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> After last thread's protagonist died within a hundred posts after three ones, setting what might be some kind of record, I'm starting another thread, and hopefully it doesn't end so abruptly.

You have turned your back on the Emperor, and have become a Heretical Cultist! You're not an indecisive bitch, so which of the Four Gods did you sell your soul to?

> KHORNE
> TZEENTCH
> NURGLE
> SLAANESH

You ain't got much time to decide, so make it snappy bitch! First to five wins, no matter what!
>>
>>2367322
>SLAANESH
THE THOUSAND CALLS OF SLAANESH
>>
>>2367332
Wait i forgot what happened last thread.
I'm switching to > TZEENTCH
>>
>>2367322
>SLAANESH
I'm sure THIS stoner kid will last longer than 5 mintutes.
>>
>>2367322

>UNDIVIDED

If someone rolls a 1 and kills this one I'm giving up
>>
> NURGLE
>>
>>2367340
You had one job chaos....
>>
>>2367322
Nurgle
>>
>>2367345

Don't blame me, blame the asshole who just HAD to come in and roll that 1 and kill our up and coming cult leader
>>
>>2367322
>SLAANESH
>>
>>2367322
>> NURGLE
>>
>>2367322
> NURGLE
>>
>>2367347
Actually, Swapping to Tzeentch like >>2367337
>>
>>2367322
>NURGLE
Fuck it, I'll switch, not enough nurlge stuff anyway, if any
>>
>>2367340

I'll just save everybody some time and switch to Nurgle.

Biological warfare a go
>>
>>2367380
>>2367378
>>2367360
>>2367357
>>2367344

Alright Blackman we have five for Papa Nurgle
>>
>>2367322
>> NURGLE
Can we be a plague marine?
>>
>>2367394
Let's be a dropped out med student/unfairly dissmissed doctor this time, the irony would be fun. I think that would technically make us a bio specialized trch priest but we don't have to be depending on the world.
>>
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>>2367337
>>2367363

Two votes for TZEENTCH!

>>2367352

One vote for SLAANESH!

>>2367344
>>2367357
>>2367360
>>2367378
>>2367380
>>2367403

Six votes for NURGLE!

You are a disciple of despair, a priest of plague, a humble servant of Nurgle! Now what is your race?

> Human: You're pure as pure gets, least 'till the Warp has its way! A bit boring, but balanced and not HERETICAL by virtue of existing, which can be nice.
> Psyker: You're a human, except your soul is HUGE and you have magical mind powers! They're dangerous as fuck to use, but still!
> Mutant: You're a mutant, and have some SICK nasty wriggly bits but you're gonna have a hard time getting started, at least at first.
>>
>>2367430
Human: You're pure as pure gets, least 'till the Warp has its way! A bit boring, but balanced and not HERETICAL by virtue of existing, which can be nice.
>>
>>2367408

Maybe an imperial guard medic who was a bit TOO obsessed with death? Mengele?

>>2367430


> Psyker: You're a human, except your soul is HUGE and you have magical mind powers! They're dangerous as fuck to use, but still!
>>
>>2367430
>Psyker: You're a human, except your soul is HUGE and you have magical mind powers! They're dangerous as fuck to use, but still!
Didn't really get to do anything with psyker powers last soooo
>>
>>2367436
Hmm, Imperial guard medic sounds cool, but I still want the whole "falsely charged, then turns". Maybe he was accused of cowardice or failing to save an officer despite doing everything he could, aboit to be executed, and saved last minute by an attack or commotion while giving his soul to chaos unwittingly in a fit of rage, vengeance, and a desperate need to survive?
>>
>>2367430
>Psyker: You're a human, except your soul is HUGE and you have magical mind powers! They're dangerous as fuck to use, but still!
>>
>>2367430
>> Human: You're pure as pure gets, least 'till the Warp has its way! A bit boring, but balanced and not HERETICAL by virtue of existing, which can be nice.
>>
>>2367430
>Human: You're pure as pure gets, least 'till the Warp has its way! A bit boring, but balanced and not HERETICAL by virtue of existing, which can be nice.
>>
>>2367430

> Human: You're pure as pure gets, least 'till the Warp has its way! A bit boring, but balanced and not HERETICAL by virtue of existing, which can be nice.

Who needs sorcery when you've got syphilis?
>>
>>2367435
>>2367496
>>2367511
>>2367577

You're a baseline human, one among trillions. Almost nothing in the grand scheme of things, you're the ideal Nurglite devotee and have come to terms with your insignificance. But what kind of human are you?

> Heretical Citizen: A humble peasant, working for a war effort you'd never seen, you've decided to turn your labor toward a worthier cause.
> Traitor Guard: Formerly a member of the Imperial Guard, a footsoldier in the Emperor's numberless legions, now you fight for a higher purpose.
> Dark Priest: Once one of the Emperor's most faithful, as an adept of the church you spread his doctrine, but have done the unthinkable, and abandoned the gilded throne for a deity worth worshiping.
>>
>>2367603
>Traitor Guard: Formerly a member of the Imperial Guard, a footsoldier in the Emperor's numberless legions, now you fight for a higher purpose.
>>
>>2367603
> Dark Priest: Once one of the Emperor's most faithful, as an adept of the church you spread his doctrine, but have done the unthinkable, and abandoned the gilded throne for a deity worth worshiping.
>>
>>2367603
>> Heretical Citizen: A humble peasant, working for a war effort you'd never seen, you've decided to turn your labor toward a worthier cause.
>>
>>2367603

> Traitor Guard: Formerly a member of the Imperial Guard, a footsoldier in the Emperor's numberless legions, now you fight for a higher purpose.
>>
>>2367603
>> Traitor Guard: Formerly a member of the Imperial Guard, a footsoldier in the Emperor's numberless legions, now you fight for a higher purpose.
>>
>>2367603
>Nurgle is the Chaos God most directly involved with the plights of mortals, particularly humans who suffer so acutely from a fear of death, perhaps the oldest fear of that species. While Nurgle is the God of Death and Decay, he is also the God of Rebirth. Decay is simply one part of the cycle of life, without which no new life could grow. In the same way, Nurgle is also the God of Perseverance and Survival. While those who wish to spread decay and corruption are certainly amongst his followers, there are also those who wish to endure, to become resilient enough to handle the difficulties and opportunities presented by an uncaring universe. Many of those affected by Nurgle's poxes usually turn to him in order to escape the pain caused by sickness and disease.

Just thought this might help people get to know abit more about nurgle.
>>
>>2367322
>setting what might be some kind of record
Cosgrove's legendary Bleach Quest back on /tg/.
Full. Kubo.
>>
>>2367603
>Traitor Guard: Formerly a member of the Imperial Guard, a footsoldier in the Emperor's numberless legions, now you fight for a higher purpose.
>>
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>>2367631
.....link or it didn't happen
>>
>>2367605
>>2367612
>>2367613

You are a Traitor Guard, once a proud soldier of the Emperor, you lend your las gun to further Nurgle's endless love. In the beginning, which world shall be first to receive the gifts of the putrescent Plaguefather?

> Feral World: They say some of the Imperium is backward, but this place is positively primal! Nomads in the stone age are about what amounts to civilization here, it'll be easy enough to corrupt, but you'll have a hard time getting off-world once you do.
> Feudal World: Nobility, knights, and peasant levies galore, this world's in the late iron age and shit is archaic! Religion is taken VERY seriously here, the church'll be hard to uproot, and it'll be tricky to get around the local king's iron-fisted rule. Same travel issues too.
> Agri World: Corn, wheat, taters, and grox, it's what this world's known for, and all it's worth in the eyes of the Imperium. The population is sparse and thinly spread outside of a few major cities, and while technology's a bit behind the curve, it's a sight better than the last two!
> Hive World: PEOPLE. And industry too, but mostly people. Billions and billions of 'em, stacked like fat beads in a soon-to-prolapse anus, there's a strict hierarchy to the hive, but it'll be easy to hide in the shadows below. Tech's craziest shit you can find outside a forge-world, plenty of potential there.
> Chaos Warband: Looks like you ain't starting a cult after all. In the warlord's eyes you're hardly a step above shit, and you'll have to prove yourself to rise through the ranks but there's opportunities here you'd never find groundside. Loads of destroying the Imperium's works, and time with your brothers and sisters in disease though, which is nice.
>>
>>2367650
>Feudal World: Nobility, knights, and peasant levies galore, this world's in the late iron age and shit is archaic! Religion is taken VERY seriously here, the church'll be hard to uproot, and it'll be tricky to get around the local king's iron-fisted rule. Same travel issues too.
>>
>>2367650

> Agri World: Corn, wheat, taters, and grox, it's what this world's known for, and all it's worth in the eyes of the Imperium. The population is sparse and thinly spread outside of a few major cities, and while technology's a bit behind the curve, it's a sight better than the last two!
>>
>>2367650
>Agri World: Corn, wheat, taters, and grox, it's what this world's known for, and all it's worth in the eyes of the Imperium. The population is sparse and thinly spread outside of a few major cities, and while technology's a bit behind the curve, it's a sight better than the last two!
>>
>>2367648
We died to a couple of random atreet punks.
The first thread was basically nothing but 1s.
http://suptg.thisisnotatrueending.com/archive.html?tags=Bleach%20Quest
>>
>>2367650
>> Hive World: PEOPLE. And industry too, but mostly people. Billions and billions of 'em, stacked like fat beads in a soon-to-prolapse anus, there's a strict hierarchy to the hive, but it'll be easy to hide in the shadows below. Tech's craziest shit you can find outside a forge-world, plenty of potential there.
>>
>>2367650

> Agri World: Corn, wheat, taters, and grox, it's what this world's known for, and all it's worth in the eyes of the Imperium. The population is sparse and thinly spread outside of a few major cities, and while technology's a bit behind the curve, it's a sight better than the last two!

Agri cult is comfy cult.
>>
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>>2367674
>all of those 1
Jesus christ, anyone whose ever said /tg/ dice were a meme needs to go die in fucking hellfire
>>
>>2367702
>> Large City: A proto-hive, the world's capital and source of their industry and off-world commerce, a teeming metropolis of millions, toiling away, waiting to be shown the way.
>> Small Town: A scarcely populated hamlet of dozens, humble folk but proud of their work, they are isolated and unable to flee the truth.
Want something in between these two
>>
>>2367702
>Small Town: A scarcely populated hamlet of dozens, humble folk but proud of their work, they are isolated and unable to flee the truth.
>>
>>2367656 #
>>2367661 #
>>2367680 (You) #

You're in an Agri World responsible for feeding billions of tragically misguided souls each day. You hope to show them the gifts of Nurgle, that they might be free in their despair! But first, you must determine where you begin your valiant effort.

> Large City: A proto-hive, the world's capital and source of their industry and off-world commerce, a teeming metropolis of millions, toiling away, waiting to be shown the way.
> Small Town: A scarcely populated hamlet of dozens, humble folk but proud of their work, they're like family, and you'd be happy to embrace them.
> Single Farm: A lonely individual cabin, whoever lives there would be happy to see someone like you, or at least, they will be.
>>
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>>2367674
>multiple 1s that ended up being used
>finally get a crit with 100
>wasted and doesn't count
This fucking quest...
>>
>>2367690
To be fair it was partially our fault.
The "FULL KUBO" difficulty meant crits (success or fail) ALWAYS overrode no matter how many rolls after the first 3 they came, only cutting off when Cos announced he was writing.
It also led to the whole Quest being utterly hysterical.
>>
>>2367707
>Small Town: A scarcely populated hamlet of dozens, humble folk but proud of their work, they're like family, and you'd be happy to embrace them.
>>
>>2367707

> Small Town: A scarcely populated hamlet of dozens, humble folk but proud of their work, they're like family, and you'd be happy to embrace them.
>>
>>2367711
Wait, no, on reread I remember better, he didn't implement that until a couple threads in after so many 1s turned it into a farce.
>>
>>2367707
>> Small Town: A scarcely populated hamlet of dozens, humble folk but proud of their work, they're like family, and you'd be happy to embrace them.
>>
Ah, Bleach Quest.
Also the birthplace of "Improvaizen", an exquisite meme.
>>
>>2367707
>Small Town: A scarcely populated hamlet of dozens, humble folk but proud of their work, they're like family, and you'd be happy to embrace them.
>>
>>2367705
>>2367713
>>2367719
>>2367726

Your journey will begin in the confines of a small town, and near its end, the whole of the Imperium shall quake! Last set of questions before you begin,

> What do people call you?
> Are you a brother or a sister in Nurgle's family?
> How did you discover Nurgle and why do you worship Him?
>>
>>2367739

> What do people call you?

Jedidiah Solomon Ozymandiason

> Are you a brother or a sister in Nurgle's family?

A brother in the family

> How did you discover Nurgle and why do you worship Him?

After getting kicked out of the guard since during our time as a medic we spent our time studying what wounds and disease do rather than fixing them. And so hearing the great voice of a plagued child of Nurgle, we have embraced the glory of necrosis. And rejoiced!

We worship him to test all of what these diseases may do, maybe find immortality through them. But most importantly: To bring all into the loving embrace of Nurgle
>>
>>2367739
Private Johan

brother

To be relieved from the crippling pain of an old war injury.
>>
>>2367739
>> What do people call you?
Waltram Reichart
>> Are you a brother or a sister in Nurgle's family?
Brother
>> How did you discover Nurgle and why do you worship Him?
As a solder within the empire we experienced a particularly bad skirmish where we were surrounded by death and fell into unconsciousness where we heard the voice of Nurgle speaking too us which we could not refuse. Being blessed with visions of plague and rot we have made out way to an Agri home world under the guise of working as a medic but choose to work as a speaker for Nurgle
>>
>>2367739
>What do people call you?
Mother Maibaum
>Are you a brother or a sister in Nurgle's family?
Sister
>How did you discover Nurgle and why do you worship Him?
To stave of the pain of arthritis and other such ailments associated with our old age
>>
>>2367758
Do like the medic thing tho
>>
>>2367779

I'll support this actually. rather than >>2367764
>>
>>2367773

I'll go with this
>>
>>2367773

I like this one.
>>
>>2367773
I like this one
>>
>>2367758
Support
>>
>>2367739
> What do people call you?
Pork Bottom

> Are you a brother or a sister in Nurgle's family?
Yes

> How did you discover Nurgle and why do you worship Him?
Found a tome of at the fleemarket and had nothing better to do.
>>
So what do you guys want to play a chaos worshipper of Nurgle? What exactly happened in the last thread?
>>
>>2368047
We critfailed an encounter roll and met a bunch of redemptionists, Swords chained chaos worshippers died.
>>
>>2367779
Suporting
>>
>>2367773

> +1
>>
>>2367773

You're Waltram Reichart, a brother in Nurgle's family and former field medic in the Imperial Guard. During a heavy skirmish, you were fatally injured and falling unconcious, Nurgle revealed Himself to you. Immediately grasping the futility of your lifelong struggle against decay, you swore yourself to His worship and in return, He blessed you with His virile sickness.

Fleeing the battlefield, you managed to stow away in the cargo decks of a merchant vessel headed offworld, and after seven months of subtly showing the crew the joys of poison and pox, it reached an Agri World, where you slipped out with a shipment of farming tools. Once you reached planetside, you snuck out of the port, the largest city on the world, and escaped into the countryside. After several weeks of aimless wandering through disgustingly healthy crop fields, you've come across an isolated small town consisting of perhaps thirty wayward souls. Here, the first blessings of Nurgle shall be sown, and the eyes of man shall be opened.
>>
>>2368140

It's so beautiful. The apex of filth and rot, glistening with puss, wriggling with myriad wondrous new forms of life. You bend over and press your face into the open wound to better inhale the acrid stench and wallow in its shredded viscera.

As you watch the festering grox's corpse, a deep abiding smile crosses your chapped lips. Your teeth are blackened, cracked, and broken, and you wouldn't have it any other way. The sight of the putrid purity of ending brings a tear to your yellowed eyes, and from your bloated tongue slip a pair of whispered words uninvited, but welcome all the same. "Thank you."

Your gratitude cannot be overstated. For so many years you wasted your life, butchering countless trillions of Nurgle's littlest children, but such is His mercy, He forgave you, and welcomed you with open arms. When you prayed to Him, the beauty of blistering infection was made clear to your eyes, and your purpose could not be simpler. Spread the Plaguefather's joyous love and bring a long-overdo ending to all things.

"Thank you." It's so precious, as you wandered the infernal clean fields of the world, you came across a sign of Nurgle's blessing. A dead grox, reborn to hold and be home to numberless billions. It is testament to the glory of the Plaguefather, a statement of your Grandfather's love.

"Thank you." Acceptance is the first part of knowing inner peace. You wish one day you can feel decay like this. Realization strikes like lightning. There's nothing stopping the grox from sharing. Drawing a rusted but razor-sharp knife, you cut the beast's cadaver open, and once a sufficient hole has been made, you crawl right in. You're inside the grox now. You're one with the grox now. In this moment, you are at peace, in harmony with each and every one of Nurgle's creations, both great and small. It brings a tear to your eye.

You lay within the corpse for what might be hours, or what might be days. Eventually, you rise with a scintillating squelch and as sad as you are to leave, you know you can't keep something as great as this all to yourself. That would be selfish, and Papa Nurgle demands His children share.

You take a gangrenous strip of the beast's flesh for breakfast, and are on your way. Within the hour, you've stumbled upon it. A busy, bustling little town, maybe you can teach them to rest and leave be. Sadly, you think you're not so clean as to make a good impression, but should the situation merit, you're well-equipped to send any mortal foe to Nurgle's embrace. In your hand is a rusted las gun with perhaps a dozen charge packs, it's begun to shoot a sickly green but it burns all the same.

Flak armor covers your chest, chipped and tattered as it may be, it's more than capable of keeping you standing. In addition, Nurgle has blessed you with an absence of suffering, thanks to His touch, you can endure any amount of punishment and continue to fight as you always have. Then, there's your trusty corroded knife.

> (1/2)
>>
>>2368179

But first and foremost is your De-Medic Kit. Once a scouring agent of sterile cleanliness, now, it is a toolbox of rot, perfect for purveying all manner of poison and depositing all sorts of lovely diseases. Of which, you have many.

> How would you like to get started?

> Walk into the township and extol the glories of Nurgle, surely they'll see the way and welcome you with open arms!
> Walk into the township las gun ablaze, and give them the sought-after gifts of death and decay!
> Sneak into the township and find a way to infect them with beautiful disease, sadly they aren't ready to welcome Nurgle themselves, they need to be made to see.
> Something Else (Write-In)

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> None, so far.

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> (2/2)
>>
>>2368186
>Are there any rivers or other fresh water sources nearby? If so start by spreading Papa's gift into it, then proceed to start our sneaking mission.
>>
>>2368186
> Sneak into the township and find a way to infect them with beautiful disease, sadly they aren't ready to welcome Nurgle themselves, they need to be made to see.
A river, a water tank, a well. Whatever the setting water is usually the best way.
>>
>>2368232
>>2368247

That's it! You'll spread the Plaguefather's love through moisture and soon, they'll be crying tears of joy! But, which strain should you put to use?

> Something Subtle, to bring them closer to the truth without pushing them away.
> Something Small, to make them feel His presence without much alarm.
> Something Fatal, nevermind secrecy, Nurgle will embrace them whether they like it or not!
>>
>>2368277
>> Something Subtle, to bring them closer to the truth without pushing them away.
>>
>>2368277
>Something subtle.

We need to be carefull until we have this town under our control.
>>
>Something subtle
>>
>>2368281
>>2368288
>>2368300

Roll 1d100 to subtly sow infection, DC: 80. You have three tries, and a +20 from your First Aid skill.
>>
>>2368277
> Something Subtle, to bring them closer to the truth without pushing them away.
Also apply something subtle to their Corp fields at night. Something that won't kill the food but can be transmitted.
>>
Rolled 83 + 20 (1d100 + 20)

>>2368301
> Something Subtle, to bring them closer to the truth without pushing them away.
Also apply something subtle to their Corp fields at night. Something that won't kill the food but can be transmitted.

Fuck I'm slow. Can we still do this afterwards?
>>
>>2368305

With a roll like that, you sure can. I'm still going to need two more 1d100 rolls, for that chance to crit.
>>
Rolled 32 (1d100)

>>2368301
>>
Rolled 99 (1d100)

>>2368301
>>
Rolled 85 + 20 (1d100 + 20)

>>2368301
Rolling
>>
>>2368324
Nice. 119. That's better than mine.
>>
>SLAANESH
>>
NOBODY ELSE ROLL
>>
>>2368324

Noice, looks like Papa Nurgle's children are feeling a little feistier than usual.

> writing
>>
>>2368438
Was worried you had dieded
>>
Rolled 85 (1d100)

>>2368438
>>
>>2368281
>>2368288
>>2368300
>>2368324

These naive children must come to know Nurgle's peace and in time, they shall, but for now, they are ignorant. Were you to prosthelytize unto them, they might make a rash decision, and not the sort that pleases your Grandfather. No, they are entrenched in the worship of the Corpse Emperor, and cannot be shown by words alone. Action is necessary.

You take your De-Medic Kit, and grasping a sample of the common cold, you hack and cough until a wad of sticky phlegm files onto your palm. You mash the two together, and mutter an earnest prayer of askance to the Lord of Plague. Content to wait, minutes pass and soon turn to hours, and you begin to despair He hasn't heard you when a sense of patriarchal pride fills every facet of your bring. The snotted lump in your hands wriggles a moment, and begins to grow.

Your eyes widen with curiosity as it your hands are forced apart by a shapeless mass of oozing grime and congealed puke. As gently as possible, you set it on the ground and watch, rapt with fascination. Before your eyes, it grows fatter and fatter by the moment, eventually passing your knee. At that point, it stops and begins to shiver. To your delight, a pair of eyes, shrivled arms, and stumpy legs rip outward, whilst a maliciously grinning toothed maw splits its front almost in two.

A Nurgling.

Tears flow from your eyes like rivers, in shocked awe of the present your Papa has given you. With this, myriad manner of pestilence is within your grasp. It looks at you with innocent, childlike eyes and murmurs words that fill your soul with an infectious mirth.

"Papa?"

Such a wondrous gift, a new friend! But, how to use it to further Nurgle's ends? Hmm, surely this township possesses a source of water, yes? If so, it shouldn't be too difficult to ascertain its location. Sadly, this town is too small to have an extensive sewer, but it might very well have a cistern.

After several hours of tickling one another, rolling around in the mud, and playing one person toss-ball, nightfall arrives. You grip the Nurglite by its sides and grin, "Are you ready my child?" It gives a lovely wet gurgle and an enthusiastic nod. Excellent.

> (1/2)
>>
>>2368562

Under the cover of darkness you slide between the hamlet's houses and at the sight of sublime opportunity, your large grin grows to split your ears. A massive cistern, perhaps thirty thousand gallons large, sits in the center, completely unguarded. With a bit of elbow grease, you're able to pop the hatch, and throw the Nurgling into the town's hideously pristine, filtered drinking water. As you seal the hatch, the sounds of the Nurgling splashing and playing warm your heart. Soon, everyone in this place will experience the boundless joy you've come to feel.

You feel Grandfather Nurgle is amused by your efforts, and you can only hope this goes as well as it should.

> Roll 1d100, +30 to determine the extent of plague in the community. You have three tries, DC: 40 to have a significant effect.

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> None, so far.

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> (2/2)
>>
Rolled 39 + 30 (1d100 + 30)

>>2368568
GO PLAGUE GOOOOOOO
>>
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Rolled 17 + 30 (1d100 + 30)

>>2368568
>>
Rolled 91 + 30 (1d100 + 30)

>>2368568

Witness me
>>
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>>2368593
WITNESSED!
>>
>>2368593
WITNESSED

NOW NOBODY ELSE ROLL FOR THE LOVE OF NURGLE
>>
This gm is rather good. I somehow am already rooting for everyone to get the plague.
>>
>>2368619
Plague? We are simply spreading the love of Papa Nurgle
>>
>>2368625
Your right brother. The old imperial brainwashing was kicking in. Papa provides!
>>
>>2368593

You've done your part, now, all that remains is to wait. Stealthily exiting the town, you creep through crop fields for half a dozen hours, eventually stopping to rest in a sufficiently-sized moist mud puddle. Sleep goes better than usual, and you dream of whispy steam from Nurgle's cauldron. It almost hurts to awaken and you ponder simply laying in place for some time, but finally decide it would be better to meet your brothers, sisters, cousins, and blisters.

The trek back to town is easy enough as you need only follow the stench of your passing. Once you've arrived, what you see amazes and astounds even you. You are greeted by a cacaphonous chorus of agonized moans, an endless ocean of whimpering sobs, and a sonorous wail of abject terror. These are the sounds of one who has lost all hope, and it is music to your molded ears.

The plague went much better than you'd expected, though any element of subtlety is lost, you have a hunch this won't concern you. The cistern has corroder overnight, is rusted to the core and full to bursting. You're confused for a moment when it pops, and a small flood of pussy gruel and liquidy feces streams out of the rend in its side. Half a dozen Nurglites accompany the flow, and to witness their merriment is to see the meaning of what it means to praise Nurgle.

The flow spreads across the town's square, where a dozen men, women, and children lie dead, their festering corpses already bloated with foul gases and thriving maggots. They've gone to be with the Plaguefather, and you couldn't be happier for them.

But what of those who live? They stumble and shamble about, their voices keening in horrified knowledge of oblivion's certainty. Barely half of the township's former populace, they are experiencing agony beyond description, and you know that now, they are ready to welcome Nurgle, mind, body, and soul.

> What do you say to bring them to worship?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> None, so far.

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit
>>
>>2368663
Tell them that the pain they feel is merely the birth of thousands of lives. Such aches will dull in mere moments, but these creatures, these sicknesses, fed on their flesh and born in their bodies, are truly their children as much as they are children of Nurgle. To accept his gift now is to bring them into this world and serve as their shepherd, spreading life throughout a dying galaxy.
>>
>>2368663
"My Brothers and Sisters, do not despair! You are not cursed with disease! You are blessed with Papa Nurgles love! He offers salvation through pestilence! Immortality through rot! Glory through his pox ridden affections! Embrace Papa Nurgle! Reject the Corpse God who loves you not!"
>>
>>2368670
Supporting.
>>
>>2368663
Say anything?

That is not nesscary.

We shall hug them all and share each others blessings. We will let them know of the camaraderie they have gained. How we hold love for each other as nurgles blessed.

No words need be exchanged. They will understand how we are brethren.
>>
>>2368670
support
>>
>>2368663
Can we combine >>2368670
>>2368671
>>2368674
?
>>
Rolled 5 + 6 (1d12 + 6)

>>2368680

Very well. Rolling 1d12+6 to determine how many new devotees you manage to recruit.
>>
Rolled 10 + 6 (1d12 + 6)

>>2368683
>>
>>2368683
Wooooo we cult leader now
>>
>>2368685
Oh. My bad, misunderstood
>>
I like it, this one is well written.
Where were you hiding QM?
>>
>>2368670
>>2368671
>>2368674

The path is clear as crystal, and you shall sully it so far as you are able. You walk into the township, las gun slung over your shoulder, arms held out to either side, and attracting the wretch's attention, you speak and the words flow your cracked lips like a thunderous succession of sneezes from a suddenly unstopped nasal cavity.

"The pain you now feel is merely the birth of countless lives too small for the eye to see! Such aches shall dull in mere moments, but these creatures, these blessed sicknesses, feasting upon your flesh and birthing within your form are truly your children as much as they are the children of Nurgle! To accept His gift now is to bring them into this world and serve as their shepherd, spreading vibrant life throughout a dying galaxy!"

They stare, shocked as you continue.

"My Brothers and Sisters, do not despair! You are not cursed with disease! You are blessed with Papa Nurgles love! He offers salvation through pestilence! Immortality through rot! Glory through his pox ridden affections! Embrace Papa Nurgle! Reject the Corpse God who loves you not!"

The truth of your words resonates among them, and while most begin to feel the emerging joy within them, some few stand stalwart in worship of their gilded false god. You step forward and bring an old man into a full-bodied embrace, whispering no words into his ear, you connect with his very soul. With you so close, he comes to understand the truth and welcomes Nurgle into his heart. His fragile frame is wracked with pitiful sobs as he cries tears of holiest, most blighted joy!

Releasing him, you advance toward another, and grasping them in embrace, they too come to understand and whisper ardent praises to the Eldest of the gods. This series of hugs continues until each man, woman, and child has felt your touch. Those few who denied Him while they laid in your arms, you slayed, gently, with a rusted knife's blade to the heart through the back of the ribs. May they find peace in their eternal rest.

> Eleven Nurglite Cultists gained!

You've done it. You've shown the way to no less than eleven, and Nurgle has blessed your efforts with no less than six bubbling, blistering, and delightfully sickening Nurglings. The rest of the world is soon to follow, He will not be denied, for He is the Ender and Rebirther of All Things.

Blessed Decay, you've done it.

> How do you celebrate the adoption of eleven new children?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> None, so far.

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> Unnamed Cult

> Daemons:
> 6 Nurglings

> Followers:
> 11 Devout Nurglite Cultists
>>
>>2368731

> *flow from

Damnable grammatical errors.
>>
>>2368731
Now, we dance.
>>
>>2368731

We celebrate by singing praise to Nurgle, find out where to spread Nurgle's love next, and come up with a name for this cult
>>
>>2368736
+1
>>
>>2368736
this
>>
>>2368736
YES!
>>
>>2368735

Do not worry, there'll be plenty of dancing.

>>2368736
>>2368738
>>2368744
>>2368749

Very well, but you'll have to name the Cult yourselves.

> By what name to the cult devotees answer?
>>
>>2368736
support
>>
>>2368760
The bone zone
>>
>>2368760 #

> *do the cult

With the rage these typos instill in me, you'd think I was a Bloodletter.
>>
>>2368760
The Rotten Harvest
>or the putrid harvest
>>
>>2368760

The Acolytes of Pestilence
>>
>>2368775
I like it, agriculture themed for an agricultural world.
>>
>>2368775
It'll do.
>>
I mean I was personally thinking something like.

Nurgle's farmer's.

Or

Nurgles embrace

Or

Even Nurgles gatherers.

Was thinking something that sounded welcoming to fit burgled joyful theme.
>>
>>2368775
I prefer Putrid to Rotten
>>
>>2368791
Nurgles joyful theme.

Blasted imperial censors!
>>
>>2368775
>>2368786
>>2368788
>>2368795

Guys, how about Putrescent Harvest?
>>
>>2368775
T H I S
H
I
S
>>
>>2368801
I don't trust our bumpkin cultists to pronounce that.
>>
>>2368801
Sure
>>2368804
They don't need to, as long they have nurgle in their hearts.
>>
>>2368804

Fair point. What if we had several interchangeable names, to add somr variety to the word salad? Putrid Harvest, Putrescent Harvest, Reapers of Despair, Sons and Daughters of Rot, Children of Rot, etc.
>>
>>2368810
yeah im fine with that, maybe once our cult gets large enough we'll start getting mini factions with their own names and traditions and shit
>>
>>2368810

Sounds bueno to me, I'll support whichever name has tthe most spport so put me down for Rotten Harvest

>>2368816

What like some kind of cult version of the Holy Roman Empire? Or Christianity?
>>
>>2368775
> the putrid harvest
>>
>>2368825
>What like some kind of cult version of the Holy Roman Empire? Or Christianity?
Not really, I was thinking that as we convert more and more people, they'll all bring their own interpretations of Nurgle's blessings.
>>
>>2368810
That sounds good to me, you guys think we should grab a farming scythe to act as our "shepherd's cane" symbol of leadership?
>>
>>2368775
Oh sweet rot! Yes! Also, I wanna hand craft a gift.
>>
>>2368839
Now how are we going to convert more people? Contaminate the crops and water, rise and repeat? We might have to so more before anyone makes a move against us.

We could try whispering the love of for to someone
>>
>>2368735
>>2368736
>>2368775

You survey the newest of Nurgle's children and sigh in contentment. They are like the crop they grow, lovingly tended by their master, and harvested when their time has come. Therefore, they shall be known as the Putrid Harvest, and they shall sow the seeds of ceaseless stagnancy across the whole of creation. Whilst they weep in the midst of tumerous transformation, you lift your hands and speak from your lips.

"Rejoice my children, for Nurgle has come! Rejoice, for these blessings He has bestowed upon you are yet the slightest sliver of the grand mosaic He has in store for the faithful! Rejoice, lift your hands, sing and dance with riotous abandon, for the End is Nigh, and we are doomed to endure it!
Embrace Despair, for we are damned, and celebrate, for He loves us in spite of our mortal flaws and imperfections! Give yourselves unto zealous praise and make merry, for there is no tomorrow! He is here, and He is soon to come!"

They stare like simple sheep, and bearing witness to this truth, you deign to guide them as a shepherd. Abandoning all pretense of stillness, you jump and spin like wild, scream nonsense words, and shout the names of the plagues you've been given. The Nurglings join with the simple enthusiasm only they can bring, and soon after, the new believers throw themselves into the fray.

You sing, you dance, you throw yourselves into the muck, and wallow in rancid revelry! Perhaps hours pass, perhaps days. It matters not, for you feel no hunger, nothing but the sweetest of joys in the fact of unavoidable damnation. It cannot get any worse, only better, and if nothing else, that is cause for celebration!

Eventually, you cease to sing and cease to dance. The time has come to bring new sons and daughters into the family, if you are to spread sickness, your adherents must grow in number, until they are so many that the very ground shakes at their coming!

Asking a cultist which field might be fittest to sow your sickness, he explains there are three places nearby worthy of the gifts you can bring.

> (1/2)
>>
>>2368991

> The Big Storehouse: A massive warehouse wherein food is stored until it can be shipped offworld, it is almost certainly guarded by a detachment of the Planetary Defense Force, but if you could destroy it, imagining the despair the resultant gnawing hunger will bring makes you giddy.
> Them Neighbor-Folk: Another town, this one larger, one and half again the size of the one you've claimed, it is filled with healthy bodies and empty souls, simply waiting for someone to show them what they've failed to see before their own eyes all this time.
> That Old Fort: A barracks wherein a large detachment of the Planetary Defense Force resides, to handle this region's defense, it would be a hard nut to crack, but the crunchy core of their armory would be well-worth the effort.

> Which shall you focus your efforts upon?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> None, so far.

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 6 Nurglings

> Followers:
> 11 Devout Nurglite Cultists

> (2/2)
>>
>>2368991

> *the face of

Autocorrect is my bane.
>>
>>2368992
> Them Neighbor-Folk: Another town, this one larger, one and half again the size of the one you've claimed, it is filled with healthy bodies and empty souls, simply waiting for someone to show them what they've failed to see before their own eyes all this time.
>>
>>2368992
>Them Neighbor Folk

We need glorious NUMBERS.
>>
>>2368992
>> Them Neighbor-Folk: Another town, this one larger, one and half again the size of the one you've claimed, it is filled with healthy bodies and empty souls, simply waiting for someone to show them what they've failed to see before their own eyes all this time.
We don't have enough for anything rash
>>
>>2369035
>Rash
I see what you did there.
>>2368992
>Them Neighbor-Folk
>>
>>2369002
>>2369034
>>2369035
>>2369094

If you are to render the Imperium's efforts vain, you must have a larger family. Eleven worshipers aren't enough to cause the slightest ripple in the Immaterium, you need millions to bring the greatest of the Plaguefather's gifts, and the best place to gain devotees is the nearest township. You tell the cultist as much, and he agrees wholeheartedly.

Ten minutes later, your cult has packed everything they care to have, and are ready to move. They're equipped with a smattering of filth-smeared farm tools, and a primitive shotgun or two, ostensibly for pests, but good for people. They don't hold a candle to your las gun, but they're superior to bare fists so you support them. Once they're gathered, you set them on the march and can't help but grit your black teeth in a grimace.

Even at their worst, your former regiment was better disciplined. There were lines, formations, always some semblance of unison in their march. Here, it's simply a scattered mob but to their credit, they continue to march far longer than you'd expected of a group of civilians. Most likely Grandfather Nurgle's blessing, but it's an invaluable boon regardless of its origin.

At a breakneck speed, with one or two stops to rest every day or so, you arrive in a week. Looking back, it might've been better to search for functional vehicles but, what has been done, has been done. So be it, you must endure. The town is somewhat underwhelming.

You'd half-expected some grand magnanimous citadel, but all that's here is an ordinary, if poorer than average, settlement of fifty to sixty corpse worshipers. Whatever your impressions, it's time for your hallowed work to begin.

> How do you attempt to show these naive souls the futility of their ways?

> Give them death, your entire cult shall attack and slay as many as possible, that their corpse's decay might please Nurgle!
> Give them speech, you shall enter their square in the midst of the day, and convert them by the tongue alone!
> Give them gifts, your cult shall spread disease and decay in their midst, that they might come closer to Nurgle's peace!

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> None, so far.

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 6 Nurglings

> Followers:
> 11 Devout Nurglite Cultists
>>
>>2369125
>> Give them gifts, your cult shall spread disease and decay in their midst, that they might come closer to Nurgle's peace!
>>
>>2369125
>> Give them gifts, your cult shall spread disease and decay in their midst, that they might come closer to Nurgle's peace!
>>
>>2369125

>>GIFTS GLORIOUS GIFTS VIA NURGLINGS!
>>
>>2369125
> Give them gifts, your cult shall spread disease and decay in their midst, that they might come closer to Nurgle's peace!
>>
>>2369125
>Give them gifts, your cult shall spread disease and decay in their midst, that they might come closer to Nurgle's peace!
>>
>>2369133
>>2369137
>>2369170
>>2369185
>>2369217
SNEAKY BEAKY NURGLINGS
>>
>>2369133
>>2369137
>>2369170
>>2369185
>>2369217
>>2369232

Their hearts are hardened, but Nurgle willing, His plagues will soften them. How do you intend to incite infection?

> Sabotage their food supply: Strike their crop with myriad maladies, they'll soon follow.
> Infiltrate their community: Sneak into their town, and spread disease by second-hand touch and projectile snot.
> Scorched Earth: Slip Nurglings into their water source, it worked once, it'll work again.
>>
>>2369262
> Sabotage their food supply: Strike their crop with myriad maladies, they'll soon follow.
This can be done at night

> Scorched Earth: Slip Nurglings into their water source, it worked once, it'll work again.
This afterwards.
>>
>>2369305
support.
>>
>>2369262
>> Sabotage their food supply: Strike their crop with myriad maladies, they'll soon follow.
Arthas?
>>
>>2369305
this
>>
>>2369305
>>2369313
>>2369317
>>2369339

Roll 1d100+20 to beat DC: 70, or I'll have to roll on the Agri World bad shit table this time. You have three tries.
>>
Rolled 13 + 20 (1d100 + 20)

>>2369347

>>2369317
We're not Arthas. We're Kel'Thuzad
>>
Rolled 2 + 20 (1d100 + 20)

>>2369347
>>
Rolled 89 + 20 (1d100 + 20)

>>2369347
>>
Rolled 65 + 20 (1d100 + 20)

>>2369347
>>
>>2369358

You came along in the nick of time anon, writing.
>>
>>2369305
>>2369313
>>2369317
>>2369339
>>2369358

Poisoning their clean water is certainly a pursuit worthy of your Papa's time, but you have a feeling you'll have a harder time sneaking in this town than the last and beside, why bother with a more difficult method of disease dissemination when you already have unrestricted access to their food supply?

At your word, the Nurglings scatter into the corn fields, spewing their liquidy scat and chunky vomit across vast swathes of land. They're so adorable, but rather than play with them, you get to work individually infecting each stalk you come across via a vicious parasite from your De-Medic Kit. It truly is a wonderful creature, able to subsist on most staple crops in a temperate environment, and slowly shredding the intestines of their fortunate host.

The rest of the cult tries their best, though without any training or equipment, their best largely consists of smearing their bodily grease onto crops. Not the most sophisticated method of plague purveyance, but their hearts are in the right place and they've made a difference for the better.

By the time the sun rises the Putrid Harvest has covered little over three hundred acres with their filth, and come autumn, you're certain your efforts will pay wondrously divine dividends. You could try to spread more, but you feel that'd be a waste, as they'll do fine to propagate their own amongst these monotonous fields of maize.

If you have patience, within a year's time, likely sooner, this town will be miserable with illness and enduring horrendous suffering in their obstinance. They'll be ripe for the Plaguefather's picking, and in your humble opinion that's the greatest fate any mortal, man or otherwise, could hope to have.

But you don't want to wait months, do you? No, you want to see all things singing praises to Nurgle as quickly as possible, and for that, you can't depend on the seasonal harvest.

You could try to deposit the Nurglings yourself, but while the town isn't wary, it is crowded and highly likely someone will notice something. The consequences of being caught performing heresy are severe, if you truly wanted to, you could delegate the task to a competent cultist, though they'd more than likely bungle the task.

> Do you want to attempt to posion their water supply? If so, do you go yourself for a greater chance of success, or you send a cultist, for lesser personal risk?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> None, so far.

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 6 Nurglings

> Followers:
> 11 Devout Nurglite Cultists
>>
>>2369409
Do they have any guards? How observant are they during the night? Do they have night shifts? What is the towns lighting like at night?
>>
>>2369409
If we poison the water ourself (voting for it), will praying to papa nurgle for the swiftness and stealth of a silent fast help?

Later we should train the cultists.
>>
>>2369409
could we try and kill one of the guards, steal their uniform and sneak in disguised as them?
>>
>>2369435
Sounds crazy enough to work
>>
>>2369409

As a person currently running an equally heretical quest, I say poison the water supply!
>>
>>2369435
Sounds crazy enough not to work but let's do it anyways.
>>
>>2369435
This desu.
>>
>>2369422

This is a relatively sleepy Agri World village consisting of fifty to sixty people, it's highly likely they don't have any guards beyond local law enforcement, which probably won't be standing sentry at their cistern. As for lighting, there are no light poles or light beyond interior illumination and the occasional porch-light of better-to-do villagers who can afford the electricity bill.

>>2369426

Silly, praying to Papa Nurgle always helps!

>>2369435

You could attempt to, but there'd be a very high DC as you're visibly rotting, constantly hacking and coughing, and reek of death and decay. If you want to try, you certainly can.
>>
>>2369685
Would the dc be lowered if we wore a new clock and sprayed ourself with perfume or fabreeze?
>>
>>2369685
Could we perhaps have the nurglings help us dig our way over to the water?
>>
>>2369698 #

It would, but you don't have any perfume or febreeze with you, and the thought of suppressing the sumptuous stench of sickness is anathema to you. You could do it, for Nurgle's sake, but you wouldn't like it.

>>2369702 #

You could, but it might take a while to dig a sufficient tunnel and you'd have to roll to avoid being discovered in the meantime. It could certainly be done, and you have plenty of manpower with which to do it.
>>
>>2369704
Well I vote for tunnelling and being sneaky, we don't have enough manpower to go charging in pores blazing.
>>
Something comes to mind, if you wanted to, you could simply release the Nurglings into the town and have them run wild to spread disease, but any semblance of subtlety would be lost.
>>
>>2369756
I'd prefer throwing out subtly as a last resort. I support digging.
>>
>>2369704
>>2369706
>>2369780
Digging would likely have many more stealth rolls needed to remain hidden as opposed to just walking into town at night.
>>
>>2369704
well what if we find some wild lavender or other aromatic plant and rub ourself with it? would that help with the odor for a while?
>>
>>2369997

Correct.

>>2370013

In theory, to some extent it would, in practice, you're a walking bag of rotting flesh, extensive open sores, and unchecked gangrenous infections, a bit of lavender would do little to mask the scent. There's nothing saying you couldn't try though.

I'm going to need a consensus to update, elsewise I'll go with whichever decision has the most votes.
>>
>>2370268
Let's just sneak in ourselves, under cover of darkness. I'd be surprised if they've got anything advanced enough to injure us, let alone match up to a flashlight.
>>
>>2370332
Supporting this, we should be able to sneak past a couple country bumpkins, and if we do get caught, just say we're a refugee from a town that got hit with the plague
>>
>>2370268
Posies, "pocket full of posies" was because bubonic made you stink.
it just autocorrected "stink" to "smile", it was magical.
>>2370332
Support
>>
>>2370332
Supporting.
>>
>>2370332
This. Lets go in sneaky commando style
>>
>>2370332
Best idea so far
Sneaky breaky style
>>
>>2370332
>>2370426
>>2370436
>>2370448
>>2370602
>>2370845

Roll 1d100 to sneak into town, DC: 80. You have three tries and a +0 bonus, as you lack Stealth skill.
>>
Rolled 73 (1d100)

>>2370957
>>
Rolled 49 (1d100)

>>2370957
>>
Rolled 20 (1d100)

>>2370957
>>
Rolled 57 (1d100)

>>2370957
>>
Well shit. Close, but no cigar. Guess we're killing a mook or two.
>>
Rolled 43 (1d100)

>>2370957
>>2370990
>>2370997
>>2370998
Fug
>>
At least the highest roll was only 7 off. Hopefully we'll just run in to one or two yokels we can handily thwack. Maybe we just convert them then and there, have them do it for us, who knows.
>>
Rolled 21, 47 = 68 (2d100)

>>2370990

You've missed by seven, which juuust so happens to be NURGLE'S HOLIEST NUMBER! That doesn't happen every day, so it looks like we'll be rolling on the good shit table, at a penalty of course, along with the bad shit table at a bonus, because you've failed, nevermind the favor of the divine. Pray to the Poxfather this isn't a crit fail.
>>
>>2371095

Interesting. A few points off from getting to roll on the other chart, but, that's the price of doing business.
>>
>>2371095
>>2371098

Eh, I'm not quite so sure how to incorporate both results. I'll roll with it, apologies for alleged schlock.
>>
>>2371095
Well, that's a tad concerning. Wonder what happens if we get a 77, which happens to be 7 off of the target number?
>>
>>2371108

A double of any deity's holy number is considered a crit, if a follower of the deity in question is rolling. For a Slaaneshi, that's 66, for a Khornate, that's 88, and for a Tzeentchian, that's 99. You're a Nurglite, so 77's have weight.
>>
>>2371121
Good to know. Can you show us those tables later? Would be interested in knowing what we get ahead of time when we fail or crit.
>>
>>2370332
>>2370990

For hours, you ponder the possibility of directing the cult towards digging a tunnel through the soil beneath the town like a throng of maggots gnawing through flesh, but as much poetic justice as that would provide, you don't feel it's feasible. At least, compared to simply dunking a Nurgling in the town's cistern. Complex schemes disturb you, best to strive for simplicity, as a child of Nurgle, you should strive to follow the example of your littlest siblings.

Telling the Putrid Harvest to remain in place, you set off under cover of night, a bubbly pack of Nurglings in tow. It might be easier to move only one, but it would be cruel to deprive the rest a chance to play at defiling the empty sanitation the worshipers of the Corpse Emperor hold so dear. You slip in without much trouble, and have walked for several moments when you see the cistern.

Much larger than the previous, but in most ways the same. The higher volume however, is cause for excitement, if one less than half this one's size could spawn no less than five Nurglings, you cannot wait to see the joy one such as this shall bring! Your enthusiasm gets the better of you, as you climb in a frenzy, your booted foot clangs into the side.

> (1/2)
>>
>>2371233

The tinny bang echoes throughout the settlement and all of a sudden, fear that these townsfolk will deny themselves the wonders of fetid degradation grips your heart. You hear a second noise, though it stems from within rather than without, and the noise, though it cannot be quantified, is deeply comforting despite its ambiguity. An instant later, you shudder in glee as the smallest trickle of Papa's snot thwacks against your soul, and you feel, should you continue along this path, a greater blessing is soon to follow.

But first, the noise. You turn, and see them. Three locals, one holding an electric torch, the others armed with a sporting stick of some kind and a shotgun not dissimilar to the one your cult has in possession. Lucky for you, they're sleepy, walking slowly, and are some half a minute away. Unlucky for you, most of your Nurglings have yet to climb the ladder, and you have but one in your hand.

Discovery would see your efforts vain, but Nurgle willing, perhaps you can perform a noiseless ambush, evade their sight, or even convert them on the spot. A flicker of madness in the back of your mind has an even better idea. Why not pop the hatch and dive in yourself?

> You don't have much time to make your decision. Which course of action do you take?

> Attempt a noiseless ambush, it will be difficult from atop a cistern, but the Nurglings should give you an edge.
> Evade their efforts of detection, you don't trust yourself to send them to the Garden in silence, better to stay hidden than die a martyr's death.
> Convert them on the spot, it could prove difficult to do so, but the idea arouses your shepherdly instincts, where better to show the sheep the way than in the midst of the wolve's den?
> Dive right in yourself, the Nurglings seemed to enjoy it, and while your secrecy might very well be compromised, they'd never think to check the cistern.

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> None, so far.

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 6 Nurglings

> Followers:
> 11 Devout Nurglite Cultists

> (2/2)
>>
>>2371236
Hm, I'm leaning towards either hopping in ourselves, or converting the villagers. What would a conversion entail? To much talking just seems ill advised, and like it might bring more villagers down on our head.
>>
>>2371236
> Convert them on the spot, it could prove difficult to do so, but the idea arouses your shepherdly instincts, where better to show the sheep the way than in the midst of the wolve's den?
>>
>>2371236
>> Attempt a noiseless ambush, it will be difficult from atop a cistern, but the Nurglings should give you an edge.
>>
>Dive right in yourself, the Nurglings seemed to enjoy it, and while your secrecy might very well be compromised, they'd never think to check the cistern.
We might get more putrid and rotten.
>>
>>2371236
> Convert them on the spot, it could prove difficult to do so, but the idea arouses your shepherdly instincts, where better to show the sheep the way than in the midst of the wolve's den?
>>
>>2371288
we will become one with the putrid filth and most holy of diseases
>>
>>2371236
Screw it,
> Dive right in yourself, the Nurglings seemed to enjoy it, and while your secrecy might very well be compromised, they'd never think to check the cistern.
We are the hands on sort, after all, and this seems like it may lead to some good stuff for us. Make sure to command all the Nurglings we can't get into the cistern with us to get away as quietly as they can though. If they're spotted near the cistern they'll probably check inside, which would probably be the death of us. Also try to avoid getting our lasgun wet if we have it on us, would such if a dip in the water fried it.
>>
>>2371333
I think all other options will result in failure or in the locals not embracing willingly
>>
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>>2371333
NICE
>>
>>2371288
>>2371333
>>2371358
>>2371362

Very well.

Roll 2d100, DC: ??, DC: 80. You have three tries.
>>
>>2371802
for papa nurgs
>>
Rolled 35 (1d100)

>>2371802
77 baybee
>>
Rolled 6 (1d100)

>>2371802
>>
Rolled 73, 12 = 85 (2d100)

>>2371802
for nurgs 2
>>
>>2371813
>>2371817
2d100 guys
>>
Rolled 36 (1d100)

>>2371802
Papa bless me
>>
Rolled 25 (1d100)

>>2371802
the other 1d100
>>
>>2371819
good for me
>>
Rolled 93 (1d100)

>>2371826
For our lil nurgs
>>
Rolled 5, 18 = 23 (2d20)

To clarify, I'm counting rolls in a first, second fashion. The first roll after mine applies to the first DC, the second applies to the second DC, then the third to the first, the fourth to the second, etc. You're smart, you understand. And now, to tally the results.

> First DC

>>2371813
>>2371819
>>2371827

> 73

Not bad...

> Second DC

>>2371817
>>2371826
>>2371841

> 93

Certainly satisfactory.

You had me worried we'd have a repeat of the Crowley incident, luckily your gambit's payed off. Time to roll on that other chart...
>>
Rolled 84, 60 = 144 (2d100)

Cmoooon Grandpa Nurgle
>>
>>2371915
Damn, late to the party. Oh well.
>>
Rolled 63, 22 = 85 (2d100)

>>2371802
Is it me or is most everyone doing the rolls wrong?
>>
>>2371819
HA! Same as we got on the stealth roll. Hopefully we don't screw up this time.
>>
>>2371288
>>2371333
>>2371358
>>2371362
>>2371910

How could you be so ignorant, so blind when the answer to your predicament is before your very eyes? All of Nurgle's children are equal in His sight, and you would do well to follow the example the Nurglings set. They know there is no intrinsic meaning, that this galaxy is dead and you are but the maggots feasting upon its carcass, yet, cheerful carbuncles they are, they embrace the lack of hope with every facet of their being, and in that cruel lie's absence, make merry, are happy, and find contentment in the knowledge that nothing they do will prevent the eternal oblivion arching over each and every soul, no matter how great, or how small.

There is nothing you can do. Discovered or not, the Imperium can only delay the inevitable, and rushing to hasten its coming is an exercise in futility. It is better to relax, and leave and let be. With deft hands, you prize the cistern's hatch open and without a moment of hesitation, you dive into the waters, heedless of the hatch above or splash you've made. The water is deep, deeper than you by far, but you do not fear, for you are near and dear to Nurgle's heart, and so long as you have faith, nothing else matters.

You close your eyes, and let the soft current lift you to float on your back where you lay, in serene serendipity. As you rest, you feel the Plaguefather reach out and grasp your soul in His hands. You're so satisfied, and the resigned feeling as He molds your form to suit His want is indescribable. You feel the forefront your skull soften, crumble, and give way to reveal a new cavity.

You can't help but wander its purpose until a lump of bile begins to congeal at its bottom, spontaneously-summoned nerves threading into your frontal lobe as an almost-almond shape takes form. It's no cavity, but a socket. In a minute more's time, the eye and its lid are forced from your flesh, and as soon as it began, Nurgle's touch recedes and a deep sigh of gratitude exits your ravaged lungs. Nurgle understands you, and you, Him. You couldn't imagine a better sensation, and to be frank, you don't care to.

> (1/2)
>>
>>2372059

> New Mutation Gained!
> Third Eye: A large eye has formed in the center of your forehead, it hurts your capacity to blend into a crowd, but surprisingly enough, works wonders for your depth perception.
> +5 to Ranged Combat rolls

You were correct in your assumption. They didn't think to check the cistern because come morning, you're still breathing and the hatch is still open. By the lack of commotion, you'd assume the Nurglings fled according to... The way you wanted them to. Your spread of disease has gone as well as expected, the cistern's water is a lovely shade of puke yellow, and the rustic coating on the previously shiny walls is an immense improvement.

Best of all, the water's gotten shallower.

> Roll 1d100 to spread sickness, +20 bonus due to your First Aid skill. Best of three tries.

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 6 Nurglings

> Followers:
> 11 Devout Nurglite Cultists

> (2/2)
>>
>>2372068
For Papa!
>>
Rolled 65 + 20 (1d100 + 20)

>>2372077
God dammit, rolling it right this time.
For Papa! Again!
>>
Rolled 99 + 20 (1d100 + 20)

>>2372068
>>
Rolled 53 (1d100)

>>2372068
We must release our bowels into the water, for that truly is the most horrific way to pass on our love.
>>
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>>2372084
That roll was disgusting. In the best way ;)
>>
>>2372084
:D Papa blesses us this day!
>>
Rolled 58 (1d100)

>>2372068
>>
>>2372084
that brings great fecal matter to my eye
>>
Dammit, it's 2 in the morning and I have work tomorrow. Here's hoping this is up tomorrow.
>>
>>2372068
How indescribably comfy.

>>2372084
OH SHIT.
>>
>>2372084
Remember the last time we critted something like this? It was great.
>>
>>2372084

If you'd thought the noise of the last town was clamorous, the sounds of suffering here are a positive cacophony of agony. They're ready to get to know their Grandpa, and you'll introduce them. Exhaling, you move your legs downward and float facing the side of the cistern. Normally, you'd be unable to exit the structure with assistance from your followers, but it's decayed enough you won't need them. You unshoulder your las gun and examine it. Aside from the exquisitely extensive rust and fantastically filthy coating of grime, it is more than functional.

Excellent. Pointing it at a weak point in the tube, you squeeze the trigger and with a *BLAM* a bolt of sickly green flies into it, melting through the other side. The cistern creaks, but doesn't break. Another *BLAM* and it with a loud creaking noise, it begins to cave in. Rushing to swim, you shoulder check the side and it buckles outward, eventually breaking beneath your wait. The water pours out in a torrent and you lay along for the ride.

Moments later, you stand and inhale the malefic stench which has come to permeate this place. The townsfolk's cries of painful misery are matched by no less than a dozen dancing Nurgling's shouts of joy. Right about, perhaps more than twenty corpses lay in a state of marvelous decay, most of them children. The righteous will of Nurgle is made manifest, the little ones don't deserve to live, for life is unjust and in their youth, they are innocent.

The rest cavort about in a twisted kind of tormented shuffle, or lay in the dirt, sobbing hollow prayers to their Emperor, or to anything that will listen. They're lucky you've heard them, and are here to show them what they've missed for so, so long.

> What do you say to make them hear the noise of Nurgle's holy gurgles?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (40)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 12 Nurglings

> Followers:
> 11 Devout Nurglite Cultists
>>
>>2372795

> *Rusted Las Gun (38)
>>
>>2372795
>The same song and dance as last time, but have our original flock come and show we're not leading our brothers and sisters-to be on.
>>
>>2372795
we have come welcome you with putrid arms into the blessing that is Nurgals infected embrace and free you from the oppression that is the corpse emperor tyranny.
>>
>>2372800
I return! Also, supporting. Show the Nurglings off as well.
>>
>>2372795
Embrace each of them and tell them of the wonders of Nurgle
>>
After we're done converting and killing we should sort through the homes of the dead for us to use.
Any vehicles, tools, rotten food, weapons. We could also take the time to teach our cultists the greatness of papa and the gifts he bestow upon us. Take the third eye for example.
>>
>>2372800
>>2372921
For the glory of Nurgle himself
>>
>>2372800
Support.
>>
>>2372800
>>2372801
>>2372815
>>2372917
>>2372921
>>2372982

Very well. Roll 1d20+15 to determine how many of the townsfolk convert, and roll 1d20 to see how much useful plunder you pillage. First rolls only this time.
>>
>>2373167
For The Poxfathers glory
>>
Rolled 17 + 15 (1d20 + 15)

>>2373167
>>
Rolled 7 + 15 (1d20 + 15)

>>2373167
Please no 1
>>
Rolled 20 (1d20)

>>2373167
>>2373183
pretty good
>>
>>2373205
OH BABY
>>
>>2373225
I really hope my roll counts since >>2373195 rolled with a +15
>>
>>2373183
>>2373205

Unconsecrated calamitous desecration! It seems Nurgle is VERY pleased with your efforts to unleash His unbridled affections upon the world.

>>2373248

Indeed it does. At this rate, orbital bombardment may be the Imperium's only option in a year's time.
>>
Inb4 we create a Great Unclean One.
>>
>>2373361
Pretty sure we’ll have to convert and sacrifice the whole planet before that happens.
>>
>>2373366
Probably, yeah. Still, one can dream. I do think we may get a Plaguebearer or two out of this though, or at least oodles of Nurglings.
>>
>>2373525
Oodles of nurglings, por favour, they adorable AF.
With what we get out of this, an assault on any grain stores will be easy, and all for the glory of Nurgle.
>>
Now would also be an exceptionally good time to acquire some sort of psychic ally of some sort.
>>
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>>2373622
>Some sort of psychic ally
I've got a bad feeling about this...
>>
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>>2373672
Oh hell no. It's more like this.
>>
Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours.
>>
>>2373622
Oh yeah, was thinking in Fantasy terms. Forgot we can’t really become a psyker ourselves.
>>
>>2373672
Need I remind you that the plague lords of Barbarus were both psykers and loyal to Nurgle, I assure you that it is possible.
>>
>>2373740
We can't become psykers, but we might be able to become sorcerers, how do you think Khorne worshipers summon daemons?
>>
>>2373768
I big puddle of blood and a lot of hatred?
>>
>>2373778
Well yes, but you need a sorcerer to direct all the energy that that creates into daemons
>>
>>2373688
Plague doctor? I can get behind this.

>>2373279
Can we get a crows mask with three holes in it?
>>
>>2373802
>Three eyed plague doctor mask

A-anon! I can only get so erect!
>>
>>2373183
>>2373205

You feel the resolve of a father instructing his children as you step forward, raise your hands to the heavens, and bellow the praises of the pestilent Plaguefather. At the sound of your phlegmy voice the followers of the Putrid Harvest enter the township, thrashing and wailing in a manic dance as Nurglings join hands and run about you in a spiraling circle. Those victims of cleanliness which have been bestowed Nurgle's gifts but have yet to accept Him listen, rapt with attention.

"We come to welcome you! With open arms we lavish the praises to Nurgle on high! Join us! Relinquish hope, embrace despair and the freedom of oblivion! Those who have passed have gone on to meet Him, and those of you yet remain are CHOSEN!
He is the Plaguefather, and He loves all life, no matter how great or how small! He loves you, and your sickness is but a symptom of His affection! Embrace Grandfather Nurgle, He who Ends, with open arms, and ALL of your pain shall be swept away, and in its wake, only eternal peace remains!
Cast aside the False Empreror who remains on his Gilded Throne, who has no more care for you than he does the grass beneath your feet! Give your soul to Nurgle, welcome Him, mind, body, and soul, and your eyes shall be opened! PRAISE TO NURGLE!"

Each of your cultists echoes your cry, chanting in a frantic rhythm. "Praise Nurgle! Praise Nurgle! Praise Nurgle!" This continues for almost ten minutes, before a waifish young woman, pretty before, but made beautiful by the pimply pox and blemishing rashes, falls to her knees and shouts, "Nurgle, help me know you!" Moments later, she collapses, weeping tears of joy as the Plaguefather's love transforms her body.

With a sign so clear before them, the rest are no longer lost, and your gratitude to the Maker of Plagues is bared for all to see as black tears flow from each of your three eyes. One by one, each of the townspeople abandon the tyranny of the Imperium, and embrace the doting, fatherly love of Nurgle, to the ecstatic cheers and adulation of the Putrid Harvest.

> (1/2)
>>
>>2373814

Soon, all but three have seen the way, and your cult family has grown to forty-three members. Those few who spurned Nurgle's touch after witnessing His power have insulted Him, but you do not hate them for their ignorance. You were like them once, and their misguided sorrow at the newfound love of their former family brings you pain. You end their woe with three pulses of green las, one to the skulls of each who dared doubt.

> 32 Devout Nurglite Cultists gained!

When each has converted, you hug one another and remain in place for hours, sharing each of your rotting sicknesses and grimy diseases. Then, after you break apart, you fall into a grand revelry and spend no less than three days and three nights singing, dancing, and giving your praises unto Nurgle, and in reward for your devotion, four new Nurglings are born from your dead, sloughed skin. Sadly, all things must come to an end, and your joyous congregation is no different. You must spread the love of the Plaguefather to all corners of this world, and beyond, to the very stars themselves! Nothing less can satisfy.

You task the cult with scouring the settlement and gathering each and every article which could prove to be of use to the believers. Their findings fill your soul with glee, half a dozen primitive shotguns, two scoped bolt-action rifles, and no less than six contraband autoguns squirreled away in the corner of a basement, along with a wealth of munitions for each.

Three biofuel-fed pickup trucks as well, thoroughly rusted and due to Nurgle, fully functional nonetheless. You cannot thank Him enough, but you can try.

> Several paths are open to you, which do you follow?

> The Nearest Village, a hamlet of scarcely twenty, you shall fall upon them as locusts in the field!
> The Closest Town, a settlement of over forty, you shall bring them into the fold, by love or by force!
> The Old Storehouse, with the new members of your family, you feel ready to render the works of the Imperium ruined, and Nurgle willing, you shall!
> The PDF Barracks, though they number in the hundreds, their vast arsenal and stout discipline are as nothing before Him, a single sneeze shall end them!

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (35)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 26 Nurglings

> Followers:
> 43 Devout Nurglite Cultists

> Equipment:
> 2 corroded scoped bolt-action rifles
> 6 decayed handmade autoguns
> 7 rusted primitive shotguns

> Vehicles:
> 3 decaying pickup trucks

> (2/2)
>>
>>2373814

> *who yet remain
>>
old storehouse, por favor
>>
>>2373825
>The closest town
Moving up in the world, also OP could we take one of those sniper rifles?
>>
>>2373825

> *fourteen new Nurglings

Damnable typos.
>>
>>2373825
>> The Closest Town, a settlement of over forty, you shall bring them into the fold, by love or by force!
>>
>>2373825
Hmmm, maybe divide our forces? Still think we’re a bit to few to take on the PDF, but we should be able to divide our forces up between
> The Nearest Village, a hamlet of scarcely twenty, you shall fall upon them as locusts in the field!
And
> The Closest Town, a settlement of over forty, you shall bring them into the fold, by love or by force!
With us personally attending to the latter, and the smartest of our cultists attending to the former. Stress to him that we want converts, not corpses, maybe send a Nurgling or two with him, see if he can use it to poison the water supply of the village. After that, I think we should have enough to assault the PDF Fort with minimal risk of failure.
>>
>>2373880
This.
>>
>>2373880
seconded
>>
>>2373880
I'll support this as long as we have someone vaguely competent, such as a former security guard, in charge of the other task.
>>
>>2373825
Maybe next time instead of killing the people who resist we tie them up and sing praises with them until they submit.

> The Nearest Village, a hamlet of scarcely twenty, you shall fall upon them as locusts in the field!

Can we fuel the cars with sickness or convert them into demon engines?
>>
>>2373802

You could indeed, though it might be a slight hassle to assemble, you could certainly do so.

>>2373845

If you wished to, you could, and with your combat experience, put it to deadly use. Though I must remind you, in the lore, spent las gun charge packs can be recharged in campfires several times before expiring, and yours is significantly more damaging and faster-firing than a bolt-action would be, with only a marginal decrease in accuracy. There's nothing at all saying you couldn't carry both however.

>>2373880

Dividing your cult is indeed something you could do, though you'd have to roll for their success, and would have relatively little influence over the end result. Appointing a leader would result in a named NPC, which would be nice.

>>2373923

As wonderful as they are, diseases have their limits, and fueling an inorganic engine is one of them. Fortunately, rotten liquid plant detritus is enough to keep them going, and you have that in spades. Converting them into daemon engines would be difficult, requiring a complex ritual and roll to summon and bind an appropriate daemon, which isn't quite your skillset.
>>
>>2373946
Can we make the plague doctor outfit before we leave and share some tips with our cultists?

> The Nearest Village, a hamlet of scarcely twenty, you shall fall upon them as locusts in the field!
>>
>>2373966

Sure, but you'd need to roll 1d100, DC: 60, with +0 bonus, best of three to do so.
>>
>>2373919
It’s a good opportunity to select a second in command, I’d think. Introduce a man to Papa’s love, and he’ll be happy for a lifetime. Teach him to spread it, and he’ll lead a thousand others to the same happiness. Maybe the elderly man we converted personally? He’ll at least be wiser, if not necessarily smarter, and he may have military experience.
>>
Rolled 35 (1d100)

>>2373988
Rolling for nice outfit
>>
Rolled 27 (1d100)

>>2373988
>>
Rolled 17 (1d100)

>>2373988
Let it be dope!
>>
Rolled 28 (1d100)

>>2373988
Oh no
>>
>>2373988
Looks like we failed. Can we try again in the next settlement? Did this settlement have any armor?
>>
>>2374021
Was that actually a roll call? He said
>Sure, but you'd need to roll
>>
>>2373996
>>2374006
>>2374012
>>2374016
Nurglite cannot into fashion, oh well let's get moving to the next task.
>>
>>2374030
I think so
>>
>>2373996
>>2374006
>>2374012
>>2374021
>>2374031

Looks like leather breechcoat and tri-lense plague doctor mask is a no go at least for now. Slaanesh is disappoint. You can try again next settlement if you want, but for now, you're shit out of luck, but have a surplus of shit, luckily enough. I take it the plan is to split your forces between the nearest village and closest town?
>>
>>2374080
sure
>>
>>2374080
Ayup.
>>
I'm going a bit off road here but looking towards the future, what kind of crazy shit do we need to do in order to get Papa to make us a Demon Prince?
>>
>>2374121
Sacrifice a planet, kill a space marine with a toothbrush....do something really nurgly?
>>
>>2374121
>>2374134
I'm personally looking forwards to seeing how we can slowly corrupt and transform the planet into something proper chaos-y.
>>
>>2374089
>>2374094

Very well. Roll 1d100 with a +0 bonus, DC: 80 to successfully sneak into the town, and a 1d100 with a +0 bonus, DC: 60, to determine the result of your cultist's efforts. Best of three for both.

>>2374121

I'll leave you to figure it out, wouldn't want to spoil the fun, would we? As always, the lore is a good example of what to do, and what not to do.
>>
>>2374080
I stand by my original plan, yes. I also still think the old man we converted might be a candidate for special consideration. It’s not like old age matters to Papa Nurgle, and his particularly strong past belief in the God Emperor implies a military background.
>>
Rolled 89, 16 = 105 (2d100)

>>2374164

Rolling.
>>
Rolled 63, 10 = 73 (2d100)

>>2374164
This DC frightens me.
>>
Rolled 67, 57 = 124 (2d100)

>>2374164
>>
Rolled 43, 55 = 98 (2d100)

>>2374164
For Papa!
>>
>>2374170
Never mind, apparently we're master infiltrators. Shame about our cultists though.

>>2374176
So close.
>>
>>2374172

You try sneaking into a populated settlement, popping open their cistern, and dumping a pack of laughing Nurglings into their drinking water without discovery, with no stealth skill, when you smell like a month-old festering corpse that habitually bathes in sewage, because with Nurgle's love, you might as well be one! Honestly, it's a miracle in and of itself you've done so well so far.

>>2374170
>>2374176

89, and 57 respectively. Roll 1d100, DC: ??, best of three for your cultists.
>>
Rolled 81 (1d100)

>>2374210
>>
Rolled 11 (1d100)

>>2374210
ROT.
>>
Rolled 37 (1d100)

>>2374210
>>
>>2374219
Pretty good Anon.
>>
>>2374219
Nice.
>>
>>2374219
Phew, might’ve saved em there.
>>
Rolled 78 + 30 (1d100 + 30)

>>2374219

Alright, give me a half hour to get some lunch, and I'll write up an update. Rolling for the spread of disease, +20 for First Aid skill, +10 for copious amounts of Nurglings.
>>
>>2374381
Hooray for nurglings!
>>
>>2374381
Damn, nearly 77. Oh well, 100+ with the bonuses is pretty good.
>>
>>2374381
Artificial 108. Its good to be sort-of-alive
>>
>>2374381
Just how large is the world we're on? What's the planetary population and how many cities?
>>
Rolled 44, 10, 42, 95, 30, 23, 67, 48, 59, 11, 67, 90, 10, 26, 63, 25, 78, 2, 83, 76, 24, 51, 30, 82, 96 = 1232 (25d100)

>>
>>2374426
>>
>>2373880
>>2374170
>>2374176

As one mass, your cult is unflinching in their efforts to spread joyous muck and plague everlasting, but a disease which relies solely on a single vector of transmission is not one which will go far. You must divide your efforts, and in doing so, undergo an abstract mitosis, a splitting of the one, for the betterment of the whole. At your command, the cult separates into two forces, one consisting of yourself, two pickup trucks, thirty cultists, and nineteen Nurglings, the second consisting of a single truck, thirteen cultists, and seven Nurglings

The majority force shall strike the closest town and in doing so, bring them into Papa's extended family. Meanwhile, the minority force shall strike the nearest village and give them the glorious gifts of gangrenous rot. You wish you could be there, but sadly, at least for now, you are confined to a single form. The leader of the minor force will be Mortren Deldas, the venerable first convert to the Putrid Harvest.

He has seen seventy-eight summers pass, and in his years he has seen and done many things, not the least of which was enforce the Imperium's law in one of the world's few large cities, decades ago. But that was then, and in the now, he says he's never felt better, or more a part of something than he does serving Nurgle under the Putrid Harvest. You're confident he'll do well, and after the setting of the sun, you part on friendly terms.

There's only two trucks to split between thirty cultists and nineteen Nurglings, but there's barely enough space for each of you to find a seat. Albeit, it's incredibly cramped and many are sitting in other's laps, but no-one minds the close proximity, and a few seem to relish it. With you at the wheel, your small convoy travels quickly, and in four hour's time you've reached another town.

At this point, the sight of scattered rockcrete and log structures is familiar, but the monotony is comforting, and the infiltration attempt goes well. Under cover of darkness, you and three others, burlier and more zealous followers, toting autoguns, manage to sneak into the settlement, locate a cistern, and dump a dozen Nurglings into the water. This time, the cistern was half-buried and doesn't require a climb up a built-in ladder, which is a welcome change from the usual.

> (1/2)
>>
>>2374620

Your dirty work done, the four of you slipped into the crop fields, where you spent the rest of the night playing with the remaining Nurglings. When morning comes, you enter the town and find you've outdone yourself yet again. Anywhere from twenty to thirty townsfolk are dead or on the verge of death, and the rest are struggling against the urge to take their own lives and escape the hellish pain every part of them is experiencing.

> You know what to do, how do you bring these lucky survivors to your cause?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (35)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 26 Nurglings

> Followers:
> 43 Devout Nurglite Cultists

> Equipment:
> 2 corroded scoped bolt-action rifles
> 6 decayed handmade autoguns
> 7 rusted primitive shotguns

> Vehicles:
> 3 decaying pickup trucks

> (2/2)
>>
>>2374628
>Same song and dance, if it ain't broke don't fix it.
>>
>>2374628
Same old song and dance, tell them all of the joys of Nurgle's embrace and bring in our cultists as proof.
>>
>>2374650
>>2374656

Roll 1d20+12 to determine how many convert, first roll only.
>>
>>2374689
Fff
>>
>>2374628
same song and dance
>>
Rolled 20 + 12 (1d20 + 12)

>>2374689
Got it
>>
Rolled 8 + 12 (1d20 + 12)

>>2374690
>>
>>2374698
Oh baby.
>>
>>2374698
YEEE
>>
>>2374698
Guess you could say....


There down with the sickness!
>>
>>2374725
Get out.
>>
>>2374698
:3
>>
>>2374628
Greetings, servants of the corpse on the golden throne! I come before you today, myself our true Lord’s humble servant, to give you an opportunity to join me, and our venerable father Nurgle, in embracing the truth that is death and decay in the universe, and feel true joy! These agonies you experience now are merely a merciful gift from our lord and father, intended to enlighten you to the truth of the universe. Join me in praise to our Grandfather! For he is the Reaper, and we are his Putrid Harvest, singing his praises as we await coming of the scythe!
>>
>>2374628
Convert people with your "sick" break dancing moves. Papa Nurgle this dance is for you!
>>
>>2374698

Unf, if my genitals weren't decayed to dysfunctionality I'd rub one out, but as it is, I'll stand back in shock at just how much the dice gods seem to favor this humble servant of Nurgle.
>>
>>2374766
Ech, that reads horribly in hindsight. Wish I wasn’t on mobile at work, could type up a proper sermon for our glorious Plaguefather, Nurgle.
>>
>>2374817

Nurgle Provides.
>>
File: 1517127543953.jpg (93 KB, 851x853)
93 KB
93 KB JPG
>>2374698
>>
>>2374650
>>2374656
>>2374698

You enter the settlement, all thirty cultists in tow and scream until your voice cracks to get the townsfolk's attention. When they turn to watch you, unspeakable torment etched into every fiber of their being, they stare in envy at the utter contentment you seem to have in your sickness.

"Greetings, servants of the corpse on the golden throne! I come before you today, myself our true Lord’s humble servant, to give you an opportunity to join me, and our venerable father Nurgle, in embracing the truth that is death and decay in the universe, and feel true joy! These agonies you experience now are merely a merciful gift from our lord and father, intended to enlighten you to the truth of the universe. Join me in praise to our Grandfather! For he is the Reaper, and we are his Putrid Harvest, singing his praises as we await coming of the scythe!"

The filthy wretches stare, in shock or bewilderment you cannot tell, before a teenage youth, scarcely past his childhood, whose flesh seems to be riddled with gaping holes, vocally swears his soul to Nurgle. His eyes go wide in amazement as the pain recedes to nothing, and his body undergoes the microscopic adjustments necessary to shelter the millions upon millions of microorganisms the Plaguefather so adores. When he cries out, "There's no more pain! I-I c-can feel them, all of them, and they, they love me!" the crowd clamors to follow his example and can't seem to swear their eternal devotion to Papa Nurgle fast enough.

> (1/2)
>>
>>2375004

You do a headcount and to even your disbelief, their conversion is unanimous. Either these are some of the most spineless corpse worshipers in the world, or that strain of the nerve-rending gut-ripping eye-gouging spleen-pounding teste-needling sickness was so painful they simply didn't give a damn what they had to do to get rid of it. The Plaguefather's work is so beautiful, you only wish you were able to show it to everyone. In time, Papa willing, perhaps you can.

> 32 Devout Nurglite Cultists gained!

You tally up the Nurglings, and apparently, eight more spawned from the ruin of the cistern. They're all so loveable but sometimes you have a tricky time telling them apart, and you can't quite figure out where the first one went. As it doesn't matter and there's no use worrying about it, you devote yourself to the customary post-razing revelry and take an entire week off to celebrate the complete success. Near the end, cuddling one of the twelve more Nurglings to spawn from the merriment's rot and filth, you're delighted to see how happy your family is, and when a pestilent presence beyond mortal comprehension comes over you, you realize you aren't the only one happy with your work.

> Roll 2d20 on the other shit table to determine the reward you've been given for your efforts, first roll only.

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (35)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 46 Nurglings

> Followers:
> 75 Devout Nurglite Cultists

> Equipment:
> 2 corroded scoped bolt-action rifles
> 6 decayed handmade autoguns
> 7 rusted primitive shotguns

> Vehicles:
> 3 decaying pickup trucks

> (2/2)
>>
Rolled 89, 49 = 138 (2d100)

>>2375009
>>
Rolled 18, 1 = 19 (2d20)

>>2375009
Can we get the same success?
>>
Rolled 6, 17 = 23 (2d20)

>>2375009
>>
>>2375021

You gotta roll a 2d20 my dude.
>>
>>2375026
That 1 doesn't bode well.
>>
Rolled 4, 9 = 13 (2d20)

>>2375009
>>
>>2375026
I really hope you didn't make us a youknowwhat Anon.
>>
>>2375026
Oh noes. Though desu I’d rather get a 1 here then on something else. Do we even do crit fails, or just the highest when looting?
>>
>>2375009
Rolled 14, 20 = 34 (2d20)
>>
>>2375070
What are you even doing senpai.
>>
>>2375081
I thought we were all rolling 2d20, so I did
>>
Rolled 4, 11 = 15 (2d20)

>>2375101
OKAY. I am do the same!
>>
>>2375026

Feeling the presence of Papa Nurgle, you fall to the ground and scramble to prostrate yourself before his essence. To your confusement, none of His work seems to be focused on your flesh itself. Rather, the air before you pulses with the purest essence of despair, before calmly receding with a sensation you could swear was a pat on the back. You wait another minute or two, and feeling nothing else, you jump to your feet and stare at the ground.

There, lies a coal-black left-hand gauntlet perfectly fitted to match yours. It is masterfully crafted and completely bare of ornamentation beyond what appear to be thousands upon thousands of etched runes, so tiny as to be nearly invisible. Not one to spurn a gift from your Grandfather, you shove your left hand into the gauntlet, and as soon as you've worked each of your fingers into the proper places, the pain begins.

Hundreds of red-hot miniature hooks dig into the flesh, holding it steadfast as a dozen fine spiked tendrils enter your wrist, embedding themselves in your arteries. You scream in agony as you feel pain for the first time in months, fall to the ground and kick, screaming, cursing, and begging Papa Nurgle to make it stop. Your tantrum lasts almost an hour, as the pain doesn't cease until the gauntlet is well and truly attached to your hand, to the extent you would have to completely sever it to remove the gauntlet.

> (1/2)
>>
>>2375189

You're not sure why Nurgle fused your left hand with this metallic glove, or why He had to make the process so painful, but you trust His eternal wisdom, and are sure there is a meaning for your suffering. After all, it was only temporary. You take your left-hand into your lap and stare at it for hours more, struggling to unlock the secret before a word enters your mind.

> KEEL'OL'KE'NOK

You mutter, "Keel'ol'ke'nok?" And the gauntlet's runes begin to glow a shade of green not dissimilar to your rusted las gun's bolts. A moment later, the pain returns and panicking, you hold the gauntlet as far away from yourself as you can. The whooshing noise, sudden heat, and vanishing agony leave you confused, until you look back at your hand and see a stream of black fire arcing out like the profane equivalent of a flamer. The short-ranged, low volume, agony-inducing profane equivalent...

You're sure Nurgle had a reason for giving you this, even if you're not quite sure why He did.

> New Artifact Gained:
> Fused Gauntlet of Black Flame: At the cost of having it permanently fused to your left hand, invoking its name aloud, and inducing horrific pain, you are able to shoot a weak jet of unholy flame to any target within twenty feet of yourself.


> Now that that ordeal is over, what would you like to do in this town before going to remeet Mortren's force?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (35)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 46 Nurglings

> Followers:
> 75 Devout Nurglite Cultists

> Equipment:
> 2 corroded scoped bolt-action rifles
> 6 decayed handmade autoguns
> 7 rusted primitive shotguns

> Vehicles:
> 3 decaying pickup trucks

> (2/2)
>>
>>2375198
Well shit. Is this the results of a 1 on... blessing rolls?
> Now that that ordeal is over, what would you like to do in this town before going to remeet Mortren's force?
Find whatever valuables our growing cult could use to further expand, of course.
>>
>>2375198
>Loot stuff, acquire cool plague doctor outfit
>See if anyone here has any unique skills that may be useful
>>
>>2375198
Could be worse, I guess. Sad we can only have one tentacle arm now though. Oh well. Can probably hit pretty hard with it at close range as well, if it comes down to it.
>>
>>2375198
Groovy.
>>2375213
>>2375217
And these
>>
>>2375217
this
>>
>>2375213
>>2375217
>>2375224
>>2375225
>>2375244

Indeed it is. Roll a 1d100, DC: 60, best of three, to craft a Plague Doctor uniform, and roll 1d20 to determine how many valuables you are able to plunder.
>>
Rolled 48 (1d100)

>>2375253
>>
Rolled 44 (1d100)

>>2375253
Rolling
>>
>>2375217
This. Acquire Lootz.
>>
Plague doctor outfit is required, as to mask our appearance from the "normies"
>>
Rolled 54 (1d100)

>>2375253
No crit pls
>>
Rolled 75 (1d100)

>>2375253
>>
Rolled 91 (1d100)

>>2375253
>>
>>2375198
> Now that that ordeal is over, what would you like to do in this town before going to remeet Mortren's force?

Build an enormous pyre comprised of things that billow black smoke when lit afire. Set the thing ablaze so that Nurgle's terror descends upon every village within 30 miles that sees the plume of black inky smoke. (psychological strategy to soften and/or prepare their hearts for conversion)
>>
Rolled 1 (1d20)

>>2375253
>>
Rolled 17 (1d20)

>>2375253
>>
>>2375253
13 (1d20)
>>
Rolled 20 (1d20)

>>2375253
Apparently the Plague Doctor uniform was not meant to be.
>>
Rolled 4 (1d20)

>>2375253
For Papa!
>>
>>2375269
>>2375270
JUST TOO LATE
>>
>>2375273
Fuck my ass
>>2375277
Oh nvm
>>
>>2375273
>>2375277
Uh, now what? Do you take the 17?
>>
>>2375277

Ye. Well come up with a cooler theme based off medicine perhaps. Take inspiration from our victorys and this planet perhaps?
>>
How do you get your rolls to appear in bold writing?
>>
>>2375301
Use

dice+3d20

Change the 3 and the 20. Insert it in the options field.
>>
Rolled 80 (1d100)

>>2375301
>3
put the roll function into the options place
dice+1d100 or whatever
>>
>>2375318
>>2375313
K, thx.
>>
>>2375271
Fuck that. Sneaky beaky. Leave no trace besides the dead bodies of those too weak to accept Nurgle in to their hearts! The most deadly diseases are those that show no symptoms until fatality is all but assured!
>>
>>2375437
This.
>>
>>2375271
>>2375437
The gauntlet is meant to burn fear into the hearts of the unbelievers!! I can't think of anything sneaky to use that gauntlet for. It causes enough pain to make you scream as you burn your enemies!
>>
>>2375255
>>2375261
>>2375267

Sadly, it appears there is not enough leather in the town to produce a Plague Doctor uniform. Maybe there will be next settlement.

>>2375273

OHOHOHO-

>>2375277

Oh.

>>2375286

Aye, seventeen it is.
>>
>>2375504
Can we take the leather with us to reduce the DC?
>>
>>2375504
Is kill?
>>
>>2375504
>>2376112

/thread
>>
>>2375274

Having recovered, to some extent, from the black gauntlet's touch, you task the cult to ransack the township and retrieve everything remotely useful to the family before you leave to see whether or not Mortren's force has managed to exalt Nurgle in the highest. Due to little under half the town remaining, they're well-acquainted with the settlement, and are able to recover a respectable sum. Five primitive shotguns, two scoped bolt- action rifles, and in the corner of an attic, an antiquated somewhat inert las gun with a handful of charge packs. Upon testing it, you find its bolts are barely half as damaging as your own, have a much shorter range, and drain as much as four energy units from the packs per shot. It's not ideal, but it's functional, and as most of your cult is armed and equipped with sharpened farm tools and their own two hands, you'll take what you can get.

In addition, it turns out the town had two bio-fuel powered pickup trucks, which are now yours to use. You're slightly perplexed at their prevalence, but it stands to reason they'd be commonplace in the rural regions of an agriculture-focused planet. These settlements are almost identical, and it seems the people from town-to-town are the exact-same in everything but their names and superficial appearance. It's simply splendiferous to revel in monotony after so many years struggling to... Nurgle's mercy be blessed, treat... sicknesses in bizarre battlefield after bizarre battlefield. It's that reliable, wholesome sort of sameness.

You can hardly imagine the neverending stagnancy in the Plague Gardens, and you cannot wait to see it with your own eyes, but first, you must atone for your past medical atrocities, and spread Nurgle's love to everyone and everything. It will be a long and difficult struggle, but the reward, to gaze upon Nurgle's forever decomposing face... will be worth every instant of it.

When your family's gathered their things, you cram yourselves into the four trucks and set off. It's a bit difficult driving with a gauntlet on one hand, but you're sure you'll get used to it. The drive to the second township you've razed is quick, all things considered, and you find Mortren and the cultists you've entrusted with him waiting when you do. You notice there are six new faces, though a familiar one is missing, and they have another truck with them. Mortren is all too happy to regale you with his tale of conversion, and you're all too happy to listen.

"When we found it, village's jus' like we always 'membered, so we thought it'd be easy to sneak in, real quiet like. Well, it went well at firs', but then one'a the Nurglin's, bless 'is heart, got real 'xcited like and squealed, which work e'erybody up. So then we had a fight on our hands, but lucky 'nough we's all armed and ready, so we managed t'go door-door y'know?"

> (1/2)
>>
>>2376219

"Okay, so we went door-door, ah'right? Yeah, so then we do the backup plan I had, we konked 'em upside the head while they's scramblin' t'get outta bed and knocked 'em out cold, right? A few of 'em died from that, but mos' went t'sleep, and we was doing pretty well for ourselves. But a coupla corpse worshipers got the drop on us, and shot four or five of us damn near a dozen times. Nobody really felt it, but they put a hole in the back'a petey's head and he went straight to meet Gran'pappy Nurgle.

'Cause there ain't nothin' worth more than family, e'en if we ain't blood-kin, we killed both them fuckers, real slow and painful like. Made 'em regret what they did for damn sure, tha's what we did. Nobody got away, we don't think, and we did a headcount to make sure. So then we tie 'em all down, real tight like, then we pile 'em in the middle of town, then we infect 'em any way we can.

Shit, piss, puke, hell, you name it, we did it, and most died of the sick, but a few, these ladies and gentlemen right here, they gave in, and welcomed Gran'pappy Nurgle into their hearts. Coupla baby Nurglin's got born too, which was a sight to see."

> 5 Devout Nurglite Cultists gained!

"So then we loot a pickup truck, an ol' shotgun and bolt-action rifle, then we come back here and we wait. Tha's when you came 'long preacher-man, we been missin' you. Now give ol' Morty a hug will you?"

You draw each other a long, heart-felt embrace. Once you separate, you realize it's time you determined your next course of action.

> What will it be?

> Raid another settlement, you'd have to scout for one, but you've done well so far, and there's no reason to change things, is there?
> Raid the old storehouse, your family is finally ready, and more than anything else, you want to see this region's foodstuffs fester with glistening grime!
> Raid the PDF barracks, they outnumber you at least five to one, are armed, trained, and disciplined, but with Nurgle's blessings at your back, you cannot be beaten!

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (35)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 48 Nurglings

> Followers:
> 80 Devout Nurglite Cultists

> Equipment:
> 13 rusted primitive shotguns
> 6 decayed handmade autoguns
> 5 corroded scoped bolt-action rifles
> 1 antiquated las gun

> Vehicles:
> 6 decaying pickup trucks

> (2/2)
>>
>>2376226

> *each other into
>>
>>2376226
>> Raid the old storehouse, your family is finally ready, and more than anything else, you want to see this region's foodstuffs fester with glistening grime!
It is time. Time to go for the big targets, time to ramp the conversion of this planet up.
>>
>>2376226
>> Raid the old storehouse, your family is finally ready, and more than anything else, you want to see this region's foodstuffs fester with glistening grime!
>>
>>2376263

>>RAIDDD
>>
>>2376226
Huh, he did better then anticipated, all things considered. Not the sharpest knife in the rack, but oh well, can't expect to much from some backwards agri-worlders. I guess we

> Raid another settlement

Divide our forces up some more, have our troops give us the lowdown on all the nearby settlements, and keep raiding. Raising our numbers and weaponry aside, enough vanishing settlements may draw the PDF forces, or at least some of them, into the open, where we could ready an ambush. Maybe we leave our troops to do that, while we take a small detachment and

> Raid the old storehouse

Rotting that much stuff would probably cause or Nurgling numbers to explode, maybe even spawn some larger daemons like Plaguebearers. How well guarded is the storehouse?
>>
>>2376290
After the storehouse raid I want to spend a week or two in-world time training up our little cult in some basic military tactics and strategy. Just so we're not throwing conscripts with zero training at a well trained, well equipped enemy when we take on the PDF.
>>
>>2376226
>>Raid the old storehouse, your family is finally ready, and more than anything else, you want to see this region's foodstuffs fester with glistening grime!
>>
>>2376226
Piss blood into Morty's next drink as a reward for doing so well.
>>
>>2376256
>>2376263
>>2376272
>>2376290
>>2376305
>>2376309
>>2376349

Roll 1d100, with a +0 bonus, DC: 60 to avoid an encounter traveling to the old storehouse.

>>2376290

> How well guarded is the storehouse?

In Mortren's words, "Las' time I went there, 'bout ten, twenty years back, there was anywhere from five to ten PDF, with them shiny autoguns and flak armor, like your fancy shmancy vest and helmet. 'Sides them, the storehouse had itself a little rockrete wall wit' razor wire built 'round the front slidy-door-thingy, there's only one entryway, so no-one can jus' drive through it."
"Not much else though, sometimes, e'ery month or so a big ol' trailer truck'll come in to pick up crops and haul 'em back to them cityfolks. We's got 'bout a year-round growin' season here, so there's a few farmers here and there, e'ery few days or week or so, bringin' in their crops to get paid for 'em by the gubmint official there. Never did like me no gubmint, they's Empy's toadies, so fuck 'em."
>>
Rolled 27 (1d100)

>>2376416
>>
Rolled 96 (1d100)

>>2376416
papa nurgle bless this first roll of mine
>>
Rolled 96 (1d100)

>>2376416

>>2376420
Holy shit, nice.
>>
>>2376420
>>2376425
Very Nice
>>
>>2376420
>>2376425

Exceedingly nice.
>>
>>2376420
>>2376425

The trip to reach the storehouse passes faster than you'd expected it would, taking only two day's drive rather than the five Mortren said it would. That said, you had a difficult time actually finding the place, until you discovered a highway cutting through the fields, and realized the only reason it would be there is if it led to and from the storehouse. The actual structure is larger than you'd thought, and is at minimum six stories tall. Mortren mentions it's grown since he's last seen it, and staring at the rockcrete mass, you can't help but salivate to imagine the infectious ruin your posionous poxes could spread to all corners of the world, and beyond.

Parking the convoy a distance away, you observe the storehouse via a stained rifle's scope. Near as you can tell, the building is in line with Mortren's description, with four to six armed but bored-looking men, PDF most likely, standing guard behind a rockcrete razor-wired wall juuust large enough to impede any attempt at ramming the sliding door, which stretches across almost the entire north side of the rectangular building. While you observe, a pickup truck filled with harvest crop unaffiliated with yourself drives up to the storehouse, parks itself, and a pair of burly farmer-types get out, most likely to shoot the shit with the guards.

Two of the PDF move to slide a previously unnoticed gate in the wall open, large enough for the vehicle pass through. When they have, the farmers pile back in, and slowly drive through while the sliding door opens to allow their passage, and closes behind them. You continue watching, and a half an hour later, the truck leaves the storehouse much the same way it came, this time with an empty back.

Another half a day of watching reveals the PDF regularly change position in three-hour intervals, swapping places with other guards inside. You can't tell how many there are, but you'd wager there's a dozen. Might be more, might be less, but you're reasonably certain it's somewhere in the neighborhood of twelve men. They're trained, surely, but they aren't particularly alert or disciplined, especially when there's no farmers doing business here.

> (1/2)
>>
>>2376692

You'd say the chief difficulty with the storehouse is that with their advantageous position, a frontal assault would result in heavy losses, but it could prove difficult to sneak in, even more so when you grasp that the guards inside likely search vehicles entering and exiting. You could try to ambush the guards by night, but there's no guarantee they aren't equppied with surveillance technology, and the possibility of a hidden floodlight concerns you.

> What is your plan, and what do you intend to do?

> Subtly posion the crops, by somehow sneaking into the building to slip a few slow-acting but virulent and lethal strains into the crop, then leaving without a trace, in the short term, this will yield a relatively small benefit, but in the long term, this could wreak havoc in nearby urban centers.
> Raze the storehouse, slaughter the guard with a frontal assault, release sacred sickness and riotous Nurglings into the crops stockpile, spend days reveling in purest pestilence, then burn the structure to ashes to remove any evidence of Nurgle's hand.
> You have something else in mind, (Write-In)

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (35)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 48 Nurglings

> Followers:
> 80 Devout Nurglite Cultists

> Equipment:
> 13 rusted primitive shotguns
> 6 decayed handmade autoguns
> 5 corroded scoped bolt-action rifles
> 1 antiquated las gun

> Vehicles:
> 6 decaying pickup trucks

> (2/2)
>>
>>2376697
>> Subtly posion the crops, by somehow sneaking into the building to slip a few slow-acting but virulent and lethal strains into the crop, then leaving without a trace, in the short term, this will yield a relatively small benefit, but in the long term, this could wreak havoc in nearby urban centers.
>>
>>2376697
>> You have something else in mind, (Write-In)
Would it be possible to move in under the cover of darkness and quietly eliminate the guards stationed outside, then from there cut the power to the storehouse before moving in?
>>
>>2376697
>> Subtly posion the crops, by somehow sneaking into the building to slip a few slow-acting but virulent and lethal strains into the crop, then leaving without a trace, in the short term, this will yield a relatively small benefit, but in the long term, this could wreak havoc in nearby urban centers.
>>
>>2376697
Hmmm. Could we maybe toss some Nurglings over the wall, have them jump the guards and open the gate for us?
>>
>>2376697
> You have something else in mind, (Write-In)
we should find one of the trucks that deliver the crops, and either convert the driver or intimidate him, hide as many cultists and nurglings as possible in the truck under the crops, and try to trojan horse this bad boy
>>
Have a nurgling sit on the accelerator and a small stack of them steer the truck directly into the warehouse and flood out infecting the crops as fast as they can. As guards go into the warehouse to get our beautiful babies we slip in full force surrounding them and force them to surrender then we forcefully convert them to our lords putrid light.

That way we get elite soldiers to assist us and hopefully minimize cultist losses. It's a plan that can't fail.
>>
>>2376707

It wouldn't be possible to entirely cut the power from the outside, as the building possesses a rarely-used backup generator for emergencies such as yourself and friends. Quiet elimination is entirely possible, though it would require back-to-back successful stealth and combat rolls.

>>2376713

You could, though you might need a large quantity of Nurglings to pull it off. The wall isn't extremely large, it's roughly the height of a pickup truck and can be climbed over with relative ease, the only problem is the razor wire and armed PDF waiting on the other end.

>>2376720

This is also possible and highly feasible, though it would require a bluff roll at a penalty, due to the npxious stench and visible decay.

>>2376731

The mental image this is giving me is hilarious, and yes, that is something you could do. I wouldn't say the PDF qualify as elite, Waltram himself is superior in both skill and equipment, though they do stand head and shoulders above your rank-and-file cultists.
>>
>>2376731
Probably going to side with this. Even if they aren't as skilled as us, some competent subordinates would be rather useful. I don't feel like they'd open the gate for a truck careening towards them though. Would a truck ramming at high speed be enough to break through the gate?
>>
>>2376743
Could we just intimidate one of the drivers into slipping us inside? Threaten to kill him if he refuses, or tells on us to the guard.
>>
>>2376743
After we bulldoze a hole into the wall, can we start some kind of Cult community in a larger settlement? We can make rotten crops, spawn more demons, train everyone to be a little more disciplined. And finally get the plague doctor uniform!

You also didn't answer my question about reducing the difficulty if we collect more leather.
>>
>>2376775

> Would a truck ramming at high speed be enough to break through the gate?

It'd be a DC: 85, less if it was a larger vehicle, more than one vehicle doing the ramming, or if it was somehow modified to improve damming capacity. It's a very thick and sturdy rockcrete gate specifically designed to block attempts at ramming, and either side slides into the walls for added durability.

>>2376783

> Could we just intimidate one of the drivers into slipping us inside?

You could certainly try.

>>2376803

You can attempt to, though it'd be a bit difficult to remain undetected unless you're infiltrating a large city with an extensive sewer system.

Nurglite cults tend toward mass-forced conversions, not so much one on one indoctrination, though they're more than able to do so, should the need arise. Infiltration is not Nurgle's strong suit, but it's child's play for Tzeentch, whereas the opposite is true concerning mass proselytizing. Each deity has their respective strengths and weaknesses, which have a deeper effect on playstyle than you might think. As for the Plague Doctor suit, from here on out, I'll assume you've been gathering leather, and drop a five to the DC each settlement.
>>
>>2376846
Put the Nurg babies in both trucks, a dual ram is much more effective.

Worse case the gate is smashed up and guards flood the front as we hold them at bay with the majority of our cultists while our right hand man slips in the back with the others for a pinch attack that will leave them ripe for the conversion.

Nurgle needs a tactician. (Sorry for namefagging btw)
>>
>>2376731
Lets just have a cultist steer the truck with as many nurglings as can fit crammed into and hanging on the back of the truck

>But im voting for this
>>
>>2376846
So the Plague doctor DC should be 45 or 50?

Would anyone consider coming back at a later date when we're better prepared, or should we do this today?

If everyone would rather raid the store then what if we (everyone in the cult and the nurglings) start "making" hazardous flammable nitrogen infused bile? Something that burns or explode. Got the idea from exploding whale corpses.
So we put all the stuff in a truck and have it go full throttle.

How's that? Possible?
>>
>>2376938
Shit, that's a good idea. Basically bomb the gate.
>>
>>2376860
>>2376866

It's fine. So if I get this straight, the goal is to pack as many Nurglings as inhumanly possible into a pair of trucks, along with a handful of armed cultists, then ram them into the gate at maximum speed, and while the guards are distracted handling them, the remainder of the cult attacks in a flanking manuver?

>>2376938
>>2376952

Nitrogen gas isn't combustive on its own, I suppose you could produce incredibly gaseous shits if you wanted to, but if you want explosive shit you'll have to be a bit more detailed with your descriptions because I'm a brainlet and don't quite grasp what it is you're intending to do on a chemical level.
>>
>>2376965
Do we have any flying vehicles? We could maybe airdrop some nurglings onto the store house in the dead of night. Give them parachutes if the fall would kill them.
>>
>>2376965
I'll need to think on that for a bitm but I did have another idea.
https://www.youtube.com/watch?v=7X0hq0ug9q4
This, but instead of a whale we use nurglings. You know. Those creatures made of warp stuff? So warp magic constructs + toxic boom + nurgle power equals ????

>>2376971
We don't. You can check the inventory if you go a dozen or so posts back. We have trucks though.
>>
File: IMG_20180311_013137.jpg (932 KB, 5000x5000)
932 KB
932 KB JPG
Hopefully this clears things up, Black.
>>
>>2376971

You have six severely rusted pickup trucks. At the moment, flight is beyond you, but Nurglings are fairly lightweight and easy to throw fairly far distances. Of course, you'd have a hard time landing one or more on the roof throwing them by hand, and they'd have a hard time actually getting into the storehouse, because the only entrance is behind the gate.

>>2376974

Ahh, you want fill the Nurglings with gas until they explode. Here I thought you'd intended to "manufacture" combustive scat, which would explode when it rammed into the gate. That makes far much more sense, and is indeed feasible, though you'd lose whatever Nurglings you used to pull it off.

>>2376986

Top tier diagram, truly a masterpiece a Slaaneshi painter would strive for years to replicate. You intend to attack the front, and while the guards are distracted and panicking at the Nuglite fodder, the actual cultist forces are breaching through the rockcrete, into the back of the storehouse, correct? You could do that, but you'd need a way to actually breach the wall, and it would be difficult to do so by ramming trucks, as the wall is at least as thick as the gate.
>>
>>2376997

> *Nurgling fodder

Damn these typos.
>>
>>2376997
I was thinking the cultists derive, toss rotting clothes on the Waite to protect from laceration and we clamber over the wall World War Z style.
>>
>>2377002
>Derobe*

You aren't alone in typo hell.
>>
>>2377002

Ah, you misunerstand, the razor-wire rockcrete wall doesn't surround the entire storehouse, it only extends to surround the northern-most side, where the sliding door is located. The rest of the storehouse isn't shielded by the wall, because the rest of the storehouse IS its own wall, at least as thick, if not thicker than, the gate itself.

>>2377003

My sympathies, friend.
>>
>>2376965
Ok. So on top of the flaming messy explosion whats to maximum carrying capacity of one of the pick up trucks? My Idea:
>get a couple of exploding nurglings, between 4 to eight
>add everyones nasty bodily waste to the mix.
>load the truck to max carry weight.
>get distance so truck can hit the thing at mac possible speed.
>use momentum to break through.

so lets say a single pick up truck is six thousand pounds and the max load is four thousand. total weight is ten thousand now. and now its traveling 80 mph at the gate.

so I think the truck would hit the gate with....583991.14 kg.m/s? it's been a while. All I'm saying is all more shit to the truck so it hits like a sick train.
>>
>>2377009
Shit, the only thing I can suggest is that our men human ladder up the side to get to position as fast as possible.
>>
>>2377017

That sounds reasonable, I'd say the max-speed ramming and subsequent Nurgling explosion would bring the DC to a 70, or 60 if multiple trucks are involved.

>>2377019

By position, do you mean clamoring over the sides of the wall while the PDF are hopefully distracted with the Nurglings?
>>
>>2377023
Pretty much, I'd like to mix my crash and pinch attack with the biological warfare idea, the beds of the trucks can hold a lot of liquid or solid waste. Those trucks blow and that's a fine mist of Nurgles purest distilled filth.
>>
>>2377023
heavy loaded pick up trucks with bloated nurglings with extra bodily waste added to the mix.

we really really should have planned for the futre. Anyone want to promise being more craftier and prepared for me?

I'm voting for 3 trucks for a DC of 50.
>>
actually, who wants to intimidate a driver to carry a few cultists and exploding nurglings?
>>
>>2377039
Voting for this to speed things along
>>
Rolled 56 (1d100)

>>2377111
ok fair point. Leave the indepth planning to the worshipers of Cheese.

>>2377023
DC: 50?
>>
>>2377116
oooohhh I barely passed!
>>
>>2377116
>>2377117

Jumping the gun a bit there anon, you have to go about researching explosive Nurglings first.

>>2377030
>>2377039
>>2377111

Roll 1d100, DC: 80, with a +20 bonus to research explosive Nurglings. Best of three.
>>
Rolled 7 + 20 (1d100 + 20)

>>2377185
Rolling.
>>
Rolled 97 + 20 (1d100 + 20)

>>2377185
Nurgle bless this mess
>>
Rolled 6 + 20 (1d100 + 20)

>>2377185
>>
>>2377195
We make the most explosive of Nurglings, it seems.
>>
Welp, it's 4:30AM here, so I think I'll finally drop off for the "night". See you all in the morning.
>>
>>2377185
Just wanna say OP. Loving this quest. You're doing a great job and im having a lot of fun.
>>
>>2377210
Good schleeps anon
>>
Hopefully OP hasn't went to the plague garden in the sky...
>>
>>2377249
Nah just got a little late for him, we didn't exactly help by coming up with exploding plague drive-by schemes for most of the end session.
>>
>>2377265
Creativity are some of the great hallmarks of /qst/ and /tg/
>>
>>2377249
Probably doesn't help that he's in America where the time of day is wrong.
>>
>>2377280
As an American, I totally agree
>>
>>2377323
GMT, GMT, GMT: +0:00!!!!!!!!
>>
>>2376860
>>2376866
>>2376938
>>2377195

That gate is sturdy, too sturdy. With little two by eight feet of rockcrete topped with razor-wire, and potentially a dozen armed PDF on the other end, you can't fathom a way to take the storehouse without suffering grievous losses. At least two hours pass and you're beginning to lean toward leaving, growing stronger, and coming back, when you see something that awakens the nascent spark of de-medical curiosity within.

A Nurglite's shoulder has been blessed with a beautiful pale white, fist-sized pustule and as you watch, he squeezes it between both hands, and with a loud pop noise, it explodes, releasing a stream of milky pus and a cloud of splendidly stenchful fulvous gas. Witnessing a pack of Nurglings frolic among this filthy miracle of disease, a profound idea occurs to you. What if you scaled up the concept, by bloating a handful of Nurglings with noxious gas, then inciting them to detonate whilst two pickups ram the gate?

And then, while the gas filled the air with Nurgle's gifts, the rest of the cult will climb the rockcrete wall and overwhelm the scant few PDF through numbers and tenacity alone. An excellent plan, the best you've had yet, you'd best set to implementing it. Grabbing a nearby napping Nurgling, you go off into the crop fields alone and set to your dark work.

It takes little over eight hours to discover the method by which they'll combust. First, you bloat them with as much fecal waste and mud as their ravenous maws desire, then, you apply a fast-acting strain of sniffling eye-rot, coupled by stuffing them with a host of rusty nails, and a few other airborne strains, the common cold chief among them.

When you've finished, the Nurgling is bloated to nearly twice its natural height and is unable to move of its own volition, but is set to explode upon exposure sufficient kinetic force, i.e, ramming into a gate at maximum speed. You're not so sure the gas and nails will destroy the gate, but they'll definitely wreak hell on the unmasked PDF defending it. And While they're distracted, the rest of the cult will see them undone, praise be to Nurgle!

> (1/2)
>>
>>2377420

First, you'll have to decide how many more explosive Nurglings you wish to create. They're simple enough to form, but it takes at least eight hours to convert their bodily state from baseline to bombastic. You estimate ten could fit in the back of each truck, and another six in the cab, though their explosion would be much less effective within it. Furthermore, you don't trust the PDF or a passing farmer to not notice your throng of cultist devotees, perhaps it would be best to relocate to one of the ruined towns while you do your work.

> How many explosive Nurglings do you want to create?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (35)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 45 Nurglings
> 1 Explosive Nurgling

> Followers:
> 80 Devout Nurglite Cultists

> Equipment:
> 13 rusted primitive shotguns
> 6 decayed handmade autoguns
> 5 corroded scoped bolt-action rifles
> 1 antiquated las gun

> Vehicles:
> 6 decaying pickup trucks

> (2/2)
>>
Note, I'm having some IRL issues so updates might be scarce for the day.
>>
Half a dozen exploding nurglings should be enough to spread the diseases enough
>>
>>2377422
15 splodyboys
>>
>>2377422
15 total
>>
>>2377422
15 gaslings should work nicely.
>>
>>2377422
I am returned! And yeah, 15 will work. 5 for each truck, if we ram the gate with 3 of them.
>>
>>2377426
Best of luck OP. Do not be consumed by the IRL-Monster
>>
>>2377468
>>2377606
>>2377639
>>2377661
15 Gassy Germ Bombs pls
>>
>>2377468
>>2377606
>>2377639
>>2377661

Fifteen explosive Nurglings it is. Roll 1d100, DC: 60, best of three to avoid detection
>>
Rolled 75 (1d100)

>>2378133
>>
Rolled 83 (1d100)

>>2378133
>>
Rolled 66 (1d100)

>>2378133
>>
>>2378162
Nice
>>2378176
Very nice
>>2378184
Also nice

NOBODY ELSE ROLL
>>
>>2378176

You've already seen the storehouse, now know how to reach it, and the risk of discovery is incredibly high should you remain in place beside the highway too long, so there's no incentive to stay. The Putrid Harvest travels back to its birthplace, the first village whose eyes you opened, and there, you set to producing fifteen explosive Nurglings with the same method you first employed. On Mortren's advice, you stuff them with pebbles, barbed wire, and in one case, a length of chain as well as rusted nails and superbly sickening plague.

The delicate process requires your absolute attention and you are unable to do anything else, but sleep the bare minimum in short intervals, and it all in all, it takes you a week. During which, six scrawny Nurglings spawn from the almost expended weeks-old detritus. It might've been a month since you've taken this nameless town, it might've been a mere two weeks. When you follow the Lord of Stagnation, it can be easy to lose track of time, but fortunately, it ceases to matter.

While you work, Deldas takes up preaching, and does so with intense, furious zeal, which inspires as many as a dozen's faith to grow into a sort of madness. They're not fanatics, but they're certainly zealous in their praise. His sermons are moving, even if he lacks eloquence, and if he continues to so ardently extol the power of Nurgle, you have the feeling that will change, for the better.

> Fifteen Explosive Nurglings created!
> Twelve Devout Nurglite Cultists become zealous!

You've finished, and stuffed the explosive little buggers in the trucks, as per your plan. The first one, surplus as he is, gets to ride shotgun in one of the trucks.

> Before you attempt to raze the storehouse in the Plague Lord's holy name, do you want to do anything, or change your strategy?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (35)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 36 Nurglings
> 16 Explosive Nurgling

> Followers:
> 68 Devout Nurglite Cultists
> 12 Zealous Nurglite Cultists

> Equipment:
> 13 rusted primitive shotguns
> 6 decayed handmade autoguns
> 5 corroded scoped bolt-action rifles
> 1 antiquated las gun

> Vehicles:
> 6 decaying pickup trucks
>>
>>2378437
>Pray to papa nurgle
>Equip the Zealots with shotguns and close combat weapons
>Find our best shots, give sniper rifles
>Cuddle nurglings
>Proceed with plan
>>
>>2378437
Give nurglings kisses on their foreheads.
>>
>>2378437
Probably get the Zealots to do the driving. Even if the chance is low, don't want one of the normal cultists chickening out in the middle of what's likely to be a suicide mission for the drivers.
>>
>>2378476
>>2378472
>>2378469
Do all this.
>>
>>2378476
THIS.
>>
Oh yeah, and we probably shouldn't bother arming the drivers. I expect they're going to get shot up before they can even get out of the vehicles.
>>
>>2378437
We can probably stick outside and snipe anyone we see, then make ourceay inside. Cultists will follow through after the trucks punch through their defences.
>>
Rolled 18 + 20 (1d100 + 20)

>>2378469
>>2378472
>>2378476
>>2378487
>>2378489
>>2378499
>>2378536

This'll be intense, either way it goes.

Roll 1d100 to ram through the gate, DC: 70, +10 bonus due to explosive Nurglings. Best of three. If the result isn't a 90 or higher, expect the pickup trucks to be totalled.

Roll 1d100 to assault the gate, rolling to beat my own. Best of three. Note, the PDF are receiving a +5 bonus for training, a +5 for superior equipment, and a +10 bonus for fighting in a fortified location.

Roll 1d100 to see how you do in the fight yourself, +10 for Marksmanship skill. Best of three.
>>
>>2378548

Also, specify what you're rolling for, and add a +5 bonus to your personal performance roll, given your Third Eye mutation.
>>
Rolled 15, 23, 45 = 83 (3d100)

>>2378548
So are we rolling 3d100?

Either way, PANIC.
>>
Rolled 77, 9 = 86 (2d100)

>>2378548
>>2378553
Oh, specify.

>Roll 1d100 to ram through the gate
>>
Rolled 71, 13, 11 = 95 (3d100)

>>2378548
Nurgz
>>
>>2378548
Ramming!
>>
>>2378573
opps thats for the first roll
>>
>>2378565
Oh hey, crit.
>>
Rolled 26 (1d100)

>>2378548
1d100 to assault
>>
Rolled 3 (1d100)

>>2378548
this is for the third one
>>
>>2378584
What crit?
>>
Rolled 45 (1d100)

>>2378548
Rolling for the assault
>>
>>2378592
Each Chaos gods sacred number counts as a crit, nurgles being 77
>>
>>2378592
77 thats nurgs number so hopefully we wont get murderd
>>
Rolled 13 + 10 (1d100 + 10)

>>2378548
>fighting yourself
>>
Rolled 33 + 10 (1d100 + 10)

>>2378548
Rolling for personal combat skillz
>>
Rolled 43 + 15 (1d100 + 15)

>>2378607
I messed up
>>
>>2378613
>>2378609
>>2378607
>>2378593
>>2378590
>>2378588
oh bou
>>
>>2378634
boy
>>
>>2378634
We bet the required rolls Big, we rolled 45vs38 and we rolled 44vs38 and we crit the gatecrasher
>>
Rolled 73, 37, 33 = 143 (3d100)

....So what are our rolls? This looks like a mess. Gonna roll anyways.
>>
>>2378642
77 for the gatecrash equates to a sacred number crit, 45 for the assault beating the PDFs 38 and a 44 for our personal combat roll.
>>
>>2378647
Hm, so we're good then. Crit success to get us inside and probably kill the 4 guards at the gate, then we just about beat them on the assault roll, and we do meh ourselves. At least we're at range, so we probably won't suffer any injuries. Probably just won't get many kills.
>>
>>2378647
Since when did QM start taking these?
>>
>>2378696
Crit at 77?
>>2371121
>>
>>2378705
Huh, I must've completely missed that. I crit and didn't even know it.
>>
Egad, this is worse than I thought, but, it's what I signed up for, so...

> Ramming the gate

>>2378565
> 77, NURGLE'S SACRED NUMBER
> CRIT

Damn, this'll be fun to write.

> Assaulting the gate

>>2378588
>>2378593
>>2378642

> 45 VS 38
> Slight Success

> Personal Performance

>>2378607
>>2378609
>>2378642

> 37+15= 52
> Below Average

>>2378715

Congrats
>>
>>2378755

"The Imperium of Man shall be undone, its works shall be shattered, and its people given unto the maladorous maladies of Nurgle, that His holy name might be lifted above all else! The Corpse Emperor upon his Gilded Throne shall be cast down and his immortality revoked, that he might die and be given unto an ignominious end, as all things must! Here, at this humble foodstuffs storehouse, the downfall of Mankind and Ending of all begins! My family! The time for the harvest has come, and we are soon to reap it! PRAISE TO THE ELDEST ONE, PRAISE TO THE BRINGER OF PLAGUES, PRAISE TO THE GOD OF CHAOS, STAGNATION, DISEASE, AND DESPAIR, NURGLE!"

A chorus of voices cry out in reply, "Praise Nurgle!" "Death to the Emprah!" "It itches and won't stop!" You wait a moment, then lift your fist to silence them. "Children of Nurgle, Sons and Daughters of the Putrid Harvest, Brothers and Sisters in Plague, come to me, that we might embrace and hold each other steadfast."

When everyone is in a group-hug, you continue in a gurgling sonorous tone. "Some of us are soon to die, but do not fear, for death is not the End, but only the beginning of an eternity spent in His arms. Our doom is certain, and our lot in life cannot get any worse, therefore, we have nothing to lose, and no cause to fear death! Ready yourselves, to render death or be rendered dead, it matters not, only that Nurgle's love is made manifest! We give our lives to Nurgle, we are nothing, and He is all things! PRAISE!"

"PRAISE! PRAISE! PRAISE!"

Your family's fiery chanting continues well into the night, and you're forced to break it up with a las shot and thunderous shout. Then, you gather each Nurgling, every last one, and kiss their foreheads, that they might know that Nurgle's fatherly love extends to all who know Him. When you've finished your pre-battle rites, you select the wildest-eyed three cultists, and entrust them with the driving of the ramming trucks. They know their death is likely, but such is their faith, they do not fear it, but rather, crave the sweet release it shall bring.

You return to the storehouse at breakneck speed, and after night spent traveling, find you've arrived at the break of dawn. A fitting time to give this world a justly deserved rebirth. You distribute the weapons according to who will make the best use of them, the zealots driving the trucks will be armed by nothing save their faith, and the rest will be given firearms in accordance to their killing capacity. Despite your offer of the antiquated las gun, Mortren insists on wielding his age old bolt-action rifle. After taking the liberty of recharging your las gun's pack, you give the order to set the plan in motion, sit back, and watch.

> (1/2)
>>
>>2379298

The three trucks come barreling out of the crop fields, stuffed to the brim with fattened explosive Nurglings and the three brave souls willing to end their lives all for Papa's sake. They race down the pavement at record speed while the drivers shout improvised hymns and a moment before they impact the gate, you hear a sleepy PDF's cry out,

"WHAT THE FU-"

They were his last words, as each vehicle strikes at the exact same moment and their cargoes blow. The first explosive Nurgling you created was the first to die, as the crash flung it through the windshield, and over the wall where it exploded into a toxic rust-brown cloud and shower of rusted nail shrapnel. The rest go a split-second after with an earth-shattering,

*BOOOOOOOOOOOM*

And you are amazed to see, the front of the wall has been made into rubble, and each of a half dozen PDF is choking on gas or lying in maimed agony, savaged by pebble-shot and cutting chains. It is beautiful, and in your inspiration you cry out,

"NURGLE IS GREAT!" The rest of the cult echoes your cry and charge to slay those who dare stand against Him and His mercy. The three zealots died worthy deaths and are with Him now. You can only hope to be so lucky.

You charge, shoulder your las gun and fire, blowing one PDF's stomach out of his back at eighty feet, and continue to shoot, though you hit none. The cult is no more successful, having little to no actual combat experience, but their zeal and numbers more than make up for their lack. Of the half a dozen PDF outside of the storehouse's safty, three are dying, two are fighting, and one is dead from a pebble between the eyes. These two, having inhaled the gases, are doomed whether they know it or not, and in their panic, their poor marksmanship is evident, mowing down only four rank-and-file and two Nurglings before they are set upon and hacked to pieces by a ferocious unfeeling throng of true believers. As you shout,

"PRAISE NURGLE! OUR PRAISE TO NURGLE, OUR LIVES TO NURGLE! DEATH TO ALL WHO DARE DENY NURGLE!"

over and over, you're certain whoever's inside knows that you are here and will be waiting. The storehouse's walls are done and this gas will remain for yet another half hour at the least.

> Do you want to ram a truck through the sealed sliding door, or do you want to break and beat it down by hand?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (22)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 36 Nurglings

> Followers:
> 64 Devout Nurglite Cultists
> 9 Zealous Nurglite Cultists

> Equipment:
> 13 rusted primitive shotguns
> 6 decayed handmade autoguns
> 5 corroded scoped bolt-action rifles
> 1 antiquated las gun

> Vehicles:
> 3 decaying pickup trucks

> (2/2)
>>
>>2379310
I say we give the remaining PDF a choice, either surrender willingly and convert, or be burned to death with the storehouse
>>
>>2379298
>Break it down by hand
No need to risk damaging a perfectly serviceable truck. The PDF are dead now. We can take as long as we need.
>>
>>2379350
I'd go with this, yeah, then if they refuse to surrender and convert then break the door down.
>>
>>2379310
use the dark flamer hand papa gave you
>>
>>2379367
Oh yeah, I forgot we had that. Call for their surrender as we melt the door down. Maybe we tell them if they don't surrender by the time we've burned our way through the door, well, we'll let them assume what we'll do to them.
>>
>>2379350
>>2379357
>>2379365
>>2379367
>>2379385

Roll 2d100, DC: ??, and DC: 60. Best of three.
>>
Rolled 20, 36 = 56 (2d100)

>>2379447
>>
Rolled 18, 80 = 98 (2d100)

>>2379447
>>
Rolled 49, 64 = 113 (2d100)

>>2379447
Let's get dirty
>>
>>2379447
Welp, one success, and probably one failure. Hopefully this goes well.
>>
Rolled 39, 54 = 93 (2d100)

>>2379447
>>
Rolled 59, 15 = 74 (2d100)

>>2379447
Rolling to see what could have been.
>>
If I had to guess, we failed to convince them, though we probably brought the door down with little trouble. Hopefully the losses won't be all that severe.
>>
>>2379692
Dammit all, forgot to take off my name.
>>
>>2379447
desire for Updoots is festering like a glorious open wound
>>
Rolled 77 + 10 (1d100 + 10)

>>2379350
>>2379357
>>2379365
>>2379367

Those within this structure are doomed, with or without the Nurgle's love but if you can help it, you would like to bring them into the fold. Your jubilant voice calls out to those behind the sliding door. "Servants of the Corpse Emperor upon his Gilded Throne, you are helplessly trapped, you are outnumbered many times over, and you are doomed to suffer cessation of consciousness in oblivion everlasting. Your lives are empty, meaningless, lacking all purpose, but such is our Grandfather's mercy, He is willing to give you the chance to forsake your Immortal Idol. Give yourselves unto Him, and become part of our family, and you will be lavished with gifts of sickness beyond mortal ken, and an afterlife everlasting in His embrace. I will you ask you once, and not again. Will you abandon the False Emperor's lies, and give your life to serve the Maker of Plagues?"

Silence sits and a minute passes before someone responds. Their voice is filled with bravado but you hear a tremor of fear beneath, a drop of despair that is as music to your eyes.

"P-piss off Traitor! We'd never, never abandon the God-Emperor of Mankind, and you're a fool and a bastard if you'd ever think otherwise!"

Your chuckle, raspy and mirthful at once, carries across the field as you speak, a hushed whisper, soft and quiet, yet heard by all in earshot. "Then, you have sealed your fate."

> (1/2)
>>
>>2379914

You raise your gauntleted hand to the door and shout the words of power, "KEEL'OL'KE'NOK!" An instant later, a thousand thousand slivers of piercing torment lance up and down your wrist and arm, and as you bellow in impotent fury, an arc of black fire streams forth, its intensity matching and surpassing even your own agony.

You keep your hand up for a full minute's time, before the pain is such that you stumble, the flame flickers and sputters, and your knees nearly buckle. Despite your mortal weakness, the damage is done, the center of the sliding door mad morphed into a red-hot slag and such is their thirst to see Nurgle's will be done on this world, at least forty devotees and half as many Nurglings spring forth, flinging themselves against it in a bid to batter it inward, heedless of any and all physical suffering so long as their goal of the door's destruction is attained.

Moments later, it caves in and their doom is upon them.

> Roll 1d100, with a bonus of +20 for your obscene numerical advantage to beat their roll, which recieves a +10 bonus for superior equipment and training. You have three tries, make them count.

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (22)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 36 Nurglings

> Followers:
> 64 Devout Nurglite Cultists
> 9 Zealous Nurglite Cultists

> Equipment:
> 13 rusted primitive shotguns
> 6 decayed handmade autoguns
> 5 corroded scoped bolt-action rifles
> 1 antiquated las gun

> Vehicles:
> 3 decaying pickup trucks

> (2/2)
>>
Rolled 65 + 20 (1d100 + 20)

>>2379918
Rolling
>>
Rolled 75 + 20 (1d100 + 20)

Nurgle will reward his loyal warriors and priests of plague
>>
>>2379914

Good Nurgle above that update is chock-full of typos. I'm genuinely ashamed, fuck I wish I could edit that shit.
>>
>>2379932
Going to be honest diden't notice it at all. The content is so great that my mind corrected it without thinking.
>>
Rolled 33 + 20 (1d100 + 20)

>>2379914
MURDER.
>>
Rolled 83 + 20 (1d100 + 20)

>>2379918
YES
YES
>>
The writing is amazing, the errors aren't even registering
>>
>>2379983
Yeah, the writing has been fantastic.
>>
What's a good, ominous, Chaos song for fledgling little cult of Nurgle?
Something like this?
https://www.youtube.com/watch?v=lxwKQZ-QySw

I could definitely hear it from the PDF's perspective as they watch the door melt and buckle inwards from warp flame and Nurglite cultists literally throwing themselves into it.
>>
>>2379932
Yeah, a few typos are unimportant when they are contained within excellent writing.
>>
>>2379931

Almost faster than the eye can see, dozens of Nurglites and tens of Nurglings pour into the forced entryway like a flood of bloody diarrhea flashing through the hole in a corroded sewage pipe. In the face of death itself, those few foolishly brave adherents of the God-Emperor stand steadfast, raise their autoguns and fire with a practiced discipline sharpened by the desperation only a cornered animal can bring. The first five cultists in fall dead in an instant, and six more are savaged to the extent not even their unholy vitality can preserve them, but against a tide such as this, their accuracy can only do so much.

They are overwhelmed and taken to the ground, where the Nurglites rip them limb from limb, with ferals howls and gnashing of teeth, rotting flesh and yellowed eyes, they are distinguished from the walking corpses of legend only by their sporadic, wavering pulses. Soon enough, the PDF are dead, and under your supervision, their bodies are stripped of anything even remotely useful. Nine intact autoguns, a dozen tattered flak vests and helmets, and Nurgle knows how many knives. Then, the battle for the storehouse is over, and the sight of what is in store is staggering.

The building is six stories tall, and as long as at least a dozen trucks stacked front to back. And every inch of it, every last inch, is packed full of pristinely-kept, freshly harvested crops. The scale of the rot its decay will bring is unthinkable, but soon to come all the same. You feel the approving sight of the Rotfather upon you, and you yearn to please.

> How do you intend to desecrate this storehouse's harvest?

> Subtle poisoning, ideally, you'll leave the crop indistinguishable from before, and allow it to spread as far and wide as possible before the sick sets in.
> Mass pestilence, while the Plaguefather's patience is endless, yours is not, and you seek to earn His unconditional love with unprecedented, festering filth.
> Outright razing, you'll burn this storehouse to the ground, grain and all, it might not please Nurgle as much and you hate to see such potential put to waste, but avoiding discovery is paramount, and the despair of the starving is worth something?

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (22)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 36 Nurglings

> Followers:
> 56 Devout Nurglite Cultists
> 6 Zealous Nurglite Cultists

> Equipment:
> 13 rusted primitive shotguns
> 9 decayed factorymade autoguns
> 6 decayed handmade autoguns
> 5 corroded scoped bolt-action rifles
> 1 antiquated las gun

> Armor:
> 12 rusted flak helmets
> 12 tattered flak vests

> Vehicles:
> 3 decaying pickup trucks
>>
>>2379931
95 vs. 87. Not terrible. We'll sustain some losses, but nothing a few village raids won't recuperate. Really need to get our troops some proper training once we're done here though. Maybe we stick around the compound for a while after this, and put them through the ringer? All the rotten and corrupted food will probably do wonder for morale, and give us time to beef up our Nurgling numbers a lot. And we can jump the farmers when they come to deliver their crops. Maybe prep a few pickup trucks out of site, then box them in and capture them when they park at the gate. They might be a bit confused as to why the gate's been totalled, but we can probably keep up the charade long enough for them to pull up to the gate for capture. The PDF will investigate eventually, but we'll probably have at least a few days before they realize something's off, and we'll have a fortified, if somewhat damaged, position to defend ourselves from.
>>
>>2380063
>> Subtle poisoning, ideally, you'll leave the crop indistinguishable from before, and allow it to spread as far and wide as possible before the sick sets in.
Let's attempt a clean up operation. Take the corpses with us, try to leave as little evidence of our existence as possible. After all, this attack could've been done by anyone.
>>
>>2380063
>> Subtle poisoning, ideally, you'll leave the crop indistinguishable from before, and allow it to spread as far and wide as possible before the sick sets in.
>>
>>2380063
> Mass pestilence, while the Plaguefather's patience is endless, yours is not, and you seek to earn His unconditional love with unprecedented, festering filth.
Might get some bigger daemons out of this, and an excess of Nurglings besides. Don't think we can pull off distributing the food, the way we look, and razing it is a pretty terrible idea no matter how I look at it.
>>
>Subtle Poisoning

Maybe ask our most zealous if they'd be willing to *gag* clean up slightly so we can trick the massive department into accepting an "early shipmemt" of rations. Poison the biggest dog on this planet with his own food bowl.
>>
>>2380083
WE won't be distributing it, the locals will. The mess we made will be found, but they won't let those massive food stores go to waste. They'll load it all up and move it to a new secure location, ideally.
>>
File: Plaguebearer.jpg (42 KB, 339x507)
42 KB
42 KB JPG
>>2380063

> Mass pestilence, while the Plaguefather's patience is endless, yours is not, and you seek to earn His unconditional love with unprecedented, festering filth.

Imagine, hundreds of Nurglings, even a Plaguebearer or two, not to mention the favor we'll accrue.
>>
>>2380063
> MASS PESTILENCE
>>
>>2380089
We might be able to fool the locals but there's no way the PDF would look at a completely ransacked compound, with all of it's guards gone, and the interior of the food store breached, shrug their shoulders and think "Oh well, clearly this food is hunky dory, lets resume distributing it". They'd probably run it through every test they've got, if not outright burn it. We'd probably need 90s at least to slip this by the Imperials.
>>
>>2380063
> Subtle poisoning, ideally, you'll leave the crop indistinguishable from before, and allow it to spread as far and wide as possible before the sick sets in.
>>
>>2380093
Changing my vote. I want mad love from our disgusting pus filled grandfather.
>>
>>2380063
>> Subtle poisoning, ideally, you'll leave the crop indistinguishable from before, and allow it to spread as far and wide as possible before the sick sets in.
>>
>>2380063
>Subtle poisoning, ideally, you'll leave the crop indistinguishable from before, and allow it to spread as far and wide as possible before the sick sets in.
Papa knows what we are doing and will already rewards us and if his love spreads to more people then he will be even more pleased with us and maybe fix the blessing he has given us on our arm
>>
>>2380063
> Mass pestilence, while the Plaguefather's patience is endless, yours is not, and you seek to earn His unconditional love with unprecedented, festering filth.
>>
>>2380141
Tf?
>>
Rolled 38 (1d100)

>>2380063
> Subtle poisoning, ideally, you'll leave the crop indistinguishable from before, and allow it to spread as far and wide as possible before the sick sets in.
Can I roll for the Plague outfit again? The DC should be 45 right?
>>
>>2380212
We're never gonna get that outfit, are we?
>>
>>2380077
>>2380081
>>2380111
>>2380116
>>2380133
>>2380212

Six votes for suble poisoning.

>>2380083
>>2380093
>>2380100
>>2380115

Four votes for mass pestilence.

>>2380212

Sure! Unfortunately, you're seven short of the DC, and doubly unluckily, there's no good reason the PDF garrison would have leather laying around, so the DC won't lower until you've hit another settlement. Luckily, you're exactly seven short of the DC, which means, along with the approval from your recent successes, you've earned enough of Nurgle's favor to roll to see if you receive a boon.

Roll 1d20, DC: 14, first roll only.
>>
Rolled 1 (1d20)

>>2380229
Make the boon go boom
>>
>>2380233
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
>>
>>2380233
ANON OH NO CHEESE BAMBOOZLED YOU!
>>
>>2380233

Ouch, not today it seems. You aren't getting anything negative, Nurgle doesn't roll that way, at the momen you just aren't getting anything at all. I'll update one more time, then I'll make an archive for this thread and the last one before starting the second. Don't stay tuned, it likely won't be tonight because it's after midnight where I'm at and I'm dog-tired.
>>
>>2380229
Not like this. Please. Just let us roll one more time.
>>
>>2380253
I'm just glad Papa Nurg isn't going to fuck us. Thank you for writing Black!
>>
>>2380254

Chaos is fickle, it gives to and takes from its worshipers in equal measure. Arbitrarily allowing a reroll, as much as I want to see what you get on the chart, is against the spirit of the quest.
>>
>>2380259

You're welcome, thanks for reading. For me, seeing the replies is the real meat-and-potatoes of the quest.
>>
That was most enjoyable. Looking forward to the next session.
>>
>>2380233
But why.

Nurgle is VERY displeased.
>>
Rolled 12 (1d20)

>>2380261
I mean we can reroll it just won't count.
>>
>>2380290
> But why

Because namefagging. There's being "Evil" Like what Chaos is, and being a dick.

>>2380264
Thanks for running!
>>
>>2380484
I name fag because this damn app keeps putting it on all my posts for me. Stop hitting me dad.
>>
When is next session
>>
>>2380077
>>2380081
>>2380088
>>2380111
>>2380116
>>2380133
>>2380212

Looking at these rows and rows of fresh foodstuff, you feel an overwhelming urge, no, an overwhelming need, to see them given unto rot beyond all else, but as much as it pains you, you know you can't yet unleash the maggoty bile of Nurgle's joyous gifts. The Imperium of Man's hearts are hardened and they deny His love, even as He lavishes it on them, but you know if they are ravaged with all manner of pox and plague, they will have no choice but to welcome the blessings He brings.

You tell the cult to remove all evidence of destruction, as your De-Medic Kit prepares poisons for them to spread. They are angry, furious even that you would deny them the pleasure of sublime putrescence after the deaths they've suffered, but with your assurance yet greater filth shall follow should they comply, they obey. You produce a sample of strep throat, pink eye, and slow-acting shingles, spliced with a common crop parasite and introduce it to the crop, at a rate of one randomly infected per twenty healthy examples.

Even at such a fast rate, it takes two days of digging through the harvest before you're finished. It pains you to withhold all but the mildest of molds from such succulent samples, but should things go well, the scale of sickness will have been well-worth it. Casting a look over your shoulder, ou gather the cult and leave, humming highest hymns to Nurgle, His plague be praised!

> Waltram Reichart

> Traits:
> Nurglite
> Traitor Guard

> Mutations:
> Third Eye

> Artifacts:
> Fused Gauntlet of Black Flame

> Skills:
> Lv10 Close Combat
> Lv10 Marksmanship
> Lv20 First Aid

> Inventory:
> Flak Helmet (worn)
> Flak Armor (worn)
> Rags (worn)
> Rusted Las Gun, (22)
> 12 Charge Packs
> Corroded Knife
> De-Medic Kit

> The Putrid Harvest

> Daemons:
> 36 Nurglings

> Followers:
> 56 Devout Nurglite Cultists
> 6 Zealous Nurglite Cultists

> Equipment:
> 13 rusted primitive shotguns
> 9 decayed factorymade autoguns
> 6 decayed handmade autoguns
> 5 corroded scoped bolt-action rifles
> 1 antiquated las gun

> Armor:
> 12 rusted flak helmets
> 12 tattered flak vests

> Vehicles:
> 3 decaying pickup trucks

> [END OF THREAD]
>>
>>2380721
Thanks for running OP, next thread when?
>>
File: The_Great_Unclean_One.png (1.64 MB, 1003x750)
1.64 MB
1.64 MB PNG
Thread Archives in chronological order:

http://suptg.thisisnotatrueending.com/qstarchive/2366447/
http://suptg.thisisnotatrueending.com/qstarchive/2367322/

Let me know what you think of the quest so far, and tell me where you think I can improve mechanics and tone-wise, because I'm dying to know. Constructive criticism builds civilization, and decent quests are no different.
>>
>>2380774
Hey QM you should probably add a tag like "BQM" so it'll filter which one is yours.
>>
>>2380774
No real criticism QM, so far its been really good. I would like a bit more characterization on the MC though, for me the best part so far is when he got the gauntlet, and then felt pain for the first time in months, I really liked the way you wrote that, you really conveyed the shock and panic and fear of the MC in that part.
>>
>>2380721
Oh, so we still manage to infect 1 out of 20? That's good.
>>
>>2380734

About ten, twenty minutes give or take.

>>2380846

That's an incredibly good idea, but I don't know how to add tags after I've archived, or if it's even possible to do so.

>>2381029

Duly noted.

>>2381080

You could've infected the entire crop, but you only did one out of twenty to make it more likely to spread undetected.
>>
>>2381166
It seems like our bonuses are a little crazy to me. But I'm used to playing DH which is super lethal if you don't do things like wear armor or use cover or suppressing fire or grenades etc.

But that's more of a personal preference than a criticism.
>>
>>2380774
Not much criticism aside from what >>2381029 said.

But I just want to compliment you on your writing, it really gives a jovial mood while having this really underlying feeling of disgust.

Is very good.
>>
>>2381178

The quest as I've envisioned it is fairly high lethality, it might not seem that way since you've been rolling incredibly well and haven't confronted any loyalists in single combat. For example, a +15 to ranged combat isn't much against a trained Imperial Guardsman's +30, or a Vindicare's +95, and a single hit with a tanked resistance roll and poor armor can easily be fatal. In the event Waltram is killed, you'll be able to continue as a named NPC, or start a new thread with a new cult.

>>2381201

Excellent, that is exactly the tone I was going for.
>>
Alright everybody, new thread here, >>2381267#
>>
>>2374121
It can be pretty vague, basically anything entertaining enough to a chaos god, achieving a place as a pawn for one of their games, or just being lucky when they're in a good mood is enough. All we can do for now is keep succeeding and look for opportunities to stand out or achieve.




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