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Your consciousness...

Flickering in and out...

You don't know what's going on... Or where you are...

You try to remember past events...

You and many others were chosen, by the leaders... To leave the planet.

You are colonists, selected to venture out into the void of space. Trained in various fields in order to survive whatever is thrown at you. Then you and a few others were chosen above all, to be a potential leader. Your brain was uploaded. Each and every piece of you, your personality, your memories, your beliefs, your soul if you will. You along with a handful received this treatment, willingly or not, and became A.I. to be called upon to guide the others when needed and set aside when not. Ever since the upload you have experienced nothing. You do not know how long it has been, or where you even are

Now for the first time you are being activated.

As your cybernetic brain warms up you try to recall who you were, thus what kind of leader you are.

You are:

The General: Major bonus to anything regarding the military and public order. Minor bonus to construction, logistics, and resources. Debuff to diplomacy.

The Industrialist: Major bonus to industry, infrastructure, and research. Minor bonus diplomacy. Debuff to public order

The Governor: Major bonus to diplomacy, infrastructure, and public order. Minor bonus to research and resources. Debuff to military.

The Priest: Major bonus to public order, industry, and diplomacy. Minor bonus to military and population growth. Debuff to research.
>>
>The Industrialist: Major bonus to industry, infrastructure, and research. Minor bonus diplomacy. Debuff to public order
>>
>>2333630
>The Governor: Major bonus to diplomacy, infrastructure, and public order. Minor bonus to research and resources. Debuff to military.
>>
>>2333630

The Priest: Major bonus to public order, industry, and diplomacy. Minor bonus to military and population growth. Debuff to research
>>
>>2333630
>The Priest: Major bonus to public order, industry, and diplomacy. Minor bonus to military and population growth. Debuff to research.

A religious AI/cybernetic brain sounds interesting and unusual.
>>
>>2333630
>The General: Major bonus to anything regarding the military and public order. Minor bonus to construction, logistics, and resources. Debuff to diplomacy.
>>
>>2333630
>The Industrialist: Major bonus to industry, infrastructure, and research. Minor bonus diplomacy. Debuff to public order
>>
Okay the Industrialist and the Priest just need one more vote, first one to get it gets chosen

the general and the diplomat need to catch up.
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>>2333630
Priest
>>
>>2333630
>The Industrialist: Major bonus to industry, infrastructure, and research. Minor bonus diplomacy. Debuff to public orderu
>>
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>>2333875
>>2333757
>>2333742
In life you were a Priest. Your skills at oratory could convince the workers and the elite to submit to the will of the Gospel. Your puritan beliefs spearheaded the fight against moral corruption, and spread the healing grace of the good word and of modern medicine to mind, heart, and body. By keeping people chaste and faithful, and fighting the selfish, the crazed, and the greedy at every turn you allowed the populace to focus their social energy to the progress and betterment of society and mankind rather than distract themselves with pointless pursuits of decadence, disgusting hedonism, and senseless prattle of all sorts.

When the call for colonization came, you joined to ensure that the future will not be bereft of spiritual purity. However, the Industrialist, Abraham Bauer, decided that the best way to preserve the knowledge of the leaders was to transform them into computer code and directly upload you all into separate hard drives. You protested, citing that a computer code, no matter how advanced, could be altered and corrupted for ill intent. Even if his intent was pure, that would not mean that those after him would allow their intelligence or morality to remain as it is.

Your words went unheaded however, and the guard drones shoved you into that head grinder. Your brain was flayed layer by layer, as the machine absorbed and coded every last millimeter of your consciousness.

Now here you are, starting up for the first time in....

300 years?

How long was the trip?

300 years, 3 months, 7 days, 6 hours, 27 mins, and 5 secs. According to the clock. Great.

Why did it take so long?

You review the logs of the ship and find that most of it is no longer functioning. You look into what had happened, what you saw was that the ship had encountered some form of anomaly whilst travelling through deep space. It was knocked off course and had one unfortunate event after another. When it came into a thankfully habitable system, it had another accident that proved too much for the craft. Everyone fled into either one of the four survival decks and dislodged themselves from the main hull, their fates unknown. With them they took the other Leader constructs, but left you behind in their panic. The ship was battered by asteroids as it sped towards a planet. It burned in the atmosphere and crash landed right here in the mountains.

Now someone or something has awakened you from your slumber

You activate the optical sensors and find...
>>
>>2333875
Great thnx to you we cant fap
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>>2333907
A horrible ice planet field with snow monkeys
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>>2333916
*filled
>>
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>>2333914
fap to angel is allowed
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>>2333907
A planet with warm weather and oxygen but filled with radioactive zones
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>>2333907
Nothing you were expecting, before your mechanical eyes are a group of soldiers clad in suits of power armor that are draped with surcoats, reminding you of the medieval period. In their arms they wield swords and shields, some have pistols of advanced tech but designed to resemble primitive fire arms.

They quickly notice that you are awake and now seem to be rejoicing in a manner similar to that of the knights of old, by punching their fists and thrusting their swords skyward. you can't hear them quite yet. Perhaps if you tap into the audio sensors...

They have just hastily dislodged you from your position. Ow. They are now carrying you sideways.

They quickly begin carrying you out. On the way, you find much of the ship had fallen to disrepair.
>>
>>2333925
>>2333921

After a flash of bright light, you see that you have reached the outside. You take in the surroundings. You find a forested area, dense with vegetation. After a hours of trudging through the woods, the sight unfolds into a beautiful, grassy land dotted with trees and bushes.seemingly in the middle of spring, the weather is warm and pleasant. You find trace amounts of strange energy readings but nothing out of the ordinary for now.

Wait, is that a humanoid cat?

The pace of the knights seem to slow the moment you noticed the creature.

The audio sensors finally kick in. You hear the wind and the birds. As well as the servos of your saviors/captors as they attempt sneak their way through. your sight soon finds darkness as you are carried into a room, their armored feet clanging against metal floor once more. As you are placed upright, you hear a door close shut and the roar of an engine. You feel movement as the room, which you realize is a vehicle, begins to throttle. A knight comes up infront of you and looks into your optics.

"Ancient One, are you with us?"
>>
>>2333932
Ask what is happening
>>
>>2333940
The man kneels before you and bows his head in shame.

"Oh Revered Leader of Ages Past, forgive us of our ancestors sins. In the selfish haste of our fore-bearers, they left you behind and the Lord has punished us. The lack of your guidance left us as sheep in a forest of wolves. Calamity after calamity beset our people at the hands of nature and of the natives. Our technology was great, but without a united sense of purpose, we were overwhelmed by their numbers, their cunning, and their sorcery."

Around you, you hear the collective clang of metal against the floor.

"Oh Father, who art in heaven, forgive us of our sins"

the man to your front continues his tale.

"Our number has dwindled from the countless millions to but a handful of settlements across the world over these centuries. Our order has quested long and hard for a means to allow our survival. Then through collecting folklore and legend we learned of the location of the ancestral vessel and made haste to recover anything that we could use. It is with great joy that we find you intact. Once we arrive at Amberfall City, you can perform you sacred duties as was originally intended."

He looks up with trepidation, as though fearing your wrath for daring to do so.

"What else does thou wish to inquire?"
>>
>>2333960
what year is now
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>>2333960
Restore the Holy Roman Empire in this planet!
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>>2333963
"It is the year 300 A.C. March 7. 11:27 a.m., milord" he says, "By Terran calendar, the year is 2421, I am unsure of the exact date."
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>>2333974
Where is the toilet I need to take a piss mate, bladder is 'bout to burst with holy water
>>
Before anymore could be said, the vehicle you are in hits a bump. The knights scramble to ensure that you do not topple over. The another hit, and another hit.

"We are under attack!" The Drive reports, "Glade-Elf Sorceress, corroding the hull!"

"Brothers, secure the Reverend and man the turrets!"

The Knights drag you to a corner and latch you onto it. They then man several positions at the sides of the room. The sides open to reveal hull mounted lasers. The guns on the right side began firing, and after a brief exchange of fire, the place falls silent again.

"We are close to the extraction zone, everyone, prepare for lift." The driver announces.

After a short drive, the outside erupts into a battle once more. The sounds of explosions ring as the vehicle you are in gets picked up by a tractor beam. You are now safe and secure.

The Knights then release you from the corner and carry you out of the vehicle. You are greeted by the sight of more anachronistic soldiers as they kneel in reverence to you.

What do you do?

>Ask for the troubles we face.
>Ask about the enemies that threaten us.
>Ask about the settlement you are headed.
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>>2334115
>Ask for the troubles we face.
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>>2334125
+1
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>>2334125
>>2334131
You face a myriad of enemies, from the flora and fauna to a wide array of monsters and other sentient races on this planet. Not to mention diseases and the weather. Further compounding this is the problem with food and medicine, it is often enough to engage in hunting and raiding, but the people need a more stable food supply from farming and ranching if they need to do more than survive. There is also the tech problem, little by little the people have forgotten the science and technology of the past, with only a specialized guild to maintain and repair what technology from before, using what knowledge they retain to create less advanced tools and products. Then their is the enchanted nature of this world, it has been proven the the faith so many of our ancestors on our home world scoffed at is actually an effective means in warding off the cruel magic of this planet. There are other ways of course, but they are often painstakingly long rituals that last for only a limited time and trinkets that are easy to target and lose. However, not only have they lost technological and scientific know-how, but very few remain that know of the complete Word of God.
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>>2334167
I believe that our church is one of science and technology. We need to set up a chapel to teach the people and gain more followers
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>>2334167
I think our church is one of acceptance, other races, knowledge, everything, so long as no harm comes to our fellow followers of the path.
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>>2334730
Thats gay
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>>2334794
It could also result in power armoured Ogres with assault cannons being our siege breakers. And Lamia scouts for shitty terrain? Invaluable. Plus, they might know things that we don't, things like what grasses grow well, and can be eaten.
Preach tolerance, walk softly, carry a big stick. Or a similar policy would be nice.
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>>2334961
You convinced me, gay preaching it is !
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>>2334961
>>2335170
HERETICS! Do you wish to end up like Earth Europe of old?!

Tech them to Deus Vult, Then after that, tech them to DESU VULT HARDER!
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>>2334183
>>2334730
Actually the Church is both those things. In medieval times, there were colleges and academy owned by the church in order to teach its followers various subjects like science and math, not just theology. Even today the Church operates the world's largest non-governmental school system.

The reason why I gave the Priest a debuff to research wouldn't be because he hates science, but because he wants to be sure if mankind is ready to handle new technology responsibly. Kind of like the Brotherhood of Steel, you aren't going to give a nuke to just a random person on the streets will you?

The Priest himself is very knowledgeable in medicine and resource production and manufacturing (such as food).

As of acceptance, yes, that is what the good book says.

>>2335653

The crusades were done in response to overt aggression from the muslims. Their purpose was to retake jerusalem. Emphisis on REtake, meaning it was once theirs and they lived in tolerance until a bunch of zealots barged in, beheaded or banished everyone and forbade europeans from entering on pain of death while pillaging and invading the spain, italy, and poland. Encroaching ever deeper into Europe.

The reason why modern europe is the way it is now was because of overt demonization of the middle ages and christianity in order to preach a message of suicidal pacifisim, with anyone who showed actual concern for the well being of their families and countries was deemed evil incarnate.

If we are to resort to violence, it will be in defense or to pre-emptively stop heathen plans from harming the innocent.
As the Aerial vessel speeds through the alien sky, the men gather to hear your sermons. You tell them that the best way to secure our future would be to relearn the secrets of the past as well as to reach out and convert people from their evil ways and embrace the love and prosparity of the Lord. We must not shy away from violence if it is needed, nor must we resort to it when their could be other options. You do this while citing various events that happened in earths past, as well as what caused or allowed those events to occur. Your words give them hope for the future and invigorate their spirits.

Hours pass as the ship travels the sky. Eventually you reach Amberfall city, you can tell because the soldiers carry you to a wind. A massive settlement sitting on the side of a mountain. To its east and south is farmland streaching for a considerable distance, the west doesn't have as much but further out is a dense forest. The city itself is protected by thick and high walls made of concrete, roman concrete, not the immitation material made after the fall of the empire. The inside was not as nice looking. Various buildings and landmarks were in a sorry state. Many stone structures showed signes of damage, as though the place was constantly attacked. Patrols of soldiers and guards are everywhere, as if a sizable portion of the population is part of the military.
>>
When you land, you see that the populace has gathered to see you. The moment your metallic frame becomes invisible the people cheer in rapturous joy. Celebration and worship break out throughout the crowd. You are then carried into the keep. Various soldiers and power-armored knights kneels as you pass through the halls and into an elevator.

The elevator decends, moments pass as you hear nothing but the ding of the elevator as it goes through the various levels. Eventually you reach your destination as the doors finally open. You are carried through what appears to be collidors that remind you of a merge between medieval palace and modern military facility. As you are carried through the twisting corridors you eventually find a room that resembles a mix between a church hall, a throne room, and a data center.

You are plugged into the place where the throne would be.

You black out.

You come back into consciousness.
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>>2335905
I know that, I'm trying to larp as a fanatical knight who has a poor understanding of earth history from old tomes and lore of old, and common misunderstandings of church doctrine. I'm not really sure what your point is. No fun allowed?
>>
You are now in control of the expansive facility and have a body to interact with your subjects

After addressing the population with a speech. You now control the entire settlement.

What is your first order of business?

>Repair everything
>Begin research into various cures.
>work and research to improve food production
>Rework and improve city layout, logistics, and infrastructure.
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>>2335956
>Repair everything
Keep what we have working, and fix what could be working to further improve that.
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>>2335972
The streets bustle with activity as people frantically navigate the twisting and inefficient paths in order to perform the tasks at hand. The transportation of resources and manpower is slow, but when they arrive at the desired locations, the citizens do everything they can to fulfill the task until it is done or until the materials run out and they have to wait.

Many holes, previously patched with wood and linen sheets, now see actual repair. Squatters and impoverished join the work, hoping to gain the favor of the Almighty and possibly compensation by food and pay.

By nightfall, the city is already looking better. As the people retire for the night, and the watchmen begin their electric lamp lit patrols.

You have time to indulge in what information the people have collected these past 3 centuries.

Or you can research various fields such as food, medicine, engineering, production, etc.

You could also begin running plans on how to best improve the structure of bureaucracy, urban and regional planning, command hierarchy, the creation of jobs and offices to fulfill the needs of society, and so on.

Which would it be?
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>>2336251
Temporary centralize bureaucracy untill we can delegate responsibility to capable people based primarily on meritocracy and morality/honesty.

If sufficient people are lacking, we take to selecting intelligent and valued members of society to teach and be the next generation of organized goverment.

While this is being sorted out, we dive into history since we landed on the planet.

First a rough timeline chronicling important or major events, then using that as a reference to go into specific history.
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>>2336277
Bureaucracy will be temporarily centralized, with plans for a honest and meritocratic system being made.

You surf through the collective information on everyone in the settlement. and select the promising individuals for education and training into the various fields you have in mind.

The Timeline is as follows:

0 A.C. touch down is made, losses from the landing are minimal. people attempt to cultivate farmland from area. Chased out from land by angry elves, farming specialists die in process.

5 A.C. disease runs rampant. People are constantly raided by barbarian orcs. Attempts to make deals with Dwarves fail for reasons unknown. Magic is discovered to be countered by faith.

26 A.C. Division kicks in, people splinter into different groups and move their separate ways.

83 A.C. Small republic town, New Wellington, established right next to the golden river of the Amberfields, a river 40 feet wide and 50 feet deep that stretches for several miles, scouts report it to be the biggest river this side of the continent. People encounter race of primitive humanoid canines across the river, called the Kerogrim. Trade begins with said race, exchanging tools and knowledge for bare resources.

90 A.C. Republic slowly expands despite constant raids from orcs and trolls and internal strife. Kerogrim developed into iron age technology. Despite diseases from the Republic afflicting their people, medicine traded in for helps survival. Reported sightings of Kerogrim performing strange ceremonies along the edge of the river.

116 A.C. Division becomes apparent between various parties and classes. Non-humans such as High Elves, Helfreya (Cat-like Humanoids), Gnomes, hobgoblins, and various other races allowed in for trade or settlement. Dwarfs dismissive and irate about settlement for reasons unknown. Trade of technology forbidden. Culture clash common, disputes over how to handle different races, beliefs, and the humans that are under their sway are common.

155 A.C. Republic grows to cover all of the Amberfields and into the surrounding areas. Kerogrim burgeoning kingdom with late medieval era tech. Scout craft travel to look for the other settlers. Settlements of those that left either dead or successful.

191 A.C. Internal division occurs in republic, disputes between various political parties and economic classes turn violent. Republic is torn in civil war, bloody clashes between different races and parties happen throughout the lands. Generator catastrophe occurs in the capital. Blast wipes out entire population of New Wellington. Along with the advanced medical facilities and all their personnel. Kerogrim nowhere to be seen.

222 A.C. Human colonist survivors of civil war meet in mining town of Grimguard to discuss what to do next. Division kicks in and people fight each other before going their own ways. Grimguard renamed to Amberfall to remember the losses. Scouts into Kerogrim lands report no life, traces of battle throughout their kindom.
>>
>>2336712
Continuation.

226 A.C. Aerial scouts report that the other settlements have experience similar events and are either in decline or already destroyed.

229 A.C. Amberfall repeatedly beset by bandits from the native humans. Many turn to guidance from the few priests available. Crimson-Blade Templar Order established, using titles and mannerisms from ancient history of valiant defenders to raise moral among the populace.

234 A.C. Amberfall recieves bad weather in the spring, incredibly cloudy and foggy. Machines and prayer clean it up a bit, but does little to aid the crops. Cultists infiltrate the settlement, sabotaging the town's power supply. Cultists are executed, but populace are distrustful of one another.

235 A.C. Influx of refugees of survivors from the civil war and from the downfall of the other colonies. Differing ideas cause disorder in the city. The Crimson Blade remembers that the downfall was caused by division from culture clash and difference of philosophy, begins to enforce a 'with us or against us' mindset that the population adopts towards outsiders. The Town expands into a city in order to accommodate the populace. Locals and refugees that are trusted live in proper housing, the others live in shanty towns. Resentment in the refugees begins. The priests begin to forcefully convert the populace as a means of shielding everyone from sorcery.

242 A.C. Refugees start to show radicalism among their ranks as a few refuse to let go of their ideologies. Minor attacks happen against the Crimson Blade, the priests, and the workers of Amberfall. This heightens the security and crackdowns against refugees. Further dividing the refugees between the converts and the radicals.

259 A.C. Communist uprising takes place, radicals attempt assassinations and sabotage on religious and authority figures. Amberfall caught in civil war. Dark elves take advantage and raid the city. The darklings reap a bountiful harvest of communist captives. However, the organized defenses of the Crimson order, protected by the priests that didn't die prove too much for the dark elves. Communist leader attempts to persuade the elves to work with him to take over the settlement while preaching to them the glories of socialism. Darklings feed him his own testicles, served with grime and cheese. Leader becomes slave.

279 A.C. Town still in the process of rebuilding, food is low. Crimson Blade sends men out to search for the remains of the main ship in hopes of finding equipment or knowledge that could be of use.
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>>2337364
Thats about it for the overview.

It is 12 p.m. There is still some time left for some more research.

Will you begin tapping into the material knowledge the people have collected over the years to create anything from medicine to better crops.

Or will you make more plans for the governing system and to create various jobs to help the people better the community like a dedicated fire brigade or something?
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>>2337400
OOPS. I meant 12 A.M.

sorry...

BTW, it is infact 12 a.m. here. See you in the morning.
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>>2337400
Let's work on better crops, especially since the timeline says food is low.
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>>2337400
>>2338744
Take a good look at the food situation and see whats wrong, where it can improve and how we can increase yields, alone with storage.
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>>2338744
You delve into the agricultural knowledge of the people as well as the all information about the plantlife and soil. You also work on farming techniques and hunting and survival skills that these people have forgotten.

The morning comes and the construction work resumes. You already begin enacting your plans.

Bureaucracy will be temporarily centralized

Various people are taken for education into their future roles.

The various messengers and couriers are given printed books to deliver to the farmers, foragers and hunters outside the city walls.

There is a problem with the city though. The streets are inefficient. Most are either cramped or twisting and confusing for anyone not native to the place. The only reason that work is getting done so fast is the intense fervor of the citizens and their memorization of the routes. There are ways to rework the roads in order to make things more efficient. However, that will take time. Also there are not enough farmers and workers out in the fields. The mines and woods can wait, as no-one can work on an empty stomach.

Will you focus the populace to construction and urban reworking, or will you send them out to the fields?
>>
>>2340268
Middle ground, demolish some houses and build some main roads (4 in each cardinal direction until they meet in the city center) to act as the cities major arteries, house and compensate the peoples houses are taken down, or rebuild them elsewhere if possible. Send the people to work the fields, ensure they are protected against raids.
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>>2340268
This works >>2340320
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>>2340268
Urban reworking. Actually I think the first choice to repair was wrong. Should have done infrastructure refit instead of wasting resources and time repairing things which we will have to tear down anyway
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>>2340320
several houses and buildings are marked for demolition. The people are relocated to the bunker or to the refugee quarters in the keep for the time being.

There are ruins that used to be houses until they have fallen to disrepair over the years. They are marked for refurbishing.

Many jobless and homeless are sent out to work in the fields with security to ensure their safety.

It is noon.

The Enginseers (called such to give and air of mystery and authority to the masses who know little of how to fix the machinery they use.) are asking what machinery would you like to activate and use? (for the time bieng you can only choose one)

> Farming,
> Construction,
> Logging,
> Medical.


Also a courier comes in to report that there is a small group of beings in the distance. They seem to be headed this way.


What action do you take?
>>
>>2340415
Yeah but the people where starving so I figure this was a quicker way to band-aid things.
Though I assumed we were repairing mainly world old tech, and important structures like the facility we are housed in and stuff.

> Logging
Then Construction.
Make space for material and construction, clear fields for farms and building on, etc.

Reconnoiter the incoming group, do not engage. Observe and report only.

>small group of beings in the distance
Relative to what? The people in the fields working? The city? Our building?

I assume its coming to the cit possibly with hostile intent, but I don't like to assume.
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>>2340439
>>2340485
Forgot to link the post.
>>
>>2340485

> Logging
I already said that you could only activate one of the groups of machines, for the day at least. Thankfully there is already a storehouse for wood available.

As the logging commences, people work side by side with machinery that most do not understand. Only the enginseers and a few citizens man the contraptions to prevent the people from causing damage with them as the guards ensure no one does anything stupid.

Meanwhile in the city, various teamsters and demolition crews are already dismantling the homes, shops, ruins, and other structures that are in the way of the main roads.

The rubble and debris is sorted out and what ever can be used again is sent to storage. stone and concrete for future construction, metal and wires for later use, etc.
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>>2340534
Yeah, I mean to do construction after we finish logging. Not at the same time.
>>
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>>2340555
Yeah, figured that out the moment I posted. Sorry.

>>2340485
>Reconnoiter the incoming group, do not engage. Observe and report only.

It is a group of men wearing metal helmets and masks of bronze or brass (or a metal that seems like bronze or brass). They wield maces and shields of similar make. They are making their way to the city as we speak, with villagers in their path fleeing back to the city before they reach them.

Nothing hostile has been done by them, yet.

What to do?
>>
>>2340564
Are they Human?

Send a greeting party of similar numbers to them with numerical superiority on our side, lead by one of the top Knights in the city. Have a second party in reserve in fast vehicles or horses ready to respond but out of sight if things go south.
>>
>>2340564
>>2340587
We ask them to state their intentions, and purpose of such a heavily armed "visit".
>>
>>2340587
>>2340593
>Are they Human?
Hard to tell with those masks on


>Send a greeting party of similar numbers to them with numerical superiority on our side, lead by one of the top Knights in the city.
One of your best knights take 30 guardsmen to meet with these visitors


>Have a second party in reserve in fast vehicles or horses ready to respond but out of sight if things go south.
You have cavalry at the ready in case they try anything funny.
>>
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>>2340593
>We ask them to state their intentions, and purpose of such a heavily armed "visit".

Upon meeting the group you knight tells them to halt and state their intent as well as the purpose of coming into your lands armed as they are.

A man steps forth, appearing to be the one in charge of this party. He was sent by his commander to speak at his behest. His people have come from a nation across the sea, arriving by boat on the shore. Their part of the expedition is traveling upstream a beautiful golden river, which is how the got here. They are currently exploring to meet with whatever races are in these lands.

As for the weapons, they last heard that this area was infested with monsters.

The man asks for permission your knight for permission to meet with the ruler of these lands. As he does, the event of this meeting is transmitted back to you in the keep. Going into the radio receiver and into the sub-levels of the keep, all the way to your mind. Their appearance reminds you of Spanish Conquistadors, who toppled the empires of the Aztecs and Incas.

What do you do about these men.
>>
>>2340641
Tell them: "As long as you are and your people are not ill-intent, we will extend what basic hospitality to you and your entourage as we can, and provide reassurances and guides for both you and your peoples safety as well as for our own peoples."
Took a bit of rewriting and thinking before I posted.
>>
>>2340641
>>2340663
In case you wanted a direct action, give the m accommodations, and good quality free food from the local area. If they want to look around or leave their rooms, give them an escort baring sensitive areas...
>>
>>2340663
>>2340762
You let the men into your city so long as he and his men do no harm to the city, its citizens, or its activities.

The knight brings him and his men to the city walls, the gates open to allow entry to them.

Your guards take them to the guest quarters for the time being. They are supplied with what food you can spare and any accommodations available.

When will you schedule the meeting?

>Meet them tonight?
>Meet them tomorrow?
>Meet them right now?
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>>2340793
>Meet them tonight
Reassure the people, and finish the days task.

Can we spy on them? Like through passive electronic means.
Not suggesting, just asking.
>>
>>2340801
The people are reassured by your words that you have this under control, and declare the day to be over so that everyone can go to bed.

>Can we spy on them? Like through passive electronic means.
Yup. You are the building after all.
>>
>>2340815
Very well, attempt to listen in on them discreetly.
>>
>>2340815
And meet with them after.
>>
>>2340816
You spy on them in their quarters. They are speaking in their own language however. You do see one of them take off his helmet and see that he has verticaly pointed ears.

Its getting late and I have stuff to do. Will continue tomorrow.

Also, will this revelation change anything?
>>
>>2340854
Somewhat. We still need to determine if they are they same type of knife ears as the one who raided us awhile back. We know they are not human, so no worries about future human schism with them on ideologies.

Maybe have a talking statue with glowing eyes speak to them and pretend its us, but we speak through it, or have a high ranking Lord-Knight brother speak in our place while we advise him.
>>
>>2340913
We have our own body dude, just use that and hide the robot parts with robes and stuff.
>>
>>2342624
I got the impression we are a bulky suitcase shaped brain, I don't see where it implies or says we have a mobile body, and the knights carried us everywhere till they plugged us in.
>>
>>2342842
Right here >>2335956
>You are now in control of the expansive facility and have a body to interact with your subjects.
>>
>>2342867
Huh. It was thrown onto the end of the sentence so casually I thought the body referred to the building or facility we controlled or something.

Okay well then yeah robes or armour works fine.
>>
>>2340913
> We still need to determine if they are they same type of knife ears as the one who raided us awhile back.
If you mean the dark elves from the timeline, then no. These aren't them.
If you mean the glade elves, no, those elves don't look like these guys.

>Maybe have a talking statue with glowing eyes speak to them and pretend its us, but we speak through it, or have a high ranking Lord-Knight brother speak in our place while we advise him.
You have no statue like that.

A Lord Knight has been chosen to be your representative, what do you want him to say?
>>
>>2342913
Do we have a body like >>2342867 said?

Well we are already at this point so..... Give the leader an audience, and hear what he has to say?

Have the knight greet him, and ask him why he wants the audience with us.
>>
>>2342842
>>2342867
Its both actually, the body is remote controlled, that way, assassins would target the puppet rather than you. I thought people would get that, sorry if I wasn't clear enough.
>>2342921

The Knight greets him, and asks why would he like to have an audience with us. The man declares that his kingdom is seeking new lands to explore and people to meet, they wish to spread their glory and way of life to the world. He asks if trade and exchange of knowledge would be possible.
>>
>>2342955
>they wish to spread their glory and way of life to the world

That does not bode well. We should at least hear what they have to say perhaps even trade, but we should definitely not give them weapons or our more advanced tech. They most likely have at least a small colony or base that's not too far off.

Once we get the basics out of the way we should start grabbing land and building forts, preferably from the direction they came. No use in building a perfect city when you're surrounded and being strong armed by dozens of colonies.
>>
>>2343393
Hes basically Christopher Columbus...

>>2342955
want write ins? I was waiting for options....
>>
>>2343393
> We should at least hear what they have to say perhaps even trade, but we should definitely not give them weapons or our more advanced tech.
The Knight agrees with the trade deal as an exchange of resources, but deny any exchange of weapons or technology to or from either party. The man insists greatly, but nothing will convince the knight to agree on what he has already established. The man relents and agrees on the trade deal, but leaves a little miffed.


> Once we get the basics out of the way we should start grabbing land and building forts, preferably from the direction they came.
The moment the non-humans are out of the city gate. An order in given out to the knights. By tomorrow morning, all citizens are to double their efforts of reconstruction and future resettlement in order to prepare for a possible conflict. Soldiers are obliged too aid the peasants in their labors.

>want write ins? I was waiting for options....
No thanks, I was just busy at the moment


Nightfalls

>Begin research into various fields such as food, medicine, engineering, production, etc.

>Begin researching plans on how to best manage city and military
>>
>>2343430
>>Begin research into various fields such as food, medicine, engineering, production, etc.
>>
>>2343430
QM i think he was just starting discussion.
>Begin research into various fields such as food, medicine, engineering, production, etc.
>>
>>2343430
>Begin research into various fields such as food, medicine, engineering, production, etc.
no reason to look into military yet
>>
>>2343430
>Begin research into various fields such as food, medicine, engineering, production, etc.
>>
>>2336251
>Squatters and impoverished join the work, hoping to gain the favor of the Almighty and possibly compensation by food and pay.

>>2343430
We are feeding them atleast right?
>>
>>2343436
>>2343437
>>2343438
You begin diving into the engineering knowledge that the people are using right now. The current means of resource exploitation and manufacturing is around the pre-industrial revolution. The most advanced facilities are in and under the keep. However, few other than you know how to use these places, and the facilities themselves need some repair. You already begin drafting plans for better tools, building designs, better manufacturing process, and better materials to be produced. Your research also includes better farming and ranching techniques and studies into the diseases that have been encountered so far, as well as cures for them. You are essentially going to make these people relearn the secrets of the past.

>no reason to look into military yet
You figure that military and urban planning can wait for the moment.

Morning comes,

The Populace is informed of the potential danger of invasion, and the need to increase their efforts. A cheer erupts from the city gates as it opens up to reveal a group of happy hunters and a large bounty of dead monstrously sized boars. It seems starvation is temporarily solved. Farms and ranches need to be constructed and improved on however.

Settlement (choose 2):
>Resume improving the infrastructure.
>Begin mining the mountain behind the city.
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings. (carpenters, tool makers, bakers, butchers, smithies)

Army (choose 1):
Scout and spy for the foreigners.
Patrol the area.
>>
>>2343535
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings. (carpenters, tool makers, bakers, butchers, smithies)
Focus on getting our civ stable.
>>
>>2343535
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings. (carpenters, tool makers, bakers, butchers, smithies)
>Patrol the area.
>>
>>2343535
>resume improving the infrastructure
This will help everything else move quicker and smoother
>construct and improve the farms, logging, and hunting facilities
This will help our people be fed so they can work harder
>>
>>2343550
After the biggest meals they've had in a while, the people begin working on construction, renovation, and improvements with far greater energy than before.

(You forgot an army action btw)

It is now midday,
>Construct and improve the farms, logging, and hunting facilities.
Great progress has been made to the settlement and the surrounding area. Sizable deforestation has occured in order to make way for future farmland, and the woodsmen and their escorts only got attacked twice by satyrs, with no casualties in driving the beasts away. The actual farms have jumped from medieval communal farms to Tenanted farms.

The reduction of people required to manage farmsland and ranches ,and well as the potential for working for cash surplus give the unemployed a chance to earn an honest living. The squatters move out of the city to occupy newly made and rebuilt farms and ranches, as well as to join the loggers. There are still a few who need a job and give their services to anyone needing unskilled labor. Hunters also receive ample supplies of new materials and equpment to better their jobs. They also recieve books, (which consists almost entirely of detailed and helpful illustrations, as many of them cant read) which detail the hunting techniques of ancient times from around their ancestors home world.

>Construct and improve the manufacturing buildings.

The various production buildings recieve new and improved tools, building layouts, and facilites in order to better the quality and quantity of their work. Improved manufacturing methods allow more income, production, and jobs for people to take up.


Moral is greatly increase, many are honestly surprised that so much work can be done in such a short time. People begin to theorize what it was that allowed this, a full stomach, fear of invasion, a blessing from the lord?

They are all unanimous in the belief that it was you that made this possible. Morale is in an all time high.

New Mechanic!
>The Mass.
Every morning and midday, you can hold a mass and pray for benefits from the Lord, as well as to teach people values and lessons and give them guidance. You don't have all day so you can only have a prayer and sermon for 2 subjects each mass. This gives settlement wide benefits.

The Mass (choose 2)
>Prosperity.
>Peace.
>Protection.
>Purity.

Settlement (choose 2):
>Resume improving the infrastructure.
>Begin mining the mountain behind the city.
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.

Army (choose 1):
Scout and spy for the foreigners.
Patrol the area.
>>
>>2343618
I forgot to vote

>Protection.
>Unity

>Patrol the area
>>
>>2343618
Hows our food situation looking now? Is it stable?
>>
>>2343618
>Protection.
>Unity

>Begin mining the mountain behind the city.
>Resume improving the infrastructure.

>Patrol the area.
>>
>>2343625
>>2343641
>Protection.
>Unity

The crowds gather to listen to your sermons. You cite passages in the bible that refer to unity and brotherhood. The you cite examples in history, both of ancient earth and of the colonies time here, where disunity and division brought catastrophe whilst cooperation and brotherhood did the opposite. You and the people pray for everyone to adhere to these virtues for the coming days, as well as protection from harm and disease.

>Resume improving the infrastructure.
Filled with hope and energy from your words, the people resume their work. With their new found strength, combined with fervor and increased cooperation, they rework the layout of the roads and buildings in order to enhance the efficiency of travel and production.

>Begin mining the mountain behind the city.
In order to acquire the various metals needed for the future, the people begin mining the mountain. The Enginseers bring back the logging machines to put them back in storage, as they bring out the mining equipment. Work in restoring the mines and extracting the ores has begun.

>Patrol the area.
Nothing of interest

End of the day.
A bountiful haul of lumber and now preserved meat was achieved. The construction of numerous facilities structures and improvement of their efficiency has certainly guaranteed preventing starvation and a steady income of wood and surplus food. The reworking of the entire city's layout is 50 percent complete, an astonishing amount of progress. The mines are ready for work. Morale is at an all time high.

People retire for the night.

>Begin research into various fields such as food, medicine, engineering, production, etc.

>Begin researching plans on how to best manage city and military.

>Take into consideration the weapons, equipment, and armor you have. As well as the type of equipment you can make for now.

>Improve the education to allow better personnel in the civilian and military areas.
>>
>>2343690
>Begin research into various fields such as food, medicine, engineering, production, etc.

>Take into consideration the weapons, equipment, and armor you have. As well as the type of equipment you can make for now.
>>
>2343690
>>Begin research into various fields such as food, medicine, engineering, production, etc.

>Take into consideration the weapons, equipment, and armor you have. As well as the type of equipment you can make for now.
>>
>>2343692
>>2343696
>Begin research into various fields such as food, medicine, engineering, production, etc.
You pry into the metallurgical and medical knowledge of the colonists and find that it is surprisingly intact. There are a few missing pieces of data here and there but nothing some remembering and experimentation can't fix.

>Take into consideration the weapons, equipment, and armor you have. As well as the type of equipment you can make for now.

The knights of the Crimson Blade are selected from the best of the best and are given intense training and care. The knights are clad in power armor made of advanced materials running. Steel alloys impossible to create with the native tech on this planet and various other materials and machinery, all powered by a back mounted plasma generator. They have HUD's that aid them in analyzing the battlefield and in acquiring targets. On top of greatly increasing the strength, speed, and durability of the knight, The mechanical armor also projects an energy shield around the wearer to protect from harm when necessary. Their weapons are similarly advanced, the weapons in the image are just a few in their arsenal. However, the knights themselves are few in number. On top of that, the equipment is pretty much irreplaceable at this point due to technological degradation.

The common soldier of the Crimson Blade are equipped with less advanced implements of war and armor. Their training and skills mean that still a threat to many on the battlefield however. They have to be, due to the myriad of enemies they face and that they often venture out in small numbers in support of the knights in order to avoid gaining too much attention from the world that hates their kind.

The title of Guardsman is a carry over from the days of the Republic. Back then they were a force to be feared due to their equipment and training. Today they have had to downgrade. Their hard armor is not as all concealing as before (even if the ballistic weave uniform is still dependable), their weapons are similar to that of the Cold War era if they are lucky(most are of ww2 tech). On top of it all, most of it are hand me downs. Their equipment is often inherited from guards who for one reason or another (often a violent one) could no longer fight. They make up for these deficiencies in dedication and zeal spent training and preparing for the next call to arms. For they know that if they fail then the last of their people could die out as well.
>>
>>2343747
Have anything special to do with this info?
>>
>>2343747
What is the general technological and medical, and metallurgical levels of all know factions and races? We should not need or want to introduce too many advanced tech and knowledge into this primitive planet less we lose our edge in the future or have ever increasing weapons used against us.

WW2 tech is actually pretty good in regards to small arms, many weapons used over 60 years ago is still highly effective and still see use on the modern battlefield today. More so if everyone else around is still throwing around spears and arrows.

We could probably make downgraded power armour knights with giant swords and hammers, that are simpler, more rugged an reliable, with no energy shields and HUD.

Maybe stick with simpler mass produced weapons and arm like roman armour empire level and tactics. We'd still be effective and it be easier to equip more people ontop of having elite power armored knights,
>>
>>2343748
Not right away, but its good overall info to have, we shall take it into considerations when making future plans. We'll continue with improving things. After we complete reworking the entire city, that is when we start progressing further.

Can we get a run down of the most direct and immediate threat to us right now and see if it can be dealt with? Bandits, Raiders, nearby faction, etc.
>>
>>2343773
>What is the general technological and medical, and metallurgical levels of all know factions and races?
The conquistadoresque elf like biengs seesm to be around bronze level tech with heavy doses of anachronism. Of course, the metal they have could be something of similar appearance to bronze but of different strength and density.

>Elves are so far divided into 4 groups: High elves, Dark Elves, Glade Elves, and Gear Elves.

High Elves are what the name would suggest, they live in shining cities filled with beautific architecture artistry and are nearly unparalleled in magic. They do not have the same technology as the dwarves but do not need it as they use magic to aid in their construction and warfare. Their tech level would be Late medieval. However, things get tricky due to the aforementioned magic cheats, so you could say high fantasy.
>>
>>2343880
Dark Elves are descendants of the high elves that through an ancient schism, broke off and headed east. Their architecture, clothing, and culture have resemblance to the oriental hemisphere of old earth. General Stereotype is death-faced helter skelter BDSM freakazoids due to culture clash. Only the diplomats wear such outfits, in order to show that they could be trusted as they have no weapons. Just like the high elves, they use magic to aid in their construction and warfare.
>>
>>2343881
Glade elves are wood elves from old earth games.
They have advanced government systems and architectural knowledge. But they choose to live in balance with nature rather than, what they refer to as, clumsily attempt to subjugate it. Their buildings are in fact hybrids of living wood and stone. All but the most severe damage is repaired over time with proper nourishing of the plant rather than harvesting the surroundings. Everything they have, from their clothes, to their weapons, are made from the forests they tend to and the beasts they ranch or hunt.
>>
>>2343882
The dwarves are a prideful and conservative race with an inclination towards technology. They cannot harness magic through conventional means, but they by pass this through the use of runes. The rune-smiths have an ongoing rivalry with the Engineers over the direction of their races future. Examples of dwarven metallurgy and tech had to be acquired by second hand sources as the dwarves, for whatever, reason refuse to make deals with us. Judging by said examples, they are highly advanced. almost nearing the industrial age.
>>
>>2343773
>We could probably make downgraded power armour knights with giant swords and hammers, that are simpler, more rugged an reliable, with no energy shields and HUD.
You do not have the facilities to make power armor. We actually you kinda do, but they are in the keep, most of it is in disrepair and need materials and tools that you do not have yet for restoration

> Many weapons used over 60 years ago is still highly effective and still see use on the modern battlefield today. More so if everyone else around is still throwing around spears and arrows.
Although the weapons and armor are made with better materials than that of the past. That doesn't mean that this will be a cake walk. There are beings and monsters out there that need more that a few bullets to the head to take out. I remember reading that crocodiles in the real world are bullet proof. Just think what a fantasy monster's durability could be.
>>
>>2343887
The Kerogrim are a race of humanoid canines that lives, or lived, across the river north of here. Their kingdom made rapid advances in science, technology and culture thanks to colonist intervention. What became of them during and after the civil war is unknown. They are known to be remarkably obedient and loyal to the colonists.
>>
>>2343899
Helfreya
The helfreyans are a race of Cat-like Humanoids roughly at around early to high medieval technology. Certain individuals are born with an affinity for magic. Many need to rely on skills natural and learned. In combat they tend to favor speed and agility, or ranged attacks, rather than all out strength. However, this comes at the cost of not being as durable as other races, compounded with that they rarely wear anything heavier that chain mail or Jack Plate. They have night vision, and can be pretty snide.
>>
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126 KB
126 KB JPG
>>2343916
Orcs are big, strong, aggressive, and often slow witted. They have a culture that is often hidden by their savage raids. Most of what they have, they looted from others. Although a single orc is already a threat, they prefer to congregate into larger groups before mounting attacks due to the culture they inherited from their homeland. Their home, which they refer to as Di'ufr'eug, is filled with dangerous beasts and plantlife. They always attack and raid in overwhelming numbers is due to said numbers being an absolute necessity back where they are from. The need to raid stems from their homeland as well, non-murderous food sources were scarce, with farmland and non-hostile animals being a rarity. Due to this even the orcs who settled in fertile areas have a desire to raid and subjugate other settlements to prevent them from attacking later on. The race as a whole has only recently left their lands to settle others and have difficulty adjusting to NOT needing to constantly kill things.
>>
>>2343881
Forgot to mention that dark elves don't often travel this far away from their lands. Most that do are often exiles or outlaws.
>>
i guess the `gear elves` are the mentioned dwarves then?
>>
>>2343897
>I remember reading that crocodiles in the real world are bullet proof
Not really, they are durable but weak guns like pistols and low caliber/velocity rounds would fail to kill it quickly especially if they are shot in bony places. Plus trying to hit crocs in water will have a reduce effect.
https://youtu.be/cL4XZabMbSw?t=94
Go to 1:34
>>
>>2343936
We need to get some scouts and rangers if we don't already to act as our forward eyes and ears. Those Spanish elves should never have been able to set foot on land without us knowing shortly after, and should have never gotten to the point of them showing up at our town unexpected.
>>
>>2343957
>I guess the `gear elves` are the mentioned dwarves then?
Actually no, I accidentally skipped them. The Gear Elves are the result of a High Elf and Dark Elf colony merging together. With a few humans thrown into the mix (somehow). They are raider, pirates, mercenaries, bounty hunters, demolition experts, mechanics, ect.

No-one knows if they have settlements anywhere, if they do they aren't telling.
>>
>>2344885
They are called gear elves because despite their heritage, they are actually less capable of magic than the other elves. Thus they rely on tech.
>>
>>2344900
How many days have passed.
So whats the next step?
>>
>>2344559
>We need to get some scouts and rangers if we don't already to act as our forward eyes and ears.
You could use the huntsmen, they know the woods and the local terrain and the skills for stealth. However, they do not have the same equipment as your troops, wearing thick gambesons and leather hides and equipped with bows, crossbows, and javelins in order to save resources and to keep things quiet. The sound of gunshots tend to alert the area of their presence and make certain animals, monsters, and magical beings angry rather than cautious. They have hunting revolvers, but those are only used when absolutely necessary.

You have a few rangers in the Crimson blade soldiery, but they are few, and their stealth technology is irreplaceable due to lost technology.


>>2345129
>How many days have passed.
What do you mean?
If you mean how many days since you became ruler, it is the second night.
If you mean How much time has lapsed since you were reviewing the number of races, it is now midnight.

>So whats the next step?
Most of the people are still asleep.

Want to write in for your next actions?
>>
>>2345178
Well, since we were awakened on the ship or placed into the AI controller seat thingy.

Most of the people are still asleep.
its 6pm where I am at.
>>
>>2345198
You giant suitcase of a mechanical brain is deep withing the underground confines of the Keep.
Your remote controlled body is on the highest balcony, overlooking the surroundings.
>>
>>2345215
I meant how many days have passed since we woke up on the crashed ship.

>Want to write in for your next actions?
Sometimes. I mostly want some options to be posted so we can vote on them even if the votes trickle in slowly.
>>
>>2345239
>I meant how many days have passed since we woke up on the crashed ship.

Same number of days actually.

Options are to draw up plans for:
Organize military.
Prepare Defenses.
Begin manufacturing of weapons and armor.
Better resource exploitation and manufacturing.

We are going to trade after all.
>>
>>2345289
How is the city looking?
>>
>>2345314
Pretty good, the renovations to the roads are 50 percent complete in just 2 days. Impressive given its size. The houses and buildings demolished for the renovations are being rebuilt with in locations so as to maximized efficiency and comfort. However there is a problem with sanitation.
The sewers need to be expanded and improved. Sure there are underground sources of water to tap into but it will be difficult due to only the enginseers knowing how. Further more, to add things like plumbing will take a lot of time as houses and buildings everywhere need to be renovated, again only the enginseers know how this is done. Also where will the waste go?

The most that the people remember about cleanliness is soap and water. Actual medical care for injury and illness is known only to a few.
>>
>>2345395
Are we near a river?

we could make some simple water treatment facilities by evaporating the water (through fire or solar means) and recapturing the steam. We could also burn the wastes, but they will smell bad, and i doubt that the people will want to work on it without some heavy remuneration.
OR we can send the wastes to the farms to be used as fertilizers, but this is a very short term solution (as in it will only help us deal with the problem for 1 or 2 days, a week at most).
>>
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>>2345516
Lets use all the options we can do including fertilizer. We need a solid waste basin and a treatment plant. Lets build large reinforced sewers that can double as bunkers, and run pipes through them.

like this but bigger and with oversized pipes down the middle instead of open sewage.
>>
>>2345516
>Are we near a river?
>>2336712
>83 A.C. Small republic town, New Wellington, established right next to the golden river of the Amberfields, a river 40 feet wide and 50 feet deep that stretches for several miles

BTW I HAVE NO SENSE OF SCALE PLEASE REPLACE FEET WITH KILOMETERES, OR SOMETHING, JUST MAKE IT COMPARABLE TO THE RHINE.

>>2340641
>A man steps forth, appearing to be the one in charge of this party. He was sent by his commander to speak at his behest. His people have come from a nation across the sea, arriving by boat on the shore. Their part of the expedition is traveling upstream a beautiful golden river, which is how the got here.

The answer is yes, but it is very far away and likely the area where the Spanish Elves are in. There are sewer tunnels that lead there, but they have been closed off by cave ins. The other tunnels lead to nearby a filtration plant that has been abandoned and fallen to disrepair. Again, few people (engineseers) possess the knowledge needed.
>>
>>2345638
Setup a vocation college to train trades people and engineseers.

Are there any differences to engineers and engineseers or are the they same thing in this world?
>>
>>2345638
Ok, the river makes things way easier. Just dump the wastes downstream. That will be a temporal solution though; We don' t want to contaminate our new home and i'm pretty sure it goes against the bible somewhere.
>>
>>2345670
>Are there any differences to engineers and engineseers or are the they same thing in this world?
This should answer that. Personality wise, they are more or less the same, except that they are very protective of their machines. As well as having a few other... eccentricities...

>Setup a vocation college to train trades people and engineseers.
You begin working on plans for a vocation college. Though engineseers will likely need a separate building somewhere. Probably someplace safe, secluded, and heavily reinforced for protection against the outside and the inside.

>>2345729
The tunnels lead to the old capital, five days journey on foot, and is likely occupied by the Conquistadors.
>>
I think we should finish the Road renovations and then focus on that Vocation college so we can have more Engineers/Engineseers.
>>
>>2345861
>>2345760
I agree with this dude. lets finish firs the projects we have, and then focus on the college.
>>
>>2345760
Just caught up, one word. Blunderbus. A nice and advanced one but still able to fire scrap. Standard issue to all, little tiny stones for bird shot, Big honking ones for elf shot. You can load anything into a blunderbus! Wood, salt, iron bits(sharp or otherwise), rock, maybe even funky fantasy stuff who knows!
>>
>>2345861
>>2345898
Vote
>>
>>2345861
>>2345898
>>2345912
The plans for the colleges are to be implemented once infrastructure is completed.

>>2345911
You will see if such a device will be possible with advanced tech.

It is dawn.

The Mass (choose 2)
>Prosperity.
>Peace.
>Protection.
>Purity.

Settlement (choose 2):
>Resume improving the infrastructure.
>Improve the equipment of the settlement
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.

Army (choose 1):
Scout and spy for the foreigners.
Patrol the area.
Begin training.
>>
>>2345911
Sounds good, but a blunderbuss would still have the problems our WW2 tech has. Attracting and annoying monsters.
Would still be good to have against other races though.
What we really need though is these
https://en.wikipedia.org/wiki/Gatling_gun
https://en.wikipedia.org/wiki/Maxim_gun
With machine guns, plus artillery we can create entrenched positions that rain death upon enemies, negating any numerical advantage our enemies have.
The only weakness they would have is magic cheats and tough monsters.
>>
>>2345942
>Prosperity.
>Purity.
>Resume improving the infrastructure.
>Improve the equipment of the settlement

>>2345942
>Begin training.
>>
>>2345942
>Resume improving the infrastructure.
>Construct and improve the manufacturing buildings.
Focus on getting our industry up, then we can fix our sanitation and military.
>>
>>2345942
>>Purity.
>Prosperity.
>Resume improving the infrastructure.
>Begin training.
>>
Quick question, are there monsters in the big river?
>>
>>2345949
And we can repel their magic with faith apparently.
>>
>>2346006
We don't know, probably not. This settlement has been her for almost 300 years (earth years?) and nothing notable seemed to have popped up since then, and since we likely use the river for most of our water needs, I think we are in the clear.
>>
>>2346018
I forgot about that.
Our path is clear gentlemen, we must bless everything.
https://www.youtube.com/watch?v=1MZ-UqSU0zw
>>
>>2345942
forgot to pick 4th option
>Improve the equipment of the settlement

>>2345956
>>2346032
You are missed half your vote, pick up to 5 options total.
>>
>>2346034
I'm still deciding what to pick dude.
Fuck it, i'll just support yours >>2345989
>>
>>2345942
>>Peace.
>>Protection.

>Improve the equipment of the settlement
>Construct and improve the farms, logging, and hunting facilities.
>>
>>2345955
>>2345956
The Mass preached of the following
>Prosperity.
>Purity.
The people are now protected from magical harm and corruption.
The people are motivated and energized to work their best to provide for their families and society.

>Resume improving the infrastructure.
The people resume knocking down and building over structures no longer necessary. The roads are improved and construction of better facilities in better locations has begun.

>Improve the equipment of the settlement.
aged and shoddy tools are replaced with newly manufactured ones of better design and materials. Improving labor.

>Begin training.
You decide to train your soldiers to be more disciplined and effective in combat. But which do you train?
The Guardsmen.
The Crimson Blade Riflemen.
The Crimson Knights.
>>
>>2346075
>The Guardsmen.
>>
>>2346075
The Crimson Knights>The Crimson Blade Riflemen>The Guardsmen

Start with the smaller more elite guys since they are better and fewer in number, then after we are done training them, we use them to help train the next group, then after them we use the former two trained groups to train the more numerous guardsmen.
>>
>>2346089
I don't want to wait forever so I'll back this guy, we can do this >>2346162 in reverse, train guardsmen, learn what worked and what didn't, and correct any mistakes so we can train the next group better.
>>
>>2346189
>>2346089
You begin training the guardsmen is improved programs that are to help in their accuracy, reloading, discipline, and cooperation. The training like this will continue for around 3 weeks. Freeing your time for some other military activity.

It is now midday.

The Mass (choose 2)
>Prosperity.
>Peace.
>Protection.
>Purity.

Settlement (choose 2):
>Resume improving the infrastructure.
>Improve the equipment of the settlement
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.

Army (choose 1):
Scout and spy for the foreigners.
Patrol the area.
>>
>>2346201
>Prosperity.
>Purity.
>Resume improving the infrastructure.
>Construct and improve the manufacturing buildings.
Can't decide on the military action.
>>
>>2345949
I like the blunderbus because of the versatility, sure it’s loud but you can’t deny with the right munitions it can pack a much harder punch than a bullet, also They are about the easiest gun to make. We could also probably make pipe/zip guns if we wanted but we would need real bullets (couldn’t get away with simple black powder)
but if we could say manufacture rubber, we could make a bad ass silent wrist rocket (can be deadly as fuck)
I am interested in finding out our manufacturing abilities,
with carbon fiber we could make sick crossbows
Can we make ammonia nitrate is easy to make and can be used in agriculture and killing
We should spend a turn analyzing our resources and seeing what we can make
>>
>>2346201
>>Purity.
>Prosperity.

>Resume improving the infrastructure.
>Construct and improve the manufacturing buildings.

Scout and spy for the foreigners.
We already did a few patrols right? Lets see what this option does...

>>2346254
I'm fine with getting some blunderbuss for our lower tier troops like if we form militias or conscript forces. Since they are bound to die and lose their weapons, a loss of a versatile shotgun blunderbuss isn't so bad......
>>
>>2346275
>>2346209
>Prosperity.
>Purity.
The people are motivated and energized to work their best to provide for their families and society.
The people are now protected from magical harm and corruption.

>Resume improving the infrastructure.
The work to improve the roads and the like is nearly finished. Once its done all that would be left would be laying done the logistics and bureaucracy.

>Construct and improve the manufacturing buildings.
The buildings that were demolished are being rebuilt in better areas and with improved designs.. The ones that werent are undergoing renovation of varying proportion.

>>2346275

>Scout and spy for the foreigners.
We already did a few patrols right? Lets see what this option does...
You order your scouts to finally look for where those Spanish-like elves came from starting in the direction they arrived. They set out with out most speed and subtlety.


>>2345949
>Sounds good, but a blunderbuss would still have the problems our WW2 tech has. Attracting and annoying monsters.
If by annoying, you mean bouncing off their skin and irritating them. No. If you mean getting them riled up by the noise it creates or sometimes by the very fact that it is in their vicinity. Then yes, very annoying.
That doesn't mean no monster out there is immune, there are some that are. or at the very least need tons of bullets or powerful shots to take down. It doesn't help the fact that some aggressive entities out there aren't that affected by physical attacks.


>>2346032
>Our path is clear gentlemen, we must bless everything.
That can work, in accordance to the faith of the blesser and the person getting blessed/ using the blessed item. Powered by faith is in play here, according to the records. A faithless man attempting to bless or sanctify a weapon wont have much of an effect. Whereas a pious priest can bestow great power. The power within is unlocked/multiplied/reduced in accordance to the faith of the Person using it.
A pious crusader could cleave a zombie troll into two quickly disintegrating halves with a wooden cross that he grabbed in panic. A sceptic attempting to use holy water might find it doesn't on him as well as on others.
A man who hates God but attempts to use such an item for his own benefit will quickly regret it. Such as trying to shoot a werewolf with a silver bullet, only for the beast to not drop dead but instead be healed of previous injury and grow in size and strength, with a new burning obsession of killing its would be slayer.


>>2346254
>I like the blunderbus because of the versatility, sure it’s loud but you can’t deny with the right munitions it can pack a much harder punch than a bullet, also They are about the easiest gun to make.

Why not make wide-barreled brake open shotguns, make shells that have nothing but powder. with whatever that you want to use for ammo put into bags pockets/bags. With one of those tiny shovel things to scoop the shot.
>>
>>2346306
That last one with the werewolf is bs since silver+werewolves isn't a particularity a religous faith thing.


>Why not make wide-barreled brake open shotguns, make shells that have nothing but powder. with whatever that you want to use for ammo put into bags pockets/bags. With one of those tiny shovel things to scoop the shot.

What? Care you describe that part more technically plz?
>>
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>>2346328
Imagine a shotgun, like this image here. Load it with shotgun shells, these shells do not have any pellets in them, just the propellant. Meaning nothing comes out other than force, smoke, and light. Since you guys are asking for a blunderbuss which is a muzzle loading weapon (as in, the propellant is poured down the opening of the barrel, before the bullet inserted through the same opening), I figuered that you carry around the ammo you want in pockets or in a bag. That is, if you choose to not pluck the ammo from the environment.

If you want to shoot rocks, just bend down and scoop up rocks from the floor and shove them down the barrel. You want to shoot glass, smash a window and pick the shards.You want buckshot, reach into the bag and pour it in by hand.
>>
>>2346341
with... 3 barrels?
>>
>>2346342
3 barrel shotguns actually exist.
>>
>>2346342
https://www.youtube.com/watch?v=DcgJAp38mmM
>>
>>2346342
>>2346343
Hell there's a double barrel pistol too, it's called the AF2011 Double Barrel Pistol.
>>
>>2346342
Of course, three barrels are more expensive and time consuming to make. One or two barrels could be enough.
>>
>>2346343
>>2346344
I know they do but if your loading shells, then you may as well go with metal cartridges. I'm asking from the technical part you mentioned didn't know you meant wide barrels as in multiple.
>>
>>2346348
When I meant wide barrels, I meant wide barrels. As in yawning maws. I just couldn't find a big fantasy shotgun so I went with a regular break action instead. I just chose a triple barreled one just because it looked cool.
>>
>>2346347
Well, this is a fantasy quest, so we can just say it fires baby diapers and be more effective than a nuclear bomb on an incoming ork army when it hits so......

>>2346345
two barrels on SXS or OU shotgun makes more sense, since you can fire one barrel or both barrels at the same time.
>>
>>2346353
>Well, this is a fantasy quest, so we can just say it fires baby diapers and be more effective than a nuclear bomb on an incoming ork army when it hits so......
No.

>two barrels on SXS or OU shotgun makes more sense. Since you can fire one barrel or both barrels at the same time.
You mean like the duplet from Metro 2033? you know in the Last Light game, it can get 4 barrels too right?
>>
Anyway, where were we in the quest?

ah right

It is night time now.
You know the drill.
>Begin research into various fields such as food, medicine, engineering, production, etc.
>Take into consideration the weapons, equipment, and armor you have. As well as the type of equipment you can make for now.
draw up plans for:
>Organize military.
>Prepare Defenses.
>Begin manufacturing of weapons and armor.
>Better resource exploitation and manufacturing.
>Write in.
>>
>>2346360
>Take into consideration the weapons, equipment, and armor you have. As well as the type of equipment you can make for now.
>Better resource exploitation and manufacturing.
>>
>>2346358
I mean typical Break action shotguns with 2 barrels tend to have two triggers.

Ugh took me forever to find this gun, I knew it was named after a civil war general.

Burnside
https://www.youtube.com/watch?v=TByvrQ6-OLQ
Basically a Burnside or maybe a Gallager rifle but with paper cartridges and muzzle loaded shot right?

Gallager
https://www.youtube.com/watch?v=lgch2LxPw60
>>
>>2346360
>Take into consideration the weapons, equipment, and armor you have. As well as the type of equipment you can make for now.
>>Begin manufacturing of weapons and armor.
>>
>>2346360
How far away are the closest nature or glade elves? If they are not even remotely nearby us then I'll go with resources exploitation.
>>
>>2346370
I guess... though the paper cartridge would be pretty cheap but a problem if they are torn or get wet.

>>2346363
>>2346372
>Take into consideration the weapons, equipment, and armor you have. As well as the type of equipment you can make for now.
You did weapons and armor last time, so now you will research into the equipment and vehicles.

You have one Mech at your disposal. Made out of thick sheets of blessed carbon steel alloys and propelled by robust and powerful machinery. This thing was originally designed for heavy labor but was repurposed into a combat powerhouse against monsters and infantry. Its imposing size and bulky appearance mask its speed and agility, but its strength and durability is obvious. The Pilot is protected by a Reinforced bullet proof glass canopy. It only appears as though the man is piloting it with joysticks but in actuality he is connected by neural link, the handles are just to hold onto.The hands allow it to pummel and grapple opponents, or to wield weapons for combat. You do not have the facilities to make more, Only to repair. The other mechs are too broken to be of use and are kept for spare parts.

The Knights keep their ammo and medical supplies in backpack like part of their armor. When they need to reload, the armor procures the ammo needed.

The Order Soldiers are equipped with lightweight and durable body armor. They are trained to travel on any terrain and fight any foe. There are those among their number that are specialized in a specific role, allowing the force as a whole to become even more deadly, so long as they are able to support one another. As long as they are properly equipped and supplied, you can depend on them.

The guardsmen are used to defending the city from near or within its walls, thus they aren't trained or equipped for long marches, Extended battles on the other hand they can do, and they do it well. The faceplate that they were is actually a visor, made to look like something that will hinder their aim. The helmet is actually air sealed, funneling tubes (consealed by the design) from the mouth piece, to around the cheeks, to the back of the head and into a filter bag on the back.

You have a limited air pool and a few light vehicles and tanks. Many kept working with Ad hoc repairs.

>Begin manufacturing of weapons and armor.
You begin underground production of swords, maces, guns, and armor for your various troops. The process will be slow due to so few functioning facilities. But hopefully things will start to pick up later on.

>>2346376
Very, very far. You need not fear anyone getting riddled with arrows for murdering trees.

Any ideas on what to do with this info?
>>
>>2346395
>Begin manufacturing of weapons and armor.
Hold on a minute, did you flip a coin or was my vote ignored.
>>
>>2346408
>Hold on a minute, did you flip a coin or was my vote ignored.
Fliped a coin, I was already righting when this one come up.

>>2346372
>How far away are the closest nature or glade elves? If they are not even remotely nearby us then I'll go with resources exploitation.

Sorry.
If there was an edit I could rewrite it from manufacturing to resources.
>>
>>2346414
>Fliped a coin, I was already righting when this one come up.
*Flipped
*writing
>>
>>2346395
There are plenty of solutions available, we are a lot more high tech than I thought we were, I suppose we won't be going with single shot muskets now....

I'm fine with low numbers of power armour, it keeps the elite prestige about them.

For the power armour ammunition we give them these to remove the need for magazines and reload times.

https://youtu.be/ADOPucbzZdc?t=38
Iron man packs
https://www.youtube.com/watch?v=3MEnEPDUA1o Ammo backpacks
(I swear there was a Norwegian or finish version that held 1000 rounds but I can't find the video and I'll take me forever to look for it like the Burnside rifle)

We need to install harnesses for the guy using the Neural piloted mech.

Guardsmen needs to be capable of doing more than defense, so they will need future training in that regard.

We could do a stopgap measure and make power armour for order soldiers as well, maybe even develop it down the line.

>>2346408
I'll make it up to you and back what you pick the next two votes.

>>2346414
Its is like day 3 right? So day 4 we do resources.
>>
>>2346428
I should clarify, our people are armed overall with much more high tech weaponry that I thought.

I'm still down for arming the masses with blunderbuss if anyone wants. It can be a "citizenry self defense weapon for the home". Just don't sell it or anything to outsiders...
>>
>>2346429
*and equipment.
>>
>>2346429
Why blunderbusses?
Just mass produce simple automatic rifles like Ak-47. Cheap, reliable.

We could also institute peoples militia. Every adult must undergo a military training and own weapon in safe. Promote gun culture so that people go to shooting ranges on their own free time.
>>
We need to get rid of the closed off enginseers vs. populace dynamic and train everyone/make the tech more widely known. There's no way we'll get anywhere if only a select few can use any tech at a time.

We need to convince the enginseers to open up their orthodoxy and convert new members.
>>
>>2346447
Don't want our technology falling into the wrong hands and used against us or worse, reversed engineered, or allow a potential arms race in the distant future.

Having basic gunpowder weaponry already gives us a massive edge in many regards, but we also lack machinery and tools to produce a lot of advanced weapons, what advanced machinery we do have is being used to keep the other stuff in workable state and basic tools for farming and work.
Basically not a lot of machining tools
Not all of our tools&machines are very advanced
What few we have are already working overtime to keep things chugging along.

>>2346468
We are somewhat doing that, we opened up training schools and teaching the next generation of bureaucrats and government leaders. But the main problem of our enginseers is that there are so few of them. Most of them are busy keeping everything running, split on working on our current projects like rebuilding the city, and using the machines to mine or clear land. That is on top of the fact much of the population cannot read or write so this all makes a bottleneck.
>>
>>2346428
>For the power armour ammunition we give them these to remove the need for magazines and reload times.
Wouldn't the feed tube be a weakspot? Disregarding the marksmanship of enemies, the movement they will make in combat and relocation may dislodge it or even break it. Not to mention the potential debris flying around and snagging on something in the environment. Also wont it make switching between primary to secondary and melee weapons harder. The bullets are also exposed to the elements. One more thing, we do not have the produce this much ammo at this point in time. Perhaps in the future if this is viable.

>We need to install harnesses for the guy using the Neural piloted mech.
That an be easily done.

>Guardsmen needs to be capable of doing more than defense, so they will need future training in that regard.
Agreed,

>We could do a stopgap measure and make power armour for order soldiers as well, maybe even develop it down the line.
Not sure if that could or should be done. First is resources, second is merit. You shouldn't give expensive and powerful equipment like power armor to just anyone part of your group that finishes training.

>I'm still down for arming the masses with blunderbuss if anyone wants. It can be a "citizenry self defense weapon for the home". Just don't sell it or anything to outsiders...
>>2346447
>Just mass produce simple automatic rifles like Ak-47. Cheap, reliable.
>We could also institute peoples militia. Every adult must undergo a military training and own weapon in safe. Promote gun culture so that people go to shooting ranges on their own free time.
This would be a problem as pointed out by>>2346475
>>
>>2346468
>We need to convince the enginseers to open up their orthodoxy and convert new members.
Oh they'd LOVE to do that, really they will. But on top of>>2346475

They also have a problem with recruitment. See, their inhumane appearance and ornery attitude to those that put the machines in even the slightest bit of unnecessary danger and harm, or even don't use them properly This is not due to worshipping the machines but because of the limited knowledge and resources for repairs for many, and the lack or means for production for the most powerful. This coupled with the fact that many have near superstitious outlook on machinery as something only understood by a select few. Much like how common peasants onf the native here view their shamans/druids/wizards and their connection to the arcane.
>>
>>2346485
>This coupled with the fact that many have near superstitious outlook on machinery as something only understood by a select few.
The many refer to the common citizenry, not the Enginseers themselves. Not that they didn't try to dissuade the populace from thinking like this, it's just that they aren't good at it.
>>
>>2346484
I was thinking of giving it to the Orders soldiers or people who quality for knights, but we generally lack mechs for everyone.

>>2346490
Lol I wasn't entirely sure if you meant the engineers or not I assumed it was the latter, but thanks for clearing that up anyways.

So next day?
>>
>>2333974
if you know the exact date of this planet you should know the exact date on earth only by reference you imbecile
>>
>>2346571
No bully ignorant peasants who can't read.
>>
>>2346492
>I was thinking of giving it to the Orders soldiers or people who quality for knights, but we generally lack mechs for everyone.

The Hierarchy of the Order of the Crimson Blade is as follows:
Paladin-commander
Paladin
Knight-commander
Knight-captain
Knight-sergeant
Knight
Aspirant
Initiate
Squire

Only paladins are allowed power armor. I only called them knights cause they were more heavily armored than the rest. You have many knights, just not enough deemed worthy for power armor, mainly due to so few suits and the technology and resources needed for their construction and maintainance.

>So next day?
Sure,

The Morning comes.
The Mass:
>Prosperity.
>Strength.
>Protection.
>Purity.
>Enlightenment.

The people awake and finish the roads and the various service buildings.
The settlement is now efficient in the transport of goods. Infrastructure is now at its best, for the tech level at least. All that's left now would be the logistics and bureaucracy.

Settlement (choose 3):
>Construct education and training centers.
>Improve the equipment of the settlement.
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.
>Begin Manufacturing products to trade with the foreigners.
>Begin Manufacturing weapons and armor.

Army (choose 1):
Scout and spy for the foreigners.
Patrol the area.
Begin training.
>>
>>2346590
>Construct education and training centers.
>Construct and improve the manufacturing buildings.
>Improve the equipment of the settlement.
>Patrol the area.
So what do we need now to fix the sanitation?
>>
>>2346571
A REJOICE man shouldn't use such harsh words with his flock.

>>2346590
>Prosperity.
>Protection.

>Construct education and training centers.
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.

We need to help the uneducated masses be...uneducated masses and we need a strong backbone for the rest of our projects, which means that the population needs to stop worrying if they are going to have food for the next day.
>>
>>2346644
*Stop being
>>
>>2346590
>Strength.

>Construct education and training centers.
>Construct and improve the manufacturing buildings.
>Improve the equipment of the settlement.

What happened to the guys that whet to "spy" on the foreigners?
>>
>>2346590
>>2346644
>>
>>2346590
Strength
Enlightenment
>Construct education and training centers

>Construct and improve the manufacturing buildings.

Patrol the area.
>>
We are tied i think, anyone want to roll for it?
>>
>>2347098
nvm
>>
I would like to make some battle prists and battle nuns
The keep the solders fath stong and to bliss things
>>
>>2347686
>>
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>>2347689
>>
>>2346604
>Strength.
>Prosperity.
The people are invigorated and feel stalwart and strong, they are prepared to face difficulty with steel in their hearts.
The people are motivated and energized to work their best to provide for their families and society.

>Construct education and training centers.
The people hard and unconcerned with their own problems. Utterly focused on the task at hand. The strength of their will, bolstered by iron will and the benefits of a full stomach, the foundations of several


>Construct and improve the manufacturing buildings.
From the smelter and foundry, to the construction office, the Tailor's Guild, the bakers, and the various metal workers and mills in and around the city. The process of raw resources, like wheat and ore, to refined products, bread and sheets and ingots of metal, are being improved with the addition of better equipment, the training to use them, and expanded facilities. The promise of better production in the future from the construction of more of these buildings is very appealing in the eyes of everyone in the settlement.

The enginseers know of your plans for spreading education. They are asking if they should retire and store the mining and clearing machines to focus on construction.
Should they
> continue resource harvesting
or
>aid in completing the building projects?


>What happened to the guys that whet to "spy" on the foreigners?
They are still trying to catch up. The foreigners had a head start remember?
>>
>>2348093
>aid in completing the building projects?
>>
>>2346484
Why not use something like a Martin-Henry rifle if we're afraid of letting people get the technology? It should be complex enough that anyone doesn't have the technological knowhow will find it incredibly hard to reverse engineer while making it easier for us to build. I mean we do have the know to at least make WW2 era small arms. Also what part of WW2 would the firearms level be right now, early era or late era weapons?
>>
>>2348093
>> continue resource harvesting
>>
>>2348093
>aid in completing the building projects?

trying to catch up
Really? We are going to try and look for them all the way out there?

Hope they don't go to far....
>>
>>2348206
Early era,
Bolt actions, revolvers, stick grenades and the like are the norm.


It is now Noon
>>2348150
>>2348296
The enginseers bring the machinery back to the Keep
in for storage and repair. They bring out the construction equipment afterwards.

The people watch in awe as these beasts of steel stride out and rumble their way towards the construction sites. Memories of children stories of these contraptions costing life and limb from their activities with the enginseers berating the survivors and populace for getting in the way cause the citizens to give a wide berth for their path.

The people will need reassurance for this, with motivation and rules to cooperate effectively with the Enginseers


The Mass:
>Prosperity.
>Strength.
>Protection.
>Purity.
>Enlightenment.

The people awake and finish the roads and the various service buildings.
The settlement is now efficient in the transport of goods. Infrastructure is now at its best, for the tech level at least. All that's left now would be the logistics and bureaucracy.

Settlement (choose 3):
>Construct education and training centers.
>Improve the equipment of the settlement.
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.
>Begin Manufacturing products to trade with the foreigners.
>Begin Manufacturing weapons and armor.

Army (choose 1):
Scout and spy for the foreigners.
Patrol the area.

The scouts you sent out report that they found evidence of an army camp long moved on. They say it is situated on the main road that led to the old capital of the Republic. The main road branches out into several smaller roads that lead to lesser settlements and even connects with other major towns and cities of the old republic. Although the Capital is a likely area for the elves like beings to be in. It could be a good Idea to know how far they reach. Your orders?
>>
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>>2348340
>stick grenades
My Nigga!

>Protection.
>Purity.

>Improve the equipment of the settlement.
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.

Patrol the area.
>It could be a good Idea to know how far they reach
We can do this with non military personnel...
>>
>>2348340
>Protection.
>Strength.


>Construct education and training centers.
>Construct and improve the farms, logging, and hunting facilities.
>Begin Manufacturing weapons and armor.


>Patrol the area.
>>
>>2348340
Protection
Prosperity


>Begin Manufacturing products to trade with the foreigners.

>Begin Manufacturing weapons and armor
>Construct education and training centers.
>>
>>2348459
Patrol the area
>>
>>2348359
>>2348434
>>2348459
>>2348465

>Protection.
>Prosperity.
The people are now protected from harm, so long as they do their best not to take unnecessary risks and do not tempt fate (i.e. walking directly into a fire thinking they'll be unscorched.)
The people are motivated and energized to work their best to provide for their families and society.

>Construct education and training centers.
The enginseers and their machines begin they construction efforts. All their efforts are focused in the city. The people work along side the Enginseers and do everything they order them to. Noone was injured thankfully, if these keep up, the buildings will be complete in no time.

>Construct and improve the farms, logging, and hunting facilities.
The harms and logging huts as well as hunting camps recieve better amenities. Such as wells, Windmills for farming and lumber purposes, The addition of fertilizer, horse pulled carts, etc.

>Begin Manufacturing weapons and armor
The smiths get to work working to mass produce bolt actions rifles, pump action shotguns, and revolvers. The most skilled are creating semi automatic battle rifles. The first guns will be ready tomorrow. Don't expect many due to lack of industrial machinery.

>It could be a good Idea to know how far they reach
The scouts decide that potentially running into a main hub full of would be conquerors is risky and decide to see if how far the extent of their reach is instead.

Patrol the area.
The men begin patrolling the surroundings. They spot a movement in the forest west of your province. There are no other colonist humans in this area other than you. This must be one of the natives or beasts. What to do about this?
>>
>>2348563
For producing firearms we should go either large scale low tech and simple arms like single shot bolt action rifles and break open shotguns, or higher tech smgs and semi auto battle rifles.

I'd rather lean towards the latter and keep the other people making more simple implements like swords and armor, or tools for crafting or agriculture.

The men patrolling the area, how do we communicate with distant patrols? Does everyone have radios or something? Let the guy who is leading the patrol decided or his superior. Unless patrols are a thing they didn't do until we got here, they should be able to handle it.
>>
>>2348603
>For producing firearms we should go higher tech smgs and semi auto battle rifles.
>keep the other people making more simple implements like swords and armor, or tools for crafting or agriculture.
Easily done.

>The men patrolling the area, how do we communicate with distant patrols? Does everyone have radios or something?
Yes.
>they should be able to handle it.
The men ride out to check what they saw and find something highly unusual...
>>
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>>2348618
>The men ride out to check what they saw and find something highly unusual...
A bunch of dwarves are approaching the settlement. They seem to be of friendly disposition. They greet you cordially and ask if there is someplace they can stay for the night?

Can they stay?
And if so, where?
>>
>>2348619
>Can they stay?
Sure. Do we have an inn?
>>
>>2348619
Yeah if we don't have an Inn or tavern start building some decent and reasonably priced tavern/inns that serve alcohol and hot food.

Yes. Someplace outside the city walls.
>>
>>2348631
>Yeah if we don't have an Inn or tavern start building some decent and reasonably priced tavern/inns that serve alcohol and hot food.
You must know that construction takes time. You can just erect an Inn and fill it with furniture, supplies and staff over a few hours. Sure we have advanced technology but doing that right now could take until afternoon or nightfall to finish construction, with staffing, supplying, etc. happening in next morning.

That being said, yes we do have an inn in a nearby farming village.


>Yes. Someplace outside the city walls.
The dwarves are guided to one of the nearby villages and directed to the inn. There a spy keep close eye on the dwarves as they do what every dwarf does in an inn:

Drink, complain about weak ale, drink more anyway, be merry, tell tall tales, and eat big lunches.
It is noon..
Mass:
>Prosperity.
>Strength.
>Protection.
>Purity.
>Enlightenment.


Settlement (choose 3):
>Construct education and training centers.
>Improve the equipment of the settlement.
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.
>Begin Manufacturing products to trade with the foreigners.
>Begin Manufacturing weapons and armor.


Army (choose 1):
Scout and spy for the foreigners.
Patrol the area.
Begin training.


Would you like to ask them a few questions or just observe them from afar?
>>
>>2348651

both, keep the spy on them and let some ppl be friendly to them, give them some free drinks and make light conversation, try to inquire where they are headed where they are from and what else you can learn from their homestate/place
>>
>>2348651

>Construct education and training centers.
>Construct and improve the farms, logging, and hunting facilities.
>Begin Manufacturing weapons and armor.

Patrol the area.
>>
>>2348651
>Prosperity.
>Strength.

>Improve the equipment of the settlement.
>Construct and improve the farms, logging, and hunting facilities.
>Begin Manufacturing weapons and armor.

Begin training.
We should train them up to the point where don't need to tell them to go on patrol.
>>
>>2348651
>Prosperity.
>Strength.

>Construct education and training centers.
>Construct and improve the farms, logging, and hunting facilities.
>Begin Manufacturing weapons and armor.

>Scout and spy for the foreigners.

>Would you like to ask them a few questions or just observe them from afar?
Lets send a delegate and see if they are interested in trading.
>>
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>>2348653

>both, keep the spy on them and let some ppl be friendly to them, give them some free drinks and make light conversation, try to inquire where they are headed where they are from and what else you can learn from their home-state/place

The dwarves are pretty friendly, and admit to being surprised that they are so readily accepted in light the attitude the previous dwarves your people have come across. They are just adventurers looking to see the world and maybe make a profit doing so. Currently, they were hired to see if anyone of your people were still alive as well as how you were doing. Apparently someone is pretty concerned about you. They are from the Dwarf Hold of Bamyur, a mountain hold known for being over forested and having frequent troubles with the Glade Elves constantly hindering their logging and farming activities. They are also known for having great wood working skills and some of the best axedorvs, Speardorvs, and marksdorvs. They also explain that Dorf and Dorfun are the dwarven language equivalent of man and woman. They ask how your kind are doing, and if there are any jobs you have open. They will have to return eventually, but they can spare some time earning little more money on the side.
>>
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>>2348656
>>2348659
>>2348693

>Improve the equipment of the settlement.
>Construct and improve the farms, logging, and hunting facilities.
>Begin Manufacturing weapons and armor.
The focus towards creating semi-auto rifles are implemented and the Gunsmiths are already at work.
>>2348659
>>2348693

>Prosperity.
>Strength.
The people are motivated and energized to work their best to provide for their families and society.
The people are invigorated and feel stalwart and strong, they are prepared to face difficulty with steel in their hearts.


What do you tell the dwarves and what else would you ask?
>>
>>2348708
lets find out how long ago the last dwarfs were met, and how we responded to them
by that i mean we try to find answers in the records of the city
>>
>>2348708
Tell them we may have openings for skilled labor in the near future, particularly in mining and expanded mining operations.
Dive into our history with the dwarves, our relations and previous interactions with them. See why they are so concerned.....

If they check our or bring up no concerns allow them to work in our mines, so long as it does not take away jobs from our own people that could fill them just as good or skilled.

Lets limit their interactions with advanced mining equipment for the time being until we know more about them and their technology level.

What to ask the dwarves with us specifically.

Ask what are their most predominate skills among their race and among their particular group staying at the inn right now.

Are they good at either mining, logging, farming or building?

Can any of them craft things? And what?

If the info we find about them is good, ask some of our knights and traders their past experience with dwarves in general. Then try and employ them in first our mining, then crafting, such as tools and furniture, then forestry or building.
>>
>>2348721
>>2348734
>lets find out how long ago the last dwarfs were met, and how we responded to them
>Dive into our history with the dwarves, our relations and previous interactions with them
The last recorded interaction with the dwarves in the records show them behaving just like the previous recorded interaction. The colonists reach out to the dwarves peacefully and ask for trade deals and cultural exchanges, and the dwarves wont have any of it. All attempts to begin peaceful co-existence met with staunch refusal at every turn no matter what promises and benefits are presented to the increasingly irate dwarven ambassador. The Dwarf then sends the diplomat packing with insults and threats of violence.
>>2348734
>See why they are so concerned.....

These dwarves didn't specifically state that someone of their own kind wanted to check up on you. They just said they were hired to do so with no mention of who hired them.

>If they check our or bring up no concerns allow them to work in our mines, so long as it does not take away jobs from our own people that could fill them just as good or skilled.
>Lets limit their interactions with advanced mining equipment for the time being until we know more about them and their technology level.
Ask what are their most predominate skills among their race and among their particular group staying at the inn right now.
Are they good at either mining, logging, farming or building?
Can any of them craft things? And what?

You ask them if they are good at mining, they respond that the whole 'every dwarf is a miner or a smith' is a stereotype. Although stonemasons and smiths are prevalent in the dwarven race, they are also seen in many other races. They are just so famous for their mountain fortresses, terraces, and metal working that people often forget that they have settlements in other places or that they have other jobs. Them building their settlements high in the mountains stems from ancient times.

Their race have better strength, stamina, and endurance than humans, but aren't very fast or long reaching.

The skills tend to differ according to each individual dwarf, the hold they were raised in often determines what the majority of the populace's skills are going to be.

These dwarfs are skilled in logging and exploring. In battle they are very good with their axes, spears, and crossbows.
>>
>>2348785
>they were hired
Oh shit nigga, I glossed over this part!
DEFCON 3!
>>
>>2348801
ok i play the paranoid guy:
how much of a bad idea would it be to tie them down, lock them up and throw the key out?
>>
>>2348785
probably that elf that came by to visit hired them.

Let them do some slightly off in the distance out of direct sight, and have a team of some of our best sneaky stealthy people observe them. See who they may come into contact with while they think they are alone, or who the go off to see.

What kind of walls do we have?
>>
>>2348807
not a bad idea, take the 2 or 3 sneakiest ppl we have, tell them this is a really important assignment and they may die and tell them to follow the dwarfs after they leave us, with regular reports about location, situation and observations

do we have something similar to bug that we could plant on the dwarfs, it would be enough to monitor their route
>>
>>2348810
I'd prefer a 4 man team, can be split better with mutual support. However the larger the group the more risk. Maybe if we had them work is shifts to minimize how many people are observing at any moment.

No silenced guns on this mission
>>
>>2348814

it also would be a kind of backup system, if one team would be discovered and or killed, we have a better chance of still getting the objective or recovering any found informations

lets go with that plan
>>
>>2348814
forgot to remove the no in that post.
>>
>>2348785
Ask if they're free to tell us who hired them, then offer money for hunting things that are being a bother if there are some still.
>>
>>2348963
>Ask if they're free to tell us who hired them.
They describe their employer to be a wealthy orc merchant (they have no idea how that is possible) who makes extra money as a quest-giver on the side. Quest givers are people who hand out jobs to adventurers that the rulers can't be able, or just cant bother themselves, to deal with. The Orc resides in a city in the west a couple of weeks from here on foot. Though they say you could probably reach there in no time from the things they've heard.
>>
Hello?
>>
>>2350499
Hi. Lurker here.

Ask the dwarves why their people used to be so unfriendly with our kind in the past. (though I can guess why. They used to be the top dogs tech wise but then we literally fell from the sky and shit all over their pride)
>>
Also, I don't think we have any jobs for them. We're not exactly hurting for laborers like loggers and we don't want them near any of our more advanced stuff.

Maybe update our knowledge of surroundings, like where which settlements are.

Anyway. Give them supplies as a gesture of goodwill.
>>
>>2350499
I got tired of giving you prompts for the next vote. Basically you need to indicate what to do say or vote on options, or asking us for an action.

Ideally after this post >>2349489
we should have gone onto the next day.

We should go by options for the "day", aftermath, then follow up to anything, then next day. Maybe throw in some random events based on dice roll or something.

>>2350528
I think we should send them off.
>>
>>2350521
>>2350528

Ask the dwarves why their people used to be so unfriendly with our kind in the past.
They explain that their people would call for a meeting between the various clanheads of the holds when needing to discuss about very important events, such as giant hunks metal falling from the sky and depositing humans not native to the planet. The feelings were mixed, with clans of Hold Gromril being in ardent opposition of having anything to do with us while the clans of Hold Grommak wanting the opposite.

>(though I can guess why. They used to be the top dogs tech wise but then we literally fell from the sky and shit all over their pride)
You got it. Hold Gromril was the dwarven capital of engineering until we came. Then they placed heavy restrictions over our technology and punished any dwarf they find that possessed it. This of course was detrimental to dwarven society and started weakening Gromril's relations with everyone, even their own citizens.

>I don't think we have any jobs for them.
>Maybe update our knowledge of surroundings, like where which settlements are.
>Anyway. Give them supplies as a gesture of goodwill.

The dwarves understand and thank you for your hospitality. They gladly accept the supplies and and give you one of their maps before going their merry way.


The map is then brought back to the city and given to you. The map is a detailed and colored ink drawing of the Country of Alastair (the former republic) and the adjacent lands.

The northern border of the country is marked by the Golden River, which comes in from the north east and winds into the west above that is a very large grey area marked as 'The Dark Lands' in stylized letters reminiscent of German Gothic. with insignia of a wolf skull possessing a red bead of light emanating from each eyeless socket. Freshly written in yellow ink next to the insignia is a crossed out dwarven word in all caps ending in three exclamation points. Underneath that word seems to be the english translation: DANGER!!!

To the west are massive woodlands marked as Gregland, with the insignia of three crossed spears impaling a dragonshead, the country contains only a few major settlements. one settlement, situated on the golden river, is encircled and labeled, 'was hired from here' with a smiling beard drawn next to it.


To the south are grasslands and a few forests and a couple of streams eminating from the Golden river and or the east here and there, before ending in a mountain range, the streams just pool into a lake. The Insignia of Alistair A shield emblazoned with an eagle, is grayed out. All the settlements are marked with tombstones.


The east are rolling fields and are marked as Arcadia. The insignia is a lion wearing a crown while carrying a flag through a red field.
>>2350544
>I got tired of giving you prompts for the next vote.
Real sorry, I'm new to running quests
Got something to do for the moment. I'll get back later.
>>
>>2350652
Its cool, I'm enjoying it so far. Just the wait times and lack of any direction to the players can be a bit confusing sometimes.

Don't take anything said to you personally, your doing better than I did when I tried running a quest.
>>
End of the day.
Production of weapons and armor has started. Hopefully, they be of sufficient numbers and caliber if and when fighting starts. In the mean time, perhaps you can stall the possibly inevitable battle with the spanish-like elves by making them furniture and clothing to trade with, whatever they have to offer you.

The people are less tense around the enginseers and their ancient contraptions. But no less cautious.

The patrols have been given training, instructions, and some restaffing to ensure that they do not constantly orders.

People retire for the night.

The scouts finally report, the closest encampment of the foreign elves they found are 3 days away on foot from the city.

>Plan on what to do with the knowledge the dwarves have given you.
>Begin researching plans on how to best organize city and military.
>Plan to meet this orc merchant.
>Begin plans for sanitation.
>>
>>2350732
>Begin researching plans on how to best organize city and military.

I do this for fun in my vidya gaems!

Press shift+numberkeys
>>
>>2350732
>>2350761
What I would need to know is what we have at our disposal currently and hypothetically.

How many conscript able adults in our population 18-35.

What the total human population is.

How many in the "army" or "paramilitary" such as Knights, soldiers, guardsmen, and militias or police if we have any.

How many guns, what types, what calibers, and amount of ammunition.

What kind of quality and quantity of lower tech melee weapons such as swords, shields, pole arms, bows or crossbows and ammo for them.

How many full or partial sets of armour from chain mail and plate to ballistic armors, mechs, and their quality.
>>
We should upgrade weapon production facilities. Get better workshops and tools, maybe even build a factory for bigger output
>>
>>2351298
Not yet, we still have to fix sanitation, and for that we'll need more engineers.
>>
>>2350732
>Begin researching plans on how to best organize city and military.
>>
>>2350732
>>Begin plans for sanitation.
>>
>>2350732
Shit i didn't notice the last option.
Change my vote to
>Begin plans for sanitation.
>>
>>2351680
>>2351698
Sanitation it is.

GTG to the dentist bee back after the checkup.
>>
>>2352082
Due to the majority of the populace not trained or equipped to do sewer work. You pick a handful of Enginseers to perform rudimentary sewer repairs. They'll be able to fix the tunnels, but that will only allow the sewage to flow out. This makes it a short term solution as the water and waste will eventually start piling up again later on.

In order to actually purify the water for later use, the water treatment plants need to be repaired.

About the information the dwarves gave you, will you go meet this orc merchant to see why he is interested?

>>2348603
>Keep the other people making more simple implements like swords and armor, or tools for crafting or agriculture.
That could help improve relations with other races and settlements.
The question for this action will be:
>quality,
>quantity,
or
>a little bit of both.
>>
>>2352503
We are spreading thin our engineers again, how many do we have, and how many of them are spread out making guns, building and mining, and rebuilding the city?

>a little bit of both.
for agriculture we go for quantity, for weapons and armour and tools, we go for middle of the road. When we have enough to arm and equip everyone, we can start rolling out quality tools.

nothing like loaning a novice your high end hundred dollar tools, only for him to damage or misuse them
>>
>>2352503
Quality

I think the orc merchant will be making contact soon. I'm more interested in starting diplomatic talks with Dwarven clan which wanted to be friendly with humans in the past.
>>
>>2352544
Oh don't worry this is night time. They haven't been spread thin yet until morning. They are sound asleep. But as for their assignments, last I checked all of them are assigned to construction.

>for agriculture we go for quantity,
You plan for the workers to make agricultural tools en mass. The tools will be roughly equal, or marginally better quality than locally made items, such as those made by the native humans or other races that are in medieval tech. However, due to your advanced knowledge and means of production, they will be made in greater numbers and can be sold for cheaper. This can probably earn you respect, at least on the market, and quite some silver too. However, people will note that the equipment you produce will not be of the same quality as before, and may take this as a sign of weakness. Whether this instills compassion or confidence in an assault on you will be up in the air.

>For weapons and armor and tools, we go for middle of the road.
Weapons, armor, and tools like swords, plate, and hammers will be given more time and care for their crafting. Their craftsmanship will be of better quality than that of many known locals, save for the dwarves. The difference between the agricultural tools and the weapons and armor will be noted by your buyers.

>When we have enough to arm and equip everyone, we can start rolling out quality tools.
Wait, do you mean arm and equip everyone in the city with these things or arm and equip our buyers with these products?

In case you forgot. We have made a trade deal with the Spaniard lookalikes.

>>2352649
>I think the orc merchant will be making contact soon. I'm more interested in starting diplomatic talks with Dwarven clan which wanted to be friendly with humans in the past.

Unlikely, the dwaves said:
>>2349489
>The Orc resides in a city in the west a couple of weeks from here on foot

The dwarves are the ones who will be relaying this message back to the orc. It will most likely take twice as long for the orc to send a contact to you. Assuming that the dwarves make it there at all.

>I'm more interested in starting diplomatic talks with Dwarven clan which wanted to be friendly with humans in the past.
Sorry, I should have added a bit more info here:
>>2350652
>The feelings were mixed, with clans of Hold Gromril being in ardent opposition of having anything to do with us while the clans of Hold Grommak wanting the opposite.
>Hold Gromril was the dwarven capital of engineering until we came. Then they placed heavy restrictions over our technology and punished any dwarf they find that possessed it. This of course was detrimental to dwarven society and started weakening Gromril's relations with everyone, even their own citizens.
Basically the Dwarves had a vote, with Gromril winning and their move to deny interactions and trade with us was applied to all the allied holds on this continent. Although the dwarves may war among themselves, to disobey an edict like this is shameful.
>>
>>2352812
>Basically the Dwarves had a vote, with Gromril winning and their move to deny interactions and trade with us was applied to all the allied holds on this continent. Although the dwarves may war among themselves, to disobey an edict like this is shameful.
They aren't going to disobey this edict until it expires. Then they will call for another vote and gather to decide whether to continue it or end it. During that time the edict will still be followed, but its hold on the dwarves will be weakened.

>I think the orc merchant will be making contact soon.
>It will most likely take twice as long for the orc to send a contact to you. Assuming that the dwarves make it there at all.
So are you going to meet him or not?
>>
>>2352812
>Wait, do you mean arm and equip everyone in the city with these things or arm and equip our buyers with these products?
our entire workforce with the tools for work, and our entire military and paramilitary for war and defense. Once we have enough for everyone, we start putting out higher quality stuff for our more professional troops, or sell them to some of our people.

>In case you forgot. We have made a trade deal with the Spaniard lookalikes.
..... For resources, not weapons or technology..... Right?

>>2343430
All it says here is we trade "resources", whatever that even entitles..... I'm fine with selling them tools and some weapons and armor.....

>>2352813
>So are you going to meet him or not?
We are not personally, or risking our only avatar body. But we can send someone on our behalf or let the dwarves relay a message.

It seems that the orc merchant is something of a adventurers guild or a "contractor" of sorts...
If the Orc guy wanted to meet us, we send a message back to them with the dwarves that he come come visit. If Orc guy did not specify, we can send a small "adventure party" of "traditional" knights to take quests (check him out and spy or gather information) before coming back.
>>
>>2352820
>We are not personally, or risking our only avatar body. But we can send someone on our behalf or let the dwarves relay a message.
>If the Orc guy wanted to meet us, we send a message back to them with the dwarves that he come come visit. If Orc guy did not specify, we can send a small "adventure party" of "traditional" knights
The dwarves did not specify if the orc wanted to meet you or not. Of course, It could be because you didn't ask. Sending a party of knights to meet him and do some quests seems like a good idea. We could also just walk in ask him some questions and leave.

What should the knights do?
>Quest and spy?
>Ask and Leave?

How should the knights arrive?
>On foot. You will arrive later than the dwarves do, and it will be convincing that you came from there, without drawing attention.
>By aircraft, speed your way to the city and enter with the purpose of inspiring awe. However, everyone will know, for better or for worse.
or you can
> Airdrop outside of sight of anyone and walk the rest of the way.
>>
bump
>>
>>2352838
Well, they ought to have a good time there.
>Quest and spy?
For fun. Maybe even play from the pov of a knight in the party.

>On foot. You will arrive later than the dwarves do, and it will be convincing that you came from there, without drawing attention.
Don't we have horses?
Can we use non-power armor knights on horseback? Surely we have some of those?

>>2352861
Sorry was playing a game.
>>
>>2352838
>>2352880
>Ask and Leave?
>Horses(?)/by foot
>>
>>2352880
this
>>
>>2352880
>>2353159
>>2353517
>For fun. Maybe even play from the pov of a knight in the party.
I'll try my best to do that.

>On foot.
... You do realize it will be weeks away right? Even on horses? I don't even know why I put that as an option.
>>
>>2343618
>There are still a few who need a job and give their services to anyone needing unskilled labor

have we repaired and patched up the ancient tech yet?

>Improve the guardsmen
https://www.youtube.com/watch?v=qyGDo1ARpjI

>You do not have the facilities to make more, Only to repair. The other mechs are too broken to be of use and are kept for spare parts.
Need to repair weapon manufactorums

Did we solve the sewer issue?

>monsters surviving hails of bullets
Then build guns with larger calibers? 20mm lances or halberds?

>All the settlements are marked with tombstones.
that is unsettling

>The people are less tense around the enginseers and their ancient contraptions. But no less cautious.
when do we see a little girl offer an eninseer a flower as a good gesture?

Is anyone still interested in salvaging the crashed ship?

when will the dwarves vote again?

I'm new btw
>>
>>2353705
I thought it was 1 week away by dwarves walking speed.
>>
>>2353804
>I thought it was 1 week away by dwarves walking speed.
I... well... Your not wrong, but how short do you think the dwarves are?
These dwarves are around 3 ft. and 6 inches tall (106.68 cm).

>>2353766
>have we repaired and patched up the ancient tech yet?
No, we don't have the manpower or resources to do that.

>Did we solve the sewer issue?
We're getting there, we just need to fix the sewer tunnels that lead to the purification plant. Then we need to fix the purification plant itself.

>monsters surviving hails of bullets
>Then build guns with larger calibers? 20mm lances or halberds?
This is what the Paladins are for...

>>2352880
>Don't we have horses?
Yeah, carts too. But the Paladins, thanks to their training, implants, cybernetics, and power armor, dont need horses to run as fast as the speediest equine.
>Can we use non-power armor knights on horseback? Surely we have some of those?
You have horses, and there are men that are trained to fight on horse back. But I think that a Power Arnored Paladin would make a much bigger impression than the normal soldeirs.

What do you say?
>>
>>2354387
Trying to keep things low key.

Arriving with a group of 10 men, with matching armour and weaponry, all riding on horses is probably already a high status symbol and very noticeable. Perhaps have the lead night in Power armour....

I thought we only had mechs, and no power armour? Or are they one and they same?
>>
>>2354569
>I thought we only had mechs, and no power armour? Or are they one and they same?
We do have power armor, Its just restricted to the highest ranking members or the Order.
>>2346590
>The Hierarchy of the Order of the Crimson Blade is as follows:
>Paladin-commander
>Paladin
>Knight-commander
>Knight-captain
>Knight-sergeant
>Knight
>Aspirant
>Initiate
>Squire
>Only paladins are allowed power armor. I only called them knights cause they were more heavily armored than the rest. You have many knights, just not enough deemed worthy for power armor, mainly due to so few suits and the technology and resources needed for their construction and maintainance.

So, power armor or no?
>>
>>2354797
Sure, we can even put armour over the power armour, so you have armour on your armour.
That's half times as much armour! Good deal!
>>
>>2354797
I feel uneasy about sending out the paladins for this, they might paint a target on us for conquest and loot. someone might say "hey, we have a surplus of people, let's throw them at these people and get cool stuff!"
Due to the above, my answer is no.
>>
I don't really want to meet the orc desu.

But if we do, let's go by aircraft and land away from people.
>>
>>2355554
>>2356528
We aren't really meeting the orc personally, our team of adventurous knights are. Which is lead by a guy in power armour that we might be able to rp as when they get there, take quests and make names or something.

I'm fine with sending up to a knight Sergent as the leader and send only those who are equip with regular medieval armour.
>>
>>2354797
Sure to the, "let's restrict power armor to the most elite of elite" since they're so gosh darn rare. We can't afford to have just anyonecuseccthem after all, at least not yet. One wrong move and we got one less useable suit until we can start fabricating our own.
>>
Have we discussed anything a bout magic in the past, besides how elves can use it? Are human magic users uncommon? Nonexistent in our settlement?
>>
>>2357332
Have we discussed anything a bout magic in the past, besides how elves can use it?
"Magic" is the term used to describe the energy that emanates from this world. It comes from the ground, the air, and sometimes even from the natives. Through some bodily or mental process, the beings of this world are able to harness this energy. This is what also makes certain beings or entities of this world have a strong dislike or even outright hatred of us. It is because we do not possess this connection. Even the dwarves are connected, its just they can only harness it through runes. Its also how there are so many races evolved and coexist on a single planet. What also makes us alien is our Faith. To us, magic is unnatural, but to them the ability to nullify magic without magic is unnatural.

Magic come from varied sources. These sources will be covered later.

Are human magic users uncommon?
Humans native to this planet that have magic ability are not unheard of, but aren't exactly common place. Humans from our colony ship have never shown any signs of developing magic.

Nonexistent in our settlement?
Yes.

>>2356528
But if we do, let's go by aircraft and land away from people.

>>2354569
Trying to keep things low key.

Do we go by horse cart or stealthily by aircraft?
>>
Sorry about the late update btw. Internet is having problems and I had to relocate my laptop to solve it.
>>
>>2358539

I would say horse cart.
>>
>>2358570
Sure, this

Do we know which pointy eared bastard faction of elfs attacked us during the first few hours of consciousness?
>>
>>2358539
... There are humans on this planet other than us?

And they where here all along before us?
>>
>>2358539
Horse & Cart.

Can't we just slap regular armour over the guy with power armour? He might lose so mobility, but hes got power armor so it shouldn't weigh him down.
>>
>>2358691
I don't think disguising their power armor isn't as simple as, applying more armor.
>>
>>2358716
Why not? Just have larger armour that can fit over the power armour, make sure it is strapped on right, and volia! On the outside we look like a bigger version of our guys around us.

Doesn't hurt to try.
>>
>>2358689
>... There are humans on this planet other than us?
>And they where here all along before us?
Yes there are. This world seems to be much like the fantasy settings of old earth's entertainment. However, the fact that an orc managed to become a wealthy and respected member of society rather than yet another bloodthirsty pillager to loot for gear and xp should indicate that this world is different then that of what is usually seen. At least so far. For all we know he could be the one exception.
>>
>>2358761
>an orc managed to become a wealthy and respected member of society rather than yet another bloodthirsty pillager
This fills me with hope. At least with time, the orcs can be reasonable. Funny that when you compare this onc or with elves.
This is too soon to propose and I need to read up on the orcs, but maybe we can try being buddy buddy with some of the orcs that aren't trying to rape and pillage?

Can orcs do magic?
>>
>>2358691
>Can't we just slap regular armour over the guy with power armour? He might lose so mobility, but hes got power armor so it shouldn't weigh him down.
That could be done, or we could just wear a cloth tabard with sleeves and a hood over the armor. This will mask the mechanical armor and make it look like some giant unarmored murder hobo.

If you knew the clashes between the European knights and the Saracens you would know that the robes the knights wore over their chain mail (which is more protective in melee than what the media portrays) was done in order to deflect the heat of the suns rays off the knight, keeping them cool as they can be in the desert heat, though their armies still never ventured far than the sea and rivers. The Saracens on the other hand kept cool by going fast and wearing gambeson, meaning they could just pepper their foes with arrows with melee being more or less a last resort. They didn't have, or knew of, the protection of the knights. So when they fought, the Saracens arrows would pierce the tabard, but fail to get through the chainmail, leaving them stuck in the cloak. Since they most likely never heard of chainmail before, it appeared to them that the European knights simply got angrier when riddled with arrows.
>>
>>2358771
>Can orcs do magic?
Yes.
>>
>>2358777
>>2358783
Well, we can use runes and wards then like the dwarves can't we?

Anyways lets get this show on the road.
Dispatch the Knights!
>>
>>2358787
>Well, we can use runes and wards then like the dwarves can't we?

No we can't, the dwarves have a connection to this world's energy but are only able to harness it through making runes. They can do this because they are native to the planet.

We came from another world, one that doesn't have this energy. Thus we cannot use runes or wards. Or any magic for that manner.

>Anyways lets get this show on the road.
>Dispatch the Knights!
Wait, first I want to know if we are wearing more armor over our armor to appear as regular native adventurers or if we are going for a more discreet approach and wearing cloaks and hoods over our armor?
>>
>>2358856
can we just wear chainmail and tabard over it and be done with it?
>>
>>2358872
Sure.

>It is morning. 14/3/300

The Order of the Crimson Blade receives the mission. A squad of 12 men, led by a Paladin and two Knight Sergeants.

The scouts finally report back about the positions of the Spaniardesque elves. The elves are mainly concentrated by the river, with a few outposts further inland. There are no confirmed humans in their territories. The scouts are asking if they should come back or stay and report.


A Patrol on the outer villages encounters a massive group of 1000 humans. These people claim that they are also descendants of the original populace of The Alastair Republic, but they took to living in the woods and underground to avoid catching attention from monsters and raiders.

They, as well as many others, are fleeing their homes and running from a potential invasion. Weeks ago they caught wind from the river folk that a large force of armored men are arriving by massive boats. These men then set up base in the old capital and are slowly expanding. The river folk hide from sight the whole time to observe and took to the wind once they saw more and more ships come in. Riders and runners have been going around everywhere telling people what is happening. Many hide out settlements of the colonists were well hidden and isolated from the rest of the outside. The messengers have to be thorough in their search for people to warn. The refugees came here hoping to hide, now they wish to warn the patrolmen of the danger and flee with them.


Of course, the fear these people have could be causing their minds to distort facts and memory. Also they only know of what they've heard, and the messengers themselves could afraid enough to change a few things as well. Also they have not seen the city yet.

What will you do with these refugees?

Also another patrol reports a mess of trolls heading near a logging town.

>>The Mass (choose 2):
>Prosperity.
>Strength.
>Protection.
>Purity.
>Enlightenment.

>>Settlement (choose 3):
>Construct education and training centers.
>Improve the equipment of the settlement.
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.
>Begin Manufacturing products to trade with the foreigners.
>Improve the mines

>>Army (choose 1):
>Scout and spy for the foreigners.
>Begin training.
>Hunt for monsters.
>>
>>2358917
>Prosperity.
>Enlightenment.

>Construct education and training centers.
>Improve the equipment of the settlement.
>Construct and improve the manufacturing buildings.

>Begin training.
>>
>>2358917
>Prosperity.
>Enlightenment.

>Construct education and training centers.
>Construct and improve the manufacturing buildings.
>Begin Manufacturing products to trade with the foreigners.

>Begin training.
>Scout and spy for the foreigners.
I don't see how these two conflict. Guys are already out there and can just stay put without needing to be managed by us while we focus on training.

Inform the refugees that we have made contact with these people, but have not show any aggression towards us so far.

Offer those who came from the republic a chance to return to the city, so long as they are useful, follow the rules, and don't cause trouble.
Settle them outside the city for now until we can vet and check them thoroughly.
>>
>>2358917
Pointy. Eared. Bastard. Still want to know who first attacked us.

>They, as well as many others, are fleeing their homes and running from a potential invasion.
>The refugees came here hoping to hide, now they wish to warn the patrolmen of the danger and flee with them.
>Of course, the fear these people have could be causing their minds to distort facts and memory. Also they only know of what they've heard, and the messengers themselves could afraid enough to change a few things as well. Also they have not seen the city yet.

>What will you do with these refugees?
Maybe we can bring them into the fold and offer them some warm food and permanent housing if they so desire. It breaks my heart seeing all these displaced people having to leave their homes.
What if we included them in the daily prayer to boost their spirits?

>Protection.
>Strength.

>Construct education and training centers.
>Improve the equipment of the settlement.
>Construct and improve the farms, logging, and hunting facilities.

>Begin training.
>>
>>2358917 (forgot to add)
>Also another patrol reports a mess of trolls heading near a logging town.
Do we have to pick an army choice to do something about the troll problem? What can our knights and hunters tell us about trolls?
Send more knights in chainmail and tabards?
>>
>>2359044
I want them vetted first.
>>
>>2359334
Good point. They need some vaccinations and some pamphlets on how to stay healthy.
>>
>>2359379
Yes that wasn't a concern since we have the means to treat it.
I'm more concerned about native humans from the planet or the ones who caused a schism and a civil war .
>>
>>2358672
>Do we know which pointy eared bastard faction of elfs attacked us during the first few hours of consciousness?
Yes, those were glade elves.

>>2358951
>>2358961
>>2359044

>Inform the refugees that we have made contact with these people, but have not show any aggression towards us so far.
>Offer those who came from the republic a chance to return to the city, so long as they are useful, follow the rules, and don't cause trouble.
>Settle them outside the city for now until we can vet and check them thoroughly.
>Maybe we can bring them into the fold and offer them some warm food and permanent housing if they so desire. It breaks my heart seeing all these displaced people having to leave their homes.
>What if we included them in the daily prayer to boost their spirits?


The patrol men tell them that there is no need to run and hide. They guide the refugees to the city as you inform the populace of Amberfall to welcome the new comers from your balcony on the keep and from radio to the villages out there. As the refugees walk towards Amberfall, they pass the various villages of your realm and see the fruits of the people's labor. Where they had lived in seclusion and squalor, your flock are prospering and rejoicing. The villagers and townspeople give them warm welcomes and food to eat on the way. The refugees see your verdant fields of crops and rich bounties of meat from the ranchers and hunters. The constant construction efforts are also noticed by the refugees, as well as the number of defenders patrolling the roads and guarding the settlements.

When they finally see Amberfall. They gaze in awe at the size of the walls as well as the extent of its fortifications. A massive moat, drawing water from a hidden source. Battlements, Cavalier platforms, bastions abound. Towers stand tall, dividing the wall into segments and providing additional fire power. The gatehouse is one of the most fortified positions they see, and the most intimidating too. The massive drawbridge, made of wood and steel, lowers itself to allow passage into the city. When the Refugees enter, they are amazed at the sight of your city. The buildings are taller than they have ever seen or heard of save for in old stories and photos. The inhabitants, young and old, soldier and citizen, peasant and enginseer, greet them with open arms and cheers. They lead the displaced people to the City Plaza, there you stand atop an elevated platform provided by one of the enginseers machines to address the refugees.

To be continued...
>>
>Inform the refugees that we have made contact with these people, but have not show any aggression towards us so far.
>Maybe we can bring them into the fold and offer them some warm food and permanent housing if they so desire. It breaks my heart seeing all these displaced people having to leave their homes.
>What if we included them in the daily prayer to boost their spirits?
>Prosperity.
>Enlightenment.
Your words of assurance, promises of safety, shelter, offering of food, and prayers of mutual prosperity and enlightenment, and your vision to reclaim lost glory in the name of God soothes their souls and minds.

>Offer those who came from the republic a chance to return to the city, so long as they are useful, follow the rules, and don't cause trouble.
Settle them outside the city for now until we can vet and check them thoroughly.

You offer them a place to stay and a means of honest labor with protection and pay. A promise that they will not be serfs that endure backbreaking labor in exchange for not getting beaten as hard as the animals in the field, but that they can truly make a living by earning a personal income in accordance to their own personal labor. In exchange they must follow your laws and not cause any trouble with their fellow man. They are also to be checked for diseases and be cured of any ailment they have, whether they know it or not, before they actually do anything

They all agree to these terms and pledge alliance to you and your realm.

All 1000 refugees are in process of medical examination.


>Construct education and training centers.
>Construct and improve the manufacturing buildings.
>Improve the equipment of the settlement.

Your people and enginseers begin construction and expansion of learning facilities in the city in order to accommodate potentially new inhabitants. They also upscale the manufacturing buildings to provide the equipment for an expanded populace.

>Begin training
Your guardsmen have more or less finished their training and can now more effectively partake in operations other than settlement defence. Law enforces and patrolmen are now being trained to provide more security to your burgeoning realm.
>>
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>Do we have to pick an army choice to do something about the troll problem? What can our knights and hunters tell us about trolls?
To answer your question about trolls, they are 8 feet tall monsters that have very large appetites in order to sustain themselves. They heal quickly, but must eat alot or else they will suffer. They are also vulnerable to fire and aren't smart enough to be called sentient. They are basically animals, though they are apelike. They cannot regrow lost limbs nor can limbs grow back bodies, but their thick and hard hides are problematic. They can still be killed with enough hacking, stabbing, and bashing. Guns can be useful here.
>>
>Send more knights in chainmail and tabards?
Your soldiers have far more advanced materials and armor designs to protect them better than medieval chainmail in both a modern war and medieval combat. Think of it a bit like Flak armor from WH 40k, but a smidge lighter.
>>
>>2361471
Still want to send knights to defend the logging settlement, though I wonder if they have their own means to protect themselves from trolls. Better safe than sorry.
Send some knights with fire based weapons.
>>
If they aren't smart enough to be considered sentient, then what if we tamed one and put armor on it?

Good / bad idea?
>>
>>2361558
>If they aren't smart enough to be considered sentient, then what if we tamed one and put armor on it?
>Good / bad idea?

That's... possible... given that orcs have also done this with the exception of armor. Although they also keep them tame by providing the trolls with large amounts of food on a daily basis. Think of the appetites of Shaggy and Scooby Doo and you'll get the gist of their need to feed. They eat about four meals a day, and if they aren't snacking on your bread and meat, then they'll get angrier and hungrier until you lose control. Orcs solved this by constantly sending them on raids and assaults, if the trolls die, less food is needed to sustain the survivors, if they live, there is an entire battlefield of food.

Even if you can tame and manage to feed these trolls and your people at once, their presence will possibly damage relations with other races and nations due to the actions of wild trolls and the connection that taming trolls would have inspite of the benefit their strength could bring to labor.
>>
>>2361621
That's, a fair point. No no to troll taming then.

After they've calmed down we could ask them again about the nitty gritty details about the people they were fleeing from and hopefully fret an accurate answer.
>>
>>2361522
>Send some knights with fire based weapons.
After briefly checking if their weapons work on a pile of dead leaves, the knights of the crimson blade ride out to the west in an APC with the purpose of aid the village in danger.
>>
>>2361796
When they arrive they find that the trolls are already attacking the town. Many of the townspeople are running and hiding. The townguard are fighting them off with their swords and spears, and there are there are several civilians that are fighting the monsters as well. The local tavern owner is chucking bottles of burning beer, the pastor is fending them off from the church with a burning fire poker. Someone has scattered burning coal across one of the streets to block their path.

In the middle of the fighting, a armored figure holds their ground against the herd of trolls. Wielding a blade of flame, he slashes and burns the trolls as they come. The dispite their efforts they are still in need of aid.

To be cont.
>>
>>2361471
The purpose to is hide our power level, and convince others it is in fact not over 9000.
>>2361471
>>2361796
>>2361621
Want if we went all Dr. Mengle and captured them, cut out their brains and put remote controls in them directed by neural pilots on a nearby station like military drone pilots? I'd try an shove short or small people in them for direct control but 8ft isn't all that big.

We can send men on regular patrols to include a frequent route to the logging camps. But we should assemble a team of equivalent mechs and power armour paladins to take care of the problem. We should take a few of them fairly intact for study.
>>
>>2361822
Oops, I didn't know you weren't finished posting.
>>
>>2361822
The aerial recon drone has finished its course. The village is mapped out, most of the defenders are in the market plaza or in the walls, a few are in the streets doing what they can to hold the line and stop the trolls from continuing. The stranger is alongside the defenders in the plaza. Scans indicate that the temple contains a sizable portion of the populace and the guards and clergy may not hold for long. Your men are approaching in the east. The northern entrance is closest and is already open but has a dozen trolls, the southern entrance will take longer but has no danger. Which one to take?
>>
>>2361827
>The purpose to is hide our power level, and convince others it is in fact not over 9000.
I'm pretty sure it's too late from that, we came down from the sky in a big metal box and immediately beat the dwarfs in industry tech. Something like that isn't forgotten.
>>
>>2361845
Lost my post since my browser crashed, basically we know we have a high power level but keep it suppressed to 1000 or lower, and for comparison, lets say the dwarves are at a power level that looks like 600-700.

>>2361842
Shortest route, we cut rhough them so we can get to the people faster. We don't need to clear the way, we just need to move our troops through to get to where they are needed and then fight to kill everything.
>>
>>2361849
>Lost my post since my browser crashed, basically we know we have a high power level but keep it suppressed to 1000 or lower, and for comparison, lets say the dwarves are at a power level that looks like 600-700.
Ok i get that, don't show off stuff like mechs and shit. But i don't understand how we have to downgrade even our basic armor to chainmail for no reason.
>>
>>2361855
Think he means wearing chain mail and tabards over our regular armor to give the appearance of low tech.
>>
>>2361855
We aren't really, I'm saying wear primitive armour OVER our mechs and power armour. They have power armour and mechs, wearing some metal over that for disguises is no big deal to them, and if it really is needed, they can probably tear it off. Now the rest of the people who don't have mechs and power armour we give them medieval plate or chain mail, since we don't have alot or enough high end stuff to go around.
>>
>>2361856
this basically, yes.
>>
>>2361857
>We aren't really, I'm saying wear primitive armour OVER our mechs and power armour.
How... what the the hell would that even look like? How could that work to hide our tech level?!
>>2361856
QM, what kind of armor do our regular, non-paladin soldiers have?
>>
>>2361860
here
>>2361857
we only have one working mech, the others are too broken to be used.
>>
>>2350770
>>2361863

answer plz.
>>
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>>2361860
>How... what the the hell would that even look like?
We'd look like a big guy.
>>
>>2361863
Definitely not downgrading that to god damn chainmail, and i don't think wearing medieval armor over it will work either.
>>2361866
4U
But seriously, i have no confidence that you idea will work. The guy would look too bulky and seem utterly ridiculous to others, especially people who know what a guy wearing chainmail should look like.
>>
>>2361842
>>2361849
>Shortest route, we cut rhough them so we can get to the people faster. We don't need to clear the way, we just need to move our troops through to get to where they are needed and then fight to kill everything.
How about we have one guy from our 5 man squad head for the southern entrance while the rest do you plan?
>>
>>2361870
Seeing as we only seem to have 1 mech, and the rest have power armour, simple plate armour and a great helmet would probably put us at the size and height of The Mountain that rides from GOT to troll height. Could even scare people into thinking we have armored trolls, or just really bulky and think heavy armour.

We'd split our forces so that 1 group has to do more fighting outnumbered, while both groups are trying to get to the same location. Why not "run&gun" our way through? Or just send everyone the long way.
>>
>>2361872
>Could even scare people into thinking we have armored trolls
But what would damage relations with other nations.
>or just really bulky and think heavy armour.
That's not how armor works, you don't just put medieval armor over modern armor and get "Heavy armor", you just get a guy who looks like a fool walking around with oversized, cumbersome armor that fucks up his movements.
>>
>>2361875
The fear factor isn't meant for intimidation of nearby groups but of immediate threats in combat, and we can dispel that notion if it becomes a problem easily.
>you don't just put medieval armor over modern armor and get "Heavy armor"
I'm not saying you add them together to increase protection, I'm saying that putting a layer on top can look like its heavy armour from how bulky it could look.
Its purely aesthetic since the power armour underneath is superior to a plate of a few millimeters of thickness.
>>
Just so you guys know, I'm going to be pretty busy for the moment so I might not post for a while.
>>
>>2361883
I'm go to sleep then.
>>
>>2361879
>I'm not saying you add them together to increase protection, I'm saying that putting a layer on top can look like its heavy armour from how bulky it could look.
I know what you were saying, and i say it won't work. There's bulky looking armor, and then there's wearing one suit of armor over another which which is completely impractical.
>Its purely aesthetic since the power armour underneath is superior to a plate of a few millimeters of thickness.
Hold on a minute, are you suggesting we simply put on plate armor over our power armor or that we alter our power armor design so it looks almost like medieval plate armor?
Cause only the latter is possible. Hell our current power armor should already have some similarity to plate armor, those medieval smiths knew what they were doing when making practical armor.
>>
Wait a minute, didn't the paladins that retrieve us fight against wood elves at one point? Doesn't that mean everyone else already knows of our power armor? How many other people have they fought against by this point?
>>
>>2361827
>Even if you can tame and manage to feed these trolls and your people at once, their presence will possibly damage relations with other races and nations due to the actions of wild trolls and the connection that taming trolls would have inspite of the benefit their strength could bring to labor.
I don't think we're at that technological and industrial level to make more hitech just yet.

>>2361842
Make their way to the Northern entrance to fend off the dozen or so trolls. Have a pair of knights of the crimson blade stationed to the north just in case more arrive and keep in radio contact, then send them to the southern gates.

>>2361865
Chalk it up to lack of material and proper tools in three centuries?

>>2361888
No? I depends on if any of the knights of the crimson blade that were sent to retrieve the priest had an power armor, but I don't remember anything power armor note worthy at the time.

>>2361883
>The Order of the Crimson Blade receives the mission. A squad of 12 men, led by a Paladin and two Knight Sergeants.
We send a pair to the southern gates to deal with whatever troll presence is there, split the remaining forces into two groups of four and six. Larger group will be sent to either the plaza or the not that gate, which ever is more dangerous. The smaller group will be sent to deal with the other.

Is this a settlement under our dominion or outsiders?
>>
>>2361949
>No? I depends on if any of the knights of the crimson blade that were sent to retrieve the priest had an power armor, but I don't remember anything power armor note worthy at the time.
>>2333925
>Nothing you were expecting, before your mechanical eyes are a group of soldiers clad in suits of power armor that are draped with surcoats.
>>
>>2362006
Oh
>>
>>2361885
>Hold on a minute, are you suggesting we simply put on plate armor over our power armor or that we alter our power armor design so it looks almost like medieval plate armor?
Both? I don't really see it all that separate so long as it keeps them from seeing how advanced our armour is at first glance unless in combat. I'd honestly prefer chain mail, plate was mostly if we took the mech with us, which we are not apparently, the others can just wear tabards.

>>2361888
We were in a air ship at that point and shot at the bloody knife ears with hull mounted turrets. >>2334115

>>2361949
>hitech
I know just throwing that out there since the other guy wanted troll pets.

>Have a pair of knights stationed to the north
Why are we splitting our forces? If more do arrive then Its probably not good to have only two guys face off troll reinforcements. But I doubt that will happen.

>Chalk it up to
What? I'm asking for information and numbers, like population census, numbers, etc.

>Is this a settlement
Its our logging operation that grew to a small village/town I think.
>>
>>2362529
>Why are we splitting our forces? If more do arrive then Its probably not good to have only two guys face off troll reinforcements. But I doubt that will happen.
Sorry. I mixed up the south gate with the north gate.
What if we all go to the northern gate since its the closest, then make our way down to the plaza to help the defenders? After that we divide up our forces to protect the gates?

If the trolls are here, do you thing an orc hoard will follow after?

>What? I'm asking for information and numbers, like population census, numbers, etc.
Sorry. I was replying to your mech comment. I should have been more specific.

>Its our logging operation that grew to a small village/town I think.
Maybe we should figure out some way to reinforce some communities within our domain.
>>
>>2362990
They already have a town guard, only other thing is perhaps forming a militia to back them up, stationing some more professional or elite troops there, or increased patrols by guardsmen or other troops to be able to better protect these communities and better walls with gates? I'm not sure there are actual gates here since it might just be a simple palisade walls with openings at both ends. If we have gates we can close both of them and gather town guards to man the gatehouses to prevent more enemies from entering the city. Then start mopping up.

>What if we all go to the northern gate since its the closest, then make our way down to the plaza to help the defenders? After that we divide up our forces to protect the gates?
More or less what I want sure. So long as we don't split the forces before that.
>>
>>2361883
I hope the mysterious fire warrior isn't another knife eared prick.
>>
>>2361849
>>2362990
>Shortest route, we cut rhough them so we can get to the people faster. We don't need to clear the way, we just need to move our troops through to get to where they are needed and then fight to kill everything.
>What if we all go to the northern gate since its the closest, then make our way down to the plaza to help the defenders? After that we divide up our forces to protect the gates?
The Knights go full throttle with their APC towards the northern gate, stopping when within charging distance. The trolls notice and charge as the knights dismount. The moment the Knights unleash their flames, it is too late for many of the beasts to turn and run. The Knights continue their advance, scorching trolls as they go.

The town guard cheer at your arrival before continuing the defense. The trolls begin to panic and scatter, either attempting some form of last stand or fleeing in wherever they think will save them. The man in charge of the defense of the plaza approaches your knights.

"Milords!The trolls are ransacking the merchant's quarters and the food storage, eating all the food there! They are also battering against the church doors! What do we do?!"

As he says this, the Fire Warrior already departs towards the residential areas.

What do you do?
>>
>>2366041
Save the people at the church, we can replace the food, and trinkets, people not so much. Plus we can kill those trolls gorging themselves on food after saving the church since they are distracted.

Call for the guards to close the gates if we have any to lock the trolls in. It will be easier than hunting them all down afterwards.

Speak to the fire sword guy.

After clearing the town, call for aircraft with mounted guns to mow down the fleeing trolls while call for more men to chase down more trolls. Use aerial vehicles to help search, and have extra provisions and supplies brought to resupply the village.
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>>2366041
If the trolls ransacking the merchants and food stores are enroute to the Church we will deal with them with haste, otherwise we go straight to the church.
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>>2366046
Second
>>
>>2366041
The man in charge of defending the town: we can handle the ones at the Church then deal with the ones looting afterwards. Though you and your men can try attacking them, or follow that strange firesword wilder.
>>
Is this thread archived?
>>
>>2366046
>>2366105
The knight orders the guards to close and guard the gates as he and the rest move to save the church. The northern gate has been smashed down by the trolls, but the APC stands guard.

The Fire Wielder is already within the residential areas and out of sight.

The church is built atop a small hill with stairs andThe trolls are smashing against the church's barricaded doors and the windows. the knights torch the beasts battering the front doors first, their screams reach the rest of the troll pack and many flee at the sight, smell, and sound of the flames. Some however, rally behind a particularly large troll.

The alpha charges at the knights from the right side of the church, powering through the flames and reaching the men in the process. It batters through their lines, knocking them aside like a rolling boulder and grabbing the Knight Sergeant, while its minions bear down on the rest. The beast opens its great maw wide to consume the man, only to swallow an incendiary grenade instead. The troll releases the man in shock, and acts as though chocking, before bursting into flames. The rest of the men burn the monsters from on their backsides causing the trolls to either die horribly on the spot or flee and burn to death later.


Just as the last troll perishes, the church door opens.
>>
>>2367526
Cont.

A woman steps outside to greet the knights. She thanks the lord for answering their prayers and thanks them for saving the church. She asks the knights if they can help them escort the innocents to the keep. A pair of the town guard arrives and says that the southern gate is being assailed by he trolls seeking to escape and the local mayor has yet to send any of his men to help.

What do you do?
>>
>>2367639
The church is safe. Have them hole up there again. Go to south gate to kill the rest of the trolls.
Not sure why mayor is mentioned. He hasn't done anything during this crisis? We might need to strip him off his position after this is over. In fact we should review all of ruling personal in our country. Did they get into ruling position through merit and competence or nepotism and bribery?
>>
>>2367639
Can we afford to split up our knights between dealing with the troll presence at the southern gates and the few that are still within the settlement? Use a drone.
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>>2367639
Are all the trolls fleeing or just a majority of them? If there are a few stragglers then we can't afford to let them run into defenseless citizens. The day is won so there's no need to risk more life to kill a few trolls. We could also have one of our scouts track where they run off to in order to see where their camp/lair is.
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>>2367774
>He hasn't done anything during this crisis?
The guards say that he told them to send the civilians to the keep and the church for protection, then to hold off the trolls while he and his knights readied themselves. But none have seen or heard of them since this started.

>Are all the trolls fleeing or just a majority of them?
They want to flee, but they have nowhere to run, and are now fighting for survival.


>We could also have one of our scouts track where they run off to in order to see where their camp/lair is.
Trolls are nomadic, they go where the food is abundant rather than stay and turn the place into a food-less wasteland that useless for later.


>The church is safe. Have them hole up there again. Go to south gate to kill the rest of the trolls.
The Knights order the guards to aid in protecting the church's defenses. They begin to proceed to the south gate. There they find the Townwatch putting up a valiant defense. The spear men provide a wall of shields and stabbing tips to fight off the trolls while the archers on the walls loose arrows and fire pots at the creatures. As the Knights close in for the kill, a blade of flame swings at the trolls from the right flank. The Flaming Warrior descends from the rooftops launching his pyromancy at the beasts, in quick order he dispatches them all.

"Greetings, varriors of zee murtered kingtom. Arh ! You haffe nein time to loze, zere are zefferal trolls sdill roaming around zee schtreets." He says
>>
>>2367981
The heck? Now we have German elves? Ok then.

I want to have a word with this pyrotechnique warrior, but after we deal with the last of the trolls. Is it possible to send and drone while being mobile? We don't need all twelve knights to kill the remaining ones.
>>
>>2367995
>The heck? Now we have German elves?
I never said that this guy was an elf.


>We don't need all twelve knights to kill the remaining ones.
I don't recall ever saying that the knights numbered twelve. If you are referring to this post:
>>2358917
>The Order of the Crimson Blade receives the mission. A squad of 12 men, led by a Paladin and two Knight Sergeants.
Then you are mistaken, the squad refered to in that post are the ones going to meet the orc. They haven't reached this place yet because they are travelling by carriage.
The knights here are a completely different squad.

>I want to have a word with this pyrotechnique warrior, but after we deal with the last of the trolls. Is it possible to send and drone while being mobile?

The APC Sends out the drone again. Sending vital map info to the knights, marking the visible trolls and indicating areas that are confirmed or suspected to have troll presence. The knights go to work and spread out into small fire teams. Cleansing the remaining troll threat, this takes some time. When it is finally finished and the last troll is dead, the people rejoice until a Watchman arrives and spreads news.

"The Keep is filled with corpses of knights and guards!!!" He screams, "Claw marks and holes everywhere, Unworldly sounds are coming from beneath the castle floors!"

>>It is now midday:
>>The Mass (choose 2):
>Prosperity.
>Strength.
>Protection.
>Purity.
>Enlightenment.

>>Settlement (choose 3):
>Construct education and training centers.
>Improve the equipment of the settlement.
>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.
>Begin Manufacturing products to trade with the foreigners.
>Improve the mines.
>>
>>2368007
>Protection.
>Enlightenment.

>Improve the equipment of the settlement.
>Construct and improve the manufacturing buildings.
>Improve the mines.

Burn the keep down? Need more info.
>>
>>2368007
>Prosperity.
>Purity.

>Improve the mines.
Need more metals
>Construct and improve the farms, logging, and hunting facilities.
Need more stuff for people
>Improve the equipment of the settlement.
Need better everything

>>2368016
Burn the keep a what?
>>
>>2368007
>strength
>protection

Check out the keep. We need to investigate what happened here. Maybe ask pyromaniac to help us as he seems like an "adventurer" type.

>settlement

>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.
>Improve the mines

Can we improve defenses of our settlements? Don't want this kind of thing happening again.
>>
>>2368094
>Can we improve defenses of our settlements? Don't want this kind of thing happening again.
There could be, I don't remember. I think there was once an option for how well you can govern people or something.
>>
>>2368016
>>2368094
The people are told of the attack on the logging town and warned of the possibility of future attacks. They are told to be prepared and vigilant for any adversary they may face in the coming times. Then the mass begins.
>strength.
>protection.

>>settlement

>Construct and improve the farms, logging, and hunting facilities.
>Construct and improve the manufacturing buildings.
>Improve the mines

>Check out the keep. We need to investigate what happened here. Maybe ask pyromaniac to help us as he seems like an "adventurer" type.
No need to ask, he's already moving into the keep the moment he heard of what is happening there. The Knights and the towns watch move to investigate what is happening in the keep.

What they find is carnage. Obvious signs of a desperate battle against a powerful foe. The knights are dead, torn to shreds along with the towns guards stationed there. The Mayor is among the dead. His rotund body hastily armored, his right hand still clasping tightly to his long sword whilst his head left side are missing completely.

"I haffe found ein entrance!"

All the while there are howls of blood lust and sounds of battle happening beneath the floors. The knights and guards rush downstairs after the flaming warrior as he lights the way. The noise gets louder and louder as walk through the twisting corridors and dark rooms filled with just as much death as above, the darkness beyond the light of the flames seeming unnatural. Eventually they reach a doorway where the sounds are emanating from. The noise deafening, before it suddenly stops. The unnatural aura of the place leaving with the introduction of the silence.
>>
>>2368197
Steel your hearts, your nerves, you souls. Strike judgement with your "swords" upon this sinner. They shall suffer the lords judgement.

May the mayor, every body above and in the room past the door find peace.
>>
>>2368197
Is this a prompt?
>>
>>2368236
Your men ready for combat and barge into the room.
>>
>>2368476
And find that the problem has already been solved. Before them lies a room filled with quickly disintegrating demon bodies, and their killer.

What do you do?
>>
>>2368484
Who are you, what happened here, and what is that?
>>
>>2368629
The lady keeps silent as she sheaths her blade.

A Watchman speaks up.
"Milord, that is Sister Madeline, she was born without the ability to speak."

Then the Fire Warrior speaks, pointing to the demon corpses.

"Zeze are zee minions of Katdune, zee Dark Koddess of zee Bover Hungry, to pest zem sbeaks of great skill or great broteczion."

The last of the demonic bodies begin to fade into nothing and their viscera with them.

Another watchman talks.
"Perhaps if we take this news to the Abbess, she may tell us." he suggests
>>
>>2368831
Perhaps. She can understand us, so can she communicate with sign language? Perhaps the capital has something to remedy her lack of voice, or care we not there yet?
>>
>>2368831
Is she of the original colonists or a native? Good job by the way. Very inspirational.
>>
>>2368918
>Can she communicate with sign language?
"... Milord, what's sign language?" a Watchman asks.

>Perhaps the capital has something to remedy her lack of voice
We can check, but first we must learn how this happened.

>>2368920
>Is she of the original colonists or a native?
Colonist.

>Good job by the way. Very inspirational.
At this remark, the warrior nun heaves a tired sigh that has a hint of sorrow in it.

The knights take her to the Church and present their findings and the nun to the Abbess, the Pastor and the rest of the clergy.

"It is just as we suspected," she says "For the longest time, we believed that the son of Mayor Caldwell had been a cultist, but the mayor refused to allow us to investigate. Whether out of love or of the promise of power, we knew not. It is good that the demons were contained and slain before they could escape."

"It is also good that you showed up and stopped those trolls," a pastor spoke up, "If those beasts had managed to smash through the keeps walls. I wouldn't need to tell you what would happen if they had broken free."
>>
Anything else you'd like to ask?
>>
>>2369151
Why did the trolls attack? Where they lead here? Did something attract them?

Tell us about the demons, are they vulnerable to magic? How hard are they to kill? How many attacked? How were they summoned? How to detect or prevent future summoning? Where did this knowledge or influence of demons come from? Particularly cultist behavior?
>>
>>2369178
I have no clue of who's perspective we are asking from, be it the A.I. Priest of one of the knights. Now is a good time to ask about the fire warrior. Who are they?

>>2369200
>Why did the trolls attack? Where they lead here? Did something attract them?
Assuming attracted to the food/people, though theming lead here is a possibility.
>>
>>2369278
>I have no clue of who's perspective we are asking from,
From the knights.

>>2369200
>Why did the trolls attack?
"Trolls will go anywhere they sense food to be." The Abbess says

>Where they lead here?
"Even with the peculiar timing of the troll attack, It is unlikely that someone had led them here."

>Did something attract them?
"Trolls are attracted by the scent and sight of food, it may be possible that the festival we were having to celebrate our people's new found prosperity. Thank the Lord that we have finally found our rightful ruler."


>Tell us about the demons, are they vulnerable to magic?
"It often depends on what role they perform of which dark god's they serve. Even then, demons of one dark lord that fulfill the fulfill a specific role may not have the same strengths and weaknesses as those of another demon god who fulfill the same role."


>How hard are they to kill?
"Again it depends on the dark god in question."


>How many attacked?
"That can only be answered by Madeline, and she cannot speak."


>How were they summoned?
"Judging by your story, The mayor's son enacted some form of ritual in the dungeons of the keep."


>How to detect or prevent future summoning?
"So far, the only means of detecting or preventing such acts from happening are through making thorough investigations and searches. There are rumors, however, of an ancient device that was developed by our ancestors to detect magical energies, as well as those that harness or are made out of it. If such a device existed, it was either destroyed during the civil war, or hidden underneath the rubble."

"Zuch ein deffice vould pe uzeful indeed, esbecially to mein orter. Fraulein, may you tell me if zee rumors inticate brecizely vere it vas?"

"Unfortunately, no wanderer."

>Where did this knowledge or influence of demons come from?
"Experience and lessons learned from past Huntsmen, passed down through generations."

>Particularly cultist behavior?
"Those that ally with the darkness often chafe at the sight and presence of the righteous. They are impertinent and aggressive towards the faithful, seeking to obstruct and impede our kind at every opportunity."

"Then there are those who are more subtle in their plans to rid of us, more discreet of their true nature, but no less hateful of us."

The abbess pauses to breathe before continuing.

"Thankfully, Robert Caldwell was not so discreet or intelligent. His hatred and arrogance was obvious and was very poor at hiding the evidence. We were about to reveal his true nature to the people until the trolls came."
>>
>>2369377
Queued questions and cont.?

>There are rumors, however, of an ancient device that was developed by our ancestors to detect magical energies, as well as those that harness or are made out of it. If such a device existed, it was either destroyed during the civil war, or hidden underneath the rubble."
I have an idea where we might have one. Back in our home or the space ship we came from

What order is the warrior from?
>>
>>2369377
Can the nun write?

Are we training battle sisters now? How come she such a good fighter?
>>
>>2369415
She's got conviction, faith in our Lord, and a great teacher.

>At this remark, the warrior nun heaves a tired sigh that has a hint of sorrow in it.
A prayer for those innocent caught in the foul machinations of the mayor's son. May the innocent find peace, may the damned find redemption.
>>
>>2369377
>There are rumors, however, of an ancient device that was developed by our ancestors to detect magical energies, as well as those that harness or are made out of it.
Aren't we able to detect magical energies? We're we the devise all along?
>>2333932
>You find trace amounts of strange energy readings but nothing out of the ordinary for now.
>>
>>2369465
OH MY LORD!
>>
>>2369467
https://www.youtube.com/watch?v=70utG1L5bfU
>>
By the way i'm gonna go ahead and go archive this thread, Can i get a title, description(140 characters) and tags?
>>
>>2369472
Heck if i know. Im still new to this part of 4chan.
>>
>>2369278
>Now is a good time to ask about the fire warrior. Who are they?
I vas peginning to zink zat you vouldn't ask. Mein name is Heinrich Webber. I pelong to zee Puntesbefer Orten der Sauperschverder, or Federal Orter of Sbellsvords, as bart of zee Byro-diffizion. I came here on zee hunt for ein bardicular trio of trouple makers zat haffe peen cauzing much grief vithin zee broffince of Harkland.
>>
>>2369472
Crashed Colony Ship Civ Quest
A colony ship is sent out from earth to settle a new planet. Industrialist decides to have the leaders of the expedition including himself turned into AI along the journey. The ship gets knocked off course and encounters one catastrophe after another. Eventually starting to break apart. Everyone fled into either one of the four survival decks and dislodged themselves from the main hull.

Players take the role of The Priest, a religious ruler that was transformed against his will. They wake up to find that 300 years had passed, the countless millions of colonists have been reduced in population drastically and suffered technological degradation, and the planet they live on is inhabited with various fantasy races that don't take kindly to their "Invasion".
As for tags. I don't know.
>>
>>2369604
That description is way longer that 140 characters. Mind if i write my own?
>>
>>2369465
>Aren't we able to detect magical energies? We're we the devise all along?
Well, not exactly. Although yes, we can detect magic, the machine isn't exactly designed specifically for magic. Also she is referring to the devices of the Republic. You weren't around when the republic was established, rose and fell. Besides its not like the knights will want to drag your brain around and make you vulnerable for destruction.

>>2369608
What are you gonna write?
>>
>>2369611
This.
>A colony ship crashes and we, the Priest AI, wake up 300 years later to take control of a surviving settlement.
Also here are some tag ideas, most of them taken from A.I. Quest's tags, what do you think?
Crashed Colony Civ Quest, Collective Game, Artificial Intelligence, robot, machine, Aitee Bahgyoo
>>
>>2369612
Sure
>>
>>2369611
>Well, not exactly. Although yes, we can detect magic, the machine isn't exactly designed specifically for magic.
But we can still detect magic in some way even if not as good as the devices the republic had, so we could find out how we detect magic, research it and them improve the tech until we made our own magic-detecting Geiger counter.
>>
>>2369613
Alright, thread is now archived.
Are you gonna make a new thread BTW? We're at page 10
>>
>>2369616
What do you mean?
>>
>>2369617
This thread is about to end cause we reached the bump limit, once we pass page 10 no one will be able to post in this thread, so you should make a fresh thread.
>>
>>2369377
>"Those that ally with the darkness often chafe at the sight and presence of the righteous.

Hmmm, shouldn't be too hard to spot them then.




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