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ASOIAF Reincarnation: A Male Powder Fantasy – Thread 10

Character Sheet: https://pastebin.com/RsQUNkkx
Future Updates and Shitposts: https://discord.gg/DP7kpEf
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=powder+fantasy

Fifth Month of 281 AC, Lands of House Whent, Castle of Harrenhal, The Riverlands
Powder Storage – 60 cartridges
Personal Funds – 520 silver stags
Armament – Mastercrafted Flintlock Rifle, Squire’s Sword
Protection – Munitions Grade Armor, Kite Shield

On the Last thread, you once again emerged victorious in the Squire's melee. However, unlike with your previous matches, these fighters had grit. The level of competition seems to reached to the point where taking them out quickly with well placed strikes seems to be out of option.

Rather than you, the MVP in the said match was one Arys Oakheart, a fellow man of the Reach and a man of no small degree of skill. His and your combined efforts collapsed the right flank, allowing for you to win the match.

After the fight, lavish praise was given to you by your Knightly Master, Ser Hector Heronford, whom was revealed to have been spreading embellished stories about you to anyone whom would listen. He urged you to stroke the ego of the audience in the ransom ceremony.
You tried your best reciting the words whispered into your ear, but you're hardly an experienced public speaker.

After requesting merely half a ransom from the squires you felled, you decided to throw half of that money into the gambling tents, hoping to profit off what knowledge you have of this time-period. Having invested your well earned money, you decided to have a talk with your mother.

During this talk you showed interest to spending some time in the Citadel of Oldtown, forging a few links and asked her if she could get you in touch of some nobility from Oldtown. She agreed to look into it during the feast, but reminded you that your father would be unlikely to agree to sponsor such a trip.

At the feast however, Hectors wild stories seemed to have began to snowball as they caught attention of one of the Knights of the Kingsguard. Ser Oswell Whent invited you to chat a bit in one of the private rooms on the side, curious of all these stories about you. During the conversation, you assured him that good 10% of the rumors was actually true. In the end, you ended up spending much of the evening talking about various weapons that the Royal Family had collected over the years.

Not intending to stay up late for the big day that was to follow, you retired early after this exchange. Today is the day of the Finals of the Tourney of Harrenhal and the opening ceremony of the Knightly contests.

>>
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Final day of your matches begins.

You were woken up early. Your father and your elder brother, both making sure that you ate your breakfast and did your stretches and warmups properly before Ser Hector finally came to pick you up.

The towers, the rows of seats and even the standing spots at the bottom were filled to brim with people from all walks of life, highborn, lowborn, peasant and citydweller alike all were present. Today the preliminary games would end and the tourney would well and truly get underway as knight would face knight on foot and horseback.
Everyone was wearing their best clothes.

Ser Hector was all smiles, he was practically glowing.
"This is it Arthur. All eyes are on you. You're the underdog, the one nobody expected to make it this far. Fight hard, strike true and put on a show that they'll tell their grandchildren about."

The Streamers and banners waved in the whispering wind as the contestants drew straws for the contests and entered the in front of the audience, announced by the sound of horn, pipe and drum.

Like Gladiators, the squires approached the arena, you among them.
At your side of the ring, familiar faces greeted you. Arys Oakheart and Lyn Corbray were assigned to your team.
"It seems we fight side by side again."
"Well met Arthur! The Seven are with us this day. Some of the toughest squires in the lists are on our team so we can put up really tough guys on the flanks."
He waves towards the squire with a red castle on his shield.
"Recognize him?"
"He was against us on the last match!"
"Yes, he was. Judges nominated him as the best contestant on the enemy team and Boremund Harlaw was dropped out instead."
He turns his face towards the opposing team
"Speaking of whom..."
Harras Harlaw was on the opposing team as well as... Benjen Stark?
"I doubt he is happy about that."
"It's not just him. Lyn is eager to make up for his last defeat."
"Can you introduce me to the ones I've not met?"
"Of course, this is Walder Willum, he definitely impressed in on the lists."
"Always a pleasure to meet another Reachman."
"Likewise."
"Then there's Gyles Blacktyde, an ironborn."
He nods at you as you move on.
"Next, Gilbert Farring, hailing from the Crownlands."
"How do you do?"
He gives you two thumbs up.
"Pumped and ready to fight."
Arys slaps him on the back
"Good! Now let's go over the formation again."

>Arys Oakheart wishes to place you on the center and the more experienced knights on the flanks.
>Do you protest?
>Y/N
>>
>>2301191
The center seems fine again. There's already too much notice of us, grandstanding now probably gets us a forced promotion and ticket in the lists.

Do our part in the center, avail ourselves well. If the team wins or losses, no great matter. The bets for later are the real prize. We don't want to mess things up too much before we cash in.
>>
>>2301198
There's no way to force you to the tournament lists unless the king specifically requests it, but that would be highly unorthodox.
Technically speaking nobody could force you to take the oaths of knighthood either.

The notion of forcing a 13 (almost 14) year old kid to fight against seasoned Knights is so outlandish that I'd need a good reason to pull a stunt like that.
>>
>>2301305
Considering a King's Guard just raised that as a hypothetical means I'm not the only one thinking it. While we could technically refuse, turning down the King's whim would be a rather socially bad maneuver, especially in a public atmosphere like the greatest tourney in memory.
>>
>>2301191
>N
>>
>>2301305
>N
>>
>>2301191
>N
>>
>>2301191
>N
>>
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gimme 4d6
>>
Rolled 6, 6, 1, 6 = 19 (4d6)

>>2301527
Thundercats HOOOOOOOOOOO
>>
>>2301527
wew
>>
Rolled 3, 4, 2, 6 = 15 (4d6)

>>2301527
>>
Rolled 4, 6, 5, 1 = 16 (4d6)

>>2301527
Our tream seems better overall I have to say.
>>
>>2301580
You lucked out on the rolls I pulled last thread.
>>
>>2301616
Is benjen stark still using bo3?
>>
>>2301530
damn satan. calm down
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>>2301530
Hot-damn!
>>
>>2301530
Omar Shindersu
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>>2301530
>>
>>2301635
Nah, I think that the bo3 system breaks normal system to the point that it doesn't really make sense unless there's foul play involved.

Only reason why I let you hang on to it is because you've had a couple of lifetimes under your belt.
Bo3 system starts making more and more sense with each lifetime as an edge for you.

In exchange for that though, I think I will no longer let you have fate points as a freebie, save through a thematically appropriate route.
>>
As I use this system more, I will be able to generate NPCs with stats that make more sense. Right now I've been using the stats on the rulebooks as a reference model.

I will likely throw a fair bit of more bonus dice at characters to reflect their experience, even though the degree of their skills might not necessarily amount to as much.
>>
>>2301530
Very nice
>>
>>2301922
Just found this quest and I gotta say that its top notch so far, keep it up man.

>also very salty about losing eddard

we just GOTTA keep the nickname "Teach"
>>
>>2302808
Glad you like it.
Rules are still a work in progress as the ASOIAF RPG system was not exactly designed for this.
>>
"Me and Redfort will take the left flank, Willum and Corbray take the right. Tallon, Farring and Blacktyde on the center. Everyone alright with this?"
"No complaints here."
Everyone seemed to be fine with these arrangements or the simply didn't want to start drama so close to the finals.

The Clarion's call demanded the squires to do battle and so the teams entered the field.
Battle lines were drawn and in front of you stood facing a familiar face. Benjen Stark had been given the center.

With the contestants lined up, each put their helmet on and looked to the host's gallery where stood the Queen of Love and Beauty, Lady Lorenah Whent alongside with her defenders. As was tradition, the queen of love and beauty had the honor of signaling the start of the fights by tossing a handkerchief to the ground.
For a contestant to strike before it struck the ground would be considered an act most unchivalrous and uncouth to such a degree that the punishment for such an action would be a public humiliation, most often involving having the offender stripped naked and being pelted with rotten fruit.

As her handkerchief hit the ground, the fighters gripped steel and the contest to display one's worth in the field of battle began to strike one-another with such eagerness that unlike with previous matches, you weren't the first or even the second to strike out at their foeman.

>Time to choose your actions once again!
>You have either two lesser actions or one greater action.
>>
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Here's the list of combat actions to perform once again as copied from the rulebook.
>Buying time: Dodge
>Try to outskill: Disarm (greater action)
>Try to overwhelm with strength: Knockdown (can attempt twice due to it being a lesser action)
>Careful hit: Aim and Standard attack
>Defensive attack: Cautious Attack and standard attack
>Aggressive: Two standard attacks.
>More Aggressive: Reckless attack
>Ridiculously Aggressive: Take a Fatigue point, make three standard attacks
>Stupidly Aggressive: Take Two fatigue points, make two reckless attacks.
>>

Just in case you weren't aware, damage you sustain in this match carries over to the next and final one where it's every man for himself.

You get to make one endurance check between the matches to catch your breath and recover health, but that's it.
>>
>>2304527
Try to outskill: Disarm (greater action)
>>
Try to outskill: Disarm (greater action)
>>
>>2304527
>Try to outskill: Disarm (greater action)
>>
>>2304622
>>2304735
>>2304745
Give me 5d6 then.
>>
Rolled 4, 4, 2, 6, 2 = 18 (5d6)

>>2304770
>>
Rolled 5, 2, 2, 3, 4 = 16 (5d6)

>>2304770
Ive got a good feeling about this roll.
>>
Rolled 6, 5, 4, 4, 2 = 21 (5d6)

>>2304770
>>
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>>2304835
>tfw this picture no longer makes any sense due to 4chan extensions
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>>2304846
im a brainlet so i dont have any extensions
>>
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>You rolled 19
>DC 15

As the battle begun, the squires struck at one-another with all the ferocity they could muster, Benjen Stark was no different. Still, though he was more disciplined than Arys Oakheart or Lyn Corbray, he was still green.

His blow was honest, by the book and orthodox and most importantly predictable. You've seen this one a hundred times, not just during your time as a page, but also what rudimentary fighting training you had to undergo in the Isles.
Needless to say, two lifetimes was enough to teach you how to defend against that.

You seized the initiative and struck pre-emptively, sending his blade flying through the air. Then, something strange happened.

>Your opponent used a destiny point.

What the fuck was that?

You're not sure if it was just something you imagined, whether it was a Deja vu sensation or what, but the blade ended in his hands again as if time had momentarily rewound itself. Surprised, finding yourself in the position you just were, you try again to repeat the feat you thought you just performed, however...

Same roll, but you now have -1D

>Give me 5d6
>2 lowest dice will be discarded.
>>
Rolled 1, 4, 6, 4, 3 = 18 (5d6)

>>2304925
>>
Rolled 6, 3, 2, 6, 3 = 20 (5d6)

>>2304925
>>
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>>
Rolled 1, 3, 2, 4, 3, 5, 4, 3, 4, 5, 3, 6, 3, 1, 1, 5, 2, 4, 3, 4, 6, 1, 4, 3, 5 = 85 (25d6)

Rolling A LOT of dice for the other guys. Fucking double attacks man.
>>
Rolled 2, 2, 5, 1, 6, 1, 3, 4, 4, 4, 4, 2, 4, 2, 5, 3, 2, 6, 2, 6, 1, 4, 5, 1, 4 = 83 (25d6)

>>
Rolled 6, 2, 1, 2, 3, 4, 2, 1, 4, 5, 5, 5, 3, 5, 4, 1, 4, 3, 5, 6, 6, 6, 2, 6, 5 = 96 (25d6)

>>
Rolled 1, 2, 3, 2, 6, 1, 3, 5, 2, 1, 1, 5, 1, 3, 1, 3, 1, 1, 2, 3, 2, 1, 5, 4, 2 = 61 (25d6)

>>
Rolled 3, 1, 6, 6, 1 = 17 (5d6)

Yes, that was just 105 fucking dice I get to go through
>>
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>>2304953
>>
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>15! You succeed barely

By the skin of your teeth you manage to react in time whilst still revovering from that scenario.
You push your body to repeat the movements, though for some reason it felt nowhere near as fast as you were imagining it before.

After the blade flew to the ground, you look around you, freaked out. Nobody else seems to have noticed that little episode that just happened. Whatever the fuck that episode was, you'd rather not have another when your life is on the line.
It was like waking up from a flashback, only to realize that it wasn't happening.
It's this sort of shit that makes you question your grip on sanity.

With his blade on the ground, the Stark quickly yielded and you looked at the field, still shaking off that strange feeling of Deja Vu.

The rest of the squires are still clanging at eachother relatively ineffectually, Which means the number of fucking dice still isn't going down both rather evenly matched or merely conserving their strength. However, it's 7 on 6 now with Benjen disarmed.

On your right stands Gyles Blacktyde, fighting against a reachman.
On your left side stands Gilbert Farring, fighting against a dornishman.

What do you do?

>Choose combat actions and choose which side to aid.
>>
>>2304987
Try to outskill: Disarm (greater action)
Gilbert Farring
>>
>>2304987
Attack the Dornish fellow fighting Gilbert.
Use 2 Cautious attacks (we really only need to give him another combatant to think about so (hopefully) Gilbert can take advantage of our distraction).
>>
>>2305002
I assume you mean we should assist Gilbert Farring, since he's on our side?
>>
>>2304987
left
standard attack x2
>>
>>2305008
aye
should have specified, sorry anon
>>
>>2305005
This
>>
>>2305005
Defensive bonuses from cautious attacks do not stack.
>>
>>2304987
>On your left side stands Gilbert Farring, fighting against a dornishman.
>First he Distract
>Then he attac
>>
>>2305005
Also, if you want to actually give him better rolls or negative dice to the opponent, distract and assist are different actions.
>>
>>2305005
Support
>>
>>2304987
Can we aid our allies on each side? I.e.
>Assist ally on our left (Lesser Action)
>Assist ally on our right (Lesser Action)
>>
>>2305297
>>2305012
>>2305005
Why use two Cautious attacks? He is not only not attacking us but we are being more defensive to do less damage. If you want to help then use one cautious attack and assist him. Or Distract and assist him.
>>
>>2305341
I’m guessing we don’t want to be exhausted for the last match
>>
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>>2305018
Did not realise this, sorry. GIF related.

Changing my vote from >>2305005

To
>Attack the Dornish fellow fighting Gilbert.
>Use 'Distract' on Jonny Dornish, hope Gilbert takes advantage.
>>
>>2304987
Outfucking skilled Benny!

Press the left, two standard attacks!
>>
>Disarm
>>2305002

>Standard attacks
>>2305009

>Distract, Attack
>>2305022
>>2305399

>Two cautious attacks
>>2305012
>>2305297


I'm gonna take it that you don't wanna do two cautious attacks since whilst technically a draw, two cautious attacks don't make a whole lot of sense and sort of want to keep this fight rolling without having to wait for a consensus and for people to figure out what they wanna replace the second cautious attack with.

>4D for cunning and 4B1 for fighting
Give me 9d6
>>
Rolled 1, 5, 6, 3, 1, 4, 3, 4, 2 = 29 (9d6)

>>2306523
>>
Rolled 6, 3, 1, 1, 2, 6, 5, 5, 2 = 31 (9d6)

>>2306528
time for nine ones tho
what would nine ones get us? Ded?!?!?!?
>>
Rolled 6, 2, 3, 3, 3, 1, 4, 3, 5 = 30 (9d6)

>>2306523
Rolling.
>>
When the book events start rolling in, who do we wanna back?
I think it would be hilarious that we act when Ned has his failed coup, we have our own successful one and take over the whole Capital.
>>
>>2306702
And then promptly get raped by Tywin. Also, I dont see how we could get enough armsmen in there without notice.

Now, if we could make some heavy armor and blunderbusses we could even the field immensly if we strut in with Ned. No shitty chainmail is going to stop a point-blank blast from a decent blunderbuss. Make it easy to reload and we could potentially get 2 shots off before they realize whats going on. Make Ned secure his own quarters and we could have a successful coup.

Or just make the damn flying ship and bomb everyone with wildfire and hold the city ransom, then fuck off to help Danny.
>>
>>2306722
The Capital is the biggest population center in Westeros. If we can get enough guns and popularity to pull off mass levies, we can go on full napoleon.
>>
Jokes aside, I'd probably support either Renly, Stannis or Robb with Tyrion getting an honorable mention.
>>
>>2306744
No I meant we need to get enough men in there to pull the coup off in the first place and some 2000 guys with magick sticks and armor is gonna be sketch as fuck.

But yeah, going Prussian on them is a great plan. Especially if we have some airships to scout or even bombard the enemy (not as much for damage as for the morale effect of randomly getting burned alive deep in your own lines.

>>2306773
As King after Aerys? Probably Robert and try to get on his good side with some tech sales/implementation.
>>
>>2306788
Should we tell his friends about the incest stuff then?
>>
>>2306832
Lannister incest? Meh, we are a ways off from that and it doesnt matter much to us right now.

Or do you mean something else?
>>
>>2306722 Danny hasn't even been born yet
>>
>>2306848
I realize that, war not having started yet and all. Youll also realize we have no giant airship right now.

It was a far-off suggestion. Probably never going to have a giant skyship either. A more realistic thing to do would be trying to improve our own hold a bit with the support from our family (assuming we survive the war intact) with better farming techniques, a windmill and tools and so forth. Ideally better sanitation and medicine as well. Seeing as we are on good terms with our father and the heir they should give us a chance to do it. Then make a distillery after the war and sell booze to fund our workshop and lab work so we can make actual guns with blastcaps and weather-proof mechanisms.
>>
>>2306854
Then again, war has its own rewards. Anyone know of anything we could do that would put us ahead? Anything we could make/sell? Where to fight? Maybe play assassin in a battle with our rifle?
>>
>>2306856
We could make a sweet warship with cannons for the Greyjoy rebellion. We can even navigate through the open sea to take them from behind if we want.

Bring back the Long Night
>>
>>2306882
Now, if we can make a big enough war ship and equip it with a few big cannons and some grapeshot ones, slap a decent steam engine in the back and remove the sail we could really do some "Long Night" business. Paint it black and watch the legend grow.

Stories spreading of a ghost ship, black as the night and without sails or oars floating through the water, belching smoke until the wrath of heathen gods splits enemy ships asunder and blasts sailors with unearthly balls of fire. People would run away as soon as they saw the thing. Especially with a force as disorganized as the Iron Islanders.
>>
If we want a huge airship though, we might need to do research on materials that don't exist on our world.

Perhaps through alchemy we can create materials that allow us to take shortcuts with technology. We should look for alchemists running from Jaime's witch hunt.
>>
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>>2306934
While nice, and we definitely should hunt down any books we find, it is again far off. Personally, I dont see a reason to imagine things much past the current war, since we lack any means to undertake the bigger project right now. When we do get some finances though...

Making an airplane is as complicated as making the engine, just saying. And being a wildfire baron is just a step from that.
>>
Rolled 3, 6, 5, 1, 1, 4, 4, 5, 2, 4, 1, 6, 1, 4, 1, 6, 3, 5, 2, 3, 3, 3, 3, 4, 4 = 84 (25d6)

>>
Rolled 1, 6, 5, 3, 2, 4, 4, 1, 1, 2, 2, 6, 2, 4, 5, 2, 4, 4, 1, 5, 4, 5, 1, 6, 4 = 84 (25d6)

>>
Rolled 2, 4, 5, 2, 4, 4, 6, 4, 3, 5, 3, 6, 1, 1, 1, 1, 1, 1, 2, 1, 4, 6, 5, 1, 3 = 76 (25d6)

>>
Rolled 2, 6, 1, 6, 1, 5, 6, 6, 6, 3, 5, 2, 3, 3, 1, 5, 3, 1, 1, 3, 2, 3, 5, 2, 6 = 87 (25d6)

>>
>>2306998
Aside from the ludicrous amount of dice, could we make laudanum with our current distilling techniques and some poppy? I assume the plant is common enough.
>>
Rolled 6, 2, 2, 6, 6 = 22 (5d6)

>>
>>2307005
Sure, you can probably create a tincture as long as it's thematically appropriate.

Your character has not yet exactly shown much interest towards that sort of thing, however if you do end up studying creation of medicine, poisons or simply narcotics in the Citadel, I'll definitely consider it thematically appropriate for you to roll healing for developing something like that.

That's actually what much of the stuff relating to your learned professions leans to. The fact that you spent quite a lot of time sailing around means it would be reasonable for you to be interested to attempt to pick up ship design at some point.
>>
>>2307033
So any updates maybe? Pretty please.
>>
>>2307063
I'm writing up a big nothing burger.
Turns out when armor negates all damage below 2 degrees of success with these guys, it takes a while for them to kill eachother.
>>
>>2307082
Im assuming that our rifle will have no such problem unless we are doing really long range shooting? What about a pistol up close? What actually is the best way to deal with a full plate knight up close? Bigass flintlock pistol? Blunderbuss with deerslug?
>>
>Distract roll 11
>DC 12
>Fail – Enemy combat defense remains unaffected

You decide to try and help Gilbert Farring to deal with the Dornishman.
Quick! what's the most distracting thing I can come up with?
*BZZZZZZZZZZZZZZZZZZZ*
Fuck that noise.

You decide to resort to the second most distracting thing you know.
Violence
You swing your sword at the opponent with enough force that he definitely noticed you.
"Oi! It's two on one now you git!"

>Standard attack
>18, 2 degrees of success
>4 x 2 – 5 = 3 damage done to your foe

Followed by your strike, he tries his best to return your blows, but you manage to make them glance off from your armor. As he was focused on you, Gilbert Farring tries to strike at him as well, but he keeps his guard up, managing to deflect his blows.

Meanwhile on the other side of the field, Harras Harlaw is having a bad time, being pounded by Horton Redfort and seems to definitely have an edge.

Everyone else just flops their swords around like little girls apparently.[/spoilers.]

Alright, next turn.
Gimme some actions.
>>
>>2307103
How does first blood work? Is there a specific HP value we need to hit or is it more contextual?

Either way, attack the git infront of us and free both of us up to kick their shit in from the side.

>2x Standard attack
>>
>>2307091
Double barreled shotgun or a volley gun presuming you just want them to stop existing within the same turn you point your gun at them.

Of course, in terms of self-defense when you don't know what you're getting into, nothing beats pistols because you can learn quick draw, which allows drawing of weapons to be a free action.
Incidentally, dropping weapons is also a free actions.

If you load yourself up like a pirate and carry multiple pistols, as long as you are quick enough to win the initiative, with +1 bonus from high quality powder, you can have pistols which each ignore 5 armor and do 5 damage.
Dual wielding pistols means 10 damage to the face of anyone who is wearing anything from chainmail downwards, which is a whole lot of people.
>>
>>2307112
First blood means first wound.
You technically speaking gain a wound when your health goes to 0 and any hit you suffer afterwards gives you more wounds till you die, but there are ways of dealing wounds without any hp damage as well in the system as one gains higher mastery in weapons.

You can only suffer number of wounds equivalent to your endurance rank until you straight up drop dead, however, since this is just a squire's tourney, I'm mitigating all harm that the contestants suffer.

Going 0 health represents in this case that the characters get pounded to the dirt, yield or otherwise get thrown off the fight by whatever is thematically appropriate.

I'm honestly thinking of having penetrating bullets all give just straight up wound in addition to the hp damage.
>>
Rolled 3, 4, 2, 6, 1, 6, 2, 2, 2, 5, 1, 3, 3, 6, 2, 1, 6, 3, 4, 6, 6, 4, 4, 6, 6 = 94 (25d6)

Some more dice
>>
>>2307123
So we actually have 3x9 HP since to kill us the enemy would have to drop us from 9 to 0 3 times? And also, the only real way for us to instagib a knight is either a double.barrel beast or some other big barrel? No way for a gun that doesnt blow our wrist off? This is mechanically speaking. I assume we can crit any peon in the eyeslit.
>>
Rolled 6, 5, 5, 4, 2, 4, 1, 5, 2, 5, 2, 6, 5, 5, 4, 5, 4, 3, 1, 2, 5, 5, 1, 6, 6 = 99 (25d6)

>>2307124
I can tell from those consecutive sices that someone is gonna have a bad day.
>>
>>2307126
Wrong. Taking a wound negates damage.
Mechanically speaking, hitting 0 hp means death but practically it means a wound.

You die from 3 wounds.
Also, yea

Pretty much everyone shot by a gun tends to die eventually without a competent surgeon. Stopping Power of your gun determines how quickly you can make that happen.

If you put a hole on someone and run away, unless they pull some serious endurance rolls, they die.
>>
Rolled 1, 2, 3, 6, 2, 1, 4, 4, 2, 5, 1, 2, 1, 1, 1, 6, 5, 1, 5, 2, 2, 4, 6, 5, 4 = 76 (25d6)

>>
Rolled 2, 1, 6, 3, 3, 4, 6, 4, 4, 4, 4, 2, 6, 6, 5, 1, 1, 6, 3, 4, 2, 5, 1, 6, 2 = 91 (25d6)

Get sufficiently high rolls on marksmanship and I'll houserule it as headshot or a heartshot.
>>
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Anyhow
>Combat actions go
>>
Rolled 1, 4, 1, 5 = 11 (4d6)

>>2307140
4d6, right?
>>
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Rolled 4, 6, 4, 6 = 20 (4d6)

>>2307148
May the mother have mercy.
>>
>>2307150
Really? Come on
>>
>>2307140

>Try to outskill: Disarm (greater action)
Should be easier to get the dornishman since he'll be unlikely to burn a fate and hes distracted
>>
>>2307162
supporting this
>>
>>2307162
This seems like a good idea. Plus we're doing a good job at disarming people
>>
>>2307140
>Target Dornishman again.
> x2 Standard attacks.
If in doubt, go with what you know.
>>
Fuck me man.
Upon further inspection, Disarm don't actually work that easy, you gotta get 2 degrees of success, not just beat the passive fighting+bonus dices

Ok, so the DC to succeed a disarm shouldn't have been 15, it should have been 20.

Sorry guys, I am still learning the ASOIAF RPG system myself.
Do you still want to try to disarm?
>>
>>2307200
I'm not taking any successes you had thus far from you due to my mistakes.
>>
>>2307200
Nah Ill back >>2307177
instead
>>
>>2307200
I'm also gonna change it to >>2307177
>>
>>2307203
Back this instead>>2307177
>>
Standard attacks it is.
Sorry again for the mixup.

Give me 10d6
>>
Rolled 2, 5, 2, 6, 3, 3, 2, 3, 6, 6 = 38 (10d6)

>>2307243
>>
Rolled 3, 5, 3, 2, 1, 5, 5, 5, 2, 1 = 32 (10d6)

>>2307243
>>
Rolled 6, 6, 3, 2, 4, 4, 3, 4, 5, 5 = 42 (10d6)

>>2307243
>>
>>2307422
That's a bit more like it!
>>
>>2307422
Huzzah! Bash those miscreants!
>>
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Would you like to toggle damage reports on?

>Y/N
>>
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>>2307497
>>
>>2307497
Sure unless itll slow the quest heavily
>>
I honestly have no idea how yhis system works or what all these rolls are supposed to do, I'm just here for the story.
>>
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>Standard attack
>Standard attack

You switch out to full on offensive, trying to drive the Dornishman back, raining blow after blow with remarkable skill, the only lacking part in your blows being the power of a full grown man which the rest of the contestants seem to hold in spades.

Despite your blows raining upon him, the Dornishman seems to be able to soldier through, keeping his defenses up well enough that while you were piling on the hurt, you could not break anything too important.

He seemed to be focusing almost entirely on Gilbert Farring, clearly seeing him the bigger threat, which considering the size difference between you two was no surprise. The Dornishman was not the only one who had the grit to soldier through the blows of his foeman. Gilbert clearly must have noticed him waver and decided to make a trade.
Blow for a blow. Both got a good hit on at one another, but only one remained standing.
Whilst Gilbert's bicep took a nasty hit, the Dornishman had a knee on the ground.
Two down, five more to go.

I'm going to just start including the damage report in order to help you keep better track of the battle. Don't worry. If you don't like it, battle reports can be turned off.

>19 and 18, 2 degrees of success on both counts
>Each blow deals 3 damage to your opponent

>Attacks by your team:
>Arys Oakheart uses an aimed attack and rolls 20! He does 5 damage with his blow.
>Horton Redfort uses an aimed attack and rolls 15! His attack bounces off enemy armor
>Gilbert Farring uses two standard attacks rolling 17 and 13! One of his attacks does 5 damage while the other bounces off enemy armor.
>Gyles Blacktyde uses two standard attacks rolling 16 and 15! One of his attacks does 5 damage while the other bounces off enemy armor.
>Walder Willum uses an aimed attack and rolls 12! His attack bounces off enemy armor.
>Lyn Corbray uses and aimed attack and rolls 14! His attack bounces off enemy armor.

>Attacks by enemy team
Riverlands Squire uses two standard attacks rolling 16 and 14! One of his attacks does 5 damage while the other bounces off armor.
Harras Harlaw uses an aimed attack and rolls 15! His attack bounces off enemy armor.
Dornish Squire uses two standard attacks rolling 17 and 11! One of his attacks does 5 damage whilst the other bounces off enemy armor!
Reach squire uses two standard attacks rolling 12 and 14! Both his attacks bounce of armor.
Iron Islands squire uses two aimed attacks rolling 16 and 18! dealing 5 damage with each blow!
>>
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Here's also a visual representation
No more updates today.

You may help support the right side or try and help the left side to keep the center rolling

>Choose your destiny
>Right
>Left (One lesser action will be spent on moving)
>>
Choose combat actions too if you would
>>
>>2307544
Right
Distract
Standard attack
>>
>>2307544
Right
2 standard attacks
>>
>>2307571
This
>>
>>2307544
>Right
Assist
standerad atrtack
>>
>>2307571
Triple that.

>>2307550
Next update when? Also, how many squires will eventually face off?
>>
>>2306854
btw, you can't exactly do much work on improving farming techniques when the world's ecosystem is completely alien to you as it works despite the stupidly long seasons and you never lived on a farm.
Windmills, metal tools and ploughs are already in use where you live.
>>
>>2307597
Tomorrow and it will be 14 people each fighting for themselves.
>>
>>2307670
Seeing as we can at the very least improve crop rotation techniques - albeit with some plant testing - and be the first dude to invent the horse-drawn seeder we could innovate quite a bit. Also, with selective breeding we can make better crops (something that was done in the middle ages, however wasnt improved until the advent of real biology). I realize there will be no gargantuan improvement buut if we can double the production of a single farmer with a combination of better tools and techniques not only will we get a green light for further tinkering from our family, we will also get mad props for being a genius knight.

Hopefully...

>>2307681
Awaiting eagerly, btw, you live in Europe or should I be prepared to do long nights?
>>
>>2307739
Yes
>>
>>2307567
>Right.
>Disarm.
We can't rely on brute force here, we must try to out-skill our opponents.
>>
Rolled 5, 1, 4, 3, 1, 5, 5, 2, 5, 3 = 34 (10d6)

>>2307243
https://youtu.be/KxGRhd_iWuE never give up
>>
Ooh, is this a GOT quest where we are a Gun Merchant or something? That seems fun as hell.
>>
>>2308333
Not yet.
Right now we're just a squire (although we do have a gun).
Certainly we might want to start producing & selling more guns in the future, though.
>>
>>2308385
Did we invent it? Whats the context
>>
>>2308432 isekai is the context we build it our self using out of World Knowledge this is actually our second time getting reincarnated into this world
>>
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>>2308432
Basically what >>2308619
said; we were re-incarnated into Westeros having lived a life in the real world.
We had some engineering knowledge, so now we're applying that to build guns & such.
>>
>>2308333
It is an isekai quest based largely on a variant of the ASOIAF world in which few things are tweaked.

Essentially, the world has huge problems progressing technologically and concept of nation states hasn't even well and truly developed yet, the Seven Kingdoms being more closely resembling to medieval league of feudal monarchs with one above all than an actual unified nation.

Nearly all forms of technology and learning in the world are monopolized regionally by one guild or another with Maesters being essentially the only organization that works towards equalizing the technological disparities in Westeros, but being quite few in number.
Maesters themselves do not really develope technology themselves, but rather are the preservers of it which brings us to the next big problem in this world.

Rome does not exist. Instead you have Valyria, a mystical nation built on blood and sorcery. Rather than having to undergo long periods of adaptation as a society to form into a nation which thrives bound within the laws of nature, their legacy was built on relying on dragons, sorcery and copious amounts of blood sacrifice.

Knowledge and discoveries made by such a nation are quite worthless in a world where magic as a force is dying.
As they never had much need for developing philosophy, statescraft or other more mundane forms of learning, they did not leave the same sort of cultural and technological foundation as Rome, Greece and other great nations of antiquity.

Also, give me that 10d6. I'll write up an update when i get back home
>>
Rolled 6, 2, 5, 6, 2, 6, 4, 5, 3, 2 = 41 (10d6)

>>2309126
>>
Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 10 (10d1)

We should send out peasant proxies to sell Vuvuzelas at tourneys of people we don't like.
>>
Rolled 3, 2, 3, 4, 4, 3, 1, 4, 6, 1 = 31 (10d6)

>>2309126


>>2309246
Nice try
>>
Rolled 4, 6, 6, 1, 5, 5, 3, 6, 5, 5 = 46 (10d6)

>>2309126
>>
>>2309438
Well, somebody is gonna have a bad day.
>>
Got home early. Gonna take a nap and continue this then.

Also, further regarding to Agricultural improvements, Reach is possibly THE worst place for that.
It's the most well developed region, the best crops already grow there, so even potatoes wouldn't have that huge an effect.
Inventing a seed drill would be doable, but it's entirely likely that considering the nature of the invention, Maesters may have records of it, but it's just not really caught on save in few areas.

After all, the most common tech in Westeros is the stuff that requires the least in terms of maintenance and infrastructure to manufacture.
>>
>>2309714
Seeing as the horse-drawn seed drill can cut down on farming time drastically (especially if there are any heavy horse breeds around) the amount of land a single farmer can keep running increases by quite a bit. Especially in the reach where the problem is not soil quality but work efficiency. If the seed drill brought on a agricultural revolution IRL, why not westeros on a smaller scale? Besides, we really only need a few machines for our own lands.
>>
>>2309776
It wasn't just the seed drill that caused an agricultural revolution.
All the crops from the new world were introduced more or less in the same time as seed drills started popping up.
You also don't have a supply of an educated workforce required for that sort of crap as literacy rates tended to get higher during renaissance as well.
In the rural regions, you have such poor literacy rates that even the ruling knights and lords know not how to read. This is especially bad in the North.

Without the means to construct and maintain such equipment on your own nor the logistical means to supply them to those who want them when they want them at reasonable rates, all that the seed drills are going to remain is a newfangled invention as the invention cannot and will not spread due to the lack of specialists who know how to make it even if you provided them the designs for it.

It's an expensive tool which requires metal parts made by major cities to function. This may make it a poor investment depending on the logistical concerns if the local blacksmiths cannot make it and will have problems repairing it.
>>
>>2309789
>you have such poor literacy rates that even some of the ruling knights and
fixed

Also, due to the Maester's oaths, they have like 0 incentive to ever utilize their knowledge for the betterment of the lands, just using their education to help suck up to their lords.

Unlike the Monastic Orders in Europe which had access to both education, lands and international connections, no Maester can ever own any lands, inherit or have any children to pass their learning and properties to.
All they can do is suck up to the lord for coin and sire bastards.
>>
>>2309791
So us building a few drills to be used among the peasants of our family fief (in the hands of a few trained servants) is either a) too difficult for us or b) would not bring any real results?

We go spelunking in Oldtown libraries and making booze then.
>>
Rolled 5, 3, 5, 6, 5, 6, 6, 3, 4, 3, 2, 3, 6, 1, 6, 2, 1, 4, 5, 3, 3, 4, 3, 6, 3 = 98 (25d6)

The Stagnation of the World of Ice and Fire is both a blessing and a curse for you.

On one hand, you will have huge problems ever getting the gears of society turning again.

On the other hand, you can pretty much freely use guns and even if someone stole the recipe of gunpowder from you, the repercussions from that would merely extend to a formation of a new fireworker's guild that sells the powder, provided the person who took your recipe had the know-how, money, connections and daring required to actually organize, fund and start such an operation.

Even if you went and gave instructions personally to the Master Smiths and Maesters of the king and every major lord, it'd take generations and several wars until gunpowder troops would begin showing up in greater numbers than the more traditional units.
>>
Rolled 3, 5, 3, 6, 3, 3, 6, 6, 1, 4, 5, 3, 6, 6, 2, 5, 4, 3, 3, 1, 5, 4, 2, 4, 2 = 95 (25d6)

>>2309795
Building drills would be useful to the ones using them, but don't expect them to spread on it's own.
If technology did spread naturally on the World of Ice and Fire, Westeros wouldn't still be stuck in nearly the same tech level as they were when Andals invaded.

If they simply lacked the materials, but their society was still a functional one, they'd have refined what skills they did have to an artform, making elaborate constructs from wood, metal and whatever else natural resources they had available to them but they didn't.
My explanation to that is that the society itself is organized in such a manner that it doesn't generally speaking reward education as much as martial prowess.
It's an inherently dysfunctional, dead end society.

Granted, Harren the Black did make a shitload of innovations in the field of Masonry as Harrenhal should by all rights collapse under it's own weight, but it didn't.
His reward was getting burned alive by Dragonfire.

Targaryens did manage various achievements on their own, creating an unified currency and expanding the road network in Westeros. Still, in terms of technology, the city-states seem to be at a higher level than Westeros on various fields, but Westeros does seem to have rather abundant resources.
>>
>>2309807
No no, I dont mean we spread the stuff around and I can see why the logistics of something like a brand product this complex is a nightmare in Westeros.

What I want to know is whether the seed drill would actually be a sizeable improvement for our farmers. Jut the farmers in our fief so we could make more money for the family and they would let us tinker more. Its more a proof of concept thing to get us some street cred and free hands with further tinkering at home (if we decide to stay).

So essentially, could we markedly improve the productiveness of our family peons in a few months with better farming techniques and some seed drills for starters?
>>
>>2309818
To a degree. It'd give them more free time for sure, which they could use for other menial tasks.
Ultimately, it just puts some fieldhands out of work which means they don't need to pay them and can have them do some other stuff.
It's one of those savings that just adds up when you're implementing it on a national scale.

Sure, a couple of fieldhands less, it's savings for anyone, but ultimately when you were basically paying them fuck-all to begin with, it's not much of a change for an individual lord's coffers.
Maybe if he'd have a great demand for unskilled labor, but your family's current portion Reach doesn't have much swamps to drain and treeroots to dig out for land reclamation work.

Ultimately it doesn't increase yields, just lowers wage expenses and frees up a little bit of workers.
>>
>>2309833
There's also the concern that depending on the wages of the specialists required to repair the seed drill and the local wages for drudge workers, it would not necessarily bring in savings at all.

Blacksmiths make a lot more money than a fieldhand ultimately.
>>
>>2309833
The idea being to use the time to tend to more fields/per farmer or get them into building infrastructure (Autobahn style). I assume there are rivers we could dam for power, orchards we could plant and so on.

If you can stand a bit more prodding, say we implement it in our fief, would we see, say, a 30% increase in food produced if we keep all the leftover peons in agriculture? Is it significantly worse/better?
>>
>>2309838
I have a question Aerys, do you like boats and how much did you enjoy the naval section of the quest?
>>
>>2309855
Horrifyingly disappointed how poorly that ended.
I was hoping for it ending up a grand adventure, but what ended up instead happening was that the moment you ended up in the Vale, you kept picking one poor choice after another.
Iron Islands start was a hardmode one though to be fair that was picked in discord ages ago.

Ultimately, you were too overconfident in your shitty longship, your shitty crew and your shitty guns which cost you your life.
Muskets aren't an I-WIN button. In the best case scenario, they're a YOU-LOSE button.
You relied on one gimmick, refused an escort and chose a battlefield where you couldn't escape from, that being in a river crossing through a valley.
>>
>>2309841
You'd get 0% increase in the amount of food produced.
What you'd get is more unskilled workers to assign to other tasks and more wealthier farming families.
If you don't actually increase the workable lands or somehow increase the rate of growth or yield of your crops, you don't get any more food from a set amount of land.
>>
>>2309855
and yes, I do like boats
>>
Rolled 2, 6, 5, 6, 3, 4, 1, 1, 3, 5, 2, 4, 2, 1, 6 = 51 (15d6)

>>
>>2309890
And if we get more farms going on account of them more free labour? More food+more money?

Also, if we know how to make nitric acid, can we make mercury fulminate? Provided we get enough mercury to make it matter.
>>
>>2309897
We don't have enough free land to start new farms because we're a small house of landed knights
>>
>>2309910
I dont know about the reach but IRL, shortfalls were because of too little workable land or too few people. Seeing as the reach is fertile as all hell I dont see that being a problem, Likewise, in the TV show you can see large stretches of grasslands, meaning that everything is not filled with farms. I dont think this would really be a problem.

However, whether we have enough actual people who are experienced enough to set up functioning farms, thats another story.
>>
Rolled 3, 4, 5, 2, 5 = 19 (5d6)

>>
>>2309916
I mean we don't own a lot of land. I think that's what the qm meant when he said that there wouldn't be an increase of food produced.
It's because we don't own land that we're not already using
>>
>>2309916
Well those "grasslands" you see are probably grazing grounds for the animals and signs of some form of tradition that might mimic crop rotation, thus explaining why Reach is fertile in the first place.

That's actually why I think piety in the first place was such an important thing for the uneducated in the first place in our world. Without a formal education, all you could really rely on was tradition and with religion being the center of upholding tradition the more socially productive traditions your religion adopted and upheld, then the less misfortune and the greater providence fell upon you, thus showing that it's the right religion.

It's in a way a form of early Darwinism of the gods and why Freedom of Religion would be seen as a bad thing back then. People who follow the wrong traditions invite misfortune upon the land, this much could be observed.

Anyhow, I'm going to now continue writing.
>>
>>2309920
Ok, alot of missing points, me included.

As I understand, we have a set amount of land turned into fields and a set amount of farmers + dumb farmhands. With better tech we could free up the farmhands but then we would need to educate them enough to be farmers/make the farms. This means that we dont get +50 food if we use the seed drill, rather we open up an avenue to get the extra food. The idea being it takes alot more work than making a few machines. Which is fair.

I am wondering, however, whether we are near a trade route (we are near the main road, as I understand) and whether we could divert some of the traffic so we could make a workshop/smithy to sell better tools/weapons to travellers and make a buck that way. Problem being the lord of our lord getting greedy.
>>
>>2309924
You have that correct. Most IRL religions explain why god wants you to wash hands or not sleep in the outhouse.

One final question, how developed are the lands of our family? Could we add farms? Any resources we could use?
>>
>>2309126
Sounds fun as hell. Consider me aboard, gonna try to do some reading and chipping in where I can.
>>
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>Standard attack
>Standard attack
>3 damage with each attack!

You decide to shift your attention to the next enemy within reach, the Reachman on your right. Like last time, you land many a blow with enough force to hurt, but your foe soldiers on, as if refusing to be bested by a mere boy.

As he realizes being at a disadvantage, he bets it all on one last gamble and everything he has on offense, trying to take the Ironborn by your side down.
Unfortunately for him, that didn't seem to be too much. Gyles Blacktyde smacks his opponent's blade to the side and puts him on the dirt.

Meanwhile, on your left, you notice the only one left was Gilbert Farring. Arys Oakheart and Horton Redfort had just hit the dirt as their flank mustered a reckless charge, however abandoning all defense in favor of offense does not come without a cost as Gilberts puts Harras Harlaw in the dirt and prepares to the Riverlander squire.

It's 3 on 5 now.

>Your Team
>Lyn Corbray goes for an aimed strike and rolls 17, doing 5 damage!
>Walder Willum goes for a reckless last ditch attack and rolls for 21! He does 10 damage! His combat defense is reduced until next turn.
>Gyles Blacktyde goes for two standard attacks and rolls for 17 and 13! He does 5 damage with one hit whilst the second bounces off enemy armor, but still causing the Reach Squire to concede.
>Gilbert Farring due to the falling flank adopts a defensive stance and performs a cautious attack and a standard attack, rolling for 10 and 14! He does 5 damage with first hit, causing Harras Harlaw to concede before second hit could land! His defense is increased until next turn.


>Enemy Team
>Harras Harlaw goes for a reckless last ditch attack and rolls for 24! He crits and does 16 damage to Horton Redfort, taking him out! His combat defense is reduced until next turn.
>Iron Islands Squire uses two standard attacks, rolling 12 and 13! He bounces both of his strikes off the enemy's armor.
>Riverlands Squire goes for a reckless last ditch attack and rolls for 20! He does 10 damage to Arys Oakheart, taking him out! His combat defense is reduced until next turn.
>Northern Squire squire goes for a reckless last ditch attack and rolls for 15! His attack bounces off enemy armor and his defense is reduced until next turn.
>Reach Squire goes for a reckless last ditch attack and rolls for 15! His attack bounces off enemy armor and his defense is reduced until next turn.

Choose your combat actions for the next round
>Move and try to finish off the riverlander
>Move and support the right flank
>>
>>2309935
>Move and try to finish off the riverlander

Again

>Standard attack x2
>>
>>2309932
It's for new players I made the summary at the start of each new thread.
Reading those is fast enough to get a general idea of what has taken place on the last thread.
Read those and you're good to play.

>>2309927
Main problem that your family's lands have is that they've essentially met a dead-end in terms of development as an agrarian community. They've got no room to expand unless you wish to begin to evict farming families and then replacing them with more profitable forms of industry, which is something that'd make whomever suggested it really, really unpopular.
You do have a smithy in your region as well, which tends to the travelers' needs, mainly being horseshoes and the like.

Big problem with evicting any farmers would be that you'd immediately see a huge shortfall in tax revenue as there's gonna be less people using the infrastructure that the Lord uses to gather the taxes in the first place.

Don't get me wrong, it's not that your family is going to be impoverished any time soon, the lands still produce enough wealth to provide for a good enough lifestyle for a nobleman, but it's not a growing economy. It's primary purposes in the first place was always to provide produce of either food or cashcrops to Highgarden in the first place.
>>
>>2309940
Move is a half action
>>
>>2309950
Since we have to move either way:

>Move
>Help ally/Distract enemy (Whichever is more likely to succeed, in case both have the same rolls and modifiers, help our ally)
>>
>>2309954
Assist doesn't require a roll. It just gives +2 (half of your fighting rank) to the fighting roll of the all you are assisting.

Also, please pick which side you wish to help.
>>
>>2309956
>Move left
>Help ally

Heres hoping our orange is better than the enemy orange.
>>
>>2309956
>Go left
>Help ally
>>
>>2309958
>>2309989
Agreed
>>
Rolled 5, 3, 6, 2, 5, 3, 5, 1, 5, 6, 1, 1, 2, 1, 5, 6, 2, 4, 3, 1, 4, 1, 3, 1, 4 = 80 (25d6)

>>
Rolled 4, 2, 1, 4, 3, 5, 1, 5, 5, 5, 4, 4, 6, 1, 2, 3, 1, 1, 2, 6, 2, 5, 2, 6, 4 = 84 (25d6)

>>
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"Gilbert was it? Let's go take out the straggler, I'll back you up. Let's keep that guy busy."
He nods "Let's go"

As the two of you approach the riverlander, he realizes his unfortunate situation and raises his sword high above his head, going for one last reckless charge.
>Enemy takes two fatigue points. Two reckless attacks incoming

Abandoning completely his defense, he takes up wild swings at the both of you with as much fury he could muster, however, he is sloppy. His attacks failing to connect repeatedly as the two of you look for an opportunity. You decide to make one.

You keep moving, forcing him to shift his attention and making back and forth steps to his "zone" the border at which he will lunge out and attack, measuring his reaction area until he finally decides to go for it, leaving him open for an attack from Gilbert.

Gilbert does not dissappoint and puts the squire in the dirt. He moxie, but was lacking in the skill department. As you look to the other flank, your team had managed to clean up there as well. No foe was left standing without visible lipstick marks of the dirt's gentle caress on their hind quarters.

Victory is yours.

Your team
>Lyn Corbray uses an aimed attack and rolls 19! He deals 10 damage, taking down the Northern Squire!
>Gyles Blacktyde uses two standard attacks and rolls 11 and 15! Performing 5 damage on the first swing, causing the Ironborn squire to concede.
>Gilbert Farring assisted by you decides to go for it and uses two standard attacks, rolling for 15+2! Dealing 10 damage, taking down the Squire from Riverlands.

Enemy team
>Iron Islands Squire takes two fatigue points, performing two reckless strikes, rolling for 19 and 9! His first attack deals 10 damage, taking out Walder Willum!
>Riverlands Squire takes two fatigue points, performing two reckless strikes, rolling for 15 and 12! Both of his attacks bounce off the armor.

The Match is over! Your team is victorious! You're in the finals.
Updates will continue tomorrow.
>>
Rolled 3, 4, 2, 4, 2, 1, 4, 6, 5, 2, 2, 2, 3, 2, 3, 2, 3, 1, 1, 2, 2, 1, 6, 6, 4 = 73 (25d6)

Here's some endurance rolls to see how many hitpoints your former teammates recover.
>>
>>2310086
Seems we might just pull this off. How many are in the final?
>>
Rolled 6, 4, 13, 1, 4, 6, 9 = 43 (7d13)

>>
>>2310088
It's 14 fighters battle royale, everyone fights
>>
Rolled 5, 6, 6, 6, 4, 6, 2, 6, 5, 5, 1, 3, 3, 5, 4, 5, 5, 2, 5, 1, 4, 1, 5, 3, 1 = 99 (25d6)

>>
Rolled 2, 5, 3, 2, 1 = 13 (5d6)

>>
>>2310099
So are we seeing the conclusion to our Noble Beating Simulator: 281 AC? Seems pretty epic.
>>
>>2310110
Oh, you should probably know that your discord link is kill Aerys
>>
>>2310124
How's that
https://discord.gg/H4z8wcy
>>
>>2310112
One way or another
>>
>>2309935
>Move and try to finish off the riverlander
Let's finish off the left flank, then Gilbert & we can both attack the two on the right.
I'm assuming that moving to attack lefty loosey counts as a lesser action?
If so then:
>Move, Assist.
If not then:
>Disarm.
>>
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>>2310520
D'oh!
>>
>>2310084 so since we took benjen Stark "the sexy gay dude with the ice cold hands" can we do something dramatic with our Ransom thing. I'm thinking literally asking a single silver coin.
>>
>>2311158
Nah, he hasn't done anything to be worthy of that.

Regular ransom, or maybe half to show the northerner's we don't hold anything against them in general, just Dick-kick McGee
>>
>>2311588
And for gods sakes don't bet it. Or, at least, place the bets on people we know will lose. We already look too much like a fuckin wizard. We don't need people to think we have a crystal ball too.
>>
>>2311595 we attribute literally everything to training hard work and fervent religious belief as we count our money
>>
>>2311595
No losing bets, Im fine with keeping it but we are not throwing it away. Besides, as Aerys mentioned, it may not end up 100% the same.

However, getting a cool 1500 Dragons would be sweet...
>>
>>2311595
Let them think we are like a wizard if they want.
We're nobility, what are they gonna do? Accuse us of witchcraft?

We're already going to win like 1500 gold if the bets pay off. I think the ship has already sailed on trying to look inconspicuous.

Let's embrace it and keep on accumulating fame as the luckiest, most brilliant nobleman in the realm.
>>
With these winnings we could buy a boat with Blackjack and strippers not that anyone would want to gamble with us

Sailing from port to port as the biggest casino / whorehouse ever we are the Emerald Queen only much more explicitly lewd
>>
You know what would be good? We should get in the good graces of the Alchemists/Pyromancers. If this is after King Roberts rebellion, not only are they most likely out of a job (thus even what amount of money we can give them would be appreciated), they may have the supplies we need for black powder in great quantity.

Plus, the future opportunity to learn how to make Wildfyre. Combine that with modern application of applied pneumatics and viola! Medieval flamethrower.
>>
>>2311910
I seriously doubt they'd ever give up their secrets.
>>
>>2311910
Good basic concept, but as >>2311918 said, very unlickely. BUT, buying wildfire from them and getting rare components for better tech (for example mercury for blasting caps) is a very good idea, provided they are able and willing. Otherwise, a base on a boat is a very nice idea. Build our laboratory and workshop on it, maybe even the forge. Sail the seas, making guns and plundering booty as the smartest, most knightly pimp on the seas.
>>
>>2311910 I can easily see that ending poorly let's stick to people who are less able to actively fuck us. Or at least people who wouldn't have a reason to do so. We're still new on the scene
>>
I think we should get a private Island or a Beachside property where we'll have our own little naval base.

I'm pretty sure we could get a decent deal on such a thing if we manage to fish out some fallen house from the gutter.
>>
>>2311962
Or just buy some random rocky shitty land. Low value, high defense. Build a shipping base and draw attention and visitors with guns and bombs for sale.
>>
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The Squires return to their tents for a brief intermission to rest and perform a brief medical checkup if needed.
As you make it to yours, you sit down and enjoy some water.

Hector enters the tent, happy as a turtle in mud.
"Sensational Arthur! Sensational! We've made it to the finals without any bruises and I trust you didn't exhaust too much yourself out there?"
"I'm alright, just needed a bit to drink."
"Excellent! You've really distinguished yourself today. If you win today, you'll have a seat of honor and will have the honor of meeting the royal family themselves."
"Well, don't count your chickens just yet. One good hit and I'm down."

He calms down a bit, still visibly elated.
"Sorry, I didn't mean to put pressure on you. You've already distinguished yourself far beyond what I could have asked and we've still the issue of ransom to talk about."

> Request no ransom. Best leave a good impression on the Starks
> Demand half a ransom. You like the Starks, but do need coin
> Demand traditional ransom. They will not begrudge you for such a petty sum.
> Write-in
>>
forgot muh trip
>>
>>2312043
>> Request no ransom. Best leave a good impression on the Starks
>>
>>2312043
> Demand traditional ransom. They will not begrudge you for such a petty sum.
>>
>>2312043
> Demand traditional ransom. They will not begrudge you for such a petty sum.
>>
>>2312043
> Demand traditional ransom. They will not begrudge you for such a petty sum.
>>
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>>2312060
>>2312062
Good work lads
>>
>>2312066
At least no one will call us a suck-up.
>>
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> Demand a traditional ransom

"Let's just ask the traditional ransom. It's a petty sum to the Starks anyhow. By now he ought to have sufficient winnings anyhow to pay that."
"Fair enough, we'll go with that. Rest and get ready yourself for the finals."

You close your eyes and feel your heart pumping, taking deep breaths. With your own thoughts as your company. You think on your next move.

Winning the contest would be a prestigious thing and you may definitely have a shot at doing so depending on your luck. Still... you're not entirely sure about it.

You'd have to sit in the same table with the Mad King if you win.
You know he is a sick and dangerous man and you'd be more than willing to pass that honor to someone else. That alone is enough to give anyone second thoughts on actually going for the win during the finals. However, being knighted by member of the Kingsguard and the stipend for winning the squire's melee are both alluring motivators.

Still, it's not as if there isn't an opportunity in losing as well. You could offer aid to one of the contestants in order to gain their favor. Come to think of it, House Oakheart is an old and powerful house in the Reach and Arys seemed to be rather amiable fellow. Perhaps there opportunity there?

Of course, the least risky option is to try and make a convincing show of it whilst throwing the match.

What to do...

> You think it's worth it to risk the few weeks of dining with the Mad King and try to go for a win.
> You think it's best to try and make a convincing show and throw the match without anyone knowing.

What to do...

> You think you ought to offer to help Arys win.
> Something else: Write-in
>>
>>2312121
asdgfdsbpllltfs

fuck me
>>
>>2312121
Try to win, ofcourse! I dont think intentionally losing to a squire will get us all that much unless we are talking decades, especially since there is no guarantee that Arys will win even if we throw it.

Better be smart about fighting and kick some ass.
>>
>>2312121
>You think it's worth it to risk the few weeks of dining with the Mad King and try to go for a win.
>>
Too bad the we won’t win the favor of the Stark’s, imagine being landed in the north were our knowledge of agricultural tech would have the most use, that we would have just the right amount of isolation to experiment with guns, chemicals and shit, without standing a lot
>>
I think we should distance ourselves from the important people to minimize the chances of our bets going tits up.

Also, I don't want to risk a situation we make a blunder and ostracize our family from high society.

Throw or sell the match
>>
>>2312148
You don't actually have any experience in agricultural matters.
>>
Without any actual farming experience, you cannot make any agricultural innovations. Picking up gardening is doable, but don't expect you can actually cause much of an impact in food production without first understanding how does the ecosystem in this place even work without collapsing on itself.
>>
> You think it's worth it to risk the few weeks of dining with the Mad King and try to go for a win.
voting for this
>>
Also, don't expect to get rich on farming if you decide to pick it up. Food is cheap as fuck and just about every region save for major trading hubs is self sufficient on food.

As an export product, it's the bottom tier because literally everyone can make food.
>>
Come on guys. I don't want to be forced to hang around with the mad king.

We'd be stuck on the feasts every day and can't go exploring Harrenhal or socialize during the feasts. We might get stuck with the douchebag for the whole war.

On top of it all, we get noticed by Varys on a personal level.

It ain't worth it.
Besides, this tourney has dragged on too much.
>>
>>2312192
We literally jump to the top. Not only do we get a heap of gold but we also get so much fame and renown its stupid. Talk about opportunities. And for what? A great seat? Sign me up.
>>
>>2312199
We might fuck up our bets.
Instead of 1500 gold, we may end up with 100 gold and fame.

We need the money more than fame to the point that we shouldn't risk it.
Last time we took a stupid risk we died. Do we really want to dance on the razor's edge again?
>>
>>2312121
> You think it's best to try and make a convincing show and throw the match without anyone knowing.
> You think you ought to offer to help Arys win.
Say you just heard that you would be seated with the king, and getting boosted into the games of great nobles at such a young age seems unwise.
>>
>>2312121

> You think it's worth it to risk the few weeks of dining with the Mad King and try to go for a win.
>>
>>2312121
> You think it's worth it to risk the few weeks of dining with the Mad King and try to go for a win.

Remember guise, as easy as it is to get on Aerys' bad side, it's just as easy to win his favor and leave Harrenhall with a lordship or a ton of gold.
>>
>>2312192
>>2312270
Dining with the Royal Family isn't just dining with Aerys tho. You'll also be introduced to Rhaegar and Elia as well as the Kingsguard and whatever Small Council members they've dragged to Harrenhall with them.
>>
>>2312523
Tywin Lannister would beg to differ just so you know.
He did all he could for the Mad King, but he just decided to treat him like garbage.
He is also super paranoid and delusional.

How on earth do you plan on getting to his good side? In case you didn't remember, he burned alive some of his friends too.
>>
>>2312523
This. Let's take a metaphorical throw of the dice & see what the heady mixture of absolute power and serious mental illness can do for us!
>>
>>2312534
Do we really want to get involved with either of them? You know how Robert gets about Rhaegar and both will die within 2-3 years tops.

We have NOTHING to gain from hanging with soon to die royalty and I'd rather not be stuck in capital as mad kings hostage to be ransomed when lannisters sack the city.
>>
You guys DO realize the chance of you surviving through this isn't 100% right?

Like the Mad King isn't going to be giving you any castles, lands or the like unless you hunt down the rebels and even then he might just forget about rewarding you depending how sane he is at the moment.

I want you to be absolutely certain you wish to go through this route before you do, because if you do die... Well, consider the Harrenhal arc and Riverlands arc. Both took a couple of months if I remember correctly.

It's gonna take a long time to get to this far again.
>>
>>2312121
On one hand I want to win... but on the other hand Aerys is enough of a dick to make us join the kingsguard just to fuck with us.
So I'm going with
> You think it's best to try and make a convincing show and throw the match without anyone knowing.
>>
>>2312598
Or he migh just burn us alive.
>>
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>>2312592
Yes
this is can't possibly go wrong
>>
>>2312598
There's also a rumor that Tyrion is Aerys' bastard, him having fucked Tywin's wife to humiliate him.
>>
>>2312121
> You think it's best to try and make a convincing show and throw the match without anyone knowing.
I'd rather try and burnout getting to the top and going for as many knock outs for cash, then "honorably" getting knocked out because we overexerted ourselves.
>>
>>2312592
Changing my vote to sell the match
>>
>>2312121 I vote for trying to win the money and glory is worth the risk
>>
>>2312592
I think we should attempt to upgrade everything in our area to the most modern we can to prepare those around us for the white walkers or just to make the best Empire we can in this world
>>
>>2313543
I think forcing a situation like shiroyama would be best for this world
>>
>>2313577
SURROUNDED AND OUTNUMBERED
>>
>>2314278
50 TO ONE THE SWORD FACE THE GUN
>>
>>2312121> You think it's worth it to risk the few weeks of dining with the Mad King and try to go for a win.
yolo
>>
>>2312592
Obviously I can't speak for everyone else, but I'm not suggesting we swagger up him, clap him on the shoulder and say "Yo Aerys, how's life in the funny pages treatin' ya?"

We can just sit at the same table quietly, speak when spoken to, and generally just not try and draw unnecessary attention to ourselves. The odds of him suddenly deciding to have us rotisseried for his amusement apropos of nothing, while non-zero, are fairly low, and the rewards for winning the squires' melee are great.

Pic unrelated.
>>
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>Danger zone
>>2312136
>>2312160
>>2312199
>>2312508
>>2312523
>>2312557
>>2313470
>>2314409

>Nope.jpg
>>2312150
>>2312468
>>2312598
>>2312783
>>2313037

Alrighty then
>>
>>2314695
https://www.youtube.com/watch?v=nj5lDgV5PfY
>>
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>Push it to the limit

Hmm...

You think on your time in this world, the constant attempts by others both in the Isles and in Horn Hill to mold and alter your way of thinking to fit their reasons, their judgements, their world views.
Through violence and through convincing, through preaching and shaming, they tried to change your way to be like them.

"No."

Inspecting the shield, your hands move along it's surface, inspecting the the finish whilst you take a moment to look upon the dents put on to it by the other contestants.
You stand up to look outside and place your helmet upon your head.

'I'm too old to live in fear.'

Adjusting the fit of your armor in the sunlight in the cooling breeze, you move towards the ring., you narrow your eyes and grin. "May the best man win."

The ransom ritual went uneventfully. As expected, Benjen Stark was not short enough on cash to care one way or the other, promptly paying you the market price for his gear, making you approximately 800 stags wealthier, but what followed afterwards was nothing but tension.

Squires were formed into a circle with all eyes upon them as their names were called, eagerly awaiting for the final match to begin and for the Tourney to begin. The Sun was looming high above as the Wailing tower protested the festivities, causing the wind to moan.

"...Arys Oakheart! Horton Redfort! Gilbert Farring! Arthur Tallon! Gyles Blacktyde! Walder Willum! Lyn Corbray! Hubard Rambton! Stannis Baratheon!"
Wait- what?
"...Brandon Pyle! Tyland Serret! Ethan Risley and our final contestant Richard Horpe!"

"You've trained and fought well young squires to make it this far! Each and every one of you has displayed great skill and valour this day, but there may only be one Champion! As is tradition in the ways of both the Andals and the First men, one man must stand superior above the rest. Gods favor upon him with a strong arm!"

"Final battle is about to begin. The Rules of the final contest are simple. Every squire shall fight for himself and he who defeats the most foes wins the championship. The Last Man standing shall receive a stipend of 20 gold dragons, the Champion shall receive a stipend of 100 Gold Dragons and be awarded a knighthood by a man of the Kingsguard, Oswell Whent himself!"

"At the signal of the lovely Lady Lorenah Whent, our very own Queen of Love and Beauty, let the fight begin."

The lass crowned with a wreath of flowers stands up and speaks out.
"Warrior be with you squires!"
As she lets go her handkerchief, the fighters take their stances.

'The Die is Cast'
>It's fighting time
>>
>I'll bide my time and wait for someone to come to me.
>I'll take on the squire to my right (Move action + 1 lesser action)
>I'll take on the squire to my left (Move action + 1 lesser action)
>Write-in
>>
Rolled 2, 2, 1, 2, 4, 4, 1, 2, 5, 4, 3, 3, 6, 3, 1, 5, 3, 2, 3, 5, 2, 2, 6, 5, 2 = 78 (25d6)

>>
Rolled 3, 4, 1, 3, 5, 5, 6, 3, 6, 2, 2, 4, 1, 2, 3, 5, 3, 5, 4, 2, 1, 5, 4, 5, 1 = 85 (25d6)

Yes, most of the time for this update was spent on creating thos
>>
Rolled 3, 4, 1, 4, 3, 6, 3, 2, 3, 3, 4, 2, 2, 6, 6, 3, 5, 5, 6, 5, 3, 6, 6, 5, 2 = 98 (25d6)

>>2314997
...those named characters

Fuck, I really need to remember to turn off the timer when I'm still writing.
>>
>I'll bide my time and wait for someone to come to me.
>>
Give me 4d6 for initiative as well
>>
Rolled 6, 6, 5, 3 = 20 (4d6)

>>2315077
ALLAHU ACKBAR
>>
Rolled 4, 2, 2, 3 = 11 (4d6)

>>2314985
>I'll bide my time and wait for someone to come to me.
>>
Rolled 6, 1, 5, 6 = 18 (4d6)

>>2314989
>I'll bide my time and wait for someone to come to me.
>>
Rolled 5, 4, 6, 4, 3, 5, 5, 1, 6, 1, 2, 4, 5, 1, 5, 5, 3, 5, 4, 6, 2, 3, 4, 4, 1 = 94 (25d6)

>>
Rolled 4, 4, 4, 1, 4, 6, 1, 2, 4, 4, 3, 1, 5, 5, 1, 5, 6, 6, 2, 4, 4, 3, 4, 6, 6 = 95 (25d6)

>>2315271
>>
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As the Handkerchief hit the ground, most of the squires rushed forth, initiating combat as soon as they could with hopes of taking down their foe quickly enough to gain an advantage over the others.

You on the other hand, loathed the idea of turning your back to one of your foes, so instead you decided to wait and see for others to make their move and surely enough one did come, a young man wearing a ram's head on his shield comes to challenge you.

As he approached you...

>Choose combat action
>>
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>>
Rolled 1, 2, 5, 4, 6, 1, 4, 4, 5, 3 = 35 (10d6)

>>
>>2315285
Distract
Attack
Pull the ol "look behind you!" Bit
>>
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Whilst you were waiting for your enemy come to you the other contestants didn't dally about and seized the initiative, taking out the first contestants within the first charge, those in the worst shape from their previous matches being culled the first.

Arys Oakheart, Tyland Serret and Walder Willum all being put to dirt almost as soon as the fight started. Still, one takedown isn't enough to win a match.

>Damage report from first turn:

>Richard Horpe uses a move action and standard attack and rolls for 19! He deals 5 damage
>Gilbert Farring uses a move action and standard attack and rolls for 16! He deals 5 damage
>Walder Willum uses a move action and standard attack and rolls for 12! His attack bounces off armor
>Mandon Moore uses a move action and a standard attack and rolls for 21! He deals 10 damage and defeats Arys Oakheart
>Hubard Rambton uses a move action, but his standard attack action was interrupted by you due to your high iniative
>Brandon Pyle uses a move action and standard attack and rolls for 13! His attack bounces off armor
>Ethan Risley uses a move action and standard attack and rolls for 13! His attack bounces off armor
>Gyles Blacktyde uses a move action and standard attack and rolls for 12! His attack bounces off armor
>Stannis Baratheon uses a move action and standard attack and rolls for 16! His attack does 5 damage, taking out Walder Willum
>Horton Redfort uses a move action and standard attack and rolls for 18! His attack deals 5 damage, taking down Tyland Serret
>Lyn Corbray uses a move action and standard attack and rolls for 17! His attack deals 5 damage

You have 2 lesser or one greater action. List of actions can be found here.
>>2315289
>>
>>2315328
Supporting.

Also: - https://youtu.be/SAJcJsmH14A
>>
>>2315328
lets go with this
>>
>>2315328
support
>>
alright then give me 9d6
>>
>>2315328
I doubt this will work but im down if it means memes
>>
Rolled 1, 3, 5, 5, 1, 6, 3, 6, 2 = 32 (9d6)

>>2315433
K boss
>>
Rolled 6, 2, 4, 2, 1, 1, 6, 3, 6 = 31 (9d6)

>>2315433
Rolling for the ol' one-two!
>>
Rolled 3, 3, 5, 5, 4, 4, 4, 1, 3 = 32 (9d6)

>>2315433
Lets do this shit
>>
Rolled 1 (1d2)

>>2315441
>>2315481

Due to equal dice result coinflip.
1 is above 2 is below
>>
Rolled 6, 4, 2, 5, 5, 4, 5, 4, 3, 5, 2, 4, 6, 1, 3, 5, 4, 2, 2, 2, 1, 2, 2, 4, 3 = 86 (25d6)

>>
Rolled 3, 2, 1, 5, 4, 1, 1, 5, 3, 2, 4, 5, 1, 3, 4, 2, 1, 6, 6, 6, 2, 3, 2, 5, 4 = 81 (25d6)

>>
Rolled 4, 5, 1, 3, 1, 5, 2, 5, 4, 5, 6, 3, 3, 2, 3, 6, 4, 2, 2, 1, 4, 1, 2, 1, 3 = 78 (25d6)

>>
Guess who just rolled 6,6,6,2,3 on a reckless attack?
>>
>>2315544
Rams bottom?
>>
3 degrees of success times 5 base damage minus 6 armor = ???
>>
>>2315544
Welp, I guess we don't have to worry about dining with the mad king after all. We may be lucky to be eating solid food at all after this....
>>
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>Distract
>Standard attack

In order to dispatch this guy quickly, you need an opening and a good hit on him, so you hatch a plan. You drop your stance and point towards the sky.
"LOOK OUT!"

For some reason, that actually works, for a moment he's convinced and looks at the direction you're pointing, and you rush out to come down on him with as much force you can muster.
"Watching directly at the Sun can make you blind."
The blow connects with enough force to cause him to grunt in pain, but unfortunately your strike was as shallow as your one-liner.

He didn't look too happy about that at all and decides to return your strike with brute violence. He strikes with great force and skill, though his defenses were abandoned, you couldn't return a blow as he kept on bearing down on you.

Blow after blow he strikes with great force until finally he manages to get a hit past your defenses, kicking your shield aside and putting a blow straight at your ribs with enough force to knock you down.
As you were sitting on the ground, you were very grateful that you chose to make a breastplate at that moment, the dent left was proof enough of that.

"I yield."

>Damage report:

>Arthur Tallon uses Distract and Standard attack, rolling 14 and 17! He successfully reduces the opponent's combat defense and deals 3 damage!
>Richard Horpe uses two standard attacks rolling 20 and 11! Dealing 5 damage with each blow and taking down Gyles Blacktyde
>Gilbert Farring uses a move and attack rolling 12! His attack bounces off armor
>Mandon Moore uses two standard attacks, rolling 10 and 13! His attacks bounce off armor
>Hubard Rambton goes for a reckless attack and rolls 23! His attack deals 9 damage taking down Arthur Tallon
>Brandon Pyle uses two standard attacks, rolling for 13 and 11! His attacks bounce off armor.
>Ethan Risley uses two standard attacks, rolling for 11 and 14! His attacks bounce off armor.
>Stannis Baratheon uses a move action and attack and rolls 9! His attack bounces off armor
>Horton Redfort uses move and attack and rolls 14! His attack bounces off armor
>Lyn Corbray uses a reckless attack and rolls 17! His attack deals 5 damage!

You made it to the finals and distinguished yourself in the Squire's Melee against opponents many years older than you! Congratulations!
>>
>>2315657
This is what we get for not going standard standard and trying something fancy
>>
>>2315657
Oh well, at least we didn't end up with some horrible injury.

And hey; we made it to the finals! Not bad for a 13-year-old!
>>
>>2315657
Just as sir hector is known for boasting, we shall be known for shallow one liners. May we enter every fight spouting a one liner from hereon
>>
>>2315657
Imagine going into a duel or tournament spouting a random one liner.

"Fishing can be a hobby or a job"
"omega 3 fatty acids are good for your heart"
"you have the right to remain silent"
"you can learn about nature AND yourself"
>>
>>2315716
You fight like a dairy farmer!
>>
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You drag yourself off the arena to the sidelines whilst the fight still ensues, the furious blows and the 'ooh's and 'aah's of the peasantry with the occasional gasp emanating from the crowd.

In there, Hector Heronford was waiting for you and pats you on the back as you exit the boundaries.
"For your first Tourney, I'd say that went reasonably well."
You take off your armor ready for the ransoming, placing your helmet and shield on the canvas as well and lean on to the fence.
"I'm not quite the Jaime Lannister just yet I suppose."
"Don't feel too bad. You'll get them next time."
"I'm not, it's just... Well, I suppose in the end I didn't expect to be blown off my feet by the first contestant in the fight."
"Nobody ever does, but there's no shame in that. Just keep on improving and people will not think any less of you. Trick is to keep your chin up come what may."
"Aye, that's true."

You watch the other contestants fight and you notice that two of them were clearly standing above the rest in skill. Richard Horpe and Mandon Moore. Moore was definitely on your brother's level, nearly a knight himself and Richard was just a hair below him. Unlike Arys Oakheart or Lyn Corbray, they were a bit more disciplined, the sort of discipline that tends to either come with experience or rigorous drilling.

Gilbert Farring and Horton Redfort tried to take down Mandon Moore, but he ended up taking both of them down with disciplined defense and precise blows. That 3 point lead ended up being catched up by Richard Horpe however as he took down Pyle, Blacktyde and Rambton, before finishing off the exhausted Moore.

Lyn Corbray ended up being rewarded the last man standing award.
With the end of the matches, would come the final ransom ceremony.

You eye your kite shield and your cobbled up plate armor sit on the canvas. There's not exactly a market price for munitions plate and it's cheaper for you to make a new one anyway.
Do you even wish to ransom it back?

>You have 1320 silver stags worth of money.
>How much are willing to pay to get your gear back?

>Nothing. I'll just save money and make new gear.
>As much as I spent on them myself.
>Bit more than that, but no more than twice the amount I paid to make them.
>Write-in
>>
>>2315777
>Write-in
I dont really want it back, but ill pay up to 450 SS to get it back.
>>
>>2315777
>>2315811
Supportan
>>
>>2315811
support
>>
>>2315688
To be fair, a succesful Distract rolls are pretty great for extra degrees of success.

If the dice were different, roles may have been reversed.
>>
>>2315768
Please make this a thing
>>
Off to bed. See you tomorrow.
https://youtu.be/BKWtwJ38EjE

You might want to consider your personal coat of arms soon, just saying
>>
>>2315924 it's literally the same thing as our families but with a silhouette of a minie ball on the opposite side as the falcon
>>
>>2315811
Supportin
>>
Oh fuck. I missed our loss.

JUST
>>
>>2317561
Yeah, pretty silly but whatevs. We had way too much attention. It's good that we can let other pepe have the spotlight. We can sit back and wait for the bets.
>>
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>450 max

[1/3]

With the brief intermission over and the Champion declared, the ransom ceremony was well under way.

"...for the return of your shield and your armor, I merely request the market price of a breastplate, which would come down to 800 stags."
How about, no?
"You can keep it. I'll grow out of it soon enough anyway."
"Very well then."

>You lost your Munitions Plate.

Like all the other exchanges of arms, this one ended up with no fuss. Coin and gear exchanged hands, displaying the wealth of their betters to the peasantry. Even though squires most oft wore armor which one could put on by himself, it being preferred by some knights as well, even sleeves of maille would be items of considerable worth to a peasant.

Still, even though these may have cost a great deal in taxes and rents to produce such equipment for the nobility, there was also the understanding that it was a way to transcend one's own low birth. Lowborn Knights were by no means a rarity and had a peasant distinguished himself enough to become one, he'd have considerable opportunities of for coin and glory ahead of him.

You certainly know that the earnings you got from this tourney were no small feat to acquire in conventional means. You may have lost your shield and your armor, but winnings from your matches in total amount to almost 5000 silver stags, nearly enough to buy a brand new longship in the Isles!

Whilst musing the wealth there was to be made as a professional tourneywhore, you went to your family's seats on the audience. Naturally, this gallery was for nobles only. Elevated wooden construction with cushioned benches for all in attendance.

The Opening ceremony for the Tourney was about to begin.
Time to see if things will begin to play out as you had predicted.

"My honorable Lords and Ladies, it is my privilege to..."
Get to the good parts come on.
"...Queen of love and beauty...."
Come on... Where is it where is it!
"...and without further ado, I give you King of the Andals, the First Men and the Rhoynish, Blood of the Dragon, Son of Kings and Heir to the Conqueror himself, his grace King Aerys Targaryen, the Second of his name!"
Come on faggot. Do it. Do it! You know you want to!

The man looked disheveled as he stood up, looking much older than his age, his beard and hair having grown out and his fingernails not having been clipped in a long time. The Rubies, the Black robes, the deep reds and shimmering golds of his outfit gave him this vibe, like he was playing the part of a dark wizard for a heavy metal band or something. The Purple eyes and platinum hair seemed to emphasize this more.
>>
[2/3]

"Before declaring the opening of the Knight's Tourney, I believe it is only well and good enough to let you Lords and Ladies know that I've decided on a replacement for Ser Harlan Grandison in the Kingsguard, whom had unfortunately passed away in his sleep recently."
"Jaime Lannister! Come forth and receive your White Cloak"
YES! YES! YES! It's all happening. It's really fucking happening. Just. As. Planned.

The Blonde youngster came to kneel in front of the King, watched by the Lords and Ladies of the realm as Ser Gerold Hightower walked to him and had him to speak the oaths of the Kingsguard.

"I, Jaime Lannister shall henceforth swear to never hold any lands, to take a wife, or to father children, to serve and protect the King, his lawful heirs and to the rest of the Royal Family in defense of the realm, night and day, come autumn, spring, summer or winter till the day my life is spent and another shall take my place."

"Your white, cloak, your white shield and your silver sword shall mark you as one of the us. Until death do us apart, we shall stand together. Ser Jaime Lannister, you knelt as a knight. But here you rise a brother of the Kingsguard. Don the white cloak and join your brothers."

Young page comes carrying his sword and his cloak on his shield, offering them to Jaime.
He raises and takes them with Ser Gerold helping him to don his cloak. When he's done, he raises his silver sword into the air, polished to a mirror finish, it reflected light in a spectacular fashion. As he did so, the crowd erupted in cheers and applause, you clapped excitedly as well, albeit for a different reason.

The King looked very pleased with himself at the moment and as the cheers died down, he spoke once again with a smile on his face.

"Ser Jaime Lannister, I hereby give you your first order as a member of the kingsguard! Go back to the King's Landing and guard Queen Rhaella and Prince Viserys. You ride today."

He immediately kneels
"My King, I plead you to belay that order but a mere few days and let me win honour at this Grand Tourney!"
Gerold speaks out.
"My King, if a member of the Kingsguard is needed, I will gladly go in his stead. Let the boy prove his mettle in the contests in your honour."

Mildly annoyed, King Aerys speaks out.
"The Boy can prove his mettle by following my orders. I'll hear no more of this. He'll ride to the capital as soon as possible."

They both nod in submission.
"Now that we got that out of the way, let's begin the games. I hereby declare the Tourney games officially begun!"
>>
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As the King sat down, the announcer spoke up.
"Presenting contestants!"
All the knightly participants of the jousts rode past the field with more pomp and ceremony than your little preliminary games. You spotted Ser Hector and your brother riding past as well and gave them a wave as they rode past.

The Opening ceremony lasted a good couple of hours, not that you could tell since you didn't exactly have a watch. It was well past noon however. Tomorrow you'd start to see whether or not your gambles would pay off.

For now however, you were tasked to seeing Ser Hector's horse to the stable. Normally he'd prefer to just pay to let the stableboys handle it, but this time he insisted you do it and come to see him at the Ruined Sept once you were done.

Your brother, your mother and your father were also waiting in there along with Ser Hector and some Septon you didn't know.
Your brother smiles as you approach.
"The Man of the hour has arrived."
You look at the assembly with some suspicion of what's happening.
"What's this then?"
Hector comes to you and slaps you on the back
"What do you think? I'm letting you go and offering you a knighthood before anyone else does."
"Well that was blunt."
"It's the truth. You could get a knighthood any day now if you really wanted to whether it be from some hedge knight for a portion of your winnings or simply in exchange for service to a lord. I'll not see my brightest pupil be stolen from under my nose, so I'm offering you a knighthood. The Question is however, will you accept?"

"So, if I accept..."
Your father puts a hand on your shoulder.
"You'll be a knight like your brother. You'll have your very own coat of arms and the rights, duties and privileges of one. You'll be your own man. That's not to say we're kicking you out of the house, you're always welcome with your family as long as you like."

"and if I reject..."
"You'll remain a squire for as long as you wish, albeit a squire without a master. You'll need to take no knightly oaths, but you'll not receive the privileges that comes with the status, but there's nothing stopping you from taking your oaths later if you choose."

"So, Arthur Tallon, my faithful squire. Though our time together has not been as long as with many of the other Squires, I do still believe you've distinguished yourself enough to earn the right."

"Do you swear before the eyes of gods and men to defend those who cannot defend themselves, to protect all women and children, to obey your captains, your liege lord, and your king, to fight bravely when needed and do such other tasks as are laid upon you, however hard or humble or dangerous they may be?"

>Till the day I die.
>I'll need some more time to think about this.
>>
>>2318199
>>Till the day I die.
>>
>>2318199
Let us paint a life sized fly on our shield, if anyone asks we shall reply the same as the original did. "it will be the size of a giant when I smash it into the foe's face"
>>
>>2318199
>>Till the day I die.
Huehuehue

Also I put together some coats of arms/flags we could take.
https://imgur.com/a/SWPIf
>>
>>2318199
>Till the day I die.
>>
>>2318282
More like coat of fags
>>
>>2318320
more like ur mum gay
>>
Feel free to post whatever you think ought to be fitting as your coat of arms, whether it be some sort of heraldic beast, reference to the values you hold, gun themed, representing your aspirations or some great deed, it will be by which others will identify you.

Imma post some potential examples if you cannot come up with your own.
>>
What about the Prussian eagle minus the crown
>>
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Here's a throwback for the previous life.
Though you were not particularly drawn much to the ironborn way of doing things, you did manage to invent the compass and who knows, maybe you did actually enjoy the life as a captain?
>>
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Maybe you instead want some gun related heraldry? There's plenty to choose from and it's certainly different from what others have.
>>
Perhaps a phoenix or an ouroboros to signify death and rebirth?
>>
Or perhaps heraldry signifying the moment of transitioning from the last life to the current one.
>>
>>2318365
>>2318364
I ca ln get behind those, but I think the red flames in the coat of arms will cause some religious confusion
>>
>>2318370
Plenty of people have flames in their coats of arms.
House Baelish, House Banefort, House Hightower, House Grafton, House Marbrand and a shitload of Ironborn houses.
House Targaryen's words are literally "Fire and Blood"

Red faith doesn't have a monopoly on that stuff.
In the Faith of the Seven, red is the color associated with the smith, along with most fire iconography.
>>
>>
>>2318382
That cool Phoenix has my vote then
>>
>>2318364
voting for this
>>
>>2318359
Im voting for this
>>
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>>2318418
>Not wanting the cool Phoenix
>>
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>>2318419
I wanted a jolly roger REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>2318424
Then post it faggit. Night time anons may like it.
Post whatever you think might be cool.
>>
Voting for compass flower. Very Jules Verne
>>
>>2318364
Voting for this.
>>
I like this one https://i.imgur.com/Sl5nhK7.png
from >>2318282

Maybe with the colours changed to green/colours which complement green to reflect the colours of our parents' house?
>>
>>2318525
>>2318418
although if not then what this anon has will do too
>>
>>2318525
nonononono, this is a flag that would belong on a martian colony, not a knight's armor.
supporting >>2318359
>>
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Here's another on a bit different style
>>
This is also an option if you want it
>>
>>2318359
Supporting.

Lets move on.
>>
>>2318359
Supporting
>>
>>2318364
Voting for this
>>
>>2318364
Ill support this.
>>
>>2318359
Eh, go on then; I'll change my vote from>>2318525
to >>2318359
>>
>>2318364
>Supporting
>>
Anybody know when the thread resumes?
>>
Today
>>
>Phoenix
>>2318403
>>2318412
>>2318519
>>2318988
>>2319263
>>2321106

>Compass rose
>>2318418
>>2318496
>>2318669
>>2318713
>>2318785
>>2320386

It's a fucking draw?
>>
>>2321565
>Compass rose.
>>
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Compromise?
>>
>>2321569
Yeah why not
>>
>>2321569
What about the phoenix with the compass above it’s head?
>>
>>2321582 the Phoenix follows the compass it makes perfect sense
>>
>>2321569
Yeh
>>
Here's the phoenix I used, feel free to photoshop it better cus I lack the skills to do it.
>>
>>2321569
Me likey!
>>
>Till I die

"Till the day this body falls dead and lifeless Ser Hector."
"Well said! Come! The others are waiting."
"The... others?"
"You didn't think you'd be the only one who'd be knighted? In a tourney as grand as this and in a place with so much history, there's plenty of squires who wish to be knighted here, they'll be our witnessess and we'll be theirs.

The Septon is a good and charitable man. He tells to me he is traveling all over the realm as a pilgrim, offering his ministrations to the villages too poor to have their own septs. True Acstetic, not at all like the ones you see in the Capital or in Oldtown.
He will anoint you and give your name and device to the records of septs he visits along the way and in exchange, I help pay his travels. That was our arrangement.

The only thing left for you to do is choose your own coat of arms by which you will be known by. Don't worry you'll have time enough until the end of the tourney, you don't have to decide right now."
"It's fine, I've actually got something in mind."
"Do you now? Then we're all set. Come on then and let's get you anointed. Tomorrow we'll have a shield painted for you."

Seven squires were anointed by the traveling septon, you amongst them. You each took your oaths at the altar of the ruined sept and you each were anointed with seven oils, your names written down on a little book, so that your names would live on in the annals of the faith should you perish in your duties or, should you dishonor yourself, they could be stricken down.

It was a very spiritual ceremony and you could appreciate the purity of it despite the fact that your personal experiences and beliefs might at times be at odds with the canonical doctrine preached in the seven pointed star.
Specifically the parts relating to afterlife.

By the time the sun set down, you were a knight. Young, but hardly the youngest in history. With the conclusion of your anointment, you were taken to the feast, your brother and Ser Hector insisting to get their 'fellow knight' anointed by the 'seven pints' as supposedly it was tradition, though this was Ser Hector, he might have just made it up.
Needless to say, there was a bit of vomiting on your way back to your room.
That night you had little time for things save for drunken revelry.

>Congratulations! You finished tedium that was the Harrenhal tourney and you distinguished yourself enough to receive a knighthood!
>You are now a Knight Errant by title! That officially means that you're a rank above your average second and thirdborn sons!
>>
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You still have some time until the matches begin. Is there anything you'd wish to do until then?


>One. last. bet. (current funds 1320 silver stags)
>Let's keep a low profile until the end of the Tourney. (timeskip until the end of the tourney)
>I actually have some thing I'd like to do whilst the matches are going. (what?)
>>
>>2321638
>Let's keep a low profile until the end of the Tourney. (timeskip until the end of the tourney)
>>
>>2321638
I don't think we need to bet any more.
>Let's keep a low profile until the end of the Tourney. (timeskip until the end of the tourney
>>
>>2321638
>Let's keep a low profile until the end of the Tourney. (timeskip until the end of the tourney)
>>
>>2321638
We still gotta get acquainted with someone from the citadel if we want to study there
>>
>>2321638
Get an "in" into the citadel. Find a maester or other intellectual and chat them up, learn what we can and then skippedy-do to the end of the tourney.
>>
>>2321795
Not necessarily. Anyone can study at the citadel if they can pay the tuition, it's just that we don't really know anyone in charge there, so we'd be going in blind largely.
>>
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"I'm sorry Arthur, I don't think I heard you correctly, what was that you just said?"
"I said that I'd like to borrow a carriage as well as a retinue of your most trusted men Lord Randyll."
"What in the Seven Hells would a 13 year old do with a retinue of knights?"
"I need to transport a rather sizeable sum of gold back home and I won't have it guarded by common sellswords. I need good, loyal and honorable men and I know you've got them in spades."
"Gold? Where the hell did you... You didn't..."
"It's from gambling. I won big."
"How big? 100 dragons? 200? You're welcome to my protection as my vassal."
"I believe the exact sum is... 1512 Gold Dragons?"
He spits out his wind
"What hell!? You're joking, right? How in the everliving fuck did you even manage that?"
"Lucky guess I suppose."
"Stop yanking my chain boy! I swear if this is a joke, I'll clout you so fucking hard that you'll feel it on the other ear."
"If you don't believe, how about we go to the Whents and ask them about it? Wait! How about we wager some money to see if I'm right?"
"You can piss off with that sort of talk."
He takes a swig of wine from his goblet and faces you.
"Right. We'll go to the Whents to fetch this supposed gold of yours, that is assuming this story is even true and we'll travel to the Capital from which we'll take a ship back home."

Your name is Arthur Tallon and you are feeling very pleased with the way this event turned out. When Rhaegar crowned Lyanna Stark as his Queen of Love and Beauty over his wife, that was the moment all smiles died. All save one.

Having collected your winnings you are perhaps one of the wealthiest unlanded knights in the realm. When your family and Randyll Tarly saw the money, they couldn't believe that you'd be able to pull something like this off.
Your seemingly boundless talent and performance in the squire's melee was one thing. This. This was completely another.

"It is said that people should count their blessings since they only receive so many. In your case however the gods just keep on giving them away like they're trying to get into your pants."

> Decided to stay at Oldtown and study in the citadel till the whole thing blew over and there'd be peace again. Your father wasn't happy about it, but couldn't do much.
> Decided to partake in the war, serving under Randyll Tarly due to your youth you didn't have many chances to distinguish yourself, but war was a good teacher.
> Decided to stay at the Capital and exploit your newly found capital and the knowledge of the coming war to hoard as much goods as you could through your contacts and then sell it at key moments during the war for profit.
> Write-in something else?
>>
It's about of three chests like that so it's not easy to transport just fyi.
>>
>btw it was supposed to be wine, not wind
>>
>>2322111
>> Decided to stay at the Capital and exploit your newly found capital and the knowledge of the coming war to hoard as much goods as you could through your contacts and then sell it at key moments during the war for profit.

I cant remember if Tywin sacks the city in Kings Landing or not, so it could be risky.
>>
>>2322146
I'm pretty sure he did, but we could just leave one month or so before he pillages everything
voting for
> Decided to stay at the Capital and exploit your newly found capital and the knowledge of the coming war to hoard as much goods as you could through your contacts and then sell it at key moments during the war for profit.
>>
>>2322160
What about no, I don’t think the targ fleet will let us kindly leave the capital with a sizeable sum
> Decided to stay at Oldtown and study in the citadel till the whole thing blew over and there'd be peace again. Your father wasn't happy about it, but couldn't do much.
>>
>>2322111
> Decided to stay at the Capital and exploit your newly found capital and the knowledge of the coming war to hoard as much goods as you could through your contacts and then sell it at key moments during the war for profit.
>>
>>2322111
>> Decided to stay at the Capital and exploit your newly found capital and the knowledge of the coming war to hoard as much goods as you could through your contacts and then sell it at key moments during the war for profit.
>>2322146
Tywin sacks the city after ruby ford, so we just need to have our assets out of it by then. Plus there is always the chance to carry out the wildfire plot after he takes the city to burn him and Robert and Ned to death.
>>
Oldtown. Forging links will get us credibility and the knowledge and connections with masters will help us get a technological advantage.

If we stay at the Capital, we may gain coin but our reputation will tank. We'll be seen as a money grubbing Jew. Worse yet, loyalists may associate us as one of the traitors, but just working from the inside.

Everyone will hate us if we do that and that will forever stain our reputation.
>>
Like if we do this and go to the capital to exploit the war markets, we will forever be remembered as one of the maggots crawling on the corpse that was the Targaryen dynasty.

If we want to be respected by anyone, this is not the way.
Who wouldn't despise us after that?
>>
>>2322111
> Decided to stay at Oldtown and study in the citadel till the whole thing blew over and there'd be peace again. Your father wasn't happy about it, but couldn't do much.
>>
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>>2322285
>Plus there is always the chance to carry out the wildfire plot after he takes the city to burn him and Robert and Ned to death.
Can we actually do this and get out alive?
>mfw canon completely off the rails
>>
>>2322111
> Decided to stay at Oldtown and study in the citadel till the whole thing blew over and there'd be peace again. Your father wasn't happy about it, but couldn't do much.

Not very knightly, but I'd like us to brush up on our academic knowledge.
>>
>>2322542
There are stashes of it under each of the gates, and we could prolly get a patzi to set off most of them.
>>
>>2322563
And that worked out so well for Aerys now didn't it?

Ultimately though, you've no motivation to blow up the King's Landing as of current date and as to the wildfire caches? You know approximately some of the areas which they may be amassed under, but you do not know their exact position nor how to access the caches.
>>
>>2322111
>Decided to stay at Oldtown and study in the citadel till the whole thing blew over and there'd be peace again. Your father wasn't happy about it, but couldn't do much.
Besides, we can start tinkering in Oldtown anyway. No better time to set up a workshop and figure out how shit works. Build a real ship and outfit it with all the cannons and loyal crew we can. Maybe even steam power. Can you imagine how much food the reach can pump out with steam engines? How much cloth? Well make such a killing and with us being the only one to really know the system we can profit from repair services like crazy.
>>
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>>2322622
>And that worked out so well for Aerys now didn't it?
Aerys got a sword through the heart literally seconds after giving out the order and then Jaime killed every Alchemist that was in the throne room so Aerys' orders never made it out.
If you don't want to BTFO canon just say so and forbid it senpai.
>>
>>2322957
I think maybe one of our first priorities should be researching / inventing percussion caps, then upgrading our gun to some sort of bolt-action jobby to use them.
>>
>>2322989
Just saying you might want to consider an artillery piece as your means of ignition over some peasant proxy who could have second thoughts or worse yet, rat you out.

Perhaps a sufficiently large bomb?
I'd still need a motivation.
>>
>>2322957
The very fact that you'd be the only one who knows how to repair it would mean no-one would ever buy it from you unless you could guarantee it wouldn't.

Lords like their self-sufficiency.
>>
>>2323012
The first westeros mauser
>>
>>2322111
> Write-in something else?
Actually play through the war instead of timeskipping it?
>>
>>2322111
> Decided to stay at Oldtown and study in the citadel till the whole thing blew over and there'd be peace again. Your father wasn't happy about it, but couldn't do much.
>>
>>2323585
This could actually be pretty cool if OP can do so.
>>
>>2323585
Well, I actually need you to pick a direction to go with before I start writing.

I managed to drag off that squire's melee for months, I can well enough let you play through the war as well if needed, but I will need to determine a goal for you to work towards, which is what we are sort of doing right now.
>>
>>2324599
I think it's your use of the past tense in the options that makes it sound completely different from what you're saying.
>>
Lets skip the war
>>
I think we have skulked around quite enough. Let us skip the war and get to inventing stuff.

I wanna get to the bit isekai quests never seem to get to.
>>
> Decided to stay at the Capital and exploit your newly found capital and the knowledge of the coming war to hoard as much goods as you could through your contacts and then sell it at key moments during the war for profit.

>Capitalism Ho!
First we need money to be able to match some upper mid to high level players. We want pirobsbly enough money for a essosi merc company or a small sellsail fleet, enough to cut our teeth in Essos for a few years after the rebellion and when the iron islands get uppity we can get in on the fun as mercs. Might even save lanisport for the right price.
>>
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>>2325110
Agree with the ship plan, disagree with Kings Landing because of points outlined here: >>2322387


>>2324599
Aerys, how much would it cost to set up something like pic related?
>>
>>2322111
> Decided to stay at the Capital and exploit your newly found capital and the knowledge of the coming war to hoard as much goods as you could through your contacts and then sell it at key moments during the war for profit.

War profiteering is a completely okay thing to do.
>>
>>2325130
Nobody sells them.
You haven't researched it.
You don't have tools nor the workshop necessary for making it.
You don't have materials for it.
Sort of a pointless question.

Development costs on whatever tech you're planning on creating will depend largely where you're located.
However if we were to assume you'd know about bessemer converters, which isn't THAT unlikely considering you were well traveled and worked in heavy industry, you'd still need to get some knowhow about refractory surfaces.

That means you'd probably need to go and learn about a very specific area of masonry, mainly one involving forgemaking, so you'd either need to bribe a mason guild specialist to teach you about that, head to the Citadel or spend copious amount of time and money on experimenting to figure it out yourself.

Citadel is basically the option to pick if you want to gather the knowhow and get an early start on the tech for Greyjoy Rebellion with some possibilities for better reputation if you forge some links.

Capital is the option you pick if you want to amass greater funds and connections in exchange for taking a hit to your reputation as a knight.

Partaking in the War is the option if you want to actually gain experience in warfare, gain connections with military commanders and be groomed for a command with a minor boost to your rep.
>>
>>2322111
My vote is for one of:
> Decided to stay at Oldtown and study in the citadel till the whole thing blew over and there'd be peace again. Your father wasn't happy about it, but couldn't do much.
> Decided to partake in the war, serving under Randyll Tarly due to your youth you didn't have many chances to distinguish yourself, but war was a good teacher.
Basically anything other than Jewry in the capital.
>>
>>2325178
However if we're to put an actual monetary value for how much you gotta pay for one after you've gone through the R&D?

That would once again depend on the location.
Are you importing labour? How big is it? Is there a scarcity of materials?

It could go to anywhere from a couple of hundred dragons to five thousand depending on how big of an operation you're planning on running.
>>
Honestly though, if it's a Bessemer converter you're planning on making, then you probably want to get prepared early for the Greyjoy rebellion and request for lands there since it's the most iron rich region in the Seven Kingdoms.

Still, that would totally rub it in their faces that the Islands aren't shit. It's just them.
>>
>>2325189
This sounds good to me, making a piece of land on the iron island a small industrial power, if we had some link forged we could even make it a research base, maybe even a new trade hub. And if the piece of land if pretty good we could even attempt terrace farming
>>
>>2325178
Honestly I definitely think we should >Oldtown

Fighting isn't going to give us any real advantage other than reputation, assuming we don't get killed, and Jewing is pointless given that we'd stand to make a larger financial gain in the longer term from knowledge and tech.
>>
>>2325188
The idea was to make a small furnace to get the tech going and to make a bit of good steel on the side. The issue Im seeing is the airflow needed to keep a large one going. So, a small test converter to iron (heh) out the kinks and to build a functional large one in Oldtown where we could outfit a few larger ships with weapons made of quality steel (since the furnace would allow large quantities of it to be made fast). Maybe even steel plate parts of a ship?

How valuable are the Iron Islands from a trade perspective? Assuming the islanders dont raid your ass, would a trade hub be worth it or would it be better to just focus on mining?
>>
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Fun thing about that star in the sigil.
It could refer to so many things. The Compass, the flash of a gun firing, spark of innovation or even...
>>
>>2325264
MUH DIC
>>
>>2325264
The converter idea would basically go:
>Go to oldtown, buy a small house/workshop near docks so we can experiment in peace.
>Get access to Maester teachings, figure out how to create the Converter, blasting caps etc.
>Build a small Converter and buy cheap iron to make into good quality steel to sell to blacksmiths, use the money to perfect design/buy supplies
>Build big converter and start amassing men/arms/ships for the rebellion, if we can, steel plate a warship for ourselves, cannons and all (If we manage to into steam engines, slap that on as well).
>Sell/destroy/pack up the converter, take part in the war and get some realestate with iron on it.
>Build up navy until we can secure the seas between the continents, make a fatass trade hub.
>????
>Airships
>>
>>2325262
Iron Islands trading hub would be really fucking profitable, provided you could keep the Ironborn in line.
Iron Islands has easy trade access via ships to the North, The Reach, The Riverlands, The Westerlands and Dorne.
The Riverlands has easy access to the Vale, Stormlands, Crownlands and the Free cities.

Control over Iron Islands means uninterrupted, trade across the north and south Westeros which cannot easily be contested by any known foreign power in the world.
The Security of such route, provided iron niggers are not a threat, would be unequaled as the closest threat to it would be from some pissed off trade princes from the Summer Isles or some would be pirate kings from Stepstones that see sharp drop in revenue.

If you added an actual in demand export to the pot, there'd be a shitload of money to be made.
>>
>>2325274
Steel plating a warship will be fantabulously expensive and sort of pointless since the only true shipkiller weapons that really exist at this day and age are ship mounted rams, fire and the occasional ship mounted catapults with limited effectiveness.
>>
>>2325283
So it seems we will be Iron McGoldypants the Jewth.

Would the converter idea here >>2325274 seem doable to the MC? As in unlikely to bankrupt us and likely to play out like we want? What about the price of good steel? Could we make enough money by selling the steel (with buying all the raw materials ourselves)?

Also, whens the thread?
>>
>>2325290
Gotcha, more cannons then.
>>
>Capital
>>2322146
>>2322160
>>2322272
>>2322272
>>2322285
>>2325110


>Oldtown
>>2322257
>>2322387
>>2322474
>>2322560
>>2322957
>>2323645
>>2325130
>>2325185
>>2325274

Imma start writing I guess.
https://www.youtube.com/watch?v=zBn5aIfZElE
>>
>>2325293
Depends on your connections.
Quick way to go bankrupt is if you first build a factory and then look for clients afterwards.
>>
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>Chain Gang

The Mighty Lighthouse of Oldtown raised in the horizon and with it the port of oldtown along with such major landmarks as the Starry Sept and of course the Citadel itself. Sight of your destination came as a great relief to the lily livered landlubber sailing on the same tub as you. On occasion you'd refer to them as your friends and family too, but for much of the journey, they weren't much for company as the poor sods kept getting seasick and hurling overboard.

Your liege lord Randyll Tarly wasn't particularly happy with how you swaggered along the deck confidently, rather enjoying the salty air, the banter heavy company of sailors and the taste of fresh fish when his trusted men couldn't kept their dinners up, so he commanded you sparred with his rose smelling buttsharks till they earned their sea-legs.

Still, it was just as well. There was little to do for passengers on the ship save for sleeping, drinking, talking, playing dice, singing and sparring on the deck.
Of course after the stunt you pulled, nobody wanted to try their luck against you, you were a bit too young to drink and you didn't exactly remember to pick up a book when you set sail.

That just left you with sleeping, fighting and talking.
You ended up showing your brother how to gut a fish proper and how to eat one raw. Of course, he refrained from partaking. After you acquired a veritable treasure in gold and distinguished yourself in the melee, he's been acting a bit more distant lately.

Still, seeing your brother whom you thought was secretly crazy win the medieval equivalent of a lottery jackpot because he claims to have known the results beforehand? That'd make everyone a bit queasy.

Your belongings packed with along with fair share of coin that wasn't to be stored at the castle, you stood in front of your parent's carriage.
"This is where we'll part ways then."
"I still think you're wasting your talent along with the scholars. You become a Knighted and the first thing you do is flee to the Citadel? Bah!"
"It's just for a couple of years."
"That's still longer than you spent as a squire mind you."
"You said I was to be my own man didn't you?"
"I did. But I also remember you saying you didn't mind a military career."
"I still need few more years under my belt until I feel confident riding alongside with Knights."
"If I hear that you neglect your training, I'll come and drag you back home by force if I have to SER Arthur."
"I promise I won't become fat and indolent. Can I go now?"
He grabs you and gives you a hug as you awkwardly sort of stand there.
"Now you can."
>>
Your brother taps you on the shoulder.
"Arthur, can I have a moment before we part ways?"
"Sure thing, what's on your mind."
"Alone, if you don't mind?"

Your parents shrug and get into the carriage
"Don't take too long, you hear!"
"We won't."
"Fuck. I can't believe I'm even asking this. Listen, I've been thinking. Maybe there's something to these... visions? of yours."
"They're not visions. They're memories."
"Right, whatever, thing is, if you can tell the future, can you tell me mine?"
"What do you think I am a crystal ball? I don't do horoscopes."
"Is there anything you can tell me then about the future?"
"Hmmm...."

>How doth thee reply?
>>
>>2325397
Just tell him to be safe, that the peace won’t last much longer, and something cryptic like, like the stag and wolf will bleed the dragon for the lion to end it
>>
>>2325397
I actually know nothing about the GoT story but tell him things that will actually be useful to him, keeping him safe or getting him good opportunities.
>>
>>2325397
War is coming, and the Reach will be largely irrelevant in the conflict. The dragon will flee across the narrow sea and a new Dynasty will sit on the Iron Throne. If he can't stomach abandoning his family to side with the winners, stay with Randyll Tarly. Otherwise prove himself to Bobby B and be richly rewarded when the capital falls.
>>
>>2325444
Supporting.
>>
>>2325444
I'm almost tempted to tell him about Davos and the role he plays in the Siege of Storm's End, but that might change too much shit.
>>
>>2325444
Supporting
>>
>>2325477
The way I see it killing Davos probably wouldn't win the war, it would just mean Bobby holds a grudge against the Tyrells and by extension the Tarlys and our family over the fall of his ancestral seat and potential death of his brother Stannis. If Stannis lives then it really throws into question what the fuck happens after Robert dies, Stannis would probably go full-on Red God.
>>
>>2325526
Then if Stannis dies that makes Renly the obvious choice for winner of the Iron Throne. In the War of the Five Kings, with no shadow baby murder.
>>
>>2325444
So basically tell him that there's a war coming and that Targs will be on the losing side.
Throughout the whole war, armies of Reach will be the only ones with any success and that Randyll Tarly will spearhead the only true victory for the loyalists through the whole war.
Be part of the vanguard on that battle and pack up for a siege.
Don't be an idiot and get yourself killed for a failing dynasty.

That about sum it up?
>>
>>2325397
>How doth thee reply?
Crowning Lyanna the queen of love and beauty was an ill advised move. Thing will get worse before they get better.
Stay out of the capital and try to find some knightly brothers that will stick with you no matter the fighting.
Not that, however, we will be doing much.
>>
>>2325593
Maybe Rhaegar and Elia Martell's relationship was almost like Robert and Cersei's, wouldn't that be ironic?

What if it wasn't Rhaegar that kidnapped her, but rather Elia who was pissed over such public humiliation kind of like how Cersei ended up killing some of Robert's lovers?
>>
>>2325587
sounds good.
>>
Fuck no, do not give him specifics. This is our advantage to lose on stupid shot like this.

Just received he stick with Tally, seems he's the hardest motherfucker that can be trusted.
>>
>>2325397
>>2325593
>>2325969
Being vague would be for the best. Just enough to get him out of trouble. I dont want to lose a brother.
>>
>>2326661
Agreed. Saying anything about who wins or loses is a very, very bad idea.

Just tell him to stick close to Randyll the Mandyll.
>>
>>2326661
Vague is the way to go
>>
Just tell him what he needs to know.
Namely about winning glory in Ashford
>>
[1/2]

"Hmmm.... alright then. Perhaps this will help you. There's a war coming pretty soon and Randyll Tarly's gonna be one of the more successful commanders in that war, so you know, do what he says I guess."
"Well that's a given, he's our liege lord after all."
"Right, maybe a bit more specific advise then. Try to be part of Lord Randyll's Vanguard during the battle of Ashford. It's where one of the greatest victories for Reach is forged. Shine in that moment and you might reap the rewards."
"One more question."
"Shoot"
"Assuming war even comes and assuming there's an opportunity for glory and distinction, how come you're secluding yourself to the Citadel and not preparing to exploit it yourself?"
"You really think they'd let a 14 year old second son hog in on the glory? Besides, I know where my talents lie and it's not in courtly intrigue."
"Fair enough I suppose. But why the Citadel?"
You give him a smug smile
"Now that would ruin the surprise wouldn't it?"
He smacks you on the back.
"Alright then you little Mystery Knight, we'll see how that goes. You go and have fun with your books then whilst I go and serve our Liege."
"Have a nice trip."

Right, time to meet your destiny.
During your time at Citadel you...
>Stayed at the mansion of one of the friends your mother made during the feast in exchange for offering her children some martial training.
>Stayed at the dormitories of the Citadel along with the acolytes and novices.
>Bought a place of your own (describe what you want and I'll tell you the price)
>You rented a place to stay

You decided entered on the course to learn about...
>Ravenry and animal husbandry
>Astronomy and Navigation
>Economics and Mathematics
>Warcraft: Maps, Strategy and Tactics
>Medicine and Anatomy
>Higher Mysteries
>Poisons and Antidotes
>Masonry and Architecture
>Carpentry and Shipbuilding
>Engines of War and Commerce (Millcraft and Siege weapons)
>Tailoring, Dyeworks and Textiles
>History and Mythology
>Mixing and application of Alchemical compounds
>Something else: Write-in

You've got around 3 years.
>>
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[2/2]

Comprehensive course will take approximately one year to finish, giving you the basic trade skills to begin practicing the craft, but mastery will only come with time and with self-study. Each one of these courses costs approximately 5 Gold Dragons to enter on. It is very expensive because it all but guarantees a membership at most guilds for a commoner, but it's a very popular amongst nobility to send their bastards to take one of these courses.
Passing one of these courses earns you two links on the subject.

Less comprehensive ones can be finished in three months, but they only give you the overall gist of the subject, which gives you a general sophistication regarding to the subject, but it isn't enough for you to earn a living on. Each of these short courses cost approximately 1 Gold Dragon to enter on.
Passing one of these courses earns you a link on the subject.

After finishing the more public courses, you have to make personal arrangements with maesters that have achieved greater learning on the subject to advance your studies or use the library to study the matter yourself.

An Archmaester will test you if you've achieved a sufficient degree of mastery relating to a subject, for example, a healer could gain a link for being an expert at diagnosis, for specializing in treating some specific disease or simply for being a masterful amputator.

The moment your links are long enough to go around your neck, you've the right to become a Maester.
The moment you have enough links on one subject alone, you've the right to become an Archmaester.

>Do you wish to skip to the end of the war? Y/N
>Do you wish to take the exams to forge links for prestige, using your existing background education to earn fame as a genius? Y/N
>>
>>2327424
>Stayed at the mansion of one of the friends your mother made during the feast in exchange for offering her children some martial training.

>Mixing and application of Alchemical compounds
>Masonry and Architecture
>Economics and Mathematics
>Warcraft: Maps, Strategy and Tactics
>Engines of War and Commerce (Millcraft and Siege weapons)

>>2327426
>Y
>Y
>>
>>2327424
>Bought a place of your own (2-story house near the docks. Secure area and access to both water and the docks/markets. Geared towards a workshop/lab/smithy. Add a few dogs for security.)

>Mixing and application of Alchemical compounds (1 YEAR)
>Engines of War and Commerce (Millcraft and Siege weapons) (3 MONTHS)
>Masonry and Architecture (3 MONTHS)
>Economics and Mathematics (3 MONTHS)
>Warcraft: Maps, Strategy and Tactics (3 MONTHS)
>Advanced metallurgy (Bessemer Converter building and cannon/breech loaded guns, blasting caps) (1 YEAR)

>Y
>Y
>>
>>2327424
>Stayed at the mansion of one of the friends your mother made during the feast in exchange for offering her children some martial training.

>Mixing and application of Alchemical compounds (1 year)
>Warcraft: Maps, Strategy and Tactics (1 year)
>Engines of War and Commerce (Millcraft and Siege weapons) (3 months)
>Masonry and Architecture (3 months)
>Economics and Mathematics (3 months)
>Medicine and Anatomy (3 months)

>>2327426
>Y
>Y
>>
>>2327424
>Bought a place of your own (describe what you want and I'll tell you the price)
Nothing too fancy; just a nice, serviceable residence in a good location (i.e. handy for the Citadel & any other amenities such as markets etc.).

>Mixing and application of Alchemical compounds
Closest thing to chemistry, and we were making some progress with this in our last life before we were so rudely (not to say fatally) interrupted by those hill-savages.
>Masonry and Architecture
This will be useful if we ever intend to get heavy industry up & running.
>Higher Mysteries
This aught to come in handy once magic starts returning.
All of the above as full, 1-year courses.


>Do you wish to skip to the end of the war? Y/N
Y
>Do you wish to take the exams to forge links for prestige, using your existing background education to earn fame as a genius? Y/N
Y
No sense hiding our light under a bush.
>>
By the way, really should have specified, but the higher mysteries is bit of an exception as it's really not something you can make a living on and they don't give Valyrian steel links to non-maesters.

You can still take the course however.
3 month course will give you an understanding of various types of magic that were practiced and 1 year course goes further in depth of unexplained phenomenon and artifacts in history.
>>
>>2327426
>Mixing and application of Alchemical compounds (3 Months)
>Engines of War and Commerce (Millcraft and Siege weapons) (3 MONTHS)
>Masonry and Architecture (1 Years)
>Economics and Mathematics (3 MONTHS)
>Warcraft: Maps, Strategy and Tactics (3 MONTHS)
>Advanced metallurgy (Bessemer Converter building and cannon/breech loaded guns, blasting caps) (1 YEAR)
>Do you wish to skip to the end of the war? N
Take a chance and send Balon Greyjoy a letter to tell him that Urrigon Greyjoys fingers should not be reattached when cut off in the finger dance.
>Y
>>
Ok guys we are not getting anywhere like this. I see that what most of us agree on is as follows:

>Mixing and application of Alchemical compounds (1 YEAR)
>Economics and Mathematics (3 MONTHS)
>Engines of War and Commerce (Millcraft and Siege weapons) (3 MONTHS)

This leaves us 1 YEAR 6 MONTHS left. If we pick the following for 3 MONTHS both we can spend a year doing something special.

>Masonry and Architecture (3 MONTHS/ 1 YEAR)
>Warcraft: Maps, Strategy and Tactics (3 MONTHS/1 YEAR)

Personally, I would like
>Advanced metallurgy (Bessemer Converter building and cannon/breech loaded guns, blasting caps) (1 YEAR)
For the chance to get masses of steel and a ship-of-the-line to fuck up the Greyjoys and get a trade empire in the Iron Islands. Besides, breech-loaded guns and cannons are nice.

If we leave the first 2 years as-is, will you gentlemen propose plans why we should go with your choices? Any objections to the mettalurgy/CANNONS plan?
>>
>>2327424
>Stayed at the mansion of one of the friends your mother made during the feast in exchange for offering her children some martial training.

>Poisons and Antidotes
>Medicine and Anatomy
>Carpentry and Shipbuilding
>Masonry and Architecture
>Mixing and application of Alchemical compounds
>Astronomy and Navigation
>Economics and Mathematics
>Engines of War and Commerce (Millcraft and Siege weapons)
>Warcraft: Maps, Strategy and Tactics

>Do you wish to skip to the end of the war? Y
>Do you wish to take the exams to forge links for prestige, using your existing background education to earn fame as a genius? Y
>>
If you want to design a ship, you more or less need to pick up carpentry, just FYI
If you want to make cannons, you sorta wanna pick up smelting.
>>
Oh, and you definitely want to pick up some degree of warcraft and a long course in architecture if you want to design castles.
>>
>>2327849
We... may need to spend more than 3 years here. This stuff would be super useful for any future lives after all. Plus we could just come back and take the tests on subsequent lives even without taking the courses right?
>>
>>2327853
You can always head back to the Citadel and learn more provided you can pay your way.

Keep in mind though that the only ways to acquire mastery either require you to bribe an Archmaester, to become a Maester yourself to get access to those courses or to simply practice long time while using the library for reference material.
This is to keep good graces woth the guilds.

Of course the use of Library has fees as well, but those enlisted on courses can use first floor of it freely as it's included into the costs.

There is always one invention you COULD make which would get you special treatment though.
>>
>>2327868
Movable type printing press?
>>
Yeerp
>>
>>2327891
All the more reason for the metallurgy year. Get the press, get access and get cannons on top of that.
>>
>>2327815
This plus metallurgy and higher misteries, for full year

>Bought a place of your own (describe what you want and I'll tell you the price)
Nothing too fancy; just a quiet place. We don’t want to waste training someone with all those subjects.

And
>Y
>Y
>>
Let's not take higher mysteries.
Being pals with Masters for now seems the best option.

Showing interest in magic would make them wary of us.
>>
>>2329749
I still wanna take the higher misteries full course, but I agree with you, if we take it we should do it on our last year on the citadel
>>
>>2329784
Why though? Studying metallurgy gives us far better results right now.
>>
>>2329812
I'm actually going to say that Advanced Metallurgy would be among those courses that smithing guilds would take issue on, so they won't actually offer it publicly, only to members and friends of the Citadel.
>>
Also, 1 year of alchemy is pretty much locked in now.
Everyone seems to want it.
>>
Masonry and Architecture seems to be almost universally desired, but unclear whether or not they want a 3 month course or a year long course.
>>
Short courses on Warcraft, Millcraft and Economics seem to be also pretty much universally requested as well.
>>
>>2329816
I can dig it.

>>2329818
I think the full year course would be the best bet, bearing in mind our interest in setting up some heavy industry at some point.

>>2329820
I guess we can do all three if we take the filthy casual-tier courses.

What say you, fellow /qst/ers; sound like a plan?

>1 year alchemy.
>1 year masonry & architecture.
>3 months warcraft.
>3 months millcraft.
>3 months economics.

Yea or nea?
>>
>>2329836
Otherwise I agree but I would change the masonry to 3 months and add a 1 year course for metallurgy. It is something we need anyway and if we can buy the maesters with a printing press there should be no problem with the studies.

Then, outfit our ships with breech-loaded cannons and wage war on the islanders to get a iron-rich fief there thanks to us being able to rape any ironborn fleet at range.
>>
>>2329844
This would also lead into steam engines and the likes, since we can actually design the materials we need for high-intensity activity.
>>
>>2329846
Basic metallurgy is more or less worthless to you. You already are a pretty learned smith.
>>
Hypothetically speaking, you could try and design steam engines as is, but you'd run in problems with not having the facilities for casting, machining and shaping the metal parts required.
>>
>>2329871
Hence why metallurgy. Also to make cannons and guns more complex than a tube with two holes.
>>
>>2329844
You also don't have a printing press right now and you don't have carpentry.
>>
>>2329872
Casting metal is more about building forges & smelters, hence masonry & architecture. We already know about the metallurgical side of things.
>>
>>2329836
Changing >>2329844 To YES.

Maybe add carpentry 3 months to design a ship/printing press/industry etc.
>>
>>2329836
I'm okay with this
>>
>>2329899
Yes, round it out to the full 3 years with a three-month carpentry course.
>>
>>2329836
We'll go with that then I guess.
>>
>Stayed at a Mansion
>>2327457
>>2327482
>>2327815

>Bought your own crib
>>2327480
>>2327693
>>2328365

That's a tie I guess.
>>
>>2329990
If we can do all our tinkering in the mansion undisturbed I switch to mansion. I assume a private workshop is not much to ask, especially if we make our host spirits on the side?
>>
>>2329989
Why can't we take multiple year long courses at the same time? Surely they don't take all day.
>>
>>2329989
Including the three-month carpentry course?
>>
>>2329996
Because that doesn't actually save you any time.
You take three 1 year courses at the same time, it's gonna take you 3 years regardless of how you slice it because you're not actually reducing the amount of studying you do, you're just mixing up the schedule.

Nobody is stopping you from studying multiple subjects at the same time, but considering that this is a world where apprenticeship is the most common method of education, it's seen as a more natural way to just focus on one thing.
>>
>>2330005
Sure, why not, let's throw that in there. You got the time.
>>
>>2330015
Horaay!

Updates when?
>>
>>2329990

Changing my vote from >>2327482 to
>Bought a place of your own (describe what you want and I'll tell you the price)
Nothing too fancy; just a nice, serviceable residence in a good location (i.e. handy for the Citadel & any other amenities such as markets etc.).
>>
How does this sound.

>Two story, standard issue medieval home that previously belonged to a smith. The bottom floor is largely storage area for tools and equipment whilst the second floor is for actually living in.
>If you needed to, you could continue his trade at your leisure.
>For alchemy you are at this moment using the laboratory of the Citadel as the tools are expensive and they've got pretty best kit anyhow.

Overall cost of it... let's say, 8 500 stags (40 gold) since it's in a good spot and comes with a forge and tools.
>>
>>2330061
I'm okay with that
>>
>>2330061
Sounds like a bargain
>>
>>2330061
I’m fine with that
How much will cost us an alchemy kit?
>>
>>2330061
Deal, add a workshop and try to get the printing press going so we have free reign of the Citadel grounds.
>>
>>2330068
Maybe like about the worth of a set of plate armor since glass is expensive and because these are tools one can use to actually start a business with.
Since Maesters are the knights of the mind, I'll let you have it for a cost of a set of full plate.
I'll let you buy a high quality set for 3000 silver stags, which amounts to about 14 gold dragons from the Citadel.

It comes with all the items listed in this picture.
Try not to break them or lose them!
>>
>>2330080
Im assuming the Citadel is better equipped? If so, keep off until we need to do something very shady or secret.
>>
>>2330082
These are primarily the same tools the Maesters use.
They may have some bigger better ones somewhere lying around, but those are for the archmaesters and for those that make a custom order for such items.
>>
>>2330088
Deal, we use theirs and replace any parts we damage. We buy our own stuff when we absolutely cant allow others to see and the Maesters wont get off our ass.
>>
>>2330082
Asked because I assumed that the percussion caps will be our secret, so an alchemy set outside of the citadel for us to use would be necessary
>>
>>2330091
I assume we can ferret away into a lab where nobody will disturb us. And if nobody is watching they cant really recreate our steps. If we cant have privacy, get our own kit of course.
>>
>>2330091
I've said this once before, but percussion caps will be quite expensive as they require mercury, which is rather rare as cinnabar only tends to pop up in regions with volcanic activity.
Few people in the world actually produce mercury.
>>
Like if you need to buy mercury, you need to buy it from alchemists guild almost exclusively if you cannot make your own.
>>
>>2330112
How expensive would the mercury be? For example, if we want to make 1000 shots in cartridges (paper, for example) how much would the cost in mercury be?
>>
>>2330110
Could we get cinnabar shipments from dragonstone? Or could we open a mine?
I'm guessing we're gonna have to talk to stanis after the war if we want to open a mine or something like that.
>>
>>2330179
Shipping ore from the other side of the continent would be stupid expensive. So much so the alchemists might even be cheaper, unless we get dumb jokel farmers to do the digging but then we would have to set the thing up as well. Im wondering whether there is anything more close by. Maybe no longer active sites?
>>
>>2330179
Actually, if we can set up a small cinnabar mine we could very well supply ourselves for the forseeable future. Wouldnt even need many workers and only one guy to run the thing. Considering the produce is pretty worthless to commoners and they wouldnt have much money on hand.

This all hinges on getting a mine though. And Im not sure people would allow us in so easily. Maybe if we pay the landowner 10 D a year? We get to mine and we offer the peasants jobs. Win win?
>>
>>2330110
>>2330112
>>2330186
Looks like percussion caps are still far away, but we still can create more modern rifles like the Ferguson with the techniques we are learn
>>
>>2330211
We can create smokeless gunpowder from cotton and nitric acid. Better yet, some derivatives of the stuff dont fear water. However, it is still not as fancy as a bolt-action rifle.
>>
Haven't done the math on it, but it's also one of those substances that'll quickly jump in price if you suddenly start needing large quantities of it.

Same thing with blackpowder.
Whilst Oldtown is a major trading hub in the Reach and possibly one of the wealthiest regions in the known world, you'd have problems trying to keep your cannons fed since each shot with a cannon can eat up around 50 times the amount of powder depending on the size of the piece that a single musket will take when fired.

If you'd have a 30 cannons for example and you took 100 shot for each for the war, that'd be approximately be 150 000 cartridges worth of powder.
That'd be around 43 barrels of gunpowder.
That alone would cost you like... 350-400 gold to stock up that single ship for war provided the prices won't increase due to you immediately buying a metric fuckton of the the stuff, which they would if you went about it like that, in which case you could easily buy double or triple the price as the demand sharply overstepped the supply.

Still, as long as it's not mass produced, material costs will remain fairly cheap, ranging anywhere from 1-3 silver per cap, wages of the guys producing it not included.
Also, you might kill yourself making it by yourself if you're working with sizeable quantities, just a fair warning.
>>
Right, I don't have a time to make a proper update anymore, but here's something else instead.
>>
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An account on Ser Arthur Tallon by Archmaester Dallos to the Conclave of Oldtown.

Proficient in riding and swordsmanship at an early age, he made it to the finals in the Squire's melee at the tourney of Harrenhal when he was still but 13 years old. As a result of distinguishing himself against much older opponents, he received a Knighthood from Ser Hector Heronford at the said tourney. Afterwards through gambling much of his winnings from the said tourney he managed to win no small fortune which he used to pay for his tuition at the Citadel much to his father's dismay.

He was 14 years old when he began studying at the Citadel. He was sharp and to the point. Open minded to new knowledge, but extremely stubborn when he was convinced he was in the right, which to his credit, he usually was.

He started out with some of the more common, shorter courses popular with nobility followed by longer courses on a bit different professions. For a year he studied economics, warcraft, engineering and a bit of carpentry on the side before spending two years on the study of alchemy and architecture. It should be pointed out that he already displayed remarkable proficiency for numbers the moment he began his studies.

It is common knowledge amongst us that three months of studying is the lowest possible time to what is required for a particularly bright novice to finish his studies with sufficient degree to earn a link on a subject. This usually involves some degree of effort and self study on the part of the student as well. Considering how focused he was, it was expected that Ser Arthur Tallon would be amongst those bright pupils.

When the time for examinations came, he reserved more examination slots than was expected, but as it was his money, nobody objected. By the time the examination was over, he had earned the following links.

1 Link of Iron for passing the exam on the study of Warfare
1 Link of Pewter for passing his exam on the study of Carpentry
2 Links of Red Gold for passing his exams on the study of Alchemy
2 Links of Brass for passing his exams on the study of Architecture
6 Links of Yellow Gold for Exceptional understanding of Mathematics and Geometry
9 Links of Pale Steel for all around excellence in smithing and understanding of metals.

It is not unheard of for men of exceptional quality and breeding to don their chain before their 20th nameday, but such men were oft trained in the citadel at an early age and groomed for such a life and even amongst them, the record stood at 16 links, not at 21.

Upon inquiring to join our order, I regrettably write that he refused the honor of donning the chain.

Nevertheless I've taken the liberty to request Maester Jorvan a copy of House Tallon and Norcross' family trees to trace which lineage the potency of this crossing is drawn from and to determine whether these traits are also found in the other siblings as well, if even to a lesser degree.
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>>2330236
We should gift them a statue of us some day. Solid Brass, stick it in the entryway.

>>2330223
Depending on the guns and the cannon, it can be far warse, from around 70 shots to over 300 for the big ones. I think we should therefore get a few Big Cannons to shoot enemy ships and keep the rest as AP shot so we can use them if needed but we wont run out too soon. The big cannons should help to sink any ship we see from far off. Give the men muskets and with good planning that should be enough to keep any enemy boarding a failure (bunkers on deck, reinforced doors etc.).

Opinions?
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>>2330249
Also, if we encase the gunpowder in a reusable metal casing we can have breech-loaded cannons for rapid long-range fire. With some rifling we could snipe enemy boats pretty well at great distance. Besides, seeing your mates on the next boat over suddenly turn to fine red mist and the captains quarters making a hasty exit through the back must leave you wondering if it is a good idea to attack that weird ship before the blastwave hits you and you realize it definitely is not.

We could reinforce the lower levels of the ship with crossbeams and steel strips to make it less susceptible to ramming attacks as well.
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>>2330236
God help our enemies, in our next life we'll know everything assuming we get a fair few years out of this one.
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>>2330312
And we magically spawn in the north, next to a large river with hotsprings and an iron mine nearby. Also we have a shipyard and saltpeter mine.
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There's no way you'll accomplish all that.
First of all, the breech loaders, gaining access to a smelter alone will cost you a LOT
Machining them into breach loaders?
Rifling them? Rifling the guns? Making enough guns?

You don't have the time, the money, the equipment nor the people.
You have only 6 years left.
That's a fairly short amount of time to accomplish a lot of things.

Getting a ship and crew equipped with smoothbores is super time-consuming as is.
If you get overconfident or carried away, I have no problems with letting you die or miss your target event.

Only plot armor you have is reincarnation.
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>>2330312
Let's not die like idiots this time. Hopefully there won't be "next life"
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There's also the question whether or not you even want to commence gun and ship production right under the noses of the Maesters.

Like I said that tech don't normally spread, but that's just pushing it.
Still, not like they have spies on your home or anything.
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You guys never stopped to ask how much does a cannon cost by the way.
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You'll be expecting to pay around 100 Gold for each one and that's the lighter ones that are suitable as field guns.
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Bigger ones could cost around 500 gold to make.
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>>2330236
That’s really cool, now are the youngest person that has rejected the title of maester, and we have a lot of links! That should bump our prestige a little
>>2330249
>>2330341
QM is right, we are getting carried away, we don’t have the facilities, the resources or the time to accomplish all of those thing before the rebellion.
I think we should start building the ship, and the cannons, maybe 4 oversized swivels for the ship and some arquebuses (10) for the crew. And on the side we should try to make more inventions like the well pump and sell them, on hand to disguise the weaponry manufactorying, and on the other to try our hand at sustaining income for future projects, like breech-loaded rifles and cannons, paper cartridges, percussion caps, and all of those thing we have discussed so far
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>>2330529
>weaponry
honestly the important thing is making a ship fast enough to keep most westerosi ships at a distance and put the guns underdecks or in cover to not get fucked again by rain
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>>2330367
>>2330371
>>2330376
...how much for a *really* big one?
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>>2330341
I realize I didnt word my post accurately enough but I do not expect us to magic out a rifled breech-loaded artillery piece in a month. I also realize we probably wont have enough time to make our actual dream boat. What I do expect us to have time for is making the cannons, seeing as relatively small variants can be knocked together by two smiths in a week. Also, considering we will most probably want a banded cannon, we will save a lot on material costs. That is not to say it will be cheap but no way in hell will the iron for a medium sized cannon cost 100-500D Outfitting our ship with cannons and guns and the gunpowder to use them for that amount I see very well, a single cannon being inflated to such cost is ridiculous. The price only makes sense if you include the workmanship and novelty factor, considering a medium house costs 45 D.

So in conclusion, Probably wont get a big KillEm ship but we should have some cannons and smaller buckshot swivel mounts and muskets + the ammunition in 6 years with no problem, assuming nobody intentionally stops us from getting iron.

Whether we have the time to make nitrocellulose useful or a brand new ship is up in the air but outfitting a boat should be no question. Especially if we smacked together 5 gunrows in a week last time. Granted we had help and they were shitty but it was a week. We wont be going at this one alone either and we have years to make it, train the troops and plan ahead.
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>>2330937
This and we can cannibalize our rifled musket, to make an early breech loaded rifle that doesn’t use cartridges
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>>2330937
It's not just the price of iron, it's the fact that you don't have a foundry for casting cannons.
Foundries capable of casting such large objects do not come cheap in labor nor in fuel costs.

Still, fair point. Upon revisiting the numbers, sizes and weights of such weaponry, Falconet weighing around 250kg could be produced at a lower cost.

You could be looking at 10 gold for the iron and about 10 gold in labor and 10 gold in the use of their equipment for each that way.

For anything weighing around 1000 kg, it'd most certainly be around 100 dragons.
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Let's talk ships. What sort of vessel do we want to build? I'm thinking a fast and nimble vessel so we can deal with shallow water and keep our enemies at cannon range.
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>>2331448
While casting would be easier, it would be both need more resources and be a worse quality. If we dont cast but forge the cannon, we can save on materials and the weight of the thing later on.

The process is largely the same as a gun barrel, albeit witch banding:
https://www.youtube.com/watch?v=hYWDuXadosA

Also, what >>2331540 said. And how expensive would a demi-cannon be if we forged it ourselves with help from low-level smiths, since the process itself doesnt need that much finesse vs making plate, for example.
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>>2331540
I'm thinking we buy 3-5 ships to get connections with the merchants and guildmaster along the sunset coast.
No need to build a personal ship just yet.
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>>2331591
What would we use those ships for? I can see us outfitting one large ship for naval operations, cannons and all. However more that that seems iffy. Unless you mean we buy some lame cogs to babysit on trade routes. That could work well, however bear in mind that when war comes we will probably have to find a port to leave them in and even then the local lord may want to take them just because.

Essentially, depends what ships but we can probably only really outfit one.
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I agree
We need one really, really good ship as a proof of concept, display it's effectiveness in a major engagement and there will be no shortage for people offering us land so we can provide those ships at their leisure.
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>>2331601
Outfit it for what though. Building a ship just to leave it docked for the next three years would bleed us dry.
And what would we use it for?
Attacking the summer isles seems unwise with the fact their navy is fast and excels at ranged combat.
The stepstones will likely end with us out numbered and surrounded, see our last life for how that turns out.
Attacking the iron islands might get us branded a traitor to the seven kingdoms and hunted where ever we go this side of the world.
And going to essos is just wasteful of our renown, connections, and for knowlage.
While not heart racing, hiring a few trade cogs and outfitting a personal warship to trade along the sunset coast is better in the long run.
We can advertise not only ourselves, but a noble led marine company to defend trade routes at a cost now that piracy has returned to the iron islands. And if it would out we would be the premiere westaros naval power, and could goad king rob into aiding us in an invasion of the summer isles. Which some will need to be lord of.
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We don't spend years with it docked.
Any extra time we have can be built to research and development of the sort of ship we want to make.

We could start going in depth to boatcraft, build scale models and determine the best woods, shape and work ergonomics for it.
We can always wait to start construction.
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>>2331629
Yeah we could wait but we still only have a beginners knowledge of carpentry and shipbuilding. I think it would be better to become wealthy through multiple ships of skilled sailors and marines instead of building one or two ships that can go 50-1(or 2) and still crush them. Because these ships will likely be set to 'kill' only. They lack the men to overwhelm a rival fleet and seize their ships, and any force projection even a little inland.
And even with studying for a few years I still think we would be better off hiring shipwrights with more skill and knowledge to advise us. As their knowledge has seen use as opposed to our self taught theoreticals.
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>>2331635
Kind of a dumb idea considering you KNOW those ships would be sequestered for the war effort in but a few years time unless you wish to avoid the whole Greyjoy Rebellion altogether.
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>>2331635
I agree with you that we probably want some trade ships, however they will not be outfitted for combat since we lack the time and money for it. Making a large combat ship will give us an edge when the war comes round and we can take some of the iron islands for ourselves (shore bombardment of castles).

As to a trade fleet, this would mean we are largely on the sea and not doing much sciencing, whereas we do more R&D in Oldtown, then get a nice warship and if we are flashy and bold enough we can get ourselves an island and then start to develop a trade fleet. Right now, I dont see us using our time better as a trader vs inventor-warcaptain. If you have any specific ideas in mind, shoot away.
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>>2331635
Also, we will inevitably hire on a master shipwright to actually build the thing. We will mostly be the "designer".

Also what >>2331639 says about the lord just taking our shit without as much as an IOU.
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>>2331642
Well you'd get them back after the war... or when he feels like paying for them if they ended up disappearing.

It should be noted that while you were young enough to be excused from service during the war last time, this isn't the case anymore.

If you want to avoid the war, you better be on the other side of the narrow sea. Still, not fighting when you can lowers people's opinion of you and you'll be waiting for a chance at lordship for a while after that.
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There's also the issue that you don't really know any trustworthy captains you could have captaining your ships.

If you want to find a fleet, you better make sure the people that captain for you aren't gonna just leave with your vessel.
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>>2331650
So essentially its better to find a competent crew, captain the thing ourselves and wreck some Greyjoy ass on day 1?
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>>2331655
For now, yes.
There were options on working towards that route in the Harrenhal arc.
Had you sought connections with the Redwyne fleet and participated in the War, you'd have made pretty steady progress towards the role of an admiral.
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>>2331678
Lets do it then.

Whens the next update?
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Purchase the Maester Grade Alchemy kit for 14 Gold?
>Y
>N
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>>2331680
Y
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>>2331680
Y
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>>2331680
Y
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>>2331680
Y
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Update soon.
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>>2331715
This is my favorite quest, i'm addicted
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[1/2]

>Purchased a home in Oldtown: 40 Gold Dragons
>Purchased alchemical tools: 14 Gold Dragons
>Tuition fees: 14 Gold Dragons
>Total Cost: 68 Gold Dragons
>Living fees and property taxes for 3 years: 100 silver stags

Current funds: 1450 Gold Dragons

Your stay at the Citadel was nothing short of eventful.
After the stunt at Harrenhal which quite likely has raised some eyebrows at your direction, you decided to keep the momentum going and took more exams slots to get your worth properly appraised in the Citadel. Those links should come handy in your resume should you ever found yourself in financial peril.

Whilst much of the education you had received in your first life was not exactly applicable on the exams of the maesters as their perception of reality was a bit different from yours, there were areas in which your learning and skill could not be disputed.

The Art of Metalworking and Mathematics, more specifically geometry.
Due to you actually having to make a living relying on these skills during a recession, you were no slouch when it came to euclidean geometry to the point that you did cause a bit of stir, making you a bit of a celebrity in the Citadel after you finished your studies.

More than once did they try to lure you to join their order. They spoke of duty, of honor, prestige, of how much better it's to be a Maester than a Knight, of the higher learning you could achieve as a member of their order, of the potential future career as an archmaester, of how it's a waste of your talents to not join their order.
You rebuffed them of course.

Their oaths aside, it's a very hazardous uniform they're wearing. You absolutely do not want to work with moving parts when you've got a big chain hanging from your neck. Much less if you're wearing robes. More than once you've seen what happens to cocky young fools that don't listen, who insist on hanging their hair long, wearing jewellery and wearing loose fitting clothes whilst working with power tools.

Still, that was in the past. Right now however, the War was over.
News had reached of the Mad King's death and the future coronation of King Harlaus Baratheon.
Your brother had apparently managed to get himself into a key position in the Battle of Ashford, earning much glory and recognition from Randyll Tarly, you finished your studies and the Conclave has officially declared the beginning of the spring.

During your time at the Citadel, you did make some valuable connections with various students. Besides the Maesters you studied alongside with, there were talented men of various trades, fair many of them noble bastards, rather keen on getting to talk to actual nobility, but there were few true highborn lads as well.
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>>2331725

[2/2]

You also bought a place of your own. Nice bit of privacy with the medieval equivalent of a garage in the first floor filled with smithing tools. After completing your Alchemy exams, you decided to purchase the equipment you used and set it up on the second floor, making it quite the little workshop. You reckon the moment you no longer need need the shop, you could sell it with tools and all to goldsmith, an aspiring Maester that wishes to set up shop in Oldtown for a while like you did or just go to one of the guilds and sell it to them.
It's in a good spot after all.


It's 283 AC

6 years of relative peace will reign until Balon Greyjoy will raise his fleets in rebellion to burn the Lannister fleet and raiding throughout the coastline before turning his eyes at Seagard but failing to take it and then being followed by a string of defeats, having his fleet being crushed at the straits of Fair Isle and his castle besieged.

You've no shortage on coin. Considering your noble status and the fact that you're not a member of any of the guilds in the region, your workshop is registered merely as a residence. Of course, it also means that it's technically illegal for you to practice a trade without paying your dues, but considering your standing as a Knight and a prodigious student of the Citadel and a man of noble blood, the guards nor the clerks ever gave you any trouble.
They just told you to go join a guild if you wished to start making a living out of it and they'd sort you out and you never heard about it again.

At this very moment, life is good. You're sitting in your bachelor crib with your gun and chain hanging off the wall, enjoying nice steak with steamed vegetables and a tankard of beer as the sun of summer shines down from the window with a promise of summer.

Still, an opportunity is coming closer with each passing moment.
You only have so much time.

>Operation Sea Demon ( Begin the research and developement for a new type of warship for Greyjoy Rebellion. )
>Operation Business as Usual ( Begin working on a business idea in an attempt to capitalize on the wealth of your knowledge. )
>Operation Friends in High Places ( Perhaps you'd be able to gain a favour from the Conclave in exchange for an invention. )
>Operation Write-in ( This is the part where you put in your own idea. )
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Updates unlikely during weekend due to a pleasure cruise. You have plenty of time to mull this over.
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>>2331729
>Operation Sea Demon ( Begin the research and developement for a new type of warship for Greyjoy Rebellion. )
With a sideorder of
>Operation Friends in High Places ( Perhaps you'd be able to gain a favour from the Conclave in exchange for an invention. )
Where we make a printing press and gift it to them in exchange for unlimited access to their citadel libraries and laboratories.
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>>2331736
It wouldn't be unlimited. There'd still be the forbidden section which is privy for Archmaesters only that they wouldn't budge on, containing ancient original uncopied and classified manuscripts and the like.
To get access to them, you'd really need to be friends with the Conclave.

Still, getting access to whatever records they have on Summer Islander ships would certainly help you forward with Operation Sea Demon, not to mention consulting the Archmaester of carpentry.
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>>2331725
Ayo hol up hoo da fuq is Harlaus? Where's Bobby B?
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>>2331736
This
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>>2331752
A party animal
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>>2331760
>>2331768
>>2331772
Ah, the retarded AI and the infuriating autocalc. Brings me back
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Right, forgot to do this one before, but here goes.

As a result of your studies in the citadel, you've acquired the following changes to your stats
>Profession learned: Novice Architect
>Profession learned: Novice Alchemist
>Education: 1b+ Warfare and Maps!
>Education: 1b+ Mills and Siege Engines!
>Education: 1b+ Ship Construction and Carpentry
>1b+ Stewardship
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Reminder that Rhodoks are giant faggots that don't have cavalry
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>>2331729
>>Operation Sea Demon ( Begin the research and developement for a new type of warship for Greyjoy Rebellion. )
>>
>>2331729
>Operation Sealord

Use our capital to buy our own contemporary merchant fleet, slightly retrofit them and gain wealth, loyal men, and experience by trading, raiding slave ships and slight piracy until one year before the greyjoys where we shall outfit the fleet for war.
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>>2331736
This seems like a decent idea. Supporting.
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>>2331736
>>2331754
>>2331895
Id like to point out that if we do this with the maesters, then we lose the advantage of having a faster vessel and keeping them at distance
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>>2331953
How? We get access to the Citadel library and we get a master shipwright to build us a fast ship that we design with the help of books and expert knowhow. How will we not get a fast ship this way? This should really be the only way we get anything other than a bogstandard one.
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>>2331959
That is only true if someone with connections to the Citadel is convinced that they need to start phasing out their existing fleet with a bit more modern, faster vessels and commissioning them from Oldtown instead of using what they've got and building them within their own region.

However, if you absolutely want to throw a wrench at this possibility, then make sure to recruit all the people involved in the construction of your ship that you can. That way, there will be no one experienced in the construction of such a vessel save for those under your service.
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>>2331970
>>2331953
Meant to link this post
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>>2331729
>Operation Sea Demon ( Begin the research and developement for a new type of warship for Greyjoy Rebellion. )

Time to claim the sailor's right to an innocent passage and get some seamen on our poop-deck!
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>>2331786
>a reminder that everyone is wet tissue paper in front of swadian knights
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>>2331879
I don’t believe that’s possible right now, but this might be a solid plan for the future
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>>2331736
I want to go business as usual, but this looks like the better option right now
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>>2331729
>Operation Sea Demon ( Begin the research and developement for a new type of warship for Greyjoy Rebellion. )
>Operation Business as Usual ( Begin working on a business idea in an attempt to capitalize on the wealth of your knowledge. )
Lets get a distillery back up and running, and hire some novices to tend to it.
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>>2332181
QM confirmed the profit would be smallfries compared to current money amounts.
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>>2332199
It would be nice to give our troops a luxury no one else has, and a nice perk to our renown. Knight, Scholar, Shipwright, and brewer.
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>>2332208
Well, we can do it but it probably will amount to nothing much at all, besides a novelty party trick, alchemy solvent and smalltime drink. No real revenue stream that way vs the war, for which we need to prepare.
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>>2332199
Investing on a business takes quite a long time to make returns.
While it's true that one could hypothetically expand one's own business to levels where one becomes a millionaire, there must first be the demand necessary for you to be able to create such a massive business.
Even if you could produce it cheaply and in large quantities, you don't really know anyone that would actually buy in sufficient quantities to justify the costs, which would relegate you to selling it at the streets, which in turn could mean that it could take even a decade to pay the initial investment in equipment off.

It's also why nobody wants to be the China of the world, producing finished products cheaply.
It's simply far more profitable to sell the factories and manufacturing equipment to those who need them for big short term profits and use those profits to invest on newer, better factories and then sell them to their competitors and then keep repeating this over and over again until those huge short term profits turn into rather consistent payments.

Few things are as tempting to buy as the guarantee of future profits and few things are as profitable to sell.
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>>2331729
>Operation Sea Demon ( Begin the research and developement for a new type of warship for Greyjoy Rebellion. )
>>
>>2331729
>Operation Sea Demon

Ship should be named the Demon of Seamen.
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>Operation Sea Demon
https://www.youtube.com/watch?v=xBMVZdE97l0

Yes. It's high time Captain Teach started planning his return home. You've sailed the Isles. You know the layout of the region. You know how they think, their strengths, their weaknesses. From firsthand experience you can tell that unexplained gunfire in the yonder scares many of them shitless. As Pirates tend to be, they have a fair few superstitions of their own.

You also know the places to avoid, where the unexpected rocks would ruin your ship. No Captain in the Isles will be able to make you crash your own ship by using the layout of the region. Running errands in your previous life taught you that much and you know the winds of the region as well.

There's no doubt that you'd be able to instill fear into the hearts of the Ironborn if you really wished to. You can definitely play no small part in the war to come with your knowledge alone.

"Yes, I should definitely start working on this."

>Accepted Quest: Build a Ship for the Greyjoy Rebellion

Still, the Question remains, what sort of ship should you choose as your instrument for this plan?

>Let's go look for whatever sort of ships they've got instead and cut holes for cannons on it to save money. It'll be slow, but I can afford more money to be put on cannons.

>(Intercept, Destroy, Escape) I want to design a small, light ship operable by small crew and capable of open ocean travel. Speed is of the utmost essence. I don't need a crew larger than a hundred men. Maybe a schooner or a cutter or something the like?

>(Jack of All Trades) Nimbleness and ability to navigate the shallows is a secondary feature. As long as it goes faster than the Ironborn vessels on a straight line, is armed with cannon and can carry a fair bit of trained fighters aboard, it's good enough. Maybe a light frigate? Anything bigger than that might be out of my budget should I still want cannons for it.

>Write-in

There's also another question. Should I use the Maesters to help? I could probably get the job done a lot cheaper, better and faster if I used the right kind of... persuasion.

>Create a printing press for the Order of Maesters in exchange for access to their resources to help you on your little project?
>Y/N
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>>2333608
>(Intercept, Destroy, Escape) I want to design a small, light ship operable by small crew and capable of open ocean travel. Speed is of the utmost essence. I don't need a crew larger than a hundred men. Maybe a schooner or a cutter or something the like?
A schooner seems to be around a pretty solid size.
>Create a printing press for the Order of Maesters in exchange for access to their resources to help you on your little project?
>N
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>>2333608
>(Intercept, Destroy, Escape) I want to design a small, light ship operable by small crew and capable of open ocean travel. Speed is of the utmost essence. I don't need a crew larger than a hundred men. Maybe a schooner or a cutter or something the like?
If it was good enough for Sir Francis Drake, it's good enough for us!
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>>2333608
(Jack of All Trades) Nimbleness and ability to navigate the shallows is a secondary feature. As long as it goes faster than the Ironborn vessels on a straight line, is armed with cannon and can carry a fair bit of trained fighters aboard, it's good enough. Maybe a light frigate? Anything bigger than that might be out of my budget should I still want cannons for it.
Frigate Ho!

Yes, lets give em the press, become famous for it AND get our ship, as long as we hold them to not spread the ships plans IF we give them the plans
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>>2333644
>>2333616
>>2333640
maybe you guys have a point, I change my vote to this
cept, Destroy, Escape) I want to design a small, light ship operable by small crew and capable of open ocean travel. Speed is of the utmost essence. I don't need a crew larger than a hundred men. Maybe a schooner or a cutter or something the like?
NO

the ship could be pic related since I went for the frigate option mostly for A E S T H E T I C S
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>>2333608
>(Intercept, Destroy, Escape) I want to design a small, light ship operable by small crew and capable of open ocean travel. Speed is of the utmost essence. I don't need a crew larger than a hundred men. Maybe a schooner or a cutter or something the like?
Appear suddenly, unleash Hell upon them and disappear as quick. The only reminders the shattered and sunken ships and the mad ravings of the survivors: BEWARE THE BLACK FLAG!
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>>2333608
Y, as long as we keep the Maesters close. Preferably hire on the man who builds the ship. A promise of glory and all the knowledge we have to share and a chance to try more.
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>>2333608
>(Intercept, Destroy, Escape) I want to design a small, light ship operable by small crew and capable of open ocean travel. Speed is of the utmost essence. I don't need a crew larger than a hundred men. Maybe a schooner or a cutter or something the like?
The only reason England ruled the waves in the age of sail was because their ships were more agile than their counterparts. So it can't be that bad to try the same here.
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>>2333658
Well, they also had fast ships because they wanted their Tea from China really quickly and were willing to pay premium for it.
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>>2333677
Well, we will also need fast ships if we want cinnabar from dragonstone now won't we. Although that still seems quite a ways off from now.
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>>2333608
Oh, I overlooked the printing press vote.
I vote 'yes'.
>>
File: schooner.jpg (1.42 MB, 2220x1844)
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>>2333677
Looking at the average galley, with aound 120-170 men, we wont actually be that much smaller. If we build some bunkers on deck to kill any boarders I dont see us being in any way threatened except by ramming/mass boarding. Scary.
>>
Can you even stick a bunker on a schooner? They're pretty low profile.

Not that I'd expect boarding to happen considering our speed.
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>>2333718
Reinforce the back with a heavy wooden pillbox, basically. Full arcs of fire over the deck and connected to below-decks. I doubt anyone would want to stay in the killzone for very long. But yeas, this is mostly a backup if things go very wrong.
>>
>>2333608
>(Intercept, Destroy, Escape) I want to design a small, light ship operable by small crew and capable of open ocean travel. Speed is of the utmost essence. I don't need a crew larger than a hundred men. Maybe a schooner or a cutter or something the like?

>Create a printing press for the Order of Maesters in exchange for access to their resources to help you on your little project?
>Y
>>
No way! Don't give them the printing press for something this small. We can horde it for ourselves making valuable budget books and sell it to nobles who think we put ages writing them up when we just mass produce it. Make a (Shady) smart business out of the printing press that makes you the most money then sell the design to the maesters and make them have you as the inventor. Get the most money and fame from such a great invention.
>>
>>2333735
this anon has a point, I Change my press vote to NO
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>>2333735
Everyone and their dog can tell the difference between a printed and handwritten book, just FYI
>>
Yeah but they don't know about printed books and we can sell them at a discount compared to the handwritten books. People will sacrifice quality for affordability.
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>>2333735
The idea is to buy ourselves favour with the maesters. This way we lose little in the way of inventions but gain the brownie points of the whole citadel. Not only access to the biggest library in Westeros but the help from nearly all Maesters ("Who knows what the youngster could teach us."). Besides, if it comes down to it, we can always design the weaving mill to make cash hand over fist later on. This is really not that big of a deal compared to what else we could do for money. Besides, it could mean that with the Measters copying books we could get copies ourselves for a fraction of the price. I also dont see the Maesters making a book business out of the blue. More than likely they will copy books for themselves for a few decades while selling the leftovers. Them becoming a "Bookstore, near YOU" is unlikely for the time being. Especially considering the low ability to read and the focus of warfare over education among people who do.
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>>2333735
I dunno; this seems like a classic example of the 'But I might need it later!' thought process that leaves gamers fighting boss monsters with the first pistol to save ammo for a hypothetical even nastier boss which might be around the corner.

We don't want to end up hoarding all our knowledge forever just in case we can get a better deal for it later.
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>>2333751
Also this.
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>>2333735
You think the maesters will actually *use* the printing press? Their order has stagnated far too much for them to suddenly start mass-producing and distributing books. We can give it to them as a cool new invention in return for their help, and then we can build another for ourselves if we want to get involved in the book trade.
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Really I only want to sell the books to the nobles who have loads of money before giving it to the maesters and having them produce books for them. Just trying to corner the market before its price falls from others doing the same thing.
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>>2333754
I can tell you this much. Printing press would be an innovation the Maesters would never spread around. It's too damn useful for reducing the costs of their day to day operations as educators and also because scarcity of knowledge and literature is actually beneficial to them as a business.

There's also a very strong seated attitude that copying a book by hand and writing an essay for peer review on it is one of the best ways to actually help comprehend the contents of a book.

They'd definitely hold on to it, utilize it in their daily operations, perhaps eventually even seek to buy more once they start to figure out they really don't wanna work without those things and eventually they'd seek to replicate the design and get a few more built in the citadel to meet their needs, provided that's in the budget.
If it's not in the budget, they'll proceed as usual.
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Right, ok well if were gonna give it to the Maesters, Maaabye we should print out a popular book like ten times or something and sell to weary travel-nobles at a discount price before we give the Maesters the Printing press. Just for some pocket money.
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>>2333777
The amounts you are talking about are pretty shit. We gain more by using our time to scour the library and build a great ship with cannons. Im not saying the printing press is not great but that is not worth our time at this time (heh).
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Yeah your right, we would barely make anything not massed produced or rare enough. Pocket change is for suckers in Westeros
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>>2333793
And as >>2333748 we could make other inventions to sell
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>>2333836
I would make a "no one" joke but I cant come up with one right now. Im the dude who posted both.
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>>2333802
Rare books only have value because they are rare.
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>(Intercept, Destroy, Escape) I want to design a small, light ship operable by small crew and capable of open ocean travel. Speed is of the utmost essence. I don't need a crew larger than a hundred men. Maybe a schooner or a cutter or something the like?

>Create a printing press for the Order of Maesters in exchange for access to their resources to help you on your little project?
>Y
>>
>(Intercept, Destroy, Escape) I want to design a small, light ship operable by small crew and capable of open ocean travel. Speed is of the utmost essence. I don't need a crew larger than a hundred men. Maybe a schooner or a cutter or something the like?

>Create a printing press for the Order of Maesters in exchange for access to their resources to help you on your little project?
>Y
>>
>>2333608

>(Intercept, Destroy, Escape) I want to design a small, light ship operable by small crew and capable of open ocean travel. Speed is of the utmost essence. I don't need a crew larger than a hundred men. Maybe a schooner or a cutter or something the like?

>Create a printing press for the Order of Maesters in exchange for access to their resources to help you on your little project?
>Y
>>
>>2333608
>>(Intercept, Destroy, Escape) I want to design a small, light ship operable by small crew and capable of open ocean travel. Speed is of the utmost essence. I don't need a crew larger than a hundred men. Maybe a schooner or a cutter or something the like?

>Create a printing press for the Order of Maesters in exchange for access to their resources to help you on your little project?
>Y
>>
>Gotta go fast
Pretty sure I don't need to count the votes here.

>Printing press Y
>>2335913
>>2335862
>>2335046
>>2334739
>>2333723
>>2333657

>N
>>2333616
>>2333736
>>2333735

Huehuehue
>>
Should we pick a name for our ship already? Maybe go with something regarding our speed like "The Flying Reachman" or something to do with power "Titan"? Or just go straight for "Executor"? Nostalgia "The Long Night"?
>>
>>2338558 the queen XXX Revenge
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>>2338558
Well, it's small, fast, going to blow the shit out of people and then disappear.

I'd say something like Comet or Harpy.
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>>2338707
Soumds like a twink i used to know
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>>2338558
We could go Prophecy and go Prince that was Promised, or Lightbringer,or Azor Ahai.
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>>2338558
We could name it Stormbringer, after our cannons.
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>>2339344
kek

>>2339827
We dont really seem so too religeos.

>>2340290
While cool, I think it would be too much Stormlands branding.
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>>2338558 the riddle of Steel, the mother of invention, or literally naming it after our previous life
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>>2338558
Honestly I think we should call it the Long Night again.
>>
Shooting Star?
>>
>Archer
>Biter
>Smiter,
>Pursuer
>Blazer
>Dasher
>Puncher
>Charger
>Ranger
>Trumpeter
>Explorer
>Express
>Exploit
>Tracker
>Raider

I like short names.
>>
>>2338558
>The Flying Reachman
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>>2340903
Like it as well.
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Anybody know of any of the Iron Islands that we should take over? Somewhere with an iron mine and enough land to set up some farming? Maybe some natural harbour with good defenses?
>>
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>>2341025
Probably not happening The main islands are far too feirce for us to control. Unless we devise a way to blow up the entirety of the castle on Pyke, we're not getting anything more than a boulder jutting out of the ocean.

Now, a mainland holding where we can keep watch over them afterwards, that's something that might be more possible.




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