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File: Hutt Fleet.jpg (413 KB, 1200x772)
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Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=A%20Fragile%20Balance
Resources: https://pastebin.com/KAmx2b3Z

>Thousands of years before the New Republic, the galaxy is split between the Old Republic and Sith Empire, who have maintained a fragile truce for nearly a decade. You are Leera Varrus, a young Zeltron man who graduated from the Sith academy on Korriban, and who is now apprenticed to a Lord in the Imperial Reclamation Service. Your Master's work - and by extension your own - takes you all over the ill-explored region between Hutt Space and the Imperial Core.

>The nature of your Master's expertise and his erratic nature means that your training has been unfocused and intermittent, but you have learned a great deal about Sith society, and have become something of an amateur diplomat. It is a skillset that may come in handy as the galaxy's cold war turns hot. Chaotic times are coming, but chaos breeds opportunity for those with the will to seize it.
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>>2237696
If the Hutt Cartel had a capital, it would be Nar Shaddaa. Nal Hutta may be where many of the slug-like creatures build their palacious homes to live in decadent squalor, but Nar Shaddaa more than rivals the Hutt home planet in wealth and galactic importance. What's most notable about the place is how unremarkable it is as a celestial body.

For one thing, it's not even a planet - its a moon. One the Hutts have long since stripped of any mineral wealth. The true wealth of the so-called 'smuggler's moon' lies in the business that is conducted across the hundreds of levels of tiered megacity covering every inch of the place. It's a stopping-off point for trade with both Republic and Empire, as well as a financial hub that rivals any Banking Clan dataport.

"Quite a sight, isn't it?"

Veredious nods out the cockpit window of the Fury towards the approaching moon. Even from thousands of miles away you can make out the nerve centers of light where the more prosperous districts are clustered. Between that are darker areas, industrial zones and high-security lockdowns where the moon's many poor eke out a meager living. As with any center of wealth and power, there are those with neither - and the Hutts are not generous enough to share.

What do you think about the Hutt Cartel?

>They are decadent plutocrats who wouldn't know true power if it bit them in the tail. Mercenary armies pale in comparison to knowledge of the Force.

>You admire the commercial empire they've built. If credits did not translate to power, they would have lost their wealth long ago.

>The inequality they've allowed to flourish is unnatural. The Sith preach that Might Makes Right, but that ethos is in service of a society where the strong lead the weak and both parties benefit.

>Write-in
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>>2237697
>They are decadent plutocrats who wouldn't know true power if it bit them in the tail. Mercenary armies pale in comparison to knowledge of the Force.
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>>2237697
>They are decadent plutocrats who wouldn't know true power if it bit them in the tail. Mercenary armies pale in comparison to knowledge of the Force.
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>>2237697
>They are decadent plutocrats who wouldn't know true power if it bit them in the tail. Mercenary armies pale in comparison to knowledge of the Force.
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>>2237697
>They are decadent plutocrats who wouldn't know true power if it bit them in the tail. Mercenary armies pale in comparison to knowledge of the Force.

Oh yeah guys, don't forget to vote for this quest on suptg.
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>>2237717
Hurt is way better then being a vote slut like most qm's. Beside i already voted for it.
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>>2237697
>You admire the commercial empire they've built. If credits did not translate to power, they would have lost their wealth long ago.

I got a feeling the Hutts will be alive and well long after the Sith (and the Jedi) are gone.
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>>2237697
>You admire the commercial empire they've built. If credits did not translate to power, they would have lost their wealth long ago.
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>>2237697
"I'm sure it's grubbier on the surface," you say from the co-pilot's chair. "Being up close to something always has a way of revealing the nastier bits."

"That may be so," Veredious admits. "But we won't be setting foot on Nar Shaddaa. Not this time, anyway."

Up ahead, a huge fleet of ships begins to come within view between you and the bright moon. At first you can only spot the larger ships, but the closer you get the more vessels you can pick out. The bulk of the fleet is made up of freighters, boxy things decorated with ostentatious red fins like some Falleen pleasure yacht. One of them is far larger than the others, and sits at the center of the pack.

"Baghora's flagship," Veredious says. You had guessed as much. Hutts like their belongings flashy, and they like them big. A Cartel boss like Baghora would never direct his fleet from any of these other ships. And there were more ships, though you couldn't pick them out at first. Swarms of frigates and strike craft, flying in protective formations around the swarm of transports.

"It seems odd for a Hutt as wealthy as this one to personally manage a trade fleet." You note the smaller ships moving up from orbit to dock with the main ship. "I thought Hutts preferred to lounge around their estates on Nal Hutta."

"Usually, yes," he admits. "But Baghora is more paranoid than most Hutts."

Quite a mean feat, you note. Even the stupidest of Hutts has a base cunning that many Sith can only envy.

"His trade routes into Imperial space need protection from pirates," Veredious continues. "And Baghora himself needs protection from Cartel rivals. Thus, he put both his eggs in one basket." With as grand a flourish as he can manage within the confines of the cockpit, he gestures out at the fleet you are fast approaching in the Fury. The flagship is beginning to fill up more and more of your viewport, and you are fast realizing the true scale of the thing. You might have avoided setting down on Nar Shaddaa, but this vessel is a city unto itself.

"How powerful can a Hutt be if he's too afraid to live on his own homeworld?" That isn't power. True power is the sort that allows you to go where you want and do what you want, *when* you want. If Baghora's prestige comes at the expense of his own freedom, then it was a poor exchange.

Veredious gives a smirk and a slight nod, but keeps his attention focused on the docking procedures.

"Don't mistake paranoid fear with the sort that can be preyed upon," he warns. "Baghora can be tricked or deceived, but not bullied or intimidated."
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>>2237759
From what your Master told you of your plan, such a thing shouldn't be necessary. If all goes well, you yourself should barely have to interact with the Hutt - it's your Master who's services Baghora needs. The Cartel leader is hosting an auction on his barge, where he will be parting with a large portion of his antique collection. You thought that was strange, and so did your Master. Collectors are loathe to part with their belongings, like your Master and his numberless alien servants. Hutts hate to do so even more.

Your Master will be serving as a verifier of authenticity, an expert in ancient artifacts trusted by both Baghora and prospective bidders on the auction items. While Veredious is occupied with that, *your* task will be to wait until the auction begins, and wait until item number 1313 comes up for bidding. You're still not sure what it is - Veredious has been very open about the details of the plan, except for that one in particular. No matter how much you press, he won't tell you what it is or why the Reclamation Service desires it so much.

In any case, you'll find out once it's in hand. Once someone has won the bidding, you will locate their ship and place a tracker on it. The auction will end, your Master will shake hands with Baghora, and you and Veredious will follow the buyer home to acquire item 1313, free of charge.

To your own surprise, your greatest source of weariness with this plan is not what lies ahead, but what lies a few rooms behind you in the back of the Fury. You're still not quite sure about Veredious' choice of company.

Which servant did Veredious bring along?

>Hacna. If you're going to be trapped aboard a city-sized ship while it travels through hyperspace, you want someone who can get you into places you're not supposed to go.

>Qorro. Violence is something you're supposed to avoid, but there's always the potential for it. And if it *does* kick off, you want a fighter by your side. Blasters are forbidden on the flagship, but Qorro is a more-than-capable melee combatant.

>Olub'cree. The Twi'lek worked for a Hutt for decades - that knowledge could come in handy. The flagship will also be filled with aliens from all across the galaxy, and that presents an infinite array of difficulties and opportunities that may be easier to navigate with him coming along.

>Marama. It's something of a status symbol for the wealthy and powerful to have an attractive Twi'lek slave, but Marama has a distinctive look that could draw *too* much attention. On the other hand, she's far more physically capable than Olub'cree, and she has some degree of familiarity with Hutts and their culture.
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>>2237761
Hacna. Tech remains our weakness. With any luck she'll go shellshock afterwards.
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>>2237761
>Marama
Distraction and knowledge of Hutt culture is needed here
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>>2237761
>Olub'cree. The Twi'lek worked for a Hutt for decades - that knowledge could come in handy. The flagship will also be filled with aliens from all across the galaxy, and that presents an infinite array of difficulties and opportunities that may be easier to navigate with him coming along.

We need smarts this time around.
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>>2237785
Would support, if we can get her a badass looking half-mask thing or veil.
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>>2237761
>Olub'cree. The Twi'lek worked for a Hutt for decades - that knowledge could come in handy. The flagship will also be filled with aliens from all across the galaxy, and that presents an infinite array of difficulties and opportunities that may be easier to navigate with him coming along.
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>>2237761
>Olub'cree. The Twi'lek worked for a Hutt for decades - that knowledge could come in handy. The flagship will also be filled with aliens from all across the galaxy, and that presents an infinite array of difficulties and opportunities that may be easier to navigate with him coming along.
Would be fun to bring hacna again but Olub'cree makes too much sense
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>>2237761
>Olub'cree.
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>>2237807
I'd rather have her finish our droid quickly. That thing is gonna be sick.

Hey OP will our droid be able to talk or do we have to learn the bleeps and bloops droid language?
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>>2237818
>Hey OP will our droid be able to talk or do we have to learn the bleeps and bloops droid language?

Like all Star Wars characters, you will inexplicably be able to understand the beeps and boops
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>>2237833
dwoooo
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>>2237828
Actually...the beeps and boops are like morse code. So if you understand the morse code ine can easily understand the droids beep boops.
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>>2237761
"I'm going to check on Olub'cree, Master." You rise from your seat and go to the central lounge of the ship, where the old Twi'lek sits in a corner waiting patiently for you to arrive. He holds a short walking cane of polished wood, and wears a thick beige robe that hides the small oxygen tank strapped to his waist.

You had excitedly suggested to your Master that the two of you hollow out the cane in order to conceal your lightsabers within it, but it turned out there was no need. Blasters might be forbidden on the Hutt's ship, but Baghora, like the Voss, understood that lightsabers were more than weapons to the Sith. And he might have been paranoid, but he *also* knew that a Sith Lord like Veredious hardly needed a lightsaber to pose a deadly threat.

"This must be an unpleasant trip for you," you say to Olub'cree. "Being back in a Hutt's pleasure den."

He leans back slightly to look you in the eyes. "I live to serve, my Lord."

It's a diplomatic answer that carries none of the sarcasm it would if Hacna were to speak it. And it's hardly an exaggeration - as far as you know, his entire adult life has been spent as slave or servant.

"Was your previous owner as tasteless as this Hutt?" You would gesture out a window at the red-finned fleet of ships, but there aren't any windows in the central lounge. "Gold statue of himself on his front lawn and all that?"

"I would not disparage my past Masters," Olub'cree says. "It sets a bad precedent."

You respect that principle, though you wouldn't have minded having your stereotypes of Hutts further confirmed. Olub'cree doesn't look to be offended by the question you asked. You doubt he holds any fondness for the Hutt he last served, and the knowing smile that crosses his face seems to back that up.

Is there anything you want to ask or tell him before you arrive on the Hutt's ship?

Olub'cree was not told the plan - he was only told that your Master is here to assess the items up for auction. But the Twi'lek is smart enough to know that Veredious would not waste his time on something like that. He's also smart enough not to pry further. If Olub'cree needs to be told more, you or Veredious can always do so later.
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>>2237878
Just tell him we will be scouting for a item ourselfs, but it's actualy the item our master is after, then ask him to identify the buyer and his entourage.
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Oh and of course ask for tips on how to behave in a huts den, so we don't get shot or something.
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>>2237914
This isn't a bad idea.

>>2237917
Though having Hutt ettiquette information is important as well.
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>>2237878
Just ask him how to follow the proper procedure and etiquette while dealing with a Hutt as well as any of his patrons
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>>2237878
Also ask if he knows anything about this particular Hutt as well
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>>2237878
Wonder if we can covertly get our jewelry into the auction.. then again I am tempted to pick a piece out to wear ourselves, say it was a graduation gift.

Or even maybe use a piece to ornimate our light saber, a jewel encrusted saber would be dope.
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>>2238264
We could definitely use this as a chance to find a potential buyer, I hadn't even thought about that
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>>2238306
Good change to get connected with collecters...these are people that will want to buy any artifacts that we find later, when we start working alone.
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>>2238321
We should discuss this with Olub'cree beforehand too. He'd be very familiar with that sort of thing.
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>>2237878
"You served a Hutt for quite a long time," you say to Olub'cree. He nods in response. "How did you deal with him?"

He lets out a short, raspy breath of air that takes you a moment to process as a chuckle.

"That is quite a long and uninteresting story." He becomes lost in thought for a few moments, his eyes wandering before quickly snapping back to you. "But as for you, my Lord?"

You motion for him to continue. That was what you really wanted to know - how to avoid angering an egomaniac Hutt if you are forced to interact with one.

"Do you know the origin of the word 'cartel'?" he asks you. You look up thoughtfully before mumbling a 'no'. "'Kajidic'," Olub'cree slurs. You immediately recognize it as Huttese - the guttural pronunciation makes the two words sound far more similar than they appear when written. "The entirety of Hutt society is operated as a criminal enterprise. Power flows upward, and fear downward."

You nod as he speaks, then wait for him to take a drag of oxygen through the mask tucked into his robe.

"A Hutt hates nothing more than facing someone powerful. They are a new rival, a new danger. More than respect, a Hutt desires that you know your place in their *Kajidic*."

You think you understand, however vaguely. Baghora has an existing relationship with your Master, one that is apparently solid enough for you two to be allowed to bring your lightsabers aboard his pleasure yacht. If you end up meeting the Hutt, you don't need to fawningly prostate yourself before him - just Veredious. If you respect Veredious, and Veredious respects Baghora, then Baghora doesn't have to worry.

"Do you know anything about Baghora in particular?" you say.

He purses his lips and gives a slow shake of the head. "No, my Lord. But he holds a high position in a Hutt Kajidic. He will be paranoid one moment and greedy the next. Bizarrely generous and then utterly cruel."

You crack a smile. "I thought you weren't going to speak ill."

"Only of past employers, my Lord. And I would be remiss if I did not caution my *current* employer's Apprentice."

"Caution?" you say. His advice hadn't yet approached that dire a tone.

He leans forward slightly, using his cane for support. "To deal with Hutts as little as possible. Rarely will one profit from it."

You give the Twi'lek your thanks and return to the cockpit to watch the Fury's final approach to Baghora's flagship, the 'Kwee-Kunee'. You have enough grasp of Huttese to know that roughly translates to 'Queen', though you've never heard of a feudal tradition in ancient Hutt culture. The ship looks very much like a normal - if enormous - transport from the outside, but the title begins to feel more appropriate once Veredious sets the ship down in one of the force-fielded hangar bays. The dock stretches further than you can see to both left and right, with hundreds of small ships of all makes and models parked alongside yours.
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>>2238672
The guests exiting the ships are just as diverse. Humans comprise a plurality of the people walking to the elevators on the interior wall, but you spot a few of just about every species you can recognize... and a few you don't. A gelatinous blob with no limbs or head lurches down the ramp of one ship, and for a moment you're certain the guards are going to force it back on - but a servant rushes up the ramp past it, and comes out carrying a case of the blob's belongings.

"It looks like the Republic Senate," you say to Veredious as both of you head down the ramp with Olub'cree trailing shortly behind. Once off the ship, Veredious stop and turns to the Twi'lek.

"Make sure everything gets to our rooms," he says before looking to you. "We should greet our host."

You and Veredious join the rest of the guests, packing tightly into one of the many lifts that run up to the ship's main levels. The docking bay you just left had the look of a freighter interior, but the hallway you are in now is barely recognizable as the interior of a ship. The floors are covered in a marble finish, and the walls practically blind you with their whiteness.

You make your way to an even larger space, a grand hall that looks like a cross between a palace throne room and a luxury hotel lobby. Metal sculptures hang from the ceiling by thin wires, and groups of guests cluster around ornately-carved pillars. Hutts may not have good taste, but Baghora clearly has the money to *hire* people with an eye for aesthetics.

As you scan the room, your eyes fall on a particularly dense cluster of people lined up down the middle of the room. Veredious begins to make his way to the back of the line, which is when you notice the Hutt's head at the far end of the room. He looks to be hovering a few feet off the ground, likely on some dais or repulsor chair. Easing back onto the flats of your feet, you step off to the side and get a look at the line of well-wishers between you and the Hutt - it's absolutely enormous. You turn to your Master to question the necessity of waiting like this, but he's stepped off to the other side of the line, and idly scans the room even as he stands on the tips of his toes.
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>>2238680
"Myo pateesa!" comes a speaker-enhanced voice from the other end of the room. Veredious' gaze snaps forward, as does yours. The Hutt points at your Master, then beckons him forward. Veredious acts as if he's surprised by the summons, but as you follow him to the front of the line you realize he was trying to be seen. The two of you slip neatly in front of a pair of human noblemen, whose frilly outfits contrast sharply with you and Veredious' dark tunics.

"De wanna wanga," the Hutt booms from the hoverlift a dozen feet in front of you. He... or she? Is a massive creature, with a fat green tail that bounces up and down on the end of the platform. You've always thought of Hutts as masculine, but they don't have traditional sexes or genders. And there is something unsettlingly feminine about this one. He has facial piercings, something you've never seen on a Hutt before, and wears enough jewelry to put Sebuk's entombed servants to shame.

You and Veredious give shallow but polite bows, and the Hutt's attention turns to you.

"Coo sa da nek?" the Hutt continues. He's asking who you are, and Veredious answers him in surprisingly fluent Huttese - too complex for you to do more than catch the gist of. His next words are directed to you - but his speaker-modulated voice is hard to understand, and your grasp of Huttese is inferior to your Master's. Veredious opens his mouth as if to interpret the Hutt's words, but Baghora raises a halting hand to him. You can feel the anger radiating off of your Master, but you know he's not about to upset his careful plans over a minor insult like that.

Do you try to interpret whatever the Hutt said, and then respond politely? If so, roll 3d6+2.

If you don't try to respond in Huttese, you still need to do *something*, even if that something is just glowering silently at the Hutt or giving him a smiling nod.
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Rolled 6, 5, 2 + 2 = 15 (3d6 + 2)

>>2238681
Going for it. Did we get a general sense of his emotion when he spoke? That might make it easier to interpret and net us a further dice bonus
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Rolled 2, 5, 2 + 2 = 11 (3d6 + 2)

>>2238681
Yeah lets give it a shot
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>>2238702
Nice.

Are we still just doing the first roll or should I roll?
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We should respond in binary.
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>>2238321
Especially if we hint that we may or may not have found an hitherto unknown sith tomb on Koraban, and likely can keep the artifacts coming.

This all has me thinking, what do we even want to do? Do we intend on just getting wealthy, or what do we intend on doing with the money? Collecting artifacts sounds fun, Indiana jones with a light saber, dope. I'm just at a loss trying to think of our own goals, right now it seems everything we do is entirely opportunistic, who are we and what do we want? Are we out for republic blood or could we care less? Do we want lovers or are we above that? What about skull lady and harken, we going to do something about them? Find trulia?

Thoughts?
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>>2238717
Just first roll
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Rolled 6, 6, 1 + 2 = 15 (3d6 + 2)

>>2238681
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>>2238681
It takes a few moments, but your brain manages to piece together the Hutt's rambling, guttural question. After Veredious had told the Hutt you were his Apprentice, Baghora had asked what you were, saying that he could tell you were not a Sith. You responded by telling him you are a Zeltron, and that few non-Sith manage to pick up on such a fact.

Your pronunciation isn't the best, but your response is articulate enough to earn a bellowing laugh from Baghora. He shifts the conversation back to Veredious, then quickly passes your Master off to a male Twi'lek attendant who leads you two away from the waiting line of supplicants. The three of you walk a good distance away before Veredious stops.

"The auction won't be until tomorrow," he says to you. "And my work with the Hutt's collection isn't something you want to stand around watching. Perhaps you should enjoy yourself?"

You nod in understanding, and he leaves with the Twi'lek. Your Master would never tell you to 'go enjoy yourself'. What he's *really* telling you to do is scope out the ship and get the lay of the land. Baghora's ship is a standard freighter, but the interior has been completely gutted and redone - any blueprints you could have found are useless.

Depending on how your acquisition of item number 1313 goes down, it might be nice to have the routes to the other docking bays firmly planted in your mind.

This will take some time, but it's not going to take you all night. Where should you head afterwards?

>The casino. You can't gamble, though. Iktochi floormen keep a proverbial third eye out for Force sensitives.
>The art gallery. Much of Baghora's art and artifact collection will be displayed here. This seems like the best place to scope out prospective buyers for the Sith jewelry you acquired.
>The cantina. You haven't had sex since your time with Tuija, and you haven't had consensual sex for even longer. Maybe you can find it there.
>Write-in. Hutt pleasure yachts are big places.
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>>2238780
You almost forgot about Olub'cree. Do you take him along with you?
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>>2238780
>The art gallery. Much of Baghora's art and artifact collection will be displayed here. This seems like the best place to scope out prospective buyers for the Sith jewelry you acquired.
Let's leave him behind. We should try to be discreet.
Did we even bring our jewelry? I think it'd be smarter to just make a few contacts to make the exchange at a later date.
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>>2238780
>>The art gallery. Much of Baghora's art and artifact collection will be displayed here. This seems like the best place to scope out prospective buyers for the Sith jewelry you acquired.
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>>2238801
Also we could begin networking for when we'll take our masters position. Would it be inappropriate to say we're about to be in charge? Does our master want to keep it secret for now?
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>>2238801
>Did we even bring our jewelry?

You did not bring it.
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>>2238801
Supporting.
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>>2238786
Leave him behind. Lets see what we can do about fostering potential contacts to sell our shit
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>>2238720
Grow in power obliviously...but after that not sure.

>>2238780
>The art gallery
Lets get future contacts for ourselfs and see the artifacts.

We are more than likely being watched now, so lets remember to keep our mouth shut, even if we somehow end in cantina and bed today.

>>2238809
A bit early to reveal that, and our master obliviously didin't intent us to tell everyone about his career changing plans.
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>>2238780
You had thought to yourself that the Kwee-Kunee looked like a miniature city. As you walk through the ship's vast halls, you realize how little of an exaggeration that was. You begin your scouting of the vessel by taking a look at one of the maps helpfully posted every fifty feet or so, and then make your way from docking bay to docking bay to get an idea of the ship's security. It takes a while, even without much actual walking - there's a tramline that runs up and down the ship, which you make ample use of.

Scores of guards, mostly Weequay and human, are posted at the entrance of every docking bay, but they're amazingly lax an inattentive. Planting a tracker on your quarry's ship tomorrow should be easy.

After a bit more examination of the ship's labyrinthine map, you decide to call it quits and take your tired legs to the ship's art gallery, where Baghora has rotating portions of his vast collection on display. The rest is contained within the Hutt's vaults aboard this same ship, where your Master is now examining the items to be auctioned off.

Like everything else you've seen in the past few hours, the scale of the gallery shocks you. It's composed of countless connecting rooms of varying shapes and sizes, each seemingly built to hold the particular pieces displayed within.

One room contains nothing but tiny, hand woven Besn particplays atop metal pedestals, and you don't even bother trying to squeeze past the ten people filling the room. Instead you work your way around, passing through a room at least five times as tall as it is side. A Corellian flame sculpture grows out of a holobase built into the floor, the intersecting holographic forms of a man made of light engaged in a strange, ethereal dance.

It's all quite different than the simple geometric art so common on Voss, but you're not here to sight-see. What you're more interested in is the people. Somewhere in here is a collector like Boghora, who is interested enough in Sith artifacts to purchase your ill-gotten gains under the table. All you need to do is find a reasonable buyer - a reseller even. You don't need to push for full price. All you want is more than the insulting offer that scrap-shilling Duros made.
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>>2238948
It's all quite different than the simple geometric art so common on Voss, but you're not here to sight-see. What you're more interested in is the people. Somewhere in here is a collector like Boghora, who is interested enough in Sith artifacts to purchase your ill-gotten gains under the table. All you need to do is find a reasonable buyer - a reseller even. You don't need to push for full price. All you want is more than the insulting offer that scrap-shilling Duros made.

As you work your way deeper into the complex, you feel a strange tug on your heart. At first you think some particularly moving piece of art managed to thaw your icy soul, but it's not that. It's another Force-sensitive.

Walking faster now, you push through the crowds as you seek out that tingling sensation growing ever more powerful. Just when you start to worry that you've gone mad and are searching in vain, you see her. A woman, at the far end of middle age, with gray hair done up in a bun behind her head. She wears an embroidered white dress that seems to glow in the light, and the hand she holds thoughtfully to her chin is nearly covered in silver jewelry. She's examining one of the flame sculptures, and as far as you can tell has not noticed your own presence.

Do you approach her? If so, how?

>Erotically. She's attractive for her age, and you see an opportunity to kill two birds with one stone here.
>As a fellow connoisseur of Corellian flame sculpting. You know enough to bullshit a conversation about it.
>Comment on her unique dress. It has a subtle beauty you prefer to the Hutt's circus show of galactic art pieces.
>Reveal yourself as a Sith. She looks like a Jedi, but you're on a Hutt mogul's ship in neutral space. You can safely prod her delicate Jedi sensibilities.

If you don't approach her, do you continue looking for a prospective buyer for your Sith jewelry? You could follow the strange woman to her room, but you're not sure what you could possibly do after that.
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>>2238950
>Comment on her unique dress. It has a subtle beauty you prefer to the Hutt's circus show of galactic art pieces.
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>>2238950
>Erotically. She's attractive for her age, and you see an opportunity to kill two birds with one stone here.
>Comment on her unique dress. It has a subtle beauty you prefer to the Hutt's circus show of galactic art pieces.
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>>2238950
>Comment on her unique dress. It has a subtle beauty that belongs on display like one of the fine pieces here.

Just something that doesn't disparage our host. It's not wise to talk ill of Hutt's on their own ship. Ostensibly, these people are here to buy them too.
>>
>>2238950
>As a fellow connoisseur of Corellian flame sculpting. You know enough to bullshit a conversation about it.
>>
>>2238950
>>Comment on her unique dress. It has a subtle beauty you prefer to the Hutt's circus show of galactic art pieces.

>Putting erotically as an option in 2018
>>
>>2238977
What's the issue? I'd go for it if I didn't want to get entangled with a jedi and complicate what should be a possible professional relationship
>>
>>2238950
>>As a fellow connoisseur of Corellian flame sculpting. You know enough to bullshit a conversation about it.
Lets see what she is about...better atleast know our future enemy
>>
>>2238983
People always pick the sex option and then the quest turns into haremquest2000 and ends up derailed with that shit
>>
>>2239006
I feel like the tone of the quest would prevent that. Everyone's main focus is on other things. But it's normal to wanna have sex sometimes, especially as a sith who doesn't have any moral limits to that kind of thing. But yeah I guess I see what you're saying. But only one person out of six chose the sex option here and that doesn't mean they're trying to make it into a harem quest.
>>
>>2238950
You approach the woman, but at the last moment stop beside her and turn to face the flame sculpture. Towering holographic forms both feminine and masculine flicker on the holographic pad before you in an abstract dance that is both captivating and disorienting.

"Lovely, isn't it?" the woman says. Her voice is deeper than you expected, though unmistakably feminine. Motherly, you want to say - though you don't have any first-hand knowledge of what a mother sounds like. In any case, you're glad she spoke first. It makes your prepared introduction a bit easier.

"It has a certain charm," you respond dryly. You turn your head slightly towards her. "But it's easy to create something eye-catching with a few thousand credits worth of holo projectors. Doing so with fabric is another matter."

She glances over to you, and you nod at her clothes.

"Ah!" she says in understanding, a broad smile spreading over her face. "It's not too much, is it?"

The woman turns her body to face you, and as she does so you spot something new. A silvery diadem on her forehead, like a small crown - and in the center of that diadem, a green Kyber crystal. Your mouth falls open, and as you reach out with the Force to once again feel for the Force-sensitivity you *know* you felt, you sense it again. Except this time, you can tell exactly *where* you felt it from. This woman is no Jedi. She's not a Force-user of any kind - she's just wearing a nexus of such energy on her forehead like some common bauble.

She looks at you in confusion when you fail to respond to her question, but then she notices you gawping at her forehead and touches a hand to her crown.

"Too much, yes?" she says in mild embarrassment.

You swallow and shake your head, forcing yourself to gather your wits. "No, not at all!" you say quickly. "I was just... surprised. Is that a Kyber crystal?"

"Yes!" she exclaims eagerly, her smile broadening. You get the impression no one has asked her that question before. "How did you know?"

She seems like a perfect prospect. She clearly enjoys decking herself out in jewelry, and is wealthy enough to wear a well-formed natural Kyber crystal like one would a simple emerald. Question is, from what angle do you approach this?

>You're an antiques dealer. Avoid specifics on how you acquired your pieces - just state where they're from.
>Tell her the truth - that you're a Sith. It might impress her.
>Write-in
>>
>>2239040
>You're an antiques dealer. Avoid specifics on how you acquired your pieces - just state where they're from.
Information is valuable so we shouldn't give her too much.
>>
>>2239040
>You're an antiques dealer. Avoid specifics on how you acquired your pieces - just state where they're from.
>>
>>2239040
>>You're an antiques dealer. Avoid specifics on how you acquired your pieces - just state where they're from.
>>
>>2239040
>Tell her the truth - that you're a Sith. It might impress her.
She seems like a force weeaboo
>>
>>2239059
There are likely few Sith at the party. To introduce ourselves before we piss off our host will surely leave a trail. Not to mention if she gets hurt then we won't have our contact.
>>
>>2239059
Some times the thruth can be more hurtfull then a lie.
>>
>>2239040
>Tell her the truth - that you're a force sensitive.
>Write-in
It's a common enough thing in this era. You can literally feel it's power, but it's her stunning beauty that brings out it's true charm. You happen to us your ability to find many such artifacts, including a recent treasure trove of Sith jewelry she may be interested in...
>>
>>2239040

>You're an antiques dealer. Avoid specifics on how you acquired your pieces - just state where they're from.
>>
>>2239040
>>Tell her the truth - that you're a Sith. It might impress her.
>>2239166 this, I like it.
>>
>>2239040
You lower your voice to a conspiratorial whisper and lean in towards the aged woman.

"I'm a Force sensitive, believe it or not."

Her wrinkled mouth hangs opens slightly. "A Force-sensitive?" she murmurs, and you nod. She gives you another look over, and her jaw manages to drop even further. "You're a Sith?" she hisses, taking in your red skin and simple dark tunic.

You step back and shake your head, giving a short laugh. "No, I'm a Zeltron. I'm not *that* Force-sensitive."

She *looks* disappointed, though you can feel some building tension easing within her.

"My talents are weak, but I've used them to carve out a small niche for myself." Before she can inquire as to the nature of that niche, you hold out your wrist and tap away at the communicator until you've pulled up a picture you took of the Sith Jewelry. You describe the tomb it was found in, and you can feel her interest remain high while you talk about your dealings in brokering the sale of ancient artifacts.

Your *real* work with Veredious is close enough to make your facade a convincing one, and the woman assures you that she's very interested in purchasing what you have.

The two of you then exchange names and contact information - she is Pailia Tille, and you are 'Rhugo Lin'. You just hope that the lack of public information your made-up persona doesn't make her peg you as a conman. When the time comes for a sale, she can have the goods evaluated by all the independent experts she wants - they *are* real, after all. Price is a topic you dance around, but Pailia mentions vague number ranges that leave you more than satisfied to leave the matter there.

Is there anything else you want to do here? You could do something like seduce Pailia and try to steal the Kyber crystal, but that would ruin any future business relations with her.
>>
>>2240000
Not seduce but playfull flirt would be good. Just so we can discover something avout her a little bit more.
>>
>>2240000
Lets move on and meet more people
>>
>>2240000
Tell her we've never heard of using kyber crystals as jewelry. Ask her to tell us more about it.
>>
>>2240000
Invite her to the cantina. Gotta have some fun sometime.
>>
>>2240034
Not now. We are working at the moment.
>>
>>2240007
This, lets learn a bit more what she is.
Seduction is stll on the table
>>
>>2240042
We already scoped out the docking bays. Now we have free time until the auction tomorrow.
>>
>>2240000
You gently steer the conversation away from business and back towards the green Kyber crystal on Pailia's forehead.

"Where did you manage to find something like that?" you ask her. You don't have to feign interest - you're genuinely curious.

Pailia touches it lightly. "A family heirloom. An ancestor of my mother's fought in some major war, the..." She trails off and gives a wave of the hand. "I forget which was, but it was over three centuries ago! Can you imagine?"

Part of you is disgusted at the woman's lack of historical awareness, but you can hardly blame her not knowing which particular war saw her ancestor's crystal being used in a weapon. Assuming he - or she - had been a Jedi, there were many conflicts they could have been embroiled in. The schism led by Exar Kun, the Mandalorian Wars, the Jedi Civil war... or any one of the innumerable minor conflicts the Jedi Order became involved in.

"You say you can sense its power?" she asks you, still looking quite awe-struck.

"I can."

She holds a hand to her chest and steps forward. "Can you sense it in me? Do I have powers I never knew about?"

You reach out with the Force, concentrating past the nexus of power on her forehead to feel if there's anything else there - but there isn't. Her presence within the Force feels just like that of the other gallery patrons walking slowly past the two of you.

Do you lie and tell her yes? If so, roll me 3d6+2.
>>
>>2240138
No, let's not lie. Being honest here might not make her happy but it'll increase her trust in us.
>>
>>2240138
No lies it's not like we can get something from lying to her. Besides this things about the force usually skip some generations.
>>
>>2240138
Tell her the truth and continue to flirt
>>
>>2240138
"Sorry," you say with a faint smile. "I can't sense anything like that within you."

You're about to offer further assurances that perhaps you simply don't have the aptitude to detect her Force-sensitivity, but she gives a sharp breath of amusement and waves a hand at you.

"Oh, I already know. My family had me evaluated by Jedi when I was a young girl. Their hopes were quickly dashed."

The Sith do similar things, you note. The difference is that parents of Force-sensitives within the Empire do not have the option of *refusing* when their children are slated to be taken to the academy on Korriban. It rarely comes down to that, though - families are handsomely compensated, and rest easy in the knowledge that their children will be grow to be one of the future leaders of the Empire.

Those children that survive, anyway.

How do you feel about being taken from your parents at a young age?

>Angry. The Empire stole your life from you.
>Sad. You wonder if your family is still out there.
>Happy. The path to power you were set on by the Sith is more than worth whatever life you lost.
>Ambivalent. It happened, and you're going to make the most of it.
>>
>>2240237
>Ambivalent. It happened, and you're going to make the most of it.
>>
>>2240237
>Ambivalent. It happened, and you're going to make the most of it.
>>
>>2240237
>Ambivalent. It happened, and you're going to make the most of it.


When we were at the academy we may have felt Angry and then sad. But now this is our path and we will forge trought it. But we will always wonder who was the girl that gave us our amulet. Whoch remind us we need to get back to Tion and get Sabon
>>
>>2240237
>Ambivalent. It happened, and you're going to make the most of it.
>>
>>2240237
>Happy. The path to power you were set on by the Sith is more than worth whatever life you lost.
We ended up in a pretty good position so far. Better than being some insignificant nobody.
>>
>>2240251
I think it'd be better to wait for a while. He hasn't really been tested enough yet and that planet is a good starting point for him.
>>
>"Oh, I already know. My family had me evaluated by Jedi when I was a young girl. Their hopes were quickly dashed."

It was a freaking test...clever girl.
>>
>>2240255
It's been what? Two weeks since we lefted him? But maybe we should acquire some power before brigging him with us.
>>
>>2240324
I think we should break off the conversation there and continue to scout around the ship. We're here on our master's orders, not to hit on strangers.
>>
>>2240237
"You don't seem too upset by it." You give Pailia a sly grin.

"Oh, that was a lifetime ago." She returns your smile with one of her own, and turns back to the flame sculpture before leaning in closer. "And sometimes it's good not to have power. Imagine if you had been stronger in the force, and the Sith had taken you as a child."

You try to keep from betraying any hint of surprise. "Why would I have had to worry about that?"

She leans away slightly and gives you a knowing look. "You grew up in Imperial space, did you not?" When you fail to respond, she laughs. "It's obvious enough from your accent. I'm no mind reader."

Now you're glad you didn't try and spin some story about growing up elsewhere. You gave her a fake name and spoke about your work as an antiques broker, but said nothing about your past. It's hard to consider her proposed hypothetical, since that's exactly what *did* happen to you. You occasionally muse what life would have been like if you had a normal upbringing, but never very seriously. Life is about leveraging one's strengths and circumstances, and that means playing the hand you've been dealt.

"I'm not much for 'what-ifs'." You move your gaze downward, letting it linger on her chest for a moment before looking back to her slate-gray eyes. "I prefer the here and now."

Pailia gives a nervous laugh and glances away for a moment, but you can feel none of that same nervous excitement within her, as if she's putting forward a false display of interest. She had been far more enraptured in that brief moment where she thought you were a Sith.

You can sense her interest in you waning. Do you break off the conversation here? Ask her back to your room? Try something to rekindle her interest? You could show her your lightsaber - the literal one hidden beneath your tunic.
>>
>>2240324
>no
Lets abort before she slips us a drug and makes us wear stick on tentacles and taze her.
>>
>>2240330
Nah let's bounce, no big deal. I can't think of anything else to do apart from making sure we're extra familiar with the route from where the auction will take place to the docking bays
>>
>>2240330
>break off the conversation
I am all for bedding her, but better not ruin our coming deal with pushing too much here
>>
>>2240330
You decide to wind down your conversation with Pailia, pleased with the knowledge that you've found a likely buyer for your Sith treasure. The sooner you've got credits in hand for that, the better - you're tired of keeping it hidden under your bed on Voss like some teenager concealing holoporn from a snooping mother.

After saying your goodbyes to Pailia, you make your way back to the gallery entrance while keeping an eye out for any other prospective collectors, just in case Pailia falls through as a buyer.

Roll me 3d6+1.
>>
Rolled 1, 6, 6 + 1 = 14 (3d6 + 1)

>>2240347
>>
>>2240348
Impressive
>>
>>2240347
You fail to find any suitable candidates, and you're getting sick of making introductions to the people filling the gallery. Despite the vast differences in species, appearance, and language, they're all of very similar stock - effete noblemen and noblewomen who find partying on a Hutt's pleasure barge to be just the right amount of danger. Once you're back in the hall outside of the gallery, you're about to consider your next move when a beep comes from your wrist.

"Yes, Master?" you say into your communicator.

"My room, now," Veredious says sharply. The call ends as soon as the last word is out, and you begin making your way to one of the tramlines running up and down the length of the Kwee-Kunee. Your Master sounded distressed, but he also didn't say *what* the problem was - that meant he was worried about who might be listening in.

When you arrive at his room, you knock and the door immediately slides open. 'Room' might have been appropriate or your own accommodations, but Veredious' lodgings are more like an entire home. He's busy pacing back and forth in the entry chamber, a circular space with benches lining the white walls.

"Is everything alright?" you say, though clearly it isn't. He uses the Force to slide the door shut, then lashes out and sheers one of the metal benches from the wall with a horrid screech. You're completely taken aback - outward displays of anger were are a constant occurrence at the academy, but you've never seen your Master lose control like this.
>>
>>2240394
"Baghora didn't ask me to look at the weapon," Veredious says. His voice quavers with barely-controlled emotion, and you can feel the frustration surging within him. Not just anger - there is fear there, too. The prospect of this plan's failure is making him afraid.

"Weapon?" you wonder aloud, before realizing he must be referring to item 1313. What exactly it is, you still don't know. A lightsaber, perhaps?

"That blasted Hutt had me looking over stone tablets and old books for hours, but not the saber!" He stops pacing and turns to you. "He's decided not to auction it. There's no other explanation."

You eye Veredious uneasily, weary of provoking another outburst. "Could it be he's just that confident in its authenticity?" Veredious shakes his head furiously, as if he's already thought that possibility through and discarded it.

"The evaluation isn't for *him*," Veredious snaps. "It's for his buyers. I took a look at every item going on the auctioneer's block."

All you can do is stare at Veredious. You don't know what to suggest, particularly because of how little information you possess. What is being auctioned? Why does Veredious want it so desperately? He never invested this much emotion in his work with the Reclamation Service before - for some reason, this time is different.

It's high time to demand to know what you're here to steal, and why you're here to steal it. It was one thing when he had a plan, but now he's ranting about your imminent failure while demanding suggestions. Roll me 3d6+2 to press for details. Results will depend vary depending on the result and which DT it beats.
>>
Rolled 1, 1, 5 + 2 = 9 (3d6 + 2)

>>2240396
Maybe he's already been made an offer good enough to keep it out of the auction. Or maybe he's decided against selling it at all. Not good.
>>
Rolled 4, 3, 6 + 2 = 15 (3d6 + 2)

>>2240396
>>
Rolled 1, 2, 5 + 2 = 10 (3d6 + 2)

>>2240396
>>2240405
fuckkkkkk
>>
>>2240396
"Master," you say calmly. "I can't be of much help unless I at *least* know what we're here to acquire."

Veredious lets out a sharp sigh and sits down on one of the still-intact benches ringing the room.

"It's a lightsaber," he says simply. "A very old, very special lightsaber."

"But why is it so important? Is it that valuable to the Reclamation Service?"

He opens his mouth as if to say more, then shakes his head and shoots up from the bench.

"All you need to know is that *my* future, and therefore *your* future, depend on this weapon's recovery."

You frown, but don't bother pressing further. He's worked up to the point of fury by recent events, and more prodding could have him directing his anger at you instead of his own failure. In any case, you at least know what the two of you are after. *Why* you're after it is a question that can be answered when you have the item in hand. Once that happens, your Master should be more amenable to questions.

"Ok." You put your hands on your hips and look around the room, trying to think this through without the benefit of much in the way of information to work with. "Do we know if the weapon is still on board, Master?"

He frowns and glares off into nothingness. "I don't know," he says, his voice dark.

"It could be that a buyer already made him a convincing offer, and will be picking up the item during this voyage." Veredious eases back and nods along, encouraging you to speak further. "You said he rarely hosts guests because of security concerns, right? It would make sense for him to make the exchange during the larger auction."
>>
>>2240447
Your Master nods faster now, his frustration slowly turning to understanding and excitement.

"Yes," he says quickly. "That would make sense."

"Is there any way we could identify the buyer?"

Veredious thinks for a moment, fingering his chin before dropping his hand and muttering something under his breath.

"Baghora wouldn't simply *tell* us who his buyer is. We would need to identify them through less... obvious means."

You would have to think further on that matter. This ship was the Hutt's place of business *and* his home - if there were electronic records of the transaction, they would be kept somewhere onboard.

"What if you asked him to let you see the item?" you suggest.

Veredious shakes his head. "And then what? I simply walk out with it?" You start to say something, but quickly realize how much of a dead-end that idea is.

"Although..." Veredious grows thoughtful again. "It's hardly ideal, but if worst comes to worst..." He trails off, and you're shocked to see him actually *considering* the idea of stealing from Baghora. The original plan had been to let the auction take place, then follow the buyer home - not to rob the Hutt himself.

If you're going to acquire the saber, you need to begin with a rough course of action. Should you focus on identifying the buyer, assuming there is one? Or focus on locating the saber, with the goal of stealing it before it can be exchanged?
>>
>>2240448
We don't really have the capability to do much hacking right?
>>
>>2240459
>We don't really have the capability to do much hacking right?

Some, but your results are not likely to be as good as if you had Hacna doing the slicing.
>>
>>2240448
I say we should focus on finding the buyer, and if we can't find one then we know the saber will still be on board somewhere.
>>
>>2240448
Okay let's try to find the buyer. There can't be too many people who even know about the saber right? And even fewer who could afford buying it outright instead of at the auction. The Hutt would keep his ownership of the saber as secret as possible. At least that's the impression I get. So wherever Veredious learned of the saber is likely at least connected to how the buyer learned of it.
>>
>>2240470
But how the hell are we going to do that?
>>
>>2240448
Well lets try to find the buyer first
>>
>>2240488
Maybe whoever purchased the saber got here early? We'd need to check docking records.
>>
>>2240488
Use the old twilek. He can easily determine if there is someone with such taste between the quests.

We can then try to hack at some station and try to find a list of people. after all everyo e came to the dockying bay they must have some kind of list to check who is whom
>>
>>2240448
"For now, we'll stick to the original plan," Veredious says with a sigh. He's still frustrated, but no longer seething with anger. "With the added step of identifying the would-be buyer of the saber." He looks to you and waves a hand. "Go on, Apprentice! Use that brain of yours."

You wrack your mind for any stray ideas well-formed enough to grasp onto. You still have about 24 hours until the Kwee-Kunee drops out of hyperspace and reaches its first destination, which is the earliest possible point at which the buyer could leave with the item. But that amount of time can pass quickly - you are working against the clock here.

"The docking manifest would be less secure than purchase records," you suggest. "If we had that, we would at least have a list of candidates to sort through."

He nods along in agreement, then stops and frowns. "Sheer size of the list aside, it may not even be accurate. A buyer of something like this would travel covertly."

For a moment you share in your Master's doubt, but then realization comes to you in a flash.

"That's better!" you exclaim. "We would only need to locate the ships docked here that looked suspicious."

"And how would we do that?" Veredious says doubtfully.

Roll me 3d6+1 to brainstorm an idea. You need some way to quickly identify those ships who docked with the Kwee-Kunee under false identities. This would be easier with Hacna's technical expertise, but you'll have to make do with your own.
>>
Rolled 4, 3, 6 + 1 = 14 (3d6 + 1)

>>2240661
>>
Rolled 2, 4, 5 = 11 (3d6)

>>2240661
>>
>>2240668
Nice roll!
>>
>>2240661
Easy, just look at the most banal, innocuous names on the list. Like I dunno the "Azure Eagle" or something, who would name their ship after a common bird, after all?
>>
>>2240661
Look to see if any of the ship names or owners have ties to shady groups.
>>
>>2240681
What's the Millenium Falcon and the Ebon Hawk?
>>
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23 KB JPG
>>2240701
That's the joke. They are literally the thing I was poking fun at. Them being smuggler's ships is what the tongue-in-cheek humor was referencing. The example being used was a subtle acknowledgement that space faring vessels which are used for illicit transport abide by a select naming convention.
>>
>>2240661
In the end, you can't come up with any solid ideas as to how to utilize the docking manifest. You considered finding a way to trigger the transponder code broadcasts for the docked ships and then comparing those to the names those same people gave Baghora, but your tired mind hits a dead end.

"It would help if I knew how you discovered this lightsaber was supposed to be auctioned," you say to Veredious.

He sighs and throws up his hands. "Baghora leaked word of its auction through his network of fences, which is no small sum of people."

"But they're all involved in the criminal underworld?" you ask.

"Yes," Veredious admits. "But you would be surprised just how high that underworld reaches."

"That could still narrow it down some. Is the saber expensive? More so than the other items up for auction?"

Veredious snorts and looks you square in the eye. "That weapon is the most valuable item on this ship - assuming it's still *on* this ship."

After what you've seen of the Hutt's collection, you're tempted to question that assessment, but Veredious is deadly serious. You wait for the inexplicable chill running down your spine to stop before you continue speaking.

"Maybe we should ask Olub'cree," you say carefully. Veredious gives you a look both confused and dismissive. "He knows Hutts," you continue. "It can't hurt to have another brain on this."

Your Master looks as if he's about to give you a sharp dressing down, but he's just as stumped as you are.

"Call him in here," he finally says. You do so through your communicator, and twenty minutes later the old Twi'lek arrives at the room. Veredious explains the situation to him, and to your mild chagrin this house servant is now as well-informed as you are. You're not sure whether that speaks to your Master's trust in him, your Master's lack of trust in you, or your own powers of persuasion.

"My Lords," Olub'cree says from his seat on one of the benches. "Have you considered that the buyer may be waiting at our destination?"

You *hadn't* considered that. And from the look Veredious gives you, neither had he.

"Where *is* the first stop, Master?" You had looked at the route once, but none of the planets had stuck in your memory. Neither you nor most of the other guests would be stepping foot on them, anyway - they were refueling stops only. Just as clueless as you, Veredious goes to the next room and grabs a datapad from the table, then hums in thought as he taps away at it.

"Rishi," Veredious says to you. "What do you know about it?"

Only a little. The planet is a jungle backwater haven for pirates and smugglers with little else of consequence. It straddles Hutt and Republic territory, but the criminal groups who make their home there are smart enough to keep their raids focused on the latter, whose reprisals are far less vicious.

Something else about Rishi rings a bell. Roll me 3d6+2 to try and recall it.
>>
Rolled 3, 6, 6 + 2 = 17 (3d6 + 2)

>>2240869
>>
Rolled 2, 3, 6 + 2 = 13 (3d6 + 2)

>>2240869
>inb4 it's our planet
>>
>>2240889
Thank the force you rolled first.
>>
>>2240869
You tell Veredious what little you know of Rishi - you can actually recall a fair amount, but there isn't much to tell of the inconsequential planet.

"Pirates and smugglers," he scoffs. "No one on that mudball is buying what Baghora is selling."

Despite the dismissal, you continue rambling on with what remaining information you have.

"Not just pirates, Master. One of the raider factions has been bolstered by a group of Mandalorians - Clan Vizla."

Veredious' wandering eyes dart back to you, and he turns a pale shade of white.

"Clan Vizla?" he exclaims, putting himself no more than a few feet away from you. "You're certain?"

You nod quickly. "Yes, they have a base there."

Veredious lets out a sharp laugh and tosses the datapad onto the bench beside Olub'cree.

"Then that's it. They're the buyers."

You eye him curiously. "How can you be sure, Master?"

"The saber used to belong to one of them," he says. "And now, Clan Vizla wants it back."

It sounds absurd. A Mandalorian wielding a lightsaber? There was nothing precluding the birth of a Force-sensitive Mandalorian. After all, the bestial Taung were nearly extinct - most Mandalorians these days are of standard human stock. But to wield the weapon of the Jedi and Sith meant that a Mandalorian had once belonged to one of those orders, and that was unheard of.

Veredious seems certain that the buyer has been identified - and that they're not yet aboard the Kwee-Kunee. Not for another day, at least. Do you suggest:

>Stealing the lightsaber before it reaches Rishi.
>Letting the lightsaber reach Rishi, and then stealing it there.
>Wild-card

This revelation has given you another opportunity to press Veredious for further details about why *he* wants it. Roll me 3d6+2.

You still don't know for certain that the saber is on the ship at all. It would be a good idea to work towards verifying that fact regardless of which option you choose.
>>
>>2240962
>Stealing the lightsaber before it reaches Rishi.
Let's not fuck with Mandos directly.
Is this the fucking darksaber? It must be.
>>
Rolled 4, 3, 2 + 2 = 11 (3d6 + 2)

>>2240962
Forgot muh roll
>>
Rolled 1, 3, 1 + 2 = 7 (3d6 + 2)

>>2240962
>Stealing the lightsaber before it reaches Rishi.
>>
Rolled 6, 4, 2 + 2 = 14 (3d6 + 2)

>>2240962
>Letting the lightsaber reach Rishi, and then stealing it there.


Think like this if we steal AFTER the hutt has made the trade he will have his profit and won't have a reason to be mad at our master and us.

And of course we will snoop around need to know where the thing is and how they intend to transport it from the ship to the world bellow us.
>>
>>2240982
Who would you rather piss? A powerfull Hutt or a clan of mandolorians?
>>
So we can choose between messing with a Hutt's money or a Mandolorian clans sacred relic. I'm torn actually. Either way we need to make sure to be subtle.
>>
>>2240991
Changing it to this. You make a very good point, although we're going to have to have our wits because if its a special dangerous weapon then we're going to have big problems.
>>
>>2240997
You'd piss off both if you steal the lightsaber before the transaction.
>>
>>2240962
>Letting the lightsaber reach Rishi, and then stealing it there.
Okay yeah it'd be better to piss of just one of them rather than both.
>>
So here's the deal. If our master successfully gets what might be the darksaber he'll go do his own thing and we'll get his position and a bit of his holdings to do our own thing. If we kill him we get all of his holdings and a chance at owning the darksaber. I can't decide which would be smarter.
>>
>>2240962
"Help me understand, Master." You hold your hands out towards Veredious, gesturing animatedly as you implore him to come clean. "The Mandalorians are on the Empire's side. Why work to keep this thing from them?"

Veredious starts to speak, but his attention quickly turns to Olub'cree. He motions for the old Twi'lek to leave the two of you alone, and waits until the hallway door is shut before turning back to you. When he does, his face is as grim as you have ever seen it. And when he speaks, it is with careful and measured words that carry the weight of untold danger.

"The Emperor has gone silent," he says quietly, as if still afraid some third party is listening in. "The Dark Council bickers and feuds. The Empire is splitting apart." You swallow hard, wetting a throat that has suddenly become very dry. His words border on treason.

"But there is still hope!" he urges you, his tone turning excited. "There are men of progressive vision, working to renew the old order."

You don't even bother nodding along as he speaks. You're stunned, and have no idea what he's talking about. Veredious picks up on this, and takes a step back as he looks you in the eye.

"You're an alien." He states the fact plainly, with no disdain in his voice. "You know better than anyone how little the Empire values those who are neither human nor pureblood Sith. That lack of flexibility will be its downfall."

Do you agree with his last assessment?

>Yes. Your experiences at the academy made that clear for you.
>Yes, but lie and say No.
>No. The few Imperial officials you met who disparaged aliens are relics. Their kind is a dying breed.
>No, but lie and say Yes.
>>
>>2241076
>No. The few Imperial officials you met who disparaged aliens are relics. Their kind is a dying breed.
>>
>>2241076
>Yes. Your experiences at the academy made that clear for you.
>>
>>2241076
>Yes. Your experiences at the academy made that clear for you.

Now the question is. Is our master with the Ravenites or with Malgus?
>>
>>2241076
>>Yes. Your experiences at the academy made that clear for you.
>>
>>2241076
>Yes. Your experiences at the academy made that clear for you.
>>
Are we done for the night OP?
>>
>No. The few Imperial officials you met who disparaged aliens are relics. Their kind is a dying breed.
>>
>>2241113
My money is on Malgus. He was a big fan of alien equality.
>>
>>2241076
>>Yes. Your experiences at the academy made that clear for you.
>>
>>2241065
i guarantee literally every sith in the empire will fight tooth and nail, as well as all the mandalorians just for the darksaber.
>>
>>2241868
We should just bide our time for now. We're still weaker than our master, and have barely been training under him for any truly appreciable amount of time. There's still more for us to learn before we assume his position.
>>
>>2241065
Mate we've been an apprentice for a few months. We're not killing our Master
>>
>>2242023
I think people failed to realize that our master was holding himself during our saber duel. Maybe it was a failed interpretation, since one could think that our master only managed to dodge/ crouch under our attack because we didn't went for a deadly blow.

In my view i saw it that he didn't pierced his saber right under our face just because he felt we didn't had the intended to kill him.

He didn't even scarred our face just holded the saber threatenly under our face.
>>
>>2241076
Veredious pauses, looking to you expectantly as his treasonous criticism of the Empire hangs in the air between the two of you.

"Yes," you say. "I've seen that firsthand."

At the academy, and elsewhere. Not just towards you, either - you may have been targeted for death by the academy's xenophobic Overseer, but Tuija had an even rougher time over the years. And you've rarely seen aliens more 'alien'-looking than her at the academy. That presents the uncomfortable question of what exactly happens to all those Force-sensitives deemed too strange for entry to the academy. You can't imagine the Empire simply allowing them to wander free.

"Then you understand that things will have to change, one way or the other."

You still can't believe what you're hearing. Veredious has never talked politics before - maybe this is why.

"But it's a *lightsaber*," you say with an uneasy frown, bringing the topic back to your immediate task. "Why is it so important?"

He furrows his brow thoughtfully, and you can tell by his slow speech that he's choosing his words carefully.

"There are people in the Empire who want it," he says. Before you can ask more, he adds: "As to *why* they want it? That's a very expensive, and very dangerous question."

You swallow and decide to leave it there. Veredious himself might not know what the ultimate goal is here - and even if he does, he clearly doesn't want to go into further details. You're not sure you want to know anymore, either. You're skirting the edges of whatever plausible deniability you still have with regards to the treasonous groups your Master has gotten himself caught up in.

"Alright," you sigh. "I understand, Master."

"Good," he replies. "Then that leaves us with the question of when to intercept the saber."

"We can stick to the original plan, like you said."

Veredious snorts in amusement. "And steal it from a compound of Mandalorian warriors?"

You hadn't thought that far ahead, but the longer you consider that option the less palatable it becomes. Clan Vizla uses their base on a Rishi as a training ground, both for prospective warriors to prove themselves and for veteran warriors to hone their skills. You're sure they'd love for two Sith to show up looking for a fight.

"What about stealing it between this ship and the base on Rishi?" you suggest. "Would Baghora care?"

"He would not be happy about that," Veredious says. "It would look as if he set the Mandalorians up to be robbed."

You take a few moments to look at this from all the different angles - there are almost too many to consider. You and your Master have deduced information that Baghora doesn't know you possess - the identities of his buyers. There could be a way to play that to your advantage in an interaction with the Hutt - some way to drive his paranoia high enough to cause him to make a mistake.
>>
>>2242282
"What if we tricked Baghora into thinking the Mandalorians were planning to steal the saber and not pay him? You could speak with him and drop some vague information about a pirate fleet amassing over Rishi."

Veredious grunts in disapproval. "Baghora will have already been paid - that's how he conducts business."

"Then what if we do it the other way around? Fool the Mandalorians into thinking they're buying a fake."

His gaze narrows thoughtfully. "They would kill Baghora." The way he says it isn't as if he disapproves of the idea - more like he's considering it.

"Are you fine with that?" you ask him.

"I'd kill him myself and *take* the saber, if I knew for certain that the Hutt Cartel would not discover my complicity."

Then that's what he was truly worried about. Not losing Baghora's business, but Baghora making it impossible to do *any* business within Hutt space. The Hutt was influential enough that he could probably accomplish such a thing - but not if he was dead.

Not having to worry about the Hutt's health opens up a few more options. Hutts are paranoid, and Mandalorians are trigger-happy. That can be an explosive combination. If you do let the lightsaber reach Rishi, it'd be nice to have some way of tracking it. You have a thumb-sized tracking device that could be placed on the base of the hilt or within the case, and that would allow you to locate the saber within the base on Rishi. A far better option than aimlessly traipsing around a Mandalorian base in the middle of the jungle.

Do you suggest that Veredious convince Baghora to allow him access to the saber? You can think of a few different ways to accomplish that. Even if you can't plant the tracker, it would at least allow you to confirm that the item is here.

>Veredious should simply ask Baghora for a quick peek. Your Master has a noted interest in antiquities, and there would be nothing odd about the request.

>Veredious should make an absurd request that Baghora drop the Kwee-Kunee out of hyperspace to allow the two of you to leave. The Hutt will refuse of course, but your Master can explain he caught wind of an auction taking place that he simply must attend. An auction for the same saber Baghora is trying to sell. Baghora will panic and ask Veredious to verify the authenticity of the one in his possession.

>Wildcard

>No. Once you arrive in the Rishi system, you can undock in the Fury and track those ships going to and from the Kwee-Kunee. There should only be a handful, and most of those will be fuel and supply ships. Anything faster and hardier is likely to be carrying the saber to the planet's surface.
>>
>>2242284
>Veredious should make an absurd request that Baghora drop the Kwee-Kunee out of hyperspace to allow the two of you to leave. The Hutt will refuse of course, but your Master can explain he caught wind of an auction taking place that he simply must attend. An auction for the same saber Baghora is trying to sell. Baghora will panic and ask Veredious to verify the authenticity of the one in his possession.
>>
>>2242284

>Veredious should make an absurd request that Baghora drop the Kwee-Kunee out of hyperspace to allow the two of you to leave. The Hutt will refuse of course, but your Master can explain he caught wind of an auction taking place that he simply must attend. An auction for the same saber Baghora is trying to sell. Baghora will panic and ask Veredious to verify the authenticity of the one in his possession.
>>
>>2242284
>Veredious should make an absurd request that Baghora drop the Kwee-Kunee out of hyperspace to allow the two of you to leave. The Hutt will refuse of course, but your Master can explain he caught wind of an auction taking place that he simply must attend. An auction for the same saber Baghora is trying to sell. Baghora will panic and ask Veredious to verify the authenticity of the one in his possession.

This is actually a pretty good idea.
>>
>>2242284
Would we be allowed safe entry to Rishi if we say we're here for an artifact that we caught wind of?

Another crazy idea, what if we spread the rumor that the blade is being withheld from the auction to someone on the ship who had the means to steal it from the Hutt themselves, then we do the original plan to track their ship and steal it from them?
>>
>>2242327
Involving more people just increase the chance of more chance to have us back stabbed. I also doubt our master us the inly Sith to know about this, not to mention other republic or Jedi
>>
>>2242327
>Would we be allowed safe entry to Rishi if we say we're here for an artifact that we caught wind of?

Rishi's only city is a pirate haven open to all, but breaching the Mandalorian compound elsewhere on the planet is another matter.

>what if we spread the rumor that the blade is being withheld from the auction to someone on the ship who had the means to steal it from the Hutt themselves

Theoretically possible, but so time-consuming as to be impractical. You have roughly 24 hours until you reach Rishi, and most of the people aboard the ship are wealthy business magnates and aristocrats.
>>
>>2242342
My concern about the winning option is that it establishes that our master badly wants the lightsaber that we're planning to steal, making him the first suspect when we do steal it.
>>
>>2242284
>Veredious should make an absurd request that Baghora drop the Kwee-Kunee out of hyperspace to allow the two of you to leave. The Hutt will refuse of course, but your Master can explain he caught wind of an auction taking place that he simply must attend. An auction for the same saber Baghora is trying to sell. Baghora will panic and ask Veredious to verify the authenticity of the one in his possession.

I can't think of any great options at this point. Convincing the mandalorians that it's a fake would be an option though. Maybe our master could offer to verify it in front of the mandalorians during the exchange and then tell them it's fake. And then taking it and escaping during the confusion of the likely battle. It'd be easier than sneaking into a mandalorian base.

Or he could sabotage it, burning out the battery with subtle force lightning during the inspection on the ship so it doesn't work for the mandalorians.

All of these are pretty risky and make it obvious that we're the ones stealing it but I don't like our odds of infiltrating their base to steal it either.
>>
>>2242372
Or maybe he could remove a vital component with sleight of hand or the force while the Hutt isn't paying attention.
>>
>>2242351
Our master has showed he doesn't care so long he manages to grab the saber for himself
>>
>>2242284
Before you make any further moves, you first need to confirm that the saber is even on board the Kwee-Kunee. You lay out your proposed plan to do so, and your Master grabs onto the idea immediately. Olub'cree is summoned back to the room, and Veredious goes to a wall-mounted vidscreen to demand an immediate audience with Baghora.

It takes some time for him to work his way up to someone important enough to accomplish such a thing, but after fifteen minutes of shouting and stomping, the three of you are escorted to the fore of the ship by the Hutt's right-hand Twi'lek servant.

You had expected to be taken to some sort of bridge, but when you arrive in the Hutt's room you see no operating controls of any sort. It's far smaller than the grand entryway you met Baghora in earlier that day, and filled with Weequay and Nikto guards instead of wealthy guests. It has the look of a criminal den, and you can't help but feel that the Hutt looks far more at home here than in the clean white metal of the rest of the ship.

"Kuba, kayaba dee anko!" Baghora calls from across the room. Despite the smaller space, he still uses the voice-enhancing speakers mounted to his hovering platform - an attempt at intimidation, maybe.

As you and Veredious approach, your attention is drawn to the window to your right. It takes up the entire wall, and is one of the few you've actually *seen* during your time on the Kwee-Kunee - it had been easy to forget you're on a spaceship. Lines of starlight race by at dizzying speed, and you look away before the sight sets your head spinning.

"Great Baghora," Veredious pleads as he gives a short bow. "I must request that you bring this ship out of hyperspace - just long enough for me to leave with my Apprentice and servant."

The Hutt stares at him for a moment, then bellows in laughter. What comes next is barely understandable, both Veredious and Baghora conversing in fluent Huttese. You can guess what they're saying, though - much of it was planned ahead of time.

Your Master tells Baghora that he caught wind of an auction for a highly valuable item, one he would very much like to bid on - the same saber Baghora is auctioning. You're not sure what the Hutt's reaction will be, but it should at least tell you whether or not *he* has the weapon.

Just behind you and to your left, Olub'cree watches the animated conversation with obvious interest. At your encouragement, Veredious had taken the time to glean a few pointers from the old Twi'lek on how to best ply the Hutt. Your Master may have a working relationship with Baghora, but Olub'cree knows Hutts inside and out. Hopefully, the advice he gave will help this go smoothly.

Roll me 3d6+3. This is up to Veredious' own powers of persuasion, but he is working with the benefit of his servant's knowledge of Hutts.
There are several different ways this could go depending on how strong a case your Master makes to the Hutt.
>>
Rolled 6, 3, 6 + 3 = 18 (3d6 + 3)

>>2242640
Rolling.
>>
>>2242650
inb4 we actually leave hyperspace for an auction that doesn't exist
>>
>>2242650
This is actually pretty decent.
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>>2242650
Jesus anon.
>>
>>2242655
>>2242650
That it boys firat time we will see a Hutr sweat nervously.
>>
Should I put on a trip?
>>
>>2242690
Uh... No. Why?
>>
>>2242699
Obviously because he wants to be bullied.
>>
>>2242640
The conversation between Veredious and Baghora grows more and more heated, and you worry the Hutt might short out the speakers built into his dais.

Then, he explodes with utter fury. The Hutt gestures frantically to his Twi'lek servant, who rushes out of the room along with a small group of Weequay and human guards.

"What's happening?" you murmur to Olub'cree. Normally you'd be worried about offending the Hutt by whispering right in front of him, but Baghora is too busy roaring at Veredious and his guards in uncontrolled anger.

"Lord Veredious informed the honorable Baghora that the Darksaber is up for auction elsewhere." Judging by the Hutt's reaction, the ruse worked.

You twist back to look at Olub’cree, eyebrow raised. "The 'Darksaber'?" you wonder aloud.

He nods, his eyes flickering to the panicked Baghora before returning to you. "He says that the item was already authenticated by an expert, whom he is now bringing *here* to punish."

That was an unforeseen circumstance, but there's no stopping the plan now. Baghora's outward display of rage gradually fades, though you can tell from his heavy breathing that he is very much ready to bring it to bear on the unfortunate soul being summoned before him.

"Veredious," the Hutt booms, his voice unnervingly steady compared to the violence of a few moments ago. Your Master and the Hutt engage in talks once again, and Olub'cree translates.

"Great Baghora says he cannot afford to anger the Mandalorians. He asks that Lord Veredious examine the item to confirm or deny its authenticity. It is being brought to us as we speak.”

Your breath catches in your throat, and you're sure Veredious feels no less excitement than you - but you both hide it well. Your Master dutifully agrees to do the Hutt this favor, and the conversation ends as you all await the arrival of the Hutt's 'expert'.

After a few more minutes of waiting, you sense something - not excitement, but a sort of gathering tension in your chest. Beside you, Veredious is looking around the room, his eyes momentarily locking with yours as he seeks out what you both feel. But only you know what it is - you felt it earlier this same day.

The door to the hall opens, and you turn to see the white tunic-clad figure of Pailia Tille surrounded by gaffe stick-wielding Weequay. Her gray hair hangs loose over her shoulders, and she looks around the room in a panic. Judging by her hair and simple clothes, she was awoken from sleep and dragged from her room with little time to prepare - but strangely, she is still decked out in the same silver jewelry you saw her in last time.
>>
>>2242850
"What is this?" she exclaims, her eyes travelling to the Hutt in front of her. "Baghora!"

The Hutt holds up a hand to silence her, and she obeys. The group escorting her stops beside your own, and the room once again goes silent. Minutes more pass as you wait for the arrival of this 'Darksaber', and your gaze wanders to Pailia. If she notices you, she isn't showing it - her eyes dart back and forth, and her legs shake like saplings in a storm. Despite the obvious panic she's displaying, you can sense little of it within her.

The door opens again, and a hovercart is shoved in by another group of guards. You and Veredious make way for them, and they come to a stop before the Hutt. Atop the cart is a long case of gray metal, completely innocuous looking. But you can feel the power within it - just as you can feel the Kyber crystal on Pailia's forehead.

This plan has gone better than you could have imagined - almost *too* well. You've been presented with a golden opportunity, but the number of people carefully watching you and Veredious makes it impossible to discuss your next move. And here, Veredious has an important decision to make.

Do you simply plant the tracker in your pocket inside the case and go with the original plan? Or do you hint to Veredious that the saber is a fake, encouraging him to tell Baghora the same thing? If your Master plays his cards right, you two could simply walk right off the ship with the Darksaber in hand and leave Baghora to deal with his furious clients.

What's your move?

>The saber is genuine. You'll plant the tracker and intercept the Darksaber after it leaves Baghora's ship.

>The saber is an elaborate fraud. There are many ways this could play out. It might be possible to convince Baghora to *help* you steal the saber en-route to Rishi, under the rationale that it will stop the Mandalorians from discovering the forgery.

>Wildcard
>>
>>2242856
>The saber is an elaborate fraud. There are many ways this could play out. It might be possible to convince Baghora to *help* you steal the saber en-route to Rishi, under the rationale that it will stop the Mandalorians from discovering the forgery.
>>
>>2242856
>The saber is an elaborate fraud. There are many ways this could play out. It might be possible to convince Baghora to *help* you steal the saber en-route to Rishi, under the rationale that it will stop the Mandalorians from discovering the forgery.
Gotta stay friendly with the Hutts.
>>
>>2242856
>The saber is an elaborate fraud. There are many ways this could play out. It might be possible to convince Baghora to *help* you steal the saber en-route to Rishi, under the rationale that it will stop the Mandalorians from discovering the forgery.
>>
>>2242856
>The saber is genuine. You'll plant the tracker and intercept the Darksaber after it leaves Baghora's ship.

Kinda want to keep the milf alive since she is a force weeb she could be usefull to us once our master leave us to rake his post.
>>
>According to Mandalorian custom, one could only obtain the Darksaber by defeating the previous owner in combat. Should they have claimed it any other way, their claim was considered illegitimate.
This could be bad news for Maghora. If we or Veredious knows this IC we could tell him about it to increase his paranoia even further.
>>
>>2242856
>The saber is an elaborate fraud. There are many ways this could play out. It might be possible to convince Baghora to *help* you steal the saber en-route to Rishi, under the rationale that it will stop the Mandalorians from discovering the forgery.
And possibly tell him that he runs the risk of being killed by the mandalorians even if they believe it's real.
>>
>>2242908
Are the Mandos really dumb enough to make an enemy of the Hutts for their customs though? Surely they'd compromise for this kind of thing. But I guess they are pretty strict with their code.
>>
>>2242856
The saber is an elaborate fraud. There are many ways this could play out. It might be possible to convince Baghora to *help* you steal the saber en-route to Rishi, under the rationale that it will stop the Mandalorians from discovering the forgery.
I hope the hut kill our masta
>>
>>2242941
>Are the Mandos really dumb enough
yes and yes
>>
>>2242941
>Are the Mandos really dumb enough to make an enemy of the Hutts for their customs though?

Absolutely.
>>
>>2242941
>Are the Mandos really dumb enough to make an enemy of the Hutts for their customs though?

Yes. Yes they are. Don't forget these are the same people that thought that jump from a mounted inaectoid droid througth the atmosphere was considered as solid strategy.
>>
The Mandalorians are a bunch of dumb fuckers, great tacticians sometimes, but for the most part they would ride the short-bus if they ever went to school.
>>
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>>2242856
Standing beside your Master, you watch as he carefully opens the case set in front of him. His eyes go wide, and you can feel the thrill of success gripping his heart. Laid inside the velvet-lined case is a small sword hilt, with a rectangular handle and a short handguard.

It looks more like a vibrosword than a lightsaber, except that there's no blade. Veredious slowly reaches in and grips the hilt, his excitement building to heights that only you can sense - at least you *hope* no one else can sense it.

"There's something off about the blade emitter," you say to him, making no attempt to keep your voice low. Veredious looks at you in confusion, but only for a moment - he quickly understands where you're going with this.

Quelling any obvious display of awe, Veredious steps away from the case with the hilt in both hands, and thumbs the button on the side. A shimmering black blade shoots forth from the handle, sharper and more well-defined than that of a traditional lightsaber. There's a low, constant hum to the blade that you can both feel and hear.

"A very convincing forgery," Veredious shouts in Basic.

"It's not a *forgery*!" Pailia exclaims desperately from her circle of guards. Baghora shoots her a mean glare, a low rumble escaping his throat as he turns his attention back to Veredious. You expect your Master to place the weapon back in the case and be done with it, but instead he begins conversing with Baghora in Huttese. After a few moments of that, a series of events plays out that you struggle to understand.

Baghora waves over a human guard, and Veredious hands him the Darksaber. Your Master then takes his *own* lightsaber from his belt, activates it, and delivers a quick chop to the black blade of the Darksaber.
>>
>>2243064
And the Darksaber's blade disappears. The guard holding it stumbles back in shock, checking his body to ensure he wasn't actually struck by the red lightsaber. Veredious snatches the Darksaber from him and places it back in the case, then turns to speak to Baghora once again. As he does so, Olub'cree leans into your ear to translate.

"Lord Veredious says it is not a true Kyber crystal, nor a true lightsaber blade. The Mandalorians will discover the forgery as soon as they attempt to use it in battle." It was a very convincing display, and even *you* aren't quite sure how Veredious pulled it off. One touch of his lightsaber had made the Darksaber's blade vanish.

As he speaks, the Hutt grows angrier and angrier before unleashing his rage in a series of bellowing shouts directed at Pailia. He's speaking too quickly for you to understand the venomous words, but you can guess what he's upset about.

Pailia's faulty evaluation of the weapon could have led to Baghora making an entire clan of Mandalorians his sworn enemy. At least, that was the danger you had convinced the Hutt of.

Two of the guards standing beside Pailia grab her, then force her to her knees. A third steps behind her, and draws a knife from his belt before grabbing a fistful of her hair and exposing her neck.

Veredious watches with disinterest, but you look back and forth between the Hutt and Pailia in shock. You're not sure what you had expected when he dragged her here, but he's fully prepared to have this woman executed for her supposed failure.

Do you intervene? If so, how?
>>
>>2243068
Nope, this mission is way more important than selling some jewelry.
>>
>>2243068
No. Her death is just the first toward our path to power.
>>
We could even sell the jewelry to Baghora, he wears a ton of it.
>>
>>2243068
we are sith, she had the unfortunate circumstances of getting in our way. Sucks to be her.
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>>2243068
>no
Hopefully we can sneakily grab her circlet.
>>
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>>2243068
Nope
>>
>>2243090
>>2243093
Guess now we can have a second saber. Or at least a higher tier of crystal.
>>
>>2243087
And since our master just saved his slug ass from being killed by a whole mando clan i bet he would be willing to buy it easily.
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>>2243090
ehh I think it'd be smarter to just leave it with Balghora.
>>
>>2243116
Baghora*
Star wars names are hard.
>>
>>2243116
I believe we can acquire or exchange one jewlery for another.
>>
>>2243068
Not saying a word, you watch as Pailia pleads her case to a furious Baghora.

"It's *real*!" she exclaims, shaking her clasped hands up and down. "Let me show you!"

The Hutt shouts something and waves a fat hand at her, his gold bracelets rattling with each angry gesture. Pailia stretches her hands out to him, still pleading even as the guard behind her moves his knife to her throat. The room falls silent, and even Pailia seems resigned to her fate, her anguished expression hardening. Then, her outstretched hands clench tight, and the guard behind her stops cold as his eyes travel upwards.

Confused, you follow his gaze back to Baghora - where the now-active Darksaber hums softly within the Hutt's right eye socket. Before you can even process what you're looking at, the saber flies out of the dead Hutt's eye, zipping across the room towards Pailia and impaling the knife-wielding guard in the chest.

The room erupts into chaos. The guards on either side of Pailia stagger back, moving to draw their blasters before being thrown back dozens of feet with quick thrusts of Pailia's hands. She pulls the Darksaber from the chest of the guard to her rear before his body can tumble to the ground, turning to face you just as you and Veredious draw your own lightsabers. She throws her free hand towards you, sending a wave of force rippling through the air.

Roll me 3d6 to see if her attack lands.
>>
Rolled 4, 5, 5 = 14 (3d6)

>>2243150
Oh shit, she was a Jedi this whole time. She closed herself off to the force intentionally for this.
>>
Rolled 2, 6, 4 = 12 (3d6)

>>2243150
Rolling.
>>
>>2243160
o bby
>>
>>2243160
Cool now we have a excuse of Jedi doing shady business and killing the hutts!! Yay!
>>
Rolled 5, 4, 3 = 12 (3d6)

>>2243150

>>2243160
Maybe the jewelry suppressed get presence which is why she was wearing it in bed.
>>
Rolled 3, 4, 4 = 11 (3d6)

>>2243150
fucking jedi.
every god damn time, time to kill her and rightfully claim the darksaber as ours.
>>
>>2243173
>>2243214
Or just, y'know, another Sith. Or other force cults.
>>
>>2243150
The blast hits you and Veredious head-on, sending you both tumbling back to the ground, along with Olub'cree and several of the guards. Blaster fire erupts across the room, and you leap back to your feet to see Pailia racing past you to the exit, using the Force and her newly-acquired blade to deflect the bolts.

"After her!" Veredious shouts, and the two of you break into a full-on sprint. A few of Baghora's stunned guards give chase as well, but they don't have the benefit of Force-enhanced speed, and quickly fall behind. The woman is old, but she's unbelievably fast. You lose sight of her as she rounds a corner, and when she comes back into view you notice her fiddling with something on her wrist.

Before you can ask yourself what exactly she's doing, the floor beneath you shakes as if an earthquake is seizing the Kwee-Kunee. The ship groans in pain, and there's an ear-shattering hum that seems to come from every direction at once. After that dull roar comes a horrendous screech that travels up the hallway. The marble floor cracks and splinters, and panelling pops off of the walls as the corridor before you crumples like an accordion.

The ship has been forced out of hyperspace.

Pailia continues to focus on her wristband computer as she runs, and you and your Master slowly gain on her. The Darksaber is clutched weakly in her right hand, and she's still about 30 feet away - but you're closing on her.

You don't need Pailia - just the Darksaber. You could attempt to use the Force to snatch it from her, an attempt which would be aided by your Master. Grabbing onto *her* with the Force will be nearly impossible - she's clearly an experienced Force-user. You could attempt to stun her with a blast of Force Lightning, allowing you to close the distance more quickly. You could also throw your lightsaber at her, or use your telekinesis to bring the ceiling down on her head.

This fight will not end with a single 'lethal' strike, but with a gradual whittling-down of HP through successful attempts at lethal attacks. It will run on the rules I outlined in the google docs, but I'll try and thoroughly describe the state of things with each post just to make sure everything is clear. When a lethal strike is opportune, I’ll make that clear. Support Veredious, and help him go for lethal strikes as well.

Or just run away. Maybe this whole 'Sith' thing isn't working out.
>>
>>2243228
Nah man it was tottaly a Jedi. I know it could have being another sith or a random force sensitive cult but we should pin this crap to the jedi. Make the Hutts not wabting to deal with then even more.
>>
>>2243228
doesn't change all that much what i said, still gonna properly beat her ass and rightfully claim the darksaber.
>>
>>2243234
If we try to pull the saber she will easily overpower us since she ia more expert So use the lightning to weaken her and let our master pull the saber.

>Shock her
>>
>>2243254
I second this. Shock her, and make it easier for our Master to strike.
>>
>>2243234
Hit her with force lightning while Veredious steals the saber
>>
>>2243254
>>2243258

You throw a bolt of Force Lighting at Pailia's turned back, intending to unbalance her so that your Master can strike.

Roll me 3d6+2.
>>
Rolled 3, 6, 5 + 2 = 16 (3d6 + 2)

>>2243265
Damn dude these are short voting times. I guess it matches the pace of the combat though.
>>
>>2243268
We're rolling like gangbusters tonight. I approve.
>>
Also these are some insanely high DCs, especially for a single roll.
>>
Rolled 6, 5, 5 + 5 = 21 (3d6 + 5)

>>2243234

The blue lightning shoots from your fingertips and connects with Pailia's, making her shout in pain and fall to her knees. Still running at her, Veredious reaches out with the Force to dry and draw the Darksaber from her weakened grip.
>>
>>2243283
Holy fuck that roll
>>
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>>2243283
Daaammmm!

MILF STATUS: OWNED!
>>
>>2243283
Veredious is fucking pissed.
>>
>>2243287
Note to self: never piss off our master.
>>
Rolled 6, 4, 2 + 3 = 15 (3d6 + 3)

>>2243283


Pailia is too busy dealing with her fried nerves to stop Veredious. The Darksaber slips from her hand, flying to him before he snatches it out of the air with his left hand.

She stands and turns to you, and you expect to see utter rage - but she is completely serene. She throws both hands out, in a repeat of the earlier attempt that sent both you and Veredious to the floor.
>>
>>2243298
Should we roll?
>>
Rolled 3, 6, 2 = 11 (3d6)

>>2243298
Yes.
>>
>>2243298
>>2243298

You see the air rippling before you, and try to block it, but she's simply too strong. You're thrown back to the floor, clutching at your lightsaber as invisible ocean waves crash over you and your Master. The air is knocked from your lungs, and your recovery is punctuated by sharp gasps for air. Scrambling to your feet with lightsaber at the ready, you move to dive at a disarmed Pailia.

Except she's not disarmed. All of her jewelry - the circlet, the rings, the two bracelets - is now clustered in a tight cylindrical shape above her palms. The green Kyber crystal she had worn slots into place in the center of the mass of metal, and the separate pieces clench tightly together with a neat *click*. She twists the cylinder, and dual blades of green light roar to life on both ends of the lightsaber.

Pailia is close enough for both you and Veredious to close on her and engage in melee in a single turn. If she’s as good with a lightsaber as she is with the Force, lethal attacks will be difficult - it might be best to attempt to Unbalance or Stun her, both of which will make lethal attacks from you and your Master easier. It is easier to Unbalance than Stun, but the latter lasts twice as long.

You also have your Force powers, as well as what limited environmental objects are at your disposal in the barren hallway.
>>
>>2243319
Our master is better with the force than with melee right? For now have him support us with the force while we close in. Attempt to unbalance her with melee attacks so our master can stun her with the force, opening her up for a lethal lightsaber strike.
>>
>>2243319
We should probably keep stunning. That looked like it worked out pretty well before.
>>
>>2243319
We will take vanguard and cover for our master she will keep focusing on us and so he can land a stun on her so we can finish. For now force her to focus on us.
>>
>>2243319
And of course we try to unbalance her. Sweet barter is always good in a fight between a sith and a kedi
>>
>>2243319
You've rarely fought against someone wielding a lightsaber, and *never* someone wielding one with twin blades - but it doesn't change how this will end. You rush in with your own weapon poised to strike, driving at Pailia and working around her in a circle to force her to open herself to Veredious' coming attack.

Roll me 3d6+2 for your attempt to set her off balance.

Second poster please roll me 3d6+3 for Veredious' attack.
>>
Rolled 4, 4, 2 + 2 = 12 (3d6 + 2)

>>2243335
>>
Rolled 2, 6, 5 + 3 = 16 (3d6 + 3)

>>2243335
>>
>>2243337
Well it's slightly above average at least. I think I'll stop hogging all the first roll now, sorry guys. At least unbalancing her has the lowest DC
>>
Rolled 3, 2, 1 + 3 = 9 (3d6 + 3)

>>2243335
Pailia's defense is a dizzying blur of green light, but you don't need to find any openings - all you're doing is forcing her to keep her attention on you while your Master strikes. You can't see it happen, but you hear it - there's a roar from Veredious as he lunges at her, and then a flare of light as both of Veredious' blades crash into her lightsaber, inches away from severing her right arm at the shoulder. Seemingly unconcerned with the fact that she's now facing two experienced Sith, Pailia spins back towards you, driving the other end of her green saber towards your face.
>>
>>2243347
Her strike is clumsy, too overcome with the pressure she's facing from you and Veredious. She's opened herself up to a counter-attack.

Pailia is still Unbalanced. This would be a good time to go for a Stun or a lethal strike, like the one your Master just landed.

Varrus HP - 8
Veredious HP - 10
Pailia HP - 11
>>
>>2243353
>Lethal but chop off her saber hand
>>
>>2243353
>stun
Why be unsafe when it's two against one?
>>
>>2243353
>stun
I'm not falling for that trap.
>>
>>2243353
Go for a lethal. We have to take every chance we can get.
>>
>>2243353
>stun
>>
Guys when she's stunned or unbalanced during our attack phase we have to use a lethal strike if we want to get anywhere
>>
Rolled 2, 1, 1 + 5 = 9 (3d6 + 5)

>>2243353
Instead of attempting to bring your blade to bear again so quickly, you drive the hilt at her face, smashing her in the nose while Veredious prepares to strike at her turned back.

Roll me 3d6+2 for your own attack.

I'll roll for Veredious.
>>
Rolled 3, 4, 1 + 2 = 10 (3d6 + 2)

>>2243382
>>
>>2243382
Sorry, that should have been 3d6+4 for our own roll. 2 for physicality skill and 2 for unbalanced. I'll add it in post.
>>
Rolled 1, 5, 6 + 2 = 14 (3d6 + 2)

>>2243382
>>
RIP good dice rolls
>>
>>2243382
Jesus Christ Veredious stick to the force
>>
>>2243382
Your hilt catches Pailia square in the face, and you feel warm blood coating your hand as she stumbles back against the wall.

Time to make your next move. Pailia is Unbalanced for 1 turn and Stunned for 2.
>>
>>2243390
Lethal. Time to end this I guess.
>>
>>2243390
Lethal strike! Hit one of her arms to interfere with her melee skills.
>>
Lethal Strike!
>>
>>2243394
>This fight will not end with a single 'lethal' strike, but with a gradual whittling-down of HP through successful attempts at lethal attacks. It will run on the rules I outlined in the google docs, but I'll try and thoroughly describe the state of things with each post just to make sure everything is clear. When a lethal strike is opportune, I’ll make that clear. Support Veredious, and help him go for lethal strikes as well.
>>
>>2243394
>>2243395

I'll need rolls of 3d6+6 and 3d6+7
>>
Rolled 5, 6, 6 + 6 = 23 (3d6 + 6)

>>2243403
>>
Rolled 4, 6, 1 + 7 = 18 (3d6 + 7)

>>2243403
>>
Rolled 2, 3, 3 + 7 = 15 (3d6 + 7)

>>2243403
>>
>>2243406
Holy shit.
>>
Rolled 1, 2, 1 + 3 = 7 (3d6 + 3)

>>2243390
You and Veredious work in tandem, slashing away at Pailia with her only barely able to keep up with the furious blows. Perhaps it's because you're fighting side by side with your Master, but you've never felt more confident in battle. Veredious cuts at her defenses with ferocious speed, his twin blades a blur of red and black that stab into the walls and slide against her twirling green blade.

Another low groan passes through the ship, and more panels pop from the walls and ceiling as further stress is put on the hallway. You try to put that out of mind, but then sirens began blaring up and down the hallway, signalling in alternating Basic and Huttese for an evacuation of the ship. Pailia hears them, too - and whether from that or sheer panic, decides to once again try throwing you two back with the Force.
>>
>>2243420
She's panicked, and the attack is far weaker than the last she attempted it. You re-direct the energy with your blade, sending it off harmlessly to either side as you press forward with your attack.

Pailia is still Unbalanced, but only for this counter-attack. She is also Stunned, which will last until after your next full turn. Now is the time to strike. Roll me 3d6+6.
>>
Rolled 3, 6, 5 + 6 = 20 (3d6 + 6)

>>2243427
>>
>>2243430
bretty gud
>>
>>2243438
Good thing I killed as those younglings earlier as tribute to the dice gods
>>
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>>2243427
You drive forward at her chest, searing her shoulder and making her scream in pain. For a moment, you're not sure what happened to misdirect your potentially lethal strike - until you feel the hallway shake again, and the floor beneath you ripple like you're standing in quicksand. A split-second later you're stumbling to the left and down as the far end of the corridor collapses into the depths of the ship. You, Veredious, and Paillia all tumble down the sloping hallway, rolling off the edge into a massive cylindrical expanse criss-crossed by metal walkways that all connect to a thin metal column at the center.

You reach out desperately for something - anything - to grab onto, and to great relief manage to snatch the railing of one of the catwalks. Pulling yourself up, you try to get your bearings and find the other two combatants. There's catwalks above and below you, running off into the darkness of the vast circular space you find yourself in. Dozens of windowless elevators run up the walls all around you - likely the same ones you ascended when first arriving on the Kwee-Kunee.

The sound of combat draws your attention upward, and you see Veredious and Pailia doing battle on one of the walkways above you.

The fall has halved everyone's HP, unexpectedly speeding up the fight. What's your next move? The catwalk the other two are on is about twenty feet above you. You could attempt to pull it down with the Force, throw your lightsaber at it to sever one end, or leap up to join the fight.

Varrus HP - 4
Veredious HP - 5
Pailia HP - 4
>>
>>2243461
...it's really dumb when good roles just get ignored.
>>
>>2243461
Jump on top of one of the elevators to ride up to their level, then jump down for a surprise attack from behind Pailia.
>>
>>2243469
This sounds solid.
>>
>>2243468
Like he said, it's a long and drawn out fight. Like all fights between force users. Yeah it sucks that we lost 4 how out of nowhere but that's due to circumstances out of our control. And she lost 4 hp as well.
>>
>>2243483
lost 4 hp*
>>
Rolled 3, 5, 3 + 5 = 16 (3d6 + 5)

>>2243487
You race to the end of your catwalk, stopping just short of the wall and leaping onto one of the elevators racing up towards you. With a *thump* you land atop the roof, almost certainly terrifying whichever guests are busy fleeing the damaged flagship. The sound of shearing metal coming from the bowels of the ship is even clearer now that you're in its belly - you need to finish this and leave.

Veredious and Pailia come into view ahead of you - her back is turned to you, and your Master is driving her towards the wall with a furious assault.
>>
Rolled 6, 5, 1 + 3 = 15 (3d6 + 3)

>>2243490
Veredious' attack is having its intended effect on Pailia. She's falling back faster, clearly withering under the intense assault. In a desperate attack she drives her lightsaber towards them across the narrow catwalk, banking on the fact that Veredious has no room in which to maneuver.
>>
>>2243483
He at least could have used to determine if we take damage.
>>
>>2243495
And it works. Her strike slices right through the edge of Veredious' tunic, nearly taking flesh with it as he narrowly avoids being disembowled. Staggering backwards on the catwalk to avoid toppling over to the side, his gaze travels up to you before returning back to his now-confident opponent. You leap onto the catwalk, careful to fall with your legs spread wide to avoid alerting Pailia to your presence. You then race towards her, ready to slash at her turned back.

Roll me 3d6+4. She's not Unbalanced or Stunned, but you have the benefit of surprise.

Varrus HP - 4
Veredious HP - 4
Pailia HP - 3
>>
Rolled 1, 6, 4 + 4 = 15 (3d6 + 4)

>>2243504
>>
Rolled 1, 1, 4 + 4 = 10 (3d6 + 4)

>>2243504
>>
>>2243468
Do you mean this roll:

>>2243430

I didn't ignore that one, I just can't show a 'deadly' strike within the story if I'm going to keep an extended fight going. It took an HP point off Pailia.
>>
>>2243512
It's a good balance between a narrative dice system and a "game" dice system. I'm liking it.
>>
>>2243512
But maybe introduce a mechanic where ridiculously high rolls like these >>2243406 do extra damage or something?
>>
>>2243504
You lash out at Pailia's back, swinging wide enough that you sever the railing on either side of you. She senses your presence just in time to avoid having her spine meet the same fate, and staggers you with a blast of Force to the gut. You recover quickly, but she fares far worse - she hisses through her clenched teeth and leans back against the creaking railing, looking between you and Veredious with wide eyes that betray a primal fear. She knows she won't win this.

Pailia lurches off the railing and crouches low as if to strike, but then shoots high into the air and grasps the edge of the catwalk railing far above you.

Wounded as she might be, she will still be able to resist direct attempts to grab onto her with the Force. You could follow her and strike, hit her with lightning, throw your lightsaber at her, or use the Force to destroy the railing. Or yell at her and tell her she's going to die. You're very persuasive, and you've made a convincing case for that eventuality.

Varrus HP - 4
Veredious HP - 5
Pailia HP - 2
>>
>>2243524
I think it's because it want just a damage roll but a don't get counter ganked roll too.
>>
>>2243527
>destroy the railing.
>>
>>2243517
>>2243524

This fight is making some necessary changes clear. I'm thinking I'll do away with the whole 'Unbalanced/Stunned' thing and do like you say where rolls have varying effects based on how much they beat the DC. I'll look at some other systems after this.
>>
>>2243533
This.
>>
>>2243527
Spin Move Attack

>>2243517
It's largely too glacial in my opinion. It moves the battle based on averages of rolls and takes the threat of lightsaber fighting to a minimum. It's supposed to be a brutal and quick sometimes. Knocking one or two HP at a time just seems -- especially when falling a little bit instantly does half no matter what your hp was.
>>
>>2243527
Reaching out towards the railing Pailia is pulling herself up by, you grab onto it with the Force and wrench down with all your might. The metal posts are ripped out from the catwalk, and the woman falls back down towards you.

Roll me 3d6+2
>>
Rolled 3, 2, 2 + 2 = 9 (3d6 + 2)

>>2243550
>>
Rolled 5, 4, 2 + 2 = 13 (3d6 + 2)

>>2243550
>>
>>2243548
>Spin Move Attack

Some time in the far future, a man named Sheev will be proud.
>>
>>2243554
Too slow homo.
>>
>>2243558
It's treason, then.
>>
Rolled 6, 2, 5 + 3 = 16 (3d6 + 3)

>>2243550
Mid-fall, Pailia uses the Force and her grip on the collapsing railing to hurl herself back upwards, grasping onto the edge of the catwalk. Veredious shouts in rage and battle-fury, dropping his de-activated lightsaber to the catwalk by your feet before hurling himself towards Pailia and grabbing onto the railing beside her. With only one hand keeping him from falling to his death, he jabs the Darksaber at Pailia while she deflects it with awkward swings of her double-bladed saber.
>>
Jesus Christ Veredious you have what you came for, just shock the shit out of her from a safe distance. Calm down. Fuck.
>>
>>2243575
One of Veredious' strikes hits Pailia in the left shoulder, leaving her with limited mobility in both arms. With a shout she drops her lightsaber, then uses both hands to hurl herself onto the catwalk as the green blade tumbles into the darkness below. Veredious scrambles up after her, but without the benefit of both hands free he does so slowly.

Pailia is cornered, but she has all her wits about her and is still plenty dangerous. You can leap onto the catwalk in one move, but Pailia will be waiting for you.

Varrus HP - 4
Veredious HP - 5
Pailia HP - 1
>>
>>2243581
Narrative railroad. Just let it happen.
>>
>>2243585
Quickly grab our masters saber and jump up there, I guess. I don't see any other options
>>
>>2243585
Is this where we chose to let him die?
>taunt her
>>
>>2243593
We're still way beneath her. Taunting seems pointless when she's at 1 hp
>>
>>2243592
I figure this and taunting is good.
>>
>>2243592
Actually if there's still an available elevator hitch a ride up there once again so we're not as vulnerable to attack while hanging on the ledge
>>
>>2243587
Force lightning has always seemed like more of a stunning attack against force users than one that deals real damage
>>
>>2243605
I feel like a taunting instead of attacking just leaves us way too open to a force attack from her but I could be wrong
>>
>>2243585
"You were so interested in Sith artifacts!" you shout up to her. "How about an object lesson?"
Reaching down, you scoop up your Master's lightsaber before activating it and launching yourself up to the catwalk above.

Roll me 3d6+2
>>
If you ask me there should be two different dice systems for fighting normal enemies and for fighting other force users since they're so different.
>>
Rolled 3, 2, 1 + 2 = 8 (3d6 + 2)

>>2243626
>>
Rolled 4, 5, 6 + 2 = 17 (3d6 + 2)

>>2243626
dead
>>
>>2243629
That's a terrible idea, no offense. It needlessly complicates things.
>>
>>2243636
... fuck
>>
>>2243626
You doubt Pailia was seriously affected by your words - experienced Jedi aren't cowed by petty taunts, and this one hasn't gone down easy so far.

You land on the catwalk at the same moment Veredious finishes pulling himself up, and both of you stand to face Pailia. She only has one move left, and it's an old one - but cornered enemies are always predictable. She stands with one foot forward, hands held out in front of her with fingers loose. You expect to feel the wave of energy striking you at any moment, but then you see what's behind her - hundreds of shards of scrap metal peeled from the wall, pointed at you and Veredious like a missile battery.

She throws her hands at you again and again, sending the projectiles whistling towards you in a deadly barrage.
>>
Rolled 3, 3, 6 + 3 = 15 (3d6 + 3)

>>2243643

I keep forgetting the dice rolls
>>
>>2243643
Uh oh. If only we were general Grievous and could spin to win. Actually we could do that with the sabers using the Force.
>>
>>2243638
I think it makes perfect sense. We can one-shot normie enemies but we'll usually fight way more of them but these "boss" fights are much more challenging and against usually one or teo enemies.
>>
>>2243643
Blasts of invisible energy are one thing - they can be redirected, turned against the wielder by subtle manipulation of the Force. But countless metal projectiles, flying at you like a swarm of biting Shyracks, each its own deadly weapon? That's another thing entirely. You and Veredious weather the storm side by side, you swiping your blades in front of you while Veredious projects a barrier of Force in front of him. Neither of you can avoid them all, and pain shoots through your limbs as dagger after dagger hits home.

Pailia caught you two off-guard, but you're both facing her down again - it's a position she barely escaped from last time. She can still use the Force to try and block your lightsabers, but her defense will suffer.

Varrus HP - 3
Veredious HP - 4
Pailia HP - 1
>>
>>2243673
Veredious unbalances her with lightning while we move in for a lethal strike
>>
>>2243673
Let's both hit her with maximum combined force lightning to finish her off.
>>
>>2243673
>>2243685
Lewd, I'll support it.
>>
>>2243673
>>2243685
Supported
>>
>>2243685
Degeneracy is rife in this thread!...Supporting!
>>
>>2243690
C R O S S S T R E A M S
R
O
S
S

S
T
R
E
A
M
S
>>
>>2243673
Pailia's ammunition runs dry, and as the last piece of metal flies past you, you exchange a knowing nod with your Master. You reach out towards your enemy, extending three of your fingers on each lightsaber-wielding hand as electric current surges through your body and then cuts an arc through the air towards Pailia. Veredious does the same, adding to your own power and turning the air around the Jedi into a glowing ball of jagged blue & purple light.

Roll me 3d6+3 for Veredious' attempt to stun.

Roll me 3d6+2 for your attempt to kill.
>>
Rolled 5, 4, 6 + 3 = 18 (3d6 + 3)

>>2243711
>>
Rolled 1, 2, 6 + 2 = 11 (3d6 + 2)

>>2243711
>>
>>2243724
We should be okay if the successful stun gives us an additional +2 to this roll. Plus we're combining our power.
>>
I was sort of expecting a bigger bonus since she has no lightsaber and those can be used to defend against force lightning.
it took 5 correct captchas to post this. not even worth it
>>
Rolled 4, 4, 5 = 13 (3d6)

>>2243711
When you and Veredious lower your hands, it takes a moment for the light to fade. The smell of Ozone and burnt flesh stings your nostrils, and you see Pailia now kneeling where she was once standing. She's breathing hard, and faint wisps of smoke float up from her body. Much of her hair is burnt, and her hands are cracked with reddened blisters. Despite all that, she manages to tilt her head up to look at you - and her eyes are narrowed in quiet determination.

Pailia pushes off of the ground, throwing herself at you as she raises her fist to strike. Even with no lightsaber, she's determined to fight on.
>>
>>2243752
>engaging two lightsaber wielders in melee unarmed
>no malus to the roll
u wot m8
>>
>>2243752
Pailia's fist crashes into your chest with Force-enhanced strength, sending you staggering back with a silent gasp and nearly cracking a rib. The attack sets you off-balance, but it's also put the woman right between you and Veredious - she must know that, but she doesn't seem to care. She's going down fighting.

You and Veredious are both in melee range on opposite sides of her. She is Unbalanced, Stunned, and has no lightsaber to defend herself with. A lethal melee strike would end this quickly. Roll me 3d6+8 and 3d6+9.
>>
Rolled 1, 2, 1 + 8 = 12 (3d6 + 8)

>>2243772
Bisection time!
>>
Rolled 5, 6, 5 + 9 = 25 (3d6 + 9)

>>2243772
>>
>>2243772
EIFFEL TOWER BABY
>>
>>2243778
Looks like our master gets this kill. Whatever works I suppose. I feel like if we're going full narrative mode it should be a combo kill though
>>
>>2243772
Still reeling from the ferocity of the wounded woman's attack, you slash across the railing at Pailia, searing her stomach with both blades. She narrowly avoids death with quick footwork, only to retreat right into your Master's own strike. Her mouth falls open, and her eyes slowly drift downward to the shimmering black blade jutting out of her sternum. A red blotch begins to spread across the front of her white tunic, and Veredious de-activates the blade as Pailia slumps to her knees. A moment later, her head strikes the ground, and she moves no more.

Just as you feel the tension of the fight beginning to subside, an explosion rocks the catwalk you stand on, and pieces of sheet metal clatter down around the elevators still running up and down all around you. Pailia might end up getting her revenge, if you don't get off the Kwee-Kunee soon.

"Apprentice."

You turn your gaze back down to Veredious to see his hand extended towards his lightsaber, which you still clutch in your left hand.

Do you give him his lightsaber back? Is it time to call Olub'cree and get out of here? Assuming the Twi'lek is still alive. He didn't look too good when Pailia threw you all to the floor.
>>
>>2243822
Yeah let's give it to him and get the fuck outta here. I'd be surprised if Olub'cree escaped that room but it's not like I'm gonna go back and get him. If he's not at the ship before it's time to go then we just leave.
>>
>>2243822
>Toss him his saber and take her forehead rock. Lets blast, and call Olub'cree to get us out?
>>
>>2243822
Let's vamoose.
>>2243839
All of her jewelry was actually a assembled into her lightsaber, which fell into the pit.
>>
>>2243822
It's still too early to kill our master, feel like there's still more to learn from him. Give him the saber back and get the hell out.
>>
>>2243822
Give him his lightsaber. We need to worry master. Whatever those alarms were it must mean either sabotage tot he ship or some other force ambushong the Hutt fleet
>>
>>2243852
Plus we wouldn't be in a very good position to capitalise on having the darksaber.
>>
>>2243853
Pailia must've hacked the ships systems to unsafely bring it out of hyperdrive which is what is destroying the ship.
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>>2243852
We are also injured and fighting inside a Hutt ship that's about to be attacked by Republic cruisers isn't a good call
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>>2243855
True, kinda risky since the sudden pull could have made the ship stop in the middle of a steroid field.

I'm also wondering if our Old Twilek os fine.The old sex slave proved to be quite usefull
>>
I'm thinking Pailia probably wasn't aligned with the Jedi Order considering how she indirectly killed tons of people by sabotaging this massive ship.
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>>2243891
Old School Jedi were dicks.
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>>2243891
In the old republic there are the jedi shadow. They were all assholes.
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>>2243935
God Damn Jedi, they're all a bunch of cunts.
Except for Mace Windu, he makes it look fashionable.
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>>2243822
You hand your Master his lightsaber, which he deactivates and hangs from his belt. The Darksaber he keeps in hand as the two of you race to the far wall and one of the rising elevators. While you wait for it to get high enough, you use your communicator to try and reach Olub'cree.

"My Lord," he says, sounding quite relieved. You weren't sure what had happened to him after Pailia tossed you all down like ragdolls, but he seems to have made it out alright.

'Where are you?" you ask him, then lower your hand to leap onto the elevator with Veredious. Your Master uses his blade to cut a hole in the ceiling as the lift races higher, and the two of you drop inside, to the shock and surprise of the Togruta family cowering in a corner of the elevator.

"I'm in the Fury, my Lord. Starboard docking bay 3."

You exchange a glance with Veredious to make sure he caught the exchange, then wait patiently for the lift to arrive. There's a port and starboard stretch of docking bays, and you thank the Emperor you happened to jump on a lift that takes you to the latter. One minute and dozens of floors later, the elevator comes to a shaky halt as full-blown explosions rock the shaft. You and Veredious race out alongside the family of aliens, then stop to look for the Fury.

"There!" you shout, pointing towards the dark interceptor in the distance. It's easy to spot - there are hardly any ships *left* in the bays. The two of you break into a run, the warning sirens all around you making your tired muscles work harder than you ever thought possible. Olub'cree is waiting on the ramp, and shuffles back on board as you and Veredious race up after him.

"Get us out of here!" he gasps to you, staggering into the command center and slumping down in a seat while you continue to the cockpit. With a flare of thrusters you bring the ship into the air, then send it rocketing out of the docking bay in what feels like a triumphant escape.

But there's no last-minute fireball chasing after you, or enemies in pursuit. Just a fracturing Hutt freighter that will slowly break apart in deadspace. There aren't any hostile interdictors in sight, nor any of the other freighters or escort ships that had entered hyperspace alongside the Hutt flagship. Pailia must have tampered with the Kwee-Kunee's hyperspace drive in a way that allowed her to bring it out of hyperspace on command.

As for what purpose? You have to assume it's the same reason your Master came here - to acquire the Darksaber. You begin charting in a course back to Voss, when footsteps come from the hall beside you.
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>>2244026
"Not Voss," your Master says, the inactive Darksaber clutched in his hand. "We have a meeting to make." He sits down in the co-pilot's chair and begins punching in a course, the endpoint of which the nav computer doesn't recognize as a valid destination.

"That's deadspace," you say uneasily. "You're sure we aren't going to land in the middle of an asteroid field?"

"It's safe," he says sternly. "Get us out of here."

You're tempted to argue, but you don't want to stick around any longer. With a silent prayer that your Master knows what he's doing you activate the hyperdrive, and the Fury slips into the familiar star-streaked tunnel of faster-than-light travel.

"I'll be in my chambers." Veredious rises from the chair to go to his bedroom - the ship's *only* bedroom. That means you're either rolling out a mat in the training room, or sleeping in the pilot's chair. You take another look at the course on the nav computer - 32 hours. The path runs right up the usual Hutt space trade routes, but then jumps into deadspace near the Imperial border. Secret hyperspace routes aren't exactly common, but neither is whatever conspiracy your Master has become embroiled in.

You consider how to pass the time, but your usual methods of training and meditation seem tasteless and bland after what you just went through. Your first real fight with an experienced Force user - a Jedi, you assume - and you had won. With quite a bit of help from your Master, you admit, but you are young. You will get stronger.

More than your opponent herself, the thought that occupies your mind the most is how much difficulty your Master had during the fight with Pailia. He had fared a bit better than you, but it was no easy duel for him. You've always known there will be a time where you are stronger than him, but that time now seems closer than ever. Six months under his tutelage, and you've become vital to his success. If it wasn't for you, he would have left the Kwee-Kunee empty handed - or he might not have left it at all.

After you tire of mulling over your past, present, and future, you sleep. A deep, dreamless sleep. When you awake, you know by the tightness in your legs and the pain in your neck that you've been out for quite a few hours. You get up, stretch, jog in place, and go to the ship's lounge to eat.
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>>2244034
Olub'cree is there, and you regale him with the story of your duel while waiting for the kitchen's hydration unit to turn a dried ration pack into something edible. Olub'cree receives the story in a politely subservient manner of 'oohs' and 'ahhs', with a lack of real enthusiasm you find annoying. It was a dire battle that saw you come close to death several times over. Maybe your story skills just need work.

After a day and a half spent occupying yourself with small distractions, you finally come to the last jump of your journey. Veredious leaves the seclusion of his bedroom and joins you on the cockpit, sitting in silence while the two of you wait for the Fury to drop out of hyperspace. When it does, you're relieved to find that Veredious' route didn't land you smack in the middle of a moon - but you're very surprised by the triangular gray ship sitting in space ahead of you. You instinctively go for the hyperdrive controls to flee, but Veredious' hand stays yours.

"Stop!" He taps the computer console between you as the transponder code information begins to scroll across the screen. It's a VT-22 Troop Transport - a frequent sight in the Imperial navy.

"That's our meeting place." Veredious points ahead, towards the shimmering blue forcefield in the side of the ship marking its docking bay. "Take us in."

You obey, and Veredious uses the comms console to request docking permission. A clipped male voice on the other end - clearly military - approves the request, and within a few minutes you're settling down in the small docking bay. There's only one other shuttle alongside yours, with little room for much else - the ship is far larger than the Fury, but nothing compared to the Kwee-Kunee.

With the Darksaber in hand, Veredious rises from his seat and leaves the cockpit without saying a word.

Do you insist on tagging along for the exchange?
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>>2244037

That's all for tonight
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>>2243935
Hutts abd Jedi are natural enemies! Like Sith and Jedi! Or Mandalorians and Jedi! Or Trade Federations and Jedi! Or Jedi and other Jedi! Damn Jedi! They ruined the Republic!
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>>2244037
Yes, this will be worth seeing and being seen at. We've already cast our lot with our master and this splinter group. We'd probably be lumped in with them even if we hadn't.
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>>2244042
Thanks for running. This is my favorite current quest for sure.
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>>2244037
No. The more deniability we have about knowing our master involvement with these people the better.
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>>2244042
Thanks for the ride. It was fun.
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>>2244066
I feel like we're pretty stuck in at this point.

Worst case, if the war goes badly, we can just backstab him.
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>>2244079
We can always fall back onto Darth Marr, he was always the pragmatic loyalist kind...or perhaps one of the Hand of the Emperor will be more than willing to make use of our services...
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>>2244109
Just find Darth Waifu and give her her jewelry back.
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>>2244037
What are we, a coward? Let's get up in there. This sort of thing is the true sith way, that rule of two bullshit is only meant to maintain the status quo and prevent large groups of sith fighting at the expense of growth.
>>
I've got a little feedback for this thread. Loving the quest though.

Don't let your system have so much control over what you write. It was great up until the end but then what could have been a cool climactic double force lightning moment fell flat due to dice and then we somehow just got punched by an unarmed Jedi with 1 hp while we were apparently just standing around with our lightsaber pointed away from the enemy because she rolled well.

In those kinds of situations it's okay to let "rule of cool" take over. I'm not saying you should scrap the system, just think about what would be cool for the players to experience as well as what you want to write.

It makes sense to have short voting times and short updates during intense combat but don't forget to describe things and show rather than tell what happens.

This is the first time this system has really been tested and I think the concept has potential. I look forward to the rest of the quest and our new espionage droid

Also the MC seems to be oddly emotionally stable for a user of the dark side of the force. That's mostly due to choices players have made but you should balance the players' control over the MC with certain character flaws that they have to deal with to make things interesting.
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>>2244037
Dont say anything, just get up and follow
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>>2244037
>tag along
No one with the power to take action after taking offense from whatever is happening is going to come after some reclamation service muppet.
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>>2244590
If anything the Hutts will just be killing each other trying to claim for Baghora stuffs
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>>2244037
You follow your Master down the ship's ramp, determined to at least see your task through to the end even if you don't fully understand its purpose. Ahead of you, a set of double doors leading to the interior of the carrier opens, and a small group approaches you. At the center is a Sith pureblood man, with orange skin and neatly-combed brown hair. From a distance he looks absolutely ancient, and the quick speed of his walk surprises you.

But as he draws closer, you see that the lines and weathering marking his face are not those of age. His otherwise-smooth skin is cracked in places with thin fault lines, and dark veins show on his cheeks. His orange eyes are sunken, with dark circles that make the bright points stand out all the more.

Walking beside him is a human man in a light suit of black plasteel armor, unremarkable except for the intense gaze he fixes you with. He's thin with a gangly-looking build, but walks with a grace that makes him seem to float above the ground. You notice the lightsaber hanging from his side, and mark him as the pureblood's Apprentice. The two men behind them are mere Imperial officers, and look very out of place in the meeting of four Sith.

"A success?" the orange-skinned Sith says, eyeing the Darksaber in your Master's hand. Veredious holds the weapon off to the side, activates the shimmering black blade, then switches it off and hands it to the Sith. "I'm sure it wasn't easy."

Veredious lets out a sharp breath of agreement, but says nothing as he eyes the Sith's warped complexion.

"We're all making sacrifices," your Master finally says.

The Sith touches his face lightly, but quickly withdraws his hand. You've seen men and women who look like that before - so steeped in the Dark Side that their body becomes a reflection of their inner selves. They become avatars of hunger, hatred, or anger, twisted by their constant channeling of the Force through those powerful emotions. Eventually, the changes become more dire than a simple altering of complexion.

How do you feel about the physical changes that await those who fully embrace the darker aspects of the Force?

>Command over the limitless powers of the Force is worth any physical and mental degradation that may accompany it.

>You will strike a balance. There are those Sith, like your Master, who wield the Dark Side as a weapon without letting it overcome them. It's simply a matter of control.

>There's no balance to be struck - the Dark Side is a razor's edge, and anyone who dances on it will fall sooner or later, no matter how careful they are.
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>>2244964
>You will strike a balance. There are those Sith, like your Master, who wield the Dark Side as a weapon without letting it overcome them. It's simply a matter of control.
We probably won't though.
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>>2244964
>You will strike a balance. There are those Sith, like your Master, who wield the Dark Side as a weapon without letting it overcome them. It's simply a matter of control
>>
>>2244964
>You will strike a balance. There are those Sith, like your Master, who wield the Dark Side as a weapon without letting it overcome them. It's simply a matter of control
>>
>>2244964
>>You will strike a balance. There are those Sith, like your Master, who wield the Dark Side as a weapon without letting it overcome them. It's simply a matter of control.


Unlikely. But god dam if we won't at least try to do it.
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>>2244964
>You will strike a balance. There are those Sith, like your Master, who wield the Dark Side as a weapon without letting it overcome them. It's simply a matter of control.
>>
>>2244964
You won't share this man's fate. The corruption that accompanies immersion in the Dark Side isn't a sign of mastery over it, but the exact opposite. These Sith become tools of the Force, letting *it* wield *them* while mistakenly believing they're still the ones in control. There is immense power in the Dark Side, and you will continue to work to harness it - but not at the expense of your own body and mind. If you lose control of those, you have *lost* power, not *gained* it.

Yet even as you consider what dark experiences must have led this Sith Lord down this path, you become aware of something peculiar. He is steeped in the Dark Side - that much was clear the second he came into view. But now that you cast your awareness out towards the Sith, you don't feel that boundless dark energy within him. It hangs around him like a stormcloud, or some foul odor - as if he stepped in something unpleasant and now carries the stink around with him.

"My Apprentice, Leera Varrus." Veredious gestures to you, and the Sith gives you a slight nod. The casual interaction between him and your Master surprises you. You had expected to be meeting some greater Lord who Veredious would bow and scrape before, but instead you've come before someone of equal status.

The unnamed Sith man took notice of you, but seems to have no desire to speak further - or even give his name. Veredious sees this, and moves onto other topics.

"I can assume our arrangement is still in place?" Veredious says.

"Your appointment should be finalized within the week," the pureblood man responds. "I've already discussed the matter with the others."

Your Master draws in a slow, deep breath and stands tall, reveling in a victory you still don't quite grasp. He seems quite satisfied with the other man's answer, though.

You deserve to know what you've become wrapped up in - you should make this man tell you. Or maybe, you don't want to know. Maybe it's time to return to Voss and pretend you didn't hear any of this.
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>>2245025
If I'm to become embroiled in this I'd like to at least know the gist of what's happening.
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>>2245025
Wait until we're alone with Veredious again and then ask him
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>>2245025
THIS:>>2245039 no meed to play the part of the spoilled child and make a scene in front of these people.
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>>2245025
>when they don't accept us as a master in sith council!

But yeah, this is not the place to make demands. We have shown our face here, showing that we have supported them.
If they don't step forward with an offer, I'd rather stay silent and question our master later...or forget the whole business.
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>>2245092
Indeed
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>>2245025
The meeting between the two Sith ends, and you and Veredious return to your ship. The mysterious pureblood man gained a priceless relic, and your Master received nothing more than a promise in return - but Veredious holds a smug satisfaction that he does not even bother trying to contain.

"Who was that, Master?" you ask him after punching in the nav coordinates for Voss. He waits until you're safely within hyperspace to respond.

"Lord Andar," your Master replies. "He's overseeing much of the naval build-up in the Mid Rim."

You wait for more, but your Master's gaze remains fixed on the tunnel of stars out the cockpit window.

"What does he want with the Darksaber?" you say. The Sith had accepted it with no obvious display of reverence or awe, unlike that your own Master had shown when picking it up for the first time. To Lord Andar, it was just an old weapon.

"I didn't ask," your Master replies. "I assume he thinks he can use it to press members of Clan Vizla into service."

You eye your Master doubtfully. "You never asked?" It sounded absurd - for Veredious to stick his neck out like that without knowing what the end goal was.

"As I said - expensive questions." Veredious twists in his seat to look at you, a deadly serious expression on his face. "This only works because we do not demand answers we don't need. You agree with me that the Empire needs to change if it's to survive, yes?"

You nod. Whether you agree with whatever methods he has in mind, you *had* endorsed his view that there are too many people like Harkun within the Sith Order. Men and women who treat the Sith creed as a tribal religion, and not a universally-applicable way of life. The Sith should value power and capability above all else, and blind xenophobia is in direct conflict with that ethos.

"Then that man..." You instinctively cast a glance at the rear of the cockpit, and the transport vessel now light years behind you. "He's the one in charge of... 'this'?"

Veredious gives you a blank stare, then laughs. You glower at him as he struggles to regain his composure, but soften your expression the moment he looks back to you.

"Lord Andar is fairly high placed in the Sphere of Military Offense." Veredious shakes his head, and when he next speaks, every trace of amusement has vanished from his voice. "No," he mutters to the cockpit window. "You'll know when you meet the one in charge."
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>>2245164
Your clandestine meeting in deadspace had been near the border of Hutt and Imperial space, making the trip back to Voss a short one. The next few days pass slowly, and Veredious seems to be waiting for something. He paces around the manor, putting both you and the servants on edge with his anxious energy.

Then, finally, he receives his news. Veredious is to be assigned to the department of Imperial Non-human Relations, and will oversee their operations in the Outer Rim. It's a lateral promotion, and not even a good posting - but Veredious is thrilled. Whatever happened, it went exactly as he had planned.

The next two months are the busiest of your life, as Veredious juggles his own career change with getting you acclimated to your new one. It's a promotion made slightly easier by the fact that you *already* perform much of your Master's work, particularly those responsibilities that took you out into the field. But overseeing the Reclamation Service's operations within an entire sub-sector involves more than visiting dig sites.

Veredious takes you to both Dromund Kaas and Ziost, introducing you to those other Lords and officials whom you have not yet met. The entire experience is a dizzying blur of names and faces, and you feel as if you've been thrown into the deep end of a swimming pool.

You had always known that there was working going on in the IRS that supported your own, but the sheer scale of the bureaucracy surprises you. There are scholars, tasked with exploring the mysteries of recovered artifacts and translating ancient texts in order to produce further leads. Translators and cultural adjuncts, attached to diplomatic mission to ensure that any possible discovers find their way to you and not to your counterparts in the Republic. And soldiers - likely preparing to be deployed alongside you, for the inevitable time when war begins with the Republic.

After two separate trips to the Imperial core worlds, you return to Voss and say your farewell to your Master. He's taking a good half of the servant staff with him, but you're not at all sad to see them gone - most of them never did any work, anyway.

Which two servants do you keep?

>Hacna
>Marama
>Olub'cree
>Qorro
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>>2245165
>Olub'cree
>Qorro
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>>2245165
>Hacna
>Olub'cree
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>>2245165
>Hacna
We need a mechanic for sure.
>Olub'cree
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>>2245181
>Hacna
>Olub'cree
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>>2245165
>Olub'cree
>Hacna

S3bon will be our body guard once we go get him from Tion.
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>>2245165
Your Master leaves you with half of the household staff, along with Olub'cree and Hacna. The old Twi'lek seems ambivalent about the split, but you can *feel* the relief washing over the Weequay when she hears that she will not have to move. Olub'cree assumes management of the other servants much like he did when he served Veredious, and Hacna continues to cloister herself in her workshop running maintenance on the manor's small fleet of land cruisers. She'll be making trips to Voss-Ka more often now, though - she'll be overseeing maintenance on the Fury, as well. Veredious left you with the interceptor, and you can only assume he'll be trading up to a better model of craft very soon.

A few days after Veredious leaves, Hacna finds you within the home. That's strange enough - her coming to find you, instead of the other way around - but what's more surprising is that she looks to have actually finished the task you assigned her.

"Is this it?" you say, pointing to the head-sized sphere hovering next to her. It's larger than her own interpreter droid, but just as silent.

"R4-K4," she says, referring to the model of interpreter droid. Though, as Hacna goes on to explain, very little of the droid's original inner workings are still there. She did as you had asked, outfitting it with slicing capabilities that will help you breach simple security systems. All in an innocuous-looking package that should stand up to anything but the most intense scrutiny. It still has some of the language data banks in there, too, but Hacna had to remove many of them to make room for the other functions you requested. You'll just have to remember not to try and have it translate anything more obscure than Huttese.

"Well?" you say, gesturing to the droid. "Let's see the cloak."

Hacna swallows nervously and taps away at her wrist computer. You hold your breath as well, fully prepared for the hovering droid to shatter into a thousand pieces the second the cloak engages. But the air around the droid shimmers, and it disappears without a trace. You walk towards it and tap away at the air, until your finger strikes home, producing a soft ripple as part of the droid is momentarily revealed. It quickly fades back into invisibility, and you give a satisfied nod.
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>>2245244
"Good," you say to Hacna. "This is very good."

"Of course it is good," her own droid says alongside her Weequay croaks. "I made it."

You let her have her moment of pride, feeling too pleased with recent events to mind the very non-servile attitude she displays more and more these days. R4-K4 is a small success, but it's one of many. You have your own home, your own servants, your own position within the Empire - you have your own life. You are still tethered to Veredious by the Apprentice-Master bond, but what was once a chain is now a mere thread. Cutting yourself free of it no longer seems so pressing a concern. And when you do decide it's time to do so, you will be more prepared than ever.

Now that you enjoy the freedom inherent in your new position, it's time to make use of your independence and deal with something that has been occupying your thoughts for some time.

>Retrieve Sadon. He's had 3 months to assemble capable warriors.

>Go to Korriban to see Sebuk. You're curious what became of her and Lord Zhaho, the Sith woman who last possessed her holocron.

>Find Tuija, and meet with her for old time's sake. You know her Master was with the Sphere of Military Offense, but have no idea where the two of them are now.

>Wildcard
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>>2245246
>Go to Korriban to see Sebuk. You're curious what became of her and Lord Zhaho, the Sith woman who last possessed her holocron.
First things first
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>>2245246
>Retrieve Sadon. He's had 3 months to assemble capable warriors.
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>>2245246
>Go to Korriban to see Sebuk. You're curious what became of her and Lord Zhaho, the Sith woman who last possessed her holocron.
>>
>>2245253
>>2245248
Dammit anons! She is the force ghost of a darth not your waifu!
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>>2245259
I just seek power and to see what trouble she's gotten into. Waifu is the Tuija sex alien
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>>2245246
>Retrieve Sadon. He's had 3 months to assemble capable warriors.
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>>2245269
Oh, shouldn't we grab some minions before that? You know so we can increase our army power base and make our troops a little bit better trained?
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>>2245282
I agree here. See, resources and assets are more important at this point. We have room and space for servants now, and the freedom to explore and train them. Besides that, Sadon has potential to be more than just a mook.
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>>2245246
>Retrieve Sadon. He's had 3 months to assemble capable warriors.
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>>2245269
As anon said here:>>2245286
trouble is about to brew in the empire we will need troops and assets.
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>>2245282
Oh i never said your choice was wrong, I was just pointing out I'm not doing this for waifus. Also those guys are't going anywhere, This Holocron can be taken and ran with.
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>>2245291
Give Sadon a lightsaber spear, some of that sith kickass armor to protect from lightsaber or a personal shield generator.
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>>2245296
There are other places in the galaxy and if we intend to defend it agains shadow jedi (because this are the fuckers that go around destroying sith artifacts) we will more troops.
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>>2245301
Bigger troops and more power = more likely for shadows to target you
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>>2245307
They would target us anyway. Besides you sound like a coward if we did thay we would never get powerfull. Also the main reason we are gettin Sadin and his people is because they REALLY hate the jedi
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>>2245246
>Retrieve Sadon. He's had 3 months to assemble capable warriors.
>>
>>2245246
>Go to Korriban to see Sebuk. You're curious what became of her and Lord Zhaho, the Sith woman who last possessed her holocron.
>>
>>2245246
>Retrieve Sadon. He's had 3 months to assemble capable warriors.

Having more warriors around is always useful.

What do we think about Tuija anyway?
She figuratively kicked us between legs and ran away when we were on the ground.
She had her reasons, but I doubt we are allies, with her ditching us like that
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>>2245259
Why not both?
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>>2245323
>Coward
>The guy who voted to take the spooky ghost in.

o..okay, anon.
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>>2245379
We should be letting him gather more power rather than going and seeing him too soon and being disappointed.
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>>2245381
Well Op never said we couldn't do it later.
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>>2245383
I think you're underestimating the potential of this guy. And even if he's not ready to be taken offworld, checking in can't hurt.
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>>2245397
Oops, meant to say 'misunderstanding'.
>>
inb4 hacna programmed the droid to have an attitude like hers
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>>2245402
So Hacna is a Tsu then?
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>>2245246
>Go to Korriban to see Sebuk. You're curious what became of her and Lord Zhaho, the Sith woman who last possessed her holocron.

Perhaps there is something she could teach us that our master cannot.
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>>2245488
The only issue is that she's a sith race supremacist for sure and will probably oppose our little revolution
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>>2245510
Well the way I see it MC doesn't really care about equality as much as he cares about how the prejudice affected himself. Sith are inherently selfish after all. I don't trust any of these dudes pushing for things to be more "fair" or a "level playing field" since they are obviously doing something that will in some way benefit them. It's manipulation 101 to find people who you can persuade you share a similar view with to endear them to you so they'll work with or for you.

Besides Sebuk likes us, we're red, at least.
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>>2245538
She would liles more if we had more power.
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>>2245246
You sync R4-K4 to your communicator, then turn back to Hacna. She's waiting for you to dismiss her, but there's a trip you've been meaning to make for quite some time - and you'd rather leave the piloting to someone else.

"Remember Tion?" you say to her.

Her eyes go wide, and her mouth opens and closes a few times before she manages to cough out a 'Yes' loud enough for U4 to pick up and translate.

"We'll be going there again," you say.

Her lip twitches and she shakes her head. "No," she says.

A mean smile forms on your face. "You liked it, didn't you? It must remind you of Sriluur."

Hacna's frown deepens and she shakes her head again. "I do not want to go back."

This goes on a bit longer, until you eventually tire of the game and simply order her to get her things ready. A few hours later you're in Voss-Ka, and soon you're off the planet altogether. It's the first time you've flown in a starship that is truly your own.

"This is a step up for you, too," you say to Hacna as she programs in the hyperspace route to Tion. When you had first plugged in the course all those months ago, you never would have dreamed you'd want to *return* to the ravaged planet. But in a strange twist of fate, something valuable had managed to grow in those irradiated wastes. It's time to harvest it.

"You're the personal pilot for someone who will soon be a full-fledged Sith Lord." You lay a hand on Hacna's headrest and peer around the chair to look at her leathery face. "Do you know what a privileged position that is?"

She doesn't look you in the eye, but instead remains focused on the console while spitting out her response.

"Sarcasm: It is a great honor, Lord Varrus." You stand up straight to stare at the U4 droid as it translates for her. "My family long dreamed of such a future for their daughter."

Frowning, you turn back to Hacna and point at the droid. "What the hell is that?" The robotic voice was still uniformly upbeat, but she seems to have found a way around the lack of emotional capability inherent in the voice generation. Hacna glances at you and shrugs, then returns to plotting the hyperspace course.

It would be best to nip this in the bud sooner rather than later.

>Tell her to switch off the interpreter droid's mood statements.

>Actually, it's fine. On to Tion.

>Leave it for now, but when you return to Voss she's getting a tutor to teach her Basic.
>>
>>2245659
>Leave it for now, but when you return to Voss she's getting a tutor to teach her Basic.
>>
>>2245659
>Leave it for now, but when you return to Voss she's getting a tutor to teach her Basic.
>>
>>2245659
>Leave it for now, but when you return to Voss she's getting a tutor to teach her Basic.
>>
>>2245659
>Leave it for now, but when you return to Voss she's getting a tutor to teach her Basic.
>>
>>2245659
>Actually, it's fine. On to Tion.
>>
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>>2245659
You decide to put aside the matter of Hacna's 'upgrade' to her droid, but make a mental note to have her taught Basic once you're back on Voss. She's going to be your servant for the foreseeable future, and you'd like to be able to speak to her without the aid of an interpreter. After entering hyperspace, Hacna goes to the cargo bay and once again begins the process of turning it into a workspace resembling the one she has back on Voss. Now that the Fury is yours, you won't have to force her to put it back the way it was - hopefully that concession keeps her happy and productive.

Two and a half days later, you're entering Tion's system. Nothing about the cracked brown planet has changed, but it looks completely different. It's not as a threatening as it once was, and the sweeping winds that buffeted your ship the first time feel more like gentle gusts that barely shove you off course as you enter the planet's hazy atmosphere.

"Anything?" you say to Hacna, watching as she both flies and monitors the communications equipment. You're high enough that you should be able to avoid ground fire from any rowdy natives, but that's not the only reason you fly so far up - you're searching for the GPS signal being broadcast from the datapad you gave Sadon months ago. Unless he smashed the thing to bits, you should be able to find him.

It takes a few hours spent skirting the planet at high speeds, but eventually you pick up a signal. A soft *ping* draws your attention to the ship's radar, which you use to direct Hacna's flying. There's no map, so you're forced to keep an eye on the craggy valleys criss-crossing the landscape as you watch the approaching signal.

You zero in on the signal over a tall plateau, then turn the Fury around to get a visual on the location. But there's nothing there - just wind-swept brown rock atop a flat pillar of rock. Directing Hacna to fly back around the plateau, you see what you're looking for - a hole in the cliff face.

You had expected a natural cavern, but the tall, rectangular entrance has the look of a temple doorway. It could be that you're looking not at a natural rock formation, but at the remains of a stone temple melted into slag by the supernova that destroyed Tion.

Hacna sets down the Fury in front of the shadowed entrance to the plateau, and you ready your things.

Sadon's datapad is broadcasting from within the rock formation. Do you take Hacna with you? She has her slave collar on, and will not leave you behind if you direct her to stay in the Fury. She can be given a blaster from the ship's armory.
>>
>>2246118
She can hang back, guard the ship and be ready.
>>
>>2246118
Yeah let's leave her. Lock the ship up tight and let her have a blaster. Make sure she can contact us and vice versa.
>>
>>2246118
Leave her In the ship, give her access to a blaster
>>
>>2246118
Leave her behind with a blaster unless she'd rather join us.
>>
Lol imagine how disappointing it would be if he got killed by some random dude who kept the holopad
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>>2246118
"Stay here, and keep the ramp up." You toss Hacna the code cylinder to the ship's armory, and she bolts from her chair to go arm herself.

Lightsaber in hand and R4-K4 at your side, you descend the ramp into the dusty wastes and make your way to the entrance looming before you. The soft hiss of the ramp's hydraulics fades away as you step into the blackness, and even the howl of wind dies to a low whisper.

With a tap on your wrist, your droid shines a flashlight to illuminate the hall before you. It certainly *looks* like a temple, but the single spotlight moving up and down the walls doesn't show you much of the place at once. After a minute of walking across smooth, featureless stone you come to a wall, and are forced to choose a direction.

You go left, and quickly come to what seems like a curving wall - until you walk around it, and realize that it's a single, massive pillar. You probably passed several of them on your initial path forward. You come to a smaller hallway that cuts away from the main chamber, and the silence is broken by a sound - a sharp hum, like that of an angry wasp. A faint, flickering light is visible around a turn in the hall, and you turn off R4's light before switching on your lightsaber, bathing the stone around you in a red glow.

Keeping your footsteps quiet, you edge towards the turn in the hall. Just as you peak around the corner, you come face to face with a metal mask swaddled in blue cloth. The figure lunges at you, a sharp knife in his hand that nearly takes off your nose as you jump backwards, putting a good distance between the two of you in the process. Your attacker recovers quickly, spinning from a crouch into attack position within the blink of an eye. He's dressed much like Sadon was when you last saw him, but this man has a leaner build.

>What do you do?

>You've been attacked. You should kill him.
>Punish him. Give him a serious, but non-crippling injury.
>Use the Force to subdue him, and then find Sadon. He will clear this up.
>Wildcard
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>>2246203
>Use the Force to subdue him, and then find Sadon. He will clear this up.
>>
>>2246203
>Use the Force to subdue him, and then find Sadon. He will clear this up.
Defending his home isn't something that should be punished
>>
>>2246203
>punish him
>>
>>2246203
>Punish him. Give him a serious, but non-crippling injury.
>>
>>2246203
>Use the Force to subdue him, and then find Sadon. He will clear this up.
>>
>>2246203
You're tempted to make an example out of your attacker, but that's fear motivating you - and you are not afraid of this savage. You stay your lightsaber and hold a hand out towards your attacker, lifting him up by his neck with the Force and squeezing until he drops the knife in his hand to the floor in order to claw at his neck.

"I'm here for Sadon," you say as you walk towards your enemy. When you come to within a few feet of him, he swings his legs up and tries to wrap them around your head. You throw him at the wall just in time to avoid the chokehold, and he lets out a sharp cry as his helmeted skull crashes against the smooth stone. Before he can recover you grab him by the throat again, continuing around the curve in the hallway as you drag your gagging prisoner behind you.

"Sadon!" you shout as the hallway widens into a larger space. The word comes back to you from a dozen different directions - you almost feel as if you could draw a map of the place after hearing the chorus of echoes.

"Sad--" you start, cutting yourself short as the *thump* of boots comes from two different directions. You reactivate R4-K4's flashlight, then hold your lightsaber up to try and illuminate more of the room. There are two men, one on either side of you, standing in the entrances to two opposing hallways. They wear heavy blue cloaks that leave only a sliver of their helmets uncovered, and wield crude-looking spears. You turn around, lifting your attacker up by his neck and swinging him around in a display of power.

"Where's your leader?" you yell at the other two men. They stand silently, looking much like wraiths haunting this ancient temple.

"I am here!" comes a voice from another direction. It could even be the room you just came from - you've gotten too turned around to tell. Setting your prisoner down on her knees, you hold her there as you turn to face the voice with lightsaber in hand. A figure forms from the shadows, and R4-K4's flashlight flickers over to it. He's bigger than the man you subdued, but not as large as the other two still waiting in the wings. This one wears a gray robe, with a blue shawl draped over his helmet and a very familiar silver medallion hung around his neck. The blade in his hands is not a crude weapon of scrap metal - it's a nearly pristine vibrosword.

"Sadon?" you say.

The figure comes to a quick halt, then lowers his readied weapon.

"Lerdveras?" he says uneasily. It takes you a moment to process what he just said - 'Lord Varrus'. The name came out as a single, slurred word in his heavily-accented speech.
>>
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>>2246560
"Yes," you say.

"You are here," he murmurs, almost reverently. By the way he speaks, you would think *he's* the one who feels as if he's seen a ghost.

"I said I'd return, and I did." You drag the man you're holding onto across the floor, and release your grip on him once he reaches Sadon's side. The movement seems to snap Sadon out of whatever dream state the sight of you has put him in, and he hauls the other man to his feet.

"Amaza!" he snaps at the smaller man. "What did you do?"

Your attacker looks between you and Sadon. "He is an outsider!" he pleads - *she* pleads. The voice is unmistakably feminine, and you finally take notice of the gentle curves visible under her loose-fitting rags.

"He is Lerdveras!" Sadon hisses back, gesturing at you with his sword. He slides back his hood and removes his helmet, exposing his dirty face. He looks just as you remember him, except the tribal patterns painted on his cheeks and forehead have changed. They now faithfully mimic the flowing, floral patterns of the medallion you gave him.

"Jevan! Kalyan!" Sadon barks something at the other two men, who rush over with their spears and join Sadon and Amaza in a single line before you. All three remove their helmets, allowing you to get a look at their painted faces in the glow of R4's sterile white light.

Amaza is the smallest of the four, a wiry woman with fierce brown eyes and dark, matted hair. She kneels down with her three companions, but her expression remains twisted in a confused mix of emotions. Anger, for being choked half to death. Fear, from being tossed around like a rag doll by what must seem like magic. And most of all, awe - for finally meeting the Master who Sadon surely told her about.

The other two warriors - Jevan and Kalyan - are big. Bigger than Sadon, and bigger than you. Jevan is pale and sun-burnt, with wavy blond hair and a short beard that looks to have been recently trimmed without the aid of a mirror. Kalyan looks just like him, except *she* has no beard. Like Amaza, her face is unmistakably that of a woman, but she lacks the curves that would normally clue you in. The expressionless blonde woman is just as broad-shouldered as her male counterpart, and cuts a hulking figure beneath her blue cloak.

The other three stay silent with their eyes fixed on the ground, but Sadon looks up at you from his kneeling position. They're waiting for something.

What do you do?
>>
>>2246564
The time has come for you to join me and undergo further training in preparation for our war with the Jedi. I have already slain one of their kind and she was the first of many.

Do the knighting ceremony thing we did with Sadon with our lightsaber and tell them it was crafted by from the materials of this dead world just as they have, to be a weapon against the jedi.
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>>2246564
Spar with them, see how good they are
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>>2246564
Forgot my trip for those last 2 posts. Also that's all for tonight.
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>>2246564
I wish to see your skills. We will destroy an enemy tribe on this planet together.
>>2246591
Also this is good

I'm stoked for this personal guard of skilled non-force users. It's kind of a sith trope.
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>>2246626
Reminds me of Maul's Nightbrothers

I like it!
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>>2246564
>>2246591
:thumbsup:
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>>2246591
This. And we should probably begin to train them for the future. Check for force sensitivity, and keep in mind that they'll scatter blasters and cortosis armor to be properly effective against Jedi and other Sith.
>>
>>2246626
>>2246791
Why not both?
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>>2246591
Basically this
Accept them into our service by knighing them
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>>2246564
You approach the kneeling tribesmen with your lightsaber, stopping in front of Jevan on the far left. With slow, careful motions you bring the red blade down on his right shoulder, then the left. Each tap singes his robe, sending up slight wisps of smoke - but he does not flinch. You move onto Amaza, who receives the honor with bated breath and tense shoulders. Then Sadon, who remains upright and confident. Finally comes Kalyan. The huge woman seems relaxed - casual, even. This doesn't mean for her what it does for the others.

You step back and sheathe your lightsaber, then move R4-K4 up above your assembled group to create a well-lit area with you at the center.

"Rise," you say. All four stand, picking up their weapons and helmets as they do so. Sadon looks at you expectantly, and the attention of the other three shifts between him and you - they're not quite sure how things work yet. They may be feral tribesmen, but even Kath hounds have a change of command.

How should you establish yourself in relation to them?

>The other 3 will answer to Sadon, who answers to you. He knows how best to manage and lead them.

>They will all be equal in servitude to you. A small retinue of 4 guards doesn't need a guard captain.

>Don't both addressing the matter. Exercise your authority when necessary, and let the 4 of them figure things out on their own.
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>>2248284
>Don't both addressing the matter. Exercise your authority when necessary, and let the 4 of them figure things out on their own.

Also spar with the not!Phasma. She needs to see why we are so awesome also i would advise we don't be use force powers
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>>2248284
>Don't both addressing the matter. Exercise your authority when necessary, and let the 4 of them figure things out on their own.
Eh
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>>2248284
>The other 3 will answer to Sadon, who answers to you. He knows how best to manage and lead them.
>>
>>2248284
>The other 3 will answer to Sadon, who answers to you. He knows how best to manage and lead them.

Eh mix? they are equal in training and when with us, but if we are away Sadon is the top dog
>>
I think what the most sith thing to do would be is to let then fight each other so they can see who is top dog. THEN we defeat the winner in a duel. Make clear who is the boss
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>>2248284
>The other 3 will answer to Sadon, who answers to you. He knows how best to manage and lead them.
>>
>>2248441
Yeah but I'm pretty sure the way he got them here in the first place is by beating them up.
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>>2248468
True. Don't know why i thought it would have been different.
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>>2248284
>The other 3 will answer to Sadon, who answers to you. He knows how best to manage and lead them.
>>
>>2248505
He has earned his position by gather these warriors for us.
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>>2248284
>The other 3 will answer to Sadon, who answers to you. He knows how best to manage and lead them.
>>
>>2248284
"Sadon," you say to the young man, focusing your attention on him and him only. "I asked you to gather this planet's greatest warriors, and you brought me three people."

His stance wavers, and his stoic expression fractures.

"How many others did you kill or leave behind?" you ask.

"Many," he stammers out. "But they were unworthy!"

You hold up a hand, stopping him short.

"Good." You levitate your inactive lightsaber into the air and bring it towards him, disassembling it mid-air so that the components are stretched out in a line. Hovering in front of Sadon's face is the small red crystal that sits at the core of the device.

"Remember that dirt you helped me find?" Sadon nods, eyes flickering from you to the crystal. "I forged it into that." You reassemble the lightsaber in the blink of an eye, a move which seems to impress all four of them.

"If I had used the wrong materials, I would have ended up with something useless." You bring the lightsaber back to you and snatch it from the air with one smooth motion. "I'm going to trust that you once again brought me something worthwhile."

Sadon nods in understanding, and you turn to lead them out of the cavern. A low murmur has you turning back around, where you see Jevan stooping down to whisper in Sadon's ear. Sadon waves him away and shushes him, but he catches your eye.

"What is it?" you say to Sadon.

He mumbles uneasily for a moment, as if uncertain whether or not to bother conveying his underling's message.

"He asks you about the Jedi," Sadon says. "I tell him they do this to our world, but he always asks why."

The two women look to you with just as much curiosity as Jevan. You're probably the first outsider to land here without crash landing - and all of *them* they probably killed on sight. These four warriors have questions, and those questions will grow as they experience more of the greater galaxy. Whatever your answer, you will have to bend the truth so that it gives them a motivation to serve you beyond a simple desire to escape this hell.

What do you tell them?

>The truth. No one knows what caused the Cron Supernova, but it was probably a natural occurrence. The Jedi, supposed peacekeepers of the galaxy, were too wrapped up in their civil war to help Tion evacuate or save the survivors.

>The supernova was triggered by one of the sides in the Jedi Schism in an attempt to win their civil war. The Jedi are hypocrites who don't care that Tion was collateral damage.

>The Jedi triggered the supernova specifically to destroy Tion. They feared the strength of the Tionese people, and one faction of Jedi pre-emptively attacked to stop Tion from aligning with the opposing faction.

>Wildcard
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>>2248686
>>The truth. No one knows what caused the Cron Supernova, but it was probably a natural occurrence. The Jedi, supposed peacekeepers of the galaxy, were too wrapped up in their civil war to help Tion evacuate or save the survivors.
>>
>>2248686
>The truth. No one knows what caused the Cron Supernova, but it was probably a natural occurrence. The Jedi, supposed peacekeepers of the galaxy, were too wrapped up in their civil war to help Tion evacuate or save the survivors.

>The Jedi are hypocrites who don't care about what happened to Tion

The Truth already paints them in a bad light,
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>>2248686
>>The truth. No one knows what caused the Cron Supernova, but it was probably a natural occurrence. The Jedi, supposed peacekeepers of the galaxy, were too wrapped up in their civil war to help Tion evacuate or save the survivors.
Both truths make the Jedi look selfish and destructive to the Tionese
>>The supernova was triggered by one of the sides in the Jedi Schism in an attempt to win their civil war. The Jedi are hypocrites who don't care that Tion was collateral damage.
>>
>>2248686
>The truth. No one knows what caused the Cron Supernova, but it was probably a natural occurrence. The Jedi, supposed peacekeepers of the galaxy, were too wrapped up in their civil war to help Tion evacuate or save the survivors.

They thought that destroying their enemies was more worthy then saving the people here. You know how it is the needs of the many outweigh the needs of the few. To the Jedi the Tionese weren't worth saving
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>>2248730
Supporting this. If we take them into the wider universe they'll be able to find the truth themselves. We need them to stay loyal.

Also test for Force potential.
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>>2248686
>The supernova was triggered by one of the sides in the Jedi Schism in an attempt to win their civil war. The Jedi are hypocrites who don't care that Tion was collateral damage.
Great tragedies such as that supernova are known to occur when the Jedi fight one another and yet the Jedi used your planet as a battleground for their pointless war anyway.
>>
I wonder if we could call in a favor from those Voss mystics we saved to allow these four to train with Voss Commandos?
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>>2249277
Sounds dumb we already have imperial soldiers under us.
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>>2249288
I just think that these four are naturally skilled fighters but they know nothing about how the rest of the Galaxy fights. I want to train them ourselves about all the lightsaber forms so they'll know how to fight Jedi but more training from a variety of sources is important for their transition from fighting other tionese tribes to fighting for us. And the Voss commandos are skilled melee fighters.
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>>2249314
This makes sense as if they have no force sensitivity we need them to have have much as an edge against our enemies as possible.
>>
Also I hope we can work together with Hacna with our lightsaber knowledge to improve the stability of their lightsaber spears. If they ever do manage to kill any Jedi they could replace their unstable crystals with jedi crystals they take as trophies
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>>2249861
A nice idea, but a god deal of doubt. Force users are hax, especially if our last fight was any indication. A jedi will go through them like butter, minions are for other minion tier enemies.
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>>2249924
Considering they're only with us to take revenge against the Jedi I think it's a good thing to work toward.
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>>2249924
>Force users are hax, especially if our last fight was any indication

She was obviously not just a regular Jedi. She fought off a master and apprentice at the same time. Especially considering "Jedi" can range from "Padawan" to "Master". Which includes other ranks and subranks.

And "normal" people can be trained to resist the effects of the Force as well.
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>>2249967
I think if they're trained to work as a cohesive unit the four of them could eventually take on a Jedi at some point. At least they've most likely been fighting with their sketchy lightspears for a good part of their life.
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>>2249967
Wouldn't she be one of those shadows? Jedi specifically trained to hunt down dark side relics and users?
>>
Hey Hurt are you still alive?
>>
>>2250139

That's all for ~12 hours
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>>2249967
I thought resistance to force influence was either racial or limited for force sensitives but I'd definitely be interested in training them for it.

There seems to be something special about the tionese people or at least Sadon since he was able to deflect a blaster bolt. Maybe the genetic bottleneck of the supernova combined with the natural selection of surviving such a harsh world increased their reflexes or something. It's worth looking into at least.
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>>2248686
You turn your attention from Sadon to the group as a whole, looking between all four of them.

"Hundreds of years ago, the Jedi waged a war among themselves that stretched across space. They fought on thousands of planets just like yours." The group stares at you, likely having trouble grasping the sheer scale of what you're talking about.

"They burnt Tion," Sadon exclaims.

You shake your head. "No one knows why that happened. The Jedi probably had nothing to do with it."

He stares at you in shock and slight outrage. The other three look from him to you in equal confusion. Judging from Sadon's furious rantings when you had first encountered him, you have to assume he's been holding onto some story passed down to him by his parents or grandparents. Some outlandish tale where the Jedi caused the supernova that destroyed entire star systems. It's tempting to let him believe that, but he'll figure out the truth sooner or later once you leave Tion. Better to reveal it now, and make him trust you more - even if it's a hard sell in the moment.

"But!" you continue, eager to regain the momentum of your tale. "The Jedi had appointed themselves galactic peacekeepers. They swore to help Tion should they ever be needed, but they never came to your aid - because they were too busy fighting each other."

"And you came to help instead?" Kalyan says, her voice tinged with slight doubt. "A 'Sith'?" Sadon must have told her the term. She is sharp, that's for sure. But there is no trapping you in a debate. You know who you are and what you are, and are not afraid to say it.
>>
>>2251284
"No," you respond quickly. "I came here for completely selfish reasons. Unlike the Jedi, you will always know where you stand with me." You speak to Sadon, but you want all four to hear this. "You're a great fighter, and a capable leader. I will use you as long as you are useful." You look from him to his followers - you already know that he manages his own affairs in much the same way.

"Will they follow your orders?" you ask him.

He tilts his head back confidently. "They would die for me."

Judging by the lack of reaction from his companions, he - and they - earnestly believe that to be true. That conviction brings you more confidence in their usefulness than anything else. They may not be trained, but you can train them. And they will never be Sith - you don't sense a bit of Force-sensitivity in any of them. But that would be a liability more than anything. You're far too young and low on the food chain to take an apprentice, and the presence of mildly Force-sensitive bodyguards would make for an awkward visit from the Sith Inquisitors.

Maybe it's time to put their loyalty to the test.

>Tell Sadon to order one of them to kill another (Specify which two).

>Tell Sadon to order one of them to kill another, but stop the killer at the last moment with the Force (Specify which two).

>That would be asking too much of them - they hardly know you yet. Just take them all to your ship for now.
>>
>>2251285
>Tell Sadon to order one of them to kill another, but stop the killer at the last moment with the Force (Specify which two).
Kalyan and Jevan. This is likely pretty similar to what they've been doing so far.
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>>2251288
>Kalyan and Jevan. This is likely pretty similar to what they've been doing so far.
I was about to post the very same thing, but with Kalyan and Amaza.
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>>2251291
I think Amaza is still pissed about how we nearly choked her out with the force so I was gonna take it easy on her for a bit.
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>>2251288
This. We've already seen a bit of what Amaza and Sadon can do.
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>>2251295
Okay, makes sense, if for consensus-sake.
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>>2251285
This here:>>2251288

Let's see how far they would go into obeying Sadon's orders.
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>>2251285
"Order Kalyan to kill Jevan," you say to Sadon.

His lips turn up into a confused grin, but only for a moment. Then, he sees that you are deadly serious.

"Kalyan!" he barks out, keeping one eye on you as he tilts his head towards the woman to his left. "Do it!"

The blond woman looks from Sadon, to you, and then to Jevan before taking her spear in both hands and stepping away from the group. With a twist of the shaft it flares to life, crackling with a fiery surge of white light that sprays forth from the end like an out-of-control welding torch. She begins moving on Jevan, who readies his own spear and backs away from her.

"Are you going to kill me, sister?" he says uneasily, throwing a glance back at you as he tries to keep his distance from Kalyan. He's clearly more worried about the woman right in front of him, but he knows that you're just as much of a danger.

"I told you this was foolish!" Kalyan spits at her brother. She stops behind Sadon and Amaza, who back away to give the pair space to fight. Kalyan draws back her spear in one hand as if to go for a long thrust at Jevan, but at the last moment spins on her feet and hurls it at you. You reach out with the Force, catching the weapon just in time to avoid having your face burned clean off. The intense white light fills your vision, turning everything around it into sheer blackness.

Is it time to return the projectile to its sender? Ideally, somewhere fatal.
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>>2251320
Let's salvage this. Tell her that she did well to protect her brother even in the threat of death from a force users. That spear throw was an excellent attack. In order to beat any force user they must fight together as one and protect each other.
>>
>>2251320

This:>>2251327
Then turn our lightsaber and teach the two siblings a sith lesson. Hopefully we have some robot hands to replace theirs
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>>2251320
Idk what to do guys. We really fucked this whole thing up. I never really trusted Kalyan but if we kill her we might lose the brother too.
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>>2251333
So we don't kill her we fight then and cut their hands of give then a good injury. Then we explain it was a test and that they failled then we let Sadon disciplinate then
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>>2251337
They're useless if they're missing hands.
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>>2251320
These 2:
>>2251327
>>2251332
>>
>>2251320
For the love of God don't cut off their hands. They'll be useless and they'll hate us. What a stupid idea. It'd be better to just kill her.
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>>2251338
We are in star wars. Cybernetics exist.
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>>2251341
They aren't free.
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>>2251342
We have the money now. We got our all the resources our master had. And if you are so against from cutting her hand off we can just shock her with the force
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>>2251320
Well thats grand, there goes half of our bodyguards as siblings are too dangerous to be kept around after this.
And if we leave her alive, we seem like weakling

>return to sender
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>>2251320
>return to sender
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>>2251347
I think this is a good thing we just need to break then. And if they fail we still have Amaza. Also it was a good thing this happend here instead in the middle of a figth
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>>2251320
going with these as well
>>2251327
>>2251332
>>
Why would we cut the brother's hand off? He didn't do anything wrong.
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>>2251346
Shocking her seems more reasonable I guess but we still won't ever be able to trust her.
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>>2251442
Because he could/should have stopped his sister.
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>>2251444
True, that's why she will use the shick collor and we will give it to Sadon to keep a eye on her. Or even better put it on her brother and everytime she does something stupid he is the one that gets shocked.
>>
>>2251320
We need to punish her and show her we are not someone to be trifled with. Show our dominance over the group and why Sadon treats us with such respect.
>>
>>2251455
Time to make her scream, i wond3r if we can affect more then one target with our force lightning.
>>
>>2251320
Just force lightning the shit out of them. If a sith says kill your brother you kill your fucking brother
>>
>>2251482
I'm not even mad just dissapointed, it was such a obvious loyalty test, otherwise why would we come here to see then or why would we have spared Amaza after she attacked us? Girl needs to start using her head a little bit more.
>>
>>2251453
We don't want them to be slaves that hate us. They need to be willing allies that we can trust. This situation is fucked.

We should explain to them that this was merely a test of their loyalty and we would have never allowed them to kill each other. We were testing their resolve and willingness to follow our orders. Based on Sadon's earlier willingness to kill his ally when he tried to flee from battle I didn't think things would go this way.

We need to punish Kalyan in a way that doesn't alienate them further. Just shock her.

Hopefully showing them how much better life will be with us when we're off this dead planet will ensure their loyalty.
>>
>>2251436
>>2251489
Thats pretty good. I'm changing vote to this
>>
>>2251489
Oh man you suck at being a sith, let's just make them coco and give them back rubs. They failed the test m8
>>
>>2251497
I'm still voting to shock the shit out of her. Even sith need allies.
>>
>>2251320
This sounds plausible >>2251354
Let's shock her into a drooling mess. Then treat her worse than the others until we decide to test her again.
>>
Oh i had the clgreastest idea now! We should indeed punish Kalyan by shocking her. This will prove what happens when one doesn't follow our order. Then we have Amaza and Jevan fight and once one is about to die we stop with the force.

Makes a obvious case that it was all a test and Kalyan starts at the bottom of the barrel between the three warriors.
>>
>>2251535
I say she earned herself a slave collar
>>
>>2251320
With a flick of the wrist you spin the spear around, then shove it back at Kalyan. You can hardly see past the stars in your eyes, but it's a simple matter of sending it along the same vector it came at you - and your attacker hasn't moved. There's a burst of light accompanied by a scream, followed by the clatter of armor. When your vision clears, you see Kalyan lying on her back, clutching feebly at her scorched left shoulder. Her stunned brother starts over to her, but stops when he remembers your presence.

"You said they would follow your orders," you say to Sadon as you walk over to the fallen woman.

It takes Sadon a moment to find his voice. "They will!" he exclaims. "But they are brother--"

You shoot him a sharp glare that cuts him short. "Then you should have said they will follow *some* of your orders."

Stopping beside Kalyan, you take a moment to assess her wounds once R4-K4 moves over the two of you. The injury isn't a lethal one, but could easily become so if left untreated. Her spear continues to burn in the distance, sending up sparks and bursts of light in a distant corridor.

"Didn't Sadon tell you what awaits you in the stars?" you say to her.

Kalyan's unfocused gaze gradually finds its way to you.

"Yes," she hisses. Her chest heaves with labored breaths, and she has to lift her head up from the ground to speak further. "My brother thinks it will be glorious." Judging by the rage you feel burning within her, she doesn't share his high hopes - at least not anymore.

"You don't agree?" You say to her, sparing a glance over at Jevan, who is still caught between fear of you and a desire to rush to his sister's aid.

She drops her head back to the stone and lets out a ragged breath. "I promised to protect him."

You have your answer there. Kalyan isn't like the starry-eyed Jevan or Amaza, who got swept up in the epic tales Sadon conveyed to them. Kalyan is just being dragged along by familial obligation.

The situation with the siblings may be salvageable, but do you even want to bother? Kalyan's injury is superficial enough that the Fury's medbay could handle it.
>>
>>2251553
Slave collar and a good old shocking should solve this little bit of idiotic Rebellion
>>
>>2251553
Not sure of the best way without alienating her brother. Maybe tell her that hunting Jedi isn't for those with soft hearts, and voice our concern that she will hold her brother back. Maybe if we keep reinforcing that we can drive them apart.
>>
>>2251553
God what a waste of time, can we just be done with these dirt eaters?
>>
>>2251553
Help her up. Explain the test. Tell her that she can keep her promise and join us but the next time she attacks us we will kill her. Give her the choice of staying here on a dead planet or coming with us. Take her to the Fury and treat her wound and leave this place behind.
>>
>>2251558
That sounds like a lot of effort to get what is basically a meat shield
>>
>>2251560
We should also make her a sandwich and ask if her feet hurt.
>>
>>2251553
Oh and I say we just slave collar her, or I don't know slave collar her brother to force her to comply
>>
>>2251553
Tell her she's not strong enugh to protect him.

How can you protect someone if you're not even strong enough to protect yourself?

Sith exist for power and strength, we have no time for weaklings who don't even live their life for themselves.

We could heal this wound in an instant if we wanted, but why? She hasn't showed us that she values her own life enough to live it.

I propose we leave her for awhile. If she's still alive when we come back, we'll make her stronger. She has to show us she wants to live for something. Even if it's just to harm us or take revenge. She needs to live for something worth living for, not being a background character in someone else's life.
>>
>>2251553
Yes time to salvage this.

"If you wanted to protect him you should have fougthed him." Shock her until she faints. Then drag her to the medbay while Sadon holds Amaza and Javen, once she is being healed return and make Amaza and Javen fight each other.
>>
>>2251553
Did you think I would just save you from this planet without testing you out of the kindness of my heart? I knew nothing about you three but now I do. I will show you mercy this time but know that I will not do so again. If you truly have no interest in leaving this planet then you can stay here and die like an insigificant insect. Or you can come with me, follow my orders, and benefit greatly. I have no need for slaves but I do have need for a warrior with your skills but not if I can't trust you.

If she comes with us, heal her.
>>2251574
I also like this except for the leaving her here part.
>>
>>2251577
I don't see why we are explaining anything to these savages, just kill her and her brother if he raises a fuss.
>>
>>2251560
This seems like the best option we need them to be willing not just dragged along for whatever reason. We need someone who will show us loyalty because they want not for survival.
>>
>>2251570
To be a sith means that we're willing to use those sorts of methods but it doesn't mean that we always have to. If we can resolve this without making her our slave then we should. Use your brain instead of just going for the "evil sith" option because it's "evil". Do you want another slave like Hacna who we have to threaten constantly or do you want a loyal follower?
>>
Ask Javen if he thinks he needs to be protected. If he says no, I say we shock Kaylan until she faints and then ask him to show what he's capable and have Amaza and him figth.
>>
>>2251589
My brain tells me that we're wasting a lot of time on 4 irradiated Savages when we could be doing literally anything else
>>
>>2251590
I think they've been pushed enough for now. Let's just stop wasting time with these fighting tests and get going. They can all spar nonlethally on the ship on the way back to Voss to give us an idea of their talents.
>>
It seems some players didn't really take on board the lesson from our first fight.
>>
>>2251592
We can make them into something more if you'd just relax. It'll be interesting at the very least. She was actually really close to killing us with her spear which is impressive. Varrus seems to enjoy manipulating people just to see what happens and I want to see what they will become with some training.
>>
>>2251553
Well the site went down for a moment it seems. Also just do this >>2251560
we have already wasted to much time here.
>>
>>2251619
Yeah I've had a few connection issues. Seems to be working now though.
>>
>>2251621
Same here. Guess the argument was way to heated for the site to handle.
>>
>>2251574

>Just try to salvage the situation
>>
>>2251553
"Do you need protecting, Jevan?" you say to the man still wavering uneasily off to the side.

"No, Lord Varrus!" he exclaims in a deep voice, blending your title and surname into a single word just as Sadon did. He takes the opportunity to rush over to his sister and kneels down behind her head, though he doesn't try to move her.

Your mandate to Sadon all those months ago has presented you with a problem. You had ordered him to gather the most capable warriors he could find - and he has. Kalyan's surprise attack had nearly melted your face off. But capable does not mean blindly loyal, and often means just the opposite. Kalyan risked death for her brother, but that bond was forged over a lifetime. You can't hope to inspire that kind of selfless service - not from her, not yet. But you don't need loyalty to compel faithful service. What you need is leverage.

"Jevan," you say. "Would you kill Kalyan if I ordered you to?"

His jaw drops open and he looks to Sadon pleadingly, but his leader stays silent. You don't feel anywhere near the same degree of rage from him as you did with Kalyan - only confusion and grief.

"I want to serve Lord Varrus," he stammers out. "I do *anything* else. Just not this."

It's the answer you were expecting. It also opens up a powerful method of obtaining, if not their love, then at least their undying loyalty.

"Pick her up." You wave Sadon and Amaza towards Kalyan, and with Jevan's help they hoist the groaning woman to her feet. Her head lolls from side to side as she fades in and out of consciousness, and by the time your group reaches the cavern exit, she's completely out of it. The wind has picked up since you entered, putting a sandstorm of brown and gray dust between you and the Fury. You order Sadon to wait for you with the others, then push through the storm towards the sealed interceptor.

"Hacna!" you shout into your communicator. For a moment there's only the howl of wind, but then the ramp creaks open a few feet - and promptly stops. U4 pops out of the ship, turning its speaker towards you.
>>
>>2251703
"It is safe?" the droid says, echoing Hacna's words from somewhere inside the ship.

"Yes, it's safe!" you snap, tilting your head down to try and block out the roaring sand. "Lower the ramp!"

It takes another few moments, but she obeys. You march up the ramp and go straight for the ship's armory, retrieving four unused slave collars just like Hacna's before tucking them into your tunic and leaving the ship. The ramp raises up again the moment you leave, and you're not sure whether to applaud or disparage Hacna's overabundant caution. You *had* told her to keep the ramp up.

You exit the sandstorm and return to the relative quiet of the cavern entrance, where Sadon stands ready before you. Amaza waits at his side like a faithful hound, and Jevan tries to stand with the other two, but quickly crouches back down to keep his seated, semi-conscious sister from slumping to the side. You pull one of the dull steel collars from your tunic and hold it out to Jevan.

"Do you see this?" you say. Jevan nods. "If I die while you are wearing this, you will die too. Will you wear it as long as you live?"

Jevan responds without a moment's hesitation. "Yes, Lord Varrus!" He grabs his sister by the shoulders, as if encouraging her to speak up. "My sister, too! We will!"

Jevan isn't going to leave his sister behind. Do you have Sadon put the collars on them and take them all aboard the Fury?

>Yes, take Jevan and Kalyan with.
>No, don't take Jevan and Kalyan with.

Do you have him also put a collar on Amaza?

>Put a collar on Amaza. She's still too much of an unknown quantity.
>Don't put a collar on Amaza. Her initial attack was a misunderstanding, and she clearly follows Sadon's lead. You also don't sense any ill-intent from her, though your heightened empathy is hardly mind-reading.

Do you put a collar on Sadon?

>Put a collar on Sadon. It's the safest option.
>Don't put a collar on Sadon - he would find it insulting. Tell him he will need to be alive to avenge your death should you ever fall in battle.
>>
>>2251693
Had to delete my first post that I messed up, but I see your response
>>
>>2251705
>Yes, take Jevan and Kalyan with.
>Don't put a collar on Amaza. Her initial attack was a misunderstanding, and she clearly follows Sadon's lead. You also don't sense any ill-intent from her, though your heightened empathy is hardly mind-reading.
>Don't put a collar on Sadon - he would find it insulting. Tell him he will need to be alive to avenge your death should you ever fall in battle.

Don't know how i fucked that up.
>>
>>2251705
>Yes, take Jevan and Kalyan with.
>Don't put a collar on Amaza. Her initial attack was a misunderstanding, and she clearly follows Sadon's lead. You also don't sense any ill-intent from her, though your heightened empathy is hardly mind-reading.
>Don't put a collar on Sadon - he would find it insulting. Tell him he will need to be alive to avenge your death should you ever fall in battle.
Leaving the collars of of them will make them feel trusted and trust us in return. It also implies that the siblings could have theirs removed one day if their loyalty is proven. I was wondering if the first part of that post was missing
>>
>>2251693
>Whew that went better than expected
Agreed.
>>
>>2251710
>>Yes, take Jevan and Kalyan with.
>>Don't put a collar on Amaza. Her initial attack was a misunderstanding, and she clearly follows Sadon's lead. You also don't sense any ill-intent from her, though your heightened empathy is hardly mind-reading.
>>Don't put a collar on Sadon - he would find it insulting. Tell him he will need to be alive to avenge your death should you ever fall in battle.
>>
>>2251705
>Yes, take Jevan and Kalyan with.
>Don't put a collar on Amaza. Her initial attack was a misunderstanding, and she clearly follows Sadon's lead. You also don't sense any ill-intent from her, though your heightened empathy is hardly mind-reading.
>Don't put a collar on Sadon - he would find it insulting. Tell him he will need to be alive to avenge your death should you ever fall in battle.
We grabbed Kalyans spear right? We should examine it with Hacna to see if we can improve them or even learn from their unorthodox construction.
>>
Hacna has level 3 Technical skill now? Did she level up while making our droid or something?
>>
>>2251712
I kinda like how this ended.
>>
>>2251727
Yeah, we're lucky that Jevan is so dedicated to leaving this planet and seeing the Galaxy.
>>
>>2251725
Most likely. What i really wonder is if she can manage to replicate the cloaking device we made her install into our droid.
>>
Should we bother gathering some of those tree cystals? Even the wood itself is interesting enough to warrant further study since it withstood a supernova. But I also want to get out of here.
>>
>>2251705

>Yes, take Jevan and Kalyan with.
>Don't put a collar on Amaza. Her initial attack was a misunderstanding, and she clearly follows Sadon's lead. You also don't sense any ill-intent from her, though your heightened empathy is hardly mind-reading.
>Don't put a collar on Sadon - he would find it insulting. Tell him he will need to be alive to avenge your death should you ever fall in battle.

Well..after all that arguing, this was pleasant end
>>
>>2251750
I'm just glad this quest is complex enough and players care enough about it to have in-depth discussions about each decision. Definitely makes it more fun and engaging. At least for me it does.
>>
So I think we can actually twist the sibling bond to our favor. We should encourage all of the Tionese to have a strong bond that helps them fight together as a unit. Telling them to have no strong emotional connections is more of a Jedi thing.
>>
>>2251732
To be real if i lived i this shitty place but then a space wizard came down and showed up all this cool power we just showed then. I would really want to follow that guy to.

>>2251740
For what we could see the are to instable and the tree's wood became stone thanks to the supernova. The only thing worth was the earth which we have already gathered what we need is another chance to turn the mounts of earth we still have with us in more artificial ligthsaber crystal. Then we can give these guys some ligthsaber pikes

Or just give then vibroblades.

God dammit 4chan keep it together
>>
>>2251767
Maybe we could stabilize one of them enough to make a lightsaber dagger since Amaza seems to have a regular dagger instead of a spear.
>>
>>2251779
I think the unbalance comes from the crystal itself. So we need to either create another crystal or get one from another sith/jedi.

Also i don't think there is a safe way to balance a crystal. You either need to do the sith way by forging one using a crystal compressor or fidding a natural kyber crystal.
>>
>>2251705
>Yes, take Jevan and Kalyan with.
>Don't
>Don't
>>
>>2251791
Yeah I just think that these savage tribes have less expertise in crafting a lightsaber than a sith and and killed mechanic would. Maybe we could improve the design.
>>
>>2251767
Ideally we need to get them weapons that can withstand an lightsaber, as they will be trained to fight against jedi.

We could see if it is possibly to straight upgrade their plasma weapons, as they use crystals too.
>>
We should test how their lightspear blades hold up when they come into contact with a real lightsaber too. We've got some time to kill on our return to Voss.
>>
>>2251705
You tell Sadon to have Amaza gather the Kyber crystals from inside their spears, then hand him two of the slave collars to put on Jevan and Kalyan. Once he finishes, you use the Force to give the collar locks an imperceptible tug to ensure they're on correctly. Sadon returns to you and lifts up his braid of hair, and it takes you a moment to figure out just what exactly he's waiting for.

"I'm not putting one on your or Amaza," you say. For now, at least. The swarthy woman is still an unknown quantity, and things might change. But for now, Sadon seems to have her firmly under his thumb.

"Why not?" he wonders, hand still holding up his braid. You don't sense relief coming from him - you sense *disappointment*.

You slip one of the remaining two collars out of your tunic just far enough to show it to him.

"This isn't an honor," you whisper, too quiet for Jevan to hear. He's too preoccupied attending to his sister to notice the quiet conversation, anyway.

"I die if you die, Lord Varrus." He understands full well what the collar *does*, but it means something different to him than it does to you. For someone who has spent a lifetime trying to become king of a scrapheap, being a slave in a palace must seem something of a step up. You're not sure if you agree, but then again you've never been in Sadon's position.

"If I fall to the Jedi," you say, carefully, laying a hand on his shoulder and looking him in the eye. "You'll need to be alive to avenge my death. *Then* you can do the honorable thing and take your own life."

He trembles under your grip and swallows hard - but not from fear or unease. His excitement is the delight of a man who has been given a spiritual purpose.

"Yes, Lord Varrus," he murmurs. "I promise." His hand goes to the medallion you gave him, and he grips it tightly.

You let your own hand fall from his shoulder, and turn to see Amaza returning from the darkness of the cavern with a fistful of misshapen white crystals. R4-K4 trails behind her, and switches its flashlight off as it comes to the sunlight entrance. With that done small task accomplished, you no longer have any more reason to remain on Tion.
>>
>>2251817
The three conscious warriors pick Kalyan back up and drag her to the Fury, where you spend a good half a minute convincing Hacna that you're not being held at gunpoint by the natives. Once the ramp is lowered, you lead the group up the ramp and into the ship's command center.

Gasps come from all three of them. At first you're sure you even heard Kalyan make a similar noise of shock, but that's simply more labored and awkward breathing. You gathered from your past experience with Sadon that he had raided crash-landed ships before, but being inside of an intact one was new to him.

Before the stunned trio can accidentally drop Kalyan you bring them to the medbay and have them lay her down in the autodoc. You briefly consider sticking her in the bacta tank in the corner of the room, but you don't want to risk the brutish woman kicking her way through the glass in a panic when she awakes. And she's not injured badly enough to need it, anyway.

"Get her undressed," you say to Jevan. He obeys without question, stripping off her robe and armor and dropping them beside the bed. In his haste he pulls off her chest wrap before you can tell him that's not necessary, but you manage to stop him before he reaches the last bit of undergarment.

"Hacna!" you shout, edging out past the trio within the medbay to look into the hallway. "Where's the medical droid?"

The autodoc is a machine, not a droid - and usually managed by the latter, when there's no medical professional available. Except right now, you can't find even find the large, sphere-shaped droid that should be hovering near the machine.

Hacna emerges from from a doorway across the ship and approaches warily, keeping a watchful eye on the trio standing just behind you. She points above you, and you look back to see R4-K4 hovering silently above you.

"You used the medical droid?" you spit at her.

She scoffs and shrugs indignantly. "You make so many requests! The only chassis that would work!"

You should have recognized the make, but she had done too good of a job redoing the exterior cosmetics to match that of a large-model interpreter droid.

Running the autodoc manually isn't a challenge, it just requires your presence and some time.

>Have Hacna do it. Stick Jevan in there with her so that Kalyan doesn't do anything stupid or violent upon waking.

>Do it yourself. Use the miraculous healing she will undergo to extol the virtues of service to you.
>>
>>2251822
>Do it yourself. Use the miraculous healing she will undergo to extol the virtues of service to you.
Time to gain some favor.
>>
>>2251822
>Do it yourself. Use the miraculous healing she will undergo to extol the virtues of service to you.
The Tionese have never seen any aliens apart from us. They might not react so well to a Weequay.
>>
>>2251822
>Do it yourself. Use the miraculous healing she will undergo to extol the virtues of service to you.

Dam being a cult leader shouldn't be this fun.
>>
>>2251829
Wonder what their reaction will be once they see Olub and the rest of the Voss.
>>
>>2251822
Hacna will be flying anyway
>Do it yourself. Use the miraculous healing she will undergo to extol the virtues of service to you.
>>
>>2251822
>Do it yourself. Use the miraculous healing she will undergo to extol the virtues of service to you.
>>
Test
>>
What a terrible time for 4chan to fuck up.
>>
Are we back?
>>
Herro?
>>
>>2251822
You tell Sadon to take Jevan and Amaza to the command center and keep them there - and away from the cockpit. The last thing you need is Hacna getting jumpy and miscalculating the hyperspace route back to Voss. You can tell that Jevan is loathe to leave his sister behind, but he knows better than to object. Shutting the medbay door behind you, you start up the autodoc and watch as the complex gridwork of mechanical arms and scanning devices hums to life. You skip the time-consuming full body scan procedure, rationalizing that you wouldn't know what to make of the readout anyway.

Kalyan is almost certainly in need of radiation treatment, but that's an extended procedure that will have to take place back on Voss. For now, you just want to deal with the immediate threat of the charred flesh on her shoulder that has put her in a state of shock. With the press of a few buttons, the machine's operating arm slides up to Kalyan's chest and unfolds a long arm, from which several more spider-like claws extend. They begin snatching up the bits of blue cloak that had been seared into her shoulder, and then move on to repairing together the muscle tissue exposed by her burns.

Even to someone like you, who grew up around this sort of technology, it seems like magic. Your hope is that Kalyan is similarly impressed by the results. She tried to kill you, and you used your command of the Force to defy logic and turn her attack back on her. Then, you took her from that cavern and brought her back from the brink of death. No one on a planet like Tion survives wounds as bad as this - if the injury doesn't kill them, infection will. When she does awake, she will have experienced a miracle.

After the burnt flesh is stripped away and hard tissue stitched back together, the machine punctures the wounded area with a syringe over and over, injecting a small amount of bacta at each site. Then comes the synthflesh, a false skin that is layered over the damaged area. The shade isn't quite right for her pale complexion, but the artificial material will degrade as her natural healing process gradually replaces it. In six months, she may be left with nothing more than a few faint scars.
>>
>>2251955
I applaud your effort for posting when 4chan is fucked
>>
Test
>>
>>2251955
You end the process with a healthy dosing of systemic painkillers. Not enough to keep her knocked out, but enough to make her very agreeable when she wakes up. It's true what they say about first impressions, but a bad first impression can be replaced by a sufficiently impressive second one. To someone sufficiently skilled with people, the two can even be combined into a single overarching experience that sets the tone for years to come.

How do you want Kalyan to view your actions?

>You are a mystery. You ordered her to kill her brother, grievously wounded her, then brought her back from death on a whim. Explain the reality of her situation with regards to the collars, but leave your other thoughts unstated.

>Her brother's enthusiasm and her own capabilities persuaded you to give her a rare second chance.

>Benevolently. You asked her to kill her brother in the hopes that she wouldn't - and she passed your test. It was a cruel accident - and her own surprising speed - that led to you and her nearly killing each other. You've been looking for servants who understand the honor of self-sacrifice, and now you've found them. Only question is, how do you justify their slave collars?

>Wildcard
>>
>>2251973
We sensed her lack of enthusiasm and tested her loyalty by ordering her to kill her brother with the intention of preventing any deaths with our force powers. We tested Sadon's statement that they would follow his orders and found that her true loyalty lies with just her brother. We understand and accept that but now we have to take certain precautions to prevent her betrayal now that she has attacked us once. We will allow and encourage her to protect her brother and the rest of the Tionese people as long as she increases her skills and follows our orders. Everyone involved will benefit. Simply protecting her brother is not enough, if she truly cares for him she will support his dreams of something greater than the dead planet alongside us.
>>
>>2251973
>>You are a mystery. You ordered her to kill her brother, grievously wounded her, then brought her back from death on a whim. Explain the reality of her situation with regards to the collars, but leave your other thoughts unstated.
>>
>>2251973

>Her brother's enthusiasm and her own capabilities persuaded you to give her a rare second chance.

Make it clear that there will not be another failure is not tolerated.
>>
>>2251989
This
>>
>>2251973
That's all for tonight
>>
Are we back?
>>
>>2251973
>You are a mystery. You ordered her to kill her brother, grievously wounded her, then brought her back from death on a whim. Explain the reality of her situation with regards to the collars, but leave your other thoughts unstated.
>>
>>2251973
>Her brother's enthusiasm and her own capabilities persuaded you to give her a rare second chance.

Guess 4chan finally got it's shit together
>>
>>2251973
>You are a mystery. You ordered her to kill her brother, grievously wounded her, then brought her back from death on a whim. Explain the reality of her situation with regards to the collars, but leave your other thoughts unstated.
>>
>>2251973
>Her brother's enthusiasm and her own capabilities persuaded you to give her a rare second chance.
>>
>>2251973
Hours pass as the Fury makes its way to Voss, and still Kalyan sleeps. Eventually you tire of waiting, and give her a final dose of painkillers before grabbing her ankle and shocking her awake. She shoots up with a start, eyes going wide as she nearly headbutts the array of operating machinery above her.

"Where is Jevan?" she says, looking around the strange room. "What is this?"

"This is my starship," you say. "And Jevan is a few rooms away."

"I want to see him." She swings her feet to the floor, lurches past you, and staggers uneasily around the small room until she manages to identify a doorway - but she has no idea how to open it, and fails to take notice of the wall-mounted control panel in her drug-addled state.

"Sit down." You use the Force to yank her back, making her smack against the edge of the autodoc bed. She relents, crawling back onto it and sitting with hunched shoulders. You're not sure if she realizes she's almost fully nude, but she certainly isn't showing any embarrassment over the fact.

As she wobbles slightly from side to side, you notice her hovering her right hand over the other shoulder, as if she's afraid to touch it. Her left arm hangs limp, likely still numb from the high doses of both local and general anaesthetics. She's fully capable of using her repaired left shoulder, but in her dazed state she doesn't seem to even realize it's been healed.

"Do you remember what happened?"

She nods, eyes slow to focus on you. "You want me to kill Jevan. I say no."

You almost laugh. She did a little more than say no. "That was a test."

"A test..." She trails off, eyes flickering back and forth as she thinks. "Why you bring me?"

Clearly she understands that if it was a test of loyalty to you over her brother, she failed. And she's right, to a point - but you're going to bend the truth a bit to serve your needs.

"It wasn't your test. It was Sadon's."

"Sadon?" she says, to which you nod.

"He said you would obey him. I wanted to find your limits." For a time she just stares at you, and you take a step closer to her. "I knew you wouldn't kill Jevan. I wanted to see what you would do when you refused."
>>
>>2252587
Not exactly true, but you'd prefer not to admit to her that she had nearly killed you. You can hardly admit it to *yourself*, and it's part of the reason you had taken the unruly woman aboard. What could she accomplish with actual equipment, training, and direction?

"Why?" she asks. You reach out with the Force and give her thin metal collar a slight tug.

"Feel that?" you say, to which Kalyan runs a set of fingers up and down the collar. "Your brother has one on, too. He said you both would be more than happy to wear them." She looks at you in confusion, though she seems to grasp that it's no mere piece of jewelry. "If I die, those collars will kill you and Jevan."

Kalyan swallows and pulls her fingers away from it.

"They also allow me to hurt you if you get unruly... but I don't think I'll need to do anything like that, will I?"

She thinks for a moment, then shakes her head in stoic resignation. "No." She understands full well the position you have her in. Even if Kalyan were so furious at you as to value revenge over her own life, she can't act on that desire without killing her brother as well. And you're confident that once Jevan sees his sister's miraculous recovery, he'll be even more amenable than he already is.

"So, you'll fight for me?" you say.

Kalyan frowns. "Fight? How can I--" She grabs at her shoulder, cutting her words short as she fails to find the wounded flesh she had expected. Her jaw drops open as she stares down at the smooth synthflesh that turned a charred, damaged mess into only slight discoloration.

"How?" she asks simply.

You ignore the question, deciding instead to let her marvel at the miracles of modern medicine.

"Your brother said you will fight for me." You lean in closer, making sure her attention is firmly focused on you. Her pale blue eyes flicker back and forth between yours, betraying a sharp intelligence hidden beneath her feral manner. "Was he wrong?"

"No," she says quietly. "He is not wrong, Lord Varrus."

You step back, satisfied with the answer. Kalyan sees the predicament you have her in, and is level-headed enough to take the smart way forward. She is still furious at you - that much you can feel - but you don't need to fear a dagger in the back when that would mean her and Jevan's deaths.
>>
>>2252590
And who knows - after a few days of regular meals and a real bed, she might grow content with the position you've put her in. She'll inevitably take notice of Sadon and Amaza's lack of collars, and hopefully take that as a goal to work towards. You doubt you'll *ever* feel comfortable letting her run free, but she doesn't need to know that.

"Wait here," you say, then leave the medbay and make your way to the center of the ship. Sadon managed to find the circular lounge bench in the corner of the room, but Amaza and Jevan sit on the floor propped up against the holoterminal at the center of the space.

"Jevan." The man shoots to his feet, and you point a thumb back to the medbay. "Get Kalyan dressed."

He bolts into action, leaving you alone with the other two. Amaza and Sadon stare at you expectantly, but both remain casually seated - bringing to mind another problem you'll need to address. They're inclined to follow orders, but they need training - and not just combat training.

None of them have any concept of how to behave around their superiors. To you that is only a mild irritation, but the consequences could be dire if they were to offend another Sith Lord. Your Master comes to mind first, but there are any number of situations where their lack of proper bearing could bring you trouble. Before you can take these four anywhere important, they require proper training.

How do you want to have the group trained? Each method will confer special bonuses on them.

>The Voss mystics owe you a favor. This is a good time to call it in. Their reserved but alien manners will give your guards an air of mystery.

>By Olub'cree. His servile manner is impeccable across any number of cultures and circumstances.

>You will do it. Anyone observant enough will see how they obey your wishes before you even have to speak them. This will earn you respect.

>Sell the Sith jewelry still burning a hole in your pocket and use half of the proceeds to hire an Imperial instructor from Dromund Kaas. Turning the treasure into credits is simple now that you have your Master's position and connections.

>Wait for now. Another opportunity may present itself, and you can still take the group on outings that aren't politically sensitive.
>>
>>2252592
>The Voss mystics owe you a favor. This is a good time to call it in. Their reserved but alien manners will give your guards an air of mystery.
Also drill them in lightsaber forms when they're with us at the manor.
>>
>>2252592
>Voss
>>
>>2252592
>The Voss mystics owe you a favor. This is a good time to call it in. Their reserved but alien manners will give your guards an air of mystery.
>>
>>2252592
>>The Voss mystics owe you a favor. This is a good time to call it in. Their reserved but alien manners will give your guards an air of mystery.

Training them ourselfs would be interesting, but Voss will do
>>
>>2252592
>The Voss mystics owe you a favor. This is a good time to call it in. Their reserved but alien manners will give your guards an air of mystery.
What are these bonuses? And can we train them with multiple people or have certain people trained differently?
>>
>>2252730
The way i see it it's like this:

>The Voss mystics owe you a favor. This is a good time to call it in. Their reserved but alien manners will give your guards an air of mystery.

Gives our guards the view of being exotic, depending of the people we deal with this could show then as intimidating.

>By Olub'cree. His servile manner is impeccable across any number of cultures and circumstances.

No bonus to intimidation or awe but they will know how to behave in many different situations.

>You will do it. Anyone observant enough will see how they obey your wishes before you even have to speak them. This will earn you respect.

People we deal with will see that our guards follow our command that will show we have leadership and a firm fist to train units

>Sell the Sith jewelry still burning a hole in your pocket and use half of the proceeds to hire an Imperial instructor from Dromund Kaas. Turning the treasure into credits is simple now that you have your Master's position and connections.

They will know about the Sith and how they are great and everyone that isn't a sith should bow down to then, because the Sith are this much better then everyone. Migth make then respect the sith as a whole and not only respect us.
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>>2252593
Nigga we're not giving them light sabers. Get them an echani master if you want, but no forms.
>>
>>2252592
>>The Voss mystics owe you a favor. This is a good time to call it in. Their reserved but alien manners will give your guards an air of mystery.
>>
>>2252593
And you need to be force sensitive to really use the forms anyway
>>
>>2252816
They want to fight Jedi. I want them to get familiar with the forms so they can know how to counter them.
>>
>>2252826
You realize Echani, And Mando's and abunch of groups were able to learn and counter Jedi fighting forms right?
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>>2252831
Right but all of that requires actually knowing about the forms. That's all I want. I really don't understand why anyone has an issue with it.
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>>2252833
The issue was the lightsaber part, You don't need a lightsaber to train in ANY of the forms.
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>>2252835
I never said that we were gonna give them lightsabers. What a pointless argument.
>>
>>2252833
My issue is how you think martial arts designed to counter Jedi wouldn't involve learning about how Jedi fight.
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>>2252840
>What a pointless argument.

Welcome to 4chan.
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>>2252842
I just think the first hand training on the forms we can give them would be useful.
>>
>>2252730
>What are these bonuses?

>>2252767 Is pretty close to the mark.

>And can we train them with multiple people or have certain people trained differently?

In the interest of simplicity, no.
>>
>>2252929
You said i was close what would be the right mark then?
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>>2252929
My vote is still with the Voss mystics then.
>>
I bet getting rid of their radiation and giving them adequate nutrition for the first time will increase their strength even further. These guys are gonna be so badass.
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>>2252592
>The Voss mystics owe you a favor. This is a good time to call it in. Their reserved but alien manners will give your guards an air of mystery.
>>
>>2252980
I just hope they don't job like the praetorian guards did in the movie.
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>>2253007
fucking jedi and their plot armor
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>>2253013
I know right? This guys were so cool and the weapons they had showed too. They even had a version of a shock whip.
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>>2252980
Nah I'm sure the Jedi will tear through them, but really there meat shields when you get down to it
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>>2253052
Jedi are tough but not invincible when they aren't surrounded by 9001 layers of plot armor
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>>2253135
I'd take a knight over most things, beside sith.
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>>2237759
>"Being up close to something always has a way of revealing the nastier bits."

..he said as he remembered the beautiful wife of the smuggler Solo
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>>2253509
Looks like he's updating the character sheet instead.
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>>2252592
Upon arriving on Voss, your first order of business is to get Sadon and his followers registered as slaves to your person. The proper paperwork is put in at the Imperial Enclave in Voss-Ka. The Voss are remarkably understanding of the Imperial slavery institution, though you've been cautioned by the Imperial diplomatic corp not to give them any reason to stop turning a blind eye to the presence of slaves on their planet.

The Republic isn't happy about it, but they're too busy trying to court the Voss to raise a fuss over such a small issue. Every day war with the Republic seems closer - you can practically feel the tension in the air as you drive through the wooded, hilltop streets of Voss-Ka. You look forward to the opportunities that war will bring, but you harbor a small fear that the destruction might spread to your adopted home.

Once the two cruisers reach the manor, you are greeted by Olub'cree and a pair of servants, whereupon you explain to him your plans for the Tionese. You avoid saying how you first met Sadon, if only because it would take so long to tell the whole story. The Twi'lek goes to find a bedroom to stick them in, a task made easier by how empty your Master's departure has left the household.

There will be other things to arrange besides simple accomodations - they'll need treatment for radiation sickness, for one. And administration of all the viral innoculations that are standard for someone who travels as much as you do. It occurs to you that this experience is much like owning a hound - except your new servants will be far more useful than any pet.

After leaving the others behind at the manor, you have a servant take you back to Voss-Ka and the Tower of Prophecy. Within those halls of wood and metal you find Minn-Jarol, the son of one of the mystics you saved, and would-be suitor of you. You managed to turn his amorous advances on Lord Maghur instead.

"Commando training?" Minn says in the monotone voice characteristic of all Voss. Though, this time, you sense the barest hint of disbelief in his question - something that tells you he's positively taken aback by your request.

"Nothing extensive," you assure him. "I just need them to be trained in the very basics of bodyguard duty."

Minn thinks for a moment, the red-and-blue stripes on his forehead rippling as his brow furrows. "The Voss have never done this before."

"The Voss Commandos have no peer," you continue. "I saw that for myself - only a few hundred feet below us."

The man's expression softens as he recalls the part you played in saving his father from the murderous Gormak. You don't want to explicitly mention the debt, but you *would* like him to remember that it has not been repaid.
>>
>>2253607
"The rites of passage that accompany the combat training are secret," he says, half to himself and half to you. "...And I am not sure outsiders could physically withstand them."

You hold your hands up acceptingly. "I understand that. All I need is someone to teach them how to operate as a guard retinue. The Commandos accompany the mystics for all diplomatic meetings, don't they?"

Minn nods. The Voss never venture off-world - in fact, they seem to have absolutely no desire to - but the Commandos follow the mystics even on those meetings that take place in Voss-Ka itself. The practice always seemed overly cautious to you given the fawning behavior of both the Empire and Republic, but after the Gormak attack you can understand the constant vigilance.

"Very well," he finally says. "I will do this for you."

You jerk back slightly in surprise. "You?"

"I am a Voss Commando." He says it with utmost sincerity, and from what you've seen the Voss have no concept of humor or sarcasm. But looking the man over again, it still seems so unlikely. He's of a slight build, with medium shoulders and a totally unremarkable demeanor. The adjective that first comes to mind is 'soft'. Not anything you would associate with a special forces soldier.

"I... didn't know," you manage to blurt out. There's no point in trying to hide the surprise playing so clearly across your face. "Well, thank you."

He nods. "With this service, the debt will be repaid."

To an outsider, that would sound awfully presumptuous a thing to say. But you know enough about Voss culture to understand that they have no room for polite subtlety. They're a reserved people, but incredibly direct. And you're satisfied with the outcome - there's something refreshing about a people who treat accrued favors as ironclad business contracts.

"No debt," you say with a smile. "I'm just glad I could protect the mystics."

He looks at you in confusion, each facet of his compound orange eyes glittering as one.

"I meant for your help with Lord Maghur," he says.

You lean back slightly, eyeing him uncertainly for any sign of emotion - but the Voss have no tells.

"That's... going well?" you venture.

"He has accepted the customary gifts."

You draw in a ragged breath, trying desperately to hold back your tears of laughter. "I'm glad to hear that," you gasp out. Minn seems perplexed by your barely-contained emotion, but your reactions are as unreadable to him as his are to you.
>>
>>2253610
As for Maghur, it will be several months until he realizes what path he's been set on. The Voss don't reach sexual maturity until their marriage rites have been performed, meaning romantic relationships are very much a '0 to lightspeed' experience for the participants. Combine that with a conservative culture that discourages any intimate physical contact or displays of emotion, and it's not hard for you to understand why Maghur is still in the dark.

After arranging the details of Minn-Jarol's training of your servants, you say your farewell and return to the manor. Sadon and his followers are waiting exactly where Olub'cree put them some hours ago, in a large room at the corner of the mansion that the servants converted into a makeshift barracks. The group is seated on two of the four beds, talking to each other. They turn to face you as you enter, but again fail to stand at attention or even rise from their seats. You're reminded again why Minn-Jarol's training is so necessary.

"Sadon." You beckon him over, and wait for him to approach you. He, like the other three, has been stripped of the ratty robes and rusted armor he wore on Tion, and given drab servants clothes. Their faces are clean of the blue paint they once wore, and they no longer smell like a Hutt's slime trail. The only remaining trace of their former home is the medallion you gave Sadon on your first visit - you can see the silvery necklace peeking out from the neckline of his tunic. "You noticed all the colorful people on the drive over here, right? The Voss?"

Sadon nods. The entire group had gawped in amazement at every native they passed, a childlike interest which the Voss took in remarkably good stride.

"One of them will be coming here every morning to train you." You lean to the side, looking to his seated comrades. "All of you."

"Fighting?" Sadon wonders.

"No, not fighting. How to behave like proper guards."

He looks at you in shocked disgust, like you've just handed him Bantha dung and told him it's a three-course meal. "You say we fight Jedi."

What do you tell him?

>Nothing. Order him to do as he's told.

>Use a comparison from his home planet's tribal culture to drive home the importance of fitting in.

>Describe your own recent encounter with a Jedi and how much peaceful interaction preceded the climactic fight.

>Wildcard
>>
>>2253613
>Use a comparison from his home planet's tribal culture to drive home the importance of fitting in.
They are being trained how to fight the Jedi.
Learning more and more will be useful in our quest to destroy the Jedi.
>>
>>2253613
>>Use a comparison from his home planet's tribal culture to drive home the importance of fitting in.
>>
>>2253613
>Describe your own recent encounter with a Jedi and how much peaceful interaction preceded the climactic fight.
Explain that war has not yet broken out and until then we must be subtle and conceal their true purpose. Until they grow stronger their best chance at killing a Jedi is catching them by surprise and having them as bodyguards is the perfect cover.
>>
>>2253613
Things are different here than on your planet. This training will teach you how to live on this world and all of the planets we will visit. And we will continue to train your fighting skills afterward. The time will come when we will kill Jedi but for now we must prepare.
>>
I think we should allow them to continue practicing certain parts of their culture like the face painting. There's not much reason to stifle it and it seems to be important to them.
>>
Are we going to be doing any combat training with them at the same time? If they're only doing this training in the morning then I don't see why not.
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>>2253613

>Describe your own recent encounter with a Jedi and how much peaceful interaction preceded the climactic fight.
>>
>>2253613
Placing a hand on Sadon's back, you lead him to a nearby open window and stop in front of it. The manor you are in sits on the edge of a small ridge, and below you are more bronze-domed homes dotting a cobble roadway. You turn away from the sublime sight of Voss-Ka's rolling suburbs and look back to Sadon.

"You understand that I was talking about a war, don't you? It won't just be you and me fighting Jedi - there will be thousands of us fighting thousands of them, alongside billions of other soldiers." You're not sure his stunted Basic has retained a quantifier as high as 'billions', but you trust he can grasp your overall point.

"I know," he says sharply, glaring out the window in annoyance. "But I can fight *now*."

You spare a quick glance at the road outside, but what you're waiting for isn't there yet.

"Did your first tribe have any special rituals? Those people I killed."

"Rituals?" he asks.

You think for a moment. Even intelligent animals have simple cultural behaviors, usually centered around the big events of life. Namely, birth and death.

"What did you do with someone who died?" you say.

"We bury," he responds without hesitation.

"Alright... Now say someone in your tribe pissed on their grave. What would you do to them?"

He stares at you in utter horror. "I kill them!"

You nod thoughtfully and take another look out the window, where a long line of Voss mystics is working their way up the sloping roadway below. Grabbing Sadon by the shoulders, you angle him back to the window and draw his attention downward.

"See those Voss in the orange robes?"

"Yes," he says.

"If I offended one, I would be in serious trouble with my people." He doesn't say anything in acknowledgement, but continues to follow the group like a hunter eyeing its prey. "If *you* offended one, I would have to kill you."
>>
>>2253804
That gets his attention. His gaze snaps over to you, and you nod with a serious expression. It's a bit of exaggeration, but not tremendously far from the truth. You can easily imagine someone as uncivilized as Sadon getting into a fistfight with someone important over some perceived slight. An event like that could ruin both of you.

"I don't understand," he mutters.

"I know you don't." You lead him away from the window, back towards the other three Tionese watching you two carefully. "That's why you're going to be getting these lessons. Until you learn how things work, I can't take you to the sorts of places where we will fight Jedi." Sadon stares at the ground, chewing his lip and narrowing his eyes. At the very least, you've given him food for thought.

"So I'm trusting *you* to make sure they take this as seriously as you do." You examine his three companions, who look downright naked without the flowing stripes of blue paint that once adorned their faces.

Sadon look his companions over as well, his face steeled with conviction. "We will change for you."

"But that doesn't mean you have to abandon *everything* you used to do," you say to him. "What happened to the face paint? I liked that."

He frowns. "The ugly man told us to scrub it off."

It takes you a moment to realize who he means. You're about to correct him and explain that Olub'cree is a Twi'lek and not simply deformed, but then it occurs to you that he really *is* quite ugly. With your guards' - if you can call them that yet - initial training in the works, you can start thinking about other matters.

Eventually, they will need specialized combat training - the sort to turn them into soldiers capable of holding their own against someone like you. But that will have to wait until they know how to hold a blaster. Minn-Jarol promised to teach them proper bearing and the absolute basics of operating as a unit, which will be a start. While he's doing that, you'd be best served to occupy your time with other matters.

The training of the Tionese won't be completed until you've taken the time to go on 1 time-consuming mission. You can take one of the Tionese with you if you want, but their training will not progress unless they remain on Voss together. What do you want to do?

>It's time to return to Korriban and see what became of Sebuk.

>See what leads the Reclamation Service has for you. Stealing the relics they help locate is a serious offense - even for you - but there are other ways to profit from your work.

>Wildcard
>>
>>2253806

That's it for tonight
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>>2253806

>It's time to return to Korriban and see what became of Sebuk.
>>
>>2253806
>>See what leads the Reclamation Service has for you. Stealing the relics they help locate is a serious offense - even for you - but there are other ways to profit from your work.
>>
>>2253806
>It's time to return to Korriban and see what became of Sebuk.
I also wanna study and improve the design of their lightsaber spears to pass the time on the trip. If we bring Hacna she could help too.
>>
>>2253811
Thanks for running!
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>>2253806
>It's time to return to Korriban and see what became of Sebuk.
>>
>>2253806
>It's time to return to Korriban and see what became of Sebuk.
>>
>>2253806
>See what leads the Reclamation Service has for you. Stealing the relics they help locate is a serious offense - even for you - but there are other ways to profit from your work.
>>
>>2253806

>See what leads the Reclamation Service has for you. Stealing the relics they help locate is a serious offense - even for you - but there are other ways to profit from your work.
>>
>It's time to return to Korriban and see what became of Sebuk.
>>
Who should we get to train them in combat? Are there any badass mando bounty hunters who have killed Jedi in this general time in the star wars universe? We could likely hire one.
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>>2253806
>It's time to return to Korriban and see what became of Sebuk.
When we go to reclamation service missions, we should have some guards with us, lets see Sebuk first

>>2254385
I'd say ourselfs so they get used to be working with us
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>>2253806
>See what leads the Reclamation Service has for you. Stealing the relics they help locate is a serious offense - even for you - but there are other ways to profit from your work.
Not a fan of Sebuk's transformation into a demented comedian granny.
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>>2254559
Wut?
>>
>>2253806
>It's time to return to Korriban and see what became of Sebuk.
>>
Here's an archive link that actually lets you vote on the threads. Everyone go vote it up if you haven't already.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20Fragile%20Balance
>>
>>2253806
At some point you need to return to work with the Reclamation Service to avoid angering your superiors, but that can wait a bit longer. You'd like to be able to take Sadon - and possibly the others - along with you on your next outing, to put their training to the test. But first, they need to *receive* said training. So while Minn-Jarol is whipping them into shape, you'll make a long overdo visit to your alma-mater and former home.

"What's a Korriban?" Sadon says, stepping into the hallway with you. There's no reason the others can't overhear what you're telling him, but you want to get Sadon used to relaying your orders to them.

"Another planet," you explain. "Like Voss and Tion."

He frowns. "I should go, too."

You crack a smile, imagining all the innumerable things that could go wrong if you brought him to the academy. One misstep or ill-thought word to the wrong initiate, and he would find himself facing a jumped-up would-be Sith who would love nothing more than to get his jollies exercising his power over a slave. No, you can't bring Sadon somewhere like that the way he is now.

"Korriban is safe," you assure him, then turn to gesture out the sun-lit window at the end of the hall. "Safer than Voss, even. It was my first home."

His frown does not lessen, and you realize you may have picked the wrong thing to say. Sadon's original home planet was *incredibly* dangerous. It doesn't matter, though. Even if he can't understand, he can still follow orders. You tell him that while you are gone, he is to follow Olub'cree's commands. He's not happy with that, either, but the directive is softened somewhat by your promise that once he knows how things work, he will answer only to you.

Confident that you've left matters in as good hands as are available to you, you grab a barely-settled in Hacna and summon a cruiser to take you back to Voss-Ka. It's time to go home - to Korriban.

That's a good spot to end this thread, I'll post here once part 4 is up. Probably this evening EST.
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>>2254826
Don't forget to save this thread boss
>>
>>2240661
>A buyer of something like this would travel covertly

then how was he expecting for item 1313 to be auctioned openly?
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>>2254826
Thanks for running. This is a really fun quest. I'm looking forward to tying up all our loose ends, training our new henchmen, and doing some IRS work. It's all really interesting.
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>>2255057
He wasn't.
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>>2255076
wasn't the plan to spot the buyer and then follow him?
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>>2255080
>wasn't the plan to spot the buyer and then follow him?

Traveling 'covertly' in the sense of their ship's transponder code (Star Wars lingo) not corresponding to their true identity. Veredious, being familiar with the way Baghora has conducted past auctions, knew that he/you would at least be able to put a face to the winning bid when it was placed during an open auction.

At least that's what I had in mind if we ended up at an auction scene. The Darksaber never would have shown up and you would have been handed a situation much like the one that played out.
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>>2255118
I vaguely remember some pain in the ass KOTOR 2 mission involving transponder codes
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>>2255184
Fortunantly KOTOR and SWTOR aren't canon anymore
>>
>>2255118
got it, thanks
>>
>>2254826

Thread #4 up

>>2255377
>>2255377
>>2255377




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