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And we're back for the first installment of A Realm in Ruins Quest in 2017. I hope all of you had a nice celebration tonight.
At the start, here are some informations and such:
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20Realm%20in%20Ruins
QM's Twitter: @ContraImperator
Pastebins: New one coming soon, old ones liked in the previous thread, also available on request.
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Your name is Jean de Labendai, heir of House de Labendai, which has fallen upon hard times after their last lord's death. Even though you were just a lowly farmboy, which he raised to the rank of his squire, you took up his sword and name in order to restore glory to this ruined realm.
During the last few months, you have managed to restore a working council and arranged your bethrothal to a friendly lord's daughter. Now, you are reworking the collapsed economy and try to have people return to your lands. It will be a long way, but you are willing to walk it.

Right now, you are sitting in the hidden viking colony of Olafshall, talking to the head of your charburners and Jarl of Olafshall, Wulfgar.
>Wulfgar, I didn't come for the stones alone. There's a thing we both know. This game of hide-and-seek can't continue infinitely. One day, your people will have to be know again. I think it is your wish as well.
Wulfgar nods, cautiously though and continues to listen to you.
>The people of this hall are proud warriors of the far north. No true son of the north would feel really at ease with the constant need to hide, somebody once told me. That he would rather die in battle than to live in shame. What do you say about that?
Wulfgar nods again, this time more eagerly, seemingly motivated by the fiery speech you just gave.
>This is absolutely true, Mylord. It is a dishonor to live like this. But I don't see a different choice to keep our line and children alive. We are few and we are hated.
You shake your head.
>Nobody in these lands hates you, Wulfgar. Nobody hates your wife and children. The thing they hate is the picture they have of a viking. If we somehow managed to make you popular with the people, we could reintegrate you into society. Here, at Saint-Michel and at your true homestead of Durnholm.
Wulfgar nods.
>I think you're right, Mylord. Still, how could we arrange this? I don't see any possibilities.
He may not see any way to make this work, but you do for sure.
Why don't you try to...
>Write in your solution. I like when you get creative.
>>
>>997436
Alright, how to make warriors popular? have them vanquish a threat. is there a force in the vicinity that is a danger to the populous yet can be reasonably expected to fall to the vikings?

Their image may remain bestial, as long as the beast appears to be trained against the enemy.
>>
To help especially the new players, who weren't here for the previous threads:
The vikings came to your lands hundreds of years ago as part of a mercenary company from Denmark, during a succession war.
After their employer defaulted on payment, they paid themselves with some lands, where they built the city of Durnholm.
Over a hundred years ago, there was a peasant uprising in the lands, overthrowing the vikings and taking over their lands. While the peasants subsequently came under the rule of the nearest lord, Jandant de Labendai's great-grandfather (Jandant is your old master during your time as squire and gave land and titles to you, due to not having anyone else to inherit them), the vikings fled to the forests, erected Olafshall and kept a low profile as charburners ever since. Not every lord knew their secret since then. Since you happened to stumble over it, it's now your burden to bear.
They are great fighters, hunters (especially trappers) and produce highest quality charcoal, which brings you a solid amount of coins.
>>
>>997452
so about
>>997446

are there any such dangers? Something they could take down to show good will?
>>
>>997454
Nothing you know of at the moment, since you vanquished the last group of bandits without much of survivors.
But you have a spymaster. She might know something you don't know yet. Or... might arrange something?
>>
Any other opinions?
>>
>>997436
Why do we have to adverise them as warriors to get the people to accept them? Why not just encourage them to open up some market in the stall and made no mention of their viking ancestry. We didn't know in the beginning untill they told us I doubt the townsfolk will be able to notice either.
>>
>>997553
I guess we can try that, but then, our whole argument rests on their honour and self identity. Asking them to deny it might be a bad idea.

>>997467
I'd like to ask the spymaster for possible threats.
>>
>>997559
No, I'm not asking them to throw it away but first the people have got to be comfortable around them before anything else.
>>
>Well, Wulfgar. I think I know something that would work.
He listens interestedly.
>First, we have to make you guys more common to the people. Why don't you open a stall in the market hall and sell your charcoal there? Especially now that the winter is coming people will be happy about anything to keep them warm.
Wulfgar shrugs.
>I see what you want to do, but I am not sure if people will get over their hatred for vikings, so we can do so.
You nod.
>I am certain. Vary the people who are selling there. Don't mention too much yet. If they ask, just tell them you belong to the charburners and their families. They might be surprised that you got families, but it should make sense to them. After all, you never recruited new people too much.
He nods understandingly.
>So we should show that we exist, but not what we are yet? This seems... somewhat reasonable.
You agree.
>Absolutely. Once the people have gotten to like your coal and the people linked to it, there is a second part. They have to like and respect you as people first, then as vikings and warriors. If they know you and think you are good people, they won't mind too much about your heritage.
Wulfgar hesitates a bit, since this part goes against what you said before. But you follow up with a clarification immediately.
>And in the final step, we will make them glad to have you around. It's a dangerous world. Wild beasts, bandits, whatever... Once you save them from any threat, they will revere you for your abilities, which saved their lives. This way, you will live among us as respected members of the fighting class.
Wulfgar slams his fist on the table.
>This is a great idea! You are a genius, Lord Jean!
he shouts out in enthusiasm, scaring a few women sitting too close to you two.
>I will see to it. Thorbjörn and his wife will be our first envoys. He is great at selling and such, while his wife is a lovely girl. I don't know anyone who dislikes her.
This sounds like a great idea. Now, you will have to wait for the plan to unfold. And to find a possible threat. But that's what you got Missa for. She should be able to help with this.
In celebration of your masterful plan, you have some food and drinks before returning to the camp.
>Difficult negotiations, Mylord?
Philipp greets you upon your return. You nod.
>Yes, but I succeeded. We got a new trader to the market. I think our people will like the coal to warm themselves almost as much as Lord de Pierre's smiths like it to create their goods.
Philipp nod thoughtfully.
>Right. It's going to be winter soon. You are a great lord, always thinking about the smallfolk like us.
You shake your head.
>It's nothing. After all, this is what I am supposed to do, right?
The morning comes a bit too quick again. Whenever you're here, you develop a habit of staying up longer than you should.
[cont.]
>>
After some breakfast, consisting of a stuffed hare, filled with wild fruits and berries, unmistakeably a feast prepared in honor of your visit, you thank everyone and return home. You did everything you could for them at the moment.
Around noon, you arrive back home, slightly tired, but still ready to do whatever makes sense now.
Which would be...
>Ask for possible political tasks.
>Ask Missa about possible threats. Your realm is mostly safe, so finding anything fitting the description might be a task suitable for her.
>You're going to get a sibling. You should make something for them. (What?)
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it. >We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>The vikings of Olafshall are sending their traders now. We should do something to help them settle a bit.
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>997604
>Observe the Viking traders and how they're doing
>>
>>997604
>>Visit a production site. It will be good for morale, which will be good for production output.

Let's visit a grainery or something.
we can couple this with asking more about the concerns of the common people. Maybe something interesting is going on under our noses, or maybe they'd know of the kind of threats we're looking for.
>>
>>997604
>The vikings of Olafshall are sending their traders now. We should do something to help them settle a bit.

or

>Visit a production site. It will be good for morale, which will be good for production output.
>>
>>997604
>The vikings of Olafshall are sending their traders now. We should do something to help them settle a bit.
Let's get them a good spot on the market and while we're there check on the other traders.
>>
Alright, writing. I'll see if I can combine all of these.
>>
>>997604
>>Ask Missa about possible threats. Your realm is mostly safe, so finding anything fitting the description might be a task suitable for her.
Keep our ear to the ground. She probably knows about Olafshall, so having her opinion on how to keep it up might be nice.
>>
You decide to make the welcome as pleasant as you can for the traders from Olafshall.
Therefore, you head down to the village first and take a look around the market hall.
Ulf and Miroslav are working at the stables already. This is good news, since they will need a place to put their horses.
>Hello, you two. How are you coming along?
you ask the two big men.
>Pretty good. Beehouses are done already. Now, only the bees have to come. Here, we made a foundation and started on the walls, you see?
You surely can see that. The foundation looks solid and the walls are already at chest height. The two are really good at this.
>Only some more days, I guess. After that, we will get a few stones. Then, it's winter. We can't work in winter, you know?
Ulf tells you. You nod. Stoneworks in winter tend to be poor in durability, so you can deal with them taking a break for the cold months.
>Good work, you two. Here you got some coins for a drink tonight.
you tell them as you hand them a few small coins.
>Thank you, Lord Jean. We'll be done soon, promise.
Miroslav says.
You go back in and check around the stalls. There are twelve of them, with five being currently occupied. You look around to find a fitting one, with room for two people, their wares and whatever else they might need.
On the sign at the entrance, you place your royal seal, reserving it.
Now, you got some time to look around the hall. Which trader do you want to inspect especially?
>The man with the fancy feathered hat, selling books and such.
>The woman who is offering fruit and herbs.
>The old man selling furs.
>The young couple, selling household goods.
>Richard, the carpenter, who has set up a stall with various woodwares, handing out samples to traders.
>None of these, I think I've seen enough.

Then, you continue to your granary in the town. Here, the food reserves are administered. At least a part of them, since quite a bit is in your personal reserves at the castle, in case of sieges and related things. Still, your siege reserve is going to shrink during the next year, so you can refill this one.
There are quite a few people around, standing in line for additional supplies. Those are the poorest of the poor, not being able to feed themselves this shortly after harvest.
You feel like talking to some of them, so you can find out what is the mood around the smallfolk.
Who do you want to talk to?
>The old woman with the walking stick?
>The young man in worn leather clothing?
>The boy with a basket almost his size?
>Another kind of person? (Tell me what kind of person you are looking for, and I'll see what I can do.)
>>
>>997801
>The man with the fancy feathered hat, selling books and such.

He seems to be the most financially viable of the bunch. We should talk to him about how he perceives the market around here.

>The young man in worn leather clothing?
Ask him what he aspires to, what he fears, and what he thinks threatens the realm.

After getting an idea of his view on the ongoings, ask him why he's got no money and see if we can find some skills of his that might prove useful to get him employment.
>>
>>997819
>>997801
this is good
>>
You decide to talk to the man with the hat, as he seems financially interesting. Books are somewhat expensive, so why would he sell them in a poor province like this one?
>Hello, good man. How are you doing today?
you greet him. He bows and lifts his hat.
>It's the lord himself! How did I deserve this?
he asks. You make an appeasing gesture.
>I am taking a look at my economy. Today, it's the market in special. Tell me, how is the market treating you?
He shrugs.
>I have sold a single book in the two days I have been here. But I kind of expected it. House de Labendai has no bannermen of their own and not many knights. Aside from scribes and scholars, these are the only people who enjoy a good read from time to time. Mostly, because the smallfolk can't, but...
This doesn't sound very promising.
>So you came to my lands to sell your goods and can't make a decent profit?
you ask worriedly. He shrugs.
>I sold some in Durnholm. Here, I stayed because my next destination is fortress Trois-Tours and afterwards, the Daymarque lands. It's not bad, it's like I expected.
So he's making not much of a business because there aren't enough people who read? You have to keep that in mind.
>While you're here, do you want to buy a book? I'll make you a good price, Lord de Labendai.
he says. Do you want to take him up on the offer?
>Sure. Books are great things.
>No, thanks. I'm short on money at the moment.
>I think I will take one, if you told me how I could make this market more profitable for you.
>Something else? (Write in)

You approach the young man in leather clothing. Upon coming closer, you see he is wearing a splint on his left leg.
>Hello, my friend. How are you doing today?
you ask. He looks away. He doesn't seem to be in the best of moods.
>What's it to you, fancy guy?
he spews. You stay calm and put on your nicest smile.
>Nothing much. Just that I am your lord and wanted to inquire about my people's wellbeing.
His eyes go wide with shock. Looks like he realized his error. As quickly as the shin allows him, he goes down on a knee.
>I...I'm sorry, Mylord. I didn't mean to... I just was... sorry... I... really...
you let him sweat for another second, then you make an appeasing gesture and reach out with your hand to help him back to his legs.
>I know. But you should be more careful. There are lords who are a lot less nice. Or don't you value your head?
He shrugs.
>Not sure about the last thing. Everything went downhill so fast, I don't know if that wouldn't possibly be the best solution.
Looks like he has experienced quite some things.
>Tell me, what is your name? Also, where are you from. I have never seen you before.
He takes a deep breath.
>It's a long story. Do you have time for a long story?
You gesture him to continue.
>Well, my name is Robert. I am from the lands of Lord Marac, specially from his bannerman Lord Astaire's sub-province.
That's far away in the north, close to the English Channel.
[cont.]
>>
>I came here some weeks ago. Not very voluntarily, I might add.
Now, this sounds like a good story. You're completely hooked.
>I was a simple servant at the palace, although a very charming one. Too charming for my own good. The lord's daughter found a liking to me and who was I to deny her? Sadly, her father wasn't just as happy as the two of us were. I had too... leave somewhat more quickly.
So, he was exiled. Or had to leave to avoid the gallows. Both not too nice.
>I fled from his lands and since I always had been the more... adventurous type, I happened to join a mercenary company. Seeing the world and being paid for it sounded good. Doing stuff like washing the clothes of four dozen big, sweaty men... less so. As I happened to break my ankle somewhere on the travel to our next contractor, I took my leave. Again, not completely voluntarily. By the way, it was Lord Daymarque if I recall right. I only heard rumors.
Well, this is a moving story. Kind of.
>So tell me, what do you expect from me and my realm? And what can we expect in return?
He shrugs.
>Well, I can read and write, serve at court and do most kinds of housework, as long as it doesn't contain the clothes of sweaty men. And too much weight at the moment.
He points to his ankle.
>And in return, you want a roof above your head and a possibility to keep you fed?
you ask. He nods.
>A fair maiden would complete this. So, is there anything I could do here? Finding work was hard on my own. Not knowing anyone and the leg, you know...
What do you want to answer?
>I heard enough. You are hereby employed as (what?)
>May I ask (what?)
>Well, that's truly difficult. Best of luck, Robert.
>Something else? (Write in)
>>
>>997966
>I think I will take one, if you told me how I could make this market more profitable for you.

>May I ask (what?)
Tell me about those rumors.

What jobs could he have at our castle?
>>
>>998128
He could work as a servant of many kinds. Kitchen, housekeeping, working in the stables...
Most importantly, he's well versed in etiquette stuff. Serving high-ranking visitors would be his strong suit. If he can keep his fingers off their daughters
>>
>>997966
>I think I will take one, if you told me how I could make this market more profitable for you.

>May I ask (what?)
Tell me about those rumors.

I'll support the previous anons write in, I'll be happy to take him in but stress that he needs to keep his paws to himself
>>
>I think I will take one. But two books isn't too great of an amount. Do you think there is anything I could do to make these lands more profitable to you?
you tell the man. He shrugs.
>Possibly. If there were more people reading, I would naturally sell more, right? So if you had more scholars or generally people who are able to read...
You nod. If more people could read, he could sell more.
>Now, how would I get these people?
you ask him. He ponders the thought for a second.
>Well, I doubt that's too easy. An university or something would create lots of students and scholars able and willing to read. But that's difficult to set up. And probably expensive. If you need it cheaper, maybe schools for everyone would be nice. If the children already learned to read, they would want books, too. Just like the adults.
Both of these thoughts are interesting. A university would need quite some effort, but could bring in a good amount of coin and reputation. Just basic schools for the children would be easier to set up, but the gain would be smaller, too. Although having everyone literate would make quite a few things easier.
You thank the man and continue to the granary. There still are things to do today.

>Could you tell me more about those rumors?
you ask the young man. He nods, although only slightly.
>I am not too sure about most of this, as only the commanding circles got the real informations. Once it got to me, it passed multiple ranks already.
You kind of expected something like this. Still, you might need every information you can get. You gesture him to continue.
>You know the Lords Daymarque and Dupont, right? As I heard, their provinces are mostly indentical in size and inhabitants.
This sounds about right. At least you heard the same thing about these neighbouring realms.
>Now, as House de Labendai lost five of their eight holds, the scales tipped to the Daymarque side, as they got three holds, while the Dupont side only got two of them. Still, this would not be enough to make Lord Daymarque feel safe enough to attack. But since he got some kind of... mines, I think he feels sure enough of victory.
Well, these are troubling news. You thank him for the informations and decide to act upon them in the following way:
>Double-check them with Missa. We need everything as correct as we can.
>Inform our friends de Pierre and Sang-Valois, as they share borders with these provinces, too.
>Inform the king. If anyone can arrange a peace treaty, it is him. A civil war next to our lands would mean massive trouble to us, too.
>Let's gather some forces as well. Have them hack away at each other and then rush in swiftly to collect the spoils. It's not very gentlemanly, but you need the lands.
>Something else? (Write in)

You thank him again for the information and add
>You did me a great favour, Robert. Why don't you join my household as a servant of the higher kind? Tending to noble visitors and such?
He nods enthusiastically.
[cont.]
>>
>Thank you, Mylord! I would love to! Honestly, I could jump and dance from joy! But you know...
with a grin, he points at the splint again. Nice to see he is handling his injury this well.
>But I have one condition, Robert.
you add. He looks at you sobered.
>I am very fond of honor and dignity. Should you ever violate a lady's dignity again, like you did with Lord Astaire's daughter, I will have to send you away. And keep your manhood here. Do you understand?
He looks at you still grateful, but a lot less enthusiastically.
>Of course, Mylord. It got me in trouble once, so I will make sure it won't happen again.
Well, this is good. Somewhat good.
>>
>>998403
>Double-check them with Missa. We need everything as correct as we can.
>>
>>998421
This
>>
>Follow me, Robert. We will get you to work right away.
you tell the man who follows you to the best of his ability. Once you leave the building, it gets easier, as you can just share your horse with him, although it takes some time to get him up there.
Back at the castle, you lead him to Lucius and Maurice to have him registered properly, then turn to Missa's quarters.
>Good evening. How can I help you today? Another dance lesson?
she greets you. You nod slightly and enter her quarters.
>To be honest, I fear this realm will see a dance of the bloody kind soon. Do you know anything about the Lords Dupont and Daymarque preparing for war?
Missa shakes her head.
>If anyone planned on attacking us, I would know immediately.
You cut her short.
>Not us, each other. If one of them happened to control both territories, they could overrun us without much effort.
Now, it seems to dawn on Missa.
>I heard a thing about a mercenary company some time ago. Looks like Lord Daymarque is making a pretty sum with his wine.
You nod. Mercenaries are pretty expensive, and good ones are even more expensive.
>And with our coal.
she adds with a sour undertone. She's right. Without the turncoat holds, you would have a way better position than you have at the moment.
>So, do you think we should do?
you ask her. She shrugs.
>Depends on what you want to achieve. Do you want peace? Do you want your lands back? Do you want even more lands? Do you want fame? There are many ways to deal with this.
She is right. You should...
>Send a message to the king. Peace should be our top priority, since we need stability to attract traders and repair our struggling economy.
>We should send messages to Lord de Pierre and Lord Sang-Valois. Together, we are big enough to end this without much trouble. Even sharing the gains out of this endeavour would greatly benefit us.
>We should deal with this on our own. Once their troops are done beating up each other, we might be able to swoop in and take at least or old holdings, if not more. We might take a titaneous benefit out of this.
>We should keep out of this for now. It's not our concern, as we are not attacked.
>Something else? (Write in)
>>
>>998521
>Send a message to the king. Peace should be our top priority, since we need stability to attract traders and repair our struggling economy.
>>
Well guys, I'll be in bed now. It's 01:38 over here and I'm slightly tired. I'll pick this up in around eleven hours. Until then, feel free to vote.
Good night and thanks from playing, guys.
>>
>>998688
Gnight Qm

Stay snug, smug


Btw, why didnt we make robert a teacher for winter? I mean only few people work in winter
>>
>>998607
Second. Damn I really wanted those lands but guess that's not an option right now
>>
>>998607
Supporting
>>
>War right next to our borders can't be good for our stability, right? If we could maintain peace though, nobody could topple each other and use the strengthened position to get at us, right?
you ask your spymaster. Missa nods.
>Right. But I doubt that Lord Daymarque will listen to you. And Lord Dupont is acting out of fear of being overthrown. You would need someone of even higher rank.
You have a sudden and very good idea.
>How about my friend Gabriel, King of France? It should be in his best interest, shouldn't it?
you ask. Missa seems surprised about the quality of your aquaintances, but in a pleasant way.
>This should work for sure. You should send him a message right away. Once they begin fighting, we are in trouble.
You nod and thank her, before hurrying to Lucius' and Maurice's office. They are about to pack up for the day, but after you tell them of your intention of writing a letter to the king, immediately take their positions again.
>So you know the king personally? And he even regards you as a friend? You are full of surprises. Pleasant ones, I might add.
Lucius says, while sharpening a new quill.
>Write in the letter to the king. Nothing like creative writing in the morning, huh?
>>
>>1001257
4chan thinks my message is spam, I am going to have to separate it into a few pieces.

"Greetings your majesty, I have information of great importance for the continued stability of the nation.
>>
>>1001289
There are two lords nearing a state of war with one hiring a group of mercenaries to bolster their forces in my region.
>>
>>1001293
I feel that it is in both our interests to have them not war since it will damage their ability to pay taxes, to supply troops to you while also causing banditry to become more prevalent in the area and reducing trade."
>>
>What I am going to dictate you is a top-secret matter. I need both of you to keep completely silent about it. Who can't guarantee for this, should leave the room immediately.
you advise your stewards. Both nod and Lucius takes out a piece of parchment.
>Now, write the following...
you advise him.


Greetings, your majesty.
I hope that life has treated you well since the last time we met. As much as it pains me having to tell you about it, I have an urgent matter to bring before you.
The peace in the nation is in grave danger, as I got word that two adjecent Lords, namely the houses of Daymarque and Dupont are preparing for war. Since the fall of my five provinces, their fragile balance of power has been shattered and now a mercenary company has made way to the Daymarque ranks to bolster their forces.
Any sort of war, bloodshed or unrest would be not only dangerous to my realm, due to the fact that it is neighbouring both of them, but also a discomfort to you, since it would gravely damage their ability to pay taxes, to supply you with troops and also the trade, due to more prevalent banditry.
I hope you will examine this situation yourself to keep the peace all around the nation. You and your officers will be highly welcome at my lands, should you need a place to stay during it.
Your faithfully,
Jean de Labendai.

Lucius hands you the letter and you sign it, as well as placing your seal on it.
>Now, we need to deliver it somehow. How would you like to do so, Mylord?
Maurice asks. That's a good question. You should...
>Send a courier. A man you can trust. It might take some time, but should be pretty safe to arrive and find hearing.
>Send an escort. It will be slower than a courier, but add meaning to your message.
>Send a raven. Maybe you are lucky and Henry's training has managed to accomplish something yet. It surely would be the fastest way.
>Something else? (Write in)
>>
>>1001326
>Courier
From description the King likes to roam the land there's no guarentee he'll be in the castle. Ravens won't be suitable for this reason
>>
>>1001326
>Send a raven. Maybe you are lucky and Henry's training has managed to accomplish something yet. It surely would be the fastest way.
>>
Alright, anymore opinions? Otherwise, I'll roll a tie-breaker in five more minutes.
>>
Rolled 2 (1d2)

Alright, tie-breaker coming in.
>>
You decide that this has to be done quick. Therefore, you head up to the raven loft, where Henry is training with his ravens.
>Hello Henry, how is the training coming along?
you ask him. He shrugs, although smilingly.
>Pretty good. Four of them might already go for a first flight soon. If you have a letter you need delivered, you might as well give it a try. Do you have something?
Well, this is somewhat... good. Or not. The ravens never did a flight before. Should you make them deliver this gravely important message already?
>Yes, this has to be done fast. (Roll 1d20-2)
>No, we should send a courier. Still, is there anything we can do to make this go faster? (Roll 1d20)
>No, we need a whole other solution (What?)
>>
Rolled 9 (1d20)

>>1001389
Send courier
The message is too valuable for the raven's first flight
>>
Rolled 9 - 2 (1d20 - 2)

>>1001389
>Yes, this has to be done fast. (Roll 1d20-2)
Since the message is so important we could use both methods and send the courier as well.
>>
Anyone else? Rolls? Votes?
>>
Rolled 2 (1d2)

>>1001399
>>1001413
Since there are no new votes, here is a tie-breaker. If you could follow it up with two more votes for the winning option, that would be great. Thanks.
>>
Rolled 2 - 2 (1d20 - 2)

>>1001557
>>
Rolled 4 (1d20)

>>1001389
>>No, we should send a courier. Still, is there anything we can do to make this go faster? (Roll 1d20)
>>
Rolled 11, 2 = 13 (2d20)

And the missing rolls.
>>
Well, guys. We rolled for both possibilities and all the rolls failed. Do you want to reroll one/both? If so, just roll the according dice. 1d20 for one, 2d20 for two.
You got 33 free rerolls.
>>
Rolled 15, 12 = 27 (2d20)

>>1001713
Rolling for both.
>>
>It has to be fast, so I don't care about the details. Is there anything we can do to make this work?
you ask Henry. He nods.
>Absolutely. Send away a messenger too, so you can be totally sure. Also, let him take this with him.
He hands you a cage in which a large, pitch black raven is sitting.
>Eat! Eat!
it caws. Henry hands him a bit of bread.
>If the king has this one, he can answer in the same fashion. A good network is the key in communications.
He's right. One day, you might have enough ravens to send a few to everyone important.
You give him the letter and he fixes it on the raven's leg.
>Now, be a good boy. Fly and bring the message.
Henry tells the raven. It takes off and leaves your sight not soon after.
>How does this work, actually? The ravens see this place as their home, don't they? So wouldn't they return here?
Henry nods.
>That is right. You will need to move them somewhere else to really make use of them. But this one, I caught around Paris. It will find its way.
Well, this is good news. But still, you will need to move the ravens after their training is done. A few to Durnholm and Trois-Tours sound good. And you should take some with you to Lord Sang-Valois.
You thank Henry and head down to your office, where you create a second letter, which you hand to Philipp.
>Bring this to the king, safely and as soon as possible. Our future might be decided in this letter.
He wakes up another soldier to take his watch post and gets his horse ready. Once he left, you go back to your quarters and fall into your bed. Today was just way too important to go to bed early.
The morning comes too quickly again and you decide to turn another time, so you can be well rested for at least half a day.
After some late breakfast, you are left with the decision what to do today. Why not...
>Ask for possible political tasks.
>You might have found the threat you were looking for. Keep your troops in shape and find a way to integrate the vikings of Olafshall into your formations.
>You're going to get a sibling. You should make something for them. (What?)
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it. >We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1001881
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>>
>>1001947
Alright. Roll me 1d20+1 for his success at learning. Best of three.
>>
Rolled 4 + 1 (1d20 + 1)

>>1002066
>>
Rolled 14 + 1 (1d20 + 1)

>>1002066
>>
Rolled 11 + 1 (1d20 + 1)

>>1002066
And a last one.
>>
Rolled 12 + 1 (1d20 + 1)

>>1002066
>>
>Maurice, do you have some time for me?
you ask your second steward. He nods.
>Sure. We got a lot done yesterday, which was why we were still in the office, by the way. So, I have some free time today.
You take him down to the village, where you hold a small, improvised peasant court. There are a few discussions about exact borders of some farms, which is not much of a big thing, so you let Maurice work this out on his own.
>I would advise to let this be measured anew. What do you say, Mylord?
he asks. You nod and proclaim this as your decision.
>Why was this a good thing to decide?
you ask.
>This way, we can know for sure. Everybody is treated equally, so nobody is going home in a bad mood. Also, we didn't accuse anyone of cheating this way.
You nod. He is learning pretty well. He knows the laws of the realm from university and now he is doing pretty well at learning their application.
>Right. Keep it simple, keep it just and keep it as close to the truth as you can.
He thanks you and leaves for the castle, after the people left. Now you have some time on your hands. What do you want to do?
>Return home. It's lunchtime.
>Let's stay here. I would like to visit (the market? A specific trade around the town? A person?)
>Let's go to the training grounds. We shouldn't slack on our training. (Train what in special?)
>Let's take a walk around. We deserve a little relaxation every once in a while.
>Something else? (Write in)
>>
>>1002176
>Let's take a walk around. We deserve a little relaxation every once in a while.
>>
You decide to take a walk around and see what's going on in the village. You need some time to relax.
>Hello, Mylord! I hope you are having a great day.
a villager calls. You wave and nod.
>Great day isn't it , Mylord? What are you up to?
another man greets. You tell him that you are just taking a walk to take a look at your realm. He invites you for lunch and you gladly accept. During a little meal of porridge, he tells you about the case with the chickens you helped him with some time ago.
You remember. The neighbour, who complained about the chickens on his yard.
>It's working great. I give him some eggs and my chickens are free to roam. We're finally not quarreling anymore. And this is all thanks to you, Mylord.
You tell him that you are just doing your work. Afterwards, you continue your walk. As you are passing the market hall, you see a cart standing in front of it. A man is unloading various sacks from it and carrying it inside. A woman is making count of them, while a little child is running around her legs excitedly.
Those must be the traders Wulfgar told you he would send. This really was quick.
What do you want to do?
>Greet them. I want them to feel welcome.
>Help the man with his unloading. Four hands are always better than two.
>Do nothing and let them settle on their own first.
>Something else? (Write in)
>>
>>1002450
>Greet them. I want them to feel welcome.
>Help the man with his unloading. Four hands are always better than two.
>>
You decide that you have to make them feel welcome. After all, they are traders of your own, as opposed to any other trader so far.
>Hello, you must be Thorbjörn, am I right?
you ask the man, who nods.
>Absolutely. Aren't you Lord Jean? I think I saw you when you visited once.
You nod in accordance and take one of the sacks with charcoal, lifting it to your shoulder and carrying it in.
>You don't mind a hand, don't you?
you ask Thorbjörn. He shakes his head.
>Any hand is welcome, thank you. But should you be doing this? I thought lords didn't do any labour or something...
You shrugs.
>Well, looks like I do. By the way, nice to see you came here this fast.
Thorbjörn shrugs.
>We just had a big harvest of coal done, so we shipped it immediately. Seemed like the right thing to do, now that winter is coming.
He's right, actually. There is no better time to start selling than now. After you brought the coal to the stall you reserved, you meet up with the rest of his little family outside.
>There is something I would like to say to you. Welcome to Saint-Michel. I am happy to have you here.
Thorbjörn nods approvingly and his wife smiles at you warmly.
>Thank you, Mylord. We hope that we can do as good as you expect us to. By the way, you know Thorbjörn already. I am Ingrid. And this is...
she lifts up the small child and whispers to it.
>Ansgar!
squeaks the little boy of maybe three years.
>Nice to meet you, Ansgar.
you tell the boy and reach out your hand. He grabs one of your fingers and shakes it, while cooing happily.
>Now, if you want to bring your ox and cart under a roof, there is a stable on the backside. And for yourself...
Where can they sleep during their stay?
>In the stall. It is pretty big, three people should fit easily.
>At the castle. They are my guests, after all.
>At the inn. We shall pay for it. Just have them take it out of our share of the profit.
>At the inn. They make a good sum with their coal, so they should be able to afford it. Also, they have to integrate into the local community.
>Something else? (Write in)
>>
>>1002642
Is there any empty house they could use?
if not,
>At the inn. We shall pay for it. Just have them take it out of our share of the profit.
>>
>>1002666
Oh, right. There should still be some empty houses. Forgot to add this option.
>>
>For yourself, there are a few houses around here that aren't inhabited at the moment. Just take whatever one fit you the best and let me know if you need any help with repairs.
you tell them.
>Whatever it is. Doors, walls, the roof... We can't let little Ansgar get cold during the winter, right?
You smile at the little boy who coos with pleasure. Thorbjörn nods.
>We will do so. Thank you, Lord Jean. If there is anything we can help you with, just tell us.
You thank them and help them pick out an empty house not too far from the market. The door hinges need some oil and a bit of fresh straw on the roof couldn't hurt, but it's in acceptable condition otherwise. They thank you and start to make themselves at home, while you return to the castle for dinner. Afterwards, you fall into your bed. You want to get up timely tomorrow, as you plan to...
>Ask for possible political tasks.
>You might have found the threat you were looking for. Keep your troops in shape and find a way to integrate the vikings of Olafshall into your formations.
>You're going to get a sibling. You should make something for them. (What?)
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it. >We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
Well, guys... It's 3:30 over here and I should really go to bed. I think I'll be back in around twelve hours. Until then, good night, thanks for playing and don't forget to vote.
>>
>>1003018

You might have found the threat you were looking for. Keep your troops in shape and find a way to integrate the vikings of Olafshall into your formations
>>
>>1003018
>You might have found the threat you were looking for. Keep your troops in shape and find a way to integrate the vikings of Olafshall into your formations.
>>
Hey guys, I'm back early. I'll be writing right away.
>>
With the Lords Daymarque and Dupont gearing for war, the chance stands pretty good that some of this is going to become your problem, too. Deserters turning to banditry isn't too rare, after all.
>Henry? Is there a way to set a communication line to the charburners' camp? I have found myself visiting there pretty often in the last time. Simple business talk, taking up days at a time. If we could communicate by bird, though... I could spend my time somewhere else.
He nods.
>Sure. Should I set up the same thing with the woodcutters, too? They are just as far away.
You nod in agreement. Even though you won't need these as part of your fighting force, not sending them a possibility to communicate might be suspicious.
>Alright. Then, I'll be off just tomorrow. I might take a week or so, but afterwards, the system will work in both directions. Still, can they even read?
That's a good question. You don't know for sure. What do you want to do?
>Send Robert with them. He can read and write, so he should teach them.
>Send Alphonse. It might not be his usual topic of teaching, but he is a good teacher without a doubt.
>Send Maurice. He is the most well versed in the literary arts.
>Send someone else? (Write in)

Afterwards, you head to the training grounds, where Duncan is training with the rest of your men.
>Hello Duncan, do you have a moment?
you ask during a long distance run the soldiers are doing. He nods.
>Sure. What's up, Mylord?
You take him to a spot that is a bit more secluded and tell him of the Daymarque and Dupont trouble. He looks worried.
>This is pretty bad. These guys really can't stand each other. As long as this balance of power is off, anything can happen. To them and to ourselves alike.
You ask him to clarify. He shrugs.
>We're not much of a military threat number wise, so attacking us to gain more men and land might not be completely out of the picture. In any way, deserters will be almost guaranteed.
You ask him for a possibility to guard yourself against threats like these.
>Well, there are many ways. Set up defensive advantages for ourselves, recruit more men into our service, join the winning side for a cut of the spoils and their friendship... You can name it, it might happen.
Well, he gave you a good few options. What do you want to do?
>Recruit more men into our service. We should have them, since the fields aren't worked at the moment, right? Still, Duncan isn't a Master-of-Arms, so they might be below your other men in quality.
>Recruit a militia. If we can show enough numbers, nobody will ask for the quality, right?
>It looks like Lord Daymarque is on the winning side. We should talk to them.
>Build little defense camps to the endangered side. Having the advantage of fortifications changes the meaning of numbers drastically.
>Let's keep everything the way it is. We got a hundred soldiers around the realm, so we should be able to deal with a few deserters.
>Something else? (Write in)
>>
>>1004585
>Send Annabele with an escort
she is a good teacher and they're familiar with her already.
>Build fortification
>>
>>1004624
She will be on your land for only a few more weeks, as both of you are supposed to spend the winter at her father's lands. Teaching them in this time would be pretty hard. You can still try it, but it would be a hard roll.
>>
>>1004628
Sending Maurice instead
>>
>>1004641
Alright. Roll me 4d20+1 for your success. Best of three.
>>
Rolled 2, 2, 13, 19 + 1 = 37 (4d20 + 1)

>>1004672
C'mon Maurice
>>
>>1004692
Well OP it's up to you now
>>
Rolled 8, 10, 15, 3 + 1 = 37 (4d20 + 1)

Here is a second roll. Also, >>1004694
feel free to roll the last one.
>>
Rolled 8, 6, 11, 17 + 1 = 43 (4d20 + 1)

>>1004699
>>
Rolled 15, 12, 18, 13 + 1 = 59 (4d20 + 1)

>>1004672
You fucking chumps, watch a real master roll. This supersedes QM's roll.
Also, thanks for using my image as OP, it really warms my cockles
>>
>>1004735
Well, this is just as great as called. Respect, man.
Of course I am using that image. I needed something new for a change, and this one just fit perfectly.
Also, writing.
>>
>>1004745
Is this the beginning of a story arc OP?
>>
>I will send someone to teach them. I think Maurice should do it well. This way, you don't have to travel on your own, too.
Henry nods.
>This sounds like a plan. There's not too much to do during the winter anyway. They should be happy for the lessons.
You thank him and leave for the training grounds. There's something you have to discuss with Duncan.

>How would little... fortifications sound like? Something the people can retreat into, should it be needed.
Duncan nods.
>This is a good idea. I know a kind of fortification that would suit our needs pretty well.
He orders the soldiers to continue training, then he joins you on your way to the people who would have to do it.
Some time after, you meet with Ulf and Miroslav, as well as Richard on the market square. Duncan explains his idea of a fortification.
>It's of high importance that these are done soon. You never know what might happen, right?
Ulf and Miroslav study the plans and nod.
>Is easy. Can be done before winter.
Miroslav tells you. Richard nods.
>We should be able to do this.
Afterwards, Duncan explains his plans to you again.
>Well, basically the attacks could come in from the south and the east. In the north, there is Lord Sang-Valois and in the west, there is Lord de Pierre. They wouldn't dare to cross through these lands.
You nod. This sounds reasonable. Lord de Pierre has amazingly armed troops, while Lord Sang-Valois has the kingdom's greatest cavalry. No sane person would attack them without massive amounts of support.
>Therefore, they can only come through the mountains, namely these four passes. All of these already have a house for the toll collection on them. If we added a bit of fortification and a gatehouse to them, they might shelter people in case of trouble and also pose as a great garison.
This sounds good. Still, who should man this garison?
>All of these can be held by only a handful of men, which could be supplied from the closest hold, fortress Trois-Tours without much trouble. I know these lands and their military capabilities for quite some time.
Well, this is great news. You thank him for his help, then you return to the castle, since it's lunchtime by now.
Some bread and cheese later, you find yourself with a free afternoon. How do you want to spend it?
[cont.]
>>
>Ask for possible political tasks.
>Maybe we should let Duncan in on our plans of integrating the vikings into the military and society in general. He's our most important military advisor at the moment.
>You're going to get a sibling. You should make something for them. (What?)
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it. >We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1004770
>Train in military leadership
It just occurred to me that we have no experience leading troops whatsoever and with the conflict threatening to come into our land this becomes very important.
>>
>>1004764
It might be. But it's some time away, I guess. During the winter, there won't be much troop movement, supposedly.
And since Lord Daymarque isn't too great at finances, he got a group of mercenaries to pay for a time in which they can't do much. Not a smart guy.
>>
>>1004770
>>1004777
I can dig it
Also,
>Train in (what?)
Dancing with Missa
>>
>>1004777
>>1004821
Alright. To train in military leadership is a difficult thing at the moment, since you don't have an expert for it.
Therefore: Roll me 1d20-1 for your success in learning. Best of three.
>>
Rolled 5 + 1 (1d20 + 1)

>>1004828
We must channel our ancient lineage and become the reincarnation of Charles "The Motherfucking Hammer" Martel
>>
Rolled 7 - 1 (1d20 - 1)

>>1004828
dice+1d20+-1
Put this in the dice field for a negative modifier
>>
Rolled 10 - 1 (1d20 - 1)

>>1004828
>>1004841
Once more, with feeling
I keep forgetting to add the plus sign
Also, what color are Jean's and Annabelle's eyes and hair?????
>>
Rolled 10 - 1 (1d20 - 1)

>>1004863
Annabelle's hair is a silver blonde, with greenish blue eyes, while Jean has light brown hair and blue eyes.
And a third roll.
>>
Anyone feel like using a free reroll? You got 31 of them, anyway.
>>
File: activate it.jpg (56 KB, 455x650)
56 KB
56 KB JPG
>>1004828
>>1004897
Okay, I'm the best at rerolls so I will use it
>>
>>1004908
Alright. Do it.
>>
Rolled 13 - 1 (1d20 - 1)

>>1004828
>>1004897
I didn't roll, I'm retarded
>>
>>1004916
We dated Maria from Bloodborne?!
>>
>>1004924
and get this, she's still growing
>>
>>1004927
DID YOU NOT SEE THE GIF!!!!
>>
>>1004932
That's why I did it, I've been sent from the future to assassinate you so the Illuminati can usher in the new world order, Jean Connor
>>
>Duncan? Sorry to disturb you again, but can you teach me about military leadership and such things?
you ask your castellan. He shrugs.
>I think so. At least a bit. Well, where do we begin...
During the next few hours, he tells you about the most important things of commanding troops, like recruitment, morale and formations.
You try your best, but your learning success is mostly mediocre. You might want to learn from this from an expert. Lord Sang-Valois might have one, if you're lucky.
You thank Duncan for his help and go to bed, since it has become pretty late already.
In the morning, you got some time to yourself. How do you want to spend it?
>Ask for possible political tasks.
>Maybe we should let Duncan in on our plans of integrating the vikings into the military and society in general. He's our most important military advisor at the moment.
>You're going to get a sibling. You should make something for them. (What?)
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it. >We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1004999
>Train in (what?)
Dancing with Missa
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>>
>>1004999
>Talk to Duncan about organizing a militia nothing too major just making sure our people can defend themselves if the time comes
>>
Rolled 1 (1d2)

>>1005008
>>1005011
Alright, guys. Here's a tiebreaker.
>>
You head to Missa's quarters.
>Good morning, my sweet prince. How can I help you?
she greets you. She seems to be in a good mood.
>I would like to dance. Could you teach me something?
She shrugs.
>In some things, you learned all I could teach you. In some, I can help you. What do you want to do?
>We are a great formal dancer. We should work to become a masterful one. [Mastery 0/100]
>Romance following strict rules isn't truly romance. We should get Annabelle to dance with us and become great together. [Mastery 0/100]
>There surely must be new dances that are popular with the youth, right? To get friendly with young nobles, we should be able to do those.
>Something else? (Write in)

Alphonse is standing on the training grounds, practicing various impressive maneuvers with his sword. You wait until he takes a break, then you greet him.
>Hello Alphonse. Nice day for a spar, is it?
He nods.
>Absolutely. How would you like to do this?
Well, there always are multiple ways to do this. How would you like to fight him?
>Training weapons. Play it safe for the regular challenge.
>Normal weapons. Alphonse is better with these, giving you an additional experience die. Still, you could get hurt.
>Something else? (Write in)
Also, how should he go at it?
>With full force. We need to be able to beat the best, after all. High challenge, high reward.
>Let's take it slow. Play it safe, so you don't get hurt too badly. For a smaller reward, though.
>Adapt his speed to how well you are doing. Variable reward.
>Something else? (Write in)
>>
>>1005230
>There surely must be new dances that are popular with the youth, right? To get friendly with young nobles, we should be able to do those.
>Normal weapons. Alphonse is better with these, giving you an additional experience die. Still, you could get hurt.
>Ask him to teach you some sword technique and maneuvers
>>
>>1005230
>In some things, you learned all I could teach you. In some, I can help you. What do you want to do?

>Normal weapons. Alphonse is better with these, giving you an additional experience die. Still, you could get hurt.
>Adapt his speed to how well you are doing. Variable reward.
>>
>>1005287
>In some things, you learned all I could teach you. In some, I can help you. What do you want to do?
This is part of the dialogue mate not an option
>>
>>1005230
>>1005287
>There surely must be new dances that are popular with the youth, right? To get friendly with young nobles, we should be able to do those.
>>
>>1005230

Normal weapons. Alphonse is better with these, giving you an additional experience die. Still, you could get hurt
>>
>I learned a lot about the dances for the public and those for more private situations. But is there anything in between?
Missa shrugs.
>How do you mean this, in between?
she asks.
>All those formal dances have been handed down from generation to generation. But what are the people dancing today? Especially the young ones?
Missa nods and you notice some kind of... fire in her eyes.
>Absolutely! Dancing is everchanging, so there is always something new to discover. I take it that you want something to bond with younger nobles over? I also have dances to bond with the younger smallfolk, artists and such. Just make your choice.
Well, this choice has opened another choice that you have to make. Which will it be?
>Something for the nobles. We're a noble, too. And due to our heritage, we might want to make it known.
>Something for the smallfolk. We can't base our rule on our ancestors, so we might want to base it on their love for us.
>Something artistic. Art is a wonderful thing and we greatly enjoy it.
>Something else? (Write in)

On the battlefield, you draw your shortsword.
>I think we can work with normal weapons by now. Go at whatever speed you seem fit. Just make sure I keep my limbs.
you tell your swordmaster and teacher. He nods.
>Should we go over a few maneuvers first? Just to be sure?
You nod. Better play it safe, if you're using weapons this dangerous.
>Roll me 1d20+2 for your revision of the basics. Best of three.
>>
Rolled 15 + 2 (1d20 + 2)

>>1005307
>Something for the nobles. We're a noble, too. And due to our heritage, we might want to make it known.
>>
Rolled 9 + 2 (1d20 + 2)

>>1005307
>Something for the nobles. We're a noble, too. And due to our heritage, we might want to make it known.
>>
File: 1464374563322.jpg (366 KB, 707x1000)
366 KB
366 KB JPG
Rolled 4 + 2 (1d20 + 2)

>>1005307
>>
>I think I need something to bond over with the young nobles. They might have trouble accepting me as a full-fledged lord otherwise.
you say. Missa nods in approval.
>Well, I thought so. For that, I prepared a little dance that is danced at the highest of courts. Only, if their parents aren't looking, of course. Just move your body like this.
Missa guides you through the basic steps.
>Roll 1d20+1 for your success in learning. Best of three.

Your sword flies through the air, catching any blow Alphonse sends at you.
>I think you got the parrying routine down pretty well. Do you want to begin the spar now?
he asks. You nod.
>Let's begin this. I can't wait to see how much I learned already.
Both of you take your positions and draw your weapons. How do you want to approach this fight?
>We are good at defensive tactics. We should use them. Stand our ground and counter what he throws at you.
>He will expect us to do something defensive. Let's surprise him with a charge.
>Slowly get closer. We are great at close quarters.
>Something else? (Write in)
>>
File: 1465944045975.jpg (64 KB, 600x390)
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Rolled 1 + 1 (1d20 + 1)

>>1005377
>We are good at defensive tactics. We should use them. Stand our ground and counter what he throws at you.
>>
File: image (25).png (611 KB, 699x699)
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Rolled 3 + 1 (1d20 + 1)

>>1005377
>>1005439
pls no
>>
File: peasant.jpg (193 KB, 595x547)
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>>1005377
pls, I can fix this, trust me
>>
Rolled 13 + 1 (1d20 + 1)

>>1005377
>>1005455
fuck my dick I forgot to roll again
>>
Missa guides you through the steps and you follow to the best of your ability. Although you don't make as fast of a progress as you did with the romantic dances, you are still doing pretty decent.
>Well, that wasn't bad. We should train this again soon.
Missa says. You nod, thank her for the lesson and head out to the training grounds. You are sufficiently warmed up now, it is time for a bit of combat practice.

You decide that the more defensive approach might be the best thing you could do. No reason to lose a limb, right?
Alphonse is taking a more offensive stance again. For someone with his speed, it might as well be the best approach to this.
Alphonse is coming at you, his sword ready for a horizontal blow to your body.
>Roll me 3d20 for your success in defense and counter. Best of three.
>>
Rolled 14, 7, 16 = 37 (3d20)

>>1005485
>>
Rolled 18, 10, 14 = 42 (3d20)

>>1005485
Time to kick some ass
>>
Rolled 13, 8, 6 = 27 (3d20)

And a third roll, so we can continue.
>>
Alphonse takes up speed, swinging his blade towards you on the run.
As this blow is pretty obvious, you manage to block his sword with a swing to the right, hooking your blade at his crossguard and throwing him off balance.
You attempt to follow up with a kick, which Alphonse barely manages to dodge by raising his body during the fall. Still, he is falling now, which you take as an opportunity to follow up with another kick, which hits its mark and leaves Alphonse on the ground, clutching his chest, which you hit pretty well.
He is gasping for air, but still hasn't loosened his grip on his sword.
What do you want to do?
>He's on the ground already. We should make him submit now.
>Let him get up. He is still strong enough to continue.
>Follow with a third kick. Three's the charm, right?
>Something else? (Write in)
>>
>>1005566
>Let him get up. He is still strong enough to continue.
>>
>>1005579
Second
>>
>>1005579
>>1005603
Alright. Roll me 3d20 again. Best of three.
>>
Rolled 11, 10, 8 = 29 (3d20)

>>1005607
>>
Rolled 19, 19, 7 = 45 (3d20)

>>1005607
And a second roll.
>>
Rolled 1, 20, 12 = 33 (3d20)

>>1005607
>>1005644
Damn nice, also checked
>>
You let Alphonse get up and take his position again.
>Well done, Mylord. Well done indeed.
he says as he charges at you again. As he tries to strike at you, you turn around by ninety degrees and hit his sword arm with the side of your blade, making him lose grip on it.
Afterwards, you follow with a kick to the knee, making him drop to the ground again.
As you attempt to follow with another kick, Alphonse rolls out of the way, away from his sword as you notice.
Well, this looks good. Your opponent is disarmed and lying on the ground. What do you want to do?
>Make him surrender. It seems pretty easy at the moment.
>Let him get up. This is really exciting.
>Continue attacking.
>Something else? (Write in)
>>
>>1005800
>Make him surrender. It seems pretty easy at the moment.
Ask him how he would get out of this situation alive
>>
>>1005872
Alright. Roll me 1d20+2. Best of three.
>>
Rolled 6 + 2 (1d20 + 2)

>>1005882
Maybe reason that we should get more skilled before we get into hardcore sessions like this would probably turn out
>>
File: informationoverload.png (38 KB, 621x159)
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Rolled 12 + 2 (1d20 + 2)

>>1005882
Why is this quest not so popular? It's honestly top five best quest on qst right now. It's so fucking good. My only consolation is I generally get the choices I want to pass
>>
Rolled 12 + 2 (1d20 + 2)

>>1005935
Honestly? All my favourite quests are running with close to no players.
Thank you for the kind words, though. I do my best.
Also, here is the last roll.
>>
Rolled 3 + 2 (1d20 + 2)

>>1005882
>>
>Now, tell me. How does one get out of this situation alive, Alphonse?
you ask the swordmaster. He shrugs.
>Well, there are quite a few possibilities. If this is a huge battle, you can hide in the whole load of other fighters. In a single battle, you can roll out of the way, until you are close to your weapon again. Or throw sand, mud or whatever. Just blind your opponent.
he says
>And you might try disarming your opponent. It's kind of dangerous, though.
He gets up and raises his hands.
>You won for now. But now, let me show you a disarming tactic.
[You won the fight at full force, with real weapons. Give me four rolls of 1d10 for your mastery experience. Current experience: 27/100]
Alphonse is a great teacher and you learn how to fight without a weapon pretty fast.
Catching your opponent's arm to stop a sword strike, hitting them in the face with your elbow, taking the sword from them... You feel like you learned a lot again.
[Weaponless combat: Basics learned]
After the lesson, you leave for dinner. The day was long and tiring. In the morning, Duncan approaches you.
>Mylord, Guy has returned from the de Pierre lands. He's outside in the courtyard. Do you want to meet him now?
A good question. What are you going to do?
>Let's head outside. I want to know how well his mission went.
>Bring him inside. We can have breakfast together and talk about the success of his mission.
>Tell him to go to his quarters and rest. I have to do (what?) first.
>Something else? (Write in)
>>
Rolled 3 (1d10)

>>1006055
>Bring him inside. We can have breakfast together and talk about the success of his mission.
>>
Well, guys. It's 3:22 over here and I really should go to bed. I'll be back in around ten hours, I guess.
Until then, make your choices, your experience rolls and have a good night. Thanks for playing!
>>
Rolled 5 (1d10)

>>1006055
>Bring him inside. We can have breakfast together and talk about the success of his mission.
>>
>>1006482
Sleep well, friend.
>>1006055
>>Bring him inside. We can have breakfast together and talk about the success of his mission.
He will probably enjoy a meal after the road. We can get some details while he is at it.
>>
Rolled 4, 2 = 6 (2d10)

Hey, guy. I'm back. I'll be writing immediately after rolling these two missing experience rolls.
>>
>>1008099
Welcome back
>>
Rolled 2 (1d3)

The fight was short and so feels the reward. Anyway, you learned something. Still, you have lots of work to do before you can truly call yourself a master. [Swordsmanship mastery: 41/100]

>Bring him inside. I think he might like some breakfast.
you tell Duncan, who nods.
>Sure. Just wait a second.
Some time later, Guy enters the dining hall and takes a seat.
>Good morning, Guy. Nice to see you are back. I hope your mission was a success?
He nods.
>Absolutely. At least we got what we wanted. And a bit more.
He hands you a letter. You break the seal and unfold it.

My dear friend Jean,

I was glad to hear that you are doing well. Just the way my life has treated me. My wedding has not taken place yet, so I would like to invite you with this. It shall take place on the fifteenth day of February, right at my castle Mont-de-paix.
You and your bethrothed are invited, along with whatever delegation you need.
To answer your request for ore, I have made sure that some will be sent to your smith. The price on which your courier and I were able to agree on will be taken out of your share of the income I generate from the Belamy province, so you don't have to worry about moving the coin.
But there is another side to any coin. Some of my most trusted blacksmiths have felt insulted by what they thought to be you thinking their work inferior to that of your smiths. Not a big grudge, an order of first-class weapons should fix their chipped egos.
Still, they swore to show you what they are capable of. In a few days notice, you should get a little reminder of that, as they want to send it along with the ore.
May the Lord Above smile down on you.
Your friend Armand de Pierre

You put down the letter confusedly. Quite a few questions are left open. What should you wear for the wedding? What will this 'reminder' consist of? Do you have to fear for the worst?
You shake your head. No, everything will be fine.
Armand de Pierre is your friend. He would never allow for something bad to happen to you.
>Thank you, Guy. If I read the letter right, the ore will arrive shortly. You may leave now. After finishing your breakfast, of course. I need you at your best.
He nods, takes a last bite of salted pork and leaves. Well, this is taken care of. But whatever problem you solve seems to bring up a new one, for a reason.
Still, you can't have this keeping you down.
You get up from your chair and decide to spend the day...
[cont.]
>>
>Ask for possible political tasks.
>Maybe we should let Duncan in on our plans of integrating the vikings into the military and society in general. He's our most important military advisor at the moment.
>You're going to get a sibling. You should make something for them. (What?)
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>Dancing with Missa is a fun thing to do. Especially with these new dances. Maybe Annabelle would like to join in?
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1008127
>We should tell Annabelle about this and train our dance skill
>>
>>1008133
Second
>>
>>1008133
Alright. Roll me 2d20+1 for your learning success. Best of three.
>>
Rolled 16, 7 + 1 = 24 (2d20 + 1)

>>1008160
>>
Rolled 16, 9 + 1 = 26 (2d20 + 1)

>>1008160
>>
Rolled 14, 9 + 1 = 24 (2d20 + 1)

>>1008160
And a third roll.
>>
Rolled 3, 13 = 16 (2d20)

>>1008160
>>
>Hello, Marine. Is Annabelle present?
you ask the maid. She nods.
>Sure. Dancing practice again?
You nod in agreement.
>Wonderful. Why don't you come in for a tea?
A cup of the and some chat later, you meet up with Missa.
>Hello Missa. We would like to practice our dancing.
you tell her. She smiles and gestures you to come in.
>Absolutely. Something new and entertaining, I presume?
Annabelle seems excited at this prospect.
>Absolutely. Learning new things is amazing, isn't it? Can we do this, Jean? Can we?
she storms you with excited questions. You smile and nod.
>I sure hope so. Tell me what we have to do, Missa.
During the next hours, Missa guides you through the basic steps of the dances that you worked on yesterday.
You are doing pretty well, while Annabelle is struggling a bit more.
>This is a bit less rhythmic than I expected it to be. No, more like differently rhythmic. But I like it. Sorry for holding you back, Jean.
You hug her and kiss her forehead.
>You aren't holding me back, my love. I am happy that you enjoy doing this so much.
My love... that is something you never called her before. Until now, you always used her name. But she seems to like it.
Annabelle looks at you with big, happy eyes.
>Thank you, Jean. I love you.
Then, she turns her head slightly.
>Missa? Can I trust in your silence?
Missa nods and Annabelle moves her head closer to yours again.
Then, she kisses you on the lips. First, you are slightly shocked, but quickly give in and enjoy it.
This must be the best feeling in the world. You have done a lot of things that felt good, but nothing was this emotionally fulfilling.
>I love you, Annabelle.
you mumble after the kiss ends.
>My, my. Isn't young love beautiful?
Missa remarks and both of you smile at her happily.
During the walk back to her quarters, the two of you chat about current political events and such.
>So, is there anything new?
Annabelle asks. You nod.
>I got a letter from my friend de Pierre. He will sell us the iron we need. But there also was something about me having offended his smiths and some kind of... reminder.
Annabelle laughs.
>No reason to be nervous, Jean. I think you did the best thing, actually. They will be eager to prove their worth to you, possibly even with some free items or such.
Well, this surely sounds a lot less threatening. But again, you are reminded of how little you speak the language of the higher circles. You might want to work on this.
>Only one more year, nine months and some days, Jean. Isn't this a lovely prospect?
Annabelle asks you at the door of her quarters. You smile.
>Absolutely, my love.
You hug and she kisses you on the cheek before leaving.
>Can't be indecent, right? Poor Maria would worry way too much.
she teases. Then, she is gone.
Now, you got a free afternoon to spend. How do you want to spend it?
[cont.]
>>
>Ask for possible political tasks.
>Maybe we should let Duncan in on our plans of integrating the vikings into the military and society in general. He's our most important military advisor at the moment.
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>Dancing with Missa is a fun thing to do. Especially with these new dances. Maybe Annabelle would like to join in?
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1008267
>Maybe we should let Duncan in on our plans of integrating the vikings into the military and society in general. He's our most important military advisor at the moment.
>>
Well, guys... I have to leave early today, as I still got an appointment to meet.
Feel free to continue voting, I will pick this up tomorrow around noon (16 hours to go), I guess.
And tomorrow, you'll finally get your 'new year's gift'.
Until then have a good night and thank you for voting.
>>
Well guys, I actually happen to have some more free time.
Is anyone here and up for two or three more hours of this?
>>
>>1008297
>Supporting
>>
Well, guys... I am back. I'll be writing immediately.
>>
>Duncan? Do you have some time? There's an important thing I have to tell you.
you ask your castellan. He nods.
>Sure. What is it, Mylord.
he asks.
>Would you come to my office? It's no matter to be discussed in the open.
you tell him. In his eyes, there's a spark of nervousness, but he nods.
>I understand. Some things are too important. Is it about the Lords in the East?
he asks.
>A bit, I think. At least something possibly related.
In your office, you sit down in your chair and gesture him to take a seat, too.
>Well... here we go.

Write in how you want to tell him. Roll 1d20+1 for your persuasiveness, too. Best of three rolls, best of all points made.
>>
Rolled 3 + 1 (1d20 + 1)

>>1011119
>>
And two more rolls. Maybe we can continue sometimes.
>>
Rolled 20, 16 + 1 = 37 (2d20 + 1)

And two more rolls. Maybe we can continue sometimes.
>>
>>1011253
Nice one sir.
>>
>Tell me, Duncan... what do you know about vikings?
you ask your castellan. He seems confused, but quickly collects a few thoughts.
>Traders, mostly. Built the best boats. But nowaday are mostly know for their raiding. Some were hired as mercenaries during the last succession war. Took lands close to here as payment, but were driven from them some decades later. Why do you ask?
he asks. You sigh in relief. He doesn't seem too appaled from the thought.
>Tell me, what would be your thoughts on a viking colony on our lands?
you ask. Duncan shrugs.
>I would be surprised, mostly. Our lands are away from water quite a bit. For a seafaring folk like them, this seems kinda off.
Surprised? That's not too bad, you guess.
>I heard people still have a dislike for vikings. What would be your thought, if vikings happened to appear here? Would you want to fight them? Would the people want to?
Duncan shrugs again.
>Not really. When I was a little boy, back in the highlands, there wasn't too much to expect from life. Until one day vikings opened a trading post, which brought a good amount of wealth.
He seems lost in thought once more.
>We were simple people, back then. But the trade changed a lot. My father got rich from the wool and meat of his sheep and managed to buy his sons into knighthood. This is why I am a knight today.
Well, this is a surprising revelation. You never would have guessed that Duncan, too was born a commoner.
>Therefore, my memory of vikings is actually a fond one. About the people, I guess they wouldn't mind too much, if you did it right.
You ask him what he means by 'doing it right'.
>If they had lived alongside them, did business with them, drank and celebrated with them, basically did everything that friends and neighbours do, the people wouldn't mind if they were vikings, frenchmen, britons or anything else. But for the start, it might be better to keep it secret.
You tell Duncan of your operation that you did to integrate them into normal society and about the secret of their colony as well. Duncan nods understandingly.
>Well, I always thought something about the charburners was... off. Now that I know, I actually am kind of relieved. And your plan of integration sits pretty well with me. I think your people will come to terms with it, too.
A huge load falls from your shoulders. This was the most dangerous secret you have ever kept. Finding out that there is not much of a problem just made you kind of euphoric.
>And adding to the armed force as kind of a... vigilante troop sound good. Should a threat ever arise, we need every last man. Still, we should hope that the threats will stay away from here for as long as possible. We're still rebuilding, aren't we?
You agree. It might be the best if you never had to call on any forces. Still, who knows what might happen?
You thank Duncan and ask for his silence a last time. He nods.
>Certainly, Mylord. Have a good night.
He's right.
[cont.]
>>
The sun has sunken behind the horizon some time ago. Maybe you should go to bed. Still, you managed to miss dinner due to this talk.
>Duncan? Did you have something to eat since lunch?
you ask him. He shakes his head. Well, looks like both of you might need a bite.
What do you want to do?
>Time for some more late-night cooking. Maybe something fancy? Might be some more work, but will surely help with our mastery.
>Let's whip up a quick snack from the storage. Nothing big, just some bread and cheese or such.
>I got a package of biscuits here. Not very tasty, but helps with hunger alright.
>Maybe we can skip a meal for once? Don't want to get too chubby.
>Something else? (Write in)
>>
>>1011273
>Cook
>>
>>1011292
Alright. Roll me 2d20+2 for your success in finding suitable ingredients and preparing them. Best of three again.
>>
Rolled 1, 2 + 2 = 5 (2d20 + 2)

>>1011300
Here's the first roll. Feel free to add the other two.
>>
Rolled 15, 1 + 2 = 18 (2d20 + 2)

A second one. Somebody here to do the last roll?
>>
Rolled 9, 6 + 1 = 16 (2d20 + 1)

>>1011273
>>
>>1011337
Well, it looks like we found some nice ingredients, but totally failed at preparing them well.
Want to use a free reroll? You've got 32 of them.
>>
Rolled 1 + 1 (1d20 + 1)

>>1011345
Alright, I'm assuming I have to roll a 1d20? Can you re-explain the 20 free reroll bonus thing?
>>
>>1011350
Are you f*cking kidding me
>>
Rolled 3 + 1 (1d20 + 1)

>>1011350
Fuck it I'll reroll again
>>
>>1011345
Looks like we too tired to make anything decent
>>
>>1011350
I actually thought about rolling 2d20+2 again. So I won't count the last two rolls you made.

The system is like this: You get a free reroll for every 20 you roll, including modifiers. (A 20+0 is a free reroll, but a 19+1 is as well).
On every failed roll, you can use up to two of them to fix the mistakes made.
Also, upon reaching mastery of a skill, you can spend 10 of them to make the skill 'epic'. Instead of a modifier, you get an automatic success on use of epic skills. (Unless it's a very hard feat)
>>
Rolled 5, 18 + 1 = 24 (2d20 + 1)

>>1011358
Alright here's the correct reroll
>>
>Come with me. I'll prepare something nice.
you tell Duncan, who nods and follows you.
In the kitchen, you grab some carrots, sausage, bread and cheese. You feel artsy today. Why don't you make something nice to look at, too?
Cutting the carrots into long strips, you get a great idea. With a little effort, you manage to create little roses from them.
Next is the sausage. With little effort you cut it into little animal forms. Pigs, cows, chickens...
Cutting the bread and cheese into little pieces, you arrange them into little wheat stalks.
It's not very difficult to make, but arrangement is an art in itself. Duncan is looking at his plate in amazement.
>Well, this surely is a work of art. Art of my favourite kind.
You feel proud, since you managed to get an effect this big with only a small bit of effort.
[Roll me 3 rolls of 1d10 for your experience. Cooking mastery: 57/100]
>>
Rolled 6 (1d10)

>>1011453
>>
Rolled 8 (1d10)

>>1011453
>>
Rolled 8 (1d10)

>>1011453
And a last experience roll.
>>
File: 1474589874069.jpg (166 KB, 800x1006)
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Rolled 2 (1d10)

>>1011453
>>
You have cooked a lot of foods during your lifetime, but today, you gained valuable experience about presentation, too. You never felt this good as a cook. [Cooking mastery: 79/100]
>This was truly wonderful, Mylord. Weren't you my liege, I would immediately hire you as my personal cook.
Duncan jokes while you are doing the dishes. You chuckle.
>Yeah, might have been interesting, too. I think that would have been fun.
After finishing the cleaning, you fall into your bed immediately. You have to be well rested, since tomorrow you will...
>Ask for possible political tasks.
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>Dancing with Missa is a fun thing to do. Especially with these new dances. Maybe Annabelle would like to join in?
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
File: crashing this church.jpg (275 KB, 716x3234)
275 KB
275 KB JPG
>>1011512
>Something else? (Write in)
Train Duke
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (Stamina and Dexterity regiment with Duke)
>>
>>1011518
Second
>>
>>1011518
>>1011561
Alright, guys. Roll me 2d20+1 for your training success. Best of three, as always.
>>
Rolled 10, 1 + 1 = 12 (2d20 + 1)

>>1011587
>>
Rolled 2, 7 + 1 = 10 (2d20 + 1)

>>1011587
>>
Rolled 7, 5 + 1 = 13 (2d20 + 1)

>>1011587
>>
Rolled 11, 11 + 1 = 23 (2d20 + 1)

>>1011587
Reroll
>>
You decide that you will need to work on your endurance during anything related to motion. Battles might last for hours, if not days on end. If you are tired too early, you might get hurt badly.
>Come, Duke. Come with me.
you call out to your dog, who immediately joins you, his tail wagging in excitement.
>We're going to take a walk, Duke. Gotta be in shape, right?
He barks as in agreement and you walk down to the training grounds.
This time, you make sure to pick a better fitting piece of shoulder armor. Ill-fitting armor is too troublesome.
Once you are clad in the heavy plate, you begin marching around the training grounds, enduring the tedious work of moving twice your usual weight. Duke is walking alongside you, barking happily.
After some time, you feel unable to really move a limb and take off the heavy plate. Even though you are still wearing chainmail, just like you do everyday, you feel a lot lighter immediately.
Looks like this will be a lot of work to come. You weren't really fast, so Duke didn't run very much either. Still, you can see that this was a welcome distraction from lying in the sun or in front of a fireplace and being fed salted meat.
>What do you say, boy? We earned ourselves a nice lunch?
you ask Duke, who bark agreeably again.
After walking back to the castle and having lunch, you still got another half day to spend. But moving too much is out of the picture.
What do you want to do?
>Ask for possible political tasks.
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?) [Only non-physical tasks for the rest of the day]
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Why not spend the afternoon with a good book? Your library is small, but got an acceptably good selection.
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1011713
>Why not spend the afternoon with a good book? Your library is small, but got an acceptably good selection.
>>
>>1011713
>>1011715
Combine this with:
>Something else? (Write in)
Work with Annabelle to learn more about administrating. p.s. cuddle
>>
>>1011715
>>1011720
Administration, alright. And cuddles, if possible
Roll me 2d20+1 for your success. Best of three again.
>>
Rolled 10, 9 + 1 = 20 (2d20 + 1)

>>1011724
>>
Rolled 9, 3 + 1 = 13 (2d20 + 1)

>>1011724
>>
File: Cupid-624x1030.jpg (182 KB, 624x1030)
182 KB
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Rolled 1, 14 + 1 = 16 (2d20 + 1)

>>1011724
>>
File: Sirris WHAT MUST BE DONE.jpg (258 KB, 1024x1448)
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Rolled 13, 6 + 1 = 20 (2d20 + 1)

>>1011724
>>1011724
I put it all on this reroll. Please, dice gods and all above, let us git gud and cuddle our waifu. Amen
>>
You decide to spend the afternoon with a good book. Why not learn a bit, now that you can't really move?
Upon entering, you see Annabelle, putting a new log of wood into the fireplace.
>Hello, Jean. I just started making myself comfortable. I just had to get out of my quarters for a bit. What leads you here?
You tell her that you wanted to grab a book and brush up on administration. Annabelle smiles.
>I know your selection of books on that. You might want some additional help. Those aren't too well-written.
You ask her if she would be able to help you out with this.
>Sure. Why don't we sit down and I teach you a bit?
You point to the big, comfortable sofa. Lord Jandant had it made to accomodate his size, as he loved to read lying down. It should easily fit yourself and Annabelle.
Both of you lie down and cuddle up under the big blanket that was placed on it.
Annabelle tells you about various administrative basics, but none of you really pay too much attention to it, since you are way too focused on enjoying being this close to each other.
Still, you learned a thing or two, mostly vocabulary and its meaning, though.
As the sun begins to sink, both of you get up with a happy sigh and go to the dining hall together. This was an afternoon well spent, even though you didn't learn too much.
In the morning, Duncan approaches you during breakfast again. This has become kind of a habit, for a reason. Still, who are you to complain? You want to know about everything early, so this is the best solution.
>Mylord, there is a delegation from the de Pierre lands. Traders, I think. Do you want to meet them immediately?
Well, the traders are here at last. What do you want to do about them?
>Ask them to join me for breakfast. There's enough for everyone.
>Meet them outside. You're interested in what takes them here.
>Traders aren't directly my business. Bring them to Lucius or the administrative officer, depending on what their reason to visit is.
>They said something about a... reminder. For some reason, I feel threatened. Gather a few men, just in case.
>Show them to the visitors' quarters. I will talk to them later. First I have to (do what?)
>Something else? (Write in)
>>
>>1011796
>Ask them to join me for breakfast. There's enough for everyone.
They must be hungry, travelers are always hungry
>>
>You said they came from the de Pierre lands? That's an awfully long travel. They must be really hungry. Maybe they want to join me for breakfast?
you say. Duncan nods and turns around to invite them into the castle. Some time after, a delegation of eight traders is sitting at your table. All of them are big and bearded, like their lord. Must be a regional thing...
>Thank you for your kind invitation, Lord de Labendai.
one of the men says. He's wearing the most expensive-looking clothes, so you think he might be the leader.
>My name is Victor de Pierre, head of the smiths' guild. Those are Yanis and Maxime, two of my fellow smiths, as well as Raphael, from the traders' guild and his apprentices.
Raphael bows and introduces his apprentices, Enzo and Noah, too.
>We came here to deliver the ore you decided to buy. A wise decision, I would like to say. Our ore is the purest in the whole kingdom.
If it is only about a ore shipment, why did they send these important men? Lord Armand's cousin, even. Something must be behind it...
>I see you doubt that this is all. You are indeed right, Lord de Labendai.
He gets up from his seat and clears his throat.
>As you know, there are no finer metalworkers than the de Pierre smiths in all of the kingdom. Your decision to have the metalwork done by someone other than us deeply insulted us. Therefore, we decided to show you the true quality of de Pierre steel. If you would mind following us...
He raises his hands, as if he wants to say that he means no harm, before leading you outside. You follow him, but keep your hand close to your blade.
In the courtyard, there is a massive cart, filled with the ore you ordered and something else. Kind of a huge, nearly black disc. No, wait. That's a sawblade unlike those you ever saw before.
>No one compares to our work. We brought you a sawblade made by myself and my workers.
Victor de Pierre proclaims.
>Just test it and you will see for yourself. There is nothing comparable. I bet you for it.
Well, this is surprising. They brought you a first-class sawblade, for what seems to be free. But there has to be a hook to it.
>Of course, nothing in this world is free. Should you find it meeting your expectations, we expect you to pay whatever it is worth to you.
Well, this sounds acceptable. But you're somewhat short on coin at the moment...
What do you want to do?
>Let's bring it to the sawmill, all together. We need to see it working before we can decide on a price.
>These guys are legendary craftsmen. Ask them for the usual price. They know the worth of their work best.
>Try to estimate the price yourself. They might be impressed if you did it right.
>Something else? (Write in)
>>
>>1011921
>Something else? (Write in)
Why the fuck would we pay for this, we just fucking bought iron so we wouldn't have to pay more. Diplomatically refuse them
>>
>>1011939
That would be unwise, ignoring how diplomatically insensitive that would be, as they have delivered a finished and high-quality saw-blade. Clearly it is superior to anything we would have been able to commission as well.


What we should do is tactfully accept it, praise the quality and assure them we will come to them in future for anything as important as this. Then we pay them with the money that would have went into refining the ore and call it a day.
>>
>>1011970
Fucking kikes think they can pressure us just cuz they brought it to us. We didn't ask for it, it's rude to presume we would fucking want to buy it in the first place when we literally bought Iron to avoid fucking doing it.
>>
>>1011976
They are not "kikes" considering that as of this point in time, a significant portion if not most of the Jewish population is not in France.

They aren't pressuring us either, they have told us to "pay us whatever it is worth to you" which means they want to know that we aren't avoiding them but rather didn't consider them.

If we pay them little or nothing, they know we don't want to deal with them. If we pay them well, then they know we are willing to do business.


Also, we didn't buy iron to avoid buying a saw blade, just no one thought to get one made where we were buying the iron.
>>
>>1012015
Okay, fuck, give them market value for the sawblade
>>
>>1012029
>complains about jews

>gives market price

wew
>>
>>1012039
namefag pls go
>>
You nod. This sounds fair. From the looks, Victor is right about the quality. You wouldn't be able to comission something like this.
>Well, I think you are right. This is above the quality we can produce here. Way above.
Victor nods, impressedly. Looks like he didn't expect you to agree this quickly.
>Sadly, I am not good at estimating the worth of thing. I trust you to demand an amount both of us can accept.
You clear your throat.
>Sadly, my treasury is somewhat empty still. The year was an expensive one. Can you deal with...
What do you want to offer them?
>Payment in rates. This should be doable.
>Payment in goods. They might need good charcoal or wood or something.
>We are still expecting a cut from the Belamy money. Ask them to take it from there.
>Something else? (Write in)
>>
>>1012067
>Payment in goods. They might need good charcoal or wood or something.
>>
>>1012067
Payment in goods and the promise of informing them if we hear an invasion or threat.
>>
>Sadly, my treasury is somewhat empty still. It was an expensive year.
you tell them.
>Could you accept payment in wood or charcoal?
They discuss this for a while, then Victor turns to face you again.
>This sounds fair. Two times its weight in charcoal should do it. A special price for a special customer.
This is a surprisingly low price. Armand must have told him of your friendship or something. Anyway, if the rates stay like this, you can't wait to do business with them again.
>You shake hands with Victor and Raphael and order your men to get the charcoal. You got some reserves, so this shouldn't bother you too much.
>By the way, since you got a sawblade now, you won't need the iron for it anymore, right?
Victor asks.
>For a small fee, we could create something else from it. Just tell us what you want.
Well, this man surely has a good sense for business. What do you want to do about this?
>You're right. How does some more coal sound? I would need (tools? weapons? armor? Write in)
>I think I have what I need at the moment. I think I will hold on to this until I need something. I will let you know for sure.
>No, I think I have all I need. I will hold on to this until I know of a use.
>You're right. You wouldn't happen to buy it back?
>Something else? (Write in)
>>
>>1012074
This and if they find it unsatisfactory tell them to take it out of our cut
>>
>>1012194
>I think I have what I need at the moment. I think I will hold on to this until I need something. I will let you know for sure.
>>
>>1012194
Hold on to it we may find some use of it
>>
>Tools, weapons, armors... all of this is available and in good condition at the moment. I don't know what to order at the moment.
you say.
>I think I will hold on to it for now. But once a need of great forged goods arises, I will surely let you know.
Victor nods understandingly and you even catch him smiling lightly at the hidden compliment.
>Very well, Lord de Labendai. Is there anything else we can help you with?
he asks. Well, this is a good question. How about...
>I don't know. What is your opinion on (what?)
>Yes, actually. I need (what?)
>Just give my best regards to Lord de Pierre.
>Actually, yes. You had a long travel and might wish to rest for a while. Why don't you stay and be my guests?
>No, I think this is everything.
>Something else? (Write in)
>>
>>1012237
>Actually, yes. You had a long travel and might wish to rest for a while. Why don't you stay and be my guests?
>>
>>1012194
>>1012241
Second. Have them tour our forges see if they can share their wisdom
>>
>>1012241
>>1012374
Alright, guys. I have to call it at this point. It's way too late again and I have to get some sleep. I'll be back in around ten to twelve hours, though.
Have a good night and thank you for playing.
>>
Hey guys, I'm back. I'll be writing right away.
>>
>Actually, there is something. You had a long travel, didn't you?
you ask. Victor nods.
>A bit more than a week. Why do you ask?
he answers.
>Because a trip like this must be incredibly exhausting. Why don't you stay here for a few days? You are my guests.
The men discuss your offer again, until Victor turns to face you again and nods.
>This is a very generous offer and we would like to stay for a night, maybe two. We are needed back at the forge.
Well, this sounds reasonable. You call for Duncan to show them to the visitors' quarters.
Now you are left with a cart full of ore and an impressive sawblade. Putting the ore into storage is clear, but what do you want to do with the sawblade?
>Bring it to the woodcutters personally. This might strengthen your bond. (Choose your escort. Five to seven more people.)
>Have someone bring it to the woodcutters. We have more important things to do. (What?)
>Send notice to the woodcutters that the sawblade arrived. They will collect it themselves. In the time saved, we can (do what?)
>Something else? (Write in)
>>
Hey guys, anyone got a some change (or a vote) for a poor, ignored QM?
>>
>>1013947
>>Bring it to the woodcutters personally. This might strengthen your bond. (Choose your escort. Five to seven more people.)
Dude, it is early as fuck for us PST type guys.
>>
>>1014011
Sorry, guys. Europe and such... Timezones are a bitch.
>>
>>1014011
Second
>>
You decide to deliver the sawblade personally. Never hurts to be remembered for doing something useful, right?
>Duncan, could you arrange for the ore to be brought to storage? And the sawblade to be loaded onto a cart with a fresh horse?
you ask your castellan, who nods.
>Sure. Do you want to deliver it yourself? I could also call upon whomever you want in your escort.
You agree and tell him that you would like to travel there with... [Choose up to seven]
>Him. He's a great travel companion.
>Annabelle. Never hurts to have her associated with us and our actions, right? Always comes with a maid of hers.
>Mom. Fresh air is healthy during a pregnancy.
>Dad. He might like a little change of pace.
>Lucius. He knows a lot about the province. You never know when you might need it.
>Maurice. He still has to learn a lot about this province.
>Alphonse. We only ever see each other with a blade between us. Why not a different kind of blade this time?
>A soldier of ours, who isn't on duty right now. (Who in special? Or just generally one?)
>Someone else? (Write in)
>>
>>1014058
Annabelle
Lucius and Maurice
Alphonse
Victor
>>
>>1014058
>>Annabelle
>>Mom
>>Alphonse
>>Four generic soldiers to fill out the slots
>>
>Could you possibly ask Annabelle if she would like to join me? Also, my stewards would be nice. Both of them.
Duncan nods.
>Sure. Maurice has to see the realm, right? And Lucius could teach him about it, huh? Someone else?
You nod. Duncan understands your goals and motivations.
>Victor would be nice. If he is willing and adequately rested, of course. And maybe Alphonse.
Duncan chuckles.
>Want to meet without a blade between the two of you for once? Oh, wait...
You have a good laugh and Duncan leaves to gather everyone.
You head to your quarters to grab a coat. It's gotten somwhat cold by now.
Once all of you are assembled, you make your way to the woodcutters' camp. You and Annabelle are riding at the front of your formation, with Lucius and Maurice somewhat behind you, talking about the realm in vivid detail. Alphonse is in the back, behind Victor, who is steering the cart with the sawblade, as well as Maria on it. Due to her bones not being too fond of the cold, Maria didn't feel like riding today.
>I think the woodcutters will be happy about the new sawblade being delivered this quickly, don't you think so, Jean?
Annabelle asks. You nod.
>Absolutely. If you consider the fact that our smith might have needed another few days, this will surely be a pleasant surprise.
Once you arrive at the camp, the foreman with the impressively twirled mustache greets you again.
>Welcome, Mylord! How can we be of service?
he asks. You smile and point to the cart.
Upon seeing the nearly black sawblade, the man's eyes go wide with surprise.
>This is... incredible. I never saw a blade of this quality ever before, I think.
he says while enthusiastically examining it.
>The thanks go to Victor over here. He was the one who created it.
Lord Armand's cousin makes an appeasing gesture.
>No reason to thank me. This is my profession.
The foreman storms him with all kinds of compliments and you can clearly see the embarassment about all the attention he is getting. Looks like he's pretty similiar to his cousin there.
>Now, should we put it into action?
you ask, trying to draw the attention away from Victor a bit. He sighs with relief, as everyone agrees.
The new blade is of incredible quality. Where the old blade barely managed to split a log, the new one cuts through it like it was a piece of butter.
>This surely is the best thing we ever got working here.
the woodcutters can agree on. So do you. Twice the weight in charcoal feels like a steal.
What do you want to do now?
>We should head back. If we do so now, we can be home at dinner.
>We should talk to Victor about the price. It's suspiciously low. Like he wants to... test us?
>Ask them if we can stay the night. This way, we don't have to hurry back. Also, we can do (list of options coming upon agreeing on this option) should we stay here.
>Something else? (Write in)
>>
>>1014209
>We should talk to Victor about the price. It's suspiciously low. Like he wants to... test us?
Ask him this while riding home
>>
On the ride home, you let Alphonse take the lead and have Annabelle and yourself ride at the back. Between some idle chatter, you ride a bit forward, to come up to the cart's side.
>Victor? May I ask you a question? Or do you need all of your concentration for the cart?
He shakes his head.
>Go on, Lord de Labendai. Ask me. I will answer to the best of my ability.
he tells you.
>Twice the weight of the blade in coal. This seems way too cheap for this kind of quality. Not only is more coal than this needed to smelt the same amount of iron, but this completely leaves out the craftsmanship performed on it.
Victor shrugs.
>You are completely right. Still, I am just as good as a trader as I am as a smith. I had my reasons and can absolutely deal with this price. Trust me, everything is fine.
Well, something about this is off. Do you want to press the issue?
>Yes. I want details. Nobody makes such prices without a damn good reason. (1d20+2. Best of three)
>No, that might be rude. He doesn't want to tell.
>Something else? (Write in)
>>
>>1014374
>>No, that might be rude. He doesn't want to tell.
>>
>>1014374
>No, that might be rude. He doesn't want to tell.
>>
>Alright, Victor. I am going to trust your judgement on this.
you say and fall back to Annabelle again. Better keep it this way. Pressing this issue too much would be rude, after all.
>What did you talk about, Jean?
Annabelle inquired. You tell her about the price he took for the new sawblade. Annabelle nods understandingly.
>I think I have to teach you about the savoir-faire of nobles. Forms of speaking, manners and such. If you knew about this, it would be clear to you.
She's right. You don't know too much about how to really deal with other nobles. Maybe you should brush up on it sometimes? You're lucky the lords you met so far were easy on this kind of things.
>You did Lord de Pierre a great favour, back at my father's lands. He wanted to thank you for it somehow. Most likely, he told Victor to take a ridiculously low price for the sawblade, because he would cover the rest of the cost.
Well, this would explain the price, at least.
>But why didn't he just send me some kind of present or something? Wouldn't that be easier?
you ask. Annabelle nods.
>Easier, sure. But definitely not the proper way. Sending someone an expensive gift to thank him for a great favour could be seen as rude, should the other one not be rich enough to return a favour of the same size. Therefore, nobles resort to... more veiled methods from time to time.
This makes sense. It's not practical, but since nobles rarely have to care about something being practical... You thank Annabelle and tell her that you will come back to her offer of teaching you soon.
The sun is sinking as you return and you go straight for the dining hall. After all, you didn't have much of a lunch. Your cooks have prepared a nice meal, bigger and fancier than what you usually have, in honor of the guests. You can't complain about this. Maybe about the little lack of seasoning in the soup, but otherwise...
After dinner, you fall into bed immediately again. The next day is going to be an interesting one, since you will be doing...
[cont.]
>>
>Ask for possible political tasks.
>You got the legendary smiths of House de Pierre as your guests. Maybe you or someone else can learn from them? (Who? About what in special?)
>You should learn about the correct behaviour around lords and such. Ask Annabelle for training.
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>Dancing with Missa is a fun thing to do. Especially with these new dances. Maybe Annabelle would like to join in?
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
File: 1478140318344.jpg (92 KB, 800x999)
92 KB
92 KB JPG
>>1014646
>Dancing with Missa is a fun thing to do. Especially with these new dances. Maybe Annabelle would like to join in?

>You should learn about the correct behaviour around lords and such. Ask Annabelle for training.
Some dances to get the jucies running, then lets get to work
>>
>>1014646
>You should learn about the correct behaviour around lords and such. Ask Annabelle for training.
Combined with some dancing.
>>
>>1014646
>>You should learn about the correct behaviour around lords and such. Ask Annabelle for training.
>>
>>1014769
This. We are not very versed in such things
>>
>>1014756
>>1014769
Alright. Roll me 4d20+1 for your success. Best of three again.
>>
Rolled 4, 7, 2, 11 + 1 = 25 (4d20 + 1)

>>1014832
>>
Rolled 7, 15, 17, 2 + 1 = 42 (4d20 + 1)

>>1014832
>>
>>1014779
Did you notice that your ID says 'Deus' in it? This is just as fun of a discovery as the Anon, whose ID started with 'fag'.
>>
File: imageeeeeeeeeeeeeeeeeeee.jpg (1.04 MB, 2048x2034)
1.04 MB
1.04 MB JPG
Rolled 3, 9, 17, 9 + 1 = 39 (4d20 + 1)

>>1014832
>>
>>1014834
>>1014836
>>1014899
The rolls were for the following: First for your dancing, second for Annabelle's dancing, third for your learning in 'noble speak' and fourth for your learning in 'noble behaviour
Therefore, you might want to reroll. There are 29 left at the moment.
>>
Rolled 1, 4, 8, 4 + 1 = 18 (4d20 + 1)

>>1015020
Okay
>>
Rolled 4, 16, 20, 10 + 1 = 51 (4d20 + 1)

>>1015020
>>1015027
Back up, dude. Let a real master reroll
>>
Rolled 13, 16, 13, 17 = 59 (4d20)

>>1015020
Since I got a 20, I'm going to reroll again
>>
>Hello, Marine. May I speak to Annabelle? It's about our dancing lessons.
you tell the maid as she opens the door to Annabelle's quarters. She curtsies and invites you in.
>A cup of peppermint tea. Perfect for the cold weather.
she tells you while immediately handing you a cup of hot tea. You thank her and take a sip immediately.
>Hello, Jean. How can I help you today?
Annabelle asks. You get up and perform a perfectly executed bow, careful not to spill any of your tea.
>May I have the honor of your company during today's dance practice?
you ask. Annabelle nods eagerly, while Marine goes into her usual romance paralysis and stutters
>So... very... ro-ro-romantic.
You finish your tea and head to Missa's quarters.
>By the way, can we somehow combine this with some lessons on noble behaviour? I need to act correctly with the people who insist on it.
Annabelle nods.
>Sure. It's not even too difficult. At least it wasn't for me. Ariadne never understood that you shouldn't tell someone that he looks like his father fornicated with a flamingo. Which is the first lesson, by the way.
Both of you have a good laugh, but you also think back to Lord Marius Belamy. How might his pilgrimage be going? Has he crossed the Alps into the Lombardy yet? Has his character changed for the better?
>Hello, you two. Back for some dance practice?
Missa greets you. She's just as informal as always, but nobody really cares too much anymore. Even Annabelle seems used to it by now.
>We would like to continue our training on this new dance you showed us. Could we do this?
Missa nods and grabs her lute. During the next few hours, you work further on learning this dance.
You are doing reasonably well, but that is nothing compared to Annabelle, who finally understood the rhythm and now has not only caught up to, but actually overtaken you.
>This was incredible, Annabelle. Sorry for holding you back.
you say, but with a bit of joke to your voice. Annabelle hugs you and gives you a kiss to the cheek.
>Don't think it's that easy, Jean. You'll have to earn the good kisses.
she teases.
After you are out of breath, Annabelle starts your noble behaviour training. You don't bother to change the rooms, so you are met with a surprise. Sometimes, Missa offers a little input on the topic, throwing in an example or anecdote. Annabelle looks at her in surprise.
>I didn't know you were this good at such behaviour, Missa.
Missa smiles.
>I was at quite a court during my more... free-spirited artist life. Happens when you are good at something.
Well, this surely is a good explanation. And the fact that she was, at least supposedly, Lord Jandant's courtesan. But you keep this to yourself. No need to bring this up.
You are quick at learning the various kinds of behaviour and figures of speech. With some more practice, you might even be considered a properly behaving noble soon.
>Thank you, Annabelle. Missa.
you say as the lesson ends. You feel like you learned quite a lot.
[cont.]
>>
You leave Missa's quarters and head straight to the dining hall to grab some dinner. The day went of ridiculously fast. But this is pretty reasonable, considering the amount you learned.
>Thank you for the wonderful day, Jean. I am truly amazed how well you learned this. You're really sure you're not some higher being? Or blessed in insane amounts?
Annabelle says. You chuckle and shake your head.
>As far as I know, I am pretty normal. But thank you for the compliment. But you know what's better than compliments?
Annabelle smiles.
>Well, considering how well you did today, you earned one.
She bows forward and gives you a quick kiss on the lips.
>Good night, Jean. Again, thank you for the wonderful day.
Then, she is gone. You head to your quarters, too. It's been pretty late.
The morning comes, just like every day. And like almost every day, he presents you with the challenge to decide what to spend him on.
>Ask for possible political tasks.
>You got the legendary smiths of House de Pierre as your guests. Maybe you or someone else can learn from them? (Who? About what in special?)
>You learned a lot about noble behaviour so far. Why not learn more about it?
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>You're going to get a sibling. You should make something for them. (What?)
>You feel like a walk. Why not go out and enjoy the day? Maybe you even find something of interest.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Work our magic in the kitchen. We have a lot of work until we will truly be a master of it.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>This new dance is great. Maybe we can perfect it today?
>We should train our swordsmanship further. Alphonse might be ready for another lesson, right?
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>1015211
>See how the viking traders are doing. You can also take a look at the other traders, while you are at it.
>>
>>1015211
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
Train with Duke again on muh stamina and dexterity. Git gud
>You got the legendary smiths of House de Pierre as your guests. Maybe you or someone else can learn from them? (Who? About what in special?)
Learn about metallurgy, or whatever passes for metallurgy in this time and learn how to tell the quality of metals
>>
>>1015260
Second
>>
>>1015260
>>1015477
Alright, guys. Roll me 3d20+2 for your various successes. Best of three.
>>
Rolled 9, 2, 11 + 2 = 24 (3d20 + 2)

>>1015484
>>
Rolled 2, 15, 9 + 2 = 28 (3d20 + 2)

>>1015484
>>
Rolled 4, 4, 19 + 2 = 29 (3d20 + 2)

>>1015517
>>
>Come, Duke. We have some training to do!
you call your dog, who immediately joins you, wagging his tail excitedly.
On the training grounds, you put on the heavy plate again and start to march up and down the pitch. Duke seems to be in a good mood today, since he is running back and forth and is sniffing everywhere.
You, on the other hand don't have just as much success. The plate is heavy and doesn't offer much freedom to move.
After some time, you give up and put away the plate. The next half hour, you spend with some walking in your regular clothes and chainmail, since Duke doesn't even think about going home already.
When Duke finally turns his head towards the castle, you realize that it is in fact lunchtime already. You walk back and fill up on some bread and cheese. Somehow, this training isn't as fruitful as you imagined it to be. Still, you feel like you made at least a small bit of progress.
>So you're leaving tomorrow, Victor?
you ask the master smith who is sitting at the table, too. He nods.
>Right. Can't leave our forges without supervision for too long or the apprentices get too cocky.
You chuckle and nod.
>Right. While you're still here, would you mind teaching me a bit about your craft? You never know when you might need it.
Victor nods.
>Absolutely. Smithing is a beautiful craft with a lot of facets. What do you want to learn about?
Which sub-branch of the smithing trade to you want to learn about? [You got an active critical success on this choice, therefore you may pick two]
>Just the basics of metalworking. Holding a hammer, heating metal, such things.
>Metallurgy. Steel, Iron, Copper, Bronze, Brass... so many possible things to work on, so many different characteristics.... This is just very interesting.
>Crafting tools. We live of our farming and woodwork, after all.
>Weapon smithing. A lord should have a weapon worthy of his rank.
>Plate smithing. It's considered the most noble branch of metalwork for a reason, right?
>Mining ores, refining them, estimating qualities... We don't have too much metalwork on our lands, so being able to judge other's might be the most important part for us.
>Something else? (Write in)

--------------------------------------------------------------------
Well guys, that's it for today. Tomorrow, I got an all-day appointment, so I won't be able to run. But I'll be back on Sunday. I'll let you know on Twitter (@ContraImperator)
Until then, good night and thanks for playing!
>>
>>1015650
>Tools and Mining
>>
>>1015650
>Metallurgy. Steel, Iron, Copper, Bronze, Brass... so many possible things to work on, so many different characteristics.... This is just very interesting.
>Mining ores, refining them, estimating qualities... We don't have too much metalwork on our lands, so being able to judge other's might be the most important part for us.
>>
>>1015846
Supporting
>>
>>1015846
This.
>>
>>1015846
Supporting



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