
> HP: 4/12
> AT: 1

> Traits:
> Pragmatic
> Steadfast
> Self-Deprecating
> Physically Fit

> Powers:
> Entropic Touch, 2d10 HP damage per turn, degrades AT at half rate.

> Inventory:
> $0
> 9mm Pistol, (11), 1d4 HP damage per hit, 5% chance to crit.
> Pocket Knife, 1d2 HP damage per strike, 10% chance to crit.
> Street Clothes, +0 AT
> Combat Boots, +1 AT
>>
>>2467542
Cool. When's next thread?
>>
This thread's archive, chronicled for future generations:

> http://suptg.thisisnotatrueending.com/qstarchive/2450509/

>>2467546

Tomorrow morning I'll be attending a grill-out with the Masonic lodge, so it'll be sometime in the afternoon. Hopefully its pacing isn't as glacial.
>>
>>2467554
>OP is a mason
Hello secret society
>>
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>>2467554
>that spoiler
>>
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>>2467554
>masonic lodge
>>
>>2467554
Will the partial med kit and expired anti-biotics provide a healing bonus per day (+1 to +3)? Are they one time use items or not?
>>
>>2467561
>>2467818
>>2467912

Relax, I'm a Wordsmith not a Mason but my cousin is and they needed an extra pair of hands to help grill some barbecue for a local highschool function and I was available and he's family so I pitched in. Expect a fresh thread sometime in the next hour.

>>2467943

The outdated antibiotics have a 50% chance to give a +1 to your HP recovery over the next three days, re-rolling each day. The first aid kit can be used to heal you for 1d2 HP, 1d3 times, and can only be used once per day, or once per fight, given a minute under cover to work with.




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