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/qst/ - Quests


>Hey there anons and welcome back to Silent Stars!

Last time we undertook a less than legal task from a shady Rkkkrtkkki to steal a very valuable piece of equipment. We mercilessly destroyed the targeted freighters escort and are now hailing its captain to negotiate our acquisition of this delicate cargo.

Last thread
>>2071051

>Captain Samson Iskander Wick
>Command- +5 to rolls involving leading men or directing ships
>Persuasion- Silver tongue +5 to rolls directed towards convincing someone of anything
>Infantry combat- you are a trained footsoldier, getting stuck in is second nature to you. +5 to combat rolls on foot.

>The Malcontent
>Striker class Corvette
>Bloody Past History
>100 hull points
>100 Shield
>1 lv1 40mm Taurus Railgun (1D100 damage)
>1 lv1 Longshot Missile Launcher (2D100 damage, 1 turn reload)
>Lv1 Hull (100 Hull points)
>Lv1 Shields (100 Shield)
>Lv1 engine
>Lv1 Life Support
>Lv1 Fire control
>Lv1 Navigation sensors
>Lv1 Reactor (4/5 Power used)
>Lv1 Coolant Systems
>Lv1 Sensors
>Lv1 Medbay
>Lv1 Cargo bay (0/4 spaces
>Current cargo- none
>26 crew counting yourself
>Notable crew-
>Jugnur-2nd in command (+10 to salvage rolls)
>Joanna Skier (Engineer)
>Eric Westbrook (Fire Control officer)
>Rithik the Exile (Security officer and boarding expert)

>Cont
>>
>>2089392
aww yeah. Space piracy and murder on a ship made of nightmares and old blood. lets go.
>>
>87+5
>Freighter hailed

You tap away at the armrest mounted keyboard and bring up a comms channel with the Freighter. The icon flashes for several seconds before being accepted. Immediately your vid screen changes to show a haggard and pale Rkkkrtkkki, the bars on his upper arm bands denoting his rank of captain. His eyes roll uneasily as he clears his throat with a gurgling whinny and speaks
"This one, the honored captain of the "Plains Runner" begs to ask why you have assaulted us and slain our escort. We have nothing of value to you!"
The pale Equine xeno huffs unhappily, wiping its long brow and glancing around its bridge

You lean forward, gritting your teeth as you jab your finger forward
"Cut the shit. I know you have a Corti Jump drive in your cargo. You will eject ALL of your cargo. NOW. or i will scan your ship, find it and shoot everything that ISN'T what I want. Including you, your crew and anything else on board."
You growl, bringing up your solid target locks on several volatile areas of the ship.

"A-a Corti Jump drive? Surely you are mistaken! This one- this one is just a simple freighter captain! Unworthy of transporting something so valued and rare! Surely we can come to some agreement of-"

You cut him off, slamming your fist down and roaring into the video feed
"SAVE YOUR LIES! I KNOW that you have it. YOU know that you have it. Give it to me or I will kill all of you and TAKE it"
For emphasis you take control of Eric's weapon displays from your key board and fire a stray shot through what your scans tell you is a sparsely populated crew compartment. The Rkkkrtkkki captain pales even further as damage alerts begin blaring through the ship and his narrow shoulders slump unhappily before he nods.
"This one.... Will eject the Cargo... This one pleads for your mercy."

You grunt, Satisfied as the various cargo containers detach from the freighters scaffolding, each one varying in size from several meters across to large enough to park the Malcontent inside.

You gesture towards Joanna and Jugnur, waving your hand towards the suddenly cargo populate section of space
"You guys care to start scanning?"

They both sigh in exasperation, Jugnurs flanks flashing bright yellow and Pale red in irritation as the various sensors across the Malcontents hull begin analyzing the cargo field

>Roll me 1d100+10 to see if you find anything good with the Jump Drive
>>
Rolled 85 + 10 (1d100 + 10)

>>2089434
>>
Rolled 45 + 10 (1d100 + 10)

>>2089434
>>
>>2089392
see last thread: Best roll to convince the freighter captain to eject all cargo was: Rolled 87 + 5 (1d100 + 5)

If compliance is met, scan all cargo, and hopefully we will be able to convince them this is routine piracy, and to gather all crew in the forward section of the ship and lock it down/ cut it off from the rest of the ship or blow up that section of the ship because of being murderous space scumbags.
>>
>>2089392
catching up on the last thread
ITS HEXAPEDE GODDAMmIT
>>
>>2089456
Oh did I misunderstand the vote? Oops. Well you can still blow them up if you want.
>>
Rolled 24 + 10 (1d100 + 10)

>>2089434
>>
>>2089458
I DONUT WORD GUD. PLS TOO FOURGIEV
>>
>>2089456
Im in favor of blowing them up or extorting them further after we get the cargo. I am sure the captain of the plains runner has credits as well, and clearly does not understand how Piracy works.
>>
Rolled 47 (1d100)

>>2089434
>>2089434
>>
Rolled 68 + 10 (1d100 + 10)

>>2089434
righto
>>
>85+10
>Rolled on my loot table
>Lv2 Hydra Repeating Railgun! (2D100-10 for accuracy, 2d100+10 for a damage)

You scroll through the analyzed results of the spaced cargo bays and snort in surprise at the contents of several. One is full of fermented Duktra fruit (a popular narcotic among Rkkkrtkkki and Coves), another contains several machines used in creating false identification chips. The third makes you sit up in interest as you take in the results

"Is that a Fucking Hydra? How the fuck.... You know what I dont even want to know."
You laugh as you mark it for retrieval, bringing your ship alongside the small, unmarked crate emitting a curious amount of energy. You'd bet your bottom dollar and your left nut that that's the Jump drive.

Your cargo bay doors open to the void and void suit equipped crewmembers jet out on their compressed gas thrusters, attaching thin cables to tow the crate back into the belly of the ship. Once it is onboard you head over the to the large, military marked cargo container and the process repeats, the large container just barely scraping by the doors to the cargo bay.

You grin as the bay doors close and the space pressurizes, the crew within immediately prying open the crates. Within minutes a picture is sent to your comm-unit. A unassuming black box with various leads and wires emerging from its edges and a thin blue strip pulsing in its center.

"Fuck me Fucking sideways... I thought it'd be fancier. My shoes are bigger than that thing!"
You laugh, running the image by your reference picture. It seems to be a match and the energy it emits would be hard to fake.

"Whoo! Boys and girls we got ourselves a jump drive!"

Cheers and applause echo through the bridge as you send orders for the Jump drive to be secured SAFELY and very very securely, Rithik silently leaves to watch over the extremely valuable cargo.

Jugnur grunts at you, sending a file on the recovered Hydra Railgun.
"That is a serious piece of hardware Wick. We could get it installed at Heaven station, sell it for quite a bit of money or trade it in."

You nod and take it under consideration as you gesture towards the crippled and submitting freighter.
"What to do with these twats? One one hand they aren't a threat and it will be days before help gets here for them... On the other.... 'Dead men tell no tales' is a saying on earth"

>Leave them be

>Destroy the freighter, no witnesses

>Other
>>
>>2089559

>Other

Let's conscript these horses
>>
>>2089559
https://www.youtube.com/watch?v=X_DVS_303kQ

>Other/ Destroy

If any of them want to be slaves (sold), or can be trusted as crew all the better. With that said, Dead men tell no tales. However, Hunters leave no witnesses. Set up a beacon to broadcast to the hunters the veritable undefended buffet that awaits them, and let them take the blame for this one...after we blow the freighter's comm array. Now not only do dead men tell no tales, but hunters take the blame.

And while very, very unlikely, having an untrustworthy favor with a hunter could be beneficial, even if it is just the promise of you leading them to more food.
>>
>Anybody else wish to vote?
>>
>>2089639
Modifying my suggestion.
>Other

-Kill their distress beacon, deploy beacon to attract hunters. Inform the crew of this. They have two choices, pile into life vessels or escape pods, and get picked up by you, to be at your mercy, or the hunters. Anyone who wants to chance it to see who comes to help them first, that's on them. (kill anyone who stays behind after the fact via taking out life support/ decompression)

-Encourage them to bring any supplies they need for long term survival or valuables....because ya know, piracy.

-Afterwards we see what the prisoners can be useful for, conscripts, or perhaps to be sold as slaves for a nice bonus to this mission.
>>
>>2089696
Evil and pragmatic. I second it.
>>
>Dump a signal broadcasting Hunter frequencies.
>Inform them of their fate.
>Slavery time.

You are suddenly struck by a vicious, cold, purely piratical idea. Your once sea-faring forebears would be proud of you.
"Jojo... Dump a buoy. Broadcast LOUDLY"
You say with a cruel smile, stroking the stubble on your chin as your plan comes to image within your mind.
"Eric, target their distress beacon via the scans and blow it. Dont want them calling for help."

Eric quickly complies, the ship shuddering as a shot flies out, spearing into what was most likely their comms station. Sparks and atmosphere fly through the hole in the hull as the delicate sensors and relays are pulverized.

Joanna turns to you in confusion
"Broadcasting on what frequencies captain?"
She asks curiously, a selection already available on her data screens.

Your animal grin could terrify a Skaali as you lean back, scrolling through your choices before settling on one and sending it to her with a flick of your fingers. Her face pales a bit and she licks her lips nervously, doublechecking as if you were mistaken. Your eyes glimmer in the dim lighting as you recline, uttering a single word.
"Hunter"

Immediately ever eye in the bridge is on you, not in judgment but in terrified awe and more than a little fear. Jugnur clears his throat and speaks up
"Hunter? Why would we call those monsters here?"

Eric speaks up as well, his toothpick remaining still for a moment
"Hes gotta point boss. We can't fight a Hunter ship. Not with our current guns"

You cackle happily as you stand, smacking Eric on his shoulder
"And we wont. But if Hunters come and clear the survivors off that ship and scrap it for parts, would they suspect Hunters? Or pirates? They'll never know it was us. As for the crew? We give em the option to either come with us and Be sold to the highest bidder... Or be eaten alive."

Eric smiles broadly as Jugnurs flanks flash a sickly yellow before a Dark blue, queasiness but agreement. The hulking Gugnurug speaks up, coughing slightly
"While.... Cruel.. It is true best way to cover our actions here and make a tidy profit. Rkkkrtkkki slaves and Vostok mercenaries can fetch hefty sums. I stand by you Captain"

Eric nods agreement along with Joanna as well
"Im with ya boss"
"Me too Cap.. Just... Yeesh. Slavery or be food..."

You bring up the direct link to the "Plains Runner"'s bridge, the now thoroughly shaken Rkkkrtkkki captain pacing before the screen. You cut him off before he even opens his mouth.

>Cont
>>
>>2089923
"Here's how it is 'Captain'"
You spit with contempt
"Ive knocked out your distress beacon and your long range comms. Nobody can hear you pleading for help now. Ive also dropped a beacon of my own. Broadcasting some rather.... Tantalizing signals to some hungry friends of ours. Now... Unless you and your crew wish to be eaten alive or enslaved on a Hunter Flesh Farm for the short remainder of your lives.... You have only one option. Disarm and load into the lifeboats with all your food supplies and valuables, to be picked up by myself and my trusty crew. You will be searched, processed and any with valuable skills may find a place among my crew. The rest will find gainful if.... Unwilling employment on Heaven station. I will be leaving in three hours. You have one to comply."

Before the Captain can respond you cut the video link and sit back in your chair as Eric whistles in appreciation
"God-DAMN boss that was cold."

You chuckle and spin your chair several times, already figuring numbers in your head.
"And now we play the waiting game"

He almost makes you wait too long.

>57 minutes later.

"Cap! Plains Runner is launching lifeboats! Looks to be 3 of them headed this way. Scans dont detect any undue chemicals or power sources so no bombs or weapons I can figure"

You punch the air in excitement and bring the Malcontent around, allowing the lifeboats to dock. One by one they empty into your cargo bay through a handy airlock you had installed. You push off from your chair and wave to Jugnur
"Big guy? You've got the bridge. Im gonna go inspect the new cargo"

>Have Rithik come along. Gaoians have a healthy understanding of slavery

>You can handle this alone. Swing by the armory though in case they get rowdy

>Other
>>
>>2089927
>Have Rithik come along
>Reconsider you life choices
>>
>>2089961
Support this. with modification. If we have any EMP weaponry, bring it. No need to be surprised by drones, robots, or other cybernetics fuckin powerin' up and going on a rampage due to some soon to be slave fuckwit's good idea.
>>
>>2089927
>>Have Rithik come along. Gaoians have a healthy understanding of slavery
>>
>>2089927

>Other

Wear space suits or anything to hide our identity.
>>
>>2089961
>>2090314
>>2090435
none of these conflict with one another. We have obtained consensus. We will immediately sell these horses to space broneys for..."companionship". They would have been better off with the hunters.
>>
>>2090479
listen to this guy, he right.

next post wen?
>>
>>2090673
I'll throw my weight in with this.
>>
>Sorry for the delay. Had to attend a family dinner for some free food. Im back now!
>Rithik lets go inspect the new 'cargo'
>Wear face concealing helmet

You make your way along the corridors, keying Rithik on your commas-unit
"Rithik, meet me in the cargo bay. I need your help with something. Bring some bruisers as well"

His curt response is nearly instantaneous, his rasping voice cutting through the communicator
"On my way captain. We will meet you there"

That taken care of you swing by a security locker, grabbing a simple faceplate helmet and slipping it onto your head, thumbing the sensor that attunes it to your physiology and encompassing your head in a durable, sheet of one way nanopolymer. You shiver slightly as the metal wriggles before locking around your neck in a snug but not uncomfortable fit.

Your identity hidden you make you way to the cargo bay where Rithik and two Human crewmembers along with one of your few Chehnash crewmembers. Rithik hefts a short, curved sword with a crackling, faintly glowing edge in one clawed paw. His scarred, slightly Grey spotted muzzle splits in a grin as he spots you, his hand resting on the pulse pistol on his hip
"Captain. Heard you took on some... New cargo hehehe. In my old clan, slave taking was a honored pastime. How else would the great fortresses be built after all?"
He growls, gesturing that he will follow you in.

You step through the gap afforded by Rithik and your crewmen and enter the cargo bay, the cavernous space filled on one side by the Hydra railgun and its crate and the other a cowering bunch of Rkkkrtkkki along with several Vostok. You clear your throat as they cower against the wall, the Vostok remaining still and silent within their containment suits.

>Cont
>>
>>2090786

"Well well well... LISTEN UP!"
You bark, as your men spread out alongside you, Rithik baring his yellowed fangs and snarling to coax absolute silence from the prisoners.
"I am the captain of this vessel. You may remember that corvette that accompanied your ship? I was the one that struck it down with all hands on board. Now..."
You continue, stepping forward as they press further against the wall
"You are now cargo. Your valuables belong to me. Your food, belongs to me. Your very LIVES, belong to me. You are here because you chose LIFE as a slave over being torn apart, ALIVE, by some very hungry hunters. If you give me ANY trouble, you will be sucking void so fast you wont even know it till your eyes pop"
You bark, standing before them with your thumbs tucked into your pockets, grinning viciously behind tie black mirror of your helmet.
"Any Fucking questions?"

One of the Rkkkrtkkki steps forward cautiously, the Pale blue Hexapede stamping nervously as its four arms twiddle their collective "thumbs"
"This one... This one would like to know if medical attention would be available as we have several injured among our group"

One of the Vostok steps forward, its gurgles and burps taking a second to translate through its suit of pressurized armor
"Vostok Security Unit 11,373 is available for hire as previous employer has ceased capability of payment. Will you be taking over role of employer"
It asks flatly, its several bulky arms devoid of their usual compliment of weapons.

The Rkkkrtkkki captain, well, former captain anyway is the last to step forward, his light blue, vaguely equine head hung in shame.
"This one offers a alternative to transference as a slave. This one can offer a sum of three thousand Dominion credits for this ones safe return. Is this acceptable?"

>Gained 12 Rkkkrtkkki Slaves (3 wounded)
>Gained 4 Vostok mercenaries
>Former captain of the Plains Runner is offering a 3,000C ransom for himself

>what do with Wounded (treat or space them)
>What do with Vostok mercenaries (Take them on or sell them)
>What do with captain fuckwit (accept ransom or sell him off as a slave)
>Also any other add ons
>>
>>2090673
Sorry for the wait. 4Chan ate my post
>>
>>2090791

>>what do with Wounded (treat them)
>>What do with Vostok mercenaries (Take them)
>>What do with captain fuckwit (sell him off as a slave)

Last one mainly depends on how much horse slaves are worth
>>
>>2090791
>first aid for wounded
>hire mercs but keep the isolated until this job is done
>space captain fuck wit
He seems like a talker, and we could always use a practical example.
>>
>>2090836
Unless they have particular skills you would get around 250C each for the Rkkkrtkkki and 350C for the Vostok but Theyre also pretty decent fighters if unimaginative.
>>
>>2090849

Eh, may as well just sell all these horses to the horsefuckers of the galaxies
>>
>>2090849
>>2090845
i say we space the captain, zero bloody witnesses.
>>
>>2090845
>>2090986
This. Sometimes you dont get greedy, and you never get stupid. The captain is a worm. His money is bad. The Mercs will pay for themselves. The wounded get patched up and sold with the rest of them. Shit, they brought their own supplies.

Spacing the captain leaves evidence. Rithik eats him, here and now, in front of the rest of the crew. Terror is currency at the moment. Fuck. the asshole isint even our species, we might as well have Horse Captain for chow this evening.
>>
>Treat wounded (Unanimous)
>Take on Vostok mercenaries
>Kill Captain and space his body seems to be consistent

Yay or nay
>>
>>2091134
yay on all but space the body. It leaves a calling card. Why would the hunters not eat meat? That body can never be found. If we space the captain, we hit the corpse with a laser so its gone gone.
>>
>>2091134
This >>2091140
>>
You wave your men forward to take the wounded Rkkkrtkkki to the med-bay. The tall, hexapedal equine xenos amble along slowly with a myriad of broken bones, lacerations, burns and deep bruises. Theyre none too gently prodded along by your crew, their injured limbs bound by scraps of cloth.

You wave forward the speaker for the Vostok mercenaries. The quadrupledal, armored alien scuttles forward slowly, its visor revealing a quartet of eyestalks behind a played of transparent polymer. Its armored atmosphere suit resembles a metallic egg on four sturdy legs with varying numbers of arms jutting haphazardly from the sides.

"Have you concluded your decision?"
It asks bluntly, its fellows standing robotically still behind it.

"Ill be taking you on in my employ. We will negotiate your pay and duties but you will find fair treatment here"
You respond, gesturing for them to stand against the cargo doors. The speaker nods and gurgles to its fellows as they take their places.

You turn toward the trembling Rkkkrtkkki captain, beckoning him forward.
"After thinking over your offer, I feel I must refuse it."
You cut off his stammered plea with a raised finger
"I will NOT be selling you as a slave. I have a far more useful purpose for you"
You say cheerfully, turning around and beginning to walk away as he stammers out
"Th-this one thanks yo-"

"Rithik. Kill him."

The hapless Rkkkrtkkki barely has time to squeal in agony as Rithik tears into him like a chainsaw with claws. Thin, greenish blood spatters the floors as the Gaoian slashes with his long, curving claws and rips hunks of meat free with his fangs. The screams continue however from the mass of terrified Rkkkrtkkki slaves against the wall, their eyes fixed on the beast savaging their former leaders body.

You round on them, turning the volume of your helmet all the way up.
"I AM NOT TO BE BARGAINED WITH. You OBEY when I tell you something and do NOT fuck with me or you will face the same fate he did!"
You roar as your men shoulder their weapons, sights trained on the cowering Xenos.

You pause as you walk past Rithik, the Gaoian snarling as primal instincts take over and his powerful jaws crush bones
"Whatever you don't eat, dump into the garbage chute. Make sure it gets incinerated. NO traces we were here. Got me?"

From the depths of what was once a living creatures chest cavity a rasping, hoarse voice emerges
"Gotcha Captain"
Before the sound of tearing flesh continues.

>Rkkkrtkkki valuables and credits added to funds +1200
>Total funds= 6200

>Head back to the bridge

>Head to the armory

>Inspect something

>Talk to someone

>other
>>
>>2091281
>Other. get the fuck out of here. We are singing to hunters. We can chat on the bridge, or go for a walk, inspect something, but first, take us to get the fuck out of here speed.
>>
>>2091281
>GTFO from this particular piece of soon-to-be-Hunter-infested space
>Inspect the brig/slave pens
>>
>>2091281
>GTFO from this particular piece of soon-to-be-Hunter-infested space
>Inspect the brig/slave pens
>>
>GTFO
>Inspect brig

You key Jugnur on your com-unit, your feet carrying you along the corridors toward the makeshift brig in a disused storage bay. You notice several of the sensors on the ceiling flashing dimly in the ceiling as you walk. Damn thing must be on the fritz again.
"Jugnur. If you kindly get us back to civilization at a healthy 'get the fuck out of here' speed that would be nice."

Within a second his gravelly tones reply
"Yes Captain. Full power to the Slip drive. Get us out of here"

The ship hums and lurches slightly as it slams into FTL, hurtling through the void towards Heaven station. You smile, whistling softly as you key the entry code to the brig. Inside several large cells are crudely welded together against the walls, a electronic lock holding them shut until a command from the main interface orders them to open. You look around pleased, you have plenty of room.

You pop your helmet off, shaking the sweat from your hair and collapsing the helmet into a palm sized polymer disk. Slipping it into your pocket you turn and rest your shoulder against the door, feeling the thrumming of the engines under your feet.

>Inspect something else

>Talk to someone

>Grab some food

>Go to the Bridge

>Go to the Armory

>Other
>>
>>2091401
Grab some grub, and maybe a side arm if we aren't already carrying. We do have appearances to keep up.
>>
>>2091405
sure, have we even eaten yet since we got up?

I want some eggs and bacon with butter toast.
>>
>Gonna grab Some sleep real quick guys. OP requires the refreshing sleeps.
>Thanks for playing! You guys rock!
>join my discord to tell me how much I suck and how to do my job better.
>https://discord.gg/sz87uJ
>>
>>2089463
pretty good quest thou
>>
>>2091401
>Go to the Armory
inventory our armory
>>
>Grab a snack and a gun

You turn to leave just as the unfortunate Rkkkrtkkki slaves are ushered in by your men. The lower caste with their indigo hides and dull eyes seem accepting of their fate, being bred for obedience and labor. The pale blue higher caste are the argumentative and unruly, braying unhappily as they are pushed into the cells.

You whistle as you leave your men to their work processing the slaves. As you leave your stomach reminds you that even newly successful pirate captains need to eat. You decide to swing by the improvised mess hall and allow your feet to carry you along while your mind wanders.

Up one set of stairs and down a long corridor you find yourself in the ships mess hall which loosely follows the definition of the phrase. Several stasis containers and a ration sphere dispenser sit along one wall while rapid growth protein paste that you have affectionately named "space yogurt". You input a request for a ration sphere and immediately a baseballs sized orb of Grey, doughy material is disgorged onto your hand. You rip it in half and mold the halves into rough approximations of hamburger buns. Delving into the stasis cooler you grab some sort of processed 'meat" that you are unwilling to question the origin of along with some crisp Cq'tr leaves. The thick lettucelike plants are a galactic staple due to their high nutrient density and quick growth.

Along with a healthy dollop of space yogurt you mash the makeshift sandwich together and take a hefty bite. Bland and slightly mushy but filling and everything a growing pirate needs. Now that the emptiness in your belly has been dealt with you need to address the emptiness on your hip. You need a weapon to carry at all times.

The armory is on the Malcontents main deck, situated where all crew can reach it in a relatively short amount of time. It is in the "origonal" portion of the ship and is sealed behind a sturdy mechanical door. Entering the entry code you step inside and take in the racks of assorted weapons and armors.

>hand weapons explained
>Hand weapons (beam/pulse/Needle/kinetic/plasma/etc) deal damage directly against the targets HP or armor. Armor offers a X amount of damage resistance that damage must bypass to deal direct damage to the targets HP. Ex:Target has 100Hp and 20 armor value. Your damage roll of a D100 must surpass 20 to deal damage to their HP with 20 being deducted from the total damage)

>Select a

>Bolt Pistol (1D100 damage, flat D100 accuracy)

>Needle pistol (1D100+10 to soft targets, -10 damage to armor, D100+10 accuracy)

>Beam Pistol (+10 Bonus to armor damage or synthetic targets, -10 damage to soft targets)

>other(write ins allowed)
>>
>>2092467

>Bolt Pistol (1D100 damage, flat D100 accuracy)
>>
>>2092467
>Beam Pistol (+10 Bonus to armor damage or synthetic targets, -10 damage to soft targets)

Meatbags are easy to kill.
>>
>>2092467
>>2092567
>Beam Pistol (+10 Bonus to armor damage or synthetic targets, -10 damage to soft targets)

I must agree soft targets are less worthy of concern and dangerous than hard ones.
>>
>One Beam pistol added to equipment.

You select a rather sturdy Justicar Beam pistol from its rack, buckling the holster onto your belt and slotting the heavy energy pistol into it. Beam pistols are known for their ability to punch through armor and scorch smoldering holes into the soft tissue beneath it. As it fired a beam of energy Instead of a projectile they were incredibly accurate as long as you had a steady hand.

You consider grabbing something a bit heavier duty but you don't think you'll need to walk around with a assault rifle or flechette shotgun.

>Browse Melee weapons

>Browse armor (current defense rating is 100hp and 10 armor)

>Leave and go do something else.
>>
>>2092651

>Browse Melee weapons
>>
>>2092651
>>Browse Melee weapons
>>
>>2092651

>Browse armor (current defense rating is 100hp and 10 armor)
>>
>Browse melee weapons.

You look over the racks of various edged and piercing weapons, looking for one that suits your personal preferences. Various swords, axes, daggers, batons and other weapons are there for your personal acquisition.

>Thermal eedge Thick and heavy near the tip with a edge rendered red hot by a complicated microreactor (D100 damage)

>Stun Prod- capable of delivering a painful and debilitating shock to victims. Nonlethal (D100 but doesn't kill)

>collapsing 'boarding axe'- a expanding from a thick, solid bar into a heavy bladed axe with a large spike on its reverse (D100 damage with +10 against armor)

>Other
>>
>>2092811
Can the stun prod shock people though armor?
>>
>>2092811
>Thermal edged sword
Is supposed to be the first one i didnt realize it ate a word there
>>
>>2092819
It can but its not as effective
>>
>>2092826
well in that case

>collapsing 'boarding axe'- an expanding from a thick, solid bar into a heavy bladed axe with a large spike on its reverse (D100 damage with +10 against armor)

I'd rather not fight a big armored(and hence especially dangerous bastard) with a weapon that is less effective against them. Kinda terrible idea.
>>
>>2092811

>Thermal eedge Thick and heavy near the tip with a edge rendered red hot by a complicated microreactor (D100 damage)

Also, have an idea on me

>The Motivator: A cat 'o nine tails like weapon mainly used as a means of getting slaves to work harder through pain without damaging them. The motivator strikes at nerves in the target's spine with a burning/shocking sensation
>>
>>2092811
>Stun Prod- capable of delivering a painful and debilitating shock to victims. Nonlethal (D100 but doesn't kill)
>>
>boarding axe-1

>Thermal sword 1

>Stun prod 1

Any other votes
>>
>>2092884
sword
>>
>>2092884
>Stun prod 1

We can probably upgrade that fucker to have two settings. stun or shake and bake. The thermal sword has limited utility.
>>
>>2092811
>Stun club - and then upgrade the fucker to to toast an elephant if needed.
>>
>>2092884
Axe
>>
>>2093535
That would make it lethal, so its kinda pointless(see what i did there?)
>>
>>2093692
Not if you put a selector switch on it, dear anon. It gives a decidedly lethal option though.
>>
>>2093729
That would probably also make it heavier, reducing our chance to hit.
>>2093692
I am samefagging
>>
>>2093692
>>2095015
Wait wut
How did i get the same ID?
The last thread where i mobileposted i ended up with 5 different IDs
>>
>>2093729
>>2093004
>>2092826

Just wondering...do we have any armorers on board? Perhaps a way to combine the electrical shock component of the baton with the sword to create something that is just an all around stabby, burny, shocky item?
>>
>>2095121
I figure the easiest thing to do is have a battery life with a setting to charge a capacitor and discharge it. It will deplete the batteries faster, and is probably bad for the battery lifespan but it works better to stun if not outright kill smaller lifeforms, barring any suits with shock resistance or grounded insulation.

tl,dr make it with a setting switch and a capacitor to discharge stored energy suddenly=shorter use but more powerful.
>>
>Stun Baton selected. All melee weapons are upgradeable, customizable and can be changed at will.

You grab one of the slim, collapsible batons that most ship and station security teams use as a Nonlethal pacification tool. Depressing a small black button on the handle extends the baton to nearly a yard of hard, black polymer with small metallic nodes emerging every half inch. You experimentally run it along the wall and a shower of sparks immediately cascades around your wrist as the powerful capacitors in the grip discharge into the metal.

Putting away the Stun baton into your pocket you take a moment to admire the selection of weapons before you. As captain, you are free select whatever you wish whenever you wish and if that isnt a perk you don't know what is.

>Leave and go do something else.

>Browse body armors

>Grab a Main weapon while youre here.
>>
>>2096088
>Leave and go do something else.
Do a quick round of our crew to check that no-one is harbouring negative sentiment due to our slave taking.
Or just timeskip already.
>>
>Timeskip via crew interaction.
>Your personal stats are-
>Samson Iskander Wick
>100 Hp
>10 Armor
>Beam Pistol- 1D100 damage with +10 to armored targets or synthetics with 1d100+10 accuracy
>Stun Baton- Nonlethal 1d100 damage. +20 damage to synthetics or cyborgs.

You decide to spend the journey socializing with the crew. You wander from group to group, checking their sentiments and thoughts on the unhappy cargo in the brig. Most of them seem nonplussed by it, slavery either common in their cultures or their own criminal pasts numbing them to the cruelty. Most seem ready to get back to a port and relax for a bit.

The return to Heaven station goes faster than you would think and as you were in the middle of a tense game of Tr'ctr with a few of your crew when you receive the notification that the ship is ready to drop out of FTL.

You rise, pocketing your winnings and waving away complaints as you make your way back to the bridge, the Malcontent juddering under your feet as it tears its way back into reality. Your com-unit beeps happily as Jugnur calls you

"Were back in Heaven Station space Captain. Shall I have our employer come to us or should we set up a meeting place?"

You consider the options. Meeting them HERE gives you the upper hand in negotiations and keeps them from getting frisky. They may get nervous and bail if you press them too hard however.

>Notify them to bring a shuttle to the Malcontent

>Send a message and meet them in a isolated docking bay.

>Dock the Malcontent and meet them in the bay

>Other
>>
>>2096215

>Picking a stun baton

You all are nothing but goddamn cowards not picking a sword or an axe. COWARDS I SAY

>Notify them to bring a shuttle to the Malcontent
>>
>>2096230
Now now Chaos. You can modify that stun baton to emit a blast of flesh charring electricity like a stun gun from hell.
>>
>>2096236

Well nevermind then, I just want to have a fine stab or choppa
>>
>>2096249
Maybe modify the stun baton to have a small spike on the bottom?

>>2096215
>Send a message and meet them in a isolated docking bay.

Perfect mix of privacy and possibility to fuck them over if they try anything funny.
>>
>>2096253

Modify it into being a sword too and then it'll be fine enough
>>
Rolled 2 (1d2)

1
>>2096230
2
>>2096253
>>
File: the killamajig.png (5 KB, 703x177)
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>>2096249
Chaos, the only reasonable course of action at this point is to create a weapon of unimaginable cruelty. A heated electro axe.
>>
>Isolated Docking bay.

You bring up your com-units small holographic screen and run a quick encryption program before shooting your Rkkkrtkkki contact a message.
"Package secured. Meet at Storage Bay 37-G. Bring Payment."

You hit send and terminate the connection as soon as the message is marked received and ready yourself. You run a quick check of your equipment and make your way down to the cargo bay. Jugnur already has Joanna bringing the ship in to your usual docking bay.

With a light thump the Malcontents landing struts settle upon the docking bay floor and you rise from your seat on the Jump drive's case. You'll need some goons to carry this but you doubt you'll need any heavy artillery. They wouldn't believe in cutting loose ends would they?

>Take 2 crewmembers to carry the case.

>Take 4 crewmembers. 2 guards and 2 goons to carry things.

>Take Rithik and a full squad. Never hurts to be prepared.

>Other
>>
>>2096413
You forgot "+ OUCH HOT" in your equation
>>
>>2096414
>Take 4 crewmembers. 2 guards and 2 goons to carry things.

Sounds reasonable enough. A little security never hurt.
>>
>>2096414
>Take 4 crewmembers. 2 guards and 2 goons to carry things.
idk
ALso why are you muppets bikeshedding over melee weapons when we have a space ship to beat people up with.
>>
>>2096422
Dealing with boarding actions, maybe?
>>
>>2096422
because man. sometimes you gotta swashbuckle, and when you do, it never hurts to set the pace on who you are and how you murder.

>>2096414
Herbivores are pack mentality. They will become emboldened when they have the numeric advantage and after our initial negotiations will seek to regain control. I have zero faith in them coming in good faith if they can get something for nothing.

>>2096418
agreed, but...
>other: Bring the baddest motherfuckers we have,
Lets see if Rithik is up for some seconds, and bring our 4 new mercenaries as some of our selection.

Also put a remote detonator on the jump drive, insurance is standard.
>>
>Take 4 Crew members.
>Bring Vostok mercenaries as extra backup Y/N (total of 9 people counting you)
>>
>>2096486
Y
>>
>>2096486
ye
>>
>Taking 4 crewmembers and 4 Vostok Mercenaries as backup.

You quickly call over a group of crew, two Humans, a Gaoian and the hulking Chehnash that assisted you before.
"I need two mules for this cargo and two guns. You two numbnuts Look strong"
You say, waving the two humans over to pick up the Jump Drive. They grunt slightly as they heave the heavy crate onto a hover dolly. Gesturing to the Chehnash and Gaoian you speak again, taking on your 'Captain Voice'
"You two are guns. Keep anybody from getting close until we get where we're going. Got me?"
"Got you captain."
"Loud and clear!"

A loud clank behind you alerts you to the group of Vostok mercenaries under your employ
"Employer is in need of additional security. We will provide as per standard contractual obligations."
States the speaker bluntly, its multiple arms already equipped with various energy weapons.

Never one to turn down backup you laugh to yourself and wave them along
"Come on then my devious little eggs. We have work to do"

You lead the small procession put of the Malcontent and into the pressurized docking bay. You have two options to proceed through heaven station.

>Cut through the main markets and down through the slums. Pickpockets and thieves abound heavily

>Use the maintenance tunnels, more direct but gangs like to hole up in there.
>>
>>2097181

>Use the maintenance tunnels, more direct but gangs like to hole up in there.
>>
>>2097181

>Use the maintenance tunnels, more direct but gangs like to hole up in there.
I'm fine wit shooting gangers, not so much shooting pickpocket children
>>
>>2097181
>Use the maintenance tunnels, more direct but gangs like to hole up in there.
I figure the main threat with this escort isn't thieves organized defence. Which we will make a big mess if we have to fight and doing it out of site will help us avoid further troubles.
>>
>>2097181
>Use the maintenance tunnels

If we encounter any gangs that desire a fight, I think they will find that we are coming in much heavier than the standard fare. In fact, if there are any gangs that number less than us, lets just kill them to keep rumors down. plus loot.
>>
>>2096249
I don't want a large swinging weapon on a cramp spaceship or anything in space because it is liable to get us killed or injured.
>>
>>2097181
>Use the maintenance tunnels, more direct but gangs like to hole up in there.
>>
>Maintenance tunnels takes it

You look uneasily at the entrance to the main market/city/slums of Heaven station and shudder as you imagine the swarms of thieves that will descend on such a obviously valuable cargo.

An opening to the maintenance tunnels catches your eye. While rarely used for actual maintenance the tunnels are a exceptional way to get around the station without being seen by the public. As long as your ready to shoot a ganger in the face every few steps you should be good.

"Arright boys lets get moving. Well take the tunnels down to Storage bay 37-G and meet our clients there"
You wave your men after you, the Vostok flanking you, weapons primed and glowing as your crew bring their weapons to bear.

The tunnels are cramped and damp, lit only by flashes from sparking circuits and dim red lights inset in the ceiling. Everywhere are fetid puddles of putrid water and other liquids. Rusted metal and jagged stone are everywhere, just waiting to snag your elbow on. The Vostok remain completely silent, no doubt their intricate suits sensor suites running through every possible scan for danger.

The tunnel slopes slightly downward and the trickle of water on the floor becomes a slight stream cutting a path through the years of filth. A busted water line somewhere above you is obviously the culprit. Checking your Holographic map of Heaven station you procured years ago you check your progress.

Not so bad actually.

Your only three levels above G deck, the nearly abandoned storage area used mainly as a hideout or burial ground for the poorer members of the stations slums.

A skittering sound ahead catches your ear and you signal a stop just as the Vostok speaker fixes its sights ahead of your group
"Movement detected ahead Employer."

You curse and whisper back
"Probably just some nasty critter creeping around."

You wait for more sound to arrive but only silence reaches you, standing you motion the group forward but the Vostok speaker halts, its sensors fixed on the dark
"Possible hostile contacts detected. Signatures match Skaali records. Permission to engage?"

Fuck you Fucking sideways.

>Skaali brood warriors encountered.

>Open fire. Shoot everything

>Mark them with flashlights and focus fire.

>Have the Vostok move ahead and purge the bugs. You can't see shit.

>Try to negotiate. Theyre bugs but Theyre SMART bugs.

>Hold fire and move slow. Theyre smart enough to know you can put up a fight.
>>
>>2098588
>Open fire. Shoot everything
>>
>>2098588
Mark them with flashlights and focus fire.
>>
Rolled 1 (1d2)

1
>>2098600
2
>>2098648
>>
>Roll me 4d100+10 for accuracy
>>
Rolled 74, 64, 63, 18 + 10 = 229 (4d100 + 10)

>>2098679
kill bugs on principal.
>>
Rolled 87, 88, 81, 91 + 10 = 357 (4d100 + 10)

>>2098679
>>
Rolled 19, 37, 15, 99 + 10 = 180 (4d100 + 10)

>>2098679
>>
>>2098755
well, show me up why dont you?
>>
>97,98,91,109
>Artificial crit hits all along with a super crit
>Roll me 4d100+20 for damage with last roll getting extra +10
>>
Rolled 78, 57, 33, 32 + 20 = 220 (4d100 + 20)

>>2098767
Another?
Okay
>>
Rolled 14, 53, 31, 81 + 20 = 199 (4d100 + 20)

>>2098767
>>
Rolled 39, 99, 85, 48 + 20 = 291 (4d100 + 20)

>>2098767
>>
>>2098770
1st set of 4 for accuracy, 2nd set for damage. Same as ship combat! Crits on accuracy give +10 to damage. Super Crits (100+) give +10 more
>>
>Skaali warrior 1 100hp 20A
>78+20-20=78 damage = Serious injury
>100hp-78=22Hp 20 armor
>Skaali warrior 2 = 100hp 20A
>99+20-20+10 crit dam=109
>100hp-109=-9 = DEAD.
>Skaali warrior 3 = 100hp 20A
>85+20-20=85 Damage
>100-85=15hp 20A = Critical injury
>Skaali warrior 4 = 100hp 20a
>81+20-20+10= 91
>100-91=9hp 20A = Critical Injury

>Writing!
>>
>Open fire!

You grab your pistol and slap your com-unit, the multipurpose tool emitting a bright beam of white light ahead of you, illuminating the feral Skaali warriors ahead of you. The insectoids aliens stand nearly as tall as you, their dark green carapace splattered with filth and congealed blood. Their scything claws carry scraps of skin and tissue in the barbs, homemade tattoos still visible on the larger pieces.

You note with detached interest that this must be why you hadn't seen any gangers so far. The Skaali must have been brought in as grubs on someone's cargo and matured down in the tunnels. Nasty little buggers. You draw your sights on a particularly large one and squeeze the trigger of your beam pistol as its mandibles open in a screech of fury
"KILL EM ALL!"

Your shot lances out, a beam of blazing blue light that impacts the charging Skaali in its upper thorax, the carapace cracking under the intense heat and acrid blood and foul liquids hissing as they emerge as putrid steam. One of its scything limbs falls limply to the ground, a hunk of scorched tissue stretching between the limb and its former owner. It collapses backward with a pained squeal, kicking wildly.

The Vostok mercenaries spin their limbs quickly, unleashing a torrent of fire into the pack of raging Skaali. Flesh and carapace warp and smolder under the rain of plasma as the pitiless mercenaries expert fire. You set your sights on a Skaali clambering onto the wall, obviously intent on dropping from above. Your beam of burning energy lances straight through the base of its head. Its body immediately spasms as the previous commands by its brain cease, a smoking hole the size of your fist punched clean its crude brainstem. Its flailing limbs connect with the perceived injury and a hooking claw does the rest of the job of decapitating the Skaali for you.

>Cont
>>
>>2098881
Your men open fire with their Pulse rifles, blasts of Kinetic force cracking the Skaali's dense carapaces as the survivors charge yet again, throwing them back as if they'd been smacked by a giant. Your Chehnash crewman buries a sizzling fusion edged knife through the top of a Skaali warriors head before ramming his barrel into its belly and splattering its foul insides across the tunnel wall.

Seeking to avenge its companions a shrieking Skaali charges you directly, its stinger and claws fully extended, ready to rend your flesh and lay eggs in your warm body.
"Not on the first date pal!"
You laugh as you snap off a shot, the beam of energy burning a boiling hole through its lower abdomen. It collapses with a agonized screech as flash boiled organs bubble from the smoking wound, steam curling from the cauterized flesh.

You leap backwards as a hooked claw swings from the darkness, the tip just barely hissing by your nose. You bring the beam of light and your beam pistol to bear on a howling Skaali warrior barely six feet from you. You leap backwards as another swipe comes dangerously close to gutting you and fire desperately. The bolt of burning energy punches a neat circular hole through the enraged insects thorax. It staggers as smoke curls from its shell, flame flickering as flash scorched carapace and tissue burn inside its body. You've obviously damaged something important as it falls backward, pawing weakly at the fire cooking it from the inside.

>Open fire again, purge the insects

>Theyre in full retreat and bloodied. Get a move on

>Advance slowly, shoot if they attack again

>Other
>>
Rolled 13, 73, 34, 27 + 10 = 157 (4d100 + 10)

>>2098884
open fire again. no witnesses.
>>
Rolled 55, 48, 41, 49 + 10 = 203 (4d100 + 10)

>>2098893
no witnesses. and take their limbs or heads, whatever is horrifying, as a trophy to show our buyers we are serious business.
>>
>>2098893
Only 3 enemies left!
>>
>>2098940
there is no kill like overkill (or just the first three dice)?
>>
Rolled 39, 71, 32 + 10 = 152 (3d100 + 10)

>>2098940
oh, i thought we were rolling for each guard.
>>
>>2098947
Nah im rolling for their damage. The Skaali have Rolled HORRIBLY.
>>
>55+10=65
>73+10=83
>41+10=51

Three Hits (last one just BARELY)

>Roll me 3d100+10 for damage
>>
>>2098995
>>
Rolled 80, 17, 80 + 10 = 187 (3d100 + 10)

>>2099031
>>
Rolled 37, 81, 52 + 10 = 180 (3d100 + 10)

>>2098995
>>
Rolled 68, 58, 25 + 10 = 161 (3d100 + 10)

>>2098995
>>
>Running to the store for a second. Brb guys!
>>
>>2098884
>Open fire again, purge the insects
>>
>>2099256
https://www.youtube.com/watch?v=844plbHuW84

>TFW you are A pirate captain shooting bugs with his pirate crew.
>>
>Skaali warrior 1 = 22Hp 20A
80-20+10=70damage
22-70=-48 = DEAD
>Skaali warrior 2 = 15hp 20A
81-20+10= 71 damage
15-71= -56 = DED
>Skaali warrior #3 = 9hp 20A
80-20+10=70
9-70=61= HE DIED.

>Writing.
>>
>>2099329
-61 for Skaali #3
>>
>Purge Xeno filth

You step forward, waving your men after the enemy as the Skaali turn to flee, leaving shattered, smokomg corpses and limply flailing wounded.

The Recent amputee Skaali stumbles to its feet, clawing unhappily at the smoking ruin of its shoulder, squealing as the pain only intensifies. You liberate it from its unhappy existence with a bolt of blazing energy through the center of its thorax. It collapses backwards, rocking as its shell becomes a oven, its organs popping in puffs of steam and foul smoke.

You step over its smoking body and fire a second shot into the weakly crawling Skaali, its scorched organs trailing behind it from the gaping hole in its abdomen. The beam of energy lances through the back of its head, one of its compound eyes popping from the intense heat and pressure as its limited brains are vaporized.

You brace your foot on the final Skaali, its thorax basically a crackling fire at this point, it weakly flails at your leg, eyes clouded by agony and rage as you dial up the energy and take aim
"Should've brought some bug spray"

The slightly wider than usual beam nearly gives you arc burn as it scores a perfectly round, glowing hole through the center of the Skaali's head. It flops backward, twitching spasmodically. The Vostok speaker stomps back to you, its weapons hissing and steaming.
"Eleven hostile Skaali contacts neutralized. Three fled engagement, pursuit ill advised. Zero damage to cargo, employer or crew. Continuing escort duties"
It states matter of factly, burbling in its own simple contentment at a job well done.

Your Chehnash and Gaoian gunners take their places at the flanks of the cargo pushers, checking weapons and flicking on their flashlights nervously.
"Were good if you are boss"

You take a moment to borrow a fusion edged dagger and hack away a quartet of Skaali heads, stacking them in a small pile on top of the hoverdolly, your crew look on in mild Confusion before you answer with a grim smile
"So our employers know we mean business"

Their smirks and grunts of agreement warm your black heart as you take your place at the front of the small convoy

>Roll me 1d100 to see if you get there without being attacked again.
>>
Rolled 51 (1d100)

>>2099396
>>
Rolled 75 (1d100)

>>2099396
>>
Rolled 54 (1d100)

>>2099396
SNEEKI
>>
Rolled 44 (1d100)

>>2099396
>>
Rolled 34 (1d100)

>>2099396
>>
Rolled 73 (1d100)

>>2099396
>>
>75! Sneeki beeki
You aren't sure if its the stench of burning Skaali or your numbers that keep away the less desirable denizens of the tunnels but you Dont see anything other than a particularly stupid Dzizi rat that trundles past like a purple football with legs. Before long you find yourself on G deck with the numbers of storage bays slowly counting up. Some of the bays you pass are inhabited by particularly miserable groups of vagrants and bums, eking out a existence down here, feeding off of filth, vermin and each other.

You have no doubt if you were unarmed or in a smaller group you would've been mobbed and torn apart for your clothes alone but the humming weapons pointed everywhere keeps the scum away.

Storage bay 37 is sealed by a massive metal door a pair of dark skinned Rkkkrtkkki armed with heavy pulse rifles. They grunt in greeting, waving you in as they cover your back from scavengers sneaking up on you.

A certain High Caste contact is waiting behind a large metal table in the center of the cavernous space, the six low caste guards stationed around the room obviously giving him a false sense of security. He stands, ducking his head politely as you enter
"Captain Wick! This one is pleased to see you again. By your message this one assumes you have the package? Is the Jump drive... In there?"
His clicks and whistles translate into a excited and nearly breathless voice as all five eyes widen at the crate and the grisly cargo atop it

You take a seat on a convenient box and rest your feet on the table. You gesture at the crate and nod in agreement
"That it is! One Corti made Jump Drive, as requested. Now.. You made the order. I delivered the package. Where is my money?"
You ask pointedly, resting your elbow on the Jump drives crate, drumming your fingers on a Skaali head, thin clear liquid seeping from its severed head.

"Ah... Yes. The payment. This one will transfer the credits and we both may leave this... Unpleasant place."
Clicks the Rkkkrtkkki, tapping away at its wrist computer before your com unit receives a notification.

>Credit transfer completed
>Account balance updated
>Account balance 66200 Credits

You whistle in appreciation as you confirm the transfer and stand as your men push the hoverdolly forward, two of the low Caste grabbing it and grunting at the weight.

The Rkkkrtkkki contact ducks its head and clasps its four hands together in thanks
"It has been a pleasure doing business with you Captain."

>how do you respond
>>
>>2099489
>likewise, bye bye.
Now we got some slave to sell.
>>
>>2099489
we could kill them all and sell the drive to the highest bidder
not a vote
>>
>>2099489
>>2099502
second
>>
>>2099502
third.

but ask if hes interested in slaves, as an addendum?
>>
>See ya!

You stand from the table and wave your men to follow you as you make your way to the door, looking over your shoulder as you do
"Well keep in touch. Pleasure doing business with you but Ive got some slaves to sell"

The shocked click (a Rkkkrtkkki equivalent of a gasp) brings a vicious grin to your face as you and your men make your way back through the tunnels to a lift that brings you within spitting distance of the main market and city district of Heaven station. You know that anything in this sector can be bought, sold or traded here.

>Head to the Flesh market. Slaves, mercenary soldiers, Fighting beasts and anything else alive can be bought or sold there

>Head to the Weapons vendors. Upgrades, modifications, guns, armor, etc

>Head to a Shipyard mechanic. Purchase upgrades or have them installed on the Malcontent

>Head to the Blood pit. Bet on gladiatorial combat or purchase a fighter and be their patron.

>Other (Write in)
>>
>>2099637
>Head to a Shipyard mechanic. Purchase upgrades or have them installed on the Malcontent
>Head to the Flesh market. Slaves, mercenary soldiers, Fighting beasts and anything else alive can be bought or sold there
>>
>>2099637
>>2099658
supporting
>>
>Shipyard Mechanic it is.

Your men, with the exception of the Vostok Speaker, peel off back to the ship to get the Rkkkrtkkki slaves ready to move. You make your way through the thick crowds, stepping over trash, drunken bums and the occsssional corpse. The markets of heaven station are a living breathing place, ten thousand mouths speaking ten thousand tongues as loud as they could. Exotic foods, spices, drugs, art, weapons, slaves. All and more are there for the purchasing.

You make your way towards the shipyards of Heaven station, a massive hollow carved into the side of the asteroid. Ships enter through a massive kinetic forcefield that retains the atmosphere within the cavernous space. Vessels ranging on size from corvettes and frigates used by scrappers and pirates to colossal smuggler freighters and mining rigs drift by, crews of mechanics toiling on them like busy insects.

You find a fat, elderly Corvesh reclining in a quadripedal, motorized chair, bellowing orders at a group of young mechanics, wriggling into the carcass of a scrapped corvette like parasites. Upon spotting you he steers his chair towards you, grabbing a wriggling Phlugnir grub from a box at his side, throwing the foot long morsel back and chewing greedily
"Hello there! What can old Bhognar do for you? You need parts? Work? Scrap? Bhognar will supply ALL you require!"
His deep grunts and sputters are translated into a jolly, Grandfatherly voice by your translator implant

>Upgrades (increasing level of a module) start at 5k
>New additions (installing new modules) are 1k unless you buy them from him. At which point he will install for free.

Current Malcontent Stats
>The Malcontent
>Striker class Corvette
>Bloody Past History
>100 hull points
>100 Shield
>1 lv1 40mm Taurus Railgun (1D100 damage)
>1 lv1 Longshot Missile Launcher (2D100 damage, 1 turn reload)
>Lv1 Hull (100 Hull points)
>Lv1 Shields (100 Shield)
>Lv1 engine
>Lv1 Life Support
>Lv1 Fire control
>Lv1 Navigation sensors
>Lv1 Reactor (4/5 Power used)
>Lv1 Coolant Systems
>Lv1 Sensors
>Lv1 Medbay
>Lv1 Cargo bay (0/4 spaces
>Current cargo- Lv2 Hydra Repeating Railgun! (2D100-10 for accuracy, 2d100+10 for a damage)
>30 crew counting yourself
>>
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>>2099811
ask him to take a look at installing our new lv2 hydra.

ask for price on a second taurus.

ask for upgrade of fire control, reactor, and shields.

depending on price that ~18k

i see our ship with a repeating railgun main turret, with two secondary taurus rail turrets.
this combined with an increase to range and accuracy, with a healthy shield and reactor output should make us fierce.
>>
>>2099811

>New additions (installing new modules) are 1k unless you buy them from him. At which point he will install for free.
>>
>>2099887
What I meant by that is, if you are in possession of a new module (your hydra is one) he will install it for 1K. If you pay the 5k for a new one from him he installs it free of charge
>>
>>2099911

Ah, well may as well hear what kind of things he's got, any of them are good then buy them and then install the hydra
>>
>>2099886
Your total comes up to around -21K
>>
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>>2099924
i think that would be a good investment, but we should ask what other weapons/modules he has in stock.
>>
>>2099922
I can post a list of modules he has
>Weapons
Lv1 Hornet missile launcher-6d50 damage, 6d100 accuracy, 2 turn reload

Lv1 Apollo Beam Cannon (2d100 damage, 1D100 accuracy, 2 turns to charge

Lv1 Pulse Torpedo launcher (3d100 to shields, 1d100 accuracy)

Lv1 Taurus railgun (1d100 damage, 1d100 accuracy)

Lv1 Longshot missile launcher (2d100 damage, 1d100 accuracy, 1 turn reload)

3 additional Point defense turrets (adds another 3d100 to your point defense rolls.)

Modules

Lv1 Drone fighter bay. Carries 4 small drone fighters to intercept enemy missiles and provide harrasment fire.

Ajax Shield booster- 200 Shield. Consumes extra reactor power

Drone turrets. Protect your ships interior from boarders with drone turrets

>Any other additions are welcome
>>
>>2099924
>>2100021
we could increase purchase to 31k and get a ajax shield booster and 3 additional point defense turrets. make our malcontent quite the gunship. id like to avoid drones/carriership designs. maybe just a dangerous gun/missile boat build.
>>
>>2100180
As that seems to be the only real pick right now ill go with yours.
>Install lv2 Hydra-1k
>Buy and install 2nd Taurus-5k
>Upgrade fire control- 5k
>Upgrade Shields-5K
>Upgrade Reactor -5k
>Purchase and install shield booster-5k
>3 more point defense turrets-5k
66200-31000=35200C remaining.

Bueno?
>>
>>2100270
assuming the reactor is now powerful enough to handle the new additions yes. i feel 50% investment in our ship is fair, considering our line of work.
>>
>>2100282
The reactor will be capable. The upgrade in level brings your reactor power to 10. Your guns use 1 power each to fire. As long as you have spare power you can fire them.
Shield with booster =-3 power
Life support=-1 power
Engines=-1 power
Taurus railgun(s)x2=-1 each
Hydra=-1 power
Bringing you to (8/10) power if you fire all railguns at the same time
>>
>>2100314
fire control and shield upgrade included in that?
i assume fire control is an upgrade to our range/accuracy yes?
>>
>>2100347
Yes. Your shield before used 1 power and upgrades to fire control just increase accuracy and weapons reliability. The higher level a module goes the higher their power consumption rises.
>>
>>2100354
alrighty then. thank the man, and let be on our way to unload our other cargo.
>>
Updated Malcontent Stats
>The Malcontent
>Striker class Corvette
>Bloody Past History
>100 hull points
>400 Shield
>1 lv2 Hydra repeating Railgun (2d100 damage, 1d100-10 accuracy)
>2 lv1 Taurus Railgun (1D100 damage)
>1 lv1 Longshot Missile Launcher (2D100 damage, 1 turn reload)
>Lv1 Hull (100 Hull points)
>lv2 Shields+ Ajax shield booster (400 Shield)
>Lv1 engine (no bonus to dodge or pursuit)
>Lv1 Life Support
>Lv2 Fire control (+10 accuracy to weapons)
>Lv1 Navigation sensors
>Lv2 Reactor (8/10 Power used)
>Lv1 Coolant Systems
>Lv1 Sensors
>Lv1 Medbay
>Lv2 point defense (6d100 to shoot down enemy fighters, torpedoes, missiles)
>Lv1 Cargo bay (1/4 spaces)
>Current cargo- 12 Rkkkrtkkki slaves
>30 crew counting yourself
>>
You take a look at the list of upgrades and additions available from the blubbery Corvesh, the squat reptilian chortling happily as the bill adds up. As you finish he laughs greedily and marks your ship for urgent work.
"For a well paying customer its the least I can do. They'll be on your ship by the time your ready to leave!"
He promises, shaking your hand with a colossal paw that engulfs your hand.

"Pleasure doing business with you"
You reply, extricating your hand from the slightly slimy grip and turning to leave, you've got business to do and things to destroy.

>Flesh markets

>Weapons merchants

>Fighting pits

>Hit a bar. See if you can overhear some juicy tips

>Other
>>
>>2100481

>Flesh markets

Time to sell off the horses, maybe get a pet
>>
>>2100481
>>2100510
agreed.

then the fighting pits, id like to try our hand at betting on fights.
>>
>>2100532
this.
>>
>Flesh markets.

In the less civilized regions of space and among many races, slavery is a constant. The strong subjugate the weak to fuel their empires. Its been a major driving point of nearly every civilization at one point.

You make your way to the heavily guarded area known as the Flesh Markets. A pair of heavy security droids stand by the entrance to the secure compound and after verifying you are not a runaway slave they aw you and your Vostok bodyguard access.

Within the compound, vibrant colors mask the downtrodden eyes of the slaves within. Merchants haggle and exclaim prices, offering pregnant Rkkkrtkkki as "four for the price of one!" and young Gaoians as "the best hunting beasts around!"

You step around a bejeweled Gugnurug merchant, his bulky body flashing multitudes of colors to attract customers. You finally take notice of a professional looking Corvesh with a pair of Low caste Rkkkrtkkki guards.

"Greetings! What can Ghorkos do for you human! Are you buying or selling? I have fighting slaves, working slaves, beasts, pleasure slaves if your tastes are... Exotic? No i think not"
He gurgles and rasps, his translated voice coming along as nasal and dry

You laugh, waving the jab aside as you approach, bringing up the details of the Rkkkrtkkki slaves in your com-units holographic display. You project the data where he can see it and he snorts in amusement
"Ive got 12 Rkkkrtkkki, 4 Higher caste and 8 lesser. Three had slight wounds but they've been treated. They seem to be capable as a Ships crew and the lesser caste would be suitable for manual labor. Whats your offer?"
You ask pointedly, setting your palms on the table as he looks over your data.

After considerable hmm's and haws he looks over at you, his hand on his loose chin flaps
"Ill give you 200 credits each for them. Theyre not great but they'll do."

>Slave merchant is offering 200c for 12 Rkkkrtkkki slaves coming up to 2400C.

>Hagglemode (write in encouraged)

>Deal
>>
>>2100761


>Hagglemode (write in encouraged)

>"How about double for them? They ended up causing me some trouble before I capturing them, I want to make sure and get my money's worth."
>>
>>2100780
haggle: these are trained , experienced, and able ship crew, not some run of the mill no bodies.
>>
>>2100761
What no sex slaves?
>Hagglemode (write in encouraged)
Where did you get these slaves? from a commercial passenger ship? Pregnant mothers cannot work, and children need care. They won't pay off till years later when they mature, the others look soft and seem to not do much hard labor. I am not running a nursery with space for slackers!
>>
>Roll me 1d100 with a -10 (minus) for every extra 100 credits you wish to haggle for. Ex= asking for extra 150 credits each =1d100-15
>>
Rolled 97 + 20 (1d100 + 20)

>>2101189
i say double
>>
>Double or nothing
>97-20+5=82
>Gained 4800 credits!

You shake your head, refusing something as simple as a fair price. Youre a pirate/slaver captain and you will be payed accordingly!
"No deal. I want 400 credits. Each. These aren't just useless civvies and snobby higher caste. These are trained, experienced crew that I went through no small effort to acquire. So I want four hundred credits for each of them or no deal"
You sit back, scowling with your arms crossed, daring the saggy Corvesh slaver to oppose your bargaining.

Ghorkos looks at you curiously for several moments before laughing in the dry hissing way of a Corvesh and leaning over to shake your hand
"Fair enough! Four hundred it is and not a credit more! Ill get them cleaned up and sell them as skilled slaves!"
He hisses and gurgles happily, clapping his large hands together and transferring your payment to your com-unit

>35200+4800=40,000C

>Inquire about his fighting slaves

>Look into a warbeast

>Leave and go somewhere else
>>
>>2101395
look into his war beasts
>>
>>2101395
something small and deadly. we can bring with us. or maybe just something cute and sneaky.
>>
>War beasts

"Actually ill take a look at those war beasts. Ive got a sudden desire for a pet after all!"
You laugh, standing and following Ghorko into his spacious tent. Seating himself onto a broad pile of cushions he activates a holoscreen, bringing up a selection of possible creatures
"I believe that I will be able to accomadate any request you have for a vicious beast!"
He chuckles wetly, scrolling through the selection, several catch your eye.

>Wihrek Hound- Hyenalike predators with a bite strength like a crocodile and a cruel intelligence

>Vargho beast- A mammalian reptile with a vicious appetite for flesh and a thick durable hide

>Easlir Lizard- A quadripedal reptile standing as tall as a large dog and with the attitude of a grouchy bear.
>>
>>2101801
how much for the hound?
>>
>>2101395
these....war beasts. Perhaps we will bring our own creature to the blood pits no?
>>
>>2101817
the hound. oh yes. And afterwards he will understand this, our business was but foreplay. We have exchanged coin, and in that a degree of understanding on who we are. Does he have any work for a man of our character, nay caliber?
>>
>>2101395
Oh, right. WE were the ones selling haha.
>>
>>2101801
a sexy blue alien humanoid catgirl with feminine benis.

Lacking any of those, I want a Robodog.
>>
>>2101969
it seems we need to go and find a cybernetics doctor after this to touch up our new pet, whatever it is.
>>
>>2101969
>>2102005
yesssss
>>
>>2101801
>>2101969
seconding the catgirl
and can we get prices on the other ones?
>>
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>>2102440
pic related
>>
>>2102440
and it should be a bit more vanilla
not blue and definitly no benis
>>
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>>2102456
please, do you even life?
>>
>>2102877
i mean if we could only get one with feminine benis i would gladly take it, but i prefere my catgirls without benis
>>
>>2102877
also
that series is shit
dropped it after 3 episodes
thats how i escaped all the shit memes
>>
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>>2102877
atleast you should have the decency to post a good catgirl(male)
>>
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>>2101969
>>2102440
>>2102450
>>2102456
>>2102877
>>2102894
>>2102907
>Catgirls in my quest
>Anons you hurt my heart
>>
>>2102936
i would also be fine with a fox girl
>>
>>2101817
The prices for them are

>Wihrek hound-800C

>Vargho beast-1200C

>Easlir lizard-1000c
>>
>>2102941
Wihrek hound
>>
>>2102941
Vargho beast
>>
>>2102941
Easlir lizard
>>
>>2102941
The lizard pls
>>
>>2102959
Two of these, please
>>
>>2102961
>>2102959
>>2102956
"Mundane! Pedestrian! Surely...for such close business associates as you and I, you have something a bit more...mmm....interesting in stock?"
>>
>Lizard 1

>Hound 2

>Beast 1

>mystery box 1

>Catgirl trap 3 (just kidding)
>>
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>>2102991
>>2102979
>>
>>2102979
i would also go for the mystery box
>twist: the mystery box is the catgirl
>>
>>2102991
mistery box. the lizard is a shit, its cold blooded. now if we could get the hound with a feminine benis...
>>
>>2102991
Mystery box
>>
>Mystery box it is
>Roll me a d20 to see what the mystery box contains!
>1St roll
>>
Rolled 4 (1d20)

>>2103038
catgirl plz
>>
>>2103039
Nigga,you better hope that this was a random table and not a roll on how good it is.
>>
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>>2103044
i hope so
>>
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>>2103039
>YOUR MYSTERY BOX CONTAINS
>A Banth!
>These nearly sentient beasts are highly intelligent, fast and vicious. Theyre aggression is matched only by their loyalty.
>Price 3000C
>>
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>>2103063
there is no place in the halls of heroes for people like me.
>>
>>2103063
yes, ....tak emy money. ...feminine benis?
>>
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>>2103087
>A single tear rolls down Cursed's cheek as he realizes god has truly abandoned him
>Looking for Catgirls in the fighting beasts pens when you know damn well Theyre in the pleasure slave pens. Duh
>>
>>2103099
Masculine Benis. The Banth will cuck you and then fuck your dad for good measure.
>>
>>2103063
I am on board for our Banth. A bit pricey, but certainly not without it's uses. Also with that we can see if the merchant has any business for us, as we have done trade, and given him slaves, as well as most of his money back, all in exchange for a simple beast. This is mostly a good business introduction.
>>
>>2103063
Let's take it.
>>
>>2103063
I'll take it.
>>
>>2103110
I approve of this Banth.
>>
>>2103063
Yes. Now all we need to do is make it loyal to us.
>>
>>2103102
Are catgirls for lewd?
>>
>>2103373
Yes.
>>
>>2103063
Was that roll for quality or on a table?
>>
>Ill take 1 Banth pls

You scroll through the selection of vicious fighting beasts, hulking guard animals and cute, fluffy pets while making a dissatisfied noise at each one. None of these will do. You want something that will make it obvious you are a man of danger and exotic tastes!

Just as you open your mouth to voice your displeasure to Ghorko a scream of agony within the rear of the pavilion startles you both. A low caste Rkkkrtkkki servant stumbles in, its indigo hide paling by the second due to its copious blood loss, one of its lower arms torn off at the elbow.

Ghorko curses darkly, waving over one of his guards to deal with the injured slave. He turns apologetically to you and waves a broad hand at his servants
"I have told him to keep out of reach of the Banth when he feeds it. Perhaps now he will listen?"
He chuckles in his own tongue as you curiously stand

You motion towards the back and clear your throat
"You have a Banth? Ive only seen a stuffed one once when I was younger. Theyre astounding!"
You exclaim excitedly, memories of the vicious octopedal predator coming to the forefront of your mind.

Ghorko, sensing a big sale stands and wraps a leathery arm over your shoulders, much to the Vostok speakers concern and leads you into the back of the pavilion. His 'tent' is merely the office of a large warehouse full of cages housing creatures from all over the galaxy. Truakir rage against bars as thick as your leg, gnashing fangs that could pierce starship hulls. Aldian vipers coil among each other in glistening loops, baring their fangs as Ghorko leads you on. A Rkkkrtkkki servant walks by carrying a large bucket of squeaking Dzizi rats, tossing the witless rodents to be devoured by countless hungry mouths.

The trail of thin green blood leads you to a cage set away from the others, a relaxing, vaguely feline body curled inside. Ghorko barks in his native tongue and the creature lazily raises its head, regarding you with four amber eyes. It licks its muzzle with a long purple long, yawning to reveal a disproportionately large mouth that you imagine could swallow you whole. It ducks its head into its legs and emerges with the Rkkkrtkkki's missing arm, gnawed and shredded. Ghorko turns and gestures at the beast
"Young male Banth! Bought him as a pup from some fool who thought he had a Phirlos hound! Lucky the little beast didnt eat him alive!"
He chuckles
"He is dear to me but I will sell him if you wish. Three thousand credits and not a penny less."

You blanch at the sum but steel yourself, you are ear pirate captain and you WILL have that beast

>3000 is fair

>Initiate maximum jew
>>
>>2103403
On a table. There were various other beasts you couldve got. Some of whom wouldn't even have fit on your ship
>>
>>2103456
>3000
For once in our greedy lives, someone deserves not to be jewed.
>>
>>2103456
pay full 3000 but request instructions/assistance to ensure the beasts loyality to you
>>
>>2103456
>3000
We will buy it for no more than 2999 and that is final.
>>
>>2103456
pay the fee, but on one condition, we establish some further work with this good man. He has credits, we have capability. There could be something...beautiful here.
>>
>>2103456
>>2103493
second
>>
>>2103606
yesss
>>
>>2103456
>>3000 is fair
>>
>Accept the deal. 3000C works

You quickly banish all doubts Concerning the purchase and bring your com-units holographic display and link your account to Ghorko's. A quick transfer of 3000 credits later and a large smile on both of your faces seals the deal.
"Already done!"
You say excitedly, extending your hand for Ghorko to shake

The leathery Corvesh grasps your palm in a bonecrushing grip, smacking your shoulders with his other hand
"My friend do come see me for any other business you have! I believe we can secure a great deal of profit for each other!"

After assuring Ghorko you will sell and buy slaves only with him on Heaven station you beg your leave, Ghorko promising to have the Banth delivered to your ship along with explicit instructions on how to gain the beasts loyalty.

You make your way back out of Ghorkos tent and stretch your shoulders, light bruises already forming from Ghorko's heavy hands.

>Visit the weapons merchants

>Go get a drink and listen for gossip

>visit the blood pits

>Head back to the Malcontent. You've got piracy to conduct

>Other
>>
>>2105715
Current account balance is 37000C
>>
>>2105715
>Go get a drink and listen for gossip
>>
>>2105715
Quick question how is our crew weapons and armor situation?

If it doesn't need upgrading I'll go with
>Go get a drink and listen for gossip

maybe we'll get lucky and overhear something good or get a job.

Otherwise >Visit the weapons merchants if we do need to improve on something.
>>
>>2105715
>>Go get a drink and listen for gossip

No point in spending all our money right now anyway.

Quick question. How/when do we pay our crew exactly?
>>
>>2105818
Your crew cut will be deducted after each mission from now on. Your current crew cut is 8000C
>>
>>2105807
Your crew are lightly armed and armored, mainly whatever they could scrounge together. Light pulse rifles, kinetic rifles, Light beam weaponry, flechette shotguns, light or no body armor, etc. You can upgrade equipment for your crew to give bonuses to their rolls in combat.
>>
>>2105902
>>2105715
alright well go get a drink and relax with some gossip, THEN we fight pits.
>>
>>2105715
Standardize crew uniforms and body armour. We get black and red uniforms, and the minimum of light body armour for all.

gotta have some aesthetic style.
>>
>>2105899
K. Just figured I would check. Did not know if we had to make sure we had enough for them.
>>
>>2105716
updoot. Say hello to a proto character sheet for the malcontent.
>>
>>2105902
Well, in that case, we definitely need to go shopping.
>Visit the weapons merchants
it is then.
>>
>Go get a Drink. Listen for gossip

With your ever present Vostok bodyguard following, you make your way out of the flesh markets, barely missing being entangled by a dark blue, feline humanoid. She seems rather intent on going with you but her Juarkar handler pulls her back with an apologetic shrug.
"Don't know Whats gotten into her. Damn Felids.... Sorry sir"

You avoid the claws of the amorous humanoid and chuckle to yourself. Maybe the next time your here...
"Its all good my friend. Ladies can't help themselves sometimes!"

Leaving the massive robotic guards of the Flesh markets behind you make your way through the market proper of Heaven station. Multiple drinking and eating establishments line the walls of the asteroid station, carved into the very rock. There are dozens to choose from and you really only have time for one if you don't want to have to wrangle your hungover crew tomorrow.

>The Leaky Reactor-A Popular smuggler and trader bar. Prime spot to find out about juicy freighters.

>Qhorko's Place- A popular watering hole for low level pirates and mercenaries

>The Black Spot- A quiet, unassuming bar frequented by bounty hunters, assassins and Terrorists
>>
>>2107664
>The Leaky Reactor-A Popular smuggler and trader bar. Prime spot to find out about juicy freighters.

Gotta get that loot from them freighters!
>>
>>2107664
>The Leaky Reactor-A Popular smuggler and trader bar. Prime spot to find out about juicy freighters.
>>
>>2107664
>The Leaky Reactor-A Popular smuggler and trader bar. Prime spot to find out about juicy freighters.
Ladies can't help themselves sometimes!
>Ladies
>>
>The Leaky Reactor.

You make your way towards a particular establishment, the walls and ceiling lit by phosphorescent green chemical bulbs. A Ellebenellin barkeep sits behind a long metal bar, his sluglike form oozing back and forth taking orders. Clouds of smoke, both organic and chemical drift over the crowds of various patrons. You duck your head and cough slightly as a obnoxiously thick cloud of vapor obscures your vision and look around, searching for a place to take a seat.

>Sit at the bar and see what that Ellebenellin knows

>Sit near the human captain looking over a holographic map of the sector

>Sit down with the uneasy looking Corti.

>Order a drink and observe the crowd
>>
>>2107758
>Sit at the bar and see what that Ellebenellin knows

Got any rumours for us, barkeep?
>>
>>2107758
>Sit at the bar and see what that Ellebenellin knows
Is the barkeep a drinkable npc?
>>
>>2107758

>Sit at the bar and see what that Ellebenellin knows

TELL US WHAT YOU KNOW
>>
>>2107823
Think Jabba the hutt only slimier
>>
>Getting quest tips from a barkeep in a tavern. How original.

You pull out a vaguely comfortable looking stool at the long bar and seat yourself between a Juarkar scavver and a Qvorth with waaaay too many cybernetic replacements. The Barkeep oozes over, one of his stubby arms holding a polished metal shaker emitting noxious fumes.
"What'll you have human? Ive got a variety of drinks that aren't too toxic for your species.... I think..."
His gurgles, grunts and coughs translate as a low, rasping voice, similar to an elderly smoker. As he speaks he pulls out an intricate pipe and packs it with a noxious blue plant, lighting and puffing in one smooth motion.
"What'll it beeee...."
He asks again on the exhale

You deliberate

>Buy something cheap (-5C)

>Buy something decent (10c)

>Buy something expensive (20C)

>Just information please
>>
>>2107921
>Buy something decent (10c)

Oh Barkeep, give unto us your secrets of fortune.
>>
>>2107921
>Buy something expensive.
This is how we build relationships, and you tend to get what you pay for. unless you are getting space jewed by us.
>>
Rolled 2 (1d2)

1
>>2107922
2
>>2107941
>>
>37000C-20C=36980C remaining

Scanning the menu you eventually settle on what seems to be the signature drink, suitable for most species.
"Ill take a Fuel Spill."
You say loudly over the din of the bar, a tattooed Vaurang hooting and screeching its displeasure as the hulking bouncer throws it bodily into the street.

The barkeeper nods his head, accepting your credit transfer and making your drink with a flurry of his blubbery arms. Various glowing liquids, crushed powders and potent liquors go into a shaker and are deposited into a short, rounded glass, the vibrant emerald glow from the drink reflecting off of his beady black eyes as he slides it over to you.
"One Fuel Leak. You got good taste human... What brings you here?"
He leans on the counter, the metal creaking under his blubbery mass.

You take a sip of the glowing beverage, the mix of chemical stimulants, mild muscle relaxants and strong alcohol going down much smoother than you'd think, even if it will most likely make your piss glow for a week.
"Came in to refit, rearm and drop off some... Sensitive cargo. Along with some Rkkkrtkkki to old Ghorko in the Flesh markets."
You say with a hint of pride, the old slaver being a common fixture in Heaven station.

The barkeep chuckles thunderously, leaning closer, smacking his Grey lips together as he polishes a glass
"Sensitive cargo eh? Fair bit of that moved around here. Weapons.. Chems... Rare scrap... What made yours so special?"

>Its owners didnt want me to have it (receive piracy tip)

>Its buyer needed it fast and I delivered (receive smuggling tip)

>It was there and I wanted it (Receive scrapper tip)

>Other
>>
>>2108156
>Its owners didn't want me to have it (receive piracy tip)

Yar har we are a pirate!
>>
>>2108156

>Its owners didnt want me to have it (receive piracy tip)
>>
>Piracy tip

You swirl your drink again, taking another large sip of it before meeting the barkeeps eyes
"Its buyers wanted it and its previous owner couldn't keep me from taking it"
You say with a small smile, resting your glass on the bar.

The Ellebenellin chuckles and claps his large, three fingered hands together and grabs his own drink, a murky yellow with chunks of... Something.
"A pirate captain eh? Eheheh you look the part so far human. Nice and dangerous. By the by... got a bit of Skaali on your jacket..."
He says pointedly, gesturing at the small hunk of tissue and carapace clinging to your jackets sleeve.
"You didnt hear it from me... But there's a Dominion Merchant frigate docked at Outpost 11-84C. Might be something valuable at the station if not on the ship itself"
He leans back, obviously proud of his dealings and knowledge of the sector

You finish your drink and stand, nodding gratefully
"Thanks for the tip. Be a shame of something were to happen to it wouldn't it?"
You both chuckle as you make for the door, stepping around the twitching Vaurang in the street. Your not a expert on their physiology but you don't think their necks should bend like that.

>Tip gained! A Dominion Merchant fleet Frigate is docked at a remote supply Outpost nearby. You can either assault the station while the ship is docked there or intercept it once it leaves if you wish.

>Visit a Weapons merchant

>Visit the fighting pits

>Head back to the Malcontent
>>
>>2108234
>Head back to the Malcontent

We have our mission boys, lets go fuck that frigate up!
>>
>>2108234

>Visit a Weapons merchant

Best we get some better weapons for the crew as a just in case
>>
>>2108234
>Visit a Weapons merchant
>>
>>2108259
>gotta go blast.
>Visit a Weapons merchant
>>
>Visit a weapons merchant.

If you're going after a merchant fleet frigate your crew is going to need some staying power. Their current gear is plenty to deal with poorly equipped mercs or scavvers, a stations security forces are another matter entirely.

You beat feet towards the arms dealers of Heaven station, cutting through the bustling crowds, pushing, yelling and occasionally elbowing your way to your destination.

The arms dealers of Heaven station reside in a large compound of former mining offices, watched over by armed snipers and robotic turrets. Nobody is foolish enough to steal here.

You enter the compound with your hands raised, your entire body being scanned by several military grade checkpoint scanners. After some heavy duty radiation that probably did wonders for your future children you are allowed entry.

As most of the arms dealers are busy you select one of the few that are unoccupied, a spindly, many armed Torveth, the synthetic being regarding you curiously with its arrangement of sensors and cameras. It speaks in perfect, if flat English, probably having gleaned the information from your translator implant.
"Greetings. What can T-1297X do for you? Do you require weapons? Perhaps Armor? Custom and bulk orders are available."
Its arms move in a blur, bringing up displays, inventory lists and options bars as it leans forward, several of its arms disassembling and cleaning a Flechette shotgun with flawless speed

>Look into weapons (personal)

>Look into Bulk weaponry (crew upgrades)

>Look into personal armor

>Look into bulk Uniforms (crew armor)

>Other
>>
>>2108352

>Look into weapons (personal)
>Look into Bulk weaponry (crew upgrades)
>Look into personal armor
>Look into bulk Uniforms (crew armor)

SHOW ME ALL OF IT
>>
>>2108352
>>2108372
second

mostly want to at least give our crew better armor.
>>
>>2108372
agreed
>>
>>2108372
bingo. Don't hold back. we need full retard here. just shit out a sheet of paper with the list.
>>
>>2108372
show me the money!
>>
>>2108372
Seconding the shopping spree!
>>
Full retard list-
Weapons-
Light Pulse rifle- blast of kinetic force capable of pulverizing bone and soft tissue. 2d100 damage, 1d100 accuracy. 1,500C

Heavy pulse rifle. Bulky, heavy and capable of denting tank armor. 3d100 damage, 1d100-20 accuracy. 3,000C

Mag Rifle- A miniaturized gauss gun that has superb fire rate. 2d100+10 damage, 1d100+10 accuracy. 2,500C

Beam Carbine. Highly accurate and deadly. Its low fire rate is its drawback. 2d100 (bonus 20 to armor or synthetic) d100+20 accuracy. 4,000C

>Plasma Rifle. Rare and dangerous, capable of reducing most targets to a slagged heap. 4d100 damage. 1d100 accuracy. Critfails injure wielder. 6,500C

>Grenade Launcher. Simple and devastating, capable of launching a variety of explosives. D100 accuracy (damage dependent on ammo) 5,000C

Armor-Increase your own survivability
>Light Combat vest- a mesh of synthetic fibers and thin striped of polymer. +10 armor. 1,200C

>Light combat carapace. A thin shell of polymer plates overlaid onto a light vest. +15 Armor. 1,600C

>Military grade carapace armor- sturdy and dependable, a overlapping shell of thick, shiny polymer plates. +25 Armor. 2,400C

>Heavy Combat Suit- a articulated, full body suit capable of taking a hit from a bull Truakir without a scratch. +40 Armor. 10,000C

>E-Suit. Not really a suit of armor but makes you almost impossible to hit due to the camouflaging field. +5 armor, +30 to dodge. 6,000C


>Bulk equipment orders-.
>Light combat gear- crew become equipped with light pulse rifles, Mag pistols, riot shields and stun batons. +10 to boarding and foot combat 8,000C

>Raider gear. Crew becomes equipped with equipment allowing fast and hard assaults. Light combat armor, Mag rifles, Flechette grenades, Fusion blades. +15 to boarding and foot combat. 12,000C

>Galactic Marines Gear. Crew comes equipped with medium carapace armor, beam carbines and heavy pulse rifles, shields and grenades. +20 to boarding and combat rolls. 16,000C.

>Terminator Gear. Your men are hard to hurt and hurt hard. Coming equipped with Heavy Combat armor, Heavy Pulse rifles, Mag rifles, Polymer shields and grenades your men are a hammer looking for a nail. A very slow hammer. +25 to boarding and combat rolls. 20,000C

>Your current finances are 36980C. Go nuts!
>>
>>2108971
>>Military grade carapace armor.
>>Terminator Gear. Your men are hard to hurt and hurt hard. Coming equipped with Heavy Combat armor, Heavy Pulse rifles, Mag rifles, Polymer shields and grenades your men are a hammer looking for a nail. A very slow hammer. +25 to boarding and combat rolls. 20,000C

20,000C+2,400C=22,400C
Going to be boarding a station/outpost and should be able to make the money back. Also assuming if we want to use a heavy combat suit we can just get it from the inventory later, only real downside I can see to not owning one right now is not modding it. Same for weapons.

Quick question. what happens if we do more than one bulk equipment order?

Also may regret pointing this out later but I dont think any of the anons noticed the mention of blue catgirl in >>2107664
>>
>>2108989
If you do more than one bulk order then you will have the option to switch their equipment before missions.

And I was shocked nobody pointed it out
>>
>>2109008
I get the feeling we will have the sudden urge to buy the catgirl in a little bit.
>>
>>2109008
Also hopefully this picks up when I get back. Have to go to class. See you guys in a couple of hours.
>>
>>2108971
>>2108971
>Terminator Gear
>Heavy Combat Suit
>Plasma Rifle

we go hard. we go hard. Leaves us broke, so we will need to win that next mission, but I think this will dramatically increase our chances of a successful raid.
>>
>>2109021
seconded
>>
>>2108971
Mil carapace for us and raider gear for our crew.

>>2109008
I noticed, waiting for the next opportunity to get her or similar, though I'm hoping we find and "acquire" through our piracy a skilled vixen of a catgirl to be our bodyguard/bedwarmer.
>>
>>2109008
i noticed but decided to leave it be until a later point
>>
>39680-20,000-10,000-6,500=3180C remaining.
>Crew gained Terminator gear for Boarding and foot combat. +25 to rolls.
>Gained Heavy combat suit. +40 personal armor
>Gained Plasma rifle. 4D100 damage. 1D100 accuracy. Critfails injure wielder.

After a bit of deliberation you settle your choices on heavy armor and weaponry for your crew. The heavy combat carapaces and pulse rifles will allow them a serious amount of staying power against most civilian targets. Your own selection of full suit of heavy combat armor appeals entirely to your own vanity and entirely reasonable sense of self importance. The military grade plasma rifle? That's an entirely reasonable purchase that is in no way wasteful and unneeded. You leave the transaction with a decidedly depleted account balance and a invoice stating delivery to the Malcontent.

T-1297X seems to intuitively know youve blown nearly your whole load and don't require any more weapons. He does express a serious desire to do more business in the future that may be "mutually beneficial!"

After being scanned even more thoroughly on the way out of the compound you make your way back to the Malcontent, eager to get back into the void and do some actual piracy!

Your Vostok bodyguard clears the crowd ahead of you, knocking aside a crazed street preacher with a swing of one of its heavy limbs. The strung out Keshig bleats unhappily as it scurries away.

Your trek back to the Malcontents docking bay is complete in nearly record time. You bellow orders to the crew lounging around the docking bay and they snap to immediately, running aboard as you stride up behind then, taking note of the upgrades installed much faster than you thought possible. The Hydra railgun sits proudly atop the hull, both sleek barrels capable of firing independently or in a single barrage. Your new Taurus sits on the opposite side of the hull of the original, next to the Longshot missile launcher. Stepping up the cargo ramp you take note of the large black crates with T-1297X's logo on the side. On the other side of the cargo bay is a large, covered cage with warning symbols emblazoned on it in a dozen different languages. You open a quick com-link to the bridge and connect with Joanna
"Jojo! Im back onboard. Call up the stragglers and get us out. Ive got something you'll like"

Her melodic voice comes back nearly instantly, some kind of electro-pop music buzzing in the background
"Will do cap! Hold onto your butt!"
She whoops, firing the engines up and sending out a alert to all crew.

>While you wait you....

>Take a look at that Banth. This is a dangerous pet.

>Inspect something

>Talk to someone

>Other
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>>2109132
>Take a look at that Banth. This is a dangerous pet.

read instructions too.
>>
>>2109132

>Take a look at that Banth. This is a dangerous pet.
>>
>>2109132
>>Take a look at that Banth. This is a dangerous pet.
>>
>Banth time.

You decide that being bored while waiting is overrated. You make your way across the cargo bay which is looking decidedly bare these days and approach the cage. The heavy opaque sheet laid over the bars rustles as a long, bristle tipped tail emerges, waving lazily as the automated Cargo lift pushes raises it (and you) to deck four. You would prefer a bit of security for this and what better than Secure cargo space?

While you are riding the lift you bring up the instructions forwarded by old Ghorko. The holpgrapic screen of your com-unit flashes with lists, tips and advice and you swallow uneasily as you take in the most prominant bits of advice. They narrow down to

>Feed it and attempt to win its trust.

>Beat it into submission.

>Confront it as an equal and earn its respect.

Fuck. Well you imagine you can get a stun lance and you have that heavy combat armor now... Shouldn't be TOO difficult.... Who the fuck are you kidding. Its a Banth....

>Which will it be?

>Animal handling

>Rolled up newspaper

>Im De alpha now
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>>2109213

>Feed it and attempt to win its trust.
>>
>>2109213
>>Animal handling
>>
>>2109213
Gear up into that heavy armor, grab that stun lance and confront it as an equal. Lets hope we dont need to make an emergency trip to the doctors for some cybernetics.
>>
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>>2109246
failing that, we rip off all our clothes, dress the Banth in our clothes, and shove it in the bridge to act as the Captain while we sit naked in a cage. We will see if it still wants to be captain and handle all the responsibility and hard work after a few weeks. Then maybe, just maybe, we will let it go back to being a regular old Banth.

>Most successful Pirate Captain ever. Banth apparently had 10/10 in bluff.
>>
>>2109213
>Im De alpha now
So far, doing the ballsy thing has always played out well.
>>
>Im in charge now!

Being ballsy has never failed you before. You decide to confront this beastie head on and show it who the swinging Dick around here is. Popping open the crates from the weapons merchant you shed your jacket and begin strapping on the armor. Your arms, legs and chest are covered in thick, black polymer plates, the joints and seams covered in smaller scales of the same material over a nanofabric weave of the same material. The inside of the plates are filled with a reactive gel that solidifies at dangerous impact points before reverting back to a liquid. The final piece of the armor is the helmet, a disc of black material that scans your physiology before unfolding into a featureless rounded shell around your head, meshing seamlessly with the undersuit.

You twist your stun batons handle, the metal expanding into a nearly six foot long rod with a buzzing, arcing nimbus around its head. You roar to your men that are watching curiously from the walls
"Clear the Fucking deck you maggots!"
Before swinging the Stun lance around and spearing through the locking mechanism of the cage. The locking bolts retract with a heavy 'CLANK' and the door explodes outward as several hundred pounds of enraged Banth slam into it.

You spin your lance around and back up, giving the Banth some room as it stretches and rolls its oversize head, snarling to reveal dozens of hooked fangs, its eight clawed paws leaving small scratches in the floor of the deck as it growls curiously, locking all four of its eyes on you. It creeps closer, watching you intently as its growl deepens, your refusal to move obviously angering it.

>Give it a jab with the lance. Back! Back i say!

>Smack it across the nose. BAD BANTH

>Talk to it. Whos a good murderbeast? You are!

>Give ground, it has to know your its friend.
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>>2109421
>>Give ground, it has to know your its friend.
and be ready to taze the ever loving shit out of it. literally. dont stop till it voids itself if it comes at you.
>>
>>2109421
>>Give it a jab with the lance. Back! Back i say!
>>
>>2109421
Option E: stand your ground. You don't retreat from predators, and you don't get in their way once in motion either. Let/force it register and focus on you, punish attacks, but don't run or rush.
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>>2110263
my vote was mostly this, but now I align it to yours. If we are eaten, let it be known the brassy balls of Captain Wick will remain.
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>>2110283
>If we are eaten, let it be known the brassy balls of Captain Wick will remain.
May they break teeth even in death.
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>>2110263
seconded
>>
>>2109421
>>2109831
change from to
>>2110263
>>
>>2110395
brass is softer than hull plating, and boy do banth like chewing soft round metal balls.

>Talk to it. Whos a good murderbeast? You are!
>>
>>2111703
That's why old cheaty Captain Wick actually has brass-plated adamantium balls. Or neutronium.
>>
>>2111973
a brilliant ruse!
>>
>>2112427
Mmmmm a freshly toasted bread straight from the ovens




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