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Prior Thread: http://suptg.thisisnotatrueending.com/qstarchive/2339050/
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Maverick%20Hunter%20Quest
The IRC: suptg.thisisnotatrueending.com, #MHQ
The Twitter: https://twitter.com/HunterCommand
The Recap (thanks to Scarab): http://pastebin.com/wMtuXJM2
Character sheet: https://docs.google.com/document/d/18-L31ukeOd_0XvfqErwY7GogqiwMU8zyIYfXxjTUb-c/

//Pre-b
//R

//QLC matrices no
//Run st
//Initiati

You are recording. Spasm.vhs is capturing your SNESXX, and your chat is already scrolling off the page with “RUN WHEN?,” “ded stream,” “IT’S HAPPENING,” “Diode Day is a lie,” and the occasional “my therapist is dead.”
>>
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>>2431270
“So we just mash through the opening screen, and it skips chargen with the defaults. Everyone plays Anode mode anyway, unless they’re trying for categories.”

You are Anode, part of a military contract to supply the Maverick Hunters with two new operatives. Your counterpart, Cathode, specializes in directed energy weaponry and operates as a weapons platform.
Your primary combat capability is in interception and defense. Cathode delivers the lightning. Your job is to take it. To that end you are designed with a reservoir through a number of capacitors that allow you to build a murderous charge through electric attacks. The two of you are designed to compliment one another on the field.


“It takes a little while to load, and then you can mash Start to skip through most of the cutscenes and dialogue in the game. Anyway, welcome to this Maverick Hunter Quest speedrun! Let’s get started.”

You roll your thumb across the D-pad and mash out the last few presses.

“So for newcomers to the stream, this run starts off pretty normal,” you explain. “At least, until we hit the first checkpoint, then it starts getting a little weird…”

At least the terrain fits, you think to yourself as you engage the teleport...

The lights flicker intermittently in the plant. Automated warnings for the workers still broadcast. A quick check confirms comms to HQ are still working, so they can't have been here long. There's not much sign of damage here, but you're not far into the plant. How do you wish to proceed?


“Now remember, this is NG+ Any% category--it’s the most popular run of this game, because you start off with almost all your speed tech already unlocked and then there’s a lot of fun speed tech to get through the stages.”

You blitz through the stage, mashing the upgraded dash and not even bothering to block enemies, damagetanking through most of them anywhere it’s faster than trying to jump them.

“So you may remember if you played this as a kid, you get blinded in the intro stage…”

The stream suddenly goes wild as the screen goes completely dark. “PICNIC?” and “PANIC” abound from the newcomers, out of the corner of your eye.

“So it turns out you can call the event early if you take enough damage early on, and then cross the checkpoint in under thirty seconds,” you explain. “This ALSO flags Chaff Weasel to die in one hit. Unfortunately, he’s all the way at the end of the level, so....”

You take a deep breath and yell AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, chat yelling with you as you mash the attack button, beam lance swing noises overwriting one of the audio channels in the music as you flail your way through the end of the stage.

“The name is Chaff--”

Somewhere buried beneath, the music shift changes unheard, and then cuts out entirely as Chaff Weasel shows up and gets immediately demolished. The chat goes wild as he goes up in a cascade of (unseen) explosions.
>>
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>>2431274
“...And that’s stage one. Welcome to Maverick Hunter Quest,” you say with a grin.
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>>2431279
And welcome, indeed, to Maverick Hunter Quest. Happy late Diode Day, and happy early April Fool's Day. Oh, and Easter, too, I guess.

Today's thread is more like the memorial, only instead of exhaustively written robot drama, it's stupid goofy shenanigans. There's no real choices, but that does not mean reader interaction is discouraged--I'm writing each section from an outline as I go, so I can adapt on the fly to "chat."

Overall, let's kick back, relax, and have a fun little weekend.

I've also gotten word from a couple friends of mine that this might be a VERY good April for MHQ. I can't speak for them (or tip my hand), but stay tuned.

In the meantime, the usual--let's all chat, catch up, discuss the thread and each other and ask your lore questions while we enjoy the ride.
>>
>>2431290
Emerald Mode is for pros.
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Time for the chad% run!
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>>2431290
Afternoon Hunter Command
>>
>Taunt every boss with 'WELCOME TO THE 4TH'
>>
Oh dear.

Good to see you back!
>>
so lore question

anode was built to tank as many hits as possible

why no shields
>>
>>2431438
Not quite as many hits as possible, but a lot of punishment. Unorthodox armor-heavy focus, because the shields messed with C. Cap's charge gain. Idea on construction was to take abuse while getting juiced up with Cathode as backup (both to minimize harm taken and to charge him up) and then unload, quickly finishing the battle.
>>
that's what marketing says

the real reason is that liberty labs gets paid for replacement armor and spare parts

so far anode has been profitable beyond their wildest dreams
>>
>>2431492
Liberty labs are definitely milking that sweet hunter moola
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>>2431442
Also, pic related, HC
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>>2431274
>You blitz through the stage, mashing the upgraded dash and not even bothering to block enemies, damagetanking through most of them anywhere it’s faster than trying to jump them.
ahahahahaha
>>
>mistiming the thread so hard you miss diode day AND April 1.
HC pls, we raised you better than this.
>>
>>2431647
I TOOK THE AVERAGE

I'm also sitting down to enjoy my first cheat meal in 35 days. I've got a large pizza coming my way, and this is going to be satisfying as hell.
>>
>>2431674
We better get pics of your cheatzza.
>>
>>2431700
It's actually fairly average by my standards, but then again we have an outlier where my roommate may or may not have gotten high and ordered a $62 pizza.
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>>2431708
That better be some damn good pizza.
Treat yourself well, a cheat meal with such a gap is quite the mouthwatering thing.
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A MHQ fanservice thread?
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On the one hand, they forgot my jalapeno peppers.

ON THE OTHER HAND, THIS IS AMAZING OH MY GOD.
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>>2431829
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>>2431837
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>>2431861
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>>2431771
Yep. Been a while, and it's a good time in the narrative for one.
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>>2431868
>>
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>>2431315
>The Virgin Jetpack
>THE CHAD SWORD
Remember: Darkest Timeline
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Well, now that I've eaten half that pizza in... a little less than ten minutes, let me go knock out the laundry folding I was working on when the door ran, and then we'll take on our next target.
>>
Could this thread be considered a cheat meal for us?
I mean, this is the only oasis in the chaos that is mhq I've seen in quite some time.
>>
>>2431829
>gypped on jalapeños
Bad luck, my dude. Beaut of a pizza, tho.
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anode replaced mongoose in thread 1

who was mongoose
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>>2431889
Funny story, actually--you're due for a shift in the winds, there. CL and I did some talking, narratively, thematically, and make-sure-the-damn-story-is-actually-fun-ally. It's not going to be puppies and rainbows, but it's time for a stormcloud or two to break.

>>2431915
Important update: They were hidden serranos and the first slice just didn't have any on it. Mistakes into miracles, all is well.

Writing and my first beer in over a month now!
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>>2431922
In a way, aren't we all Mongoose?

No. No we are not.
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>>2431940
Aye, such is life for a maverick hunter.
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>>2431940
Does that mean we get Schwarz back?
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>>2431963
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>>2431829
Ye gods, it's magnificent.
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No, we had the up-side, but now we got the down-side.

You see, there's two kinds of every Schwarz.
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>>2431963
Would it help if I said yes?

I have a trustworthy lack of face, don't I?
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Oh yes. I'm alive again.
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>>2431980
Why must you do this Cain?
What compels thy evil nature fiend!?
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>>2431985
>Unicorn Farm
is Farm Unicorn the name of a maverick
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>>2431279
“So we take weakness order, obviously it’s faster than just trying to buster them down. For the most part,” you add as an afterthought. You roll your thumb across the D-pad and select Lockon Bloodhound, mashing through the India team-up conversation.

“The first part of the mission is the door gunner part--we hate this because it’s hard to do optimally and it’s really slow.” You sweep Anode’s busters across the grounds, occasionally mashing out chaff rockets--you’ll only really need a handful for the boss.

"Shove it up your ass, Spin," you whisper, inaudible over the roaring gale.

And then you grasp the lip of the transport and throw yourself out.


“Now, when Anode jumps out of the transport, he gets a big charge-up. This is where things get a little weird.”

You’re already discharging as Anode lands, the ticker dropping back down to 0 in the center of the screen, draining the charge just as quickly as you get it.

“There’s actually exposed conduits under the map all through the stage Anode can tap,” you say, double-mashing the zap button. “Normally if you try to shoot without charge, nothing happens, but if you manage to hit the button twice on the same frame you hit 0%--”

The chat erupts in WHATS as Anode’s capacitor instantly blinks full and stays there, as you simply walk across the landing pad holding down fire and melt everything in your path. “--turns out that the capacitor charge is an unsigned 16-bit integer,” you finish with a grin you can hear in your voice. “So it underflows to 65,535%.”

They go nuts at that as you hit Raikousen and Anode blasts off. NOW the run really gets started.

“So the map is made up of tiles, and usually there’s no real seams, but this particular mission has that bit with the cave the mavericks were digging out, and it goes from industrial pipes to an underground cavern. You dash jump right about here,” you hit the button just at the start of the ramp into the cave, as the ride armor enemy dash-punches right past below you, “and if you line it up right, you clip Anode into the ceiling.”

Sure enough, you wedge him right into the gap between the tilesets, and in a matter of frames, you’ve blinked him across the entire map. “First try, every time,” you say, as Anode is dumped out at the end of the stage at that height--up on the vantage platform for the enemy Disk Boy 0A.”

What’s supposed to be a challenging duck-and-run gunfight in cover turns into a one-sided curbstomp as you instantly fry the poor thing the second it spawns, then jump down and give Bloodhound a combination of chaff and zapping dash-slashes.
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>>2432080
You allow a ragged, manic grin to cross your features as you draw your lance, lean in, and engage a full Raikousen.

"YOUR WORST NIGHTMARE, BUTTHORN!"


Bloodhound begins to explode as you turn your attention back to the chat. “You might recall India was here. We like to race her. You know you got a good time when you hear--”

"Mmhmm," she says, wiping her oily hand off on your armor. "That Ride's not going anywhere until we want it to--unless he calls in an airlift," she adds wryly.

“THAT line, during the death animation. This is a good run so far.”
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>>2431674
>35 days
WEAK

Unless it's your birthday, I guess.

>>2432080
...is this because they had to program the variable to be large enough to hold the Enigma's charge?
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Fun fact:
HC is playing in a tabletop game set in MHQ, and he is currently elbow deep in my character disconnecting bits because I self-reported a viral infection. Good times. Maybe we'll get a storytime compiled once we're not actively running.
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>>2432133
>elbow-deep

See, this is how shipping starts.
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>>2432168
You complete my sync circuit bby~
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>>2432123
>...is this because they had to program the variable to be large enough to hold the Enigma's charge?

We thought that at first, but it turns out Enigma mode just sets the capacitor to 100% and disables Shock costs.
>>
There's a guy who has been speedrunning blind%, which you do by glitching out of the medbay after the weasel fight and never equipping anything in the eye slot.
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>>2432080

Wait, I'm confused. Why does he reference Spin Jagwire if he's going in weakness order? He hasn't met Spin yet.
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>>2432312
Jagwire is last in the weakness order if you start with Weasel
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>>2432312
Bugged dialogue, obviously.
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>>2432325
adding to this,
>not doing a reverse weakness order run starting with saetos
get on my fucking level fool
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>>2432341
It actually works pretty well. SWORD trivialises every single boss and level in Maverick Hunter Quest 1, so if you can beat Saetos in a good time, you can still be competitive.
>>
>>2432312

>>2432331 is right. Completing either Jagwire or Weasel turns on the Jagwire trauma dialog for Bloodhound.

>>2432341

Can you even call it a reverse weakness run if you start with Saetos? Both SWORD and jets throw the balance curve off.

Heck the current best 100% P grade starts with saetos to grab the SWORD to quick kill X for the 2nd Armor and Sigma for permanent Enigma mode.
>>
>>2432417
please, we all know the best run; Skipjack first then use the grenades and bug with the low damage explosion to cause a constant string of damage that ignores I Frames.
>>
>satire on speedrunning
>HC knows enough about video game exploits and speedruns to make said satire convincing and humorous

My love for this quest continues to grow.
>>
it gets you the bad end, but i do love just killing doppler in the middle of his lab visit event
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also the *best* way to do Saetos first is to make a human ace and name him 'Django' to activate the boktai game link

Gun Del Sol is so fun.
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Game update: Managed to talk HC's character into letting me flash-fabricate one of my sensor probes. It was full of virus-infused glitter instead of sensor. Glitter that his character designed. He then proceeded to discuss how to safely dispose of it right in front of me, and despite my best efforts of stopping him from going through with a plan that wasn't going to work because the virus was listening to him plan it, he got himself and his future CO a nice glitterbomb.

Virus status: Still not cured.
>>
>>2432567
Oi, this is the SNES version, not the remaster for the GBA. Least it's not the anniversary version they add to each system these days and charge full price.
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>>2432585
In my defense, we didn't even execute the plan to try to disable it before it went off.

Also, this isn't going well. Half the team is now at the very least to be sidelined.
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>>2432534
>Skipjack grenades deal slightly less than 1 damage
>Because less than one, I-Frames don't trigger
>BUT THE GAME ROUNDS THE DAMAGE UP
GENIUS
>>
>>2432599
the only reason nobody runs the GBA version (despite the added content and improved QOL) is because text boxes take an extra 5 frames to open, which makes the times totally uncompetitive
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>>2432567
A little bit hard to get S rank mission completion when you do that, though. You need to get Django injured enough to give his gun, but not dead. Friendly Fire is also a nono. You practically need ng+ OPAL-EX to see the UV lasers and "accidentally" push him.

Unless you're already doing a blind run and you predict trajectories on a regular basis anyway.
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>>2432611
Also, if you manage to create a long enough lube trail for Seven in the minigame to build up speed, and angle Em so his foot is juust off the path, Seven will clip 5 PUs and ROCKET the score.
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>>2432534
Doing Tuna Slaps causes your VWES rating to tank to C. Most of the good speed strats ruin high Grade playthroughs which is why NG+ Any% is the preferred style.
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>>2432637

its harder than that, remember django has that 'solar healing' trait, so first you gotta get him on the back-arc of the projectile feathers (since when fired they only target reploids), and then prevent him both from getting healed by any of saetos's solar-element attacks, and from being finished off in melee
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>>2432656
Speaking of the 7 Seven bugs, has anyone actually used the dialogue speedrun method? It would supposedly cut all times by 30%, but you'd need to play the whole game with Seven's intro dialogue frozen on the screen.
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>>2432709
the problem is you can't use an elevator without pressing A and you can't press A when in a dialogue

and there are two places nobody's figured out how to skip elevators in, since when activated they create a loadzone for a new area, so you can't just glitch through
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>>2432585
We really should compile a journal at some point. My Bat-bot at least hasn't fallen for your heresy yet.
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Welp, despite our best efforts, the virus appears to have been contained, assuming our helper human doctor NPC guy that showed up isn't secretly a full-endo maverick replacement.
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>>2432784
The journal would just be twenty pages of [redacted], [restricted], [classified], and blackbarred text.
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>>2432816
Oh come on, not ALL of our ops got crazy. There was the first one. And, uh, I think the Explosion Destroy op is probably mostly good?
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>>2432726
You can get by one by doing half an A press, but not the other.
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>>2432726
2nd controller trick, press A on the 2nd controller, does that work? Dunno if it's worth a try or not.
>>
What happens if you sequence break and kill Shiva?
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>>2432726
There's actually a way to skip through both of the elevator loadzones, but they're considered TAS only at this point. There's a glitch that makes the game think that your Y coordinate is some amount of pixels lower than you are. The glitch itself is realtime viable and is relatively easy to pull off. People have even accidentally done it in casual playthroughs. The problem is that the game only moves you down one pixel per input, and it's a frame perfect trick. A skilled player might be able to do three or four pixels, but the elevator skip requires ten. It also resets every time you try the glitch again or press a directional input.

>>2432990
You can't actually kill Shiva. Even if you deal the maximum possible amount of damage to it, the sprite will remain on screen and behave normally. There are glitches you can use to despawn him, but doing them will softlock the game.

>>2432847
You're forgetting about what happened to Hulldown Pillbug and Frost Lynx.
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>>2433036
Odd though. There's a dummied out DNA named "Shv" with parameters copied from Saetos only with nuclear element instead of solar.
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>>2433132
Man, cut content is a common thing for games. Just like Schwarz being playable and getting to kill Seven in the first game.
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So when are we getting that berries emote?
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>>2433132
>There's a dummied out DNA named "Shv"

it's a saber tech
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>>2433191
https://www.youtube.com/watch?v=P-SVpUvFN8g
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Anyone have the cheatcode to genderbend all the G class hunters?
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>>2433214
This is a SNES game! Damn kiddies, if you want your porn, just look in the mod community. It's probably there in between two Kaizo mods.
>>
>>2433036
Having read the campaign logs, I can't help but laugh at what happens to Frost Lynx
>only party member actually eager to see combat
>out of several available missions, convinces group to take one based in arctic region first
>immediately gets buried under an avalanche, sidelined for rest of mission
>UNDER AN AVALANCHE
>FROST LYNX
>FROST
>asks to be reassigned upon return to base, presumably out of embarrassment
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>>2433231
The actual reason is that I had to drop from the campaign for irl reasons so the GM used that as an ingame explanation. I've never seen the irony before, but in hindsight that is pretty funny.
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>>2433231
If I gave up every time my character failed at their one job I'd have quit a long time ago.

>Make a character based around being fast and avoiding hits but being hefty enough to shrug off what does hit him
>Still end up taking massive damage inexplicably because I can't roll for shit
When it works it works but when it doesn't I roll out of missions with 2 hp and a dream.
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>>2433253
And minus a few limbs, naturally.
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>>2433269
Strucfails are a bitch, as your mavs are well aware
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>>2432372
>>2432417
Oh yeah, the problem with Retard Sword is you're devoting 3 or 4 stages worth of zenny (WITH Saetos rewards) to actually get the resources to build the thing, and then another one before it's ready to use, so you're basically turning the first half of the game into a no-upgrade run.
And if you're doing reverse weakness like I said, that means your next targets are Wolfspider, Wallaby, and Terrapin, in that order! Retard Sword is fine and dandy on a speedrun, but those fights are always going to be a trip if you can't tank or dodge. The jumpjet's basically a necessity if you want to record a decent time on their stages, and it's used for the Limited 1 mountainside exploit, so...

>>2432625
Plus the screen is 2/3 the height, it's like nobody at (HC)apcom learned from Megaman & Bass
>>
Why aren't you playing an actually hard game, like Maverick Hunter Zero?

I could never beat Fake Emerald. Stupid hard last boss.
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>>2433328
Get a loada this guy. Fake Emerald is so easy he's the "joke" bonus boss in half the Maverick Hunter Zero fangames. The actual bonus boss is always 3 times harder.

Fake Emerald's nothing compared to Cathode Devil or Diamond UNLIMITED.
>>
Who /xteachestyping/ here?
>>
Diode Day?
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>>2433560
Anode and Cathode's activation day.
>>
I love all of you, this thread's gold.

Next post will probably be in a few hours, I have to hit the gym.
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So does glitching out Emerald's weapon loadout manage to save time anywhere or is that just a meme option?
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>>2433796
It eliminates both the flamberge AND lance route side missions, cutting his actual story segments down to a couple dialogue scenes and entering the timelock.

I'd say it saves you about half a minute.
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>>2432084
“So next, we take Terapin pretty early in the rotation, and he’s got a reputation as a bit of a run killer,” you explain, cycling to the convoy mission. “There’s a lot of damage boosts to get to the end with a good time, a lot of runners lose the most time here. Getting a gold is almost a guaranteed PB.”

The chat jumps a few times, and you notice a couple questions about the dialogue.

“Yeah, that’s a glitch if you go this route, the devs really expect you to take on Jagwire early since he’s one of the easier stages.”

You mash through the roster select to go with the default options. “Em is the default partner here--apparently in an early beta of the game he always takes this mission, with or without you, and actually dies if you’re not there. Of course, even though we’re there, we’re not really there...”

Poor Em gets left in the dust as you dash straight through the convoy trucks you’re supposed to be destroying, hitting each one with a single buster shot in a carefully-practiced pattern you’ve drilled a million times.

“Em can destroy them all by himself, but you cut one swing off each truck you put any amount of damage on. We’ve experimented with it a few ways, and this seems to be the most optimal.”

Chat erupts into laughter and emotes as you blaze right by the ride chaser you’re supposed to be riding for the second half of the stage, outpacing it to catch up with the train on infinite Raikousen. “The collision cutscene is actually required to progress even if you get to the end of the stage, and it won’t go off until the trucks are all destroyed in the depot. It’s actually really funny, because you get to the front car just before Em hits the last truck, and--”

And Em suddenly flies across the map, all the way from the start of the stage and into Tumult Terapin’s outstretched hand, crushing his throat in the stage transition cinematic. Chat really loves that one, even as you finally skip through the next few scenes.
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>>2433973
“The boss fight is just spamming Lockon Hunters and occasionally shooting through Em to hit Terapin while he’s tied up in melee,” you say, carefully timing the shots between Terapin’s iframes. “Being Emerald is suffering” is one of the running jokes of runners of MHQ. There’s a half-serious bounty for anyone who comes up with a way to bypass the parts of the run where he gets trashed by Anode.”

Chat spams the line, along with a handful of ‘Fs,’ as Terapin finally goes down. “He’s a fat sack of HP. You can kill him faster if you do Wolfspider early, but the overall time loss isn’t worth it. It’s not a bad route if you’re still learning the game and not trying for a competitive time, though.”

“And that brings us to our favorite stage,” you continue, selecting Guns Wallaby. “Scary, right? He’s actually one of the higher threat enemies in the game and he’s done.”

Chat erupts into ‘WHAT’ as the stage darkens as soon as it begins, and you laugh despite yourself--it never gets old. “Okay, okay, so at the end of this stage, you’re supposed to channel the Enigma cannon’s charge to end the boss fight. But it turns out the level is scripted to end when you do a 500% capacitor discharge, so you just beam in and hold down the zap button, and it’s over. We don’t do it first because there’s a little bit of menuing you have to do, where you order the squad you come in with to go defensive. It saves time later with a positive morale event, and even though they never see any fighting, that’s the only way to get the ‘no casualties’ flag for the mission without actually playing it.”
>>
>>2433976
Em just can't catch a break.

Wait, so is the Enigma canon sprite still undamaged?
>>
>>2433991
Nope. If you return to the zone for collection Enigma is always busted.
>>
Man, I love this game, but the Overclock Conda subquest is BULLSHIT. Not only do you have to adhere to some pretty stringent requirements (not pissing Seven off so he doesn't lock off Conda's affection meter, performing poorly enough during the first two missions to not attract Schwarz-senpai's attention, and generally sacrificing all your downtime quests to hang with Conda) but it also has the worst fucking payoff ever: Conda still gets wrecked by lol!Seven, but is "taken by Cain Labs for repairs." You never see him again, because a bug in the mission evaluation lists him as KIA.

Fuck you Cain Labs, I want my snek husbando back

Still better than the cringe-fest that is the Yuzuki route
>>
>>2434092
>Yuzuki route
oh god, pls no.

4 consecutive missions of all-ride chaser stages, then a fucking VN choice that forces you to DO THEM ALL AGAIN if you fuck up and pick the wrong one.

And your only payoff is a human ace who isn't actually skilled at staying alive right as you enter the Saetos stage.
>>
>>2434092
>meet snek
>befriend snek
>husbando snek
>never boop the snoot of snek
Why even live?
>>
>>2433325
As shown by HC, Wallaby is a joke because of the 500% discharge clear and the ton of places you can Undercharge in stage.
>>
>>2433325
If you get a perfect clear of Saetos, you get enough of a zenny bonus to make SWORD with just one additional mission.

But nobody gets a perfect clear of Saetos.
>>
>>2434224
Technically, if you bring in stock data mortar from NG+, you could contribute to all three fronts at the same time and succeed without casualties.
>>
For newbies doing Saetos, it's probably easiest to just exploit the underflow bug with Seven's affection. He is supposed to call in more reinforcements the more he likes you, but if he REALLY hates you he calls in fucking everything.
>>
>>2434224
While even a TAS can't get all Ps (best we managed was all but one P and it was still a G) on Saetos, having at least 3 Ps and nothing bellow an SA will give you an overall P rank (and full rewards) for the Stage.
>>
>>2434320
Saetos was the newb eater stage for a reason. Lots of things need to be done to make the fight even, there's several mini bosses, and some of the NPCs have bugged AIs, causing the 17 units to rush in rather than offer support. Add the high damage from the boss and instant death traps, and you get a huge spike in difficulty.
>>
[Spams FrankerZ whenever Schwarz shows up]
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>>2434334
The SNES version using the same scoring methods for all ally levels (min to max) is part of that. The Saetos casualty score is based on the max number of possible allies in the final battle rather than plausible max allies (that run) at the final battle. Min allies/no casualties will actually score lower than Max allies/75% casualties.
>>
I'm still waiting on the Episode Vienna DLC. Watching cutscenes of all your friends and these walk-on role guys doing this amazing stuff without player agency is just unsatisfying.
>>
>>2434573
Oh, so you are one of those Remake lovers.
>DLC
>For a classic SNES game
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>>2434282
>but if he REALLY hates you he calls in fucking everything.
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>>2434581
There's always hope that Capcom realizes what money there is to be had.
>>
>>2434610
Look, Capcom is allergic to money. They dropped Legends and wouldn't continue Megaman AE. At least it's not konami pachinko machines.
>>
>>2434581
Classic SNES-CD game. MHQ only exists because the MHX & MHX2 (+Zero) Discs did so well that they made a 2nd Gaiden Disc for X2 while working on X3.
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>>2433976
“So after four enemies, you get the two intermission threads, one right after the other. Since you always beat Weasel first Anode gets the celebrity recognition for the virus discovery, so the default is the X mission unless you specifically choose otherwise.”

FrankerZeros flood the chat as Schwarzhund’s face appears onscreen for a fraction of a second. “This time you DO have to select off the first option to tell Schwarz you’re going loud. He teams up with X instead, and you take an alternate path. Hup!”

On cue, Anode launches himself out of the transport and into the Bellweather Plaza building, smashing through a pane of glass at full speed.

“A lot of people never see this path,” you add, and going from the surprise, chat seems to agree. “From here we actually get the best mission end--it’s kinda like any% in X2, where getting the shoryu saves more time than skipping it.”

Chat chants BEAR DRAGON PUNCH as you pour on the dash again, turning awkwardly and mid-platforming to fire Tumult Shells at targets offscreen. “What we’re doing is rescuing every hostage for the best outcome. You won’t see… about half of them,” you estimate, slamming Anode headfirst into a maverick to stop him from firing on a hostage. You run right past with another shell sent behind you, body-blocking shots mid-stair climb to protect human targets.

“It’s a mostly horizontal stage, which is weird since it’s a big office building. But you just keep going like this until you reach the far wall. There’s an event marker that makes the Philosopher show up and end the stCOAT PHYSIIIIIIIIIIIIIIIIIICS!” You scream, as Schwarzhund and X are instantly jumped to Anode’s position--Schwarz’s coat stretching and flapping wildly as the fabric wildly jitters back to normal in the animation physics. “Ahem. Sorry, old meme.”
>>
>>2434731
>COAT PHYSIIIIIIIIIIIIIIIIIICS!
That use of the Cx4 chip was crazy and it was just a preview of the crazy stuff they would do with it in X3 and Q2.
>>
Before the charge underflow was found, COAT PHYSICS combined with the K Coil was the best way to get enough charge to skip wallaby
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>>2435373
Even then Coat Coil generated a pretty random amount based on Y shift. To many NG+ runs post Wallaby skip were ruined by C. Coil giving a 4XX.
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>>2434731
“That’s one special mission down, then we have the Grach special,” you say, speeding through yet another cutscene. “This one’s a pretty straightforward scroller. You have a choice not to kill the human enemies, but we always do because it’s fastest. Kill the animals, hail Sigma.”

HAIL SIGMA resounds through chat as you start the mission, Anode beaming to Michigan in the rain.

“This one is supposed to be really story-heavy, with a bunch of scripted cues and flags, but we break them all at once to get through optimally.”

"Our unit consisted of ten reploids,” Grach begins--and ends, as you dash back over the audiolog pickup on the police station table.

“What you do is go back and collect the first audiolog twice, and skip through the rest--and every time the game calls for a dialogue prompt, it just plays the first audiolog again with priority and skips it. Even better, since it’s technically a relisten, you can skip it immediately.”

"Our unit consisted of--”

OUR UNIT CONSISTED OF, your chat spams incessantly, again and again with renewed vigor each time you pick up another of the fragmented audio files on the mission path and immediately skip through log 1.

You blitz right through, ramping off the sloped city roofs and getting insane air, unable to help but smile as you expertly navigate the platforming at maximum possible speed.

“A lot of Sonic fans get their start in this speedrun because of this stage. The infinite Raikousen combo is crazy fast and looks really cool.”

"Our unit consisted of--”

You clip right through Abram--”He’s just a sprite, there’s no collision,” and quickly toggle to take Grach alive and accept his surrender. His own lines dub over themselves with another reminder of how many Reploids his unit consisted of, interrupting the whole conversation about the deathsquad coming to kill him and dumping you right into that fight.

“As an aside, in time attack runs you can actually glitch out the time bubble enemy here,” you add. “Instead of freezing everything in the circle, you can get him to freeze everything OUTSIDE the bubble. It breaks… pretty much everything. We thought it was a softlock for a long time. It stops the ingame clock, even, and screws up RTA runs. That category’s kind of a meme now.”

OUR UNIT CONSISTED OF and the last guy goes down in a blaze of reckless lightning, ending the stage.

“So now we’re back to our usual rotation…”
>>
Wolfspider's next, right? Lots of fun ways to abuse that guy's AI, my favorite is letting him just walk into a T. Coil and kill himself.

Also, make sure you trigger the avalanche flag twice so it cancels itself out, if your timing is good you can trigger it 5 or 6 times and unlock the LN upgrade tree early.
>>
plus more avalanches means you increase your HK stat
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>>2436563
A high HK is only good if you want to fight Clear Armor X.
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Mods asleep
Post MHQ doujin quotes

>>2436563
Gets reset to 0 for the stage if there's more than one
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>>2436848
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>>2436858
wait, so MHQ doujins are about crackmavericks instead of crackships?

>Noooo, schwarz-sempai, I can't-!
>You mouth says no, but your body says yes. See, it's killing humans right now!
>My sabers are moving on their own!
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>>2436890
https://www.youtube.com/watch?v=LOQxNhgelyA
Steam engines are just simple robots, right?
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>>2436908
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>>2436908
>>2436953

My fucking sides, you monsters.
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>>2436953
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>>2437056
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>>2437067
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Have people figured out a way to keep Dodo alive during the special boss fight against Tanker? I never got past that part without losing, but I heard you get something special if you beat him.

Besides, he's Best Boy and deserves to live.
>>
>>2437105
Sorry, that's a scripted part of the MHQ2 intro stage along with India's fight with Seven. You are likely confusing the Dodo minigame in Q2 with live capture of Skipjack in Q1.
>>
>>2437105
The normal way to beat Tanker at that point is the Retard Sword, and no way would Dodo survive the friendly fire.

Best option is to use Raikousen to steal Em's flamberge while glitching through his breakdown dialogue and get to Tanker in record time.

But that sets like, 3 flags for Em going mav, and you need magneto drive to have enough STR points to parry Tanker without using up all your stamina.
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>>2437114
That's... Honestly really sad to hear.
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>There will never be a MHQ4

why live
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>>2437067
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>>2437160
What is there to complain about? Q4 didn't happen because Anode because X's partner in X5.
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>>2437178
Speaking of X5, I hear that if you have a Q1 save file where you didn't wreck the Enigma fighting Wallaby, you can start a game with all the Enigma parts already collected. I also heard that this increases the probability of the Enigma successfully blowing up Eurasia before it can impact the Earth, but I've yet to see any proof.
>>
>>2437189
Unfortunately, that game is busted with probability rates. You need to unlock the side event of cathode integrating the enigma to actually have a chance of destroying the colony.
>>
>>2437189
Q3 was the one with the old save bonuses for X5 (which let you start with Anode instead of needing to gather the Enigma parts to unlock him) and not wrecking the Enigma was always an Urban Legend of Zelda.

>>2437226
Yeah, took the Q3 data, all Enigma parts and the Cathode event to get a 75% destruction chance.

Both baby brother fights were crazy annoying with Anode. Dynamo just loved eating capacitor charge.
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>>2437189
>>2437249
Wrongo, both of you, Enigma not getting wrecked against Wallaby is canon. Remember, it's in a state of disrepair in X5, not totally destroyed. And the max success rate is a bit higher if you had Q1 save data going into Q3 and you can get duplicate parts for Cathode that way so she's actually around and playable in X5
>>
>>2437266
>Wrongo, both of you, Enigma not getting wrecked against Wallaby is canon. Remember, it's in a state of disrepair in X5, not totally destroyed.

The Enigma canon always gets wrecked. Wallaby cannot be dropped to zero health in his stage and the only way to clear the stage is doing a 500% discharge. This incident is the canonical reason for Halcyon going after Anode in Q3.

The timeline gap between Q2/X3 and X4/Q3 is huge. Plenty of time to repair Enigma and then mothball it.
>>
Why no splits on screen? What kind of speedboy are you!
>>
So how do I go about unlocking playable Blizzard Wolfang in X6? the game's made it clear that the events in Q2 where Anode manages to save him and his team are canon, rather than the event where only Wolfang survives and ends up taking the fall, but I'm tearing my hair out figuring out the prereqs to unlocking him as a playable character.
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...Well this thread took a TURN while I was asleep.

Stand by, early morning errands and then onwards.
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>>2437450
...I see April Fools has kicked in. At least poster IDs are the same.
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>>2437452
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>>2435972
“We go for Wolfspider next, and we skip the ride chaser again, just like Terapin.” Chat replies with “Bunny%” and “more ray bits” and “team peanut butter,” whatever that one means, maybe a new meme?

Anode rockets through the Alaskan woods at ludicrous speed, occasionally leaping to clear a root or snowbank. You take the first potshot from Wolfspider head on.

“So, fun fact, you can actually kill him here in the tree chase section, but it’s a softlock. The game has no idea what to do with a dead Wolfspider before the checkpoint transition, and you just kind of scroll through the woods forever.”

Robert Frost%, someone in chat comments, and you snort.

“It’s kind of like Jet Stingray, actually, but the damage you do will carry over. The trick is to get him as low as possible without killing him. We all have different setups for this, but I like to go zap, one, two, zap, one, two, and use the stage landmarks to gauge where he’s at. If your timing’s good you get him to 1 HP pretty safely.”

Sure enough, you timed it just fine (which is good, you practiced), and no sooner do you enter the boss room than you’ve already sent him off with one dash lemon.

“Which brings us to like four cutscenes in a row, which the game has to load up enough of to let you skip,” you explain, mashing the start button. “We call this the ‘Anode is Sad’ section in our splits. First Wolfspider kills himself to escape capture, then his bomb goes off and causes an avalanche, then Anode gets suspended, and then he’s all suspicious and paranoid.”
>>
>We call this the ‘Anode is Sad’ section in our splits.
His psychiatrist is dead!
>>
>>2437488
Couldn't protect his smile
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>>2437541
Just wait for MHQ3, where they use animated cutscenes. And I thought Zero hammed it up.
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>>2437521
F
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>>2437521
F
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>>2437541
>>
>>2437521
F

How is Cain Labs feeling about the thread so far?
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>>2437551
>WHAT AM I FIGHTING FORRRRRRR
>MY THERAPIST IS DEEEEEEEAAAAAADDDDD
>>
I know this is totally unrelated to the quest but I just found an April Fools Day thing from Capcom and I couldn't not share it here.
>>
>>2437696
Reploid Romancer would have been better.
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>>2437702
They're Robot Masters, not reploids. You're thinking of the sequel.
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>>2437696
I'd play it
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>>2437696
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>>2437696
Here's the full link
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>>2437656
I'm having good fun with it.
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>>2437709
The game is Rotten. The gender balance is way off as there are only 2 female Robot Masters (Roll&Splash) so Rock only has 5 non-Fujoshi routes (Bancho, Imouto, Splash, Forever Alone and Rampage).
>>
>>2437807
Robots don't care that much about gender. More how synergistic their datasets are.
Kind why the Blue Bomber is popular, he's compatible with everyone.
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>>2437917
Think that just makes him a slut.
>>
Finally done with meal prepping. I’ve got an Easter dinner to be at tonight, so I may not get another one out today.

>>2437488
“And now it’s time for everyone’s favorite,” you begin, wheeling over to the Himalayas on the stage select.

MURDERBIRDS

CAN’T BE THE BEST WITHOUT THIS

PRESS F TO PAY RESPECTS

The chat goes wild for Saetos as you lock it in and skip the introduction with Seven.

“So this level, I’m sure everyone recalls, has a scripted death. So Anode’s going to show up onscene and immediately kill himself on the first enemy on the map in front of the entire assembled hunter crew.”

The chat chews on that one as you start the setup, scrolling left, not right, in the hunter base camp. A few new faces are asking how you do that, with so many friendlies.

“The trick was to find a way to lock the friendly AI into not shooting, which was hard because there are over a hundred of them on this stage. The solution was to get Anode as far to the left as possible, and then force yourself into the floor--” You fumble with it a few times, but manage to get it in a tolerable amount of time--”And raikousen+zip over out of the camp within eight frames or less.” Anode pops back out mid-jump animation.

“Got it. Okay, so now the hunters will stay in Shangri-La for the whole mission.”

It’s only a few steps to the first enemy, a Walk Blaster buried in the snow. You stand on top of it as it slowly and stubbornly plinks Anode down. Thirty seconds after leaving base, he kicks the bucket. READY blinks onscreen, and then you’re warped back down into the second stage of the mission.

Chat goes berserk again as the camp you left not a minute before is now in ruins, bombed out and smoke rising. You skip through the cutscenes, charge right back up the mountain, and about where you hit the first enemy and died, Solstrike Saetos swoops down. Another skip, and you’re back at the level start for the third time, a moment before the floor explodes and you fall down into the boss arena.
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>>2438064
“So this is fun,” you add, dashing Anode left and right across the floor as you wait for Saetos to launch an attack you can counter. “The end of this fight is supposed to be hard with a scripted end, but we’re in NG+, so we have the full S2 loadout and we can actually win with ease. It gives you an alternate end to the mission.”

Anode leaps from wall to wall, raining death (and Wrenades), swooping in to shatter Saetos’s armor the first frame he’s vulnerable to the misericorde, and from there it’s a simple damage trade that you can’t lose with the infinite capacitor glitch. “Good fight.”

“Not bad,” Saetos says, clutching one shoulder and racked with short-circuit sparks. “Not bad at all, hunter. But you can’t be the best without this.”

He ejects the DNA capsule and his eyes go blank, Anode catching it out of the air.

“We think it’s a developer-intended skip,” you explain as Saetos goes up in lights (and a disbelieving chat yells WHAT, shaken in their belief the Saetos fight isn’t winnable). “You immediately get the jump jet upgrade without the hold period on his data. We had a good fight, but there’s a backup strat if you’re low on lives where you just fight him normally and ‘die’ as scripted. It slows down the run, but it can still be competitive if you’re on a PB and made a few mistakes.”
>>
Wait I thought this was a vanilla run

Aren't the wrenades only from Maverick Hunter Quest & Knuckles?
>>
>>2438173
>but we’re in NG+, so we have the full S2 loadout
>>
A TASer just found a huge glitch! There's been a glitch where you can pull up the inventory screen after bosses are defeated while the cutscene plays. Until recently, there hasn't been any use for it. But the TASer found out that if you select the Highball Skippers during the cutscene, you can fire the weapon if you "unpause" and fire on the same frame. This still isn't very useful, unless there's a destructible object or sprite in the room. If you can fire a Skipper and directly hit the object, the game will get confused and think that you have the Wrenades. This doesn't mean much for NG+ runners, but it's potentially a huge thing for Any% runners.
>>
>>2438275
I'm having difficulty thinking of a situation where being able to glitch a skipper into a wrenade directly after defeating a boss would accomplish anything.
>>
Running the JP version has turned out to be faster. Outside a few minor differences the text scroll speeds and reduced textboxes has pulled it ahead.

JP Title for people looking for a copy

マーベリックハンタークエスト:アノードの伝説
>>
>>2438479
That's been known forever, but even the JP runners prefer the US version for the memes.
>>
So, spoilers for Q3, but... Is there a way to stop India from joining the Repliforce's Air Force Division? Or at least make sure she doesn't die?
>>
Isnt this the game the lead designer resigned by burning down the dev shop after getting all the upgrade paths done?
>>
>>2438713
That story was never confirmed, police report has the fire listed as accidental, not arson.
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>>2438723
But the first letter of each upgrade spell out a hidden message that indicates not an accident.
>>
>>2438585
She'll join Repliforce no matter what you do, though the cutscene where she leaves changes depending on your choices. Pilotsgonnadowhatpilotsgonnado.jpg

However, there is a way to live capture India in Q3. Max out the PLANEGAUGE by the end of Q2, then beat India's super jet without using her weakness.
Good luck with that, though. I'd rather slam my dick in a car door than fight India100%. Fucking strafing runs.
>>
So are the rumors of Blizzard Wolfang being playable in X6 true or not? He's had some cameos in past MMX games ever since Anode joined the cast in X4, but nothing's come of it since then.
>>
>>2440223
There seems to be a flag you need to prevent by never letting Double infect Wolfgang.

....unfortunately, Anode never meets Double. EVER.
>>
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So who thinks Anode will make it to Smash Bros. as more than a trophy this time?

I mean, I'd even take him as just a lazy reskin of Pikachu.
>>
>>2438075
Not even in a joke thread will you let us have the retard sword. Why must we sword bros suffer so?
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>>2440760
Darkest Timeline
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>>2440760
TFW We will never have sword justice
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>>2440796
RIP
>>
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Kind of fucked up that no one's tried drawing Dash Dodo until now.
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>>2441480
I always kinda pictured him looking a bit like a Farfetch'd.
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>>2441488
I can definitely see that.

I just wanted to get *something* out for the character.
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>>2441480
Just google scrap metal
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>>2441577
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>>2441480
Poor guy.

There are a few cast members without so much as a sketch, now that I think of it. Frog, Rhodes, Halcyon, Ursa, Wellington, Diamond and Sapphire, Rezador, any one of the Philosophers...
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>>2441685
... Wait, no, I take it back. There was one Shiva.
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>>2441685
Poor Conda, forgotten again. Would like to see the Steel Beret design as well.
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>>2441577
Wait... Someone said this and it wasn't me?

Good job 10 points
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>>2441714
Conda, Striker Cobra, Crucifer, the PHANTOMs, guys with a big shadow like Weisshund or Aegis Garm, incidental help like Templar Madillo or Kiloton or Stillwater Phasian...

Crankshaft and Max are "just" models straight from X1, so we already have a pretty good idea of how they look.
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>>2441729
I could swear Cobra had some art somewhere.
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>>2441727
I was expecting you to go out of your way and post a spoilered picture of scrap, so...
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>>2441685
Frog has that one humanized sketch
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>>2441729
By the way, I'm doing some more geopolitics workups.
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>>2441792
Not geopolitical stuff, but I’m curious. During the invasion, what changes would have occurred if we’d stuck around to help with the Maverick Berets, rather than just driving past them? Higher morale or trust? More surviving infantry? And if we hadn’t gone to save India, would she have not bought our new capacitor?
>>
>>2441714
I always imagined the Steel Berets looking like the guys standing around during General's speech.

Man I can't wait for Halcyon to try to sell the world on an organization run by a pair of guys named General and Colonel.

>>2441792
Neat.
>>
>>2441808
>sell the world on an organization run by a pair of guys named General and Colonel.
>Sir Halycon, I don't think they'll buy it.
>No worries, I have the perfect PR solution: The mascot Iris!
>>
>>2441808
>I always imagined the Steel Berets looking like the guys standing around during General's speech.

I believe the steel berets are based on the X4 minor enemies.
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You know how there was supposed to be more MHQ April Fools threads?

Well allow me to present...

>Emerald on Edge! A Maverick Hunter Quest Omake
>>2441858
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>>2441786
... Well I'll be.

Still, I meant in reploid terms. For the longest time I pictured him as a stocky brown bullfrog, then HC said he was just an ordinary green frog.
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>>2441813
The minor X4 guys, the round bronze ones, are Knot Berets. Steel Berets would have been around since X2, which makes me think of them as up-armored Green Guy On Bike units.

Emerald, after all, was intended to be the prototype, but he was too fancy for masspro at the time.
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>>2442114
I believe an HC mentioned in an earlier thread that Steel Berets were supposed to be the precursors to the Knot Berets.
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>>2442140
Generational precursors, absolutely, but I don't recall much description about how they look. My mental image defaulted to more "Emerald" than "ball with limbs".
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>>2442171
You made a mistake. Em was a prototype for a line not adopted. Diamond and Sapphire are the only production models of his line.
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>>2442206
Diamond and Sapphire weren't based on him, they were different builds specifically for air and sea. All are unique builds without any mass production.
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>>2442114
Steel Berets were introduced after the events of X2, I think about 6 months before Anode joined? GBD would have been a Lanceteamer if anything.
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>>2442206
>>2442219
Both of these are kind of right.

Emerald was a prototype for a production run that was never greenlit, but they were impressed enough with the showing from Crystal Labs that they offered an officer's commission and two more contracts for higher-spec sea and air variants.

Diamond and Sapphire are both loosely templated from Emerald's chassis, with additions and modifications for their suited environments. They were also manufactured to higher standards, most notably in Sapphire's armor and Diamond's offensive power. Sapphire has chosen to develop herself along the lines of navigation and defenses, while Diamond had a more all-round approach (focused most heavily on his offense, however) and was preparing for his first-ever evaluation for potential S status. Neither changed rank since entering service, holding at B and A.

As a side note, Berets are relatively new, replacing the Lanceteamer Bingo.

Also, I am home, vaguely ill, and my donut steel is now in a harem spinoff. What is life?
>>
>>2442206
>>2442219
Right -- the intended prototype for the masspro generation which wasn't picked up. I should've been clearer.

My point is that if the Hunters decided it would be cost-inefficient to have thousands of Emerald/Diamond/Sapphires around and went with a slightly lower-spec model, what would it look like? Probably more like them than unlike, is my view.
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>>2442240
... Jesus. Just imagine Em trying to be big brother to hundreds of confused infantry spread over three units.
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Honestly I thought they might look a bit like this, except obviously more like the reploids in X.
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>>2442303
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>>2442316
ONCE THE EMERALD IS MASS PRODUCED THE HUNTERS WILL BE UNSTOPPABLE!
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>>2442325
>schwarz is taken down by the combined sad-faces of three hundred Emeralds
>then finished off by three hundred stab wounds
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>>2442349
For the Hunters.
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Okay, grabbing dinner and getting our next post up.
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>>2442600
I'm ready.
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>>2438075
“So next is Skipjack’s stage, maybe the easiest after the intro. Em still loans you the flambard, which is the other reason we think this is developer intended. It opens up a strat that only works with two weaknesses.”

Anode beams down in the crowded resort and blitzes off through the lobby, burning up the red carpet and clearing the street outside to splash down (heh) on the surface of the water. Half the screen fills with steam clouds (and a noticeable spike of lag) as you rocket across the surface, water-surfing the entire open world map towards the incoming torpedoes.

“They’re launched as soon as the mission starts, so you can do crazy stuff like this,” you explain, running over the first and getting Anode blasted sky high. He comes back down just in time to catch the second one with his face, and then the third.

ANODE

PLS

TRUE TO FORM!, the chat whoops.

“Yeah, this whole strat is pretty in-character,” you agree. “So even though we didn’t even take the chaser, it does a check to see if it’s despawned, and if it is, it puts you on the ‘destroyed ride chaser’ path, and you stop being able to water-skip.”

Anode falls straight down like a stone to the sea floor and the alternate course through the stage.

“It’s faster anyway--Sapphire shows up to help in person, you just mash through her dialogue and Raikousen up the first sandbar on the map.” Anode once more vaults, clearing the ocean in a massive long-jump off th eslope, smacking headfirst into the seafloor strut of Skipjack’s base, which you quickly begin to manically scale.

“We used to take Jagwire first to climb faster using T. Coil, but overall it’s faster if you save him for last. It’s honestly kind of a toss-up, it feels pretty similar but TASers found they consistently get better times doing boss order. Speaking of, here we go, serious time.”

The tuna maverick appears onscreen, poses tauntingly, and his life bar fills. “Hi Skipjack.”

You immediately trigger the Saetos jets as soon as you can move, slamming straight into him, followed immediately after by one swing of the beam flambard. “Bye Skipjack.”

The chat goes berserk as he explodes, the fight over before the first bar of music even hit.

“So not only--not only do you twoshot him like that, because both weapons count as his weakness, it ALSO skips the Tigershark cutscene afterward, which is another reason we think this is dev-intended.”

You get the skippers--useful for a few glitchy applications since they can be modified mid-S2, but not really helpful on NG+--and exit the weapon get screen. “So we’re almost done with the bosses, we’ve got one left.”
>>
>>2443094
Can't wait for *this* one.
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>>2443094
ART
>>
I have to say, how different is the story/gameplay on Cathode Mode?
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>>2443621
All the health pickups turn into WE pickups instead, and you're fully expecting to be using some form of VWES 24/7, even before you see any enemy. Some of her moves can hit 2 screens away.
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>>2443621
Not to different storywise as Q1 was designed to handle Cathode/Anode/Custom. Cath is a lot slower with a crazy buster system. She plays a lot like a VWES heavy X.
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>>2443718
...Wait a second, Custom?
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>>2443847
If you enter the cheat codes during the opening cinematic, a freak explosion interrupts their creation and they're forced to be made into a single body.

This ends up being highly illegal and triggers several flags for going mav, so it's sort of a hardcore run.
>>
>>2443847
Anode and Cathode are the 2 default pregen characters of Q1, most of the rest of the cast were unlocks, Custom is the default name for player generated characters.

>>2443884
That would be Diode, idiot.
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>>2443898
OCposting was rampant as hell back when Q1 first released. Good times.

Of course, leave it to the Game Grumps to make the stupidest looking Reploid they could think of with the most retarded name ever and every fucking wannabe internet funnyman doing the same.
>>
>>2444501
but enough about TARNATION BLADE
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>>2444501
There have been three major waves of Q1 OCs: the Nintendo Power create your own Maverick Hunter contest just after release (which several of the Q2 background characters came from), sprite comic OC wave and then the LPer wave with the remake.
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>>2444528
The remake looked great, but you couldn't break them nearly as much as you could the original game. Such a shame.
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No post tonight, sorry guys. However, we're not done after Jagwire.
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I can't wait to see the gameplay of playing Anode and Cathode at the same time.
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>>2446485
Ever see that one maniac who did them both at once with the same button inputs?
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>>2446576
That run used so much animation locking to ignore inputs on the Cathode side that it barely even counts.
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>>2446576
It's a bit awkward when Capacitor Release is keyed to the same button as Cathode's melee. While Anode unleashes hell she kinda just waddles her blade in a general direction.
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>>2446576
Lewd
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>>2441729
Did we ever get a description of Conda or Hammer Frog?
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>>2447074
There was a quick one in the first thread for Frog.

>The larger is a bullfrog-design with a darker, olive-drab armor. The little guy is humanoid, also green, though brighter. You're a good deal taller than him, though both of you are rather smaller than the frog, even with his hunched figure.
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>>2447173
Thanks man. Thinking about trying to draw him too.
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>>2447074
Only mention of Conda's description I could find is a bit from thread 2 that says he had weird retractable legs that let him snek around instead of walking.
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>>2447458
Not the first time it's been done, thanks!
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Right, going to need a little bit to square some errands away and then we'll get the post out.
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>>2448277
Great to hear!
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>>2443094
“So this is the OG ‘Poor Anode’ level,” you say. “There’s kind of a lot of Poor Whoevers in MHQ. Not sure what’s up with that.”

MHQ, directed by Gen Urobuchi, chat suggests.

“Let’s not go THAT far. Anyway, this one is actually only one big trick. There’s this whole street miniboss thing you’re supposed to do on your way into the factory, but we don’t really feel like it.”

You Raikousen-zip Anode to the far left again, and then right back over to the right, into a building. “Game doesn’t really know what to do with your momentum if you glitch it with the infinite Raikousen,” you explain. “So you run into this one building you’re supposed to scale, wedge yourself in the window--”

Anode suddenly flies up and over the top of the screen, scroll-locked in a fixed vertical position as it flies off to the right. “So that’s the midboss, somewhere down there, and you wait for the audio cue--” You hold up a hand and lean in, though you’re wearing headphones, and sure enough, you hear the little ‘tip!’ of Anode’s boots hitting solid ground-- “And now we’re on the plant roof. Then we just scroll the screen back down and further to the left, which hits the checkpoint and loads the ‘inside’ map, and that puts us right on top of the trigger for…”

Anode gets dumped out unceremoniously right on top of a room full of half-corpses.

“The body pile cutscene,” you finish.

You skip it almost immediately, noting the slight delay from the stage still loading, and then immediately force poor Anode to dive straight in and drain the entire thing, even before Jagwire appears onscreen. “Poor Anode,” you laugh over the ‘feel dirty and disgusted with myself’ audio.

“Last is Jagwire himself. It’s faster to fry him with the Capacitor, but he has invuln cycles where he runs around, so we do this kind of stutter-step, like this…”

You switch back and forth between the skippers, his weakness, stunlocking him before he can dart away, and then cycling to the C. Cap and unloading for as long as you dare. “You’ve got about a two frame window to get this right, it’s real easy to lose a cycle, but--got him.”

Chat cheers and applauds as Jagwire goes down, and you take a quick sip from your water bottle. “So that just leaves the final stages, the Zero mission.”
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>>2448616
Nendoroid Flares Firefly when?
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>>2448616
What's the time on the run so far?
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>>2448616
>“Last is Jagwire himself. It’s faster to fry him with the Capacitor, but he has invuln cycles where he runs around, so we do this kind of stutter-step, like this…”

Huh. I thought Jagwire absorbs the cap charge to power his spin-to-win, if you use it on him?

Or is this one of those integer overflow things, where if you hit him with more charge than the game can handle it switches to negative numbers?
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Post will probably be late tonight. I need to get through everything before Sunday evening due to that work travel regardless.

That said, April is going to be a good month for MHQ.
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>>2450419
>April is going to be a good month for MHQ.
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>>2450249
speaking in canon, It's possible that hooking up his LIFE cell to be capable of regeneration actually fucked with his resistance to electricity due to exposed wiring and delicate doodads.
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>>2450861
Well, it makes sense. If electricity heals him, then maybe too much electricity will give him robo-cancer!
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>>2450880
Worked for Saetos, after all.

On that note, sorry, guys, but no post tonight either. I had some stomach problems right after work and then by the time I recovered I had some other stuff to get to, so I ran late all day.

That said, you guys all having fun?
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>>2450890
I certainly am.
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>>2450890
Been half pondering getting that storytime written up but then I remember all the work that would entail so I nope right out.
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>>2450899
Start with an outline, makes it a lot more doable.
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>>2450899
Thats a hell of a relevant pic related. Applause!
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Has anyone tried using the Maverick Hunter Quest RPG system yet?
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>>2450977
As in the one Parrot made?
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>>2450995
Yeah, I'm looking at that one right now.
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>>2451000
In a game using it now, we have a loooot of 'goddammit Parrot' houserules.
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>>2451003
I spent twenty thousand words refurbishing those rules and they're still insufficient in some ways.
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>>2451003
Do you have any stories from playing it so far?
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>>2451031
see >>2432816
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>>2451003
Even I use a lot of 'goddammit Parrot' houserules. Largely because I'm incompetent and consistently forget whats actually in the rulebook and whats just in my notes. Sadly, since my job is obnoxiously demanding and leaves me on call constantly, I don't have anywhere the time I'd like to devote to it. Not that I was particularly good at sorting it out when I did have free time.
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>>2450977
The CARE team is using that; the MHQ system is amazing and awesome in some ways - body slots, AP, how kinetic it all feels.
And .... not awesome in others. Like the skill system.
It hits enough of the major notes right that I'd recommend it if you're willing to tweak and adapt, but not for a frosh GM.
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>>2441480
>>2441685
One Hammer Frog, fresh with paperwork.
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>>2451735
Nice! Thank you.
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I am super hype to announce that MHQ has itself a long-term spinoff, courtesy of Scarab, a lifelong friend of mine whom you may recall set up the recap in the OP.

Give him a read! I sure plan to--a big part of what motivated MHQ's existence was an itch that lacked a scratch for narrative in the world of MMX, and I'm incredibly thrilled to partake as a player in one. You can find his first thread here. >>2451895
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>>2448616
The introduction of the finale section is one of the last idle spots in the run--you jump Anode all around inside the transport as it hums along, the setpiece and cutscene chattering away behind it. When you finally get down, it’s another standard dash-and-blast to the doors.

‘Stand back,’ the game warns you, and like every runner in history, you’ve opted to completely ignore it, standing right in front of the doors as Zero blows them open.

“So this next section is what we like to call The Bumfight,” you say, blitzing on through. “It’s flagged to end when the combatants take a set amount of damage, so we just unload capacitor aimlessly in the double-wide room and clear the air ASAP. The game acts kinda funny if you thin them out too fast, and it calls the Shiva event in a glitched state where you still have Flares and Wisent.”

You toggle control over to Wisent with two taps of the Select button and open fire… directly away from the Philosopher, and into the wall behind him.

“So Wisent’s weapons are flagged to destroy any wall they hit, the entire stage map is actually destructible, anywhere you can get him. It’s tileset based, so you can’t just glitch him out to try to make routes through other levels. Believe me, we tried.”

Meanwhile, the mid-’survival’ endurance battle continues, and Emerald quickly borrows back his flambard from Anode as Shiva throws a saberwave…

...And on nulling it out, Em rockets straight through the hole you blasted in the wall with Wisent. He keeps on going, vanishing into the hole far past where the screen scroll-locks.

“Poor Em,” you snicker. “That doesn’t save any time, by the way, we just think it’s funny.”

Finally, though, the survival gauntlet ends, and the screen loads the next leg of the finale. “So first is Flares…”
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>>2452716
>“Poor Em,” you snicker. “That doesn’t save any time, by the way, we just think it’s funny.”
Team Emerald is blasting off again!
>>
Storytime? Storytime. Some of our shenanigans have already been aluded to in here, may as well get the whole story out. We're a group of Bs, part of CARE, which is, to pull text from our repository: C.A.R.E. (Community Action and Relation Enhancement) is a nonstandard unit within the Maverick Hunters whose official mission is to boost the public perception of Reploids, and especially Hunters, by doing community tasks and feel-good ops within the civilian areas.

C.A.R.E. roster:

CO: Charles "Two Face" Dremer. Retired Ace. Not player-controlled.

Hulldown Pillbug. One of two members of the team that was 'born' a Hunter. Basically an ambulatory pillbox with an old-fashioned bullet gun rather than a buster.
Meteor Showa. Underwater salvage fish. Thermite grenades, hibeams, and some light drones.
Frost Lynx. Started life as a figure skater. Player had to bail super early so I remember literally nothing about them.
Plasma Desmodous. Maverick-built to be a spookyass bat. Magnetics, sabers, and a liking of football.
Spotter Ocelot. The second purpose-built Hunter in the group. Sensor drones, subprocessors for rapid data parsing, and the ability to pipe useful data to friendly HUDs.

Story starts an unspecified but short amount of time after Doppler starts his whole thing. Opening session was basic fare, we're in some unspecified european suburb cleaning up rubble from whatever mess had rolled through. CO rolls up, tells us to finish up and head back to base. Once we're there, we get the news that hey command finally got their heads out of their asses and figured out what to do with us, congratulations, we are no longer noncombatants. We've got 24 hours for a 'back up to spec' refit and a run through Recon's big simulator (mostly to get learned on how the combat in Parrot's ruleset works), then it's off to the mission roster. Listed in the order we ended up doing them:

>Investigate SOS signal. Low priority request from 12th Polar.
A Sigma-era Hunter's distress beacon just turned on, we figured he was long dead, figure out what's up
>Catch the Inside Agent. High priority request from the 17th.
[no information provided until mission selected]
>Defeat the Bomb Holder, High Priority from 16th R&D.
The S-rank maverick Explosion Destroy is holding a city hostage, he's gonna go nuclear if powerful hunters get sent in, so we're gonna send in a bunch of weenies, good luck!
>Investigate the Derelict Bunker. Low priority request from 4th Overland.
A pre-reploid bunker is showing signs of use and none of our individual investigators have made it back, lets try sending a team this time
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>>2453000
>Investigate SOS signal. Low priority request from 12th Polar.
Oh boy, time to learn how Pillbug died.
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Pretty curious on how the player retellings of this are and other peeps reactions. The test of a story is in how it's remembered, and how it's passed on.
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>>2453000
>Investigate SOS signal. Low priority request from 12th Polar.
I am ready for Storytime.
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>>2453107
Dude spoilers!

>>2453000Just realized I forgot an introduction. Drymall Reef. Navigator. Sassy. Reviewing session logs also reminds me that during the tutorial combat sim fights we coined the term 'doing the endo' in regards to simulator abuse as a sort of a try-before-you-buy option for reploids considering certain varieties of endoconstruction. In any event, our first mission was investigating the recently-activated distress beacon for one Gauss Gopher, a C-rank hunter that went missing during the Sigma uprising. He's in Greenland, nearest beam-in is five miles away, so Polar is giving us some snow chasers for the ride in. Our primary goal is to figure out what's going on, so that Polar knows what sort of force to send in for the real work. If it ends up being needed, we're promised an S-rank for support once they clear their current mission (roughly an hour out), and a codeword is established for such an occasion.

Approximately 5 seconds after beaming in, we knew this whole thing was a trap. Spotter, being the sensor jockey that he is, promptly notes that the hill the beampad is situated on is covered in inactive Snow Shooters as well as inactive signal jammers. After taking a moment to confirm protocol for being jammed with Reef, we mount up on our Snow Chasers and attempt to carefully make it off the hill without waking anything up. We succeed, and no further surprises are detected once we're off the hill, but about halfway to the cave where Gopher's beacon is, we spot something flying way up in the air. And then the jammers kick in. What follows is us ineptly trying to keep our rides from getting wrecked by the winged asshole lobbing shots at us while Spotter notes that not only are we being jammed, but someone is broadcasting fake transmissions from us so our navigator doesn't know we're in trouble.

As we steadily run out of Chasers, Plasma, our lone flyer, opts to fly up and distract the fuckbird so the rest of us can get to the cave. The fight goes decently for Plasma, and he manages to get some damage on the maverick, now identified as Ozone Osprey, before they disengage. Plasma regroups at the cave, everything's happy, and then some asshole outside blows up our rides and collapses the cave entrance. This is also where Frost Lynx exits the story, their player was unable to continue, so they got written off for the mission by way of getting stuck in the collapsed entrance. As noted upthread, it's rather amusing, they were the most eager to get some actual combat action, and they end up out of the fight before we get to any actual fighting.
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>>2453414

The cave itself was rather unexciting for the most part, there was some ride armor tracks going one way, and Spotter picked up some light power readings the direction the armor wasn't. Existing maps of the cave put power readings in a short dead end, so we opted to clear it first before moving on. We find a bunch of Snow Riders waking up from powersave mode and quickly dispatch them before they can start fighting back, and then the alarms finally start. There's a second batch farther in, they're already active so we get an actual fight here, but nothing major. We get a bit of battlefield salvage out of it, some basic winterized chargerbeds, more for keeping the cold from draining charge than actually keeping anything topped off. Having cleared that branch of cave, we backtrack and head the other way, taking the time to analyze and bypass some demolition charges intended to cause a cavein along the way.

We hit another decision point in the branching caves, and opt to head for the direction that the generator powering the jamming appears to be, down a mostly vertical shaft with the source of the Ride Armor tracks at the bottom, along with more Snow Riders. We also encounter our first surprise in the form of Gopher's railgun being used to snipe us clean through the walls. Spotter sniffs out that the armor's the one playing spotter for the sniper, and sets about feeding the rest of the party firing solutions on it to make with the increased murder efficiency. Once it's down, the rest of the visible group is cleaned up neatly, and it's time to round the corner and confront the railgun sniper.

...Who turns out to be a promptly-surrendering human. She introduces herself as "Nina Flay. Maverick hostage, genius, and the one who's been shooting you through the wall." Seems she got pressganged into running the whole jamming/fake signals stuff, as well as dismantle the long-dead remains of Gauss Gopher. It should be noted that we were understandably wary, to the point of Hulldown (privately) assuring Plasma that if there was cause to have to kill her, he would handle it. A bunch of exposition later, with the important bits being that there are two fliers in the area, and the maverick that kidnapped her was some sort of stealthy blue wolf, we make the decision to bank on the folks in charge not being particularly attentive to the fake chatter as long as it keeps going, and get our codeword sent out to Reef via the fake us conversation generator.
>>
>>2453414
>>
>>2453498

What follows is a lot of discussing options on how to proceed until our promised backup Stormstrike Sleepshark arrives, at which point the fake chatter gets replaced with 'they figured it out, shut it down.' At this point there's no point in hiding, so we go ahead and shut down the jamming so we can coordinate with Stormstrike, and start heading for the remaining maverick vehicles. They're down an actual elevator, no way to do it quietly, so we consider options, including having Hulldown go bunker-mode while in freefall. In the end, we opt to gather intel first, sending down one of Spotter's sensor probes on the lift. At the bottom is a bunch of violently ended Snow Riders and destroyed vehicles, along with an unfinished rebuild of Gauss Gopher, who proceeds to shoot the probe.

With no vehicles to be had, we decide against heading down the elevator, heading back for the collapsed entrance to bust back to the surface with a combination of thermite and Nina's cybergauntlet full of Gopher's VWES entity. Making it back to the surface finds us Stormstrike engaging with two fliers, Ozone Osprey again as well as an unidentified that we can't get a good look at because it's busy flying around at hypersonic speeds with a roiling bubble of air around it. As we join the fight, the speedster slams into Stormstrike and carries them off, leaving us alone to deal with a single asshole bird. And also that DNA zombie of Gopher that pops up out of the ground at us. Birb continues to do their annoying thing of flying out of weapons range of everyone but our flier, but zombogopher is more of a melee type, getting a hit in on Spotter before diving back into the earth to evade counterattacks.

The air fight isn't going the best for Plasma, he opts to disengage and head back for the cave, and we quickly form a plan to see if we can use it to lure Ozone into range as they go for a kill. Meanwhile Gopher pops back up, this time going for Hulldown, his proverbial paper tearing into Hulldown's rock. After a rather savage mauling, Gopher hops back into the ground, meanwhile Ozone starts going into an attack dive at Plasma, so Spotter moves his attention to the fuckbird, sending a firing solution to Nina since her VWES railgun is the only thing with enough range to reach.

A lot happens all at once at this point. Meteor Showa has a lobbed thermite grenade heading for Gopher's tunnel. Nina's cybergauntlet railgun shot catches Ozone's flight systems, damaging them. Zombie Gopher's original recipe railgun shot tags Hulldown, triggering LIFE cell failsafe detonation. Showa's grenade hits the tunnel, zombie gopher also goes critical. Plasma becomes ever so slightly upset at the loss of Hulldown, grabs his sabers, and flies up to be mad at Ozone as Ozone's attack hits the cave hard enough to trigger the charges, collapsing the entire first level in. A short bit of violence later, Ozone joins Gopher and Hulldown in death. Session end.
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>>2453649
Side note: The railgun had the property of ignoring DR (I had 3, I'd built max tankiness), and it hit my elemental weakness of AP-type weaponry. At one point I ate 12 damage in one hit.
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>>2453414
Oh sorry. Let me fix that for you.
Kylo kills Solo.

>>2453498
>>2453649
>>2453666
RIPIP though. Penetrator ain't nothin to fuck with.
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>>2453649

The next session starts with a long sad walk 5 miles back to the beampad, Stormstrike having managed to retire the birb that carried him off. The debriefing is a mix of sad and angry on the part of the hunters, resulting in a standing order to "Get drunk until you can't spell the word drunk." There's also the in-world writeoff of Frost Lynx as a transfer back to Polar, and the introduction of Hulldown's replacement, Scatter Seelie, a tiny welsh theme park mascot turned engineer. A drinking hole is reached, drinks start happening, banter begins. Dremer shows up at some point to join in the drinking and banter. He decides to offer us any one question that he will give a straightforward, no-bullshit answer to. Nobody really comes up with a good thing to ask. Until Spotter speaks up.
>"...Did you mean it? When you said that losing only one of us was the best that mission could have gone?"
After a very pointed "are you sure?" moment, the answer lands.
>"Not at all."
And then Dremer takes his leave. Session end.
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>>2452716
“So the bad news is, the moment you change characters, you lose the Capacitor underflow,” you say. “Mostly because the characters don’t have it, so that value gets reset to 0.”

BOOOOOOO, chat observes politely.

“Heh, yeah. But the next section is actually really fun--kinda reminds me of a Star Fox speedrun, if you’ve ever seen one. Flares’s section is the most immediately skill-based, since you have to clear out all the enemy fliers as fast as possible.”

You juke and weave the firefly through the stage, reacting as much as working by rote--this has always been one of your favorite parts of the run, and on a good playthrough it looks so good. A lot of runners spend the most time on this level, since it’s easy to lose a lot of time just on one split.

“It’s a pretty kinetic stage,” you say during a lull--you’d fallen into silence as you tried to concentrate. A few mistakes, but nothing too bad, you’re not getting sloppy yet.

Wind Thrush-L is honestly the easiest part. “One-two, one-two, one-two,” you say aloud, hopping Flares back and forth in the air to pattern-lock the boss. Two quick jabs, and then the backdash, repeat. The boss tries for a counter that never lands, and as long as you don’t miss the timing, you never have to deal with him in the air--which is good, because you’re looking at a 30 second time loss minimum.

“Last thing, most important thing,” you say, backhopping one extra time and jumping straight up to catch the last hit just as Thrush takes off. You land the hit beautifully, actually dropping the controller to clap, laughing out loud. “Yes! We in there!”

RUN CONFIRMED

TEH URN

wait what

“Okay, okay,” you say, forcing yourself to calm down. “The Wisent section is actually stored on the same map, and if you break the pattern right at the last second, if you’re on the right pixel, you can actually line up the falling debris from Thrush to fall ‘through’ the floor and show up in the introduction segment for Wisent. Doesn’t save any time, it’s pure swag points.”
>>
You gonna do codeskip, or is that too finnicky?
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>>2452716
I'm so, so sorry Em
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>>2454166
“So now we take control of Wisent, and he’s so big you can actually zip him against pretty much any wall in the game. It’s easy to get to the boss, but then you just get stuck in the floor.”

You trundle the slow, heavyset Wisent up to the nearest wall and start mashing his face into it, aiming for the clip. “The problem is, then you’re at the mercy of RNG. You need Terapin-L to get next to you so you can actually hit him. Best case is that he goes for a tumult grapple and actually pulls himself into the ground next to you, and then he just stands there and lets you beat him to death.”

No such luck today, unfortunately--you’re left for an agonizing twenty seconds (RIP) spamming kinetic missiles that detonate in the middle of the floor, leaving a carved-out circle you can’t quite wiggle your way out of. “We used to think you could sort of blast yourself a path, but the devs saw that coming--it hits the ‘ceiling’ below you and won’t let you tunnel vertically.”

Finally, though, Terapin finally pulls Tumult, dealing a modest sum of damage to the tanky bison, and immediately eats a withering salvo of punches in return. Stuck halfway into the floor, his AI patterns lock and you pummel the turtle into submission.

“That was a pretty average time, honestly. I’ve had runs where it took less time than just clearing the stage normally. It’s the biggest source of RNG in the run, and of course it’s right near the end. It works fine 90% of the time, but unless you get an immediate Tumult, you almost never get a WR in this category.”

“Next is Em’s section, which is the hand destroyer.”
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>>2456141
Ooo that's some fancy art.
>>
>>2453804

Our first round of upgrades gets worked out between sessions, Stormstrike let CARE have the DNA salvage from the maverick he retired, giving us a pick two between Gauss Gopher, Ozone Osprey, and Swoop Falcon, as well as a zenny budget for other upgrades. Meteor picks up an EAS and uses Swoop's data to add flight to her fish drones so they're actually useful outside of water. Plasma stuffs Swoop into his flight system allowing a chargeup burst of hyperspeed, and uses Ozone to become generally immune to airborne effects. Skittles gets to sit this round out because they're new, and Spotter has Gopher's seismic radar adapted into a passive sensor, turns Swoop into a sword, as well as increasing his drone capacity and getting a drone design designed to be an asshole right back at asshole fliers. In the meantime, Dremer lets us know we have two hours to lock in our next mission, which ends up being not any of the ones listed earlier.
>Investigate the Greenland Lab, 4th Overland.
We found evidence of DNA resurrection going on, Stormstrike scouted out the location of the second facility, given our role in finding it, we were offered first refusal before it passes over to a hunter from the Fourth.
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>>2456445

Mission two starts much simpler overall, rather than a five mile trek across open ground, we beam in right at the entrance to this facility, which is a proper facility instead of an ice cave, with an absurdly huge energy footprint. Only way in is via a hardwired short-range beampad, which helpfully turns itself on after a camera registers our presence. Lacking any other way to reach the interior of the facility some 100 meters underground, we work out our beam order, doubling up where we can take advantage of the small mass of some of us. Fish and Fae are the first in, and are treated to a pair of turrets in the corners of a small room. The turrets get dealt with before the pad finishes cycling for the rest of the team, some mines get discovered, and we get initial contact from our host, who sounds approximately exactly like the kind of guy that LARPs as a vampire, complete with a Joker quote regarding dancing and pale moonlight, and introduces himself as Devil Dancer. We proceed to take the guy approximately 0% seriously.

In the meantime, Spotter starts using his sensors to figure out what sort of place this is, and the answer ends up being a maze studded with one-way beampads. We pick a booby-trapped door, Meteor thermites through it from out of the trap's range, the remaining mines in the room get detonated, and a Head Gunner gets beamed in behind the now ruined door and gives Meteor some missiles before getting piled on. Dancer gets back on the loudspeaker to attempt to be smug over us staying in a room with mines when all of the doors leading away from the mines were closed, and he makes us an offer to let one of us leave, which we do not take him up on. Seriousness level remains at 0%. He announces a gift, which Meteor cockblocks by melting the beampad before it arrives. We pick our next door, get through it, find some more beampads, and at this point I'm just gonna paste in some session logs because I think it'll explain the situation far better than anything I can summarize it as.
srps: The dual beampads whine up, transporting in ... a set of 4 Clown Hats on the upper one, and a metool, shelled down, on the lower.
Spotter Ocelot: "Hey, Dancy guy, serious question, is anything actually happening in this place or did you just make a spooky maze because you're bored and dumb?"
srps: "If you knew what I did here you would have pity for me."
Spotter Ocelot: "From what I've seen so far, I already pity you."
Scatter Seelie: "Well, you seem to have set bombs and mechaniloids, so right now, I have pity for us."
Spotter Ocelot: "Do your associates have to carry maps around, or do you work alone because everyone thinks you're wierd?"
srps: "Such a rude group."
Scatter Seelie: "You ARE trying to murder us."
Spotter Ocelot: "Or make us wear clown hats. Which is about as bad."
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>>2456666

Around this point Spotter works out a way to get the maze mapped, letting us see how to get around, if not which pads can actually get us anywhere. Meanwhile our host warms up the beampads for another round of fun, giving us a Head Gunner on one pad and nothing on the other pad. The Gunner is swiftly dispatched, and then the nothing turns out to have been an asshole with a stealth system, who introduces himself by sabering into Spotter before he can manage to disengage. The rest of the crew piles onto the jerk as Spotter manages to get his location pinged on everyone's HUD, and we get our first look at Devil Dancer as the shield battering offlines his stealth.
>a tallish blue wolf; with a black scarf that has cute pink skulls patterned all along it. Rear shinguards cover the back of it's legs, and a belt - black with a red triangle for a buckle - have no pants to hold up.
He proceeds to beam out before we can continue beating him up, and smugs some more over intercom because of course he does. At this point seriousness is probably a solid 25%, he's still loony as fuck, but he's got stealth and sabers. Skittles does their engineer thing and patches up Spotter, and then sets about looking at the beampads so we can get the pad network sniffed out and figure out where we're going, then bust the pads. The pad we need to get deeper into the facility is unsurprisingly the furthest away if we stick to the path, but we decided fuck that noise, we have thermite grenades, lets just melt the fuck through this wall instead. So we did. On to the next floor.

The next floor opens with an immediate explosion and some broadcasted SHODAN laughter. Due to size limitations Showa stayed behind on the initial beam in, the rest of the team scatters off the pad, with Spotter tapping at the floor to start mapping the place with his seismic sensors. Someone outside the room lobs some homing grenades in at Spotter, but their tracking is thrown off by Skittles' scrambler afterimages, popping harmlessly. Spotter picks up a pile of mechaniloids in the next room, as well as the grenade asshole. Pad finishes cycling, Meteor joins the fun, sees the faint outline of our stealthy grenade asshole, and gives them a thermite grenade to play with. The grenade's enough to pop their stealth field, it is unsurprisingly Devil Dancer again, who proceeds to beam out. We chew through the pile of head gunners without incident, and shut down the fabricator making the things. Nothing of note left on this floor, on to the next.
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>>2457141

Meteor leads the charge on the third floor, beaming in with only a sensor probe from Spotter for support while we wait for the pad to cycle to get the rest of us in. Or so the plan went at least, once Meteor was down there the pad powered down. And then Dancer started attacking her. Skittles set about trying to get the pad turned back on, Plasma stood on the pad ready to go once it was up, and Spotter did his best to flag Dancer's location with the lone probe's sensor data until the little probe that could got sabered. Unsurprisingly Meteor's fight against an enemy she can't see doesn't go the best, and gets her thermite fabricator disabled via magnetic nanite fuckery, but her shields are rigged to do a fireburst past a certain level of damage, and between that and a lucky shot from a flying fishdrone, his stealth system is once again knocked out, and Skittles gets the beampad back online just in time for Dancer to enact his beamout trick.

Immediate threat gone, it's investigation time. This floor is full of poorly shielded EM, giving everyone headaches, and there's a console that serves as an interface for controlling a Cyberspace environment, with two entry points into the cybers, one north and one south. Skittles dismantles the beampad while Plasma and Spotter scout the surrounding rooms. There's eight in total, each one housing a tube and a bunch of hardware related to DNA stuff. The north and south rooms are empty. The remaining six all have names assigned to them, as well as progress readouts. Gauss Gopher. Kiloton. Diamond. Hulldown Pillbug. Meteor Showa. Frost Lynx. As one might imagine, some of those names got a reaction out of the party. The leaky EM on the floor is playing hell with our navigator link, so rather than just letting Reef have the sensor feed, we have to manually go through and read out the information to her. With the physical area secured, it was time to pick who was entering Devil Dancer's digital realm. We ended up with Spotter and Plasma on digiduty, with Skittles manning the external console and Meteor covering.
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>>2457148

The transition to Cyberspace goes smoothly, and we find ourselves on a series of catwalks traversing a set of monolithic digital representations of the reconstructions in progress. Skittles rattles off some technobabble regarding what's going on, tl;dr this place is taking the cryptocurrency approach to DNA reconstruction; throw random bits at it until you find some that fit. As we try and decide where to be exploring in the cyberscape, the system decides to start a reconstruction of Spotter, but very notably rejects Plasma's DNA as incompatible. The assumption made by the party is that, being a maverick construction to begin with, they'd already have his DNA on file. In the meantime, our navigator queues into the fun with a change of plans from Command, our job is no longer to clear the facility, it is for Spotter to record as much information as he can with his sensors and get out alive. We make it far enough into the cybers to get a better look at Hulldown's progress, and discover that his DNA reconstruction is as far along as it is because they have data from a sibling unit, Platform Paramillipede. Meanwhile in the real world, things start shaking and Reef lets us know that our mission priority just went waaaay up, followed by losing connection because the shaking was Devil Dancer collapsing the top floor of the facility, killing the external comm link.

At this point we've decided we've gotten all we need to know from the digital land, and head back out so we're all in one spot in case Dancer finds a way to reach us. While we wait for our backup to show up, Skittles sets about salvaging enough of the room to enact some repairs on Meteor's disabled grenade system, while Plasma and Spotter don't really have anything to do but wait and watch for any signs of Dancer making an attack. Spotter can tell the mechaniloid builder got turned back on, but there's no indication of anything happening until we get some crackling on the Hunter channel, followed by an unfamiliar navigator making contact, asking for Spotter's status. When pressed, they identify themselves as Iris.
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>>2457162
At this point we've decided we've gotten all we need to know from the digital land, and head back out so we're all in one spot in case Dancer finds a way to reach us. While we wait for our backup to show up, Skittles sets about salvaging enough of the room to enact some repairs on Meteor's disabled grenade system, while Plasma and Spotter don't really have anything to do but wait and watch for any signs of Dancer making an attack. Spotter can tell the mechaniloid builder got turned back on, but there's no indication of anything happening until we get some crackling on the Hunter channel, followed by an unfamiliar navigator making contact, asking for Spotter's status. When pressed, they identify themselves as Iris.


Some pleasantries are exchanged, we coordinate with Iris on making sure we aren't in the way of our rescue's approach to us, and before long a section of ceiling evaporates into the familiar glow of Gauss Gopher's railgun, followed by a rappel line and a squad of berets who waste no time in getting us up to the next floor, where we find Nina and her cybergauntlet, a mobile command point, a lot of wrecked head gunners, and Zero. He gives Spotter a nod, then jumps down the hole before Spotter can collect himself enough to return the nod. We get a beret escort up to the surface, where a personnel carrier and a heavy gunship are covering a Hunter-deployed beampad. Along the way Iris lets us know that they're pretty sure this was a Doppler lab, not simply a maverick resurrection facility. After a quick check by Skittles to make sure the pad hasn't been tampered with by Stealthy McAsshole, we hop the pad to the 17th. Plasma is the last one out, and gets to see the facility start to explode in person before being whisked away, where we all get to watch the show on a wall-spanning screen, alongside a tactical readout that indicates this exploding was NOT Zero's doing, by way of the beret count dropping, loss of signal from a human, and Zero's own signs registering a sharp drop. Session end.
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>>2456141
You take control of Emerald and start rolling your thumb over the face buttons--you need the warmup--before settling over the A button. You blaze right past the first Bar Waying before it can deploy and rock right up on the first Notor Banger in the hall, flicking your fingers with hard-practiced precision. You barely lose stride as it dies, immediately resuming the pell-mell blitz.

“Soooo,” you say, pausing for effect as you scythe through a few mavericks and dash straight under a flying ball and chain from offscreen, “You can slash-dash cancel in this game.”

You cut the meaty Hamma Hamma down in frames, before it can even retract the flail, and continue through.

“If you skip cutscenes you start close enough to two retreating guys in this upcoming miniboss to cut them down and totally nonstart the fight.” You dash Em in, hit Start, and use the extra reach on Ascent Lance to just barely catch the fleeing Lanceteamers twice with an SDC in time, killing them and halving the fight instantly.

“We still have the lance even after the glitched Shiva escape,” you say, turning and throwing Em’s knife at the nearest survivor. The last is scripted to die on taking any amount of damage, so you throw another of Em’s sabers--you won’t need it. Shame his taunt takes too long to input--bustering for swag is always fun.

The rest of the level is pretty much a straight shot to the boss. “SDC works on Slide, but only for a few frames, so it’s generally not worth trying. It’s optimal for a TAS, of course, but so far it’s not consistent enough for human speed. The safe strat is called the Bootleg Anode.”

You dash in behind Slide’s opening attack, juggling weapon swaps between the Hi-Volt for the base plus electrical damage stacking separately, and back to Anode’s lance for the fast opening swing. Thanks to Em’s mechanics, each attack counts as part of one wider combo, letting you get both hits in on every exchange--it’s only slower by virtue of competing with the massive damage output of the underflow glitch. Either way, though, down goes Slide, and you shake out your sore fingers.

“Coming up on the homestretch, now.”
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>>2457858

Next session opens with us going through the lengthy 'make sure these guys aren't viral' process, as news trickles in. Nina assumed KIA. Information about the bits of the lab we didn't personally get to, only provided detail was a beampad rigged to skip the reassembly process. Frost Lynx missing, with evidence of a fight along their route to Polar. The derelict bunker started up a satellite uplink laser. Nina gets found, still alive. Shortly after we're through the scans, Dremer rides up and gives us a room number and a time to be there for our debriefing. He's got four major things for us. 1) Our team-based hunting is showing enough promise that Command is starting to roll it out elsewhere, in part because of 2) the Mavericks are scaling up their attempts at live captures on Hunters. 3) Devil Dancer is not retired. 4) 17th's commander authorized some upgrades for us out of their stock of fancy toys. At this point the conversation starts to drift a bit, with Dremer indicating that he's pretty sure that said commander is the one with the mystery mission for us.

In any event, upgrades time! Skittles goes for the Stealth Disrupter out of the 17th's toybox, primarily because it emits dust as part of its functioning, as far as anyone can tell. Meteor keeps it simple, selecting the Heart Tank to increase their durability. Plasma takes the VWES entity Double Virus Pulsar, which according to the description is some sort of chemical warfare/nanite fuckery, not related to that other Virus. Spotter opts for the Viral Scanner, a piece of Dopplertech that is able to detect known strains of the Maverick Virus without needing a series of invasive tests. The reason it's in a secret stash instead of in general use should be obvious by the branding. There's probably nontoybox upgrades as well, but I don't care enough to try and dig up the OOC logs to find what they were.

While we're getting our upgrades installed, we get a visitor named Karin, who strikes up a friendly conversation about what we think of the whole everything that's been going on. Before long, we had another visitor. X himself. Awkward pleasantries ensue, with Skittles only making an X pun once, and X is all nice and kind but absolutely cannot tell us anything about the 17th's mission until we lock it in as our next pick. Which we end up doing.
>Catch the Inside Agent. High priority request from the 17th.
X has a near-perfect copy known as Blind Spot. They're maverick. They have the X1 armor. We have to lure them out and retire them.
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>>2457861
>“You can slash-dash cancel in this game.”
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>>2457945
>you can also taunt, even though it's a platformer
What IS this game?
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>>2458136
Something that I very much wish existed.
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>>2458420
I keep having these megalomaniacal visions of scraping together a couple thousand dollars and trying to commission/bribe JKBGames into adding Anode into MMX:Corrupted after he eventually launches the game.
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>>2458470
I admit that if Capcom started a kickstarter on a game like this I would jump on that with $100.
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>>2458470
I'd contribute.
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>>2458470
I'd contribute.

>Anode
>>Buster Cyclers
>>Ascent Lance
>>Electric Discharge that regenerates as we take damage, do melee, and fall long distances

No jetpacks, no special weapons, just the main set.
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Something quick and stupid to commemorate relatively recent events.
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So I’m going to try to belt out the finale as fast as possible on account of work travel tonight. I ALSO want to resume running regular thread well before the end of the month, but you know how that score always goes. We’ll see, I’ll do my best. It’s been awesome seeing so much MHQ content on the board in the last week.

>>2457861
Control returns to Anode--this time, with Cathode following--as you begin the final stretch. “There’s this whole long gauntlet of traps here, and it’s a vertical section, so we can’t really go around it. Plus, we don’t have underflow,” you add, aiming Anode’s Tension Coils up and rappelling him to the ceiling.

“This is the most intense platforming section of the game, it’s pretty tough. We used to try to zip up the wall, but you always hit at least one deathplane on the way. It’s also harder because we don’t use the capacitor at all here.”

All the way up the climb, with Anode at the lead, Cathode has no targets, defaulting her AI to the ‘keep Anode charged up’ mode. Your capacitor keeps ticking up and up as you run through the tricky spike and crusher gauntlet toward the top of the ventilation shaft.

Finally, you reach the top stretch and dash in, Cathode right behind you. “Most of the final level is boss fight. Nicholz has a crazy amount of HP. That said, you juuuuust hit 100% charge at the top if you do it right. Anode can’t SDC, he doesn’t have his lance and his windup with the flambard is too slow, but you can still halve his lifebar like this. Hang on,”

You go silent to concentrate, actually letting the cutscene start to play to get your timing right.

You skip and dash a split-second apart, rocketing Anode in and immediately burning your use of the misericorde to reduce Nicholz’s damage reduction. You then magdump the entire 100% charge in the windup frames before he baseball bats Anode across the room and into the far wall with an axe swing.

“And we call THAT one the Bootleg Emerald,” you say. “Then it’s back to Poor Anode for the rest of this fight.”
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>>2459766
You run poor Anode into every single one of Nicholz’s attacks, each time letting his capacitors slowly climb their way back up to full. More importantly, keeping in front of him and chipping away at his health reprioritizes his AI on you, letting Cathode charge you up more--especially since you’re bodyblocking her shots.

“We do some scripted AI abuse here,” you add, now reaching the scary part of the fight with low HP. “Cathode starts interposing herself between you and Nicholz, giving you more time to charge up to full.” You jump up and down in place as fast as possible, using the K. Coils to buidl charge while Cathode gets wrecked. “She can die, though it never comes close in a run. The fight is scripted to end after a 100% discharge below 50% health, so--”

The next part is always clutch--you dash-jump Anode over Cathode and into the line of fire, just as your meter ticks full again. You’ve lost record-pace runs to getting hit by Nicholz the frame before the C. Ray. However, this time, aside from a fingerslip that gives you a small heart attack, you luck out.

“Okay,” you exhale. “We got him. Okay, almost done…”

The last stretch is another ceiling clip-and-zip (“a lot harder to do this with 0% charge), jamming Anode into the wall and dumping him out all the way across the long final hallway, in the Doppler computer core. You switch to Lockon Hunter for its instant travel time.

“The game ends when the core takes any damage, and--”

And Doctor Doppler blinks into existence behind you from nowhere and impales Anode through the chest, as you triumphantly slam your foot on the pedal.

“TIME!”
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>>2459768
Chat cheers and applauds (and presses F to pay respects to Anode) as the final cutscenes roll.

“That was a good, good run,” you say, exhaling. “That could be a PB. What was my time?”

You check your splits, and frown.

“...Six years, two months, and nine days? THAT can’t be right..."
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>>2459766
>Bootleg Emerald
>Armor Pen and blitz half their hp before spilling your guts everywhere and getting back up to fight.
I suppose that's appropriate.
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>>2459769
And THAT'S our thread! Thank you, everyone, for 2,260 days of maverick hunting shenanigans, suffering, and good old-fashioned superfighting fun.

Big thanks to Pie for the gif of Anode's Worst Birthday Present, absolutely killed me when I first saw that.
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>>2459768
It's....it's beautiful.
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>>2459768
Cruel gif... yet hilarious. Thanks for running, HC!

(I've dusted off the start of the Emerald on Edge script that was on the backburner, so that'll hopefully be complete for next thread. Apologies in advance for its existence.)
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>>2459774
Magnificent. Loved every minute.
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>>2459768
The middle finger at the end is the best thing ever.
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>>2459774
Thanks for running! I'll try and get more undone characters drawn in the meantime

>>2459768
Holy shit this is perfect.
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>>2459768

This has been brilliant. Loved Anon's overall commitment to the bit, too—the byplay about what speedrunning strats and pitfalls there are for a nonexistent (but should-totally-exist) game have been half the fun.

You, sir, deserve a cookie.
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>>2459769
F
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>>2459768
That is the best Gif I've seen in a long time
>>2459769
Here's to another great Six years, two months, and nine days Hunter Command!
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>>2457884

As one might imagine from that short blurb, this mission has a liiiiitle bit of an involved briefing before we get started. Included in this briefing is all of CARE, our CO, our Navigator, Karin, X, and an Alice Light. This marks the first time we see what Drymall Reef looks like, and I'm pretty sure also the point when Meteor falls in lesbians with them. In any event, exposition is delivered. Alice is part of a research corp that does a lot of non-public work. Where Dr. Cain worked on X directly, spare and damaged parts went to Alice. Blind Spot was built from said parts, cosmetically different (though easily changed to not be), but functionally X in most ways. Viral resistance not being one of those ways. He doesn't show up on most sensors, hence the name, but Alice has rigged up a specialized sensor with the express function of being able to tell if someone is Blind Spot or not. This gets passed to Spotter, what with him being the team's sensor jockey. It is a handheld device. Spotter is not an anthro design, he has no hands.

Exposition mostly spent at this point, the briefing turns to planning. A plan B is rather quickly determined; given that Blind Spot is X as far as basically everything is concerned, if we can trigger an emergency beamout on him, he's gonna end up on the lifesaver table reserved for X. Of course, that's easier said than done, considering he's got the full set of X1 armor set. And just to add to the super triple ultra classified things CARE knows about, X refers to that armor as what he had when he first fought Sigma, unintentionally letting slip that he's fought Sigma more than once. Given that X will be helping in the actual fight, the primary problem to work out is actually luring Blind Spot out for a fight. A bunch of not much comes up for ideas, until X gets one that Karin absolutely does not like: Escorting the X2 armor to a new facility and strategically leaking the intel. Close enough to a plan to probably work. Hopefully.

Mission start goes simply enough, deciding who gets window seats as we load up the convoy. Four vehicles total. Two armed escort vehicles, one packing antiarmor, the other antipersonnel along with a rack of four antiarmor missiles, a command vehicle handling comms and sensors, and an armored cargo hauler. Two berets each, for driving and turret operation. The berets are not in on the plan and do not know what we're hauling. Once seating arrangements are handled, off we go, making it an unspecific amount of way to our destination until we encounter our first signs of the plan working: a skillfully demolished bridge. We reroute to the next available bridge and start planning for the assumed hostile presence to be found there. New bridge is closish to a rural town with no existing beam grid, support elements get tasked to deploy a field pad there in case we need backup.
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>>2461140

We stop at the bridge once we get there, Spotter and Skittles going ahead to check for and disable any explosives this bridge might have, Plasma and Meteor staying back with the vehicles. The bridge itself is fine, but on the far side is a bunch of somethings hiding from our satellite coverage under the snow, along with a large electrodebull standing under a tree. Spotter sends Reef a picture, and gets back that this charming fellow is Heavy Metal Thunder. Armored, electrical, excessive weight for their size, and a rocketjump. Also they found Blind Spot. Dissolved. Turns out there's ANOTHER not X running around and they just beamed in to our north. Any further information she might have had for us gets interrupted by a bolt of lightning from nowhere frying the systems on the command vehicle, killing our outside comms, and the snow covered things shake themselves free, revealing a pack of old construction reploids. Fighting time.

Spotter and Plasma head back to the convoy, and a battleplan starts getting worked out. A second bolt hits the cargo vehicle with no effect, and this time we can see that it's originating from Heavy Metal Thunder. We order the vehicles to forest cover, hoping the trees will manage to ablate some of the targeted lightning strikes, and Spotter starts getting ready to do the thing he was built to do: Interface with the escort truck's missile pod to fly a missile straight into HMT's face. The first missile lands square, not enough to put HMT down quite yet, and he demonstrates his rocket jump, hopping across the bridge and making a hell of a crater where he lands. Heavy starts Slow Walking towards us, disregarding the incoming plasma as he visibly builds charge on his many electrodes. The next missile is ready before he finishes charging, and he eats it before his next jump, this landing crumpling the antiarmor support vehicle and putting everyone in splash range of further missile strikes.
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>>2461480


The list of things Heavy Metal Thunder cares about continues to not include incoming attacks as he Slow Walks towards his next target, but he recognizes Plasma enough to question why a maverick-built reploid is with the Hunters. Plasma attempts to talk him over to the Good Guys side, but doesn't make much progress. Spotter launches a third missile, this one heading for the mass of construction models still crossing the bridge, and Heavy makes his third jump, putting him briefly out of splash damage range on a missile strike. Which Spotter capitalizes on, swinging the in-flight missile around to give him a third and lethal whallop. Of course, that much mass doesn't stop moving just because it's busy exploding, and our remaining support vehicle is smashed, leaving us just the cargo truck and the damaged command vehicle. Meanwhile, with our immediate fighting over, we can hear a fight to our north. Skittles sets about trying to fix the command vehicle so we can get comms back, while Plasma flies up to confirm what we're pretty sure that fighting is.

Sure enough, once Plasma is close enough, he can see X engaged in a running fight with... X. Meanwhile Skittles gets comms back and Reef promptly lets us know that our orders are to get our cargo the hell away from there. Nearby town is assumed hostile, the hunter sent in to get a pad up never reported back in. Best plan seems to be gunning it for our original destination, if we still have unfriendlies by the time we get there, the facility will have plenty of defenses. Not wanting to take the time for a more careful approach, we opt to Carmageddon through the Degravers on the bridge. Reef calls in some more good news for us, our X has disengaged from the fight to re-arm, there is nobody slowing down the not X anymore. Session ends with not X entering visual range at the top of the bridge we're busy driving away from at not quite full but still reckless speed.
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>>2461534
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>>2461534

Next session opens with not X demonstrating his ability to EAS faster than our vehicles can drive, while we try and figure out how we are supposed to survive this long enough for real X to redeploy. We think up some ideas with various degrees of feasibility, and Meteor takes the cake in coming up with the most harebrained of them all.
>Meteor Showa: ... bip "Reef. Question. Need a yes or no."
>Meteor Showa: "And I need you to understand this is a serious question and I don't want any warnings about courtmartialing or whatever."
>Meteor Showa: "Can we open up the Second Armor's containment and use it."
Not only is this the plan we go with, but due to being the least useful in a straight fight, Spotter is the one that gets to try it. As a reminder, Spotter is both notably smaller than X and a non-anthropomorphised robot cat. The gang piles out of the vehicles as not X arrives and demands we desist, the berets set about unsealing the cargo, and Spotter hops in as the fight starts outside.
>Inside the cargo truck; each peice of the armor is floating, suspended in a magnetic containment field. Seeing them in person... they're formed... flawlessly. Instead of being put together, they've been cast as a single mold, internal parts and all.
>Spotter Ocelot: takes a moment to bask in the glory of Light's work, then cautiously opts to start with the buster. If this turns into a race to snag the parts before not X gets to them, best to start with the parts with teeth.
A true testiment to Light's mastercraft, the buster is able to interface with Spotter, the sync process taking some time. Meanwhile, Plasma is proving Suspiciously Adept at fighting not X, dodging attacks while landing his own, the Double Virus Pulsar working its corrosive magic on the X1 armor. Once the X2 buster is ready, Spotter awkwardly hops back out of the truck with one of his paws covered by buster and orders the berets to close the truck back up.
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>>2461668


By now not X is starting to shuffle between VWES entities, adding some variety to the fight as Spotter builds a charge and makes his way around the vehicles to where the fight is. Plasma starts taking some hits, and we finally get word that X is redeploying. Via orbital drop. Spotter gets patched into the resupply pods's flight systems, and advises Plasma to move away from the drop zone that is not X's head. Which ends up being an unneccessary advisory as not X opts to disengage after the Pulsar finishes melting through the X1 armor, shattering it. After a confirmation with real X on still wanting a combat drop against the disengaging fake, it's time to sit back and watch the fireworks, aside from Skittles who is too busy working a field repair on Plasma to care.
>The POD is visibly burning through the atmosphere, it's re-entry shield concealed by all the burning it's doing, and its impact sends a shockwave through the area, flatterning all the trees nearby in a quarter mile.
>And then a blindingly bright light novas at it's epicenter.
>Meteor Showa: "... S'pretty."
>Spotter Ocelot looks at the buster attached to his paw as the aftermath of his drop trickles in through his sensor feeds. "...So how do I get this off before he shows up and sees me with it."
As the afterimages slowly fade, an X trudges their way to the convoy, wearing an unfamiliar piece of chest armor. Well wary of shenanigans, we maintain a weapons-ready stance as the X reaches shouting range and asks for a ride. We chuck some challenge questions at him and find the answers satisfactory enough to let him join the group. Everyone piles back into the vehicles and we take off for the place we're supposed to be taking the second armor, engaging in small talk along the way. X continues being adorably nice.
>"May I make a selfish request of all of you?"
>Scatter Seelie: "I mean, under pretty much any definition, yes."
>Spotter Ocelot: "Be kind of awkward to say no at this point."
>Meteor Showa: "Yes?"
>"Be yourself. Don't try to be me."
>Spotter Ocelot waves his encumbered paw. "Then tell me how to get this to detatch."
Included in his theraputic dadtalk is nudging Skittles towards getting into reploid design, which sidetracks us into discussing upgrades as we arrive at our receiving facility. We say our goodbyes to superdad, he scoots off to his next assignment now that he's free to actually start taking them, and as we prepare to take our own leave of the facility we aren't allowed to enter, Dremer pops onto the party line to let us know to lay low, not specifying why.
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>>2461917

So you participated in Mega Mission 3?
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>>2461917

With no real direction on if we're laying low to avoid attention from Mavericks or the baleful eye of Command, we opt for both, heading to the ever-changing landscape that is the 3rd Deploy's HQ. We've got some tasty upgrades in the pipe; dna salvage from Heavy Metal Thunder as well as some goodies from the lab Alice Light works for. Notable grabs at this point are Meteor grabbing the VWES that will eventually become the Exhalation Beam and Spotter, being tired of literally every mission so far including some variety of lost comms, asks R&D to come up with a better comm rig. They deliver a system that laughs off approximately any jamming short of a similarly reploid-mounted system. The actual upgrade kits get delivered by the notably lanky LT Stretch, last name assumed to be Armstrong. Our navigator checks in just long enough to realize where we are and promptly checks back out. Turns out places that don't keep a static layout aren't popular with people who give directions.

Upgrades get finished, and Stretch stretches his way back to our temporary residence to let us know an 'angry cyborg' is looking for us. We figured it would be our CO, what with him being the only cyborg we know, and sure enough, it was. He got to sit in on the debriefing on the Blind Spot op, and was there to tell us all about it. Of course he skipped telling about all the political bullshit, which was most of it. Probably the most noteworthy bit was that X had known the X2 armor was usable by people other than himself, and had been keeping that secret. Which a certain fellow whose name starts with H and rhymes with asshole did not like. Sadly at least one of the two was not physically at the meeting, so it didn't get Interesting.

In any event, Mission Select time, the choices are Explosion Destroy or the Derelict Bunker.
...or a distress beacon that Spotter's shiny new enhanced comm system started picking up.
>"This is a repetaing msagese Fsort Lnyx sloe svuovrir of tropnrast gruop 2C3878R Hvaleiy dmaaged but alvie Cetonoiadrs floolw", with signal metadata placing it on CARE's frequency, recorded two days ago.
Of course, Dremer wasn't having any of that, having to resort to directly ordering us to leave it to someone not us to handle. CARE isn't happy about it, but not quite unhappy enough to start going AWOL. Explosion Destroy locked in for next mission.
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>>2464368

One thing that Spotter had been floating up the command chain for this mission, given the rank of the target, was managing to get some elements of 15th linked in as support, outside the city so as to not be triggering Explosion Destroy's threat to start blowing stuff up if powerful hunters approach, but with firepower that can reach him, with targeting assistance from Spotter. Now that the mission is locked in, we get the results of that querying: An entire weapons platform. Armament unknown at this point, but where it's a dedicated platform, it is gonna be Good Shit. In the meantime we've got a priority call from Beams Nautiler from R&D. He's mostly there to give us the skinny on the Hunter lab they're pretty sure Explosion is a distraction for. It is dedicated to ultra-high-energy research, so of course it is right in the middle of an urban area. There were multiple security alerts before they lost contact, and the site is not allowed to remain in enemy hands because it has access to external Hunter databases that apparently can't be turned off on the external side; if we can't secure it, we are to destroy it. To that end, we're given a pile of command codes for the place to enact the existing self-destruct protocols. We have one datapoint on the maverick forces in the lab: a reploid with optical and holographic capabilities, real name unknown, codenamed Love Embrace.

Final prep for beamin, we add some demo packs to our NBC kits, armament on the artillery platform determined to be kinetic missiles, and our Navigator is unable to make contact with the city, nobody is picking up on the other end. First stop is the artillery platform, to confirm a good system linkup with Spotter. It's a gloriously large structure, with ten launchers and it's own dedicated munitions fabricator. One test firing later, and it's off to the city. We opt for a quiet approach, beaming onto a roof near our target lab. Spotter starts doing his thing, and finds a bunch of walkie-talkie chatter in two flavors, police and civilian resistance. Shortly after our arrival, the police chatter starts talking about Hunters in the city. As a bad thing. The resistance side starts picking up on it as well, and they at least sound happier about some Hunters showing up. Spotter tunes to one of the Resistance frequencies and makes contact, looking to get intel from people that know what the fuck's been going on.
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>>2464502
The first of Explosion Destroy's tricks is revealed at this point; some sort of wide-scale radiation pulse, not enough to be harmful, but enough to serve as a sensor, as the police radio has our location pinpointed within 10 seconds of the pulse. It also disrupts the stealth system Skittles picked up at some point, I think in time for the Blind Spot op. In any event, our stealth section is now over, so we make a run for the lab entrance. It's not pretty, but we don't get banged up too bad by the Lanceteamers. Our contact with the resistance, only giving us M to refer to her by, indicates that the mavericks are in control of approximately everything but the walkie-talkies. They're willing to assist where they can. Meanwhile police radio indicates that Explosion Destroy is on the move to the lab, and they are working to keep civilians out of his path. More datapoints for the 'something is fucky here' theory.

Meanwhile, we're at the entrance to the first actual room of the lab, and it's got some floaty energy sphere of doom stuff going on in the middle of it. And Skittles has An Idea.
1) Explosion Destroy needs to signal his bombs to blow them up.
2) Ergo he can't do that if he out of comm range of his bombs.
3) So lets build a beam-pad trap and teleport him to fuckoffistan.
>Meteor Showa: "... Can you actually do that?"
>srps: Reef echoes that to someone not them, transmitting while talking to someone near her. "... can he actually do that?"
A flurry of activity starts, Meteor dismantling useful lab bits for Skittles to use in their grand plan, with Spotter sensing around for said useful bits. Someone up the command chain from us apparently thought the idea could work, as Reef got us some nice isolated coordinates to send Destroy to, as well as some schematics and codes for Skittle to use in their mad science. Plasma, not having anything to contribute to the project, gets bored and starts scouting deeper into the lab, finding a Grabber fabricator that promptly fabs a Grabber at him. Plasma responds with the Double Virus Pulsar, and discovers that the shielding around the floating balls of extremely high energy bullshittium don't react well to corrosive nanofuckery. Luckily he is also the one equipped with some high-grade magnetic witchery to be able to realign the shielding to fix his booboo.
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>>2464783


With assembly past the part where Spotter is actively needed to find parts, he moves into the lab to start clearing it with Plasma. Resistance is not heavy, some flamethrower Lanceteamers and another room full of Grabbers that srps was super bummed we were able to hard counter because he really wanted to drop us into the obvious environmental hazard. The next room contains Love Embrace. He's projecting an invisible (but not to Spotter's sensors) double that seems to mirror his actions. He's also more interested in chatting than fighting. He even lets us check out the control room. Mostly because he has it rigged to start transmitting once it registers an authorized Hunter signature. Luckily the authorization stuff we'd gotten from Beams earlier was enough to slap that shit right the fuck down, some data got out, but not all of it. Plasma moves to give Embrace a whallop as the ruse is revealed, but gets bodychecked by the invisible double. He still doesn't care to fight, and beams out.

Police radio chatter lets us know that Love Embrace pops topside to have a chat with Explosion Destroy before beaming all the way away, and whatever it was he said, Explosion Destroy starts going nuclear, irradiating his route and blowing buildings as he speeds up his approach to the lab. Radio chatter gets increasingly hectic from both sides before the approaching radiation drowns it out. The first of the kinetic missiles is on the way. The surface entrance is breached, and Explosion drops down an elevator shaft to reach us, his radioactive bloom at the bottom shorting out components in the beampad trap.
>Explosion Destroy stands, slowly, bending their knees a bit from the landing. They're a large orb with a nuclear logo, tiny fluted holes pinpricking around the entiriety of their shell. Their head is low and flat, their arms are thick and bulky.
>And then they're slammed back into the ground by the kinetic missile.
Superfighting time. Plasma goes in with blades, Meteor with thermite. Spotter's a bit deeper in the lab, guiding in the next missile. Skittles is incandecently upset that Destroy started popping bombs in spite of there being no violation of his demands, and channels that into seething, banterless speed engineering to get the beampad trap operation again.
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>>2464795
Yeah, I guess radioactive emps can do that to electronics.
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>>2464795
Oh shit.
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>>2464795

Explosion Destroy opens the fight with a Dragonball classic, channeling an impressively green two-handed beam into the shielding around the first room's energy core thingy. He holds the beam steady through the team's attacks, making it through the shielding to the core itself. Plasma attempts to use his magnetics to lock out Destroy's beam projectors, unsuccessfully. The core reacts to the beam, and floods the room raw energy of an unknown but now radioactive-tinged nature. Meteor swoops in with her hibeams, clearing back away in time to avoid Destroy's next party trick: a point-blank burst of weaponized gamma radiation. Then another. And another. Each successive burst building off the previous. All the while Meteor and Plasma are laying in what damage they can, and finally it's enough for Destroy to care.
>"You're stronger than he said. SO BE IT!"
>His armor shifts, unventing everything, and the rooms temperature immediately spikes 50 degrees.
Nuclear self-destruct initialized, it was a DPS race before, now it's just a hard timer until YOU DIED. And despite us being a pack of Bs in a room with an S, we pull it off, beating him until he starts exploding in the non-nuclear way.
>The meltdown's chargeup is slowed by the LIFE-cell implosion; Meteor and Plasma's combined, pressed assault hitting something critical.
>The resulting nuclear self-destruct is relatively small - but small in this case still is very large in an enclosed space.
>The resulting blastwave shreds the shielding of every core, and each member of CARE suffers massive systems failures.
>... and when they boot back up, vital system reboots regaining concicousness, everything is flashing red in their HUDS, and the lab is glowing green.
So we're lounging around, generally unable to do anything but appreciate that we're alive, Spotter's comms made it through the fun so Reef is aware we're alive, but it's gonna be a while until anyone can get to us what with the whole everything in the city. Eventually some humans with radsuits and buster rifles show up, one of them being the M we spoke to earlier, and she very pointedly decides to NOT finish us off as they were apparently supposed to do. Eventually, the actual recovery team shows up and we get hauled back to base for a de-rad, which clears out enough of our system fuckery that we can function, full repairs waiting for the upgrade shuffle.
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>>2465007
>M we spoke to earlier, and she very pointedly decides to NOT finish us off as they were apparently supposed to do
PLOTS WITHIN PLOTS
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>>2465007
Thanks for sharing these stories, by the way.
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>>2465007

Skittles continues being upset back at base, the anger at Destroy being a jerk compounded by HC being salty that he invested so much effort in the beampad plan and then it ended up unused. They come to the conclusion that violence is the only language mavericks understand, and plots aloud to give them what they want, to the concern of the rest of the team, as well as Dremer. The anger turns into an argument with Plasma regarding what CARE should be caring about, and eventually Dremer steps in to tell them to cut it out, only with nice words and stuff. Skittles' outward anger ends up foofing away, being replaced with the limp noodle routine. Before he goes off to do CO things, Dremer adds his bar tab to the usual routine of repairs and upgrades. Skittles makes like the X2 buster and latches onto one of Spotters' legs, and Meteor pokes through the news to see how things are going in the city we were just deployed in. The news is generally positive, and she also discovers that our mystery M appears to be a reporter from said city, named Mary Finns. This little factoid gets passed on to Reef for Command to follow up on. Meanwhile, a check of the local bars leads us to decide on the Fourth.

The Dodo has seen better days, still being a mess from certain prior events, but they're open. The pouty fairy gets flopped onto a table, Meteor is sent to secure some drinks, and the gang starts attemping to recover some morale. Fortunately we have some assistance on that front, as the top half of India turns up in a wheelchair. Meteor promptly stuffs a foot in their fishy mouth by asking if she wants to sit with us. Such a gaffe proved unable to chase her off, and we found ourselves drinking with a fan of CARE. The conversation ranges around a bit, Skittles ends up with her number, and she gives Spotter a salute before wheeling off to get another drink and never making it back because other bargoers got to her.
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>>2465479
>top half of India turns up
>asking if she wants to sit
AHAHAHA
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>>2465479
>Meteor promptly stuffs a foot in their fishy mouth by asking if she wants to sit with us.
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>>2465479
Posting from out on my travel trip--me being salty is the understatement of the year. I wound up being actively detrimental to the ED fight by wasting team time on my beam trap boondoggle and then not contributing at all to the fight. I was actually just about to finish the repairs the AP he died. Given my prior luck with Hulldown getting killed at the one thing I specifically built him to not do, I kept running into situations where my specialities called in useless whenever I tried to use 'em.

Also, if I can, I plan to go through the logs for some of the choice dialogue exchanges from the campaign. Skittle and Plasma's argument after Explosion Destroy was a favorite of mine.
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>>2465479
Their spirits bolstered, CARE heads back to their Deploy lair to get on with the rest of their post-mission dealings. Our R&D upgrade kits are ready, as are a secured delivery courier, an old-fashioned paper letter, and a Recon hunter. The courier is checked with first, identities are confirmed and delivery is acknowledged, and the couriers are on their way. As for the delivery...
>The box hisses open, and unfolds.
>Within it, is Commander X's First Armor helmet - complete with cracks and damages from the last time you saw it - with a note.
>'It's value is only sentimental at this point, and my shelf is full. May it liven up yours. - X'
Have I mentioned yet that X is adorably nice? Because he is. In any event, Recon is next, a russian-sounding bipedal cat with overly large sensor-stuffed eyes, named Scalar Clawsen. They were the hunter tasked with investigating Frost Lynx's SOS, and are reporting in person because "Disturbing debreif, not something wish to transmit."
>They look for something to sit down on. "I sortie out to investigage, extreme caution, recon only and nonengange."
>"I spy cave, signal strong, I scout from range." They pause to telescope out their eyes, they go almost a foot. "I see them, but I see them seeing me, was expected."
>"Blue wolf, they teleport to behind me, just like that." They snap their clawed hand.
>"They insist I join them for a meal. I resist, they insist at beam knife point."
>They shrug. "So what do? I go. Theywalk to cave, theres a table, table for six, blue wolf is at one seat, your friend, sitting another. They're stiff, scared."
>"They introduce themself, Devil Dancer, we settle down, he starts talking, talking about you, how he's dissapointed, and then..."
>Scalar Clawsen shudders a moment. "Then they start making jokes. Awful, like bad comedian. Every time I don't laugh they cut Lynx a little bit."
>"Finally he get bored? His russian bad?"
>"And then they ..."
>They look off. "They remove Lynx head. Tell me to bring you their head personally."
>"As message." A pause. "I nod, and ... take it, but not do that to you. I leave it with my commandant, but still, debreif not transmit."
CARE mostly keeps a lid on things until Scalar exits, then has a brief bout of dangerous thinking before calling up the R&D packages to distract themselves with new shinies.
>Spotter Ocelot: "Gonna say this now, depending on how Dremer reacts to this, I am not actively opposed to an unsanctioned hunt."
>Plasma Desmodous: "The next chance we get, you'll have to restrain me to stop me."
>Meteor Showa: frowns "Where? With what support? To do what, throw ourselves in a teleporter funhouse?"
>Spotter Ocelot: "I have the coordinates from the initial message, we took down an S, do we really need it, and if he's dumb enough to run the same bag of tricks twice in a row we already know what to expect."
>Spotter Ocelot: "Plus if R&D delivered I can pull some teleporter funhouse of my own once they're installed."
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>>2466040

That one letter didn't get forgotten about, but it was addressed to Skittles and they didn't pipe up about what it was, so on to Upgrades! In addition to the DNA and sizable zenny payout for an S takedown, R&D also wants to include us in their trial period for Sync Circuits. Based on the technology behind Slave Circuits, though far more restricted in scope, it allows systems between multiple reploids to work in concert to provide effects beyond what can be accomplished separately. For this part of the test phase we only get a single pairing, and CARE opts for Spotter/Skittles to start. Spotter's newly-acquired transmat beaming enhancements are paired with Skittles' engineering chops, enabling the ability to rapidly construct things via Spotter beaming in components to match Skittles' design. Which means its time to confiscate the fae's copies of the Bad Dragon catalogue. Plasma and Meteor don't go for anything groundbreaking, merely upgrades to what they have, though for those reading Meteor's quest it should be noted that this is when the Exhalation Beam enters existance, Explosion Destroy's DNA being hybridized with Heavy Metal Thunder's Lightning Python VWES. Skittles adds violence to their toolbox with the ability to shunt their stealth into boosting damage on their primary attack. As already mentioned, Spotter officially folds transmat beaming into their toolbox, and also throws a fair amount of zenny at general drone upgrades.

Our shinies complete, the R&D fellow who was there to assist in the rather involved Sync Circuit installation trundles off in search of an LT Armstrong whose components for a hunter-grade refit finally got delivered. CARE is briefly rudderless, Dremer isn't on radio, presumed to be in meetings, and since he'd be needed to sign off on anything but the last of the roster, the team decides to give him some time to turn up before locking in the mission. He does turn up in time for talking, in full dress from what were presumably Important Meetings, though he wasn't wearing his full set of medals. Time for another of those "here's how Command was dildos today" talks. First up: Dremer is moving into a staff position, and putting Meteor up for CARE's new commander. After a bit of navelgazing and support from the rest of the team, she accepts. Next up, we get Command's thoughts on CARE in general.
>"... the general attitude by Command is that this is best served as a trainup team, to allow those who would otherwise not be capable solo hunters to gain valuable experience and partnership without the fight or die missions."
>"To that end; Meteor, you've been marked for a solo hunter, and Spotter, you've been marked for something remarkably classified."
>"My position has been that this would gut the team and it's effectiveness. That position has held. Barely."
>"You're safe as long as the CARE commander is vouching for you."
>He tilts his head. "As part of the deal, I've got to move on, though."
>>
Popping in a post for HC, apparently his phone got rotated onto a banned IP.

>>2466083
I suppose I can chime in here: after Explosion Destroy and Heavy Metal Thunder/Blind Spot, Skittle was feeling pretty miserable. One thing that didn't get mentioned was that Skittle actually was atypically starstruck with X, and puns aside, blurted out near the tail end of their conversation that he had a lot of respect for his ability to remain hopeful about the world through everything that happens.

X sent them a letter that read as follows:
>'Skittle, I hope you've been considering my question. It's not a lot, but here's something to get started with, a monthly stipend for whatever you care to design. I only ask that you don't use it for war.'
>There's an account listed; with an initial balance of 10,000 zenny, with an auto-deposit of another 10,000z monthy, extending out to 2 years.
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>>2466083
From there, the conversation turns to Devil Dancer, with Dremer forbidding us for as long as his authority still holds from going on any civic ops while that problem is looming on the horizon.
>"My read on him is that he's got an obsessive streak. He's not on your roster."
>He pauses. "You're on his roster."
A lively round of "if I was going to take each of you out, here's the sorts of things that would work" follows, under the assumption that Dancer is going to be tooling up to counter what he knows we have. Once that tangent ends, even more Command being dildos is revealed.
>Meteor Showa: "If you can be completely honest... in Command's assessment, how bad was it that our last mission ended the way it did?"
>"A little below expected damage."
>Meteor Showa: "They PLANNED for everything going off?"
>"One of the contigencies was always sending in a high ranking hunter to just end it."
>Scatter Seelie scowls. "...That doesn't surprise me any more."
More conversational happenings occur, this batch centered around looking at the strategic picture, not simply the missions directly. Final mission locked in, time to deploy.

The bunker is surrounded by forest, giving us an uneventful beamin. At this point it is almost painfully easy for Spotter to tell that the uplink beam shooting up into orbit is carrying a LOT of data. Far more than Spotter's systems would be able to handle dipping into. Fortunately it was a problem solvable with SCIENCE! Skittles blueprints up a dataterminal for Spotter to telefab into existence, and while even a dedicated system is slowly burning out under the strain of the uplink's bandwidth, it's enough for us to get some searches in, and Spotter knows just what to start with.
>[DOPPLER LAB, ACTIVE]
>srps: ... well, fuck. that's a search.
Even with the terminal as a buffer, the raw amount of data is rough on Spotter's systems, but it manages to crunch out coordinates for five different labs to pass along. Skittles busies themselves with trying to keep the terminal from melting as the next search is entered.
>[BUNKER, FUNCTION, SYSTEMS, DEFENSES]
Being able to peek at the GM's notes via abilities he let us have is fun. We already knew this was an ancient pre-reploid bunker, but now we know what all the mavericks did to it. A lot of the internal bits, including the entire bottom quarter, were pulled out to make room for a pool of superconductive liquid to handle the heat output of a massive data processing module. It's got some turrets, some viral Bee Bladers, a whole bunch of viral Hornet Bombers, one of the hunters sent to investigate the place, Scanner Wolf, now converted, and Battletower Barnacle as the actual guy in charge of guarding the module down at the bottom. Also the place is loaded up with articulating mirrors to be able to bounce the uplink beam around in a weaponized fashion.
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>>2466104
Jesus X.

....wait, I just said the same word twice.
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>>2466131
Our terminal hasn't crapped out on us yet, we've got the skinny on the bunker, we've got some tasty data for Command, time to get personal.
>[DEVIL DANCER, CAPABILITIES, FACILITIES]
At this point we'd already established his pre-maverick identity of Sapphire Poinpoint, but now we've got the Doppler half of his story. As in this guy was personally upgraded by the doctor. His stealth, his teleportation, actual full-on teleportation, not cheaty matter compression stuff. Systems for facilitating live captures. A list of said captures. Currently a roaming operative, previously assigned to the Greenland lab we visited. Terminal still clinging to functionality, so we opt to figure out how we look on the other side.
>[CARE, RECENT ACTIVITY]
Outside of the obvious stuff, they've got schematics from our initial combat refit, Dancer being told to lay off and refusing, and one final item of concern.
>The last bit that decodes is a callout and a warning about CARE - 'CARE based in 3rd. I know they're on your radar, actions?' And a response - 'RE:CARE: RW, don't convert them openly. Keep them in the dark, keep pursuing your mission.'
Paranoia time? Paranoia time. Skittles puts together that RW could be Rig Wanna, who is currently in charge of Deploy. Him being secretly a maverick would obviously cause Issues. Reef sensibly stops her Navigator recordings while we figure out what to do with what we just stumbled on. We decide on having this particular bundle radioactive intel delivered only to Dremer and X. Our CO because if someone's eyeballing CARE that includes him, and X because X. In the meantime, our secondary objective of determining what's up at the bunker is complete, and given that Scanner Wolf is converted, we've got a pretty good idea of what happened to the rest of the previous investigators, finishing up our primary objective. We sit tight for a bit, waiting to get word from above on how to proceed.

Before long, we've got Dremer and Hammer Frog hopping onto comms with us. Mission scope is officially upgraded for investigate to burn it down, and we're given the offer to let the Fourth send in someone more appropriately specced for the job. Exact reasoning varies, but the team is all in for seeing this through themselves. We move in closer, and start deliberating our attack. Two Bee Bladers, on approximately opposide sides of the bunker, each with a swarm of Hornet Bombers. All of them viral. Luckily by this point the team is pretty well equipped for clearing hordes. Plasma and Spotter break off in opposite directions, everyone sticking to the trees for now. Plasma's got their indirect-fire lightning VWES, Meteor has the Exhalation Beam, Spotter will be lobbing explosive probes, Skittles is on standby in case anything gets a chance to fight back. Holding onto the element of surprise for as long as possible, the first few probes are set for remote detonation, the hornets proving too simple to notice the additions latching onto their frames.
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>>2466197
Once there's enough bomb coverage to nuke the swarm, it's time to hit the Blader. It crumples quickly under the hot electric death bursting forth from Meteor's mouth, assisted by lightning from Plasma and explosives from Spotter. The second blader, not hampered by a surprise assault, is able to actually fight back, but only minor damage is inflicted to the party before the Exhalation Beam fires its second shot, ending the fight. Time to contemplate the impressively non-OSHA-compliant entrance: the opening the sat uplink beam is firing up through. Attempts to send probes in ahead of us are met with fire from the viral Scanner Wolf, who picked up a giant mirror at some point in addition to the known goodies from his intel profile. It's looking to be an unfun approach, but Spotter figures out a plan that is pretty close to ideal for dealing with a prepared hostile guarding the lone entrance: cheating. He's got a system that can punch through beam interdiction, and it can reach far enough into the facility to drop the rest of CARE right up in Scanner's grill.

To his credit, Scanner recovers quickly from the surprise of suddenly having three hunters all up in his business. He puts up a good fight, to be expected of an A, and manages to dig into Meteor enough to offline her shielding with some energy vampirism, but is defeated. Skittles does their team medic thing, fixing the armor damage on Meteor, but is unable to do anything for the shielding without a lab environment. Planning for the rest of the bunker begins, and yet another Idea(tm) comes up.
>Spotter Ocelot: "Skittles, can't you bend light into a bigass laser?"
>Scatter Seelie: "A few times. And yes. But that's a bigass light."
>Spotter Ocelot: "So imagine how big of a laser you could make out of it."
>Spotter Ocelot: "Perhaps, the biggest laser?"
>Scatter Seelie: "... ... That'd be a pretty big laser."
CARE's next combat engineering project begins, a mirror assembly designed to fuck this bunker in the ass with its own orbital uplink beam. Wherever he is down below us, Battletower Barnacle seems to realize what we're up to, because he sends increasingly larger hornet swarms up at us, but the assembly finishes before he manages a big enough mob to overcome our overwatch.
>The beam reflects down. Unevenly at first as the assembly slides in; and then perfectly as it aligns. The reflection is near perfect; only the floor being sliced through like butter gives any indication how lethal the beam is.
>Criss-crossing; the beam reflects wildly around the innards. There's some attempt to control the mirrors to turn it back, but too much damage is done too quickly; entire swathes of wall burned black in an instant.
>Finally it's turned straight down; and just like that, the beam winks out.
>.... there's a long moment of quiet and dark; in contrast to the blinding illumination.
>It's broken, finally, by a distant, muffled explosion from below. It's oddly spherical, reflecting fluidly.
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>>2466104
>Skittle actually was atypically starstruck with X
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>>2466216
I love how there seems to be this race to see who can make the biggest fuck off laser to take down their enemies in the Mav Hunter Universe. Sure the Enigma was great, but 'sat cannon through a magnifying lens' is beautiful in it's own right.
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>>2466216

Spotter detects no further facility power, if there was a backup generator, it didn't survive the primary's failure. Barnacle's status is briefly unknown. Then a signal goes out. Not a cry for help, but a message that a truly dangerous Hunter is present. The acknowledgement bounceback doesn't have a known Doppler signature, and is painfully viral. It doesn't take long for someone to show up.
>The probes give a visual - a taller reploid in a cloak, the hood concealing the face. A nondescript brown body, that looks powerfully built, and an unlit saber held in hand. The cloak simply says M A V E R I C K all in irregularly spaced, diagonal letters.
>The viral scanner flatlines - not bottoming out, but hitting the cieling, screeching at it's maximum value and does not stop.
>They walk around a bit and lightly hop onto the floor below, not much more than a cheshire grin beneath the hood.
>"Oh." A bemused voice, jovial and well enunciated. "Not quite what I expected. A lot less red, a lot less blue."
That incredibly stylish cloak had sensor-baffling properties, but Spotter was able to get enough data to put this guy at an easy G. Fortunately he doesn't seem concerned with us, pausing briefly to admire our mirror array before hopping down into the busted facility. We opted to not follow him. Two transmat signatures beamed out from below, suggesting our mystery still had a use for Barnacle, and the facility started exploding, so we opted to make our own exit as well.

Deploy is as busy as ever, and we barely have any time to unpack and take in the scenery,
>A low rumble in the area - something large being moved. A giant, 7 story bronzed statue of Hunter Commander Halcyon is being moved on a cart, the path cleared >It's followed by a second cart - somewhat less massive - with a proportionally sized fluid ejector cannon, a tall cylinder, with fluid storage cells, two orbs, at it's base. This isn't bronzed, it's just a regular metal gray.
before Dremer's on comms telling us that unless we have a life-threatening injury, it's debrief time. We hurry off to the indicated room, we're familiar with the sight of hardened rooms for secure briefings by now. A new face joins us here, Veres Bounty, head spook, apparently a fan of incorrectly-worn medals. Time to talk about all the things we aren't allowed to talk about. First up is our mystery G; given Barnacle's signal, he appears to be someone unaffiliated with Doppler. Officially, he exists, he has a physical description. Veres suspects they're a counter-hunter. Officially, the doppler labs weren't found, because if they were found they'd need to be acted on and that just causes a big ole mess the hunters aren't prepped for quite yet. But they're being low-key looked into. On to the next bullet point: that message suggesting that the 3rd has some maverick infiltration. It's gonna get looked into, how involved does CARE want to be? Dremer defers the decision to Meteor. She opts to have us involved.
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>>2466399
>A giant, 7 story bronzed statue of Hunter Commander Halcyon

No surprise here.
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>>2466399

With the important stuff handled, Veres asks an open-ended question; our opinions on the whole Doppler thing, and starts fiddling with his increasingly-askew medals. Opinions are expressed, start turning into theories, and we come just shy of namedropping Sigma before we peter out.
>Veres finished with the medals, seemingly satisfied. They're all more or less at a 30 degree angle.
>"Good to know!"
>Scatter Seelie: "So why'd you want to know, knowing you'd know more than we know and etc."
>He stands up, with a flourish of coat.
>"Becuase knowledge is dangerous, Scatter Seelie, and I want to know how dangerous you and your hub is."
>He tilts his hat. "Ta-ta!" And unceremoniously walks out.
Charming fellow, really. In any event, the last of our roster is cleared, until we hear otherwise, all we have on our plates is the upcoming memorial for Hulldown and Frost.
>Dremer scoots up, and makes for the door. "And for the sake of reploid jesus, don't do anything that makes another meeting like this neccesary at least before tomorrow morning."
>He exits, with a backhanded wave.
>Spotter Ocelot: "The way he says it you'd think we TRY to end up with meetings like this."
With the meetings out of the way, it's time to go get our repairs and upgrades did. We end up in the Fourth's facilities on this one, both because it had the capacity to spare and it is unclear how safe it is to be in Deploy. Meteor's flipping through their new vision modes, describing how they feel to Reef. The conversation starts steering towards Fraternization, but Meteor quickly jumps onto the distraction Skittles provides: demonstrating their own new toy: a retractable stinger tipped with Scanner Wolf's energy vampirism trick. Spotter, meanwhile, is paying absolutely no attention to any of this, distracted by something. Waiting for something.
>... which is when Hammer Frog walks in.
>There's only the breifest glimpse of Dremer trailing behind, and waiting outside, as the 4th commander closes the door with the ex-ace outside.
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>>2466508

There are some brief pleasantries exchanged before the business at hand begins. As with Veres, Dremer is putting Meteor in the command chair on this decision point. But first lets hear what this is about.
>Spotter Ocelot is silent for a loooong moment, looking around at the rest of CARE. He stops at Plasma.
>Spotter Ocelot: "...I'm viral."
The gang reacts about how you'd expect. Plenty of shock and disbelief to go around. Lets check out the decision Meteor has been put in charge of.
>Hammer Frog clears their throat. "Standing policy, as such as it is, is that handling such issues, if a retirement is neccesary, is to not have it happen by the actions of those in the same division." A pause. "Situation allowing."
>Hammer has made no move to attack, still standing, arms crossed. "Meteor Showa, how would you like to proceed?"
Such a classic learning experience, the ole 'decide what to do about your infected buddy', expecially with the implied 'and if you pick death, it's gonna happen here and now in front of you'. Skittles rather swiftly offers a plan: Stuff Spotter into a secure lab in R&D and let Skittles loose on trying to fix it. Plasma also offers a solution, but it's a little more final. Specifically, he draws his sabers and charges at Spotter.

Spotter makes no move at Plasma's outburst, but the rest of the team interposes, and after a few moments Frog puts a stop to it entirely, tounging Plasma against a wall and holding him there. Skittles and Meteor manage to get Plasma talked down enough to stop being actively violent, while Spotter volunteers that the virus was ready to defend itself. With the Beamer Beacon. And Mr. M A V E R I C K from the bunker op was on the list of potential buddies it was pinging. The rest of the room gets a little tense at that particular relevation, and it is decided that while we're still in a room fitted for working on reploids lets quick get some of Spotter's systems disabled yeah? In the meantime, Skittles starts pumping Spotter for as much information as he can provide regarding the virus. Which ultimately wasn't much. His viral scanner had been picking it up for an indeterminate amount of time, but the virus had been suppressing that fact until Spotter noticed it at an unbusy enough time his attention stayed on it. He didn't know when it started, he just knew that the first time he can remember noticing it was not the first time it happened. There's also some sensor probes sprinkled through Deploy that he doesn't remember putting there. The scanner's datafeed had been excluded from the sensor data Reef gets on the Navigator line. He'd somehow gotten R&D to deliver an upgrade that had been flagged Restricted during the approval process. As the Spotter Array gets disconnected, a sensor probe drops out of the corner, inert now that it lacked a command signal. R&D comes through with a secure facility, and a wetteam comes along to escort Spotter and Skittles to their temporary new home.
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>>2466736
Strictly speaking the rest of this story has already been posted in the thread, or at least the highlight reels of it, which is basically what a storytime is. Gonna go food, then I'll probably go ahead and give it a proper writeup.

>>2432133
>>2432585
>>2432791
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>>2466755
Is that a parrot? Is that a goddamn parrot?
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>>2466834
Beak looks the right shape for parrot, no clue what specific type it is.
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>>2466399
what, why, WHO put a dick on Halcyon's statue?
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When in Pennsylvania, one orders a High Voltage.

Here's to Anode, /qst/, and here's to you.
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>>2466736
As a sidenote here, me and srps had a lot of back and forth regarding viral Spotter. Most of it ended up irrelevant due to how things ended up shaking out, but I had PLANS for things. As it is, I was running both sides, though srps had input on the viral side's doings. Of note is that I got two 'free' shots to go against the virus's need to escape, after that it's a roll.
We get to R&D's fancy containment lab, Spotter getting a good look at the defenses with the two scanners he had that made it past the initial 'lets not get a maverick dropped on us' systems disconnect. Spotter's promptly back on a slab, Skittles readying their sciences as the lab's scanners start establishing a baseline on Spotter. Once the at-rest values are established, Skittles starts having Spotter fiddle with individual systems one at a time, to see how things change. First up is the support drones. They register as viral as they get turned on, but seem to be behaving normally. Reef checks in; the lab is hardened against external signal access, but there's a hardline for monitoring. She's getting ready to start sifting through old logs to try and figure out when the infection happens, Spotter spends a resist virus token to point out some tells to watch for. The viral scanner registers an uptick. Skittles decides to remove my support drones, popping one. The rest proceed to fight back without input from Spotter. They go down quickly, being undesigned for durability. Skittles is ready to unplug the fabricator, but Spotter suggests a test of the fabricated probes first, for completeness. Spotter wants a simple sensor probe. The virus has other plans.
>The resulting probe lands in a corner, a grenade shell with an unknown payload, though it's panels are cycled in the colors of the rainbow.
>Spotter Ocelot: "...That's not a sensor probe."
>Scatter Seelie: "... They took from my playbook, those sonsabitches."
>Meteor Showa: "I hate both of those sentences."
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>>2467026
I'll raise a glass to that.
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>>2467042
what even is Bad Dragon?
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>>2467018
Halcy would love to know. The requisitions were done in a way that totally obfuscates who ordered them.
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>>2467063
A reploid who was promoted to a high-ranking administrative position within the Maverick Hunter organization, thus proving for certain that Command is dildoes.
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>>2467042
So now we've got a viral glitterbomb sitting in a corner just itching to explode. Skittles very reasonably plans to use Meteor's thermite to immolate the glitter before it can get everywhere, but forgets the part that the detonator is in the hands of his viral patient. Spotter spends their last free resist token to stop them before they get committed enough for the grenade to pop at the exact worse moment, but Skittles' backup plan of trying to keep Spotter from actively watching by giving them a faceful of sensor distortion results in the grenade going off anyway.
>The intitial explosion has a fairly comical 'pop'. Glitter of every color, glowing, with bits of nanochaff dispersed with it, coat the room like a cacophany of rainbow rage.
>The corner of the room is beyond redemption, and the rest of the room, the scanners, Meteor Showa, Scatter Seelie, and Spotter Ocelot are dusted in viral glitter.
In the meantime, apparently a human expert on the virus contacted Dremer, who referred them to Meteor, who invited them, and they've finally shown up. Reef also turns up with two datapoints; the point of infection appears to have been Love Embrace, and the viral signal was entirely absent during the stretches where Spotter was busy plugging into the orbital sat uplink. Skittles finally gets back to wanting to yank out Spotter's fabricator array, and despite the virus going full NOPEmode, the roll to tell it to shut up is passed, and yanked it gets. Even through the mess of glitter, the viral scanner reads a notable drop with the disconnect. Some sciency talk later, a probable way to flush the virus is determined, Spotter just needs to go fully offline and let the mystery human poke around a bit.
>The last thing Spotter sees is Dr Howen stooping over, one hand on his back, the other with a multispanner, poking at exposed innards. He's talking to himself mostly, murmuring about traci-
>End Session 33: The Aristocrats

Gotta wait until Friday to figure out if it worked.
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>>2467160
Can't wait to hear how THAT goes.
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>>2467771
Part of me really hopes that this human guy is actually a full-endo maverick agent, but that might just be I don't want all my planning to go to waste.
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>>2468601
Yeah, it sure would suck for all your meticulous ambitions and planning to come out to nothing, ya copyright-infringing bastard.
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>>2468639
>ya copyright-infringing bastard
He says, as he posts a watermarked image.
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>>2468601
>That image.

I am really glad I started doing these sketches.
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>>2468813
If I get some character descriptions dug up, would you be interested in sketching CARE?
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>>2468837
Sure, I'll try my hand at that.

Hopefully the thread lasts long enough for me to post it when I have time.
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>>2468846
If the thread dies before they get finished, there's always next thread in 2019. Giving the group some pokes
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>>2468850
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>>2468846
Right then, came up with a physical description for Spotter. We'll see if the rest of the gang shows up before we fall into the archive.

>Spotter is, as mentioned during storytime, cat-shaped. A slight build, so far as such a thing exists in the megaman aesthetic. Or so they started at least, by now their torso is fairly swole with upgrades. He's actually been pondering shelling out for a chassis upsize because he's expecting Skittles to start calling him fat any day now. They've got a set of antenna running along their back, I've been picturing them as the swept-back variety, probably with some articulation to adjust the angle. The sides of the torso have a set of fabrication bays/docks, six total, for his support drones, which I sorta put at being around the size of a small melon. Their tail serves as an railgun for firing out the smaller flash-fabricated probes, and also has an externally-mounted beam saber on the end. No particular fanciness to their facial features, the optics are a bit above standard grade, but most of the sensor stuff is drone-mounted. Technically has a mouth-mounted buster, hates it. Everything tastes like high-energy plasma, and it only gets worse if he actually uses the thing.
>For the drones themselves, they tend to be either studded with sensor bits or more or less a miniature death star. The support drones have an unspecified flight system and tend to orbit in proximity of Spotter, and the probes crawl along surfaces in a similarly unspecified manner.
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>>2469079
If they don't, I'll do what I can until I can get the rest.
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>>2468846
Well definitely unexpected. I play Plasma Desmodous

> Plasma is a mix of a Bat and Vampire really. Start with Shademan as a base.
> Created by the Mavericks, this bat robot has a color scheme focusing around red and black, dressed up in armor that looks almost like a gothic coat.
> He comes equipped with a pair of short swords, curved like bat fangs. These short swords give off a powerful magnetic fields, and have an iron filling emitter, which wrap around the sword to give it an aura, allowing it to make deep cutting wounds.
> If used on a human, this would give him the look of having an aura of clotted blood around his swords.
> He has an appreciation for soccer.
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>>2469079
>>2469148

I'm game! And back in the office. Which immediately has a massive network outage. Welcome to the Fourth, me.

I play Scatter Seelie. Skittle is incredibly small for a Reploid, with very soft, cherubic features and a humanlike face. A loose tangle of fiber optic hair and swept-back earport fins suggest pointed, elfen ears. Their armor is light in several senses of the term, an uparmored civilian frame that had to remain lightweight to let them keep flying. To that end, their primary systems are dedicated to a light-diffracting system built into the most machinelike part of their body, the wing-pack. The wings themselves "flap" very quickly, throwing off scattered fractals of light with every pulse of movement. If you've played MMZ, picture a combination of Leviathan's swimming and the way cyber elves flit around.

Skittle's armoring is very streamlined compared to most Reploids, focused heavily on shielding and coatings rather than actual ablation. The coloration is pretty damned hard to make out, but on the lighter end of the spectrum--trying to get a decent look usually gets you the opalescent, oily rainbow shimmer of pearl.

Personality-wise, Skittle is manic and energetic, with wild bounces between saccharine and bubbly and crushingly cynical. Belying the sarcasm is a strong respect for the dignity of life and protecting it wherever and however possible.

And if the they/thems didn't give it away, Skittle presents no gender. They greatly enjoy messing with people who try to guess one way or the other.

Added note, this picture kind of has the general level of "cute" aesthetic despite being a birb. Animal-wise, Skittle is templated off a luna moth.
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>>2469079
>>2469148
>>2470109
And then there's Meteor Showa, I think?
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>>2470456
There is indeed meteor showa yes, and they even have a handy visual shorthand handy!
>>2452050
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>>2470543
Thanks!
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>>2470556
That's pretty much her, yeah. I've got a couple commissions of her in the pipeline, but go for it if you like!
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>>2470718
Again, thanks!

I'll likely have something in a few days.




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