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/qst/ - Quests


"I want no one to have to go through anything like that ever again!"

The small creature stares at the girl, unflinching.

"Your wish has been granted."

---

Suddenly, you awaken.

It feels as though you've been jostled from a long sleep. Not just any kind of sleep, but the perfect rest where the blankets are just right and the pillows are just as soft as you want them to be.
You don't just feel refreshed, you feel alive.

But just who is "you"? You have to have to-

Wait, you do. You're Suzette.

You have the feeling you've gone through all of this before. In fact, you know you have. The memories are a bit fuzzy, but you have very likely existed for a few days before this.

You focus your sight to the world around you, your barrier. What do you see?

>The hallowed halls of a wax museum, clean and timeless. As one gets closer to the center the terrain becomes less and less coherent, eventually becoming a jungle of large wax limbs twitching in the warm breeze. The center of your barrier is an oasis in the sea of body parts, with a carpeted floor and spires of museum rope.

>Warm, painted colors make up your barrier. In terms of appearance it looks straight out of an old impressionist painting, all grass and old buildings. Nailed onto trees, signs, and even the ground are large portraits of people who may or may not exist, ever so slightly twisted into a psychedelic display. The center of your barrier is a plain made of purples and oranges, with floating paintings hanging over your head. The paintings drip their oils onto the ground below, making stalagmites of color.

>The sound of gears is all around you. Clockwork surrounds you as you take in your barrier's appearance, marveling at the grand contraption. Brass platforms allow travel through the huge device of your barrier, sometimes peeking outside of it's rocky shell to allow viewing of the night sky outside. The core of the barrier is quite the sight. It's filled with small rivers of molten brass, conveyor belts, robotic arms, and other stranger gizmos flailing about.

>write in
>>
>>2341672
>The hallowed halls of a wax museum, clean and timeless. As one gets closer to the center the terrain becomes less and less coherent, eventually becoming a jungle of large wax limbs twitching in the warm breeze. The center of your barrier is an oasis in the sea of body parts, with a carpeted floor and spires of museum rope.
>>
>>2341672
>The sound of gears is all around you. Clockwork surrounds you as you take in your barrier's appearance, marveling at the grand contraption. Brass platforms allow travel through the huge device of your barrier, sometimes peeking outside of it's rocky shell to allow viewing of the night sky outside. The core of the barrier is quite the sight. It's filled with small rivers of molten brass, conveyor belts, robotic arms, and other stranger gizmos flailing about.
>>
>>2341672
>Warm, painted colors make up your barrier. In terms of appearance it looks straight out of an old impressionist painting, all grass and old buildings. Nailed onto trees, signs, and even the ground are large portraits of people who may or may not exist, ever so slightly twisted into a psychedelic display. The center of your barrier is a plain made of purples and oranges, with floating paintings hanging over your head. The paintings drip their oils onto the ground below, making stalagmites of color.
>>
>>2341672
Rustic as fuck magical girl, GO!!


>Warm, painted colors make up your barrier. In terms of appearance it looks straight out of an old impressionist painting, all grass and old buildings. Nailed onto trees, signs, and even the ground are large portraits of people who may or may not exist, ever so slightly twisted into a psychedelic display. The center of your barrier is a plain made of purples and oranges, with floating paintings hanging over your head. The paintings drip their oils onto the ground below, making stalagmites of color.
>>
>>2341672
>>The sound of gears is all around you. Clockwork surrounds you as you take in your barrier's appearance, marveling at the grand contraption. Brass platforms allow travel through the huge device of your barrier, sometimes peeking outside of it's rocky shell to allow viewing of the night sky outside. The core of the barrier is quite the sight. It's filled with small rivers of molten brass, conveyor belts, robotic arms, and other stranger gizmos flailing about.
>>
>>2341672
>>The sound of gears is all around you. Clockwork surrounds you as you take in your barrier's appearance, marveling at the grand contraption. Brass platforms allow travel through the huge device of your barrier, sometimes peeking outside of it's rocky shell to allow viewing of the night sky outside. The core of the barrier is quite the sight. It's filled with small rivers of molten brass, conveyor belts, robotic arms, and other stranger gizmos flailing about.
>>
>>2341672
>The sound of gears is all around you. Clockwork surrounds you as you take in your barrier's appearance, marveling at the grand contraption. Brass platforms allow travel through the huge device of your barrier, sometimes peeking outside of it's rocky shell to allow viewing of the night sky outside. The core of the barrier is quite the sight. It's filled with small rivers of molten brass, conveyor belts, robotic arms, and other stranger gizmos flailing about.

Lets become a nigger and travel to the past with Homera to kill ourself, Unrimited Brado Works.
>>
>>2341672
>>2341702
>>2341856
>>2341880
>>2341893

So that's your barrier.

You look to the side, finding a particularly shiny plate of brass, reflecting back at you. In your reflection, you see...

>A ball of roiling fire, from which a mouth and two long golden arms sprout. Your teeth are sharp and formed from steel, and your arms move with robotic precision. Your fire burns a deep red, and under it is a core made of a large car engine.

>A large feminine figure made from brass plates. Under your metallic "dress" are four spiderlike legs, and your armless torso opens up to reveal countless long limbs tipped with scissors, etchers, soldering tools, and other apparati. Your hair is copper wire and you head is faceless, instead displaying a large triangle shaped orange sign emblazoned with an exclamation point.

>A gigantic snake covered in scales of precious metals. You do not have the head of a snake, replaced instead by a horned and ticking face of a grandfather clock. Should it need be the face of the clock can open up, revealing tentacle-like clock hands of a great length. Your tail is tipped by the head of a drinking bird, hat and all.
>>
>>2341955
>A ball of roiling fire, from which a mouth and two long golden arms sprout. Your teeth are sharp and formed from steel, and your arms move with robotic precision. Your fire burns a deep red, and under it is a core made of a large car engine.
>>
Rolled 1 (1d2)

>>2341955
Steel is my body and fire is my blood or spiderfu?
>>
>>2341955
>>A large feminine figure made from brass plates. Under your metallic "dress" are four spiderlike legs, and your armless torso opens up to reveal countless long limbs tipped with scissors, etchers, soldering tools, and other apparati. Your hair is copper wire and you head is faceless, instead displaying a large triangle shaped orange sign emblazoned with an exclamation point.
>>
>>2341955
>>A large feminine figure made from brass plates. Under your metallic "dress" are four spiderlike legs, and your armless torso opens up to reveal countless long limbs tipped with scissors, etchers, soldering tools, and other apparati. Your hair is copper wire and you head is faceless, instead displaying a large triangle shaped orange sign emblazoned with an exclamation point.
>>
gonna wait for another vote or two before making the next step

---

Homura was beyond frustrated. Not only had she failed just another loop, but Moko hadn't of come to class that morning again.

Last loop her death set a whole new chain of events into motion that made things so much more frustrating. Her disappearance was just going to make this new loop that much harder.

---
>>
>>2341955
>A large feminine figure made from brass plates. Under your metallic "dress" are four spiderlike legs, and your armless torso opens up to reveal countless long limbs tipped with scissors, etchers, soldering tools, and other apparati. Your hair is copper wire and you head is faceless, instead displaying a large triangle shaped orange sign emblazoned with an exclamation point.
>>
>>2341955
>>2342098
>>2342102
>>2342220

So that's you, huh.

But it can't always be about you.

You start thinking back to your darling familiars.
Just who were they, again?

(pick two)

>Alfonsina, who acts as a mold

>Damiano, who repairs the machinery

>Gilda, who builds

>Demetrio, who become snapshots of the past and the future

>Nunzia, who count time

>Ornella, who become memories
>>
>>2342369
>>Alfonsina, who acts as a mold
>>Nunzia, who count time
>>
>>2342369
>Nunzia, who count time
>Demetrio, who become snapshots of the past and the future
>>
>>2342369
>Demetrio, who become snapshots of the past and the future
>Gilda, who builds
>>
Whichever two familiars get the most votes will be chosen, regardless of what other familiars are in each individual post; so don't worry about what combination you have.
>>
>Nunzia, who count time
>Demetrio, who become snapshots of the past and the future
>>
>>2342369
>Gilda, who builds
>Ornella, who become memories
Noximillian, the witch.
>>
>>2342369
>Damiano, who repairs the machinery
>Demetrio, who become snapshots of the past and the future
>>
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>>2342369
>>2342391
>>2342399
>>2342412
>>2342447
>>2342474

So that's who they were. How silly of you to forget.

Quickly calling over some to your location, you take a good look at them.

Your Demetrio look fairly reliable. They manifest as floating suit jackets, with heads made from a giant marble. poking out of the sleeves are mechanical vices on long metal poles, acting as arms. Underneath the suit lie piles of spinning gears.

You move your gaze over to your Nunzia. They look radically different then the Demetrio. They don't float, instead standing on two pike-like legs. The pikes join together into a single pipe, holing up their heads, which appear to be round wall clocks. A large bow made of flat gold is tied behind each of their heads, the ends trailing off into five fingered hands.

So now that you have a good grasp on You, what now?

>Look outside your barrier, find out where you are.

>Explore your barrier a bit.

>Reminisce.
>>
>>2342670
>Look outside your barrier, find out where you are
We're in a kissy mood.
>>
>>2342688

You focus a mental muscle, bringing a mind's eye view of your barrier's surroundings.

You appear to be in some kind of ivory white rooftop. Nobody seems to be around, and you manage to get a very good view of the skyline from here.

It's darn pretty.

You wish you could appreciate it a bit longer, but unfortunately one of your Demetrio floats up to you.

"Mistress, there are intruders in the barrier. What shall we do with them?"

Intruders, huh?

>Ask him to take you to them. Best handle this with your own two hands.

>Order your familairs to dispose of them. You don't need any riffraff potentially holding up your clockwork.
>>
>>2342730
>Order your familairs to dispose of them. You don't need any riffraff potentially holding up your clockwork
>>
>>2342730
>>2342741

You command your minions to take them out, and to only come back to you if the situation complicates.

Since you're still alone (besides your familiars) in your barrier's center, what are you going to do now?

>Go into the lower floors of the building.

>Move your barrier off the building altogether and explore.

>Stay put.
>>
>>2342830
>Move your barrier off the building altogether and explore.
Let us see this world we have been brought into.

>>2342670
Suzette
The witch of clocks, with an observant nature. She chronicles the endless march of eternity. The grand machine of her barrier is utterly purposeless, existing purely for its own pleasure. She is gifted in the art of engineering, and does not dislike putting her talents to work on any machine; in her barrier or otherwise. Should this witch will it, she could influence time itself in a limited fashion to attack.

Demetrio
The minion of the clock witch. Their purpose is to become snapshots of events. These minions have a playful attitude, drawing events from the minds of intruders and reenacting them. When they imitate an object or being, they also gain all of their capabilities.

Nunzia
The minion of the clock witch. Their purpose is to count time. With a constant ticking, these familiars watch inside and outside the barrier with perfect memories. The mathematical skill of these witches[?] is superb, although they prefer to stand in place and contemplate time. They possess the ability [to?] make things younger and older when they ring.
>>
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>>2342853
>skill of these witches[?]
>ability [to?]
my poor proofreading skills once again get the best of me
>>
https://pastebin.com/6jkqr6vF
As a treat, here's all the (translated) witch descriptions revealed so far.
>>
Looking at the pastebin, I realize we missed Bianca.

>>2330496
Bianca
The witch of prog rock, with a contemplative nature. This witch puts all of her passion into her instrumentals, but her music drives humans and magical girls alike into a frenzy. This witch can be brought to heel by the destruction of expensive audio equipment.

Gloria
The witch of prog rock's minion, whose duty is to alter sounds. These witches[familiars?] love to imitate invaders, speaking so softly they become convinced that their words are their own thoughts.
>>
>>2342929
>These witches[familiars?]
god damn it I did it again
>>
>>2342830
>>2342853

There's no reason to stick around for the moment, especially since you might get more unwanted guests in your barrier.

You move your barrier's entrance off the roof, into the open air. It's a glorious feeling, soaring above the city streets.

Soon enough you slow down, coming to a stop. A large skyscraper is at your right, and a dirty looking alleyway is at the bottom of the street, quite a ways below you.

>Go into the skyscraper.

>Go down to the alleyway.

>write in
>>
>>2342952
>Go into the skyscraper.
Likely a better place to look over the city from.
>>
>>2342952
>>2342976

Why not go into the skyscraper? It'll certainly be a more interesting place to explore then the open air if you get bored.

You easily slip your barrier entrance through the glass, gazing at the scene below. Turning back, you find that the floor you're on is bustling with activity. It probably won't be a problem though, since the window is so far from any of the workers.

Looking back to the scnery, you take in how bright and-

"Mistress! Another human has walked into the machine!"

Damn it.

>Go and check it out yourself.

>Do the same thing as last time and have the familiars dispose of them.

>Just leave it alone, they'll probably get lost and trip into some gears anyway.
>>
>>2343028
>Go and check it out yourself.
>>
>>2343028
>Do the same thing as last time and have the familiars dispose of them.
Why all these intruders? We're busy.
>>
Rolled 1 (1d2)

>>2343028
>>2343031
>>2343085
in the interest of getting things moving I'm doing another roll.
1 for checking it out yourself, 2 for letting the familiars take care of it.
>>
>>2343028
>>2343031
>>2343093

Oh, bother. If you want something done right, do it yourself.

Getting some quick directions from a nearby Nunzia, you trot through your barrier to find the intrusion.

Soon, standing upon a brass plate hanging over a pit of roiling gears, you find her. A human woman of average height, with lavender hair and eyes. Judging by her outfit, she's probably working at the building you're currently inside.

>Approach her.

>Summon some of your familiars to take care of it.

>write in
>>
>>2343109
>Summon some of your familiars to take care of it.
As they watch over her, we will watch the watchers.
>>
>>2343109
>>2343127

You send out a mental command to the nearest cluster of Nunzias, ordering them to attack the human woman.

You watch in delight as they begin to close in, brought forth on their thin legs.

Then the woman punches one of them out.

Then another.

And another one.

Jesus, they're getting their asses kicked. This lady isn't even one of the puella magi, yet she's handing them their asses on a platter.

>Intervene yourself.

>Summon more familiars and swarm her.

>write in
>>
>>2343305
>Order our familiars to play with her memories. Once she is distracted, we will strike her ourselves.
>>
>>2343305
>write in
Hold back small waves of minions, and slowly unleash them upon her, lets find out how many she can fight off before being losing the energy to fight.
>>
>>2343305
I'll break the tie in favor of >>2343471. It is a poor clockmaker that has to break a timepiece to figure out how it works. Though I'm admittedly less keen on getting directly involved ourself.
>>
>>2343305
supporting this: >>2343471

OP, I'd suggest linking the previous threads at the start of the thread, didn't realize this was already ongoing when I started reading yeserday
>>
>>2343305
>>2343471
>>2343752
>>2344329


The Nunzia aren't doing too well, perhaps the Demetrio would fare better?

Focusing energy in your body, you open up your chest plate; vomiting forth a few of them. They fly over to the woman, hovering just far enough away from her to stay out of the reach of her fist.

One of them is enveloped in oil, seeping from out of it's gears, before it suddenly retracts back into the minion's body. Where the familiar once stood lies what appears to be a schoolgirl with pink hair and pigtails.

Soon the other few Demetrio undergo the same process. They begin to crowd around her, taking her completely off guard as they grab her and hold her in place. They giggle as they restrain her.

With a clicking sound you crawl over to the office woman with your four legs. She's in the perfect position for you to strike.

>Try to knock her out without killing her.

>She intruded into your barrier and attacked your familiars. You're wiping her off the map.

>write in
>>
>>2344806
>>She intruded into your barrier and attacked your familiars. You're wiping her off the map.
>>
>>2344806
>She intruded into your barrier and attacked your familiars. You're wiping her off the map.
>>
>>2344806
>Try to knock her out without killing her.
Let's see what makes you tick.
>>
>>2344806
>>She intruded into your barrier and attacked your familiars. You're wiping her off the map.
>>
>>2344806
>>2344827
>>2344839
>>2344936

Slowly but surely, you raise one of your legs...

And you spear her through the stomach, impaling her.

You retract your leg with a wet shlorp, watching her fall on the ground as your familiars let go of her.

quickly a few Nunzia grab her by the legs and drag her away, leaving a trail of a blood on the floor. You assume they're going to throw her corpse outside of your barrier.

Returning back to your barrier's center, what's next?

>If your familiars do throw her corpse out, it will cause mass panic; which will undoutbedly attract a magical girl. Run as fast as you can elsewhere after the trash gets taken out to avoid being tracked down.

>Stay put right where you are and keep watching the skyline.

>write in
>>
>>2344951
>>If your familiars do throw her corpse out, it will cause mass panic; which will undoutbedly attract a magical girl. Run as fast as you can elsewhere after the trash gets taken out to avoid being tracked down.
>>
>>2344951
>write in
We have such an intricate and intriguing mechanism right in front of us to disassemble and examine the workings of, and we're just going to have our familiars dump it outside like trash?

Bring it back. We need to dissect it, observe it, understand it. The skyline is beautiful, but we have nothing to learn of it.
>>
>>2344958
>>2344951

Seconding.
>>
>>2344951
>>2344958
>>2344974

You send out a mental command to your minions right before they reach the exit. The Nunzia begin to run back to you, dragging the woman back with them, and leaving a whole new trail of blood on the way. Hopefully those floors are self cleaning.

Soon enough a hatch opens in your barrier's center. The Nunzia dash through with the woman in tow.
They lay her at your feet.

Opening your chestplate, you unviel a whole host of your betooled arms. Feeling around her body a bit, you find that she still has a heartbeat; she's alive, but barely.
What's a clockmaker to do?

>Slice her open and take a look inside.

>Try to fix up that wound you made. Observing her mechanisms in motion would be far more informative.

>write in
>>
>>2345045
>>Slice her open and take a look inside.
>>
>>2345045
>write in
Try to mend any bodily damage while leaving her innards exposed (That is, use magic to, for instance, cauterize the wound while leaving it open.), so that you can observe her in motion even while watching her internal mechanisms at work.

Would only you could replace her exterior with glass, but sadly you cannot change the parts of these humans so easily as you can a clock.

...Or can you?
>>
>>2345045
>>2345074
sounds interessting, I'll switch to support it
>>
>>2345113
Just so you know, I don't expect to succeed. We'll probably end up killing her anyway, because we'd be approaching this from a mechanical engineer's viewpoint ('As long as I maintain hydraulic pressure in her bloodstream, she'll be fine!') rather than a physician's ('I can't just make random changes without her metabolism going fucking haywire.')
>>
>>2345074
>>2345163
...I can dig where this is going. Supporting.
>>
>>2345045
>>2345074
>>2345113
>>2345170


Time to get to work.

With robotic precision your scissors slice open her skin, and your saws slice any bones in the way into manageable chunks, which are quickly removed.

There's a lot of goopy bits in there. You get to work mending the wound, having your familiars bring you piles and piles of spare parts from throughout the barrier.

Basically all the of the intestines have been shredded, so you might as well get rid of that. In fact, you might as well get rid of the digestive system altogether. You snip here and there, and soon enough everything up to her uvula has been removed. She may or may not need to speak, so you should at least replace it with a brass speaker. It has a bit of a low quality sound, but you're sure there's somebody out there who's into that.

However, she still has to get energy from somewhere. Using the extra space freed up from the missing digestive system, you install a small electrical generator that will be powered by the flow of her blood.

Speaking of he blood, not only has she lost a lot of it, her heart as it is won't have enough pressure to turn the generator. It's an easy fix though, as you just take out the big fleshy wad and replace it with a high powered motor. You replace the missing blood with a liquid iron compound that will hopefully be expelled once she makes more blood to replace it. At least, you hope it will work; you don't know much about blood past that it has iron in it.

Thankfully her spine is undamaged from her wound, so you don't have to touch that at all. What you do have to touch is all the bone you cut off to get into her torso, which you don't think grows back. Using your genius problem solving abilities, you just cut off all the skin that would go over that area and replace it with a molded plexiglass replacement. It covers and protects the organs, while also providing a nice view to the insides.

Stepping back from your work, you seem about done. The woman isn't entirely conscious yet, so until then you have the time to decide what to do with your masterpiece.

>Throw her back outside into her natural habitat.

>Keep her in your barrier.

>write in.
>>
>>2345264
>Keep her in your barrier.
Hey, everything worked out surprisingly well! We've even improved her structural durability, and removed that annoying 'eating' preventative maintenance she always has to do - though I've got some doubts about the feasibility of an electrical generator being powered by something it's being used to drive.

As with any prototype, it has to be monitored under controlled conditions for testing and debugging before being released to the public.

Holy shit, that was more horrifying than I expected.
>>
>>2345264
Keep her here and see how she works, or toss her to the wolves, so to speak?

Oh, screw it, I'm too curious as to everyone will react to her now.

>Throw her back outside into her natural habitat.
>>
>>2345292

2345349 here, dang it, changing to this to avoid a tie, also due to fairly reasonable argument.
>>
>>2345264
>>2345292
>>2345378

You decide to keep her in your barrier for now so you can watch over her, which would allow you to fix any potential design flaws as needed.

What are you going to do until she wakes up?

>Leave the office building and explore a bit more

>Just sit and wait until she wakes up

>write in
>>
>>2345412
>>Leave the office building and explore a bit more
>Perhaps consider possibilities as to this new innovation. Perhaps such improvements would be feasible on a widespread scale with the right resources?
>>
>>2345412
>Perhaps examine her memories to construct an enclosure that will be less distressing to her? It would not do for her to damage herself in panic.
>Or else put some restraints on her, given how easily she dealt with your familiars pre-modification.

Though, in the event of a tie, I would also be fine with
>Leave the office building and explore a bit more
>>
>>2345451
I mean, this works, too.
>>
>>2345412
>>2345451
>>2345499
>>2345422

Calling some nearby Demetrio to your location, you order them to start combing through her memories.

Judging from the various forms they keep taking, you can deduce a few things; she's a mother of 2 children, one high school age and one a todder. She has a husband. She works a high profile office job, and she's a heavy drinker.

A heavy drinker...
That's it!

You can just keep her drunk on enough alcohol to keep her from potentially wrecking havoc on herself and her barrier. If you ration it well her liver could hold out for at least a month before you have to replace it.

Quickly you have your familiars start to hook up tubes into her body, pumping enough alcohol into her to put her right back to sleep.

Now it's about time you blew this popsicle stand. Moving your barrier through the window and back into open air, you once again observe your surroundings.

>Go to the alleyway down below.

>Go back towards the rooftop you found yourself on.

>Just keep going forward until you see something interesting.

>write in
>>
>>2345569
>>Go to the alleyway down below.
>>
>>2345569
>Just keep going forward until you see something interesting.
>>
>>2345569
>Just keep going forward until you see something interesting.

Dis gon be gud
>>
>>2345569
>>2346318
>>2346689

Why not explore?
Floating your barrier forwards through the warm wind, you eventually find yourself on a river's edge. oving the entance of your barrier down to the coast, you watch the clear waters.

>Go past the river.

>Move along the rocky beach.
>>
>>2349279
Whoops, forgot my name.
>>
>>2349279
>>Move along the rocky beach.
>>
>>2349279
>Move along the rocky beach.
>>
>>2349279
>>Move along the rocky beach.
>>
>>2349279
>>2349302
>>2349306
>>2349318

Gently, like a feather, you slowly make your way across the riverside. You make sure to absorb every detail, appreciating the beauty.

After a while, you come across what appear to be a set of raised train tracks.
The left of you leads to the other side of the river into an area of the city filled with expensie looking buildings, whereas the right leads into a grody looking industrial sector, also leading past a branched path of the river.

>Follow the left.

>Follow the right.

>write in
>>
>>2349339
>>Follow the right.
let's find some interresting machines to observe
>>
>>2349339
>Follow the right.
>>
>>2349339
>>Follow the right.
>>
>>2349339
>>2349348
>>2349350
>>2349360

You decide to follow the right; it seems much more your style.

Lazily you float your barrier into the industrial district, finding yourself surrounded by cars, workers, and dingy buildings of all shapes and sizes. The air, the walls, even the people are all filthy.

As of right now, the entrace to your barrier lies in an alleyway in between two factory buildings. You can watch as people and cars drive by past the alley.

You can sense an odd buzz coming from the building to the left of you, although it's faint.

>Place your kiss on some of the workers.

>Investigate the buzzing sensation.

>Go into the building to your right.

>write in
>>
>>2349393
>>Investigate the buzzing sensation.
>>
>>2349393
>Investigate the buzzing sensation.
>>
>>2349393
>>2349400
>>2349402

The buzzing fills you with the oddest feeling, almost as if you're encountering something much like yourself.

You move through the alleyway wall and into the building, finding it completely empty save for a number of dead bodies scattered throughout the facility. You move through, looking at each body. They're all woundless and pale, as if they just decided to lay down and die.

Then, you feel something "intersect" with your barrier.

>Go and investigate it.

>Keep moving, hopefully it'll leave you alone.

>write in
>>
>>2349552
>>Go and investigate it.
>>
>>2349552
>>Go and investigate it.
>>
>>2349552
>>2349559
>>2350141

You scuttle through your barrier, finding the source of the intrusion.

It's almost like a breach in the walls of your pocket world, a large broken wall leading into what almost seems like a giant road. Gravel covers the ground, and buildings seem to zoom past you in the distance with frightening speed.

>Continue on in.

>Retreat!

>write in
>>
>>2352151
>>Continue on in.
>>
>>2352151
>>Continue on in.
>>
>>2352151
>Continue on in.
>>
Rolled 16 (1d20)

>>2352151
>>2352522
>>2352752
>>2353097

With some trepidation, you decide to walk in.

The air is cold and dirty, which makes your joints ache.

You walk for a good 7 minutes without much trouble, but a rumbling sound begins to surround you.

Taking a battle stance, three large puffs of soot jump out at you, waving rusty claws in your direction...

(DC 10 for them to succeed)
>>
>>2353838
And they deal a direct hit, smashing your torso and leaving a solid dent. You feel your internal machinery shake from the impact.

You're a bit beaten up now.

>Fight!

>Run!
>>
>>2353844
>>Run!
>>
>>2353844
>Run!
>>
>>2353838
>>2353844
>>2353850
>>2353860

This isn't good, you've gotta cut loose.

But in what direction?

>Back into your barrier!

>Deeper into this barrier!
>>
>>2353873
>>Back into your barrier!
>>
>>2353873
>Back into your barrier!
>>
>>2353873
>>2353880
>>2355194

You scramble away quickly, jumping back. Your legs give your a surprising amount of sprinting speed, fleeing the familiars with incredible speed.
You're back in your barrier now, in the alley.

What now?

>Kiss some of the workmen.

>Go into the building on your right.

>write in
>>
>>2356712
>Go into the building on your right.
>>
>>2356712
>>Go into the building on your right.
>>
>>2356712
>>2356716
>>2356727

Perhaps the right building will be a bit more inviting.

Shifting your barrier entrance into the building, you continue to look around. The building doesn't have any corpses around, which is probably a good sign-

"Found ya!"

A red blur charges right into your barrier.

That isn't good.

>Surround yourself with as much of your familiars as you can. You're already a little beat up, you can't take any risks.

>Go on the offensive; leave the center of your barrier and search her out.

>write in
>>
>>2356780
>>Surround yourself with as much of your familiars as you can. You're already a little beat up, you can't take any risks.
>>
>>2356780
>Surround yourself with as much of your familiars as you can. You're already a little beat up, you can't take any risks.
>>
>>2356780
>>2356796
>>2356839

You give out the most urgent mental command you can, ordering all your familiars to you location. Soon enough you're surrounded by hundreds of your minions.

Now all that's left is to wait.

>Put your Nunzia at the forefront.

>Put your Demetrio on the offensive.

>Charge in yourself and fight her.
>>
>>2356974
>>Put your Demetrio on the offensive.
>>
>>2356974
>Put your Demetrio on the offensive.
>>
>>2356974
>>2356998
>>2359078

You order your Demetrio to hang by your barrier's entrance, acting as the attacking force. With no time to waste, you have your Nunzia surround yourself on the other side of the room.

You continue to wait, listening closely as the magical girl's footsteps grow closer and closer. Soon enough she bursts into the room, only to be assaulted by hordes of Demetrio.

The magical girl has an almost warrior like appearance, clad in a bright red dress and ponytail and wielding a spear.

She cuts them down quickly as the approach her, until suddenly they all at once pull back. They surround themselves with oil, as always, transforming into strange little girls and priests wreathed with flames.

The magical girl stops in her tracks as they familiars approach her...

Before she cuts them all down in one fell swoop.

"You GOD DAMN BASTARD! There's a lot I'm willing to tolerate from you shitty ass monsters, but this isn't one of them!"

She seems pissed.
>>
>>2359122

She charges at you, absolutely furious. She aims her spear right at you, going right for your heart.

Her inflamed will to fight is giving her a bit of an upper hand, but your defending Nunzia are helping to offset that a bit.

(DC 8 for her to succeed.)
>>
Rolled 13 + 2 (1d20 + 2)

>>2359126
woops, messed up my roll.
>>
>>2359122
>>2359126
>>2359128

Even though she's taken a few hits from your Nunzia, she charges right at you with a continued vigor.
Jumping through the air, she tears right through you with a single swing; ripping off over half of your plated dress and shearing a deep gash into your torso. two of your left legs are also damaged, heavily limiting your movement.

You don't think you'll be able to get out of this one alive, considering how greviously wounded you already are, although that doesn' mean you can't put up a fight. After all, you might get lucky and end up the victor.
And if you don't, at least you got to piss her off and waste her time.

>Use your deepest mechanisms to slow down time and try to get in a grevious blow.

>Self destruct!

>Charge at her with all you have.

>write in
>>
>>2359138
>Use your deepest mechanisms to slow down time and try to get in a grevious blow.
>>
>>2359138
>>Use your deepest mechanisms to slow down time and try to get in a grevious blow.
>>
>>2359138
>>2359145
>>2359150

If you aren't getting out of this alive, then you can sure as hell take her down with you.

You build up magical energy in your core, feeling it twist and churn in your gears, before putting some of your most delicate parts into motion.

The magical girl continues to charge at you with her spear, making another jump for your torso. However, before she reaches you, a deep ringing resounds from your body. Before your very "eyes" you watch as she and your remaining familiars slow down, whereas you remain in motion. despite as such, she's coming at you with a speed you won't be able to dodge with your damaged legs. Raising one of your unhurt appendages at her, you spear it forward; impaling her right through the chest and shattering a small red gem she had emblazoned there. However, her spear continues on, it's inertia unaffected by the temporal slowdown. It continues on it's path, going right through your already wrecked body.

The last thing you see as your barrier falls apart is the ife leaving the magical girl's eyes.

Bitch.

---

Homura, for the first time in a very long while, was geniunely stressed.

Kyoko was dead. Not that that's particularly odd, but she wasn't killed by Mami, or by Sayaka's witch, or even by herself. That's not normal. She could only assume another new witch had killed her, as she had found a grief seed near her corpse that was very close to hatching that she passed onto Kyubey's possession.

What's even less normal was the condition a certain Junko Kaname was in. For the entire rest of the loop so far the news was alight about the tale of the "cyborg woman" who was "experiemented upon by foreign powers". Seeing it tear up Madoka was bad enough, but that was something completely and utterly new. New was bad. New meant that her knowledge would be becoming less and less reliabe. If everything went well it was just a fluke, but she couldn't count on that.

Homura, as much as she would hate to admit it, was worried.

---

The queen of witches laughs.

Homura's shield opens up, the gears inside spinning.

Just another loop.

---

Somewhere out there, a little girl sits in her room.

She can't be more then 15.

She sits on her bed, her knees to her chest. She's in her pajamas. Just by the sight of her you can tell she's comfy.

"Make your wish and become a magical girl!" states the being standing before her.

The girl opens her mouth.

"I want..."

>̶I̶ ̶w̶a̶n̶t̶ ̶m̶y̶ ̶b̶i̶g̶ ̶s̶i̶s̶ ̶b̶a̶c̶k̶!̶

>̶I̶ ̶w̶a̶n̶t̶ ̶n̶o̶ ̶o̶n̶e̶ ̶t̶o̶ ̶h̶a̶v̶e̶ ̶t̶o̶ ̶g̶o̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶a̶n̶y̶t̶h̶i̶n̶g̶ ̶l̶i̶k̶e̶ ̶t̶h̶a̶t̶ ̶e̶v̶e̶r̶ ̶a̶g̶a̶i̶n̶!̶


>I want the strength to wipe the witches off this planet!

>I wish that her memory never be forgotten!

>(Please... Let me move again...)

>write in
>>
>>2359231
>>I wish that her memory never be forgotten!
>>
>>2359231
>I wish that her memory never be forgotten!
>>
>>2359231
>>2359248
>>2359332

"Your wish has been granted."

---


Suddenly, you awaken.

It feels as though you've been jostled from a long sleep. Not just any-
...
You've definitely gone through this before. More then once, even.

What's your barrier like this time around?

>Your barrier is a large studio, filled to the brim with cameras and photos. Most of your barrier floats in the air, islands and bridges held aloft over a sea of ink by ebony ropes. Your barrier's core is a giant darkroom, a black sky illuminated by a deep red sun. Within it you stand on the largest of the islands, made of crumpled photos of times long gone.

>Your barrier is a graveyard. Huge gravestones point to the sky like buildings, sitting upon the grassy grey ground. The sky is gloomy and sunless, and the clouds tissue paper. The center of your barrier is the current procession, a whole field of coffins waiting for their turn to be laid to rest.

>A records archive, filled to brim with knowledge. The halls of this barrier are lined with books and files on various subjects, detailing things down to the last detail. The center of your barrier is the forbidden section, a large circle of bookcases stuffed with secrets for your eyes only.

>write in
>>
>>2359551
>Your barrier is a large studio, filled to the brim with cameras and photos. Most of your barrier floats in the air, islands and bridges held aloft over a sea of ink by ebony ropes. Your barrier's core is a giant darkroom, a black sky illuminated by a deep red sun. Within it you stand on the largest of the islands, made of crumpled photos of times long gone.
>>
>>2359551
>>A records archive, filled to brim with knowledge. The halls of this barrier are lined with books and files on various subjects, detailing things down to the last detail. The center of your barrier is the forbidden section, a large circle of bookcases stuffed with secrets for your eyes only.
>>
>>2359551
>A records archive, filled to brim with knowledge. The halls of this barrier are lined with books and files on various subjects, detailing things down to the last detail. The center of your barrier is the forbidden section, a large circle of bookcases stuffed with secrets for your eyes only.
>>
>>2359551
>>Your barrier is a graveyard. Huge gravestones point to the sky like buildings, sitting upon the grassy grey ground. The sky is gloomy and sunless, and the clouds tissue paper. The center of your barrier is the current procession, a whole field of coffins waiting for their turn to be laid to rest.
>>
>>2359551
>>2359573
>>2361763

And what form have you taken this time?

>A large antique bookcase, stacked with books of all subjects. Your name is emblazoned on the top of your body, engraved into your wood. As you have no limbs, you have another way to interact with the world; You slither, bounce, and ooze like some kind of slime, returning to your normal shape when still.

>A typewriter, from which a piece of paper resembling a teenaged girl sticks out. Your paper "body" seems to bear the uniform of Mitikihara's middle school scribbled on, and your hair is dripping ink. Your size is diminutive when compared to most witches, standing only to the height of the standard magical girl. However, This can be just as much of an advantage; making you a more difficult target to hit; especially when considering your ability to hover.

>A huge book. Your cover is thick featureless green leather, and your pages are old and wrinkled. Should you wish, you can extend and retract a pair of grey, humanlike arms and legs from your pages, giving you locomotion and the ability to interact with the things around you. Your pages contain everything about yourself, including things you may not know.

>write in
>>
>>2363172
>A huge book. Your cover is thick featureless green leather, and your pages are old and wrinkled. Should you wish, you can extend and retract a pair of grey, humanlike arms and legs from your pages, giving you locomotion and the ability to interact with the things around you. Your pages contain everything about yourself, including things you may not know.
That girl who sat at the back of the class, noticing everything and everyone from over the cover of her latest book, when all she wanted was to be noticed herself. Every fact and figure from both the stories before her watchful eyes filed away, to be later perused and yet never used.

They never could remember her name, and took to always calling her "Hon'ya". It seemed so much easier on them - and was so much harder on her, to be constantly reduced to less than herself. But she could never bring herself to say so, and so became more and more withdrawn, less and less open. Until one day, just like a bookstore over which night had fallen, she was closed.
>>
>>2363497
One of these days we need to have one of these forms stick. They're all really good ideas and really cool backstories and it's damn shame that they all seem to be in a 'discard and draw MCs' quest.
>>
>A huge book. Your cover is thick featureless green leather, and your pages are old and wrinkled. Should you wish, you can extend and retract a pair of grey, humanlike arms and legs from your pages, giving you locomotion and the ability to interact with the things around you. Your pages contain everything about yourself, including things you may not know.

>A Witch that knows who she was, and what she is now.

The horror.
>>
>>2363172
>A huge book. Your cover is thick featureless green leather, and your pages are old and wrinkled. Should you wish, you can extend and retract a pair of grey, humanlike arms and legs from your pages, giving you locomotion and the ability to interact with the things around you. Your pages contain everything about yourself, including things you may not know.
>>
>>2363172
>A huge book. Your cover is thick featureless green leather, and your pages are old and wrinkled. Should you wish, you can extend and retract a pair of grey, humanlike arms and legs from your pages, giving you locomotion and the ability to interact with the things around you. Your pages contain everything about yourself, including things you may not know.
>>
>>2363172
>>2363497
>>2363788
>>2363941
>>2364158

A quant form for this life. You should really figure out what's causing your predicament, but until then, it's best to take stock of your familiars.

(Pick 2.)

>Aksel, who read

>Hedwig, who collect secrets

>Egon, who shush guests

>Felicie, who create dust

>Bonifaz, who are ignorant

>Erna, who debate
>>
>>2365291
>>Hedwig, who collect secrets
>
>>Egon, who shush guests
>>
>>2365291
>Hedwig, who collect secrets
>Bonifaz, who are ignorant
>>
>>2365291
>Hedwig, who collect secrets
>Aksel, who read
>>
>>2365291
>Aksel, who read
>Egon, who shush guests
>>
>>2365291
>Aksel, who read
>Hedwig, who collect secrets
>>
>>2365291
>Egon, who shush guests
>Aksel, who read
>>
>>2365291
>Aksel, who read
>Egon, who shush guests




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