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File: Miranda Styles #41.png (340 KB, 577x894)
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"What a gal, am I right?" Jacob says good-naturedly as he watches Sandra leave. "Didn't think she take to you with such aplomb! But, she's pretty wise to most things 'round here- not to mention a great judge o' character- so if she's alright with you, I s'pose you're alright to be 'round. Couldn't be much worse than some folks we all know, am I right?" It seems like he was telling a joke, but you get the feeling that he was more sincere than he wants to let on.

Howdy, high-rollers, and welcome back to Magical Girl For Hire Quest!

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2
Miranda's Techniques: http://pastebin.com/eTu7U2PZ
FAQ: http://pastebin.com/8unLWUjF
Twitter: https://twitter.com/MGFHandler

You are Miranda Styles, a relatively unscrupulous magical girl currently working for Silver Eye Solutions, a umbrella corporation for magical girl mercenaries such as yourself, located in scenic The Intersection, a dimensional nowhere and everywhere where you rest, recuperate, live, and get details for your next job.

Currently, you're on a job in a slightly modern the world that involves you absolutely annihilating a mob family- at the behest of a rival mob family who's boss is enamored with a young detective sort that the first family apparently is cross with. She's just that in love with him that she wants the rivals erased from existence. And she's paying well enough to hire you, which means that should everything go according to plan, there's going to be one less mob family in the world by the time you're finished.

You've recently moved areas of operation in order to go after another Family member called 'Spider'- he resides in a very swanky and upscale city called LaGuarda, and you recently investigator the casino to see if there is any leads to find the man; mobsters they may be, but you know that higher level mobsters aren't so stupid enough as to just be walking around without some kind of protection or guard detail - especially not folks like him who apparently have been eyeing on a rather sizable promotion... And with Winters out of the way, you think he might be inclined to try and step up the ladder. Your plan is to convince him it can happen with your help...and then saw the legs out from under him when he tries. And step one of that was investigating a very popular casino. You just got out of a game with some interesting folks, one of those offering you an odd job after you wagered a magic show in their strange poker game.
>>
>>2104611
"I guess you aren't fibbing," you offer. "But, I believe we have something to settle."

"Right, yer magic show!" he agrees. "I ended up holding on to it at the end of the day, so I guess I'm the one who gets to see what you can do! So, when are you available? I'm good for any day this week 'cept Friday. We got a rule what says that any experience has to be done within the week." Well...today's Monday, so...

>Tuesday
>Wednesday
>Thursday
>Saturday

Yes, this matters.
>>
>>2104614
>Thursday
>>
>>2104614
>>Wednesday
>>
>>2104614
>>Wednesday
The only thing we know if that on Tuesday bright and early we have a job to do
>>
>>2104611
>Wednesday

One day to take a look into rune stuff and also to elaborate a good show.
>>
10 more minutes due to start of a thread.
>>
>>2104614
>>Thursday
we don't know how much time we will need for the other job. it'll be prudent to have one day between the two events.
>>
Writing, by the by.
>>
>>2104614
>>2104631
>>2104644
>>2104665
>>2104672
>>2104762
"Wednesday works," you decide. You have tomorrow to look into that thing with Sandra, and then the day after you will have your little magical exhibition. Enough to keep you busy. "Where is it going to happen at?"

"There's a little community gym not too far from here that a lot of people use for more than just exercise. Here's the address." It takes him only a few seconds to without a notepad and write the address on a piece of paper. "See ya there, let's say around six in the evening."

"Fair enough," you agree. "See you then." He nods, and he's on his way, Louis giving you a quick and respectful 'good night' before he leaves as well.

This leaves you by yourself again, and the night's still very young. You could easily continue looking around and talking to people if you like. The bar is still open, fewer people loitering around, and the money is still flowing. The band has been replaced, and the new musicians up are playing something a lot more jazzy and a lot more upbeat. There seems to be a whole lot of people out on the dance floor - and it seems like someone's holding court judging by the ring of people that's formed. Even the ogre guards near the back seem to be curious about what's going on, carefully edging closer and closer towards the sounds. They don't seem like they're interfering, though.

There's a few individuals in particular that don't seem all that impressed, though, as you look around the crowd. Two individuals in particular are sitting down at a table near the wall, looking around with a slow, careful scan. One of them is a light-skinned, blonde haired, young looking fellow. He's got a pair of slick-looking shades on, preventing you from seeing his eyes, and he's simply dressed in a red blazer. It's similar to, but not the same as the bouncers; enough so that it takes a second glace to tell, but it is distinct from what they wear. The other one has a cap on, and a brown, dull jacket. His hazel eyes are scanning absolutely everything- by the time his head turns to you, you're already looking past him as though he doesn't warrant a reaction. He doesn't seem to react to it, and you make to count your winnings, looking down.

Out of the periphery of your eyes, you see the latter man nod to the former, and alarm bells go off in your head as they both get up and disappear into the morass. They're up to something - question is, do you even want to interfere?

>Current funds: $14,400

>Head towards the bar area. Maybe you can ask some quieter questions now...
>Check out what's causing all the sudden swing.
>No, you're gonna see what those two are plotting.
>Other
>>
>>2105046
>No, you're gonna see what those two are plotting.
>>
>>2105046
>>No, you're gonna see what those two are plotting.
>>
>>2105046
>No, you're gonna see what those two are plotting.
>>
>>2105046
>>2105059
>>2105065
>>2105099
Well, it's far too suspicious to ignore, really. Time to put a tail on those people and see exactly what they're up to. You give it till the count of three before you begin following, trying your best to memorize their wardrobe and making sure to keep them picked out as they walk the floor- passing by the show floor area entirely.

Wonder if the situations are related. Quite probably. It's going to be hard to keep them in your sights without them noticing, however; the man with the shades is constantly looking around, and you've got to keep yourself looking less than obvious, as whoever's on the floor is keeping their attention for now...

>Roll 1d20, Best of three to see how long the people's attention is held.
>>
Rolled 3 (1d20)

>>2105171
>>
Rolled 19 (1d20)

>>2105171
snek
>>
Rolled 12 (1d20)

>>2105171
>>
Well well. Good fortune.

Writing!
>>
>>2105171
We really need to have Miranda brush up on her espionage/counter-espionage tactics, and get a second set of clothes she can switch into to lose tails/not be noticed.

Learning a thermoptic camo spell and Not My Problem Field spell would be pretty handy, too.
>>
>>2105171
>>2105173
>>2105175
>>2105182
>>2105193
Fortunately, it seems like whatever is got the people's attention has got it good. No one seems to particularly you notice you as you skulk through the crowd, and that's a good thing as you can see that where they're going probably isn't meant to be public - the two slip down a side hallway that's clearly headed to the back, and considering how long attention is on the event on the dance floor - you can hear a number of whoops and cheers as something particularly astounding happens - nobody even notices at the three of you.

The hallway turns a corner, and you hear a door open shortly after they round it. As you hear it close, you step carefully up to the corner and peer around; apparently they seem to have made their way to a dressing room, completely unguarded. You can hear talking going on inside, no less. Quick hearing amplification, and you can make out what they're saying.

'So, what do things look like?' one of them asks.

'Seems like the third, fourth, and fifth floors are our best bet,' is the response- by a female voice, no less. 'Not guarded very well, but the higher floors are a little bit too hot for us; we don't have the magic or firepower to get pass the security detail without getting seriously lucky. Fortunately for us, there's plenty on those floors for the taking. Not a lot of bills, but by my reckoning a lot of valuables.'

'Our exit's ready?' Another voice chimes in.

'Once we give the signal, they should be ready in thirty seconds.' The lady's response is confident.

'Great,' the first individual responds. 'Aside from that, we've all got the layout. We've all got the plan. We get up there, get the safes, get out, and nobody should even realize we were here- bastard'll lose a lot tonight. Setup's ready?'

'Just follow me, boys.' You're quick to get behind the corner again as you hear the door open. You hear footsteps; they quickly head in the other direction.

Interesting. Seems like there's a heist going on. Question is, what to do about it. You could try and help them - maybe set them up for later, perhaps, or perhaps even get them into your debt? Considering they're stealing from this place, there's likely no lost love between them and your target. Provided that's a major factor, anyway. Or you could just try and tip off the guards to something going on, and perhaps even curry favor with Spider early. The fact that his guards were this negligent would be something to hold over him in some ways, maybe. Then again, you could just let it happen, and perhaps work that angle. Considering you know who's done it...

>Offer your help. Under duress, but help it is.
>Tip off the guard detail to the theft attempt.
>Just let it happen and take advantage of the results.
>Other
>>
>>2105542
>>Just let it happen and take advantage of the results.
>>
>>2105542
>>Just let it happen and take advantage of the results.
>>
>>2105542
>Just let it happen and take advantage of the results.
So, we're going to kill the people who committed the robbery, or let them get away while making it appear we killed them?
>>
>>2105598
Up to you.
>>
Since this contract is likely to take longer than usual because of the number of targets and the conditions that the client put on us, I think that developing local assets will be more useful than usual.
So I think it would be more useful to have these people alive rather than dead.
>>
We ain't doin' shit about it, huh?

Alright, in that case, I need 3d20, highest TOTAL wins.
>>
Rolled 13, 4, 19 = 36 (3d20)

>>2105636
>>
Rolled 5, 14, 17 = 36 (3d20)

>>2105628
I'd be okay with that, especially if it's the guys we met playing poker.

>>2105636
>rolls
>>
>>2105651
>>2105663

...Huh.
>>
5 minutes to go. Still need one roll.
>>
Hm.

Hmm...I think I'll just write this out and we'll wrap it up for tonight with this last update.
>>
>>2105542
>>2105551
>>2105573
>>2105598
After watching them go, and mulling over it for a bit, you decide... to turn back.

Whatever they're up to, you can use to your advantage in other ways. They can do their little theft, but if you play your cards right, and provided they actually succeed, you can reap far greater rewards than they would. Hopefully whatever they managed to steal would be recoverable.

As you head back down the the hallway to the main floor, you find that the whatever has been causing the distraction is still going, but it's only just now dissipating; you're unsure if that's intentional, but it seems like the crowd is thinning out, although the sounds from the center indicate that whoever is doing it is still going strong - or at least trying to. Out of sheer curiosity, you lean in to see exactly what the cause of it is.

It's someone with a rather loud orange shirt and a lot of hair- a redheaded afro who's doing a lot of insane moves on the dance floor - or at least he was, as the amount of sweat he has dripping down his face, and the relative simplicity of his moves tell you that he's been at this for a while, if you haven't already known.

You take enough time to memorize his wild, yet exhausted face before you move on- his act's going to burn out sooner than later, and you can at the very least scan the crowd a bit before you leave.

For your first night in LaGuarda, things have been very interesting, indeed.

>Going to take tomorrow off, and resume Tuesday. Keep an eye out!
>>
> "Right, then, that was simple enough. Interdimensional trading really isn't all that different from trading between skylands, honestly!"

>"I can't wait to dig into this gauntlet! It's GOTTA have some of the most microscopic tech I've ever seen- practially on the molecular scale!"

>"It was considered a legendary relic for a reason, I suppose. Seems like such tools were rare in such a dilapidated, horrible environment...reminded me of the Wastes..."

>"We DID give them some pretty good stuff in exchange...but holy crap, the morphogenic capabilities! I NEED to have a lab to study this in..."

>"Well, those crystals will last quite some time, and will be far more immediately useful to the populace, I'd say. They'll wear out, sure, but if they're smart, not before they can use them to jumpstart things. Also, Owlia, dear?"

>"Hm?"

>"Did you forget? That gauntlet isn't yours..."

>"...oh. Oh no nonono pleeeeeease noooooo!"

>"Owlia."

>"Noooooooooooooo ohmigod what deal do I need to maaaaake!?"

>"Dearest, can you not?"

>"But it could be SO COOL! If I could even come REMOTELY close to duplicating the effects..."

>"Darling, I don't think that he'll permit that. Rules are-"

>"Weeeeeeeell...wouldn't be so sure about that, missy miss! Make your piiiiiitch, if you're THAT interested..."
>>
>>2107529
Oh god Owlia...stop being such a nerd!
>>
Also wonder how she would react if we scratch some of those security runes and sended to her.
>>
>>2107529
Owlia activated Sal´s inter dimensionañ jew senses
>>
>>2107529
Hmm, a pure trading mission? I didn't know what was a thing. I wonder what sort of trouble they got up to there.
>>
>>2107529
Want Mono supposed to go with them on that trip?
>>
>>2107559
>"NEVER!"

>>2107690
Yup. It was in an post-apoc world. Cylica had a lot of fun. Well, tried to. Hey, the people could use a figure of divine inspiration...right?

>>2108836
She mostly just stood around and looked menacing as the others went on their fetch quest. Not much for her to do. She actually blended in with the locals pretty well, and won a wrestling competition!
>>
Not much else happens on your watch, and you head back to your hotel with a basic itinerary in mind for the next couple of days. Seeing exactly what Sandra's security deal is all about, and the magic show the following day. Ideally, they will have some kind of connections to the mob; you noticed that no one here wore their colors so openly- you couldn't see any yellow on anyone in particular- which you think by itself is a bit of a concern, considering how open they were Laverta. Wonder what made this place so special. Maybe it was just Spider's style to stay more incognito.

The night passes peacefully enough; the harpy lady at the counter seems distressed, even as she goes about her job, and even you can pick up on the unnaturally loud buzz of activity in the hotel lobby; there's a number of individuals looking concerned and discussing things in hushed whispers. It doesn't take enhanced hearing for you to over here some talks about a 'robbery' and 'the most insane theft I've seen in all my days!' More than a couple of people seem rather livid about it; and more than a couple of patrons have violent hopes towards the thieves.

Hm. Seems like they got away with whatever they did. No doubt Spider's furious. Just what you want.

>Ask the front desk clear if she knows any rumors.
>Ask some of the angry people for any new news.
>Just head out. You've got a consulting job to do.
>Other
>>
>>2109043
>Ask some of the angry people for any new news.
>>
>>2109043
>Ask some of the angry people for any new news.
>>
>>2109043
>Ask some of the angry people for any new news.
>>
>>2109043
>>Ask some of the angry people for any new news.
>>
>>2109043
>Ask some of the angry people for any new news.
What's the buzz?
>>
Seems clear enough.

Let's inquiry as to the source of their distress.

Writing!
>>
>>2109043
>>2109047
>>2109049
>>2109054
>>2109058
>>2109060
Might as well see what the latest scuttlebutt is, all things considered. It'll help determine how you approach Spider later on, hopefully.

Fortunately, it's not exactly hard to approach someone- several of the men off in the corner seem to be rather animated in their discussion, so that's probably going to be your best bet in terms of questioning.

You're quick to approach them with an easy smile and a guileless attitude. "Hi!"

Where they all stop and look at you oddly makes it clear they're a bit confused. One of the rougher looking men- easily middle-aged and probably has a drinking problem judging by his breath - actually tilts his head a bit in confusion. "Yeah, kid? Somethin' up?"

"Yeah, I was just wonderin' why everyone's acting so anxious and mad n' stuff," you shrug. "Seems kinda scary."

The man snorts in derision. "Nothin' you got to worry about kid, just a grown up thing."

"Yeah," one of the other man says. He's a lot more lean, but fixes you with an easy, fatherly smile. "Some bad people stole a lot a money from a building a lot of people like to go to, last night. They really made a mess of things, too, because now we can't go there for a while."

"She prob'ly knows what a casino is, man." A third responds- this one a harpy, black-feathered and with an elaborate crest. He's a lot more bulky and a lot more clear than Kiki- but you also noticed that he's got a strange thing attached to the inside of his beak- a clear plastic that seems to take the place of teeth. There's a slight rasp in his voice, but aside from that it's far easier to understand him. "But he's right," he stats as he turns to you. "Bunch of goons boosted a little over two mil from the casino last night. Left a lot of the place a wreck, too. Casino's closed until the owner can fix up the place."

"Wow! Does anyone know who did it?" you find yourself asking.

"Nope, but we sure as hell want to know!" The first man responds, his fist tightening and anger. "I'd love to deck 'em one or two..."

"That an' the reward prob'ly wouldn't be too bad to have, either. Casino's giving a good fifty-thou for anyone with good information to contact 'em."

>Oh! What about the police? Are they helping?
>Well, how would you contact 'em?
>Don't you wanna find out who did it?
>Oh, that's bad. I hope they catch them. Thanks! (No more questions.)
>Other
>>
>>2109150
>>Oh! What about the police? Are they helping?
>>Well, how would you contact 'em?
>>Don't you wanna find out who did it?
>>
>>2109150
>Don't you wanna find out who did it?
>>
>>2109150
>>Oh! What about the police? Are they helping?
>>Well, how would you contact 'em?
>>Don't you wanna find out who did it?
>>
>>2109150
>1, 2, 3
>>
...Only too late did I realize what I'd done.

Welp!

Writing.
>>
>>2109150
>>2109162
>>2109173
>>2109178
>>2109181
"Weeelll, what about the police?" you ask. "Aren't they helping?"

"Ha, yeah, for all the little good it'll do," the first man says. "They're probably going to do their best to stay well out of the way outside of little investigations here and there. Dunno if you know if you realize this yet, kid, but casinos own this town. And they don't like when the cops get involved in their stuff. They got their own ways of sorting things out."

"Yeah, cops DON'T want to rock the boat," the third man emphasizes. "so they'll keep things polite, maybe give out a few statements, but that's it as far as any real police work." Huh. That's curious. Wonder why they be so reluctant when they'd be helping the casinos in getting their money back? You know most of the country is corrupt in various places, but this sounds like they don't want the cops possibly learning about their dirty dealings regardless.

Well, something to wonder about later. "So what about you guys? Are you going to go on an adventure and try to find who did it?" You even bounce on your heels a little bit to complete the illusion.

Fortunately, it takes. "GAHAHAHAH! Nah, kid." The second man waves you off as they all chuckle a bit. "We got better stuff than go chasin' after phantoms. Pisses us off that we got to sit out for a while, but nothing we can really do about it."

Well, so much for that. "Oh...well that's a shame. Well, if you did know anything, where would you even go to tell anything if the casino's closed and the police won't do anything?"

At this, the men look at each other a bit oddly as their laughter dies. "Well, kid, look, you don't need to worry about it. There's always someone at the casino, and the house always wins. Life lesson. But hey, I guess if you hear anything, you could maybe get yourself some new toys." At this, there's a round of chuckles before the speaking man stands up, the other two following. "Look kid, it's been fun, but me and the guys need to get going. Have a nice life, huh?" Before you can ask them anything else, they all leave, stepping surprisingly quickly. The front desk clerk isn't at her station anymore for the moment, either.

Well. With that information, you could probably wander past the casino and see if there's anyone there that might be worth talking to later on. Sandra didn't give you an exact time to be there, but she did want you to be there before nightfall, and the sooner you did it, the better.

>Head to the Casino now and see if there's anyone to talk to.
>Head to Sandra's appointment now and see what she wants you to do, exactly.
>Other
>>
>>2109248
>>Head to Sandra's appointment now and see what she wants you to do, exactly.
>>
>>2109248
>Head to the Casino now and see if there's anyone to talk to.
>>
>>2109248
>>Head to the Casino now and see if there's anyone to talk to.
>>
5 until lock!
>>
>>2109248
>>Head to Sandra's appointment now and see what she wants you to do, exactly.

What do you guys want to tell the casino? That we saw the criminals and overheard them talking about the heist but decided to go home instead?

Handler, can the futuresight be used as a camera?
>>
Writing for

>Head to the Casino now and see if there's anyone to talk to.

Incidentally as that last one came in after time.

>>2109285
Yes.
>>
>>2109296
Let's remember to use it. Photos are better evidence than a young girls testimony.

Does this world have television, I can't remember if you mentioned that? Good to know before we show people moving pictures with sound.
>>
>>2109312
We'd need to physically show the FutureTech to someone, or find someone way to offload that data. I'm leary of showing it off to anyone, considering it's value to us and the potential damage it could cause if stolen. Picking up a local camera would be safer, I think.

Aside from that, gathering more concrete evidence is a good idea.
>>
>>2109325
Actually, my main worry is that local cameras have a shutter sound and I presumed that futuresight does not.
>>
>>2109248
>>2109256
>>2109259
>>2109249

Suppose you can take the time out to swing by the casino and see if there's anyone there worth talking to. While you took a cab last night, you figure it would probably be better to save the money and walk there today; shouldn't take you exceptionally long, less if you jog. The hotel wasn't THAT far away, and you can always take a cab back if need be.

It's late morning by the time you manage to get there, and as you might have suspected, the lot is empty. There's a few police wraps around the building, particularly the entrance. You can see several panes of broken glass windows on the fourth and fifth floors, and signs of a fire out of one of them, as well. There's not a whole lot else out there, save for a couple of individuals that seem to be in the envoy of the casino itself acting as lookouts, being dressed in the hot red of the casino's employees. One is another harpy, this one's plumage just as red as his suit, and his head feathers are slicked back in an approximation of a hairstyle. He also has rectangular glasses, and he leans against one wall almost as though asleep. The other is a human, bulky looking, and in a similar pair of shades and uniform.

The bigger man looks at you askance, and then simply turns away, clearly considering you just another passerby. It's when you slow down and maintain eye contact that he gives a small shooing gesture, still not bothering to speak. It's when you approach that he frowns and starts stepping forward. "Hey, kid, stop! Didn't you see me wave you off? This place is off-limits, even for most adults!"

>Alright, how to approach this one?
>>
>>2109353
I'm not really sure what we're looking for here. Maybe be naive and ask about what happened here, see if we can coax out any useful info?
>>
>>2109353
>>2109357
I agree. Maybe ask what the perpetrator looked like. Also, fake indignation for being mistaken for a child. We are a recent client and we'd like to know what happened exactly if we're going to feel safe frequenting this establishment, sir!
>>
>>2109357
Well, your primary objective so far is 'coax out Spider', by all accounts. Some anons had a plan to do so. This was an option to swing around and see if anyone at the casino might be able to help you get in contact with him somehow. At least, that what was the choice was intended to represent.
>>
I seriously dunno what you wanted to do here so I'll let you who voted deal with it.

There's nothing we can really tell them, and a goon isn't going to tell his bosses that he had a conversation with a kid. Unless we press hard which is just gonna ring all the warning bells.
>>
>>2109353
"I'm not a kid, first of all!" you mention, and the tone of your voice seems to take them by surprise. "Hell, I was here last night."

"Yeah, right," the man dismisses- but his attitude is quickly changed once you flash your ID at him. "Huh. That legit? Then you know what happened last night?"

You shake your head- you don't want to tell him more than he particularly needs to know. "I left before anything big happened." It's only partially a lie. "All I did was take a few turns at the table and leave."

He snorts, as you see the harpy look up, tilting his glasses up. "Hmph...right. Well, shouldn't be too dangerous to just say the basics. Some thieves showed up the other day, ended up making off with a lot of money and doing a lot of property damage."

"That so? Do you know what they looked like?" you ask.

"Yeah, they made a real ruckus. Why you asking? You say you were here last night- you seen anything out of the ordinary? There's a reward in it for you if you have."

"Well, I-"

"Ey." You both turn your heads to see the harpy flap up. "Yeah, you. You WAS here last night, yeah? Recognize yer face."

You raise an eyebrow. "How?"

"'Cause you walked up right to th' Shakers' table and set in. Not a whole lot of people who do that." He says casually.

"Shakers?" you ask. You never heard them be referenced by that name, and they didn't mention it themselves.

They both fix you with a look that's one of clear surprise. It's the man who recovers first, however. "You new around here? The Shakers got connections just about everywhere. It's their own private, rich little club. No one screws with 'em cuz they all know someone who can ruin your life. And if they don't know someone, they know someone who knows someone."

"And they're all weird about it," the harpy says. It's only now that you just realize that he's got the same strange pseudo-teeth thing in his beak that the other harpy did. "You never know when you piss them off, cuz they don't act like they're pissed off. Just some days later suddenly you're evicted, or you got some outstanding debt, or someone crashed your car, or some crap like that. They're real pissants, honestly. Ain't even got the good grace to be honest about it." He huffs with a tone of someone who's clearly run afoul of them before. "And if you owe 'em, you OWE 'em."

Huh. That's weird. They sound more like rivals than anything else...so then, what DOES Sandra want with you?

>Sorry, will finish this entry later tonight!
>>
I think the idea was to return to the crime scene and see what we could learn and maybe bump into one of the Shakers or their minions. We're not hurting for time and are free til tonight anyway so nothing really lost.
>>
>>2110197
>are free til tonight
Not really. We have to get the security job done before nightfall, not start it by nightfall.
>>
>>2109426
>But I'm just a kid! They wouldn't do that to me, would they?

Uh oh!
>>
>>2109426
Before you can say anything about that, thought, your attention (as well as the guards') is directed further back to the entrance of the casino as a third individual comes out of the doorway. He's a massive, silver-furred ratperson, yet that's very clearly in terms of height, not girth. He's actually about a head taller than you, you estimate, and he's dressed to the nines in a fancy 3 piece checkered suit. Even has a small hat to go with it. "Hey! You all gotta- gotta get back to work, yeah? S-stop getting distract by a- by a pretty face!" He looks at you with no small amount of derision. "G-get lost, gal, ain't a place for ya!"

The two goons simply grimace and sigh- from the looks of things, whoever this guy is, he's not very well respected. Sure enough, the rat stomps his foot in indignation. "HEY! You heard me! Stop clownin' around! I'm telling my bro on you othawise!"

"And out comes the bro threat..." the harpy mutters. Okay, just who IS this guy? He sounds...well, 'important isn't the right word, but 'useful'. Depending on how you use it, at least...

>Try to offer your help directly to him.
>Just let this go for now. Maybe you can come back later.
>Other
>>
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>>2110560
Checkers you say?

>Just let this go for now. Maybe you can come back later.
>>
>>2110560
>>Just let this go for now. Maybe you can come back later.
I don't think anyone is going to take us seriously looking like we do without proof.
>>
>>2110560
>Just let this go for now. Maybe you can come back later.
>>
>>2110560
>>Just let this go for now. Maybe you can come back later.
lets go to our appointment.
>>
>>2110560
>>Just let this go for now. Maybe you can come back later.
>>
Well. That's fairly overwhelming.

Writing!
>>
Oh shit you are running already? Dam hope i didn't miss any important vote.
>>
>>2110560
>>2110570
>>2110571
>>2110573
>>2110578
>>2110580
>>2110634
"Nevermind it," you decide, waving them away. You might be able to do something about this later, but as it stands there's not a whole lot you can do that wouldn't involve your true nature to be known to more people than you prefer. "I don't want to get you guys in trouble."

"Smart gal! Now- now buzz off!" The ratling says, and with a long-suffering sigh, the two guards walk away from you, and you take your leave.

Might as well see your way to Sandra's appointment. This one is going to take a while, though... Hope there's at least some good street snacks on the way.

By the time you get to the address it's noon, and from what you can tell it's a small, tan colored building, maybe two floors, that seems to be surprisingly empty. All it is a name plate over its doorway saying 'Studio Rosa'. Even has a small parking lot, with a pair of cars inside of it.

As you step inside, the jingling bell signifying your entrance, you have to admit that the inside isn't as dilapidated as you thought it would be. The walls are painted in a very soft red, which you suppose is apt considering the name. There's leather chairs everywhere, it seems, and overall the place seems as though it's designed to give off a comfortable and welcoming atmosphere.

Which is why it's all the more troubling that alarm bells, honed by years of experience, start going off in your head. There's nothing here at the moment... But you get the feeling like you just stepped into a very dangerous situation.

cont.
>>
>>2110674
"Oh, you made it!" A familiar voice says from a hallway to your left. "I realized I I hadn't given you a time and so I thought that you might be a bit later." Sandra, who you now know to be one of the Shakers, give a small laugh. "Silly of me, really, but I'm glad you're rather punctual. You've come at quite the good time. Would you mind following me?" She doesn't seem to wait for a response, instead of just heading back down the hallway. Hmph.

You have down and turn the corner before arriving at an office near the back. "And here we are; I'd like you say hello to a good friend of mine- Verity." She opens the door, and you're very surprised to see a pool of water in the middle of the floor. And inside it is what you recognize as what must be the only race that was listed in your FarSight and not actually seen yet- a Merrivan. She reminds you of a mermaid, only with a dolphin tail and a dorsal fin on her back instead of the normal free-flowing tail you see on 'common' mermaids. "She's the one that has need of particular defenses, for obvious reasons."

"Allo!" Her voice is lilting and flowery. "I'm glad you were able to show up; Sandra has been rather giddy about this." Giddy? "I'm certain your magical capabilities will be more than up to the challenge of my little issue."

"Sure..." you respond idly. "Where's your issues?"

"Oh, here and there," she says simply. "I have several alarm and defensive runes placed in various rooms, as well as some verbal trigger spells; to warn myself of intruders and counterattack, of course. However..." and here she frowns a bit. "I'm afraid I have little spare capital at the moment, and the individual who I got to set them proved to be...less then reputable. I'm concerned that they weren't done correctly. Perhaps you could take a look around, see if things could be improved?"

Hm...well, sounded simple enough...

>Sure. Where should I start?
>Wait, so why me in particular, again?
>Thinking about it, that may not be up my alley...
>Other
>>
>>2110676
>>Wait, so why me in particular, again?
>>
I don't think we know glyphs that well, so could we make do with general interdimensional knowledge of magic?
>>
>>2110676
>>Sure. Where should I start?
>>
>>2110676
>Wait, so why me in particular, again?
>>
>>2110679
You can always try to ballpark it.
>>
>>2110676
>When I said that my magic of unorthodox... I have never tried rune magic, I'm not sure how it works. I can set up alarms and traps easily, but I can't promise you that I can integrate with your system. Bodyguard duty is fine with me if necessary.

Or are we still pretending at this point? It seems clear to me that she thinks we're more than meets the eye, and have high expectations of us, but is unsure of what.

This isn't something you spring on a person you just met... If she's testing us do you want to go all out or stick with our act?
>>
>>2110676
>>Sure. Where should I start?
>>
>>2110693
Can our FarSight indicate what a rune is and if it was propely drawed?

>>2110676
>Sure. Where should I start?

But i must ask:
>Why me in particular, again?
>>
>>2110699
I say stick with our act if i'm not mistaken Spider has a finger (or should i say web?) on the theather business i vaguely remember being mentioned he conducted his business there.
>>
>>2110679
We can also say the gliphs are shit and easily 'undo then' and replace it with our on unique brand of magic.
>>
>>2110707
That might be passable until she has someone else check /our/ work. It wouldn't be unreasonable, considering she doesn't know much of anything about us.
>>
>>2110702
It can give you the basics, but not a 'how-to'. At least, not yet. You could update it via scanning a book or two, however. Still wouldn't be able to let you actually DO them, though. That's something you'd have to learn the old-fashioned way.
>>
>>2110707
That works for us, but our magic can't call her 911 operator. It's only effective if we respond to our alarm spell and laying our mines is great and all until they go off because we didn't tune em to let her and her people pass through.
>>
Ok so I had a thought, she only wants to protect the dolphin girl yeah, and she's stuck in this swimming pool?

We could box the room in light barriers, leaving a small gap to slip in food and stuff. We dispel them when she's leaving the place
>>
>>2110676
>>2110678
>>2110683
>>2110692
>>2110701
>>2110702
"Sure, I guess." You offer. Seems a little bit out of your wheelhouse, but you can at the very least give things a cursory inspection. The only problem, though... "I have to ask, though. Why me?"

"Sandra was interested in you," she answers simply enough. You feel another mental alarm go off.

In response to that, Sandra herself simply gives an enigmatic smile. "It's not often we get newcomers at our table. I thought that such a bold move merited something bold in response. Hence my offering of a job to you. Now, come along, hm? I'll walk you around, and we'll see how things turn out. Verity'll be available by speaker if you need any answered."

"Quite. There'll be systems in every room, so you don't need to worry." Hm. Well, that's handy. Although you've got to wonder...

"I have a wheelchair to help me get around on land," is the response to the question you didn't even ask. "Not to mention that this pool actually connect to a number of different rooms throughout the house. I'm rather svelte I'm sure you noticed- and the walls are thick." Ah. Well, yeah, you suppose that would explain it. It's not like it didn't make sense...

Well, might as well get started.

>Roll 5d20. Best TOTAL, best of 3.
>>
Rolled 7, 5, 20, 5, 18 = 55 (5d20)

>>2110775
>>
Rolled 3, 8, 11, 15, 5 = 42 (5d20)

>>2110775
>>
Rolled 18, 10, 6, 14, 4 = 52 (5d20)

>>2110775
>>
Rolled 20, 7, 16, 10, 18 = 71 (5d20)

>>2110775
rolling
>>
Well now.

Veeeery interesting rolls here.

Dolphins are weird, guys.

Rolling! I mean, writing!
>>
>>2110784
>spoiler

Of course they are weird have you ever seen one?
>>
>>2110784
Waaaaaait a minute, that room isn't a fucking dolphin rape cave is it...

Suddenly I'm ok with the low rolls
>>
>>2110814
>Something something not rape if something something happen
>>
>>2110775
>>2110777
>>2110778
>>2110781
>>2110782
>>2110800
The first couple of rooms seem to be oddly vacant of any particular furnishings beyond that of a couch, chairs, a table, and a lamp light. A couple of them have dressers and a few simple paintings, but nothing else that really indicates whatever kind of room that could be used for, although you have to admit your curiosity is piqued. It's easy enough to spot the first rune over the doorway, and even you can tell that this isn't done very well. Compared to Kiki's work, this one seems borderline simplistic: the edges are rough and jagged instead of smooth and flowing, and the overall shape reminds you less of a graffiti-style work of art, and more of a child's random etchings.

Second room, just next door, is similar, both in terms of look and horribleness of magic placed. This one seems to be a low level alarm spell. You have to lean over an elongated couch in order to get a better look at it, just to make sure, but from a cursory glance at the thin strip of glowing tape along the ground, it's actually an even lower rent version of your zone scanner. It says that someone showed up, gives a audible alarm, and that's about it. At the very least yours can give you information like where it's coming from. You could probably set something up yourself in no time. It seems pretty simple- and bad.

Third room as far as you can tell, seems to be okay. It's a bedroom and has a sigil placed behind the bed's headboard on it. You had to get on the bed in order to check it out, but it seems well done, comparing it to what you know. What is does in particular? You can hazard a guess that it's a sort of magic taser system to go off when a certain trigger word is called- and the shock would be powerful. You're in and out of there in hardly a minute.

The fourth room, some kind of dressing room, is proof that that was just a fluke, however. It's a messy scrawl of a sigil- and the worst part is that it takes you awhile to find it in the first place. You eventually found it underneath a large dresser, forcing you to go prone in order to look at it, but by all accounts you could probably sketch something better yourself, even with as little skill as you have.

The fifth room, thank goodness, seems to be nearly as passable as the third one; you can sense good magic here as well. It seems to be some sort of exercise room, with several weights and mats ready. THIS one, not sure what it's supposed to do at all- at first you suspect some variant of a featherweight spell, but something's off to say that for certain.

By the time you get back to deliver your report, Sandra is beaming, and even Verity is smiling widely, despite the news. "Ah, that's a shame, really- but I suppose that generally would happen when it comes to getting substandard help. I suppose I'll have to do some careful searching. Unless...well, you wouldn't happen to be willing to do replacement work, would you?"

cont.
>>
>>2110936
That's a question. Considering that the sigils aren't really something that you know well... But thinking about it, you might be able to use small magi-beams to at least even out the bad sigils? You could tell from how Kiki worked that the lines being smooth was a big part of it, and all of them were shaky and uneven. The vocal magic was more your speed, too.

But that doesn't shake that strange feeling of dread that you've been having all throughout your time here.

"You'll be paid extra for this, I assure you," Sandra says. "I suspect five hundred would go well towards saying yes?"

>Agree to help for $500.
>No, you'd be better off getting a true professional.
>Other
>>
>>2110937
>>No, you'd be better off getting a true professional.
>>
>>2110937
>No, you'd be better off getting a true professional
And he next chance we get, we look up more about these dolphin-people.
The taser-bed and workout room that’ll increase the weight of the equipment seem more for incapacitation of guests than for home defense.
>>
>>2110937
>Agree to help for $500.
This is pretty clearly a test of some sort, though we should warn that we don't have much practice in actual engraving work.

Can we ping our danger smell? The unease we've felt here is unsettling me.
>>
>>2110937
>>No, you'd be better off getting a true professional.
we could even try to direct them to the harpy that made us our rune.
>>
Oop, gotta go, but will be back tomorrow.

>>2110972
If it's voted for.
>>
>>2110937
>Other: activate danger sense spell, see how bad this place smells
>>
>>2110937
>>No, you'd be better off getting a true professional.

This is sus as hell. One of the citys famous sociopaths and her friend hired an untalented moron to set up their security? And they left it like this for how long?

Either way the vote goes...
>Cast hearing boost and eavesdrop on them as soon as we are out the door.
>>
>>2110960
The taser bed sounds like this is a rape dungeon and they have a femme fatale fetish. I bet they film snuff and vore!

>>2110984
Good idea, supporting. It's really odd that a location is tingling our spider senses. We've been in dangerous places before but it's always been people or creatures that set it off. Maybe there are other glyphs hidden in the walls or under the floor.

>>2110985
Changing to
>Agree
If they are the kind of people those guards claimed then I don't want to get on her bad side yet. I will trust Miranda to be able to escape a trap she walks into willingly.
We should still tell her that we haven't practiced glyph magic before.
>>
>>2110937
>Agree to help for $500.

Supporting this to:>2110984
>>
>>2110937
>Agree to help for $500.
>>
>>2110937
>No, you'd be better off getting a true professional.
>>
>>2110937
>Agree to help for $500.
Miranda can simply break the trap when it springs on her.
>>
>>2111505
Also: since the Shakers appear to be rivals of Spider, having them try to pull a fast one on us and us brutally killing them may attract his attention and interest in us as a potential one-woman brute squad.
>>
>>2110937
Dunno what to vote, but if taking the job vote wins, I agree on mentioning that we never did glyphs before.
>>
For the ones that are agreeing to help:
Our spells arent permanent, and other than the light traps and the area alert, we cant make something like the things the glyps do, neither we can make the glyphs. We would be either making fools out of ourselves, or making it seem like we were trying to scam the two ladies and get uneeded heat on ourselves.
>>
>>2111790
which is why we're telling them up front that we've never made glyphs before. There's time to talk details
>>
>>2111823
then why are we accepting to help them when we have nothing to offer? we cant replace glyphs. we don't even know how they work. At best, we could tell them about Kiki, but that's it.
>>
>>2110937
> Agree to help for $1500.

> Mention we've never done it before.
>>
>>2111495
>>2110937
I can't delete this post so I'm changing it to >>2111910

Clearly they don't want our glyph-work, so let's see what they'll pay.

They might just be trying to scoop the "experience" the other dude payed for at the table before he can see it.
>>
>>2111877
All we have to do is say yes, explain that we can't use glyphs and if they don't ask what we can, it tell us what they want us to do instead, we ask. Even if we knew glyphs we'd need to negotiate and confirm what the client wants. Saying yes doesn't mean we take her money right here and try to scam them
>>
>>2112075
The thing is...
Do the "client" think we aren't trying to scam them?
I mean... it's only really a dolphin and one of the people that can make your life a living hell.
... that to say, making our job a whole lot more harder than we want it to be.
I, for one, vote:
>>2110937
>No, you'd be better off getting a true professional.
>>
Okay, so I'm calling it, but as a note, I might be a bit today...not writing immediately. Sorry.
>>
>>2112404
I understand your point, I simply believe that saying No is more likely to be what sets her off. That saying no without trying will make them feel snubbed, and I rather disappoint than snub someone like this. Best case scenario in my mind if we say no is that they will underestimate us if they try to make our life difficult.
>>
>>2112510
but we are not snubbing them, we are literally telling them that we don´t work with glyphs.
>>
>>2112536
Yeah that's your pov. I'm trying to see this from her perspective and what we can surmise about her personality from the little info we were given by the bouncers earlier. If they are as remorselessly spiteful as we were told, I sincerely doubt they are the type to take no for an answer, much more likely to see it as a personal insult.
Anyway, vote was called, all we can do is see what happens and continue from there.
>>
>>2110937
>>2110972
>>2111130
>>2111467
>>2111505
>>2111910

It's... not exactly your best work, but you can at the very least probably do something about the misaligned shapes if you really wanted to. It will take some time and effort, but you're sure that you could at least do that much. As for the other stuff, though... "Sure, I guess I could give it a shot. Should have you know though, that me and glyphs aren't exactly well known to each other. I'd have a pretty rough time of it when it comes to actually creating glyphs from scratch."

"Oh, not to worry, dear, I'm positive you'll do a banging job!" Verity says casually. That actually reminds you.

You take a deep breath as you nod, allowing them to mistake it for nerves. What you smell... Is a bit more than you expected.

There's a few areas that are above you that seem to be smaller portions of mana, nothing big like that.

But there's an oddly large mana signature coming from underneath you. As far as you know, you're on the ground floor.

You didn't see any hatches or anything of the sort...about a family pool sized, in regards to size, but it doesn't actually smell dangerous, oddly enough. It's water-smelling; perfectly neutral.

...That explains why you've been uneasy, you think. You have no clue what's under there, or what it might be used for, but it's really not doing your senses any favors.

"So, then, perhaps you can begin with the powder room, hm? The one with all the clothes?" Verity offers. "I think that would be a good starting point, wouldn't you, Sandra?"

"Oh, you're right!" she agrees. "That is rather one of the more important ones, hm?"

>Go ahead, might as well see what they have in store for you.
>Question them about that strange mana signature right now.
>See if you can't make an excuse to get some tools first.
>Other
>>
>>2113938
>See if you can't make an excuse to get some tools first.
>>
>>2113938
>Question them about that strange mana signature right now.
I hate swimming.
>>
>>2113938
>See if you can't make an excuse to get some tools first.
Make sure to bring our bag, both to pull out weapons, scan things with our FutureSight, and to put away loot that we will get when they inevitably try to backstab us then we murder them.
>>
>>2113938
>>Go ahead, might as well see what they have in store for you.
Head on a swivel though.

We didn't get any danger smells? I didn't know we could smell mana. Is it a separate technique?
>>
>>2113938
>>Question them about that strange mana signature right now.
>>
>>2113965
Mana in great quantities works the same way as radiation. Normal people, who aren't magical girls, die from being exposed to often to high concetrations of it.

Se a magical girl is basicaly a living geiger detector for mana.
>>
>>2113965

What >>2113978 said. In addition, Miranda in particular doesn't have a 'Spider-Sense' for danger in the typical fashion; she sniffs out concentrations of mana and their potency, and ballparks the threat level from there based on how badly it stinks. Mana's unique from normal smells in that it's not always masked by physical obstructions.

If anything smells like garbage or worse, she's in for rough road. If actually manages to make her retch outright, it's probably a good idea to avoid conflict with whatever's emitting the smell.
>>
>>2113940
>>2113948
>>2113953
>>2113966
Okay, 10 more minutes to tiebreak, or I'll just roll tiebreaker.
>>
>>2113965
>>2113999
I'll go ahead and change to
>See if you can't make an excuse to get some tools first.
to break the tie.
>>
>>2113985
I wanna use Hearing Boost to eavesdrop on them at all times.
>>
We'll be riiiight back.

Writing.
>>
>>2114016
I think it takes concentration to use effectively, meaning we couldn't really do it and anything else, such as worth on those glyphs.
>>
If i didn't knew better, i would say that this is some kind of magic rune sweatshop

Think on it. We are a foreneir who is skillfull in magic so it would be easy to have one that is looking for a job to be put in it.

And acording with what the other guy said it's very easy to displease this shakers.

But that might just be me being paranoid and be just some kind of runed pipping system.
>>
>>2114026
Nowhere does it say that and I can't remember a precedent for what you say. It shouldn't take more concentration using it then it takes to multitask normally.

>>2114048
Might be we could hear if something goes on in the basement.
>>
>>2113938
>>2113940
>>2113948
>>2113953
>>2113965
>>2113966
"Actually, there's a couple of tools that I could probably use to do this job better," you insist. You're not exactly lying, but they aren't the tools that you figure they expect. "I wasn't quite expecting this when I showed up, but giving it some further thought? I got some stuff back at my place that might make this work out well."

"Oh? Tools, you say? There's an...interesting glint in her eye before she nods. "I think that sounds well enough - just as long as you arrive back before 2. Now that you're here, I'm rather hoping to finish off this little issue today." Verity seems alright, although you can see a flash of concern in Sandra's face before it goes away, replaced by that beatific smile again.

"Don't worry, I'll be back as soon as possible," you assure her as you step out.

Of course, the second you shut the door, you activate your hearing boost again.

'Do you think she's coming back?'

'Oh, of course she is. Who would turn down $500 so easily?'

'Well, at least this gives us a little time to go through the footage we caught...' Footage?

'True, we'll be able to get a head start on the first few scenes. We got some rather good angles...' There's a chuckle that you really don't like, and then silence.

...your mind can't help but go to some of the worst possible scenarios, and it's because of that that you resolve to get your bag as quickly as possible. You need to hail a cab.

>Current Funds: 14,350

Fortunately, it only takes about an hour or for you to go and come back, even with traffic. This time, you step in there looking a lot more comfortable- if only because you know you have guns with you now, and your FutureSight just for scanning any and all anomalies around this place. Hopefully you can at the very least decipher just what's going on with that strange mana and magic.

Verity is quick to hail you on the intercom as soon as you open the door. "Allo again! So glad to have you back! I'm a bit busy right now, and Sandra had some obligations elsewhere, but please feel free to get started in the powder room. I assure you she'll be back in short order!"

Right. Well, might as well.

>Start with a scan. You want to know what strangeness is going on here first and foremost.
>Might as well at least pretend to do your work. Try your best to redraw the sigil smoother with a concentrated magi-beam.
>Other
>>
>>2114098
Well then.
Guys. We are going places.
Like...
Uh... adult movie industry?
Without our consent? I dunno.

>Might as well at least pretend to do your work. Try your best to redraw the sigil smoother with a concentrated magi-beam.

If we "take a break", we could
>Start with a scan. You want to know what strangeness is going on here.
>>
>>2114098
>'Well, at least this gives us a little time to go through the footage we caught...'

Oh, so they make fetish movies. well, it could be worse.

>Might as well at least pretend to do your work. Try your best to redraw the sigil smoother with a concentrated magi-beam.
>>
>>2114098
>>Start with a scan. You want to know what strangeness is going on here first and foremost.
Maybe see if we can pass it off as scanning the sigil, or checking over our tools or something?

>>2114082
I admit that's more intuition than anything explicit, but I'd be happy to be wrong.
>>
5 minutes until lock for votes.
>>
Lock. But, I got called into work early, soooo...

...yeah. Apologies.
>>
'kay.
>>
>>2114145
Thanks for running what you can.
>>
>>2114098
>Start with a scan. You want to know what strangeness is going on here.

> Make sure your physical boost is up.

Honestly not sure why we're playing along. Why don't we just ambush them right now and force the truth out of them instead of waiting for whatever shit the have planned happening. Worst comes to worst we can just kill them and dump the bodies.
>>
>>2114388
Minimum damage rider, we don't have any evidence of wrongdoing or connections to our targets, we're trying to avoid drawing attention to ourselves, and despite appearances, Miranda doesn't enjoy wantonly murdering.
>>
>>2114098
>Might as well at least pretend to do your work. Try your best to redraw the sigil smoother with a concentrated magi-beam.

I'm betting that those smaller mana signatures above involve a surveillance spell of some sort. You know, to record lewd stuff. I wonder if we can access the footage from somewhere.
>>
>>2114630
It's not wanton if they are trying to set us up for some murder rape thing.

It is also a way to get our name out to Spider. We just have to make sure to very thoroughly dispose of the evidence. Gotta prove we killed them and they didn't just skip town.

Can we throw dead bodies into the intersection?

> trying to avoid drawing attention

Trying to avoid drawing the WRONG kind of attention. Remember how we sat at the table with the towns heavy hitters and promised to show one them some unique magic?

If these people dissappear it'll raise eyebrows - when it's discovered. If they're just outright gone though?
>>
>>2115577
Nah dude it is probably just some kinda voyeur shit, that's why things were placed so we had to go probe and lean over things, to get those ass shots.

Whatever it is, this is funny as
>>
>>2115743
Hrm. Think we can fake an error with making the glyph to cover using our Flux Wave?
>>
>>2115849
I thought about trying to disable the cameras but the flux wave has a radius of a city block. We haven't seen them yet so we can't tell if they're magical or mechanical.

How about this. We locate the camera, use a Sun's Flare and zap it with a shock touch. We pretend the flare was an error. I'm not certain we need to or want to do this yet. We still don't know what the heck they're even filming or what they plan to do with it other than one of the men at the table expressed worry. If it's just light voyeur crap we can just confront them about it when we leave. If we figure out it's something worse I say depending on the situation we just go back later today/tonight and swipe the material or fry their equipment.
>>
>>2115577
It IS wanton if we don't have proof of anything at the time, even if we do find proof later.

>It is also a way to get our name out to Spider.
We're trying to NOT draw attention, and we don't need to build a resume before we talk to him anyway. If he needs us to prove ourselves, he can send us on missions or whatever.

>We just have to make sure to very thoroughly dispose of the evidence. Gotta prove we killed them and they didn't just skip town.
These are contradicting sentences. How are we going to prove we killed them if we dispose of all the evidence?

>Can we throw dead bodies into the intersection?
I'ma guess no. I believe it costs to transfer people and things to and from the Intersection, and a dead body isn't worth much, except as a source of meat.

>Trying to avoid drawing the WRONG kind of attention.
Trying to avoid ANY attention. The magic show was the price of admission for potential connections and info; unfortunate, but necessary.
>>
>>2114630
Doesn't mean she's a saint in disguise. She wouldn't be an enforcer if she didn't like it on some level.
>>
>>2116092
Also doesn't mean that murdering these two based on paranoia is a good idea. She's a professional first and foremost.
>>
>>2116071
I meant other people would have to prove it. Remember we look quite unassuming.

As well, our instructions are to keep the Employers group out of it and not start a mob war or hurt her obsession.

Besides, you think being sent on missions by Spider is going to make us draw less attention? Because I feel like getting sent off to rob shit or kill people is the kind of mission we'll get.

So why not skip straight to it and kill people who are fucking with us as it is and are Spiders opponents.
>>
>>2116234
I mean we could just confronted the them and interrogate them.

The issue is that we want to work for spider and they aren't on his side. So if we reveal our abilities to them then we have to kill them.

They pretty much had to die the moment they set a trap for us. Definitely after recording us. We need to get those pics
>>
>>2116981
>they aren't on his side.
we don´t know that.

Either way we shouldn´t antagonize them, because of who they are.
>>
>>2116971
>>2116981
Dude you are making so many baseless assumptions. Cool your head and wait until we have more info.
>>
Aand I'm here again. Checking for life, and writing.
>>
>>2119369
alive
>>
>>2119369
Dreaming, not dead.
>>
>>2119369
here
>>
>>2119369
Hey boss
>>
>>2114098
>>2114111
>>2114119
>>2114121
>>2119389
>>2119401
>>2119402
>>2119448
Well, you're not going to figure out what they're doing just standing around. Might as well at least try to get pretend like you're getting something done.

It doesn't take a whole lot of time to move the dresser where you first found the sigil; you could have moved it before, but you honestly weren't so sure about it being necessary. Now though, you're a bit more certain. It's rather simple for what you've seen so far - a simple circle with some lines crossing through its side in a sine wave pattern; they don't cross the center, though. Rather, they seem to be drawn specifically to avoid it. There's power in this thing, if only a little, and you find yourself curious on an academic level as to just what the purpose of this thing is. At any rate, it looks like it was chiseled in the stone rather than carefully engraved, and that's something you're able to rectify.

It takes only a few minutes to get the circle done to something approaching a satisfactory quality; a steady hand is a requirement when in your line of business. That said, the wavy lines are a bit more challenging, if only because as smooth as it might be, the width is probably important as well. Didn't have as many issues with that with the outer circle, but inwardly, with the numerous lines so close to each other, you have to be careful not to have them accidentally intersect. The end result is you inching along, basically using your magi-beam and finger as a makeshift scalpel.

It's not long into your work that you find yourself calming down a great deal- it's just simple busy-work, after all, right? After this you can leave and get out back to doing...whatever it was you were doing. It's kind of a shame about this place is actually rather nice. Smells good, too. Like a strange floral pattern. Weird undercurrent though - like something's a bit too ripe.

Maybe there's some old fruit that they missed? You could check around and see, maybe. They'd like that. They're nice folks.

...Wait, no. Something's off.

>Roll 1d20, best of 3.
>>
Rolled 2 (1d20)

>>2119493
and we're back!
>>
Rolled 9 (1d20)

>>2119493
>>
Rolled 1 (1d20)

>>2119493
LETS ROCK
>>
Rolled 12 (1d20)

>>2119493
>>
Ouch.
>>
File: 1353930074921.png (75 KB, 307x198)
75 KB
75 KB PNG
>>2119504
>>2119505
>>2119506
>>
Oh please. I bet they're gonna sneak up on us with a potato bag
>>
>>2119506
:C

thank god for no critfails but still.
>>
>>2119504
>>2119505
>>2119506

...Mmm. This entertains me.

>>2119517
I mean, a 9 is still bad.

Wrrrriting! Isn't it just fantastic?
>>
>>2119526
To be honest I'm really hyped to see what they're up to, especially if they manage to get the drop on Miranda. And that's after she's aware something is way suspicious.
>>
>>2119493
>>2119504
>>2119505
>>2119506
Well, it's slightly annoying, but you'll worry about that later once you're finished with what they ask you to do. It wouldn't do to keep them waiting when they've been so nice. You wonder if they'll have anything else for you to do later; you'd be terribly bored just sitting around.

You're just about done when you hear the door open again, and a familiar voice sound out. "Ah, Marie! Glad to see you're hard at work."

"Of course, I'm just about finished here!" you say easily. It really wasn't a hard job at all, more just tedious and requiring a lot of concentration.

"Good to know! Actually, I wanted to give you a bit of an early reward. Consider it motivation." the way she talks has a playful lilt, as ever, and you find yourself curious as to what she's talking about. Before you can ask though, you can hear her messing about in your hair, and before you know it she's stuck something in it. You reach up, only to feel soft petals brush your fingers, and a fragrance release from it; far sweeter then before... But it still has that strange undertaste of rankness, like something's rotten about it.

>You'll worry about it later- finish up and continue onto the next room!
>You should mention that something's smelly about that flower. Did she get swindled?
>Other (May require a roll).
>>
>>2119584
>Other (May require a roll).
WE'RE ALLERGIC TO FLOWERS OH MY GOD *WHEEZE*
>>
>>2119584
>Other (May require a roll).
The nose knows, so take it out of your hair ASAP. Fake an allergy if you have to.
>>
>>2119584
>>Other (May require a roll).
> Try to figure put what we were doing before working on the glyph
>>
>>2119584
>You should mention that something's smelly about that flower. Did she get swindled?
>>
>>2119584
>>Other (May require a roll).
> wait... we arent a "Marie". We are a "Miranda"
>>
>>2119584
>>Other (May require a roll).

> strange undertaste of rankness
The smell has been getting slowly worse, when we shake this off we need to start breaking things before it escalates further
>>
>>2119588
>>2119596
>>2119597
>>2119615
>>2119635

Alright, seems like we're rolling to snap out of it at least somewhat.

1d20, best of 3...

DC = 12.

Yup. This has a DC.

The thing about glyph spells is that they're as strong as they are. No more, no less.
>>
Rolled 9 (1d20)

>>2119662
>>
Rolled 11 (1d20)

>>2119662
>>
Rolled 19 (1d20)

>>2119662
>>
>>2119664
>>2119666
>>2119674

Wait, we don't wear flowers...unless we have to. Also that smell is getting too bad.

Writing!
>>
>>2119662
>spoiler
Wait are we refurbishing runes that are designed to fuck us up?
>>
>>2119686
because we accepted to do that.
>>
>>2119662
>>2119664
>>2119666
>>2119674
At first you want to say thanks; but something freezes you, makes your mouth stop before it even opens. That smell. That smell, it smells familiar, WHY does it smell familiar...

Magic.

Strong magic, magic that's on you right now, magic that's INFLUENCING you...

You blink, once, hard. And suddenly the fog that you didn't even realize have settled over your head is lifted. Only slightly, but it's enough for clarity of thought to return, at least in a majority. Before you do anything else, you hurriedly take the flower off your head, which helps a bit further with the fuzz, but still doesn't clear it out entirely. Sandra hasn't said anything further if she realized that it didn't quite take, but she's not really focused on that anyway, being already busy looking inside of the dresser for something in particular. You can't see what it is from this angle, but the way she's smiling makes you think that she's probably going to find it soon.

It's so hard to think ill of her...not like it was before, you remember...was it the sigil that's doing it? What are they doing here?

Sure enough, it's only a few moments later where she makes any sound of jubilation. "Aha! Pesky thing, was wondering where you were. Sweetie, don't turn around, I have something to prepare for a little later. Should you need me, though, I'll be in the Resting Room- the one with the couch, remember? And of course you can always count on mother Verity!"

MOTHER Verity? She's already stepping out as she says it, and you're momentarily frozen as you decide on what to do.

>Confront her on the flower and everything else, now.
>Wait until she and Verity are in a more vulnerable position. You can tough this out.
>Other
>>
>>2119799
We weren't able to identify this glyph's purpose when we searched through the building and not while we were working on it either. The ones were did see was a bedroom taser, an alarm and a featherweight in the gym.
>>
>>2119809
>>Confront her on the flower and everything else, now.
>>
>>2119809
>Wait until she and Verity are in a more vulnerable position. You can tough this out.

>Keep Hearing Boost on at all times, place Zone Scanners where we work so that they can't sneak up on us again.
>>
>>2119809
>Wait until she and Verity are in a more vulnerable position. You can tough this out.
>>
>>2119809
>>Other
Kill her and interrogate whoever Verity is. This has been way too suspicious from the start, and whatever it is needs to stop.
>>
>>2119830
There are people who know our face, know that we are here and are very likely to be able to follow the fake identity we're using now. We'll be in shit with her colleagues, associates, whatever other shady people are involved in whatever they're doing, plus for all the joke that they are the police will be hot on our heels within the week.

Tough it out until we can blackmail or threaten them that they fear for their lives seems like a much better idea. We can easily make a show of force that'll make them shit themselves.
>>
>>2119851
she's literally the shadiest person we could be involved with right now, if she died right know it could 100% be chalked up to the times catching up with her.
>>
>>2119862
That doesn't change the fact we'd be the prime, no, sole suspect in the case.

Let's not kill people until we're involved with the mafia so that the organization can and will cover up our crimes.
>>
>>2119868
We're not dealing with real law enforcement, it's thugs and criminals anyways. Nobody can blame you for killing somebody who tried some sus mind control shit on you. It'd probably be beneficial to getting in with spider if we get a psuedo reputation as some kind of enforcer after this.
>>
>>2119812
but we decided to work on this job instead of simply saying no
>>
>>2119873
That doesn't matter, what matters is the retaliation that kind of people can bring to bear. We'd have hitmen and kill teams after us by tomorrow. What kind of idiot would hire a hot potato like that? Our goal is to infiltrate Spider's group. Our contract is a low profile extermination. We'd be well on our way to break the contract -and- to ruin the whole operation we're conducting. If you don't remember, our employer has officially cut us off- we are fucked if we act rash now. We can't go back to her if we mess up.
>>
>>2119809
>>Wait until she and Verity are in a more vulnerable position. You can tough this out.
>>
>>2119809
>>Wait until she and Verity are in a more vulnerable position. You can tough this out.

Lets check into our pockets to see if we find something that can make us remember (the futuresight) what is going on.
>>
>>2119809
>Wait until she and Verity are in a more vulnerable position. You can tough this out.

Need to be careful around the bedroom taser glyph. I've got a sinking suspicion that they may use it on us if we're too resistant.
>>
>>2119809
>>Wait until she and Verity are in a more vulnerable position. You can tough this out.

Maybe see if we can wreck the glyph we were working on? Add extra lines or somesuch? If it was what was affecting us, wrecking it should help us keep a clear head.
>>
>>2120019
apparently its the flowers. Seems like they have some kind of brainwashing effect on them.
>>
>>2120021
One thing we should investigate is how those two are immune or resistant to it.
>>
>>2120037
Maybe we should look to acquire whatever they've got. Might come handy in any assassinations to come.
>>
>>2119809
>>2119819
>>2119821
>>2119824
>>2119904
>>2119961
Whatever is going on here, you can't just push the issue immediately. It'd cost too much of a mess logistically. She's too well known, and you don't know exactly what she's got in terms of resources. She sounds like a major player, and the idea that she's got people that might come after you grates at you. You're going to be have to be able to at the very least be cautious about this. Sandra leaves the room and closes the door, and you decide to go ahead and finish the sigil. Fortunately, there's no extra pushing on your head now, but you can still feel the fuzz.

The next room that you decide to go into is the first one, with the doorway rune. You're going to need get that chair over here...shortness isn't fun sometimes.

It's a similar situation, but this time you understand what's happening to you,and so you do your best to focus not on the repairing of the sigil, but the goal at the end of this. Being able to find Spider through these methods... Find him, trick him, kill him. That's the goal.

And it's that thought that made it just to keep you sane and keep you from feeling too comfortable - you can definitely feel that that's the magic that's trying to squirm its way into your brain, definitely. Whatever it's doing, it's trying to make you calm and comforted. It's then that you suspect that perhaps there's a flow to this place, considering what you know so far. A sort of death by degrees...leading to whatever they do after someone's properly plied.

This one is actually quicker, and it's not too long before you see Sandra come in. "Dearest, mother Verity is happy you're such a diligent worker, and...!" As you turn to her, peering over the chair, she locks eyes with you... and briefly stiffens, her smile fading slightly, only for a second. But then it returns, and she smoothly continues. "...Actually, once you're done here, could you come into the bedroom for a bit? We've got a lovely little surprise for you!" She doesn't give you the opportunity to respond, instead quickly- and stiffly- walking back down the hallway.

Hm.

The sigil's almost finished...but you're getting that uneasy feeling in your gut none the less.

>Leave it half done and go now. Something's too up.
>Finish it and then go. No reason to cause more trouble yet.
>Trash the glyph. It's getting too strange, and high time you got some answers.
>Other
>>
>>2120071
>Other: Fish out the FutureSight and have it scan us for anomalies and outside influence. Also scan the glyph and around us.
>>
>>2120071
>>Other
>pretend to work on it for a few minutes, then
>>Leave it half done and go.
>>
>>2120102
oh, and don't forget the taser near the bed..
>>
>>2120071
>>2120095
Supporting.
>>
>>2120071
Seconding >>2120095

Looks like she realized that their trick isn't working, but not that we have figured it out. If we drag it out much longer we risk losing our window of opportunity.
>Bedroom is the taser glyph, absolutely do not go near it.
>Be ready with a Shock Touch and capture her once we are alone in the room. Time to put the fear in her.
>>
Writing, sorry!
>>
>>2120071
>>Other: Fish out the FutureSight and have it scan us for anomalies and outside influence. Also scan the glyph and around us.
>>
>>2120071

>>2120095
This, if it'll work. Otherwise:

>Finish it and then go. No reason to cause more trouble yet.
>Prepare a Light Barrier for when enter the room.
>>
>>2120071
>>2120095
>>2120125
>>2120126
>>2120202
>>2120210
Shaking your head in order to clear your influence yet again, you reach into your bag this time for your FutureSight, in the hopes that it might be able to shed some light on exactly what's going on around here. There's too much strange magic going on in order for you to feel comfortable walking into a bedroom with someone who's clearly trying to plot against you somehow.

It doesn't take too long to see you something oddball about the place already. A quick scan up at the sigil reveals that although it would need more data samples in order to construct a positive match, the current best guess was that it was indeed some sort of mental relaxant consistent with mind control magics. That's already concerned enough, but setting it to a wider scan reveals that there are several such nexuses of mana in the immediate vicinity and some that seem to be something else entirely; illusional magics. Several of those are NOT in areas that you recognize- they're in walls, from your estimation. Walls, and rooms that you can't deduce an obvious entrance to.

Speaking of, there's the strange basin of mana below you, with a few points of mana surrounding it, no less. Apparently, the large singature is actually mana-infused water; you didn't think such a thing existed here.

If nothing else, it seems that whatever is going on is has a limited range, and it seems to not be permanent. But that doesn't take away from what you've learned...

Question now, is just what to do about them. Regardless of what you do, you've got Sandra to deal with in the other room, and you get the feeling that she's readying an experience you won't like.

>Going to have to cut it off here, sorry. Won't be available tomorrow, so will resume Tuesday.
>>
So... Killing them altough totally doable, is out of the question because of the ammount of heat that would give us, altough it might make VERY happy whomever they have as enemies (if they have any.)
Leaving is also possible, but that's not how we roll and leaves them as loose vectors for chaos.

I think that the only option we have is to traumatize them in such a way that they would end up fearing retaliating against us. Or using their brainwashing magics against them so they can end up working for us, but i don't feel we got the time to make it possible, unless we kidnap them here until we manage to do the deed(which could end up VERY WELL or VERY WRONG).
>>
>>2120357
Killing them is always an option. We just can't get caught. We can probably come up with a better plan than Bleach in pasta.

Not killing them guarantees they come after us, because they literally can't afford someone as powerful as us to work for anyone else.

If we didn't want to get stuck in this, the correct option was to leave when things got weird.

Too late now.

I say kill them and clean the place out.
>>
>>2120557
The problem with killing them is that we don't know what would happen in the long term. It would be no problem if we got out of town after killing them because we are a literal nobody, but, we want to stay in the city until we manage to infiltrate spider ranks. And if spider or someone in a higher amount of power was fond of those two, our plans go to the trash. Of course the oposite can happen; if they were hated by spider or someone else, it could be really good., but we don't know.

We can totally subdue them and whatever, but until we are 100% sure that whatever we want to do with them won't hamper our mission in the long run, killing them is not an option.
>>
What it boils down to is
Kill them: Safe in the short term, wildcard (with poor prospects) in the long term.
or
Capture them: same as kill functionally, but with more overhead in keeping them concealed and alive.
or
Beat them and leave: Safe in the short term, dangerous in the long term.
>>
We intimidate them now and use our time to find their enemies and victims. Someone must be powerful enough to protect us after we make the hit. Bonus points if it's spider.

The other possibility is that they're working with him and that they will be on our side, and it'll make us untouchable for the duration.
>>
>>2120853
>>2120585
>>2120709

The problem is that leaving them is dangerous in the short term. If they really are players, right now we're just someone with a bigger gun and no connections. Everyone takes a beating sometime.

If we leave them alone, we're looking at snipers. Assassin's. Car bombs. Hotel bombs. We'll 100% be investigated.

And they can do all this while fleeing the city. We're going to hunt down a personal vendetta after having had our job screwed?

Killing them is safest in the short term. If they're at the top then their organization will have to restructure itself first. And a weak organization has no allies.

But I'm clearly in the minority. So vote how you will and worst comes to worst we fail a mission.
>>
>>2121057
I'm not ready to pull the trigger yet, but if pressed I would. I'd rather get some answers out of them, see how deep this goes, before committing.
>>
>>2121057
Likewise, killing them is a risk in the long term. People will start asking questions and begini investigations. it will be quickly be made a connection that we are one of the main culprits, and if we are working with spider by that moment, everything comes down because we are a nobody with no conections.

Keep in mind i never said to let them live unharmed. Or let them leave for that matter. We just need to find another way to not compromise our short and long term security.

We got that "dont pay attention to me gliph", we might be able to mix it up with the drugs they have to make them this whole ordeal.
>>
>>2121087
The distinction is killing them /might/ bring heat down on us, depending on how connected they are and how much of a mess we make in the process, vs letting them live will /definitely/ bring heat down on us, as they we know how we are and will bring their resources to bear. I still want to talk to them, but as is killing is the safer option.
>>
>>2121120
Of course, i don't disagree on that, neither on killing them, i just want the killing part as the last resource and after giving it a thorough thinking regarding how we will do it.
>>
>>2121087
>>2121076

The thing is, suspicion only matters if they can prove it. Not to mention that people will be cautious about the fact that we were able to kill them. And anyone who would be looking for revenge or be concerned about it would know what they did there, and that it wasn't a random thing.

Just them picking the wrong mark.

As for us not having connections it could be the perfect excuse for why we're suddenly seeking to hook up with a group.
>>
They probably use this to mind control young women to sell or auction them off as prostitutes or domestic slaves. Good old mob stuff.

>>2121329
Able to kill two women who haven't a trace of magic and use drugs to kidnap young people? That's a real fuckin' achievement.

We should make it 100% crystal clear that these two are in deep, deep shit. You know, blow up a wall with a flick of our wrist type of display and carefully explain that if they bother us again or even entertain the notion to send hitmen after us they'll beg us to kill them next time we meet.

Even if this whole world is a gangster's paradise there must be enough honest folk and victim's relatives that giving proof and hanging them out in public they can't be safe, either from the law or from a lynch mob. Presuming that we find evidence of what the hell they're actually doing of course.

I was thinking about what we could do after we put this behind us. We have a magic show coming up and Louis can't be the only one who knew what was going to happen here. Jacob will be surprised that we show up, we tell him that little old me can handle herself. During the show we'll pull some of our more explosive and killy tricks to drill in just how much we mean business.

Still this is a bit of a best case scenario built on assumptions, we'll see where the road actually leads tomorrow
>>
>>2121371
Once again, that could just result in them using explosives or a sniper or poisoning against us.

After leaving the city and hiding.

Or starting a war against Spiders group after we join him.

At the very least they would look into us to see where we came from and how much a threat we actually are, if we have any backing to be concerned about, and why we might have come to the city etc.

While we might come off as personally dangerous, that's a whole different thing than being a significant threat.

Like how do we find them if they do run or hide? What kind of retaliation would they face if they did attack us and hurt or kill us? Unless we can convince them that we can find them anywhere and fight through anything and are invulnerable to poison or surprise attacks or just capable of being swamped by sheer numbers, we simply aren't dangerous enough.

Let alone simply having them ruin our plans by moving against us politically. Making people suspicious of us. Using their mind altering magic to investigate us and trace us back to our employer.

There's a lot they can do indirectly that we can't counter that would effectively screw our mission far more thoroughly than killing them in their creepy house full of illegal shit that the crime families running the town would prefer to keep everything related to it discrete. There would be nothing "open and public" about it so long as we keep them alive long enough to get all the videos and pictures of us being here, and kill any witnesses.

Open violence and such is bad for business.

Like I said earlier, the fact is that anyone who would get involved in us killing them would be aware of what goes on here and that it was likely self defense instead of a intentional hit. If anything, we can spin it as us looking for work and now looking also for protection, while they picked a bad target to sucker and that it was nothing personal.

Without direct evidence to pin the blame on us, or survivors to accuse us, and nothing to gain from revenge, it's just bad business for the other players to go after us. If anything it's good business to hire us.

Regardless, we need to kill them. Maybe we could use the mind magic to turn them into burnt out scrambled husks. Maybe we could just mana blast them into dust.

I say we kill Verity right off and then torture Sandra into showing us where all the recorded video of us is, then framing her for the murder or breaking her mind or just burning the whole place down. Fire solves a lot of problems regarding evidence. Maybe Flux Wave the shit out of the place to make it look like a mana accident. Or pumping enough mana into whatever their source is that the place becomes "radioactive" and then burning it down.

Who even knows we're here in the first place?

As far as our cover being blown and us raising our profile, these people are either too connected already if there's that much risk killing them, or not connected enough that killing them is safe.
>>
>>2121371
But yeah. First order is confronting them and finding out what is going on. We can probably take them with our physical boost alone but our electric attack should be an unpleasant surprise.

The whole "Mother Verity" thing also implies we can probably take her hostageand and use that to control her group for a bit. Long enough to maybe reach out to Louis and Jacob and see if we can sell her to them or if they can negotiate an exchange for a cut.

That has its own risks, but the fact that we were able to take her would alone say that it would be cheaper to deal with us than to try and fight us. Especially if there is the option to employ us.

After all, just because Sandra is peers with the Players that doesn't mean they're all on the same side. Heck often the fiercest rivalry is between coworkers.

We could maybe even bet her on a game of poker. That would probably tickle them pink.

I guess killing her isn't the only option! Capturing her, burning down her house and putting everyone else in the hospital where they will be too busy healing to trouble us, then selling her off or trading her is a possible option too.

Oh and let's rob the place. Pillage then burn.
>>
>>2121452
>Who even knows we're here in the first place?
Everyone at the shaker's table yesterday; that's how we got this job in the first place. I'm still tentatively for murder, but don't underestimate the risks.

>>2121458
But yeah. First order is confronting them and finding out what is going on.
I whole-heartedly agree.
>>
>>2121463
Yeah how we go about it will be important.

Regardless though we're robbing them I say. They paid for glyph work. Seeing the Magic Show is another thing entirely.

Also damages for the mental strain and emotional stress of the glyphs.

There's also the matter of her doing so without our consent and under false pretense which is personally insulting and damaging to our reputation for which we'll need compensation sufficient to prevent people thinking it's okay to do that to us.

Not to mention it was going to be a unique experience for Louis and her seeing it devalues it.

If she didn't want to pay the price then she shouldn't have opened the mystery box.
>>
>>2121480
I'm not 100 set against just killing them, I am just unconvinced that it is the proper action at this time. I still say it's too rash. If we're able to fuck em up with their own flower magic shit that would be fine poetic justice and send a strong signal as well. Taking them hostage, collecting evidence and dirt on their network and associates is something we should be able to do easily.

How about we pull the stunts you proposed, find as much dirt and information as possible and then we off them. We don't need proof to go to the police, we'll use it to show anyone who has a problem with us that we were acting in self defense and they can go fuck themselves.
Another idea. We do the above but change the order a little. Instead of simply betting her in a game of poker, invite all of them to our magic show. We start slow with some simple stuff, just a fun thing until we up the ante and use these two as props. Or targets, whatever. Freak those suckers out for a while and then we offer the poker match, we're not heartless after all.
>>
>>2121490
Once again there's no evidence the players are anything but peers. We don't know that they work together or anything.

Police are outright irrelevant. The issue is showing the mob families and Players that this wasn't a business thing, buy something personal that Sandra brought upon herself and so there isn't any reason for them to get involved. Nobody paid us to do it, we didn't plan on it, and we aren't holding a grudge against anyone else because of it. She fucked with us and fucked up by biting off more than she could chew and paid the cost.

Inviting other people to the magic show is Louis' call. He won it, it's his show not ours. He gets a private viewing of it ahead of anyone else. The exclusivity and privilege of seeing it first hand is part of the value.

Approaching the other Players about Sandra (if we choose to abduct her) should be a separate thing. We could put her freedom up as a wager, so that she would be indebted to whoever won her, against their assistance in dealing with the fallout and preventing anyone else for coming after us - status, in other words. Like getting "made", we would have a level of acknowledgement and respect from the community.

Dealing with organized crime is all about separating personal shit from business. You don't whack a guy just because he beat you at gambling, or because the girl you like goes out with him, or because his wife won best at show for her horse dressage and yours lost. However if he sleeps with your wife, or sells your kid drugs, or something like that then you go to his boss and tell them what's up. And then he either pays you some money, or his Boss says he fucked up and has to pay for it and they won't retaliate because it's personal. Maybe that means you can whack him. Maybe that just means you get one of his businesses. It's a negotiation. If you found him fucking your wife and already killed him, maybe it means you have to take care of his family now, or you have to kill your wife too because she was also cheating.
>>
>>2121490
The point is that people are expected to not let their personal stuff cause problems for business. If Pauly needs to be whacked because he's borrowed too much money and pinched from shipments to cover his debts, you whack him even though you're friends and he makes a mean ganouche because it's business.

Notably, this doesn't apply to the average schmuck.

So we have to make it clear that we are in business, and this wasn't part of it, so we're someone they can do business with.

That's either going to be done by killing everyone here and then acting like it was a tragedy and offering to "help things along" out of the goodness of our heart so everyone can move on. Or killing everyone here and going our and getting protection in exchange for making our services available for whatever they need and owing our benefactor greatly with complete loyalty and obedience in exchange. Or finally doing enough damage to show that fucking with us is expensive and runs the risk of being disruptive, while also taking control of something valuable enough that we can sell it to someone for enough power or reputation to trade on to get involved.

That could be Sandra herself. That could be the source of the mana underground. It could be a doohickey that controls her people. It could be just a bunch of money and records of her operation. It could even be just us agreeing that our beef was with Sandra alone and ththat we don't take any offense to the other players letting her do that to us and not warning us - which fucking everyone else up, finding out who if anyone is above her or if she is the head who is below her, and telling them what happened and that while we regret what happened we made sure to keep her alive and their operation not destroyed, or tell her underlings they work for us now and if they have a problem we'll just kill everyone until we find someone agreeable. If the other families feel that would be disruptive, we'll just let them take over the operation in exchange for helping you keep it discrete by finding her people for you and letting you do the rest of the work actually killing hem all. Very thoroughly to ensure there aren't any loose ends.
>>
>>2121516
Alright. Let's see what we can find and if it is in our interest to keep (one of)them hostage and if someone will be interested enough in their well being that we can strike a deal. Otherwise all bets are off.
>>
>>2121528
I´d say we first capture them then we do whatever we need to do. Remember that they are planning something on the other room because they know their mind control wasn´t effective on us.
>>
>>2121541
Dynamic entry? Flux Wave to mess up their mana?

Man I wish we had developed an AoE electric field right now.

Grab Sandra, zap her, and back out into the first room to draw them out?
>>
>>2121557
we can do a dynamic entry with flux wave. It has a similar effect as a taser. Then we can run up and taze them with our electric touch or light trap them, if we see they are resisting.
>>
>>2121557
>>2121558
Flux Wave has the range of a whole city block, in case you've forgotten. You'd knock out hundreds of people
>>
>>2121563
oh yeah, i had forgotten that.
In that case, a sun flare with an electric touch should do the trick
>>
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>>2121557
>Dynamic Entry
We can just bust through the damn wall and use a Sun Flare immediately then taze them with Shock Touch. The doorway is the most likely spot for a trap after all, but we're not limited to such things, oh no we make our own doorways.
>>
>>2121563
So?
>>
>>2121617
It would bring unwanted attention very quickly.
>>
>>2121625
Like what and how?

Nobody would even know what was happening let alone what to do about it or where it was coming from.
>>
>>2121644
no, but they will panick and call the police. Even if they are inneficient, with enough poeple or if there is someone with power that got affected and called, they will have to act even if its just a token investigation. All in all, there are a lot of variables and its not worth the risk when we have more tools at our disposal that can do the same job.
>>
Guys, I think we've covered this as best we can with the info we have. Until we get new information, There's not much else to discuss about this.
>>
>>2121678
Just to simplify, I'm going to say I'm for dynamic entry and immediate take down with the electrical field before anyone can say anything, then dragging them out to the foyer away from the mind shit.

Hard and fast.

We should be able to sense where glyphs are, maybe we can damage those when we break through the wall too.
>>
This job is seriously not worth it.

Writing an update.
>>
>>2124140
Don't work yourself to death dude. What kinda job is it that they can call you in at any hour of the day plus weekends without notice?
>>
>>2125316
Delivery where I'm literally the only delivery driver on staff.

I don't even get paid that much.
>>
>>2125347
Ever worked with Royale?
>>
>>2120357
I like this brainwashing magic. We grab someone that works for the Spider or even Spider himself and we infultrate the family and cause a inner struggle between the ones we brainwash and the others that aren't brainwashed.

Man sunddely i feel like i'm playing shadow of mordor.
>>
>>2125900
holy shit, you are fucking right. we just need to be careful with it if we plan to use this method.
>>
>>2125902
>>2125902
What worries me are all the fucking ilusion runes inside the house. Now i'm thinking they will hunker down at some place and use ilusions to project holograms if themselfs or even do a eternal loop hallway thing.

So i don't think being agressive would work. Offended? Definetly. If she tries to attack us i say we blow the mana reactor she has under her house.

I think the water poured in mana is working like a cooling system that it's done in powerplants. That's why the water is filled with mana (toxic waste)
>>
>>2125900
>>2125902
If possible, learn how they protect themselves from the effect, us it on ourselves and strip them of it and then we use them to create a sleeper army. Find Spider's recruiters and mind control them and make them recruit our thralls. Use it on key members' family like wives and children. Surround them with enemies without and within that can slay them with a snap of our fingers.
>>
>>2125912
i don´t think its a reactor. Maybe its a ley line and the water is used to power all the magical thingmabobs that are around the house.

>>2125941
we should focus on that after capturing sandra and verity or whatever they are called..
>>
>>2125941
What anon here >>2125969 said. We must first see how things are going to roll then we start on developing sleepying thralls around Spider and finally we get him ourselfs.
>>
>>2125697
Nope.

You don't know exactly what she's got in mind, but you know full well it's likely got something to do with some sort of mental manipulation. You're going to need to figure out some method of stopping whatever it is she's planning quickly and cleanly. You could go in and start shooting, but while that would be a way to handle Sandra, at the least, Verity would probably have some kind of forewarning and would likely try to make an escape. To where, you have no idea- which is the problem.

Alternately, you could just try and intimidate them into stopping whatever it is that they're trying to do. They're definitely not aware of your full capabilities, and if you were to correct them on that, it might cow them into stopping whatever it is they're trying to do to you. Whatever it is, you're going to have to be careful about it. You don't know about Verity, but Sandra more than likely has more connections than just this, and that could cause you a lot of undue issues if you weren't smart about it.

"Sweetheart, it's ready! Where aaaare youuuu?"

(Okay, NOW it's the official vote.)

>Go in, play nice first, then immediately tell them to cut it out, verbally.
>Drop the act now and start breaking bones or putting holes in non-lethal places.
>Other
>>
>>2126153
>Drop the act now and start breaking bones or putting holes in non-lethal places.

One of these non-lethal places is the wall to the side of the door
>>
>>2126153
>>Go in, play nice first, then immediately tell them to cut it out, verbally.

This maybe we can get some answers out of them. And it gives us the chance to 'set the stage' in regard to /how/ we get rid of them.
>>
>>2126153
>"IT'S TIME FOR THE MAGIC SHOW!"
(blows off the doors, fingers lighting up with electricity)
"Now, who wants to tell me why you two have all this surveillance placed around in such a lovely little home like this?"
>>
>>2126153
>>Drop the act now and start breaking bones or putting holes in non-lethal places.
" You shouldn´t have done that"

Time to channel our inner Kool Aid man.
>>
>>2126153
>>Drop the act now and start breaking bones or putting holes in non-lethal places.
>>
>>2126153
>Drop the act now and start breaking bones or putting holes in non-lethal places.

Let's say Hello to our little friends.
>>
Seems like we just want to start with the DYNAMIC ENTRY and go from there.

Right-o.
>>
>>2126153
>>2126153
> Drop the act now and start breaking bones or putting holes in non-lethal places.

I'd rather be the one giving an apology than receiving it.

Also Dynamic Entry is a must.

I say we grab Vertity, smash her into the wall while zapping her to subdue her, then smash the wall behind her ND charge in with her held in front of us. Or throw her at Verity while she's shocked by the sudden restructuring of her house.

If she isn't there, we hold onto Sandra as a hostage slash negotiating chip and tell her that this is her lucky day. Not because she has the chance to save Sandra, but because you don't feel obligated to hunt her down after beating the cap out of Sandra so badly. Provided you're given suitable compensation for the video taken of you and the exposure to mind magic.

She's a Player, so she should expect that tripling your fee is just a formality. She is going to owe you a FAVOUR.

If she is there and we catch her, same story except instead of tripling our fee we beat her ass.

If she seems to be tricky or makes threats or anything, we kill Sandra. If that upsets her too much, kill her too.
Should have checked the price tag more carefully before buying all this trouble bitch.
>>
>>2126224
I just don't want to kill Sandra because she is part of our poker table. She was the handler wasn't she? Just so the other people in the group don't get upset because we eliminated one of their poker players.
>>
>>2126224
lets just taze the two and restrain them. then we make our demands.
>>
>>2126242
Mother Verity is the one doing the mind control and Sandra is closer.

Don't make threats you aren't willing to follow through on, and we need them to not investigate us.

Also re: Mind Control.

I'm a little leery of using it since a) it already exists in this world and it can be protected against. So there's a high risk of discovery, especially on the more and more important people we use it on.

Mind Controlling people is usually seen
as a taboo. Like the kind that doesn't justify but obligate murder.

Second is that we have no idea how it works, and we aren't good at that kind of theory.

While it could possibly used tactically if it's a property of the flowers, I really don't think we should base our plan around it or use it on anyone immediately close to us.

We can control them with lies and legwork to frame people like a normal person does.
>>
>>2126251
> Assiming we capture Verity.

I mean my first plan is to throw Sandra at her. The whole killing her thing only happens if we hold her hostage and Verity doesn't accede to our demands.

It'll such for the Players but I'm sure a replacement can be found.
>>
>>2126268
If the two are in the same room we are more than capable of sun flaring and tazing them in no more than 5 seconds.
>>
>>2126251
Also let's take and restrain them with style and violence so they don't have a chance to turn it around on us or escape.

Remember, if they escape and in the background look into and find our connection with the Employer, that fails our Contract.

And their Crime bosses that use mind control magic. Pardon me for being short on trust with them, and replacing it by putting Fear since we can't really babysit them or anything. That means being ruthless, because once again Crime Bosses with a ton of power and infuence.

If you didn't want to kill them to protect our cover, then you should have voted to walk away or refused the work initially.
Personal
ly I'm not happy about this either, but half assing it will just make it worse.
>>
>>2126273
> Assuming they're in the same room

> Assuming they don't have protection against magical attacks like that

> Assuming that whatever they have planned can't happen in under a second.

I'm not saying they have all those things. I'm just saying the smashing g the wall and chucking an unconscious body at someone usually makes them stop and try to figure what they should do, which is where the time to zap/flash them comes from.

Aside from that, yeah the hostage situation was kind of dependant on Verity not being there,
>>
>>2126153
>>2126156
>>2126165
>>2126166
>>2126187
>>2126211
>>2126224
All things considered, you've been more than patient with this whole scenario. But if this goes on any further, then you're going to be a little bit deeper in than you feel at all comfortable with. These two have been playing a game with you- considering you a pawn in whatever set up they've got going on.

Which means it's probably time to upend the table. Or upend the door, in this case.

The blast that rips through the wall to the side of the doorway is more than enough to shock Sandra into falling over in surprise, causing her to drop something as rubble showers her unexpectedly.

Her gobsmacked eyes meet a face that is smiling, but very much not happy. "Hi, m'am? I think we need to have a bit of a talk."

Out of the corner of your eye, something glints, and you can tell it seems to be some sort of a ring, golden with what looks to be a pearl in the center.

Sandra doesn't even speak for a few moments, her mouth moving up and down like a goldfish. And then suddenly she tries to heave herself up, looking at the intercom on the adjacent wall as she puts on a burst of speed- but a quick, fingertip blast to the leg shuts that idea down quickly enough as she collapses again, all the breath leaving her this time as she hits the ground. "Sorry, but this needs to between us for now!" you 'cheerily' explain. A quick look around reveals that Verity is nowhere to be seen, which is somewhat disappointing- you'd hoped to catch both of them at the same time, but you suppose that considering she wouldn't exactly be the most mobile on land without a wheelchair, she wouldn't bother unless she had an excellent reason...

Which makes you wonder why this wouldn't be considered an excellent reason.

cont.
>>
>>2126313
Your musings are cut short as Sandra reaches for something inside her dress- of course she would have a cleavage pocket. You're quick to approach and grab her round the wrist before she can start anything else; to your surprise you see the butt of a gun- a quick yank reveals a tiny, rose-colored, overunder double-barreled pocket pistol with two engravings on it- one side says 'Darlin', and the other is a tiny sigil.

Cute. You squeeze- flex, really, and you can hear a small *crunch* as Sandra shrieks like a banshee as her bones are pulverized.

Speaking of, Sandra doesn't seem to think you're socute , as even with her injury, she struggles in your grip with shock borne of sheer confusion at what's going on. "What- the- hell?" she grinds out with every tug. She even puts both hands to the task, only for that to yield no better results. "What the bitch is all this?" Panting and wild-eyed. Huh. Funny how all that class suddenly just up and drained away. You channel some electricity into your hands- you can feel her seize up as the current takes hold. Light, relatively, but painful enough for her to know what the score is.

Before anything else, though, you can hear a strange, rhythmic thumping come from...dammit, it sounds like it's around the entire house, you think. It's seriously surround sound, like a pulsing bass beat. Probably not good. You'll have to be quick.

> "Where's Verity?"
> "What's with that ring?
> "What the hell was up with the flowers?"
> "Why'd the creepy filming, huh?"
> Other
>>
>>2126321
>> "What the hell was up with the flowers?"
The most pressing concern, I think.
>>
>>2126321
> "Why'd the creepy filming, huh?"
Lets get the obvious question out of the way.
>>
>>2126321
>are you feeling lucky, punk? Well, do ya?
>All of the above.
>What is that sound?
>>
>>2126321
>> "Why'd the creepy filming, huh?"
>>
>>2126333
>>All of the above.
>Probably not good. You'll have to be quick.
We're times constrained. I'd bet we have time for one, two max.
>>
5 minutes to go.
>>
>>2126321
>> "Where's Verity?"
>>
>>2126321
> "Where's Verity?"
>>
>>2126321
> Other

Dynamic Exit. Fuck this thumping shit and their whole house bullshit. Let's leave through some walls and talk to Sandra a bit.

"Don't get lost now Sandra. You fucked up, but this is your one chance to stop things before they get out of control. I don't like people secretly recording me. I don't like people using magic to mess with my mind. But right now I'm just insulted and not hurt, other than emotionally and willing to accept apologies instead of blood.

Also if stopping that thumping requires leveling the place, you will be unpleasantly surprised to find out that is an option.

I would find it inconvenient to do so, for reasons, but less so than leaving rats about to worry about because they don't seem to respect me. I mean I can always still kill you later but you might make a hash of my plans, and I don't particularly care about killing you"
>>
You guys are going to let Verity get away?
>>
>>2126321
>>2126333
>Where's Verity
> "Why'd the creepy filming, huh?"
>>
>>2126361
fuck hell no.>>2126321
>>
>>2126361
Do we need to chase her into the house?

We can pull back with Sandra and have her come to us once we show that we're willing to talk.
>>
>>2126321
> "Where's Verity?"
>>
>>2126370
Just because a mermaid uses a wheelchair on land doesn’t mean she can’t roll herself into an adapted car that’s in a garage. Or that there aren’t escape routes only connected by water tunnels in the basement.
>>
There was a bit of a tie, so I let it go on a bit longer, but it seems like the big question is 'Where's Verity' and 'why the filming'?

So writing for those.
>>
>>2126381
I would like to steal Sara's darling to.
>>
>>2126379
you are right. lets electrify the water.
>>
>>2126379
There is if i recall some of the tubes would help the mermaid to be moved to a couple of different rooms.
>>
>>2126398
Better yet converte all that mana filled water into eletricity.

I can already smell grilled dolphing in the air.
>>
>>2126398
Smart. Plunge our hand into the plumbing and grill a fish
>>
>>2126321
First thing's first- time to get a few answers. "Where's Verity? What's with this whole creepfilming setup?"

"Wha...eat SHIT!" Welp. That was an answer.

No, seriously, it was. You've gotten pretty decent at reading people throughout all these years, and the split second before she yelled at you, you saw her eyes flicker down to the floor. Good enough of an answer for you, all things considered. Not the one you wanted, but close enough.

If nothing else, her attitude seems to be making a marked change when pressed up against the wall (literally). With her hair disheveled and her face blemished with scratches, she looks at you with a defiance that you honestly didn't expect. "Do you...do you know how many people would line up to kill you if they knew what you were doing to me?!" Panting, sweating in both fear and exertion, she's got a deadly look in her eyes- and it's right there in that you recognize that Sandra didn't get where she was just out of happenstance. "I'm a star in places you've never even heard of, you freak little bitch! When I tell what happened you're gonna have a fucking ARMY after you!"

...hm. Well, that's an unpleasant thought. For more than one reason. If something like that happened, this job is as good as dead.

Which means you're going to have to find a way to silence her.

Well, there's the obvious solution, but someone's going to find out sooner or later, most likely the other Shakers first. That wouldn't end well either, you don't think. But you might be able to keep things quiet enough long enough for you to at least fill your basic job. You'd have to hit the gas on it, though.

Then again, she could just be bluffing. She doesn't seem to realize that she stands a very good chance of dying right now, judging by her little lines. Maybe if you were to make her reconsider the idea, she might be a little bit more malleable to ending things somewhat peacefully. Then again she might just double down on the idea. People are unpredictable like that.

Or you could try to bribe her with some sort of service. You're already a bit in the hole in regards to owing people, but all things considered it would still be better than having your job failed due to some uppity starlet.

>Just crack her neck and be done with her. You'll just have to be quick about the rest.
>Press the intimidation factor and make it clear how she lives at your whim.
>You got a decent amount of money, and a lot of capable skills. She could use those.
>Other
>>
>>2126437
>>Press the intimidation factor and make it clear how she lives at your whim.
"Tell? but how are you gonna tell people when i rip out those pretty hands and that ugly tongue out of you?"
Then begin slightly pressing her other wrist.
>>
>>2126437
>>Press the intimidation factor and make it clear how she lives at your whim.
>Other:Magi-blast and shock hands through the floor to kill Verity, to show Sandra that her attempt at intimidation doesn’t work on us
>>
>>2126447
i don´t think it works that way. She at the very least(i assume) needs to be unaware of what we are doing to her.
>>
>>2126437
>>Just crack her neck and be done with her. You'll just have to be quick about the rest.

We've still got a loong list of people on our hitlist. We don't need someone dogging us for the rest of the mission.
>>
>>2126437
>Press the intimidation factor and make it clear how she lives at your whim.
>You got a decent amount of money, and a lot of capable skills. She could use those.

Oh, I know that you've got friends in deep dark places. This whole "Help you with a problem" bit was to facilitate you helping me with one of mine. It was going to be a reall sweet deal, yknow. But a girl's got to have some self respect for herself, lest she gets her face out in the open in some tawdry skin-flick before she gets near the man she wants to catch...
>>
>>2126437
>Just crack her neck and be done with her. You'll just have to be quick about the rest.

Hate when they try to stall for time. Besides we can always question Variety.
>>
>>2126460
>>2126455
lets leave that as a last resource.
>>
>>2126437
>>Press the intimidation factor and make it clear how she lives at your whim.
>>
>>2126437
>>Just crack her neck and be done with her. You'll just have to be quick about the rest.
The way she's talking she is taking this real personal, and she doesn't seem like the type to ignore an insult like this. With her resources, she could give us some trouble down the line. Best to nip this in the bud.
>>
5 minutes to go. Seems like this one is a bit contentious.
>>
>>2126437
>Press the intimidation factor and make it clear how she lives at your whim.
>>
>>2126465
I don't see the old hag crumbling to our intimidation unless we roll high. also of we kill all witness we can just say we never went to do the job because we had stomach cramps or something.
>>
>>2126437
>>Press the intimidation factor and make it clear how she lives at your whim.
>Blast though the floor and get Verity. Don't let go of sandra
>>
>>2126488
like i said, lets kill her until we actually have no other option.
>>
Locked. Seems like we're going to press things a bit more and see if we can't catch Verity.
>>
If we catch Verity, you think mermaids can regrow their tail fins or their fish scales? It would be a shame if we rubbed her the wrong way
>>
>>2126524
there is only one way to find out.
>>
>>2126437
>>2126445
>>2126450
>>2126457
>>2126468
>>2126484
>>2126500
She's stalling. You can tell she's stalling. You doubt she even knows that she's stalling - but people who are afraid can do a lot of strange things without their conscious mind knowing about it. Whatever they're up to, it won't be done immediately, hopefully. So you decide to lean on her little bit more. Quite literally in fact, your elbow digging into her stomach as you send light shocks every now and again.

"Look, the simple issue is that I don't really care all that much about killing you or not, you know?" It's like talking about...well, for you, you guess talking about this kind of stuff really is rather blase. "So if I have to in order to get you out of my way, that's fine! I mean, you just saw me smash through a wall, you really think I can't take a couple of assassins every now and then?"

"You're bullshit- AAGH!" you don't let her get her statement out before you send another jolt up her body.

"Iunno, still pretty sure I'm callin' the shots here!" you shrug. "But, hey, I mean, seeing if you're gonna be all obtuse and all that..." You point a single finger at her, and you can see her eyes dilate and her breathing quicken. "I mean, we could just wrap this up right now..."

"Fuck you! What the hell do you even want?" she barkes.

"The reason for the filming, for one," you deadpan.

"I- ga- what the hell do you think?" she yells, finally meeting your eyes. "There's a lot of rich, greasy pervs out there who really like them some kid ass. We bring 'em in, give 'em some cookies and stuff, some nice clothes, then we massage their heads a lil' bit, film 'em, wipe their memory, and-" she flicks her eyes off to the left for a split second before remeeting yours, "-and that's it, we're done with 'em."

Hm. You'll get back to that later. "And Verity?"

"Eat me!" Hm. Well, not like you don't know where she is. Now it's just a matter of dealing with it.

> "No no. Eat HER." There ARE pipes, you recall. Let's see if you get lucky and get some fried dolphin.
> "I'm not that sort of girl." Break through the floor and try to catch Verity alive for more answers.
> Other

(Just wanted to be certain of the method.)
>>
>>2126669
>> "I'm not that sort of girl." Break through the floor and try to catch Verity alive for more answers.
DON'T FORGET TO RING BIND SANDRA. Maybe carry her along for the ride as well.
>>
>>2126669
>"I'm not that sort of girl." Break through the floor and try to catch Verity alive for more answers.
I want to hear her make an offer first.
>>
>>2126669
> "I'm not that sort of girl." Break through the floor and try to catch Verity alive for more answers.

Oh so this is a fetish house.Cool now we can be introduced as a working girl for the mafia perverts!!
>>
>>2126669
> "I'm not that sort of girl." Break through the floor and try to catch Verity alive for more answers.
>>2126683
> DON'T FORGET TO RING BIND SANDRA
Is she really enough of an escape risk to justify the 2500 MP Orbital Ring costs? I'm more of a mind to either wreck her legs or simply drag her along with us. If we did the latter, we could even beat a motherfucker with another motherfucker.
>>
>>2126669
>> "I'm not that sort of girl." Break through the floor and try to catch Verity alive for more answers.
Bring sandra with you.
>>
>>2126797
Oh let's beat a bitch with a dolphing! It will be just like that gag were person get slapped by a giant fish by another person!
>>
>>2126797
Actually, we do have rope. I just thought it would take too much time to hogtie her. Want to go with that instead?
>>
>>2126669

"Yeeeah, sorry, not that kinda girl." And with that you aim down, charging up a full hand magibeam. You don't usually do this trick because it's a waste of mana, in your opinion- blasts generally carry just as much power and don't need continuous upkeep. Problem is, they're more explosive than what you need right now.

The sea green beam rips from your hand and impacts the floor with a small whine, wood and stone melting away as it drills down underneath the floor in a matter of seconds, to Sandra's shock. Soon enough it bursts through the ground, and you can see something that resembles nothing so much as a pool-sized pressure tank, with a quartet of large pipes running around it, and leading up through the house. Connected to those pipes is a moat filled with water that brushes up against what you can see is some sort of large, antiquated control system with a number of pipes, levers, and valves.

And a surprised dolphin mermaid near it looking at you in surprise. "What the-"

"Hi!" you allow as you jump down the hole you just made; as you land with ease on what's clearly stonework, you hear Sandra grunt in pain as your shoulder digs into her gut. "So, what's all- AH AH!" That's you having to cut her off before she tries to flee with a sparking finger pointed at her.

She freezes in the motion of preparing to dive as you shift Sandra around from one shoulder to another, and looks at you with confused dread as you continue. "Probably wouldn't be the best idea, don'tcha know! There's a lot I can do real quick if you try to run. To you OR her!"

"What's going on here?" she growls- for someone with a honey-sweet voice earlier, she's not very much either right now, by the expression on her face. "Is this some kind of sting?"

You shake your head easily. "Nope, no sting. You just happened to pick the wrong mark. Don't worry, everyone makes mistakes sometimes!"

There's a brief but tense standoff as you hold her eyes with your own, her body swaying to keep her upright and floating as she glares at you.

"Put her down," she demands.

You shrug, deliberately using the shoulder that Sandra is currently unwillingly perched on. "Or what?"

"Or I'll...I'll flood this place with latent mana!"

"Verity, no!" Sandra says in alarm.

"I WILL." She says with a grim determination motioning to the giant basin. "That thing is a mass storage tank for latent mana- collected and purify from just about every magical trinket we could get our hands on in the past ten years! I flip the wrong switch, and this place and an entire city block gets the worst case of mana overload they've seen in a century!"

... You suppose that would be an effective threat on anyone that wasn't you. But maybe you can make her calm things down a bit. Even if you wouldn't die from it, it would still be far too big of an issue to ignore, and considering how the other Shakers know that you've been involved with Sandra...

>Write In
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>>2126903
"oh woah, that sounds pretty dangerous!"

then we activate sun flare and taze her with our touch.
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>>2126903
"Well, that's a thing."

>Drops Sandra hard, proceeds to put foot on her head

"Alright then, how about we talk about why I came here in the first place. Here's a hint: It wasn't to give creeps panty shots."
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>>2126903
"Are you stupid or something?"

Point up to the hole we did and say.

"I just pierced concreate with my mana you really think you will be fast enough to do it? Besides you will kill yourself and the woman here. Geez...just reconize you lost already."
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>>2126903
> "You'd ruin your own neighborhood with a desperation attack that doesn't even work on my kind? I'm honestly unsure what you're hoping to achieve with that. Would your girl Sandra even survive it?"
How often does this place see mana releases that this would only be "the worst case they've seen in a century"?
>>2126947
Yeah, I think Verity is drastically underestimating how quickly we can move when provoked.
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>>2126903
Know what? Igbore my vote here:>>2126975
I will support this one >>2126965
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>>2126903
"Oh? You think mana overload can kill me or my kind? You've misjudged me at every step so far, and you still think you know anything about me? Let's see if you can back up your bravado."
Start making little beams at the mana tank. Not actually piercing it, but getting close.
>>
Hahahahahahahahaha.

ha.

Writing!
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>collected and purify from just about every magical trinket we could get our hands on in the past ten years

How does that mean that this world has a way to break enchated itebs and collect the mana from it? This shit would have being pretty usefull against the crystal...i think i want to collect more data about runes here and give then to our local nerd (Owlia)
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>>2127062
i don't find anything unusual on that. Its like if you bought a shitload of smoke detectors just to extract their radioactive isotopes; its really not worth it and surely are better ways to get what you want. (but of course we will bring some glyphs to owlia. She will surely find them interesting)
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>>2127062
Notably, it suggests rune magic isn't the only magic here, unless anything with a rune slapped on it counts as 'magical'
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>>2127115
Wonder if the extraction only works by removing the runes or it it's like a 'empty rune' that sucks up the mana to the rune itself.

>>2127086
I mean sure taking out of a object is something but could we make a rune to remove magical habilities? Make like shakles so magic users won't be able to escape then.

Don't forget there are much more dangerous worlds out there.Runes also look like a nice way to buff our agency tech.
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>>2127149
i think you are(or maybe me) misunderstanding. The tank holds the purified mana that they managed to extract from every magic trinket they had. Kinda like opening a bullet, extracting the gunpowder, removing any impurity and then placing it in a tank. Its basically a manual
and a very inneficient form of the mana accumulator we have in our sack.
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>>2127171
Most likely. it's like 1 am here. I think i will just go to bed.
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>>2126903
>>2126965
>>2126996
>>2126975
>>2126981

There's a few pregnant moments of silence as she tries to lean back towards the control center. And then the sudden sound of you snorting in derision pierces it. "Really? Okay."

Her eyebrow raises just a little bit. "Okay? What do you-" she's stopped as you unceremoniously drop Sandra on the ground, and a small smile builds on her face as her friend rises up. "Ahh, good, now-" but then she's cut off again as you casually rest a shoe against her skull, the implications very clear.

"So! Howsabout we talk about why I came here in the first place!" Your smile shifts just a shade, from something nice on the surface to something that's very blatantly malicious. "Here's a hint: It wasn't to give creeps panty shots. So you and me have a nice civilized talk, and I don't crush your friend's head like a grape, kay?"

The way that she looks at you is fierce and desperate...

"Not her, please!" Huh. You seriously wonder just what the relationship is. Whatever it is, it's keeping her from doing anything. Out of a morbid curiosity, you apply a little bit of pressure, causing Sandra to squeak out in pain.

"NO! PLEASE! What do you want!?" Her tail is splashing in agitation as Sandra squirms under your heel desperately. "I- we have connections! Money, property, goods, name it, but please...!" Another press, another yell of pain. "ANYTHING! I'LL DO ANYTHING!"

Oh.

Oh yes.

Oh, those sweet three words.

Your smile is effervescent and, you won't deny, probably a bit creepy. "Anything, huh?"

You can work with 'anything'. You can work with 'anything' very well.

>Alright, calling it for tonight. As what's been normal lately, next run will be the day after tomorrow, so Friday.
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>>2127238
Thanks for running!

OKAY.

FIRST.
We need a way to secure her loyalty with us- as in neither of the two will try to fuck us over un the future.

THEN
well, i don't know. I want expecting to extract information out of them. What do we want? Names? Safe places? the current position of the mafia houses in the city?
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>>2127238
This has gone shockingly well so far. However, once we extract whatever we want from them, we're going to have to hammer home we are a long-term threat, otherwise they might get... ideas after we leave.

Thanks for running.
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>>2127294
So far.
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>>2127238
Creepy sneer time.
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>>2127302
Bizarre question, but has Miranda picked up titles or nicknames over her career? I know she uses throwaways on mission, but I mean things the local populace knew her as, or formally granted titles. I can imagine rolling off several to lend weight to her intimidation or somesuch.
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>>2127335
I tried asking that and got told I was being too edgy.
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>>2127364
Well, just saying it ourselves is a bit too... grandstandy, y'know?

I'd be okay if it was done by an underling hyping us in front of a client, though.
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>>2127364
>>2127335
After the pile of bodies we leave in our wake i can See people in this world calling Miranda "The Skullgirl"
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>>2127335
Oh, yeah, more than a couple.

The Scourer of Scarbrandt (nuked the selfnamed city due to job wanting an extermination of a P'orc city on one job)

Grand Pixie (Standard Chose One Gone Wrong shtick, she ended up playing ruler for a bit to a race of pixies- it didn't last)

The Grasshopper (Chased down a band of bandits via jumping after they'd gotten a half-hour head start on her. Lept back into the city with them, too.)

She's had a lot and doesn't really care to remember them all.
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>>2127294
Easy. Tell them that we're here to do a job and we don't much care what happens when we we leave, so they can either give us what we want and work hard to make our job a success, and be in a position to take advantage of the following power vacuum.

Or they can give us what we want and fuck off out of our way and we'll ignore them.

Or they can try to be clever and look into us or try to ruin our shit, and we'll leave a goddamn mess that makes them realize why a mana spill doesn't phase us.
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>>2127392
Wasn't "Nightmare of Solomon-3" for when she wiped out a space fleet by herself?
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>>2127418
Oh yeah, that did happen, I think.
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>>2127463
Anything from when she on the job that had a sci-fi human space fleet tear apart of a host of angels and demons?
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>>2127290
Big thing: we need to know what the Shakers do, especially Jacobs, since we have an appointment with him. It would be nice to know beforehand what his deal is, to avoid any similar unpleasantness. Then we need to see what they know about Spider. Then... it might be good to try and maintain a continued engagement with these two. They could prove useful if we prod them along with possibilities in the coming power vacuum.
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>>2127544
Especially if we double down on the fact that we will be leaving never to return a after our job is finished.
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>>2127290
> Secure Loyalty Options

Get blackmail material from them. Raid their house for evidence of what they do to kids there.

Let them know that we are only here temporarily, so they really are only as important to us as they make themselves, either as an obstacle or an ally. No, they don't qualify as an enemy.

Give them our "business card". Hey, if they're with the Shakers then they can maybe afford our services if they need us in the future. We have many skilled operatives that are affordable for a price. This also lets them know that while we're an outsider here, we aren't a solo operator and that even if they did somehow manage to capture or even kill us then they would have just drawn the attention and ire of more people just. like. us. The worst they can do to us is screw our contract over, which is definitely not worth our response.

Maybe casually mention that you're still trying to keep things relatively low-key. Yes, wrecking their house and beating them up is low-key. Especially since *nobody saw anything*, after all.

As for information, clearly there was an accident related to accidentally condensed mana, and we happened to be present and heroically rescued one of them from death before both of us being found in turn by the other one.

So they're paying us back by helping us get set up in the City and stepping back from events in order to focus on rebuilding and having some personal time.

That way they have an excuse for not opposing us while setting us up with Spider, we enter with some accumulated reputation and respect along with implied support if people openly disrespect or attack us.

If necessary, we can ensure an accidental "condensed mana" accident happens to anyone who might force them to oppose Spider, or prevent them from letting us hook up with Spider.
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>>2127544
FYI we also just found a mass assassination option that nobody would believe we did because it would be impossible to survive it. Set up beside the target, flood the place with mana, walk away when everyone is dead.

Clearly we weren't there, since we aren't dead too.
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>>2128018
This is pretty thorough, I can get behind this. Now we've got Verity's desperate little pledge but we're going to need Sandra's word too. Either she makes a promise or we stuff her in a box where she can't cause any trouble. If she plays nice we might even partially heal her wrist
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>>2128018
Eh, I'm still leery of them being vindictive of the humiliation here. Giving her info about why we're here will make it much easier for her to screw us over, if she chooses to. If they don't try to screw us over after we walk out, we /might/ give them our card.
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>>2128327
By business card I interpreted that as hinting that we have colleagues and bosses stronger than us. If she can pull the army behind her back card then so can we.

Not telling them what our job is, or what our plans are. Just taking all the info we can from them and making sure they have a cover excuse for withdrawing from their job and social circles for a while.
>>
Letra show Verity that while we can be a monster, we are primarly a business person, like
>>2121452 >>2121458 >>2121480 >>2121509 >>2121516 said; That we are able to let go this aggrievance if they give us some compensation and agree to not retailate against us.
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>>2128327
>>2128407
Yeah it's a not so subtle threat.

I don't see any harm in telling her that we're not here to stick around or anything, and what NOT do that would screw our job up. You don't get to be the head by not learning to sallow your pride when you done fucked up bad.

I mean we literally just blew them out of the water. We arent humiliating them more than necessary, but we need to point out that it's not just a matter of us not caring about them but that they *really* don't want us to start.

We simply throw around too much power and would end up either destabilizing or ruling the City as people clashes with us.

We came here for a purpose, and it is in everyone's best interest that we don't stick around too long, and instead get our job done and be gone.

Seriously. The brought all this on themselves, and the suffering stops when they choose to let us get on with it
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>>2128624
>they *really* don't want us to start.

By the way Sandra reacted wheb we beamed the floor with our mana i think she doesn't want us to go all out. Specialy if we say that we aren't even mad, just slightly offended.
>>
Also at least now she will (hopefully) tell the other handlers to not try to fuck with us.
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>>2128304
Nah babysitting them will be too difficult.

We should Def. Heal her wrist though. Not nicely or as an apology, but roughly by grabbing it and going to work at healing it the moment her injuries become mildly inconvenient to us.
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>>2128644
I just want to fix her wrist so she can won't miss a poker night. Come on must be terrible to hold the cards and pass the chips with just one hand
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>>2128644
>>2128651
but lets fix it until its about about 3/4 done. Enough so it still hurts like a son of a bitch, but its functional. It is also a physical remainder to not fuck us over.
>>
We do need to experiment by killing some people with mana sickness, though.
We have our mana condenser and rechargeable mana crystals, so we just need to figure out a way to hack the crystals for them to discharge all their mana at once, or figure out local mana containment glyphs so that we can break it open after it’s charged.
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>>2128673
I think we first need to know what is mana sickness and its sympthoms. It would also be useful to have a book about known and rare diseases, that way we can mask an assassination attempt as a weird disease.
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I wonder if we should bottle some of that latent mana. We also have an extra potion from our first (quest) mission, maybe we hand those over to Owlia and once she has the Lab she can make her own potions. Probably with a chunk of crystal floating in the concoction.
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>>2128644
Why not fix the wrist entirely, but partially heal the hole in her leg where we beamed her? That way, she can still play cards, but walks with a limp.
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>>2128644
You do remember healing takes a while, time we don't have, right?
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>>2129433
why we don't have time? its like midday and our appointment is tomorrow.
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>>2129447
> you can hear a strange, rhythmic thumping come from...dammit, it sounds like it's around the entire house, you think. It's seriously surround sound, like a pulsing bass beat. Probably not good. You'll have to be quick.

There wasn't any reference to the sound changing or getting louder when we can down here, so this shouldn't be the source.
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>>2129515
oh, that. I honestly had forgotten about it.
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>>2129515
I assumed that was the mana condenser spinning up.
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I'll be spinning up a new thread soon.
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New thread!

>>2130898
>>2130898
>>2130898




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