[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


Hello again fellow creators/questers. After another hiatus we're jumping back into the Essari EvoGame series. This thread will be focused on the cultural/nation building aspects of the Tripod civilizations of Essari, including exploration of new lands, wars of unification and so on. The focus of the game at this point is on the progression of civilizations; however, creating speciation (region/habitat specific) evolutions of organism is still okay.

As GM, I'll be actively observing the thread, making sure to catalog and note any new evolutions to the world and where they belong. Additionally, I'll be providing folks that are building and fostering the growth of their sapient societies cues and general technological innvoations in order to keep the game progressing. I'm still testing/tweaking some mechanics for my variety of CivEvo, but I intend to at least keep it freeform enough so that unique societies can develop without letting things run off the rails.

How to play:
• For regular evolutions, just open an image of a species in MS Paint, Photoshop, etc; make one small evolutionary change to that species, save as .PNG, and post it with a description about the evolution and why.
• Please indicate the Generation #, the region it lives in, and any other important details about your organism.
• Details regarding a creatures size or name aren't necessary, but are encouraged.
• Nothing too outlandish. Anything incredibly silly or outlandish will not be considered a canon species.
• TribalEvo Rules will be explained in a later post.

Notes:
• Unless stated explicitly, no species ever goes extinct. Old species can still evolve, even if they're not on the latest "chain"
• Evolutions now must microevolutions or speciation only (Think like the Darwin Finches)
• I will be providing a comprehensive Phylogeny Chart on the Wednesday following this thread.
• Every 24 hours, I'll be posting 1-2 regional events coupled with technology options for advancing sapient groups.
• Every 72-96 hours there will be an Emra Evolution. (More details on that in a later post.)
• This is Thread 7 of 10 for the Return to Essari series.

New to the Game?:
•The focus of the game has shifted towards the Tribal/Civ Evo aspects, but I'm leaving enough tools and information behind to allow new players to join in and either make new organisms, or participate in developing the sapient organisms of Essari.
• We have a Discord to keep you up to date on EvoGame stuff, and chat with other folks. https://discord.gg/kk8eJgJ
• In this thread and in the imgur gallery will be a Blank Template that you can use to make any organisms you wish to make for this game.
• Just a note, most of Essari's ecosystem has a basic food web in place, but are in dire need of diversification since many unmentioned organisms are just said to exist via lore.

Above is a map of the present Essari. Details on the region, nations/faction, extant organisms, sentient organisms rules, and more in the next post.
>>
File: Tripod-CivEvo-OP.png (3.23 MB, 4980x6950)
3.23 MB
3.23 MB PNG
--Regional Setting--
The current timeframe that this thread will be highlighting is about 300 years of history, and is focused on the perspective of the Tripod races. Many of the Tripods nations and nation-state are currently beginning to experience a transition more into city-centric societies with the onset of Industrialization, and the advent of a golden age of alchemy, sciences, innovation, exploration, trade, and economics, and more grotesque forms of war beginning to arise.
On Panoram the ever-growing population of the Red-Throat Tripods has caused many nomadic groups to travel farther and lay claim to new stretches of land for their extended family clans. Meanwhile the vassal states of the northeastern plains of Panoram, and the desert City-states of southern Panoram have slowly begun the transition to more city-centric societies, as new technology, the start of industrialization and the advent of alchemical magic via the mysterious Salhetite mineral has culminated into the rapid growth of these states. In addition, the Jadijinik Kingdom off the southern coast of Panoram begins to stir as they fervently seek to annex new lands under their evangelical nation.
Elsewhere towards the western hemisphere resides the dubbed Blood-Throat Tripods, whom are the survivors of long lost generation of Red-Throats whom were swept away from Panoram by an ancient tsunami tens of thousands of years ago. They are a more rugged, athletic than their Panoram cousins, and are now some of the bravest seafarers of Essari. Traveling between the scattered settlements on Shatturne, Brouldia and Jobani; they have maintained much of their nomadic past, adapting to travelling by sea, then over land. Through this came the rise of mercantilism between these landmasses, and now only recently have more organized settlements in even city-states begun to take shape.
Finally, we look to the Cocky Tripods of Nihiloram. They are undoubtedly the hardiest and most venerable race of Tripods, having endured nearly every manner of disaster, only to rise unbroken in their spirit. Hundreds of years ago a majority of the Cocky Tripods had banded together under the flag of the Omir’ten Empire, and since then all Cocky Tripods now proudly live as Omir’ten citizens in Venetian-like cities across Nihiloram. They are unified under one brief: that their survival against multiple global disaster lends them the divine right as the inheritors of Essari. Through this, they have spent centuries applying eugenic driven population growth to create a generation of some of the smartest and strongest Tripods of their kind.
All the while, the behemoth Braffberg Emra continues to watch over the world, curiously observing the recent developments among the Tripod races.
>>
Okay, so after I finish dropping the core CivEvo materials I'll be giving you guys the synopsis on the Salhetite, the general rules and restrictions to Alchemical Magic, and what not.

Also, attached is an image displaying all the living organisms of Essari. In this thread, the organisms of interest are from Region 1 (Shatturne, Jobani & Brouldia), Region 3 (Panoram, Bebin Isles & Nihiloram), and the Global Organisms.

--Nation/Culture Creation & Advancement Rules--
• The creation of a distinct nation/culture in a Sapient race can be done so at anytime, but is heavily encouraged to have some detailed lore behind their society and its origins.
• Any Sapient Race culture that is created must specify whether it is a single species culture, or if it comprised of a community of Sapient races.
• Should a nation/culture wish to expand into unclaimed territory, a poster may do so by rolling a 1d8.
• The resulting roll will dictate how successful an expansion of territory is implemented into a sapient tribe. (A 1 does not mean an outright failure, and an 8 does not guarantee success.)
• The Librarian does not explicitly determine outcomes of a roll, and the poster may outline results of a 1d8 roll, if they so choose.
• If a sapient race attempts to explore the new foreign lands claim territories, they will need to roll a 1d8 to determine the success of the journey and a 1d8 to indicate the resources, security, and quality of the landing site for any sapient explorers or colonists.
• If a sapient nation/culture tries to claim territory from another sapient race, it would be considered an act of war, unless explicitly specified as otherwise. (For example, expanding a nation's sphere of influence on a region, or they are intending on peacefully fusing two nations/cultures.
• This type of expansion would also require the poster to roll a 1d8 to determine the outcome.
• Maps will be updated as frequently as possible to feature the appearance and changes to nations’ borders, but posters are also free to provide their own maps showing this and are also heavily encouraged to do so.
>>
Last item of business. The image attached is the Technology Chart/Guide for all the Tripod Races, and antagonistic race, the Voltanite Empire's technological state.

--Sapient Technology/Cultural Advancement Rules--
• A poster ID may make up to two rolls for each Sapient race in a 24 hour period.
• A poster ID may make up to three cultural related advancements in a 24 hour period.
• Sapients may only roll for technologies above their current tech level (as shown in the pdf file attached) if they 6 or more technologies known of their current technological stage.
• For the first technology to be taught to a sapient organism, a poster must roll a 5 or higher of a 1d8 roll to successfully implement/learn a new technology (put "dice+1d8" in the options field when posting.)
• Rolls for Nomad Grabraf must be a 6 or higher.
• Any poster may freely roll for sapient exclusive technological advancements via a 1d8 roll. (The context of the technology in related to the sapient races current technological state would heavily influence how successfully the technology is implemented.)
• Technologies can be learned through interactions with other races and would require a 1d8 roll from a poster that is a 6 or higher. (Only one roll at this per day for any poster.)
• The resulting roll will dictate how successful the technology is implemented into a sapient tribe. (This will result will also determine whether positive or negative cultural events will occur to the sapient organisms.)

--War & Conquest Rules/Guidelines--
• Any proposals of war or conquest made by a sapient race/poster must be done so in a form of a proposal, rather than a freely made declaration.
• All war proposals must be approved by The Librarian before proceeding.
• All war actions are heavily encouraged to be discussed in the OOC EvoGame (otherwise known as my Discord Chat), and should include any major details regarding the involved factions, and if possible a battle map with the contested lands in question highlighted. (The battle map is heavily encouraged, but should the event call for it, I can quickly draw one up for posters.)
• Victory odds, battle tactics, and so on for each faction may be discussed in OOC, to give some indication of the victory odds between either factions, but are subject to intervention and final determination by The Librarian.
• Each faction will be given a minimum victory number to roll for and a static number of turns that determines the length of the war/conflict and number of rolling rounds for each faction.
• To avoid a dreaded succession of unlucky rolls, a losing faction may still be provided with valuable resources or a neutral/positive event based on the results of the roll.
• At the end of the last round of rolls, I will concisely detail the progression of the conflict for both parties, and highlight what spoils (which includes annexed territory) the victor and the possibly the loser have acquired.
>>
Alright, so here is the general/basic rules I'm applying to the Salhetite Alchemy as of now. I tried my best to ground Salhetite to being as "low-magic" as possible. However, dues to certain limitations, (I'm not the best in the field of Chemistry) there are some leniencies I may be willing to allow.

The Four Laws (Rule) of Salhetite Alchemy

1. Salhetite has been observed to react with the overall majority of elements and compounds present on Essari. The nature of how Salhetite interacts with an element is dependent on the molecular state of the substance, and how the Salhetite is alchemically activated. Solid elements, molecules and compounds are observed to be the most malleable to the alchemical manipulation of Salhetite reactions, while needing large amounts of activated Salhetite to synthesize materials or elicit large alchemical reactions. Inversely, liquid and gaseous elements and molecules require more precise alchemical application, but are easier to synthesize materials from.
2. The application of Salhetite for alchemy is dependent on whether the Salhetite interacting with an element or compound is in its crystalline or granulated state. In its crystalline state Salhetite is observed to be able physically manipulate the physical appearance of a material without altering its molecular state or structure. The granulated application of Salhetite is inversely able to alter the molecular state of material or compound, either creating a new material, breaking the material down into it raw elements, or inciting a chemical or alchemical reaction.
3. The application of Salhetite with elements or compounds is understood to elicit many reactions, but these reactions may only create as much of a substance as to what available materials and activated Salhetite were present, adhering to the long held theory of the Law of Conservation. In accordance with this concept, large-scale alchemical reactions require large stores of materials as well as a large quantity of Salhetite. (You can't use Alchemy to create an excess of materials)
4. Under no concession may Alchemy be used for, or against other biological organisms. Alchemy has been observed to have no beneficial effects on a majority of organic materials and organisms. Those alchemical effects that have been observed were both violent reactions towards the organic subject, and resulted in a rapid denaturing of the organism’s structure. Only a handful of organic compounds have been observed to have benign effects from Salhetite reactions, such as bark, dried plant fiber, and keratin. (You can't use Alchemy to manipulate other organisms, as this will near immediately result in that creature dying.)

So in general Salhetite effects a majority of the commonly found minerals, metals and solid compounds. In addition it is known to have an effect on water, mercury, oil, and acids, as well as gases like Carbon, Nitrogen, Oxygen, Hydrogen and Helium.
>>
File: 1505837408745.png (267 KB, 1260x586)
267 KB
267 KB PNG
Rolled 8 (1d8)

First post in Essari. Rolling for Zutsuil sanitation tech.

Although the aqueduct provides convenient access to clean and fresh water from the mountain peak to the inhabitants of Zutsuil. The density of the population brings new logistic problems.
The waste water, improper to consumption, produced by farming or biological needs is still too valuable to cast out and the risk of disease outbreaks is a constant threat.
Of course simple systems of water recycling are in place locally such as decantation or evaporation but not in par with the clean water irrigation and delivery system.
Collection is still done manually. The civic engineers soon realized that such a limited system will ultimately hamper the growth of more extended burghers.
Starting near the most structurally sound centre, a second network of water flow is developed to offer a centralized waste collection system with bigger recycling facilities at its outputs.
Using the filtration capabilities of local flora may be an option for pre-sanitizing in specialized farms.
Extending this network to the greater city would still require months to years of restructuring.
>>
Rolled 1 (1d8)

In the city of Ti'ras exponantionally increasing numbers of Cockies have started moving in from the countryside. Some looking for work and others seeking opportunity. This urbanization and entrepreneurial drive could potentially be the spark that will ignite the era of industrialization for the nation of Omir'ten.

>rolling for industrialization for the Cockies
>>
As the centuries passed, the Cocky Tripod nation’s culture had continued to diverge and evolve only to merge anew, continually morphing and adding complexity to Omir'ten’s society and faith. Where once only one view of God and divinity existed - one unified world view - now many denominations and cults within the faith of Omi’renit had sprung forth. Through centuries of heated debate and smaller armed conflicts most denominations had eventually come to be accepted, yet they all still bowed to the will of Omi’renit’s great temples and to that of the king. It was reasoned that all Omi’renit still shared the same faith, the different cults simply differed in how they viewed and gave worship to God. “Infinite pathways; one destination” they had termed it.

Among the denominations one of the larger ones were the Triunists. Found mostly in the southern half of Nihiloram, they had come to believe the three prophets of myth, Omir’ah the Elder, Luo’ly the Architect and Tau’she the Farseer, to have been gods sent down by Emra from The Beginning-and-End to lay the way for the future of the Cocky Tripod race. The three gods were viewed as separate from each other yet wholly divine and wholly god. Once finished they had ascended to The Beginning-and-End to once again become one with God. Thus the Triunists prayed to Omir’ah for wisdom, to Luo’ly for health and to Tau’she for guidance; thus they prayed to God.

Within the Triunists existed the Cult of Tau. Fervent and extreme in many of its beliefs the Cult of Tau is barely tolerated by the many temples of Omi’renit only as result of ruling factions’ many failed attempts at extinguishing it (Once resulting in the Triunists rioting and Ti’ras’ largest temple to Emra burning down). The Cult of Tau believe that Tau’seh and her successors had foreseen the end of the world. They have also come to rue what they know they will have to do. The only way to stop the future from ever occurring is to kill that which is wholly divine. They must kill Emra; they must kill God. (This is little known to those outside of the cult).

The Cult of Tau is almost completely made up of the Rag’Okhi, an ethnicity historically from the southern coasts of Nihiloram. The two terms “Tauist” and “Rag’Okhi” are therefore largely interchangeable. Viewed as unrefined and uncivilized by their Cocky kin, the Rag’okhi are a faction in Omir'ten that is looked upon in distaste by the general populace but is very much favored by the king for being fervent supporters of the monarchy and its expansionist/supremacist agenda. Being among those who sailed south in the largest numbers during the Cocky settlement of north-western Panorma the Rag’Okhi now make up a majority of the Cocky Tripods settled on Panoram (and south western Nihiloram).
>>
File: Rag'Okhi map.png (541 KB, 2900x2900)
541 KB
541 KB PNG
Rolled 4 (1d8)

>>2335013
The Rag'Okhi are strange lot. Unlike other Cocky Tripods, who might sometimes tattoo themselves, they completely cover their bodies in line-markings only given to the tripod once it reaches adulthood. It is also at this moment, when the Rag'okhi reaches adulthood, that the name of its village and parent of most renown is carved into its mandibles.

The Rag'Okhi culture can be considered quite contradictory. On one hand they are the quickest of the Cockies to adopt and adapt technology and cultural aspects of Panoram natives to suit their own needs, yet few Cocky Tripods could be said to more xenophobic of their Red-throat cousins than the Rag'Okhi.

The Rag'Okhi make an attempt at strengthening the Cocky foothold on Panoram. Ships set out from southern Nihiloram to found new colonies, the mission having the full support of the king back in Ti'ras. The Cocky nation will expand, clay will be claimed and the Panoramian inferiors will step aside or feel the brunt of Omir'ten's fist. God wills it!

Rolling for the expansion attempt.
>>
File: Greater Grizzly Tripod.png (47 KB, 1066x800)
47 KB
47 KB PNG
In the temperate and tundra regions of Shatturne, the Grizzly Tripods have thrived, having many different subspecies and evolutions, one of these is the Greater Grizzly Tripod, one of the southernmost habitating and biggest subspecies of Grizzlies. These creatures are hunted by the Crimson/Blood Throat Tripods, since they are far too agressive to be domesticated, unlike some of its cousins, and because it's furs, flesh, and even mandibles are considered precious trade goods. Trade goods that further cement the Shatturnians position as great traders in the global north, and although their cities aren't numerous, they all have one thing in common, great harbours and great factories where esquisite goods are manufactored, and then properly shipped off to the world.
>>
File: 69789138.jpg (143 KB, 1024x679)
143 KB
143 KB JPG
Rolled 2 (1d8)

>>2335152
However, one cannot become a trade power if your naval fleet consists of sail powered Junks, no, in order to be real great sailors, they had to harness the power of innovation.
Fluffbubble juice, created by mixing small amounts of cooled Salhetite with the gas extracted from the Cloud Algea colonies, is able to stay stable in it's liquid state, rendering it useful for many industrial purposes.
A group of ingenious Red Throats have come up with designs of an engine that exploits the liquified gas into being used as a fuel in what they call a "internal combustion engine", hypothetically, this engine could power large propellers, and may even be implemented in aircrafts.
>>
File: NG-Migrant-Fleet-Arrival.png (2.79 MB, 3170x3000)
2.79 MB
2.79 MB PNG
Rolled 1 (1d6)

--Region Event: Konesh's Landfall--

What had felt like an eternity to the brave Nomad Grabraf abroad the great Migrant Fleet known as Konesh would finally reach its end after a near 17-month journey. Their population of over 310,000 had dwindled to just below 200,000 in this time in the face of severe weather and the balmy equatorial weather of the Essari tropics. Their spirits would be raised though as NG scouts returned to great fleet carrier atop their Pterrortail mounts with joyous news of land just a hundred miles out.

With the grand landmass of Panoram just a short distance now, the NG Migrant Fleet Konesh only had one final obstacle to overcome: The Great Essar Current. This is the primary current of the Essari circulating much of the warm water currents and precipitation rich weather to the landmasses of Essari. To the Nomad Grabraf, the Great Essar Current was like a great river in the oceans of the world that had whisked their fleet towards the landmass they now approached. The trick would be pull their ships out of the current though to land at optimal site to establish the Konesh Colony.

--Potential Landing Site--
1. Landing site located on the island of the Jadijinik Kingdom. First Contact would likely not go well.
2. Landing site located along the humid coast of the Genesis Rainforest. Despite a bounty of resources, the land is uneven, soupy, and highly humid; not to mention the innate dangers of primal wildlife.
3. Landing site located near the scrublands near the Zutsuil Nation-State. First contact would be likely, but would be amenable.
4. Landing site located in the fog deserts of southern Panoram Minor. Resources here are scarce, but the unique climate and isolation allows them to safely explore the new land.
5. Landing site located along a patch of tropical dry forests near the Bushdar Nation-State Resources here are plentiful, and while first contact with the Tripods would be imminent, it would likely lead to a welcome exchange of cultures.
6, Landing site located on the coast of a lush savanna along the northern coast of the Sea of Skelp. Resources are plentiful, and they find themselves secluded from other races.
>>
File: the choir infosheet.png (317 KB, 1000x1000)
317 KB
317 KB PNG
Rolled 8, 5, 5, 2 = 20 (4d8)

Rise of The Choir

The Red-throat Tripod cult that named themselves The Choir claim their origins from a religious dispute in the Red-throat nomads of Panoram Minor. It is said that centuries ago, a Red-throat named Zhanak had an epiphany - that all things have a song coursing through the core of their being. As Zhanak gained more following, the local leaders have started to notice, and not in a good way - they see Zhanak's ramblings as dangerous to the unity of the Red-throats. Seeing this, Zhanak exiled himself, and soon some of his most devout followers also went with him, to the east, crossing through marshes and settling on the side of a lake. Here they set up their settlement, now around 10.000 strong, content to eke out their living out of the swamps, and sing their eerie songs. or so they claim.

Rolling 4d8 for:
1) the actual harshness of the journey
2) the resources around the new settlement
3) the security of the new settlement
4) the quality of the new settlement
>>
>>2336339
Turns out that they have exaggerated, if not outright fabricated, the harshness of the journey. For Zhanak and his followers, the trek was just like others in their nomadic life - uneventful. No predators stalked them, no disease ails them, and they arrived to an above-average spot where there's enough to farm, and with enough wood and earth to make a wall around their community. Although, this new settlement was makeshift, they have a solid foothold in the region.
>>
Rolled 3, 8 = 11 (2d8)

The hearty bloodthroats of both Jobani and Shatturne occasionally interact with passing tripod merchants from the mainland, or the rare blood-throat mariner who knew a closely guarded way to the other continent. For the most part as a species they were still redthroats, but local eugenic customs made them larger, with brutish, angular muscles compared to their more lithe brethren.

Few would expect these hard people were thinkers, tinkerers and engineers in their own right; but that they were. The inventions of the mainland worked their way into the cultures and lives of the bloodthroats, in turn gradually being explored and expanded upon.

Cut grooves in the barrels or ammunition of primitive yet powerful firearms lends an improved degree of stability and range. The practice is however an individual effort or more often secret, with countless variations. Meanwhile early iterations of steam engines are cobbled together, but are more curiosities than practical, perhaps someone will refine these ideas to usefulness.

>rolling for: Rifling, steam power.
---
The Tribes of Brouldia through Jobani would meet up to often trade, but also to exchange family and mates, ensuring no thinning of the blood lines, and to ensure unity. The land was hard, and plentiful, there was no reason to war amongst each other. Rumors though, from the mainlanders came of the cocky ones. Taller and stronger than even the blood throats. It concerned the elders, they had longer sight towards the future than the youth. Steps would need to be taken, not just to make hard their bodies, but their future.

Every season, the tribes would meet at a large event, the location of which rotated from host to host tribe. The most fit of the males and females would compete in sport, hunts, even combat. After which there would be partnering to ensure a strong next generation, and then they would return to their specific tribes. The union being purely reproductive in nature, they often had dedicated spouses or mates at their home, as well as children from that more permanent union.

>rolling for: unity of the tribes, eugenics part 2: electric boogaloo.
>>
Rolled 4, 6 = 10 (2d8)

>>2336562
forgot muhdice
>>
Rolled 3, 8, 3 = 14 (3d8)

On Nihiloram, the Cocky Tripods were centralizing. Numerous people flooded to the cities in an attempt for a better life, to gather around the oracles, or just to enjoy a change of pace. With so many people, strange new practices such as the study of biology and taxonomy came into play, with deep questions about themselves, and their mysterious cousins across the way that refused the call of unity.

If links between the two could be proven, perhaps bridges between their cultures could be built! Word would be sent to their remote colony to attempt and gain volunteers from the local population who would be willing to travel to Nihloram, as well as find bodies of the deceased locals for examination.

>researching: Biology, taxonomy
>Cultural: Greater tripod unity.
---
>>2334926
request GM resolution
>>2336562
>>2336563
Rifling continued to be an odd one off, inaccessible to the majority of the blood throats. They wanted for little though, with the advent of steam power. Roaring fires powered churning flywheels and pistons, and hard tasks were made easier. Perhaps the most significant event was that crude mechanisms to drive boats, and even the airships were beginning to develop.

The various tribes found that cooperation was more valuable than not. A sort of proto alliance was formed, but not anything resembling a true nation. Many felt uncomfortable leaving out their nothern brothers and sisters on Shatturne, and without a greater consensus would not yet move forward. However the breeding program was yielding stronger and larger children, in the event of future conflict, potential enemies would experience stout resistance.
>>
Rolled 2, 8 = 10 (2d8)

>>2336619
<requesting GM result on that 8>
Many missteps(slithers) into the study of biology slow its progress by years. Meanwhile the greater tripod unity program suffers. The locals do not trust the cocky tripods, and for good reason. The memory of their perceived invasion is still fresh.

The nomad grabrafs attempt to learn the finer aspects of banking and calculus during their long ship voyages, it helps to control inventory and math is oddly enough, a way to pass time for them. the insides of their ships and even mundane objects are often decorated haphazardly in mathematical equations.

>calc and banking.
>>
File: mazdak.png (19 KB, 412x615)
19 KB
19 KB PNG
Rolled 7 (1d8)

Inevitably, Zhanak died after his time had come.

Songs of Sorrow fill the Choir and soon reach the Nomadic Tripods in Panoram Minor. Songs of his immortality in death, his continued life in song and music inspire eerie longings in the nomads.

One of them is Mazdak, a cripple and thus forbidden to procreate. His tail is shortened and twisted, but he also has a gift, a thirid feeler that is growing from his hand, a rare birth defect. He hears the songs of Zhanak's passing and Zhanak enters him through song (or so he claims).

And Zhanak spoke unto Mazdak: You too deserve to father children. Song flows through us all. And so Mazdak began to sing.


- First evangelical song of Zhanak-through-Mazdak -

I. And Zhanak came onto me
That I am Mazdak
Red of Throat and Stout of Build

II. And with me in blessed song
he spoke onto me
Mazdak and Zhanak speaking as one

III. And we spoke of Balance untold
we first of the Redthroats
To bring all those forsaken into the fold

IV. So rise up all ye children of song
our brothers and sisters
And settle yourself where you belong

V. For the Choir is everywhere


rolling 1d8 for the success of his attempted revolution in Panoram Minor
>>
>>2336926
Mazdak already had built up a large following within the left-behinds in the settlements, the unwanted, the defective, when his unorthodoxy was first discovered by the strong and nomadic. Sympathetic desirables had also brought his message across the plains, and his song had been picked up by wandering evangelists of the Choir.

So when he was sentenced to death, the court erupted into unrest, the guards were beaten and he was carried out by his followers, genetically pure and impure alike. The nomads in Panoram Minor were now divided: The rapidly growing Mazdak's Choir on one side and the caught of guard Traditionalists on the other.

And Mazdak-Zhanak said onto one of his followers:
go into the valley of many rivers. Tell the people of the choir their master has returned.

- Second evangelical song of Zhanak-through-Mazdak -

I. Those that live without song
empty of love
Have brought the world sorrow too long

II. A life without song is akin to death
No life at all
And not worth drawing breath

III. Bring song unto yourself ye faithful
And song unto others
So you may drink of Zhanak your fill

IV. Those that refuse to drink their fill
not living at all
Let their unpious hands at once be still

V. For the Choir is everywhere
>>
Rolled 7, 3 = 10 (2d8)

>>2334926
>>2336619 (I'll resolve it myself)
With the advanced mastery of waterworks of the city of zutsuil, construction of the new network went swiftly.
At the end nodes, extensive waste boiling facilities were expanded or constructed to accompany the enhanced throughput.
The sewer sanitation project was a resounding success. The upper class appreciated the new standards of living and the convenience of it all.

This advancement, however, had unexpected consequences on the political landscape of the city. The meritocracy, in this government, is quite individualist. When a ruling family calls for labor, independent entrepreneurs of the required field usually jump at the occasion to gain renown and monetary success. A great project resembling much a technological race with just enough cooperation to avoid chaos. Each one hoping to stand out as the best of their domain of expertise and acquire special contracts.
But, as the upper levels crowned themselves of a new standard of living, all the surrounding burghers started requesting that the network were extended to their burrow.
And thus, the civic engineer workforce was put as a whole on the job with no form of exclusivity, under pressure from the elected houses who were themselves under pressure by the second layer of houses. As if it was not enough, traders started harassing the architects to cut themselves a deal on the blueprints of this new technology. The architects themselves had to deal with their overworked builders.
Under all this societal pressure, for the first time in Zutsuil history, an entire branch of the citizenry united for a greater purpose. The civic engeneers, went on a union strike and which laid to the foundation of the first guild. They would now work as a whole and any other faction would have to negotiate with the entire entity. The meritocratic ladder, that the ruling class was unable to implement, would be an internal matter.
Consequently, this new political entity was met with the formation of guilds in the other fields of work to equal the new power. These new united forces, had thus a greater influence as the sum of their components and their cooperation would require for the ruling council to cede more privileges downstream.
As the unrest simmered down under this new paradigm, business resumed and the citizens began to look outward to bring their advancements to the greater tripod population, for an adequate compensation, naturally.

Roll for success of the guild-oriented meritocracy.
Roll for mercantilism and territorial expansion of the city.
These are cultural rolls right?
>>
Rolled 2 (1d8)

>>2336973
>>2336926
Zhanak's original Choir eagerly accepted Mazdak and his Choir, the defective being recognized as having their own song that feeds into the greater chorus of life. Mazdak-Zhanak's exodus into the Many-Rivers settlement is what triggered the population boom, that now they number 10.000 strong.
But the local rulers either saw this little settlement as a curse or a boon. A curse, since it's where the deviants, those cursed by the spirits, freely mingle with the blessed and 'darkening the bloodlines' - and a boon since those same outcasts and deviants are now out of their own settlements and families. Out of sight, out of mind - but just how much of this is true?

Rolling 1d8 to see what the nearby rulers think, and how many perceive The Choir as a threat.
A 1 meant many rulers think they're a threat, an 8 means they're a boon (and thus start sending their outcasts to The Choir).
>>
>>2337106
It seems that most of the settlement and guild leaders of Panoram Minor thinks of The Choir as a nuisance, a small yet potentially threatening in the future. Not only are they taking in the disabled, but also healthy workers! Conspiracies are setting in motion, to topple the cult...
>>
File: tree of life.png (23 KB, 389x423)
23 KB
23 KB PNG
>>2336635
The Nomad Grabraf's would not easily learn calculus, but their grasp of banking was incredibly strong. Soon nearly all actions and material had value associated with it. Value that could be stored, used. To the nomad grabraf, physical goods had little value. They served the whole, and their god, but each individual needed to live and produce work and goods. Thus banking led to a philosophical revolution in terms of being efficient to better serve. This value of capital lead to somewhat of a hard bartering attitude amongst each other, and from an outside perspective, a near penny pinching stinginess that even infiltrated their language as axioms and idioms creating an early form of "slag".

>>2336619
(resolving myself, didn't realize you were already gone.)
Taxonomy became a very loved school of study for the Cocky tripods. Individuals journeyed far and wide to discover new creatures, and history in an attempt to interconnect the living world. From the capital city a small but dedicated fleet of airships and ships would be sent out to explore the world and all it's wonders, to complete their ever growing book of life. A common tattoo amongst the younger tripods is a representation of their diagram for the tree of life on their chest, or a simple book of life on a hand or shoulder.
>>
File: guildmember.png (93 KB, 603x542)
93 KB
93 KB PNG
Rolled 4, 2 = 6 (2d8)

>>2336977

The new guild paradigm gained motion quickly as even the professions of lowest consideration such as farmers, miners and builders could hope to have weight in the new power structure.
Unaffiliated workers soon lost any ability to make a career on their own forcing them to conglomerate into the ever-growing entities.
The political leadership eager to placate this new had to cede them greater autonomy, giving them the right to pass internal laws and handle in-guild disputes in their own court of justice.
The burrows where guild quarters were popping in saw the influence drop as some guilds would extend offers to provide their own militia to the populace and act as de-facto mafias vying for influence against the local burghers.
Ideas of expansionism however, ground to a halt, as the inward restructuring occupied all efforts. It would be a while before the guilds feel that they have consolidated their newfound legitimacy and think of new forays into the greater Panoram society.
The guilds started to implement the religious symbology of the deities they viewed as their patrons in their heraldry.
Another matter they had to deal with was the arrival of Gabraf nomads on their shores.
The ancestral tripod xenophobia expressed differently in the various guilds to fit their pragmatic goals.
The "higher" guilds, such as architects or traders were thinking of enslaving these inferior creatures in an effort to create their privately owned workforce and reduce their dependence on "lower" guilds such as the builders or the farmers.
The latter, however, catching this wind, were pushing for the more conservationist form of racism: genocide. The situation at an uneasy stalemate could escalate quickly.

Last culture roll, slavers vs genocidals.
I'll let the GM interpret this one.
I'm done rolling for these guys for today. The floodgates are open.
>>
File: astabbinwewillgo.png (18 KB, 526x494)
18 KB
18 KB PNG
>>2337202
it was a quiet thing, but tripods often didn't hurt each other like this. A new profession rose out of the crowds. The Shank. often garbed as a worker, traveler or invalid, the shank will assassinate their intended target. We have invented discord and murder.
>>
File: 69789138.jpg (106 KB, 900x583)
106 KB
106 KB JPG
>>2335350
>>2336562
Although their original efforts were met with failure, the Shatturnians eventually manage to get to build a working prototype using Panoramian engines as a base.

They quickly set into action, and incorporate various quirky designs into their merchant fleets. However these prototypes don't go unnoticed, and another kind of fleet gets their hands on them.

Pirates, buccaneers, privateers, and corsairs were common on the northern waters, from the Mulzol Sea to the Essar Ocean, even going into Vasilavnian currents, these tripods were exiles, wether they were cripples or criminals didn't matter, they were all deemed unfit to exist in Tripod society, and so they banded together, under the black flag.
>>
Rolled 5 (1d8)

>>2336926
>>2336973

>>2337106
Alright, these two seem to be a bit contradictory in some ways, one stating that there's a split in already existing populations on Panoram Minor, the other saying a very small part of the population migrating to the Choir.

If I may, I will try to fuse the two: Mazdak and his central flock move together to Choir territory to escape prosecution and for 'Zhanak' to return home.

Meanwhile, in the tribes around, Zhanak-through-Mazdak's teacahings have taken root massively already (accounting for the 7) which is now being attempted to be weeded out in most, though not all places (accounting for the 2 regarding mistrust)

I'll make a roll for that, higher meaning the counterreformatory efforts are successful, lower meaning the Choir gains support.
>>
>>2337652
medium success for the Traditionalists

The Choir religion is outlawed (informally, as laws always are with the redthroats) in most of Panoram Minor. Undesirables following it are seen unfit teachers and so unfit to stay in society at all - some being killed, but most either having to swear off their beliefs or emigrate to the Choir territory (which bolsters its numbers considerably, as this is happening in a population of multiple hundreds of thousands of redthroats, so even a very small percentage of those being exiled would multiply the Choir region's population). This is of course not accounting for those hiding their affiliation and singing their songs only quietly and at night.

It is more difficult with desirables. Those are harder to simply cast out by the horizontal hierarchy of redthroats and they must either be converted back by social pressure or called out as peers that their religion is harmful to the community.

Wherever that happens it is almost always successful, having real or verbal conversions or in the latter cases harsh punishment as a result.
But sadly for the Traditionalists it is not as widespread a practice to shun these heretics as they would like - A redthroat's contribution to the community evidently is judged more from other factors than their religion, and so this reconversion remains incomplete, though the fast growing plague of the Choir has been culled and its trend of growth reversed into one of shrinkage.
>>
Rolled 6 (1d8)

>>2335081
With minor success the Rag'Okhi Cockies manage to set up their northern colonies. Being quite isolated they come to partly rely on bartering with their southern red-throat neighbors. Most of these exchanges proceed cooly. Pleasantries are not exchanged. However, during one of these sessions a Red-throat accidentally reveals the art of taming the salhetite's powers. She was sitting in her tent, trying to repair a broken urn when a young Cocky accidentally stumbled upon her. The cocky claimed he was totally not trying to catch a peek of the local offerings. No one believed him and he was punished, severely.

Now the bartering begins, great beasts of burden from the northern continent, Ferocitails, are offered in exchange for the art. The question is however, will the Cockies be capable of even grasping the concepts behind it all?

>rolling Salhetite alchemy for the Cocky Tripods
>>
File: songoffire.png (27 KB, 742x786)
27 KB
27 KB PNG
>>2336339
The Choir employs no formal army. In the valley of rivers, every member of the choir is but a singer. Outside of it, every member of the choir is a survivalist, a guerilla fighter for the song.

Still, the outside world has shown a hostile face towards the Choir and so some are tasked with singing a very special song - The song of fire, not sung through the red throats, but through their machines, fire spitting variants on the ballistic fists. The singers of fire are highly destructive one man squads that are tasked to eradicate songless intruders into the alley of the rivers
>>
File: Rag'Okhi map 2.png (263 KB, 2900x2900)
263 KB
263 KB PNG
>>2337793
>>2335081

In the north Rag’Okhi settlers make their stay, the forests reminding them of home. Most of them opt to live in the four main Cocky settlements. There’s Tau’she Town, the smallest of the four. It is inhabited mostly by adventurers trying to pan gold and minute amounts salehtite carried down by the river. Second there’s Oni’tri, its inhabitants being made up of mostly employees in the ironworks and lumbermills of the Omir’ten Royal Eastern Company. Ore is mined in the mountains to the south and are then shipped down to Oni’tr, refined into different metals and is then shipped out to New Ti’ras and thereafter to Nihiloram. Se’Zhae is originally a trading outpost, and still serves as the main place of commerce between the Clans of the Plains and the Cocky settlers. The closest Red-throat city of note to Se’Zhae is the fortified city Zho’tsa, stronghold of a Red-throat clan of the same name. Here in the north-west of the region the Red-Throat clans are more tolerant of the Cockies, having not experienced the previous conflict; only knowing of it through the southern clans who took part in the fighting against the invaders. Potential profits, in the form of livestock, metals and rare gemstones, from trading with the Cockies far out-weight the northerners’ suspicion of the settlers.

Lastly, there’s New Ti’ras. Constructed mostly out of red brick and therefore nick-named The Red City, New Ti’ras is the administrative centre of the so called Rag’okhi colonies. Built in part with the knowledge of the potential destructive capabilities of salehtite, the city is situated in a cleared out and relocated part of a AA-node. The hope is that this living matter surrounding the city will render salehtite less effective as a siege weapon. The city serves as the gateway to Panoram for goods going to and coming from Nihiloram. It is here, in this city, that the foundations of the first Cocky Tripod alchemical academy is being built. Who knows what that could result in? (potential for a future cultural roll).
>>
File: Cocky Arch 3.png (417 KB, 2400x800)
417 KB
417 KB PNG
>>2338652
>Omir’ten Royal Western* Company

Every tenth day is a day of rest in the Cult of Tau. That's when the Rag'Okhi gathers for mass in their temples.

Grey-crested in sorrow they pray to God and roar to the skies. They ask for forgiveness for what they know their people will have to do.
>>
File: Pirates!.png (631 KB, 2490x2504)
631 KB
631 KB PNG
>>2337530
Azhket Grimao, also known as Captain Grimao, was the most infamous pirate during the Tripod Golden Age of Piracy. Controlling a fleet of over 250 Methane Furnance Junks manned by of 30,000 sailors.

This impressive crew wasn't unruly, and follower a code of honour created by Azhket herself, which stipulated that pirates should never attack eachother, and that their mission in this life was to honour the tradition of the nomad way of life and mutual aid that Red (now Blood) Throat Tripods had held since the dawn of time. Their sworn enemy was civilization and the decadence it brought to society. This is why they sack the coastal cities of Jobani, Brouldia, Shatturne and Western Panoram, and why they attack trading ships.

Now Captain Grimao has decided to set sail once more, and use her fleet rid Essari of Corruption and Filth, but which coasts will tremble in fear of the Bloody Grimao?

--Possible Raiding Sites-
1. Eastern Borealis Ocean: Captain Grimao will focus on attacking the Bebin Islands and the Cocky Tripod Colonies on Northeast Panoram.

2. Autumnis Reef: The pirates will sack the Jadijinik Kingdom and the Tribes of Western Panoram Minor.

3. Northern Essar Ocean: Grimao will make sure the Western coasts of Panoram burn ablaze, attacking Zutsuil's Tributary states and Bushdarian coastal cities.

4. Brouldia: The fleet will set course for Brouldia and it's Islands, creating conflict between Shatturnian and Brouldian Tribes and affecting trade between the two cultures.

5 Jobani: The fleet will set course for Jobani and it's Islands, creating conflict between Shatturnian and Jobanese Tribes and affecting trade between the two cultures.
>>
Rolled 2 (1d5)

>>2339138
Forgot to roll xp
>>
Rolled 3, 6 = 9 (2d8)

>>2339162
First roll is Pirates, second is jadijinik
>>
Rolled 5 (1d8)

>>2338335
Among those whom Mazdak guided to the settlement were Red-throats whose disablement prevent them to be teachers, or even to properly socialize - the mute ones. Possessing no speech either because of birth defects or injury, they had to resort to writing. But Mazdak knows, the song still runs through them. One of these Mutes tries to create an instrument that will let them to at least regain their sound, within The Choir.

1d8 to invent advanced musical instruments. Who knows, maybe the invention will leak to the wider Red-throat populace?
>>
>>2339695
The Mute, Rasmuthi, had managed to create what he called a Windbox - something akin to a primitive harmonica that the Mutes could blow into and make notes. These could be harnessed to the face via a mask, and at the very least it could let the Mutes express their emotions via sequences of notes. Now, they could join in in song, praising the All-Song together with their brethren.
>>
--CivEvo Progress Report--
The R. Throats begin to build new societies built off the back of their industrialization. With this comes better sanitation, and a flourish of cultural reformation.
The C. Tripods have begun to better understand the world around, delving into the biological sciences of world, and identifying the many organisms they share the world with. A mix of luck and coincidence has also led to them discovering the secrets of Salhetite Alchemy.
The NG of the Konesh Colony in have begun to grasp the banking, immediately using it to to aptly access value to all materials attained in name of Skrigjaarden.

(Tier 4) Renaissance [Tech Limit of the NG]
Banking (Need Currency)
Calculus (Need Mathematics)
Chemistry (Need Alchemy)
Machinery (Need Engineering)
Metallurgy (Need Chemistry)
Navigation (Need Compass & Astronomy)
Plumbing (Need Architecture & Metal Casting)
Printing Press (Need Engineering & Machinery)

(Tier 5) Industrial Age
Biology (Need Scientific Theory)
Industrialization (Need Machinery & Metallurgy)
Rifling (Need Metal Casting)
Sanitation (Need Plumbing & Scientific Theory)
Scientific Theory (Need Laws of Physics)
Steam Power (Need Engineering & Machinery)
Taxonomy (Need Scientific Theory & Biology)
Telegraph (Need Industrialization)

--Sapient Technology/Cultural Advancement Rules--
• A poster ID may make up to two rolls for each Sapient race in a 24 hour period.
• A poster ID may make up to three cultural related advancements in a 24 hour period.
• Sapients may only roll for technologies above their current tech level (as shown in the pdf file attached) if they 6 or more technologies known of their current technological stage.
• For the first technology to be taught to a sapient organism, a poster must roll a 5 or higher of a 1d8 roll to successfully implement/learn a new technology (put "dice+1d8" in the options field when posting.)
• Rolls for Nomad Grabraf must be a 6 or higher.
• Any poster may freely roll for sapient exclusive technological advancements via a 1d8 roll. (The context of the technology in related to the sapient races current technological state would heavily influence how successfully the technology is implemented.)
• Technologies can be learned through interactions with other races and would require a 1d8 roll from a poster that is a 6 or higher. (Only one roll at this per day for any poster.)
• The resulting roll will dictate how successful the technology is implemented into a sapient tribe. (This will result will also determine whether positive or negative cultural events will occur to the sapient organisms.)
>>
File: Voltanite-Empire-Flag.png (38 KB, 800x500)
38 KB
38 KB PNG
Rolled 8 (1d8)

>>2340087
--Voltanite Empire Event--
The Tripods of Panoram had long been familiar with the presence of other sapient races in the world. Some lived in floating islands in the skies, while others are shipbound beings seeking out this strange entity they refer to as "Skrigjaarden." In spite of these discoveries though, the Tripod were humbled in the belief that no other sapient race would truly match them in their technological achievement.

Then the Voltanite Empire arrived.

Off the southern shores of Panoram, Tripod merchants spotted multiple plumes of grey smoke billowing to the clouds. Off the ocean's horizon lay some 20-30 strange ships, their hulls lined in steel. Atop the bow of the lead vessel waved a grand purple and gold flag in the ocean wind.

The ships anchored near the southwestern shores near the Sea of Skelp, as strange biped's somewhat similar in appearance to the Nomad Grabraf began hulling materials onto land, while other began to scout the land. The Tripods of Panoram would come to learn of this groups name as "The Voltanite Empire" however they knew not how these strange Grabraf would interact with them.

Rolling for Voltanite Empire interaction with the local Tripods. Lower results equate to an isolationist or hostile stance, while a higher roll indicates a friendly stance, seeking to trade materials, knowledge, and possibly even alliances with the local nation-states near them.
>>
Rolled 8, 3 = 11 (2d8)

>>2337202
>>2337239
After a fleeting moment of uncertainty, each guild's intentions with the nomads were clear.
The Gabraff started being raided nearly constantly by the militia of Zutsuil. And while there was some entente between the guilds with similar intentions, the attacks were haphazard attempts at a quick stab.
Militia almost racing each other at times to be the first to arrive at a camp to enslave it or massacre it before others could do the latter.
Never confronting each-other directly, they tried to hamper each others by interrupting supply lines from the raiding parties, setting lures to divert opposite parties and falsifying intelligence reports on the location of nomad camps.
Tensions escalated when mysterious envoys from an undeclared guild started extending offers to all parties. Offering to cause accidents in slave camps, lay ambushes from massacre parties, eliminating influential guild officials and so on.
The city saw the number of cases of arson increase dramatically while campaigning militia disappeared in the wilds. Abandoned buildings within guild zones of control became bootstrapped slave camps.
The government officials saw this as an opportunity to reaffirm some authority and put their foot down on the guilds. Taking the originators of the guilds as a scapegoat, the grand mayor famously declared:
"What good is sanitation if you bring disease within our walls?"
This wasn't enough to tip the balance since the slaver guilds, having had more success in their raids, were winning the nomad race. But opposing the will of the elected officials wasn't in their interested in a context of guild squabbles and so they agreed to a compromise.
The slaves wouldn't be allowed in the city walls and would be put in guild-owned camps outside of the lake.
The biggest ones being Essar Trade Camp, established by the merchant guild on a trading outpost and 9th pillar camp, built around an aqueduct support pillar by the architects.

With these new commodities, and a relative peace back in place, the guilds began to look for more outside opportunities.
Trade began to flow stronger than ever. The city-state of Bushdar, being the major trade partner of Zutsuil and their gate to continental trade, saw a large influx of guild officials. The advancements in sanitation were quickly adopted throughout the continent. The guilds saw the new current of scientific theory as being the tool of the enlightened, merging well with their heavily pragmatic mindset.
Embassies and outposts in Bushdar (but also in other cities) were being claimed one after the other by some guild who sought to bring their services of work and militia and extended offers to local workers to join their organization.
Imports of firearms from the Jadijnik empire grew as the guilds were seeking to arm themselves and employ superior technology. This trade fed the research and pushed the the advent of superior firearms.

Cultural roll for guild influence spread.
Tech roll for rifling.
>>
File: Guild-outpost.png (58 KB, 674x470)
58 KB
58 KB PNG
Rolled 7 (1d8)

>>2340780

Bordle, another crit!
https://www.youtube.com/watch?v=k_d5jWvBirU

Workers of Bushdar, seeing the great opportunity, flow to the guild outposts to sign in! It is an outstanding success.
The first to recruit are the traders, having established an influence long before from their continued presence. But, as it happened in Zutsuil, a chain of event is set in motion until every guild of Zutsuil has a Bushdar branch.
No such luck in the cities of the Jadijinik empire. Serfs of the feudal rulership don't have the same mindset about their labor. But they nonetheless manage to establish envoys to relay their goods to them.
Securing advanced firearms wasn't as successful as it seems the Jadijinik tripods remain quite secretive about their research.
Peddlers and traders flow across the straight as the guilds establish permanent relays between their establishments.
The guilds now view themselves as more than the inhabitants of one city, but as a new regional entity. In order to consolidate their gains, all guilds agree to establish an outpost at the midway point between both towns to resupply their travels and house a council to discuss inter-guild matters of justice. It is named Matxil and soon the guild start to be named "Matxili Guilds". The outpost itself is a grand project from the guilds of architects, builders and miners built from quarried stone from the nearby mountains. Farms are established to ensure its relative autonomy.
In their travels further towards the eastern coasts, guild envoys bring reports of a strange new cult traveling between cities...

Rolling for outpost.
>>
>>2339253
Captain Grimao's fleet took two weeks to cross the Vasilavna and Essar Oceans, a significantly shorter voyage time than the average 5 weeks regular Sail Junks would've taken. The steam engine technology clearly meant an advantage for the Shatturnian Pirates, who expected the Jadijinese fleet to be a minor inconvinience to their regular pillaging and ransacking.

However by the time they reached the island's coasts, the Jadijinik army had a massive naval branch, with the royal navy's fleet consisting of almost 10 000 ships, and many more being constructed in the shipyards. The island had been preparing it's forces to invade and colonize the weaker cultures of Panoram, hoping to spread their truth and faith to the rest of the Tripod Race. Truly, their belief in their economic and political system is so strong, that they insists all of tripodkind should adopt it, whether it be by reason or force.

The invasion was not quick to be repelled however, and after 6 naval battles and numerous casualties, the Jadijinik were able to destroy a third of Grimao's fleet, and seized over 40 steamboats. The key to their victory was the strategy employed by the Royal Navy's Captain Felucca, who managed to reduce the amount of indirect encounters and cannon barrages fired, and focused on the Boarding of enemy ships. Truly, although the pirates had a considerable advantage when fighting in the sea, once the Jadijinik managed to get themselves aboard their ships, they were lost. Their superiority on close quarter combat and their armament of FireDarts and Ballistic Fists was far more refined than the Shatturnian SpearRifles and knives, which ended up giving them the push needed to repel the pirate forces.

Captain Grimao and the remains of her fleet were forced to retreat into the Sea of Skelp, making landfall in northern Panoram Minor. They managed to go unnoticed by the Jadijinik, and have set up camp on a small coastal city, using it's docks to repair the ships and maintaining relatively unharmful relations with the natives, who grow wary of the strange foreigners that have taken over their city. The Blood-Throats stand relatively close to Choir Territory, and due to their similar beliefs, an alliance may be able to be struck.

Meanwhile, the Jadijinik have reverse-engineered the Shatturnian Steamboat Engines and SpearRifles and are wasting no time incorporating them into the Naval Branch of their army. The time spent repealling the Pirates has allowed the arrival of the NGs migrant fleet into their island to go relatively unnoticed until recently, and it seems that the Fhqwadian dreams of conquest will have to wait once more, as the Tripods are known to not take kindly upon foreigners, specially Grabrafs.
>>
Rolled 5 (1d8)

Rolling for bushdarian (and surrounding nomads) to incorporate steam into their aircrafts
>>
Rolled 1, 5 = 6 (2d8)

>>2340087
An open air machine shop sounded with endless toil in the north most settlements of Shatturne. Endless attempts at rifling were frustrating, but the value of mass produced rifled bores was an inescapable thing. Still the ground was littered and the walls lined with hundreds of failed prototypes. True, to hand finish a rifle was possible, but brutally hard, and the end product would not last against the rigors of repeated firing in a short timeframe. Why though, would one try to make a road if one can fly? The airships taught the tripods this. No point in redundant infrastructure. So why make roads for bullets? Two brothers, J'evit and Tiv'ej had a better idea. Why would a projectile not be fin stabalized? It made more sense. It would be much easier perhaps to pack them into a discarding case than to try this insane rifling, which only wore the bore of the weapons sooner, and slowed the projectile with friction.
----
Across the Mulzol Sea, a particularly angry blood throat watched as his workers erected massive frameworks for a new type of building, half furnace and half factory, made of many, many pipes. He had spent his families resources, and convinced much of his tribe this was the way forward. A chemical refinery. A palace to industry. With it they would make everything better. Zet the minor of Vowloon, child of Zet the major and Alra the red throat. Savages a generation ago, merchants now, lords next. His ancestors would smile on him. He knew it.

rolling for: discarding sabot ammunition, industrial refineries.
>>
Rolled 2, 4, 8, 1 = 15 (4d8)

>>2343003
NG: Aboard the Nomad Grabraf ships, violaters of sacred texts, laws, and blasphemers were often killed outright, but perhaps their deaths could serve for knowledge. A keen blade can learn much from a body, but a keen blade in a skilled hand can learn even more.

roll 2x for vivisection


CT: The oracles have dreamed of their kindred's dreams, unrealized but full of potential. Like an alien idea explained they wrote down the basic theory for their savants to realize in the waking world. If successful it would bring the kingdom great power, for this invention would be compatible with the smallest gun to the largest cannon.

roll 2x for discarding sabot ammuniton
>>
>>2343003
Saboted ammunition was dangerous. The brothers reveled in their discovery, and built a small workshop several dozen miles away from civilization to keep their invention a secret. Surely with this they would be given enough mates to star their own tribe...no perhaps dare they dream? A true clan settlement! A brilliant idea was had; why stop at just improved ammunition delivery when the projectile itself could be perfected. So, with great deliberation they hollowed out pockets in the front and rear of the slug, and added in explosive powder with no escape point. Their first test went so well, they celebrated long into the night. The following months were a frenzy of secretive work and lugging supplies to their shack. It was one errant evening that a hearth fire's embers detonated a carelessly placed powder keg, and so ended them, their dreams, and their secret. The discovery would never benefit their people.
--
Zet the minor soon became just Zet. Lord of a small chain of industrial refineries. The work was not glamorous, but the reagents he produced were unlike any the world had yet seen. Sometimes the children near these factories were born twisted or later found to be barren. Zet suspected, but never spoke. Progress has a demand, and it must always be paid. In time he did relocate the industry to more barren and useless land, his heart not as acrid as the smoke he produced. This was good. Zet knew though, perhaps there could be something of value in refining that rare substance the alchemists went on about. For now though, he had a meeting with several elders from Shatturne, Brouldia, and Jobani about expanding his small dynasty...

>>2343223
Blood, blood and more blood was what was inside of offenders. Odd tar as well, but the nameless shrugged as he washed his hands with blessed water and anointed his symbiote with blessed oils. Another day perhaps. He closed his stained journal, the screams of the living long gone. His work was not yet done though. The way their organs and flesh moved was a marvel, surely a design of the creator!
--
The Oracles lead their people true once more! Where their cousins had failed to realize their own dream, the Cocky Tripods had not only succeeded, but done so wildly well. A large gunpowder driven sabot would accelerate and upon leaving the barrel split open to release it's finned projectile. The projectile itself was laden with a powerful explosive. Where the improvement came over the original was that the tripods had managed to create a self contained package, meaning they would no longer have to manually load, pack, and ram before each shot.
--
An attempt was made to further refine the sabot with a sort of primitive rocket engine. The oracles warned of excess innovation, and that without their guidance creation leads to disaster. So it was. An overly optimistic inventor not only killed himself, his family, but also sent flaming debris streaking off in every direction into the tightly populated city.
>>
Rolled 8, 2, 7 = 17 (3d8)

>>2343335
cultural rolls:

Zet's chemical empire: How well the blood throat tribes like his business.
Cocky Tripod expansionism:
Cocky Tripod Unity project:
>>
File: Spoiler Image (79 KB, 603x450)
79 KB
79 KB JPG
>>2343352
>Zet's empire: 8
Zet very quickly expanded his business across the entirety of the blood throat territory, and was viewed as a fair and just leader, merchant, and tribal leader. The Clan of Zet grew, and so did his cult of personality. He was not unsympathetic to the pirates that came, and knew that in the short time the blood throats had truly risen up, the red throats had had hundreds of years more so to do, but their soft and lazy life style lead them to the path of weakness. Grooming his antenna just below the eyes, he pondered. The people needed unity, more than the elders loosely provided. They needed leadership, and guidance. Greatness. The people needed greatness, and with that thought zet sat up from his office overseeing the honest toil of his people and resolved to do just that. He would show the redthroats the way, but first he would show his own people.

While the Blood Throats are not a unified country on any landmass, Zet's financial Zaibatsu is. Soon other stateless corporate entities sprung up as well. Though tripods do not have banking or currency, they understand the command of barter and resource delivery, of agreement to debt and labor, and perhaps most importantly, honor. The great pirate fleets are often serviced and paid in exchange for use as a merchant fleet. It is a great comedy that the same group of pirates would raid a settlement, and then simply repaint their boat or airship to deliver goods to it not a year later. Given time, and without opposition the Zaibatsu may unite the Scattered tribes.

>CT expansion
The fires that burned earlier in the city cost the people dear lives, not many, but enough to put a damper on a desire to spread out once more. The great city, and their great bunker would remain the sole settlements of significance for this time.

>CT Tripod Unity project
Failing to find redthroats was a burden, but explorers of the Taxonomy fleet found an unexpected thing. Tripods existed beyond Panoram! They existed even on more distant lands. Truly the oracles spoke the truth; They were the rightful inheritors of this world. These lost kin called themselves Blood Throats due to their crimson neck pouch, and stood easily a head taller than their smaller kin. Hard bodies and hard minds, they respected strength and conviction, soon becoming impressed with the even larger Cocky Tripods and their great vessels. They were apparently raiders of a sort, but marooned and harried towards the great fort. Eventually they sought refuge in the noman's land, with the redthroats being too docile to attack so close to the defenses. It was with little hesitation that the marooned crew, over 100 agreed to travel to a distant land of wealth, unity, and tall partners. The study and unity would proceed on, with candidates better than expected.
>>
File: flyship.png (84 KB, 991x590)
84 KB
84 KB PNG
>>2342521
>>2341102
"The peoples will was to live • To stay still was to rot, stagnating carcasses taught the young • Their life was a voyage, and it was never lonely, for they stood as one." Traditional Jadijinik Yuyaychakuy poem; The nomads of Panoram.

The Jadijinese had always respected the way Zutsuilian districts stood in perfect harmony with eachother, a horizontal hierarchy of industrious urbanites indeed. However with time came corruption and heresy, schismatic Serpentsnejks managed to slither their way into power, replacing order with greed. They incorporated beasts into their society and lured their own kin, the Bushdarians, into unknowing slavery. However their greatest crime and sacrilege was the way they broke their Unspoken Treaty of old with the nomads of occident. Choosing to pilgrim into their own temples of gluttony instead of paying respects in the Caravansaries of old, and replacing the liturgy provided by the grassland travelers with their own unmirthful mass, they showed the world that they had no respect for the Tradition of Cooperation.

Although it was the Jadijinik that first envisioned Cloud Algea farming, and it was the Bushdarians who first build aircrafts and airstrips, the nomads were the unspoken masters of the air. How could they not, if their entire lives were dedicated to the Manifiest Voyage, countless generations had traveled the land. Caravansaries and Khan Posts were their first homes, eventually they were replaced by the People's Forges, only to be superseded by The Airstrips of Need. These airstrips became the defacto aircraft assembly factories, supplying the Bushdarian states and their airforces with all the airships they needed. And so Panoram once more depended on the Nomads' services, the Western Horde had it all, not only were they creators, they were also the means of communication and movement.

The Jadijinik Demiurges met with the Horde's Council of elders. A tempting offer was made, specifics about the Blood-Throat and support in any bellicose encounter with the Zutsuilan city state, in exchange of their loyalty in international affairs. Quickly a group of select engineers was chosen, their mission was to memorize the blueprints and technology behind the Steamboats, giving them the physical specifics was too risky, the knowledge was to be kept secret from the rest of the world, and any development done by them had to follow the same guidelines.

The Horde had outdone themselves, motorized airships were created, they were faster, more resilient and easier to maneuver. However they hid a dark secret, this new generation of aircraft was able to realistically engage in warfare, not only as suppliers, but as beligerents. Fitted with large FireDart cannons similar to those used in naval combat, and with dirty bombs containing the same agents used by the Clans of East in their deadly gasses, this machines of war were ready to be shipped straight into Zutsuil given the first oportunity to strike.
>>
Rolled 3 (1d8)

Rolling Synthetic Materials/Advanced chemistry for Eastern Clans
>>
>>2343577

With the dawn of industralization and the nature of the world finally being defined by a scientific legislation, chemistry stopped being an occult art of guesses and estimates, and became a proper science. The scientists of East are pioneering this new industry, studying the behaviour of substances, slowly understanding the true nature of matter, and hope to use this knowledge to synthesize new chemical compounds without depending so much on salhetite.

The latest experiments were to create a new kind of textile, using oil as a base instead of the usual landlord wool, and a new type of fertilizer using saltpeter niter. However, neither processes were yielding results, and the chemists, loosing all hope, decided to integrate Salhetite into the formula. The results were disastrous, the samples became crosscontaminated, and even if oil and saltpeter have relatively safe reactions to alchemy, the mixture of both of them ended up in tragedy. A fire destroyed most of the industrial laboratory where the research had been taking place.

However, not all was lost. The highly flammable chemical responsible for the incident was able to be replicated weeks later, gaining the attention of the military lords of Panoram.
(The chemical refineries in Eastern Panoram have failed to attain the level of Zet's, however as a Napalm-like substance has been created.)
>>
Rolled 3, 9, 4, 3, 1, 5 = 25 (6d10)

Rolling all my dice first.

NG
Cryptography
Apothecary

RT
Biology
Rifling

CT
Telegraph
Oracle tech theft bastard magic
>>
Rolled 8, 5, 5, 8, 8, 1 = 35 (6d8)

>>2343637
Phone posting is suffering. Rerolling dice.
>>
Rolled 2 (1d8)

>>2341567
Time goes fast in Panoram and soon Mazdak felt the end of his life aproaching.

And Zhanak-through-Mazdak spoke:
"Let me die out on the Ocean so my song may extend in all directions unhindered."
And all that were around wept.

So a whole troupe of the most beautiful and most agreeable Choir-Redthroats went with Mazdak onto his final voyage, accompanying him to one of the coastal cities with the least Choir-Traditionalist tensions. This City turned out to be Captain Grimao's.

The Redthroats attempted to charter a boat, and in conversation with the crew of one of Grimao's fleet it turned out that that particular boat had some converts on board that invited Mazdak and his retinue on board for him to die peacefully on the open sea.

This of course did not escape Grimao's notice, especially since he at that time had no plans of actually going out onto the open seas before his losses had been replenished.

And so the Captain talked to the Prophet, and what was said there was lost to time.
What happened once he came back however was determined by a 1d8
>>
>>2343642
Grimao came out from the conversation laughing and started singing a crude sailor's song, telling his crew to look at him being very saintly.

He told his men to take Mazdak's and his follower's all possesions and to then for world spirits' sake take them out onto the sea for a while, were the old fool may die.
>>
>>2343638
The NG have a time of medical study for things that so not work which grows by the day. On the other hand they seem to be masters of writing and cracking codes. A lot of their speech and writing incorporates almost unintelligible references and riddles or outright linguistic butchering, which only a born and native speaker would understand or even know the right thing to reply with for a given context.
×××
Tripods learn a bit more of medicine and soon healers spread throughout the tribes as wandering errants. The world will need them due to the next discovery. Precision rifles. Tripod weapons reach out and can really touch someone. A craftsman guild on shatturne craftily allies with both zet land the zutsuil, as well as sending a sample of their wares to the voltanites in order to secure their position. Soon the lands will be flooded with Fez brand guns.

If the QM could respond to the CT bit I'd be grateful.
>>
Rolled 8, 7, 1 = 16 (3d8)

>>2343646
The monarchs of jadijinik would send a missionary and powerful offer of alliance to Bushdar. If they would biblically adopt the faith of the jadijins then they would marry their current children entirely into the Bushdar lineage.

Meanwhile a powerful barbarian nomad is rising to power, attempting to forge the nomad tribes into a true wandering nation.

Finally the NG are learn g servant leadership, those who are slaves manipulate their masters with engineered situations or conversations.
>>
>>2343650
>the faith of the jadijins
what does this consist of?
>>
>>2343650
Not sure if this requires extra rolls. Wow. Lot of crits. If it doesn't here are my results. If they are bad please make better ones.

The new nation of the twin kingdoms is born, with both monarch families jointly ruling over all. They are eccentric, and vote on all matters with a simple thumbs up or down. In the event of a draw a coin is flipped. The coin bares the markings of the two royals in power. This new nation has the population and power to finally compete against Zutsuil.

The nomads forge a harsh but free nation...which is exactly what they had before, but this time there is a warlord, and many tripods with decorative hats and big swords who claim to be in charge. Few disagree with that sentiment. A tithe of children and resources go to the warlords army. To most be is simply known as the sempiternal, or just sempi. He wears a heavy mask and cloak that distorts his voice, but despite the brutality of the sempi, it is known he loves his warriors and they will eternally travel with him as beings of perfect gleaming steel should they fall in battle and meet a worthy death, as seen by the other warriors.
>>
>>2343655
Some criticisms:

- coins can't be flipped in Redthroat society as there is no money.

-swords aren't really a widely used technology and never have been.

-The redthroat nomads didn't really have that much of a harsh life before. This seems like a big step down for a culture that puts a lot of importance on community, learning and freedom

In general I think following OP's advice about making new cultures in >>2334646

>it is heavily encouraged to have some detailed lore behind their society and its origins.
>>
>>2343655
The NG of the slave population undergo a vicious pogram. Their novelty worn off, few survive the punishment for their supreme arrogance. The hand full that remain serve as warning to the tripods as both a caution of only owning things they can trust, as well as avoiding their own vanity for such living trinkets.

>>2343652
Assuming like the tripods from the last thread. They are animists/ shamans. These ones glorify order and hierarchy. The process of constructive things happening is very holy to them. Natural or otherwise. Creation is good to them, destruction that makes way for more creation is good, and even needed. Pointless destruction, wasted effort, or inefficency are evils. While there is no set prayertime, every action has a phrase or gesture of piety and grattitude to the forces that allow them to continue their glorification.
>>
>>2343660
Replace coin with token. A flat game piece. The swords should get replaced with rifles now that they exist.

My limited understanding of the nomads would cause me to now say that they are mutually contributing towards a warlord who managed to semi conquer them due to their combat adverse ways? I thought the more was about as detailed as the other nations described. Its a bit hard to do in transit. I do not know if I have the time or skill to dedicate to writing for this game to do it justice. To anyone, please feel free to redact or change my lore and write your own.
>>
>>2343667
I didnt want to shoot you down completely, I'm always glad when people contribute - But I think its smart to start a movement slowly and flesh it out a bit before having it span a whole culture, that way any discrepencies are explajned in the backstory anyway. And as for time, focusing on one roll at a time would enable you to be a bit more in depth
>>
File: Revolution.jpg (43 KB, 647x450)
43 KB
43 KB JPG
Rolled 2 (1d8)

>>2341102
>>2343655

The Matxil guilds were making great gains of both Influence and wealth across the path of jointed branches and were starting to extend their tendrils into other cities.
But blinded by their own success, they have been reckless:
- They had tried to forgo the use of the nomad caravanserail, preferring the use of a relay of light ships to cross the straight, but in doing so, they started to anger the nomad tripods.
- They had not considered that even if the rulership of Bushdar was very loose, it still remained a monarchy. With the advent of the dynastic union with Jadijinik, the feudal power grew and claimed their right of serfdom over the working population of Bushdar, meaning that the guilds could not operate as openly as they had been.
- Their use of Gabraf slaves has been ill-regarded by their neighbors who saw the practice as blasphemous.

Moreover, the great Jadijinik loomed on the horizon and they feared an invasion. At a meeting of the Matxil, the guild masters discussed the future of their home city of zutsuil and came to the agreement that it needed to be consolidated if it would stand any chance against them. The population, and thus the number of able-bodied persons that could be drafted in an army was greater than the sum of this new combined kingdom. But they were very few soldiers.
They would need the full cooperation of the citizenry, and for that, the weak leadership had to be deposed.

Thus they staged a coup, in typical guild fashion. There wouldn't be any confrontation. The guilds only needed to gain a great enough hold of the city, at which point the patrician families would have no choice but to stand down.
With all guilds, working for the first time in unison, this achievement wasn't far out of reach. They all began drafting heavily for their personal militia and setting them on "protection jobs" in a greater reach than ever before. Charity and propaganda was performed to gain the support of the general population both within and without guild membership.
The first step was to depose the local governors, which would be replaced by a member of the most influential guild in their district. If a peaceful resolution couldn't be found, they would rely that their militia outnumber the governor's levy and was equipped with superior technology.
Then, when a large enough proportion of the city had been "acquired", the guild-masters would demand the great-mayor to abdicate and cede leadership to the Matxil council.

Rolling for coup.
>>
>>2343695
The peaceful resolution intended wasn't achieved, and the subjugation, although ultimately successful, encountered resistance.
Armed conflicts arose in districts refusing to stand down and portions of the great city descended into anarchy, militia and soldiers engaging in brutal guerrilla warfare.

The new council leadership, the Directory, was in place but their power base was unstable.
>>
>>2343646
>Tripods learn a bit more of medicine and soon healers spread throughout the tribes as wandering errants. The world will need them due to the next discovery. Precision rifles. Tripod weapons reach out and can really touch someone. A craftsman guild on shatturne craftily allies with both zet land the zutsuil, as well as sending a sample of their wares to the voltanites in order to secure their position. Soon the lands will be flooded with Fez brand guns.

Just so you and everyone else is aware, according the the Tech Rolling Rules on Success/Failure, the Red-Throat Tripods were not able to successfully learn/harness Biology and Rifling.

>>2343662
>The NG of the slave population undergo a vicious pogram. Their novelty worn off, few survive the punishment for their supreme arrogance. The hand full that remain serve as warning to the tripods as both a caution of only owning things they can trust, as well as avoiding their own vanity for such living trinkets.

I don't hardly ever make these decision, nor do I want to be known for doing something like this, but I'm going to be retconning this part of the NG history, since I'm working on a large post regarding their activities in Panoram.

>>2343655
I was going to make some additional remarks on this, but since the initial conflicts with it have been resolved and there have been multiple posts made using this lore, I'm going to say carry on my wayward son.
>>
>>2343858
>Just so you and everyone else is aware, according the the Tech Rolling Rules on Success/Failure, the Red-Throat Tripods were not able to successfully learn/harness Biology and Rifling.

really? Are you sure you're looking at the right rolls? Because >>2343637 were the wrong dice and >>2343638 has bio and rifling at a 5 and 8 respectively
>>
File: Cowboy Beeboop.jpg (15 KB, 400x300)
15 KB
15 KB JPG
>>2343861
Welp, turns out I have Dain Bramage.

Carry on then
>>
>>2343862
It's a lot of shit to keep up with
>>
File: 94470[1].jpg (165 KB, 1500x796)
165 KB
165 KB JPG
Rolled 2, 5 = 7 (2d8)

>>2338674


From its colonies in the south west The Omir'ten Royal Western Company had started to amass a considerable fortune. Its leadership looked for opportunities to spend it all on that would maximize their return on investment, further enriching the King and nation. They saw two possibilities: 1. investing in developing new and more efficient kinds of machinery 2. Lending it to be spent on other entrepreneurial projects, demanding return for the time the money is lent out.

>Rolling for Industrialization as well as banking for the Cocky Tripods
>>
File: Expedition ohoy!.png (246 KB, 1500x1500)
246 KB
246 KB PNG
Rolled 2, 4, 4 = 10 (3d8)

>>2343888
>>2343389

In the upper echelons of Ti’ras’s society, at parties and other social occurrences, the discoveries made by the taxonomists were discussed. So many Tripod brethren where out there; all of them with different cultures and levels of technological development. God had truly been industrious in its creation of Tripod-kind!

Yet, there was a darker side to these discussions, especially among many of the elite in Ti’ras. Why was it that wherever the exploratory vessels went the Red-throats hadn’t managed to set aside their cultural differences and unite under one ideal, like the Cockies themselves? The elites themselves thought they knew the answer: The many red-throat societies hadn’t united because they couldn’t, and the Cockies had done so because they could. The Cocky Tripods were simply superior of both body, intellect and compassion; by God’s and their own design (the Eugenics). It was the Cocky Tripods’ destiny to unite the Tripod-kind, because they were the only ones that could elevate the red-throats and blood-throats out of their primitive divided and warring ways. This idea come to be called “The Cocky Tripod’s burden”.

Fueled by this idea the elites in Ti’ras pleaded to the King, Tae’Olmi the twenty-second, who eventually agreed to, and partly funded, two new great colonial expeditions down south (Though the king himself believed in expanding his kingdom's influence, rather than the idea of the Cocky Tripods burden). Ships of water and air both were sent in these two expeditions. One was to make the Bebin Islands part of the Omir’ten kingdom (preferably through peaceful means). The second expedition was to set up trading towns along the Panoramic chain and hopefully not have a repeat of what happened with the Clans of the Plain.

>Two initial rolls for the two expeditions
>Roll for the ratio of Truinists (Southerners, with the Rag’Okhi among them) to Orthodox Omi’renitists (Northerners of mostly the older version of the faith) on the two expeditions.
>>
File: Expedition - oh no!.png (241 KB, 1500x1500)
241 KB
241 KB PNG
>>2343954
Both expeditions end up in failure when compared to the plans, but the Bebin expedition can only be described as a disaster. Many ships sink due to a schematic flaw that had been overlooked during construction. While many Tripods are saved by their sister ships, more than a thousand drown. The first expedition only achieves a brief visit to the smallest and uninhabited island before returning home to Nihiloram.

Fewer tripods than expected signed up for the second expedition and when they finally arrive they receive a cool and sometimes even hostile welcome from the natives. The decision is made to only create four towns; three on the largest of the islands and one on the center one.

Being made up of a relative majority of Orthodox Omi'rentists, the Triunists quietly take satisfaction in what is to them another sign of being in the right denomination.
>>
>>2343667
The Western Horde was not oblivious to disaster and war. Through history, when times were dire and strong leadership was needed, a council of elders from each clan would join together, forming a transient confederation of nomads, and at it's head stood a Tokhey, a commander in chief that leaded the confederation. As time passed, conflict was no longer internal, and the Horde had to face enemies that were far larger than it's confederations, in those darkest hours, the Tokheys from each group would join in a single council, and elect a Butal-Federation, a single entity that encompassed most of the Western Panoramian Nomads. However, these alliances never last long, and after the conflict is over, the ButalFederation dissolves into the confederations, and these dissolve back into clans, as if nothing had happened.
>>
>>2343862
Cowboy bebop is always good.

>>2343861
Perhaps the great pogram was a bit exagerated, and was only a few households executing their seditious slaves in a public manner with the same intended result and the added benefit of upsetting the slaves more.

I could still use a result for the CT 8 roll for telegraph and 1 for Oracle's. If it were me their heads would explode and that is probably wrong.

As for the rest of the lore I was hoping it would be open enough that others could fill into it as well. I'm happy adding blocks or a foundation, but to make an entire section of setting mine is uncomfortable.
>>
>>2343655
As missionaries and holy men spread to Bushdar, they see clearly why it is that many labourers chose to flee it's cities into the cosmopolitan pit of greed that is Zutsuil. It's elections and leaders had proven to be lazy and disorderly, resources were kept from the populace and used to obtain luxuries exclusive to the sovereign leader's clan.

The time for conquest was now. However, the Jadijinese know that there are many ways one can conquerer a friend or foe, and it was through the spread of their ideals that they took the reigns of the Bushdarian city states.

The Jadijinik faith can be summed up in a single statement; Reach Freedom through Labour. Truly, the subjects of the kingdom only have to worry about working, since all their needs are taken care by the holy institution. These type of freedom was different than that of the Bushdarian citizens, and it was exactly that fact that made it so appealing. With time, most citizens of Bushdar were paying homage to the Tradition of Work, including the elect monarchs of the city states. The Jadijinese plan was working to perfection, all there was left to do was purpose the vassalization and annexation of Bushdarian land into the Jadijinik kingdom, which could now be properly called an empire.
>>
Rolled 1, 5, 3 = 9 (3d8)

>>2343695
Retconing of previous post from additional info:
> With the advent of the dynastic union with Jadijinik, the feudal power grew and claimed their right of serfdom...

> With the advent of the diplomatic subjugation of Bushdar by Jadijinik, the theocratic power claimed their right of serfdom...

The unstable position of the guilds needs to be consolidated. They begin drafting more citizens in the militias and drilling them. Maintaining order with an iron grip is not the best move economically but the ends justify the needs.
The mining, smithing and artificer guilds begin the manufacturing of firearms while the architect and builder guilds work on reinforcing defenses. Steep slopes are raised on the walls bordering the lake, making it a giant moat. Garrisons are established in each burrow near where guild headquarters are located.

Rolls for manpower, arms, defenses.
>>
>>2344098
The people are unwilling to join the defensive effort and only small progress is made in drafting. However the manufacturing of arms is efficient, profiting from stockpiled materials so much that it exceeds the needed quantities for the soldiers. Produce is also moved from the farm attics to within the inside walls to prepare for a possible siege. The walls were reinforced but revamping the city into a fortress would be a titanic project.

The guilds begin to look for potential allies. Intelligence reports tell of a pirate attack on Jadijinik. And decide to send missives to their captain, even if it means offering a heavy tribute to them and arming them even more. Having their ships blockade the straight would be an undeniable advantage. They could offer their aid to strike back afterwards.
>>
>>2344158
The most reccent ship was no pirate vessel at dock, but a Zet Zaibatsu ship loaded with powerful rifles and steam driven engines. On board were delegates delivering samples and attempting to break into the foreign markets. A quick conversation was struck up between the guilds and the ships crew, and before long a proper Zet representative requested their presence. Not here, no, not now, but for a trip to bloodthroat territory, where action is measured by worth, and worth by strength.

Would they come?

>Corporatocracy meets budding Anarcho-capitalism
>>
Rolled 6 (1d8)

Multi-post Thread Event incoming
--NG Event: The Masters of Beasts and the Breaker of Chains 1 of 3--
((This is going to cover all events the NG have experienced since their landing 85 years ago))

The first few years of the NG Konesh colony’s life in Panoram was a cramped, but enlightening experience. They had landed on what turned to be a small, arid island adjacent to the coast of Panoram. Furthermore, this island was packed to the brim with a bustling society of strange serpent-bodied beings whom referred to themselves as “Tripods” of this “Jadijink Empire.

The Jadijinese didn’t take too kindly to these strange beings simply landing on their homeland and attempting to setup shop, rather swift in asserting themselves as the sovereign retainers of the island. Fortunately, the NG were less interested in “invading” their homeland and more interested in exploring and wandering the land in search of something they called “Skrigjaarden.” Their shared nomadic nature, acted as a means to bridge any initial dissent between the Jadijinik Empire and the NG, but tension would quickly mount again when the exchange of goods and materials began. The NG brought with them a wealth of exotic plants, animals, and materials never seen in Panoram; and additionally they had an invested interested in bartering for food and materials from the Tripods as well. This kinship of trade would rapidly become an infuriating nuisance as the NG being far superior barterers were often able to broker excellent trade deals for themselves, while in effect gouging the prices of their exotic goods to those Tripods that fervently desired them.

So after several years of the Jadijinik Empire being swindled out of resources by the perceived greedy NG, and a more recent need to focus resources towards bolstering the defense of their nation from piracy, the Jadijinik High Council opted through “the generosity of their people” to guide the Grabraf visitors to a landing site where they may happily explore Panoram at their leisure.

So the Jadijinik High Council picked a mostly unpopulated area of Panoram near its Genesis Rainforest and sent them off. They knew not if where they sent them would be safe or bountiful to the diminutive Grabrafs, nor did they truly care.

Roll Results for where they land.
1: They land in section of Dry Tropical Forest where food, water & resources are scarce and they are highly vulnerable to raids.
2-3: They land in a section of Dry Tropical Forest where food, water & resources are present but they are vulnerable to raids.
4-5: They land in Tropical Forest with optimal resource for settling at.
6-7: They land in a floodplain of the Genesis Rainforest. Resources are plentiful, plus they find a nearby AA-Node they build their settlement around.
8: They land in a lush lowland of the Genesis Rainforest near two great river deltas. Food, water & resources are plentiful; and minus the canon slave raids, no future excursions have been made.
>>
File: listen-here.png (74 KB, 432x387)
74 KB
74 KB PNG
>>2344179
The guild council received the flamboyant visitor and were impressed with the superbly manufactured goods and machines presented to them.
They thought him as a merchant of war... and were more that happy to begin business.
But he instead proposed a preposterous proposition, that they all abandon their great city to all become workers in his own guild on another land.
After heated consideration, the council decided against it. The rebuttal was among the following lines:
"We have invested much in taking this city from the cesspool of imbeciles who ran it and we are not abandoning it now. Certainly not to be all absorbed into a single entity.
Sane competition and inter-beneficial cooperation between competing factions is the key to prosperity.
But if you help us defend it, we will happily accept your guild within our walls and establish exchanges between both our industries"
>>
>>2344260
The redthroat merchant spoke a corase dialect of mainland, heavily accented and clipped. "Not absorb. Though long term dictates eventuality consolidation of power. Not near term, unlikely within the generations now. No. You leaders meet with Zet. We will send resources to establish autonomous zaibatsu district near port. Significant discount in compensation to pending leadership. Contingency: Zaibatsu defends all territory with disproportionate force."

semi tl/dr:

The Zaibatsu will build a district, and provide material to the guild. It was learned that they knew some pirates who are happy to enforce. The Zaibatsu wishes a deligation of leaders to return with them to Shatturne, Jobani, and Brouldia, to meet Zet, and to see with their own eyes the other half of this union.

In anticipation already the workers of the ship cease all plans for further travel and begin to unload all equipment onto the docks for the guild, Should the guild leaders accept the invitation to journey via supplying a delegation, the Zaibatsu will leave most of their crew behind to support the insurrection.
>>
>>2344260
>>2344312
I recommend some rolls!
>>
File: Spoiler Image (163 KB, 800x534)
163 KB
163 KB JPG
>>2344323
>>
>>2344336
I cant tell if this is a one or an eight
>>
File: NG-Beasts-of-Burden.png (570 KB, 1800x1520)
570 KB
570 KB PNG
Rolled 2 (1d8)

--NG Event: The Masters of Beasts and the Breaker of Chains 2 of 3--

The NG are not known to be exactly trusting of other Sapient races outside trading purposes. So when these "Tripods" offered up a potential plot of land they could settle in, they were rationally wary of this. Still it was clear to them that neither party was particularly lavishing in each other's company, so the leaders of the Konesh colony graciously took the offer and pulled away for the Jadijinik shores.

Where they were told to make anchor at was stretch of the Genesis Rainforest. A mystical image of mist cover canopies stretching up to the clouds was seen as a delightful image to them. The area was rich in strange, yet delicious fruits, and many streams and riverbeds, laden with fish and edible plant life. As their scouts returned to relay their assessment of the area, their wariness was briefly sept aside with the elated thought that those "Tripods" must be fools to have not thought to settle here.

The initial months that followed though would only serve to reinforce their stigma towards other sapients in the world. The Tripods of Panoram had caught wind of the Nomad Grabraf, and the guilds of Zutsuil formed a slavers guild in an effort to abduct and enslave the NG. With their fledgling settlement near the coast sticking out like a sore-thumb, the Zutsuil were able to effortlessly find and raid many thousands of NG. The successive raids forced the NG to flee further inland, where they discovered an AA-Node hiding within the Genesis Rainforest. They viewed its discovery as a blessing from Skrigjaarden and they quickly built up their new settlement around the Node. Any future raids were effectively warded off, the Tripods somewhat cautious of the AA-Node's presence in immediate proximity to the entity.

With their safety secured now they turned to exploration, and making plans to liberate the NG that were recently enslaved by these Tripods. They would have their revenge...but that would have to wait as the NG quickly found the Panoram was far more expansive then their home of Denui or Sujardin. So for now they turned to exploring this new mysteriously, and they discovered that this land was filled with wonderful and terrifying beasts. There were beasts of burden that may serve to nourish their growing population and aid in harvesting food far from their reach. Some were enormous herbivores, capable of getting food from the highest canopies, or cutting down canopy to get to their rich greenery. Others of powerful predators capable of tearing apart even the NG's mighty Pterrortails. There were even giant airborne organisms that followed the floating Fluffbubbles high above the canopy.

Other sapients might see many of these creatures and would think better than to interact with them, but the NG saw opportunity and potential in taming these great beasts to them. Just how successfuly would they be though?
>>
File: deal.png (64 KB, 488x369)
64 KB
64 KB PNG
Rolled 4 (1d8)

>>2344260
The guildmasters looked (do they even have eyes?) at each other to gage the other member's reaction then one by one they nodded and offered their palms to the newcomer.

"Then I believe that we have a deal. If you are capable of securing your assets, and we believe you are, we will work with your enterprise."

They then pull out ledgers and maps, pointing out the key components to protect.

Later, having travelled in the luxury of the Zet freighters to their headquarters, they operate a bit of knowledge exchange. Their mastery of pressure and fluid dynamics could prove useful to design a novel kind of weapon that only the advanced manufacturies of the Zet could produce. Introducing pneumatic cannons.

Roll for pneumatics.
>>
File: Anarcho Capitalism.jpg (21 KB, 800x444)
21 KB
21 KB JPG
Rolled 1 (1d8)

>>2344439
Try harder!
Using my second tech roll to retry pneumatics.
>>
Rolled 8, 1, 8, 3, 1, 3, 5 = 29 (7d8)

>>234439
--NG Event: The Masters of Beasts and the Breaker of Chains 3 of 3--
Through those first few decades, the NG learned that the tenacious nature of many of the Panoram's creatures proved to make it far more difficult to tame, but they still succeeded in taming one of the grandest creatures of the land: the Humongous Brutail. Using these powerful beasts of burden, the NG were able to freely and safely travel around the Rainforests, gathering materials in mass, and bringing them back to the Konesh settlement as they began to establish a more permanent settlement for them to raise their young at.

In this time they also began to once more take to teach the youngest generations the stories of Skrigjaarden, as well as educating them so that they may hopefully unlock new secrets and technology to profit their kind.

Finally after decades of building up their forces and mapping out the land with their far-reaching Pterrortail flyers, they manage to successfully track down the slavers that had enslaved their brothers and sisters decades before. It infuriated the NG elders that their had existed yet another generation of NG that would be born under the shackles of slavery, but they would receive justice and freedom.

"Skrigjaarden decrees it!" There elders declared.

So they mustered together a forces of tens of thousands of NG to make a daring raid to rescue their captured brothers. A horde of Pterrortails take to sky as they march west towards the deserts of Zutsuil

Will they succeed, or will it be a catastrophe.

Okay so there's gonna be 7 rolls here.
First is for the NG's population grow over this period of time. (1+.25x, where x equals the roll result)
Second through the fifth is for tech rolls in the following order of priority: Chemistry, Machinery, Metallurgy, and Plumbing. Need a 6 or higher to succeed with any.

The sixth roll is for if the NG horde is spotted on approach.
1-2: NG completely blindside the Zutsuil militia. Thousands of innocents are killed in the carnage. (+1 to next roll result)
3-4: NG are spotted within hours of attacking Zutsuil. Many innocent Tripods are killed in the carnage.
5-6: NG are spotted the day before they attack, granting the Tripods some time to prepare. (-1 to next roll result)
7-8: NG are spotted early on, Zutsuil have plenty of time to prepare. (-2 to next roll result)

The seventh roll is for the success of the raid.
1: Critical Failure (Half are killed, remaindered are imprisoned/enslaved)
2-3: Failure (Half are killed, remainder flee)
4-6: Partial Success (A quarter are killed, enslaved NG are freed)
7-8 Success (Minimal losses, enslaved NG freed + something else)

This is the last GM action I'm going to be making with the Nomad Grabraf, sense they kinda get the short-end of the stick in these threads.
>>
Rolled 5 (1d8)

>>2344158
>>2344439
>>2344680
>>2344606
The past months had been hell for Zutsuilan politicians. First the populace had refused to risk their lives in order to defend their homeland, the once plentiful drafting offices filled with patriotic tripods are now as barren as the mouths of their NGs slaves. A strange merchant with a silver tounge came offering war technology in exchange of a share of power over the Zutsuilan industry, only to leave the urbanites empty handed, and with extreme social tensions against the foreigners. And now to make matters worse, hellfire poured down from the sky, bringing destructuion and death upon the city, and taking their brethen with them, destroying the most minimal hopes of finding profits or benefits from letting foreigners and other sapients enter the city walls.

Many insurgent groups have surged from the 'lower' guilds of farmers and industrial workers, claiming that it's time for a change in management for the city. They stir up conflict in the streets, protesting and causing damage to the infrastructure. They threaten strikes! Claiming that all industry will be paralized unless their needs are met.

Many members of the more aristocratic guilds claim that these troublemakers don't represent what the real people want, and are mere foreign agents hoping to destabilize the city. The truthfulness behind that statement is uncertain. But one thing is clear, the masses want their voice to be heard.

>Rolling for rebellion in Zutsuil, low numbers mean that the rebel cause is crushed by the Zutsuilan military, middle numbers mean that their demands are met in a more reformist and calm manner, and high numbers mean revolutionary success.
>>
Rolled 5, 5, 1, 6, 3, 1 = 21 (6d8)

>>2344680
rolling for tech:

RT:
Pneumatics
Hydraulics

>Zot saw the catastrophic failure of the Redthroat allies in a report. His men were wise and captured the basic idea of their invention. It would be a trivial thing to use a piston and one way valve to pressurize a vessle with compressed gas. The issue was that there was no such thing yet made. Cracking his now arthritic knuckles he made way to his engineers. As a thought, it would be worthy to see how liquid behaves when compressed.

CT:
Oracle
Oracle

>The oracles had suffered a setback, loosing one of their members to a sudden death while scrying, but their duty was a sacred one, and the advancement of the chosen people must continue.

NG:
AA node research (understanding)
AA node research (understanding)

>The NG appreciated the aegis this strange land provided them, and with it this unusual organism that seemed to be connected to Skrigjaarden. Few individuals truly wandered deep into its embrace, into the mists. Those that did vanished for a while, but eventually returned. Calm, at peace. They would not speak of their encounter with the node, only that it was there.
>>
>>2344971
The Zutsuilan people have suffered far too many disgraces for the burgher and merchant guilds to risk a proletariat uprising. Long nights of negotiation overwhelm the guild leaders, and discussions are plagued with threats and warnings, soon a potentially dangerous consensus is reached.

The Matxil guilds aren't fully deposed, but are now subject to a series of regulations and limitations, worker unions are conglomerated in syndicates that hold important political power, and are able to veto economical descisions and legislations, all in order to fullfil their role as the representatives of the Zutsuilan commoners.

The City-State's foreign policy turns a a full 360 degree turn, focusing on protecting the local goods and industry values in order to ensure that the commoners work is not done in vain, any imported goods that are produced locally are blockaded and international trade is done in a more precise and calculated manner, reducing the amount of simulteaneous active traders, and any action done by the merchant fleet must be approved by the council of guilds.

This swift in policy is not limited to economic protectionism, migrants who wish to enter the city must have their voyages examinated and aproved by the provincial customs house, and those that wish to enter the city must submit themselves to the long and ardous proccess that is citizen and worker naturalization. Legal residency is now harder to obtain, and permanent citizenship must be gained by merit, as guild sponsorship of individuals is no longer legal.
>>
Rolled 2, 6 = 8 (2d8)

Rolling for Jadijinese incorporation of Freda Reef's Islands (Low results means diplomatic/cultural conquest fails, and they will have to be taken by force) and Jadijnese support of the Myssadril conquista.
>>
--CivEvo Progress Report--
The R. Throats, despite turmoil and internal strife within their modernizing cultures, have now entered a golden age of technological invention in recent years, thanks to their drive to industrialize.
The C. Tripods, through the visions and clairvoyant recanting of their Oracles, coupled with their own scientific thirst and ingenuity, they too now enter an age of innovation, closely following in the footsteps of the R. Throats.
The NG of the Konesh, finally able to reunite their enslaved brethren and having found place within Panoram to call home here under the tendrils of "Skrigjaarden" finally begin to progress technologically towards a post-medieval lifestyle.

(Tier 4) Renaissance [Tech Limit of the NG]
Banking (Need Currency)
Calculus (Need Mathematics)
Chemistry (Need Alchemy)
Machinery (Need Engineering)
Metallurgy (Need Chemistry)
Navigation (Need Compass & Astronomy)
Plumbing (Need Architecture & Metal Casting)
Printing Press (Need Engineering & Machinery)

(Tier 5) Industrial Age
Biology (Need Scientific Theory)
Industrialization (Need Machinery & Metallurgy)
Rifling (Need Metal Casting)
Sanitation (Need Plumbing & Scientific Theory)
Scientific Theory (Need Laws of Physics)
Steam Power (Need Engineering & Machinery)
Taxonomy (Need Scientific Theory & Biology)
Telegraph (Need Industrialization)

(Tier 6) Age of Invention [Tech Limit of the Tripods]
Atomic Theory (Need Scientific Theory)
Ballistics (Need Rifling)
Combustion Engine (Need Steam Power & Industrialization)
Electricity (Need Industrialization)
Flight (Need Combustion Engine)
Plastics (Need Industrialization)
Radio (Need Telegraph)
Refrigeration (Need Electricity)
>>
Rolled 1, 1, 8, 3 = 13 (4d8)

And one final series of rolls from me this evening. Going to for 2 days worth of tech rolls to the Voltanite Empire.

Rolling for tech in the following order of priority.
Rifling x2
Biology x2
>>
Rolled 6 (1d8)

>>2343644
It has been over thirty years since Mazdak sung his last song and Zhanak had entered another of the Choir. Mazdak died on the seas and his disciples were thrown overboard and left to die on the open sea.
As fortune had it however, a trade air ship heading to Zutsuil found the shipwrecks, and ropes were lowered down so that a few of the Singers survived. The vessel however had no intention of turning around and so the Singers had no choice but to follow them to Zutsuil.

One among them was Armon, the clearest singer of the Choir, a man of great intellect and even greater Charisma. In Zutsuil he had no choice but to find a new life, and because in Zutsuil your work is everything, he found work in his talents: As a teacher (for Armon was a cripple, blind on one eye) he rented his services out not to the young, but to adults seeking guidance.

He did preach the ideas of the Choir, but a secular version of it to avoid what he feared would be accusations of blasphemy. His philosophy retained much of the imagery of the Choir - attributing to every Tripod their own tune, which only could be realized in collective song - and the synthesis of individual freedoms (of reproduction, self-search and spiritual enlightenment) that were unique to the Choir and collective values (of community, self-sacrifice and collective progress), but he kept all spiritual and religious elements at a metaphorical level.

Thirty years this was ago, and since then, Armon had taken many students that had taken students of their own, forming an unofficial guild of Sophists of sorts. And now, that trouble was brewing and a rebellion >>2344971 had suddenly overthrown old values, the time seemed ripe for them to spread their message

>Rolling for Tripod Enlightenment (Entunement?) influence
>>
>>2346329
Between the fast declining Burghers and the ever-more-zealous guild masters, a class of mid-level guild members seem to have a mixed relation with the result of the revolution - on the one hand, the economic freedom aids them, they are beneficiaries of the new rules, and so rationally, they should be strong supporters.

On the other hand however tradition is a painful thing to lose, and the extreme changes in foreign policy as well as the uncomfortable ramping up of competition causes some disgruntlement.

This middle class is highly open to the very comfy ideas of the school of Armon - Every tripod, they agree, has by virtue of being a tripod certain rights that should not be infringed upon, and what those rights need to be has a certain range of variation depending on the tripod - very much so akin to the range of tune of an instrument.
On the other hand however, they concur, any tripod needs the community, and so it should not be everyone for himself, but instead everyone's 'tune' should be guaranteed before any individual goes beyond his metaphorical 'vocal range'.

This movement, the Entunement is very popular amongst the middle class, permiating many guilds, but is seen as anti-revolutionary by the lower class and insignificant nonsense by the Burghers and aristocratic guilds.

Books are written en masse, scholarly lectures become a popular past time for the middle class and Tripods habitually lament the unentuned ways of these our times over sandbloom tea and biscuits.
>>
File: its just a lecture.png (168 KB, 1350x1366)
168 KB
168 KB PNG
>>2346329
>>2346339
>>
File: s-l1000.jpg (138 KB, 1000x927)
138 KB
138 KB JPG
Rolled 7 (1d8)

>>2344971
When the guildmasters came back from the Ket industries headquarters (leaving researchers behind) they expected to see the debris of a ship battle. But the Jadijinik had apparently not decided to attack them yet.
Instead, they found the militia, struggling against a popular movement. Less armed but far more numerous that their retinues.
It seems that workers from the "lower" guilds, more numerous and less endowed decided to take it up against their leadership they thought corrupted by the "higher" guild officials.
Cordiality between the guildmasters evidently didn't mean cordiality between their affiliated.
There were heavy casualties on both sides but the revolt was making gains.
Before the situation went fully out of hand, they proposed to meet with the crowd leaders and discuss a compromise.
The solution that was proposed is the following.
- The guilds should consider all their workers to be familly and care for them as such.
- Each guild will emit clay tokens which can be used at their respective guilds shops for discounted goods. The tokens will be given as a bonus on top of the raw goods regular payments.
- Each guild will provide lodgings to their workers against tokens from that specific guild.
- Health services can be purchased via tokens.
- Advancement through the lower-half tiers of each guild's ranking ladder can now be purchased with tokens as they are a direct proof of your diligence at work.
- Excellent work will earn token prizes.

The guildmasters, responsible of the minting of these tokens all agree, behind the curtain, to keep the value of all their tokens on par to avoid a wage competition that would only lead to inflation of the token currencies.

> tl;dr the standard of living of every worker is raised through a controlled currency system that only works for a specific guild. The guilds provide services for these tokens.
>>
>>2345551
>>2346339
>>2346387
Ah, people have jumped on it faster than me. Well, as I understand it the NG slaves have just started to walk out of the city like they own the place and the new token system serves as the framework for the new social services.
The guilds are now more organized as communes. We have a bit of a chinese people's republic situation where the system is still open to the free market but handles all other matters internally.

According to the roll, the new system is satisfactory.
>>
>>2346392
The directory has also been appointed a new member. The people's representative, who is required to remain unaffiliated by any guild. He is the only member elected through a true democratic process. He has the ability to veto any city-scale policy but each guild's regulation is still handled internally.

The philosophy of attunement is declared an accepted state cult/philosophy along the traditional religion.
>>
>>2346339
The Zaibatsu compound stood impassively within the docks district of the city. High walls and bulk volatile chemicals ensured precious few would want to attempt to breach it's sovereignty. For those few, there were the workers and guards, bloodthroats all, and impossible to simply blend in with. Those impassioned revolutionaries who would seek to harass the operations of the compound simply vanished, likely dissolved in chemical vats.

It was from this place that the management viewed for long years the unfolding events of the city. They had met their contractual agreements, and even continued to supply arms, chemicals, and engines as requested, perhaps even demanded by the local economy. During their ongoing insular phase the Zaibatsu pointed out they are rightful guild in their own right, even if the prior entities that invited them have been supplanted. If their sovereignty was not protected by law, it was protected by strength, and so too was their right to trade. Reduced output of imports were bartered for on a largely grey market. Zet branded airships, or even the occasional seagoing vessel would come and go, mostly unmolested.

Perhaps they had been impassive for far too long. Rumors had circulated for long periods of time about foreign powers, they may be worthy of investigation.
>>
Rolled 5, 7 = 12 (2d8)

>>2346329
One of Grimao's crew, a Blood-throat by the name of Kaiyun, had pity for what happened to Mazdak. He began to embrace The Choir's teachings, but his violent life has him interpreting some of the teachings in a more... militant way. He started contacting similarly-minded pirates, ones he deem has their hearts in the Song. So it came to no real surprise when Kaiyun and his crew decided to break off from Grimao's gang, and set sail in their own (stolen) ship - believing that true freedom - physical, spiritual - is in the hands of the Song of the Sea, an aspect of the Song that can be both calm and terrible.

Rolling 2d8:
1) how well did this break with Grimao is, low means a bad break and possible Grimao retaliation, high means Kaiyun paid all his debts with Grimao and left 'legally'
2) initial strength of the Song of the Sea sect of The Choir
>>
Rolled 4, 2 = 6 (2d8)

>>2346407
Over time, as the tensions ease under the new regulations, the guilds reopen slowly trade with the Zet Zaibatsu guild-like entity installed in town and cooperate on technological advancements.

Roll for pneumatics, again.

Impossible to maintain, and posing a threat of angering the more violent nomads, the Gabraf slaves have been slowly let go. Their presence caused too much xenophobic sentiments among the workers who viewed them as job stealers.

Increasingly, all transport tasks that weren't handled to the trading guilds are contracted to Zet Zaibatsu freighters. So much that the tradition of nomad caravanserails in the region is loosing steam. The guilds, having been cut off from sources of expansion by the Jadijinik protectorates, begin to send envoys to the nomads. Some guild leaders even begin offering to the choir to team up on these expeditions. Their powerful rhetorics would help convince nomads to join their guild and in exchange, the choir would see the spread of their faith facilitated.

Roll for nomad outreach program.
>>
>>2346467
It seems like Grimao paid little heed to Kaiyun's insurrection, being a bit annoyed rather than vengeful. Of course, he did put some half-hearted bounty out on Kaiyun as a matter of principle (he did steal one of his ships anyways), but left no real orders on what to do with them.
The enticement of freedom is great among the pirates, most of whom start to believe at least parts of the tenets of the Song of the Sea sect. Their version of the normal Choir cants could sometimes be heard from bars when a big fight or a storm is imminent, and Kaiyun's personal crew is said to number in the fifties, no small feat for a splinter group.
>>
>>2346470
The Grabraf slaves were escorted by Choir volunteers who would ensure they return to their kindred safely. The several week long journey had to take place on foot, no guild ship or transport would aid the diminutive creatures, though they were given rifles courtesy of the Zaibatsu. Granted they were blemished models that were cut down severely to be wielded by such small creatures, and the recoil would be truly savage for them, but there might have been some sort of sentiment there.

During that journey towards the blessed land of the nomads, the Choir and Gabraf relations thawed, eventually the two came to exchange ideas on belief. When they finally arrived close enough to NG territory the tripods were told to leave for their own safety before venturing further. Still, a seed of friendship may have been planted.
--
Jadijinik-Bushdar, the twin kingdoms; was highly aware of the growing relationship between the Zutsuil and what were clearly the Corporate backed bloodthroat pirates. They would need allies, and as such dispatched their fastest airships to three places. One was a clear destination, they would contact the Voltanites. The other was to contact the enigmatic nomad leadership. Finally one would attempt to treat with the Clans of the plains. The Cocky Tripods were an enigmatic risk, and the bloodthroats an overt one. If they did not secure the land against these...outsiders, the future might be lost.

Each emissary ship carried with it gifts. To the Plains Clans and Nomads, valuable supplies and fuel. To the Voltanites; holy scriptures, philosophy, history, art, and technology samples. Also to each were questions and a request:

-What do you want?
>We want to preserve our way of life, our freedom.
-Will you stand with us?
>A time will come where the hostile outsiders may not be content with small nibbles of our land, but crave great mouthfuls.
-What is your need?
>If you are not motivated by self preservation, what is your requirement?

If the interested parties agree to alliance, trade will flow if desired, and mutual aid will be established. A common ground of meeting will be established.
>>
Rolled 6 (1d8)

>>2346504
It had been several decades since the first bloodthroats ventured to the Omir'ten kingdom. In that time, more had followed willingly. Airships or sailors would make the long journey to the great Colony of Panoram, and from there onward. Initially the bloodthroats were resistant to the cocky tripod's philosophies until they met the oracles, and saw their documented history of visions. Though they disagreed with the belief that the CT were fit to rule all tripods above all, they saw great wisdom in the concept of a unified Tripod Nation. The appearance of the NG and Voltanites spoke of a larger work, one of other races who would not value Tripod well being or sovereignty as a first priority. Though these individuals did not speak for the entirety of the bloodthroats, they would eventually go on to spread the word.

For the CT, the BT were an unexpected yet welcomed discovery. Unlike the smaller RT, the BT were larger, still smaller than the their own glorious form, but clearly a step in the right direction. Their features were atavistic, brutish, yet for some the lack of hair was oddly alluring. For the scientists of the kingdom, they provided great detail into their own evolutionary history. Tripods were diverging at a rapid rate due to their breeding practices, and even amongst the mainland RedThroats there were regional variations in morphology or other details. This would have to be stopped, and soon, if the tripod unity was to be achieved.

It was inevitable, and perhaps purpose designed, but over this time there were couplings between the BT and CT. Rolling to see viability and number of children.
(cultural)
>>
Rolled 6, 4 = 10 (2d8)

>>2346514
Surprisingly the Cocky Tripods produced fertile offspring with the Blood throats. Most of the children were healthy, and appeared to be outwardly normal. They took longer to reach maturity than a BT, but faster than a CT. Some children however expressed a strange defect; as their bodies matured however, they put on enormous amounts of muscle mass and often their organs struggled to cope, occasionally leading to death. Others expressed extreme atavism, with long bred out traits resurfacing, possibly due to the Bloodthroats cultivating of such lineage. Mentally, they were stable, but had oddly dour or inflamed temperament.

It was with these children,their parents, and a few CT handlers that they returned to Panoram, in preperation for a tour of the Bloodthroat territories.

(rolling for reaction by redthroats in Zutsuil, and the bloodthroats in Shatturne, Brouldia and Jobani)
>>2346504
(i wont roll for these right now, I'd like to at least see if some of the other players are willing to respond in character, or as an overview to make some lore and have some fun. I'm aware the Voltanites are against theology, but the Twin Kingdom does not know this, and perhaps they may be able to co-exist. or war.)
>>
Rolled 6, 6, 4, 5, 7, 8 = 36 (6d8)

>>2345871
Tech rolls:

RT
Zet was advancing very rapidly into old age, but showing no signs of slowing down. His humble collection of factories had risen into a powerful Zaibatsu, with multiple vassalized clan-corporations allied under his aegis. Even now, his refineries continued to improve, and attempt to deliver new products. These products would be shipped, traded, and even licensed for production. A lack of currency did not hobble a tripod's sense of business, for they traded in favors and material, labor and legislation.
>Plastics
>Refrigeration

CT
With the realization that the unity project could work, the CT's set to realizing long standing theories as a way to speed the seeding of this new ideology, and secure a future for all tripods. The best and brightest were guided by the oracles, under command of the monarchy, to bring forward a new era.
>Electricity
>Flight

NG
A natural curiosity to the world around them would lead to endless experimentation on the living and inorganic world around them.
>Automatons/ Clockwork
>Vivisection
>>
>>2346470
The tripod nomads refused outright the proposals of the joined efforts of the guilds and teh choir. It seems another player has been contacting them with great promises: Jadijinik.
>>2346523
The pneumatic research was unfruitful but the guild researchers wanted to throw one last ditch effort before abandoning it. It seems the new materials developed from refined oils could prove useful to create tighter valves and more flexible tensile pieces.
>>2346519
Although at first cold towards the strangers from Shatturne, the inhabitants of Zutsuil began to tolerate the Zet envoys. These strapping strong individuals managed to woo some redthroat partners, even if only for a bit of debauchery, and some first offspring were born from these unions. Although the muscular BT had enough sophistication to be deemed acceptable for a Zutsuilian RT, the brutish hulking CT that came to visit were seen as barbaric beasts. The fact that they hailed from a monarchic nations didn't help the opinion.

Rolling for pneumatics...
>>
>>2346537
<you might want to cash in on your lost rolls. Pneumatics and hydraulics were invented already>
>>
Rolled 4, 6 = 10 (2d8)

>>2345871
Now that the Empire was almost three time stronger than it was a decade ago, the development of new technology and industry had speed up just as much.

Beasts of burden were slowly being replaced by machines capable of doing their work ten times faster, and almost twenty times cheaper! This had lead the way to an agricultural revolution that meant a highly reduced work exhaustion for the masses, and that the empire was able to sustain a vast amount of populace quite easily.

To make things better, the friendship between the nomads of the Horde and the holy institution was proven to be strong in practice, as the grassland dwellers have declined any offers and bribes to cheat the embargo imposed on Zutsuil.

>Rolling for mechanized infantry and electricity
>>
>>2346745
The Empire's effort to apply the vehicles and machines used in industry to war was a failure, but not a complete one at least. Many of the prototypes for these machines included parts that could be salvaged, reinforced hulls and more efficient engines that had been developed for land vehicles could be easily applied to wartime motorized aircrafts, which the Empire had a steady supply for coming from the Western Horde factories. The time for war was ripe, and the empire had to attack soon if they wanted to take advantage of the weakened state of Zutsuil after the Dragonmount Raids and the popular uprising that had happened recently.

Meanwhile, the invention of electricity was, much like everything happening in Panoram lately, revolutionary. The night no longer mean't the end of the workday, night shifts sprung up in the factories, allowing them to employ twice as many people, and be twice as productive. Public works projects for power plants employed a large part of the populace, and as methane burning furnances littered the skies and the already existing large windmills used in the time of old were fitted with generators and repurposed, a larger more efficient electric grid had to be built. The telegraphs of the industrial era were improved, making communication times shorter, virtually connecting the empire together in an orderly fashion.
>>
File: index.jpg (12 KB, 242x208)
12 KB
12 KB JPG
Rolled 4, 6, 7, 1, 2, 3, 8, 6, 3 = 40 (9d8)

During during diplomatic visits to the many nations of Panoram and the continents further west, the Cocky ambassadors had marveled at the business-mindedness of many of the other states; so much like the Cockies back in Omir'ten themselves! The Cocky Tripods could immediately notice great flaws in their mediums of exchange. Unlike Omir'ten Gold and Salehtite Standard, The Matxil Guilds for example used tokens - hundreds of them! - as their currency, each and everyone of them their own unique currencies. And to keep the currencies' exchange-rates the same between the guild was pure foolishness - anyone could see that! The system was rife with arbitrage opportunities.

This eventually gave the Omir'ten Royal Western Company, now also known as the Royal Bank of Omir'ten, an idea. This was the Cockies' way to to get into the southern continents! This way they could create connections to the southerners while also achieving some influence down south. The Royal Bank immediately set to work on plans of create branch banks in all nations known to them. What this project would eventually mean for the BT/RT nations would depend on many factors, amongst those; how it would be received.

>Rolling for Omir'ten banks in: The Clans of The Plains, Zutsuil, Bushdar, Jadijinik Kingdom, The Choir, Shatturnese nations & Jobanese nations (Please tell me if I'm missing any of them)
>Rolling for Economic Theory, CT
>Rolling for Central Banking tech, CT
>>
File: I wonder.png (28 KB, 1589x1027)
28 KB
28 KB PNG
With their electrical generators creating alternating current from kinetic energy, the Tripods wondered: is it possible to do the reverse and cause movement through electricity?

Rolling for electrical motors.
>>
Rolled 1 (1d8)

>>2346946
I'm an idiot who writes roll instead of dice

Anyways, rolling for electrical motors.
>>
>>2346952
One of the existing power generators was chosen for temporary remodeling, to test the viability of an electrical motor. Unfortunately, an oversight by one of the engineers results in catastrophic failure: the generator is rendered unusable and has to be replaced, a section of the electric grid suffers a power outage lasting about a month, and a few bright minds are forever lost.
Despite the electrical motor still remaining just a dream, the incident DID help the Tripods make a new discovery in the field of electricity: the electric chair, an excellent method of torture and murder, exactly the thing for any dissidents that might turn up!
The event has affected the public's view on electricity, changing the previous cheerful reception into distrust and disgust for the next decade or so.

New technology learned: electric torture
>>
>>2346911
The Royal Bank of Omir’ten successfully establishes banks In Zutsuil and Bushdar, even as far away as the continent of Jobani the symbol of Cocky Tripod business-mindedness can be found. With minor success banks are also established in the North-western areas of the Clans of The Plains with which the Cockies of Omir’ten have less hostile ties. Creating both a place for the populations to store their valuables as well as a place for currency exchange and giving loans, the banks quickly serve to boost the economies of the two Nations on Panoram. Now the guilds could more easily make transactions between Zutsuil and Bushdar. All they had to do was deposit tokens or valuable metals in the local bank and then simply transfer the IOU the bank gave them in return to their associate, who then could extract the payment anywhere where a Omir’ten bank was. Alternatively branches of the same guild could easily use the banks to safely transfer currency between its different branches. But perhaps the biggest advantage to the Guilds was how the banks made it easier for the Guilds to trade without having to rely on bartering or having the kind of tokens the other guild wanted. Instead, the bank allowed the guilds to exchange their unique tokens for Omir’ten Ducats which the guilds then could use to trade with one another. The value of the individual tokens were then set by the bank, within an agreed upon range of fluctuation, based upon the supply and demand, etc, of the guild’s goods. The idea was that if a guild simply exchanged its tokens for Omir’ten Ducats and never traded back, then the bank had the right to use those tokens to buy goods from that guild at prices that lagged behindthe actual token-to-good price by six months. Of course, a Guild could decide not to make use of the bank for this purpose, creating its own deals token-for-token-deal directly with other guilds, but that came with all of the inconvenience previously described.

In Jadijinik the response to the offer made by the Cocky Tripods was the opposite to that of the Guilds. Its leaders denounced the Omir’ten kingdom and the Cocky Tripod race; at moments almost threatening war. From The Choir came much upset: “we are tripods of song and religion!” a Choir diplomat explained to the Omir’ten representatives when they came with their suggestion. The Choir gave the Cockies a clear no followed by the explanation of their view on lending: “Only a god can claim ownership of time!”
>>
Rolled 4 (1d8)

>>2346911
>>2347322

As the Cocky Tripods of Omir’ten discover the science of economics ideas such as division of labor, comparative advantage, gains from trade and supply and demand quickly spreads and is discussed amongst the educated tripods of society. Eventually an idea is brought up by both merchants, bankers and members of The King’s Hearing Hall; let’s create a market on which the public, companies as well as stockholders can buy and sell equity and loans! Maybe even the guilds down south would be interested in the future?

>Cultural roll for introduction of a Tripod Financial Market

Goodnight!
>>
Rolled 7, 7, 5, 4 = 23 (4d8)

>>2347322
The Omir’ten banks allow free exchange in what was a closed control economy. Quickly the demand for guild token drop as they are disused in favor of bank notes and ducats. At first, the workers would switch back and forth between their tokens and bank minted currency to use the guilds special shops, but the increasing disuse of said tokens, and the fact that they were now interchangeable made their value reliably drop. Some guilds began accepting Omir’ten notes in their guild shops preferring them to the cumbersome tokens.
It is interesting to note that gold, having no intrinsic value to the Zutsuil, they would generally prefer the more practical IOUs with a face value in ducats.
When the tokens went into utter disuse, the banks found themselves with coffers full of what nearly was every coin minted by the guild, leaving them to burn a hole in the bank's capital. Unless the banks decide to back these currencies with a guaranteed exchange rate, they would simply have to tank a net loss.

> Rolling for local bank crash. Low values means they suffer from this local loss, high values means they easily bankroll these currencies out of existence.

The new sources of trade found with Zet Zaibatsu and now the Omir’ten mainland and colonies, allowed the Zutsuil to bypass the embargo and thrive in the reinforced economy. The standard of living of all workers increase and new technological advancements adopted from the CT.

Roll to adopt technologies from CT: flight, electricity, economic theory.
>>
Rolled 8 (1d8)

>>2348561
The banks easilly brush off this minor inconvenience, preferring to let the tokens "vanish" in favor of reinforcing the local economy.
The Zutsuil learn quickly to use and reproduce the fascinating mechanics of aerodynamics and electrical currents. A specialized branch of the architect's (civil engineers) guild ends up splitting out to form a new guild of electrical engineers.
Meanwhile, the distinction between the guilds blur as they increasingly become a council of shareholders of a grander corporation. They try to up the ante in an effort to remain competitive in this new economy but the advanced concepts of this new system continue do elude them.
3 major players now compete for economic influence: The Matxil guilds Ltd., the Zet Zaibatsu Inc. and the Omir’ten royal bankers.

Cultural roll to join the Tripod Financial Market.
>>
File: tripdollar.png (8 KB, 114x103)
8 KB
8 KB PNG
Rolled 1 (1d8)

>>2348576
An economic boom! Standards of living for the Zutsuil inhabitants skyrocket and the population is at its highest ever recorded. The city crawls outward with new habitation and industrial complexes.
Meanwhile the guildmasters remain goal-focussed and atempt to militarize the city against the Jadijinik menace. Trying to turn the patchwork of militia into a regimented standing army and incorporate the latest technology in the armaments.

Roll for militarization.
>>
File: pirates.png (254 KB, 656x2160)
254 KB
254 KB PNG
>>2346472
The first stop the seceded vessel of Singing Pirates made was way up in the Northern plains.

While Old, Old Grimao's band they left was filled now with disciples of the Song of the Sea which they often imparted onto new recruits, this original vessel of converts had more in mind than simply singing the songs of the sea: they would spread it.

So up in the plains they immidiatly did what they had done for decades - they rented out their services as mercenaries, on water and on land. But they did so no longer for goods and services, but for the opportunity to preach, as well as for the assurance of a part of the spoils:
For every raid they committed, they asked to be permitted to take any children, desirable or otherwise, into their care, to raise them as warriors of the Seabound Choir.

Rolling to see how well their interactions with the Tribes go
>>
Rolled 1 (1d8)

>>2348601
oops, forgot the roll.
>>
File: pirates.png (108 KB, 656x951)
108 KB
108 KB PNG
>>2348602
"You want to do WHAT to children?"

The few hundred pirates are being run out of the first tribe they enter, their offer met with open hostility. Tens of pirates are killed by an outraged mob calling them child thieves and heretics.

As the Pirates try to escape on their vessel, they find it sunk and met with another tribe of Plains Tripods which they only escape with more heavy losses.

Only a few dozen Pirates survive, having fled through the plains into the nearby mountain range.

For lack of better options, they make camp there, building a little settlement they name after their prophet 'Zhanak Bless' and while wooden palisades are erected and clay houses are hastily built, they plan to continue their mission next spring, vowing to this time trust in the songs of the Sea and Fire and to forgo words completely.
>>
Rolled 1, 7, 6, 3, 4, 2, 1 = 24 (7d8)

>>2348608
>>2346339
Back in their lakeside settlement, the original Choir still go on about their lives in relative peace, a constant exchange of excess swamp crops exchanged for small luxuries and news of the wider world. Though the Singers believe themselves to be above the vagaries of the world, they still keep an ear to the underlying current of rumors, to better prepare themselves if their song would be silenced. They thought Mazdak went for a final pilgrimage to the seas, to learn of the songs of the wide sea - only now they have learned that there is a sect that might have achieved what Mazdak had sought. But this same sect also garnered some bad rumors - like them being bloodthirsty and child-snatchers. They have also learned of their Zutsuil brethren which have embraced Zhanak and Mazdak's teachings - although they were also dismayed that the Zutsuilans did not have the same level of faith as they do.
The Choir settlement leaders convened, and decided to send envoys to perhaps see the truth for themselves. Their secondary objectives would be to spread the Song to unbelievers, and perhaps to attune these two splinters - if not to understand them, to correct their cadence, so to speak.

Windbox use, on the other hand, have helped the lives of many mute Tripods across Panoram Minor, enabling them to express their feelings. But for one mute named Rhonron, this is not enough. She kept tinkering with her Windbox, looking for ways to actually regain speech - if not develop cool things to do with it other than whistle notes.

Rolling 7d8:
1) Sending envoys to Zhanak Bless, to meet with Kaiyun. Journey roll.
2) How well they are received among the pirates, and how much of the Choir did they spread.
3) How well they are received among the Plains Tripods, and how much of the Choir did they spread.
4) Sending envoys to Zutsuil, to meet with Armon. Journey roll.
5) How well the envoy group fares with the city's rampant industrialism, and how much of the Choir did they spread.
6) Tech roll for Rhonron's tinkering. How this tinkering can contribute to Harmonic Weaponry.
7) Tech roll for Rhonron's tinkering. How this tinkering can contribute to Echolocation Gear.
>>
>>2348657
The journey northwards was beset with danger - from straying too close to a Nomad Grabraf ship (and got fired upon), fleeing but then getting caught in a storm, and stranding their ship on a sandbar - only one envoy managed to make it to Zhanak Bless. But this lone envoy did manage to reach out to the various pirates and even the Plains Tripods, righting out most of the wrong misconceptions about The Choir. Kaiyun even welcomed the envoy personally, willing to learn about the true ways of The Choir. Perhaps he viewed it as penance for letting Mazdak sink?
The Zutsuil-bound envoys have it slightly easier. No mortal danger they did face, but guild tolls did bring ruin to their supplies and expedition budget. As they meet with Armon, they did share laments about how modern society had made it hard for the Song to be heard - they learned that Armon had to hide his faith not because of intellectual differences, but because of Zutsuilan policy. This also made it hard for them to preach, and for the time being they are just treated as Armon's guests.
Rhonron's tinkering is ill-advised, for it demolished her entire house one night, with a strange sound never heard before. The only things remaining of the experiment is her partial notes of it, and a whole lot of rubble. She didn't survive the experiment, sadly, but her notes could find their way... somewhere else.
>>
File: City of the Sea.png (26 KB, 663x478)
26 KB
26 KB PNG
>>2348662
With that, Zhanak Bless soon grew in size as converts were accepted and its walls expanded, a great fortress atop the mountains.

Known also as the 'City of the Oceanless Sea', Zhanak Bless was refuge for converts shunned by their communities as well as the origin of many raids north which the militant Sea Sect undertook to spread the song of the Choir, and if necessary, that of song as well.

Kaiyun sent gifts to the Choir Heartlands and songs that acknowledged, that only through the aid of the Choir his mission had been saved from complete failure.
He added a verse however, that said that Zhanak's song had still not graced another after Mazdak's death over a generation ago, and that it may now reside in Zhanak Bless.
>>
Rolled 2 (1d8)

>>2348662
>>2341567
Rhonron's notes could not be recovered by the people of the Choir, though not even charred remains could curiously be found.
Instead, an opportunistic Tripod had salvaged them before any rescue could arrive and took off with them to what he thought would be the highest bidder - Grimao's Pirates (though their namesake by this time had died of old age) were not only the most generous bunch in the area but also always interested in things that went boom such as Rhonron's house did.

Before he could sell it to the more unscrupulous elements of the pirates, he was intercepted by followers of the Sea Sect which made up about half of the Pirate crew, which took the notes off him. Toklan, the old Tinkerer, took a look at them and decided to make something that both would honor the memory of poor Rhonron by not being a weapon, as well as fit into the Pirate arsenal, by being sick ass nasty.

>Rolling for SOUND PROPELLED JET SKIS
>>
>>2348677
Toklan's funeral was held on the open sea as was the pirate's custom
>>
Rolled 7, 1 = 8 (2d8)

>Rolling Radio and Carpet Bombing/Bomber Airships for the Jadijinese
>>
>>2348825
The Central Panoramian electrical grid project was finished, all the major cities in the Empire had access to this new energy. This meant that engineers from all over Panoram were able to experiment and develop new electrical knick-knacks. The ministry of war and the ministry of energy set up funding and support for different laboratories and workshops developing new weaponry and technology that could help the Empire on future wars.

Two main projects stood out from the rest. The development of a theoretical means of communication that would replace the telegraph and was completely wireless, and the construction of new, massive destruction bombs and aircrafts capable of launching them.

The first project was a success, radio had been succesfully invented, and several broadcasting towers were set up all over Panoram. This would mean that orders to deploy entire squads and platoons could be delivered in seconds, and that the holy institution would be able to inform it's people about how war is going, boosting the morale of people. Using this technology for entratainment was a possibility too, it meant that bread and circus could be delivered from miles away.

The second project, however, was a complete failure. The red-throat engineers were sure that their prototype was stable, so certain of their success, that they set up a public demonstration for it. An airship launched several bombs on the desert, as the public watched from afar. However, the bombs activated sooner than they should've, exploding mid air and causing minor damage to the aircraft. Although this may not seem so bad, the bystanders were absolutely distressed, and panic about exploding devices spread through the populace.
>>
Rolled 1 (1d8)

>>2346946
With the status of electricity reestablished as a tool of good by the invention of the radio(>>2348847), the Tripods decide to try inventing electrical motors again.
>>
>>2348869
Just wondering, how many rerolls are allowed? Asking for a friend.
>>
>>2348870
You can make two technology rolls a day and can reroll for a tech as often as you want to.

But every time you miss a roll the invention actually fails, and a crit fail actually means it's a set back in some way (like here >>2348847)

It might be time to consider if maybe the Tripods simply won't do research in the direction of electrical engines, if that may be simply a direction they have no luck in doing science in
>>
>>2348870
As the attempts to induce movement through electricity failed time and time again, the Tripods have concluded that the conversion of electrical energy into kinetic energy is simply impossible.

From this point onwards, the Tripods may not attempt to develop any technology involving electricity-powered movement, unless taught by another faction or discovered accidentally as a consequence of a different scientific pursuit.
>>
Rolled 2, 3, 4, 1, 6, 5, 4, 5, 2 = 32 (9d8)

>>2348897
RT/BT
>rocket engine
>thermobarics
CT
>Electric Motor
>Shaped explosives
NG
>Calculus
>trigonometry

cultural
>CT outpost within Zet Zaibatusu autonomous district of Zutsuil
>Formal integration of the Nomad territory into the holy empire.
>NG protectorate status by the holy empire
>>
>>2348928
A cocky tripod airship blew up testing a new weapon. there were no survivors.
--
The NG discovered Calculus.
--
The CT were not well trusted by the children of Zet. They saw the Tripod Unity program as a threat, not only to the order of normal life, but their own hegemony. At the same time, they needed allies, or at least bulwarks in the area. To that end they campaigned to allow the CT to establish a walled district akin to their own. While there was no availability of docks, the CT relied primarily on airship for this region, so it was of no loss. A small consequence was that over the years hybrid CT/RTs have started to crop up here and there.
--
(guys sorry, just got hit with a fucking migraine, text turns to shit to get across the idea. if anyone wants to fill it out, go ahead, otherwise just background noise.)
The Nomadic territory is incorporated into the holy empire, but as a sort of unpoliced autonomous territory. In reality little changes for the day to day life of the people.
--
The NG vehemently oppose any interaction with the empire and refuse to politic with them.
>>
File: radio.jpg (58 KB, 600x339)
58 KB
58 KB JPG
The invention of radio was a great boon, for a short time.
The technology had been rapidly deployed, producing great results.
Plans were already underway to re-organize the military to take advantage of their new rapid communication abilities. New radio towers and transmitter sets were being produced as rapidly as the workers could move their hands. Researchers were constantly tinkering with improved models of the technology. Money flowed into the field and showed no sign of stopping.
Then one day every radio set let out a collective shriek, a horrible wave of static drowned out all meaningful communication. The static noise rolled up and down in pitch, stretching itself with seemingly no rhyme or reason. It continued on for days. Sometimes it sounded like a snow storm ripping across the airwaves, sometimes like crashing of great waves beating against one's ears, sometimes like a landslide banging against your head. Other times it seemed to sound like a cool breeze shaking the leaves on the trees, or sand gently sliding down the dunes.
The static was not an issue that the Jadijinik Kingdom could ignore. They knew that radio was a viable, and valuable, means of long distance communication, and they would not stop until this phenomenon was explained and dealt with. Money was rapidly pour into radio research. Scientists scrambled to assemble their research teams, knowing that the first to solve this issue would be rewarded handsomely.
But before the first researcher could set out into the field, the airwaves went silent. A mere 3 days after it started, the static replaced itself with absolute silence.
>>
>>2349120
Everyone listening froze, they stared at the boxes waiting with anticipation for the static to start again. A few moments later they began to check the equipment, to ensure it was working properly, and to see if they could send messages once again. It was at that moment that the boxes crackled to life once more, the listeners recoiled at the sharp sound of the box coming to life. But what came now was different, it was not the static they had come to know. It was a series of electronic pitches, high notes and low, beeping through the speaker clear and crisp.
Immediately they noticed the pattern, the rolling series of notes played up and down, hung at points, and danced onward steadily. It was a song. The static had parted and left them with a song unlike any they had heard before. The listeners remained entranced, focusing on the song with fascination. Perhaps it was because they were tired, perhaps it was because the static had lasted days, perhaps it was simply a very good song, but in the several minutes that the song played, not a single listener entertained the thought that it would ever end.
When the music died silence followed for only a brief moment. Everyone who had a radio in the Jadijinik Kingdom was present to hear what came next.
There was a crackle like coals snapping in a lively fire, and then the radio came to life.
"Hello, I am the one you call Emra."
The silence that came after cut deeply, and suddenly many began to wish the static had never ended.
>>
File: 159.jpg (314 KB, 1920x1080)
314 KB
314 KB JPG
Rolled 4 (1d8)

>>2349120
>>2349123
Reports came in from the south as the Jadijinik empire was mounting an assault. Guild officials were in shambles as they had very little time to prepare, sending more informants, rallying troops and sending messengers to their economic allies.

Then, they stopped. The fleet had lost coordination and tailed back home. The guildmasters were dumbfounded; What could have caused such a turn-over?

After a while, rumors transported by the Omir’ten envoys were filtering through. Perturbations had affected a revolutionary means of communication developed in the empire, and some entity had apparently began communications through it.
Gathering with the Zaibatsu engeneers, efforts were deployed to master this technology of major importance. An electrical aparatus, capable of bending some airborne energy through the modulation of electrical currents.

Rolling for Radio (tech).
>>
Rolled 8 (1d8)

>>2349197
I'm close to bed time, let's have another roll.
>>
>>2349220
Finally, after painstaking research, a breakthrough! The fantastic apparatus was recreated, it was a very promising invention and could prove vital if another conflict were to rise.

But apart from the messages they could send each other, silence. Oh well...
>>
>>2349123
The Jadijinese, confident that their ususal aproach to diplomacy would work just as well on higher beings as it did with foreigns nations, asked the standard questionare they used when reaching potential allies.

-What do you want?
>We want to preserve our way of life, our freedom.
-Will you stand with us?
>A time will come where the hostile outsiders may not be content with small nibbles of our land, but crave great mouthfuls.
-What is your need?
>If you are not motivated by self preservation, what is your requirement?

Impatient, the whole nation, from the plains of the horde, to the inland sea of bushdar, to the coasts of Fhqwad, stood next to their radio boxes, waiting for a response.
>>
Rolled 8, 6 = 14 (2d8)

>>2349123
>>2349120
Some of the Choir who own these newfangled contraptions believe that this radio interruption event is a sign of the Song - physical proof that the Song exists in all things, even the flying island that is Emra. Armon and his Entuners quickly gathered data and even recorded parts of the strange song in writing; Kaiyun and his crew stopped mid-raid on a coastal village, as they gather around the lone radio of the village; and the lakeside commune received a visitor, a faithful who came straight from Zutsuil with his own personal radio, and tuned it to the strange ethereal visitor. The Song at last? Or proof that there are bigger forces at play?
The Choir is thrown into a flurry of activity. Inventors start experimenting with Windboxes, trying to attune them to the radio so they can contact this mysterious Emra. Yet others try to build entire stations, to listen and perhaps talk.

Rolling 2d8:
1) inventing a mix of Windboxes and Radio
2) efforts on making religious stations
>>
>>2350336
Almost overnight, several Mute inventors created their own version of what would be known as the Voicebox - a sort of Theremin-like instrument, strapped to the head, which uses radio waves to power them passively, and the user's breath to control the notes produced. In effect, they have managed to make sounds that is similar to an eerie, sing-songy version of Tripod speech. Some versions can even broadcast directly to nearby radios, although soon enough these versions came with a switch to disable or enable this broadcast function.
In major cities, in nomadic waystations, in the villages and settlements, wherever the Choir faithful would happen to reside - spirelike constructions start to emerge. These Airwave Shrines, as the Choir would call it, is essentially small radio stations, capable of transmitting and receiving radio broadcasts. One such recently-built Airwave Shrine in the lakeside settlement of The Choir came online, and the priest inside calibrated its antennae to transmit towards the gigantic flying island when it passes close. With the congregation watching, the electric light above the 'On Prayer' sign lit up, and the priest sang Zhanak's song of greeting into the mouthpiece, the congregation providing a choir. Afterwards, the priest asks several questions, and await an answer.
>"Are you a messenger of The Song?"
>"What have you heard?"
>"Are there other songs beyond this world?"
>>
>>2350218
For a time, there is silence. Soft static lulls over the radio. After nearly a dozen tense seconds, the static breaks with an electric pop. A deep voice speaks out in a monotone, every syllable crashing down with great force.

"I have observed your kind for...A great length of time.
I have come to understand much of your society, culture, and though this is my first time speaking it, your language. I had come to believe that conversations are typically opened with some form of greeting, and that first meetings require the tradition of 'Self-introduction'. I had attempted to show understanding by following these customs, but I can see that you have decided not to reciprocate my...sentiment?
I cannot help but be confused at the message you have sent to me. By my understanding this message is a form diplomatic rhetoric that has in the past been used to invoke feelings of...fear?
...Feelings of fear into potential allies so that they will unite to quell such fears. The questions you've asked expect no answer, other that the receiving party join you.
I am not one to receive such a message, though I had expected such an attempt."

Silence takes hold once again, leaving much to consider.
>>
>>2350383
The radio crackles to life.
"I presume that you are addressing me? I shall make an attempt to answer your inquiries.
I am familiar with your concept of 'The Song', though I see a number of ways it may be interpreted. If you are asking if I carry a song within me, then I would answer that I currently carry 652,352 distinctly different tripod songs, with an additional 3,537,821 variant versions of those songs. Beyond that I have cataloged the songs that are of non-tripod origins, including those sung by the various Grabraf races, the Stitchers, numerous non-sentient animal species, and several plant species.

I have heard many things. I cannot find the time to properly list them in this primitive tongue.

If you define 'the world' as your continent, yes. If you define 'the world' as the entirety of the planet that you currently inhabit...
...There is a possibility."
The radio silences itself with a crunch of static.
>>
Rolled 5, 3, 2, 6, 2, 1 = 19 (6d8)

>>2350462
The decedents of Zet listened, even as they made ready for war. Their new radio technology was a bit bulkier than the mainlanders, but certainly worked. The revelation of a larger entity was astounding, but it seemed to offer no use. A titanic bauble, but from it came some value all the same. And all the same, an opportunity unexplored is one unrecognized, so too, would the current leader of the Zaibatsu reach out to this Emra...but not quite yet.

The static was impressive, and an ability to stop the use of radio would be beneficial. Early prototypes filled the airwaves with silence, but it was determined that escalation was the name of the game, and the more power one could pump into a frequency the louder it got, but rapid oscillation also seemed to help. Internally, the end product was called "the shriek" and it filled the airwaves with the sounds of electronic nightmares. At close range, it could damage radio tubes, but it was yet to be developed, scaled or tested outside of a laboratory.

the next item was a longstanding one. A chemical engine of sorts..in theory simple, but harnessing its violent heart was not without risk, and reward.

Finally, there was work to be done. These Grabraf creatures have much documentation of their beliefs and culture, it would benefit the Zaibatsu to keep the population away from war, and towards awe. Radio communication; a great aid, and honestly, a great distraction. The Zaibatsu would ensure the NG somehow obtained a functional radio and transmitter. An airship would do well...

rt/bt
>Radio Jammer
>Solid fuel rocket technology

CT
>Encrypted radio
>valveless pulsejet engine

NG
>Trigonometry
>reverse engineering (a new field of study, that would allow for the NG to attempt to reverse engineer an existing technology they have interacted with, rolling for it at a reduced requirement than their usual 6 or greater)
>>
>>2350546
Zet zaibatsu had managed to develop working, field ready jammers. While there were not many of the units, they could be dispersed to critical areas to inhibit enemy communication as man portable items. More importantly, fitted to airships with powerful emitters to shut down large swaths of area for a time. This victory was in contrast to their attempts at rocketry, which were more of fizzle.
--
The CT simply did not have the know how to encrypt radiowaves, but did develop an impressive, mechanically simple engine. Crude, fast, and dangerous at times, the pulsejet allowed for airships to enjoy bursts of speed.
--
A group of NG managed to seize a land bound caravan carrying an unknown liquified gas. After dispatching the former caravan crew, they examined the contents. An unknown metal cylinder of great size. Attempts to open it were sub-optimal leading to the discovery of what is called a BLEVE. Sadly, there was no one left to record this discovery from the group.
>>
Rolled 4, 8, 2 = 14 (3d8)

>>2350555
The Zaibatsu would simply down an airship into NG territory, and leave it laiden with a great many simplified radios and a few ruggedized and over-engineered powerful transmitters. The coarse but enduring nature of the equipment would likely ensure its survival for a time. At minimum it would cause disruption to the war efforts of the redthroats.
--
Panoram was valuable, but Zet the third was conerned more with his own territory first, and a desire to expand influence and capability. He would expand fleet making facilities, and attempt to negotiate privateer licenses with the pirates and even merchants.
--
Zet the third knew well the radio was not secure, and the most critical of data would always be via hand and script.


cultural: getting the NG radios, fleetbuilding expansion, Privateer fleet
>>
>>2350582
The "abandoned" airship landed harder than desired in the NG territory, violently jumbling it's contents, while they likely survived, in the state they were it was unknown if the NG could figure out how to speak on the devices, but their hostility meant the surviving crew did not stay around to find out.
--
The Zaibatsu would rise in the coming generation to be a respected and powerful ship builder, with many captains trading in for a high quality vessel of sea or air.
--
The pirates robbed the delegation sent to interact with them.
>>
Rolled 8, 3, 1 = 12 (3d8)

>>2350462
>>2350336
>>2350383

While the communication with Emra was all but divine, the Airwave Shrines still are a massively useful tool for the Choir to spread their message, and the airwaves are filled with sermons and songs.

In Zutsuil, the Armonites take special advantage of the Airwave Shrines, for Attunement, while popular in the middle classes, clearly the Zaibatsu compund was anything but attuned.

Not only did the Bloodthroats see themselves clearly superior to the redthroats - a direct violation of the principle of equality that attunement upholds - but the chemical weaponry they produced also was ultimately a disrespect to Tripodkind as a whole, making potential war into state-level murder.

The principles of anarchocapitalism of Zet further showed their unattuned ways - While attunement preached for the collective to be honed so that everyone's individual tune may be realized, Zet's bunch said the opposite: That any individual should strive to get as much as possible for themselves, stifling others through this.

So a group of Armonites get together to plan a spiritual infiltration of the Zaibatsu compound to hopefully halt the gears of destruction.

In the First phase of their operation, the Amonites would change the focus of their broadcasted speeches to appeal to Zaibatsu workers, simplifying their terminology, attacking the ills of worker exploitation specifically and underlining the equality of bloodthroats and redthroats (first roll)

Second, they handed out pamphlets at the compound, organized rallies and speeches around the worker's homes and offered evening courses for philosophical and tripodistic education. (second roll)

And lastly, in a final phase, the Armonites targeted the heart of the Zet Zaibatsu presence in the city: Airship captains. Zekzerek Tak, an Bloodthroat ex-merchant, now lecturer for the Armonites penned a novel, "Panoram from the Heaven's", in which he developed a completely fabricated image of the heroic sky captain, completely virtuous and moral according to attunement ideas. All middle class book clubs (read: all book clubs) recommend the masterpiece, sample copies are sent out especially to members of the Zet Zaibatsu guild, and the idea of a good airship captain being a ruggishly handsome exemplar of attunement values is propagated (third roll)
>>
>>2350651
The radio being all the rage in Zaibatsu helps bring the message across, but no one could have guessed that it would take root this strongly.
Attunement, that means worker's rights, that's what the Zaibatsu workers hear. Everyone is equal, the community serves the individual which serves the community to serve the individual... That all means that they are not to be exploited. All other guilds have strong unions, why not Zaibatsu? Moreover, all other guilds work to create, why does Zaibatsu create to destroy? The working class of bloodthroats in Zaibatsu is abuzz with the idea of unity with redthroats, of communal efforts and social equality.

And the higher ups detest it.

This is why, once pamphlets are being handed out and lectures organized, they are supressed by the Zaibatsu leadership. Groups of security Tripods are sent out to destroy every pamphlet, run off every preacher, and any lecture within Zaibatsu limits is of course forbidden. Nonetheless, the fervor of the working class for these ideas makes it so that the pamphlets are handed around in secret and attunement weekly papers are smuggled in, and the idea that committing your life to building WMDs isn't somehow made more virtuous by only tripods that look different to you being in danger seeps also into middle management.

As a response, spies are sent out from Zaibatsu into the inner circles of Armonite intellectual elite.
At an evening discussion about the plans for "Panoram from the skies", some of the most well known Tripod philosophers meet, among them the pullers of the strings in the effort against Zaibatsu as well as Zekzerek Tak.

And there must have been a gas leak. Some kind of accident. Something went wrong. And the whole building complex of their meeting went up in flames so completely, so thoroughly, that only charred remains can be recovered, and even those seem to have burned far beyond their fill. The walls of the houses around are completely burned away as even stone and sand caught fire. Half of the intellectual elite of the city go up in flames in an instant.

There must have been some sort of accident.
>>
>>2350658
The council of the guildmasters, counting now some converts to the Armonite philosophy, see in good eye the efforts of the cult as they have also been often appalled by the extents the Zet leadership is ready to stoop. They suspect that the Zet would favor an outcome where the red-throat population of the city were all but decimated, leaving them the majority shareholders in the civic corporation.

On an official level however, they maintain a neutral face. But decided that a little bit of subventions sent towards the cult would only be fair game.

An agent is sent to lay the groundwork for a stronger alliance with a message:

"To, Armon-Bed Sorster,
Would you consider a position in the guilds council as guildmaster the performers? "

I just invent names here to fluff it up. Armon-bed being the head of faith titlle and Sorster just the name of the current guy.
Performers would be a new guild that would basically be the cult.
>>
>>2350666
Of course Sorster accepts, but they ask for a change in name: Instead of the guild of performers, they would like the name of the "The guild of Performers of Thought" to show that their effort is one grounded in reason as much as it is grounded in faith. For, so the Armon-Bed, the tennents of Attunement are necessary results of reasoned thought, which would be arrived by Tripods and Grabrafs alike if the fact of communal life is merely thought consistently to its logical end.

(Basically they want their guild to encompass philosophy [and by extension much of science]as well as the quasi-relgious aspect)
>>
Rolled 4, 4, 6, 4 = 18 (4d8)

>>2350658
Many of the Choir faithful, whatever their sect may be, feels suspicious about the 'accident' happening during the Armonite talk in Zaibatsu lands. It smells too much of corporate meddling, what with the suppression of accurate news other than the Zaibatsu-sponsored ones. Plots and plans begin to hatch, at Zaibatsu cities or overseas...
In the meantime, a small sect of Choir faithful in Bushdar decided to assemble a personification of the Song, using bits and pieces of radio gear and assorted mechanical bits. This sect believes in the clarity of Song inherent in machinery and invention, and have named themselves The Chorus of the Gears.

Rolling for:
1) Success of Armonite-hired mercenaries' mission to gain intel on who's truly behind the attacks
2) Song of the Sea infiltration attempts into Zaibatsu territory
3) Overall Chorus grapevine network growth
4) Chorus of Gears' attempt at personifying The Song via mechanical means (could also be seen as a very early attempt at robotics, success means the wider Tripod public gets inspired to make robots)
>>
>>2350696
The Choir-backed mercenaries run afoul of another mercenary group, the two trading fire before retreating. It seems that the Zaibatsu themselves have hired their own mercenaries for protection - or perhaps to plot...
The Song of the Sea pirates tried to pass off one of their gang as mercenaries, and find out just how hard it is to get accepted as a corporate-backed mercenary. Extensive background checks, snide remarks, and a drill-inspector-like interrogation were endured, only to receive a rejection letter at the end.
The only thing to expand was the rumor mill, as many of the Zaibatsu workers accepts Armon's ideas of worker equality. Workplace politics, union gossips, schedules and shipments can be gleaned from the noise.
The contraption screeches with life the moment it's turned on, and modulated into a haunting song a few moments later - only to have one of Zet Zaibatsu's long-range jammer signals to intrude, causing what seemed to be a radio message to be stopped. While the experiment failed, the Chorus of Gear members decides that they will try again sometime in the future, somewhere more peaceful, away from the Zaibatsu's jammer signals. The public at large dismisses this attempt as some cult's mistaken attempt to bring their god to life, and not much was written about it in the papers.
>>
>>2350670
As a full-fleged guild of Zutsuil, the Choir of Armon now has the right to form their own regiment of militia to join the state army and for personal use.

They also begin to receive contacts from the "Guild without a seat", the mysterious assassins.

"You trade in songs, we trade in silence."
>>
Rolled 4, 3, 2 = 9 (3d8)

>>2350726
>>2350726
The proposals of the assassins were rejected by the Armon choir whose ideals forbid such destructive acts.

At the guild council, plans to reduce their dependance on the Zet Zaibatsu are discussed. The Armon-bed, the newest guildmaster, attracts all the attention of his peers who insinuate that the infiltration of the faithful into the corporation would a perfect opportunity for some industrial espionage.
The Armon-bed didn't respond by the affirmative but he knew that it might be a necessary evil. Although unable to endorse these acts, he could always sway events in their direction. He let resentful opinions towards the Zet build up within the BT Zet employees while pointing to the inequalities their technological advantage create.
It was enough for the rest of the guilds to catch wind of these slight machinations and they now knew who they could sway to their side to send on espionage missions.

Roll for tech stealing of: rocket engine, chemical refining, explosives
>>
Rolled 2, 6, 5, 5 = 18 (4d8)

>>2350726
to trade in silence...a wonderful idea. The term had eventually reached Zet the third's ear. It is foolish to engage an enemy from their position of strength. He gathered his most loyal of the core Zaibatsu warriors. Those with unshakable loyalty but precious few in number, and sent them out on a blackhearted, but necessary task. First they would obtain surplus pirate ships and airships, and obliterate all ties to the Zaibatsu. Then they would dress and appear as members of the Jadijinik; from there they would attack during the night those factions who would be most easily provoked into a reaction.

The risk was minimized as much as possible, his troops loyal and expendable, the mission with a very small logistical footprint. This could work well. Zet stroked his antennas in thought of the future. It was a new form of war, for a new era perhaps. One of disinformation.
----
>Provoking the plains clans with atrocities.
>Provoking the NG...with more atrocities and kidnappings.
>Provoking the Voltanites with hostility.
>Attacking CT banks and robbing them.
>>
>>2351015
The belligerent plains clans were an ecclectic bunch, and were armed surprisingly well. the fight almost could not have gone worse, with the airship being attacked almost on sight, apparently violating some treaty or another between the clans. It went down in flames over the coast, all that marked their passing was detritus.
--
Though the instigators took some damage, they managed to kidnap several hundred Grabrafs, and kill scores more. Dressed as pirates they each carried leaflefts of "official" writ to collect heads or slaves from the NG for the Jadijinik empire, and to remove these pests once and for all. The bodies of the fallen "pirates" were left behind, to serve the purpose. The kidnapped grabrafs were dumped on nearby island, mostly unharmed, their function served they were told to "wait for their new masters". From there the crew sailed on towards Voltanite territory.
--
The Voltanites did not expect the "Jadijinik" attack on their supply ships, but quickly responded, and despite the best efforts of the Zaibatsu forces, they were brutally cut down, Where they claimed victory in death was the successful destruction of their own bodies in a massive explosion rigged by the ship's captain.
--
Numerous harassing attacks on the CT banks managed to plunder limited coin, but were mostly petty in nature. the crew responsible for this assault frequently had to retreat less their identity be fully discovered. In the end, they sailed home at half strength with a meager plunder of CT coin and a shroud of confusion and suspicion towards the Jadijinik.
>>
Rolled 5 (1d8)

The Empires administration wasn't entirely surprised by these developments. After a brief statement declaring the nature of these attacks to their allies, they begin the siege of Zutsuil.
Rolling to see the surprise factor of the first wave of attack, a port bloqueade on the city and a cut on their supply lines.
>>
Rolled 4, 4, 6, 3 = 17 (4d8)

The Cockies had banked on both the spreading of the Omir'ten banks across the southern continents and the expansion of the tripod financial markets, and were now reaping some of its rewards. Riches was invested in the sciences like never seen before.

>Rolling Atomic Theory & Ballistics for the Cockies

>Also rolling culturally for a Cocky academies of salehtite manipulation and other sciences in Ti'ras and New Ti'ras respectively
>>
Rolled 6, 3, 8 = 17 (3d8)

Spies are sent to Zaibatsu, their mission is simple. Find and steal whatever war tech could prove useful to the Empire.

Meanwhile, on the Panoramian mainland, a sect calling themselves the Chorus of Gears are attempting to develop strange contraptions. At first, they are dismissed as simple fanatics, however, their engineering proves to be far more capable than what the Holy Empire expected. The are provided with funding and help from workers and engineers of Bushdar. Not only could their inventions be proved worthwile, but if the administration manages to get their claws on this sect, it's negative influence on the people would be limited.

The latest attacks on Jadijenese credibility weren't very significant, but it could cost them their relationship with the Voltanite empire. To ensure this never happens again, the Holy Institution has realized they need to limit the traffic of foreigners accessing their lands. The Empires borders are to be crossed exclusively by it's allies.


>Rolling to steal Radio jammers, develop robotics/automatons and enforcing the borders of the empire.
>>
>>2351131
I'm not exactly sure how the rolls I made allow the empire to be aware of this activity. Wouldn't it require a bit of additional investigation?
>>2351162
Redthroats and Bloodthroats are different ethnicity, down to physical size. Spies would tend to stand out.

Im just calling it. But its all good, you could just go for a direct assassination of zaibatsu leadership and the population to switch allegiance. It would take fewer steps and allow you to tell the story you want to tell.
>>
>>2351162
The Jadijenese were people of influence. The Bushdarians had been conquered not by Fire, but by word. It was the Empire's silver tounge that allowed it to make vassals out of the Western Horde of Nomads. And it was their diplomacy that pacified the avian invaders of their lands, making them go from enemies, to friends. Now, they had proven the worth of their secret diplomats. The spies return glorious to their homeland, not only bringing blueprints for "Radio Jammers" but also tales from the horrors of Zaibatsu, and hope for the workers of the corporation, who seem to be in process of breaking their chains. Perhaps the Jadijenese could aid them in their struggle?

The religious foreigners stationed at Bushdar had let the empire down. Their blueprints were done in an uncoprehensible alphabet, and their decimal numeric system was far too different than the Fhqwadian base-three positional number system. Although many would argue the foreigners should be culled, the empire has decided to spare them, considering their role on the worker uprisings in Zutsuil and Zaibatsu. The Choir could prove themselves to be a strong ally, as long as it's influence on the empire is limited.

The empires borders were fully protected. No airship, sea worthy vessel or tripod would cross it without proper authorization. What was initally a project meant to protect the empire from espionage and foreign intervention, turned out to be a great oportunity of securing it's borders if any enemy decided to invade. The success of the project was so grand, that it's original dimensions were expanded, and the annexed nomad territories were militarized as well, giving another nice layer of protection to the Bushdarian mainland. The Maxtlil outposts on Western Horde territory were seemingly demilitarized, as only legal Empire citizens were allowed to carry weaponry inside it's borders.

(These rolls and their outcomes come chronologically before the begining of the siege.)
>>
Rolled 4 (1d8)

>>2351140
The establishment of an academy in New Ti'ras turned into a failure. There simply wasn't enough intellectual capital in the colonies to support such a thing yet, regardless of how many Ducats were spent on it. In Ti'ras the opposite was true, the first state-funded academy of salehtite studies and other sciencers was founded, and already it seemed the scientists there were on the cusp of a great breakthrough. One Rag'Okhi professor, Alb'Ert Ein'Sten, made the following statement in an interview: "I have been working on this theory I've taken to calling The Atomic Theory, and it could possibly change everything. Just imagine: a near unyielding source of energy! It could be the answer to our energy needs of the next century"

Meanwhile, the Tripods of the western half of the Clans of the plains had become further and further affected by the cultural influence of the Omir'ten kingdom. Sweetened beverages, rare materials and weapons were nearly all imported from the Cocky colonies to the north. In every larger settlement/city there now was a Omir'ten bank. Many clans had even put parts of their clan-based businesses into limited responsibility corporations in order to get access to capital and know-how from the Tripod financial market. Many of the investors from those markets where Cocky tripods, due to their geographical proximity. This was in combination with pirate attacks in the eastern parts of the region making westerns clans feeling unsure about their ability to protect themselves against possible invading nations from the south. In background of all of this, the King in Ti'ras gave the western clans an offer: become a selfgoverning part of the Omir'ten commonwealth and receive financial as well as military support from your friends in the north. The question was: what would their answer be?
>Cultural "assimilation" roll
>>
Rolled 4 (1d8)

The guild of Performers made a formal statement: through their radios, papers and agents: reason dictated that Zet and Zaibatsu should be seen as the perpetrators of the siege by proxy. Everyone considering themselves attuned should seek and oust the leadership of Zaubatsu and force them back home before hostilities can escalate.

The Zaubatsu were obligated (again, by reason) to drop their chemical research and the empire (again, reason says it, not us!) had to respect the city's sovereignity.

The d8 however really only concerns the first point as it's not very likely that war would just be halted because it was deemed unreasonable by a few intellectuals.
>>
>>2351244
A sizeable number of workers try to break into the upper levels of the compound, but security personell easily dispatches of them and the compound is closed off from the rest of the city, jammers put in place and workers stripped of privacy for the security of upper management.
>>
>>2351244
to clear up confusions: by "obligated by reason" I mean that the Armonites are of the opinion that this obligation is logically present, not that zaubatsu or the Empire act according to it.

Sorry if any confusion was caused
>>
Rolled 2 (1d8)

>>2351267
Centuries of blockade by the empire, and essential occupation by the Zaibatsu have left Zutsuil in a cultural despair, with many individuals seeing no chance of joy in life. Either one was born into a caste and that was their fate as a proxy house to the zaibatsu, or to be vassalized by a foreign kingdom. Their way of life, or what little of it was left, vanished fast, even the stories told to children had a pall of despair to them. Throughout the land, a new cult was spreading, one who rejected the mortal world, and desired to transcend, but were fearful. Fearful of rebirth. As long as a population exists, one could be reborn back into it. If they could end it all, they would be free of this wretched world. Doomsayers started appearing on streets and outside institutions.

Rolling for spread of death cult. They are a bunch of wackos though, no one would join them. right?
>>
>>2351330
Precious few join the cult, but it is enough to be a very small, but disturbing presence in daily life, with a disheveled homeless tripod yelling at you about the end times. Swinging a hand written sign in your face and in general being a hassle. Perhaps local law enforcement will remove them.
>>
File: Tripod-CivEvo-OP.png (3.63 MB, 4980x7200)
3.63 MB
3.63 MB PNG
Huzzah. Update OP Dossier for all the Populations in this thread.
>>
>>2351804
the map is really nice man. Gives a good idea of the scope of things.
>>
Rolled 7, 4 = 11 (2d8)

>>2351244
It seems that some members of the Armonite sect had contacted their Song of the Sea brethren about what happened in the Zet Zaibatsu lands, tales of the faithful being oppressed and dwindling freedom being heard by pirates of the faith. While Kaiyun had already left the world to become one with the Song, many of his disciples agreed that the Zaibatsu should be opposed. Increasing raids will happen against the Zaibatsu!
While it seems that the Chorus of Gears are supported by the Jadjinik, what blueprints they shared was of little importance. None had solved the problem of making their mechanical messiah move like a Tripod; there exists no machine that could turn electric into mechanical energy. Or so many Tripods think. One of the clergy, though, believed their salvation could lie in Saheltite - and sought out means to make their messiah move.

Rolling 2d8:
1) success of Song of Sea raids against the Zaibatsu
2) research into developing Saheltite electric motors
>>
>>2352475
The pirates begin their hunt in earnest, occasionally reaching out to their Armonite brethren for intel on supply routes and patrol schedules. They struck like the storm, arriving suddenly and without warning, and driving a huge blow to the Zet Zaibatsu's trade on the eastern coasts and the Skelp Sea. Many plunders of supplies, arms and mechanical parts have fallen into the pirates' hands.
The Chorus of Gears' efforts into understanding Saheltite was stuck. All they knew is that Saheltite could emit light and store electricity, but so far only one sample of refined Saheltite would vibrate when an electric current is run through it. What sets this sample of Saheltite any different from the others? This frustrates the researchers. Still, they log their observations and hope someone else could understand it in the future.
>>
Rolled 1 (1d8)

>>2352482
with the new influx of money and the show of power, and the constant raids throughout the plains, the conversion of the tribes of the plains goes ahead with more and more force.

Rolling to see how complete the conversion to the Sea Cult is in the north eastern regions.
>>
>>2352891
Not conversions are the result of the raids, but resentment. Instead of getting more tripods on their side, a state of subdued war is constantly brewing between the Song of Sea and the natives. Instead of investing in new converts, the Cult of the Sea uses their large new funds to invest in walls and artillery.
>>
File: Tripod Clans west.png (880 KB, 2000x1441)
880 KB
880 KB PNG
>>2351214

The representatives of the six western clans met in council on top of mount Ourjia, by tradition a place for diplomacy and talks of peace since times immemorial. There were the Zho'tsa, masters of textile working; the Liquon, experts in silversmithing; the Derwuo, shepherds who had come to adopt the Rag'Okhi cult's version of Triunism; the Huok'peki, farmers who had been in constant conflict with their neighboring clan to the east; and finally there were the warlike Athuoli and Cainak, acting as a bulwark against the Tripod forest cultures to the south west of the peninsula. The meeting began with the shaking of hands and the slaughter of a climbing brould; its entrails studied for good omens. Then the offer from the northerners was discussed.

Early on it was decided, the western clans would not accept the offer made by the king in Ti'ras. For millenia the clans of the plains had managed to fend of each other from subjugating one another, and the honor of their clans dictated that neither would foreigners. However, the representatives of the western clans were not foolish. They knew that alone a single clan couldn't stand against the powerful states to both north and south. They would need to unite to ascertain the clans' future sovereignty. A document was drafted that would become their constitution.

Thus The Gerontocratic Federation of Clans, by outsiders called Western Patsuria, was founded. The state was ruled by elders, 33 from each clan, from a seat that rotated every three years between the ancestral homes of the six clans.
>>
>>2340140
--Voltanite Empire Event: The Legacy of Hou'Rokten Part 1/3--
It has been several decades now since the Voltanite Empire first established their outpost in Panoram. The wildlife and tropical environment of the land proved more difficult then originally estimated to establish the permanent colony. In addition, the first colonists to occupy the area found that the strange locals, these "Tripods" remained distant and reclusive towards them up until around 20 years ago.

The outpost was visited by an envoy from the Jadijinese Empire, extending a Braffifruit branch to the Voltanite Outpost. The envoy brought with them gifts of written scriptures, artisan crafts, and gifts from their culture. For most of the Grabrafs of the colony, the language barrier proved too difficult for many to bridge, however one such individual was prepared to carry the mantle of diplomat for the Voltanite Empire in this strange land: Rear Admiral Vos'Rokten.

So the admiral, whom had spent years learning the Tripod's language, spoke with the envoys and arranged an opportunity to visit their capital. The Jadijinese envoys briefly discuss the matter in private, before graciously agreeing to Vos'Rokten's request. So the admiral and the Tripod envoys board an airship as the Admiral and a small entourage of soldiers and aides, including his own son: Lieutenant Hou'Rokten.

As they crossed into the deserts of Panoram, they arrived before the glorious, white-walled towers of Bushdar. Vos'Rokten and the other grabrafs with the admiral marveled at everything they witnessed. The city was a mix of traditional buildings and industrial complexes. The admiral had initially only witnessed the Tripods in their nomadic traveling bands, and looked down on them as lesser developed race. However, both he and Hou'Rokten saw all the achievements of the Tripods and, how they were able to accomplish this in lands so arid and desolate in comparison to the forests and lush grasslands of home.

The tripods were not without their blemishes though in Vos'Rokten's eyes. He observed the fervent theocratic community that bustled among the city’s streets and in great temples that were observed by a strange group of devout Tripod’s, many of which seemed to be physically disfigured in some way. This “Choir” and the vague theocracy so many of its citizens seemed to blindly follow was indeed a sign to Vos’Rokten that these Tripods were still yet to achieve the enlightenment that the Voltanite Empire had found.

And yet he and his son Hou’Rokten could not simply ignore the Tripods that had somehow managed to maintain their devout beliefs and also attain a level of technological advancement that rivaled the Voltanite Empire. So when the admiral heard from the Tripod guides leading them through the cities, that there were other lands to the west that were home to more Tripods, Vos'Rokten immediately knew his new purpose.

The purpose that would become his son, Hou’Rokten’s life purpose.
>>
File: Voltanite-New-Outposts.png (2.23 MB, 4980x4644)
2.23 MB
2.23 MB PNG
Rolled 4, 5, 8, 7 = 24 (4d8)

>>2353455
--Voltanite Empire Event: The Legacy of Hou'Rokten Part 2/3--
Shortly after Admiral Vos’Rokten’s visit to the Jadijinik Empire's desert city of Bushdar, he made a return voyage to the Voltan Isles, leaving Hou’Rokten in charge in his absence. Hou’Rokten studiously began studying the Tripod language and culture, while fulfilling his duties as the pro tempore naval protectorate of the Panoram colony. The young PG and one of the CG aides and engineers, Raven Udyrcress began to form a deep kinship as they labored over the cultural scriptures and crafts of the Tripods.

Meanwhile, when Vos’Rokten arrived back in his homeland, he immediately arranged an audience with the Voltanite High Council in order to commission additional expeditionary outposts to be established in Shatturne, Nihiloram, Jobani and Brouldia. He expressed that the Tripods may potentially make worthy allies, although he wished to better understand their diverse cultures and the extent of their theocratic ideology; the latter objective he downplayed in order to make the request more appealing.

Vos’Rokten waited for nearly three months until he was finally given approval for the new outposts. Within the following year, the Rear Admiral returned to Panoram after almost 18 months with a fleet of ships laden with supplies, gifts, and nearly a 150,000 colonists eager to begin new lives in these strange lands. During this time Hou'Rokten had become well versed in the Tripod language, and much about their strange theocratic culture and the singing cults known as "The Choir." To him the Tripods were an anomaly, being a race still holds on to the conventions of religion that he viewed were taught be the Voltanite Academa as primitivist values that hindered a societies progression. His intrigue in their culture had grown exponentially since his father's absence, a noticeable trait Vos’Rokten picked up on quickly.

So before they set off on their voyage to establish these new colonial outposts, Vos'Rokten arranged to formally promote his son to Vice Commander, and also remind him of their intentions, so that he would not stray from the teachings of the Voltanite Empire.

"We go to these strange lands, as guests my son. Gracious visitors and diplomats. Be wary of their devout philosophies Hou’Rokten, lest it not muddy your own. Only after we know the beings of these strange lands may we determine their true worth, and if they are truly our equals.”

Just a month after the Rear Admiral’s return, Vos’Rokten set off with his son and their colonial fleet towards Tripod lands to the West.

4 rolls for success of establishing new colonies in Shatturne, Jobani, Brouldia and Nihiloram.
1: Total Failure + Vos’Rokten’s death
2-4: Small outpost established of >3,000
5-7: Colonial Settlement established + merchant trade routes with the locals.
8: A new Voltanite Empire Territory is given to the Grabrafs by the locals of the land. Relations with Tripods greatly improved.
>>
>>2353476
--Voltanite Empire Event: The Legacy of Hou'Rokten Part 3/3--
The voyage took nearly 2-years to complete and it was not without any mishaps or losses. Ships were lost in seasonal storms during the voyage, pirates constantly attacked and tailed the fleet throughout Brouldia and Jobani, and plague of Mali Fever (Malitoxonorsis typhessarii bacterium) ended up killing a swath of the Grabrafs. In spite of these setbacks though, Admiral Vos'Rokten had succeeded in his goal of establishing outposts throughout the Tripod lands.

They manage to setup a small outpost on the northeastern forests of Jobani in what appeared to be unoccupied land. They had around 100 miles of wild lands separating them from the Tripod inhabited lands. Perhaps one day, this outpost could expand further out into the unclaimed land, but at present they are focusing more on keeping the wild out of the pre-established outpost borders. The colonial settlement on the northern coast of Brouldia on the other hand was found to be well within Tripod occupied land. The Blood-Throats didn't take too kindly to the Voltanite Empire casually setting up shop, but the gifts and artisan crafts provided by the Grabraf did ease tensions and eventually open up trade agreements within a few years of its establishment.

During that time, Admiral Vos'Rokten was introduced formally to the Zet Zaibatsu Guild of the Blood-Throat Tripods. The Grabraf were left in awe of the industrial might of this "Zet Zaibatsu" faction could be visibly seen in from the shore by towers of billowing black smoke. This of course is what eventually led them to Shatturne, where they met the head leaders of the Zet Zaibatsu. The Zet Zaibatsu leaders took a genuine interest in the Voltanite Empire, as well of many of the shamans and nomadic leaders. The offerings of Pailboosh, Braffipine and Braffitree seeds, Silva Broulders, Hurkun, and Ink Soilbees hives. So they graciously allow the Voltanite Empire to setup a colony in the northeastern peninsula of Shatturne, in exchange for establishing an alliance and trade pact with the Grabrafian Empire.

Lastly, the Admiral and the remainder of the colonial fleet travel westward via some guidance by the Blood-Throat Tripods to the eastern coast of Nihiloram. It did not take long with the Omir'ten Kingdom to discover these Grabraf. Fortunately, due to both factions prideful demeanor towards one another, first contact between the Cocky Tripods and the Voltanite Empire went quite well. The Omir'ten allowed them establish a colony in the less populated eastern plains, so long as the Voltanite Empire establish a trade route with them in return, the Omir'ten Kingdom greedily desiring the exotic goods of the Grabraf.

Concluding Event for the Legacy of Hou'Rokten to be posted tomorrow.
>>
>>2354406
(Lost all power to neighborhood. Will post reply tomorrow)
>>
>>2351214
A Rag'Okhi Cocky Tripod wearing its traditional clothing, a cloak made out of Sabretail hide and a kilt made from wool gathered from Ferocitails. Of course this isn't the everyday wear of Cocky Tripods. They are classy people; wearing stuff like suits and tuxedos.
>>
>>2355052
What a fucking beauty


>suits and tuxedos
is this memes or did the tripods actually just one to one make what we call suits and tuxedos?
>>
>>2355085
Obviously it's not one-to-one, human tuxedos don't have dick sleeves.
>>
>>2355115
depends on the dick tbqh senpai
>>
File: Urakai.jpg (165 KB, 1020x525)
165 KB
165 KB JPG
Rolled 1, 5, 8 = 14 (3d8)

>>2355052
>>2351214

In the academy of Ti'ras the sciencing and experimenting continues. The mysteries of nature will reveal themselves. The scientists can feel it!

>rolling for Atomic Theory and Ballistics for the Cockies

For centuries Zutsuil has suffered through an almost unending blockade from the Jadijink Empire, only slightly mitigated by trade with Omir'ten and funds transfered through omir'ten banks being tolerated by the Empire. The Royal Omir'ten Bank realizes that in the long run this way of things isn't the most beneficial way it could be for the organization.The Bank reaches out to the Jadijinese and in shadowy meetings, the partakers faces obscured, a deal is being negotiated.

>Rolling for how well the negotiations turn
>>
>>2355782

The news quickly spreads across the tripod inhabited lands. A great explosion, such as never seen before, has gone off in Ti’ras, taking out a quarter of the city with it. The total death-toll is unknown, but two hundred thousand souls are known to have been lost and current estimates put the amount of dead at six hundred thousand, +/- a hundred thousand. The source of the explosion is believed to have been the Ti’ras Academy of Salhetite Research and Other Sciences. A famous Rag’Okhi scientist had been working on a “device” to test out his Atomic Theory. Unluckily enough the locale located next to his workshop had belonged to the department of Ballistics Engineering. It is believed that a malfunction of one of their rockets had exploded, causing the device to accidentally activate. Luckily enough, the newspapers write, the King and his family was unharmed as his majesty was home at the royal residence located on the other side of the city. Furthermore, the advancements made in ballistics were saved; having been delivered to the Oracles for approval three weeks before the accident. The same can’t be said for Alb’Ert or his research. His body hasn’t been found, and it is believed that both his notes and body were turned into dust by the explosion. Other scientist in Ti’ras, when questioned, have stated that this disaster will put back Cocky Tripodkinds’ completion of Atomic Theory by another two decades.

Meanwhile, down south in Panoram all parties were at an agreement. The pact had been sealed. Now all that was needed was the right time to act...
>>
Rolled 2 (1d8)

>>2355870
News of the freak accident arrive to the (ears?) of the Matxil guildmasters of Zutsuil. New research on the properties of Salhetite have been done elsewhere for destructive results.

That's it, they thought, mastering this great power shall finally ensure our independence from those that would conquer us or deposess us.

At first, Salhetite is reacted as usual, to enhance or reverse known chemical reactions but no clue is found on what could produce such an output of energy. Clearly no knwn element or composite has such energeric capacity. The theory of chemical bonds with known elemental species doesn't predict anything of the sort.

Then they try to go about it differently. What has changed since the discoveries of chemistry...? Electrical current! Salhetite's potential may only be unlocked through an import of energy.

They begin experimenting with Salhetite dipoles and their effects on electrolysis of both light and heavy elements.

> Roll for charged Salhetite theory (i.e desintegrations, i.e atomic theory)
>>
Rolled 8 (1d8)

The tripods, thinking about the ability of radios to transmit sound, wonder if it would be possible to make them transmit images as well.
Rolling an 1 for TVs.
>>
>>2355957
The experiments seem to produce some new unknown elements but they are so briefly lived that their existence remains questioned. Some blips appeared on the radios when the experiments were occurring but the source couls have as well been the generators than the reactions.
>>
File: I BET EMRA DID THIS.png (272 KB, 512x354)
272 KB
272 KB PNG
Rolled 1 (1d8)

>>2355870
While the others would mourn the losses and eventually move on with their lives, discarding it all as an accident and proof of Alb'Ert hubris, the Rag'Okhi knew. They knew it was no accident; All was decided by god! In their hearts of hearts they knew, Emrah had murdered their kind by the hundreds of thousands! In the Tauist synagouges the Rag'okhi no longer cried out in remorse, but in fury. They would strike down God from the heavens, butcher it and they would take pleasure in doing so!

Many were the Cocky Tripods who in mourning their lost ones simply couldn't simply view what had happened as an accident. There had to have been some kind of reason behind it all.

>Rolling for conversions to the Cult of Tau as a result of the event
>>
File: tvs.png (18 KB, 1233x527)
18 KB
18 KB PNG
>>2355972
After months of tinkering with radios and mechanical components, the Tripod engineers have managed to achieve their goal: they have successfully found a way to transfer images over long distances! The system of what can be translated from Tripodian as a "Television" consists of three parts: The Recorder and Encoder, used to create pictures that can be broadcasted, and the Receiver, which shows the images along with sound produced by a built-in radio. While initially intended to transfer blueprints and maps of war zones, the technology has quickly found more uses and spread across Red-Throat Tripod territory. Many houses and facilities are now equipped with Receivers, all tuned into different channels with different topics, from news to entertainment. Unfortunately, while Tripods can broadcast images, they are limited to drawings, as they do not have devices that could capture pictures of the real world.

Technology unlocked:television.
>>
File: talk2emra.png (117 KB, 640x400)
117 KB
117 KB PNG
>>2351267
>>2355957
Plagued by their own failures, fearing for their way of life and seeing the well-being of the people drop as even of destrudo-fueled cults have started appearing, the people start looking up to the philosophers for a greater meaning of their existence but remained unsatisfied. Some ancients tell of the day a great voice was heard through the radios...

A little backstory is needed here. Zutsuil, as others heard the voice of Emra through the radios, or what the Armonite cult would call a grand song. The armon choir had started building towers to hear that voice, or other great voices better. A grand ceremony had been planned to address the mysterious being. But that ceremony never took place. The context in which this transpired was a time of great paranoia and conspiracy. The guilds as well as the cult were probing the Zet Zaibatsu district and had discovered plans of their radio-jamming technology (even if they couldn't replicate them) and had heard of missions to send Zet-branded radios. It was quickly believed that this voice was naught but a ruse of the Zet to plant chaos and deception on a global level. A ban had been enforced to remove the frequency used by the voice from the zutsuil produced radios and to never address the Emra voice again.

But now the people were demanding of the guilds that this "EmraGate" dossier be opened and the ban on its frequency be removed.

The armonite cult as well as the other guilds under pressure from the popular demand, and under the obligation of the plebeian representative through his application of the popular motion act alleviated the ban. But instead of letting all go wild with the idea, they decided to organize a public display of the event. A list of questions had been drawn out as well as an introductory discourse.

"Emra, if that is indeed your name, please answer us. We dismissed your existence so long. But we now, as a people, wish to know more of you."
>>
>>2356560
The voice that comes out of the radio is differnet from what it was 60 years ago. This time it sounds like many voices layered upon each other, old and young, male and female, like a choir speaking in perfect unison.
Calmly it delivers it's reply.
"There is much to know on that particular topic, enough that speaking it to you in this language would take a span of time immeasurable to your kind. I shall provide what answers I can, so long as you provide a proper inquiry."
>>
File: Deep-Thought.jpg (93 KB, 1920x1080)
93 KB
93 KB JPG
>>2356645
Here are some of the questions that follow:

"What are you?"
"Are you one being or many?"
"What is your physical form?"
"How many seasonal cycles have you lived through?"
"Would any form of machinery help us understand yo better?"
"What is Salhetite? We have a model for most elements we encounter in our enviroment, but this one doesn't fit in."
>>
>>2356713
"I am a living being that no longer fits within any branch of the tree of life as you know it.

I am the only one of my kind that remains, the descendant of five of my kind that once ruled the world before modern sapients came to exist.

My body is composed primarily of the floating island you call "Emra" and the AA-nodes that are visible throughout the land.

I have lived through an approximate life span of 150 million seasonal cycles, though I have changed much over that time.

Your question is unclear, tools that are designed to provide information will provide the information they were designed to, else they are faulty.

Salhetite is a compound whose origins are suspected to be outside the boundaries of this planet, though it's exact nature is best described as:"

A series of notes play. The song sounds random, out of tune, and scratchy at parts. After 30 seconds the song ends abruptly, and Emra patiently awaits the next question.
>>
>>2356826
>>2356215

"You speak of a tree of life. We have seen such models from other peoples but we have yet to explore that theory. If we were to link one of these new visual transmitters would you be able to trace such a model for our race?"

"Would a cartography of the world be possible as well?"

"We have witnessed a grand deflagration in the direction of another landmass inhabited by our atavistic homologues. Do you know what could have caused such destruction?"

A "radiovision" terminal is brought forth and attached to the Armonite radio tower used for communicating with Emra.

On this note, I bid you all good night. I'll have more questions on the morning.
>>
Rolled 5, 5, 1, 4, 4, 6 = 25 (6d8)

>>2354406

RT/BT
>Rocket engines
>altitude pressurization
NG
>reverse engineering
>reverse engineering
CT
>radar
>autogyros
>>
>>2357898
The Cocky Tripod garrison near the plains clans was observing their activity through high magnification optics, as usual. Their uneasy truce between the two entities had lasted a long, long time, but there was enduring distrust founded in mutual slaughter. In absolute disbelief one of the guards observed against the backdrop of the early morning a strange white flare that shot up into the air leaving a column of smoke that joined the land and sky. Soon the near cold embers of distrust would be flamed to panic.

The Plains clans had pooled their best minds, and took full advantage of Zutsuil's precarious situation. Crude but effective solid rocket motors had been created on a scale Panoram had never seen. At the moment they were just good for poking the sky. But perhaps someday they could be good for poking enemies. The beligerant inventors of this project celebrated with rounds of fermented and exotic braffifruits and other items, traded through many hands, but giving a unique taste of exotic lands. Perhaps they too would give exotic lands a unique taste of the plains.
--
Zet the third stroked his remaining antenna. A habitual practice, more so since the loss of his other in an airship "accident". He was sure it was sabotage or an assassination attempt. Still he had endured, and for it gained status, which was an almost worthy trade. Most recently though his engineers had given him something of new value. A pressure regulator, by sealing a compartment and using a system of billows and outflow valves one could endure altitudes normally fatal for air travel. For now this meant his airship fleet was much harder to attack, and would incur fewer losses from the Pirates. It would eventually get out, the technology always did. The market demanded as such, but for now, Zet was content. This was good. the world looked a bit smaller from up here, and perhaps it was. In the far distance he could make out the shape of this Emra. He had to remind himself to guard against personal arrogance though...One must always remember never to underestimate the intelligence of their enemies, nor overstate their own intelligence. Still. A good start to this day. He sipped at a freshly brewed pot of Salhetite infused tea. When prepared just so, it extended the life. Not indefinitely, all living things die; but enough, it was a fine secret learned by Zet the first, sadly a bit late in his own life, but enough...to enjoy a touch of longevity.
--
The NG continued to struggle with attempts at learning the increasingly complex technology of the tripods. Tinkering with their store of crashed radios resulted in a few deaths due to discharge from very powerful capacitors. So gruesome were the leftover corpses, carbonized yet their symbiote slowly crawling and dying in the ruins of the host, that they swore off the technology of the tripods for some time.
--
>>
>>2357987
>CT:
The devisation wrought by the hubris of the rogue and now discredited inventor Alb'Ert, who' name would forever be bracketed in marks of eternal shame (((Alb'Ert))); was a bitter irony. He would live on forever in the memory of the CT despite deserving historical obliteration. A true monster driven by ego and the works of his peers. Thankfully a new figure had arisen to notice by the name of Igo R' Sikor'Sky. A genius of aerospace, Igo brought fourth the Autogyro, a fantastic flying machine both small but powerful. Useful for transport and cargo missions. More interestingly, soon numerous airships of the CT, and even seagoing vessles were outfitted with swarms of the nimble aircraft.
--
A strange effect was discovered when near radiotubes, food would get hot. It was noticed when an intern stood next to a tripod sized tube for far too long at a heavy broadcasting station. Some theorized it would be useful for other applications, but as it stood, it was great for heating up food and drink! Soon "microwaves" were used throughout CT territory which improved the quality of life.
>>
Rolled 4, 2, 3 = 9 (3d8)

>>2358025
The Nomad grabraf were prospering, and at a bit of a loss. Around them the world moved faster and faster, and rumors from choir traders spoke of communion with the Emra. If this creature was as old as rumored, perhaps it knew of Skrigjaarden. They had to reach it, and would have to use the outsider's technology to do so.

By pooling their resources and trade, the NG would fund and tolerate a a neutral hub within their own territory. It would be built around the collected wrecks of airships and convoys they have accumulated, and while not grand, perhaps functional would be enough.

>Rolling to see who heeds the call of Skrigjaarden. (cultural) Low doesn't necessarily mean failure, just the quality of who comes.

>Those who sing with compassion and inexperience: The Choir/ Jadijnik
>Those who drown in others, yet suffocate alone: The Zutsuil/ Zaibatsu
>Those who would rule: The CT.
>>
>>2358099
The Choir met the call of the NG, and sent true aid, but obnoxiously they were also evangalists seeking to convert. Still, the technicians amongst them made slow work on cobbling together the salvage and detritus the nomad grabraf had collected. Within weeks, scrap and plant matter huts would grow in a crude circle surrounding a spire of twisted and occasionally sparking metal and equipment. Their first grainy broadcasts attracted a group of ruffians who had the loosest affiliation with the Zutsuil in that they raided them. Still, the pirates sought to lay low for a while and eagerly traded their strength for food and rest. An odd mix, pirates and choir, but there they were, day after day, learning to work around each other if only for the risk of death at the tentacles of the NG hordes and their empty black eyes.

It was with some luck that a CT trader drifted off course and brought with him multiple consumer grade radios. While individually ineffective the CT knew enough of his product to chain them together in parallel which would create something a bit more "loud". He was more than happy to barter NG produce for radios, apparently his people had befallen a strange calamity and desperately needed all resources.

The coming weeks saw the Hodge-podge radio station squelch out its first broadcasts and receive response from local territories. It was crude, and a bit dangerous, but it worked. The NG looked hopefully at this pile of arcane machinery and reached out to Emra with an electronic song.
----
To emra: The NG sing the song of Skrigjaarden, of their time before, during, and after enslavement. They sing of despair and cold revenge, of exodus and trial in a new land, of desperation and hope. It is their desire Emra knows them before they speak.

>Did our song please you and will you share one of your own?
>What can you tell us of Skrigjaarden?
>Many of our kind have vanished into your nodes over the decades, and returned same of body, but changed of mind. Why?
>Do you know what we are, of our gifts?
>Do you seek companionship?
>>
Rolled 2, 1 = 3 (2d8)

>>2356215
Some of the Chorus of Gears sect believe that these Visual-boxes is the missing component for their vessel for the Song. So one night, in a semi-abandoned Airwave Shrine in Bushdar, they hooked up a Visual-box, a Voicebox, a stolen, slightly-damaged Zaibatsu jammer, and the shrine's mouthpiece, along with the mechanical and Saheltite-powered parts. The resulting contraption looks like a Tripod with Vision-box head, standing on the altar of the Song, about to give a sermon - and then, they flicked the switch on. Unbeknownst to them, the Airwave Shrine's antennae was currently directed at Emra...

In Zutsuil, an enterprising young Vision-box salesman thought that drawing every pane for a show is too time-consuming. Perhaps using Saheltite-infused pigments and a flash of electricity could make something?

Rolling 2d8:
1) CoG's second try of making their Song vessel
2) invention of early photography
>>
>>2354406
Zet the third greeted Vos’Rokten. Finally. The Creature before him was like, yet different from the Nomad Gabraf creatures. It carried intelligence, and a bit of naivete, but cunning and resolve. Before words were spoken Zet was sure this one was every bit a rival as much an ally.
"It is beneficial we finally meet, though we know much of each other through intermediaries." Zet puffed on a twisting pipe, the herbs soothed his aches from that old accident, but did little to dull his acumen. The two exchanged initial overviews of eachother's factions, and stated goals. It was statecraft and Zet was a businessman, not a politician. Surprising the Gabraf, Zet spoke his guest's own language, if in a heavily accented and coarser fashion. "We speak in layers, judging each other for culture, method, and thought, without ever speaking it. I offer you something rare. Truth, surely bent to my opinion, but all the same. The Zaibatsu will do business with the Voltanite Empire, because it serves us to do so, because you do not have the resources to comfortably wage the war that would be had, and because we are enough alike. The blood-throats survived hardship, bred to improve, the red-throats lived in a land of plenty, lazed in the sun and on the soft soil trails while we crushed rock and wind tore at us. Even now, they form a culture around a Choior that celibrates their own degeneration instead of embracing harship and duty. The deformed teach, it is their honor, the same as a cripple. In doing so they pass on a bit of themselves to all children. The red-throats, would practice..." the tripod spits in disgust "dysgenics, for the sake of emotional well being." Slithing back and fourth in obvious irration "They threaten my business assets in Zutsuil, and dare to try and reach to my lands. We respect Strength here, it is a fundamental truth. Strength of body, of mind, of resolve. Here is the other truth. The Red-throats are a prize that must be snatched before they spoil. Both we and those called the Cocky Tripods desire this prize, both use differing methods of reach it. Conflict is inevitable. They fancy themselves our superiors and dream themselves our rulers, and we in turn view them as a persisting nuisances who would parade around the half breed wretches of our societies as a mark of conquest and moral superiority in a game that they would try to ignorantly claim we should play. Voltanite. I am ruthless out of necessity, but I see a world big enough for our races, you should do well to find out if the Cocky Tripods truly feel the same if their "unity" program were to come to fruition." A long acrid exhale of smoke slowly drifts out of the tripod's clothing, its chest airways exhaling. "Still...you came here for trade. Our chemicals no doubt. Let us discuss trade."
---
Vos’Rokten knew without a doubt every move of this elderly tripod was made to persuade and sell. It was true, he was a businessman, not a statesman.
>>
>>2358246
The moment they turned on the switch, a loud and discordant mess rumbled from the Voiceboxes, and the vessel's vision-box head showered the inside of the shrine in a moving wave of colors in impossible movements. Several of the members fell ill to their stomachs, the audiovisual assault ailing them. The smell of burnt Saheltite does not add to their health, and the vessel self-immolated afterwards. Although nobody died, the Tripods never did understood that they have just peered into the mind of a god. Miles away, Emra felt as if something is watching it intensely - but the feeling only lasts for a minuscule amount of time. The wider Bushdar public only knew of this incident as the time someone vandalized and almost burned that old Airwave Station.
The vision-box salesman might have the right idea, but none of the expertise. As he spread the expensive high-quality cloth treated with the pigments, he forgot that it was flammable, and that electricity serves to heat Saheltite. Overnight, the salesman's fortune had burnt to cinders, and he is now broke and homeless, rambling about 'the time he almost caught light on cloth' to passers-by.
>>
Rolled 2 (1d8)

>>2357987
In a shoddy, poorly-lit bar in Bushdar, two Tripods meet. "Do you have what I asked for?" Said the cautious one, voice modulated through a Voicebox.
"I suppose your side will honor the deal."
"Of course. Your family will not be harmed. Expect them back this evening."
The cautious-looking Tripod shoves a bag full of blueprints. Voicebox prototypes, foreign weaponry schematics, and a certain copy of an old set of notes, signed 'Rhonron'.
"I'm glad to get rid of these anyways. Personally, I think they're cursed."
The cautious Tripod leaves, and left the Zaibatsu procurement officer alone. He would return home to his family, while the officer would return to a Zaibatsu facility.

Rolling 1d8: Harmonic Weaponry: electric boogaloo
>>
>>2354406
>>2354406
--Voltanite Empire Event: The Legacy of Hou'Rokten's Conclusion--
The resounding success of the colonial expansion project was yet another badge of achievement for the venerable Admiral Vos'Rokten. However, it was Hou'Rokten's first great accomplishment, as he was promoted to the rank of Commander by the Voltanite Empire for his merits. His ascent to notoriety in the Voltanite Empire would only continue shortly after their return to the Panoram colony.

Vos'Rokten had begun making arrangements to visit the Jadijinese Empire's Fhqwadan Kingdom to continue his observation of the Tripod beings, but before he could embark he was fatally wounded by a Panoram Toothlord. It was far from the warrior's death Vos'Rokten or his devastated son had envisioned, as he watched his father fade away from this world, far from home.

Within the following week, Hou'Rokten was elected by the other naval officers of the colonies to be the next Protectorate. He wished to swiftly pick up where his father had left off in Tripod relations, but no less than month passed when he received a summons to return to the Voltan Isles at once in order to be debriefed about his journey through the Tripod lands. The young PG, now in the prime of his life, was distraught as he made the voyage back. He feared the High Council may move to reassign him to somewhere within Sujardin, a potential outcome he dreaded. He still wished to learn more of the Tripods cultures in Panoram, Nihiloram and the Western lands, and he was prepared to do anything for that.

So when Hou’Rokten arrived back in Sujardin, he was delighted to hear after all he shared about the Tripods of these distant lands that the Voltanite High Council wished for him to continue his 20-year pledge as the Protectorate of Panoram, in addition to the western Tripod lands. He sailed back with haste, and proceeded to spend the next 15-years traveling by land and sea, learning all he could of the Tripods in Panoram, Nihiloram & the Western Lands. All the while, Hou'Rokten and his dear friend Raven Udyrcress worked to archive and make sense of all the technologies, and military tactics of the Tripods and converting it to their own military use.

During these years, Hou'Rokten came to understand the wonders of the diverse Tripod cultures, especially the Blood-Throats that he had grown fond of for their kraterocratic societies. The PG also saw something that terrified him, and that was the rate of technological progression they achieved. In just span of decades Hou'Rokten learned and saw first-hand how the Tripod managed rival and then surpass the Voltanite Empire in what took them centuries to achieve.

And so as his 20-year pledge as a colonial protectorated ended, Hou'Rokten returned to Sujardin with a band of his most closely trusted officers and friends. He carried with him a vision seared in his mind of a race that may one day overtake their Empire and possibly the world.

He would not let that happen.
>>
Rolled 4 (1d8)

>>2358358
Tikan, the Choir engineer is carried off sobbing, his research of months fruitless.

But Zevan, his apprentice is not so easily dissuaded. With renewed vigour he continues his master's work

>rerolling harmonic weaponry
>>
Rolled 8 (1d8)

>>2358674
I'll use my second tech roll on this, seeing as I seldomly every roll on tech
>>
>>2358676
posting on behalf of a birb:

While Tikan is easily dissuaded by a few measly incidents of the Zaibatsu laboratory room almost collapsing on him, Zevan is more determined. A fervent Armonite at heart, he doesn't really believe in a 'cursed blueprint'. Of course, in his first tests he did have part of the research chamber collapsing from the strange harmonic notes his device emitted - luckily, his table has been reinforced. Undeterred, he went all-out in his next trials - from having a sturdier testing chamber built in a field, wearing layers of armor while testing, and even going as far as installing speakers which blasts the device with Choir hymns (totally because the inherent vibrations can cancel out harmful side-effects, not because they can exorcise curses, honest), his next experiment did broke the supposed curse. The device itself looks like an array of radio speakers arranged in a honeycomb pattern, each focusing on a point and carry a very slightly different frequency from its neighbors. This array is then attached to a sound-dampening frame that redirects stray vibrations forwards, and it is connected to a Zaibatsu radio jammer which had been configured to create audible noise. Then it is connected to a simple trigger system. The result is a two-tripod-portable weapons system that generates a bass sound low enough it could crack an iron plate from twenty meters away, given some time for its effect to build up. For example, a normal house would crumble against the bass onslaught in three minutes, and said iron plate takes five minutes. Zevan has named this devastating creation of his 'Bass Dirge', and soon enough the Zaibatsu made a mass-produced version for self-defense and export. Zevan himself is one the rare few Armonite which had earned himself an elite status in the Zaibatsu, through this (literal) ground-breaking invention.
>>
>>2356183
Few were those who joined the Cult of Tao, but one particular tripod doing so would end up shaping the future of Omir’ten. Zhae’Liy Ti'rase, the king’s firstborn son and next in line for the throne, had been visiting Ti’ras’s suburbs just outside of the Academy. When the explosion went off Zhae’Liy had been within its blast radius. Although he had survived, his body had become disfigured, covered by scarred tissue, and his health suffered as a result of exposure to the radiation. Daily he had to take salehtite infused painkillers to dull the pain from the damage it had done to his body’s nervous system. On good days he would cough blood, on bad days he would scream for his attendants and family to end him and for God to take him; yet he continued to live. Many were those he blamed for what had happened to him, both living and dead: he blamed his father for supporting the academy, his brothers for their amused smiles whenever they met (Behind his back referring to him as "The Cripple" all while knowing he would know of it), Al’Bert for his hubris in trying to play God, and he blamed God. He blamed God, all-knowing and all-powerful according to the Omi’rentist oracles, for not preventing it, for not healing him, for dooming him to his fate. Seeking answers, he found them with the Cult of Tao.

Many would they be who would one day come to bleed because of this event shaping one Cocky Tripod's life.
>>
--CivEvo Progress Report--
As more and more conflicts and skirmishes ensue between the rapidly advancing R-Throats, a flourish of new technologies emerge in this age ripe with internal strife.
The C. Tripods slowly begin to pickup the pieces from the deadly disaster in Ti'ras. This incident only proves to harden their resolve as they too rapidly embrace many new technologies.
The NG of Konesh, after almost a century, finally begin to harness some concepts and understandings the may lead into their own Industrial Revolution.

(Tier 4) Renaissance
Banking (Need Currency)
Calculus (Need Mathematics)
Chemistry (Need Alchemy)
Machinery (Need Engineering)
Metallurgy (Need Chemistry)
Navigation (Need Compass & Astronomy)
Plumbing (Need Architecture & Metal Casting)
Printing Press (Need Engineering & Machinery)

(Tier 5) Industrial Age [Tech Limit of the NG]
Biology (Need Scientific Theory)
Industrialization (Need Machinery & Metallurgy)
Rifling (Need Metal Casting)
Sanitation (Need Plumbing & Scientific Theory)
Scientific Theory (Need Laws of Physics)
Steam Power (Need Engineering & Machinery)
Taxonomy (Need Scientific Theory & Biology)
Telegraph (Need Industrialization)

(Tier 6) Age of Invention [Tech Limit of the Tripods]
Atomic Theory (Need Scientific Theory)
Ballistics (Need Rifling)
Combustion Engine (Need Steam Power & Industrialization)
Electricity (Need Industrialization)
Flight (Need Combustion Engine)
Plastics (Need Industrialization)
Radio (Need Telegraph)
Refrigeration (Need Electricity)

--Sapient Technology/Cultural Advancement Rules--
• A poster ID may make up to two rolls for each Sapient race in a 24 hour period.
• A poster ID may make up to three cultural related advancements in a 24 hour period.
• Sapients may only roll for technologies above their current tech level (as shown in the pdf file attached) if they 6 or more technologies known of their current technological stage.
• For the first technology to be taught to a sapient organism, a poster must roll a 5 or higher of a 1d8 roll to successfully implement/learn a new technology (put "dice+1d8" in the options field when posting.)
• Rolls for Nomad Grabraf must be a 6 or higher.
• Any poster may freely roll for sapient exclusive technological advancements via a 1d8 roll. (The context of the technology in related to the sapient races current technological state would heavily influence how successfully the technology is implemented.)
• Technologies can be learned through interactions with other races and would require a 1d8 roll from a poster that is a 6 or higher. (Only one roll at this per day for any poster.)
• The resulting roll will dictate how successful the technology is implemented into a sapient tribe. (This will result will also determine whether positive or negative cultural events will occur to the sapient organisms.)
>>
Rolled 7 (1d8)

>>2357898
The Holy Institution had mantained good diplomatic relations with the Eastern Clans, and subsequentially, Western Patsuria. The nations didn't share borders, they didn't interfere in eachothers business and most importantly, shared a mild hatred and sense of cautiousness around the Cocky Tripods and the Zet Zaibatsu. This allowed for many technological exchange programs and cultural alliances to sprung up between "Sister-Cities" of the empire and the Clan Federations. The Red-Throats of East had become innate rocketship builders and space engineers, and this branch of science tickled the interest of The Empire's Engineers greatly. Launch plataforms were built in the Freda Reef Cape and the Autumnis Reef Cape, and assembly lines were constantly building the latest prototypes for engines and other rocket parts.

>Rolling for Orbital Spaceflight
>>
>>2356878
"I can indeed create a visual model for you to trace back the origins life as you know it."

The radiovision begins to show images of familiar animals, and then links branching backward, connecting them to earlier versions of themselves. Sometimes branching out and exploring old dead branches of life. The information comes fast, but much would be learned be re-watching the recording and piecing it all together again.

"I presume you desire a surface map showing the landmasses and topography of the world? This is also possible."

A map of the world appears on the radiovision terminal, over the course of an hour it slowly zooms in, pans about, and explores the corners of the world in detail.

"The event that you speak of is the result of researchers in the city of Ti’ras exploring practical applications of atomic fission, improper safety precautions, combined with a misunderstanding of the nature of the research led to an explosion that wiped out nearly a quarter of the city.
Normally, I would intervene when an event of such magnitude threatens the world. However, as this incident was entirely preventable by the sapient lifeforms that brought it about, I decided to allow them the freedom to continue unmolested."
>>
>>2358222
"It is a song that brings to my mind the one who wrote it. I would call this feeling of recollection...Pleasant?"

For several minutes Emra replies with a song of its own, a soft lullaby of sorts. Similar in nature to old NG songs.

"Skrigjaarden, that was what I was called by the one that first sung that song to me. It was a young nameless NG on the denui islands.
Your people would describe this one as, Gratzki (NG word for brave)."

"Those that have come into the nodes willingly have spoken with me at length and been shown much of the nature of the world.
It is something I cannot hope to show via your own language."

"Gratzki came upon me one night, in tears, singing songs until the dawn, and asked a gift that might allow his people the strength to leave their island prison.
I bestowed upon them equal power to what the TG who oppressed them had. From that point on their actions have been their own."

"I hold all lives of this world in high value. What I seek is not simple companionship, but to take the life of this world beyond the confines of this system."
>>
>>2359662
A great influx of information was coming through the terminal. Having no means of effectively save this information, they set the radio-vision to be screened and the captured images to be printed.
The printed pages were sent to labs to reconstruct the full pictures.
Maps of the full continent and trees of the RedThroat Lineage would be distributed on demand. But the map of the other continents needed to remain enclosed information. The full map was kept on the excuse that it needed more time to be assembled. The council now looked with ambition to untamed land beyond the oceans.

Before all that, a final question was asked of Emra before the session could end.

"Our scientists have started researching the theory which incomplete mastery caused the catastrophe beyond. We would be extremely grateful of you to help us avoid such mistakes. May it not be with Salhetite which nature seems beyond our comprehension, but through an understanding of natural matter. Matter of this world."

> Unlocked: Global cartography.
> Unlocked: Taxonomy.
>>
>>2359779
"I will not assist with this research. I believe that you must grasp such knowledge through your own efforts.
Nor will I defend you from the disasters wrought with this knowledge. It shall be up to you to gather the wisdom needed to prevent another such loss of life."
>>
Rolled 3 (1d8)

>>2355782
>>2355870

It was the day before the festival of song. Representatives of the guilds had assembled for their weekly council in the House of Rule; A mere play to the gallery. Just by looking at them everyone knew who, at the end of the day, oversaw Zutsuil. Zet Zaibatsu the third’s nephew, Zaito Zaibatsu, had taken chairman’s seat and from there he was the one who decided which topics were to be discussed and which representatives were allowed to speak. The meeting was halfway finished when it happened; A loud blast from the back of the building. Then the shouting started.

>Coup D'etat roll
>>
Rolled 6, 2, 7 = 15 (3d8)

>>2359779
>>2359797
If the officials attending the communication were disappointed by this response, they did not show it.
The guild researchers were asked to explore further mundane chemistry before ever thinking of experimenting with Salhetite energistics again. Wanting to experiment more with oil, parties were sent by the miner's guild exploratory branches to find new sources in the desert.

> Roll for oil prospecting (Cult.)
> Roll for plastics (Tech.)

Meanwhile, the true maps are studied. Of the continents drawn, the western Isles (Shatturne, Brouldia and Jobani) are known to be inhabited. Sujardin to the south-East and Nihiloram as well. Status remains unknown for the landmasses and archipelagos in the far east and a sizeable island directly to the south.
It is thus decided that explorers shall be sent south as it is the closest unexplored land.
Fleets of high sea carrier ships and armored zeppelins are sent towards this new world (I assule at this point that we are on fire nation style of tech).

>Roll for exploration of "Moralve" (Cult.)
>>
File: Irak-tortyr[1].jpg (71 KB, 980x653)
71 KB
71 KB JPG
Rolled 2 (1d8)

>>2359973
After two hours of fighting all of the insurgents are either captured or killed. Later the day after, Zaito Zaibatsu personally sets to plying the truth from them. It is obvious that the Empire had a part to play in it all, but the question was who - Who in Zutsuil were they working for.

The screams of the captives are drowned out by the singing and festivities outside.

>Higher, the conspirators remain unknown. Lower, the conspirators are revealed to the Zaibatsu.
>>
File: Yanuican.png (47 KB, 606x436)
47 KB
47 KB PNG
>>2359989
New oil rigs were erected. They would greatly help fuel the colonial effort. Unfortunately, research into the chemistry of petroleum products wasn't a success.

Down south, the fleet arrives without peril to the virgin lands of a continent never touched by civilization. Lush forests and soft beaches welcome the explorers who imediately begin to build the basis of a new coastal settlements inside an easily protected gulf.

Plans are drawn out to open quarries on the nearby mountainside and build a canal to the the river for easy acess to freshwater. The city is planned out in traditional Zutsuil fashion mixed with modern concept of civic engeneering. All guilds join in to the effort.

> Roll for settlement construction (Cult.)

>>2360094
Meanwhile, trouble brews on the old land. An explosion near the council hall is heard. It seems that the conspirators remain unknown.
The guildmasters suspect that the empire has an hand in this. But now is not the time to antagonize them further. They however, think it the perfect occasion to put pressure on the young zaibatsu CEO. An official request is sent that the captured insurgents be given to the state's custody.
>>
Rolled 1 (1d8)

>>2360130
Shit for head forgot his roll.
>>
Rolled 7 (1d8)

>>2360136
The soil is too soft for stable construction. The swamps will have to be dragged out or the settlement will need to be relocated.

(I'm out of cultural rolls, but i have a tech roll left)

> Reroll for plastics.
>>
>>2359290
The technological exchange program was a success, and although the unrealistic goal of sending a large scale vessel into orbit had to be discarded early, the rapid implementation of the rocket industry in Jadijinik proved that cooperation between the Empire and the Confederation benefitted the development of both nations. Quickly what was originally a symbolic project to represent the long lasting bond between the Western and Eastern cultures became an opportunity to venture into scientific territories that were deemed too expensive or risky by the rest of the world. The combined researching facilities of the now properly baptised "Jadijenese-Patsurian Treaty of Friendship" believed they could properly harness the power of the atom. Using knowledge retrieved from the bordering Cocky Colonies, and after many months of hard work, multiple theories discarded and cross-examined by scientists of the opposite nation, atomic fission was succesfully recreated, except this time, no lives were lost.

>Changing the roll from Orbital Spaceflight to atomic theory, due to Libbie wanting that specific technology to be developed in a future era.
>>
>>2360151
The research into petroleum advances. New solid materials are created with carefully planned treatment of the oils after purification.

> Plastics unlocked.
>>
Rolled 3, 1, 2, 7, 1, 8 = 22 (6d8)

Been a while. Lets see if phone posting is allowed.

Zaibatsu:
Radar
Analog computers

Gabraf nomads:
Industrial espionage
Reverse engineering

Omarten:
Submersible vessels
Solid state electronics
>>
>>2360452
Zaibatsu analog computers were such a failure that sabotage was suspected. The device failed in its maiden task of controlling a derigible loaded with explosives. Instead of going to the correct testing ground it vaporized a small village.
.
The gabrafs learned how to study extant technology and duplicate it with much less effort than engineering it themselves.
.
The tripods of omarten list their submarine, the experimental aircraft carrier hrim'faxee. During a surfacing event it was attacked by an unknown squadron of pulsejet attack craft. They only identified as demons of rhaz-greez. The project was lost with all hands on deck despite a valiant counter attack by the ship's own squadron.

The omarten engineers managed to improve on tube technology, moving to solid state devices.
>>
Rolled 7 (1d8)

>>2360184
As the nature of nuclear fission was clearly understood and replicable under certain circumstances, the Tripods begin experimenting with it, considering it a possible energy source. Perhaps this new technology wasn't meant only for destruction and anhiliation, isn't science meant to benefit society as a whole after all.
>>
>>2359777
"We will join you, and join your dream, our caring creator." The transmissions ended, and like that the NG simply left the trading hub, for it to become whatever it may of the tripod's machinations and endless schemes. For the NG, the world and the meaning of life was much simpler now. For all their faults, it had been the tripods who allowed them to take the next step in their history, and for that there was a degree of gratitude, and perhaps pity.

The eldest speakers of the NG tribe collected their notes, translated into something useful for the Choir missionaries, gave them these notes, offered thanks, and as one simply wandered into the lush thickness of the jungle. They gathered their people, so many, so very many, on yet another exodus. For all the moments significance, the continent barely noticed as the gabraf were so isolated and uninvolved in the world around them. It mattered little, soon a great tide of dimuntive gabrafs washed like breaking waves unto the AA nodes, offering themselves to Skrigjaarden for communion, and enduring loyalty.

They had all finally come home, and the world would likely never be the same when they returned to see it once more.
>>
>>2361341
Engineers, scientists and labourers from the Holy Institution begin filling the newly built Nuclear Power Plants built by the Empire. Tripods sent from the Eastern Clans temporarily join these facilities, learning how to properly manipulate the reactors, and eventually getting sent back to their homeland, fully trained and ready to teach their own people.
>>
Rolled 4, 5, 2, 4 = 15 (4d8)

>>2361346

>Red Throats

Night Vision
IR seekers

>Cocky Tripods

Inoculations
turbine engine
>>
File: seekers.png (208 KB, 389x606)
208 KB
208 KB PNG
Rolled 1 (1d2)

>>2361386
The IR seekers of the Zaibatsu were a humble accomplishment. They allowed for the detection of powerful heat sources,or to indicate when a temperature had been reached if tuned correctly. There were other uses to be sure. Namely to track warm objects that moved quickly.
--
Zet the third was wroth with the situation that had developed. He slithered out onto the observation deck of his personal airship "The Fortune". though Zaibatsu airships were slow, they flew high enough to see the true sky which was the black of the void beyond. Pressurization and life support equipment rattled and droned as part of the background noise. It was here, above the world that he, and his board members could truly appreciate the world. Still, this picturesque view did little to sooth his irritation at the Cocky Tripods of Omir'ten. They had meddled in his business, and deliberately made attempts to erode the Zaibatsu's rightful dealings in Zutsuil. They believed well and true that they alone would rule all tripods, despite not even being of the same race. Arrogance unbound, supported by idealism and the ignorance of thoughts unchallenged.

The Omir'ten clustered their population densely into one massive city, similar in practice to the Zutsuil. He always viewed centralization as a folly. One that might now be exploited.

He looked at a very old factory token from a long defunct company, one that Zet the first had personally seen driven under. It had two sides depicting the people of the factory, and the ruling class who owned it. Production, and Ownership. The producers would have never amounted to anything without first being given the capability to do so, but the owners were incapable of accomplishing the task on their own. The Zaibatsu solved this. All belonged to the company, in their castes, motivated to improve so as to increase their standing...This thing though, it would have its use, for he himself could not decide if this venture was foolish for today, or wise for the future.

War or Trade.

Rolling for: 1 for War, 2 for Tradewar.
>>
File: 1519679072183.png (471 KB, 1800x1520)
471 KB
471 KB PNG
Rolled 2 (1d8)

The Nomad Grabraf after centuries of time and experience observing the temperament and behavior of the many creatures of Panoram, finally decide spent a 10-year period in an attempt to tame and collect a diverse population of beast from their territories.
>>
Rolled 6 (1d8)

>>2361487
And so Zet made ready for war. An elder businessman at the twilight of his life, extended by unnatural concoctions. He would close this chapter of history with fire.
--
Zaibatsu strategy: The Zaibatsu will attempt to fly at maximum altitude and execute a sustained bombing of the Omir'ten outside of their effective range, while using said altitude to avoid detection. There are no land forces or sea forces in this "intervention". The weapons to be used are encapsulated ClF3. A majority of Zaibatsu Airships will be used in this attack, with just enough left behind to maintan a pretense that trade has simply slowed.
--

rolling against Omir'ten for detection
>>
File: Escopette_2.jpg (297 KB, 1024x560)
297 KB
297 KB JPG
>>2361511
Across the ocean, the Cocky Tripods were entering a new age. A horrible, buzzing, age of Jet aviation. The machines were faster than anything previously seen, but fuel hungry.


(some background information. The valveless pulsejets are heavily inspired by early french experiments and aircraft.)
see:
french Emouchet SA 104 (manned)
russian E95M drone
Bocian SZD 9

http://users.telenet.be/denzjos/pulsejets/pulsejets.html
http://www.pulse-jets.com/valveless/
https://minijets.org/fr/autres-moteurs/pulse-jets/wojcicki/bocian-puls/
>>
File: kenarov_05.jpg (174 KB, 1500x1000)
174 KB
174 KB JPG
Rolled 4 (1d8)

>>2360151
>>2360196
Progress in plastics research had an interesting development: a new kind of explosive that could be set off by an electrical impulse.

The colony building wasn't going well. Machinery was brought as well as new plastic explosives. The swamps were dragged to become farming soil, while the quarry was expanded through strip-mining to provide the material for a solid bedrock for the city.
If successful, a canal begins construction to provide water to the settlement.

> Roll for settlement.
>>
Rolled 4 (1d8)

>>2361824
The colony starts to build up.

> Roll to expand.
>>
Rolled 5, 6 = 11 (2d8)

>>2359192
Rolling for Atomic Theory and Refrigeration for the CT
>>
Rolled 3, 7, 7, 7 = 24 (4d8)

>>2359182
(Pre Zaibatsu Event)

After the nuclear accident, the state and many Ti'ras citizens had become aware of the potential dangers of nuclear weaponry. Entrepreneurs had taken a notice to and started to marketing and selling "My Very Own Fall-out Shelter!" (TM) and within the Royal Staff investments into underground bunkers had started to become hotly debated.

Inspired by their neighbors, the Omir'ten military, with the aid of the Oracles, had started to look south for new inventions

>Rolling for (1) Private fall out shelters & (2) state owned defensive bunkers
>Tech steal (for lack of a better word) attempt for Solid Fuel Rockets and Radio Jammers.
>>
File: Bofors-aa-gun-algeria[1].jpg (567 KB, 1400x1125)
567 KB
567 KB JPG
Rolled 2 (1d8)

>>2361511
>>2361779
>>2362584

Omae'Wa Ti'rase was awoken by one of his royal guard. "Sir, you have to get to safety, right now!" The King was quickly escorted to the underground structure where his cabinet and the military leadership awaited him. When dawn broke, the "bombing" of the city had started. Large metal containers had come crashing down, crashing into the earth only to release death. Although highly inaccurate and indiscriminate where the things landed, several thousand civilians, having no where to escape to, were believed to have died during the first volleys. The leadership and military force remained mostly unharmed, sheltering in the bunkers actually intended for a whole different scenario.

Among the confusion It took an hour before the Omir'ten military started to muster a response. When they did it was one of righteous fury. The go ahead to engage was given; The fliers were let out their hangars and a mixture of Anti-air guns and Patsuria-inspired rocket launchers were mobillized.

>Rolling for to see the success of the Omir'ten response.
>>
Rolled 4, 2, 5 = 11 (3d8)

>>2362616
Zet looked down at the vanguard airships, his smaller but faster fleet. They had started the rain. Their cargo disgorged they were already swiftly turning back to refuel and rearm at Zutsuil. His own flagship, the Fortune took position over the center of the city, they were aware weather and wind would impact the drop, but had prepared accordingly. Their ship born optics showed that the population was largely unaware. Zet ordered the bombs dropped and before they were halfway down, they had already started turning back. This was no protracted war, it was a raid.

>rolling for effectiveness of the initial bombing, the cover of the fires, and the impact of the resultant smoke.
>>
>>2362751
The bombing was not an outright eradication of the city as hoped. It did however violently disrupt half the city. Subsequent fires burned where the vile chemicals washed over, but would not spread to the other sections as the city itself was predominantly masonry. Those spots where fire took root burned into the bedrock, leaving craters. Worst of all was the toxic smoke from the flames and decomposition byproducts, those closest to the smoke outright died of blistering skin, cloth used to shield the face simply eroded like everything else, and further a generation of cocky tripods would experience something new. Cancer, cardiac, and neurological disorders. Still, the city was not wiped out, its people endured, and truthfully, the worst of the damage was done to the civilian population and economic sector. This may have been by design as to the Zaibatsu, the economy was the enemy.
--
Already Zet made his way back up to max altitude, a slight unease in his gut at his actions. Still, one had to have the conviction to carry through with a plan. The smoke and glowing fires of Omir'ten would need additional follow ups. this was but the opening action. For now the next phase of his attack would require extensive blockading of Omar'ten ships to Panoram, suppressing information and trade.
>>
Rolled 7, 8 = 15 (2d8)

As news of Zaibatsu sponsored airstrikes come to the Holy Institution, the call for armed peace had to be answered again.
>Rolling for Ballistics and anti-aircraft weapon systems/batteries
>>
Rolled 7, 4, 5, 3 = 19 (4d8)

>>2363194
The Armonites had caught wind of the atrocity happening to the Cocky Tripods, and now it was confirmed it was the Zaibatsu who did it. Now, they contacted their brethren of the Choir with the news, knowing that they will be roused into action.
Rolling 4d8 for:
1) Response of the Choir
2) Armonites' own response
3) Response of Song of the Sea
4) Response of the Chorus of Gears
>>
>>2363406
The Choir decided to send volunteers to help their Cocky brethren, whether it be providing medical aid or general peacekeeping duties. Many raised their hands, and boarded a few cargo ships towards Omir'ten, loaded with medicine and supplies.
The Armonites tried to gain information on the Zaibatsu's next move, but it appears the intel was late. The Zaibatsu didn't seem to plan a second strike, anyways.
The Song of the Sea pirates did assemble a raid team to strike at Zaibatsu ships - however, they were intercepted by a Zaibatsu escort group. Although they managed to sink the Zaibatsu ships, they had to return to port due to the damage they have taken.
The Chorus of Gears, not really interested in stuff other than inventions, machinery, or ways to bring the Song's vessel to this world, prefer to just stay on their turf and think about the Song. And what sort of vessel it should have.
>>
Rolled 4, 6, 4, 7 = 21 (4d8)

>>2362835
RedThroats/ Blooad throats
>Radar
>Submersibles

Cocky Tripods
>Pharmaceuticals
>Modern Medicine
>>
>>2363487
Zet the Third had put into process a grand replacement effort for all of his merchant ships. They would be submersibles, out of the sight and mind of pirates. The Existing merchant fleet was slowly scrapped, sold off, or converted for war. Though Zet the third died shortly after the opening attack on the Omar'ten of advanced age, he had laid the ground work for a reinvigorated Zaibatsu fleet.
--
The devastation of Omar'ten was not immediately understood, and indeed took several months to piece together when a follow up attack was much less effective thanks to a few brave pilots using experimental equipment. While their story would shape the future of warfare for the tripods, a much more important development was sweeping across nihloram; Medicine. The people banded together once more and created new techniques, compounds, and industry to help mend an injured kingdom.
>>
File: 80c.jpg (28 KB, 430x363)
28 KB
28 KB JPG
Rolled 6 (1d8)

>>2361824
>>2363406
>>2361824

News of the carnage committed by Zet III rippled back to the grand city. The Armonites were outraged and by extension their numerous followers.
The other guildmasters of the Directory aligned themselves easily to their view. They had known for generations that the Zaibatsu was a danger and that dealing with him was a mistake. As much as they tried to distance themselves economically and diplomatically with them, they were still bound to let his district exist in their city.
But not anymore. They would null their obligations at the peace table. Preempting conflict, all council officials were transported to the new colonial city where they would coordinate their efforts through radio. Relay ships would strengthen the signal between the island and continent.
A messenger - this missive couldn't risk being intercepted - was sent to the Jadijinese high priesthood.
"The time is grave. Let us set aside out ideological squabbles and unite against those who would destroy all of Tripodity."
~ Signed by each member of the Matxil guild council of Zutsuil and Yancuican.

> Request to enter coalition against Zet.

Meanwhile, the industrial warmachine wakes. Using their new plastic materials, attempts at designing lighter shells for anti-air strikes are designed. (folllowing other tripod tech rolls).
The research on stalhetite energizing restart.

> Roll for Atomic Theory.
>>
Rolled 3 (1d8)

>>2363968
The energized stalhetite research is a succes. Heavy purified actinides can be turned into active isotopes when enriched by contact with a Salhetite dipole. These isotopes decay rapidly with a massive burst or energy. Some lost their life to irradiation but the tests only limited to minute quantities.
The technology is immediately weaponized. A payload of inert Actinides would be placed in a shell with a Salhetite latch to trigger the chain or isotope formation and decay that would cause a massive explosion.
This technology has to be reserved for the most dire consequences.

> Roll for atomic weaponry.
>>
Rolled 4, 3 = 7 (2d8)

>>2363970
I will give you my dice! For nuclear destruction!
>>
Rolled 2 (1d8)

>>2363970
error 404: nuclear device not found.
However, signs of Unclear device found.
>>
Rolled 6, 3 = 9 (2d8)

>>2363842
(rolls for 3/6)
The new Zet's inheritance of the zaibatsu was tumultuous. His father before him had set in motion a legacy of war, something beyond war yet firmly rooted in the domain of profit: Survivalism. Zet the fourth was young for a leader, but had been well groomed to the tasks ahead. He had killed off his competition, Intelligence reports slowly leaked in that the Panoram nations were preparing weapons that would make pale the oxidizer bombs. Looking across the command deck of the Sunderer. His father's flagship, the Fortune, was a grand ship, made for overseeing a merchant's empire. The Sunderer was made to oversee a campaign and serve as vanguard.

https://www.youtube.com/watch?v=eFqtpUugRl0

Rolling for:
Nerve Agents
Aerodynamics
>>
Rolled 5, 6, 7 = 18 (3d8)

>>2364146
In true Zaibatsu fashion, the 80% solution was the better one for scale of production. A very brilliant inventor proposed something called the "novichok" but at the end of the day its complexity in production and logistics saw it loose out to the simpler Acetylcholinesterase inhibitor based "TX" or Tripod eXterminator agent. Delivered in an aerosolized oil, contact with the fluid was near instantly fatal within the first few moments.
--
Zutsul was a useful appendage, but not a heart for the Zaibatsu. However for Zutsuil, the Zaibatsu was every bit it's heart. Their products built the city to greater and greater heights, and now it was time to rip out that heart. In an evening most Zaibatsu employees were spirited away on ships, and the refineries left to run at dangerous levels outside their limitations, intentionally sabotaged. Some were producing oxidizers, others bulk propellants and explosives for industrial use, and a precious single one produced the new TX chemical.

belka strong https://youtu.be/Ta2H5Sv1FnE

Rolling for: The severity of the Zutsuil refinery explosions.
>ClF3
>gunpowders
>TX
>>
Rolled 8, 7 = 15 (2d8)

>Rolling for Naval Mines and modern computers for the Cocky Tripods
>>
Rolled 7 (1d8)

>>2364164
In the Yancuican council room, panicked radio transmissions were incoming from Zutsuil. Airships from the Zaibatsu were approaching. Battlements were manned at the ready. Only a single one of the extremely sturdy ships was destroyed in the preemptive fire.
Then a speakerphone burst with a voice:
"Please zutsuilians, stand down. We've simply come to evacuate our workers. We will leave you as you were before our arrival..."
The guildmasters were having none of that and were about to give the order to launch batteries of missiles. But the Armon-Bed pleaded them to accept their terms, as they feared for their converts in the CT populace.
But then, the deception of Zet was made apparent as factories started to explode after their leave.
The inhabitants were quick to react, the efficient plumbing system able to deliver quickly great quantities of water to anti-incendiary pumps and the fire was stopped before it could reach out of the industrial complex. Still, the loss was sizeable. An entire chunk of the city was naught but a a charred slate and most of the zutsuilian industry had gone in smokes as well as 40% of the Salhetite reserves.

In the fallout of the disaster, numerous pieces of evidence for deliberate sabotage were found. And, most interestingly, blueprints of the new high atmosphere airships Zet had developped in secret. Others should be warned of this...

Enraged, the guildmasters ordered the launch of the prototype atomic missile on the Zet headquarters.

> Roll for missile.
>>
Rolled 3 (1d8)

>>2364273
With this spark of total war, the Zaibatsu responded in kind. They would disperse aerosolized TX chemicals on every capital city on Panoram excluding the plains clans, of which they have no beef. There would be no landing forces, or grand warning. Just a quiet in and out.

Rolling for effectiveness of the death mist.
---

Zet the fourth had not even had time to return to the Zaibatsu mainland when he saw a crimson streak in the sky; hours later a report from the zaibatsu board indicated that the family fortress and everyone within was gone. simply gone. His father had truly sent them on a most costly venture, and the currency was life. As the command deck crew waited around in stunned silence Zet finally spoke "So be it. Deploy the mists early." and so it was.
>>
Rolled 6 (1d8)

>>2364273
>>2364291
Investigators start to look more deeply in the few intact Zet research labs.

> Roll to find shit
>>
Rolled 6 (1d8)

>>2364272
>>2364164

The Cocky fighting forces, surviving mostly unharmed from the Zaibatsu attack, quickly set to retaliate. The Omir'ten navy united with the defensive forces of the Omir'ten Royal Western Company (I.e also the Royal Bank). They set to traveling not south, but west to the Bloody Throats' homeland - Shatturne. Little known to their enemy, Alb'Ert had had friends back in the colonies whom he had shared some of his theory with. Loaded onto the Company's ships were the weapons the Cockies had taken to calling God Killers. The same day the Omir'ten formal declaration of war on Zaibatsu could be heard on the radio all over northern Essari.

On the commanding ship of the Company two Omir'ten military representatives were following the Company's CEO as he inspected the crew and ship. Once finished, he exclaimed to no body particular: "Zhul mat'shae inir Zaibatsuanie kosh ilumos!"

"What did he say?" the Captain asked his second.
"I believe that's ancient southern Cockinese, the Rag'okhi still use it in their religious ceremonies. he said 'The Zaibatsu will reap the Whirlwind' I-i believe."
"No, lad" one of the crew - a Rag'Okhi - said amused. "He says he's going to rip the Zaibatsus' mandibles off and shit down their throats!"

The company, it's ships much lighter and faster than the royal navy's were the first to arrive within firing range of Shatturne. The CEO ordered the first bombardments of the sóuthern Zaibatsu settlements. The Rockets flew and cannons thundered

>Rolling for the success of the early attacks (No God Killers involved)
>>
Rolled 3 (1d8)

>>2364273
After the fallout of the disaster had been managed, an evacuation for the general populace as well as the last stocks of Salhetite and useful matrials was organized to the colony. The city itself was now only occupied by the militia regiments.

> Roll for evac.
>>
Rolled 7 (1d8)

>>2364315
Rolling for Zaibatsu defense.
>>
Rolled 3, 1 = 4 (2d8)

>>2363194
The People of the Holy Institution, develop more and more advanced rocket, guns and bombs. Anti Aircraft weapons systems were in place all over panoram, ensuring the tripods will able to strike down any Zaibatsu airship that come nears it borders. Now, it was time for agresive technology.
>Rolling for ICBM and Nuclear Warheads
>>
>>2364897
Jadijense scientists were burning themselves out, tests for the ICBMS in the open seas had many rockets exploding before they were succesfully launched, sending burning debris into the open sea. However, the biggest failure of the decade would be the Nuclear Missile test in the southern Essar Ocean. As the device was send off to strike an empty quadrant, a failure in it's navigation systems, a miscalculation for it's trajectory, and all other kinds of fuck ups sends it flying into the Autumnis Reef. The nuclear fallout and the radiation heavily mutates the organisms living there, leaving many of them infertile and disfigured. The press is silenced to avoid news of this to demoralize the general populace, and fishing in the Reef area is prohibited, to avoid any food becoming contaminated.
>>
>>2364897
see
>>2355870
>>
Can't resist a good shitfest. Rolling for Zaibatsu atomic weapons. Air dropped.
>>
Rolled 5 (1d8)

>>2364922
Whoops.
>>
Rolled 5, 6, 8 = 19 (3d8)

>>2364913
To boost morale in the Empire, the colonization of the Mysdrassil floating islands is set into action after decades of stalled development.
>Rolling for settling in areas that had been already pacified and areas free of Ch'Paktean natives.
>>
>>2364915
Nuke tests have always taken place in the ocean, theres no reason for a city of people that fully understand the dangers of fission to decide that they wanna a nuclear warhead in their suburbs.
>>
Rolled 1 (1d8)

--Thread Event Panoram: The Arie Schism--

It had been over a 150 years since the Jadijinik Empire fused with the Bushdaran Kingdom and claimed fealty over surround plains and forests of Central Panoram. They presented themselves with the image of an altruistic empire led by quasi-theocratic ideologies, blessing these undeveloped lands and their tribes with the blessings of these flourishing kingdom.

Nothing changed for over a century with life in the rolling plains and savannah of Central Panoram, other than a vastly organized and streamlined means of travelling and trading goods. The advent of the radio though was when nomads view of the Jadijinese Empire shifted in the lush green grasslands. When the Jadijinese Empire was contacted by Emra, many of the tripods in the far-off plains and caravan-cities of the Empire saw this as nothingless than an insult to this Emra that chose to contact them first. They additionally, saw it a mistake to of chosen to never contact Emra for decades, until some outsider Tripods from lands to the west chose to contact them.

This gave rise to a cult called The Arie Soujourners, a faction with a cult-like origins around worshiping Emra as ancestral god of all living creatures. As the understanding of biology and world around them became more enlightened and factual their ideology shifted and so did its approval by the Nomadic Tripods.

The more recent, revised philosophy is now established with the idea that Emra is neither a God, nor were they the intellectual equal to it. Through this they believed that Emra contact with us was that they were the chosen of the great being to be its followers and that the Jadijinese Kingdom should turn towards unification of the tribes by any means. Before they could spread this new ideology beyond the nomadic tribes they had to consolidate their power amongs the nomads elsewhere in Panoram.

So member of The Arie Soujourners began sending acolytes and teachers of their ideology throughout the open field and nomad forests afar. As their philosophy drew new vessels in from every corner of Panoram, they also drew the attention of the brothers of the Jadijinese traditionalist faith. In this current age of strife the Empire couldn't afford a rogue ideology that threw insult at the face of the Jadijinese teachings. So they began militarily cracking down the upstarts of this faith, and violent retaliation was frequent.

Ultimately, the two ideologies butting heads with one another began to tear at the seams of the Empire's citizens, but what would be the outcome.

Lower outcome means the Jadijinese Empire manages to retain their grip, but become more dictatorial as a result. A higher outcome will result in a partial or total collapse of the Jadijinese Empire into smaller Kingdom/states of the Ariel and Jadijinese State.
>>
>>2364924
Zet the fourth cradled his head in his primary hands, carefully rubbing his antenna. It had been a long, long, few years since this war had begun. "Atomics...We have atomics now." the board CEO looked to Zet "Yes Lord! Glory to the Zaibatsu!" around him were sycophants and fools. He resolved that when this war was over, when the people would not doubt grudgingly, and with some hate, follow the Zaibatsu, he would fix this. All of it. He was not his father, or his great, great grandfather, and perhaps that was for the best. Ahead of him now, was still a bloody toll to be done, and to receive.
>>
File: K1351356.png (204 KB, 725x538)
204 KB
204 KB PNG
>>2364937
>>2364937
The first time the Floating Island of Mysdrassil was reached by explorers, the tribes of Panoram were many, and although cooperation and mutual assistance was always in their best interests, they weren't unified. The cities would be jealous of their neighbours, they would pillage trade routes and they would wage war against eachother. When peace was reached, it was brief, as invasions and ransacking coming from nomadic tribes would take relics from their pedestals, send statues crashing down and set buildings on fire. Now it was different. And although the people still aren't able to call themselves one, most of them stand united under a single banner. The banner of Jadijinik.

Now it was this banner that their aircrafts wore, and it was this banner that they planted on the flying soil of Mysdrassil. Many settlements and towns sprung up on the floating archipeleago, and out of all of them, three large cities stood up, these took a long time to reach their magnificent sizes, but as years passed, they only continued to get bigger.

The golden city of Inti was divided in two by the Mal-Mal river, it's waters, rich with strange fish and critters originally native to Sujardin, were deemed to beautiful to pollute, and had a large dam built on it, this would eventually become on of the biggest hydroelectric power plants to be erected in Essari. The soil was rich, this was due to the slash and burn agriculture practiced by the Grabrafs that lived there. This technique was taught to the tripods by the Forest Natives themselves, who although at first offered hostile resistance to the settlers, eventually warmed up to them and their modern luxuries. Large sections of the forest were burned and cut down to make space for buildings and streets, filled with both Tripods and assimilated Grabrafs. The lumber industry and the farming industry were big in Inti, but so was manufacture. Inti was the first big city built in this new land, and it's workers had to supply the smallers towns with the modern goods that were onced imported from mainland Panoram.
>>
File: 326.jpg (44 KB, 550x367)
44 KB
44 KB JPG
>>2365130
The second large city to spring up in Mysdrassil was Pterrortail Landing. This city was built in one of the driest places in the archipelago, and recieving far less rain that most of it did, which was still a lot of downpour, but still, the weather was far more accomodating than that of Inti. The natives here however, held strong beliefs against their tripod colonizers. War of pacification was waged on the land that would one day become Pterrortail Landing. Many Forest Grabrafs lives were lost in those lands, and although their generals and tribes proved to be very brave, and seemed to never give up their attempts to recover their land, all resistance to the Holy Institution's guns and gas. The once small town of Pterrortail Landing took a long time to become the large sprawling city it now is. Large factories and pillars of smoke decorate the skyline, and large airship docks are built on the border of the island, not only had Pterrortail Landing a booming industry, it had also become the main trade city of the floating isles. Not all was good in there, however. The empire was relatively peaceful, however it was not free of dissidents, traitors and spies. All of these nefarious people were sent to Labour camps, were they were often subject to torture, and all had the same permanent end coming for them.

The third city was once called Coparao. It stands in the central island of Huaynac, which had to be pacified and cleansed of Ch'Paktean in the first contact between the FGs and the R-TTs, many decades ago. First built on the shores of the Seca lake as a small fishing settlement, it grew surprisingly quickly after the Zaibatsu attack on Zutsuil. Due to pressure coming from the Choir, and as an opportunity to improve their international image, many Zutsuilan refugees were recieved by the Empire, that fearing any intervention coming from the migrants, quickly shipped them off to the colonies. The displaced Zutsuilans began filling Coparao, they replaced the traditional Western Horde colonial architecture with their own, and once the shores of the lake weren't enough to house all of them, they began an impressive project. A second lake city, an almost perfect copy of their original home was built. The lake however was very different than that of Zutsuil, this was no desert swamp, it was much colder and like most of Mysdrassil, had a lot of rain and a flooding season. The traditional architecture was adapted and modernize, and New Zutsuil, although still true to it's roots, became a large and unique metropolis, not one that emulated the cities of Panoram like Inti and Pterrortail Landing did, but one that was slowly developing it's own culture.
>>
Rolled 2, 8, 3 = 13 (3d8)

>>2365133
The evacuation to Yanuican hadn't been nearly efficient enough. Many inhabitants profited of the safe passage provided by the empire through their temporary alliance to ship in their own population displacement networks.
When word reached Yanuican of their new settlement, the guildmasters - and especially the Armon-Bed - made efforts to keep contact with their brethren, sending them official radiophonic messages, relaying mail between separated famillies and friends.
The goal was double. To keep a census of the refugees and to make sure they remembered where their loyalty lay:
Even though they were no more under jurisdiction of the Zutsuilian state, the workers were still employees of their respective guilds and thus should congregate by body of work to open branches of the guilds in New Zutsuil.
The attuned were reminded that they should remain true to the words of their Armon-bed.

Meanwhile, in the few years of status-quo, work is done to expand the Yanuican colony.

>3 rolls for colony expansion.
>>
File: Yancuican_II.png (48 KB, 606x436)
48 KB
48 KB PNG
Rolled 4 (1d8)

>>2365987
The construction was slow at first, as a great discouragement beset the inhabitants, separated to their family and friends, torn by the horrors of war.
But when news of the New-Zutsuil had reached them, tensions appeased and the workers, bolstered by the event, outdid themselves, entering some sort of playful competition with their brethren. Quarries, roads, aquiducts, bridges, habitation complexes and the start of a new industrial complex were popping like mushrooms.
Eventually, the growth was limited by terrain and teh expansion steadily slowed down. The new city was now large enough to house all its inhabitants and more.

Meanwhile, the military command in Zutsuil is set to restart the research on atomic weapons. The last reserves of Salhetite and Actinid cores have been moved to an underground bunker and attempts are made to retrofit smaller payloads into regular rockets to replace the explosive charge.

>Roll to complete Atomic rockets (tech).

> btw, "Yancuican" is "New" in Nahuatl. So I was "new" before it was cool.
>>
Rolled 7 (1d8)

Some RT engineers, who may or may not have been incredibly inebriated, decided to have a contest of who can make a working radio from nothing but the stuff they had lying nearby.
>Rolling for accidental electrical motors

Some much less inebriated RT engineers, in a completely different place, were tasked with solving a very important problem of the tripod military: while tripods fielded both infantry and artillery, the two branches of the army did not intersect, and while infantry was highly mobile, it was useless in a war waged by jets and airships, while artillery, although powerful and capable of launching the most powerful of tripod weaponry, was confined to one place. The tripods were going to make something that could both move and present a threat.
>Rolling for tanks(Anti-Air tanks in particular)
>>
Rolled 2 (1d8)

>>2366325
At least forgetting half your rolls is better than forgetting both your rolls.
>>
>>2366327
>>2366325
The Tripod engineers in charge of designing the vehicles were fired for incompetence.

The engineers in charge of inebriation, however, in their drunken contest, have made something no Tripod thought possible: the electrical motor, and only as big as half a Tripod's height, too! They make a huge profit from their new creation, and the Tripod society benefits from it too, although it is still not used outside industrial applications due to energy constraints.

In addition, we can see some Tripod clothing on this image, both casual and professional.
>>
Final Thread Ending EvoGame TechChart

See you guys all next thread. Which again, is going to be a evolution centric thread
>>
>>2366742
Thank you for keeping up on that man. Its a pretty hefty task.
>>
Rolled 5, 6, 4 = 15 (3d8)

The Omar'ten Royal Air Force was formed in the aftermath of the highly suspect, but never confirmed Zaibatsu attack. Already snippets of information steadily flowed to their miltiary via collected radio, however new jamming technology prevented them from fully understanding the totality of what was going on in panoram. Sufficed to say, at some point they understood the Zaibatsu's capital was attacked with an experimental weapon.

All around them, the world was changing, and they needed to maintain a position of leadership less they be trampled underfoot. To that end, two leaders stepped forward.

General, Cu R'tix Lem'Ay
“If I see that the Zaibatsu are amassing their Airships for an attack, I’m going to knock the shit out of them before they take off the ground.”

Major, Tho'Max Po'er
"Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war if there are two Omar'tenis and one Zettite left alive, we win!"

Let it be said, they were big fans of air power, and not big fans of the Zaibatsu.

Cultural:
Build up of aviation industry
Build up of Jet forces
build up of motherships
>>
>>2367746
Across the kingdom of Omar'ten a humble growth of aviation occurred. Where gas filled airships once ruled the skies, they were now relegated to local logistics and commoner transport at lower altitudes. Great factories began stamping out key components, fuselages, and more in support of the new era of aviation. Affordable models even landed into the hands of the general population for sport and hobby flying. While no true breakthroughs were made, the era was rife with evolutionary designs, curios, and the frequent dead end.

Militarily, with the disbandment of the once great airship fleet, the Royal Air Force took to the skies in buzzing pulsejets. Where they lacked the range and endurance of the great zeppelins, They more than made up for in speed and ease of production. Still, many old timers were bitter about their relegation of the airship fleet, and managed to save some of the biggest "motherships" of the old era, truly titanic examples of previous technology, now host to Autogyro fleets. These relics of the past were seconded to the land army, and they guarded their prizes well.

Few new motherships took to the skies, titanic as they were, they required open and calm bodies of water to land safely, and their titanic pulsejet engines defined a new level of loudness, as well as being fuel hungry in the extreme. While they could not be used for exploratory forces, they certainly could be used to carry a host of defensive fighters towards incoming threats reliably, and did so in the coming years.
>>
Rolled 3 (1d8)

>>2367757
The guilds have been trying to communicate with the Omar'ten for some time now. But it seems that the high altitude ships the Zet Zaibatsu had in the air above the landmass were emitting some sort of jamming farraday cage that stopped radio-waves from crossing in or out.
They thus decided to deploy 'snail mail' messengers to the task. A very difficult travel across polluted warzones.

> Roll for messenger.
>>
Rolled 7, 7 = 14 (2d8)

>2368031
No news of the messenger or its recipients. Two more are sent across different routes.

> Roll for messengers.
>>
>>2368032
Finally, they made it across. Maybe sending two at a time with diverging paths allowed them to escape attempts at intercepting them.

Their missive read:
"Zet Zaibatsu discovered to posses high altitude airships. Most likely above Omir'ten airspace. The ships are capable of emitting a powerful radio signal.
Conjectured that the last Zaibatsu leaders are on board one of these ships.
Eliminating this fleet would likely end the war."

Joined to the message are copies of the fragments of blueprints of the ships that were salvaged from the industrial complex arson.
>>
Rolled 6, 7 = 13 (2d8)

The Armon Bed from his exile in the guild chambers sends out an envoy to the Choir main region, one of the last areas on all three continents that's untouched by war.

He asks them for help, not help for him and his Armonites but help for the world: It is time for the disciples of Zhanak to send out aid to those in need in the world. The songs of the world are of anguish and disharmony, and it is in the Choir's power to change this, the Armon-Bed says (while himself thinking in much less spiritual terms that the suffering of thousand is a violation of their Tripod rights).

He proposes to have his highly educated personal cadre and any volunteer followers of Armonite principles to organize aid all over Panoram, Bebin and Nihiloram. The considerable funds of the guild of performers would offer up airships and the Cult of the Song of the Sea would act as escorts.

Rolling 2d8, one for how the message is recieved, another for how the effort goes.
>>
>>2368035
There is no full mobilization of the Choir, but both priests and laymen flock to the recruitment stations set up by the Choir Theocracy in droves. The Armon-Bed and his cadre are welcomed into the Choir territory to advertise their venture. While there are many that think the nature of the song is centered on the idnividual self and the choir should stay isolationist, as well as many that detest the Armonites for their secularization of the religious ideals, still tens of thousands volunteer to board the airships with the large white choir-sign on red background, a sign which is broadcast all across Panoram (with messengers being sent out to Nihiloram out of range) to be that of civil aid. The escorts ship of the song of sea always are to keep their distance far enough to not entangle these ships in firefights, and are not allowed to don these colours in their signs as they carry weapons.

The organization from the Armonites goes near perfectly, as help is funneled to areas that are past active fights but without essential services. Particularely vindictive armies are being maneuvered around and it is the soul crushing duty of Armonite Chemists and doctors to decide which areas are too toxic to effectively aid.
The sites of atomic bombings have been deemed to be somewhat dangerous, as it seems that they might have some toxic component or other. Missions there are usually done with gas masks and shorter than in non-toxic enviroments. The toxicity there seems not too bad for the time being though.

Everywhere on Panoram and Nihiloram and even on the Isles, hospitals and refugee centers start up, most of them staffed by religious fanatics, so while conversion isn't necessary for aid, evangilization is very common which the Armonite organizers try to stifle as it would make religious people aprehensive of getting help, but their efforts are mostly ineffective.
>>
>>2368040
It was roughly the mid of summer. Zet had not slithered on the ground below for over 3 years. Living aboard his flagship, supplies kept him alive, but the isolation saw his skin grow pale, and demeanor sharp, despite his cruelty, there was some form of altruism to his methods. The chemical bombings had ceased, and there was yet to be a deluge of atomic fire. He had spent much time ruminating on life, and the world. His obession had been refining the height at which his ships could fly, and truly, none flew higher. Even experimental shots from Zaibatsu ground weaponry had not yielded significant results, his only true risks were those of the Omir'ten jet craft...and he was not without teeth of his own. At this altitude the frozen eyes of his IR seekers tirelessly waited for thermal contact, eager to steer point defense guns towards a suitable target for their fury.

The recorded word of Emra was known. Well known. The Zaibatsu never formerly contacted the entity though, choosing to carve it's own way. Guidance came from within, not without. However, today, that was about to change. Grabbing hold of a thin but ornatly trimmed microphone, Zet powered up the radio emitter on his vessel, he spoke freely to Emra, for all to hear.

"Emra. I am Zet, Zet the fourth. If you do not know me by your great knowledge and well drawn assumptions, than you know me by my actions. Perhaps this is a one sided, and rhetorical conversation for me. An exercise in vanity, though perhaps it will serve to give pause to all involved, and uninvolved. I have not ceased the war for lack of material. No. My arsenal has grown with the very weapon that ended my own house. There is much to be said about cost, but the truth is conflict is not an exchange of equivalency. Emra, the world moves faster now than you are accustom. Years once like seconds become small eternities in our mortal developments. Weapons that offer even you, a silence. It is not a threat, but a statement that we are all aware of this, not just you. To those listening, I suggest you understand now your position. Surrender, and live. I am a tyrant, but not the one you think I am. Surrender, and resume business, Surrender, an return to a quiet and normal life. Leave alone my lands. Omar'ten, cease your machinations of this unity you speak, it is a cold one, worse than my war for you seek to end all life but tripod. It is an open secret at best."
He let the microphone sag by his side for a moment, looking out the glass observation window a moment, at this small fragile world. How perspective changes up here, near the black of the void.
"Emra. If your truth is for these people to escape this world, the time as a passive and occasional benefactor must end in favor of action. Our technology outstrips our wisdom. The Zaibatsu will watch the tripods from above, and below, and should our people be found lacking in judgement, atomic fire will remind them. This is the peace I dictate. This is the will of Zet."
>>
>>2368064
Silence...
Zet had spoken to Emra and received only silence in return.
After several minutes of waiting, Zet finally abandoned hope that a reply would come.
As Zet stood to leave the room a crackle was heard over the radio.
"-et"
Zet froze momentarily, before turning back to the radio.
The voice continued to crackle forth, at first consumed by static, but then it became perfectly clear.
"I -all ate- -o -ocus the radio signal."
The voice was once again different from what had been recorded in the past. This time it sounded like an elderly tripod, it reminded Zet of his late father, and perhaps of his father before that.
"Greetings, Zet the 4th. I am Emra.
You are the first individual to ever speak to me. All others introduced themselves as a speaker on the behalf of many, but you speak only for yourself.
As such I have ensured that you are the only one who will receive my replies, and I will be the only one to receive yours.

You have spoken of your plans, of your goals, of your beliefs. I sense from you that you do so not simply to inform the masses, but to strengthen your own resolve.
I sense that you are unsure. Unsure of many things…
You have spoken to me and asked only that I listen.
In turn I may offer the only thing I can that stands a chance to bring you peace of mind.

Zet, would you like to know the truth of this world?"
>>
>>2368414
"Tell me your truth and let us exchange monologue, for there is little else to do up here, Emra."




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.