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>Previous Thread
>>2089392

Welcome back to Silent Stars! The one eyed mad bastard has returned to bring you some more delicious space piracy. Last time Captain Wick delivered his delicate cargo, killed space murderbugs, almost bought a Alien Cat girl for 'Science' but ended up buying a Banth instead! We significantly increased our ships defenses and offensive abilities and went on a shopping spree at a arms merchants. Now we find ourselves staring down a rather unhappy Banth armed only with military grade combat armor and a sparky stick. The brass Balls of Captain Wick could be used to anchor a Mining Rig.

Captain Iskander Wick
>100Hp
Skills-
>>Command- +10 to rolls involving leading men or directing ships
>Persuasion- Silver tongue +10 to rolls directed towards convincing someone of anything
>Infantry combat- you are a trained footsoldier, getting stuck in is second nature to you. +10 to combat rolls on foot.
>Gear-
>Beam Pistol. 1d100 damage. +10 to armored targets. 1d100 accuracy.
>Plasma Rifle. 4d100 damage. 1d100 accuracy. Critfails injure wielder.
>Stun Baton. 1d100 damage. Nonlethal.
>Reinforced leather jacket (normal wear) +10 armor
>Heavy combat suit (Battle wear) +40 armor.

Significant crew-
Jugnur- 2nd in command. A brilliant Gugnurug technician and salvager. +10 to salvage and scan rolls.
Joanna Skeeir- your navigation and sensors expert. Pulls double duty as a capable pilot.
Eric Westbrook. A disgraced and troubled UNSN Gunnery Officer. Weapons chief onboard.
Rithik the Exile. A Former Gaoian military officer exiled for brutality. Chief of security and boarding operations.
>4 Vostok mercenaries- These Slimy aliens reside in their atmospherically sealed, egg shaped robotic suits. Their loyalty is absolute as long as they are paid.

>The Malcontent
>Striker class Corvette
>Bloody Past History
>100 hull points
>400 Shield
>1 lv2 Hydra repeating Railgun (2d100 damage, 1d100-10 accuracy)
>2 lv1 Taurus Railgun (1D100 damage)
>1 lv1 Longshot Missile Launcher (2D100 damage, 1 turn reload)
>Lv1 Hull (100 Hull points)
>lv2 Shields+ Ajax shield booster (400 Shield)
>Lv1 engine (no bonus to dodge or pursuit)
>Lv1 Life Support
>Lv2 Fire control (+10 accuracy to weapons)
>Lv1 Navigation sensors
>Lv2 Reactor (8/10 Power used)
>Lv1 Coolant Systems
>Lv1 Sensors
>Lv1 Medbay
>Lv2 point defense (6d100 to shoot down enemy fighters, torpedoes, missiles)
>Lv1 Cargo bay (1/4 spaces)
>Current cargo-
>30 crew counting yourself

>Cont
>>
>Stand Your ground was selected last time

You set your feet squarely upon the floor of the cargo bay and hold the stun lance across your body, bending your knees slightly, ready to roll, jump, dodge or strike depending on what the Banth does.

The several hundred pound, eight legged predator snarls as it approaches at an angle, its light grey fur bristling along with the meter long black quill's emerging from its upper neck and spine. Its long, tufted tail whips as it crouches low, its four amber eyes slitting as its powerful muscles bunch and coil.

You grit your teeth, adjusting your grip on the stun lance.
"Come on then ya nasty fuck!"

The Banth leaps, hooked claws outstretched and massive jaws wide open, ready to maul your tender flesh
>Roll me 1d100+10 for your counterattack
>>
Rolled 75 + 10 (1d100 + 10)

>>2112427
>>
>>2112427
we roll up, dont we?
>>
>>2112447
High is better. 10 and below is a critfail, 90+ is a crit success.
>>
Rolled 62 + 10 (1d100 + 10)

>>2112427
for blood and plunder!!
>>
Rolled 43 + 10 (1d100 + 10)

>>2112418

DOWN HELLBEAST
>>
>75+10.
>BAD BANTH.

you slide your feet backwards as the enraged Banth leaps, your arms swinging upward as your body twists to the side. Instead of your soft flesh the Banth instead receives a spasm inducing shock to the underside of its jaw that causes it to yelp in pain and turns its ferocious leap into a graceless tumble. You spin the stun lance and turn to face it as it climbs to its feet, shaking its oversized head dazedly. A small curl of smoke drifts from the singed spot of hair and it growls unhappily and shakes its shoulders before charging at you again, seeking to bowl you over.

>Roll me 1d100+10
>>
Rolled 15 + 10 (1d100 + 10)

>>2112564
>>
>>2112567
its not a crit fail
>>
Rolled 46 + 10 (1d100 + 10)

>>2112564

Give me 90 something
>>
Rolled 21 + 10 (1d100 + 10)

>>2112567
>>
Rolled 12 + 10 (1d100 + 10)

>>2112564
>>
Rolled 82 + 10 (1d100 + 10)

>>2112564
Go pokeball
>>
Rolled 1 + 10 (1d100 + 10)

>>2112564
>>
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>>2112609
...
>>
>46+10=56. Barely passed

You attempt to sidestep the Banth's thundering charge, bringing your stun lance around to crack it across the skull leaves you open to its surprisingly quick lunge. Instead of connecting solidly your lance is brushed aside by a swiping paw just as the massive jaws close on your upper arm, scoring gouges into the polymer as you are yanked off balance. The Banth twists its head, yanking you by the arm and attempting to gets its claws into your belly to release your guts to its tender attentions. You react quickly, thumbing the button of your stun lance and collapsing it back into a baton. You grit your teeth for the inevitable pain and ram the sparking end of the baton in the Banth's mouth.

The immediate, violent spasm of the oversized muscles in the Banth's jaw and neck flings you both across the deck, rolling unceremoniously you stagger to your feet, your muscles aching and wrist scorched by arc flash. The Banth staggers to its feet, spitting steam before shaking its body and taking several steps in your direction. Its lip curls with the tentative beginnings of a snarl before it ducks its head, twisting to offer a clear stroke at its tender throat.

>Banth has submitted to you. Congratulations. You just beat up a massive 8 legged space lion.

>Feed the Banth

>Attempt to pet it

>Play with it
>>
Rolled 81 (1d100)

>>2112650
>Feed the Banth

>Attempt to pet it

>Play with it

in that order.
>>
>>2112650
Feed it. We are its provider.

Pet it. We own it.

Play with it. Things are gonna change Banth. We are gonna feed you some of the best people. I know a lot of people, and they are tasty. I got a lot of people who know things about tasty people who tell me they are tasty. Trust me. This is going to be huge.
>>
>>2112650
>Feed the Banth

>Attempt to pet it

>Play with it
>>
>>2112667
This'll do
>>
>Feed the Banth.

The fact that you just threw a asswhipping to a several hundred pound alien apex predator doesnt go unnoticed by you but you decide to seize the initiative. Grabbing a crate marked 'Banth Treats' you open the top to be greeted by the startingly ugly face of a fat, adult Dzizi rat. The round purple rodent squeaks curiously as you pull it out by the tail, its small blue tongue poking between its large buckteeth.
"Sorry lil buddy"
You mutter as you fling it overhead to the Banth.

The Dzizi rats brief foray into flight terminates as its consumed in a single chomp by the eager Banth, a spurt of bright orange blood trickling between its teeth as it crunches happily. You reach down into the crate and withdraw another unfortunate Dzizi rat, the hapless rodent being to witless to even avoid your grasp. You grip it by its long tail and approach cautiously as the Banth licks its chops, eying the rodent eagerly.

You toss it underhand from just out of the Banth's reach and with a blur of claws and a single squeak the Dzizi rat is gone like its predecessor. The Banth slurps the tail between its teeth and chews contentedly as you approach, extending a hand carefully.

To your surprise it leans into the pet, your gauntleted fingers sliding through coarse Grey fur along the back of the Banth's neck. You scratch the hulking creature behind its tiny ears and it growls happily, plopping onto its side as you commence bellyrubs for a massive alien predator. You didnt even know Banth's could purr honestly.

The next few hours pass with you playing fetch with your new pet, throwing a now thoroughly gnawed ball of some thick,hard rubber surrogate. The Banth eagerly returns the ball every time, panting happily and delighting in the chase as it pursues the bouncing hunk of Not-Rubber. You would be content to stay there all day but business calls as your Com-unit pings, Jugnurs deep rumble emerging
"Captain! We are approaching Outpost 11-84C. Its time to go to work boss."

You grin viciously, throwing the ball one last time and ordering the heavily armored crew to "put him in his cage in a bit"

Hopping in the lift you remove your helmet, sliding the polymer disc into your armors internal pocket. Stepping out on deck 1 you wipe off your face of lingering sweat and step into the bridge just as the FTL drive 'thinks solidly.
"Lets rock and roll boys and girls! What am I looking at?!"
You yell happily as your bridge crew spring into action. Sensor unfold and begin analyzing the doughnut shaped station along with the cylindrical Dominion frigate..

>Roll me 1d100+10 for scans. This will tell you what knowledge you gain from the surrounding space and the station and frigate themselves.
>>
Rolled 46 + 10 (1d100 + 10)

>>2112745

Cursed you got the pastebin for alien species again?
>>
Rolled 46 + 10 (1d100 + 10)

>>2112745
eyes and ears
>>
Rolled 31 + 10 (1d100 + 10)

>>2112745
Multiple simultaneous penetrating deep scans. Deep scans.
>>
>>2112746
I do. Which species do you want knowledge on or should I post the whole deal.
>>
>>2112753

Just post the whole thing
>>
So just joined after reading up.

Dunno if it was a joke entry or such, but that alien pleasure slave who clung to us when we last left would actually be interesting for a prospective bodyguard.

Desperation+us coming back might be enough to have a loyal servant. Against using her as a pleasure slave, just offering eventual freedom.

Anyhoots onwards: When we next look into a new ship are people thinking frigate class or another corvette?
>>
>>2112760

When we get a new ship I say we go bigger. Gotta keep going on the size escalation
>>
>>2112760
frigate of course. excellent for pirate work. dangerous enough to take anything smaller, fawst enough to outrun anything bigger, decent guns and armor, with increase cargo hold and options.
as for the slave yes, if we agreed to release slaves etc we could build alot of surprisingly loyal followers.......too bad weed rather have a cat girl slave.....with big tits. were classy like that.
>>
>>2112766
Well the idea was you dont expect a pleasure slave to be a bodyguard. While also enjoying the view. Either way im good.
>>
>>2112767
so a catgirl with big tits....whos a ninja......and is in fact still a pleasure slave....theyll never see it cumming...
>>
>46+10=56
>Scans partially successful.

Joanna taps curiously at her screen as the readings pour in, scratching her temple with a pen as she brings up the data and forwards it to you
"Scans aren't picking much up captain. Either Theyre shielded or the damn things are going out again. Or both."
She grumbles as you look over the sparse readings. The station seems to be lightly occupied, as most outpost stations tend to be. The Frigate seems... Odd for a merchant frigate. There are a surprising amount of point defense turrets on its hull and it seems to have some oversized cargo bay attached to its belly.

Jugnur grumbles as he looks over similar readings, his facial tentacles writhing unhappily.
"There seem to be some anomalous power readings coming from the Stations central cargo area. The large amount of activity seems to indicate that there is SOMETHING important going on there. Im not sure what it is...."

You rub your chin as the Malcontent drifts through space. Reviewing the local system doesnt seem to be offering much in the way of advantages either. There's a small icy planet in the outer ring of the system that you could use as a hiding spot. A medium sized gas giant with a pair of rather dazzling rings that offer a substantial amount of debris. Along with several small drifting planetoids you dont see much in the way of advantageous terrain.

>Hide behind the icy planet and put off a emergency distress beacon.

>Lurk among the rings of the gas giant and try to lure them in there

>Use a planetoid as cover and take potshots from a distance. Try to spook them

>Full on frontal assault. Theyre still docked so you could out maneuver them

>Other
>>
>>2112778
Very tempted to unload the banth on the station, but i dont want to lose our pet.

>>2112778
>Full on frontal assault. Theyre still docked so you could out maneuver them.

Cripple the engines, threaten to void the station if they dont surrender. Even if theres fuck all here nicking the merchant vessel itself would still be worth it.
>>
>>2112768
>big tits
not dfc and penis
>>
>>2112778

>Full on frontal assault. Theyre still docked so you could out maneuver them

Rip and tear their guts
>>
>>2112778
>>2112778
>>2112790
sigh....fine, rip and tear. we criple the ship then go for boarding action
>>
Google doc of races.

https://docs.google.com/document/d/1s8kV7iYxumYLYoxlJre_jFTT6p2vAdQRarlXNzDlhsk/edit?usp=drivesdk
>>
>>2112783
Seconded.
>>
>Full attack.

You dismiss the data arrayed before you and strap yourself into your chair, bringing up your navigation and flight controls. You grip your control levers and throw the Malcontent into full forward, flame boiling from the engines as you rocket through space.
"Eric, bring up weapons, target that frigate!"
You roar, throwing the Malcontent into a spin as a tentative target lock begins to form from the stations defensive emplacements

He looks up at you in a moment of hesitation before asking the most important question of the day
"Which ones Boss?"

>Fire Missile

>Fire Railguns (3)
>>
>>2112812
>Fire Railguns (3)

No point using expensive missiles while our rails will do the job while we duck and weave.
>>
>>2112812
show them the meaning of "gunship"
>>
>>2112812

>Fire Railguns (3)

LET'S FIRE AWAY
>>
>>2112812
Let er rip! Rules of natureeee

https://youtu.be/N3472Q6kvg0
>>
>>2112878
This is a radical suggestion, but let's not destroy the freighter outright. Cripple and immobilize it enough that at minimum we can get the cargo, at best we can drive it back to heaven for a full sale or scrap. Failing that we use salvage to strip the best bits and hightail it home
>>
>>2112812
>>Fire Railguns (3)
>>
>Fire Railguns
>Enemy Dominion Merchant Frigate engaged.
>300Hp
>350Shield
>Roll me 3d100+10 for accuracy
>>
Rolled 67, 4, 48 + 10 = 129 (3d100 + 10)

>>2112937
>>
Rolled 88, 3, 53 + 10 = 154 (3d100 + 10)

>>2112937

Rollan high
>>
Rolled 13, 100, 21 + 10 = 144 (3d100 + 10)

>>2112937
>>
>88+10=98=Artificial crit= +10 to damage
>4 = critfail. 2nd Taurus misfires.
>53+10=63= Hit

>Roll me 3d100 for your damage.
>>
Rolled 58, 88, 79 = 225 (3d100)

>>2112986
but but , i crited
>>
Rolled 29, 26, 5 = 60 (3d100)

>>2112986

But Bob got a one hundo
>>
>>2113003
>>2112992
A 4 then a 3. The hundred only canceled out one of the fails (crits cancel crits) leaving the 4
>>
>58+10=68
>68+88+79=235 damage dealt to enemy shields
>350-235=115 shields

You slam your hand on the armrest and roar in your command
"Fire the Railguns! Put some hurt on them!"

"Yes sir!"
Eric shouts, plugging firing solutions into his display before the ship jerks heavily. A deep thunk sounds from the newly installed Taurus and you know the cause before you Eric even speaks. A misfire. Shell bonded to the barrel most likely.

You watch as the the three rounds spat forth by your Taurus and the double barreled Hydra impact the Freighters shields. The cocoon of energy blazes into the visible spectrum as three chunks of metal traveling an appreciable portion of the speed of light slams into it. The shield roils like a lightning cloud before dissipating again. Puff of atmosphere drift from the docking clamps holding the Frigate to the station as their seals are strained. Suddenly two streaks of light emerge from the end of the Frigate and slowly curve to head straight on towards your ships underbelly.

Joanna and Eric both yell at the same moment in alarm
"Torpedoes incoming captain!"
"Mid yield Torpedoes locked on us boss!"

>Evasive maneuvers

>Roll and let the the point defense handle it

>you can take the hit. Fire again!
>>
>>2113071

Oh yeah, true.

>>2113090

>Evasive maneuvers
>>
>>2113090
>Roll and let the the point defense handle it.

its what we paid for. lets put em to work.
>>
>>2113090
>>2113090
>>Roll and let the the point defense handle it
i bought those extra defenses for just this reason guys.
>>
>>2113120

Forget what I voted for the first time, I meant for this

>Roll and let the the point defense handle it
>>
>Roll and let the point defense handle it
>You have 2 boogies inbound. You must score 2 hits on each one to bring them down.
>Roll me 6d100
>>
>>2113090
>>Roll and let the the point defense handle it
>>
Rolled 89, 9, 21, 83, 70, 11 = 283 (6d100)

>>2113146

So get four hits? I can handle that
>>
Rolled 28, 5, 17, 34, 97, 32 = 213 (6d100)

>>2113146
>>
Rolled 19, 88, 55, 20, 99, 86 = 367 (6d100)

>>2113146
>>
>89,88,55,83,99,86
>Torpedoes shot down

You grit your teeth and slam the Malcontent into a roll, bringing all of your point defense cannons to bear. The hull vibrates as the heavy caliber cannons open up on the approaching torpedoes. Streams of tracer rounds curl through space and slam into the explosives, bringing their brief flight to a sudden and explosive halt. Both of the enemy torpedoes detonate far from your shields, the Malcontent blasting through the debris field and bringing your full weapons to bear just as a Station mounted beam cannon locks on.

>Evade and fire

>Evade!

>BALLS TO THE WALL.
>>
>>2113178
>>Evade and fire
keep the presuure up while we can.
>>
>>2113178
>BALLS TO THE WALL.

please be ramming speed.
>>
>>2113178
>BALLS TO THE WALL.
>>
>>2113178
>>BALLS TO THE WALL.
>>
>>2113178
>>Evade and fire
>>
>>2113178

>BALLS TO THE WALL.

With this I head to bed, keep us alive anons
>>
>BALLS TO THE WALL.
>Roll me 4d100 for ballsiness
>>
Rolled 99, 84, 52, 15 = 250 (4d100)

>>2113198

THESE ARE MY BALLS
>>
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977 KB
977 KB GIF
Rolled 29, 25, 40, 23 = 117 (4d100)

>>2113198
I have something to say!
>>
Rolled 69, 61, 63, 31 = 224 (4d100)

>>2113198
>>
Rolled 97 (1d100)

Dont worry about this roll
>>
Rolled 37, 81, 12, 91 = 221 (4d100)

>>2113198
>>
Rolled 14, 22 + 10 = 46 (2d100 + 10)

>Ignore these rolls as well
>>
>Ok now you guys roll me ANOTHER 3d100
>>
Rolled 52, 14, 6 = 72 (3d100)

>>2113225
>>
Rolled 29, 41, 27 = 97 (3d100)

>>2113225
>>
Rolled 47, 51, 64 = 162 (3d100)

>>2113225

Shit
>>
Rolled 79, 68, 78 = 225 (3d100)

>>2113225
only song appropriate enough for what we are doing.

https://www.youtube.com/watch?v=bJPpqfK79qo
>>
Eric yells in shock as the beam cannon atop the outpost station begins charging, the barrels glowing slightly as the energy discharge prepares itself. You dont intend to sit around and wait for that to hit you.

"ERIC! Prime the weapons! FUCKING ALL OF THEM!"
You roar, throwing the Malcontent into full forward, blasting towards the station itself at full speed. You juke and twist, keeping the beam cannon from locking on you as the stations point defense cannons open up on you. Beams of light and high caliber shells spark off of your shields as you skim along the surface of the station like a comet, the wings of the auxiliary engines meters above the smooth hull as you swing along station towards the Merchant frigate.

"FIRE"
Your bellow nearly shreds your vocal cords as you bring the Frigate into your sights, the Malcontent shuddering as every weapon you have discharges at once...

>62+51+64=177 damage to enemy Frigate
>115-177=-52 damage dealt to enemy frigate directly
>300hp-52=248hp remaining

Your Railguns and missiles slam into the Frigate, the shields flaring brightly before collapsing under the assault. The detonations of your missile and the impact of the railgun rounds tear gaping wounds into the armor, puffs of frozen vacuum and flame billowing into the vacuum of space along with particularly unlucky crew. Joanna cries out in fear as the Beam cannon secures target lock onto your hull
"Cap that Beam cannons got us solid!"
She yells nervously as flashing alarms pop up on every display

You grit your teeth, swinging the Malcontent around the outside of the frigate just as the beam cannon fires...

>24+32=56 damage dealt to enemy frigate.
>248-56=192HP remaining.

The beam of pure energy lances into the flank of the Frigate in pursuit of you, its software attempting to follow your flight but only leading the beam of energy across the frigates hull, venting molten metal and streams of atmosphere into space.
"EAT THAT YOU FUCKERS"
You roar in victorious glee as you swing the Malcontent into another wide swing, coming up along the rear of the wounded frigate

>Fire again. No mercy.

>Commence boarding actions

>Hail them

>Other
>>
>>2113252
>Hail them
>>
>>2113252
>>Commence boarding actions
we didnt buy alot of boarding gear and a banth hound to hold polite negotiations. strike hard, and strike fast. theres still an entire stations worht of people here. lets not waste time.
>>
>>2113252
I don't know if its possible to do without burning up an action, but if we are not already, start jamming the shit out of comms in the area for the best our sad little sensor suite can do.

as for actions, fucking decompress that shit before we board it, and fuck up the station too. We need the ship in tact enough for pillage and salvage. There is also something on that station that looks interesting.
>>
>>2113265
this. Make sure that station cant impede though. Maybe blow the docking port on the ship to make sure no surprise reinforcements come through.
>>
Rolled 64 + 10 (1d100 + 10)

>Roll 1d100+25
>Beat my roll to gain the advantage in boarding actions.
>>
Rolled 73 + 25 (1d100 + 25)

>>2113341
>>
Rolled 8 + 25 (1d100 + 25)

>>2113341
>>
Rolled 54 + 25 (1d100 + 25)

>>2113341
>>
>>2113572

You know, with all of these rolls like this. I REALLY think the dice system needs an adjustment
>>
>>2113594
The dice roller has always hated players.
>>
>>2113594
>>2113631
pretty much. Dont know why it is hating me today. Granted I also know how hard it is to make a randomizer that works correctly.
>>
>>2113637
>>2113631
never forget , computers are rather horrible at generating random numbers. its usually based on the system clock etc or other internal counts.
>>
>>2113594
This is why allot of quests use a fate system, or allow a minimum of competence after enough checks on something is passed.
e.g. if we passed like 5 balls to the wall fly tests, you ignore one of our crit fails on future fly tests kind of deal.
>>
>>2113343
we good.
>>
>>2113594
Sometimes the universe hits back.
We didn't get hitted at all in that gunfight, we are doing fine.
>>
So, what is the deal with this outpost? Is it independent where someone will not miss it or will someone notice if we took it over and used it as a base maybe?
>>
>>2115334
Now that you mention it, why are we here?
>>
>>2115838
>>2115334
outpost is owned by someone bigger. we are here on a tip from a pirate contact for potentially valuable unknown cargo. Its remote enough that we have time to do what we gotta do, but not enough to dick around.

Check out the prior threads.
>>
>WOOOO IM BACK
>Sorry about that guys. My data provider decided to be a fuck and stop working yesterday. Lets get this show on the road.
>BackinBlack.mp4
>>
>8. Critfail. Enemy has advantage in boarding operations.

You swing the Malcontent around the side of the Merchant frigate, engaging the magnetic docking clamps allows the Malcontent to cling to the larger ship like a oversize parasite. You stand from your chair as a solid thump rattles the entire ship and klaxons begin sounding throughout the ship. You key your shipwide intercom and bellow into it
"BOARDING PARTY LETS GO! GRAB YOUR GUNS AND GET MOVING!"

A vicious cheer echoes through the halls of the Malcontent as your crew scramble into action. Armor is strapped on, weapons checked and a industrial grade plasma cutter begins carving a passage into the enemy ship, your main cargo doors opening up, only the strength of your shields keeping the atmosphere inside the ship.

You grab your plasma rifle and stick it to your back, the weapon slotting into grooves in the backplates of the armor. Your beam pistol holsters on the outside of your upper thigh, within easy reach.

You turn and face your boarding party, twenty one well trained and well armed killers ready to charge into battle for a chance of glory and plunder. You grab the black polymer disc of your helmet and palm it, stomping your foot on a weapons crate to gain their attention.

>Rile them up (write in)

>Lets get this done (professional)
>>
>>2116235
>Lets get this done (professional)
>>
>>2116235
>Rile them up professionally.
>>
>>2116235
>>2116235
>>Lets get this done (professional)
>>
>>2116235
thought critfall was <5
>>
>>2116315
Critfail is below 10
>>
>Question. Do you guys want to roll for your crew in combat or leave that to me? I can do rolls for the enemy in thread if you guys want
>>
>>2116350
hmm, lets roll for ourselves, and leave npcs to you. creates a greater sense of a living world, were never sure exactly what will happen in.
>>
>>2116350
maybe if we have a lower player count, you can join in the rolling.
>>
>>2116371
this. We are Captain Wick, the other guys are up to our DM/QM/GM whatever it is the hip kids call it these days. It also speeds up the quest.
>>
>>2116444
this also adds an interesting element at second thought, if we delegate tasks to NPCs, they might really fuck it up and we have no control over it. 10/10. Yes please.
>>
>Like the Pros.

Some leaders go for grand speeches and heroic words before leading their men into battle. They know that the fire in their own heart can stoke the embers of a mans soul into doing the impossible.

Those men probably weren't pirates.

"Lets get this done ladies"
You growl, slamming on your helmet and turning as the polymer shell encompasses your head, rendering you a faceless, nameless nightmare. Your men follow behind you as you storm through the glowing wound in the Frigates hull, cooling metal hissing and popping as it trickles from the breach point. You have entered in what seems to be a side corridor, just a long stretch one either side of you. Your men spread out, checking corners professionally and already setting up barricades and mobile cover to establish your beachhead. The sealed doors at the near end of the corridor are immediately set upon by a team of your crew armed with a portable laser cutter. The hiss of the metal as it melts reaches through your ears along with something else...

A rhythmic pounding in your feet, some sort of vibration...

Oh fuck.

Just as you open your mouth to yell a warning to your men, the door springs open, a fully armed security team on the other side. The Keulishek crewman operating the laser cutter has enough time to look into the barrel of a heavy pulse rifle before it discharges point blank into his face. Purple gore and chunks of skull splatter the crew around him as they are in turn shot to pieces by the security team. You curse and duck behind a mobile barricade as they open fire on your position, flechettes and beams of light and kinetic energy pounding into the solid barricades.
"Open fire!"
You roar, swiveling to fire your plasma rifle, your men leaning from cover to unload on the enemy

>Engaging 3 Security team members.
>100Hp 25Armor

>Roll me 3d100+10 for accuracy!
>>
Rolled 73, 62, 96 + 10 = 241 (3d100 + 10)

>>2116590
>>
Rolled 12, 62, 90 = 164 (3d100)

>>2116590
>>
Rolled 47, 40, 7 + 10 = 104 (3d100 + 10)

>>2116590
>>
Rolled 78, 8, 52 + 10 = 148 (3d100 + 10)

>>2116590
>>
Rolled 34, 62, 82 + 10 = 188 (3d100 + 10)

>>2116590
>>
>73+10=83
>62+10=72
>90+10=100= +10 to damage rolls.

>Now comes the real numbers.
>Roll me 4d100. 1st 3 rolls will be taken for their respective targets.
>>
Rolled 98, 91, 31, 22 = 242 (4d100)

>>2117418
rolling for gore
>>
>>2117425
https://www.youtube.com/watch?v=0VQhURMLPeQ
>>
Still need 2 more rolls guys!
>>
Rolled 12, 46, 12, 54 = 124 (4d100)

>>2117418
>>
Rolled 31, 90, 13, 15 = 149 (4d100)

>>2117418
>>
>Security squad member 1
>100hp 25armor
>98+91+31+22=242 damage
>100-242+25=-117 damage= DEAD

>Security squad member 2
>100Hp 25armor
>12+46+12+42=124 damage
>100-124+25=1hp =critical wound

>Security squad member 3
>100hp 25armor
>31+90+13+15=149 damage
>100-149+25=-24 = DEAD.

>Write up inbound.
>>
>>2117840
>1hp
Hmm, what to do with him.
>>
>>2117852
have our ship's crew Stabilize and interrogate. Afterwards he is going to the slave market, or the flesh merchants.

Actually, the enemy corpses as well, a question, can we loot their gear, or better yet, the entire body for some extra credits? I'm sure someone on Heaven Station has a use for somewhat fresh organs.
>>
You duck your has as a beam of blue light lances past your head, burning a glowing hole into the bulkhead behind you. You settle your sights on the perpetrator, a armored Rkkkrtkkki low caste armed with a long barreled beam rifle. You squeeze the trigger and a bolt of bright white plasma arcs from the end of your plasma rifles barrel. The blast of energy impacts like a hammer, driving him back against the wall with a flaming hole punched through the center of his chestpiece, his four arms going limp as he collapses backwards.

Your crew advance under covering fire, several falling or being thrown back by kinetic pulse fire but most of the weapons fire glancing from their heavy armor. A particularly brave Vaurang crewman leaps over a barricade and lays into the security team around him with a long bladed axe, painting the ceiling and walls with gore from several races.

Rithik bounds past you, a buzzing fusion sword in one hand and his heavy kinetic pistol in the other. Using his races natural agility he bounces off the walls and lands in the midst of his opponents, opening bellies and throats and pulping skulls with point blank shots. His rampage nearly comes to an end however when a well placed kinetic shot throws him backwards into a wall but the iron willed Gaoian bolts right back into the fray, fangs bared.

You advance alongside your men, ducking under shots and taking cover where you can. Just as you lean into a doorway to take cover it hisses open, a green scaled Corvesh standing on the other side. You regard each other in shock before he lunges, fangs and claws ready to rend your flesh. You meet him with the butt of your plasma rifle to his jaw, sending him sprawling with thick ,dark blood leaking from shattered teeth. He scrabbles to rise and you end his attempt with a bolt of plasma to the shoulder. He collapses backwards with a screech as his arm is violently severed. The separated limb lands several feet away from its former owner, the stump smoking and sizzling. The Corvesh falls limp as the agony is too much for him, boiling blood leaking from the stump of his shoulder.

"KILL YOU!"

What the fu-

>cont
>>
>>2117983
You stagger as a impact to your side slams you against the wall, a massive hand gripping your helmet and slamming you facefirst into the wall before pulling you back. It seems that Corvesh wasnt alone and his Ulakir companion is more prepared. You grunt in pain as the hulking, vaguely simian alien slams his grav-hammer into your gut, nearly shattering your ribs even through the armor. You duck your head and tuck your arms, lashing out with your free hand and catching him straight in the eye. His rounded head barely even twitches and your knuckles throb.

Fuck.

You find yourself flying across the room (some sort of bunkroom you suppose) before you land ingloriously on a metal table. You roll off of the piece of unlucky furniture just as it is crushed flat by the enraged xeno. You roll again and again, avoiding more blows that dent the floor beneath them before popping to your feet, just in time to take a punch to the helmet that nearly cracks the polymer. You land flat on your back, your outstretched arm landing on something familiar and sorely missed. The Ulakir stands over you, hefting his grav hammer overhead
"Kill You!"
He grunts in his native tongue, probably one of the few sentences he knows.

His downward swing is cut off by a bolt of plasma that liberates his limited brains from his far too spacious skull. You look upwards through the smoking hole through the center of his ugly face, the ceiling clearly visible through it and sigh in relief.
"Not if I kill you first bub"

>Captain wick= 86/100hp 40Armor
>16/21 boarding party remain

>assist your men in clearing the enemy out of that position

>Try and flank around them

>Go commando, try to get to the bridge.
>>
>>2117984

>assist your men in clearing the enemy out of that position
>>
>>2117984
>assist your men in clearing the enemy out of that position
>>
>>2117984
>assist your men in clearing the enemy out of that position

lets sit back and kill the fucks. Also snag that grav hammer.
>>
>>2118035
This.
>>
>Assist your men.
>Snag the Grav hammer (melee weapon, 2d100. Lethal. Low rolls leave you open to counterattack)

You sit up slowly, tasting blood from a bitten tongue and your muscles complaining. Youre gonna be sore tomorrow. You kick the twitching Ulakir several times before the continuing weapons fire regains your attention and you take only a brief moment to snag that grav hammer. The heavy two handed hammer fits neatly onto your back and you heft your plasma rifle again.

Time to work.

You lean out into the corridor and duck back as a flechette burst nearly buries itself in your face. The security team is being overwhelmed by your more heavily armed and armored crew, your men laying into them with fist, claws and blades.

>Pull some precision shots from here.

>Get stuck in. Crack some skulls.

>Grab someone important and put a gun to their head. Show some authority.
>>
>>2118091

>Pull some precision shots from here.
>>
>>2118091
>Get stuck in. Crack some skulls.
I thought we like melee for some reason.
>>
>>2118091
>Grab someone important and put a gun to their head. Show some authority.

Lets see if we can take the ship and it's crew. Plus a hot plasma barrel burning into a head sounds lovely.
>>
>>2118091
>>Get stuck in. Crack some skulls.
>>2118091
>>
>>2117902
>Afterwards he is going to...
...be a roasted Banth treat.
>>
>>2118091
>Get stuck in. Crack some skulls.
>>
>>2118725
bump with skullcrushing music.
>>
>Hammertime.jog
>Roll me 3d100 to see if you can land some hits.
>>
Rolled 57, 19, 75 = 151 (3d100)

>>2119220

Rollan high
>>
Rolled 29, 63, 47 = 139 (3d100)

>>2119220
>>
Rolled 98, 98, 44 = 240 (3d100)

>>2119220
>>
Rolled 67, 32, 45 = 144 (3d100)

>>2119220
>>
>98. Crit! +10 to damage rolls on 1st target
>98. Crit! +10 to damage rolls on 2nd target!
>75! Solid hit!

Now I need 3 separate rolls of 2d100 for your damage
>>
Rolled 54, 3 = 57 (2d100)

>>2119270
>>
Rolled 15, 14 = 29 (2d100)

>>2119270
>>
Rolled 96, 39 = 135 (2d100)

>>2119270

Rollan high probably
>>
>Security team member 1
>73hp 25 armor
>54+10+3+10=77 damage dealt
>73-77+25=21hp = serious wound

>Security team member #2
>82hp 25 armor
>15+10+14+10=49 damage dealt
>82-49+25=58hp= wounded.

>Security team member #3
>64hp 25armor
>96(Crit damage +10)+39=135dmg
>64-135+25=-46hp= DEAD

>Writeup inbound.
>>
You groan in exasperation as the thrashing melee prevents you from getting a clear shot at anyone. You slot the plasma rifle on your back and draw your newly acquired gravhammer. You thumb the depressed power button and the tiny reactor inside the jagged head hums into life, powering the tiny gravity generator that gave the hammer its name.

Time to get measy.

You heft the hammer over your shoulder and wade into the melee, avoiding claws, axes, swords and batons of various makes and styles. A howling Gaoian crewman bounds past, sinking his fangs into a braying Rkkkrtkkki's throat. A burly brown scaled Corvesh grabs the berserk Vaurang warrior from behind only for the agile and freakishly strong xeno to backflip over him and quite literally rip his head off on the way over.

A screeching Gaoian rushes you with some sort of jagged dagger in its clawed hands. You backstep and dodge a flurry of rapid slashes and thrusts before adjusting your grip on the hammer and stepping into your swing. The inertial sensors in the grav hammer respond, funneling energy into the gravity generator and lending the blow hundred of pounds of force. The Gaoian nearly dodges the heavy swing, being caught instead in the hip and thrown across the corridor. He impacts with a wet thump and a crunch, numerous bones obviously broken.

A light blue Rkkkrtkkki, probably an officer of some sort, attempts to draw and fire his beam pistols directly into your face. You slam his weapons aside with the butt of the hammer and counter with a vicious low sweep that pulps his upper left shoulder. He collapses backwards, braying in agony as shards of bone poke through the skin.

All around you resistance is crumbling as the less equipped, trained and motivated Security team is slaughtered by your well equipped, bloodthirsty crew. However, some pockets of heroism remain. A massive Chehnash, his armor and polymer shield decorated with numerous bars and dashes (signs of a high ranking security officer) slashes downward with a hissing fusion edged axe that sends one of your human crewmen tumbling back in pieces. You grit your teeth and roar in fury as you charge, hammer hefted high as you barrel through the press.

Not your worst idea today.

>Cont
>>
>>2120247
The seven foot amphibian turns to face you just in time to be rocked backwards by a colossal blow that sends spiderwebs of cracks across his pristine armor and throws him backwards into the wall, a sizable dent appearing in the metal. He staggers to his feet just as you swing again, the blow barely being caught by the Chehnash's polymer shield. His mottled, toadlike face contorts in a grimace of pain as the bones of his forearm crack under the blow. You leap backward as the officer surges forward, his axe hissing by your face in a series of brutal swipes. You take the initiative as he winds back for a overhead blow and launch one of your own, the gravity generator lending your swing massively increased weight. The head of your hammer hooks the haft of his axe, bearing him down at an angle as he attempts to keep a grip on the weapon. You greet his sudden introduction to your height level with a tooth rattling headbutt that sends him reeling back only for your low level sweep with your newfound hammer to hook his ankles and send him tumbling backwards. You wind up your swing and are greeted to the terrified confusion on the Chehnash's face before you cave in his chest with nearly a ton of force. You pant slightly as you realize the fighting around you has died down, the remaining security team members laying down their arms, your men watching them warily. You hit the button of your helmet and the faceplate slides backward allowing you to spit a wad of red tinged saliva on the floor and lean on the your hammer like a walking stick.
"Now... Lets get to business "
You say calmly, stepping over the corpse of the Team leader and drawing your beam pistol in one motion, pointing it directly in the face of the barely conscious Rkkkrtkkki officer.

"You. Ship details, Cargo, Answers. Now." you growl shortly, priming the pistol against the dazed Xeno's forehead.

"Wh-wha..? This one... This one..."

>Fuck this. Shoot him. Someone useful is probably alive.

>repeat yourself. Violently.

>Ugh. You'll find out by yourself.
>>
>>2120248

>"I'm going to count to five, if you don't start telling me what I want to know. I'm going to find out what color your brains are, ready?"
>>
>>2120284
This plus place the hammer on it's? forehead.
>>
>>2120296
Oh and I vote for keeping the hammer. I like it. Forgot my trip. Sup cursed!
>>
>>2120284
yes. We keep the hammer too. It is an erstwhile and loyal companion.
>>
>>2120248
>>2120284
second
>>
>FinalCountdown.mp4

You slam your newfound grav hammer into the wall next to the dazed Rkkkrtkkki officers head. Applying firm pressure with the beam pistol you drop your voice into a cold growl
"Im gonna give you to the count of five to tell me what I want to know or im going to find out what color your brains are. One"
The now bound thoroughly security team survivors watch in terror as you press the end of the beam pistol so hard into the aliens forehead the pale blue skin tears, releasing a droplet of thin green blood.
"Two"
All five of the Rkkkrtkkki's goatlike eyes swivel madly before focusing on you with terrified intensity. You have his full attention.
"Three"
You snap off two quick shots on either side of his head, the beams scorching the thin fur on his long ears and making him jerk and whinny in shock
"Four."
Your finger tightens on the trigger, your glossy black faceplate reflecting the horrified aliens face back at him. Just as your finger almost finishes depressing the trigger the Rkkkrtkkki breaks
"Wa-WAIT! This one- this one will talk! Tell this one... Tell this one what you desire to know! Please! This one submits!"

Your murderous grin would be the envy of a starving wolf as you poke the Rkkkrtkkki between the eyes with your beam pistol. Hard.

>What would you like to know first?

>information about the ship and its possible defenses.

>Information about the station and the valuable cargo.

>Information about the security forces and how many remain.

>Other
>>
>>2120627

>Other
in this order.

>information about the ship and its possible defenses.
You will give us control of this ship, and shut down all countermeasures. What the fuck is your cargo? No bullshit. <kill a random goon to make a point and play off his species mentality. See if our security officer is hungry after that fight. That big ass gorilla might make a warm meal. TERROR. make terror.>
>Information about the security forces and how many remain.
How do we make them stand down, before we blow this fucking ship up and scoop the cargo? Are they really that loyal for what is about to happen? Catch my drift?
>Information about the station and the valuable cargo.
Who owns it, when are they coming, and what is on that station. We got some energetic readings, no fucking around.
>>
>>2120642
okay...
>>
You push the Rkkkrtkkki's head back until his eyes are level with you and hold up your other hand, counting off.
"First...this ship? You have control of automatic countermeasures since dipshit over there with axe has relinquished command right?"
You ask, receiving a terrified nod in response
"Why are they still active then?"
You snarl, pressing the barrel in for emphasis. The security officer pales even further, his fingers tapping away at a wrist mounted computer before he swallows nervously, nodding in affirmation
"Security turrets and shield barriers are offline.... This one would like to apol-"
You cut him off by whipping your pistol across his nose and snapping off a quick shot into a gutshot Gaoians head. The message is clear, say only what I ask.

Ticking up another finger you contine
"Second... The station. Outpost 11-84C. The cargo you are here for. What do you know. Talk."

The blue equine breathes heavily, regarding the freshly killed Gaoian with terror and shock
"The-the station... It is lightly guarded and crewed. A group of ten to fifteen in total! This one... This one was urged to not ask questions about the cargo. We all were. It is something of significant import to the Dominion Military council and they desired.... Subtle transport."

You snort. Nothing is secure with dominion trade lanes. Smugglers and pirates could find out what was on a ship before it even left port. Your surprised you were the first one here honestly.

You sigh... You'd hoped for more details.
"The remaining security forces. Any way you would be able to convince them to stand down?"
You ask pointedly, gesturing around
"My men would get tired killing them all and I am a VERY busy man."
Your voice has become easy and conversational as you prod the Rkkkrtkkki to obey. For a moment you think hell make the suicidal decision to object when a second voice crackles from his wrist computer
"That will not be necessary. I, Captain Thekr of the Far Wanderer , surrender my vessel and crew. No more violence is necessary captain. If you would please come to the bridge where I may formally concede to you"

The voice is dry, nasal and with a hint of sullen condescension mixed in. You frown unhappily. Fucking Corti.

>No. YOU are coming to me while my men secure that station and the cargo.

>Sure. Ill come to you.

>Bring me the cargo and I may let you live
>>
>>2120858
>No. YOU are coming to me while my men secure that station and the cargo

keep everything on what YOU decide, dont give him an inch of opportunity.
>>
>>2120858
>>No. YOU are coming to me while my men secure that station and the cargo.
Eh, people could say it's a trap or never back down when negotiating...but I honestly just don't like this guy already. So fuck im'.
>>
>>2120858
>No. YOU are coming to me while my men secure that station and the cargo.
>>
>>2120887
This.
>>
You cut off the irritatingly smug voice on the other end with your counteroffer. Stomping on the Rkkkrtkkki's leg you lean close and say coldly over the squeal of pain.
"No. You are coming right here. To me. My men will board that station and secure that cargo and if ANYBODY gives us any trouble then I will start executing prisoners. Painfully."

The dry voice on the other end of the line sighs before responding.
"I suppose that is fair. I will be along with the utmost haste Captain. Please, there is no need to resort to such.... Barbarity."

Your eyelid twitches as the Corti severs the connection. Somehow, even in defeat Corti manage to sound like they were talking to unpleasantly stupid children.

You send a detachment of heavily armed and suitably bloodstained crew to secure whatever the hell most of these men died for. You lean on a barricade and clean scraps of flesh from your grav hammer with a small screwdriver and wait for your meeting with the other captain.

A door on the far end of the corridor opens and a slender, gray skinned figure steps through followed by a heavyset Rkkkrtkkki and a terrified looking Qvorth. The Corti's bulbous head and large black eyes appear oversized for its thin, genderless grey skinned body. The small procession stops a short distance away and the Corti approaches, his slender three fingered hands held up in the universal sign of surrender. He looks at you in obvious contempt and sighs heavily
"Here I am captain. Here to offer my... Formal surrender of the Far Wanderer."
His nasal, slightly high pitched voice grates on your nerves as the diminutive alien regards you like some kind of dangerous animal. Which you suppose you are to him.

You regard your Grav hammer with feigned interest and refuse to grant the Corti the measure of your full attention. You can literally feel the impotent rage boiling from him.

>How do you respond to him.
>>
>>2121926
no words. Crush it's skull with the freshly cleaned grav hammer. His second in command will offer more useful data. Corti Nobility seems to have a common theme. Once we know everyone, follow Standard procedures. Strip the station. Steal the ship. Call the cleaners. Get the fuck out.
>>
>>2121926
Dont say anything just pistol-whip him and get moving. Basically do what >>2122060 said besides killing him as his death may cause the others to think they`re all gonna die anyway
>>
>>2121926
Strip em of anything useful and or valuable. Bind em, gag em and bag em.
>>
>>2122204
Oh and if anybody gives you any lip, kneecap em.
>>
>Consensus seems to be violence followed by strip the place.

You sigh heavily as the Corti opens his mouth to haughtily speak again. You move deceptively fast for someone wearing heavy armor and pistol whip the annoying Corti so hard you send several small, flat teeth skittering across the floor, light blue blood clinging to the roots. The Corti collapses, out cold as you plan a boot on his chest and regard his now thoroughly cowed crew. You have their full and undivided attention now. Time to use your captain voice
"Listen up! Your captain Thekr here has surrendered your ship to me and with it your lives. You belong to me now so if you don't want to die then behave and you probably won't."

With that your men begin bundling the prisoners up and securing them carefully. You see yourself as having a bit of time to deal with looting and salvaging if your men move fast.

>Strip the frigate and station of valuable components and loot(high profit, high risk of reinforcements arriving)

>Use a skeleton crew on the frigate and bring it along as you flee. (Mid loot and med risk)

>Just take the prisoners, their gear and the cargo (Low risk, low value loot)
>>
>>2122379
>>Use a skeleton crew on the frigate and bring it along as you flee. (Mid loot and med risk)
>>
>>2122379
>>>Use a skeleton crew on the frigate and bring it along as you flee. (Mid loot and med risk)
>>
>>2122379
>>Strip the frigate and station of valuable components and loot(high profit, high risk of reinforcements arriving)

lets get ultra risky. Pop another Beacon for the hunters. With some luck even if we get fucked, we have highly dangerous reinforcements who will go after a larger target.
>>
>>2122379
>>Use a skeleton crew on the frigate and bring it along as you flee. (Mid loot and med risk)
>>
>>2122426
Go for high risk high reward
>>
>>2122379
>Strip the frigate and station of valuable components and loot(high profit, high risk of reinforcements arriving)
>>
Blamp
>>
>>2122956
Go for stripping the frigate
>>
>>2122379
>Use a skeleton crew on the frigate and bring it along as you flee. (Mid loot and med risk)
They said this thing was high value to the military but only thinly guarded to avoid drawing attention. I expect lots of re-inforcements.

>>2122965
I'll strip your frigate!
>>
>>2122379
>Strip the frigate and station of valuable components and loot(high profit, high risk of reinforcements arriving)
We came here for a reason, to kick ass and plunder bubblegum. And we're done kicking ass.
>>
>>2122379
>Use a skeleton crew on the frigate and bring it along as you flee. (Mid loot and med risk)

>>2123447
That reason is already being acquired, the cargo we sent our men onto the station for.

Staying to strip the station is just wasting time and making us an unnecessary target after we've already completed our objective.

Fuck me do none of you read?
>>
>>2122379
>>Strip the frigate and station of valuable components and loot(high profit, high risk of reinforcements arriving)
who dares wins. besides we can steal a frigate another time, pretty sure this thing is kitted out a a merchant model ship anyway, not exactly great for pirating.
>>
>>2123799
>>2123749
>>2123345

alright alright, nvm i change my idea to these two IF and only IF we also acquire that key mysterious cargo (not sure if its on frigate or on station)
>>
>Take the frigate with as much loot as you can carry away along with the mystery box.
>Roll me 1d100+10 to see what kind of loot your men find aboard.
>>
Rolled 3 + 10 (1d100 + 10)

>>2123959
LOOT!
>>
Rolled 84 + 10 (1d100 + 10)

>>2123959
>>
Rolled 43 + 10 (1d100 + 10)

>>2123959
A crate of catgirls.
>>
>3! Critfail = poor quality loot.

You bark orders at your men, sending them scurrying around the frigate in search of anything particularly valuable while a small group of your more technically minded crew head up to bridge to take control of the Far Wanderer. You receive a communication ping from the Jugnur in the Malcontents cargo bay
"Boss... They've got the cargo in here. Youre... Youre gonna want to see this"
His voice troubles you and you break into a quickstep, hurrying along the corridors towards the breach point, shouldering past your crew and smacking several about the head with your armored gauntlets. Stepping through the breach point you enter the cargo area of the Malcontent and are greeted to Jugnur and Joanna curiously inspecting a several meter wide, squat black box decorated with glowing displays. A deep resonating hum echoes from the object and you look at it in confusion for a moment before snapping into captain mode.

"Well? What in the holy fuck is it?"
You ask, walking closer to take a more detailed look at the strange glossy black cube.

Jugnur looks at you in incredulous shock before forming his response carefully.
"Captain. This is Dominion council Data archive. These things are used to hold.... Sensitive data of the highest degree. Ive only ever seen one behind multiple layers of security and a biometric defense field. This thing should NOT be here. The potential value of this Archive could be... Well priceless depending on what is on it"

You whistle, looking at the squat black cube with new eyes. Not just a shiny box but a PRICELESS shiny box.
"Neat. What do you think is on it?"
You remark coolly, attempting to keep the mounting excitement out of your voice

Joanna responds before Jugnur has the chance,bubbling excitedly
"No way to know cap but it could be anything. Financial records, military secrets, medical breakthroughs, census records. ANYTHING."
She says excitedly, already running potential programs on her customized wrist computer to attempt to gain access.

Meanwhile your men scouring the frigate find little of real value beyond some smuggled narcotics, personal jewelry and some rather unpleasant Rkkkrtkkki pornography hidden within a wall. All in all, the ship, cargo and prisoners will he the main source of income here.
>Gained 26 Prisoners (2/4 cargo space)
>gained 1620 credits worth of various junk
>gained damaged merchant frigate Far Wanderer
>Gained Dominion Data archive

>Lets rock and roll ladies (leave and burn void for Heaven station)

>No survivors. (Drop a beacon calling Hunter forces into system)

>Other
>>
>>2124035
>Other
>No survivors. (Drop a beacon calling Hunter forces into system)

Without defense, and backup, we let the station crew know the drill. That station had a high energy reading. Once the beacon is dropped, they have 15 minutes to get the cargo, and all of their asses to your ship, where they can live. If they dont want to live, they can stay behind. Their call.

The enemy of our enemy is our tool.
>>
>>2124035
>Lets rock and roll ladies (leave and burn void for Heaven station)
there already going to know were here, the chance of these guys not sending out a signal already is highly improbable. so lets just book it, destroying the station by hunters MIGHT by us alittle time. but anyone really looking for this thing will know better i imagine. lets leave it as a potential future target/possible bolthole.

we need to crack tghis thing AND create a small copy on a small portable drive ( as much as we can hold while still being palm-able.) that way even if we lose this data archive we still have a bargaining chip fl;oating around.

also , hide the archive from the crew at large as much as possible, this needs to stay hush hush as long as possible.
>>
>>2124035
>>Lets rock and roll ladies (leave and burn void for Heaven station)
>>
Rolled 58 (1d100)

>Rock and roll.
>Speaking of rolls. Do you beat the reinforcements? Pass my roll and find out!
>>
Rolled 8 (1d100)

>>2124124
I've come here to fuck catgirls and commit gross acts of piracy. And i'm alllll outta catgirls.
>>
Rolled 44 (1d100)

>>2124124
Life saving dice throw
>>
>8. That's no moon....

The next few minutes are a burst of activity as you detach the Malcontent from the Far Wanderer, the wounded merchant Frigate limping along after you as you burn void away from the station. You can't believe you managed to get away with only losing a few crew and gaining yourself quite the respectable prize. You lean back in your chair as you the Slip drive charges up, the humming under the deckplates building slowly. You look through the main viewscreen at the countless twinkling stars and sigh.
"Well that wasnt so hard"
You chuckle, running a hand through your hair.

Almost poetically, the universe picks that moment to ass fuck you with a steak knife. Joanna's cry of alarm makes you sit bolt upright just as the sensors in the bridge flash to life. The stars ahead of your ship are suddenly and violently obscured by a crackling field of energy.
"Captain! We've got a FTL field opening ahead of us! Its.. Its Fucking huge!
Her normally pale face could now be considered bloodless as she frantically runs sensor checks and attempts to figure out what the fuck is going on.

Like a whale breaching the surface, the nose of a massive ship begins sliding through the field, arcs of energy crackling off of the hull as the ship simply keeps coming. The oblong black mass is riddled with massive weapon emplacements and shield generators. You stand and watch in disbelief as the station sized warship rips itself back into reality, the FTL field fading away into nothingness as the battleships shields flicker into life.

You breathe out in a sigh of disbelief as the massive craft begins slowly turning towards the Malcontent. A small icon begins flashing on the corner of your viewscreen. You are being hailed...

Fuck.

>Answer the call.

>Lol fuck this shit (run. Fast)

>Fight?
>>
>>2124169
...To the other players. We might be able to turn this disaster into opportunity yet. We have a hostage. Not the worthless captain. The Data.
>>
>>2124169
>run
>drop a Hunter beacon for good measure - tie the ship down defending the station
>if nothing helps, hold the data hostage.

>>2124238
If we need to, by all means, but every second those guys don't know we have it is another second we're not public enemy number one.
>>
>>2124259
Max agreement.
>>
>>2124169
>>2124259
>>2124293
double max agreement. hushnay on the dataay.

>>2124169
lol, fuck this shit. double run.
>>
>Run like you stole something (which you did)
>Drop a beacon to attract hunters
>Roll me 2d100 for your courageous fleeing (Malcontent and the Far Wanderer)
>>
Rolled 67, 58 = 125 (2d100)

>>2124472
void thrusters dont fail me now!
>>
Rolled 31, 95 = 126 (2d100)

>>2124472
>>
>67
>95

You leap back into your chair and strap yourself in, barking out orders to your bridge crew as you yank your flight controls to the side, bringing up the comm-link to the Far Wanderer. A terrified Vittili answers the hail as you feed power into engines.
"FOLLOW ME! FULL FUCKING SPEED AHEAD!"
You roar, the acceleration flattening you back in your seat as you pull a sharper turn than you ever have before. The lumbering battleship charges up its weapons, bolts of plasma arcing out into the void, a few coming dangerously close to coring your ship like an apple. You yell to Joanna, the terrified technician officer holding onto her seat straps with her eyes screwed shut
"Joanna! Drop a beacon! High power! Hunter frequencies!"

For a moment she is too terrified to move but her training takes over from her fear and she expertly enters the codes and commands to drop a pair of beacons, both of them blaring calls to the Hunter raiding fleets.

As your ships flee the system, the FTL drive charging up to life you bring up the rear sensors, watching behind you as the lumbering battleship moves closer to the station. For a moment all seems calm... Then the station detonates in a ball of nuclear fire as the battleship unleashes its spinal cannons against the defenseless structure. The last thing you see before your ship leaves the danger of reality for the safety of FTL is dozens of FTL tears opening around where the beacons had been dropped.

The hunters have arrived...

>And that's a good spot for us to call it a thread. As always its been great QM'ing for you guys! Feel free to ask questions, criticize me, offer ideas or anything else. (*-')7
>>
>>2124756
- yes, this is fun, and its amusing to be evil, and "BALLZ TO THE WALLS"
- will we ever get a real qt catgirl slave gf with feminine benis?
- why cant we have a galaxy filled with 99% humanish aliens? why all these orininal and weird aliens, hmm? wheres my cliched space elves?
>>
>>2124784
Responding in order
1.Thanks! Glad you enjoy it. Figured there was too much lighthearted stuff on here lately.
2.Alien Catgirl slave gf is possible. May or may not include feminine benis
3.BECAUSE FUCK SPACE ELVES YOU GET THE ALIENS I GIVE YOU.
>>
>>2124800
- yeah.
- yes! hope is alive!
- UGH! fine! dad!
>>
>>2124800
10/10 would benis again.
>>
>>2124035
Fucking seriously make crits 1 or 100, a 20%+ chance of it happening is stupid
>>
>>2125117
i think typical is 5% and 95% that way its a toal 10% chance, like on a d20.
>>
>>2125117
>>2125146
So does -5 and 95+ work? Or do you guys think I should do strict 1's and 100's.
>>
>>2125413
1s and 100s mate otherwise it's a 1 In 20 chance which it too high for for a critical fail/success
>>
>>2125413
I'm with bob that the dynamic range makes it more interesting.

I think 1 and 100 should warrent a little extra...zazz.
https://www.youtube.com/watch?v=ecns_W9q_s0

With that said, some situations stack the odds against you, so even crits might not mean shit other than an impressive last stand.

So I guess what I am trying to say man, is, maybe a little more Zazz. ya know?
>>
Why did the baddleship blow up the station? It was hailing us so it knew we where there. If it wanded to cut off all loose ends it would have made more sense to start with the things that was moving and leave the immoble station to later.
>>
>>2124800
No benis, just no.

Catgril slave gf is for being sexy af and our bodyguard
>>
>>2125549
Unless time is a factor, and other helpers could have found (more) stuff our Battleship Buddies don't want found.
>>
>>2125789
>>2125549
lots of unknowns, to include that not even being a friendly force/ faction that took out the station.
>>
So how likely is it that the hunters will be able to kill the battleship.
>>
>>2125832
Unless an entire Swarm Ship dropped on their ass highly unlikely. The hunters were just a distraction for your escape and a form of highly mobile target practice for them
>>
>>2124756
Thanks for running.
When are we gonna do this again?
>>
>>2125932
Most likely later today. About 4-5pm is when im gonna be able to run reliably.
>>
>>2125933
Cool.
Also,what happened to all your previous quests?
1.Ancient Evil
2.Xenomorph Quest
3.Gunslinger Quest
4.Undead Quest
5.Both Shellstorm Quests
They were all amazing but they no longer exist.
I mean,you lost an eye and all but still.
At this point i'm worried the same will happen to this Quest too.
>>
>>2125940
Lot of em to into stasis or get treated as a cool one off with other qms. Burn out also happens, though xrnomorph quest probably one had 1 more arc in it.
>>
>>2125940
Got burned out on them. I started strong with them but lost that spark with them. Im not planning to ditch this one as Ive actually got a serious world built for it instead of flying by the seat of my pants. Those quests aren't kill either, I fiddle with the notes in my free time and do a bit of worldbuilding to make them better when I restart them. Except xeno. Xeno was a massive clusterfuck of rolls on my part that burned me right the hell out.
>>
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>>2127766
>>
New thread!

>>2128812




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