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File: Guard.jpg (187 KB, 1228x2048)
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Your name is Columbus Oharan and you've just been fired from your job. It wasn't really your fault--and you tried to explain this to the captain--that Lady Halterket was lonely, what with her husband, the honorable Lord Halterket, out in the Kiselli wildlands putting down Volani scum and her 3 sons all sent out to the prestigious Jijan boarding school for young gentlemen and her eldest daughter married just last winter to Lord Fastkender. It wasn't your fault that she took a shine to you or that you made her laugh or that she liked talking to you. And you could hardly be blamed for making conversation back--there's little else to do around here.

Granted, when one of the servants found you in her bedchamber with her legs wrapped around your torso and shrieking like a cat in heat, you may have overstepped your bounds a little. But really--and you tried to explain this to the captain too--what did it matter as long as Lord Halterket never found out? It was a one-time thing after all (even though it had happened numerous times before, and even several times that very day) and don't the great sages say "Forgiveness is the seed ever planted?"

But of course, the Captain wouldn't hear any of it. "I have a mind to pike you right now." He said. "And I should, but your father was a good man and a good friend so instead I'm going to give you till the end of the day to pack your shit and get the fuck out. And don't come back either. Head to the Sutherlands. The Banizrel merchant guilds are always looking for swords. Or head east, I hear there's treasure in the Gizrathi sands. Or head north and join up with the main army at Kiselli, fight the Volani for your country--don't fucking wince at me you sackless little shit! Fuck! I put my name on the fucking line for you, Col, for your father, to keep you out of the war and you go and fucking do something like this."

There followed some more choice words until it became readily apparent that the good Captain was not willing to listen to reason, but might be willing to thrash you if you remained in his presence any longer. So you did as he said, you packed your shit (and said shit consisted only of two month's wages, a few cotton-weave undergarments, a weapon you managed to pilfer from the armory when no one was looking, and a scarf Lady Halterket knitted for you--lavender-scented, like her) and left.

It is near nightfall now and you are at a literal crossroads. The dirt paths diverge in three ways. The signpost in the grass, wooden and weathered, reads the following

>North: Kaduk Monastery (a secluded monastery, about halfway up the Kaduk mountains, there is a pass that which leads toward Kiselli)
>East: Artopain (a small coastal town from which you can sail to Gizrathi)
>South: The Sukhar Wall, Sutherland Gate (an ancient wall that runs in broken lines all across the continent, the cities of the merchant lords lie beyond)

Where will you go?
>>
>>2076489
>>South: The Sukhar Wall, Sutherland Gate (an ancient wall that runs in broken lines all across the continent, the cities of the merchant lords lie beyond)
>>
>>2076489 (OP)
>>South: The Sukhar Wall, Sutherland Gate (an ancient wall that runs in broken lines all across the continent, the cities of the merchant lords lie beyond)
>>
>>2076489
>South: The Sukhar Wall, Sutherland Gate (an ancient wall that runs in broken lines all across the continent, the cities of the merchant lords lie beyond)
>>
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>>2076493
>>2076501
>>2076513

To the south, you decide. Where the grasslands meet with hills and the stars kiss the earth--or so they say. As an added bonus you'll get to see the fabled Sukhar wall. Only a part of it, of course, the great wall has long since fallen from its former glory, as have its builders, the Mool.

You've heard stories around the guard campfire about the markings on the wall. Etched by some ancient magic. Words of power. Kaizkal in the old tongue, the last language of Sages. Our words are pale imitations, some closer than others, none as powerful as the original. More than once you've heard about men going to those walls and traveling along them with a strange perverse madness, seeking endlessly to try and unravel the intricate patterns writ by a hand long gone.

You've always wanted to see it and now, fixed upon it by fortune (bad fortune, you grant) itself, you have the chance. With a groan and a last look at your past, and last remembrance of Lady Halterket's tender breasts, you heft the pack to your shoulder and move onward through the dark road.

In a few moments, the marks of civilization disappear and you are among the hills and rocks of a great plain which the road cuts through but in patches. As you mount the peak of a hill you hear words booming across the sky and spot in the distance flashes of brief light.

They illuminate a small figure engaged in ferocious combat with several others. The assailants are not men, but Nozil, Those-Without-Shadow, lesser creatures of the Great Void that attack lone travelers. Shaped like an amalgam of different creatures smashed together, goat heads, bug bodies, tiny ferret-like feet sprouting across their stomachs and torsos. You grab the wooden prayer beads around your neck at the sight of them.

The one who fights them speaks in the imitated tongue. Her words create spheres of white flame which she throws at the creatures and which keep them at bay but do not kill them, for they are swift.

Your hand moves to your

>Sword
>Spear
>Crossbow
>Other
>>
>>2076568
>Spear

>The least appreciated weapon.
>>
>>2076576
Your hand moves to your spear, the only weapon you could find in the armory and you move down the hill as fast as you can. The Nozil will not stay long among company. Like all creatures of the Great Void, they're cowards.

You scream as you approach, attracting the attention of one long enough for a ball of white flame to burst through its stomach. For a moment it stands paralyzed, then it shatters into dust and darkness. You wave your spear and charge and the creatures start to flee, falling to the ground on their numerous ferret feet and skittering away like centipedes.

You get a closer look at who you've just rescued. It's a girl, maybe a few years younger than you, auburn hair cropped to her neck, holding her knees and sweating. Behind her you can see a small burnt out campfire and a small wheelbarrow--the kind a child might pull--full of old books.

"You alright?"

She takes a moment to swallow and catch her breath and then meets your eyes. Her face is plump and soft and white. It reminds you of a bowl of cream, freshly taken from an udder. She frowns at you.

"Quite fine." She says, taking out a small handkerchief and then blowing her nose.

"Yeah? What's a nice girl like you doing out here, alone, this time of night, without any charms against the Void?"

"I said I was fine. You can go on your way now." She says, waving dismissively at the road.

"I don't get a thank you?"

"What? For what?" She snaps. "For interrupting my research?" She rubs her nose with the cloth and waves at you again, turning toward her dead campfire. "Leave me alone."

>Leave
>Ask her what she's researching
>>
>>2076622
>>Ask her what she's researching
How to Become Nozil Bait 101?
>>
>>2076684
this
>>
>>2076622
>Ask her what she's researching
Are you researching on how to die? You shouldn't throw your life away like that
>>
>>2076622
>Ask her what she's researching
Sounds important, surely a great one such as you can spare some time to inform me.
>>
>discover the new world
>>
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>>2076684
>>2076705
>>2076718
>>2076753

"And what are you researching? Suicide?"

She ignores you and points a forefinger at the dead fire. With a word of the imitated tongue a beam of flame erupts from the tip to touch the skin of the wood, igniting it. In seconds a warmth spreads outward.

"You would've been voidmeat if I hadn't shown up--are you listening to me?"

She sighs and glares at you as she sits by the fire. "I research the Great Void and its spawn." She says. "And I was handling those Nozil just fine without you."

"Oh pardon me then, I didn't realize I was talking to a fucking Ra-master, what with all the sweating and huffing a few seconds ago."

She frowns. "I'm no Ra-master." She mutters.

"No shit. And researching the Great Void? Are you fucking insane?"

She smiles. "Not the first time I've heard that. The mountains are high from the ground and to the fish the sky is another sea."

"Don't quote the Sages at night. It's bad luck." You mumble.

She laughs; throaty, pretty laughter over the grass.

"What's so funny?"

"Nothing. Your Parastan superstitions amuse me."

"It's not superstition, everyone knows not to quote the sages at night. It attracts the Void."

She sidles closer to you and begins stripping her robes, dropping the loose garments until they fall to their shoulders. Despite yourself, the sudden disrobe speeds up your heart in expectation of something more, but then she turns and shows you her back. Spots of skin stand out from the rest of the fair white. Circular holes in the flesh, spreading downward toward her waist.

"You're voidtouched?" You swallow, inching back from the horrible sight.

She restores her dress and nods. "My research is one of necessity. Not choice."

"But there's no cure...right?"

"So they say. And you? I wasn't expecting to see any menfolk on this road--why aren't you at Kisellli?"

>Tell her your story
>Make something up
>Other
>>
>>2077056
>Tell her your story
There is nothing to be embarrassed about
>>
>>2077056
>Tell her your story
An early lie can only mean terrible trouble down the line. Unless she's violently against adultery, what she thinks of our actions is less important than a truthful foundation.
>>
>>2077056
>Tell her your story
>>
>>2077056
>>Other
Ah i'm on my way down south to look for work as a sellsword-merchant.

(Don't tell a magically contaminated individual important information you dunces.)
>>
>>2077110
Who gives a shit, she has little to gain from learning we fucked a noble
>>
>>2077073
>>2077083
>>2077098

"I used to be a guard. In a town just a few miles back." You point in the direction you just came from. "But due to some...circumstances, I had to leave."

"Circumstances?" She raises a brow.

"I kind of..." You clear your throat. "Had a thing with the Lady of the estate." You rub your neck--though really you have nothing to be ashamed of, it's almost a point of pride. Lady Halterket was not a homely woman.

"A brood parasite." She says, folding her arms. "Did you inseminate her?" There's a strange restrained excitement in her voice, mixed in with the obvious displeasure.

"No. We were careful. Never on dangerous days, never inside. But it wasn't really my fault. She came on to me--and what I was supposed to do? She's the lady of the house--"

"Disgusting."

"How's the weather up there on your high horse?"

She looks away at the fire. "Adultery ruins families." She says, softly.

"Well she didn't have much of a family for me to ruin. Her husbands in the war, her children are out of home. She was lonely and I guess...backed up. Really backed up."

"And? Where are you headed now? I'm surprised you weren't executed immediately."
"The Captain knew my father and owed him a favor, so I shirked the execution."

"Pity."

You narrow your eyes. "I'm headed south, past the Sukhar Wall and then into the Sutherlands. Hoping to get some work with the Banizrel merchants."

"Hmm. You know how to use that spear then?"

>You're more of a lover than a fighter and pretty much played hooky during all the combat drills. The spear is more show than anything (Untrained, Cost: 0)
>You received the basic training that all guards are subject to--better than nothing, but not by much (Novice, Cost: 1, +1 to your combat rolls)
>You had natural talent for the martial arts and were personally trained by the Captain (Skilled, Cost: 3, +3 to your combat rolls, 1 free combat maneuver)

>You have 5 EXP to spend
>You gain EXP from resolving encounters, good roleplaying and creativity
>You can spend EXP to upgrade existing skills or learn new ones
>>
>>2077207
>You had natural talent for the martial arts and were personally trained by the Captain (Skilled, Cost: 3, +3 to your combat rolls, 1 free combat maneuver)
>>
To give some context to the modifiers (since I haven't done any rolls up to yet):

>All rolls are best of the first three d20s
>DC ranges from 5-35
>Mods stack most of the time
>>
>>2077237
Why best of three, the system is flawed as it makes failed rolls almost irrelevant, unless crit fails override
>>
>>2077249
Yeah nat 1s override normal rolls and nat 20s override nat 1s
>>
>You had natural talent for the martial arts and were personally trained by the Captain (Skilled, Cost: 3, +3 to your combat rolls, 1 free combat maneuver)
>>
>>2077207
>>You had natural talent for the martial arts and were personally trained by the Captain (Skilled, Cost: 3, +3 to your combat rolls, 1 free combat maneuver)
>>
>>2077207
>You received the basic training that all guards are subject to--better than nothing, but not by much (Novice, Cost: 1, +1 to your combat rolls)
>>
>>2077249
Every system is flawed becouse of rng
And what you talking about?
Im falledmany a bo3 rolls
What type would you rather?
>>
>>2077215
>>2077284
>>2077330

>>2077215
>>2077284

At her question you wince, remembering the cold autumn mornings with the good Captain, watching his demonstrations with the spear and sword and fist and then spending the morning and better part of the afternoon sparring with the other guards. There was no breakfast until you had won at least 3 matches. And later, it was increased to 5.

Thankfully you had some natural talent (or maybe the other guards were just incompetent) and never once went hungry. The Captain pushed you more than the others, in part because of his friendship with your father but you also think that he liked teaching you.

"I'm not bad." You say, basking in your own humility. "I'd be a match for most."

She nods. "Good. Then maybe you can help me with a job."

It hasn't even been a day and you've already found work--although your prospective employer leaves much to be desired.

"What kind of job?"

"The kind one needs a sellsword for."

When she sees that this non-answer doesn't satisfy you, she sighs and continues. "I've been tracking a group of undesireables--deserters--that have been pillaging across Parasta. Local enforcement has been able to do little against them because one of them speaks the imitated tongue."

You remember hearing something about this on the grapevine. They call themselves Akaladam--"Earthdust"--and the guards were actually preparing to engage them a few months ago, but they never came.

"What's that to you?" You ask. "I thought you were a researcher?"

"I've been employed by a Banizrel merchant, Shalock, to...retrieve something from them. He has promised me some funds and other materials I need for research. It's a simple exchange. I don't imagine it will get violent, but just in case, I'd like to have some muscle with me."

"What's in it for me? I'd want something upfront."

"How mercenary." She says, dryly. "Well there's little I can give you right now. You can have a portion of the funds, say 25%? It should come to about a hundred emils. Once we meet with Shalock. I can also introduce you to him, perhaps give a start to your career. Or, I can also teach you a few words of Lisan, one of the closer imitated tongues. It should be simple enough for you learn by the time we get there. Better than any Parastan mudword anyway."

You decide to ignore that little jibe at your hometongue and consider your options.

>Spend 1 EXP to learn a few words of Lisan (obtain a new spell)
>Take the 25% cut of funds and the reference. It's nearly half a years wages.
>Why not both? Offer to take a lesser cut (10%) in exchange for the lesson in language

>You've gained a combat maneuver, choose one

>Rapid strike - Allows an extra attack in exchange for 2 energy
>Shield - When wielding shield you get a +1 to combat
>Disarm - Must be called before dice are rolled. Spend 3 energy, if your roll succeeds you have disarmed your opponent

>You currently have 10/10 energy
>>
>>2077402
>>Why not both? Offer to take a lesser cut (10%) in exchange for the lesson in language

>>Shield - When wielding shield you get a +1 to combat
>>
>Why not both? Offer to take a lesser cut (10%) in exchange for the lesson in language

>Rapid strike - Allows an extra attack in exchange for 2 energy

The money will probably be enough and a new spell sounds interesting, does that mean we can do magic?
>>
>>2077402
>>Why not both? Offer to take a lesser cut (10%) in exchange for the lesson in language
>Shield - When wielding shield you get a +1 to combat
>>
>>2077402
> Why not both? Offer to take a lesser cut (10%) in exchange for the lesson in a language

> Rapid strike - Allows an extra attack in exchange for 2 energy
>>
>>2077402
>>Why not both? Offer to take a lesser cut (10%) in exchange for the lesson in language
>>Rapid strike - Allows an extra attack in exchange for 2 energy
>>
>>2077402
>Spend 1 EXP to learn a few words of Lisan (obtain a new spell)

>Rapid strike - Allows an extra attack in exchange for 2 energy
>>
> Why not both? Offer to take a lesser cut (10%) in exchange for the lesson in a language

> Rapid strike - Allows an extra attack in exchange for 2 energy
>>
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>Yet another Spearfag quest
>>
>>2077402
>>Spend 1 EXP to learn a few words of Lisan (obtain a new spell)
>>2077402

>>Shield
>>
The 100 emil is tempting, it would be a good start to your new life. But learning a few words in the imitated tongue has longer and more immediate utility. The Captain may have been a great soldier and swordsman (good enough that only his age prevented Lord Halterket from taking him along to Kiselli) but he knew nothing of Language. The only one in the estate that did know anything--the in-house physician--kept it to himself. Probably to ensure his continued employment.

But you're not about to part with emil if you can help it either.

"How about this? You give me 50 emil instead of 100 and you also teach me some Lisan."

She seems to like the idea. A smile starts to unfold in her mouth. "I'll give you 40." She says.

"Deal." You were expecting to get negotiated down to 30. "So." You rub your hands. "What word am I learning? Those fireballs I saw would be useful--or maybe something to heal wounds. I saw a physician mend a broken bone once--miraculous stuff, very lucrative in the right place."

"I only know some words for a basic shielding spell." She says, grounding your fantasies instantly. She stands up and steps back. "The root word, Ď͙͙ͪ̓̏͛̍̓̽͟e̛̫̤͕͍͓̯̳͑ͬ͒̉̏̇ͭ̾ṙ̶͔̦͍̟̇͐ͤ͂͒͋ā͓̋͌̂̚͟͢i̷͎̠͛͋ͨ͒͆͐̔͑̍̀͠ will create a flat barrier that repels physical blows--to a certain point." At her word, a white circular sheet of transparent glass appears at her hand, about the length of your arm in diameter. "It's not unlike a normal physical shield. I suppose I can also teach you a modifier--but only one, there's not enough time for more."

"How strong is this shield?"

"Depends on how much Ra you put into it. Have you ever touched your Ra? Has anyone else?"

You shake your head.

"A Ra-virgin?" She laughs. "Delightful. Not many of those in Gizrathi--don't worry, I'll be *very* gentle." She gives a playful wink but holds it too long so that it ends up looking something just flew into her eye.

"Hilarious. But is this actually going to be useful?"

"Don't underestimate Lisan. It's one of the 3 derivative tongues. It has power. With some practice, you should be able to gain the same functionality and durability as a regular shield--and once you learn the modifier, some versatility besides."

"Alright." You regret not listening to the Captain's lectures on shield technique now, but in your defense they hardly mattered in the sparring matches. You were simply too fast on your feet for the other guards.

"Good." She sighs and releases the Ra-shield and it dissipates into a clear vapor. "Now come, the first thing we need to do is touch your Ra. Open your mouth and stick your tongue out..."

1/3
>>
>>2079625
You obey. She steps forward and starts prodding your tongue with her finger and with a little more enthusiasm then you'd like. "Pink as a petal. You really are a virgin." She giggles. Her finger reaches so far back down your mouth that you start to gag.

"Oh don't be such a baby."

"Uh ab uhr fuhguh im my thoad!"

"Stay still, would you? Alright...now, what I'm going to do next is an old Gizrathi trick, much faster than the usual tongue piercing you do in Parasta. Less...painful too. I'm telling you this because I don't want you to get the wrong idea--I know what vile customs you have in Parasta so this might be misconstrued as something that it isn't. Normally it would be done by an elder priest of the same sex. Just keep that in mind."

"Whad ah uh taging aboud?"

"Close your eyes. I can't do it with you looking at me."

You close your eyes. You can feel her move closer, her finger still on your tongue, drawing it out. You gag again and hear her curse. "Hold still!" You can feel her fingers pull your tongue out as far as it will go, then something incredibly soft wrap around it, enfolding it--her lips you realize, and then her tongue top of your tongue, stacked like two planks of wood. Then you feel a sharp sting as from a needle or a drop of boiling and draw back, breathless.

"Ah! What the fuck?" You grab your mouth, the pain is still there but rapidly fading.

She spits at the grass and wipes her mouth. "Ugh. Try touching your Ra now." She says. "Put your tongue to the roof of your mouth and breathe through your nose, pull up from your groin to the base of your neck. Do you feel it?"

You do as she says and at first don't feel anything, just the passing of the pain and the pleasant memory of her mouth sucking on your tongue just moments before. Something generally only shared between passionate lovers and which is taboo in most places. Even in Parasta it's considered to be a high perversion. Your thoughts are interrupted by a crackle of energy, like a rush of air and lightning, running up your spine.

"Good. Now bring it up over your head, through the face, and the mouth and the tongue and now back down to the groin. Circulate it a few times."

You do so with pleasure, feeling your skin goosepimple with every pass of the strange energy. After the third pass you start to feel tired and after the fifth, you're sweating a storm.

"I don't feel so good. Should I stop?"

"How many times? How many times did it go around?"

"5, now 6."

"Hmm, not bad. Keep going."

You obey, drawing the Ra through and through, feeling more and more exhausted with every turn. Your eyelids start to droop, then your lungs begin to burn like you've just run 20 laps around the training fields.

"I can't anymore."

"How many?"

"Ten."

"Alright, stop. That's enough."

You stop and the energy dissipates instantly. You collapse backward catching yourself with your arms and coughing and gasping for air.

2/3
>>
>>2079641

"Not bad for a virgin. Here." She hands you a wineskin. Tasting it, you find it's filled with a sweet-tasting milk which brings immediate relief to your exhaustion. She grabs the wineskin from your mouth before you can down more than a single mouthful. You glare at her "This is expensive." She says in defense. "We can continue in the morning, on the road. The hard part is over anyhow." She puts the wineskin back in her bag. "You have decent Ra for a virgin. Good. That's good." She mutters.

You feel pleased and a little dazed. You wipe your mouth and lie back on the grass, feeling the cool air mop up the sweat from your brow. Yesterday you were a simple guard having an affair with your boss's wife. Today you're a Ra-user.

The Great Wheel spins down strange paths.

You can feel sleep coming on and expect the girl to lie down as well, but instead, she moves over to the fire, throws some more dead grass into it, picks up one of the books from her little wheelbarrow and starts to read.

"Don't you sleep?" You ask.

Her eyes flick from her book to you, then back to book. "It's a side effect of being voidtouched. Something of a boon really."

>Get some sleep
>Make conversation. What's her name even? Where is she from?
>>
>>2079645
>>Get some sleep
>>
>>2079645
>Make conversation. What's her name even? Where is she from?
Lets give her some company as long as we can
>>
>>2079645
>Get some sleep
>>
>>2079645
>>Make conversation. What's her name even? Where is she from?
>>
>>2079645
>>Make conversation. What's her name even? Where is she from?
>>
>>2079645
>>Make conversation. What's her name even? Where is she from?
>>
>>Make conversation. What's her name even? Where is she from?
I hope OP is alive.
>>
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>>2079662
>>2079922
>>2079930
>>2080071
>>2084655

"I just realized I don't even know your name." You say, propping yourself on your elbow.

"Oh are we suddenly friends now?" She says, her eyes not straying from her book.

"Well, you don't have to be a bitch about it." You mutter.

She sighs. "My name is Abenwen Tatakhay. You may call me Abenwen."

"Can I call you Abby instead?"

"No."

"So where are you from Abby?"

She glares at you and you smile back. You like to think this disarmed her because she now returns to her book. "I was born in Gizrathi. Madi--do you know it?"

You shake your head. You've never been more than 2 miles from the estate, not since you moved here with your father from what is now Kiselli 20 years ago. Even where you sit now is fresh and far to you. But Abby's fair skin and her way of pronouncing Parastan vowels with a lilting, up-and-down, sing-song breath start to make sense.

"Well...it is a nice place. I suppose. Past the Vein of the Old King, and by the river of Nahrdum that runs between. Surrounded by the clearest sky, by the buried ruins of the Mool. Heat and falling sand and dust. More vibrant skies because of the thin air." She cranes her neck to the search the stars and then closes her eyes and smiles.

"You sound like you miss it."

Her eyes open and in a flash, they are back to the book. "Perhaps. Some things. Not all."

"Then why are you out here, so far from home? Is it because of the..." You gesture towards her back. "Your research?"

"In part. The Speakers in Gizrathi could not cure my affliction and therefore I've taken matters into my own hands. As with any real endeavor, two things are required: persistence and coin. One I have, and of the other: I've run out. And so here I am."

"The Speakers? But I thought Gizrathi followed bloodlaws? Aren't non-pures unallowed audiences with Speakers?"

"Yes." She says, turning a page. You sit straight up.

"Wait a second. You're bloodpure? You're...royalty?"

Her lips purse, whitening the pink plumpness and her eyes close again, briefly. "You should get some sleep. We have much distance to cover in the morning." You can sense her unwillingness to elaborate, but your curiosity has been ignited. There are really only two possibilities: either she is pure-by-touch, meaning she is a "distant wife", a member of the royal harem, or she is actually bloodpure--by descendence. You're not sure which is more unbelievable, given that neither is allowed to leave the confines of Gizrathi under penalty of rootdeath. The whole lineage destroyed by the error of a single member.

Which leaves the third option: she's lying. Yet even from this brief encounter, you feel this is impossible. She has no reason to lie. You look at her again, seeing her now in a new light, noticing subtle graces and movements you had not given mind to before. Royalty. You push the thought out of mind, unable to reconcile it, and fall into a deep sleep.

1/2
>>
>>2085337

Abby kicks you awake the next morning. You offer a few choice words on how you feel about her methods and she rolls her eyes at you. She kicks pretty hard for royalty.

It is mid-morning, well after sunrise. The air is even colder than in the night so that you must remove Lady Halterket's scarf from your bag and wrap it around your face. A face full of lavender reminds you of a face full of other things and your mood brightens immediately.

"Breakfast?" You offer Abby some of your hardtack as you walk, seeing that she eats nothing of her own.

She eyes the cornmeal loaf suspiciously and breaks off a small piece. She tastes it and seems to enjoy it, but says nothing further. You offer more.

"No thank you." She says, hesitantly.

"I have a lot."

"No."

"Are you sure?"

"Yes."

"I really do have a lot though, no need to be shy."

She stops and glares at you. You back away, arms raised. "Alright, alright. Just trying to be nice."

"That's not what I'm paying you for."

"Speaking of which, aren't you forgetting something? I touched my Ra yesterday. I want to learn the words now."

"The word is Ď͙͙ͪ̓̏͛̍̓̽͟e̛̫̤͕͍͓̯̳͑ͬ͒̉̏̇ͭ̾ṙ̶͔̦͍̟̇͐ͤ͂͒͋ā͓̋͌̂̚͟͢i̷͎̠͛͋ͨ͒͆͐̔͑̍̀͠. Ď͙͙ͪ̓̏͛̍̓̽͟e̛̫̤͕͍͓̯̳͑ͬ͒̉̏̇ͭ̾. ṙ̶͔̦͍̟̇͐ͤ͂͒͋ā͓̋͌̂̚͟͢i̷͎̠͛͋ͨ͒͆͐̔͑̍̀͠. The saying is easy. The hard part is channeling your Ra correctly. Try it."

>Roll a 1d20

>Try to focus on channeling as much Ra you can into your hand
>Try to focus on maintaining steady, precise control over your Ra
>Try something completely different (write-in)
>>
Rolled 16 (1d20)

>>2085353
>>Try to focus on maintaining steady, precise control over your Ra
>>
Rolled 1 (1d20)

>>2085353
>Try to focus on maintaining steady, precise control over your Ra
>>
Rolled 11 (1d20)

>>2085353
>>Try to focus on maintaining steady, precise control over your Ra

I'll try to contribute to this quest, it seems interesting.
>>
>>2085378
>>2085583
>>2085706

>Critical Failure

You focus on your Ra, circulating the electrical energy once through your body before carefully and precisely pooling it into your hand. It's like controlling a flow of water or steam through a system of malleable pipes, it will not stay in one place, no matter how hard you try, but you can slow its movement so that it accumulates in places. It's much more difficult than you imagined, losing your focus for even the briefest instant dissipates the energy or relaxes the control over the flow.

Nevertheless, after a few minutes of futile struggle, you start to get the hang of it.

"Derai." You say, but nothing happens.

"Roll the R, and add a little more breath to the beginning."

"Derrrai."

"Too much rolling."

You say the word a few times in your head, making the motions with your mouth but not giving it voice."Ď͙͙ͪ̓̏͛̍̓̽͟e̛̫̤͕͍͓̯̳͑ͬ͒̉̏̇ͭ̾ṙ̶͔̦͍̟̇͐ͤ͂͒͋ā͓̋͌̂̚͟͢i̷͎̠͛͋ͨ͒͆͐̔͑̍̀͠. Woah." Instantly you can feel a sucking force drain your energy toward your hand. The transparent glass shield appears and you can it feel it's power, it's indestructibility growing stronger and stronger as your Ra is forced into it by an unceasing vacuum.

You're not sure what comes first, your screaming or the teeth-shattering pain radiating through your whole body. You can see Abby's frantic face calling to you, motioning with her hands, yelling at you--but the sound is drowned out by your own yelling. It feels like your insides are being pulled out through your hand, your stomach and your lungs and heart, all the organs just sucked out.

You realize you're going to die. You've heard some stories from the good Captain, about battle, about what happens when a soldier is near his death. He sees every moment of his life suddenly and in detail like he was walking through his memories, and though only an instant passes he sees it all, lives it all, countless times--a final mercy before the Great Void. And this process begins to start for you and the first image you see is one you do not recognize, a square-jawed man bearing an uncomfortable smile and next to him a small, mousy woman, bearing a tired one. Your father and mother, you realize.

But there the vision ends, interrupted by Abby's fist connecting with the back of your neck.

All goes black. When you awake, your mouth tastes like bile and coins, you try and spit and but have no saliva to do it with. It's midday now, judging by the shadow of the trees and sun's prominence in the sky. You realize you're moving. Your body has been crumpled into the wheelbarrow and the books are on top you, on your lap and chest. When you move, Abby stops and rushes to your side.

"Open your eyes. Quickly!" You blink and try to keep them open. She pulls the eyelids apart and then blows air into them, making you squeeze them shut and tear up. Two droplets fall across your cheek. You can hear her sigh as you squint in pain.
>>
>>2086017

"Here. Drink." She shoves the skin of milk to you, you drink deep and this time she lets you. You feel much better, but the milk doesn't have the same potency as before. "How do you feel?" She asks--quieter than you expected. Was she concerned?

You unsteadily get to your feet. "I'm OK, I think. But what happened? One second it was working and then...I thought I going to die. You saved me, didn't you?"

She touches her forehead with three fingers, kneading the flesh. "We should've focused longer on the Ra flow. I didn't realize you were a Khazzan type. I'm sorry. It's my fault." She gives you a look of such contrition and guilt that you're almost moved enough to enfold her in a hug.

"It's OK right? I mean I'm still alive."

She nods. "No permanent damage. It's usually the eyes that go first in these cases." She mutters.

"Well, I can see you just fine. So what happened exactly? What's a Khazzan type?"

"Are you OK to walk?" She asks, voice still gentle and soft. You could get used to this.

"I told you I'm fine."

"Alright." She grabs the handle of her wheelbarrow continues walking. "There are flavors of Ra-users, corresponding to the three main variables of Ra: Flow, Capacity, and Saturation. This you know?"

You nod. This is pretty common knowledge. Learned by word of mouth from ones parents and refined by rumors and storytelling among friends.

"The first type, Murkab, has low capacity, they cannot hold much Ra in their bodies, nor generate it in great amount, but they have great Flow and Saturation--what you might call "control" over their Ra. I am of this type. To the Murkab, even the most complex flow patterns are trivial, easy as breathing. Our focus is supreme, but we run out of Ra very quickly. Murkab are the most common type and generally the easiest to train and it's what I thought you were--though I should've known from your Ra cycles that something was unusual." She takes out her handkerchief wipes her brow with it. She's sweating quite a bit and you realize that she must've been pulling your body for miles.

"You are a Khazzan, the third and rarest type. They are the direct opposite of the Murkab--enormous, almost unnatural Capacity, but little control. They are also the hardest to train but, if trained, can become the most powerful. The Sages for example, were all believed to be Khazzan--all but two."
>>
>>2086030

"OK. So if I understand this correctly, my body produces lots of Ra, but I can't control any of it? Is that why I almost died?"

"You lost your focus. You opened a Ra channel and then pushed your Flow to full blast. The only reason you didn't voidcollapse is because of your tremendous Capacity. It would've taken a long time--a few minutes--for it to happen. And then there would've been a small hole in reality where you once stood. So I knocked you out and I gave you some of my Ra so you didn't go into a negative Flow and die." It's the first time you've seen her blush, a pinkish hue that colors the surface of her plum-like cheeks. Now you're wondering how exactly she transferred her Ra to you.

"Thanks." You say, after a short pause, unsure of how to continue.

She shrugs. "It was my fault, to begin with, making assumptions that weren't correct. I'm just glad you're OK--" She catches herself. "Because of the job, of course. That's what I meant." She blushes again and you smile, clapping her playfully on the back, which she shrugs off.

The road now swerves into a thick forest. Trees like great obelisks of brown and green cover the sun and hide the source of animal cries and bird calls. Suddenly, Abby holds up a hand and stops.

"What is it?"

"Come out!" Shouts Abby, moving her head from tree to tree. "I know you're there!"

"Well, well, well. Looks like the face has the brains to match boys, we've found ourselves a winner." An oily, slick voice comes out from the trees. A man emerges beside you, tall, well-built and dark like a pure Parastan, dressed in light leather plate--he's either a lieutenant or a corpsestealer. You decide to give him the benefit of the doubt. A few more men--you count 5--emerge from both sides. Three have crossbows aimed at you, two are holding standard issue spears--the kind given out to recruits during conscription.

"I'm Abenwen." Says Abby. "I believe your leader is expecting me."

"Oho! She believes--you hear that boys? That's the Gizrathi in her." Says the Lieutenant. Then he looks at you, almost surveying you like a butcher might survey a piece of meat. "Yes, yes, I think he is." He says. "Pity. I was hoping to taste you a little, Gizrathin. We could've had a lot of fun."

"I'm not sure vomiting followed by your castration is my idea of a good time. But I appreciate the thought." Says Abby, flatly. "Now then, why don't you lead me to your leader?"

The Parastan seems only amused by the rebuttal and whistles with his fingers. Two more men come out of the trees with ropes and cloth. "You know how this goes, Gizrathin?"

"Just get it over with." She says, holding out her arms. "But I'm going to take a tongue for every one of my books that are missing or damaged in any way."

"We'll be veeery gentle." Says the Lieutenant, winking.

One of the Lieutenant's men now binds Abby's hands and eyes and the other comes to you to do the same.

"Play along, Columbus." Says Abby.

>Obey
>Resist
>Other
>>
>>2086043
I'm sure she's got a plan. It sounds like she's got a plan, right?

>Obey
>>
Hmm I think my long posts + workposting forcing long gaps between updates, might have killed this quest.
>>
>>2086043
>Obey
>>
>>2086043
>>Obey

>>2086076
its probably just the late hour
>>
>>2086066
>>2086119

Reluctantly you release your spear and let the man bind your arms and eyes. "Alright, are they good?" Asks Parastan. He checks your binds. "Good. Let's go." They spin you back and forth and then they march you into the woods. An hour passes in silent guidance--you feel nervous, even as you know that Abby surely has a plan. But you don't know what plan is. You start running some scenarios in your head--you don't even have your weapon anymore, but if you could disarm one of the spearmen, maybe take the Lieutenant hostage--but he looks like his muscles aren't just for show.

You can hear more voices now and the rushing of water and suddenly the men stop and your blindfold is removed. You see Abby a few paces ahead. The Parastan walks over to her and personally undoes her binds, getting a little too close for her comfort. Abby flashes him a killing glare and he backs off--still wearing a smile. You look around you while you wait for someone to release your binds as well. You are in some kind of a camp, three Parastan tents, domed and held up by fish wire surround a dead campfire. A little ways down you can see a small stream--the same whose waters you heard as you came in. You see another four new faces in the camp, squatting on the grass and throwing dice in a heated game.

"Wait here, Gizrathin. I'll get the boss." Says the Parastan. And you notice now that no one is coming to release you. The men have all moved away from you, and the nearest to you is poking your back with your own spear, urging your forward. "Hey what the fuck is this? Unite me." The bandit only laughs. "Abby. Abby, get them to untie me." She doesn't even turn to look in your direction, only walks forward toward the dead campfire, tapping her foot, waiting. "Abenwen. Abby!" You yell.

"Shut the fuck up." Says the bandit.

The Parastan comes out of the tent and behind him is a shorter man, older, balding. He holds a small boy in his arms, about 5 or 6 years old, asleep, wearing rich colorful furs and silks. Not the clothing of lowborn. "So Shalock took us seriously. Good."

"He's not hurt is he?" Asks Abby.

"Not a hair on his head." Says the man, smiling so that his wrinkles show themselves. He looks like a fly, large bug eyes, and a small puckered mouth. Dark skin suggesting his Parastan lineage, but lighter than the Lieutenant, suggesting a mixed one. Abby reaches forward for the little boy.

"The ransom?" Asks the man, pulling back.

And here Abby's eyes swivel briefly backward. At you.
>>
That kid needs to die in front of her
>>
"Ah I see." Says the man, softly, popping his lips open like a fish. And so do you. She didn't need muscle--or she did, but not for protection. She wasn't concerned for your well-being--or she was, but in the same way, a sheepherder is concerned with the health of the lamb he will slaughter.

"Abby what the fuck is this?" She ignores you, continuing in a flat, steady tone.

"He's healthy. He has some guard training or something. Good with a spear. He's a Ra-user too. I taught him some words in Lisan." Says Abby.

This can't be happening right now. You try and struggle with your bonds. "Abby! Abby look at me!" She does not look at you.

"He'll go for double the ransom. More if you do some prepwork--break him in first."

The old man chuckles. "I know how it goes, little Gizrathin." He looks over to you, studying you the same way the Parastan did. "It doesn't look like it'll be easy." He says, smiling as though he almost relished the thought.

"I'm sure you'll manage." Says Abby. "Now then." She holds out her arms again and now the old man complies and hands the child over. Abby slaps the child awake, he rubs his eyes and yawns.

"Wake up! Are you hurt anywhere?" The boy looks at Abby and shakes his head. "What's your name? Can you tell me?"

"Shemai." Says the boy, with a Suther drawl.

Abby pats the boy in the head. "Good boy. So. Are we done? We have an understanding?" She asks the old man. The old man steps forward, coming closer to you.

"We're square." He says, tracing a finger across your chin and down your arm. "You keep the ransom, I'll make I took it. Everybody wins."

Abby starts to back away into the woods.

"Abby! Abby please, please don't do this!" You scream. She's gone, disappeared behind bramble and bush.

"Track her." The old man says, to the Parastan. "Wait until she comes out of Be-Gata, then." He pops his mouth again, pointing at his temple. "Put one in her head. Take the spellgun with you. You'll need it."

"Yes boss." The Parastan whistles and the men playing dice gather their things and move with him into the forest.

"And you my friend, will be coming with me. You like Sutherland tea?" He slings an arm around your shoulder and pushes you forward.

>Make a run for it into the forest (roll 1d20)
>Bide your time, there'll be an opportunity later
>Write-in
>>
Rolled 13 (1d20)

>>2086188
>>Make a run for it into the forest (roll 1d20)
>>
>>2086192
Sorry I should've been a little more clear. You roll after the vote is decided. This roll won't count.
>>
>>2086188
>Write-in
Surge your Ra to break the bindings and then run
>>
>>2086188
>>Bide your time, there'll be an opportunity later
>>
>>2086315
Changing to this
>>
>>Bide
>>
>>bite his ear off then run for it into the forest
>>
>>2086315
>>2086407

You don't struggle. It's better to save your energy for a better opportunity--and for catching up to Abby and--and, you're not even sure what--but definitely something painful and permanent.

You are led into the old man's tent. Soft sunlight comes through some open flaps on the domed roof illuminating a hammock strung between the main tent pole and the back wall. Next to it, on the ground, are a pile of random pieces of armor: shoulder pads, gauntlets, greaves, several helms and a few shields. Spoils of corpsestealing. You think you see a chain shirt peeking between the metal--which means that they killed or robbed a Lord. A capital offense. You scan the room for anything resembling a weapon. A small stool is set against the main tent pole, a chair is set next to it--the kind that folds up--and a jug of water next to the chair. On the stool is a map, incomplete and held taut by two heavy stones. It details the local area. You can make out the road and the Sukhar wall further south. It looks hand-drawn and that means the old man is not cut from the common cloth; literacy is a luxury reserved for those whose fingers are unmarked by manual toil.

The man leads you to the chair and pushes on your shoulders so that you will sit. He ties the trailing end of your binds to the tent pole. "Wouldn't want you to get any ideas." He says, popping his mouth, narrowing his bug-eyes. "I'll get that tea shall I?"

He leaves through the tent flap and you resume your search. All the while, Abby's betrayal and the building rage and hurt--most of it self-directed for falling for her ruse--make it difficult to concentrate. Your search is fruitless and by the time he comes back you've only been pushed further into despair and desperation.

"Unfortunately, we've just run out of milk so you'll have to take it black." He says, sweeping the map off the stool and placing two ceramic cups and a pitcher of tea in their place. "But Sutherland tea tastes good even without a sweetener." He also has another chair with him, which he places across from you. He pours the tea into each cup--then mutters a word in the imitated tongue that releases a beam of white flame from his finger into the liquid, causing it to steam instantly. "Drink it while it's hot." He says, smiling and taking a sip himself. He leans back in his chair and your eyes move to the scabbard at his waist--wooden, ornate designs etched into the smooth wood--the weapon of a Lord.

>Take a drink, be calm and discuss your situation
>Refuse to drink and demand to be released
>Act like you're going to drink then splash the hot tea in his face
>>
>>2086566
>Take a drink, be calm and discuss your situation
>>
>>2086566
>>Take a drink, be calm and discuss your situation
>>
>>2086566
>Take a drink, be calm and discuss your situation
>>
>trusting a void touched women

We asked for this really.
>>
>>2086596
>tfw the Parastans stab her in the back
How ironic
>>
>>2086566
>Take a drink, be calm and discuss your situation
I mean hey, maybe we can go from being one kind of sellsword to being another. Isn't too bad a trade off.
Shame Abbey is likely to die though.
>>
Really enjoying this quest so far, would recommend OP getting a Twitter so we can know when threads start up.
>>
>>2086697
Unfortunately, I'm workposting right now so the updates are inconsistent and slow (which is why I try to write longer updates to compensate) I'll try to run some full sessions this coming thanksgiving break.
>>
>>2086638
We're not that lucky, she'll make it out
>>
>>2086572
>>2086585
>>2086587
>>2086638

You still your shaking frame and bring the cup to your lips. It's not bad. Almost as good as the brew in the estate which Lady Halterket used make herself. You're pretty sure she would spike it with something because you always felt incredibly...aroused after drinking it. Thankfully this concoction doesn't have such stimulants and is a little bitter besides.

"What--ahem, what exactly is going to happen next?" You try and keep your voice steady but you're pretty sure it came out two octaves higher than intended

"Mm. Delicious." He says popping his mouth again. He stares at you. Then he pulls his chair around to sit beside you and he lays his hand softly on your knee. "Do you know what one learns after years and years of killing Volani scum?" He asks, drawing his hand slowly up your thigh. You try and squirm away. He doesn't let you. "You learn about men. About their hearts and minds. What drives them, what cripples them, what...excites them." His hand sweeps over to the inner thigh, inching closer to your groin. "A man is never more clear, his mind never more transparent than in the moment of final action. And if you see it long enough, you can read it--just from a look, or a touch." His hand moves up closes around your belt releases the buckle but then retracts. He gives your thigh a quick squeeze and draws back. You breathe again.

"How do you like the tea?"

"Fine. Not bad." Still, you try and maintain the facade, but this man has shaken you. You've heard some stories about men in the front that are changed by the things they see. Jokes. About Lords with certain...predilections. Told with all the humor and horror of a spook story. But the man before you is no ghost.

"Have you had Sutherland brew before?"

"No. No look--you can just let me go and I can work for you. How about that? I'm a sellsword anyway, it'd be no different than working for someone else. Why not you?"

The man laughs and nods his head. "And what will you do for me?" The way he says this sends sweat running down your back.

"Abby wasn't lying. I can use a spear, I have training. I can fight. I recently learned to touch my Ra. I can--"

He holds up his hand to silence you and stands up. Quickly, almost casually, he slips off his belt and throwing this and the scabbard to the ground, he moves closer to you and leans into your face. Close enough to feel his hot breath on your cheek.

"And how do I know you're not going to gut me the moment I hand you a sharp object?" He whispers. He pushes a finger through your hair. "Mm. No, I think I'll stick with the original plan." He strips out of his trousers and throws them on the ground. You keep your gaze pointed up, at the squares of sunlight coming down from the flaps.

"You're making a mistake." You say.

"Stand up and face the pole." His voice is stern now and promises violence.

>Do as he says
>Remain seated; try to reason with him
>Pretend to obey then smash the pitcher on his face
>>
Well, this has begun to turn into a shit-show. Time to nope the fuck out.

>Pretend to obey then smash the pitcher on his face
>>
>>2087197
>>
>>2087197
>Pretend to obey then smash the pitcher on his face
>>
>>2087197
>>Pretend to obey then smash the pitcher on his face
>>
>>2087197
>>Pretend to obey then smash the pitcher on his face
>>
Smash that ho
>>
>>2087197
holy shit we're getting raped

>smash the pitcher in his face
>>
>>2087197
>Smash the pitcher in his face.
>Grab the sword on the belt he's not wearing.
>Gut the rapist.

I don't care which way you swing, but this is NOT OKAY!
>>
>>2087885
Not raping the rapest
To show him whos alpha
>>
>>2087244
>>2087298
>>2087339
>>2087474
>>2087821
>>2087885

Alea iacta est. Roll 1d20 please.
>>
Rolled 9 (1d20)

>>2087974
>>
Rolled 10 (1d20)

>>2087974
>>
Rolled 10 (1d20)

>>2087974
>>
>>2087987
>>2087993
>>2087995
Guse we fuck boi now
Unless the magic
>>
>10+5 [+3 Skilled Martial Artist, +2 Element of Surprise] = 15
>15 vs DC 14: Success!

You close your eyes and take a deep breath. It's times like these that you thank the Great Wheel for crossing your path with the good Captain's. His words come to you now both comfortable and convenient: "The beginning of the world is breath. With breath you fight, for breath you die. It is breath you steal when the final blow is dealt and it is breath you lose with your life. Control your breath and the battle is already won." So you breathe as he taught you now, through the nostrils and to the forehead and down and down into your feet.

"Get up." He says. "Face the pole." You do not look him yet, nor open your eyes. In and out. You stand up. "That's it. To the pole now." He says. You can feel him move forward to grab you--a change in the air, your eyes flash open and your hands are already reaching for the pitcher of tea. You throttle him with it, an upward swing which bends the thin metal inward on contact with his skull. A gasp. A dull thud. He falls to the ground, momentarily stunned, clutching his bleeding mouth but still alive and still conscious.

"Motherfucker." He groans. You try and go for his scabbard but it's too far--your bonds, still rooted to the tent pole, limit your reach.

>Try take the bastard out with the chair and stool
>Attempt to free yourself by smashing one of the ceramic cups and using it as a knife
>Keep trying for the sword, use the chair to reach for it
>>
>>2088054
Can we strangle him with the rope we are tied with?

Is there enough slack?
>>
>>2088068
There is, but only if he's right next to you. As it is, he's too far.
>>
>>2088072
What about our legs? Can we pull him close then strangle or use our legs to do so?
>>
>>2088073
You're close enough to kick him, but there is not enough slack to bend down all the way to grab him.
>>
>>2088054
>Keep trying for the sword, use the chair to reach for it
>>2088093
Scratch this.
>>
>>2088054
>>Try take the bastard out with the chair and stool
>>
>>2088110
Why I chose to not do that is, we are tied up and can't hit him hard enough to kill with like WWE wrestlers. If he rolls out range we will be fucked (in more ways than intended) and our rapist will go for the sword.

Making a shiv may take to long and we may not get a good edge on it due to how it breaks (what if its unbreakable fine china or something).

By going for the sword we could deny him it, and even if we don't really get the sword in time, we bring it closer to us while holding the chair, and we could hit him with the chair if he tries to contest the sword with us.
>>
>>2088054
>>Keep trying for the sword, use the chair to reach for it
>>
>>2088122
Don't need to kill him, just wanted to leave him groggy and disabled to buy more time for lethal means.
>>
>>2088163
>not killing him and raping the corpse in front of the bandits to establish dominance

Its like you don't want to turn this into a bandit rape quest.
>>
File: Parastan Lord Blade.jpg (102 KB, 1300x620)
102 KB
102 KB JPG
>>2088099
>>2088129

You fold the chair straight and use it to knock the sword over to you. It works! The sword slides to your feet. You unsheathe it immediately--a beauty of Parastan smithship, slightly curved, with an edge thinner than a hair's width, sharper than glass. You draw the blade against the rope cutting it in a single stroke.

The old man is up, half his face and clothes are dark with tea and blood. He spits on the ground, half-naked, groin just barely hidden by his shirt.

He holds up his finger to the tent ceiling and shouts a word in the imitated tongue. A beam of white fire shoots out, ripping through the cloth into the sky. You can hear the commotion outside, the remaining men springing into action. You point the blade at him.

"I don't want to hurt you." He says, pointing his index finger at you. "A cripple won't sell."

>Throw the stool at him as a distraction, then strike him
>Slice an opening into the side of the tent and run
>Try and use the shield spell--maybe it will work against his beam attack

>Whatever the choice, roll 1d20
>>
>>2088054
>Try take the bastard out with the chair and stool

I say we strike while we have the chance
>>
>>2088235
>Throw the stool at him as a distraction, then strike him
>>
Rolled 14 (1d20)

>>2088235
>>Throw the stool at him as a distraction, then strike him
>>
Rolled 10 (1d20)

>>2088235
against his beam attack

...>>2088236
>>2088250
you and your stools, whatever

>>Throw the stool at him as a distraction, then strike him
>>
>>2088235
dice+1d20
>Throw the stool at him as a distraction, then strike him
>>
>>2088261
type that in the options field, not the comment field
>>
Rolled 8 (1d20)

>>2088235
>>Throw the stool at him as a distraction, then strike him

he should have taken the deal
>>
>>2088343
I would have given him a reach around if he let us top.
>>
>>2088252
>>2088257
>>2088343

>14+3 [+3 Skilled Martial Artist] = 17
>17 vs DC 15: Success!

The air holds, silent and tense for a second. Your eyes fly to the stool. His eyes follow. Your grab the stool. He fires. His bug eyes widening in slow motion like the borders of a puddle in the rain. The beam of fire rips through the seat of the stool and grazes your shoulder, singing your shirt but going no further. He knocks the stool away.

And then you're already on him. Your sword is already coming down on his outstretched arm. Blood spatters, touching your face and coloring your shirt in an arc. His forearm splits apart, a magnificent, clean cut. The hand, still arrested in it's pointed posture, now points at nothing and lies severed on the floor. He screams, holds the spurting stump, falls to his knees.

An arrow zips through the tent wall, almost hitting your side. One of the bandits comes rushing in through the tent flap, head low, spear couched into his armpit.

>It's time to go, cut through the tent wall and run
>They all die today. No mercy. Engage the spearmen
>Dodge the attack and try to talk them down

>Whatever you choose, roll 1d20
>You have 5/10 Ra remaining
>>
Rolled 2 (1d20)

>>2088378
>They all die today. No mercy. Engage the spearmen
>>
Rolled 10 (1d20)

>>2088378
>They all die today. No mercy. Engage the spearmen
>>
>>2088385
>>2088389
Oh man these are some bad rolls, I hope if someone else goes with this we get those legendary clutch 20s.
>>
>>2088395
I think we get a plus 3 in combat and we have a special attack with the spear... but we don't have a spear... yet.
>>
Rolled 9 (1d20)

>>2088378
If the tent isn't burning down yet from the missed magic beam, sure, fuck 'em all up.

>>They all die today. No mercy. Engage the spearmen
>>
>>2088378
>>They all die today. No mercy. Engage the spearmen
>>
>>2088403
roll dice
>>
>>2088409
There really a point? Dice rules are best of 3 and 3 rolls have already been made.
>>
Rolled 11 (1d20)

>>2088378
>It's time to go, cut through the tent wall and run
>>
>>2088414
Was that the rule for this quest?

If thats the case only 3 rolls are permitted or you only count the first 3 rolls. The other quest I'm in does best 3 out of 5, but mainly depending on how many players are present.

Couldn't hurt to roll anyways. Good practice.
>>
>>2088435
Well so.e quest say any crits rolled outside of 3 count
So theres that
But also i like roling for fun
>>
>>2088441
>Well so.e quest say
Wut?
This quest or another one? Not all qms use the same rules its up to qm in the end.

Anyways, I was wondering if we got the shield bonus back here >>2077402
if our energy shield would count with that or if it would fall under something else like magic or something.
>>
>>2088385
>>2088389
>>2088398

>10+3 [+3 Skilled Martial Artist, -2 Reach Disadvantage] = 11
>11 vs DC 12: Failure

You try and side-step his charge, using your sword as a lever to push the spear away from your body. He stops himself before he brushes past you and exposes his back. He's smarter than you gave him credit for--he's keeping his distance and making exploratory jabs with the spear. You can't get close enough for your sword to strike him.

Then another arrow rips through the tent, and another. They're coming from two different sides, you can see the shadows of their masters outlined on the white walls. One near the entrance, one behind you. Their both busy reloading.

This momentary distraction is all the spearmen needs. He steps forward and jabs you in the stomach. You manage to skirt behind the tent pole in time, but the spear grazes your side. You clutch your abdomen, feeling wetness over your hand, the smell of iron. The wound is not deep, but your shirt has torn and the skin is open and the blood is flowing freely.

The old man is gone, a trail of his blood leads outward, through the tent flaps. His hand is still on the ground.

>You have 4/10 Ra remaining

>Use Rapid Strike to take out the Spearman (-2 Ra, take the highest roll among 6 d20s)
>Attempt to forgo an attack to get within striking range
>Try to cut down one of the crossbowmen outside

>Whatever you choose, roll 1d20
>>
Rolled 11 (1d20)

>>2088522
>Use Rapid Strike to take out the Spearman (-2 Ra, take the highest roll among 6 d20s)
>>
>>2088435
The rule is best of 3 d20s, with 1's overriding previous rolls, and 20's overriding 1s. No rolls beyond the first 3 will count (except for certain abilities)

>>2088459
Yes, the energy shield, if you use it like a shield, would count
>>
>>2088522
>Use Rapid Strike to take out the Spearman (-2 Ra, take the highest roll among 6 d20s)
>>
Rolled 16 (1d20)

>>2088522
oh right. forgot.
>>
Rolled 17 (1d20)

>>2088522
>Use Rapid Strike to take out the Spearman (-2 Ra, take the highest roll among 6 d20s)

Lets go for it eh.
>>
Rolled 12 (1d20)

>>2088522
>>Use Rapid Strike to take out the Spearman (-2 Ra, take the highest roll among 6 d20s)
>>
>>2088522
>>Try to cut down one of the crossbowmen outside
>>
how much Ra does it take to raise our shield?
>>
>>2088625
Just 1. But the more you put into it, the harder it becomes. Later on, if you learn modifiers you can change its properties using Ra.

I just realized I messed something up. Ra is not HP, it's only used for spells and maneuvers, so you still have 5/10 Ra. Instead of HP we'll be using a minor/major wound system.

>You currently have a minor wound (superficial abdominal wound)
>>
Rolled 9 (1d20)

>>2088522
>Use Rapid Strike to take out the Spearman (-2 Ra, take the highest roll among 6 d20s)
>>
I'm going to sleep.

We'll probably go with this >>2088575

I'm going to rethink the Rapid Strike maneuver, since waiting for 6 rolls is silly. Maybe taking two actions in one turn instead of one.
>>
Rolled 19, 4 = 23 (2d20)

>>2088705
we CAN roll more than once if you allow.
>>
Rolled 12 (1d20)

>>2088522
forgot to roll
>>
Rolled 10, 5, 17, 6, 16, 12 = 66 (6d20)

>>2088705
or we can all roll 6d20's like so
>>
Rolled 5, 6, 5, 12, 14, 20 = 62 (6d20)

>>2088522
>Use Rapid Strike to take out the Spearman (-2 Ra, take the highest roll among 6 d20s)
>>
>>2088527
>>2088543
>>2088567
>>2088575
>>2088586
>>2088682

>17+0 [+3 Skilled Martial Artist, -2 Reach Disadvantage, -1 Minor Wound] = 17
>17 vs DC 12: Success!

The crossbowmen are still reloading, this is your chance--your only chance, because the longer the fight goes the more you bleed out and the slower you get. The arrows will start hitting you then, and then you'll be dead.

You take a deep breath, swelling your stomach with air. You see the spearmen start to flank around toward the entrance, cutting off the obvious escape and bring the spear to bear again. Once chance, you tell yourself. You exhale in one quick burst and charge. The spear comes toward your chest, you swing sideward, putting all your weight to knock the spear to the ground. It works! You quicken your feet, turning and dragging the blade upward across the shaft. The spearman tries to step back, to parry with the spear, to duck--but it's too late. The sword goes up from his hands to his chin, you pull the blade across, feel it effortlessly glide through the skin, the bone, the teeth, the nose, the forehead.

His face is gone. With a last mute look of confusion, he grabs the space where his face used to be. Then he falls forward, never to rise again. You wipe his blood from your eyes and lower the blade. An arrow sails toward your head, you duck and roll through the entrance. To your right: the bowman who just shot at you, frantically reloading his weapon; ahead: the trail of the old man's blood toward one of the other tents; behind: the footsteps of the second bowman, running to flank you.

>Cut down the crossbowman while he reloads
>Bolt toward the woods, the trees will provide cover
>Follow the blood trail to the old man

>Status:
>You have 3/10 Ra remaining
>You have sustained a minor wound (Superficial abdominal gash), You are bleeding, You are fresh
>>
>>2089278
>Follow the blood trail to the old man
Pick up the spear
Time to become the impala
>>
>>2089285
this
>>
>>2089285
This, chances are he got band aids which we can borrow
>>
>>2088722
Did not know this. But after sleeping on it, I've come up with this:

>Rapid Strike: -2 Ra, take two attack actions instead of one (e.g deliver two wounds, close reach and strike, wound two different people etc.)

We'll stick with the best of 3 as much as possible otherwise.

Speaking of which, roll 1d20 please

>>2089285
>>2089293
>>2089295
>>
Rolled 8 (1d20)

>>2089313
>>
Rolled 20 (1d20)

>>2089313
>>
>>2089339
Great roll
>>
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>>2089339
>>
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>>2089313
good quest writing so far.
>>2089339
dis ghun be gud!
>>
>>2089339

>Critical Success!

You duck back into the tent and grab the spear. The bowman loads a fresh bolt and begins pulling the string back. You dart outside keeping your head low, juking left and right to avoid the arrows. They fly past your head and by your torso embedding themselves into the dirt ahead of you. You follow the trail of blood and slip inside the tent.

It's smaller than the other, darker. There's a stack of bedrolls against one wall and a small chest against another where the old man is crouched, his buttocks naked and visible, his hand pouring a white powder on his stump and his breath short and heavy. He hears you. He faces you. The spear is already in the air. He grabs it--the shaft--and coughs blood and wheezes. The speartip is inside his chest. He pulls it out, gasping in pain as the metallic shard slips out of his lungs.

"You should've taken the deal." You say, walking to him.

"N̹͖̫͙̭͚͇̻̏ͦͫ̀̍͊̚͟a̧̡̖̣͔̻̰͊̆r̢̳̝̹̺ͯ̿̄̾̓͒̆h̜͙͍͙̻͕̘̞͛̄̽̈́͆ȗ̮̜d̥̟͓̻̻̬͐͠m̨͉̘̋̋̑̾ͣ̈́̄̇̀." He mutters. You jump to the side, expecting a blow. Nothing. The beam hits the stack of bedrolls and they ignite instantly, the fire spreads to the walls and smoke starts filling the small tent, suffocating you. The old man collapses backward on to the chest. You cut through the nearest wall and jump out and fall down a small hill. Cool waters surround you--you're in the stream. You get to your feet immediately, expecting arrows to hit you any second. None come. You can see flame swallow the tent, then the main pole collapse then the walls fall inward and burn.

You climb around the hill using the trees as cover. The bowmen are gone. The old man is dead, likely nothing more than an ashen corpse. As the adrenaline fades the pain of your wound resurfaces and you feel faint. Your shirt is soaked with blood, some of it your own, some of it still fresh and flowing.

But you won.

Order the following in priority (add anything you think is missing):

>Dress your wound
>Loot the bodies and the camp
>Catch up to Abby before the dark-skinned Parastan does
>Put out the fire and to make sure the old man is really dead
>Rest and recuperate

>Status:
>You have 3/10 Ra remaining
>You have sustained minor wounds (Superficial abdominal gash, Moderate blood loss), You are bleeding, You are winded

>You gain 2 EXP for resolving this encounter (1 for surviving, 1 for killing the bandit leader)
>You gain 0 EXP for roleplaying/creativity (you get this for write-ins and for roleplaying beyond just choosing a vote)
>You have 4 EXP
>>
>>2089445
>Put out the fire and to make sure the old man is really dead
>Loot the bodies and the camp
>Dress your wound
>Catch up to Abby before the dark-skinned Parastan does
>>
>>2089445
Dress our wounds, cut off the bandits heads, take any obvious trophies or treasurer and present the items to the nearest merchant lord.
>>
>>2089470
This. There is no time for rest when vengeance must be had.
>>
>>2089445
>>2089470
>>2089470
second
>>
>>2089445
>Dress your wound 1
>Loot the bodies and the camp 4
>Catch up to Abby before the dark-skinned Parastan does 2
>Put out the fire and to make sure the old man is really dead 3
>Rest and recuperate 5

Vendetta!
>>
>>2089470
>>2089503
>>2089504

You grasp your side, squeezing the shut the wound so the blood will coagulate. You need to put out the fire first. Te powder the old man was using, ground Shifan teeth, should help stop the bleeding--if it's still intact.

You head toward the campfire in the center of the encampment and grab a large stockpot, still half-filled with stew. You dump it's contents on the fire, stifling some of the flames and then head for the stream. Two trips are all it takes. The tent is completely destroyed, the cloth is flat and fire-eaten and the pole has cracked in half and warped but the fire is extinguished.

You find the body of the old man, still on the chest--which seemed to have spared it damage. His skin is curdled and black, his face is unrecognizable, the two bug-eyes now puddles of pus and the round lips turned to ash. Voidmeat now. You throw him aside and pop the chest open.

Inside are an assortment of unlabeled bottles. You'd guess liquor by their smell. There's bottle of powder, knocked over, half of it's contents spilled out onto to the bottom of the chest. You grab a handful, shut your eyes, squeeze your jaw and pat your wound with it. You scream and gasp and cry. You bite down your scarf and think of Lady Halterket's soft body against yours and find some measure of comfort as the pain slowly fades.

The bleeding has stopped. You sit back and catch your breath, thinking of how you're going to mutilate Abby once you find her. You put as much of the powder as you can back in the bottle, then cap it. It's too big for your trouser's pocket which--looking down now you realize is still loose, the belt and button undone. You give the corpse of the old man several solid kicks, stopping only for fear of opening your wound again.

You head for the other tents, leaving the corpses alone. It's bad luck to disturb what has gone to the void--and you're not corpsestealer--but everything else is up-for-grabs. The third tent is a storeroom and contains some vittles: hardtack, dried meat, potatoes and a barrel of good sea salt--a true prize, likely stolen, and quite likely to fetch a decent sum at the market.

You gather all the items to the center of the camp, the armor pieces, the map, your pack and spear, the scabbard for the sword, the barrel of salt, the chest. The armor pieces are mostly useless, army issue garbage that's either too large or too small or dented or poorly made. The chain shirt, of course, is the exception. Like the blade, it's a work of a Parastan mastersmith, made with care and skill, each circle of Parastan steel carefully fashioned and set for maximum protection.

The coif-piece is missing but the shirt is a fine fit. There's just one problem: the shirt and the blade are signifiers of Lordship, and anyone who sees them will treat you accordingly--but without the titles to back you you'd be committing high treason. If caught, at least in Parasta, you would be executed by piking.

1/2
>>
>>2089709
On the other hand, you can just sell them--you're certain the Lord's estate will pay an earnest emil to retrieve the marks of their nobility. As long as you don't actually wear them you won't be committing a crime, but it seems a shame to just carry them and not put them to use. There's no time to ponder things either. You have to catch up to Abby before the dark-skinned bandit and his men kill her. You won't let them take that satisfaction away from you. You examine the map--you can see several towns labeled beyond the Sukhar Wall, but illterate as you are, you cannot make out which one is Be-Gata, the town the old man mentioned.

Judging by the direction Abby went, you'd guess she was heading back for the main road. The bandits would only be tracking her, so they'd keep their distance. You can meet her at the entrance of the wall, cutting through the forest instead of back toward the road. It's a shorter path, but you'd have to spend the night in the forest, alone, with bowmen still wandering around somewhere within and the Prowlers and the Nozil that prey on lonely travelers. Maybe it would be better to just go on the road then and catch up to her, though if the bandits see you--and they will on the road-- they'll know what's happened. At that point, they'll either strike immediately or return to camp and you'll lose whatever spoils you've earned here.

Maybe then...it would be better to just forget about Abby. Head for Sutherland, hire some men to come back and take these goods. But that means letting the betrayal slide, letting it go unanswered. Even as your sense of reason tells you this is the smartest choice, your heart refuses to be denied its satisfaction.

>Equip the armor and sword
>Leave the armor and sword

>Meet up with Abby at the Sukhar Wall
>Meet Abby on the road
>Forget about Abby, there's coin to be made

>Status:
>You have 3/10 Ra remaining
>You have sustained minor wounds (Superficial abdominal gash), You are winded

>Loot:
>Parastan Lord's Chain Shirt: If worn, once per battle, negate a major or mortal wound (will fetch a few hundred emil if sold)
>Parastan Lord's Blade: A blade of the highest quality and craftsmanship and a signifier of Lordship (will fetch a few hundred emil if sold)
>Barrel of Fine Sea Salt: Worth at least 100 emil on the market, but probably stolen
>Armor Pieces
>Vittles: At least a months' food here, for one person
>Bottle of Shiman Teeth Powder: Stops bleeding and (with some rest) will heal most minor wounds
>Chest of Unlabeled Bottles: Probably just liquor in the bottles, but could be worth something
>>
>>2089714
>Equip the armor and sword
If anyone comes closer to inspect they will be gutted, take the vittles and Shiman Teeth Powder if we can.

>Meet up with Abby at the Sukhar Wall
A night in the forest shouldn't be too hard.
>>
>>2089714
>>Equip the armor and sword
Wear the mail beneath long tunics or something if we're out journeying.

>>Meet up with Abby at the Sukhar Wall
>>
>>2089748
>>2089765
agreed.
>>
>>2089748
>>2089765
>>2089793

I really do think we should sell the armor and sword as soon as possible. And buy stuff for ourselves.
>>
>>2089748
>>2089765
>>2089793

The sun climbs to the other side of the great dome. Soon it will descend and the imitation of the Great Void will take its place. Time slips; a decision has to be made. And really, the decision is clear: forget Abby and forget your vendetta but her betrayal plays over and over in your mind. The indifference in her eyes, that she wouldn't even look at you, that you were only a transaction since the beginning. Because of her, you were almost violated. The thought sends disgust and cold sweat running down your spine. No. You can't let this go. She needs to be hurt.

You place some of the food and the bottle of Shiman Teeth powder in your bag. You undress and put on the chain shirt, and over it, you wear your tunic. It's a little hot and a tight fit and anyone looking closely will be able to see the pattern of the links beneath the shirt, but for now, it will do. You discard the scabbard and wrap the naked blade with some cloth and tie it to your belt. If anyone does get inquisitive, you'll just have to gut them.

The rest of the goods are left in the camp and after a quick check of the map you orient yourself toward the Wall and start walking. Hours pass in only the sound of nature and wildlife. The temperature drops as the sun sinks below the horizon. No sign of the bowmen, no sign of anyone--but then you're no huntsman or tracker. Even if there were tracks you doubt you'd be able to tell. No one is shooting arrows at you at any rate. That's something.

Eventually, you come to a wide, flowing river. You don't remember seeing this on the map and taking it out and double-checking, you confirm it's absence. It's possible the map was made in a different season--in winter or autumn. It's spring now and during the spring, the ice up in the Kaduk mountains thaw and melt and the rivers which had dried up in the winter begin to flow again. The river is deep and wide, and while the flow is not strong enough to pose any serious trouble, your swimming skills leave much to be desired. There were no bodies of water near Lady Halterket's estate. It was never a priority.

You can try following the river downstream, there might be a shallow where you can cross, or rocks or even a bridge, but you'll have to make up for the detour in the morning. And it's not certain that you'll even find a place to cross before nighttime. Or you can brave the river. The waters are not too cold this time of year, you should be fine.

>Swim across the river
>Head downstream

>Whatever you choose roll 1d20

>Status:
>You have 3/10 Ra remaining
>You have sustained minor wounds (Superficial abdominal gash-Treated, needs rest)
>>
Rolled 14 (1d20)

>>2090030
>>Head downstream
>>
Rolled 5 (1d20)

>>2090030
>>Head downstream
>>
Rolled 11 (1d20)

>>2090030
>>Head downstream
>>
Rolled 3 (1d20)

>>2090030
scared of getting wet guize?
>>
File: Ridingsaur.jpg (102 KB, 1024x642)
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>>2090213
>>2090238
>>2090376

>14 vs DC 14: Success!

You decide not to risk it. To have come all this way and then drown in a river would be embarrassing. And there's no telling what might be in the water, leechweed, tanglefish, maybe even the hundred-limbed Nabeisu. So, instead, you follow the river downstream, watching the trees and the sunset behind them and the sky glowing red and orange and finally black.

At last, the river thins and an outcropping of rocks provides a makeshift bridge. You cross without difficulty and continue onward. When you can barely see your feet in front of you you decide to hunker down for the night and build a small fire.

You take out your prayer beads and begin thumbing through them. As long as the fire burns you should be OK, Voidcreatures despise light and your prayer beads act as an additional ward. But there are Prowlers in these woods--or so they say--and Prowlers are naturally drawn to the flame.

You can feel your eyes start to close. The day's toll requires rest but you force yourself to stay awake. You can't sleep, if the fire goes out or if the Prowler's come you need to be ready. Hours pass and you're not exactly sure when it happens, but at some point, you slip into a deep sleep.

You are awoken by a soft pressure against your cheek--something wet and smooth. You bolt awake and almost scream at the sight of it. The round slimy snout of the Kabosaur greets you with a cheerful squeak. You try and back away, but it's tail, wrapped affectionately around your leg, trips you as you try to stand. It squeaks again and licks your face with its thick, rope-like tongue.

You wipe away the drool and rub your eyes. It's wearing a saddle--meaning its a ridingsaur--but looking around you find no sign of a rider. You pat the creature's snout, careful to avoid the cylindrical mouthhole, where rows and rows of small, pointy teeth await flesh. It's tongue slips out again and explores your hand and then tastes the air. Once it releases your leg you stand up and examine your things. Your food is littered all around you, taken straight from your bag--likely the Kabosaur's handiwork. The hardtack was left alone but the jerky is all gone.

"Did you at least enjoy it?" You ask the animal. It opens it's mouthhole revealing the circular rings of conical teeth and squeaks merrily. You sigh. "Where is your master, I wonder?" Very strange to see a ridingsaur without its master, but then, if he was riding alone in the dark he could've gotten attacked. Fleeing bandits or Voidcreatures or Prowlers. You check the saddlebags--food, a tent and a bedroll and also a set of scrolls. Before you can take anything out the Kabosaur lifts its head into the air and stick its tongue straight up like a Volani antenna receiving a transmission.

Then it turns and bolts into the forest.

>Follow it
>Forget it, it's going the opposite way

>Status:
>You have 10/10 Ra remaining
>You are healthy
>>
>>2090632
>>Follow it
Might as well get supplies, a tent and a mount.
Besides, all of that will be useful if we need to track down a certain cunt to acquire some good old fashioned revenge.
>>
>>2090632
>Follow it

Demand jerky reparations.
>>
>>2090632
>>Follow it
Someone may have asked this OP. But, is there anyway to were the chainmail and people not see it?
>>
>>2090632
>14 vs DC 14: Success!
Jeezus. Imagine if that roll was for swimming— most likely with a negative modifier. That's cutting it close.

>>Follow it
Got a lotta assumptions here. I reckon it sniffed out some blood, or it's called by its pack. Either way, there's some action going on. Could be significant with small odds of the traitor bitch being involved.
>>
>>2090680
Sure, you can just wear it with some thick clothing. That's actually what you're doing now (at least partially) it's just that your tunic is a little too thin to hide it all the way.
>>
>>2090632
>>Follow it
>>
>>2090754
figure I would ask. Thank you
>>
>>2090632
>Follow it
>>
>>2090663
>>2090669
>>2090680
>>2090684
>>2090755

You may as well follow it. Any lost time can easily be made up with a quick ride back and moreover, you're curious as to where it's going. You remember once when you were a child, the Captain took you to see a Parastan cavalry division riding in formation in a mock battle. Twenty Kabosaurs led by a fully grown Yakosaur, the size of a house. It was magnificent. And you remember asking the Captain how the Kabos could march in such perfect harmony when they did not have eyes.

"See the tongues?" He asked you, drawing you close. "See how they taste the air?" His eyes were dancing. "That's how they see. There is a world of scent and smell that's invisible to us, but clear as sunlight to them. Maybe to them, we're the ones that are blind." And you remember being amazed, in part by the Kabos but more by the Captain's knowledge and wisdom. You realize you miss the old bastard and laugh. It hasn't even three days.

The Kabo saunters through the forest at a steady pace and you follow it until it reaches a small cliff, overlooking a portion of the river you had crossed before. Below, just on the bank of the river, leaning against a tree, you can see the body of a fair-skinned young woman, dead or maybe unconscious and dressed in fancy Gizrathi grab--all silkweave and glass. A patch of blood grows outward from her shoulder and ruins the otherwise elegant look. A bolt sticks out of the offending wound. Her hands hold a lit candle, the wax still fresh.

About her are more bodies, some, partly in the river. Two men and three women. The men you recognize by their clothes--the same bowmen from the bandit camp. The women are dressed in Gizrathi clothing. All 5 of the bodies have been drained of their blood so that their skin sticks to their bones and they appear horribly emaciated.

The Kabo squeaks and tastes the air again, then, using its hooked claws to grab the stone, it leaps down from rock to rock until it reaches the bottom. You watch it approach the young woman and lick her face and she rouses and touches the creature's mouth and whispers in its ear words you can't make out. Suddenly she cries out. "Who goes there?" Her voice weak and faint.

You start to pace. Should you go down there and help her? The bodies look like they were attacked by Prowlers, they could still be around using her as bait. But the ridingsaur is there and you can't see anything moving in the forest.

"Please help me, whoever you are." She says, gasping for words. "Please, I have no Ra to heal myself and I've lost a lot of blood. Please. Please..." Her voice trails off.

>Climb down and help her
>Leave her to die, but grab the Kabo
>>
>>2091072
>Climb down and help her
Can't have her die before we get our vengeance
>>
>>2091072
>Climb down and help her
take the "slow" way down, and watch for ambushes.
>>
>>2091072
>>Leave her to die, but grab the Kabo
>>
>>2091072
>Climb down and help her
>>
>>2091072
>Leave her to die, but grab the Kabo
Bitch you left us to die
>>
>>2091072
>>Climb down and help her
>>
>>2091072
>>Climb down and help her
>>
>>2091072
>Climb down and help her
I’m a bit confused, is the woman Abby?
>>
>>2091133
shouldnt be
>>
>>2091133
but mybe i hope not
>>
>>2091086
>>2091088
>>2091101

You follow the cliffside until it starts to slope downward toward the river, all the while keeping your eyes open for the characteristic buzzing of the Prowler. Nothing. Just the sound of the river and the birds in the trees. You approach the young woman and stop when you see her face. It's Abby! Your hand moves automatically to your sword, then stops. It's...not Abby, but they look similar--close enough to be siblings.

Her eyes flicker and she mumbles something incoherent.

"It's alright." You say, taking out the bottle of Shiman Teeth powder. "This is gonna hurt little--a lot actually." You grab her shoulder and the bolt sticking out and she whimpers like a puppy. Then, taking a deep breath, you pull it out in one swift motion. She gasps and bangs her against the tree trunk in pure agony. Blood bubbles out of the wound. You pour a handful of the powder into your palm and press it against the hole. Now she screams. Over and over. You keep your hand pressed, letting the powder collect and crystalize, closing the wound. Only once the bleeding has completely stopped do you release her.

"Water." She whispers. "Water."

You slip your waterskin to her mouth and tilt her head to drink. It's uncanny how much she looks like Abby--the same plum-like cheeks and puffed lips, the same small nose. But the eyes are different, more square, softer. She sputters as the water goes down, drinking too greedily. "Nice and slow, now. You're alright." You say.

"Thank you." She says. She tries to get up, but winces and falls down. You grab her before she hurts herself. "I have to go." She says. "Taari. Taari, come to me." Her Kabo, which had been drinking from the river walks up to her and licks her again.

"I don't think you're in any condition to be riding." You say, closing the cap on your now half-empty bottle of Shiman powder. "What happened here? Who are you?"

She coughs and asks for water again. You give it to her. "I am Ketiaa Tatakhay." She says. Tatakhay. She's bloodrelated to Abenwen. You grit your teeth.

"What happened here?"

She is silent for a long moment and you're about to ask the question again when she speaks, "We were resting for the night when we were attacked. Those men (she points toward the river) wanted our ridingsaurs, but we were able to defeat them. The commotion attracted a strange horde of insects." She shudders and starts to cry. "If I hadn't used so much of my Ra against the bandits...It's my fault. It's my fault. We should have never come here. Into this cursed land." Her chest heaves with sobs.

>Comfort her, wait for her calm down
>You have no sympathy for blood relations of that traitor, ask her about Abenwen
>Rid her of her survivor's guilt by slitting her throat
>>
>>2091170
>>Comfort her, wait for her calm down
we can drop the bomb about her abenwen latter
>>
>>2091170
>>You have no sympathy for blood relations of that traitor, ask her about Abenwen
>>
>>2091170
>Comfort her, wait for her calm down
>>
>>2091170
>>Comfort her, wait for her calm down
>>
>>2091189
Also look for the Spell Gun, if it is there lucky us, if it isn't then one of them is still in hiding
>>
>>2091170
>>You have no sympathy for blood relations of that traitor, ask her about Abenwen
>>
>>2091170
>>Comfort her, wait for her calm down

>>2091184
hopefully, but also it amuses me where this could go
>>
>>2091217
I support this
>>
>>2091184
>>2091189
>>2091202
>>2091229

You can't help but feel some sympathy for her. She may be bloodrelated to that bitch, but right now she just looks like a scared little girl--and you've always had something of a soft-spot for damsels in distress. You offer her some of your hardtack and a handkerchief to wipe her face with and she takes both with great gratitude. You wait until she's calm enough to talk again.

"You're from Gizrathi." You say, sitting down on the grass. She nods.

"I suppose it's obvious."

"Yeah, your clothes and the accent and the (you gesture to your face) skin."

"Yes, I'm from Madi." She says, then seeing your reaction she adds "You know it?"

"No. But I've heard of it."

"Oh. I came here to look for someone--my sister. She's...very sick. Our husband is quite worried about her and...I guess am too."

"She's--you're...you share a husband?"

She nods again. "I suppose the customs are a bit different here. Our husband is Nefer Kipiru Nwa En Ra, Ra-master of the Southern Heliopolis. As a living god, descendent of the Sages, he naturally takes many wives. So that his progeny is plentiful and strong."

So the rumors and stories really are true. And she wasn't lying, Abby is royalty, pure-by-touch, a member of a royal harem.

"I thought distant wives weren't allowed to leave Gizrathi?" You say, helping her up as she tries to rise. Her brows turn up with surprise, then she frowns.

"I am not a distant wife." She says, coldly. "And you are wrong. No one is held down--but no one ever leaves; why would they? The wives live in comfort beyond the imagining of the commonblood, their every whim and desire fulfilled in an instant. Not to mention the honor and pleasure of laying with the living god." You help her walk toward the corpses of her fallen companions. She stares at their hideous bodies and is silent.

"And this sister you're looking for? She a close wife too?"

She scoffs. "No." And her voice is colder still. "She is...an exception." She turns to you. "Will--will you help me bury them?"

>You don't have time for this, Abby will slip past the Wall soon; trick the girl into helping you
>Help her bury her friends and interrogate her further (also include a question to ask)
>>
>>2091304
>Help her bury her friends and interrogate her further (also include a question to ask)

>"What is you'r sister doing all the way out here?"
>>
>>2091304
>Help her bury her friends and interrogate her further (also include a question to ask)

>"How long have you been searching for your sister?"
>>
>>2091304
>Help her bury her friends and interrogate her further (also include a question to ask)
>>
>>2091331

Forgot a question.

"Will you keep searching for her alone?"
>>
>>2091304
>No one is held down--but no one ever leaves; why would they? The wives live in comfort beyond the imagining of the commonblood, their every whim and desire fulfilled in an instant. Not to mention the honor and pleasure of laying with the living god.
Getting some red flag vibes from this statement.

>>You don't have time for this, Abby will slip past the Wall soon; trick the girl into helping you
>>
I'm going to sleep. We'll continue tomorrow in our fragmented fashion.

I'll try to run an actual session sometime this week but I'm actually taking a shine to the slow pace, gives me lots of time to think about each update and eases the pressure a lot.

Here's some pastebins I made:

>Rules and Mechanics
https://pastebin.com/9FTCdNyC

>Character Sheet
https://pastebin.com/NxvUYb43
>>
Yo QM, you should get a name and a twitter. Interesting story so far, strong work.
>>
>>2091524
I concur.
>>
>>2091524
Agree, also thinking about not selling the chainmail
>>
>Help her bury her friends and interrogate her further (also include a question to ask)

>"How long have you been searching for your sister?"


The worldbuilding is pretty excellent in this, QM
>>
>>2091399
>I'm actually taking a shine to the slow pace

You may want to make a twitter then, so we can know when you update
>>
>>2091304
>>You don't have time for this, Abby will slip past the Wall soon; trick the girl into helping you
>>
>>2091399
Btw where does the lore for this quest come from? I see a bunch of country names and creatures but no reerence to hem anywhere else.Did you create it all for this quest?
>>
>>2091787
Guessing most of it is original, shows the qm has some dedication to his setting.

I would love 20+ more threads of this and hopefully RL doesn't get to QM
>>
>>2091524
>>2091529
>>2091688

>Twitter:
@guard_qm

I think the way I'll use this (since I don't have formal sessions) is just to tweet every individual update, like a forum game.

>>2091787
It's all made up just for this quest.
>>
last minute additional option

>Don't dig individual graves just one big grave for all of them, you were a guard not a funeral director
>>
>>2091313
>>2091325
>>2091331
>>2091333
>>2091666

You look down at the gaunt bodies--now only flesh for the Great Void--it would be unlucky to leave them here for the birds and maggots. When she says to help her bury them, she really means for you to do all work, as she's no condition to do anything but rest. You sigh, taking off your pack. "You have a shovel? Or how are we doing this?"

"Taari--Taari come to me." She holds up her candle and waves it. The Kabo ambles to her, tasting the air around the candle flame. "Taari will dig. You need only move the bodies, I'll--" She tries to walk without your support and almost falls, you grab her and swing her arm around your shoulder.

"You'll rest and eat something." You say, leading her towards the tree.

"Thank you." She says softly, suddenly shy, her softness suddenly against your body. She's not a close wife for nothing. You know who she is and yet your heart still jumps from her coqquetry. Abby was comely too, come to think of it. You'll have to be cautious around this girl, careful not to fall for her charms. Royalty does not take kindly to adultery, as well you know.

You set her down at the base of the tree and hand her your tin of hardtack. You watch her nibble the cubes of cornmeal and the Kabo dig out some holes near the base of the cliffside with its hooked, birdlike feet. "I'm a little surprised actually."

"What of?" She asks.

"I thought Gizrathin didn't bury their dead. I mean it's common in Parasta, at least around here. I know up north they have some Volani customs--from when that territory was under the...I can't remember the name--well I guess there really isn't a name; Volani don't use names. It'd be some kind of semaphore. Sorry, am I babbling?" You're getting impatient and nervous. Abby should be near the Wall by now and you're not sure what you expect to get from this girl--a ride at the very least, but what then? Should you reveal what you know? Your objective? But she's her sister, she might try to stop you--not that she'll be able to in this state.

"Mm." She swallows and shakes her head. "Not at all. And you are right to be surprised. But we are not in Gizrathi now and must make do with what is convenient in place of what is proper."

"Wait so..." You rub your throat. "You really do take out their hearts and brains and...eat them?"

"Eat them? Netet na nof! Of course not! We freeze them in glass--and that only for the bloodpure--commonbloods are usually just thrown outside the city borders, taken away by the shifting sands. I would've preferred to carry my companions back to Gizrathi to be properly handled by a glassmaker but, I have only Taari--the other Kabo were not well-trained and fled at the first opportunity. And...my mission takes predecence."

"Speaking of which, what exactly is your sister doing out here?"

Her face sours. "I believe she's seeking a cure to her disease." She says. "Futile. There is no cure."

1/2
>>
>>2091992
"How long have you been searching for her?"

She looks up and to the side, searching memory, counting on her fingertips. "It's been 2 months since I left Gizrathi. I've chased her across the sea and across your lands. I've heard rumors she's working with someone in the Sutherlands, so we were heading there...but we got lost."

"Why didn't you just take the main road?" Come to think of it why is she in this forest in the first place?

She doesn't say anything. Did she not hear you? You try again.

"Why didn't you just--"

"Looks like Taari is finished." She says, slowly and deliberately. "Would you mind?" She gestures to the ridingsaur and the three holes it has dug.

"Sure." You say. She doesn't meet your eyes. She's hiding something. You carry the bodies to the holes--it's easy work because they're so light, just bones and skin, but you have to make a concerted effort not too look at them or at the numerous pin-pricks like honeycombs all along their exposed skin, face, arms, bare legs, where the blood was sucked out. Once the deed is done, the Kabo kicks the upturned dirt back into each hole and buries them.

"What about these guys?" You gesture to the bandits.

"I don't care about them," she says. "Throw them into the river if you like or leave them for the rot." You're surprised at her sudden callousness, but you guess you shouldn't be. They did try to rob her. You put some stones in their pockets and throw them into the river, careful not to touch or take anything on their person. You watch as they sink into the waters, food for the leechweed.

"Thank you for all you've done." She says, getting unsteadily to her feet. "Taari, come to me." She starts to mount her Kabo. "May you love the paths the Wheel turns you toward." She says.

Is she fucking serious? You just saved her life and all you get is a "thank you and good luck"? Not even an offer for a ride through the forest?

>Play your trump card, reveal what you know about her sister (but not everything) and enlist her aid
>Fuck her. You don't need her. You can still get to the Wall before sundown, you'll just have to run
>Play the debt card--you saved her life, it's only fair she repay the favor
>>
>>2091997
>>Fuck her. You don't need her. You can still get to the Wall before sundown, you'll just have to run

I don't know why you guys want to keep helping her. she's gonna turn when we off her sister. just setting up another vendetta but on us this time.
>>
>>2091997

>Play the debt card--you saved her life, it's only fair she repay the favor
If that doesn't work...
>Fuck her. You don't need her. You can still get to the Wall before sundown, you'll just have to run
>>
>>2091997
>Fuck her. You don't need her. You can still get to the Wall before sundown, you'll just have to run

Maybe if she finds that we killed her sister as she finds her we can mock her by saying 'you should have been more kind to those who helped you." Seems like this runs in the family.

>>2092027
Or we can kill her now. I don't get whats the big deal with everyone not stripping the dead bare and looting or selling their stuff.
>>
>>2091997
>>Fuck her. You don't need her. You can still get to the Wall before sundown, you'll just have to run
>>
>>2092139
Wait shit, start walking away and say "You're just as ungrateful as your sister."
>>
>>2091997
>Play your trump card, reveal what you know about her sister (but not everything) and enlist her aid
>>
>>2092179
I actually like this, I'm willing to gamble and support.
>>
>>2091997
>Play the debt card--you saved her life, it's only fair she repay the favor
Or
>Fuck her. You don't need her. You can still get to the Wall before sundown, you'll just have to run
>>
>>2092179
Supporting this.
>>
>>2092179
>>2091997
This sounds like fun.

She might be royalty, but she isn't OUR Royalty and we wouldn't know her from a spoiled merchant wife from how she acts.
>>
>>2092179
Also I wonder if she feels any obligation for her sister's debt to us. Not that we expect her to pay, after all she's *royalty* and probably assumes the honour of serving her to be enough for a simple peasant like ourselves.
>>
>>2091997
>>2092179
second

Did we ever decide if we are trying to kill abby or no? I couldnt find if we did. I am of the opinion that it is really not worth it.
>>
>>2092591
Bitch nearly got us sodomized. Shes a dead girl.
>>
>>2092591
Come on man, we could have just left after escaping the rapist if we wanted to not get revenge.
>>
>>2092591
Only if we can't ruin her life more thoroughly in some other way.

So far though I'm leaning towards taking over the remains of the bandits and starting a revolutionary army to overthrow the royalty of Gizrathi because they've been pretty shit so far.

I half expect this bitch to also try to kill us after finding out we met her sister.

I wonder if her sister sharing her Ra with us makes us related somehow.

But there certainly seems to be a clandestine aspect to the whole thing. Like why is royalty void tainted in the first place.
>>
>>2092650
Well we don't really know how one becomes void tainted right? I bet it has something to do with Ra usage and she either made a mistake or tried to do something she shouldn't have.
>>
>>2092650
Not a bad idea, probably beats killing the kid in front of her.
>>
>>2092617
>>2092634
>>2092650
True, Was just asking. Did not see much of a point in killing her. Especially if her sister is there to witness us and report us to the other lords.
>>
>>2092688
> Assuming ms "why didn't you use the main roads" isn't there to kill her anyways

Something something "rootdeath"
>>
>>2092672
>>2092682
From a certain point of view she's already dead from the void taint.
>>
>>2092650
>>2092672
Did that bitch give us Ra AIDS?

She gonna git it if she did, no mercy.

>>2092650
>Only if we can't ruin her life more thoroughly in some other way.
Yeah I wana make her suffer and cry a little, maybe take that boy and get reward for his return instead. Maybe let the lord know that abby let the kid get sodomized by a pedo fuck.

>So far though I'm leaning towards taking over the remains of the bandits and starting a revolutionary army to overthrow the royalty of Gizrathi because they've been pretty shit so far.
I wouldn't mind this since there is some weird aversion to looting the dead of their goods.
>>
>>2092179
>>2092246
>>2092492
>>2092246

Fuck her and her entire lineage. "You're as ungrateful as your sister." You say. She presses on the stirrup and the Kabo turns. Her expression is wide-eyed.

"What did you just say?"

"I just saved your life and you--"

"You spoke of my sister--as though you knew her. You've met her? You've seen her? Speak!" Her eyes are wild and dangerous, but she has nothing to back her. Her Ra is spent and she's still weak from the blood loss.

"You owe me a debt. I saved your life, the least you could do is give me a ride out of the forest. We're heading in the same direction anyway--the Sukhar Wall."

"Tell me what you know about my sister Parastan. I will not ask again."

And there goes your patience. "You won't? Oh gee, whatever will I do? Listen bitch, I don't care who you are or which god's tongue you suck. You're in Parasta now. In Parasta, a man does you a favor--saves your fucking life? You pay that favor back first and only then ask questions."

She clenches her jaw and scowls. "You dare speak to me as though--"

"Yeah! I dared. What are you going to do? Besides bleed on me, eat my food, and use up my Teeth powder?"

She breathes heavily, and for a moment you think she's going to throw up. Then she takes a few deep breaths and seems to calm down and finally nods. "Get on then." She says, turning the Kabo so you can climb behind her, then offering her hand. You take it and she pulls you up with surprising strength. You wrap your arms around her (which she doesn't seem like too much, but fuck her) and she kicks the sides of the ridingsaur. It leaps unto the cliff face--climbing up in much the same way it climbed down.

1/2
>>
>>2092917
"What was the nature of your...relationship with my sister?" She says the word 'relationship' in the same way a Parastan veteran might say 'Volani scum'. You can almost taste the hatred.

"She was my employer." A half-truth, but better than a lie. You doubt that telling her that you're on your way to get revenge on her for selling you to sodomites will go over well. She turns back and looks at you.

"Employer? What did she hire you for? Who exactly are you?"

You hesitate. How much should you tell her? You've never been very good at lying, you tend to sweat a lot and your voice gets scratchy. Better to tell her the truth--with some judicial omissions. "I'm Columbus Oharran. I used to be a guard. Now I'm a roaming sellsword. I was traveling to the Sutherlands to offer my services to the Banizrel merchants--I met your sister on the road to the Sukhar Wall."

"And she hired you? Why? What was she doing?"

"She hired me for my services as a sellsword." You can already feel the sweats coming on. "To--to help with a job she was doing for someone else."

"What job? Why were you in the forest?"

"Why were *you* in the forest? I asked you first and you never answered."

"You think this is a joke Parastan? My sister is a--" She catches herself and clears her throat.

"What? Voidtouched? Yeah, I already knew that."

"No." She mumbles. "I mean yes, she is Voidtouched." She kneads her forehead in the same way as her sister and sighs. "Then that's it? You were just working for her?"

"What else would I be doing?"

"Nothing." She's silent for a minute. "If you were working for my sister then why isn't she with you?"

Now she's asking the dangerous questions and you can feel your armpits start to moisten and your throat quiver. You don't say anything and the silence hangs over you as the trees and the foilage rush past you in a colorful blur. You're moving at an incredible speed now, at this rate you might make it to the Wall in time after all.

"You're lying aren't you?" She asks. Shit. "Or least not telling the whole truth. Fine. You must have your reasons. Tell me this at least...does she still live? My sister?"

"...yes."

"I see." She sounds almost disappointed. You ride in silence awhile, trying put things together in your head. Why was she in the forest? What isn't she telling you? More importantly, why is a close wife of the royal Gizrathi harem chasing after another wife? Just because they're sisters? That doesn't seem right.

2/3
>>
>>2092922
Your musings lead only to more questions but soon the weighty edifice of the Sukhar Wall comes into view and pushes them aside.

You've never seen anything like it. It's higher than any Parastan structure, standing twenty stories tall in some places--and for all its age, there's not a mark on it, no vine tendrils caress its stone, no moss in the mortar; clean and smooth as the day the bricks were laid. And everywhere the Words of Power glow in the dying light like constellations. Unreadable. Inscrutable. Even Ketiaa takes a moment to appreciate the sight and mutters some soft words in her own tongue--perhaps of veneration or awe.

You follow the facade until you reach Sutherland Gate which is more of a town than a simple checkpoint. Wooden cabins surround both sides of the Wall, forming wide semi-circular streets. Beyond them, you can see the domes of Parastan tents set up near the gate proper (which is really just a broken part of the main Wall guarded by some Parastans). They form something of a bazaar where Parastans, Sutherners and even a few Volani scum exchange goods and services.

By your calculations, you should have just made it. Ketiaa has stopped her Kabo in the middle of the street, attracting the attention (and ire) of passersby. A guard soon shuffles up to you, advising you to move along.

"I'm looking for someone." Says Ketiaa. "A Gizrathin, she would look similar to me, being my sister. Have you seen anyone like that?"

"Look, lady, lots of people pass through here. Gizrathin? Maybe. I don't know. Go ask the checkpoint up ahead, but you gotta keep moving, you're blocking traffic."

"Maybe we should--" You start. You just saw her. You definitely saw her--there! A small, fair face in the crowd, carrying a child. It's her! It's Abby!

"Should what Columbus?" Asks Ketiaa. She's spotted you, you're sure of it because she's now weaving faster through the crowd. Fucking bitch. She's almost to the bazaar now. Ketiaa is still waiting for you to finish your sentence. "What is it?" She asks again.

>Dismount now and give chase, you'll move faster on foot
>Alert Ketiaa of what you've just seen, you can jump with Kabo across the rooftops
>Let her go, for now. Focus on the Ketiaa--she's still hiding something
>>
>>2092930
Say thanks for the ride, and that we will part to find more long lasting employment.
Take a long way around to the bazaar.
Then track the sister.
>>
>>2092952
This
>>
>>2092952
I support this. Let's not waste our time trying to rein in this chick. She's too big for her breeches.
>>
>>2092930
>>Alert Ketiaa of what you've just seen, you can jump with Kabo across the rooftops
>>
>>2092952
She is going to see through this. We suck at lying and already told her she owes us; suddenly saying "yeah never mind, see ya" is going to flip some switches in her head.
>>
>>2092930
>Dismount now and give chase, you'll move faster on foot

> tell Ketiaa we'll look for her if there's a bounty on her sister before we do so.

Abby will have to use us now that we can blackmail her.

Get her to teach us more words and shit before selling her out.
>>
>>2093042
Good. We can blackmail Abby to protect her until we have no more use for her and then sell her to kitten
>>
>>2092930
>>Alert Ketiaa of what you've just seen, you can jump with Kabo across the rooftops

Vantage point in an unfamiliar town aside, the Kabo would be a valuable asset in tracking Abby under the assumption it's already familiar with her scent.

And giving Abby distance and time to prepare now that she knows we're coming for her isn't gonna do Columbus any favors. She's also got a kid in tow, so she'll be slower, easier to track, and will need to consider her actions with both of them in mind.
>>
>>2093068
Changing to this
>>
>>2093068
supporting
>>
>>2093042
Yeah we said she would owe us a ride to town, and that debt has been paid.
>>
>>2093192
We can milk that debt for a little while longer.
>>
>>2093068
Backing this.
>>
Did the qm go to sleep? Hes gotta tell us that so we don't wait forever for the next post, I'ma go to bed assuming he did too.
>>
>>2093068

She's too far to chase on foot. You scan the street for an alternative. The cabins are close enough and the roofs are flat. It could work.
"Can you climb on top of that cabin?" Her eyes move to the place you point, then back to you.

"What's this about?"

"I just saw your sister. If we're quick we can still catch up to her."

"What!" She kicks her heels and the ridingsaur bounds past the guard jumps briefly onto an ox-drawn cart then onto the roof of the nearest cabin. "Where?" She asks.

You search the crowd for her face, but cannot find her. "Where is she!" Ketiaa screams.

"She's somewhere in the crowd--I-I lost her."

Ketiaa says something in her own tongue, likely a curse word and then pats the snout of the Kabo. The Kabo turns and squeaks and licks her hand. She leans in and says something to it in an incomprehensible tongue. Then it begins to gallop, leaping over the wide streets from rooftop to rooftop in powerful, calculated jumps.

You hear a whistle down in the streets and see a group of guards chasing after you. "Get down from there!" But Ketiaa and her beast ignore them, single-minded in the pursuit of their mark. This doesn't feel like a sister worried about her sibling's sickness. Her expression is not that of a concerned loved one, but of a predator closing in on its prey.

People have stopped their activities to gape at the two of you, moving like a flea across a dog's back. The bazaar is before you. No more cabins, just tents which will collapse if you try to jump on them. The Kabo descends and starts moving through the crowd. Neither beast nor master cares who or what they trample along the way. A man selling sheaves of corn curses as his stall is overturned. A group of dogs fighting over a bone scatter as one of them is knocked aside like a balloon. A small child walks into your path and the hooked talons are about to gore him when someone shouts something in the imitated tongue--a word you recognize--and the boy is surrounded by a sphere of transparent glass. The Kabo grasps it, is unable to penetrate it, and jumps over the boy.

You look at the source of the sound. She stands a few dozen yards away, gasping for breath, her hand outstretched, the little Suthern child hugging her thigh with one arm and with the other pulls the wheelbarrow with Abby's books. Ketiaa sees her. The crowd parts, forming a silent circle around you. The child's mother runs to her boy and embraces him and carries him away. The guards rush in from all sides and point their spears at you and command you to dismount and drop your weapons.

"Abenwen Tatakhay!" Screams Ketiaa. Abby meets her eyes then backs into the crowd and vanishes. Ketiaa pulls on the reins of her Kabo, but every direction is closed off by spears and more seem to gather with every passing second.

1/2
>>
>>2093678
"Stop right there criminal scum!" Screams an older guard. "I'm placing you under arrest for disturbing the peace" He waves his hand and one of the guards hands him a large, heavy chain. "Dismount quietly or we'll fire."

You look around you. There are at least a dozen crossbows pointed at you and two dozen spearmen surrounding you. There's no way you're getting out of this. Then you remember you're still wearing the Lord's chain shirt and sword. You're technically still in Parasta--neutral ground maybe, which is why the Volani scum can walk around without harassment, but Parastan laws are still followed here. If they search you, it's instant piking. And they will search you; it's standard protocol in a situation like this. They'll be looking for drugs. What they'll find is evidence of treason.

"You don't understand! I'm here under the authority of the Ra-master of the Southern Heliopolis I have docu--"

"I don't care if you're the mother of the fucking Sages--get the fuck off your ridingsaur and drop your weapons, do it before I let my men get in some extra target practice."

Ketiaa hesitates. Fuck. "Ok. I'm dismounting. Don't shoot." Fuck. She jumps off the Kabo.
Fuck.

"You too, asshole. Get down." Fuck!

>Calmly dismount. Protocol dictates they'll take you to the jail first and then search you. You'll take your chances then.
>Fuck this. Grab the reins and make a run for it. The gate isn't too far. Their jurisdiction doesn't extend to the Sutherlands
>>
And that was the last post of the day; I'm going sleep.
>>
Summon shield?
>>
>>2093680
>Calmly dismount. Protocol dictates they'll take you to the jail first and then search you. You'll take your chances then.
>>
>>2093680
>>Fuck this. Grab the reins and make a run for it. The gate isn't too far. Their jurisdiction doesn't extend to the Sutherlands
And in the event the Kabo is trained to not comply with strangers, spook it.

>>2093688
Yeah, might as well go with this too.
>>
>>2093680
>Fuck this. Grab the reins and make a run for it. The gate isn't too far. Their jurisdiction doesn't extend to the Sutherlands
>>
>>2093680
Could we try to bluff our way out of this by claiming to be a noble? We are wearing chain mail after all.
>>
>>2093808
Maybe, would be disastrous if we rolled a 1
>>
>>2093812
But it has the potential to be amazing if it works.
>>
>>2093815
Fuck it lets go all in.
>You lie that you were a noble being harassed by a camp of bandits and caught a ride with a mentally ill fair maiden to escape
>>
>>2093818
That's the spirit...
>>
>>2093680
>Demand the guards aid you!

>>2093808
We don't hAve the paperwork to back us up.

Better to use the ACTUAL noble with us and tell them Abby was with the bandits we got the armor from.
>>
>>2093948
The thing is though is that as soon as we explain that we aren't a noble but we're wearing the armour, we are fucked.
>>
>>2093948
>We don't hAve the paperwork to back us up.

We are majestic and have a cover story, missing a bit of paperwork won't be too unordinary.
>>
>>2093963
>>2093978
Point. So let's distract them until we can remove it.

Best to just not draw any attention to it at all.
>>
>>2093680
>>Fuck this. Grab the reins and make a run for it. The gate isn't too far. Their jurisdiction doesn't extend to the Sutherlands
>>
>>2093728
>>2093738
So far, taking the biggest risks has worked out for us. Let's go for it.


>Fuck this. Grab the reins and make a run for it. The gate isn't too far. Their jurisdiction doesn't extend to the Sutherlands
>>
>>2093680
>Fuck this. Grab the reins and make a run for it. The gate isn't too far. Their jurisdiction doesn't extend to the Sutherlands

Summon the shield and juke out of the way of the inevitable crossbow bolts, and lie as horizontal as we can on the ridingsaur's back. I don't know if we have the riding skill, but maybe jumping over the guard and going rooftop to rooftop towards the gate will make us quite a lot harder to hit. If we can't jump it, make a beeline for the gate and go through any crowds we possibly can, deterring the guards from shooting due to fear of civilian casualties from stray crossbow bolts
>>
>>2093704
Stay

>>2093728
>>2093738
>>2094449
>>2094811
>>2094949
Run

>>2093808
>>2093818
>>2093948
Lie

OK running wins though if the lying won you would've gotten roleplaying EXP even if it failed.

Please roll 1d20
>>
Rolled 1 (1d20)

>>2095276
>>
Rolled 34 (1d120)

>>2095276
>>
Rolled 17 (1d20)

>>2095324
Do not know why it changed to that. Sorry
>>
>>2095276
>>
Rolled 20 (1d20)

>>2095299
SHIIIIEEEET NIGGERS!
Lets get a crit success to balance.
>>
>>2095718
FUCK YEAH!
>>
>>2095718
>"Chance of a nat 20 now is 5%; it's not gonna happen"
>start writing up update with crit fail
>clutch 20
>mfw
>>
>>2095276
A) Dropped your name


B) My vote wasn't for running but for a blather attempt. Yelling at them to help the visiting royalty so hard that they didn't ask questions about who we ourselves were and focused on Ketiaa instead.
>>
>>2096000
Also seriously can we remove the armor while we're in town where our authenticity could be checked? Even if we get away with a lie in the moment, people will look into it later.
>>
>>2096847
What name? There were namefags in here?


>"You don't understand! I'm here under the authority of the Ra-master of the Southern Heliopolis I have docu--"

>"I don't care if you're the mother of the fucking Sages--get the fuck off your ridingsaur and drop your weapons, do it before I let my men get in some extra target practice."

Sounds like they don't give a shit.
>>
>Critical Success!

You can't get caught now. Not now. Not when that bitch is just a stone's throw away. Not when a swift and brutal piking will follow their charges of treason. You could lie. You could make something up--pretend you're a noble yourself, you have the pedigree. No. You're a terrible liar, they'll figure it out by the time the first sentence is finished.

You need to run. You need to make it past the wall where Parastan laws no longer apply. But any move you make is going to turn you into a pincusion. The spears you might be able to avoid, but if crossbowmen have even basic competence they will hit you dead on. Your chain shirt won't do anything against the bolts at this distance, you'll die before you hit the ground. But you have no other choice. And there is a way to avoid the bolts--just one.

You slide forward on the saddle, slipping your feet into the stirrups hanging on each side of the ridingsaur's belly. Your hands close around the reins. You've never actually ridden a ridingsaur before today, but Ketiaa said this one was well trained--how hard can it be?

"What the fuck are you doing kid? Get down." Says the older guard. Ketiaa turns her head and squints at you. Her arms are up in the air, broadcasting her innocence.

"What are you doing?" She hisses.

"Sorry." You reply. "I'm borrowing your Kabo." Then you pull back on the reins and press your feet into the creature's side. You can feel the flat slabs of muscles along it's thigh and hind legs begin to compress. Your heart speeds up from the sheer thought of directing this kind of power. And then it jumps. It's body sails easily over the wall of spears; it jumps so high that for a second it actually feels like your flying.

"Fuck! We got a runner! Fire! Fire!" Screams the older guard. The sound of a dozen releasing bolts reverberates through the air. This is it. You take a deep breath, hoping against hope that this will work. You begin to pull upward from your groin, tapping into your Ra. You feel the familiar tingle of air and electricity run through your nerves. You smack your chest and press your flat palm against your heart.

".
.
"Ş͈͖͐̋̊̿̾̍ͯ̀h̙̳͇̼̹͍̱̤ͨ̌̃ͣͤͫä͍̟̪̭̠̳k̸̰͎̋͐̐̋̃̆ͣ̆͟a̭̮̼̳̠̯̺̎͗͛ͣͤ̆̈͝ľ͕̳̣̥̟̫ͨ̓̉͂̃ͭ͐̐͜͠d̩̖̖͚̥͙̙ͪ͑̽̚͝e͍̤̠̻̼͐ͣ̔̓̕͢r̪̗̤͎͂͆ͭ̓ą̵̳͉̭̬ͧ̌ͯi̴̶̼̝̼̦̜͖͖̒!" You yell, emulating Abby's pronunciation as best you can.

Instantly a sucking force pervades your entire body, every pore of skin seems to draw your Ra. A spherical shield of transparent glass seals you and the Kabo. You watch as the bolts shatter against the sphere without so much as scratching it.

1/2
>>
>>2097228

The Kabo lands on its feet and the crowd around it disperses. The sucking force does not go away. You start to panic, your breath comes out fast and shallow. You're hyperventilating. It's happening again--faster this time than before--and without Abby around to save you. You concentrate. Abby told you that the problem was focus. That the flow of Ra was on at full blast while the Ra-channel was open. You make a conscious effort to slow down that flow, to close the Ra-channels. You can feel yourself slipping, moving back into that deadly state, the deep darkness of the Great Void. Then suddenly, you feel yourself in control. You feel the pores as small mouths all over your body; all you have to do is shut them. And the shield dissipates into vapor.

You fear another volley of arrows but dare not look back. You scan the crowd for any sign of Abby, but she's gone. You press forward. You can hear the distant voice of the older guard cry out.

"Hold your fire! Hold your fucking fire! Don't hit the civvies. Fuck!"

The Gate comes into view. A vertical slit interrupting the Sukhar Wall, small only by comparison and wide enough to accommodate a dozen men walking shoulder-to-shoulder. There are guards at the gate too, but they can do little against your mad charge. They attempt to blockade you but you simply jump over their heads, through the air, through the gate and into the interior of the wall. The bricks to each side extend for nearly 20 paces and then you are in the Sutherlands, beyond the jurisdiction of Parastan law.

Darkness encroaches from the horizon. You stand on a small cliff. A dirt path leads down below where there are cabins of the same make as those on the other side, all bordering a central circular space about 2 miles wide. Beyond them: hills and grass. The light of the sun reaches here but dimly. Above you, the night sky is dotted with holes--holes everywhere, on the ground and in the distance; holes eating into the side of hills, whole swathes of flat grass obliterated by black Void. You stop and marvel. Why do they call it the place where stars kiss the earth? Why is this land devoid of light? Why do some consider it cursed? It is all clear now: an entire land touched by the Void. Light from the other side flows into these holes like straight strings of fire, illuminating the borders of nothingness before expiring into nothing.

You can't seem to look away, your gaze is held as much as the sunshine. You don't know how long you keep staring, but eventually, someone pulls on your leg and you come out of your trance much the same way a man awakens from a dream. A little boy with wide, frog-like eyes stares up at you. "Don't look into the Void mister." He says. "Maman always says 's not good to look."
>>
>>2097234

You rub your eyes and feel suddenly exhausted. You can feel most of your Ra gone. But your gamble, the Kabo, the shield--it all worked out. You look behind you, the guards have gathered on the other side but they cannot follow you here--and even if they did they can't arrest you. That said, you don't think you'll return to Parasta for a while.

What remains then, is revenge.

You ride down the path, following it into the town. As you get closer, you can see that the central circular space you saw earlier is in fact, an enormous hole--a real hole, different from the tears in reality that dot the sky and distant earth. As you get closer still, you can make out thin, glowing platforms that continue out into the abyss. You're reminded of a trip you took some years ago to Atropain--these platforms resemble the piers of the docks there but you see no ships or boats moored to the wood. Instead, there are spherical pods, black, like marbles, some only large enough to accommodate one or two men, some as large as Gizrathin galleons--moving in and out of the hole. Those that are not in transport are anchored to the piers by chains and floating over the hole by some unseen force.

These are the ships of the Banizrel merchant guilds, known to the Sutherners as Kurapods, meaning, roughly "eggs". The hole must be the real entrance to the Sutherlands and where you stand now, must be what Sutherners call "Topside". It takes a moment for you catch your breath--if the other guards could you see you now if the good Captain could see you or Lady Halterket!

You sigh. For all this, you find you still miss home and this realization is made the harder by the knowledge that you cannot now return there. You have no home now. And it's all that bitch Abby's fault. And with that thought, your focus returns to the task at hand. Abby will be heading for Be-Gata to collect her reward, which means she'll have to board one of these ships.

You make your way to the Kura-dock and ask a few sailors for details on when and where the Kurapods are going. One man tells you that "Only the Neberbender goes to Be-Gata this time month" and he points to the largest Kurapod of the whole lot, a sphere nearly 400 ft in diameter, with an enormous rope bridge extending from its center.
>>
>>2097237
Another man tells you that the fastest way to Be-Gata is to "Take the Cutter right? Take it to Osham--now that's going backward, but here's the trick right? You take the Swordfish--that's a smaller angler, babyfish, right? And it's faster right? So you take that direct to Be-Gata. Mind you it's thrice expensive, bookoo money, right? Cause it's a one-for-one, private-ride right? But that there is the fastest way. And you'll be there a day or two tops. Neberbender? Come on, Parastan. Neberbender'll get you there in two weeks Parastan. We're talking whale-anglers Parastan, mammoths, fully grown. Has to be to pull that right? But it's slower than an old crone's orgasm. Cheap though. Cheap. And comfortable. Single rooms, food and board, entertainment. High luxury Parastan. Has to be. Passenger-Kura right? Can't deny that. Cannot."

The rest of the ships are either going to different places or are moored for several weeks. The Neberbender is leaving tomorrow and the Cutter in three days.

>Keep searching the docks for another, more immediate way
>Find some lodgings in the town for the night, you'll decide tomorrow
>You've made your decision, head for the Neberbender and board now
>>
>>2097240
>Find some lodgings in the town for the night, you'll decide tomorrow
>>
>>2097240
>>Ask around first, give out Abby's description to see if anyone has seen her here.

I'm also thinking about bribing prospective captains to keep an eye out for Abby. Or have most of them refuse passage to her so she gets corralled into the one ship we'll be waiting in.

Dunno if our current cash can cut it, or if we'll need to pawn the sword or chainmail to cover the cost though.
>>
>>2097332
Going for this instead
>>
>>2097332
Sounds good, do we have the cash for that tho? We did basically loot a bandit camp.

Supporting.
>>
>>2097404
>do we have the cash for that tho?
60 emil based on the pastebin here >>2091399

Doesn't seem to have been spent yet, though I have no idea of its actual value with respect to this world.

Speaking of character status, GuardQM how much Ra do we have at the moment after that shield spell? 9/10?
>>
>>2097427
You currently have 4/10 Ra.

60 emil is equivalent to 3 months wages as a guard. 1 emil is enough to get you room and board for the night. 5 will get you passage on one of the Kurapods (or 10 if you want to go first class). 20 is enough to bribe one of the captains to keep an eye out. 40 is enough for them to refuse passage to someone.

You can visit the market to get an idea of prices of goods, keep in mind that not all places use the same currency (you're good here though, since its a border town)
>>
I'm going to sleep. The next post will likely be in a new thread as this one is in autosage.

Any questions about the rules? About the setting? Any comments?
>>
>>2097648
whats so bad about looting items from the dead directly?

How common is magic in this setting? It seems about mid way to low and high magic setting.

Map of the continent, or of one from the land we came from and where we've been so far?
>>
>>2097648
You don't need to make a new thread just yet, but if you do, link the new on to the old thread.
>>
>>2097696
>Looting
Corpsestealing is a strict taboo. Dead bodies are considered to be "owned" by the Great Void and taking their possessions is the same as stealing from the Void. It's considered extremely bad luck. It may just be superstition--or it may not.

>magic
Depends on where you are. In Parasta Ra-users are few and far between. The process of touching your Ra is not nearly as "pleasant" as Abby made it--you normally get tongue piercings (which are later removed) instead of a french kiss--and even then it takes months till you can actually touch it. Lords and their families do sometimes dabble in the art, but it's Parastan monks that really study it. In Gizrathi, Ra-users are commonplace as it's a necessity to survive in the harsh climate. Sutherners are a mix and the Volani can't use magic at all (because they can't speak).

>map
I'll try to draw up the map you guys got from the bandit camp. But I'm no artist so don't expect anything more than MS paint scribbles. If you want more information, you'll have to buy a map.
>>
>>2097648
How does the average parastan look like?
And the gizrathi? and a volani?
>>
>>2099322
So no family items are allowed to be passed down from deceased members? Or wealth from a Nigerian prince that just died and only need 20 bucks?

What about the lords sword and chain mail, if it was corpse looted then would the presumably dead lord be buried with it all?
>>
>>2099617
I'm guessing the first part depends on whether the items were on the family member's person at their death.
>>
>>2099617
Ah but, passing down items isn't "stealing" is it? The Lord's armor and sword may either be passed down or buried with him, whichever he and his survivors prefer.

>>2099525
The average Parastan would be dark-skinned, about 5'11"-6'0; lighter skin indicating a mixed lineage (which is to say most of them since bloodpurity went out of fashion in Parasta long ago). Women are lighter-skinned than men. Parastan eyes and hair are brown or black, straight or curly, and generally kept short for military service. Even women are encouraged to keep theirs at shoulder-length or below (mostly to lower the incidence of tick and flea born diseases which become more prevalent the further north you get).

Gizrathin are the only fair-skinned race (and supposedly trace their lineage back to the Mool). They are about the same height as Parastans. They have more exotic eye and hair colors (blue, green, blond, red etc.) and their hair is strictly straight--they follow the same fashion as Parasta in keeping it short. They also keep their bodies shaved because of the intense heat and scarcity of water in Gizrathi (or so you've heard).

Sutherners aren't really a race, but rather a mix of modern and older generations of Gizrathi and Parastan. They tend to have characteristics of both races as a result.

Volani are completely different. To begin with, they aren't even human and no two Volani look alike. They look more like amalgams of various insect parts (but calling a Volani a bug is a sure fire way to piss them off). They can't talk (at least not human language) and instead communicate through sign. You actually don't know much about them but you do know that Parstans hate them for taking over the Kiselli wildlands (which used to be part of Parasta) and for being ugly and alien in general.
>>
>>2100202
>Dead bodies are considered to be "owned" by the Great Void and taking their possessions is the same as stealing from the Void.
Interpreted that as if you die with your stuff on you, the void owns it, sol.
>>
>>2100202
when do we continue?
>>
>>2097332
>>2097341
>>2097404

The wandering is beginning to wear on you. Even the Kabo is starting to shuffle it’s hooked aquiline feet and when you pull on its reins or press its sides, it lets out a tired wheeze instead of the usual cheerful squeak. You put it through quite the ringer during the chase. The Kabo needs rest. You need rest. But how can there be any hope of respite while Abby is running around free and unanswered of her grievances? There are other things to contend with as well--you realize that you’ve basically stolen the Kabo from Abby’s sister. Once she gets released from the guards (and it’s inevitable once she shows them her paperwork) she will come for you and she’ll be recharged of all her Ra.

Thus the search becomes more urgent. You ask the flat faced, drawling Sutherners about Abby and whether any of them have seen her scampering along with her little wheelbarrow and the little Suthern boy. If the people know anything, they aren’t willing to share it--not for free--and while the pickings from the bandit camp did provide you with some disposable income, it’s not nearly enough to supply the necessary bribes. You hit upon another idea. You know where Abby is going: Be-Gata. You also know that there are only 2 ways to get there: the Cutter and the Neberbender. If you could somehow restrict her choice, force her hand, then that would give you the advantage you need--it would cost you, as everything here seems to, but it could be worth the cost.

After a lengthy chain of referrals and hours of running back and forth along the Kuradocks you are able to secure a short meeting with the captain of the Cutter. You figure that eliminating the faster method of travel will ensure that you get the drop on Abby. Either you can take the Cutter yourself and trap her at Be-Gata or you can corner her in the Neberbender on the way there. You’re still not entirely sure how these “ships” navigate or even what they navigate through (is there an ocean down below?) but you’re at least assured that Abby cannot ferret her way out of the ship while it’s in transit.

The captain, to your great displeasure, is a Volani. His bulbous ant-like head sprouts several dozen long antennas which he has swept back and tied together like braids. His eyes are pure black, large as fists and they protrude out of the glass-metal texture of his exoskeleton like beads of dew on a leaf. His body is thin, twig-like with 6 long and slender limbs. Two, he stands upon, two have hooked claws and two have small hair-like blades for hands. For a mouth he has a fat tubular proboscis, more reminiscent of the Kabo’s mouth than a mosquito’s. For ears he has simply two circular holes on the side of his head. He has no nose and like most Volani does not wear clothes.

Since you don’t know any Volani signs, he has to speak through a translator--one of his shipmates, a Sutherner, who seems incredibly displeased at doing this sort of work.
>>
>>2104087
“He says, it’s 20 emil for information and 40 for keeping her off.”

“But have you seen her? Has she tried to board?”

The translator relays the message with a few curt hand movements, the Volani opens and closes its proboscis and replies with a complex set of movements involving all four of its limbs.

“He says, maybe he has and maybe he hasn’t, but money first.”

“And how much for passage?”

“5 emil for passage--normally only 3 but we don’t know you.”

“And you’re going to Osham right?”

“Righto.”

Is it worth spending 2/3rds of your money for this? Maybe it would be better to just take the Cutter yourself and set up something at Be-Gata? Then even if Abby decides to take the Cutter, you’ll be waiting for her. Of course, the Cutter is a much smaller Kurapod than the Neberbender, not much bigger than a Parastan caravel--it’ll be hard to maintain the element of surprise.

“He says, he wants to know your name.”

“What? Why?”

“Like I said before, we don’t know you.”

“My name is Columbus Oharran.”

The Volani begins a rapid exchange of signs with the translator, pointing at you several times and crossing his arms. You start to get nervous.

“Oh nevermind. He says, he has no room on the Kura for you. Says to take the Neberbender.”

“Bullshit! She got to you already didn’t she? Did she tell you to look out for me? She’s taking this ship isn’t she?”

“Calm down Parastan. It’s not what you think. Tell you what, 10 emil and we tell you everything we know--but you’ll have to take the Neberbender, no room in our ship for you.”

>Take the deal
>Counteroffer: 40 emil for information and passage
>Fuck this Volani scum, you’ll just take the Neberbender
>>
>>2104092
Threaten to use Ra to kill the Volani. He should be impressed since his kind are incapable of using magic.
>>
>>2104451
Threatening a captain is likely to get us barred from the other ship too. And MC can't back up that bluff.
>>
>>2104092
>Take the deal
>>
>>2104676
Take the deal, then.
>>
>>2104092
>Take the deal
>>
>>2104092
>>Take the deal

Oh, interesting quest. Gonna keep an eye on this one.
>>
>>2104092
>>Take the deal
>>
>>2104676
>>2104792
>>2104812
>>2105069

“Alright. Fine.” You count out ten emils and put them in the man’s outstretched hand. He scratches each one to check its authenticity then pockets them.
“Righto. This girl you’re talking about, the Gizrathin, she came to us a few hours ago pretty much asking the same thing you are now. Are we going to Osham, what time, how much and so on. We tell her. She gives us 20 emil and tells us to pass on a message to anyone that comes looking for her named Columbus--that’s you--and to deny him passage.”

“I can top that--”

The translator holds up his hand. “Normally 20 emil won’t buy that much--normally we don’t even do that kind of dealing, but the girl had a kid with her. Shalock’s kid. Now, we’re small time folk, we don’t want to get involved with the Banizrel so we take the money and we do what she said. Quiet-like.”

You sigh. “Alright, so what was the message?”

“Uh, let me see. She said, not to let you aboard, we know that and that uh…” He snaps his fingers. “To meet her at the Neberbender dining hall--just to talk, parley-like. And something about she’s more valuable alive than dead and to not bring her sister along.”

Abby is more cunning than you gave her credit for. She’s basically turned your own plan against you but what you don’t understand is why she would willingly reveal her location--unless it’s another trap.

“Is that all?”

“That’s all we know Parastan. If it was me, I’d let it go, head my own way. In my experience nothing good ever comes of chasing a pretty Gizrathin.”

Maybe the sailor has a point. You’ve already sunk enough into this vendetta maybe it's time to cut your losses. Plan A was to find work. That plan is still on the table. And you still have that barrel of sea salt waiting to be cashed in--though it’ll be tricky getting past the Wall again. Yet, the thought of letting someone who nearly got you sodomized get away scot-free turns your stomach.

>Head to the Neberbender to meet with Abby; hear her out at least
>See about hiring some men to retrieve the spoils from the bandit camp
>Forget Abby, look for work around town and get some R&R
>>
>>2105434

Damn, they were paid to deliver that message and they still extorted us out of 10 emil?

>Go to meet with Abby, but don't let your guard down.
>>
>>2105434
>>Head to the Neberbender to meet with Abby; hear her out at least

Fine. We'll hear her out. I have a plan, but I'm withholding it for now until more information comes to light.
>>
>>2105434
Lets hire some muscle to back us up at this meeting, why should we just go in on terms we think are "fair".
>>
>>2105434
>>2105529

>Head to the Neberbender to meet with Abby; hear her out at least
>See about hiring some men to retrieve the spoils from the bandit camp

Basically combine these 2.

Also to add, remember when she told us to trust her last time?
>>
>>2105535
I HIGHLY doubt anyone's forgotten. Hell, I half suspect a trap WHEN we get there.
>>
>>2105549
Abby is smart enough to not underestimate us after seeing us again, with her sister no less. Shes probably got more resources to spend than us, and is capable of planning in advance..... I'm half tempted to go check out the other ship to see if shes done the same to that captain.

Now on hiring muscle, I'd say we hire 2 types. The kind that is "obvious but discrete", basically thugs, brawlers, and doormen. Then a few of the more expensive mercenaries to provide a surprise, and are actually competent that is completely hidden.
>>
>>2105434
>>Head to the Neberbender to meet with Abby; hear her out at least


So, we really need to get rid of the noble stuff we have on us because I can see it probably getting us killed if we are caught with it. Any ideas guys?
>>
>>2105434
>>Head to the Neberbender to meet with Abby; hear her out at least

>>2105656
Sell or trade 'em for something almost as good, but not as incriminating I guess?
>>
>>2105434
>>Head to the Neberbender to meet with Abby; hear her out at least
>>See about hiring some men to retrieve the spoils from the bandit camp
Meet Abby and bring some hired thugs with you. Traitors must pay.
>>
>>2105724
>>2105535
just want to point out we are in the middle of a city. She wants us to meet in a dining hall. Pretty sure that if she wanted to kill us when she meets us she would have it at a bar. Plus the whole trying to not mentally scare the kid. So, we might as well just hear her out before we attempt to kill her. Also, keep in mind she is a mage and we are a lowly ex-guardsmen with only a small bit of magic training. Pretty sure we wont succeed at killing her even without backup. Plus whoever starts will have the local guards after them.

Also the fact that her sister is already pissed at us and is liable to come after us anyway. Might as well figure out why her sister is hunting/looking for her.
>>
>>2105804
back up isn't there to kill us but to pull our ass out of the fire.

and its at a location of her choosing too, is this back in the town we just ran out of?
>>
>>2105457
>>2105460
>>2105529

What you need is closure. Closure is important. Closure will let you sleep at night without gnashing your teeth. And you know that if you don't meet with Abby now, you never will again. At the very least you can hear what she has to say--you're not an unreasonable man, if she thinks she's more valuable alive then dead and if she manages to convince you, then you can settle on just bruising her up a bit, maybe doing to her what would've been done to you and if it does turn out to be another trap--this time you'll be ready.

You ride straight to the other pier, marveling at the sheer enormity of the Neberbender as you draw closer. There are men, sailors, and passengers, moving in and out of the ship via a simple rope bridge connected to a circular opening in the middle of the sphere. The bridge is wide and sturdy enough to accommodate your Kabo (and in fact, you can see a few fellow riders ahead of you) so you simply continue on. The entrance leads into a large warehouse filled with crates and barrels. A sailor bars your entry until you pay for a ticket and with great reluctance, you pay him the necessary 5 emil. Inside a second sailor tells you to dismount and he leads your Kabo to a fenced section--a stables--deeper in the warehouse where several other Kabo are fishing worms and roaches out of a large rectangular trough. Your Kabo joins them with an eager squeak and then the sailor gives you directions to the main parts of the Kurapod.

You learn that the sleeping quarters and dining hall for passengers are above the warehouse level. At the higher levels, there are some recreational areas: a smoking lounge, a public bath, a gamblinghouse, and even a market. You are told to keep within the upper half of the sphere; the bottom half is for crew only. You are then led to an enormous spiral staircase that traverses all levels of the ship.

You ascend the steps and after a short climb emerge into the dining hall. The opulence is stunning. Lord Halterket's lavish estate seems like a hovel in comparison. Imported chandeliers from Gizrathi hang from the ceiling, the light of their candles reflecting on the colored glass. Every inch of the floor is carpeted, the tables are of Parastan craftsmanship, made of the finest mahogany wood; servants walk about the rooms in white uniforms, offering refreshment and food. A few passengers are gorging themselves at the tables but most are mingling. You note immediately how people organize themselves into groups, how the ones clothed in silkweave and jewels keep separate from those wearing soiled cottonweave.

You start to wonder how on earth you're going to find Abby in this place, but your worries are soon abated. She finds you. She's changed into something more appropriate for the atmosphere, a red silk dress which clings tightly to her curves that somehow entices without actually revealing any flesh.

1/2
>>
>>2105823
Your hand moves reflexively to your sword. The kid is with her, but you don't give a shit. You have to calm yourself, she obviously chose a public place for a reason. You can't just murder her in front of all these people.

"Columbus. Glad you decided to accept my offer."

"I'm trying really hard not to hit you right now. I suggest you help."

She laughs. "You're not going to hit me in front of all these people."

"You don't know me. You didn't think I'd escape those fucking bandits either." You step closer to her. She stays where she is.

"That's where you're wrong Columbus. I did know you would escape. I counted on it."

"Bull-fucking-shit." You take another step forward. The kid hides behind her thighs. With every word you take a step forward. "You left me there with that--that fucking animal. He tried to--" You begin to breathe heavy and hard, just remembering it gives you chills. You're close enough to touch her, to choke her. You grab her throat. She flinches but does not resist "You betrayed me and ran."

"No." She places her hand gently on your arm. "I drew away most of the men from the camp--and taught you the shield spell--to even the odds."

"Liar." You squeeze the word out between gritted teeth and squeeze her throat and squeeze your lungs even as doubt begins to flood your mind. She knows about the bandits pursuing her then? She knew all along? Then is she telling the truth? Or is this another trap?

"Listen to me Columbus, killing me isn't going to solve anything. But helping me has its rewards."

"Rewards?" You squeeze harder, she gasps in pain. "Like a spear to the gut? That kind of reward?"

"Like the Parastan Lord's blade at your hip and the chain shirt you're wearing now." She says. "Please...let me go we're both of more value to each other alive, then dead."

"Stop Mister. You're hurting her!" Screams the kid. People around you are beginning to stare.

>Draw her in and pretend to embrace her, then drag her to a more private place
>Release her and try to calm to yourself
>>
>>2105825
for fucks sake, why is that still on us, when an anon repeated said to take it off.
>>
>>2105825
>>Release her and try to calm to yourself
>>
>>2105825
we should have brought her sister as a nuclear option.
>Release her and try to calm to yourself
>>
>>2105841
It's not illegal to wear it here. Even if someone catches you you're outside the jurisdiction of Parasta
>>
>>2105825
>>Draw her in and pretend to embrace her
>>Ask up close what's her measure of value between us and the kid
>>
>>2105825
God, I can smell the bullshit.

It's very very smelly.

>Release her and try to calm to yourself

>"You have either five minutes or until my desire to punch you wins out to explain yourself, whichever comes first. Go."
>>
Gonna go to sleep. We'll keep going with this thread until I have to make a new one.
>>
I want to get in contact with her sister somehow, and tip her off to whatever plan this is.
>>
>>2105825
>Release her and try to calm to yourself
Tell her to go fuck herself with a dagger and leave.
>>
>Release her and try to calm to yourself

She can go fuck herself. Whatever she thinks we're going to help her with she can fail at on her own. Let's just go look for a job to recoup some of the money we've been bleeding over chasing her.
>>
>>2106018
>>2106022

I want to hear what she's offering, THEN tell her to go fuck herself, and see if we can use that knowledge.
>>
>>2106025
I agree with this anon. Hell, maybe we could double-cross [i] her [/i] this time.
>>
>>2105825
>Draw her in and pretend to embrace her, then drag her to a more private place
I think we should work with her for now and then sell her out first chance we get.
>>
>>2105825
I've been lurking for quite some time now, I just wanted to say that your writing in general is really good.
>>
>>2105825
>Next time you try to get rid of me you will be more prepared. You left me in the dark, if you want an expendable pawn go fuck with someone else. I have the power to tip off your sister and it is going to take a lot of convincing to stop me.
>>
>>2106186
Loose lips sinks ships. With those angry words it lets her know just how much, or how little we are working and co-coordinating with her sister. She may just be paranoid enough to think shes waiting nearby....

Its best to just leave her in the dark wit has little info as possible.
>>
>>2105825
>>Release her and try to calm to yourself
>>
>>2105825
>Draw her in and pretend to embrace her, then drag her to a more private place
>>
>>2105825
>>Draw her in and pretend to embrace her, then drag her to a more private place
Still want revenge of some kind, even if we don't kill her I'm not a fan of being a doormat at all
>>
>>2105825
>Draw her in and pretend to embrace her, then drag her to a more private place
>>
"You there! What do you think you're doing?" Someone calls out from the crowd. You sigh and close your eyes, taking a breath and letting your mind run its course through the rage. You're better than this.

Your fingers unclasp one by one and your hand moves back toward your side forming a fist as it goes. Abby coughs and gasps for breath. You feel nothing, neither guilt or remorse. The imprint of your fingertips shows on her skin, purple and red against a white as pure as Shiman milk. A man walks up to her and touches her chin. He is a highborn. Mixed blood. Handsome in the way that silver spooned men who have never washed their own feet are handsome. The son of some Suthern merchant or Parastan lord, you can see it from the dead fox he wears around his neck and from the way he walks with his chin raised 10 degrees higher than everyone else, as though to even draw his eyes below a certain level was beneath him.

"Is this man bothering you, Abenwen?" He asks, lifting Abby's face toward him and showing a smile so gallant you almost gag. The crowd holds its breath. It watches this man and his elegant, graceful, and above all highborn manners with hypnotic interest. Somewhere you are certain, a pretty young lady flushes and starts to moisten.

"Fine." Says Abby, her voice hoarse. She clears her throat and shakes her head. "I'm fine, George, really."

He caresses her cheek and the hand travels down to her neck, to the bruises you have put on her. "Sir, what is your name?" He says, not deigning to look at you, a slight quiver in his voice.

"He was hurting her." Says the little boy at her thigh, with a solemn accusatory nod.

"It's nothing George, really." Says Abby.

"What kind of a coward hurts a maiden? And in front of all these people?" Now he turns and faces you. He's livid. His face is turning shades of red you normally reserve for certain Parastan flowers. "I ask again, what is your name?" You can feel your patience leave your body, in much the same way sweat evaporates from cool air. "Your name sir--"

"My name is 'go fuck yourself'." You say and feel immediate almost rapturous relief. The crowd gasps. Several people snicker. Somewhere a man, likely a lowborn, shouts "Ha!" at the top of his lungs.

The man starts to tremble with rage. Abby gives you a look and grabs the man's arm. "George, please don't make a scene."

"Yes, George we wouldn't want you to chip a fingernail or anything." You say. Abby starts to knead her forehead and glares at you between her fingers.

"Who is this man! Who speaks to me like I could not buy and sell him at a word? Do you know who I am you foul-mouthed rat breeder? Who you've just insulted--look at me!"

"Abby." You say, looking to her and losing interest in the man and feeling the cool control of your mind return.

Abby nods and pulls on the man's arm again.

1/2
>>
>>2108481
"Stop it. He's a friend of mine. It was just a misunderstanding that's all. He doesn't know any better. George, he doesn't know you. Just let it go." She turns his face and stands tip-toe and presses her lips against his cheek. More than a passing acquaintance then, but Abby doesn't seem like the kind of girl that takes lovers. There's more at play here.

The man stands rigid, his hand brushes Abby's auburn hair behind her ear and then the soft furs around his neck. "I wish I could, Abenwen. But I just cannot. There is such a thing as honor and dignity in the house of Silvanshine. We do not take it lightly. You sir, have insulted me and hurt my fair companion." He draws a thin blade from his hip, the kind fashionable among the highborn, the kind useless in actual battle against anyone wearing at least two layers of clothing. And the way he's holding the sword speaks only to his inexperience, to an incompetence that you're astonished hasn't gotten him killed yet, but that you're sure will kill him now, should you choose it. "Draw." He says.

The crowd backs away, waiting for what they expect will be a flashy and lengthy duel, full of the aforesaid honor and dignity, but which is more likely to end in the first exchange with his head rolling on the ground.

"George! Stop this!" Says Abby. "Look he's sorry. He'll apologize--won't that be enough?"

The man hesitates, the eyes of the crowd compel him toward mercy and leniency. "He won't apologize." He says.

"He will! He will--right?" She looks to you, giving you a knowing and serious look, a begging look. And you get the feeling that some web she has woven hinges on this man. You can smell money involved. Yet how perfect would it be to put her plans into disarray right now. He has challenged you to Mubarazad, he has drawn his sword and offered his life at its edge--and though it would be so easy as to call it murder, it would be legal murder. No law can touch you on this. Certainly not here in the Sutherlands. In Parasta it might be frowned upon, but here, it's sacred. Yet you're certain the rich family he comes from isn't going to appreciate that sanctity.

>Apologize and play along
>Draw your blade and take a stance
>Offer a Kubarazad instead (a fist-fight, not to the death)
>>
Only got to write one update today because of a power outage.
>>
>>2108482
>Offer a Kubarazad instead (a fist-fight, not to the death)
Abby will probably interfere if we try to kill him.

Besides, this can add to our rep if we woop him.

If he wants a fight to the death with swords point out that our sword is sharp his is dull and only for show.
>>
>>2108482
>>Draw your blade
>then plant it in the ground and formally apologize.

Here's the thing. Considering all her scheming, I want to RUIN this woman, top to bottom, not just gut her and her plans and be done with it. That's just...it'd be too simple, and too messy, a lot of loose ends she might be able to recover if we can't kill her here. So here's what we do. We apologize and make it look reluctant, but true. She's going to probably be relieved we didn't mess up her plan, and at the very least she'll spill the basics of what she's trying to do. I don't suspect he'll be satisfied with just a quick apology, however, and to play off of that, we're going to need to meet him again.

I'm playing the long game here, but I'm hoping to ruin her plans, her reputation, her power, and her life before everything is said and done.

A bit intense, but I think she's (or rather will be) worth the effort.
>>
>>2108489
won't that show the royal signature on the blade?
>>
>>2108482
>Draw your blade and take a stance
>>
>>2108482
>Draw your blade and take a stance
Fucking cunt
>>
>>2108489
I agree we should be more methodical in our revenge, I just don't want to cause more problems by pulling out the blade, and these guys should know that Abby will probably be able to stop us or do something in revenge if we do win and kill the guy.

>>2108513
>>2108521
Use you head guys, we have a chance to get more information out of her.
>>
>>2108502
As far as we know it ain't illegal to be posing as a Parastan noble here but it certainly isn't something we want people knowing.

I go for;
>Discard use of our weapon to even the fight, if he wins killing an unarmed person would be dishonorable, if we win we would have won at a perceived disadvantage putting a dent in his ego we can manipulate.
>>
>>2108534
marginally higher risk, greater reward and we would get an RP point
>>
>>2108534
I doubt we can fool an actual noble, we may have guarded and fucked one, but to pretend to be one...? Maybe a feminine one....
>>
So whats the plan now guys?
>>
>>2108541
That is why we aren't using our weapon, it is inconvenient to explain even if we can't get piked for it, any feedback on the actual plan I proposed because only downside is the increased risk level.
>>
>>2108548
I think we are the only active players right now, others are lurking or "away".

>>2108548
I don't want to one up him that much unless we are gonna kill him so we can challenge him again in the future, and decide if we want to kill him or not.
>>
Since he's inexperienced with a blade, what if we disarm him?

Then we could say something like, "Is this quarrel really worth your life?" If he decides to pick up his tin metal sword after that, then we can cut him down. I get the impression he's just trying to look tough for the crowd though.
>>
>>2108566
We don't need to challenge him again in the future, we need to show our superiority right now for maximum gains, maybe we can manipulate him into actual military training or something else, the increased potential to fuck with Abby's plans is much better than a chance to fight him again in the future.
>>
>>2108582
I get the feeling Abby has got him wrapped around her finger and can easily sway and manipulate him.

She specializes in royal seduction after all.
>>
>>2108576
Good but I think a more subtle approach is needed, here we are giving him a chance to quit, but on the off chance that we do kill him his family will make trouble for us.
>>2108585
He is offering us a duel and seems to think honor matters more than what Abby is saying despite never having a proper fight in his life (Unless it is all part of her keikaku), the chance to manipulate a noble is something that we should aim for and we gain an RP point for our troubles anyway.
>>
>>2108589
What if the qm tries to throw in a twist, and goes AHA! We fell for her use and wanted us to kill him for her, and "manipulated" us to do that for her?

I'm down for a duel, but I think it should be either be to the death or till submission, and with , or without weapons. Not, one side gets weapons and possibly kill or maim us, while we have no weapon and aren't trying to kill. Its just a disproportional dick wave for high risk to what gain we can get from it. I doubt the guy will suck up his defeat to a commoner no less, and be all kind and friendly.

There is defeating a man in a respectable way humbling them, or humiliating a noble in a way that they will hold a grudge.
>>
>>2108592
A grudge we can manipulate or at least get him to respect our combat superiority, his weapon is presumably shit and we have got enough armor to absorb a blow, and the duel would be until he submits.

Besides we haven't RP'd once this session, not going to be dissuaded because people want to choose defaults.
>>
>>2108597
I think your overly ambitious and overestimating what our character can do, but w/e. I want to move onto the next post without kill the noble so I'll support your thing.

Just to add
>>2108521
>>2108513
Depending on how the fight goes, we would likely have the the option to kill him after we force him to the ground, unless it happens suddenly without warning.

>>2108597
Also curious as to how our counter challenge would be received. He may reject it, or match us by putting aside his sword.
>>
>>2108482
>>Refuse. Both the duel and apology.
I just don't feel like caving in to petty demands is all. And that's just what both really are, at least for me.
>>
>>2108599
I can be convinced to change my vote if you can outline a better plan for vengeance.
>>
>>2108609
Beat this chump, drill Abby for info, hear her out, then tell Abby's sister that the noble man knows where her sister is and what shes planning. Convince her to use her skills to throw a wrench in her plans and stop her from escaping. Once her plans have gone awry we both take out Abby.

Basically I want info since I dislike operating in the dark.

We can duel him without having to/intend to kill him, but odds are we will be seen as a corpsestealer and a person imitating a noble at a noble party.
>>
>>2108609
Yes it would be good in the present to kill, but that is the chaotic stupid variant, we would be welcoming his family to fuck with us and maybe some of the other nobles, we reveal the blade and rumors are that we stole or killed some Parastan noble.

While if we pretend to be on Abby's side we have plenty of time to prepare counter plans against her.
>>
>>2108482
>Offer a Kubarazad instead (a fist-fight, not to the death)

If you don't want a fight to the death, don't pick the option where swords are drawn. It's explicit that the sword fight (Mubarazad) is to the death and the fist fight (Kubarazad) isn't.
>>
>>2108854
can qm confirm this? If so then we should go with the fist fight.
>>
>>2108482
>Draw your blade and take a stance
We severely outclass this wanky noble. Duel him, disarm him, or cut him up until the man surrenders; Just make sure we don't kill him and act like we're doing Abby a favour (ala >>2108592 plan).

Even if this noble holds a grudge, there's a lot of people watching this display, including potential employers. We literally couldn't ask for a better stage to develop a reputation and showcase our abilities, and there's no point being a pussy or feigning humbleness other than to get to Abby, which we can do regardless if we don't kill the noble.
>>
>>2108923
Why would we be acting humble? I'm saying in that post that defeating someone can teach them a lesson and make them less of an asshole if you do it properly.
>>
>>2108945
Misread that last line; Though the point still stands for any that'd want to apologise off the bat, though it looks like everyone wants a fight anyway.
>>
>>2108854
I'd also like to know this. IF so, then I (>>2108489) will change my vote to

>Offer a Kubarazad instead (a fist-fight, not to the death)

>>2108592
This is why I'm trying to be careful to not say too many specifics in my plan.
>>
>>2108482
>Draw your blade and take a stance
>>
>>2108854
>>2108868
>>2108969
Yes. Murabazad is to the death, no quarter asked and none given. Its really more of a threat among nobles, most people back down.

Kurabazad is a simple fist-fight, no weapons, no killing, and usually involving some kind of wager. If you ask for Kurabazad he must, by courtesy allow it (since he instigated Murabazad).
>>
>>2108482
>>Offer a Kubarazad instead (a fist-fight, not to the death)

We're going to pound this fool into paste, he'll either hate us but fear us for our might or he'll develop a healthy respect for us. Either way we establish superiority over him.

Killing a noble is a bad idea almost 100% of the time, usually more trouble than it's worth especially since we aren't a nobleman.

Regardless, if we fight him I think we should taunt his inexperience and background. If it's lethal we should gloat about how we've gutted tougher men than him and if it's just a fist-fight we should just laugh and talk about a tough fist-fight we had in the past and make it clear that he's a fucking chump in comparison.
>>
>>2108482
>Offer a Kubarazad instead (a fist-fight, not to the death)
make sure to knock out some teeth and to permanently fuck up his pretty face
>>
>>2108482
Just a question anon.
Am i correct to think that Guard-Anon looks like a med? and that parastan lands are similar to feudal european countries in culture?
>>
>>2109241
If by Med you mean Mediterranean, then that's about right, maybe a bit darker than a simple tan, but not as dark as a pure Parastan (of which there are few).

As for Parastan lands being similar to feudal European countries--yes and no. Politically they are quite similar, culturally I'm going for an indeterminate mix
>>
>>2108487
>>2108854
>>2108969
>>2109229
>>2109089

You keep your sword where it is. Somehow, however much the law may be on your side and however satisfying the thought of gutting this imbecile may seem, at heart, you're no murderer. To be a guard is to defend the weak from harm, not inflict it upon them. And though you're not a guard anymore the sensibilities still run deep.

"Draw!" He screams.

Abby shakes her head at you. You smile. Then again, you do feel like destroying something beautiful. It'll relieve some stress if nothing else.

"I counter-challenge. Kurabazad instead of Murabazad."

The noble scoffs, as expected. He will now say something about how cowardly you are and how gracious he's being in letting you keep your life.

"Afraid to risk your life eh? I suppose cowardice runs in your family." He sheathes his weapon, with a little more relief than is appropriate, and begins to disrobe. "Very well, I shall grant this mercy. Be thankful." He throws his furs and his jacket and then his boots behind him and a Suthern servant--probably a slave given the white mask on her face and a woman given the curves outlined in the white robes--appears immediately to catch them.

You drop your bag and take off your shoes. You consider keeping your armor on, but you don't want to be accused of cheating later, so in an act of almost magnanimous courtesy you undress to your bare skin. In the crowd, a young woman faints at the sight of your mostly healed gut wound. Several other young women whisper conspiratorially, fluttering their eyebrows at you and smiling when you meet their gaze. A few are even highborn ladies--and Lady Halterket's face flashes in your mind. Would she approve of such open admiration you wonder--probably not, she was always a bit possessive. How is she faring now that you're gone? You never even got a chance to say goodbye. Does she miss you?

"And what terms shall we fight for Parastan?" The noble asks, doing some kind of ridiculous stretching routine. "You will not risk your life--though it is of such little value. I don't know what's worse: a coward who risk nothing or a miser who has nothing to risk." The crowd chuckles and it spreads through the room like the patter of rain. There is a big crowd now, maybe a hundred people or more. A few in the back have even climbed on to the tables to get a better view. You think you actually see some of the servants collecting wagers.

"Standard terms." You say. Which means an apology for the grievance regardless of who did what and a small gift (back in the estate it was usually paying someone's tab at the smoking lounge).

"George can't we just let this go?" Says Abby.

1/2
>>
>>2109899
"My dear Abenwen, the terms have already been set. This...gentleman insulted me--and you. And my honor and the honor of my family compel me to answer him." You have to give the guy credit, at least he takes this honor nonsense seriously. The noble nods at you and then cracks each one of his knuckles individually. "I accept these terms. Who will arbitrate?" He scans the crowd. A short wizened old man, half-bald, half-blind, hobbles into the ring. He is assisted by three stunning ladies--definitely not slaves by their dress and not servants by the loving attention for the old man; family you'd guess.

"I am Chite Mula Kosonda." He says. "Patriarch of the Kosonda family. I will oversee this Kubarazad if it pleases you and the Great Wheel." His way of speaking is distinctly Suthern, slow and drawling like molasses. He is Banizrel. The way the air changes around him is enough to know this. The way men and women stand a little straighter and push in their stomachs as he passes.

"I am honored." Says George.

"Fine with me." You say. His eyesight concerns you a little, but you doubt this match is going to be close enough to need that kind of scrutiny. More importantly, the old man's gravitas will ensure the there's no flaking in the outcome. All the better for you.

The old man begins the customary recitation of the words of the Great Sages. You expect the standard quotations about coupling strength with mercy that normally precedes these things, but he chooses something else.

"Our lives are fixed paths. It is not enough to bear the Great Wheel around our necks, still less to hide it. We must love the yoke. May you love the paths the Wheel turns you toward. May you welcome the Void when it comes." He looks at the both of you, nodding knowingly and smiling. "A clean fight then. Victory at three downs or when one party is unable to continue. Ready? Begin." The old man steps back and one of the girls assisting him brings over a chair.

The noble takes a completely neutral stance--which is troubling. Amateurs tend to take the exaggerated stances they see in the theater performances. Neutrality is reserved for actual battles. It reveals nothing, neither form nor a clear opening. It's usually one of the first things you learn. Which means the noble has had martial training--if not in swordsmanship than in hand-to-hand combat. You take the air through your nostrils just as you were taught. And the world slows. And an arc moves through your lips. This should be fun.

>You have 10/10 Ra
>You are healthy

>Go on the defensive, get a read on his form first (if successful gain an advantage to next roll)
>Strike first and strike hard (Immediately sustain a minor injury, if successful inflict two minor injuries)
>Attempt a counterblow (-2 Ra, if successful immediately inflict a minor injury, otherwise sustain a minor injury)

>Roll a 1d20 whatever your choice
>>
Rolled 17 (1d20)

>>2109904
>>Go on the defensive, get a read on his form first (if successful gain an advantage to next roll)

Standard boxing opening- throw out a few light jabs, pepper him, test his defenses and habits.
>>
>>2109904
>Go on the defensive, get a read on his form first (if successful gain an advantage to next roll)
Lets view the cards up his sleeves to minimize any surprises.
>>
Rolled 12 (1d20)

>>2109904
>>Go on the defensive, get a read on his form first (if successful gain an advantage to next roll)
>>
Rolled 1 (1d20)

>>2109904
>>Go on the defensive, get a read on his form first (if successful gain an advantage to next roll)
Gauge distance. Throw jabs to his face, make him think it'll be the set pattern for the match.
>>
>>2109904
>Go on the defensive, get a read on his form first (if successful gain an advantage to next roll)

>>2110131
Fuuuuuckkkkkk
>>
Rolled 18 (1d20)

>>2109904
forgot to roll
>>
>>2110131
gg, we soyboy cuck now. Pack it up, we a eunuchs to abbys voidholes
>>
>>2110282
>virgin pugilist
>the chad swordsman
>>
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>>2109904
Give that gentleman virgin one of these from chad guards man fists.
>>
>>2110131
>Critical failure!

You circle one another. You study the small movements of the shoulder and hip, the way feet point, the tensions in the neck and jawline, sudden jerks of the arms, sudden redirections of attention, sudden changes in breathing--a hyperawareness born of all senses sharpened to a zenith. You are both trying to glean enough information to create an edge. You see the noble's eyes flick to your wound. He will try to use that. So can you. Knowing where he's going to hit, means knowing what you have to guard.

He inches forward; enters your space. You let him. You need him to strike the first blow. You need information. Admittedly Parastan martial forms are not as varied as Suthern ones, but that's only because Parastan forms are older and have survived a long process of elimination. Variety is made up for by brutal efficiency and the good captain, your teacher, never let you forget it. You were trained in two forms.

The Vilkaya soft-hand was part of standard guard training. It specializes in joint-locks and subjection without permanent damage--useful for pacifying rowdy smokeheads and crowd control, but little else. The good Captain imparted the more deadly forms of Old Kisellikaya through private demonstrations. Modern Kisellikaya is taught to soldiers heading for the front; it focuses on quick takedowns, disarmament and fighting multiple opponents--a contingency for when you've lost your weapon in battle. Old Kisellikaya is a purer form. One that carries over from the time of the Mool. One that, in theory, also incorporates the usage of Ra. The old masters of the form were apparently able to obliterate entire armies, singlehandedly--or so the Captain claimed. Many of the techniques have been lost, and even those the Captain knew were limited by the ignorance of Ra. Nevertheless, they worked just fine in the daily sparring matches. You don't remember ever losing a match after you got them down. You don't intend to start now.

The noble moves to your left side--opposite the wound, which surprises you--and throws quick shallow jabs toward your face. Something exploratory, possibly a feint. You roll around it. He follows with a low kick to your left leg, you step back just in time and his leg whiffs the air. You expect a slight imbalance here as he corrects his posture and you move in to try and take advantage of it and lock his shoulder. You're not sure what happens next but suddenly the whole world spins upside down and you're on the floor, feeling flat pain move out across your body and he's on top of you with his shoulder pushing against your sternum.

"Down!" Says the old man and holds up a finger.

1/2
>>
>>2111707
The noble gets up first. He offers his hand as you do the same--he is a sportsman at least. You take it, feeling a painful buzz running through your body. He threw you. He used the imbalance to push into you and then leveraged your own movement to throw you. A counterthrow. Shit. You've never encountered anything like this. There are throws in Vilkaya soft-hand but they require a position of control, initiative. To throw someone in an imbalanced position just doesn't happen in that form.

"Ready?" Says the old man. No. You aren't ready. You should've taken him in Murabazad; it would've been an easy match.

"Ready." Says the noble.

"Ready." You say, and you curse yourself for the slight vibrato in your voice and the buzzing headache that supplants your senses and strength. The prospect of actual loss flashes through your head. You'll have to apologize. You'll have to kiss this nobles hand and bend your knee. You'll lose face in front of all these people. In front of Abby. Fuck. Why didn't you just take him in Murabazad? Fuck!

>You have 10/10 Ra
>You have sustained a minor injury (Concussion, -2 to combat rolls for the next round)

>Keep on the defensive, try and recover; look for an opening (If successful gain an advantage to the next roll)
>Attempt a joint lock on a limb (-1 Ra, choose a limb if successful gain control over that limb)
>Attempt a Kisellikaya takedown (-5 Ra, if successful, immediately get a down and possibly inflict a major injury)
>Attempt a counterblow (-2 Ra, if successful immediately inflict a minor injury, otherwise sustain a minor injury)
>>
>>2111713
>>Attempt a counterblow (-2 Ra, if successful immediately inflict a minor injury, otherwise sustain a minor injury)
>>
>>2111713
>Attempt a counterblow (-2 Ra, if successful immediately inflict a minor injury, otherwise sustain a minor injury)
>>
>Attempt a Kisellikaya takedown (-5 Ra, if successful, immediately get a down and possibly inflict a major injury)

I'd rather not risk taking another minor injury when we've already got one inflicting a -2 to our rolls. And the option that can inflict a major injury on him doesn't have a failure-clause that inflicts an injury on us.
>>
>>2111800
okay, I'll change to this,
>>
Rolled 20 + 2 (1d20 + 2)

>>2111713
>Attempt a Kisellikaya takedown (-5 Ra, if successful, immediately get a down and possibly inflict a major injury)
It would be pathetic if we lost this fight, lets end it quickly.
>>
>>2112080
gg no re
>>
>>2112080
I'm thinking that'll do it
>>
Rolled 3 (1d20)

>>2111713
>Attempt a Kisellikaya takedown (-5 Ra, if successful, immediately get a down and possibly inflict a major injury)

man, this quest is really great.
>>
>>2111713
All or nothing.

>Attempt a Kisellikaya takedown (-5 Ra, if successful, immediately get a down and possibly inflict a major injury)
>>
>>2112080
>>2111707
Fantastic roll anon, expecting a great comeback




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