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File: SkitRangerArt.jpg (84 KB, 523x530)
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You are a member of the [ERROR, MEMORY NOT FOUND] Legion of Skitarii. Macroclade 07, 3rd cohort, maniple 01, unit 02, ranger 101. Body and memory appear to be damaged. Surroundings are unfamiliar. Direct uplink to Omnissiah severed. Protocol dictates that uplink must be reestablished as soon as possible.
>>
Welcome to the first installment of Skitarii Quest, where you will control Ranger 101 as he tries to escape this strange place and return to the Omnissiah's voice.
Character Sheet: https://docs.google.com/spreadsheets/d/1rl2umEyvrjSYrNAq6s_sRBshJSljgCQat136XA2bkr0/edit?usp=sharing
We'll be using a simplified version of the FFG 40k RPGs. A roll of 1 is an auto success, a roll of 100 is an auto failure.
This is the first quest I've ever ran, let's have some fun.
>>
[ERROR: DAMAGE TO MEMORY CORE DETECTED. DAMAGE TO BODY DETECTED. CONNECTION TO OMNISSAH SEVERED. RESTORING OPTICAL SENSES. RESTORING AUDIO. RESTORING MOTOR FUNCTIONS]

You groggily pick yourself off of a dirty floor. You have no memory of how you arrived here. Your last memories date back 2 months prior when your masters last extracted your battle data. You appear to have taken substantial damage to your physical form.
You take stock of your current situation. You are in a dark room. Switching on your night vision reveals that the room is a rudimentary workshop. There is a door which leads out of the workshop.
Checking your person, it appears that whoever brought you hear has taking nothing. You still have your standard issue galvanic rifle, three power packs for it, your uniform, and your voxcaster, though the voxcaster appears to be broken. The broken machine saddens you. What are you to do?
>[1] Attempt to repair your voxcaster(Int)
>[2] Attempt to repair yourself(Int)
>[3] Search the room for anything useful(per)
>[4] Leave the room
>[5] Write in
>>
>>2201157
>[2] Attempt to repair yourself(Int)
Being wounded will only hamper further actions
>>
>>2201157
>[2] Attempt to repair yourself(Int)
>>
>>2201166
>>2201173
okay then, gimme 1d100
>>
Rolled 99 (1d100)

>>2201182
>>
Rolled 18 (1d100)

>>2201182
>>
>>2201186
You determine that the Omnissiah would not want his servant to be broken, and go about fixing yourself. Using a variety of unfortunately inferior tools that can be found around this undersupplied workshop you seal some of the worst damage and secure the connections of your cybernetic limbs(+3 Wounds).

As you consider your next course of action, you hear a strange melodious sound begin to emanate from somewhere beyond the door.
>[1] Attempt to repair your voxcaster(Int)
>[2] Search the room for anything useful(per)
>[3] Leave the room to search for the source of the noise
>[4] Write in
>>
>>2201201
>[1] Attempt to repair your voxcaster(Int)
>>
>>2201201
>[1] Attempt to repair your voxcaster(Int)
>>
>>2201201
>>[1] Attempt to repair your voxcaster(Int)
>>
>>2201225
>>2201242
>>2201248
gimme 2d100
>>
Rolled 81, 18 = 99 (2d100)

>>2201250
>>
Rolled 56 (1d100)

>>2201250
>>
Rolled 86, 22 = 108 (2d100)

>>2201250
Just in case i rolled wrong.
>>
Rolled 6, 84 = 90 (2d100)

>>2201250
>>
>>2201266
>>2201268
>>2201280
You manage to repair your voxcaster using a few pieces of wiring that were lying around. You hold the restored device up to the sky and...
Nothing. The thing has power, but there's no signal to be picked up. The Omnissiah is not beaming instructions to you from it. This instills dread. What will you do?
>[1] Attempt to contact somebody on your voxcaster.
>[2] Search the room for anything useful(per)
>[3] Leave the room to search for the source of the noise
>[4] Write in
>>
>>2201290
>[2] Search the room for anything useful(per)
What noise? I'm not crazy, you are!
>>
>>2201290
>[2] Search the room for anything useful(per)
>>
>>2201295
>>2201313
Give me a 1d100
>>
Rolled 79 (1d100)

>>2201320
>>
>>2201201
>you hear a strange melodious sound begin to emanate from somewhere beyond the door.
Does this unit recall whether it was deployed with Sicarian killclades?
>>
>>2201471
This unit cannot recall the last two months of active operation.
>>
>>2201324
You find nothing of any value within this workshop.
>[1] Attempt to contact somebody on your voxcaster.
>[2] Leave the room to search for the source of the noise
>[3]Write in
>>
>>2201501
>[2] Leave the room to search for the source of the noise
Maybe we can get a better signal elsewhere
>>
>[1] Attempt to contact somebody on your voxcaster.
Reasoning: if there are hostiles out there, they won't have our frequencies or know our code. If there are friendlies out there then we cam endeavor to meet up with them.

Worst case, hostiles could track the transmission to the building we're in.
Best case, there are no hostiles and we await pick up.
>>
>>2201563
lets go with this.
>>
>>2201563
Smart, changing to this
>>
>>2201563
>>2201582
You tune your voxcaster to multiple channels, listening in and sending out short beeps in an attempt to provoke a response. As you are about to give up, you hear a shaky binary code that is used for communication among your legion.
"I don't know... I don't know... How... How... Lies... Lies... noNONONONONO AGGHRHRHRHRHRH!!!"
The communication cuts off shortly after the screaming. You hug your rifle a little closer.
Suddenly, the door bursts open to reveal a gray faced servitor illuminated by the dim and flickering lights of the hallway beyond. You see that one of its hands is a massive claw which is caked with dried blood.
>[1] Shoot it!(bs)
>[2] Hit it with the butt of your rifle!(ws)
>[3] Do nothing and wait to see what happens.
>[4] Attempt to communicate with it(fel, you get a bonus because it's a servitor)
>[5] write in
>>
>>2201621
>[4] Attempt to communicate with it(fel, you get a bonus because it's a servitor)
>>
>>2201621
>[4] Attempt to communicate with it(fel, you get a bonus because it's a servitor)
>>
>>2201632
>>2201635
give me 2d100
>>
Rolled 47, 21 = 68 (2d100)

>>2201663
>>
Rolled 55, 47 = 102 (2d100)

>>2201663
>>
Rolled 27, 68 = 95 (2d100)

>>2201663
how many rolls do you need?
>>
>>2201668
>>2201671
You're not quite sure what you said to it; you mostly just sent a panicked string of vaguely coherent binary, but the servitor seems to ignore you as it walks into the workshop and rifles through a cupboard, pulling out what appears to be a servo skull which you had missed while searching and turning to exit down the hall. What will you do?
>[1] Follow the servitor
>[2] Destroy it while its back is turned(bsx2)
>[3] Follow the servitor in a sneaky manner(ag)
>[4] Follow that noise(is it music maybe?) instead of the servitor.
>[5] write in.
>>
>>2201680
Up to three before I start writing.
>>
>>2201694
>[3] Follow the servitor in a sneaky manner(ag)
>>
>Adeptus Mechanicus
>Quest

I'll grab my hat!
>>
>>2201694
>[3] Follow the servitor in a sneaky manner(ag)
>>
>>2201694
>>[3] Follow the servitor in a sneaky manner(ag)
>>
Well then, give me a d100
>>
Rolled 67 (1d100)

>>2201740
>>
Rolled 4 (1d100)

>>2201740
omnissiah guide my muffler
>>
Rolled 26 (1d100)

>>2201740
>>
>>2201744
writing
>>
Don't skitarii have fission generators that are incompletely shielded and slowly killing them all the time? They last like a decade, don't they?
>>
You carefully wait for a few seconds as the servitor leaves with the servo skull before skulking out behind it, staying low and far behind. You pass many doors, many of which seem sealed, as well as a junction where the constant musical noise seems to be coming from. However, the servitor does not go that way. You have also noticed several unfamiliar symbols scratched into the walls.
There servitor eventually turns and enters into an open room. You peek inside to see the servitor connect the servo skull to a cogitator terminal and stand back, seemingly waiting.
What will you do?
>[1] Wait for it to finish
>[2] Destroy the Servitor(bs)
>[3] Leave to find the source of that music
>[4] Write in
>>
>>2201772
That's just vanguard I think. 101 is a ranger.
>>
>>2201818
[1], but while we're waiting [4] could we analyze the music a bit for more data? Interesting patterns? Someting familiar?
>>
>>2201818
>[1] Wait for it to finish
>>
I'll be back in about 8 hours and I'll count the votes when I come back.
>>
>>2201818
>[1] Wait for it to finish
>>
>>2201818
>[1] Wait for it to finish
Also QM is this a roll under or roll above system?
>>
>>2202135
Roll under, it's based off the FFG system.
>>
It only takes a few minutes for the servitor to finish uploading data into the servitor skull. When it is done the skull begins to hover and move out of the room, flying deeper down the hallway. It is followed closely by there servitor. What will you do?
>[1] Follow the servitor
>[2] Interface with the cogitator terminal
>[3] Follow that music, you can swear it's getting louder at this point.
>[4] write in.
>>
>>2202337
>[2]

Let's interact with that terminal. Seems like a cool quest Qm. I don't know what a skittari is though exactly.
>>
>>2202337
>>[2] Interface with the cogitator terminal

>>2202348
Skitarii is the plural form of 'Skitarius' they're the fighting forces of the Admech. How disposable or how good they are varies massively but basically they're the augmented goonsquad that accompanies the actually Magoses of the Priesthood. They're usually pretty augged up and have the best and rarest guns the admech can make. They're also blindly loyal to the Priesthood and basically incapable of disobeying a Magos.
>>
You interface with the terminal, searching to commune with the machine spirit within. You find a large amount of corrupted or missing data before finding the machine spirit, which does not respond to your initial greeting. What will you do?
>[1] Attempt to commune with the machine spirit(fel)
>[2] Ignore the machine spirit and try to find some files that aren't corrupted(int)
>[3] Go find the servitor and servo skull(per)
>[4] Follow the music
>[5] Write in
>>
>>2202555
>>[1] Attempt to commune with the machine spirit(fel)
>>[2] Ignore the machine spirit and try to find some files that aren't corrupted(int)
>>
>>2202555
>>[1] Attempt to commune with the machine spirit(fel)
>>
1 it is.
Alright then, give me 2d100
>>
Rolled 28, 44 = 72 (2d100)

>>2202711
>>
Rolled 99, 4 = 103 (2d100)

>>2202661
Check these ones.
>>
You chant the chants taught by the tech priests and gaze upon the machine spirit, which now seems to take notice of you.
"Ah, one of the mechanicus. It has been so long since one of your number last came in to repair my vessel. It has only been that servitor for as long as can be remembered. What brings you to me then?"
>[1] ask about where you are
>[2] ask about the actions of the servitor
>[3] Attempt to repair the terminal to please the machine spirit.(int)
>[4] Ask about the music
>[5] Write in
>>
>>2202755
>>[1] ask about where you are
>>
>>2202755
>>[3] Attempt to repair the terminal to please the machine spirit.(int)
>>
>>2202755
>[1] ask about where you are
>>
>>2202755
>>[1] ask about where you are
>>[2] ask about the actions of the servitor
>>[4] Ask about the music
>>[3] Attempt to repair the terminal to please the machine spirit.(int)

Pretty sure that we will just ask all the questions anyway.
>>
>>2202755
You inquire about your current location in the dull monotone which is the only thing you can produce.
"Our current location? I can not tell you exactly, only that I was originally installed on the the ship of a rogue trader known as Titan's Child. It is possible I have been moved from my original instillation."
You inquire about the servitor.
"The servitor? I have seen it around. It comes in here sometimes to have me configure servo skulls. I once saw it dragging what I believe was a dead body through the corridor."
You are about to inquire about the mysterious music(Is it music or singing? You're not quite able to differentiate the two due to the myriad augmentations to your cerebrum) when you feel the machine spirit flicker.
"I am sorry. The power source that powers this terminal is fickle and slow to recharge. I will not be able to continue discourse unless repairs are made."
>[1] Attempt repair using rifle power pack as power(intx2)
>[2] Attempt repair using voxcaster batteries as power(intx2)
>[3] Attempt repair without using any of your resources(intx2)
>[4] Bid the machine spirit a fond farewell and a good rest.
>[5] write in
>>
>>2203101
>>[4] Bid the machine spirit a fond farewell and a good rest.
>>
>>2203101
>>[3] Attempt repair without using any of your resources(intx2)
>>
>>2203101
>[1] Attempt repair using rifle power pack as power(intx2)
>[2] Attempt repair using voxcaster batteries as power(intx2)

what about using one of each?
>>
>>2203101
>>[3] Attempt repair without using any of your resources(intx2)

Gonna be one of those low input quests ic.
>>
3 wins out. Gimme 2d100.
>>
Rolled 83, 3 = 86 (2d100)

>>2203984
>>
Rolled 99, 48 = 147 (2d100)

>>2203984
>>
Rolled 44, 38 = 82 (2d100)

>>2203984
>>
Deciding to repair the terminal and not willing to part with your voxcaster or ammo, you get to work pulling a panel off while muttering a short prayer and reaching into the mass of tangled wires. Your are immediately delivered a massive electric shock(-4 wounds), but the terminal suddenly bursts with light.

"Ah, it has been so long since I've had enough power!" With the machine spirit restored, you ask about the noise.

"Oh that? There's some woman that's been living here for some time. I believe her to be the one directing the servitor. She seems to sing a lot. I think she is a member of the mechanicus."
What do you do now?
>[1] Go find the singing mechanicus woman.
>[2] Track down the servitor and servoskull
>[3] write in
>>
>>2204502
>>[1] Go find the singing mechanicus woman.

Finally we can gain purpose.
>>
>>2204502
>>[1] Go find the singing mechanicus woman.
>>
>>2204502
>[3] write in
Do you know how we got here?
>>
>>2204563
(Just going to answer this because its quick and doesn't change anything)
"No. I can only assume that this is the Titan's Child, but I cannot be completely sure. My area of perception extends only to this room and the area of corridor around the door. I can assume that you were brought here by the servitor."
>>
File: jap.jpg (27 KB, 471x161)
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27 KB JPG
>>2204570
Okay well the lets find that noise contraption.
>>
Following the noise, which, as you close in on the source sounds more like a beautiful hum than any instrument or singing voice, you eventually arrive at a door which bears a modified cog of the omnisiah, with eight spokes emerging from the center. You feel a nagging feeling in the back of your protocol core as you gaze upon the symbol, but push on regardless.

The room beyond is a workshop, better lit and outfitted than the one you rebooted in. Power flows through the devices here. In the center of the room is a tech priestess standing above an operating table on which lies another skitarii ranger. You can see the serial number on his robe, 102.

As you enter the priestess stops humming and turns to you, surprised. "Oh would you look at that, you're actually alive. I thought you were dead when Jacobs dragged you in here. You're a skitarius, correct? Would you be a dear and hold this for a second?" She pushes something into your hands. It appears to be the type of battle chip which would record your battle data for future examination by a tech priest.
After handing you the chip the priestess extends a saw from one of her mechadentrites and begins to cut away at the dead rangers cybernetic limbs.
What do you do?
>[1] Wait for her to finish.
>[2] Insert the memory chip into your own slot
>[3] Something isn't right, rebel against your own programing and shoot the tech priestess(wp and bs)
>[4] Quietly attempt to leave(ag)
>[5] write in
>>
>>2204791
At last, an order! We have purpose.

[1]wait
>>
>>2204791
>>[1] Wait for her to finish.
Obey. It is our Purpose. We must trust in her.
>>
>>2204791
>>[1] Wait for her to finish.
>>
As the tech priestess removes the limbs and various augments from the dead ranger, you stand by, awaiting orders. You are a ranger. You are not an Alpha, you are not a Tech Priest. You are barely above a servitor. It is about half an hour before she finally finishes, placing the last cybernetic piece on a tray she had told you to hold.
"Well then, that was a good amount of salvage from the dead one. Damn shame that I can't use most of it for myself since the tech priests that made you and him seem to have been more paranoid than most. Do you need anything? I normally wouldn't ask, but I haven't talked to anything besides a servitor for three years and I'm going a bit stir crazy."
Do you want anything?
>[1] Information
>[2] Repairs
>[3] Purpose
>[4] Love
>[5] Write in
>>
>>2204934
[5] for some reasons i am experiencing strange options, such as [4]. Please advise.
>>
>>2204934
>>[4] Love

But failing that

>[3] Purpose
>>
>>2204934
>[4] Love
>[1] Information
>>
>>2204934
>>[4] Love
>>
>>2204964
>>2205012
>>2205030
Ya'll toasters going to end up with dildos for weapons.
>>
>>2205048
they will naver see it cuming
>>
https://www.youtube.com/watch?v=raNGeq3_DtM

"For a reason I cannot comprehend, I desire this thing called 'love'. I do not understand, and this scares me." You state in a flat monotone.

"Aww, that's so cute!" The priestess exclaims. "Don't worry about it though, one or more of your neural implants is malfunctioning. That or it's being affected by warp energy. Maybe both?"

"That's... Okay. I desire to know my location and the fate of my masters." You intone.

"Oh right. We're on a big space hulk right now, specifically we're in a section that used to be the Titan's Child. I'm fairly sure you arrived here via the ship you were on crashing into the hulk. My servitor, Jacobs, found you and your dead friend here while he was scavenging for supplies. Wish I knew where your ship crashed exactly, that way I might be able to get some life back into it and get off this Omnissiah forsaken rock."

"May I be of assistance?" You ask.

"Wow, is there any thought in your head that isn't servitude? Yes, you could help out. Jacobs isn't very advanced and can't identify good scrap or get very far from my workshop without getting lost. I need you to do some actual scouting, retrieve some lost servo skulls I had sent out, and try to find a group of... allies that I lost contact with long ago. You can call me Medusa, okay? Now get on the operating table, I'm going to give you some upgrades to deal with the variety of bloodthirsty xenos beyond my workshop."

"Yes mistress Medusa," you say as you climb on the operating table, pushing the remains bits of your former comrade to the floor.

"Alright then, I only scavenged enough off your friend to make two of these, which ones do you want?"

>[1] Enhanced Servos(+ws)
>[2] Enhanced cogitator(+int)
>[3] Enhanced plating(+tgh)
>[4] Rewired Reflex(+ag)
>[5] Enhanced Sensors(+per)
>[6] Enhanced targeting module(+bs)
>[7] Grappling hook augment
>[8] Lumien Capacitor
>[9] "No, you are more important than me. Improve yourself. I am not worthy of the Omnisiah's gifts."
>[10] Write
>>
>>2205092
I'll count the votes in about 8 hours, because even tech priests need sleep. They claim they're just doing heavy processing, but they are liars.
>>
>>2205092
>>[4] Rewired Reflex(+ag)
>[1] Enhanced Servos(+ws)

They're our weakest. It'd be good to not have any crippling weaknesses.
>>
>>2205092
>[4] Rewired Reflex(+ag)
>[5] Enhanced Sensors(+per)
>>
>>2205092
>>[5] Enhanced Sensors(+per)
>[8] Lumien Capacitor
>>
>>2205092

>[7] Grappling hook augment
>[8] Lumien Capacitor

Utility is precious.
>>
>>2205105
>>2205126
>>2205129
>>2205361
2 for [8]
2 for [5]
2 for [4]
I'm going to roll 2d3 to decide between these.
>>
Rolled 3, 3 = 6 (2d3)

>>2206083
>>
Rolled 2 (1d2)

>>2206087
The first one gets you the rewired reflexes, doing a d2 between the other two.
>>
>>2206099
Cool, that gets you enhanced sensors.
>>
>>2201083

Is there somewhere I could read up on skitarii lore? The usual wikis aren't giving up much.
>>
>>2206244
Have you tried this, anon?

https://1d4chan.org/wiki/Skitarii
>>
>>2206252
That's actually the first place I went to look.
>>
You feel extremely weird as you regain consciousness, like your skull was split open and closed up again. Probably because it was.

"Ah, you're awake. I installed the reflex modifiers and new sensors like you requested(+5 ag and per), and I also to the liberty of installing some other things and patching you up(+5 wp, +5 fel, +3 wounds). Now, do you want anything before you go?"

>[1] Write in
>[2] Might as well get going.
>>
>>2206334
>[1] Write in
Do you have any power packs for my rifle?
>>
>>2206334
>>[1] Write in
Do you have any form of map of the area that I can look at
>>
>>2206344
Actually changing my write in to
Can you contact the people you mentioned with our voxcaster, or use it to raise any friendly units?
>>
>>2206347
seconding
>>
>>2206347
>>2206379
"Unfortunately no. Jacobs never wanders far and I don't get out much. Most servo skulls I send out go missing or come back with nothing useful. The hulk shifts around a lot as well. It's quite annoying."

>>2206344
"Your galvanic? I don't have any power packs for one of those, but I do have these two lasgun power packs. You might be able to mod these to work in your rifle if you want."
>>
>>2206399
OOC question is the space hulk crashed on a planet or drifting through the warp?
>>
>>2206410
"Given the results of a fairly recent experiment, I believe that the hulk is currently in real space."
>>
>>2206414
Fair enough, I suppose I'm off then.
>>
>>2206399
Can you contact the people you mentioned with our voxcaster, or use it to raise any friendly units?
>>
>>2206426
>>2206375
"Unfortunately no. I actually have my own, but something in the hulk is jamming the signals. If you could find it while you're out there, that'd be great."
>>
>>2206440
Alright lets go.
>>
Rolled 98 (1d100)

You set our from Medusa's workshop, travelling along a corridor filled with the broken and long scavenged remains of several servitors. It is not long before the lights cut out, and you travel along in darkness.
The lack of anything gives you time to think. Why did your ship crash into a space hulk? Who is Medusa? What other augmentations was Medusa talking about? What did she put in your head? A strange worry runs over you, not just because you are unsure about what is in your body, but because you just questioned the actions of a tech priest.
You eventually emerge from the corridor into a cavernous chamber lit by the glowing engines of some ship lodged far into the ceiling above. The chamber is bisected by a massive canyon in the flesh of the fused ship parts that drops into a seemingly endless abyss. You turn back to close the door to the corridor you emerged from, and see that a message is scrawled upon in

"A heretek resides beyond. emperor protect.".

This message must be pretty old; Medusa probably killed whatever herek lived in her workshop before she took it over. You close the door then scan the chamber you are in, noticing a thin construction of twisted metal bridging the gap over the chasm, beyond which lies a gaping hole into the hold of another ship. You also notice that there are many corridors jutting into the open air above you, as well as down in the chasm.

What will you do?
>[1] Cross the bridge and head for the ship's hold beyond.
>[2] Climb down the side of the canyon to reach one of the corridors jutting out below.(ag)
>[3] Climb up the walls of the chamber to reach one of the corridors jutting out above.(ag x2)
>[4] Descend as far as you can into the chasm(ag x3)
>>
>>2206574
>>[1] Cross the bridge and head for the ship's hold beyond.
>>
>>2206574
>>[2] Climb down the side of the canyon to reach one of the corridors jutting out below.(ag)
>>
>>2206574
>[2] Climb down the side of the canyon to reach one of the corridors jutting out below.(ag)
>>
>>2206574
>>[2] Climb down the side of the canyon to reach one of the corridors jutting out below.(ag)
>>
>>2206574
>>[4] Descend as far as you can into the chasm(ag x3)
>>
[2] wins out. Give me a d100.
>>
Rolled 40 (1d100)

>>2208493
>>
So, I have a question. How do our scores help with the dice rolls? I assume they do something I am just not sure what it is.
>>
Rolled 58 (1d100)

>>2208493
>>
>>2208632
in the ffg system, you have scores for all your attributes (numbers 1-100). To succeed, yu must roll less them the number associated with the skill. the higher the score, the more likely you are to pass in a roll under system.
>>
I'll update this come morning. Let's hope a third dice role succeeds in this.
>>
>>2208493
>>
Rolled 43 (1d100)

>>2208493
>>
Rolled 71 (1d100)

>>2208493
>>
>>2208708
ahh. so its a roll under type system. Thank you
>>
You sling your rifle behind your back and ensure all of your gear is safely secured before making your way to the edge of the canyon, turn yourself around, gripping your edge, and being your descent, making use of the multitude of broken pipes and pitted bulkheads as hand holds. The descent is going well before a massive shudder rocks the space hulk. You lose your grip and drop below, lading onto an extruding corridor with a hard thud and an instant, panicked grip onto exposed wires(-2 wounds). You get off and dust yourself off, examing your surrounding. You had climbed down about 30 feet and dropped about 12 more. Getting back up by climbing might be a trial, especially if more quakes hit you. You slightly regret not choosing a grappling hook before hefting your rifle and trekking into the dark corridor.

You travel for a few minutes before you reach a lit chamber, some time of junction with a ruined bench where the corridor splits into two. In the center of the junction you see a servo skull hanging from the ceiling by a thin wire. What will you do?

>[1] Retrieve the servo skull
>[2] Ignore the servo skull and make your way down one of the corridors(choose left or right)
>[3] Write in
>>
>>2209327
Seems like a trap. Observe what it's tied too?
>>
>>2209327
>Seems like a trap. Observe what it's tied too?
>>
>>2209382
yes
>>
>>2209382
>>2209391
>>2209403
Give me a d100 roll
>>
Rolled 16 (1d100)

>>2209404
>>
Rolled 38 (1d100)

>>2209404
>>
Rolled 38 (1d100)

>>2209404
>>
You are easily able to spot the trap with your enhanced sensors. The wire connects to a fine netting on the floor which would spring up and trap you if you were to disturb the the servo skull. Still, Medusa did tell you to recover any servo skulls you found.
>[1] Disarm the trap and recover the skull(int and ag)
>[2] Grab the servo skull and jump away before you are caught in the trap(ag x2)
>[3] Just grab the thing and fall for the trap.
>[4] Leave it and go down one of the corridors(choose one)
>[5] Write in
>>
>>2209736
>>[1] Disarm the trap and recover the skull(int and ag)
>>
>>2209736
>>[1] Disarm the trap and recover the skull(int and ag)
>>
>>2209736
>>[1] Disarm the trap and recover the skull(int and ag)
>>
give me 2d100 then.
>>
Rolled 68, 70 = 138 (2d100)

>>2209918
>>
Rolled 77, 50 = 127 (2d100)

>>2209918
>>
Rolled 94, 81 = 175 (2d100)

>>2209918
>>
You carefully step towards the servo skull, reach towards the wire, and quickly cut it with your razor sharp fingers. The net below you springs up and hoists you into the air!

You hear something coming, stalking down the halls towards you. What do you do?

>[1] Try to escape(ag)
>[2] Wait
>[3] Write in
>>
>>2209968
>>[1] Try to escape(ag)
>>
>>2209968
>[1] Try to escape(ag)
>>
>>2209968
>>[1] Try to escape(ag)
>>
>>2209968
>>[1] Try to escape(ag)
>>
>>2209968
give me a d100
>>
>>2209736
>>2209968
wow, we suck. why would walk on the trap to disarm it? You could just like, pick the net up.
>>
>>2210074
I think that 101 lost the punch cards that contain the trap finding program.
>>
Rolled 93 (1d100)

>>2210084
that's what we get for not upgrading processing power.

>>2210070
rollin
>>
>>2210093
101's original magos was a cheapskate. He feels an uncharacteristic annoyance about that. It feels weird to have negative emotions about a superior. 101 reminds himself to get himself checked out later.
>>
Rolled 78 (1d100)

>>2210070
>>
Rolled 46 (1d100)

>>2210070
>>
Rolled 30 (1d100)

>>2210070
>>
You struggle heavily in the next, before you are able to use your slightly sharpened cybernetic fingers to cut through the wiring and drop to the ground. As you're pulling yourself up and out of the tangled net you the source of footsteps finally enters the room, revealing a fairly short ork that bulges with crude cybernetics.
"Wat da zog!? I caughts me one of dem skittles I did! Those are sum nice and shiny mek parts ya got dere!"
What will you do?
>[1] Fill him with Dakka!(bs x3)
>[2] Attack with Choppa!(ws x3)
>[3] Compliment him on his cybernetics(fel)
>[4] Convince him that you are in fact a skinny ork.(fel)
>[5] Write in
>>
>>2210446
>>[1] Fill him with Dakka!(bs x3)
>>
>>2210446
>[1] Fill him with dakka
>>
>>2210446
>[4] Convince him that you are in fact a skinny ork.(fel)
Iz an ork you dumb grog finkhed! I yuz gots me stuck in da trapz?! I mad! I get evans wits yu! EAT DAKKA!
>>
>>2210446
>[3] Compliment him on his cybernetics(fel)
>>
>[3] Compliment him on his cybernetics(fel)
>>
>>2210446
Defiler of technology spotted. Remove at once

>dakka dakka dakka
>>
>>2210446
>>[1] Fill him with Dakka!(bs x3)
'er we go boys.
>>
Okay they, give be 3d100
>>
Rolled 88, 15, 6 = 109 (3d100)

>>2211762
>>
Rolled 70, 46, 34 = 150 (3d100)

>>2211762
>>2211762
>>
Rolled 58, 56, 50 = 164 (3d100)

>>2211762
>>
>>2211762
>>
Rolled 59, 60, 47 = 166 (3d100)

>>2211819
>>
Rolled 52, 94, 18 = 164 (3d100)

>>2211762
>>
Rolled 76, 64, 37 = 177 (3d100)

You manage to empty several good shots into the work before he can even react(-4 Ammo) as you roll out of the net and into cover.
"Wat da zog! Does flashy shootas hurt ya git! Waaagh!" The work screams as he charges at you.
(cont.)
>>
>>2211860
The Ork manages to slam you across the room with a single hit of his claw(-2 wounds)!
"How ya like dat!"
>[1] Continue dakka(bs x 3)
>[2] Activate fisticuffs protocol!(ws x 3)
>[3] Run away(ag x 2)
>[4] Compliment him on how good that punch was(fel x 2)
>[5] write in.
>>
>>2211863
>[1] Continue dakka(bs x 3)
>>
>>2211863
>>[1] Continue dakka(bs x 3)
>>
>>2211863
>>[1] Continue dakka(bs x 3)
>>
>>2211863
>[1] Continue dakka(bs x 3)
Start yelling in 10101010 to thow him off
>>
>>2211948
https://www.youtube.com/watch?v=wy-sVTaZRPk

No my friend,we must chant this while opening fire
>>
We continue our ballistic assault. Give me 3d100.
>>
Rolled 46, 26, 94 = 166 (3d100)

>>2211957
>>
Rolled 73, 8, 56 = 137 (3d100)

>>2211957
>>
Rolled 50, 22, 61 = 133 (3d100)

>>2211957
>>
Rolled 41, 77, 47 = 165 (3d100)

>>2211957
>>
Rolled 94, 65, 16 = 175 (3d100)

>>2211957
>>
You empty the rest of your clip into the ork.

"Wa... Wat da zog? Ya think dats enuff dakka?" The work falls over, blood flowing from his wound.

You remember that the ork came from the left passageway.
>[1] loot the ork
>[2] go down a passageway(choose one)
>[3] go back
>[4] write in
>>
>>2212353
[1] loot the ork
And get what we came for
>>
>>2212353
>>[1] loot the ork
>>
>>2212353
>>[1] loot the ork
And the servo skull
>>
>>2212353
reload first then loot
>>
>>2212353
>>[1] loot the ork
>>[2] go down a passageway(choose one)
left
>>
>>2212353
>[4] write in
Stab the ork a few times to make sure its ded.
>>
Quickly loading a new clip into your rifle, you rummage around the ork, pocketing the servo skull and noting that this ork's power klaw is actually quite small, and actually appears to be crafted from looted mechanicus technology! The thought creeps into your mind:

Maybe you could... use this xenos tech? Truly, it's not really xenos tech. It is made from parts scavenged from your fallen allies. Right?
You also find ten feet of rope and a stikk bomb.

>[1] Reclaim the technology the work has stolen and attach it to your own arm!(int x2)
>[2] Destroy this defiled arm!
>[3] Ignore the arm and leave(choose path).
>Also choose to take or leave the stikk bomb.
>>
>>2213753
>>[1] Reclaim the technology the work has stolen and attach it to your own arm!(int x2)
keep the bomb. We are on a derelict ship with limited resources. Also take the rope.
>>
>>2213753
>>[1] Reclaim the technology the work has stolen and attach it to your own arm!(int x2)

Medusa can sanctify it later, plus we can speak with it's machine spirit now.
>>
>>2213753
Backing
>>2214326
>>2214366
>>
>>2213753
>[1] Reclaim the technology
Just don't attach it, and have it cleansed in the workshop.

Keep rope and bomb.
>>
Okay then, consensus is to equip power klaw. Gimme 2d100.
>>
Rolled 12, 41 = 53 (2d100)

>>2214393
Let's keep it for later even if we can't do it now like what >>2214379 said
>>
okay then, still roll just in case, but also decide if you want to put the thing on immediately or just pocket it for later. I'll be back in the morning to tally up.
>>
Rolled 82, 45 = 127 (2d100)

>>2214417
For a moment I was worried we became a heretic.
>>
never, ever use a used condom

never, ever use an ork mechanism

let the mistress look it over later.
>>
>>2214417
>>
Rolled 26, 31 = 57 (2d100)

>>2214547
You are right capcha. I am not a robot. That would be...abominable intelligence.
>>
Rolled 24, 90 = 114 (2d100)

>>2214417
Put it on immediately, Heritech-Ho!
>>
Rolled 58, 69 = 127 (2d100)

>>2214393
>>
You decide to not immediately put on the power klaw. You are unsure what level of tech heresy is would be to use this device, and you were alway taught, well, programmed, to never partake in tech heresy. Except when your commanding tech priest told you to. Or if it was to secure an STC fragment. Or... Wow, where are these weird thoughts coming from? Are these new, or did you always think like this and your wiped memory of the last 2 months make you forget.

Shaking those thoughts away, you strap the klaw, a stikk bomb, and some rope to your person and make your way down the left tunnel to where the ork came from. As you walk, you begin to see the markings of an ork camp. Crude drawings, discarded scrap metal, small mushrooms. Eventually you exit the corridor to emerge into a massive chamber carved out of the massive hold of some unknown starship. The corridor seems to have deposited you on the top of a massive torpedo that gives you a good view of the chamber, letting you see the massive conglomeration of scrap metal ork huts.
Using your enhanced sensors allows you to get a good view of the crude streets below. Oddly, you see no orks in this ork camp, only the small runty creatures called Gretchin. You can even see mixed into the crowds a few humans! And could those be... eldar in those flowing suits of armor? This is a very strange place. What does a Skitarii do?
>[1] Seeing this is probably the limits of your scouting. Head back to Medusa.(Int, ag)
>[2] Descend into the settlement to get a better look.
>[3] Go back to where you killed that ork and go down the other path.
>[4] Write in
>>
>>2214911
>[4] Write in
Stay hidden and observe the camp for a little while.
>>
>>2214911
detonate the torpedo. we cripple their slave infrastructure
>>
>[4] Write in
Stay hidden and observe the camp for a little while.
>>
>>2214958
i go with this
>>
>>2214958
Seconded
>>
>>2214958
blow it. we will create a new path as well, via this action.

The codex Astartes names this maneuver, steel dong. We call it tuesday.
>>
Okay then, give me 5d100 to detonate the massive torpedo you are currently standing on using only your rifle and a basic grenade and then somehow surviving it.
>>
Rolled 88, 19, 17, 37, 25 = 186 (5d100)

>>2215387
What could possibly go wrong?
>>
>>2215387
find some sort of access to it's interior, wire stickbomb and runoclock back to medusa?
>>
Rolled 5, 55, 92, 26, 83 = 261 (5d100)

>>2215464
>>
>>2215387
lol, come on op. we can interface with it's machine spirit surely.
>>
>>2215464
It's a stikk bomb. It's a piece of extremely simple Ork tech. You pull the pin and it explodes, hopefully after its thrown out of your hand. You also don't have the tools to rig up a timer.
>>
Rolled 95, 42, 89 = 226 (3d105)

>>2215387
How did life come to this....
... welp time for boom boom
>>
Rolled 17, 10, 76, 91, 70 = 264 (5d100)

>>2215517
my computer is apparently having issues with me selecting in the middle of the option column.
>>
Rolled 1 (1d2)

Wow, those are some damn nice rolls.

You looks out at this orkish place in disgust. Too ramshackle, not enough cogs. Looking at the torpedo beneath your feet, you know how to rectify this.
You clamber down its side, searching for an access hatch that any torpedo of this size would surely have. You find it, and rip it open. Uttering a short prayer to the omnissiah, you ready yourself, pull the pin on the stikk bomb, and toss it into the open hatch. After this you climb back to the top and flee back the way you came, counting down the average time it takes for an ork stikk bomb to detonate(Thank the omnissiah for the collected combat data of the skitarii legions.) Your eternal timer hits zero, you hit the deck and...
>>
File: 1513986572157.gif (87 KB, 192x197)
87 KB
87 KB GIF
>>2215536
oh shiiiii
>>
File: a51.jpg (39 KB, 500x500)
39 KB
39 KB JPG
>>2215536
>Rolled 1 (1d2)
It's a roll under system right? Low numbers are good right??
>>
>>2215536
A massive explosion detonates behind you, scorching your back. You get up, pained though you may be, and look back down to corridor to see it collapsing towards you. You flee back towards the junction where the ork had laid his trap.

As you approach the junction, no longer chased by certain doom, you see the ork you took the klaw from, up and walking around after you killed him, setting up the trap again. How is he up?! You emptied an entire clip into him and then stomped on his head!
What do you do?
>[1] Sneak past the Ork(ag)
>[2] Dakka time(bs x3)
>[3] Greet the Ork in a friendly manner(fel)
>[4] Write in
>>
Rolled 11 (1d100)

>>2215556
>[1] Sneak past the Ork(ag)

We only have so many bullets.
>>
>>2215556
>[3] Greet the Ork in a friendly manner(fel)

it may have more loot. and we just commited a great example of his people's only value. boom.
>>
>>2215556
>>2215655
second. Why not.
>>
>>2215556
>>[1] Sneak past the Ork(ag)
>>
>>2215655
>>2215692
I suspect these two of heresy, they have made repeated attempts to get a loyal servant of the omnissiah killed.
>>
>>2215730
In my argument for the heresy the ork does not have his chain saw thinggy or his bomb anymore. Worse case negotiations break down and we but more dakka in his head and light a fire to see if it stays dead.
>>
>>2216307
how many wounds do we have left? we've taken some damage for sure
>>
>>2216327
8 out of 12 wounds left. You can find the character sheet up at the top.
>>
>>2215536
ive got the overwhelming feeling that was a 50/50 chance at getting blown up.
>>
>>2216394
You would have been blown to a pulp if any of those rolls had been 100.
>>
>>2215556
Fuck it. >>2216345 We got wounds and the mistress is just down the way.

Let's
>[3] Greet the Ork
But let's act a bit more aggressive and less friendly, orks don't think like people. Talk to him like he's our grot now.
>>
>>2215556
>[1] Sneak past the Ork(ag
>>
It's 3 and 3. Yay. I'll flip a coin(well, a d2) in an hour if there isn't a tie breaker vote by then.
>>
>[1] Sneak past the Ork(ag
>>
>>2216780
>[3] Greet the Ork
>>
Now it's 4/4. Yay.
>>
>>2216947
Okay, I'll change to sneak past.
>>
Okay then, after a harrowing vote, the result is being sneaky. Give me a d100.
>>
Rolled 58 (1d100)

>>2217026
we shall be the sneakiest clanker.
>>
Rolled 2 (1d100)

>>2217026
*KLANG*

WUT DA ZOG WAS DAT?
>>
Rolled 100 (1d100)

>>2217026
>>
>>2217662

BY THE OMNISSIAH NO
>>
>>2217665
>tfw unrelenting urge to rut like a wild animal with servo skull wins out in front of the ork.
>>
>>2217662
You sneak quietly along the ground back towards the work, and stupidly keep your eyes on the ground until you bump straight into the ork.
"What da zog? Its da shiny boy from befor! Ya tried fillin me wit dakka ya kit!"
With that, the ork swings its fist straight at your head, likely doing serious damage to many parts of your brain and knocking you out cold.(-6 wounds)
>>
Your senses return, seeming slightly damaged from that blow to the head. You turn your head, and see that you are strapped down to a worktable in a crude workshop, probably orkish. You also see that your arms are currently missing. What do you do?
>[1] Call for help
>[2] attempt to struggle free
>[3] Wait
>[4] Write in
>>
>>2218165
>[4] Write in
Pray to the Omnissiah
>>
>>2218165
>Pray to the Omnissiah
>>
>Pray to the Omnissiah
>>
>>2218165
>>[2] attempt to struggle free
>>
You utter a near silent prayer to the omnissiah to save you from those plight, near certain of your doom at the hands of flithy xenos.
"Can you speak up a bit? Couldn't quite hear that," A voice answers, seemingly from inside your head. Is this the voice of the omnisssiah, like how it used to be before you were lost in a space hulk?
"Seriously, I need you to speak up if you're actually there, else this could've just be static." No, the omnissiah's voice that spoke to you from inside was usually male, and this one is definitely female. It sounds familiar...
"Omnissiah damnit skitarri, it's Medusa, speak up if you're out there!"
"Ranger 101 reporting." You reply softly, not wishing to alert anybody who might be nearby of your presence.
"Ah, good, still alive. Jacobs dragged back a few more corpses, one of them a magos dominus. I managed to repair and repurpose his skitarii control implant as a communication device. Can you give me a report on your status?"

>[1] Write in the report
>[2] Write in anything else you want to say.
>>
>>2218583
>[1] Write in the report
Also make mention of the fact that this ork seems to be able to resurrect from the dead.
>>
>>2218583

>[1] Write in the report
>>
>>2218583
>[1] Write in the report
>>
>>2218583
You inform Medusa briefly of your actions. Your climbing down the canyon, retrieving a servo skull, killing an ork, recovering a piece of modified mechanicus technology for future purification, blowing up the titanic torpedo, and then discovering the ork you had previously killed alive, being knocked out, and waking to discover your arms gone and you strapped to a table.

"Hmm... Interesting. A regenerating ork you say? Well then, can you escape on your own? If you can't, I could send Jacobs, but he might not be able to find you and he'd get lost or worse. Well, then there's..." The line goes silent for a time. "Okay, there's a thing I could do that could very definitely save you, but it's a bit risky and you probably wouldn't like what it entails. I can't really tell you the details for... reasons, but trust me when I say that there is a 98.01567845% you would not like the long term consequences of this. I'd normally not offer this option to anybody, but I value you and want to make sure you survive. So, what'll it be?"
>[1] Escape on your own.(ag or str, choose one)
>[2] Ask Medusa to send Jacobs
>[3] Ask Medusa for the "other option"
>[4] Ask Medusa to come save you herself(fel x2)
>[5] Write in
>>
>[1] Escape on your own.(ag or str, choose one)

Fucking Hereteks trying to corrupt us, keep your organic tentacles away from our pure insides.
>>
>>2220070
>[1] Escape on your own.(ag or str, choose one)
>>
>>2220070
>>[1] Escape on your own.(ag or str, choose one)
str
>>
>>2220070
>[1] Escape on your own.(ag or str, choose one)
str. Even with our arms gone, we are still probably loaded up with cybernetics for core muscles.
>>
Well then, give me a 1d100.
>>
Rolled 62 (1d100)

>>2220647
praise to the Heretek
>>
Rolled 40 (1d100)

>>2220647
Iron protect us.
>>
Rolled 65 (1d100)

>>2220647
>>
"No mistress, I can handle this situation myself." You reply as you wriggle around, using all of your bionically enhanced muscles to strain against the crude straps. You hear a snapping noise, and feel free!
You stand up and look around the workshop. There is a workbench. On the workbench is a chainsword, your right arm, an orkish pistol you recognize as a slugga, and a roll of duct-tape. The exit to this room appears to be a crude scapmetal door, most likely unlocked.
You consider your options.
>[1] Try to manipulate your arm into a vice so that you can hold it up while you try to attach it back on. (ag at a penalty)
>[2] Forget you arm for now and attempt to escape.
>[3] Call Medusa for help(write in)
>[4] Write in
>>
>>2220748
>>[1] Try to manipulate your arm into a vice so that you can hold it up while you try to attach it back on. (ag at a penalty)
>>
>>2220748
>[1] Try to manipulate your arm into a vice so that you can hold it up while you try to attach it back on. (ag at a penalty)
>>
>>2220748
>>[1] Try to manipulate your arm into a vice so that you can hold it up while you try to attach it back on. (ag at a penalty)
>>
All right then, multitude of arguing programs who live in the mind of a skitarii ranger who is probably going insane, give me a d100.
>>
Rolled 67 (1d100)

>>2220922
>>
Rolled 13 (1d100)

>>2220922
Im pretty sure we are going insane or somehow gaining more sentience then we were suppose to have.
>>
>>2220952
Using a combination of your legs, head, and shoulders, you are able to carry your arm over to the vice, place it in, and sufficiently tighten the vice by pushing against it with your head. You then line up your arm with the socket, and push them together, the magnetic links clicking together. You remove the vice, and check out your arm. It is a little worse for wear, and the connection isn't properly attached, so you don't have full articulation, but it's better than nothing.
What now?
>[1] Leave the room
>[2] Take something from the bench, then leave
>[3] Write in
>>
>>2220975
>>[2] Take something from the bench, then leave
>chainsword, duct-tape
>>
>>2220975
>>2220981
second.
>>
>>2220975
>>2220981
>>2220984
third.
>>
>>2220975
Using a small amount of the most holy duct tape to secure the rest of the duct tape to your person, you pick up the chainsword in your hand and make your way out of the workshop and into some sort of... kitchen/morgue.
There is a pile of rotting corpses in one corner and a body with missing legs on a crude table. The body appears to be some sort of tau. There are two doors out of this room besides the one you entered from, one on the left and one on the right.
>[1] Search the tau body for useful things
>[2] search the corpse pile(per x 2)
>[3] go through one of the new doors(choose one)
>[4] Write in
>>
>[1] Search the tau body for useful things
>[2] search the corpse pile(per x 2)
>>
>>2221263
>>[1] Search the tau body for useful things
>>[2] search the corpse pile(per x 2)
>>
>>2221263
>>[1] Search the tau body for useful things
>>[2] search the corpse pile(per x 2)
>>
>>2221263
Quickly searching through the tau's corpse, you find that it's left arm is actually cybernetic. You remember something your magos once said: "Damnable Xenos! How, how, how did they make these machines?! Through a century of tests we have determined that they are without taint of the warp, without any trickery. It is all things that we could do if we were not set in our ways! Are we but fools!? No, I cannot think like this. I will be branded heretek. I must wipe these thoughts from my mind. I trust you are recording this? Good, that's good."

Your head hurts.

You look at the corpse pile, and rub your hands together. Give me a 2d100. Also, about the tau...
>[1] Take it's arm off and attach it to your stump.
>[2] Just take it.
>[3] Leave it.
>[4] Write in
>>
Rolled 42, 93 = 135 (2d100)

>>2221713
>[1] Take it's arm off and attach it to your stump
>>
Rolled 25, 3 = 28 (2d100)

>>2221713
>[1] Take it's arm off and attach it to your stump.
>>
Rolled 73, 92 = 165 (2d100)

>>2221713
>>[1] Take it's arm off and attach it to your stump.
>>
Rolled 69, 50 = 119 (2d100)

>>2221713
>>[1] Take it's arm off and attach it to your stump.
Can I point out that we apparently rub our hands together when we have no hands.
>>
Holding the tau arm against your arm, you can feel your connectors connect to the arm and latch it on. Electricity seems to flow between you and your new arm. You flex the arm. It feels good, a bit like your old arm, but a bit more fluid. It also only has 4 fingers(including the thumb), but it's better than nothing. An odd source of pride fills you for taking the foolish technology of filthy xenos and putting towards glorious ends for the Omnissiah. Indeed, you are no heretek, you assure yourself. Yep.

Anyways, you dig into the body pile, pulling out several things of interest. You find: Your galvanic rifle(no ammo though), the body of an eldar, a guardian, you're fairly sure it's called, a tau drone, a servo skull, a toaster, and oooooh, the body of siccaran infiltrator! Looks to be lucius pattern.

You of course pocket the servoskull and your rifle, but what about the other items?
>[1] Write in
>[2] Leave left
>[3] Leave right
>[4] Contact Medusa about your finds
>>
>>2221886
>>[1] Write in. Assuming we will take the tau drone, and siccaran infiltrator if we can. We can always come back.
>>[2] Leave left
>>[4] Contact Medusa about your finds
>>
>>2221964
The sicaran infiltrator is a tad big. Carrying it is out of the question right now, but you could try to harvest something from it.
>>
>>2221967
k, figure we can tell medusa then and ask her which part(s) we should try and salvage then. I was thinking that it was smaller then it actually is.
>>
>>2222009
Nah, an infiltrator is a big heavy augmented skitarii, bigger than 101 is. Also nearly all metal too.
>>
>>2222071
opps. Granted if we could get him back to medusa it would be useful. I am assuming that she will probably ask for the head or something. Need to keep track on our way out so we can come back here.
>>
>>2222071
also side question for you. Are you using a pre defined system for this or was it something you created?
>>
>>2222088
It's very roughly the fantasy flight games system for the 40k rpgs. The statistics and roll-under the statistics mechanics are the same, but combat and wound dealing are a bit less concrete(read: I kind of arbitrarily decide).
>>
>>2221886
>[4] Contact Medusa about your finds
>>
>>2222009
supporting this
>>
>>2221886
>[4] Contact Medusa about your finds
>>
>>2221964
>>[4] Contact Medusa about your finds
>>
Unsure of what to do, you ask Medusa, as she seems to have full access to your sensory inputs.
"Oh look, you took that tech from the xenos corpse. That's good. All useful things should be taken from xenos and put to useful ends. Xenos are wasteful of their technology, their wastefulness only matched by your average tech-priest. Hmm... You know, you might be able to use that arm to interface with that drone. I don't really like how autonomous tau drones can be, but that would be a useful tool, and a useful tool should never be wasted. Speaking of being wasteful, that infiltrator is a lucius pattern, right? If so, it might have a teleporter component on it. With the eldar, see if you can find its soulstone. I have some... friends that would trade good tech for one. Oh, and of course take the toaster with you. We're not animals."

Having essentially been told to take everything, you prepare to do so, but you then hear a loud something from the right door. "O zog, wat id I eat last noight?" The Ork seems to be waking up. If you want to scavenge something, you probably only have time to do one before the he wanders in.
What do you do?
>[1] Scavenge an item(choose one, int)
>[2] Scavenge two items, you risk taker(choose two, int x 2)
>[3] Hide in the corpse pile(ag)
>[4] Write in
>>
>>2223035
>>[1] Scavenge an item(teleporter component)
>[3] Hide in the corpse pile(ag)
We're at deaths door, best not to take unnecessary risks.
>>
>>2223035
>>[1] Scavenge an item(teleporter component)
>[3] Hide in the corpse pile(ag)

If we can do the first and third action, lets do that. if not, this ork is about to get beheaded via chainsword, and the further dismembered.

tl/dr: Hide in the pile.
>>
Rolled 3 (1d100)

>>2223035
[1] Scavenge an item(choose one, int
The toaster
>>
>>2224032
supporting this
>>
Rolled 1 (1d2)

Coing flip, 1 for getting the teleporter, 2 for getting the toaster.
>>
>>2224160
You decided that, being a good skitarii and a faithful follower of the omnissiah, that the toaster must be IMMEDIATELY repaired. Give me a 1d100 roll.
>>
Rolled 85 (1d100)

>>2223035
>>[1] Scavenge an item(teleporter component)
>>
Rolled 66 (1d100)

>>2224165
>>
>>2224440
You are unfortunately too late my friend, as the toaster had already been decided.
>>
>>2224497
Any idea why we'd repair a toaster? I know that the AdMec has a technoboner, but I don't think toasters in the 40KWHMR verse have machine spirits.
>>
Rolled 3 (1d4)

You reverently lift the toaster. You can feel its machine spirit, the glorious spirit of the toaster. So simple, so elegant. You wipe it clean of blood, and rewire it to ensure longevity and efficiency.

Unfortunately, your hyperventilating over the toaster has attracted attention. The ork has entered the room. "Wat da! Wat ya doin' wit da toasty bit!"

You hold the toaster close, and pray to the ommnisah...
>>
>>2224708
And then something smashes through the ceiling, crashing onto the ork. It is a strange, likely xenos creature, with four arms ending in claws which glisten with blood. As the creature stands atop the ork, you can see that one of its legs is cybernetic, and the cog of the machine cult is painted onto its chitinous chest. The creature snarls and turns to you. It begins to stalk forward, what will you do?
>[1] Scream like a little girl and run away.
>[2] Whimper like a wounded animal and stay put
>[3] Compliment the creature on the leg and cog, though comment that there could be a little more red or maybe more cybernetics on it(fel)
>[4] Rip and Tear!(ws x3)
>[5] Write in
>>
>>2224829
>[3] Compliment the creature on the leg and cog, though comment that there could be a little more red or maybe more cybernetics on it(fel)
>>
>>2224829
>>[3] Compliment the creature on the leg and cog, though comment that there could be a little more red or maybe more cybernetics on it(fel)
>>
>>2224985
>[3] Compliment the creature on the leg and cog, though comment that there could be a little more red or maybe more cybernetics on it(fel)
>>
Give me a d100.
>>
Rolled 19 (1d100)

>>2225204
>>
Rolled 77 (1d100)

>>2224829
>>
Rolled 75 (1d100)

>>2225204
>>
Rolled 59 (1d100)

>>2225204
>>
The creature cocks its head as you compliment it. "01000001 01110010 01100101 00100000 01111001 01101111 01110101 00100000 01100001 00100000 01100110 01100101 01101100 01101100 01101111 01110111 00100000 01110011 01100101 01110010 01110110 01100001 01101110 01110100 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01100111 01101111 01100100?" It screeches out in a rough form of binary.

"Indeed," You reply. The creature walks over to you, and pulls you up, looking at awe in reverence of the toaster you hold.

"Holy scrap, is that a gene stealer!?" You hear Medusa in your head. "Well then, it seems somebody has been a tad heretekal. See if you can bring it back to the workshop; I want to take a look at it, and it can probably help dragging a few of those bodies back."

"So then," You say, turning to the genestealer, "My mistress would like to see you. She is a tech priest. She would also like you to assist in bringing these bodies to her."
(Cont.)
>>
>>2226444
01010111 01100101 00100000 01100001 01110010 01100101 00100000 01100001 01100011 01110100 01110101 01100001 01101100 01101100 01111001 00100000 01100011 01110101 01110010 01110010 01100101 01101110 01110100 01101100 01111001 00100000 01100001 01110100 00100000 01110100 01101000 01100101 00100000 01100010 01101111 01110100 01110100 01101111 01101101 00100000 01101111 01100110 00100000 01100001 00100000 01100011 01110010 01100101 01110110 01100001 01110011 01110011 01100101 00100000 01100110 01101111 01110010 01101101 01100101 01100100 00100000 01100010 01100101 01110100 01110111 01100101 01100101 01101110 00100000 01110100 01101000 01100101 00100000 01101000 01110101 01101100 01101100 01110011 00100000 01101111 01100110 00100000 01110110 01100001 01110010 01101001 01101111 01110101 01110011 00100000 01110011 01101000 01101001 01110000 01110011 00101110 00100000 01010100 01101000 01100101 00100000 01101111 01110010 01101011 00100000 01100111 01100101 01110100 01110011 00100000 01100100 01101111 01110111 01101110 00100000 01101000 01100101 01110010 01100101 00100000 01100010 01111001 00100000 01100011 01101100 01101001 01101101 01100010 01101001 01101110 01100111 00101110 00100000 01001001 00100000 01100001 01101101 00100000 01110110 01100101 01110010 01111001 00100000 01100111 01101111 01101111 01100100 00100000 01100001 01110100 00100000 01100011 01101100 01101001 01101101 01100010 01101001 01101110 01100111 00101100 00100000 01100001 01101110 01100100 00100000 01100011 01100001 01101110 00100000 01100101 01111000 01110100 01110010 01100001 01100011 01110100 00100000 01101101 01111001 01110011 01100101 01101100 01100110 00100000 01100001 01101110 01100100 00100000 01110100 01110111 01101111 00100000 01101111 01110100 01101000 01100101 01110010 00100000 01100101 01101110 01110100 01101001 01110100 01101001 01100101 01110011 00101100 00100000 01100010 01100101 00100000 01110100 01101000 01100101 01111001 00100000 01111001 01101111 01110101 00100000 01101111 01110010 00100000 01100001 00100000 01100010 01101111 01100100 01111001 00101100 00100000 01110111 01101000 01101001 01101100 01100101 00100000 01110011 01100001 01100110 01100101 01101100 01111001 00100000 01100011 01101100 01101001 01101101 01100010 01101001 01101110 01100111 00101110"
What to do?
>[1] Have it just take you and one other body(Choose a body)
>[2] Have it extract two bodies. Your strong enough to climb out on your own(choose two bodies, str and ag)
>[3] Search around a bit first, there might be something useful here still(per)
>[4] Write in
>>
>>2226455
>>[1] Have it just take you and one other body(Choose a body)
siccaran infiltrator
>>
>>2226455
>>2226506
second
>>
>>2226455
>[3] Search around a bit first, there might be something useful here still(per)

and then

>[2] Have it extract two bodies. Your strong enough to climb out on your own(choose two bodies, str and ag)
>>
>>2226455
>>2226506
>>2226545
third
>>
You confirm to your new genestealer friend that he should take the dead infiltrator and yourself. Your are not confident in your own ability to climb out, and you cannot bear to leave a loyal servant of the omnissiah in the hands of a regenerating xenos. The genestealer nods in agreement, and picks up you and the body, making its way to the door on the right, revealing a rickety balcony overlooking a seemingly bottomless abyss. The genestealer turns, jumps to the roof of this canyon clinging shanty, and begins to climb up the hull of the massive freighter that makes up the hull. As the gene stealer climbs, you see the ork, having regenerated from his injuries, stumble out of the shack, look around, and see you and your new friend scaling the canyon wall.

"Oy ya gits! Git down ere so I cans krump ya!" The ork stands there for a second, seemingly waiting for you to comply, before grunting and heading back inside.

You breathe a sigh of relief, finally away from that horrible xenos, now in the hands of a xenos that has seemingly been graced by the omnisah's grace as he grips you with one arm, grips the infiltrator corpse with the other, and scales the hulls of the fused ships with his other set of arms. Speaking of the infiltrator, you notice that there's a stub carbine strapped to his leg, which you take. You observe that it is loaded.

Before you can relax and allow the climbing motions of the genestealer lull you into a rest, you hear a noise from below, a repeating chopping noise. The noise grows louder and louder until suddenly, the ork flies into view, piloting a rickety looking deffkopta. "Har has, I gots ya now!" He turns the gun on you.
>[1] Open fire with the stub carbine!(bs x 3)
>[2] Tell your friend to through you at the ork so you can chainsword him!(ag and ws)
>[3] Tell your friend to throw the corpse at him!
>[4] Write in
>>
>>2229438
[1] Open fire with the stub carbine!(bs x 3)
>>
Hmm... I have no idea how to archive a thread. I should probably figure out how to do that.
>>
>>2229497
Supporting
>>
>>2229616
http://suptg.thisisnotatrueending.com/requestqstinterface.html
>>2229438
>>[1] Open fire with the stub carbine!(bs x 3)
>>
>>2229438
>>[1] Open fire with the stub carbine!(bs x 3)
>>
>>2229742

New thread.




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