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File: Skitarii_Warrior.png (1.95 MB, 1284x1445)
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You are Ranger 101, a skitarii from one of the Omnissah's legions. Which one, you aren't sure. Your memory was damaged or misplaced by whatever event transpired to put you on a space hulk and into the service of Medusa, a tech priestess who might be the slightest bit a heretek, not that you mind, since she's the closest thing to an authority figure you've been able to find.
After she sent you scout, you made friends with an ork by filling him with dakka, blew up a massive torpedo, got kidnapped by the ork who seemed to shrug off death fairly well, and then get rescued by a omnissiah worshipping genestealer after using xenos technology to replace your missing arm. Currently, you are being hauled up a cliff by the genestealer along with the corpse of a sicarian infiltrator while being chased after an ork in a deffkopta. Fun times.
>>
>>2229742
Here's our character sheet:
https://docs.google.com/spreadsheets/d/1rl2umEyvrjSYrNAq6s_sRBshJSljgCQat136XA2bkr0/edit?usp=sharing

Here's the link to the first thread:
http://suptg.thisisnotatrueending.com/qstarchive/2201083/#p2229438

We'll be using a simplified version of the FFG 40k RPGs. A roll of 1 is an auto success, a roll of 100 is an auto failure.
>>
You breathe a sigh of relief, finally away from that horrible xenos, now in the hands of a xenos that has seemingly been graced by the omnisah's grace as he grips you with one arm, grips the infiltrator corpse with the other, and scales the hulls of the fused ships with his other set of arms. Speaking of the infiltrator, you notice that there's a stub carbine strapped to his leg, which you take. You observe that it is loaded.

Before you can relax and allow the climbing motions of the genestealer lull you into a rest, you hear a noise from below, a repeating chopping noise. The noise grows louder and louder until suddenly, the ork flies into view, piloting a rickety looking deffkopta. "Har has, I gots ya now!" He turns the gun on you.
>[1] Open fire with the stub carbine!(bs x 3)
>[2] Tell your friend to through you at the ork so you can chainsword him!(ag and ws)
>[3] Tell your friend to throw the corpse at him!
>[4] Write in
>>
Rolled 29 (1d100)

>>2229754
>[1] Open fire with the stub carbine!(bs x 3)
>>
>>2229754
>[1] Open fire with the stub carbine!(bs x 3)
>>
>>2229754
>>[1] Open fire with the stub carbine!(bs x 3)

get a twitter, a trip and post the link to the new thread in the old one
>>
>>2229754
>[1]

Omnissiah guide my bullets
>>
>[1] Open fire with the stub carbine!(bs x 3)
>>
Trusting your new genestealer friend to hold you safe, you grip your stub carbine and open fire on the ork.
Give me 3d100.
>>
Rolled 16, 100, 15 = 131 (3d100)

>>2230655
>>
Rolled 5, 28, 28 = 61 (3d100)

>>2230655
>>
>>2230659
>>2230716
Oof, 100.

You open fire upon the ork, spraying hot lead into his eyes!
"Argh, ma eyes!" The ork shouts pulling on his controls, sending him flying into a tailspin. It seems that he is about to simply plummet into the abyss, when suddenly he jerks to the side, hurtling towards you. You cringe back, but not enough as the deffkopta blades slice into your mechanical legs while the kopta smashes into the canyon wall just below you, stopping dead and plummeting along with your legs down into the ork's home below, dislodging the rickety structure from the wall and causing it and the ork to plummet into the darkness below. You are about to laugh at the ork's failure when the signals from your pain sensors finally kick in, and you fall unconscious.
>>
>>2230805
>critical success
>randomly lose legs

wut
>>
>>2230810
>A roll of 1 is an auto success, a roll of 100 is an auto failure.
>>
>>2230810
roll under quest.
>>
>>2230815
>>2230832
rip
>>
You wake approximately six hours later, according to your internal clock, gazing up at the slightly familiar ceiling of Medusa's Workshop.
"Ah, your awake. Thought I might loose you for a minute. Good thing that genestealer brought you back. Odd piece of work, him. I'm going to have to try to modify his voice though. While the binary code might be sacred, the slight delay it takes my implants to translate is annoying. Anyways, I was able to scavenge the legs for that infiltrator to replace yours. They're not as good really meant for you, but a quick modification rectified that. I was able to get the recordings off that servo skull you recovered, and the machine spirit is currently sifting through it all. Now, as a reward, I'm going to give you an upgrade! So, what do you want?"
>[1] +5 to one of your stats(Choose one)
>[2] A mechadendrite
>[3] A lumien capacitor
>[4] Grappling Hook attachment
>[5] Warp Device
>[6] Write in
>>
>>2230952
>[3] A lumien capacitor
Seems like this could come in handy in our current situation, especially if we can convert our gun, or get another weapon, to use chargepacks
>>
>>2230952
[4] Grappling Hook attachment
We can get around much safer now.
>>
>>2230952
>[3]

Might come in handy
>>
>>2230952
>[4]

We sneaky now.
>>
>>2230952
>[4] Grappling Hook attachment
>>
You choose the grappling hook attachment, and Medusa nods. "Okay then, I'll switch you to unconscious mode and give you that. I'm also going to just give you a few general purpose upgrades, as well modifying your neural implants a tad."

You feel your consciousness slipping, and you fade to a deep slumber. During the sleep, you have an odd dream, one where a small child is happily living with his parents until masked men kick down they're door and separate the parents and the child, saying that the child appears to be a prime candidate for skitarii conversion. Odd, that was the first dream you ever had that wasn't the Omnissiah speaking directly to you to give you instructions and goals.

You wake sometime later. Groggily sitting up. According to your internal clock it's been several days since you were last conscious. You feel... weird, like a few things are loose in your head and bouncing around. You looks down at your body, and see that a lot of changed have been made to it. It seems that Medusa had reversed engineered some of the technology from the tau arm you had taken and incorporated it into your other cybernetics. You feel lighter than you were before, but also somehow that you're stronger too. Your sensor array appears to have been modified as well(+5 to willpower and fellowship, +2 to everything else).

It appears that nobody else is in the room with you. What do you do?
>[1] Leave the room and find Medusa
>[2] Look around the room for anything you can use
>[3] Just wait here for awhile
>[4] Write in
>>
>>2233768
>>[2] Look around the room for anything you can use
>>
>>2233768
>[2] Look around the room for anything you can use
>>
>>2233768
>[2] Look around the room for anything you can use
>>
You get up and look around the workshop. You really hadn't gotten a good look at this place before. It's well lit, and fairly lived in, tools and parts scattered haphazardly across most surfaces. The lack of labeling on anything makes identifying anything besides basic tools difficult, but you manage to recognize your old arm, a broken mechadenrite, and the teleport unit from the infiltrator amongst the clutter.

Besides the various things adorning the workbenches and countertops, one corner of the room is dominated by a strange circle drawn on the floor, a wheel with eight spokes jutting out from the center. The vague stench of brimstone and rot emanates from the circle.

Additionally, on the opposite wall to the door leading to the corridor is another door.
Now what do we do?
>[1] Take something from the workbench(choose one or more items)
>[2] Investigate the circle more closely(per)
>[3] Go though one of the doors(Choose corridor or other door)
>[4] Wait here
>[5] Write in
>>
>>2234171
>>[2] Investigate the circle more closely(per)
>>
>>2234171
>>[2] Investigate the circle more closely(per)
>>
>>2234171
>>[2] Investigate the circle more closely(per)
>>
>>2234171
[2]
What could probably go wrong.
>>
Alright then, give me 1d100
>>
Rolled 23 (1d100)

>>2234432
>>
Rolled 39 (1d100)

>>2234452
>>
You creep closer to the circle to get a better look at you. As you approach, you can identify that the circle is painted in blood, its color rusty and dried. You become increasingly uncomfortable as you approach it, but also oddly giddy, for some reason enjoying this sense of not knowing what this is. The stench that emanates from the circle, a mixture of rot, of hot blood, of other bodily fluids, and of something that is one minute the smell of hot metal and the smell of bleach and poison the next, appears to have no actual source.

Without even thinking, you step into the circle, standing at the nexus of the 8 spokes. You feel something niggle at the back of the mind, a thought, but not one that originated from your own mind. "Let me in," it says.
>[1] Listen to the voice, let it into you(wp x 2)
>[2] Listen to the voice, let in into the room(wp x 2)
>[3] Panic and leave the circle(wp)
>[4] This voice is unnatural, push it away!(wp x 2)
>[5] Write in
>>
>>2234596
>[4] This voice is unnatural, push it away!(wp x 2)
>>
>>2234596
>>[3] Panic and leave the circle(wp)
>>
>>2234596
https://www.youtube.com/watch?v=-ecvLRxb3MU
>>
>>2234596
>[4] This voice is unnatural, push it away!(wp x 2
>>
>[4] This voice is unnatural, push it away!(wp x 2)

we will not be corrupted by any hereteks here
>>
Okay then, give me 2d100
>>
Rolled 5, 21 = 26 (2d100)

>>2234785
>>
Rolled 15, 27 = 42 (2d100)

>>2234785
>>
Rolled 62, 82 = 144 (2d100)

>>2234785
>>[3] Panic and leave the circle(wp)
>>[4] This voice is unnatural, push it away!(wp x 2)
>>
Rolled 19, 54 = 73 (2d100)

>>2234785
>>
Wow, you guys are really lucky with your rolls. *Ahem*.

This being is unnatural, it is against the Omnissiah's will! With all the mental effort you can muster, you push the voice back to where it came from. The creature screams in pain, and an explosion of purple and black and red is formed in the center of the circle, throwing you back a few feet. As you get up, much of the malevolent energy has left the circle, leaving behind only the scents of ozone and fear.

Suddenly, Medusa bursts into the room from the corridor, looking panicked. "What happened in here!?"

>[1] Explain that you vanquished a strange presence that came from this uncomfortable circle
>[2] Lie and say that there was a malfunction with a power pack you had found in the clutter(fel, wait, you can lie!? We're not supposed to be able to think these thoughts!)
>[3] Accuse Medusa of both heresy and tech heresy!
>[4] Write in
>>
>>2235528
>[1]
>>
>>2235528
>>[1] Explain that you vanquished a strange presence that came from this uncomfortable circle
>>
>>2235528
>>[1] Explain that you vanquished a strange presence that came from this uncomfortable circle
>>
>>2235528
>[3] Accuse Medusa of both heresy and tech heresy!
>>
You explain to your mistress that you were mentally assaulted by some strange entity as you had been investigating the strange circle drawn in blood, but were able to beat it back with your mental fortitude and dedication to the Omnissiah.

Medusa seems taken aback. "You were able to stave off a daemon!? That's... actually fairly amazing, and may open future possibilities. Interesting, that might reprioritize our current objectives... Anyways, before we move forward, any questions?"
>[1] Inquire about the nature of the "daemon"
>[2] Inquire about the thought you just had to lie
>[3] No questions
>[4] Write in
>>
>>2236105
>>[2] Inquire about the thought you just had to lie
>>
>>2236105
>>[1] Inquire about the nature of the "daemon"
>>
File: Spoiler Image (246 KB, 507x822)
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>>2236105
>>[4] Write in
"I want to make sweet clang to you mistress. Complete the mechandrite socket dock. Horizontal omnisaiah praise."
>C:\101\Skit\lewd\thrust.bat>
>>
>>2236363
Ah, the lewd option.
>>
>>2236378
I would be remiss to omit it, venerable Magos. It is for the oldest of times.
>>
>>2236363
We could start with this then go error error
Hmm so what is a deamon
>>
>>2236425
Is that a vote? I can't tell.
>>
>>2236430
https://www.youtube.com/watch?v=rr8g62rM7dM
>>
>>2236430
Its a vote combining both the lwed and the wtf is a demon
>>
>>2236498
Cool, please in the future actually include the vote in green text or it will not be valid
>>
>>2236517
Ok no worrys
>>
>>2236591
Also,the lewd option and the "what's a daemon" option are kind of mutually exclusive. Choose one of the other.
>>
>>2236363
>seconding this
>>
>>2236621
>what's a daemon"
Il go with this one then

We can just be thinking of the lwed one in our heads.
>>
>>2236621
go lewd
>>
>>2236621
>>2236712
cancel my previous vote, ask what's a daemon. Save the lewd for later.
>>
>[2] Inquire about the thought you just had to lie
THIS IS Reoccurring we dont identify this problem now,what may happen to our loyalties in the future?
>>
So that's 3 votes for learning about daemons, two votes for learning about lies, and two votes for attempting to put our plug into her socket. Daemons win, writing.
>>
You inquire about daemons.

"Daemons? Daemons are pieces of the four aspects of the Omnissiah that reside in the warp. In a way, they are like machine spirits gone insane and violent. Those that are close minded and paranoid tend to believe that they are a purely negative force, and that the Omnissiah's aspects in the warp are evil, but they are wrong. Daemons can be bound into machines known as daemon engines, heavily enhancing its natural abilities and fusing with the machine spirit to form something greater. Most other tech priests would call me heretek for my beliefs, but they are hereteks for not knowing of the Omnissiah's true nature, of rejecting the powers of the warp he gifts onto us. Do you agree with me in this?"
>[1] Yes
>[2] No
>[3] No, you are a heretek and a traitor to the Omnissiah!(ws x 2)
>[4] Yes, and I wish to express my agreement(It might've been the thing that tried to possess you was a daemon of slannesh that managed to influence you slightly, fel)
>[5] Write in
>>
>>2236954
>[3] No, you are a heretek and a traitor to the Omnissiah!(ws x 2)

Error: One cannot simply redefine a word to justify heresy.
>>
>[5] Write in
>ive never though about it like that

(we cant outright accuse her because we dont know the scope of her abilities. bid our time and wait)
>>
[5] Write in
>I understand what you are saying but it is not my place to render judgement.
*INTERNALLY PANIC*
**TECH-HERESY OF THE HIGHEST ORDER**
***BEGIN OPERATION GTFO***
>>
>>2236954
No
>>
>>2236954
5.
>j-j-jam it in. our mechandrite that is. Only way to truly understand is to share...data. intimate data.
>>
>>2237165
This. She'll propably kill us if we disagree so just play dumb and gtfo
>>
>>2236954
>[3] No, you are a heretek and a traitor to the Omnissiah!(ws x 2)
>>
>>2237165
this then proceed with>>2236363
because it's funny
>>
>>2236954
>[4] Yes, and I wish to express my agreement(It might've been the thing that tried to possess you was a daemon of slannesh that managed to influence you slightly, fel)
Do tech priests have cyber-genetalia?
>>
>>2236954
>[4] Yes, and I wish to express my agreement(It might've been the thing that tried to possess you was a daemon of slannesh that managed to influence you slightly, fel)
>>
>>2236954
supporting: >>2237165
>>
>>2236954
>>[4] Yes, and I wish to express my agreement(It might've been the thing that tried to possess you was a daemon of slannesh that managed to influence you slightly, fel)
>>
[3] 1 1
[5] (disarm) 1 1 1 1 1
[lewd] 1 1 1 1
[2] 1
Okay then, then "Shit shit shit, she's a heretic, better play it cool" option is a go. Writing.
>>
>>2237862
Im guseing she has been useing a deamon to make tentacles to go fuck herslf with
>>
You step back. Dear Omnissiah, Medusa is a heretek! She is perverting the teachings of the Omnissiah and consorting with foul spirits! You steady yourself and prepare you response, trying to stat absolutely neutral so she doesn't sacrifice you to her dark gods.

"Mistress Medusa, as a simple ranger, I do not believe I possess the necessary mental faculties to possess belief in anything but the Omnissiah's ineffable will. I am not supposed to make decision on any matter, only follow the orders of the Omnissiah."

Medusa lets out a chuckle "While that may have been true before, it is no longer! Haven't you wondered what I've been doing when I was rooting around in your head? I've been removing the things that made you dependent on the tech priests, the things that made you a wretch without a will of his own! No longer is servitude in your bones. I have given you free will, and do you know why? It is because I needed a companion and partner, not a servant, I need somebody who can think for themselves and choose to follow me. It does not matter if you do not believe in the existence of the Omnissiah's four separate aspects in the warp, truly, for I know them to be there, and I have given you the freedom to believe what you truly wish. However, if you believe me to be false, to be evil, to be horrid, I will allow you to leave with the gifts I have given you and a weapon to protect yourself in the winding halls of the space hulk."

Medusa holds out her hand "Will you please join me?"

>[1] Take her hand, join her, if not in her heretical beliefs, then because she has freed you
>[2] Reject her offer and leave
>[3] Take her hand, and punch her in the fact with the other(ws x 2)
>[4] You never wanted to be free. Beg her for your chains back.
>[5] Write in
>>
>>2238303
>>[1] Take her hand, join her, if not in her heretical beliefs, then because she has freed you
>>
>>2238303
>[2]
After obtaining the promised gun run out of the room screaming " fukken heRETIIIIIIIIICS!"
>>
>[2]

BETTER CRIPPLED IN BODY AND CORRUPT IN MIND
>>
>>2238303
>>[2] Reject her offer and leave
>>
>>2238303
>>[1] Take her hand, join her, if not in her heretical beliefs, then because she has freed you
>>
>>2238303
1, because we have a need to explore. Plus our body is changed already. Former masters will offer no salvation, just immediate deactivation and scrapping. If we are to reject her offer we are to either live out life as exiles or kill ourselves immediately as appeasment to the omnisiah
>>
>>2238303
>[1] Take her hand, join her, if not in her heretical beliefs, then because she has freed you
>>
>>2238303
>>[1] Take her hand, join her, if not in her heretical beliefs, then because she has freed you
>>
>>2238303
>[2] Reject her offer and leave
This is likely our one chance of a completely clean getaway, without dealing with chaos nonsense
>>
>>2238303
>[2] Reject her offer and leave
We have been given freedom, we will exercise it to remain free of bonds.
>>
Currently it's tied between staying slightly safe with the heretek tech priestess, and going out alone into the space hulk with basically the clothes on our back, a gun, and a chainsword. I remind you that last time we went out we got kidnapped by an Oak who managed to knock us out, steal our arms, and chop out legs off.
>>
Here's my twitter, because apparently QMs are supposed to have a twitter:

https://twitter.com/Griffemon

I'll write the next update tomorrow at 10:30am PST.
>>
>>2238303
>[1] Take her hand, join her, if not in her heretical beliefs, then because she has freed you
>>
>>2238303
>>[1] Take her hand, join her, if not in her heretical beliefs, then because she has freed you
let's go heretic
>>
>>2239819
we're already corrupted anyway, she gave us a free will so we are a walking piece of heretech.
>>
>>2238303
>[5] Write in
Stare at her hand like a dumbass and pretend to not know what a handshake is.
"Do you need me to examine your hand?"
>>
>>2239822
She has said we have free will but no-one is ever that generous and benevolent, especially servants of chaos
>>
>>2238303

>[1] Take her hand, join her, if not in her heretical beliefs, then because she has freed you.
But mostly because alone in a space hulk is not a good idea.
>>
>>2239938
why would she lie to us?
and even if we she didn't give us a free will, we're damned anyway, in the eyes of every other mechanicus servant we got touched and tainted by a heretek.
>>
Well then, it looks like option #1 wins out by a total of three votes. Writing.
>>
You reach out and shake her hand. "While I cannot bring myself to believe what you have said, you have given me a great many gifts, most of all you have given me the freedom to make this choice. Because of this, I will stay with you for the time being."

Medusa smiles. "Thank you 101, you don't know how much this means to me," She produces a data slate from her robes. "Now with allegiances out of the way for now, it is time to get to business. I've learned from our new genestealer friend that he had been ambushed while stalking the corridors alone and then modified by a tech priest named Kall. If we were to find Kall, it's possible that we could find a new ally and source of resources, and even a possibility to create things similar to our genestealer, which would be undoubtedly helpful. However, Kall isn't our only lead for progress."

Medusa fiddles with her data slate until it displays a pic feed, probably a recording. In the feed you watch as a space marine wearing bulky terminator armor is brought down by a razor sharp claws of a pouncing genestealer. "This recording was made approximately thirty hours ago, and I don't think I have to tell you how valuable it would be to retrieve a set of terminator armor, possibly even more than one. I doubt that marine was alone."

"Lastly," Medusa glances over to her summoning circle "There is the matter of my... cultists. Before I was stranded here, I had managed to amass a few dozen adepts and servants who believed as I did and were willing to serve me. However, I lost contact with them when we were all stranded on this damned space hulk. If you were to find them, we would gain a large amount of manpower that we could use, some of it rather... specialized. So then 101, which do you think is the highest priority?"

>[1] Find Kall and figure out this thing with tech-genestealers
>[2] Go scavenging for some space marine war gear
>[3] Let's go find some cultists
>[4] Let's rest a bit actually
>[5] Write in
>>
>>2240225
>>[1] Find Kall and figure out this thing with tech-genestealers
>>
>>2240225
>[3] Let's go find some cultists

Extra hands means extra work done. much more valuable than Kall alone.
>>
>>2240225
>[3] Let's go find some cultists
>>
>>2240225
>[2] Go scavenging for some space marine war gear

Space hulk deathwing
>>
This chick is a pragmatist. I like that.
>>
>>2240225
>3] Let's go find some cultists
>>
"I believe that locating your..." Thinking of them as cultists makes you slightly uncomfortable "servants would be of greatest importance. More hands and we will be able to boost all areas we need."

Medusa smiles "Good. I have slightly missed them, even if a few of them are insane. The most I know of their possible location is that they are somewhere below us, but that's based on the last garbled message they were able to get to me two weeks ago. Without me, they're probably being led by a man named Fink," She fishes around in her robe and produces an amulet which displays the holy cog that has the wheel of chaos incorporated into it and presses it in your hand. "Show this to Fink, and he'll know that I've sent you. I have some ammo for that stub carbine you recovered earlier, and I've been fiddling with some lasgun power packs and can easily convert them into a few grenades or ammo for your galvanic rifle, whichever you prefer. Now, before I do the final touches on the converted power packs, is there anything else you want before you leave?

>In addition to your vote, also choose between (grenades) or (ammo)
>[1] Could I take the genestealer with me?(fel)
>[2] No, I need nothing more
>[3] Write in
>>
>>2240762
Gun ammo please.
>>
>>2240762
>[1] Could I take the genestealer with me?(fel)
Ammo
>>
>>2240762
>[1] Could I take the genestealer with me?(fel)
hey we found him!
>>
>>2240762
>>[1] Could I take the genestealer with me?(fel)
plus ammo
>>
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>>2240762
>[1] Could I take the genestealer with me?(fel)

Side note "Is there anything you wish me to look out for?"
>>
Okay then, number 1 it is. Give me a d100.
>>
Rolled 87 (1d100)

>>2242175
>>
Rolled 79 (1d100)

>>2242175
>>
Rolled 89 (1d100)

>>2242175
>>
Rolled 52 (1d100)

>>2242175
>>
"Would it be possible that I could bring the genestealer with me? The space hulk is dangerous, and its strength and agility could be a great boon."

Medusa seems to consider your request "Normally I'd agree and let you take it, but I'm currently working on extracting some data from it as well as tinkering with its cybernetics. And I don't think you'll need him anyways, you've got two guns, a chainsword, and lot of augmentations courtesy of yours truly. Oh, and here's that galvanic rifle ammo. May it serve you well."

She hands you the ammo and points you to a cupboard where your equipment is stored. You sling your rifle across your back, clip the stub carbine to your waist, secure the chainsword to your waist, and take the rope and duct tape. Medusa waves goodbye as you exit the workshop, making your way down the twisting hallway and exiting into the cavernous chamber which is divided and two by a great chasm which is bridged by a rickety path of scrap metal. You remember that the last time you came through here you had climbed down to one of the corridors that just out of the chasm wall below. You take note of the jutting corridors below, and note the one that you went through last time. There appear to be a few more near it, and many more openings far below. Across the bridge there still lies the ripped open hull of a freighter which you could enter through, and high above near the still glowing engines of a wrecked cruiser you can see an opening into a corridor.

You remember that Medusa said she believes her cultists to be somewhere below the workshop. Where will you go?
>[1] Descend into one of the corridors that just out of the chasm below.(Grappling hook)
>[2] Descend as far into the chasm as you can before finding an opening.(Grappling hook)
>[3] Cross the bridge and enter into the hold of that ship
>[4] Ascend to the corridor above(ag and grappling hook)
>[5] Write in
>>
>>2242231
>[1] Descend into one of the corridors that just out of the chasm below.(Grappling hook)
>>
>>2242231
>>[2] Descend as far into the chasm as you can before finding an opening.(Grappling hook)
>>
>>2242231
>[1] Descend into one of the corridors that just out of the chasm below.(Grappling hook)
>>
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You decide to head down. Up or across would lead you away from your objective, obviously. Peering deep into the chasm, you decide to not go too far down though. Who knows what type of regenerating orks they have down there? Anyways, you shoot your grappling hook into the top of the chasm, and then use it to rappel down into a corridor that juts out. Reeling in your grappling hook, you steel yourself and set off down the corridor.

After some time walking through the twisting and broken corridors, you arrive at a junction where a light, somehow still getting power, dimly flickers in the ceiling. The left path slopes downwards, while the right path remains level. There appears to have been some sort of fight here, as there are stub shell casings littering the floor, las marks on the walls, and stains of blood on the ground. A line of blood, likely a sign that a body has been dragged away, disappears down the left path. The wall next to the right path is marked with a symbol that has become increasingly familiar, the eight pointed sign of chaos.

As you ponder which path may lead to Medusa's cultists, your thoughts are interrupted by a sudden lurch in the space hulk, nearly throwing you off balance. This physical movement is quickly followed by a strange mental chill and a dread filled nausea. Medusa's voice crackles in through your implants.

"101... can y... ear me? T... ulk has be... drawn into the w... proceeds with... you may encounter... aemons. Make sure to... because that would attract them like... I repeat, do not-" And then the feed cuts out as the light bulb above you explodes, plunging the corridor into darkness as your night vision refuses to activate.

However, being a very resourceful servant of the Omnissiah, you take out one of your galvanic power packs and set it to vent energy, which causes it to glow with a soothing light as well as radiation that would be deadly were not a large amount of your body non-organic. Standing in the temporary glow of the power pack, you consider your options.

>[1] Make your way back to Medusa.
>[2] Procede down the left path
>[3] Procede down the right path
>[4] Sit down and wait out whatever's happening right now
>[5] Write in
>>
>>2245687
>>[3] Procede down the right path
>>
>>2245687
>>[5] Write in
follow the blood trail.
>>
>>2245687
>[1] Make your way back to Medusa.
We traveled for like 5 minutes, its not far back.
>>
>>2245687
>[1] Make your way back to Medusa.
>daemons
nopenopenope
>>
Well, the votes are in, and we're heading back because NOPE! to this whole thing.

While your mission may be to locate the cultists, doing so when you have access to only a limited light source while slightly lost in a space hulk feels like a bad idea, so you resolve to head back to Medusa's workshop. You turn around, and go back the way you came.

The way back feels... longer than the way in. Substantially, in fact. In a slight panic, you retrace your steps back to the junction, and when you get where they junction should be, there is merely a dead end. Either the hulk is shifting without the telltale screech of metal, or space itself is being warped.

...That transmission from Medusa was to warn you that the space hulk was being drawn into the warp, wasn't it? Great. Do space hulks have Gellar fields? Probably not, but maybe the many failing Gellar fields from the various wreck imperial ships can bestow some protection.

Uneasily, with no other way to go, you head down the hallway that used to be the way back to Medusa's workshop. As you make your way through the twisted holds and halls of the ships, you notice that imperial markings and design are fading, becoming more rare, replaced by designs which you believe to be Tau in origin. It seems some tau cruisers must've been absorbed into the hulk after some space battle. Eventually, you reach a breach in the hull of this tau ship, and gaze out into a chasm between the crumpled hulls of two massive cruisers. Peeking out to look at the ship you are in, you notice that, in the scars of battle, there are strange, fleshy growths growing. Weird.

Across the chasm, you see something which lifts your spirits immensely. The hull across the chasm is marked by a massive cog. Excited, you look around a bit, but nothing in your field of vision, which admittedly is very small due to poor lighting, but are unable to spot an entrance. As you ponder about how to get in, your hear something above you. It sounds faint, but is it... chanting?

>[1] Climb across the chasm and look for an entrance to the explorator ship (grappling hook, ag, per)
>[2] Climb up towards the chanting(grappling hook)
>[3] Descend down into the chasm(grappling hook)
>[4] Write in
>>
>>2249412
>[2] Climb up towards the chanting(grappling hook)
>>
>>2249412
>[2] Climb up towards the chanting(grappling hook)
>>
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You fire your grappling hook upwards where it hooks onto a jagged piece of metal above. You pull to test it's weight, and, after ensuring it is secure, jumping from the ledge and activating the micro-winch, swing yourself to the opposite wall and walking up it with the assistance of the winch to speed your progress to the top. As you pull yourself up, you look up to see the barrel of a blowgun right in your face, held by a hulking figure in red and black power armor, curling horns attacked to his helmet.

"Well well well, what do we have here?" The figure mockingly questions.

>[1] ABORT! Drop off the ledge you cling to and hope for the best.
>[2] Claim to be a cultist, maybe he'll spare you?(fel)
>[3] Chainsword the foul traitor marine!(ag, ws)
>[4] Use the stubcarbine!(ag, bs)
>[5] Write in
>>
>>2250396
I hope you like my awful, awful drawing. Why does this board even have a built in drawing function? We may never know.
>>
>>2250396
>[3] Chainsword the foul traitor marine!(ag, ws)
>>
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>>2250396
>[5] Write in
Grapple hook his face!

>>2250405
For moments like this
>>
>>2250479
supporting.
>>
Don't we have a dark mechanicus badge? I would show that to the chaos marine.
>>
>>2250691
You indeed do have a chaos symbol(Does that thing have an actual name?) that Medusa gave you to identify yourself to her cultists.
>>
>>2250396
>>2250691
>[2] Claim to be a cultist, maybe he'll spare you?(fel)
and show him our chaos symbol/medaillon
>>
>>2250396
>>[2] Claim to be a cultist, maybe he'll spare you?(fel)
>present the amulet
>>
>>2250691
>>2251105
>>2251352
Okay then roll 1d100 for fellowship to see how convincing of a cultist you can be.
>>
>>2251473
I hate when I forget to put my name on posts.
>>
Rolled 3 (1d100)

>>2251473
>>
Rolled 45 (1d100)

>>2251473
>>
Rolled 93 (1d100)

>>2251473
>>
Thinking quickly, you reach down and pull out the symbol medusa gave you, holding it out in front of you. "Please don't shoot me! I'm a cultist, a servant of the gods like you!" You say, making your voice sound as pathetic and servile as you can. The traitorous space Maine stares at you.

"Ha! You certainly sound like most of the cultists I know! So then, who do you serve?" He says, snarling slightly.

"Wh-Why do you want to know that?" You don't want to possibly endanger Medusa.

"Well, I want to know if I can take you for myself or possibly return you to your master to curry favor you idiot wretch! It's a dog eat dog galaxy out there, and I'm always looking to get ahead!" He says, boltgun still pointed right into your face.

"A tech priestess of the dark mechanicum! That's why I have all these cybernetics, see? She never bothered to tell me her name of course, why would I need any other name for her than mistress?" You say, being depressingly good at acting as a worthless peon.

"A dark tech priestess? Could it be that Medusa chick we heard about from... Eh, fuck it." He reaches down and pulls you up by your arm. "You work for me now, got it?" You nod, hiding you contempt quite well. You only serve the Omnissiah, not this traitors wretch.

"Good, now come with me. We're heading back to the boss. I'll probably be rewarded for bringing back. You're going to be walking in front of me, got it?" You nod, and get to walking in front go him, following his directions. "Lemme tell you the basics about the boss's war band so you don't piss anyone off: We're the Bloodied Skulls. We used to be a Fists successor, but we went rogue after some fuck in the oh-so-glorious fucking Emperor's Inquisition declared us traitors for following fucking orders. Considering we were declared traitors, we decided that we might as act like it. Turned out the chaos side of things is pretty damn fun. The war band as a whole isn't dedicated to any one of the gods, you do know all the gods right? Well, some of don't really care for the gods, some are fanatics for one of all of them. Mostly Khorne, a little bit of Slaaneshi, and our sorcerer is actually from a different war band originally and worships Tzeentch. Got all that? Oh, and I'm Nord, but you're going to be calling me master from now on."

>[1] Gut this traitor before we reach his allies(ws x 2)
>[2] Nod, say nothing, and play along
>[3] You know, this whole chaos thing sounds like a sweet deal actually. Maybe you should do this for real.
>[4] Write in(Questions)
>[5] Write in(Actions)
>>
>>2251623
>>[2] Nod, say nothing, and play along
>>
>>2251623
>[1] Gut this traitor before we reach his allies(ws x 2)
We should hit him while we're alone, being in a band of heretic chaos marines sounds like an easy way to get ourselves corrupted and/or killed. Plus we got some info anyway.
>>
>>2251623
>>[1] Gut this traitor before we reach his allies(ws x 2)
>>
>>2251623
>>[3] You know, this whole chaos thing sounds like a sweet deal actually. Maybe you should do this for real.
>>
>>2251623
>>[3] You know, this whole chaos thing sounds like a sweet deal actually. Maybe you should do this for real.
but not with that warband, we should try to get away from them and back to Medusa as soon as possible
>>
>>2252115
I'll probably just choose to arbitrarily choose to view this vote as saying "[2] but here's my reason for it".

Either way, I'll update in about two hours, lets hope for a less close vote before then.
>>
>>2251623
>[1] Gut this traitor before we reach his allies(ws x 2)
>>
Alright then, violence wins out. Give me 2d100
>>
Rolled 5, 5 = 10 (2d100)

>>2252552
>>
Rolled 2, 34 = 36 (2d100)

>>2252552
lets make it rough
>>
Rolled 29, 55 = 84 (2d100)

>>2252552
>>
You don't want to make it to this traitor's camp, then you would be surrounded by enemies with a vested interest in keeping you from leaving. If you want to get out, now's the time. The marine is merely watching you, no longer ready to shoot you in an instant. He seems to have foolishly allowed you to keep your weapons on you, likely believing you too craven to attack him, believing you are a servile being. Fool, you only serve the Omnissiah.

Before the marine is even able to react, your hand is on your chainsword and lashing it out, the weapon's superb motor starting nearly instantly thanks to the amazing care both Medusa and yourself have lavished upon the mechanical weapon. You bring the blade's whirring teeth up into the joint of the chaos marine's armpit, cutting through the soft joint and into his flesh. Nord lets about a surprised yell and drops his boltgun as his arm spasms. Screaming up a storm, the traitor swings his other arm into you, launching you off your feet and onto the the floor(-1 Wound).

"Gods damned fucker. Ha. Ha. Thought you could fucking get me like that? Though you could fucking get me!" As you try to get up, he stomps on your chest, hard (-1 wound). "I'm gonna beat you till you're near fucking death, you got that?" He stomps again. You reach out for your chainsword. "I'm going to break off your gods dammed cybernetic limbs, and I'm gonna bring you in as a sacrifice, and I'm gonnaARRRRRRRGH!" He is unable to complete his thought as you grab hold of your dropped chainsword and bring it up into the soft parts as his armor's thigh. The chaos space marine falls to the ground, writhing in pain. As he falls, you stand, chainsword whirring, raising into the air, ready to strike the final blow.

"Ha. Ha. You know... you could be a good khornate if you wanted. After you finish me, could you offer my skull to the Skull Throne, because-" You cut him off by cutting his head off.

You now stand alone, only the corpse of the traitor your company. You look at at the severed head, still trapped in the helmet.

>[1] Leave the body and head back to the chasm you encountered the marine at.
>[2] Continue stealthily towards the war band's camp(per, ag)
>[3] Well, you already associate with heretics and xenos, might as well be one at this point. Offer the skull to the skull throne.(wp)
>[4] Take the marine's bolt gun. It's a tad... heretical and marked with dark symbols, but you can probably purify it(wp, int)
>[5] Write in
>>
>>2254119
>[4] Take the marine's bolt gun. It's a tad... heretical and marked with dark symbols, but you can probably purify it(wp, int)
Clearly we must save every tech we find from heresy, as is our duty.
>>
>>2254119
>>[4] Take the marine's bolt gun. It's a tad... heretical and marked with dark symbols, but you can probably purify it(wp, int)
>>
>>2254119
>[4] Take the marine's bolt gun. It's a tad... heretical and marked with dark symbols, but you can probably purify it(wp, int)
>>
Alright then, give me 2d100
>>
Rolled 17, 95 = 112 (2d100)

>>2254119
>>
Rolled 3, 63 = 66 (2d100)

>>2254232
>>
Rolled 48, 56 = 104 (2d100)

>>2254232
>>
Rolled 40, 13 = 53 (2d100)

>>2254232
purify and sanctify!

Take all valuables including armour back with us.
>>
Alright then, between you you guys succeed. Good Job.

You take up the boltgun, cooing softly to it in binary. You can feel its machine spirit, weakened and chewed by daemons deep inside. Similar to when you fought off possession, you gently push away the daemonic energies that afflict the holy device. Slowly, the dark icons that adorn the object shrivel up and drop to the floor. With the dark energy gone, you whisper sweet nothings to the machine spirit to interface with it. Though still weak, the machine spirit is eternally thankful to you. This is a good feeling.

You check for ammunition, and find only a half filled clip. Annoying.

The purification complete, you sling the boltgun over your shoulder and look at the dead chaos marine. While corrupted, his armor is still of great value, especially to Medusa, who probably wouldn't care about the corruption. Should you try to take it?

>[1] Attempt to take it all back to Medusa(3 x s, 3 x per, 3 x ag)
>[2] Deconstruct the armor somewhat to extract only the important bits( int x 2)
>[3] Attempt to radio Medusa. No telling who might be listening though.
>[4] Leave it, go to find(the chaos camp, Medusa's cultists, Medusa's Workshop, a way into that mechanicus ship)
>[5] Write in
>>
>>2254776
>[2] Deconstruct the armor somewhat to extract only the important bits( int x 2)

and after that:

>[4] Leave it, go to find the mechanicus ship
>>
>>2254776
>>[2] Deconstruct the armor somewhat to extract only the important bits( int x 2)
>>
>>2254776
>2] Deconstruct the armor somewhat to extract only the important bits( int x 2)
>>
>>2254786
>>2254790
>>2254819
Okay then, give me 2d100 and also a vote on where you want to go next.
>>
Rolled 34, 14 = 48 (2d100)

>>2254861
>>
Rolled 16, 68 = 84 (2d100)

>>2254861
>>
Rolled 51, 35 = 86 (2d100)

>>2254861
Let's keep looking for Medusa's cultists
>>
You manage to scavenge many of the most important components from the marine's armor. Most of it is currently corrupted beyond your comfort zone for use, but you'll be able to either cleanse it later or else Medusa will likely have a use for it. You take many of the power armor's joint motors which allow easy use, the entire helmet(You decide to keep the horns on it until you decide weather to attempt to sanctify it or to just give it to Medusa), and a few other important bit of the power armor. Very little of the ceramite plating though. Too heavy to transport.

Now then, where to go?
>[1] Look for the cultists(per x 2, ag)
>[2] Head back to Medusa(per x 2, ag)
>[3] Go find the war band's camp(per)
>[4] Try to find a way into the mechanicus ship below you(per, ag)
>[5] Write in
>>
>>2255106
>>[4] Try to find a way into the mechanicus ship below you(per, ag)
>>
>>2255106
>>[1] Look for the cultists(per x 2, ag)
>>
>>2255106
>>[1] Look for the cultists(per x 2, ag)
>>
I'll be back in two hours, update then.
>>
Rolled 1 (1d2)

It's two for cultists, two for the mechanics ship. 1d2, 1 and 2 respectively.
>>
>>2255525
All right then, give me 3d100 to find Medusa's cult.
>>
Rolled 70, 65, 42 = 177 (3d100)

>>2255528
>>
>>2255106
>>[1] Look for the cultists(per x 2, ag)
>>
>>2255962
That already got chosen in there coin flip. We need dice rolls now.
>>
Rolled 51, 11, 86 = 148 (3d100)

>>2255528
>>
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Rolled 37, 37, 62 = 136 (3d100)

>>2255528
>>
You decide to look for the cultists. You make your way through the twisted halls of the space hulk, avoiding the traps of orks and genestealers. You follow the sense of chaotic wrongness that is likely the cult. You've been feeling it more since you got away from the war band's camp. Soon, you start to see actual signs of the cult. Spent stubber shells, chaos stars painted onto walls. As you suspect you are approaching the cultists, you start to try to be a bit more stealthy, not sure how the reception to the likely insane cultists will be. However, it seems you're a little less stealthy then you would have liked, as soon you feel the barrel of a gun against your back and see has several raggedy cultists with stubbers appear from the shadows, all guns trained on you.

"Well well well, what do we have here..."

And that's where I'm going to end this session. I'll do the next Sunday at noon PST.
>>
>>2256332
and forgetting my own name strike again!
>>
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>>2256429
Anon, you make a great quest....for a filthy red. I'll be watching you...and your next quest posting.

I've also posted a highly pornographic picture that will rile up any servant of the cog.




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