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Civilization Thread


Three votes picks race
>>
>>2096247
>faun
>>
Tiefling
>>
>>2096247
Lizardfolk
>>
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Guess I'm going to write some fluff while I wait for players.

There are six large factions in this part of the world.

> Northern elves with their palace in Lothloriellin island
> The large human kingdom of Londe ruling from their two walled cities
> Western dwarves based on Dhurkarion citadel
> Eastern dwarves based on Bilnarak citadel
> The desert people of the south, nomads
> Eastern elvish republic with their many villages

There are also many smaller evil groups scattered all over the place.

The west of this region is bathed by ocean filled with inhabitted islands, the north has a frozen tundra, the south a jungle and a large desert, the east dangerous mountain ranges.

Whichever race you pick you'll likely be within the claimed domains of at least one of the large factions, although you don't necessarily need to be in contact with them early on.

You may or may not become one of the big players depending on your actions. Most of the smaller evil groups are plotting to overthrow or control one or more of the existing large factions.

Hopefully this civ thread will last at least a few weeks so pick something you'll enjoy.
>>
>>2096247
Faun
>>
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>>2096254
>>2096325
>>2096333
>>2096387

Faun 2
Tiefling 1
Lizardfolk 1

You guys can vote for terrain too if you want
>>
>>2096417
I vote for islands.
>>
>>2096417
>>2096425
>Valley/Canyon
>>
>>2096417
Lizardfolk
>>
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>>2096425
>>2096454
>>2096417
>>2096478


Faun 2
Tiefling 1
Lizardfolk 2

Islands 1
Valley/canyon 1
>>
I guess I switch to valley
>>
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>>2096502
>>2096509

Faun 2
Tiefling 1
Lizardfolk 2


Valley/canyon 2
>>
>>2096529
You can roll if you want.
>>
Rolled 2 (1d2)

>>2096573
>>2096529

Sure I'll roll if 1 faun if 2 lizardfolk
>>
>>2096587
i want faun please and thank you :3
>>
>>2096596

Fine then, let's roll with fauns, forget my previous roll.
>>
>>2096587
>>2096596
Lizard not faun
>>
>>2096600
But then dice rolled lizards.... Why roll if you are Going to ignore dice
>>
>>2096602
>>2096600
>>2096596

If we're lizardfolk, valley or canyon
If we're fauns, ruins
>>
>>2096602
Fuck fauns
>>
>>2096602
>>2096596
>>2096587
>>2096611

Dang now I'm confused.

Let me see... Faun reached three first but the dice said lizardfolk before that.

Guess I'll roll with lizards after all, just to make things fair.

Writing first post.
>>
>>2096611
alright fine i'll go with lizard folk but only if we have hooves. lol, nah but for sure i want tropical
>>
>>2096618
My boi. I'm down with tropical.
>>
>>2096624
>>2096618
tropical canyon
>>
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You are the leader of a large group of lizardmen who got lost while travelling through underground tunnels. After many weeks underground you're happy to find sunlight. Not long after you leave the caves a sudden seismic activity sealing the lower tunnels shut.

This place seems like a nice spot for a new settlement - there are luscious trees in a forest with plenty of game and a spring of fresh water.

Your group has 400 lizardmen plus a breeding pair of giant lizards used as beasts of burden. Your army consists of ten trained spearlizards. Your provisions are running low.

What do you want to do next?
> Hunt
> Settle here
> Explore (N, S, E, W)
> Move with the settlers (N, S, E, W)
> Other (specify)
>>
>>2096636
explore North-West
>>
>>2096636
send scouts to the north, those that don't look around for anything of interest.
>>
>>2096641
>>2096643
Perhaps we should settle here and then send scouts. Provisions are low, and we need a stable spot to train up some more spearlizards.
>>
>>2096646
no
>>
>>2096646
better to find food along the way then to be ambushed in this unknown place
>>
>>2096648
>>2096636

K well then I vote for settling here
>>
>>2096652
>We send unarmed scouts, they get ambushed.
>We send armed scouts, population has no army, small as it is

Need spearlizards and food
>>
>>2096641
>>2096643
>>2096646
>>2096648

We decide to send our spearlizards to explore northwest.

Following the river down they find a human village. Judging for the number of building there are at least 500 humans living there.

Our food reserve are very low.

What should we do next?
> Hunt
> Settle
> Explore (N, S, E, W)
> Move with the settlers (where?)
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2096675
Time to hunt I would say, try and stay clear of the human village for now.
>>
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>>2096675

forgot map
>>
>>2096675
settle along the river, halfway between the source and the human village
>>
>>2096680
Agree w this. Avoid humans for now.
>>
>>2096684
Settle along the river most def.
>>
>>2096680
>>2096684
>>2096686


We decide to hunt. Game is plentiful on these woods, it doesn't take long until we kill the part of a large herd of deers, plus lots of smaller game. We're under the impression these woods could feed our population.

Our reserves of food are plentiful.

What should we do next?
> Hunt
> Settle
> Explore (N, S, E, W)
> Move with the settlers (where?)
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2096709
Settle between the source and the human village
>>
>>2096709
Go ahead and settle along the river inside the forest.
>>
>>2096709
Settle. Just as long as we don't do something extremely stupid like try to divert river
>>
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>>2096716
>>2096717
>>2096727


We decide to settle along the river inside the forest. We build a number of houses. Now that we're settled we're now able to better organize our activities.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine, barracks)
> Explore (N, S, E, W)
> Move with the settlers (where?)
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2096743
>Build barracks
>>
>>2096743
Build barracks
>>
>>2096743
Build housing
>>
>>2096748
>>2096745
>we don't have shelter but we have soldiers
Genius
Top lel
>>
>>2096755
Hey, cunt. We can do both.
>>
>>2096755
we'll get shelter once we have an army
>>
>>2096745
>>2096748
>>2096749


We decide to build barracks. We can now train new troops.
We also build several more mud huts encouraging younger lizardmen to leave their parents nests earlier and pairbond to form families of their own.

Our population increases to 440 lizardmen.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards)
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2096748
i'll go with barracks, we'll have housing when we take the humans
>>
>>2096767
and since i was late i'm gonna go with train spear-men
>>
>>2096765
>Train spearlizards
>>
>>2096765
train spearlizards
>>
>>2096776
>>2096784

We decide to train twenty more spearlizards.

Our population increases to 460 lizardmen.
Our army now consists of 30 spearlizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards)
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2096800
train more lizards and send out scout to check on the humans strength
>>
>>2096800
train spearlizards
>>
>>2096808
>>2096809
These things
>>
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>>2096808
>>2096809
>>2096817

We decide to train ten more spearlizards.

Our population increases to 480 lizardmen.
Our army now consists of 40 spearlizards.

We send scouts to check the human village's defenses. They don't seem to be on alert, your scouts pick out maybe 20 guards armed with swords and crossbows patrolling the streets. There's no telling how many militia would be conscripted on spot as an impromptu defensive measure in case we actually decide to attack though.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards)
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2096834
divert the river to starve the humans of their water
>>
>>2096834
train more spear lizards, i'm fine with damning the river temporarily. make the humans come to us and pick them off before attacking the village
>>
>>2096850
>>2096841
I meant temporarily as well
>>
I was thinking we would use the river to our advantage somehow. One of our perks is the ability to move freely through watery terrain. But, lets dam the river and train more soldiers.
>>
>>2096841
>>2096850
>>2096854


We decide to start building a dam on the river attempting to divert it's course. We thrown large rocks and fell trees on it attempting to make it change its course. Should we
> Divert the river towards the north
> Divert the river towards the south
> Try to dam the river to flood the area
> Other (specify)

We also train ten more spearlizards.

Our population increases to 500 lizardmen.
Our army now consists of 50 spearlizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards)
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2096868
>Flood area
>>
>>2096868
Also breed giant lizards
>>
>>2096868
flood area

train spearlizards
>>
>>2096868
flood area sounds good we can deal with swamps, i'm fine with either training more soldiers or breeding lizards
>>
>>2096875
>>2096881
>>2096884
>>2096890


We decide to start flooding the area. We haphazardly keep throwing rocks and felling trees on the path of the water while digging ditches everywhere for it to pool in.

We also build a nice habitat for our giant lizards, who promptly start laying eggs.

Our population increases to 520 lizardmen.
Our army now consists of 50 spearlizards.
We have 2 giant lizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards)
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2096905
breed giant lizards
>>
>>2096905
breed gaint lizards, get ready to fight the humans that come up to find out whats happening
>>
>>2096905
Noice. Our soldiers should be on constant alert for human hunters or scouts.
>>
>>2096909
>>2096922
>>2096923

We decide to start breedig giant lizards. We feed the younglings, put them in separate nests from each other so the oldest young lizard doesn't kill the others and generally tend to their needs as they grow.

We have our soldiers be on constant alert expecting the humans that will come to find out what is happening. While we are in high alert we catch a human patrol of about ten humans armed with bows; our spearlizards make shortwork of them with ease, their bows barely scratching our forces. Our spearlizards eat their hearts as a ritual to gain strenght. There's talk about building a shrine to the blood god to thank it for our luck in hunting and war.

Our population increases to 540 lizardmen.
Our army now consists of 50 spearlizards.
We have 6 giant lizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine, shrine)
> Explore (N, S, E, W)
> Train (settler, spearlizards)
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2096948
They'll notice the missing patrol.

>Build shrine
>>
>>2096948
train spearlizards
>>
>>2096948
train more lizards and breed more lizards. We simply need more lizards
>>
>>2096980
Ill switch to training and breeding. Fuckin lizard overload we are a plague.
>>
>>2096948
we'll need to move on the humans soon if they don't send more after those we killed. They may have reinforcements as humans often do
>>
>>2096966
>>2096977
>>2096980
>>2096985
We train ten more spearlizards. We spend more time breeding giant lizards.

The humans sent another patrol of ten poachers, presumably to look for the one's that went missing before. We also make short work of them.

Our population increases to 560 lizardmen.
Our army now consists of 60 spearlizards.
We have 10 giant lizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine, shrine)
> Explore (N, S, E, W)
> Train (settler, spearlizards)
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2097000
send scouts to spy on the humans. How are they reacting to the disappearances?
>>
>>2097000
Find some wood and stone. Why? Siege weapons.
>>
>>2097000
Sent a team to attack farmers and hassle those that leave their village don't let them see us if we aren't sure we can get them all. if they have lifestock, don't kill it
>>
>>2097000
Spy on the human village.

>>2097013
But anon, the humans are livestock.
>>
>>2097000
We flooded the area so that when the humans come to us, we have the advantage. We should utilize it.

>Build shrine

>>2097005
Also this.
>>
>>2097019
we don't need 500 though, we want to women for breeding and their delicious fat receptacles. the males ones they use as labor and gaurds are free game.
>>
>>2097019
We should capture as many as possible for sure. Specifically children to use as collateral against the adults.
>>
Halfling
>>
>>2097005
>>2097010
>>2097013
>>2097019
>>2097022

roll a d100 with your action from now on please so that I can decide quickly when there are conflicting suggestions

We send a group of spearlizards to spy on the humans. They are on high alert with patrols on the streets day and night. We consider harassing the farmers but they're under constant surveillance of the human army. Our spies notice the humans began training spearmen, their army now seems to consist of 20 swordsmen and 50 spearmen.

We decide to build a shrine to the blood god in our village. We can now perform sacrifices hoping for blessings and train shamans.

Our population increases to 580 lizardmen.
Our army now consists of 60 spearlizards.
We have 11 giant lizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards, shaman)
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2097034
fine capture the females and children, use the males as food for the giant lizards so their numbers can grow more.
>>
>>2097050
Start operation Zurg
train more spearmen
>>
Rolled 45 (1d100)

>>2097050
>Train shaman
>>
Rolled 59 (1d100)

>>2097058
now with rolls
>>
Rolled 37 (1d100)

>>2097050
hmm did i not say we needed to move quickly... either way let our men hassle their farmers. they can starve in their city, hopefully they have not called for help. Capture the smaller groups that we can for food, leverage, sacrifices... whatever my fellow lizards need them for
>>
Rolled 12 (1d100)

>>2097050
Spawn more overlords.

By which I mean spearlizards.
>>
>>2097067
They're on high alert. Leave the farmers senpai.
>>
>>2097074
we outnumber them and can retreat to the forest, i don't see why this isn't being passed.
>>
>>2097058
>>2097060
>>2097067


We decide to train ten more spearlizards.

We also train five more shamans. They can use their knowledge of herbs to heal the survivors after our battles.They make small sacrifices of meat and blood everyday in exchange for their powers. We can now research divine magic.


Our population increases to 600 lizardmen.
Our army now consists of 70 spearlizards and 5 shamans.
We have 12 giant lizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards, shaman)
> Research (divine magic(ice, fire, healing, blood))
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2097090
>Research divine magic (blood)
>>
Rolled 45 (1d100)

>>2097090
More Shaman, and materials for siege weaponry!
>>
>>2097100
>>
Rolled 31 (1d100)

>>2097090
more shamans
>>
>>2097106
>>2097100
idk why the fuck it didn't roll.. ugh.
>>
>>2097100
>>2097101
>>2097111


We decide to reserch blood magic. Our shamans start practicing boiling the blood of living organisms at a distance to inflict horribly painful internal injuries.

We also train 5 more shamans.

Our population increases to 620 lizardmen.
Our army now consists of 70 spearlizards and 10 blood shamans.
We have 13 giant lizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards, shaman)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (human village)
> Other (specify)
>>
Rolled 13 (1d100)

>>2097115
>Train shaman
>>
>>2097115
breed more giant lizards
>>
Rolled 46 (1d100)

>>2097115
>Build (housing)
>>
Rolled 87 (1d100)

>>2097120
fucking dice
>>
Rolled 9 (1d100)

>>2097115
Harry the humans, I refuse to let them sit their building up their ranks. I will find similarly minded lizards to join me if I can not convince you all.
>>
>>2097130
Kinda interested in this but I'd like to see our lizardlings growing up in decent huts rather than spending their formative years in squalor.
>>
>>2097118
>>2097120
>>2097120
We decide to train five more shamans and to breed more lizards. We think we now have enough surplus male giant lizards to start training mounted spearlizards if we want to.

Our population increases to 640 lizardmen.
Our army now consists of 70 spearlizards and 15 blood shamans.
We have 17 giant lizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards, shaman, mounted spearlizards)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2097133
as was discussed before your birth young-ling, we shall live in the human huts. They have spent years building them, the priests however wish to make our own huts. admirable but foolhardy if you ask me
>>
Rolled 76 (1d100)

>>2097139
>Train mounted lizards

After we have some mounted lizards we should >>2097130
Torch some buildings, steal some children/wives, kill soldiers.
>>
Rolled 24 (1d100)

>>2097139
If the community shall not fight than i shall. (if this is allowed) train similarly minded lizards into spear men and begin harassing the humans

if it isn't allowed to kinda go off on my own then just train more spear-men, the human will be here with their reinforcement one day... they'll see
>>
Rolled 37 (1d100)

Breed giant lizards, train mounted spearlizards, leave the humans to their business.

>>2097144
>treating potential allies with this level of arrogance
Way to make enemies.
>>
>>2097148
we could have attacked their outskirt months ago, but now we must really on untrained warriors only the gods tell us of... bah, spear men are all we need.
>>
>>2097139
Train mounted spearlizards
>>
>>2097153
>>2097160

We should target something other than farmers, although starving them isn't a half bad idea.

>>2097159
We've murdered two patrols, dammed their river, and have penalties in diplomacy when dealing with non-evil races.
>>
>>2097159
we have already killed their patrols into our lands, and dammed their river. this was to push them out and take their lands. Allies, hahah sure young-ling send you emissaries i'll be training for war
>>
>>2097165
These points are correct but Canarbalis is obviously an idiot and should be opposed to prevent our people being ruined.
>>
>>2097148
>>2097153
>>2097159
>>2097162

We decide to train five mounted spearlizards. They attack by charging at the enemy, the vicious giant lizard bites and its saliva is contaminated so even if the victim survives it is likely to die of infection later.

We decide to breed more giant lizards.

Our population increases to 660 lizardmen.
Our army now consists of 70 spearlizards, 15 blood shamans and 5 mounted spearlizards.
We have 16 giant lizards.

We see a group of humans approaching our territory but they flee once they see our patrol.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards, shaman, mounted spearlizards)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (human village)
> Other (specify)
>>
>>2097174
Explore South.

>>2097169
>allies
I meant me. I was kinda agreeing with you and you responded by being a pompous ass. So, fuck you and fuck your plans.
>>
>>2097171
if jumping to an oppurtunity is idiocy than i'd gladly be an idiot over a lizard with his thumb up his ass.
>>
Rolled 16 (1d100)

>>2097176
With roll
>>
>Attempt to capture fleeing humans with mounted lizards

Spies/scouts, i'll bet.
>>
>>2097178
You don't get to choose, you're both. Admittedly, it's not just your thumb up there.
>>
>>2097174
Raid the human city
>>
Rolled 84 (1d100)

>>2097184
rolling

>>2097182
>>2097178
Stop spamming the thread with your bullshit. It's a fuckin game, children. NOW, let's get along.
>>
>>2097184
I agree. And interrogate them, find out the village's weaknesses, their numbers and fighting power.
>>
>>2097176
okay so bit of meta gaming here but you obviously didn't read the thread. I was just telling you the plan in character, i'm playing a crochity old man so sorry if i offended your delicate sensibilities my dude
>>
Rolled 15 (1d100)

>>2097192
>>
>>2097203
I read the thread and it's clear that you're roleplaying a stupid cunt sent by the gods to show the lizardmen the wrong path so they can go the other way. I'm just roleplaying someone who noticed that. What's your problem?
>>
Rolled 53 (1d100)

>>2097174
oh and once again just train spear men - if i can gain the loyalty of a few i'd be happy
>>
>>2097218
You aren't gonna splinter into your own faction so the CM can tend to your specific whims. The game is cooperative.
>>
>>2097223
i'm not trying to splinter, i'm trying to gather a few guys that i can fucking attack the farmers with. been trying for a while and the Gm has ignored me I don't see the problem in asking.
>>
>>2097176
>>2097192
>>2097218


Once we're informed by our patrols that the humans sent spies we dispatch our spearlizards to hunt them down before they make it to the human town. We kill most of them but manage to capture one human alive.

We bring the human back town for interrogation. After torturing him a bit e says he was sent by the village to spy on us, that the village is training a citizen army for a strike on our village and they were only waiting his group's intel to confirm our exact location. The humans call their village Eastington.

We decide to train more ten spearlizards.

Our population increases to 680 lizardmen.
Our army now consists of 80 spearlizards, 15 blood shamans and 5 mounted spearlizards.
We have 17 giant lizards.

We see a group of humans approaching our territory but they flee once they see our patrol.

We send a group of twenty spearlizards towards the south to explore it. After much hassle they manage to go past the mountainrange and find more forest. When they were about to give up on exploring further and return to town they happen into a elvish settlement. The elves are suspicious of us but not hostile. Their village is small, about 120 elves at most. They call their place Llorin.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards, shaman, mounted spearlizards)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Estington, Llorin)
> Other (specify)
>>
Rolled 77 (1d100)

>>2097243
raid Eastington. Assert dominance. They cannot spy on us. Kill and eat the men
>>
Rolled 5 (1d100)

>>2097243
>Attack Eastington
>>
Rolled 8 (1d100)

>>2097243
lets just train spear men, maybe some of them should build houses. maybe then i won't be an asshole for saying we should have fought the humans, our glorious allies
>>
>>2097249
Why Eastington? I say raid the elves. Our army is nearly as big as their whole settlement.
>>
>>2097265
Because EASTINGTON IS HOSTILE AGAINST US
>>
>>2097243
Sabotage Eastington, weaken them before attacking
>>
>>2097265
they are potential allies better to let them attack us first before we interact with them
>>
>>2097265
They're sending spies and mustering an army to attack. The elves surprisingly aren't hostile, and we might be able to do some trading with them.
>>
Rolled 55 (1d100)

Clearly the time is ripe to attack the humans.
>>
>>2097270
I realize that. Take their settlement over so the humies are more confused, and use the slaves we capture as cannon fodder
>>
Rolled 20, 12, 16, 17, 17, 1, 4, 9 = 96 (8d20)

>>2097249
>>2097254
>>2097255

We decide to raid Eastington. We send our full army their way. Our forces outnumber theirs. I'll need you guys to roll 12d20 to decide the outcome of the raid, I'll take the first linked post with the rolls.
>>
Rolled 18, 8, 10, 3, 10, 3, 18, 13, 12, 10, 15, 11 = 131 (12d20)

>>2097304
>>
File: mymap1.png (93 KB, 463x737)
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>>2097304

my id changed for some reason but I'm OP
>>
Rolled 88, 1, 93, 69, 40, 36, 65, 63, 77, 85, 73, 97 = 787 (12d100)

>>2097304
Run it
>>
>>2097308
My b
>>
>>2097305


Our first wave of attacks with magic of the shamans from afar is innefective at best, their soldiers seem to resist the magical blood boilling attack, possibly through faith in some other deity. They shoot back with their crossbows and manage to kill 10 of our shamans and 20 spearlizards before we get into close quarters

Once the fight comes to close quarters their swordsmen wreak havoc in our spearlizards ranks, killing 20 of them before we manage to flank them forcing them to break ranks. Once they break ranks they're easy prey to our mounted spearlizards who charge at them with impunity. The impromptu peasant army of poorly trained spearmen can't hold a candle to our spearwizard's army, they fall prey to our might and superior endurance at the protracted combat.

We defeat the human army. Our shamans prevent some of the wounded from dying, they should recover soon.

What should we do with the defenseless human settlement?
> Loot, burn it down and kill everyone
> Loot, burn it down and take survivors as slaves
> Loot and occupy the town establish ourselves as rulers
> Other (specify)

Our population decreases to 650 lizardmen.
Our army now consists of 40 spearlizards (15 wounded), 5 blood shamans and 5 mounted spearlizards.
We have 18 giant lizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards, shaman, mounted spearlizards)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Estington, Llorin)
> Other (specify)
>>
>>2097333
>Loot, burn it down, take survivors as slaves
But sacrifice the strongest captives to the Blood God.
>>
Rolled 82 (1d100)

>>2097333
Loot and occupy the town. Establish ourselves as rulers
>>
>>2097333
Past settling with the humans:
>Build housing
>Build farms
>>
Rolled 81 (1d100)

>>2097333
>Liberate and enslave everyone,
>>
Rolled 39 (1d100)

>>2097349
This.

>>2097353
How does one do both lol
>>
>>2097356
You liberate them from themselves and then realize they can't govern themselves, so you enslave them
>>
>>2097333
take the women and children as slaves, and occupy the settlement.

heal the wounded, and have the shamans train in healing magics
>>
>>2097356
You liberate them from the terrible burden of being responsible for their own lives.
>>
>>2097349
>>2097352
>>2097356
>>2097361

We decide to loot and occupy the human town establishing ourselves as their new rulers. How many of our troops should we leave patrolling the human town?
> 10 spearlizards
> 20 spearlizards
> 30 spearlizards
> 40 spearlizards
> Other(specify)

We loot the equivalent of 84 gold pieces in trade good from the humans. We also looted 20 crossbows, 20 swords and 20 chainmails. We could train our lizards on using crossbows.

The council of elders of the village ask us to spare their lives and live according to their traditions and in exchange they'll pay us the equivalent of 3 gold every turn in trade goods - the same tax they were paying to the local ruler.
> Accept the proposal
> Make it 6 gold every turn
> You're now slaves and will not be allowed to live according to your tradition
> Murder the elder council
> Other (specify)

We decide to start buiding more mud huts for our lizardmen.
We also start building farms. Should we clear large sections of the forest to plant our crops?

Our population increases to 690 lizardmen and 320 humans.
Our army now consists of 40 spearlizards, 5 blood shamans and 5 mounted spearlizards.
We have 19 giant lizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards, shaman, mounted spearlizards, crossbowlizard, mounted crossbowlizard)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin)
> Other (specify)
>>
>>2097397
>20 spearlizards + 5 mounted spearlizards
>You're now slaves
>Clear modest sections of the forest
>Train crossbowlizards
>Build school
>>
Rolled 72, 9 = 81 (2d100)

>>2097397
>20 Spearlizards

>Accept the proposal
>>
>>2097397
20 spearlizards
Enslave them
breed more giant lizards
>>
>>2097406
>>2097408
>>2097411

We decide to leave a garrison of 20 spearlizards at the human settlement.

We decide to enslave the humans, not allowing them to live according to their traditions. They're extremelly resentful of this horrible treatment, but currently there's not much they can do about it.

We decide to clear off portions of the forest to plant our crops.

We decide to breed more giant lizards.

Our population increases to 710 lizardmen and 330 humans.
Our army now consists of 40 spearlizards, 5 blood shamans and 5 mounted spearlizards.
We have 27 giant lizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, crossbowlizard, mounted crossbowlizard)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin)
> Other (specify)
>>
Rolled 92 (1d100)

>>2097439
>Train crossbowlizards
>Train mounted spearlizards
We gotta keep the softskins in line.
>>
>>2097439
Tell the other lizards that Eastington is a beautiful village where young parents can raise their hatchlings. Begin immigrating some of our people into the town and breed more commoners
>>
>>2097454
>>2097461

Ye
>>
Rolled 31 (1d100)

>>2097461
>>
>>2097454

We decide to train ten crossbowlizards. Crossbows are extremelly deadly weapons in skilled hands so we have our troops train extra hard everyday.

We also train five more mounted spearlizards.

We consider sending colonists to the village of Eastington to settle the place alongside the humans. Should we send a couple hundred lizardmen to Eastington?

Our army now consists of 40 spearlizards, 5 blood shamans, 10 mounted spearlizards and 10 crossbowlizards.
We have 23 giant lizards.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, crossbowlizard, mounted crossbowlizard)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin)
> Other (specify)
>>
>>2097477
Our population increases to 730 lizardmen and 340 humans
>>
Rolled 27 (1d100)

>>2097477
>Diplomacy with Llorin
>Build mine
>>
>>2097477
Send the lizardmen to Eastington
>>
>>2097483
>>2097485

We send lizardmen to live alongside the humans in Eastington.

We decide to build a mine. Should we look for coal or iron?
We could also build a quarry to cut stone.

We send envoys to the elves at Llorin. They have extremelly capable carpenters at their town and say they'll gladly trade bars of metal for high quality wood items of our choice.

Our population increases to 750 lizardmen and 340 humans
Our army now consists of 40 spearlizards, 5 blood shamans, 10 mounted spearlizards and 10 crossbowlizards.
We have 24 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, mine)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, crossbowlizard, mounted crossbowlizard)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin)
> Other (specify)
>>
Need some sleep calling it a night, I'll be back later today.
>>
>>2097508
Yes, got a discord? Twitter?
>>
>>2097500
Mine for iron, we can make coke from wood if we have to.

We should take away some of the humans from Eastington and put them to work in the mine. I also think we should sacrifice some of the strongest ones to the blood god in order to express our gratitude for the victory.

And the other action should be good old
>Train spearlizards
>>
Either one just drop it. I'll see it here and hyu. Enjoyed this one and would totally play again, thanks for running
>>
I'm back.

Waiting for more players before writing the next update.
>>
LIZARDFOLK BEST RACE.
I KNEW YA COULD DO IT
>>
>>2098587
I'm here
>>
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Let's goooo
>>
>>2097547

We decide to start building a mine looking for iron. Should we put the humans to work on the mine?

We also train ten more spearlizards.

Should we sacrifice some humans to the blood god?
Our population increases to 770 lizardmen and 340 humans
Our army now consists of 50 spearlizards, 5 blood shamans, 10 mounted spearlizards and 10 crossbowlizards.
We have 25 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, crossbowlizard, mounted crossbowlizard)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin)
> Other (specify)
>>
Rolled 25 (1d100)

>>2098819
Sacrifice some humans, round up all able bodied men. Put half to work in the fields, half to work in the mines.

>Gather seeds
>>
>>2098843

We sacrifice 20 humans to the blood god.

Most of the human males are dead already but we round up all the able bodied men and put half to work the fields half to work in the mines.

We send our lizards foraging looking for seeds. We could start an orchard.

Our population increases to 790 lizardmen and 320 humans
Our army now consists of 50 spearlizards, 5 blood shamans, 10 mounted spearlizards and 10 crossbowlizards.
We have 25 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, orchard)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, crossbowlizard, mounted crossbowlizard)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin)
> Other (specify)
>>
>>2098859
I guess we oughta wait for others. Ill be back later tonight, around the time you ran previously. Get a twitter or discord nigger
>>
>>2098859
We should have some of the lizardmen help with the fields and mines
>Train swordlizards
>Explore W
>>
Rolled 99 (1d100)

>>2098952
>>
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>>2098958
>>
>>2098952
I second this
>>
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shit posted the unedited map pretend you didn't saw it

>>2098952
>>2098975

We decide to have some of the lizardmen start helping with the fields and mines. We finally find a vein of iron! We can build a smith now.

We decide to train ten lizardmen in the use of swords.

We send a group of spearlizards to explore west. They follow the river downstream until they find a swamp then they come back to report.

Our population increases to 840 lizardmen and 330 humans
Our army now consists of 50 spearlizards, 5 blood shamans, 10 mounted spearlizards, 10 crossbowlizards and 10 swordslizards.
We have 26 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, orchard, smith)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, crossbowlizard, mounted crossbowlizard)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin)
> Other (specify)
>>
Rolled 80 (1d100)

>>2099010
> Build smith
> Question the council of elders in Eastington about their knowledge of the surrounding area and technology
>>
Rolled 40 (1d100)

>>2099057
Second questioning but train more blood shamans
>>
I hope more people join!
>>
>>2099057
>>2099175


We decide to build a smith. Now we can produce our own swords if we wish to train swordslizards. We can also build an armory to craft and store other kinds of weapons.

We decide to question the council of elders in Eastington about their knowledge of the surrounding area and technology. They tell us they know about a dwarvish citadel in the southwest that they used to trade with. They complain about the mistreatment and that the mining workers are being starved to death. What should we do about it?
> Punish the complainers
> Ignore the complaints
> Increase the slaves rations
> Allow them to live according to their traditions

Our population increases to 880 lizardmen and 330 humans
Our army now consists of 50 spearlizards, 5 blood shamans, 10 mounted spearlizards, 10 crossbowlizards and 10 swordslizards.
We have 27 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, orchard, armory)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, crossbowlizard, mounted crossbowlizard)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin)
> Other (specify)
>>
Rolled 70 (1d100)

>>2099239
> Increase the slaves rations
happy slaves=tame slaves

> Build school
We should start educating the lizardmen
> Train swordlizards
>>
Rolled 76 (1d100)

>>2099239
> Increase the slaves rations
> Train blood shamans
>Explore the dwarf settlement
>>
>>2099239
>Increase slave rations
>Tell them they can live based on their way traditions now. "They've proven themselves."
>Stop killing their men wtf

Whoever brutalized them earlier is retarded. You don't need enemies from your own imperialized colonies.
>>
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>>2099253
>>2099269
>>2099285


We start feeding the miner slaves some of the food our hunters catch to improve their diet.

We decide to train five more blood shamans.

We send a group of 20 spearlizards to explore the mountains following the instructions of the humans looking for the dwarvish settlement. After a long and exausting climb they find the massive doors of the dwarvish mountainhome. The place looks like an impregnable fortress.

Our population increases to 920 lizardmen and 340 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 10 mounted spearlizards, 10 crossbowlizards and 10 swordslizards.
We have 28 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, school, orchard, armory)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, crossbowlizard, mounted crossbowlizard)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin)
> Other (specify)
>>
>>2099309
It's time to build!
> Build school
> Build orchard
The anons already did the damage of taking their tradition away, but I don't mind treating the slaves better and put in a system to let individuals earn back their tradition and freedom
>>
Rolled 91 (1d100)

>>2099373
>>
File: 1418231709386.gif (1.12 MB, 330x248)
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>>2099375
I have the dice gods favor!
>>
Rolled 20 (1d100)

>>2099373
I'll roll for this
I see some kind of Aztec lizardmen thing going here
>>
>>2099373
>>2099421


We learn from the humans that the dwarvish citadel we encountered is called Bilnarak. It has stood its ground against wannabe invaders for more than a thousand years - elves, orcs, trolls, dragons, you name it, tried and failed to penetrate its defenses. The dwarves for the most part just mind their own business, occasionally trading stone, metal and precious gems with the folks from the surface.

We decide to start the construction of an orchard. Our lizards start planting frutiferous trees to substitute the native forest.

We build a school to educate our lizardmen. We could now build a library, a market or a granary.

A group of 30 halflings with wagons show up in Eastington. They offer to trade iron and the trade goods we looted from the humans for barrels full of salt.
> Accept the deal
> Don't accept the deal
> Rob their cargo
> Murder them and loot their cargo
> Other (specify)

Our population increases to 960 lizardmen and 340 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 10 mounted spearlizards, 10 crossbowlizards and 10 swordslizards.
We have 29 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, armory, library, market, granary)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, crossbowlizard, mounted crossbowlizard)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak)
> Other (specify)
>>
Rolled 80 (1d100)

>>2099433
> Accept the deal
> Train swordlizards
> Build armory
>>
Rolled 8 (1d100)

>>2099433
> Accept the deal
also question them, where they came from and what they discovered on their way over here?

> Build market
> Train sowrdlizards
>>
>>2099373
I was actually for letting them keep their traditions but I was outvoted, glad to see it changing.

>>2099450
Rollin with this
>>
>>2099450
>>2099453


We decide to accept the deal the halflings offered us. We question where they came from and they say they're from the nomad tribes of the south. They're travelling north looking for the tower of a powerful wizard that is fabled to exist somewhere in the northernmost mountains in hopes to acquire magical weapons. In the meantime they keep buying and selling stuff wherever they go. They gladly perform the exchange then go on their merry way.

We decide to train ten more swordlizards.

We build an armory. Our smiths figure out how to craft halberds, we could train halberdiers now. We could also build a training range.

Our population increases to 1000 lizardmen and 350 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 10 mounted spearlizards, 10 crossbowlizards and 20 swordslizards.
We have 30 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, library, market, granary, training range)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, crossbowlizard, mounted crossbowlizard, halberdiers)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak)
> Other (specify)
>>
Rolled 55 (1d100)

>>2099476
>Train crossbowlizards
>>
>>2099476
>>2099476
> Build training range
> Train crossbowlizards
>>2099475
I don't mind it, maybe keep a closer eye on them just in case they try to plan to rise up or gain some lizard loyalists to keep tabs on his own race
>>
Rolled 1 (1d100)

>>2099494
>>
Rolled 58 (1d100)

>>2099496
Holy shit anon hahaha
Let me try to roll
>>
>>2099483
>>2099494
>>2099496
>>2099499


We decide to train ten crossbowlizards. We ran out of crossbows so we can't train more of those.

We also build a training range. We can now train javelineers, long ranged combat units good against other long ranged combat units.

Our population increases to 1050 lizardmen and 350 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 10 mounted spearlizards, 20 crossbowlizards and 20 swordslizards.
We have 31 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, library, market, granary)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, halberdiers, javelineers)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak)
> Other (specify)
>>
>>2099504
> Train javelineers
> Explore North
Time to find those magic weapons!
>>
Rolled 85 (1d100)

>>2099512
Fuck, I keep forgetting to roll!
>>
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>>2099512
>>2099516

We decide to train ten javelineers.

We send a group of twenty spearlizards exploring north. We found the nascents of two rivers.

Our population increases to 1100 lizardmen and 360 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 10 mounted spearlizards, 20 crossbowlizards, 20 swordslizards and 10 javelineers.
We have 32 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, library, market, granary)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, shaman, mounted spearlizards, halberdiers, javelineers)
> Research (divine magic(ice, fire, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak)
> Other (specify)
>>
Rolled 52 (1d100)

>>2099550
> Explore N
> Train shaman
>>
>>2099550
Finding the wizards sounds valuable!

> Explore N
> Research divine fire magic
>>
Rolled 81 (1d100)

>>2099572
>>
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>>2099562
>>2099572
>>2099573


We decide to send a group of spearlizards exploring north. Following the river they find a human town. From the amount of buildings you can tell more than a thousand humans live there. The town seems to be garrisoned by soldiers wielding swords and crossbows, although the amount is uncertain. Our scouts weren't sighted as they were swimming in the river.

We decide to research divine fire magic. Now we can train fire shamans who can cast fire magic in combat.


Our population increases to 1150 lizardmen and 360 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 10 mounted spearlizards, 20 crossbowlizards, 20 swordslizards and 10 javelineers.
We have 33 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, library, market, granary)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak)
> Other (specify)
>>
Not sure why other anons want a permanent human slave population? We could just work them to death and/or sacrifice them while our own population increases to fill the void.

>>2099589
>Build granary
>Gather stone
>>
Rolled 63 (1d100)

>>2099589
> Train fire shaman
> Sacrifice some humans
>>
>>2099606
>>2099615

We decide to train five fire shamans. We also sacrifice twenty more humans to the dark gods.

A number of trolls is sighter near Eastington by our patrols. We try to follow them but we're not able to catch them as they flee towards the west.

Our population increases to 1200 lizardmen and 340 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 10 mounted spearlizards, 20 crossbowlizards, 20 swordslizards, 10 javelineers and 5 fire shamans.
We have 34 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, library, market, granary)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, human town north, trolls west)
> Other (specify)
>>
Rolled 94 (1d100)

>>2099650
> Explore NE
> Build library
We smart lizards
>>
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>>2099714

We send a group of spearlizards exploring northeast. After going through the mountainrange they find an elvish village in the forest. There are at least 500 elves living there. They do not attack us but they follow us around jumping from tree to tree while we're in their forest. When we try to approach their village they form a menacing semicircle in the trees between our lizardmen and their village so we decide to give up approaching them and return home to inform everybody about our finds.

We decide to build a library, a place to store our lore and traditions in clay tablets.

Our population increases to 1250 lizardmen and 340 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 10 mounted spearlizards, 20 crossbowlizards, 20 swordslizards, 10 javelineers and 5 fire shamans.
We have 35 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, market, granary)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, human town north, trolls west)
> Other (specify)
>>
Calling it a night, I'll be back tomorrow.
>>
Rolled 37 (1d100)

>>2099775
>build granary
>diplomacy (western trolls) - establish contact and discuss their situation
>>
Getcho fat ass back here
>>
I'm back, waiting for players before writing the next update.
>>
>>2103212
Yay, I was keeping an eye out for this quest, welcome back OP.
>>
>>2099824

We decide to build a granary to store assorted grains and the produce of our farms.

We also decide to send a party to try establishing diplomatic contact with the trolls. We send a group of twenty spearlizards towards the west in the general direction where we saw their scouts fleeing to. We have no difficulty finding their settlement in the swamps, a crude arrangement of recently built mud huts. They also seem to have some sort of shrine in the middle of their village.

Our spearlizards are quickly surrounded by about 40 trolls wielding spears. They take us to their leader, a huge shaman who calls himself Grok. They call their settlement Groklar. There are about 400 trolls living there.

They say they were dislodge from the tunnels in the nearby mountains by the dwarves from Bilnarak. Their tribe fought fiercely but the dwarves had firebombs and the resulting combat was a massacre. These are the remnants of a larger tribe of more than two thousand trolls.

They are in dire need of large metal armors and weapons and would be willing to ally with us if we can provide them with suitable equipment. We would need to adapt our current metalsmithing techniques to fulfill their needs.

They also warn us about the existence of a black dragon in this swamp, the dragon let them pass through when he learned the trolls were carrying no gold. The dragon's lair is in a very large tree that emanates a powerful magical aura, shouldn't be hard to find by any magically attuned individual.

Our population increases to 1300 lizardmen and 340 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 10 mounted spearlizards, 20 crossbowlizards, 20 swordslizards, 10 javelineers and 5 fire shamans.
We have 36 giant lizards.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, market, armorsmith)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
>>
Rolled 52 (1d100)

>>2103339
>Build armorsmith
>>
>>2103363
>Train mounted spearlizards
>>
>>2103363
>>2103380


We decide to build an armorsmithing facility to perfect our technique at smelting iron into useful shapes. We can now build large armors for trolls or for our giant lizards. However our current stock of iron would only be enough to build 8 of such large armors, they truly demand a huge amount of iron to be crafted. They take ten iron bars each to make, while the equipment for a swordslizard takes one iron bar. We decide to start keeping track carefully of such an important resource. Our current production seems to be about 10 iron bars per turn.

We also decide to train five more mounted spearlizards.

Our population increases to 1350 lizardmen and 360 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 15 mounted spearlizards, 20 crossbowlizards, 20 swordslizards, 10 javelineers and 5 fire shamans.
We have 32 giant lizards.
We have 80 iron bars.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, market)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
>>
Rolled 74 (1d100)

>>2103411
We should equip our army first and expand our mining
> Craft 15 for sword lizard, 5 for the lizard riders, and 6 for the giant lizards
> Train halibuterdiers
>>
Rolled 96 (1d100)

I second this
>>
>>2103701
this but we should start fortifying the settlements in our possession, maybe thinking about expanding
>>
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>>2103875
Fortifying sounds like a great idea anon, we should do that next. I was thinking maybe start raiding within the red circle for loot and resources?
>>
>>2103905
agreed, however that's very close to the elves, if we decide to fuck with them we had best bring fire lizards
>>
>>2103701
>>2103859
>>2103875


Swordslizards pair their swords with shields, giving them better protection against ranged enemies like archers; both the spearlizard and the swordlizards traditionally use no armor to maximize mobility and allow them to swim.

Halberdiers are armored assault troops wielding halberds, spears with a metallic blade attached on the tip. They are good against cavalry. We decided to train 10 of those. That uses up 20 iron bars.

We craft 10 more lizard sized armors and give 5 to the lizard riders. We also craft 6 giant lizard armors. Should we really equip our swordlizards with armor?

We decide to start expanding our mining. Currently our mining is largely done by our human slaves. We could allocated about a hundred of our lizards that would otherwise be hunting as miners alongside the humans without crippling our ability to feed ourselves. That should double our mines output. Should we do it?

As for fortification we could build a wooden palisade. Or start a quarry for cutting stone for a future stone wall.

Our population increases to 1400 lizardmen and 360 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(6 armored, 5 riders armored), 20 crossbowlizards, 20 swordslizards(5 armored), 10 halberdiers(armored) and 10 javelineers.
We have 33 giant lizards.
We have no iron bars.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, market, palisade, quarry)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
.
>>
>>2103921
wasn't that a human town, I thought the elven town was in the northwest?
>>
>>2103936
Northeast*
>>2103929
> No to equipping swordlizards
> Yes to expanding
> Build quarry
> Build palisade
>>
Rolled 57 (1d100)

>>2103974
>>
>>2103974

We decide that it is better to keep the swordlizards with their traditional equipment. We give the remaining armors to the giant lizard riders.

We decide to have our lizards help out in the mines. Our iron output per turn increased to about 20 iron bars.

We decide to build a quarry to cut stone for a future stone wall.

We decide to build a palisade around our settlement. It creates a chokepoint for attackers, provided they're not flying nor properly equipped to bypass or destroy our palisade.

Our population increases to 1450 lizardmen and 370 humans
Our army now consists of 50 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(6 armored, 10 riders armored), 20 crossbowlizards, 20 swordslizards, 10 halberdiers and 10 javelineers.
We have 34 giant lizards.
We have 20 iron bars.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, market, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
>>
Rolled 97 (1d100)

>>2104006
>Train Spear Lizards
>Train Sword Lizards

Cause our army is tiny and theres soon to be a bunch of pissed humans
>>
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Rolled 81 (1d100)

>>2104037
>>
>>2104006
>>2104037
this, but maybe we should hold a fertility festival to encourage rapid growth in preparation for our scaly lizard crusade
>>
Rolled 75 (1d100)

>>2104071
Do we have a god like that? but we need to get back to infrastructure as one of the actions in a turn or two
>>
>>2104037
>>2104044
>>2104071


We decide to train ten more spearlizards and ten more swordlizards to bolster our army in antecipation of future conflict. We spend some iron crafting the swords for our swordslizards.

The halfling caravan arrives! Fifty halfling in extra large wagons carrying weird animals from the north. They gift us with fine tapestry depicting a group of halfling and a group of lizards doing trade.

They want to buy some of our giant lizards. Besides the animals they are carrying a shipment of weapons so they propose to trade 5 crossbows for every giant lizard. Should we accept the deal? How many giant lizards should we sell?

They also have a very special magical sword that they're willing to trade with us in exchange of five giant lizards. They say it's of elvish manufacture and glows when it's close to undead creatures. Should we buy it?

Our population increases to 1500 lizardmen and 380 humans
Our army now consists of 60 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(6 armored, 10 riders armored), 20 crossbowlizards, 30 swordslizards, 10 halberdiers and 10 javelineers.
We have 35 giant lizards.
We have 30 iron bars.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, market, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
>>
>>2104089
i say we trade them 5 lizards for 25 crossbows, but we only give them males, as to force them to come to us if they want more, build a stone wall
>>
Rolled 12 (1d100)

>>2104105
forgot roll
>>
>>2104105
>>2104114
Ill back this guy but add the magic sword also

> [X] Build stone wall around both settlements
>>
Rolled 86 (1d100)

>>2104131
>>2104089
>>
Rolled 71 (1d100)

>>2104089
How about trade 8 lizards for the magic sword and 10 crossbows, we can figure how to make crossbows soon. Ask the halflings where the wizard is located!

> Build stone wall
> Craft 3 troll armor
maybe negotiate a defensive alliance?
>>
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>>2104186
> Nar
> Build farms
so we can focus on mining
> Research currency
we sophisticated lizards
>>
Rolled 76 (1d100)

>>2104198
>>
shit forgot to change the number of lizards hold on a sec
>>2104105
>>2104131
>>2104140


We inquiry about whether they found the wizard that they were seeking and they tell us they found him in a tower amidst the icy northern mountains, but that the wizard didn't actually have that many magic weapons for he was focusing his research on the strange behavior of the white dragons in the region and he only sold them three, a hammer, a shield and a the sword they're selling us. The wizard promised that he'll make more magical items by the time the halfling caravan reaches him again.

We decide to buy 25 crossbows and the magic sword from the halflings. They pack their wagons with 10 of our giant lizards thank us for the trade and take their leave.

We decide to build a stone wall around our settlement and another around Eastington. It creates a chokepoint for attackers, provided they're not flying nor properly equipped to bypass or destroy our stone wall. What makes us remember we still haven't named our place.
How should we name our village? (here are some traditional lizardfolk names for cities as reference)
> Sludgehome
> Sedge
> Tirage
> Hob
> Thorn
> Lizard caves
> Rashem
> Shellford
> Nar
> Other (specify)

We find a vein of silver! We could figure out how to mint coins and start using currency in our village.

Our population increases to 1500 lizardmen and 380 humans
Our army now consists of 60 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(6 armored, 10 riders armored), 20 crossbowlizards, 30 swordslizards, 10 halberdiers and 10 javelineers.
We have 26 giant lizards.
We have 50 iron bars.

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, market)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor)
> Research (divine magic(ice, healing), currency)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
>>
>>2104203
wtf I must be tired or something

Our population increases to 1550 lizardmen and 390 humans
Our army now consists of 60 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(6 armored, 10 riders armored), 20 crossbowlizards, 30 swordslizards, 10 halberdiers and 10 javelineers.
We have 26 giant lizards.
We have 50 iron bars.
>>
I think that I got it right now
>>
>>2104198
Vote still stands
>>
>>2104198
>>2104202

We consider building more farms. We're omnivorous but our giant lizards are carnivorous, so we need to keep hunting if we are to keep them fed. We don't have much experience with farming but we think it could be more efficient if we crafted a bunch of plowshares. About 100 iron bars worth of plowshares should increase the yield of our farms significantly.


We decide to research currency to start using silver coins as a medium of exchange of goods and reserve of value. Hunters, farmers and miners now exchange silver for the produce they make. Besides a market we could also build a farmer's market, a one stop place for all things edible, that should make the distribution of food more efficient and reduce the amount of crops that rot before finding their way into someone's stomach.

We decide to name our village Nar.

Our population increases to 1600 lizardmen and 380 humans
Our army now consists of 60 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(6 armored, 10 riders armored), 20 crossbowlizards, 30 swordslizards, 10 halberdiers and 10 javelineers.
We have 27 giant lizards.
We have 70 iron bars.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Build (housing, farms, market, farmer's market)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
>>
Rolled 44 (1d100)

>>2104307
>Train halberdiers
>>
Rolled 39 (1d100)

>>2104307
>Elect a general/hero or a worthy warrior to hold that magical sword?
>Upgrade barracks into drill school/military academy?
if not then
> Build farmers market
>>
>>2104316
>>2104370


We decide to train 20 more halberdiers. We use 40 iron bars to outfit them.

We could assign more miners to increase our iron production. We could also actively mine silver instead if we want to.

Some say we should elect a general or worthy hero to hold the magical sword. How do we pick someone?
> The eldest of our fighters
> Hold a fighting contest
> Pick the best swordlizard
> Other (specify)
Our population increases to 1650 lizardmen and 390 humans
Our army now consists of 60 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(6 armored, 10 riders armored), 20 crossbowlizards, 30 swordslizards, 30 halberdiers and 10 javelineers.
We have 28 giant lizards.
We have 50 iron bars.


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, market, farmer's market)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
>>
Rolled 89 (1d100)

>>2104389
> Assign more miners
> Hold a fighting contest
With a blood ritual, sacrifice a human?!

> Send a raid party to the north to hit lone travelers and caravans
> Train fire shaman
>>
Rolled 86 (1d100)

>>2104429
Seconded.
>>
Rolled 80 (1d100)

>>2104429
Third
>>
>>2104429
>>2104445

We decide to assign more miners to increase our iron production.

We decide to hold a fighting contest to determine who will wield the magical weapon we got from the halflings. After many round of bloody combat one of our combatants emmerges victorious. Should we sacrifice a few humans in honor of his feat?
Also name our new hero.


We decide to send a raid party to the north to hit lone travelers and caravans. We leave the halberdiers and mounted lizards at home, plus the 20 spearlizard garrison at Eastington in such a way that our attack force consists of 40 spearlizards, 10 blood shamans, 5 fire shamans, 20 crossbowlizards, 30 swordslizards and 10 javelineers.

We have them swim through the river until they reach the immediations of the human village and hide around there preparing an ambush. No travellers nor caravans show up while we're there. We find and attack some fishermen from the village while they were trying to fish by the river. We capture one of them alive and he says his village is called Newcastle.

Our troops can't stay there waiting to ambush people indefinitely - they need food for one and supplying them that far from home is really difficult. Should we send a couple hundred hunters there to start an outpost or should we recall our troops?

Our population increases to 1700 lizardmen and 390 humans
Our army now consists of 60 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(6 armored, 10 riders armored), 20 crossbowlizards, 30 swordslizards, 30 halberdiers and 10 javelineers.
We have 29 giant lizards.
We have 80 iron bars (+30/turn).


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, market, farmer's market)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
>>
Rolled 60 (1d100)

>>2104508
>Recall Troops

>Small sacrifice
and im cool with wwhatever name

We can try raiding another time

>Mine Dedicate some miner to silver full time

>Craft enough armor for all our mounts and riders its weird that theyre currently mismatched
>>
Rolled 77 (1d100)

>>2104508
> Recall troops
> Sacrifice a few humans
> Interrogate the human about Newcastle
> Name: Arqoccat

> Craft armor for all mounts and riders
> Build market
>>
>>2104565
>>2104530

We decide to recall our troops for the time being.
We interrogate the human about Newcastle. He doesn't seem to know very much about the place after all but he can tell their population recently reached the mark of two thousand humans. They're a fairly isolated village with a professional army of about a hundred soldiers and about the same amount of villagers conscripts. They have had problems with orcs before so they're constantly in a state of alert.

We sacrifice ten humans to honor our new hero Arqoccat! May fate hold many a kill for his blade.

We decide to craft armor for all our mounts and riders and to build a market.

Our population increases to 1750 lizardmen and 390 humans
Our army now consists of 60 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(armored), 20 crossbowlizards, 30 swordslizards, 30 halberdiers and 10 javelineers.
We have 29 giant lizards.
We have 5 iron bars (+30/turn).


What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, farmer's market)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
>>
Rolled 32 (1d100)

>>2104623
Not trying to be meta, but we do have a good bonus diplomacy with dragons maybe we can convince them to join or just become allies?

> Create an outpost in the east along the river
> Train crossbowlizards
>>
Rolled 88 (1d100)

>>2104623

>>2104708
Backing this guy also anyway t automate training forces? and at what population do we get a third action?
>>
>>2104708
If we want allies, we know the price of getting the trolls onside.
>>
>>2104790
I know and I'm all for becoming allies with them maybe coordinate an attack on a town.
>>
>>2104708
>>2104717


We decide to create an outpost in the east along the river. How should we call it?

We decide to train ten more crossbowlizards.

There's talk amongst our people about training a larger army over time to face threats in the future. We could research a warriors code to automate the training process.

We also want to get more coordinated in order to accomplish more in less time. We could research some more complex form of government than despotism (we never actually named our supreme leader btw) in order to have another action every turn. Should we establish a
> Council of elders
> Warriors council
> Hunters council
> Miners council
> Democratically ellected council
> Other (specify)

Our population increases to 1800 lizardmen and 400 humans
Our army now consists of 60 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(armored), 30 crossbowlizards, 30 swordslizards, 30 halberdiers and 10 javelineers.
We have 30 giant lizards.
We have 35 iron bars (+30/turn).

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, farmer's market)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing), warriors code)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
>>
Rolled 23 (1d100)

>>2104982
Outpost Silverfang?

> Council of elders

> Research warriors code
> Explore NE
>>
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Where did my fellow anons disappear to?
>>
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>>2105013

We decide to call our new outpost Silverfang. A couple hundred eager settlers travel there build themselves mudhuts alongside the river and go about their business as usual hunting for food.

We decide to create a council of elders to substitute our aging supreme leader. He gladly steps down and as his last act in power he banishes himself, having decided to travel the world in his remaining days. He'll be remembered as the old one. The new council deliberates about what we should do next granting one extra action per turn.

We decide to research warrior code. Now we can automate the process of recruiting troops - we just pick a goal and we'll progress towards it every turn.

We decide to send a group of spearlizards exploring northeast past the elvish settlement. We find a number of active volcano and a tribe of orcs living on its slopes. They greet us when we arrive there and promptly tell us they are at war with a group of humans west from here, presumably Newcastle, and with the elves south. They call their own settlement Rife. The elvish settlement is called Landollin. They are amassing an invasion force of about 300 warriors, mostly swordsmen but also a solid amount of archers, and still haven't decided whether they'll attack Newcastle or Landollin. They say they'll enter an alliance with us if we help them attack at least one of their foes.

Should we talk them into
> Attacking Newcastle
> Attacking Landollin
> Postponing the attack
> Other (specify)

Our population increases to 1850 lizardmen and 400 humans
Our army now consists of 60 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(armored), 30 crossbowlizards, 30 swordslizards, 30 halberdiers and 10 javelineers.
We have 31 giant lizards.
We have 65 iron bars (+30/turn).

What should we do next? Pick two.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, farmer's market)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing), warriors code)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, human town north, elves northeast)
> Other (specify)
>>
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>>2105078

tomorrow is monday I assume people went to sleep

perhaps we should call it a night too, do you want to keep going if it is just the two of us?
>>
Calling it a night, I'll probably be back tomorrow.
>>
Rolled 91 (1d100)

>>2105210
>Attack Newcastle
>Craft troll armor
>Diplomacy with Groklar

Convince the trolls to assist in the attack on Newcastle. Offer human women to them along with the armor in exchange.
>>
Rolled 49 (1d100)

>>2106226
>>2105210

Lets Automate the training of 5 Spear and 5 Sword lizards Instead of the diplomacy until we can give them more than a few suits of armor
>>
Rolled 53 (1d100)

>>2105210
> Attacking Newcastle
The Orcs are 300 strong, from the information we gathered there's around 100 strong plus 100militia.

I second the automate training

> Mine iron
> Build farmers market
>>
>>2105210
>Attack Newcastle
>Farmer's market
>Automate Training
>>
Rolled 88 (1d100)

>>2105224
> Attack Newcastle
Can we scout out their village again we might of missed some valuable information

> Automate training
> Build farmer's market
>>
Rolled 10, 18, 15, 9, 13, 1, 12, 12, 16, 17, 14, 15, 19, 20, 16, 17, 16, 18, 8, 9, 2, 12, 15, 11, 17 = 332 (25d20)

>>2106226
>>2106517
>>2106555
>>2106555
>>2107108


We talk the orcs from Rife into attacking Newcastle. We promise to help them. Should we
> Send our best troops to the frontlines
> Send our best troops but leave the front for the orcs
> Send a token force to the frontlines
> Send a token force and leave the front for the orcs
> Don't send anyone
> Other (specify)

I'll need you guys to roll 32d20 for me, first linked post will do the trick.

We decide to build a farmer's market to exchange produce and drastically reduce the amount of food that rots before someone eats it.

We also decide to automate the training of 5 spearlizards and 5 swordlizards every turn. We'll spend 5 iron per turn outfitting the swordsmen.

Our population increases to 1900 lizardmen and 400 humans
Our army now consists of 65 spearlizards, 10 blood shamans, 5 fire shamans, 15 mounted spearlizards(armored), 30 crossbowlizards, 35 swordslizards, 30 halberdiers and 10 javelineers.
We have 32 giant lizards.
We have 90 iron bars (+30/turn).

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, farmer's market)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Newcastle, Landollin)
> Other (specify)
>>
Rolled 14, 2, 8, 7, 20, 17, 19, 12, 9, 18, 5, 5, 8, 1, 13, 15, 11, 7, 2, 3, 18, 3, 13, 6, 13 = 249 (25d20)

oops maximum is 25 dice per post
so do me a solid and roll at least16d20 for me twice.
>>
Rolled 15, 15, 16, 9, 17, 11, 5, 11, 1, 6, 8, 6, 1, 3, 19, 18, 15, 4, 14, 2, 17, 9, 18, 2, 12 = 254 (25d20)

Big fight need many rolls
>>
Once I get you guys rolls and choice about strategy I'll calculate the result of the fight.
>>
Rolled 12, 4, 11, 5, 16, 11, 4, 6, 4, 3, 2, 14, 6, 3, 8, 8 = 117 (16d20)

>>2107127
> small force in the front lines while the main one is in the back

> Mine iron
> Train Blood shaman
>>
Rolled 5, 12, 1, 11, 7, 6, 19, 19, 14, 8, 13, 19, 8, 8, 7, 9 = 166 (16d20)

>>2107134
Sacrifice some humans before the battle
>>
Rolled 10, 19, 11, 6, 19, 1, 17, 17, 4, 19, 9, 13, 17, 12, 5, 6, 8, 6, 17, 5, 12, 6, 4, 18, 10 = 271 (25d20)

>>2107127
>send our best troops but leave the front for the orcs
>>
>>2107134
>>2107136
>>2107146


We decide to sacrifice some humans to the dark gods before going into battle.

Our strategy on the invasion of Newcastle is sending a token force to the frontlines alongside the orcs while sending the main force in the back.

Once our combined forces are seen marching towards Newcastle they sound an alert and get their own troops ready. Their soldiers armed with crossbows start shooting towards our troops, killing 40 orcs and 10 spearlizards. Then our crossbowmen, our shamans and the orcs archers rain death from above killing 30 of their soldiers and 30 members of their militia.
When we finally manage to get into close quarters the humans offer a fierce resistence killing 120 orcs, 30 spearlizards and 20 swordslizards before the remaining 70 soldiers and 70 conscripted militia are killed. The fight never reaches our long ranged troops, nor the reserve of warriors we had protecting them.

We defeated the enemy forces at Newscastle. The orcs suffered a large blow on their military forces that will take awhile to recover. The orcs invaded the human village and are eagerly raping, murdering and pillaging. They want to kill all the humans, but we could probably convince them otherwise. What should we do about the nearly two thousand human villagers in the city we just conquered?
> Kill them all
> Take them as slaves
> Establish ourselves as rulers
> Other (specify)

We decide to mine extra iron this turn.

We also train some more blood shamans.

Our population increases to 1950 lizardmen and 400 humans
Our army now consists of 30 spearlizards, 20 blood shamans, 5 fire shamans, 15 mounted spearlizards(armored), 30 crossbowlizards, 20 swordslizards, 30 halberdiers and 10 javelineers.
We have 33 giant lizards.
We have 145 iron bars (+30/turn).

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, farmer's market)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Newcastle, Landollin)
> Other (specify)
>>
Rolled 63 (1d100)

>>2107159
>take half the humans as slaves, tell the orcs the rest are theirs to do with as they will
>Craft plowshares
>Gather food
>Build farms
>>
Rolled 58 (1d100)

>>2107159
> Take them as slaves
Just take a few slaves maybe find some with special skills to exploit. Did the lizardmen take anything from the city? Celebrate with the orcs, establish a trade with them.

> Craft plowshares
> Hunt for mounts i the mountains!
>>
>>2107166
Support
>>
>>2107170
>Just take a few slaves maybe find some with special skills to exploit
Remember anon, all slaves have the special skill of being able to be sacrificed to the Blood God.
>>
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>>2107173
So true
>>
>>2107173
Should we do another blood ritual with more than
our usual sacrifices because of the victory, who knows something interesting might happen?
>>
>>2107166
>>2107170
>>2107172


We decide to take half the humans from Newcastle as slaves. We take them to our farms at Eastington. The orcs take their share of slaves and burn down the town of Newcastle.
The orcs ask us what share of the loot do we want
> 50 crossbows
> 1000 gold pieces
> 50 horses
> 100 oxen


We decide to build plowshares to make the farming more efficient. We also spend some time gathering extra food. Should we preserve the extra food we gathered with the salt we traded with the halflings?

Our population increases to 2000 lizardmen and 1300 humans
Our army now consists of 35 spearlizards, 20 blood shamans, 5 fire shamans, 15 mounted spearlizards(armored), 30 crossbowlizards, 25 swordslizards, 30 halberdiers and 10 javelineers.
We have 33 giant lizards.
We have 70 iron bars (+30/turn).

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Newcastle, Landollin)
> Other (specify)
>>
Rolled 32 (1d100)

>>2107189
> 1000 gold pieces
*cough* dragon

> Preserve food

> Craft 7 troll armor
Let them know we haven't forgotten about them
> Build housing
>>
>>2107189
>100 oxen
They can go to the farms

>don't preserve food, we're holding a great feast to celebrate our victory!
Single out some sacrifices from among the humans, let them partake in the feast before offering them to the Blood God. They're being honoured, after all.

>Gather stone
>Start building a ziggurat for more spectacular sacrificial displays
>Mine silver
>>
Rolled 48 (1d100)

>>2107200
Forgot my roll.
>>
Rolled 22 (1d100)

>>2107189

> 1000 gold pieces

> Celebration and sacrifice
> Craft 7 troll armor
> Gather stone
>>
>>2107199
>>2107200
>>2107210


We decide to take 1000 gold pieces as our payment for our efforts at the siege of Newcastle.

We hold a great feast to celebrate our victory, we even let some of the humans partake in the feast before offering them as sacrifice to the Blood God.

We decide to cut extra stone from our quarry and use it to build a ziggurat for more spectacular sacrificial displays.

We decide to mine some silver. We get 10 silver bars from our mining effort. Should we use it to make coins and introduce it in our economy?

Eastington and Silverfang have large enough lizardmen population to have its own improvements built on it.

We decide to craft 7 troll armors.

Our population increases to 2050 lizardmen and 1300 humans
Our army now consists of 40 spearlizards, 20 blood shamans, 5 fire shamans, 15 mounted spearlizards(armored), 30 crossbowlizards, 30 swordslizards, 30 halberdiers and 10 javelineers.
We have 34 giant lizards.
We have 25 iron bars (+30/turn).
We have 10 silver bars.
We have 1000 gold coins.
We have 7 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, school)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Newcastle, Landollin)
> Other (specify)
>>
>>2107226
Do you want to buy one?
>>
Rolled 11 (1d100)

>>2107226

> Make coins

> Mine silver
> Explore SW
> Mine iron
>>
>>2107226
Do you want to buy a random nigga from space
>>
>>2107234
Thats what I thought it's called making coins
>>
Rolled 81 (1d100)

>>2107226
Stockpile the silver for now.

>Research (healing magic)
>Build school
>Build school
One at each of the smaller settlements
>>
iTHINK THEY MIGHT NEEDSPACE MARINES.
>>
Rolled 50 (1d100)

>>2107226
> Coins
> Build barracks
> Build shrine
> Build school
>>
>>2107245
IT'S CALLED BUYING
>>
AHAHAAHHAHAHAHAHAHAHHAHAAHHAHA
>>
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What's up with this shitposting?
>>
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Ok
>WHO WANTS TO BE A SPACE MARINE?
>>
>>2107257
Whats shitposting?
like a smugass loli
>>
>>2107234
>>2107242
>>2107245


We decide to make silver coins and disperse them in our burgeoning economy.

We decide to mine more iron and silver this turn. Should we assign more permanent miners for iron and silver? We have enough people to output an extra 50 bars per turn if we employ slave labor from the humans.
> Assign more miners for iron
> Assign more miners for both (40 iron 10 silver)
> Assign more miners for both (30 iron 20 silver)
> Assign more miners for both (20 iron 30 silver)
> Assign more miners for both (10 iron 40 silver)
> Assign more miners for silver
> Don't assign extra miners

We decide to research healing magic. Now our shamans can use healing magic in or out of combat, potentially reducing the amount of deaths amongst our military.

We decide to build schools on Eastington and Silverfang.

Our population increases to 2100 lizardmen and 1320 humans
Our army now consists of 45 spearlizards, 20 blood shamans, 5 fire shamans, 15 mounted spearlizards(armored), 30 crossbowlizards, 35 swordslizards, 30 halberdiers and 10 javelineers.
We have 35 giant lizards.
We have 50 iron bars (+30/turn).
We have 10 silver bars.
We have 1000 gold coins.
We have 7 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Newcastle, Landollin)
> Other (specify)
>>
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>>2107263
>WHO WANTS TO BE A SPACE MARINE???
>>
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>>2107263
Don't worry slaves we're here to save you...
>>
Rolled 40 (1d100)

>>2107263
>Assign more miners for both (40 iron/10 silver)

>Train blood shaman
>Gather stone
>Build roads to link up our settlements
>>
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From what???
>>
Rolled 95 (1d100)

>>2107271
second
>>
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AHAHAHHAAHAHA
>A HOSTIAL TAKEOVER
>>
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>>2107276
Hookty bookty bulllshit
>>
>>2107271
>>2107276

We decide to assign more miner for mining both iron and silver.

We decide to train more blood shamans.

We cut some more stone at our quarry to build a road to link up our settlements.

Our population increases to 2150 lizardmen and 1340 humans
Our army now consists of 50 spearlizards, 20 blood shamans, 5 fire shamans, 15 mounted spearlizards(armored), 30 crossbowlizards, 40 swordslizards, 30 halberdiers and 10 javelineers.
We have 36 giant lizards.
We have 115 iron bars (+70/turn).
We have 20 silver bars (+10/turn).
We have 1000 gold coins.
We have 7 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Newcastle, Landollin)
> Other (specify)
>>
Rolled 40 (1d100)

>>2107281
>Craft troll armor
>Build granary
>Build watchtowers
>>
Rolled 74 (1d100)

>>2107281
> Explore SW
> Build housing silverfang?
> Build stone wall silverfang?
>>
Rolled 48 (1d100)

>>2107285
This
>>
>>2107285
>>2107288
>>2107291


We decide to craft more troll armor. We craft as many as our reserves allow us to.

We also build a granary in Eastington to store grains from our farms.

We decide to build watchtowers in the corners of our stonewall at Nar.

Our population increases to 2200 lizardmen and 1360 humans
Our army now consists of 55 spearlizards, 45 swordslizards, 25 blood shamans, 5 fire shamans, 15 mounted spearlizards(armored), 30 crossbowlizards, 30 halberdiers and 10 javelineers.
We have 36 giant lizards.
We have 0 iron bars (+70/turn).
We have 30 silver bars (+10/turn).
We have 1000 gold coins.
We have 25 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin)
> Other (specify)
>>
Rolled 62 (1d100)

>>2107297
> Diplomacy/Trade Groklar
> Explore SW
> Build barracks
>>
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Fine, ignore the space marines we'll just set up...
>who wants to rebel.
>>
Rolled 31 (1d100)

>>2107304
Works for me.
>>
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>>2107304
>>2107347


We decide to send a group of spearlizards to Groklar. Upon arriving there we learn that the trolls in Groklar are now raising mammoths as livestock and war animal for siege purposes.
We gift them the 25 troll armors we crafted. They say they are very grateful and would like more of those in the future if possible. They say they'll come to our aid in future attacks if we need them. They also inform us that they found a cave that connects with the dwarvish tunnel system of Bilnarak near Silverfang if we wanna attempt an invasion.

We decide to explore southwest past Groklar. Our spearlizards scour the swamps until they find the large tree that the trolls mentioned. We find an young black dragon curled up around the tree. Once we approach him he tells us he's called Zzrek the guardian of this magical node, tasked by the gods themselves with the burden of protecting it forever, or at least until he finds suitable substitutes. He says he inheritted the task of protecting this node from a much older black dragon, who gifted him treasures and flew away to meet the gods. He says he'll let us become the new guardians of the node if we bring him a suitable gift in gold. He says he's itching to fly around again and would accept as little as a thousand gold coins to entrust us with this task. Evil rituals and spells cast within the area of effect of the node are greatly empored, while good rituals and spells are greatly diminished or even nullified. A place like this in the hands of a necromancer or a demon would cause ridiculous amounts of destruction in the world, so protecting it is an important task. He says there are very few of those places throghout the world. This would be an ideal place to conduct sacrifices to the dark gods.

We also decide to build barracks at Eastington. Should we automate the production of troops in Eastington too? If so, which troops?

Our population increases to 2250 lizardmen and 1380 humans
Our army now consists of 60 spearlizards, 50 swordslizards, 25 blood shamans, 5 fire shamans, 15 mounted spearlizards(armored), 30 crossbowlizards, 30 halberdiers and 10 javelineers.
We have 37 giant lizards.
We have 65 iron bars (+70/turn).
We have 40 silver bars (+10/turn).
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin)
> Other (specify)
>>
Rolled 80 (1d100)

>>2107400
Lets automate the Training of 5 Crossbow/Javelineers depending on equipment and 5 Sword Lizards

TrainX2 ALL THE SHAMANS
>>
>>2107400
Also Id be game on spending the gold but will wait for other anons
>>
>>2107453
To the dragon? Yes me too maybe ask it to join our culture maybe become a general or an important figure in our society?
>>
>>2107451
I second this

but instead of train x2
> Hunt for suitable mounts in the mountains
> create berserkers lizards, steroid lizards?
>>
Rolled 87 (1d100)

>>2107521
>>
>>2107451
>>2107453
>>2107506

We decide to automate the training of 5 crossbowlizards or javelineers and 5 more swordlizards per turn.

We also train more five blood and five fire shamans.

Our population increases to 2300 lizardmen and 1400 humans
Our army now consists of 65 spearlizards, 60 swordslizards, 30 blood shamans, 10 fire shamans, 15 mounted spearlizards(armored), 35 crossbowlizards, 30 halberdiers and 10 javelineers.
We have 38 giant lizards.
We have 125 iron bars (+70/turn).
We have 50 silver bars (+10/turn).
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin)
> Other (specify)
>>
gonna call it a night, I'll probably be back tomorrow
>>
Rolled 64 (1d100)

>>2107530
> Hunt for suitable flying mounts in the mountains
> Diplomacy with Zzrek, see if he's willing to join us!
> Elite warriors?

Noooo~~~
thanks for running OP>>2107532
>>
Rolled 41 (1d100)

>>2107530
>Gather seeds (looking for new crops for our farms)
>Research healing magic
>Build stone walls (Silverfang)

Looks like we haven't bought the node from the dragon. I think we should wait on it for just a little longer (build up our resources). We also need to decide whether we're going to try to get the dragon and protect the node, or just buy it and use it to bring about the lizardocalypse by sacrificing every warmblooded creature we can find.
>>
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>>2107718
Why not both, maybe the magic can bewitch the dragon if he's not willing to join?
>>
>>2107803
Trying to put one over on a dragon is a dangerous business.
>>
>>2107539
>>2107718

We decide to hunt for suitable flying mounts in the mountains. We scour the mountaintops around our settlements looking for some giant flying beast to tame. We find the nest of a poisonous wyvern and steal its eggs. They hatch and grow even larger than the giant lizards. The vicious creatures consume massive amounts of meat and are really difficult to handle, we're not sure if we'll be able to tame them to serve as flying troops.

We decide to send a group to negotiate with Zzrek to see if he's willing to join us. He says he's itching with a wanderlust but would be willing to lead our civilization if we pay him an adequate tribute in gold and virgin sacrifices.

We decide to look into training elite warriors.
Which type of troops we're looking forward to enhance?
> Spearlizards
> Swordlizards
> Mounted spealizard
> Javelineer
> Other(specify)

Our population increases to 2350 lizardmen and 1420 humans
Our army now consists of 70 spearlizards, 70 swordslizards, 30 blood shamans, 10 fire shamans, 15 mounted spearlizards(armored), 40 crossbowlizards, 30 halberdiers and 10 javelineers.

We have 39 giant lizards.
We have 2 wyverns.
We have 185 iron bars (+70/turn).
We have 60 silver bars (+10/turn).
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin)
> Other (specify)
>>
>>2108927

Ask ZZrek if he'd accept a regular tribute of silver since thats currently what we have a mine for and gold bonuses when ever we get one. And like one anon pointed out a bit ago I too am more than willing to wait to get the power node

Elite SwordLizards, Lets outfit them with Medium Armor and a couple javelins, Also shields if they dont already have them!

> [X] Craft Plowshares

> [X] Research (Divine magic(Healing))

Also could you color code the settlements? Like a single colored dot with each one would be super helpful!
>>
Rolled 93 (1d100)

>>2108927
> Swordlizards

> Build farms in Silverfang
> Build Shrine in Silverfang
> Search for mine

>>2108970
I doubt he'll accept that, but it woudln't hurt to ask! I say we should search for a gold vein
>>
Rolled 81 (1d100)

>>2108970
Forgot my roll!
And in case I beat other anon
> [X] Search for mine

>>2109013
I mean Dragons can be pretty reasonable in the right situations right?? And we may find one with that roll
>>
>>2109024
Just promise ZZrek that he'll gain compensated back and more with his aid, he can live anywhere in our territory with an army to watch his back.
>>
>>2109059
be*
>>
>>2108970
>>2109013
>>2109024

We decide to train elite swordlizards, a heavy assault trop outfited with medium armor, a metal shield and a couple javelin.

We further negotiate with Zzrek if he'd accept a regular tribute of silver. He seems almost insulted, but would agree if the tribute was high enough, say 100 bars of silver per turn. The amount of gold he was expecting for his allegiance was something around 1000 gold pieces per turn, or 10 gold bars per turn.

We decide to build farms and a shrine in Silverfang. We can now train 10 shamans at a time instead of 5.

We also start searching for a gold mine. We find several more veins of iron. One of our older human slaves says we're doing it wrong and we're more likely to find gold if we dig deeper.
> Kill him
> Punish him for his behavior
> Acknowledge that he's right
> Make him superintendent of mines
> Other (specify)

One of the wyverns gets loose and kills around 200 lizardmen before it's recaptured. It killed most of the lizards with its poisonous tail. We're not currently equipped to deal with those beasts safely.

An emissay of the Orcs from Rife shows up telling us they're planning a raid on Landollin. They have amassed an army of 200 orcs for this raid and they're asking for our help. Upon knowing we have a pair of captures wyverns the emissary offers us 10,000 gold pieces for them. Should we sell the wyverns? Also what should we do about the raid?
> Agree to go on a raid against Landollin
> Talk them into postponing the raid
> Refuse to go on a raid with them
> Tell them we'll contact our troll allies to help in the raid
> Other (specify)

Our population increases to 2200 lizardmen and 1440 humans
Our army now consists of 75 spearlizards, 80 swordslizards (10 elite), 30 blood shamans, 10 fire shamans, 15 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers and 10 javelineers.

We have 40 giant lizards.
We have 2 wyverns.
We have 245 iron bars (+70/turn).
We have 70 silver bars (+10/turn).
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife)
> Other (specify)
>>
Rolled 91 (1d100)

>>2109104
> Make him superintendent of mines
This will make more humans want to help if they get rewarded!

> Agree to go on a raid against Landollin
Time to test out the elite

> Ask the orcs to teach them hoe to tame them
> Build cage for wyverms?
> Train elite
>>
Rolled 60 (1d100)

>>2109104
> Make him superintendent of mines
Still should have some lixards in there to see there ain't no funny businesses

> Tell them we'll contact our troll allies to help in the raid

> Train mounted spearlizards
> Mine iron
> Upgrade scout to more stealthier and deadlier (ranger/assassin)
>>
>>2109104
>>2109133
I think we should have him prove himself and if successful then make him the superintendent of the mine along with whatever passes as 'citizenship' with us

Sell wyverns at a 25% discount but we get a discount on future purchases(we can negotiate how many/much) and the knowledge or personnel to properly handle them

The Raid on Landollin
> [X] Talk them into postponing the raid
Cause I'm pretty sure that's a elf city and we don't wanna piss off to many big fish

> [X] Build Expand silver mine
Continue to look for gold

> [X] Train Armored Mounted Lizards
>>
Rolled 1 (1d100)

So guys i started a spreadsheet to better track what buildings we have and I plan on adding more info but dont wanna jump the gun but point out anything that I missed!

https://docs.google.com/spreadsheets/d/1Fmx9imaQJchOH3ADURIgo4hB5mXonjUuokIYr8zem7c/edit?usp=sharing

>>2109146
>>2109104
Forgot the damn dice!
>>
>>2109133
>>2109142
>>2109146

We don't sell the wyverns to the orcs. We ask them how to tame the wyverns and they start describing it but training them to fly where we want them to go it's a long and complex project that is very hard to grasp for us. We could just clip their wings and use them as an armored assault unit instead, like an extra large giant lizard with a venomous talon. Should we clip the wings of our wyverns?

We could also build cages for the wyvern instead. Such massive iron cages would take 100 iron bars each to build. Should we do it?

We decide to train 10 more elite troops.

We decided to make the human superintendent of mines. He drafts plans for digging a mining complex with several levels intending to dig several miles of tunnels in order to probe for gold south of Nar. The complexity of the project flies over our lizard heads. Should we allow the humans to have autonomy on this project? If we do as he says it will halt our current mining operations.
> It's a trap they want to escape just kill him
> The human is clearly crazy, forget about it
> Perhaps there's something to it, give him half of our miners
> The humans are good at this stuff, let him command all the miners

We agree to go on a raid against Landollin. We leave a toke force of 20 spearlizards in each of our settlements to maintain order and send the remaining of our troops towards Landollin. When we're getting near the place where we intended to meet with the orcs for our assault we find a column of smoke rising. When we finally arrive there we find that the smoke comes from the corpses of orcs burning in hastly dug ditches.
We have no idea what happened.
> Soldier on and attack Landollin
> Go check Rife instead
> Go back home
> Go back and call the trolls for help
> Other(specify)

Our population increases to 2250 lizardmen and 1460 humans
Our army now consists of 80 spearlizards, 90 swordslizards (20 elite), 30 blood shamans, 10 fire shamans, 15 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers and 15 javelineers.

We have 41 giant lizards.
We have 2 wyverns.
We have 295 iron bars (+70/turn).
We have 80 silver bars (+10/turn).
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife)
> Other (specify)
>>
I think it would be better if you guys roll 3d100 with your actions, so it's a different roll for each action you propose instead of one roll for all three. What you guys think?
>>
Rolled 10, 36, 51 = 97 (3d100)

>>2109157

>Wyvern Issue:
> [x] Clip Wings and use as A.A.U but promise orcs we'll sell they eggs if and when

>Human Mine Superintendent:
> [x] Perhaps there's something to it, give him half of our miners

>Landollin Raid
> [X] Go check Rife instead

Actions
> [X] Build Silver Mine expansion
> [X] Train Blood Shamans
> [X] Research Divine Magic Healing
>>
Rolled 40, 31, 53 = 124 (3d100)

>>2109157

What if we clip one of them and cage the other one so we can learn how to train it for air combat?

> Perhaps there's something to it, give him half of our miners
and have some lizard miners observe and study

> Go back home
We still haven't been spotted, also send our best scouts to Rife

> Build silver mine expansion
> Search for a beast to cage and breed for food
> Train fire shaman
>>
>>2109186
animal husbandry
>>
>>2109172
>>2109186


We decide to clip the wyverns wings, those beasts are too dangerous to be handled by us if they are allowed to fly. We craft them both armor that restricts the movement of their wings and protect the rider from acidentally being stung to death by the wyvern poisonous talon. We spend about 20 iron bars on each armor.

We decide that perhaps there is something to the craziness of the human and we give him half of our miners for his project. They promptly start digging and placing mining supports.

We decide to go check on Rife. When we arrive we see a group of about 100 elvish longbowmen killing the civilian population of orcs in the settlement. Once they notice our arrival they switch targets. They make short work of the 20 spearlizards in our company, kill 20 of our blood shamans and 20 of our crossbowlizards and 20 of our swordlizards before we manage to close in. Our crossbowlizards, shamans and javelineers kill only about 20 of them.
When we get close enough to engage in close quarters combat the elvish captain orders full retreat and the remaining longbowmen run to the forests east. We manage to put down 20 more longbowmen before they retreat to the forest.
The orcs thank us for having intervened but say that with their army gone they are defenseless against the constant elvish raids.
> Leave our main combat force stationary in Rife while the orcs rebuild their army
> Leave a token force to defend Rife
> Leave half of our army defending Rife
> Offer to attack Landollin on our own
> That's none of our business leave them by themselves
> Offer to accept them in one of our settlements as refugees
> Other (specify)


We decide to expand the silver mine. We're now mining about 20 silver bars per turn.

We decide to train more blood and fire shamans.

Our population increases to 2250 lizardmen and 1460 humans
Our army now consists of 65 spearlizards, 80 swordslizards (20 elite), 20 blood shamans, 20 fire shamans, 15 mounted spearlizards(armored), 25 crossbowlizards, 30 halberdiers and 15 javelineers.

We have 41 giant lizards.
We have 2 wyverns.
We have 275 iron bars (+30/turn).
We have 100 silver bars (+20/turn).
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife)
> Other (specify)
>>
Rolled 30, 21, 94 = 145 (3d100)

> Offer to attack Landollin on our own
Get Zzrek to help us attack

> Build Barracks
> Craft 20 troll armor
> Train elite
>>
>>2109193

> Orc Dilemma
> [X] Offer to accept them in one of our settlements as refugees

> [X] Train Blood Shaman
> [X] Train Javelineers
> [X] Train Mounted Armored Spearlizards

Also we should let our Hero use one of the wyverns as his mount
>>
Rolled 99, 38, 49 = 186 (3d100)

>>2109228
Second
>>
>>2109216
>>2109228
>>2109234


We offer to accept the orcs in one of our settlements as refugees. Opinions are divided amongst the orcs but their elders figure out it is preferable to leave their lands for the time being than being wiped out. A contingent of about 1500 orcs plus 500 human slaves move to our capital Nar. Upon learning that we're digging looking for gold they promptly agree to make themselves useful as miners. Should we let the orcs mine for gold?
> Let the orcs take part in our gold mining operation
> Let the orcs mine iron
> Let the orcs mine silver
> Let the orcs mine whatever they want
> Don't let the orcs mine in our lands
> Other (specify)


They also build barracks to start training troops. We put the human slaves to work on the farms. Our treatment of them is far more humane than what the orcs used to treat them so they're somewhat relieved that their life conditions improved a little.

We decide to train 10 more blood shamans, 10 more javelineers and 10 more elite swordlizards.

We have our hero Arqoccat use one of the wyverns as his personal mount in battle.

Our population increases to 2300 lizardmen, 1980 humans and 1500 orcs.
Our army now consists of 70 spearlizards, 90 swordslizards (30 elite), 30 blood shamans, 20 fire shamans, 15 mounted spearlizards(armored), 25 crossbowlizards, 30 halberdiers and 30 javelineers.

We have 43 giant lizards.
We have 2 wyverns.
We have 305 iron bars (+30/turn).
We have 120 silver bars (+20/turn).
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice, healing))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife)
> Other (specify)
>>
>>2109311

>Orc Miners
> Let the orcs mine whatever they want but we get a portion

> [X] Train Blood Shamans
> [X] Reseach Divine Healing Magic
I get the feeling Magic will be needed

> [X] Build Giant Lizard Habitat at Eastington
>>
Rolled 33, 41, 50 = 124 (3d100)

>>2109311
Orc Miners
>Let them take part in the gold mining to keep the humans in line.
We should definitely get the lion's share at least as payment for giving them refuge.

>Craft 30 Troll Armor
>Automate Shaman Training Nar's School of Lichcraft and Lizardry
>Build Lizard AND Wyvern habitat

Future thoughts since I gtg soon.
>need more cavalry and javelineers
>improve farms with irrigation. (we love water right?)
>Trade with carpenter elves for bows/crossbows/quality shields if they don't hate us now.
>build boats for river travel/trade
>study animal husbandry/breed wyverns
>pay dragon 1000gold and ask him for his phone number so we can call in future favors.
>buy iron from dwarves to make armor for trolls
>fortify all settlements
>train settlers to expand
>get livestock to feed mounts
>learn archery from orcs
>>
Rolled 26, 85, 83 = 194 (3d100)

>>2109311
> Let the orcs take part in our gold mining operation
I agree with taking the lion's share

> Research divine magic
> Sacrifice ritual a giant lizard and a few humans!
> Build barracks
>>
>>2109334
>>2109376
>>2109389


We decide to let the orcs mine whatever they want but we get a tithe. We even allow them into the gold mine with the express purpose of getting the humans in line.

The mine's superintendent says that employing orcs in the mines will disrupt their current teams of human miners. He pleads with us to not force the humans to work alongside the orcs. The orcs on the other hand don't seem to have problems about working alongside humans but they'll probably mistreat the humans if they're forced to work together. What should we do about the racial tensions?
> Let the orcs mine everywhere
> Let the orcs mine everywhere except in the potential goldmine
> Put the orcs in charge of the mining operation
> Have all humans work in the farms while the orcs work in the mines
> Other (specify)

The orcs mined some iron and started building a smith.

We decide to craft 30 troll armor.

We sacrifice a giant lizard and a few humans to the dark gods!
The gods seem please with our constant devotion and gift us with magical shield. It descends from the skies, glowing in a pale blue color. Our shamans say it is a legendary item that belonged to powerful heroes of the past and make the wearer immune to projectiles. Should we give it to Arqoccat?

We build barracks at Silverfang. Should we automate the training of 10 more troops? If so which troops?

The elves send an emissary to our village Silverfang. Forty longbowmen and a shaman wearing a purple robe with gold details. They stay in the trees at the the border of the forest ready to retreat at a moment's notice. They say we are within the territory of the Elvish Republic of Glorien and that our presence will only be tolerated if we pay a tithe of a hundred iron bars per turn.
> Agree to pay the tithe
> Make it 50 iron bars and we'll pay it
> Forget it if you want iron you need to give us something in exchange
> Attack the elvish emissary
> Other (specify)


Our population increases to 2350 lizardmen, 1950 humans and 1530 orcs.
Our army now consists of 75 spearlizards, 100 swordslizards (30 elite), 30 blood shamans, 20 fire shamans, 15 mounted spearlizards(armored), 30 crossbowlizards, 30 halberdiers and 30 javelineers.

We have 42 giant lizards
We have 2 wyverns.
We have 35 iron bars (+30/turn).
We have 140 silver bars (+20/turn).
We have 1000 gold coins.
We have 30 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife)
> Other (specify)
>>
Rolled 22, 43, 96 = 161 (3d100)

>>2109412
> Let the orcs mine everywhere except in the potential goldmine
We have lizardmen in the goldmine operation too, right? At least have some lizardmen keeping an eye on the superintendent?

> Attack the elvish emissary
Fire shaman bun the trees down!

> Improve fortifications, maybe build defenses around the wall
> Create military tactis to make our troop for effecient
> Improve weapons?
if not
> Train mounted spearlizards
>>
>>2109438

We tell the orcs to stay out of the potential goldmine but we allow them to mine everywhere else. They're mostly after iron to rebuild their army so they don't mind much.

We decide to attack the elvish emissary. Our token force in Silverfang is quickly murdered by the elvish longbowmen. By the time our main forces arrive there the elves are long gone and 300 civilian lizardmen were killed.

We consider improving fortifications in Nar. We decide to dig tunnels underneath our walls connecting them to tall towers we build outside which we'll man with javelineers or crossbowlizards.

We make some military exercises attempting to make our troops more efficient.

We also decide to train more mounted spearlizards.

The orcs build an armory and a shrine to the fire god.

Our population increases to 250 lizardmen, 1970 humans and 1560 orcs.
Our army now consists of 60 spearlizards, 110 swordslizards (30 elite), 30 blood shamans, 20 fire shamans, 20 mounted spearlizards(armored), 30 crossbowlizards, 30 halberdiers and 30 javelineers.

We have 43 giant lizards
We have 2 wyverns.
We have 45 iron bars (+30/turn).
We have 160 silver bars (+20/turn).
We have 1000 gold coins.
We have 30 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife)
> Other (specify)
>>
Rolled 42, 25, 86 = 153 (3d100)

>>2109502
Fuck, I should of read OPs post again

> Build stone wall
> Clear forest around Silverfang
> Research alchemy
>>
>>2109509

We decide to build a stone wall and clear the forest around Silverfang.

We also decide to start researching alchemy.
Our shamans believe they could change iron into gold but the process would be very wasteful, maybe they could get 1 bar of gold for every hundred bars of iron. To improve efficiency of the process they say we could sacrifice humans to the dark gods - we could get it down to 50 iron bars per bar of gold if we sacrifice 50 humans to the dark gods. Or we could sacrifice 200 humans to the dark gods and get it down to a ten to one ratio. The sacrifices must be performed every time we attempt to change the metals using alchemy. The shamans say we could get an even better ratio if we performed the ritual sacrifices at the node in the swamp, if we sacrificed 500 humans there we could even get it down to a 2 to 1 ratio.

As for silver we can change it to gold in a twenty to one ratio. We can get it down to a ten to one ratio with a sacrifice of 50 humans. 200 humans would net us a ratio of 5 to one. We could get it down to a one to one ration by sacrificing 500 humans in the swamp node.

Our population increases to 2100 lizardmen, 2000 humans and 1600 orcs.
Our army now consists of 65 spearlizards, 120 swordslizards (30 elite), 30 blood shamans, 20 fire shamans, 20 mounted spearlizards(armored), 35 crossbowlizards, 30 halberdiers and 30 javelineers.

We have 44 giant lizards
We have 2 wyverns.
We have 65 iron bars (+30/turn).
We have 180 silver bars (+20/turn).
We have 1000 gold coins.
We have 30 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife)
> Other (specify)
>>
Calling it a night I'll probably be back tomorrow, but if I don't show up don't despair I'll be back the day after
>>
Rolled 53, 85, 6 = 144 (3d100)

>>2109543
hm, I wonder if alchemy works both ways?

I also wonder if the dragon would like some virgin argonian maids to make half-dragon lizardfolk with. Or would he prefer humans?

Did we ever decide what new troops to automate? I'm thinking mounties and javelineers.


Anyway for actions I reckon:
>Build Shaman School in Nar
>Breed wyverns
>Trade with Llorin - iron for crossbows & ask about their relationship with Glorien.
>>
You guys can vote for what you want I'll check again later today

I also made a discord if anyone wants to join
https://discord.gg/Uycuct
>>
>>2109543

>>2110297
I like this guy's blueprints.
We should propose that the dragon court an offering of anthro-concubines. Taking the dragon D and bearing a greater spawn would be a most noble sacrifice.

Automate mounties and javlineers, crossbowlizards when we can.

>Breed Wyverns and create suitable cages to house them
>Trade for crossbows with Llorin, ask about their alliances
>Shaman school in Nar because that seems reasonable if we don't have one of those yet.

Couldn't have said it better. Wouldn't have, either. Agreeable plan. Buddy has my support.
>>
>>2110640
>>2110297

We decide to build a school shaman in Nar to automate the training of shamans. Should we train
> 10 blood shamans per turn
> 10 fire shamans per turn
> 5 blood and 5 fire shamans per turn

We decide to attempt creating a suitable habitat to breed wyverns. Unfortunatelly wyverns have a very hard time breeding in captivity and we're technologically backwards in the field of properly raising animals. Should we ask the orcs for help with building a wyvern habitat?

We decide to send a group of spearlizards with a trade proposal for Llorin iron for crossbows and to inquiry about their relationship with Glorien. Upon arrival we're met with worried faces. The locals in Llorin tell us that they are members of the Glorien Republic, a collective of small peaceful elvish villages protected by a much larger city with a professional army mainly composed of longbowmen. They say that if we are in trouble with the Glorien Republic would be a violation of the terms of membership to trade with us. They say the elves are highly interested in acquiring iron because of the terms of a pact of non aggression they made with the dwarves of Bilnarak - the dwarves don't invade the elvish forests and the elves don't invade the dwarvish mountains. They say they can send an envoy to discuss our situation if we want to, but only if we're willing to pay adequate tithe to the republic for building our cities within their territory. Should we accept the Llorin offer to set up a meeting with a representative of the Glorien Republic?

The orcs are rebuilding their army a decent pace, training large amounts of swordsmen.

Our population increases to 2150 lizardmen, 2020 humans and 1630 orcs.
Our army now consists of 70 spearlizards, 130 swordslizards (30 elite), 30 blood shamans, 20 fire shamans, 20 mounted spearlizards(armored), 40 crossbowlizards, 30 halberdiers and 30 javelineers.

We have 45 giant lizards
We have 2 wyverns.
We have 85 iron bars (+30/turn).
We have 200 silver bars (+20/turn).
We have 1000 gold coins.
We have 30 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife)
> Other (specify)
>>
>>2111109
> 5 blood and 5 fire shamans per turn

> Ask the orcs

> No
The tithe is outrageous

> Diplomacy/Trade with Groklar
see if they know anything about the elven empire
> Research mathematics
> Worship the god of fertility
>>
Rolled 33, 51, 56 = 140 (3d100)

>>2111157
>>
>>2111109
OP is it possible to train rangers or some type of stealthier troops maybe a thief/assassin guild will do? How about some bigger heavy hitting lizardmen?

I was thinking of voting for a workshop that could lean to catapults and other simple machines?
>>
>>2111157
>>2111161
>>2111185


We decide to automate the training of 5 blood and 5 fire shamans per turn.

We decide to ask the orcs about building a habitat for the wyverns. They say we need to build a very long and very strong iron chain to give the wyverns enough space to move around and even fly a little before they are comfortable enough to decide building a nest.

We decide to start basic research in mathematics. Unfortunatelly our grasp of mathematics doesn't go much farther than basic counting, lizardmen are a very low tech civilization. Even relatively simple machines like catapults are beyong what we could reasonably accomplish.

We decide against having Llorin send an envoy on our behalf to the Glorien Republic, as we consider the tithe outrageous.

We perform rituals to worship the goddess of fertility. That's not one of our traditional gods but there's nothing stopping us from worshipping them.

We decide to send a group of spearlizards to Groklar to inquire whether they know anything about the elven empire. The trolls have had very little contact with the elves so far, only having met a elvish town northwest to their village. They didn't bother the elves and so far the elves didn't bother them. The trolls have been focusing on building a dolmens in honor of the swamp god and are preparing to build a very large temple, a cathedral if you may, in honor of the dark gods. They have built a quarry in the mountains south of their settlement and carry the large stones through the swamp to build their religious monuments.

The orcs continue training troops.

Our population increases to 2200 lizardmen, 2040 humans and 1660 orcs.
Our army now consists of 75 spearlizards, 140 swordslizards (30 elite), 35 blood shamans, 25 fire shamans, 20 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers and 30 javelineers.

We have 46 giant lizards
We have 2 wyverns.
We have 105 iron bars (+30/turn).
We have 220 silver bars (+20/turn).
We have 1000 gold coins.
We have 30 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife)
> Other (specify)
>>
>>2111270

The civilian population starts complaining to the council that our army is too large. We're hunting the forests in our area to capacity and our fields can only produce so much. The hunters demand that we stop this policy of automatically recruiting so many troops, specially shamans whose daily sacrifices of meat to get their magical powers are straining our hunters capacity, and sacrifice the surplus giant lizards.
> Do as the hunters demand
> Sacrifice 20 giant lizards
> Stop autorecruiting shamans
> Stop autorecruiting all troops
> Ignore the complaint of the hunters
> Other (specify)
>>
Rolled 70, 16, 48 = 134 (3d100)

>>2111270
How cost for the chain?
Who are their traditional gods?
Did we trade the troll armor to the trolls?

> Research animal husbandry
> Build granary
> Offer Zzrek virgin argonian maids

> Stop autorecruiting shamans
Can we do something else like improving troops than auto recruiting?
>>
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282 KB
282 KB JPG
>>2111358
>>
>>2111358
>>2111672

The chains for the wyverns cost 100 iron bars each.

The traditional gods of our tribe are the blood god and the fire god.

We didn't trade troll armor to the trolls, we still have 30 of them.

We decide to research animal husbandry. Unfortunatelly we don't have any livestock available. Should we send a group of scouts to look for suitable livestock?

We decide to stop autorecruiting shamans and to build a granary in Silverfang. That should alleviate a little our food problems.

We decide to offer Zzrek virgin sacrificial brides. He accepts the offer to be supplied with female lizardfolk for mating purposes. Over time we should experience a surge of half black dragon population.

We look into what else could we do to improve our troopes other than auto recruiting. We could train and outfit them as customized elite units much like we did with a few of our swordlizards.

Our population increases to 2250 lizardmen, 2060 humans and 1700 orcs.
Our army now consists of 80 spearlizards, 150 swordslizards (30 elite), 35 blood shamans, 25 fire shamans, 20 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers and 35 javelineers.

We have 47 giant lizards
We have 2 wyverns.
We have 125 iron bars (+30/turn).
We have 240 silver bars (+20/turn).
We have 1000 gold coins.
We have 30 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice))
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife)
> Other (specify)
>>
>>2112387
> Send scouts

> Train and outfit regular troop into elite

> Set up patrols around our territory
To give us a fair warning if the enemy decides to attack
> Scout out the dwarven back door
> Fire celebration and ritual for the fire god

I want to improve our shamans, what if they tried experimenting and we have to roll and see if the shamans died or sound something?
>>
>>2112587

We decide to send a group of lizardmen travelling looking for suitable livestock.

We train and outfit ten more regular troops into elite.

We decide to set up patrols around our territory. What size of patrol should we send?
> Small patrols of about 10 swordsmen
> Medium patrols of 20 swordsmen and 10 ranged troops
> Large patrols of 40 swordsmen and 20 ranged troops
> Other (specify)

We decide to send a group of spearlizards to investigate the cavern that the trolls said connect to the dwarvish tunnels. Apparently it is parte of some sort of waste disposal system, a sewer system of sorts, and should lead us directly into the center of their citadel if our troops are willing to crawl through the refuse to get there.

We decide to thow a festival celebrating the fire god followed by a ritual in honor of it.

Our shamans want to experiment with astral travel to meet beings from the realms beyond to figure out new rituals. Such experimentation is potentially lethal but could result in unforeseen bounties if they perform the rituals properly.

We find our first few lumps of gold in the gold mine! There's lots of excitement amongst the miners. Now that we found a gold vein we can reallocate the miners if we want.


Our population increases to 2300 lizardmen, 2080 humans and 1730 orcs.
Our army now consists of 85 spearlizards, 160 swordslizards (40 elite), 35 blood shamans, 25 fire shamans, 20 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers and 40 javelineers.

We have 48 giant lizards
We have 2 wyverns.
We have 145 iron bars (+30/turn).
We have 240 silver bars (+20/turn).
We have 1 gold bar (+4/turn)
We have 1000 gold coins.
We have 30 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife)
> Other (specify)
>>
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>>2112603
> Send in the two stealthiest out of the group to scout deeper

> A mix of medium patrols and scouts

> Can we train more miners to occupy both mines? if not then relocate

> Build stone wall
> Explore NW
> Research ritual blood

Can't wait for how the half black dragon will look like
>>
Rolled 24, 94, 50 = 168 (3d100)

>>2112647
>>
>>2112647
Can't wait to see how the half black dragons will look like*
>>
>>2112647
>>2112649
>>2112652


Our three settlements have stone walls already.

And the miner rellocation thing is if you want to modify the proportion of miners on iron silver and gold, right now its 3-2-4.

Half black dragons will for the most part look like normal lizardmen, perhaps with some darker patches of scales. They'll be prime specimens of the race with strong resistance to acid and poison. Other than that they're pretty much normal lizardfolk.
>>
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We decide to send two of our stealthiest lizards to scout deeper into the dwarven citadel's sewer.
It turns out it's a vast and complex series of valvule operated pressurized tunnels spanning many miles. While in the tunnels our scouts are attacked by a pack of rat men, one scout gets killed and the other flees to warn us about it. Apparently the dwarves have a skaven infestation in their sewers.

We decide to have a mix of medium patrols and scouts patrolling the perimeter around our settlements. It's mostly forests and some of our patrols report an eery feeling as if they are being watched, even though they can't locate anyone.

We decide to send a patrol to the northwest in an exploration mission. Our patrol locates a very large tree with clear mystical properties in a forest. The tree is guarded by an ancient green dragon who tells us about the properties of this tree, the good equivalent of the node we found in the swamp. The dragon also tells us about a large elven village in this forest, from which they conduct their raids against the enemies of their Republic. Our scouts approach the village close enough to see the tip of the spires in their constructions above the treeline. Seems like this village has thousands of inhabittants.

We decide to research blood rituals. Our shamans drink tea from hallucinogen mushrooms they collected in the forest and start tripping. They visit the blood god in its ocean of blood sitting in his skull throne and hear his demand for more blood. Some of the shamans self harm during the trip. Once they're back they tell us they figured out a new ritual that will give our troops a strong bloodlust in combat, making us not feel fear nor pain. We could perform this ritual before combat. We could also train berserk lizards who always fight to the death.

Our population increases to 2350 lizardmen, 2100 humans and 1760 orcs.
Our army now consists of 90 spearlizards, 170 swordslizards (40 elite), 35 blood shamans, 25 fire shamans, 20 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers and 45 javelineers.

We have 49 giant lizards
We have 2 wyverns.
We have 165 iron bars (+30/turn).
We have 260 silver bars (+20/turn).
We have 5 gold bar (+4/turn)
We have 1000 gold coins.
We have 30 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves)
> Other (specify)
>>
>>2112658
I saw the option and thought we missed one, my bad.
> Trade Groklar 30 troll armors
I think it's fine like that for now, are we using the silver just for currency?

Still useful!
>>
Rolled 22, 36, 3 = 61 (3d100)

>>2112681
I see potential allies!

> Diplomacy/Trade Groklar
Trade the 30 troll armors
Ask him about his troop numbers and potential elven attack on their settlements
Same thing with the Orcs
> Train berserk
>>
>>2112711
> Train fire shaman
>>
>>2112711
>>2112712

We decide to send emissaries to Groklar to give them the 30 troll armors we crafted. They say they'll put them to good use soon. When asked about the number of troops they say they have 25 war trolls equipped with troll armor we gave them, 15 shamans and 60 spearmen. They say they don't see the elves coming to attack them anytime soon, but if they came their war trolls would make short work of whatever puny troops the elves sent. They ask us if we are antecipating a war with the elves and if so whether they should focus on training more war trolls to don the troll armors or resume working on their cathedral.
> We're anticipating war train more war trolls
> We're not anticipating war resume work on your cathedral

We ask the orcs about their troops. They currently have 80 swordsmen and are training more. They intend to leave our settlement and reclaim Rife once they have around 200 swordsmen in their army.

We decide to train 10 berserkers, warriors equipped with iron claws whose special training and blessings from the blood god ensure they won't have any fear nor feel any pain and will fight to the death. We also train 5 more fire shaman.

Our population increases to 2400 lizardmen, 2120 humans and 1800 orcs.
Our army now consists of 95 spearlizards, 180 swordslizards (40 elite), 35 blood shamans, 30 fire shamans, 20 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers, 10 berserkers and 50 javelineers.

We have 50 giant lizards
We have 2 wyverns.
We have 185 iron bars (+30/turn).
We have 280 silver bars (+20/turn).
We have 9 gold bar (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves)
> Other (specify)
>>
Rolled 94, 32, 83 = 209 (3d100)

>>2112732
> We're anticipating war train more war trolls

>Giant lizard armor
>Train mounted spearlizards
> Diplomacy with Zzerk
Bring him human slaves food food and care, also ask him his price to aid us in a battle
>>
>>2112751

We tell the trolls we are anticipating war so they start training more war trolls.

We decide to craft ten more giant lizard armor and we train ten more mounted spearlizards.

We send an emissary to Zzerk bringing him human slaves for food and care. We ask him his price to aid us in a battle. He says 25 gold bars would be an appropriated price. He would also accept 250 silver bars.

Our population increases to 2450 lizardmen, 2140 humans and 1830 orcs.
Our army now consists of 100 spearlizards, 190 swordslizards (40 elite), 35 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers, 10 berserkers and 55 javelineers.

We have 41 giant lizards
We have 2 wyverns.
We have 95 iron bars (+30/turn).
We have 300 silver bars (+20/turn).
We have 13 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves)
> Other (specify)
>>
>>2113720

When we explored the north west why does it look like it was more north, north east?
How's our food looking?
When can we except the group task to find subtitle beasts to domesticate to come back?

> Build farmers market
> Send a few blood shamans to the patrols so they can try to locate and find whatever is stalking us
> Research fire ritual

It sucks I'm the only one participating in your fun civ quest, thanks for running OP!
>>
Rolled 82, 28, 86 = 196 (3d100)

>>2113841
>>
>>2113841 I think I fucked up and confused east and west when exploring. Oh well, life goes on. Thanks for playing, I wouldn't go on writing by myself.
>>2113843

Our food situation is stretched to the limit. We have a very large army for our current population and we keep training more. Besides a very large army a good chunk of our slave population and a significant fraction of our lizardmen population are engaged in mining and thus not contributing with the hunting and farming effort.

We decide to build a farmer's market at Silverfang to alleviate the food problem.

We send a few blood shamans to the patrols in hopes that they can locate whatever it is that is stalking our patrols. They notice that the elves posted astral sentinels on the forests around us, spirit animals that connect with their shamans and grant them vision beyong the normal range. The shamans utter incantations and dispel the astral sentinels the elves posted.

We decide to have our shamans research a fire ritual. After taking a bunch of hallucinogens the shamans travel to the realms of the fire god, and meet him in the middle of the endless oceans of magma. The chaotic fire realm is home of several creatures. The shamans ask permission of the blood god to bring some creatures to the mortal realm.
We should bring
> A pack of hellhounds (1 sacrifices/turn each)
> A fire giant (30 sacrifices/turn)
> A group of gargoyles (5 sacrifices/turn each)
> A hydra (50 sacrifices/turn)
> Fire elementals to create a fire wall around our villages (10 sacrifices/turn for each fire wall)
> We'll summon them later (summoning cost is 3 times upkeep cost)
> Other(specify)

The fire god also requests a sacrifice of 100 humans burned at the stake, to which our shamans promptly comply.

Our population increases to 2500 lizardmen, 2060 humans and 1860 orcs.
Our army now consists of 105 spearlizards, 200 swordslizards (40 elite), 35 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers, 10 berserkers and 60 javelineers.

We have 42 giant lizards
We have 2 wyverns.
We have 105 iron bars (+30/turn).
We have 320 silver bars (+20/turn).
We have 17 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves)
> Other (specify)
>>
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>>2113865
Yes, things are getting more intresting by the post!

> A pack of hellhounds (1 sacrifices/turn each)

Start using the hellhounds for the patrols for locating and capturing enemies

> Explore NW
> Explore SW
Use the hellhounds for both explorations
> Build granary
>>
Rolled 18, 26, 87 = 131 (3d100)

>>2113919
>>
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>>2113919
>>2113921

We decide to bring back from the astral plane a pack of 10 hellhounds with the permission of the firegod. Those firebreathing hounds will make a fine addition to our patrols.

We decide to send a group of shamans and hellhounds tagging along with the usual groups of spearlizards we send exploring.

The group we send northwest finds a mountainrange with very high peaks. We can see a tower on top of some mountains but we can't reach it because the temperatures are simply too low for our lizard troops to survive.

The troops we send southwest find another node in the middle of the forest. When we approach the huge tree we find a lone elvish female who says she's the guardian of the node. Upon seeing our hellhounds she says we aren't welcome there for we worship evil gods. She warns us that our evil magic won't work in her node and that if we don't leave at once she'll be forced to attack us. Our party promptly leave the node and go back home to report our findings.

All our settlements have granaries currently.

Our population increases to 2550 lizardmen, 2080 humans and 1900 orcs.
Our army now consists of 110 spearlizards, 210 swordslizards (40 elite), 35 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers, 10 berserkers and 65 javelineers.

We have 43 giant lizards
We have 2 wyverns.
We have 125 iron bars (+30/turn).
We have 340 silver bars (+20/turn).
We have 21 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves)
> Other (specify)
>>
Rolled 27, 84, 99 = 210 (3d100)

>>2113937

> Build farms
if all three settlements already have farms
> Build market
> Scout Llorin
> Scout elven city
use blood shamans and hellhounds
>>
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>>2113975
them rolls!
>>
>>2113975
>>2113979

We decide to build more farms around Silverfang. That should further alleviate our food problems.

We decide to send a scout to Llorin. The peaceful elvish village seems to have no standing army at all, although most of its citizens carry longbows with them at all times. There are about 400 elves living in there.

We decide to send a scout to the elven city. It's a massive collection of tall spires made of polished rock and some of them made out of crystal. You have no doubts some of those buildings were erected with magical help of some sort. There are at least twenty thousand elves living in the massive elvish city. They seem to derive their sustenance from selectivelly hunting wild animals that they keep track off and farming massive orchards around their town. The whole forest they inhabit has been carefully cultivated so that it will bear edible fruits. Their army seems to be comprised of several hundred longbowmen. We see that they cleared an area off trees and are building several catapults. This seems to be the capital city of the Glorien republic. The blood shamans needed to dispell many elvish astral sentries as we moved along, we got lucky not to be spotted, perhaps we won't get so lucky next time.

Our population increases to 2600 lizardmen, 2090 humans and 1930 orcs.
Our army now consists of 115 spearlizards, 220 swordslizards (40 elite), 35 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers, 10 berserkers, 70 javelineers and 10 hellhounds.

We have 44 giant lizards
We have 2 wyverns.
We have 145 iron bars (+30/turn).
We have 360 silver bars (+20/turn).
We have 25 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves)
> Other (specify)
>>
Rolled 87, 99, 53 = 239 (3d100)

>>2114039
I wonder with aid of the a hydra,dragon, trolls, orcs, and maybe skaven will it still be a suicide mission?

> Explore E
> Make contact with skaven
with food and gifts
> Mine iron
>>
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>>2114058

We decide to send scout parties towards the east. We find two more elvish settlements and judging by the amount of astral sentries our shamans had to dispell they aren't very welcoming of strangers in their lands. The northeastern one has about four thousand elves in them while the southeastern one has about a thousand. The northernmost settlement seems to have a mining operation going on in the mountains.

We decide to attempt making contact with the skaven sending a group bearing food and metal items as gifts to the sewers under the dwarvish fortress. Once our envoys find the skaven they are surrounded, the skaven grabs the food and gifts and flee away. It seems it will be hard to establish a diplomatic relation with the skaven, let alone earn their trust.

We decide to mine extra iron this turn.

Our population increases to 2650 lizardmen, 2100 humans and 1960 orcs.
Our army now consists of 120 spearlizards, 230 swordslizards (40 elite), 35 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers, 10 berserkers, 75 javelineers and 10 hellhounds.

We have 45 giant lizards
We have 2 wyverns.
We have 215 iron bars (+30/turn).
We have 380 silver bars (+20/turn).
We have 29 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves)
> Other (specify)
>>
Rolled 55, 57, 5 = 117 (3d100)

>>2114095

> Mine stone
> Build a temples for our blood and fire gods
> Gather seeds
>>
>>2114112

We decide to quarry some stone to build temples for our blood and fire gods. We build a temple in Nar in honor of the dark gods.

We also send a group of scavengers to look for seeds from useful trees in the forest. Should we plant another orchard?

Our population increases to 2700 lizardmen, 2110 humans and 2000 orcs.
Our army now consists of 125 spearlizards, 240 swordslizards (40 elite), 35 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers, 10 berserkers, 80 javelineers and 10 hellhounds.

We have 46 giant lizards
We have 2 wyverns.
We have 235 iron bars (+30/turn).
We have 400 silver bars (+20/turn).
We have 33 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves)
> Other (specify)
>>
Rolled 42, 88, 18 = 148 (3d100)

>>2114201
This may go horribly bad or tremendously successful
> Plant

Did the scouts estimate the number of troops the each eastern elven settlement had? if not

> Scout eastern elven settlements
if possible capture and interrogate
> Send groups to the orcs and trolls to teach them with basic beast taming, see how are they doing with war preparations.
> Search for potential livestock
>>
>>2114201

I wonder if there is a facility to be constructed which would automate the process of making our warriors elite?
I also wonder if our already-armored mounties can still become elite? If so, it seems like a good idea to make them into an impassable wall.

It's possible that we are a target to the elves. Those war machines may come for us in times not far from now.
If this is the case, we might benefit from sending an emmisary to warn our orcish bedfellows of the elves' production of war machines.

I propose the following:
>Plant additional orchards
>Lizard-orgy in the name of the Blood God, possibly with human sacrifices, to further raise our population.
>Research into what kind of weaponry we could install upon the walls of our vulnerable cities, like counter-ballistae
>>
>>2114315
Welcome aboard, glad to see someone else!

Great idea, I've been thinking what's our best anti archery units so we can improve them since the elves focus mainly on archery.

I believe the Orcs to resident in one of our settlements.

I second your proposal
>>
>>2114315
Another idea was disrupting their food supply, try to infect or poison some of their fields or pay the dragon to scorch their land swiftly then return for minimal damage.
>>
>>2114339
>>2114339
It is probably necessary that we cripple the elven infrastructure in some way. They are just too established a foe to simply wash over. Perhaps the dragon would assist us. Perhaps we could investigate divine frost magic to send them a bad season.

Our armored mounties are probably the most resistant to archer fire. Any upgrades we can afford them, we should.
The trolls, I imagine, aren't even tickled by it. At some point, it may be a very sound plan to encourage some of them to post up in our settlements as well, even just as a defense measure.

Until then, I see growing and defending what we already have to be the easiest path to power.
>>
>>2114467
Why don't we mount crossbowlizards, the mongols prove mounted range units rock. Very effective against both infantry and ranged units
>>
>>2114490
Ooooh CHIIIIIILLLLD
I like that. Definitely worth considering. In fact, next turn I'll vouch to proceed with that very suggestion.

Which brings to mind a question:
>>2114201
I wonder how fast the giant lizards are footwise?
>>
>>2114490
Sounds like an awesome idea, but what if we continue upgrading our infantry into bulky heavy infantry with heavy shields so we can make a shield wall!
>>
>>2114280
>>2114560


We decide to plant an additional orchard.

We send scouts to the eastern elven settlement. The northernmost one seems to have about 100 longbowmen garrisoned while the southernmost one seems to have about 50 longbowmen.

Our troll and orc allies are well aware of beast taming techniques, in fact the orcs are better at it than us.


We decide to throw lizard orgies in the name of the blood god with some human sacrifices to further raise our population. We could just have built more housing but this works too.

We look into what kind of weaponry we could install upon the walls of our vulnerable cities. We currently lack the technology to manufacture any kind of siege or anti siege weapons.

Our giant lizards are very fast, they can go about as fast as a horse. They are also proficient swimmers.

Our patrols catch sight of elvish scouts around Nar but were unable to capture them.

The orcs say that they have trained an adequate amount of troops and they'll leave our settlement to retake Rife next turn. They'll let us have their human slaves as a thank you.

Our population increases to 2750 lizardmen, 2120 humans and 2030 orcs.
Our army now consists of 130 spearlizards, 250 swordslizards (40 elite), 35 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers, 10 berserkers, 85 javelineers and 10 hellhounds.

We have 47 giant lizards
We have 2 wyverns.
We have 255 iron bars (+30/turn).
We have 420 silver bars (+20/turn).
We have 37 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves)
> Other (specify)
>>
>>2115940
Are the giant lizards big enough to hold more than one lizard? I was thinking about having two crossbowlizards ride with the rider.

> Set up watchtowers to give us advance notice from the enemy army
> Mine iron
> Outfit our swordlizards with medium armor
>>
Rolled 88, 4, 15 = 107 (3d100)

>>2115993
>>
>>2115994
Also ask the Orcs if they're willing to take some lizards under their wing to teach them beast taming techniques
>>
>>2115993
>>2115999

We decide to setup watchtowers to give us advance notice from the enemy army. The orcs also suggest a system of watchtowers over the mountain pass to alert each other if either of us get attacked consisisting of a number of watchtowers withing sight of each other who will light bonfires to signal we're under attack. Should we build this watchtower alarm system?

We decide to mine extra iron this turn.

We outfit our swordlizards with medium iron armor. This sacrifices their mobility on watery terrain for extra protection.

The orcs leave our settlement to retake Rife. We offer them 10 giant lizards as a farewell gift.

Our giant lizards are big enough to hold a couple crossbowlizards on it. We could train dual mounted crossbowlizards.

The trolls send us an emissary telling they have finished training their wartrolls, they have 55 of them outfitted now. When they hear about the watchtower alert system they seem interested. Should we extend the system towards the swamp too?

Our population increases to 2900 lizardmen and 2120 humans.
Our army now consists of 135 spearlizards, 260 swordslizards (armored) (40 elite), 35 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers, 10 berserkers, 90 javelineers and 10 hellhounds.

We have 38 giant lizards
We have 2 wyverns.
We have 55 iron bars (+30/turn).
We have 440 silver bars (+20/turn).
We have 41 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
>>2116031
> Set up alarm system from the mountains to the swamp

>>2116031

> Train elite troops
> Train berserk
> Plan a coordinate attack with the trolls on the south eastern elven settlement
>>
Rolled 54, 39, 82 = 175 (3d100)

>>2116042
>>
>>2116042
>>2116046

We decide to set up the watchtower alarm system from the mountains all the way to the swamps.

We decide to train some more elite troops and berserkers.

We plan a coordinated attack with the trolls on the sourheastern elvish settlement. The trolls are sending 55 wartrolls.
Should we
> Leave only token forces of spearlizards in our settlements to maintain the order, attack with all we got
> Send 200 swordlizards plus 100 ranged troops
> Send 100 swordlizards plus 50 ranged troops
> Send 50 elite troops
> Other(specify)

The halfling caravan shows up again. They have crossbows for sale, only 25 gp each (or 4 crossbows per gold bar, or two and a half silver bars per crossbow). They also have a magical ring that summon fire elementals to help in combat, they're willing to sell the magic ring for 2000 gold pieces (20 gold bars/200 silver bars).

Our population increases to 3000 lizardmen and 2130 humans.
Our army now consists of 140 spearlizards, 270 swordslizards (armored) (50 elite), 35 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 45 crossbowlizards, 30 halberdiers, 20 berserkers, 95 javelineers and 10 hellhounds.

We have 39 giant lizards
We have 2 wyverns.
We have 75 iron bars (+30/turn).
We have 460 silver bars (+20/turn).
We have 45 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
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>>2116057
> Send 5 berserkers, 100 swordlizards, 50 range, 5 blood shamans, 5 fire shamans. Have Arqoccat lead the charge on his wyvern!

275 silver bars for the ring and 30 crossbows, give the ring to Arqoccat

> Train dual mounted crossbowlizards
x2
> Research fire!
>>
Rolled 91, 33, 26 = 150 (3d100)

>>2116084
>>
>>2116084
fire ritual
>>
>>2116084
>>2116086

We buy the ring and 30 crossbows from the halflings and pay them 275 silver bars. We give the ring to Arqoccat.

We decide to send 5 berserkers, 100 swordlizards, 50 javelineers, 5 blood shamans, 5 fire shamans and to have Arqoccat lead the charge on his wyvern.

The berserkers charge ahead of our main troops and are killed by archer fire. The war trolls also run towards the elves breaking ranks, but they are too tough, even with focused fire the archers only manage to take down a handful of them. Then we march in with our swordlizards in formation while our javelineers pick off the longbowmen hitting the targets Arqoccat calls.
The leader of the elves in a desperate maneuver calls for focused fire on Arqoccat. Most of the arrows are deflected by the heavy armor in the wyvern. When our troops finally reach close enough the trolls and javelineers had already made short work of the longbowmen protecting the village. The orcs regenerate after the combat and our shamans heal the wounds our troops received, the only causality were the berserkers.

The civilian population runs around like crazy, dispersing throughout the forest in all directions, abandoning the village. There's no way we can catch them all. Should we
> Let them flee
> Kill as many as we can
> Capture as many as we can
> Other(specify)

We decide to train dual mounted crossbowlizards and further research fire rituals.
Our shamans go on a trance and travel to the astral plane seeking communion with the fire god. They discover that they could summon a meteor from the chaotic fire dimension to hit a target by sacrificing 500 mortal souls to the fire god.

Our population increases to 3000 lizardmen and 2130 humans.
Our army now consists of 145 spearlizards, 280 swordslizards (armored) (50 elite), 35 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 20 dual mounted crossbowlizards, 35 crossbowlizards, 30 halberdiers, 15 berserkers, 100 javelineers and 10 hellhounds.

We have 20 giant lizards
We have 2 wyverns.
We have 85 iron bars (+30/turn).
We have 205 silver bars (+20/turn).
We have 49 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
Rolled 88, 54, 52 = 194 (3d100)

>>2116142
> Capture as many as we can
War prisoners!
loot and destroy settlement
How big of a meteor?

> Build housing
> Train dual mounted crossbowlizards
> Train berserkers
>>
>>2116170

We decide to capture as many elves as we can. We manage to capture around 220 elves. We loot and destroy their settlement, they had around 578 gold worth of trade goods.

The meteor that we could summon is pretty big would cause serious havok in a city, likely destroying several buildings and killing hundreds if not thousands.

We decide to focus on building housing to encourage the younger lizards to pairbond and move out their parents huts to start families of their own.

We train more dual mounted crossbowlizards and berserkers.

Our population increases to 3200 lizardmen, 2140 humans and 220 elves.
Our army now consists of 150 spearlizards, 290 swordslizards (armored) (50 elite), 35 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 30 dual mounted crossbowlizards, 15 crossbowlizards, 30 halberdiers, 25 berserkers, 105 javelineers and 10 hellhounds.

We have 10 giant lizards
We have 2 wyverns.
We have 105 iron bars (+30/turn).
We have 225 silver bars (+20/turn).
We have 53 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
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Rolled 43, 55, 49 = 147 (3d100)

>>2116196

> Send scouts to Elven capital and northern settlement
> Interrogate elves for any useful information
> Train crossbowlizards
>>
>>2116226

We decide to send scouts to the elven capital and to the northern settlements.

The scouts we sent to the elven capital never return.

The scouts we sent to the northern settlement report that it's population soared and that they are conducting military drills and raising a recruit army.

We interrogate the elves, they let us know that the settlement we destroyed was called Doraelin and that the northeastern one is called Tantallos and the elvish capital is called Lorien.

We decide to train crossbowlizards but we have run out of crossbows so we train javelineers instead.

Our population increases to 3300 lizardmen, 2150 humans and 220 elves.
Our army now consists of 135 spearlizards, 300 swordslizards (armored) (50 elite), 30 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 30 dual mounted crossbowlizards, 15 crossbowlizards, 30 halberdiers, 25 berserkers, 120 javelineers and 10 hellhounds.

We have 11 giant lizards
We have 2 wyverns.
We have 125 iron bars (+30/turn).
We have 245 silver bars (+20/turn).
We have 57 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
Rolled 58, 82, 4 = 144 (3d100)

>>2116340
> Prepare to attack Tantallos
encircle the settlement, have some troops stay behind to capture anyone tying to escape.
> Summon Hydra
for the attack
> Expand farms
>>
>>2116355

We decide to prepare to attck Tantallos.
Should we
> Leave only token forces of spearlizards in our settlements to maintain the order, attack with all we got
> Send 200 swordlizards plus 100 ranged troops plus hydra
> Send 100 swordlizards plus 50 ranged troops plus hydra
> Send 50 elite troops plus hydra
> Other(specify)

And what about the troops we left behind to capture anyone trying to escape?
> 30 mounted spearlizards 30 dual mounted crossbowlizards
> 15 mounted spearlizards 15 dual mounted crossbowlizards
> 30 mounted spearlizards
> 15 mounted spearlizards
> Other (specify)

We sacrifice 150 humans in a gruesome ritual to the fire god and summon a Hydra from the astral plane into the mortal realm. It will take 50 human sacrifices every turn to keep the hydra in this realm.

We decide to expand our farms further to feed our ever increasing armies.

Our population increases to 3400 lizardmen, 2010 humans and 220 elves.
Our army now consists of 140 spearlizards, 310 swordslizards (armored) (50 elite), 30 blood shamans, 30 fire shamans, 30 mounted spearlizards(armored), 30 dual mounted crossbowlizards, 15 crossbowlizards, 30 halberdiers, 25 berserkers, 125 javelineers and 10 hellhounds.

We have 12 giant lizards
We have 2 wyverns.
We have 135 iron bars (+30/turn).
We have 265 silver bars (+20/turn).
We have 61 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
Rolled 52, 43, 36 = 131 (3d100)

>>2116382
> Send 100 swordlizards, 50 ranged troops, 30 dual mounts, 25 berserkers, 5 blood shamans, 5 fire shamans, Arqoccat, and the hydra
The mounts should do some kind of hit and run tactic from a different direction with the beserkers by their side so when they get near the beserkers can flank the elves while the rest of the force attack head on. Have the blood mages do the strong bloodlust ritual

> Build housing
> Build farmers market or market
> Train spearlizards
>>
>>2116464

We have our shamans perform the bloodlust ritual in preparation for the assault against the elves of Tantallos. We decide to send 100 swordlizards, 50 javelineers, 30 dual mounted crossbowlizards, 25 berserkers, 5 blood shamans, 5 fire shamans, Arqoccat and the hydra, with the mounted crossbowlizards doing hit and run tactics coming from a different direction than the main forces while accompanied by the berserkers.

As our troops march towards the elvish town we are met with barrages of arrows coming from close to two hundred longbowmen. We lose 60 swordlizards and 40 javelineers before our dual crossbowlizards even position themselves in the battlefield. Still we soldier on, and the berserkers reach the elves before they manage to mow down all our troops. They lose 40 longbowmen before they manage to kill off all the berserkers, and it gives our remaining troops time to close in. The remaining 40 swordlizards and 10 javelineers kill 30 more longbowmen but then are met with returning fire and 30 more swordlizards are killed.
Arqoccat and his wyvern then reach the battlefield together with the hydra, drawing fire from the longbowmen. The hydra resists the sustained fire from a hundred longbowmen for a couple volleys before falling. Arqoccat himself is immune to archer fire and the elves waste a few volleys on him before noticing it. The elves then finish off our swordlizards, javelineers and shamans. Arqoccat kills by himself 40 longbowmen, who drew their swords after noticing that their arrow fire was useless, before finally getting killed. By the time he dies there are still 50 longbowmen in the battlefield. Our dual mounted troops keep exchanging fire with the elves until there are only twenty longbowmen and 10 of our mounted lizards. Fearing that we'd be wiped out and the town left without news of the battle the remaining 10 dual mounted crossbowlizards flee back to town to warn that our attack was a failure, although we managed to kill off most of the elvish army.
>>
>>2116524

Our population increases to 3300 lizardmen, 2020 humans and 220 elves.
Our army now consists of 145 spearlizards, 210 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 10 dual mounted crossbowlizards, 15 crossbowlizards, 30 halberdiers, 75 javelineers and 10 hellhounds.

We have 13 giant lizards
We have 1 wyvern.
We have 155 iron bars (+30/turn).
We have 285 silver bars (+20/turn).
We have 65 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
>>2116543
Begin Training our army back up to its numbers before the the attack.
Craft several large tower shields that are resistant to arrow fire for our sword lizards.
Erect a Statue to Atqoccat for his service in the field of battle for his nation
>>
Rolled 21, 14, 80 = 115 (3d100)

>>2116571
>>
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Rolled 83, 3, 17 = 103 (3d100)

>>2116524
Damn those disgusting elves!
We need to figure out how to repel those arrows, long shield maybe magic?

Begin auto training troops again

> Train dual mounts
> Research blood ritual
> Search for a hero
>>
>>2116571
Welcome aboard anon, I love the statue idea!
>>
>>2116571
>>2116575
>>2116598

Although we suffered a severe blow we only sent about a third of our army. We could send an even larger attack force against the elves in no time.

We decide to train some more dual mounted crossbowlizards. We're out of crossbows so we only train 7 more.

We decide to craft tower shields for our swordlizards in hope that they'll be more resistant to arrow fire.

We erect a statue to Arqoccat for his service in the field of battle for his nation. Some lizardmen revere him as a minor god and his many descendants keep a fire lit by his statue to honor him.

Our population increases to 3400 lizardmen, 2030 humans and 220 elves.
Our army now consists of 150 spearlizards, 220 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 17 dual mounted crossbowlizards, 1 crossbowlizards, 30 halberdiers, 80 javelineers and 10 hellhounds.

We have 7 giant lizards
We have 1 wyvern.
We have 175 iron bars (+30/turn).
We have 305 silver bars (+20/turn).
We have 69 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
Rolled 55, 9, 82 = 146 (3d100)

>>2116618
I fear the capital might send reinforcements, I'm eyeing the capital now anyways.
How long dos it last to cast a ritual and do the shaman need to have the target in sight for the meteor?

> Find a hero/general
> Send all mounts and hellhounds to enslave Llorin
Have them scout out first to make sure nothing has changed
> Research blood ritual
>>
>>2116604
>>2116655

Thank you been here since the start but never posted,do we have a name for our Tribe or Nation or whatever it is?
>>
>>2116669
Nope, any ideas?
What about the Kryo empire?
>>
>>2116702
Yeah that's fine, guess we have to elect an emperor and other governmental staff now
>>
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>>2116708
We have a council of elders running the show, but I think it's time to choose an emperor, the council can become his advisers.
>>
>>2116720
Now for the construction of a grand palace and training of highly elite palace guard and the official decree of the capital
>>
>>2116655
>>2116669
>>2116702
>>2116708


We decide to look for a hero or general for our troops. One of the elite swordsman volunteer, he's been on the army since the attack on the human village and by now have a good grasp of tactics. Name our new hero.

There's talk about naming our civilization the Kryo empire. We could research how to turn our small gathering of walled cities into an empire of sorts if we created rules for settling and taxation that didn't take our direct micromanagement. Of course we would need to apoint a king, government officials to collect taxes and local nobles in charge of each settlement.

We decide to send all our mounted troops and hellhounds to enslave Llorin. When our troops arrive there the local population is greatly surprised at what they see as an unprovoked betrayal. They don't even have a standing army. Their elders pledge us to let them live in peace in their village, they have always lived peacefully there even during the elf dwarf wars communing with the spirits of the forest.
> Offer to let them be if they craft crossbows for us
> Enslave them and bring them to Eastington
> Tell them to forget about this incident let them live in peace
> Send a gathering of spearlizards to maintain the order in the captured elvish village
> Kill them all
> Other(specify)

We decide to research blood rituals. Our shamans go into a trance and travel through the astral plane to the realm of the blood god. Their mind touch those of other blood god servants in the material plane. Should our shamans put a beacon in the astral realm pointing to our temple in Nar to attract servants of the blood god towards us?

Our population increases to 3500 lizardmen, 2040 humans and 220 elves.
Our army now consists of 155 spearlizards, 230 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 17 dual mounted crossbowlizards, 1 crossbowlizards, 30 halberdiers, 85 javelineers and 10 hellhounds.

We have 8 giant lizards
We have 1 wyvern.
We have 195 iron bars (+30/turn).
We have 325 silver bars (+20/turn).
We have 73 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify), monarchy)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
>>2116754
can you update the latest map with names of the villages if its not to much trouble, i'm having a hard time keeping track of which is which
>>
Rolled 36, 63, 98 = 197 (3d100)

>>2116749
Sounds like grand idea, but I say we should take care of the elf empire first since last time we scouted out their capital they were creating catapults.

>>2116754
> Name: Zir-Xalnak

> Offer to let them be if they craft crossbows for us for a small fee
Apologies, explain that their empire is at fault.

> Put beacon

> Research monarchy
> Train javelineers
> Train fire shaman
>>
>>2116791
maybe we could ask the dwarves for help against the elves since there's probably a lot of racial hatred between the two
>>
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>>2116798

Doesn't hurt to ask, we can try to make contact with the skaven again too. If it doesn't work we have a dragon that will lend us his aid with a price and plenty of sacrifices to summon more creatures and a meteor.
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>>2116779
>>2116791

We decide to name our new hero Zir-Xalnak.

We offer to let the elves live in piece if they craft crossbows for us. They offer to craft crossbows for 10 iron each.

We decide to put the astral beacon. Now blood god servants will know that our temple in Nar is a safe haven for them and will likely travel towards us.

We decide to start researching monarchy. We'll need tax collectors and a functioning economy before we can tax our citizens and become a properly functioning monarchy instead of simply being ruled by the council.

We consider injecting 100 silver bars and 10 gold bars made into coins in the economy to make it viable to collect taxes out of our subjects, mainly on markets. Should we do it?

How low should we establish the minimum size of our settlements before we begin taxing them?
> 400 people
> 700 people
> 1000 people
> Other (specify)

Should we start paying wages to our troops instead of just feeding them?
> Pay wages, keep feeding them
> Pay wages, stop feeding them
> Don't pay wages, keep feeding them

We decide to train some more javelineers and fire shamans.

Our population increases to 3600 lizardmen, 2050 humans and 220 elves.
Our army now consists of 160 spearlizards, 240 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 17 dual mounted crossbowlizards, 1 crossbowlizards, 30 halberdiers, 100 javelineers and 10 hellhounds.

We have 9 giant lizards
We have 1 wyvern.
We have 215 iron bars (+30/turn).
We have 345 silver bars (+20/turn).
We have 83 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify), monarchy)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
>>2116954
1000 people minimum for taxing
I believe we should also do a complete reorganization of our military with a general staff for campaigns and the organization of our troops into 25 man squads and 4 squad companies with a decent chain of command and a system that allows slaves to become citizens of the empire through military service
Pay and feed them, just like modern times
>>
Rolled 23, 72, 24 = 119 (3d100)

>>2116954
This >>2117017
> Inject coins

> Scout Tantallos
> Make contact with dwarves
> Make contact with skaven
Take a blood shaman
>>
>>2117017
>>2117054

We decide that we'll only start taxing our settlements once their population is over 1000 people.

We decide to inject coins in the economy. Various merchants within our towns start to amass a decent amount of coin.

We decide to send scouts to Tantallos. They have pretty much dismantled the city, apparently they are evacuating the town and travelling north.

We decide to make contact with the dwarves.
How do we do it?
> Just pop out of their swamps one day
> Knock on the massive doors built in the mountains
> Other(specify)

We decide to attempt making contact with the skaven. We send twenty spearlizards and a blood shaman with instructions to ask the skaven to take them to their leader. After wandering awhile in the swamps our troops are found by a patrol of skaven that captures them and take them to their leader. The skavens are led by a shaman who says he wants nothing to do with the people of the surface. They release only the blood shaman and tell him to tell our people not to send any more troops to their sewers otherwise they'll kill or enslave everybody we send in. The lone shaman returns to report.

Our population increases to 3700 lizardmen, 2060 humans and 220 elves.
Our army now consists of 145 spearlizards, 250 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 17 dual mounted crossbowlizards, 1 crossbowlizards, 30 halberdiers, 105 javelineers and 10 hellhounds.

We have 10 giant lizards
We have 1 wyvern.
We have 235 iron bars (+30/turn).
We have 365 silver bars (+20/turn).
We have 87 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify), monarchy)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
>>2117116
Knock on the doors with a diplomatic party, y'know like gifts, music, gold kinda like a greeting ceremony.
Leave the Skaven be.
Train up our military so at least every type has at least 1 company of troops
Start enacting our military reforms throughout the empire
Tell humans of our service for citizenship offer
>>
Rolled 80, 28, 88 = 196 (3d100)

>>2117139
not sure if i needed rolls for these so here
>>
Rolled 6, 11, 84 = 101 (3d100)

>>2117116
> Knock on the massive doors built in the mountains
with gifts
Damn dirty rats!

> Build housing
> Research beast taming
> Improve wyvern habitat
>>
>>2117139
>>2117144
>>2117151

We decide to knock on the massive doors built in the mountains by the dwarves. We send a diplomatic party with gifts, musicians and bearing a gift in gold.

After some heavy knocking the massive gates open inwardly just enough for a dwarve to pass through. He asks what is our business in Bilnarak. Our party tells them that we're greeting our neighbours dwarfs. The dwarf cuts to the chase and says that if we are having trouble with the elves it's our own problem, they won't be the firsts to cancel a non aggression pact that was so hard to sign specially not for some smelly lizards.
Almost as an afterthought he takes the gifts in gold them close the big ass doors in our faces

We start considering regrouping our troops in groups of 25 instead of 10 and ordering them in companies of 100 as part of a imperial military reform. Should we do it?

We decide to offer humans positions in our army in exchange of citizenship. We can now recruit spearmen from the human population.

Our population increases to 3800 lizardmen, 2070 humans and 220 elves.
Our army now consists of 150 spearlizards, 260 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 17 dual mounted crossbowlizards, 1 crossbowlizards, 30 halberdiers, 110 javelineers and 10 hellhounds.

We have 11 giant lizards
We have 1 wyvern.
We have 255 iron bars (+30/turn).
We have 285 silver bars (+20/turn).
We have 71 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify), monarchy)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
Rolled 17, 79, 20 = 116 (3d100)

>>2117180
Yes on them Reforms
>Train out military up to at least 1 squad minimum for our units
>Build Housing
>Craft Shields for our Spear, Sword and Cavalry Units
>>
>>2117207

Not entirelly sure what you mean by 1 squad minimum. Do you mean you want at least 25 units of each tipe? Hellhounds would have to be summoned, and crossbows would have to be procured in order to have crossbowmen and dual mounted crossbowmen. Also, why 25?
>>
Rolled 23, 47, 80 = 150 (3d100)

>>2117180
Smelly lizards? well excuse me
I was thinking we could have a part with breaking their non aggression with a attack on dwarven travellers leaving no survivor and planting elven evidence, but that may be too risky.
> Reform: yes

> Build housing
> Research sanitaion
> Build assassin/thieves guild
>>
>>2117239
was gonna go for 10 or 50 but couldn't decide which so i just met in the middle, don't worry about the hell hounds since they're not actual troops just war beasts. and yeah at least 25 units of each troops minimum and up to a number that's dividable by 25 such as the 110 javelineers up to 125. we will craft beg or steal the needed equipment for the reforms but they must be done
>>
>>2117207
>>2117241


We decide to go on with the proposed reforms of our military. Now our troops must join the fighter's guild before being drafted in squads of 25 units. Should we keep our current autorecruiting policy of recruting 5 spearlizards 10 swordlizards and 5 javelineers every turn? We could change to a block of 25 of a single type or just add 5 more units of a given type to it.
In any case we'll take a little while to adjust to the new policy.

We decide to build housing to increase our population faster.

We consider starting a assassin's guild. Should we begin extracting wyvern poison to train assassin's with poisoned weapons?

Our population increases to 4100 lizardmen, 2080 humans and 220 elves.
Our army now consists of 155 spearlizards, 270 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 17 dual mounted crossbowlizards, 1 crossbowlizards, 30 halberdiers, 115 javelineers and 10 hellhounds.

We have 12 giant lizards
We have 1 wyvern.
We have 275 iron bars (+30/turn).
We have 305 silver bars (+20/turn).
We have 75 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify), monarchy)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
>>2117278
>order enough crossbows off the elves to get the minimum amount of units for a squad
>Spread the training out till each type has at least 1 squad minimum or up till their numbers can be divided into squads.
>Research Sanitation
>>
Rolled 20, 25, 12 = 57 (3d100)

>>2117287
Second
>>
Gonna call it a night, you can detail the new military policies further if you want I'll read it tomorrow.
>>
>>2117293
aight, Thanks for running as always
I'm up to discussing anything if he is
>>
>>2117300
>>2117300
I'm up for it, so to be clear you want 25 troops for each type to become squads?
I suggest we have squad leaders and generals/heros by researching a military academy perhaps.

What do you think of sending assassins/thieves to disrupt the the elven's food source?
>>
>>2117353
That,s fine, could do more to their water sources since we can swim and breath under water
>>
>>2117406
I was just thinking the same since the river goes through the city plus we might have our half black dragon lizards who have a strong resistent to poison and acid coming soon
>>
>>2117287
>>2117292

We decide to spend time reorganizing our army to fit into 25 people squads. We manage to adequate the spearlizards and swordlizards this turn.

We would need 400 iron bars to buy enough crossbows from the elves to outfit our dual mounted crossbowmen and crossbowmen to standard, so instead we spend some time mining extra iron. Also we don't have enough giant lizards to get the mounted spearlizards numbers to conform to our new standard right now.

Inspired on the dwarvish sewers some of our population consider researching sanitation. Unfortunately we don't have the slightest idea of how to build a functional sewer system. Mos of our population lives in mud huts. Besides being unnecessary since our population is low enough that we don't have much problem with filth acumulating in the streets such a research would take a massive amount of time and resources to be performed, if we could finish it at all. Are you sure you want to research this?


Our population increases to 4200 lizardmen, 2090 humans and 220 elves.
Our army now consists of 175 spearlizards, 275 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 17 dual mounted crossbowlizards, 1 crossbowlizards, 30 halberdiers, 115 javelineers and 10 hellhounds.

We have 13 giant lizards
We have 1 wyvern.
We have 350 iron bars (+30/turn).
We have 325 silver bars (+20/turn).
We have 79 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify), monarchy)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
Rolled 1, 44, 40 = 85 (3d100)

>>2118883
> No on sanitation
maybe later in the future

> Mine Iron
> Upgrade mud huts/ better living conditions?
> Implement military rank
If we already have then
> Send trading caravans with bodyguards
>>
>>2119702
This
>>
>>2119702
>>2119766


We decide to mine extra iron again.

Our lizards are perfectly ok with living in mudhuts but the living conditions of our human slaves are appalling in their own eyes. Should we let the humans and elves build houses for themselves?
> Let them build wooden houses
> Let them build stone houses
> Let them build houses however they please
> They are slaves they get no fancy houses
> Other (specify)

We decide to implement military rank. Every squad has a leader and every four squads have a unit commander. The whole army is commanded by general Zir-Xalnak.

We decide to send a trading caravan. In which direction should we send it?
> Northwest
> West
> Southwest
> South
> Other (specify)

How large should be this caravan?
> Small (a handful of carts)
> Medium (a few wagons)
> Large (several wagons) (not enough giant lizards)
> Very large (dozens of wagons) (not enough giant lizards)

What goods do we send with our caravan?
> Gold
> Silver
> Iron
> Seeds
> Other(specify)

What goods are we seeking to acquire?
> Specify

How much of an escort are we willing to field?
> None
> Token (10 soldiers)
> Low (20 soldiers, 10 long range)
> Medium (40 soldiers, 20 long range)
> Heavy (60 soldiers, 40 long range)
> Other (specify)

Our population increases to 4300 lizardmen, 2100 humans and 220 elves.
Our army now consists of 175 spearlizards, 275 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 17 dual mounted crossbowlizards, 1 crossbowlizards, 30 halberdiers, 115 javelineers and 10 hellhounds.

We have 14 giant lizards
We have 1 wyvern.
We have 430 iron bars (+30/turn).
We have 345 silver bars (+20/turn).
We have 83 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify), monarchy)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
>>2119775
Have the Humans and Elves, build Basic Wooden Houses for them and something fancy like Stone Houses for us.
Send a Small caravan Northwest with a Medium Escort.
Send 30% Gold 50% Silver and the rest Iron
Trade for some intellectuals to help us research and Construct Large Projects and Crosbows.
>Trade Iron for the Crossbows needed for the military reforms.
>Mine Stone for the houses
>Research Better shields for our soldiers
>>
Rolled 98, 29, 47, 33 = 207 (4d100)

>>2119804
>>
Rolled 15, 1, 15 = 31 (3d100)

>>2119775
> The slaves who gain their freedom from military duty or proven themselves worthy like the human mine overseer.

> West
> Small
> A little bit of everything, homemade crafts and wares
> Tech, anything that will help everyday life?
> Token

> Trade iron for crossbows
> Set up permanent trade agreement with Orcs and Trolls
> Train dual mounts
>>
>>2119804
>>2119806
>>2119827


We decide to let the humans and elves build basic wooden houses for themselves,

We quarry some stone to build stone houses for our important lizardmen.

We send a group to Llorin to trade for the crossbows needed for the military reform.

We start researching better shields for our soldiers. They are already using towershields there's not much further to go from there in terms of shield technology.

We send a small caravan with a token guard of 10 spealizards to the west with 30 gold bars 50 silver bars and 20 iron bars with instructions to look for hiring intellectuals to help with our research.

The elves send an ambassador in white robes accompanied by a retinue of twelve civilians in green robes, all of them unarmed. They come with a peace proposal to end this terrible conflict. But they cannot agree to coexist with a race that practices slavery, so they demand that we free all our slaves. In exchange they'll summon the dwarves to draft a document together recognizing our right to live and rule in this valley as we see fit. Otherwise the war will rage on and they'll have to crush our military to liberate the people we enslaved.
What do we tell the elvish ambassador?

We train some extra javelineers and spearlizards to adequate our army to our new military guidelines.

Our population increases to 4400 lizardmen, 2110 humans and 220 elves.
Our army now consists of 175 spearlizards, 275 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 17 dual mounted crossbowlizards, 1 crossbowlizards, 30 halberdiers, 125 javelineers and 10 hellhounds.

We have 15 giant lizards
We have 1 wyvern.
We have 40 iron bars (+30/turn).
We have 315 silver bars (+20/turn).
We have 53 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify), monarchy)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, northern elves, northeastern elves, southeastern elves)
> Other (specify)
>>
>>2119827
>>2119845
I think we should discuss what we want to do with the elvish ambasadoor, im up to freeing the elves but keep our current system with the humans on where they can become citizens of the empire through Civil Conduct?
>>
>>2119845
Other than the Elvish Diplomacy which i dont wont to do without discussing with Yellow First.
>Explore SE and mark good locations for settlement.
>Build a Giant Lizard Ranch to help automate breeding of giant lizards
>Research Religion/Monarchy Divine Right
>>
Rolled 18, 94, 79 = 191 (3d100)

>>2119863
Set free the elves, for for the humans, If it doesn't greatly impact our supply of sacrifices for our summoning with a difficult and/or strict procedures then I can get behind your suggestion

> Build wyvern habitat
> Research Religion/Monarchy Divine Right
> Search for livestock
>>
>>2119915
>>2119863
>>2119845

Okay guess we will tell the ambassador that we will free his people but are keeping the humans under a contract of indentured servitude for their crimes against the state and after an act of civil service or 25 years of Work they and their family will become full citizens of the empire.
Give the Elvish Party a gift of 25 gold bars to show that we only want peace.
Tell our prisoners of the agreement im sure they'll be overjoyed
>>
>>2119863
>>2119870
>>2119915
>>2119928


In response to the pleas of the elvish ambassador we set the elves we captured free. We also decide to keep the humans we captured as indentured servants for their crimes against the state and after an act of civil service or 25 years of work they and their family will become full citizens of the empire. We also gift the elvish party 25 gold bars to show that we only want peace. The elvish ambassador leaves our city greatly satisfied and says he'll be back with an dwarvish ambassador to sign the final draft of the document.

Currently we are sacrificing 10 people/turn to the dark gods to keep the hellhounds in the material plane. Should we disband the hellhounds?

We decide to build a wyvern habitat but we don't have enough iron for a big enough chain for our lone wyvern.

We consider building a giant lizard ranch to automate the breeding of giant lizards. Giant lizards are a heavy burden on our economy for they eat about as much as 10 lizardmen, 20 lizardmen if they are in active military service and are obligatory carnivores so our hunters must keep them fed. The population of giant lizards grow slowly naturally but we could make it grow faster by separating the eggs in different nests. Normally the firstborn giant lizard eats the other eggs. At what rate should we breed the giant lizards?
> keep breeding them naturally (1 per turn)
> breed 2 per turn
> breed 4 per turn
> breed as many as we possibly can every turn
> Other(specify)

We decide to research religion tied to monarchy to have a ruler apointed by divine right. Should we appoint a monarchic ruler? If so name him.

We decide to search for livestock. We find some more stray oxen and incorporate them into the one's we're already using to help plow the fields.

We train more crossbowmen to conform to our new military guidelines

Our population increases to 4500 lizardmen, 2120 humans
Our army now consists of 175 spearlizards, 275 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 17 dual mounted crossbowlizards, 25 crossbowlizards, 30 halberdiers, 125 javelineers and 10 hellhounds.

We have 16 giant lizards
We have 1 wyvern.
We have 70 iron bars (+30/turn).
We have 335 silver bars (+20/turn).
We have 32 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
>>
>>2119963
Breed 2 per turn, don't won't weak stock
Call or new King, Korox
>Build a Ranch for the Oxen to help breed them for labour and food to help elevate or Meat problem
>Build a new Farm to help feed the Oxen
>Explore SE for possible Settlement Location

Can we get a map update with maybe nation borderlines to help show what territory is ours and what is the dwarves and elves
>>
>>2119963
Disband since the war is over

> breed 2 per turn
I was thinking we might find a greater beast to tame

> Name: Tuzqaszcal
I say we should take over the node the black dragon is protecting and build a city around it

This >>2119989
>>
Rolled 91, 50, 85 = 226 (3d100)

>>2120000
>>
>>2120001
Bout time we got some good rolls
I seconded that Node idea, maybe make it area for the highly religious and elite, kinda like a mage academy.
Maybe we can find a large siege beast like a Dinosaur or someshit that would be cool
>>
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>>2120007
Perfect idea!
>>
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>>2119989
>>2120000
>>2120001

We decide to breed 2 giant lizards per turn.

We call our new king Korox Tuzqaszcal. Long live the king!

This is the proposed draft of our agreement. The land will be an addendum of the non aggression pact with as a concession of the dwarvish citadel of Bilnarak and the elvish capital of Lorien to the burgeoning city estates under rule from Nar. Do we want to give a name to our new political body? Are these borders alright? The agreement in its present form pre addendum gives all the forests including the ones we live in to the elves and all the mountains including the one where we mine iron silver and gold to the dwarves. The elves didn't bother building a village in this valley although humans had settled it before us, they were going to make a concession for the humans eventually but since we bested the humans they'll do it for us instead.

We decide to disband the hellhounds and stop with the human sacrifices.

We build a ranch to breed oxen for labor and food to help aleviate the meat problem. We build a new farm to help feed the oxen.

There's talk about taking over the node the black dragon is protecting and settling it. How should we go about it?
> Give Zzrek 1000 gold coins for the node
> Ask Zzrek to join our civilization (10 gold bars/turn)
> Attack Zzrek
> Other (specify)

Our population increases to 4500 lizardmen, 2120 humans
Our army now consists of 175 spearlizards, 275 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 17 dual mounted crossbowlizards, 25 crossbowlizards, 30 halberdiers, 125 javelineers and 10 hellhounds.

We have 18 giant lizards (+2/turn)
We have 1 wyvern.
We have 100 iron bars (+30/turn).
We have 355 silver bars (+20/turn).
We have 36 gold bars (+4/turn)
We have 1000 gold coins.
We have 0 troll armors.

What should we do next? Pick three.
> Gather (wood, food, seeds, stone)
> Mine (iron, silver, stone)
> Build (housing, farms, barracks, shrine, granary, market, farmer's market, palisade, stone wall)
> Explore (N, S, E, W)
> Train (settler, spearlizards, swordslizards, blood shaman, fire shaman, mounted spearlizards, halberdiers, javelineers, elite troops, berserk, dual mounted crossbowlizards)
> Craft (troll armor, giant lizard armor, plowshares)
> Research (divine magic(ice), rituals(blood, fire, fertility, other specify), monarchy)
> Summon(hellhounds, gargoyles, fire giant, hydra, fire wall, meteor, other specify)
> Diplomacy/Trade (Eastington, Llorin, Bilnarak, Groklar, Landollin, Rife, Lorien, Tantalos, Dorael)
> Other (specify)
>>
Rolled 7, 93, 5 = 105 (3d100)

>>2120022
Should we try to persuade the trolls to join our empire and extent out borders all the way to the swamps?

> Give Zzrek 1000 gold coins for the node
Try to persuade him to join free of charge but promise of gold in the future if not maybe he can give us some way to contact him when we are ready to pay tribute

> Diplomacy/Trade with the dwarves
See if they're willing to trade
> Research beast taming
> Mine iron
> Appoint judges, tax collectors, government officials
>>
>>2120035
This, i'm stumped what to do here
not really a fan of the trolls since they're just dumb large brutes, we could easily wipe them out as we have quite a few fire shamans that can disable their regeneration and deal some heavy damage
>>
>>2120022
Those borders are fine, send them to the elves and tell them this is all we want out of the current peace agreement is our current lands
>>
>>2120043
Not a big fan neither, but they have had our back since we first met I don't know what to do. We should tell them about the ceasefire and the events that happen to see how they react to it, maybe that can help us decide what to do with them.
>>
>>2120066
sure, worst comes to worst they hate us and we just declare war with them to strengthen our peace with the elfs
>>
>>2120035
>>2120043
>>2120050
>>2120066


We give Zzrek 1000 gold coins for the node. He tells us that now that we own the node it is our responsability to prevent evil wizards from capturing it because if a certain rare dark ritual is performed in enough evil nodes at the same time the world will be turned into a hellish nightmare world under control of the evil wizard. We should also stop good wizards from taking over it because there is another rare ritual that could destroy the node.Other than that we're free to use the node as we please. We try to persuade him to join free of charge but he says his wanderlust gets the best out of him. We ask him how can we contact him in the future and he says he'll be out there pillaging and building a lair to store his gold, his offer to join us or aid in an attack was a take it or leave it kind of deal. Said that he takes flight and goes away.

We send an emissary to the dwarves seeing if they are willing to trade. They say they are pretty much self sufficient but if we have some salt they would be willing to trade it for metal items of our choice. They would also accept gold for metal items, one can never have too much gold.

We decide to research beast taming. We manufacture a chain for our wyvern.

We decide to mine extra iron from our mine.

We start appointing judges, tax collectors and government officials in our three villages. We set our taxes high enough to pay for our military and officials salary. But there's the issue of the mines. Should we keep stockpiling all the metal we get from the mines as our treasury?
> Hire miners for a fraction of what they mine for the government
> Make mining a free for all activity with high tax
> Make mining a free for all activity with low tax
> Keep the humans as indentured servants mining for our treasury
> Other(specify)

We train more dual mounted crossbowlizards and halberdiers to conform to our new military policies.

Our population increases to 4600 lizardmen, 2140 humans
Our army now consists of 175 spearlizards, 275 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 50 halberdiers and 125 javelineers.

We have 12 giant lizards (+2/turn)
We have 1 wyvern.
We have 80 iron bars (+30/turn).
We have 375 silver bars (+20/turn).
We have 40 gold bars (+4/turn)
We have 0 troll armors.

What should we do next? Pick three.
>>
>>2120130
Hire Miners, all metal they mine goes to the State but they get fed and paid, much like Military Service

>Build A Stone Wall around the node
>Build a Mage Academy at the node
>Build a Large Pantheon to our gods at the node
>>
calling it a night be back tomorrow
>>
>>2120144
Second
Start experimenting on the node

>>2120153
Thanks for running m8
>>
>>2120153
Thanks for running as always
>>
>>2120130
For the miners who are citizens, I, too, vouch that they should be paid a small salary and be fed by the government.

As for the human miners, a number of years in slavery will buy them their citizenship, and until then they will be given small, measured government rations.

Perhaps we should consider settling the area around the node? A sort of fort-city focussed on the defense of it. I also feel that for us, a city in the swamp might flourish.

>>2120144
So mostly I'm supporting this guy's decisions. Officially, my suggestion is:
>Take measures necessary to erect a city near and around the node.
>>
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>>2124284
Welcome back!

I think we were thinking more of a holy city with a church dedicated mostly for the shamans to improve, similar to the Vatican church

> Name: Hades
I'm surprised he's willing to work with us even though we have human slaves, assign some lizardmen to keep an eye on him and send a army to protect the node.

How many troops can we auto train without depleting our food?

> Send settlers to the node
> Build housing around the node
> See what the node can do
>>
Rolled 72, 86, 53 = 211 (3d100)

>>2124409
ooooops
>>
>>2120130
Start a new civ
>>
Had deleted the post to correct something but forgot what it was and went to sleep sorry about that.

>>2120144
>>2120170
>>2124083
>>2124409
We decided to build a stone wall around the node.

We considered building a mage academy at the node but our knowledge of arcane magic is null, all our magic comes from sacrifices to the dark gods. Should we begin construction anyway?

We decide to build a large pantheon to our gods at the node. We build several statues in honor of the dark gods.

Our caravan returns with a human sage willing to work with us! Name him.

We aren't auto training any more troops. Should we resume auto training? If so how many troops should we train every turn.

Our population increases to 4700 lizardmen, 2160 humans
Our army now consists of 175 spearlizards, 275 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 50 halberdiers and 125 javelineers.

We have 14 giant lizards (+2/turn)
We have 1 wyvern.
We have 110 iron bars (+30/turn).
We have 395 silver bars (+20/turn).
We have 44 gold bars (+4/turn)
We have 0 troll armors.

What should we do next? Pick three
>>
>>2124409
>>2124471
>>2124833

The human sage that decided to join us is named Hades. He spends most of his time in our library at Nar reading and writing.

We decide to send a group of settlers to the node and build housing around it. How should we call the new village at the node?
We start experimenting with the node. Magic is far more powerful at the node, our shamans become really fearsome foes. We can only wonder what we could accomplish in terms of rituals if we performed then at the node.

A group of vampires attracted by our astral beacon shows up at Nar. They are seeking sanctuary as servants of the blood god.
> Let them live in our city and provide them with human blood in secret
> Let them live in our city and provide them with human blood openly
> Don't let them live within the walls of our city but provide them with human blood in secret
> Refuse to give them sanctuary in our city
> Other (specify)

Our population increases to 4800 lizardmen, 2180 humans
Our army now consists of 175 spearlizards, 275 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 50 halberdiers and 125 javelineers.

We have 16 giant lizards (+2/turn)
We have 1 wyvern.
We have 140 iron bars (+30/turn).
We have 415 silver bars (+20/turn).
We have 48 gold bars (+4/turn)
We have 0 troll armors.

What should we do next? Pick three
>
>>
Rolled 67, 65, 66 = 198 (3d100)

>>2125778
Vampires
> Let them live in our city and provide them with human blood in secret
Not really sure about this one. Haven't we been pretty open with our sacrifices in the past? How do we reconcile our practice of human sacrifice with our new human citizenship policy?

Also perhaps it would be good to bring our troops up to nice base-ten numbers.
And I like the idea of uniting with the trolls, they're pretty cool bros and it would allow us to conquer the swamp and get out of our designated containment zone. At any rate its good to have powerful allies to help us defend the node. We might ought to make some more armor for them too.

Hows the situation with our breeding experiments btw? half-dragons, wyverns, and livestock in particular?

Actions
>Fortify the node with defensive structures and troops. At least 50 swords and 50 javelins.

>Scout the two rivers through the swamp and the one just north of the swamp.

>Begin constructing boats to allow faster troop and supply movement to the node.

This civ is turning out really cool. I just wish I could participate more.
>>
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>>2125819


We decide to let the vampires live in our city preying upon the humans in secret. It's a small clique of seven vampires who have been travelling together ever since their settlement was destroyed by demons. Two of them are proficient earth wizards specialized in tunneling magic. They require 1 human sacrifice per turn each to maintain, or 10 thralls to be drained regularly instead.
> Let them kill their fill of humans each turn
> Let them make enough thralls to survive
> Let them make more thralls than they need
> Other (specify)

We recently made a large scale change in our military to rehaul it into squads of 25 from our previous base ten squads. Should we reverse it?

We have a number of half black dragons in our population. They are prime specimens with exceptional resistance to acid and poison. Should we single them out for some specific purpose? If so for what?

We decide to further fortify our node with defensive structures on the corners of our stone wall.

We send scout parties of spearlizards swimming through the two rivers, the one passing through the swamp and the one going north of it. We find two human towns. The one at west seems to have about 8000 humans living in it while the one southwest seems to have around 5000 humans living in it.

We craft a number of boats to allow faster troop and supply movement to the node.

We're still not auto training anything.

Our population increases to 4800 lizardmen, 2180 humans and 7 vampires.
Our army now consists of 175 spearlizards, 275 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 50 halberdiers and 125 javelineers.

We have 18 giant lizards (+2/turn)
We have 1 wyvern.
We have 170 iron bars (+30/turn).
We have 435 silver bars (+20/turn).
We have 52 gold bars (+4/turn)
We have 0 troll armors.

What should we do next? Pick three.
>
>>
Rolled 28, 70, 44 = 142 (3d100)

>>2125888
> Let them make enough thralls to survive

We should start trying to convert humans into worshiping the fire and blood god, later the vampires won't need to be in hiding.

> Don't reverse it
Wouldn't that be two squads of sword and javelins?

Auto bulk train 25 same type of troops until they reach 100 then switch to the next one

They can focus on improving alchemy, especially with creating powerful acid and poison. Some of them could become troops...like assassins or something similar!

> Diplomacy with the trolls
Start trying to convince them to join our empire, maybe promises to get revenge on those who killed their people when we become a powerful empire.
> Sacrifice a few on the node
We should start sacrificing anyone who is willing to or convicted of a harsh crime, lizardmen included.
> Expand mines
>>
>>2125959


We decide to let the vampires make enough thralls to survive. We start encouraging the humans to worship the fire and blood gods by allowing them breaks in their work schedule to worship at our temple and shrines.

We decide to start auto training cycling through spearlizards, swordlizards, halberdiers and javelineers.

We consider training the halfdragons as assassins using daggers and darts with poison from wyvern's tail. Should we commission a squad of assassins?

We decide to send a diplomatic party to the trolls to convince them to join our empire, promissing to get revenge on those who killed their people when we become a powerful empire. The trolls say that they are satisfied with our alliance and see no reason to be incorporated into our empire, but they could change their minds if we provided them with more troll armors.

We sacrifice a few criminals to the dark gods at the node. The surge in magical energies is almost palpable.

We decide to expand our mines. Which mine should we expand?
> Iron
> Silver
> Gold

Our population increases to 4900 lizardmen, 2200 humans and 7 vampires.
Our army now consists of 200 spearlizards, 275 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 50 halberdiers and 125 javelineers.

We have 20 giant lizards (+2/turn)
We have 1 wyvern.
We have 200 iron bars (+30/turn).
We have 455 silver bars (+20/turn).
We have 56 gold bars (+4/turn)
We have 0 troll armors.

What should we do next? Pick three.
>
>>
Rolled 82, 30, 6 = 118 (3d100)

>>2125987
> Commission a squad of assassins

Check up on the sage wizard, see what he can teach us.

> Iron


> Send Medium caravan with medium troops to the west
> Have a rule when a child comes to age they need a few years of military experience
Just in case we are invade our citizens can put up a fight
> Research Blood node ritual
>>
>>2125987
I'd like to address the vampires among our ranks. If they'd like to stay, they must share the secrets of their earth magic with our scholars. Perhaps in time, we can use wizard-squads to mine more efficiently, along with all the other possibilities.

Regarding the sage: in which departments of wisdom are his expertise? Whether he's a wizard or polymath, knowing this, we could fit him to a more proactive role.

I don't know how everyone else feels about expanding the iron mine, but I feel iron is the most naturally useful of our available metals. Therefore:
>expand iron mines

Perhaps we should build housing in an area near the node? That would be the beginning of a holy city for us. How cultured we would be!

Here are my action proposals:
>convoy a population of builders to the node to construct and inhabit a first level of housing
>send traders to Lorien to trade for crossbows, primarily
>send to Bilnarak, see if the dwarves will share their knowledge of physics with us, so that we might construct war machines and high-level defenses.
>>
>>2126119
We already built housing, what should we call the holy city?
>>
>>2126139
Something foreign. Alien, but commanding of respect. Something with quasi-Egyptian syllables.
>Kamurat
>Auris

Alternatively, we could take a more geographically/historically pertinent route:
>Nightfall
>Darkthrone
>Kwaipolis
>>
>>2126263
>Kamurat
Sounds like a good name
>>
>>2126119
Ah, but remember our alchemy research? We could mine gold or silver and use the power of the node to have an incredible conversion rate into iron as needed.

>send to Bilnarak
idk about the dwarves, they don't seem keen on sharing much of anything. Perhaps we could just reverse-engineer elvish catapult and crossbow designs.

>send traders to Lorien
Do you mean the elvish capital or our friends at Llorin?

>>2125987
>Encourage the half-dragons to pair-up to keep their dragon blood from becoming diluted.
Perhaps they could have a primary half-dragon mate with a harem of regular lizard-mates to produce quarter-dragons.which could pair-up to produce more half-dragons.
>Research siege engines.
Ballista would be a natural progression from our familiar crossbows and easy to mount on towers and giant lizards.
>Craft and deliver 10 more troll armor
>>
>>2126071
>>2126119
>>2126325


We decide to comission a squad of assassins. They extract the poison from our lone wyvern and apply it to their daggers and darts.

We ask the human sage about what kind of magic he knows and what he can teach us. He says he studied in the imperial academy of Londe and is specialized in metamagic and arcane theory. He could teach introduction to arcane magic to freshmen in our mage academy if we want him to but we must first make a test for our population to see if there are people attuned to magic.
> Do a large scale mandatory test including humans
> Do a large scale mandatory test excluding humans
> Do a medium scale optional test
> Do a small test with whoever is interested
> We can do it at a later date
> Other (specify)

We address the vampires about their earth magic. They say we don't have anyone competent enough in our ranks to be accepted as apprentice at the present moment but at a later date they could share the secrets of their art with a chosen few.

We decide to expand our mining operations at the iron mine. We about triple the output of our iron mine.

We decide to call our burgeoning village at the node Kamurat.

We consider researching war machines and siege engines but those sort of research are simply too complex for the primitive minds of lizardmen. Should we have the humans research this for us?

We're considering sending another trade caravan. What size, where should we send it, what should it carry, what should it look for?

We decide to encourage the half-dragons to pair-up to keep their dragon blood from becoming diluted.

We craft 10 more troll armor. Should we send them as a gift to our allies at Groklar?

Our population increases to 5000 lizardmen, 2220 humans and 7 vampires.
Our army now consists of 200 spearlizards, 275 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 50 halberdiers, 125 javelineers and 25 assassins.

We have 22 giant lizards (+2/turn)
We have 1 wyvern.
We have 190 iron bars (+90/turn).
We have 475 silver bars (+20/turn).
We have 60 gold bars (+4/turn)
We have 10 troll armors.

What should we do next? Pick three.
>
>>
>>2126679
Sage
> Do a large scale mandatory test excluding humans
Like everything Lizards get first dibs, humans must prove their loyalty.

>Trade with Llorin for 10 crossbows
Also ask about the lands south of them.
>Send Scouts west and north from Kamurat
Perhaps we can nab some more human towns without provoking another Empire.
>Look for more Wyverns to tame.
Maybe we can do better this time and breed some to trade with orcs.
>>
Rolled 22, 24, 39, 65 = 150 (4d100)

>>2126679
Large Scale test Including Humans
Allow Humans to Conduct Research that is to complex for us and set up a Laboratory and Testing Grounds for all their research.
Don't worry about the caravan
Send the armor as a gift and ask them if they want to join the empire again

>Build Mage Academy at the node and send the sage and any attuned People there
>Build Large Road system between our towns to allow for easier transport of goods and Soldiers
> Search East for Beasts of War
>>
Rolled 23, 68, 74 = 165 (3d100)

>>2126679
> Do a large scale mandatory test excluding humans
I agree with the anon, they need to prove their loyalty.

Can the vampires blend in with the humans with the right disguise, how does making the vampires be some kind of secret police?

I rather trade with the dwarves for siege weapons we just need the gold

What if we try to buy the blueprint for siege weapons and other technology?

>Trade caravan
Medium
East
Gold and silver bars, giant lizards, food, and whatever lizardmen craft that's valuabl
Beasts for war or anything military related

> Improve armor and weapon smith for better quality
> Expand economy
make more coins?
> Improve education
>>
OP, have you ever done a undead Vic, if so how did it go?
>>
>>2127182
>>2127191
>>2127591


We decide to do a large scale mandatory test to ascertain magical attunement on our lizardfolk population. About thirty of our lizardmen from all walks of life are magically attuned and so apt for magical training. Should we organize a mage academy and have them begin their magical training?

We decide to send a trade caravan towards the east carrying gold and silver bars, giant lizards, food and crafts valuable as trade good looking for beasts for war or anything military related.

We decide to attempt improving armor and weapons smith for better quality. We could try to make steel if we had some coal. Should we start looking for a coal mine?

We decide to expand our economy by minting more coins.

We build a school at Kamurat to improve basic education.

Our population increases to 5200 lizardmen, 2240 humans and 7 vampires.
Our army now consists of 200 spearlizards, 300 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 50 halberdiers, 125 javelineers and 25 assassins.

We have 14 giant lizards (+2/turn)
We have 1 wyvern.
We have 230 iron bars (+90/turn).
We have 345 silver bars (+20/turn).
We have 34 gold bars (+4/turn)
We have 10 troll armors.

What should we do next? Pick three.
>
>>
Rolled 8, 93, 57 = 158 (3d100)

>>2128364
> Construct the academy in Kamurat

> Search for coal mine

> Trade with orcs
see what they were up to, we can try to get them to join too?
> Craft 10 troll armor
Did they give us a number on how many they needed to reconsider?
> Diplomacy/Trade with elves
See what they are willing to trade
>>
>>2128390

We decide to start the mage academy in Kamurat, under instructions of Hades, the human sage. The vampires agreed to teach some apprentices once they are no longer so green.

Our miners start digging for a coal mine.

We send an emissary to do trade with the orcs. We find Rife a thriving town with close to 5000 orcs reinforced with a metal wall and ballistae in the corners. The orcs report to have amassed an army of about 500 warriors, mainly halberdiers, but right now they are focusing on researching fire magic. When they hear that we are starting a mage academy they offer to send us a teacher of fire magic for the low sum of 20 gold bars (or 200 silver bars). Should we accept it?

The orcs are also willing to craft ballistas to us at a discount price, 100 iron bars per ballista. Or they could sell them to us for 5 gold bars (or 50 silver bars) each.

We craft 10 more troll armors. The trolls didn't give us a number on how many they needed to reconsider our offer on joining our empire but we assume they are expecting a sizable gift to show the full extent of our good will.

We decide to send an emissary to the elvish capital to discuss trade. The vast metropolis of Lorien is largely self suficient but they're always in need of more metal, so they're willing to sell us some spare catapults they have for 10 gold bars or 200 iron bars each. Once they learn that we are starting a mage academy they become rather curious that such short living creatures as lizardmen would dabble in ancient and subtle arts that take so long to master as witchcraft, but nevertheless they would allow us to hire a teacher of herbology and nature magic for the low sum of 50 gold bars (or 500 silver bars) to teach classes until we graduate some wizards.

Our population increases to 5400 lizardmen, 2240 humans and 7 vampires.
Our army now consists of 200 spearlizards, 300 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 75 halberdiers, 125 javelineers and 25 assassins.

We have 14 giant lizards (+2/turn)
We have 1 wyvern.
We have 195 iron bars (+90/turn).
We have 365 silver bars (+20/turn).
We have 38 gold bars (+4/turn)
We have 20 troll armors.

What should we do next? Pick three.
>
>>
Rolled 56, 55, 94 = 205 (3d100)

>>2128425
I never thought we would do this too, but I believe we could out mage the elves soon!

We'll hold on with the mages

Buy 4 ballista with silver and negotiate to see if they are willing to teach us for the right price, place 2 on Kamurat and the others on Nar

> Research blood ritual node
> Search for more wyvern
Have we made a chain for our first one yet and how is he doing?
> Craft 10 troll armor
>>
>>2128450

We decide to buy 4 ballista from the orcs and pay them with silver. We place two of them on Kamurat and the other two on Nar.

We start researching blood rituals at the node. The blood god is displeased with us for not shedding enough blood in his name lately. Should we do a large sacrifice of humans for the blood god at the node?

We send groups of scouts to the mountains searching for more wyvern nests. After long and arduous search we manage to find a couple more eggs. We still have the old wyvern chained, we use them to extract poison for our assassins regularly. The eggs soon hatch. Should we craft chains for our wyverns?

We decide to craft 10 more troll armor.

The caravan we sent to the east returns! They were unable to find anyone to trade with, it seems that towards the east there's only a vast barren wasteland. They return the gold, silver and giant lizards to the treasury.

Our population increases to 5400 lizardmen, 2240 humans and 7 vampires.
Our army now consists of 200 spearlizards, 300 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 100 halberdiers, 125 javelineers and 25 assassins.

We have 26 giant lizards (+2/turn)
We have 3 wyvern.
We have 160 iron bars (+90/turn).
We have 485 silver bars (+20/turn).
We have 72 gold bars (+4/turn)
We have 30 troll armors.

What should we do next? Pick three.
>
>>
>>2128460
> Large sacrifice
Have a grand festive because of the prosperity and recent peace treaty!
> Yes and created comfortable habit

How are the people, are they happy and satisfied with their current situation? How's the lizardmen culture?

> Improve government?
Elect lizards to manage and run our settlements?
> Establish trade agreements with orcs
Like open our settlements for orc merchants and send lizardmen to trade our goods, gain a small income?
> Trade the troll armor
Keep trying to convince the trolls to join
>>
Rolled 13, 14, 85 = 112 (3d100)

>>2128471
>>
>>2128471
>>2128473

We decide to do a large human sacrifice to the blood god! This causes some serious unrest amongst the humans, even though most of the one's we sacrificed were criminals or troublemakers. The blood god is pleased with our sacrifice and bless one of our berserkers that baths himself in the blood of the sacrificed humans with near invulnerability. Name him.

The humans are generally disatisfied with being treated as slaves even though in theory they are earning their citizenship through labor. The lizardfolk are simple beings and have few needs - a mud hut, a mate, territory to hunt at and they can live their lives. Our shamans keep our traditions alive, throwing parties to remember our great heroes and in honor of our gods from time to time. The farms are mostly tended by humans under supervision of lizardmen. The mines also see a large human presence, with a recent large influx of lizardmen miners. The young lizardmen go to school were they learn how to read, write and do basic arithmetic. After school most lizardmen become hunters, helping provide for our ever increasing population by hunting in the forests and swamp around our settlements.

We decide to try improving our government by electing lizards to manage and run our settlements. This reduces unrest but decentralizes the control a little reducing cohesion of the empire as a whole.

We decide to establish trade agreements with the orcs, opening our settlements for orc merchants and sending lizardment to trade our goods to Rife, generating income as we tax the traders.

We send a group of lizardmen in a diplomatic mission to give the trolls some more troll armor to try convincing them to join our empire. After much negotiation the trolls say that they'll join us if we give them 120 more troll armors.

Our population increases to 5600 lizardmen, 2240 humans and 7 vampires.
Our army now consists of 200 spearlizards, 300 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 100 halberdiers, 150 javelineers and 25 assassins.

We have 28 giant lizards (+2/turn)
We have 3 wyvern.
We have 250 iron bars (+90/turn).
We have 505 silver bars (+20/turn).
We have 76 gold bars (+4/turn)
We have 0 troll armors.

What should we do next? Pick three.
>
>>
Rolled 69, 42, 50 = 161 (3d100)

>>2128494
Don't forget to sacrifice criminal lizardmen too!

> Name: Troak

> Give the humans longer breaks, reward the top performing humans, and try to find the most of sleaziest humans to rat out on their brethren for anything.

> Research culture
introduce literature, music, painting, philosophy, the performing arts? or one at a time?
> Build a coliseum
for entertainment, if humans participate and then their contracts gets reduced.
> Create relaxing habitat for the wyvern
earn their trust
>>
>>2128523

Our berserker blessed by the blood god is called Troak.

We decide to give the humans longer breaks and reward the top performing humans. We also try to find the sleaziest humans to rat out on their brethren for any suspicious activities.

We start to research higher culture. Very few our lizardmen seem interested in the letters, although one particularly crazy lizardmen keeps writing poetry in clay tablets all the time and spends almost as much time at the library as Hades. Name him if you want. As for music we could train drummers and mounted drummers to improve troop morale and coordination. Painting is completely foreign for our lizardmen, but we could look into it. We lack any unifying philosophical theory. We also don't have performing arts, we could open a theather. We could research those cultural forms of expression one at a time. Should we allow the humans to participate in the arts?

We build a coliseum for entertainment at Nar. The humans that participate get their contracts reduced.

We attempt to create a more relaxing habitat for the wyverns. We chain the three wyverns together and leave plenty of material for them to build nests.

Our profits from trading with the orcs reach about one gold bar per turn.

Our population increases to 5800 lizardmen, 2160 humans and 7 vampires.
Our army now consists of 225 spearlizards, 300 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 100 halberdiers, 150 javelineers and 25 assassins.

We have 30 giant lizards (+2/turn)
We have 3 wyvern.
We have 140 iron bars (+90/turn).
We have 525 silver bars (+20/turn).
We have 80 gold bars (+5/turn)
We have 0 troll armors.

What should we do next? Pick three.
>
>>
>>2128545
>Encourage more worship for our gods.
Give out free snacks to humans at sermons and install small shrines/statues for anyone who wishes to have good fortune to make a burnt offerings or sprinkle blood on the altar. Explain that blood is the life-force that holds us together and 'sharing' your life-force is a great honor and sign of compassion. By shedding your blood on the altar or giving it to a vampire, your life-force strengthens your family and community, making the world a better place for everyone. At least that's what we tell the humans.
>Send scouts to the unnamed human towns to size up their military might.
>Begin crafting 5 Troll Armor per turn and research mammoth armor.
>>
Rolled 47, 43, 98 = 188 (3d100)

>>2128578
forgot dise

Also had a thought that we might could rebuild Newcastle in our own image unless that would breach our contract.
>>
Rolled 64, 80, 86 = 230 (3d100)

>>2128545

> Name: Poehta
> Train drummers and mounted drummers
Also for intimidation!

If Poehta feels comfortable peforming then use the coliseum

>Encourage more worship for our gods.
Great idea anon!
> Create city guards/police
So our military can focus on training!
> Begin crafting 5 Troll Armor per turn
I'm not so sure about researching mammoth armor...

>>2128588
I feel like the humans might of resettled it, but i anything we should slowly start expanding east
>>
>>2128603
*west
>>
>>2128603
>Newcastle
yeah you're probably right, but it wouldn't hurt to investigate.
Its in a very good location for river travel and trade.
I'm just thinking that new conquest and slaves would help appease the blood god and give us access to more river. It would be better if we could catch them off guard instead of giving them a chance to gather intel on us and prepare.

At any rate, the river/boats is our best tactical advantage. Being able to deliver our armored troops right to their exposed dock in half the time it would take to march there would be devastating. And faster/safer trading too.

>Mammoth Armor
Not really that big a priority, just figured that it might help appease the trolls faster if we show a proactive interest in finding new ways to strengthen their troops. Plus if/when they join us, we'll want to enhance their survivability anyway.
>>
>>2128578
>>2128588
>>2128603


We decide to encourage the worship of our gods of fire and blood by installing small statues for anyone who wishes to have good fortune to make a burnt offering or sprinkle blood on the altar. We have our priests explain the humans that blood is the life-force that holds us together and sharing your life-force is a great honor and sign of compassion. By shedding your blood on the altar your life-force strengthens your family and community making the world a better place for everyone. The dark gods rejoice at our cleverness in making the humans worship them.

We decide to create city guards to police our towns. So far we've been using spearlizards to maintain order. Should we
> Repurpose all spearlizards as city guards
> Repurpose one squad of spearlizards per city as city guards
> Create a new separate police force
> Other (specify)

We decide to start crafting 5 troll armor every turn and start researching how to make mammoth armor. Armoring a mamoth should be straight forward enough, although it would take a massive amount of iron.

Our population increases to 6000 lizardmen, 2180 humans and 7 vampires.
Our army now consists of 250 spearlizards, 300 swordslizards (armored) (50 elite), 25 blood shamans, 25 fire shamans, 30 mounted spearlizards(armored), 25 dual mounted crossbowlizards, 25 crossbowlizards, 100 halberdiers, 150 javelineers and 25 assassins.

We have 32 giant lizards (+2/turn)
We have 3 wyvern.
We have 180 iron bars (+90/turn).
We have 545 silver bars (+20/turn).
We have 85 gold bars (+5/turn)
We have 5 troll armors.

What should we do next? Pick three.
>
>>
Rolled 60, 60, 17 = 137 (3d100)

>>2128892
> Repurpose one squad of spearlizards per city as city guards

> Have a squad of our best swimmers/scouts to gather Intel on the human settlements
We should find out what kind of relationship the dwarves and elves have with the humans
> Expand markets
> Create merchant guilds

>>2128711
Your'e right, it won't hurt to check it out.

Great thinking, I can already see those two settlements becoming ours!

I assumed they already knew how to create it




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