[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Overlord's army.jpg (550 KB, 1920x1080)
550 KB
550 KB JPG
"ALL HAIL THE OVERLORD!" Shouted your endless sea of minions after you emerge from your dark spire. Soon they will march to war and all shall tremble before your terrible might! The battles were glorious. Even heroes were slaughtered before you. Your terrible reach eclipsed the whole world.

Then it all came tumbling down.

Not due to heroes who managed to vanquish the greatest of evils. Not due to the smiting of the gods themselves. Not even due to treachery within your own ranks.

Oh no...the end came because your debts were called in. You had struck a deal. A terrible pact beyond imagination. Your wildest dreams coming true, ultimate power, and most forbidden of secret knowledge became known to you. All of it and more was yours when you struck that deal.

You foolishly thought that with all your power. All the most forbidden knowledge and darkest secrets are known to you. With your terrible reach. You thought you could resist and not pay the price.

...but you were wrong.

Terribly wrong.

Just like that, everything was taken from you and more. You who had everything now had nothing.

Sadly you were not the first nor were you ever going to be the last.

New deals were struck. New people failed to resist the temptation. Thus replacements naturally arose and everybody forgot about you. You were just another tyrant who got struck down by his own arrogance and consumed by his own power.

This is not that failure's story. This is a new story. Of another Overlord who might fall short or who might not make the same mistakes.

So tell me new overlord just who are you?
>A warlord whose strength is almost unmatched
>The Magi who thirsted for forbidden knowledge
>The shadow who pulls strings
>A Fallen charismatic hero
>Other?
>>
>>2347526

>The Magi who thirsted for forbidden knowledge
>>
>>2347526
>Other: A alien entity comming from another dimension and space with strange mental powers we come to conquer this reality!
>>
>>2347526
>The Magi who thirsted for forbidden knowledge
>>
>>2347526
>The Magi who thirsted for forbidden knowledge
>>
>>2347526
>A Fallen charismatic hero

>You foolishly thought that with all your power. All the most forbidden knowledge and darkest secrets are known to you. With your terrible reach. You thought you could resist and not pay the price.
Right, because using the knowledge and power you were given against the entity who gave it to you is a great plan.

Wait, did I say "great"? I meant "terrible".
>>
>>2347526

> The Magi who sought forbidden knowledge
>>
>>2347534
>>2347550
>>2347622
>>2347678
Ah another one of the Magi is it? Got tired of all those pesky rules I suppose? Your kind is far more common than most would like to admit. Personally, I rather like you Magi. Smart enough to realize forbidden knowledge has a steep price that cannot be avoided. Smart enough to accept that price and smarter still to figure out that 'they' don't be necessarily the ones to pay the said price for themselves. After all, if that weren't the case blood magic sacrifices wouldn't be a thing.

Much easier to deal with than dumb brutes and puppetmasters who think themselves clever.

>Gained Forbidden Knowledge
Forbidden Knowledge is unlocked for free!

>Unlocked Secret Thirst
Gain bonus to rolls when seeking secrets or to slake your thirst.

Now one last question before I introduce you to every Overlords favorite toolkit and lair. The Dungeon. So tell me Overlord how much do you like your current accommodations? Where would you like to put that new lair of yours?"

Vote for Terrain examples include
>Mountains
>Underground
>Underwater
>Plains
>Forest
>Tundra
>Volcanic
>Ancient Ruins
>Floating Islands
>Magical Wasteland
>Deadlands
>Other?
>>
>>2347754
>magma ocean
>>
>>2347647
Sadly that doesn't stop idiots from trying. You would think they would of learned better by now, but alas. Now I can't help but wonder if this 'corruption by power' also affects the mind in terms of invoking stupidity.

At least the corrupted Magi who delved too deeply into the madness invoking forbidden knowledge had a good excuse. What with the whole being insane.

But everyone else? Either idiots or got their minds corrupted to the point of stupidity and or insanity. At least that's what I think. Though I don't believe the stories relating to using the power against the being who gave it to you and potentially usurping his position doesn't help.

Personally, I blame the gods for that problem. They think 'hey if the gods can make that mistake why not those other beings too?' Its worth noting that such things have never ONCE succeeded against us.

They think that fraction of the power that was bestowed upon them and they cannot even comprehend is enough to challenge their benefactors. Hah such terrible ideas and yet there is no short supply of people trying it out.

>>2347786
Ah yes, the magma ocean. Nothing says fuck you to potential invaders then a literal sea of fire that would make a demon blush. Not to mention all that hot molten wealth. Assuming you can figure out a way to safely harvest it. Much less get across from it.

Really a shame it's not more popular, but then again its quite the double-edged sword.
>>
>>2347786
Seconding
>>
>>2347754
>>Magical Wasteland
Good times with magic still wild and fresh.
>>
>>2348085
>>2347786
Magma ocean!
Let’s go surfing now
Everybody’s learning how
Come and surf on lava with me!
>>
So what kind of Magic overlord shall we be?
I want to build monstrous machines of war and weapons of mass destruction just because we can.
War Golems when?
>>
>>2348853
We'll have the heat to forge things, assuming no one else votes.

One will a skull castle and some fire lizard to swim in the ocean. To that end I say grab some lesser demons to work in the heat. Once we have the Reds. We study what materials work well in the heat and hold their shape. Then we build up our image.
>>
>>2348794
>>2347786
>>2348085
Magma Ocean it is. On the plus side the odds of heroes making their way to your doorstep is most...unlikely. On the bottom side, you'll have jack shit for recruitment or trade outside of summoning reinforcements.

Hope its worth it. Well come to think of it your mage you probably prefer to be left alone don't you? Well since that last bit of business is on the way we shall begin.

No doubt you've heard of lairs and dungeons that adventurers love to pillage but here is how it really works. Once upon a time our mutual employers grew sick and tired of trying to find really rare items and a good base to build stuff in. They came up with a great idea.

Took a lot of work. What with torturing spirits, trying to figure out a way to make it alive, and so on so forth. Eventually, things worked out. These 'dungeons' feed upon just about anything and can produce just about anything should they have the juice for it. From summoning creatures, conjuring materials from thin air, and even twisting the world itself to its will.

One day they realized how good of an idea it would be to pass on such tools to assets such as yourself.

Now for the important stuff how to use it.

Firstly a dungeon must be fueled Overlord to be of much use. A starved dungeon can do jackshit. Fortunately, dungeons can feed on just about anything if your willing to see it go bye bye but it can also feed passively upon the local environment under its control.

Secondly, every dungeon has a...store in a matter of speaking anyway. You can buy just about anything from it and it will be at your disposal. There are tricks to the store, however. Firstly the 'unlock' payment is high but without it, you cannot even buy it. Secondly the more you buy a specific thing the cheaper it will become.

Thirdly, the dungeon can warp the environment itself to your will instantly but it will come at a cost. It's much cheaper to do it yourself and sell back the resulting 'useless' material back to the dungeon or save it if actually has some use. If the dungeon does it, however, it's instantaneous.

Fourthly, minions within a dungeon with be 'marked' as friendlies and bonded to you to make it easier to command them even without knowing their tongue. Sadly it's weak unless you upgrade it. Hostiles naturally will also be marked out unless they are good at hiding. To point out the obvious Overlord it's worth upgrading those minion bonuses and enemy penalties. With enough well-spent upgrades even a cowardly Goblin can be brave and the best of thieves unable to hide.

Fifthly every dungeon has a core. It's heart. Without it, you stop having said dungeon and with it, there are many things it can do. Wonderous things but never are they free. Every enemies objective is either to destroy it or enslave it to their own will. Now the last isn't very easy unless you're dead. All overlords describe the dungeon's core as the most powerful wellspring of power besides themselves.
>>
Rolled 87 (1d100)

>>2348954
Oh right I almost forgot to mention. Never worry about running out of space or building up too large of a fuel reserve Overlord. Dungeons are far larger on the inside then one would think. Even a single layer can be unbelievably huge. As for the fuel reserves... it's just never enough.

I swear the number one complaint from Overlords is how come they are always broke. The incompetent ones meanwhile think its a good idea to have a bunch of reserves saved up without actually having any plans for it. Keep in mind reserves are good and all...but its utterly useless if you're not using it for something.

Now since I got that out of the way one last thing about you yourself overlord.

When you made that pact did you feel that HUGE surge of power? Have you always wondered WHY even a SINGLE Overlord can take on an entire party of heroes solo?

Heheheh the Pact greatly strengthens you Overlord. You'll find yourself immensely stronger compared to the old you. So strong in fact that even the mighty Heroes have to team up against you if they wish to stand a chance! The best part is that's not all.

You can directly upgrade yourself, Overlord, thanks to using a very special Toolkit, but be warned. What comes with great power is corruption. Think twice when you think of taking a shortcut for lots of power.

Many Overlords tend to grow...addicted to the power and lose themselves completely. The wiser ones realize they can get just as powerful by taking their time and not rushing forward blindly without thinking about the cost.

Everything has its price Overlord. Especially those shortcuts or powers not meant to be used by mortals with their limited...minds. As such the library and store are organized accordingly.

From things so powerful they aren't meant to be used by things like you. To things that carry a risk with their use and finally the stuff that really is safe to use.

So if you wish to keep your sanity and your body from being completely corrupted keep that in mind.

----
Your Dungeon is located within a Magma sea on an island of unusual rock that can withstand the incredible heat. Deep inside the island is the Dungeon Core.

Thanks to the high heat the Dungeons feeds upon it to provide itself with energy.

>Gain increased Passive Fuel Generation.

Fuel reserves 100 points.

Store Options are below
>Library is where you find all sorts of knowledge
>Summoning for when you need minions and no other way to get them
>Items for when you want to 'shop' aka conjure up some objects
>Construction with the Dungeon's aid its very fast
>Other?
>>
>>2348973
>Library is where you find all sorts of knowledge
also war golems
>>
Rolled 41 (1d100)

>>2348973
>Summoning for when you need minions and no other way to get them
Since we have some knowledge already. Time to bring in some workers from the underworld. This magma Resort won't build it self, cheaply.
>>
Rolled 59 (1d100)

>>2348973
>Summoning for when you need minions and no other way to get them
>>
>>2348973
>Library is where you find all sorts of knowledge
Lava golems.
>>
>>2348980
>>2348989
Available minions

LV 0 available.

>Goblin Whelp 50
>Sickly Slime 10
>Kitten 25
>Rat 5
>Mice 1
>Dog 100
>Bugs 10 to 1
>Imp Requires Demonology and blood sacrifice or 100 points.
>Wretched Elemental 200 points or elemental focus(halves the cost)
>Child Skeleton 50
>LV 0 ??? Egg 100 points
>Lowly Spirit 1000 points
>Eyed Tentacle 500 points or 1 sanity point
>Tiny Golem 250 points
>Wretch Weakling 150 points
>Angry Mushroom 20 points
>Ordinary plant 25 points

LOCKED costs 1000 points to unlock.
>Demons
>Monsters
>Beasts
>Sentients
>Undead
>Spirits
>Eldritch
>Fey
>Elementals
>Celestrials
>Servants
>Mechanical
>Outsiders
>Microbes
>Plants
>Mushrooms
>Other?

>>2348975
>>2349032
Taking a look at the library you see a selection of options. It costs 1000 points to upgrade it to the next level.

>Technology lv 0
>Magic lv 0
>Skills lv 0
>Secrets lv 0
>Other?

Be aware as a Mage you already know quite a bit of about magic already meaning anything you do well you don't have to pay for it again unless you're trying to unlock it for the rest of your forces.
>>
>>2349063
What sort of magic is our horrible little Overlord most proficient with?
>>
File: Mysteryboxtv.png (522 KB, 768x576)
522 KB
522 KB PNG
>>2349063
>LV 0 ??? Egg 100 points
>>
>>2349063
>Summon 2 Goblin Whelps
We need some workers. Though I am wondering, why you would want to summon plants or critters?
>>
>>2349063
>LV 0 ??? Egg
You put a mystery box, therefore by tradition I must take it.
>>
>>2349068
Hey Anon, if we end up with a dragon egg what should we name them and secondly, what type are you hoping for?
>>
>>2349063
>LV 0 ??? Egg 100 points
>>
>>2349068
Supporting
>>
>>2349077
>Dragon Egg

I want a Hydra Egg, maybe we can load it up with fire enchantments so it can swim in the magma ocean.
>>
Rolled 68 (1d100)

>>2349063
Dam! A dog cost 100.

1 Goblin whelp (50), 20 worth of Bugs (20), 1 armchair (?), and 1 kitten (25). At first I was gonna go for a slime to erode the earth with acid, but I worried we would need a source of water. So thinking we get a baby Gob to train up. Get them to move stuff and help tinker. Some bugs for scouts and to get into small areas. The others can wait, but are needed soon.
>>
>>2349080
Maybe I'm just a sucker for the classics, not to mention that we could probably (depending on the intelligence of this settings dragons) some pretty nice stuff with us being a Mage....
>>
>>2349069
Plants likely could give us components and look nice. The critters have many different uses. Like poison spire bites or rats eating the enemies' food. Tho the heat could be a problem for most.
>>
>>2349066
To start with you are proficient in all shady magics(like blood, magic, demonology and the like). The more typical magics you are less skilled in ever since you made that dark pact(used to be the other way around but now the things you previously dabbled in due to the difficulty has reversed itself).

As for specialty...

>Forbidden Forging
Gives you a major boost when your creating items yourself that use dangerous secrets like Hell Forging for example. The art of demonic forge methods you are actually somewhat familiar with. Allowing you to make Hellfire Armor and Demonic Weaponry of all kinds! Among other objects, the Hell forging was just an example. Its worth noting this includes creating Golems(well to be more precise creating their bodies).

For Offense, you lean heavily towards Blood Magic and Necromancy, but with the new boosts your ability to channel Outsider magics like Demon is no longer a problem. Otherwise, you got the basic arcane and elemental stuff.

>>2349069
Farming and materials. Later on, though they can get pretty damned deadly as well. Don't underestimate the value of materials that you don't use the Dungeon summon up. This is because those are for free once you get them started! Not to mention self-renewing.

>>2349077
You have to get absurdly lucky hatch a dragon from an lv 0 random egg.

>>2349089
The heat your dungeon absorbs turns into energy to fuel it. The side effect is air conditioning. You can, of course, reverse it but you'll lose out on the energy absorbing from that area, but then again cooking your enemies alive and some minions prefer the heat.

>>2349089
>>
>>2349093
>Absurdly lucky
>qst's schizophrenic dice instead of tg's dice of hatred and pain

>Never_tell_me_the_odds.solo
>>
Rolled 5 (1d100)

>>2349080
>>2349078
>>2349073
>>2349068
"Ah the random egg is it? Most Overlords don't have enough afford it when they begin and thus spend it on more useful things."

>Random lv0 Egg acquired who knows what will hatch from it?

Sadly you can't buy anything else now unless you acquire more points. Not to mention you still have a lair to build and no minions to build it for you.

What do?
>Start digging
>Summon temporary aid
>Collect some Magma to convert into energy
>Research on your own
>Other?
>>
>>2349104
Random Event Engaged

The island suddenly shutters and the sole chamber of your pathetic lair trembles cracking under the strain. Looking outside you see two huge lava monsters clashing in the magma. One of which looks to be a drake of some kind belong to the Dragon Family and the other is a lava kraken? Well anyway, it has lots of tendrils hard to get a good look at it from here.

Looks like there are things living in that magma ocean...very nasty things.
>>
>>2349104
>Collect some Magma to convert into energy
While we do that can we have a look at the egg, see if we recognise anything that would point to what it might contain?
>>
Rolled 28 (1d100)

>>2349104
>Other?
Can we use the necromancy to feel out bones of dead things in the magma? If their dead bodies can handle the heat. We can try undead labor for magma gathering.
>>
>>2349104
>Summon temporary aid

>Not to mention you still have a lair to build and no minions to build it for you.
Great going guys, you ignored the hints about getting started and went straight for the gacha.
>>
>>2349110
Switching to>>2349112
>>
Rolled 26 (1d100)

>>2349104

>Summon temporary aid

>>2349109
Can we mind control them?
>>
>>2349104
>Research on your own

Let's start looking into a bit of golem construction.
>>
Rolled 9 (1d100)

>>2349063
Max out kittens
>>
File: 1450031740183.png (650 KB, 888x800)
650 KB
650 KB PNG
>>2349140
A little late for that, but that would of been funny.

"Oh heroes, I see you have arrived. Would you like to play with my kittens of war?" or something akin to that.
>>
>>2349113
You say Gacha I say long term investment. For all we know this could be the egg of a mighty Owlbear which is way more dangerous than 2 half starved goblins
>>
>>2349112
2 for necromancy.

>>2349110
1 for magma harvest.

>>2349134
1 for summon temporary aid.

>>2349135
1 for research.
>>
File: Spoiler Image (129 KB, 461x677)
129 KB
129 KB JPG
>>2349150
"So heroes, you've evaded my traps, defeated my monsters and war machines and have me cornered, BUT NOW YOU MUST FACE MY ULTIMATE CREATION! MY STRONGEST MONSTER!
>>
>>2349134
Technically you could control them if your Domination magic is strong enough but your fresh Overlord and your powers aren't that strong yet. Not to mention you would need to research Domination Magics.

>>2349153
Any other votes/Rolls?
>>
>>2349186
What do the rolls even do?
>>
>>2349189
Determines how well your action goes.
>>
>>2349196
Since I'm supporting the necromancy should I roll for it?
>>
Rolled 12 (1d100)

>>2349196
Still doing cirts were 1 is a fail and 100 a success?
>>
>>2349205
That would help.

>>2349208
Yup also rule of 3 where the third crit counts as the opposite of what it should be.
>>
Rolled 21 (1d100)

>>2349264
Rolling for necromancy.
>>
Rolled 66 (1d100)

>>2349153
>summon aide: sentient kitten army
>>
Rolled 36 (1d100)

>>2349134
>>2349113
>>2349271
Summoning temporary aid wins.

Realizing you had no minions to work for you attempted to summon some more. Lacking a summoning circle you had to go about it the hard way. Sadly such...summoned will only be present for a brief duration before they return to their home realm.

Still at least you now had some help.

>>2349265
>>2349112
Attempts to confirm the presence of bones with the magma go poorly. There's just too much magma to search through and its intense heat makes it difficult to find the deathly chill of the dead.

What do?
>Collect magma
>Start digging
>Build something
>Research with help
>Other?
>>
Rolled 41 (1d100)

>>2349484
>Start digging
>>
Rolled 45 (1d100)

>>2349484
>Start digging
>>
Rolled 69 (1d100)

>>2349484
>Collect magma / Digging
While we still have the summons. We must get some energy we can to the dungeon. To that end we can digging channels to bring the magma closer to speed things up.
>>
Rolled 15 (1d100)

>>2349484
>Start digging
>>
Rolled 94 (1d100)

>>2349495
>>2349503
>>2349529
>>2349546
"Alright, you lot get to digging!" You order the tiny group of summoned creatures you all look at dumbly before one of them pipes up.

"With what?"

"Uh...shit." That was when you remembered you don't have any digging tools.

"...Fuck it hold up one sec," You grumble trying to remember the spell before giving up and throwing down a rock to mud instead after summoning up some tools to dig with...problem is they are far too fragile. Can barely move mud much less dig through rock. You soon find yourself wishing, even more, that you didn't spend all your points.

Finally tomorrow arrived and you could feel the ding as the lair gathers its energy.

Point total generated
Overlord 10 points
Heat absorb 100 points
volcanic Mud consumption 40 points

Total points 150

What do?
>Library is where you find all sorts of knowledge
>Summoning for when you need minions and no other way to get them
>Items for when you want to 'shop' aka conjure up some objects
>Construction with the Dungeon's aid its very fast
>Other?
>>
>Summoning
>>
>>2349652
>Construction with the Dungeon's aid its very fast
>>
>>2349652
>Items for when you want to 'shop' aka conjure up some objects
>>
>>2349652
>>Summoning for when you need minions and no other way to get them
2 Goblin whelp (50), 1 Sickly Slime (10), 10 worth of Bugs (10), 1 armchair (?), and 1 kitten (25).
>>
Rolled 84 (1d100)

>>2349672
>>
Rolled 27 (1d100)

>>2349671
>>
>>2349652
>Summoning for when you need minions and no other way to get them
>>
>>2349672
Yes
>>
>>2349672
With a strange flash of light followed by the ripping of a tear in reality. You heard strange screams before the assortment of creatures you asked for fell out of the tear before it sealed itself back up and away. As if it were never even there...including a very poorly made rickety armchair with none of its legs are even with each other. Looks like it's about to fall apart at any second.

Looking at your new minions you can't wait to push a bunch onto them so you don't have to do it yourself. The best part of minions really. Make them do all the work and you profit at the same time.

---
Not that you actually bought some minions Overlord there is something you need to know. Minions need to be taken care of. Otherwise, they may die or otherwise rebel against you. Some of those minions even demand they get paid and some of them won't even take gold for it. They want exotic things in for payment of service. Demons for as an example demand flesh and souls for their service. Only the lowliest of demons like Imps would only require something like blood. While other more primitive minions only care about having a place to sleep, fuck, and feed. They don't need any pay but they DO still need upkeep.

Minions that don't need upkeep are the exception unfortunately Overlord.

Also, be warned that if your dungeon is unable to provide upkeep for its own minions then at the end of the day energy will be converted to keep them satisfied and if your out of spare energy...bad things happen Overlord.

What do?
>Start digging
>Start building something
>Research on your own
>Summon temporary assistance
>Other?
>>
Rolled 21 (1d100)

>>2349990
>Start building something
>>
Rolled 86 (1d100)

>>2349990
>>Start digging
We'll need more energy for tools. Nice to have this slime to help mold the channel to feed in magma. Assuming the acid is able. The bugs can start making their nest and weaken the ground for digging.
>>
>>2350019
Anything you would like to build? Keep in mind your out of points so you can't rely on the dungeon.

>>2350051
You order the goblins to start digging after creating some shitty tools. Which forced you to cast rock to mud so progress could actually be. After seeing the bugs take advantage of the previously dried mud to create some burrows. You focused on the sickly slime and watched to see if it was acidic enough to melt through stone.

The slime...even by slime standards it looked ill. It just sorta...pooled there loosely. If you didn't know any better you would of been convinced it was a dead slime.Sadly it doesn't look like its able to easily melt through the stone. Maybe its acidic to something else?

What do?
>Start digging
>Start building something
>Research on your own
>Summon temporary assistance
>Other?
>>
Rolled 95 (1d100)

>>2350148
Hm probably time to take a look at the egg. Make sure it's doing well.

Hopefully the digging will lead to us getting a way for metals to forge.
>>
Rolled 25 (1d100)

>>2350148
>Start digging
>>
>>2350180
Supporting.
>>
>>2350180
>>2350417
More digging soon commenced as you pondered upon the problem of metals. You know for a fact metal must exist in the magma but this rock island you're on... it's no ordinary rock. Ordinary rock would have long melted.

You took a closer look at the rock both the freshly mind, the walls, and even outside in the heat. Which was when you noticed something peculiar. Every rock was extraordinarily hot and even the dungeons feeding off the heat couldn't dampen it too much. Yet at the same time it refuses to melt. Either the melting point is insanely high or...a fire aligned material?

Certainly would explain its absurd heat resistance.

Yet you never have seen or even heard of such a massive amount of the stuff. At best you heard about the invaluable forges made from it that were priceless in value. Thinking about this you stopped thinking about mere 'common' heat resistant materials if it is uncommon or even rare...you could think of a few.

Those that you can think of were cut down given their toughness, unwillingness to cooldown, and being vulnerable to rock to mud spell. Considering all those variables you narrowed down the list to only precious few possibilities.

>Ignition Earth
Extremely rare for a number of reasons. Its value stems from the fact its like ordinary dirt but somehow is able to 'imbue' fire elements upon whatever lives on it. Which makes it invaluable to the growth of fire elemental plants. That is merely its most well-known use. Other uses include the attunement of products like magma and clay golem parts among other objects. Supportive of fire aligned creatures. Mild in temperament making it very easy to mix with other materials including of polar opposites like water aligned.

>Fire Rock
An unusual type of rock that is so hot as if it's on fire but for whatever reason, it refuses to melt no matter how high the temperature. Rare but valuable material. Extreme temperature exposure and prolonged exposure has known to cause extremely rare materials from within the rock. Some insist that its possible to melt and its true just not with fire. The only thing known to easily melt it is water.

Lava Lords Stone
The Lava Lords are a mysterious beings who make their homes in the heart of volcanoes. Being a bunch temperamental bastards with serious anger issues. Luckily they don't like leaving their lairs but their rage is legendary and quite far reaching. What very few know beyond the creature itself is its home and the side effects of its living nearby. Extremely rare creatures and plants like to make their homes nearby, but few know their presence changes even the rock and fire around them to innate level.

While this IS the most unlikely option as the properties of such stones are very poorly recorded because they are just that rare and usually during their rages or before their death. They will destroy everything around them thus taking such things with them. As such samples are extremely difficult to come by.
>>
>>2350560
Much less actual usable quantities of the stuff. You only remember much about it is due to a certain incident you heard of a few years back that made you amazed. Upon the death of a lava lord by a group of heroes after the locals finally managed to convince them to come. The Lava Lord as usual self destructed and everything was blown to bits. However, against all odds a small stone was blown far away to safely land on a distant isle. Upon realizing some actually survived even if it only was the size of a pebble. A huge war broke out between nearby kingdoms and it only ended when an Arch Mage showed up to retrieve it.

Why is Lava Lord's Stone is invaluable? Is for one very simple reason.

Control.

Lava Lord Stone as the miraculous property of being extremely able to control. It will reform and malleable itself into whatever shape that is desired. It can harden into a rock or even gem like substance or melt into being a puddle almost as if it were water.

Some even go so far as to describe Lava Lords Stone as being a type of fire that is capable of changing the form of matter it is.

That isn't even going into what you can make with it just its raw form. Its a common line of thought however that ultimately only the Lava Lords themselves know the full potential of the Lava Lords Stones. As when they self destruct those stones are among the top priority for destruction. A Lava Lord would much rather certain plants and animals escape alive than some of that stone leave intact.

Of course thanks to the Forbidden Knowledge you acquired you know some of what its true capabilities are. Lava Lord Stone is in truth a type of clay like substance created by Lava Lords originally as a toy and tool. Its formed by mixing the blood of a lava lord with fire and lava then left outside to cool by the wind but not by water.

The reason why Lava Lords value it so much is its adaptability and easy to control. A Lava Lord who is used to using extreme amounts of might has an innate difficulty with finesse. Those Stones help with that they are so easy to control even a Lava Lord would have a hard time screwing it up.

The real reason for its so rare?

Lava Lords know how to make the stones grow larger so to them a tiny stone of it is the same as a huge boulder. Sadly this secret is known only to the Lava Lords.

---
Thanks to having lost track of time staring at rocks of all things the next turn has begun and you gain the closest thing to 'wealth'.

gained 186 points.

Totals generated
Living Creatures 10
Heat Absorb 130
Volcanic mud recycling 60

Costs
Upkeep
14

What do?
>Library is where you find all sorts of knowledge
>Summoning for when you need minions and no other way to get them
>Items for when you want to 'shop' aka conjure up some objects
>Construction with the Dungeon's aid its very fast
>Other?
>>
>>2350573
>items.
>Open the mystery box?
>>
>>2350560
Conjure a bucket of water so we can test what kind of rocks we have here.
>>
>>2350588
lv 0 mystery box is also a 100 points. Except you don't have to wait for it to hatch. Keep in mind it's basically buying a ticket to the lottery and its the lowest rank of lottery possible.

>>2350620
Conjure water normally wouldn't be a problem except your located in a magma ocean. Thus such a simple spell quickly becomes incredibly difficult. The dungeon may have a way or you could try the spell yourself see if you get lucky.
>>
Rolled 38 (1d100)

>>2350625
lets just try the spell then. rolling to conjure some dem water.
>>
>>2350625
Hmm
>5 sickly slimes
>1 gobo whelp
>Some proper tools
>Begin Golem construction research

Can slimes combine in this setting?
>>
Rolled 12 (1d100)

>>2350625
>>2350634
Forgot the roll.
>>
>>2350634

>>2350633
The heat proved too much and the moisture too lacking within the air. You were unable to conjure up some water relying just upon your own personal magic, but you learned some things at least. About how to use water magic in such hostile conditions with the severe heat and most importantly lacking moisture.

>>2350634
Oozes can combine. Slimes their cousins are in truth overgrown microbes and the nucleus is where they store their most important organs. Slimes, however, can mate and divide themselves naturally, but getting them to fuse is tricky. There are reported cases of it but nobody is entirely sure 'why' they fuse or not.

With Oozes it's more a matter of convenience. If prey proves too lacking, too strong or the spaces too tight. They just divide themselves and go separately. If they prove to be too weak or the prey too strong they'll combine.

Whats odd about Oozes is how they are even alive. Unlike their cousins the Slimes they do not possess a nucleus or any other kind of organ. Yet somehow they can track prey and breed just fine.

Sadly you don't yet have access to Oozes which you'll have to unlock still.
>>
>>2350655
sucks, ask the dungeon for some then? Or could we purify some blood into water from a "willing" donor like our gobbos.
>>
Rolled 61 (1d100)

>>2350573
>>Ordinary plant 25 points
Plant it where some Ignition Earth is. With some test I wonder if we can use the plant to gather water. Like Fire-Watermelons or tomatoes.

>>2350634
I agree with the shop for tools. We have knowledge on how to forge the bodies for Golems.

---

If the plants work out. We can have the dungeon make a plant room. To keep the water for evaporating away.
>>
Rolled 66 (1d100)

>>2350662
Using blood to quench the nearby rock results in its melting. Apparently, it's a Fire Rock. Uncommon material but its notorious for holding other treasures buried inside if the circumstances are right.

>>2350634
Purchases made. Gained a couple digging tools that you gave to the goblins. The sickly slimes for their part just kinda...flop around in disgusting puddles made of themselves. Your not sure what to do with them but hope they can be useful.

The third goblin whelp meanwhile joins the other three in digging through solid extremely hot rock.

You meanwhile considered golem construction. Before you knew how to create simplistic golems like puppets and the basics of the more advanced golems. But now you got some forbidden knowledge floating in your head. You have an entirely new angle to consider...and seeing all this rock you gave a terrible idea.

There are two no three golems you can consider right now. Magma, Rock, and Mud. Considering the forbidden knowledge you now know of ways to enhance golem intelligence, performance, and even entirely new golems like Hell Metal Golem.

Now if you had the tools you can start to manufacture golem bodies, but you would still need to be able to enchant them. Along with summoning some kind of spirit to stuff it inside to pilot the damned thing. Requiring summoning and storage of the spirit vessel.

The last part is assuming you want golems that can think for itself. Otherwise the mindless versions are doable but they cannot think for themselves. Using forbidden knowledge you know of a few additional possibilities. Carving specific magical formations and glyphs within the body parts as they are constructed its possible to bypass the enchanting problem entirely. At that point you just need a power source or more carving.

There is also the peculiar 'possession' vessels that info you now have available to it. Instead of forcing a spirit to pilot a golem. Its possible to lure a spirit to possess it voluntarily and temporarily control it. However without an anchor its temporary and it requires special modifications to be done. Some forbidden golem forging techniques including the infamous Hell Forging or the use of possibly still living bodies. Fusing golems with other beings.

So many possibilities but you don't have the tools to try any of it out.
----
Totals generated 223
Living Creatures 15
Heat Absorb 150
rock recycling 80

Costs
Upkeep 22
What do?
>Library is where you find all sorts of knowledge
>Summoning for when you need minions and no other way to get them
>Items for when you want to 'shop' aka conjure up some objects
>Construction with the Dungeon's aid its very fast
>Other?
>>
>>2351774
>Libary
>>
Rolled 15 (1d100)

>>2351774
>Items for when you want to 'shop' aka conjure up some objects
Lets see how much the tools will cost for Golems.

I still want to summon some plants to get started on ways to gain components for free.
>>
>>2351774
Do we have food laying around here? maybe if we fed the silmes they wouldn't look so sickly.
>>
>>2351884
this
>>
>>2351890
You're based in a magma ocean. The only thing rarer then living things is water. Food is naturally in short supply and everyone is having to suffer surviving on the 'gruel' that the Dungeon Core summons up to keep you alive. Nastiest shit, not even the bugs or goblins barely stand the stuff ever but its cheap.

>>2351884
A set of bronze tools is 50 points.

Iron is 200.

Steel is 1000.

Its hand tools only. A proper facility requires construction and space made available.
>>
Rolled 35 (1d100)

>>2351976
>Iron is 200.
Since I assume bronze will not do for this rock.
>>
>>2352010
Its fine if you stick with mud but otherwise yes it would have problems.
>>
>>2351774
>Other?
Let's start a bit of experimenting on the slimes, see if we can raise them back to health or at least turn them into sickly magma slimes
>>
Rolled 7 (1d100)

>>2352122
oh right and a roll because that's a thing now
>>
Rolled 1 (1d100)

>>2351774
>>2352122
Supporting.
>>
>>2352178
Oh hey our first 1...critical failure detected!
>>
Rolled 67 (1d100)

>>2352178
>>2352122
"Hm how to make them healthy...oh that's it I can't believe I didn't think of it before! A healing spell it's so obvious." You mutter aloud before casting an area affect healing spell upon the slimes that were gathered together.

Instead of healing them the slimes all quivered...and then died. You could feel the flickering life force flicker out.

"HAHAAHHA, fuck me you thought to cast a healing spell of a Sickly aligned creature? You do know that's fatal for them right? Now a disease spell on the other hand...that would work."

>Gained 5 minor life essences have been absorbed by the Dungeon

Ah for the amusement I'll tell you a little something about those creatures. If you pay for a bestiary its possible to get detailed information about the creature in question. As for those Sickly Slimes they are named so because they are literally so weak and pathetic the Masters realized they couldn't charge shit for them so they made summoning them free without an unlock they suck that much.

Now there is a little trick about this Overlord just because they are seemingly weak or worthless doesn't mean they'll stay that way forever. In the case of a Goblin Whelp when they grow up you gain an upgraded Grown Goblin with whatever specialty you forced them to work in. Nifty right?"

Same is true for even those seemingly worthless bugs or mice. Mice make cheap way to feed certain creatures and as research subjects. Bugs meanwhile with some magic can be made huge or other useful qualities.

As for the Sickly Slime you are aware most slimes and oozes rely upon acids. The Sickly Slime is unusual in its acid is extremely weak. So weak in fact certain bacteria find it perfect and its acid is amazingly effective at decaying already dead materials. More importantly its quite contagious and ridden with disease. The only problem is it takes too long and hence they appear to be worthless, but works fine on already dead things. Mostly because they can't usually escape on their own.

----
Luckily the goblins kept on digging while you experimented on the slimes and accidentally killed them all. So it wasn't all for naught and you acquired some unusual. Life Force. Which is normally impossible to get your hands on. Hence why Blood Magics are so reliant on blood instead. If it weren't the case they would be far more powerful...and that isn't even getting into its other uses.

What do?
>Library is where you find all sorts of knowledge
>Summoning for when you need minions and no other way to get them
>Items for when you want to 'shop' aka conjure up some objects
>Construction with the Dungeon's aid its very fast
>Other?

Totals generated 238
Living Creatures 10
Heat Absorb 160
rock recycling 80

Costs
Upkeep 18

What do?
>Library is where you find all sorts of knowledge
>Summoning for when you need minions and no other way to get them
>Items for when you want to 'shop' aka conjure up some objects
>Construction with the Dungeon's aid its very fast
>Other?
>>
>>2352536
How much would a bestiary cost?

Summon
2 Sickly Slime
10 Mice
1 Angry Mushroom
1 Ordinary plant
>>
>>2352594
100 point per lv as for lv 0s its 10 points.

Actually rather cheap until realizing just how MANY creatures there are. It quickly adds up.

Another cool thing you can do is UPGRADE minions. Doing so allows stronger variants of the creatures to be recruited. Yes this means if you potentially upgrade say mice just that much its possible said mice kill could kill dragons. It just takes a LOT of investing.

However, investing in it is cheaper than upgrading and buying the next lv creature. More importantly, it makes it so your old minions are beefed up and due to how cheap they are. Makes them quite useful indeed.

So don't underestimate the power of spamming low level but heavily upgraded units. Because the upgrade cost does NOT affect the recruitment cost in any way. Thanks for buying a lot of certain items to deflate in value. It's very much possible to spam a fuck ton of cheap upgraded units or things.

It's actually one of the bigger things that make Overlords so dangerous Overlord. Besides a potentially infinite source of cheap reinforcements, they can be upgraded into being quite powerful.

So don't just forget about low-level creatures, objects, or even infrastructure. With a few upgrades, they suddenly become good again despite being so cheap.
>>
>>2352630
I see. lets get the bestiary on Angry Mushroom and Ordinary plant as well.
>>
We summoned a kitten, I'm assuming we're taking care of it.
>>
>>2352659
For the plants is also randomized.

>>2352750
You are just...not very well at the moment given the condition of the dungeon. Everyone including you overlord is just barely scraping by and not by any means comfortable.
>>
>>2352780
>Help the goblins digg out an dinning hall.
>>
Rolled 8 (1d100)

>>2352536
How much would a Hatchery (for chickens) or Slaughter Pen (for piglets) cost? I'm thinking we'll need sources of food. If the animals need food. Then I assume we'll need a garden as well.

Then we can have a Goblin farmer and animal handler. To go with our Foreman goblin. Thought maybe the angry mushroom can help with a farm/garden.

Huh with the pigs we got leather and chicken feathers. Maybe we can build a proper lair with those. Get the minions a bed to sleep in.
>>
Rolled 80 (1d100)

>>2353244
I suppose I could support this
>>
>>2353244
Minimum of 1 space for each. Food can be provided magically from the dungeon or use a farm(which will reduce upkeep costs so keep that in mind in addition to its other effects). You won't feel the benefits of providing food directly right away but it boosts morale and lowers upkeep costs.

Most basic food buildings are

>Bug Farm
100 points
>Cave Chickens Hatchery
500 points
>Slaughter Pen(produces delicious Fat Piggies)
1000

Farms costs are
Algae Farm 100 points
Mushroom Farm 500 points
Plant Farm 1000 points(somewhat expensive due to requiring the use of Sun Stones to mimic sunlight)

Clever thinking anon about the leather and chicken feathers to create beds. That will directly reduce the cost of creating and upkeep for a lair.
>>
Rolled 37 (1d100)

>>2353288
If we have the points and space. I say grab a bug farm. Then an Algae Farm next time.

If we don't have the space. Time to get those goblins digging.
>>
Rolled 79 (1d100)

>>2353431
You have roughly 3 units of land opened up. Keep in mind the larger the room the more effective it can be.

So it looks like building and digging is what's happening this turn.

Gained

Bug Farm Room Size 1
Mushroom Farm Room Size 1

Leaving you 38 in the bank.

Relying upon the dungeon to build them and that way you wouldn't be going in blind. You noticed the mushroom room was covered in a thick white mat and the air inside was wet. With mists pouring down from the ceiling. It was dark too not much light but there was some.

Meanwhile, the other room was large containers full of dirt, debris, and sponges. A few bugs were already moving about to the sponges that are wet. Food meanwhile drops in from a bin attached to the sides. There were lights to in here but not very powerful ones.

The goblins kept on digging after seeing the rooms magically appear in the space they mined out. Feeding the resulting mud to the core.

Next turn looking outside you noticed a change in the magma ocean. Large parts of the surface are cooling forming temporary land masses and even bridges.

Current wealth 268

Totals generated 238
Living Creatures 10
Heat Absorb 180
rock recycling 80

Costs
Upkeep 18
What do?
>Take a walk outside
>Library is where you find all sorts of knowledge
>Summoning for when you need minions and no other way to get them
>Items for when you want to 'shop' aka conjure up some objects
>Construction with the Dungeon's aid its very fast
>Other?
>>
>>2354120
How many more minions can those two farms sustain at their current scale and how many more hand tools do we have?
>>
Rolled 72 (1d100)

>>2354120
Mushroom Farm? Sweet, when did we get 500 to spend.

It will be good to learn the timing of the cooling. We can prep for trips out side. Also with the life force we just may be able to make some int golems. Do we need to bug any tools to start on the Golem bodies? The goblins can start digging out a proper lair to sleep in.

>Shopping list
Golem crafting tools, 2 more Goblin whelps (farmer and bug pen cook), and a book to keep track of our minions (aka DM please write down what we brought).
>>
>>2354217
Depends on the minions in question. So obviously have certain dietary requirements or consume more then others.

>>2354241
I forgot the raw fire rock being mined is much more valuable then the mud you turned it into. Fire mud ain't that great.

Eh don't worry I have stat sheet I can repurpose problem is the Dungeon hasn't reach the point where its quite that level yet in terms of resources.
>>
>Library is where you find all sorts of knowledge
Research local Mushrooms as alchemy ingrediants and see If they can be used for blood based mushroom potions as water Is lacking
>>
>>2354611
Fuck it here is that stat sheet

>Turn 13
>Currency: 268 Energy.
>Pop 4 (three goblins. Overlord)
>Military 1(Overlord)
>>Food: Good
>>Water: Low
>>Morale: Low
>>Medicine: None
>>Health: Low
>>Armaments: None
>>Fuel: Fire Rock(plentiful)
>>Tech: Forbidden Knowledge. Handmade Golem Basics.
>>Reputation: Who?
>>Infrastructure: Dungeon Core. Fungi Farm. Insect Farm
>>Defenses: None
>>Beasts: Bugs(few). Mystery Lv0 Egg. 1 Kitten.
>>Power: Overlord's Magica. Sacrifice.
>>Weapons:
>>Ammo:
>>Armor:
>>Communications: Dungeon View. Overlord's Scry.
>>Materials: Flame Mud. Fire Rock.
>Other: Crude Poorly Made Tools(Scarce)
>>
>>2354862
You are a Magi and thus very familiar with the ways of research. You realize that water is scarce here and its hot enough that exotic otherwise rare materials may grow here. Even flourish. So while the goblins kept on digging. You took a walk outside aiming to gather materials to research.

Sure enough after making sure you double fortified the heat resistance spell. Walking along you encountered peculiar underground plants that thrive off heat and eat through rock. You found large mushrooms the size of trees creating their own forests should there be enough of them. You also saw the ground was carpeted with strange smaller mushrooms.

Yet you found no water...but this made you curious. Where was the water they relied upon coming from? Walking around you finally realized it due to the air. The air among the mushroom groves was...steaming hot. There was moisture there. It was wet heat, not the dry heat you were used to.

Then it hit you!

The water has evaporated! It's still there just in the air. All you have to do is condense some how...but how.

Looking at the mushrooms you started slicing them apart and squeezing them. You found a few mushrooms were heavy with water. Those who took with along with other samples. The plants you will have to return to collect.

Back at the Dungeon meanwhile you commenced with your research. Given the lack of water Blood Potions are best bet. Luckily you now know quite a bit about blood magic. So that won't be a big problem. You'll just need time to figure things out.

The actual mushrooms research you found you noticed number of alchemical reactions soley through testing you did yourself and magic. Since you lack a alchemy equipment and lab, but then something strange happened.

NEW LIFEFORMS DETECTED

MUSHROOMS CONFIRMED

ADDING NEW MUSHROOM SPECIES TO MUSHROOM FARM

Your Mushroom Farm has been upgraded for free Overlord~! Good Job. Now your farm is able to produce all the mushrooms you acquired from outside. Including those water heavy mushrooms who will produce the type of mushroom water that's drinkable albeit flavored like spicy mushrooms and...well not sure about their qualities yet, but you can buy the Bestiary to find out!

Best of all if you wish to acquire 'more of it' from the Dungeon Store you don't need to pay the unlock cost. Well done Overlord you are now on the right path.

Summoned two more goblin whelps. One sent to the mushroom farm as a tender(Improved Production for Mushroom Farm) and the other sent to the insect farm(improved production for Bugs).

Goblins as it turned out are surprisingly good cooks when it comes to bugs. After being sick of...suspicious dungeon gruel you gave in and sampled some. It's surprisingly palatable. Especially when eaten with some freshly roasted, baked, and mushroom stews made from the mushroom water.

Your goblins, for one thing, are happy to be able to enjoy some 'real food'. Even by extremely low goblin standards that gruel was fucking awful.
>>
Rolled 11 (1d100)

>>2356201
Your creatures food and water needs are barely being met Overlord. Well done. Now they only need a proper place to sleep and somewhere to spend their pay. If you succeed Overlord not only will minions stop requiring upkeep they'll even PAY you to live there! Not with actual money mind you but something far more valuable...

Ambient Energies and Life Force.

Current wealth 284

Totals generated 248
Living Creatures 10
Heat Absorb 190
rock recycling 80

If you need more energy Overlord you should consider selling your Fire Rocks. It's an uncommon resource and worth a pretty penny. On the other hand, it's also a very useful material. So think twice before selling your reserves.

Flame mud meanwhile is...only thing its good for is making bricks and pottery. Its shittier fire rock due to the water content and its lack of sturdy body. Still, it has its uses. Mostly because its a lot easier to handle then Fire Rock.

Currently, you have enough space for 2 more spots either to upgrade preexisting rooms by making them larger or by creating new ones.

>Acquired Bronze Golem Handtools

Interesting choice Overlord. What kind of Golem are you going to be making? Flaming Mud Golem? Blood Golem? Magma Golem? Perhaps a Mushroom golem for shits and giggles.

Costs
Upkeep 12

What do?
>Explore outside
>Library is where you find all sorts of knowledge
>Summoning for when you need minions and no other way to get them
>Items for when you want to 'shop' aka conjure up some objects
>Construction with the Dungeon's aid its very fast
>Oversee Operations
>Craft some golems
>Other?
>>
Rolled 36 (1d100)

>>2356240
>Craft some golems
I would say do them all to test what each can give. As a way to skip the cost for bestiary. Spend more time vs paying. Start on a mud golem. Since it may help digging.

I wonder if we can use the current mushrooms as beds or breed one that can work.
>>
>>2356240
>>2356159
Goblins being the clever little shits are actually quite inventive. You never understood this until now as you noticed they were up to something. The 'former' hot rock Oven had somehow turned itself into a forge. With the group of goblins cackling about it as they slap flame mud on top of fire rock before grabbing mats of mushroom mycelium and wooden mushrooms to create billows. Meanwhile, the diggers had carefully dug out a channel to allow magma to flow underneath the forge to heat it. Including a dam contraption made of fire rock to halt the flow.

The result is a forge of unbelievable temperature the magma heating the fire rock coals and the dungeon keeping things cool beyond its reach.

Gained
>Goblin Magma Forge Room Size 1


>>2356394
You'll need to buy mud from the dungeon store unless you wanna try making a Flaming Mud Golem.

Currently, the tools you have are bronze. So long as it's not too hard they'll work just fine and thanks to the literal magma outside. Repairs are very easy.
>>
Rolled 83 (1d100)

>>2356434
Flaming Mud Golem will do for now and then we can build a magma one next.
>>
>>2356434

Can we summon gender specific creatures example like female goblin?
>>
>>2356529
Costs extra otherwise its random.
>>
>>2356803
Three questions: one, how many more goblin whelps could we sustain off our current farms; two, would a further unit of fungi farm provide us with more water; three, what would be the main constraint on their population at that point?


I'm thinking that goblins might be the best minion of those we have access to. Low maintenance, smart(ish), capable of almost any work we need and fairly cheap. Maybe not for combat but for these sorts of construction and infrastructure jobs they seem good.
>>
>>2356943
I bet if we take good care of the Goblin whelps. They'll become good minions all around. Be it building, digging, or ass kicking. Grab orcs and what not later to have some real strength.
>>
>>2356943
Depends on how many other minions you choose to have. Most of them require food and water.

Same with water.

Inbreeding is the only restraint well that and how long it takes for them to mature.

Goblins are clever but they cowardly weak creatures and they never grow up. Their immaturity and lack of wisdom see to it that they are prone to many accidents.

On the other hand, if you don't care about accidents or casualties they make marvelous workers.

Be warned though goblins breed VERY quickly. Yet they also get themselves killed quickly.

Keep in mind the larger the room the more effective it is. The Mushroom is currently level 2 and the insect will upgrade to level too if you buy more ordinary insects to stock it with. Upgraded rooms are also more effective despite their lack of size. Minions assigned to the rooms will also boost it.

Combine them for even more powerful combos.

>>2356961
Once they mature yes. Goblins don't take long to grow up.
>>
>>2356987
Sounds like we should look into upgrading the insect farm, expanding the mushroom farm, buying more goblin whelps and setting them to work digging alongside their fellows.


Also, that forge: what can we use it for as of right now?
>>
>>2357049
Forging equipment, tools, and parts for other things. Sadly that requires ore. Of which you have yet to discover during your random digging.

Or you can cool magma down and break it apart to harvest any metals existing in it. Not only is that time consuming it also requires much filtering of material. Sadly its currently your only source of metal besides the dungeon shop.
>>
>>2357384
Is there any difference in cost between a block of ore, ingots or tools made of a metal?
>>
>>2357384
Ore is cheaper then ingots but only by a bit. Problem with relying upon Dungeon provided ingots is they are too pure. ore provided by dungeon is a random mix.

Tools cost the most. Basically, for dungeon prices, its amount of matter+complexity determines the price for those kind of objects. Finished products cost the most and raw materials cost the least. Refined materials and parts are somewhere in the middle.
>>
>>2356240
How about some votes anons? Plenty of questions being ask but not enough voting.
>>
>Other?
Order the Goblins to start constructing crude clay buckets. Attempt to carve out different runes Into them, then put them Into the furnace.
We should just focus carrying water and lava to build one large worker golem.
>>
Rolled 63 (1d100)

>>2358312
I'll be down to test pot runes. Since we'll still be making a golem
>>
>>2358312
>>2359195
I think we should invest in a bunch more goblin whelps as well (we can afford 5). They'll be useful for expanding our dungeon and working our various facilities.
>>
Rolled 66 (1d100)

>>2359385
Yeah. At least Two on the forge. Maybe 1 more for the digging team.

Grab more bugs from the farm (25) and a plant for soil test.
>>
Maybe we can cast some fire resist spells on some goblins and have them explore a bit for more plants?
>>
File: bucketed.png (117 KB, 295x200)
117 KB
117 KB PNG
Vote to Goblins then. Muh rune buckets can wait
>>
Go go goblins
>>
>>2356240
5 more goblin whelps purchased and summoned Overlord. At this rate some place to sleep is quite important. Unless you want to end up with a goblin warrens and trust me on this Overlord nobody wants that.

As for making clay pots while its possible with flame mud the problem is...well its far too hot to carry. At least when its carrying magma and less so for water. Good way to get some hot water though or at least keep it warm.

Sadly the smelter burns a little too hot to bake clay but the goblins soon figured out leaving it outside works just fine. At least crudely. Sadly outside is cursed with temperature swings we cannot control. Some of the clay pots cracked in the process.

As for carving runes in them. None of the goblins know magic Overlord. So you'll have to do that yourself unless you teach one of them.

Totals generated 258
Living Creatures 10
Heat Absorb 200
rock recycling 80

Upkeep
22

>Currency: 276 Energy.
>Pop 11(10 goblins. Overlord)
>Military 1(Overlord)
>>Food: Good
>>Water: Low
>>Morale: Low
>>Medicine: None
>>Health: Low
>>Armaments: None
>>Fuel: Fire Rock(plentiful)
>>Tech: Forbidden Knowledge. Handmade Golem Basics. Crude Clayworks.
>>Reputation: Who?
>>Infrastructure: Dungeon Core. Fungi Farm+(tiny). Insect Farm(tiny). Goblin Magma Forge(tiny).
>>Defenses: None
>>Beasts: Bugs(few). Mystery Lv0 Egg. 1 Kitten.
>>Power: Overlord's Magica. Sacrifice.
>>Weapons:
>>Ammo:
>>Armor:
>>Communications: Dungeon View. Overlord's Scry.
>>Materials: Flame Mud. Fire Rock.
>Other: Crude Poorly Made Tools(Scarce). Poorly made fire clay pots.
>>
Rolled 53 (1d100)

>>2361498
Hm I wonder if we can use a flaming mud or a magma golem to heat a Kiln to make the pots.

Yet before more pots. We need beds for a minion lair. Lets check the cost for that if we dungeon buy it. If it's to much. We can try searching for plants or the like to make softer areas to sleep.
>>
Rolled 34 (1d100)

>>2361498
Lets get some sleeping quarters for the goblins, make them decently big because I'm sure we'll need more before long
>>
>>2361769
Second
>>
Rolled 16 (1d100)

>>2361769
Luckily for you, Overlord goblins have nigh nonexistent standards of living. Good thing to since not even beasts would like an lv 0 lair. The room costs 200 points per section. New sleeping quarters have been constructed in the opened up areas. Bare bones and of shit quality that only something like a goblin wouldn't complain about.

Goblins managing the forge have produced some equipment. Sadly its made of stone as they were too busy fighting each other about how to extract metals from magma. However one of the goblins has taken to using the stone tools to hammer out some crude beds in the new sleeping quarters.

Meanwhile, the digging goblins have made a discovery. They have found a deposit of Fire Gems Overlord. Very valuable for fire enchantments and magical tools. Unlike Fire Rocks which stay hot no matter how much heat they absorb fire gems are the opposite. They stay cool to the touch and can hold an unfathomable amount of heat within. Obviously this trait makes them very valuable for numerous purposes.

Although a couple of the gems were snagged by the forge goblins who were snickering all the while...oh dear that's never a good sign. Well so long as they aren't laughing or running away screaming we should still be in the clear.

>lv0 sleeping quarters(tiny)

>>2361708
You set about examing the baking clay outside and the forge. This gives you an idea. A kiln should be easy enough to make and will allow you to control the heat. Unlike outside where the baking clay is liable to crack due to fluctuating temperature deviations. Using the fire mud bricks and carved fire stone blocks. A kiln is soon created attached to the goblin forge.

>Gained Clay Kiln++.

After making sure the goblins were building the kiln properly after allowing the dungeon to construct the sleeping quarters. You focused towards golem crafting again. Grabbing some clay tablets you carve out some glyphs and chant some spells. As you use your bronze tools to shape the mud into a crude body. Finally came the last part a fire gem you inscribed with magical formations, glyphs, and intense magical energies. Finally, you cast the final spell and used forbidden magics.

Your new creation arose unsteadily to its shapeless feet with some baleful flaming eyes staring back at you and it opens its grotesque mouth from the mud revealing fire.

>Gained Flaming Mud Puppet.

Puppets are closely related to Golems however unlike golems they require someone to control them. On the other hand no need to worry about them going berserk or more importantly doing something stupid. Puppets are notably easier to create then golems and even more deadly in the right hands.
>>
>>2362868
ALERT
Sensors have detected intruders approaching the dungeon. They appear to have crawled out of the magma ocean and look like some kind of flaming skeletons.

Totals generated 300
Living Creatures 10
Heat Absorb 210
Recycling 80

Upkeep
11

>Currency: 365 Energy.
>Pop 11(10 goblins. Overlord)
>Military 1(Overlord)
>>Food: Good
>>Water: Low
>>Morale: Low
>>Medicine: None
>>Health: Low
>>Armaments: None
>>Fuel: Fire Rock(plentiful)
>>Tech: Forbidden Knowledge. Handmade Golem Basics. Crude Clayworks. Puppet Making(basic). Stoneworking(crude).
>>Reputation: Who?
>>Infrastructure: Dungeon Core. Fungi Farm+(tiny). Insect Farm(tiny). Goblin Magma Forge(tiny). Sleeping Quarters(tiny). Clay Kiln(tiny).
>>Defenses: None
>>Creatures: Bugs(few). Mystery Lv0 Egg. 1 Kitten. 1 Flaming Mud Puppet.
>>Power: Overlord's Magica. Sacrifice.
>>Weapons:
>>Ammo:
>>Armor:
>>Communications: Dungeon View. Overlord's Scry.
>>Materials: Flame Mud. Fire Rock. Fire Gems(scarce).
>Other: Crude Poorly Made Tools(Scarce). Poorly made fire clay pots. Stone Tools.
>>
Rolled 12 (1d100)

>>2362893
Well then time to test our puppet.

Then our digging team can try to drop rocks on them.
>>
Let's go full on master of puppets my guy
>>
Rolled 7 (1d100)

>>2363871
>>2363119
You connect to your puppet. Feels strange like you got a controller which causes it do exactly what you want. Different from golems. The movement is smooth, not at all sluggish. It reacts quickly and you don't detect any kind of will inside. So nothing to resist your commands.

As you head near the entrance using your magic you see that the flaming skeletons are moving around aimlessly. That is until you hear very loud BOOM come from the forge room. Follow by a screaming goblin running out of whose on fire. That sound carried outside your dungeon and those skeletons heard it too. As they suddenly had a direction to charge towards.

Cursing your luck you check to see what the hell happened in the forge room. Only to discover what looks like a large container of magma have solid and exploded angrily with fire gems right in the center. Bits of slag, magma, and sharp metal stabbed throughout. Followed by a couple goblins laughing their asses off as they roll in the ground.

As for what happened you soon realize the goblins chucked in a fire gem to cool a container full of magma off, but the sudden coldness followed by the pressure being trapped resulted in an explosion. As the container was unable to endure the mixture of heat and cold pressure. Naturally this explosion just 'had' to occur when there was danger outside.

Soon the flaming skeletons came pouring it but they were met by the flaming mud puppet and yourself. Some of the skeletons were clearly bestial while others were humanoid. All of them were blocked off from entering deeper inside by the flaming mud puppet. You meanwhile controlled its actions while lobbing spells from behind.

Yet you clearly underestimated the creatures.Fusing fire with undeath is a tricky business and you underestimated how strong they are. Fortunately, your puppet is also made of fire and the flaming skeletons didn't have any equipment. So the fight descended into their attempts to rip apart the puppet but it reforming every time. You suddenly realized you were even more useless than your puppet at this moment.

After realizing they were barely scratching the puppet you had it engulf the flaming skeletons putting out their unholy fires and crushing their bones. It took a while but eventually, all the skeletons were dead.

The goblins meanwhile after realizing few fire gems were not the answer after watching one of their own burnt alive. Decided it would be a good idea that clearly the answer was there wasn't enough magma involved. Until another pointed out that was clearly because there weren't enough fire gems. If there were the magma would cool before it could explode. The two groups got into a brawl over their opposing ideas. While one goblin the sole survivor of the forge noticed a fire gem had ended up in a puddle of magma which had quickly cooled while another sprayed into another room was quickly cooled by the dungeon to help prevent harm.

Seeing this fact gears in its head twirled.
>>
Rolled 93 (1d100)

>>2363893
A short time later a bunch of goblins was lined up fully intent on proving their hypothesis right. All had fire gems in hand. Some of them had a lot while others had only a few with a large container full of magma before them. They dropped down at the same countdown and a series of explosions rang out and a small amount of cheering from those who weren't rolling in agony.

The sole goblin who wasn't involved meanwhile messing with the dungeon core before turning its head towards the commotion before muttering 'bunch of bloody idiots'. As it chipped a hole through the magma channel causing it to spill. Upon detecting the hot magma entering a restricted zone it was quickly cooled down and the gleeful surviving forge goblin took a pickaxe to it.

lost 1 goblin.
5 goblins have been wounded.
Totals generated 248
Living Creatures 10
Heat Absorb 200
rock recycling 50

Upkeep
22

What do?
>A: Explore outside
>B: Perform some research the library is where you find all sorts of knowledge
>C: Recruiting by summoning for when you need minions and no other way to get them
>D: Trade for when you want to 'shop' aka conjure up some objects
>E: Construction with the Dungeon's aid its very fast
>F: Oversee Operations
>G: Craft some stuff
>H: Other?

>Currency: 413 Energy.
>Pop 12(9 goblins. Overlord)
>Military 1(Overlord)
>>Food: Good
>>Water: Low
>>Morale: Low
>>Medicine: Very Low
>>Health: Low
>>Armaments: None
>>Fuel: Fire Rock(plentiful)
>>Tech: Forbidden Knowledge. Handmade Golem Basics. Crude Clayworks. Puppet Making(basic). Stoneworking(primitive). Digging(primitive).
>>Reputation: Who?
>>Infrastructure: Dungeon Core. Fungi Farm+(tiny). Insect Farm(tiny). Goblin Magma Forge(tiny). Sleeping Quarters(tiny). Clay Kiln(tiny).
>>Defenses: None
>>Creatures: Bugs(few). Mystery Lv0 Egg. 1 Kitten. 1 Flaming Mud Puppet.
>>Power: Overlord's Magica. Sacrifice.
>>Weapons:
>>Ammo:
>>Armor:
>>Communications: Dungeon View. Overlord's Scry.
>>Materials: Flame Mud. Fire Rock. Fire Gems(scarce).
>Other: Crude Poorly Made Tools(Scarce). Poorly made fire clay pots. Stone Tools. Crushed Flaming Bone(Low).
>>
Rolled 45 (1d100)

>>2363907
>Teach the goblins the basics of thermodynamics

I want a goblin physicist
>>
Rolled 82 (1d100)

>>2363907
Assign the smarter Goblin to Forge overseer. They're going place.

Summon 2 more goblins for training >>2363926.

Summon 3 plants 1 from desert biome, grassland, and tundra. To test reaction to the soil in a dungeon cooled environment. If I remember correctly theirs a chance the plants can get resistance to the heat. It will be good to test normal plants then reagents later.
>>
Rolled 35 (1d100)

>>2364025
>>2363926
You stare down at the smartest goblin in the lot who figured out you didn't even need fire gems at all to cool the lava down in a dungeon and came up with such an ingenious solution.

"So you're the goblin who figured things out?"

"Uh...yes Milord," mumbles the goblin shaking in terror.

"Good your promoted to Forge Overseer from now on."

"Really?" Asks the Goblin perking up before suddenly pointing at the mining goblins. "Boss I need them diggers to dig out magma mining chamber and a proper magma channel. The stuff feeding the forge is too tiny. Not enough for lots."

"So you do have a solution to the metal problem then?"

"Aye Big Boss. Have magma pool into the magma chamber. Dungeon absorbs the heat. We mine the cooled magma and then we process the ores in the forge. A proper foundry would help a lot. The Forge isn't well equipped to handle lots of raw ore."

"The goblins need to keep digging out more space and mine materials. We only have so much manpower," you coldly reply as the goblin shrinks back.

"Tis simple enough solution Overlord. Outside there are...things the glorious Big Boss can recruit. Serving such a mighty leader is a great temptation. No need to summon in more manpower."

"All that's out there is an ocean of magma. I don't exactly see any settlements and even monsters are rare."

"Lots of fire fire fire fire and things who like fire would love it here! If one moves away from the Magma Ocean Big Boss is sure to find some prospective recruits!"

"I'm not about to waste my time searching for such things that are likely impossible to find."

"Big Boss forgets something very important," chuckles the goblin rubbing its grubby little hands together. "Who says they won't come to you?"

"...I'm listening."

"Heh to attract things of fire bring out fire gems. All that trapped heat makes it very effective bait. Not to mention loud noises can...also attract things. You are mighty Magi Big Boss you have powerful magic to handle or even control whatever shows up!"

"Fire Gems as bait huh...that certainly would attract things that love fire."

"Aye Big Boss Fire Gems even better than Magma. Can store a lot more fire!"

"So why don't you use fire gems since your forge goblin?"

"Uh...Fire Gems are tricky things boss," explains the Goblin. "All that fire yet not feel hot. Tricksy Tricksy hard to work with. Not that I haven't tried Boss. I DID figure out something though," says the Goblin before grabbing a seemingly ordinary clay pot that he opens very VERY carefully. "Discovered that cracked Fire Gems go BOOM if they're filled up enough. Weaker ones though spitfire," continues the Goblin living a fire rock case out and opening it. Inside a small fire gem with a nasty gash was spewing forth a constant stream of fire from the crack. Meanwhile, I have some fire gems in the Forge which I use to help control the heat.

Examing the cracked fire gem...you discovered something very peculiar indeed.
>>
Rolled 46 (1d100)

>>2364329
You knew about the release of stored fire energies when a fire gem is cracked yet somehow...its capacity isn't being drained despite the leak. So much so that it could keep on burning forever. This confused you until you realized the container its stored in is Fire Stone. Fire Gems absorb fire if its absorbing enough fire despite the leak...

"You are unusually careful for a goblin," you note to the new forge overseer.

The goblin merely shrugs and replies with "Cleverest of goblins realize they can have someone ELSE do the most dangerous tasks while they safely hang back. Which is true even outside goblin. Not many goblins realize that though. They think only fighting is most dangerous. Personally, I think its experiments. At least in a fight, you can run away while everyone distracted."

You meanwhile summoned up a couple more goblins and even some plants to run some experiments. You even went outside to gather some dirt and began your experiment. One soil has gravel fire rocks, one is flaming mud, earth you gathered outside(very hard to find fiery earth here but not impossible), and the last is a control group with dirt you got from the Dungeon Store. You planted the plants and prepared to observe the results at a later time.

Totals generated 268
Living Creatures 10
Heat Absorb 210
rock recycling 60

Upkeep
12

What do?
>A: Explore outside
>B: Perform some research the library is where you find all sorts of knowledge
>C: Recruiting by summoning for when you need minions and no other way to get them
>D: Trade for when you want to 'shop' aka conjure up some objects
>E: Construction with the Dungeon's aid its very fast
>F: Oversee Operations
>G: Craft some stuff
>H: Other?

>Currency: 505 Energy.
>Pop 12(11 goblins. 1 Overlord)
>Military 1(Overlord)
>>Food: Good
>>Water: Average
>>Morale: Below Average
>>Medicine: Very Low
>>Health: Below Average
>>Armaments: None
>>Fuel: Fire Rock(plentiful)
>>Tech: Forbidden Knowledge. Handmade Golem Basics. Crude Clayworks. Puppet Making(basic). Stoneworking(primitive). Digging(primitive).
>>Reputation: Who?
>>Infrastructure: Dungeon Core. Fungi Farm+(tiny). Insect Farm(tiny). Goblin Magma Forge(tiny). Sleeping Quarters(tiny). Clay Kiln(tiny).
>>Defenses: None
>>Creatures: Bugs(few). Mystery Lv0 Egg. 1 Kitten. 1 Flaming Mud Puppet.
>>Power: Overlord's Magica. Sacrifice.
>>Weapons:
>>Ammo:
>>Armor:
>>Communications: Dungeon View. Overlord's Scry.
>>Materials: Flame Mud. Fire Rock. Fire Gems(scarce). Crushed Flaming Bone(Low).
>Other: Crude Poorly Made Tools(Scarce). Poorly made fire clay pots. Stone Tools.
>>
Rolled 37 (1d100)

>>2364342
Time to build up a Foundry. Buy the items we can't make.

Then thinking we study up on the monsters in the area. Gotta prep before we draw in new minions. Be it to fight them or cover their needs.
>>
New thread.

>>2364694




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.