[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Festive Golems 000.png (56 KB, 1500x1050)
56 KB
56 KB PNG
Posting a clean version with the tutorial up first.
Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/2069346/

Grid Lock is a collaborative skirmish game. Build, explore, fight, and loot while enjoying game-boy style sprites. Unlikely to ever be animated.

Once you have read the rules so far and read the character sheet, post it as a reply to this post with a greentext >Deploy. New players spawn in the center (or closest available space) of their chosen Hex tile and can deploy to any currently visible and occupied Hex.

Character Sheet Template {A}
[Designation #] Character name #tripcode
Health: 10(+Fortitude)
Armor: 5 Resistance: 5
Power: 2 Mobility: 2 Fortitude: 0

-Equipment-
Hands: Multitool (*Multitask, >Mine, >Till, >Wreck, >Chop, >Dig)

Character Sheet Template {B}
[Designation #] Character name #tripcode
HP: 10(+FOR)
ARM: 5 RES: 5
POW: 2 MOB: 2 FOR: 0

-Equipment-
Hands: Multitool (*Multitask, >Mine, >Till, >Wreck, >Chop, >Dig)
>>
File: Festive Golems 001.png (40 KB, 900x975)
40 KB
40 KB PNG
Player phase

One of the ursfulk takes to a defensive position, shouting some threat muffled by some unknown inhibitor. The other ponders what their next step shall be, as one of the newcomers falls into a hole dug prior. These things apparently do speak.
>>
>>2105848
>Move NW, be compelled to bedeck the tree with shiny objects and glowing things.
>Gather Capsules
>Command Relic: Rotate East, Demand "Statement of Intent or Be Destroyed."
>>
>>2105848
>move closer
>throw rock at evil-looking doggo creature
>>
>>2106126
>"Remove ------ -- from vicinity or die!"

Be careful, golum :B
>>
Directive: Holy Day must arrive.

>>2105848
>Deploy with southern fellow

HP: 10(+0)
ARM: 5 RES: 5
POW: 2 MOB: 2 FOR: 0
>>
File: Festive Golems 002.png (40 KB, 900x975)
40 KB
40 KB PNG
World phase

>>2107100
[1]

Capsules V and F recovered. Capsules L, R, and S remaining. Scanning vicinity for remaining capsules...
>>
File: Festive Golems 003.png (42 KB, 900x975)
42 KB
42 KB PNG
Player phase

Capsule R stress beacon received. Capsules L and S not yet revealed.
>You can now >Ping [target] to scan the revealed hexes for the item, creature, or material desired. This is treated as an action and counts towards each player's limit of 2 per turn.

The invaders take to striking the relic with their axes, as another shoots from a safe distance. The neighbor Ursfulk takes to the fight, running over one of the invaders with their vehicle as the other continues to ponder their foundation.
>>
Politely demanding ensconced fellow digger's return to gainful service.

>>2107215
>Move NW N, Dig stump out
>Move 2N, Till E

HP: 10(+0)
ARM: 5 RES: 5
POW: 2 MOB: 2 FOR: 0
>>
>>2107215
> Deploy to south-most hex
>>
>>2107215
>Control Relic: Move 1W, 1E. Repeat as Mobility allows.
>Move 2E, 1NE, 1E (or, 2E? Does Relic control take a golem's action?)
>>
>>2107215
>move towards dog creatures
>attempt to throw another rock
>>
File: Festive Golems 004.png (41 KB, 900x975)
41 KB
41 KB PNG
World phase

The fight continues!
>>
File: Festive Golems 005.png (41 KB, 900x975)
41 KB
41 KB PNG
Player phase

The fight... ends? The surviving invader flees from the carnage atop their mount. An assaulted critter does not retaliate to the agress of stone. Instead they whimper.
>>
>>2109167
>Explore East
>Ping Capsules
>>
Rectifying production sink.

>>2109167
>Move W NW, shoveling worked earth into holes
>Move WW, ponder effectiveness of grasses and cattails as rope material. Also pick up flower?

HP: 10(+0)
ARM: 5 RES: 5
POW: 2 MOB: 2 FOR: 0
>>
>>2109167
(I have a hard time discerning what my character is doing)
>Inspect yellow thing near me
>Continue building fence S, in radius around hut.
>>
>>2110290
// Seems you made a doggo cry. You monster.
>>
File: hollowed out.jpg (202 KB, 1024x768)
202 KB
202 KB JPG
>>2109167
> Hollow out nearby log
>>
File: Festive Golems 006.png (43 KB, 900x975)
43 KB
43 KB PNG
World phase
>>
File: Festive Golems 007.png (43 KB, 900x975)
43 KB
43 KB PNG
Player phase

A vessel crafted, and an invader fled. The wind blows cold from the mountains above.
>>
>>2110620
>Move NE, Begin Digging a Mine North
>Continue N mining
>>
Pratfall rectification complete. Commencing wildlife outreach.

>>2110620
>Move SW W, filling pit with bluegrass(?)
>Move NW W, offer green BOGOfruit to yellow creature

HP: 10(+0)
ARM: 5 RES: 5
POW: 2 MOB: 2 FOR: 0
>>
Health: 10(+0)
Armor: 5 Resistance: 5
Power: 2 Mobility: 2 Fortitude: 0

>Deploy

Surprise me, GM.
>>
>>2110620
Did my action get skipped?
>inspect yellow creature near me
>continue building fence S
>>
File: Festive Golems 008.png (45 KB, 900x975)
45 KB
45 KB PNG
World phase

>>2111079
>[4]

Another falls from above, as exploration hits a snag and mistakes are remedied.
>>
File: Festive Golems 009.png (44 KB, 900x975)
44 KB
44 KB PNG
Player phase

The Kobold emissary takes the offer and trades a piece of furnishing. Recognized as a Flowpiece, it keeps track of the passage of time, the state of nearby water, and forecast for weather. Creatures capable of Element Casting would be able to gleam information from this. Perhaps the Xenocore acquired earlier as well.
>>
>>2112584
>Move 2W, Shape Clay Bricks
>Use Clay Bricks to build a Kiln, Placed SW
>>
Securing pleasure of neighborly company. Suggesting concurrent retrieval of SW shore shallows package by idle hands.

Bright object noted among vegetation on far S shore.

>>2112584
>Move N NW, converting hollow stump to boat
>Move NW W, converting Cattail inventory into rope

HP: 10(+0)
ARM: 5 RES: 5
POW: 2 MOB: 2 FOR: 0
>>
>>2112584
>study flowpiece
>continue southwards to build fence
>>
File: Festive Golems 010.png (46 KB, 900x975)
46 KB
46 KB PNG
Player phase

Apologies. Manipulation of a Flowpiece has ruined the processor's own means of managing their time. Please enjoy a second and immediate player phase in the meantime.
>>
>>2115668
>finish building fence towards water
>use second action for same purpose.
>>
File: Festive Golems 011.png (44 KB, 900x975)
44 KB
44 KB PNG
World phase

Fencing preparations are nearly complete.
>>
>>2115668
>Move SE, S, Dig for clay/hard earth?
>Work diggings into bricks
>>
File: Festive Golems 012.png (45 KB, 900x975)
45 KB
45 KB PNG
Player phase

In search of hard earth, a golem pings to find such. The neighbors have finished their construction. Wonder what it does?
>>
>>2116530
>Harvest Cattails on path S SW
>Plant wooden post N
>>
>>2116530
>Move SW S
>Move SW S, Dig Hard Earth
>>
>>2116530
>finish fence
>move to purple guys
//Load inquiry sequence:
"Greetings [purple entity; threat level -unknown-; codename: /neighbors/]! Nice weather we're having. What are you constructing over there?"
>>
File: Festive Golems 013.png (44 KB, 900x975)
44 KB
44 KB PNG
World phase
>>
File: Festive Golems 014.png (45 KB, 900x975)
45 KB
45 KB PNG
Player phase

>Disconnection errors will be purged if connections are not re-established before turn rotation.
>>
May be attempting overtime work. Process as appropriate.

>>2119474
>Convert Cattails to Rope, tie Rope x4 to Post and handle of Axe in Armory
>Toss Axe into ground N 3NW
>>
>>2119474
>Move N NW, Dig Hard Earth
>Move 2N, Work Hard earth into Bricks
>>
>>2119474
>reestablish connection
>Inspect purple guy's family design (the water tank thingy)
>>
File: Festive Golems 015.png (46 KB, 900x975)
46 KB
46 KB PNG
World Phase
>>
File: Festive Golems 016.png (44 KB, 900x975)
44 KB
44 KB PNG
Player phase

A cold wind blows through the area, and the trees become a bright crimson in the wind. Change is coming.
>>
Time passing. Holy Day on continuous approach. Outreach postponed.

>>2121578
>Move W SW, setting sail
>Move SS
>>
>>2121578
>move towards purple guys
>offer them purple berries
>>
>>2121578
>Build Kiln from Bricks N. Schemata derived from HeartForge housing.
>Move W NW, Shake tree.
>>
File: Festive Golems 017.png (44 KB, 900x975)
44 KB
44 KB PNG
World phase
>>
File: Festive Golems 018.png (45 KB, 900x975)
45 KB
45 KB PNG
Player phase

Relations established, and the first good brew enters the realm. Clean water is now readily available!
>>
>>2124076
>Move W, Gathering Dead Needles
>Deposit Needles and Wood in Kiln
>>
Package in sight

>>2124076
>Sail 2S, picking Cattail
>Sail 2S, attempt to fill deep water with dirt so it becomes shallow water
>>
>>2124076
>join my new purple friend, move towards their patch of land
>Investigate their crops
>>
File: Festive Golems 019.png (46 KB, 900x975)
46 KB
46 KB PNG
World phase

Didn't have internet for a bit today. Sorry for the late upload.
>>
File: Festive Golems 020.png (45 KB, 900x975)
45 KB
45 KB PNG
Player phase

The farmer acquires a means to defend their brew without risk of trampling over the crops. A sapling becomes a sprout.
>>
Package acquired. Holy Day must arrive.

>>2127460
>Stow boat, Move SE E
>Take package, Move S SE
>>
>>2127460
>extract seeds from one of the clusters of purple apathy berries
>plant seeds in tilled soil on my side of purified water.
>>
>>2127460
>{Ping} Iron Ore
>Move towards closest ping-back.
>>
File: Festive Golems 021.png (44 KB, 900x975)
44 KB
44 KB PNG
World phase

Another sprout springs from the earth. Capsule R is recovered. A search for iron returns empty handed.
>>
File: Festive Golems 022.png (45 KB, 900x975)
45 KB
45 KB PNG
Player phase

The wind turns to a bitter chill roiling down from the mountains. A keeper of the cycle has entered the realm.
>>
>>2128487
>Dig Firebreak around Kiln
>Observe Cycle Keeper
>>
>>2128487
>Move SE 3E, Tilling land along the way
>>
>>2128487
>move and explore SE
>move and explore SE
>>
File: Festive Golems 023.png (45 KB, 900x975)
45 KB
45 KB PNG
World phase
>>
File: Festive Golems 024.png (45 KB, 900x975)
45 KB
45 KB PNG
Player phase

It's eerily quiet today.
>>
>>2130750
>Put Xenocore in Kiln
>Standby to douse excess flames
>>
>>2130750
>inspect purple spheres
>explore area SE
>>
>>2130750
>Dig hole W and on all squares I leave behind
>Move SE 3E
>>
File: Festive Golems 025.png (24 KB, 300x325)
24 KB
24 KB PNG
Player phase (Go again!)

The xenoforge ignites! Power of the stars is now at your fingertips.

Monster Hunter World's beta is out so I'll just start the quest up again on Wednesday.
Thanks for playing!
>>
Completing known southern objectives.

>>2133941
>Move SE E, extracting stump
>Move 2E, picking up hidden green object

I'll be watching! Thanks for the run.
>>
>>2133941
>explore more SE
>>
>>2133941
>Analyze Xenoforge
>Upgrade Multitool in Xenoforge?

That says Player phase, not world phase. Read gud. See ya wednesday.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.