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File: XCOM TROOPER QUEST OP.png (607 KB, 1600x900)
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The battle to seize the Battleship continues!

Twitter: https://twitter.com/BurningGray
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=XCOM%20Trooper%20Quest
Squad Info: https://pastebin.com/4KJN5HKK

----
Alien Battleship, UFO Assault, China

“I can’t hear myself think with those drones in the air!”

Babbler’s shouts are indeed drowned out by the incessant buzzing of the pair of alien drones as they swoop and strafe throughout the air. Your squad’s attempts to blast the fliers and their accompanying band of sectoids is giving Rook and Babbler trouble. Their beam fire slices the air around the drones, but the drones keep flying. You can’t do anything to assist giving your position, but upon spotting Harita poised to strike you’re at least able to help in another way

With Burnout and Sweet already moving to assist, you decide it’s better to keep your squad’s concealed Assault from revealing herself. A quick wave in her direction and a motion of dismissal is thankfully enough for Harita to comprehend, remaining in the shadows instead of striking.

Once Burnout and Sweet take positions, the pair are quick to add pressure on the aliens, flipping the momentum around. With Sweet providing additional suppressing fire with his phaser carbine and Burnout running the enemy’s overwatch, your squad is able to to dispatch the remaining aliens. It’s not an exchange that left the squad unscathed however, as some additional parting injuries are taken among the squad.

Sweet is quick to administer first aid need be as you link up with the others and as you approach you see the medic toss aside a spent Medikit, the metal and plastic container and spray clattering onto the ground. Precious medical supplies spent. The medic helps up the winded Babbler, still shaking a bit erratically from the drone tagging him.

“Up you go.” Sweet says, patting him on the shoulder.

“Those damn little bastards wouldn’t die…” Babbler grunts, kicking one of the drone wrecks. “Phaser should’ve melted right through ‘em.”

“It had reinforced armor.” Harita points out, speaking softly over comms from somewhere nearby.

Taking a closer look at the drones and Harita’s correct. Spare bits of alien alloy plating seemed to have been welded together at the front of the machines, and even it’s electronics were tampered with, a panel removed with stray bits of alien electronic innards poking out from within. It’s more jury rigged than anything else and not exactly what you’d expect a high tech alien race. Taking a glance over to the other deceased sectoids and they also still have smatters of paint on their bodies, well, what’s left you can see of them once your team was done with them. More war paint.

As your squad takes a moment to reload and get ready to move out, you wonder…

>Investigate closer, maybe you can figure something out about the challenge ahead.
>Keep your head in the fight, RnD can sort this out after XCOM seizes the Battleship.
>Other
>>
>>2316477

>Investigate closer, maybe you can figure something out about the challenge ahead.
>>
>>2316477
>>Investigate closer, maybe you can figure something out about the challenge ahead.
>>
>>2316477
>Investigate closer, maybe you can figure something out about the challenge ahead.
>>
>>2316477
>Investigate closer, maybe you can figure something out about the challenge ahead.
>>
>>2316477
>Keep your head in the fight, RnD can sort this out after XCOM seizes the Battleship.
>>
>>2316487
>>2316495
>>2316508
>>2316517
Investigating closer it is, writing!
>>
>>2316477
>>Keep your head in the fight, RnD can sort this out after XCOM seizes the Battleship.
>>
File: Operation Gangplank (2).jpg (139 KB, 1024x640)
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You frown at the sight and take a moment to kneel down beside the wreck of the drone, picking it up and examining closer. The aliens have been a rather uniform enemy force, barring their numerous different species working together to bring down humanity. Even the animalistic Chrysalids were confirmed by RnD to be genetically modified and engineered to a fine degree for maximum threat. Not exactly the most enjoyable proper briefing for soldiers such as yourself to learn after the fact but it goes to show that whoever is actually leading the aliens are extremely organized.

This is far from it. This is… not like them at all. A part of you, the former Fed within you kicks in. Sure you did more door kicking than investigating, but you put your time and previous training securing crime scenes enough to start to piece things together. There’s something different about either the aliens now or more likely the c--

“Dozer, we’re moving out!” Rook calls out as the team prepare to advance.

“Hold on, sir.” You say, looking over at the “I think I’m onto something.”

“We don’t have time to stand around, every second we waste someone is going to die.” Rook growls, not screaming at you just yet but liable to get irritated fast.

“There is some time. Motion scanner is picking no alien contact in the immediate area. Perhaps Dozer is onto something.” Burnout adds, tossing you a bone.

“...Fine. You have sixty seconds. Hurry up.” Rook grunts at that, also keen enough to sense how different this engagement has been going. “Ranger, Burnout, scout ahead. Everyone else hold perimeter.”

In other parts of the ship, the battle rages on but you do everything within yourself to focus on piecing together the information in your head into something… useful.

>Roll 1d20.
>>
Rolled 9 (1d20)

>>2316638
>>
Rolled 19 (1d20)

Daily remind that Commander is Best Mum/Waifu
>>
Rolled 11 (1d20)

>>2316638
>>
Rolled 17 (1d20)

>>2316638
>>
File: Alien Battleship.jpg (130 KB, 960x540)
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Sixty seconds, that’s more time than you’d usually get when you secure a cartel crime scene. Come to think of it… you look at the paint smeared onto one of the deceased Sectoids, and it clicks in your mind. Cartel is the right mindset.

“It’s… a gang.” You mutter, standing up.

“Gang?” Babbler cocks his head.

“Maybe not gang necessarily, but, a faction or group different than the usual stock. The paint isn’t random, it’s specific. A small culture or community has sprung up within the crew of this ship.” You say, looking about. “Those hiding spots within the ship likely weren’t part of the initial design either, and neither. Everything within this ship has been changed. Which means either the crew of this Battleship are special enough to be unique… or something happened.”

“What you reckon ET’s wanting to switch sides and become pals? I highly doubt it, mate.” Babbler shakes his head.

“I don’t know, we’ll have to play it by ear but… I got a strong feeling this wasn’t exactly a part of the alien’s master plan for world domination.” You mutter, tossing the drone wreck back onto the ground and standing up, reloading a fresh power cell into your scatter laser. “We should be extra vigilant for surprises.”

The others nod to that, and without another word to add Rook gives you the squad the order to head out once again. The squad continues on, and spot what you’re team is hoping for, one of the alien generators. Objective spotted. Unfortunately the position is in a ‘pit’ of sorts, an effective killzone for Thin Men snipers and lurkers with towers overlooking the bottom of the pit. Not only that, it appears there are side paths that link to adjacent open-air rooms.
The squad begins to take position, preparing to strike. You…

>Take a position that has access to the catwalks, close to the towers.
>Place yourself near the drop to generator, close to the objective.
>Situate near the flanks, ready to secure the side areas.
>>
>>2316731
>Situate near the flanks, ready to secure the side areas.
>>
>>2316731
>>Situate near the flanks, ready to secure the side areas.
>>
>>2316731
>Situate near the flanks, ready to secure the side areas.
>>
>>2316731
>>Situate near the flanks, ready to secure the side areas.
>>
>>2316731
>>
>>2316731
>>Situate near the flanks, ready to secure the side areas.
>>
>>2316731
>>Situate near the flanks, ready to secure the side areas.
>>
TAKE YER BETS! WHO'S GONNA BITE IT THIS MISSION?
>>
>>2316768
Rachel
>>
>>2316772
she's not even in this mission you silly goober
>>
>>2316735
>>2316737
>>2316738
>>2316745
>>2316748
>>2316760
Flanks it is, writing!
>>
>>2316780
Suicide is a bitch
>>
>>2316799
you and your negative waves
>>
>>2316799
How about we sell an alien plasma gun for a psychologist?
>>
File: Damn bugs.jpg (125 KB, 1200x871)
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You move to the side of the platform your squad is on, stacking up near the ramp towards one of the side rooms on the flank of the squad. No need to brazenly rush the objective until you secure the area. You don’t gut much time after that to consider as the aliens suddenly play their hands, opening fire on your squad before they can even properly set themselves up. They were in fact waiting to strike.

It looks like every step through the Battleship is heavily defended indeed.

Above in the sky, news choppers circle once again on top of the Battleship, their spotlights illuminating the area around you as you and your team are met with various contacts, Floaters primarily shoot out from behind the towers, roaring angrily and eager for a kill, their thrusters shooting out trails of smoke in the air. A few more Sectoids poke their heads out as well, but are essentially the least of your squad’s worries as you catch fast movers darting out from alcoves from the side rooms in the flanks, where hidden cages had kept them back.

Chrysalids. Two of them bearing down right on you! Their mouths drip with disgusting ichor as they scuttle towards you at high speeds.

Your squad begins to engage, but you can’t really get a clear picture of the situation as you’re too busy trying to focus on not getting impaled by the vicious bugs.

>Open fire! Carve ‘em up with laser!
>Fall back! Get to a position with your squad to concentrate fire!
>Flashbang! Disorient and slow their advance!
>Burn them! Light them up with the flamethrower gauntlet! (Remember, You only have one charge)
>Other.
>>
>>2316835
Joking aside, we should really try to get her to sit down with one
>>
>>2316865
>>Flashbang! Disorient and slow their advance!
flash out
>>
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>>2316865
>Flashbang! Disorient and slow their advance!
>>
>>2316865
>>Flashbang! Disorient and slow their advance!
>>
>>2316865
>>Flashbang! Disorient and slow their advance!
>>
>>2316865
>Flashbang! Disorient and slow their advance!
>>
>>2316865
>>Flashbang! Disorient and slow their advance!
>>
>>2316871
>>2316874
>>2316885
>>2316887
>>2316890
>>2316896
Flashbang it is, writing!
>>
File: Flashbang!.png (1.11 MB, 1595x742)
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You quickly let go of your shotgun, it’s sling keeping it from clattering to the ground as you reach for your belt and pull out your flashbang. It’s not a matter of getting it out and the pinned pulled within time, having drilled breach and clears to the point that you can clear a room in your sleep, it’s the act of getting a good throw that catches both of the bugs in the blast radius before they overwhelm you!

>Roll 1d20+1
>>
Rolled 18 + 1 (1d20 + 1)

>>2316916
>>
Rolled 14 + 1 (1d20 + 1)

>>2316916
>>
Rolled 18 + 1 (1d20 + 1)

>>2316916
>>
Rolled 2 + 1 (1d20 + 1)

>>2316916
>>
File: [ALIEN ACTIVITY].png (94 KB, 699x104)
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Rolled 14 (1d20)

>>2316920
...
>>
File: Scatterlaser.jpg (116 KB, 988x1200)
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They’re fast, but your throwing arm is faster. One of the nice things about the XCOM Flashbang is you can set the fuse, from the usual few seconds to instant contact with the ground. Against Chrysalids, it’s the perfect addition.

You look away just in time as the satisfying sound of the flashbang goes off, a blooming explosion of light enveloping the pair of bugs in the center. Immediately, the Chrysalid’s charge is brought to a screeching halt. A literal one at that s they stumble around recoiling in a daze, utterly disorientated by the flash. Most importantly, they are utterly at your mercy.

You don’t give them a chance to even overcome their stupor as you empty your power cell between the both of them, one shot to down them and then double tapping to make sure they don’t stand up again. Four brutal and precise shots from your Scatterlaser, and the bugs are simply no more. Wasting no time, you move up, securing the room and giving yourself a better chance to flank and capitalize in the gap you’ve made. Taking a look at the situation and it seems that your team has already shot out one of the Floaters in the sky but the fliers are putting on the pressure, raising up higher and higher and effectively neutralizing your squad’s height and cover advantage. Another is Floater is shot out of the sky, but it’s twisted brethren doesn’t seem to mind.

The sectoids, you spot, begin to pull back from their high towers, possibly repositioning and not only that, with how the firefight is going on, it seems that nobody is keeping an eye on the objective.. You’re in a prime position to shift the fight in your team’s favor, but how?

>Take out the Floaters. They’re the prime aggressors.
>Move up and neutralize the Sectoids in the towers. You’ll stop whatever they’re doing and be in position to retaliate against the Floaters.
>Go for the Objective. Alien reinforcements could come at any second, better to take care of that now while it’s possible.
>Other
>>
>>2316992
>>Go for the Objective. Alien reinforcements could come at any second, better to take care of that now while it’s possible.
>>> Tell them your going for the objective.

I know the addon is redundant but I just want to make sure.
>>
>>2316992
>>Go for the Objective. Alien reinforcements could come at any second, better to take care of that now while it’s possible.
Hopefully, this will divide the X-Ray attention.
>>
>>2316992
>>Go for the Objective. Alien reinforcements could come at any second, better to take care of that now while it’s possible.
>>
>>2316992
>>Move up and neutralize the Sectoids in the towers. You’ll stop whatever they’re doing and be in position to retaliate against the Floaters.
>>
>>2316992
>>Move up and neutralize the Sectoids in the towers. You’ll stop whatever they’re doing and be in position to retaliate against the Floaters.
>>
>>2316992
>Go for the Objective. Alien reinforcements could come at any second, better to take care of that now while it’s possible.
>>
>>2316992
>Move up and neutralize the Sectoids in the towers. You’ll stop whatever they’re doing and be in position to retaliate against the Floaters.
>>
>>2316999
>>2317004
>>2317007
>>2317019
Rushing B-- I mean objective it is, writing!
>>
File: Power Conduit.png (853 KB, 807x525)
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Rolled 3, 20, 18 = 41 (3d20)

“Securing the Objective!” You shout, making a beeline right into the killbox and straight for the power conduit. Several of the Floaters see it, catching your movement with the corner of their amalgamated eyes but before any can really respond, your team retaliates.
“Cover Dozer! Keep them suppressed!” Rook barks, and the squad obliges, putting on as mean beam fire as they can down range against the fliers. Only a few wild shots of Plasma is sent your way before the Floaters have to focus their attention away from you. Giving you the opening you need to reach the conduit. Beam and Plasma fire shoot above you as you look over the control panel. Now, RnD had insisted that Strike teams don’t just blow up the consoles, likely so they can figure out how the hell they work, but of course time is of the essence…

>Attempt to shut it down manually. How hard could it be?
>Just shoot the console. Screw it.
>Other.
>>
>>2317143
>>Attempt to shut it down manually. How hard could it be?
>>
>>2317143
>>Attempt to shut it down manually. How hard could it be?
>>
>>2317143
>>Attempt to shut it down manually. How hard could it be?
If we can't do it in a few seconds, blast it
>>
>>2317143
>>Attempt to shut it down manually. How hard could it be?
>>
>>2317143
>Attempt to shut it down manually. How hard could it be?

No better time to multi-class.
>>
>>2317143
>>Attempt to shut it down manually. How hard could it be?
>>
>>2317143
>Just shoot the console. Screw it.
Eh, there's more than one alien generator out there.
>>
>>2317143
>Attempt to shut it down manually. How hard could it be?

>>2317222
>Eh, there's more than one alien generator out there.
And what happens when all of the Strike Teams think that?
>>
More dead battleships, at least for a little bit
>>
Rolled 16, 19, 15 = 50 (3d20)

>>2317151
>>2317154
>>2317179
>>2317181
>>2317190
>>2317226
Manual it is, writing!
>>
>>2317245
Whoops, dont mind that particular set of dice!
>>
>>2317253
You can't fool us
>>
File: 1498883496353.png (155 KB, 545x276)
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About to post in just a second, just gotta make this image juuuust right!
>>
File: Babbler Killing Spree.png (572 KB, 1013x770)
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Best to at least try instead of just blatantly blowing it up. You look over the console, searching for a switch to turn on the monitor. Right, well it’s a touchscreen at the very least. Well, a combination of tactile touchscreen and a few additional holographic panels appearing to the sides, judging by the way it’s laid out it’s… a plasma shot gets rather dangerously close to hitting you right before the large phaser beam of Babbler’s LMG cuts the floater who shot at you into pieces with a satisfactory whoop from above.

Babbler seems to be quite the heavy weapon’s Opportunist as he lays waste to the swarm of floaters above. Oh crap it’s a swarm. But Babbler seems to not mind at all as a continuous blast of phaser beam fire keeps the pack scattered and disorganized. You can actually hear from even down below that Babbler is belting out some anthem of some kind, though you can’t exactly make out the words over the firefight. At least, at first.

For a' that, an' a' that!” Babbler sings, cutting through a pair of Floaters, sweeping his beam to and fro. The Floaters screech and holler in fury, but your Scottish Gunner seems to be singing over their tin. “It's coming yet for a' that! Ahahaha!

The man seems to be in his element, that’s for sure.

Welp, it looks like you have a bit more time than you realize with Babbler keeping them busy as you attempt to figure out what the hell you’re doing with this console…

>Roll 1d20
>>
Rolled 4 (1d20)

>>2317422
Press the buttons:
One one one one....uh.....ONE!
>>
Rolled 14 (1d20)

>>2317422
>>
Rolled 12 (1d20)

>>2317422
Our Commander, who art in heaven...
>>
File: [ALIEN ACTIVITY] B.png (75 KB, 699x104)
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Rolled 4, 18 = 22 (2d20)

>>2317434
...
>>
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Ok… uh… there! A few wild presses of buttons and a series of oddly pleasing button noises (you’ll give the aliens that and only that). You manage to succeed as you feel the ground below begin to churn. The constant rumbling from below calming down and starting it’s process to spool down. The whole power conduit is so large you can see it right at your feet. Thankfully, with Babbler having quite the moment above, all the time you take is not wasted and relatively safe, much to your relief.

The idea of your head turning to a burnt plasma pulp from above while you fumbled with tech support on an alien computer is… not exactly how you’d want to go out.

“Objective secured! Conduit deactivated!” You call out as you look around you and see the corpses of Floaters strewn about. Nodding in approval.

“Copy that! Meet up at the base of the towers.” Rook commands, looking over down the pit below. Babbler also pokes his down below in and gives you a cheeky grin and salute. You return the appreciation and begin to turn back to the ramp for the long climb over before pausing at some sort of pad on the opposite corner of the pit. A thought occurs to you and you approach it.

Stepping onto the platform, and your assumption is correct as you feel yourself elevate from the ground, pulled by some barely seen force. You ascend up the pit and the machine neatly deposits you at the base of one of the towers, just as your squad approaches you.

“Impressive.” Burnout notes, looking at you and down below at the ‘elevator’. “How did you guess that?”

“A hunch.” You say with a shrug. “Aliens got all sorts of bullshit technology, a floating elevator thing seemed plausible.”

“Hah, you got a damn good hunch then, ngh.” Sweet smirks, with a bit of difficulty. You blink and notice a plasma burn on his side, the armor having taking the brunt of it but still an otherwise perfect hit. Rook is not pleased by that.

“Heal yourself, than we’ll move out. Ranger, keep overwatch.” Rook says, you hear a click from your comms as confirmation from Harita, likely keeping quiet to not disturb her presence. Sweet meanwhile shakes his head.

“Oh this is fine. Don’t worry about me.” Sweet dismisses. “Best to save the Medikits for you guys. I’m fine really. We really don’t have that many and it’s just a scratch.”

“...” Rook’s silence is palpable. Though you do note Sweet only has two spare Medikits left.

“Eh, probably best to listen to the boss.” Babbler says. “Kinda need you to save our sorry arses.”

“Our medical supplies are tight.” Burnout disagrees “I trust our medic’s judgment.”

>Sweet should heal himself. If he goes down the whole squad is screwed.
>He can handle it. Gotta make those two remaining Medikits last.
>Other.
>>
>>2317493
>>Sweet should heal himself. If he goes down the whole squad is screwed.
>>
>>2317493
>>Sweet should heal himself. If he goes down the whole squad is screwed.
I'm speaking from military experience, but EVERYONE should have should have some kind of small med kit, right?
>>
>>2317493
>>Sweet should heal himself. If he goes down the whole squad is screwed.
>>
>>2317493
>>Sweet should heal himself. If he goes down the whole squad is screwed.
>>
>>2317493
>>Sweet should heal himself. If he goes down the whole squad is screwed.
>>
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>>2317502

I can agree with that, but those don't really help to deal with an alien plasma burn barring whatever magical bacta stimpak nanomachine bullshit that's in the Medikit spray. Not counting XCOM's super surgeons and med tech handle that somehow manage to get people back in combat shape from being critically wounded in just like two weeks.

But admittedly that's just me following after the actual 'game' more than anything else!

It does bring up the question on why XCOM could only bring just like one grenade and one flashbang in their kit...

Jake Solomon is a cruel master.
>>
>>2317527
The last thing our characters need is to realize that this is actually all a video game.
>>
>>2317493
>>Sweet should heal himself. If he goes down the whole squad is screwed.
What happens if we try to bring 2 grenades on an op? Does the ghost of Jake Solomon smite us?
>>
>>2317502
>>2317497
>>2317508
>>2317509
>>2317520
>>2317538
Sweet healing himself it is, writing!
>>
>>2317538
Nah, he automatically makes the second grenade go off in our face.
>>
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“Rooks got a point, the last thing we need is you going down on us.” You add. Sweet cocks an eyebrow at that and considers this before chuckling.

“Fine fine, gotta make sure someone looks after you when your alloy plate breaks.” Sweet concedes as he reaches for one of the Medikits. He holds it over his wound and hesitates, the inner Medic within still likely giving him pause to treating himself over possibly treating others. He sighs and treats himself, the soothing and life saving spray immediately perking him back up. You do admit from the repeated times you’ve been on the receiving end of a Medikit it’s quite the nice sensation.
One medikit left. The thought hangs over your squad silently, but the moment passes just as quickly as a serious face seems to cross over Rook as he places his ear over the comms.

“Repeat that last.” Rook speaks. A grim look crosses him. “...Strike-4’s gone. Code Black.”

“Shite.” Babbler says.

“Something got them, a trap or ambush of some kind from what Central could gather. Could be the new contacts, now designated ‘Muton’.” Rook relays to you all. “Strike-3’s confirmed destruction of one of the Conduits in the portside section of the ship. Two left. One of them is confirmed in the interior of the ship... The Commander’s ordering us link up with the other teams now, HQ’s designated an entrance ahead. We’re moving out, steady advance.”

“Fuck me, what’s that now, the second Code Black? Third?” Sweet shakes his head.

“Doesn’t matter right now.” Burnout says simply, crushing a spent cigarette with his boot and lighting up another. Sweet nods, pushing the thought aside and then begins to move up ahead. You and the others follow. As the team advances, you..

>Stay towards the front. Those Sectoids are out somewhere and likely called friends.
>Keep to the center, just incase there’s more hidey holes.
>Cover the back, wary for flankers.
>>
>>2317610
>>Stay towards the front. Those Sectoids are out somewhere and likely called friends.
>>
>>2317610
>>Stay towards the front. Those Sectoids are out somewhere and likely called friends
>>
>>2317610
>>Stay towards the front. Those Sectoids are out somewhere and likely called friends.
>>
>>2317610
>>Stay towards the front. Those Sectoids are out somewhere and likely called friends.
>>
>>2317610
>Stay towards the front. Those Sectoids are out somewhere and likely called friends.
>>
>>2317618
>>2317622
>>2317623
>>2317624
>>2317647
Staying in the front it is, writing!
>>
Whenever I read this quest I want to plus XCOM again.
>>
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Your squad moves out, and with a quick explanation of the elevator platforms, several of them quickly uses this to their advantage. With Rook and Babbler taking up to opposite towers to Overwatch effectively over the deck. Teaming up with Burnout, the both of you advance forward with Sweet hovering nearby towards the center of the unit, ready to respond. Harita’s out there, somewhere, and you do feel a bit better knowing she’s likely ready to strike at any moment.

Both you and Burnout pause for a moment having advanced ahead for a certain point, pausing to overlook to another drop on the deck. Burnout holds up a hand to you as you see his body tense up, a sixth sense kicking in. He quietly insists that you keep your head down, and you readily comply as the Scout considers what’s just past this cover. The scout begins to reach for his belt, at first you assume for his battlescanner but instead he pulls out carton of smokes. He presents it to you, offering you a cigarette.

Your confused look is enough for him to see you’re not really in the mood. He merely shrugs and lights himself another smoke, before promptly tossing the whole pack of cigarettes into the air. You look up in more confusion only for it to suddenly get promptly burnt to shreds by a spray concentrated plasma fire. Burnout nods in confirmation as Babbler and Rook begin to engage from above, the alien’s surprise ruined by an itchy trigger finger, or perhaps an itchy trigger tentacle.

“Enemy emplacement ahead!” Sweet confirms over the comms. Burnout takes a quick peek, and seeing his initiative you risk one yourself, and sure enough it seems the Sectoids have retreated to a hidden turret emplacement and are actively attempting to gun you all down. The hatch pulled open to the side confirms it was lying in wait.

“Moving to strike.” Harita murmurs over the gunfire in the comms. Burnout nods to you and prepares to do his part running overwatch.

>Covering fire! Give Harita and Burnout the openings they need!
>Flashbang! Disorient the gunner crew! (You have two left)
>Run n’ Gun! Take that emplacement with Harita!
>Other.
>>
>>2317699
>Covering fire! Give Harita and Burnout the openings they need!

Just imagine the stuff we can salvage from this ship.
>>
>>2317699
>Covering fire! Give Harita and Burnout the openings they need!
>>
>>2317699
>>Covering fire! Give Harita and Burnout the openings they need!
>>
>>2317699
>>Covering fire! Give Harita and Burnout the openings they need!
>>
>>2317699
>>Covering fire! Give Harita and Burnout the openings they need!
>>
>>2317706
>>2317707
>>2317714
>>2317719
Covering fire it is, writing!
>>
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Rolled 10, 12, 20 = 42 (3d20)

While you wish you were a bit closer or perhaps equipped with a scatterphaser, you decide you need to give both Harita and Burnout as much fire down on the Sectoid MG team as possible. You look and see Harita start to approach, stepping out of the shadows, trying to get as close as she can to ensure a swift and assured execution. Her blade’s out as well. With a nod to Burnout, you take a breath and poke out of cover, fire blasts of laser fire towards the turret crew!

Burnout dashes ahead without even a second thought under your fire as the MG team turns it’s attention towards the both of you, screeching in startled surprise and swinging the gun your way! It seems the guncrew had quickly forgotten about Burnout’s cigarette pack trick and had actually forgotten about the both of you. Not anymore.

Intense beams of plasma fire whizz past you as keep on the pressure yourself, keeping the turrets attention towards you and not Burnout or Harita!.

>Roll 1d20
>>
Rolled 2 (1d20)

>>2317747
>>
>>2317747
>>
Rolled 4 (1d20)

>>2317747
>>
Rolled 9 (1d20)

>>2317747
>>
Rolled 9 (1d20)

>>2317747
>>
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Rolled 18 (1d20)

>>2317756
...
>>
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>>2317749
>>2317755
>>2317756
>>
welp
>>
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Just a heads up, this next update is likely going to take a bit longer than usual to write. Stuff is going to happen. Apologizes ahead of time!
>>
Wait don't we have a crit saved up?
>>
>>2317699
>>Covering fire! Give Harita and Burnout the openings they need!
>>
>>2317802
woops,bit late on the draw,my bad.
>>
>>2317801
That's if we get a 1. We just sort of failed.
>>
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PLACE YOUR BETS
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>>
Another waifu has been maimed
>>
>>2317901
Operation: Dozer and the Cyber-Ladies
>>
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The MG team is a lot more organized than you expected as they quickly hone in on your position and begin to tighten their cone of plasma fire towards your direction. With a curse you dive back for cover, quickly becoming pinned down by the continuous fire. You swear several expletives as you quickly try and figure out what the best course of action is.

However, they don’t stop firing at you. Blasting away at the cover you are hunkered down behind. It’s when you start to smell burnt metal that you start to get concerned.

“They’re breaking through the cover, get out of there!” Rook shouts, attempting to take out the gunner but, it seems the cowardly sectoids are rallying together with the possibility of killing you. The rest of the gun crew exchange fire with the rest of your squad, their wrist mounted plasma guns keeping your teams aim off just enough to take out the gunner. You step back hastily and can see the cover literally melting away

“Shit shit sh-” The cover gives way faster than you can react as the plasma cuts through the hole and tags you in the chest, causing you to fall back, with a shout of pain. Adrenaline kicks in as you attempt to stumble back as the cover is finally destroyed by the alien turret’s insane cover destruction. You prepare for the worst as the gun levels itself dead on you--

And that’s when Harita strikes.

Like a whirlwind of death, you see the woman descend upon the Sectoid gun crew sword in hand. The Sectoids screech and skitter in horror as Harita is their Reaper, come to collect Sectoid skulls. It’s a devastating chain of melee attacks, each slain Sectoid brought down by her blade seeming to give her enough momentum to carry on. In a blink of an eye, your fellow Nepalese Assault secures the machine gun, a pile of Sectoid corpses strewn around her.

And despite all that, the first thing she does immediately afterwards is to look to see if you’re alright.

You just… give her a slightly sheepish wave, looking at the damaged Alloy Plating on your armor. It looks like it could take another hit, barely.

The relief on her face is day and night in comparison to the slaughter she sowed. Area secured.

“Atta girl, Ranger!” Babbler whoops.

Sweet reaches you, checking you over and pulling you up with a hearty pat on the shoulder after seeing that once again your trusty Alloy Plating is keeping you from kicking a bucket. Gotta send Shen your regards sometime.

“Secure the area, make sure there isn’t any stragglers.” Rook calls down, nodding to you once he sees you’re not dead… However, he doesn’t see what begins to hover above behind him.

(Part 1 / 3)
>>
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It was silent as the night, either hidden away in some alcove waiting to strike. Or sneaking out from below the Battleship itself, slinking up slowly like a predator. Or perhaps, the new contact has the ability to teleport. You have no idea how it slipped by your entire squad, but the large disc shaped machine poises itself, ready to execute Rook from behind.

“BEHIND YOU!” You hear Harita scream. As the Disc unfolds into a much larger and deadlier mechanical creature. Rook turns around and barely manages to dive out of the way as a large shot of plasma nearly takes his head off. The thing doesn’t let up, charging up for another shot.

You and the rest of the squad attempt to open fire at the thing, but the huge height advantage makes it impossible for neither Harita or yourself to be effective. Sweet and Burnout attempt to open fire, but thing shrugs the beam fire off, unphased.

All you either of you could do is stand there, Rook at the mercy of the thing until you hear hear a familiar voice shout out, piercing the sky with his challenge.

“OI! Over here ya’ cheatin’ teleportin’ wee frisbee looking cunt!” Babbler shouts from his adjacent tower, as he begins to let out a beam of phaser fire dead center of the thing. It’s attention immediately switches to Babbler as it begins to open fire at him, the pair locked in a duel to the death. A shot of plasma hits the scotsman directly in the arm, and then another, in the chest. But instead of falling over, Babbler’s fury only seems to make him stand despite the withering plasma fire.

“Fuck’s sake, is that it!? Yer a shite shot’ HAH--Agh!” Babbler grunts as another hit scores him, but he refuses to fall. Roaring back and continuing to pour concentrated Phaser fire at the thing. And you can see that Babbler is whittling the thing down. “C’mon ya fuckin’ reprobate! Try an’ fuckin’ do me an’ proper, you absolute fecken' gravy tunnel!””

(Part 2 / 3)
>>
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Time slows to a crawl, a horrific dread rising in the pit of your stomach as you see the thing begin to spin, prepared to launch something… that could very likely end Babbler here and there. You mind races a mile a minute as the very real possibility of one of your own, one that let you and Rachel in could be struck down here and now.

It seems impossible for you to do anything, you’re at the bottom of the firefight within nothing but a shotgun to your name, and looking around you see the others atttempting with futility to direct the things attention away long enough.

But… can you do something about it?

>(Decision time. Do you guys wish to spend your only Crit to ATTEMPT to save Babbler? It will be a very difficult check, but it is possible. I’ll wait a bit longer for this vote!)

>Y/N
>>
>>2317938
Y
>>
>>2317938
>Y
>>
>>2317938
>>Y
>>
>>2317938
>Y
>>
>>2317938
>Y
>>
>>2317938
>Y
>>
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You grit your teeth, and before you realize it you're running. Running as fast as your legs can take you. Heart racing a hundred miles a minute you attempt to close the gap, Running n' Gunning at full speed.

>Roll 1d20. Good luck!
>>
Rolled 14 (1d20)

>>2317998

Time to dive into the fireworks.
>>
Rolled 14 (1d20)

>>2317998
CMON CRITIKAL
>>
Rolled 17 (1d20)

>>2317998
>>
Rolled 15 (1d20)

>>2317998
Here comes the snow!
>>
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>>2318002
D-did we do it?
>>
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>>2318005
I hope
>>
>>2318005
If we did, we have to at least call him a cunt for doing something so insane.
>>
>>2318005
I'm expecting some injuries to the both of us at the bare minimum.
>>
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You run as fast as your body can take you. Trying to get closer to Babbler to stop that thing. You cross the opening in record time, but it's not fast enough for you as you dive for the elevator pad and feel yourself lurch upwards and rise. Wasting no time you level your shotgun upwards, jolting your body upwards to try and gain extra centimeters of height. As you reach the apex of the elevator and you get a good look at it. The damn thing is on the brink of destruction barely keeping itself up in the air, all it needs is one good shot! You desperately raise your shotgun up, trying to aim directly at it. Your body seems to be sluggish as your mind screams at it to move faster.

You can’t get your gun up in time as the thing completes it’s spinning, winding up and letting loose of something in the air. It arcs across the air horrific gracefulness as it soars towards Babbler position dead on. A grenade.

In horror you turn to Babbler, but instead of fear--instead of simply accepting his fate--Babbler sees the inevitable and lets out a mighty roar as he overcharges his Phaser LMG to maximum, letting loose a hellstorm of phaser energy with righteous fury. He makes sure he kills the thing. The fire in his eyes says it all he empties every bit of power from his LMG and with brilliant explosion of metal fragments and bits he destroyers the machine. He bellows out one last time in victory grinning and laughing uproariously in utter defiance.

And then he’s gone.

The flash is blinding as you stumble and fall backwards from the explosion, tumbling onto the floor. When your sight comes to you can only stare up at the burning tower where Babbler once stood, plasma flames shining brightly in the night sky. The first thing you hear as the ringing stops, is the panicked grief stricken screams of Rook. Strike-1's you hardened and veteran squad leader, completely gone.

>...And with that. We’re calling it here. We conclude Operation Gangplank next week. I also have a writeup from a good friend ready to present just after this post detailing the backstory of one of the squad members. I’d recommend you read that when you can. I will have a Writeup Pastebin Library for the OP for the start of the next thread so look forward to that. So, until then next time…

Thanks for playing!
>>
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>>2318051

Thanks for the run, boss! See you next time.
>>
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>>2318051
Here is the writeup, detailing the origins of a certain Sniper in XCOM.

https://pastebin.com/Y2XcJWJf
>>
>>2318051
Fuck
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>>2318051
T-Thanks for the run.
>>
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>>2318051
>>
>>2318056
Well, that was fucked up.
>>
>>2318067
She's still worst girl though.
>>
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>>2318056
>Surname is Dragunova
>Has a sister called Elena
>>
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>>2318070
lies
>>
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>>2318051
Rest in peace Babbler you crazy bastard.

And stay tuned for some heavy doses of Dozer's guilt of not being fast enough to save babbler next thread!
>>
>>2318100
The truth is that you have no taste in waifus.
>>
>>2318104
tell us the best, if you're waifu's so great
>>
>>2318103
I wouldn't be surprised if Rachel punchs some sense into us at this point.
>>
>>2318106
The best is Rachel, of course.
>>
>>2318108
Same here. Dozer still has to feel like utter shit though. He was so close but yet so far. God if there is an option to get shitfaced with Rook I'm gonna take it.
>>
>>2318116
>>2318108

The very least we can do is making sure his demise is not in vain, and that (hopefully) some good can come from this mission.
>>
>>2318111
Childhood friends are never best girl.
>>
>>2319492
This desu. What we need is a strong semi-traumatized Russian cutie to cuddle with.
>>
>>2320348
Poor Peppermint
>>
>>2318051
Wtf was that enemy anyway ?
>>
>>2322024
Cyberdisc.
>>
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RIP in pieces Babbler.

#ShouldHaveBeenHarita
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>>2324304
tfw no bro-route with Babbler now
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>>2318111
>Best girl is Rachel
>Not the traumatized Ru waifu whi forced herself out of semi-hikkiness to help us be less of a Rookie
Objectively shit taste.
>>
>>2330958
You misspelled "best taste" here.
>>
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>>2331605
Naw, I think he's got it.
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>>2331657
He's got the same shit taste as you anon.
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>>2331765
What’s denial like, anon?
Peppermint will always be the best girl.
>>
>>2331765
Rachel is more of a best bro
Peppermint for best girl 2018
>>
>>2331903
A girlfriend who is also a best bro is the best of both worlds.
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>>2332005
If Rachel were to be best girl she couldn't be best bro. It just wouldn't be the same.
>>
>>2332137
Your thinking is too narrow.
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>>2332141
Actually yours is too narrow. Why help one girl when you can help two
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>>2332228
Thinking like this leads to niceboating.
>>
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>ywn have a qt russian scold you for your terrible aim
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>>2332228
Because we aren't uncultured swinw who can't get into a pure monogamous relationship with best Sniper...

Also squadsight makes the pairing tactically relevant.
>>
So when's the next thread?
>>
>>2335577

Here it is!
>>2335587




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